version 200 group "Front Court Offense Group" { play 1 "Stack 3 (Double)" { abbreviatedname "Stack 3"; uniqueidstring "DBLSTACK"; description "Get a shot for SG or SF. SG and SF run off of staggered baseline screens. PG hits either SG or SF for the open shot or drive."; comment "Double Stack - TLW"; category 1; frequency 100; fullbranch; brokenbranch; keyplayerrole 1, 2; initial 4000 { player1 action jogto 19.900000, -13.500000; player2 action runto 34.700001, -23.299999; player3 action runto 35.500000, 23.200001; player4 action runto 38.900002, 8.799999; player5 action runto 38.700001, -8.900000; player1 state hasball; player1 trigger 6.000000; } phase 4000 { player1 action jogto 19.900000, -13.500000; player2 action jogto 34.700001, -23.299999; player3 action jogto 35.500000, 23.200001; player4 action jogto 38.900002, 8.800000; player5 action jogto 36.599998, -21.100000; player1 state hasball; player5 state setpickfor player2 ; player5 trigger 1.500000; } phase 4000 { player1 action jogto 16.600000, 5.000000; player2 action runto 44.600002, 1.600000; player3 action jogto 40.400002, 14.900000; player4 action jogto 38.900002, 8.800000; player5 action jogto 36.599998, -20.600000; player1 state hasball; player3 state setpick player2 ; player4 state setpick player2 ; player2 waypoint 4.500000, 34.700001,-23.299999, 43.200001,-22.500000, 45.299999,-10.400000, 44.600002,1.600000,; player2 trigger 4.000000; } phase 4000 { player1 action jogto 20.299999, 14.100000; player2 action runto 36.200001, 23.299999; player3 action jogto 40.400002, 14.900000; player4 action jogto 38.900002, 8.800000; player5 action jogto 36.599998, -20.600000; player1 state hasball; player4 state setpick player2 ; player2 waypoint 4.500000, 44.600002,1.600000, 42.700001,17.200001, 36.200001,23.299999,; player2 trigger 3.000000; player2 passoption 4000; } phase 4000 { player1 action jogto 20.299999, 14.100000; player2 action runto 27.299999, 4.900000; player3 action jogto 40.400002, 14.900000; player4 action jogto 38.900002, 8.800000; player5 action jogto 36.599998, -20.600000; player1 state hasball; player2 waypoint 4.500000, 36.200001,23.299999, 27.299999,4.900000,; player2 trigger 4.000000; player2 passoption 4000; } phase 4000 { player1 action jogto 20.299999, 14.100000; player2 action runto 33.500000, -23.000000; player3 action jogto 36.000000, 23.500000; player4 action jogto 39.099998, 10.400000; player5 action jogto 39.200001, -10.100000; player1 state hasball; player2 trigger 3.000000; } phase 4000 { player1 action jogto 20.299999, 14.100000; player2 action jogto 33.500000, -23.000000; player3 action jogto 36.000000, 23.500000; player4 action jogto 38.099998, 21.400000; player5 action jogto 39.200001, -10.100000; player1 state hasball; player4 state setpickfor player3 ; player4 trigger 1.500000; } phase 4000 { player1 action jogto 16.799999, -5.000000; player2 action jogto 38.700001, -14.800000; player3 action runto 44.000000, 2.100000; player4 action jogto 38.099998, 21.400000; player5 action jogto 39.200001, -10.100000; player1 state hasball; player2 state setpick player3 ; player5 state setpick player3 ; player3 waypoint 4.500000, 36.000000,23.500000, 43.599998,27.500000, 48.000000,19.799999, 44.000000,2.100000,; player3 trigger 3.000000; } phase 4000 { player1 action jogto 19.900000, -13.300000; player2 action jogto 38.700001, -14.800000; player3 action runto 34.500000, -23.400000; player4 action jogto 38.099998, 21.400000; player5 action jogto 39.200001, -10.100000; player1 state hasball; player5 state setpick player3 ; player3 waypoint 4.500000, 44.000000,2.100000, 41.299999,-16.100000, 34.500000,-23.400000,; player3 trigger 3.000000; player3 passoption 4000; } phase 4000 { player1 action jogto 19.799999, -12.500000; player2 action jogto 38.700001, -14.800000; player3 action runto 26.799999, 1.300000; player4 action jogto 37.599998, 21.200001; player5 action jogto 39.200001, -10.100000; player1 state hasball; player3 trigger 4.000000; player3 passoption 4000; } phase 4000 { player1 action jogto 19.799999, -12.500000; player2 action jogto 36.500000, -23.400000; player3 action runto 38.299999, 23.400000; player4 action jogto 39.400002, 9.800000; player5 action jogto 39.200001, -10.100000; player1 state hasball; player3 trigger 3.000000; } } play 2 "Draw / Kick" { abbreviatedname "Draw/Kick"; uniqueidstring "DRAWKICK"; description "PG dribbles past his defender toward SG. If SG's defender doesn't move, then PG drives the hoop. If SG's defender moves, PG passes to SG for an open jumper."; comment "Draw and Kick - TLW"; category 1; frequency 100; fullbranch; brokenbranch; keyplayerrole 0, 1; initial 4000 { player1 action jogto 18.700001, 13.100000; player2 action runto 34.099998, 23.100000; player3 action runto 23.100000, -16.600000; player4 action runto 41.700001, -23.400000; player5 action runto 38.500000, -10.000000; player1 state hasball; player1 trigger 4.000000; } phase 4000 { player1 action runto 34.900002, 10.500000; player2 action jogto 25.400000, 19.400000; player3 action jogto 19.300001, -11.900001; player4 action walkto 33.200001, -22.700001; player5 action jogto 38.500000, -10.000000; player1 state hasball; player4 trigger 1.500000; } phase 4000 { player1 action runto 41.299999, 2.100000; player2 action jogto 35.700001, 23.299999; player3 action jogto 15.900001, 1.599999; player4 action jogto 25.400002, -19.000000; player5 action jogto 40.000000, -14.300000; player1 state hasball; player2 trigger 1.500000; } phase 4000 { player1 action jogto 41.500008, -19.300001; player2 action jogto 35.700001, 23.299999; player3 action jogto 20.100000, 13.699999; player4 action jogto 33.900002, -15.900000; player5 action jogto 40.000000, -14.300000; player2 state hasball; player4 state setpick player1 ; player5 state setpick player1 ; player1 waypoint 4.500000, 41.299999,2.100000, 44.400002,-11.900000, 41.500008,-19.300001,; player1 trigger 3.000000; } phase 4000 { player1 action jogto 17.200008, -8.600001; player2 action jogto 35.700001, 23.299999; player3 action jogto 20.100000, 13.699999; player4 action jogto 33.900002, -15.900000; player5 action jogto 38.500000, -10.000000; player3 state hasball; player4 state setpick player1 ; player1 waypoint 4.500000, 41.500008,-19.300001, 32.299999,-19.200001, 17.200008,-8.600001,; player1 trigger 3.000000; player1 passoption 4000; } phase 4000 { player1 action jogto 17.200008, -8.600001; player2 action jogto 35.700001, 23.299999; player3 action jogto 20.100000, 13.699999; player4 action jogto 41.700001, -23.400000; player5 action jogto 38.500000, -10.000000; player3 state hasball; player4 trigger 2.000000; } } play 3 "Post Iso 1" { abbreviatedname "Post Iso 1"; uniqueidstring "DDNENTRY"; description "Isolates one side of court for a two man game with the PG and the PF. PG passes to PF. Everyone else spots up on the perimeter. PF drives or shoots."; comment "Dribble Down Entry - TLW"; category 6; frequency 100; fullbranch; brokenbranch; keyplayerrole 0, 3; initial 4000 { player1 action jogto 20.500000, 14.000001; player2 action runto 30.000000, -22.900000; player3 action runto 18.700001, -12.800000; player4 action runto 38.600002, 9.800000; player5 action runto 38.700001, -10.300000; player1 state hasball; player1 trigger 6.000000; } phase 4000 { player1 action jogto 28.599998, 21.200001; player2 action jogto 30.000000, -22.900000; player3 action jogto 18.700001, -12.800000; player4 action jogto 38.700001, 9.800000; player5 action jogto 38.700001, -10.200000; player1 state hasball; player4 state postup; player1 trigger 4.000000; player4 passoption 4000; } phase 4000 { player1 action jogto 28.599998, 21.200001; player2 action jogto 30.100000, -22.900000; player3 action jogto 16.500000, 4.800000; player4 action jogto 38.799999, 9.800000; player5 action jogto 38.700001, -10.200000; player1 state hasball; player4 state postup; player3 trigger 3.000000; player3 passoption 4000; } phase 4000 { player1 action jogto 28.599998, 21.200001; player2 action jogto 17.600000, -10.299999; player3 action jogto 16.500000, 4.900000; player4 action jogto 38.799999, 9.800000; player5 action jogto 38.700001, -10.200000; player3 state hasball; player2 trigger 3.000000; player2 passoption 4000; } phase 4000 { player1 action jogto 28.599998, 21.200001; player2 action jogto 30.099998, -21.799999; player3 action jogto 16.500000, 4.900000; player4 action jogto 38.799999, 9.800000; player5 action jogto 38.799999, -10.200000; player2 state hasball; player5 state postup; player2 trigger 3.000000; player5 passoption 4000; } phase 4000 { player1 action jogto 28.599998, 21.200001; player2 action jogto 30.100000, -21.799999; player3 action jogto 16.200001, -5.600000; player4 action jogto 38.799999, 9.800000; player5 action jogto 38.799999, -10.200000; player2 state hasball; player5 state postup; player3 trigger 3.000000; player3 passoption 4000; } phase 4000 { player1 action jogto 28.499998, 21.200001; player2 action jogto 30.100000, -21.799999; player3 action jogto 15.300001, 0.500000; player4 action jogto 38.799999, 9.800000; player5 action jogto 38.799999, -10.200000; player3 state hasball; player3 trigger 3.000000; } } play 4 "Flex 1" { abbreviatedname "Flex 1"; uniqueidstring "FLEX"; description "Creates lay-ups and shots for every player. PG passes to PF, who looks for SF coming off of C's screen. If PF can't pass to SF, SF sets a screen for SG."; comment "Flex - TLW"; category 5; frequency 100; fullbranch; brokenbranch; keyplayerrole; initial 4000 { player1 action jogto 17.599998, -9.800000; player2 action runto 35.299999, 22.700001; player3 action runto 35.399998, -23.099998; player4 action runto 38.700001, 9.500000; player5 action runto 38.700001, -9.700000; player1 state hasball; player1 trigger 4.000000; } phase 4000 { player1 action jogto 17.600000, -9.800000; player2 action jogto 35.299999, 22.700001; player3 action jogto 35.499996, -23.099998; player4 action runto 26.400000, 8.900000; player5 action runto 35.700001, -20.500000; player1 state hasball; player5 state setpickfor player3 ; player5 trigger 1.500000; player4 passoption 4000; } phase 4000 { player1 action jogto 17.600000, -9.800000; player2 action jogto 35.299999, 22.700001; player3 action runto 39.799999, -9.100000; player4 action runto 26.400000, 8.900000; player5 action jogto 35.700001, -20.500000; player4 state hasball; player3 waypoint 4.500000, 35.499996,-23.099998, 43.799999,-21.299999, 39.799999,-9.100000,; player3 trigger 4.000000; } phase 4000 { player1 action jogto 17.600000, -9.800000; player2 action jogto 35.299999, 22.700001; player3 action runto 38.400002, 11.000000; player4 action runto 26.400000, 8.900000; player5 action jogto 35.700001, -20.500000; player4 state hasball; player3 waypoint 4.500000, 39.799999,-9.100000, 38.400002,11.000000,; player3 trigger 3.500000; player3 passoption 4000; } phase 4000 { player1 action jogto 17.600000, -9.800000; player2 action jogto 35.299999, 22.700001; player3 action runto 36.200001, 19.799999; player4 action jogto 26.400000, 8.700001; player5 action jogto 35.700001, -20.500000; player3 state setpickfor player2 ; player4 state hasball; player3 trigger 1.500000; } phase 4000 { player1 action runto 35.099998, -17.799999; player2 action runto 38.600002, 7.100000; player3 action jogto 36.200001, 19.800001; player4 action jogto 26.400000, 8.300000; player5 action jogto 35.700001, -20.500000; player1 state setpickfor player5 ; player4 state hasball; player2 waypoint 4.500000, 35.299999,22.700001, 30.900000,19.700001, 36.700001,12.000000, 38.600002,7.100000,; player2 trigger 4.000000; } phase 4000 { player1 action runto 35.099998, -17.799999; player2 action runto 39.799999, -10.500000; player3 action jogto 36.200001, 19.800001; player4 action jogto 26.400000, 8.300000; player5 action jogto 35.700001, -20.500000; player1 state setpickfor player5 ; player2 state postup; player4 state hasball; player2 waypoint 4.500000, 38.600002,7.100000, 39.799999,-10.500000,; player1 trigger 1.500000; player2 passoption 4000; } phase 4000 { player1 action jogto 35.999996, -23.200001; player2 action runto 39.799999, -10.300000; player3 action jogto 36.200001, 19.800001; player4 action jogto 26.600000, 8.000000; player5 action runto 25.500000, -8.100000; player4 state hasball; player5 waypoint 4.500000, 35.700001,-20.500000, 30.200001,-21.900000, 27.900000,-18.200001, 25.500000,-8.100000,; player5 trigger 4.000000; player5 passoption 4000; } phase 4000 { player1 action jogto 35.999996, -23.200001; player2 action runto 39.799999, -10.300000; player3 action jogto 36.200001, 19.800001; player4 action runto 35.900002, 17.299999; player5 action runto 25.400000, -8.300000; player4 state setpickfor player3 ; player5 state hasball; player4 trigger 1.500000; } phase 4000 { player1 action jogto 35.999996, -23.200001; player2 action runto 39.799999, -10.300000; player3 action runto 25.299999, 7.400000; player4 action jogto 38.100002, 22.799999; player5 action runto 25.500000, -8.600000; player5 state hasball; player3 trigger 3.000000; player3 passoption 4000; } phase 4000 { player1 action jogto 35.999996, -23.200001; player2 action runto 39.799999, -10.300000; player3 action runto 15.700000, 0.200001; player4 action jogto 38.100002, 22.799999; player5 action runto 39.799999, 10.300000; player3 state hasball; player3 trigger 4.000000; } } play 5 "Four Low" { abbreviatedname "Four Low"; uniqueidstring "FOURLOW"; description "PG goes one-on-one, and PF and C box out to rebound. If PF's defender comes to PG, PG passes to PF for a lay-up. PG can also pass to SG and SF for a 3-pointer."; comment "Four Low - TLW"; category 2; frequency 100; fullbranch; brokenbranch; keyplayerrole 0, 2; initial 4000 { player1 action jogto 17.400000, 6.200000; player2 action runto 37.400002, -23.400002; player3 action runto 37.299999, 23.200001; player4 action runto 39.200001, -9.600000; player5 action runto 39.100002, 9.700001; player1 state hasball; player1 trigger 4.000000; } phase 4000 { player1 action runto 32.299995, 0.000000; player2 action runto 37.400002, -23.400002; player3 action runto 37.299999, 23.200001; player4 action runto 39.200001, -9.600000; player5 action runto 39.100002, 9.700001; player1 state hasball; player1 trigger 6.000000; } phase 4000 { player1 action runto 44.700008, -10.500000; player2 action jogto 22.699999, -16.100000; player3 action jogto 24.000000, 17.900000; player4 action jogto 37.700001, -10.700000; player5 action jogto 37.700001, 10.700000; player2 state hasball; player1 waypoint 4.500000, 32.299995,0.000000, 41.500000,-0.100000, 44.099998,-4.200000, 44.700008,-10.500000,; player1 trigger 4.500000; } phase 4000 { player1 action runto 41.500004, -23.700001; player2 action jogto 16.400000, -4.700000; player3 action jogto 24.000000, 17.900000; player4 action jogto 37.700001, -10.700000; player5 action jogto 37.700001, 10.700000; player2 state hasball; player1 waypoint 4.500000, 44.700008,-10.500000, 44.799999,-15.000000, 41.500004,-23.700001,; player1 trigger 3.000000; } phase 4000 { player1 action jogto 23.500000, -17.400002; player2 action runto 31.900000, 0.000000; player3 action jogto 24.000000, 17.900000; player4 action jogto 37.700001, -10.700000; player5 action jogto 37.700001, 10.700000; player2 state hasball; player2 trigger 6.000000; } phase 4000 { player1 action jogto 21.900000, -15.900001; player2 action runto 44.300003, 8.800000; player3 action jogto 24.000000, 17.900000; player4 action jogto 37.700001, -10.700000; player5 action jogto 37.700001, 10.700000; player3 state hasball; player2 waypoint 4.500000, 31.900000,0.000000, 42.200001,0.100000, 44.599998,2.700000, 44.300003,8.800000,; player2 trigger 4.500000; } phase 4000 { player1 action jogto 21.900000, -15.900001; player2 action runto 36.500004, 23.100000; player3 action jogto 17.100000, 4.599999; player4 action jogto 37.700001, -10.700000; player5 action jogto 37.700001, 10.700000; player3 state hasball; player2 waypoint 4.500000, 44.300003,8.800000, 44.900002,13.400000, 36.500004,23.100000,; player2 trigger 3.000000; } phase 4000 { player1 action jogto 21.900000, -15.900001; player2 action jogto 21.200001, 14.600000; player3 action runto 31.800001, -0.000001; player4 action jogto 37.700001, -10.700000; player5 action jogto 37.700001, 10.700000; player3 state hasball; player3 trigger 6.000000; } phase 4000 { player1 action jogto 22.100000, -15.900001; player2 action jogto 21.000000, 15.300000; player3 action runto 44.899998, -11.400002; player4 action jogto 37.700001, -10.700000; player5 action jogto 37.700001, 10.700000; player3 waypoint 4.500000, 31.800001,-0.000001, 42.099998,-0.400000, 44.200001,-4.800000, 44.899998,-11.400002,; player3 trigger 4.500000; player1 passoption 4000; player2 passoption 4000; } } play 6 "Hawk 4 (Base Screen)" { abbreviatedname "Hawk 4"; uniqueidstring "HAWKSCN"; description "PG dribbles to the wing and looks for SG on shuffle cut. If PG cannot feed SG, then he looks for SF coming off the baseline screen."; comment "Hawk Base Screen - TLW"; category 3; frequency 100; fullbranch; brokenbranch; keyplayerrole 1, 2; initial 4000 { player1 action jogto 18.400000, 14.100000; player2 action runto 16.500000, -8.000000; player3 action runto 40.500000, -10.300000; player4 action runto 37.700001, -10.300000; player5 action runto 27.100000, -2.600000; player1 state hasball; player1 trigger 4.500000; } phase 4000 { player1 action jogto 24.000000, 18.000000; player2 action runto 28.000004, 1.000000; player3 action jogto 40.500000, -10.300000; player4 action jogto 37.700001, -10.300000; player5 action jogto 27.100000, -2.600000; player1 state hasball; player5 state setpick player2 ; player2 waypoint 4.500000, 16.500000,-8.000000, 23.200001,-0.800000, 28.000004,1.000000,; player2 trigger 4.500000; } phase 4000 { player1 action jogto 24.000000, 18.000000; player2 action runto 38.600002, -1.600000; player3 action jogto 40.500000, -10.300000; player4 action jogto 37.700001, -10.300000; player5 action maintainposition 27.100000, -2.600000; player1 state hasball; player2 trigger 4.000000; player2 passoption 4000; } phase 4000 { player1 action jogto 24.000000, 18.000000; player2 action runto 40.499996, -6.900000; player3 action jogto 40.500000, -10.300000; player4 action jogto 37.700001, -10.300000; player5 action jogto 27.200001, -2.600000; player1 state hasball; player2 state setpickfor player3 ; player2 trigger 1.500000; } phase 4000 { player1 action jogto 24.000000, 18.000000; player2 action maintainposition 40.499996, -6.900000; player3 action runto 41.699997, 1.200000; player4 action jogto 37.700001, -10.300000; player5 action jogto 27.200001, -2.600000; player1 state hasball; player3 trigger 4.000000; } phase 4000 { player1 action jogto 24.000000, 18.000000; player2 action maintainposition 40.499996, -6.900000; player3 action runto 39.799999, 10.100000; player4 action jogto 37.700001, -10.300000; player5 action jogto 27.200001, -2.600000; player1 state hasball; player3 state postup; player3 trigger 2.500000; player3 passoption 4000; } phase 4000 { player1 action jogto 24.000000, 18.000000; player2 action maintainposition 40.499996, -6.900000; player3 action jogto 38.200001, 9.400000; player4 action jogto 26.299999, -19.799999; player5 action runto 37.000004, -6.200000; player1 state hasball; player3 state postup; player5 state setpickfor player2 ; player5 trigger 1.500000; player3 passoption 4000; } phase 4000 { player1 action jogto 24.000000, 18.000000; player2 action runto 31.800001, -6.200000; player3 action jogto 38.200001, 9.400000; player4 action jogto 26.299999, -19.799999; player5 action maintainposition 37.000004, -6.200000; player1 state hasball; player3 state postup; player2 trigger 4.000000; } phase 4000 { player1 action jogto 24.000000, 18.000000; player2 action runto 26.000000, -3.000000; player3 action jogto 38.200001, 9.400000; player4 action jogto 26.299999, -19.799999; player5 action maintainposition 37.000004, -6.200000; player1 state hasball; player3 state postup; player2 trigger 3.000000; player2 passoption 4000; } phase 4000 { player1 action jogto 24.000000, 18.000000; player2 action runto 25.899998, 3.800000; player3 action jogto 38.200001, 9.400000; player4 action jogto 19.400000, -12.000000; player5 action jogto 38.200001, -9.400000; player1 state hasball; player4 trigger 2.000000; player4 passoption 4000; } phase 4000 { player1 action jogto 24.000000, 18.000000; player2 action jogto 26.699999, -3.000000; player3 action jogto 39.700001, -9.400001; player4 action jogto 19.400000, -12.000000; player5 action jogto 36.500000, -9.400000; player1 state hasball; player3 trigger 3.000000; } phase 4000 { player1 action jogto 24.000000, 18.000000; player2 action jogto 26.699999, -3.000000; player3 action jogto 39.700001, -9.400001; player4 action runto 33.799999, 0.300000; player5 action jogto 36.500000, -9.400000; player1 state hasball; player2 state setpick player4 ; player4 waypoint 4.500000, 19.400000,-12.000000, 22.799999,-0.600000, 33.799999,0.300000,; player4 trigger 4.500000; } phase 4000 { player1 action jogto 24.000000, 18.000000; player2 action maintainposition 26.699999, -3.000000; player3 action jogto 39.700001, -9.400001; player4 action runto 37.799999, -1.600000; player5 action jogto 36.500000, -9.400000; player1 state hasball; player4 trigger 3.500000; player4 passoption 4000; } phase 4000 { player1 action jogto 24.000000, 18.000000; player2 action maintainposition 26.699999, -3.000000; player3 action jogto 39.700001, -9.400001; player4 action runto 38.899998, -6.700000; player5 action jogto 36.500000, -9.400000; player1 state hasball; player4 state setpickfor player3 ; player4 trigger 1.500000; } phase 4000 { player1 action jogto 24.000000, 18.000000; player2 action maintainposition 26.699999, -3.000000; player3 action runto 40.799999, 0.599999; player4 action maintainposition 38.899998, -6.700000; player5 action jogto 36.500000, -9.400000; player1 state hasball; player3 trigger 4.000000; } phase 4000 { player1 action jogto 24.000000, 18.000000; player2 action maintainposition 26.699999, -3.000000; player3 action runto 39.099998, 9.799999; player4 action maintainposition 38.899998, -6.700000; player5 action jogto 36.500000, -9.400000; player1 state hasball; player3 state postup; player3 trigger 2.000000; player3 passoption 4000; } phase 4000 { player1 action jogto 24.000000, 18.000000; player2 action maintainposition 26.699999, -3.000000; player3 action runto 39.099998, 9.799999; player4 action runto 23.399998, -18.600000; player5 action jogto 36.500000, -9.400000; player1 state hasball; player3 state postup; player4 trigger 4.000000; player3 passoption 4000; } phase 4000 { player1 action jogto 24.000000, 18.000000; player2 action jogto 35.200001, -7.500000; player3 action runto 39.099998, 9.799999; player4 action runto 23.399998, -18.600000; player5 action jogto 36.599998, -9.400000; player1 state hasball; player2 state setpickfor player5 ; player2 trigger 1.500000; } phase 4000 { player1 action jogto 24.000000, 18.000000; player2 action maintainposition 35.200001, -7.500000; player3 action runto 39.099998, 9.799999; player4 action runto 23.399998, -18.600000; player5 action runto 30.799999, -5.800000; player1 state hasball; player5 trigger 4.000000; } phase 4000 { player1 action jogto 24.000000, 18.000000; player2 action jogto 39.400002, -9.800000; player3 action runto 39.099998, 9.799999; player4 action runto 23.399998, -18.600000; player5 action runto 26.400000, 1.600000; player1 state hasball; player5 trigger 3.000000; player5 passoption 4000; } } play 7 "Hawk 3 (Pindown)" { abbreviatedname "Hawk 3 "; uniqueidstring "HAWKPIND"; description "PG dribbles to wing and looks for SG on shuffle cut off C. If PG can't feed SG, SG pops back off of C's down screen. If defense switches, PG looks to C on roll."; comment "Hawk Pindown - TLW"; category 3; frequency 100; fullbranch; brokenbranch; keyplayerrole 1; initial 4000 { player1 action jogto 27.299999, 20.500000; player2 action runto 15.600000, -2.300000; player3 action runto 40.500000, -10.300000; player4 action runto 37.700001, -10.300000; player5 action runto 26.700001, -0.600000; player1 state hasball; player1 trigger 6.000000; } phase 4000 { player1 action jogto 27.299999, 20.500000; player2 action runto 31.699999, 2.500000; player3 action jogto 40.500000, -10.300000; player4 action jogto 37.700001, -10.300000; player5 action runto 27.600000, -0.600000; player1 state hasball; player5 state setpick player2 ; player2 waypoint 4.500000, 15.600000,-2.300000, 27.000000,2.100000, 31.699999,2.500000,; player2 trigger 4.000000; } phase 4000 { player1 action jogto 27.299999, 20.299999; player2 action runto 41.000000, 9.700000; player3 action jogto 40.500000, -10.300000; player4 action jogto 37.700001, -10.300000; player5 action jogto 27.600000, -0.600000; player1 state hasball; player2 trigger 3.000000; player2 passoption 4000; } phase 4000 { player1 action jogto 27.299999, 20.299999; player2 action runto 41.000000, 9.700000; player3 action jogto 40.500000, -10.300000; player4 action jogto 37.700001, -10.300000; player5 action runto 38.299999, 8.800000; player1 state hasball; player5 state setpickfor player2 ; player5 trigger 1.500000; } phase 4000 { player1 action jogto 27.299999, 20.299999; player2 action runto 34.700001, 5.600000; player3 action jogto 40.500000, -10.300000; player4 action jogto 37.599998, -10.200000; player5 action runto 40.500000, 10.200000; player1 state hasball; player2 trigger 4.000000; player2 passoption 4000; } phase 4000 { player1 action jogto 16.700001, 4.900000; player2 action runto 26.300001, 6.700000; player3 action jogto 40.500000, -10.300000; player4 action jogto 37.700001, -10.300000; player5 action jogto 40.400002, 10.200000; player1 state hasball; player4 state setpickfor player3 ; player5 state postup; player2 trigger 2.000000; player2 passoption 4000; } phase 4000 { player1 action jogto 16.200001, 2.000000; player2 action jogto 26.299999, 6.700000; player3 action runto 23.599998, -17.800001; player4 action jogto 38.400002, -10.000000; player5 action jogto 40.500000, 10.200000; player3 state hasball; player4 state postup; player3 trigger 3.000000; } phase 4000 { player1 action jogto 16.200001, 2.000000; player2 action jogto 26.699999, 2.400000; player3 action runto 23.599998, -17.800001; player4 action runto 39.700001, 9.500000; player5 action jogto 35.000000, 9.600000; player3 state hasball; player4 trigger 2.000000; } phase 4000 { player1 action runto 29.799999, -0.600000; player2 action jogto 26.699999, 2.500000; player3 action runto 23.599998, -17.800001; player4 action runto 39.700001, 9.500000; player5 action jogto 35.000000, 9.600000; player2 state setpick player1 ; player3 state hasball; player1 trigger 4.000000; } phase 4000 { player1 action runto 40.000000, -10.300000; player2 action jogto 26.699999, 2.500000; player3 action runto 23.599998, -17.800001; player4 action runto 39.700001, 9.500000; player5 action jogto 35.000000, 9.600000; player3 state hasball; player1 trigger 2.000000; player1 passoption 4000; } phase 4000 { player1 action runto 40.000000, -10.300000; player2 action runto 38.599998, -8.500000; player3 action runto 23.599998, -17.800001; player4 action runto 39.700001, 9.500000; player5 action jogto 35.000000, 9.600000; player2 state setpickfor player1 ; player3 state hasball; player2 trigger 1.500000; } phase 4000 { player1 action runto 34.299999, -6.900001; player2 action runto 38.599998, -8.500000; player3 action runto 23.599998, -17.800001; player4 action runto 39.700001, 9.500000; player5 action jogto 35.000000, 9.600000; player3 state hasball; player1 trigger 4.000000; } phase 4000 { player1 action runto 26.199999, -0.200001; player2 action jogto 38.799999, -9.900000; player3 action runto 23.599998, -17.800001; player4 action runto 39.700001, 9.500000; player5 action jogto 35.000000, 9.600000; player2 state postup; player3 state hasball; player1 trigger 3.000000; player1 passoption 4000; } phase 4000 { player1 action runto 26.199999, -0.200001; player2 action jogto 38.799999, -9.800000; player3 action runto 23.699999, -17.800001; player4 action runto 39.700001, 9.500000; player5 action jogto 37.400002, 10.200000; player2 state postup; player3 state hasball; player5 state setpickfor player4 ; player5 trigger 1.500000; } phase 4000 { player1 action runto 26.199999, -0.200001; player2 action jogto 38.500000, -9.900000; player3 action runto 16.099998, -1.200001; player4 action runto 36.100002, 13.200000; player5 action jogto 37.400002, 10.200000; player3 state hasball; player5 state setpickfor player4 ; player4 trigger 3.000000; } phase 4000 { player1 action runto 26.199999, -0.200001; player2 action jogto 38.899998, -9.900000; player3 action runto 16.099998, -1.200001; player4 action runto 28.000002, 20.799999; player5 action jogto 37.400002, 10.200000; player3 state hasball; player5 state setpickfor player4 ; player4 trigger 1.500000; player4 passoption 4000; } } play 8 "Hawk 1 (Pow)" { abbreviatedname "Hawk 1"; uniqueidstring "HAWKPOW"; description "Isolates C rolling to the basket. PG hits SG cutting to the hole or passes to C rolling off SG's back screen. SF pops up to the wing off PF's down screen."; comment "Hawk Pow - TLW"; category 6; frequency 100; fullbranch; brokenbranch; keyplayerrole 1; initial 4000 { player1 action jogto 27.299999, 20.500000; player2 action runto 15.600000, -2.300000; player3 action runto 40.500000, -10.300000; player4 action runto 37.700001, -10.300000; player5 action runto 26.700001, -0.600000; player1 state hasball; player1 trigger 6.000000; } phase 4000 { player1 action jogto 27.299999, 20.500000; player2 action runto 35.799999, 3.100000; player3 action jogto 40.500000, -10.300000; player4 action jogto 37.700001, -10.300000; player5 action runto 27.600000, -0.600000; player1 state hasball; player5 state setpick player2 ; player2 waypoint 4.500000, 15.600000,-2.300000, 27.000000,2.100000, 35.799999,3.100000,; player2 trigger 4.000000; } phase 4000 { player1 action jogto 27.299999, 20.299999; player2 action runto 41.000000, 9.700000; player3 action jogto 40.500000, -10.300000; player4 action jogto 37.700001, -10.300000; player5 action jogto 27.600000, -0.600000; player1 state hasball; player2 trigger 3.000000; player2 passoption 4000; } phase 4000 { player1 action jogto 27.299999, 20.299999; player2 action jogto 29.799999, -0.500000; player3 action jogto 40.500000, -10.300000; player4 action jogto 37.700001, -10.300000; player5 action jogto 27.600000, -0.600000; player1 state hasball; player2 state setpickfor player5 ; player2 trigger 1.500000; } phase 4000 { player1 action jogto 27.299999, 20.299999; player2 action jogto 26.200001, 0.200000; player3 action jogto 40.500000, -10.300000; player4 action jogto 37.599998, -10.200000; player5 action runto 31.700001, 3.300000; player1 state hasball; player5 trigger 3.000000; } phase 4000 { player1 action jogto 16.200001, 2.000000; player2 action jogto 26.200001, 0.200000; player3 action jogto 40.500000, -10.300000; player4 action jogto 37.700001, -10.300000; player5 action runto 40.400002, 10.200000; player1 state hasball; player4 state setpickfor player3 ; player5 state postup; player5 trigger 1.500000; player5 passoption 4000; } phase 4000 { player1 action jogto 16.200001, 2.000000; player2 action jogto 26.200001, 0.200000; player3 action jogto 40.500000, -10.300000; player4 action jogto 37.700001, -10.300000; player5 action jogto 40.400002, 10.200000; player1 state hasball; player4 state setpickfor player3 ; player4 trigger 1.500000; } phase 4000 { player1 action jogto 16.200001, 2.000000; player2 action jogto 26.200001, 0.200000; player3 action runto 23.599998, -17.800001; player4 action jogto 38.400002, -10.000000; player5 action jogto 40.500000, 10.200000; player3 state hasball; player4 state postup; player3 trigger 3.000000; } phase 4000 { player1 action jogto 16.200001, 2.000000; player2 action jogto 26.699999, 2.400000; player3 action runto 23.599998, -17.800001; player4 action runto 39.700001, 9.500000; player5 action jogto 35.000000, 9.600000; player3 state hasball; player4 trigger 2.000000; } phase 4000 { player1 action runto 29.799999, -0.600000; player2 action jogto 26.699999, 2.500000; player3 action runto 23.599998, -17.800001; player4 action runto 39.700001, 9.500000; player5 action jogto 35.000000, 9.600000; player2 state setpick player1 ; player3 state hasball; player1 trigger 4.000000; } phase 4000 { player1 action runto 40.000000, -10.300000; player2 action jogto 26.699999, 2.500000; player3 action runto 23.599998, -17.800001; player4 action runto 39.700001, 9.500000; player5 action jogto 35.000000, 9.600000; player3 state hasball; player1 trigger 2.000000; } phase 4000 { player1 action jogto 29.200001, 2.600000; player2 action runto 26.700001, 2.500000; player3 action runto 23.599998, -17.800001; player4 action runto 39.700001, 9.500000; player5 action jogto 35.000000, 9.600000; player1 state setpickfor player2 ; player3 state hasball; player1 trigger 1.500000; } phase 4000 { player1 action jogto 29.200001, 2.600000; player2 action runto 32.600002, -1.300000; player3 action runto 23.599998, -17.800001; player4 action runto 39.700001, 9.500000; player5 action jogto 35.000000, 9.600000; player3 state hasball; player2 trigger 3.000000; } phase 4000 { player1 action jogto 26.400002, -0.300001; player2 action runto 39.599998, -9.700000; player3 action runto 23.599998, -17.800001; player4 action runto 39.700001, 9.500000; player5 action jogto 35.000000, 9.600000; player2 state postup; player3 state hasball; player2 trigger 3.000000; player2 passoption 4000; } phase 4000 { player1 action jogto 26.200001, -0.200001; player2 action jogto 38.799999, -9.800000; player3 action runto 23.699999, -17.800001; player4 action runto 39.700001, 9.500000; player5 action jogto 37.400002, 10.200000; player2 state postup; player3 state hasball; player5 state setpickfor player4 ; player5 trigger 1.500000; } phase 4000 { player1 action jogto 26.200001, -0.200001; player2 action jogto 38.500000, -9.900000; player3 action runto 16.099998, -1.200001; player4 action runto 36.100002, 13.200000; player5 action jogto 37.400002, 10.200000; player3 state hasball; player5 state setpickfor player4 ; player4 trigger 3.000000; } phase 4000 { player1 action jogto 26.200001, -0.200001; player2 action jogto 38.899998, -9.900000; player3 action runto 16.099998, -1.200001; player4 action runto 28.000002, 20.799999; player5 action jogto 37.400002, 10.200000; player3 state hasball; player5 state setpickfor player4 ; player4 trigger 1.500000; player4 passoption 4000; } } play 9 "Hawk 5 (Roll)" { abbreviatedname "Hawk 5"; uniqueidstring "HAWKSCNR"; description "PG on the wing looks for SG on shuffle cut off C. If PG cannot feed SG, C screens for PG. PG can shoot, dish to C, or pass to SG curling off double screen."; comment "Hawk Screen and Roll - TLW"; category 1; frequency 100; fullbranch; brokenbranch; keyplayerrole 0, 1; initial 4000 { player1 action jogto 24.200001, 18.000000; player2 action runto 17.699999, -6.700000; player3 action runto 39.200001, -10.300000; player4 action runto 36.600002, -10.300000; player5 action runto 26.600000, -0.800000; player1 state hasball; player1 trigger 4.000000; } phase 4000 { player1 action jogto 24.200001, 18.000000; player2 action runto 32.700001, 4.400000; player3 action jogto 39.200001, -10.100000; player4 action jogto 36.599998, -10.300000; player5 action jogto 26.600000, -0.800000; player1 state hasball; player5 state setpick player2 ; player2 waypoint 4.500000, 17.699999,-6.700000, 24.400000,2.100000, 32.700001,4.400000,; player2 trigger 4.000000; } phase 4000 { player1 action jogto 24.000000, 18.000000; player2 action runto 40.700001, 9.300000; player3 action jogto 39.200001, -10.300000; player4 action jogto 36.599998, -10.300000; player5 action jogto 26.600000, -0.800000; player1 state hasball; player2 trigger 3.000000; player2 passoption 4000; } phase 4000 { player1 action jogto 24.000000, 18.000000; player2 action runto 44.000000, -10.200001; player3 action jogto 39.200001, -10.300000; player4 action jogto 36.599998, -10.300000; player5 action runto 24.500000, 15.200000; player1 state hasball; player3 state setpick player2 ; player4 state setpick player2 ; player5 state setpickfor player1 ; player2 waypoint 8.000000, 40.700001,9.300000, 45.299999,1.700000, 44.000000,-10.200001,; player5 trigger 1.500000; } phase 4000 { player1 action runto 26.100000, 6.600000; player2 action runto 24.100000, -17.599998; player3 action jogto 39.200001, -10.300000; player4 action jogto 36.599998, -10.300000; player5 action runto 41.000000, 9.700000; player1 state hasball; player1 waypoint 4.500000, 24.000000,18.000000, 21.600000,14.400000, 26.100000,6.600000,; player2 waypoint 8.000000, 44.000000,-10.200001, 42.700001,-16.900000, 34.700001,-20.400000, 24.100000,-17.599998,; player1 trigger 6.000000; player2 passoption 4000; } phase 4000 { player1 action runto 26.500000, -0.500000; player2 action runto 24.100000, -17.599998; player3 action jogto 39.200001, -10.300000; player4 action jogto 36.599998, -10.300000; player5 action runto 41.000000, 9.700000; player1 state hasball; player5 trigger 1.500000; player2 passoption 4000; player5 passoption 4000; } phase 4000 { player1 action runto 26.500000, -0.500000; player2 action jogto 20.400000, -13.700001; player3 action jogto 39.299999, -10.300000; player4 action jogto 36.599998, -10.300000; player5 action jogto 41.000000, 9.700000; player2 state hasball; player2 trigger 2.500000; } phase 4000 { player1 action runto 21.100000, -10.800000; player2 action jogto 20.400000, -13.700001; player3 action jogto 39.299999, -10.300000; player4 action jogto 36.599998, -10.300000; player5 action jogto 41.000000, 9.700000; player1 state setpickfor player2 ; player2 state hasball; player1 trigger 1.500000; } phase 4000 { player1 action maintainposition 21.100000, -10.800000; player2 action runto 20.600000, -3.800000; player3 action jogto 41.899998, -23.299999; player4 action jogto 36.599998, -10.300000; player5 action jogto 41.000000, 9.700000; player2 state hasball; player2 trigger 4.000000; } phase 4000 { player1 action maintainposition 21.100000, -10.800000; player2 action runto 19.100002, 11.500000; player3 action jogto 41.899998, -23.299999; player4 action runto 23.600000, -11.000000; player5 action jogto 40.299999, 14.900000; player2 state hasball; player4 state setpickfor player1 ; player4 trigger 1.500000; } phase 4000 { player1 action runto 24.300001, -5.400000; player2 action runto 19.100002, 11.500000; player3 action jogto 41.899998, -23.299999; player4 action jogto 23.600000, -11.000000; player5 action jogto 40.299999, 14.900000; player2 state hasball; player1 trigger 4.000000; } phase 4000 { player1 action runto 40.200001, 0.000000; player2 action runto 19.100002, 11.500000; player3 action jogto 19.699997, -12.599999; player4 action jogto 39.400002, -12.900000; player5 action jogto 40.299999, 14.900000; player2 state hasball; player1 trigger 3.000000; player1 passoption 4000; } phase 4000 { player1 action runto 40.200001, 0.000000; player2 action runto 19.100002, 11.500000; player3 action jogto 19.699997, -12.599999; player4 action jogto 39.400002, -12.900000; player5 action jogto 40.299999, 14.900000; player2 state hasball; player3 trigger 2.000000; player3 passoption 4000; } } play 10 "Hawk 2 (Straight)" { abbreviatedname "Hawk 2"; uniqueidstring "HAWKSTRT"; description "PG dribbles to the wing, and looks for SG on shuffle cut. If PG cannot feed SG, PG reverses the ball to C or drives to the basket. SG and PF set picks and post up."; comment "Hawk Straight - TLW"; category 3; frequency 100; fullbranch; brokenbranch; keyplayerrole 1, 2; initial 4000 { player1 action jogto 24.200001, 18.000000; player2 action runto 17.699999, -6.700000; player3 action runto 40.500000, -10.300000; player4 action runto 37.700001, -10.300000; player5 action runto 26.800001, -0.700000; player1 state hasball; player1 trigger 4.000000; } phase 4000 { player1 action jogto 24.200001, 18.000000; player2 action runto 28.600004, 1.700000; player3 action runto 40.500000, -10.300000; player4 action runto 37.600002, -10.300000; player5 action runto 26.799999, -0.700000; player1 state hasball; player5 state setpick player2 ; player2 trigger 3.500000; } phase 4000 { player1 action jogto 24.200001, 18.000000; player2 action runto 40.700001, 9.900001; player3 action runto 40.500000, -10.300000; player4 action runto 37.600002, -10.300000; player5 action runto 26.799999, -0.700000; player1 state hasball; player2 state postup; player2 trigger 2.500000; player2 passoption 4000; } phase 4000 { player1 action jogto 24.200001, 18.000000; player2 action runto 40.400002, 9.800000; player3 action runto 40.500000, -10.300000; player4 action runto 37.599998, -10.300000; player5 action jogto 26.799999, -0.700000; player1 state hasball; player5 trigger 2.500000; player5 passoption 1500; } phase 4000 { player1 action jogto 24.200001, 18.000000; player2 action runto 40.400002, 9.800000; player3 action runto 36.299999, -15.300000; player4 action runto 37.599998, -10.300000; player5 action jogto 26.799999, -0.700000; player5 state hasball; player3 trigger 3.000000; } phase 4000 { player1 action jogto 24.200001, 18.000000; player2 action runto 40.400002, 9.800000; player3 action runto 25.500000, -19.400000; player4 action runto 37.599998, -10.300000; player5 action jogto 26.799999, -0.700000; player5 state hasball; player3 trigger 3.000000; player3 passoption 4000; } phase 4000 { player1 action jogto 24.200001, 18.000000; player2 action runto 40.400002, 9.800000; player3 action runto 25.500000, -19.400000; player4 action runto 40.500000, 7.300000; player5 action jogto 26.799999, -0.700000; player3 state hasball; player4 state setpickfor player2 ; player4 trigger 1.500000; } phase 4000 { player1 action jogto 24.300001, 18.000000; player2 action runto 36.500000, 3.500000; player3 action runto 25.500000, -19.400000; player4 action runto 40.500000, 7.300000; player5 action jogto 26.799999, -0.700000; player3 state hasball; player2 trigger 3.000000; } phase 4000 { player1 action jogto 24.300001, 18.000000; player2 action runto 38.700001, -10.300000; player3 action runto 25.500000, -19.400000; player4 action jogto 39.099998, 9.900000; player5 action jogto 26.799999, -0.700000; player2 state postup; player3 state hasball; player2 trigger 3.000000; player2 passoption 4000; } phase 4000 { player1 action jogto 24.300001, 18.000000; player2 action runto 38.700001, -10.300000; player3 action runto 25.500000, -19.400000; player4 action jogto 39.099998, 9.900000; player5 action runto 38.299999, 8.000000; player2 state postup; player3 state hasball; player5 state setpickfor player4 ; player5 trigger 1.500000; } phase 4000 { player1 action jogto 24.300001, 18.000000; player2 action runto 38.700001, -10.300000; player3 action runto 25.500000, -19.400000; player4 action runto 34.200001, 8.000000; player5 action runto 38.299999, 8.000000; player3 state hasball; player4 trigger 3.000000; } phase 4000 { player1 action jogto 24.300001, 18.000000; player2 action runto 38.700001, -10.300000; player3 action runto 25.500000, -19.400000; player4 action runto 25.400000, -4.200000; player5 action jogto 38.700001, 10.100000; player3 state hasball; player4 trigger 3.000000; player4 passoption 4000; } phase 4000 { player1 action jogto 15.600001, 0.800000; player2 action runto 38.700001, -10.300000; player3 action runto 25.500000, -19.400000; player4 action runto 25.400000, -4.200000; player5 action jogto 38.700001, 10.100000; player3 state hasball; player1 trigger 3.000000; player1 passoption 4000; } } play 11 "Mid Lob" { abbreviatedname "Mid Lob"; uniqueidstring "MIDSCRNR"; description "PG takes ball to middle as C sets a mid screen. PF sets a back screen for C rolling to basket for lob pass from PG. If PG does not pass, SG loops to top of circle."; comment "Mid Screen Lob - TLW"; category 6; frequency 100; fullbranch; brokenbranch; keyplayerrole 1, 4; initial 4000 { player1 action jogto 17.400000, 5.100000; player2 action runto 42.099998, -23.500000; player3 action runto 42.500004, 23.100000; player4 action runto 38.500000, 9.300000; player5 action runto 39.300003, -9.900001; player1 state hasball; player1 trigger 4.000000; } phase 4000 { player1 action jogto 17.400000, 5.100000; player2 action runto 42.500000, -23.100000; player3 action runto 42.500000, 23.100000; player4 action runto 38.500000, 9.300000; player5 action runto 17.500002, 2.300000; player1 state hasball; player5 state setpickfor player1 ; player5 trigger 1.500000; } phase 4000 { player1 action runto 19.000000, -10.900000; player2 action runto 29.600000, -21.100000; player3 action runto 31.600002, 21.900000; player4 action runto 20.199999, 3.200000; player5 action maintainposition 17.500002, 2.300000; player1 state hasball; player4 state setpickfor player5 ; player4 trigger 1.500000; } phase 4000 { player1 action runto 19.000000, -10.900000; player2 action runto 29.600000, -21.100000; player3 action runto 31.600002, 21.900000; player4 action maintainposition 20.199999, 3.200000; player5 action runto 24.800001, 6.199999; player1 state hasball; player5 trigger 4.000000; } phase 4000 { player1 action runto 19.000000, -10.900000; player2 action runto 29.600000, -21.100000; player3 action runto 31.600002, 21.900000; player4 action maintainposition 20.199999, 3.200000; player5 action runto 38.500000, -10.900001; player1 state hasball; player5 waypoint 4.500000, 24.800001,6.199999, 32.900002,4.500000, 38.299999,0.200000, 38.500000,-10.900001,; player5 trigger 2.500000; player5 passoption 4000; } phase 4000 { player1 action runto 19.000000, -10.900000; player2 action runto 42.200001, -4.400001; player3 action runto 31.600002, 21.900000; player4 action runto 39.400002, 11.200000; player5 action runto 38.600002, -10.400001; player1 state hasball; player5 state setpick player2 ; player2 waypoint 4.500000, 29.600000,-21.100000, 38.700001,-18.900000, 42.799999,-13.700000, 42.200001,-4.400001,; player2 trigger 4.000000; } phase 4000 { player1 action jogto 17.100000, -5.900000; player2 action runto 26.200001, 8.000000; player3 action runto 31.600002, 21.900000; player4 action runto 39.399998, 11.200000; player5 action runto 38.600002, -10.400001; player1 state hasball; player5 state postup; player2 trigger 3.000000; player2 passoption 4000; } phase 4000 { player1 action jogto 17.100000, -5.900000; player2 action runto 26.200001, 8.000000; player3 action runto 31.600002, 21.900000; player4 action runto 34.199997, 20.200001; player5 action runto 38.600002, -10.400001; player1 state hasball; player4 state setpickfor player3 ; player4 trigger 1.500000; } phase 4000 { player1 action jogto 17.100000, -5.900000; player2 action runto 26.200001, 8.000000; player3 action runto 34.200001, 14.899999; player4 action maintainposition 34.199997, 20.200001; player5 action runto 38.600002, -10.400001; player1 state hasball; player3 trigger 4.000000; } phase 4000 { player1 action jogto 17.100000, -5.900000; player2 action runto 26.200001, 8.000000; player3 action runto 40.200001, 2.399999; player4 action jogto 32.200001, 22.100000; player5 action runto 38.600002, -10.400001; player1 state hasball; player3 trigger 4.000000; player3 passoption 4000; } phase 4000 { player1 action jogto 17.100000, -5.900000; player2 action runto 26.200001, 8.000000; player3 action runto 34.300003, -23.300001; player4 action jogto 32.200001, 22.100000; player5 action runto 38.600002, -10.400001; player1 state hasball; player5 state setpick player3 ; player3 waypoint 4.500000, 40.200001,2.399999, 42.500000,-9.100000, 41.200001,-17.200001, 34.300003,-23.300001,; player3 trigger 3.000000; player3 passoption 4000; } phase 4000 { player1 action jogto 17.100000, -5.900000; player2 action runto 18.600000, -3.200000; player3 action runto 34.300003, -23.300001; player4 action jogto 32.200001, 22.100000; player5 action runto 38.600002, -10.400001; player1 state hasball; player2 state setpickfor player1 ; player2 trigger 1.500000; } phase 4000 { player1 action runto 17.500000, 4.100000; player2 action runto 18.600000, -3.100000; player3 action runto 34.300003, -23.200001; player4 action jogto 32.200001, 22.100000; player5 action runto 38.600002, -10.400001; player1 state hasball; player2 state setpickfor player1 ; player1 trigger 4.000000; } phase 4000 { player1 action runto 20.900000, 13.500000; player2 action runto 39.700001, 9.799999; player3 action jogto 34.299999, -23.200001; player4 action jogto 32.200001, 22.100000; player5 action runto 38.600002, -10.400001; player1 state hasball; player2 state postup; player2 trigger 3.000000; player2 passoption 4000; } phase 4000 { player1 action runto 20.900000, 13.500000; player2 action runto 39.700001, 9.799999; player3 action jogto 19.000000, -12.200001; player4 action jogto 32.200001, 22.100000; player5 action runto 38.600002, -10.400001; player1 state hasball; player3 trigger 3.000000; } } play 12 "Pick / Roll 1" { abbreviatedname "Pick/Roll 1 "; uniqueidstring "MDSCNROL"; description "SG and SF flair to corners as PG drives off C's high post screen. PG can drive or shoot, hit C off the pick and roll, or find SG or SF on the wings."; comment "Mid Screen Roll - TLW"; category 4; frequency 100; fullbranch; brokenbranch; keyplayerrole 0, 4; initial 4000 { player1 action jogto 15.600000, 0.200000; player2 action runto 27.799999, -22.200001; player3 action runto 27.100000, 21.600000; player4 action runto 37.599998, 9.700000; player5 action runto 26.700001, -5.200000; player1 state hasball; player1 trigger 4.000000; } phase 4000 { player1 action jogto 15.600000, 0.200000; player2 action runto 27.799999, -22.200001; player3 action runto 27.100000, 21.600000; player4 action runto 37.599998, 9.700000; player5 action runto 15.500000, -2.200000; player1 state hasball; player5 state setpickfor player1 ; player5 waypoint 4.500000, 26.700001,-5.200000, 18.000000,-6.800000, 15.500000,-2.200000,; player5 trigger 1.500000; } phase 4000 { player1 action runto 18.600000, -7.900000; player2 action jogto 41.500000, -23.700001; player3 action jogto 41.599998, 23.299999; player4 action runto 37.599998, 9.700000; player5 action maintainposition 15.500000, -2.200000; player1 state hasball; player4 state postup; player1 trigger 4.000000; } phase 4000 { player1 action runto 27.100000, -11.000000; player2 action jogto 41.500000, -23.700001; player3 action jogto 41.599998, 23.299999; player4 action runto 37.599998, 9.700000; player5 action runto 39.800003, -10.300000; player1 state hasball; player5 waypoint 4.500000, 15.500000,-2.200000, 28.400000,4.600000, 39.599998,3.700000, 39.800003,-10.300000,; player5 trigger 3.000000; player2 passoption 4000; player5 passoption 4000; } phase 4000 { player1 action runto 25.200001, -18.600000; player2 action jogto 41.500000, -23.700001; player3 action jogto 41.599998, 23.299999; player4 action runto 40.099998, 20.300001; player5 action runto 39.700001, -10.400001; player1 state hasball; player4 state setpickfor player3 ; player5 state postup; player4 trigger 1.500000; player2 passoption 4000; player5 passoption 4000; } phase 4000 { player1 action runto 25.200001, -18.600000; player2 action jogto 41.500000, -23.700001; player3 action runto 34.399998, 18.999998; player4 action runto 40.099998, 20.299999; player5 action runto 39.700001, -10.400001; player1 state hasball; player5 state postup; player3 trigger 4.000000; } phase 4000 { player1 action runto 25.200001, -18.600000; player2 action jogto 41.500000, -23.700001; player3 action runto 18.099998, 9.999998; player4 action jogto 39.899998, 23.000000; player5 action runto 39.700001, -10.400001; player1 state hasball; player3 trigger 3.000000; player3 passoption 4000; } phase 4000 { player1 action runto 25.200001, -18.600000; player2 action jogto 41.500000, -23.700001; player3 action runto 18.099998, 9.999998; player4 action jogto 39.899998, 23.000000; player5 action runto 27.200001, -16.700001; player3 state hasball; player5 state setpickfor player1 ; player5 trigger 1.500000; } phase 4000 { player1 action runto 33.000000, -16.600000; player2 action jogto 41.500000, -23.700001; player3 action jogto 18.100000, 10.000000; player4 action jogto 39.899998, 23.000000; player5 action maintainposition 27.200001, -16.700001; player3 state hasball; player1 trigger 4.000000; } phase 4000 { player1 action runto 39.799999, -3.400001; player2 action jogto 41.500000, -23.700001; player3 action jogto 18.100000, 10.000000; player4 action jogto 39.899998, 23.000000; player5 action maintainposition 27.200001, -16.700001; player3 state hasball; player1 trigger 4.000000; player1 passoption 4000; } phase 4000 { player1 action runto 39.099998, 10.599999; player2 action jogto 41.500000, -23.700001; player3 action jogto 18.100000, 10.000000; player4 action jogto 39.899998, 23.000000; player5 action runto 26.200001, -0.100000; player1 state postup; player3 state hasball; player5 trigger 3.000000; player5 passoption 4000; } phase 4000 { player1 action runto 39.099998, 10.599999; player2 action runto 21.100000, -15.900000; player3 action jogto 18.100000, 10.000000; player4 action jogto 39.899998, 23.000000; player5 action runto 26.200001, -0.100000; player3 state hasball; player2 waypoint 4.500000, 41.500000,-23.700001, 29.400000,-21.700001, 21.100000,-15.900000,; player2 trigger 3.000000; player2 passoption 4000; } } play 13 "Carolina" { abbreviatedname "Carolina"; uniqueidstring "NCAROLIN"; description "PG and SG pass around the outside. If passed to SF, he goes to the hoop and PF and C rebound. SF can also drop pass to PF for the lay-up."; comment "North Carolina - PGL - 11/05/01"; category 2; frequency 100; fullbranch; brokenbranch; keyplayerrole 2, 1; initial 4000 { player1 action jogto 18.000000, -13.000000; player2 action jogto 18.000000, 13.000000; player3 action jogto 26.000000, 0.000000; player4 action jogto 41.000000, -20.000000; player5 action jogto 28.000000, 13.000000; player1 state hasball; player1 trigger 6.000000; } phase 4000 { player1 action jogto 18.000000, -13.000000; player2 action jogto 18.000000, 13.000000; player3 action jogto 26.000000, 0.000000; player4 action jogto 41.000000, -20.000000; player5 action jogto 41.000000, 20.000000; player4 state hasball; player5 trigger 3.000000; } phase 4000 { player1 action jogto 18.000000, -13.000000; player2 action jogto 18.000000, 13.000000; player3 action jogto 42.299999, -7.500000; player4 action jogto 41.000000, -20.000000; player5 action jogto 41.000000, 20.000000; player4 state hasball; player3 trigger 3.500000; player3 passoption 4000; } phase 4000 { player1 action jogto 18.000000, -13.000000; player2 action jogto 26.000000, 0.000000; player3 action jogto 41.000000, 20.000000; player4 action jogto 41.000000, -20.000000; player5 action runto 18.000000, 13.000000; player1 state hasball; player3 trigger 3.000000; } phase 4000 { player1 action jogto 18.000000, -13.000000; player2 action jogto 26.000000, 0.000000; player3 action jogto 41.000000, 20.000000; player4 action jogto 28.000000, -13.000000; player5 action jogto 18.000000, 13.000000; player5 state hasball; player4 trigger 3.000000; } phase 4000 { player1 action jogto 18.000000, -13.000000; player2 action jogto 26.000000, 0.000000; player3 action jogto 41.000000, 20.000000; player4 action jogto 41.000000, -20.000000; player5 action jogto 18.000000, 13.000000; player3 state hasball; player4 trigger 3.000000; } phase 4000 { player1 action jogto 18.000000, -13.000000; player2 action jogto 42.299999, 7.500000; player3 action jogto 41.000000, 20.000000; player4 action jogto 41.000000, -20.000000; player5 action jogto 18.000000, 13.000000; player3 state hasball; player2 trigger 3.500000; player2 passoption 4000; } phase 4000 { player1 action jogto 26.000000, 0.000000; player2 action jogto 41.000000, -20.000000; player3 action jogto 41.000000, 20.000000; player4 action runto 18.000000, -13.000000; player5 action jogto 18.000000, 13.000000; player5 state hasball; player2 trigger 3.000000; } phase 4000 { player1 action jogto 26.000000, 0.000000; player2 action jogto 41.000000, -20.000000; player3 action jogto 28.000000, 13.000000; player4 action jogto 18.000000, -13.000000; player5 action jogto 18.000000, 13.000000; player4 state hasball; player3 trigger 3.000000; } phase 4000 { player1 action jogto 26.000000, 0.000000; player2 action jogto 41.000000, -20.000000; player3 action jogto 41.000000, 20.000000; player4 action jogto 18.000000, -13.000000; player5 action jogto 18.000000, 13.000000; player2 state hasball; player3 trigger 3.000000; } phase 4000 { player1 action jogto 42.299999, -7.500000; player2 action jogto 41.000000, -20.000000; player3 action jogto 41.000000, 20.000000; player4 action jogto 18.000000, -13.000000; player5 action jogto 18.000000, 13.000000; player2 state hasball; player1 trigger 3.500000; player1 passoption 4000; } phase 4000 { player1 action jogto 41.000000, 20.000000; player2 action jogto 41.000000, -20.000000; player3 action runto 18.000000, 13.000000; player4 action jogto 18.000000, -13.000000; player5 action jogto 26.000000, 0.000000; player4 state hasball; player1 trigger 3.000000; } phase 4000 { player1 action jogto 41.000000, 20.000000; player2 action jogto 28.000000, -13.000000; player3 action jogto 18.000000, 13.000000; player4 action jogto 18.000000, -13.000000; player5 action jogto 26.000000, 0.000000; player3 state hasball; player2 trigger 3.000000; } phase 4000 { player1 action jogto 41.000000, 20.000000; player2 action jogto 41.000000, -20.000000; player3 action jogto 18.000000, 13.000000; player4 action jogto 18.000000, -13.000000; player5 action jogto 26.000000, 0.000000; player1 state hasball; player2 trigger 3.000000; } phase 4000 { player1 action jogto 41.000000, 20.000000; player2 action jogto 41.000000, -20.000000; player3 action jogto 18.000000, 13.000000; player4 action jogto 18.000000, -13.000000; player5 action jogto 42.299999, 7.500000; player1 state hasball; player5 trigger 3.500000; player5 passoption 4000; } phase 4000 { player1 action jogto 41.000000, 20.000000; player2 action runto 18.000000, -13.000000; player3 action jogto 18.000000, 13.000000; player4 action jogto 26.000000, 0.000000; player5 action jogto 41.000000, -20.000000; player3 state hasball; player5 trigger 3.000000; } phase 4000 { player1 action jogto 28.000000, 13.000000; player2 action jogto 18.000000, -13.000000; player3 action jogto 18.000000, 13.000000; player4 action jogto 26.000000, 0.000000; player5 action jogto 41.000000, -20.000000; player2 state hasball; player1 trigger 3.000000; } } play 14 "Motion" { abbreviatedname "Motion"; uniqueidstring "PASSGAME"; description "PF and C set down screens for SF and SG. If PG passes to SF, PG and PF screen away. SF can shoot, drive, or feed C posting up."; comment "Passing Game - PGL 10/22/01"; category 5; frequency 100; fullbranch; brokenbranch; keyplayerrole 2, 1; initial 4000 { player1 action jogto 15.000000, 0.000000; player2 action jogto 39.000000, -9.000000; player3 action jogto 39.000000, 9.000000; player4 action jogto 29.000000, 15.000000; player5 action jogto 29.000000, -15.000000; player1 state hasball; player1 trigger 6.000000; } phase 4000 { player1 action jogto 15.000000, 0.000000; player2 action jogto 39.000000, -9.000000; player3 action jogto 39.000000, 9.000000; player4 action jogto 36.500000, 10.000000; player5 action jogto 36.799999, -10.100000; player1 state hasball; player4 state setpickfor player3 ; player5 state setpickfor player2 ; player5 trigger 1.500000; } phase 4000 { player1 action jogto 15.000000, 0.000000; player2 action runto 35.000000, -14.400000; player3 action runto 35.400002, 13.900000; player4 action jogto 36.500000, 10.000000; player5 action jogto 36.799999, -10.100000; player1 state hasball; player2 waypoint 4.500000, 39.000000,-9.000000, 38.000000,-11.700000, 35.000000,-14.400000,; player3 waypoint 4.500000, 39.000000,9.000000, 37.599998,11.500000, 35.400002,13.900000,; player2 trigger 4.000000; player3 trigger 4.000000; } phase 4000 { player1 action jogto 15.000000, 0.000000; player2 action runto 24.000000, -19.000000; player3 action runto 24.000000, 19.000000; player4 action jogto 36.500000, 10.000000; player5 action jogto 36.799999, -10.100000; player1 state hasball; player3 trigger 4.000000; player2 passoption 4000; player3 passoption 4000; } phase 4000 { player1 action jogto 23.100000, -8.800000; player2 action runto 24.000000, -19.000000; player3 action jogto 24.000000, 19.000000; player4 action jogto 39.200001, -9.400000; player5 action jogto 39.000000, 9.200000; player3 state hasball; player5 waypoint 4.500000, 36.799999,-10.100000, 31.700001,-0.900000, 39.000000,9.200000,; player4 trigger 4.000000; player5 trigger 4.000000; player4 passoption 4000; player5 passoption 4000; } phase 4000 { player1 action runto 27.400000, -13.200000; player2 action jogto 29.799999, -14.400000; player3 action jogto 24.000000, 19.000000; player4 action jogto 39.199997, -9.400000; player5 action runto 39.000000, 9.200000; player1 state setpickfor player2 ; player3 state hasball; player1 trigger 1.500000; player5 passoption 4000; } phase 4000 { player1 action maintainposition 27.400000, -13.200000; player2 action runto 20.000000, 0.100000; player3 action jogto 24.000000, 19.000000; player4 action jogto 39.199997, -9.400000; player5 action jogto 38.999996, 9.000000; player3 state hasball; player5 state postup; player2 waypoint 4.500000, 29.799999,-14.400000, 24.400000,-15.100000, 20.000000,0.100000,; player2 passoption 4000; } phase 4000 { player1 action jogto 36.900002, -9.800000; player2 action jogto 19.999998, 0.100000; player3 action runto 24.000000, 19.000000; player4 action jogto 39.199997, -9.400000; player5 action jogto 38.999996, 9.000000; player1 state setpickfor player4 ; player2 state hasball; player1 trigger 1.500000; } phase 4000 { player1 action maintainposition 36.900002, -9.800000; player2 action jogto 19.999998, 0.100000; player3 action jogto 24.000000, 19.000000; player4 action runto 36.000000, -12.600000; player5 action jogto 39.000000, 9.000000; player2 state hasball; player4 trigger 3.500000; } phase 4000 { player1 action runto 36.900002, -9.800000; player2 action maintainposition 19.999998, 0.100000; player3 action jogto 36.599998, 9.600000; player4 action runto 27.400000, -15.400000; player5 action maintainposition 39.000000, 9.000000; player3 state setpickfor player5 ; player4 state hasball; player3 trigger 1.500000; player4 passoption 4000; } phase 4000 { player1 action jogto 36.900002, -9.800000; player2 action runto 28.100000, 9.700000; player3 action maintainposition 36.599998, 9.600000; player4 action jogto 27.400000, -15.400001; player5 action jogto 35.799999, 12.100000; player4 state hasball; player5 trigger 3.500000; } phase 4000 { player1 action jogto 36.900002, -9.800000; player2 action maintainposition 28.100000, 9.700000; player3 action maintainposition 36.599998, 9.600000; player4 action jogto 27.400000, -15.400001; player5 action jogto 19.999998, 0.600001; player2 state setpick player5 ; player5 state hasball; player5 waypoint 4.500000, 35.799999,12.100000, 25.900000,15.700000, 19.999998,0.600001,; player5 trigger 3.500000; player5 passoption 4000; } phase 4000 { player1 action jogto 36.900002, -9.800000; player2 action jogto 34.200001, 10.200000; player3 action maintainposition 36.599998, 9.600000; player4 action jogto 27.400000, -15.400001; player5 action jogto 19.999998, 0.600001; player2 state setpickfor player3 ; player5 state hasball; } phase 4000 { player1 action jogto 36.900002, -9.800000; player2 action jogto 34.200001, 10.200000; player3 action jogto 33.400002, 13.000000; player4 action jogto 34.900002, -10.500001; player5 action jogto 19.999998, 0.600001; player4 state setpickfor player1 ; player5 state hasball; player3 trigger 3.500000; } phase 4000 { player1 action jogto 36.100002, -13.700001; player2 action jogto 34.200001, 10.200000; player3 action jogto 24.000000, 19.000000; player4 action jogto 34.900002, -10.500001; player5 action jogto 19.999998, 0.600001; player5 state hasball; player1 trigger 3.500000; player3 passoption 4000; } phase 4000 { player1 action jogto 24.000000, -19.000000; player2 action jogto 35.900002, -8.600000; player3 action jogto 24.000000, 19.000000; player4 action jogto 34.900002, -10.500001; player5 action jogto 19.999998, 0.600001; player2 state setpickfor player3 ; player5 state hasball; player2 trigger 1.500000; player2 passoption 4000; } phase 4000 { player1 action jogto 24.000000, -19.000000; player2 action jogto 38.400002, -9.300000; player3 action jogto 24.000000, 19.000000; player4 action jogto 38.200001, 9.099999; player5 action jogto 19.999998, 0.600001; player5 state hasball; player4 passoption 4000; } } play 15 "Post Iso 3" { abbreviatedname "Post Iso 3"; uniqueidstring "POSTISO"; description "Isolates C down low. PG passes to SF, who feeds C in the low post. If C doesn't shoot, he looks to hit SG coming off PF's screen or PF coming off pick and roll."; comment "Post Iso - PGL 10/17/01"; category 3; frequency 100; fullbranch; brokenbranch; keyplayerrole 4, 1; initial 4000 { player1 action jogto 15.000000, -0.800000; player2 action runto 28.000000, -22.299999; player3 action runto 23.400000, 19.299999; player4 action runto 26.400000, -2.700000; player5 action runto 38.099998, 9.300000; player1 state hasball; player1 trigger 6.000000; player3 passoption 4000; } phase 4000 { player1 action jogto 15.000000, -0.800000; player2 action runto 28.000000, -22.299999; player3 action jogto 18.500000, 12.800000; player4 action runto 26.400000, -2.700000; player5 action runto 38.099998, 9.300000; player3 state hasball; player5 state postup; player3 trigger 3.500000; player5 passoption 4000; } phase 4000 { player1 action runto 15.000000, -0.800000; player2 action runto 28.000000, -22.299999; player3 action runto 25.000000, 18.599998; player4 action runto 26.400000, -2.700000; player5 action runto 38.099998, 9.300000; player5 state hasball; player3 trigger 3.000000; } phase 4000 { player1 action runto 27.600000, -11.400000; player2 action runto 28.000000, -22.299999; player3 action runto 25.000000, 18.599998; player4 action runto 29.500000, -9.200000; player5 action runto 38.099998, 9.300000; player5 state hasball; player4 trigger 3.500000; } phase 4000 { player1 action jogto 27.600000, -11.400000; player2 action jogto 35.200001, -15.400000; player3 action runto 26.300001, 2.299999; player4 action runto 32.699997, -13.800001; player5 action runto 38.099998, 9.300000; player5 state hasball; player2 trigger 3.000000; } phase 4000 { player1 action jogto 27.600000, -11.400000; player2 action jogto 35.200001, -15.400000; player3 action runto 26.300001, 2.299999; player4 action runto 32.699997, -13.800001; player5 action runto 38.099998, 9.300000; player4 state setpickfor player2 ; player5 state hasball; player4 trigger 1.500000; } phase 4000 { player1 action runto 27.500000, -11.400000; player2 action runto 23.900000, -10.499999; player3 action runto 26.299999, 2.300000; player4 action maintainposition 32.699997, -13.800001; player5 action runto 38.099998, 9.300000; player1 state setpick player2 ; player5 state hasball; player2 waypoint 4.500000, 35.200001,-15.400000, 31.100000,-16.600000, 24.100000,-13.500000, 23.900000,-10.499999,; player2 trigger 5.000000; } phase 4000 { player1 action runto 27.500000, -11.400000; player2 action runto 20.499998, -2.600000; player3 action runto 26.299999, 2.300000; player4 action runto 39.700001, -10.000000; player5 action runto 38.099998, 9.300000; player3 state setpick player2 ; player5 state hasball; player3 trigger 1.500000; } phase 4000 { player1 action runto 27.500000, -11.400000; player2 action runto 20.799999, 2.900000; player3 action maintainposition 26.299999, 2.300000; player4 action runto 39.700001, -10.000000; player5 action runto 38.099998, 9.300000; player5 state hasball; player2 trigger 3.500000; } phase 4000 { player1 action runto 27.500000, -11.400000; player2 action runto 28.400000, 17.100000; player3 action jogto 38.499996, 1.000000; player4 action runto 39.700001, -10.000000; player5 action runto 38.099998, 9.300000; player5 state hasball; player3 trigger 4.000000; player2 passoption 4000; player3 passoption 4000; } phase 4000 { player1 action jogto 25.000000, -20.000000; player2 action runto 16.299999, 5.800000; player3 action jogto 28.000000, 22.299999; player4 action walkto 38.099998, -9.300000; player5 action runto 26.299999, 2.700000; player2 state hasball; player4 state postup; player3 waypoint 4.500000, 38.499996,1.000000, 41.500000,11.300000, 28.000000,22.299999,; } phase 4000 { player1 action jogto 18.500000, -12.800000; player2 action jogto 15.000000, 0.800000; player3 action runto 28.000000, 22.299999; player4 action runto 38.099998, -9.300000; player5 action runto 26.400000, 2.700000; player1 state hasball; player4 state postup; player1 trigger 3.500000; } phase 4000 { player1 action runto 25.000000, -20.000000; player2 action runto 15.000000, 0.800000; player3 action runto 28.000000, 22.299999; player4 action runto 38.099998, -9.300000; player5 action runto 26.400000, 2.700000; player4 state hasball; player1 trigger 3.000000; } phase 4000 { player1 action runto 25.000000, -20.000000; player2 action runto 27.600000, 11.400000; player3 action runto 28.000000, 22.299999; player4 action runto 38.099998, -9.300000; player5 action runto 29.500000, 9.200000; player4 state hasball; player5 trigger 3.500000; } phase 4000 { player1 action runto 26.300001, -2.299999; player2 action jogto 27.600000, 11.400000; player3 action jogto 35.200001, 15.400000; player4 action runto 38.099998, -9.300000; player5 action runto 32.699997, 13.800001; player4 state hasball; player3 trigger 3.000000; } phase 4000 { player1 action runto 26.300001, -2.299999; player2 action jogto 27.600000, 11.400000; player3 action jogto 35.200001, 15.400000; player4 action runto 38.099998, -9.300000; player5 action runto 32.699997, 13.800001; player4 state hasball; player5 state setpickfor player3 ; player5 trigger 1.500000; } phase 4000 { player1 action runto 26.299999, -2.300000; player2 action runto 27.500000, 11.400000; player3 action runto 23.900000, 10.499999; player4 action runto 38.099998, -9.300000; player5 action maintainposition 32.699997, 13.800001; player2 state setpick player3 ; player4 state hasball; player3 waypoint 4.500000, 35.200001,15.400000, 31.100000,16.600000, 24.100000,13.500000, 23.900000,10.499999,; player3 trigger 5.000000; } phase 4000 { player1 action runto 26.299999, -2.300000; player2 action runto 27.500000, 11.400000; player3 action runto 20.499998, 2.600000; player4 action runto 38.099998, -9.300000; player5 action runto 39.700001, 10.000000; player1 state setpick player3 ; player4 state hasball; player1 trigger 1.500000; } phase 4000 { player1 action maintainposition 26.299999, -2.300000; player2 action runto 27.500000, 11.400000; player3 action runto 20.799999, -2.900000; player4 action runto 38.099998, -9.300000; player5 action runto 39.700001, 10.000000; player4 state hasball; player3 trigger 3.500000; } phase 4000 { player1 action jogto 38.499996, -1.000000; player2 action runto 27.500000, 11.400000; player3 action runto 25.000000, -20.000000; player4 action runto 38.099998, -9.300000; player5 action runto 39.700001, 10.000000; player4 state hasball; player1 trigger 4.000000; player1 passoption 4000; player3 passoption 4000; } } play 16 "Post Iso 2" { abbreviatedname "Post Iso 2"; uniqueidstring "PSTISOSN"; description "Isolates C in the low post. PG dribbles to wing and looks for C coming off of SG's baseline screen. PG passes to C or SF coming off PF's down screen."; comment "Post Iso w/ Base Screen - PGL - 10/17/01"; category 6; frequency 100; fullbranch; brokenbranch; keyplayerrole 4, 2; initial 4000 { player1 action runto 14.300000, -1.500000; player2 action runto 27.100000, -20.900000; player3 action runto 27.500000, 20.299999; player4 action runto 26.299999, -3.900000; player5 action runto 38.500000, -10.500000; player1 state hasball; player1 trigger 6.000000; } phase 4000 { player1 action runto 14.300000, -1.500000; player2 action runto 27.100000, -20.900000; player3 action runto 39.700001, -8.100000; player4 action runto 26.299999, -3.900000; player5 action runto 38.500000, -10.500000; player1 state hasball; player3 state setpickfor player5 ; player3 trigger 1.500000; } phase 4000 { player1 action runto 21.000000, 15.100000; player2 action runto 27.100000, -20.900000; player3 action maintainposition 39.700001, -8.100000; player4 action runto 26.299999, -3.900000; player5 action runto 37.000000, -5.900000; player1 state hasball; player5 trigger 3.500000; } phase 4000 { player1 action jogto 21.000000, 15.100000; player2 action runto 27.100000, -20.900000; player3 action jogto 39.000000, -9.900000; player4 action runto 26.299999, -3.900000; player5 action runto 39.299999, 10.000000; player1 state hasball; player5 state postup; player5 trigger 1.500000; player5 passoption 4000; } phase 4000 { player1 action runto 21.000000, 15.100000; player2 action runto 27.100000, -20.900000; player3 action runto 39.000000, -9.900001; player4 action jogto 31.000000, -5.100000; player5 action runto 39.299999, 10.000000; player1 state hasball; player5 state postup; player4 trigger 1.500000; } phase 4000 { player1 action runto 21.000000, 15.100000; player2 action runto 27.100000, -20.900000; player3 action runto 27.500000, -5.700001; player4 action runto 31.000000, -5.100000; player5 action runto 39.299999, 10.000000; player1 state hasball; player4 state setpickfor player3 ; player5 state postup; player3 trigger 3.500000; } phase 4000 { player1 action jogto 27.100000, 20.900000; player2 action runto 27.100000, -20.900000; player3 action runto 14.300000, 1.500000; player4 action jogto 26.299999, 3.900000; player5 action runto 38.500000, 10.500000; player3 state hasball; player5 state postup; player3 trigger 4.000000; player2 passoption 4000; } phase 4000 { player1 action runto 27.100000, 20.900000; player2 action runto 39.700001, 8.100000; player3 action runto 14.300000, 1.500000; player4 action runto 26.299999, 3.900000; player5 action runto 38.500000, 10.500000; player2 state setpickfor player5 ; player3 state hasball; player2 trigger 1.500000; } phase 4000 { player1 action runto 27.100000, 20.900000; player2 action maintainposition 39.700001, 8.100000; player3 action runto 21.000000, -15.100000; player4 action runto 26.299999, 3.900000; player5 action runto 37.000000, 5.900000; player3 state hasball; player5 trigger 3.500000; } phase 4000 { player1 action runto 27.100000, 20.900000; player2 action jogto 39.000000, 9.900000; player3 action jogto 21.000000, -15.100000; player4 action runto 26.299999, 3.900000; player5 action runto 39.299999, -10.000000; player3 state hasball; player5 state postup; player5 trigger 1.500000; player5 passoption 4000; } phase 4000 { player1 action runto 27.100000, 20.900000; player2 action runto 39.000000, 9.900001; player3 action runto 21.000000, -15.100000; player4 action jogto 31.000000, 5.100000; player5 action runto 39.299999, -10.000000; player3 state hasball; player5 state postup; player4 trigger 1.500000; } phase 4000 { player1 action runto 27.100000, 20.900000; player2 action runto 27.500000, 5.700001; player3 action runto 21.000000, -15.100000; player4 action runto 31.000000, 5.100000; player5 action runto 39.299999, -10.000000; player3 state hasball; player4 state setpickfor player2 ; player5 state postup; player2 trigger 3.500000; } phase 4000 { player1 action runto 27.100000, 20.900000; player2 action runto 14.300000, -1.500000; player3 action jogto 27.100000, -20.900000; player4 action jogto 26.299999, -3.900000; player5 action runto 38.500000, -10.500000; player2 state hasball; player5 state postup; player2 trigger 4.000000; player1 passoption 4000; } phase 4000 { player1 action runto 39.700001, -8.100000; player2 action runto 14.300000, -1.500000; player3 action runto 27.100000, -20.900000; player4 action runto 26.299999, -3.900000; player5 action runto 38.500000, -10.500000; player1 state setpickfor player5 ; player2 state hasball; player1 trigger 1.500000; } phase 4000 { player1 action maintainposition 39.700001, -8.100000; player2 action runto 21.000000, 15.100000; player3 action runto 27.100000, -20.900000; player4 action runto 26.299999, -3.900000; player5 action runto 37.000000, -5.900000; player2 state hasball; player5 trigger 3.500000; } phase 4000 { player1 action jogto 39.000000, -9.900000; player2 action jogto 21.000000, 15.100000; player3 action runto 27.100000, -20.900000; player4 action runto 26.299999, -3.900000; player5 action runto 39.299999, 10.000000; player2 state hasball; player5 state postup; player5 trigger 1.500000; player5 passoption 4000; } phase 4000 { player1 action runto 39.000000, -9.900001; player2 action runto 21.000000, 15.100000; player3 action runto 27.100000, -20.900000; player4 action jogto 31.000000, -5.100000; player5 action runto 39.299999, 10.000000; player2 state hasball; player5 state postup; player4 trigger 1.500000; } phase 4000 { player1 action runto 27.500000, -5.700001; player2 action runto 21.000000, 15.100000; player3 action runto 27.100000, -20.900000; player4 action runto 31.000000, -5.100000; player5 action runto 39.299999, 10.000000; player2 state hasball; player4 state setpickfor player1 ; player5 state postup; player1 trigger 3.500000; } phase 4000 { player1 action runto 14.300000, 1.500000; player2 action jogto 27.100000, 20.900000; player3 action runto 27.100000, -20.900000; player4 action jogto 26.299999, 3.900000; player5 action runto 39.299999, 10.000000; player1 state hasball; player5 state postup; player1 trigger 4.000000; player3 passoption 4000; } } play 17 "Flex 2 (Pow)" { abbreviatedname "Flex 2"; uniqueidstring "POWFLEX"; description "PG dribbles to wing and looks for SG coming off SF's back screen or SF stepping out. PG passes to SF, SG makes baseline cut, C pops out of PG's down screen."; comment "Pow Flex"; category 1; frequency 100; fullbranch; brokenbranch; keyplayerrole 1; initial 4000 { player1 action jogto 12.999999, 10.300000; player2 action jogto 19.700001, -12.200000; player3 action jogto 42.200001, 9.200000; player4 action jogto 39.700001, -9.900000; player5 action jogto 37.299999, 9.200000; player1 state hasball; player1 trigger 6.000000; } phase 4000 { player1 action jogto 12.999999, 10.300000; player2 action jogto 19.000000, -12.200000; player3 action jogto 26.200001, -4.400001; player4 action jogto 39.700001, -9.900000; player5 action jogto 37.299999, 9.200000; player1 state hasball; player3 trigger 1.500000; } phase 4000 { player1 action jogto 12.999999, 10.300000; player2 action runto 27.100000, -2.100000; player3 action maintainposition 26.200001, -4.400001; player4 action jogto 39.700001, -9.900000; player5 action jogto 37.299999, 9.200000; player1 state hasball; player3 state setpick player2 ; player2 waypoint 4.500000, 19.000000,-12.200000, 21.400000,-3.700000, 27.100000,-2.100000,; player2 trigger 3.500000; } phase 4000 { player1 action jogto 12.999999, 10.300000; player2 action runto 40.799999, 6.200000; player3 action maintainposition 26.200001, -4.400001; player4 action jogto 39.700001, -9.900000; player5 action jogto 37.299999, 9.200000; player1 state hasball; player2 trigger 3.500000; player2 passoption 4000; } phase 4000 { player1 action jogto 19.000000, 13.800000; player2 action runto 39.299999, 12.300000; player3 action maintainposition 26.200001, -4.400001; player4 action jogto 39.700001, -9.900000; player5 action maintainposition 37.299999, 9.200000; player1 state hasball; player5 state setpick player2 ; player2 waypoint 4.500000, 40.799999,6.200000, 42.700001,9.000000, 39.299999,12.300000,; player2 trigger 3.500000; } phase 4000 { player1 action maintainposition 19.000000, 13.800000; player2 action runto 32.200001, 23.000000; player3 action jogto 22.500000, -7.500000; player4 action jogto 39.700001, -9.900000; player5 action maintainposition 37.299999, 9.200000; player1 state hasball; player5 state postup; player2 trigger 4.000000; player2 passoption 4000; player3 passoption 4000; } phase 4000 { player1 action maintainposition 19.000000, 13.800000; player2 action runto 40.500000, 7.800000; player3 action maintainposition 22.500000, -7.500000; player4 action jogto 40.200001, -17.900000; player5 action maintainposition 37.299999, 9.200000; player3 state hasball; player5 state setpick player2 ; player2 trigger 3.500000; } phase 4000 { player1 action jogto 35.300003, 7.500000; player2 action jogto 39.200001, -9.300000; player3 action jogto 19.000000, -12.200000; player4 action jogto 40.200001, -17.900000; player5 action maintainposition 37.299999, 9.200000; player1 state setpickfor player5 ; player3 state hasball; player1 trigger 1.500000; player2 passoption 4000; player4 passoption 4000; } phase 4000 { player1 action jogto 35.300003, 7.500000; player2 action jogto 39.199997, -9.300000; player3 action maintainposition 19.000000, -12.200000; player4 action maintainposition 40.200001, -17.900000; player5 action runto 32.799999, 8.800000; player2 state postup; player3 state hasball; player5 trigger 3.500000; player4 passoption 4000; } phase 4000 { player1 action jogto 42.099998, 9.100000; player2 action jogto 39.199997, -9.300000; player3 action maintainposition 19.000000, -12.200000; player4 action maintainposition 40.200001, -17.900000; player5 action runto 21.800001, 3.700000; player2 state postup; player3 state hasball; player5 trigger 3.500000; player4 passoption 4000; player5 passoption 4000; } phase 4000 { player1 action jogto 42.100002, 9.100000; player2 action jogto 25.299997, 2.100000; player3 action jogto 19.000000, -12.200000; player4 action jogto 39.700001, -9.900000; player5 action jogto 38.099998, 9.200000; player3 state hasball; player2 trigger 4.000000; } phase 4000 { player1 action jogto 42.100002, 9.099999; player2 action jogto 16.799999, 10.000000; player3 action jogto 19.000000, -12.200000; player4 action jogto 39.700001, -9.900000; player5 action jogto 38.099998, 9.200000; player2 state hasball; player2 trigger 3.000000; player2 passoption 4000; } phase 4000 { player1 action jogto 26.200001, -4.400001; player2 action jogto 16.799999, 10.000000; player3 action jogto 19.000000, -12.200000; player4 action jogto 39.700001, -9.900000; player5 action jogto 37.299999, 9.200000; player2 state hasball; player1 trigger 1.500000; } phase 4000 { player1 action maintainposition 26.200001, -4.400001; player2 action jogto 16.799999, 10.000000; player3 action runto 27.100000, -2.100000; player4 action jogto 39.700001, -9.900000; player5 action jogto 37.299999, 9.200000; player1 state setpick player3 ; player2 state hasball; player3 waypoint 4.500000, 19.000000,-12.200000, 21.400000,-3.700000, 27.100000,-2.100000,; player3 trigger 3.500000; } phase 4000 { player1 action maintainposition 26.200001, -4.400001; player2 action jogto 16.799999, 10.000000; player3 action runto 40.799999, 6.200000; player4 action jogto 39.700001, -9.900000; player5 action jogto 37.299999, 9.200000; player2 state hasball; player3 trigger 3.500000; player3 passoption 4000; } phase 4000 { player1 action maintainposition 26.200001, -4.400001; player2 action jogto 20.600000, 13.800000; player3 action runto 39.299999, 12.300000; player4 action jogto 39.700001, -9.900000; player5 action maintainposition 37.299999, 9.200000; player2 state hasball; player5 state setpick player3 ; player3 waypoint 4.500000, 40.799999,6.200000, 42.700001,9.000000, 39.299999,12.300000,; player3 trigger 3.500000; } phase 4000 { player1 action jogto 22.500000, -7.500000; player2 action maintainposition 20.600000, 13.800000; player3 action runto 32.200001, 23.000000; player4 action jogto 39.700001, -9.900000; player5 action maintainposition 37.299999, 9.200000; player2 state hasball; player5 state postup; player3 trigger 3.000000; player1 passoption 4000; player3 passoption 4000; } phase 4000 { player1 action maintainposition 22.500000, -7.500000; player2 action maintainposition 20.600000, 13.800000; player3 action runto 40.500000, 7.800000; player4 action jogto 40.200001, -17.900000; player5 action maintainposition 37.299999, 9.200000; player1 state hasball; player5 state setpick player3 ; player3 trigger 3.500000; } phase 4000 { player1 action jogto 19.000000, -12.200000; player2 action jogto 35.300003, 7.500000; player3 action jogto 39.200001, -9.300000; player4 action runto 40.200001, -17.900000; player5 action maintainposition 37.299999, 9.200000; player1 state hasball; player2 state setpickfor player5 ; player2 trigger 1.500000; player3 passoption 4000; player4 passoption 4000; } phase 4000 { player1 action maintainposition 19.000000, -12.200000; player2 action jogto 35.300003, 7.500000; player3 action jogto 39.199997, -9.300000; player4 action maintainposition 40.200001, -17.900000; player5 action runto 32.799999, 8.800000; player1 state hasball; player3 state postup; player5 trigger 3.500000; player4 passoption 4000; } phase 4000 { player1 action maintainposition 19.000000, -12.200000; player2 action jogto 42.099998, 9.100000; player3 action jogto 39.199997, -9.300000; player4 action maintainposition 40.200001, -17.900000; player5 action runto 21.799999, 3.700000; player1 state hasball; player3 state postup; player5 trigger 3.500000; player4 passoption 4000; player5 passoption 4000; } phase 4000 { player1 action jogto 19.000000, -12.200000; player2 action jogto 42.100002, 9.099999; player3 action jogto 25.299997, 2.100000; player4 action jogto 39.700001, -9.900000; player5 action jogto 38.099998, 9.200000; player1 state hasball; player3 trigger 4.000000; } phase 4000 { player1 action jogto 19.000000, -12.200000; player2 action jogto 42.100002, 9.099999; player3 action jogto 16.799999, 10.000000; player4 action jogto 39.700001, -9.900000; player5 action jogto 38.099998, 9.200000; player3 state hasball; player3 trigger 3.000000; player3 passoption 4000; } } play 18 "Power 1" { abbreviatedname "Power 1"; uniqueidstring "POWER"; description "SF, PF, and C set baseline screens for SG. PG passes to SG for the 3-point shot. If PG does not pass to SG, he passes to SF for the 3-point shot."; comment "Power - PGL - 10/24/01"; category 5; frequency 100; fullbranch; brokenbranch; keyplayerrole 1, 2; initial 4000 { player1 action jogto 15.600000, -0.200000; player2 action jogto 38.000000, -10.000000; player3 action jogto 38.000000, 10.000000; player4 action jogto 28.000000, -10.000000; player5 action jogto 28.000000, 10.000000; player1 state hasball; player1 trigger 6.000000; } phase 4000 { player1 action jogto 15.600000, -0.200000; player2 action jogto 38.000000, -10.000000; player3 action jogto 37.900002, 0.200000; player4 action jogto 28.000000, -10.000000; player5 action jogto 28.000000, 10.000000; player1 state hasball; player3 trigger 1.500000; } phase 4000 { player1 action jogto 15.600000, -0.200000; player2 action runto 42.700001, 2.700000; player3 action maintainposition 37.900002, 0.200000; player4 action jogto 35.400002, -10.000000; player5 action runto 36.700001, 8.900000; player1 state hasball; player3 state setpick player2 ; player2 waypoint 4.500000, 38.000000,-10.000000, 43.000000,-5.000000, 42.700001,2.700000,; player2 trigger 4.000000; } phase 4000 { player1 action jogto 15.600000, -0.200000; player2 action runto 36.299999, 12.200000; player3 action jogto 38.000000, 0.200000; player4 action jogto 35.400002, -10.000000; player5 action maintainposition 36.700001, 8.900000; player1 state hasball; player5 state setpick player2 ; player2 waypoint 4.500000, 42.700001,2.700000, 42.099998,9.500000, 36.299999,12.200000,; player2 trigger 3.500000; } phase 4000 { player1 action jogto 16.800001, -6.400000; player2 action runto 24.000000, 18.400000; player3 action runto 37.099998, -13.400000; player4 action jogto 35.400002, -10.000000; player5 action jogto 36.700001, 8.900000; player1 state hasball; player4 state setpick player3 ; player5 state postup; player3 waypoint 4.500000, 38.000000,0.200000, 41.400002,-11.200000, 37.099998,-13.400000,; player3 trigger 3.500000; } phase 4000 { player1 action jogto 16.799999, -6.400000; player2 action runto 24.000000, 18.400000; player3 action runto 27.000000, -20.600000; player4 action jogto 38.200001, -9.900000; player5 action jogto 38.100002, 9.299999; player3 state hasball; player4 state postup; player3 trigger 3.500000; player3 passoption 4000; } phase 4000 { player1 action jogto 23.900000, 16.299999; player2 action jogto 24.000000, 18.400000; player3 action jogto 27.000000, -20.599998; player4 action jogto 38.200001, -9.900000; player5 action jogto 38.100002, 9.299999; player1 state setpickfor player2 ; player3 state hasball; player4 state postup; player1 trigger 1.500000; } phase 4000 { player1 action jogto 22.000000, 16.299999; player2 action runto 16.000000, 0.200000; player3 action jogto 27.000000, -20.599998; player4 action jogto 38.200001, -9.900000; player5 action jogto 38.100002, 9.299999; player2 state hasball; player2 trigger 4.000000; } phase 4000 { player1 action jogto 22.000000, 16.299999; player2 action jogto 16.000000, 0.200000; player3 action jogto 27.000000, -20.599998; player4 action jogto 34.600002, 0.600000; player5 action jogto 38.100002, 9.299999; player2 state hasball; player4 state setpick player5 ; player4 trigger 1.500000; } phase 4000 { player1 action jogto 22.000000, 16.299999; player2 action jogto 16.000000, 0.200000; player3 action jogto 27.000000, -20.600000; player4 action maintainposition 34.600002, 0.600000; player5 action runto 31.500000, 0.499999; player2 state hasball; player5 trigger 3.500000; } phase 4000 { player1 action jogto 37.900002, 0.200000; player2 action jogto 16.000000, 0.200000; player3 action jogto 27.000000, -20.600000; player4 action jogto 28.000000, 10.000000; player5 action runto 28.000000, -10.000000; player2 state hasball; player1 trigger 1.500000; player5 passoption 4000; } phase 4000 { player1 action maintainposition 37.900002, 0.200000; player2 action jogto 16.000000, 0.200000; player3 action runto 42.700001, 2.700000; player4 action runto 36.700001, 8.900000; player5 action runto 28.000000, -10.000000; player1 state setpick player1 ; player2 state hasball; player3 trigger 4.000000; } phase 4000 { player1 action maintainposition 37.900002, 0.200000; player2 action jogto 16.000000, 0.200000; player3 action runto 36.299999, 12.200000; player4 action jogto 36.700001, 8.900000; player5 action runto 35.400002, -10.000000; player1 state setpick player1 ; player2 state hasball; player3 waypoint 4.500000, 42.700001,2.700000, 42.200001,9.800000, 36.299999,12.200000,; player3 trigger 3.500000; } phase 4000 { player1 action runto 37.099998, -13.400000; player2 action jogto 16.800001, -6.400000; player3 action runto 24.000000, 18.400000; player4 action jogto 36.700001, 8.900000; player5 action jogto 35.400002, -10.000000; player2 state hasball; player4 state postup; player5 state setpick player1 ; player1 waypoint 4.500000, 37.900002,0.200000, 41.400002,-11.200000, 37.099998,-13.400000,; player1 trigger 3.500000; } phase 4000 { player1 action runto 27.000000, -20.600000; player2 action jogto 16.799999, -6.400000; player3 action runto 24.000000, 18.400000; player4 action jogto 38.100002, 9.299999; player5 action jogto 38.200001, -9.900000; player1 state hasball; player5 state postup; player1 trigger 3.500000; } phase 4000 { player1 action jogto 27.000000, -20.600000; player2 action jogto 23.900000, 16.299999; player3 action jogto 24.000000, 18.400000; player4 action jogto 38.100002, 9.299999; player5 action jogto 38.200001, -9.900000; player1 state hasball; player2 state setpickfor player3 ; player5 state postup; player2 trigger 1.500000; } phase 4000 { player1 action jogto 27.000000, -20.599998; player2 action jogto 22.000000, 16.299999; player3 action runto 16.000000, 0.200000; player4 action jogto 38.100002, 9.299999; player5 action jogto 38.200001, -9.900000; player3 state hasball; player3 trigger 4.000000; } } play 19 "Power 2 (Base)" { abbreviatedname "Power 2"; uniqueidstring "POWSPECL"; description "PG looks to SG coming off of C's pick. If PG can't pass, then PG looks again to SG coming off of PF's pick."; comment "Power Special - PGL - 10/25/01"; category 4; frequency 100; fullbranch; brokenbranch; keyplayerrole 1, 0; initial 4000 { player1 action jogto 19.400000, 12.200000; player2 action jogto 20.100000, -14.100000; player3 action jogto 30.699999, -22.900002; player4 action jogto 38.299999, 9.100000; player5 action jogto 37.900002, -9.900000; player1 state hasball; player1 trigger 6.000000; } phase 4000 { player1 action jogto 19.400000, 12.200000; player2 action jogto 20.100000, -14.100000; player3 action jogto 30.699999, -22.900002; player4 action jogto 38.299999, 9.100000; player5 action jogto 32.299999, -9.900000; player1 state hasball; player5 trigger 1.500000; } phase 4000 { player1 action jogto 19.400000, 12.200000; player2 action runto 36.099998, -11.300000; player3 action jogto 30.699999, -22.900002; player4 action jogto 38.299999, 9.100000; player5 action jogto 32.299999, -9.900000; player1 state hasball; player5 state setpick player2 ; player2 trigger 3.500000; } phase 4000 { player1 action jogto 19.400000, 12.200000; player2 action runto 40.700001, 6.500000; player3 action jogto 30.699999, -22.900002; player4 action jogto 38.299999, 9.100000; player5 action jogto 32.299999, -9.900000; player1 state hasball; player4 state setpick player2 ; player2 trigger 3.500000; player2 passoption 4000; } phase 4000 { player1 action jogto 19.400000, 12.200000; player2 action runto 40.900002, 12.400000; player3 action jogto 30.699999, -22.900002; player4 action jogto 38.299999, 9.100000; player5 action jogto 32.299999, -9.900000; player1 state hasball; player4 state setpick player2 ; player2 trigger 3.500000; } phase 4000 { player1 action jogto 19.400000, 12.200000; player2 action runto 40.799999, 23.200001; player3 action jogto 30.699999, -22.900002; player4 action jogto 38.299999, 9.100000; player5 action jogto 32.299999, -9.900000; player1 state hasball; player4 state postup; player2 trigger 4.000000; player2 passoption 4000; } phase 4000 { player1 action jogto 20.100000, 14.100000; player2 action jogto 30.700001, 22.900000; player3 action jogto 19.400000, -12.200000; player4 action jogto 38.299999, 9.100000; player5 action jogto 38.299999, -9.100000; player3 state hasball; player3 trigger 4.000000; } phase 4000 { player1 action jogto 20.100000, 14.100000; player2 action jogto 30.699999, 22.900002; player3 action jogto 19.400000, -12.200000; player4 action jogto 32.299999, 9.900000; player5 action jogto 38.299999, -9.100000; player3 state hasball; player4 trigger 1.500000; } phase 4000 { player1 action runto 36.099998, 11.300000; player2 action jogto 30.699999, 22.900002; player3 action jogto 19.400000, -12.200000; player4 action jogto 32.299999, 9.900000; player5 action jogto 38.299999, -9.100000; player3 state hasball; player4 state setpick player1 ; player1 trigger 3.500000; } phase 4000 { player1 action runto 40.700001, -6.500000; player2 action jogto 30.699999, 22.900002; player3 action jogto 19.400000, -12.200000; player4 action jogto 32.299999, 9.900000; player5 action jogto 38.299999, -9.100000; player3 state hasball; player5 state setpick player1 ; player1 trigger 3.500000; player1 passoption 4000; } phase 4000 { player1 action runto 40.900002, -12.400000; player2 action jogto 30.699999, 22.900002; player3 action jogto 19.400000, -12.200000; player4 action jogto 32.299999, 9.900000; player5 action jogto 38.299999, -9.100000; player3 state hasball; player5 state setpick player1 ; player1 trigger 3.500000; } phase 4000 { player1 action runto 40.799999, -23.500000; player2 action jogto 30.699999, 22.900002; player3 action jogto 19.400000, -12.200000; player4 action jogto 32.299999, 9.900000; player5 action jogto 38.299999, -9.100000; player3 state hasball; player5 state postup; player1 trigger 4.000000; player1 passoption 4000; } phase 4000 { player1 action jogto 30.699999, -22.900002; player2 action jogto 19.400000, 12.200000; player3 action jogto 20.100000, -14.100000; player4 action jogto 38.299999, 9.100000; player5 action jogto 37.900002, -9.900000; player2 state hasball; player2 trigger 6.000000; } phase 4000 { player1 action jogto 30.699999, -22.900002; player2 action jogto 19.400000, 12.200000; player3 action jogto 20.100000, -14.100000; player4 action jogto 38.299999, 9.100000; player5 action jogto 32.299999, -9.900000; player2 state hasball; player5 trigger 1.500000; } phase 4000 { player1 action jogto 30.699999, -22.900002; player2 action jogto 19.400000, 12.200000; player3 action runto 36.099998, -11.300000; player4 action jogto 38.299999, 9.100000; player5 action jogto 32.299999, -9.900000; player2 state hasball; player5 state setpick player3 ; player3 trigger 3.500000; } phase 4000 { player1 action jogto 30.699999, -22.900002; player2 action jogto 19.400000, 12.200000; player3 action runto 40.700001, 6.500000; player4 action jogto 38.299999, 9.100000; player5 action jogto 32.299999, -9.900000; player2 state hasball; player4 state setpick player3 ; player3 trigger 3.500000; player3 passoption 4000; } phase 4000 { player1 action jogto 30.699999, -22.900002; player2 action jogto 19.400000, 12.200000; player3 action runto 40.900002, 12.400000; player4 action jogto 38.299999, 9.100000; player5 action jogto 32.299999, -9.900000; player2 state hasball; player4 state setpick player3 ; player3 trigger 3.500000; } phase 4000 { player1 action jogto 30.699999, -22.900002; player2 action jogto 19.400000, 12.200000; player3 action runto 40.799999, 23.500000; player4 action jogto 38.299999, 9.100000; player5 action jogto 32.299999, -9.900000; player2 state hasball; player4 state postup; player3 trigger 4.000000; player3 passoption 4000; } phase 4000 { player1 action jogto 19.400000, -12.200000; player2 action jogto 20.100000, 14.100000; player3 action jogto 30.700001, 22.900000; player4 action jogto 38.299999, 9.100000; player5 action jogto 38.299999, -9.100000; player1 state hasball; player1 trigger 4.000000; } phase 4000 { player1 action jogto 19.400000, -12.200000; player2 action jogto 20.100000, 14.100000; player3 action jogto 30.699999, 22.900002; player4 action jogto 32.299999, 9.900000; player5 action jogto 38.299999, -9.100000; player1 state hasball; player4 trigger 1.500000; } phase 4000 { player1 action jogto 19.400000, -12.200000; player2 action runto 36.099998, 11.300000; player3 action jogto 30.699999, 22.900002; player4 action jogto 32.299999, 9.900000; player5 action jogto 38.299999, -9.100000; player1 state hasball; player4 state setpick player2 ; player2 trigger 3.500000; } phase 4000 { player1 action jogto 19.400000, -12.200000; player2 action runto 40.700001, -6.500000; player3 action jogto 30.699999, 22.900002; player4 action jogto 32.299999, 9.900000; player5 action jogto 38.299999, -9.100000; player1 state hasball; player5 state setpick player2 ; player2 trigger 3.500000; player2 passoption 4000; } phase 4000 { player1 action jogto 19.400000, -12.200000; player2 action runto 40.900002, -12.400000; player3 action jogto 30.699999, 22.900002; player4 action jogto 32.299999, 9.900000; player5 action jogto 38.299999, -9.100000; player1 state hasball; player5 state setpick player2 ; player2 trigger 3.500000; } phase 4000 { player1 action jogto 19.400000, -12.200000; player2 action runto 40.799999, -23.500000; player3 action jogto 30.699999, 22.900002; player4 action jogto 32.299999, 9.900000; player5 action jogto 38.299999, -9.100000; player1 state hasball; player5 state postup; player2 trigger 4.000000; player2 passoption 4000; } } play 20 "Side Lob" { abbreviatedname "Side Lob"; uniqueidstring "SIDSCNRL"; description "PG passes to SG and cuts to opposite corner. PF sets a screen for SG who drives to middle. SG passes to SF who lobs to PF for the dunk, or SG passes to PF."; comment "Side Screen Lob - PGL - 10/26/01"; category 4; frequency 100; fullbranch; brokenbranch; keyplayerrole 0, 3; initial 4000 { player1 action jogto 17.000000, 7.300000; player2 action jogto 27.699999, -21.000000; player3 action jogto 32.400002, 23.000000; player4 action jogto 27.000000, -0.400000; player5 action jogto 38.299999, 9.700001; player2 state hasball; player2 trigger 6.000000; } phase 4000 { player1 action jogto 28.999998, -3.200002; player2 action jogto 27.699999, -21.000000; player3 action jogto 32.400002, 23.000000; player4 action jogto 27.000000, -0.400000; player5 action jogto 38.299999, 9.700001; player2 state hasball; player4 state setpick player1 ; player1 waypoint 4.500000, 17.000000,7.300000, 22.200001,-2.000000, 28.999998,-3.200002,; player1 trigger 3.500000; } phase 4000 { player1 action runto 42.000000, -10.000000; player2 action jogto 27.699999, -21.000000; player3 action jogto 32.400002, 23.000000; player4 action maintainposition 27.000000, -0.400000; player5 action jogto 38.299999, 9.700001; player2 state hasball; player1 trigger 3.500000; player1 passoption 4000; } phase 4000 { player1 action jogto 42.000000, -10.000000; player2 action jogto 27.699999, -21.000000; player3 action jogto 20.000000, 13.400000; player4 action jogto 27.400000, -17.700001; player5 action jogto 38.299999, 9.700001; player1 state postup; player2 state hasball; player4 state setpickfor player2 ; player4 trigger 1.500000; } phase 4000 { player1 action jogto 42.000000, -10.000000; player2 action runto 42.600002, 1.710000; player3 action jogto 20.000000, 13.500000; player4 action jogto 27.400000, -17.700001; player5 action jogto 38.299999, 9.700001; player2 state hasball; player4 state setpickfor player2 ; player2 waypoint 4.500000, 27.699999,-21.000000, 22.200001,-19.900000, 22.200001,-13.400000, 42.600002,1.710000,; player2 trigger 3.500000; } phase 4000 { player1 action jogto 42.000000, -10.000000; player2 action jogto 17.000000, -7.300000; player3 action jogto 20.000000, 13.500000; player4 action jogto 27.400000, -17.700001; player5 action jogto 38.299999, 9.700001; player3 state hasball; player2 trigger 3.500000; } phase 4000 { player1 action jogto 29.599997, -16.000000; player2 action jogto 17.000000, -7.300000; player3 action jogto 20.000000, 13.500000; player4 action jogto 27.400000, -17.700001; player5 action jogto 38.299999, 9.700001; player1 state setpickfor player4 ; player3 state hasball; player1 trigger 1.500000; } phase 4000 { player1 action jogto 29.599997, -16.000000; player2 action jogto 17.000000, -7.300000; player3 action jogto 20.000000, 13.500000; player4 action runto 34.600002, -15.900000; player5 action jogto 38.299999, 9.700001; player3 state hasball; player4 waypoint 4.500000, 27.400000,-17.700001, 33.799999,-19.500000, 34.600002,-15.900000,; player4 trigger 3.500000; } phase 4000 { player1 action jogto 29.599997, -16.000000; player2 action jogto 17.000000, -7.300000; player3 action jogto 20.000000, 13.500000; player4 action runto 40.400002, 2.699999; player5 action runto 38.299999, 9.700000; player3 state hasball; player4 trigger 3.500000; player4 passoption 4000; } phase 4000 { player1 action jogto 32.400002, -23.000000; player2 action jogto 17.000000, -7.300000; player3 action jogto 27.700001, 21.000000; player4 action jogto 41.099998, -9.500001; player5 action jogto 27.000000, -0.400000; player3 state hasball; player5 trigger 1.500000; } phase 4000 { player1 action jogto 32.400002, -23.000000; player2 action jogto 28.999998, 3.200002; player3 action jogto 27.699999, 21.000000; player4 action jogto 38.299999, -9.700001; player5 action jogto 27.000000, 0.400000; player3 state hasball; player5 state setpick player2 ; player2 waypoint 4.500000, 17.000000,-7.300000, 22.200001,2.000000, 28.999998,3.200002,; player2 trigger 3.500000; } phase 4000 { player1 action jogto 32.400002, -23.000000; player2 action runto 42.000000, 10.000000; player3 action jogto 27.699999, 21.000000; player4 action jogto 38.299999, -9.700001; player5 action maintainposition 27.000000, 0.400000; player3 state hasball; player2 trigger 3.500000; player2 passoption 4000; } phase 4000 { player1 action jogto 20.000000, -13.500000; player2 action jogto 42.000000, 10.000000; player3 action jogto 27.699999, 21.000000; player4 action jogto 38.299999, -9.700001; player5 action jogto 27.400000, 17.700001; player2 state postup; player3 state hasball; player5 state setpickfor player3 ; player5 trigger 1.500000; } phase 4000 { player1 action jogto 20.000000, -13.500000; player2 action jogto 42.000000, 10.000000; player3 action runto 37.400002, 0.090000; player4 action jogto 38.299999, -9.700001; player5 action jogto 27.400000, 17.700001; player3 state hasball; player5 state setpickfor player3 ; player3 waypoint 4.500000, 27.699999,21.000000, 22.200001,19.900000, 22.200001,13.400000, 37.400002,0.090000,; player3 trigger 3.500000; } phase 4000 { player1 action jogto 20.000000, -13.500000; player2 action jogto 42.000000, 10.000000; player3 action jogto 17.000000, 7.300000; player4 action jogto 38.299999, -9.700001; player5 action jogto 27.400000, 17.700001; player1 state hasball; player3 trigger 3.500000; } phase 4000 { player1 action jogto 20.000000, -13.500000; player2 action jogto 29.599997, 16.000000; player3 action jogto 17.000000, 7.300000; player4 action jogto 38.299999, -9.700001; player5 action jogto 27.400000, 17.700001; player1 state hasball; player2 state setpickfor player5 ; player2 trigger 1.500000; } phase 4000 { player1 action jogto 20.000000, -13.500000; player2 action jogto 29.599997, 16.000000; player3 action jogto 17.000000, 7.300000; player4 action jogto 38.299999, -9.700001; player5 action runto 34.600002, 15.900000; player1 state hasball; player5 waypoint 4.500000, 27.400000,17.700001, 33.799999,19.500000, 34.600002,15.900000,; player5 trigger 3.500000; } phase 4000 { player1 action jogto 20.000000, -13.500000; player2 action jogto 29.599997, 16.000000; player3 action jogto 17.000000, 7.300000; player4 action runto 38.299999, -9.700000; player5 action runto 40.400002, -2.699999; player1 state hasball; player5 trigger 3.500000; player5 passoption 4000; } phase 4000 { player1 action jogto 27.700001, -21.000000; player2 action jogto 32.400002, 23.000000; player3 action jogto 17.000000, 7.300000; player4 action jogto 27.000000, 0.400000; player5 action jogto 41.099998, 9.500001; player1 state hasball; player4 trigger 1.500000; } } play 21 "Pick / Roll 2 (Side)" { abbreviatedname "Pick/Roll 2"; uniqueidstring "SIDESCNR"; description "Isolates PF for shot. PF sets high side pick for PG. PG dribbles around screen. PF quickly rolls after setting the screen. PG can penetrate for the shot, or feed PF."; comment "Side Screen Roll - PGL - 10/27/01"; category 4; frequency 100; fullbranch; brokenbranch; keyplayerrole 2, 0; initial 4000 { player1 action jogto 22.000000, 16.299999; player2 action jogto 31.200001, -22.100000; player3 action jogto 31.799999, 22.400000; player4 action jogto 39.099998, 9.400000; player5 action jogto 38.900002, -9.800000; player1 state hasball; player1 trigger 6.000000; } phase 4000 { player1 action jogto 22.000000, 16.299999; player2 action jogto 20.800001, -14.300000; player3 action runto 41.700001, -9.600000; player4 action jogto 39.099998, 9.400000; player5 action jogto 29.400002, -18.200001; player1 state hasball; player3 waypoint 4.500000, 31.799999,22.400000, 45.099998,10.100000, 41.700001,-9.600000,; player3 trigger 3.500000; } phase 4000 { player1 action jogto 22.000000, 16.299999; player2 action jogto 32.300003, -17.000000; player3 action runto 41.000000, -22.100000; player4 action jogto 39.099998, 9.400000; player5 action runto 38.299999, -18.700001; player1 state hasball; player5 trigger 1.500000; } phase 4000 { player1 action jogto 22.000000, 16.299999; player2 action jogto 32.300003, -17.000000; player3 action runto 41.000000, -22.100000; player4 action jogto 39.099998, 9.400000; player5 action runto 38.299999, -18.700001; player1 state hasball; player5 state setpick player3 ; player3 trigger 3.500000; } phase 4000 { player1 action jogto 22.000000, 16.299999; player2 action jogto 32.300003, -17.000000; player3 action runto 28.400000, -16.700001; player4 action jogto 21.700001, 13.500000; player5 action runto 38.299999, -18.700001; player1 state hasball; player2 state setpick player3 ; player4 state setpickfor player1 ; player3 waypoint 4.500000, 41.000000,-22.100000, 40.200001,-32.900002, 28.400000,-16.700001,; player4 trigger 1.500000; } phase 4000 { player1 action runto 35.900002, 0.700000; player2 action jogto 32.300003, -17.000000; player3 action runto 22.799999, -9.700001; player4 action jogto 23.200001, 13.500000; player5 action runto 38.299999, -18.700001; player1 state hasball; player3 trigger 3.500000; player3 passoption 4000; } phase 4000 { player1 action runto 20.799999, 14.300000; player2 action jogto 32.300003, -17.000000; player3 action jogto 22.000000, -16.299999; player4 action jogto 29.400000, 18.200001; player5 action runto 38.299999, -18.700001; player3 state hasball; player1 trigger 3.500000; } phase 4000 { player1 action runto 20.799999, 14.300000; player2 action runto 39.900002, -0.200000; player3 action jogto 22.000000, -16.299999; player4 action jogto 29.400000, 18.200001; player5 action runto 38.299999, -18.700001; player3 state hasball; player2 trigger 4.000000; } phase 4000 { player1 action jogto 32.300003, 17.000000; player2 action runto 41.500000, 22.100000; player3 action jogto 22.000000, -16.299999; player4 action runto 38.299999, 18.700001; player5 action jogto 39.099998, -9.400000; player3 state hasball; player4 trigger 1.500000; } phase 4000 { player1 action jogto 32.300003, 17.000000; player2 action runto 41.500000, 22.100000; player3 action jogto 22.000000, -16.299999; player4 action runto 38.299999, 18.700001; player5 action jogto 39.099998, -9.400000; player3 state hasball; player4 state setpick player2 ; player2 trigger 3.500000; } phase 4000 { player1 action jogto 32.300003, 17.000000; player2 action runto 28.400000, 16.700001; player3 action jogto 22.000000, -16.299999; player4 action runto 38.299999, 18.700001; player5 action jogto 21.700001, -13.500000; player1 state setpick player2 ; player3 state hasball; player5 state setpickfor player3 ; player2 waypoint 4.500000, 41.500000,22.100000, 40.200001,32.900002, 28.400000,16.700001,; player5 trigger 1.500000; } phase 4000 { player1 action jogto 32.300003, 17.000000; player2 action runto 22.799999, 9.700001; player3 action runto 35.900002, -0.700000; player4 action runto 38.299999, 18.700001; player5 action jogto 23.199999, -13.599999; player3 state hasball; player2 trigger 3.500000; player2 passoption 4000; } phase 4000 { player1 action jogto 32.300003, 17.000000; player2 action jogto 22.000000, 16.299999; player3 action runto 20.799999, -14.300000; player4 action runto 38.299999, 18.700001; player5 action jogto 29.400000, -18.200001; player2 state hasball; player3 trigger 3.500000; } phase 4000 { player1 action runto 39.900002, 0.200000; player2 action jogto 22.000000, 16.299999; player3 action runto 20.799999, -14.300000; player4 action runto 38.299999, 18.700001; player5 action jogto 29.400000, -18.200001; player2 state hasball; player1 trigger 4.000000; } phase 4000 { player1 action runto 41.500000, -22.100000; player2 action jogto 22.000000, 16.299999; player3 action jogto 32.299999, -17.000000; player4 action jogto 39.099998, 9.400000; player5 action runto 38.299999, -18.700001; player2 state hasball; player5 trigger 1.500000; } phase 4000 { player1 action runto 41.500000, -22.100000; player2 action jogto 22.000000, 16.299999; player3 action jogto 32.299999, -17.000000; player4 action jogto 39.099998, 9.400000; player5 action runto 38.299999, -18.700001; player2 state hasball; player5 state setpick player1 ; } phase 4000 { player1 action runto 28.400000, -16.700001; player2 action jogto 22.000000, 16.299999; player3 action jogto 32.300003, -17.000000; player4 action jogto 21.700001, 13.500000; player5 action runto 38.299999, -18.700001; player2 state hasball; player3 state setpick player1 ; player4 state setpickfor player2 ; player1 waypoint 4.500000, 41.500000,-22.100000, 40.200001,-32.900002, 28.400000,-16.700001,; player4 trigger 1.500000; } phase 4000 { player1 action runto 22.799999, -9.700001; player2 action runto 35.900002, 0.700000; player3 action jogto 32.300003, -17.000000; player4 action jogto 23.199999, 13.599999; player5 action runto 38.299999, -18.700001; player2 state hasball; player1 trigger 3.500000; player1 passoption 4000; } phase 4000 { player1 action jogto 22.000000, -16.299999; player2 action runto 20.799999, 14.300000; player3 action jogto 32.300003, -17.000000; player4 action jogto 29.400000, 18.200001; player5 action runto 38.299999, -18.700001; player1 state hasball; player2 trigger 3.500000; } } play 22 "Stack 2 (Double)" { abbreviatedname "Stack 2"; uniqueidstring "STAKDBL"; description "Get a shot for a SG by running him off a set of staggered baseline picks designed to get him open."; comment "Stack Double - PGL - 10/28/01"; category 1; frequency 100; fullbranch; brokenbranch 3, 1; keyplayerrole 1, 2; initial 4000 { player1 action jogto 16.000000, 2.200000; player2 action jogto 26.500002, 4.700000; player3 action jogto 34.700001, -10.700000; player4 action jogto 37.599998, -10.700000; player5 action jogto 38.500000, 10.000000; player1 state hasball; player1 trigger 6.000000; } phase 4000 { player1 action jogto 16.700001, 4.200000; player2 action runto 38.599998, -14.200000; player3 action jogto 34.700001, -10.700000; player4 action jogto 37.599998, -10.700000; player5 action jogto 38.499996, 10.000000; player1 state hasball; player3 state setpick player2 ; player4 state setpick player2 ; player2 waypoint 8.000000, 26.500002,4.700000, 38.599998,14.000000, 45.099998,7.800000, 44.799999,-6.300000, 38.599998,-14.200000,; player2 trigger 3.500000; } phase 4000 { player1 action jogto 16.700001, 4.300000; player2 action runto 26.000000, -20.000000; player3 action jogto 34.700001, -10.700000; player4 action jogto 37.599998, -10.700000; player5 action jogto 38.599998, 10.000000; player1 state hasball; player2 trigger 1.500000; player2 passoption 4000; } phase 4000 { player1 action jogto 16.700001, 4.300000; player2 action jogto 26.000000, -20.000000; player3 action runto 42.200001, 12.600000; player4 action jogto 37.599998, -10.700000; player5 action jogto 38.499996, 10.000000; player1 state hasball; player5 state setpick player3 ; player3 waypoint 4.500000, 34.700001,-10.700000, 42.500000,2.000000, 42.200001,12.600000,; player3 trigger 3.500000; } phase 4000 { player1 action jogto 16.700001, 4.300000; player2 action jogto 26.000000, -20.000000; player3 action runto 24.000000, 18.400000; player4 action jogto 37.599998, -10.700000; player5 action jogto 38.499996, 10.000000; player1 state hasball; player3 trigger 3.500000; player3 passoption 4000; } phase 4000 { player1 action jogto 16.700001, 4.300000; player2 action jogto 34.700001, 10.700000; player3 action jogto 24.000000, 18.400000; player4 action jogto 38.500000, -10.000000; player5 action jogto 37.599998, 10.700000; player3 state hasball; player2 trigger 1.500000; } phase 4000 { player1 action runto 38.599998, 14.200000; player2 action jogto 34.700001, 10.700000; player3 action jogto 16.700001, 4.200000; player4 action jogto 38.499996, -10.000000; player5 action jogto 37.599998, 10.700000; player2 state setpick player1 ; player3 state hasball; player5 state setpick player1 ; player1 waypoint 8.000000, 16.700001,4.300000, 39.299999,-16.700001, 45.099998,-7.800000, 44.799999,6.300000, 38.599998,14.200000,; player1 trigger 3.500000; } phase 4000 { player1 action runto 26.000000, 20.000000; player2 action jogto 34.700001, 10.700000; player3 action jogto 16.700001, -4.300000; player4 action jogto 38.599998, -10.000000; player5 action jogto 37.599998, 10.700000; player3 state hasball; player1 trigger 1.500000; player1 passoption 4000; } phase 4000 { player1 action jogto 26.000000, 20.000000; player2 action runto 42.200001, -12.600000; player3 action jogto 16.700001, -4.300000; player4 action jogto 38.499996, -10.000000; player5 action jogto 37.599998, 10.700000; player3 state hasball; player4 state setpick player2 ; player2 waypoint 4.500000, 34.700001,10.700000, 42.500000,-2.000000, 42.200001,-12.600000,; player2 trigger 3.500000; } phase 4000 { player1 action jogto 26.000000, 20.000000; player2 action runto 24.000000, -18.400000; player3 action jogto 16.700001, -4.300000; player4 action jogto 38.499996, -10.000000; player5 action jogto 37.599998, 10.700000; player3 state hasball; player2 trigger 3.500000; player2 passoption 4000; } phase 4000 { player1 action jogto 34.700001, -10.700000; player2 action jogto 24.000000, -18.400000; player3 action jogto 16.700001, -4.300000; player4 action jogto 37.599998, -10.700000; player5 action jogto 38.500000, 10.000000; player2 state hasball; player1 trigger 1.500000; } phase 4000 { player1 action jogto 34.700001, -10.700000; player2 action jogto 16.700001, -4.200000; player3 action runto 38.599998, -14.200000; player4 action jogto 37.599998, -10.700000; player5 action jogto 38.499996, 10.000000; player1 state setpick player3 ; player2 state hasball; player4 state setpick player3 ; player3 waypoint 8.000000, 16.700001,-4.300000, 39.299999,16.700001, 45.099998,7.800000, 44.799999,-6.300000, 38.599998,-14.200000,; player3 trigger 3.500000; } phase 4000 { player1 action jogto 34.700001, -10.700000; player2 action jogto 16.700001, 4.300000; player3 action runto 26.000000, -20.000000; player4 action jogto 37.599998, -10.700000; player5 action jogto 38.599998, 10.000000; player2 state hasball; player3 trigger 1.500000; player3 passoption 4000; } phase 4000 { player1 action runto 42.200001, 12.600000; player2 action jogto 16.700001, 4.300000; player3 action jogto 26.000000, -20.000000; player4 action jogto 37.599998, -10.700000; player5 action jogto 38.499996, 10.000000; player2 state hasball; player5 state setpick player1 ; player1 waypoint 4.500000, 34.700001,-10.700000, 42.500000,2.000000, 42.200001,12.600000,; player1 trigger 3.500000; } phase 4000 { player1 action runto 24.000000, 18.400000; player2 action jogto 16.700001, 4.300000; player3 action jogto 26.000000, -20.000000; player4 action jogto 37.599998, -10.700000; player5 action jogto 38.499996, 10.000000; player2 state hasball; player1 trigger 3.500000; player1 passoption 4000; } phase 4000 { player1 action jogto 24.000000, 18.400000; player2 action jogto 16.700001, 4.300000; player3 action jogto 34.700001, 10.700000; player4 action jogto 38.500000, -10.000000; player5 action jogto 37.599998, 10.700000; player1 state hasball; player3 trigger 1.500000; } } play 23 "Stack 1 (Single)" { abbreviatedname "Stack 1"; uniqueidstring "STAKSGL"; description "Get a shot for SG. PG takes ball to top of circle and looks for SG curling to the wing off C's back screen."; comment "Stack Single - PGL - 10/28/01"; category 1; frequency 100; fullbranch; brokenbranch 3, 2; keyplayerrole 1, 2; initial 4000 { player1 action jogto 16.000000, 2.200000; player2 action jogto 26.500000, -1.200000; player3 action jogto 35.700001, -9.300000; player4 action jogto 38.099998, -9.300000; player5 action jogto 38.099998, 9.300000; player1 state hasball; player1 trigger 6.000000; } phase 4000 { player1 action jogto 16.000000, 2.200000; player2 action runto 42.599998, 7.000000; player3 action jogto 35.700001, -9.300000; player4 action jogto 38.200001, -9.300000; player5 action jogto 38.099998, 9.200000; player1 state hasball; player2 waypoint 4.500000, 26.500000,-1.200000, 38.200001,1.200000, 42.599998,7.000000,; player2 trigger 3.500000; } phase 4000 { player1 action jogto 16.000000, 2.200000; player2 action runto 36.900002, 12.300000; player3 action jogto 35.700001, -9.300000; player4 action jogto 38.200001, -9.300000; player5 action jogto 38.099998, 9.200000; player1 state hasball; player5 state setpick player2 ; player2 waypoint 4.500000, 42.599998,7.000000, 44.500000,11.100000, 36.900002,12.300000,; player2 trigger 3.500000; } phase 4000 { player1 action jogto 16.000000, 2.200000; player2 action runto 26.100002, 20.000000; player3 action jogto 35.700001, -9.300000; player4 action jogto 38.200001, -9.300000; player5 action jogto 38.099998, 9.200000; player1 state hasball; player2 trigger 3.500000; player2 passoption 4000; } phase 4000 { player1 action jogto 16.000000, 2.200000; player2 action runto 26.100002, 20.000000; player3 action runto 20.500000, -14.500000; player4 action jogto 38.200001, -9.300000; player5 action jogto 38.099998, 9.200000; player1 state hasball; player3 trigger 3.500000; player3 passoption 4000; } phase 4000 { player1 action jogto 16.000000, 2.200000; player2 action runto 35.700001, 9.300000; player3 action runto 20.500000, -14.500000; player4 action jogto 38.200001, -9.300000; player5 action jogto 38.099998, 9.200000; player3 state hasball; player2 trigger 1.500000; } phase 4000 { player1 action runto 42.599998, -7.000000; player2 action runto 35.700001, 9.300000; player3 action runto 16.000000, -2.200000; player4 action jogto 38.200001, -9.300000; player5 action jogto 38.099998, 9.200000; player3 state hasball; player1 waypoint 4.500000, 16.000000,2.200000, 36.900002,-1.200000, 42.599998,-7.000000,; player1 trigger 3.500000; } phase 4000 { player1 action runto 36.900002, -12.300000; player2 action jogto 35.700001, 9.300000; player3 action jogto 16.000000, -2.200000; player4 action jogto 38.099998, -9.200000; player5 action jogto 38.200001, 9.300000; player3 state hasball; player4 state setpick player1 ; player1 waypoint 4.500000, 42.599998,-7.000000, 44.500000,-11.100000, 36.900002,-12.300000,; player1 trigger 3.500000; } phase 4000 { player1 action runto 26.100002, -20.000000; player2 action jogto 35.700001, 9.300000; player3 action jogto 16.000000, -2.200000; player4 action jogto 38.099998, -9.200000; player5 action jogto 38.200001, 9.300000; player3 state hasball; player1 trigger 3.500000; player1 passoption 4000; } phase 4000 { player1 action runto 26.100002, -20.000000; player2 action runto 20.500000, 14.500000; player3 action jogto 16.000000, -2.200000; player4 action jogto 38.099998, -9.200000; player5 action jogto 38.200001, 9.300000; player3 state hasball; player2 trigger 3.500000; player2 passoption 4000; } phase 4000 { player1 action runto 35.700001, -9.300000; player2 action runto 20.500000, 14.500000; player3 action jogto 16.000000, -2.200000; player4 action jogto 38.099998, -9.200000; player5 action jogto 38.200001, 9.300000; player2 state hasball; player1 trigger 1.500000; } phase 4000 { player1 action runto 35.700001, -9.300000; player2 action runto 16.000000, 2.200000; player3 action runto 42.599998, 7.000000; player4 action jogto 38.099998, -9.200000; player5 action jogto 38.200001, 9.300000; player2 state hasball; player3 waypoint 4.500000, 16.000000,-2.200000, 36.900002,1.200000, 42.599998,7.000000,; player3 trigger 3.500000; } phase 4000 { player1 action jogto 35.700001, -9.300000; player2 action jogto 16.000000, 2.200000; player3 action runto 36.900002, 12.300000; player4 action jogto 38.200001, -9.300000; player5 action jogto 38.099998, 9.200000; player2 state hasball; player5 state setpick player3 ; player3 waypoint 4.500000, 42.599998,7.000000, 44.500000,11.100000, 36.900002,12.300000,; player3 trigger 3.500000; } phase 4000 { player1 action jogto 35.700001, -9.300000; player2 action jogto 16.000000, 2.200000; player3 action runto 26.100000, 20.000000; player4 action jogto 38.200001, -9.300000; player5 action jogto 38.099998, 9.200000; player2 state hasball; player3 trigger 3.500000; player3 passoption 4000; } phase 4000 { player1 action runto 20.500000, -14.500000; player2 action jogto 16.000000, 2.200000; player3 action runto 26.100000, 20.000000; player4 action jogto 38.200001, -9.300000; player5 action jogto 38.099998, 9.200000; player2 state hasball; player1 trigger 3.500000; player1 passoption 4000; } phase 4000 { player1 action runto 20.500000, -14.500000; player2 action jogto 16.000000, 2.200000; player3 action runto 35.700001, 9.300000; player4 action jogto 38.200001, -9.300000; player5 action jogto 38.099998, 9.200000; player1 state hasball; player3 trigger 1.500000; } phase 4000 { player1 action runto 16.000000, -2.200000; player2 action runto 42.599998, -7.000000; player3 action runto 35.700001, 9.300000; player4 action jogto 38.200001, -9.300000; player5 action jogto 38.099998, 9.200000; player1 state hasball; player2 waypoint 4.500000, 16.000000,2.200000, 36.900002,-1.200000, 42.599998,-7.000000,; player2 trigger 3.500000; } phase 4000 { player1 action jogto 16.000000, -2.200000; player2 action runto 36.900002, -12.300000; player3 action jogto 35.700001, 9.300000; player4 action jogto 38.099998, -9.200000; player5 action jogto 38.200001, 9.300000; player1 state hasball; player4 state setpick player2 ; player2 waypoint 4.500000, 42.599998,-7.000000, 44.500000,-11.100000, 36.900002,-12.300000,; player2 trigger 3.500000; } phase 4000 { player1 action jogto 16.000000, -2.200000; player2 action runto 26.100000, -20.000000; player3 action jogto 35.700001, 9.300000; player4 action jogto 38.099998, -9.200000; player5 action jogto 38.200001, 9.300000; player1 state hasball; player2 trigger 3.500000; player2 passoption 4000; } phase 4000 { player1 action jogto 16.000000, -2.200000; player2 action runto 26.100002, -20.000000; player3 action runto 20.500000, 14.500000; player4 action jogto 38.099998, -9.200000; player5 action jogto 38.200001, 9.300000; player1 state hasball; player3 trigger 3.500000; player3 passoption 4000; } phase 4000 { player1 action jogto 16.000000, -2.200000; player2 action runto 35.700001, -9.300000; player3 action runto 20.500000, 14.500000; player4 action jogto 38.099998, -9.200000; player5 action jogto 38.200001, 9.300000; player3 state hasball; player2 trigger 1.500000; } phase 4000 { player1 action runto 42.599998, 7.000000; player2 action runto 35.700001, -9.300000; player3 action runto 16.000000, 2.200000; player4 action jogto 38.099998, -9.200000; player5 action jogto 38.200001, 9.300000; player3 state hasball; player1 waypoint 4.500000, 16.000000,-2.200000, 36.900002,1.200000, 42.599998,7.000000,; player1 trigger 3.500000; } phase 4000 { player1 action runto 36.900002, 12.300000; player2 action jogto 35.700001, -9.300000; player3 action jogto 16.000000, 2.200000; player4 action jogto 38.200001, -9.300000; player5 action jogto 38.099998, 9.200000; player3 state hasball; player5 state setpick player1 ; player1 waypoint 4.500000, 42.599998,7.000000, 44.500000,11.100000, 36.900002,12.300000,; player1 trigger 3.500000; } phase 4000 { player1 action runto 26.100000, 20.000000; player2 action jogto 35.700001, -9.300000; player3 action jogto 16.000000, 2.200000; player4 action jogto 38.200001, -9.300000; player5 action jogto 38.099998, 9.200000; player3 state hasball; player1 trigger 3.500000; player1 passoption 4000; } phase 4000 { player1 action runto 26.100002, 20.000000; player2 action runto 20.500000, -14.500000; player3 action jogto 16.000000, 2.200000; player4 action jogto 38.200001, -9.300000; player5 action jogto 38.099998, 9.200000; player3 state hasball; player2 trigger 3.500000; player2 passoption 4000; } phase 4000 { player1 action runto 35.700001, 9.300000; player2 action runto 20.500000, -14.500000; player3 action jogto 16.000000, 2.200000; player4 action jogto 38.200001, -9.300000; player5 action jogto 38.099998, 9.200000; player2 state hasball; player1 trigger 1.500000; } } play 24 "Triangle" { abbreviatedname "Triangle"; uniqueidstring "TRIANGLE"; description "PG takes ball to wing and looks for PF coming off SF's baseline screen or SF popping off C's down screen. SG sets up on weak side wing for 3-point shot."; comment "Triangle - PGL - 10/22/01"; category 5; frequency 100; fullbranch 1; brokenbranch 1, 2; keyplayerrole 3, 2; initial 4000 { player1 action jogto 17.000000, 13.000000; player2 action jogto 22.000000, -16.000000; player3 action jogto 40.500000, 10.000000; player4 action jogto 40.500000, -10.000000; player5 action jogto 26.500000, 0.000000; player1 state hasball; player1 trigger 6.000000; } phase 4000 { player1 action jogto 24.000000, 20.000000; player2 action jogto 22.000000, -16.000000; player3 action runto 40.500000, -6.800000; player4 action runto 40.500000, -10.000000; player5 action jogto 26.500000, 0.000000; player1 state hasball; player2 state setup; player3 state setpickfor player4 ; player3 trigger 1.500000; } phase 4000 { player1 action jogto 24.000000, 20.000000; player2 action runto 22.000000, -16.000000; player3 action runto 40.000000, -10.099999; player4 action runto 39.700001, 10.200001; player5 action jogto 26.600000, 0.100000; player1 state hasball; player2 state setup; player4 state postup; player4 trigger 1.500000; player4 passoption 2500; } phase 4000 { player1 action jogto 24.000000, 20.000000; player2 action jogto 22.000000, -16.000000; player3 action jogto 39.900002, -10.200000; player4 action jogto 39.700001, 10.100000; player5 action jogto 37.500000, -9.000000; player1 state hasball; player2 state setup; player4 state postup; player5 state setpickfor player3 ; player5 trigger 1.500000; } phase 4000 { player1 action jogto 24.000000, 20.000000; player2 action jogto 22.000000, -16.000000; player3 action runto 26.000000, 0.000000; player4 action jogto 39.700001, 10.100000; player5 action jogto 39.900002, -10.300000; player1 state hasball; player2 state setup; player4 state postup; player3 trigger 1.500000; player3 passoption 2500; } phase 4000 { player1 action jogto 20.299999, 15.300000; player2 action jogto 17.100000, -9.100000; player3 action jogto 26.000000, 0.000000; player4 action jogto 39.700001, 10.100000; player5 action jogto 39.900002, -10.300000; player2 state hasball; player2 trigger 3.000000; } phase 4000 { player1 action jogto 20.299999, 15.300000; player2 action jogto 24.000000, -20.000000; player3 action jogto 26.000000, 0.000000; player4 action jogto 39.700001, 10.100000; player5 action jogto 39.700001, 7.700000; player2 state hasball; player5 state setpickfor player4 ; player5 trigger 1.500000; } phase 4000 { player1 action jogto 20.299999, 15.300000; player2 action jogto 24.000000, -20.000000; player3 action jogto 26.000000, 0.000000; player4 action runto 40.000004, -10.500000; player5 action jogto 39.599998, 10.400000; player2 state hasball; player4 state postup; player4 trigger 1.500000; player4 passoption 4000; } phase 4000 { player1 action jogto 20.299999, 15.300000; player2 action jogto 24.000000, -20.000000; player3 action jogto 37.500000, 9.000000; player4 action jogto 40.000000, -10.400000; player5 action jogto 39.599998, 10.400000; player2 state hasball; player3 state setpickfor player5 ; player4 state postup; player3 trigger 1.500000; } phase 4000 { player1 action jogto 20.299999, 15.300000; player2 action jogto 24.000000, -20.000000; player3 action jogto 40.099998, 10.100000; player4 action jogto 40.000000, -10.300000; player5 action runto 26.100002, -0.200000; player2 state hasball; player5 trigger 1.500000; player5 passoption 4000; } phase 4000 { player1 action jogto 18.500000, 13.400000; player2 action jogto 16.700001, -10.400000; player3 action jogto 40.099998, 10.100000; player4 action jogto 40.000000, -10.300000; player5 action jogto 26.100000, -0.200000; player1 state hasball; player2 trigger 3.000000; } phase 4000 { player1 action jogto 24.000000, 20.000000; player2 action jogto 22.000000, -16.000000; player3 action runto 40.500000, -6.800000; player4 action runto 40.500000, -10.000000; player5 action jogto 26.500000, 0.000000; player1 state hasball; player2 state setup; player3 state setpickfor player4 ; player3 trigger 1.500000; } phase 4000 { player1 action jogto 24.000000, 20.000000; player2 action runto 22.000000, -16.000000; player3 action runto 40.000000, -10.099999; player4 action runto 39.700001, 10.200001; player5 action jogto 26.600000, 0.100000; player1 state hasball; player2 state setup; player4 state postup; player4 trigger 1.500000; player4 passoption 2500; } phase 4000 { player1 action jogto 24.000000, 20.000000; player2 action jogto 22.000000, -16.000000; player3 action jogto 39.900002, -10.200000; player4 action jogto 39.700001, 10.100000; player5 action jogto 37.500000, -9.000000; player1 state hasball; player2 state setup; player4 state postup; player5 state setpickfor player3 ; player5 trigger 1.500000; } phase 4000 { player1 action jogto 24.000000, 20.000000; player2 action jogto 22.000000, -16.000000; player3 action runto 26.000000, 0.000000; player4 action jogto 39.700001, 10.100000; player5 action jogto 39.900002, -10.300000; player1 state hasball; player2 state setup; player4 state postup; player3 trigger 1.500000; player3 passoption 2500; } phase 4000 { player1 action jogto 20.299999, 15.300000; player2 action jogto 17.100000, -9.100000; player3 action jogto 26.000000, 0.000000; player4 action jogto 39.700001, 10.100000; player5 action jogto 39.900002, -10.300000; player2 state hasball; player2 trigger 3.000000; } phase 4000 { player1 action jogto 20.299999, 15.300000; player2 action jogto 24.000000, -20.000000; player3 action jogto 26.000000, 0.000000; player4 action jogto 39.700001, 10.100000; player5 action jogto 39.700001, 7.700000; player2 state hasball; player5 state setpickfor player4 ; player5 trigger 1.500000; } phase 4000 { player1 action jogto 20.299999, 15.300000; player2 action jogto 24.000000, -20.000000; player3 action jogto 26.000000, 0.000000; player4 action runto 40.000004, -10.500000; player5 action jogto 39.599998, 10.400000; player2 state hasball; player4 state postup; player4 trigger 1.500000; player4 passoption 4000; } phase 4000 { player1 action jogto 20.299999, 15.300000; player2 action jogto 24.000000, -20.000000; player3 action jogto 37.500000, 9.000000; player4 action jogto 40.000000, -10.400000; player5 action jogto 39.599998, 10.400000; player2 state hasball; player3 state setpickfor player5 ; player4 state postup; player3 trigger 1.500000; } phase 4000 { player1 action jogto 20.299999, 15.300000; player2 action jogto 24.000000, -20.000000; player3 action jogto 40.099998, 10.100000; player4 action jogto 40.000000, -10.300000; player5 action runto 26.100002, -0.200000; player2 state hasball; player5 trigger 1.500000; player5 passoption 4000; } phase 4000 { player1 action jogto 18.500000, 13.400000; player2 action jogto 16.700001, -10.400000; player3 action jogto 40.099998, 10.100000; player4 action jogto 40.000000, -10.300000; player5 action jogto 26.100000, -0.200000; player1 state hasball; player2 trigger 3.000000; } } play 25 "Triangle Lob" { abbreviatedname "Tri Lob"; uniqueidstring "TRILOB"; description "PG goes to wing, SF sets a base screen for C, then pops out off of PF's down screen. If ball is passed to SG, C sets a screen for SF who looks for lob pass from SG."; comment "Triangle Lob - PGL - 10/28/01"; category 5; frequency 100; fullbranch; brokenbranch; keyplayerrole 3, 4; initial 4000 { player1 action jogto 21.600000, 16.000000; player2 action jogto 21.600000, -16.000000; player3 action jogto 39.599998, 10.000000; player4 action jogto 39.599998, -10.000000; player5 action jogto 20.600000, 0.000000; player1 state hasball; player1 trigger 6.000000; } phase 4000 { player1 action jogto 21.600000, 16.000000; player2 action jogto 21.600000, -16.000000; player3 action jogto 40.000000, -7.600000; player4 action jogto 39.599998, -10.000000; player5 action jogto 20.600000, 0.000000; player1 state hasball; player3 state setpickfor player4 ; player3 trigger 1.500000; } phase 4000 { player1 action jogto 21.600000, 16.000000; player2 action jogto 21.600000, -16.000000; player3 action jogto 26.800003, -1.200000; player4 action runto 39.599998, 10.000000; player5 action jogto 20.600000, 0.000000; player1 state hasball; player4 state postup; player4 waypoint 4.500000, 39.599998,-10.000000, 34.400002,-5.600000, 39.599998,10.000000,; player3 trigger 1.500000; } phase 4000 { player1 action jogto 21.600000, 16.000000; player2 action jogto 21.600000, -16.000000; player3 action jogto 26.800003, -1.200000; player4 action jogto 39.599998, 10.000000; player5 action runto 27.900000, -3.800000; player1 state hasball; player3 state setpick player5 ; player4 state postup; player5 trigger 3.500000; } phase 4000 { player1 action jogto 21.600000, 16.000000; player2 action jogto 21.600000, -16.000000; player3 action jogto 20.600002, 0.000000; player4 action jogto 39.599998, 10.000000; player5 action runto 42.099998, -2.100000; player1 state hasball; player4 state postup; player5 trigger 4.000000; player3 passoption 4000; player5 passoption 4000; } phase 4000 { player1 action jogto 21.600000, 16.000000; player2 action jogto 21.600000, -16.000000; player3 action jogto 20.600002, 0.000000; player4 action jogto 39.599998, 10.000000; player5 action jogto 40.000000, 7.600000; player2 state hasball; player5 state setpickfor player4 ; player5 trigger 1.500000; } phase 4000 { player1 action jogto 21.600000, 16.000000; player2 action jogto 21.600000, -16.000000; player3 action jogto 20.600000, 0.000000; player4 action runto 39.599998, -10.000000; player5 action jogto 26.800003, 1.200000; player2 state hasball; player4 state postup; player4 waypoint 4.500000, 39.599998,10.000000, 34.400002,5.600000, 39.599998,-10.000000,; player5 trigger 1.500000; } phase 4000 { player1 action jogto 21.600000, 16.000000; player2 action jogto 21.600000, -16.000000; player3 action runto 27.900000, 3.800000; player4 action jogto 39.599998, -10.000000; player5 action jogto 26.800003, 1.200000; player2 state hasball; player4 state postup; player5 state setpick player3 ; player3 trigger 3.500000; } phase 4000 { player1 action jogto 21.600000, 16.000000; player2 action jogto 21.600000, -16.000000; player3 action runto 42.099998, 2.100000; player4 action jogto 39.599998, -10.000000; player5 action jogto 20.600002, 0.000000; player2 state hasball; player4 state postup; player3 trigger 4.000000; player3 passoption 4000; player5 passoption 4000; } phase 4000 { player1 action jogto 21.600000, 16.000000; player2 action jogto 21.600000, -16.000000; player3 action jogto 40.000000, -7.600000; player4 action jogto 39.599998, -10.000000; player5 action jogto 20.600002, 0.000000; player1 state hasball; player3 state setpickfor player4 ; player3 trigger 1.500000; } phase 4000 { player1 action jogto 21.600000, 16.000000; player2 action jogto 21.600000, -16.000000; player3 action jogto 26.800003, -1.200000; player4 action runto 39.599998, 10.000000; player5 action jogto 20.600000, 0.000000; player1 state hasball; player4 state postup; player4 waypoint 4.500000, 39.599998,-10.000000, 34.400002,-5.600000, 39.599998,10.000000,; player3 trigger 1.500000; } phase 4000 { player1 action jogto 21.600000, 16.000000; player2 action jogto 21.600000, -16.000000; player3 action jogto 26.800003, -1.200000; player4 action jogto 39.599998, 10.000000; player5 action runto 27.900000, -3.800000; player1 state hasball; player3 state setpick player5 ; player4 state postup; player5 trigger 3.500000; } phase 4000 { player1 action jogto 21.600000, 16.000000; player2 action jogto 21.600000, -16.000000; player3 action jogto 20.600002, 0.000000; player4 action jogto 39.599998, 10.000000; player5 action runto 42.099998, -2.100000; player1 state hasball; player4 state postup; player5 trigger 4.000000; player3 passoption 4000; player5 passoption 4000; } phase 4000 { player1 action jogto 21.600000, 16.000000; player2 action jogto 21.600000, -16.000000; player3 action jogto 20.600002, 0.000000; player4 action jogto 39.599998, 10.000000; player5 action jogto 40.000000, 7.600000; player2 state hasball; player5 state setpickfor player4 ; player5 trigger 1.500000; } phase 4000 { player1 action jogto 21.600000, 16.000000; player2 action jogto 21.600000, -16.000000; player3 action jogto 20.600000, 0.000000; player4 action runto 39.599998, -10.000000; player5 action jogto 26.800003, 1.200000; player2 state hasball; player4 state postup; player4 waypoint 4.500000, 39.599998,10.000000, 34.400002,5.600000, 39.599998,-10.000000,; player5 trigger 1.500000; } phase 4000 { player1 action jogto 21.600000, 16.000000; player2 action jogto 21.600000, -16.000000; player3 action runto 27.900000, 3.800000; player4 action jogto 39.599998, -10.000000; player5 action jogto 26.800003, 1.200000; player2 state hasball; player4 state postup; player5 state setpick player3 ; player3 trigger 3.500000; } phase 4000 { player1 action jogto 21.600000, 16.000000; player2 action jogto 21.600000, -16.000000; player3 action runto 42.099998, 2.100000; player4 action jogto 39.599998, -10.000000; player5 action jogto 20.600002, 0.000000; player2 state hasball; player4 state postup; player3 trigger 4.000000; player3 passoption 4000; player5 passoption 4000; } phase 4000 { player1 action jogto 21.600000, 16.000000; player2 action jogto 21.600000, -16.000000; player3 action jogto 40.000000, -7.600000; player4 action jogto 39.599998, -10.000000; player5 action jogto 20.600002, 0.000000; player1 state hasball; player3 state setpickfor player4 ; player3 trigger 1.500000; } } play 26 "Wing Iso 2" { abbreviatedname "Wing Iso 2"; uniqueidstring "TOSAMISO"; description "Isolates SG on the wing. PG passes to primary shooter SG, then moves to top of key to give SG space. SG then shoots over or drives past his defender."; comment "Two Same Side Isolation - PGL - 11/5/01"; category 3; frequency 100; fullbranch; brokenbranch; keyplayerrole 1, 4; initial 4000 { player1 action jogto 17.200001, 6.000000; player2 action jogto 26.000000, 19.900000; player3 action jogto 17.400000, -12.500000; player4 action jogto 37.099998, -23.500000; player5 action jogto 39.599998, -12.700000; player1 state hasball; player1 trigger 6.000000; player2 passoption 4000; } phase 4000 { player1 action jogto 17.200001, 6.000000; player2 action jogto 26.000002, 19.900000; player3 action jogto 17.400000, -12.500000; player4 action jogto 37.099998, -23.500000; player5 action jogto 38.199997, -21.200001; player2 state hasball; player5 state setpickfor player1 ; player5 trigger 1.500000; } phase 4000 { player1 action jogto 17.200001, 6.000000; player2 action jogto 26.000002, 19.900000; player3 action jogto 17.400000, -12.500000; player4 action runto 41.900002, -19.500000; player5 action maintainposition 38.199997, -21.200001; player2 state hasball; player4 trigger 3.500000; } phase 4000 { player1 action jogto 17.200001, 6.000000; player2 action jogto 26.000002, 19.900000; player3 action jogto 17.400000, -12.500000; player4 action runto 40.900002, -5.500000; player5 action maintainposition 38.199997, -21.200001; player2 state hasball; player4 trigger 3.500000; player4 passoption 4000; } phase 4000 { player1 action jogto 17.200001, 6.000000; player2 action jogto 26.000002, 19.900000; player3 action jogto 17.400000, -12.500000; player4 action jogto 38.099998, -9.500000; player5 action maintainposition 38.199997, -21.200001; player2 state hasball; player4 trigger 1.500000; } phase 4000 { player1 action jogto 17.200001, 6.000000; player2 action jogto 26.000002, 19.900000; player3 action jogto 17.400000, -12.500000; player4 action maintainposition 38.099998, -9.500000; player5 action runto 37.200001, -7.000000; player2 state hasball; player4 state setpick player5 ; player5 waypoint 4.500000, 38.199997,-21.200001, 34.500000,-11.500000, 37.200001,-7.000000,; player5 trigger 3.500000; } phase 4000 { player1 action jogto 17.200001, 6.000000; player2 action jogto 26.000002, 19.900000; player3 action jogto 17.400000, -12.500000; player4 action runto 38.099998, -9.500000; player5 action runto 39.700001, 9.500000; player2 state hasball; player5 trigger 3.500000; player5 passoption 4000; } phase 4000 { player1 action jogto 17.200001, 6.000000; player2 action jogto 26.000002, 19.900000; player3 action jogto 26.000000, -19.900000; player4 action runto 38.099998, -9.500000; player5 action runto 37.099998, 23.500000; player1 state hasball; player5 trigger 4.000000; } phase 4000 { player1 action jogto 17.200001, -6.000000; player2 action jogto 17.400000, 12.500000; player3 action jogto 26.000000, -19.900000; player4 action runto 39.599998, 12.700000; player5 action runto 37.099998, 23.500000; player1 state hasball; player4 trigger 3.500000; } phase 4000 { player1 action jogto 17.200001, -6.000000; player2 action jogto 17.400000, 12.500000; player3 action jogto 26.000002, -19.900000; player4 action jogto 38.199997, 21.200001; player5 action jogto 37.099998, 23.500000; player3 state hasball; player4 state setpickfor player1 ; player4 trigger 1.500000; } phase 4000 { player1 action jogto 17.200001, -6.000000; player2 action jogto 17.400000, 12.500000; player3 action jogto 26.000002, -19.900000; player4 action maintainposition 38.199997, 21.200001; player5 action runto 41.900002, 19.500000; player3 state hasball; player5 trigger 3.500000; } phase 4000 { player1 action jogto 17.200001, -6.000000; player2 action jogto 17.400000, 12.500000; player3 action jogto 26.000002, -19.900000; player4 action maintainposition 38.199997, 21.200001; player5 action runto 40.900002, 5.500000; player3 state hasball; player5 trigger 3.500000; player5 passoption 4000; } phase 4000 { player1 action jogto 17.200001, -6.000000; player2 action jogto 17.400000, 12.500000; player3 action jogto 26.000002, -19.900000; player4 action maintainposition 38.199997, 21.200001; player5 action jogto 38.099998, 9.500000; player3 state hasball; player5 trigger 1.500000; } phase 4000 { player1 action jogto 17.200001, -6.000000; player2 action jogto 17.400000, 12.500000; player3 action jogto 26.000002, -19.900000; player4 action runto 37.200001, 7.000000; player5 action maintainposition 38.099998, 9.500000; player3 state hasball; player5 state setpick player4 ; player4 waypoint 4.500000, 38.199997,21.200001, 34.500000,11.500000, 37.200001,7.000000,; player4 trigger 3.500000; } phase 4000 { player1 action jogto 17.200001, -6.000000; player2 action jogto 17.400000, 12.500000; player3 action jogto 26.000002, -19.900000; player4 action runto 39.700001, -9.500000; player5 action runto 38.099998, 9.500000; player3 state hasball; player4 trigger 3.500000; player4 passoption 4000; } phase 4000 { player1 action jogto 17.200001, -6.000000; player2 action jogto 26.000000, 19.900000; player3 action jogto 26.000002, -19.900000; player4 action runto 37.099998, -23.500000; player5 action runto 38.099998, 9.500000; player1 state hasball; player4 trigger 4.000000; } phase 4000 { player1 action jogto 17.200001, 6.000000; player2 action jogto 26.000000, 19.900000; player3 action jogto 17.400000, -12.500000; player4 action runto 37.099998, -23.500000; player5 action runto 39.599998, -12.700000; player1 state hasball; player5 trigger 3.500000; } phase 4000 { player1 action jogto 17.200001, 6.000000; player2 action jogto 26.000002, 19.900000; player3 action jogto 17.400000, -12.500000; player4 action jogto 37.099998, -23.500000; player5 action jogto 38.199997, -21.200001; player2 state hasball; player5 state setpickfor player1 ; player5 trigger 1.500000; } phase 4000 { player1 action jogto 17.200001, 6.000000; player2 action jogto 26.000002, 19.900000; player3 action jogto 17.400000, -12.500000; player4 action runto 41.900002, -19.500000; player5 action maintainposition 38.199997, -21.200001; player2 state hasball; player4 trigger 3.500000; } phase 4000 { player1 action jogto 17.200001, 6.000000; player2 action jogto 26.000002, 19.900000; player3 action jogto 17.400000, -12.500000; player4 action runto 40.900002, -5.500000; player5 action maintainposition 38.199997, -21.200001; player2 state hasball; player4 trigger 3.500000; player4 passoption 4000; } phase 4000 { player1 action jogto 17.200001, 6.000000; player2 action jogto 26.000002, 19.900000; player3 action jogto 17.400000, -12.500000; player4 action jogto 38.099998, -9.500000; player5 action maintainposition 38.199997, -21.200001; player2 state hasball; player4 trigger 1.500000; } phase 4000 { player1 action jogto 17.200001, 6.000000; player2 action jogto 26.000002, 19.900000; player3 action jogto 17.400000, -12.500000; player4 action maintainposition 38.099998, -9.500000; player5 action runto 37.200001, -7.000000; player2 state hasball; player4 state setpick player5 ; player5 waypoint 4.500000, 38.199997,-21.200001, 34.500000,-11.500000, 37.200001,-7.000000,; player5 trigger 3.500000; } phase 4000 { player1 action jogto 17.200001, 6.000000; player2 action jogto 26.000002, 19.900000; player3 action jogto 17.400000, -12.500000; player4 action runto 38.099998, -9.500000; player5 action runto 39.700001, 9.500000; player2 state hasball; player5 trigger 3.500000; player5 passoption 4000; } phase 4000 { player1 action jogto 17.200001, 6.000000; player2 action jogto 26.000002, 19.900000; player3 action jogto 26.000000, -19.900000; player4 action runto 38.099998, -9.500000; player5 action runto 37.099998, 23.500000; player1 state hasball; player5 trigger 4.000000; } phase 4000 { player1 action jogto 17.200001, -6.000000; player2 action jogto 17.400000, 12.500000; player3 action jogto 26.000000, -19.900000; player4 action runto 39.599998, 12.700000; player5 action runto 37.099998, 23.500000; player1 state hasball; player4 trigger 3.500000; } phase 4000 { player1 action jogto 17.200001, -6.000000; player2 action jogto 17.400000, 12.500000; player3 action jogto 26.000002, -19.900000; player4 action jogto 38.199997, 21.200001; player5 action jogto 37.099998, 23.500000; player3 state hasball; player4 state setpickfor player1 ; player4 trigger 1.500000; } phase 4000 { player1 action jogto 17.200001, -6.000000; player2 action jogto 17.400000, 12.500000; player3 action jogto 26.000002, -19.900000; player4 action maintainposition 38.199997, 21.200001; player5 action runto 41.900002, 19.500000; player3 state hasball; player5 trigger 3.500000; } phase 4000 { player1 action jogto 17.200001, -6.000000; player2 action jogto 17.400000, 12.500000; player3 action jogto 26.000002, -19.900000; player4 action maintainposition 38.199997, 21.200001; player5 action runto 40.900002, 5.500000; player3 state hasball; player5 trigger 3.500000; player5 passoption 4000; } phase 4000 { player1 action jogto 17.200001, -6.000000; player2 action jogto 17.400000, 12.500000; player3 action jogto 26.000002, -19.900000; player4 action maintainposition 38.199997, 21.200001; player5 action jogto 38.099998, 9.500000; player3 state hasball; player5 trigger 1.500000; } phase 4000 { player1 action jogto 17.200001, -6.000000; player2 action jogto 17.400000, 12.500000; player3 action jogto 26.000002, -19.900000; player4 action runto 37.200001, 7.000000; player5 action maintainposition 38.099998, 9.500000; player3 state hasball; player5 state setpick player4 ; player4 waypoint 4.500000, 38.199997,21.200001, 34.500000,11.500000, 37.200001,7.000000,; player4 trigger 3.500000; } phase 4000 { player1 action jogto 17.200001, -6.000000; player2 action jogto 17.400000, 12.500000; player3 action jogto 26.000002, -19.900000; player4 action runto 39.700001, -9.500000; player5 action runto 38.099998, 9.500000; player3 state hasball; player4 trigger 3.500000; player4 passoption 4000; } phase 4000 { player1 action jogto 17.200001, -6.000000; player2 action jogto 26.000000, 19.900000; player3 action jogto 26.000002, -19.900000; player4 action runto 37.099998, -23.500000; player5 action runto 38.099998, 9.500000; player1 state hasball; player4 trigger 4.000000; } phase 4000 { player1 action jogto 17.200001, 6.000000; player2 action jogto 26.000000, 19.900000; player3 action jogto 17.400000, -12.500000; player4 action runto 37.099998, -23.500000; player5 action runto 39.599998, -12.700000; player1 state hasball; player5 trigger 3.500000; } } play 27 "Wing Iso 1" { abbreviatedname "Wing Iso 1"; uniqueidstring "WINGISO"; description "Isolates SF on the wing. PG starts with the ball. PF pops out and screens for SF. SF receives the pass and goes one-on-one, or drop passes to PF for the lay-up."; comment "Wing Iso - PGL - 10/30/01"; category 3; frequency 100; fullbranch; brokenbranch; keyplayerrole 2, 1; initial 4000 { player1 action jogto 17.000000, 0.000000; player2 action jogto 28.000000, -22.299999; player3 action jogto 24.500000, 18.000000; player4 action jogto 38.000000, -9.500000; player5 action jogto 37.900002, 9.200000; player1 state hasball; player1 trigger 6.000000; } phase 4000 { player1 action jogto 27.600000, -14.400000; player2 action jogto 28.000000, -22.299999; player3 action jogto 24.500000, 18.000000; player4 action jogto 38.000000, -9.500000; player5 action runto 29.500000, -12.200000; player3 state hasball; player5 trigger 3.500000; } phase 4000 { player1 action jogto 27.600000, -14.400000; player2 action jogto 28.000000, -22.299999; player3 action jogto 24.500000, 18.000000; player4 action jogto 38.000000, -9.500000; player5 action runto 32.700001, -16.799999; player3 state hasball; player5 trigger 1.500000; } phase 4000 { player1 action jogto 27.600000, -14.400000; player2 action jogto 39.100002, -18.000000; player3 action jogto 24.500000, 18.000000; player4 action jogto 38.000000, -9.500000; player5 action runto 32.700001, -16.799999; player3 state hasball; player2 trigger 3.000000; } phase 4000 { player1 action maintainposition 27.600000, -14.400000; player2 action jogto 23.900000, -13.499999; player3 action runto 40.700001, -1.900000; player4 action jogto 41.099998, -5.800000; player5 action maintainposition 32.700001, -16.799999; player1 state setpick player2 ; player3 state hasball; player5 state setpick player2 ; player2 waypoint 4.500000, 39.100002,-18.000000, 31.100000,-19.600000, 24.100000,-16.500000, 23.900000,-13.499999,; player2 trigger 3.500000; player4 passoption 4000; } phase 4000 { player1 action maintainposition 27.600000, -14.400000; player2 action jogto 17.000000, 0.000000; player3 action runto 40.700001, -1.900000; player4 action jogto 41.099998, -5.800000; player5 action maintainposition 32.700001, -16.799999; player1 state setpick player2 ; player3 state hasball; player5 state setpick player2 ; player3 trigger 3.500000; } phase 4000 { player1 action jogto 24.500000, -18.000000; player2 action jogto 17.000000, 0.000000; player3 action jogto 28.000000, 22.299999; player4 action jogto 38.000000, 9.500000; player5 action runto 37.900002, -9.200000; player2 state hasball; player3 trigger 3.500000; player2 passoption 4000; } phase 4000 { player1 action jogto 24.500000, -18.000000; player2 action jogto 27.600000, 14.400000; player3 action jogto 28.000000, 22.299999; player4 action jogto 38.000000, 9.500000; player5 action runto 29.500000, 12.200000; player1 state hasball; player5 trigger 3.500000; } phase 4000 { player1 action jogto 24.500000, -18.000000; player2 action jogto 27.600000, 14.400000; player3 action jogto 28.000000, 22.299999; player4 action jogto 38.000000, 9.500000; player5 action runto 32.700001, 16.799999; player1 state hasball; player5 trigger 1.500000; } phase 4000 { player1 action jogto 24.500000, -18.000000; player2 action jogto 27.600000, 14.400000; player3 action jogto 39.100002, 18.000000; player4 action jogto 38.000000, 9.500000; player5 action runto 32.700001, 16.799999; player1 state hasball; player3 trigger 3.000000; } phase 4000 { player1 action runto 40.700001, 1.900000; player2 action maintainposition 27.600000, 14.400000; player3 action jogto 23.900000, 13.499999; player4 action jogto 41.099998, 5.800000; player5 action maintainposition 32.700001, 16.799999; player1 state hasball; player2 state setpick player3 ; player5 state setpick player3 ; player3 waypoint 4.500000, 39.100002,18.000000, 31.100000,19.600000, 24.100000,16.500000, 23.900000,13.499999,; player3 trigger 3.500000; player4 passoption 4000; } phase 4000 { player1 action runto 40.700001, 1.900000; player2 action maintainposition 27.600000, 14.400000; player3 action jogto 17.000000, 0.000000; player4 action jogto 41.099998, 5.800000; player5 action maintainposition 32.700001, 16.799999; player1 state hasball; player2 state setpick player3 ; player5 state setpick player3 ; player1 trigger 3.500000; } phase 4000 { player1 action jogto 28.000000, -22.299999; player2 action jogto 24.500000, 18.000000; player3 action jogto 17.000000, 0.000000; player4 action jogto 38.000000, -9.500000; player5 action runto 37.900002, 9.200000; player3 state hasball; player1 trigger 3.500000; player3 passoption 4000; } phase 4000 { player1 action jogto 28.000000, -22.299999; player2 action jogto 24.500000, 18.000000; player3 action jogto 27.600000, -14.400000; player4 action jogto 38.000000, -9.500000; player5 action runto 29.500000, -12.200000; player2 state hasball; player5 trigger 3.500000; } phase 4000 { player1 action jogto 28.000000, -22.299999; player2 action jogto 24.500000, 18.000000; player3 action jogto 27.600000, -14.400000; player4 action jogto 38.000000, -9.500000; player5 action runto 32.700001, -16.799999; player2 state hasball; player5 trigger 1.500000; } phase 4000 { player1 action jogto 39.100002, -18.000000; player2 action jogto 24.500000, 18.000000; player3 action jogto 27.600000, -14.400000; player4 action jogto 38.000000, -9.500000; player5 action runto 32.700001, -16.799999; player2 state hasball; player1 trigger 3.000000; } phase 4000 { player1 action jogto 23.900000, -13.499999; player2 action runto 40.700001, -1.900000; player3 action maintainposition 27.600000, -14.400000; player4 action jogto 41.099998, -5.800000; player5 action maintainposition 32.700001, -16.799999; player2 state hasball; player3 state setpick player1 ; player5 state setpick player1 ; player1 waypoint 4.500000, 39.100002,-18.000000, 31.100000,-19.600000, 24.100000,-16.500000, 23.900000,-13.499999,; player1 trigger 3.500000; player4 passoption 4000; } phase 4000 { player1 action jogto 17.000000, 0.000000; player2 action runto 40.700001, -1.900000; player3 action maintainposition 27.600000, -14.400000; player4 action jogto 41.099998, -5.800000; player5 action maintainposition 32.700001, -16.799999; player2 state hasball; player3 state setpick player1 ; player5 state setpick player1 ; player2 trigger 3.500000; } phase 4000 { player1 action jogto 17.000000, 0.000000; player2 action jogto 28.000000, 22.299999; player3 action jogto 24.500000, -18.000000; player4 action jogto 38.000000, 9.500000; player5 action runto 37.900002, -9.200000; player1 state hasball; player2 trigger 3.500000; player1 passoption 4000; } phase 4000 { player1 action jogto 27.600000, 14.400000; player2 action jogto 28.000000, 22.299999; player3 action jogto 24.500000, -18.000000; player4 action jogto 38.000000, 9.500000; player5 action runto 29.500000, 12.200000; player3 state hasball; player5 trigger 3.500000; } phase 4000 { player1 action jogto 27.600000, 14.400000; player2 action jogto 28.000000, 22.299999; player3 action jogto 24.500000, -18.000000; player4 action jogto 38.000000, 9.500000; player5 action runto 32.700001, 16.799999; player3 state hasball; player5 trigger 1.500000; } phase 4000 { player1 action jogto 27.600000, 14.400000; player2 action jogto 39.100002, 18.000000; player3 action jogto 24.500000, -18.000000; player4 action jogto 38.000000, 9.500000; player5 action runto 32.700001, 16.799999; player3 state hasball; player2 trigger 3.000000; } phase 4000 { player1 action maintainposition 27.600000, 14.400000; player2 action jogto 23.900000, 13.499999; player3 action runto 40.700001, 1.900000; player4 action jogto 41.099998, 5.800000; player5 action maintainposition 32.700001, 16.799999; player1 state setpick player2 ; player3 state hasball; player5 state setpick player2 ; player2 waypoint 4.500000, 39.100002,18.000000, 31.100000,19.600000, 24.100000,16.500000, 23.900000,13.499999,; player2 trigger 3.500000; player4 passoption 4000; } phase 4000 { player1 action maintainposition 27.600000, 14.400000; player2 action jogto 17.000000, 0.000000; player3 action runto 40.700001, 1.900000; player4 action jogto 41.099998, 5.800000; player5 action maintainposition 32.700001, 16.799999; player1 state setpick player2 ; player3 state hasball; player5 state setpick player2 ; player3 trigger 3.500000; } phase 4000 { player1 action jogto 24.500000, 18.000000; player2 action jogto 17.000000, 0.000000; player3 action jogto 28.000000, -22.299999; player4 action jogto 38.000000, -9.500000; player5 action runto 37.900002, 9.200000; player2 state hasball; player3 trigger 3.500000; player2 passoption 4000; } } play 28 "Wing Lob" { abbreviatedname "Wing Lob"; uniqueidstring "WINGLOB"; description "PG passes to PF stepping out. C and SF post up. PF passes back to PG, who passes to SG. PF rubs off of SF's back screen for the alley-oop pass from SG."; comment "Wing Lob"; category 4; frequency 100; fullbranch; brokenbranch; keyplayerrole 1, 4; initial 4000 { player1 action jogto 16.000000, 0.000000; player2 action jogto 24.000002, -18.000000; player3 action jogto 40.700001, -9.800000; player4 action jogto 37.700001, -9.700001; player5 action jogto 38.900002, 9.800000; player1 state hasball; player1 trigger 6.000000; } phase 4000 { player1 action jogto 16.000000, 0.000000; player2 action jogto 24.000002, -18.000000; player3 action jogto 40.700001, -9.800000; player4 action jogto 32.599998, 8.600000; player5 action jogto 38.900002, 9.800000; player1 state hasball; player4 trigger 4.000000; } phase 4000 { player1 action jogto 16.000000, 0.000000; player2 action jogto 24.000002, -18.000000; player3 action jogto 40.700001, -9.800000; player4 action jogto 24.000002, 18.000000; player5 action jogto 38.900002, 9.800000; player1 state hasball; player4 trigger 3.500000; player4 passoption 4000; } phase 4000 { player1 action jogto 16.000000, 0.000000; player2 action jogto 24.000002, -18.000000; player3 action jogto 40.700001, -9.800000; player4 action jogto 24.000002, 18.000000; player5 action jogto 26.900002, -8.700000; player1 state hasball; player5 trigger 3.500000; } phase 4000 { player1 action jogto 16.000000, 0.000000; player2 action jogto 24.000002, -18.000000; player3 action jogto 26.500002, 18.600000; player4 action jogto 24.000002, 18.000000; player5 action jogto 26.900000, -8.700000; player2 state hasball; player3 state setpickfor player4 ; player3 trigger 1.500000; } phase 4000 { player1 action jogto 16.000000, 0.000000; player2 action jogto 24.000002, -18.000000; player3 action jogto 26.500002, 18.600000; player4 action runto 33.299999, 17.000000; player5 action jogto 26.900000, -8.700000; player2 state hasball; player4 waypoint 4.500000, 24.000002,18.000000, 31.500002,19.500000, 33.299999,17.000000,; player4 trigger 3.500000; } phase 4000 { player1 action jogto 16.000000, 0.000000; player2 action jogto 24.000002, -18.000000; player3 action jogto 24.000002, 18.000000; player4 action runto 41.299999, -2.500000; player5 action jogto 26.900000, -8.700000; player2 state hasball; player4 waypoint 4.500000, 33.299999,17.000000, 42.299999,11.200000, 41.299999,-2.500000,; player4 trigger 3.500000; player4 passoption 4000; } phase 4000 { player1 action jogto 16.000000, 0.000000; player2 action jogto 24.000002, -18.000000; player3 action jogto 24.000002, 18.000000; player4 action runto 40.099998, -9.800000; player5 action jogto 26.900000, -8.700000; player1 state hasball; player4 state postup; player4 trigger 1.500000; } phase 4000 { player1 action jogto 16.000000, 0.000000; player2 action jogto 24.000002, -18.000000; player3 action jogto 24.000002, 18.000000; player4 action jogto 40.100002, -9.800000; player5 action jogto 26.900000, 8.700000; player3 state hasball; player5 trigger 3.500000; } phase 4000 { player1 action jogto 16.000000, 0.000000; player2 action jogto 24.000002, -18.000000; player3 action jogto 24.000002, 18.000000; player4 action jogto 26.500002, -18.600000; player5 action jogto 26.900000, 8.700000; player3 state hasball; player4 state setpickfor player2 ; player4 trigger 1.500000; } phase 4000 { player1 action jogto 16.000000, 0.000000; player2 action runto 33.299999, -17.000000; player3 action jogto 24.000002, 18.000000; player4 action jogto 26.500002, -18.600000; player5 action jogto 26.900000, 8.700000; player3 state hasball; player2 waypoint 4.500000, 24.000002,-18.000000, 31.500002,-19.500000, 33.299999,-17.000000,; player2 trigger 3.500000; } phase 4000 { player1 action jogto 16.000000, 0.000000; player2 action runto 41.299999, 2.500000; player3 action jogto 24.000002, 18.000000; player4 action jogto 24.000002, -18.000000; player5 action jogto 26.900000, 8.700000; player3 state hasball; player2 waypoint 4.500000, 33.299999,-17.000000, 42.299999,-11.200000, 41.299999,2.500000,; player2 trigger 3.500000; player2 passoption 4000; } phase 4000 { player1 action jogto 16.000000, 0.000000; player2 action runto 40.099998, 9.800000; player3 action jogto 24.000002, 18.000000; player4 action jogto 24.000002, -18.000000; player5 action jogto 26.900000, 8.700000; player1 state hasball; player2 state postup; player2 trigger 1.500000; } phase 4000 { player1 action jogto 16.000000, 0.000000; player2 action jogto 40.100002, 9.800000; player3 action jogto 24.000002, 18.000000; player4 action jogto 24.000002, -18.000000; player5 action jogto 26.900000, -8.700000; player4 state hasball; player5 trigger 3.500000; } phase 4000 { player1 action jogto 16.000000, 0.000000; player2 action jogto 26.500002, 18.600000; player3 action jogto 24.000002, 18.000000; player4 action jogto 24.000002, -18.000000; player5 action jogto 26.900000, -8.700000; player2 state setpickfor player3 ; player4 state hasball; player2 trigger 1.500000; } phase 4000 { player1 action jogto 16.000000, 0.000000; player2 action jogto 26.500002, 18.600000; player3 action runto 33.299999, 17.000000; player4 action jogto 24.000002, -18.000000; player5 action jogto 26.900000, -8.700000; player4 state hasball; player3 waypoint 4.500000, 24.000002,18.000000, 31.500002,19.500000, 33.299999,17.000000,; player3 trigger 3.500000; } phase 4000 { player1 action jogto 16.000000, 0.000000; player2 action jogto 24.000002, 18.000000; player3 action runto 41.299999, -2.500000; player4 action jogto 24.000002, -18.000000; player5 action jogto 26.900000, -8.700000; player4 state hasball; player3 waypoint 4.500000, 33.299999,17.000000, 42.299999,11.200000, 41.299999,-2.500000,; player3 trigger 3.500000; player3 passoption 4000; } phase 4000 { player1 action jogto 16.000000, 0.000000; player2 action jogto 24.000002, 18.000000; player3 action runto 40.099998, -9.800000; player4 action jogto 24.000002, -18.000000; player5 action jogto 26.900000, -8.700000; player1 state hasball; player3 state postup; player3 trigger 1.500000; } phase 4000 { player1 action jogto 16.000000, 0.000000; player2 action jogto 24.000002, 18.000000; player3 action jogto 40.100002, -9.800000; player4 action jogto 24.000002, -18.000000; player5 action jogto 26.900000, 8.700000; player2 state hasball; player5 trigger 3.500000; } phase 4000 { player1 action jogto 16.000000, 0.000000; player2 action jogto 24.000002, 18.000000; player3 action jogto 26.500002, -18.600000; player4 action jogto 24.000002, -18.000000; player5 action jogto 26.900000, 8.700000; player2 state hasball; player3 state setpickfor player4 ; player3 trigger 1.500000; } phase 4000 { player1 action jogto 16.000000, 0.000000; player2 action jogto 24.000002, 18.000000; player3 action jogto 26.500002, -18.600000; player4 action runto 33.299999, -17.000000; player5 action jogto 26.900000, 8.700000; player2 state hasball; player4 waypoint 4.500000, 24.000002,-18.000000, 31.500002,-19.500000, 33.299999,-17.000000,; player4 trigger 3.500000; } phase 4000 { player1 action jogto 16.000000, 0.000000; player2 action jogto 24.000002, 18.000000; player3 action jogto 24.000002, -18.000000; player4 action runto 41.299999, 2.500000; player5 action jogto 26.900000, 8.700000; player2 state hasball; player4 waypoint 4.500000, 33.299999,-17.000000, 42.299999,-11.200000, 41.299999,2.500000,; player4 trigger 3.500000; player4 passoption 4000; } phase 4000 { player1 action jogto 16.000000, 0.000000; player2 action jogto 24.000002, 18.000000; player3 action jogto 24.000002, -18.000000; player4 action runto 40.099998, 9.800000; player5 action jogto 26.900000, 8.700000; player1 state hasball; player4 state postup; player4 trigger 1.500000; } phase 4000 { player1 action jogto 16.000000, 0.000000; player2 action jogto 24.000002, 18.000000; player3 action jogto 24.000002, -18.000000; player4 action jogto 40.100002, 9.800000; player5 action jogto 26.900000, -8.700000; player3 state hasball; player5 trigger 3.500000; } phase 4000 { player1 action jogto 16.000000, 0.000000; player2 action jogto 24.000002, 18.000000; player3 action jogto 24.000002, -18.000000; player4 action jogto 26.500002, 18.600000; player5 action jogto 26.900000, -8.700000; player3 state hasball; player4 state setpickfor player2 ; player4 trigger 1.500000; } phase 4000 { player1 action jogto 16.000000, 0.000000; player2 action runto 33.299999, 17.000000; player3 action jogto 24.000002, -18.000000; player4 action jogto 26.500002, 18.600000; player5 action jogto 26.900000, -8.700000; player3 state hasball; player2 waypoint 4.500000, 24.000002,18.000000, 31.500002,19.500000, 33.299999,17.000000,; player2 trigger 3.500000; } phase 4000 { player1 action jogto 16.000000, 0.000000; player2 action runto 41.299999, -2.500000; player3 action jogto 24.000002, -18.000000; player4 action jogto 24.000002, 18.000000; player5 action jogto 26.900000, -8.700000; player3 state hasball; player2 waypoint 4.500000, 33.299999,17.000000, 42.299999,11.200000, 41.299999,-2.500000,; player2 trigger 3.500000; player2 passoption 4000; } phase 4000 { player1 action jogto 16.000000, 0.000000; player2 action runto 40.099998, -9.800000; player3 action jogto 24.000002, -18.000000; player4 action jogto 24.000002, 18.000000; player5 action jogto 26.900000, -8.700000; player1 state hasball; player2 state postup; player2 trigger 1.500000; } phase 4000 { player1 action jogto 16.000000, 0.000000; player2 action jogto 40.100002, -9.800000; player3 action jogto 24.000002, -18.000000; player4 action jogto 24.000002, 18.000000; player5 action jogto 26.900000, 8.700000; player4 state hasball; player5 trigger 3.500000; } } play 29 "Zipper 1 (Clear)" { abbreviatedname "Zipper 1"; uniqueidstring "ZIPCLR"; description "PG passes to PF stepping out and clears opposite. SG clears with a fast cut to the opposite wing and sets up for a 3-point shot."; comment "Zipper 4 Clear - PGL - 11/4/01"; category 1; frequency 100; fullbranch; brokenbranch; keyplayerrole 1, 3; initial 4000 { player1 action jogto 18.100000, -9.300000; player2 action jogto 25.799999, -21.500000; player3 action jogto 37.200001, 9.700001; player4 action jogto 32.500000, -9.500000; player5 action jogto 27.799999, 9.600000; player1 state hasball; player1 trigger 6.000000; } phase 4000 { player1 action jogto 18.100000, -9.300000; player2 action runto 25.799999, -21.500000; player3 action jogto 37.200001, 9.700000; player4 action jogto 35.299999, -13.100000; player5 action jogto 27.799999, 9.600000; player1 state hasball; player4 trigger 1.500000; } phase 4000 { player1 action jogto 18.100000, -9.300000; player2 action runto 39.900002, -10.400000; player3 action jogto 37.200001, 9.700000; player4 action jogto 35.299999, -13.100000; player5 action jogto 27.799999, 9.600000; player1 state hasball; player4 state setpick player2 ; player2 waypoint 4.500000, 25.799999,-21.500000, 33.799999,-21.200001, 37.299999,-19.400000, 39.000000,-15.400000, 39.900002,-10.400000,; player2 trigger 4.000000; } phase 4000 { player1 action jogto 18.100000, -9.300000; player2 action runto 38.799999, 15.700000; player3 action jogto 37.200001, 9.700000; player4 action jogto 26.799999, -21.699999; player5 action jogto 27.799999, 9.600000; player1 state hasball; player2 waypoint 4.500000, 39.900002,-10.400000, 43.000000,5.900000, 38.799999,15.700000,; player2 trigger 4.000000; } phase 4000 { player1 action jogto 18.100000, -9.300000; player2 action runto 25.799999, 21.500000; player3 action jogto 37.200001, 9.700000; player4 action jogto 26.799999, -21.699999; player5 action jogto 27.799999, 9.600000; player1 state hasball; player2 trigger 3.500000; player2 passoption 4000; player4 passoption 4000; } phase 4000 { player1 action jogto 15.600000, 1.500000; player2 action jogto 25.799999, 21.500000; player3 action jogto 30.200001, 10.400000; player4 action jogto 26.799999, -21.699999; player5 action jogto 27.799999, 9.600000; player1 state hasball; player3 state setpickfor player5 ; player3 trigger 1.500000; } phase 4000 { player1 action jogto 15.600000, 1.500000; player2 action jogto 25.799999, 21.500000; player3 action maintainposition 30.200001, 10.400000; player4 action jogto 26.799999, -21.699999; player5 action jogto 39.799995, 9.400001; player1 state hasball; player5 waypoint 4.500000, 27.799999,9.600000, 32.000000,14.100000, 39.799995,9.400001,; player5 trigger 3.000000; player2 passoption 4000; player4 passoption 4000; } phase 4000 { player1 action jogto 15.600000, 1.500000; player2 action jogto 25.799999, 21.500000; player3 action maintainposition 30.200001, 10.400000; player4 action runto 27.799999, -9.600000; player5 action jogto 37.200001, -9.700000; player1 state hasball; player5 trigger 1.500000; } phase 4000 { player1 action jogto 15.600000, -1.500000; player2 action runto 25.799999, 21.500000; player3 action jogto 35.299999, 13.100000; player4 action jogto 27.799999, -9.600000; player5 action jogto 37.200001, -9.700000; player1 state hasball; player3 trigger 1.500000; } phase 4000 { player1 action jogto 15.600000, -1.500000; player2 action runto 39.900002, 10.400000; player3 action jogto 35.299999, 13.100000; player4 action jogto 27.799999, -9.600000; player5 action jogto 37.200001, -9.700000; player1 state hasball; player3 state setpick player2 ; player2 waypoint 4.500000, 25.799999,21.500000, 33.799999,21.200001, 37.299999,19.400000, 39.000000,15.400000, 39.900002,10.400000,; player2 trigger 4.000000; } phase 4000 { player1 action jogto 15.600000, -1.500000; player2 action runto 38.799999, -15.700000; player3 action jogto 26.799999, 21.699999; player4 action jogto 27.799999, -9.600000; player5 action jogto 37.200001, -9.700000; player1 state hasball; player2 waypoint 4.500000, 39.900002,10.400000, 43.000000,-5.900000, 38.799999,-15.700000,; player2 trigger 4.000000; } phase 4000 { player1 action jogto 15.600000, -1.500000; player2 action runto 25.799999, -21.500000; player3 action jogto 26.799999, 21.699999; player4 action jogto 27.799999, -9.600000; player5 action jogto 37.200001, -9.700000; player1 state hasball; player2 trigger 3.500000; player2 passoption 4000; player3 passoption 4000; } phase 4000 { player1 action jogto 15.600000, -1.500000; player2 action jogto 25.799999, -21.500000; player3 action jogto 26.799999, 21.699999; player4 action jogto 27.799999, -9.600000; player5 action jogto 30.200001, -10.400000; player1 state hasball; player5 state setpickfor player4 ; player5 trigger 1.500000; } phase 4000 { player1 action jogto 15.600000, -1.500000; player2 action jogto 25.799999, -21.500000; player3 action jogto 26.799999, 21.699999; player4 action jogto 39.799995, -9.400001; player5 action maintainposition 30.200001, -10.400000; player1 state hasball; player4 waypoint 4.500000, 27.799999,-9.600000, 32.000000,-14.100000, 39.799995,-9.400001,; player4 trigger 3.000000; player2 passoption 4000; player3 passoption 4000; } phase 4000 { player1 action jogto 15.600000, -1.500000; player2 action jogto 25.799999, -21.500000; player3 action runto 27.799999, 9.600000; player4 action jogto 37.200001, 9.700000; player5 action maintainposition 30.200001, -10.400000; player1 state hasball; player4 trigger 1.500000; } phase 4000 { player1 action jogto 15.600000, 1.500000; player2 action runto 25.799999, -21.500000; player3 action jogto 27.799999, 9.600000; player4 action jogto 37.200001, 9.700000; player5 action jogto 35.299999, -13.100000; player1 state hasball; player5 trigger 1.500000; } phase 4000 { player1 action jogto 15.600000, 1.500000; player2 action runto 39.900002, -10.400000; player3 action jogto 27.799999, 9.600000; player4 action jogto 37.200001, 9.700000; player5 action jogto 35.299999, -13.100000; player1 state hasball; player5 state setpick player2 ; player2 waypoint 4.500000, 25.799999,-21.500000, 33.799999,-21.200001, 37.299999,-19.400000, 39.000000,-15.400000, 39.900002,-10.400000,; player2 trigger 4.000000; } phase 4000 { player1 action jogto 15.600000, 1.500000; player2 action runto 38.799999, 15.700000; player3 action jogto 27.799999, 9.600000; player4 action jogto 37.200001, 9.700000; player5 action jogto 26.799999, -21.699999; player1 state hasball; player2 waypoint 4.500000, 39.900002,-10.400000, 43.000000,5.900000, 38.799999,15.700000,; player2 trigger 4.000000; } phase 4000 { player1 action jogto 15.600000, 1.500000; player2 action runto 25.799999, 21.500000; player3 action jogto 27.799999, 9.600000; player4 action jogto 37.200001, 9.700000; player5 action jogto 26.799999, -21.699999; player1 state hasball; player2 trigger 3.500000; player2 passoption 4000; player5 passoption 4000; } phase 4000 { player1 action jogto 15.600000, 1.500000; player2 action jogto 25.799999, 21.500000; player3 action jogto 27.799999, 9.600000; player4 action jogto 30.200001, 10.400000; player5 action jogto 26.799999, -21.699999; player1 state hasball; player4 state setpickfor player3 ; player4 trigger 1.500000; } phase 4000 { player1 action jogto 15.600000, 1.500000; player2 action jogto 25.799999, 21.500000; player3 action jogto 39.799995, 9.400001; player4 action maintainposition 30.200001, 10.400000; player5 action jogto 26.799999, -21.699999; player1 state hasball; player3 waypoint 4.500000, 27.799999,9.600000, 32.000000,14.100000, 39.799995,9.400001,; player3 trigger 3.000000; player2 passoption 4000; player5 passoption 4000; } phase 4000 { player1 action jogto 15.600000, 1.500000; player2 action jogto 25.799999, 21.500000; player3 action jogto 37.200001, -9.700000; player4 action maintainposition 30.200001, 10.400000; player5 action runto 27.799999, -9.600000; player1 state hasball; player3 trigger 1.500000; } phase 4000 { player1 action jogto 15.600000, -1.500000; player2 action runto 25.799999, 21.500000; player3 action jogto 37.200001, -9.700000; player4 action jogto 35.299999, 13.100000; player5 action jogto 27.799999, -9.600000; player1 state hasball; player4 trigger 1.500000; } phase 4000 { player1 action jogto 15.600000, -1.500000; player2 action runto 39.900002, 10.400000; player3 action jogto 37.200001, -9.700000; player4 action jogto 35.299999, 13.100000; player5 action jogto 27.799999, -9.600000; player1 state hasball; player4 state setpick player2 ; player2 waypoint 4.500000, 25.799999,21.500000, 33.799999,21.200001, 37.299999,19.400000, 39.000000,15.400000, 39.900002,10.400000,; player2 trigger 4.000000; } phase 4000 { player1 action jogto 15.600000, -1.500000; player2 action runto 38.799999, -15.700000; player3 action jogto 37.200001, -9.700000; player4 action jogto 26.799999, 21.699999; player5 action jogto 27.799999, -9.600000; player1 state hasball; player2 waypoint 4.500000, 39.900002,10.400000, 43.000000,-5.900000, 38.799999,-15.700000,; player2 trigger 4.000000; } phase 4000 { player1 action jogto 15.600000, -1.500000; player2 action runto 25.799999, -21.500000; player3 action jogto 37.200001, -9.700000; player4 action jogto 26.799999, 21.699999; player5 action jogto 27.799999, -9.600000; player1 state hasball; player2 trigger 3.500000; player2 passoption 4000; player4 passoption 4000; } phase 4000 { player1 action jogto 15.600000, -1.500000; player2 action jogto 25.799999, -21.500000; player3 action jogto 30.200001, -10.400000; player4 action jogto 26.799999, 21.699999; player5 action jogto 27.799999, -9.600000; player1 state hasball; player3 state setpickfor player5 ; player3 trigger 1.500000; } phase 4000 { player1 action jogto 15.600000, -1.500000; player2 action jogto 25.799999, -21.500000; player3 action maintainposition 30.200001, -10.400000; player4 action jogto 26.799999, 21.699999; player5 action jogto 39.799995, -9.400001; player1 state hasball; player5 waypoint 4.500000, 27.799999,-9.600000, 32.000000,-14.100000, 39.799995,-9.400001,; player5 trigger 3.000000; player2 passoption 4000; player4 passoption 4000; } phase 4000 { player1 action jogto 15.600000, -1.500000; player2 action jogto 25.799999, -21.500000; player3 action maintainposition 30.200001, -10.400000; player4 action runto 27.799999, 9.600000; player5 action jogto 37.200001, 9.700000; player1 state hasball; player5 trigger 1.500000; } phase 4000 { player1 action jogto 15.600000, 1.500000; player2 action runto 25.799999, -21.500000; player3 action jogto 35.299999, -13.100000; player4 action jogto 27.799999, 9.600000; player5 action jogto 37.200001, 9.700000; player1 state hasball; player3 trigger 1.500000; } phase 4000 { player1 action jogto 15.600000, 1.500000; player2 action runto 39.900002, -10.400000; player3 action jogto 35.299999, -13.100000; player4 action jogto 27.799999, 9.600000; player5 action jogto 37.200001, 9.700000; player1 state hasball; player3 state setpick player2 ; player2 waypoint 4.500000, 25.799999,-21.500000, 33.799999,-21.200001, 37.299999,-19.400000, 39.000000,-15.400000, 39.900002,-10.400000,; player2 trigger 4.000000; } phase 4000 { player1 action jogto 15.600000, 1.500000; player2 action runto 38.799999, 15.700000; player3 action jogto 26.799999, -21.699999; player4 action jogto 27.799999, 9.600000; player5 action jogto 37.200001, 9.700000; player1 state hasball; player2 waypoint 4.500000, 39.900002,-10.400000, 43.000000,5.900000, 38.799999,15.700000,; player2 trigger 4.000000; } phase 4000 { player1 action jogto 15.600000, 1.500000; player2 action runto 25.799999, 21.500000; player3 action jogto 26.799999, -21.699999; player4 action jogto 27.799999, 9.600000; player5 action jogto 37.200001, 9.700000; player1 state hasball; player2 trigger 3.500000; player2 passoption 4000; player3 passoption 4000; } phase 4000 { player1 action jogto 15.600000, 1.500000; player2 action jogto 25.799999, 21.500000; player3 action jogto 26.799999, -21.699999; player4 action jogto 27.799999, 9.600000; player5 action jogto 30.200001, 10.400000; player1 state hasball; player5 state setpickfor player4 ; player5 trigger 1.500000; } phase 4000 { player1 action jogto 15.600000, 1.500000; player2 action jogto 25.799999, 21.500000; player3 action jogto 26.799999, -21.699999; player4 action jogto 39.799995, 9.400001; player5 action maintainposition 30.200001, 10.400000; player1 state hasball; player4 waypoint 4.500000, 27.799999,9.600000, 32.000000,14.100000, 39.799995,9.400001,; player4 trigger 3.000000; player2 passoption 4000; player3 passoption 4000; } phase 4000 { player1 action jogto 15.600000, 1.500000; player2 action jogto 25.799999, 21.500000; player3 action runto 27.799999, -9.600000; player4 action jogto 37.200001, -9.700000; player5 action maintainposition 30.200001, 10.400000; player1 state hasball; player4 trigger 1.500000; } } play 30 "Zipper 2 (Pop)" { abbreviatedname "Zipper 2"; uniqueidstring "ZIPPOP"; description "PG looks to SG coming back same side off PF's down screen. SF pops back for a shot on same side using C's down screen. PF and C post up if defense switches."; comment "Zipper Pop"; category 5; frequency 100; fullbranch; brokenbranch; keyplayerrole 1, 2; initial 4000 { player1 action jogto 16.000000, 0.000000; player2 action jogto 25.799999, -21.500000; player3 action jogto 39.400002, 9.600000; player4 action jogto 32.500000, -9.500000; player5 action jogto 27.799999, 9.500000; player1 state hasball; player1 trigger 6.000000; } phase 4000 { player1 action jogto 16.000000, 0.000000; player2 action jogto 25.799999, -21.500000; player3 action jogto 39.400002, 9.600000; player4 action jogto 34.500000, -12.500000; player5 action jogto 27.799999, 9.500000; player1 state hasball; player4 trigger 1.500000; } phase 4000 { player1 action jogto 16.000000, 0.000000; player2 action runto 39.599998, -11.300000; player3 action jogto 39.400002, 9.600000; player4 action jogto 34.500000, -12.500000; player5 action jogto 27.799999, 9.500000; player1 state hasball; player4 state setpick player2 ; player2 trigger 4.000000; } phase 4000 { player1 action jogto 16.000000, 0.000000; player2 action runto 40.700001, -5.600000; player3 action jogto 39.400002, 9.600000; player4 action jogto 34.500000, -12.200000; player5 action jogto 36.700001, 10.500000; player1 state hasball; player5 state setpickfor player3 ; player5 trigger 1.500000; } phase 4000 { player1 action jogto 16.000000, 0.000000; player2 action jogto 40.699997, -5.600000; player3 action runto 25.799999, 21.500000; player4 action jogto 40.000000, -8.199999; player5 action jogto 40.000000, 10.200000; player1 state hasball; player4 state setpickfor player2 ; player4 trigger 1.500000; } phase 4000 { player1 action jogto 16.000000, 0.000000; player2 action runto 24.500000, -21.100000; player3 action runto 25.799999, 21.500000; player4 action jogto 40.299999, -9.700000; player5 action jogto 40.000000, 10.200000; player1 state hasball; player4 state postup; player5 state postup; player2 waypoint 4.500000, 40.699997,-5.600000, 38.500000,-17.500000, 24.500000,-21.100000,; player2 trigger 3.000000; player2 passoption 4000; player3 passoption 4000; } phase 4000 { player1 action jogto 16.000000, 0.000000; player2 action jogto 39.400002, -9.600000; player3 action jogto 25.799999, 21.500000; player4 action jogto 27.799999, -9.500000; player5 action jogto 32.500000, 9.500000; player1 state hasball; player2 trigger 1.500000; } phase 4000 { player1 action jogto 16.000000, 0.000000; player2 action jogto 39.400002, -9.600000; player3 action jogto 25.799999, 21.500000; player4 action jogto 27.799999, -9.500000; player5 action jogto 34.500000, 12.500000; player1 state hasball; player5 trigger 1.500000; } phase 4000 { player1 action jogto 16.000000, 0.000000; player2 action jogto 39.400002, -9.600000; player3 action runto 39.599998, 11.300000; player4 action jogto 27.799999, -9.500000; player5 action jogto 34.500000, 12.500000; player1 state hasball; player5 state setpick player3 ; player3 trigger 4.000000; } phase 4000 { player1 action jogto 16.000000, 0.000000; player2 action jogto 39.400002, -9.600000; player3 action runto 40.700001, 5.600000; player4 action jogto 36.700001, -10.500000; player5 action jogto 34.500000, 12.200000; player1 state hasball; player4 state setpickfor player2 ; player4 trigger 1.500000; } phase 4000 { player1 action jogto 16.000000, 0.000000; player2 action runto 25.799999, -21.500000; player3 action jogto 40.699997, 5.600000; player4 action jogto 40.000000, -10.200000; player5 action jogto 40.000000, 8.199999; player1 state hasball; player5 state setpickfor player3 ; player5 trigger 1.500000; } phase 4000 { player1 action jogto 16.000000, 0.000000; player2 action runto 25.799999, -21.500000; player3 action runto 24.500000, 21.100000; player4 action jogto 40.000000, -10.200000; player5 action jogto 40.299999, 9.700000; player1 state hasball; player4 state postup; player5 state postup; player3 waypoint 4.500000, 40.699997,5.600000, 38.500000,17.500000, 24.500000,21.100000,; player3 trigger 3.000000; player2 passoption 4000; player3 passoption 4000; } phase 4000 { player1 action jogto 16.000000, 0.000000; player2 action jogto 25.799999, -21.500000; player3 action jogto 39.400002, 9.600000; player4 action jogto 32.500000, -9.500000; player5 action jogto 27.799999, 9.500000; player1 state hasball; player3 trigger 1.500000; } phase 4000 { player1 action jogto 16.000000, 0.000000; player2 action jogto 25.799999, -21.500000; player3 action jogto 39.400002, 9.600000; player4 action jogto 34.500000, -12.500000; player5 action jogto 27.799999, 9.500000; player1 state hasball; player4 trigger 1.500000; } phase 4000 { player1 action jogto 16.000000, 0.000000; player2 action runto 39.599998, -11.300000; player3 action jogto 39.400002, 9.600000; player4 action jogto 34.500000, -12.500000; player5 action jogto 27.799999, 9.500000; player1 state hasball; player4 state setpick player2 ; player2 trigger 4.000000; } phase 4000 { player1 action jogto 16.000000, 0.000000; player2 action runto 40.700001, -5.600000; player3 action jogto 39.400002, 9.600000; player4 action jogto 34.500000, -12.200000; player5 action jogto 36.700001, 10.500000; player1 state hasball; player5 state setpickfor player3 ; player5 trigger 1.500000; } phase 4000 { player1 action jogto 16.000000, 0.000000; player2 action jogto 40.699997, -5.600000; player3 action runto 25.799999, 21.500000; player4 action jogto 40.000000, -8.199999; player5 action jogto 40.000000, 10.200000; player1 state hasball; player4 state setpickfor player2 ; player4 trigger 1.500000; } phase 4000 { player1 action jogto 16.000000, 0.000000; player2 action runto 24.500000, -21.100000; player3 action runto 25.799999, 21.500000; player4 action jogto 40.299999, -9.700000; player5 action jogto 40.000000, 10.200000; player1 state hasball; player4 state postup; player5 state postup; player2 waypoint 4.500000, 40.699997,-5.600000, 38.500000,-17.500000, 24.500000,-21.100000,; player2 trigger 3.000000; player2 passoption 4000; player3 passoption 4000; } phase 4000 { player1 action jogto 16.000000, 0.000000; player2 action jogto 39.400002, -9.600000; player3 action jogto 25.799999, 21.500000; player4 action jogto 27.799999, -9.500000; player5 action jogto 32.500000, 9.500000; player1 state hasball; player2 trigger 1.500000; } phase 4000 { player1 action jogto 16.000000, 0.000000; player2 action jogto 39.400002, -9.600000; player3 action jogto 25.799999, 21.500000; player4 action jogto 27.799999, -9.500000; player5 action jogto 34.500000, 12.500000; player1 state hasball; player5 trigger 1.500000; } phase 4000 { player1 action jogto 16.000000, 0.000000; player2 action jogto 39.400002, -9.600000; player3 action runto 39.599998, 11.300000; player4 action jogto 27.799999, -9.500000; player5 action jogto 34.500000, 12.500000; player1 state hasball; player5 state setpick player3 ; player3 trigger 4.000000; } phase 4000 { player1 action jogto 16.000000, 0.000000; player2 action jogto 39.400002, -9.600000; player3 action runto 40.700001, 5.600000; player4 action jogto 36.700001, -10.500000; player5 action jogto 34.500000, 12.200000; player1 state hasball; player4 state setpickfor player2 ; player4 trigger 1.500000; } phase 4000 { player1 action jogto 16.000000, 0.000000; player2 action runto 25.799999, -21.500000; player3 action jogto 40.699997, 5.600000; player4 action jogto 40.000000, -10.200000; player5 action jogto 40.000000, 8.199999; player1 state hasball; player5 state setpickfor player3 ; player5 trigger 1.500000; } phase 4000 { player1 action jogto 16.000000, 0.000000; player2 action runto 25.799999, -21.500000; player3 action runto 24.500000, 21.100000; player4 action jogto 40.000000, -10.200000; player5 action jogto 40.299999, 9.700000; player1 state hasball; player4 state postup; player5 state postup; player3 waypoint 4.500000, 40.699997,5.600000, 38.500000,17.500000, 24.500000,21.100000,; player3 trigger 3.000000; player2 passoption 4000; player3 passoption 4000; } phase 4000 { player1 action jogto 16.000000, 0.000000; player2 action jogto 25.799999, -21.500000; player3 action jogto 39.400002, 9.600000; player4 action jogto 32.500000, -9.500000; player5 action jogto 27.799999, 9.500000; player1 state hasball; player3 trigger 1.500000; } } } group "After Basket No Pressure Inbound Group" { play 1 "After Basket Inbound I" { abbreviatedname " "; uniqueidstring "TERRY"; description " "; comment " "; category 0; frequency 100; fullbranch; brokenbranch; keyplayerrole; initial 4000 { player1 action jogto -42.200001, 10.699999; player2 action jogto -9.000000, -20.000000; player3 action jogto 8.699999, 18.699999; player4 action jogto 41.400002, 10.300000; player5 action jogto -49.799999, 9.700000; player5 state hasball; player1 passoption 4000; } phase 4000 { player1 action jogto -42.200001, 10.700000; player2 action jogto -24.400000, -19.200001; player3 action jogto 8.700000, 18.700001; player4 action jogto 41.400002, 10.300000; player5 action jogto -49.799999, 9.700000; player5 state hasball; player1 trigger 1.500000; player1 passoption 4000; } phase 4000 { player1 action jogto -41.299999, -9.799999; player2 action jogto -26.799999, 8.800000; player3 action jogto 8.700000, 18.700001; player4 action jogto 41.400002, 10.300000; player5 action jogto -49.799999, 9.700000; player5 state hasball; player1 trigger 1.500000; player1 passoption 4000; player2 passoption 4000; } phase 4000 { player1 action jogto -27.500000, -3.000000; player2 action jogto -41.599998, 19.799999; player3 action jogto 8.700000, 18.700001; player4 action jogto 41.400002, 10.300000; player5 action jogto -49.799999, 9.700000; player5 state hasball; player1 trigger 1.500000; player1 passoption 4000; player2 passoption 4000; } phase 4000 { player1 action jogto -38.200001, -2.700001; player2 action jogto -16.100000, 20.600000; player3 action jogto 31.799999, 22.299999; player4 action jogto 41.400002, 10.300000; player5 action jogto -49.799999, 9.700000; player5 state hasball; player1 trigger 1.500000; player1 passoption 4000; player2 passoption 4000; } phase 4000 { player1 action jogto -35.599998, 11.500000; player2 action jogto -13.099999, 1.100000; player3 action jogto 31.799999, 22.299999; player4 action jogto 41.400002, 10.300000; player5 action jogto -49.799999, 9.700000; player5 state hasball; player1 trigger 1.500000; player1 passoption 4000; player2 passoption 4000; } } play 2 "After Basket Inbound II" { abbreviatedname " "; uniqueidstring "TERRY"; description " "; comment " "; category 0; frequency 100; fullbranch; brokenbranch; keyplayerrole; initial 4000 { player1 action jogto -42.000004, 10.400000; player2 action jogto -18.299999, -15.300000; player3 action jogto 8.599999, 18.299999; player4 action jogto 41.400002, 10.300000; player5 action jogto -49.799999, 9.700000; player5 state hasball; player1 passoption 4000; } phase 4000 { player1 action jogto -42.000004, 10.400000; player2 action jogto -18.299999, -15.300000; player3 action jogto 8.599999, 18.299999; player4 action jogto 41.400002, 10.300000; player5 action jogto -49.799999, 9.700000; player5 state hasball; player1 trigger 1.500000; player1 passoption 4000; } phase 4000 { player1 action jogto -32.500004, -9.000000; player2 action jogto -16.299999, 16.000000; player3 action jogto 8.999999, -18.900002; player4 action jogto 41.400002, 10.300000; player5 action jogto -49.799999, 9.700000; player5 state hasball; player1 trigger 1.500000; } phase 4000 { player1 action jogto -15.300004, -17.400000; player2 action jogto -36.000000, 16.100000; player3 action jogto 3.999999, 10.799998; player4 action jogto 41.400002, 10.300000; player5 action jogto -49.799999, 9.700000; player5 state hasball; player2 trigger 1.500000; player1 passoption 4000; } phase 4000 { player1 action jogto -9.800004, 12.800000; player2 action jogto -41.900002, -11.200000; player3 action jogto 13.199999, -16.500002; player4 action jogto 41.400002, 10.300000; player5 action jogto -49.799999, 9.700000; player5 state hasball; player2 trigger 1.500000; } } } group "After Basket Pressure Inbound Group" { play 1 "Zone Press" { abbreviatedname " "; uniqueidstring "TERRY"; description " "; comment " "; category 0; frequency 100; fullbranch; brokenbranch; keyplayerrole; initial 4000 { player1 action jogto -25.500000, 10.100000; player2 action jogto -25.500000, -8.600000; player3 action jogto -48.899998, -7.100000; player4 action jogto 24.499998, 17.200001; player5 action jogto 38.299999, -11.099999; player3 state hasball; } phase 4000 { player1 action jogto -40.400002, 16.299999; player2 action jogto -32.700001, -20.299999; player3 action jogto -48.899998, -7.100000; player4 action jogto 24.500000, 17.200001; player5 action jogto 39.099998, -10.699999; player3 state hasball; player2 trigger 1.500000; player2 passoption 4000; } phase 4000 { player1 action jogto -13.800001, 4.099999; player2 action jogto -32.700001, -20.299999; player3 action jogto -48.899998, -7.100000; player4 action jogto 15.400000, 0.000000; player5 action jogto 39.099998, -10.699999; player3 state hasball; player1 trigger 1.500000; player1 passoption 4000; } phase 4000 { player1 action jogto -16.800001, -18.800001; player2 action jogto -39.000000, 11.200001; player3 action jogto -48.899998, -7.100000; player4 action jogto 15.400000, 0.000000; player5 action jogto 39.099998, -10.699999; player3 state hasball; player2 trigger 1.500000; player2 passoption 4000; } } play 2 "Man Press" { abbreviatedname " "; uniqueidstring "TERRY"; description " "; comment " "; category 0; frequency 100; fullbranch; brokenbranch; keyplayerrole; initial 4000 { player1 action jogto -27.000000, 7.200000; player2 action jogto -26.700001, -7.600000; player3 action jogto -49.799999, -8.200000; player4 action jogto 39.500000, 20.400002; player5 action jogto 39.799999, -20.900000; player3 state hasball; } phase 4000 { player1 action jogto -27.000000, 7.200000; player2 action jogto -27.000000, 3.800000; player3 action jogto -49.799999, -8.200000; player4 action jogto 39.500000, 20.400002; player5 action jogto 39.799999, -20.900000; player2 state setpickfor player1 ; player3 state hasball; player2 trigger 1.500000; } phase 4000 { player1 action jogto -37.799999, -8.400001; player2 action jogto -38.900002, 15.300000; player3 action jogto -49.799999, -8.200000; player4 action jogto 39.500000, 20.400002; player5 action jogto 39.799999, -20.900000; player3 state hasball; player1 trigger 1.500000; player1 passoption 4000; } phase 4000 { player1 action jogto -17.199999, -21.800001; player2 action jogto -38.900002, 15.300000; player3 action jogto -49.799999, -8.200000; player4 action jogto -1.800000, 15.700002; player5 action jogto 39.799999, -20.900000; player3 state hasball; player2 trigger 1.500000; player1 passoption 4000; player2 passoption 4000; } phase 4000 { player1 action jogto 5.000001, -21.100000; player2 action jogto -29.300001, -18.299999; player3 action jogto -49.799999, -8.200000; player4 action jogto -1.800000, 15.700002; player5 action jogto 26.699999, -0.300000; player3 state hasball; player4 trigger 1.500000; player4 passoption 4000; } } } group "Fast Break Group" { play 1 "Fast Break I" { abbreviatedname " "; uniqueidstring "TERRY"; description " "; comment "11-7-01 TLW. Reworked the fast break plays to support the way the code now assigns lanes on a fast break attempt. The code assumes lane priorities as follows: player1, player2, player3, player4 and finally player5 as the ball handler." ; category 0; frequency 100; fullbranch; brokenbranch; keyplayerrole; initial 10000 { player1 action runto 27.599998, 0.200000; player2 action runto 38.000000, -14.100000; player3 action runto 38.400002, 17.099998; player4 action runto 39.200001, -9.300001; player5 action runto 38.899998, 8.900000; player1 state hasball; player1 waypoint 3.500000, -31.000000,0.700000, 27.599998,0.200000,; player2 waypoint 3.500000, -39.500000,-20.799999, 38.000000,-14.100000,; player3 waypoint 3.500000, -38.599998,20.500000, 38.400002,17.099998,; player4 waypoint 3.500000, -41.400002,-11.300000, 39.200001,-9.300001,; player5 waypoint 3.500000, -41.099998,11.100000, 38.899998,8.900000,; player1 trigger 3.000000; } phase 4000 { player1 action runto 42.099998, -0.300000; player2 action runto 36.200001, -15.300001; player3 action runto 35.600002, 14.299998; player4 action runto 39.200001, -9.300001; player5 action runto 38.899998, 8.900000; player1 state hasball; player1 waypoint 4.500000, 27.599998,0.200000, 42.099998,-0.300000,; player1 trigger 1.500000; player4 passoption 4000; player5 passoption 4000; } } play 2 "Fast Break II" { abbreviatedname " "; uniqueidstring "TERRY"; description " "; comment "11-7-01 TLW. Reworked the fast break plays to support the way the code now assigns lanes on a fast break attempt. The code assumes lane priorities as follows: player1, player2, player3, player4 and finally player5 as the ball handler." ; category 0; frequency 100; fullbranch; brokenbranch; keyplayerrole; initial 10000 { player1 action runto 27.199997, 0.000000; player2 action runto 26.800003, -19.900000; player3 action runto 27.700001, 19.700001; player4 action runto 39.099998, 9.200000; player5 action runto 39.299999, -9.599999; player1 state hasball; player1 waypoint 3.500000, -39.299999,0.000000, 27.199997,0.000000,; player2 waypoint 3.500000, -38.500000,-20.900000, 26.800003,-19.900000,; player3 waypoint 3.500000, -38.799999,20.799999, 27.700001,19.700001,; player4 waypoint 3.500000, -41.200001,10.900000, 39.099998,9.200000,; player5 waypoint 3.500000, -41.299999,-11.500000, 39.299999,-9.599999,; player1 trigger 3.000000; } phase 4000 { player1 action runto 42.099998, -0.200000; player2 action runto 26.799999, -19.900000; player3 action runto 27.700001, 19.700001; player4 action runto 39.099998, 9.200000; player5 action runto 39.299999, -9.600000; player1 state hasball; player1 waypoint 4.500000, 27.199997,0.000000, 42.099998,-0.200000,; player1 trigger 1.500000; player4 passoption 4000; player5 passoption 4000; } } } group "Front Court Inbound SOB Group" { play 1 "Vertical #3 Option" { abbreviatedname " "; uniqueidstring "TERRY"; description " "; comment " "; category 0; frequency 100; fullbranch; brokenbranch; keyplayerrole 2; initial 4000 { player1 action jogto 18.799999, -26.700001; player2 action jogto 19.300001, -2.300000; player3 action jogto 26.300001, -2.300000; player4 action jogto 13.100000, -2.300000; player5 action jogto 33.599998, -2.300000; player1 state hasball; } phase 4000 { player1 action jogto 18.799999, -26.400000; player2 action jogto 19.400002, -1.900000; player3 action jogto 26.300001, -2.300000; player4 action jogto 21.500000, 2.599999; player5 action jogto 40.000000, -10.500000; player1 state hasball; player2 waypoint 4.500000, 19.300001,-2.300000, 19.400002,-1.900000,; player4 waypoint 4.500000, 13.100000,-2.300000, 17.200001,1.800000, 21.500000,2.599999,; player4 trigger 3.500000; player5 passoption 4000; } phase 4000 { player1 action jogto 18.799999, -26.400000; player2 action jogto 9.000002, 14.700000; player3 action jogto 26.300001, -2.300000; player4 action jogto 25.100000, -7.700002; player5 action jogto 44.000000, -13.799999; player1 state hasball; player4 trigger 3.000000; } phase 4000 { player1 action jogto 18.799999, -26.400000; player2 action jogto 9.000002, 14.700000; player3 action jogto 15.900002, -11.900000; player4 action jogto 33.500000, -19.700001; player5 action jogto 44.000000, -13.700000; player1 state hasball; player3 trigger 1.500000; player3 passoption 4000; } } play 2 "Goat" { abbreviatedname " "; uniqueidstring "GOAT"; description "New inbounds play"; comment " "; category 0; frequency 0; fullbranch; brokenbranch; keyplayerrole; initial 4000 { player1 action runto 18.799999, -26.099998; player2 action runto 16.200001, 15.800000; player3 action runto 16.500000, 0.300000; player4 action runto 26.799999, 8.900000; player5 action runto 26.900000, -8.700000; player1 state hasball; } phase 4000 { player1 action runto 18.799999, -26.099998; player2 action runto 16.200001, 15.800000; player3 action runto 16.500000, 0.300000; player4 action runto 26.799999, 8.900000; player5 action jogto 25.900000, 6.800000; player1 state hasball; player5 state setpickfor player4 ; player5 trigger 1.500000; } phase 4000 { player1 action runto 18.799999, -26.099998; player2 action runto 16.200001, 15.800000; player3 action runto 16.500000, 0.300000; player4 action runto 23.600000, 3.500000; player5 action maintainposition 25.900000, 6.800000; player1 state hasball; player4 trigger 3.500000; } phase 4000 { player1 action runto 18.799999, -26.099998; player2 action runto 16.200001, 15.800000; player3 action jogto 15.500000, 13.800000; player4 action runto 25.000000, -13.700000; player5 action runto 25.900000, 6.800000; player1 state hasball; player3 state setpickfor player2 ; player3 trigger 1.500000; player4 passoption 4000; } phase 4000 { player1 action runto 18.799999, -26.099998; player2 action runto 13.300000, 10.800000; player3 action maintainposition 15.500000, 13.800000; player4 action runto 24.999998, -13.700000; player5 action runto 25.900000, 6.800000; player1 state hasball; player2 trigger 3.500000; player4 passoption 4000; } phase 4000 { player1 action runto 18.799999, -26.099998; player2 action runto 14.000000, -13.400000; player3 action runto 15.500000, 13.800000; player4 action runto 24.999998, -13.700000; player5 action runto 25.900000, 6.800000; player1 state hasball; player2 trigger 3.500000; player2 passoption 4000; player4 passoption 4000; } phase 4000 { player1 action runto 18.799999, -26.099998; player2 action runto 14.000001, -13.400000; player3 action runto 15.500000, 13.800000; player4 action runto 24.999998, -13.700000; player5 action jogto 17.500000, 11.900000; player1 state hasball; player5 state setpickfor player3 ; player5 trigger 1.500000; player2 passoption 4000; player4 passoption 4000; } phase 4000 { player1 action runto 18.799999, -26.099998; player2 action runto 14.000001, -13.400000; player3 action runto 18.400002, 8.400001; player4 action runto 24.999998, -13.700000; player5 action maintainposition 17.500000, 11.900000; player1 state hasball; player3 waypoint 4.500000, 15.500000,13.800000, 13.900000,9.300000, 18.400002,8.400001,; player3 trigger 3.500000; player2 passoption 4000; player4 passoption 4000; } phase 4000 { player1 action runto 18.799999, -26.099998; player2 action runto 14.000001, -13.400000; player3 action runto 41.200001, -9.600000; player4 action jogto 16.200001, -14.400000; player5 action maintainposition 17.500000, 11.900000; player1 state hasball; player4 state setpickfor player2 ; player4 trigger 1.500000; player2 passoption 4000; player3 passoption 4000; } phase 4000 { player1 action runto 18.799999, -26.099998; player2 action runto 19.500000, -16.400000; player3 action runto 41.200001, -9.599999; player4 action maintainposition 16.200001, -14.400000; player5 action maintainposition 17.500000, 11.900000; player1 state hasball; player2 trigger 3.500000; player3 passoption 4000; } phase 4000 { player1 action runto 18.799999, -26.099998; player2 action runto 40.099998, -20.800001; player3 action runto 41.200001, -9.599999; player4 action runto 3.600000, -21.500000; player5 action maintainposition 17.500000, 11.900000; player1 state hasball; player2 trigger 4.000000; player2 passoption 4000; player4 passoption 4000; } phase 4000 { player1 action runto 18.799999, -26.099998; player2 action runto 40.099998, -20.800001; player3 action jogto 34.000000, 18.600000; player4 action runto 3.600000, -21.500000; player5 action jogto 17.200001, -2.500000; player1 state hasball; player3 trigger 4.000000; player2 passoption 4000; player4 passoption 4000; player5 passoption 4000; } phase 4000 { player1 action runto 18.799999, -26.099998; player2 action runto 40.099998, -20.800001; player3 action jogto 10.000000, -0.100000; player4 action runto 3.600000, -21.500000; player5 action jogto 38.700001, -9.400000; player1 state hasball; player3 trigger 4.000000; player2 passoption 4000; player3 passoption 4000; player4 passoption 4000; } } play 3 "Bulletproof" { abbreviatedname " "; uniqueidstring "BP"; description "Bulletproof"; comment " "; category 0; frequency 0; fullbranch; brokenbranch; keyplayerrole; initial 4000 { player1 action jogto 18.000000, -26.299999; player2 action jogto 37.000000, -9.000000; player3 action jogto 37.000000, 9.000000; player4 action jogto 20.000000, 9.000000; player5 action jogto 20.000000, -9.000000; player1 state hasball; } phase 4000 { player1 action jogto 18.000000, -26.299999; player2 action jogto 37.000000, -9.000000; player3 action jogto 37.000000, 9.000000; player4 action jogto 20.000000, 9.000000; player5 action jogto 34.799999, -10.200000; player1 state hasball; player5 state setpickfor player2 ; player5 trigger 1.500000; } phase 4000 { player1 action jogto 18.000000, -26.299999; player2 action runto 31.799999, -12.700000; player3 action jogto 37.000000, 9.000000; player4 action jogto 20.000000, 9.000000; player5 action maintainposition 34.799999, -10.200000; player1 state hasball; player2 trigger 3.500000; } phase 4000 { player1 action jogto 18.000000, -26.299999; player2 action runto 15.300000, -11.000000; player3 action jogto 37.000000, 9.000000; player4 action jogto 34.900002, 7.600000; player5 action jogto 34.799999, -10.200000; player1 state hasball; player4 state setpickfor player3 ; player2 passoption 4000; player5 passoption 4000; } phase 4000 { player1 action jogto 18.000000, -26.299999; player2 action jogto 15.300001, -11.000000; player3 action runto 31.900000, 5.300000; player4 action maintainposition 34.900002, 7.600000; player5 action jogto 34.799999, -10.200000; player1 state hasball; player3 trigger 3.500000; player2 passoption 4000; player5 passoption 4000; } phase 4000 { player1 action jogto 18.000000, -26.299999; player2 action jogto 15.300001, -11.000000; player3 action runto 15.100000, 6.100000; player4 action jogto 34.900002, 7.600000; player5 action jogto 33.799999, 5.600000; player1 state hasball; player5 state setpickfor player4 ; player5 trigger 1.500000; player2 passoption 4000; player3 passoption 4000; } phase 4000 { player1 action jogto 18.000000, -26.299999; player2 action jogto 15.300000, -11.000000; player3 action jogto 15.099999, 6.100000; player4 action runto 31.400000, 2.800000; player5 action maintainposition 33.799999, 5.600000; player1 state hasball; player4 trigger 3.500000; player2 passoption 4000; } phase 4000 { player1 action jogto 18.000000, -26.299999; player2 action jogto 16.800001, 4.000000; player3 action jogto 15.099999, 6.100000; player4 action jogto 34.900002, -10.500000; player5 action jogto 35.099998, 9.300000; player1 state hasball; player2 state setpickfor player3 ; player2 trigger 1.500000; player4 passoption 4000; } phase 4000 { player1 action jogto 18.000000, -26.299999; player2 action maintainposition 16.800001, 4.000000; player3 action runto 18.299999, 0.700000; player4 action jogto 34.900002, -10.500000; player5 action jogto 35.099998, 9.300000; player1 state hasball; player3 trigger 3.500000; player4 passoption 4000; } phase 4000 { player1 action jogto 18.000000, -26.299999; player2 action jogto 15.800000, 9.200001; player3 action runto 16.500000, -10.800000; player4 action jogto 34.900002, -10.500000; player5 action jogto 35.099998, 9.300000; player1 state hasball; player3 trigger 2.000000; player3 passoption 4000; player4 passoption 4000; } phase 4000 { player1 action jogto 18.000000, -26.299999; player2 action jogto 15.800000, 9.200000; player3 action jogto 32.699997, -12.100000; player4 action jogto 34.900002, -10.500000; player5 action jogto 35.099998, 9.300000; player1 state hasball; player3 state setpickfor player4 ; player3 trigger 1.500000; player2 passoption 4000; } phase 4000 { player1 action jogto 18.000000, -26.299999; player2 action jogto 15.800000, 9.200000; player3 action maintainposition 32.699997, -12.100000; player4 action runto 29.400000, -14.500000; player5 action jogto 35.099998, 9.300000; player1 state hasball; player4 trigger 3.500000; } phase 4000 { player1 action jogto 18.000000, -26.299999; player2 action jogto 15.800000, 9.200000; player3 action jogto 39.500000, -20.000000; player4 action runto 7.400000, -20.200001; player5 action jogto 35.099998, 9.300000; player1 state hasball; player4 trigger 3.500000; player3 passoption 4000; player4 passoption 4000; } } play 4 "Stefani" { abbreviatedname " "; uniqueidstring "STEFANI"; description "New Inbounds Play"; comment " "; category 0; frequency 0; fullbranch; brokenbranch; keyplayerrole; initial 4000 { player1 action jogto 18.000000, -26.299999; player2 action jogto 37.000000, -9.000000; player3 action jogto 37.000000, 9.000000; player4 action jogto 20.000000, 9.000000; player5 action jogto 20.000000, -9.000000; player1 state hasball; } phase 4000 { player1 action jogto 18.000000, -26.299999; player2 action jogto 37.000000, -9.000000; player3 action jogto 37.000000, 9.000000; player4 action jogto 20.000000, 9.000000; player5 action jogto 34.000000, -9.700000; player1 state hasball; player5 trigger 3.000000; } phase 4000 { player1 action jogto 18.000000, -26.299999; player2 action jogto 35.000000, 7.300000; player3 action jogto 37.000000, 9.000000; player4 action jogto 20.000000, 9.000000; player5 action runto 34.500000, -17.400000; player1 state hasball; player2 state setpickfor player3 ; player2 trigger 1.500000; player5 passoption 4000; } phase 4000 { player1 action jogto 18.000000, -26.299999; player2 action maintainposition 35.000000, 7.300000; player3 action runto 29.900000, 6.600000; player4 action jogto 20.000000, 9.000000; player5 action jogto 34.500000, -17.400000; player1 state hasball; player3 trigger 3.500000; player5 passoption 4000; } phase 4000 { player1 action jogto 18.000000, -26.299999; player2 action jogto 38.200001, 9.300000; player3 action runto 8.400000, -16.700001; player4 action jogto 20.000000, 9.000000; player5 action jogto 36.199997, 7.300000; player1 state hasball; player5 state setpickfor player1 ; player5 trigger 1.500000; player3 passoption 4000; } phase 4000 { player1 action jogto 18.000000, -26.299999; player2 action jogto 31.899998, 7.000000; player3 action jogto 7.599999, 8.700001; player4 action runto 20.000000, 9.000000; player5 action maintainposition 36.199997, 7.300000; player1 state hasball; player2 trigger 3.500000; } phase 4000 { player1 action jogto 18.000000, -26.299999; player2 action runto 19.100000, -4.200000; player3 action jogto 7.599999, 8.700001; player4 action jogto 20.000000, 9.000000; player5 action maintainposition 36.199997, 7.300000; player1 state hasball; player2 trigger 5.000000; player2 passoption 4000; } phase 4000 { player1 action jogto 18.000000, -26.299999; player2 action runto 7.400000, -14.400000; player3 action jogto 7.599999, 8.700001; player4 action runto 35.700001, -14.000000; player5 action maintainposition 36.199997, 7.300000; player1 state hasball; player4 trigger 4.000000; player2 passoption 4000; player4 passoption 4000; } } } group "Front Court Inbound BOB Group" { play 1 "Simple Inbound" { abbreviatedname " "; uniqueidstring "TERRY"; description " "; comment " "; category 0; frequency 100; fullbranch; brokenbranch; keyplayerrole 2, 1; initial 4000 { player1 action jogto 25.100000, 9.300000; player2 action jogto 25.300001, -10.000000; player3 action jogto 39.799999, -11.099999; player4 action jogto 50.100002, 12.400000; player5 action jogto 39.900002, 11.000000; player4 state hasball; } phase 4000 { player1 action jogto 24.799999, -6.900000; player2 action jogto 24.600000, -10.000000; player3 action jogto 39.700001, -11.400000; player4 action jogto 50.100002, 12.400000; player5 action jogto 39.900002, -8.200000; player1 state setpickfor player2 ; player4 state hasball; player5 state setpickfor player3 ; player1 trigger 1.500000; player5 trigger 1.500000; } phase 4000 { player1 action jogto 28.900000, -10.200000; player2 action jogto 23.000000, 17.500000; player3 action jogto 39.100002, 10.800001; player4 action jogto 50.100002, 12.400000; player5 action jogto 41.200001, -10.599999; player4 state hasball; player2 waypoint 4.500000, 24.600000,-10.000000, 21.299999,-9.500000, 16.400000,0.100000, 23.000000,17.500000,; player3 waypoint 4.500000, 39.700001,-11.400000, 33.900002,-11.400000, 32.900002,-0.500000, 39.100002,10.800001,; player3 trigger 1.500000; player2 passoption 4000; player3 passoption 4000; } phase 4000 { player1 action jogto 28.900000, -10.200000; player2 action jogto 21.700001, 15.800000; player3 action jogto 42.599998, 23.100002; player4 action jogto 50.100002, 12.400000; player5 action jogto 41.200001, -10.600000; player4 state hasball; player3 trigger 1.500000; player3 passoption 4000; player5 passoption 4000; player5 backdoor; } } play 2 "Downscreen" { abbreviatedname " "; uniqueidstring "TERRY"; description " "; comment " "; category 0; frequency 100; fullbranch; brokenbranch; keyplayerrole 3; initial 4000 { player1 action jogto 27.100000, 9.500000; player2 action jogto 49.200001, -9.500000; player3 action jogto 38.900002, 9.599999; player4 action jogto 27.100000, -9.800000; player5 action jogto 39.100002, -9.700001; player2 state hasball; } phase 4000 { player1 action jogto 27.100000, 9.500000; player2 action jogto 49.200001, -9.500000; player3 action jogto 38.900002, 9.599999; player4 action jogto 27.600000, 6.800000; player5 action jogto 39.100002, -9.700001; player2 state hasball; player4 state setpickfor player1 ; player4 trigger 1.500000; } phase 4000 { player1 action jogto 25.500000, -11.099999; player2 action jogto 49.200001, -9.500000; player3 action jogto 38.900002, 9.599999; player4 action jogto 27.600000, 6.800000; player5 action jogto 40.100002, -23.200001; player2 state hasball; player4 state setpickfor player1 ; player5 trigger 1.500000; player1 passoption 4000; player5 passoption 4000; } phase 4000 { player1 action jogto 25.500000, -11.099999; player2 action jogto 49.200001, -9.500000; player3 action jogto 30.500002, 7.000000; player4 action jogto 27.600000, 6.800000; player5 action jogto 40.100002, -23.200001; player2 state hasball; player3 state setpickfor player4 ; player4 state setpickfor player1 ; player3 trigger 1.500000; } phase 4000 { player1 action jogto 25.500000, -11.099999; player2 action jogto 49.200001, -9.500000; player3 action jogto 30.500002, 7.000000; player4 action jogto 39.700001, 8.599999; player5 action jogto 40.100002, -23.200001; player2 state hasball; player3 state setpickfor player4 ; player4 state setpickfor player1 ; player4 waypoint 8.000000, 27.600000,6.800000, 23.500000,16.500000, 31.299999,19.600000, 38.299999,19.200001, 42.200001,14.100000, 39.700001,8.599999,; player4 passoption 4000; } } play 3 "Pick & Roll 1" { abbreviatedname " "; uniqueidstring "TERRY"; description " "; comment " "; category 0; frequency 100; fullbranch; brokenbranch; keyplayerrole 1, 4; initial 4000 { player1 action jogto 48.999996, 8.400000; player2 action jogto 38.000000, -9.000000; player3 action jogto 15.099999, 1.700000; player4 action jogto 38.000000, 9.000000; player5 action jogto 26.600000, 2.300000; player1 state hasball; } phase 4000 { player1 action jogto 48.999996, 8.400000; player2 action jogto 29.600000, 1.900000; player3 action jogto 20.099998, 17.200001; player4 action jogto 38.000000, 9.000000; player5 action jogto 26.600000, 2.300000; player1 state hasball; player2 state setpickfor player5 ; player2 trigger 1.500000; } phase 4000 { player1 action jogto 48.999996, 8.400000; player2 action jogto 29.600000, 1.900000; player3 action jogto 20.100000, 17.200001; player4 action jogto 40.500000, 23.000000; player5 action jogto 29.700001, -2.300000; player1 state hasball; player5 trigger 3.000000; player4 passoption 4000; } phase 4000 { player1 action jogto 48.999996, 8.400000; player2 action jogto 39.700001, 10.100000; player3 action jogto 19.299999, -11.700000; player4 action jogto 40.500000, 23.000000; player5 action jogto 39.299999, -9.799999; player1 state hasball; player5 trigger 1.500000; player2 passoption 4000; player4 passoption 4000; player5 passoption 4000; } phase 4000 { player1 action jogto 48.999996, 8.400000; player2 action jogto 39.700001, 10.100000; player3 action jogto 19.299999, -11.700000; player4 action jogto 40.500000, 23.000000; player5 action jogto 39.299999, -9.799999; player1 state hasball; player3 trigger 1.500000; player3 passoption 4000; } } play 4 "Double Stagger" { abbreviatedname " "; uniqueidstring "TERRY"; description " "; comment " "; category 0; frequency 100; fullbranch; brokenbranch; keyplayerrole 0, 3; initial 4000 { player1 action jogto 36.200001, -9.400001; player2 action jogto 48.899998, -8.900000; player3 action jogto 26.799999, 8.900000; player4 action jogto 36.099998, 9.500000; player5 action jogto 26.799999, -8.700000; player2 state hasball; } phase 4000 { player1 action jogto 39.200001, -23.100000; player2 action jogto 48.899998, -8.900000; player3 action jogto 34.799999, 6.800000; player4 action jogto 36.099998, 9.500000; player5 action jogto 26.799999, -8.700000; player2 state hasball; player3 state setpickfor player4 ; player3 trigger 1.500000; player1 passoption 4000; } phase 4000 { player1 action jogto 39.200001, -23.100000; player2 action jogto 48.899998, -8.900000; player3 action jogto 34.799999, 6.800000; player4 action jogto 25.699999, -10.100000; player5 action jogto 28.900000, 0.300000; player2 state hasball; player5 state setpick player4 ; player4 waypoint 8.000000, 36.099998,9.500000, 28.900000,11.100000, 22.799999,5.300000, 22.200001,-3.900000, 25.699999,-10.100000,; player4 trigger 1.500000; player1 passoption 4000; player4 passoption 4000; } phase 4000 { player1 action jogto 39.200001, -23.100000; player2 action jogto 48.899998, -8.900000; player3 action jogto 40.299999, 13.200000; player4 action jogto 27.599998, -12.700001; player5 action jogto 27.799999, 10.400001; player2 state hasball; player5 state setpick player4 ; player1 passoption 4000; player3 passoption 4000; player4 passoption 4000; player5 passoption 4000; } } play 5 "Triple Stagger" { abbreviatedname " "; uniqueidstring "TERRY"; description " "; comment " "; category 0; frequency 100; fullbranch; brokenbranch; keyplayerrole; initial 4000 { player1 action jogto 34.700001, -9.100000; player2 action jogto 48.899998, -5.500000; player3 action jogto 26.799999, 8.900000; player4 action jogto 34.599998, 8.800000; player5 action jogto 26.799999, -8.700000; player2 state hasball; } phase 4000 { player1 action jogto 34.700001, -17.300001; player2 action jogto 48.899998, -5.500000; player3 action jogto 26.799999, 8.900000; player4 action jogto 34.599998, 8.800000; player5 action jogto 26.799999, -8.700000; player2 state hasball; player1 waypoint 4.500000, 34.700001,-9.100000, 34.700001,-17.300001,; } phase 4000 { player1 action jogto 34.700001, -17.300001; player2 action jogto 35.299992, 6.000000; player3 action jogto 26.799999, 8.900000; player4 action jogto 38.199997, 8.000000; player5 action jogto 26.799999, -8.700000; player1 state hasball; player4 state setpickfor player2 ; player2 waypoint 4.500000, 48.899998,-5.500000, 42.799999,3.200000, 35.299992,6.000000,; player4 waypoint 4.500000, 34.599998,8.800000, 38.199997,8.000000,; player2 trigger 3.500000; } phase 4000 { player1 action jogto 34.700001, -17.300001; player2 action jogto 26.099989, -1.500000; player3 action jogto 30.199999, 6.799999; player4 action jogto 38.199997, 8.000000; player5 action jogto 26.799999, -8.700000; player1 state hasball; player3 state setpickfor player2 ; player2 waypoint 4.500000, 35.299992,6.000000, 29.000000,5.600000, 25.299999,3.300000, 26.099989,-1.500000,; player3 waypoint 4.500000, 26.799999,8.900000, 30.199999,6.799999,; player2 trigger 2.800000; } phase 4000 { player1 action jogto 34.700001, -17.300001; player2 action jogto 26.599989, -4.500000; player3 action jogto 30.199999, 6.799999; player4 action jogto 38.199997, 8.000000; player5 action jogto 31.699999, -5.000000; player1 state hasball; player2 state hasball; player3 state setpickfor player2 ; player5 state setpickfor player1 ; player2 waypoint 4.500000, 26.099989,-1.500000, 26.599989,-4.500000,; player5 waypoint 4.500000, 26.799999,-8.700000, 31.699999,-5.000000,; } phase 4000 { player1 action jogto 34.700001, -17.300001; player2 action jogto 26.599989, -4.500000; player3 action jogto 30.199999, 6.799999; player4 action jogto 38.199997, 8.000000; player5 action jogto 31.699999, -5.000000; player2 state hasball; player3 state setpickfor player2 ; player5 state setpickfor player1 ; } } } group "Back Court Inbound SOB Group" { play 1 "Simple SOB Inbound" { abbreviatedname " "; uniqueidstring "TERRY"; description " "; comment " "; category 0; frequency 100; fullbranch; brokenbranch; keyplayerrole; initial 4000 { player1 action jogto -19.000000, -26.799999; player2 action jogto -31.299999, -7.900000; player3 action jogto -16.299999, 17.700001; player4 action jogto 34.200001, 18.600000; player5 action jogto 34.500000, -17.600000; player1 state hasball; } phase 4000 { player1 action jogto -19.000000, -26.799999; player2 action jogto -12.799999, -13.700000; player3 action jogto -31.000000, -0.199999; player4 action jogto 34.200001, 18.600000; player5 action jogto 34.500000, -17.600000; player1 state hasball; player2 trigger 1.500000; player2 passoption 4000; player3 passoption 4000; } phase 4000 { player1 action jogto -19.000000, -26.799999; player2 action jogto 8.900001, 16.799999; player3 action jogto -29.200001, -17.199999; player4 action jogto 24.499998, 1.500001; player5 action jogto 9.599999, -16.400002; player1 state hasball; player3 trigger 1.500000; player3 passoption 4000; player5 passoption 4000; } } } group "Back Court Inbound BOB Group" { play 1 "Simple Inbound" { abbreviatedname " "; uniqueidstring "TERRY"; description " "; comment " "; category 0; frequency 100; fullbranch; brokenbranch; keyplayerrole; initial 4000 { player1 action jogto -36.000000, 15.900001; player2 action jogto -26.000000, -13.500000; player3 action jogto -49.299999, 12.000000; player4 action jogto 38.099998, 13.000000; player5 action jogto 38.599998, -12.900001; player3 state hasball; } phase 4000 { player1 action jogto -38.000000, -14.099999; player2 action jogto -37.299999, 18.000000; player3 action jogto -49.299999, 12.000000; player4 action jogto 7.000000, 0.000000; player5 action jogto 27.000000, 0.000000; player3 state hasball; player1 waypoint 4.500000, -36.000000,15.900001, -41.000000,14.100000, -42.700001,-0.900000, -38.000000,-14.099999,; player2 waypoint 4.500000, -26.000000,-13.500000, -37.299999,18.000000,; player1 trigger 1.500000; player2 trigger 1.500000; player1 passoption 4000; player2 passoption 4000; } phase 4000 { player1 action jogto -15.300000, -16.599998; player2 action jogto -15.999999, 17.900000; player3 action jogto -49.299999, 12.000000; player4 action jogto 7.000000, 0.000000; player5 action jogto 27.000000, 0.000000; player3 state hasball; player1 trigger 1.500000; player2 trigger 1.500000; player1 passoption 4000; player2 passoption 4000; } } } group "Offense Free Throw Group" { play 1 "Line Up I" { abbreviatedname " "; uniqueidstring "TERRY"; description " "; comment " "; category 0; frequency 10; fullbranch; brokenbranch; keyplayerrole; initial 4000 { player1 action jogto 3.900000, -11.799999; player2 action jogto 26.750000, 0.000000; player3 action jogto 4.700000, -5.700000; player4 action jogto 37.500000, 9.250000; player5 action jogto 37.500000, -9.250000; player2 state hasball; } phase 4000 { player1 action maintainposition 3.900000, -11.799999; player2 action maintainposition 27.000000, 0.000000; player3 action maintainposition 4.700000, -5.700000; player4 action maintainposition 37.500000, 9.500000; player5 action maintainposition 37.500000, -9.500000; player2 state hasball; } } play 2 "Line Up II" { abbreviatedname " "; uniqueidstring "TERRY"; description " "; comment " "; category 0; frequency 10; fullbranch; brokenbranch; keyplayerrole; initial 4000 { player1 action jogto 4.700000, 8.400000; player2 action jogto 26.750000, 0.000000; player3 action jogto 6.200000, -14.000000; player4 action jogto 37.500000, 9.250000; player5 action jogto 37.500000, -9.250000; player2 state hasball; } phase 4000 { player1 action maintainposition 4.700000, 8.400000; player2 action maintainposition 26.250000, 0.000000; player3 action maintainposition 6.200000, -14.000000; player4 action maintainposition 38.299999, 9.500000; player5 action maintainposition 38.299999, -9.500000; player2 state hasball; } } } group "Offense Free Throw Without Rebounders Group" { play 1 "Line Up I" { abbreviatedname " "; uniqueidstring "TERRY"; description " "; comment " "; category 0; frequency 10; fullbranch; brokenbranch; keyplayerrole; initial 4000 { player1 action jogto 3.900000, -11.799999; player2 action jogto 26.250000, 0.000000; player3 action jogto 6.600000, -5.200001; player4 action jogto -3.299998, 10.900001; player5 action jogto -0.700001, 4.000000; player2 state hasball; } phase 4000 { player1 action jogto 3.900000, -11.799999; player2 action jogto 26.250000, 0.000000; player3 action jogto 10.000000, -4.900001; player4 action jogto -3.299998, 10.900001; player5 action jogto -9.500001, 4.200000; player2 state hasball; } } } group "Defense Free Throw Group" { play 1 "Line Up I" { abbreviatedname " "; uniqueidstring "TERRY"; description " "; comment " "; category 0; frequency 10; fullbranch; brokenbranch; keyplayerrole; initial 4000 { player1 action jogto -6.500000, 7.299999; player2 action jogto -34.500000, 9.250000; player3 action jogto -3.899998, -13.700000; player4 action jogto -41.500000, -9.250000; player5 action jogto -41.500000, 9.250000; } phase 4000 { player1 action maintainposition -6.500000, 7.299999; player2 action maintainposition -35.200001, 9.500000; player3 action maintainposition -3.899998, -13.700000; player4 action maintainposition -42.200001, -9.500000; player5 action maintainposition -42.299999, 9.500000; } } play 2 "Line Up II" { abbreviatedname " "; uniqueidstring "TERRY"; description " "; comment " "; category 0; frequency 10; fullbranch; brokenbranch; keyplayerrole; initial 4000 { player1 action jogto -6.500000, 7.399999; player2 action jogto -3.400001, -0.600000; player3 action jogto -34.500000, -9.250000; player4 action jogto -41.500000, -9.250000; player5 action jogto -41.500000, 9.250000; } phase 4000 { player1 action maintainposition -6.500000, 7.399999; player2 action maintainposition -3.400001, -0.600000; player3 action maintainposition -34.500000, -9.500000; player4 action maintainposition -41.500000, -9.500000; player5 action maintainposition -41.500000, 9.500000; } } } group "Defense Free Throw Without Rebounders Group" { play 1 "Line Up I" { abbreviatedname " "; uniqueidstring "TERRY"; description " "; comment " "; category 0; frequency 10; fullbranch; brokenbranch; keyplayerrole; initial 4000 { player1 action jogto -6.500000, 7.299999; player2 action jogto 6.599999, -16.600000; player3 action jogto 4.700002, 8.200001; player4 action jogto 4.199999, -0.200000; player5 action jogto -4.799999, -5.799999; } phase 4000 { player1 action jogto -6.500000, 7.299999; player2 action jogto 6.599999, -16.600000; player3 action jogto 4.700002, 8.200001; player4 action jogto 4.199999, -0.200000; player5 action jogto -4.799999, -5.799999; } } } group "Tip Off Group" { play 1 "Tip Off I" { abbreviatedname " "; uniqueidstring "TERRY"; description " "; comment " "; category 0; frequency 100; fullbranch; brokenbranch; keyplayerrole; initial 4000 { player1 action walkto -7.800000, 0.100000; player2 action walkto 7.800000, -2.400000; player3 action walkto -1.800000, -7.600000; player4 action walkto -1.700000, 8.100000; player5 action walkto -1.700000, 0.000000; player5 state hasball; } phase 4000 { player1 action walkto 7.800000, -2.400000; player2 action walkto -7.800000, 0.100000; player3 action walkto -1.700000, 8.100000; player4 action walkto -1.800000, -7.600000; player5 action walkto -1.700000, 0.000000; player5 state hasball; } } play 2 "Tip Off II" { abbreviatedname " "; uniqueidstring "TERRY"; description " "; comment " "; category 0; frequency 100; fullbranch; brokenbranch; keyplayerrole; initial 4000 { player1 action walkto 3.700000, -7.200000; player2 action walkto -5.700000, 5.800000; player3 action walkto 7.400000, 1.400000; player4 action walkto -6.400000, -4.600000; player5 action walkto -1.700000, 0.000000; player5 state hasball; } phase 4000 { player1 action walkto -5.700000, 5.800000; player2 action walkto 3.700000, -7.200000; player3 action walkto -6.400000, -4.600000; player4 action walkto 7.400000, 1.400000; player5 action walkto -1.700000, 0.000000; player5 state hasball; } } play 3 "Tip Off III" { abbreviatedname " "; uniqueidstring "TERRY"; description " "; comment " "; category 0; frequency 100; fullbranch; brokenbranch; keyplayerrole; initial 4000 { player1 action walkto -5.299999, 5.400000; player2 action walkto -5.300000, -5.200000; player3 action walkto 6.800000, -2.400000; player4 action walkto 2.700000, 6.900001; player5 action walkto -1.700000, 0.000000; player5 state hasball; } phase 4000 { player1 action walkto 6.800000, -2.400000; player2 action walkto 2.700000, 6.900000; player3 action walkto -5.500000, 5.400000; player4 action walkto -5.300000, -5.200000; player5 action walkto -1.700000, 0.000000; player5 state hasball; } } play 4 "Tip Off IV" { abbreviatedname " "; uniqueidstring "TERRY"; description " "; comment " "; category 0; frequency 100; fullbranch; brokenbranch; keyplayerrole; initial 4000 { player1 action walkto -6.299999, 3.400000; player2 action walkto 7.800000, -0.200000; player3 action walkto -4.400000, -6.000000; player4 action walkto 2.000000, 7.300000; player5 action walkto -1.700000, 0.000000; player5 state hasball; } phase 4000 { player1 action walkto 7.800000, -0.200000; player2 action walkto -6.300000, 3.400000; player3 action walkto 2.000000, 7.300000; player4 action walkto -4.400000, -6.000000; player5 action walkto -1.700000, 0.000000; player5 state hasball; } } play 5 "Tip Off V" { abbreviatedname " "; uniqueidstring "TERRY"; description " "; comment " "; category 0; frequency 100; fullbranch; brokenbranch; keyplayerrole; initial 4000 { player1 action walkto -7.299999, -1.800000; player2 action walkto 6.800000, -1.800000; player3 action walkto 1.800000, -7.300000; player4 action walkto 1.800000, 7.300000; player5 action walkto -1.700000, 0.000000; player5 state hasball; } phase 4000 { player1 action walkto 6.800000, -1.800000; player2 action walkto -7.300000, -1.800000; player3 action walkto 1.800000, 7.300000; player4 action walkto 1.800000, -7.300000; player5 action walkto -1.700000, 0.000000; player5 state hasball; } } play 6 "Tip Off VI" { abbreviatedname " "; uniqueidstring "TERRY"; description " "; comment " "; category 0; frequency 100; fullbranch; brokenbranch; keyplayerrole; initial 4000 { player1 action walkto -8.299999, -4.300000; player2 action walkto 9.300000, 1.900000; player3 action walkto 2.300000, -7.800000; player4 action walkto -4.900000, 5.500000; player5 action walkto -1.700000, 0.000000; player5 state hasball; } phase 4000 { player1 action walkto 9.300000, 1.900000; player2 action walkto -8.300000, -4.300000; player3 action walkto -4.900000, 5.500000; player4 action walkto 2.300000, -7.800000; player5 action walkto -1.700000, 0.000000; player5 state hasball; } } } group "Quarter End Group" { play 1 "Group Around Coach" { abbreviatedname " "; uniqueidstring "TERRY"; description " "; comment " "; category 0; frequency 100; fullbranch; brokenbranch; keyplayerrole; initial 4000 { player1 action walkto 22.000000, 27.199999; player2 action walkto 24.500000, 24.900000; player3 action walkto 29.000000, 24.000000; player4 action walkto 33.500000, 24.900000; player5 action walkto 36.000000, 27.200001; } } play 2 "Hodge Podge Around Coach" { abbreviatedname " "; uniqueidstring "TERRY"; description " "; comment " "; category 0; frequency 100; fullbranch; brokenbranch; keyplayerrole; initial 4000 { player1 action walkto 21.900000, 27.299999; player2 action walkto 28.900000, 27.199999; player3 action walkto 32.599998, 24.699999; player4 action walkto 25.200001, 24.799999; player5 action walkto 35.900002, 27.099997; } } play 3 "Hodge Podge Around Coach II" { abbreviatedname " "; uniqueidstring "TERRY"; description " "; comment " "; category 0; frequency 0; fullbranch; brokenbranch; keyplayerrole; initial 4000 { player1 action walkto 23.500000, 27.000000; player2 action walkto 30.000000, 27.299999; player3 action walkto 36.500000, 27.000000; player4 action walkto 33.000000, 23.000000; player5 action walkto 27.000000, 23.000000; } } } group "Player Introductions" { play 1 "Player Intro I" { abbreviatedname " "; uniqueidstring "TERRY"; description " "; comment " "; category 0; frequency 100; fullbranch; brokenbranch; keyplayerrole; initial 4000 { player1 action walkto 31.500000, 24.800001; player2 action walkto 35.599998, 21.799997; player3 action walkto 46.500000, 12.499999; player4 action walkto 42.799999, 15.599998; player5 action walkto 38.999996, 18.500000; } } play 2 "Player Intro III" { abbreviatedname " "; uniqueidstring "TERRY"; description " "; comment " "; category 0; frequency 0; fullbranch; brokenbranch; keyplayerrole; initial 4000 { player1 action walkto 31.500000, 24.400002; player2 action walkto 46.599998, 12.500004; player3 action walkto 39.199997, 24.499998; player4 action walkto 46.700001, 17.900002; player5 action walkto 46.300003, 24.000004; } } }