; This file should only contain Xbox-only settings. // mipbias is for Xbox only mipbias -0.88 ; The Xbox version should only unlock Han Solo ;UnlockSpecialCharacter1 true ; The base ducking level controls the range of volume settings. BaseDuckingLevel 6000.0 ; specular cubem for normal mapping specularcubemap specular_cubemap [Humans] // Format is: max distance, update frequency in vblanks, interpolation(0=off,1=on) // distance < 0 is for humans outside view frustum. // Must be in ascending order of distance. // No more than 4 distance levels allowed, not including distance < 0 entry. // // dbond 2004-06-29: // Update frequency < 1 is not allowed. It used to indicate that animations // should be frozen, but that's now done through Sam's AI/physics/animation // LOD system. // end dbond 2004-06-29 // Low quality updates. // Animations with no significant movement, e.g. idles. AnimUpdateLow -1 30 0 AnimUpdateLow 10 2 0 AnimUpdateLow 15 4 0 AnimUpdateLow 60 6 0 AnimUpdateLow 1000 30 0 // Medium quality updates. // Animations with limited movement, e.g. firing. AnimUpdateMedium -1 30 0 AnimUpdateMedium 10 2 0 AnimUpdateLow 15 4 0 AnimUpdateMedium 60 6 0 AnimUpdateMedium 1000 15 0 // High quality updates. // Anything with significant movement, e.g. walking/running, reloading, fidgets. AnimUpdateHigh -1 30 0 AnimUpdateHigh 30 1 1 AnimUpdateHigh 50 2 0 AnimUpdateHigh 100 4 0 AnimUpdateHigh 1000 15 0 // Updates for actors (probably civilians) who are "lending" their pose to // other actors. AnimUpdateLender -1 2 0 AnimUpdateLender 1000 2 0 [FrontEndCanvas] PressStartNudgeX -2 PressStartY 360 // Offset from menu item text pos to center of "X"/"A" button. MenuButtonOffsetX -22 MenuButtonOffsetY -7 IconAgentPosX -40 IconAgentPosY -90 IconCrosshairPosX -43 IconCrosshairPosY -50 IconGlobalPosX -40 IconGlobalPosY -130 BioWinX 95 BioWinY 36 BioWinWidth 450 BioFontSizeX 1.0 BioFontSizeY 0.9