// plrTmpl DataComponentDescs [50] { DataComponentDesc [ 3 ] { Name "szName" Type String Ceiling 30 } DataComponentDesc [ 2 ] { Name "order" Type Byte } DataComponentDesc [ 2 ] { Name "rSht010" Type Byte } DataComponentDesc [ 2 ] { Name "rSht1015" Type Byte } DataComponentDesc [ 2 ] { Name "rSht1520" Type Byte } DataComponentDesc [ 2 ] { Name "rSht3Ptr" Type Byte } DataComponentDesc [ 2 ] { Name "nAggro" Type Byte } DataComponentDesc [ 2 ] { Name "rDunk" Type Byte } DataComponentDesc [ 2 ] { Name "tDnkDist" Type Byte } DataComponentDesc [ 2 ] { Name "rTraffic" Type Byte } DataComponentDesc [ 2 ] { Name "rHook" Type Byte } DataComponentDesc [ 2 ] { Name "rFade" Type Byte } DataComponentDesc [ 2 ] { Name "rFrThr" Type Byte } DataComponentDesc [ 2 ] { Name "rDribble" Type Byte } DataComponentDesc [ 2 ] { Name "rPass" Type Byte } DataComponentDesc [ 2 ] { Name "rGenDeke" Type Byte } DataComponentDesc [ 2 ] { Name "rDrive" Type Byte } DataComponentDesc [ 2 ] { Name "rPost" Type Byte } DataComponentDesc [ 2 ] { Name "rBlock" Type Byte } DataComponentDesc [ 2 ] { Name "rRebound" Type Byte } DataComponentDesc [ 2 ] { Name "rSteal" Type Byte } DataComponentDesc [ 2 ] { Name "rPostDef" Type Byte } DataComponentDesc [ 2 ] { Name "rDrivDef" Type Byte } DataComponentDesc [ 2 ] { Name "rJumping" Type Byte } DataComponentDesc [ 2 ] { Name "rSpeed" Type Byte } DataComponentDesc [ 2 ] { Name "rStrengt" Type Byte } DataComponentDesc [ 2 ] { Name "tShwTime" Type Byte } DataComponentDesc [ 2 ] { Name "rStamina" Type Byte } DataComponentDesc [ 2 ] { Name "rVision" Type Byte } DataComponentDesc [ 2 ] { Name "rAnticip" Type Byte } DataComponentDesc [ 2 ] { Name "rEmotion" Type Byte } DataComponentDesc [ 2 ] { Name "rClutch" Type Byte } DataComponentDesc [ 2 ] { Name "rHealth" Type Byte } DataComponentDesc [ 2 ] { Name "tInjury" Type Byte } DataComponentDesc [ 2 ] { Name "tSht010" Type Byte } DataComponentDesc [ 2 ] { Name "tSht1015" Type Byte } DataComponentDesc [ 2 ] { Name "tSht1520" Type Byte } DataComponentDesc [ 2 ] { Name "tSht3Ptr" Type Byte } DataComponentDesc [ 2 ] { Name "tDunkLyp" Type Byte } DataComponentDesc [ 2 ] { Name "tHook" Type Byte } DataComponentDesc [ 2 ] { Name "tFade" Type Byte } DataComponentDesc [ 2 ] { Name "tGenDeke" Type Byte } DataComponentDesc [ 2 ] { Name "tPass" Type Byte } DataComponentDesc [ 2 ] { Name "tBallTch" Type Byte } DataComponentDesc [ 2 ] { Name "tDrive" Type Byte } DataComponentDesc [ 2 ] { Name "tTranReb" Type Byte } DataComponentDesc [ 2 ] { Name "tTrans" Type Byte } DataComponentDesc [ 2 ] { Name "tFstBrk" Type Byte } DataComponentDesc [ 2 ] { Name "rPstDkFk" Type Byte } DataComponentDesc [ 2 ] { Name "tPost" Type Byte } } RecordLayoutDatabases [ 1 ] { RecordLayoutDatabase { Name "plrTmpl" Desc "Access DB Conversion" DataComponents [ 50 ] { "szName" "order" "rSht010" "rSht1015" "rSht1520" "rSht3Ptr" "nAggro" "rDunk" "tDnkDist" "rTraffic" "rHook" "rFade" "rFrThr" "rDribble" "rPass" "rGenDeke" "rDrive" "rPost" "rBlock" "rRebound" "rSteal" "rPostDef" "rDrivDef" "rJumping" "rSpeed" "rStrengt" "tShwTime" "rStamina" "rVision" "rAnticip" "rEmotion" "rClutch" "rHealth" "tInjury" "tSht010" "tSht1015" "tSht1520" "tSht3Ptr" "tDunkLyp" "tHook" "tFade" "tGenDeke" "tPass" "tBallTch" "tDrive" "tTranReb" "tTrans" "tFstBrk" "rPstDkFk" "tPost" } } } DataRecordDatabases [ 1 ] { DataRecordDatabase { Name "dplrTmpl" Desc "Access DB Record" RecordLayout "plrTmpl" DataRecords [ 9 ] { "Balanced" 1 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 "Custom" 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 "Defensive" 5 30 30 30 30 60 10 10 10 30 20 60 30 20 40 40 50 60 60 100 60 80 50 100 50 10 50 20 80 50 50 50 30 30 30 30 30 40 40 40 20 30 10 20 75 75 20 40 50 "Offensive" 2 100 100 100 100 40 100 100 80 40 80 80 60 30 100 100 50 10 20 60 20 20 70 70 50 80 50 60 60 50 50 50 30 100 100 100 100 10 30 80 80 50 100 80 10 10 80 50 30 "Playmaker" 4 40 40 50 50 20 20 20 40 20 50 70 100 100 80 70 20 10 10 70 20 10 30 100 40 50 50 100 50 50 50 50 30 40 40 50 50 60 10 50 60 100 100 60 10 10 100 30 10 "Post Player" 6 45 40 15 15 60 32 60 50 40 30 65 26 30 26 28 44 54 51 30 45 45 60 32 60 30 50 30 60 60 13 65 65 100 20 5 5 0 100 10 10 20 20 10 70 70 10 100 100 "Rebounder" 7 45 40 15 15 60 32 60 50 40 30 65 26 30 26 28 44 40 65 30 45 45 60 32 60 30 50 30 60 80 3 65 65 80 30 20 10 10 50 10 10 10 20 10 100 100 10 40 70 "Shot Blocker" 8 45 40 15 15 60 32 60 50 40 30 65 26 30 26 28 44 64 42 25 40 20 60 35 60 30 50 30 60 80 3 65 65 80 30 10 5 10 70 10 10 10 20 10 70 70 10 60 80 "3-Point Shooter" 3 70 70 70 100 10 60 10 68 54 10 97 50 40 70 60 20 10 20 60 10 10 50 70 20 50 50 50 50 50 50 50 30 10 40 80 100 90 10 50 30 50 50 10 20 20 50 10 10 } } }