; XBox ; New Hud Element Placement System: ; The new system uses anchor points to place all hud elements now. ; There are 9 anchor points on the screen and 9 anchor points on each brush, they are: ; LEFTTOP CENTERTOP RIGHTTOP ; LEFTMIDDLE CENTERMIDDLE RIGHTMIDDLE ; LEFTBOTTOM CENTERBOTTOM RIGHTBOTTOM ; To place a hud element type it's name, then the x offset, then the y offset ; after that place the screen anchor point and then finally the brush anchor point. ; For example, "StatusBars 26 -26 LEFTBOTTOM LEFTBOTTOM" would place the StatusBars ; so that there is a distance of 26 pixels right and 26 pixels up from the left bottom of the screen ; to the left bottom of the StatusBars. ; Also, you can simply put "RadioWindow 22 18" and it would act the same as if you had place LEFTTOP LEFTTOP ; after the y offset. If you want to specify an anchor point for the brush you MUST specify one for the scren. ; There are quite a few examples below. ActionButton 0 -25 CENTERBOTTOM CENTERBOTTOM SupportMenu 10 -20 LEFTMIDDLE LEFTMIDDLE RadioWindow 10 0 LEFTTOP LEFTTOP RadioQueue 14 4 LEFTTOP LEFTTOP Radar 0 0 RIGHTTOP RIGHTTOP StatusBars 10 0 LEFTBOTTOM LEFTBOTTOM Money 10 90 LEFTTOP LEFTTOP Altimeter 10 -65 LEFTBOTTOM LEFTBOTTOM Ammo 0 0 RIGHTBOTTOM RIGHTBOTTOM AmmoSecondary 10 -33 LEFTBOTTOM LEFTBOTTOM Mood 10 -71 LEFTBOTTOM LEFTBOTTOM EquipedSupportItem 0 -2 RIGHTBOTTOM RIGHTBOTTOM Disguise 10 -33 LEFTBOTTOM LEFTBOTTOM MessageWindow 0 0 CENTERMIDDLE CENTERMIDDLE MessageX 100 MessageY 348 ;Subtitle 0 -60 CENTERBOTTOM LEFTTOP SubtitleX 0 SubtitleY 368 PlayerContextIconsX 438 PlayerContextIconsY 356 PlayerCommandPointsX 256 PlayerCommandPointsY 18 AttackPointerX 150 AttackPointerY 50 supportselectionARGB 255 255 255 255 inactiveSupportARGB 255 192 0 0 activeSupportARGB 255 110 214 240 BackgroundARGB 64 72 72 72 textARGB 255 67 107 107 textShadowARGB 198 5 10 4 TextFlashRGBA 255 255 255 255 frameARGB 255 64 128 92 iconsARGB 255 110 214 240 statusBarIconARGB 255 192 192 192 statusBarStartARGB 48 32 48 64 statusBarEndARGB 198 192 192 192 crossHairARGB 150 110 214 240 crossHairTargetARGB 200 192 16 16 radarFrameARGB 128 255 255 255 radarDiscARGB 255 74 128 102 objectiveTextARGB 255 255 255 0 secobjectiveTextARGB 255 60 184 120 controllerTextARGB 255 60 60 60 neutralTextARGB 255 50 100 85 ; For the Objective and Tutorial Trays, they have heights of 0, and you can set ; their widths with ObjectiveTrayWidth and TutorialTrayWidth respectively. ; For Placement, the Objective Tray prints up from it's anchor line and ; the Tutorial Tray prints out to the left and right from the TopLeft of the brush ; and adds new lines by bumping the previous ones upwards (like the ObjectiveTray), ; so set the tray width, and then position it using whatever screen anchor you like, ; but use the TOPLEFT brush anchor or none at all. ObjectiveTrayPos -20 -175 RIGHTBOTTOM RIGHTBOTTOM ;ObjectiveTrayPosX 395.0 ;ObjectiveTrayPosY 258.0 ObjectiveTrayFontSizeX 1.0 ObjectiveTrayFontSizeY 1.0 ObjectiveTrayWidth 100.0 TutorialTrayPos 0 -55 CENTERBOTTOM TOPLEFT ;TutorialTrayPosX 256.0 ;TutorialTrayPosY 368.0 TutorialTrayFontSizeX 1.0 TutorialTrayFontSizeY 1.0 TutorialTrayJustify center TutorialTrayWidth 310.0 ; For Subtitle the brush has a height of 0 and a width of 0 as a result of how ; the function prints text. The way it works is the point at which the brush ; is placed becomes the center of the subtitle tray. The top, middle, and bottom ; anchor references still work though. So, that means ; place the brush at the center of where you want the text to print. Below ; is a default that should work. VOSubtitle 0 -62 CENTERBOTTOM CENTERBOTTOM VOSubtitleFontSizeX 0.8 VOSubtitleFontSizeY 0.8 VOSubtitleJustify center VOSubtitleWidth 370.0 VOSubtitleTextMaxTime 10 MessageBoxPos 0 33 CENTERTOP CENTERTOP ;MessageBoxPosX 256.0 ;MessageBoxPosY 328.0 MessageBoxFontSizeX 1.0 MessageBoxFontSizeY 1.0 ElementPopUpSpeed 5 StatusPopUpTime .1 RadarPopUpTime .1 AmmoPopUpTime .1 SecondaryPopUpTime .1 IconChangeTime .1