# ------------------------------------------------------------------------------------ # The Graveyard Fantasy stadium animation/sfx/soundeffects script # ------------------------------------------------------------------------------------ include "system.txt" data eventlst include "eventlst.hpp" data animation "f32_bbx" data geometry "f32_bbx" data effects "f32_bbx" data sound "ArenaGraveyard" Defines # parameters order from events StartFrame 0 EndFrame 300 ObjectsGroup Maindoors anim_doora_right anim_doora_left anim_doorh_right anim_doorh_left anim_doora_right01 anim_doora_left01 anim_doorh_right01 anim_doorh_left01 PendoorA anim_pen_doora anim_pen_doora01 PendoorH anim_pen_doorh anim_pen_doorh01 ObjectsBelowIce anim_doora_right01 anim_doora_left01 anim_doorh_right01 anim_doorh_left01 anim_pen_doora01 anim_pen_doorh01 ObjectsWithTransparentSide anim_pen_doora anim_pen_doorh DoNotAnimateInReplay Maindoors PendoorA PendoorH Animations dooropen 0 60 doorclose 70 130 makevisible 0 0 openeddoor 60 60 Events ET_ARENASCRIPT_LOADED Dummy # add owls 0 CreateAmbOneShot 15.0 15.0 0.5 0.25 0 AddOneShot Graveyard_Random01 14.0 -20.0 0.0 0 AddOneShot Graveyard_Random02 -14.0 20.0 0.0 0 AddOneShot Graveyard_Random03 -14.0 6.0 0.0 # add animals 0 CreateAmbOneShot 15.0 5.0 0.5 0.25 0 AddOneShot Graveyard_Random04 -14.0 -20.0 0.0 0 AddOneShot Graveyard_Random05 14.0 -6.0 0.0 # add animals 0 CreateAmbOneShot 15.0 15.0 0.5 0.25 0 AddOneShot Graveyard_Random06 14.0 20.0 0.0 0 AddOneShot Graveyard_Random07 14.0 6.0 0.0 0 AddOneShot Graveyard_Random08 -14.0 -6.0 0.0 # screams 0 CreateAmbOneShot 60.0 15.0 0.5 0.25 0 AddOneShot Graveyard_Random09 0.0 15.0 0.0 0 AddOneShot Graveyard_Random10 0.0 -15.0 0.0 ET_READY_TO_ROCK Maindoors 0 SetVisible 1 0 PlayAnim makevisible PendoorH 0 SetVisible 1 0 PlayAnim makevisible PendoorA 0 SetVisible 1 0 PlayAnim makevisible EventWithParameterCheck ET_ANIMATIC_ENDED _SubType GetString gameint1 _SubType GetString pstart1 Maindoors 0 PlayAnim doorclose include "door_anims.txt"