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  <M Name="m_ssDescription" Value="Enter Detailed Description Here"/>
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  <M Name="m_ssDescription" Value="Enter Detailed Description Here"/>
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  <M Name="m_ssDescription" Value="Enter Detailed Description Here"/>
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  <M Name="m_ssDescription" Value="Minimum Y-velocity of the puck (after rebounding from the ice) to be considered a "/>
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  <M Name="m_ssDescription" Value="The maximum allowed time before the ref blow the whistle because the puck was held too long"/>
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  <M Name="m_ssDescription" Value="The maximum allowed time before the pin become interference."/>
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  <M Name="m_ssDescription" Value="Enter Detailed Description Here"/>
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  <M Name="m_ssDescription" Value=""/>
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  <M Name="m_ssDescription" Value=""/>
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  <M Name="m_ssDescription" Value="Number of milliseconds between cueing each GoingOnIce player to start crawling over the boards"/>
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  <M Name="m_ssDescription" Value="If the (team) z coordinate of the puck carrier is over this value, then the goal z value for the pacer is (2*this - puckcarrier z) ... eg. if this is 85 and the puck carrier is at 90, then the target z is 80."/>
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  <M Name="m_ssDescription" Value="The distance (in ft) to increase the no pass through zone to the back of our goal"/>
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  <M Name="m_ssDescription" Value="The distance (in ft) to increase the no pass through zone in front of our goal"/>
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  <M Name="m_ssDescription" Value="The distance (in ft) to increase the no pass through zone to the sides of our goal"/>
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  <M Name="m_ssDescription" Value="The distance (in ft) to increase the no pass through zone to the back of their goal"/>
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 <CHandledNamedFloat Name="PickupPuckShadow">
  <M Name="ISSVersion" Value="1"/>
  <M Name="m_ssDescription" Value="Enter Detailed Description Here"/>
  <M Name="m_flValue" Value="0.5"/>
 </CHandledNamedFloat>
 <CHandledNamedFloat Name="PKPenaltyMultiplier_AllStar">
  <M Name="ISSVersion" Value="1"/>
  <M Name="m_ssDescription" Value="Multiplier to the chance of getting a penalty when down a man"/>
  <M Name="m_flValue" Value="0.85000002384185791"/>
 </CHandledNamedFloat>
 <CHandledNamedFloat Name="PKPenaltyMultiplier_Junior">
  <M Name="ISSVersion" Value="1"/>
  <M Name="m_ssDescription" Value="Multiplier to the chance of getting a penalty when down a man"/>
  <M Name="m_flValue" Value="0.5"/>
 </CHandledNamedFloat>
 <CHandledNamedFloat Name="PKPenaltyMultiplier_Minor">
  <M Name="ISSVersion" Value="1"/>
  <M Name="m_ssDescription" Value="Multiplier to the chance of getting a penalty when down a man"/>
  <M Name="m_flValue" Value="0.64999997615814209"/>
 </CHandledNamedFloat>
 <CHandledNamedFloat Name="PKPenaltyMultiplier_Pro">
  <M Name="ISSVersion" Value="1"/>
  <M Name="m_ssDescription" Value="Multiplier to the chance of getting a penalty when down a man"/>
  <M Name="m_flValue" Value="0.75"/>
 </CHandledNamedFloat>
 <CHandledNamedFloat Name="PuckControlThreshold">
  <M Name="ISSVersion" Value="1"/>
  <M Name="m_ssDescription" Value="Time advantage a team needs to have before it is assumed it will control the puck"/>
  <M Name="m_flValue" Value="1"/>
 </CHandledNamedFloat>
 <CHandledNamedFloat Name="PuckInducedTumbleBlend">
  <M Name="ISSVersion" Value="1"/>
  <M Name="m_ssDescription" Value="A factor which determines how the current and max rate are blended together (1 == avergage them each tick, 9 means 10percent/tick)"/>
  <M Name="m_flValue" Value="1"/>
 </CHandledNamedFloat>
 <CHandledNamedFloat Name="PuckTumbleDecay">
  <M Name="ISSVersion" Value="1"/>
  <M Name="m_ssDescription" Value="Multiplier to puck angular velocity/tick in cases where we want the puck to settle"/>
  <M Name="m_flValue" Value="0.5"/>
 </CHandledNamedFloat>
 <CHandledNamedFloat Name="TriangleRightEdge">
  <M Name="ISSVersion" Value="1"/>
  <M Name="m_ssDescription" Value="Enter Detailed Description Here"/>
  <M Name="m_flValue" Value="-1"/>
 </CHandledNamedFloat>
 <CHandledNamedFloat Name="TriangleRightOuterEdge">
  <M Name="ISSVersion" Value="1"/>
  <M Name="m_ssDescription" Value="Enter Detailed Description Here"/>
  <M Name="m_flValue" Value="-10"/>
 </CHandledNamedFloat>
 <CHandledNamedFloat Name="TriangleTransitionTime">
  <M Name="ISSVersion" Value="1"/>
  <M Name="m_ssDescription" Value="Enter Detailed Description Here"/>
  <M Name="m_flValue" Value="3"/>
 </CHandledNamedFloat>
 <CHandledNamedFloat Name="Zero">
  <M Name="ISSVersion" Value="1"/>
  <M Name="m_ssDescription" Value=""/>
  <M Name="m_flValue" Value="0"/>
 </CHandledNamedFloat>
 <CHandledNamedFloat Name="ZoneBuffer">
  <M Name="ISSVersion" Value="1"/>
  <M Name="m_ssDescription" Value=""/>
  <M Name="m_flValue" Value="1"/>
 </CHandledNamedFloat>
 <CHandledNamedFloat Name="ZoneHysteresis">
  <M Name="ISSVersion" Value="1"/>
  <M Name="m_ssDescription" Value="Multiplier used to bias players to cover the same zone that they were covering previously (1.0 == no bias, &gt; 1 increasingly favor the previous zone)."/>
  <M Name="m_flValue" Value="1.5"/>
 </CHandledNamedFloat>
 <CHandledNamedFloat Name="ZonePuckExtraManBias">
  <M Name="ISSVersion" Value="1"/>
  <M Name="m_ssDescription" Value="Multiplier to reduce the threat of anyone the man covering the puck carrier might want to cover in addition to the puck carrier."/>
  <M Name="m_flValue" Value="0.25"/>
 </CHandledNamedFloat>
 <CHandledNamedFloat Name="ZonePuckShadow">
  <M Name="ISSVersion" Value="1"/>
  <M Name="m_ssDescription" Value="Enter Detailed Description Here"/>
  <M Name="m_flValue" Value="0.0099999997764825821"/>
 </CHandledNamedFloat>
 <CHandledNamedFloat Name="ZonePuckThreat">
  <M Name="ISSVersion" Value="1"/>
  <M Name="m_ssDescription" Value="Enter Detailed Description Here"/>
  <M Name="m_flValue" Value="2"/>
 </CHandledNamedFloat>
</SerializedState>
