// **************************************************************************** // // CLASH MULTIPLAYER CHRONICLE FILE // // // This file lists all the multiplayer player arenas in the game in order. // It also allows setting up various data about the mission, // // ---------------------------------------------------------------------------- // // Format: // // MISSION nlsName levelFile sceneFile [masterScript] // LOADSCREEN selectionBitmap loadingBitmap loadText // FLAGS (none currently for MP) // ENDMISSION // // Notes: // 1) string names are expected to be translated through an NLS file (nlsName, loadText, hintText) // 2) OBJECTIVE can appear only once // // **************************************************************************** // IDENTIFICATION // Specifies which slot this chronicle saves its data in, and what game type this chronicle is designed for // PROFILEID 0 GAMETYPE 1 // MP VENUES // MISSION MP_BRIDGE BrooklynBridge BrooklynBridge_MP LOADSCREEN BrooklynBridge LOADTEXT MP_BRIDGE_LOAD INTRO mp_bb_cam_1.cut INTRO mp_bb_cam_2.cut INTRO mp_bb_cam_3.cut EXTRO mp_end_win_1.cut EXTRO mp_end_win_2.cut EXTRO mp_end_win_3.cut FAIL mp_end_lose_1.cut FAIL mp_end_lose_2.cut FAIL mp_end_lose_3.cut REPLAYFREQUENCY 35 REPLAYDELAY 1000 SOUNDBANKS SFX_ambiance_bridge BrooklynBridge_MP BrooklynBridge_MP_amb ENDMISSION MISSION MP_NYCSTREETS NYCStreets2 NYCStreets_MP LOADSCREEN NYCStreets LOADTEXT MP_NYCSTREETS_LOAD INTRO mp_nycs_cam_1.cut INTRO mp_nycs_cam_2.cut INTRO mp_nycs_cam_3.cut EXTRO mp_end_win_1.cut EXTRO mp_end_win_2.cut EXTRO mp_end_win_3.cut FAIL mp_end_lose_1.cut FAIL mp_end_lose_2.cut FAIL mp_end_lose_3.cut REPLAYFREQUENCY 35 REPLAYDELAY 1000 SOUNDBANKS SFX_ambiance_NYC NYCStreets_MP NYCStreets_MP_amb ENDMISSION MISSION MP_AVENGERSMANSION AvengersMansion AvengersMansion_MP LOADSCREEN AvengersMansion LOADTEXT MP_AVENGERSMANSION_LOAD INTRO mp_am_cam_1.cut INTRO mp_am_cam_2.cut INTRO mp_am_cam_3.cut EXTRO mp_end_win_1.cut EXTRO mp_end_win_2.cut EXTRO mp_end_win_3.cut FAIL mp_am_end_lose_1.cut FAIL mp_am_end_lose_2.cut FAIL mp_am_end_lose_3.cut REPLAYFREQUENCY 35 REPLAYDELAY 1000 SOUNDBANKS SFX_ambiance_mansion AvengersMansion_MP AvengersMansion_MP_amb ENDMISSION MISSION MP_DAILYBUGLE DailyBugle DailyBugle_MP LOADSCREEN DailyBugle LOADTEXT MP_DAILYBUGLE_LOAD INTRO mp_db_cam_1.cut INTRO mp_db_cam_2.cut INTRO mp_db_cam_3.cut EXTRO mp_end_win_1.cut EXTRO mp_end_win_2.cut EXTRO mp_end_win_3.cut FAIL mp_end_lose_1.cut FAIL mp_end_lose_2.cut FAIL mp_end_lose_3.cut REPLAYFREQUENCY 35 REPLAYDELAY 1000 SOUNDBANKS SFX_ambiance_Bugle DailyBugle_MP DailyBugle_MP_amb ENDMISSION MISSION MP_GRANDCENTRAL GrandCentral GrandCentral_MP LOADSCREEN GrandCentralStation LOADTEXT MP_GRANDCENTRAL_LOAD INTRO mp_gc_cam_1.cut INTRO mp_gc_cam_2.cut INTRO mp_gc_cam_3.cut EXTRO mp_end_win_1.cut EXTRO mp_end_win_2.cut EXTRO mp_end_win_3.cut FAIL mp_end_lose_1.cut FAIL mp_end_lose_2.cut FAIL mp_end_lose_3.cut REPLAYFREQUENCY 35 REPLAYDELAY 1000 SOUNDBANKS SFX_ambiance_GrandCentral GrandCentral_MP GrandCentral_MP_amb ENDMISSION MISSION MP_POWERPLANT PowerPlant PowerPlant_MP LOADSCREEN PowerPlant LOADTEXT MP_POWERPLANT_LOAD INTRO mp_pp_cam_1.cut INTRO mp_pp_cam_2.cut INTRO mp_pp_cam_3.cut EXTRO mp_end_win_1.cut EXTRO mp_end_win_2.cut EXTRO mp_end_win_3.cut FAIL mp_end_lose_1.cut FAIL mp_end_lose_2.cut FAIL mp_end_lose_3.cut REPLAYFREQUENCY 35 REPLAYDELAY 1000 SOUNDBANKS SFX_ambiance_power_plant PowerPlant_MP PowerPlant_MP_amb ENDMISSION MISSION MP_ROEKEL RoekelFacility RoekelFacility_MP LOADSCREEN RoekelFacility LOADTEXT MP_ROEKEL_LOAD INTRO mp_rtf_cam_1.cut INTRO mp_rtf_cam_2.cut INTRO mp_rtf_cam_3.cut EXTRO mp_end_win_1.cut EXTRO mp_end_win_2.cut EXTRO mp_end_win_3.cut FAIL mp_end_lose_1.cut FAIL mp_end_lose_2.cut FAIL mp_end_lose_3.cut REPLAYFREQUENCY 35 REPLAYDELAY 1000 SOUNDBANKS SFX_ambiance_Roekel RoekelFacility_MP RoekelFacility_MP_amb ENDMISSION //MISSION MP_ARENA 0_test_Arena Arena_MP //LOADSCREEN Arena //LOADTEXT MP_ARENA_LOAD //ENDMISSION