# ------------------------------------------------------------------------------------ # The ArmyBase Fantasy stadium animation/sfx/soundeffects script # ------------------------------------------------------------------------------------ include "system.txt" data eventlst include "eventlst.hpp" data animation "f26_stl" data geometry "f26_stl" data effects "f26_stl" data sound "ArenaBase" Defines # parameters order from events StartFrame 0 EndFrame 300 ObjectsGroup Maindoors anim_doora_right anim_doora_left anim_doorh_right anim_doorh_left anim_doora_right01 anim_doora_left01 anim_doorh_right01 anim_doorh_left01 PendoorA anim_pen_doora anim_pen_doora01 PendoorH anim_pen_doorh anim_pen_doorh01 ObjectsBelowIce anim_doora_right01 anim_doora_left01 anim_doorh_right01 anim_doorh_left01 anim_pen_doora01 anim_pen_doorh01 ObjectsWithTransparentSide anim_pen_doora anim_pen_doorh DoNotAnimateInReplay Maindoors PendoorA PendoorH Animations dooropen 0 60 doorclose 70 130 makevisible 0 0 openeddoor 60 60 Events ET_ARENASCRIPT_LOADED Dummy # Jet & Jeep Horn 0 CreateAmbOneShot 15.0 15.0 0.5 0.25 0 AddOneShot Base_Random01 -16.0 0.0 0.0 0 AddOneShot Base_Random02 12.0 12.0 0.0 # Jeep Horn, Driveby, Air Raid 0 CreateAmbOneShot 15.0 5.0 0.5 0.25 0 AddOneShot Base_Random03 12.0 -12.0 0.0 0 AddOneShot Base_Random04 12.0 0.0 0.0 0 AddOneShot Base_Random05 -22.0 -20.0 0.0 0 AddOneShot Base_Random05 20.0 -22.0 0.0 # add calls 1 0 CreateAmbOneShot 15.0 15.0 0.5 0.25 0 AddOneShot Base_Random06 14.0 -20.0 0.0 0 AddOneShot Base_Random07 14.0 -20.0 0.0 0 AddOneShot Base_Random08 14.0 -20.0 0.0 # add calls 2 0 CreateAmbOneShot 60.0 15.0 0.5 0.25 0 AddOneShot Base_Random09 3.0 20.0 0.0 0 AddOneShot Base_Random10 3.0 20.0 0.0 # add marching # Sample OnT OnT+/- OffT OffT+/- VolON VolONM VolOFF VolOFFM FinT FoutT x y z # 0 CreateAmbLooping BASE_RandomLoop01 5.0 4.0 10.0 5.0 1.0 0.0 0.0 0.0 1.0 1.5 0.0 20.0 0.0 0 CreateAmbLooping BASE_RandomLoop02 5.0 4.0 10.0 5.0 1.0 0.0 0.0 0.0 1.0 1.5 0.0 0.0 0.0 # trick the engine into always playing the loop 0 CreateAmbLooping BASE_Chopter01 10.0 0.0 10.0 0.0 1.0 0.0 1.0 0.0 1.0 1.5 10.0 15.0 0.0 ET_READY_TO_ROCK Maindoors 0 SetVisible 1 0 PlayAnim makevisible PendoorH 0 SetVisible 1 0 PlayAnim makevisible PendoorA 0 SetVisible 1 0 PlayAnim makevisible EventWithParameterCheck ET_ANIMATIC_ENDED _SubType GetString gameint1 _SubType GetString pstart1 Maindoors 0 PlayAnim doorclose include "door_anims.txt"