# ------------------------------------------------------------------------------------ # This is an example # ------------------------------------------------------------------------------------ include "system.txt" data eventlst include "eventlst.hpp" data animation "dummy" data geometry "dummy" data effects "mg_krink" Defines # parameters order from events _ObjectNumber 0 # FourShorts[0] _AnimationNumber 1 # FourShorts[1] _ObjectNumber2 2 # FourShorts[2] _AnimationNumber2 3 # FourShorts[3] _Coordinates 4 # v3Location _Coordinates2 5 # vExtra3Location StartFrame 1 EndFrame 90 #ObjectsGroup #Animations Events ET_ARENASCRIPT_LOADED Dummy # Sample OnT OnT+/- OffT OffT+/- VolON VolONM VolOFF VolOFFM FinT FoutT x y z # 0 AddAmbienceLooping EnergyArc 5.0 2.0 20.0 5.0 1.0 0.0 0.5 0.0 1.0 1.0 0.0 0.0 0.0 # Sample TFrq TFrq+/- Vol Vol+/- x y z 0 CreateAmbOneShot 15.0 15.0 0.5 0.25 0 AddOneShot King_Random01 0.0 0.0 0.0 0 AddOneShot King_Random02 0.0 0.0 0.0 0 AddOneShot King_Random03 0.0 0.0 0.0 0 CreateAmbOneShot 15.0 15.0 0.5 0.25 0 AddOneShot King_Random04 0.0 0.0 0.0 0 AddOneShot King_Random05 0.0 0.0 0.0 0 AddOneShot King_Random06 0.0 0.0 0.0 0 AddOneShot King_Random07 0.0 0.0 0.0 ET_MINIGAME_INIT Dummy 0 PlaySound King_GameStart ET_SKILLS_OVER Dummy 0 PlaySound King_PlayerWins02