# ------------------------------------------------------------------------------------ # The Jungle Fantasy stadium animation/sfx/soundeffects script # ------------------------------------------------------------------------------------ include "system.txt" data eventlst include "eventlst.hpp" data animation "f_jungle" data geometry "f_jungle" data effects "f_jungle" data sound "ArenaJungle" Defines # parameters order from events StartFrame 0 EndFrame 1000 ObjectsGroup Maindoors anim_doora_right anim_doora_left anim_doorh_right anim_doorh_left anim_doora_right01 anim_doora_left01 anim_doorh_right01 anim_doorh_left01 PendoorA anim_pen_doora anim_pen_doora01 PendoorH anim_pen_doorh anim_pen_doorh01 Flamepits anim_goal01 anim_goal02 ObjectsBelowIce anim_doora_right01 anim_doora_left01 anim_doorh_right01 anim_doorh_left01 anim_pen_doora01 anim_pen_doorh01 ObjectsWithTransparentSide anim_pen_doora anim_pen_doorh Animations dooropen 0 60 doorclose 70 130 makevisible 0 0 openeddoor 60 60 goal_anim 1 1 Events ET_ARENASCRIPT_LOADED Dummy 0 CreateAmbOneShot 15.0 15.0 0.5 0.25 0 AddOneShot Jungle_Random01 14.0 0.0 0.0 0 AddOneShot Jungle_Random02 14.0 16.0 0.0 0 AddOneShot Jungle_Random03 -14.0 0.0 0.0 0 AddOneShot Jungle_Random04 -14.0 16.0 0.0 0 CreateAmbOneShot 15.0 15.0 0.5 0.25 0 AddOneShot Jungle_Random05 14.0 0.0 0.0 0 AddOneShot Jungle_Random06 14.0 16.0 0.0 0 AddOneShot Jungle_Random07 -14.0 0.0 0.0 0 AddOneShot Jungle_Random10 -14.0 16.0 0.0 0 CreateAmbOneShot 15.0 15.0 0.5 0.25 0 AddOneShot Jungle_Random08 14.0 0.0 0.0 0 AddOneShot Jungle_Random09 -14.0 0.0 0.0 ET_READY_TO_ROCK Maindoors 0 SetVisible 1 0 PlayAnim makevisible PendoorH 0 SetVisible 1 0 PlayAnim makevisible PendoorA 0 SetVisible 1 0 PlayAnim makevisible EventWithParameterCheck ET_ANIMATIC_ENDED _SubType GetString gameint1 _SubType GetString pstart1 Maindoors 0 PlayAnim doorclose include "door_anims.txt" ET_GOAL anim_goal02 switch GetEventParam _Team case 0 0 SetVisible 1 0 PlayAnim openeddoor 0 PlaySFX Goal_Flames_Red case 1 0 SetVisible 1 0 PlayAnim openeddoor 0 PlaySFX Goal_Flames_Blue anim_goal01 switch GetEventParam _Team case 0 0 SetVisible 1 0 PlayAnim openeddoor 0 PlaySFX Goal_Flames_Red case 1 0 SetVisible 1 0 PlayAnim openeddoor 0 PlaySFX Goal_Flames_Blue #----------------------------------------------------------------------# # ET_TEST_EVENT2 # Flamepits # # 2 SetVisible 1 # 5 PlayAnim openeddoor # 7 PlaySFX Goal_Flames_Blue # ET_TEST_EVENT4 # Flamepits # 2 SetVisible 1 # 5 PlayAnim openeddoor # 7 PlaySFX Goal_Flames_Red