// PhyCom DataComponentDescs [5] { DataComponentDesc [ 2 ] { Name "ID" Type Int } DataComponentDesc [ 3 ] { Name "PhyName" Type String Ceiling 50 } DataComponentDesc [ 3 ] { Name "LogName" Type String Ceiling 50 } DataComponentDesc [ 3 ] { Name "CtrlType" Type String Ceiling 50 } DataComponentDesc [ 2 ] { Name "InvVal" Type Boolean } } RecordLayoutDatabases [ 1 ] { RecordLayoutDatabase { Name "PhyCom" Desc "Access DB Conversion" DataComponents [ 5 ] { "ID" "PhyName" "LogName" "CtrlType" "InvVal" } } } DataRecordDatabases [ 1 ] { DataRecordDatabase { Name "dPhyCom" Desc "Access DB Record" RecordLayout "PhyCom" DataRecords [ 190 ] { 49 "KeyAdd" "Camera Step Increase" "Standard Button" 0 50 "KeySubtract" "Camera Step Decrease" "Standard Button" 0 51 "KeyPrior" "Camera Increase Height" "Hold Button" 0 52 "KeyNext" "Camera Decrease Height" "Hold Button" 0 57 "KeyUp" "Camera Move Forward" "Hold Button" 0 58 "KeyDown" "Camera Move Backward" "Hold Button" 0 59 "KeyLeft" "Camera Move Left" "Hold Button" 0 60 "KeyRight" "Camera Move Right" "Hold Button" 0 61 "KeyNumPad5" "Camera Reset" "Standard Button" 0 65 "KeyLMenu" "Alt Key" "Hold Button" 0 66 "KeyRMenu" "Alt Key" "Hold Button" 0 67 "KeyReturn" "Console NewLine" "Standard Button" 0 68 "KeyA" "Console A" "Standard Button" 0 69 "KeyB" "Console B" "Standard Button" 0 70 "KeyC" "Console C" "Standard Button" 0 71 "KeyD" "Console D" "Standard Button" 0 72 "KeyE" "Console E" "Standard Button" 0 73 "KeyF" "Console F" "Standard Button" 0 74 "KeyG" "Console G" "Standard Button" 0 75 "KeyH" "Console H" "Standard Button" 0 76 "KeyI" "Console I" "Standard Button" 0 77 "KeyJ" "Console J" "Standard Button" 0 78 "KeyK" "Console K" "Standard Button" 0 79 "KeyL" "Console L" "Standard Button" 0 80 "KeyM" "Console M" "Standard Button" 0 81 "KeyN" "Console N" "Standard Button" 0 82 "KeyO" "Console O" "Standard Button" 0 83 "KeyP" "Console P" "Standard Button" 0 84 "KeyQ" "Console Q" "Standard Button" 0 85 "KeyR" "Console R" "Standard Button" 0 86 "KeyS" "Console S" "Standard Button" 0 87 "KeyT" "Console T" "Standard Button" 0 88 "KeyU" "Console U" "Standard Button" 0 89 "KeyV" "Console V" "Standard Button" 0 90 "KeyW" "Console W" "Standard Button" 0 91 "KeyX" "Console X" "Standard Button" 0 92 "KeyY" "Console Y" "Standard Button" 0 93 "KeyZ" "Console Z" "Standard Button" 0 94 "Key1" "Console 1" "Standard Button" 0 95 "Key2" "Console 2" "Standard Button" 0 96 "Key3" "Console 3" "Standard Button" 0 97 "Key4" "Console 4" "Standard Button" 0 98 "Key5" "Console 5" "Standard Button" 0 99 "Key6" "Console 6" "Standard Button" 0 100 "Key7" "Console 7" "Standard Button" 0 101 "Key8" "Console 8" "Standard Button" 0 102 "Key9" "Console 9" "Standard Button" 0 103 "Key0" "Console 0" "Standard Button" 0 104 "KeyBack" "Console Back" "Standard Button" 0 105 "KeySpace" "Console Space" "Standard Button" 0 106 "KeyMinus" "Console Minus" "Standard Button" 0 107 "KeyAdd" "Console Plus" "Standard Button" 0 108 "KeyPeriod" "Console Period" "Standard Button" 0 109 "KeyF1" "Viewer Help" "Standard Button" 0 110 "KeyComma" "Viewer DecSpeed" "Hold Button" 0 111 "KeyPeriod" "Viewer IncSpeed" "Hold Button" 0 112 "KeySpace" "Viewer StartStop" "Toggle Button" 0 113 "KeyN" "Viewer NormalSpeed" "Standard Button" 0 114 "KeyMinus" "Viewer PrevAnim" "Standard Button" 0 115 "KeyEquals" "Viewer NextAnim" "Standard Button" 0 116 "KeyM" "Viewer Movement" "Toggle Button" 0 117 "KeyLBracket" "Viewer SingleStepBack" "Standard Button" 0 118 "KeyF" "Viewer ToggleCycle" "Toggle Button" 0 119 "MouseLeftButton" "Camera Move Forward" "Hold Button" 0 120 "MouseRightButton" "Camera Move Backward" "Hold Button" 0 121 "KeyF2" "Console Toggle" "Toggle Button" 0 122 "KeyF5" "Console AdvPage" "Standard Button" 0 123 "KeyHome" "Console OutputScrollUp" "Standard Button" 0 124 "KeyEnd" "Console OutputScrollDown" "Standard Button" 0 125 "KeyInsert" "Console InputScrollUp" "Standard Button" 0 126 "KeyDelete" "Console InputScrollDown" "Standard Button" 0 128 "KeyTab" "Next Logic Camera" "Standard Button" 0 129 "KeyF3" "Console InputToggle" "Toggle Button" 0 130 "KeyF4" "Console OutputToggle" "Toggle Button" 0 131 "KeyRBracket" "Viewer SingleStepForward" "Standard Button" 0 132 "KeySemicolon" "Viewer RotateCCW" "Hold Button" 0 133 "KeyApostrophe" "Viewer RotateCW" "Hold Button" 0 134 "KeyLShift" "Console Shift" "Standard Button" 0 135 "KeyRShift" "Console Shift" "Standard Button" 0 136 "KeyApostrophe" "Console Apostrophe" "Standard Button" 0 137 "KeyUp" "Console HistoryUp" "Standard Button" 0 138 "KeyDown" "Console HistoryDown" "Standard Button" 0 139 "KeyF9" "Debug VisualsToggle" "Toggle Button" 0 140 "KeyEscape" "Debug Exit" "Standard Button" 0 141 "KeyPause" "Debug Pause" "Standard Button" 0 142 "KeyF6" "Debug F6" "Standard Button" 0 143 "KeyF7" "Debug F7" "Standard Button" 0 144 "KeyF8" "Debug F8" "Standard Button" 0 145 "KeyF9" "Debug F9" "Standard Button" 0 146 "KeyF10" "Debug F10" "Standard Button" 0 147 "KeyF11" "Debug F11" "Standard Button" 0 149 "KeyInsert" "Debug Insert" "Standard Button" 0 150 "KeyDelete" "Debug Delete" "Standard Button" 0 151 "KeyPrior" "Debug PageUp" "Standard Button" 0 152 "KeyNext" "Debug PageDown" "Standard Button" 0 153 "KeyHome" "Debug Home" "Standard Button" 0 154 "KeyEnd" "Debug End" "Standard Button" 0 155 "KeyCapital" "Console CapsLock" "Toggle Button" 0 156 "GamePad0" "User Skip" "Analog As Standard Button" 0 157 "KeyQ" "Camera Toggle Video" "Toggle Button" 0 158 "KeyW" "Camera Toggle PictureInPicture" "Toggle Button" 0 159 "KeyE" "Camera Toggle Splitscreens" "Toggle Button" 0 160 "KeyR" "Viewer Mirror" "Toggle Button" 0 161 "GamePadLeft" "Pad Left" "Standard Button" 0 162 "GamePadRight" "Pad Right" "Standard Button" 0 163 "GamePadUp" "Pad Up" "Standard Button" 0 164 "GamePadDown" "Pad Down" "Standard Button" 0 165 "AxisX" "Primary Axis X" "Axis" 0 166 "AxisY" "Primary Axis Y" "Axis" 1 167 "AxisRx" "Secondary Axis X" "Axis" 0 168 "AxisRy" "Secondary Axis Y" "Axis" 1 176 "POV" "POV Hat" "POV" 0 184 "GamePad0" "UI Button Press" "Analog As Standard Button" 0 192 "GamePad10" "UI Back" "Standard Button" 0 193 "GamePad11" "UI Forward" "Standard Button" 0 194 "AxisRx" "CameraRotateLeftRightAxis" "Axis" 0 195 "AxisRy" "CameraRotateUpDownAxis" "Axis" 1 198 "GamePad6" "Switch Logic Camera" "Analog As Standard Button" 0 199 "GamePad7" "Switch User Camera" "Analog As Standard Button" 0 200 "GamePad3" "Debug Controller Output Toggle" "Analog As Standard Button" 0 201 "GamePad4" "Debug Controller Adv Page" "Analog As Standard Button" 0 202 "GamePad10" "Debug Controller Toggle Mode" "Standard Button" 0 203 "GamePad1" "UI Player Select State" "Analog As Standard Button" 0 204 "GamePad2" "UI Forward" "Analog As Standard Button" 0 205 "GamePad5" "UI Back" "Analog As Standard Button" 0 207 "GamePadLeft" "UI Game Pad Left" "Standard Button" 0 208 "GamePadRight" "UI Game Pad Right" "Standard Button" 0 209 "GamePadUp" "UI Game Pad Up" "Standard Button" 0 210 "GamePadDown" "UI Game Pad Down" "Standard Button" 0 211 "GamePad8" "UI Left Index" "Analog As Standard Button" 0 212 "GamePad9" "UI Right Index" "Analog As Standard Button" 0 213 "AxisX" "Raw Primary Axis X" "Axis State Change Only" 0 214 "AxisY" "Raw Primary Axis Y" "Axis State Change Only" 1 215 "GamePad0" "Raw A Button" "Analog As Standard Button" 0 216 "GamePad1" "Raw B Button" "Analog As Standard Button" 0 217 "GamePad2" "Raw Black Button" "Analog As Standard Button" 0 218 "GamePad3" "Raw X Button" "Analog As Standard Button" 0 219 "GamePad4" "Raw Y Button" "Analog As Standard Button" 0 220 "GamePad5" "Raw White Button" "Analog As Standard Button" 0 221 "GamePad6" "Raw Left Trigger" "Analog Hold Button" 1 222 "GamePad7" "Raw Right Trigger" "Analog Hold Button" 1 223 "AxisRx" "Raw Secondary Axis X" "Axis State Change Only" 0 224 "AxisRy" "Raw Secondary Axis Y" "Axis State Change Only" 1 225 "GamePad8" "Raw Primary Pushdown Button" "Standard Button" 0 226 "GamePad9" "Raw Secondary Pushdown Button" "Standard Button" 0 227 "GamePad10" "Raw Back Button" "Standard Button" 0 228 "GamePad11" "Raw Start Button" "Standard Button" 0 229 "GamePadLeft" "Raw Pad Left" "Standard Button" 0 230 "GamePadRight" "Raw Pad Right" "Standard Button" 0 231 "GamePadUp" "Raw Pad Up" "Standard Button" 0 232 "GamePadDown" "Raw Pad Down" "Standard Button" 0 233 "GamePad0" "Debug Controller Change Speeds" "Analog As Standard Button" 0 234 "GamePad1" "Debug Controller Switch Offensive Team" "Analog As Standard Button" 0 235 "GamePad9" "Camera Move Slow" "Hold Button" 0 236 "GamePad8" "Camera Rotate Slow" "Hold Button" 0 238 "GamePad6" "Viewer PrevAnim" "Analog As Standard Button" 0 239 "GamePad7" "Viewer NextAnim" "Analog As Standard Button" 0 240 "GamePad0" "Replay Pause/Play" "Analog As Standard Button" 0 241 "GamePad1" "Replay Zoom In" "Analog Hold Button" 0 243 "GamePad3" "Replay Zoom Out" "Analog Hold Button" 0 244 "GamePad4" "Replay Jump End/Start" "Analog As Standard Button" 0 245 "GamePad5" "Replay Hide UI" "Analog As Standard Button" 0 246 "GamePad6" "Replay Rewind" "Analog Button" 0 247 "GamePad7" "Replay Fast Forward" "Analog Button" 0 248 "GamePad8" "Replay Cycle Target" "Standard Button" 0 249 "GamePad9" "Replay Reset Camera" "Standard Button" 0 250 "KeyEquals" "Debug Step Update Rate Up" "Standard Button" 0 251 "KeyMinus" "Debug Step Update Rate Down" "Standard Button" 0 252 "GamePad0" "Viewer Gamepad Zoom Out" "Analog Hold Button" 0 253 "GamePad3" "Viewer Gamepad Zoom In" "Analog Hold Button" 0 254 "GamePad1" "Viewer Gamepad Target Down" "Analog Hold Button" 0 255 "GamePad4" "Viewer Gamepad Target Up" "Analog Hold Button" 0 256 "KeyNumPad4" "Viewer Key Rotate Left" "Hold Button" 0 257 "KeyNumPad6" "Viewer Key Rotate Right" "Hold Button" 0 258 "KeyNumPad8" "Viewer Key Rotate Up" "Hold Button" 0 259 "KeyNumPad2" "Viewer Key Rotate Down" "Hold Button" 0 260 "KeyPrior" "Viewer Key Target Up" "Hold Button" 0 261 "KeyNext" "Viewer Key Target Down" "Hold Button" 0 262 "KeyInsert" "Viewer Key Zoom In" "Hold Button" 0 263 "KeyDelete" "Viewer Key Zoom Out" "Hold Button" 0 264 "KeyUp" "Viewer Key Target Forward" "Hold Button" 0 265 "KeyDown" "Viewer Key Target Backward" "Hold Button" 0 266 "KeyLeft" "Viewer Key Target Left" "Hold Button" 0 267 "KeyRight" "Viewer Key Target Right" "Hold Button" 0 268 "GamePad2" "Viewer Gamepad Switch Camera" "Analog As Standard Button" 0 269 "GamePad5" "Viewer Gamepad Snap To Target" "Analog As Standard Button" 0 270 "KeyT" "Viewer Key Snap To Target" "Standard Button" 0 271 "KeyF10" "Console Record" "Toggle Button" 0 272 "KeyF11" "Console Stop" "Toggle Button" 0 273 "KeyF12" "Console Play" "Toggle Button" 0 } } }