// This file defines the internal game function list. It binds // game function ID's to actual Action ID's. The action ID's are defined // in action.h print "Binding internal game funcs..." // bind AI functions: bindaction UP AIACTION_UP bindaction RIGHT AIACTION_RIGHT bindaction DOWN AIACTION_DOWN bindaction LEFT AIACTION_LEFT bindaction +UP AIACTION_UP bindaction +RIGHT AIACTION_RIGHT bindaction +DOWN AIACTION_DOWN bindaction +LEFT AIACTION_LEFT bindaction -UP AIACTION_UP_RELEASE bindaction -RIGHT AIACTION_RIGHT_RELEASE bindaction -DOWN AIACTION_DOWN_RELEASE bindaction -LEFT AIACTION_LEFT_RELEASE bindaction POV_UP AIACTION_XCENTER AIACTION_YCENTER AIACTION_UP bindaction POV_UPRIGHT AIACTION_XCENTER AIACTION_YCENTER AIACTION_UP AIACTION_RIGHT bindaction POV_RIGHT AIACTION_XCENTER AIACTION_YCENTER AIACTION_RIGHT bindaction POV_DOWNRIGHT AIACTION_XCENTER AIACTION_YCENTER AIACTION_DOWN AIACTION_RIGHT bindaction POV_DOWN AIACTION_XCENTER AIACTION_YCENTER AIACTION_DOWN bindaction POV_DOWNLEFT AIACTION_XCENTER AIACTION_YCENTER AIACTION_DOWN AIACTION_LEFT bindaction POV_LEFT AIACTION_XCENTER AIACTION_YCENTER AIACTION_LEFT bindaction POV_UPLEFT AIACTION_XCENTER AIACTION_YCENTER AIACTION_UP AIACTION_LEFT bindaction POV_CENTER AIACTION_XCENTER AIACTION_YCENTER bindaction XAXISCHANGE AIACTION_XVALUE bindaction YAXISCHANGE AIACTION_YVALUE bindaction RXAXISCHANGE AIACTION_RXVALUE bindaction RYAXISCHANGE AIACTION_RYVALUE bindaction XCENTER AIACTION_XCENTER bindaction YCENTER AIACTION_YCENTER bindaction ALLCENTER AIACTION_XCENTER AIACTION_YCENTER bindaction +PLAYCALL1 AIACTION_PLAYCALL1 bindaction +PLAYCALL2 AIACTION_PLAYCALL2 bindaction +PLAYCALL3 AIACTION_PLAYCALL3 bindaction +PLAYCALL4 AIACTION_PLAYCALL4 bindaction -PLAYCALL1 AIACTION_PLAYCALL1_RELEASE bindaction -PLAYCALL2 AIACTION_PLAYCALL2_RELEASE bindaction -PLAYCALL3 AIACTION_PLAYCALL3_RELEASE bindaction -PLAYCALL4 AIACTION_PLAYCALL4_RELEASE bindaction GPAUSE AIACTION_GLOBAL_PAUSE bindaction GCONTINUE AIACTION_GLOBAL_CONTINUE bindaction +DEBUG1 AIACTION_DEBUG1_PRESS bindaction -DEBUG1 AIACTION_DEBUG1_RELEASE bindaction +DEBUG2 AIACTION_DEBUG2_PRESS bindaction -DEBUG2 AIACTION_DEBUG2_RELEASE bindaction +CALLPLAY AIACTION_CALLPLAY_PRESS bindaction -CALLPLAY AIACTION_CALLPLAY_RELEASE bindaction +PAUSE AIACTION_PAUSE_PRESS bindaction -PAUSE AIACTION_PAUSE_RELEASE bindaction +DIRECTPASS AIACTION_DIRECTPASS_PRESS bindaction -DIRECTPASS AIACTION_DIRECTPASS_RELEASE bindaction +DIRECTSHOOT AIACTION_DIRECTSHOOT_PRESS bindaction -DIRECTSHOOT AIACTION_DIRECTSHOOT_RELEASE bindaction +FAKE AIACTION_FAKE_PRESS bindaction -FAKE AIACTION_FAKE_RELEASE bindaction +TURBO AIACTION_TURBO_PRESS bindaction -TURBO AIACTION_TURBO_RELEASE bindaction +SHOOT AIACTION_SHOOT_PRESS bindaction -SHOOT AIACTION_SHOOT_RELEASE bindaction +PASS AIACTION_PASS_PRESS bindaction -PASS AIACTION_PASS_RELEASE bindaction +CROSSOVER AIACTION_CROSSOVER_PRESS bindaction -CROSSOVER AIACTION_CROSSOVER_RELEASE bindaction +BACKDOWN AIACTION_BACKDOWN_PRESS bindaction -BACKDOWN AIACTION_BACKDOWN_RELEASE bindaction +DEFCALLPLAY AIACTION_DEF_CALLPLAY_PRESS bindaction -DEFCALLPLAY AIACTION_DEF_CALLPLAY_RELEASE bindaction +DEFPAUSE AIACTION_DEF_PAUSE_PRESS bindaction -DEFPAUSE AIACTION_DEF_PAUSE_RELEASE bindaction +DEFDIRECTSWITCH AIACTION_DEF_DIRECTSWITCH_PRESS bindaction -DEFDIRECTSWITCH AIACTION_DEF_DIRECTSWITCH_RELEASE bindaction +DEFLASTMANBACK AIACTION_DEF_LASTMANBACK_PRESS bindaction -DEFLASTMANBACK AIACTION_DEF_LASTMANBACK_RELEASE bindaction +DEFFACEUP AIACTION_DEF_FACEUP_PRESS bindaction -DEFFACEUP AIACTION_DEF_FACEUP_RELEASE bindaction +DEFTURBO AIACTION_DEF_TURBO_PRESS bindaction -DEFTURBO AIACTION_DEF_TURBO_RELEASE bindaction +DEFPUSH AIACTION_DEF_PUSH_PRESS bindaction -DEFPUSH AIACTION_DEF_PUSH_RELEASE bindaction +DEFSWITCH AIACTION_DEF_SWITCH_PRESS bindaction -DEFSWITCH AIACTION_DEF_SWITCH_RELEASE bindaction +DEFSTEAL AIACTION_DEF_STEAL_PRESS bindaction -DEFSTEAL AIACTION_DEF_STEAL_RELEASE bindaction +DEFJUMP AIACTION_DEF_JUMP_PRESS bindaction -DEFJUMP AIACTION_DEF_JUMP_RELEASE // bind FE functions: bindaction +SELECT FEACTION_SELECT_PRESS bindaction -SELECT FEACTION_SELECT_RELEASE bindaction +NEXTSCREEN FEACTION_NEXTSCREEN_PRESS bindaction -NEXTSCREEN FEACTION_NEXTSCREEN_RELEASE bindaction +PREVSCREEN FEACTION_PREVSCREEN_PRESS bindaction -PREVSCREEN FEACTION_PREVSCREEN_RELEASE bindaction +SWITCHLAYER FEACTION_SWITCHLAYER_PRESS bindaction -SWITCHLAYER FEACTION_SWITCHLAYER_RELEASE bindaction +HELP FEACTION_HELP_PRESS bindaction -HELP FEACTION_HELP_RELEASE bindaction +MENU FEACTION_MENU_PRESS bindaction -MENU FEACTION_MENU_RELEASE bindaction +NEXTGROUP FEACTION_NEXTGROUP_PRESS bindaction -NEXTGROUP FEACTION_NEXTGROUP_RELEASE bindaction +PREVGROUP FEACTION_PREVGROUP_PRESS bindaction -PREVGROUP FEACTION_PREVGROUP_RELEASE bindaction +SPECIAL1 FEACTION_SPECIAL1_PRESS bindaction -SPECIAL1 FEACTION_SPECIAL1_RELEASE bindaction +SPECIAL2 FEACTION_SPECIAL2_PRESS bindaction -SPECIAL2 FEACTION_SPECIAL2_RELEASE bindaction FE_UP FEACTION_UP bindaction FE_DOWN FEACTION_DOWN bindaction FE_LEFT FEACTION_LEFT bindaction FE_RIGHT FEACTION_RIGHT bindaction FE_XCENTER FEACTION_XCENTER bindaction FE_YCENTER FEACTION_YCENTER bindaction FE_RA_UP FEACTION_RSTICK_UP bindaction FE_RA_DOWN FEACTION_RSTICK_DOWN bindaction FE_RA_LEFT FEACTION_RSTICK_LEFT bindaction FE_RA_RIGHT FEACTION_RSTICK_RIGHT bindaction FE_RA_XCENTER FEACTION_RSTICK_XCENTER bindaction FE_RA_YCENTER FEACTION_RSTICK_YCENTER bindaction FE_RA_XCHANGE FEACTION_RSTICK_XVALUE bindaction FE_RA_YCHANGE FEACTION_RSTICK_YVALUE bindaction FE_LA_UP FEACTION_LSTICK_UP bindaction FE_LA_DOWN FEACTION_LSTICK_DOWN bindaction FE_LA_LEFT FEACTION_LSTICK_LEFT bindaction FE_LA_RIGHT FEACTION_LSTICK_RIGHT bindaction FE_LA_XCENTER FEACTION_LSTICK_XCENTER bindaction FE_LA_YCENTER FEACTION_LSTICK_YCENTER bindaction FE_LA_XCHANGE FEACTION_LSTICK_XVALUE bindaction FE_LA_YCHANGE FEACTION_LSTICK_YVALUE bindaction FE_UP FEACTION_UP bindaction FE_UPRIGHT FEACTION_UP FEACTION_RIGHT bindaction FE_RIGHT FEACTION_RIGHT bindaction FE_DOWNRIGHT FEACTION_DOWN FEACTION_RIGHT bindaction FE_DOWN FEACTION_DOWN bindaction FE_DOWNLEFT FEACTION_DOWN FEACTION_LEFT bindaction FE_LEFT FEACTION_LEFT bindaction FE_UPLEFT FEACTION_UP FEACTION_LEFT bindaction FE_ALLCENTER FEACTION_XCENTER FEACTION_YCENTER bindaction CONSOLE FEACTION_TOGGLECONSOLE bindaction EXITAPP ACTION_EXITAPPLICATION