# ------------------------------------------------------------------------------------ # The Main stadium animation/sfx/soundeffects script # ------------------------------------------------------------------------------------ include "system.txt" data eventlst include "eventlst.hpp" data animation "rink_lrg" data geometry "rink_lrg" data effects "rink_lrg" # data sound "rink_lrg" Defines # parameters order from events StartFrame 0 EndFrame 1300 ObjectsGroup Maindoors anim_doora_right anim_doora_left anim_doorh_right anim_doorh_left anim_doora_right01 anim_doora_left01 anim_doorh_right01 anim_doorh_left01 anim_doora_right_glass anim_doora_left_glass anim_doorh_right_glass anim_doorh_left_glass PendoorA anim_pen_doora anim_pen_doora01 anim_pen_doora_glass PendoorH anim_pen_doorh anim_pen_doorh01 anim_pen_doorh_glass ObjectsBelowIce anim_doora_right01 anim_doora_left01 anim_doorh_right01 anim_doorh_left01 anim_pen_doora01 anim_pen_doorh01 ObjectsWithTransparentSide anim_pen_doora anim_pen_doorh GlassObjects anim_doora_right_glass anim_doora_left_glass anim_doorh_right_glass anim_doorh_left_glass anim_pen_doorh_glass anim_pen_doora_glass DoNotAnimateInReplay Maindoors PendoorA PendoorH Animations dooropen 0 60 doorclose 70 130 makevisible 0 0 openeddoor 60 60 intrologo 0 500 lines 0 100 star 0 200 spot 1 1 puck 0 1206 flasher 0 1000 doorsfin 70 70 spoton 100 100 Events ET_READY_TO_ROCK Maindoors 0 SetVisible 1 0 PlayAnim makevisible PendoorH 0 SetVisible 1 0 PlayAnim makevisible PendoorA 0 SetVisible 1 0 PlayAnim makevisible EventWithParameterCheck ET_ANIMATIC_STARTED _SubType GetString gameint1 anim_cflash 0 Setvisible 1 0 PlaySFX SFX_CAMERAFLASH_LIT anim_cflash01 0 Setvisible 1 0 PlaySFX SFX_CAMERAFLASH_LIT anim_fig01 0 SetVisible 1 0 PlayAnim intrologo 0 SetAnimSpeed 500 0 SetAnimLoop 2 0 PlaySFX Logo_On anim_fig02 0 SetVisible 1 0 PlayAnim intrologo 0 SetAnimSpeed 500 0 SetAnimLoop 2 0 PlaySFX Logo_On anim_star01 220 SetVisible 1 220 PlayAnim star 220 SetAnimSpeed 200 220 SetAnimLoop 2 220 PlaySFX Logo_OnStar anim_star02 220 SetVisible 1 220 PlayAnim star 220 SetAnimSpeed 200 220 SetAnimLoop 2 220 PlaySFX Logo_OnStar anim_spot01 400 SetVisible 1 400 PlayAnim spot 401 PlaySFX Logo_Flash anim_spot02 420 SetVisible 1 420 PlayAnim spot 421 PlaySFX Logo_Flash anim_spot03 445 SetVisible 1 445 PlayAnim spot 446 PlaySFX Logo_Flash anim_spot04 465 SetVisible 1 465 PlayAnim spot 466 PlaySFX Logo_Flash anim_spot05 480 SetVisible 1 480 PlayAnim spot 481 PlaySFX Logo_Flash anim_spot06 500 SetVisible 1 500 PlayAnim spot 501 PlaySFX Logo_Flash anim_fwork01 12 PlayAnim spoton 13 Setvisible 1 14 PlaySFX Fireworks_01 anim_fwork03 20 PlayAnim spoton 21 Setvisible 1 22 PlaySFX Fireworks_01 anim_fwork05 28 PlayAnim spoton 29 Setvisible 1 30 PlaySFX Fireworks_01 anim_fwork02 11 PlayAnim spoton 12 Setvisible 1 13 PlaySFX Fireworks_01 anim_fwork07 15 PlayAnim spoton 16 Setvisible 1 17 PlaySFX Fireworks_01 anim_fwork04 20 PlayAnim spoton 21 Setvisible 1 22 PlaySFX Fireworks_01 anim_fwork06 12 PlayAnim spot 13 Setvisible 1 14 PlaySFX Fireworks_01 anim_spotlight01 35 Setvisible 1 36 PlayAnim spoton 36 PlaySFX Single_Spotlight 925 SetVisible 0 anim_spotlight02 35 Setvisible 1 36 PlayAnim spoton 36 PlaySFX Single_Spotlight 925 SetVisible 0 anim_smokey01 20 Setvisible 1 21 PlayAnim spoton 36 PlaySFX intro_smokey 925 SetVisible 0 anim_smokey02 20 Setvisible 1 21 PlayAnim spoton 36 PlaySFX intro_smokey 925 SetVisible 0 EventWithParameterCheck ET_ANIMATIC_ENDED _SubType GetString gameint1 _SubType GetString pstart1 Maindoors 0 PlayAnim doorclose anim_fig01 0 SetVisible 0 anim_fig02 0 SetVisible 0 anim_star01 0 SetVisible 0 anim_star02 0 SetVisible 0 anim_spot01 0 SetVisible 0 anim_spot02 0 SetVisible 0 anim_spot03 0 SetVisible 0 anim_spot04 0 SetVisible 0 anim_spot05 0 SetVisible 0 anim_spot06 0 SetVisible 0 anim_fwork01 0 SetVisible 0 anim_fwork02 0 SetVisible 0 anim_fwork03 0 SetVisible 0 anim_fwork04 0 SetVisible 0 anim_fwork05 0 SetVisible 0 anim_fwork06 0 SetVisible 0 anim_fwork07 0 SetVisible 0 anim_cflash 0 Setvisible 0 anim_cflash01 0 Setvisible 0 anim_spotlight01 0 Setvisible 0 anim_spotlight02 0 Setvisible 0 anim_smokey01 0 Setvisible 0 anim_smokey02 0 Setvisible 0 EventWithParameterCheck ET_ANIMATIC_STARTED _SubType GetString midway3 _SubType GetString stanley3 anim_cflash 0 Setvisible 1 0 PlaySFX SFX_CAMERAFLASH_LIT # anim_cflash01 # 0 Setvisible 1 # 0 PlaySFX SFX_CAMERAFLASH_LIT EventWithParameterCheck ET_ANIMATIC_STARTED _SubType GetString franch1 anim_cflash 0 Setvisible 1 0 PlaySFX SFX_CAMERAFLASH_LIT # anim_cflash01 # 0 Setvisible 1 # 0 PlaySFX SFX_CAMERAFLASH_LIT anim_spotlight01 590 Setvisible 1 591 PlayAnim spoton 592 PlaySFX Single_Spotlight 1500 SetVisible 0 EventWithParameterCheck ET_ANIMATIC_STARTED _SubType GetString awaystr1 anim_spotlight01 50 Setvisible 1 51 PlayAnim spoton 51 PlaySFX Single_Spotlight 600 SetVisible 0 EventWithParameterCheck ET_ANIMATIC_STARTED _SubType GetString homestr1 anim_spotlight02 50 Setvisible 1 51 PlayAnim spoton 51 PlaySFX Single_Spotlight 600 SetVisible 0 EventWithParameterCheck ET_ANIMATIC_ENDED _SubType GetString midway3 _SubType GetString stanley3 _SubType GetString franch1 _SubType GetString homeStr1 _SubType GetString awaystr1 anim_spotlight01 0 Setvisible 0 anim_cflash 0 Setvisible 0 anim_cflash01 0 Setvisible 0 include "door_anims.txt"