// Entity DataComponentDescs [21] { DataComponentDesc [ 2 ] { Name "ID" Type Int } DataComponentDesc [ 3 ] { Name "EntityNm" Type String Ceiling 50 } DataComponentDesc [ 2 ] { Name "ClassNm" Type Int } DataComponentDesc [ 2 ] { Name "vUpdate" Type Boolean } DataComponentDesc [ 2 ] { Name "vUpdGrp" Type Int } DataComponentDesc [ 2 ] { Name "vUpdPri" Type Int } DataComponentDesc [ 2 ] { Name "UpdTime" Type Int } DataComponentDesc [ 2 ] { Name "UpdTmRem" Type Int } DataComponentDesc [ 2 ] { Name "Persist" Type Boolean } DataComponentDesc [ 3 ] { Name "FrameWk" Type String Ceiling 50 } DataComponentDesc [ 2 ] { Name "EntPtr" Type Int } DataComponentDesc [ 2 ] { Name "vInit" Type Boolean } DataComponentDesc [ 2 ] { Name "vInitOrd" Type Int } DataComponentDesc [ 2 ] { Name "vDraw" Type Boolean } DataComponentDesc [ 2 ] { Name "vDrawOrd" Type Int } DataComponentDesc [ 2 ] { Name "vRelease" Type Boolean } DataComponentDesc [ 2 ] { Name "vRelOrd" Type Int } DataComponentDesc [ 2 ] { Name "vDelete" Type Boolean } DataComponentDesc [ 2 ] { Name "vDelOrd" Type Int } DataComponentDesc [ 2 ] { Name "JustMade" Type Boolean } DataComponentDesc [ 2 ] { Name "FreeRec" Type Boolean } } RecordLayoutDatabases [ 1 ] { RecordLayoutDatabase { Name "Entity" Desc "Access DB Conversion" DataComponents [ 21 ] { "ID" "EntityNm" "ClassNm" "vUpdate" "vUpdGrp" "vUpdPri" "UpdTime" "UpdTmRem" "Persist" "FrameWk" "EntPtr" "vInit" "vInitOrd" "vDraw" "vDrawOrd" "vRelease" "vRelOrd" "vDelete" "vDelOrd" "JustMade" "FreeRec" } } } DataRecordDatabases [ 1 ] { DataRecordDatabase { Name "dEntity" Desc "Access DB Record" RecordLayout "Entity" DataRecords [ 25 ] { 12 "GmCo1" 6 1 0 0 0 0 0 "Game" 0 1 1 0 0 1 20 0 20 0 0 13 "GmCa1" 5 1 0 0 0 0 0 "Game" 0 1 2 0 0 1 19 0 19 0 0 14 "GmVo1" 21 1 0 0 0 0 0 "Game" 0 1 3 0 0 1 18 0 18 0 0 15 "SsVo1" 22 1 0 0 0 0 0 "Game" 0 1 4 0 0 1 17 0 17 0 0 16 "SsGi1" 7 1 0 0 0 0 0 "Game" 0 1 5 0 0 1 16 0 16 0 0 17 "SsSd1" 13 1 0 0 0 0 0 "Game" 0 1 6 0 0 1 15 0 15 0 0 18 "Stad" 14 1 0 0 0 0 0 "Game" 0 1 7 0 0 1 14 0 14 0 0 19 "SsAc1" 1 1 0 0 0 0 0 "Game" 0 1 8 0 0 1 13 0 13 0 0 20 "SsAc2" 2 1 0 0 0 0 0 "Game" 0 1 9 0 0 1 12 0 12 0 0 21 "SsAc3" 3 1 0 0 0 0 0 "Game" 0 1 10 0 0 1 11 0 11 0 0 22 "SsAc4" 4 1 0 0 0 0 0 "Game" 0 1 11 0 0 1 10 0 10 0 0 23 "SsGr1" 8 1 0 0 0 0 0 "Game" 0 1 12 0 0 1 9 0 9 0 0 24 "SsGr2" 9 1 0 0 0 0 0 "Game" 0 1 13 0 0 1 8 0 8 0 0 25 "SsSo1" 15 1 0 0 0 0 0 "Game" 0 1 14 0 0 1 7 0 7 0 0 26 "SsSo2" 16 1 0 0 0 0 0 "Game" 0 1 15 0 0 1 6 0 6 0 0 27 "SsSo3" 17 1 0 0 0 0 0 "Game" 0 1 16 0 0 1 5 0 5 0 0 28 "SsSt1" 18 1 0 0 0 0 0 "Game" 0 1 17 0 0 1 4 0 4 0 0 29 "SsSt2" 19 1 0 0 0 0 0 "Game" 0 1 18 0 0 1 3 0 3 0 0 30 "SsSt3" 20 1 0 0 0 0 0 "Game" 0 1 19 0 0 1 2 0 2 0 0 33 "GmBa" 25 0 0 0 0 0 0 "Game" 0 0 20 0 0 0 1 1 1 0 0 34 "BbSd1" 26 1 0 0 0 0 0 "Game" 0 1 22 0 0 1 0 0 0 0 0 35 "BbSd2" 27 1 0 0 0 0 0 "Game" 0 1 23 0 0 1 0 0 0 0 0 37 "SsSd2" 29 0 0 0 0 0 0 "Game" 0 1 21 0 0 1 0 1 0 0 0 38 "BbSd3" 30 0 0 0 0 0 0 "Game" 0 1 21 0 0 1 0 1 0 0 0 39 "BbSd4" 31 0 0 0 0 0 0 "Game" 0 1 21 0 0 1 0 1 0 0 0 } } }