# ------------------------------------------------------------------------------------ # The Coast Fantasy stadium animation/sfx/soundeffects script # ------------------------------------------------------------------------------------ include "system.txt" data eventlst include "eventlst.hpp" data animation "f29_van" data geometry "f29_van" data effects "f29_van" data sound "ArenaCoast" Defines # parameters order from events StartFrame 0 EndFrame 1000 ObjectsGroup Maindoors anim_doora_right anim_doora_left anim_doorh_right anim_doorh_left anim_doora_right01 anim_doora_left01 anim_doorh_right01 anim_doorh_left01 PendoorA anim_pen_doora anim_pen_doora01 PendoorH anim_pen_doorh anim_pen_doorh01 boats anim_boatbigtop anim_boatbigbottom anim_boatsmalltop anim_boatsmallbottom Buoys anim_buoy_red01 anim_buoy_red02 anim_buoy_red03 anim_buoy_red04 Buoysmalla anim_buoysmall_01 anim_buoysmall_04 anim_buoysmall_08 Buoysmallb anim_buoysmall_02 anim_buoysmall_06 anim_buoysmall_09 Buoysmallc anim_buoysmall_03 anim_buoysmall_07 anim_buoysmall_10 anim_buoysmall_05 ObjectsBelowIce anim_doora_right01 anim_doora_left01 anim_doorh_right01 anim_doorh_left01 anim_pen_doora01 anim_pen_doorh01 anim_boatsmallbottom anim_boatbigbottom ObjectsWithTransparentSide anim_pen_doora anim_pen_doorh DoNotAnimateInReplay Maindoors PendoorA PendoorH Animations dooropen 0 60 doorclose 70 130 makevisible 0 0 openeddoor 60 60 sky 0 1000 boatwave 0 250 buoy 0 200 smallbuoy 0 125 Events ET_ARENASCRIPT_LOADED Dummy # add boats 0 CreateAmbOneShot 15.0 15.0 0.5 0.25 0 AddOneShot Coast_Random01 0.0 30.0 0.0 0 AddOneShot Coast_Random02 18.0 12.0 0.0 # add buoys 0 CreateAmbOneShot 15.0 15.0 0.5 0.25 0 AddOneShot Coast_Random03 14.0 0.5 0.0 0 AddOneShot Coast_Random03 16.0 18.5 0.0 0 AddOneShot Coast_Random03 -20.0 0.0 0.0 # add seagulls 0 CreateAmbOneShot 5.0 5.0 0.5 0.25 0 AddOneShot Coast_Random06 -10.0 12.0 0.0 0 AddOneShot Coast_Random07 10.0 12.0 0.0 0 AddOneShot Coast_Random08 10.0 -12.0 0.0 0 AddOneShot Coast_Random09 0.0 0.0 0.0 0 AddOneShot Coast_Random10 -10.0 -12.0 0.0 # add water # Sample OnT OnT+/- OffT OffT+/- VolON VolONM VolOFF VolOFFM FinT FoutT x y z # 0 CreateAmbLooping Coast_RandomLoop01 10.0 0.0 10.0 0.0 1.0 0.0 1.0 0.0 1.0 1.5 36.0 0.0 0.0 0 CreateAmbLooping Coast_RandomLoop02 10.0 0.0 10.0 0.0 1.0 0.0 1.0 0.0 1.0 1.5 -36.0 0.0 0.0 ET_READY_TO_ROCK Maindoors 0 SetVisible 1 0 PlayAnim makevisible PendoorH 0 SetVisible 1 0 PlayAnim makevisible PendoorA 0 SetVisible 1 0 PlayAnim makevisible anim_skydome 0 SetVisible 1 0 PlayAnim sky 0 SetAnimSpeed 5 0 SetAnimLoop 0 boats 0 SetVisible 1 0 PlayAnim boatwave 0 SetAnimSpeed 75 0 SetAnimLoop 0 Buoys 0 SetVisible 1 0 PlayAnim buoy 0 SetAnimLoop 0 Buoysmalla 0 SetVisible 1 0 PlayAnim smallbuoy 0 SetAnimSpeed 100 0 SetAnimLoop 0 Buoysmallb 0 SetVisible 1 0 PlayAnim smallbuoy 0 SetAnimSpeed 110 0 SetAnimLoop 0 Buoysmallc 0 SetVisible 1 0 PlayAnim smallbuoy 0 SetAnimSpeed 90 0 SetAnimLoop 0 anim_freighter01 0 SetVisible 1 0 PlayAnim sky 0 SetAnimSpeed 20 0 SetAnimLoop 0 EventWithParameterCheck ET_ANIMATIC_ENDED _SubType GetString gameint1 _SubType GetString pstart1 Maindoors 0 PlayAnim doorclose include "door_anims.txt"