# ------------------------------------------------------------------------------------ # The Russia Fantasy stadium animation/sfx/soundeffects script # ------------------------------------------------------------------------------------ include "system.txt" data eventlst include "eventlst.hpp" data animation "f_Russia" data geometry "f_Russia" data effects "f_russia" data sound "ArenaRussia" Defines # parameters order from events StartFrame 0 EndFrame 300 ObjectsGroup Maindoors anim_doora_right anim_doora_left anim_doorh_right anim_doorh_left anim_doora_right01 anim_doora_left01 anim_doorh_right01 anim_doorh_left01 PendoorA anim_pen_doora anim_pen_doora01 PendoorH anim_pen_doorh anim_pen_doorh01 SpotZ anim_S1 anim_S2 anim_S3 anim_S4 anim_S5 anim_S6 anim_S7 anim_S8 ObjectsBelowIce anim_doora_right01 anim_doora_left01 anim_doorh_right01 anim_doorh_left01 anim_pen_doora01 anim_pen_doorh01 ObjectsWithTransparentSide anim_pen_doora anim_pen_doorh DoNotAnimateInReplay Maindoors PendoorA PendoorH Animations dooropen 0 60 doorclose 70 130 makevisible 0 0 openeddoor 60 60 spotlightsz 0 200 Events ET_ARENASCRIPT_LOADED Dummy # add Barking Dog 0 CreateAmbOneShot 15.0 15.0 0.5 0.25 0 AddOneShot dog_bark_01 -35.0 -30.0 0.0 0 AddOneShot dog_bark_02 -35.0 30.0 0.0 0 AddOneShot dog_bark_03 35.0 -30.0 0.0 0 AddOneShot dog_bark_04 35.0 30.0 0.0 # add Marching Troops 0 CreateAmbOneShot 15.0 15.0 0.5 0.25 #0 AddOneShot marching_troops 10.0 -14.0 0.0 # add Jet 0 CreateAmbOneShot 15.0 15.0 0.5 0.25 0 AddOneShot jet_01 -9.0 0.0 0.0 0 AddOneShot jet_02 9.0 0.0 0.0 # add Tank OnT OnT+/- OffT OffT+/- VolON VolONM VolOFF VolOFFM FinT FoutT x y z #0 CreateAmbLooping tank_idling_loop1 10.0 0.0 10.0 0.0 1.0 0.0 1.0 0.0 1.0 1.5 10.0 -14.0 0.0 #0 CreateAmbLooping tank_idling_loop2 10.0 0.0 10.0 0.0 1.0 0.0 1.0 0.0 1.0 1.5 10.0 14.0 0.0 ET_READY_TO_ROCK Maindoors 0 SetVisible 1 0 PlayAnim makevisible PendoorH 0 SetVisible 1 0 PlayAnim makevisible PendoorA 0 SetVisible 1 0 PlayAnim makevisible SpotZ 0 SetVisible 1 0 PlayAnim spotlightsz 0 SetAnimLoop 0 EventWithParameterCheck ET_ANIMATIC_ENDED _SubType GetString gameint1 _SubType GetString pstart1 Maindoors 0 PlayAnim doorclose include "door_anims.txt"