#ifndef SOUNDMANEVENTS_HPP #define SOUNDMANEVENTS_HPP /************************************************************************************ THESE ARE ALL THE SOUND EFFECTS EVENTS THAT THE WILL BE CALLED FROM THE GAME These events trigger samples or groups of samples depending on intensity passed with the event. The correlation between events, intensities and samples triggered are set up by SoundMan GUI tool. *************************************************************************************/ /******************************** IMPORTANT! ***************************************** ********************************* IMPORTANT! ***************************************** ********************************* IMPORTANT! ***************************************** When adding a new event to this file, make sure that you assign it the next available event number (see below). Remeber to increment NEXT_EVENT_NUMBER after you use it. You can delete events in this file but do not renumber existing events. ********************************* IMPORTANT! ***************************************** ********************************* IMPORTANT! ***************************************** ********************************* IMPORTANT! *****************************************/ #define NEXT_SOUNDEVENT_NUMBER 468 enum tSoundEventType { ET_SE_NONE = 0, // ice stick and skate sfx ET_SE_ANIM_SKATE_STOP = 177, ET_SE_ANIM_SKATE_TURN = 212, ET_SE_ANIM_SKATE_STRIDE = 211, // 0 - regular side stride, 10 - toe start stride ET_SE_ANIM_SKATE_STRIDE_SLIDE = 253, ET_SE_ANIM_SKATE_SCRAPE = 243, ET_SE_ANIM_SKATE_PREHIT = 244, ET_SE_ANIM_PUCK_HIT_SKATE = 255, ET_SE_ANIM_PUCK_HIT_GLOVE = 257, ET_SE_ANIM_PAD_SLIDE = 256, ET_SE_ANIM_PAD_CLOSE = 258, ET_SE_ANIM_FACE_ANTCP_SWEEP = 205, ET_SE_ANIM_FACE_ANTCP_SLASH = 206, ET_SE_ANIM_FACE_ANTCP_CHECK = 204, ET_SE_ANIM_DEKE = 239, ET_SE_ANIM_STICK_SWING = 237, ET_SE_ANIM_STICK_HOOK_DRAWBACK = 235, ET_SE_ANIM_STICK_SCRAPE = 242, ET_SE_ANIM_STICKHANDLE = 210, ET_SE_ANIM_SHOT_WINDUP = 236, ET_SE_ANIM_LIMB_SWING = 238, ET_SE_ANIM_PLAYER_EXERT = 240, ET_SE_ANIM_PLAYER_PAIN = 241, ET_SE_ANIM_PLAYERHITICE = 11, ET_SE_ANIM_PLAYERHITPLAYER = 23, ET_SE_ANIM_SLAPSHOT = 33, ET_SE_ANIM_WRISTSHOT = 207, ET_SE_ANIM_PUCK_HIT_POST = 7, ET_SE_ANIM_PUCKHITPLAYERPAD = 4, ET_SE_ANIM_HELMET_HIT_ICE = 246, ET_SE_ANIM_GLOVE_HIT_ICE = 247, ET_SE_ANIM_STICK_HIT_ICE = 248, ET_SE_ANIM_STICK_HIT_STICK = 259, ET_SE_ANIM_GLOVE_HIT_GLOVE = 260, ET_SE_ANIM_GLOVE_HIT_BODY = 261, // player collisions ET_SE_ANIM_PLAYERHITBOARDS = 9, ET_SE_ANIM_STICKHITPLAYER = 190, // player hitz ET_SE_ANIM_BIG_HIT2_FRONT = 52, ET_SE_ANIM_BIG_HIT2_LEFT = 53, ET_SE_ANIM_BIG_HIT2_RIGHT = 54, ET_SE_ANIM_BIG_HIT2_BACK = 55, ET_SE_ANIM_BIG_HIT1_FRONT = 56, ET_SE_ANIM_BIG_HIT1_LEFT = 57, ET_SE_ANIM_BIG_HIT1_RIGHT = 58, ET_SE_ANIM_BIG_HIT1_BACK = 59, ET_SE_ANIM_HIT_BOARDS_FRONT = 60, ET_SE_ANIM_HIT_BOARDS_BACK = 61, ET_SE_ANIM_HIT_SMALL_F = 62, ET_SE_ANIM_HIT_SMALL_L = 63, ET_SE_ANIM_HIT_SMALL_B = 64, ET_SE_ANIM_HIT_SMALL_R = 65, ET_SE_ANIM_STUMBLE_FROM_F = 66, ET_SE_ANIM_STUMBLE_FROM_L = 67, ET_SE_ANIM_STUMBLE_FROM_B = 68, ET_SE_ANIM_STUMBLE_FROM_R = 69, ET_SE_ANIM_HIP_CHECK = 165, ET_SE_ANIM_PULL_DOWN = 166, ET_SE_ANIM_GOALIE_POKE = 122, ET_SE_ANIM_HIT_OVER_BOARDS_FRONT = 70, ET_SE_ANIM_HIT_OVER_BOARDS_BACK = 71, ET_SE_PLAYER_TURBO_START = 251, ET_SE_PLAYER_TURBO_END = 252, // obsolete - these next few ET_SE_FACEOFF_STICK_SCRAPE = 175, ET_SE_FACEOFF_SKATE_SCRAPE = 176, ET_SE_SKATE_SPINAROUND = 213, ET_SE_TURBO = 250, // puck collision events ET_SE_PUCKHITBOARDS = 2, ET_SE_PUCKHITGLASS = 3, // ET_SE_PUCKHITPLAYERPAD = 4, ET_SE_PUCKHITICE = 5, ET_SE_PUCKHITNET = 6, // ET_SE_PUCKHITPOST = 7, ET_SE_PUCKHITTARGET = 8, ET_SE_PASSCOMPLETED = 27, ET_SE_PASSRELEASED = 29, ET_SE_DUMPRELEASED = 219, ET_SE_PUCKHITGOALIEPAD = 77, ET_SE_PUCKHITGOALIEGLOVE = 79, ET_SE_PUCKHITGOALIEBLOCKER = 80, ET_SE_PUCKHITGOALIECHEST = 81, ET_SE_PUCKHITGOALIESTICK = 82, ET_SE_PUCKHITWATERBOTTLE = 270, // shot SFX // ET_SE_SLAPSHOT = 33, // ET_SE_WRISTSHOT = 207, ET_SE_BACKHANDSHOT = 208, ET_SE_ONETIMERSHOT = 209, ET_SE_HOTSPOTSHOT = 249, ET_SE_GUARD_PUCK = 10, ET_SE_GUARD_PUCK_TOSS = 120, ET_SE_GUARD_PUCK_STICK = 121, // ai events ET_SE_GOAL = 20, ET_SE_HIT_ATTEMPTED = 22, // ET_SE_HIT_SUCCEEDED = 23, ET_SE_WHISTLE_BLOWN = 36,//signifies play stoppage fro ANY reason - used by auto replay stuff ET_SE_PERIOD_SIREN = 150, ET_SE_NETHITBOARDS = 1, // fight events ET_SE_PUNCH_ATTEMPTED = 42, ET_SE_PUNCH_BLOCKED = 43, ET_SE_PUNCH_MISSED = 44, // ET_SE_PUNCH_CONNECTED = 45, ET_SE_ANIM_PUNCH_CONNECTED = 45, // i am aware that this enum and the one above are the same - BG (E3 hack) ET_SE_FIGHTER_BACK_CRACKED = 50, ET_SE_FIGHTER_HIT_ICE = 51, ET_SE_TRIGGER_GOAL_SPEECH = 200, // Front end menu SFX ET_SE_MENU_UP = 400, ET_SE_MENU_DOWN = 401, ET_SE_MENU_LEFT = 402, ET_SE_MENU_RIGHT = 403, ET_SE_MENU_ACCEPT = 404, ET_SE_MENU_BACK = 405, ET_SE_MENU_BUTTON0 = 406, ET_SE_MENU_BUTTON1 = 407, ET_SE_MENU_BUTTON2 = 408, ET_SE_MENU_BUTTON3 = 409, ET_SE_MENU_L_TRIGGER = 410, ET_SE_MENU_R_TRIGGER = 411, ET_SE_MENU_INVALID = 412, ET_SE_MENU_HELP = 413, ET_SE_MENU_SCREENAPPEAR = 414, ET_SE_MENU_SCREENDISAPPEAR = 424, ET_SE_MENU_GEN_TOGGLE_LARGE = 415, ET_SE_MENU_GEN_TOGGLE_LR = 416, ET_SE_MENU_GEN_TOGGLE_MED = 417, ET_SE_MENU_GEN_TRIGGER = 418, ET_SE_MENU_GEN_SLIDER = 419, ET_SE_MENU_GEN_BUTTONS_DISAPPEAR = 420, ET_SE_MENU_GEN_BUTTONS_APPEAR = 427, ET_SE_MENU_CHOOSETEAM_APPEAR = 421, ET_SE_MENU_CHOOSETEAM_ACCEPT = 422, ET_SE_MENU_CHOOSETEAM_BACK = 423, ET_SE_MENU_CHOOSETEAM_IDLE_MED = 425, ET_SE_MENU_CHOOSETEAM_IDLE_SMALL = 426, // FREE ONE HERE _TOGGLE_LR = 427, ET_SE_MENU_CHOOSETEAM_RANDOM = 428, ET_SE_MENU_CHOOSETEAM_USER = 429, // these are new. ET_SE_MENU_GEN_INVALID_ALT = 390, ET_SE_MENU_CHOOSEPLAYER_APPEAR = 430, ET_SE_MENU_CHOOSEPLAYER_READY = 431, ET_SE_MENU_CHOOSEPLAYER_WINDOWON = 432, // FREE ON E HERE E_MENU_CHOOSEPLAYER_WINDOWOFF = 433, ET_SE_MENU_CHOOSEPLAYER_WINDOWOFF = 434, ET_SE_MENU_CHOOSEPLAYER_LOCKON = 435, ET_SE_MENU_CHOOSEPLAYER_LOCKOFF = 436, ET_SE_MENU_CHOOSEPLAYER_STATS = 437, ET_SE_MENU_GEN_SLIDE_UP = 438, ET_SE_MENU_GEN_SLIDE_DOWN = 439, ET_SE_MENU_WINDOW_APPEAR = 440, ET_SE_MENU_WINDOW_DISAPPEAR = 441, ET_SE_MENU_GEN_CURSOR = 442, ET_SE_MENU_GEN_CURSOR_SELECT = 443, ET_SE_MENU_GEN_SELECT = 444, ET_SE_MENU_GEN_BACK = 445, ET_SE_MENU_GEN_WINDOW_POPIN = 446, ET_SE_MENU_GEN_WINDOW_POPOUT = 447, ET_SE_MENU_GEN_CENTCURSOR = 448, // franchise ET_SE_MENU_FRA_TRIGGER = 450, ET_SE_MENU_FRA_MOVE = 451, ET_SE_MENU_FRA_WINDOWIN = 452, ET_SE_MENU_FRA_WINDOWOUT = 453, ET_SE_MENU_FRA_TITLEFLIP = 454, ET_SE_MENU_FRA_PLAYERZOOM_IN = 455, ET_SE_MENU_FRA_PLAYERZOOM_OUT = 456, ET_SE_MENU_FRA_GLOBE = 457, ET_SE_MENU_FRA_COLUMNSMOVE = 458, ET_SE_MENU_FRA_PNAME_IDLE = 459, ET_SE_MENU_FRA_VIEWGOALIES = 460, ET_SE_MENU_FRA_EQUIPMENT_TOGGLE_LR = 461, ET_SE_MENU_FRA_EQUIPMENT_TOGGLE_LR_A = 462, ET_SE_MENU_FRA_EQUIPMENT_TOGGLE_UD = 463, ET_SE_MENU_FRA_SORT = 464, ET_SE_MENU_FRA_CAPTAINSELECT = 465, ET_SE_MENU_FRA_EXPSELECT = 466, ET_SE_MENU_FRA_EXPRATING = 467, ET_SE_MENU_FRA_AUTOCREATE = 468, ET_SE_MENU_FRA_WORLD_DECEND = 469, ET_SE_MENU_FRA_WORLD_ASCEND = 470, // exhibition ET_SE_MENU_EXB_NAME_POPUP = 315, ET_SE_MENU_EXB_NAME_POPDOWN = 316, // season ET_SE_MENU_SEA_CPU_USER_ON = 350, ET_SE_MENU_SEA_CPU_USER_OFF = 351, ET_SE_MENU_SEA_SUBSTITUTIONS = 352, ET_SE_MENU_SEA_ROSTER_APPEAR = 353, ET_SE_MENU_SEA_ROSTER_DISAPPEAR = 354, ET_SE_MENU_SEA_SIGNON = 355, ET_SE_MENU_SEA_CURSOR_SELECT = 356, ET_SE_MENU_SEA_SIMULATE = 357, ET_SE_MENU_SEA_SUMMARYWINDOW_APPEAR = 358, ET_SE_MENU_SEA_SUMMARYWINDOW_DISAPPEAR = 359, ET_SE_MENU_SEA_RELEASE = 360, ET_SE_MENU_SEA_TREE_SCROLL = 361, // tournament ET_SE_MENU_TRN_RANDOM = 370, ET_SE_MENU_CODE_NOT_GOOD = 226, ET_SE_MENU_CODE_UNLOCKED = 227, // skills comp ET_SE_SKILLS_COUNT_DOWN_3 = 228, ET_SE_SKILLS_COUNT_DOWN_2 = 229, ET_SE_SKILLS_COUNT_DOWN_1 = 230, ET_SE_SKILLS_COUNT_DOWN_GO = 231, ET_SE_SKILLS_FAILED = 232, ET_SE_SKILLS_CLEARED = 233, ET_SE_SKILLS_SHOT_GOOD = 201, ET_SE_SKILLS_SHOT_BAD = 202, ET_SE_SKILLS_MANHOLE = 203, ET_SE_SKILLS_SINGLE_POINT_T1 = 161, ET_SE_SKILLS_SINGLE_POINT_T2 = 162, ET_SE_SKILLS_MANY_POINT_T1 = 163, ET_SE_SKILLS_MANY_POINT_T2 = 164, // franchise in game ET_SE_TASK_COMPLETED = 160, ET_SE_ALPHABET_UP = 263, ET_SE_ALPHABET_DOWN = 264, ET_SE_ALPHABET_LEFT = 265, ET_SE_ALPHABET_RIGHT = 266, ET_SE_ALPHABET_ACCEPT = 267, ET_SE_ALPHABET_CANCEL = 268, ET_SE_ALPHABET_END = 302, ET_SE_CHOOSE_TEAMS_RANDOM = 269, ET_SE_HOCKEY_SHOP_SOLD = 294, ET_SE_CREATE_TEAM_NHL_PLAYER_DRAFTED = 295, ET_SE_PLAYER_LIGHTNING = 262, ET_SE_PLAYER_ELECTRICITY = 214, ET_SE_PLAYER_EXPLODE = 215, ET_SE_TARGET_EXPLODE = 216, ET_SE_BOX_EXPLODE = 217, ET_SE_PUCK_EXPLODE = 218, ET_SE_SKILLSOVER_SUCCESS = 271, ET_SE_SKILLSOVER_FAILURE = 272, ET_SE_PUCK_STEAL = 273, ET_SE_PLAYERFIRE_START = 274, ET_SE_PLAYERFIRE_END = 275, ET_SE_PUCKFIRE_START = 276, ET_SE_PUCKFIRE_END = 277, ET_SE_PUCKTRAVEL_START = 278, ET_SE_PUCKTRAVEL_END = 279, ET_SE_PUCK_DROPPED = 280, // placed ET_SE_GLASS_BREAK = 281, // placed ET_SE_POKECHECK = 282, // placed ET_SE_ANIM_ALIEN_EXERT = 284, ET_SE_ANIM_ALIEN_PAIN = 285, ET_SE_TURBO_SKATE_STRIDE = 286, ET_SE_CLOCK_COUNT_TONE = 287, ET_SE_POSITION_TEST = 288, // Do not renumber the following unless they are sequential. ET_SE_FANTASY_ARENA_1 = 289, ET_SE_FANTASY_ARENA_2 = 290, ET_SE_FANTASY_ARENA_3 = 291, ET_SE_FANTASY_ARENA_4 = 292, ET_SE_FANTASY_ARENA_5 = 293, ET_SE_CONTROLLER_BOO = 296, ET_SE_CONTROLLER_CHEER = 297, ET_SE_ANIM_COW_PAIN = 298, ET_SE_SKILLS_ONE_TIMER = 303, ET_SE_SKILLS_QD_PULSE = 304, ET_SE_SKILLS_DEKE_BOUNCE = 305, ET_SE_TRIVIA_WRONG = 307, ET_SE_TRIVIA_CORRECT = 308, // mini games ET_SE_MG_KOR_OVER_FENCE = 100, ET_SE_MG_SG_RESPONSE_A = 101, ET_SE_MG_SG_RESPONSE_B = 102, ET_SE_MG_SG_RESPONSE_C = 103, ET_SE_MG_SG_RESPONSE_D = 104, ET_SE_MG_SG_RESPONSE_E = 105, ET_SE_MG_SG_RESPONSE_F = 106, ET_SE_MG_SG_RESPONSE_G = 107, ET_SE_MG_SG_RESPONSE_H = 108, ET_SE_MG_SG_RESPONSE_I = 109, ET_SE_MG_SG_RESPONSE_J = 110, ET_SE_MG_SG_RESPONSE_K = 111, ET_SE_MG_SG_BREAK_GLASS = 112, ET_SE_MG_SG_GLASS_BROKEN = 113, ET_SE_MG_SG_OLDMAN_WINDOW = 114, ET_SE_MG_SG_OLDMAN_PUCKRESET = 115, ET_SE_MINIGAME_OWNICE_CHANGE_OWNER = 309, ET_SE_MINIGAME_OWNICE_NEW_OWNER = 310, ET_SE_MINIGAME_OWNICE_WIN = 311, _ET_SE_NUMBER_OF_EVENTS_ = NEXT_SOUNDEVENT_NUMBER }; #endif