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 <CNamedResponseCurve Name="2LinePassAvoid_Distance_Default">
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 <CNamedResponseCurve Name="AreaPassImp_Facing">
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 <CNamedResponseCurve Name="AreaPassImp_PassCommon">
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 <CNamedResponseCurve Name="AreaPassImp_PassLane">
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 <CNamedResponseCurve Name="AreaPassImp_TargetArea">
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 <CNamedResponseCurve Name="BlockGraceDistance_AllStar_RC">
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  <M Name="m_ssInputDescription" Value="Time in seconds the puck has been held by the same person"/>
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 <CNamedResponseCurve Name="BlockGraceDistance_Goalie_RC">
  <M Name="ISSVersion" Value="1"/>
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  <M Name="m_ssInputDescription" Value="Time in seconds the puck has been held by the goalie"/>
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 <CNamedResponseCurve Name="BlockGraceDistance_Junior_RC">
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  <M Name="m_ssInputDescription" Value="Time in seconds the puck has been held by the same person"/>
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 <CNamedResponseCurve Name="BlockGraceDistance_Minor_RC">
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 <CNamedResponseCurve Name="BlockGraceDistance_Pro_RC">
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  <M Name="m_ssInputDescription" Value="Time in seconds the puck has been held by the same person"/>
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 <CNamedResponseCurve Name="BlockNetDistance_RC">
  <M Name="ISSVersion" Value="1"/>
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  <M Name="m_ssInputDescription" Value="Distance of block target from net"/>
  <M Name="m_ssOutputDescription" Value="Base distance between player and block target"/>
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 <CNamedResponseCurve Name="BlockPuckNetDistance_RC">
  <M Name="ISSVersion" Value="1"/>
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  <M Name="m_ssInputDescription" Value="Distance of puck carrier from net"/>
  <M Name="m_ssOutputDescription" Value="Base distance between player and block target"/>
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 <CNamedResponseCurve Name="BlockSpeedDistance_RC">
  <M Name="ISSVersion" Value="1"/>
  <M Name="m_ssName" Value="BlockSpeedDistance_RC"/>
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  <M Name="m_ssInputDescription" Value="Speed of the block target"/>
  <M Name="m_ssOutputDescription" Value="Base distance the blocker should be from the block target"/>
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 <CNamedResponseCurve Name="BoardAvoid_Distance">
  <M Name="ISSVersion" Value="1"/>
  <M Name="m_ssName" Value="BoardAvoid_Distance"/>
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  <M Name="m_ssInputDescription" Value="The distance from the nearest spot on the boards."/>
  <M Name="m_ssOutputDescription" Value="The strength of the push [0,1] away from the board.  This value is scaled by the result of BoardAvoid_VelocityDot."/>
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 <CNamedResponseCurve Name="BoardAvoid_VelocityDot">
  <M Name="ISSVersion" Value="1"/>
  <M Name="m_ssName" Value="BoardAvoid_VelocityDot"/>
  <CResponseCurve Name="Parent CResponseCurve">
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  <M Name="m_ssInputDescription" Value="The relative magnitude of the players velocity (as measured going away from the boards).  The more directly, the player is heading toward the board, the more of his full speed is used."/>
  <M Name="m_ssOutputDescription" Value="Scaling value for magnitude of the push away from the wall.  This should push harder for larger negative numbers, and tend towards zero as the direction moves to 90deg and away.  Positive #&apos;s will pull him into the wall."/>
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 <CNamedResponseCurve Name="BodyCheckImp_CheckingDesire">
  <M Name="ISSVersion" Value="1"/>
  <M Name="m_ssName" Value="BodyCheckImp_CheckingDesire"/>
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   <M Name="m_pflSamples[i]" Value="-0.28155580163002014"/>
   <M Name="m_pflSamples[i]" Value="-0.14033189415931702"/>
   <M Name="m_pflSamples[i]" Value="0.014898260124027729"/>
   <M Name="m_pflSamples[i]" Value="0.16758459806442261"/>
   <M Name="m_pflSamples[i]" Value="0.3019677996635437"/>
   <M Name="m_pflSamples[i]" Value="0.40607059001922607"/>
   <M Name="m_pflSamples[i]" Value="0.47299420833587646"/>
   <M Name="m_pflSamples[i]" Value="0.5"/>
  </CResponseCurve>
  <M Name="m_ssInputDescription" Value="The player&apos;s Check Desire rating."/>
  <M Name="m_ssOutputDescription" Value="A contribution to the final impulse value.  (These are added together to produce the final impulse value [0,1].)"/>
 </CNamedResponseCurve>
 <CNamedResponseCurve Name="BodyCheckImp_DefensAggression">
  <M Name="ISSVersion" Value="1"/>
  <M Name="m_ssName" Value="BodyCheckImp_DefensAggression"/>
  <CResponseCurve Name="Parent CResponseCurve">
   <M Name="m_flMinIn" Value="-1"/>
   <M Name="m_flMaxIn" Value="1"/>
   <M Name="m_iCount" Value="11"/>
   <M Name="m_pflSamples[i]" Value="0"/>
   <M Name="m_pflSamples[i]" Value="0"/>
   <M Name="m_pflSamples[i]" Value="0"/>
   <M Name="m_pflSamples[i]" Value="0"/>
   <M Name="m_pflSamples[i]" Value="0"/>
   <M Name="m_pflSamples[i]" Value="0"/>
   <M Name="m_pflSamples[i]" Value="0"/>
   <M Name="m_pflSamples[i]" Value="0"/>
   <M Name="m_pflSamples[i]" Value="0"/>
   <M Name="m_pflSamples[i]" Value="0"/>
   <M Name="m_pflSamples[i]" Value="0"/>
  </CResponseCurve>
  <M Name="m_ssInputDescription" Value="The Defense Aggression value from the game options pregame screen."/>
  <M Name="m_ssOutputDescription" Value="A contribution to the final impulse value.  (These are added together to produce the final impulse value [0,1].)  This value is scaled by the output from the DefensiveZ curve."/>
 </CNamedResponseCurve>
 <CNamedResponseCurve Name="BodyCheckImp_DefensiveZ">
  <M Name="ISSVersion" Value="1"/>
  <M Name="m_ssName" Value="BodyCheckImp_DefensiveZ"/>
  <CResponseCurve Name="Parent CResponseCurve">
   <M Name="m_flMinIn" Value="-100"/>
   <M Name="m_flMaxIn" Value="100"/>
   <M Name="m_iCount" Value="11"/>
   <M Name="m_pflSamples[i]" Value="1"/>
   <M Name="m_pflSamples[i]" Value="1"/>
   <M Name="m_pflSamples[i]" Value="1"/>
   <M Name="m_pflSamples[i]" Value="0.96009397506713867"/>
   <M Name="m_pflSamples[i]" Value="0.83802801370620728"/>
   <M Name="m_pflSamples[i]" Value="0.31690099835395813"/>
   <M Name="m_pflSamples[i]" Value="0.077464796602725983"/>
   <M Name="m_pflSamples[i]" Value="0"/>
   <M Name="m_pflSamples[i]" Value="0"/>
   <M Name="m_pflSamples[i]" Value="0"/>
   <M Name="m_pflSamples[i]" Value="0"/>
  </CResponseCurve>
  <M Name="m_ssInputDescription" Value="Checker&apos;s Z location along the ice."/>
  <M Name="m_ssOutputDescription" Value="The percentage [0-1] of the of the output of BodyCheckImp_DefensiveAggression to use in the impulse value."/>
 </CNamedResponseCurve>
 <CNamedResponseCurve Name="BodyCheckImp_Desperation">
  <M Name="ISSVersion" Value="1"/>
  <M Name="m_ssName" Value="BodyCheckImp_Desperation"/>
  <CResponseCurve Name="Parent CResponseCurve">
   <M Name="m_flMinIn" Value="0"/>
   <M Name="m_flMaxIn" Value="1"/>
   <M Name="m_iCount" Value="11"/>
   <M Name="m_pflSamples[i]" Value="0.10000000149011612"/>
   <M Name="m_pflSamples[i]" Value="0.10000000149011612"/>
   <M Name="m_pflSamples[i]" Value="0.10000000149011612"/>
   <M Name="m_pflSamples[i]" Value="0.10000000149011612"/>
   <M Name="m_pflSamples[i]" Value="0.10000000149011612"/>
   <M Name="m_pflSamples[i]" Value="0.10000000149011612"/>
   <M Name="m_pflSamples[i]" Value="0.10000000149011612"/>
   <M Name="m_pflSamples[i]" Value="0.10000000149011612"/>
   <M Name="m_pflSamples[i]" Value="0.10000000149011612"/>
   <M Name="m_pflSamples[i]" Value="0.10000000149011612"/>
   <M Name="m_pflSamples[i]" Value="0"/>
  </CResponseCurve>
  <M Name="m_ssInputDescription" Value="The relative time left in regards to the desperation period calculated in BodyCheckImp_DesperationTime."/>
  <M Name="m_ssOutputDescription" Value="A contribution to the final impulse value.  (These are added together to produce the final impulse value [0,1].)"/>
 </CNamedResponseCurve>
 <CNamedResponseCurve Name="BodyCheckImp_DesperationTime">
  <M Name="ISSVersion" Value="1"/>
  <M Name="m_ssName" Value="BodyCheckImp_DesperationTime"/>
  <CResponseCurve Name="Parent CResponseCurve">
   <M Name="m_flMinIn" Value="-3"/>
   <M Name="m_flMaxIn" Value="0"/>
   <M Name="m_iCount" Value="4"/>
   <M Name="m_pflSamples[i]" Value="0"/>
   <M Name="m_pflSamples[i]" Value="1"/>
   <M Name="m_pflSamples[i]" Value="0.5"/>
   <M Name="m_pflSamples[i]" Value="0"/>
  </CResponseCurve>
  <M Name="m_ssInputDescription" Value="The difference between this teams score and the other teams score.  The more negative, the more this player&apos;s team is losing."/>
  <M Name="m_ssOutputDescription" Value="A scaling factor multiplied against the current period length (from pregame) used to determine a time left value from 0 to 1 as input to BodyCheckImp_Desperation."/>
 </CNamedResponseCurve>
 <CNamedResponseCurve Name="BodyCheckImp_Distance">
  <M Name="ISSVersion" Value="1"/>
  <M Name="m_ssName" Value="BodyCheckImp_Distance"/>
  <CResponseCurve Name="Parent CResponseCurve">
   <M Name="m_flMinIn" Value="0"/>
   <M Name="m_flMaxIn" Value="20"/>
   <M Name="m_iCount" Value="11"/>
   <M Name="m_pflSamples[i]" Value="0.5"/>
   <M Name="m_pflSamples[i]" Value="0.5"/>
   <M Name="m_pflSamples[i]" Value="0.5"/>
   <M Name="m_pflSamples[i]" Value="0.44440001249313354"/>
   <M Name="m_pflSamples[i]" Value="0.27779999375343323"/>
   <M Name="m_pflSamples[i]" Value="0"/>
   <M Name="m_pflSamples[i]" Value="-0.43209999799728394"/>
   <M Name="m_pflSamples[i]" Value="-0.75309997797012329"/>
   <M Name="m_pflSamples[i]" Value="-0.92589998245239258"/>
   <M Name="m_pflSamples[i]" Value="-0.98769998550415039"/>
   <M Name="m_pflSamples[i]" Value="-1"/>
  </CResponseCurve>
  <M Name="m_ssInputDescription" Value="The distance (in feet) from the check."/>
  <M Name="m_ssOutputDescription" Value="A contribution to the final impulse value.  (These are added together to produce the final impulse value [0,1].)"/>
 </CNamedResponseCurve>
 <CNamedResponseCurve Name="BodyCheckImp_Facing">
  <M Name="ISSVersion" Value="1"/>
  <M Name="m_ssName" Value="BodyCheckImp_Facing"/>
  <CResponseCurve Name="Parent CResponseCurve">
   <M Name="m_flMinIn" Value="0"/>
   <M Name="m_flMaxIn" Value="1"/>
   <M Name="m_iCount" Value="11"/>
   <M Name="m_pflSamples[i]" Value="-1"/>
   <M Name="m_pflSamples[i]" Value="-0.93599998950958252"/>
   <M Name="m_pflSamples[i]" Value="-0.82349997758865356"/>
   <M Name="m_pflSamples[i]" Value="-0.71126759052276611"/>
   <M Name="m_pflSamples[i]" Value="-0.52816897630691528"/>
   <M Name="m_pflSamples[i]" Value="-0.31690138578414917"/>
   <M Name="m_pflSamples[i]" Value="-0.10563380271196365"/>
   <M Name="m_pflSamples[i]" Value="0.12676060199737549"/>
   <M Name="m_pflSamples[i]" Value="0.3309859037399292"/>
   <M Name="m_pflSamples[i]" Value="0.4507041871547699"/>
   <M Name="m_pflSamples[i]" Value="0.5"/>
  </CResponseCurve>
  <M Name="m_ssInputDescription" Value="The cosine of the angle between the player&apos;s current facing and the direction to the check.  This will be 1 when facing directly at him, and drop towards zero at 90deg, then to -1 as he is direcly behind."/>
  <M Name="m_ssOutputDescription" Value="A contribution to the final impulse value.  (These are added together to produce the final impulse value [0,1].)"/>
 </CNamedResponseCurve>
 <CNamedResponseCurve Name="BodyCheckImp_ForwardAggression">
  <M Name="ISSVersion" Value="1"/>
  <M Name="m_ssName" Value="BodyCheckImp_ForwardAggression"/>
  <CResponseCurve Name="Parent CResponseCurve">
   <M Name="m_flMinIn" Value="-1"/>
   <M Name="m_flMaxIn" Value="1"/>
   <M Name="m_iCount" Value="11"/>
   <M Name="m_pflSamples[i]" Value="0"/>
   <M Name="m_pflSamples[i]" Value="0"/>
   <M Name="m_pflSamples[i]" Value="0"/>
   <M Name="m_pflSamples[i]" Value="0"/>
   <M Name="m_pflSamples[i]" Value="0"/>
   <M Name="m_pflSamples[i]" Value="0"/>
   <M Name="m_pflSamples[i]" Value="0"/>
   <M Name="m_pflSamples[i]" Value="0"/>
   <M Name="m_pflSamples[i]" Value="0"/>
   <M Name="m_pflSamples[i]" Value="0"/>
   <M Name="m_pflSamples[i]" Value="0"/>
  </CResponseCurve>
  <M Name="m_ssInputDescription" Value="The Forward Aggression value from the game options pregame screen."/>
  <M Name="m_ssOutputDescription" Value="A contribution to the final impulse value.  (These are added together to produce the final impulse value [0,1].)  This value is scaled by the output from the ForwardZ curve."/>
 </CNamedResponseCurve>
 <CNamedResponseCurve Name="BodyCheckImp_ForwardZ">
  <M Name="ISSVersion" Value="1"/>
  <M Name="m_ssName" Value="BodyCheckImp_ForwardZ"/>
  <CResponseCurve Name="Parent CResponseCurve">
   <M Name="m_flMinIn" Value="-100"/>
   <M Name="m_flMaxIn" Value="100"/>
   <M Name="m_iCount" Value="11"/>
   <M Name="m_pflSamples[i]" Value="0"/>
   <M Name="m_pflSamples[i]" Value="0"/>
   <M Name="m_pflSamples[i]" Value="0"/>
   <M Name="m_pflSamples[i]" Value="0"/>
   <M Name="m_pflSamples[i]" Value="0.077464789152145386"/>
   <M Name="m_pflSamples[i]" Value="0.31690138578414917"/>
   <M Name="m_pflSamples[i]" Value="0.8380281925201416"/>
   <M Name="m_pflSamples[i]" Value="0.9600939154624939"/>
   <M Name="m_pflSamples[i]" Value="1"/>
   <M Name="m_pflSamples[i]" Value="1"/>
   <M Name="m_pflSamples[i]" Value="1"/>
  </CResponseCurve>
  <M Name="m_ssInputDescription" Value="Checker&apos;s Z location along the ice."/>
  <M Name="m_ssOutputDescription" Value="The percentage [0-1] of the of the output of BodyCheckImp_ForwardAggression to use in the impulse value."/>
 </CNamedResponseCurve>
 <CNamedResponseCurve Name="BodyCheckImp_Matchup">
  <M Name="ISSVersion" Value="1"/>
  <M Name="m_ssName" Value="BodyCheckImp_Matchup"/>
  <CResponseCurve Name="Parent CResponseCurve">
   <M Name="m_flMinIn" Value="-5"/>
   <M Name="m_flMaxIn" Value="5"/>
   <M Name="m_iCount" Value="11"/>
   <M Name="m_pflSamples[i]" Value="-1"/>
   <M Name="m_pflSamples[i]" Value="-0.9349215030670166"/>
   <M Name="m_pflSamples[i]" Value="-0.7778928279876709"/>
   <M Name="m_pflSamples[i]" Value="-0.50571209192276001"/>
   <M Name="m_pflSamples[i]" Value="-0.23244960606098175"/>
   <M Name="m_pflSamples[i]" Value="-0.0031284389551728964"/>
   <M Name="m_pflSamples[i]" Value="0.13942889869213104"/>
   <M Name="m_pflSamples[i]" Value="0.22913050651550293"/>
   <M Name="m_pflSamples[i]" Value="0.27557128667831421"/>
   <M Name="m_pflSamples[i]" Value="0.29470929503440857"/>
   <M Name="m_pflSamples[i]" Value="0.30000001192092896"/>
  </CResponseCurve>
  <M Name="m_ssInputDescription" Value="The number of players (on ice) on the opposing team minus the number of players (on ice) on the player&apos;s team."/>
  <M Name="m_ssOutputDescription" Value="A contribution to the final impulse value.  (These are added together to produce the final impulse value [0,1].)"/>
 </CNamedResponseCurve>
 <CNamedResponseCurve Name="BodyCheckImp_NetDistance">
  <M Name="ISSVersion" Value="1"/>
  <M Name="m_ssName" Value="BodyCheckImp_NetDistance"/>
  <CResponseCurve Name="Parent CResponseCurve">
   <M Name="m_flMinIn" Value="0"/>
   <M Name="m_flMaxIn" Value="40"/>
   <M Name="m_iCount" Value="11"/>
   <M Name="m_pflSamples[i]" Value="0.40000000596046448"/>
   <M Name="m_pflSamples[i]" Value="0.40000000596046448"/>
   <M Name="m_pflSamples[i]" Value="0.39509999752044678"/>
   <M Name="m_pflSamples[i]" Value="0.37529999017715454"/>
   <M Name="m_pflSamples[i]" Value="0.32589998841285706"/>
   <M Name="m_pflSamples[i]" Value="0.24690000712871552"/>
   <M Name="m_pflSamples[i]" Value="0.15309999883174896"/>
   <M Name="m_pflSamples[i]" Value="0.074100002646446228"/>
   <M Name="m_pflSamples[i]" Value="0.024700000882148743"/>
   <M Name="m_pflSamples[i]" Value="0.0049000000581145287"/>
   <M Name="m_pflSamples[i]" Value="0"/>
  </CResponseCurve>
  <M Name="m_ssInputDescription" Value="Distance from the offensive goal (in feet)."/>
  <M Name="m_ssOutputDescription" Value="A contribution to the final impulse value.  (These are added together to produce the final impulse value [0,1].)"/>
 </CNamedResponseCurve>
 <CNamedResponseCurve Name="BodyCheckImp_PenaltySituation">
  <M Name="ISSVersion" Value="1"/>
  <M Name="m_ssName" Value="BodyCheckImp_PenaltySituation"/>
  <CResponseCurve Name="Parent CResponseCurve">
   <M Name="m_flMinIn" Value="0"/>
   <M Name="m_flMaxIn" Value="2"/>
   <M Name="m_iCount" Value="3"/>
   <M Name="m_pflSamples[i]" Value="0"/>
   <M Name="m_pflSamples[i]" Value="-0.10035210102796555"/>
   <M Name="m_pflSamples[i]" Value="-0.25"/>
  </CResponseCurve>
  <M Name="m_ssInputDescription" Value="The number of player&apos;s the team is down (on ice) due to penalties."/>
  <M Name="m_ssOutputDescription" Value="A contribution to the final impulse value.  (These are added together to produce the final impulse value [0,1].)"/>
 </CNamedResponseCurve>
 <CNamedResponseCurve Name="BodyCheckImp_Physicality">
  <M Name="ISSVersion" Value="1"/>
  <M Name="m_ssName" Value="BodyCheckImp_Physicality"/>
  <CResponseCurve Name="Parent CResponseCurve">
   <M Name="m_flMinIn" Value="-1"/>
   <M Name="m_flMaxIn" Value="1"/>
   <M Name="m_iCount" Value="11"/>
   <M Name="m_pflSamples[i]" Value="0"/>
   <M Name="m_pflSamples[i]" Value="0"/>
   <M Name="m_pflSamples[i]" Value="0"/>
   <M Name="m_pflSamples[i]" Value="0"/>
   <M Name="m_pflSamples[i]" Value="0"/>
   <M Name="m_pflSamples[i]" Value="0"/>
   <M Name="m_pflSamples[i]" Value="0"/>
   <M Name="m_pflSamples[i]" Value="0"/>
   <M Name="m_pflSamples[i]" Value="0"/>
   <M Name="m_pflSamples[i]" Value="0"/>
   <M Name="m_pflSamples[i]" Value="0"/>
  </CResponseCurve>
  <M Name="m_ssInputDescription" Value="The value of the Physicality slider from pregame."/>
  <M Name="m_ssOutputDescription" Value="A contribution to the final impulse value.  (These are added together to produce the final impulse value [0,1].)"/>
 </CNamedResponseCurve>
 <CNamedResponseCurve Name="BodyCheckImp_PuckControl">
  <M Name="ISSVersion" Value="1"/>
  <M Name="m_ssName" Value="BodyCheckImp_PuckControl"/>
  <CResponseCurve Name="Parent CResponseCurve">
   <M Name="m_flMinIn" Value="0"/>
   <M Name="m_flMaxIn" Value="100"/>
   <M Name="m_iCount" Value="11"/>
   <M Name="m_pflSamples[i]" Value="0.2900719940662384"/>
   <M Name="m_pflSamples[i]" Value="0.27884089946746826"/>
   <M Name="m_pflSamples[i]" Value="0.24684500694274902"/>
   <M Name="m_pflSamples[i]" Value="0.1883402019739151"/>
   <M Name="m_pflSamples[i]" Value="0.10288070142269135"/>
   <M Name="m_pflSamples[i]" Value="7.4505805969238281e-009"/>
   <M Name="m_pflSamples[i]" Value="-0.10288070142269135"/>
   <M Name="m_pflSamples[i]" Value="-0.1883402019739151"/>
   <M Name="m_pflSamples[i]" Value="-0.24684500694274902"/>
   <M Name="m_pflSamples[i]" Value="-0.27884089946746826"/>
   <M Name="m_pflSamples[i]" Value="-0.2900719940662384"/>
  </CResponseCurve>
  <M Name="m_ssInputDescription" Value="The check&apos;s Puck Control rating."/>
  <M Name="m_ssOutputDescription" Value="A contribution to the final impulse value.  (These are added together to produce the final impulse value [0,1].)"/>
 </CNamedResponseCurve>
 <CNamedResponseCurve Name="BodyCheckImp_RelCheckSpeed">
  <M Name="ISSVersion" Value="1"/>
  <M Name="m_ssName" Value="BodyCheckImp_RelCheckSpeed"/>
  <CResponseCurve Name="Parent CResponseCurve">
   <M Name="m_flMinIn" Value="0"/>
   <M Name="m_flMaxIn" Value="60"/>
   <M Name="m_iCount" Value="11"/>
   <M Name="m_pflSamples[i]" Value="0.23577889800071716"/>
   <M Name="m_pflSamples[i]" Value="0.22352169454097748"/>
   <M Name="m_pflSamples[i]" Value="0.18805620074272156"/>
   <M Name="m_pflSamples[i]" Value="0.11996710300445557"/>
   <M Name="m_pflSamples[i]" Value="-0.0063908849842846394"/>
   <M Name="m_pflSamples[i]" Value="-0.20156559348106384"/>
   <M Name="m_pflSamples[i]" Value="-0.45903828740119934"/>
   <M Name="m_pflSamples[i]" Value="-0.70670539140701294"/>
   <M Name="m_pflSamples[i]" Value="-0.88971447944641113"/>
   <M Name="m_pflSamples[i]" Value="-0.97435599565505981"/>
   <M Name="m_pflSamples[i]" Value="-1"/>
  </CResponseCurve>
  <M Name="m_ssInputDescription" Value="The relative speed the players are moving with respct to each other.  (This is not measured as approaching.  10 ft/s away from each other is the same as 10ft/s towards each other.)"/>
  <M Name="m_ssOutputDescription" Value="A contribution to the final impulse value.  (These are added together to produce the final impulse value [0,1].)"/>
 </CNamedResponseCurve>
 <CNamedResponseCurve Name="BodyCheckImp_SkatingAbility">
  <M Name="ISSVersion" Value="1"/>
  <M Name="m_ssName" Value="BodyCheckImp_SkatingAbility"/>
  <CResponseCurve Name="Parent CResponseCurve">
   <M Name="m_flMinIn" Value="-25"/>
   <M Name="m_flMaxIn" Value="25"/>
   <M Name="m_iCount" Value="11"/>
   <M Name="m_pflSamples[i]" Value="-0.30000001192092896"/>
   <M Name="m_pflSamples[i]" Value="-0.20000000298023224"/>
   <M Name="m_pflSamples[i]" Value="-0.15000000596046448"/>
   <M Name="m_pflSamples[i]" Value="-0.10000000149011612"/>
   <M Name="m_pflSamples[i]" Value="-0.05000000074505806"/>
   <M Name="m_pflSamples[i]" Value="0"/>
   <M Name="m_pflSamples[i]" Value="0.05000000074505806"/>
   <M Name="m_pflSamples[i]" Value="0.10000000149011612"/>
   <M Name="m_pflSamples[i]" Value="0.15000000596046448"/>
   <M Name="m_pflSamples[i]" Value="0.20000000298023224"/>
   <M Name="m_pflSamples[i]" Value="0.30000001192092896"/>
  </CResponseCurve>
  <M Name="m_ssInputDescription" Value="Relative skaing ability ratings (the player&apos;s minus the checks.)"/>
  <M Name="m_ssOutputDescription" Value="A contribution to the final impulse value.  (These are added together to produce the final impulse value [0,1].)"/>
 </CNamedResponseCurve>
 <CNamedResponseCurve Name="BodyCheckImp_VictimFacing">
  <M Name="ISSVersion" Value="1"/>
  <M Name="m_ssName" Value="BodyCheckImp_VictimFacing"/>
  <CResponseCurve Name="Parent CResponseCurve">
   <M Name="m_flMinIn" Value="-1"/>
   <M Name="m_flMaxIn" Value="1"/>
   <M Name="m_iCount" Value="11"/>
   <M Name="m_pflSamples[i]" Value="-1"/>
   <M Name="m_pflSamples[i]" Value="-0.40140849351882935"/>
   <M Name="m_pflSamples[i]" Value="-0.098591551184654236"/>
   <M Name="m_pflSamples[i]" Value="0"/>
   <M Name="m_pflSamples[i]" Value="0"/>
   <M Name="m_pflSamples[i]" Value="0"/>
   <M Name="m_pflSamples[i]" Value="0"/>
   <M Name="m_pflSamples[i]" Value="0"/>
   <M Name="m_pflSamples[i]" Value="0"/>
   <M Name="m_pflSamples[i]" Value="0"/>
   <M Name="m_pflSamples[i]" Value="0"/>
  </CResponseCurve>
  <M Name="m_ssInputDescription" Value="The cosine of the angle between the checkr&apos;s current facing and the direction to the checker.  This will be 1 when facing directly at him, and drop towards zero at 90deg, then to -1 as he is direcly behind."/>
  <M Name="m_ssOutputDescription" Value="A contribution to the final impulse value.  (These are added together to produce the final impulse value [0,1].)"/>
 </CNamedResponseCurve>
 <CNamedResponseCurve Name="BodyCheckImp_XLocation">
  <M Name="ISSVersion" Value="1"/>
  <M Name="m_ssName" Value="BodyCheckImp_XLocation"/>
  <CResponseCurve Name="Parent CResponseCurve">
   <M Name="m_flMinIn" Value="0"/>
   <M Name="m_flMaxIn" Value="42.5"/>
   <M Name="m_iCount" Value="11"/>
   <M Name="m_pflSamples[i]" Value="0.40000000596046448"/>
   <M Name="m_pflSamples[i]" Value="0.40000000596046448"/>
   <M Name="m_pflSamples[i]" Value="0.35559999942779541"/>
   <M Name="m_pflSamples[i]" Value="0.26669999957084656"/>
   <M Name="m_pflSamples[i]" Value="0.13330000638961792"/>
   <M Name="m_pflSamples[i]" Value="0.04439999908208847"/>
   <M Name="m_pflSamples[i]" Value="0"/>
   <M Name="m_pflSamples[i]" Value="0"/>
   <M Name="m_pflSamples[i]" Value="0.04439999908208847"/>
   <M Name="m_pflSamples[i]" Value="0.17779999971389771"/>
   <M Name="m_pflSamples[i]" Value="0.40000000596046448"/>
  </CResponseCurve>
  <M Name="m_ssInputDescription" Value="The players distance from exact middle of the ice (as measured along the width of the rink.)"/>
  <M Name="m_ssOutputDescription" Value="A contribution to the final impulse value.  (These are added together to produce the final impulse value [0,1].)"/>
 </CNamedResponseCurve>
 <CNamedResponseCurve Name="BreakAwayThreat_RC">
  <M Name="ISSVersion" Value="1"/>
  <M Name="m_ssName" Value="BreakAwayThreat_RC"/>
  <CResponseCurve Name="Parent CResponseCurve">
   <M Name="m_flMinIn" Value="0"/>
   <M Name="m_flMaxIn" Value="1"/>
   <M Name="m_iCount" Value="11"/>
   <M Name="m_pflSamples[i]" Value="1"/>
   <M Name="m_pflSamples[i]" Value="0.95774650573730469"/>
   <M Name="m_pflSamples[i]" Value="0.8309859037399292"/>
   <M Name="m_pflSamples[i]" Value="0.65140837430953979"/>
   <M Name="m_pflSamples[i]" Value="0.4929577112197876"/>
   <M Name="m_pflSamples[i]" Value="0.38028168678283691"/>
   <M Name="m_pflSamples[i]" Value="0.27816900610923767"/>
   <M Name="m_pflSamples[i]" Value="0.18309859931468964"/>
   <M Name="m_pflSamples[i]" Value="0.10915490239858627"/>
   <M Name="m_pflSamples[i]" Value="0.056338030844926834"/>
   <M Name="m_pflSamples[i]" Value="0"/>
  </CResponseCurve>
  <M Name="m_ssInputDescription" Value="??"/>
  <M Name="m_ssOutputDescription" Value="??"/>
 </CNamedResponseCurve>
 <CNamedResponseCurve Name="CompositeAwarenessToRxTimeDelta_RC">
  <M Name="ISSVersion" Value="1"/>
  <M Name="m_ssName" Value="CompositeAwarenessToRxTimeDelta_RC"/>
  <CResponseCurve Name="Parent CResponseCurve">
   <M Name="m_flMinIn" Value="0"/>
   <M Name="m_flMaxIn" Value="100"/>
   <M Name="m_iCount" Value="4"/>
   <M Name="m_pflSamples[i]" Value="100"/>
   <M Name="m_pflSamples[i]" Value="57.746479034423828"/>
   <M Name="m_pflSamples[i]" Value="7.0422530174255371"/>
   <M Name="m_pflSamples[i]" Value="-52.1126708984375"/>
  </CResponseCurve>
  <M Name="m_ssInputDescription" Value="CompositeAwareness - derived from linearly interpolating OffensiveAwareness and DefensiveAwareness ratings based on the current PuckZ.  In other words, T= PuckZ/RinkLength, CompAw = OffAw*(T) + DefAw*(1-T). [Range = same as Off/DefAwareness rating]"/>
  <M Name="m_ssOutputDescription" Value="[Range 0+] - a DeltaTime (in milliseconds) to add to the base reaction time for a specific task"/>
 </CNamedResponseCurve>
 <CNamedResponseCurve Name="DefaultBaseBias">
  <M Name="ISSVersion" Value="1"/>
  <M Name="m_ssName" Value="DefaultBaseBias"/>
  <CResponseCurve Name="Parent CResponseCurve">
   <M Name="m_flMinIn" Value="0"/>
   <M Name="m_flMaxIn" Value="1"/>
   <M Name="m_iCount" Value="2"/>
   <M Name="m_pflSamples[i]" Value="0"/>
   <M Name="m_pflSamples[i]" Value="0.5"/>
  </CResponseCurve>
  <M Name="m_ssInputDescription" Value="Effectiveness of the base equation"/>
  <M Name="m_ssOutputDescription" Value="Resulting effectiveness"/>
 </CNamedResponseCurve>
 <CNamedResponseCurve Name="DefaultFavoredBias">
  <M Name="ISSVersion" Value="1"/>
  <M Name="m_ssName" Value="DefaultFavoredBias"/>
  <CResponseCurve Name="Parent CResponseCurve">
   <M Name="m_flMinIn" Value="0"/>
   <M Name="m_flMaxIn" Value="1"/>
   <M Name="m_iCount" Value="2"/>
   <M Name="m_pflSamples[i]" Value="0.25"/>
   <M Name="m_pflSamples[i]" Value="0.75"/>
  </CResponseCurve>
  <M Name="m_ssInputDescription" Value="Effectiveness of the base equation"/>
  <M Name="m_ssOutputDescription" Value="Resulting effectiveness"/>
 </CNamedResponseCurve>
 <CNamedResponseCurve Name="DefaultPickupDepth">
  <M Name="ISSVersion" Value="1"/>
  <M Name="m_ssName" Value="DefaultPickupDepth"/>
  <CResponseCurve Name="Parent CResponseCurve">
   <M Name="m_flMinIn" Value="0"/>
   <M Name="m_flMaxIn" Value="100"/>
   <M Name="m_iCount" Value="11"/>
   <M Name="m_pflSamples[i]" Value="0"/>
   <M Name="m_pflSamples[i]" Value="0"/>
   <M Name="m_pflSamples[i]" Value="0"/>
   <M Name="m_pflSamples[i]" Value="0"/>
   <M Name="m_pflSamples[i]" Value="0"/>
   <M Name="m_pflSamples[i]" Value="0"/>
   <M Name="m_pflSamples[i]" Value="0"/>
   <M Name="m_pflSamples[i]" Value="0"/>
   <M Name="m_pflSamples[i]" Value="0"/>
   <M Name="m_pflSamples[i]" Value="0"/>
   <M Name="m_pflSamples[i]" Value="0"/>
  </CResponseCurve>
  <M Name="m_ssInputDescription" Value="z coordinate of the puck carrier"/>
  <M Name="m_ssOutputDescription" Value="modifier to default spacing: -1 == no space between puck carrier &amp; pacer, 0 == default spacing (see spacing curve), 1 == position at far wall. Intermediate values scale appropriately"/>
 </CNamedResponseCurve>
 <CNamedResponseCurve Name="DefaultPickupSpacing">
  <M Name="ISSVersion" Value="1"/>
  <M Name="m_ssName" Value="DefaultPickupSpacing"/>
  <CResponseCurve Name="Parent CResponseCurve">
   <M Name="m_flMinIn" Value="0"/>
   <M Name="m_flMaxIn" Value="45"/>
   <M Name="m_iCount" Value="11"/>
   <M Name="m_pflSamples[i]" Value="22.367959976196289"/>
   <M Name="m_pflSamples[i]" Value="22.658449172973633"/>
   <M Name="m_pflSamples[i]" Value="22.367959976196289"/>
   <M Name="m_pflSamples[i]" Value="21.786970138549805"/>
   <M Name="m_pflSamples[i]" Value="21.786970138549805"/>
   <M Name="m_pflSamples[i]" Value="22.367959976196289"/>
   <M Name="m_pflSamples[i]" Value="20.334510803222656"/>
   <M Name="m_pflSamples[i]" Value="18.01055908203125"/>
   <M Name="m_pflSamples[i]" Value="13.072179794311523"/>
   <M Name="m_pflSamples[i]" Value="9.2957744598388672"/>
   <M Name="m_pflSamples[i]" Value="8.1338024139404297"/>
  </CResponseCurve>
  <M Name="m_ssInputDescription" Value="x coordinate of the puck carrier"/>
  <M Name="m_ssOutputDescription" Value="desired horizontal spacing between puck carrier and pacer (always on the side towards center ice)"/>
 </CNamedResponseCurve>
 <CNamedResponseCurve Name="DefaultPuckBias">
  <M Name="ISSVersion" Value="1"/>
  <M Name="m_ssName" Value="DefaultPuckBias"/>
  <CResponseCurve Name="Parent CResponseCurve">
   <M Name="m_flMinIn" Value="0"/>
   <M Name="m_flMaxIn" Value="1"/>
   <M Name="m_iCount" Value="11"/>
   <M Name="m_pflSamples[i]" Value="0"/>
   <M Name="m_pflSamples[i]" Value="0.032786890864372253"/>
   <M Name="m_pflSamples[i]" Value="0.068306006491184235"/>
   <M Name="m_pflSamples[i]" Value="0.10974500328302383"/>
   <M Name="m_pflSamples[i]" Value="0.15983609855175018"/>
   <M Name="m_pflSamples[i]" Value="0.27868849039077759"/>
   <M Name="m_pflSamples[i]" Value="0.45992711186408997"/>
   <M Name="m_pflSamples[i]" Value="0.69899821281433105"/>
   <M Name="m_pflSamples[i]" Value="0.86703097820281982"/>
   <M Name="m_pflSamples[i]" Value="0.96675777435302734"/>
   <M Name="m_pflSamples[i]" Value="1"/>
  </CResponseCurve>
  <M Name="m_ssInputDescription" Value="Effectiveness of the base equation"/>
  <M Name="m_ssOutputDescription" Value="Resulting effectiveness"/>
 </CNamedResponseCurve>
 <CNamedResponseCurve Name="DefaultUserBias">
  <M Name="ISSVersion" Value="1"/>
  <M Name="m_ssName" Value="DefaultUserBias"/>
  <CResponseCurve Name="Parent CResponseCurve">
   <M Name="m_flMinIn" Value="0"/>
   <M Name="m_flMaxIn" Value="1"/>
   <M Name="m_iCount" Value="11"/>
   <M Name="m_pflSamples[i]" Value="0"/>
   <M Name="m_pflSamples[i]" Value="0.032786890864372253"/>
   <M Name="m_pflSamples[i]" Value="0.068306006491184235"/>
   <M Name="m_pflSamples[i]" Value="0.10974500328302383"/>
   <M Name="m_pflSamples[i]" Value="0.15983609855175018"/>
   <M Name="m_pflSamples[i]" Value="0.27868849039077759"/>
   <M Name="m_pflSamples[i]" Value="0.45992711186408997"/>
   <M Name="m_pflSamples[i]" Value="0.69899821281433105"/>
   <M Name="m_pflSamples[i]" Value="0.86703097820281982"/>
   <M Name="m_pflSamples[i]" Value="0.96675777435302734"/>
   <M Name="m_pflSamples[i]" Value="1"/>
  </CResponseCurve>
  <M Name="m_ssInputDescription" Value="Effectiveness of the base equation"/>
  <M Name="m_ssOutputDescription" Value="Resulting effectiveness"/>
 </CNamedResponseCurve>
 <CNamedResponseCurve Name="DefensemanPuckBias_RC">
  <M Name="ISSVersion" Value="1"/>
  <M Name="m_ssName" Value="DefensemanPuckBias_RC"/>
  <CResponseCurve Name="Parent CResponseCurve">
   <M Name="m_flMinIn" Value="-50"/>
   <M Name="m_flMaxIn" Value="50"/>
   <M Name="m_iCount" Value="11"/>
   <M Name="m_pflSamples[i]" Value="31.81266975402832"/>
   <M Name="m_pflSamples[i]" Value="30.720890045166016"/>
   <M Name="m_pflSamples[i]" Value="28.53734016418457"/>
   <M Name="m_pflSamples[i]" Value="25.345989227294922"/>
   <M Name="m_pflSamples[i]" Value="21.902700424194336"/>
   <M Name="m_pflSamples[i]" Value="20.307029724121094"/>
   <M Name="m_pflSamples[i]" Value="19.672130584716797"/>
   <M Name="m_pflSamples[i]" Value="19.719150543212891"/>
   <M Name="m_pflSamples[i]" Value="19.672130584716797"/>
   <M Name="m_pflSamples[i]" Value="19.672130584716797"/>
   <M Name="m_pflSamples[i]" Value="19.635160446166992"/>
  </CResponseCurve>
  <M Name="m_ssInputDescription" Value="Z velocity of the puck carrier (-Z is towards your goal)"/>
  <M Name="m_ssOutputDescription" Value="Desired distance between the puck carrier and the defenseman"/>
 </CNamedResponseCurve>
 <CNamedResponseCurve Name="DefensemanStandardBias_RC">
  <M Name="ISSVersion" Value="1"/>
  <M Name="m_ssName" Value="DefensemanStandardBias_RC"/>
  <CResponseCurve Name="Parent CResponseCurve">
   <M Name="m_flMinIn" Value="-50"/>
   <M Name="m_flMaxIn" Value="50"/>
   <M Name="m_iCount" Value="11"/>
   <M Name="m_pflSamples[i]" Value="22.065820693969727"/>
   <M Name="m_pflSamples[i]" Value="21.69529914855957"/>
   <M Name="m_pflSamples[i]" Value="20.871929168701172"/>
   <M Name="m_pflSamples[i]" Value="19.842720031738281"/>
   <M Name="m_pflSamples[i]" Value="18.813510894775391"/>
   <M Name="m_pflSamples[i]" Value="17.828159332275391"/>
   <M Name="m_pflSamples[i]" Value="16.878599166870117"/>
   <M Name="m_pflSamples[i]" Value="16.205499649047852"/>
   <M Name="m_pflSamples[i]" Value="15.693650245666504"/>
   <M Name="m_pflSamples[i]" Value="15.43772029876709"/>
   <M Name="m_pflSamples[i]" Value="15.43772029876709"/>
  </CResponseCurve>
  <M Name="m_ssInputDescription" Value="Z velocity of the puck carrier (-Z is towards your goal)"/>
  <M Name="m_ssOutputDescription" Value="Desired distance between the puck carrier and the defenseman"/>
 </CNamedResponseCurve>
 <CNamedResponseCurve Name="DekeImp_DekeSkill">
  <M Name="ISSVersion" Value="1"/>
  <M Name="m_ssName" Value="DekeImp_DekeSkill"/>
  <CResponseCurve Name="Parent CResponseCurve">
   <M Name="m_flMinIn" Value="0"/>
   <M Name="m_flMaxIn" Value="100"/>
   <M Name="m_iCount" Value="11"/>
   <M Name="m_pflSamples[i]" Value="-0.15000000596046448"/>
   <M Name="m_pflSamples[i]" Value="-0.13873240351676941"/>
   <M Name="m_pflSamples[i]" Value="-0.11760559678077698"/>
   <M Name="m_pflSamples[i]" Value="-0.089436627924442291"/>
   <M Name="m_pflSamples[i]" Value="-0.030281690880656242"/>
   <M Name="m_pflSamples[i]" Value="0"/>
   <M Name="m_pflSamples[i]" Value="0.014788730069994926"/>
   <M Name="m_pflSamples[i]" Value="0.055633798241615295"/>
   <M Name="m_pflSamples[i]" Value="0.15000000596046448"/>
   <M Name="m_pflSamples[i]" Value="0.21478870511054993"/>
   <M Name="m_pflSamples[i]" Value="0.25"/>
  </CResponseCurve>
  <M Name="m_ssInputDescription" Value="The player&apos;s Deke Skill rating."/>
  <M Name="m_ssOutputDescription" Value="A contribution to the final impulse value.  (These are added together to produce the final impulse value [0,1].)"/>
 </CNamedResponseCurve>
 <CNamedResponseCurve Name="DekeImp_Distance">
  <M Name="ISSVersion" Value="1"/>
  <M Name="m_ssName" Value="DekeImp_Distance"/>
  <CResponseCurve Name="Parent CResponseCurve">
   <M Name="m_flMinIn" Value="0"/>
   <M Name="m_flMaxIn" Value="20"/>
   <M Name="m_iCount" Value="11"/>
   <M Name="m_pflSamples[i]" Value="0.5"/>
   <M Name="m_pflSamples[i]" Value="0.49510499835014343"/>
   <M Name="m_pflSamples[i]" Value="0.47401860356330872"/>
   <M Name="m_pflSamples[i]" Value="0.41603130102157593"/>
   <M Name="m_pflSamples[i]" Value="0.29478490352630615"/>
   <M Name="m_pflSamples[i]" Value="0.094464883208274841"/>
   <M Name="m_pflSamples[i]" Value="-0.17438580095767975"/>
   <M Name="m_pflSamples[i]" Value="-0.46997079253196716"/>
   <M Name="m_pflSamples[i]" Value="-0.73562079668045044"/>
   <M Name="m_pflSamples[i]" Value="-0.92172640562057495"/>
   <M Name="m_pflSamples[i]" Value="-1"/>
  </CResponseCurve>
  <M Name="m_ssInputDescription" Value="Distance to nearest playeron oppsing team."/>
  <M Name="m_ssOutputDescription" Value="A contribution to the final impulse value.  (These are added together to produce the final impulse value [0,1].)"/>
 </CNamedResponseCurve>
 <CNamedResponseCurve Name="DekeImp_Facing">
  <M Name="ISSVersion" Value="1"/>
  <M Name="m_ssName" Value="DekeImp_Facing"/>
  <CResponseCurve Name="Parent CResponseCurve">
   <M Name="m_flMinIn" Value="-1"/>
   <M Name="m_flMaxIn" Value="1"/>
   <M Name="m_iCount" Value="11"/>
   <M Name="m_pflSamples[i]" Value="-1"/>
   <M Name="m_pflSamples[i]" Value="-1"/>
   <M Name="m_pflSamples[i]" Value="-0.95040178298950195"/>
   <M Name="m_pflSamples[i]" Value="-0.8117372989654541"/>
   <M Name="m_pflSamples[i]" Value="-0.60493707656860352"/>
   <M Name="m_pflSamples[i]" Value="-0.35884231328964233"/>
   <M Name="m_pflSamples[i]" Value="-0.10584039986133575"/>
   <M Name="m_pflSamples[i]" Value="0.12382730096578598"/>
   <M Name="m_pflSamples[i]" Value="0.30740320682525635"/>
   <M Name="m_pflSamples[i]" Value="0.43192321062088013"/>
   <M Name="m_pflSamples[i]" Value="0.5"/>
  </CResponseCurve>
  <M Name="m_ssInputDescription" Value="The cosine of the angle the other player is from this player&apos;s facing.  1 is facing directly at the the player, goes to zero at 90deg, and negtaive when facing away."/>
  <M Name="m_ssOutputDescription" Value="A contribution to the final impulse value.  (These are added together to produce the final impulse value [0,1].)"/>
 </CNamedResponseCurve>
 <CNamedResponseCurve Name="DekeImp_RelativeVelocity">
  <M Name="ISSVersion" Value="1"/>
  <M Name="m_ssName" Value="DekeImp_RelativeVelocity"/>
  <CResponseCurve Name="Parent CResponseCurve">
   <M Name="m_flMinIn" Value="-30"/>
   <M Name="m_flMaxIn" Value="0"/>
   <M Name="m_iCount" Value="11"/>
   <M Name="m_pflSamples[i]" Value="0.25"/>
   <M Name="m_pflSamples[i]" Value="0.24891750514507294"/>
   <M Name="m_pflSamples[i]" Value="0.24493549764156342"/>
   <M Name="m_pflSamples[i]" Value="0.23565289378166199"/>
   <M Name="m_pflSamples[i]" Value="0.21421539783477783"/>
   <M Name="m_pflSamples[i]" Value="0.17680439352989197"/>
   <M Name="m_pflSamples[i]" Value="0.12274079769849777"/>
   <M Name="m_pflSamples[i]" Value="0.068148486316204071"/>
   <M Name="m_pflSamples[i]" Value="0.026115719228982925"/>
   <M Name="m_pflSamples[i]" Value="0.0062210340984165668"/>
   <M Name="m_pflSamples[i]" Value="0"/>
  </CResponseCurve>
  <M Name="m_ssInputDescription" Value="The speed the players are moving relative to each other (in ft/s).  Positive values are moving away from each other.  Negative values are approaching."/>
  <M Name="m_ssOutputDescription" Value="A contribution to the final impulse value.  (These are added together to produce the final impulse value [0,1].)"/>
 </CNamedResponseCurve>
 <CNamedResponseCurve Name="DekeImp_ShootingSkill">
  <M Name="ISSVersion" Value="1"/>
  <M Name="m_ssName" Value="DekeImp_ShootingSkill"/>
  <CResponseCurve Name="Parent CResponseCurve">
   <M Name="m_flMinIn" Value="0"/>
   <M Name="m_flMaxIn" Value="100"/>
   <M Name="m_iCount" Value="11"/>
   <M Name="m_pflSamples[i]" Value="-0.14863759279251099"/>
   <M Name="m_pflSamples[i]" Value="-0.14287459850311279"/>
   <M Name="m_pflSamples[i]" Value="-0.12139269709587097"/>
   <M Name="m_pflSamples[i]" Value="-0.072767436504364014"/>
   <M Name="m_pflSamples[i]" Value="0.0064663118682801723"/>
   <M Name="m_pflSamples[i]" Value="0.10310699790716171"/>
   <M Name="m_pflSamples[i]" Value="0.1927361935377121"/>
   <M Name="m_pflSamples[i]" Value="0.25522211194038391"/>
   <M Name="m_pflSamples[i]" Value="0.28709939122200012"/>
   <M Name="m_pflSamples[i]" Value="0.29793670773506165"/>
   <M Name="m_pflSamples[i]" Value="0.30000001192092896"/>
  </CResponseCurve>
  <M Name="m_ssInputDescription" Value="The player&apos;s shooting skill rating."/>
  <M Name="m_ssOutputDescription" Value="A contribution to the final impulse value.  (These are added together to produce the final impulse value [0,1].)"/>
 </CNamedResponseCurve>
 <CNamedResponseCurve Name="DekeImp_SkatingSkill">
  <M Name="ISSVersion" Value="1"/>
  <M Name="m_ssName" Value="DekeImp_SkatingSkill"/>
  <CResponseCurve Name="Parent CResponseCurve">
   <M Name="m_flMinIn" Value="0"/>
   <M Name="m_flMaxIn" Value="100"/>
   <M Name="m_iCount" Value="11"/>
   <M Name="m_pflSamples[i]" Value="-0.10000000149011612"/>
   <M Name="m_pflSamples[i]" Value="-0.096830986440181732"/>
   <M Name="m_pflSamples[i]" Value="-0.077816903591156006"/>
   <M Name="m_pflSamples[i]" Value="-0.040281690657138824"/>
   <M Name="m_pflSamples[i]" Value="-0.00014084309805184603"/>
   <M Name="m_pflSamples[i]" Value="0.027816899120807648"/>
   <M Name="m_pflSamples[i]" Value="0.06373240053653717"/>
   <M Name="m_pflSamples[i]" Value="0.11338029801845551"/>
   <M Name="m_pflSamples[i]" Value="0.16647890210151672"/>
   <M Name="m_pflSamples[i]" Value="0.19049300253391266"/>
   <M Name="m_pflSamples[i]" Value="0.20000000298023224"/>
  </CResponseCurve>
  <M Name="m_ssInputDescription" Value="The player&apos;s skating skill rating.,"/>
  <M Name="m_ssOutputDescription" Value="A contribution to the final impulse value.  (These are added together to produce the final impulse value [0,1].)"/>
 </CNamedResponseCurve>
 <CNamedResponseCurve Name="DekeImp_StickHandling">
  <M Name="ISSVersion" Value="1"/>
  <M Name="m_ssName" Value="DekeImp_StickHandling"/>
  <CResponseCurve Name="Parent CResponseCurve">
   <M Name="m_flMinIn" Value="-1"/>
   <M Name="m_flMaxIn" Value="1"/>
   <M Name="m_iCount" Value="11"/>
   <M Name="m_pflSamples[i]" Value="0"/>
   <M Name="m_pflSamples[i]" Value="0"/>
   <M Name="m_pflSamples[i]" Value="0"/>
   <M Name="m_pflSamples[i]" Value="0"/>
   <M Name="m_pflSamples[i]" Value="0"/>
   <M Name="m_pflSamples[i]" Value="0"/>
   <M Name="m_pflSamples[i]" Value="0"/>
   <M Name="m_pflSamples[i]" Value="0"/>
   <M Name="m_pflSamples[i]" Value="0"/>
   <M Name="m_pflSamples[i]" Value="0"/>
   <M Name="m_pflSamples[i]" Value="0"/>
  </CResponseCurve>
  <M Name="m_ssInputDescription" Value="The player&apos;s stick handling rating."/>
  <M Name="m_ssOutputDescription" Value="A contribution to the final impulse value.  (These are added together to produce the final impulse value [0,1].)"/>
 </CNamedResponseCurve>
 <CNamedResponseCurve Name="DumpAndChase_OpenessSpread">
  <M Name="ISSVersion" Value="1"/>
  <M Name="m_ssName" Value="DumpAndChase_OpenessSpread"/>
  <CResponseCurve Name="Parent CResponseCurve">
   <M Name="m_flMinIn" Value="-0.5"/>
   <M Name="m_flMaxIn" Value="0.5"/>
   <M Name="m_iCount" Value="11"/>
   <M Name="m_pflSamples[i]" Value="4.6622258764728031e-007"/>
   <M Name="m_pflSamples[i]" Value="2.0121819972991943"/>
   <M Name="m_pflSamples[i]" Value="6.6371088027954102"/>
   <M Name="m_pflSamples[i]" Value="12.688929557800293"/>
   <M Name="m_pflSamples[i]" Value="17.895790100097656"/>
   <M Name="m_pflSamples[i]" Value="20"/>
   <M Name="m_pflSamples[i]" Value="17.895790100097656"/>
   <M Name="m_pflSamples[i]" Value="12.688929557800293"/>
   <M Name="m_pflSamples[i]" Value="6.6371088027954102"/>
   <M Name="m_pflSamples[i]" Value="2.0121819972991943"/>
   <M Name="m_pflSamples[i]" Value="0"/>
  </CResponseCurve>
  <M Name="m_ssInputDescription" Value=""/>
  <M Name="m_ssOutputDescription" Value=""/>
 </CNamedResponseCurve>
 <CNamedResponseCurve Name="DumpPuckImp_Openness">
  <M Name="ISSVersion" Value="1"/>
  <M Name="m_ssName" Value="DumpPuckImp_Openness"/>
  <CResponseCurve Name="Parent CResponseCurve">
   <M Name="m_flMinIn" Value="-1"/>
   <M Name="m_flMaxIn" Value="1"/>
   <M Name="m_iCount" Value="5"/>
   <M Name="m_pflSamples[i]" Value="0"/>
   <M Name="m_pflSamples[i]" Value="0"/>
   <M Name="m_pflSamples[i]" Value="0"/>
   <M Name="m_pflSamples[i]" Value="0"/>
   <M Name="m_pflSamples[i]" Value="0"/>
  </CResponseCurve>
  <M Name="m_ssInputDescription" Value="Currently Openness SpatialEval output"/>
  <M Name="m_ssOutputDescription" Value="How much the openness should Contribute to the desire to dump the puck.  Currently always ZERO, this is a placeholder curve."/>
 </CNamedResponseCurve>
 <CNamedResponseCurve Name="DumpPuckImp_ZLocation">
  <M Name="ISSVersion" Value="1"/>
  <M Name="m_ssName" Value="DumpPuckImp_ZLocation"/>
  <CResponseCurve Name="Parent CResponseCurve">
   <M Name="m_flMinIn" Value="-100"/>
   <M Name="m_flMaxIn" Value="100"/>
   <M Name="m_iCount" Value="20"/>
   <M Name="m_pflSamples[i]" Value="0"/>
   <M Name="m_pflSamples[i]" Value="0"/>
   <M Name="m_pflSamples[i]" Value="0"/>
   <M Name="m_pflSamples[i]" Value="0"/>
   <M Name="m_pflSamples[i]" Value="0"/>
   <M Name="m_pflSamples[i]" Value="0"/>
   <M Name="m_pflSamples[i]" Value="0"/>
   <M Name="m_pflSamples[i]" Value="0"/>
   <M Name="m_pflSamples[i]" Value="1"/>
   <M Name="m_pflSamples[i]" Value="1"/>
   <M Name="m_pflSamples[i]" Value="1"/>
   <M Name="m_pflSamples[i]" Value="1"/>
   <M Name="m_pflSamples[i]" Value="1"/>
   <M Name="m_pflSamples[i]" Value="0"/>
   <M Name="m_pflSamples[i]" Value="0"/>
   <M Name="m_pflSamples[i]" Value="0"/>
   <M Name="m_pflSamples[i]" Value="0"/>
   <M Name="m_pflSamples[i]" Value="0"/>
   <M Name="m_pflSamples[i]" Value="0"/>
   <M Name="m_pflSamples[i]" Value="0"/>
  </CResponseCurve>
  <M Name="m_ssInputDescription" Value="Z teampoint location of the player (who should currently be the Puck Owner), Range -100 to 100"/>
  <M Name="m_ssOutputDescription" Value="Contribution towards the DumpPuck impulse.  Probably Zero while in My Defensive Zone, and scales up in Neutral Zone, and then back down in Offensive Zone?"/>
 </CNamedResponseCurve>
 <CNamedResponseCurve Name="ElapsedTimeToChanceToSlamStick">
  <M Name="ISSVersion" Value="1"/>
  <M Name="m_ssName" Value="ElapsedTimeToChanceToSlamStick"/>
  <CResponseCurve Name="Parent CResponseCurve">
   <M Name="m_flMinIn" Value="0"/>
   <M Name="m_flMaxIn" Value="5000"/>
   <M Name="m_iCount" Value="5"/>
   <M Name="m_pflSamples[i]" Value="0"/>
   <M Name="m_pflSamples[i]" Value="0.60000002384185791"/>
   <M Name="m_pflSamples[i]" Value="0.80000001192092896"/>
   <M Name="m_pflSamples[i]" Value="0.89999997615814209"/>
   <M Name="m_pflSamples[i]" Value="1"/>
  </CResponseCurve>
  <M Name="m_ssInputDescription" Value="[Range: 0+] Elapsed time (in milliseconds) since Home Faceoff Primary player was able to begin feinting via RaiseLowerStickAction."/>
  <M Name="m_ssOutputDescription" Value="[Range: 0..100%] Percentage chance that AI Home player will choose to slam his stick down on this tick."/>
 </CNamedResponseCurve>
 <CNamedResponseCurve Name="FuseToFacialExpression_RC">
  <M Name="ISSVersion" Value="1"/>
  <M Name="m_ssName" Value="FuseToFacialExpression_RC"/>
  <CResponseCurve Name="Parent CResponseCurve">
   <M Name="m_flMinIn" Value="-1"/>
   <M Name="m_flMaxIn" Value="100"/>
   <M Name="m_iCount" Value="5"/>
   <M Name="m_pflSamples[i]" Value="-1"/>
   <M Name="m_pflSamples[i]" Value="-0.5"/>
   <M Name="m_pflSamples[i]" Value="0"/>
   <M Name="m_pflSamples[i]" Value="0.5"/>
   <M Name="m_pflSamples[i]" Value="1"/>
  </CResponseCurve>
  <M Name="m_ssInputDescription" Value="The current value of a players&apos; Fuse, from 0 to 100"/>
  <M Name="m_ssOutputDescription" Value="A &apos;Magic Facial Expression Value&apos;, -1 = unhappy/angry/upset, 0 = neutral, 1 = happy/excited"/>
 </CNamedResponseCurve>
 <CNamedResponseCurve Name="HipCheckImp_CheckerFacing">
  <M Name="ISSVersion" Value="1"/>
  <M Name="m_ssName" Value="HipCheckImp_CheckerFacing"/>
  <CResponseCurve Name="Parent CResponseCurve">
   <M Name="m_flMinIn" Value="0"/>
   <M Name="m_flMaxIn" Value="1"/>
   <M Name="m_iCount" Value="11"/>
   <M Name="m_pflSamples[i]" Value="-1"/>
   <M Name="m_pflSamples[i]" Value="-0.93599998950958252"/>
   <M Name="m_pflSamples[i]" Value="-0.82349997758865356"/>
   <M Name="m_pflSamples[i]" Value="-0.71126759052276611"/>
   <M Name="m_pflSamples[i]" Value="-0.52816897630691528"/>
   <M Name="m_pflSamples[i]" Value="-0.31690138578414917"/>
   <M Name="m_pflSamples[i]" Value="-0.10563380271196365"/>
   <M Name="m_pflSamples[i]" Value="0.12676060199737549"/>
   <M Name="m_pflSamples[i]" Value="0.3309859037399292"/>
   <M Name="m_pflSamples[i]" Value="0.4507041871547699"/>
   <M Name="m_pflSamples[i]" Value="0.5"/>
  </CResponseCurve>
  <M Name="m_ssInputDescription" Value="The cosine of the angle between the player&apos;s current facing and the direction to the check.  This will be 1 when facing directly at him, and drop towards zero at 90deg, then to -1 as he is direcly behind."/>
  <M Name="m_ssOutputDescription" Value="A contribution to the final impulse value.  (These are added together to produce the final impulse value [0,1].)"/>
 </CNamedResponseCurve>
 <CNamedResponseCurve Name="HipCheckImp_CheckingDesire">
  <M Name="ISSVersion" Value="1"/>
  <M Name="m_ssName" Value="HipCheckImp_CheckingDesire"/>
  <CResponseCurve Name="Parent CResponseCurve">
   <M Name="m_flMinIn" Value="0"/>
   <M Name="m_flMaxIn" Value="100"/>
   <M Name="m_iCount" Value="11"/>
   <M Name="m_pflSamples[i]" Value="-0.5"/>
   <M Name="m_pflSamples[i]" Value="-0.46927958726882935"/>
   <M Name="m_pflSamples[i]" Value="-0.39455899596214294"/>
   <M Name="m_pflSamples[i]" Value="-0.28155580163002014"/>
   <M Name="m_pflSamples[i]" Value="-0.14033189415931702"/>
   <M Name="m_pflSamples[i]" Value="0.014898260124027729"/>
   <M Name="m_pflSamples[i]" Value="0.16758459806442261"/>
   <M Name="m_pflSamples[i]" Value="0.3019677996635437"/>
   <M Name="m_pflSamples[i]" Value="0.40607059001922607"/>
   <M Name="m_pflSamples[i]" Value="0.47299420833587646"/>
   <M Name="m_pflSamples[i]" Value="0.5"/>
  </CResponseCurve>
  <M Name="m_ssInputDescription" Value="The player&apos;s Check Desire rating."/>
  <M Name="m_ssOutputDescription" Value="A contribution to the final impulse value.  (These are added together to produce the final impulse value [0,1].)"/>
 </CNamedResponseCurve>
 <CNamedResponseCurve Name="HipCheckImp_DefensAggression">
  <M Name="ISSVersion" Value="1"/>
  <M Name="m_ssName" Value="HipCheckImp_DefensAggression"/>
  <CResponseCurve Name="Parent CResponseCurve">
   <M Name="m_flMinIn" Value="-1"/>
   <M Name="m_flMaxIn" Value="1"/>
   <M Name="m_iCount" Value="11"/>
   <M Name="m_pflSamples[i]" Value="0"/>
   <M Name="m_pflSamples[i]" Value="0"/>
   <M Name="m_pflSamples[i]" Value="0"/>
   <M Name="m_pflSamples[i]" Value="0"/>
   <M Name="m_pflSamples[i]" Value="0"/>
   <M Name="m_pflSamples[i]" Value="0"/>
   <M Name="m_pflSamples[i]" Value="0"/>
   <M Name="m_pflSamples[i]" Value="0"/>
   <M Name="m_pflSamples[i]" Value="0"/>
   <M Name="m_pflSamples[i]" Value="0"/>
   <M Name="m_pflSamples[i]" Value="0"/>
  </CResponseCurve>
  <M Name="m_ssInputDescription" Value="The Defense Aggression value from the game options pregame screen."/>
  <M Name="m_ssOutputDescription" Value="A contribution to the final impulse value.  (These are added together to produce the final impulse value [0,1].)  This value is scaled by the output from the DefensiveZ curve."/>
 </CNamedResponseCurve>
 <CNamedResponseCurve Name="HipCheckImp_DefensiveZ">
  <M Name="ISSVersion" Value="1"/>
  <M Name="m_ssName" Value="HipCheckImp_DefensiveZ"/>
  <CResponseCurve Name="Parent CResponseCurve">
   <M Name="m_flMinIn" Value="-100"/>
   <M Name="m_flMaxIn" Value="100"/>
   <M Name="m_iCount" Value="11"/>
   <M Name="m_pflSamples[i]" Value="1"/>
   <M Name="m_pflSamples[i]" Value="1"/>
   <M Name="m_pflSamples[i]" Value="1"/>
   <M Name="m_pflSamples[i]" Value="0.96009397506713867"/>
   <M Name="m_pflSamples[i]" Value="0.83802801370620728"/>
   <M Name="m_pflSamples[i]" Value="0.31690099835395813"/>
   <M Name="m_pflSamples[i]" Value="0.077464796602725983"/>
   <M Name="m_pflSamples[i]" Value="0"/>
   <M Name="m_pflSamples[i]" Value="0"/>
   <M Name="m_pflSamples[i]" Value="0"/>
   <M Name="m_pflSamples[i]" Value="0"/>
  </CResponseCurve>
  <M Name="m_ssInputDescription" Value="Checker&apos;s Z location along the ice."/>
  <M Name="m_ssOutputDescription" Value="The percentage [0-1] of the of the output of HipCheckImp_DefensiveAggression to use in the impulse value."/>
 </CNamedResponseCurve>
 <CNamedResponseCurve Name="HipCheckImp_Desperation">
  <M Name="ISSVersion" Value="1"/>
  <M Name="m_ssName" Value="HipCheckImp_Desperation"/>
  <CResponseCurve Name="Parent CResponseCurve">
   <M Name="m_flMinIn" Value="0"/>
   <M Name="m_flMaxIn" Value="1"/>
   <M Name="m_iCount" Value="11"/>
   <M Name="m_pflSamples[i]" Value="0.65492957830429077"/>
   <M Name="m_pflSamples[i]" Value="0.10000000149011612"/>
   <M Name="m_pflSamples[i]" Value="0.10000000149011612"/>
   <M Name="m_pflSamples[i]" Value="0.10000000149011612"/>
   <M Name="m_pflSamples[i]" Value="0.088888891041278839"/>
   <M Name="m_pflSamples[i]" Value="0.066666670143604279"/>
   <M Name="m_pflSamples[i]" Value="0.033333338797092438"/>
   <M Name="m_pflSamples[i]" Value="0.01111111044883728"/>
   <M Name="m_pflSamples[i]" Value="0"/>
   <M Name="m_pflSamples[i]" Value="0"/>
   <M Name="m_pflSamples[i]" Value="0"/>
  </CResponseCurve>
  <M Name="m_ssInputDescription" Value="The relative time left in regards to the desperation period calculated in BodyCheckImp_DesperationTime."/>
  <M Name="m_ssOutputDescription" Value="A contribution to the final impulse value.  (These are added together to produce the final impulse value [0,1].)"/>
 </CNamedResponseCurve>
 <CNamedResponseCurve Name="HipCheckImp_DesperationTime">
  <M Name="ISSVersion" Value="1"/>
  <M Name="m_ssName" Value="HipCheckImp_DesperationTime"/>
  <CResponseCurve Name="Parent CResponseCurve">
   <M Name="m_flMinIn" Value="-3"/>
   <M Name="m_flMaxIn" Value="0"/>
   <M Name="m_iCount" Value="4"/>
   <M Name="m_pflSamples[i]" Value="0"/>
   <M Name="m_pflSamples[i]" Value="1"/>
   <M Name="m_pflSamples[i]" Value="0.5"/>
   <M Name="m_pflSamples[i]" Value="0"/>
  </CResponseCurve>
  <M Name="m_ssInputDescription" Value="The difference between this teams score and the other teams score.  The more negative, the more this player&apos;s team is losing."/>
  <M Name="m_ssOutputDescription" Value="A scaling factor multiplied against the current period length (from pregame) used to determine a time left value from 0 to 1 as input to BodyCheckImp_Desperation."/>
 </CNamedResponseCurve>
 <CNamedResponseCurve Name="HipCheckImp_Distance">
  <M Name="ISSVersion" Value="1"/>
  <M Name="m_ssName" Value="HipCheckImp_Distance"/>
  <CResponseCurve Name="Parent CResponseCurve">
   <M Name="m_flMinIn" Value="0"/>
   <M Name="m_flMaxIn" Value="20"/>
   <M Name="m_iCount" Value="11"/>
   <M Name="m_pflSamples[i]" Value="0.5"/>
   <M Name="m_pflSamples[i]" Value="0.5"/>
   <M Name="m_pflSamples[i]" Value="0.48146671056747437"/>
   <M Name="m_pflSamples[i]" Value="0.40740001201629639"/>
   <M Name="m_pflSamples[i]" Value="0.27359721064567566"/>
   <M Name="m_pflSamples[i]" Value="0.094947420060634613"/>
   <M Name="m_pflSamples[i]" Value="-0.1291079968214035"/>
   <M Name="m_pflSamples[i]" Value="-0.39436620473861694"/>
   <M Name="m_pflSamples[i]" Value="-0.66666668653488159"/>
   <M Name="m_pflSamples[i]" Value="-0.86854457855224609"/>
   <M Name="m_pflSamples[i]" Value="-0.95422542095184326"/>
  </CResponseCurve>
  <M Name="m_ssInputDescription" Value="The distance (in feet) from the check."/>
  <M Name="m_ssOutputDescription" Value="A contribution to the final impulse value.  (These are added together to produce the final impulse value [0,1].)"/>
 </CNamedResponseCurve>
 <CNamedResponseCurve Name="HipCheckImp_Facing">
  <M Name="ISSVersion" Value="1"/>
  <M Name="m_ssName" Value="HipCheckImp_Facing"/>
  <CResponseCurve Name="Parent CResponseCurve">
   <M Name="m_flMinIn" Value="0"/>
   <M Name="m_flMaxIn" Value="1"/>
   <M Name="m_iCount" Value="11"/>
   <M Name="m_pflSamples[i]" Value="-1"/>
   <M Name="m_pflSamples[i]" Value="-0.93599998950958252"/>
   <M Name="m_pflSamples[i]" Value="-0.82349997758865356"/>
   <M Name="m_pflSamples[i]" Value="-0.71126759052276611"/>
   <M Name="m_pflSamples[i]" Value="-0.52816897630691528"/>
   <M Name="m_pflSamples[i]" Value="-0.31690138578414917"/>
   <M Name="m_pflSamples[i]" Value="-0.10563380271196365"/>
   <M Name="m_pflSamples[i]" Value="0.12676060199737549"/>
   <M Name="m_pflSamples[i]" Value="0.3309859037399292"/>
   <M Name="m_pflSamples[i]" Value="0.4507041871547699"/>
   <M Name="m_pflSamples[i]" Value="0.5"/>
  </CResponseCurve>
  <M Name="m_ssInputDescription" Value="The cosine of the angle between the player&apos;s current facing and the direction to the check.  This will be 1 when facing directly at him, and drop towards zero at 90deg, then to -1 as he is direcly behind."/>
  <M Name="m_ssOutputDescription" Value="A contribution to the final impulse value.  (These are added together to produce the final impulse value [0,1].)"/>
 </CNamedResponseCurve>
 <CNamedResponseCurve Name="HipCheckImp_ForwardAggression">
  <M Name="ISSVersion" Value="1"/>
  <M Name="m_ssName" Value="HipCheckImp_ForwardAggression"/>
  <CResponseCurve Name="Parent CResponseCurve">
   <M Name="m_flMinIn" Value="-1"/>
   <M Name="m_flMaxIn" Value="1"/>
   <M Name="m_iCount" Value="11"/>
   <M Name="m_pflSamples[i]" Value="0"/>
   <M Name="m_pflSamples[i]" Value="0"/>
   <M Name="m_pflSamples[i]" Value="0"/>
   <M Name="m_pflSamples[i]" Value="0"/>
   <M Name="m_pflSamples[i]" Value="0"/>
   <M Name="m_pflSamples[i]" Value="0"/>
   <M Name="m_pflSamples[i]" Value="0"/>
   <M Name="m_pflSamples[i]" Value="0"/>
   <M Name="m_pflSamples[i]" Value="0"/>
   <M Name="m_pflSamples[i]" Value="0"/>
   <M Name="m_pflSamples[i]" Value="0"/>
  </CResponseCurve>
  <M Name="m_ssInputDescription" Value="The Forward Aggression value from the game options pregame screen."/>
  <M Name="m_ssOutputDescription" Value="A contribution to the final impulse value.  (These are added together to produce the final impulse value [0,1].)  This value is scaled by the output from the ForwardZ curve."/>
 </CNamedResponseCurve>
 <CNamedResponseCurve Name="HipCheckImp_ForwardZ">
  <M Name="ISSVersion" Value="1"/>
  <M Name="m_ssName" Value="HipCheckImp_ForwardZ"/>
  <CResponseCurve Name="Parent CResponseCurve">
   <M Name="m_flMinIn" Value="-100"/>
   <M Name="m_flMaxIn" Value="100"/>
   <M Name="m_iCount" Value="11"/>
   <M Name="m_pflSamples[i]" Value="0"/>
   <M Name="m_pflSamples[i]" Value="0"/>
   <M Name="m_pflSamples[i]" Value="0"/>
   <M Name="m_pflSamples[i]" Value="0"/>
   <M Name="m_pflSamples[i]" Value="0.077464789152145386"/>
   <M Name="m_pflSamples[i]" Value="0.31690138578414917"/>
   <M Name="m_pflSamples[i]" Value="0.8380281925201416"/>
   <M Name="m_pflSamples[i]" Value="0.9600939154624939"/>
   <M Name="m_pflSamples[i]" Value="1"/>
   <M Name="m_pflSamples[i]" Value="1"/>
   <M Name="m_pflSamples[i]" Value="1"/>
  </CResponseCurve>
  <M Name="m_ssInputDescription" Value="Checker&apos;s Z location along the ice."/>
  <M Name="m_ssOutputDescription" Value="The percentage [0-1] of the of the output of HipCheckImp_FowardAggression to use in the impulse value."/>
 </CNamedResponseCurve>
 <CNamedResponseCurve Name="HipCheckImp_Matchup">
  <M Name="ISSVersion" Value="1"/>
  <M Name="m_ssName" Value="HipCheckImp_Matchup"/>
  <CResponseCurve Name="Parent CResponseCurve">
   <M Name="m_flMinIn" Value="-5"/>
   <M Name="m_flMaxIn" Value="5"/>
   <M Name="m_iCount" Value="11"/>
   <M Name="m_pflSamples[i]" Value="-0.20000000298023224"/>
   <M Name="m_pflSamples[i]" Value="-0.16996400058269501"/>
   <M Name="m_pflSamples[i]" Value="-0.09748908132314682"/>
   <M Name="m_pflSamples[i]" Value="0.028132930397987366"/>
   <M Name="m_pflSamples[i]" Value="0.15425390005111694"/>
   <M Name="m_pflSamples[i]" Value="0.26009461283683777"/>
   <M Name="m_pflSamples[i]" Value="0.32589030265808105"/>
   <M Name="m_pflSamples[i]" Value="0.36729121208190918"/>
   <M Name="m_pflSamples[i]" Value="0.38872510194778442"/>
   <M Name="m_pflSamples[i]" Value="0.39755800366401672"/>
   <M Name="m_pflSamples[i]" Value="0.40000000596046448"/>
  </CResponseCurve>
  <M Name="m_ssInputDescription" Value="The number of players (on ice) on the opposing team minus the number of players (on ice) on the player&apos;s team."/>
  <M Name="m_ssOutputDescription" Value="A contribution to the final impulse value.  (These are added together to produce the final impulse value [0,1].)"/>
 </CNamedResponseCurve>
 <CNamedResponseCurve Name="HipCheckImp_NetDistance">
  <M Name="ISSVersion" Value="1"/>
  <M Name="m_ssName" Value="HipCheckImp_NetDistance"/>
  <CResponseCurve Name="Parent CResponseCurve">
   <M Name="m_flMinIn" Value="0"/>
   <M Name="m_flMaxIn" Value="40"/>
   <M Name="m_iCount" Value="11"/>
   <M Name="m_pflSamples[i]" Value="0.40000000596046448"/>
   <M Name="m_pflSamples[i]" Value="0.40000000596046448"/>
   <M Name="m_pflSamples[i]" Value="0.39509999752044678"/>
   <M Name="m_pflSamples[i]" Value="0.37529999017715454"/>
   <M Name="m_pflSamples[i]" Value="0.32589998841285706"/>
   <M Name="m_pflSamples[i]" Value="0.24690000712871552"/>
   <M Name="m_pflSamples[i]" Value="0.15309999883174896"/>
   <M Name="m_pflSamples[i]" Value="0.074100002646446228"/>
   <M Name="m_pflSamples[i]" Value="0.024700000882148743"/>
   <M Name="m_pflSamples[i]" Value="0.0049000000581145287"/>
   <M Name="m_pflSamples[i]" Value="0"/>
  </CResponseCurve>
  <M Name="m_ssInputDescription" Value="Distance from the offensive goal (in feet)."/>
  <M Name="m_ssOutputDescription" Value="A contribution to the final impulse value.  (These are added together to produce the final impulse value [0,1].)"/>
 </CNamedResponseCurve>
 <CNamedResponseCurve Name="HipCheckImp_PenaltySituation">
  <M Name="ISSVersion" Value="1"/>
  <M Name="m_ssName" Value="HipCheckImp_PenaltySituation"/>
  <CResponseCurve Name="Parent CResponseCurve">
   <M Name="m_flMinIn" Value="0"/>
   <M Name="m_flMaxIn" Value="2"/>
   <M Name="m_iCount" Value="3"/>
   <M Name="m_pflSamples[i]" Value="0"/>
   <M Name="m_pflSamples[i]" Value="-0.10035210102796555"/>
   <M Name="m_pflSamples[i]" Value="-0.25"/>
  </CResponseCurve>
  <M Name="m_ssInputDescription" Value="The number of player&apos;s the team is down (on ice) due to penalties."/>
  <M Name="m_ssOutputDescription" Value="A contribution to the final impulse value.  (These are added together to produce the final impulse value [0,1].)"/>
 </CNamedResponseCurve>
 <CNamedResponseCurve Name="HipCheckImp_Physicality">
  <M Name="ISSVersion" Value="1"/>
  <M Name="m_ssName" Value="HipCheckImp_Physicality"/>
  <CResponseCurve Name="Parent CResponseCurve">
   <M Name="m_flMinIn" Value="-1"/>
   <M Name="m_flMaxIn" Value="1"/>
   <M Name="m_iCount" Value="11"/>
   <M Name="m_pflSamples[i]" Value="0"/>
   <M Name="m_pflSamples[i]" Value="0"/>
   <M Name="m_pflSamples[i]" Value="0"/>
   <M Name="m_pflSamples[i]" Value="0"/>
   <M Name="m_pflSamples[i]" Value="0"/>
   <M Name="m_pflSamples[i]" Value="0"/>
   <M Name="m_pflSamples[i]" Value="0"/>
   <M Name="m_pflSamples[i]" Value="0"/>
   <M Name="m_pflSamples[i]" Value="0"/>
   <M Name="m_pflSamples[i]" Value="0"/>
   <M Name="m_pflSamples[i]" Value="0"/>
  </CResponseCurve>
  <M Name="m_ssInputDescription" Value="The value of the Physicality slider from pregame."/>
  <M Name="m_ssOutputDescription" Value="A contribution to the final impulse value.  (These are added together to produce the final impulse value [0,1].)"/>
 </CNamedResponseCurve>
 <CNamedResponseCurve Name="HipCheckImp_PuckControl">
  <M Name="ISSVersion" Value="1"/>
  <M Name="m_ssName" Value="HipCheckImp_PuckControl"/>
  <CResponseCurve Name="Parent CResponseCurve">
   <M Name="m_flMinIn" Value="0"/>
   <M Name="m_flMaxIn" Value="100"/>
   <M Name="m_iCount" Value="11"/>
   <M Name="m_pflSamples[i]" Value="0.2900719940662384"/>
   <M Name="m_pflSamples[i]" Value="0.27884089946746826"/>
   <M Name="m_pflSamples[i]" Value="0.24684500694274902"/>
   <M Name="m_pflSamples[i]" Value="0.1883402019739151"/>
   <M Name="m_pflSamples[i]" Value="0.10288070142269135"/>
   <M Name="m_pflSamples[i]" Value="7.4505805969238281e-009"/>
   <M Name="m_pflSamples[i]" Value="-0.10288070142269135"/>
   <M Name="m_pflSamples[i]" Value="-0.1883402019739151"/>
   <M Name="m_pflSamples[i]" Value="-0.24684500694274902"/>
   <M Name="m_pflSamples[i]" Value="-0.27884089946746826"/>
   <M Name="m_pflSamples[i]" Value="-0.2900719940662384"/>
  </CResponseCurve>
  <M Name="m_ssInputDescription" Value="The check&apos;s Puck Control rating."/>
  <M Name="m_ssOutputDescription" Value="A contribution to the final impulse value.  (These are added together to produce the final impulse value [0,1].)"/>
 </CNamedResponseCurve>
 <CNamedResponseCurve Name="HipCheckImp_RelCheckSpeed">
  <M Name="ISSVersion" Value="1"/>
  <M Name="m_ssName" Value="HipCheckImp_RelCheckSpeed"/>
  <CResponseCurve Name="Parent CResponseCurve">
   <M Name="m_flMinIn" Value="0"/>
   <M Name="m_flMaxIn" Value="60"/>
   <M Name="m_iCount" Value="11"/>
   <M Name="m_pflSamples[i]" Value="0.40000000596046448"/>
   <M Name="m_pflSamples[i]" Value="0.39305710792541504"/>
   <M Name="m_pflSamples[i]" Value="0.37296760082244873"/>
   <M Name="m_pflSamples[i]" Value="0.33439901471138"/>
   <M Name="m_pflSamples[i]" Value="0.26282420754432678"/>
   <M Name="m_pflSamples[i]" Value="0.15226839482784271"/>
   <M Name="m_pflSamples[i]" Value="0.0064248559065163136"/>
   <M Name="m_pflSamples[i]" Value="-0.13386470079421997"/>
   <M Name="m_pflSamples[i]" Value="-0.23752909898757935"/>
   <M Name="m_pflSamples[i]" Value="-0.28547409176826477"/>
   <M Name="m_pflSamples[i]" Value="-0.30000001192092896"/>
  </CResponseCurve>
  <M Name="m_ssInputDescription" Value="The relative speed the players are moving with respct to each other.  (This is not measured as approaching.  10 ft/s away from each other is the same as 10ft/s towards each other.)"/>
  <M Name="m_ssOutputDescription" Value="A contribution to the final impulse value.  (These are added together to produce the final impulse value [0,1].)"/>
 </CNamedResponseCurve>
 <CNamedResponseCurve Name="HipCheckImp_SkatingAbility">
  <M Name="ISSVersion" Value="1"/>
  <M Name="m_ssName" Value="HipCheckImp_SkatingAbility"/>
  <CResponseCurve Name="Parent CResponseCurve">
   <M Name="m_flMinIn" Value="-25"/>
   <M Name="m_flMaxIn" Value="25"/>
   <M Name="m_iCount" Value="11"/>
   <M Name="m_pflSamples[i]" Value="-0.30000001192092896"/>
   <M Name="m_pflSamples[i]" Value="-0.20000000298023224"/>
   <M Name="m_pflSamples[i]" Value="-0.15000000596046448"/>
   <M Name="m_pflSamples[i]" Value="-0.10000000149011612"/>
   <M Name="m_pflSamples[i]" Value="-0.05000000074505806"/>
   <M Name="m_pflSamples[i]" Value="0"/>
   <M Name="m_pflSamples[i]" Value="0.05000000074505806"/>
   <M Name="m_pflSamples[i]" Value="0.10000000149011612"/>
   <M Name="m_pflSamples[i]" Value="0.15000000596046448"/>
   <M Name="m_pflSamples[i]" Value="0.20000000298023224"/>
   <M Name="m_pflSamples[i]" Value="0.30000001192092896"/>
  </CResponseCurve>
  <M Name="m_ssInputDescription" Value="Relative skaing ability ratings (the player&apos;s minus the checks.)"/>
  <M Name="m_ssOutputDescription" Value="A contribution to the final impulse value.  (These are added together to produce the final impulse value [0,1].)"/>
 </CNamedResponseCurve>
 <CNamedResponseCurve Name="HipCheckImp_VictimFacing">
  <M Name="ISSVersion" Value="1"/>
  <M Name="m_ssName" Value="HipCheckImp_VictimFacing"/>
  <CResponseCurve Name="Parent CResponseCurve">
   <M Name="m_flMinIn" Value="0"/>
   <M Name="m_flMaxIn" Value="1"/>
   <M Name="m_iCount" Value="11"/>
   <M Name="m_pflSamples[i]" Value="-1"/>
   <M Name="m_pflSamples[i]" Value="-0.93599998950958252"/>
   <M Name="m_pflSamples[i]" Value="-0.82349997758865356"/>
   <M Name="m_pflSamples[i]" Value="-0.71126759052276611"/>
   <M Name="m_pflSamples[i]" Value="-0.52816897630691528"/>
   <M Name="m_pflSamples[i]" Value="-0.31690138578414917"/>
   <M Name="m_pflSamples[i]" Value="-0.10563380271196365"/>
   <M Name="m_pflSamples[i]" Value="0.12676060199737549"/>
   <M Name="m_pflSamples[i]" Value="0.3309859037399292"/>
   <M Name="m_pflSamples[i]" Value="0.4507041871547699"/>
   <M Name="m_pflSamples[i]" Value="0.5"/>
  </CResponseCurve>
  <M Name="m_ssInputDescription" Value="The cosine of the angle between the Victims current facing and the direction to the checker.  This will be 1 when facing directly at him, and drop towards zero at 90deg, then to -1 as he is direcly behind."/>
  <M Name="m_ssOutputDescription" Value="A contribution to the final impulse value.  (These are added together to produce the final impulse value [0,1].)"/>
 </CNamedResponseCurve>
 <CNamedResponseCurve Name="HipCheckImp_XLocation">
  <M Name="ISSVersion" Value="1"/>
  <M Name="m_ssName" Value="HipCheckImp_XLocation"/>
  <CResponseCurve Name="Parent CResponseCurve">
   <M Name="m_flMinIn" Value="0"/>
   <M Name="m_flMaxIn" Value="42.5"/>
   <M Name="m_iCount" Value="11"/>
   <M Name="m_pflSamples[i]" Value="0.40000000596046448"/>
   <M Name="m_pflSamples[i]" Value="0.40000000596046448"/>
   <M Name="m_pflSamples[i]" Value="0.35559999942779541"/>
   <M Name="m_pflSamples[i]" Value="0.26669999957084656"/>
   <M Name="m_pflSamples[i]" Value="0.13330000638961792"/>
   <M Name="m_pflSamples[i]" Value="0.04439999908208847"/>
   <M Name="m_pflSamples[i]" Value="0"/>
   <M Name="m_pflSamples[i]" Value="0"/>
   <M Name="m_pflSamples[i]" Value="0.04439999908208847"/>
   <M Name="m_pflSamples[i]" Value="0.17779999971389771"/>
   <M Name="m_pflSamples[i]" Value="0.40000000596046448"/>
  </CResponseCurve>
  <M Name="m_ssInputDescription" Value="The players distance from exact middle of the ice (as measured along the width of the rink.)"/>
  <M Name="m_ssOutputDescription" Value="A contribution to the final impulse value.  (These are added together to produce the final impulse value [0,1].)"/>
 </CNamedResponseCurve>
 <CNamedResponseCurve Name="InterceptPlayerResponse_RC">
  <M Name="ISSVersion" Value="1"/>
  <M Name="m_ssName" Value="InterceptPlayerResponse_RC"/>
  <CResponseCurve Name="Parent CResponseCurve">
   <M Name="m_flMinIn" Value="0"/>
   <M Name="m_flMaxIn" Value="15"/>
   <M Name="m_iCount" Value="21"/>
   <M Name="m_pflSamples[i]" Value="1"/>
   <M Name="m_pflSamples[i]" Value="0.89385241270065308"/>
   <M Name="m_pflSamples[i]" Value="0.88797807693481445"/>
   <M Name="m_pflSamples[i]" Value="0.88128399848937988"/>
   <M Name="m_pflSamples[i]" Value="0.87158471345901489"/>
   <M Name="m_pflSamples[i]" Value="0.85751348733901978"/>
   <M Name="m_pflSamples[i]" Value="0.83948081731796265"/>
   <M Name="m_pflSamples[i]" Value="0.81857919692993164"/>
   <M Name="m_pflSamples[i]" Value="0.79549187421798706"/>
   <M Name="m_pflSamples[i]" Value="0.76967227458953857"/>
   <M Name="m_pflSamples[i]" Value="0.74057388305664063"/>
   <M Name="m_pflSamples[i]" Value="0.70573770999908447"/>
   <M Name="m_pflSamples[i]" Value="0.66079229116439819"/>
   <M Name="m_pflSamples[i]" Value="0.5982239842414856"/>
   <M Name="m_pflSamples[i]" Value="0.51397997140884399"/>
   <M Name="m_pflSamples[i]" Value="0.40933519601821899"/>
   <M Name="m_pflSamples[i]" Value="0.29622051119804382"/>
   <M Name="m_pflSamples[i]" Value="0.19007280468940735"/>
   <M Name="m_pflSamples[i]" Value="0.10519120097160339"/>
   <M Name="m_pflSamples[i]" Value="0.044535499066114426"/>
   <M Name="m_pflSamples[i]" Value="0"/>
  </CResponseCurve>
  <M Name="m_ssInputDescription" Value="Distance from target spot"/>
  <M Name="m_ssOutputDescription" Value="1 == match target&apos;s speed, 0 == approach goal as quickly as possible"/>
 </CNamedResponseCurve>
 <CNamedResponseCurve Name="MaxSpeedForDistance_RC">
  <M Name="ISSVersion" Value="1"/>
  <M Name="m_ssName" Value="MaxSpeedForDistance_RC"/>
  <CResponseCurve Name="Parent CResponseCurve">
   <M Name="m_flMinIn" Value="0"/>
   <M Name="m_flMaxIn" Value="25"/>
   <M Name="m_iCount" Value="11"/>
   <M Name="m_pflSamples[i]" Value="5.2816901206970215"/>
   <M Name="m_pflSamples[i]" Value="5.2816901206970215"/>
   <M Name="m_pflSamples[i]" Value="12.5"/>
   <M Name="m_pflSamples[i]" Value="26.056339263916016"/>
   <M Name="m_pflSamples[i]" Value="43.309860229492188"/>
   <M Name="m_pflSamples[i]" Value="50"/>
   <M Name="m_pflSamples[i]" Value="50"/>
   <M Name="m_pflSamples[i]" Value="50"/>
   <M Name="m_pflSamples[i]" Value="50"/>
   <M Name="m_pflSamples[i]" Value="50"/>
   <M Name="m_pflSamples[i]" Value="50"/>
  </CResponseCurve>
  <M Name="m_ssInputDescription" Value="??"/>
  <M Name="m_ssOutputDescription" Value="??"/>
 </CNamedResponseCurve>
 <CNamedResponseCurve Name="MomentumAvoid_Speed">
  <M Name="ISSVersion" Value="1"/>
  <M Name="m_ssName" Value="MomentumAvoid_Speed"/>
  <CResponseCurve Name="Parent CResponseCurve">
   <M Name="m_flMinIn" Value="0"/>
   <M Name="m_flMaxIn" Value="30"/>
   <M Name="m_iCount" Value="11"/>
   <M Name="m_pflSamples[i]" Value="0"/>
   <M Name="m_pflSamples[i]" Value="0.022037029266357422"/>
   <M Name="m_pflSamples[i]" Value="0.08164302259683609"/>
   <M Name="m_pflSamples[i]" Value="0.18474039435386658"/>
   <M Name="m_pflSamples[i]" Value="0.32936999201774597"/>
   <M Name="m_pflSamples[i]" Value="0.5"/>
   <M Name="m_pflSamples[i]" Value="0.67062997817993164"/>
   <M Name="m_pflSamples[i]" Value="0.81525969505310059"/>
   <M Name="m_pflSamples[i]" Value="0.91835701465606689"/>
   <M Name="m_pflSamples[i]" Value="0.97796297073364258"/>
   <M Name="m_pflSamples[i]" Value="1"/>
  </CResponseCurve>
  <M Name="m_ssInputDescription" Value="The players current speed."/>
  <M Name="m_ssOutputDescription" Value="The magntude of the avoidance vector along the same directionas the player&apos;s current velocity."/>
 </CNamedResponseCurve>
 <CNamedResponseCurve Name="OffsidesAvoid_Distance_Default">
  <M Name="ISSVersion" Value="1"/>
  <M Name="m_ssName" Value="OffsidesAvoid_Distance_Default"/>
  <CResponseCurve Name="Parent CResponseCurve">
   <M Name="m_flMinIn" Value="-15"/>
   <M Name="m_flMaxIn" Value="1"/>
   <M Name="m_iCount" Value="11"/>
   <M Name="m_pflSamples[i]" Value="-0.58790397644042969"/>
   <M Name="m_pflSamples[i]" Value="-0.6359981894493103"/>
   <M Name="m_pflSamples[i]" Value="-0.75911378860473633"/>
   <M Name="m_pflSamples[i]" Value="-0.96512782573699951"/>
   <M Name="m_pflSamples[i]" Value="-1.2666159868240356"/>
   <M Name="m_pflSamples[i]" Value="-1.6653649806976318"/>
   <M Name="m_pflSamples[i]" Value="-2.0529940128326416"/>
   <M Name="m_pflSamples[i]" Value="-2.5267610549926758"/>
   <M Name="m_pflSamples[i]" Value="-3.0866689682006836"/>
   <M Name="m_pflSamples[i]" Value="-4.0198469161987305"/>
   <M Name="m_pflSamples[i]" Value="-5.2975850105285645"/>
  </CResponseCurve>
  <M Name="m_ssInputDescription" Value="??"/>
  <M Name="m_ssOutputDescription" Value="??"/>
 </CNamedResponseCurve>
 <CNamedResponseCurve Name="OneTimerImp_Openness">
  <M Name="ISSVersion" Value="1"/>
  <M Name="m_ssName" Value="OneTimerImp_Openness"/>
  <CResponseCurve Name="Parent CResponseCurve">
   <M Name="m_flMinIn" Value="-1"/>
   <M Name="m_flMaxIn" Value="1"/>
   <M Name="m_iCount" Value="11"/>
   <M Name="m_pflSamples[i]" Value="-1"/>
   <M Name="m_pflSamples[i]" Value="-0.98136669397354126"/>
   <M Name="m_pflSamples[i]" Value="-0.91925472021102905"/>
   <M Name="m_pflSamples[i]" Value="-0.79503202438354492"/>
   <M Name="m_pflSamples[i]" Value="-0.60869532823562622"/>
   <M Name="m_pflSamples[i]" Value="-0.39751589298248291"/>
   <M Name="m_pflSamples[i]" Value="-0.21118059754371643"/>
   <M Name="m_pflSamples[i]" Value="-0.08695664256811142"/>
   <M Name="m_pflSamples[i]" Value="-0.024844640865921974"/>
   <M Name="m_pflSamples[i]" Value="-0.0041406447999179363"/>
   <M Name="m_pflSamples[i]" Value="2.9802320611338473e-008"/>
  </CResponseCurve>
  <M Name="m_ssInputDescription" Value="The &apos;blocked&apos; value of the shooter&apos;s openness."/>
  <M Name="m_ssOutputDescription" Value="A contribution to the final impulse value.  (These are added together to produce the final impulse value [0,1].)"/>
 </CNamedResponseCurve>
 <CNamedResponseCurve Name="OneTimerImp_OpennessSpread">
  <M Name="ISSVersion" Value="1"/>
  <M Name="m_ssName" Value="OneTimerImp_OpennessSpread"/>
  <CResponseCurve Name="Parent CResponseCurve">
   <M Name="m_flMinIn" Value="-1"/>
   <M Name="m_flMaxIn" Value="1"/>
   <M Name="m_iCount" Value="11"/>
   <M Name="m_pflSamples[i]" Value="0.5"/>
   <M Name="m_pflSamples[i]" Value="0.53535360097885132"/>
   <M Name="m_pflSamples[i]" Value="0.636363685131073"/>
   <M Name="m_pflSamples[i]" Value="0.78787881135940552"/>
   <M Name="m_pflSamples[i]" Value="0.93939387798309326"/>
   <M Name="m_pflSamples[i]" Value="1"/>
   <M Name="m_pflSamples[i]" Value="0.93939411640167236"/>
   <M Name="m_pflSamples[i]" Value="0.78787881135940552"/>
   <M Name="m_pflSamples[i]" Value="0.636363685131073"/>
   <M Name="m_pflSamples[i]" Value="0.53535360097885132"/>
   <M Name="m_pflSamples[i]" Value="0.5"/>
  </CResponseCurve>
  <M Name="m_ssInputDescription" Value="The relative position along the circle [-1,1] surrounding the angle to the net."/>
  <M Name="m_ssOutputDescription" Value="Realtive importance of the pentration value (1 = zero distance, 0 = max distance)."/>
 </CNamedResponseCurve>
 <CNamedResponseCurve Name="OneTimerImp_PassCommon">
  <M Name="ISSVersion" Value="1"/>
  <M Name="m_ssName" Value="OneTimerImp_PassCommon"/>
  <CResponseCurve Name="Parent CResponseCurve">
   <M Name="m_flMinIn" Value="-1"/>
   <M Name="m_flMaxIn" Value="1"/>
   <M Name="m_iCount" Value="11"/>
   <M Name="m_pflSamples[i]" Value="-1"/>
   <M Name="m_pflSamples[i]" Value="-0.95130312442779541"/>
   <M Name="m_pflSamples[i]" Value="-0.85459518432617188"/>
   <M Name="m_pflSamples[i]" Value="-0.6625514030456543"/>
   <M Name="m_pflSamples[i]" Value="-0.36625510454177856"/>
   <M Name="m_pflSamples[i]" Value="0"/>
   <M Name="m_pflSamples[i]" Value="0.19718310236930847"/>
   <M Name="m_pflSamples[i]" Value="0.32394370436668396"/>
   <M Name="m_pflSamples[i]" Value="0.41549301147460938"/>
   <M Name="m_pflSamples[i]" Value="0.47183099389076233"/>
   <M Name="m_pflSamples[i]" Value="0.5"/>
  </CResponseCurve>
  <M Name="m_ssInputDescription" Value="Output from the PassCommon Impulse"/>
  <M Name="m_ssOutputDescription" Value="A contribution to the final impulse value.  (These are added together to produce the final impulse value [0,1].)"/>
 </CNamedResponseCurve>
 <CNamedResponseCurve Name="OneTimerImp_ShootCommon">
  <M Name="ISSVersion" Value="1"/>
  <M Name="m_ssName" Value="OneTimerImp_ShootCommon"/>
  <CResponseCurve Name="Parent CResponseCurve">
   <M Name="m_flMinIn" Value="-1"/>
   <M Name="m_flMaxIn" Value="1"/>
   <M Name="m_iCount" Value="3"/>
   <M Name="m_pflSamples[i]" Value="-1"/>
   <M Name="m_pflSamples[i]" Value="0"/>
   <M Name="m_pflSamples[i]" Value="0.5"/>
  </CResponseCurve>
  <M Name="m_ssInputDescription" Value="Output from the ShotCommon Impulse"/>
  <M Name="m_ssOutputDescription" Value="A contribution to the final impulse value.  (These are added together to produce the final impulse value [0,1].)"/>
 </CNamedResponseCurve>
 <CNamedResponseCurve Name="PassCommonImp_OpennessDiff">
  <M Name="ISSVersion" Value="1"/>
  <M Name="m_ssName" Value="PassCommonImp_OpennessDiff"/>
  <CResponseCurve Name="Parent CResponseCurve">
   <M Name="m_flMinIn" Value="-2"/>
   <M Name="m_flMaxIn" Value="2"/>
   <M Name="m_iCount" Value="21"/>
   <M Name="m_pflSamples[i]" Value="-1"/>
   <M Name="m_pflSamples[i]" Value="-0.9869999885559082"/>
   <M Name="m_pflSamples[i]" Value="-0.96950000524520874"/>
   <M Name="m_pflSamples[i]" Value="-0.94099998474121094"/>
   <M Name="m_pflSamples[i]" Value="-0.89950001239776611"/>
   <M Name="m_pflSamples[i]" Value="-0.83780002593994141"/>
   <M Name="m_pflSamples[i]" Value="-0.75720000267028809"/>
   <M Name="m_pflSamples[i]" Value="-0.65329998731613159"/>
   <M Name="m_pflSamples[i]" Value="-0.52300000190734863"/>
   <M Name="m_pflSamples[i]" Value="-0.36100000143051147"/>
   <M Name="m_pflSamples[i]" Value="-0.17669999599456787"/>
   <M Name="m_pflSamples[i]" Value="0.00139999995008111"/>
   <M Name="m_pflSamples[i]" Value="0.14910000562667847"/>
   <M Name="m_pflSamples[i]" Value="0.25519999861717224"/>
   <M Name="m_pflSamples[i]" Value="0.33160001039505005"/>
   <M Name="m_pflSamples[i]" Value="0.38530001044273376"/>
   <M Name="m_pflSamples[i]" Value="0.42629998922348022"/>
   <M Name="m_pflSamples[i]" Value="0.45429998636245728"/>
   <M Name="m_pflSamples[i]" Value="0.47459998726844788"/>
   <M Name="m_pflSamples[i]" Value="0.48849999904632568"/>
   <M Name="m_pflSamples[i]" Value="0.5"/>
  </CResponseCurve>
  <M Name="m_ssInputDescription" Value="??"/>
  <M Name="m_ssOutputDescription" Value="??"/>
 </CNamedResponseCurve>
 <CNamedResponseCurve Name="PassCommonImp_ShootingDiff">
  <M Name="ISSVersion" Value="1"/>
  <M Name="m_ssName" Value="PassCommonImp_ShootingDiff"/>
  <CResponseCurve Name="Parent CResponseCurve">
   <M Name="m_flMinIn" Value="-2"/>
   <M Name="m_flMaxIn" Value="2"/>
   <M Name="m_iCount" Value="21"/>
   <M Name="m_pflSamples[i]" Value="-0.25"/>
   <M Name="m_pflSamples[i]" Value="-0.2468000054359436"/>
   <M Name="m_pflSamples[i]" Value="-0.24210000038146973"/>
   <M Name="m_pflSamples[i]" Value="-0.23450000584125519"/>
   <M Name="m_pflSamples[i]" Value="-0.22220000624656677"/>
   <M Name="m_pflSamples[i]" Value="-0.20360000431537628"/>
   <M Name="m_pflSamples[i]" Value="-0.17739999294281006"/>
   <M Name="m_pflSamples[i]" Value="-0.14788730442523956"/>
   <M Name="m_pflSamples[i]" Value="-0.10239999741315842"/>
   <M Name="m_pflSamples[i]" Value="-0.056800000369548798"/>
   <M Name="m_pflSamples[i]" Value="-0.004999999888241291"/>
   <M Name="m_pflSamples[i]" Value="0.073299996554851532"/>
   <M Name="m_pflSamples[i]" Value="0.16570000350475311"/>
   <M Name="m_pflSamples[i]" Value="0.27099999785423279"/>
   <M Name="m_pflSamples[i]" Value="0.3612000048160553"/>
   <M Name="m_pflSamples[i]" Value="0.42019999027252197"/>
   <M Name="m_pflSamples[i]" Value="0.45600000023841858"/>
   <M Name="m_pflSamples[i]" Value="0.47290000319480896"/>
   <M Name="m_pflSamples[i]" Value="0.48429998755455017"/>
   <M Name="m_pflSamples[i]" Value="0.49290001392364502"/>
   <M Name="m_pflSamples[i]" Value="0.5"/>
  </CResponseCurve>
  <M Name="m_ssInputDescription" Value="??"/>
  <M Name="m_ssOutputDescription" Value="??"/>
 </CNamedResponseCurve>
 <CNamedResponseCurve Name="PassCommonImp_TPZOffsetDZ">
  <M Name="ISSVersion" Value="1"/>
  <M Name="m_ssName" Value="PassCommonImp_TPZOffsetDZ"/>
  <CResponseCurve Name="Parent CResponseCurve">
   <M Name="m_flMinIn" Value="-20"/>
   <M Name="m_flMaxIn" Value="20"/>
   <M Name="m_iCount" Value="5"/>
   <M Name="m_pflSamples[i]" Value="-4.4244418144226074"/>
   <M Name="m_pflSamples[i]" Value="-1.4095569849014282"/>
   <M Name="m_pflSamples[i]" Value="-0.21126760542392731"/>
   <M Name="m_pflSamples[i]" Value="0.12676060199737549"/>
   <M Name="m_pflSamples[i]" Value="0.21126760542392731"/>
  </CResponseCurve>
  <M Name="m_ssInputDescription" Value="Relative distance along the length of the rink from PH to receiver in feet."/>
  <M Name="m_ssOutputDescription" Value="Added into the overall pass common value."/>
 </CNamedResponseCurve>
 <CNamedResponseCurve Name="PassCommonImp_TPZOffsetNZ">
  <M Name="ISSVersion" Value="1"/>
  <M Name="m_ssName" Value="PassCommonImp_TPZOffsetNZ"/>
  <CResponseCurve Name="Parent CResponseCurve">
   <M Name="m_flMinIn" Value="-1"/>
   <M Name="m_flMaxIn" Value="1"/>
   <M Name="m_iCount" Value="5"/>
   <M Name="m_pflSamples[i]" Value="-3"/>
   <M Name="m_pflSamples[i]" Value="-1.3638910055160522"/>
   <M Name="m_pflSamples[i]" Value="0.20000000298023224"/>
   <M Name="m_pflSamples[i]" Value="1"/>
   <M Name="m_pflSamples[i]" Value="1"/>
  </CResponseCurve>
  <M Name="m_ssInputDescription" Value="Relative distance along the length of the rink from PH to receiver in feet."/>
  <M Name="m_ssOutputDescription" Value="Added into the overall pass common value."/>
 </CNamedResponseCurve>
 <CNamedResponseCurve Name="PassCommonImp_TPZOffsetOZ">
  <M Name="ISSVersion" Value="1"/>
  <M Name="m_ssName" Value="PassCommonImp_TPZOffsetOZ"/>
  <CResponseCurve Name="Parent CResponseCurve">
   <M Name="m_flMinIn" Value="-1"/>
   <M Name="m_flMaxIn" Value="1"/>
   <M Name="m_iCount" Value="5"/>
   <M Name="m_pflSamples[i]" Value="-0.10000000149011612"/>
   <M Name="m_pflSamples[i]" Value="-0.10000000149011612"/>
   <M Name="m_pflSamples[i]" Value="0"/>
   <M Name="m_pflSamples[i]" Value="0.10000000149011612"/>
   <M Name="m_pflSamples[i]" Value="0.10000000149011612"/>
  </CResponseCurve>
  <M Name="m_ssInputDescription" Value="Relative distance along the length of the rink from PH to receiver in feet."/>
  <M Name="m_ssOutputDescription" Value="Added into the overall pass common value."/>
 </CNamedResponseCurve>
 <CNamedResponseCurve Name="PassStraightImp_Facing">
  <M Name="ISSVersion" Value="1"/>
  <M Name="m_ssName" Value="PassStraightImp_Facing"/>
  <CResponseCurve Name="Parent CResponseCurve">
   <M Name="m_flMinIn" Value="-0.5"/>
   <M Name="m_flMaxIn" Value="1"/>
   <M Name="m_iCount" Value="11"/>
   <M Name="m_pflSamples[i]" Value="-0.1690140962600708"/>
   <M Name="m_pflSamples[i]" Value="-0.070422537624835968"/>
   <M Name="m_pflSamples[i]" Value="-0.035211268812417984"/>
   <M Name="m_pflSamples[i]" Value="-0.021126760169863701"/>
   <M Name="m_pflSamples[i]" Value="-0.0017000000225380063"/>
   <M Name="m_pflSamples[i]" Value="0"/>
   <M Name="m_pflSamples[i]" Value="0.050799999386072159"/>
   <M Name="m_pflSamples[i]" Value="0.12530000507831573"/>
   <M Name="m_pflSamples[i]" Value="0.21649999916553497"/>
   <M Name="m_pflSamples[i]" Value="0.27450001239776611"/>
   <M Name="m_pflSamples[i]" Value="0.30000001192092896"/>
  </CResponseCurve>
  <M Name="m_ssInputDescription" Value="??"/>
  <M Name="m_ssOutputDescription" Value="??"/>
 </CNamedResponseCurve>
 <CNamedResponseCurve Name="PassStraightImp_PassCommon">
  <M Name="ISSVersion" Value="1"/>
  <M Name="m_ssName" Value="PassStraightImp_PassCommon"/>
  <CResponseCurve Name="Parent CResponseCurve">
   <M Name="m_flMinIn" Value="-1"/>
   <M Name="m_flMaxIn" Value="1"/>
   <M Name="m_iCount" Value="11"/>
   <M Name="m_pflSamples[i]" Value="-1"/>
   <M Name="m_pflSamples[i]" Value="-0.95130312442779541"/>
   <M Name="m_pflSamples[i]" Value="-0.85459518432617188"/>
   <M Name="m_pflSamples[i]" Value="-0.6625514030456543"/>
   <M Name="m_pflSamples[i]" Value="-0.36625510454177856"/>
   <M Name="m_pflSamples[i]" Value="0"/>
   <M Name="m_pflSamples[i]" Value="0.19718310236930847"/>
   <M Name="m_pflSamples[i]" Value="0.32394370436668396"/>
   <M Name="m_pflSamples[i]" Value="0.41549301147460938"/>
   <M Name="m_pflSamples[i]" Value="0.47183099389076233"/>
   <M Name="m_pflSamples[i]" Value="0.5"/>
  </CResponseCurve>
  <M Name="m_ssInputDescription" Value="??"/>
  <M Name="m_ssOutputDescription" Value="??"/>
 </CNamedResponseCurve>
 <CNamedResponseCurve Name="PassStraightImp_PassLane">
  <M Name="ISSVersion" Value="1"/>
  <M Name="m_ssName" Value="PassStraightImp_PassLane"/>
  <CResponseCurve Name="Parent CResponseCurve">
   <M Name="m_flMinIn" Value="-1"/>
   <M Name="m_flMaxIn" Value="1"/>
   <M Name="m_iCount" Value="11"/>
   <M Name="m_pflSamples[i]" Value="-1"/>
   <M Name="m_pflSamples[i]" Value="-0.97839999198913574"/>
   <M Name="m_pflSamples[i]" Value="-0.91670000553131104"/>
   <M Name="m_pflSamples[i]" Value="-0.77780002355575562"/>
   <M Name="m_pflSamples[i]" Value="-0.54629999399185181"/>
   <M Name="m_pflSamples[i]" Value="-0.25"/>
   <M Name="m_pflSamples[i]" Value="0.046300001442432404"/>
   <M Name="m_pflSamples[i]" Value="0.27779999375343323"/>
   <M Name="m_pflSamples[i]" Value="0.41670000553131104"/>
   <M Name="m_pflSamples[i]" Value="0.47839999198913574"/>
   <M Name="m_pflSamples[i]" Value="0.5"/>
  </CResponseCurve>
  <M Name="m_ssInputDescription" Value="??"/>
  <M Name="m_ssOutputDescription" Value="??"/>
 </CNamedResponseCurve>
 <CNamedResponseCurve Name="ShootCommonImp_AngleToNetX">
  <M Name="ISSVersion" Value="1"/>
  <M Name="m_ssName" Value="ShootCommonImp_AngleToNetX"/>
  <CResponseCurve Name="Parent CResponseCurve">
   <M Name="m_flMinIn" Value="0"/>
   <M Name="m_flMaxIn" Value="1"/>
   <M Name="m_iCount" Value="21"/>
   <M Name="m_pflSamples[i]" Value="0.38591548800468445"/>
   <M Name="m_pflSamples[i]" Value="0.37863838672637939"/>
   <M Name="m_pflSamples[i]" Value="0.3666662871837616"/>
   <M Name="m_pflSamples[i]" Value="0.35891970992088318"/>
   <M Name="m_pflSamples[i]" Value="0.34859099984169006"/>
   <M Name="m_pflSamples[i]" Value="0.33309799432754517"/>
   <M Name="m_pflSamples[i]" Value="0.31690099835395813"/>
   <M Name="m_pflSamples[i]" Value="0.30586829781532288"/>
   <M Name="m_pflSamples[i]" Value="0.29900631308555603"/>
   <M Name="m_pflSamples[i]" Value="0.27838519215583801"/>
   <M Name="m_pflSamples[i]" Value="0.26807460188865662"/>
   <M Name="m_pflSamples[i]" Value="0.25776410102844238"/>
   <M Name="m_pflSamples[i]" Value="0.25046971440315247"/>
   <M Name="m_pflSamples[i]" Value="0.23239429295063019"/>
   <M Name="m_pflSamples[i]" Value="0.2117370069026947"/>
   <M Name="m_pflSamples[i]" Value="0.19107970595359802"/>
   <M Name="m_pflSamples[i]" Value="0.19014079868793488"/>
   <M Name="m_pflSamples[i]" Value="0.1690140962600708"/>
   <M Name="m_pflSamples[i]" Value="0.1619717925786972"/>
   <M Name="m_pflSamples[i]" Value="0.12676060199737549"/>
   <M Name="m_pflSamples[i]" Value="-2"/>
  </CResponseCurve>
  <M Name="m_ssInputDescription" Value="A value between 0 and 1 where 0 is directly in front of the net, and 1 is directly to the side of the net."/>
  <M Name="m_ssOutputDescription" Value="A contribution to the final impulse value.  (These are added together to produce the final impulse value [0,1].)"/>
 </CNamedResponseCurve>
 <CNamedResponseCurve Name="ShootCommonImp_DrivingLane">
  <M Name="ISSVersion" Value="1"/>
  <M Name="m_ssName" Value="ShootCommonImp_DrivingLane"/>
  <CResponseCurve Name="Parent CResponseCurve">
   <M Name="m_flMinIn" Value="0"/>
   <M Name="m_flMaxIn" Value="1"/>
   <M Name="m_iCount" Value="11"/>
   <M Name="m_pflSamples[i]" Value="0"/>
   <M Name="m_pflSamples[i]" Value="0"/>
   <M Name="m_pflSamples[i]" Value="0"/>
   <M Name="m_pflSamples[i]" Value="0"/>
   <M Name="m_pflSamples[i]" Value="0"/>
   <M Name="m_pflSamples[i]" Value="0"/>
   <M Name="m_pflSamples[i]" Value="0"/>
   <M Name="m_pflSamples[i]" Value="-0.028169009834527969"/>
   <M Name="m_pflSamples[i]" Value="-0.091549292206764221"/>
   <M Name="m_pflSamples[i]" Value="-0.3380281925201416"/>
   <M Name="m_pflSamples[i]" Value="-1"/>
  </CResponseCurve>
  <M Name="m_ssInputDescription" Value="A value between 0 and 1, where 0 indicates the lane to the net is fully blocked, and 1 is fully open."/>
  <M Name="m_ssOutputDescription" Value="A contribution to the final impulse value.  (These are added together to produce the final impulse value [0,1].)"/>
 </CNamedResponseCurve>
 <CNamedResponseCurve Name="ShootCommonImp_Facing">
  <M Name="ISSVersion" Value="1"/>
  <M Name="m_ssName" Value="ShootCommonImp_Facing"/>
  <CResponseCurve Name="Parent CResponseCurve">
   <M Name="m_flMinIn" Value="-1"/>
   <M Name="m_flMaxIn" Value="1"/>
   <M Name="m_iCount" Value="11"/>
   <M Name="m_pflSamples[i]" Value="-0.25"/>
   <M Name="m_pflSamples[i]" Value="-0.22683230042457581"/>
   <M Name="m_pflSamples[i]" Value="-0.11341609805822372"/>
   <M Name="m_pflSamples[i]" Value="-0.04010000079870224"/>
   <M Name="m_pflSamples[i]" Value="0.056400001049041748"/>
   <M Name="m_pflSamples[i]" Value="0.083700001239776611"/>
   <M Name="m_pflSamples[i]" Value="0.1080000028014183"/>
   <M Name="m_pflSamples[i]" Value="0.1703999936580658"/>
   <M Name="m_pflSamples[i]" Value="0.22683249413967133"/>
   <M Name="m_pflSamples[i]" Value="0.25"/>
   <M Name="m_pflSamples[i]" Value="0.25"/>
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  <M Name="m_ssInputDescription" Value="A value from -1 to 1, where 1 is directly facing the net and -1 is directly away."/>
  <M Name="m_ssOutputDescription" Value="A contribution to the final impulse value.  (These are added together to produce the final impulse value [0,1].)"/>
 </CNamedResponseCurve>
 <CNamedResponseCurve Name="ShootCommonImp_NetDistance">
  <M Name="ISSVersion" Value="1"/>
  <M Name="m_ssName" Value="ShootCommonImp_NetDistance"/>
  <CResponseCurve Name="Parent CResponseCurve">
   <M Name="m_flMinIn" Value="0"/>
   <M Name="m_flMaxIn" Value="120"/>
   <M Name="m_iCount" Value="21"/>
   <M Name="m_pflSamples[i]" Value="1"/>
   <M Name="m_pflSamples[i]" Value="0.94366198778152466"/>
   <M Name="m_pflSamples[i]" Value="0.74647891521453857"/>
   <M Name="m_pflSamples[i]" Value="0.48239439725875854"/>
   <M Name="m_pflSamples[i]" Value="0.42957749962806702"/>
   <M Name="m_pflSamples[i]" Value="0.40845069289207458"/>
   <M Name="m_pflSamples[i]" Value="0.38732385635375977"/>
   <M Name="m_pflSamples[i]" Value="0.34859150648117065"/>
   <M Name="m_pflSamples[i]" Value="0.30985918641090393"/>
   <M Name="m_pflSamples[i]" Value="0.27464789152145386"/>
   <M Name="m_pflSamples[i]" Value="-0.54225349426269531"/>
   <M Name="m_pflSamples[i]" Value="-0.87323951721191406"/>
   <M Name="m_pflSamples[i]" Value="-1"/>
   <M Name="m_pflSamples[i]" Value="-1"/>
   <M Name="m_pflSamples[i]" Value="-1"/>
   <M Name="m_pflSamples[i]" Value="-1"/>
   <M Name="m_pflSamples[i]" Value="-1"/>
   <M Name="m_pflSamples[i]" Value="-1"/>
   <M Name="m_pflSamples[i]" Value="-1"/>
   <M Name="m_pflSamples[i]" Value="-1"/>
   <M Name="m_pflSamples[i]" Value="-1"/>
  </CResponseCurve>
  <M Name="m_ssInputDescription" Value="Distance (in feet) from the net."/>
  <M Name="m_ssOutputDescription" Value="A contribution to the final impulse value.  (These are added together to produce the final impulse value [0,1].)"/>
 </CNamedResponseCurve>
 <CNamedResponseCurve Name="ShootCommonImp_ShootingLane">
  <M Name="ISSVersion" Value="1"/>
  <M Name="m_ssName" Value="ShootCommonImp_ShootingLane"/>
  <CResponseCurve Name="Parent CResponseCurve">
   <M Name="m_flMinIn" Value="-1"/>
   <M Name="m_flMaxIn" Value="1"/>
   <M Name="m_iCount" Value="11"/>
   <M Name="m_pflSamples[i]" Value="-1"/>
   <M Name="m_pflSamples[i]" Value="-0.97839999198913574"/>
   <M Name="m_pflSamples[i]" Value="-0.91670000553131104"/>
   <M Name="m_pflSamples[i]" Value="-0.77780002355575562"/>
   <M Name="m_pflSamples[i]" Value="-0.54629999399185181"/>
   <M Name="m_pflSamples[i]" Value="-0.25"/>
   <M Name="m_pflSamples[i]" Value="0.046300001442432404"/>
   <M Name="m_pflSamples[i]" Value="0.27779999375343323"/>
   <M Name="m_pflSamples[i]" Value="0.41670000553131104"/>
   <M Name="m_pflSamples[i]" Value="0.47839999198913574"/>
   <M Name="m_pflSamples[i]" Value="0.5"/>
  </CResponseCurve>
  <M Name="m_ssInputDescription" Value="A value between 0 and 1, where 0 indicates the lane to the net is fully blocked, and 1 is fully open."/>
  <M Name="m_ssOutputDescription" Value="A contribution to the final impulse value.  (These are added together to produce the final impulse value [0,1].)"/>
 </CNamedResponseCurve>
 <CNamedResponseCurve Name="ShootImp_Openness">
  <M Name="ISSVersion" Value="1"/>
  <M Name="m_ssName" Value="ShootImp_Openness"/>
  <CResponseCurve Name="Parent CResponseCurve">
   <M Name="m_flMinIn" Value="-1"/>
   <M Name="m_flMaxIn" Value="1"/>
   <M Name="m_iCount" Value="11"/>
   <M Name="m_pflSamples[i]" Value="0"/>
   <M Name="m_pflSamples[i]" Value="0"/>
   <M Name="m_pflSamples[i]" Value="0"/>
   <M Name="m_pflSamples[i]" Value="0"/>
   <M Name="m_pflSamples[i]" Value="0"/>
   <M Name="m_pflSamples[i]" Value="0"/>
   <M Name="m_pflSamples[i]" Value="0"/>
   <M Name="m_pflSamples[i]" Value="0"/>
   <M Name="m_pflSamples[i]" Value="0"/>
   <M Name="m_pflSamples[i]" Value="0"/>
   <M Name="m_pflSamples[i]" Value="0"/>
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  <M Name="m_ssInputDescription" Value="The &apos;blocked&apos; value of the shooter&apos;s openness."/>
  <M Name="m_ssOutputDescription" Value="A contribution to the final impulse value.  (These are added together to produce the final impulse value [0,1].)"/>
 </CNamedResponseCurve>
 <CNamedResponseCurve Name="ShootImp_OpennessSpread">
  <M Name="ISSVersion" Value="1"/>
  <M Name="m_ssName" Value="ShootImp_OpennessSpread"/>
  <CResponseCurve Name="Parent CResponseCurve">
   <M Name="m_flMinIn" Value="0"/>
   <M Name="m_flMaxIn" Value="1"/>
   <M Name="m_iCount" Value="11"/>
   <M Name="m_pflSamples[i]" Value="-0.25"/>
   <M Name="m_pflSamples[i]" Value="-0.24279999732971191"/>
   <M Name="m_pflSamples[i]" Value="-0.22223329544067383"/>
   <M Name="m_pflSamples[i]" Value="-0.17593330144882202"/>
   <M Name="m_pflSamples[i]" Value="-0.098766662180423737"/>
   <M Name="m_pflSamples[i]" Value="7.4505805969238281e-009"/>
   <M Name="m_pflSamples[i]" Value="0.09876667708158493"/>
   <M Name="m_pflSamples[i]" Value="0.17593330144882202"/>
   <M Name="m_pflSamples[i]" Value="0.22223339974880219"/>
   <M Name="m_pflSamples[i]" Value="0.24279999732971191"/>
   <M Name="m_pflSamples[i]" Value="0.25"/>
  </CResponseCurve>
  <M Name="m_ssInputDescription" Value="The relative position along the circle [-1,1] surrounding the angle to the net."/>
  <M Name="m_ssOutputDescription" Value="Realtive importance of the pentration value (1 = zero distance, 0 = max distance)."/>
 </CNamedResponseCurve>
 <CNamedResponseCurve Name="ShootImp_ShootCommon">
  <M Name="ISSVersion" Value="1"/>
  <M Name="m_ssName" Value="ShootImp_ShootCommon"/>
  <CResponseCurve Name="Parent CResponseCurve">
   <M Name="m_flMinIn" Value="-1"/>
   <M Name="m_flMaxIn" Value="1"/>
   <M Name="m_iCount" Value="2"/>
   <M Name="m_pflSamples[i]" Value="-1"/>
   <M Name="m_pflSamples[i]" Value="1"/>
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  <M Name="m_ssInputDescription" Value="Output from the ShotCommon Impulse"/>
  <M Name="m_ssOutputDescription" Value="A contribution to the final impulse value.  (These are added together to produce the final impulse value [0,1].)"/>
 </CNamedResponseCurve>
 <CNamedResponseCurve Name="SlapShotImp_Common">
  <M Name="ISSVersion" Value="1"/>
  <M Name="m_ssName" Value="SlapShotImp_Common"/>
  <CResponseCurve Name="Parent CResponseCurve">
   <M Name="m_flMinIn" Value="-1"/>
   <M Name="m_flMaxIn" Value="1"/>
   <M Name="m_iCount" Value="3"/>
   <M Name="m_pflSamples[i]" Value="-1"/>
   <M Name="m_pflSamples[i]" Value="0"/>
   <M Name="m_pflSamples[i]" Value="0.5"/>
  </CResponseCurve>
  <M Name="m_ssInputDescription" Value="Output from the ShotCommon Impulse"/>
  <M Name="m_ssOutputDescription" Value="A contribution to the final impulse value.  (These are added together to produce the final impulse value [0,1].)"/>
 </CNamedResponseCurve>
 <CNamedResponseCurve Name="SlapShotImp_Openness">
  <M Name="ISSVersion" Value="1"/>
  <M Name="m_ssName" Value="SlapShotImp_Openness"/>
  <CResponseCurve Name="Parent CResponseCurve">
   <M Name="m_flMinIn" Value="-1"/>
   <M Name="m_flMaxIn" Value="1"/>
   <M Name="m_iCount" Value="11"/>
   <M Name="m_pflSamples[i]" Value="-1"/>
   <M Name="m_pflSamples[i]" Value="-0.97205048799514771"/>
   <M Name="m_pflSamples[i]" Value="-0.87888187170028687"/>
   <M Name="m_pflSamples[i]" Value="-0.69254761934280396"/>
   <M Name="m_pflSamples[i]" Value="-0.41304320096969604"/>
   <M Name="m_pflSamples[i]" Value="-0.096273802220821381"/>
   <M Name="m_pflSamples[i]" Value="0.18322910368442535"/>
   <M Name="m_pflSamples[i]" Value="0.36956509947776794"/>
   <M Name="m_pflSamples[i]" Value="0.46273291110992432"/>
   <M Name="m_pflSamples[i]" Value="0.49378880858421326"/>
   <M Name="m_pflSamples[i]" Value="0.5"/>
  </CResponseCurve>
  <M Name="m_ssInputDescription" Value="The &apos;blocked&apos; value of the shooter&apos;s openness."/>
  <M Name="m_ssOutputDescription" Value="A contribution to the final impulse value.  (These are added together to produce the final impulse value [0,1].)"/>
 </CNamedResponseCurve>
 <CNamedResponseCurve Name="SlapShotImp_OpennessSpread">
  <M Name="ISSVersion" Value="1"/>
  <M Name="m_ssName" Value="SlapShotImp_OpennessSpread"/>
  <CResponseCurve Name="Parent CResponseCurve">
   <M Name="m_flMinIn" Value="-1"/>
   <M Name="m_flMaxIn" Value="1"/>
   <M Name="m_iCount" Value="11"/>
   <M Name="m_pflSamples[i]" Value="0.5"/>
   <M Name="m_pflSamples[i]" Value="0.53535360097885132"/>
   <M Name="m_pflSamples[i]" Value="0.636363685131073"/>
   <M Name="m_pflSamples[i]" Value="0.78787881135940552"/>
   <M Name="m_pflSamples[i]" Value="0.93939387798309326"/>
   <M Name="m_pflSamples[i]" Value="1"/>
   <M Name="m_pflSamples[i]" Value="0.93939411640167236"/>
   <M Name="m_pflSamples[i]" Value="0.78787881135940552"/>
   <M Name="m_pflSamples[i]" Value="0.636363685131073"/>
   <M Name="m_pflSamples[i]" Value="0.53535360097885132"/>
   <M Name="m_pflSamples[i]" Value="0.5"/>
  </CResponseCurve>
  <M Name="m_ssInputDescription" Value="The relative position along the circle [-1,1] surrounding the angle to the net."/>
  <M Name="m_ssOutputDescription" Value="Realtive importance of the pentration value (1 = zero distance, 0 = max distance)."/>
 </CNamedResponseCurve>
 <CNamedResponseCurve Name="StandardSpeedResponse_RC">
  <M Name="ISSVersion" Value="1"/>
  <M Name="m_ssName" Value="StandardSpeedResponse_RC"/>
  <CResponseCurve Name="Parent CResponseCurve">
   <M Name="m_flMinIn" Value="0"/>
   <M Name="m_flMaxIn" Value="1"/>
   <M Name="m_iCount" Value="11"/>
   <M Name="m_pflSamples[i]" Value="0"/>
   <M Name="m_pflSamples[i]" Value="0.54225349426269531"/>
   <M Name="m_pflSamples[i]" Value="0.61267608404159546"/>
   <M Name="m_pflSamples[i]" Value="0.69014078378677368"/>
   <M Name="m_pflSamples[i]" Value="0.74647891521453857"/>
   <M Name="m_pflSamples[i]" Value="0.80985921621322632"/>
   <M Name="m_pflSamples[i]" Value="0.88028168678283691"/>
   <M Name="m_pflSamples[i]" Value="0.93661969900131226"/>
   <M Name="m_pflSamples[i]" Value="0.97183102369308472"/>
   <M Name="m_pflSamples[i]" Value="1"/>
   <M Name="m_pflSamples[i]" Value="2"/>
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  <M Name="m_ssInputDescription" Value="Magnitude of the desired direction vector"/>
  <M Name="m_ssOutputDescription" Value="Desired speed (0 == stopped, 1 == full, non turbo speed, &gt;1 == turbo)"/>
 </CNamedResponseCurve>
 <CNamedResponseCurve Name="StickCheckImp_AgitatorLargeIntensity">
  <M Name="ISSVersion" Value="1"/>
  <M Name="m_ssName" Value="StickCheckImp_AgitatorLargeIntensity"/>
  <CResponseCurve Name="Parent CResponseCurve">
   <M Name="m_flMinIn" Value="0"/>
   <M Name="m_flMaxIn" Value="100"/>
   <M Name="m_iCount" Value="10"/>
   <M Name="m_pflSamples[i]" Value="55"/>
   <M Name="m_pflSamples[i]" Value="54"/>
   <M Name="m_pflSamples[i]" Value="48"/>
   <M Name="m_pflSamples[i]" Value="42"/>
   <M Name="m_pflSamples[i]" Value="39"/>
   <M Name="m_pflSamples[i]" Value="32"/>
   <M Name="m_pflSamples[i]" Value="25"/>
   <M Name="m_pflSamples[i]" Value="14"/>
   <M Name="m_pflSamples[i]" Value="11"/>
   <M Name="m_pflSamples[i]" Value="9"/>
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  <M Name="m_ssInputDescription" Value=""/>
  <M Name="m_ssOutputDescription" Value=""/>
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 <CNamedResponseCurve Name="StickCheckImp_AgitatorMediumIntensity">
  <M Name="ISSVersion" Value="1"/>
  <M Name="m_ssName" Value="StickCheckImp_AgitatorMediumIntensity"/>
  <CResponseCurve Name="Parent CResponseCurve">
   <M Name="m_flMinIn" Value="0"/>
   <M Name="m_flMaxIn" Value="100"/>
   <M Name="m_iCount" Value="10"/>
   <M Name="m_pflSamples[i]" Value="27"/>
   <M Name="m_pflSamples[i]" Value="30"/>
   <M Name="m_pflSamples[i]" Value="35"/>
   <M Name="m_pflSamples[i]" Value="41"/>
   <M Name="m_pflSamples[i]" Value="44"/>
   <M Name="m_pflSamples[i]" Value="48"/>
   <M Name="m_pflSamples[i]" Value="50"/>
   <M Name="m_pflSamples[i]" Value="51"/>
   <M Name="m_pflSamples[i]" Value="52"/>
   <M Name="m_pflSamples[i]" Value="52"/>
  </CResponseCurve>
  <M Name="m_ssInputDescription" Value=""/>
  <M Name="m_ssOutputDescription" Value=""/>
 </CNamedResponseCurve>
 <CNamedResponseCurve Name="StickCheckImp_AgitatorNoneIntensity">
  <M Name="ISSVersion" Value="1"/>
  <M Name="m_ssName" Value="StickCheckImp_AgitatorNoneIntensity"/>
  <CResponseCurve Name="Parent CResponseCurve">
   <M Name="m_flMinIn" Value="0"/>
   <M Name="m_flMaxIn" Value="100"/>
   <M Name="m_iCount" Value="10"/>
   <M Name="m_pflSamples[i]" Value="0"/>
   <M Name="m_pflSamples[i]" Value="0"/>
   <M Name="m_pflSamples[i]" Value="0"/>
   <M Name="m_pflSamples[i]" Value="0"/>
   <M Name="m_pflSamples[i]" Value="0"/>
   <M Name="m_pflSamples[i]" Value="0"/>
   <M Name="m_pflSamples[i]" Value="0"/>
   <M Name="m_pflSamples[i]" Value="0"/>
   <M Name="m_pflSamples[i]" Value="0"/>
   <M Name="m_pflSamples[i]" Value="0"/>
  </CResponseCurve>
  <M Name="m_ssInputDescription" Value=""/>
  <M Name="m_ssOutputDescription" Value=""/>
 </CNamedResponseCurve>
 <CNamedResponseCurve Name="StickCheckImp_AgitatorSmallIntensity">
  <M Name="ISSVersion" Value="1"/>
  <M Name="m_ssName" Value="StickCheckImp_AgitatorSmallIntensity"/>
  <CResponseCurve Name="Parent CResponseCurve">
   <M Name="m_flMinIn" Value="0"/>
   <M Name="m_flMaxIn" Value="100"/>
   <M Name="m_iCount" Value="10"/>
   <M Name="m_pflSamples[i]" Value="0"/>
   <M Name="m_pflSamples[i]" Value="1"/>
   <M Name="m_pflSamples[i]" Value="5"/>
   <M Name="m_pflSamples[i]" Value="8"/>
   <M Name="m_pflSamples[i]" Value="10"/>
   <M Name="m_pflSamples[i]" Value="15"/>
   <M Name="m_pflSamples[i]" Value="20"/>
   <M Name="m_pflSamples[i]" Value="30"/>
   <M Name="m_pflSamples[i]" Value="35"/>
   <M Name="m_pflSamples[i]" Value="38"/>
  </CResponseCurve>
  <M Name="m_ssInputDescription" Value=""/>
  <M Name="m_ssOutputDescription" Value=""/>
 </CNamedResponseCurve>
 <CNamedResponseCurve Name="StickCheckImp_AgitatorXLargeIntensity">
  <M Name="ISSVersion" Value="1"/>
  <M Name="m_ssName" Value="StickCheckImp_AgitatorXLargeIntensity"/>
  <CResponseCurve Name="Parent CResponseCurve">
   <M Name="m_flMinIn" Value="0"/>
   <M Name="m_flMaxIn" Value="100"/>
   <M Name="m_iCount" Value="10"/>
   <M Name="m_pflSamples[i]" Value="18"/>
   <M Name="m_pflSamples[i]" Value="15"/>
   <M Name="m_pflSamples[i]" Value="12"/>
   <M Name="m_pflSamples[i]" Value="9"/>
   <M Name="m_pflSamples[i]" Value="7"/>
   <M Name="m_pflSamples[i]" Value="5"/>
   <M Name="m_pflSamples[i]" Value="5"/>
   <M Name="m_pflSamples[i]" Value="5"/>
   <M Name="m_pflSamples[i]" Value="2"/>
   <M Name="m_pflSamples[i]" Value="1"/>
  </CResponseCurve>
  <M Name="m_ssInputDescription" Value=""/>
  <M Name="m_ssOutputDescription" Value=""/>
 </CNamedResponseCurve>
 <CNamedResponseCurve Name="StickCheckImp_BalancedLargeIntensity">
  <M Name="ISSVersion" Value="1"/>
  <M Name="m_ssName" Value="StickCheckImp_BalancedLargeIntensity"/>
  <CResponseCurve Name="Parent CResponseCurve">
   <M Name="m_flMinIn" Value="0"/>
   <M Name="m_flMaxIn" Value="100"/>
   <M Name="m_iCount" Value="10"/>
   <M Name="m_pflSamples[i]" Value="55"/>
   <M Name="m_pflSamples[i]" Value="54"/>
   <M Name="m_pflSamples[i]" Value="48"/>
   <M Name="m_pflSamples[i]" Value="35"/>
   <M Name="m_pflSamples[i]" Value="28"/>
   <M Name="m_pflSamples[i]" Value="23"/>
   <M Name="m_pflSamples[i]" Value="17"/>
   <M Name="m_pflSamples[i]" Value="13"/>
   <M Name="m_pflSamples[i]" Value="10"/>
   <M Name="m_pflSamples[i]" Value="8"/>
  </CResponseCurve>
  <M Name="m_ssInputDescription" Value=""/>
  <M Name="m_ssOutputDescription" Value=""/>
 </CNamedResponseCurve>
 <CNamedResponseCurve Name="StickCheckImp_BalancedMediumIntensity">
  <M Name="ISSVersion" Value="1"/>
  <M Name="m_ssName" Value="StickCheckImp_BalancedMediumIntensity"/>
  <CResponseCurve Name="Parent CResponseCurve">
   <M Name="m_flMinIn" Value="0"/>
   <M Name="m_flMaxIn" Value="100"/>
   <M Name="m_iCount" Value="10"/>
   <M Name="m_pflSamples[i]" Value="35"/>
   <M Name="m_pflSamples[i]" Value="36"/>
   <M Name="m_pflSamples[i]" Value="40"/>
   <M Name="m_pflSamples[i]" Value="50"/>
   <M Name="m_pflSamples[i]" Value="54"/>
   <M Name="m_pflSamples[i]" Value="55"/>
   <M Name="m_pflSamples[i]" Value="52"/>
   <M Name="m_pflSamples[i]" Value="51"/>
   <M Name="m_pflSamples[i]" Value="50"/>
   <M Name="m_pflSamples[i]" Value="52"/>
  </CResponseCurve>
  <M Name="m_ssInputDescription" Value=""/>
  <M Name="m_ssOutputDescription" Value=""/>
 </CNamedResponseCurve>
 <CNamedResponseCurve Name="StickCheckImp_BalancedNoneIntensity">
  <M Name="ISSVersion" Value="1"/>
  <M Name="m_ssName" Value="StickCheckImp_BalancedNoneIntensity"/>
  <CResponseCurve Name="Parent CResponseCurve">
   <M Name="m_flMinIn" Value="0"/>
   <M Name="m_flMaxIn" Value="100"/>
   <M Name="m_iCount" Value="10"/>
   <M Name="m_pflSamples[i]" Value="0"/>
   <M Name="m_pflSamples[i]" Value="0"/>
   <M Name="m_pflSamples[i]" Value="0"/>
   <M Name="m_pflSamples[i]" Value="0"/>
   <M Name="m_pflSamples[i]" Value="0"/>
   <M Name="m_pflSamples[i]" Value="0"/>
   <M Name="m_pflSamples[i]" Value="0"/>
   <M Name="m_pflSamples[i]" Value="0"/>
   <M Name="m_pflSamples[i]" Value="0"/>
   <M Name="m_pflSamples[i]" Value="0"/>
  </CResponseCurve>
  <M Name="m_ssInputDescription" Value=""/>
  <M Name="m_ssOutputDescription" Value=""/>
 </CNamedResponseCurve>
 <CNamedResponseCurve Name="StickCheckImp_BalancedSmallIntensity">
  <M Name="ISSVersion" Value="1"/>
  <M Name="m_ssName" Value="StickCheckImp_BalancedSmallIntensity"/>
  <CResponseCurve Name="Parent CResponseCurve">
   <M Name="m_flMinIn" Value="0"/>
   <M Name="m_flMaxIn" Value="100"/>
   <M Name="m_iCount" Value="10"/>
   <M Name="m_pflSamples[i]" Value="0"/>
   <M Name="m_pflSamples[i]" Value="1"/>
   <M Name="m_pflSamples[i]" Value="5"/>
   <M Name="m_pflSamples[i]" Value="10"/>
   <M Name="m_pflSamples[i]" Value="15"/>
   <M Name="m_pflSamples[i]" Value="20"/>
   <M Name="m_pflSamples[i]" Value="30"/>
   <M Name="m_pflSamples[i]" Value="35"/>
   <M Name="m_pflSamples[i]" Value="40"/>
   <M Name="m_pflSamples[i]" Value="40"/>
  </CResponseCurve>
  <M Name="m_ssInputDescription" Value=""/>
  <M Name="m_ssOutputDescription" Value=""/>
 </CNamedResponseCurve>
 <CNamedResponseCurve Name="StickCheckImp_BalancedXLargeIntensity">
  <M Name="ISSVersion" Value="1"/>
  <M Name="m_ssName" Value="StickCheckImp_BalancedXLargeIntensity"/>
  <CResponseCurve Name="Parent CResponseCurve">
   <M Name="m_flMinIn" Value="0"/>
   <M Name="m_flMaxIn" Value="100"/>
   <M Name="m_iCount" Value="10"/>
   <M Name="m_pflSamples[i]" Value="10"/>
   <M Name="m_pflSamples[i]" Value="9"/>
   <M Name="m_pflSamples[i]" Value="7"/>
   <M Name="m_pflSamples[i]" Value="5"/>
   <M Name="m_pflSamples[i]" Value="3"/>
   <M Name="m_pflSamples[i]" Value="2"/>
   <M Name="m_pflSamples[i]" Value="1"/>
   <M Name="m_pflSamples[i]" Value="1"/>
   <M Name="m_pflSamples[i]" Value="0"/>
   <M Name="m_pflSamples[i]" Value="0"/>
  </CResponseCurve>
  <M Name="m_ssInputDescription" Value=""/>
  <M Name="m_ssOutputDescription" Value=""/>
 </CNamedResponseCurve>
 <CNamedResponseCurve Name="StickCheckImp_CheckingDesire">
  <M Name="ISSVersion" Value="1"/>
  <M Name="m_ssName" Value="StickCheckImp_CheckingDesire"/>
  <CResponseCurve Name="Parent CResponseCurve">
   <M Name="m_flMinIn" Value="0"/>
   <M Name="m_flMaxIn" Value="100"/>
   <M Name="m_iCount" Value="11"/>
   <M Name="m_pflSamples[i]" Value="-0.5"/>
   <M Name="m_pflSamples[i]" Value="-0.46927958726882935"/>
   <M Name="m_pflSamples[i]" Value="-0.39455899596214294"/>
   <M Name="m_pflSamples[i]" Value="-0.28155580163002014"/>
   <M Name="m_pflSamples[i]" Value="-0.14033189415931702"/>
   <M Name="m_pflSamples[i]" Value="0.014898260124027729"/>
   <M Name="m_pflSamples[i]" Value="0.16758459806442261"/>
   <M Name="m_pflSamples[i]" Value="0.3019677996635437"/>
   <M Name="m_pflSamples[i]" Value="0.40607059001922607"/>
   <M Name="m_pflSamples[i]" Value="0.47299420833587646"/>
   <M Name="m_pflSamples[i]" Value="0.5"/>
  </CResponseCurve>
  <M Name="m_ssInputDescription" Value="The player&apos;s Check Desire rating."/>
  <M Name="m_ssOutputDescription" Value="A contribution to the final impulse value.  (These are added together to produce the final impulse value [0,1].)"/>
 </CNamedResponseCurve>
 <CNamedResponseCurve Name="StickCheckImp_DefensAggression">
  <M Name="ISSVersion" Value="1"/>
  <M Name="m_ssName" Value="StickCheckImp_DefensAggression"/>
  <CResponseCurve Name="Parent CResponseCurve">
   <M Name="m_flMinIn" Value="-1"/>
   <M Name="m_flMaxIn" Value="1"/>
   <M Name="m_iCount" Value="11"/>
   <M Name="m_pflSamples[i]" Value="0"/>
   <M Name="m_pflSamples[i]" Value="0"/>
   <M Name="m_pflSamples[i]" Value="0"/>
   <M Name="m_pflSamples[i]" Value="0"/>
   <M Name="m_pflSamples[i]" Value="0"/>
   <M Name="m_pflSamples[i]" Value="0"/>
   <M Name="m_pflSamples[i]" Value="0"/>
   <M Name="m_pflSamples[i]" Value="0"/>
   <M Name="m_pflSamples[i]" Value="0"/>
   <M Name="m_pflSamples[i]" Value="0"/>
   <M Name="m_pflSamples[i]" Value="0"/>
  </CResponseCurve>
  <M Name="m_ssInputDescription" Value="The Defense Aggression value from the game options pregame screen."/>
  <M Name="m_ssOutputDescription" Value="A contribution to the final impulse value.  (These are added together to produce the final impulse value [0,1].)  This value is scaled by the output from the DefensiveZ curve."/>
 </CNamedResponseCurve>
 <CNamedResponseCurve Name="StickCheckImp_DefensiveZ">
  <M Name="ISSVersion" Value="1"/>
  <M Name="m_ssName" Value="StickCheckImp_DefensiveZ"/>
  <CResponseCurve Name="Parent CResponseCurve">
   <M Name="m_flMinIn" Value="-100"/>
   <M Name="m_flMaxIn" Value="100"/>
   <M Name="m_iCount" Value="11"/>
   <M Name="m_pflSamples[i]" Value="1"/>
   <M Name="m_pflSamples[i]" Value="1"/>
   <M Name="m_pflSamples[i]" Value="1"/>
   <M Name="m_pflSamples[i]" Value="0.96009397506713867"/>
   <M Name="m_pflSamples[i]" Value="0.83802801370620728"/>
   <M Name="m_pflSamples[i]" Value="0.31690099835395813"/>
   <M Name="m_pflSamples[i]" Value="0.077464796602725983"/>
   <M Name="m_pflSamples[i]" Value="0"/>
   <M Name="m_pflSamples[i]" Value="0"/>
   <M Name="m_pflSamples[i]" Value="0"/>
   <M Name="m_pflSamples[i]" Value="0"/>
  </CResponseCurve>
  <M Name="m_ssInputDescription" Value="Checker&apos;s Z location along the ice."/>
  <M Name="m_ssOutputDescription" Value="The percentage [0-1] of the of the output of BodyCheckImp_DefensiveAggression to use in the impulse value."/>
 </CNamedResponseCurve>
 <CNamedResponseCurve Name="StickCheckImp_Desperation">
  <M Name="ISSVersion" Value="1"/>
  <M Name="m_ssName" Value="StickCheckImp_Desperation"/>
  <CResponseCurve Name="Parent CResponseCurve">
   <M Name="m_flMinIn" Value="0"/>
   <M Name="m_flMaxIn" Value="1"/>
   <M Name="m_iCount" Value="11"/>
   <M Name="m_pflSamples[i]" Value="0.65492957830429077"/>
   <M Name="m_pflSamples[i]" Value="0.10000000149011612"/>
   <M Name="m_pflSamples[i]" Value="0.10000000149011612"/>
   <M Name="m_pflSamples[i]" Value="0.10000000149011612"/>
   <M Name="m_pflSamples[i]" Value="0.088888891041278839"/>
   <M Name="m_pflSamples[i]" Value="0.066666670143604279"/>
   <M Name="m_pflSamples[i]" Value="0.033333338797092438"/>
   <M Name="m_pflSamples[i]" Value="0.01111111044883728"/>
   <M Name="m_pflSamples[i]" Value="0"/>
   <M Name="m_pflSamples[i]" Value="0"/>
   <M Name="m_pflSamples[i]" Value="0"/>
  </CResponseCurve>
  <M Name="m_ssInputDescription" Value="The relative time left in regards to the desperation period calculated in BodyCheckImp_DesperationTime."/>
  <M Name="m_ssOutputDescription" Value="A contribution to the final impulse value.  (These are added together to produce the final impulse value [0,1].)"/>
 </CNamedResponseCurve>
 <CNamedResponseCurve Name="StickCheckImp_DesperationTime">
  <M Name="ISSVersion" Value="1"/>
  <M Name="m_ssName" Value="StickCheckImp_DesperationTime"/>
  <CResponseCurve Name="Parent CResponseCurve">
   <M Name="m_flMinIn" Value="-3"/>
   <M Name="m_flMaxIn" Value="0"/>
   <M Name="m_iCount" Value="4"/>
   <M Name="m_pflSamples[i]" Value="0"/>
   <M Name="m_pflSamples[i]" Value="1"/>
   <M Name="m_pflSamples[i]" Value="0.5"/>
   <M Name="m_pflSamples[i]" Value="0"/>
  </CResponseCurve>
  <M Name="m_ssInputDescription" Value="The difference between this teams score and the other teams score.  The more negative, the more this player&apos;s team is losing."/>
  <M Name="m_ssOutputDescription" Value="A scaling factor multiplied against the current period length (from pregame) used to determine a time left value from 0 to 1 as input to BodyCheckImp_Desperation."/>
 </CNamedResponseCurve>
 <CNamedResponseCurve Name="StickCheckImp_Distance">
  <M Name="ISSVersion" Value="1"/>
  <M Name="m_ssName" Value="StickCheckImp_Distance"/>
  <CResponseCurve Name="Parent CResponseCurve">
   <M Name="m_flMinIn" Value="0"/>
   <M Name="m_flMaxIn" Value="20"/>
   <M Name="m_iCount" Value="11"/>
   <M Name="m_pflSamples[i]" Value="0.5"/>
   <M Name="m_pflSamples[i]" Value="0.5"/>
   <M Name="m_pflSamples[i]" Value="0.48146671056747437"/>
   <M Name="m_pflSamples[i]" Value="0.40740001201629639"/>
   <M Name="m_pflSamples[i]" Value="0.27359721064567566"/>
   <M Name="m_pflSamples[i]" Value="0.094947420060634613"/>
   <M Name="m_pflSamples[i]" Value="-0.1291079968214035"/>
   <M Name="m_pflSamples[i]" Value="-0.39436620473861694"/>
   <M Name="m_pflSamples[i]" Value="-0.66666668653488159"/>
   <M Name="m_pflSamples[i]" Value="-0.86854457855224609"/>
   <M Name="m_pflSamples[i]" Value="-0.95422542095184326"/>
  </CResponseCurve>
  <M Name="m_ssInputDescription" Value="The distance (in feet) from the check."/>
  <M Name="m_ssOutputDescription" Value="A contribution to the final impulse value.  (These are added together to produce the final impulse value [0,1].)"/>
 </CNamedResponseCurve>
 <CNamedResponseCurve Name="StickCheckImp_EnforcerLargeIntensity">
  <M Name="ISSVersion" Value="1"/>
  <M Name="m_ssName" Value="StickCheckImp_EnforcerLargeIntensity"/>
  <CResponseCurve Name="Parent CResponseCurve">
   <M Name="m_flMinIn" Value="0"/>
   <M Name="m_flMaxIn" Value="100"/>
   <M Name="m_iCount" Value="10"/>
   <M Name="m_pflSamples[i]" Value="55"/>
   <M Name="m_pflSamples[i]" Value="54"/>
   <M Name="m_pflSamples[i]" Value="48"/>
   <M Name="m_pflSamples[i]" Value="40"/>
   <M Name="m_pflSamples[i]" Value="33"/>
   <M Name="m_pflSamples[i]" Value="26"/>
   <M Name="m_pflSamples[i]" Value="17"/>
   <M Name="m_pflSamples[i]" Value="14"/>
   <M Name="m_pflSamples[i]" Value="11"/>
   <M Name="m_pflSamples[i]" Value="9"/>
  </CResponseCurve>
  <M Name="m_ssInputDescription" Value=""/>
  <M Name="m_ssOutputDescription" Value=""/>
 </CNamedResponseCurve>
 <CNamedResponseCurve Name="StickCheckImp_EnforcerMediumIntensity">
  <M Name="ISSVersion" Value="1"/>
  <M Name="m_ssName" Value="StickCheckImp_EnforcerMediumIntensity"/>
  <CResponseCurve Name="Parent CResponseCurve">
   <M Name="m_flMinIn" Value="0"/>
   <M Name="m_flMaxIn" Value="100"/>
   <M Name="m_iCount" Value="10"/>
   <M Name="m_pflSamples[i]" Value="30"/>
   <M Name="m_pflSamples[i]" Value="33"/>
   <M Name="m_pflSamples[i]" Value="37"/>
   <M Name="m_pflSamples[i]" Value="41"/>
   <M Name="m_pflSamples[i]" Value="45"/>
   <M Name="m_pflSamples[i]" Value="50"/>
   <M Name="m_pflSamples[i]" Value="53"/>
   <M Name="m_pflSamples[i]" Value="51"/>
   <M Name="m_pflSamples[i]" Value="52"/>
   <M Name="m_pflSamples[i]" Value="52"/>
  </CResponseCurve>
  <M Name="m_ssInputDescription" Value=""/>
  <M Name="m_ssOutputDescription" Value=""/>
 </CNamedResponseCurve>
 <CNamedResponseCurve Name="StickCheckImp_EnforcerNoneIntensity">
  <M Name="ISSVersion" Value="1"/>
  <M Name="m_ssName" Value="StickCheckImp_EnforcerNoneIntensity"/>
  <CResponseCurve Name="Parent CResponseCurve">
   <M Name="m_flMinIn" Value="0"/>
   <M Name="m_flMaxIn" Value="100"/>
   <M Name="m_iCount" Value="10"/>
   <M Name="m_pflSamples[i]" Value="0"/>
   <M Name="m_pflSamples[i]" Value="0"/>
   <M Name="m_pflSamples[i]" Value="0"/>
   <M Name="m_pflSamples[i]" Value="0"/>
   <M Name="m_pflSamples[i]" Value="0"/>
   <M Name="m_pflSamples[i]" Value="0"/>
   <M Name="m_pflSamples[i]" Value="0"/>
   <M Name="m_pflSamples[i]" Value="0"/>
   <M Name="m_pflSamples[i]" Value="0"/>
   <M Name="m_pflSamples[i]" Value="0"/>
  </CResponseCurve>
  <M Name="m_ssInputDescription" Value=""/>
  <M Name="m_ssOutputDescription" Value=""/>
 </CNamedResponseCurve>
 <CNamedResponseCurve Name="StickCheckImp_EnforcerSmallIntensity">
  <M Name="ISSVersion" Value="1"/>
  <M Name="m_ssName" Value="StickCheckImp_EnforcerSmallIntensity"/>
  <CResponseCurve Name="Parent CResponseCurve">
   <M Name="m_flMinIn" Value="0"/>
   <M Name="m_flMaxIn" Value="100"/>
   <M Name="m_iCount" Value="10"/>
   <M Name="m_pflSamples[i]" Value="0"/>
   <M Name="m_pflSamples[i]" Value="1"/>
   <M Name="m_pflSamples[i]" Value="5"/>
   <M Name="m_pflSamples[i]" Value="10"/>
   <M Name="m_pflSamples[i]" Value="15"/>
   <M Name="m_pflSamples[i]" Value="18"/>
   <M Name="m_pflSamples[i]" Value="25"/>
   <M Name="m_pflSamples[i]" Value="30"/>
   <M Name="m_pflSamples[i]" Value="35"/>
   <M Name="m_pflSamples[i]" Value="38"/>
  </CResponseCurve>
  <M Name="m_ssInputDescription" Value=""/>
  <M Name="m_ssOutputDescription" Value=""/>
 </CNamedResponseCurve>
 <CNamedResponseCurve Name="StickCheckImp_EnforcerXLargeIntensity">
  <M Name="ISSVersion" Value="1"/>
  <M Name="m_ssName" Value="StickCheckImp_EnforcerXLargeIntensity"/>
  <CResponseCurve Name="Parent CResponseCurve">
   <M Name="m_flMinIn" Value="0"/>
   <M Name="m_flMaxIn" Value="100"/>
   <M Name="m_iCount" Value="10"/>
   <M Name="m_pflSamples[i]" Value="15"/>
   <M Name="m_pflSamples[i]" Value="12"/>
   <M Name="m_pflSamples[i]" Value="10"/>
   <M Name="m_pflSamples[i]" Value="9"/>
   <M Name="m_pflSamples[i]" Value="7"/>
   <M Name="m_pflSamples[i]" Value="6"/>
   <M Name="m_pflSamples[i]" Value="5"/>
   <M Name="m_pflSamples[i]" Value="5"/>
   <M Name="m_pflSamples[i]" Value="2"/>
   <M Name="m_pflSamples[i]" Value="1"/>
  </CResponseCurve>
  <M Name="m_ssInputDescription" Value=""/>
  <M Name="m_ssOutputDescription" Value=""/>
 </CNamedResponseCurve>
 <CNamedResponseCurve Name="StickCheckImp_Facing">
  <M Name="ISSVersion" Value="1"/>
  <M Name="m_ssName" Value="StickCheckImp_Facing"/>
  <CResponseCurve Name="Parent CResponseCurve">
   <M Name="m_flMinIn" Value="0"/>
   <M Name="m_flMaxIn" Value="1"/>
   <M Name="m_iCount" Value="11"/>
   <M Name="m_pflSamples[i]" Value="-1"/>
   <M Name="m_pflSamples[i]" Value="-0.93599998950958252"/>
   <M Name="m_pflSamples[i]" Value="-0.82349997758865356"/>
   <M Name="m_pflSamples[i]" Value="-0.71126759052276611"/>
   <M Name="m_pflSamples[i]" Value="-0.52816897630691528"/>
   <M Name="m_pflSamples[i]" Value="-0.31690138578414917"/>
   <M Name="m_pflSamples[i]" Value="-0.10563380271196365"/>
   <M Name="m_pflSamples[i]" Value="0.12676060199737549"/>
   <M Name="m_pflSamples[i]" Value="0.3309859037399292"/>
   <M Name="m_pflSamples[i]" Value="0.4507041871547699"/>
   <M Name="m_pflSamples[i]" Value="0.5"/>
  </CResponseCurve>
  <M Name="m_ssInputDescription" Value="The cosine of the angle between the player&apos;s current facing and the direction to the check.  This will be 1 when facing directly at him, and drop towards zero at 90deg, then to -1 as he is direcly behind."/>
  <M Name="m_ssOutputDescription" Value="A contribution to the final impulse value.  (These are added together to produce the final impulse value [0,1].)"/>
 </CNamedResponseCurve>
 <CNamedResponseCurve Name="StickCheckImp_ForwardAggression">
  <M Name="ISSVersion" Value="1"/>
  <M Name="m_ssName" Value="StickCheckImp_ForwardAggression"/>
  <CResponseCurve Name="Parent CResponseCurve">
   <M Name="m_flMinIn" Value="-1"/>
   <M Name="m_flMaxIn" Value="1"/>
   <M Name="m_iCount" Value="11"/>
   <M Name="m_pflSamples[i]" Value="0"/>
   <M Name="m_pflSamples[i]" Value="0"/>
   <M Name="m_pflSamples[i]" Value="0"/>
   <M Name="m_pflSamples[i]" Value="0"/>
   <M Name="m_pflSamples[i]" Value="0"/>
   <M Name="m_pflSamples[i]" Value="0"/>
   <M Name="m_pflSamples[i]" Value="0"/>
   <M Name="m_pflSamples[i]" Value="0"/>
   <M Name="m_pflSamples[i]" Value="0"/>
   <M Name="m_pflSamples[i]" Value="0"/>
   <M Name="m_pflSamples[i]" Value="0"/>
  </CResponseCurve>
  <M Name="m_ssInputDescription" Value="The Forward Aggression value from the game options pregame screen."/>
  <M Name="m_ssOutputDescription" Value="A contribution to the final impulse value.  (These are added together to produce the final impulse value [0,1].)  This value is scaled by the output from the ForwardZ curve."/>
 </CNamedResponseCurve>
 <CNamedResponseCurve Name="StickCheckImp_ForwardZ">
  <M Name="ISSVersion" Value="1"/>
  <M Name="m_ssName" Value="StickCheckImp_ForwardZ"/>
  <CResponseCurve Name="Parent CResponseCurve">
   <M Name="m_flMinIn" Value="-100"/>
   <M Name="m_flMaxIn" Value="100"/>
   <M Name="m_iCount" Value="11"/>
   <M Name="m_pflSamples[i]" Value="0"/>
   <M Name="m_pflSamples[i]" Value="0"/>
   <M Name="m_pflSamples[i]" Value="0"/>
   <M Name="m_pflSamples[i]" Value="0"/>
   <M Name="m_pflSamples[i]" Value="0.077464789152145386"/>
   <M Name="m_pflSamples[i]" Value="0.31690138578414917"/>
   <M Name="m_pflSamples[i]" Value="0.8380281925201416"/>
   <M Name="m_pflSamples[i]" Value="0.9600939154624939"/>
   <M Name="m_pflSamples[i]" Value="1"/>
   <M Name="m_pflSamples[i]" Value="1"/>
   <M Name="m_pflSamples[i]" Value="1"/>
  </CResponseCurve>
  <M Name="m_ssInputDescription" Value="Checker&apos;s Z location along the ice."/>
  <M Name="m_ssOutputDescription" Value="The percentage [0-1] of the of the output of StickCheckImp_ForwardAggression to use in the impulse value."/>
 </CNamedResponseCurve>
 <CNamedResponseCurve Name="StickCheckImp_Matchup">
  <M Name="ISSVersion" Value="1"/>
  <M Name="m_ssName" Value="StickCheckImp_Matchup"/>
  <CResponseCurve Name="Parent CResponseCurve">
   <M Name="m_flMinIn" Value="-5"/>
   <M Name="m_flMaxIn" Value="5"/>
   <M Name="m_iCount" Value="11"/>
   <M Name="m_pflSamples[i]" Value="-0.20000000298023224"/>
   <M Name="m_pflSamples[i]" Value="-0.16996400058269501"/>
   <M Name="m_pflSamples[i]" Value="-0.09748908132314682"/>
   <M Name="m_pflSamples[i]" Value="0.028132930397987366"/>
   <M Name="m_pflSamples[i]" Value="0.15425390005111694"/>
   <M Name="m_pflSamples[i]" Value="0.26009461283683777"/>
   <M Name="m_pflSamples[i]" Value="0.32589030265808105"/>
   <M Name="m_pflSamples[i]" Value="0.36729121208190918"/>
   <M Name="m_pflSamples[i]" Value="0.38872510194778442"/>
   <M Name="m_pflSamples[i]" Value="0.39755800366401672"/>
   <M Name="m_pflSamples[i]" Value="0.40000000596046448"/>
  </CResponseCurve>
  <M Name="m_ssInputDescription" Value="The number of players (on ice) on the opposing team minus the number of players (on ice) on the player&apos;s team."/>
  <M Name="m_ssOutputDescription" Value="A contribution to the final impulse value.  (These are added together to produce the final impulse value [0,1].)"/>
 </CNamedResponseCurve>
 <CNamedResponseCurve Name="StickCheckImp_NetDistance">
  <M Name="ISSVersion" Value="1"/>
  <M Name="m_ssName" Value="StickCheckImp_NetDistance"/>
  <CResponseCurve Name="Parent CResponseCurve">
   <M Name="m_flMinIn" Value="0"/>
   <M Name="m_flMaxIn" Value="40"/>
   <M Name="m_iCount" Value="11"/>
   <M Name="m_pflSamples[i]" Value="0.40000000596046448"/>
   <M Name="m_pflSamples[i]" Value="0.40000000596046448"/>
   <M Name="m_pflSamples[i]" Value="0.39509999752044678"/>
   <M Name="m_pflSamples[i]" Value="0.37529999017715454"/>
   <M Name="m_pflSamples[i]" Value="0.32589998841285706"/>
   <M Name="m_pflSamples[i]" Value="0.24690000712871552"/>
   <M Name="m_pflSamples[i]" Value="0.15309999883174896"/>
   <M Name="m_pflSamples[i]" Value="0.074100002646446228"/>
   <M Name="m_pflSamples[i]" Value="0.024700000882148743"/>
   <M Name="m_pflSamples[i]" Value="0.0049000000581145287"/>
   <M Name="m_pflSamples[i]" Value="0"/>
  </CResponseCurve>
  <M Name="m_ssInputDescription" Value="Distance from the offensive goal (in feet)."/>
  <M Name="m_ssOutputDescription" Value="A contribution to the final impulse value.  (These are added together to produce the final impulse value [0,1].)"/>
 </CNamedResponseCurve>
 <CNamedResponseCurve Name="StickCheckImp_PenaltySituation">
  <M Name="ISSVersion" Value="1"/>
  <M Name="m_ssName" Value="StickCheckImp_PenaltySituation"/>
  <CResponseCurve Name="Parent CResponseCurve">
   <M Name="m_flMinIn" Value="0"/>
   <M Name="m_flMaxIn" Value="2"/>
   <M Name="m_iCount" Value="3"/>
   <M Name="m_pflSamples[i]" Value="0"/>
   <M Name="m_pflSamples[i]" Value="-0.10035210102796555"/>
   <M Name="m_pflSamples[i]" Value="-0.25"/>
  </CResponseCurve>
  <M Name="m_ssInputDescription" Value="The number of player&apos;s the team is down (on ice) due to penalties."/>
  <M Name="m_ssOutputDescription" Value="A contribution to the final impulse value.  (These are added together to produce the final impulse value [0,1].)"/>
 </CNamedResponseCurve>
 <CNamedResponseCurve Name="StickCheckImp_Physicality">
  <M Name="ISSVersion" Value="1"/>
  <M Name="m_ssName" Value="StickCheckImp_Physicality"/>
  <CResponseCurve Name="Parent CResponseCurve">
   <M Name="m_flMinIn" Value="-1"/>
   <M Name="m_flMaxIn" Value="1"/>
   <M Name="m_iCount" Value="11"/>
   <M Name="m_pflSamples[i]" Value="0"/>
   <M Name="m_pflSamples[i]" Value="0"/>
   <M Name="m_pflSamples[i]" Value="0"/>
   <M Name="m_pflSamples[i]" Value="0"/>
   <M Name="m_pflSamples[i]" Value="0"/>
   <M Name="m_pflSamples[i]" Value="0"/>
   <M Name="m_pflSamples[i]" Value="0"/>
   <M Name="m_pflSamples[i]" Value="0"/>
   <M Name="m_pflSamples[i]" Value="0"/>
   <M Name="m_pflSamples[i]" Value="0"/>
   <M Name="m_pflSamples[i]" Value="0"/>
  </CResponseCurve>
  <M Name="m_ssInputDescription" Value="The value of the Physicality slider from pregame."/>
  <M Name="m_ssOutputDescription" Value="A contribution to the final impulse value.  (These are added together to produce the final impulse value [0,1].)"/>
 </CNamedResponseCurve>
 <CNamedResponseCurve Name="StickCheckImp_PuckControl">
  <M Name="ISSVersion" Value="1"/>
  <M Name="m_ssName" Value="StickCheckImp_PuckControl"/>
  <CResponseCurve Name="Parent CResponseCurve">
   <M Name="m_flMinIn" Value="0"/>
   <M Name="m_flMaxIn" Value="100"/>
   <M Name="m_iCount" Value="11"/>
   <M Name="m_pflSamples[i]" Value="0.2900719940662384"/>
   <M Name="m_pflSamples[i]" Value="0.27884089946746826"/>
   <M Name="m_pflSamples[i]" Value="0.24684500694274902"/>
   <M Name="m_pflSamples[i]" Value="0.1883402019739151"/>
   <M Name="m_pflSamples[i]" Value="0.10288070142269135"/>
   <M Name="m_pflSamples[i]" Value="7.4505805969238281e-009"/>
   <M Name="m_pflSamples[i]" Value="-0.10288070142269135"/>
   <M Name="m_pflSamples[i]" Value="-0.1883402019739151"/>
   <M Name="m_pflSamples[i]" Value="-0.24684500694274902"/>
   <M Name="m_pflSamples[i]" Value="-0.27884089946746826"/>
   <M Name="m_pflSamples[i]" Value="-0.2900719940662384"/>
  </CResponseCurve>
  <M Name="m_ssInputDescription" Value="The check&apos;s Puck Control rating."/>
  <M Name="m_ssOutputDescription" Value="A contribution to the final impulse value.  (These are added together to produce the final impulse value [0,1].)"/>
 </CNamedResponseCurve>
 <CNamedResponseCurve Name="StickCheckImp_RelCheckSpeed">
  <M Name="ISSVersion" Value="1"/>
  <M Name="m_ssName" Value="StickCheckImp_RelCheckSpeed"/>
  <CResponseCurve Name="Parent CResponseCurve">
   <M Name="m_flMinIn" Value="0"/>
   <M Name="m_flMaxIn" Value="60"/>
   <M Name="m_iCount" Value="11"/>
   <M Name="m_pflSamples[i]" Value="0.40000000596046448"/>
   <M Name="m_pflSamples[i]" Value="0.39305710792541504"/>
   <M Name="m_pflSamples[i]" Value="0.37296760082244873"/>
   <M Name="m_pflSamples[i]" Value="0.33439901471138"/>
   <M Name="m_pflSamples[i]" Value="0.26282420754432678"/>
   <M Name="m_pflSamples[i]" Value="0.15226839482784271"/>
   <M Name="m_pflSamples[i]" Value="0.0064248559065163136"/>
   <M Name="m_pflSamples[i]" Value="-0.13386470079421997"/>
   <M Name="m_pflSamples[i]" Value="-0.23752909898757935"/>
   <M Name="m_pflSamples[i]" Value="-0.28547409176826477"/>
   <M Name="m_pflSamples[i]" Value="-0.30000001192092896"/>
  </CResponseCurve>
  <M Name="m_ssInputDescription" Value="The relative speed the players are moving with respct to each other.  (This is not measured as approaching.  10 ft/s away from each other is the same as 10ft/s towards each other.)"/>
  <M Name="m_ssOutputDescription" Value="A contribution to the final impulse value.  (These are added together to produce the final impulse value [0,1].)"/>
 </CNamedResponseCurve>
 <CNamedResponseCurve Name="StickCheckImp_SkatingAbility">
  <M Name="ISSVersion" Value="1"/>
  <M Name="m_ssName" Value="StickCheckImp_SkatingAbility"/>
  <CResponseCurve Name="Parent CResponseCurve">
   <M Name="m_flMinIn" Value="-25"/>
   <M Name="m_flMaxIn" Value="25"/>
   <M Name="m_iCount" Value="11"/>
   <M Name="m_pflSamples[i]" Value="-0.30000001192092896"/>
   <M Name="m_pflSamples[i]" Value="-0.20000000298023224"/>
   <M Name="m_pflSamples[i]" Value="-0.15000000596046448"/>
   <M Name="m_pflSamples[i]" Value="-0.10000000149011612"/>
   <M Name="m_pflSamples[i]" Value="-0.05000000074505806"/>
   <M Name="m_pflSamples[i]" Value="0"/>
   <M Name="m_pflSamples[i]" Value="0.05000000074505806"/>
   <M Name="m_pflSamples[i]" Value="0.10000000149011612"/>
   <M Name="m_pflSamples[i]" Value="0.15000000596046448"/>
   <M Name="m_pflSamples[i]" Value="0.20000000298023224"/>
   <M Name="m_pflSamples[i]" Value="0.30000001192092896"/>
  </CResponseCurve>
  <M Name="m_ssInputDescription" Value="Relative skaing ability ratings (the player&apos;s minus the checks.)"/>
  <M Name="m_ssOutputDescription" Value="A contribution to the final impulse value.  (These are added together to produce the final impulse value [0,1].)"/>
 </CNamedResponseCurve>
 <CNamedResponseCurve Name="StickCheckImp_SniperLargeIntensity">
  <M Name="ISSVersion" Value="1"/>
  <M Name="m_ssName" Value="StickCheckImp_SniperLargeIntensity"/>
  <CResponseCurve Name="Parent CResponseCurve">
   <M Name="m_flMinIn" Value="0"/>
   <M Name="m_flMaxIn" Value="100"/>
   <M Name="m_iCount" Value="10"/>
   <M Name="m_pflSamples[i]" Value="55"/>
   <M Name="m_pflSamples[i]" Value="50"/>
   <M Name="m_pflSamples[i]" Value="40"/>
   <M Name="m_pflSamples[i]" Value="35"/>
   <M Name="m_pflSamples[i]" Value="29"/>
   <M Name="m_pflSamples[i]" Value="24"/>
   <M Name="m_pflSamples[i]" Value="19"/>
   <M Name="m_pflSamples[i]" Value="15"/>
   <M Name="m_pflSamples[i]" Value="10"/>
   <M Name="m_pflSamples[i]" Value="8"/>
  </CResponseCurve>
  <M Name="m_ssInputDescription" Value=""/>
  <M Name="m_ssOutputDescription" Value=""/>
 </CNamedResponseCurve>
 <CNamedResponseCurve Name="StickCheckImp_SniperMediumIntensity">
  <M Name="ISSVersion" Value="1"/>
  <M Name="m_ssName" Value="StickCheckImp_SniperMediumIntensity"/>
  <CResponseCurve Name="Parent CResponseCurve">
   <M Name="m_flMinIn" Value="0"/>
   <M Name="m_flMaxIn" Value="100"/>
   <M Name="m_iCount" Value="10"/>
   <M Name="m_pflSamples[i]" Value="40"/>
   <M Name="m_pflSamples[i]" Value="45"/>
   <M Name="m_pflSamples[i]" Value="50"/>
   <M Name="m_pflSamples[i]" Value="53"/>
   <M Name="m_pflSamples[i]" Value="54"/>
   <M Name="m_pflSamples[i]" Value="55"/>
   <M Name="m_pflSamples[i]" Value="55"/>
   <M Name="m_pflSamples[i]" Value="51"/>
   <M Name="m_pflSamples[i]" Value="50"/>
   <M Name="m_pflSamples[i]" Value="52"/>
  </CResponseCurve>
  <M Name="m_ssInputDescription" Value=""/>
  <M Name="m_ssOutputDescription" Value=""/>
 </CNamedResponseCurve>
 <CNamedResponseCurve Name="StickCheckImp_SniperNoneIntensity">
  <M Name="ISSVersion" Value="1"/>
  <M Name="m_ssName" Value="StickCheckImp_SniperNoneIntensity"/>
  <CResponseCurve Name="Parent CResponseCurve">
   <M Name="m_flMinIn" Value="0"/>
   <M Name="m_flMaxIn" Value="100"/>
   <M Name="m_iCount" Value="10"/>
   <M Name="m_pflSamples[i]" Value="0"/>
   <M Name="m_pflSamples[i]" Value="0"/>
   <M Name="m_pflSamples[i]" Value="0"/>
   <M Name="m_pflSamples[i]" Value="0"/>
   <M Name="m_pflSamples[i]" Value="0"/>
   <M Name="m_pflSamples[i]" Value="0"/>
   <M Name="m_pflSamples[i]" Value="0"/>
   <M Name="m_pflSamples[i]" Value="0"/>
   <M Name="m_pflSamples[i]" Value="0"/>
   <M Name="m_pflSamples[i]" Value="0"/>
  </CResponseCurve>
  <M Name="m_ssInputDescription" Value=""/>
  <M Name="m_ssOutputDescription" Value=""/>
 </CNamedResponseCurve>
 <CNamedResponseCurve Name="StickCheckImp_SniperSmallIntensity">
  <M Name="ISSVersion" Value="1"/>
  <M Name="m_ssName" Value="StickCheckImp_SniperSmallIntensity"/>
  <CResponseCurve Name="Parent CResponseCurve">
   <M Name="m_flMinIn" Value="0"/>
   <M Name="m_flMaxIn" Value="100"/>
   <M Name="m_iCount" Value="10"/>
   <M Name="m_pflSamples[i]" Value="0"/>
   <M Name="m_pflSamples[i]" Value="0"/>
   <M Name="m_pflSamples[i]" Value="5"/>
   <M Name="m_pflSamples[i]" Value="10"/>
   <M Name="m_pflSamples[i]" Value="15"/>
   <M Name="m_pflSamples[i]" Value="20"/>
   <M Name="m_pflSamples[i]" Value="25"/>
   <M Name="m_pflSamples[i]" Value="33"/>
   <M Name="m_pflSamples[i]" Value="40"/>
   <M Name="m_pflSamples[i]" Value="40"/>
  </CResponseCurve>
  <M Name="m_ssInputDescription" Value=""/>
  <M Name="m_ssOutputDescription" Value=""/>
 </CNamedResponseCurve>
 <CNamedResponseCurve Name="StickCheckImp_SniperXLargeIntensity">
  <M Name="ISSVersion" Value="1"/>
  <M Name="m_ssName" Value="StickCheckImp_SniperXLargeIntensity"/>
  <CResponseCurve Name="Parent CResponseCurve">
   <M Name="m_flMinIn" Value="0"/>
   <M Name="m_flMaxIn" Value="100"/>
   <M Name="m_iCount" Value="10"/>
   <M Name="m_pflSamples[i]" Value="5"/>
   <M Name="m_pflSamples[i]" Value="5"/>
   <M Name="m_pflSamples[i]" Value="5"/>
   <M Name="m_pflSamples[i]" Value="2"/>
   <M Name="m_pflSamples[i]" Value="2"/>
   <M Name="m_pflSamples[i]" Value="1"/>
   <M Name="m_pflSamples[i]" Value="1"/>
   <M Name="m_pflSamples[i]" Value="1"/>
   <M Name="m_pflSamples[i]" Value="0"/>
   <M Name="m_pflSamples[i]" Value="0"/>
  </CResponseCurve>
  <M Name="m_ssInputDescription" Value=""/>
  <M Name="m_ssOutputDescription" Value=""/>
 </CNamedResponseCurve>
 <CNamedResponseCurve Name="StickCheckImp_XLocation">
  <M Name="ISSVersion" Value="1"/>
  <M Name="m_ssName" Value="StickCheckImp_XLocation"/>
  <CResponseCurve Name="Parent CResponseCurve">
   <M Name="m_flMinIn" Value="0"/>
   <M Name="m_flMaxIn" Value="42.5"/>
   <M Name="m_iCount" Value="11"/>
   <M Name="m_pflSamples[i]" Value="0.40000000596046448"/>
   <M Name="m_pflSamples[i]" Value="0.40000000596046448"/>
   <M Name="m_pflSamples[i]" Value="0.35559999942779541"/>
   <M Name="m_pflSamples[i]" Value="0.26669999957084656"/>
   <M Name="m_pflSamples[i]" Value="0.13330000638961792"/>
   <M Name="m_pflSamples[i]" Value="0.04439999908208847"/>
   <M Name="m_pflSamples[i]" Value="0"/>
   <M Name="m_pflSamples[i]" Value="0"/>
   <M Name="m_pflSamples[i]" Value="0.04439999908208847"/>
   <M Name="m_pflSamples[i]" Value="0.17779999971389771"/>
   <M Name="m_pflSamples[i]" Value="0.40000000596046448"/>
  </CResponseCurve>
  <M Name="m_ssInputDescription" Value="The players distance from exact middle of the ice (as measured along the width of the rink.)"/>
  <M Name="m_ssOutputDescription" Value="A contribution to the final impulse value.  (These are added together to produce the final impulse value [0,1].)"/>
 </CNamedResponseCurve>
 <CNamedResponseCurve Name="ThreatCurveC_RC">
  <M Name="ISSVersion" Value="1"/>
  <M Name="m_ssName" Value="ThreatCurveC_RC"/>
  <CResponseCurve Name="Parent CResponseCurve">
   <M Name="m_flMinIn" Value="0"/>
   <M Name="m_flMaxIn" Value="1"/>
   <M Name="m_iCount" Value="11"/>
   <M Name="m_pflSamples[i]" Value="0"/>
   <M Name="m_pflSamples[i]" Value="0.053278688341379166"/>
   <M Name="m_pflSamples[i]" Value="0.098360657691955566"/>
   <M Name="m_pflSamples[i]" Value="0.14754100143909454"/>
   <M Name="m_pflSamples[i]" Value="0.18032790720462799"/>
   <M Name="m_pflSamples[i]" Value="0.22131149470806122"/>
   <M Name="m_pflSamples[i]" Value="0.30327871441841125"/>
   <M Name="m_pflSamples[i]" Value="0.59836071729660034"/>
   <M Name="m_pflSamples[i]" Value="0.81147539615631104"/>
   <M Name="m_pflSamples[i]" Value="0.91803282499313354"/>
   <M Name="m_pflSamples[i]" Value="1"/>
  </CResponseCurve>
  <M Name="m_ssInputDescription" Value="Threat value of man"/>
  <M Name="m_ssOutputDescription" Value="Bias towards man (1 == fully cover man, 0 == fully cover spot)"/>
 </CNamedResponseCurve>
 <CNamedResponseCurve Name="ThreatCurveD_RC">
  <M Name="ISSVersion" Value="1"/>
  <M Name="m_ssName" Value="ThreatCurveD_RC"/>
  <CResponseCurve Name="Parent CResponseCurve">
   <M Name="m_flMinIn" Value="0"/>
   <M Name="m_flMaxIn" Value="1"/>
   <M Name="m_iCount" Value="11"/>
   <M Name="m_pflSamples[i]" Value="0.016393439844250679"/>
   <M Name="m_pflSamples[i]" Value="0.032786879688501358"/>
   <M Name="m_pflSamples[i]" Value="0.032786879688501358"/>
   <M Name="m_pflSamples[i]" Value="0.057377051562070847"/>
   <M Name="m_pflSamples[i]" Value="0.13114750385284424"/>
   <M Name="m_pflSamples[i]" Value="0.40983611345291138"/>
   <M Name="m_pflSamples[i]" Value="0.80327868461608887"/>
   <M Name="m_pflSamples[i]" Value="0.95081967115402222"/>
   <M Name="m_pflSamples[i]" Value="1"/>
   <M Name="m_pflSamples[i]" Value="1"/>
   <M Name="m_pflSamples[i]" Value="1"/>
  </CResponseCurve>
  <M Name="m_ssInputDescription" Value="Threat value of man"/>
  <M Name="m_ssOutputDescription" Value="Bias towards man (1 == fully cover man, 0 == fully cover spot)"/>
 </CNamedResponseCurve>
 <CNamedResponseCurve Name="ThreatCurvePK_RC">
  <M Name="ISSVersion" Value="1"/>
  <M Name="m_ssName" Value="ThreatCurvePK_RC"/>
  <CResponseCurve Name="Parent CResponseCurve">
   <M Name="m_flMinIn" Value="0"/>
   <M Name="m_flMaxIn" Value="1"/>
   <M Name="m_iCount" Value="11"/>
   <M Name="m_pflSamples[i]" Value="0"/>
   <M Name="m_pflSamples[i]" Value="0.021402530372142792"/>
   <M Name="m_pflSamples[i]" Value="0.043715830892324448"/>
   <M Name="m_pflSamples[i]" Value="0.06785062700510025"/>
   <M Name="m_pflSamples[i]" Value="0.097905397415161133"/>
   <M Name="m_pflSamples[i]" Value="0.14025509357452393"/>
   <M Name="m_pflSamples[i]" Value="0.20992720127105713"/>
   <M Name="m_pflSamples[i]" Value="0.32149359583854675"/>
   <M Name="m_pflSamples[i]" Value="0.46174860000610352"/>
   <M Name="m_pflSamples[i]" Value="0.58743172883987427"/>
   <M Name="m_pflSamples[i]" Value="0.99590158462524414"/>
  </CResponseCurve>
  <M Name="m_ssInputDescription" Value="Threat value of man
"/>
  <M Name="m_ssOutputDescription" Value="Bias towards man (1 == fully cover man, 0 == fully cover spot)"/>
 </CNamedResponseCurve>
 <CNamedResponseCurve Name="ThreatCurveW_RC">
  <M Name="ISSVersion" Value="1"/>
  <M Name="m_ssName" Value="ThreatCurveW_RC"/>
  <CResponseCurve Name="Parent CResponseCurve">
   <M Name="m_flMinIn" Value="0"/>
   <M Name="m_flMaxIn" Value="1"/>
   <M Name="m_iCount" Value="11"/>
   <M Name="m_pflSamples[i]" Value="0"/>
   <M Name="m_pflSamples[i]" Value="0.068154230713844299"/>
   <M Name="m_pflSamples[i]" Value="0.12553130090236664"/>
   <M Name="m_pflSamples[i]" Value="0.16939890384674072"/>
   <M Name="m_pflSamples[i]" Value="0.22950820624828339"/>
   <M Name="m_pflSamples[i]" Value="0.33606559038162231"/>
   <M Name="m_pflSamples[i]" Value="0.51912569999694824"/>
   <M Name="m_pflSamples[i]" Value="0.77049177885055542"/>
   <M Name="m_pflSamples[i]" Value="0.87704920768737793"/>
   <M Name="m_pflSamples[i]" Value="0.94262301921844482"/>
   <M Name="m_pflSamples[i]" Value="1"/>
  </CResponseCurve>
  <M Name="m_ssInputDescription" Value="Threat value of man"/>
  <M Name="m_ssOutputDescription" Value="Bias towards man (1 == fully cover man, 0 == fully cover spot)"/>
 </CNamedResponseCurve>
 <CNamedResponseCurve Name="TimeToTurn_RC">
  <M Name="ISSVersion" Value="1"/>
  <M Name="m_ssName" Value="TimeToTurn_RC"/>
  <CResponseCurve Name="Parent CResponseCurve">
   <M Name="m_flMinIn" Value="-1"/>
   <M Name="m_flMaxIn" Value="1"/>
   <M Name="m_iCount" Value="11"/>
   <M Name="m_pflSamples[i]" Value="0.5"/>
   <M Name="m_pflSamples[i]" Value="0.45016351342201233"/>
   <M Name="m_pflSamples[i]" Value="0.38725379109382629"/>
   <M Name="m_pflSamples[i]" Value="0.30989149212837219"/>
   <M Name="m_pflSamples[i]" Value="0.22386570274829865"/>
   <M Name="m_pflSamples[i]" Value="0.14412809908390045"/>
   <M Name="m_pflSamples[i]" Value="0.078927323222160339"/>
   <M Name="m_pflSamples[i]" Value="0.032600469887256622"/>
   <M Name="m_pflSamples[i]" Value="0.008579060435295105"/>
   <M Name="m_pflSamples[i]" Value="0"/>
   <M Name="m_pflSamples[i]" Value="0"/>
  </CResponseCurve>
  <M Name="m_ssInputDescription" Value="cos(theta) where theta is the angle the player needs to turn (0 =&gt; theta =&gt; 0 =&gt; no turn, -1 =&gt; theta = 180 =&gt; a long time to turn)"/>
  <M Name="m_ssOutputDescription" Value="Time in seconds required to make the turn"/>
 </CNamedResponseCurve>
 <CNamedResponseCurve Name="ZoneDeltaResponse_RC">
  <M Name="ISSVersion" Value="1"/>
  <M Name="m_ssName" Value="ZoneDeltaResponse_RC"/>
  <CResponseCurve Name="Parent CResponseCurve">
   <M Name="m_flMinIn" Value="-1"/>
   <M Name="m_flMaxIn" Value="1"/>
   <M Name="m_iCount" Value="4"/>
   <M Name="m_pflSamples[i]" Value="0.80000001192092896"/>
   <M Name="m_pflSamples[i]" Value="0.86885237693786621"/>
   <M Name="m_pflSamples[i]" Value="1"/>
   <M Name="m_pflSamples[i]" Value="1"/>
  </CResponseCurve>
  <M Name="m_ssInputDescription" Value="Cosine of the players facing with respect to the net (1 is facing the net, -1 is facing away)"/>
  <M Name="m_ssOutputDescription" Value="Threat value associated with the player"/>
 </CNamedResponseCurve>
 <CNamedResponseCurve Name="ZoneDistanceResponse_RC">
  <M Name="ISSVersion" Value="1"/>
  <M Name="m_ssName" Value="ZoneDistanceResponse_RC"/>
  <CResponseCurve Name="Parent CResponseCurve">
   <M Name="m_flMinIn" Value="0"/>
   <M Name="m_flMaxIn" Value="200"/>
   <M Name="m_iCount" Value="21"/>
   <M Name="m_pflSamples[i]" Value="1"/>
   <M Name="m_pflSamples[i]" Value="1"/>
   <M Name="m_pflSamples[i]" Value="0.96478867530822754"/>
   <M Name="m_pflSamples[i]" Value="0.90140837430953979"/>
   <M Name="m_pflSamples[i]" Value="0.82394367456436157"/>
   <M Name="m_pflSamples[i]" Value="0.71830987930297852"/>
   <M Name="m_pflSamples[i]" Value="0.61267608404159546"/>
   <M Name="m_pflSamples[i]" Value="0.48591551184654236"/>
   <M Name="m_pflSamples[i]" Value="0.38732388615608215"/>
   <M Name="m_pflSamples[i]" Value="0.29577460885047913"/>
   <M Name="m_pflSamples[i]" Value="0.24647890031337738"/>
   <M Name="m_pflSamples[i]" Value="0.21830989420413971"/>
   <M Name="m_pflSamples[i]" Value="0.21126760542392731"/>
   <M Name="m_pflSamples[i]" Value="0.18309859931468964"/>
   <M Name="m_pflSamples[i]" Value="0.1690140962600708"/>
   <M Name="m_pflSamples[i]" Value="0.14084510505199432"/>
   <M Name="m_pflSamples[i]" Value="0.11971829831600189"/>
   <M Name="m_pflSamples[i]" Value="0.098591551184654236"/>
   <M Name="m_pflSamples[i]" Value="0.077464789152145386"/>
   <M Name="m_pflSamples[i]" Value="0.056338030844926834"/>
   <M Name="m_pflSamples[i]" Value="0.042253520339727402"/>
  </CResponseCurve>
  <M Name="m_ssInputDescription" Value="Distance between man and net"/>
  <M Name="m_ssOutputDescription" Value="Threat multiplier (0 == unable to cover, 1 == able to cover completely)"/>
 </CNamedResponseCurve>
 <CNamedResponseCurve Name="ZoneDistanceThreatDecay_RC">
  <M Name="ISSVersion" Value="1"/>
  <M Name="m_ssName" Value="ZoneDistanceThreatDecay_RC"/>
  <CResponseCurve Name="Parent CResponseCurve">
   <M Name="m_flMinIn" Value="0"/>
   <M Name="m_flMaxIn" Value="100"/>
   <M Name="m_iCount" Value="2"/>
   <M Name="m_pflSamples[i]" Value="1"/>
   <M Name="m_pflSamples[i]" Value="0"/>
  </CResponseCurve>
  <M Name="m_ssInputDescription" Value="Distance sqaured between primary target and additional"/>
  <M Name="m_ssOutputDescription" Value="Threat multiplier"/>
 </CNamedResponseCurve>
 <CNamedResponseCurve Name="ZoneGoalResponse_RC">
  <M Name="ISSVersion" Value="1"/>
  <M Name="m_ssName" Value="ZoneGoalResponse_RC"/>
  <CResponseCurve Name="Parent CResponseCurve">
   <M Name="m_flMinIn" Value="-1"/>
   <M Name="m_flMaxIn" Value="1"/>
   <M Name="m_iCount" Value="11"/>
   <M Name="m_pflSamples[i]" Value="1"/>
   <M Name="m_pflSamples[i]" Value="0.89999997615814209"/>
   <M Name="m_pflSamples[i]" Value="0.80000001192092896"/>
   <M Name="m_pflSamples[i]" Value="0.57704919576644897"/>
   <M Name="m_pflSamples[i]" Value="0.38770490884780884"/>
   <M Name="m_pflSamples[i]" Value="0.25245898962020874"/>
   <M Name="m_pflSamples[i]" Value="0.16229510307312012"/>
   <M Name="m_pflSamples[i]" Value="0.11721310019493103"/>
   <M Name="m_pflSamples[i]" Value="0.073770493268966675"/>
   <M Name="m_pflSamples[i]" Value="0"/>
   <M Name="m_pflSamples[i]" Value="0"/>
  </CResponseCurve>
  <M Name="m_ssInputDescription" Value="Cosine of the angle between the player and net -1 is dead in front, 1 is behind"/>
  <M Name="m_ssOutputDescription" Value="Player&apos;s threat component"/>
 </CNamedResponseCurve>
 <CNamedResponseCurve Name="ZonePlayerDistanceResponse_RC">
  <M Name="ISSVersion" Value="1"/>
  <M Name="m_ssName" Value="ZonePlayerDistanceResponse_RC"/>
  <CResponseCurve Name="Parent CResponseCurve">
   <M Name="m_flMinIn" Value="0"/>
   <M Name="m_flMaxIn" Value="50"/>
   <M Name="m_iCount" Value="11"/>
   <M Name="m_pflSamples[i]" Value="1"/>
   <M Name="m_pflSamples[i]" Value="1"/>
   <M Name="m_pflSamples[i]" Value="1"/>
   <M Name="m_pflSamples[i]" Value="0.81690138578414917"/>
   <M Name="m_pflSamples[i]" Value="0.36619719862937927"/>
   <M Name="m_pflSamples[i]" Value="0.17605629563331604"/>
   <M Name="m_pflSamples[i]" Value="0.098591551184654236"/>
   <M Name="m_pflSamples[i]" Value="0.056338030844926834"/>
   <M Name="m_pflSamples[i]" Value="0.042253520339727402"/>
   <M Name="m_pflSamples[i]" Value="0.042253520339727402"/>
   <M Name="m_pflSamples[i]" Value="0.035211268812417984"/>
  </CResponseCurve>
  <M Name="m_ssInputDescription" Value="Distance between man and person he intends to cover"/>
  <M Name="m_ssOutputDescription" Value="Threat multiplier"/>
 </CNamedResponseCurve>
 <CNamedResponseCurve Name="ZonePlayerZoneResponse_RC">
  <M Name="ISSVersion" Value="1"/>
  <M Name="m_ssName" Value="ZonePlayerZoneResponse_RC"/>
  <CResponseCurve Name="Parent CResponseCurve">
   <M Name="m_flMinIn" Value="0"/>
   <M Name="m_flMaxIn" Value="1"/>
   <M Name="m_iCount" Value="2"/>
   <M Name="m_pflSamples[i]" Value="1"/>
   <M Name="m_pflSamples[i]" Value="0.11971829831600189"/>
  </CResponseCurve>
  <M Name="m_ssInputDescription" Value="Distance a player is outside a zone/zone buffer"/>
  <M Name="m_ssOutputDescription" Value="threat multiplier"/>
 </CNamedResponseCurve>
 <CNamedResponseCurve Name="ZonePuckDistanceResponse_RC">
  <M Name="ISSVersion" Value="1"/>
  <M Name="m_ssName" Value="ZonePuckDistanceResponse_RC"/>
  <CResponseCurve Name="Parent CResponseCurve">
   <M Name="m_flMinIn" Value="0"/>
   <M Name="m_flMaxIn" Value="150"/>
   <M Name="m_iCount" Value="11"/>
   <M Name="m_pflSamples[i]" Value="1"/>
   <M Name="m_pflSamples[i]" Value="1"/>
   <M Name="m_pflSamples[i]" Value="0.98826301097869873"/>
   <M Name="m_pflSamples[i]" Value="0.95820832252502441"/>
   <M Name="m_pflSamples[i]" Value="0.90356349945068359"/>
   <M Name="m_pflSamples[i]" Value="0.82513660192489624"/>
   <M Name="m_pflSamples[i]" Value="0.74863392114639282"/>
   <M Name="m_pflSamples[i]" Value="0.67486327886581421"/>
   <M Name="m_pflSamples[i]" Value="0.59562838077545166"/>
   <M Name="m_pflSamples[i]" Value="0.44262290000915527"/>
   <M Name="m_pflSamples[i]" Value="0.22131149470806122"/>
  </CResponseCurve>
  <M Name="m_ssInputDescription" Value="Distance a man is from the puck"/>
  <M Name="m_ssOutputDescription" Value="Threat multiplier"/>
 </CNamedResponseCurve>
 <CGradientZoneTask Name="122ForecheckCenterHigh2">
  <M Name="ISSVersion" Value="3"/>
  <CFloatExprSoloTask Name="Parent CFloatExprSoloTask">
   <CSoloTask Name="Parent CSoloTask">
    <CTask Name="Parent CTask">
     <M Name="m_flValue" Value="1"/>
     <M Name="m_nPlayers" Value="1"/>
     <M Name="m_eTaskNecessity" Value="Optional"/>
     <M Name="m_ePuckCarrier" Value="Optional"/>
    </CTask>
    <M Name="ISSVersion" Value="4"/>
    <CHandledPlayerTriggerBaseArray Name="m_trPlayerTriggers" StoreID="New" ClassType="PTBA">
     <CHandledPlayerTriggerBaseArray Name="this">
      <M Name="uiSize" Value="1"/>
      <CHandledPlayerTriggerBaseArray Name="this[0]">
       <CPlayerTriggerInstincts Name="m_data" StoreID="New" ClassType="PTIn">
        <CPlayerTriggerBase Name="Parent CPlayerTriggerBase">
         <THandledTRef&lt;CPlayerTriggerCriteriaBase&gt; Name="m_pCriteria">
          <CPlayerTriggerBoolExpr Name="m_data" StoreID="New" ClassType="PTBE">
           <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
            <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
           </THandledTRef&lt;CBoolExpression&gt;>
          </CPlayerTriggerBoolExpr>
         </THandledTRef&lt;CPlayerTriggerCriteriaBase&gt;>
        </CPlayerTriggerBase>
        <CInstinctWeights Name="m_pWeights" StoreID="New" ClassType="InWt">
         <M Name="ISSVersion" Value="12"/>
         <M Name="m_ePassDesire" Value="Normal"/>
         <M Name="m_eDropPassDesire" Value="Normal"/>
         <M Name="m_eBankPassDesire" Value="Normal"/>
         <M Name="m_eDumpDesire" Value="Normal"/>
         <M Name="m_eCallForPassDesire" Value="Normal"/>
         <M Name="m_eShootDesire" Value="Normal"/>
         <M Name="m_eDekeDesire" Value="Normal"/>
         <M Name="m_eBodyCheckDesire" Value="Normal"/>
         <M Name="m_eStickCheckDesire" Value="Normal"/>
         <M Name="m_eTurboDesire" Value="Normal"/>
         <M Name="m_eProtectPuckDesire" Value="Normal"/>
         <M Name="m_eGrabPuckDesire" Value="Normal"/>
         <M Name="m_eOrientationDesire" Value="Puck"/>
         <CInstinctWeights::CAreaPass Name="m_PassArea">
          <M Name="m_eAreaPassDesire" Value="Never"/>
          <CVector2 Name="m_v2Center">
           <M Name="m_x" Value="0"/>
           <M Name="m_z" Value="0"/>
          </CVector2>
          <M Name="m_flRadius" Value="0"/>
         </CInstinctWeights::CAreaPass>
         <CInstinctWeights::CSpeed Name="m_Speed">
          <M Name="ISSVersion" Value="3"/>
          <CTeamPoint2 Name="m_tpSyncLocation">
           <M Name="m_x" Value="0"/>
           <M Name="m_z" Value="0"/>
          </CTeamPoint2>
          <M Name="m_eSpeedDesire" Value="None"/>
          <M Name="m_eSpeedTarget" Value="Puck"/>
          <M Name="m_eTargetPositionID" Value="G"/>
          <CSpeedOptionsBitMask Name="m_bmOptions">
           <M Name="NumSetBits" Value="0"/>
          </CSpeedOptionsBitMask>
          <M Name="m_flIgnoreThreshold" Value="1000"/>
          <M Name="m_flIgnoreHysteresis" Value="4"/>
         </CInstinctWeights::CSpeed>
         <CInstinctWeights::CIWResponseCurve Name="m_OffsidesAvoidance">
          <M Name="m_ssName" Value=""/>
          <CNamedResponseCurve Name="m_pCurve" StoreID="NULL" />
         </CInstinctWeights::CIWResponseCurve>
         <M Name="m_pInterceptBiasSurface" Value="None"/>
         <M Name="m_flPuckInterceptMaxDistance" Value="300"/>
         <CDeltaTime Name="m_dtPuckInterceptConfidence">
          <M Name="m_flSeconds" Value="-20"/>
         </CDeltaTime>
        </CInstinctWeights>
       </CPlayerTriggerInstincts>
      </CHandledPlayerTriggerBaseArray>
     </CHandledPlayerTriggerBaseArray>
    </CHandledPlayerTriggerBaseArray>
    <M Name="m_fMirrorIfRight" Value="0"/>
    <THandledTRef&lt;CFloatExpression&gt; Name="m_pBaseReactionTimeFloatExpr">
     <CNamedConstFloatExpr Name="m_data" StoreID="New" ClassType="NcFE">
      <CFloatExpression Name="Parent CFloatExpression" />
      <M Name="pValue" Value="BaseReactionTime_Medium"/>
     </CNamedConstFloatExpr>
    </THandledTRef&lt;CFloatExpression&gt;>
   </CSoloTask>
   <THandledTRef&lt;CFloatExpression&gt; Name="m_pEffectivenessFloatExpr">
    <CPlayerBiasFloatExpr Name="m_data" StoreID="New" ClassType="PEPB">
     <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
     <M Name="ISSVersion" Value="2"/>
     <M Name="m_pUserBiasCurve" Value="DefaultUserBias"/>
     <M Name="m_pPuckBiasCurve" Value="DefaultPuckBias"/>
     <M Name="m_pFavoredBiasCurve" Value="DefaultFavoredBias"/>
     <M Name="m_pBaseBiasCurve" Value="DefaultBaseBias"/>
     <CPositionIDBitMask Name="m_bmFavoredPositions">
      <M Name="NumSetBits" Value="3"/>
      <M Name="SetBit" Value="RW"/>
      <M Name="SetBit" Value="LW"/>
      <M Name="SetBit" Value="C"/>
     </CPositionIDBitMask>
     <THandledTRef&lt;CFloatExpression&gt; Name="m_pFloatExpression">
      <CTaskProximityFloatExpr Name="m_data" StoreID="New" ClassType="PrTA">
       <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
       <M Name="ISSVersion" Value="1"/>
       <M Name="m_flSquaredDistance50" Value="2500"/>
       <M Name="m_flLaneBias" Value="1.5"/>
       <M Name="m_pTask" Value="122ForecheckCenterHigh2"/>
      </CTaskProximityFloatExpr>
     </THandledTRef&lt;CFloatExpression&gt;>
    </CPlayerBiasFloatExpr>
   </THandledTRef&lt;CFloatExpression&gt;>
  </CFloatExprSoloTask>
  <CInterpreter Name="m_pZoneAttraction" StoreID="New" ClassType="GZTZ">
   <M Name="ISSVersion" Value="1"/>
   <CGradientZoneOptionBitMask Name="m_bmOptions">
    <M Name="NumSetBits" Value="1"/>
    <M Name="SetBit" Value="TeamPoint"/>
   </CGradientZoneOptionBitMask>
   <CVector2 Name="m_vTranslate">
    <M Name="m_x" Value="20"/>
    <M Name="m_z" Value="45"/>
   </CVector2>
   <CVector2 Name="m_vInputScale">
    <M Name="m_x" Value="1"/>
    <M Name="m_z" Value="1"/>
   </CVector2>
   <CVector2 Name="m_vOutputScale">
    <M Name="m_x" Value="1"/>
    <M Name="m_z" Value="1"/>
   </CVector2>
   <M Name="m_pField" Value="PointAttraction12_GF"/>
   <M Name="m_pSpeedCurve" Value="StandardSpeedResponse_RC"/>
  </CInterpreter>
  <CGradientZoneLayerIDBitMask Name="m_bmLayers">
   <M Name="NumSetBits" Value="2"/>
   <M Name="SetBit" Value="Zone"/>
   <M Name="SetBit" Value="BlockPass"/>
  </CGradientZoneLayerIDBitMask>
  <M Name="m_eCustomLayerType" Value="None"/>
  <CHandledBoolExprInterpreterArray Name="m_pBoolZones" StoreID="New" ClassType="HBEI">
   <CBoolExprInterpreter Name="this">
    <M Name="uiSize" Value="1"/>
    <M Name="uiMaxSize" Value="1"/>
    <CBoolExprInterpreter Name="this[0]">
     <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
      <COtherTeamBoolContextOverride Name="m_data" StoreID="New" ClassType="OTBE">
       <CBoolExpression Name="Parent CBoolExpression" />
       <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpression">
        <CTeamCanPowerPlayBoolExpr Name="m_data" StoreID="New" ClassType="TAPP" />
       </THandledTRef&lt;CBoolExpression&gt;>
      </COtherTeamBoolContextOverride>
     </THandledTRef&lt;CBoolExpression&gt;>
     <CInterpreter Name="m_pInterpreter" StoreID="New" ClassType="GZTZ">
      <M Name="ISSVersion" Value="1"/>
      <CGradientZoneOptionBitMask Name="m_bmOptions">
       <M Name="NumSetBits" Value="1"/>
       <M Name="SetBit" Value="TeamPoint"/>
      </CGradientZoneOptionBitMask>
      <CVector2 Name="m_vTranslate">
       <M Name="m_x" Value="20"/>
       <M Name="m_z" Value="35"/>
      </CVector2>
      <CVector2 Name="m_vInputScale">
       <M Name="m_x" Value="1"/>
       <M Name="m_z" Value="1"/>
      </CVector2>
      <CVector2 Name="m_vOutputScale">
       <M Name="m_x" Value="1"/>
       <M Name="m_z" Value="1"/>
      </CVector2>
      <M Name="m_pField" Value="PointAttraction12_GF"/>
      <M Name="m_pSpeedCurve" Value="StandardSpeedResponse_RC"/>
     </CInterpreter>
    </CBoolExprInterpreter>
   </CBoolExprInterpreter>
  </CHandledBoolExprInterpreterArray>
 </CGradientZoneTask>
 <CGradientZoneTask Name="122ForecheckCenterHigh3">
  <M Name="ISSVersion" Value="3"/>
  <CFloatExprSoloTask Name="Parent CFloatExprSoloTask">
   <CSoloTask Name="Parent CSoloTask">
    <CTask Name="Parent CTask">
     <M Name="m_flValue" Value="1"/>
     <M Name="m_nPlayers" Value="1"/>
     <M Name="m_eTaskNecessity" Value="Optional"/>
     <M Name="m_ePuckCarrier" Value="Optional"/>
    </CTask>
    <M Name="ISSVersion" Value="4"/>
    <CHandledPlayerTriggerBaseArray Name="m_trPlayerTriggers" StoreID="New" ClassType="PTBA">
     <CHandledPlayerTriggerBaseArray Name="this">
      <M Name="uiSize" Value="1"/>
      <CHandledPlayerTriggerBaseArray Name="this[0]">
       <CPlayerTriggerInstincts Name="m_data" StoreID="New" ClassType="PTIn">
        <CPlayerTriggerBase Name="Parent CPlayerTriggerBase">
         <THandledTRef&lt;CPlayerTriggerCriteriaBase&gt; Name="m_pCriteria">
          <CPlayerTriggerBoolExpr Name="m_data" StoreID="New" ClassType="PTBE">
           <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
            <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
           </THandledTRef&lt;CBoolExpression&gt;>
          </CPlayerTriggerBoolExpr>
         </THandledTRef&lt;CPlayerTriggerCriteriaBase&gt;>
        </CPlayerTriggerBase>
        <CInstinctWeights Name="m_pWeights" StoreID="New" ClassType="InWt">
         <M Name="ISSVersion" Value="12"/>
         <M Name="m_ePassDesire" Value="Normal"/>
         <M Name="m_eDropPassDesire" Value="Normal"/>
         <M Name="m_eBankPassDesire" Value="Normal"/>
         <M Name="m_eDumpDesire" Value="Normal"/>
         <M Name="m_eCallForPassDesire" Value="Normal"/>
         <M Name="m_eShootDesire" Value="Normal"/>
         <M Name="m_eDekeDesire" Value="Normal"/>
         <M Name="m_eBodyCheckDesire" Value="Normal"/>
         <M Name="m_eStickCheckDesire" Value="Normal"/>
         <M Name="m_eTurboDesire" Value="Normal"/>
         <M Name="m_eProtectPuckDesire" Value="Never"/>
         <M Name="m_eGrabPuckDesire" Value="Normal"/>
         <M Name="m_eOrientationDesire" Value="Puck"/>
         <CInstinctWeights::CAreaPass Name="m_PassArea">
          <M Name="m_eAreaPassDesire" Value="Never"/>
          <CVector2 Name="m_v2Center">
           <M Name="m_x" Value="0"/>
           <M Name="m_z" Value="0"/>
          </CVector2>
          <M Name="m_flRadius" Value="0"/>
         </CInstinctWeights::CAreaPass>
         <CInstinctWeights::CSpeed Name="m_Speed">
          <M Name="ISSVersion" Value="3"/>
          <CTeamPoint2 Name="m_tpSyncLocation">
           <M Name="m_x" Value="0"/>
           <M Name="m_z" Value="0"/>
          </CTeamPoint2>
          <M Name="m_eSpeedDesire" Value="None"/>
          <M Name="m_eSpeedTarget" Value="Puck"/>
          <M Name="m_eTargetPositionID" Value="G"/>
          <CSpeedOptionsBitMask Name="m_bmOptions">
           <M Name="NumSetBits" Value="0"/>
          </CSpeedOptionsBitMask>
          <M Name="m_flIgnoreThreshold" Value="1000"/>
          <M Name="m_flIgnoreHysteresis" Value="4"/>
         </CInstinctWeights::CSpeed>
         <CInstinctWeights::CIWResponseCurve Name="m_OffsidesAvoidance">
          <M Name="m_ssName" Value=""/>
          <CNamedResponseCurve Name="m_pCurve" StoreID="NULL" />
         </CInstinctWeights::CIWResponseCurve>
         <M Name="m_pInterceptBiasSurface" Value="None"/>
         <M Name="m_flPuckInterceptMaxDistance" Value="300"/>
         <CDeltaTime Name="m_dtPuckInterceptConfidence">
          <M Name="m_flSeconds" Value="-20"/>
         </CDeltaTime>
        </CInstinctWeights>
       </CPlayerTriggerInstincts>
      </CHandledPlayerTriggerBaseArray>
     </CHandledPlayerTriggerBaseArray>
    </CHandledPlayerTriggerBaseArray>
    <M Name="m_fMirrorIfRight" Value="0"/>
    <THandledTRef&lt;CFloatExpression&gt; Name="m_pBaseReactionTimeFloatExpr">
     <CNamedConstFloatExpr Name="m_data" StoreID="New" ClassType="NcFE">
      <CFloatExpression Name="Parent CFloatExpression" />
      <M Name="pValue" Value="BaseReactionTime_Medium"/>
     </CNamedConstFloatExpr>
    </THandledTRef&lt;CFloatExpression&gt;>
   </CSoloTask>
   <THandledTRef&lt;CFloatExpression&gt; Name="m_pEffectivenessFloatExpr">
    <CPlayerBiasFloatExpr Name="m_data" StoreID="New" ClassType="PEPB">
     <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
     <M Name="ISSVersion" Value="2"/>
     <M Name="m_pUserBiasCurve" Value="DefaultUserBias"/>
     <M Name="m_pPuckBiasCurve" Value="DefaultPuckBias"/>
     <M Name="m_pFavoredBiasCurve" Value="DefaultFavoredBias"/>
     <M Name="m_pBaseBiasCurve" Value="DefaultBaseBias"/>
     <CPositionIDBitMask Name="m_bmFavoredPositions">
      <M Name="NumSetBits" Value="3"/>
      <M Name="SetBit" Value="RW"/>
      <M Name="SetBit" Value="LW"/>
      <M Name="SetBit" Value="C"/>
     </CPositionIDBitMask>
     <THandledTRef&lt;CFloatExpression&gt; Name="m_pFloatExpression">
      <CTaskProximityFloatExpr Name="m_data" StoreID="New" ClassType="PrTA">
       <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
       <M Name="ISSVersion" Value="1"/>
       <M Name="m_flSquaredDistance50" Value="2500"/>
       <M Name="m_flLaneBias" Value="1.5"/>
       <M Name="m_pTask" Value="122ForecheckCenterHigh3"/>
      </CTaskProximityFloatExpr>
     </THandledTRef&lt;CFloatExpression&gt;>
    </CPlayerBiasFloatExpr>
   </THandledTRef&lt;CFloatExpression&gt;>
  </CFloatExprSoloTask>
  <CInterpreter Name="m_pZoneAttraction" StoreID="New" ClassType="GZTZ">
   <M Name="ISSVersion" Value="1"/>
   <CGradientZoneOptionBitMask Name="m_bmOptions">
    <M Name="NumSetBits" Value="1"/>
    <M Name="SetBit" Value="TeamPoint"/>
   </CGradientZoneOptionBitMask>
   <CVector2 Name="m_vTranslate">
    <M Name="m_x" Value="-20"/>
    <M Name="m_z" Value="45"/>
   </CVector2>
   <CVector2 Name="m_vInputScale">
    <M Name="m_x" Value="1"/>
    <M Name="m_z" Value="1"/>
   </CVector2>
   <CVector2 Name="m_vOutputScale">
    <M Name="m_x" Value="1"/>
    <M Name="m_z" Value="1"/>
   </CVector2>
   <M Name="m_pField" Value="PointAttraction12_GF"/>
   <M Name="m_pSpeedCurve" Value="StandardSpeedResponse_RC"/>
  </CInterpreter>
  <CGradientZoneLayerIDBitMask Name="m_bmLayers">
   <M Name="NumSetBits" Value="2"/>
   <M Name="SetBit" Value="Zone"/>
   <M Name="SetBit" Value="BlockPass"/>
  </CGradientZoneLayerIDBitMask>
  <M Name="m_eCustomLayerType" Value="None"/>
  <CHandledBoolExprInterpreterArray Name="m_pBoolZones" StoreID="New" ClassType="HBEI">
   <CBoolExprInterpreter Name="this">
    <M Name="uiSize" Value="1"/>
    <M Name="uiMaxSize" Value="1"/>
    <CBoolExprInterpreter Name="this[0]">
     <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
      <COtherTeamBoolContextOverride Name="m_data" StoreID="New" ClassType="OTBE">
       <CBoolExpression Name="Parent CBoolExpression" />
       <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpression">
        <CTeamCanPowerPlayBoolExpr Name="m_data" StoreID="New" ClassType="TAPP" />
       </THandledTRef&lt;CBoolExpression&gt;>
      </COtherTeamBoolContextOverride>
     </THandledTRef&lt;CBoolExpression&gt;>
     <CInterpreter Name="m_pInterpreter" StoreID="New" ClassType="GZTZ">
      <M Name="ISSVersion" Value="1"/>
      <CGradientZoneOptionBitMask Name="m_bmOptions">
       <M Name="NumSetBits" Value="1"/>
       <M Name="SetBit" Value="TeamPoint"/>
      </CGradientZoneOptionBitMask>
      <CVector2 Name="m_vTranslate">
       <M Name="m_x" Value="-20"/>
       <M Name="m_z" Value="35"/>
      </CVector2>
      <CVector2 Name="m_vInputScale">
       <M Name="m_x" Value="1"/>
       <M Name="m_z" Value="1"/>
      </CVector2>
      <CVector2 Name="m_vOutputScale">
       <M Name="m_x" Value="1"/>
       <M Name="m_z" Value="1"/>
      </CVector2>
      <M Name="m_pField" Value="PointAttraction12_GF"/>
      <M Name="m_pSpeedCurve" Value="StandardSpeedResponse_RC"/>
     </CInterpreter>
    </CBoolExprInterpreter>
   </CBoolExprInterpreter>
  </CHandledBoolExprInterpreterArray>
 </CGradientZoneTask>
 <CGlobalMultiTask Name="122ForecheckCenterHighMain">
  <CMultiTask Name="Parent CMultiTask">
   <M Name="m_flValue" Value="1"/>
   <M Name="m_nPlayers" Value="2"/>
   <M Name="m_eTaskNecessity" Value="Optional"/>
   <M Name="m_ePuckCarrier" Value="Optional"/>
  </CMultiTask>
  <CTask Name="m_tasks">
   <M Name="uiSize" Value="2"/>
   <M Name="m_tasks[0]" Value="122ForecheckCenterHigh2"/>
   <M Name="m_tasks[1]" Value="122ForecheckCenterHigh3"/>
  </CTask>
 </CGlobalMultiTask>
 <CDefensemanMultiTask Name="122ForecheckCenterHighXX">
  <CMultiTask Name="Parent CMultiTask">
   <M Name="m_flValue" Value="1"/>
   <M Name="m_nPlayers" Value="2"/>
   <M Name="m_eTaskNecessity" Value="Optional"/>
   <M Name="m_ePuckCarrier" Value="Optional"/>
  </CMultiTask>
  <THandledTRef&lt;CFloatExpression&gt; Name="m_pEffectivenessFloatExpr">
   <CPlayerBiasFloatExpr Name="m_data" StoreID="New" ClassType="PEPB">
    <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
    <M Name="ISSVersion" Value="2"/>
    <M Name="m_pUserBiasCurve" Value="DefaultUserBias"/>
    <M Name="m_pPuckBiasCurve" Value="DefaultPuckBias"/>
    <M Name="m_pFavoredBiasCurve" Value="DefaultFavoredBias"/>
    <M Name="m_pBaseBiasCurve" Value="DefaultBaseBias"/>
    <CPositionIDBitMask Name="m_bmFavoredPositions">
     <M Name="NumSetBits" Value="2"/>
     <M Name="SetBit" Value="RD"/>
     <M Name="SetBit" Value="LD"/>
    </CPositionIDBitMask>
    <THandledTRef&lt;CFloatExpression&gt; Name="m_pFloatExpression">
     <CTrueFloatExpr Name="m_data" StoreID="New" ClassType="TFEx" />
    </THandledTRef&lt;CFloatExpression&gt;>
   </CPlayerBiasFloatExpr>
  </THandledTRef&lt;CFloatExpression&gt;>
  <THandledTRef&lt;CFloatExpression&gt; Name="m_pBaseReactionTimeFloatExpr">
   <CNamedConstFloatExpr Name="m_data" StoreID="New" ClassType="NcFE">
    <CFloatExpression Name="Parent CFloatExpression" />
    <M Name="pValue" Value="BaseReactionTime_Medium"/>
   </CNamedConstFloatExpr>
  </THandledTRef&lt;CFloatExpression&gt;>
  <CTeamPoint2 Name="m_tpDefaultSpots[0]">
   <M Name="m_x" Value="25"/>
   <M Name="m_z" Value="15"/>
  </CTeamPoint2>
  <CTeamPoint2 Name="m_tpDefaultSpots[1]">
   <M Name="m_x" Value="-25"/>
   <M Name="m_z" Value="15"/>
  </CTeamPoint2>
  <CHandledPlayerTriggerBaseArray Name="m_trPlayerTriggers" StoreID="New" ClassType="PTBA">
   <CHandledPlayerTriggerBaseArray Name="this">
    <M Name="uiSize" Value="1"/>
    <CHandledPlayerTriggerBaseArray Name="this[0]">
     <CPlayerTriggerInstincts Name="m_data" StoreID="New" ClassType="PTIn">
      <CPlayerTriggerBase Name="Parent CPlayerTriggerBase">
       <THandledTRef&lt;CPlayerTriggerCriteriaBase&gt; Name="m_pCriteria">
        <CPlayerTriggerBoolExpr Name="m_data" StoreID="New" ClassType="PTBE">
         <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
          <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
         </THandledTRef&lt;CBoolExpression&gt;>
        </CPlayerTriggerBoolExpr>
       </THandledTRef&lt;CPlayerTriggerCriteriaBase&gt;>
      </CPlayerTriggerBase>
      <CInstinctWeights Name="m_pWeights" StoreID="New" ClassType="InWt">
       <M Name="ISSVersion" Value="12"/>
       <M Name="m_ePassDesire" Value="Never"/>
       <M Name="m_eDropPassDesire" Value="Never"/>
       <M Name="m_eBankPassDesire" Value="Never"/>
       <M Name="m_eDumpDesire" Value="Never"/>
       <M Name="m_eCallForPassDesire" Value="Never"/>
       <M Name="m_eShootDesire" Value="Never"/>
       <M Name="m_eDekeDesire" Value="Never"/>
       <M Name="m_eBodyCheckDesire" Value="Normal"/>
       <M Name="m_eStickCheckDesire" Value="Normal"/>
       <M Name="m_eTurboDesire" Value="Normal"/>
       <M Name="m_eProtectPuckDesire" Value="Never"/>
       <M Name="m_eGrabPuckDesire" Value="Normal"/>
       <M Name="m_eOrientationDesire" Value="Puck"/>
       <CInstinctWeights::CAreaPass Name="m_PassArea">
        <M Name="m_eAreaPassDesire" Value="Never"/>
        <CVector2 Name="m_v2Center">
         <M Name="m_x" Value="0"/>
         <M Name="m_z" Value="0"/>
        </CVector2>
        <M Name="m_flRadius" Value="0"/>
       </CInstinctWeights::CAreaPass>
       <CInstinctWeights::CSpeed Name="m_Speed">
        <M Name="ISSVersion" Value="3"/>
        <CTeamPoint2 Name="m_tpSyncLocation">
         <M Name="m_x" Value="0"/>
         <M Name="m_z" Value="0"/>
        </CTeamPoint2>
        <M Name="m_eSpeedDesire" Value="None"/>
        <M Name="m_eSpeedTarget" Value="Puck"/>
        <M Name="m_eTargetPositionID" Value="G"/>
        <CSpeedOptionsBitMask Name="m_bmOptions">
         <M Name="NumSetBits" Value="0"/>
        </CSpeedOptionsBitMask>
        <M Name="m_flIgnoreThreshold" Value="1000"/>
        <M Name="m_flIgnoreHysteresis" Value="4"/>
       </CInstinctWeights::CSpeed>
       <CInstinctWeights::CIWResponseCurve Name="m_OffsidesAvoidance">
        <M Name="m_ssName" Value=""/>
        <CNamedResponseCurve Name="m_pCurve" StoreID="NULL" />
       </CInstinctWeights::CIWResponseCurve>
       <M Name="m_pInterceptBiasSurface" Value="None"/>
       <M Name="m_flPuckInterceptMaxDistance" Value="30"/>
       <CDeltaTime Name="m_dtPuckInterceptConfidence">
        <M Name="m_flSeconds" Value="0"/>
       </CDeltaTime>
      </CInstinctWeights>
     </CPlayerTriggerInstincts>
    </CHandledPlayerTriggerBaseArray>
   </CHandledPlayerTriggerBaseArray>
  </CHandledPlayerTriggerBaseArray>
 </CDefensemanMultiTask>
 <CGradientZoneTask Name="122ForecheckCenterLow2">
  <M Name="ISSVersion" Value="3"/>
  <CFloatExprSoloTask Name="Parent CFloatExprSoloTask">
   <CSoloTask Name="Parent CSoloTask">
    <CTask Name="Parent CTask">
     <M Name="m_flValue" Value="1"/>
     <M Name="m_nPlayers" Value="1"/>
     <M Name="m_eTaskNecessity" Value="Optional"/>
     <M Name="m_ePuckCarrier" Value="Optional"/>
    </CTask>
    <M Name="ISSVersion" Value="4"/>
    <CHandledPlayerTriggerBaseArray Name="m_trPlayerTriggers" StoreID="New" ClassType="PTBA">
     <CHandledPlayerTriggerBaseArray Name="this">
      <M Name="uiSize" Value="1"/>
      <CHandledPlayerTriggerBaseArray Name="this[0]">
       <CPlayerTriggerInstincts Name="m_data" StoreID="New" ClassType="PTIn">
        <CPlayerTriggerBase Name="Parent CPlayerTriggerBase">
         <THandledTRef&lt;CPlayerTriggerCriteriaBase&gt; Name="m_pCriteria">
          <CPlayerTriggerBoolExpr Name="m_data" StoreID="New" ClassType="PTBE">
           <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
            <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
           </THandledTRef&lt;CBoolExpression&gt;>
          </CPlayerTriggerBoolExpr>
         </THandledTRef&lt;CPlayerTriggerCriteriaBase&gt;>
        </CPlayerTriggerBase>
        <CInstinctWeights Name="m_pWeights" StoreID="New" ClassType="InWt">
         <M Name="ISSVersion" Value="12"/>
         <M Name="m_ePassDesire" Value="Normal"/>
         <M Name="m_eDropPassDesire" Value="Normal"/>
         <M Name="m_eBankPassDesire" Value="Normal"/>
         <M Name="m_eDumpDesire" Value="Normal"/>
         <M Name="m_eCallForPassDesire" Value="Normal"/>
         <M Name="m_eShootDesire" Value="Normal"/>
         <M Name="m_eDekeDesire" Value="Normal"/>
         <M Name="m_eBodyCheckDesire" Value="Normal"/>
         <M Name="m_eStickCheckDesire" Value="Normal"/>
         <M Name="m_eTurboDesire" Value="Normal"/>
         <M Name="m_eProtectPuckDesire" Value="Normal"/>
         <M Name="m_eGrabPuckDesire" Value="Normal"/>
         <M Name="m_eOrientationDesire" Value="Puck"/>
         <CInstinctWeights::CAreaPass Name="m_PassArea">
          <M Name="m_eAreaPassDesire" Value="Never"/>
          <CVector2 Name="m_v2Center">
           <M Name="m_x" Value="0"/>
           <M Name="m_z" Value="0"/>
          </CVector2>
          <M Name="m_flRadius" Value="0"/>
         </CInstinctWeights::CAreaPass>
         <CInstinctWeights::CSpeed Name="m_Speed">
          <M Name="ISSVersion" Value="3"/>
          <CTeamPoint2 Name="m_tpSyncLocation">
           <M Name="m_x" Value="0"/>
           <M Name="m_z" Value="0"/>
          </CTeamPoint2>
          <M Name="m_eSpeedDesire" Value="None"/>
          <M Name="m_eSpeedTarget" Value="Puck"/>
          <M Name="m_eTargetPositionID" Value="G"/>
          <CSpeedOptionsBitMask Name="m_bmOptions">
           <M Name="NumSetBits" Value="0"/>
          </CSpeedOptionsBitMask>
          <M Name="m_flIgnoreThreshold" Value="1000"/>
          <M Name="m_flIgnoreHysteresis" Value="4"/>
         </CInstinctWeights::CSpeed>
         <CInstinctWeights::CIWResponseCurve Name="m_OffsidesAvoidance">
          <M Name="m_ssName" Value=""/>
          <CNamedResponseCurve Name="m_pCurve" StoreID="NULL" />
         </CInstinctWeights::CIWResponseCurve>
         <M Name="m_pInterceptBiasSurface" Value="None"/>
         <M Name="m_flPuckInterceptMaxDistance" Value="300"/>
         <CDeltaTime Name="m_dtPuckInterceptConfidence">
          <M Name="m_flSeconds" Value="-20"/>
         </CDeltaTime>
        </CInstinctWeights>
       </CPlayerTriggerInstincts>
      </CHandledPlayerTriggerBaseArray>
     </CHandledPlayerTriggerBaseArray>
    </CHandledPlayerTriggerBaseArray>
    <M Name="m_fMirrorIfRight" Value="0"/>
    <THandledTRef&lt;CFloatExpression&gt; Name="m_pBaseReactionTimeFloatExpr">
     <CNamedConstFloatExpr Name="m_data" StoreID="New" ClassType="NcFE">
      <CFloatExpression Name="Parent CFloatExpression" />
      <M Name="pValue" Value="BaseReactionTime_Medium"/>
     </CNamedConstFloatExpr>
    </THandledTRef&lt;CFloatExpression&gt;>
   </CSoloTask>
   <THandledTRef&lt;CFloatExpression&gt; Name="m_pEffectivenessFloatExpr">
    <CPlayerBiasFloatExpr Name="m_data" StoreID="New" ClassType="PEPB">
     <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
     <M Name="ISSVersion" Value="2"/>
     <M Name="m_pUserBiasCurve" Value="DefaultUserBias"/>
     <M Name="m_pPuckBiasCurve" Value="DefaultPuckBias"/>
     <M Name="m_pFavoredBiasCurve" Value="DefaultFavoredBias"/>
     <M Name="m_pBaseBiasCurve" Value="DefaultBaseBias"/>
     <CPositionIDBitMask Name="m_bmFavoredPositions">
      <M Name="NumSetBits" Value="3"/>
      <M Name="SetBit" Value="RW"/>
      <M Name="SetBit" Value="LW"/>
      <M Name="SetBit" Value="C"/>
     </CPositionIDBitMask>
     <THandledTRef&lt;CFloatExpression&gt; Name="m_pFloatExpression">
      <CTaskProximityFloatExpr Name="m_data" StoreID="New" ClassType="PrTA">
       <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
       <M Name="ISSVersion" Value="1"/>
       <M Name="m_flSquaredDistance50" Value="2500"/>
       <M Name="m_flLaneBias" Value="1.5"/>
       <M Name="m_pTask" Value="122ForecheckCenterLow2"/>
      </CTaskProximityFloatExpr>
     </THandledTRef&lt;CFloatExpression&gt;>
    </CPlayerBiasFloatExpr>
   </THandledTRef&lt;CFloatExpression&gt;>
  </CFloatExprSoloTask>
  <CInterpreter Name="m_pZoneAttraction" StoreID="New" ClassType="GZTZ">
   <M Name="ISSVersion" Value="1"/>
   <CGradientZoneOptionBitMask Name="m_bmOptions">
    <M Name="NumSetBits" Value="1"/>
    <M Name="SetBit" Value="TeamPoint"/>
   </CGradientZoneOptionBitMask>
   <CVector2 Name="m_vTranslate">
    <M Name="m_x" Value="20"/>
    <M Name="m_z" Value="60"/>
   </CVector2>
   <CVector2 Name="m_vInputScale">
    <M Name="m_x" Value="1"/>
    <M Name="m_z" Value="1"/>
   </CVector2>
   <CVector2 Name="m_vOutputScale">
    <M Name="m_x" Value="1"/>
    <M Name="m_z" Value="1"/>
   </CVector2>
   <M Name="m_pField" Value="PointAttraction12_GF"/>
   <M Name="m_pSpeedCurve" Value="StandardSpeedResponse_RC"/>
  </CInterpreter>
  <CGradientZoneLayerIDBitMask Name="m_bmLayers">
   <M Name="NumSetBits" Value="2"/>
   <M Name="SetBit" Value="Zone"/>
   <M Name="SetBit" Value="BlockPass"/>
  </CGradientZoneLayerIDBitMask>
  <M Name="m_eCustomLayerType" Value="None"/>
  <CHandledBoolExprInterpreterArray Name="m_pBoolZones" StoreID="New" ClassType="HBEI">
   <CBoolExprInterpreter Name="this">
    <M Name="uiSize" Value="1"/>
    <M Name="uiMaxSize" Value="1"/>
    <CBoolExprInterpreter Name="this[0]">
     <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
      <COtherTeamBoolContextOverride Name="m_data" StoreID="New" ClassType="OTBE">
       <CBoolExpression Name="Parent CBoolExpression" />
       <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpression">
        <CTeamCanPowerPlayBoolExpr Name="m_data" StoreID="New" ClassType="TAPP" />
       </THandledTRef&lt;CBoolExpression&gt;>
      </COtherTeamBoolContextOverride>
     </THandledTRef&lt;CBoolExpression&gt;>
     <CInterpreter Name="m_pInterpreter" StoreID="New" ClassType="GZTZ">
      <M Name="ISSVersion" Value="1"/>
      <CGradientZoneOptionBitMask Name="m_bmOptions">
       <M Name="NumSetBits" Value="1"/>
       <M Name="SetBit" Value="TeamPoint"/>
      </CGradientZoneOptionBitMask>
      <CVector2 Name="m_vTranslate">
       <M Name="m_x" Value="20"/>
       <M Name="m_z" Value="50"/>
      </CVector2>
      <CVector2 Name="m_vInputScale">
       <M Name="m_x" Value="1"/>
       <M Name="m_z" Value="1"/>
      </CVector2>
      <CVector2 Name="m_vOutputScale">
       <M Name="m_x" Value="1"/>
       <M Name="m_z" Value="1"/>
      </CVector2>
      <M Name="m_pField" Value="PointAttraction12_GF"/>
      <M Name="m_pSpeedCurve" Value="StandardSpeedResponse_RC"/>
     </CInterpreter>
    </CBoolExprInterpreter>
   </CBoolExprInterpreter>
  </CHandledBoolExprInterpreterArray>
 </CGradientZoneTask>
 <CGradientZoneTask Name="122ForecheckCenterLow3">
  <M Name="ISSVersion" Value="3"/>
  <CFloatExprSoloTask Name="Parent CFloatExprSoloTask">
   <CSoloTask Name="Parent CSoloTask">
    <CTask Name="Parent CTask">
     <M Name="m_flValue" Value="1"/>
     <M Name="m_nPlayers" Value="1"/>
     <M Name="m_eTaskNecessity" Value="Optional"/>
     <M Name="m_ePuckCarrier" Value="Optional"/>
    </CTask>
    <M Name="ISSVersion" Value="4"/>
    <CHandledPlayerTriggerBaseArray Name="m_trPlayerTriggers" StoreID="New" ClassType="PTBA">
     <CHandledPlayerTriggerBaseArray Name="this">
      <M Name="uiSize" Value="1"/>
      <CHandledPlayerTriggerBaseArray Name="this[0]">
       <CPlayerTriggerInstincts Name="m_data" StoreID="New" ClassType="PTIn">
        <CPlayerTriggerBase Name="Parent CPlayerTriggerBase">
         <THandledTRef&lt;CPlayerTriggerCriteriaBase&gt; Name="m_pCriteria">
          <CPlayerTriggerBoolExpr Name="m_data" StoreID="New" ClassType="PTBE">
           <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
            <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
           </THandledTRef&lt;CBoolExpression&gt;>
          </CPlayerTriggerBoolExpr>
         </THandledTRef&lt;CPlayerTriggerCriteriaBase&gt;>
        </CPlayerTriggerBase>
        <CInstinctWeights Name="m_pWeights" StoreID="New" ClassType="InWt">
         <M Name="ISSVersion" Value="12"/>
         <M Name="m_ePassDesire" Value="Normal"/>
         <M Name="m_eDropPassDesire" Value="Normal"/>
         <M Name="m_eBankPassDesire" Value="Normal"/>
         <M Name="m_eDumpDesire" Value="Normal"/>
         <M Name="m_eCallForPassDesire" Value="Normal"/>
         <M Name="m_eShootDesire" Value="Normal"/>
         <M Name="m_eDekeDesire" Value="Normal"/>
         <M Name="m_eBodyCheckDesire" Value="Normal"/>
         <M Name="m_eStickCheckDesire" Value="Normal"/>
         <M Name="m_eTurboDesire" Value="Normal"/>
         <M Name="m_eProtectPuckDesire" Value="Never"/>
         <M Name="m_eGrabPuckDesire" Value="Normal"/>
         <M Name="m_eOrientationDesire" Value="Puck"/>
         <CInstinctWeights::CAreaPass Name="m_PassArea">
          <M Name="m_eAreaPassDesire" Value="Never"/>
          <CVector2 Name="m_v2Center">
           <M Name="m_x" Value="0"/>
           <M Name="m_z" Value="0"/>
          </CVector2>
          <M Name="m_flRadius" Value="0"/>
         </CInstinctWeights::CAreaPass>
         <CInstinctWeights::CSpeed Name="m_Speed">
          <M Name="ISSVersion" Value="3"/>
          <CTeamPoint2 Name="m_tpSyncLocation">
           <M Name="m_x" Value="0"/>
           <M Name="m_z" Value="0"/>
          </CTeamPoint2>
          <M Name="m_eSpeedDesire" Value="None"/>
          <M Name="m_eSpeedTarget" Value="Puck"/>
          <M Name="m_eTargetPositionID" Value="G"/>
          <CSpeedOptionsBitMask Name="m_bmOptions">
           <M Name="NumSetBits" Value="0"/>
          </CSpeedOptionsBitMask>
          <M Name="m_flIgnoreThreshold" Value="1000"/>
          <M Name="m_flIgnoreHysteresis" Value="4"/>
         </CInstinctWeights::CSpeed>
         <CInstinctWeights::CIWResponseCurve Name="m_OffsidesAvoidance">
          <M Name="m_ssName" Value=""/>
          <CNamedResponseCurve Name="m_pCurve" StoreID="NULL" />
         </CInstinctWeights::CIWResponseCurve>
         <M Name="m_pInterceptBiasSurface" Value="None"/>
         <M Name="m_flPuckInterceptMaxDistance" Value="300"/>
         <CDeltaTime Name="m_dtPuckInterceptConfidence">
          <M Name="m_flSeconds" Value="-20"/>
         </CDeltaTime>
        </CInstinctWeights>
       </CPlayerTriggerInstincts>
      </CHandledPlayerTriggerBaseArray>
     </CHandledPlayerTriggerBaseArray>
    </CHandledPlayerTriggerBaseArray>
    <M Name="m_fMirrorIfRight" Value="0"/>
    <THandledTRef&lt;CFloatExpression&gt; Name="m_pBaseReactionTimeFloatExpr">
     <CNamedConstFloatExpr Name="m_data" StoreID="New" ClassType="NcFE">
      <CFloatExpression Name="Parent CFloatExpression" />
      <M Name="pValue" Value="BaseReactionTime_Medium"/>
     </CNamedConstFloatExpr>
    </THandledTRef&lt;CFloatExpression&gt;>
   </CSoloTask>
   <THandledTRef&lt;CFloatExpression&gt; Name="m_pEffectivenessFloatExpr">
    <CPlayerBiasFloatExpr Name="m_data" StoreID="New" ClassType="PEPB">
     <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
     <M Name="ISSVersion" Value="2"/>
     <M Name="m_pUserBiasCurve" Value="DefaultUserBias"/>
     <M Name="m_pPuckBiasCurve" Value="DefaultPuckBias"/>
     <M Name="m_pFavoredBiasCurve" Value="DefaultFavoredBias"/>
     <M Name="m_pBaseBiasCurve" Value="DefaultBaseBias"/>
     <CPositionIDBitMask Name="m_bmFavoredPositions">
      <M Name="NumSetBits" Value="3"/>
      <M Name="SetBit" Value="RW"/>
      <M Name="SetBit" Value="LW"/>
      <M Name="SetBit" Value="C"/>
     </CPositionIDBitMask>
     <THandledTRef&lt;CFloatExpression&gt; Name="m_pFloatExpression">
      <CTaskProximityFloatExpr Name="m_data" StoreID="New" ClassType="PrTA">
       <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
       <M Name="ISSVersion" Value="1"/>
       <M Name="m_flSquaredDistance50" Value="2500"/>
       <M Name="m_flLaneBias" Value="1.5"/>
       <M Name="m_pTask" Value="122ForecheckCenterLow3"/>
      </CTaskProximityFloatExpr>
     </THandledTRef&lt;CFloatExpression&gt;>
    </CPlayerBiasFloatExpr>
   </THandledTRef&lt;CFloatExpression&gt;>
  </CFloatExprSoloTask>
  <CInterpreter Name="m_pZoneAttraction" StoreID="New" ClassType="GZTZ">
   <M Name="ISSVersion" Value="1"/>
   <CGradientZoneOptionBitMask Name="m_bmOptions">
    <M Name="NumSetBits" Value="1"/>
    <M Name="SetBit" Value="TeamPoint"/>
   </CGradientZoneOptionBitMask>
   <CVector2 Name="m_vTranslate">
    <M Name="m_x" Value="-20"/>
    <M Name="m_z" Value="60"/>
   </CVector2>
   <CVector2 Name="m_vInputScale">
    <M Name="m_x" Value="1"/>
    <M Name="m_z" Value="1"/>
   </CVector2>
   <CVector2 Name="m_vOutputScale">
    <M Name="m_x" Value="1"/>
    <M Name="m_z" Value="1"/>
   </CVector2>
   <M Name="m_pField" Value="PointAttraction12_GF"/>
   <M Name="m_pSpeedCurve" Value="StandardSpeedResponse_RC"/>
  </CInterpreter>
  <CGradientZoneLayerIDBitMask Name="m_bmLayers">
   <M Name="NumSetBits" Value="2"/>
   <M Name="SetBit" Value="Zone"/>
   <M Name="SetBit" Value="BlockPass"/>
  </CGradientZoneLayerIDBitMask>
  <M Name="m_eCustomLayerType" Value="None"/>
  <CHandledBoolExprInterpreterArray Name="m_pBoolZones" StoreID="New" ClassType="HBEI">
   <CBoolExprInterpreter Name="this">
    <M Name="uiSize" Value="1"/>
    <M Name="uiMaxSize" Value="1"/>
    <CBoolExprInterpreter Name="this[0]">
     <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
      <COtherTeamBoolContextOverride Name="m_data" StoreID="New" ClassType="OTBE">
       <CBoolExpression Name="Parent CBoolExpression" />
       <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpression">
        <CTeamCanPowerPlayBoolExpr Name="m_data" StoreID="New" ClassType="TAPP" />
       </THandledTRef&lt;CBoolExpression&gt;>
      </COtherTeamBoolContextOverride>
     </THandledTRef&lt;CBoolExpression&gt;>
     <CInterpreter Name="m_pInterpreter" StoreID="New" ClassType="GZTZ">
      <M Name="ISSVersion" Value="1"/>
      <CGradientZoneOptionBitMask Name="m_bmOptions">
       <M Name="NumSetBits" Value="1"/>
       <M Name="SetBit" Value="TeamPoint"/>
      </CGradientZoneOptionBitMask>
      <CVector2 Name="m_vTranslate">
       <M Name="m_x" Value="-20"/>
       <M Name="m_z" Value="50"/>
      </CVector2>
      <CVector2 Name="m_vInputScale">
       <M Name="m_x" Value="1"/>
       <M Name="m_z" Value="1"/>
      </CVector2>
      <CVector2 Name="m_vOutputScale">
       <M Name="m_x" Value="1"/>
       <M Name="m_z" Value="1"/>
      </CVector2>
      <M Name="m_pField" Value="PointAttraction12_GF"/>
      <M Name="m_pSpeedCurve" Value="StandardSpeedResponse_RC"/>
     </CInterpreter>
    </CBoolExprInterpreter>
   </CBoolExprInterpreter>
  </CHandledBoolExprInterpreterArray>
 </CGradientZoneTask>
 <CGlobalMultiTask Name="122ForecheckCenterLowMain">
  <CMultiTask Name="Parent CMultiTask">
   <M Name="m_flValue" Value="1"/>
   <M Name="m_nPlayers" Value="2"/>
   <M Name="m_eTaskNecessity" Value="Optional"/>
   <M Name="m_ePuckCarrier" Value="Optional"/>
  </CMultiTask>
  <CTask Name="m_tasks">
   <M Name="uiSize" Value="2"/>
   <M Name="m_tasks[0]" Value="122ForecheckCenterLow2"/>
   <M Name="m_tasks[1]" Value="122ForecheckCenterLow3"/>
  </CTask>
 </CGlobalMultiTask>
 <CDefensemanMultiTask Name="122ForecheckCenterLowXX">
  <CMultiTask Name="Parent CMultiTask">
   <M Name="m_flValue" Value="1"/>
   <M Name="m_nPlayers" Value="2"/>
   <M Name="m_eTaskNecessity" Value="Optional"/>
   <M Name="m_ePuckCarrier" Value="Optional"/>
  </CMultiTask>
  <THandledTRef&lt;CFloatExpression&gt; Name="m_pEffectivenessFloatExpr">
   <CPlayerBiasFloatExpr Name="m_data" StoreID="New" ClassType="PEPB">
    <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
    <M Name="ISSVersion" Value="2"/>
    <M Name="m_pUserBiasCurve" Value="DefaultUserBias"/>
    <M Name="m_pPuckBiasCurve" Value="DefaultPuckBias"/>
    <M Name="m_pFavoredBiasCurve" Value="DefaultFavoredBias"/>
    <M Name="m_pBaseBiasCurve" Value="DefaultBaseBias"/>
    <CPositionIDBitMask Name="m_bmFavoredPositions">
     <M Name="NumSetBits" Value="2"/>
     <M Name="SetBit" Value="RD"/>
     <M Name="SetBit" Value="LD"/>
    </CPositionIDBitMask>
    <THandledTRef&lt;CFloatExpression&gt; Name="m_pFloatExpression">
     <CTrueFloatExpr Name="m_data" StoreID="New" ClassType="TFEx" />
    </THandledTRef&lt;CFloatExpression&gt;>
   </CPlayerBiasFloatExpr>
  </THandledTRef&lt;CFloatExpression&gt;>
  <THandledTRef&lt;CFloatExpression&gt; Name="m_pBaseReactionTimeFloatExpr">
   <CNamedConstFloatExpr Name="m_data" StoreID="New" ClassType="NcFE">
    <CFloatExpression Name="Parent CFloatExpression" />
    <M Name="pValue" Value="BaseReactionTime_Medium"/>
   </CNamedConstFloatExpr>
  </THandledTRef&lt;CFloatExpression&gt;>
  <CTeamPoint2 Name="m_tpDefaultSpots[0]">
   <M Name="m_x" Value="30"/>
   <M Name="m_z" Value="25"/>
  </CTeamPoint2>
  <CTeamPoint2 Name="m_tpDefaultSpots[1]">
   <M Name="m_x" Value="-30"/>
   <M Name="m_z" Value="25"/>
  </CTeamPoint2>
  <CHandledPlayerTriggerBaseArray Name="m_trPlayerTriggers" StoreID="New" ClassType="PTBA">
   <CHandledPlayerTriggerBaseArray Name="this">
    <M Name="uiSize" Value="1"/>
    <CHandledPlayerTriggerBaseArray Name="this[0]">
     <CPlayerTriggerInstincts Name="m_data" StoreID="New" ClassType="PTIn">
      <CPlayerTriggerBase Name="Parent CPlayerTriggerBase">
       <THandledTRef&lt;CPlayerTriggerCriteriaBase&gt; Name="m_pCriteria">
        <CPlayerTriggerBoolExpr Name="m_data" StoreID="New" ClassType="PTBE">
         <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
          <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
         </THandledTRef&lt;CBoolExpression&gt;>
        </CPlayerTriggerBoolExpr>
       </THandledTRef&lt;CPlayerTriggerCriteriaBase&gt;>
      </CPlayerTriggerBase>
      <CInstinctWeights Name="m_pWeights" StoreID="New" ClassType="InWt">
       <M Name="ISSVersion" Value="12"/>
       <M Name="m_ePassDesire" Value="Never"/>
       <M Name="m_eDropPassDesire" Value="Never"/>
       <M Name="m_eBankPassDesire" Value="Never"/>
       <M Name="m_eDumpDesire" Value="Never"/>
       <M Name="m_eCallForPassDesire" Value="Never"/>
       <M Name="m_eShootDesire" Value="Never"/>
       <M Name="m_eDekeDesire" Value="Never"/>
       <M Name="m_eBodyCheckDesire" Value="Normal"/>
       <M Name="m_eStickCheckDesire" Value="Normal"/>
       <M Name="m_eTurboDesire" Value="Normal"/>
       <M Name="m_eProtectPuckDesire" Value="Never"/>
       <M Name="m_eGrabPuckDesire" Value="Normal"/>
       <M Name="m_eOrientationDesire" Value="Puck"/>
       <CInstinctWeights::CAreaPass Name="m_PassArea">
        <M Name="m_eAreaPassDesire" Value="Never"/>
        <CVector2 Name="m_v2Center">
         <M Name="m_x" Value="0"/>
         <M Name="m_z" Value="0"/>
        </CVector2>
        <M Name="m_flRadius" Value="0"/>
       </CInstinctWeights::CAreaPass>
       <CInstinctWeights::CSpeed Name="m_Speed">
        <M Name="ISSVersion" Value="3"/>
        <CTeamPoint2 Name="m_tpSyncLocation">
         <M Name="m_x" Value="0"/>
         <M Name="m_z" Value="0"/>
        </CTeamPoint2>
        <M Name="m_eSpeedDesire" Value="None"/>
        <M Name="m_eSpeedTarget" Value="Puck"/>
        <M Name="m_eTargetPositionID" Value="G"/>
        <CSpeedOptionsBitMask Name="m_bmOptions">
         <M Name="NumSetBits" Value="0"/>
        </CSpeedOptionsBitMask>
        <M Name="m_flIgnoreThreshold" Value="1000"/>
        <M Name="m_flIgnoreHysteresis" Value="4"/>
       </CInstinctWeights::CSpeed>
       <CInstinctWeights::CIWResponseCurve Name="m_OffsidesAvoidance">
        <M Name="m_ssName" Value=""/>
        <CNamedResponseCurve Name="m_pCurve" StoreID="NULL" />
       </CInstinctWeights::CIWResponseCurve>
       <M Name="m_pInterceptBiasSurface" Value="None"/>
       <M Name="m_flPuckInterceptMaxDistance" Value="30"/>
       <CDeltaTime Name="m_dtPuckInterceptConfidence">
        <M Name="m_flSeconds" Value="0"/>
       </CDeltaTime>
      </CInstinctWeights>
     </CPlayerTriggerInstincts>
    </CHandledPlayerTriggerBaseArray>
   </CHandledPlayerTriggerBaseArray>
  </CHandledPlayerTriggerBaseArray>
 </CDefensemanMultiTask>
 <CBlockPuckOwnerTask Name="122ForecheckPuck">
  <M Name="ISSVersion" Value="3"/>
  <CFloatExprSoloTask Name="Parent CFloatExprSoloTask">
   <CSoloTask Name="Parent CSoloTask">
    <CTask Name="Parent CTask">
     <M Name="m_flValue" Value="1"/>
     <M Name="m_nPlayers" Value="1"/>
     <M Name="m_eTaskNecessity" Value="Optional"/>
     <M Name="m_ePuckCarrier" Value="Optional"/>
    </CTask>
    <M Name="ISSVersion" Value="4"/>
    <CHandledPlayerTriggerBaseArray Name="m_trPlayerTriggers" StoreID="New" ClassType="PTBA">
     <CHandledPlayerTriggerBaseArray Name="this">
      <M Name="uiSize" Value="1"/>
      <CHandledPlayerTriggerBaseArray Name="this[0]">
       <CPlayerTriggerInstincts Name="m_data" StoreID="New" ClassType="PTIn">
        <CPlayerTriggerBase Name="Parent CPlayerTriggerBase">
         <THandledTRef&lt;CPlayerTriggerCriteriaBase&gt; Name="m_pCriteria">
          <CPlayerTriggerBoolExpr Name="m_data" StoreID="New" ClassType="PTBE">
           <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
            <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
           </THandledTRef&lt;CBoolExpression&gt;>
          </CPlayerTriggerBoolExpr>
         </THandledTRef&lt;CPlayerTriggerCriteriaBase&gt;>
        </CPlayerTriggerBase>
        <CInstinctWeights Name="m_pWeights" StoreID="New" ClassType="InWt">
         <M Name="ISSVersion" Value="12"/>
         <M Name="m_ePassDesire" Value="Normal"/>
         <M Name="m_eDropPassDesire" Value="Normal"/>
         <M Name="m_eBankPassDesire" Value="Normal"/>
         <M Name="m_eDumpDesire" Value="Normal"/>
         <M Name="m_eCallForPassDesire" Value="Normal"/>
         <M Name="m_eShootDesire" Value="Normal"/>
         <M Name="m_eDekeDesire" Value="Normal"/>
         <M Name="m_eBodyCheckDesire" Value="Normal"/>
         <M Name="m_eStickCheckDesire" Value="Normal"/>
         <M Name="m_eTurboDesire" Value="Normal"/>
         <M Name="m_eProtectPuckDesire" Value="Normal"/>
         <M Name="m_eGrabPuckDesire" Value="Normal"/>
         <M Name="m_eOrientationDesire" Value="Puck"/>
         <CInstinctWeights::CAreaPass Name="m_PassArea">
          <M Name="m_eAreaPassDesire" Value="Never"/>
          <CVector2 Name="m_v2Center">
           <M Name="m_x" Value="0"/>
           <M Name="m_z" Value="0"/>
          </CVector2>
          <M Name="m_flRadius" Value="0"/>
         </CInstinctWeights::CAreaPass>
         <CInstinctWeights::CSpeed Name="m_Speed">
          <M Name="ISSVersion" Value="3"/>
          <CTeamPoint2 Name="m_tpSyncLocation">
           <M Name="m_x" Value="0"/>
           <M Name="m_z" Value="0"/>
          </CTeamPoint2>
          <M Name="m_eSpeedDesire" Value="None"/>
          <M Name="m_eSpeedTarget" Value="Puck"/>
          <M Name="m_eTargetPositionID" Value="G"/>
          <CSpeedOptionsBitMask Name="m_bmOptions">
           <M Name="NumSetBits" Value="0"/>
          </CSpeedOptionsBitMask>
          <M Name="m_flIgnoreThreshold" Value="1000"/>
          <M Name="m_flIgnoreHysteresis" Value="4"/>
         </CInstinctWeights::CSpeed>
         <CInstinctWeights::CIWResponseCurve Name="m_OffsidesAvoidance">
          <M Name="m_ssName" Value=""/>
          <CNamedResponseCurve Name="m_pCurve" StoreID="NULL" />
         </CInstinctWeights::CIWResponseCurve>
         <M Name="m_pInterceptBiasSurface" Value="None"/>
         <M Name="m_flPuckInterceptMaxDistance" Value="300"/>
         <CDeltaTime Name="m_dtPuckInterceptConfidence">
          <M Name="m_flSeconds" Value="-20"/>
         </CDeltaTime>
        </CInstinctWeights>
       </CPlayerTriggerInstincts>
      </CHandledPlayerTriggerBaseArray>
     </CHandledPlayerTriggerBaseArray>
    </CHandledPlayerTriggerBaseArray>
    <M Name="m_fMirrorIfRight" Value="0"/>
    <THandledTRef&lt;CFloatExpression&gt; Name="m_pBaseReactionTimeFloatExpr">
     <CNamedConstFloatExpr Name="m_data" StoreID="New" ClassType="NcFE">
      <CFloatExpression Name="Parent CFloatExpression" />
      <M Name="pValue" Value="BaseReactionTime_Medium"/>
     </CNamedConstFloatExpr>
    </THandledTRef&lt;CFloatExpression&gt;>
   </CSoloTask>
   <THandledTRef&lt;CFloatExpression&gt; Name="m_pEffectivenessFloatExpr">
    <CConditionalFloatExpr Name="m_data" StoreID="New" ClassType="MtCE">
     <CBinaryFloatExpr Name="Parent CBinaryFloatExpr">
      <CFloatExpression Name="Parent CFloatExpression" />
      <THandledTRef&lt;CFloatExpression&gt; Name="m_pFloatExprLeft">
       <CFalseFloatExpr Name="m_data" StoreID="New" ClassType="FFEx" />
      </THandledTRef&lt;CFloatExpression&gt;>
      <THandledTRef&lt;CFloatExpression&gt; Name="m_pFloatExprRight">
       <CBiasedTaskProximityFloatExpr Name="m_data" StoreID="New" ClassType="PrBT">
        <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
        <M Name="m_flSquaredDistance50" Value="2500"/>
        <M Name="m_pTask" Value="122ForecheckPuck"/>
       </CBiasedTaskProximityFloatExpr>
      </THandledTRef&lt;CFloatExpression&gt;>
     </CBinaryFloatExpr>
     <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
      <CAndBoolExpr Name="m_data" StoreID="New" ClassType="BEAd">
       <CBoolExpression Name="Parent CBoolExpression" />
       <CBoolExpression Name="m_BoolExpressions">
        <M Name="uiSize" Value="2"/>
        <M Name="uiMaxSize" Value="10"/>
        <CBoolExpression Name="m_BoolExpressions[0]">
         <CTeamHasPuckChaserBoolExpr Name="m_data" StoreID="New" ClassType="MTPC" />
        </CBoolExpression>
        <CBoolExpression Name="m_BoolExpressions[1]">
         <COtherTeamBoolContextOverride Name="m_data" StoreID="New" ClassType="OTBE">
          <CBoolExpression Name="Parent CBoolExpression" />
          <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpression">
           <CTeamCanPowerPlayBoolExpr Name="m_data" StoreID="New" ClassType="TAPP" />
          </THandledTRef&lt;CBoolExpression&gt;>
         </COtherTeamBoolContextOverride>
        </CBoolExpression>
       </CBoolExpression>
      </CAndBoolExpr>
     </THandledTRef&lt;CBoolExpression&gt;>
    </CConditionalFloatExpr>
   </THandledTRef&lt;CFloatExpression&gt;>
  </CFloatExprSoloTask>
  <M Name="m_fPrimaryBlocker" Value="1"/>
 </CBlockPuckOwnerTask>
 <CGradientZoneTask Name="122ForecheckSideHigh2">
  <M Name="ISSVersion" Value="3"/>
  <CFloatExprSoloTask Name="Parent CFloatExprSoloTask">
   <CSoloTask Name="Parent CSoloTask">
    <CTask Name="Parent CTask">
     <M Name="m_flValue" Value="1"/>
     <M Name="m_nPlayers" Value="1"/>
     <M Name="m_eTaskNecessity" Value="Optional"/>
     <M Name="m_ePuckCarrier" Value="Optional"/>
    </CTask>
    <M Name="ISSVersion" Value="4"/>
    <CHandledPlayerTriggerBaseArray Name="m_trPlayerTriggers" StoreID="New" ClassType="PTBA">
     <CHandledPlayerTriggerBaseArray Name="this">
      <M Name="uiSize" Value="1"/>
      <CHandledPlayerTriggerBaseArray Name="this[0]">
       <CPlayerTriggerInstincts Name="m_data" StoreID="New" ClassType="PTIn">
        <CPlayerTriggerBase Name="Parent CPlayerTriggerBase">
         <THandledTRef&lt;CPlayerTriggerCriteriaBase&gt; Name="m_pCriteria">
          <CPlayerTriggerBoolExpr Name="m_data" StoreID="New" ClassType="PTBE">
           <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
            <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
           </THandledTRef&lt;CBoolExpression&gt;>
          </CPlayerTriggerBoolExpr>
         </THandledTRef&lt;CPlayerTriggerCriteriaBase&gt;>
        </CPlayerTriggerBase>
        <CInstinctWeights Name="m_pWeights" StoreID="New" ClassType="InWt">
         <M Name="ISSVersion" Value="12"/>
         <M Name="m_ePassDesire" Value="Normal"/>
         <M Name="m_eDropPassDesire" Value="Normal"/>
         <M Name="m_eBankPassDesire" Value="Normal"/>
         <M Name="m_eDumpDesire" Value="Normal"/>
         <M Name="m_eCallForPassDesire" Value="Normal"/>
         <M Name="m_eShootDesire" Value="Normal"/>
         <M Name="m_eDekeDesire" Value="Normal"/>
         <M Name="m_eBodyCheckDesire" Value="Normal"/>
         <M Name="m_eStickCheckDesire" Value="Normal"/>
         <M Name="m_eTurboDesire" Value="Normal"/>
         <M Name="m_eProtectPuckDesire" Value="Normal"/>
         <M Name="m_eGrabPuckDesire" Value="Normal"/>
         <M Name="m_eOrientationDesire" Value="Puck"/>
         <CInstinctWeights::CAreaPass Name="m_PassArea">
          <M Name="m_eAreaPassDesire" Value="Never"/>
          <CVector2 Name="m_v2Center">
           <M Name="m_x" Value="0"/>
           <M Name="m_z" Value="0"/>
          </CVector2>
          <M Name="m_flRadius" Value="0"/>
         </CInstinctWeights::CAreaPass>
         <CInstinctWeights::CSpeed Name="m_Speed">
          <M Name="ISSVersion" Value="3"/>
          <CTeamPoint2 Name="m_tpSyncLocation">
           <M Name="m_x" Value="0"/>
           <M Name="m_z" Value="0"/>
          </CTeamPoint2>
          <M Name="m_eSpeedDesire" Value="None"/>
          <M Name="m_eSpeedTarget" Value="Puck"/>
          <M Name="m_eTargetPositionID" Value="G"/>
          <CSpeedOptionsBitMask Name="m_bmOptions">
           <M Name="NumSetBits" Value="0"/>
          </CSpeedOptionsBitMask>
          <M Name="m_flIgnoreThreshold" Value="1000"/>
          <M Name="m_flIgnoreHysteresis" Value="4"/>
         </CInstinctWeights::CSpeed>
         <CInstinctWeights::CIWResponseCurve Name="m_OffsidesAvoidance">
          <M Name="m_ssName" Value=""/>
          <CNamedResponseCurve Name="m_pCurve" StoreID="NULL" />
         </CInstinctWeights::CIWResponseCurve>
         <M Name="m_pInterceptBiasSurface" Value="None"/>
         <M Name="m_flPuckInterceptMaxDistance" Value="300"/>
         <CDeltaTime Name="m_dtPuckInterceptConfidence">
          <M Name="m_flSeconds" Value="-20"/>
         </CDeltaTime>
        </CInstinctWeights>
       </CPlayerTriggerInstincts>
      </CHandledPlayerTriggerBaseArray>
     </CHandledPlayerTriggerBaseArray>
    </CHandledPlayerTriggerBaseArray>
    <M Name="m_fMirrorIfRight" Value="0"/>
    <THandledTRef&lt;CFloatExpression&gt; Name="m_pBaseReactionTimeFloatExpr">
     <CNamedConstFloatExpr Name="m_data" StoreID="New" ClassType="NcFE">
      <CFloatExpression Name="Parent CFloatExpression" />
      <M Name="pValue" Value="BaseReactionTime_Medium"/>
     </CNamedConstFloatExpr>
    </THandledTRef&lt;CFloatExpression&gt;>
   </CSoloTask>
   <THandledTRef&lt;CFloatExpression&gt; Name="m_pEffectivenessFloatExpr">
    <CPlayerBiasFloatExpr Name="m_data" StoreID="New" ClassType="PEPB">
     <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
     <M Name="ISSVersion" Value="2"/>
     <M Name="m_pUserBiasCurve" Value="DefaultUserBias"/>
     <M Name="m_pPuckBiasCurve" Value="DefaultPuckBias"/>
     <M Name="m_pFavoredBiasCurve" Value="DefaultFavoredBias"/>
     <M Name="m_pBaseBiasCurve" Value="DefaultBaseBias"/>
     <CPositionIDBitMask Name="m_bmFavoredPositions">
      <M Name="NumSetBits" Value="3"/>
      <M Name="SetBit" Value="RW"/>
      <M Name="SetBit" Value="LW"/>
      <M Name="SetBit" Value="C"/>
     </CPositionIDBitMask>
     <THandledTRef&lt;CFloatExpression&gt; Name="m_pFloatExpression">
      <CTaskProximityFloatExpr Name="m_data" StoreID="New" ClassType="PrTA">
       <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
       <M Name="ISSVersion" Value="1"/>
       <M Name="m_flSquaredDistance50" Value="2500"/>
       <M Name="m_flLaneBias" Value="1.5"/>
       <M Name="m_pTask" Value="122ForecheckSideHigh2"/>
      </CTaskProximityFloatExpr>
     </THandledTRef&lt;CFloatExpression&gt;>
    </CPlayerBiasFloatExpr>
   </THandledTRef&lt;CFloatExpression&gt;>
  </CFloatExprSoloTask>
  <CInterpreter Name="m_pZoneAttraction" StoreID="New" ClassType="GZTZ">
   <M Name="ISSVersion" Value="1"/>
   <CGradientZoneOptionBitMask Name="m_bmOptions">
    <M Name="NumSetBits" Value="1"/>
    <M Name="SetBit" Value="TeamPoint"/>
   </CGradientZoneOptionBitMask>
   <CVector2 Name="m_vTranslate">
    <M Name="m_x" Value="37.5"/>
    <M Name="m_z" Value="55"/>
   </CVector2>
   <CVector2 Name="m_vInputScale">
    <M Name="m_x" Value="1"/>
    <M Name="m_z" Value="1"/>
   </CVector2>
   <CVector2 Name="m_vOutputScale">
    <M Name="m_x" Value="1"/>
    <M Name="m_z" Value="1"/>
   </CVector2>
   <M Name="m_pField" Value="PointAttraction12_GF"/>
   <M Name="m_pSpeedCurve" Value="StandardSpeedResponse_RC"/>
  </CInterpreter>
  <CGradientZoneLayerIDBitMask Name="m_bmLayers">
   <M Name="NumSetBits" Value="2"/>
   <M Name="SetBit" Value="Zone"/>
   <M Name="SetBit" Value="BlockPass"/>
  </CGradientZoneLayerIDBitMask>
  <M Name="m_eCustomLayerType" Value="None"/>
  <CHandledBoolExprInterpreterArray Name="m_pBoolZones" StoreID="New" ClassType="HBEI">
   <CBoolExprInterpreter Name="this">
    <M Name="uiSize" Value="1"/>
    <M Name="uiMaxSize" Value="1"/>
    <CBoolExprInterpreter Name="this[0]">
     <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
      <COtherTeamBoolContextOverride Name="m_data" StoreID="New" ClassType="OTBE">
       <CBoolExpression Name="Parent CBoolExpression" />
       <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpression">
        <CTeamCanPowerPlayBoolExpr Name="m_data" StoreID="New" ClassType="TAPP" />
       </THandledTRef&lt;CBoolExpression&gt;>
      </COtherTeamBoolContextOverride>
     </THandledTRef&lt;CBoolExpression&gt;>
     <CInterpreter Name="m_pInterpreter" StoreID="New" ClassType="GZTZ">
      <M Name="ISSVersion" Value="1"/>
      <CGradientZoneOptionBitMask Name="m_bmOptions">
       <M Name="NumSetBits" Value="1"/>
       <M Name="SetBit" Value="TeamPoint"/>
      </CGradientZoneOptionBitMask>
      <CVector2 Name="m_vTranslate">
       <M Name="m_x" Value="37.5"/>
       <M Name="m_z" Value="45"/>
      </CVector2>
      <CVector2 Name="m_vInputScale">
       <M Name="m_x" Value="1"/>
       <M Name="m_z" Value="1"/>
      </CVector2>
      <CVector2 Name="m_vOutputScale">
       <M Name="m_x" Value="1"/>
       <M Name="m_z" Value="1"/>
      </CVector2>
      <M Name="m_pField" Value="PointAttraction12_GF"/>
      <M Name="m_pSpeedCurve" Value="StandardSpeedResponse_RC"/>
     </CInterpreter>
    </CBoolExprInterpreter>
   </CBoolExprInterpreter>
  </CHandledBoolExprInterpreterArray>
 </CGradientZoneTask>
 <CGradientZoneTask Name="122ForecheckSideHigh3">
  <M Name="ISSVersion" Value="3"/>
  <CFloatExprSoloTask Name="Parent CFloatExprSoloTask">
   <CSoloTask Name="Parent CSoloTask">
    <CTask Name="Parent CTask">
     <M Name="m_flValue" Value="1"/>
     <M Name="m_nPlayers" Value="1"/>
     <M Name="m_eTaskNecessity" Value="Optional"/>
     <M Name="m_ePuckCarrier" Value="Optional"/>
    </CTask>
    <M Name="ISSVersion" Value="4"/>
    <CHandledPlayerTriggerBaseArray Name="m_trPlayerTriggers" StoreID="New" ClassType="PTBA">
     <CHandledPlayerTriggerBaseArray Name="this">
      <M Name="uiSize" Value="1"/>
      <CHandledPlayerTriggerBaseArray Name="this[0]">
       <CPlayerTriggerInstincts Name="m_data" StoreID="New" ClassType="PTIn">
        <CPlayerTriggerBase Name="Parent CPlayerTriggerBase">
         <THandledTRef&lt;CPlayerTriggerCriteriaBase&gt; Name="m_pCriteria">
          <CPlayerTriggerBoolExpr Name="m_data" StoreID="New" ClassType="PTBE">
           <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
            <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
           </THandledTRef&lt;CBoolExpression&gt;>
          </CPlayerTriggerBoolExpr>
         </THandledTRef&lt;CPlayerTriggerCriteriaBase&gt;>
        </CPlayerTriggerBase>
        <CInstinctWeights Name="m_pWeights" StoreID="New" ClassType="InWt">
         <M Name="ISSVersion" Value="12"/>
         <M Name="m_ePassDesire" Value="Normal"/>
         <M Name="m_eDropPassDesire" Value="Normal"/>
         <M Name="m_eBankPassDesire" Value="Normal"/>
         <M Name="m_eDumpDesire" Value="Normal"/>
         <M Name="m_eCallForPassDesire" Value="Normal"/>
         <M Name="m_eShootDesire" Value="Normal"/>
         <M Name="m_eDekeDesire" Value="Normal"/>
         <M Name="m_eBodyCheckDesire" Value="Normal"/>
         <M Name="m_eStickCheckDesire" Value="Normal"/>
         <M Name="m_eTurboDesire" Value="Normal"/>
         <M Name="m_eProtectPuckDesire" Value="Never"/>
         <M Name="m_eGrabPuckDesire" Value="Normal"/>
         <M Name="m_eOrientationDesire" Value="Puck"/>
         <CInstinctWeights::CAreaPass Name="m_PassArea">
          <M Name="m_eAreaPassDesire" Value="Never"/>
          <CVector2 Name="m_v2Center">
           <M Name="m_x" Value="0"/>
           <M Name="m_z" Value="0"/>
          </CVector2>
          <M Name="m_flRadius" Value="0"/>
         </CInstinctWeights::CAreaPass>
         <CInstinctWeights::CSpeed Name="m_Speed">
          <M Name="ISSVersion" Value="3"/>
          <CTeamPoint2 Name="m_tpSyncLocation">
           <M Name="m_x" Value="0"/>
           <M Name="m_z" Value="0"/>
          </CTeamPoint2>
          <M Name="m_eSpeedDesire" Value="None"/>
          <M Name="m_eSpeedTarget" Value="Puck"/>
          <M Name="m_eTargetPositionID" Value="G"/>
          <CSpeedOptionsBitMask Name="m_bmOptions">
           <M Name="NumSetBits" Value="0"/>
          </CSpeedOptionsBitMask>
          <M Name="m_flIgnoreThreshold" Value="1000"/>
          <M Name="m_flIgnoreHysteresis" Value="4"/>
         </CInstinctWeights::CSpeed>
         <CInstinctWeights::CIWResponseCurve Name="m_OffsidesAvoidance">
          <M Name="m_ssName" Value=""/>
          <CNamedResponseCurve Name="m_pCurve" StoreID="NULL" />
         </CInstinctWeights::CIWResponseCurve>
         <M Name="m_pInterceptBiasSurface" Value="None"/>
         <M Name="m_flPuckInterceptMaxDistance" Value="300"/>
         <CDeltaTime Name="m_dtPuckInterceptConfidence">
          <M Name="m_flSeconds" Value="-20"/>
         </CDeltaTime>
        </CInstinctWeights>
       </CPlayerTriggerInstincts>
      </CHandledPlayerTriggerBaseArray>
     </CHandledPlayerTriggerBaseArray>
    </CHandledPlayerTriggerBaseArray>
    <M Name="m_fMirrorIfRight" Value="0"/>
    <THandledTRef&lt;CFloatExpression&gt; Name="m_pBaseReactionTimeFloatExpr">
     <CNamedConstFloatExpr Name="m_data" StoreID="New" ClassType="NcFE">
      <CFloatExpression Name="Parent CFloatExpression" />
      <M Name="pValue" Value="BaseReactionTime_Medium"/>
     </CNamedConstFloatExpr>
    </THandledTRef&lt;CFloatExpression&gt;>
   </CSoloTask>
   <THandledTRef&lt;CFloatExpression&gt; Name="m_pEffectivenessFloatExpr">
    <CPlayerBiasFloatExpr Name="m_data" StoreID="New" ClassType="PEPB">
     <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
     <M Name="ISSVersion" Value="2"/>
     <M Name="m_pUserBiasCurve" Value="DefaultUserBias"/>
     <M Name="m_pPuckBiasCurve" Value="DefaultPuckBias"/>
     <M Name="m_pFavoredBiasCurve" Value="DefaultFavoredBias"/>
     <M Name="m_pBaseBiasCurve" Value="DefaultBaseBias"/>
     <CPositionIDBitMask Name="m_bmFavoredPositions">
      <M Name="NumSetBits" Value="3"/>
      <M Name="SetBit" Value="RW"/>
      <M Name="SetBit" Value="LW"/>
      <M Name="SetBit" Value="C"/>
     </CPositionIDBitMask>
     <THandledTRef&lt;CFloatExpression&gt; Name="m_pFloatExpression">
      <CTaskProximityFloatExpr Name="m_data" StoreID="New" ClassType="PrTA">
       <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
       <M Name="ISSVersion" Value="1"/>
       <M Name="m_flSquaredDistance50" Value="2500"/>
       <M Name="m_flLaneBias" Value="1.5"/>
       <M Name="m_pTask" Value="122ForecheckSideHigh3"/>
      </CTaskProximityFloatExpr>
     </THandledTRef&lt;CFloatExpression&gt;>
    </CPlayerBiasFloatExpr>
   </THandledTRef&lt;CFloatExpression&gt;>
  </CFloatExprSoloTask>
  <CInterpreter Name="m_pZoneAttraction" StoreID="New" ClassType="GZTZ">
   <M Name="ISSVersion" Value="1"/>
   <CGradientZoneOptionBitMask Name="m_bmOptions">
    <M Name="NumSetBits" Value="1"/>
    <M Name="SetBit" Value="TeamPoint"/>
   </CGradientZoneOptionBitMask>
   <CVector2 Name="m_vTranslate">
    <M Name="m_x" Value="0"/>
    <M Name="m_z" Value="55"/>
   </CVector2>
   <CVector2 Name="m_vInputScale">
    <M Name="m_x" Value="1"/>
    <M Name="m_z" Value="1"/>
   </CVector2>
   <CVector2 Name="m_vOutputScale">
    <M Name="m_x" Value="1"/>
    <M Name="m_z" Value="1"/>
   </CVector2>
   <M Name="m_pField" Value="PointAttraction11_GF"/>
   <M Name="m_pSpeedCurve" Value="StandardSpeedResponse_RC"/>
  </CInterpreter>
  <CGradientZoneLayerIDBitMask Name="m_bmLayers">
   <M Name="NumSetBits" Value="2"/>
   <M Name="SetBit" Value="Zone"/>
   <M Name="SetBit" Value="BlockPass"/>
  </CGradientZoneLayerIDBitMask>
  <M Name="m_eCustomLayerType" Value="None"/>
  <CHandledBoolExprInterpreterArray Name="m_pBoolZones" StoreID="New" ClassType="HBEI">
   <CBoolExprInterpreter Name="this">
    <M Name="uiSize" Value="1"/>
    <M Name="uiMaxSize" Value="1"/>
    <CBoolExprInterpreter Name="this[0]">
     <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
      <COtherTeamBoolContextOverride Name="m_data" StoreID="New" ClassType="OTBE">
       <CBoolExpression Name="Parent CBoolExpression" />
       <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpression">
        <CTeamCanPowerPlayBoolExpr Name="m_data" StoreID="New" ClassType="TAPP" />
       </THandledTRef&lt;CBoolExpression&gt;>
      </COtherTeamBoolContextOverride>
     </THandledTRef&lt;CBoolExpression&gt;>
     <CInterpreter Name="m_pInterpreter" StoreID="New" ClassType="GZTZ">
      <M Name="ISSVersion" Value="1"/>
      <CGradientZoneOptionBitMask Name="m_bmOptions">
       <M Name="NumSetBits" Value="1"/>
       <M Name="SetBit" Value="TeamPoint"/>
      </CGradientZoneOptionBitMask>
      <CVector2 Name="m_vTranslate">
       <M Name="m_x" Value="0"/>
       <M Name="m_z" Value="45"/>
      </CVector2>
      <CVector2 Name="m_vInputScale">
       <M Name="m_x" Value="1"/>
       <M Name="m_z" Value="1"/>
      </CVector2>
      <CVector2 Name="m_vOutputScale">
       <M Name="m_x" Value="1"/>
       <M Name="m_z" Value="1"/>
      </CVector2>
      <M Name="m_pField" Value="PointAttraction11_GF"/>
      <M Name="m_pSpeedCurve" Value="StandardSpeedResponse_RC"/>
     </CInterpreter>
    </CBoolExprInterpreter>
   </CBoolExprInterpreter>
  </CHandledBoolExprInterpreterArray>
 </CGradientZoneTask>
 <CGlobalMultiTask Name="122ForecheckSideHighMain">
  <CMultiTask Name="Parent CMultiTask">
   <M Name="m_flValue" Value="1"/>
   <M Name="m_nPlayers" Value="2"/>
   <M Name="m_eTaskNecessity" Value="Optional"/>
   <M Name="m_ePuckCarrier" Value="Optional"/>
  </CMultiTask>
  <CTask Name="m_tasks">
   <M Name="uiSize" Value="2"/>
   <M Name="m_tasks[0]" Value="122ForecheckSideHigh2"/>
   <M Name="m_tasks[1]" Value="122ForecheckSideHigh3"/>
  </CTask>
 </CGlobalMultiTask>
 <CDefensemanMultiTask Name="122ForecheckSideHighXX">
  <CMultiTask Name="Parent CMultiTask">
   <M Name="m_flValue" Value="1"/>
   <M Name="m_nPlayers" Value="2"/>
   <M Name="m_eTaskNecessity" Value="Optional"/>
   <M Name="m_ePuckCarrier" Value="Optional"/>
  </CMultiTask>
  <THandledTRef&lt;CFloatExpression&gt; Name="m_pEffectivenessFloatExpr">
   <CPlayerBiasFloatExpr Name="m_data" StoreID="New" ClassType="PEPB">
    <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
    <M Name="ISSVersion" Value="2"/>
    <M Name="m_pUserBiasCurve" Value="DefaultUserBias"/>
    <M Name="m_pPuckBiasCurve" Value="DefaultPuckBias"/>
    <M Name="m_pFavoredBiasCurve" Value="DefaultFavoredBias"/>
    <M Name="m_pBaseBiasCurve" Value="DefaultBaseBias"/>
    <CPositionIDBitMask Name="m_bmFavoredPositions">
     <M Name="NumSetBits" Value="2"/>
     <M Name="SetBit" Value="RD"/>
     <M Name="SetBit" Value="LD"/>
    </CPositionIDBitMask>
    <THandledTRef&lt;CFloatExpression&gt; Name="m_pFloatExpression">
     <CTrueFloatExpr Name="m_data" StoreID="New" ClassType="TFEx" />
    </THandledTRef&lt;CFloatExpression&gt;>
   </CPlayerBiasFloatExpr>
  </THandledTRef&lt;CFloatExpression&gt;>
  <THandledTRef&lt;CFloatExpression&gt; Name="m_pBaseReactionTimeFloatExpr">
   <CNamedConstFloatExpr Name="m_data" StoreID="New" ClassType="NcFE">
    <CFloatExpression Name="Parent CFloatExpression" />
    <M Name="pValue" Value="BaseReactionTime_Medium"/>
   </CNamedConstFloatExpr>
  </THandledTRef&lt;CFloatExpression&gt;>
  <CTeamPoint2 Name="m_tpDefaultSpots[0]">
   <M Name="m_x" Value="37.5"/>
   <M Name="m_z" Value="25"/>
  </CTeamPoint2>
  <CTeamPoint2 Name="m_tpDefaultSpots[1]">
   <M Name="m_x" Value="-5"/>
   <M Name="m_z" Value="25"/>
  </CTeamPoint2>
  <CHandledPlayerTriggerBaseArray Name="m_trPlayerTriggers" StoreID="New" ClassType="PTBA">
   <CHandledPlayerTriggerBaseArray Name="this">
    <M Name="uiSize" Value="1"/>
    <CHandledPlayerTriggerBaseArray Name="this[0]">
     <CPlayerTriggerInstincts Name="m_data" StoreID="New" ClassType="PTIn">
      <CPlayerTriggerBase Name="Parent CPlayerTriggerBase">
       <THandledTRef&lt;CPlayerTriggerCriteriaBase&gt; Name="m_pCriteria">
        <CPlayerTriggerBoolExpr Name="m_data" StoreID="New" ClassType="PTBE">
         <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
          <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
         </THandledTRef&lt;CBoolExpression&gt;>
        </CPlayerTriggerBoolExpr>
       </THandledTRef&lt;CPlayerTriggerCriteriaBase&gt;>
      </CPlayerTriggerBase>
      <CInstinctWeights Name="m_pWeights" StoreID="New" ClassType="InWt">
       <M Name="ISSVersion" Value="12"/>
       <M Name="m_ePassDesire" Value="Never"/>
       <M Name="m_eDropPassDesire" Value="Never"/>
       <M Name="m_eBankPassDesire" Value="Never"/>
       <M Name="m_eDumpDesire" Value="Never"/>
       <M Name="m_eCallForPassDesire" Value="Never"/>
       <M Name="m_eShootDesire" Value="Never"/>
       <M Name="m_eDekeDesire" Value="Never"/>
       <M Name="m_eBodyCheckDesire" Value="Normal"/>
       <M Name="m_eStickCheckDesire" Value="Normal"/>
       <M Name="m_eTurboDesire" Value="Normal"/>
       <M Name="m_eProtectPuckDesire" Value="Never"/>
       <M Name="m_eGrabPuckDesire" Value="Normal"/>
       <M Name="m_eOrientationDesire" Value="Puck"/>
       <CInstinctWeights::CAreaPass Name="m_PassArea">
        <M Name="m_eAreaPassDesire" Value="Never"/>
        <CVector2 Name="m_v2Center">
         <M Name="m_x" Value="0"/>
         <M Name="m_z" Value="0"/>
        </CVector2>
        <M Name="m_flRadius" Value="0"/>
       </CInstinctWeights::CAreaPass>
       <CInstinctWeights::CSpeed Name="m_Speed">
        <M Name="ISSVersion" Value="3"/>
        <CTeamPoint2 Name="m_tpSyncLocation">
         <M Name="m_x" Value="0"/>
         <M Name="m_z" Value="0"/>
        </CTeamPoint2>
        <M Name="m_eSpeedDesire" Value="None"/>
        <M Name="m_eSpeedTarget" Value="Puck"/>
        <M Name="m_eTargetPositionID" Value="G"/>
        <CSpeedOptionsBitMask Name="m_bmOptions">
         <M Name="NumSetBits" Value="0"/>
        </CSpeedOptionsBitMask>
        <M Name="m_flIgnoreThreshold" Value="1000"/>
        <M Name="m_flIgnoreHysteresis" Value="4"/>
       </CInstinctWeights::CSpeed>
       <CInstinctWeights::CIWResponseCurve Name="m_OffsidesAvoidance">
        <M Name="m_ssName" Value=""/>
        <CNamedResponseCurve Name="m_pCurve" StoreID="NULL" />
       </CInstinctWeights::CIWResponseCurve>
       <M Name="m_pInterceptBiasSurface" Value="None"/>
       <M Name="m_flPuckInterceptMaxDistance" Value="30"/>
       <CDeltaTime Name="m_dtPuckInterceptConfidence">
        <M Name="m_flSeconds" Value="0"/>
       </CDeltaTime>
      </CInstinctWeights>
     </CPlayerTriggerInstincts>
    </CHandledPlayerTriggerBaseArray>
   </CHandledPlayerTriggerBaseArray>
  </CHandledPlayerTriggerBaseArray>
 </CDefensemanMultiTask>
 <CGradientZoneTask Name="122ForecheckSideLow2">
  <M Name="ISSVersion" Value="3"/>
  <CFloatExprSoloTask Name="Parent CFloatExprSoloTask">
   <CSoloTask Name="Parent CSoloTask">
    <CTask Name="Parent CTask">
     <M Name="m_flValue" Value="1"/>
     <M Name="m_nPlayers" Value="1"/>
     <M Name="m_eTaskNecessity" Value="Optional"/>
     <M Name="m_ePuckCarrier" Value="Optional"/>
    </CTask>
    <M Name="ISSVersion" Value="4"/>
    <CHandledPlayerTriggerBaseArray Name="m_trPlayerTriggers" StoreID="New" ClassType="PTBA">
     <CHandledPlayerTriggerBaseArray Name="this">
      <M Name="uiSize" Value="1"/>
      <CHandledPlayerTriggerBaseArray Name="this[0]">
       <CPlayerTriggerInstincts Name="m_data" StoreID="New" ClassType="PTIn">
        <CPlayerTriggerBase Name="Parent CPlayerTriggerBase">
         <THandledTRef&lt;CPlayerTriggerCriteriaBase&gt; Name="m_pCriteria">
          <CPlayerTriggerBoolExpr Name="m_data" StoreID="New" ClassType="PTBE">
           <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
            <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
           </THandledTRef&lt;CBoolExpression&gt;>
          </CPlayerTriggerBoolExpr>
         </THandledTRef&lt;CPlayerTriggerCriteriaBase&gt;>
        </CPlayerTriggerBase>
        <CInstinctWeights Name="m_pWeights" StoreID="New" ClassType="InWt">
         <M Name="ISSVersion" Value="12"/>
         <M Name="m_ePassDesire" Value="Normal"/>
         <M Name="m_eDropPassDesire" Value="Normal"/>
         <M Name="m_eBankPassDesire" Value="Normal"/>
         <M Name="m_eDumpDesire" Value="Normal"/>
         <M Name="m_eCallForPassDesire" Value="Normal"/>
         <M Name="m_eShootDesire" Value="Normal"/>
         <M Name="m_eDekeDesire" Value="Normal"/>
         <M Name="m_eBodyCheckDesire" Value="Normal"/>
         <M Name="m_eStickCheckDesire" Value="Normal"/>
         <M Name="m_eTurboDesire" Value="Normal"/>
         <M Name="m_eProtectPuckDesire" Value="Normal"/>
         <M Name="m_eGrabPuckDesire" Value="Normal"/>
         <M Name="m_eOrientationDesire" Value="Puck"/>
         <CInstinctWeights::CAreaPass Name="m_PassArea">
          <M Name="m_eAreaPassDesire" Value="Never"/>
          <CVector2 Name="m_v2Center">
           <M Name="m_x" Value="0"/>
           <M Name="m_z" Value="0"/>
          </CVector2>
          <M Name="m_flRadius" Value="0"/>
         </CInstinctWeights::CAreaPass>
         <CInstinctWeights::CSpeed Name="m_Speed">
          <M Name="ISSVersion" Value="3"/>
          <CTeamPoint2 Name="m_tpSyncLocation">
           <M Name="m_x" Value="0"/>
           <M Name="m_z" Value="0"/>
          </CTeamPoint2>
          <M Name="m_eSpeedDesire" Value="None"/>
          <M Name="m_eSpeedTarget" Value="Puck"/>
          <M Name="m_eTargetPositionID" Value="G"/>
          <CSpeedOptionsBitMask Name="m_bmOptions">
           <M Name="NumSetBits" Value="0"/>
          </CSpeedOptionsBitMask>
          <M Name="m_flIgnoreThreshold" Value="1000"/>
          <M Name="m_flIgnoreHysteresis" Value="4"/>
         </CInstinctWeights::CSpeed>
         <CInstinctWeights::CIWResponseCurve Name="m_OffsidesAvoidance">
          <M Name="m_ssName" Value=""/>
          <CNamedResponseCurve Name="m_pCurve" StoreID="NULL" />
         </CInstinctWeights::CIWResponseCurve>
         <M Name="m_pInterceptBiasSurface" Value="None"/>
         <M Name="m_flPuckInterceptMaxDistance" Value="300"/>
         <CDeltaTime Name="m_dtPuckInterceptConfidence">
          <M Name="m_flSeconds" Value="-20"/>
         </CDeltaTime>
        </CInstinctWeights>
       </CPlayerTriggerInstincts>
      </CHandledPlayerTriggerBaseArray>
     </CHandledPlayerTriggerBaseArray>
    </CHandledPlayerTriggerBaseArray>
    <M Name="m_fMirrorIfRight" Value="0"/>
    <THandledTRef&lt;CFloatExpression&gt; Name="m_pBaseReactionTimeFloatExpr">
     <CNamedConstFloatExpr Name="m_data" StoreID="New" ClassType="NcFE">
      <CFloatExpression Name="Parent CFloatExpression" />
      <M Name="pValue" Value="BaseReactionTime_Medium"/>
     </CNamedConstFloatExpr>
    </THandledTRef&lt;CFloatExpression&gt;>
   </CSoloTask>
   <THandledTRef&lt;CFloatExpression&gt; Name="m_pEffectivenessFloatExpr">
    <CPlayerBiasFloatExpr Name="m_data" StoreID="New" ClassType="PEPB">
     <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
     <M Name="ISSVersion" Value="2"/>
     <M Name="m_pUserBiasCurve" Value="DefaultUserBias"/>
     <M Name="m_pPuckBiasCurve" Value="DefaultPuckBias"/>
     <M Name="m_pFavoredBiasCurve" Value="DefaultFavoredBias"/>
     <M Name="m_pBaseBiasCurve" Value="DefaultBaseBias"/>
     <CPositionIDBitMask Name="m_bmFavoredPositions">
      <M Name="NumSetBits" Value="3"/>
      <M Name="SetBit" Value="RW"/>
      <M Name="SetBit" Value="LW"/>
      <M Name="SetBit" Value="C"/>
     </CPositionIDBitMask>
     <THandledTRef&lt;CFloatExpression&gt; Name="m_pFloatExpression">
      <CTaskProximityFloatExpr Name="m_data" StoreID="New" ClassType="PrTA">
       <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
       <M Name="ISSVersion" Value="1"/>
       <M Name="m_flSquaredDistance50" Value="2500"/>
       <M Name="m_flLaneBias" Value="1.5"/>
       <M Name="m_pTask" Value="122ForecheckSideLow2"/>
      </CTaskProximityFloatExpr>
     </THandledTRef&lt;CFloatExpression&gt;>
    </CPlayerBiasFloatExpr>
   </THandledTRef&lt;CFloatExpression&gt;>
  </CFloatExprSoloTask>
  <CInterpreter Name="m_pZoneAttraction" StoreID="New" ClassType="GZTZ">
   <M Name="ISSVersion" Value="1"/>
   <CGradientZoneOptionBitMask Name="m_bmOptions">
    <M Name="NumSetBits" Value="1"/>
    <M Name="SetBit" Value="TeamPoint"/>
   </CGradientZoneOptionBitMask>
   <CVector2 Name="m_vTranslate">
    <M Name="m_x" Value="37.5"/>
    <M Name="m_z" Value="55"/>
   </CVector2>
   <CVector2 Name="m_vInputScale">
    <M Name="m_x" Value="1"/>
    <M Name="m_z" Value="1"/>
   </CVector2>
   <CVector2 Name="m_vOutputScale">
    <M Name="m_x" Value="1"/>
    <M Name="m_z" Value="1"/>
   </CVector2>
   <M Name="m_pField" Value="PointAttraction12_GF"/>
   <M Name="m_pSpeedCurve" Value="StandardSpeedResponse_RC"/>
  </CInterpreter>
  <CGradientZoneLayerIDBitMask Name="m_bmLayers">
   <M Name="NumSetBits" Value="2"/>
   <M Name="SetBit" Value="Zone"/>
   <M Name="SetBit" Value="BlockPass"/>
  </CGradientZoneLayerIDBitMask>
  <M Name="m_eCustomLayerType" Value="None"/>
  <CHandledBoolExprInterpreterArray Name="m_pBoolZones" StoreID="New" ClassType="HBEI">
   <CBoolExprInterpreter Name="this">
    <M Name="uiSize" Value="1"/>
    <M Name="uiMaxSize" Value="1"/>
    <CBoolExprInterpreter Name="this[0]">
     <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
      <COtherTeamBoolContextOverride Name="m_data" StoreID="New" ClassType="OTBE">
       <CBoolExpression Name="Parent CBoolExpression" />
       <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpression">
        <CTeamCanPowerPlayBoolExpr Name="m_data" StoreID="New" ClassType="TAPP" />
       </THandledTRef&lt;CBoolExpression&gt;>
      </COtherTeamBoolContextOverride>
     </THandledTRef&lt;CBoolExpression&gt;>
     <CInterpreter Name="m_pInterpreter" StoreID="New" ClassType="GZTZ">
      <M Name="ISSVersion" Value="1"/>
      <CGradientZoneOptionBitMask Name="m_bmOptions">
       <M Name="NumSetBits" Value="1"/>
       <M Name="SetBit" Value="TeamPoint"/>
      </CGradientZoneOptionBitMask>
      <CVector2 Name="m_vTranslate">
       <M Name="m_x" Value="37.5"/>
       <M Name="m_z" Value="45"/>
      </CVector2>
      <CVector2 Name="m_vInputScale">
       <M Name="m_x" Value="1"/>
       <M Name="m_z" Value="1"/>
      </CVector2>
      <CVector2 Name="m_vOutputScale">
       <M Name="m_x" Value="1"/>
       <M Name="m_z" Value="1"/>
      </CVector2>
      <M Name="m_pField" Value="PointAttraction12_GF"/>
      <M Name="m_pSpeedCurve" Value="StandardSpeedResponse_RC"/>
     </CInterpreter>
    </CBoolExprInterpreter>
   </CBoolExprInterpreter>
  </CHandledBoolExprInterpreterArray>
 </CGradientZoneTask>
 <CGradientZoneTask Name="122ForecheckSideLow3">
  <M Name="ISSVersion" Value="3"/>
  <CFloatExprSoloTask Name="Parent CFloatExprSoloTask">
   <CSoloTask Name="Parent CSoloTask">
    <CTask Name="Parent CTask">
     <M Name="m_flValue" Value="1"/>
     <M Name="m_nPlayers" Value="1"/>
     <M Name="m_eTaskNecessity" Value="Optional"/>
     <M Name="m_ePuckCarrier" Value="Optional"/>
    </CTask>
    <M Name="ISSVersion" Value="4"/>
    <CHandledPlayerTriggerBaseArray Name="m_trPlayerTriggers" StoreID="New" ClassType="PTBA">
     <CHandledPlayerTriggerBaseArray Name="this">
      <M Name="uiSize" Value="1"/>
      <CHandledPlayerTriggerBaseArray Name="this[0]">
       <CPlayerTriggerInstincts Name="m_data" StoreID="New" ClassType="PTIn">
        <CPlayerTriggerBase Name="Parent CPlayerTriggerBase">
         <THandledTRef&lt;CPlayerTriggerCriteriaBase&gt; Name="m_pCriteria">
          <CPlayerTriggerBoolExpr Name="m_data" StoreID="New" ClassType="PTBE">
           <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
            <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
           </THandledTRef&lt;CBoolExpression&gt;>
          </CPlayerTriggerBoolExpr>
         </THandledTRef&lt;CPlayerTriggerCriteriaBase&gt;>
        </CPlayerTriggerBase>
        <CInstinctWeights Name="m_pWeights" StoreID="New" ClassType="InWt">
         <M Name="ISSVersion" Value="12"/>
         <M Name="m_ePassDesire" Value="Normal"/>
         <M Name="m_eDropPassDesire" Value="Normal"/>
         <M Name="m_eBankPassDesire" Value="Normal"/>
         <M Name="m_eDumpDesire" Value="Normal"/>
         <M Name="m_eCallForPassDesire" Value="Normal"/>
         <M Name="m_eShootDesire" Value="Normal"/>
         <M Name="m_eDekeDesire" Value="Normal"/>
         <M Name="m_eBodyCheckDesire" Value="Normal"/>
         <M Name="m_eStickCheckDesire" Value="Normal"/>
         <M Name="m_eTurboDesire" Value="Normal"/>
         <M Name="m_eProtectPuckDesire" Value="Never"/>
         <M Name="m_eGrabPuckDesire" Value="Normal"/>
         <M Name="m_eOrientationDesire" Value="Puck"/>
         <CInstinctWeights::CAreaPass Name="m_PassArea">
          <M Name="m_eAreaPassDesire" Value="Never"/>
          <CVector2 Name="m_v2Center">
           <M Name="m_x" Value="0"/>
           <M Name="m_z" Value="0"/>
          </CVector2>
          <M Name="m_flRadius" Value="0"/>
         </CInstinctWeights::CAreaPass>
         <CInstinctWeights::CSpeed Name="m_Speed">
          <M Name="ISSVersion" Value="3"/>
          <CTeamPoint2 Name="m_tpSyncLocation">
           <M Name="m_x" Value="0"/>
           <M Name="m_z" Value="0"/>
          </CTeamPoint2>
          <M Name="m_eSpeedDesire" Value="None"/>
          <M Name="m_eSpeedTarget" Value="Puck"/>
          <M Name="m_eTargetPositionID" Value="G"/>
          <CSpeedOptionsBitMask Name="m_bmOptions">
           <M Name="NumSetBits" Value="0"/>
          </CSpeedOptionsBitMask>
          <M Name="m_flIgnoreThreshold" Value="1000"/>
          <M Name="m_flIgnoreHysteresis" Value="4"/>
         </CInstinctWeights::CSpeed>
         <CInstinctWeights::CIWResponseCurve Name="m_OffsidesAvoidance">
          <M Name="m_ssName" Value=""/>
          <CNamedResponseCurve Name="m_pCurve" StoreID="NULL" />
         </CInstinctWeights::CIWResponseCurve>
         <M Name="m_pInterceptBiasSurface" Value="None"/>
         <M Name="m_flPuckInterceptMaxDistance" Value="300"/>
         <CDeltaTime Name="m_dtPuckInterceptConfidence">
          <M Name="m_flSeconds" Value="-20"/>
         </CDeltaTime>
        </CInstinctWeights>
       </CPlayerTriggerInstincts>
      </CHandledPlayerTriggerBaseArray>
     </CHandledPlayerTriggerBaseArray>
    </CHandledPlayerTriggerBaseArray>
    <M Name="m_fMirrorIfRight" Value="0"/>
    <THandledTRef&lt;CFloatExpression&gt; Name="m_pBaseReactionTimeFloatExpr">
     <CNamedConstFloatExpr Name="m_data" StoreID="New" ClassType="NcFE">
      <CFloatExpression Name="Parent CFloatExpression" />
      <M Name="pValue" Value="BaseReactionTime_Medium"/>
     </CNamedConstFloatExpr>
    </THandledTRef&lt;CFloatExpression&gt;>
   </CSoloTask>
   <THandledTRef&lt;CFloatExpression&gt; Name="m_pEffectivenessFloatExpr">
    <CPlayerBiasFloatExpr Name="m_data" StoreID="New" ClassType="PEPB">
     <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
     <M Name="ISSVersion" Value="2"/>
     <M Name="m_pUserBiasCurve" Value="DefaultUserBias"/>
     <M Name="m_pPuckBiasCurve" Value="DefaultPuckBias"/>
     <M Name="m_pFavoredBiasCurve" Value="DefaultFavoredBias"/>
     <M Name="m_pBaseBiasCurve" Value="DefaultBaseBias"/>
     <CPositionIDBitMask Name="m_bmFavoredPositions">
      <M Name="NumSetBits" Value="3"/>
      <M Name="SetBit" Value="RW"/>
      <M Name="SetBit" Value="LW"/>
      <M Name="SetBit" Value="C"/>
     </CPositionIDBitMask>
     <THandledTRef&lt;CFloatExpression&gt; Name="m_pFloatExpression">
      <CTaskProximityFloatExpr Name="m_data" StoreID="New" ClassType="PrTA">
       <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
       <M Name="ISSVersion" Value="1"/>
       <M Name="m_flSquaredDistance50" Value="2500"/>
       <M Name="m_flLaneBias" Value="1.5"/>
       <M Name="m_pTask" Value="122ForecheckSideLow3"/>
      </CTaskProximityFloatExpr>
     </THandledTRef&lt;CFloatExpression&gt;>
    </CPlayerBiasFloatExpr>
   </THandledTRef&lt;CFloatExpression&gt;>
  </CFloatExprSoloTask>
  <CInterpreter Name="m_pZoneAttraction" StoreID="New" ClassType="GZTZ">
   <M Name="ISSVersion" Value="1"/>
   <CGradientZoneOptionBitMask Name="m_bmOptions">
    <M Name="NumSetBits" Value="1"/>
    <M Name="SetBit" Value="TeamPoint"/>
   </CGradientZoneOptionBitMask>
   <CVector2 Name="m_vTranslate">
    <M Name="m_x" Value="0"/>
    <M Name="m_z" Value="55"/>
   </CVector2>
   <CVector2 Name="m_vInputScale">
    <M Name="m_x" Value="1"/>
    <M Name="m_z" Value="1"/>
   </CVector2>
   <CVector2 Name="m_vOutputScale">
    <M Name="m_x" Value="1"/>
    <M Name="m_z" Value="1"/>
   </CVector2>
   <M Name="m_pField" Value="PointAttraction11_GF"/>
   <M Name="m_pSpeedCurve" Value="StandardSpeedResponse_RC"/>
  </CInterpreter>
  <CGradientZoneLayerIDBitMask Name="m_bmLayers">
   <M Name="NumSetBits" Value="2"/>
   <M Name="SetBit" Value="Zone"/>
   <M Name="SetBit" Value="BlockPass"/>
  </CGradientZoneLayerIDBitMask>
  <M Name="m_eCustomLayerType" Value="None"/>
  <CHandledBoolExprInterpreterArray Name="m_pBoolZones" StoreID="New" ClassType="HBEI">
   <CBoolExprInterpreter Name="this">
    <M Name="uiSize" Value="1"/>
    <M Name="uiMaxSize" Value="1"/>
    <CBoolExprInterpreter Name="this[0]">
     <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
      <COtherTeamBoolContextOverride Name="m_data" StoreID="New" ClassType="OTBE">
       <CBoolExpression Name="Parent CBoolExpression" />
       <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpression">
        <CTeamCanPowerPlayBoolExpr Name="m_data" StoreID="New" ClassType="TAPP" />
       </THandledTRef&lt;CBoolExpression&gt;>
      </COtherTeamBoolContextOverride>
     </THandledTRef&lt;CBoolExpression&gt;>
     <CInterpreter Name="m_pInterpreter" StoreID="New" ClassType="GZTZ">
      <M Name="ISSVersion" Value="1"/>
      <CGradientZoneOptionBitMask Name="m_bmOptions">
       <M Name="NumSetBits" Value="1"/>
       <M Name="SetBit" Value="TeamPoint"/>
      </CGradientZoneOptionBitMask>
      <CVector2 Name="m_vTranslate">
       <M Name="m_x" Value="0"/>
       <M Name="m_z" Value="45"/>
      </CVector2>
      <CVector2 Name="m_vInputScale">
       <M Name="m_x" Value="1"/>
       <M Name="m_z" Value="1"/>
      </CVector2>
      <CVector2 Name="m_vOutputScale">
       <M Name="m_x" Value="1"/>
       <M Name="m_z" Value="1"/>
      </CVector2>
      <M Name="m_pField" Value="PointAttraction11_GF"/>
      <M Name="m_pSpeedCurve" Value="StandardSpeedResponse_RC"/>
     </CInterpreter>
    </CBoolExprInterpreter>
   </CBoolExprInterpreter>
  </CHandledBoolExprInterpreterArray>
 </CGradientZoneTask>
 <CGlobalMultiTask Name="122ForecheckSideLowMain">
  <CMultiTask Name="Parent CMultiTask">
   <M Name="m_flValue" Value="1"/>
   <M Name="m_nPlayers" Value="2"/>
   <M Name="m_eTaskNecessity" Value="Optional"/>
   <M Name="m_ePuckCarrier" Value="Optional"/>
  </CMultiTask>
  <CTask Name="m_tasks">
   <M Name="uiSize" Value="2"/>
   <M Name="m_tasks[0]" Value="122ForecheckSideLow2"/>
   <M Name="m_tasks[1]" Value="122ForecheckSideLow3"/>
  </CTask>
 </CGlobalMultiTask>
 <CDefensemanMultiTask Name="122ForecheckSideLowXX">
  <CMultiTask Name="Parent CMultiTask">
   <M Name="m_flValue" Value="1"/>
   <M Name="m_nPlayers" Value="2"/>
   <M Name="m_eTaskNecessity" Value="Optional"/>
   <M Name="m_ePuckCarrier" Value="Optional"/>
  </CMultiTask>
  <THandledTRef&lt;CFloatExpression&gt; Name="m_pEffectivenessFloatExpr">
   <CPlayerBiasFloatExpr Name="m_data" StoreID="New" ClassType="PEPB">
    <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
    <M Name="ISSVersion" Value="2"/>
    <M Name="m_pUserBiasCurve" Value="DefaultUserBias"/>
    <M Name="m_pPuckBiasCurve" Value="DefaultPuckBias"/>
    <M Name="m_pFavoredBiasCurve" Value="DefaultFavoredBias"/>
    <M Name="m_pBaseBiasCurve" Value="DefaultBaseBias"/>
    <CPositionIDBitMask Name="m_bmFavoredPositions">
     <M Name="NumSetBits" Value="2"/>
     <M Name="SetBit" Value="RD"/>
     <M Name="SetBit" Value="LD"/>
    </CPositionIDBitMask>
    <THandledTRef&lt;CFloatExpression&gt; Name="m_pFloatExpression">
     <CTrueFloatExpr Name="m_data" StoreID="New" ClassType="TFEx" />
    </THandledTRef&lt;CFloatExpression&gt;>
   </CPlayerBiasFloatExpr>
  </THandledTRef&lt;CFloatExpression&gt;>
  <THandledTRef&lt;CFloatExpression&gt; Name="m_pBaseReactionTimeFloatExpr">
   <CNamedConstFloatExpr Name="m_data" StoreID="New" ClassType="NcFE">
    <CFloatExpression Name="Parent CFloatExpression" />
    <M Name="pValue" Value="BaseReactionTime_Medium"/>
   </CNamedConstFloatExpr>
  </THandledTRef&lt;CFloatExpression&gt;>
  <CTeamPoint2 Name="m_tpDefaultSpots[0]">
   <M Name="m_x" Value="37.5"/>
   <M Name="m_z" Value="25"/>
  </CTeamPoint2>
  <CTeamPoint2 Name="m_tpDefaultSpots[1]">
   <M Name="m_x" Value="-5"/>
   <M Name="m_z" Value="25"/>
  </CTeamPoint2>
  <CHandledPlayerTriggerBaseArray Name="m_trPlayerTriggers" StoreID="New" ClassType="PTBA">
   <CHandledPlayerTriggerBaseArray Name="this">
    <M Name="uiSize" Value="1"/>
    <CHandledPlayerTriggerBaseArray Name="this[0]">
     <CPlayerTriggerInstincts Name="m_data" StoreID="New" ClassType="PTIn">
      <CPlayerTriggerBase Name="Parent CPlayerTriggerBase">
       <THandledTRef&lt;CPlayerTriggerCriteriaBase&gt; Name="m_pCriteria">
        <CPlayerTriggerBoolExpr Name="m_data" StoreID="New" ClassType="PTBE">
         <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
          <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
         </THandledTRef&lt;CBoolExpression&gt;>
        </CPlayerTriggerBoolExpr>
       </THandledTRef&lt;CPlayerTriggerCriteriaBase&gt;>
      </CPlayerTriggerBase>
      <CInstinctWeights Name="m_pWeights" StoreID="New" ClassType="InWt">
       <M Name="ISSVersion" Value="12"/>
       <M Name="m_ePassDesire" Value="Never"/>
       <M Name="m_eDropPassDesire" Value="Never"/>
       <M Name="m_eBankPassDesire" Value="Never"/>
       <M Name="m_eDumpDesire" Value="Never"/>
       <M Name="m_eCallForPassDesire" Value="Never"/>
       <M Name="m_eShootDesire" Value="Never"/>
       <M Name="m_eDekeDesire" Value="Never"/>
       <M Name="m_eBodyCheckDesire" Value="Normal"/>
       <M Name="m_eStickCheckDesire" Value="Normal"/>
       <M Name="m_eTurboDesire" Value="Normal"/>
       <M Name="m_eProtectPuckDesire" Value="Never"/>
       <M Name="m_eGrabPuckDesire" Value="Normal"/>
       <M Name="m_eOrientationDesire" Value="Puck"/>
       <CInstinctWeights::CAreaPass Name="m_PassArea">
        <M Name="m_eAreaPassDesire" Value="Never"/>
        <CVector2 Name="m_v2Center">
         <M Name="m_x" Value="0"/>
         <M Name="m_z" Value="0"/>
        </CVector2>
        <M Name="m_flRadius" Value="0"/>
       </CInstinctWeights::CAreaPass>
       <CInstinctWeights::CSpeed Name="m_Speed">
        <M Name="ISSVersion" Value="3"/>
        <CTeamPoint2 Name="m_tpSyncLocation">
         <M Name="m_x" Value="0"/>
         <M Name="m_z" Value="0"/>
        </CTeamPoint2>
        <M Name="m_eSpeedDesire" Value="None"/>
        <M Name="m_eSpeedTarget" Value="Puck"/>
        <M Name="m_eTargetPositionID" Value="G"/>
        <CSpeedOptionsBitMask Name="m_bmOptions">
         <M Name="NumSetBits" Value="0"/>
        </CSpeedOptionsBitMask>
        <M Name="m_flIgnoreThreshold" Value="1000"/>
        <M Name="m_flIgnoreHysteresis" Value="4"/>
       </CInstinctWeights::CSpeed>
       <CInstinctWeights::CIWResponseCurve Name="m_OffsidesAvoidance">
        <M Name="m_ssName" Value=""/>
        <CNamedResponseCurve Name="m_pCurve" StoreID="NULL" />
       </CInstinctWeights::CIWResponseCurve>
       <M Name="m_pInterceptBiasSurface" Value="None"/>
       <M Name="m_flPuckInterceptMaxDistance" Value="30"/>
       <CDeltaTime Name="m_dtPuckInterceptConfidence">
        <M Name="m_flSeconds" Value="0"/>
       </CDeltaTime>
      </CInstinctWeights>
     </CPlayerTriggerInstincts>
    </CHandledPlayerTriggerBaseArray>
   </CHandledPlayerTriggerBaseArray>
  </CHandledPlayerTriggerBaseArray>
 </CDefensemanMultiTask>
 <CGradientZoneTask Name="122NeutralCenterHigh2">
  <M Name="ISSVersion" Value="3"/>
  <CFloatExprSoloTask Name="Parent CFloatExprSoloTask">
   <CSoloTask Name="Parent CSoloTask">
    <CTask Name="Parent CTask">
     <M Name="m_flValue" Value="1"/>
     <M Name="m_nPlayers" Value="1"/>
     <M Name="m_eTaskNecessity" Value="Optional"/>
     <M Name="m_ePuckCarrier" Value="Optional"/>
    </CTask>
    <M Name="ISSVersion" Value="4"/>
    <CHandledPlayerTriggerBaseArray Name="m_trPlayerTriggers" StoreID="New" ClassType="PTBA">
     <CHandledPlayerTriggerBaseArray Name="this">
      <M Name="uiSize" Value="1"/>
      <CHandledPlayerTriggerBaseArray Name="this[0]">
       <CPlayerTriggerInstincts Name="m_data" StoreID="New" ClassType="PTIn">
        <CPlayerTriggerBase Name="Parent CPlayerTriggerBase">
         <THandledTRef&lt;CPlayerTriggerCriteriaBase&gt; Name="m_pCriteria">
          <CPlayerTriggerBoolExpr Name="m_data" StoreID="New" ClassType="PTBE">
           <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
            <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
           </THandledTRef&lt;CBoolExpression&gt;>
          </CPlayerTriggerBoolExpr>
         </THandledTRef&lt;CPlayerTriggerCriteriaBase&gt;>
        </CPlayerTriggerBase>
        <CInstinctWeights Name="m_pWeights" StoreID="New" ClassType="InWt">
         <M Name="ISSVersion" Value="12"/>
         <M Name="m_ePassDesire" Value="Normal"/>
         <M Name="m_eDropPassDesire" Value="Normal"/>
         <M Name="m_eBankPassDesire" Value="Normal"/>
         <M Name="m_eDumpDesire" Value="Normal"/>
         <M Name="m_eCallForPassDesire" Value="Normal"/>
         <M Name="m_eShootDesire" Value="Normal"/>
         <M Name="m_eDekeDesire" Value="Normal"/>
         <M Name="m_eBodyCheckDesire" Value="Normal"/>
         <M Name="m_eStickCheckDesire" Value="Normal"/>
         <M Name="m_eTurboDesire" Value="Normal"/>
         <M Name="m_eProtectPuckDesire" Value="Normal"/>
         <M Name="m_eGrabPuckDesire" Value="Normal"/>
         <M Name="m_eOrientationDesire" Value="Puck"/>
         <CInstinctWeights::CAreaPass Name="m_PassArea">
          <M Name="m_eAreaPassDesire" Value="Never"/>
          <CVector2 Name="m_v2Center">
           <M Name="m_x" Value="0"/>
           <M Name="m_z" Value="0"/>
          </CVector2>
          <M Name="m_flRadius" Value="0"/>
         </CInstinctWeights::CAreaPass>
         <CInstinctWeights::CSpeed Name="m_Speed">
          <M Name="ISSVersion" Value="3"/>
          <CTeamPoint2 Name="m_tpSyncLocation">
           <M Name="m_x" Value="0"/>
           <M Name="m_z" Value="0"/>
          </CTeamPoint2>
          <M Name="m_eSpeedDesire" Value="None"/>
          <M Name="m_eSpeedTarget" Value="Puck"/>
          <M Name="m_eTargetPositionID" Value="G"/>
          <CSpeedOptionsBitMask Name="m_bmOptions">
           <M Name="NumSetBits" Value="0"/>
          </CSpeedOptionsBitMask>
          <M Name="m_flIgnoreThreshold" Value="1000"/>
          <M Name="m_flIgnoreHysteresis" Value="4"/>
         </CInstinctWeights::CSpeed>
         <CInstinctWeights::CIWResponseCurve Name="m_OffsidesAvoidance">
          <M Name="m_ssName" Value=""/>
          <CNamedResponseCurve Name="m_pCurve" StoreID="NULL" />
         </CInstinctWeights::CIWResponseCurve>
         <M Name="m_pInterceptBiasSurface" Value="None"/>
         <M Name="m_flPuckInterceptMaxDistance" Value="300"/>
         <CDeltaTime Name="m_dtPuckInterceptConfidence">
          <M Name="m_flSeconds" Value="-20"/>
         </CDeltaTime>
        </CInstinctWeights>
       </CPlayerTriggerInstincts>
      </CHandledPlayerTriggerBaseArray>
     </CHandledPlayerTriggerBaseArray>
    </CHandledPlayerTriggerBaseArray>
    <M Name="m_fMirrorIfRight" Value="0"/>
    <THandledTRef&lt;CFloatExpression&gt; Name="m_pBaseReactionTimeFloatExpr">
     <CNamedConstFloatExpr Name="m_data" StoreID="New" ClassType="NcFE">
      <CFloatExpression Name="Parent CFloatExpression" />
      <M Name="pValue" Value="BaseReactionTime_Medium"/>
     </CNamedConstFloatExpr>
    </THandledTRef&lt;CFloatExpression&gt;>
   </CSoloTask>
   <THandledTRef&lt;CFloatExpression&gt; Name="m_pEffectivenessFloatExpr">
    <CPlayerBiasFloatExpr Name="m_data" StoreID="New" ClassType="PEPB">
     <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
     <M Name="ISSVersion" Value="2"/>
     <M Name="m_pUserBiasCurve" Value="DefaultUserBias"/>
     <M Name="m_pPuckBiasCurve" Value="DefaultPuckBias"/>
     <M Name="m_pFavoredBiasCurve" Value="DefaultFavoredBias"/>
     <M Name="m_pBaseBiasCurve" Value="DefaultBaseBias"/>
     <CPositionIDBitMask Name="m_bmFavoredPositions">
      <M Name="NumSetBits" Value="3"/>
      <M Name="SetBit" Value="RW"/>
      <M Name="SetBit" Value="LW"/>
      <M Name="SetBit" Value="C"/>
     </CPositionIDBitMask>
     <THandledTRef&lt;CFloatExpression&gt; Name="m_pFloatExpression">
      <CTaskProximityFloatExpr Name="m_data" StoreID="New" ClassType="PrTA">
       <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
       <M Name="ISSVersion" Value="1"/>
       <M Name="m_flSquaredDistance50" Value="2500"/>
       <M Name="m_flLaneBias" Value="1.5"/>
       <M Name="m_pTask" Value="122NeutralCenterHigh2"/>
      </CTaskProximityFloatExpr>
     </THandledTRef&lt;CFloatExpression&gt;>
    </CPlayerBiasFloatExpr>
   </THandledTRef&lt;CFloatExpression&gt;>
  </CFloatExprSoloTask>
  <CInterpreter Name="m_pZoneAttraction" StoreID="New" ClassType="GZTZ">
   <M Name="ISSVersion" Value="1"/>
   <CGradientZoneOptionBitMask Name="m_bmOptions">
    <M Name="NumSetBits" Value="1"/>
    <M Name="SetBit" Value="TeamPoint"/>
   </CGradientZoneOptionBitMask>
   <CVector2 Name="m_vTranslate">
    <M Name="m_x" Value="20"/>
    <M Name="m_z" Value="-15"/>
   </CVector2>
   <CVector2 Name="m_vInputScale">
    <M Name="m_x" Value="1"/>
    <M Name="m_z" Value="1"/>
   </CVector2>
   <CVector2 Name="m_vOutputScale">
    <M Name="m_x" Value="1"/>
    <M Name="m_z" Value="1"/>
   </CVector2>
   <M Name="m_pField" Value="PointAttraction12_GF"/>
   <M Name="m_pSpeedCurve" Value="StandardSpeedResponse_RC"/>
  </CInterpreter>
  <CGradientZoneLayerIDBitMask Name="m_bmLayers">
   <M Name="NumSetBits" Value="2"/>
   <M Name="SetBit" Value="Zone"/>
   <M Name="SetBit" Value="BlockPass"/>
  </CGradientZoneLayerIDBitMask>
  <M Name="m_eCustomLayerType" Value="None"/>
  <CHandledBoolExprInterpreterArray Name="m_pBoolZones" StoreID="New" ClassType="HBEI">
   <CBoolExprInterpreter Name="this">
    <M Name="uiSize" Value="0"/>
    <M Name="uiMaxSize" Value="0"/>
   </CBoolExprInterpreter>
  </CHandledBoolExprInterpreterArray>
 </CGradientZoneTask>
 <CGradientZoneTask Name="122NeutralCenterHigh3">
  <M Name="ISSVersion" Value="3"/>
  <CFloatExprSoloTask Name="Parent CFloatExprSoloTask">
   <CSoloTask Name="Parent CSoloTask">
    <CTask Name="Parent CTask">
     <M Name="m_flValue" Value="1"/>
     <M Name="m_nPlayers" Value="1"/>
     <M Name="m_eTaskNecessity" Value="Optional"/>
     <M Name="m_ePuckCarrier" Value="Optional"/>
    </CTask>
    <M Name="ISSVersion" Value="4"/>
    <CHandledPlayerTriggerBaseArray Name="m_trPlayerTriggers" StoreID="New" ClassType="PTBA">
     <CHandledPlayerTriggerBaseArray Name="this">
      <M Name="uiSize" Value="1"/>
      <CHandledPlayerTriggerBaseArray Name="this[0]">
       <CPlayerTriggerInstincts Name="m_data" StoreID="New" ClassType="PTIn">
        <CPlayerTriggerBase Name="Parent CPlayerTriggerBase">
         <THandledTRef&lt;CPlayerTriggerCriteriaBase&gt; Name="m_pCriteria">
          <CPlayerTriggerBoolExpr Name="m_data" StoreID="New" ClassType="PTBE">
           <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
            <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
           </THandledTRef&lt;CBoolExpression&gt;>
          </CPlayerTriggerBoolExpr>
         </THandledTRef&lt;CPlayerTriggerCriteriaBase&gt;>
        </CPlayerTriggerBase>
        <CInstinctWeights Name="m_pWeights" StoreID="New" ClassType="InWt">
         <M Name="ISSVersion" Value="12"/>
         <M Name="m_ePassDesire" Value="Normal"/>
         <M Name="m_eDropPassDesire" Value="Normal"/>
         <M Name="m_eBankPassDesire" Value="Normal"/>
         <M Name="m_eDumpDesire" Value="Normal"/>
         <M Name="m_eCallForPassDesire" Value="Normal"/>
         <M Name="m_eShootDesire" Value="Normal"/>
         <M Name="m_eDekeDesire" Value="Normal"/>
         <M Name="m_eBodyCheckDesire" Value="Normal"/>
         <M Name="m_eStickCheckDesire" Value="Normal"/>
         <M Name="m_eTurboDesire" Value="Normal"/>
         <M Name="m_eProtectPuckDesire" Value="Never"/>
         <M Name="m_eGrabPuckDesire" Value="Normal"/>
         <M Name="m_eOrientationDesire" Value="Puck"/>
         <CInstinctWeights::CAreaPass Name="m_PassArea">
          <M Name="m_eAreaPassDesire" Value="Never"/>
          <CVector2 Name="m_v2Center">
           <M Name="m_x" Value="0"/>
           <M Name="m_z" Value="0"/>
          </CVector2>
          <M Name="m_flRadius" Value="0"/>
         </CInstinctWeights::CAreaPass>
         <CInstinctWeights::CSpeed Name="m_Speed">
          <M Name="ISSVersion" Value="3"/>
          <CTeamPoint2 Name="m_tpSyncLocation">
           <M Name="m_x" Value="0"/>
           <M Name="m_z" Value="0"/>
          </CTeamPoint2>
          <M Name="m_eSpeedDesire" Value="None"/>
          <M Name="m_eSpeedTarget" Value="Puck"/>
          <M Name="m_eTargetPositionID" Value="G"/>
          <CSpeedOptionsBitMask Name="m_bmOptions">
           <M Name="NumSetBits" Value="0"/>
          </CSpeedOptionsBitMask>
          <M Name="m_flIgnoreThreshold" Value="1000"/>
          <M Name="m_flIgnoreHysteresis" Value="4"/>
         </CInstinctWeights::CSpeed>
         <CInstinctWeights::CIWResponseCurve Name="m_OffsidesAvoidance">
          <M Name="m_ssName" Value=""/>
          <CNamedResponseCurve Name="m_pCurve" StoreID="NULL" />
         </CInstinctWeights::CIWResponseCurve>
         <M Name="m_pInterceptBiasSurface" Value="None"/>
         <M Name="m_flPuckInterceptMaxDistance" Value="300"/>
         <CDeltaTime Name="m_dtPuckInterceptConfidence">
          <M Name="m_flSeconds" Value="-20"/>
         </CDeltaTime>
        </CInstinctWeights>
       </CPlayerTriggerInstincts>
      </CHandledPlayerTriggerBaseArray>
     </CHandledPlayerTriggerBaseArray>
    </CHandledPlayerTriggerBaseArray>
    <M Name="m_fMirrorIfRight" Value="0"/>
    <THandledTRef&lt;CFloatExpression&gt; Name="m_pBaseReactionTimeFloatExpr">
     <CNamedConstFloatExpr Name="m_data" StoreID="New" ClassType="NcFE">
      <CFloatExpression Name="Parent CFloatExpression" />
      <M Name="pValue" Value="BaseReactionTime_Medium"/>
     </CNamedConstFloatExpr>
    </THandledTRef&lt;CFloatExpression&gt;>
   </CSoloTask>
   <THandledTRef&lt;CFloatExpression&gt; Name="m_pEffectivenessFloatExpr">
    <CPlayerBiasFloatExpr Name="m_data" StoreID="New" ClassType="PEPB">
     <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
     <M Name="ISSVersion" Value="2"/>
     <M Name="m_pUserBiasCurve" Value="DefaultUserBias"/>
     <M Name="m_pPuckBiasCurve" Value="DefaultPuckBias"/>
     <M Name="m_pFavoredBiasCurve" Value="DefaultFavoredBias"/>
     <M Name="m_pBaseBiasCurve" Value="DefaultBaseBias"/>
     <CPositionIDBitMask Name="m_bmFavoredPositions">
      <M Name="NumSetBits" Value="3"/>
      <M Name="SetBit" Value="RW"/>
      <M Name="SetBit" Value="LW"/>
      <M Name="SetBit" Value="C"/>
     </CPositionIDBitMask>
     <THandledTRef&lt;CFloatExpression&gt; Name="m_pFloatExpression">
      <CTaskProximityFloatExpr Name="m_data" StoreID="New" ClassType="PrTA">
       <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
       <M Name="ISSVersion" Value="1"/>
       <M Name="m_flSquaredDistance50" Value="2500"/>
       <M Name="m_flLaneBias" Value="1.5"/>
       <M Name="m_pTask" Value="122NeutralCenterHigh3"/>
      </CTaskProximityFloatExpr>
     </THandledTRef&lt;CFloatExpression&gt;>
    </CPlayerBiasFloatExpr>
   </THandledTRef&lt;CFloatExpression&gt;>
  </CFloatExprSoloTask>
  <CInterpreter Name="m_pZoneAttraction" StoreID="New" ClassType="GZTZ">
   <M Name="ISSVersion" Value="1"/>
   <CGradientZoneOptionBitMask Name="m_bmOptions">
    <M Name="NumSetBits" Value="1"/>
    <M Name="SetBit" Value="TeamPoint"/>
   </CGradientZoneOptionBitMask>
   <CVector2 Name="m_vTranslate">
    <M Name="m_x" Value="-20"/>
    <M Name="m_z" Value="-15"/>
   </CVector2>
   <CVector2 Name="m_vInputScale">
    <M Name="m_x" Value="1"/>
    <M Name="m_z" Value="1"/>
   </CVector2>
   <CVector2 Name="m_vOutputScale">
    <M Name="m_x" Value="1"/>
    <M Name="m_z" Value="1"/>
   </CVector2>
   <M Name="m_pField" Value="PointAttraction12_GF"/>
   <M Name="m_pSpeedCurve" Value="StandardSpeedResponse_RC"/>
  </CInterpreter>
  <CGradientZoneLayerIDBitMask Name="m_bmLayers">
   <M Name="NumSetBits" Value="2"/>
   <M Name="SetBit" Value="Zone"/>
   <M Name="SetBit" Value="BlockPass"/>
  </CGradientZoneLayerIDBitMask>
  <M Name="m_eCustomLayerType" Value="None"/>
  <CHandledBoolExprInterpreterArray Name="m_pBoolZones" StoreID="New" ClassType="HBEI">
   <CBoolExprInterpreter Name="this">
    <M Name="uiSize" Value="0"/>
    <M Name="uiMaxSize" Value="0"/>
   </CBoolExprInterpreter>
  </CHandledBoolExprInterpreterArray>
 </CGradientZoneTask>
 <CGlobalMultiTask Name="122NeutralCenterHighMain">
  <CMultiTask Name="Parent CMultiTask">
   <M Name="m_flValue" Value="1"/>
   <M Name="m_nPlayers" Value="2"/>
   <M Name="m_eTaskNecessity" Value="Optional"/>
   <M Name="m_ePuckCarrier" Value="Optional"/>
  </CMultiTask>
  <CTask Name="m_tasks">
   <M Name="uiSize" Value="2"/>
   <M Name="m_tasks[0]" Value="122NeutralCenterHigh2"/>
   <M Name="m_tasks[1]" Value="122NeutralCenterHigh3"/>
  </CTask>
 </CGlobalMultiTask>
 <CDefensemanMultiTask Name="122NeutralCenterHighXX">
  <CMultiTask Name="Parent CMultiTask">
   <M Name="m_flValue" Value="1"/>
   <M Name="m_nPlayers" Value="2"/>
   <M Name="m_eTaskNecessity" Value="Optional"/>
   <M Name="m_ePuckCarrier" Value="Optional"/>
  </CMultiTask>
  <THandledTRef&lt;CFloatExpression&gt; Name="m_pEffectivenessFloatExpr">
   <CPlayerBiasFloatExpr Name="m_data" StoreID="New" ClassType="PEPB">
    <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
    <M Name="ISSVersion" Value="2"/>
    <M Name="m_pUserBiasCurve" Value="DefaultUserBias"/>
    <M Name="m_pPuckBiasCurve" Value="DefaultPuckBias"/>
    <M Name="m_pFavoredBiasCurve" Value="DefaultFavoredBias"/>
    <M Name="m_pBaseBiasCurve" Value="DefaultBaseBias"/>
    <CPositionIDBitMask Name="m_bmFavoredPositions">
     <M Name="NumSetBits" Value="2"/>
     <M Name="SetBit" Value="RD"/>
     <M Name="SetBit" Value="LD"/>
    </CPositionIDBitMask>
    <THandledTRef&lt;CFloatExpression&gt; Name="m_pFloatExpression">
     <CTrueFloatExpr Name="m_data" StoreID="New" ClassType="TFEx" />
    </THandledTRef&lt;CFloatExpression&gt;>
   </CPlayerBiasFloatExpr>
  </THandledTRef&lt;CFloatExpression&gt;>
  <THandledTRef&lt;CFloatExpression&gt; Name="m_pBaseReactionTimeFloatExpr">
   <CNamedConstFloatExpr Name="m_data" StoreID="New" ClassType="NcFE">
    <CFloatExpression Name="Parent CFloatExpression" />
    <M Name="pValue" Value="BaseReactionTime_Medium"/>
   </CNamedConstFloatExpr>
  </THandledTRef&lt;CFloatExpression&gt;>
  <CTeamPoint2 Name="m_tpDefaultSpots[0]">
   <M Name="m_x" Value="25"/>
   <M Name="m_z" Value="-25"/>
  </CTeamPoint2>
  <CTeamPoint2 Name="m_tpDefaultSpots[1]">
   <M Name="m_x" Value="-25"/>
   <M Name="m_z" Value="-25"/>
  </CTeamPoint2>
  <CHandledPlayerTriggerBaseArray Name="m_trPlayerTriggers" StoreID="New" ClassType="PTBA">
   <CHandledPlayerTriggerBaseArray Name="this">
    <M Name="uiSize" Value="1"/>
    <CHandledPlayerTriggerBaseArray Name="this[0]">
     <CPlayerTriggerInstincts Name="m_data" StoreID="New" ClassType="PTIn">
      <CPlayerTriggerBase Name="Parent CPlayerTriggerBase">
       <THandledTRef&lt;CPlayerTriggerCriteriaBase&gt; Name="m_pCriteria">
        <CPlayerTriggerBoolExpr Name="m_data" StoreID="New" ClassType="PTBE">
         <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
          <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
         </THandledTRef&lt;CBoolExpression&gt;>
        </CPlayerTriggerBoolExpr>
       </THandledTRef&lt;CPlayerTriggerCriteriaBase&gt;>
      </CPlayerTriggerBase>
      <CInstinctWeights Name="m_pWeights" StoreID="New" ClassType="InWt">
       <M Name="ISSVersion" Value="12"/>
       <M Name="m_ePassDesire" Value="Never"/>
       <M Name="m_eDropPassDesire" Value="Never"/>
       <M Name="m_eBankPassDesire" Value="Never"/>
       <M Name="m_eDumpDesire" Value="Never"/>
       <M Name="m_eCallForPassDesire" Value="Never"/>
       <M Name="m_eShootDesire" Value="Never"/>
       <M Name="m_eDekeDesire" Value="Never"/>
       <M Name="m_eBodyCheckDesire" Value="Normal"/>
       <M Name="m_eStickCheckDesire" Value="Normal"/>
       <M Name="m_eTurboDesire" Value="Normal"/>
       <M Name="m_eProtectPuckDesire" Value="Never"/>
       <M Name="m_eGrabPuckDesire" Value="Normal"/>
       <M Name="m_eOrientationDesire" Value="Puck"/>
       <CInstinctWeights::CAreaPass Name="m_PassArea">
        <M Name="m_eAreaPassDesire" Value="Never"/>
        <CVector2 Name="m_v2Center">
         <M Name="m_x" Value="0"/>
         <M Name="m_z" Value="0"/>
        </CVector2>
        <M Name="m_flRadius" Value="0"/>
       </CInstinctWeights::CAreaPass>
       <CInstinctWeights::CSpeed Name="m_Speed">
        <M Name="ISSVersion" Value="3"/>
        <CTeamPoint2 Name="m_tpSyncLocation">
         <M Name="m_x" Value="0"/>
         <M Name="m_z" Value="0"/>
        </CTeamPoint2>
        <M Name="m_eSpeedDesire" Value="None"/>
        <M Name="m_eSpeedTarget" Value="Puck"/>
        <M Name="m_eTargetPositionID" Value="G"/>
        <CSpeedOptionsBitMask Name="m_bmOptions">
         <M Name="NumSetBits" Value="0"/>
        </CSpeedOptionsBitMask>
        <M Name="m_flIgnoreThreshold" Value="1000"/>
        <M Name="m_flIgnoreHysteresis" Value="4"/>
       </CInstinctWeights::CSpeed>
       <CInstinctWeights::CIWResponseCurve Name="m_OffsidesAvoidance">
        <M Name="m_ssName" Value=""/>
        <CNamedResponseCurve Name="m_pCurve" StoreID="NULL" />
       </CInstinctWeights::CIWResponseCurve>
       <M Name="m_pInterceptBiasSurface" Value="None"/>
       <M Name="m_flPuckInterceptMaxDistance" Value="30"/>
       <CDeltaTime Name="m_dtPuckInterceptConfidence">
        <M Name="m_flSeconds" Value="0.5"/>
       </CDeltaTime>
      </CInstinctWeights>
     </CPlayerTriggerInstincts>
    </CHandledPlayerTriggerBaseArray>
   </CHandledPlayerTriggerBaseArray>
  </CHandledPlayerTriggerBaseArray>
 </CDefensemanMultiTask>
 <CGradientZoneTask Name="122NeutralCenterLow2">
  <M Name="ISSVersion" Value="3"/>
  <CFloatExprSoloTask Name="Parent CFloatExprSoloTask">
   <CSoloTask Name="Parent CSoloTask">
    <CTask Name="Parent CTask">
     <M Name="m_flValue" Value="1"/>
     <M Name="m_nPlayers" Value="1"/>
     <M Name="m_eTaskNecessity" Value="Optional"/>
     <M Name="m_ePuckCarrier" Value="Optional"/>
    </CTask>
    <M Name="ISSVersion" Value="4"/>
    <CHandledPlayerTriggerBaseArray Name="m_trPlayerTriggers" StoreID="New" ClassType="PTBA">
     <CHandledPlayerTriggerBaseArray Name="this">
      <M Name="uiSize" Value="1"/>
      <CHandledPlayerTriggerBaseArray Name="this[0]">
       <CPlayerTriggerInstincts Name="m_data" StoreID="New" ClassType="PTIn">
        <CPlayerTriggerBase Name="Parent CPlayerTriggerBase">
         <THandledTRef&lt;CPlayerTriggerCriteriaBase&gt; Name="m_pCriteria">
          <CPlayerTriggerBoolExpr Name="m_data" StoreID="New" ClassType="PTBE">
           <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
            <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
           </THandledTRef&lt;CBoolExpression&gt;>
          </CPlayerTriggerBoolExpr>
         </THandledTRef&lt;CPlayerTriggerCriteriaBase&gt;>
        </CPlayerTriggerBase>
        <CInstinctWeights Name="m_pWeights" StoreID="New" ClassType="InWt">
         <M Name="ISSVersion" Value="12"/>
         <M Name="m_ePassDesire" Value="Normal"/>
         <M Name="m_eDropPassDesire" Value="Normal"/>
         <M Name="m_eBankPassDesire" Value="Normal"/>
         <M Name="m_eDumpDesire" Value="Normal"/>
         <M Name="m_eCallForPassDesire" Value="Normal"/>
         <M Name="m_eShootDesire" Value="Normal"/>
         <M Name="m_eDekeDesire" Value="Normal"/>
         <M Name="m_eBodyCheckDesire" Value="Normal"/>
         <M Name="m_eStickCheckDesire" Value="Normal"/>
         <M Name="m_eTurboDesire" Value="Normal"/>
         <M Name="m_eProtectPuckDesire" Value="Normal"/>
         <M Name="m_eGrabPuckDesire" Value="Normal"/>
         <M Name="m_eOrientationDesire" Value="Puck"/>
         <CInstinctWeights::CAreaPass Name="m_PassArea">
          <M Name="m_eAreaPassDesire" Value="Never"/>
          <CVector2 Name="m_v2Center">
           <M Name="m_x" Value="0"/>
           <M Name="m_z" Value="0"/>
          </CVector2>
          <M Name="m_flRadius" Value="0"/>
         </CInstinctWeights::CAreaPass>
         <CInstinctWeights::CSpeed Name="m_Speed">
          <M Name="ISSVersion" Value="3"/>
          <CTeamPoint2 Name="m_tpSyncLocation">
           <M Name="m_x" Value="0"/>
           <M Name="m_z" Value="0"/>
          </CTeamPoint2>
          <M Name="m_eSpeedDesire" Value="None"/>
          <M Name="m_eSpeedTarget" Value="Puck"/>
          <M Name="m_eTargetPositionID" Value="G"/>
          <CSpeedOptionsBitMask Name="m_bmOptions">
           <M Name="NumSetBits" Value="0"/>
          </CSpeedOptionsBitMask>
          <M Name="m_flIgnoreThreshold" Value="1000"/>
          <M Name="m_flIgnoreHysteresis" Value="4"/>
         </CInstinctWeights::CSpeed>
         <CInstinctWeights::CIWResponseCurve Name="m_OffsidesAvoidance">
          <M Name="m_ssName" Value=""/>
          <CNamedResponseCurve Name="m_pCurve" StoreID="NULL" />
         </CInstinctWeights::CIWResponseCurve>
         <M Name="m_pInterceptBiasSurface" Value="None"/>
         <M Name="m_flPuckInterceptMaxDistance" Value="300"/>
         <CDeltaTime Name="m_dtPuckInterceptConfidence">
          <M Name="m_flSeconds" Value="-20"/>
         </CDeltaTime>
        </CInstinctWeights>
       </CPlayerTriggerInstincts>
      </CHandledPlayerTriggerBaseArray>
     </CHandledPlayerTriggerBaseArray>
    </CHandledPlayerTriggerBaseArray>
    <M Name="m_fMirrorIfRight" Value="0"/>
    <THandledTRef&lt;CFloatExpression&gt; Name="m_pBaseReactionTimeFloatExpr">
     <CNamedConstFloatExpr Name="m_data" StoreID="New" ClassType="NcFE">
      <CFloatExpression Name="Parent CFloatExpression" />
      <M Name="pValue" Value="BaseReactionTime_Medium"/>
     </CNamedConstFloatExpr>
    </THandledTRef&lt;CFloatExpression&gt;>
   </CSoloTask>
   <THandledTRef&lt;CFloatExpression&gt; Name="m_pEffectivenessFloatExpr">
    <CPlayerBiasFloatExpr Name="m_data" StoreID="New" ClassType="PEPB">
     <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
     <M Name="ISSVersion" Value="2"/>
     <M Name="m_pUserBiasCurve" Value="DefaultUserBias"/>
     <M Name="m_pPuckBiasCurve" Value="DefaultPuckBias"/>
     <M Name="m_pFavoredBiasCurve" Value="DefaultFavoredBias"/>
     <M Name="m_pBaseBiasCurve" Value="DefaultBaseBias"/>
     <CPositionIDBitMask Name="m_bmFavoredPositions">
      <M Name="NumSetBits" Value="3"/>
      <M Name="SetBit" Value="RW"/>
      <M Name="SetBit" Value="LW"/>
      <M Name="SetBit" Value="C"/>
     </CPositionIDBitMask>
     <THandledTRef&lt;CFloatExpression&gt; Name="m_pFloatExpression">
      <CTaskProximityFloatExpr Name="m_data" StoreID="New" ClassType="PrTA">
       <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
       <M Name="ISSVersion" Value="1"/>
       <M Name="m_flSquaredDistance50" Value="2500"/>
       <M Name="m_flLaneBias" Value="1.5"/>
       <M Name="m_pTask" Value="122NeutralCenterLow2"/>
      </CTaskProximityFloatExpr>
     </THandledTRef&lt;CFloatExpression&gt;>
    </CPlayerBiasFloatExpr>
   </THandledTRef&lt;CFloatExpression&gt;>
  </CFloatExprSoloTask>
  <CInterpreter Name="m_pZoneAttraction" StoreID="New" ClassType="GZTZ">
   <M Name="ISSVersion" Value="1"/>
   <CGradientZoneOptionBitMask Name="m_bmOptions">
    <M Name="NumSetBits" Value="1"/>
    <M Name="SetBit" Value="TeamPoint"/>
   </CGradientZoneOptionBitMask>
   <CVector2 Name="m_vTranslate">
    <M Name="m_x" Value="20"/>
    <M Name="m_z" Value="0"/>
   </CVector2>
   <CVector2 Name="m_vInputScale">
    <M Name="m_x" Value="1"/>
    <M Name="m_z" Value="1"/>
   </CVector2>
   <CVector2 Name="m_vOutputScale">
    <M Name="m_x" Value="1"/>
    <M Name="m_z" Value="1"/>
   </CVector2>
   <M Name="m_pField" Value="PointAttraction12_GF"/>
   <M Name="m_pSpeedCurve" Value="StandardSpeedResponse_RC"/>
  </CInterpreter>
  <CGradientZoneLayerIDBitMask Name="m_bmLayers">
   <M Name="NumSetBits" Value="2"/>
   <M Name="SetBit" Value="Zone"/>
   <M Name="SetBit" Value="BlockPass"/>
  </CGradientZoneLayerIDBitMask>
  <M Name="m_eCustomLayerType" Value="None"/>
  <CHandledBoolExprInterpreterArray Name="m_pBoolZones" StoreID="New" ClassType="HBEI">
   <CBoolExprInterpreter Name="this">
    <M Name="uiSize" Value="0"/>
    <M Name="uiMaxSize" Value="0"/>
   </CBoolExprInterpreter>
  </CHandledBoolExprInterpreterArray>
 </CGradientZoneTask>
 <CGradientZoneTask Name="122NeutralCenterLow3">
  <M Name="ISSVersion" Value="3"/>
  <CFloatExprSoloTask Name="Parent CFloatExprSoloTask">
   <CSoloTask Name="Parent CSoloTask">
    <CTask Name="Parent CTask">
     <M Name="m_flValue" Value="1"/>
     <M Name="m_nPlayers" Value="1"/>
     <M Name="m_eTaskNecessity" Value="Optional"/>
     <M Name="m_ePuckCarrier" Value="Optional"/>
    </CTask>
    <M Name="ISSVersion" Value="4"/>
    <CHandledPlayerTriggerBaseArray Name="m_trPlayerTriggers" StoreID="New" ClassType="PTBA">
     <CHandledPlayerTriggerBaseArray Name="this">
      <M Name="uiSize" Value="1"/>
      <CHandledPlayerTriggerBaseArray Name="this[0]">
       <CPlayerTriggerInstincts Name="m_data" StoreID="New" ClassType="PTIn">
        <CPlayerTriggerBase Name="Parent CPlayerTriggerBase">
         <THandledTRef&lt;CPlayerTriggerCriteriaBase&gt; Name="m_pCriteria">
          <CPlayerTriggerBoolExpr Name="m_data" StoreID="New" ClassType="PTBE">
           <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
            <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
           </THandledTRef&lt;CBoolExpression&gt;>
          </CPlayerTriggerBoolExpr>
         </THandledTRef&lt;CPlayerTriggerCriteriaBase&gt;>
        </CPlayerTriggerBase>
        <CInstinctWeights Name="m_pWeights" StoreID="New" ClassType="InWt">
         <M Name="ISSVersion" Value="12"/>
         <M Name="m_ePassDesire" Value="Normal"/>
         <M Name="m_eDropPassDesire" Value="Normal"/>
         <M Name="m_eBankPassDesire" Value="Normal"/>
         <M Name="m_eDumpDesire" Value="Normal"/>
         <M Name="m_eCallForPassDesire" Value="Normal"/>
         <M Name="m_eShootDesire" Value="Normal"/>
         <M Name="m_eDekeDesire" Value="Normal"/>
         <M Name="m_eBodyCheckDesire" Value="Normal"/>
         <M Name="m_eStickCheckDesire" Value="Normal"/>
         <M Name="m_eTurboDesire" Value="Normal"/>
         <M Name="m_eProtectPuckDesire" Value="Never"/>
         <M Name="m_eGrabPuckDesire" Value="Normal"/>
         <M Name="m_eOrientationDesire" Value="Puck"/>
         <CInstinctWeights::CAreaPass Name="m_PassArea">
          <M Name="m_eAreaPassDesire" Value="Never"/>
          <CVector2 Name="m_v2Center">
           <M Name="m_x" Value="0"/>
           <M Name="m_z" Value="0"/>
          </CVector2>
          <M Name="m_flRadius" Value="0"/>
         </CInstinctWeights::CAreaPass>
         <CInstinctWeights::CSpeed Name="m_Speed">
          <M Name="ISSVersion" Value="3"/>
          <CTeamPoint2 Name="m_tpSyncLocation">
           <M Name="m_x" Value="0"/>
           <M Name="m_z" Value="0"/>
          </CTeamPoint2>
          <M Name="m_eSpeedDesire" Value="None"/>
          <M Name="m_eSpeedTarget" Value="Puck"/>
          <M Name="m_eTargetPositionID" Value="G"/>
          <CSpeedOptionsBitMask Name="m_bmOptions">
           <M Name="NumSetBits" Value="0"/>
          </CSpeedOptionsBitMask>
          <M Name="m_flIgnoreThreshold" Value="1000"/>
          <M Name="m_flIgnoreHysteresis" Value="4"/>
         </CInstinctWeights::CSpeed>
         <CInstinctWeights::CIWResponseCurve Name="m_OffsidesAvoidance">
          <M Name="m_ssName" Value=""/>
          <CNamedResponseCurve Name="m_pCurve" StoreID="NULL" />
         </CInstinctWeights::CIWResponseCurve>
         <M Name="m_pInterceptBiasSurface" Value="None"/>
         <M Name="m_flPuckInterceptMaxDistance" Value="300"/>
         <CDeltaTime Name="m_dtPuckInterceptConfidence">
          <M Name="m_flSeconds" Value="-20"/>
         </CDeltaTime>
        </CInstinctWeights>
       </CPlayerTriggerInstincts>
      </CHandledPlayerTriggerBaseArray>
     </CHandledPlayerTriggerBaseArray>
    </CHandledPlayerTriggerBaseArray>
    <M Name="m_fMirrorIfRight" Value="0"/>
    <THandledTRef&lt;CFloatExpression&gt; Name="m_pBaseReactionTimeFloatExpr">
     <CNamedConstFloatExpr Name="m_data" StoreID="New" ClassType="NcFE">
      <CFloatExpression Name="Parent CFloatExpression" />
      <M Name="pValue" Value="BaseReactionTime_Medium"/>
     </CNamedConstFloatExpr>
    </THandledTRef&lt;CFloatExpression&gt;>
   </CSoloTask>
   <THandledTRef&lt;CFloatExpression&gt; Name="m_pEffectivenessFloatExpr">
    <CPlayerBiasFloatExpr Name="m_data" StoreID="New" ClassType="PEPB">
     <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
     <M Name="ISSVersion" Value="2"/>
     <M Name="m_pUserBiasCurve" Value="DefaultUserBias"/>
     <M Name="m_pPuckBiasCurve" Value="DefaultPuckBias"/>
     <M Name="m_pFavoredBiasCurve" Value="DefaultFavoredBias"/>
     <M Name="m_pBaseBiasCurve" Value="DefaultBaseBias"/>
     <CPositionIDBitMask Name="m_bmFavoredPositions">
      <M Name="NumSetBits" Value="3"/>
      <M Name="SetBit" Value="RW"/>
      <M Name="SetBit" Value="LW"/>
      <M Name="SetBit" Value="C"/>
     </CPositionIDBitMask>
     <THandledTRef&lt;CFloatExpression&gt; Name="m_pFloatExpression">
      <CTaskProximityFloatExpr Name="m_data" StoreID="New" ClassType="PrTA">
       <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
       <M Name="ISSVersion" Value="1"/>
       <M Name="m_flSquaredDistance50" Value="2500"/>
       <M Name="m_flLaneBias" Value="1.5"/>
       <M Name="m_pTask" Value="122NeutralCenterLow3"/>
      </CTaskProximityFloatExpr>
     </THandledTRef&lt;CFloatExpression&gt;>
    </CPlayerBiasFloatExpr>
   </THandledTRef&lt;CFloatExpression&gt;>
  </CFloatExprSoloTask>
  <CInterpreter Name="m_pZoneAttraction" StoreID="New" ClassType="GZTZ">
   <M Name="ISSVersion" Value="1"/>
   <CGradientZoneOptionBitMask Name="m_bmOptions">
    <M Name="NumSetBits" Value="1"/>
    <M Name="SetBit" Value="TeamPoint"/>
   </CGradientZoneOptionBitMask>
   <CVector2 Name="m_vTranslate">
    <M Name="m_x" Value="-20"/>
    <M Name="m_z" Value="0"/>
   </CVector2>
   <CVector2 Name="m_vInputScale">
    <M Name="m_x" Value="1"/>
    <M Name="m_z" Value="1"/>
   </CVector2>
   <CVector2 Name="m_vOutputScale">
    <M Name="m_x" Value="1"/>
    <M Name="m_z" Value="1"/>
   </CVector2>
   <M Name="m_pField" Value="PointAttraction12_GF"/>
   <M Name="m_pSpeedCurve" Value="StandardSpeedResponse_RC"/>
  </CInterpreter>
  <CGradientZoneLayerIDBitMask Name="m_bmLayers">
   <M Name="NumSetBits" Value="2"/>
   <M Name="SetBit" Value="Zone"/>
   <M Name="SetBit" Value="BlockPass"/>
  </CGradientZoneLayerIDBitMask>
  <M Name="m_eCustomLayerType" Value="None"/>
  <CHandledBoolExprInterpreterArray Name="m_pBoolZones" StoreID="New" ClassType="HBEI">
   <CBoolExprInterpreter Name="this">
    <M Name="uiSize" Value="0"/>
    <M Name="uiMaxSize" Value="0"/>
   </CBoolExprInterpreter>
  </CHandledBoolExprInterpreterArray>
 </CGradientZoneTask>
 <CGlobalMultiTask Name="122NeutralCenterLowMain">
  <CMultiTask Name="Parent CMultiTask">
   <M Name="m_flValue" Value="1"/>
   <M Name="m_nPlayers" Value="2"/>
   <M Name="m_eTaskNecessity" Value="Optional"/>
   <M Name="m_ePuckCarrier" Value="Optional"/>
  </CMultiTask>
  <CTask Name="m_tasks">
   <M Name="uiSize" Value="2"/>
   <M Name="m_tasks[0]" Value="122NeutralCenterLow2"/>
   <M Name="m_tasks[1]" Value="122NeutralCenterLow3"/>
  </CTask>
 </CGlobalMultiTask>
 <CDefensemanMultiTask Name="122NeutralCenterLowXX">
  <CMultiTask Name="Parent CMultiTask">
   <M Name="m_flValue" Value="1"/>
   <M Name="m_nPlayers" Value="2"/>
   <M Name="m_eTaskNecessity" Value="Optional"/>
   <M Name="m_ePuckCarrier" Value="Optional"/>
  </CMultiTask>
  <THandledTRef&lt;CFloatExpression&gt; Name="m_pEffectivenessFloatExpr">
   <CPlayerBiasFloatExpr Name="m_data" StoreID="New" ClassType="PEPB">
    <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
    <M Name="ISSVersion" Value="2"/>
    <M Name="m_pUserBiasCurve" Value="DefaultUserBias"/>
    <M Name="m_pPuckBiasCurve" Value="DefaultPuckBias"/>
    <M Name="m_pFavoredBiasCurve" Value="DefaultFavoredBias"/>
    <M Name="m_pBaseBiasCurve" Value="DefaultBaseBias"/>
    <CPositionIDBitMask Name="m_bmFavoredPositions">
     <M Name="NumSetBits" Value="2"/>
     <M Name="SetBit" Value="RD"/>
     <M Name="SetBit" Value="LD"/>
    </CPositionIDBitMask>
    <THandledTRef&lt;CFloatExpression&gt; Name="m_pFloatExpression">
     <CTrueFloatExpr Name="m_data" StoreID="New" ClassType="TFEx" />
    </THandledTRef&lt;CFloatExpression&gt;>
   </CPlayerBiasFloatExpr>
  </THandledTRef&lt;CFloatExpression&gt;>
  <THandledTRef&lt;CFloatExpression&gt; Name="m_pBaseReactionTimeFloatExpr">
   <CNamedConstFloatExpr Name="m_data" StoreID="New" ClassType="NcFE">
    <CFloatExpression Name="Parent CFloatExpression" />
    <M Name="pValue" Value="BaseReactionTime_Medium"/>
   </CNamedConstFloatExpr>
  </THandledTRef&lt;CFloatExpression&gt;>
  <CTeamPoint2 Name="m_tpDefaultSpots[0]">
   <M Name="m_x" Value="30"/>
   <M Name="m_z" Value="-20"/>
  </CTeamPoint2>
  <CTeamPoint2 Name="m_tpDefaultSpots[1]">
   <M Name="m_x" Value="-30"/>
   <M Name="m_z" Value="-20"/>
  </CTeamPoint2>
  <CHandledPlayerTriggerBaseArray Name="m_trPlayerTriggers" StoreID="New" ClassType="PTBA">
   <CHandledPlayerTriggerBaseArray Name="this">
    <M Name="uiSize" Value="1"/>
    <CHandledPlayerTriggerBaseArray Name="this[0]">
     <CPlayerTriggerInstincts Name="m_data" StoreID="New" ClassType="PTIn">
      <CPlayerTriggerBase Name="Parent CPlayerTriggerBase">
       <THandledTRef&lt;CPlayerTriggerCriteriaBase&gt; Name="m_pCriteria">
        <CPlayerTriggerBoolExpr Name="m_data" StoreID="New" ClassType="PTBE">
         <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
          <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
         </THandledTRef&lt;CBoolExpression&gt;>
        </CPlayerTriggerBoolExpr>
       </THandledTRef&lt;CPlayerTriggerCriteriaBase&gt;>
      </CPlayerTriggerBase>
      <CInstinctWeights Name="m_pWeights" StoreID="New" ClassType="InWt">
       <M Name="ISSVersion" Value="12"/>
       <M Name="m_ePassDesire" Value="Never"/>
       <M Name="m_eDropPassDesire" Value="Never"/>
       <M Name="m_eBankPassDesire" Value="Never"/>
       <M Name="m_eDumpDesire" Value="Never"/>
       <M Name="m_eCallForPassDesire" Value="Never"/>
       <M Name="m_eShootDesire" Value="Never"/>
       <M Name="m_eDekeDesire" Value="Never"/>
       <M Name="m_eBodyCheckDesire" Value="Normal"/>
       <M Name="m_eStickCheckDesire" Value="Normal"/>
       <M Name="m_eTurboDesire" Value="Normal"/>
       <M Name="m_eProtectPuckDesire" Value="Never"/>
       <M Name="m_eGrabPuckDesire" Value="Normal"/>
       <M Name="m_eOrientationDesire" Value="Puck"/>
       <CInstinctWeights::CAreaPass Name="m_PassArea">
        <M Name="m_eAreaPassDesire" Value="Never"/>
        <CVector2 Name="m_v2Center">
         <M Name="m_x" Value="0"/>
         <M Name="m_z" Value="0"/>
        </CVector2>
        <M Name="m_flRadius" Value="0"/>
       </CInstinctWeights::CAreaPass>
       <CInstinctWeights::CSpeed Name="m_Speed">
        <M Name="ISSVersion" Value="3"/>
        <CTeamPoint2 Name="m_tpSyncLocation">
         <M Name="m_x" Value="0"/>
         <M Name="m_z" Value="0"/>
        </CTeamPoint2>
        <M Name="m_eSpeedDesire" Value="None"/>
        <M Name="m_eSpeedTarget" Value="Puck"/>
        <M Name="m_eTargetPositionID" Value="G"/>
        <CSpeedOptionsBitMask Name="m_bmOptions">
         <M Name="NumSetBits" Value="0"/>
        </CSpeedOptionsBitMask>
        <M Name="m_flIgnoreThreshold" Value="1000"/>
        <M Name="m_flIgnoreHysteresis" Value="4"/>
       </CInstinctWeights::CSpeed>
       <CInstinctWeights::CIWResponseCurve Name="m_OffsidesAvoidance">
        <M Name="m_ssName" Value=""/>
        <CNamedResponseCurve Name="m_pCurve" StoreID="NULL" />
       </CInstinctWeights::CIWResponseCurve>
       <M Name="m_pInterceptBiasSurface" Value="None"/>
       <M Name="m_flPuckInterceptMaxDistance" Value="30"/>
       <CDeltaTime Name="m_dtPuckInterceptConfidence">
        <M Name="m_flSeconds" Value="0.5"/>
       </CDeltaTime>
      </CInstinctWeights>
     </CPlayerTriggerInstincts>
    </CHandledPlayerTriggerBaseArray>
   </CHandledPlayerTriggerBaseArray>
  </CHandledPlayerTriggerBaseArray>
 </CDefensemanMultiTask>
 <CGradientZoneTask Name="122NeutralSideHigh2">
  <M Name="ISSVersion" Value="3"/>
  <CFloatExprSoloTask Name="Parent CFloatExprSoloTask">
   <CSoloTask Name="Parent CSoloTask">
    <CTask Name="Parent CTask">
     <M Name="m_flValue" Value="1"/>
     <M Name="m_nPlayers" Value="1"/>
     <M Name="m_eTaskNecessity" Value="Optional"/>
     <M Name="m_ePuckCarrier" Value="Optional"/>
    </CTask>
    <M Name="ISSVersion" Value="4"/>
    <CHandledPlayerTriggerBaseArray Name="m_trPlayerTriggers" StoreID="New" ClassType="PTBA">
     <CHandledPlayerTriggerBaseArray Name="this">
      <M Name="uiSize" Value="1"/>
      <CHandledPlayerTriggerBaseArray Name="this[0]">
       <CPlayerTriggerInstincts Name="m_data" StoreID="New" ClassType="PTIn">
        <CPlayerTriggerBase Name="Parent CPlayerTriggerBase">
         <THandledTRef&lt;CPlayerTriggerCriteriaBase&gt; Name="m_pCriteria">
          <CPlayerTriggerBoolExpr Name="m_data" StoreID="New" ClassType="PTBE">
           <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
            <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
           </THandledTRef&lt;CBoolExpression&gt;>
          </CPlayerTriggerBoolExpr>
         </THandledTRef&lt;CPlayerTriggerCriteriaBase&gt;>
        </CPlayerTriggerBase>
        <CInstinctWeights Name="m_pWeights" StoreID="New" ClassType="InWt">
         <M Name="ISSVersion" Value="12"/>
         <M Name="m_ePassDesire" Value="Normal"/>
         <M Name="m_eDropPassDesire" Value="Normal"/>
         <M Name="m_eBankPassDesire" Value="Normal"/>
         <M Name="m_eDumpDesire" Value="Normal"/>
         <M Name="m_eCallForPassDesire" Value="Normal"/>
         <M Name="m_eShootDesire" Value="Normal"/>
         <M Name="m_eDekeDesire" Value="Normal"/>
         <M Name="m_eBodyCheckDesire" Value="Normal"/>
         <M Name="m_eStickCheckDesire" Value="Normal"/>
         <M Name="m_eTurboDesire" Value="Normal"/>
         <M Name="m_eProtectPuckDesire" Value="Normal"/>
         <M Name="m_eGrabPuckDesire" Value="Normal"/>
         <M Name="m_eOrientationDesire" Value="Puck"/>
         <CInstinctWeights::CAreaPass Name="m_PassArea">
          <M Name="m_eAreaPassDesire" Value="Never"/>
          <CVector2 Name="m_v2Center">
           <M Name="m_x" Value="0"/>
           <M Name="m_z" Value="0"/>
          </CVector2>
          <M Name="m_flRadius" Value="0"/>
         </CInstinctWeights::CAreaPass>
         <CInstinctWeights::CSpeed Name="m_Speed">
          <M Name="ISSVersion" Value="3"/>
          <CTeamPoint2 Name="m_tpSyncLocation">
           <M Name="m_x" Value="0"/>
           <M Name="m_z" Value="0"/>
          </CTeamPoint2>
          <M Name="m_eSpeedDesire" Value="None"/>
          <M Name="m_eSpeedTarget" Value="Puck"/>
          <M Name="m_eTargetPositionID" Value="G"/>
          <CSpeedOptionsBitMask Name="m_bmOptions">
           <M Name="NumSetBits" Value="0"/>
          </CSpeedOptionsBitMask>
          <M Name="m_flIgnoreThreshold" Value="1000"/>
          <M Name="m_flIgnoreHysteresis" Value="4"/>
         </CInstinctWeights::CSpeed>
         <CInstinctWeights::CIWResponseCurve Name="m_OffsidesAvoidance">
          <M Name="m_ssName" Value=""/>
          <CNamedResponseCurve Name="m_pCurve" StoreID="NULL" />
         </CInstinctWeights::CIWResponseCurve>
         <M Name="m_pInterceptBiasSurface" Value="None"/>
         <M Name="m_flPuckInterceptMaxDistance" Value="300"/>
         <CDeltaTime Name="m_dtPuckInterceptConfidence">
          <M Name="m_flSeconds" Value="-20"/>
         </CDeltaTime>
        </CInstinctWeights>
       </CPlayerTriggerInstincts>
      </CHandledPlayerTriggerBaseArray>
     </CHandledPlayerTriggerBaseArray>
    </CHandledPlayerTriggerBaseArray>
    <M Name="m_fMirrorIfRight" Value="0"/>
    <THandledTRef&lt;CFloatExpression&gt; Name="m_pBaseReactionTimeFloatExpr">
     <CNamedConstFloatExpr Name="m_data" StoreID="New" ClassType="NcFE">
      <CFloatExpression Name="Parent CFloatExpression" />
      <M Name="pValue" Value="BaseReactionTime_Medium"/>
     </CNamedConstFloatExpr>
    </THandledTRef&lt;CFloatExpression&gt;>
   </CSoloTask>
   <THandledTRef&lt;CFloatExpression&gt; Name="m_pEffectivenessFloatExpr">
    <CPlayerBiasFloatExpr Name="m_data" StoreID="New" ClassType="PEPB">
     <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
     <M Name="ISSVersion" Value="2"/>
     <M Name="m_pUserBiasCurve" Value="DefaultUserBias"/>
     <M Name="m_pPuckBiasCurve" Value="DefaultPuckBias"/>
     <M Name="m_pFavoredBiasCurve" Value="DefaultFavoredBias"/>
     <M Name="m_pBaseBiasCurve" Value="DefaultBaseBias"/>
     <CPositionIDBitMask Name="m_bmFavoredPositions">
      <M Name="NumSetBits" Value="3"/>
      <M Name="SetBit" Value="RW"/>
      <M Name="SetBit" Value="LW"/>
      <M Name="SetBit" Value="C"/>
     </CPositionIDBitMask>
     <THandledTRef&lt;CFloatExpression&gt; Name="m_pFloatExpression">
      <CTaskProximityFloatExpr Name="m_data" StoreID="New" ClassType="PrTA">
       <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
       <M Name="ISSVersion" Value="1"/>
       <M Name="m_flSquaredDistance50" Value="2500"/>
       <M Name="m_flLaneBias" Value="1.5"/>
       <M Name="m_pTask" Value="122NeutralSideHigh2"/>
      </CTaskProximityFloatExpr>
     </THandledTRef&lt;CFloatExpression&gt;>
    </CPlayerBiasFloatExpr>
   </THandledTRef&lt;CFloatExpression&gt;>
  </CFloatExprSoloTask>
  <CInterpreter Name="m_pZoneAttraction" StoreID="New" ClassType="GZTZ">
   <M Name="ISSVersion" Value="1"/>
   <CGradientZoneOptionBitMask Name="m_bmOptions">
    <M Name="NumSetBits" Value="1"/>
    <M Name="SetBit" Value="TeamPoint"/>
   </CGradientZoneOptionBitMask>
   <CVector2 Name="m_vTranslate">
    <M Name="m_x" Value="37.5"/>
    <M Name="m_z" Value="-5"/>
   </CVector2>
   <CVector2 Name="m_vInputScale">
    <M Name="m_x" Value="1"/>
    <M Name="m_z" Value="1"/>
   </CVector2>
   <CVector2 Name="m_vOutputScale">
    <M Name="m_x" Value="1"/>
    <M Name="m_z" Value="1"/>
   </CVector2>
   <M Name="m_pField" Value="PointAttraction12_GF"/>
   <M Name="m_pSpeedCurve" Value="StandardSpeedResponse_RC"/>
  </CInterpreter>
  <CGradientZoneLayerIDBitMask Name="m_bmLayers">
   <M Name="NumSetBits" Value="2"/>
   <M Name="SetBit" Value="Zone"/>
   <M Name="SetBit" Value="BlockPass"/>
  </CGradientZoneLayerIDBitMask>
  <M Name="m_eCustomLayerType" Value="None"/>
  <CHandledBoolExprInterpreterArray Name="m_pBoolZones" StoreID="New" ClassType="HBEI">
   <CBoolExprInterpreter Name="this">
    <M Name="uiSize" Value="0"/>
    <M Name="uiMaxSize" Value="0"/>
   </CBoolExprInterpreter>
  </CHandledBoolExprInterpreterArray>
 </CGradientZoneTask>
 <CGradientZoneTask Name="122NeutralSideHigh3">
  <M Name="ISSVersion" Value="3"/>
  <CFloatExprSoloTask Name="Parent CFloatExprSoloTask">
   <CSoloTask Name="Parent CSoloTask">
    <CTask Name="Parent CTask">
     <M Name="m_flValue" Value="1"/>
     <M Name="m_nPlayers" Value="1"/>
     <M Name="m_eTaskNecessity" Value="Optional"/>
     <M Name="m_ePuckCarrier" Value="Optional"/>
    </CTask>
    <M Name="ISSVersion" Value="4"/>
    <CHandledPlayerTriggerBaseArray Name="m_trPlayerTriggers" StoreID="New" ClassType="PTBA">
     <CHandledPlayerTriggerBaseArray Name="this">
      <M Name="uiSize" Value="1"/>
      <CHandledPlayerTriggerBaseArray Name="this[0]">
       <CPlayerTriggerInstincts Name="m_data" StoreID="New" ClassType="PTIn">
        <CPlayerTriggerBase Name="Parent CPlayerTriggerBase">
         <THandledTRef&lt;CPlayerTriggerCriteriaBase&gt; Name="m_pCriteria">
          <CPlayerTriggerBoolExpr Name="m_data" StoreID="New" ClassType="PTBE">
           <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
            <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
           </THandledTRef&lt;CBoolExpression&gt;>
          </CPlayerTriggerBoolExpr>
         </THandledTRef&lt;CPlayerTriggerCriteriaBase&gt;>
        </CPlayerTriggerBase>
        <CInstinctWeights Name="m_pWeights" StoreID="New" ClassType="InWt">
         <M Name="ISSVersion" Value="12"/>
         <M Name="m_ePassDesire" Value="Normal"/>
         <M Name="m_eDropPassDesire" Value="Normal"/>
         <M Name="m_eBankPassDesire" Value="Normal"/>
         <M Name="m_eDumpDesire" Value="Normal"/>
         <M Name="m_eCallForPassDesire" Value="Normal"/>
         <M Name="m_eShootDesire" Value="Normal"/>
         <M Name="m_eDekeDesire" Value="Normal"/>
         <M Name="m_eBodyCheckDesire" Value="Normal"/>
         <M Name="m_eStickCheckDesire" Value="Normal"/>
         <M Name="m_eTurboDesire" Value="Normal"/>
         <M Name="m_eProtectPuckDesire" Value="Never"/>
         <M Name="m_eGrabPuckDesire" Value="Normal"/>
         <M Name="m_eOrientationDesire" Value="Puck"/>
         <CInstinctWeights::CAreaPass Name="m_PassArea">
          <M Name="m_eAreaPassDesire" Value="Never"/>
          <CVector2 Name="m_v2Center">
           <M Name="m_x" Value="0"/>
           <M Name="m_z" Value="0"/>
          </CVector2>
          <M Name="m_flRadius" Value="0"/>
         </CInstinctWeights::CAreaPass>
         <CInstinctWeights::CSpeed Name="m_Speed">
          <M Name="ISSVersion" Value="3"/>
          <CTeamPoint2 Name="m_tpSyncLocation">
           <M Name="m_x" Value="0"/>
           <M Name="m_z" Value="0"/>
          </CTeamPoint2>
          <M Name="m_eSpeedDesire" Value="None"/>
          <M Name="m_eSpeedTarget" Value="Puck"/>
          <M Name="m_eTargetPositionID" Value="G"/>
          <CSpeedOptionsBitMask Name="m_bmOptions">
           <M Name="NumSetBits" Value="0"/>
          </CSpeedOptionsBitMask>
          <M Name="m_flIgnoreThreshold" Value="1000"/>
          <M Name="m_flIgnoreHysteresis" Value="4"/>
         </CInstinctWeights::CSpeed>
         <CInstinctWeights::CIWResponseCurve Name="m_OffsidesAvoidance">
          <M Name="m_ssName" Value=""/>
          <CNamedResponseCurve Name="m_pCurve" StoreID="NULL" />
         </CInstinctWeights::CIWResponseCurve>
         <M Name="m_pInterceptBiasSurface" Value="None"/>
         <M Name="m_flPuckInterceptMaxDistance" Value="300"/>
         <CDeltaTime Name="m_dtPuckInterceptConfidence">
          <M Name="m_flSeconds" Value="-20"/>
         </CDeltaTime>
        </CInstinctWeights>
       </CPlayerTriggerInstincts>
      </CHandledPlayerTriggerBaseArray>
     </CHandledPlayerTriggerBaseArray>
    </CHandledPlayerTriggerBaseArray>
    <M Name="m_fMirrorIfRight" Value="0"/>
    <THandledTRef&lt;CFloatExpression&gt; Name="m_pBaseReactionTimeFloatExpr">
     <CNamedConstFloatExpr Name="m_data" StoreID="New" ClassType="NcFE">
      <CFloatExpression Name="Parent CFloatExpression" />
      <M Name="pValue" Value="BaseReactionTime_Medium"/>
     </CNamedConstFloatExpr>
    </THandledTRef&lt;CFloatExpression&gt;>
   </CSoloTask>
   <THandledTRef&lt;CFloatExpression&gt; Name="m_pEffectivenessFloatExpr">
    <CPlayerBiasFloatExpr Name="m_data" StoreID="New" ClassType="PEPB">
     <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
     <M Name="ISSVersion" Value="2"/>
     <M Name="m_pUserBiasCurve" Value="DefaultUserBias"/>
     <M Name="m_pPuckBiasCurve" Value="DefaultPuckBias"/>
     <M Name="m_pFavoredBiasCurve" Value="DefaultFavoredBias"/>
     <M Name="m_pBaseBiasCurve" Value="DefaultBaseBias"/>
     <CPositionIDBitMask Name="m_bmFavoredPositions">
      <M Name="NumSetBits" Value="3"/>
      <M Name="SetBit" Value="RW"/>
      <M Name="SetBit" Value="LW"/>
      <M Name="SetBit" Value="C"/>
     </CPositionIDBitMask>
     <THandledTRef&lt;CFloatExpression&gt; Name="m_pFloatExpression">
      <CTaskProximityFloatExpr Name="m_data" StoreID="New" ClassType="PrTA">
       <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
       <M Name="ISSVersion" Value="1"/>
       <M Name="m_flSquaredDistance50" Value="2500"/>
       <M Name="m_flLaneBias" Value="1.5"/>
       <M Name="m_pTask" Value="122NeutralSideHigh3"/>
      </CTaskProximityFloatExpr>
     </THandledTRef&lt;CFloatExpression&gt;>
    </CPlayerBiasFloatExpr>
   </THandledTRef&lt;CFloatExpression&gt;>
  </CFloatExprSoloTask>
  <CInterpreter Name="m_pZoneAttraction" StoreID="New" ClassType="GZTZ">
   <M Name="ISSVersion" Value="1"/>
   <CGradientZoneOptionBitMask Name="m_bmOptions">
    <M Name="NumSetBits" Value="1"/>
    <M Name="SetBit" Value="TeamPoint"/>
   </CGradientZoneOptionBitMask>
   <CVector2 Name="m_vTranslate">
    <M Name="m_x" Value="0"/>
    <M Name="m_z" Value="-5"/>
   </CVector2>
   <CVector2 Name="m_vInputScale">
    <M Name="m_x" Value="1"/>
    <M Name="m_z" Value="1"/>
   </CVector2>
   <CVector2 Name="m_vOutputScale">
    <M Name="m_x" Value="1"/>
    <M Name="m_z" Value="1"/>
   </CVector2>
   <M Name="m_pField" Value="PointAttraction11_GF"/>
   <M Name="m_pSpeedCurve" Value="StandardSpeedResponse_RC"/>
  </CInterpreter>
  <CGradientZoneLayerIDBitMask Name="m_bmLayers">
   <M Name="NumSetBits" Value="2"/>
   <M Name="SetBit" Value="Zone"/>
   <M Name="SetBit" Value="BlockPass"/>
  </CGradientZoneLayerIDBitMask>
  <M Name="m_eCustomLayerType" Value="None"/>
  <CHandledBoolExprInterpreterArray Name="m_pBoolZones" StoreID="New" ClassType="HBEI">
   <CBoolExprInterpreter Name="this">
    <M Name="uiSize" Value="0"/>
    <M Name="uiMaxSize" Value="0"/>
   </CBoolExprInterpreter>
  </CHandledBoolExprInterpreterArray>
 </CGradientZoneTask>
 <CGlobalMultiTask Name="122NeutralSideHighMain">
  <CMultiTask Name="Parent CMultiTask">
   <M Name="m_flValue" Value="1"/>
   <M Name="m_nPlayers" Value="2"/>
   <M Name="m_eTaskNecessity" Value="Optional"/>
   <M Name="m_ePuckCarrier" Value="Optional"/>
  </CMultiTask>
  <CTask Name="m_tasks">
   <M Name="uiSize" Value="2"/>
   <M Name="m_tasks[0]" Value="122NeutralSideHigh2"/>
   <M Name="m_tasks[1]" Value="122NeutralSideHigh3"/>
  </CTask>
 </CGlobalMultiTask>
 <CDefensemanMultiTask Name="122NeutralSideHighXX">
  <CMultiTask Name="Parent CMultiTask">
   <M Name="m_flValue" Value="1"/>
   <M Name="m_nPlayers" Value="2"/>
   <M Name="m_eTaskNecessity" Value="Optional"/>
   <M Name="m_ePuckCarrier" Value="Optional"/>
  </CMultiTask>
  <THandledTRef&lt;CFloatExpression&gt; Name="m_pEffectivenessFloatExpr">
   <CPlayerBiasFloatExpr Name="m_data" StoreID="New" ClassType="PEPB">
    <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
    <M Name="ISSVersion" Value="2"/>
    <M Name="m_pUserBiasCurve" Value="DefaultUserBias"/>
    <M Name="m_pPuckBiasCurve" Value="DefaultPuckBias"/>
    <M Name="m_pFavoredBiasCurve" Value="DefaultFavoredBias"/>
    <M Name="m_pBaseBiasCurve" Value="DefaultBaseBias"/>
    <CPositionIDBitMask Name="m_bmFavoredPositions">
     <M Name="NumSetBits" Value="2"/>
     <M Name="SetBit" Value="RD"/>
     <M Name="SetBit" Value="LD"/>
    </CPositionIDBitMask>
    <THandledTRef&lt;CFloatExpression&gt; Name="m_pFloatExpression">
     <CTrueFloatExpr Name="m_data" StoreID="New" ClassType="TFEx" />
    </THandledTRef&lt;CFloatExpression&gt;>
   </CPlayerBiasFloatExpr>
  </THandledTRef&lt;CFloatExpression&gt;>
  <THandledTRef&lt;CFloatExpression&gt; Name="m_pBaseReactionTimeFloatExpr">
   <CNamedConstFloatExpr Name="m_data" StoreID="New" ClassType="NcFE">
    <CFloatExpression Name="Parent CFloatExpression" />
    <M Name="pValue" Value="BaseReactionTime_Medium"/>
   </CNamedConstFloatExpr>
  </THandledTRef&lt;CFloatExpression&gt;>
  <CTeamPoint2 Name="m_tpDefaultSpots[0]">
   <M Name="m_x" Value="37.5"/>
   <M Name="m_z" Value="-25"/>
  </CTeamPoint2>
  <CTeamPoint2 Name="m_tpDefaultSpots[1]">
   <M Name="m_x" Value="-5"/>
   <M Name="m_z" Value="-25"/>
  </CTeamPoint2>
  <CHandledPlayerTriggerBaseArray Name="m_trPlayerTriggers" StoreID="New" ClassType="PTBA">
   <CHandledPlayerTriggerBaseArray Name="this">
    <M Name="uiSize" Value="1"/>
    <CHandledPlayerTriggerBaseArray Name="this[0]">
     <CPlayerTriggerInstincts Name="m_data" StoreID="New" ClassType="PTIn">
      <CPlayerTriggerBase Name="Parent CPlayerTriggerBase">
       <THandledTRef&lt;CPlayerTriggerCriteriaBase&gt; Name="m_pCriteria">
        <CPlayerTriggerBoolExpr Name="m_data" StoreID="New" ClassType="PTBE">
         <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
          <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
         </THandledTRef&lt;CBoolExpression&gt;>
        </CPlayerTriggerBoolExpr>
       </THandledTRef&lt;CPlayerTriggerCriteriaBase&gt;>
      </CPlayerTriggerBase>
      <CInstinctWeights Name="m_pWeights" StoreID="New" ClassType="InWt">
       <M Name="ISSVersion" Value="12"/>
       <M Name="m_ePassDesire" Value="Never"/>
       <M Name="m_eDropPassDesire" Value="Never"/>
       <M Name="m_eBankPassDesire" Value="Never"/>
       <M Name="m_eDumpDesire" Value="Never"/>
       <M Name="m_eCallForPassDesire" Value="Never"/>
       <M Name="m_eShootDesire" Value="Never"/>
       <M Name="m_eDekeDesire" Value="Never"/>
       <M Name="m_eBodyCheckDesire" Value="Normal"/>
       <M Name="m_eStickCheckDesire" Value="Normal"/>
       <M Name="m_eTurboDesire" Value="Normal"/>
       <M Name="m_eProtectPuckDesire" Value="Never"/>
       <M Name="m_eGrabPuckDesire" Value="Normal"/>
       <M Name="m_eOrientationDesire" Value="Puck"/>
       <CInstinctWeights::CAreaPass Name="m_PassArea">
        <M Name="m_eAreaPassDesire" Value="Never"/>
        <CVector2 Name="m_v2Center">
         <M Name="m_x" Value="0"/>
         <M Name="m_z" Value="0"/>
        </CVector2>
        <M Name="m_flRadius" Value="0"/>
       </CInstinctWeights::CAreaPass>
       <CInstinctWeights::CSpeed Name="m_Speed">
        <M Name="ISSVersion" Value="3"/>
        <CTeamPoint2 Name="m_tpSyncLocation">
         <M Name="m_x" Value="0"/>
         <M Name="m_z" Value="0"/>
        </CTeamPoint2>
        <M Name="m_eSpeedDesire" Value="None"/>
        <M Name="m_eSpeedTarget" Value="Puck"/>
        <M Name="m_eTargetPositionID" Value="G"/>
        <CSpeedOptionsBitMask Name="m_bmOptions">
         <M Name="NumSetBits" Value="0"/>
        </CSpeedOptionsBitMask>
        <M Name="m_flIgnoreThreshold" Value="1000"/>
        <M Name="m_flIgnoreHysteresis" Value="4"/>
       </CInstinctWeights::CSpeed>
       <CInstinctWeights::CIWResponseCurve Name="m_OffsidesAvoidance">
        <M Name="m_ssName" Value=""/>
        <CNamedResponseCurve Name="m_pCurve" StoreID="NULL" />
       </CInstinctWeights::CIWResponseCurve>
       <M Name="m_pInterceptBiasSurface" Value="None"/>
       <M Name="m_flPuckInterceptMaxDistance" Value="30"/>
       <CDeltaTime Name="m_dtPuckInterceptConfidence">
        <M Name="m_flSeconds" Value="0.5"/>
       </CDeltaTime>
      </CInstinctWeights>
     </CPlayerTriggerInstincts>
    </CHandledPlayerTriggerBaseArray>
   </CHandledPlayerTriggerBaseArray>
  </CHandledPlayerTriggerBaseArray>
 </CDefensemanMultiTask>
 <CGradientZoneTask Name="122NeutralSideLow2">
  <M Name="ISSVersion" Value="3"/>
  <CFloatExprSoloTask Name="Parent CFloatExprSoloTask">
   <CSoloTask Name="Parent CSoloTask">
    <CTask Name="Parent CTask">
     <M Name="m_flValue" Value="1"/>
     <M Name="m_nPlayers" Value="1"/>
     <M Name="m_eTaskNecessity" Value="Optional"/>
     <M Name="m_ePuckCarrier" Value="Optional"/>
    </CTask>
    <M Name="ISSVersion" Value="4"/>
    <CHandledPlayerTriggerBaseArray Name="m_trPlayerTriggers" StoreID="New" ClassType="PTBA">
     <CHandledPlayerTriggerBaseArray Name="this">
      <M Name="uiSize" Value="1"/>
      <CHandledPlayerTriggerBaseArray Name="this[0]">
       <CPlayerTriggerInstincts Name="m_data" StoreID="New" ClassType="PTIn">
        <CPlayerTriggerBase Name="Parent CPlayerTriggerBase">
         <THandledTRef&lt;CPlayerTriggerCriteriaBase&gt; Name="m_pCriteria">
          <CPlayerTriggerBoolExpr Name="m_data" StoreID="New" ClassType="PTBE">
           <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
            <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
           </THandledTRef&lt;CBoolExpression&gt;>
          </CPlayerTriggerBoolExpr>
         </THandledTRef&lt;CPlayerTriggerCriteriaBase&gt;>
        </CPlayerTriggerBase>
        <CInstinctWeights Name="m_pWeights" StoreID="New" ClassType="InWt">
         <M Name="ISSVersion" Value="12"/>
         <M Name="m_ePassDesire" Value="Normal"/>
         <M Name="m_eDropPassDesire" Value="Normal"/>
         <M Name="m_eBankPassDesire" Value="Normal"/>
         <M Name="m_eDumpDesire" Value="Normal"/>
         <M Name="m_eCallForPassDesire" Value="Normal"/>
         <M Name="m_eShootDesire" Value="Normal"/>
         <M Name="m_eDekeDesire" Value="Normal"/>
         <M Name="m_eBodyCheckDesire" Value="Normal"/>
         <M Name="m_eStickCheckDesire" Value="Normal"/>
         <M Name="m_eTurboDesire" Value="Normal"/>
         <M Name="m_eProtectPuckDesire" Value="Normal"/>
         <M Name="m_eGrabPuckDesire" Value="Normal"/>
         <M Name="m_eOrientationDesire" Value="Puck"/>
         <CInstinctWeights::CAreaPass Name="m_PassArea">
          <M Name="m_eAreaPassDesire" Value="Never"/>
          <CVector2 Name="m_v2Center">
           <M Name="m_x" Value="0"/>
           <M Name="m_z" Value="0"/>
          </CVector2>
          <M Name="m_flRadius" Value="0"/>
         </CInstinctWeights::CAreaPass>
         <CInstinctWeights::CSpeed Name="m_Speed">
          <M Name="ISSVersion" Value="3"/>
          <CTeamPoint2 Name="m_tpSyncLocation">
           <M Name="m_x" Value="0"/>
           <M Name="m_z" Value="0"/>
          </CTeamPoint2>
          <M Name="m_eSpeedDesire" Value="None"/>
          <M Name="m_eSpeedTarget" Value="Puck"/>
          <M Name="m_eTargetPositionID" Value="G"/>
          <CSpeedOptionsBitMask Name="m_bmOptions">
           <M Name="NumSetBits" Value="0"/>
          </CSpeedOptionsBitMask>
          <M Name="m_flIgnoreThreshold" Value="1000"/>
          <M Name="m_flIgnoreHysteresis" Value="4"/>
         </CInstinctWeights::CSpeed>
         <CInstinctWeights::CIWResponseCurve Name="m_OffsidesAvoidance">
          <M Name="m_ssName" Value=""/>
          <CNamedResponseCurve Name="m_pCurve" StoreID="NULL" />
         </CInstinctWeights::CIWResponseCurve>
         <M Name="m_pInterceptBiasSurface" Value="None"/>
         <M Name="m_flPuckInterceptMaxDistance" Value="300"/>
         <CDeltaTime Name="m_dtPuckInterceptConfidence">
          <M Name="m_flSeconds" Value="-20"/>
         </CDeltaTime>
        </CInstinctWeights>
       </CPlayerTriggerInstincts>
      </CHandledPlayerTriggerBaseArray>
     </CHandledPlayerTriggerBaseArray>
    </CHandledPlayerTriggerBaseArray>
    <M Name="m_fMirrorIfRight" Value="0"/>
    <THandledTRef&lt;CFloatExpression&gt; Name="m_pBaseReactionTimeFloatExpr">
     <CNamedConstFloatExpr Name="m_data" StoreID="New" ClassType="NcFE">
      <CFloatExpression Name="Parent CFloatExpression" />
      <M Name="pValue" Value="BaseReactionTime_Medium"/>
     </CNamedConstFloatExpr>
    </THandledTRef&lt;CFloatExpression&gt;>
   </CSoloTask>
   <THandledTRef&lt;CFloatExpression&gt; Name="m_pEffectivenessFloatExpr">
    <CPlayerBiasFloatExpr Name="m_data" StoreID="New" ClassType="PEPB">
     <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
     <M Name="ISSVersion" Value="2"/>
     <M Name="m_pUserBiasCurve" Value="DefaultUserBias"/>
     <M Name="m_pPuckBiasCurve" Value="DefaultPuckBias"/>
     <M Name="m_pFavoredBiasCurve" Value="DefaultFavoredBias"/>
     <M Name="m_pBaseBiasCurve" Value="DefaultBaseBias"/>
     <CPositionIDBitMask Name="m_bmFavoredPositions">
      <M Name="NumSetBits" Value="3"/>
      <M Name="SetBit" Value="RW"/>
      <M Name="SetBit" Value="LW"/>
      <M Name="SetBit" Value="C"/>
     </CPositionIDBitMask>
     <THandledTRef&lt;CFloatExpression&gt; Name="m_pFloatExpression">
      <CTaskProximityFloatExpr Name="m_data" StoreID="New" ClassType="PrTA">
       <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
       <M Name="ISSVersion" Value="1"/>
       <M Name="m_flSquaredDistance50" Value="2500"/>
       <M Name="m_flLaneBias" Value="1.5"/>
       <M Name="m_pTask" Value="122NeutralSideLow2"/>
      </CTaskProximityFloatExpr>
     </THandledTRef&lt;CFloatExpression&gt;>
    </CPlayerBiasFloatExpr>
   </THandledTRef&lt;CFloatExpression&gt;>
  </CFloatExprSoloTask>
  <CInterpreter Name="m_pZoneAttraction" StoreID="New" ClassType="GZTZ">
   <M Name="ISSVersion" Value="1"/>
   <CGradientZoneOptionBitMask Name="m_bmOptions">
    <M Name="NumSetBits" Value="1"/>
    <M Name="SetBit" Value="TeamPoint"/>
   </CGradientZoneOptionBitMask>
   <CVector2 Name="m_vTranslate">
    <M Name="m_x" Value="37.5"/>
    <M Name="m_z" Value="-5"/>
   </CVector2>
   <CVector2 Name="m_vInputScale">
    <M Name="m_x" Value="1"/>
    <M Name="m_z" Value="1"/>
   </CVector2>
   <CVector2 Name="m_vOutputScale">
    <M Name="m_x" Value="1"/>
    <M Name="m_z" Value="1"/>
   </CVector2>
   <M Name="m_pField" Value="PointAttraction12_GF"/>
   <M Name="m_pSpeedCurve" Value="StandardSpeedResponse_RC"/>
  </CInterpreter>
  <CGradientZoneLayerIDBitMask Name="m_bmLayers">
   <M Name="NumSetBits" Value="2"/>
   <M Name="SetBit" Value="Zone"/>
   <M Name="SetBit" Value="BlockPass"/>
  </CGradientZoneLayerIDBitMask>
  <M Name="m_eCustomLayerType" Value="None"/>
  <CHandledBoolExprInterpreterArray Name="m_pBoolZones" StoreID="New" ClassType="HBEI">
   <CBoolExprInterpreter Name="this">
    <M Name="uiSize" Value="0"/>
    <M Name="uiMaxSize" Value="0"/>
   </CBoolExprInterpreter>
  </CHandledBoolExprInterpreterArray>
 </CGradientZoneTask>
 <CGradientZoneTask Name="122NeutralSideLow3">
  <M Name="ISSVersion" Value="3"/>
  <CFloatExprSoloTask Name="Parent CFloatExprSoloTask">
   <CSoloTask Name="Parent CSoloTask">
    <CTask Name="Parent CTask">
     <M Name="m_flValue" Value="1"/>
     <M Name="m_nPlayers" Value="1"/>
     <M Name="m_eTaskNecessity" Value="Optional"/>
     <M Name="m_ePuckCarrier" Value="Optional"/>
    </CTask>
    <M Name="ISSVersion" Value="4"/>
    <CHandledPlayerTriggerBaseArray Name="m_trPlayerTriggers" StoreID="New" ClassType="PTBA">
     <CHandledPlayerTriggerBaseArray Name="this">
      <M Name="uiSize" Value="1"/>
      <CHandledPlayerTriggerBaseArray Name="this[0]">
       <CPlayerTriggerInstincts Name="m_data" StoreID="New" ClassType="PTIn">
        <CPlayerTriggerBase Name="Parent CPlayerTriggerBase">
         <THandledTRef&lt;CPlayerTriggerCriteriaBase&gt; Name="m_pCriteria">
          <CPlayerTriggerBoolExpr Name="m_data" StoreID="New" ClassType="PTBE">
           <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
            <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
           </THandledTRef&lt;CBoolExpression&gt;>
          </CPlayerTriggerBoolExpr>
         </THandledTRef&lt;CPlayerTriggerCriteriaBase&gt;>
        </CPlayerTriggerBase>
        <CInstinctWeights Name="m_pWeights" StoreID="New" ClassType="InWt">
         <M Name="ISSVersion" Value="12"/>
         <M Name="m_ePassDesire" Value="Normal"/>
         <M Name="m_eDropPassDesire" Value="Normal"/>
         <M Name="m_eBankPassDesire" Value="Normal"/>
         <M Name="m_eDumpDesire" Value="Normal"/>
         <M Name="m_eCallForPassDesire" Value="Normal"/>
         <M Name="m_eShootDesire" Value="Normal"/>
         <M Name="m_eDekeDesire" Value="Normal"/>
         <M Name="m_eBodyCheckDesire" Value="Normal"/>
         <M Name="m_eStickCheckDesire" Value="Normal"/>
         <M Name="m_eTurboDesire" Value="Normal"/>
         <M Name="m_eProtectPuckDesire" Value="Never"/>
         <M Name="m_eGrabPuckDesire" Value="Normal"/>
         <M Name="m_eOrientationDesire" Value="Puck"/>
         <CInstinctWeights::CAreaPass Name="m_PassArea">
          <M Name="m_eAreaPassDesire" Value="Never"/>
          <CVector2 Name="m_v2Center">
           <M Name="m_x" Value="0"/>
           <M Name="m_z" Value="0"/>
          </CVector2>
          <M Name="m_flRadius" Value="0"/>
         </CInstinctWeights::CAreaPass>
         <CInstinctWeights::CSpeed Name="m_Speed">
          <M Name="ISSVersion" Value="3"/>
          <CTeamPoint2 Name="m_tpSyncLocation">
           <M Name="m_x" Value="0"/>
           <M Name="m_z" Value="0"/>
          </CTeamPoint2>
          <M Name="m_eSpeedDesire" Value="None"/>
          <M Name="m_eSpeedTarget" Value="Puck"/>
          <M Name="m_eTargetPositionID" Value="G"/>
          <CSpeedOptionsBitMask Name="m_bmOptions">
           <M Name="NumSetBits" Value="0"/>
          </CSpeedOptionsBitMask>
          <M Name="m_flIgnoreThreshold" Value="1000"/>
          <M Name="m_flIgnoreHysteresis" Value="4"/>
         </CInstinctWeights::CSpeed>
         <CInstinctWeights::CIWResponseCurve Name="m_OffsidesAvoidance">
          <M Name="m_ssName" Value=""/>
          <CNamedResponseCurve Name="m_pCurve" StoreID="NULL" />
         </CInstinctWeights::CIWResponseCurve>
         <M Name="m_pInterceptBiasSurface" Value="None"/>
         <M Name="m_flPuckInterceptMaxDistance" Value="300"/>
         <CDeltaTime Name="m_dtPuckInterceptConfidence">
          <M Name="m_flSeconds" Value="-20"/>
         </CDeltaTime>
        </CInstinctWeights>
       </CPlayerTriggerInstincts>
      </CHandledPlayerTriggerBaseArray>
     </CHandledPlayerTriggerBaseArray>
    </CHandledPlayerTriggerBaseArray>
    <M Name="m_fMirrorIfRight" Value="0"/>
    <THandledTRef&lt;CFloatExpression&gt; Name="m_pBaseReactionTimeFloatExpr">
     <CNamedConstFloatExpr Name="m_data" StoreID="New" ClassType="NcFE">
      <CFloatExpression Name="Parent CFloatExpression" />
      <M Name="pValue" Value="BaseReactionTime_Medium"/>
     </CNamedConstFloatExpr>
    </THandledTRef&lt;CFloatExpression&gt;>
   </CSoloTask>
   <THandledTRef&lt;CFloatExpression&gt; Name="m_pEffectivenessFloatExpr">
    <CPlayerBiasFloatExpr Name="m_data" StoreID="New" ClassType="PEPB">
     <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
     <M Name="ISSVersion" Value="2"/>
     <M Name="m_pUserBiasCurve" Value="DefaultUserBias"/>
     <M Name="m_pPuckBiasCurve" Value="DefaultPuckBias"/>
     <M Name="m_pFavoredBiasCurve" Value="DefaultFavoredBias"/>
     <M Name="m_pBaseBiasCurve" Value="DefaultBaseBias"/>
     <CPositionIDBitMask Name="m_bmFavoredPositions">
      <M Name="NumSetBits" Value="3"/>
      <M Name="SetBit" Value="RW"/>
      <M Name="SetBit" Value="LW"/>
      <M Name="SetBit" Value="C"/>
     </CPositionIDBitMask>
     <THandledTRef&lt;CFloatExpression&gt; Name="m_pFloatExpression">
      <CTaskProximityFloatExpr Name="m_data" StoreID="New" ClassType="PrTA">
       <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
       <M Name="ISSVersion" Value="1"/>
       <M Name="m_flSquaredDistance50" Value="2500"/>
       <M Name="m_flLaneBias" Value="1.5"/>
       <M Name="m_pTask" Value="122NeutralSideLow3"/>
      </CTaskProximityFloatExpr>
     </THandledTRef&lt;CFloatExpression&gt;>
    </CPlayerBiasFloatExpr>
   </THandledTRef&lt;CFloatExpression&gt;>
  </CFloatExprSoloTask>
  <CInterpreter Name="m_pZoneAttraction" StoreID="New" ClassType="GZTZ">
   <M Name="ISSVersion" Value="1"/>
   <CGradientZoneOptionBitMask Name="m_bmOptions">
    <M Name="NumSetBits" Value="1"/>
    <M Name="SetBit" Value="TeamPoint"/>
   </CGradientZoneOptionBitMask>
   <CVector2 Name="m_vTranslate">
    <M Name="m_x" Value="0"/>
    <M Name="m_z" Value="-5"/>
   </CVector2>
   <CVector2 Name="m_vInputScale">
    <M Name="m_x" Value="1"/>
    <M Name="m_z" Value="1"/>
   </CVector2>
   <CVector2 Name="m_vOutputScale">
    <M Name="m_x" Value="1"/>
    <M Name="m_z" Value="1"/>
   </CVector2>
   <M Name="m_pField" Value="PointAttraction11_GF"/>
   <M Name="m_pSpeedCurve" Value="StandardSpeedResponse_RC"/>
  </CInterpreter>
  <CGradientZoneLayerIDBitMask Name="m_bmLayers">
   <M Name="NumSetBits" Value="2"/>
   <M Name="SetBit" Value="Zone"/>
   <M Name="SetBit" Value="BlockPass"/>
  </CGradientZoneLayerIDBitMask>
  <M Name="m_eCustomLayerType" Value="None"/>
  <CHandledBoolExprInterpreterArray Name="m_pBoolZones" StoreID="New" ClassType="HBEI">
   <CBoolExprInterpreter Name="this">
    <M Name="uiSize" Value="0"/>
    <M Name="uiMaxSize" Value="0"/>
   </CBoolExprInterpreter>
  </CHandledBoolExprInterpreterArray>
 </CGradientZoneTask>
 <CGlobalMultiTask Name="122NeutralSideLowMain">
  <CMultiTask Name="Parent CMultiTask">
   <M Name="m_flValue" Value="1"/>
   <M Name="m_nPlayers" Value="2"/>
   <M Name="m_eTaskNecessity" Value="Optional"/>
   <M Name="m_ePuckCarrier" Value="Optional"/>
  </CMultiTask>
  <CTask Name="m_tasks">
   <M Name="uiSize" Value="2"/>
   <M Name="m_tasks[0]" Value="122NeutralSideLow2"/>
   <M Name="m_tasks[1]" Value="122NeutralSideLow3"/>
  </CTask>
 </CGlobalMultiTask>
 <CDefensemanMultiTask Name="122NeutralSideLowXX">
  <CMultiTask Name="Parent CMultiTask">
   <M Name="m_flValue" Value="1"/>
   <M Name="m_nPlayers" Value="2"/>
   <M Name="m_eTaskNecessity" Value="Optional"/>
   <M Name="m_ePuckCarrier" Value="Optional"/>
  </CMultiTask>
  <THandledTRef&lt;CFloatExpression&gt; Name="m_pEffectivenessFloatExpr">
   <CPlayerBiasFloatExpr Name="m_data" StoreID="New" ClassType="PEPB">
    <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
    <M Name="ISSVersion" Value="2"/>
    <M Name="m_pUserBiasCurve" Value="DefaultUserBias"/>
    <M Name="m_pPuckBiasCurve" Value="DefaultPuckBias"/>
    <M Name="m_pFavoredBiasCurve" Value="DefaultFavoredBias"/>
    <M Name="m_pBaseBiasCurve" Value="DefaultBaseBias"/>
    <CPositionIDBitMask Name="m_bmFavoredPositions">
     <M Name="NumSetBits" Value="2"/>
     <M Name="SetBit" Value="RD"/>
     <M Name="SetBit" Value="LD"/>
    </CPositionIDBitMask>
    <THandledTRef&lt;CFloatExpression&gt; Name="m_pFloatExpression">
     <CTrueFloatExpr Name="m_data" StoreID="New" ClassType="TFEx" />
    </THandledTRef&lt;CFloatExpression&gt;>
   </CPlayerBiasFloatExpr>
  </THandledTRef&lt;CFloatExpression&gt;>
  <THandledTRef&lt;CFloatExpression&gt; Name="m_pBaseReactionTimeFloatExpr">
   <CNamedConstFloatExpr Name="m_data" StoreID="New" ClassType="NcFE">
    <CFloatExpression Name="Parent CFloatExpression" />
    <M Name="pValue" Value="BaseReactionTime_Medium"/>
   </CNamedConstFloatExpr>
  </THandledTRef&lt;CFloatExpression&gt;>
  <CTeamPoint2 Name="m_tpDefaultSpots[0]">
   <M Name="m_x" Value="37.5"/>
   <M Name="m_z" Value="-25"/>
  </CTeamPoint2>
  <CTeamPoint2 Name="m_tpDefaultSpots[1]">
   <M Name="m_x" Value="-5"/>
   <M Name="m_z" Value="-25"/>
  </CTeamPoint2>
  <CHandledPlayerTriggerBaseArray Name="m_trPlayerTriggers" StoreID="New" ClassType="PTBA">
   <CHandledPlayerTriggerBaseArray Name="this">
    <M Name="uiSize" Value="1"/>
    <CHandledPlayerTriggerBaseArray Name="this[0]">
     <CPlayerTriggerInstincts Name="m_data" StoreID="New" ClassType="PTIn">
      <CPlayerTriggerBase Name="Parent CPlayerTriggerBase">
       <THandledTRef&lt;CPlayerTriggerCriteriaBase&gt; Name="m_pCriteria">
        <CPlayerTriggerBoolExpr Name="m_data" StoreID="New" ClassType="PTBE">
         <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
          <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
         </THandledTRef&lt;CBoolExpression&gt;>
        </CPlayerTriggerBoolExpr>
       </THandledTRef&lt;CPlayerTriggerCriteriaBase&gt;>
      </CPlayerTriggerBase>
      <CInstinctWeights Name="m_pWeights" StoreID="New" ClassType="InWt">
       <M Name="ISSVersion" Value="12"/>
       <M Name="m_ePassDesire" Value="Never"/>
       <M Name="m_eDropPassDesire" Value="Never"/>
       <M Name="m_eBankPassDesire" Value="Never"/>
       <M Name="m_eDumpDesire" Value="Never"/>
       <M Name="m_eCallForPassDesire" Value="Never"/>
       <M Name="m_eShootDesire" Value="Never"/>
       <M Name="m_eDekeDesire" Value="Never"/>
       <M Name="m_eBodyCheckDesire" Value="Normal"/>
       <M Name="m_eStickCheckDesire" Value="Normal"/>
       <M Name="m_eTurboDesire" Value="Normal"/>
       <M Name="m_eProtectPuckDesire" Value="Never"/>
       <M Name="m_eGrabPuckDesire" Value="Normal"/>
       <M Name="m_eOrientationDesire" Value="Puck"/>
       <CInstinctWeights::CAreaPass Name="m_PassArea">
        <M Name="m_eAreaPassDesire" Value="Never"/>
        <CVector2 Name="m_v2Center">
         <M Name="m_x" Value="0"/>
         <M Name="m_z" Value="0"/>
        </CVector2>
        <M Name="m_flRadius" Value="0"/>
       </CInstinctWeights::CAreaPass>
       <CInstinctWeights::CSpeed Name="m_Speed">
        <M Name="ISSVersion" Value="3"/>
        <CTeamPoint2 Name="m_tpSyncLocation">
         <M Name="m_x" Value="0"/>
         <M Name="m_z" Value="0"/>
        </CTeamPoint2>
        <M Name="m_eSpeedDesire" Value="None"/>
        <M Name="m_eSpeedTarget" Value="Puck"/>
        <M Name="m_eTargetPositionID" Value="G"/>
        <CSpeedOptionsBitMask Name="m_bmOptions">
         <M Name="NumSetBits" Value="0"/>
        </CSpeedOptionsBitMask>
        <M Name="m_flIgnoreThreshold" Value="1000"/>
        <M Name="m_flIgnoreHysteresis" Value="4"/>
       </CInstinctWeights::CSpeed>
       <CInstinctWeights::CIWResponseCurve Name="m_OffsidesAvoidance">
        <M Name="m_ssName" Value=""/>
        <CNamedResponseCurve Name="m_pCurve" StoreID="NULL" />
       </CInstinctWeights::CIWResponseCurve>
       <M Name="m_pInterceptBiasSurface" Value="None"/>
       <M Name="m_flPuckInterceptMaxDistance" Value="30"/>
       <CDeltaTime Name="m_dtPuckInterceptConfidence">
        <M Name="m_flSeconds" Value="0.5"/>
       </CDeltaTime>
      </CInstinctWeights>
     </CPlayerTriggerInstincts>
    </CHandledPlayerTriggerBaseArray>
   </CHandledPlayerTriggerBaseArray>
  </CHandledPlayerTriggerBaseArray>
 </CDefensemanMultiTask>
 <CGradientZoneTask Name="212ForecheckCenterHigh3">
  <M Name="ISSVersion" Value="3"/>
  <CFloatExprSoloTask Name="Parent CFloatExprSoloTask">
   <CSoloTask Name="Parent CSoloTask">
    <CTask Name="Parent CTask">
     <M Name="m_flValue" Value="1"/>
     <M Name="m_nPlayers" Value="1"/>
     <M Name="m_eTaskNecessity" Value="Optional"/>
     <M Name="m_ePuckCarrier" Value="Optional"/>
    </CTask>
    <M Name="ISSVersion" Value="4"/>
    <CHandledPlayerTriggerBaseArray Name="m_trPlayerTriggers" StoreID="New" ClassType="PTBA">
     <CHandledPlayerTriggerBaseArray Name="this">
      <M Name="uiSize" Value="1"/>
      <CHandledPlayerTriggerBaseArray Name="this[0]">
       <CPlayerTriggerInstincts Name="m_data" StoreID="New" ClassType="PTIn">
        <CPlayerTriggerBase Name="Parent CPlayerTriggerBase">
         <THandledTRef&lt;CPlayerTriggerCriteriaBase&gt; Name="m_pCriteria">
          <CPlayerTriggerBoolExpr Name="m_data" StoreID="New" ClassType="PTBE">
           <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
            <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
           </THandledTRef&lt;CBoolExpression&gt;>
          </CPlayerTriggerBoolExpr>
         </THandledTRef&lt;CPlayerTriggerCriteriaBase&gt;>
        </CPlayerTriggerBase>
        <CInstinctWeights Name="m_pWeights" StoreID="New" ClassType="InWt">
         <M Name="ISSVersion" Value="12"/>
         <M Name="m_ePassDesire" Value="Normal"/>
         <M Name="m_eDropPassDesire" Value="Normal"/>
         <M Name="m_eBankPassDesire" Value="Normal"/>
         <M Name="m_eDumpDesire" Value="Normal"/>
         <M Name="m_eCallForPassDesire" Value="Normal"/>
         <M Name="m_eShootDesire" Value="Normal"/>
         <M Name="m_eDekeDesire" Value="Normal"/>
         <M Name="m_eBodyCheckDesire" Value="Normal"/>
         <M Name="m_eStickCheckDesire" Value="Normal"/>
         <M Name="m_eTurboDesire" Value="Normal"/>
         <M Name="m_eProtectPuckDesire" Value="Never"/>
         <M Name="m_eGrabPuckDesire" Value="Normal"/>
         <M Name="m_eOrientationDesire" Value="Puck"/>
         <CInstinctWeights::CAreaPass Name="m_PassArea">
          <M Name="m_eAreaPassDesire" Value="Never"/>
          <CVector2 Name="m_v2Center">
           <M Name="m_x" Value="0"/>
           <M Name="m_z" Value="0"/>
          </CVector2>
          <M Name="m_flRadius" Value="0"/>
         </CInstinctWeights::CAreaPass>
         <CInstinctWeights::CSpeed Name="m_Speed">
          <M Name="ISSVersion" Value="3"/>
          <CTeamPoint2 Name="m_tpSyncLocation">
           <M Name="m_x" Value="0"/>
           <M Name="m_z" Value="0"/>
          </CTeamPoint2>
          <M Name="m_eSpeedDesire" Value="None"/>
          <M Name="m_eSpeedTarget" Value="Puck"/>
          <M Name="m_eTargetPositionID" Value="G"/>
          <CSpeedOptionsBitMask Name="m_bmOptions">
           <M Name="NumSetBits" Value="0"/>
          </CSpeedOptionsBitMask>
          <M Name="m_flIgnoreThreshold" Value="1000"/>
          <M Name="m_flIgnoreHysteresis" Value="4"/>
         </CInstinctWeights::CSpeed>
         <CInstinctWeights::CIWResponseCurve Name="m_OffsidesAvoidance">
          <M Name="m_ssName" Value=""/>
          <CNamedResponseCurve Name="m_pCurve" StoreID="NULL" />
         </CInstinctWeights::CIWResponseCurve>
         <M Name="m_pInterceptBiasSurface" Value="None"/>
         <M Name="m_flPuckInterceptMaxDistance" Value="300"/>
         <CDeltaTime Name="m_dtPuckInterceptConfidence">
          <M Name="m_flSeconds" Value="-20"/>
         </CDeltaTime>
        </CInstinctWeights>
       </CPlayerTriggerInstincts>
      </CHandledPlayerTriggerBaseArray>
     </CHandledPlayerTriggerBaseArray>
    </CHandledPlayerTriggerBaseArray>
    <M Name="m_fMirrorIfRight" Value="0"/>
    <THandledTRef&lt;CFloatExpression&gt; Name="m_pBaseReactionTimeFloatExpr">
     <CNamedConstFloatExpr Name="m_data" StoreID="New" ClassType="NcFE">
      <CFloatExpression Name="Parent CFloatExpression" />
      <M Name="pValue" Value="BaseReactionTime_Medium"/>
     </CNamedConstFloatExpr>
    </THandledTRef&lt;CFloatExpression&gt;>
   </CSoloTask>
   <THandledTRef&lt;CFloatExpression&gt; Name="m_pEffectivenessFloatExpr">
    <CPlayerBiasFloatExpr Name="m_data" StoreID="New" ClassType="PEPB">
     <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
     <M Name="ISSVersion" Value="2"/>
     <M Name="m_pUserBiasCurve" Value="DefaultUserBias"/>
     <M Name="m_pPuckBiasCurve" Value="DefaultPuckBias"/>
     <M Name="m_pFavoredBiasCurve" Value="DefaultFavoredBias"/>
     <M Name="m_pBaseBiasCurve" Value="DefaultBaseBias"/>
     <CPositionIDBitMask Name="m_bmFavoredPositions">
      <M Name="NumSetBits" Value="3"/>
      <M Name="SetBit" Value="RW"/>
      <M Name="SetBit" Value="LW"/>
      <M Name="SetBit" Value="C"/>
     </CPositionIDBitMask>
     <THandledTRef&lt;CFloatExpression&gt; Name="m_pFloatExpression">
      <CTaskProximityFloatExpr Name="m_data" StoreID="New" ClassType="PrTA">
       <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
       <M Name="ISSVersion" Value="1"/>
       <M Name="m_flSquaredDistance50" Value="2500"/>
       <M Name="m_flLaneBias" Value="1.5"/>
       <M Name="m_pTask" Value="212ForecheckCenterHigh3"/>
      </CTaskProximityFloatExpr>
     </THandledTRef&lt;CFloatExpression&gt;>
    </CPlayerBiasFloatExpr>
   </THandledTRef&lt;CFloatExpression&gt;>
  </CFloatExprSoloTask>
  <CInterpreter Name="m_pZoneAttraction" StoreID="New" ClassType="GZTZ">
   <M Name="ISSVersion" Value="1"/>
   <CGradientZoneOptionBitMask Name="m_bmOptions">
    <M Name="NumSetBits" Value="1"/>
    <M Name="SetBit" Value="TeamPoint"/>
   </CGradientZoneOptionBitMask>
   <CVector2 Name="m_vTranslate">
    <M Name="m_x" Value="-10"/>
    <M Name="m_z" Value="30"/>
   </CVector2>
   <CVector2 Name="m_vInputScale">
    <M Name="m_x" Value="2"/>
    <M Name="m_z" Value="2"/>
   </CVector2>
   <CVector2 Name="m_vOutputScale">
    <M Name="m_x" Value="1"/>
    <M Name="m_z" Value="1"/>
   </CVector2>
   <M Name="m_pField" Value="PointAttraction11_GF"/>
   <M Name="m_pSpeedCurve" Value="StandardSpeedResponse_RC"/>
  </CInterpreter>
  <CGradientZoneLayerIDBitMask Name="m_bmLayers">
   <M Name="NumSetBits" Value="1"/>
   <M Name="SetBit" Value="Zone"/>
  </CGradientZoneLayerIDBitMask>
  <M Name="m_eCustomLayerType" Value="None"/>
  <CHandledBoolExprInterpreterArray Name="m_pBoolZones" StoreID="New" ClassType="HBEI">
   <CBoolExprInterpreter Name="this">
    <M Name="uiSize" Value="1"/>
    <M Name="uiMaxSize" Value="1"/>
    <CBoolExprInterpreter Name="this[0]">
     <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
      <CPuckInTeamBoxBoolExpr Name="m_data" StoreID="New" ClassType="PrPB">
       <CTeamBoolExpr Name="Parent CTeamBoolExpr" />
       <CTeamBox Name="m_tbBox">
        <POINTTYPE Name="m_ptMin">
         <M Name="m_x" Value="-50"/>
         <M Name="m_z" Value="-110"/>
        </POINTTYPE>
        <POINTTYPE Name="m_ptMax">
         <M Name="m_x" Value="50"/>
         <M Name="m_z" Value="60"/>
        </POINTTYPE>
       </CTeamBox>
      </CPuckInTeamBoxBoolExpr>
     </THandledTRef&lt;CBoolExpression&gt;>
     <CInterpreter Name="m_pInterpreter" StoreID="New" ClassType="GZTZ">
      <M Name="ISSVersion" Value="1"/>
      <CGradientZoneOptionBitMask Name="m_bmOptions">
       <M Name="NumSetBits" Value="1"/>
       <M Name="SetBit" Value="TeamPoint"/>
      </CGradientZoneOptionBitMask>
      <CVector2 Name="m_vTranslate">
       <M Name="m_x" Value="-10"/>
       <M Name="m_z" Value="15"/>
      </CVector2>
      <CVector2 Name="m_vInputScale">
       <M Name="m_x" Value="2"/>
       <M Name="m_z" Value="2"/>
      </CVector2>
      <CVector2 Name="m_vOutputScale">
       <M Name="m_x" Value="1"/>
       <M Name="m_z" Value="1"/>
      </CVector2>
      <M Name="m_pField" Value="PointAttraction11_GF"/>
      <M Name="m_pSpeedCurve" Value="StandardSpeedResponse_RC"/>
     </CInterpreter>
    </CBoolExprInterpreter>
   </CBoolExprInterpreter>
  </CHandledBoolExprInterpreterArray>
 </CGradientZoneTask>
 <CDefensemanMultiTask Name="212ForecheckCenterHighXX">
  <CMultiTask Name="Parent CMultiTask">
   <M Name="m_flValue" Value="1"/>
   <M Name="m_nPlayers" Value="2"/>
   <M Name="m_eTaskNecessity" Value="Optional"/>
   <M Name="m_ePuckCarrier" Value="Optional"/>
  </CMultiTask>
  <THandledTRef&lt;CFloatExpression&gt; Name="m_pEffectivenessFloatExpr">
   <CPlayerBiasFloatExpr Name="m_data" StoreID="New" ClassType="PEPB">
    <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
    <M Name="ISSVersion" Value="2"/>
    <M Name="m_pUserBiasCurve" Value="DefaultUserBias"/>
    <M Name="m_pPuckBiasCurve" Value="DefaultPuckBias"/>
    <M Name="m_pFavoredBiasCurve" Value="DefaultFavoredBias"/>
    <M Name="m_pBaseBiasCurve" Value="DefaultBaseBias"/>
    <CPositionIDBitMask Name="m_bmFavoredPositions">
     <M Name="NumSetBits" Value="2"/>
     <M Name="SetBit" Value="RD"/>
     <M Name="SetBit" Value="LD"/>
    </CPositionIDBitMask>
    <THandledTRef&lt;CFloatExpression&gt; Name="m_pFloatExpression">
     <CTrueFloatExpr Name="m_data" StoreID="New" ClassType="TFEx" />
    </THandledTRef&lt;CFloatExpression&gt;>
   </CPlayerBiasFloatExpr>
  </THandledTRef&lt;CFloatExpression&gt;>
  <THandledTRef&lt;CFloatExpression&gt; Name="m_pBaseReactionTimeFloatExpr">
   <CNamedConstFloatExpr Name="m_data" StoreID="New" ClassType="NcFE">
    <CFloatExpression Name="Parent CFloatExpression" />
    <M Name="pValue" Value="BaseReactionTime_Medium"/>
   </CNamedConstFloatExpr>
  </THandledTRef&lt;CFloatExpression&gt;>
  <CTeamPoint2 Name="m_tpDefaultSpots[0]">
   <M Name="m_x" Value="20"/>
   <M Name="m_z" Value="20"/>
  </CTeamPoint2>
  <CTeamPoint2 Name="m_tpDefaultSpots[1]">
   <M Name="m_x" Value="-20"/>
   <M Name="m_z" Value="20"/>
  </CTeamPoint2>
  <CHandledPlayerTriggerBaseArray Name="m_trPlayerTriggers" StoreID="New" ClassType="PTBA">
   <CHandledPlayerTriggerBaseArray Name="this">
    <M Name="uiSize" Value="1"/>
    <CHandledPlayerTriggerBaseArray Name="this[0]">
     <CPlayerTriggerInstincts Name="m_data" StoreID="New" ClassType="PTIn">
      <CPlayerTriggerBase Name="Parent CPlayerTriggerBase">
       <THandledTRef&lt;CPlayerTriggerCriteriaBase&gt; Name="m_pCriteria">
        <CPlayerTriggerBoolExpr Name="m_data" StoreID="New" ClassType="PTBE">
         <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
          <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
         </THandledTRef&lt;CBoolExpression&gt;>
        </CPlayerTriggerBoolExpr>
       </THandledTRef&lt;CPlayerTriggerCriteriaBase&gt;>
      </CPlayerTriggerBase>
      <CInstinctWeights Name="m_pWeights" StoreID="New" ClassType="InWt">
       <M Name="ISSVersion" Value="12"/>
       <M Name="m_ePassDesire" Value="Never"/>
       <M Name="m_eDropPassDesire" Value="Never"/>
       <M Name="m_eBankPassDesire" Value="Never"/>
       <M Name="m_eDumpDesire" Value="Never"/>
       <M Name="m_eCallForPassDesire" Value="Never"/>
       <M Name="m_eShootDesire" Value="Never"/>
       <M Name="m_eDekeDesire" Value="Never"/>
       <M Name="m_eBodyCheckDesire" Value="Normal"/>
       <M Name="m_eStickCheckDesire" Value="Normal"/>
       <M Name="m_eTurboDesire" Value="Normal"/>
       <M Name="m_eProtectPuckDesire" Value="Never"/>
       <M Name="m_eGrabPuckDesire" Value="Normal"/>
       <M Name="m_eOrientationDesire" Value="Puck"/>
       <CInstinctWeights::CAreaPass Name="m_PassArea">
        <M Name="m_eAreaPassDesire" Value="Never"/>
        <CVector2 Name="m_v2Center">
         <M Name="m_x" Value="0"/>
         <M Name="m_z" Value="0"/>
        </CVector2>
        <M Name="m_flRadius" Value="0"/>
       </CInstinctWeights::CAreaPass>
       <CInstinctWeights::CSpeed Name="m_Speed">
        <M Name="ISSVersion" Value="3"/>
        <CTeamPoint2 Name="m_tpSyncLocation">
         <M Name="m_x" Value="0"/>
         <M Name="m_z" Value="0"/>
        </CTeamPoint2>
        <M Name="m_eSpeedDesire" Value="None"/>
        <M Name="m_eSpeedTarget" Value="Puck"/>
        <M Name="m_eTargetPositionID" Value="G"/>
        <CSpeedOptionsBitMask Name="m_bmOptions">
         <M Name="NumSetBits" Value="0"/>
        </CSpeedOptionsBitMask>
        <M Name="m_flIgnoreThreshold" Value="1000"/>
        <M Name="m_flIgnoreHysteresis" Value="4"/>
       </CInstinctWeights::CSpeed>
       <CInstinctWeights::CIWResponseCurve Name="m_OffsidesAvoidance">
        <M Name="m_ssName" Value=""/>
        <CNamedResponseCurve Name="m_pCurve" StoreID="NULL" />
       </CInstinctWeights::CIWResponseCurve>
       <M Name="m_pInterceptBiasSurface" Value="None"/>
       <M Name="m_flPuckInterceptMaxDistance" Value="30"/>
       <CDeltaTime Name="m_dtPuckInterceptConfidence">
        <M Name="m_flSeconds" Value="0"/>
       </CDeltaTime>
      </CInstinctWeights>
     </CPlayerTriggerInstincts>
    </CHandledPlayerTriggerBaseArray>
   </CHandledPlayerTriggerBaseArray>
  </CHandledPlayerTriggerBaseArray>
 </CDefensemanMultiTask>
 <CGradientZoneTask Name="212ForecheckCenterLow3">
  <M Name="ISSVersion" Value="3"/>
  <CFloatExprSoloTask Name="Parent CFloatExprSoloTask">
   <CSoloTask Name="Parent CSoloTask">
    <CTask Name="Parent CTask">
     <M Name="m_flValue" Value="1"/>
     <M Name="m_nPlayers" Value="1"/>
     <M Name="m_eTaskNecessity" Value="Optional"/>
     <M Name="m_ePuckCarrier" Value="Optional"/>
    </CTask>
    <M Name="ISSVersion" Value="4"/>
    <CHandledPlayerTriggerBaseArray Name="m_trPlayerTriggers" StoreID="New" ClassType="PTBA">
     <CHandledPlayerTriggerBaseArray Name="this">
      <M Name="uiSize" Value="1"/>
      <CHandledPlayerTriggerBaseArray Name="this[0]">
       <CPlayerTriggerInstincts Name="m_data" StoreID="New" ClassType="PTIn">
        <CPlayerTriggerBase Name="Parent CPlayerTriggerBase">
         <THandledTRef&lt;CPlayerTriggerCriteriaBase&gt; Name="m_pCriteria">
          <CPlayerTriggerBoolExpr Name="m_data" StoreID="New" ClassType="PTBE">
           <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
            <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
           </THandledTRef&lt;CBoolExpression&gt;>
          </CPlayerTriggerBoolExpr>
         </THandledTRef&lt;CPlayerTriggerCriteriaBase&gt;>
        </CPlayerTriggerBase>
        <CInstinctWeights Name="m_pWeights" StoreID="New" ClassType="InWt">
         <M Name="ISSVersion" Value="12"/>
         <M Name="m_ePassDesire" Value="Normal"/>
         <M Name="m_eDropPassDesire" Value="Normal"/>
         <M Name="m_eBankPassDesire" Value="Normal"/>
         <M Name="m_eDumpDesire" Value="Normal"/>
         <M Name="m_eCallForPassDesire" Value="Normal"/>
         <M Name="m_eShootDesire" Value="Normal"/>
         <M Name="m_eDekeDesire" Value="Normal"/>
         <M Name="m_eBodyCheckDesire" Value="Normal"/>
         <M Name="m_eStickCheckDesire" Value="Normal"/>
         <M Name="m_eTurboDesire" Value="Normal"/>
         <M Name="m_eProtectPuckDesire" Value="Never"/>
         <M Name="m_eGrabPuckDesire" Value="Normal"/>
         <M Name="m_eOrientationDesire" Value="Puck"/>
         <CInstinctWeights::CAreaPass Name="m_PassArea">
          <M Name="m_eAreaPassDesire" Value="Never"/>
          <CVector2 Name="m_v2Center">
           <M Name="m_x" Value="0"/>
           <M Name="m_z" Value="0"/>
          </CVector2>
          <M Name="m_flRadius" Value="0"/>
         </CInstinctWeights::CAreaPass>
         <CInstinctWeights::CSpeed Name="m_Speed">
          <M Name="ISSVersion" Value="3"/>
          <CTeamPoint2 Name="m_tpSyncLocation">
           <M Name="m_x" Value="0"/>
           <M Name="m_z" Value="0"/>
          </CTeamPoint2>
          <M Name="m_eSpeedDesire" Value="None"/>
          <M Name="m_eSpeedTarget" Value="Puck"/>
          <M Name="m_eTargetPositionID" Value="G"/>
          <CSpeedOptionsBitMask Name="m_bmOptions">
           <M Name="NumSetBits" Value="0"/>
          </CSpeedOptionsBitMask>
          <M Name="m_flIgnoreThreshold" Value="1000"/>
          <M Name="m_flIgnoreHysteresis" Value="4"/>
         </CInstinctWeights::CSpeed>
         <CInstinctWeights::CIWResponseCurve Name="m_OffsidesAvoidance">
          <M Name="m_ssName" Value=""/>
          <CNamedResponseCurve Name="m_pCurve" StoreID="NULL" />
         </CInstinctWeights::CIWResponseCurve>
         <M Name="m_pInterceptBiasSurface" Value="None"/>
         <M Name="m_flPuckInterceptMaxDistance" Value="300"/>
         <CDeltaTime Name="m_dtPuckInterceptConfidence">
          <M Name="m_flSeconds" Value="-20"/>
         </CDeltaTime>
        </CInstinctWeights>
       </CPlayerTriggerInstincts>
      </CHandledPlayerTriggerBaseArray>
     </CHandledPlayerTriggerBaseArray>
    </CHandledPlayerTriggerBaseArray>
    <M Name="m_fMirrorIfRight" Value="0"/>
    <THandledTRef&lt;CFloatExpression&gt; Name="m_pBaseReactionTimeFloatExpr">
     <CNamedConstFloatExpr Name="m_data" StoreID="New" ClassType="NcFE">
      <CFloatExpression Name="Parent CFloatExpression" />
      <M Name="pValue" Value="BaseReactionTime_Medium"/>
     </CNamedConstFloatExpr>
    </THandledTRef&lt;CFloatExpression&gt;>
   </CSoloTask>
   <THandledTRef&lt;CFloatExpression&gt; Name="m_pEffectivenessFloatExpr">
    <CPlayerBiasFloatExpr Name="m_data" StoreID="New" ClassType="PEPB">
     <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
     <M Name="ISSVersion" Value="2"/>
     <M Name="m_pUserBiasCurve" Value="DefaultUserBias"/>
     <M Name="m_pPuckBiasCurve" Value="DefaultPuckBias"/>
     <M Name="m_pFavoredBiasCurve" Value="DefaultFavoredBias"/>
     <M Name="m_pBaseBiasCurve" Value="DefaultBaseBias"/>
     <CPositionIDBitMask Name="m_bmFavoredPositions">
      <M Name="NumSetBits" Value="3"/>
      <M Name="SetBit" Value="RW"/>
      <M Name="SetBit" Value="LW"/>
      <M Name="SetBit" Value="C"/>
     </CPositionIDBitMask>
     <THandledTRef&lt;CFloatExpression&gt; Name="m_pFloatExpression">
      <CTaskProximityFloatExpr Name="m_data" StoreID="New" ClassType="PrTA">
       <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
       <M Name="ISSVersion" Value="1"/>
       <M Name="m_flSquaredDistance50" Value="2500"/>
       <M Name="m_flLaneBias" Value="1.5"/>
       <M Name="m_pTask" Value="212ForecheckCenterLow3"/>
      </CTaskProximityFloatExpr>
     </THandledTRef&lt;CFloatExpression&gt;>
    </CPlayerBiasFloatExpr>
   </THandledTRef&lt;CFloatExpression&gt;>
  </CFloatExprSoloTask>
  <CInterpreter Name="m_pZoneAttraction" StoreID="New" ClassType="GZTZ">
   <M Name="ISSVersion" Value="1"/>
   <CGradientZoneOptionBitMask Name="m_bmOptions">
    <M Name="NumSetBits" Value="1"/>
    <M Name="SetBit" Value="TeamPoint"/>
   </CGradientZoneOptionBitMask>
   <CVector2 Name="m_vTranslate">
    <M Name="m_x" Value="-15"/>
    <M Name="m_z" Value="70"/>
   </CVector2>
   <CVector2 Name="m_vInputScale">
    <M Name="m_x" Value="2"/>
    <M Name="m_z" Value="2"/>
   </CVector2>
   <CVector2 Name="m_vOutputScale">
    <M Name="m_x" Value="1"/>
    <M Name="m_z" Value="1"/>
   </CVector2>
   <M Name="m_pField" Value="PointAttraction11_GF"/>
   <M Name="m_pSpeedCurve" Value="StandardSpeedResponse_RC"/>
  </CInterpreter>
  <CGradientZoneLayerIDBitMask Name="m_bmLayers">
   <M Name="NumSetBits" Value="1"/>
   <M Name="SetBit" Value="Zone"/>
  </CGradientZoneLayerIDBitMask>
  <M Name="m_eCustomLayerType" Value="None"/>
  <CHandledBoolExprInterpreterArray Name="m_pBoolZones" StoreID="New" ClassType="HBEI">
   <CBoolExprInterpreter Name="this">
    <M Name="uiSize" Value="0"/>
    <M Name="uiMaxSize" Value="0"/>
   </CBoolExprInterpreter>
  </CHandledBoolExprInterpreterArray>
 </CGradientZoneTask>
 <CDefensemanMultiTask Name="212ForecheckCenterLowXX">
  <CMultiTask Name="Parent CMultiTask">
   <M Name="m_flValue" Value="1"/>
   <M Name="m_nPlayers" Value="2"/>
   <M Name="m_eTaskNecessity" Value="Optional"/>
   <M Name="m_ePuckCarrier" Value="Optional"/>
  </CMultiTask>
  <THandledTRef&lt;CFloatExpression&gt; Name="m_pEffectivenessFloatExpr">
   <CPlayerBiasFloatExpr Name="m_data" StoreID="New" ClassType="PEPB">
    <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
    <M Name="ISSVersion" Value="2"/>
    <M Name="m_pUserBiasCurve" Value="DefaultUserBias"/>
    <M Name="m_pPuckBiasCurve" Value="DefaultPuckBias"/>
    <M Name="m_pFavoredBiasCurve" Value="DefaultFavoredBias"/>
    <M Name="m_pBaseBiasCurve" Value="DefaultBaseBias"/>
    <CPositionIDBitMask Name="m_bmFavoredPositions">
     <M Name="NumSetBits" Value="2"/>
     <M Name="SetBit" Value="RD"/>
     <M Name="SetBit" Value="LD"/>
    </CPositionIDBitMask>
    <THandledTRef&lt;CFloatExpression&gt; Name="m_pFloatExpression">
     <CTrueFloatExpr Name="m_data" StoreID="New" ClassType="TFEx" />
    </THandledTRef&lt;CFloatExpression&gt;>
   </CPlayerBiasFloatExpr>
  </THandledTRef&lt;CFloatExpression&gt;>
  <THandledTRef&lt;CFloatExpression&gt; Name="m_pBaseReactionTimeFloatExpr">
   <CNamedConstFloatExpr Name="m_data" StoreID="New" ClassType="NcFE">
    <CFloatExpression Name="Parent CFloatExpression" />
    <M Name="pValue" Value="BaseReactionTime_Medium"/>
   </CNamedConstFloatExpr>
  </THandledTRef&lt;CFloatExpression&gt;>
  <CTeamPoint2 Name="m_tpDefaultSpots[0]">
   <M Name="m_x" Value="20"/>
   <M Name="m_z" Value="25"/>
  </CTeamPoint2>
  <CTeamPoint2 Name="m_tpDefaultSpots[1]">
   <M Name="m_x" Value="-20"/>
   <M Name="m_z" Value="25"/>
  </CTeamPoint2>
  <CHandledPlayerTriggerBaseArray Name="m_trPlayerTriggers" StoreID="New" ClassType="PTBA">
   <CHandledPlayerTriggerBaseArray Name="this">
    <M Name="uiSize" Value="1"/>
    <CHandledPlayerTriggerBaseArray Name="this[0]">
     <CPlayerTriggerInstincts Name="m_data" StoreID="New" ClassType="PTIn">
      <CPlayerTriggerBase Name="Parent CPlayerTriggerBase">
       <THandledTRef&lt;CPlayerTriggerCriteriaBase&gt; Name="m_pCriteria">
        <CPlayerTriggerBoolExpr Name="m_data" StoreID="New" ClassType="PTBE">
         <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
          <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
         </THandledTRef&lt;CBoolExpression&gt;>
        </CPlayerTriggerBoolExpr>
       </THandledTRef&lt;CPlayerTriggerCriteriaBase&gt;>
      </CPlayerTriggerBase>
      <CInstinctWeights Name="m_pWeights" StoreID="New" ClassType="InWt">
       <M Name="ISSVersion" Value="12"/>
       <M Name="m_ePassDesire" Value="Never"/>
       <M Name="m_eDropPassDesire" Value="Never"/>
       <M Name="m_eBankPassDesire" Value="Never"/>
       <M Name="m_eDumpDesire" Value="Never"/>
       <M Name="m_eCallForPassDesire" Value="Never"/>
       <M Name="m_eShootDesire" Value="Never"/>
       <M Name="m_eDekeDesire" Value="Never"/>
       <M Name="m_eBodyCheckDesire" Value="Normal"/>
       <M Name="m_eStickCheckDesire" Value="Normal"/>
       <M Name="m_eTurboDesire" Value="Normal"/>
       <M Name="m_eProtectPuckDesire" Value="Never"/>
       <M Name="m_eGrabPuckDesire" Value="Normal"/>
       <M Name="m_eOrientationDesire" Value="Puck"/>
       <CInstinctWeights::CAreaPass Name="m_PassArea">
        <M Name="m_eAreaPassDesire" Value="Never"/>
        <CVector2 Name="m_v2Center">
         <M Name="m_x" Value="0"/>
         <M Name="m_z" Value="0"/>
        </CVector2>
        <M Name="m_flRadius" Value="0"/>
       </CInstinctWeights::CAreaPass>
       <CInstinctWeights::CSpeed Name="m_Speed">
        <M Name="ISSVersion" Value="3"/>
        <CTeamPoint2 Name="m_tpSyncLocation">
         <M Name="m_x" Value="0"/>
         <M Name="m_z" Value="0"/>
        </CTeamPoint2>
        <M Name="m_eSpeedDesire" Value="None"/>
        <M Name="m_eSpeedTarget" Value="Puck"/>
        <M Name="m_eTargetPositionID" Value="G"/>
        <CSpeedOptionsBitMask Name="m_bmOptions">
         <M Name="NumSetBits" Value="0"/>
        </CSpeedOptionsBitMask>
        <M Name="m_flIgnoreThreshold" Value="1000"/>
        <M Name="m_flIgnoreHysteresis" Value="4"/>
       </CInstinctWeights::CSpeed>
       <CInstinctWeights::CIWResponseCurve Name="m_OffsidesAvoidance">
        <M Name="m_ssName" Value=""/>
        <CNamedResponseCurve Name="m_pCurve" StoreID="NULL" />
       </CInstinctWeights::CIWResponseCurve>
       <M Name="m_pInterceptBiasSurface" Value="None"/>
       <M Name="m_flPuckInterceptMaxDistance" Value="30"/>
       <CDeltaTime Name="m_dtPuckInterceptConfidence">
        <M Name="m_flSeconds" Value="0"/>
       </CDeltaTime>
      </CInstinctWeights>
     </CPlayerTriggerInstincts>
    </CHandledPlayerTriggerBaseArray>
   </CHandledPlayerTriggerBaseArray>
  </CHandledPlayerTriggerBaseArray>
 </CDefensemanMultiTask>
 <CGradientZoneTask Name="212ForecheckSideHigh3">
  <M Name="ISSVersion" Value="3"/>
  <CFloatExprSoloTask Name="Parent CFloatExprSoloTask">
   <CSoloTask Name="Parent CSoloTask">
    <CTask Name="Parent CTask">
     <M Name="m_flValue" Value="1"/>
     <M Name="m_nPlayers" Value="1"/>
     <M Name="m_eTaskNecessity" Value="Optional"/>
     <M Name="m_ePuckCarrier" Value="Optional"/>
    </CTask>
    <M Name="ISSVersion" Value="4"/>
    <CHandledPlayerTriggerBaseArray Name="m_trPlayerTriggers" StoreID="New" ClassType="PTBA">
     <CHandledPlayerTriggerBaseArray Name="this">
      <M Name="uiSize" Value="1"/>
      <CHandledPlayerTriggerBaseArray Name="this[0]">
       <CPlayerTriggerInstincts Name="m_data" StoreID="New" ClassType="PTIn">
        <CPlayerTriggerBase Name="Parent CPlayerTriggerBase">
         <THandledTRef&lt;CPlayerTriggerCriteriaBase&gt; Name="m_pCriteria">
          <CPlayerTriggerBoolExpr Name="m_data" StoreID="New" ClassType="PTBE">
           <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
            <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
           </THandledTRef&lt;CBoolExpression&gt;>
          </CPlayerTriggerBoolExpr>
         </THandledTRef&lt;CPlayerTriggerCriteriaBase&gt;>
        </CPlayerTriggerBase>
        <CInstinctWeights Name="m_pWeights" StoreID="New" ClassType="InWt">
         <M Name="ISSVersion" Value="12"/>
         <M Name="m_ePassDesire" Value="Normal"/>
         <M Name="m_eDropPassDesire" Value="Normal"/>
         <M Name="m_eBankPassDesire" Value="Normal"/>
         <M Name="m_eDumpDesire" Value="Normal"/>
         <M Name="m_eCallForPassDesire" Value="Normal"/>
         <M Name="m_eShootDesire" Value="Normal"/>
         <M Name="m_eDekeDesire" Value="Normal"/>
         <M Name="m_eBodyCheckDesire" Value="Normal"/>
         <M Name="m_eStickCheckDesire" Value="Normal"/>
         <M Name="m_eTurboDesire" Value="Normal"/>
         <M Name="m_eProtectPuckDesire" Value="Never"/>
         <M Name="m_eGrabPuckDesire" Value="Normal"/>
         <M Name="m_eOrientationDesire" Value="Puck"/>
         <CInstinctWeights::CAreaPass Name="m_PassArea">
          <M Name="m_eAreaPassDesire" Value="Never"/>
          <CVector2 Name="m_v2Center">
           <M Name="m_x" Value="0"/>
           <M Name="m_z" Value="0"/>
          </CVector2>
          <M Name="m_flRadius" Value="0"/>
         </CInstinctWeights::CAreaPass>
         <CInstinctWeights::CSpeed Name="m_Speed">
          <M Name="ISSVersion" Value="3"/>
          <CTeamPoint2 Name="m_tpSyncLocation">
           <M Name="m_x" Value="0"/>
           <M Name="m_z" Value="0"/>
          </CTeamPoint2>
          <M Name="m_eSpeedDesire" Value="None"/>
          <M Name="m_eSpeedTarget" Value="Puck"/>
          <M Name="m_eTargetPositionID" Value="G"/>
          <CSpeedOptionsBitMask Name="m_bmOptions">
           <M Name="NumSetBits" Value="0"/>
          </CSpeedOptionsBitMask>
          <M Name="m_flIgnoreThreshold" Value="1000"/>
          <M Name="m_flIgnoreHysteresis" Value="4"/>
         </CInstinctWeights::CSpeed>
         <CInstinctWeights::CIWResponseCurve Name="m_OffsidesAvoidance">
          <M Name="m_ssName" Value=""/>
          <CNamedResponseCurve Name="m_pCurve" StoreID="NULL" />
         </CInstinctWeights::CIWResponseCurve>
         <M Name="m_pInterceptBiasSurface" Value="None"/>
         <M Name="m_flPuckInterceptMaxDistance" Value="300"/>
         <CDeltaTime Name="m_dtPuckInterceptConfidence">
          <M Name="m_flSeconds" Value="-20"/>
         </CDeltaTime>
        </CInstinctWeights>
       </CPlayerTriggerInstincts>
      </CHandledPlayerTriggerBaseArray>
     </CHandledPlayerTriggerBaseArray>
    </CHandledPlayerTriggerBaseArray>
    <M Name="m_fMirrorIfRight" Value="0"/>
    <THandledTRef&lt;CFloatExpression&gt; Name="m_pBaseReactionTimeFloatExpr">
     <CNamedConstFloatExpr Name="m_data" StoreID="New" ClassType="NcFE">
      <CFloatExpression Name="Parent CFloatExpression" />
      <M Name="pValue" Value="BaseReactionTime_Medium"/>
     </CNamedConstFloatExpr>
    </THandledTRef&lt;CFloatExpression&gt;>
   </CSoloTask>
   <THandledTRef&lt;CFloatExpression&gt; Name="m_pEffectivenessFloatExpr">
    <CPlayerBiasFloatExpr Name="m_data" StoreID="New" ClassType="PEPB">
     <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
     <M Name="ISSVersion" Value="2"/>
     <M Name="m_pUserBiasCurve" Value="DefaultUserBias"/>
     <M Name="m_pPuckBiasCurve" Value="DefaultPuckBias"/>
     <M Name="m_pFavoredBiasCurve" Value="DefaultFavoredBias"/>
     <M Name="m_pBaseBiasCurve" Value="DefaultBaseBias"/>
     <CPositionIDBitMask Name="m_bmFavoredPositions">
      <M Name="NumSetBits" Value="3"/>
      <M Name="SetBit" Value="RW"/>
      <M Name="SetBit" Value="LW"/>
      <M Name="SetBit" Value="C"/>
     </CPositionIDBitMask>
     <THandledTRef&lt;CFloatExpression&gt; Name="m_pFloatExpression">
      <CTaskProximityFloatExpr Name="m_data" StoreID="New" ClassType="PrTA">
       <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
       <M Name="ISSVersion" Value="1"/>
       <M Name="m_flSquaredDistance50" Value="2500"/>
       <M Name="m_flLaneBias" Value="1.5"/>
       <M Name="m_pTask" Value="212ForecheckSideHigh3"/>
      </CTaskProximityFloatExpr>
     </THandledTRef&lt;CFloatExpression&gt;>
    </CPlayerBiasFloatExpr>
   </THandledTRef&lt;CFloatExpression&gt;>
  </CFloatExprSoloTask>
  <CInterpreter Name="m_pZoneAttraction" StoreID="New" ClassType="GZTZ">
   <M Name="ISSVersion" Value="1"/>
   <CGradientZoneOptionBitMask Name="m_bmOptions">
    <M Name="NumSetBits" Value="1"/>
    <M Name="SetBit" Value="TeamPoint"/>
   </CGradientZoneOptionBitMask>
   <CVector2 Name="m_vTranslate">
    <M Name="m_x" Value="0"/>
    <M Name="m_z" Value="30"/>
   </CVector2>
   <CVector2 Name="m_vInputScale">
    <M Name="m_x" Value="1"/>
    <M Name="m_z" Value="1"/>
   </CVector2>
   <CVector2 Name="m_vOutputScale">
    <M Name="m_x" Value="1"/>
    <M Name="m_z" Value="1"/>
   </CVector2>
   <M Name="m_pField" Value="PointAttraction12_GF"/>
   <M Name="m_pSpeedCurve" Value="StandardSpeedResponse_RC"/>
  </CInterpreter>
  <CGradientZoneLayerIDBitMask Name="m_bmLayers">
   <M Name="NumSetBits" Value="2"/>
   <M Name="SetBit" Value="Zone"/>
   <M Name="SetBit" Value="BlockPass"/>
  </CGradientZoneLayerIDBitMask>
  <M Name="m_eCustomLayerType" Value="None"/>
  <CHandledBoolExprInterpreterArray Name="m_pBoolZones" StoreID="New" ClassType="HBEI">
   <CBoolExprInterpreter Name="this">
    <M Name="uiSize" Value="2"/>
    <M Name="uiMaxSize" Value="2"/>
    <CBoolExprInterpreter Name="this[0]">
     <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
      <CPuckInTeamBoxBoolExpr Name="m_data" StoreID="New" ClassType="PrPB">
       <CTeamBoolExpr Name="Parent CTeamBoolExpr" />
       <CTeamBox Name="m_tbBox">
        <POINTTYPE Name="m_ptMin">
         <M Name="m_x" Value="-50"/>
         <M Name="m_z" Value="-100"/>
        </POINTTYPE>
        <POINTTYPE Name="m_ptMax">
         <M Name="m_x" Value="50"/>
         <M Name="m_z" Value="50"/>
        </POINTTYPE>
       </CTeamBox>
      </CPuckInTeamBoxBoolExpr>
     </THandledTRef&lt;CBoolExpression&gt;>
     <CInterpreter Name="m_pInterpreter" StoreID="New" ClassType="GZTZ">
      <M Name="ISSVersion" Value="1"/>
      <CGradientZoneOptionBitMask Name="m_bmOptions">
       <M Name="NumSetBits" Value="1"/>
       <M Name="SetBit" Value="TeamPoint"/>
      </CGradientZoneOptionBitMask>
      <CVector2 Name="m_vTranslate">
       <M Name="m_x" Value="0"/>
       <M Name="m_z" Value="15"/>
      </CVector2>
      <CVector2 Name="m_vInputScale">
       <M Name="m_x" Value="1"/>
       <M Name="m_z" Value="1"/>
      </CVector2>
      <CVector2 Name="m_vOutputScale">
       <M Name="m_x" Value="1"/>
       <M Name="m_z" Value="1"/>
      </CVector2>
      <M Name="m_pField" Value="PointAttraction12_GF"/>
      <M Name="m_pSpeedCurve" Value="StandardSpeedResponse_RC"/>
     </CInterpreter>
    </CBoolExprInterpreter>
    <CBoolExprInterpreter Name="this[1]">
     <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
      <CPuckInTeamBoxBoolExpr Name="m_data" StoreID="New" ClassType="PrPB">
       <CTeamBoolExpr Name="Parent CTeamBoolExpr" />
       <CTeamBox Name="m_tbBox">
        <POINTTYPE Name="m_ptMin">
         <M Name="m_x" Value="-50"/>
         <M Name="m_z" Value="-100"/>
        </POINTTYPE>
        <POINTTYPE Name="m_ptMax">
         <M Name="m_x" Value="50"/>
         <M Name="m_z" Value="50"/>
        </POINTTYPE>
       </CTeamBox>
      </CPuckInTeamBoxBoolExpr>
     </THandledTRef&lt;CBoolExpression&gt;>
     <CInterpreter Name="m_pInterpreter" StoreID="New" ClassType="GZTZ">
      <M Name="ISSVersion" Value="1"/>
      <CGradientZoneOptionBitMask Name="m_bmOptions">
       <M Name="NumSetBits" Value="1"/>
       <M Name="SetBit" Value="TeamPoint"/>
      </CGradientZoneOptionBitMask>
      <CVector2 Name="m_vTranslate">
       <M Name="m_x" Value="0"/>
       <M Name="m_z" Value="15"/>
      </CVector2>
      <CVector2 Name="m_vInputScale">
       <M Name="m_x" Value="1"/>
       <M Name="m_z" Value="1"/>
      </CVector2>
      <CVector2 Name="m_vOutputScale">
       <M Name="m_x" Value="1"/>
       <M Name="m_z" Value="1"/>
      </CVector2>
      <M Name="m_pField" Value="PointAttraction12_GF"/>
      <M Name="m_pSpeedCurve" Value="StandardSpeedResponse_RC"/>
     </CInterpreter>
    </CBoolExprInterpreter>
   </CBoolExprInterpreter>
  </CHandledBoolExprInterpreterArray>
 </CGradientZoneTask>
 <CDefensemanMultiTask Name="212ForecheckSideHighXX">
  <CMultiTask Name="Parent CMultiTask">
   <M Name="m_flValue" Value="1"/>
   <M Name="m_nPlayers" Value="2"/>
   <M Name="m_eTaskNecessity" Value="Optional"/>
   <M Name="m_ePuckCarrier" Value="Optional"/>
  </CMultiTask>
  <THandledTRef&lt;CFloatExpression&gt; Name="m_pEffectivenessFloatExpr">
   <CPlayerBiasFloatExpr Name="m_data" StoreID="New" ClassType="PEPB">
    <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
    <M Name="ISSVersion" Value="2"/>
    <M Name="m_pUserBiasCurve" Value="DefaultUserBias"/>
    <M Name="m_pPuckBiasCurve" Value="DefaultPuckBias"/>
    <M Name="m_pFavoredBiasCurve" Value="DefaultFavoredBias"/>
    <M Name="m_pBaseBiasCurve" Value="DefaultBaseBias"/>
    <CPositionIDBitMask Name="m_bmFavoredPositions">
     <M Name="NumSetBits" Value="2"/>
     <M Name="SetBit" Value="RD"/>
     <M Name="SetBit" Value="LD"/>
    </CPositionIDBitMask>
    <THandledTRef&lt;CFloatExpression&gt; Name="m_pFloatExpression">
     <CTrueFloatExpr Name="m_data" StoreID="New" ClassType="TFEx" />
    </THandledTRef&lt;CFloatExpression&gt;>
   </CPlayerBiasFloatExpr>
  </THandledTRef&lt;CFloatExpression&gt;>
  <THandledTRef&lt;CFloatExpression&gt; Name="m_pBaseReactionTimeFloatExpr">
   <CNamedConstFloatExpr Name="m_data" StoreID="New" ClassType="NcFE">
    <CFloatExpression Name="Parent CFloatExpression" />
    <M Name="pValue" Value="BaseReactionTime_Medium"/>
   </CNamedConstFloatExpr>
  </THandledTRef&lt;CFloatExpression&gt;>
  <CTeamPoint2 Name="m_tpDefaultSpots[0]">
   <M Name="m_x" Value="30"/>
   <M Name="m_z" Value="15"/>
  </CTeamPoint2>
  <CTeamPoint2 Name="m_tpDefaultSpots[1]">
   <M Name="m_x" Value="-5"/>
   <M Name="m_z" Value="15"/>
  </CTeamPoint2>
  <CHandledPlayerTriggerBaseArray Name="m_trPlayerTriggers" StoreID="New" ClassType="PTBA">
   <CHandledPlayerTriggerBaseArray Name="this">
    <M Name="uiSize" Value="1"/>
    <CHandledPlayerTriggerBaseArray Name="this[0]">
     <CPlayerTriggerInstincts Name="m_data" StoreID="New" ClassType="PTIn">
      <CPlayerTriggerBase Name="Parent CPlayerTriggerBase">
       <THandledTRef&lt;CPlayerTriggerCriteriaBase&gt; Name="m_pCriteria">
        <CPlayerTriggerBoolExpr Name="m_data" StoreID="New" ClassType="PTBE">
         <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
          <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
         </THandledTRef&lt;CBoolExpression&gt;>
        </CPlayerTriggerBoolExpr>
       </THandledTRef&lt;CPlayerTriggerCriteriaBase&gt;>
      </CPlayerTriggerBase>
      <CInstinctWeights Name="m_pWeights" StoreID="New" ClassType="InWt">
       <M Name="ISSVersion" Value="12"/>
       <M Name="m_ePassDesire" Value="Never"/>
       <M Name="m_eDropPassDesire" Value="Never"/>
       <M Name="m_eBankPassDesire" Value="Never"/>
       <M Name="m_eDumpDesire" Value="Never"/>
       <M Name="m_eCallForPassDesire" Value="Never"/>
       <M Name="m_eShootDesire" Value="Never"/>
       <M Name="m_eDekeDesire" Value="Never"/>
       <M Name="m_eBodyCheckDesire" Value="Normal"/>
       <M Name="m_eStickCheckDesire" Value="Normal"/>
       <M Name="m_eTurboDesire" Value="Normal"/>
       <M Name="m_eProtectPuckDesire" Value="Never"/>
       <M Name="m_eGrabPuckDesire" Value="Normal"/>
       <M Name="m_eOrientationDesire" Value="Puck"/>
       <CInstinctWeights::CAreaPass Name="m_PassArea">
        <M Name="m_eAreaPassDesire" Value="Never"/>
        <CVector2 Name="m_v2Center">
         <M Name="m_x" Value="0"/>
         <M Name="m_z" Value="0"/>
        </CVector2>
        <M Name="m_flRadius" Value="0"/>
       </CInstinctWeights::CAreaPass>
       <CInstinctWeights::CSpeed Name="m_Speed">
        <M Name="ISSVersion" Value="3"/>
        <CTeamPoint2 Name="m_tpSyncLocation">
         <M Name="m_x" Value="0"/>
         <M Name="m_z" Value="0"/>
        </CTeamPoint2>
        <M Name="m_eSpeedDesire" Value="None"/>
        <M Name="m_eSpeedTarget" Value="Puck"/>
        <M Name="m_eTargetPositionID" Value="G"/>
        <CSpeedOptionsBitMask Name="m_bmOptions">
         <M Name="NumSetBits" Value="0"/>
        </CSpeedOptionsBitMask>
        <M Name="m_flIgnoreThreshold" Value="1000"/>
        <M Name="m_flIgnoreHysteresis" Value="4"/>
       </CInstinctWeights::CSpeed>
       <CInstinctWeights::CIWResponseCurve Name="m_OffsidesAvoidance">
        <M Name="m_ssName" Value=""/>
        <CNamedResponseCurve Name="m_pCurve" StoreID="NULL" />
       </CInstinctWeights::CIWResponseCurve>
       <M Name="m_pInterceptBiasSurface" Value="None"/>
       <M Name="m_flPuckInterceptMaxDistance" Value="30"/>
       <CDeltaTime Name="m_dtPuckInterceptConfidence">
        <M Name="m_flSeconds" Value="0"/>
       </CDeltaTime>
      </CInstinctWeights>
     </CPlayerTriggerInstincts>
    </CHandledPlayerTriggerBaseArray>
   </CHandledPlayerTriggerBaseArray>
  </CHandledPlayerTriggerBaseArray>
 </CDefensemanMultiTask>
 <CGradientZoneTask Name="212ForecheckSideLow3">
  <M Name="ISSVersion" Value="3"/>
  <CFloatExprSoloTask Name="Parent CFloatExprSoloTask">
   <CSoloTask Name="Parent CSoloTask">
    <CTask Name="Parent CTask">
     <M Name="m_flValue" Value="1"/>
     <M Name="m_nPlayers" Value="1"/>
     <M Name="m_eTaskNecessity" Value="Optional"/>
     <M Name="m_ePuckCarrier" Value="Optional"/>
    </CTask>
    <M Name="ISSVersion" Value="4"/>
    <CHandledPlayerTriggerBaseArray Name="m_trPlayerTriggers" StoreID="New" ClassType="PTBA">
     <CHandledPlayerTriggerBaseArray Name="this">
      <M Name="uiSize" Value="1"/>
      <CHandledPlayerTriggerBaseArray Name="this[0]">
       <CPlayerTriggerInstincts Name="m_data" StoreID="New" ClassType="PTIn">
        <CPlayerTriggerBase Name="Parent CPlayerTriggerBase">
         <THandledTRef&lt;CPlayerTriggerCriteriaBase&gt; Name="m_pCriteria">
          <CPlayerTriggerBoolExpr Name="m_data" StoreID="New" ClassType="PTBE">
           <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
            <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
           </THandledTRef&lt;CBoolExpression&gt;>
          </CPlayerTriggerBoolExpr>
         </THandledTRef&lt;CPlayerTriggerCriteriaBase&gt;>
        </CPlayerTriggerBase>
        <CInstinctWeights Name="m_pWeights" StoreID="New" ClassType="InWt">
         <M Name="ISSVersion" Value="12"/>
         <M Name="m_ePassDesire" Value="Normal"/>
         <M Name="m_eDropPassDesire" Value="Normal"/>
         <M Name="m_eBankPassDesire" Value="Normal"/>
         <M Name="m_eDumpDesire" Value="Normal"/>
         <M Name="m_eCallForPassDesire" Value="Normal"/>
         <M Name="m_eShootDesire" Value="Normal"/>
         <M Name="m_eDekeDesire" Value="Normal"/>
         <M Name="m_eBodyCheckDesire" Value="Normal"/>
         <M Name="m_eStickCheckDesire" Value="Normal"/>
         <M Name="m_eTurboDesire" Value="Normal"/>
         <M Name="m_eProtectPuckDesire" Value="Never"/>
         <M Name="m_eGrabPuckDesire" Value="Normal"/>
         <M Name="m_eOrientationDesire" Value="Puck"/>
         <CInstinctWeights::CAreaPass Name="m_PassArea">
          <M Name="m_eAreaPassDesire" Value="Never"/>
          <CVector2 Name="m_v2Center">
           <M Name="m_x" Value="0"/>
           <M Name="m_z" Value="0"/>
          </CVector2>
          <M Name="m_flRadius" Value="0"/>
         </CInstinctWeights::CAreaPass>
         <CInstinctWeights::CSpeed Name="m_Speed">
          <M Name="ISSVersion" Value="3"/>
          <CTeamPoint2 Name="m_tpSyncLocation">
           <M Name="m_x" Value="0"/>
           <M Name="m_z" Value="0"/>
          </CTeamPoint2>
          <M Name="m_eSpeedDesire" Value="None"/>
          <M Name="m_eSpeedTarget" Value="Puck"/>
          <M Name="m_eTargetPositionID" Value="G"/>
          <CSpeedOptionsBitMask Name="m_bmOptions">
           <M Name="NumSetBits" Value="0"/>
          </CSpeedOptionsBitMask>
          <M Name="m_flIgnoreThreshold" Value="1000"/>
          <M Name="m_flIgnoreHysteresis" Value="4"/>
         </CInstinctWeights::CSpeed>
         <CInstinctWeights::CIWResponseCurve Name="m_OffsidesAvoidance">
          <M Name="m_ssName" Value=""/>
          <CNamedResponseCurve Name="m_pCurve" StoreID="NULL" />
         </CInstinctWeights::CIWResponseCurve>
         <M Name="m_pInterceptBiasSurface" Value="None"/>
         <M Name="m_flPuckInterceptMaxDistance" Value="300"/>
         <CDeltaTime Name="m_dtPuckInterceptConfidence">
          <M Name="m_flSeconds" Value="-20"/>
         </CDeltaTime>
        </CInstinctWeights>
       </CPlayerTriggerInstincts>
      </CHandledPlayerTriggerBaseArray>
     </CHandledPlayerTriggerBaseArray>
    </CHandledPlayerTriggerBaseArray>
    <M Name="m_fMirrorIfRight" Value="0"/>
    <THandledTRef&lt;CFloatExpression&gt; Name="m_pBaseReactionTimeFloatExpr">
     <CNamedConstFloatExpr Name="m_data" StoreID="New" ClassType="NcFE">
      <CFloatExpression Name="Parent CFloatExpression" />
      <M Name="pValue" Value="BaseReactionTime_Medium"/>
     </CNamedConstFloatExpr>
    </THandledTRef&lt;CFloatExpression&gt;>
   </CSoloTask>
   <THandledTRef&lt;CFloatExpression&gt; Name="m_pEffectivenessFloatExpr">
    <CPlayerBiasFloatExpr Name="m_data" StoreID="New" ClassType="PEPB">
     <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
     <M Name="ISSVersion" Value="2"/>
     <M Name="m_pUserBiasCurve" Value="DefaultUserBias"/>
     <M Name="m_pPuckBiasCurve" Value="DefaultPuckBias"/>
     <M Name="m_pFavoredBiasCurve" Value="DefaultFavoredBias"/>
     <M Name="m_pBaseBiasCurve" Value="DefaultBaseBias"/>
     <CPositionIDBitMask Name="m_bmFavoredPositions">
      <M Name="NumSetBits" Value="3"/>
      <M Name="SetBit" Value="RW"/>
      <M Name="SetBit" Value="LW"/>
      <M Name="SetBit" Value="C"/>
     </CPositionIDBitMask>
     <THandledTRef&lt;CFloatExpression&gt; Name="m_pFloatExpression">
      <CTaskProximityFloatExpr Name="m_data" StoreID="New" ClassType="PrTA">
       <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
       <M Name="ISSVersion" Value="1"/>
       <M Name="m_flSquaredDistance50" Value="2500"/>
       <M Name="m_flLaneBias" Value="1.5"/>
       <M Name="m_pTask" Value="212ForecheckSideLow3"/>
      </CTaskProximityFloatExpr>
     </THandledTRef&lt;CFloatExpression&gt;>
    </CPlayerBiasFloatExpr>
   </THandledTRef&lt;CFloatExpression&gt;>
  </CFloatExprSoloTask>
  <CInterpreter Name="m_pZoneAttraction" StoreID="New" ClassType="GZTZ">
   <M Name="ISSVersion" Value="1"/>
   <CGradientZoneOptionBitMask Name="m_bmOptions">
    <M Name="NumSetBits" Value="1"/>
    <M Name="SetBit" Value="TeamPoint"/>
   </CGradientZoneOptionBitMask>
   <CVector2 Name="m_vTranslate">
    <M Name="m_x" Value="-20"/>
    <M Name="m_z" Value="60"/>
   </CVector2>
   <CVector2 Name="m_vInputScale">
    <M Name="m_x" Value="1"/>
    <M Name="m_z" Value="1"/>
   </CVector2>
   <CVector2 Name="m_vOutputScale">
    <M Name="m_x" Value="1"/>
    <M Name="m_z" Value="1"/>
   </CVector2>
   <M Name="m_pField" Value="PointAttraction12_GF"/>
   <M Name="m_pSpeedCurve" Value="StandardSpeedResponse_RC"/>
  </CInterpreter>
  <CGradientZoneLayerIDBitMask Name="m_bmLayers">
   <M Name="NumSetBits" Value="2"/>
   <M Name="SetBit" Value="Zone"/>
   <M Name="SetBit" Value="BlockPass"/>
  </CGradientZoneLayerIDBitMask>
  <M Name="m_eCustomLayerType" Value="None"/>
  <CHandledBoolExprInterpreterArray Name="m_pBoolZones" StoreID="New" ClassType="HBEI">
   <CBoolExprInterpreter Name="this">
    <M Name="uiSize" Value="0"/>
    <M Name="uiMaxSize" Value="0"/>
   </CBoolExprInterpreter>
  </CHandledBoolExprInterpreterArray>
 </CGradientZoneTask>
 <CDefensemanMultiTask Name="212ForecheckSideLowXX">
  <CMultiTask Name="Parent CMultiTask">
   <M Name="m_flValue" Value="1"/>
   <M Name="m_nPlayers" Value="2"/>
   <M Name="m_eTaskNecessity" Value="Optional"/>
   <M Name="m_ePuckCarrier" Value="Optional"/>
  </CMultiTask>
  <THandledTRef&lt;CFloatExpression&gt; Name="m_pEffectivenessFloatExpr">
   <CPlayerBiasFloatExpr Name="m_data" StoreID="New" ClassType="PEPB">
    <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
    <M Name="ISSVersion" Value="2"/>
    <M Name="m_pUserBiasCurve" Value="DefaultUserBias"/>
    <M Name="m_pPuckBiasCurve" Value="DefaultPuckBias"/>
    <M Name="m_pFavoredBiasCurve" Value="DefaultFavoredBias"/>
    <M Name="m_pBaseBiasCurve" Value="DefaultBaseBias"/>
    <CPositionIDBitMask Name="m_bmFavoredPositions">
     <M Name="NumSetBits" Value="2"/>
     <M Name="SetBit" Value="RD"/>
     <M Name="SetBit" Value="LD"/>
    </CPositionIDBitMask>
    <THandledTRef&lt;CFloatExpression&gt; Name="m_pFloatExpression">
     <CTrueFloatExpr Name="m_data" StoreID="New" ClassType="TFEx" />
    </THandledTRef&lt;CFloatExpression&gt;>
   </CPlayerBiasFloatExpr>
  </THandledTRef&lt;CFloatExpression&gt;>
  <THandledTRef&lt;CFloatExpression&gt; Name="m_pBaseReactionTimeFloatExpr">
   <CNamedConstFloatExpr Name="m_data" StoreID="New" ClassType="NcFE">
    <CFloatExpression Name="Parent CFloatExpression" />
    <M Name="pValue" Value="BaseReactionTime_Medium"/>
   </CNamedConstFloatExpr>
  </THandledTRef&lt;CFloatExpression&gt;>
  <CTeamPoint2 Name="m_tpDefaultSpots[0]">
   <M Name="m_x" Value="30"/>
   <M Name="m_z" Value="25"/>
  </CTeamPoint2>
  <CTeamPoint2 Name="m_tpDefaultSpots[1]">
   <M Name="m_x" Value="-5"/>
   <M Name="m_z" Value="25"/>
  </CTeamPoint2>
  <CHandledPlayerTriggerBaseArray Name="m_trPlayerTriggers" StoreID="New" ClassType="PTBA">
   <CHandledPlayerTriggerBaseArray Name="this">
    <M Name="uiSize" Value="1"/>
    <CHandledPlayerTriggerBaseArray Name="this[0]">
     <CPlayerTriggerInstincts Name="m_data" StoreID="New" ClassType="PTIn">
      <CPlayerTriggerBase Name="Parent CPlayerTriggerBase">
       <THandledTRef&lt;CPlayerTriggerCriteriaBase&gt; Name="m_pCriteria">
        <CPlayerTriggerBoolExpr Name="m_data" StoreID="New" ClassType="PTBE">
         <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
          <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
         </THandledTRef&lt;CBoolExpression&gt;>
        </CPlayerTriggerBoolExpr>
       </THandledTRef&lt;CPlayerTriggerCriteriaBase&gt;>
      </CPlayerTriggerBase>
      <CInstinctWeights Name="m_pWeights" StoreID="New" ClassType="InWt">
       <M Name="ISSVersion" Value="12"/>
       <M Name="m_ePassDesire" Value="Never"/>
       <M Name="m_eDropPassDesire" Value="Never"/>
       <M Name="m_eBankPassDesire" Value="Never"/>
       <M Name="m_eDumpDesire" Value="Never"/>
       <M Name="m_eCallForPassDesire" Value="Never"/>
       <M Name="m_eShootDesire" Value="Never"/>
       <M Name="m_eDekeDesire" Value="Never"/>
       <M Name="m_eBodyCheckDesire" Value="Normal"/>
       <M Name="m_eStickCheckDesire" Value="Normal"/>
       <M Name="m_eTurboDesire" Value="Normal"/>
       <M Name="m_eProtectPuckDesire" Value="Never"/>
       <M Name="m_eGrabPuckDesire" Value="Normal"/>
       <M Name="m_eOrientationDesire" Value="Puck"/>
       <CInstinctWeights::CAreaPass Name="m_PassArea">
        <M Name="m_eAreaPassDesire" Value="Never"/>
        <CVector2 Name="m_v2Center">
         <M Name="m_x" Value="0"/>
         <M Name="m_z" Value="0"/>
        </CVector2>
        <M Name="m_flRadius" Value="0"/>
       </CInstinctWeights::CAreaPass>
       <CInstinctWeights::CSpeed Name="m_Speed">
        <M Name="ISSVersion" Value="3"/>
        <CTeamPoint2 Name="m_tpSyncLocation">
         <M Name="m_x" Value="0"/>
         <M Name="m_z" Value="0"/>
        </CTeamPoint2>
        <M Name="m_eSpeedDesire" Value="None"/>
        <M Name="m_eSpeedTarget" Value="Puck"/>
        <M Name="m_eTargetPositionID" Value="G"/>
        <CSpeedOptionsBitMask Name="m_bmOptions">
         <M Name="NumSetBits" Value="0"/>
        </CSpeedOptionsBitMask>
        <M Name="m_flIgnoreThreshold" Value="1000"/>
        <M Name="m_flIgnoreHysteresis" Value="4"/>
       </CInstinctWeights::CSpeed>
       <CInstinctWeights::CIWResponseCurve Name="m_OffsidesAvoidance">
        <M Name="m_ssName" Value=""/>
        <CNamedResponseCurve Name="m_pCurve" StoreID="NULL" />
       </CInstinctWeights::CIWResponseCurve>
       <M Name="m_pInterceptBiasSurface" Value="None"/>
       <M Name="m_flPuckInterceptMaxDistance" Value="30"/>
       <CDeltaTime Name="m_dtPuckInterceptConfidence">
        <M Name="m_flSeconds" Value="0"/>
       </CDeltaTime>
      </CInstinctWeights>
     </CPlayerTriggerInstincts>
    </CHandledPlayerTriggerBaseArray>
   </CHandledPlayerTriggerBaseArray>
  </CHandledPlayerTriggerBaseArray>
 </CDefensemanMultiTask>
 <CGradientZoneTask Name="212NeutralCenterHigh3">
  <M Name="ISSVersion" Value="3"/>
  <CFloatExprSoloTask Name="Parent CFloatExprSoloTask">
   <CSoloTask Name="Parent CSoloTask">
    <CTask Name="Parent CTask">
     <M Name="m_flValue" Value="1"/>
     <M Name="m_nPlayers" Value="1"/>
     <M Name="m_eTaskNecessity" Value="Optional"/>
     <M Name="m_ePuckCarrier" Value="Optional"/>
    </CTask>
    <M Name="ISSVersion" Value="4"/>
    <CHandledPlayerTriggerBaseArray Name="m_trPlayerTriggers" StoreID="New" ClassType="PTBA">
     <CHandledPlayerTriggerBaseArray Name="this">
      <M Name="uiSize" Value="1"/>
      <CHandledPlayerTriggerBaseArray Name="this[0]">
       <CPlayerTriggerInstincts Name="m_data" StoreID="New" ClassType="PTIn">
        <CPlayerTriggerBase Name="Parent CPlayerTriggerBase">
         <THandledTRef&lt;CPlayerTriggerCriteriaBase&gt; Name="m_pCriteria">
          <CPlayerTriggerBoolExpr Name="m_data" StoreID="New" ClassType="PTBE">
           <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
            <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
           </THandledTRef&lt;CBoolExpression&gt;>
          </CPlayerTriggerBoolExpr>
         </THandledTRef&lt;CPlayerTriggerCriteriaBase&gt;>
        </CPlayerTriggerBase>
        <CInstinctWeights Name="m_pWeights" StoreID="New" ClassType="InWt">
         <M Name="ISSVersion" Value="12"/>
         <M Name="m_ePassDesire" Value="Normal"/>
         <M Name="m_eDropPassDesire" Value="Normal"/>
         <M Name="m_eBankPassDesire" Value="Normal"/>
         <M Name="m_eDumpDesire" Value="Normal"/>
         <M Name="m_eCallForPassDesire" Value="Normal"/>
         <M Name="m_eShootDesire" Value="Normal"/>
         <M Name="m_eDekeDesire" Value="Normal"/>
         <M Name="m_eBodyCheckDesire" Value="Normal"/>
         <M Name="m_eStickCheckDesire" Value="Normal"/>
         <M Name="m_eTurboDesire" Value="Normal"/>
         <M Name="m_eProtectPuckDesire" Value="Never"/>
         <M Name="m_eGrabPuckDesire" Value="Normal"/>
         <M Name="m_eOrientationDesire" Value="Puck"/>
         <CInstinctWeights::CAreaPass Name="m_PassArea">
          <M Name="m_eAreaPassDesire" Value="Never"/>
          <CVector2 Name="m_v2Center">
           <M Name="m_x" Value="0"/>
           <M Name="m_z" Value="0"/>
          </CVector2>
          <M Name="m_flRadius" Value="0"/>
         </CInstinctWeights::CAreaPass>
         <CInstinctWeights::CSpeed Name="m_Speed">
          <M Name="ISSVersion" Value="3"/>
          <CTeamPoint2 Name="m_tpSyncLocation">
           <M Name="m_x" Value="0"/>
           <M Name="m_z" Value="0"/>
          </CTeamPoint2>
          <M Name="m_eSpeedDesire" Value="None"/>
          <M Name="m_eSpeedTarget" Value="Puck"/>
          <M Name="m_eTargetPositionID" Value="G"/>
          <CSpeedOptionsBitMask Name="m_bmOptions">
           <M Name="NumSetBits" Value="0"/>
          </CSpeedOptionsBitMask>
          <M Name="m_flIgnoreThreshold" Value="1000"/>
          <M Name="m_flIgnoreHysteresis" Value="4"/>
         </CInstinctWeights::CSpeed>
         <CInstinctWeights::CIWResponseCurve Name="m_OffsidesAvoidance">
          <M Name="m_ssName" Value=""/>
          <CNamedResponseCurve Name="m_pCurve" StoreID="NULL" />
         </CInstinctWeights::CIWResponseCurve>
         <M Name="m_pInterceptBiasSurface" Value="None"/>
         <M Name="m_flPuckInterceptMaxDistance" Value="300"/>
         <CDeltaTime Name="m_dtPuckInterceptConfidence">
          <M Name="m_flSeconds" Value="-20"/>
         </CDeltaTime>
        </CInstinctWeights>
       </CPlayerTriggerInstincts>
      </CHandledPlayerTriggerBaseArray>
     </CHandledPlayerTriggerBaseArray>
    </CHandledPlayerTriggerBaseArray>
    <M Name="m_fMirrorIfRight" Value="0"/>
    <THandledTRef&lt;CFloatExpression&gt; Name="m_pBaseReactionTimeFloatExpr">
     <CNamedConstFloatExpr Name="m_data" StoreID="New" ClassType="NcFE">
      <CFloatExpression Name="Parent CFloatExpression" />
      <M Name="pValue" Value="BaseReactionTime_Medium"/>
     </CNamedConstFloatExpr>
    </THandledTRef&lt;CFloatExpression&gt;>
   </CSoloTask>
   <THandledTRef&lt;CFloatExpression&gt; Name="m_pEffectivenessFloatExpr">
    <CPlayerBiasFloatExpr Name="m_data" StoreID="New" ClassType="PEPB">
     <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
     <M Name="ISSVersion" Value="2"/>
     <M Name="m_pUserBiasCurve" Value="DefaultUserBias"/>
     <M Name="m_pPuckBiasCurve" Value="DefaultPuckBias"/>
     <M Name="m_pFavoredBiasCurve" Value="DefaultFavoredBias"/>
     <M Name="m_pBaseBiasCurve" Value="DefaultBaseBias"/>
     <CPositionIDBitMask Name="m_bmFavoredPositions">
      <M Name="NumSetBits" Value="3"/>
      <M Name="SetBit" Value="RW"/>
      <M Name="SetBit" Value="LW"/>
      <M Name="SetBit" Value="C"/>
     </CPositionIDBitMask>
     <THandledTRef&lt;CFloatExpression&gt; Name="m_pFloatExpression">
      <CTaskProximityFloatExpr Name="m_data" StoreID="New" ClassType="PrTA">
       <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
       <M Name="ISSVersion" Value="1"/>
       <M Name="m_flSquaredDistance50" Value="2500"/>
       <M Name="m_flLaneBias" Value="1.5"/>
       <M Name="m_pTask" Value="212NeutralCenterHigh3"/>
      </CTaskProximityFloatExpr>
     </THandledTRef&lt;CFloatExpression&gt;>
    </CPlayerBiasFloatExpr>
   </THandledTRef&lt;CFloatExpression&gt;>
  </CFloatExprSoloTask>
  <CInterpreter Name="m_pZoneAttraction" StoreID="New" ClassType="GZTZ">
   <M Name="ISSVersion" Value="1"/>
   <CGradientZoneOptionBitMask Name="m_bmOptions">
    <M Name="NumSetBits" Value="1"/>
    <M Name="SetBit" Value="TeamPoint"/>
   </CGradientZoneOptionBitMask>
   <CVector2 Name="m_vTranslate">
    <M Name="m_x" Value="-10"/>
    <M Name="m_z" Value="-25"/>
   </CVector2>
   <CVector2 Name="m_vInputScale">
    <M Name="m_x" Value="2"/>
    <M Name="m_z" Value="2"/>
   </CVector2>
   <CVector2 Name="m_vOutputScale">
    <M Name="m_x" Value="1"/>
    <M Name="m_z" Value="1"/>
   </CVector2>
   <M Name="m_pField" Value="PointAttraction11_GF"/>
   <M Name="m_pSpeedCurve" Value="StandardSpeedResponse_RC"/>
  </CInterpreter>
  <CGradientZoneLayerIDBitMask Name="m_bmLayers">
   <M Name="NumSetBits" Value="1"/>
   <M Name="SetBit" Value="Zone"/>
  </CGradientZoneLayerIDBitMask>
  <M Name="m_eCustomLayerType" Value="None"/>
  <CHandledBoolExprInterpreterArray Name="m_pBoolZones" StoreID="New" ClassType="HBEI">
   <CBoolExprInterpreter Name="this">
    <M Name="uiSize" Value="0"/>
    <M Name="uiMaxSize" Value="0"/>
   </CBoolExprInterpreter>
  </CHandledBoolExprInterpreterArray>
 </CGradientZoneTask>
 <CDefensemanMultiTask Name="212NeutralCenterHighXX">
  <CMultiTask Name="Parent CMultiTask">
   <M Name="m_flValue" Value="1"/>
   <M Name="m_nPlayers" Value="2"/>
   <M Name="m_eTaskNecessity" Value="Optional"/>
   <M Name="m_ePuckCarrier" Value="Optional"/>
  </CMultiTask>
  <THandledTRef&lt;CFloatExpression&gt; Name="m_pEffectivenessFloatExpr">
   <CPlayerBiasFloatExpr Name="m_data" StoreID="New" ClassType="PEPB">
    <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
    <M Name="ISSVersion" Value="2"/>
    <M Name="m_pUserBiasCurve" Value="DefaultUserBias"/>
    <M Name="m_pPuckBiasCurve" Value="DefaultPuckBias"/>
    <M Name="m_pFavoredBiasCurve" Value="DefaultFavoredBias"/>
    <M Name="m_pBaseBiasCurve" Value="DefaultBaseBias"/>
    <CPositionIDBitMask Name="m_bmFavoredPositions">
     <M Name="NumSetBits" Value="2"/>
     <M Name="SetBit" Value="RD"/>
     <M Name="SetBit" Value="LD"/>
    </CPositionIDBitMask>
    <THandledTRef&lt;CFloatExpression&gt; Name="m_pFloatExpression">
     <CTrueFloatExpr Name="m_data" StoreID="New" ClassType="TFEx" />
    </THandledTRef&lt;CFloatExpression&gt;>
   </CPlayerBiasFloatExpr>
  </THandledTRef&lt;CFloatExpression&gt;>
  <THandledTRef&lt;CFloatExpression&gt; Name="m_pBaseReactionTimeFloatExpr">
   <CNamedConstFloatExpr Name="m_data" StoreID="New" ClassType="NcFE">
    <CFloatExpression Name="Parent CFloatExpression" />
    <M Name="pValue" Value="BaseReactionTime_Medium"/>
   </CNamedConstFloatExpr>
  </THandledTRef&lt;CFloatExpression&gt;>
  <CTeamPoint2 Name="m_tpDefaultSpots[0]">
   <M Name="m_x" Value="20"/>
   <M Name="m_z" Value="-25"/>
  </CTeamPoint2>
  <CTeamPoint2 Name="m_tpDefaultSpots[1]">
   <M Name="m_x" Value="-20"/>
   <M Name="m_z" Value="-25"/>
  </CTeamPoint2>
  <CHandledPlayerTriggerBaseArray Name="m_trPlayerTriggers" StoreID="New" ClassType="PTBA">
   <CHandledPlayerTriggerBaseArray Name="this">
    <M Name="uiSize" Value="1"/>
    <CHandledPlayerTriggerBaseArray Name="this[0]">
     <CPlayerTriggerInstincts Name="m_data" StoreID="New" ClassType="PTIn">
      <CPlayerTriggerBase Name="Parent CPlayerTriggerBase">
       <THandledTRef&lt;CPlayerTriggerCriteriaBase&gt; Name="m_pCriteria">
        <CPlayerTriggerBoolExpr Name="m_data" StoreID="New" ClassType="PTBE">
         <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
          <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
         </THandledTRef&lt;CBoolExpression&gt;>
        </CPlayerTriggerBoolExpr>
       </THandledTRef&lt;CPlayerTriggerCriteriaBase&gt;>
      </CPlayerTriggerBase>
      <CInstinctWeights Name="m_pWeights" StoreID="New" ClassType="InWt">
       <M Name="ISSVersion" Value="12"/>
       <M Name="m_ePassDesire" Value="Never"/>
       <M Name="m_eDropPassDesire" Value="Never"/>
       <M Name="m_eBankPassDesire" Value="Never"/>
       <M Name="m_eDumpDesire" Value="Never"/>
       <M Name="m_eCallForPassDesire" Value="Never"/>
       <M Name="m_eShootDesire" Value="Never"/>
       <M Name="m_eDekeDesire" Value="Never"/>
       <M Name="m_eBodyCheckDesire" Value="Normal"/>
       <M Name="m_eStickCheckDesire" Value="Normal"/>
       <M Name="m_eTurboDesire" Value="Normal"/>
       <M Name="m_eProtectPuckDesire" Value="Never"/>
       <M Name="m_eGrabPuckDesire" Value="Normal"/>
       <M Name="m_eOrientationDesire" Value="Puck"/>
       <CInstinctWeights::CAreaPass Name="m_PassArea">
        <M Name="m_eAreaPassDesire" Value="Never"/>
        <CVector2 Name="m_v2Center">
         <M Name="m_x" Value="0"/>
         <M Name="m_z" Value="0"/>
        </CVector2>
        <M Name="m_flRadius" Value="0"/>
       </CInstinctWeights::CAreaPass>
       <CInstinctWeights::CSpeed Name="m_Speed">
        <M Name="ISSVersion" Value="3"/>
        <CTeamPoint2 Name="m_tpSyncLocation">
         <M Name="m_x" Value="0"/>
         <M Name="m_z" Value="0"/>
        </CTeamPoint2>
        <M Name="m_eSpeedDesire" Value="None"/>
        <M Name="m_eSpeedTarget" Value="Puck"/>
        <M Name="m_eTargetPositionID" Value="G"/>
        <CSpeedOptionsBitMask Name="m_bmOptions">
         <M Name="NumSetBits" Value="0"/>
        </CSpeedOptionsBitMask>
        <M Name="m_flIgnoreThreshold" Value="1000"/>
        <M Name="m_flIgnoreHysteresis" Value="4"/>
       </CInstinctWeights::CSpeed>
       <CInstinctWeights::CIWResponseCurve Name="m_OffsidesAvoidance">
        <M Name="m_ssName" Value=""/>
        <CNamedResponseCurve Name="m_pCurve" StoreID="NULL" />
       </CInstinctWeights::CIWResponseCurve>
       <M Name="m_pInterceptBiasSurface" Value="None"/>
       <M Name="m_flPuckInterceptMaxDistance" Value="30"/>
       <CDeltaTime Name="m_dtPuckInterceptConfidence">
        <M Name="m_flSeconds" Value="0.5"/>
       </CDeltaTime>
      </CInstinctWeights>
     </CPlayerTriggerInstincts>
    </CHandledPlayerTriggerBaseArray>
   </CHandledPlayerTriggerBaseArray>
  </CHandledPlayerTriggerBaseArray>
 </CDefensemanMultiTask>
 <CGradientZoneTask Name="212NeutralCenterLow3">
  <M Name="ISSVersion" Value="3"/>
  <CFloatExprSoloTask Name="Parent CFloatExprSoloTask">
   <CSoloTask Name="Parent CSoloTask">
    <CTask Name="Parent CTask">
     <M Name="m_flValue" Value="1"/>
     <M Name="m_nPlayers" Value="1"/>
     <M Name="m_eTaskNecessity" Value="Optional"/>
     <M Name="m_ePuckCarrier" Value="Optional"/>
    </CTask>
    <M Name="ISSVersion" Value="4"/>
    <CHandledPlayerTriggerBaseArray Name="m_trPlayerTriggers" StoreID="New" ClassType="PTBA">
     <CHandledPlayerTriggerBaseArray Name="this">
      <M Name="uiSize" Value="1"/>
      <CHandledPlayerTriggerBaseArray Name="this[0]">
       <CPlayerTriggerInstincts Name="m_data" StoreID="New" ClassType="PTIn">
        <CPlayerTriggerBase Name="Parent CPlayerTriggerBase">
         <THandledTRef&lt;CPlayerTriggerCriteriaBase&gt; Name="m_pCriteria">
          <CPlayerTriggerBoolExpr Name="m_data" StoreID="New" ClassType="PTBE">
           <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
            <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
           </THandledTRef&lt;CBoolExpression&gt;>
          </CPlayerTriggerBoolExpr>
         </THandledTRef&lt;CPlayerTriggerCriteriaBase&gt;>
        </CPlayerTriggerBase>
        <CInstinctWeights Name="m_pWeights" StoreID="New" ClassType="InWt">
         <M Name="ISSVersion" Value="12"/>
         <M Name="m_ePassDesire" Value="Normal"/>
         <M Name="m_eDropPassDesire" Value="Normal"/>
         <M Name="m_eBankPassDesire" Value="Normal"/>
         <M Name="m_eDumpDesire" Value="Normal"/>
         <M Name="m_eCallForPassDesire" Value="Normal"/>
         <M Name="m_eShootDesire" Value="Normal"/>
         <M Name="m_eDekeDesire" Value="Normal"/>
         <M Name="m_eBodyCheckDesire" Value="Normal"/>
         <M Name="m_eStickCheckDesire" Value="Normal"/>
         <M Name="m_eTurboDesire" Value="Normal"/>
         <M Name="m_eProtectPuckDesire" Value="Never"/>
         <M Name="m_eGrabPuckDesire" Value="Normal"/>
         <M Name="m_eOrientationDesire" Value="Puck"/>
         <CInstinctWeights::CAreaPass Name="m_PassArea">
          <M Name="m_eAreaPassDesire" Value="Never"/>
          <CVector2 Name="m_v2Center">
           <M Name="m_x" Value="0"/>
           <M Name="m_z" Value="0"/>
          </CVector2>
          <M Name="m_flRadius" Value="0"/>
         </CInstinctWeights::CAreaPass>
         <CInstinctWeights::CSpeed Name="m_Speed">
          <M Name="ISSVersion" Value="3"/>
          <CTeamPoint2 Name="m_tpSyncLocation">
           <M Name="m_x" Value="0"/>
           <M Name="m_z" Value="0"/>
          </CTeamPoint2>
          <M Name="m_eSpeedDesire" Value="None"/>
          <M Name="m_eSpeedTarget" Value="Puck"/>
          <M Name="m_eTargetPositionID" Value="G"/>
          <CSpeedOptionsBitMask Name="m_bmOptions">
           <M Name="NumSetBits" Value="0"/>
          </CSpeedOptionsBitMask>
          <M Name="m_flIgnoreThreshold" Value="1000"/>
          <M Name="m_flIgnoreHysteresis" Value="4"/>
         </CInstinctWeights::CSpeed>
         <CInstinctWeights::CIWResponseCurve Name="m_OffsidesAvoidance">
          <M Name="m_ssName" Value=""/>
          <CNamedResponseCurve Name="m_pCurve" StoreID="NULL" />
         </CInstinctWeights::CIWResponseCurve>
         <M Name="m_pInterceptBiasSurface" Value="None"/>
         <M Name="m_flPuckInterceptMaxDistance" Value="300"/>
         <CDeltaTime Name="m_dtPuckInterceptConfidence">
          <M Name="m_flSeconds" Value="-20"/>
         </CDeltaTime>
        </CInstinctWeights>
       </CPlayerTriggerInstincts>
      </CHandledPlayerTriggerBaseArray>
     </CHandledPlayerTriggerBaseArray>
    </CHandledPlayerTriggerBaseArray>
    <M Name="m_fMirrorIfRight" Value="0"/>
    <THandledTRef&lt;CFloatExpression&gt; Name="m_pBaseReactionTimeFloatExpr">
     <CNamedConstFloatExpr Name="m_data" StoreID="New" ClassType="NcFE">
      <CFloatExpression Name="Parent CFloatExpression" />
      <M Name="pValue" Value="BaseReactionTime_Medium"/>
     </CNamedConstFloatExpr>
    </THandledTRef&lt;CFloatExpression&gt;>
   </CSoloTask>
   <THandledTRef&lt;CFloatExpression&gt; Name="m_pEffectivenessFloatExpr">
    <CPlayerBiasFloatExpr Name="m_data" StoreID="New" ClassType="PEPB">
     <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
     <M Name="ISSVersion" Value="2"/>
     <M Name="m_pUserBiasCurve" Value="DefaultUserBias"/>
     <M Name="m_pPuckBiasCurve" Value="DefaultPuckBias"/>
     <M Name="m_pFavoredBiasCurve" Value="DefaultFavoredBias"/>
     <M Name="m_pBaseBiasCurve" Value="DefaultBaseBias"/>
     <CPositionIDBitMask Name="m_bmFavoredPositions">
      <M Name="NumSetBits" Value="3"/>
      <M Name="SetBit" Value="RW"/>
      <M Name="SetBit" Value="LW"/>
      <M Name="SetBit" Value="C"/>
     </CPositionIDBitMask>
     <THandledTRef&lt;CFloatExpression&gt; Name="m_pFloatExpression">
      <CTaskProximityFloatExpr Name="m_data" StoreID="New" ClassType="PrTA">
       <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
       <M Name="ISSVersion" Value="1"/>
       <M Name="m_flSquaredDistance50" Value="2500"/>
       <M Name="m_flLaneBias" Value="1.5"/>
       <M Name="m_pTask" Value="212NeutralCenterLow3"/>
      </CTaskProximityFloatExpr>
     </THandledTRef&lt;CFloatExpression&gt;>
    </CPlayerBiasFloatExpr>
   </THandledTRef&lt;CFloatExpression&gt;>
  </CFloatExprSoloTask>
  <CInterpreter Name="m_pZoneAttraction" StoreID="New" ClassType="GZTZ">
   <M Name="ISSVersion" Value="1"/>
   <CGradientZoneOptionBitMask Name="m_bmOptions">
    <M Name="NumSetBits" Value="1"/>
    <M Name="SetBit" Value="TeamPoint"/>
   </CGradientZoneOptionBitMask>
   <CVector2 Name="m_vTranslate">
    <M Name="m_x" Value="-15"/>
    <M Name="m_z" Value="-10"/>
   </CVector2>
   <CVector2 Name="m_vInputScale">
    <M Name="m_x" Value="2"/>
    <M Name="m_z" Value="2"/>
   </CVector2>
   <CVector2 Name="m_vOutputScale">
    <M Name="m_x" Value="1"/>
    <M Name="m_z" Value="1"/>
   </CVector2>
   <M Name="m_pField" Value="PointAttraction11_GF"/>
   <M Name="m_pSpeedCurve" Value="StandardSpeedResponse_RC"/>
  </CInterpreter>
  <CGradientZoneLayerIDBitMask Name="m_bmLayers">
   <M Name="NumSetBits" Value="1"/>
   <M Name="SetBit" Value="Zone"/>
  </CGradientZoneLayerIDBitMask>
  <M Name="m_eCustomLayerType" Value="None"/>
  <CHandledBoolExprInterpreterArray Name="m_pBoolZones" StoreID="New" ClassType="HBEI">
   <CBoolExprInterpreter Name="this">
    <M Name="uiSize" Value="0"/>
    <M Name="uiMaxSize" Value="0"/>
   </CBoolExprInterpreter>
  </CHandledBoolExprInterpreterArray>
 </CGradientZoneTask>
 <CDefensemanMultiTask Name="212NeutralCenterLowXX">
  <CMultiTask Name="Parent CMultiTask">
   <M Name="m_flValue" Value="1"/>
   <M Name="m_nPlayers" Value="2"/>
   <M Name="m_eTaskNecessity" Value="Optional"/>
   <M Name="m_ePuckCarrier" Value="Optional"/>
  </CMultiTask>
  <THandledTRef&lt;CFloatExpression&gt; Name="m_pEffectivenessFloatExpr">
   <CPlayerBiasFloatExpr Name="m_data" StoreID="New" ClassType="PEPB">
    <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
    <M Name="ISSVersion" Value="2"/>
    <M Name="m_pUserBiasCurve" Value="DefaultUserBias"/>
    <M Name="m_pPuckBiasCurve" Value="DefaultPuckBias"/>
    <M Name="m_pFavoredBiasCurve" Value="DefaultFavoredBias"/>
    <M Name="m_pBaseBiasCurve" Value="DefaultBaseBias"/>
    <CPositionIDBitMask Name="m_bmFavoredPositions">
     <M Name="NumSetBits" Value="2"/>
     <M Name="SetBit" Value="RD"/>
     <M Name="SetBit" Value="LD"/>
    </CPositionIDBitMask>
    <THandledTRef&lt;CFloatExpression&gt; Name="m_pFloatExpression">
     <CTrueFloatExpr Name="m_data" StoreID="New" ClassType="TFEx" />
    </THandledTRef&lt;CFloatExpression&gt;>
   </CPlayerBiasFloatExpr>
  </THandledTRef&lt;CFloatExpression&gt;>
  <THandledTRef&lt;CFloatExpression&gt; Name="m_pBaseReactionTimeFloatExpr">
   <CNamedConstFloatExpr Name="m_data" StoreID="New" ClassType="NcFE">
    <CFloatExpression Name="Parent CFloatExpression" />
    <M Name="pValue" Value="BaseReactionTime_Medium"/>
   </CNamedConstFloatExpr>
  </THandledTRef&lt;CFloatExpression&gt;>
  <CTeamPoint2 Name="m_tpDefaultSpots[0]">
   <M Name="m_x" Value="20"/>
   <M Name="m_z" Value="-25"/>
  </CTeamPoint2>
  <CTeamPoint2 Name="m_tpDefaultSpots[1]">
   <M Name="m_x" Value="-20"/>
   <M Name="m_z" Value="-25"/>
  </CTeamPoint2>
  <CHandledPlayerTriggerBaseArray Name="m_trPlayerTriggers" StoreID="New" ClassType="PTBA">
   <CHandledPlayerTriggerBaseArray Name="this">
    <M Name="uiSize" Value="1"/>
    <CHandledPlayerTriggerBaseArray Name="this[0]">
     <CPlayerTriggerInstincts Name="m_data" StoreID="New" ClassType="PTIn">
      <CPlayerTriggerBase Name="Parent CPlayerTriggerBase">
       <THandledTRef&lt;CPlayerTriggerCriteriaBase&gt; Name="m_pCriteria">
        <CPlayerTriggerBoolExpr Name="m_data" StoreID="New" ClassType="PTBE">
         <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
          <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
         </THandledTRef&lt;CBoolExpression&gt;>
        </CPlayerTriggerBoolExpr>
       </THandledTRef&lt;CPlayerTriggerCriteriaBase&gt;>
      </CPlayerTriggerBase>
      <CInstinctWeights Name="m_pWeights" StoreID="New" ClassType="InWt">
       <M Name="ISSVersion" Value="12"/>
       <M Name="m_ePassDesire" Value="Never"/>
       <M Name="m_eDropPassDesire" Value="Never"/>
       <M Name="m_eBankPassDesire" Value="Never"/>
       <M Name="m_eDumpDesire" Value="Never"/>
       <M Name="m_eCallForPassDesire" Value="Never"/>
       <M Name="m_eShootDesire" Value="Never"/>
       <M Name="m_eDekeDesire" Value="Never"/>
       <M Name="m_eBodyCheckDesire" Value="Normal"/>
       <M Name="m_eStickCheckDesire" Value="Normal"/>
       <M Name="m_eTurboDesire" Value="Normal"/>
       <M Name="m_eProtectPuckDesire" Value="Never"/>
       <M Name="m_eGrabPuckDesire" Value="Normal"/>
       <M Name="m_eOrientationDesire" Value="Puck"/>
       <CInstinctWeights::CAreaPass Name="m_PassArea">
        <M Name="m_eAreaPassDesire" Value="Never"/>
        <CVector2 Name="m_v2Center">
         <M Name="m_x" Value="0"/>
         <M Name="m_z" Value="0"/>
        </CVector2>
        <M Name="m_flRadius" Value="0"/>
       </CInstinctWeights::CAreaPass>
       <CInstinctWeights::CSpeed Name="m_Speed">
        <M Name="ISSVersion" Value="3"/>
        <CTeamPoint2 Name="m_tpSyncLocation">
         <M Name="m_x" Value="0"/>
         <M Name="m_z" Value="0"/>
        </CTeamPoint2>
        <M Name="m_eSpeedDesire" Value="None"/>
        <M Name="m_eSpeedTarget" Value="Puck"/>
        <M Name="m_eTargetPositionID" Value="G"/>
        <CSpeedOptionsBitMask Name="m_bmOptions">
         <M Name="NumSetBits" Value="0"/>
        </CSpeedOptionsBitMask>
        <M Name="m_flIgnoreThreshold" Value="1000"/>
        <M Name="m_flIgnoreHysteresis" Value="4"/>
       </CInstinctWeights::CSpeed>
       <CInstinctWeights::CIWResponseCurve Name="m_OffsidesAvoidance">
        <M Name="m_ssName" Value=""/>
        <CNamedResponseCurve Name="m_pCurve" StoreID="NULL" />
       </CInstinctWeights::CIWResponseCurve>
       <M Name="m_pInterceptBiasSurface" Value="None"/>
       <M Name="m_flPuckInterceptMaxDistance" Value="30"/>
       <CDeltaTime Name="m_dtPuckInterceptConfidence">
        <M Name="m_flSeconds" Value="0.5"/>
       </CDeltaTime>
      </CInstinctWeights>
     </CPlayerTriggerInstincts>
    </CHandledPlayerTriggerBaseArray>
   </CHandledPlayerTriggerBaseArray>
  </CHandledPlayerTriggerBaseArray>
 </CDefensemanMultiTask>
 <CGradientZoneTask Name="212NeutralSideHigh3">
  <M Name="ISSVersion" Value="3"/>
  <CFloatExprSoloTask Name="Parent CFloatExprSoloTask">
   <CSoloTask Name="Parent CSoloTask">
    <CTask Name="Parent CTask">
     <M Name="m_flValue" Value="1"/>
     <M Name="m_nPlayers" Value="1"/>
     <M Name="m_eTaskNecessity" Value="Optional"/>
     <M Name="m_ePuckCarrier" Value="Optional"/>
    </CTask>
    <M Name="ISSVersion" Value="4"/>
    <CHandledPlayerTriggerBaseArray Name="m_trPlayerTriggers" StoreID="New" ClassType="PTBA">
     <CHandledPlayerTriggerBaseArray Name="this">
      <M Name="uiSize" Value="1"/>
      <CHandledPlayerTriggerBaseArray Name="this[0]">
       <CPlayerTriggerInstincts Name="m_data" StoreID="New" ClassType="PTIn">
        <CPlayerTriggerBase Name="Parent CPlayerTriggerBase">
         <THandledTRef&lt;CPlayerTriggerCriteriaBase&gt; Name="m_pCriteria">
          <CPlayerTriggerBoolExpr Name="m_data" StoreID="New" ClassType="PTBE">
           <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
            <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
           </THandledTRef&lt;CBoolExpression&gt;>
          </CPlayerTriggerBoolExpr>
         </THandledTRef&lt;CPlayerTriggerCriteriaBase&gt;>
        </CPlayerTriggerBase>
        <CInstinctWeights Name="m_pWeights" StoreID="New" ClassType="InWt">
         <M Name="ISSVersion" Value="12"/>
         <M Name="m_ePassDesire" Value="Normal"/>
         <M Name="m_eDropPassDesire" Value="Normal"/>
         <M Name="m_eBankPassDesire" Value="Normal"/>
         <M Name="m_eDumpDesire" Value="Normal"/>
         <M Name="m_eCallForPassDesire" Value="Normal"/>
         <M Name="m_eShootDesire" Value="Normal"/>
         <M Name="m_eDekeDesire" Value="Normal"/>
         <M Name="m_eBodyCheckDesire" Value="Normal"/>
         <M Name="m_eStickCheckDesire" Value="Normal"/>
         <M Name="m_eTurboDesire" Value="Normal"/>
         <M Name="m_eProtectPuckDesire" Value="Never"/>
         <M Name="m_eGrabPuckDesire" Value="Normal"/>
         <M Name="m_eOrientationDesire" Value="Puck"/>
         <CInstinctWeights::CAreaPass Name="m_PassArea">
          <M Name="m_eAreaPassDesire" Value="Never"/>
          <CVector2 Name="m_v2Center">
           <M Name="m_x" Value="0"/>
           <M Name="m_z" Value="0"/>
          </CVector2>
          <M Name="m_flRadius" Value="0"/>
         </CInstinctWeights::CAreaPass>
         <CInstinctWeights::CSpeed Name="m_Speed">
          <M Name="ISSVersion" Value="3"/>
          <CTeamPoint2 Name="m_tpSyncLocation">
           <M Name="m_x" Value="0"/>
           <M Name="m_z" Value="0"/>
          </CTeamPoint2>
          <M Name="m_eSpeedDesire" Value="None"/>
          <M Name="m_eSpeedTarget" Value="Puck"/>
          <M Name="m_eTargetPositionID" Value="G"/>
          <CSpeedOptionsBitMask Name="m_bmOptions">
           <M Name="NumSetBits" Value="0"/>
          </CSpeedOptionsBitMask>
          <M Name="m_flIgnoreThreshold" Value="1000"/>
          <M Name="m_flIgnoreHysteresis" Value="4"/>
         </CInstinctWeights::CSpeed>
         <CInstinctWeights::CIWResponseCurve Name="m_OffsidesAvoidance">
          <M Name="m_ssName" Value=""/>
          <CNamedResponseCurve Name="m_pCurve" StoreID="NULL" />
         </CInstinctWeights::CIWResponseCurve>
         <M Name="m_pInterceptBiasSurface" Value="None"/>
         <M Name="m_flPuckInterceptMaxDistance" Value="300"/>
         <CDeltaTime Name="m_dtPuckInterceptConfidence">
          <M Name="m_flSeconds" Value="-20"/>
         </CDeltaTime>
        </CInstinctWeights>
       </CPlayerTriggerInstincts>
      </CHandledPlayerTriggerBaseArray>
     </CHandledPlayerTriggerBaseArray>
    </CHandledPlayerTriggerBaseArray>
    <M Name="m_fMirrorIfRight" Value="0"/>
    <THandledTRef&lt;CFloatExpression&gt; Name="m_pBaseReactionTimeFloatExpr">
     <CNamedConstFloatExpr Name="m_data" StoreID="New" ClassType="NcFE">
      <CFloatExpression Name="Parent CFloatExpression" />
      <M Name="pValue" Value="BaseReactionTime_Medium"/>
     </CNamedConstFloatExpr>
    </THandledTRef&lt;CFloatExpression&gt;>
   </CSoloTask>
   <THandledTRef&lt;CFloatExpression&gt; Name="m_pEffectivenessFloatExpr">
    <CPlayerBiasFloatExpr Name="m_data" StoreID="New" ClassType="PEPB">
     <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
     <M Name="ISSVersion" Value="2"/>
     <M Name="m_pUserBiasCurve" Value="DefaultUserBias"/>
     <M Name="m_pPuckBiasCurve" Value="DefaultPuckBias"/>
     <M Name="m_pFavoredBiasCurve" Value="DefaultFavoredBias"/>
     <M Name="m_pBaseBiasCurve" Value="DefaultBaseBias"/>
     <CPositionIDBitMask Name="m_bmFavoredPositions">
      <M Name="NumSetBits" Value="3"/>
      <M Name="SetBit" Value="RW"/>
      <M Name="SetBit" Value="LW"/>
      <M Name="SetBit" Value="C"/>
     </CPositionIDBitMask>
     <THandledTRef&lt;CFloatExpression&gt; Name="m_pFloatExpression">
      <CTaskProximityFloatExpr Name="m_data" StoreID="New" ClassType="PrTA">
       <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
       <M Name="ISSVersion" Value="1"/>
       <M Name="m_flSquaredDistance50" Value="2500"/>
       <M Name="m_flLaneBias" Value="1.5"/>
       <M Name="m_pTask" Value="212NeutralSideHigh3"/>
      </CTaskProximityFloatExpr>
     </THandledTRef&lt;CFloatExpression&gt;>
    </CPlayerBiasFloatExpr>
   </THandledTRef&lt;CFloatExpression&gt;>
  </CFloatExprSoloTask>
  <CInterpreter Name="m_pZoneAttraction" StoreID="New" ClassType="GZTZ">
   <M Name="ISSVersion" Value="1"/>
   <CGradientZoneOptionBitMask Name="m_bmOptions">
    <M Name="NumSetBits" Value="1"/>
    <M Name="SetBit" Value="TeamPoint"/>
   </CGradientZoneOptionBitMask>
   <CVector2 Name="m_vTranslate">
    <M Name="m_x" Value="0"/>
    <M Name="m_z" Value="-25"/>
   </CVector2>
   <CVector2 Name="m_vInputScale">
    <M Name="m_x" Value="1"/>
    <M Name="m_z" Value="1"/>
   </CVector2>
   <CVector2 Name="m_vOutputScale">
    <M Name="m_x" Value="1"/>
    <M Name="m_z" Value="1"/>
   </CVector2>
   <M Name="m_pField" Value="PointAttraction12_GF"/>
   <M Name="m_pSpeedCurve" Value="StandardSpeedResponse_RC"/>
  </CInterpreter>
  <CGradientZoneLayerIDBitMask Name="m_bmLayers">
   <M Name="NumSetBits" Value="1"/>
   <M Name="SetBit" Value="Zone"/>
  </CGradientZoneLayerIDBitMask>
  <M Name="m_eCustomLayerType" Value="None"/>
  <CHandledBoolExprInterpreterArray Name="m_pBoolZones" StoreID="New" ClassType="HBEI">
   <CBoolExprInterpreter Name="this">
    <M Name="uiSize" Value="0"/>
    <M Name="uiMaxSize" Value="0"/>
   </CBoolExprInterpreter>
  </CHandledBoolExprInterpreterArray>
 </CGradientZoneTask>
 <CDefensemanMultiTask Name="212NeutralSideHighXX">
  <CMultiTask Name="Parent CMultiTask">
   <M Name="m_flValue" Value="1"/>
   <M Name="m_nPlayers" Value="2"/>
   <M Name="m_eTaskNecessity" Value="Optional"/>
   <M Name="m_ePuckCarrier" Value="Optional"/>
  </CMultiTask>
  <THandledTRef&lt;CFloatExpression&gt; Name="m_pEffectivenessFloatExpr">
   <CPlayerBiasFloatExpr Name="m_data" StoreID="New" ClassType="PEPB">
    <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
    <M Name="ISSVersion" Value="2"/>
    <M Name="m_pUserBiasCurve" Value="DefaultUserBias"/>
    <M Name="m_pPuckBiasCurve" Value="DefaultPuckBias"/>
    <M Name="m_pFavoredBiasCurve" Value="DefaultFavoredBias"/>
    <M Name="m_pBaseBiasCurve" Value="DefaultBaseBias"/>
    <CPositionIDBitMask Name="m_bmFavoredPositions">
     <M Name="NumSetBits" Value="2"/>
     <M Name="SetBit" Value="RD"/>
     <M Name="SetBit" Value="LD"/>
    </CPositionIDBitMask>
    <THandledTRef&lt;CFloatExpression&gt; Name="m_pFloatExpression">
     <CTrueFloatExpr Name="m_data" StoreID="New" ClassType="TFEx" />
    </THandledTRef&lt;CFloatExpression&gt;>
   </CPlayerBiasFloatExpr>
  </THandledTRef&lt;CFloatExpression&gt;>
  <THandledTRef&lt;CFloatExpression&gt; Name="m_pBaseReactionTimeFloatExpr">
   <CNamedConstFloatExpr Name="m_data" StoreID="New" ClassType="NcFE">
    <CFloatExpression Name="Parent CFloatExpression" />
    <M Name="pValue" Value="BaseReactionTime_Medium"/>
   </CNamedConstFloatExpr>
  </THandledTRef&lt;CFloatExpression&gt;>
  <CTeamPoint2 Name="m_tpDefaultSpots[0]">
   <M Name="m_x" Value="30"/>
   <M Name="m_z" Value="-25"/>
  </CTeamPoint2>
  <CTeamPoint2 Name="m_tpDefaultSpots[1]">
   <M Name="m_x" Value="-5"/>
   <M Name="m_z" Value="-25"/>
  </CTeamPoint2>
  <CHandledPlayerTriggerBaseArray Name="m_trPlayerTriggers" StoreID="New" ClassType="PTBA">
   <CHandledPlayerTriggerBaseArray Name="this">
    <M Name="uiSize" Value="1"/>
    <CHandledPlayerTriggerBaseArray Name="this[0]">
     <CPlayerTriggerInstincts Name="m_data" StoreID="New" ClassType="PTIn">
      <CPlayerTriggerBase Name="Parent CPlayerTriggerBase">
       <THandledTRef&lt;CPlayerTriggerCriteriaBase&gt; Name="m_pCriteria">
        <CPlayerTriggerBoolExpr Name="m_data" StoreID="New" ClassType="PTBE">
         <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
          <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
         </THandledTRef&lt;CBoolExpression&gt;>
        </CPlayerTriggerBoolExpr>
       </THandledTRef&lt;CPlayerTriggerCriteriaBase&gt;>
      </CPlayerTriggerBase>
      <CInstinctWeights Name="m_pWeights" StoreID="New" ClassType="InWt">
       <M Name="ISSVersion" Value="12"/>
       <M Name="m_ePassDesire" Value="Never"/>
       <M Name="m_eDropPassDesire" Value="Never"/>
       <M Name="m_eBankPassDesire" Value="Never"/>
       <M Name="m_eDumpDesire" Value="Never"/>
       <M Name="m_eCallForPassDesire" Value="Never"/>
       <M Name="m_eShootDesire" Value="Never"/>
       <M Name="m_eDekeDesire" Value="Never"/>
       <M Name="m_eBodyCheckDesire" Value="Normal"/>
       <M Name="m_eStickCheckDesire" Value="Normal"/>
       <M Name="m_eTurboDesire" Value="Normal"/>
       <M Name="m_eProtectPuckDesire" Value="Never"/>
       <M Name="m_eGrabPuckDesire" Value="Normal"/>
       <M Name="m_eOrientationDesire" Value="Puck"/>
       <CInstinctWeights::CAreaPass Name="m_PassArea">
        <M Name="m_eAreaPassDesire" Value="Never"/>
        <CVector2 Name="m_v2Center">
         <M Name="m_x" Value="0"/>
         <M Name="m_z" Value="0"/>
        </CVector2>
        <M Name="m_flRadius" Value="0"/>
       </CInstinctWeights::CAreaPass>
       <CInstinctWeights::CSpeed Name="m_Speed">
        <M Name="ISSVersion" Value="3"/>
        <CTeamPoint2 Name="m_tpSyncLocation">
         <M Name="m_x" Value="0"/>
         <M Name="m_z" Value="0"/>
        </CTeamPoint2>
        <M Name="m_eSpeedDesire" Value="None"/>
        <M Name="m_eSpeedTarget" Value="Puck"/>
        <M Name="m_eTargetPositionID" Value="G"/>
        <CSpeedOptionsBitMask Name="m_bmOptions">
         <M Name="NumSetBits" Value="0"/>
        </CSpeedOptionsBitMask>
        <M Name="m_flIgnoreThreshold" Value="1000"/>
        <M Name="m_flIgnoreHysteresis" Value="4"/>
       </CInstinctWeights::CSpeed>
       <CInstinctWeights::CIWResponseCurve Name="m_OffsidesAvoidance">
        <M Name="m_ssName" Value=""/>
        <CNamedResponseCurve Name="m_pCurve" StoreID="NULL" />
       </CInstinctWeights::CIWResponseCurve>
       <M Name="m_pInterceptBiasSurface" Value="None"/>
       <M Name="m_flPuckInterceptMaxDistance" Value="30"/>
       <CDeltaTime Name="m_dtPuckInterceptConfidence">
        <M Name="m_flSeconds" Value="0.5"/>
       </CDeltaTime>
      </CInstinctWeights>
     </CPlayerTriggerInstincts>
    </CHandledPlayerTriggerBaseArray>
   </CHandledPlayerTriggerBaseArray>
  </CHandledPlayerTriggerBaseArray>
 </CDefensemanMultiTask>
 <CGradientZoneTask Name="212NeutralSideLow3">
  <M Name="ISSVersion" Value="3"/>
  <CFloatExprSoloTask Name="Parent CFloatExprSoloTask">
   <CSoloTask Name="Parent CSoloTask">
    <CTask Name="Parent CTask">
     <M Name="m_flValue" Value="1"/>
     <M Name="m_nPlayers" Value="1"/>
     <M Name="m_eTaskNecessity" Value="Optional"/>
     <M Name="m_ePuckCarrier" Value="Optional"/>
    </CTask>
    <M Name="ISSVersion" Value="4"/>
    <CHandledPlayerTriggerBaseArray Name="m_trPlayerTriggers" StoreID="New" ClassType="PTBA">
     <CHandledPlayerTriggerBaseArray Name="this">
      <M Name="uiSize" Value="1"/>
      <CHandledPlayerTriggerBaseArray Name="this[0]">
       <CPlayerTriggerInstincts Name="m_data" StoreID="New" ClassType="PTIn">
        <CPlayerTriggerBase Name="Parent CPlayerTriggerBase">
         <THandledTRef&lt;CPlayerTriggerCriteriaBase&gt; Name="m_pCriteria">
          <CPlayerTriggerBoolExpr Name="m_data" StoreID="New" ClassType="PTBE">
           <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
            <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
           </THandledTRef&lt;CBoolExpression&gt;>
          </CPlayerTriggerBoolExpr>
         </THandledTRef&lt;CPlayerTriggerCriteriaBase&gt;>
        </CPlayerTriggerBase>
        <CInstinctWeights Name="m_pWeights" StoreID="New" ClassType="InWt">
         <M Name="ISSVersion" Value="12"/>
         <M Name="m_ePassDesire" Value="Normal"/>
         <M Name="m_eDropPassDesire" Value="Normal"/>
         <M Name="m_eBankPassDesire" Value="Normal"/>
         <M Name="m_eDumpDesire" Value="Normal"/>
         <M Name="m_eCallForPassDesire" Value="Normal"/>
         <M Name="m_eShootDesire" Value="Normal"/>
         <M Name="m_eDekeDesire" Value="Normal"/>
         <M Name="m_eBodyCheckDesire" Value="Normal"/>
         <M Name="m_eStickCheckDesire" Value="Normal"/>
         <M Name="m_eTurboDesire" Value="Normal"/>
         <M Name="m_eProtectPuckDesire" Value="Never"/>
         <M Name="m_eGrabPuckDesire" Value="Normal"/>
         <M Name="m_eOrientationDesire" Value="Puck"/>
         <CInstinctWeights::CAreaPass Name="m_PassArea">
          <M Name="m_eAreaPassDesire" Value="Never"/>
          <CVector2 Name="m_v2Center">
           <M Name="m_x" Value="0"/>
           <M Name="m_z" Value="0"/>
          </CVector2>
          <M Name="m_flRadius" Value="0"/>
         </CInstinctWeights::CAreaPass>
         <CInstinctWeights::CSpeed Name="m_Speed">
          <M Name="ISSVersion" Value="3"/>
          <CTeamPoint2 Name="m_tpSyncLocation">
           <M Name="m_x" Value="0"/>
           <M Name="m_z" Value="0"/>
          </CTeamPoint2>
          <M Name="m_eSpeedDesire" Value="None"/>
          <M Name="m_eSpeedTarget" Value="Puck"/>
          <M Name="m_eTargetPositionID" Value="G"/>
          <CSpeedOptionsBitMask Name="m_bmOptions">
           <M Name="NumSetBits" Value="0"/>
          </CSpeedOptionsBitMask>
          <M Name="m_flIgnoreThreshold" Value="1000"/>
          <M Name="m_flIgnoreHysteresis" Value="4"/>
         </CInstinctWeights::CSpeed>
         <CInstinctWeights::CIWResponseCurve Name="m_OffsidesAvoidance">
          <M Name="m_ssName" Value=""/>
          <CNamedResponseCurve Name="m_pCurve" StoreID="NULL" />
         </CInstinctWeights::CIWResponseCurve>
         <M Name="m_pInterceptBiasSurface" Value="None"/>
         <M Name="m_flPuckInterceptMaxDistance" Value="300"/>
         <CDeltaTime Name="m_dtPuckInterceptConfidence">
          <M Name="m_flSeconds" Value="-20"/>
         </CDeltaTime>
        </CInstinctWeights>
       </CPlayerTriggerInstincts>
      </CHandledPlayerTriggerBaseArray>
     </CHandledPlayerTriggerBaseArray>
    </CHandledPlayerTriggerBaseArray>
    <M Name="m_fMirrorIfRight" Value="0"/>
    <THandledTRef&lt;CFloatExpression&gt; Name="m_pBaseReactionTimeFloatExpr">
     <CNamedConstFloatExpr Name="m_data" StoreID="New" ClassType="NcFE">
      <CFloatExpression Name="Parent CFloatExpression" />
      <M Name="pValue" Value="BaseReactionTime_Medium"/>
     </CNamedConstFloatExpr>
    </THandledTRef&lt;CFloatExpression&gt;>
   </CSoloTask>
   <THandledTRef&lt;CFloatExpression&gt; Name="m_pEffectivenessFloatExpr">
    <CPlayerBiasFloatExpr Name="m_data" StoreID="New" ClassType="PEPB">
     <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
     <M Name="ISSVersion" Value="2"/>
     <M Name="m_pUserBiasCurve" Value="DefaultUserBias"/>
     <M Name="m_pPuckBiasCurve" Value="DefaultPuckBias"/>
     <M Name="m_pFavoredBiasCurve" Value="DefaultFavoredBias"/>
     <M Name="m_pBaseBiasCurve" Value="DefaultBaseBias"/>
     <CPositionIDBitMask Name="m_bmFavoredPositions">
      <M Name="NumSetBits" Value="3"/>
      <M Name="SetBit" Value="RW"/>
      <M Name="SetBit" Value="LW"/>
      <M Name="SetBit" Value="C"/>
     </CPositionIDBitMask>
     <THandledTRef&lt;CFloatExpression&gt; Name="m_pFloatExpression">
      <CTaskProximityFloatExpr Name="m_data" StoreID="New" ClassType="PrTA">
       <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
       <M Name="ISSVersion" Value="1"/>
       <M Name="m_flSquaredDistance50" Value="2500"/>
       <M Name="m_flLaneBias" Value="1.5"/>
       <M Name="m_pTask" Value="212NeutralSideLow3"/>
      </CTaskProximityFloatExpr>
     </THandledTRef&lt;CFloatExpression&gt;>
    </CPlayerBiasFloatExpr>
   </THandledTRef&lt;CFloatExpression&gt;>
  </CFloatExprSoloTask>
  <CInterpreter Name="m_pZoneAttraction" StoreID="New" ClassType="GZTZ">
   <M Name="ISSVersion" Value="1"/>
   <CGradientZoneOptionBitMask Name="m_bmOptions">
    <M Name="NumSetBits" Value="1"/>
    <M Name="SetBit" Value="TeamPoint"/>
   </CGradientZoneOptionBitMask>
   <CVector2 Name="m_vTranslate">
    <M Name="m_x" Value="0"/>
    <M Name="m_z" Value="-5"/>
   </CVector2>
   <CVector2 Name="m_vInputScale">
    <M Name="m_x" Value="1"/>
    <M Name="m_z" Value="1"/>
   </CVector2>
   <CVector2 Name="m_vOutputScale">
    <M Name="m_x" Value="1"/>
    <M Name="m_z" Value="1"/>
   </CVector2>
   <M Name="m_pField" Value="PointAttraction12_GF"/>
   <M Name="m_pSpeedCurve" Value="StandardSpeedResponse_RC"/>
  </CInterpreter>
  <CGradientZoneLayerIDBitMask Name="m_bmLayers">
   <M Name="NumSetBits" Value="2"/>
   <M Name="SetBit" Value="Zone"/>
   <M Name="SetBit" Value="BlockPass"/>
  </CGradientZoneLayerIDBitMask>
  <M Name="m_eCustomLayerType" Value="None"/>
  <CHandledBoolExprInterpreterArray Name="m_pBoolZones" StoreID="New" ClassType="HBEI">
   <CBoolExprInterpreter Name="this">
    <M Name="uiSize" Value="0"/>
    <M Name="uiMaxSize" Value="0"/>
   </CBoolExprInterpreter>
  </CHandledBoolExprInterpreterArray>
 </CGradientZoneTask>
 <CDefensemanMultiTask Name="212NeutralSideLowXX">
  <CMultiTask Name="Parent CMultiTask">
   <M Name="m_flValue" Value="1"/>
   <M Name="m_nPlayers" Value="2"/>
   <M Name="m_eTaskNecessity" Value="Optional"/>
   <M Name="m_ePuckCarrier" Value="Optional"/>
  </CMultiTask>
  <THandledTRef&lt;CFloatExpression&gt; Name="m_pEffectivenessFloatExpr">
   <CPlayerBiasFloatExpr Name="m_data" StoreID="New" ClassType="PEPB">
    <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
    <M Name="ISSVersion" Value="2"/>
    <M Name="m_pUserBiasCurve" Value="DefaultUserBias"/>
    <M Name="m_pPuckBiasCurve" Value="DefaultPuckBias"/>
    <M Name="m_pFavoredBiasCurve" Value="DefaultFavoredBias"/>
    <M Name="m_pBaseBiasCurve" Value="DefaultBaseBias"/>
    <CPositionIDBitMask Name="m_bmFavoredPositions">
     <M Name="NumSetBits" Value="2"/>
     <M Name="SetBit" Value="RD"/>
     <M Name="SetBit" Value="LD"/>
    </CPositionIDBitMask>
    <THandledTRef&lt;CFloatExpression&gt; Name="m_pFloatExpression">
     <CTrueFloatExpr Name="m_data" StoreID="New" ClassType="TFEx" />
    </THandledTRef&lt;CFloatExpression&gt;>
   </CPlayerBiasFloatExpr>
  </THandledTRef&lt;CFloatExpression&gt;>
  <THandledTRef&lt;CFloatExpression&gt; Name="m_pBaseReactionTimeFloatExpr">
   <CNamedConstFloatExpr Name="m_data" StoreID="New" ClassType="NcFE">
    <CFloatExpression Name="Parent CFloatExpression" />
    <M Name="pValue" Value="BaseReactionTime_Medium"/>
   </CNamedConstFloatExpr>
  </THandledTRef&lt;CFloatExpression&gt;>
  <CTeamPoint2 Name="m_tpDefaultSpots[0]">
   <M Name="m_x" Value="30"/>
   <M Name="m_z" Value="-25"/>
  </CTeamPoint2>
  <CTeamPoint2 Name="m_tpDefaultSpots[1]">
   <M Name="m_x" Value="-5"/>
   <M Name="m_z" Value="-25"/>
  </CTeamPoint2>
  <CHandledPlayerTriggerBaseArray Name="m_trPlayerTriggers" StoreID="New" ClassType="PTBA">
   <CHandledPlayerTriggerBaseArray Name="this">
    <M Name="uiSize" Value="1"/>
    <CHandledPlayerTriggerBaseArray Name="this[0]">
     <CPlayerTriggerInstincts Name="m_data" StoreID="New" ClassType="PTIn">
      <CPlayerTriggerBase Name="Parent CPlayerTriggerBase">
       <THandledTRef&lt;CPlayerTriggerCriteriaBase&gt; Name="m_pCriteria">
        <CPlayerTriggerBoolExpr Name="m_data" StoreID="New" ClassType="PTBE">
         <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
          <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
         </THandledTRef&lt;CBoolExpression&gt;>
        </CPlayerTriggerBoolExpr>
       </THandledTRef&lt;CPlayerTriggerCriteriaBase&gt;>
      </CPlayerTriggerBase>
      <CInstinctWeights Name="m_pWeights" StoreID="New" ClassType="InWt">
       <M Name="ISSVersion" Value="12"/>
       <M Name="m_ePassDesire" Value="Never"/>
       <M Name="m_eDropPassDesire" Value="Never"/>
       <M Name="m_eBankPassDesire" Value="Never"/>
       <M Name="m_eDumpDesire" Value="Never"/>
       <M Name="m_eCallForPassDesire" Value="Never"/>
       <M Name="m_eShootDesire" Value="Never"/>
       <M Name="m_eDekeDesire" Value="Never"/>
       <M Name="m_eBodyCheckDesire" Value="Normal"/>
       <M Name="m_eStickCheckDesire" Value="Normal"/>
       <M Name="m_eTurboDesire" Value="Normal"/>
       <M Name="m_eProtectPuckDesire" Value="Never"/>
       <M Name="m_eGrabPuckDesire" Value="Normal"/>
       <M Name="m_eOrientationDesire" Value="Puck"/>
       <CInstinctWeights::CAreaPass Name="m_PassArea">
        <M Name="m_eAreaPassDesire" Value="Never"/>
        <CVector2 Name="m_v2Center">
         <M Name="m_x" Value="0"/>
         <M Name="m_z" Value="0"/>
        </CVector2>
        <M Name="m_flRadius" Value="0"/>
       </CInstinctWeights::CAreaPass>
       <CInstinctWeights::CSpeed Name="m_Speed">
        <M Name="ISSVersion" Value="3"/>
        <CTeamPoint2 Name="m_tpSyncLocation">
         <M Name="m_x" Value="0"/>
         <M Name="m_z" Value="0"/>
        </CTeamPoint2>
        <M Name="m_eSpeedDesire" Value="None"/>
        <M Name="m_eSpeedTarget" Value="Puck"/>
        <M Name="m_eTargetPositionID" Value="G"/>
        <CSpeedOptionsBitMask Name="m_bmOptions">
         <M Name="NumSetBits" Value="0"/>
        </CSpeedOptionsBitMask>
        <M Name="m_flIgnoreThreshold" Value="1000"/>
        <M Name="m_flIgnoreHysteresis" Value="4"/>
       </CInstinctWeights::CSpeed>
       <CInstinctWeights::CIWResponseCurve Name="m_OffsidesAvoidance">
        <M Name="m_ssName" Value=""/>
        <CNamedResponseCurve Name="m_pCurve" StoreID="NULL" />
       </CInstinctWeights::CIWResponseCurve>
       <M Name="m_pInterceptBiasSurface" Value="None"/>
       <M Name="m_flPuckInterceptMaxDistance" Value="30"/>
       <CDeltaTime Name="m_dtPuckInterceptConfidence">
        <M Name="m_flSeconds" Value="0.5"/>
       </CDeltaTime>
      </CInstinctWeights>
     </CPlayerTriggerInstincts>
    </CHandledPlayerTriggerBaseArray>
   </CHandledPlayerTriggerBaseArray>
  </CHandledPlayerTriggerBaseArray>
 </CDefensemanMultiTask>
 <CZoneTask Name="BoxCenterC">
  <CSoloTask Name="Parent CSoloTask">
   <CTask Name="Parent CTask">
    <M Name="m_flValue" Value="1"/>
    <M Name="m_nPlayers" Value="1"/>
    <M Name="m_eTaskNecessity" Value="Optional"/>
    <M Name="m_ePuckCarrier" Value="Optional"/>
   </CTask>
   <M Name="ISSVersion" Value="4"/>
   <CHandledPlayerTriggerBaseArray Name="m_trPlayerTriggers" StoreID="New" ClassType="PTBA">
    <CHandledPlayerTriggerBaseArray Name="this">
     <M Name="uiSize" Value="1"/>
     <CHandledPlayerTriggerBaseArray Name="this[0]">
      <CPlayerTriggerInstincts Name="m_data" StoreID="New" ClassType="PTIn">
       <CPlayerTriggerBase Name="Parent CPlayerTriggerBase">
        <THandledTRef&lt;CPlayerTriggerCriteriaBase&gt; Name="m_pCriteria">
         <CPlayerTriggerBoolExpr Name="m_data" StoreID="New" ClassType="PTBE">
          <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
           <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
          </THandledTRef&lt;CBoolExpression&gt;>
         </CPlayerTriggerBoolExpr>
        </THandledTRef&lt;CPlayerTriggerCriteriaBase&gt;>
       </CPlayerTriggerBase>
       <CInstinctWeights Name="m_pWeights" StoreID="New" ClassType="InWt">
        <M Name="ISSVersion" Value="12"/>
        <M Name="m_ePassDesire" Value="Normal"/>
        <M Name="m_eDropPassDesire" Value="Normal"/>
        <M Name="m_eBankPassDesire" Value="Normal"/>
        <M Name="m_eDumpDesire" Value="Normal"/>
        <M Name="m_eCallForPassDesire" Value="Normal"/>
        <M Name="m_eShootDesire" Value="Normal"/>
        <M Name="m_eDekeDesire" Value="Normal"/>
        <M Name="m_eBodyCheckDesire" Value="Normal"/>
        <M Name="m_eStickCheckDesire" Value="Normal"/>
        <M Name="m_eTurboDesire" Value="Normal"/>
        <M Name="m_eProtectPuckDesire" Value="Normal"/>
        <M Name="m_eGrabPuckDesire" Value="Normal"/>
        <M Name="m_eOrientationDesire" Value="Puck"/>
        <CInstinctWeights::CAreaPass Name="m_PassArea">
         <M Name="m_eAreaPassDesire" Value="Never"/>
         <CVector2 Name="m_v2Center">
          <M Name="m_x" Value="0"/>
          <M Name="m_z" Value="0"/>
         </CVector2>
         <M Name="m_flRadius" Value="0"/>
        </CInstinctWeights::CAreaPass>
        <CInstinctWeights::CSpeed Name="m_Speed">
         <M Name="ISSVersion" Value="3"/>
         <CTeamPoint2 Name="m_tpSyncLocation">
          <M Name="m_x" Value="0"/>
          <M Name="m_z" Value="0"/>
         </CTeamPoint2>
         <M Name="m_eSpeedDesire" Value="None"/>
         <M Name="m_eSpeedTarget" Value="Puck"/>
         <M Name="m_eTargetPositionID" Value="G"/>
         <CSpeedOptionsBitMask Name="m_bmOptions">
          <M Name="NumSetBits" Value="0"/>
         </CSpeedOptionsBitMask>
         <M Name="m_flIgnoreThreshold" Value="1000"/>
         <M Name="m_flIgnoreHysteresis" Value="4"/>
        </CInstinctWeights::CSpeed>
        <CInstinctWeights::CIWResponseCurve Name="m_OffsidesAvoidance">
         <M Name="m_ssName" Value=""/>
         <CNamedResponseCurve Name="m_pCurve" StoreID="NULL" />
        </CInstinctWeights::CIWResponseCurve>
        <M Name="m_pInterceptBiasSurface" Value="None"/>
        <M Name="m_flPuckInterceptMaxDistance" Value="300"/>
        <CDeltaTime Name="m_dtPuckInterceptConfidence">
         <M Name="m_flSeconds" Value="-20"/>
        </CDeltaTime>
       </CInstinctWeights>
      </CPlayerTriggerInstincts>
     </CHandledPlayerTriggerBaseArray>
    </CHandledPlayerTriggerBaseArray>
   </CHandledPlayerTriggerBaseArray>
   <M Name="m_fMirrorIfRight" Value="0"/>
   <THandledTRef&lt;CFloatExpression&gt; Name="m_pBaseReactionTimeFloatExpr">
    <CNamedConstFloatExpr Name="m_data" StoreID="New" ClassType="NcFE">
     <CFloatExpression Name="Parent CFloatExpression" />
     <M Name="pValue" Value="BaseReactionTime_Medium"/>
    </CNamedConstFloatExpr>
   </THandledTRef&lt;CFloatExpression&gt;>
  </CSoloTask>
  <M Name="ISSVersion" Value="5"/>
  <CTeamBox Name="m_tbZone">
   <POINTTYPE Name="m_ptMin">
    <M Name="m_x" Value="-25"/>
    <M Name="m_z" Value="-85"/>
   </POINTTYPE>
   <POINTTYPE Name="m_ptMax">
    <M Name="m_x" Value="25"/>
    <M Name="m_z" Value="-47"/>
   </POINTTYPE>
  </CTeamBox>
  <M Name="m_flBuffer" Value="15"/>
  <CTeamPoint2 Name="m_tpDefaultLocation">
   <M Name="m_x" Value="0"/>
   <M Name="m_z" Value="-66"/>
  </CTeamPoint2>
  <THandledTRef&lt;CFloatExpression&gt; Name="m_pEffectivenessFloatExpr">
   <CPlayerBiasFloatExpr Name="m_data" StoreID="New" ClassType="PEPB">
    <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
    <M Name="ISSVersion" Value="2"/>
    <M Name="m_pUserBiasCurve" Value="DefaultUserBias"/>
    <M Name="m_pPuckBiasCurve" Value="DefaultPuckBias"/>
    <M Name="m_pFavoredBiasCurve" Value="DefaultFavoredBias"/>
    <M Name="m_pBaseBiasCurve" Value="DefaultBaseBias"/>
    <CPositionIDBitMask Name="m_bmFavoredPositions">
     <M Name="NumSetBits" Value="3"/>
     <M Name="SetBit" Value="RW"/>
     <M Name="SetBit" Value="LW"/>
     <M Name="SetBit" Value="C"/>
    </CPositionIDBitMask>
    <THandledTRef&lt;CFloatExpression&gt; Name="m_pFloatExpression">
     <CTrueFloatExpr Name="m_data" StoreID="New" ClassType="TFEx" />
    </THandledTRef&lt;CFloatExpression&gt;>
   </CPlayerBiasFloatExpr>
  </THandledTRef&lt;CFloatExpression&gt;>
  <M Name="m_pThreatCurve" Value="ThreatCurveC_RC"/>
 </CZoneTask>
 <CZoneTask Name="BoxCenterLD">
  <CSoloTask Name="Parent CSoloTask">
   <CTask Name="Parent CTask">
    <M Name="m_flValue" Value="1"/>
    <M Name="m_nPlayers" Value="1"/>
    <M Name="m_eTaskNecessity" Value="Optional"/>
    <M Name="m_ePuckCarrier" Value="Optional"/>
   </CTask>
   <M Name="ISSVersion" Value="4"/>
   <CHandledPlayerTriggerBaseArray Name="m_trPlayerTriggers" StoreID="New" ClassType="PTBA">
    <CHandledPlayerTriggerBaseArray Name="this">
     <M Name="uiSize" Value="1"/>
     <CHandledPlayerTriggerBaseArray Name="this[0]">
      <CPlayerTriggerInstincts Name="m_data" StoreID="New" ClassType="PTIn">
       <CPlayerTriggerBase Name="Parent CPlayerTriggerBase">
        <THandledTRef&lt;CPlayerTriggerCriteriaBase&gt; Name="m_pCriteria">
         <CPlayerTriggerBoolExpr Name="m_data" StoreID="New" ClassType="PTBE">
          <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
           <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
          </THandledTRef&lt;CBoolExpression&gt;>
         </CPlayerTriggerBoolExpr>
        </THandledTRef&lt;CPlayerTriggerCriteriaBase&gt;>
       </CPlayerTriggerBase>
       <CInstinctWeights Name="m_pWeights" StoreID="New" ClassType="InWt">
        <M Name="ISSVersion" Value="12"/>
        <M Name="m_ePassDesire" Value="Normal"/>
        <M Name="m_eDropPassDesire" Value="Normal"/>
        <M Name="m_eBankPassDesire" Value="Normal"/>
        <M Name="m_eDumpDesire" Value="Normal"/>
        <M Name="m_eCallForPassDesire" Value="Normal"/>
        <M Name="m_eShootDesire" Value="Normal"/>
        <M Name="m_eDekeDesire" Value="Normal"/>
        <M Name="m_eBodyCheckDesire" Value="Normal"/>
        <M Name="m_eStickCheckDesire" Value="Normal"/>
        <M Name="m_eTurboDesire" Value="Normal"/>
        <M Name="m_eProtectPuckDesire" Value="Normal"/>
        <M Name="m_eGrabPuckDesire" Value="Normal"/>
        <M Name="m_eOrientationDesire" Value="Puck"/>
        <CInstinctWeights::CAreaPass Name="m_PassArea">
         <M Name="m_eAreaPassDesire" Value="Never"/>
         <CVector2 Name="m_v2Center">
          <M Name="m_x" Value="0"/>
          <M Name="m_z" Value="0"/>
         </CVector2>
         <M Name="m_flRadius" Value="0"/>
        </CInstinctWeights::CAreaPass>
        <CInstinctWeights::CSpeed Name="m_Speed">
         <M Name="ISSVersion" Value="3"/>
         <CTeamPoint2 Name="m_tpSyncLocation">
          <M Name="m_x" Value="0"/>
          <M Name="m_z" Value="0"/>
         </CTeamPoint2>
         <M Name="m_eSpeedDesire" Value="None"/>
         <M Name="m_eSpeedTarget" Value="Puck"/>
         <M Name="m_eTargetPositionID" Value="G"/>
         <CSpeedOptionsBitMask Name="m_bmOptions">
          <M Name="NumSetBits" Value="0"/>
         </CSpeedOptionsBitMask>
         <M Name="m_flIgnoreThreshold" Value="1000"/>
         <M Name="m_flIgnoreHysteresis" Value="4"/>
        </CInstinctWeights::CSpeed>
        <CInstinctWeights::CIWResponseCurve Name="m_OffsidesAvoidance">
         <M Name="m_ssName" Value=""/>
         <CNamedResponseCurve Name="m_pCurve" StoreID="NULL" />
        </CInstinctWeights::CIWResponseCurve>
        <M Name="m_pInterceptBiasSurface" Value="DefensemanBias"/>
        <M Name="m_flPuckInterceptMaxDistance" Value="300"/>
        <CDeltaTime Name="m_dtPuckInterceptConfidence">
         <M Name="m_flSeconds" Value="-20"/>
        </CDeltaTime>
       </CInstinctWeights>
      </CPlayerTriggerInstincts>
     </CHandledPlayerTriggerBaseArray>
    </CHandledPlayerTriggerBaseArray>
   </CHandledPlayerTriggerBaseArray>
   <M Name="m_fMirrorIfRight" Value="0"/>
   <THandledTRef&lt;CFloatExpression&gt; Name="m_pBaseReactionTimeFloatExpr">
    <CNamedConstFloatExpr Name="m_data" StoreID="New" ClassType="NcFE">
     <CFloatExpression Name="Parent CFloatExpression" />
     <M Name="pValue" Value="BaseReactionTime_Medium"/>
    </CNamedConstFloatExpr>
   </THandledTRef&lt;CFloatExpression&gt;>
  </CSoloTask>
  <M Name="ISSVersion" Value="5"/>
  <CTeamBox Name="m_tbZone">
   <POINTTYPE Name="m_ptMin">
    <M Name="m_x" Value="0"/>
    <M Name="m_z" Value="-100"/>
   </POINTTYPE>
   <POINTTYPE Name="m_ptMax">
    <M Name="m_x" Value="42.5"/>
    <M Name="m_z" Value="-72"/>
   </POINTTYPE>
  </CTeamBox>
  <M Name="m_flBuffer" Value="15"/>
  <CTeamPoint2 Name="m_tpDefaultLocation">
   <M Name="m_x" Value="8"/>
   <M Name="m_z" Value="-80"/>
  </CTeamPoint2>
  <THandledTRef&lt;CFloatExpression&gt; Name="m_pEffectivenessFloatExpr">
   <CPlayerBiasFloatExpr Name="m_data" StoreID="New" ClassType="PEPB">
    <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
    <M Name="ISSVersion" Value="2"/>
    <M Name="m_pUserBiasCurve" Value="DefaultUserBias"/>
    <M Name="m_pPuckBiasCurve" Value="DefaultPuckBias"/>
    <M Name="m_pFavoredBiasCurve" Value="DefaultFavoredBias"/>
    <M Name="m_pBaseBiasCurve" Value="DefaultBaseBias"/>
    <CPositionIDBitMask Name="m_bmFavoredPositions">
     <M Name="NumSetBits" Value="2"/>
     <M Name="SetBit" Value="RD"/>
     <M Name="SetBit" Value="LD"/>
    </CPositionIDBitMask>
    <THandledTRef&lt;CFloatExpression&gt; Name="m_pFloatExpression">
     <CTrueFloatExpr Name="m_data" StoreID="New" ClassType="TFEx" />
    </THandledTRef&lt;CFloatExpression&gt;>
   </CPlayerBiasFloatExpr>
  </THandledTRef&lt;CFloatExpression&gt;>
  <M Name="m_pThreatCurve" Value="ThreatCurveD_RC"/>
 </CZoneTask>
 <CZoneTask Name="BoxCenterLW">
  <CSoloTask Name="Parent CSoloTask">
   <CTask Name="Parent CTask">
    <M Name="m_flValue" Value="1"/>
    <M Name="m_nPlayers" Value="1"/>
    <M Name="m_eTaskNecessity" Value="Optional"/>
    <M Name="m_ePuckCarrier" Value="Optional"/>
   </CTask>
   <M Name="ISSVersion" Value="4"/>
   <CHandledPlayerTriggerBaseArray Name="m_trPlayerTriggers" StoreID="New" ClassType="PTBA">
    <CHandledPlayerTriggerBaseArray Name="this">
     <M Name="uiSize" Value="1"/>
     <CHandledPlayerTriggerBaseArray Name="this[0]">
      <CPlayerTriggerInstincts Name="m_data" StoreID="New" ClassType="PTIn">
       <CPlayerTriggerBase Name="Parent CPlayerTriggerBase">
        <THandledTRef&lt;CPlayerTriggerCriteriaBase&gt; Name="m_pCriteria">
         <CPlayerTriggerBoolExpr Name="m_data" StoreID="New" ClassType="PTBE">
          <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
           <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
          </THandledTRef&lt;CBoolExpression&gt;>
         </CPlayerTriggerBoolExpr>
        </THandledTRef&lt;CPlayerTriggerCriteriaBase&gt;>
       </CPlayerTriggerBase>
       <CInstinctWeights Name="m_pWeights" StoreID="New" ClassType="InWt">
        <M Name="ISSVersion" Value="12"/>
        <M Name="m_ePassDesire" Value="Normal"/>
        <M Name="m_eDropPassDesire" Value="Normal"/>
        <M Name="m_eBankPassDesire" Value="Normal"/>
        <M Name="m_eDumpDesire" Value="Normal"/>
        <M Name="m_eCallForPassDesire" Value="Normal"/>
        <M Name="m_eShootDesire" Value="Normal"/>
        <M Name="m_eDekeDesire" Value="Normal"/>
        <M Name="m_eBodyCheckDesire" Value="Normal"/>
        <M Name="m_eStickCheckDesire" Value="Normal"/>
        <M Name="m_eTurboDesire" Value="Normal"/>
        <M Name="m_eProtectPuckDesire" Value="Normal"/>
        <M Name="m_eGrabPuckDesire" Value="Normal"/>
        <M Name="m_eOrientationDesire" Value="Puck"/>
        <CInstinctWeights::CAreaPass Name="m_PassArea">
         <M Name="m_eAreaPassDesire" Value="Never"/>
         <CVector2 Name="m_v2Center">
          <M Name="m_x" Value="0"/>
          <M Name="m_z" Value="0"/>
         </CVector2>
         <M Name="m_flRadius" Value="0"/>
        </CInstinctWeights::CAreaPass>
        <CInstinctWeights::CSpeed Name="m_Speed">
         <M Name="ISSVersion" Value="3"/>
         <CTeamPoint2 Name="m_tpSyncLocation">
          <M Name="m_x" Value="0"/>
          <M Name="m_z" Value="0"/>
         </CTeamPoint2>
         <M Name="m_eSpeedDesire" Value="None"/>
         <M Name="m_eSpeedTarget" Value="Puck"/>
         <M Name="m_eTargetPositionID" Value="G"/>
         <CSpeedOptionsBitMask Name="m_bmOptions">
          <M Name="NumSetBits" Value="0"/>
         </CSpeedOptionsBitMask>
         <M Name="m_flIgnoreThreshold" Value="1000"/>
         <M Name="m_flIgnoreHysteresis" Value="4"/>
        </CInstinctWeights::CSpeed>
        <CInstinctWeights::CIWResponseCurve Name="m_OffsidesAvoidance">
         <M Name="m_ssName" Value=""/>
         <CNamedResponseCurve Name="m_pCurve" StoreID="NULL" />
        </CInstinctWeights::CIWResponseCurve>
        <M Name="m_pInterceptBiasSurface" Value="None"/>
        <M Name="m_flPuckInterceptMaxDistance" Value="300"/>
        <CDeltaTime Name="m_dtPuckInterceptConfidence">
         <M Name="m_flSeconds" Value="-20"/>
        </CDeltaTime>
       </CInstinctWeights>
      </CPlayerTriggerInstincts>
     </CHandledPlayerTriggerBaseArray>
    </CHandledPlayerTriggerBaseArray>
   </CHandledPlayerTriggerBaseArray>
   <M Name="m_fMirrorIfRight" Value="0"/>
   <THandledTRef&lt;CFloatExpression&gt; Name="m_pBaseReactionTimeFloatExpr">
    <CNamedConstFloatExpr Name="m_data" StoreID="New" ClassType="NcFE">
     <CFloatExpression Name="Parent CFloatExpression" />
     <M Name="pValue" Value="BaseReactionTime_Medium"/>
    </CNamedConstFloatExpr>
   </THandledTRef&lt;CFloatExpression&gt;>
  </CSoloTask>
  <M Name="ISSVersion" Value="5"/>
  <CTeamBox Name="m_tbZone">
   <POINTTYPE Name="m_ptMin">
    <M Name="m_x" Value="0"/>
    <M Name="m_z" Value="-72"/>
   </POINTTYPE>
   <POINTTYPE Name="m_ptMax">
    <M Name="m_x" Value="42.5"/>
    <M Name="m_z" Value="-27"/>
   </POINTTYPE>
  </CTeamBox>
  <M Name="m_flBuffer" Value="15"/>
  <CTeamPoint2 Name="m_tpDefaultLocation">
   <M Name="m_x" Value="21.25"/>
   <M Name="m_z" Value="-49.5"/>
  </CTeamPoint2>
  <THandledTRef&lt;CFloatExpression&gt; Name="m_pEffectivenessFloatExpr">
   <CPlayerBiasFloatExpr Name="m_data" StoreID="New" ClassType="PEPB">
    <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
    <M Name="ISSVersion" Value="2"/>
    <M Name="m_pUserBiasCurve" Value="DefaultUserBias"/>
    <M Name="m_pPuckBiasCurve" Value="DefaultPuckBias"/>
    <M Name="m_pFavoredBiasCurve" Value="DefaultFavoredBias"/>
    <M Name="m_pBaseBiasCurve" Value="DefaultBaseBias"/>
    <CPositionIDBitMask Name="m_bmFavoredPositions">
     <M Name="NumSetBits" Value="3"/>
     <M Name="SetBit" Value="RW"/>
     <M Name="SetBit" Value="LW"/>
     <M Name="SetBit" Value="C"/>
    </CPositionIDBitMask>
    <THandledTRef&lt;CFloatExpression&gt; Name="m_pFloatExpression">
     <CTrueFloatExpr Name="m_data" StoreID="New" ClassType="TFEx" />
    </THandledTRef&lt;CFloatExpression&gt;>
   </CPlayerBiasFloatExpr>
  </THandledTRef&lt;CFloatExpression&gt;>
  <M Name="m_pThreatCurve" Value="ThreatCurveW_RC"/>
 </CZoneTask>
 <CZoneMultiTask Name="BoxCenterMain">
  <CMultiTask Name="Parent CMultiTask">
   <M Name="m_flValue" Value="1"/>
   <M Name="m_nPlayers" Value="5"/>
   <M Name="m_eTaskNecessity" Value="Optional"/>
   <M Name="m_ePuckCarrier" Value="Optional"/>
  </CMultiTask>
  <CTask Name="m_tasks">
   <M Name="uiSize" Value="5"/>
   <M Name="m_tasks[0]" Value="BoxCenterC"/>
   <M Name="m_tasks[1]" Value="BoxCenterLD"/>
   <M Name="m_tasks[2]" Value="BoxCenterLW"/>
   <M Name="m_tasks[3]" Value="BoxCenterRD"/>
   <M Name="m_tasks[4]" Value="BoxCenterRW"/>
  </CTask>
  <M Name="ISSVersion" Value="1"/>
  <M Name="m_fIgnoreZones" Value="0"/>
 </CZoneMultiTask>
 <CZoneTask Name="BoxCenterRD">
  <CSoloTask Name="Parent CSoloTask">
   <CTask Name="Parent CTask">
    <M Name="m_flValue" Value="1"/>
    <M Name="m_nPlayers" Value="1"/>
    <M Name="m_eTaskNecessity" Value="Optional"/>
    <M Name="m_ePuckCarrier" Value="Optional"/>
   </CTask>
   <M Name="ISSVersion" Value="4"/>
   <CHandledPlayerTriggerBaseArray Name="m_trPlayerTriggers" StoreID="New" ClassType="PTBA">
    <CHandledPlayerTriggerBaseArray Name="this">
     <M Name="uiSize" Value="1"/>
     <CHandledPlayerTriggerBaseArray Name="this[0]">
      <CPlayerTriggerInstincts Name="m_data" StoreID="New" ClassType="PTIn">
       <CPlayerTriggerBase Name="Parent CPlayerTriggerBase">
        <THandledTRef&lt;CPlayerTriggerCriteriaBase&gt; Name="m_pCriteria">
         <CPlayerTriggerBoolExpr Name="m_data" StoreID="New" ClassType="PTBE">
          <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
           <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
          </THandledTRef&lt;CBoolExpression&gt;>
         </CPlayerTriggerBoolExpr>
        </THandledTRef&lt;CPlayerTriggerCriteriaBase&gt;>
       </CPlayerTriggerBase>
       <CInstinctWeights Name="m_pWeights" StoreID="New" ClassType="InWt">
        <M Name="ISSVersion" Value="12"/>
        <M Name="m_ePassDesire" Value="Normal"/>
        <M Name="m_eDropPassDesire" Value="Normal"/>
        <M Name="m_eBankPassDesire" Value="Normal"/>
        <M Name="m_eDumpDesire" Value="Normal"/>
        <M Name="m_eCallForPassDesire" Value="Normal"/>
        <M Name="m_eShootDesire" Value="Normal"/>
        <M Name="m_eDekeDesire" Value="Normal"/>
        <M Name="m_eBodyCheckDesire" Value="Normal"/>
        <M Name="m_eStickCheckDesire" Value="Normal"/>
        <M Name="m_eTurboDesire" Value="Normal"/>
        <M Name="m_eProtectPuckDesire" Value="Normal"/>
        <M Name="m_eGrabPuckDesire" Value="Normal"/>
        <M Name="m_eOrientationDesire" Value="Puck"/>
        <CInstinctWeights::CAreaPass Name="m_PassArea">
         <M Name="m_eAreaPassDesire" Value="Never"/>
         <CVector2 Name="m_v2Center">
          <M Name="m_x" Value="0"/>
          <M Name="m_z" Value="0"/>
         </CVector2>
         <M Name="m_flRadius" Value="0"/>
        </CInstinctWeights::CAreaPass>
        <CInstinctWeights::CSpeed Name="m_Speed">
         <M Name="ISSVersion" Value="3"/>
         <CTeamPoint2 Name="m_tpSyncLocation">
          <M Name="m_x" Value="0"/>
          <M Name="m_z" Value="0"/>
         </CTeamPoint2>
         <M Name="m_eSpeedDesire" Value="None"/>
         <M Name="m_eSpeedTarget" Value="Puck"/>
         <M Name="m_eTargetPositionID" Value="G"/>
         <CSpeedOptionsBitMask Name="m_bmOptions">
          <M Name="NumSetBits" Value="0"/>
         </CSpeedOptionsBitMask>
         <M Name="m_flIgnoreThreshold" Value="1000"/>
         <M Name="m_flIgnoreHysteresis" Value="4"/>
        </CInstinctWeights::CSpeed>
        <CInstinctWeights::CIWResponseCurve Name="m_OffsidesAvoidance">
         <M Name="m_ssName" Value=""/>
         <CNamedResponseCurve Name="m_pCurve" StoreID="NULL" />
        </CInstinctWeights::CIWResponseCurve>
        <M Name="m_pInterceptBiasSurface" Value="DefensemanBias"/>
        <M Name="m_flPuckInterceptMaxDistance" Value="300"/>
        <CDeltaTime Name="m_dtPuckInterceptConfidence">
         <M Name="m_flSeconds" Value="-20"/>
        </CDeltaTime>
       </CInstinctWeights>
      </CPlayerTriggerInstincts>
     </CHandledPlayerTriggerBaseArray>
    </CHandledPlayerTriggerBaseArray>
   </CHandledPlayerTriggerBaseArray>
   <M Name="m_fMirrorIfRight" Value="0"/>
   <THandledTRef&lt;CFloatExpression&gt; Name="m_pBaseReactionTimeFloatExpr">
    <CNamedConstFloatExpr Name="m_data" StoreID="New" ClassType="NcFE">
     <CFloatExpression Name="Parent CFloatExpression" />
     <M Name="pValue" Value="BaseReactionTime_Medium"/>
    </CNamedConstFloatExpr>
   </THandledTRef&lt;CFloatExpression&gt;>
  </CSoloTask>
  <M Name="ISSVersion" Value="5"/>
  <CTeamBox Name="m_tbZone">
   <POINTTYPE Name="m_ptMin">
    <M Name="m_x" Value="-42.5"/>
    <M Name="m_z" Value="-100"/>
   </POINTTYPE>
   <POINTTYPE Name="m_ptMax">
    <M Name="m_x" Value="0"/>
    <M Name="m_z" Value="-72"/>
   </POINTTYPE>
  </CTeamBox>
  <M Name="m_flBuffer" Value="15"/>
  <CTeamPoint2 Name="m_tpDefaultLocation">
   <M Name="m_x" Value="-8"/>
   <M Name="m_z" Value="-80"/>
  </CTeamPoint2>
  <THandledTRef&lt;CFloatExpression&gt; Name="m_pEffectivenessFloatExpr">
   <CPlayerBiasFloatExpr Name="m_data" StoreID="New" ClassType="PEPB">
    <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
    <M Name="ISSVersion" Value="2"/>
    <M Name="m_pUserBiasCurve" Value="DefaultUserBias"/>
    <M Name="m_pPuckBiasCurve" Value="DefaultPuckBias"/>
    <M Name="m_pFavoredBiasCurve" Value="DefaultFavoredBias"/>
    <M Name="m_pBaseBiasCurve" Value="DefaultBaseBias"/>
    <CPositionIDBitMask Name="m_bmFavoredPositions">
     <M Name="NumSetBits" Value="2"/>
     <M Name="SetBit" Value="RD"/>
     <M Name="SetBit" Value="LD"/>
    </CPositionIDBitMask>
    <THandledTRef&lt;CFloatExpression&gt; Name="m_pFloatExpression">
     <CTrueFloatExpr Name="m_data" StoreID="New" ClassType="TFEx" />
    </THandledTRef&lt;CFloatExpression&gt;>
   </CPlayerBiasFloatExpr>
  </THandledTRef&lt;CFloatExpression&gt;>
  <M Name="m_pThreatCurve" Value="ThreatCurveD_RC"/>
 </CZoneTask>
 <CZoneTask Name="BoxCenterRW">
  <CSoloTask Name="Parent CSoloTask">
   <CTask Name="Parent CTask">
    <M Name="m_flValue" Value="1"/>
    <M Name="m_nPlayers" Value="1"/>
    <M Name="m_eTaskNecessity" Value="Optional"/>
    <M Name="m_ePuckCarrier" Value="Optional"/>
   </CTask>
   <M Name="ISSVersion" Value="4"/>
   <CHandledPlayerTriggerBaseArray Name="m_trPlayerTriggers" StoreID="New" ClassType="PTBA">
    <CHandledPlayerTriggerBaseArray Name="this">
     <M Name="uiSize" Value="1"/>
     <CHandledPlayerTriggerBaseArray Name="this[0]">
      <CPlayerTriggerInstincts Name="m_data" StoreID="New" ClassType="PTIn">
       <CPlayerTriggerBase Name="Parent CPlayerTriggerBase">
        <THandledTRef&lt;CPlayerTriggerCriteriaBase&gt; Name="m_pCriteria">
         <CPlayerTriggerBoolExpr Name="m_data" StoreID="New" ClassType="PTBE">
          <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
           <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
          </THandledTRef&lt;CBoolExpression&gt;>
         </CPlayerTriggerBoolExpr>
        </THandledTRef&lt;CPlayerTriggerCriteriaBase&gt;>
       </CPlayerTriggerBase>
       <CInstinctWeights Name="m_pWeights" StoreID="New" ClassType="InWt">
        <M Name="ISSVersion" Value="12"/>
        <M Name="m_ePassDesire" Value="Normal"/>
        <M Name="m_eDropPassDesire" Value="Normal"/>
        <M Name="m_eBankPassDesire" Value="Normal"/>
        <M Name="m_eDumpDesire" Value="Normal"/>
        <M Name="m_eCallForPassDesire" Value="Normal"/>
        <M Name="m_eShootDesire" Value="Normal"/>
        <M Name="m_eDekeDesire" Value="Normal"/>
        <M Name="m_eBodyCheckDesire" Value="Normal"/>
        <M Name="m_eStickCheckDesire" Value="Normal"/>
        <M Name="m_eTurboDesire" Value="Normal"/>
        <M Name="m_eProtectPuckDesire" Value="Normal"/>
        <M Name="m_eGrabPuckDesire" Value="Normal"/>
        <M Name="m_eOrientationDesire" Value="Puck"/>
        <CInstinctWeights::CAreaPass Name="m_PassArea">
         <M Name="m_eAreaPassDesire" Value="Never"/>
         <CVector2 Name="m_v2Center">
          <M Name="m_x" Value="0"/>
          <M Name="m_z" Value="0"/>
         </CVector2>
         <M Name="m_flRadius" Value="0"/>
        </CInstinctWeights::CAreaPass>
        <CInstinctWeights::CSpeed Name="m_Speed">
         <M Name="ISSVersion" Value="3"/>
         <CTeamPoint2 Name="m_tpSyncLocation">
          <M Name="m_x" Value="0"/>
          <M Name="m_z" Value="0"/>
         </CTeamPoint2>
         <M Name="m_eSpeedDesire" Value="None"/>
         <M Name="m_eSpeedTarget" Value="Puck"/>
         <M Name="m_eTargetPositionID" Value="G"/>
         <CSpeedOptionsBitMask Name="m_bmOptions">
          <M Name="NumSetBits" Value="0"/>
         </CSpeedOptionsBitMask>
         <M Name="m_flIgnoreThreshold" Value="1000"/>
         <M Name="m_flIgnoreHysteresis" Value="4"/>
        </CInstinctWeights::CSpeed>
        <CInstinctWeights::CIWResponseCurve Name="m_OffsidesAvoidance">
         <M Name="m_ssName" Value=""/>
         <CNamedResponseCurve Name="m_pCurve" StoreID="NULL" />
        </CInstinctWeights::CIWResponseCurve>
        <M Name="m_pInterceptBiasSurface" Value="None"/>
        <M Name="m_flPuckInterceptMaxDistance" Value="300"/>
        <CDeltaTime Name="m_dtPuckInterceptConfidence">
         <M Name="m_flSeconds" Value="-20"/>
        </CDeltaTime>
       </CInstinctWeights>
      </CPlayerTriggerInstincts>
     </CHandledPlayerTriggerBaseArray>
    </CHandledPlayerTriggerBaseArray>
   </CHandledPlayerTriggerBaseArray>
   <M Name="m_fMirrorIfRight" Value="0"/>
   <THandledTRef&lt;CFloatExpression&gt; Name="m_pBaseReactionTimeFloatExpr">
    <CNamedConstFloatExpr Name="m_data" StoreID="New" ClassType="NcFE">
     <CFloatExpression Name="Parent CFloatExpression" />
     <M Name="pValue" Value="BaseReactionTime_Medium"/>
    </CNamedConstFloatExpr>
   </THandledTRef&lt;CFloatExpression&gt;>
  </CSoloTask>
  <M Name="ISSVersion" Value="5"/>
  <CTeamBox Name="m_tbZone">
   <POINTTYPE Name="m_ptMin">
    <M Name="m_x" Value="-42.5"/>
    <M Name="m_z" Value="-72"/>
   </POINTTYPE>
   <POINTTYPE Name="m_ptMax">
    <M Name="m_x" Value="0"/>
    <M Name="m_z" Value="-27"/>
   </POINTTYPE>
  </CTeamBox>
  <M Name="m_flBuffer" Value="15"/>
  <CTeamPoint2 Name="m_tpDefaultLocation">
   <M Name="m_x" Value="-21.25"/>
   <M Name="m_z" Value="-49.5"/>
  </CTeamPoint2>
  <THandledTRef&lt;CFloatExpression&gt; Name="m_pEffectivenessFloatExpr">
   <CPlayerBiasFloatExpr Name="m_data" StoreID="New" ClassType="PEPB">
    <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
    <M Name="ISSVersion" Value="2"/>
    <M Name="m_pUserBiasCurve" Value="DefaultUserBias"/>
    <M Name="m_pPuckBiasCurve" Value="DefaultPuckBias"/>
    <M Name="m_pFavoredBiasCurve" Value="DefaultFavoredBias"/>
    <M Name="m_pBaseBiasCurve" Value="DefaultBaseBias"/>
    <CPositionIDBitMask Name="m_bmFavoredPositions">
     <M Name="NumSetBits" Value="3"/>
     <M Name="SetBit" Value="RW"/>
     <M Name="SetBit" Value="LW"/>
     <M Name="SetBit" Value="C"/>
    </CPositionIDBitMask>
    <THandledTRef&lt;CFloatExpression&gt; Name="m_pFloatExpression">
     <CTrueFloatExpr Name="m_data" StoreID="New" ClassType="TFEx" />
    </THandledTRef&lt;CFloatExpression&gt;>
   </CPlayerBiasFloatExpr>
  </THandledTRef&lt;CFloatExpression&gt;>
  <M Name="m_pThreatCurve" Value="ThreatCurveW_RC"/>
 </CZoneTask>
 <CZoneTask Name="BoxSideC">
  <CSoloTask Name="Parent CSoloTask">
   <CTask Name="Parent CTask">
    <M Name="m_flValue" Value="1"/>
    <M Name="m_nPlayers" Value="1"/>
    <M Name="m_eTaskNecessity" Value="Optional"/>
    <M Name="m_ePuckCarrier" Value="Optional"/>
   </CTask>
   <M Name="ISSVersion" Value="4"/>
   <CHandledPlayerTriggerBaseArray Name="m_trPlayerTriggers" StoreID="New" ClassType="PTBA">
    <CHandledPlayerTriggerBaseArray Name="this">
     <M Name="uiSize" Value="1"/>
     <CHandledPlayerTriggerBaseArray Name="this[0]">
      <CPlayerTriggerInstincts Name="m_data" StoreID="New" ClassType="PTIn">
       <CPlayerTriggerBase Name="Parent CPlayerTriggerBase">
        <THandledTRef&lt;CPlayerTriggerCriteriaBase&gt; Name="m_pCriteria">
         <CPlayerTriggerBoolExpr Name="m_data" StoreID="New" ClassType="PTBE">
          <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
           <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
          </THandledTRef&lt;CBoolExpression&gt;>
         </CPlayerTriggerBoolExpr>
        </THandledTRef&lt;CPlayerTriggerCriteriaBase&gt;>
       </CPlayerTriggerBase>
       <CInstinctWeights Name="m_pWeights" StoreID="New" ClassType="InWt">
        <M Name="ISSVersion" Value="12"/>
        <M Name="m_ePassDesire" Value="Normal"/>
        <M Name="m_eDropPassDesire" Value="Normal"/>
        <M Name="m_eBankPassDesire" Value="Normal"/>
        <M Name="m_eDumpDesire" Value="Normal"/>
        <M Name="m_eCallForPassDesire" Value="Normal"/>
        <M Name="m_eShootDesire" Value="Normal"/>
        <M Name="m_eDekeDesire" Value="Normal"/>
        <M Name="m_eBodyCheckDesire" Value="Normal"/>
        <M Name="m_eStickCheckDesire" Value="Normal"/>
        <M Name="m_eTurboDesire" Value="Normal"/>
        <M Name="m_eProtectPuckDesire" Value="Normal"/>
        <M Name="m_eGrabPuckDesire" Value="Normal"/>
        <M Name="m_eOrientationDesire" Value="Puck"/>
        <CInstinctWeights::CAreaPass Name="m_PassArea">
         <M Name="m_eAreaPassDesire" Value="Never"/>
         <CVector2 Name="m_v2Center">
          <M Name="m_x" Value="0"/>
          <M Name="m_z" Value="0"/>
         </CVector2>
         <M Name="m_flRadius" Value="0"/>
        </CInstinctWeights::CAreaPass>
        <CInstinctWeights::CSpeed Name="m_Speed">
         <M Name="ISSVersion" Value="3"/>
         <CTeamPoint2 Name="m_tpSyncLocation">
          <M Name="m_x" Value="0"/>
          <M Name="m_z" Value="0"/>
         </CTeamPoint2>
         <M Name="m_eSpeedDesire" Value="None"/>
         <M Name="m_eSpeedTarget" Value="Puck"/>
         <M Name="m_eTargetPositionID" Value="G"/>
         <CSpeedOptionsBitMask Name="m_bmOptions">
          <M Name="NumSetBits" Value="0"/>
         </CSpeedOptionsBitMask>
         <M Name="m_flIgnoreThreshold" Value="1000"/>
         <M Name="m_flIgnoreHysteresis" Value="4"/>
        </CInstinctWeights::CSpeed>
        <CInstinctWeights::CIWResponseCurve Name="m_OffsidesAvoidance">
         <M Name="m_ssName" Value=""/>
         <CNamedResponseCurve Name="m_pCurve" StoreID="NULL" />
        </CInstinctWeights::CIWResponseCurve>
        <M Name="m_pInterceptBiasSurface" Value="None"/>
        <M Name="m_flPuckInterceptMaxDistance" Value="300"/>
        <CDeltaTime Name="m_dtPuckInterceptConfidence">
         <M Name="m_flSeconds" Value="-20"/>
        </CDeltaTime>
       </CInstinctWeights>
      </CPlayerTriggerInstincts>
     </CHandledPlayerTriggerBaseArray>
    </CHandledPlayerTriggerBaseArray>
   </CHandledPlayerTriggerBaseArray>
   <M Name="m_fMirrorIfRight" Value="0"/>
   <THandledTRef&lt;CFloatExpression&gt; Name="m_pBaseReactionTimeFloatExpr">
    <CNamedConstFloatExpr Name="m_data" StoreID="New" ClassType="NcFE">
     <CFloatExpression Name="Parent CFloatExpression" />
     <M Name="pValue" Value="BaseReactionTime_Medium"/>
    </CNamedConstFloatExpr>
   </THandledTRef&lt;CFloatExpression&gt;>
  </CSoloTask>
  <M Name="ISSVersion" Value="5"/>
  <CTeamBox Name="m_tbZone">
   <POINTTYPE Name="m_ptMin">
    <M Name="m_x" Value="0"/>
    <M Name="m_z" Value="-82"/>
   </POINTTYPE>
   <POINTTYPE Name="m_ptMax">
    <M Name="m_x" Value="30"/>
    <M Name="m_z" Value="-47"/>
   </POINTTYPE>
  </CTeamBox>
  <M Name="m_flBuffer" Value="15"/>
  <CTeamPoint2 Name="m_tpDefaultLocation">
   <M Name="m_x" Value="15"/>
   <M Name="m_z" Value="-64.5"/>
  </CTeamPoint2>
  <THandledTRef&lt;CFloatExpression&gt; Name="m_pEffectivenessFloatExpr">
   <CPlayerBiasFloatExpr Name="m_data" StoreID="New" ClassType="PEPB">
    <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
    <M Name="ISSVersion" Value="2"/>
    <M Name="m_pUserBiasCurve" Value="DefaultUserBias"/>
    <M Name="m_pPuckBiasCurve" Value="DefaultPuckBias"/>
    <M Name="m_pFavoredBiasCurve" Value="DefaultFavoredBias"/>
    <M Name="m_pBaseBiasCurve" Value="DefaultBaseBias"/>
    <CPositionIDBitMask Name="m_bmFavoredPositions">
     <M Name="NumSetBits" Value="3"/>
     <M Name="SetBit" Value="RW"/>
     <M Name="SetBit" Value="LW"/>
     <M Name="SetBit" Value="C"/>
    </CPositionIDBitMask>
    <THandledTRef&lt;CFloatExpression&gt; Name="m_pFloatExpression">
     <CTrueFloatExpr Name="m_data" StoreID="New" ClassType="TFEx" />
    </THandledTRef&lt;CFloatExpression&gt;>
   </CPlayerBiasFloatExpr>
  </THandledTRef&lt;CFloatExpression&gt;>
  <M Name="m_pThreatCurve" Value="ThreatCurveC_RC"/>
 </CZoneTask>
 <CZoneTask Name="BoxSideLD">
  <CSoloTask Name="Parent CSoloTask">
   <CTask Name="Parent CTask">
    <M Name="m_flValue" Value="1"/>
    <M Name="m_nPlayers" Value="1"/>
    <M Name="m_eTaskNecessity" Value="Optional"/>
    <M Name="m_ePuckCarrier" Value="Optional"/>
   </CTask>
   <M Name="ISSVersion" Value="4"/>
   <CHandledPlayerTriggerBaseArray Name="m_trPlayerTriggers" StoreID="New" ClassType="PTBA">
    <CHandledPlayerTriggerBaseArray Name="this">
     <M Name="uiSize" Value="1"/>
     <CHandledPlayerTriggerBaseArray Name="this[0]">
      <CPlayerTriggerInstincts Name="m_data" StoreID="New" ClassType="PTIn">
       <CPlayerTriggerBase Name="Parent CPlayerTriggerBase">
        <THandledTRef&lt;CPlayerTriggerCriteriaBase&gt; Name="m_pCriteria">
         <CPlayerTriggerBoolExpr Name="m_data" StoreID="New" ClassType="PTBE">
          <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
           <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
          </THandledTRef&lt;CBoolExpression&gt;>
         </CPlayerTriggerBoolExpr>
        </THandledTRef&lt;CPlayerTriggerCriteriaBase&gt;>
       </CPlayerTriggerBase>
       <CInstinctWeights Name="m_pWeights" StoreID="New" ClassType="InWt">
        <M Name="ISSVersion" Value="12"/>
        <M Name="m_ePassDesire" Value="Normal"/>
        <M Name="m_eDropPassDesire" Value="Normal"/>
        <M Name="m_eBankPassDesire" Value="Normal"/>
        <M Name="m_eDumpDesire" Value="Normal"/>
        <M Name="m_eCallForPassDesire" Value="Normal"/>
        <M Name="m_eShootDesire" Value="Normal"/>
        <M Name="m_eDekeDesire" Value="Normal"/>
        <M Name="m_eBodyCheckDesire" Value="Normal"/>
        <M Name="m_eStickCheckDesire" Value="Normal"/>
        <M Name="m_eTurboDesire" Value="Normal"/>
        <M Name="m_eProtectPuckDesire" Value="Normal"/>
        <M Name="m_eGrabPuckDesire" Value="Normal"/>
        <M Name="m_eOrientationDesire" Value="Puck"/>
        <CInstinctWeights::CAreaPass Name="m_PassArea">
         <M Name="m_eAreaPassDesire" Value="Never"/>
         <CVector2 Name="m_v2Center">
          <M Name="m_x" Value="0"/>
          <M Name="m_z" Value="0"/>
         </CVector2>
         <M Name="m_flRadius" Value="0"/>
        </CInstinctWeights::CAreaPass>
        <CInstinctWeights::CSpeed Name="m_Speed">
         <M Name="ISSVersion" Value="3"/>
         <CTeamPoint2 Name="m_tpSyncLocation">
          <M Name="m_x" Value="0"/>
          <M Name="m_z" Value="0"/>
         </CTeamPoint2>
         <M Name="m_eSpeedDesire" Value="None"/>
         <M Name="m_eSpeedTarget" Value="Puck"/>
         <M Name="m_eTargetPositionID" Value="G"/>
         <CSpeedOptionsBitMask Name="m_bmOptions">
          <M Name="NumSetBits" Value="0"/>
         </CSpeedOptionsBitMask>
         <M Name="m_flIgnoreThreshold" Value="1000"/>
         <M Name="m_flIgnoreHysteresis" Value="4"/>
        </CInstinctWeights::CSpeed>
        <CInstinctWeights::CIWResponseCurve Name="m_OffsidesAvoidance">
         <M Name="m_ssName" Value=""/>
         <CNamedResponseCurve Name="m_pCurve" StoreID="NULL" />
        </CInstinctWeights::CIWResponseCurve>
        <M Name="m_pInterceptBiasSurface" Value="DefensemanBias"/>
        <M Name="m_flPuckInterceptMaxDistance" Value="300"/>
        <CDeltaTime Name="m_dtPuckInterceptConfidence">
         <M Name="m_flSeconds" Value="-20"/>
        </CDeltaTime>
       </CInstinctWeights>
      </CPlayerTriggerInstincts>
     </CHandledPlayerTriggerBaseArray>
    </CHandledPlayerTriggerBaseArray>
   </CHandledPlayerTriggerBaseArray>
   <M Name="m_fMirrorIfRight" Value="0"/>
   <THandledTRef&lt;CFloatExpression&gt; Name="m_pBaseReactionTimeFloatExpr">
    <CNamedConstFloatExpr Name="m_data" StoreID="New" ClassType="NcFE">
     <CFloatExpression Name="Parent CFloatExpression" />
     <M Name="pValue" Value="BaseReactionTime_Medium"/>
    </CNamedConstFloatExpr>
   </THandledTRef&lt;CFloatExpression&gt;>
  </CSoloTask>
  <M Name="ISSVersion" Value="5"/>
  <CTeamBox Name="m_tbZone">
   <POINTTYPE Name="m_ptMin">
    <M Name="m_x" Value="10"/>
    <M Name="m_z" Value="-100"/>
   </POINTTYPE>
   <POINTTYPE Name="m_ptMax">
    <M Name="m_x" Value="42.5"/>
    <M Name="m_z" Value="-72"/>
   </POINTTYPE>
  </CTeamBox>
  <M Name="m_flBuffer" Value="15"/>
  <CTeamPoint2 Name="m_tpDefaultLocation">
   <M Name="m_x" Value="15"/>
   <M Name="m_z" Value="-82"/>
  </CTeamPoint2>
  <THandledTRef&lt;CFloatExpression&gt; Name="m_pEffectivenessFloatExpr">
   <CPlayerBiasFloatExpr Name="m_data" StoreID="New" ClassType="PEPB">
    <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
    <M Name="ISSVersion" Value="2"/>
    <M Name="m_pUserBiasCurve" Value="DefaultUserBias"/>
    <M Name="m_pPuckBiasCurve" Value="DefaultPuckBias"/>
    <M Name="m_pFavoredBiasCurve" Value="DefaultFavoredBias"/>
    <M Name="m_pBaseBiasCurve" Value="DefaultBaseBias"/>
    <CPositionIDBitMask Name="m_bmFavoredPositions">
     <M Name="NumSetBits" Value="2"/>
     <M Name="SetBit" Value="RD"/>
     <M Name="SetBit" Value="LD"/>
    </CPositionIDBitMask>
    <THandledTRef&lt;CFloatExpression&gt; Name="m_pFloatExpression">
     <CTrueFloatExpr Name="m_data" StoreID="New" ClassType="TFEx" />
    </THandledTRef&lt;CFloatExpression&gt;>
   </CPlayerBiasFloatExpr>
  </THandledTRef&lt;CFloatExpression&gt;>
  <M Name="m_pThreatCurve" Value="ThreatCurveD_RC"/>
 </CZoneTask>
 <CZoneTask Name="BoxSideLW">
  <CSoloTask Name="Parent CSoloTask">
   <CTask Name="Parent CTask">
    <M Name="m_flValue" Value="1"/>
    <M Name="m_nPlayers" Value="1"/>
    <M Name="m_eTaskNecessity" Value="Optional"/>
    <M Name="m_ePuckCarrier" Value="Optional"/>
   </CTask>
   <M Name="ISSVersion" Value="4"/>
   <CHandledPlayerTriggerBaseArray Name="m_trPlayerTriggers" StoreID="New" ClassType="PTBA">
    <CHandledPlayerTriggerBaseArray Name="this">
     <M Name="uiSize" Value="1"/>
     <CHandledPlayerTriggerBaseArray Name="this[0]">
      <CPlayerTriggerInstincts Name="m_data" StoreID="New" ClassType="PTIn">
       <CPlayerTriggerBase Name="Parent CPlayerTriggerBase">
        <THandledTRef&lt;CPlayerTriggerCriteriaBase&gt; Name="m_pCriteria">
         <CPlayerTriggerBoolExpr Name="m_data" StoreID="New" ClassType="PTBE">
          <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
           <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
          </THandledTRef&lt;CBoolExpression&gt;>
         </CPlayerTriggerBoolExpr>
        </THandledTRef&lt;CPlayerTriggerCriteriaBase&gt;>
       </CPlayerTriggerBase>
       <CInstinctWeights Name="m_pWeights" StoreID="New" ClassType="InWt">
        <M Name="ISSVersion" Value="12"/>
        <M Name="m_ePassDesire" Value="Normal"/>
        <M Name="m_eDropPassDesire" Value="Normal"/>
        <M Name="m_eBankPassDesire" Value="Normal"/>
        <M Name="m_eDumpDesire" Value="Normal"/>
        <M Name="m_eCallForPassDesire" Value="Normal"/>
        <M Name="m_eShootDesire" Value="Normal"/>
        <M Name="m_eDekeDesire" Value="Normal"/>
        <M Name="m_eBodyCheckDesire" Value="Normal"/>
        <M Name="m_eStickCheckDesire" Value="Normal"/>
        <M Name="m_eTurboDesire" Value="Normal"/>
        <M Name="m_eProtectPuckDesire" Value="Normal"/>
        <M Name="m_eGrabPuckDesire" Value="Normal"/>
        <M Name="m_eOrientationDesire" Value="Puck"/>
        <CInstinctWeights::CAreaPass Name="m_PassArea">
         <M Name="m_eAreaPassDesire" Value="Never"/>
         <CVector2 Name="m_v2Center">
          <M Name="m_x" Value="0"/>
          <M Name="m_z" Value="0"/>
         </CVector2>
         <M Name="m_flRadius" Value="0"/>
        </CInstinctWeights::CAreaPass>
        <CInstinctWeights::CSpeed Name="m_Speed">
         <M Name="ISSVersion" Value="3"/>
         <CTeamPoint2 Name="m_tpSyncLocation">
          <M Name="m_x" Value="0"/>
          <M Name="m_z" Value="0"/>
         </CTeamPoint2>
         <M Name="m_eSpeedDesire" Value="None"/>
         <M Name="m_eSpeedTarget" Value="Puck"/>
         <M Name="m_eTargetPositionID" Value="G"/>
         <CSpeedOptionsBitMask Name="m_bmOptions">
          <M Name="NumSetBits" Value="0"/>
         </CSpeedOptionsBitMask>
         <M Name="m_flIgnoreThreshold" Value="1000"/>
         <M Name="m_flIgnoreHysteresis" Value="4"/>
        </CInstinctWeights::CSpeed>
        <CInstinctWeights::CIWResponseCurve Name="m_OffsidesAvoidance">
         <M Name="m_ssName" Value=""/>
         <CNamedResponseCurve Name="m_pCurve" StoreID="NULL" />
        </CInstinctWeights::CIWResponseCurve>
        <M Name="m_pInterceptBiasSurface" Value="None"/>
        <M Name="m_flPuckInterceptMaxDistance" Value="300"/>
        <CDeltaTime Name="m_dtPuckInterceptConfidence">
         <M Name="m_flSeconds" Value="-20"/>
        </CDeltaTime>
       </CInstinctWeights>
      </CPlayerTriggerInstincts>
     </CHandledPlayerTriggerBaseArray>
    </CHandledPlayerTriggerBaseArray>
   </CHandledPlayerTriggerBaseArray>
   <M Name="m_fMirrorIfRight" Value="0"/>
   <THandledTRef&lt;CFloatExpression&gt; Name="m_pBaseReactionTimeFloatExpr">
    <CNamedConstFloatExpr Name="m_data" StoreID="New" ClassType="NcFE">
     <CFloatExpression Name="Parent CFloatExpression" />
     <M Name="pValue" Value="BaseReactionTime_Medium"/>
    </CNamedConstFloatExpr>
   </THandledTRef&lt;CFloatExpression&gt;>
  </CSoloTask>
  <M Name="ISSVersion" Value="5"/>
  <CTeamBox Name="m_tbZone">
   <POINTTYPE Name="m_ptMin">
    <M Name="m_x" Value="10"/>
    <M Name="m_z" Value="-72"/>
   </POINTTYPE>
   <POINTTYPE Name="m_ptMax">
    <M Name="m_x" Value="42.5"/>
    <M Name="m_z" Value="-27"/>
   </POINTTYPE>
  </CTeamBox>
  <M Name="m_flBuffer" Value="15"/>
  <CTeamPoint2 Name="m_tpDefaultLocation">
   <M Name="m_x" Value="26.25"/>
   <M Name="m_z" Value="-49.5"/>
  </CTeamPoint2>
  <THandledTRef&lt;CFloatExpression&gt; Name="m_pEffectivenessFloatExpr">
   <CPlayerBiasFloatExpr Name="m_data" StoreID="New" ClassType="PEPB">
    <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
    <M Name="ISSVersion" Value="2"/>
    <M Name="m_pUserBiasCurve" Value="DefaultUserBias"/>
    <M Name="m_pPuckBiasCurve" Value="DefaultPuckBias"/>
    <M Name="m_pFavoredBiasCurve" Value="DefaultFavoredBias"/>
    <M Name="m_pBaseBiasCurve" Value="DefaultBaseBias"/>
    <CPositionIDBitMask Name="m_bmFavoredPositions">
     <M Name="NumSetBits" Value="3"/>
     <M Name="SetBit" Value="RW"/>
     <M Name="SetBit" Value="LW"/>
     <M Name="SetBit" Value="C"/>
    </CPositionIDBitMask>
    <THandledTRef&lt;CFloatExpression&gt; Name="m_pFloatExpression">
     <CTrueFloatExpr Name="m_data" StoreID="New" ClassType="TFEx" />
    </THandledTRef&lt;CFloatExpression&gt;>
   </CPlayerBiasFloatExpr>
  </THandledTRef&lt;CFloatExpression&gt;>
  <M Name="m_pThreatCurve" Value="ThreatCurveW_RC"/>
 </CZoneTask>
 <CZoneMultiTask Name="BoxSideMain">
  <CMultiTask Name="Parent CMultiTask">
   <M Name="m_flValue" Value="1"/>
   <M Name="m_nPlayers" Value="5"/>
   <M Name="m_eTaskNecessity" Value="Optional"/>
   <M Name="m_ePuckCarrier" Value="Optional"/>
  </CMultiTask>
  <CTask Name="m_tasks">
   <M Name="uiSize" Value="5"/>
   <M Name="m_tasks[0]" Value="BoxSideC"/>
   <M Name="m_tasks[1]" Value="BoxSideLD"/>
   <M Name="m_tasks[2]" Value="BoxSideLW"/>
   <M Name="m_tasks[3]" Value="BoxSideRD"/>
   <M Name="m_tasks[4]" Value="BoxSideRW"/>
  </CTask>
  <M Name="ISSVersion" Value="1"/>
  <M Name="m_fIgnoreZones" Value="0"/>
 </CZoneMultiTask>
 <CZoneTask Name="BoxSideRD">
  <CSoloTask Name="Parent CSoloTask">
   <CTask Name="Parent CTask">
    <M Name="m_flValue" Value="1"/>
    <M Name="m_nPlayers" Value="1"/>
    <M Name="m_eTaskNecessity" Value="Optional"/>
    <M Name="m_ePuckCarrier" Value="Optional"/>
   </CTask>
   <M Name="ISSVersion" Value="4"/>
   <CHandledPlayerTriggerBaseArray Name="m_trPlayerTriggers" StoreID="New" ClassType="PTBA">
    <CHandledPlayerTriggerBaseArray Name="this">
     <M Name="uiSize" Value="1"/>
     <CHandledPlayerTriggerBaseArray Name="this[0]">
      <CPlayerTriggerInstincts Name="m_data" StoreID="New" ClassType="PTIn">
       <CPlayerTriggerBase Name="Parent CPlayerTriggerBase">
        <THandledTRef&lt;CPlayerTriggerCriteriaBase&gt; Name="m_pCriteria">
         <CPlayerTriggerBoolExpr Name="m_data" StoreID="New" ClassType="PTBE">
          <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
           <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
          </THandledTRef&lt;CBoolExpression&gt;>
         </CPlayerTriggerBoolExpr>
        </THandledTRef&lt;CPlayerTriggerCriteriaBase&gt;>
       </CPlayerTriggerBase>
       <CInstinctWeights Name="m_pWeights" StoreID="New" ClassType="InWt">
        <M Name="ISSVersion" Value="12"/>
        <M Name="m_ePassDesire" Value="Normal"/>
        <M Name="m_eDropPassDesire" Value="Normal"/>
        <M Name="m_eBankPassDesire" Value="Normal"/>
        <M Name="m_eDumpDesire" Value="Normal"/>
        <M Name="m_eCallForPassDesire" Value="Normal"/>
        <M Name="m_eShootDesire" Value="Normal"/>
        <M Name="m_eDekeDesire" Value="Normal"/>
        <M Name="m_eBodyCheckDesire" Value="Normal"/>
        <M Name="m_eStickCheckDesire" Value="Normal"/>
        <M Name="m_eTurboDesire" Value="Normal"/>
        <M Name="m_eProtectPuckDesire" Value="Normal"/>
        <M Name="m_eGrabPuckDesire" Value="Normal"/>
        <M Name="m_eOrientationDesire" Value="Puck"/>
        <CInstinctWeights::CAreaPass Name="m_PassArea">
         <M Name="m_eAreaPassDesire" Value="Never"/>
         <CVector2 Name="m_v2Center">
          <M Name="m_x" Value="0"/>
          <M Name="m_z" Value="0"/>
         </CVector2>
         <M Name="m_flRadius" Value="0"/>
        </CInstinctWeights::CAreaPass>
        <CInstinctWeights::CSpeed Name="m_Speed">
         <M Name="ISSVersion" Value="3"/>
         <CTeamPoint2 Name="m_tpSyncLocation">
          <M Name="m_x" Value="0"/>
          <M Name="m_z" Value="0"/>
         </CTeamPoint2>
         <M Name="m_eSpeedDesire" Value="None"/>
         <M Name="m_eSpeedTarget" Value="Puck"/>
         <M Name="m_eTargetPositionID" Value="G"/>
         <CSpeedOptionsBitMask Name="m_bmOptions">
          <M Name="NumSetBits" Value="0"/>
         </CSpeedOptionsBitMask>
         <M Name="m_flIgnoreThreshold" Value="1000"/>
         <M Name="m_flIgnoreHysteresis" Value="4"/>
        </CInstinctWeights::CSpeed>
        <CInstinctWeights::CIWResponseCurve Name="m_OffsidesAvoidance">
         <M Name="m_ssName" Value=""/>
         <CNamedResponseCurve Name="m_pCurve" StoreID="NULL" />
        </CInstinctWeights::CIWResponseCurve>
        <M Name="m_pInterceptBiasSurface" Value="DefensemanBias"/>
        <M Name="m_flPuckInterceptMaxDistance" Value="300"/>
        <CDeltaTime Name="m_dtPuckInterceptConfidence">
         <M Name="m_flSeconds" Value="-20"/>
        </CDeltaTime>
       </CInstinctWeights>
      </CPlayerTriggerInstincts>
     </CHandledPlayerTriggerBaseArray>
    </CHandledPlayerTriggerBaseArray>
   </CHandledPlayerTriggerBaseArray>
   <M Name="m_fMirrorIfRight" Value="0"/>
   <THandledTRef&lt;CFloatExpression&gt; Name="m_pBaseReactionTimeFloatExpr">
    <CNamedConstFloatExpr Name="m_data" StoreID="New" ClassType="NcFE">
     <CFloatExpression Name="Parent CFloatExpression" />
     <M Name="pValue" Value="BaseReactionTime_Medium"/>
    </CNamedConstFloatExpr>
   </THandledTRef&lt;CFloatExpression&gt;>
  </CSoloTask>
  <M Name="ISSVersion" Value="5"/>
  <CTeamBox Name="m_tbZone">
   <POINTTYPE Name="m_ptMin">
    <M Name="m_x" Value="-30"/>
    <M Name="m_z" Value="-100"/>
   </POINTTYPE>
   <POINTTYPE Name="m_ptMax">
    <M Name="m_x" Value="10"/>
    <M Name="m_z" Value="-72"/>
   </POINTTYPE>
  </CTeamBox>
  <M Name="m_flBuffer" Value="15"/>
  <CTeamPoint2 Name="m_tpDefaultLocation">
   <M Name="m_x" Value="-1"/>
   <M Name="m_z" Value="-78"/>
  </CTeamPoint2>
  <THandledTRef&lt;CFloatExpression&gt; Name="m_pEffectivenessFloatExpr">
   <CPlayerBiasFloatExpr Name="m_data" StoreID="New" ClassType="PEPB">
    <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
    <M Name="ISSVersion" Value="2"/>
    <M Name="m_pUserBiasCurve" Value="DefaultUserBias"/>
    <M Name="m_pPuckBiasCurve" Value="DefaultPuckBias"/>
    <M Name="m_pFavoredBiasCurve" Value="DefaultFavoredBias"/>
    <M Name="m_pBaseBiasCurve" Value="DefaultBaseBias"/>
    <CPositionIDBitMask Name="m_bmFavoredPositions">
     <M Name="NumSetBits" Value="2"/>
     <M Name="SetBit" Value="RD"/>
     <M Name="SetBit" Value="LD"/>
    </CPositionIDBitMask>
    <THandledTRef&lt;CFloatExpression&gt; Name="m_pFloatExpression">
     <CTrueFloatExpr Name="m_data" StoreID="New" ClassType="TFEx" />
    </THandledTRef&lt;CFloatExpression&gt;>
   </CPlayerBiasFloatExpr>
  </THandledTRef&lt;CFloatExpression&gt;>
  <M Name="m_pThreatCurve" Value="ThreatCurveD_RC"/>
 </CZoneTask>
 <CZoneTask Name="BoxSideRW">
  <CSoloTask Name="Parent CSoloTask">
   <CTask Name="Parent CTask">
    <M Name="m_flValue" Value="1"/>
    <M Name="m_nPlayers" Value="1"/>
    <M Name="m_eTaskNecessity" Value="Optional"/>
    <M Name="m_ePuckCarrier" Value="Optional"/>
   </CTask>
   <M Name="ISSVersion" Value="4"/>
   <CHandledPlayerTriggerBaseArray Name="m_trPlayerTriggers" StoreID="New" ClassType="PTBA">
    <CHandledPlayerTriggerBaseArray Name="this">
     <M Name="uiSize" Value="1"/>
     <CHandledPlayerTriggerBaseArray Name="this[0]">
      <CPlayerTriggerInstincts Name="m_data" StoreID="New" ClassType="PTIn">
       <CPlayerTriggerBase Name="Parent CPlayerTriggerBase">
        <THandledTRef&lt;CPlayerTriggerCriteriaBase&gt; Name="m_pCriteria">
         <CPlayerTriggerBoolExpr Name="m_data" StoreID="New" ClassType="PTBE">
          <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
           <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
          </THandledTRef&lt;CBoolExpression&gt;>
         </CPlayerTriggerBoolExpr>
        </THandledTRef&lt;CPlayerTriggerCriteriaBase&gt;>
       </CPlayerTriggerBase>
       <CInstinctWeights Name="m_pWeights" StoreID="New" ClassType="InWt">
        <M Name="ISSVersion" Value="12"/>
        <M Name="m_ePassDesire" Value="Normal"/>
        <M Name="m_eDropPassDesire" Value="Normal"/>
        <M Name="m_eBankPassDesire" Value="Normal"/>
        <M Name="m_eDumpDesire" Value="Normal"/>
        <M Name="m_eCallForPassDesire" Value="Normal"/>
        <M Name="m_eShootDesire" Value="Normal"/>
        <M Name="m_eDekeDesire" Value="Normal"/>
        <M Name="m_eBodyCheckDesire" Value="Normal"/>
        <M Name="m_eStickCheckDesire" Value="Normal"/>
        <M Name="m_eTurboDesire" Value="Normal"/>
        <M Name="m_eProtectPuckDesire" Value="Normal"/>
        <M Name="m_eGrabPuckDesire" Value="Normal"/>
        <M Name="m_eOrientationDesire" Value="Puck"/>
        <CInstinctWeights::CAreaPass Name="m_PassArea">
         <M Name="m_eAreaPassDesire" Value="Never"/>
         <CVector2 Name="m_v2Center">
          <M Name="m_x" Value="0"/>
          <M Name="m_z" Value="0"/>
         </CVector2>
         <M Name="m_flRadius" Value="0"/>
        </CInstinctWeights::CAreaPass>
        <CInstinctWeights::CSpeed Name="m_Speed">
         <M Name="ISSVersion" Value="3"/>
         <CTeamPoint2 Name="m_tpSyncLocation">
          <M Name="m_x" Value="0"/>
          <M Name="m_z" Value="0"/>
         </CTeamPoint2>
         <M Name="m_eSpeedDesire" Value="None"/>
         <M Name="m_eSpeedTarget" Value="Puck"/>
         <M Name="m_eTargetPositionID" Value="G"/>
         <CSpeedOptionsBitMask Name="m_bmOptions">
          <M Name="NumSetBits" Value="0"/>
         </CSpeedOptionsBitMask>
         <M Name="m_flIgnoreThreshold" Value="1000"/>
         <M Name="m_flIgnoreHysteresis" Value="4"/>
        </CInstinctWeights::CSpeed>
        <CInstinctWeights::CIWResponseCurve Name="m_OffsidesAvoidance">
         <M Name="m_ssName" Value=""/>
         <CNamedResponseCurve Name="m_pCurve" StoreID="NULL" />
        </CInstinctWeights::CIWResponseCurve>
        <M Name="m_pInterceptBiasSurface" Value="None"/>
        <M Name="m_flPuckInterceptMaxDistance" Value="300"/>
        <CDeltaTime Name="m_dtPuckInterceptConfidence">
         <M Name="m_flSeconds" Value="-20"/>
        </CDeltaTime>
       </CInstinctWeights>
      </CPlayerTriggerInstincts>
     </CHandledPlayerTriggerBaseArray>
    </CHandledPlayerTriggerBaseArray>
   </CHandledPlayerTriggerBaseArray>
   <M Name="m_fMirrorIfRight" Value="0"/>
   <THandledTRef&lt;CFloatExpression&gt; Name="m_pBaseReactionTimeFloatExpr">
    <CNamedConstFloatExpr Name="m_data" StoreID="New" ClassType="NcFE">
     <CFloatExpression Name="Parent CFloatExpression" />
     <M Name="pValue" Value="BaseReactionTime_Medium"/>
    </CNamedConstFloatExpr>
   </THandledTRef&lt;CFloatExpression&gt;>
  </CSoloTask>
  <M Name="ISSVersion" Value="5"/>
  <CTeamBox Name="m_tbZone">
   <POINTTYPE Name="m_ptMin">
    <M Name="m_x" Value="-30"/>
    <M Name="m_z" Value="-72"/>
   </POINTTYPE>
   <POINTTYPE Name="m_ptMax">
    <M Name="m_x" Value="10"/>
    <M Name="m_z" Value="-27"/>
   </POINTTYPE>
  </CTeamBox>
  <M Name="m_flBuffer" Value="15"/>
  <CTeamPoint2 Name="m_tpDefaultLocation">
   <M Name="m_x" Value="-10"/>
   <M Name="m_z" Value="-49.5"/>
  </CTeamPoint2>
  <THandledTRef&lt;CFloatExpression&gt; Name="m_pEffectivenessFloatExpr">
   <CPlayerBiasFloatExpr Name="m_data" StoreID="New" ClassType="PEPB">
    <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
    <M Name="ISSVersion" Value="2"/>
    <M Name="m_pUserBiasCurve" Value="DefaultUserBias"/>
    <M Name="m_pPuckBiasCurve" Value="DefaultPuckBias"/>
    <M Name="m_pFavoredBiasCurve" Value="DefaultFavoredBias"/>
    <M Name="m_pBaseBiasCurve" Value="DefaultBaseBias"/>
    <CPositionIDBitMask Name="m_bmFavoredPositions">
     <M Name="NumSetBits" Value="3"/>
     <M Name="SetBit" Value="RW"/>
     <M Name="SetBit" Value="LW"/>
     <M Name="SetBit" Value="C"/>
    </CPositionIDBitMask>
    <THandledTRef&lt;CFloatExpression&gt; Name="m_pFloatExpression">
     <CTrueFloatExpr Name="m_data" StoreID="New" ClassType="TFEx" />
    </THandledTRef&lt;CFloatExpression&gt;>
   </CPlayerBiasFloatExpr>
  </THandledTRef&lt;CFloatExpression&gt;>
  <M Name="m_pThreatCurve" Value="ThreatCurveW_RC"/>
 </CZoneTask>
 <CChasePuckTask Name="ChaseLoosePuck">
  <CSoloTask Name="Parent CSoloTask">
   <CTask Name="Parent CTask">
    <M Name="m_flValue" Value="20"/>
    <M Name="m_nPlayers" Value="1"/>
    <M Name="m_eTaskNecessity" Value="Optional"/>
    <M Name="m_ePuckCarrier" Value="Optional"/>
   </CTask>
   <M Name="ISSVersion" Value="4"/>
   <CHandledPlayerTriggerBaseArray Name="m_trPlayerTriggers" StoreID="New" ClassType="PTBA">
    <CHandledPlayerTriggerBaseArray Name="this">
     <M Name="uiSize" Value="1"/>
     <CHandledPlayerTriggerBaseArray Name="this[0]">
      <CPlayerTriggerInstincts Name="m_data" StoreID="New" ClassType="PTIn">
       <CPlayerTriggerBase Name="Parent CPlayerTriggerBase">
        <THandledTRef&lt;CPlayerTriggerCriteriaBase&gt; Name="m_pCriteria">
         <CPlayerTriggerBoolExpr Name="m_data" StoreID="New" ClassType="PTBE">
          <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
           <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
          </THandledTRef&lt;CBoolExpression&gt;>
         </CPlayerTriggerBoolExpr>
        </THandledTRef&lt;CPlayerTriggerCriteriaBase&gt;>
       </CPlayerTriggerBase>
       <CInstinctWeights Name="m_pWeights" StoreID="New" ClassType="InWt">
        <M Name="ISSVersion" Value="12"/>
        <M Name="m_ePassDesire" Value="Normal"/>
        <M Name="m_eDropPassDesire" Value="Normal"/>
        <M Name="m_eBankPassDesire" Value="Normal"/>
        <M Name="m_eDumpDesire" Value="Normal"/>
        <M Name="m_eCallForPassDesire" Value="Normal"/>
        <M Name="m_eShootDesire" Value="Normal"/>
        <M Name="m_eDekeDesire" Value="Normal"/>
        <M Name="m_eBodyCheckDesire" Value="Normal"/>
        <M Name="m_eStickCheckDesire" Value="Normal"/>
        <M Name="m_eTurboDesire" Value="Normal"/>
        <M Name="m_eProtectPuckDesire" Value="Normal"/>
        <M Name="m_eGrabPuckDesire" Value="Normal"/>
        <M Name="m_eOrientationDesire" Value="Puck"/>
        <CInstinctWeights::CAreaPass Name="m_PassArea">
         <M Name="m_eAreaPassDesire" Value="Never"/>
         <CVector2 Name="m_v2Center">
          <M Name="m_x" Value="0"/>
          <M Name="m_z" Value="0"/>
         </CVector2>
         <M Name="m_flRadius" Value="0"/>
        </CInstinctWeights::CAreaPass>
        <CInstinctWeights::CSpeed Name="m_Speed">
         <M Name="ISSVersion" Value="3"/>
         <CTeamPoint2 Name="m_tpSyncLocation">
          <M Name="m_x" Value="0"/>
          <M Name="m_z" Value="0"/>
         </CTeamPoint2>
         <M Name="m_eSpeedDesire" Value="None"/>
         <M Name="m_eSpeedTarget" Value="Puck"/>
         <M Name="m_eTargetPositionID" Value="G"/>
         <CSpeedOptionsBitMask Name="m_bmOptions">
          <M Name="NumSetBits" Value="0"/>
         </CSpeedOptionsBitMask>
         <M Name="m_flIgnoreThreshold" Value="1000"/>
         <M Name="m_flIgnoreHysteresis" Value="4"/>
        </CInstinctWeights::CSpeed>
        <CInstinctWeights::CIWResponseCurve Name="m_OffsidesAvoidance">
         <M Name="m_ssName" Value=""/>
         <CNamedResponseCurve Name="m_pCurve" StoreID="NULL" />
        </CInstinctWeights::CIWResponseCurve>
        <M Name="m_pInterceptBiasSurface" Value="None"/>
        <M Name="m_flPuckInterceptMaxDistance" Value="300"/>
        <CDeltaTime Name="m_dtPuckInterceptConfidence">
         <M Name="m_flSeconds" Value="-20"/>
        </CDeltaTime>
       </CInstinctWeights>
      </CPlayerTriggerInstincts>
     </CHandledPlayerTriggerBaseArray>
    </CHandledPlayerTriggerBaseArray>
   </CHandledPlayerTriggerBaseArray>
   <M Name="m_fMirrorIfRight" Value="0"/>
   <THandledTRef&lt;CFloatExpression&gt; Name="m_pBaseReactionTimeFloatExpr">
    <CNamedConstFloatExpr Name="m_data" StoreID="New" ClassType="NcFE">
     <CFloatExpression Name="Parent CFloatExpression" />
     <M Name="pValue" Value="BaseReactionTime_Short"/>
    </CNamedConstFloatExpr>
   </THandledTRef&lt;CFloatExpression&gt;>
  </CSoloTask>
  <THandledTRef&lt;CFloatExpression&gt; Name="m_pEffectivenessFloatExpr">
   <CPlayerCanChasePuckFloatExpr Name="m_data" StoreID="New" ClassType="PECP" />
  </THandledTRef&lt;CFloatExpression&gt;>
 </CChasePuckTask>
 <CZoneTask Name="CombinationCenterHighC">
  <CSoloTask Name="Parent CSoloTask">
   <CTask Name="Parent CTask">
    <M Name="m_flValue" Value="1"/>
    <M Name="m_nPlayers" Value="1"/>
    <M Name="m_eTaskNecessity" Value="Optional"/>
    <M Name="m_ePuckCarrier" Value="Optional"/>
   </CTask>
   <M Name="ISSVersion" Value="4"/>
   <CHandledPlayerTriggerBaseArray Name="m_trPlayerTriggers" StoreID="New" ClassType="PTBA">
    <CHandledPlayerTriggerBaseArray Name="this">
     <M Name="uiSize" Value="1"/>
     <CHandledPlayerTriggerBaseArray Name="this[0]">
      <CPlayerTriggerInstincts Name="m_data" StoreID="New" ClassType="PTIn">
       <CPlayerTriggerBase Name="Parent CPlayerTriggerBase">
        <THandledTRef&lt;CPlayerTriggerCriteriaBase&gt; Name="m_pCriteria">
         <CPlayerTriggerBoolExpr Name="m_data" StoreID="New" ClassType="PTBE">
          <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
           <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
          </THandledTRef&lt;CBoolExpression&gt;>
         </CPlayerTriggerBoolExpr>
        </THandledTRef&lt;CPlayerTriggerCriteriaBase&gt;>
       </CPlayerTriggerBase>
       <CInstinctWeights Name="m_pWeights" StoreID="New" ClassType="InWt">
        <M Name="ISSVersion" Value="12"/>
        <M Name="m_ePassDesire" Value="Normal"/>
        <M Name="m_eDropPassDesire" Value="Normal"/>
        <M Name="m_eBankPassDesire" Value="Normal"/>
        <M Name="m_eDumpDesire" Value="Normal"/>
        <M Name="m_eCallForPassDesire" Value="Normal"/>
        <M Name="m_eShootDesire" Value="Normal"/>
        <M Name="m_eDekeDesire" Value="Normal"/>
        <M Name="m_eBodyCheckDesire" Value="Normal"/>
        <M Name="m_eStickCheckDesire" Value="Normal"/>
        <M Name="m_eTurboDesire" Value="Normal"/>
        <M Name="m_eProtectPuckDesire" Value="Normal"/>
        <M Name="m_eGrabPuckDesire" Value="Normal"/>
        <M Name="m_eOrientationDesire" Value="Puck"/>
        <CInstinctWeights::CAreaPass Name="m_PassArea">
         <M Name="m_eAreaPassDesire" Value="Never"/>
         <CVector2 Name="m_v2Center">
          <M Name="m_x" Value="0"/>
          <M Name="m_z" Value="0"/>
         </CVector2>
         <M Name="m_flRadius" Value="0"/>
        </CInstinctWeights::CAreaPass>
        <CInstinctWeights::CSpeed Name="m_Speed">
         <M Name="ISSVersion" Value="3"/>
         <CTeamPoint2 Name="m_tpSyncLocation">
          <M Name="m_x" Value="0"/>
          <M Name="m_z" Value="0"/>
         </CTeamPoint2>
         <M Name="m_eSpeedDesire" Value="None"/>
         <M Name="m_eSpeedTarget" Value="Puck"/>
         <M Name="m_eTargetPositionID" Value="G"/>
         <CSpeedOptionsBitMask Name="m_bmOptions">
          <M Name="NumSetBits" Value="0"/>
         </CSpeedOptionsBitMask>
         <M Name="m_flIgnoreThreshold" Value="1000"/>
         <M Name="m_flIgnoreHysteresis" Value="4"/>
        </CInstinctWeights::CSpeed>
        <CInstinctWeights::CIWResponseCurve Name="m_OffsidesAvoidance">
         <M Name="m_ssName" Value=""/>
         <CNamedResponseCurve Name="m_pCurve" StoreID="NULL" />
        </CInstinctWeights::CIWResponseCurve>
        <M Name="m_pInterceptBiasSurface" Value="None"/>
        <M Name="m_flPuckInterceptMaxDistance" Value="300"/>
        <CDeltaTime Name="m_dtPuckInterceptConfidence">
         <M Name="m_flSeconds" Value="-20"/>
        </CDeltaTime>
       </CInstinctWeights>
      </CPlayerTriggerInstincts>
     </CHandledPlayerTriggerBaseArray>
    </CHandledPlayerTriggerBaseArray>
   </CHandledPlayerTriggerBaseArray>
   <M Name="m_fMirrorIfRight" Value="0"/>
   <THandledTRef&lt;CFloatExpression&gt; Name="m_pBaseReactionTimeFloatExpr">
    <CNamedConstFloatExpr Name="m_data" StoreID="New" ClassType="NcFE">
     <CFloatExpression Name="Parent CFloatExpression" />
     <M Name="pValue" Value="BaseReactionTime_Medium"/>
    </CNamedConstFloatExpr>
   </THandledTRef&lt;CFloatExpression&gt;>
  </CSoloTask>
  <M Name="ISSVersion" Value="5"/>
  <CTeamBox Name="m_tbZone">
   <POINTTYPE Name="m_ptMin">
    <M Name="m_x" Value="-16.25"/>
    <M Name="m_z" Value="-85"/>
   </POINTTYPE>
   <POINTTYPE Name="m_ptMax">
    <M Name="m_x" Value="16.25"/>
    <M Name="m_z" Value="-37"/>
   </POINTTYPE>
  </CTeamBox>
  <M Name="m_flBuffer" Value="15"/>
  <CTeamPoint2 Name="m_tpDefaultLocation">
   <M Name="m_x" Value="0"/>
   <M Name="m_z" Value="-54.5"/>
  </CTeamPoint2>
  <THandledTRef&lt;CFloatExpression&gt; Name="m_pEffectivenessFloatExpr">
   <CPlayerBiasFloatExpr Name="m_data" StoreID="New" ClassType="PEPB">
    <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
    <M Name="ISSVersion" Value="2"/>
    <M Name="m_pUserBiasCurve" Value="DefaultUserBias"/>
    <M Name="m_pPuckBiasCurve" Value="DefaultPuckBias"/>
    <M Name="m_pFavoredBiasCurve" Value="DefaultFavoredBias"/>
    <M Name="m_pBaseBiasCurve" Value="DefaultBaseBias"/>
    <CPositionIDBitMask Name="m_bmFavoredPositions">
     <M Name="NumSetBits" Value="3"/>
     <M Name="SetBit" Value="RW"/>
     <M Name="SetBit" Value="LW"/>
     <M Name="SetBit" Value="C"/>
    </CPositionIDBitMask>
    <THandledTRef&lt;CFloatExpression&gt; Name="m_pFloatExpression">
     <CTrueFloatExpr Name="m_data" StoreID="New" ClassType="TFEx" />
    </THandledTRef&lt;CFloatExpression&gt;>
   </CPlayerBiasFloatExpr>
  </THandledTRef&lt;CFloatExpression&gt;>
  <M Name="m_pThreatCurve" Value="ThreatCurveC_RC"/>
 </CZoneTask>
 <CZoneTask Name="CombinationCenterHighLD">
  <CSoloTask Name="Parent CSoloTask">
   <CTask Name="Parent CTask">
    <M Name="m_flValue" Value="1"/>
    <M Name="m_nPlayers" Value="1"/>
    <M Name="m_eTaskNecessity" Value="Optional"/>
    <M Name="m_ePuckCarrier" Value="Optional"/>
   </CTask>
   <M Name="ISSVersion" Value="4"/>
   <CHandledPlayerTriggerBaseArray Name="m_trPlayerTriggers" StoreID="New" ClassType="PTBA">
    <CHandledPlayerTriggerBaseArray Name="this">
     <M Name="uiSize" Value="1"/>
     <CHandledPlayerTriggerBaseArray Name="this[0]">
      <CPlayerTriggerInstincts Name="m_data" StoreID="New" ClassType="PTIn">
       <CPlayerTriggerBase Name="Parent CPlayerTriggerBase">
        <THandledTRef&lt;CPlayerTriggerCriteriaBase&gt; Name="m_pCriteria">
         <CPlayerTriggerBoolExpr Name="m_data" StoreID="New" ClassType="PTBE">
          <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
           <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
          </THandledTRef&lt;CBoolExpression&gt;>
         </CPlayerTriggerBoolExpr>
        </THandledTRef&lt;CPlayerTriggerCriteriaBase&gt;>
       </CPlayerTriggerBase>
       <CInstinctWeights Name="m_pWeights" StoreID="New" ClassType="InWt">
        <M Name="ISSVersion" Value="12"/>
        <M Name="m_ePassDesire" Value="Normal"/>
        <M Name="m_eDropPassDesire" Value="Normal"/>
        <M Name="m_eBankPassDesire" Value="Normal"/>
        <M Name="m_eDumpDesire" Value="Normal"/>
        <M Name="m_eCallForPassDesire" Value="Normal"/>
        <M Name="m_eShootDesire" Value="Normal"/>
        <M Name="m_eDekeDesire" Value="Normal"/>
        <M Name="m_eBodyCheckDesire" Value="Normal"/>
        <M Name="m_eStickCheckDesire" Value="Normal"/>
        <M Name="m_eTurboDesire" Value="Normal"/>
        <M Name="m_eProtectPuckDesire" Value="Normal"/>
        <M Name="m_eGrabPuckDesire" Value="Normal"/>
        <M Name="m_eOrientationDesire" Value="Puck"/>
        <CInstinctWeights::CAreaPass Name="m_PassArea">
         <M Name="m_eAreaPassDesire" Value="Never"/>
         <CVector2 Name="m_v2Center">
          <M Name="m_x" Value="0"/>
          <M Name="m_z" Value="0"/>
         </CVector2>
         <M Name="m_flRadius" Value="0"/>
        </CInstinctWeights::CAreaPass>
        <CInstinctWeights::CSpeed Name="m_Speed">
         <M Name="ISSVersion" Value="3"/>
         <CTeamPoint2 Name="m_tpSyncLocation">
          <M Name="m_x" Value="0"/>
          <M Name="m_z" Value="0"/>
         </CTeamPoint2>
         <M Name="m_eSpeedDesire" Value="None"/>
         <M Name="m_eSpeedTarget" Value="Puck"/>
         <M Name="m_eTargetPositionID" Value="G"/>
         <CSpeedOptionsBitMask Name="m_bmOptions">
          <M Name="NumSetBits" Value="0"/>
         </CSpeedOptionsBitMask>
         <M Name="m_flIgnoreThreshold" Value="1000"/>
         <M Name="m_flIgnoreHysteresis" Value="4"/>
        </CInstinctWeights::CSpeed>
        <CInstinctWeights::CIWResponseCurve Name="m_OffsidesAvoidance">
         <M Name="m_ssName" Value=""/>
         <CNamedResponseCurve Name="m_pCurve" StoreID="NULL" />
        </CInstinctWeights::CIWResponseCurve>
        <M Name="m_pInterceptBiasSurface" Value="DefensemanBias"/>
        <M Name="m_flPuckInterceptMaxDistance" Value="300"/>
        <CDeltaTime Name="m_dtPuckInterceptConfidence">
         <M Name="m_flSeconds" Value="-20"/>
        </CDeltaTime>
       </CInstinctWeights>
      </CPlayerTriggerInstincts>
     </CHandledPlayerTriggerBaseArray>
    </CHandledPlayerTriggerBaseArray>
   </CHandledPlayerTriggerBaseArray>
   <M Name="m_fMirrorIfRight" Value="0"/>
   <THandledTRef&lt;CFloatExpression&gt; Name="m_pBaseReactionTimeFloatExpr">
    <CNamedConstFloatExpr Name="m_data" StoreID="New" ClassType="NcFE">
     <CFloatExpression Name="Parent CFloatExpression" />
     <M Name="pValue" Value="BaseReactionTime_Medium"/>
    </CNamedConstFloatExpr>
   </THandledTRef&lt;CFloatExpression&gt;>
  </CSoloTask>
  <M Name="ISSVersion" Value="5"/>
  <CTeamBox Name="m_tbZone">
   <POINTTYPE Name="m_ptMin">
    <M Name="m_x" Value="-4"/>
    <M Name="m_z" Value="-100"/>
   </POINTTYPE>
   <POINTTYPE Name="m_ptMax">
    <M Name="m_x" Value="42.5"/>
    <M Name="m_z" Value="-67"/>
   </POINTTYPE>
  </CTeamBox>
  <M Name="m_flBuffer" Value="15"/>
  <CTeamPoint2 Name="m_tpDefaultLocation">
   <M Name="m_x" Value="7"/>
   <M Name="m_z" Value="-80"/>
  </CTeamPoint2>
  <THandledTRef&lt;CFloatExpression&gt; Name="m_pEffectivenessFloatExpr">
   <CPlayerBiasFloatExpr Name="m_data" StoreID="New" ClassType="PEPB">
    <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
    <M Name="ISSVersion" Value="2"/>
    <M Name="m_pUserBiasCurve" Value="DefaultUserBias"/>
    <M Name="m_pPuckBiasCurve" Value="DefaultPuckBias"/>
    <M Name="m_pFavoredBiasCurve" Value="DefaultFavoredBias"/>
    <M Name="m_pBaseBiasCurve" Value="DefaultBaseBias"/>
    <CPositionIDBitMask Name="m_bmFavoredPositions">
     <M Name="NumSetBits" Value="2"/>
     <M Name="SetBit" Value="RD"/>
     <M Name="SetBit" Value="LD"/>
    </CPositionIDBitMask>
    <THandledTRef&lt;CFloatExpression&gt; Name="m_pFloatExpression">
     <CTrueFloatExpr Name="m_data" StoreID="New" ClassType="TFEx" />
    </THandledTRef&lt;CFloatExpression&gt;>
   </CPlayerBiasFloatExpr>
  </THandledTRef&lt;CFloatExpression&gt;>
  <M Name="m_pThreatCurve" Value="ThreatCurveD_RC"/>
 </CZoneTask>
 <CZoneTask Name="CombinationCenterHighLW">
  <CSoloTask Name="Parent CSoloTask">
   <CTask Name="Parent CTask">
    <M Name="m_flValue" Value="1"/>
    <M Name="m_nPlayers" Value="1"/>
    <M Name="m_eTaskNecessity" Value="Optional"/>
    <M Name="m_ePuckCarrier" Value="Optional"/>
   </CTask>
   <M Name="ISSVersion" Value="4"/>
   <CHandledPlayerTriggerBaseArray Name="m_trPlayerTriggers" StoreID="New" ClassType="PTBA">
    <CHandledPlayerTriggerBaseArray Name="this">
     <M Name="uiSize" Value="1"/>
     <CHandledPlayerTriggerBaseArray Name="this[0]">
      <CPlayerTriggerInstincts Name="m_data" StoreID="New" ClassType="PTIn">
       <CPlayerTriggerBase Name="Parent CPlayerTriggerBase">
        <THandledTRef&lt;CPlayerTriggerCriteriaBase&gt; Name="m_pCriteria">
         <CPlayerTriggerBoolExpr Name="m_data" StoreID="New" ClassType="PTBE">
          <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
           <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
          </THandledTRef&lt;CBoolExpression&gt;>
         </CPlayerTriggerBoolExpr>
        </THandledTRef&lt;CPlayerTriggerCriteriaBase&gt;>
       </CPlayerTriggerBase>
       <CInstinctWeights Name="m_pWeights" StoreID="New" ClassType="InWt">
        <M Name="ISSVersion" Value="12"/>
        <M Name="m_ePassDesire" Value="Normal"/>
        <M Name="m_eDropPassDesire" Value="Normal"/>
        <M Name="m_eBankPassDesire" Value="Normal"/>
        <M Name="m_eDumpDesire" Value="Normal"/>
        <M Name="m_eCallForPassDesire" Value="Normal"/>
        <M Name="m_eShootDesire" Value="Normal"/>
        <M Name="m_eDekeDesire" Value="Normal"/>
        <M Name="m_eBodyCheckDesire" Value="Normal"/>
        <M Name="m_eStickCheckDesire" Value="Normal"/>
        <M Name="m_eTurboDesire" Value="Normal"/>
        <M Name="m_eProtectPuckDesire" Value="Normal"/>
        <M Name="m_eGrabPuckDesire" Value="Normal"/>
        <M Name="m_eOrientationDesire" Value="Puck"/>
        <CInstinctWeights::CAreaPass Name="m_PassArea">
         <M Name="m_eAreaPassDesire" Value="Never"/>
         <CVector2 Name="m_v2Center">
          <M Name="m_x" Value="0"/>
          <M Name="m_z" Value="0"/>
         </CVector2>
         <M Name="m_flRadius" Value="0"/>
        </CInstinctWeights::CAreaPass>
        <CInstinctWeights::CSpeed Name="m_Speed">
         <M Name="ISSVersion" Value="3"/>
         <CTeamPoint2 Name="m_tpSyncLocation">
          <M Name="m_x" Value="0"/>
          <M Name="m_z" Value="0"/>
         </CTeamPoint2>
         <M Name="m_eSpeedDesire" Value="None"/>
         <M Name="m_eSpeedTarget" Value="Puck"/>
         <M Name="m_eTargetPositionID" Value="G"/>
         <CSpeedOptionsBitMask Name="m_bmOptions">
          <M Name="NumSetBits" Value="0"/>
         </CSpeedOptionsBitMask>
         <M Name="m_flIgnoreThreshold" Value="1000"/>
         <M Name="m_flIgnoreHysteresis" Value="4"/>
        </CInstinctWeights::CSpeed>
        <CInstinctWeights::CIWResponseCurve Name="m_OffsidesAvoidance">
         <M Name="m_ssName" Value=""/>
         <CNamedResponseCurve Name="m_pCurve" StoreID="NULL" />
        </CInstinctWeights::CIWResponseCurve>
        <M Name="m_pInterceptBiasSurface" Value="None"/>
        <M Name="m_flPuckInterceptMaxDistance" Value="300"/>
        <CDeltaTime Name="m_dtPuckInterceptConfidence">
         <M Name="m_flSeconds" Value="-20"/>
        </CDeltaTime>
       </CInstinctWeights>
      </CPlayerTriggerInstincts>
     </CHandledPlayerTriggerBaseArray>
    </CHandledPlayerTriggerBaseArray>
   </CHandledPlayerTriggerBaseArray>
   <M Name="m_fMirrorIfRight" Value="0"/>
   <THandledTRef&lt;CFloatExpression&gt; Name="m_pBaseReactionTimeFloatExpr">
    <CNamedConstFloatExpr Name="m_data" StoreID="New" ClassType="NcFE">
     <CFloatExpression Name="Parent CFloatExpression" />
     <M Name="pValue" Value="BaseReactionTime_Medium"/>
    </CNamedConstFloatExpr>
   </THandledTRef&lt;CFloatExpression&gt;>
  </CSoloTask>
  <M Name="ISSVersion" Value="5"/>
  <CTeamBox Name="m_tbZone">
   <POINTTYPE Name="m_ptMin">
    <M Name="m_x" Value="10"/>
    <M Name="m_z" Value="-67"/>
   </POINTTYPE>
   <POINTTYPE Name="m_ptMax">
    <M Name="m_x" Value="42.5"/>
    <M Name="m_z" Value="-27"/>
   </POINTTYPE>
  </CTeamBox>
  <M Name="m_flBuffer" Value="15"/>
  <CTeamPoint2 Name="m_tpDefaultLocation">
   <M Name="m_x" Value="26.25"/>
   <M Name="m_z" Value="-47"/>
  </CTeamPoint2>
  <THandledTRef&lt;CFloatExpression&gt; Name="m_pEffectivenessFloatExpr">
   <CPlayerBiasFloatExpr Name="m_data" StoreID="New" ClassType="PEPB">
    <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
    <M Name="ISSVersion" Value="2"/>
    <M Name="m_pUserBiasCurve" Value="DefaultUserBias"/>
    <M Name="m_pPuckBiasCurve" Value="DefaultPuckBias"/>
    <M Name="m_pFavoredBiasCurve" Value="DefaultFavoredBias"/>
    <M Name="m_pBaseBiasCurve" Value="DefaultBaseBias"/>
    <CPositionIDBitMask Name="m_bmFavoredPositions">
     <M Name="NumSetBits" Value="3"/>
     <M Name="SetBit" Value="RW"/>
     <M Name="SetBit" Value="LW"/>
     <M Name="SetBit" Value="C"/>
    </CPositionIDBitMask>
    <THandledTRef&lt;CFloatExpression&gt; Name="m_pFloatExpression">
     <CTrueFloatExpr Name="m_data" StoreID="New" ClassType="TFEx" />
    </THandledTRef&lt;CFloatExpression&gt;>
   </CPlayerBiasFloatExpr>
  </THandledTRef&lt;CFloatExpression&gt;>
  <M Name="m_pThreatCurve" Value="ThreatCurveW_RC"/>
 </CZoneTask>
 <CZoneMultiTask Name="CombinationCenterHighMain">
  <CMultiTask Name="Parent CMultiTask">
   <M Name="m_flValue" Value="1"/>
   <M Name="m_nPlayers" Value="5"/>
   <M Name="m_eTaskNecessity" Value="Optional"/>
   <M Name="m_ePuckCarrier" Value="Optional"/>
  </CMultiTask>
  <CTask Name="m_tasks">
   <M Name="uiSize" Value="5"/>
   <M Name="m_tasks[0]" Value="CombinationCenterHighC"/>
   <M Name="m_tasks[1]" Value="CombinationCenterHighLD"/>
   <M Name="m_tasks[2]" Value="CombinationCenterHighLW"/>
   <M Name="m_tasks[3]" Value="CombinationCenterHighRD"/>
   <M Name="m_tasks[4]" Value="CombinationCenterHighRW"/>
  </CTask>
  <M Name="ISSVersion" Value="1"/>
  <M Name="m_fIgnoreZones" Value="0"/>
 </CZoneMultiTask>
 <CZoneTask Name="CombinationCenterHighRD">
  <CSoloTask Name="Parent CSoloTask">
   <CTask Name="Parent CTask">
    <M Name="m_flValue" Value="1"/>
    <M Name="m_nPlayers" Value="1"/>
    <M Name="m_eTaskNecessity" Value="Optional"/>
    <M Name="m_ePuckCarrier" Value="Optional"/>
   </CTask>
   <M Name="ISSVersion" Value="4"/>
   <CHandledPlayerTriggerBaseArray Name="m_trPlayerTriggers" StoreID="New" ClassType="PTBA">
    <CHandledPlayerTriggerBaseArray Name="this">
     <M Name="uiSize" Value="1"/>
     <CHandledPlayerTriggerBaseArray Name="this[0]">
      <CPlayerTriggerInstincts Name="m_data" StoreID="New" ClassType="PTIn">
       <CPlayerTriggerBase Name="Parent CPlayerTriggerBase">
        <THandledTRef&lt;CPlayerTriggerCriteriaBase&gt; Name="m_pCriteria">
         <CPlayerTriggerBoolExpr Name="m_data" StoreID="New" ClassType="PTBE">
          <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
           <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
          </THandledTRef&lt;CBoolExpression&gt;>
         </CPlayerTriggerBoolExpr>
        </THandledTRef&lt;CPlayerTriggerCriteriaBase&gt;>
       </CPlayerTriggerBase>
       <CInstinctWeights Name="m_pWeights" StoreID="New" ClassType="InWt">
        <M Name="ISSVersion" Value="12"/>
        <M Name="m_ePassDesire" Value="Normal"/>
        <M Name="m_eDropPassDesire" Value="Normal"/>
        <M Name="m_eBankPassDesire" Value="Normal"/>
        <M Name="m_eDumpDesire" Value="Normal"/>
        <M Name="m_eCallForPassDesire" Value="Normal"/>
        <M Name="m_eShootDesire" Value="Normal"/>
        <M Name="m_eDekeDesire" Value="Normal"/>
        <M Name="m_eBodyCheckDesire" Value="Normal"/>
        <M Name="m_eStickCheckDesire" Value="Normal"/>
        <M Name="m_eTurboDesire" Value="Normal"/>
        <M Name="m_eProtectPuckDesire" Value="Normal"/>
        <M Name="m_eGrabPuckDesire" Value="Normal"/>
        <M Name="m_eOrientationDesire" Value="Puck"/>
        <CInstinctWeights::CAreaPass Name="m_PassArea">
         <M Name="m_eAreaPassDesire" Value="Never"/>
         <CVector2 Name="m_v2Center">
          <M Name="m_x" Value="0"/>
          <M Name="m_z" Value="0"/>
         </CVector2>
         <M Name="m_flRadius" Value="0"/>
        </CInstinctWeights::CAreaPass>
        <CInstinctWeights::CSpeed Name="m_Speed">
         <M Name="ISSVersion" Value="3"/>
         <CTeamPoint2 Name="m_tpSyncLocation">
          <M Name="m_x" Value="0"/>
          <M Name="m_z" Value="0"/>
         </CTeamPoint2>
         <M Name="m_eSpeedDesire" Value="None"/>
         <M Name="m_eSpeedTarget" Value="Puck"/>
         <M Name="m_eTargetPositionID" Value="G"/>
         <CSpeedOptionsBitMask Name="m_bmOptions">
          <M Name="NumSetBits" Value="0"/>
         </CSpeedOptionsBitMask>
         <M Name="m_flIgnoreThreshold" Value="1000"/>
         <M Name="m_flIgnoreHysteresis" Value="4"/>
        </CInstinctWeights::CSpeed>
        <CInstinctWeights::CIWResponseCurve Name="m_OffsidesAvoidance">
         <M Name="m_ssName" Value=""/>
         <CNamedResponseCurve Name="m_pCurve" StoreID="NULL" />
        </CInstinctWeights::CIWResponseCurve>
        <M Name="m_pInterceptBiasSurface" Value="DefensemanBias"/>
        <M Name="m_flPuckInterceptMaxDistance" Value="300"/>
        <CDeltaTime Name="m_dtPuckInterceptConfidence">
         <M Name="m_flSeconds" Value="-20"/>
        </CDeltaTime>
       </CInstinctWeights>
      </CPlayerTriggerInstincts>
     </CHandledPlayerTriggerBaseArray>
    </CHandledPlayerTriggerBaseArray>
   </CHandledPlayerTriggerBaseArray>
   <M Name="m_fMirrorIfRight" Value="0"/>
   <THandledTRef&lt;CFloatExpression&gt; Name="m_pBaseReactionTimeFloatExpr">
    <CNamedConstFloatExpr Name="m_data" StoreID="New" ClassType="NcFE">
     <CFloatExpression Name="Parent CFloatExpression" />
     <M Name="pValue" Value="BaseReactionTime_Medium"/>
    </CNamedConstFloatExpr>
   </THandledTRef&lt;CFloatExpression&gt;>
  </CSoloTask>
  <M Name="ISSVersion" Value="5"/>
  <CTeamBox Name="m_tbZone">
   <POINTTYPE Name="m_ptMin">
    <M Name="m_x" Value="-42.5"/>
    <M Name="m_z" Value="-100"/>
   </POINTTYPE>
   <POINTTYPE Name="m_ptMax">
    <M Name="m_x" Value="4"/>
    <M Name="m_z" Value="-67"/>
   </POINTTYPE>
  </CTeamBox>
  <M Name="m_flBuffer" Value="15"/>
  <CTeamPoint2 Name="m_tpDefaultLocation">
   <M Name="m_x" Value="-7"/>
   <M Name="m_z" Value="-80"/>
  </CTeamPoint2>
  <THandledTRef&lt;CFloatExpression&gt; Name="m_pEffectivenessFloatExpr">
   <CPlayerBiasFloatExpr Name="m_data" StoreID="New" ClassType="PEPB">
    <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
    <M Name="ISSVersion" Value="2"/>
    <M Name="m_pUserBiasCurve" Value="DefaultUserBias"/>
    <M Name="m_pPuckBiasCurve" Value="DefaultPuckBias"/>
    <M Name="m_pFavoredBiasCurve" Value="DefaultFavoredBias"/>
    <M Name="m_pBaseBiasCurve" Value="DefaultBaseBias"/>
    <CPositionIDBitMask Name="m_bmFavoredPositions">
     <M Name="NumSetBits" Value="2"/>
     <M Name="SetBit" Value="RD"/>
     <M Name="SetBit" Value="LD"/>
    </CPositionIDBitMask>
    <THandledTRef&lt;CFloatExpression&gt; Name="m_pFloatExpression">
     <CTrueFloatExpr Name="m_data" StoreID="New" ClassType="TFEx" />
    </THandledTRef&lt;CFloatExpression&gt;>
   </CPlayerBiasFloatExpr>
  </THandledTRef&lt;CFloatExpression&gt;>
  <M Name="m_pThreatCurve" Value="ThreatCurveD_RC"/>
 </CZoneTask>
 <CZoneTask Name="CombinationCenterHighRW">
  <CSoloTask Name="Parent CSoloTask">
   <CTask Name="Parent CTask">
    <M Name="m_flValue" Value="1"/>
    <M Name="m_nPlayers" Value="1"/>
    <M Name="m_eTaskNecessity" Value="Optional"/>
    <M Name="m_ePuckCarrier" Value="Optional"/>
   </CTask>
   <M Name="ISSVersion" Value="4"/>
   <CHandledPlayerTriggerBaseArray Name="m_trPlayerTriggers" StoreID="New" ClassType="PTBA">
    <CHandledPlayerTriggerBaseArray Name="this">
     <M Name="uiSize" Value="1"/>
     <CHandledPlayerTriggerBaseArray Name="this[0]">
      <CPlayerTriggerInstincts Name="m_data" StoreID="New" ClassType="PTIn">
       <CPlayerTriggerBase Name="Parent CPlayerTriggerBase">
        <THandledTRef&lt;CPlayerTriggerCriteriaBase&gt; Name="m_pCriteria">
         <CPlayerTriggerBoolExpr Name="m_data" StoreID="New" ClassType="PTBE">
          <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
           <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
          </THandledTRef&lt;CBoolExpression&gt;>
         </CPlayerTriggerBoolExpr>
        </THandledTRef&lt;CPlayerTriggerCriteriaBase&gt;>
       </CPlayerTriggerBase>
       <CInstinctWeights Name="m_pWeights" StoreID="New" ClassType="InWt">
        <M Name="ISSVersion" Value="12"/>
        <M Name="m_ePassDesire" Value="Normal"/>
        <M Name="m_eDropPassDesire" Value="Normal"/>
        <M Name="m_eBankPassDesire" Value="Normal"/>
        <M Name="m_eDumpDesire" Value="Normal"/>
        <M Name="m_eCallForPassDesire" Value="Normal"/>
        <M Name="m_eShootDesire" Value="Normal"/>
        <M Name="m_eDekeDesire" Value="Normal"/>
        <M Name="m_eBodyCheckDesire" Value="Normal"/>
        <M Name="m_eStickCheckDesire" Value="Normal"/>
        <M Name="m_eTurboDesire" Value="Normal"/>
        <M Name="m_eProtectPuckDesire" Value="Normal"/>
        <M Name="m_eGrabPuckDesire" Value="Normal"/>
        <M Name="m_eOrientationDesire" Value="Puck"/>
        <CInstinctWeights::CAreaPass Name="m_PassArea">
         <M Name="m_eAreaPassDesire" Value="Never"/>
         <CVector2 Name="m_v2Center">
          <M Name="m_x" Value="0"/>
          <M Name="m_z" Value="0"/>
         </CVector2>
         <M Name="m_flRadius" Value="0"/>
        </CInstinctWeights::CAreaPass>
        <CInstinctWeights::CSpeed Name="m_Speed">
         <M Name="ISSVersion" Value="3"/>
         <CTeamPoint2 Name="m_tpSyncLocation">
          <M Name="m_x" Value="0"/>
          <M Name="m_z" Value="0"/>
         </CTeamPoint2>
         <M Name="m_eSpeedDesire" Value="None"/>
         <M Name="m_eSpeedTarget" Value="Puck"/>
         <M Name="m_eTargetPositionID" Value="G"/>
         <CSpeedOptionsBitMask Name="m_bmOptions">
          <M Name="NumSetBits" Value="0"/>
         </CSpeedOptionsBitMask>
         <M Name="m_flIgnoreThreshold" Value="1000"/>
         <M Name="m_flIgnoreHysteresis" Value="4"/>
        </CInstinctWeights::CSpeed>
        <CInstinctWeights::CIWResponseCurve Name="m_OffsidesAvoidance">
         <M Name="m_ssName" Value=""/>
         <CNamedResponseCurve Name="m_pCurve" StoreID="NULL" />
        </CInstinctWeights::CIWResponseCurve>
        <M Name="m_pInterceptBiasSurface" Value="None"/>
        <M Name="m_flPuckInterceptMaxDistance" Value="300"/>
        <CDeltaTime Name="m_dtPuckInterceptConfidence">
         <M Name="m_flSeconds" Value="-20"/>
        </CDeltaTime>
       </CInstinctWeights>
      </CPlayerTriggerInstincts>
     </CHandledPlayerTriggerBaseArray>
    </CHandledPlayerTriggerBaseArray>
   </CHandledPlayerTriggerBaseArray>
   <M Name="m_fMirrorIfRight" Value="0"/>
   <THandledTRef&lt;CFloatExpression&gt; Name="m_pBaseReactionTimeFloatExpr">
    <CNamedConstFloatExpr Name="m_data" StoreID="New" ClassType="NcFE">
     <CFloatExpression Name="Parent CFloatExpression" />
     <M Name="pValue" Value="BaseReactionTime_Medium"/>
    </CNamedConstFloatExpr>
   </THandledTRef&lt;CFloatExpression&gt;>
  </CSoloTask>
  <M Name="ISSVersion" Value="5"/>
  <CTeamBox Name="m_tbZone">
   <POINTTYPE Name="m_ptMin">
    <M Name="m_x" Value="-42.5"/>
    <M Name="m_z" Value="-67"/>
   </POINTTYPE>
   <POINTTYPE Name="m_ptMax">
    <M Name="m_x" Value="-10"/>
    <M Name="m_z" Value="-27"/>
   </POINTTYPE>
  </CTeamBox>
  <M Name="m_flBuffer" Value="15"/>
  <CTeamPoint2 Name="m_tpDefaultLocation">
   <M Name="m_x" Value="-26.25"/>
   <M Name="m_z" Value="-47"/>
  </CTeamPoint2>
  <THandledTRef&lt;CFloatExpression&gt; Name="m_pEffectivenessFloatExpr">
   <CPlayerBiasFloatExpr Name="m_data" StoreID="New" ClassType="PEPB">
    <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
    <M Name="ISSVersion" Value="2"/>
    <M Name="m_pUserBiasCurve" Value="DefaultUserBias"/>
    <M Name="m_pPuckBiasCurve" Value="DefaultPuckBias"/>
    <M Name="m_pFavoredBiasCurve" Value="DefaultFavoredBias"/>
    <M Name="m_pBaseBiasCurve" Value="DefaultBaseBias"/>
    <CPositionIDBitMask Name="m_bmFavoredPositions">
     <M Name="NumSetBits" Value="3"/>
     <M Name="SetBit" Value="RW"/>
     <M Name="SetBit" Value="LW"/>
     <M Name="SetBit" Value="C"/>
    </CPositionIDBitMask>
    <THandledTRef&lt;CFloatExpression&gt; Name="m_pFloatExpression">
     <CTrueFloatExpr Name="m_data" StoreID="New" ClassType="TFEx" />
    </THandledTRef&lt;CFloatExpression&gt;>
   </CPlayerBiasFloatExpr>
  </THandledTRef&lt;CFloatExpression&gt;>
  <M Name="m_pThreatCurve" Value="ThreatCurveW_RC"/>
 </CZoneTask>
 <CZoneTask Name="CombinationCenterLowC">
  <CSoloTask Name="Parent CSoloTask">
   <CTask Name="Parent CTask">
    <M Name="m_flValue" Value="1"/>
    <M Name="m_nPlayers" Value="1"/>
    <M Name="m_eTaskNecessity" Value="Optional"/>
    <M Name="m_ePuckCarrier" Value="Optional"/>
   </CTask>
   <M Name="ISSVersion" Value="4"/>
   <CHandledPlayerTriggerBaseArray Name="m_trPlayerTriggers" StoreID="New" ClassType="PTBA">
    <CHandledPlayerTriggerBaseArray Name="this">
     <M Name="uiSize" Value="1"/>
     <CHandledPlayerTriggerBaseArray Name="this[0]">
      <CPlayerTriggerInstincts Name="m_data" StoreID="New" ClassType="PTIn">
       <CPlayerTriggerBase Name="Parent CPlayerTriggerBase">
        <THandledTRef&lt;CPlayerTriggerCriteriaBase&gt; Name="m_pCriteria">
         <CPlayerTriggerBoolExpr Name="m_data" StoreID="New" ClassType="PTBE">
          <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
           <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
          </THandledTRef&lt;CBoolExpression&gt;>
         </CPlayerTriggerBoolExpr>
        </THandledTRef&lt;CPlayerTriggerCriteriaBase&gt;>
       </CPlayerTriggerBase>
       <CInstinctWeights Name="m_pWeights" StoreID="New" ClassType="InWt">
        <M Name="ISSVersion" Value="12"/>
        <M Name="m_ePassDesire" Value="Normal"/>
        <M Name="m_eDropPassDesire" Value="Normal"/>
        <M Name="m_eBankPassDesire" Value="Normal"/>
        <M Name="m_eDumpDesire" Value="Normal"/>
        <M Name="m_eCallForPassDesire" Value="Normal"/>
        <M Name="m_eShootDesire" Value="Normal"/>
        <M Name="m_eDekeDesire" Value="Normal"/>
        <M Name="m_eBodyCheckDesire" Value="Normal"/>
        <M Name="m_eStickCheckDesire" Value="Normal"/>
        <M Name="m_eTurboDesire" Value="Normal"/>
        <M Name="m_eProtectPuckDesire" Value="Normal"/>
        <M Name="m_eGrabPuckDesire" Value="Normal"/>
        <M Name="m_eOrientationDesire" Value="Puck"/>
        <CInstinctWeights::CAreaPass Name="m_PassArea">
         <M Name="m_eAreaPassDesire" Value="Never"/>
         <CVector2 Name="m_v2Center">
          <M Name="m_x" Value="0"/>
          <M Name="m_z" Value="0"/>
         </CVector2>
         <M Name="m_flRadius" Value="0"/>
        </CInstinctWeights::CAreaPass>
        <CInstinctWeights::CSpeed Name="m_Speed">
         <M Name="ISSVersion" Value="3"/>
         <CTeamPoint2 Name="m_tpSyncLocation">
          <M Name="m_x" Value="0"/>
          <M Name="m_z" Value="0"/>
         </CTeamPoint2>
         <M Name="m_eSpeedDesire" Value="None"/>
         <M Name="m_eSpeedTarget" Value="Puck"/>
         <M Name="m_eTargetPositionID" Value="G"/>
         <CSpeedOptionsBitMask Name="m_bmOptions">
          <M Name="NumSetBits" Value="0"/>
         </CSpeedOptionsBitMask>
         <M Name="m_flIgnoreThreshold" Value="1000"/>
         <M Name="m_flIgnoreHysteresis" Value="4"/>
        </CInstinctWeights::CSpeed>
        <CInstinctWeights::CIWResponseCurve Name="m_OffsidesAvoidance">
         <M Name="m_ssName" Value=""/>
         <CNamedResponseCurve Name="m_pCurve" StoreID="NULL" />
        </CInstinctWeights::CIWResponseCurve>
        <M Name="m_pInterceptBiasSurface" Value="None"/>
        <M Name="m_flPuckInterceptMaxDistance" Value="300"/>
        <CDeltaTime Name="m_dtPuckInterceptConfidence">
         <M Name="m_flSeconds" Value="-20"/>
        </CDeltaTime>
       </CInstinctWeights>
      </CPlayerTriggerInstincts>
     </CHandledPlayerTriggerBaseArray>
    </CHandledPlayerTriggerBaseArray>
   </CHandledPlayerTriggerBaseArray>
   <M Name="m_fMirrorIfRight" Value="0"/>
   <THandledTRef&lt;CFloatExpression&gt; Name="m_pBaseReactionTimeFloatExpr">
    <CNamedConstFloatExpr Name="m_data" StoreID="New" ClassType="NcFE">
     <CFloatExpression Name="Parent CFloatExpression" />
     <M Name="pValue" Value="BaseReactionTime_Medium"/>
    </CNamedConstFloatExpr>
   </THandledTRef&lt;CFloatExpression&gt;>
  </CSoloTask>
  <M Name="ISSVersion" Value="5"/>
  <CTeamBox Name="m_tbZone">
   <POINTTYPE Name="m_ptMin">
    <M Name="m_x" Value="-16.25"/>
    <M Name="m_z" Value="-85"/>
   </POINTTYPE>
   <POINTTYPE Name="m_ptMax">
    <M Name="m_x" Value="16.25"/>
    <M Name="m_z" Value="-40"/>
   </POINTTYPE>
  </CTeamBox>
  <M Name="m_flBuffer" Value="15"/>
  <CTeamPoint2 Name="m_tpDefaultLocation">
   <M Name="m_x" Value="0"/>
   <M Name="m_z" Value="-68"/>
  </CTeamPoint2>
  <THandledTRef&lt;CFloatExpression&gt; Name="m_pEffectivenessFloatExpr">
   <CPlayerBiasFloatExpr Name="m_data" StoreID="New" ClassType="PEPB">
    <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
    <M Name="ISSVersion" Value="2"/>
    <M Name="m_pUserBiasCurve" Value="DefaultUserBias"/>
    <M Name="m_pPuckBiasCurve" Value="DefaultPuckBias"/>
    <M Name="m_pFavoredBiasCurve" Value="DefaultFavoredBias"/>
    <M Name="m_pBaseBiasCurve" Value="DefaultBaseBias"/>
    <CPositionIDBitMask Name="m_bmFavoredPositions">
     <M Name="NumSetBits" Value="3"/>
     <M Name="SetBit" Value="RW"/>
     <M Name="SetBit" Value="LW"/>
     <M Name="SetBit" Value="C"/>
    </CPositionIDBitMask>
    <THandledTRef&lt;CFloatExpression&gt; Name="m_pFloatExpression">
     <CTrueFloatExpr Name="m_data" StoreID="New" ClassType="TFEx" />
    </THandledTRef&lt;CFloatExpression&gt;>
   </CPlayerBiasFloatExpr>
  </THandledTRef&lt;CFloatExpression&gt;>
  <M Name="m_pThreatCurve" Value="ThreatCurveC_RC"/>
 </CZoneTask>
 <CZoneTask Name="CombinationCenterLowLD">
  <CSoloTask Name="Parent CSoloTask">
   <CTask Name="Parent CTask">
    <M Name="m_flValue" Value="1"/>
    <M Name="m_nPlayers" Value="1"/>
    <M Name="m_eTaskNecessity" Value="Optional"/>
    <M Name="m_ePuckCarrier" Value="Optional"/>
   </CTask>
   <M Name="ISSVersion" Value="4"/>
   <CHandledPlayerTriggerBaseArray Name="m_trPlayerTriggers" StoreID="New" ClassType="PTBA">
    <CHandledPlayerTriggerBaseArray Name="this">
     <M Name="uiSize" Value="1"/>
     <CHandledPlayerTriggerBaseArray Name="this[0]">
      <CPlayerTriggerInstincts Name="m_data" StoreID="New" ClassType="PTIn">
       <CPlayerTriggerBase Name="Parent CPlayerTriggerBase">
        <THandledTRef&lt;CPlayerTriggerCriteriaBase&gt; Name="m_pCriteria">
         <CPlayerTriggerBoolExpr Name="m_data" StoreID="New" ClassType="PTBE">
          <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
           <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
          </THandledTRef&lt;CBoolExpression&gt;>
         </CPlayerTriggerBoolExpr>
        </THandledTRef&lt;CPlayerTriggerCriteriaBase&gt;>
       </CPlayerTriggerBase>
       <CInstinctWeights Name="m_pWeights" StoreID="New" ClassType="InWt">
        <M Name="ISSVersion" Value="12"/>
        <M Name="m_ePassDesire" Value="Normal"/>
        <M Name="m_eDropPassDesire" Value="Normal"/>
        <M Name="m_eBankPassDesire" Value="Normal"/>
        <M Name="m_eDumpDesire" Value="Normal"/>
        <M Name="m_eCallForPassDesire" Value="Normal"/>
        <M Name="m_eShootDesire" Value="Normal"/>
        <M Name="m_eDekeDesire" Value="Normal"/>
        <M Name="m_eBodyCheckDesire" Value="Normal"/>
        <M Name="m_eStickCheckDesire" Value="Normal"/>
        <M Name="m_eTurboDesire" Value="Normal"/>
        <M Name="m_eProtectPuckDesire" Value="Normal"/>
        <M Name="m_eGrabPuckDesire" Value="Normal"/>
        <M Name="m_eOrientationDesire" Value="Puck"/>
        <CInstinctWeights::CAreaPass Name="m_PassArea">
         <M Name="m_eAreaPassDesire" Value="Never"/>
         <CVector2 Name="m_v2Center">
          <M Name="m_x" Value="0"/>
          <M Name="m_z" Value="0"/>
         </CVector2>
         <M Name="m_flRadius" Value="0"/>
        </CInstinctWeights::CAreaPass>
        <CInstinctWeights::CSpeed Name="m_Speed">
         <M Name="ISSVersion" Value="3"/>
         <CTeamPoint2 Name="m_tpSyncLocation">
          <M Name="m_x" Value="0"/>
          <M Name="m_z" Value="0"/>
         </CTeamPoint2>
         <M Name="m_eSpeedDesire" Value="None"/>
         <M Name="m_eSpeedTarget" Value="Puck"/>
         <M Name="m_eTargetPositionID" Value="G"/>
         <CSpeedOptionsBitMask Name="m_bmOptions">
          <M Name="NumSetBits" Value="0"/>
         </CSpeedOptionsBitMask>
         <M Name="m_flIgnoreThreshold" Value="1000"/>
         <M Name="m_flIgnoreHysteresis" Value="4"/>
        </CInstinctWeights::CSpeed>
        <CInstinctWeights::CIWResponseCurve Name="m_OffsidesAvoidance">
         <M Name="m_ssName" Value=""/>
         <CNamedResponseCurve Name="m_pCurve" StoreID="NULL" />
        </CInstinctWeights::CIWResponseCurve>
        <M Name="m_pInterceptBiasSurface" Value="DefensemanBias"/>
        <M Name="m_flPuckInterceptMaxDistance" Value="300"/>
        <CDeltaTime Name="m_dtPuckInterceptConfidence">
         <M Name="m_flSeconds" Value="-20"/>
        </CDeltaTime>
       </CInstinctWeights>
      </CPlayerTriggerInstincts>
     </CHandledPlayerTriggerBaseArray>
    </CHandledPlayerTriggerBaseArray>
   </CHandledPlayerTriggerBaseArray>
   <M Name="m_fMirrorIfRight" Value="0"/>
   <THandledTRef&lt;CFloatExpression&gt; Name="m_pBaseReactionTimeFloatExpr">
    <CNamedConstFloatExpr Name="m_data" StoreID="New" ClassType="NcFE">
     <CFloatExpression Name="Parent CFloatExpression" />
     <M Name="pValue" Value="BaseReactionTime_Medium"/>
    </CNamedConstFloatExpr>
   </THandledTRef&lt;CFloatExpression&gt;>
  </CSoloTask>
  <M Name="ISSVersion" Value="5"/>
  <CTeamBox Name="m_tbZone">
   <POINTTYPE Name="m_ptMin">
    <M Name="m_x" Value="-4"/>
    <M Name="m_z" Value="-100"/>
   </POINTTYPE>
   <POINTTYPE Name="m_ptMax">
    <M Name="m_x" Value="42.5"/>
    <M Name="m_z" Value="-67"/>
   </POINTTYPE>
  </CTeamBox>
  <M Name="m_flBuffer" Value="15"/>
  <CTeamPoint2 Name="m_tpDefaultLocation">
   <M Name="m_x" Value="12"/>
   <M Name="m_z" Value="-80"/>
  </CTeamPoint2>
  <THandledTRef&lt;CFloatExpression&gt; Name="m_pEffectivenessFloatExpr">
   <CPlayerBiasFloatExpr Name="m_data" StoreID="New" ClassType="PEPB">
    <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
    <M Name="ISSVersion" Value="2"/>
    <M Name="m_pUserBiasCurve" Value="DefaultUserBias"/>
    <M Name="m_pPuckBiasCurve" Value="DefaultPuckBias"/>
    <M Name="m_pFavoredBiasCurve" Value="DefaultFavoredBias"/>
    <M Name="m_pBaseBiasCurve" Value="DefaultBaseBias"/>
    <CPositionIDBitMask Name="m_bmFavoredPositions">
     <M Name="NumSetBits" Value="2"/>
     <M Name="SetBit" Value="RD"/>
     <M Name="SetBit" Value="LD"/>
    </CPositionIDBitMask>
    <THandledTRef&lt;CFloatExpression&gt; Name="m_pFloatExpression">
     <CTrueFloatExpr Name="m_data" StoreID="New" ClassType="TFEx" />
    </THandledTRef&lt;CFloatExpression&gt;>
   </CPlayerBiasFloatExpr>
  </THandledTRef&lt;CFloatExpression&gt;>
  <M Name="m_pThreatCurve" Value="ThreatCurveD_RC"/>
 </CZoneTask>
 <CZoneTask Name="CombinationCenterLowLW">
  <CSoloTask Name="Parent CSoloTask">
   <CTask Name="Parent CTask">
    <M Name="m_flValue" Value="1"/>
    <M Name="m_nPlayers" Value="1"/>
    <M Name="m_eTaskNecessity" Value="Optional"/>
    <M Name="m_ePuckCarrier" Value="Optional"/>
   </CTask>
   <M Name="ISSVersion" Value="4"/>
   <CHandledPlayerTriggerBaseArray Name="m_trPlayerTriggers" StoreID="New" ClassType="PTBA">
    <CHandledPlayerTriggerBaseArray Name="this">
     <M Name="uiSize" Value="1"/>
     <CHandledPlayerTriggerBaseArray Name="this[0]">
      <CPlayerTriggerInstincts Name="m_data" StoreID="New" ClassType="PTIn">
       <CPlayerTriggerBase Name="Parent CPlayerTriggerBase">
        <THandledTRef&lt;CPlayerTriggerCriteriaBase&gt; Name="m_pCriteria">
         <CPlayerTriggerBoolExpr Name="m_data" StoreID="New" ClassType="PTBE">
          <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
           <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
          </THandledTRef&lt;CBoolExpression&gt;>
         </CPlayerTriggerBoolExpr>
        </THandledTRef&lt;CPlayerTriggerCriteriaBase&gt;>
       </CPlayerTriggerBase>
       <CInstinctWeights Name="m_pWeights" StoreID="New" ClassType="InWt">
        <M Name="ISSVersion" Value="12"/>
        <M Name="m_ePassDesire" Value="Normal"/>
        <M Name="m_eDropPassDesire" Value="Normal"/>
        <M Name="m_eBankPassDesire" Value="Normal"/>
        <M Name="m_eDumpDesire" Value="Normal"/>
        <M Name="m_eCallForPassDesire" Value="Normal"/>
        <M Name="m_eShootDesire" Value="Normal"/>
        <M Name="m_eDekeDesire" Value="Normal"/>
        <M Name="m_eBodyCheckDesire" Value="Normal"/>
        <M Name="m_eStickCheckDesire" Value="Normal"/>
        <M Name="m_eTurboDesire" Value="Normal"/>
        <M Name="m_eProtectPuckDesire" Value="Normal"/>
        <M Name="m_eGrabPuckDesire" Value="Normal"/>
        <M Name="m_eOrientationDesire" Value="Puck"/>
        <CInstinctWeights::CAreaPass Name="m_PassArea">
         <M Name="m_eAreaPassDesire" Value="Never"/>
         <CVector2 Name="m_v2Center">
          <M Name="m_x" Value="0"/>
          <M Name="m_z" Value="0"/>
         </CVector2>
         <M Name="m_flRadius" Value="0"/>
        </CInstinctWeights::CAreaPass>
        <CInstinctWeights::CSpeed Name="m_Speed">
         <M Name="ISSVersion" Value="3"/>
         <CTeamPoint2 Name="m_tpSyncLocation">
          <M Name="m_x" Value="0"/>
          <M Name="m_z" Value="0"/>
         </CTeamPoint2>
         <M Name="m_eSpeedDesire" Value="None"/>
         <M Name="m_eSpeedTarget" Value="Puck"/>
         <M Name="m_eTargetPositionID" Value="G"/>
         <CSpeedOptionsBitMask Name="m_bmOptions">
          <M Name="NumSetBits" Value="0"/>
         </CSpeedOptionsBitMask>
         <M Name="m_flIgnoreThreshold" Value="1000"/>
         <M Name="m_flIgnoreHysteresis" Value="4"/>
        </CInstinctWeights::CSpeed>
        <CInstinctWeights::CIWResponseCurve Name="m_OffsidesAvoidance">
         <M Name="m_ssName" Value=""/>
         <CNamedResponseCurve Name="m_pCurve" StoreID="NULL" />
        </CInstinctWeights::CIWResponseCurve>
        <M Name="m_pInterceptBiasSurface" Value="None"/>
        <M Name="m_flPuckInterceptMaxDistance" Value="300"/>
        <CDeltaTime Name="m_dtPuckInterceptConfidence">
         <M Name="m_flSeconds" Value="-20"/>
        </CDeltaTime>
       </CInstinctWeights>
      </CPlayerTriggerInstincts>
     </CHandledPlayerTriggerBaseArray>
    </CHandledPlayerTriggerBaseArray>
   </CHandledPlayerTriggerBaseArray>
   <M Name="m_fMirrorIfRight" Value="0"/>
   <THandledTRef&lt;CFloatExpression&gt; Name="m_pBaseReactionTimeFloatExpr">
    <CNamedConstFloatExpr Name="m_data" StoreID="New" ClassType="NcFE">
     <CFloatExpression Name="Parent CFloatExpression" />
     <M Name="pValue" Value="BaseReactionTime_Medium"/>
    </CNamedConstFloatExpr>
   </THandledTRef&lt;CFloatExpression&gt;>
  </CSoloTask>
  <M Name="ISSVersion" Value="5"/>
  <CTeamBox Name="m_tbZone">
   <POINTTYPE Name="m_ptMin">
    <M Name="m_x" Value="10"/>
    <M Name="m_z" Value="-67"/>
   </POINTTYPE>
   <POINTTYPE Name="m_ptMax">
    <M Name="m_x" Value="42.5"/>
    <M Name="m_z" Value="-27"/>
   </POINTTYPE>
  </CTeamBox>
  <M Name="m_flBuffer" Value="15"/>
  <CTeamPoint2 Name="m_tpDefaultLocation">
   <M Name="m_x" Value="20"/>
   <M Name="m_z" Value="-55"/>
  </CTeamPoint2>
  <THandledTRef&lt;CFloatExpression&gt; Name="m_pEffectivenessFloatExpr">
   <CPlayerBiasFloatExpr Name="m_data" StoreID="New" ClassType="PEPB">
    <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
    <M Name="ISSVersion" Value="2"/>
    <M Name="m_pUserBiasCurve" Value="DefaultUserBias"/>
    <M Name="m_pPuckBiasCurve" Value="DefaultPuckBias"/>
    <M Name="m_pFavoredBiasCurve" Value="DefaultFavoredBias"/>
    <M Name="m_pBaseBiasCurve" Value="DefaultBaseBias"/>
    <CPositionIDBitMask Name="m_bmFavoredPositions">
     <M Name="NumSetBits" Value="3"/>
     <M Name="SetBit" Value="RW"/>
     <M Name="SetBit" Value="LW"/>
     <M Name="SetBit" Value="C"/>
    </CPositionIDBitMask>
    <THandledTRef&lt;CFloatExpression&gt; Name="m_pFloatExpression">
     <CTrueFloatExpr Name="m_data" StoreID="New" ClassType="TFEx" />
    </THandledTRef&lt;CFloatExpression&gt;>
   </CPlayerBiasFloatExpr>
  </THandledTRef&lt;CFloatExpression&gt;>
  <M Name="m_pThreatCurve" Value="ThreatCurveW_RC"/>
 </CZoneTask>
 <CZoneMultiTask Name="CombinationCenterLowMain">
  <CMultiTask Name="Parent CMultiTask">
   <M Name="m_flValue" Value="1"/>
   <M Name="m_nPlayers" Value="5"/>
   <M Name="m_eTaskNecessity" Value="Optional"/>
   <M Name="m_ePuckCarrier" Value="Optional"/>
  </CMultiTask>
  <CTask Name="m_tasks">
   <M Name="uiSize" Value="5"/>
   <M Name="m_tasks[0]" Value="CombinationCenterLowC"/>
   <M Name="m_tasks[1]" Value="CombinationCenterLowLD"/>
   <M Name="m_tasks[2]" Value="CombinationCenterLowLW"/>
   <M Name="m_tasks[3]" Value="CombinationCenterLowRD"/>
   <M Name="m_tasks[4]" Value="CombinationCenterLowRW"/>
  </CTask>
  <M Name="ISSVersion" Value="1"/>
  <M Name="m_fIgnoreZones" Value="0"/>
 </CZoneMultiTask>
 <CZoneTask Name="CombinationCenterLowRD">
  <CSoloTask Name="Parent CSoloTask">
   <CTask Name="Parent CTask">
    <M Name="m_flValue" Value="1"/>
    <M Name="m_nPlayers" Value="1"/>
    <M Name="m_eTaskNecessity" Value="Optional"/>
    <M Name="m_ePuckCarrier" Value="Optional"/>
   </CTask>
   <M Name="ISSVersion" Value="4"/>
   <CHandledPlayerTriggerBaseArray Name="m_trPlayerTriggers" StoreID="New" ClassType="PTBA">
    <CHandledPlayerTriggerBaseArray Name="this">
     <M Name="uiSize" Value="1"/>
     <CHandledPlayerTriggerBaseArray Name="this[0]">
      <CPlayerTriggerInstincts Name="m_data" StoreID="New" ClassType="PTIn">
       <CPlayerTriggerBase Name="Parent CPlayerTriggerBase">
        <THandledTRef&lt;CPlayerTriggerCriteriaBase&gt; Name="m_pCriteria">
         <CPlayerTriggerBoolExpr Name="m_data" StoreID="New" ClassType="PTBE">
          <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
           <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
          </THandledTRef&lt;CBoolExpression&gt;>
         </CPlayerTriggerBoolExpr>
        </THandledTRef&lt;CPlayerTriggerCriteriaBase&gt;>
       </CPlayerTriggerBase>
       <CInstinctWeights Name="m_pWeights" StoreID="New" ClassType="InWt">
        <M Name="ISSVersion" Value="12"/>
        <M Name="m_ePassDesire" Value="Normal"/>
        <M Name="m_eDropPassDesire" Value="Normal"/>
        <M Name="m_eBankPassDesire" Value="Normal"/>
        <M Name="m_eDumpDesire" Value="Normal"/>
        <M Name="m_eCallForPassDesire" Value="Normal"/>
        <M Name="m_eShootDesire" Value="Normal"/>
        <M Name="m_eDekeDesire" Value="Normal"/>
        <M Name="m_eBodyCheckDesire" Value="Normal"/>
        <M Name="m_eStickCheckDesire" Value="Normal"/>
        <M Name="m_eTurboDesire" Value="Normal"/>
        <M Name="m_eProtectPuckDesire" Value="Normal"/>
        <M Name="m_eGrabPuckDesire" Value="Normal"/>
        <M Name="m_eOrientationDesire" Value="Puck"/>
        <CInstinctWeights::CAreaPass Name="m_PassArea">
         <M Name="m_eAreaPassDesire" Value="Never"/>
         <CVector2 Name="m_v2Center">
          <M Name="m_x" Value="0"/>
          <M Name="m_z" Value="0"/>
         </CVector2>
         <M Name="m_flRadius" Value="0"/>
        </CInstinctWeights::CAreaPass>
        <CInstinctWeights::CSpeed Name="m_Speed">
         <M Name="ISSVersion" Value="3"/>
         <CTeamPoint2 Name="m_tpSyncLocation">
          <M Name="m_x" Value="0"/>
          <M Name="m_z" Value="0"/>
         </CTeamPoint2>
         <M Name="m_eSpeedDesire" Value="None"/>
         <M Name="m_eSpeedTarget" Value="Puck"/>
         <M Name="m_eTargetPositionID" Value="G"/>
         <CSpeedOptionsBitMask Name="m_bmOptions">
          <M Name="NumSetBits" Value="0"/>
         </CSpeedOptionsBitMask>
         <M Name="m_flIgnoreThreshold" Value="1000"/>
         <M Name="m_flIgnoreHysteresis" Value="4"/>
        </CInstinctWeights::CSpeed>
        <CInstinctWeights::CIWResponseCurve Name="m_OffsidesAvoidance">
         <M Name="m_ssName" Value=""/>
         <CNamedResponseCurve Name="m_pCurve" StoreID="NULL" />
        </CInstinctWeights::CIWResponseCurve>
        <M Name="m_pInterceptBiasSurface" Value="DefensemanBias"/>
        <M Name="m_flPuckInterceptMaxDistance" Value="300"/>
        <CDeltaTime Name="m_dtPuckInterceptConfidence">
         <M Name="m_flSeconds" Value="-20"/>
        </CDeltaTime>
       </CInstinctWeights>
      </CPlayerTriggerInstincts>
     </CHandledPlayerTriggerBaseArray>
    </CHandledPlayerTriggerBaseArray>
   </CHandledPlayerTriggerBaseArray>
   <M Name="m_fMirrorIfRight" Value="0"/>
   <THandledTRef&lt;CFloatExpression&gt; Name="m_pBaseReactionTimeFloatExpr">
    <CNamedConstFloatExpr Name="m_data" StoreID="New" ClassType="NcFE">
     <CFloatExpression Name="Parent CFloatExpression" />
     <M Name="pValue" Value="BaseReactionTime_Medium"/>
    </CNamedConstFloatExpr>
   </THandledTRef&lt;CFloatExpression&gt;>
  </CSoloTask>
  <M Name="ISSVersion" Value="5"/>
  <CTeamBox Name="m_tbZone">
   <POINTTYPE Name="m_ptMin">
    <M Name="m_x" Value="-42.5"/>
    <M Name="m_z" Value="-100"/>
   </POINTTYPE>
   <POINTTYPE Name="m_ptMax">
    <M Name="m_x" Value="4"/>
    <M Name="m_z" Value="-67"/>
   </POINTTYPE>
  </CTeamBox>
  <M Name="m_flBuffer" Value="15"/>
  <CTeamPoint2 Name="m_tpDefaultLocation">
   <M Name="m_x" Value="-8"/>
   <M Name="m_z" Value="-81"/>
  </CTeamPoint2>
  <THandledTRef&lt;CFloatExpression&gt; Name="m_pEffectivenessFloatExpr">
   <CPlayerBiasFloatExpr Name="m_data" StoreID="New" ClassType="PEPB">
    <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
    <M Name="ISSVersion" Value="2"/>
    <M Name="m_pUserBiasCurve" Value="DefaultUserBias"/>
    <M Name="m_pPuckBiasCurve" Value="DefaultPuckBias"/>
    <M Name="m_pFavoredBiasCurve" Value="DefaultFavoredBias"/>
    <M Name="m_pBaseBiasCurve" Value="DefaultBaseBias"/>
    <CPositionIDBitMask Name="m_bmFavoredPositions">
     <M Name="NumSetBits" Value="2"/>
     <M Name="SetBit" Value="RD"/>
     <M Name="SetBit" Value="LD"/>
    </CPositionIDBitMask>
    <THandledTRef&lt;CFloatExpression&gt; Name="m_pFloatExpression">
     <CTrueFloatExpr Name="m_data" StoreID="New" ClassType="TFEx" />
    </THandledTRef&lt;CFloatExpression&gt;>
   </CPlayerBiasFloatExpr>
  </THandledTRef&lt;CFloatExpression&gt;>
  <M Name="m_pThreatCurve" Value="ThreatCurveD_RC"/>
 </CZoneTask>
 <CZoneTask Name="CombinationCenterLowRW">
  <CSoloTask Name="Parent CSoloTask">
   <CTask Name="Parent CTask">
    <M Name="m_flValue" Value="1"/>
    <M Name="m_nPlayers" Value="1"/>
    <M Name="m_eTaskNecessity" Value="Optional"/>
    <M Name="m_ePuckCarrier" Value="Optional"/>
   </CTask>
   <M Name="ISSVersion" Value="4"/>
   <CHandledPlayerTriggerBaseArray Name="m_trPlayerTriggers" StoreID="New" ClassType="PTBA">
    <CHandledPlayerTriggerBaseArray Name="this">
     <M Name="uiSize" Value="1"/>
     <CHandledPlayerTriggerBaseArray Name="this[0]">
      <CPlayerTriggerInstincts Name="m_data" StoreID="New" ClassType="PTIn">
       <CPlayerTriggerBase Name="Parent CPlayerTriggerBase">
        <THandledTRef&lt;CPlayerTriggerCriteriaBase&gt; Name="m_pCriteria">
         <CPlayerTriggerBoolExpr Name="m_data" StoreID="New" ClassType="PTBE">
          <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
           <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
          </THandledTRef&lt;CBoolExpression&gt;>
         </CPlayerTriggerBoolExpr>
        </THandledTRef&lt;CPlayerTriggerCriteriaBase&gt;>
       </CPlayerTriggerBase>
       <CInstinctWeights Name="m_pWeights" StoreID="New" ClassType="InWt">
        <M Name="ISSVersion" Value="12"/>
        <M Name="m_ePassDesire" Value="Normal"/>
        <M Name="m_eDropPassDesire" Value="Normal"/>
        <M Name="m_eBankPassDesire" Value="Normal"/>
        <M Name="m_eDumpDesire" Value="Normal"/>
        <M Name="m_eCallForPassDesire" Value="Normal"/>
        <M Name="m_eShootDesire" Value="Normal"/>
        <M Name="m_eDekeDesire" Value="Normal"/>
        <M Name="m_eBodyCheckDesire" Value="Normal"/>
        <M Name="m_eStickCheckDesire" Value="Normal"/>
        <M Name="m_eTurboDesire" Value="Normal"/>
        <M Name="m_eProtectPuckDesire" Value="Normal"/>
        <M Name="m_eGrabPuckDesire" Value="Normal"/>
        <M Name="m_eOrientationDesire" Value="Puck"/>
        <CInstinctWeights::CAreaPass Name="m_PassArea">
         <M Name="m_eAreaPassDesire" Value="Never"/>
         <CVector2 Name="m_v2Center">
          <M Name="m_x" Value="0"/>
          <M Name="m_z" Value="0"/>
         </CVector2>
         <M Name="m_flRadius" Value="0"/>
        </CInstinctWeights::CAreaPass>
        <CInstinctWeights::CSpeed Name="m_Speed">
         <M Name="ISSVersion" Value="3"/>
         <CTeamPoint2 Name="m_tpSyncLocation">
          <M Name="m_x" Value="0"/>
          <M Name="m_z" Value="0"/>
         </CTeamPoint2>
         <M Name="m_eSpeedDesire" Value="None"/>
         <M Name="m_eSpeedTarget" Value="Puck"/>
         <M Name="m_eTargetPositionID" Value="G"/>
         <CSpeedOptionsBitMask Name="m_bmOptions">
          <M Name="NumSetBits" Value="0"/>
         </CSpeedOptionsBitMask>
         <M Name="m_flIgnoreThreshold" Value="1000"/>
         <M Name="m_flIgnoreHysteresis" Value="4"/>
        </CInstinctWeights::CSpeed>
        <CInstinctWeights::CIWResponseCurve Name="m_OffsidesAvoidance">
         <M Name="m_ssName" Value=""/>
         <CNamedResponseCurve Name="m_pCurve" StoreID="NULL" />
        </CInstinctWeights::CIWResponseCurve>
        <M Name="m_pInterceptBiasSurface" Value="None"/>
        <M Name="m_flPuckInterceptMaxDistance" Value="300"/>
        <CDeltaTime Name="m_dtPuckInterceptConfidence">
         <M Name="m_flSeconds" Value="-20"/>
        </CDeltaTime>
       </CInstinctWeights>
      </CPlayerTriggerInstincts>
     </CHandledPlayerTriggerBaseArray>
    </CHandledPlayerTriggerBaseArray>
   </CHandledPlayerTriggerBaseArray>
   <M Name="m_fMirrorIfRight" Value="0"/>
   <THandledTRef&lt;CFloatExpression&gt; Name="m_pBaseReactionTimeFloatExpr">
    <CNamedConstFloatExpr Name="m_data" StoreID="New" ClassType="NcFE">
     <CFloatExpression Name="Parent CFloatExpression" />
     <M Name="pValue" Value="BaseReactionTime_Medium"/>
    </CNamedConstFloatExpr>
   </THandledTRef&lt;CFloatExpression&gt;>
  </CSoloTask>
  <M Name="ISSVersion" Value="5"/>
  <CTeamBox Name="m_tbZone">
   <POINTTYPE Name="m_ptMin">
    <M Name="m_x" Value="-42.5"/>
    <M Name="m_z" Value="-67"/>
   </POINTTYPE>
   <POINTTYPE Name="m_ptMax">
    <M Name="m_x" Value="-10"/>
    <M Name="m_z" Value="-27"/>
   </POINTTYPE>
  </CTeamBox>
  <M Name="m_flBuffer" Value="15"/>
  <CTeamPoint2 Name="m_tpDefaultLocation">
   <M Name="m_x" Value="-20"/>
   <M Name="m_z" Value="-55"/>
  </CTeamPoint2>
  <THandledTRef&lt;CFloatExpression&gt; Name="m_pEffectivenessFloatExpr">
   <CPlayerBiasFloatExpr Name="m_data" StoreID="New" ClassType="PEPB">
    <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
    <M Name="ISSVersion" Value="2"/>
    <M Name="m_pUserBiasCurve" Value="DefaultUserBias"/>
    <M Name="m_pPuckBiasCurve" Value="DefaultPuckBias"/>
    <M Name="m_pFavoredBiasCurve" Value="DefaultFavoredBias"/>
    <M Name="m_pBaseBiasCurve" Value="DefaultBaseBias"/>
    <CPositionIDBitMask Name="m_bmFavoredPositions">
     <M Name="NumSetBits" Value="3"/>
     <M Name="SetBit" Value="RW"/>
     <M Name="SetBit" Value="LW"/>
     <M Name="SetBit" Value="C"/>
    </CPositionIDBitMask>
    <THandledTRef&lt;CFloatExpression&gt; Name="m_pFloatExpression">
     <CTrueFloatExpr Name="m_data" StoreID="New" ClassType="TFEx" />
    </THandledTRef&lt;CFloatExpression&gt;>
   </CPlayerBiasFloatExpr>
  </THandledTRef&lt;CFloatExpression&gt;>
  <M Name="m_pThreatCurve" Value="ThreatCurveW_RC"/>
 </CZoneTask>
 <CZoneTask Name="CombinationSideHighC">
  <CSoloTask Name="Parent CSoloTask">
   <CTask Name="Parent CTask">
    <M Name="m_flValue" Value="1"/>
    <M Name="m_nPlayers" Value="1"/>
    <M Name="m_eTaskNecessity" Value="Optional"/>
    <M Name="m_ePuckCarrier" Value="Optional"/>
   </CTask>
   <M Name="ISSVersion" Value="4"/>
   <CHandledPlayerTriggerBaseArray Name="m_trPlayerTriggers" StoreID="New" ClassType="PTBA">
    <CHandledPlayerTriggerBaseArray Name="this">
     <M Name="uiSize" Value="1"/>
     <CHandledPlayerTriggerBaseArray Name="this[0]">
      <CPlayerTriggerInstincts Name="m_data" StoreID="New" ClassType="PTIn">
       <CPlayerTriggerBase Name="Parent CPlayerTriggerBase">
        <THandledTRef&lt;CPlayerTriggerCriteriaBase&gt; Name="m_pCriteria">
         <CPlayerTriggerBoolExpr Name="m_data" StoreID="New" ClassType="PTBE">
          <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
           <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
          </THandledTRef&lt;CBoolExpression&gt;>
         </CPlayerTriggerBoolExpr>
        </THandledTRef&lt;CPlayerTriggerCriteriaBase&gt;>
       </CPlayerTriggerBase>
       <CInstinctWeights Name="m_pWeights" StoreID="New" ClassType="InWt">
        <M Name="ISSVersion" Value="12"/>
        <M Name="m_ePassDesire" Value="Normal"/>
        <M Name="m_eDropPassDesire" Value="Normal"/>
        <M Name="m_eBankPassDesire" Value="Normal"/>
        <M Name="m_eDumpDesire" Value="Normal"/>
        <M Name="m_eCallForPassDesire" Value="Normal"/>
        <M Name="m_eShootDesire" Value="Normal"/>
        <M Name="m_eDekeDesire" Value="Normal"/>
        <M Name="m_eBodyCheckDesire" Value="Normal"/>
        <M Name="m_eStickCheckDesire" Value="Normal"/>
        <M Name="m_eTurboDesire" Value="Normal"/>
        <M Name="m_eProtectPuckDesire" Value="Normal"/>
        <M Name="m_eGrabPuckDesire" Value="Normal"/>
        <M Name="m_eOrientationDesire" Value="Puck"/>
        <CInstinctWeights::CAreaPass Name="m_PassArea">
         <M Name="m_eAreaPassDesire" Value="Never"/>
         <CVector2 Name="m_v2Center">
          <M Name="m_x" Value="0"/>
          <M Name="m_z" Value="0"/>
         </CVector2>
         <M Name="m_flRadius" Value="0"/>
        </CInstinctWeights::CAreaPass>
        <CInstinctWeights::CSpeed Name="m_Speed">
         <M Name="ISSVersion" Value="3"/>
         <CTeamPoint2 Name="m_tpSyncLocation">
          <M Name="m_x" Value="0"/>
          <M Name="m_z" Value="0"/>
         </CTeamPoint2>
         <M Name="m_eSpeedDesire" Value="None"/>
         <M Name="m_eSpeedTarget" Value="Puck"/>
         <M Name="m_eTargetPositionID" Value="G"/>
         <CSpeedOptionsBitMask Name="m_bmOptions">
          <M Name="NumSetBits" Value="0"/>
         </CSpeedOptionsBitMask>
         <M Name="m_flIgnoreThreshold" Value="1000"/>
         <M Name="m_flIgnoreHysteresis" Value="4"/>
        </CInstinctWeights::CSpeed>
        <CInstinctWeights::CIWResponseCurve Name="m_OffsidesAvoidance">
         <M Name="m_ssName" Value=""/>
         <CNamedResponseCurve Name="m_pCurve" StoreID="NULL" />
        </CInstinctWeights::CIWResponseCurve>
        <M Name="m_pInterceptBiasSurface" Value="None"/>
        <M Name="m_flPuckInterceptMaxDistance" Value="300"/>
        <CDeltaTime Name="m_dtPuckInterceptConfidence">
         <M Name="m_flSeconds" Value="-20"/>
        </CDeltaTime>
       </CInstinctWeights>
      </CPlayerTriggerInstincts>
     </CHandledPlayerTriggerBaseArray>
    </CHandledPlayerTriggerBaseArray>
   </CHandledPlayerTriggerBaseArray>
   <M Name="m_fMirrorIfRight" Value="0"/>
   <THandledTRef&lt;CFloatExpression&gt; Name="m_pBaseReactionTimeFloatExpr">
    <CNamedConstFloatExpr Name="m_data" StoreID="New" ClassType="NcFE">
     <CFloatExpression Name="Parent CFloatExpression" />
     <M Name="pValue" Value="BaseReactionTime_Medium"/>
    </CNamedConstFloatExpr>
   </THandledTRef&lt;CFloatExpression&gt;>
  </CSoloTask>
  <M Name="ISSVersion" Value="5"/>
  <CTeamBox Name="m_tbZone">
   <POINTTYPE Name="m_ptMin">
    <M Name="m_x" Value="-16.25"/>
    <M Name="m_z" Value="-85"/>
   </POINTTYPE>
   <POINTTYPE Name="m_ptMax">
    <M Name="m_x" Value="16.25"/>
    <M Name="m_z" Value="-37"/>
   </POINTTYPE>
  </CTeamBox>
  <M Name="m_flBuffer" Value="15"/>
  <CTeamPoint2 Name="m_tpDefaultLocation">
   <M Name="m_x" Value="0"/>
   <M Name="m_z" Value="-67"/>
  </CTeamPoint2>
  <THandledTRef&lt;CFloatExpression&gt; Name="m_pEffectivenessFloatExpr">
   <CPlayerBiasFloatExpr Name="m_data" StoreID="New" ClassType="PEPB">
    <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
    <M Name="ISSVersion" Value="2"/>
    <M Name="m_pUserBiasCurve" Value="DefaultUserBias"/>
    <M Name="m_pPuckBiasCurve" Value="DefaultPuckBias"/>
    <M Name="m_pFavoredBiasCurve" Value="DefaultFavoredBias"/>
    <M Name="m_pBaseBiasCurve" Value="DefaultBaseBias"/>
    <CPositionIDBitMask Name="m_bmFavoredPositions">
     <M Name="NumSetBits" Value="3"/>
     <M Name="SetBit" Value="RW"/>
     <M Name="SetBit" Value="LW"/>
     <M Name="SetBit" Value="C"/>
    </CPositionIDBitMask>
    <THandledTRef&lt;CFloatExpression&gt; Name="m_pFloatExpression">
     <CTrueFloatExpr Name="m_data" StoreID="New" ClassType="TFEx" />
    </THandledTRef&lt;CFloatExpression&gt;>
   </CPlayerBiasFloatExpr>
  </THandledTRef&lt;CFloatExpression&gt;>
  <M Name="m_pThreatCurve" Value="ThreatCurveC_RC"/>
 </CZoneTask>
 <CZoneTask Name="CombinationSideHighLD">
  <CSoloTask Name="Parent CSoloTask">
   <CTask Name="Parent CTask">
    <M Name="m_flValue" Value="1"/>
    <M Name="m_nPlayers" Value="1"/>
    <M Name="m_eTaskNecessity" Value="Optional"/>
    <M Name="m_ePuckCarrier" Value="Optional"/>
   </CTask>
   <M Name="ISSVersion" Value="4"/>
   <CHandledPlayerTriggerBaseArray Name="m_trPlayerTriggers" StoreID="New" ClassType="PTBA">
    <CHandledPlayerTriggerBaseArray Name="this">
     <M Name="uiSize" Value="1"/>
     <CHandledPlayerTriggerBaseArray Name="this[0]">
      <CPlayerTriggerInstincts Name="m_data" StoreID="New" ClassType="PTIn">
       <CPlayerTriggerBase Name="Parent CPlayerTriggerBase">
        <THandledTRef&lt;CPlayerTriggerCriteriaBase&gt; Name="m_pCriteria">
         <CPlayerTriggerBoolExpr Name="m_data" StoreID="New" ClassType="PTBE">
          <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
           <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
          </THandledTRef&lt;CBoolExpression&gt;>
         </CPlayerTriggerBoolExpr>
        </THandledTRef&lt;CPlayerTriggerCriteriaBase&gt;>
       </CPlayerTriggerBase>
       <CInstinctWeights Name="m_pWeights" StoreID="New" ClassType="InWt">
        <M Name="ISSVersion" Value="12"/>
        <M Name="m_ePassDesire" Value="Normal"/>
        <M Name="m_eDropPassDesire" Value="Normal"/>
        <M Name="m_eBankPassDesire" Value="Normal"/>
        <M Name="m_eDumpDesire" Value="Normal"/>
        <M Name="m_eCallForPassDesire" Value="Normal"/>
        <M Name="m_eShootDesire" Value="Normal"/>
        <M Name="m_eDekeDesire" Value="Normal"/>
        <M Name="m_eBodyCheckDesire" Value="Normal"/>
        <M Name="m_eStickCheckDesire" Value="Normal"/>
        <M Name="m_eTurboDesire" Value="Normal"/>
        <M Name="m_eProtectPuckDesire" Value="Normal"/>
        <M Name="m_eGrabPuckDesire" Value="Normal"/>
        <M Name="m_eOrientationDesire" Value="Puck"/>
        <CInstinctWeights::CAreaPass Name="m_PassArea">
         <M Name="m_eAreaPassDesire" Value="Never"/>
         <CVector2 Name="m_v2Center">
          <M Name="m_x" Value="0"/>
          <M Name="m_z" Value="0"/>
         </CVector2>
         <M Name="m_flRadius" Value="0"/>
        </CInstinctWeights::CAreaPass>
        <CInstinctWeights::CSpeed Name="m_Speed">
         <M Name="ISSVersion" Value="3"/>
         <CTeamPoint2 Name="m_tpSyncLocation">
          <M Name="m_x" Value="0"/>
          <M Name="m_z" Value="0"/>
         </CTeamPoint2>
         <M Name="m_eSpeedDesire" Value="None"/>
         <M Name="m_eSpeedTarget" Value="Puck"/>
         <M Name="m_eTargetPositionID" Value="G"/>
         <CSpeedOptionsBitMask Name="m_bmOptions">
          <M Name="NumSetBits" Value="0"/>
         </CSpeedOptionsBitMask>
         <M Name="m_flIgnoreThreshold" Value="1000"/>
         <M Name="m_flIgnoreHysteresis" Value="4"/>
        </CInstinctWeights::CSpeed>
        <CInstinctWeights::CIWResponseCurve Name="m_OffsidesAvoidance">
         <M Name="m_ssName" Value=""/>
         <CNamedResponseCurve Name="m_pCurve" StoreID="NULL" />
        </CInstinctWeights::CIWResponseCurve>
        <M Name="m_pInterceptBiasSurface" Value="DefensemanBias"/>
        <M Name="m_flPuckInterceptMaxDistance" Value="300"/>
        <CDeltaTime Name="m_dtPuckInterceptConfidence">
         <M Name="m_flSeconds" Value="-20"/>
        </CDeltaTime>
       </CInstinctWeights>
      </CPlayerTriggerInstincts>
     </CHandledPlayerTriggerBaseArray>
    </CHandledPlayerTriggerBaseArray>
   </CHandledPlayerTriggerBaseArray>
   <M Name="m_fMirrorIfRight" Value="0"/>
   <THandledTRef&lt;CFloatExpression&gt; Name="m_pBaseReactionTimeFloatExpr">
    <CNamedConstFloatExpr Name="m_data" StoreID="New" ClassType="NcFE">
     <CFloatExpression Name="Parent CFloatExpression" />
     <M Name="pValue" Value="BaseReactionTime_Medium"/>
    </CNamedConstFloatExpr>
   </THandledTRef&lt;CFloatExpression&gt;>
  </CSoloTask>
  <M Name="ISSVersion" Value="5"/>
  <CTeamBox Name="m_tbZone">
   <POINTTYPE Name="m_ptMin">
    <M Name="m_x" Value="-4"/>
    <M Name="m_z" Value="-100"/>
   </POINTTYPE>
   <POINTTYPE Name="m_ptMax">
    <M Name="m_x" Value="42.5"/>
    <M Name="m_z" Value="-67"/>
   </POINTTYPE>
  </CTeamBox>
  <M Name="m_flBuffer" Value="15"/>
  <CTeamPoint2 Name="m_tpDefaultLocation">
   <M Name="m_x" Value="15"/>
   <M Name="m_z" Value="-83.5"/>
  </CTeamPoint2>
  <THandledTRef&lt;CFloatExpression&gt; Name="m_pEffectivenessFloatExpr">
   <CPlayerBiasFloatExpr Name="m_data" StoreID="New" ClassType="PEPB">
    <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
    <M Name="ISSVersion" Value="2"/>
    <M Name="m_pUserBiasCurve" Value="DefaultUserBias"/>
    <M Name="m_pPuckBiasCurve" Value="DefaultPuckBias"/>
    <M Name="m_pFavoredBiasCurve" Value="DefaultFavoredBias"/>
    <M Name="m_pBaseBiasCurve" Value="DefaultBaseBias"/>
    <CPositionIDBitMask Name="m_bmFavoredPositions">
     <M Name="NumSetBits" Value="2"/>
     <M Name="SetBit" Value="RD"/>
     <M Name="SetBit" Value="LD"/>
    </CPositionIDBitMask>
    <THandledTRef&lt;CFloatExpression&gt; Name="m_pFloatExpression">
     <CTrueFloatExpr Name="m_data" StoreID="New" ClassType="TFEx" />
    </THandledTRef&lt;CFloatExpression&gt;>
   </CPlayerBiasFloatExpr>
  </THandledTRef&lt;CFloatExpression&gt;>
  <M Name="m_pThreatCurve" Value="ThreatCurveD_RC"/>
 </CZoneTask>
 <CZoneTask Name="CombinationSideHighLW">
  <CSoloTask Name="Parent CSoloTask">
   <CTask Name="Parent CTask">
    <M Name="m_flValue" Value="1"/>
    <M Name="m_nPlayers" Value="1"/>
    <M Name="m_eTaskNecessity" Value="Optional"/>
    <M Name="m_ePuckCarrier" Value="Optional"/>
   </CTask>
   <M Name="ISSVersion" Value="4"/>
   <CHandledPlayerTriggerBaseArray Name="m_trPlayerTriggers" StoreID="New" ClassType="PTBA">
    <CHandledPlayerTriggerBaseArray Name="this">
     <M Name="uiSize" Value="1"/>
     <CHandledPlayerTriggerBaseArray Name="this[0]">
      <CPlayerTriggerInstincts Name="m_data" StoreID="New" ClassType="PTIn">
       <CPlayerTriggerBase Name="Parent CPlayerTriggerBase">
        <THandledTRef&lt;CPlayerTriggerCriteriaBase&gt; Name="m_pCriteria">
         <CPlayerTriggerBoolExpr Name="m_data" StoreID="New" ClassType="PTBE">
          <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
           <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
          </THandledTRef&lt;CBoolExpression&gt;>
         </CPlayerTriggerBoolExpr>
        </THandledTRef&lt;CPlayerTriggerCriteriaBase&gt;>
       </CPlayerTriggerBase>
       <CInstinctWeights Name="m_pWeights" StoreID="New" ClassType="InWt">
        <M Name="ISSVersion" Value="12"/>
        <M Name="m_ePassDesire" Value="Normal"/>
        <M Name="m_eDropPassDesire" Value="Normal"/>
        <M Name="m_eBankPassDesire" Value="Normal"/>
        <M Name="m_eDumpDesire" Value="Normal"/>
        <M Name="m_eCallForPassDesire" Value="Normal"/>
        <M Name="m_eShootDesire" Value="Normal"/>
        <M Name="m_eDekeDesire" Value="Normal"/>
        <M Name="m_eBodyCheckDesire" Value="Normal"/>
        <M Name="m_eStickCheckDesire" Value="Normal"/>
        <M Name="m_eTurboDesire" Value="Normal"/>
        <M Name="m_eProtectPuckDesire" Value="Normal"/>
        <M Name="m_eGrabPuckDesire" Value="Normal"/>
        <M Name="m_eOrientationDesire" Value="Puck"/>
        <CInstinctWeights::CAreaPass Name="m_PassArea">
         <M Name="m_eAreaPassDesire" Value="Never"/>
         <CVector2 Name="m_v2Center">
          <M Name="m_x" Value="0"/>
          <M Name="m_z" Value="0"/>
         </CVector2>
         <M Name="m_flRadius" Value="0"/>
        </CInstinctWeights::CAreaPass>
        <CInstinctWeights::CSpeed Name="m_Speed">
         <M Name="ISSVersion" Value="3"/>
         <CTeamPoint2 Name="m_tpSyncLocation">
          <M Name="m_x" Value="0"/>
          <M Name="m_z" Value="0"/>
         </CTeamPoint2>
         <M Name="m_eSpeedDesire" Value="None"/>
         <M Name="m_eSpeedTarget" Value="Puck"/>
         <M Name="m_eTargetPositionID" Value="G"/>
         <CSpeedOptionsBitMask Name="m_bmOptions">
          <M Name="NumSetBits" Value="0"/>
         </CSpeedOptionsBitMask>
         <M Name="m_flIgnoreThreshold" Value="1000"/>
         <M Name="m_flIgnoreHysteresis" Value="4"/>
        </CInstinctWeights::CSpeed>
        <CInstinctWeights::CIWResponseCurve Name="m_OffsidesAvoidance">
         <M Name="m_ssName" Value=""/>
         <CNamedResponseCurve Name="m_pCurve" StoreID="NULL" />
        </CInstinctWeights::CIWResponseCurve>
        <M Name="m_pInterceptBiasSurface" Value="None"/>
        <M Name="m_flPuckInterceptMaxDistance" Value="300"/>
        <CDeltaTime Name="m_dtPuckInterceptConfidence">
         <M Name="m_flSeconds" Value="-20"/>
        </CDeltaTime>
       </CInstinctWeights>
      </CPlayerTriggerInstincts>
     </CHandledPlayerTriggerBaseArray>
    </CHandledPlayerTriggerBaseArray>
   </CHandledPlayerTriggerBaseArray>
   <M Name="m_fMirrorIfRight" Value="0"/>
   <THandledTRef&lt;CFloatExpression&gt; Name="m_pBaseReactionTimeFloatExpr">
    <CNamedConstFloatExpr Name="m_data" StoreID="New" ClassType="NcFE">
     <CFloatExpression Name="Parent CFloatExpression" />
     <M Name="pValue" Value="BaseReactionTime_Medium"/>
    </CNamedConstFloatExpr>
   </THandledTRef&lt;CFloatExpression&gt;>
  </CSoloTask>
  <M Name="ISSVersion" Value="5"/>
  <CTeamBox Name="m_tbZone">
   <POINTTYPE Name="m_ptMin">
    <M Name="m_x" Value="10"/>
    <M Name="m_z" Value="-67"/>
   </POINTTYPE>
   <POINTTYPE Name="m_ptMax">
    <M Name="m_x" Value="42.5"/>
    <M Name="m_z" Value="-27"/>
   </POINTTYPE>
  </CTeamBox>
  <M Name="m_flBuffer" Value="15"/>
  <CTeamPoint2 Name="m_tpDefaultLocation">
   <M Name="m_x" Value="20"/>
   <M Name="m_z" Value="-51"/>
  </CTeamPoint2>
  <THandledTRef&lt;CFloatExpression&gt; Name="m_pEffectivenessFloatExpr">
   <CPlayerBiasFloatExpr Name="m_data" StoreID="New" ClassType="PEPB">
    <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
    <M Name="ISSVersion" Value="2"/>
    <M Name="m_pUserBiasCurve" Value="DefaultUserBias"/>
    <M Name="m_pPuckBiasCurve" Value="DefaultPuckBias"/>
    <M Name="m_pFavoredBiasCurve" Value="DefaultFavoredBias"/>
    <M Name="m_pBaseBiasCurve" Value="DefaultBaseBias"/>
    <CPositionIDBitMask Name="m_bmFavoredPositions">
     <M Name="NumSetBits" Value="3"/>
     <M Name="SetBit" Value="RW"/>
     <M Name="SetBit" Value="LW"/>
     <M Name="SetBit" Value="C"/>
    </CPositionIDBitMask>
    <THandledTRef&lt;CFloatExpression&gt; Name="m_pFloatExpression">
     <CTrueFloatExpr Name="m_data" StoreID="New" ClassType="TFEx" />
    </THandledTRef&lt;CFloatExpression&gt;>
   </CPlayerBiasFloatExpr>
  </THandledTRef&lt;CFloatExpression&gt;>
  <M Name="m_pThreatCurve" Value="ThreatCurveW_RC"/>
 </CZoneTask>
 <CZoneMultiTask Name="CombinationSideHighMain">
  <CMultiTask Name="Parent CMultiTask">
   <M Name="m_flValue" Value="1"/>
   <M Name="m_nPlayers" Value="5"/>
   <M Name="m_eTaskNecessity" Value="Optional"/>
   <M Name="m_ePuckCarrier" Value="Optional"/>
  </CMultiTask>
  <CTask Name="m_tasks">
   <M Name="uiSize" Value="5"/>
   <M Name="m_tasks[0]" Value="CombinationSideHighC"/>
   <M Name="m_tasks[1]" Value="CombinationSideHighLD"/>
   <M Name="m_tasks[2]" Value="CombinationSideHighLW"/>
   <M Name="m_tasks[3]" Value="CombinationSideHighRD"/>
   <M Name="m_tasks[4]" Value="CombinationSideHighRW"/>
  </CTask>
  <M Name="ISSVersion" Value="1"/>
  <M Name="m_fIgnoreZones" Value="0"/>
 </CZoneMultiTask>
 <CZoneTask Name="CombinationSideHighRD">
  <CSoloTask Name="Parent CSoloTask">
   <CTask Name="Parent CTask">
    <M Name="m_flValue" Value="1"/>
    <M Name="m_nPlayers" Value="1"/>
    <M Name="m_eTaskNecessity" Value="Optional"/>
    <M Name="m_ePuckCarrier" Value="Optional"/>
   </CTask>
   <M Name="ISSVersion" Value="4"/>
   <CHandledPlayerTriggerBaseArray Name="m_trPlayerTriggers" StoreID="New" ClassType="PTBA">
    <CHandledPlayerTriggerBaseArray Name="this">
     <M Name="uiSize" Value="1"/>
     <CHandledPlayerTriggerBaseArray Name="this[0]">
      <CPlayerTriggerInstincts Name="m_data" StoreID="New" ClassType="PTIn">
       <CPlayerTriggerBase Name="Parent CPlayerTriggerBase">
        <THandledTRef&lt;CPlayerTriggerCriteriaBase&gt; Name="m_pCriteria">
         <CPlayerTriggerBoolExpr Name="m_data" StoreID="New" ClassType="PTBE">
          <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
           <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
          </THandledTRef&lt;CBoolExpression&gt;>
         </CPlayerTriggerBoolExpr>
        </THandledTRef&lt;CPlayerTriggerCriteriaBase&gt;>
       </CPlayerTriggerBase>
       <CInstinctWeights Name="m_pWeights" StoreID="New" ClassType="InWt">
        <M Name="ISSVersion" Value="12"/>
        <M Name="m_ePassDesire" Value="Normal"/>
        <M Name="m_eDropPassDesire" Value="Normal"/>
        <M Name="m_eBankPassDesire" Value="Normal"/>
        <M Name="m_eDumpDesire" Value="Normal"/>
        <M Name="m_eCallForPassDesire" Value="Normal"/>
        <M Name="m_eShootDesire" Value="Normal"/>
        <M Name="m_eDekeDesire" Value="Normal"/>
        <M Name="m_eBodyCheckDesire" Value="Normal"/>
        <M Name="m_eStickCheckDesire" Value="Normal"/>
        <M Name="m_eTurboDesire" Value="Normal"/>
        <M Name="m_eProtectPuckDesire" Value="Normal"/>
        <M Name="m_eGrabPuckDesire" Value="Normal"/>
        <M Name="m_eOrientationDesire" Value="Puck"/>
        <CInstinctWeights::CAreaPass Name="m_PassArea">
         <M Name="m_eAreaPassDesire" Value="Never"/>
         <CVector2 Name="m_v2Center">
          <M Name="m_x" Value="0"/>
          <M Name="m_z" Value="0"/>
         </CVector2>
         <M Name="m_flRadius" Value="0"/>
        </CInstinctWeights::CAreaPass>
        <CInstinctWeights::CSpeed Name="m_Speed">
         <M Name="ISSVersion" Value="3"/>
         <CTeamPoint2 Name="m_tpSyncLocation">
          <M Name="m_x" Value="0"/>
          <M Name="m_z" Value="0"/>
         </CTeamPoint2>
         <M Name="m_eSpeedDesire" Value="None"/>
         <M Name="m_eSpeedTarget" Value="Puck"/>
         <M Name="m_eTargetPositionID" Value="G"/>
         <CSpeedOptionsBitMask Name="m_bmOptions">
          <M Name="NumSetBits" Value="0"/>
         </CSpeedOptionsBitMask>
         <M Name="m_flIgnoreThreshold" Value="1000"/>
         <M Name="m_flIgnoreHysteresis" Value="4"/>
        </CInstinctWeights::CSpeed>
        <CInstinctWeights::CIWResponseCurve Name="m_OffsidesAvoidance">
         <M Name="m_ssName" Value=""/>
         <CNamedResponseCurve Name="m_pCurve" StoreID="NULL" />
        </CInstinctWeights::CIWResponseCurve>
        <M Name="m_pInterceptBiasSurface" Value="DefensemanBias"/>
        <M Name="m_flPuckInterceptMaxDistance" Value="300"/>
        <CDeltaTime Name="m_dtPuckInterceptConfidence">
         <M Name="m_flSeconds" Value="-20"/>
        </CDeltaTime>
       </CInstinctWeights>
      </CPlayerTriggerInstincts>
     </CHandledPlayerTriggerBaseArray>
    </CHandledPlayerTriggerBaseArray>
   </CHandledPlayerTriggerBaseArray>
   <M Name="m_fMirrorIfRight" Value="0"/>
   <THandledTRef&lt;CFloatExpression&gt; Name="m_pBaseReactionTimeFloatExpr">
    <CNamedConstFloatExpr Name="m_data" StoreID="New" ClassType="NcFE">
     <CFloatExpression Name="Parent CFloatExpression" />
     <M Name="pValue" Value="BaseReactionTime_Medium"/>
    </CNamedConstFloatExpr>
   </THandledTRef&lt;CFloatExpression&gt;>
  </CSoloTask>
  <M Name="ISSVersion" Value="5"/>
  <CTeamBox Name="m_tbZone">
   <POINTTYPE Name="m_ptMin">
    <M Name="m_x" Value="-42.5"/>
    <M Name="m_z" Value="-100"/>
   </POINTTYPE>
   <POINTTYPE Name="m_ptMax">
    <M Name="m_x" Value="4"/>
    <M Name="m_z" Value="-67"/>
   </POINTTYPE>
  </CTeamBox>
  <M Name="m_flBuffer" Value="15"/>
  <CTeamPoint2 Name="m_tpDefaultLocation">
   <M Name="m_x" Value="0"/>
   <M Name="m_z" Value="-78"/>
  </CTeamPoint2>
  <THandledTRef&lt;CFloatExpression&gt; Name="m_pEffectivenessFloatExpr">
   <CPlayerBiasFloatExpr Name="m_data" StoreID="New" ClassType="PEPB">
    <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
    <M Name="ISSVersion" Value="2"/>
    <M Name="m_pUserBiasCurve" Value="DefaultUserBias"/>
    <M Name="m_pPuckBiasCurve" Value="DefaultPuckBias"/>
    <M Name="m_pFavoredBiasCurve" Value="DefaultFavoredBias"/>
    <M Name="m_pBaseBiasCurve" Value="DefaultBaseBias"/>
    <CPositionIDBitMask Name="m_bmFavoredPositions">
     <M Name="NumSetBits" Value="2"/>
     <M Name="SetBit" Value="RD"/>
     <M Name="SetBit" Value="LD"/>
    </CPositionIDBitMask>
    <THandledTRef&lt;CFloatExpression&gt; Name="m_pFloatExpression">
     <CTrueFloatExpr Name="m_data" StoreID="New" ClassType="TFEx" />
    </THandledTRef&lt;CFloatExpression&gt;>
   </CPlayerBiasFloatExpr>
  </THandledTRef&lt;CFloatExpression&gt;>
  <M Name="m_pThreatCurve" Value="ThreatCurveD_RC"/>
 </CZoneTask>
 <CZoneTask Name="CombinationSideHighRW">
  <CSoloTask Name="Parent CSoloTask">
   <CTask Name="Parent CTask">
    <M Name="m_flValue" Value="1"/>
    <M Name="m_nPlayers" Value="1"/>
    <M Name="m_eTaskNecessity" Value="Optional"/>
    <M Name="m_ePuckCarrier" Value="Optional"/>
   </CTask>
   <M Name="ISSVersion" Value="4"/>
   <CHandledPlayerTriggerBaseArray Name="m_trPlayerTriggers" StoreID="New" ClassType="PTBA">
    <CHandledPlayerTriggerBaseArray Name="this">
     <M Name="uiSize" Value="1"/>
     <CHandledPlayerTriggerBaseArray Name="this[0]">
      <CPlayerTriggerInstincts Name="m_data" StoreID="New" ClassType="PTIn">
       <CPlayerTriggerBase Name="Parent CPlayerTriggerBase">
        <THandledTRef&lt;CPlayerTriggerCriteriaBase&gt; Name="m_pCriteria">
         <CPlayerTriggerBoolExpr Name="m_data" StoreID="New" ClassType="PTBE">
          <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
           <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
          </THandledTRef&lt;CBoolExpression&gt;>
         </CPlayerTriggerBoolExpr>
        </THandledTRef&lt;CPlayerTriggerCriteriaBase&gt;>
       </CPlayerTriggerBase>
       <CInstinctWeights Name="m_pWeights" StoreID="New" ClassType="InWt">
        <M Name="ISSVersion" Value="12"/>
        <M Name="m_ePassDesire" Value="Normal"/>
        <M Name="m_eDropPassDesire" Value="Normal"/>
        <M Name="m_eBankPassDesire" Value="Normal"/>
        <M Name="m_eDumpDesire" Value="Normal"/>
        <M Name="m_eCallForPassDesire" Value="Normal"/>
        <M Name="m_eShootDesire" Value="Normal"/>
        <M Name="m_eDekeDesire" Value="Normal"/>
        <M Name="m_eBodyCheckDesire" Value="Normal"/>
        <M Name="m_eStickCheckDesire" Value="Normal"/>
        <M Name="m_eTurboDesire" Value="Normal"/>
        <M Name="m_eProtectPuckDesire" Value="Normal"/>
        <M Name="m_eGrabPuckDesire" Value="Normal"/>
        <M Name="m_eOrientationDesire" Value="Puck"/>
        <CInstinctWeights::CAreaPass Name="m_PassArea">
         <M Name="m_eAreaPassDesire" Value="Never"/>
         <CVector2 Name="m_v2Center">
          <M Name="m_x" Value="0"/>
          <M Name="m_z" Value="0"/>
         </CVector2>
         <M Name="m_flRadius" Value="0"/>
        </CInstinctWeights::CAreaPass>
        <CInstinctWeights::CSpeed Name="m_Speed">
         <M Name="ISSVersion" Value="3"/>
         <CTeamPoint2 Name="m_tpSyncLocation">
          <M Name="m_x" Value="0"/>
          <M Name="m_z" Value="0"/>
         </CTeamPoint2>
         <M Name="m_eSpeedDesire" Value="None"/>
         <M Name="m_eSpeedTarget" Value="Puck"/>
         <M Name="m_eTargetPositionID" Value="G"/>
         <CSpeedOptionsBitMask Name="m_bmOptions">
          <M Name="NumSetBits" Value="0"/>
         </CSpeedOptionsBitMask>
         <M Name="m_flIgnoreThreshold" Value="1000"/>
         <M Name="m_flIgnoreHysteresis" Value="4"/>
        </CInstinctWeights::CSpeed>
        <CInstinctWeights::CIWResponseCurve Name="m_OffsidesAvoidance">
         <M Name="m_ssName" Value=""/>
         <CNamedResponseCurve Name="m_pCurve" StoreID="NULL" />
        </CInstinctWeights::CIWResponseCurve>
        <M Name="m_pInterceptBiasSurface" Value="None"/>
        <M Name="m_flPuckInterceptMaxDistance" Value="300"/>
        <CDeltaTime Name="m_dtPuckInterceptConfidence">
         <M Name="m_flSeconds" Value="-20"/>
        </CDeltaTime>
       </CInstinctWeights>
      </CPlayerTriggerInstincts>
     </CHandledPlayerTriggerBaseArray>
    </CHandledPlayerTriggerBaseArray>
   </CHandledPlayerTriggerBaseArray>
   <M Name="m_fMirrorIfRight" Value="0"/>
   <THandledTRef&lt;CFloatExpression&gt; Name="m_pBaseReactionTimeFloatExpr">
    <CNamedConstFloatExpr Name="m_data" StoreID="New" ClassType="NcFE">
     <CFloatExpression Name="Parent CFloatExpression" />
     <M Name="pValue" Value="BaseReactionTime_Medium"/>
    </CNamedConstFloatExpr>
   </THandledTRef&lt;CFloatExpression&gt;>
  </CSoloTask>
  <M Name="ISSVersion" Value="5"/>
  <CTeamBox Name="m_tbZone">
   <POINTTYPE Name="m_ptMin">
    <M Name="m_x" Value="-42.5"/>
    <M Name="m_z" Value="-67"/>
   </POINTTYPE>
   <POINTTYPE Name="m_ptMax">
    <M Name="m_x" Value="-10"/>
    <M Name="m_z" Value="-27"/>
   </POINTTYPE>
  </CTeamBox>
  <M Name="m_flBuffer" Value="15"/>
  <CTeamPoint2 Name="m_tpDefaultLocation">
   <M Name="m_x" Value="-10"/>
   <M Name="m_z" Value="-55"/>
  </CTeamPoint2>
  <THandledTRef&lt;CFloatExpression&gt; Name="m_pEffectivenessFloatExpr">
   <CPlayerBiasFloatExpr Name="m_data" StoreID="New" ClassType="PEPB">
    <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
    <M Name="ISSVersion" Value="2"/>
    <M Name="m_pUserBiasCurve" Value="DefaultUserBias"/>
    <M Name="m_pPuckBiasCurve" Value="DefaultPuckBias"/>
    <M Name="m_pFavoredBiasCurve" Value="DefaultFavoredBias"/>
    <M Name="m_pBaseBiasCurve" Value="DefaultBaseBias"/>
    <CPositionIDBitMask Name="m_bmFavoredPositions">
     <M Name="NumSetBits" Value="3"/>
     <M Name="SetBit" Value="RW"/>
     <M Name="SetBit" Value="LW"/>
     <M Name="SetBit" Value="C"/>
    </CPositionIDBitMask>
    <THandledTRef&lt;CFloatExpression&gt; Name="m_pFloatExpression">
     <CTrueFloatExpr Name="m_data" StoreID="New" ClassType="TFEx" />
    </THandledTRef&lt;CFloatExpression&gt;>
   </CPlayerBiasFloatExpr>
  </THandledTRef&lt;CFloatExpression&gt;>
  <M Name="m_pThreatCurve" Value="ThreatCurveW_RC"/>
 </CZoneTask>
 <CZoneTask Name="CombinationSideLowC">
  <CSoloTask Name="Parent CSoloTask">
   <CTask Name="Parent CTask">
    <M Name="m_flValue" Value="1"/>
    <M Name="m_nPlayers" Value="1"/>
    <M Name="m_eTaskNecessity" Value="Optional"/>
    <M Name="m_ePuckCarrier" Value="Optional"/>
   </CTask>
   <M Name="ISSVersion" Value="4"/>
   <CHandledPlayerTriggerBaseArray Name="m_trPlayerTriggers" StoreID="New" ClassType="PTBA">
    <CHandledPlayerTriggerBaseArray Name="this">
     <M Name="uiSize" Value="1"/>
     <CHandledPlayerTriggerBaseArray Name="this[0]">
      <CPlayerTriggerInstincts Name="m_data" StoreID="New" ClassType="PTIn">
       <CPlayerTriggerBase Name="Parent CPlayerTriggerBase">
        <THandledTRef&lt;CPlayerTriggerCriteriaBase&gt; Name="m_pCriteria">
         <CPlayerTriggerBoolExpr Name="m_data" StoreID="New" ClassType="PTBE">
          <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
           <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
          </THandledTRef&lt;CBoolExpression&gt;>
         </CPlayerTriggerBoolExpr>
        </THandledTRef&lt;CPlayerTriggerCriteriaBase&gt;>
       </CPlayerTriggerBase>
       <CInstinctWeights Name="m_pWeights" StoreID="New" ClassType="InWt">
        <M Name="ISSVersion" Value="12"/>
        <M Name="m_ePassDesire" Value="Normal"/>
        <M Name="m_eDropPassDesire" Value="Normal"/>
        <M Name="m_eBankPassDesire" Value="Normal"/>
        <M Name="m_eDumpDesire" Value="Normal"/>
        <M Name="m_eCallForPassDesire" Value="Normal"/>
        <M Name="m_eShootDesire" Value="Normal"/>
        <M Name="m_eDekeDesire" Value="Normal"/>
        <M Name="m_eBodyCheckDesire" Value="Normal"/>
        <M Name="m_eStickCheckDesire" Value="Normal"/>
        <M Name="m_eTurboDesire" Value="Normal"/>
        <M Name="m_eProtectPuckDesire" Value="Normal"/>
        <M Name="m_eGrabPuckDesire" Value="Normal"/>
        <M Name="m_eOrientationDesire" Value="Puck"/>
        <CInstinctWeights::CAreaPass Name="m_PassArea">
         <M Name="m_eAreaPassDesire" Value="Never"/>
         <CVector2 Name="m_v2Center">
          <M Name="m_x" Value="0"/>
          <M Name="m_z" Value="0"/>
         </CVector2>
         <M Name="m_flRadius" Value="0"/>
        </CInstinctWeights::CAreaPass>
        <CInstinctWeights::CSpeed Name="m_Speed">
         <M Name="ISSVersion" Value="3"/>
         <CTeamPoint2 Name="m_tpSyncLocation">
          <M Name="m_x" Value="0"/>
          <M Name="m_z" Value="0"/>
         </CTeamPoint2>
         <M Name="m_eSpeedDesire" Value="None"/>
         <M Name="m_eSpeedTarget" Value="Puck"/>
         <M Name="m_eTargetPositionID" Value="G"/>
         <CSpeedOptionsBitMask Name="m_bmOptions">
          <M Name="NumSetBits" Value="0"/>
         </CSpeedOptionsBitMask>
         <M Name="m_flIgnoreThreshold" Value="1000"/>
         <M Name="m_flIgnoreHysteresis" Value="4"/>
        </CInstinctWeights::CSpeed>
        <CInstinctWeights::CIWResponseCurve Name="m_OffsidesAvoidance">
         <M Name="m_ssName" Value=""/>
         <CNamedResponseCurve Name="m_pCurve" StoreID="NULL" />
        </CInstinctWeights::CIWResponseCurve>
        <M Name="m_pInterceptBiasSurface" Value="None"/>
        <M Name="m_flPuckInterceptMaxDistance" Value="300"/>
        <CDeltaTime Name="m_dtPuckInterceptConfidence">
         <M Name="m_flSeconds" Value="-20"/>
        </CDeltaTime>
       </CInstinctWeights>
      </CPlayerTriggerInstincts>
     </CHandledPlayerTriggerBaseArray>
    </CHandledPlayerTriggerBaseArray>
   </CHandledPlayerTriggerBaseArray>
   <M Name="m_fMirrorIfRight" Value="0"/>
   <THandledTRef&lt;CFloatExpression&gt; Name="m_pBaseReactionTimeFloatExpr">
    <CNamedConstFloatExpr Name="m_data" StoreID="New" ClassType="NcFE">
     <CFloatExpression Name="Parent CFloatExpression" />
     <M Name="pValue" Value="BaseReactionTime_Medium"/>
    </CNamedConstFloatExpr>
   </THandledTRef&lt;CFloatExpression&gt;>
  </CSoloTask>
  <M Name="ISSVersion" Value="5"/>
  <CTeamBox Name="m_tbZone">
   <POINTTYPE Name="m_ptMin">
    <M Name="m_x" Value="-16.25"/>
    <M Name="m_z" Value="-85"/>
   </POINTTYPE>
   <POINTTYPE Name="m_ptMax">
    <M Name="m_x" Value="16.25"/>
    <M Name="m_z" Value="-37"/>
   </POINTTYPE>
  </CTeamBox>
  <M Name="m_flBuffer" Value="15"/>
  <CTeamPoint2 Name="m_tpDefaultLocation">
   <M Name="m_x" Value="0"/>
   <M Name="m_z" Value="-62"/>
  </CTeamPoint2>
  <THandledTRef&lt;CFloatExpression&gt; Name="m_pEffectivenessFloatExpr">
   <CPlayerBiasFloatExpr Name="m_data" StoreID="New" ClassType="PEPB">
    <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
    <M Name="ISSVersion" Value="2"/>
    <M Name="m_pUserBiasCurve" Value="DefaultUserBias"/>
    <M Name="m_pPuckBiasCurve" Value="DefaultPuckBias"/>
    <M Name="m_pFavoredBiasCurve" Value="DefaultFavoredBias"/>
    <M Name="m_pBaseBiasCurve" Value="DefaultBaseBias"/>
    <CPositionIDBitMask Name="m_bmFavoredPositions">
     <M Name="NumSetBits" Value="3"/>
     <M Name="SetBit" Value="RW"/>
     <M Name="SetBit" Value="LW"/>
     <M Name="SetBit" Value="C"/>
    </CPositionIDBitMask>
    <THandledTRef&lt;CFloatExpression&gt; Name="m_pFloatExpression">
     <CTrueFloatExpr Name="m_data" StoreID="New" ClassType="TFEx" />
    </THandledTRef&lt;CFloatExpression&gt;>
   </CPlayerBiasFloatExpr>
  </THandledTRef&lt;CFloatExpression&gt;>
  <M Name="m_pThreatCurve" Value="ThreatCurveC_RC"/>
 </CZoneTask>
 <CZoneTask Name="CombinationSideLowLD">
  <CSoloTask Name="Parent CSoloTask">
   <CTask Name="Parent CTask">
    <M Name="m_flValue" Value="1"/>
    <M Name="m_nPlayers" Value="1"/>
    <M Name="m_eTaskNecessity" Value="Optional"/>
    <M Name="m_ePuckCarrier" Value="Optional"/>
   </CTask>
   <M Name="ISSVersion" Value="4"/>
   <CHandledPlayerTriggerBaseArray Name="m_trPlayerTriggers" StoreID="New" ClassType="PTBA">
    <CHandledPlayerTriggerBaseArray Name="this">
     <M Name="uiSize" Value="1"/>
     <CHandledPlayerTriggerBaseArray Name="this[0]">
      <CPlayerTriggerInstincts Name="m_data" StoreID="New" ClassType="PTIn">
       <CPlayerTriggerBase Name="Parent CPlayerTriggerBase">
        <THandledTRef&lt;CPlayerTriggerCriteriaBase&gt; Name="m_pCriteria">
         <CPlayerTriggerBoolExpr Name="m_data" StoreID="New" ClassType="PTBE">
          <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
           <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
          </THandledTRef&lt;CBoolExpression&gt;>
         </CPlayerTriggerBoolExpr>
        </THandledTRef&lt;CPlayerTriggerCriteriaBase&gt;>
       </CPlayerTriggerBase>
       <CInstinctWeights Name="m_pWeights" StoreID="New" ClassType="InWt">
        <M Name="ISSVersion" Value="12"/>
        <M Name="m_ePassDesire" Value="Normal"/>
        <M Name="m_eDropPassDesire" Value="Normal"/>
        <M Name="m_eBankPassDesire" Value="Normal"/>
        <M Name="m_eDumpDesire" Value="Normal"/>
        <M Name="m_eCallForPassDesire" Value="Normal"/>
        <M Name="m_eShootDesire" Value="Normal"/>
        <M Name="m_eDekeDesire" Value="Normal"/>
        <M Name="m_eBodyCheckDesire" Value="Normal"/>
        <M Name="m_eStickCheckDesire" Value="Normal"/>
        <M Name="m_eTurboDesire" Value="Normal"/>
        <M Name="m_eProtectPuckDesire" Value="Normal"/>
        <M Name="m_eGrabPuckDesire" Value="Normal"/>
        <M Name="m_eOrientationDesire" Value="Puck"/>
        <CInstinctWeights::CAreaPass Name="m_PassArea">
         <M Name="m_eAreaPassDesire" Value="Never"/>
         <CVector2 Name="m_v2Center">
          <M Name="m_x" Value="0"/>
          <M Name="m_z" Value="0"/>
         </CVector2>
         <M Name="m_flRadius" Value="0"/>
        </CInstinctWeights::CAreaPass>
        <CInstinctWeights::CSpeed Name="m_Speed">
         <M Name="ISSVersion" Value="3"/>
         <CTeamPoint2 Name="m_tpSyncLocation">
          <M Name="m_x" Value="0"/>
          <M Name="m_z" Value="0"/>
         </CTeamPoint2>
         <M Name="m_eSpeedDesire" Value="None"/>
         <M Name="m_eSpeedTarget" Value="Puck"/>
         <M Name="m_eTargetPositionID" Value="G"/>
         <CSpeedOptionsBitMask Name="m_bmOptions">
          <M Name="NumSetBits" Value="0"/>
         </CSpeedOptionsBitMask>
         <M Name="m_flIgnoreThreshold" Value="1000"/>
         <M Name="m_flIgnoreHysteresis" Value="4"/>
        </CInstinctWeights::CSpeed>
        <CInstinctWeights::CIWResponseCurve Name="m_OffsidesAvoidance">
         <M Name="m_ssName" Value=""/>
         <CNamedResponseCurve Name="m_pCurve" StoreID="NULL" />
        </CInstinctWeights::CIWResponseCurve>
        <M Name="m_pInterceptBiasSurface" Value="DefensemanBias"/>
        <M Name="m_flPuckInterceptMaxDistance" Value="300"/>
        <CDeltaTime Name="m_dtPuckInterceptConfidence">
         <M Name="m_flSeconds" Value="-20"/>
        </CDeltaTime>
       </CInstinctWeights>
      </CPlayerTriggerInstincts>
     </CHandledPlayerTriggerBaseArray>
    </CHandledPlayerTriggerBaseArray>
   </CHandledPlayerTriggerBaseArray>
   <M Name="m_fMirrorIfRight" Value="0"/>
   <THandledTRef&lt;CFloatExpression&gt; Name="m_pBaseReactionTimeFloatExpr">
    <CNamedConstFloatExpr Name="m_data" StoreID="New" ClassType="NcFE">
     <CFloatExpression Name="Parent CFloatExpression" />
     <M Name="pValue" Value="BaseReactionTime_Medium"/>
    </CNamedConstFloatExpr>
   </THandledTRef&lt;CFloatExpression&gt;>
  </CSoloTask>
  <M Name="ISSVersion" Value="5"/>
  <CTeamBox Name="m_tbZone">
   <POINTTYPE Name="m_ptMin">
    <M Name="m_x" Value="-4"/>
    <M Name="m_z" Value="-100"/>
   </POINTTYPE>
   <POINTTYPE Name="m_ptMax">
    <M Name="m_x" Value="42.5"/>
    <M Name="m_z" Value="-67"/>
   </POINTTYPE>
  </CTeamBox>
  <M Name="m_flBuffer" Value="15"/>
  <CTeamPoint2 Name="m_tpDefaultLocation">
   <M Name="m_x" Value="10"/>
   <M Name="m_z" Value="-79"/>
  </CTeamPoint2>
  <THandledTRef&lt;CFloatExpression&gt; Name="m_pEffectivenessFloatExpr">
   <CPlayerBiasFloatExpr Name="m_data" StoreID="New" ClassType="PEPB">
    <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
    <M Name="ISSVersion" Value="2"/>
    <M Name="m_pUserBiasCurve" Value="DefaultUserBias"/>
    <M Name="m_pPuckBiasCurve" Value="DefaultPuckBias"/>
    <M Name="m_pFavoredBiasCurve" Value="DefaultFavoredBias"/>
    <M Name="m_pBaseBiasCurve" Value="DefaultBaseBias"/>
    <CPositionIDBitMask Name="m_bmFavoredPositions">
     <M Name="NumSetBits" Value="2"/>
     <M Name="SetBit" Value="RD"/>
     <M Name="SetBit" Value="LD"/>
    </CPositionIDBitMask>
    <THandledTRef&lt;CFloatExpression&gt; Name="m_pFloatExpression">
     <CTrueFloatExpr Name="m_data" StoreID="New" ClassType="TFEx" />
    </THandledTRef&lt;CFloatExpression&gt;>
   </CPlayerBiasFloatExpr>
  </THandledTRef&lt;CFloatExpression&gt;>
  <M Name="m_pThreatCurve" Value="ThreatCurveD_RC"/>
 </CZoneTask>
 <CZoneTask Name="CombinationSideLowLW">
  <CSoloTask Name="Parent CSoloTask">
   <CTask Name="Parent CTask">
    <M Name="m_flValue" Value="1"/>
    <M Name="m_nPlayers" Value="1"/>
    <M Name="m_eTaskNecessity" Value="Optional"/>
    <M Name="m_ePuckCarrier" Value="Optional"/>
   </CTask>
   <M Name="ISSVersion" Value="4"/>
   <CHandledPlayerTriggerBaseArray Name="m_trPlayerTriggers" StoreID="New" ClassType="PTBA">
    <CHandledPlayerTriggerBaseArray Name="this">
     <M Name="uiSize" Value="1"/>
     <CHandledPlayerTriggerBaseArray Name="this[0]">
      <CPlayerTriggerInstincts Name="m_data" StoreID="New" ClassType="PTIn">
       <CPlayerTriggerBase Name="Parent CPlayerTriggerBase">
        <THandledTRef&lt;CPlayerTriggerCriteriaBase&gt; Name="m_pCriteria">
         <CPlayerTriggerBoolExpr Name="m_data" StoreID="New" ClassType="PTBE">
          <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
           <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
          </THandledTRef&lt;CBoolExpression&gt;>
         </CPlayerTriggerBoolExpr>
        </THandledTRef&lt;CPlayerTriggerCriteriaBase&gt;>
       </CPlayerTriggerBase>
       <CInstinctWeights Name="m_pWeights" StoreID="New" ClassType="InWt">
        <M Name="ISSVersion" Value="12"/>
        <M Name="m_ePassDesire" Value="Normal"/>
        <M Name="m_eDropPassDesire" Value="Normal"/>
        <M Name="m_eBankPassDesire" Value="Normal"/>
        <M Name="m_eDumpDesire" Value="Normal"/>
        <M Name="m_eCallForPassDesire" Value="Normal"/>
        <M Name="m_eShootDesire" Value="Normal"/>
        <M Name="m_eDekeDesire" Value="Normal"/>
        <M Name="m_eBodyCheckDesire" Value="Normal"/>
        <M Name="m_eStickCheckDesire" Value="Normal"/>
        <M Name="m_eTurboDesire" Value="Normal"/>
        <M Name="m_eProtectPuckDesire" Value="Normal"/>
        <M Name="m_eGrabPuckDesire" Value="Normal"/>
        <M Name="m_eOrientationDesire" Value="Puck"/>
        <CInstinctWeights::CAreaPass Name="m_PassArea">
         <M Name="m_eAreaPassDesire" Value="Never"/>
         <CVector2 Name="m_v2Center">
          <M Name="m_x" Value="0"/>
          <M Name="m_z" Value="0"/>
         </CVector2>
         <M Name="m_flRadius" Value="0"/>
        </CInstinctWeights::CAreaPass>
        <CInstinctWeights::CSpeed Name="m_Speed">
         <M Name="ISSVersion" Value="3"/>
         <CTeamPoint2 Name="m_tpSyncLocation">
          <M Name="m_x" Value="0"/>
          <M Name="m_z" Value="0"/>
         </CTeamPoint2>
         <M Name="m_eSpeedDesire" Value="None"/>
         <M Name="m_eSpeedTarget" Value="Puck"/>
         <M Name="m_eTargetPositionID" Value="G"/>
         <CSpeedOptionsBitMask Name="m_bmOptions">
          <M Name="NumSetBits" Value="0"/>
         </CSpeedOptionsBitMask>
         <M Name="m_flIgnoreThreshold" Value="1000"/>
         <M Name="m_flIgnoreHysteresis" Value="4"/>
        </CInstinctWeights::CSpeed>
        <CInstinctWeights::CIWResponseCurve Name="m_OffsidesAvoidance">
         <M Name="m_ssName" Value=""/>
         <CNamedResponseCurve Name="m_pCurve" StoreID="NULL" />
        </CInstinctWeights::CIWResponseCurve>
        <M Name="m_pInterceptBiasSurface" Value="None"/>
        <M Name="m_flPuckInterceptMaxDistance" Value="300"/>
        <CDeltaTime Name="m_dtPuckInterceptConfidence">
         <M Name="m_flSeconds" Value="-20"/>
        </CDeltaTime>
       </CInstinctWeights>
      </CPlayerTriggerInstincts>
     </CHandledPlayerTriggerBaseArray>
    </CHandledPlayerTriggerBaseArray>
   </CHandledPlayerTriggerBaseArray>
   <M Name="m_fMirrorIfRight" Value="0"/>
   <THandledTRef&lt;CFloatExpression&gt; Name="m_pBaseReactionTimeFloatExpr">
    <CNamedConstFloatExpr Name="m_data" StoreID="New" ClassType="NcFE">
     <CFloatExpression Name="Parent CFloatExpression" />
     <M Name="pValue" Value="BaseReactionTime_Medium"/>
    </CNamedConstFloatExpr>
   </THandledTRef&lt;CFloatExpression&gt;>
  </CSoloTask>
  <M Name="ISSVersion" Value="5"/>
  <CTeamBox Name="m_tbZone">
   <POINTTYPE Name="m_ptMin">
    <M Name="m_x" Value="10"/>
    <M Name="m_z" Value="-67"/>
   </POINTTYPE>
   <POINTTYPE Name="m_ptMax">
    <M Name="m_x" Value="42.5"/>
    <M Name="m_z" Value="-27"/>
   </POINTTYPE>
  </CTeamBox>
  <M Name="m_flBuffer" Value="15"/>
  <CTeamPoint2 Name="m_tpDefaultLocation">
   <M Name="m_x" Value="26.25"/>
   <M Name="m_z" Value="-47"/>
  </CTeamPoint2>
  <THandledTRef&lt;CFloatExpression&gt; Name="m_pEffectivenessFloatExpr">
   <CPlayerBiasFloatExpr Name="m_data" StoreID="New" ClassType="PEPB">
    <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
    <M Name="ISSVersion" Value="2"/>
    <M Name="m_pUserBiasCurve" Value="DefaultUserBias"/>
    <M Name="m_pPuckBiasCurve" Value="DefaultPuckBias"/>
    <M Name="m_pFavoredBiasCurve" Value="DefaultFavoredBias"/>
    <M Name="m_pBaseBiasCurve" Value="DefaultBaseBias"/>
    <CPositionIDBitMask Name="m_bmFavoredPositions">
     <M Name="NumSetBits" Value="3"/>
     <M Name="SetBit" Value="RW"/>
     <M Name="SetBit" Value="LW"/>
     <M Name="SetBit" Value="C"/>
    </CPositionIDBitMask>
    <THandledTRef&lt;CFloatExpression&gt; Name="m_pFloatExpression">
     <CTrueFloatExpr Name="m_data" StoreID="New" ClassType="TFEx" />
    </THandledTRef&lt;CFloatExpression&gt;>
   </CPlayerBiasFloatExpr>
  </THandledTRef&lt;CFloatExpression&gt;>
  <M Name="m_pThreatCurve" Value="ThreatCurveW_RC"/>
 </CZoneTask>
 <CZoneMultiTask Name="CombinationSideLowMain">
  <CMultiTask Name="Parent CMultiTask">
   <M Name="m_flValue" Value="1"/>
   <M Name="m_nPlayers" Value="5"/>
   <M Name="m_eTaskNecessity" Value="Optional"/>
   <M Name="m_ePuckCarrier" Value="Optional"/>
  </CMultiTask>
  <CTask Name="m_tasks">
   <M Name="uiSize" Value="5"/>
   <M Name="m_tasks[0]" Value="CombinationSideLowC"/>
   <M Name="m_tasks[1]" Value="CombinationSideLowLD"/>
   <M Name="m_tasks[2]" Value="CombinationSideLowLW"/>
   <M Name="m_tasks[3]" Value="CombinationSideLowRD"/>
   <M Name="m_tasks[4]" Value="CombinationSideLowRW"/>
  </CTask>
  <M Name="ISSVersion" Value="1"/>
  <M Name="m_fIgnoreZones" Value="0"/>
 </CZoneMultiTask>
 <CZoneTask Name="CombinationSideLowRD">
  <CSoloTask Name="Parent CSoloTask">
   <CTask Name="Parent CTask">
    <M Name="m_flValue" Value="1"/>
    <M Name="m_nPlayers" Value="1"/>
    <M Name="m_eTaskNecessity" Value="Optional"/>
    <M Name="m_ePuckCarrier" Value="Optional"/>
   </CTask>
   <M Name="ISSVersion" Value="4"/>
   <CHandledPlayerTriggerBaseArray Name="m_trPlayerTriggers" StoreID="New" ClassType="PTBA">
    <CHandledPlayerTriggerBaseArray Name="this">
     <M Name="uiSize" Value="1"/>
     <CHandledPlayerTriggerBaseArray Name="this[0]">
      <CPlayerTriggerInstincts Name="m_data" StoreID="New" ClassType="PTIn">
       <CPlayerTriggerBase Name="Parent CPlayerTriggerBase">
        <THandledTRef&lt;CPlayerTriggerCriteriaBase&gt; Name="m_pCriteria">
         <CPlayerTriggerBoolExpr Name="m_data" StoreID="New" ClassType="PTBE">
          <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
           <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
          </THandledTRef&lt;CBoolExpression&gt;>
         </CPlayerTriggerBoolExpr>
        </THandledTRef&lt;CPlayerTriggerCriteriaBase&gt;>
       </CPlayerTriggerBase>
       <CInstinctWeights Name="m_pWeights" StoreID="New" ClassType="InWt">
        <M Name="ISSVersion" Value="12"/>
        <M Name="m_ePassDesire" Value="Normal"/>
        <M Name="m_eDropPassDesire" Value="Normal"/>
        <M Name="m_eBankPassDesire" Value="Normal"/>
        <M Name="m_eDumpDesire" Value="Normal"/>
        <M Name="m_eCallForPassDesire" Value="Normal"/>
        <M Name="m_eShootDesire" Value="Normal"/>
        <M Name="m_eDekeDesire" Value="Normal"/>
        <M Name="m_eBodyCheckDesire" Value="Normal"/>
        <M Name="m_eStickCheckDesire" Value="Normal"/>
        <M Name="m_eTurboDesire" Value="Normal"/>
        <M Name="m_eProtectPuckDesire" Value="Normal"/>
        <M Name="m_eGrabPuckDesire" Value="Normal"/>
        <M Name="m_eOrientationDesire" Value="Puck"/>
        <CInstinctWeights::CAreaPass Name="m_PassArea">
         <M Name="m_eAreaPassDesire" Value="Never"/>
         <CVector2 Name="m_v2Center">
          <M Name="m_x" Value="0"/>
          <M Name="m_z" Value="0"/>
         </CVector2>
         <M Name="m_flRadius" Value="0"/>
        </CInstinctWeights::CAreaPass>
        <CInstinctWeights::CSpeed Name="m_Speed">
         <M Name="ISSVersion" Value="3"/>
         <CTeamPoint2 Name="m_tpSyncLocation">
          <M Name="m_x" Value="0"/>
          <M Name="m_z" Value="0"/>
         </CTeamPoint2>
         <M Name="m_eSpeedDesire" Value="None"/>
         <M Name="m_eSpeedTarget" Value="Puck"/>
         <M Name="m_eTargetPositionID" Value="G"/>
         <CSpeedOptionsBitMask Name="m_bmOptions">
          <M Name="NumSetBits" Value="0"/>
         </CSpeedOptionsBitMask>
         <M Name="m_flIgnoreThreshold" Value="1000"/>
         <M Name="m_flIgnoreHysteresis" Value="4"/>
        </CInstinctWeights::CSpeed>
        <CInstinctWeights::CIWResponseCurve Name="m_OffsidesAvoidance">
         <M Name="m_ssName" Value=""/>
         <CNamedResponseCurve Name="m_pCurve" StoreID="NULL" />
        </CInstinctWeights::CIWResponseCurve>
        <M Name="m_pInterceptBiasSurface" Value="DefensemanBias"/>
        <M Name="m_flPuckInterceptMaxDistance" Value="300"/>
        <CDeltaTime Name="m_dtPuckInterceptConfidence">
         <M Name="m_flSeconds" Value="-20"/>
        </CDeltaTime>
       </CInstinctWeights>
      </CPlayerTriggerInstincts>
     </CHandledPlayerTriggerBaseArray>
    </CHandledPlayerTriggerBaseArray>
   </CHandledPlayerTriggerBaseArray>
   <M Name="m_fMirrorIfRight" Value="0"/>
   <THandledTRef&lt;CFloatExpression&gt; Name="m_pBaseReactionTimeFloatExpr">
    <CNamedConstFloatExpr Name="m_data" StoreID="New" ClassType="NcFE">
     <CFloatExpression Name="Parent CFloatExpression" />
     <M Name="pValue" Value="BaseReactionTime_Medium"/>
    </CNamedConstFloatExpr>
   </THandledTRef&lt;CFloatExpression&gt;>
  </CSoloTask>
  <M Name="ISSVersion" Value="5"/>
  <CTeamBox Name="m_tbZone">
   <POINTTYPE Name="m_ptMin">
    <M Name="m_x" Value="-42.5"/>
    <M Name="m_z" Value="-100"/>
   </POINTTYPE>
   <POINTTYPE Name="m_ptMax">
    <M Name="m_x" Value="4"/>
    <M Name="m_z" Value="-67"/>
   </POINTTYPE>
  </CTeamBox>
  <M Name="m_flBuffer" Value="15"/>
  <CTeamPoint2 Name="m_tpDefaultLocation">
   <M Name="m_x" Value="-3"/>
   <M Name="m_z" Value="-79"/>
  </CTeamPoint2>
  <THandledTRef&lt;CFloatExpression&gt; Name="m_pEffectivenessFloatExpr">
   <CPlayerBiasFloatExpr Name="m_data" StoreID="New" ClassType="PEPB">
    <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
    <M Name="ISSVersion" Value="2"/>
    <M Name="m_pUserBiasCurve" Value="DefaultUserBias"/>
    <M Name="m_pPuckBiasCurve" Value="DefaultPuckBias"/>
    <M Name="m_pFavoredBiasCurve" Value="DefaultFavoredBias"/>
    <M Name="m_pBaseBiasCurve" Value="DefaultBaseBias"/>
    <CPositionIDBitMask Name="m_bmFavoredPositions">
     <M Name="NumSetBits" Value="2"/>
     <M Name="SetBit" Value="RD"/>
     <M Name="SetBit" Value="LD"/>
    </CPositionIDBitMask>
    <THandledTRef&lt;CFloatExpression&gt; Name="m_pFloatExpression">
     <CTrueFloatExpr Name="m_data" StoreID="New" ClassType="TFEx" />
    </THandledTRef&lt;CFloatExpression&gt;>
   </CPlayerBiasFloatExpr>
  </THandledTRef&lt;CFloatExpression&gt;>
  <M Name="m_pThreatCurve" Value="ThreatCurveD_RC"/>
 </CZoneTask>
 <CZoneTask Name="CombinationSideLowRW">
  <CSoloTask Name="Parent CSoloTask">
   <CTask Name="Parent CTask">
    <M Name="m_flValue" Value="1"/>
    <M Name="m_nPlayers" Value="1"/>
    <M Name="m_eTaskNecessity" Value="Optional"/>
    <M Name="m_ePuckCarrier" Value="Optional"/>
   </CTask>
   <M Name="ISSVersion" Value="4"/>
   <CHandledPlayerTriggerBaseArray Name="m_trPlayerTriggers" StoreID="New" ClassType="PTBA">
    <CHandledPlayerTriggerBaseArray Name="this">
     <M Name="uiSize" Value="1"/>
     <CHandledPlayerTriggerBaseArray Name="this[0]">
      <CPlayerTriggerInstincts Name="m_data" StoreID="New" ClassType="PTIn">
       <CPlayerTriggerBase Name="Parent CPlayerTriggerBase">
        <THandledTRef&lt;CPlayerTriggerCriteriaBase&gt; Name="m_pCriteria">
         <CPlayerTriggerBoolExpr Name="m_data" StoreID="New" ClassType="PTBE">
          <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
           <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
          </THandledTRef&lt;CBoolExpression&gt;>
         </CPlayerTriggerBoolExpr>
        </THandledTRef&lt;CPlayerTriggerCriteriaBase&gt;>
       </CPlayerTriggerBase>
       <CInstinctWeights Name="m_pWeights" StoreID="New" ClassType="InWt">
        <M Name="ISSVersion" Value="12"/>
        <M Name="m_ePassDesire" Value="Normal"/>
        <M Name="m_eDropPassDesire" Value="Normal"/>
        <M Name="m_eBankPassDesire" Value="Normal"/>
        <M Name="m_eDumpDesire" Value="Normal"/>
        <M Name="m_eCallForPassDesire" Value="Normal"/>
        <M Name="m_eShootDesire" Value="Normal"/>
        <M Name="m_eDekeDesire" Value="Normal"/>
        <M Name="m_eBodyCheckDesire" Value="Normal"/>
        <M Name="m_eStickCheckDesire" Value="Normal"/>
        <M Name="m_eTurboDesire" Value="Normal"/>
        <M Name="m_eProtectPuckDesire" Value="Normal"/>
        <M Name="m_eGrabPuckDesire" Value="Normal"/>
        <M Name="m_eOrientationDesire" Value="Puck"/>
        <CInstinctWeights::CAreaPass Name="m_PassArea">
         <M Name="m_eAreaPassDesire" Value="Never"/>
         <CVector2 Name="m_v2Center">
          <M Name="m_x" Value="0"/>
          <M Name="m_z" Value="0"/>
         </CVector2>
         <M Name="m_flRadius" Value="0"/>
        </CInstinctWeights::CAreaPass>
        <CInstinctWeights::CSpeed Name="m_Speed">
         <M Name="ISSVersion" Value="3"/>
         <CTeamPoint2 Name="m_tpSyncLocation">
          <M Name="m_x" Value="0"/>
          <M Name="m_z" Value="0"/>
         </CTeamPoint2>
         <M Name="m_eSpeedDesire" Value="None"/>
         <M Name="m_eSpeedTarget" Value="Puck"/>
         <M Name="m_eTargetPositionID" Value="G"/>
         <CSpeedOptionsBitMask Name="m_bmOptions">
          <M Name="NumSetBits" Value="0"/>
         </CSpeedOptionsBitMask>
         <M Name="m_flIgnoreThreshold" Value="1000"/>
         <M Name="m_flIgnoreHysteresis" Value="4"/>
        </CInstinctWeights::CSpeed>
        <CInstinctWeights::CIWResponseCurve Name="m_OffsidesAvoidance">
         <M Name="m_ssName" Value=""/>
         <CNamedResponseCurve Name="m_pCurve" StoreID="NULL" />
        </CInstinctWeights::CIWResponseCurve>
        <M Name="m_pInterceptBiasSurface" Value="None"/>
        <M Name="m_flPuckInterceptMaxDistance" Value="300"/>
        <CDeltaTime Name="m_dtPuckInterceptConfidence">
         <M Name="m_flSeconds" Value="-20"/>
        </CDeltaTime>
       </CInstinctWeights>
      </CPlayerTriggerInstincts>
     </CHandledPlayerTriggerBaseArray>
    </CHandledPlayerTriggerBaseArray>
   </CHandledPlayerTriggerBaseArray>
   <M Name="m_fMirrorIfRight" Value="0"/>
   <THandledTRef&lt;CFloatExpression&gt; Name="m_pBaseReactionTimeFloatExpr">
    <CNamedConstFloatExpr Name="m_data" StoreID="New" ClassType="NcFE">
     <CFloatExpression Name="Parent CFloatExpression" />
     <M Name="pValue" Value="BaseReactionTime_Medium"/>
    </CNamedConstFloatExpr>
   </THandledTRef&lt;CFloatExpression&gt;>
  </CSoloTask>
  <M Name="ISSVersion" Value="5"/>
  <CTeamBox Name="m_tbZone">
   <POINTTYPE Name="m_ptMin">
    <M Name="m_x" Value="-42.5"/>
    <M Name="m_z" Value="-67"/>
   </POINTTYPE>
   <POINTTYPE Name="m_ptMax">
    <M Name="m_x" Value="-10"/>
    <M Name="m_z" Value="-27"/>
   </POINTTYPE>
  </CTeamBox>
  <M Name="m_flBuffer" Value="15"/>
  <CTeamPoint2 Name="m_tpDefaultLocation">
   <M Name="m_x" Value="-12"/>
   <M Name="m_z" Value="-47"/>
  </CTeamPoint2>
  <THandledTRef&lt;CFloatExpression&gt; Name="m_pEffectivenessFloatExpr">
   <CPlayerBiasFloatExpr Name="m_data" StoreID="New" ClassType="PEPB">
    <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
    <M Name="ISSVersion" Value="2"/>
    <M Name="m_pUserBiasCurve" Value="DefaultUserBias"/>
    <M Name="m_pPuckBiasCurve" Value="DefaultPuckBias"/>
    <M Name="m_pFavoredBiasCurve" Value="DefaultFavoredBias"/>
    <M Name="m_pBaseBiasCurve" Value="DefaultBaseBias"/>
    <CPositionIDBitMask Name="m_bmFavoredPositions">
     <M Name="NumSetBits" Value="3"/>
     <M Name="SetBit" Value="RW"/>
     <M Name="SetBit" Value="LW"/>
     <M Name="SetBit" Value="C"/>
    </CPositionIDBitMask>
    <THandledTRef&lt;CFloatExpression&gt; Name="m_pFloatExpression">
     <CTrueFloatExpr Name="m_data" StoreID="New" ClassType="TFEx" />
    </THandledTRef&lt;CFloatExpression&gt;>
   </CPlayerBiasFloatExpr>
  </THandledTRef&lt;CFloatExpression&gt;>
  <M Name="m_pThreatCurve" Value="ThreatCurveW_RC"/>
 </CZoneTask>
 <CGuardGoalTask Name="DefendGoal">
  <CSoloTask Name="Parent CSoloTask">
   <CTask Name="Parent CTask">
    <M Name="m_flValue" Value="10"/>
    <M Name="m_nPlayers" Value="1"/>
    <M Name="m_eTaskNecessity" Value="Optional"/>
    <M Name="m_ePuckCarrier" Value="Optional"/>
   </CTask>
   <M Name="ISSVersion" Value="4"/>
   <CHandledPlayerTriggerBaseArray Name="m_trPlayerTriggers" StoreID="New" ClassType="PTBA">
    <CHandledPlayerTriggerBaseArray Name="this">
     <M Name="uiSize" Value="1"/>
     <CHandledPlayerTriggerBaseArray Name="this[0]">
      <CPlayerTriggerInstincts Name="m_data" StoreID="New" ClassType="PTIn">
       <CPlayerTriggerBase Name="Parent CPlayerTriggerBase">
        <THandledTRef&lt;CPlayerTriggerCriteriaBase&gt; Name="m_pCriteria">
         <CPlayerTriggerBoolExpr Name="m_data" StoreID="New" ClassType="PTBE">
          <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
           <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
          </THandledTRef&lt;CBoolExpression&gt;>
         </CPlayerTriggerBoolExpr>
        </THandledTRef&lt;CPlayerTriggerCriteriaBase&gt;>
       </CPlayerTriggerBase>
       <CInstinctWeights Name="m_pWeights" StoreID="New" ClassType="InWt">
        <M Name="ISSVersion" Value="12"/>
        <M Name="m_ePassDesire" Value="Normal"/>
        <M Name="m_eDropPassDesire" Value="Normal"/>
        <M Name="m_eBankPassDesire" Value="Normal"/>
        <M Name="m_eDumpDesire" Value="Normal"/>
        <M Name="m_eCallForPassDesire" Value="Never"/>
        <M Name="m_eShootDesire" Value="Never"/>
        <M Name="m_eDekeDesire" Value="Normal"/>
        <M Name="m_eBodyCheckDesire" Value="Never"/>
        <M Name="m_eStickCheckDesire" Value="Normal"/>
        <M Name="m_eTurboDesire" Value="Never"/>
        <M Name="m_eProtectPuckDesire" Value="Normal"/>
        <M Name="m_eGrabPuckDesire" Value="Normal"/>
        <M Name="m_eOrientationDesire" Value="Puck"/>
        <CInstinctWeights::CAreaPass Name="m_PassArea">
         <M Name="m_eAreaPassDesire" Value="Never"/>
         <CVector2 Name="m_v2Center">
          <M Name="m_x" Value="0"/>
          <M Name="m_z" Value="0"/>
         </CVector2>
         <M Name="m_flRadius" Value="0"/>
        </CInstinctWeights::CAreaPass>
        <CInstinctWeights::CSpeed Name="m_Speed">
         <M Name="ISSVersion" Value="3"/>
         <CTeamPoint2 Name="m_tpSyncLocation">
          <M Name="m_x" Value="0"/>
          <M Name="m_z" Value="0"/>
         </CTeamPoint2>
         <M Name="m_eSpeedDesire" Value="None"/>
         <M Name="m_eSpeedTarget" Value="Puck"/>
         <M Name="m_eTargetPositionID" Value="G"/>
         <CSpeedOptionsBitMask Name="m_bmOptions">
          <M Name="NumSetBits" Value="0"/>
         </CSpeedOptionsBitMask>
         <M Name="m_flIgnoreThreshold" Value="1000"/>
         <M Name="m_flIgnoreHysteresis" Value="4"/>
        </CInstinctWeights::CSpeed>
        <CInstinctWeights::CIWResponseCurve Name="m_OffsidesAvoidance">
         <M Name="m_ssName" Value=""/>
         <CNamedResponseCurve Name="m_pCurve" StoreID="NULL" />
        </CInstinctWeights::CIWResponseCurve>
        <M Name="m_pInterceptBiasSurface" Value="GoalieBias"/>
        <M Name="m_flPuckInterceptMaxDistance" Value="30"/>
        <CDeltaTime Name="m_dtPuckInterceptConfidence">
         <M Name="m_flSeconds" Value="2"/>
        </CDeltaTime>
       </CInstinctWeights>
      </CPlayerTriggerInstincts>
     </CHandledPlayerTriggerBaseArray>
    </CHandledPlayerTriggerBaseArray>
   </CHandledPlayerTriggerBaseArray>
   <M Name="m_fMirrorIfRight" Value="0"/>
   <THandledTRef&lt;CFloatExpression&gt; Name="m_pBaseReactionTimeFloatExpr">
    <CNamedConstFloatExpr Name="m_data" StoreID="New" ClassType="NcFE">
     <CFloatExpression Name="Parent CFloatExpression" />
     <M Name="pValue" Value="BaseReactionTime_Medium"/>
    </CNamedConstFloatExpr>
   </THandledTRef&lt;CFloatExpression&gt;>
  </CSoloTask>
  <THandledTRef&lt;CFloatExpression&gt; Name="m_pEffectivenessFloatExpr">
   <CPlayerPlaysPositionFloatExpr Name="m_data" StoreID="New" ClassType="PEPP">
    <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
    <M Name="m_ePositionID" Value="G"/>
   </CPlayerPlaysPositionFloatExpr>
  </THandledTRef&lt;CFloatExpression&gt;>
 </CGuardGoalTask>
 <CGradientZoneTask Name="DefenseWithPuckC">
  <M Name="ISSVersion" Value="3"/>
  <CFloatExprSoloTask Name="Parent CFloatExprSoloTask">
   <CSoloTask Name="Parent CSoloTask">
    <CTask Name="Parent CTask">
     <M Name="m_flValue" Value="10"/>
     <M Name="m_nPlayers" Value="1"/>
     <M Name="m_eTaskNecessity" Value="Optional"/>
     <M Name="m_ePuckCarrier" Value="Optional"/>
    </CTask>
    <M Name="ISSVersion" Value="4"/>
    <CHandledPlayerTriggerBaseArray Name="m_trPlayerTriggers" StoreID="New" ClassType="PTBA">
     <CHandledPlayerTriggerBaseArray Name="this">
      <M Name="uiSize" Value="1"/>
      <CHandledPlayerTriggerBaseArray Name="this[0]">
       <CPlayerTriggerInstincts Name="m_data" StoreID="New" ClassType="PTIn">
        <CPlayerTriggerBase Name="Parent CPlayerTriggerBase">
         <THandledTRef&lt;CPlayerTriggerCriteriaBase&gt; Name="m_pCriteria">
          <CPlayerTriggerBoolExpr Name="m_data" StoreID="New" ClassType="PTBE">
           <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
            <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
           </THandledTRef&lt;CBoolExpression&gt;>
          </CPlayerTriggerBoolExpr>
         </THandledTRef&lt;CPlayerTriggerCriteriaBase&gt;>
        </CPlayerTriggerBase>
        <CInstinctWeights Name="m_pWeights" StoreID="New" ClassType="InWt">
         <M Name="ISSVersion" Value="12"/>
         <M Name="m_ePassDesire" Value="Normal"/>
         <M Name="m_eDropPassDesire" Value="Normal"/>
         <M Name="m_eBankPassDesire" Value="Normal"/>
         <M Name="m_eDumpDesire" Value="Normal"/>
         <M Name="m_eCallForPassDesire" Value="Normal"/>
         <M Name="m_eShootDesire" Value="Never"/>
         <M Name="m_eDekeDesire" Value="Normal"/>
         <M Name="m_eBodyCheckDesire" Value="Normal"/>
         <M Name="m_eStickCheckDesire" Value="Normal"/>
         <M Name="m_eTurboDesire" Value="Normal"/>
         <M Name="m_eProtectPuckDesire" Value="Normal"/>
         <M Name="m_eGrabPuckDesire" Value="Normal"/>
         <M Name="m_eOrientationDesire" Value="Net"/>
         <CInstinctWeights::CAreaPass Name="m_PassArea">
          <M Name="m_eAreaPassDesire" Value="Never"/>
          <CVector2 Name="m_v2Center">
           <M Name="m_x" Value="0"/>
           <M Name="m_z" Value="0"/>
          </CVector2>
          <M Name="m_flRadius" Value="0"/>
         </CInstinctWeights::CAreaPass>
         <CInstinctWeights::CSpeed Name="m_Speed">
          <M Name="ISSVersion" Value="3"/>
          <CTeamPoint2 Name="m_tpSyncLocation">
           <M Name="m_x" Value="0"/>
           <M Name="m_z" Value="0"/>
          </CTeamPoint2>
          <M Name="m_eSpeedDesire" Value="None"/>
          <M Name="m_eSpeedTarget" Value="Puck"/>
          <M Name="m_eTargetPositionID" Value="G"/>
          <CSpeedOptionsBitMask Name="m_bmOptions">
           <M Name="NumSetBits" Value="0"/>
          </CSpeedOptionsBitMask>
          <M Name="m_flIgnoreThreshold" Value="1000"/>
          <M Name="m_flIgnoreHysteresis" Value="4"/>
         </CInstinctWeights::CSpeed>
         <CInstinctWeights::CIWResponseCurve Name="m_OffsidesAvoidance">
          <M Name="m_ssName" Value=""/>
          <CNamedResponseCurve Name="m_pCurve" StoreID="NULL" />
         </CInstinctWeights::CIWResponseCurve>
         <M Name="m_pInterceptBiasSurface" Value="None"/>
         <M Name="m_flPuckInterceptMaxDistance" Value="300"/>
         <CDeltaTime Name="m_dtPuckInterceptConfidence">
          <M Name="m_flSeconds" Value="-20"/>
         </CDeltaTime>
        </CInstinctWeights>
       </CPlayerTriggerInstincts>
      </CHandledPlayerTriggerBaseArray>
     </CHandledPlayerTriggerBaseArray>
    </CHandledPlayerTriggerBaseArray>
    <M Name="m_fMirrorIfRight" Value="0"/>
    <THandledTRef&lt;CFloatExpression&gt; Name="m_pBaseReactionTimeFloatExpr">
     <CNamedConstFloatExpr Name="m_data" StoreID="New" ClassType="NcFE">
      <CFloatExpression Name="Parent CFloatExpression" />
      <M Name="pValue" Value="BaseReactionTime_Medium"/>
     </CNamedConstFloatExpr>
    </THandledTRef&lt;CFloatExpression&gt;>
   </CSoloTask>
   <THandledTRef&lt;CFloatExpression&gt; Name="m_pEffectivenessFloatExpr">
    <CTrueFloatExpr Name="m_data" StoreID="New" ClassType="TFEx" />
   </THandledTRef&lt;CFloatExpression&gt;>
  </CFloatExprSoloTask>
  <CInterpreter Name="m_pZoneAttraction" StoreID="New" ClassType="GZTZ">
   <M Name="ISSVersion" Value="1"/>
   <CGradientZoneOptionBitMask Name="m_bmOptions">
    <M Name="NumSetBits" Value="1"/>
    <M Name="SetBit" Value="TeamPoint"/>
   </CGradientZoneOptionBitMask>
   <CVector2 Name="m_vTranslate">
    <M Name="m_x" Value="0"/>
    <M Name="m_z" Value="-50"/>
   </CVector2>
   <CVector2 Name="m_vInputScale">
    <M Name="m_x" Value="1"/>
    <M Name="m_z" Value="1"/>
   </CVector2>
   <CVector2 Name="m_vOutputScale">
    <M Name="m_x" Value="1"/>
    <M Name="m_z" Value="1"/>
   </CVector2>
   <M Name="m_pField" Value="DefenseWithPuckC_GF"/>
   <M Name="m_pSpeedCurve" Value="StandardSpeedResponse_RC"/>
  </CInterpreter>
  <CGradientZoneLayerIDBitMask Name="m_bmLayers">
   <M Name="NumSetBits" Value="2"/>
   <M Name="SetBit" Value="Zone"/>
   <M Name="SetBit" Value="OpenPass"/>
  </CGradientZoneLayerIDBitMask>
  <M Name="m_eCustomLayerType" Value="None"/>
  <CHandledBoolExprInterpreterArray Name="m_pBoolZones" StoreID="New" ClassType="HBEI">
   <CBoolExprInterpreter Name="this">
    <M Name="uiSize" Value="3"/>
    <M Name="uiMaxSize" Value="3"/>
    <CBoolExprInterpreter Name="this[0]">
     <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
      <CPuckInTeamBoxBoolExpr Name="m_data" StoreID="New" ClassType="PrPB">
       <CTeamBoolExpr Name="Parent CTeamBoolExpr" />
       <CTeamBox Name="m_tbBox">
        <POINTTYPE Name="m_ptMin">
         <M Name="m_x" Value="-50"/>
         <M Name="m_z" Value="-110"/>
        </POINTTYPE>
        <POINTTYPE Name="m_ptMax">
         <M Name="m_x" Value="50"/>
         <M Name="m_z" Value="-87"/>
        </POINTTYPE>
       </CTeamBox>
      </CPuckInTeamBoxBoolExpr>
     </THandledTRef&lt;CBoolExpression&gt;>
     <CInterpreter Name="m_pInterpreter" StoreID="New" ClassType="GZTZ">
      <M Name="ISSVersion" Value="1"/>
      <CGradientZoneOptionBitMask Name="m_bmOptions">
       <M Name="NumSetBits" Value="1"/>
       <M Name="SetBit" Value="TeamPoint"/>
      </CGradientZoneOptionBitMask>
      <CVector2 Name="m_vTranslate">
       <M Name="m_x" Value="0"/>
       <M Name="m_z" Value="-65"/>
      </CVector2>
      <CVector2 Name="m_vInputScale">
       <M Name="m_x" Value="1"/>
       <M Name="m_z" Value="1"/>
      </CVector2>
      <CVector2 Name="m_vOutputScale">
       <M Name="m_x" Value="1"/>
       <M Name="m_z" Value="1"/>
      </CVector2>
      <M Name="m_pField" Value="DefenseWithPuckC_GF"/>
      <M Name="m_pSpeedCurve" Value="StandardSpeedResponse_RC"/>
     </CInterpreter>
    </CBoolExprInterpreter>
    <CBoolExprInterpreter Name="this[1]">
     <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
      <CPuckInTeamBoxBoolExpr Name="m_data" StoreID="New" ClassType="PrPB">
       <CTeamBoolExpr Name="Parent CTeamBoolExpr" />
       <CTeamBox Name="m_tbBox">
        <POINTTYPE Name="m_ptMin">
         <M Name="m_x" Value="-50"/>
         <M Name="m_z" Value="-57"/>
        </POINTTYPE>
        <POINTTYPE Name="m_ptMax">
         <M Name="m_x" Value="50"/>
         <M Name="m_z" Value="-40"/>
        </POINTTYPE>
       </CTeamBox>
      </CPuckInTeamBoxBoolExpr>
     </THandledTRef&lt;CBoolExpression&gt;>
     <CInterpreter Name="m_pInterpreter" StoreID="New" ClassType="GZTZ">
      <M Name="ISSVersion" Value="1"/>
      <CGradientZoneOptionBitMask Name="m_bmOptions">
       <M Name="NumSetBits" Value="1"/>
       <M Name="SetBit" Value="TeamPoint"/>
      </CGradientZoneOptionBitMask>
      <CVector2 Name="m_vTranslate">
       <M Name="m_x" Value="0"/>
       <M Name="m_z" Value="-25"/>
      </CVector2>
      <CVector2 Name="m_vInputScale">
       <M Name="m_x" Value="1"/>
       <M Name="m_z" Value="1"/>
      </CVector2>
      <CVector2 Name="m_vOutputScale">
       <M Name="m_x" Value="1"/>
       <M Name="m_z" Value="1"/>
      </CVector2>
      <M Name="m_pField" Value="DefenseWithPuckC_GF"/>
      <M Name="m_pSpeedCurve" Value="StandardSpeedResponse_RC"/>
     </CInterpreter>
    </CBoolExprInterpreter>
    <CBoolExprInterpreter Name="this[2]">
     <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
      <CPuckInTeamBoxBoolExpr Name="m_data" StoreID="New" ClassType="PrPB">
       <CTeamBoolExpr Name="Parent CTeamBoolExpr" />
       <CTeamBox Name="m_tbBox">
        <POINTTYPE Name="m_ptMin">
         <M Name="m_x" Value="-50"/>
         <M Name="m_z" Value="-40"/>
        </POINTTYPE>
        <POINTTYPE Name="m_ptMax">
         <M Name="m_x" Value="50"/>
         <M Name="m_z" Value="110"/>
        </POINTTYPE>
       </CTeamBox>
      </CPuckInTeamBoxBoolExpr>
     </THandledTRef&lt;CBoolExpression&gt;>
     <CInterpreter Name="m_pInterpreter" StoreID="New" ClassType="GZTZ">
      <M Name="ISSVersion" Value="1"/>
      <CGradientZoneOptionBitMask Name="m_bmOptions">
       <M Name="NumSetBits" Value="1"/>
       <M Name="SetBit" Value="TeamPoint"/>
      </CGradientZoneOptionBitMask>
      <CVector2 Name="m_vTranslate">
       <M Name="m_x" Value="0"/>
       <M Name="m_z" Value="0"/>
      </CVector2>
      <CVector2 Name="m_vInputScale">
       <M Name="m_x" Value="1"/>
       <M Name="m_z" Value="1"/>
      </CVector2>
      <CVector2 Name="m_vOutputScale">
       <M Name="m_x" Value="1"/>
       <M Name="m_z" Value="1"/>
      </CVector2>
      <M Name="m_pField" Value="DefenseWithPuckC_GF"/>
      <M Name="m_pSpeedCurve" Value="StandardSpeedResponse_RC"/>
     </CInterpreter>
    </CBoolExprInterpreter>
   </CBoolExprInterpreter>
  </CHandledBoolExprInterpreterArray>
 </CGradientZoneTask>
 <CGradientZoneTask Name="DefenseWithPuckCPuck">
  <M Name="ISSVersion" Value="3"/>
  <CFloatExprSoloTask Name="Parent CFloatExprSoloTask">
   <CSoloTask Name="Parent CSoloTask">
    <CTask Name="Parent CTask">
     <M Name="m_flValue" Value="20"/>
     <M Name="m_nPlayers" Value="1"/>
     <M Name="m_eTaskNecessity" Value="Optional"/>
     <M Name="m_ePuckCarrier" Value="Optional"/>
    </CTask>
    <M Name="ISSVersion" Value="4"/>
    <CHandledPlayerTriggerBaseArray Name="m_trPlayerTriggers" StoreID="New" ClassType="PTBA">
     <CHandledPlayerTriggerBaseArray Name="this">
      <M Name="uiSize" Value="1"/>
      <CHandledPlayerTriggerBaseArray Name="this[0]">
       <CPlayerTriggerInstincts Name="m_data" StoreID="New" ClassType="PTIn">
        <CPlayerTriggerBase Name="Parent CPlayerTriggerBase">
         <THandledTRef&lt;CPlayerTriggerCriteriaBase&gt; Name="m_pCriteria">
          <CPlayerTriggerBoolExpr Name="m_data" StoreID="New" ClassType="PTBE">
           <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
            <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
           </THandledTRef&lt;CBoolExpression&gt;>
          </CPlayerTriggerBoolExpr>
         </THandledTRef&lt;CPlayerTriggerCriteriaBase&gt;>
        </CPlayerTriggerBase>
        <CInstinctWeights Name="m_pWeights" StoreID="New" ClassType="InWt">
         <M Name="ISSVersion" Value="12"/>
         <M Name="m_ePassDesire" Value="Normal"/>
         <M Name="m_eDropPassDesire" Value="Normal"/>
         <M Name="m_eBankPassDesire" Value="Normal"/>
         <M Name="m_eDumpDesire" Value="Normal"/>
         <M Name="m_eCallForPassDesire" Value="Normal"/>
         <M Name="m_eShootDesire" Value="Never"/>
         <M Name="m_eDekeDesire" Value="Normal"/>
         <M Name="m_eBodyCheckDesire" Value="Normal"/>
         <M Name="m_eStickCheckDesire" Value="Normal"/>
         <M Name="m_eTurboDesire" Value="Normal"/>
         <M Name="m_eProtectPuckDesire" Value="Normal"/>
         <M Name="m_eGrabPuckDesire" Value="Normal"/>
         <M Name="m_eOrientationDesire" Value="Puck"/>
         <CInstinctWeights::CAreaPass Name="m_PassArea">
          <M Name="m_eAreaPassDesire" Value="Never"/>
          <CVector2 Name="m_v2Center">
           <M Name="m_x" Value="0"/>
           <M Name="m_z" Value="0"/>
          </CVector2>
          <M Name="m_flRadius" Value="0"/>
         </CInstinctWeights::CAreaPass>
         <CInstinctWeights::CSpeed Name="m_Speed">
          <M Name="ISSVersion" Value="3"/>
          <CTeamPoint2 Name="m_tpSyncLocation">
           <M Name="m_x" Value="0"/>
           <M Name="m_z" Value="0"/>
          </CTeamPoint2>
          <M Name="m_eSpeedDesire" Value="None"/>
          <M Name="m_eSpeedTarget" Value="Puck"/>
          <M Name="m_eTargetPositionID" Value="G"/>
          <CSpeedOptionsBitMask Name="m_bmOptions">
           <M Name="NumSetBits" Value="0"/>
          </CSpeedOptionsBitMask>
          <M Name="m_flIgnoreThreshold" Value="1000"/>
          <M Name="m_flIgnoreHysteresis" Value="4"/>
         </CInstinctWeights::CSpeed>
         <CInstinctWeights::CIWResponseCurve Name="m_OffsidesAvoidance">
          <M Name="m_ssName" Value=""/>
          <CNamedResponseCurve Name="m_pCurve" StoreID="NULL" />
         </CInstinctWeights::CIWResponseCurve>
         <M Name="m_pInterceptBiasSurface" Value="None"/>
         <M Name="m_flPuckInterceptMaxDistance" Value="300"/>
         <CDeltaTime Name="m_dtPuckInterceptConfidence">
          <M Name="m_flSeconds" Value="-20"/>
         </CDeltaTime>
        </CInstinctWeights>
       </CPlayerTriggerInstincts>
      </CHandledPlayerTriggerBaseArray>
     </CHandledPlayerTriggerBaseArray>
    </CHandledPlayerTriggerBaseArray>
    <M Name="m_fMirrorIfRight" Value="0"/>
    <THandledTRef&lt;CFloatExpression&gt; Name="m_pBaseReactionTimeFloatExpr">
     <CNamedConstFloatExpr Name="m_data" StoreID="New" ClassType="NcFE">
      <CFloatExpression Name="Parent CFloatExpression" />
      <M Name="pValue" Value="BaseReactionTime_Medium"/>
     </CNamedConstFloatExpr>
    </THandledTRef&lt;CFloatExpression&gt;>
   </CSoloTask>
   <THandledTRef&lt;CFloatExpression&gt; Name="m_pEffectivenessFloatExpr">
    <CTrueFloatExpr Name="m_data" StoreID="New" ClassType="TFEx" />
   </THandledTRef&lt;CFloatExpression&gt;>
  </CFloatExprSoloTask>
  <CInterpreter Name="m_pZoneAttraction" StoreID="New" ClassType="GZTZ">
   <M Name="ISSVersion" Value="1"/>
   <CGradientZoneOptionBitMask Name="m_bmOptions">
    <M Name="NumSetBits" Value="1"/>
    <M Name="SetBit" Value="TeamPoint"/>
   </CGradientZoneOptionBitMask>
   <CVector2 Name="m_vTranslate">
    <M Name="m_x" Value="0"/>
    <M Name="m_z" Value="-22"/>
   </CVector2>
   <CVector2 Name="m_vInputScale">
    <M Name="m_x" Value="1"/>
    <M Name="m_z" Value="1"/>
   </CVector2>
   <CVector2 Name="m_vOutputScale">
    <M Name="m_x" Value="1"/>
    <M Name="m_z" Value="1"/>
   </CVector2>
   <M Name="m_pField" Value="DefenseWithPuckC_GF"/>
   <M Name="m_pSpeedCurve" Value="StandardSpeedResponse_RC"/>
  </CInterpreter>
  <CGradientZoneLayerIDBitMask Name="m_bmLayers">
   <M Name="NumSetBits" Value="3"/>
   <M Name="SetBit" Value="Zone"/>
   <M Name="SetBit" Value="OpenPass"/>
   <M Name="SetBit" Value="OpenShot"/>
  </CGradientZoneLayerIDBitMask>
  <M Name="m_eCustomLayerType" Value="None"/>
  <CHandledBoolExprInterpreterArray Name="m_pBoolZones" StoreID="New" ClassType="HBEI">
   <CBoolExprInterpreter Name="this">
    <M Name="uiSize" Value="0"/>
    <M Name="uiMaxSize" Value="1"/>
   </CBoolExprInterpreter>
  </CHandledBoolExprInterpreterArray>
 </CGradientZoneTask>
 <CGradientZoneTask Name="DefenseWithPuckD">
  <M Name="ISSVersion" Value="3"/>
  <CFloatExprSoloTask Name="Parent CFloatExprSoloTask">
   <CSoloTask Name="Parent CSoloTask">
    <CTask Name="Parent CTask">
     <M Name="m_flValue" Value="10"/>
     <M Name="m_nPlayers" Value="1"/>
     <M Name="m_eTaskNecessity" Value="Optional"/>
     <M Name="m_ePuckCarrier" Value="Optional"/>
    </CTask>
    <M Name="ISSVersion" Value="4"/>
    <CHandledPlayerTriggerBaseArray Name="m_trPlayerTriggers" StoreID="New" ClassType="PTBA">
     <CHandledPlayerTriggerBaseArray Name="this">
      <M Name="uiSize" Value="1"/>
      <CHandledPlayerTriggerBaseArray Name="this[0]">
       <CPlayerTriggerInstincts Name="m_data" StoreID="New" ClassType="PTIn">
        <CPlayerTriggerBase Name="Parent CPlayerTriggerBase">
         <THandledTRef&lt;CPlayerTriggerCriteriaBase&gt; Name="m_pCriteria">
          <CPlayerTriggerBoolExpr Name="m_data" StoreID="New" ClassType="PTBE">
           <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
            <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
           </THandledTRef&lt;CBoolExpression&gt;>
          </CPlayerTriggerBoolExpr>
         </THandledTRef&lt;CPlayerTriggerCriteriaBase&gt;>
        </CPlayerTriggerBase>
        <CInstinctWeights Name="m_pWeights" StoreID="New" ClassType="InWt">
         <M Name="ISSVersion" Value="12"/>
         <M Name="m_ePassDesire" Value="Normal"/>
         <M Name="m_eDropPassDesire" Value="Normal"/>
         <M Name="m_eBankPassDesire" Value="Normal"/>
         <M Name="m_eDumpDesire" Value="Normal"/>
         <M Name="m_eCallForPassDesire" Value="Normal"/>
         <M Name="m_eShootDesire" Value="Never"/>
         <M Name="m_eDekeDesire" Value="Normal"/>
         <M Name="m_eBodyCheckDesire" Value="Normal"/>
         <M Name="m_eStickCheckDesire" Value="Normal"/>
         <M Name="m_eTurboDesire" Value="Normal"/>
         <M Name="m_eProtectPuckDesire" Value="Normal"/>
         <M Name="m_eGrabPuckDesire" Value="Normal"/>
         <M Name="m_eOrientationDesire" Value="Net"/>
         <CInstinctWeights::CAreaPass Name="m_PassArea">
          <M Name="m_eAreaPassDesire" Value="Never"/>
          <CVector2 Name="m_v2Center">
           <M Name="m_x" Value="0"/>
           <M Name="m_z" Value="0"/>
          </CVector2>
          <M Name="m_flRadius" Value="0"/>
         </CInstinctWeights::CAreaPass>
         <CInstinctWeights::CSpeed Name="m_Speed">
          <M Name="ISSVersion" Value="3"/>
          <CTeamPoint2 Name="m_tpSyncLocation">
           <M Name="m_x" Value="0"/>
           <M Name="m_z" Value="0"/>
          </CTeamPoint2>
          <M Name="m_eSpeedDesire" Value="None"/>
          <M Name="m_eSpeedTarget" Value="Puck"/>
          <M Name="m_eTargetPositionID" Value="G"/>
          <CSpeedOptionsBitMask Name="m_bmOptions">
           <M Name="NumSetBits" Value="0"/>
          </CSpeedOptionsBitMask>
          <M Name="m_flIgnoreThreshold" Value="1000"/>
          <M Name="m_flIgnoreHysteresis" Value="4"/>
         </CInstinctWeights::CSpeed>
         <CInstinctWeights::CIWResponseCurve Name="m_OffsidesAvoidance">
          <M Name="m_ssName" Value=""/>
          <CNamedResponseCurve Name="m_pCurve" StoreID="NULL" />
         </CInstinctWeights::CIWResponseCurve>
         <M Name="m_pInterceptBiasSurface" Value="None"/>
         <M Name="m_flPuckInterceptMaxDistance" Value="300"/>
         <CDeltaTime Name="m_dtPuckInterceptConfidence">
          <M Name="m_flSeconds" Value="-20"/>
         </CDeltaTime>
        </CInstinctWeights>
       </CPlayerTriggerInstincts>
      </CHandledPlayerTriggerBaseArray>
     </CHandledPlayerTriggerBaseArray>
    </CHandledPlayerTriggerBaseArray>
    <M Name="m_fMirrorIfRight" Value="1"/>
    <THandledTRef&lt;CFloatExpression&gt; Name="m_pBaseReactionTimeFloatExpr">
     <CNamedConstFloatExpr Name="m_data" StoreID="New" ClassType="NcFE">
      <CFloatExpression Name="Parent CFloatExpression" />
      <M Name="pValue" Value="BaseReactionTime_Medium"/>
     </CNamedConstFloatExpr>
    </THandledTRef&lt;CFloatExpression&gt;>
   </CSoloTask>
   <THandledTRef&lt;CFloatExpression&gt; Name="m_pEffectivenessFloatExpr">
    <CTrueFloatExpr Name="m_data" StoreID="New" ClassType="TFEx" />
   </THandledTRef&lt;CFloatExpression&gt;>
  </CFloatExprSoloTask>
  <CInterpreter Name="m_pZoneAttraction" StoreID="New" ClassType="GZTZ">
   <M Name="ISSVersion" Value="1"/>
   <CGradientZoneOptionBitMask Name="m_bmOptions">
    <M Name="NumSetBits" Value="1"/>
    <M Name="SetBit" Value="TeamPoint"/>
   </CGradientZoneOptionBitMask>
   <CVector2 Name="m_vTranslate">
    <M Name="m_x" Value="0"/>
    <M Name="m_z" Value="0"/>
   </CVector2>
   <CVector2 Name="m_vInputScale">
    <M Name="m_x" Value="1"/>
    <M Name="m_z" Value="1"/>
   </CVector2>
   <CVector2 Name="m_vOutputScale">
    <M Name="m_x" Value="1"/>
    <M Name="m_z" Value="1"/>
   </CVector2>
   <M Name="m_pField" Value="DefenseWithPuckD_GF"/>
   <M Name="m_pSpeedCurve" Value="StandardSpeedResponse_RC"/>
  </CInterpreter>
  <CGradientZoneLayerIDBitMask Name="m_bmLayers">
   <M Name="NumSetBits" Value="1"/>
   <M Name="SetBit" Value="Zone"/>
  </CGradientZoneLayerIDBitMask>
  <M Name="m_eCustomLayerType" Value="None"/>
  <CHandledBoolExprInterpreterArray Name="m_pBoolZones" StoreID="New" ClassType="HBEI">
   <CBoolExprInterpreter Name="this">
    <M Name="uiSize" Value="5"/>
    <M Name="uiMaxSize" Value="5"/>
    <CBoolExprInterpreter Name="this[0]">
     <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
      <CAndBoolExpr Name="m_data" StoreID="New" ClassType="BEAd">
       <CBoolExpression Name="Parent CBoolExpression" />
       <CBoolExpression Name="m_BoolExpressions">
        <M Name="uiSize" Value="2"/>
        <M Name="uiMaxSize" Value="10"/>
        <CBoolExpression Name="m_BoolExpressions[0]">
         <CPlayerInMaskOwnsPuckBoolExpr Name="m_data" StoreID="New" ClassType="PrOb">
          <CTeamBoolExpr Name="Parent CTeamBoolExpr" />
          <CPositionIDBitMask Name="m_bmPositionIDs">
           <M Name="NumSetBits" Value="1"/>
           <M Name="SetBit" Value="G"/>
          </CPositionIDBitMask>
         </CPlayerInMaskOwnsPuckBoolExpr>
        </CBoolExpression>
        <CBoolExpression Name="m_BoolExpressions[1]">
         <COtherTeamBoolContextOverride Name="m_data" StoreID="New" ClassType="OTBE">
          <CBoolExpression Name="Parent CBoolExpression" />
          <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpression">
           <CPlayersInTeamBoxBoolExpr Name="m_data" StoreID="New" ClassType="PrTB">
            <CPositionIDBitMaskTeamBoolExpr Name="Parent CPositionIDBitMaskTeamBoolExpr">
             <CTeamBoolExpr Name="Parent CTeamBoolExpr" />
             <CPositionIDBitMask Name="m_bmPositionIDs">
              <M Name="NumSetBits" Value="6"/>
              <M Name="SetBit" Value="RW"/>
              <M Name="SetBit" Value="RD"/>
              <M Name="SetBit" Value="LW"/>
              <M Name="SetBit" Value="LD"/>
              <M Name="SetBit" Value="C"/>
              <M Name="SetBit" Value="ExtraMan"/>
             </CPositionIDBitMask>
            </CPositionIDBitMaskTeamBoolExpr>
            <CTeamBox Name="m_tbBox">
             <POINTTYPE Name="m_ptMin">
              <M Name="m_x" Value="-35"/>
              <M Name="m_z" Value="65"/>
             </POINTTYPE>
             <POINTTYPE Name="m_ptMax">
              <M Name="m_x" Value="35"/>
              <M Name="m_z" Value="100"/>
             </POINTTYPE>
            </CTeamBox>
            <M Name="m_iMinPlayers" Value="1"/>
            <M Name="m_iMaxPlayers" Value="6"/>
           </CPlayersInTeamBoxBoolExpr>
          </THandledTRef&lt;CBoolExpression&gt;>
         </COtherTeamBoolContextOverride>
        </CBoolExpression>
       </CBoolExpression>
      </CAndBoolExpr>
     </THandledTRef&lt;CBoolExpression&gt;>
     <CInterpreter Name="m_pInterpreter" StoreID="New" ClassType="GZTZ">
      <M Name="ISSVersion" Value="1"/>
      <CGradientZoneOptionBitMask Name="m_bmOptions">
       <M Name="NumSetBits" Value="1"/>
       <M Name="SetBit" Value="TeamPoint"/>
      </CGradientZoneOptionBitMask>
      <CVector2 Name="m_vTranslate">
       <M Name="m_x" Value="3"/>
       <M Name="m_z" Value="-80"/>
      </CVector2>
      <CVector2 Name="m_vInputScale">
       <M Name="m_x" Value="1"/>
       <M Name="m_z" Value="1"/>
      </CVector2>
      <CVector2 Name="m_vOutputScale">
       <M Name="m_x" Value="1"/>
       <M Name="m_z" Value="1"/>
      </CVector2>
      <M Name="m_pField" Value="PointAttraction11_GF"/>
      <M Name="m_pSpeedCurve" Value="StandardSpeedResponse_RC"/>
     </CInterpreter>
    </CBoolExprInterpreter>
    <CBoolExprInterpreter Name="this[1]">
     <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
      <CPuckInTeamBoxBoolExpr Name="m_data" StoreID="New" ClassType="PrPB">
       <CTeamBoolExpr Name="Parent CTeamBoolExpr" />
       <CTeamBox Name="m_tbBox">
        <POINTTYPE Name="m_ptMin">
         <M Name="m_x" Value="-50"/>
         <M Name="m_z" Value="-56"/>
        </POINTTYPE>
        <POINTTYPE Name="m_ptMax">
         <M Name="m_x" Value="0"/>
         <M Name="m_z" Value="110"/>
        </POINTTYPE>
       </CTeamBox>
      </CPuckInTeamBoxBoolExpr>
     </THandledTRef&lt;CBoolExpression&gt;>
     <CInterpreter Name="m_pInterpreter" StoreID="New" ClassType="GZTZ">
      <M Name="ISSVersion" Value="1"/>
      <CGradientZoneOptionBitMask Name="m_bmOptions">
       <M Name="NumSetBits" Value="1"/>
       <M Name="SetBit" Value="TeamPoint"/>
      </CGradientZoneOptionBitMask>
      <CVector2 Name="m_vTranslate">
       <M Name="m_x" Value="22"/>
       <M Name="m_z" Value="-47"/>
      </CVector2>
      <CVector2 Name="m_vInputScale">
       <M Name="m_x" Value="1"/>
       <M Name="m_z" Value="1"/>
      </CVector2>
      <CVector2 Name="m_vOutputScale">
       <M Name="m_x" Value="1"/>
       <M Name="m_z" Value="1"/>
      </CVector2>
      <M Name="m_pField" Value="PointAttraction11_GF"/>
      <M Name="m_pSpeedCurve" Value="StandardSpeedResponse_RC"/>
     </CInterpreter>
    </CBoolExprInterpreter>
    <CBoolExprInterpreter Name="this[2]">
     <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
      <CPuckInTeamBoxBoolExpr Name="m_data" StoreID="New" ClassType="PrPB">
       <CTeamBoolExpr Name="Parent CTeamBoolExpr" />
       <CTeamBox Name="m_tbBox">
        <POINTTYPE Name="m_ptMin">
         <M Name="m_x" Value="-15"/>
         <M Name="m_z" Value="-100"/>
        </POINTTYPE>
        <POINTTYPE Name="m_ptMax">
         <M Name="m_x" Value="15"/>
         <M Name="m_z" Value="-87"/>
        </POINTTYPE>
       </CTeamBox>
      </CPuckInTeamBoxBoolExpr>
     </THandledTRef&lt;CBoolExpression&gt;>
     <CInterpreter Name="m_pInterpreter" StoreID="New" ClassType="GZTZ">
      <M Name="ISSVersion" Value="1"/>
      <CGradientZoneOptionBitMask Name="m_bmOptions">
       <M Name="NumSetBits" Value="1"/>
       <M Name="SetBit" Value="TeamPoint"/>
      </CGradientZoneOptionBitMask>
      <CVector2 Name="m_vTranslate">
       <M Name="m_x" Value="3"/>
       <M Name="m_z" Value="-77"/>
      </CVector2>
      <CVector2 Name="m_vInputScale">
       <M Name="m_x" Value="0.5"/>
       <M Name="m_z" Value="0.5"/>
      </CVector2>
      <CVector2 Name="m_vOutputScale">
       <M Name="m_x" Value="1"/>
       <M Name="m_z" Value="1"/>
      </CVector2>
      <M Name="m_pField" Value="PointAttraction11_GF"/>
      <M Name="m_pSpeedCurve" Value="StandardSpeedResponse_RC"/>
     </CInterpreter>
    </CBoolExprInterpreter>
    <CBoolExprInterpreter Name="this[3]">
     <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
      <CAndBoolExpr Name="m_data" StoreID="New" ClassType="BEAd">
       <CBoolExpression Name="Parent CBoolExpression" />
       <CBoolExpression Name="m_BoolExpressions">
        <M Name="uiSize" Value="2"/>
        <M Name="uiMaxSize" Value="10"/>
        <CBoolExpression Name="m_BoolExpressions[0]">
         <CPuckInTeamBoxBoolExpr Name="m_data" StoreID="New" ClassType="PrPB">
          <CTeamBoolExpr Name="Parent CTeamBoolExpr" />
          <CTeamBox Name="m_tbBox">
           <POINTTYPE Name="m_ptMin">
            <M Name="m_x" Value="0"/>
            <M Name="m_z" Value="-100"/>
           </POINTTYPE>
           <POINTTYPE Name="m_ptMax">
            <M Name="m_x" Value="45"/>
            <M Name="m_z" Value="-57"/>
           </POINTTYPE>
          </CTeamBox>
         </CPuckInTeamBoxBoolExpr>
        </CBoolExpression>
        <CBoolExpression Name="m_BoolExpressions[1]">
         <CPlayerInMaskOwnsPuckBoolExpr Name="m_data" StoreID="New" ClassType="PrOb">
          <CTeamBoolExpr Name="Parent CTeamBoolExpr" />
          <CPositionIDBitMask Name="m_bmPositionIDs">
           <M Name="NumSetBits" Value="2"/>
           <M Name="SetBit" Value="RD"/>
           <M Name="SetBit" Value="LD"/>
          </CPositionIDBitMask>
         </CPlayerInMaskOwnsPuckBoolExpr>
        </CBoolExpression>
       </CBoolExpression>
      </CAndBoolExpr>
     </THandledTRef&lt;CBoolExpression&gt;>
     <CInterpreter Name="m_pInterpreter" StoreID="New" ClassType="GZTZ">
      <M Name="ISSVersion" Value="1"/>
      <CGradientZoneOptionBitMask Name="m_bmOptions">
       <M Name="NumSetBits" Value="2"/>
       <M Name="SetBit" Value="TeamPoint"/>
       <M Name="SetBit" Value="MirrorX"/>
      </CGradientZoneOptionBitMask>
      <CVector2 Name="m_vTranslate">
       <M Name="m_x" Value="0"/>
       <M Name="m_z" Value="0"/>
      </CVector2>
      <CVector2 Name="m_vInputScale">
       <M Name="m_x" Value="1"/>
       <M Name="m_z" Value="1"/>
      </CVector2>
      <CVector2 Name="m_vOutputScale">
       <M Name="m_x" Value="1"/>
       <M Name="m_z" Value="1"/>
      </CVector2>
      <M Name="m_pField" Value="DefenseWithPuckD_GF"/>
      <M Name="m_pSpeedCurve" Value="StandardSpeedResponse_RC"/>
     </CInterpreter>
    </CBoolExprInterpreter>
    <CBoolExprInterpreter Name="this[4]">
     <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
      <CAndBoolExpr Name="m_data" StoreID="New" ClassType="BEAd">
       <CBoolExpression Name="Parent CBoolExpression" />
       <CBoolExpression Name="m_BoolExpressions">
        <M Name="uiSize" Value="2"/>
        <M Name="uiMaxSize" Value="10"/>
        <CBoolExpression Name="m_BoolExpressions[0]">
         <CPuckInTeamBoxBoolExpr Name="m_data" StoreID="New" ClassType="PrPB">
          <CTeamBoolExpr Name="Parent CTeamBoolExpr" />
          <CTeamBox Name="m_tbBox">
           <POINTTYPE Name="m_ptMin">
            <M Name="m_x" Value="0"/>
            <M Name="m_z" Value="-57"/>
           </POINTTYPE>
           <POINTTYPE Name="m_ptMax">
            <M Name="m_x" Value="50"/>
            <M Name="m_z" Value="110"/>
           </POINTTYPE>
          </CTeamBox>
         </CPuckInTeamBoxBoolExpr>
        </CBoolExpression>
        <CBoolExpression Name="m_BoolExpressions[1]">
         <CPlayerInMaskOwnsPuckBoolExpr Name="m_data" StoreID="New" ClassType="PrOb">
          <CTeamBoolExpr Name="Parent CTeamBoolExpr" />
          <CPositionIDBitMask Name="m_bmPositionIDs">
           <M Name="NumSetBits" Value="2"/>
           <M Name="SetBit" Value="RD"/>
           <M Name="SetBit" Value="LD"/>
          </CPositionIDBitMask>
         </CPlayerInMaskOwnsPuckBoolExpr>
        </CBoolExpression>
       </CBoolExpression>
      </CAndBoolExpr>
     </THandledTRef&lt;CBoolExpression&gt;>
     <CInterpreter Name="m_pInterpreter" StoreID="New" ClassType="GZTZ">
      <M Name="ISSVersion" Value="1"/>
      <CGradientZoneOptionBitMask Name="m_bmOptions">
       <M Name="NumSetBits" Value="1"/>
       <M Name="SetBit" Value="TeamPoint"/>
      </CGradientZoneOptionBitMask>
      <CVector2 Name="m_vTranslate">
       <M Name="m_x" Value="-22"/>
       <M Name="m_z" Value="-47"/>
      </CVector2>
      <CVector2 Name="m_vInputScale">
       <M Name="m_x" Value="1"/>
       <M Name="m_z" Value="1"/>
      </CVector2>
      <CVector2 Name="m_vOutputScale">
       <M Name="m_x" Value="1"/>
       <M Name="m_z" Value="1"/>
      </CVector2>
      <M Name="m_pField" Value="PointAttraction11_GF"/>
      <M Name="m_pSpeedCurve" Value="StandardSpeedResponse_RC"/>
     </CInterpreter>
    </CBoolExprInterpreter>
   </CBoolExprInterpreter>
  </CHandledBoolExprInterpreterArray>
 </CGradientZoneTask>
 <CGradientZoneTask Name="DefenseWithPuckDPuck">
  <M Name="ISSVersion" Value="3"/>
  <CFloatExprSoloTask Name="Parent CFloatExprSoloTask">
   <CSoloTask Name="Parent CSoloTask">
    <CTask Name="Parent CTask">
     <M Name="m_flValue" Value="1"/>
     <M Name="m_nPlayers" Value="1"/>
     <M Name="m_eTaskNecessity" Value="Optional"/>
     <M Name="m_ePuckCarrier" Value="Required"/>
    </CTask>
    <M Name="ISSVersion" Value="4"/>
    <CHandledPlayerTriggerBaseArray Name="m_trPlayerTriggers" StoreID="New" ClassType="PTBA">
     <CHandledPlayerTriggerBaseArray Name="this">
      <M Name="uiSize" Value="1"/>
      <CHandledPlayerTriggerBaseArray Name="this[0]">
       <CPlayerTriggerInstincts Name="m_data" StoreID="New" ClassType="PTIn">
        <CPlayerTriggerBase Name="Parent CPlayerTriggerBase">
         <THandledTRef&lt;CPlayerTriggerCriteriaBase&gt; Name="m_pCriteria">
          <CPlayerTriggerBoolExpr Name="m_data" StoreID="New" ClassType="PTBE">
           <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
            <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
           </THandledTRef&lt;CBoolExpression&gt;>
          </CPlayerTriggerBoolExpr>
         </THandledTRef&lt;CPlayerTriggerCriteriaBase&gt;>
        </CPlayerTriggerBase>
        <CInstinctWeights Name="m_pWeights" StoreID="New" ClassType="InWt">
         <M Name="ISSVersion" Value="12"/>
         <M Name="m_ePassDesire" Value="Normal"/>
         <M Name="m_eDropPassDesire" Value="Normal"/>
         <M Name="m_eBankPassDesire" Value="Normal"/>
         <M Name="m_eDumpDesire" Value="Normal"/>
         <M Name="m_eCallForPassDesire" Value="Normal"/>
         <M Name="m_eShootDesire" Value="Normal"/>
         <M Name="m_eDekeDesire" Value="Normal"/>
         <M Name="m_eBodyCheckDesire" Value="Normal"/>
         <M Name="m_eStickCheckDesire" Value="Normal"/>
         <M Name="m_eTurboDesire" Value="Normal"/>
         <M Name="m_eProtectPuckDesire" Value="Normal"/>
         <M Name="m_eGrabPuckDesire" Value="Normal"/>
         <M Name="m_eOrientationDesire" Value="Net"/>
         <CInstinctWeights::CAreaPass Name="m_PassArea">
          <M Name="m_eAreaPassDesire" Value="Never"/>
          <CVector2 Name="m_v2Center">
           <M Name="m_x" Value="0"/>
           <M Name="m_z" Value="0"/>
          </CVector2>
          <M Name="m_flRadius" Value="0"/>
         </CInstinctWeights::CAreaPass>
         <CInstinctWeights::CSpeed Name="m_Speed">
          <M Name="ISSVersion" Value="3"/>
          <CTeamPoint2 Name="m_tpSyncLocation">
           <M Name="m_x" Value="0"/>
           <M Name="m_z" Value="0"/>
          </CTeamPoint2>
          <M Name="m_eSpeedDesire" Value="None"/>
          <M Name="m_eSpeedTarget" Value="Puck"/>
          <M Name="m_eTargetPositionID" Value="G"/>
          <CSpeedOptionsBitMask Name="m_bmOptions">
           <M Name="NumSetBits" Value="0"/>
          </CSpeedOptionsBitMask>
          <M Name="m_flIgnoreThreshold" Value="1000"/>
          <M Name="m_flIgnoreHysteresis" Value="4"/>
         </CInstinctWeights::CSpeed>
         <CInstinctWeights::CIWResponseCurve Name="m_OffsidesAvoidance">
          <M Name="m_ssName" Value=""/>
          <CNamedResponseCurve Name="m_pCurve" StoreID="NULL" />
         </CInstinctWeights::CIWResponseCurve>
         <M Name="m_pInterceptBiasSurface" Value="None"/>
         <M Name="m_flPuckInterceptMaxDistance" Value="300"/>
         <CDeltaTime Name="m_dtPuckInterceptConfidence">
          <M Name="m_flSeconds" Value="-20"/>
         </CDeltaTime>
        </CInstinctWeights>
       </CPlayerTriggerInstincts>
      </CHandledPlayerTriggerBaseArray>
     </CHandledPlayerTriggerBaseArray>
    </CHandledPlayerTriggerBaseArray>
    <M Name="m_fMirrorIfRight" Value="1"/>
    <THandledTRef&lt;CFloatExpression&gt; Name="m_pBaseReactionTimeFloatExpr">
     <CNamedConstFloatExpr Name="m_data" StoreID="New" ClassType="NcFE">
      <CFloatExpression Name="Parent CFloatExpression" />
      <M Name="pValue" Value="BaseReactionTime_Medium"/>
     </CNamedConstFloatExpr>
    </THandledTRef&lt;CFloatExpression&gt;>
   </CSoloTask>
   <THandledTRef&lt;CFloatExpression&gt; Name="m_pEffectivenessFloatExpr">
    <CTrueFloatExpr Name="m_data" StoreID="New" ClassType="TFEx" />
   </THandledTRef&lt;CFloatExpression&gt;>
  </CFloatExprSoloTask>
  <CInterpreter Name="m_pZoneAttraction" StoreID="New" ClassType="GZTZ">
   <M Name="ISSVersion" Value="1"/>
   <CGradientZoneOptionBitMask Name="m_bmOptions">
    <M Name="NumSetBits" Value="1"/>
    <M Name="SetBit" Value="TeamPoint"/>
   </CGradientZoneOptionBitMask>
   <CVector2 Name="m_vTranslate">
    <M Name="m_x" Value="0"/>
    <M Name="m_z" Value="0"/>
   </CVector2>
   <CVector2 Name="m_vInputScale">
    <M Name="m_x" Value="1"/>
    <M Name="m_z" Value="1"/>
   </CVector2>
   <CVector2 Name="m_vOutputScale">
    <M Name="m_x" Value="1"/>
    <M Name="m_z" Value="1"/>
   </CVector2>
   <M Name="m_pField" Value="DefenseWithPuckC_GF"/>
   <M Name="m_pSpeedCurve" Value="StandardSpeedResponse_RC"/>
  </CInterpreter>
  <CGradientZoneLayerIDBitMask Name="m_bmLayers">
   <M Name="NumSetBits" Value="1"/>
   <M Name="SetBit" Value="Zone"/>
  </CGradientZoneLayerIDBitMask>
  <M Name="m_eCustomLayerType" Value="None"/>
  <CHandledBoolExprInterpreterArray Name="m_pBoolZones" StoreID="New" ClassType="HBEI">
   <CBoolExprInterpreter Name="this">
    <M Name="uiSize" Value="2"/>
    <M Name="uiMaxSize" Value="2"/>
    <CBoolExprInterpreter Name="this[0]">
     <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
      <CAndBoolExpr Name="m_data" StoreID="New" ClassType="BEAd">
       <CBoolExpression Name="Parent CBoolExpression" />
       <CBoolExpression Name="m_BoolExpressions">
        <M Name="uiSize" Value="2"/>
        <M Name="uiMaxSize" Value="10"/>
        <CBoolExpression Name="m_BoolExpressions[0]">
         <CPlayerInTeamBoxBoolExpr Name="m_data" StoreID="New" ClassType="PrBB">
          <CPlayerBoolExpr Name="Parent CPlayerBoolExpr" />
          <CTeamBox Name="m_tbBox">
           <POINTTYPE Name="m_ptMin">
            <M Name="m_x" Value="0"/>
            <M Name="m_z" Value="-110"/>
           </POINTTYPE>
           <POINTTYPE Name="m_ptMax">
            <M Name="m_x" Value="50"/>
            <M Name="m_z" Value="-80"/>
           </POINTTYPE>
          </CTeamBox>
         </CPlayerInTeamBoxBoolExpr>
        </CBoolExpression>
        <CBoolExpression Name="m_BoolExpressions[1]">
         <COtherTeamBoolContextOverride Name="m_data" StoreID="New" ClassType="OTBE">
          <CBoolExpression Name="Parent CBoolExpression" />
          <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpression">
           <CPlayersInTeamBoxBoolExpr Name="m_data" StoreID="New" ClassType="PrTB">
            <CPositionIDBitMaskTeamBoolExpr Name="Parent CPositionIDBitMaskTeamBoolExpr">
             <CTeamBoolExpr Name="Parent CTeamBoolExpr" />
             <CPositionIDBitMask Name="m_bmPositionIDs">
              <M Name="NumSetBits" Value="6"/>
              <M Name="SetBit" Value="RW"/>
              <M Name="SetBit" Value="RD"/>
              <M Name="SetBit" Value="LW"/>
              <M Name="SetBit" Value="LD"/>
              <M Name="SetBit" Value="C"/>
              <M Name="SetBit" Value="ExtraMan"/>
             </CPositionIDBitMask>
            </CPositionIDBitMaskTeamBoolExpr>
            <CTeamBox Name="m_tbBox">
             <POINTTYPE Name="m_ptMin">
              <M Name="m_x" Value="-50"/>
              <M Name="m_z" Value="50"/>
             </POINTTYPE>
             <POINTTYPE Name="m_ptMax">
              <M Name="m_x" Value="0"/>
              <M Name="m_z" Value="110"/>
             </POINTTYPE>
            </CTeamBox>
            <M Name="m_iMinPlayers" Value="3"/>
            <M Name="m_iMaxPlayers" Value="6"/>
           </CPlayersInTeamBoxBoolExpr>
          </THandledTRef&lt;CBoolExpression&gt;>
         </COtherTeamBoolContextOverride>
        </CBoolExpression>
       </CBoolExpression>
      </CAndBoolExpr>
     </THandledTRef&lt;CBoolExpression&gt;>
     <CInterpreter Name="m_pInterpreter" StoreID="New" ClassType="GZTZ">
      <M Name="ISSVersion" Value="1"/>
      <CGradientZoneOptionBitMask Name="m_bmOptions">
       <M Name="NumSetBits" Value="2"/>
       <M Name="SetBit" Value="TeamPoint"/>
       <M Name="SetBit" Value="MirrorX"/>
      </CGradientZoneOptionBitMask>
      <CVector2 Name="m_vTranslate">
       <M Name="m_x" Value="0"/>
       <M Name="m_z" Value="0"/>
      </CVector2>
      <CVector2 Name="m_vInputScale">
       <M Name="m_x" Value="1"/>
       <M Name="m_z" Value="1"/>
      </CVector2>
      <CVector2 Name="m_vOutputScale">
       <M Name="m_x" Value="1"/>
       <M Name="m_z" Value="1"/>
      </CVector2>
      <M Name="m_pField" Value="DefenseWithPuckDPuck_GF"/>
      <M Name="m_pSpeedCurve" Value="StandardSpeedResponse_RC"/>
     </CInterpreter>
    </CBoolExprInterpreter>
    <CBoolExprInterpreter Name="this[1]">
     <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
      <CAndBoolExpr Name="m_data" StoreID="New" ClassType="BEAd">
       <CBoolExpression Name="Parent CBoolExpression" />
       <CBoolExpression Name="m_BoolExpressions">
        <M Name="uiSize" Value="3"/>
        <M Name="uiMaxSize" Value="10"/>
        <CBoolExpression Name="m_BoolExpressions[0]">
         <CPlayerInTeamBoxBoolExpr Name="m_data" StoreID="New" ClassType="PrBB">
          <CPlayerBoolExpr Name="Parent CPlayerBoolExpr" />
          <CTeamBox Name="m_tbBox">
           <POINTTYPE Name="m_ptMin">
            <M Name="m_x" Value="0"/>
            <M Name="m_z" Value="-80"/>
           </POINTTYPE>
           <POINTTYPE Name="m_ptMax">
            <M Name="m_x" Value="50"/>
            <M Name="m_z" Value="-60"/>
           </POINTTYPE>
          </CTeamBox>
         </CPlayerInTeamBoxBoolExpr>
        </CBoolExpression>
        <CBoolExpression Name="m_BoolExpressions[1]">
         <CPlayerFacingDirectionBoolExpr Name="m_data" StoreID="New" ClassType="PrFD">
          <CPlayerBoolExpr Name="Parent CPlayerBoolExpr" />
          <CTeamPoint2 Name="m_tpFacing">
           <M Name="m_x" Value="0"/>
           <M Name="m_z" Value="-1"/>
          </CTeamPoint2>
          <M Name="m_flDeviationCos" Value="0"/>
         </CPlayerFacingDirectionBoolExpr>
        </CBoolExpression>
        <CBoolExpression Name="m_BoolExpressions[2]">
         <COtherTeamBoolContextOverride Name="m_data" StoreID="New" ClassType="OTBE">
          <CBoolExpression Name="Parent CBoolExpression" />
          <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpression">
           <CPlayersInTeamBoxBoolExpr Name="m_data" StoreID="New" ClassType="PrTB">
            <CPositionIDBitMaskTeamBoolExpr Name="Parent CPositionIDBitMaskTeamBoolExpr">
             <CTeamBoolExpr Name="Parent CTeamBoolExpr" />
             <CPositionIDBitMask Name="m_bmPositionIDs">
              <M Name="NumSetBits" Value="6"/>
              <M Name="SetBit" Value="RW"/>
              <M Name="SetBit" Value="RD"/>
              <M Name="SetBit" Value="LW"/>
              <M Name="SetBit" Value="LD"/>
              <M Name="SetBit" Value="C"/>
              <M Name="SetBit" Value="ExtraMan"/>
             </CPositionIDBitMask>
            </CPositionIDBitMaskTeamBoolExpr>
            <CTeamBox Name="m_tbBox">
             <POINTTYPE Name="m_ptMin">
              <M Name="m_x" Value="-50"/>
              <M Name="m_z" Value="50"/>
             </POINTTYPE>
             <POINTTYPE Name="m_ptMax">
              <M Name="m_x" Value="0"/>
              <M Name="m_z" Value="110"/>
             </POINTTYPE>
            </CTeamBox>
            <M Name="m_iMinPlayers" Value="3"/>
            <M Name="m_iMaxPlayers" Value="6"/>
           </CPlayersInTeamBoxBoolExpr>
          </THandledTRef&lt;CBoolExpression&gt;>
         </COtherTeamBoolContextOverride>
        </CBoolExpression>
       </CBoolExpression>
      </CAndBoolExpr>
     </THandledTRef&lt;CBoolExpression&gt;>
     <CInterpreter Name="m_pInterpreter" StoreID="New" ClassType="GZTZ">
      <M Name="ISSVersion" Value="1"/>
      <CGradientZoneOptionBitMask Name="m_bmOptions">
       <M Name="NumSetBits" Value="2"/>
       <M Name="SetBit" Value="TeamPoint"/>
       <M Name="SetBit" Value="MirrorX"/>
      </CGradientZoneOptionBitMask>
      <CVector2 Name="m_vTranslate">
       <M Name="m_x" Value="0"/>
       <M Name="m_z" Value="0"/>
      </CVector2>
      <CVector2 Name="m_vInputScale">
       <M Name="m_x" Value="1"/>
       <M Name="m_z" Value="1"/>
      </CVector2>
      <CVector2 Name="m_vOutputScale">
       <M Name="m_x" Value="1"/>
       <M Name="m_z" Value="1"/>
      </CVector2>
      <M Name="m_pField" Value="DefenseWithPuckDPuck_GF"/>
      <M Name="m_pSpeedCurve" Value="StandardSpeedResponse_RC"/>
     </CInterpreter>
    </CBoolExprInterpreter>
   </CBoolExprInterpreter>
  </CHandledBoolExprInterpreterArray>
 </CGradientZoneTask>
 <CGradientZoneTask Name="DefenseWithPuckGPuck">
  <M Name="ISSVersion" Value="3"/>
  <CFloatExprSoloTask Name="Parent CFloatExprSoloTask">
   <CSoloTask Name="Parent CSoloTask">
    <CTask Name="Parent CTask">
     <M Name="m_flValue" Value="20"/>
     <M Name="m_nPlayers" Value="1"/>
     <M Name="m_eTaskNecessity" Value="Optional"/>
     <M Name="m_ePuckCarrier" Value="Optional"/>
    </CTask>
    <M Name="ISSVersion" Value="4"/>
    <CHandledPlayerTriggerBaseArray Name="m_trPlayerTriggers" StoreID="New" ClassType="PTBA">
     <CHandledPlayerTriggerBaseArray Name="this">
      <M Name="uiSize" Value="1"/>
      <CHandledPlayerTriggerBaseArray Name="this[0]">
       <CPlayerTriggerInstincts Name="m_data" StoreID="New" ClassType="PTIn">
        <CPlayerTriggerBase Name="Parent CPlayerTriggerBase">
         <THandledTRef&lt;CPlayerTriggerCriteriaBase&gt; Name="m_pCriteria">
          <CPlayerTriggerBoolExpr Name="m_data" StoreID="New" ClassType="PTBE">
           <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
            <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
           </THandledTRef&lt;CBoolExpression&gt;>
          </CPlayerTriggerBoolExpr>
         </THandledTRef&lt;CPlayerTriggerCriteriaBase&gt;>
        </CPlayerTriggerBase>
        <CInstinctWeights Name="m_pWeights" StoreID="New" ClassType="InWt">
         <M Name="ISSVersion" Value="12"/>
         <M Name="m_ePassDesire" Value="Normal"/>
         <M Name="m_eDropPassDesire" Value="Normal"/>
         <M Name="m_eBankPassDesire" Value="Normal"/>
         <M Name="m_eDumpDesire" Value="Normal"/>
         <M Name="m_eCallForPassDesire" Value="Normal"/>
         <M Name="m_eShootDesire" Value="Never"/>
         <M Name="m_eDekeDesire" Value="Normal"/>
         <M Name="m_eBodyCheckDesire" Value="Normal"/>
         <M Name="m_eStickCheckDesire" Value="Normal"/>
         <M Name="m_eTurboDesire" Value="Normal"/>
         <M Name="m_eProtectPuckDesire" Value="Normal"/>
         <M Name="m_eGrabPuckDesire" Value="Normal"/>
         <M Name="m_eOrientationDesire" Value="Puck"/>
         <CInstinctWeights::CAreaPass Name="m_PassArea">
          <M Name="m_eAreaPassDesire" Value="Never"/>
          <CVector2 Name="m_v2Center">
           <M Name="m_x" Value="0"/>
           <M Name="m_z" Value="0"/>
          </CVector2>
          <M Name="m_flRadius" Value="0"/>
         </CInstinctWeights::CAreaPass>
         <CInstinctWeights::CSpeed Name="m_Speed">
          <M Name="ISSVersion" Value="3"/>
          <CTeamPoint2 Name="m_tpSyncLocation">
           <M Name="m_x" Value="0"/>
           <M Name="m_z" Value="0"/>
          </CTeamPoint2>
          <M Name="m_eSpeedDesire" Value="None"/>
          <M Name="m_eSpeedTarget" Value="Puck"/>
          <M Name="m_eTargetPositionID" Value="G"/>
          <CSpeedOptionsBitMask Name="m_bmOptions">
           <M Name="NumSetBits" Value="0"/>
          </CSpeedOptionsBitMask>
          <M Name="m_flIgnoreThreshold" Value="1000"/>
          <M Name="m_flIgnoreHysteresis" Value="4"/>
         </CInstinctWeights::CSpeed>
         <CInstinctWeights::CIWResponseCurve Name="m_OffsidesAvoidance">
          <M Name="m_ssName" Value=""/>
          <CNamedResponseCurve Name="m_pCurve" StoreID="NULL" />
         </CInstinctWeights::CIWResponseCurve>
         <M Name="m_pInterceptBiasSurface" Value="GoalieBias"/>
         <M Name="m_flPuckInterceptMaxDistance" Value="20"/>
         <CDeltaTime Name="m_dtPuckInterceptConfidence">
          <M Name="m_flSeconds" Value="2"/>
         </CDeltaTime>
        </CInstinctWeights>
       </CPlayerTriggerInstincts>
      </CHandledPlayerTriggerBaseArray>
     </CHandledPlayerTriggerBaseArray>
    </CHandledPlayerTriggerBaseArray>
    <M Name="m_fMirrorIfRight" Value="0"/>
    <THandledTRef&lt;CFloatExpression&gt; Name="m_pBaseReactionTimeFloatExpr">
     <CNamedConstFloatExpr Name="m_data" StoreID="New" ClassType="NcFE">
      <CFloatExpression Name="Parent CFloatExpression" />
      <M Name="pValue" Value="BaseReactionTime_Medium"/>
     </CNamedConstFloatExpr>
    </THandledTRef&lt;CFloatExpression&gt;>
   </CSoloTask>
   <THandledTRef&lt;CFloatExpression&gt; Name="m_pEffectivenessFloatExpr">
    <CTrueFloatExpr Name="m_data" StoreID="New" ClassType="TFEx" />
   </THandledTRef&lt;CFloatExpression&gt;>
  </CFloatExprSoloTask>
  <CInterpreter Name="m_pZoneAttraction" StoreID="New" ClassType="GZTZ">
   <M Name="ISSVersion" Value="1"/>
   <CGradientZoneOptionBitMask Name="m_bmOptions">
    <M Name="NumSetBits" Value="1"/>
    <M Name="SetBit" Value="TeamPoint"/>
   </CGradientZoneOptionBitMask>
   <CVector2 Name="m_vTranslate">
    <M Name="m_x" Value="0"/>
    <M Name="m_z" Value="0"/>
   </CVector2>
   <CVector2 Name="m_vInputScale">
    <M Name="m_x" Value="1"/>
    <M Name="m_z" Value="1"/>
   </CVector2>
   <CVector2 Name="m_vOutputScale">
    <M Name="m_x" Value="1"/>
    <M Name="m_z" Value="1"/>
   </CVector2>
   <M Name="m_pField" Value="GoalieZone_GF"/>
   <M Name="m_pSpeedCurve" Value="StandardSpeedResponse_RC"/>
  </CInterpreter>
  <CGradientZoneLayerIDBitMask Name="m_bmLayers">
   <M Name="NumSetBits" Value="4"/>
   <M Name="SetBit" Value="Zone"/>
   <M Name="SetBit" Value="OpenPass"/>
   <M Name="SetBit" Value="OpenShot"/>
   <M Name="SetBit" Value="Puck"/>
  </CGradientZoneLayerIDBitMask>
  <M Name="m_eCustomLayerType" Value="None"/>
  <CHandledBoolExprInterpreterArray Name="m_pBoolZones" StoreID="New" ClassType="HBEI">
   <CBoolExprInterpreter Name="this">
    <M Name="uiSize" Value="0"/>
    <M Name="uiMaxSize" Value="0"/>
   </CBoolExprInterpreter>
  </CHandledBoolExprInterpreterArray>
 </CGradientZoneTask>
 <CDirectMultiTask Name="DefenseWithPuckPuck">
  <CMultiTask Name="Parent CMultiTask">
   <M Name="m_flValue" Value="1"/>
   <M Name="m_nPlayers" Value="1"/>
   <M Name="m_eTaskNecessity" Value="Optional"/>
   <M Name="m_ePuckCarrier" Value="Required"/>
  </CMultiTask>
  <CHandledMaskTaskArray Name="m_tasks">
   <CMaskTask Name="this">
    <M Name="uiSize" Value="5"/>
    <CMaskTask Name="this[0]">
     <CPositionIDBitMask Name="m_positions">
      <M Name="NumSetBits" Value="1"/>
      <M Name="SetBit" Value="RW"/>
     </CPositionIDBitMask>
     <M Name="pTask" Value="DefenseWithPuckWPuck"/>
    </CMaskTask>
    <CMaskTask Name="this[1]">
     <CPositionIDBitMask Name="m_positions">
      <M Name="NumSetBits" Value="1"/>
      <M Name="SetBit" Value="RD"/>
     </CPositionIDBitMask>
     <M Name="pTask" Value="DefenseWithPuckDPuck"/>
    </CMaskTask>
    <CMaskTask Name="this[2]">
     <CPositionIDBitMask Name="m_positions">
      <M Name="NumSetBits" Value="1"/>
      <M Name="SetBit" Value="LW"/>
     </CPositionIDBitMask>
     <M Name="pTask" Value="DefenseWithPuckWPuck"/>
    </CMaskTask>
    <CMaskTask Name="this[3]">
     <CPositionIDBitMask Name="m_positions">
      <M Name="NumSetBits" Value="1"/>
      <M Name="SetBit" Value="LD"/>
     </CPositionIDBitMask>
     <M Name="pTask" Value="DefenseWithPuckDPuck"/>
    </CMaskTask>
    <CMaskTask Name="this[4]">
     <CPositionIDBitMask Name="m_positions">
      <M Name="NumSetBits" Value="1"/>
      <M Name="SetBit" Value="C"/>
     </CPositionIDBitMask>
     <M Name="pTask" Value="DefenseWithPuckCPuck"/>
    </CMaskTask>
   </CMaskTask>
  </CHandledMaskTaskArray>
 </CDirectMultiTask>
 <CGradientZoneTask Name="DefenseWithPuckW">
  <M Name="ISSVersion" Value="3"/>
  <CFloatExprSoloTask Name="Parent CFloatExprSoloTask">
   <CSoloTask Name="Parent CSoloTask">
    <CTask Name="Parent CTask">
     <M Name="m_flValue" Value="10"/>
     <M Name="m_nPlayers" Value="1"/>
     <M Name="m_eTaskNecessity" Value="Optional"/>
     <M Name="m_ePuckCarrier" Value="Optional"/>
    </CTask>
    <M Name="ISSVersion" Value="4"/>
    <CHandledPlayerTriggerBaseArray Name="m_trPlayerTriggers" StoreID="New" ClassType="PTBA">
     <CHandledPlayerTriggerBaseArray Name="this">
      <M Name="uiSize" Value="1"/>
      <CHandledPlayerTriggerBaseArray Name="this[0]">
       <CPlayerTriggerInstincts Name="m_data" StoreID="New" ClassType="PTIn">
        <CPlayerTriggerBase Name="Parent CPlayerTriggerBase">
         <THandledTRef&lt;CPlayerTriggerCriteriaBase&gt; Name="m_pCriteria">
          <CPlayerTriggerBoolExpr Name="m_data" StoreID="New" ClassType="PTBE">
           <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
            <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
           </THandledTRef&lt;CBoolExpression&gt;>
          </CPlayerTriggerBoolExpr>
         </THandledTRef&lt;CPlayerTriggerCriteriaBase&gt;>
        </CPlayerTriggerBase>
        <CInstinctWeights Name="m_pWeights" StoreID="New" ClassType="InWt">
         <M Name="ISSVersion" Value="12"/>
         <M Name="m_ePassDesire" Value="Normal"/>
         <M Name="m_eDropPassDesire" Value="Normal"/>
         <M Name="m_eBankPassDesire" Value="Normal"/>
         <M Name="m_eDumpDesire" Value="Normal"/>
         <M Name="m_eCallForPassDesire" Value="Normal"/>
         <M Name="m_eShootDesire" Value="Never"/>
         <M Name="m_eDekeDesire" Value="Normal"/>
         <M Name="m_eBodyCheckDesire" Value="Normal"/>
         <M Name="m_eStickCheckDesire" Value="Normal"/>
         <M Name="m_eTurboDesire" Value="Normal"/>
         <M Name="m_eProtectPuckDesire" Value="Normal"/>
         <M Name="m_eGrabPuckDesire" Value="Normal"/>
         <M Name="m_eOrientationDesire" Value="Net"/>
         <CInstinctWeights::CAreaPass Name="m_PassArea">
          <M Name="m_eAreaPassDesire" Value="Never"/>
          <CVector2 Name="m_v2Center">
           <M Name="m_x" Value="0"/>
           <M Name="m_z" Value="0"/>
          </CVector2>
          <M Name="m_flRadius" Value="0"/>
         </CInstinctWeights::CAreaPass>
         <CInstinctWeights::CSpeed Name="m_Speed">
          <M Name="ISSVersion" Value="3"/>
          <CTeamPoint2 Name="m_tpSyncLocation">
           <M Name="m_x" Value="0"/>
           <M Name="m_z" Value="0"/>
          </CTeamPoint2>
          <M Name="m_eSpeedDesire" Value="None"/>
          <M Name="m_eSpeedTarget" Value="Puck"/>
          <M Name="m_eTargetPositionID" Value="G"/>
          <CSpeedOptionsBitMask Name="m_bmOptions">
           <M Name="NumSetBits" Value="0"/>
          </CSpeedOptionsBitMask>
          <M Name="m_flIgnoreThreshold" Value="1000"/>
          <M Name="m_flIgnoreHysteresis" Value="4"/>
         </CInstinctWeights::CSpeed>
         <CInstinctWeights::CIWResponseCurve Name="m_OffsidesAvoidance">
          <M Name="m_ssName" Value=""/>
          <CNamedResponseCurve Name="m_pCurve" StoreID="NULL" />
         </CInstinctWeights::CIWResponseCurve>
         <M Name="m_pInterceptBiasSurface" Value="None"/>
         <M Name="m_flPuckInterceptMaxDistance" Value="300"/>
         <CDeltaTime Name="m_dtPuckInterceptConfidence">
          <M Name="m_flSeconds" Value="-20"/>
         </CDeltaTime>
        </CInstinctWeights>
       </CPlayerTriggerInstincts>
      </CHandledPlayerTriggerBaseArray>
     </CHandledPlayerTriggerBaseArray>
    </CHandledPlayerTriggerBaseArray>
    <M Name="m_fMirrorIfRight" Value="1"/>
    <THandledTRef&lt;CFloatExpression&gt; Name="m_pBaseReactionTimeFloatExpr">
     <CNamedConstFloatExpr Name="m_data" StoreID="New" ClassType="NcFE">
      <CFloatExpression Name="Parent CFloatExpression" />
      <M Name="pValue" Value="BaseReactionTime_Medium"/>
     </CNamedConstFloatExpr>
    </THandledTRef&lt;CFloatExpression&gt;>
   </CSoloTask>
   <THandledTRef&lt;CFloatExpression&gt; Name="m_pEffectivenessFloatExpr">
    <CTrueFloatExpr Name="m_data" StoreID="New" ClassType="TFEx" />
   </THandledTRef&lt;CFloatExpression&gt;>
  </CFloatExprSoloTask>
  <CInterpreter Name="m_pZoneAttraction" StoreID="New" ClassType="GZTZ">
   <M Name="ISSVersion" Value="1"/>
   <CGradientZoneOptionBitMask Name="m_bmOptions">
    <M Name="NumSetBits" Value="1"/>
    <M Name="SetBit" Value="TeamPoint"/>
   </CGradientZoneOptionBitMask>
   <CVector2 Name="m_vTranslate">
    <M Name="m_x" Value="0"/>
    <M Name="m_z" Value="-5"/>
   </CVector2>
   <CVector2 Name="m_vInputScale">
    <M Name="m_x" Value="1"/>
    <M Name="m_z" Value="1"/>
   </CVector2>
   <CVector2 Name="m_vOutputScale">
    <M Name="m_x" Value="1"/>
    <M Name="m_z" Value="1"/>
   </CVector2>
   <M Name="m_pField" Value="DefenseWithPuckW_GF"/>
   <M Name="m_pSpeedCurve" Value="StandardSpeedResponse_RC"/>
  </CInterpreter>
  <CGradientZoneLayerIDBitMask Name="m_bmLayers">
   <M Name="NumSetBits" Value="2"/>
   <M Name="SetBit" Value="Zone"/>
   <M Name="SetBit" Value="OpenPass"/>
  </CGradientZoneLayerIDBitMask>
  <M Name="m_eCustomLayerType" Value="None"/>
  <CHandledBoolExprInterpreterArray Name="m_pBoolZones" StoreID="New" ClassType="HBEI">
   <CBoolExprInterpreter Name="this">
    <M Name="uiSize" Value="5"/>
    <M Name="uiMaxSize" Value="5"/>
    <CBoolExprInterpreter Name="this[0]">
     <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
      <CPuckInTeamBoxBoolExpr Name="m_data" StoreID="New" ClassType="PrPB">
       <CTeamBoolExpr Name="Parent CTeamBoolExpr" />
       <CTeamBox Name="m_tbBox">
        <POINTTYPE Name="m_ptMin">
         <M Name="m_x" Value="-50"/>
         <M Name="m_z" Value="-110"/>
        </POINTTYPE>
        <POINTTYPE Name="m_ptMax">
         <M Name="m_x" Value="50"/>
         <M Name="m_z" Value="-87"/>
        </POINTTYPE>
       </CTeamBox>
      </CPuckInTeamBoxBoolExpr>
     </THandledTRef&lt;CBoolExpression&gt;>
     <CInterpreter Name="m_pInterpreter" StoreID="New" ClassType="GZTZ">
      <M Name="ISSVersion" Value="1"/>
      <CGradientZoneOptionBitMask Name="m_bmOptions">
       <M Name="NumSetBits" Value="1"/>
       <M Name="SetBit" Value="TeamPoint"/>
      </CGradientZoneOptionBitMask>
      <CVector2 Name="m_vTranslate">
       <M Name="m_x" Value="0"/>
       <M Name="m_z" Value="-50"/>
      </CVector2>
      <CVector2 Name="m_vInputScale">
       <M Name="m_x" Value="1"/>
       <M Name="m_z" Value="1"/>
      </CVector2>
      <CVector2 Name="m_vOutputScale">
       <M Name="m_x" Value="1"/>
       <M Name="m_z" Value="1"/>
      </CVector2>
      <M Name="m_pField" Value="DefenseWithPuckW_GF"/>
      <M Name="m_pSpeedCurve" Value="StandardSpeedResponse_RC"/>
     </CInterpreter>
    </CBoolExprInterpreter>
    <CBoolExprInterpreter Name="this[1]">
     <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
      <CPuckInTeamBoxBoolExpr Name="m_data" StoreID="New" ClassType="PrPB">
       <CTeamBoolExpr Name="Parent CTeamBoolExpr" />
       <CTeamBox Name="m_tbBox">
        <POINTTYPE Name="m_ptMin">
         <M Name="m_x" Value="-50"/>
         <M Name="m_z" Value="-87"/>
        </POINTTYPE>
        <POINTTYPE Name="m_ptMax">
         <M Name="m_x" Value="50"/>
         <M Name="m_z" Value="-62"/>
        </POINTTYPE>
       </CTeamBox>
      </CPuckInTeamBoxBoolExpr>
     </THandledTRef&lt;CBoolExpression&gt;>
     <CInterpreter Name="m_pInterpreter" StoreID="New" ClassType="GZTZ">
      <M Name="ISSVersion" Value="1"/>
      <CGradientZoneOptionBitMask Name="m_bmOptions">
       <M Name="NumSetBits" Value="1"/>
       <M Name="SetBit" Value="TeamPoint"/>
      </CGradientZoneOptionBitMask>
      <CVector2 Name="m_vTranslate">
       <M Name="m_x" Value="0"/>
       <M Name="m_z" Value="-40"/>
      </CVector2>
      <CVector2 Name="m_vInputScale">
       <M Name="m_x" Value="1"/>
       <M Name="m_z" Value="1"/>
      </CVector2>
      <CVector2 Name="m_vOutputScale">
       <M Name="m_x" Value="1"/>
       <M Name="m_z" Value="1"/>
      </CVector2>
      <M Name="m_pField" Value="DefenseWithPuckW_GF"/>
      <M Name="m_pSpeedCurve" Value="StandardSpeedResponse_RC"/>
     </CInterpreter>
    </CBoolExprInterpreter>
    <CBoolExprInterpreter Name="this[2]">
     <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
      <CPuckInTeamBoxBoolExpr Name="m_data" StoreID="New" ClassType="PrPB">
       <CTeamBoolExpr Name="Parent CTeamBoolExpr" />
       <CTeamBox Name="m_tbBox">
        <POINTTYPE Name="m_ptMin">
         <M Name="m_x" Value="-50"/>
         <M Name="m_z" Value="-40"/>
        </POINTTYPE>
        <POINTTYPE Name="m_ptMax">
         <M Name="m_x" Value="50"/>
         <M Name="m_z" Value="110"/>
        </POINTTYPE>
       </CTeamBox>
      </CPuckInTeamBoxBoolExpr>
     </THandledTRef&lt;CBoolExpression&gt;>
     <CInterpreter Name="m_pInterpreter" StoreID="New" ClassType="GZTZ">
      <M Name="ISSVersion" Value="1"/>
      <CGradientZoneOptionBitMask Name="m_bmOptions">
       <M Name="NumSetBits" Value="1"/>
       <M Name="SetBit" Value="TeamPoint"/>
      </CGradientZoneOptionBitMask>
      <CVector2 Name="m_vTranslate">
       <M Name="m_x" Value="0"/>
       <M Name="m_z" Value="0"/>
      </CVector2>
      <CVector2 Name="m_vInputScale">
       <M Name="m_x" Value="1"/>
       <M Name="m_z" Value="1"/>
      </CVector2>
      <CVector2 Name="m_vOutputScale">
       <M Name="m_x" Value="1"/>
       <M Name="m_z" Value="1"/>
      </CVector2>
      <M Name="m_pField" Value="DefenseWithPuckW_GF"/>
      <M Name="m_pSpeedCurve" Value="StandardSpeedResponse_RC"/>
     </CInterpreter>
    </CBoolExprInterpreter>
    <CBoolExprInterpreter Name="this[3]">
     <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
      <CTeamUsesStrategyInSituation Name="m_data" StoreID="New" ClassType="PrTS">
       <CTeamBoolExpr Name="Parent CTeamBoolExpr" />
       <M Name="m_eStrategy" Value="0"/>
       <M Name="m_eSituation" Value="2"/>
      </CTeamUsesStrategyInSituation>
     </THandledTRef&lt;CBoolExpression&gt;>
     <CInterpreter Name="m_pInterpreter" StoreID="New" ClassType="GZTZ">
      <M Name="ISSVersion" Value="1"/>
      <CGradientZoneOptionBitMask Name="m_bmOptions">
       <M Name="NumSetBits" Value="1"/>
       <M Name="SetBit" Value="TeamPoint"/>
      </CGradientZoneOptionBitMask>
      <CVector2 Name="m_vTranslate">
       <M Name="m_x" Value="0"/>
       <M Name="m_z" Value="-20"/>
      </CVector2>
      <CVector2 Name="m_vInputScale">
       <M Name="m_x" Value="1"/>
       <M Name="m_z" Value="1"/>
      </CVector2>
      <CVector2 Name="m_vOutputScale">
       <M Name="m_x" Value="1"/>
       <M Name="m_z" Value="1"/>
      </CVector2>
      <M Name="m_pField" Value="DefenseWithPuckW_GF"/>
      <M Name="m_pSpeedCurve" Value="StandardSpeedResponse_RC"/>
     </CInterpreter>
    </CBoolExprInterpreter>
    <CBoolExprInterpreter Name="this[4]">
     <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
      <CTeamUsesStrategyInSituation Name="m_data" StoreID="New" ClassType="PrTS">
       <CTeamBoolExpr Name="Parent CTeamBoolExpr" />
       <M Name="m_eStrategy" Value="2"/>
       <M Name="m_eSituation" Value="2"/>
      </CTeamUsesStrategyInSituation>
     </THandledTRef&lt;CBoolExpression&gt;>
     <CInterpreter Name="m_pInterpreter" StoreID="New" ClassType="GZTZ">
      <M Name="ISSVersion" Value="1"/>
      <CGradientZoneOptionBitMask Name="m_bmOptions">
       <M Name="NumSetBits" Value="1"/>
       <M Name="SetBit" Value="TeamPoint"/>
      </CGradientZoneOptionBitMask>
      <CVector2 Name="m_vTranslate">
       <M Name="m_x" Value="0"/>
       <M Name="m_z" Value="0"/>
      </CVector2>
      <CVector2 Name="m_vInputScale">
       <M Name="m_x" Value="1"/>
       <M Name="m_z" Value="1"/>
      </CVector2>
      <CVector2 Name="m_vOutputScale">
       <M Name="m_x" Value="1"/>
       <M Name="m_z" Value="1"/>
      </CVector2>
      <M Name="m_pField" Value="DefenseWithPuckW_GF"/>
      <M Name="m_pSpeedCurve" Value="StandardSpeedResponse_RC"/>
     </CInterpreter>
    </CBoolExprInterpreter>
   </CBoolExprInterpreter>
  </CHandledBoolExprInterpreterArray>
 </CGradientZoneTask>
 <CGradientZoneTask Name="DefenseWithPuckWPuck">
  <M Name="ISSVersion" Value="3"/>
  <CFloatExprSoloTask Name="Parent CFloatExprSoloTask">
   <CSoloTask Name="Parent CSoloTask">
    <CTask Name="Parent CTask">
     <M Name="m_flValue" Value="20"/>
     <M Name="m_nPlayers" Value="1"/>
     <M Name="m_eTaskNecessity" Value="Optional"/>
     <M Name="m_ePuckCarrier" Value="Optional"/>
    </CTask>
    <M Name="ISSVersion" Value="4"/>
    <CHandledPlayerTriggerBaseArray Name="m_trPlayerTriggers" StoreID="New" ClassType="PTBA">
     <CHandledPlayerTriggerBaseArray Name="this">
      <M Name="uiSize" Value="1"/>
      <CHandledPlayerTriggerBaseArray Name="this[0]">
       <CPlayerTriggerInstincts Name="m_data" StoreID="New" ClassType="PTIn">
        <CPlayerTriggerBase Name="Parent CPlayerTriggerBase">
         <THandledTRef&lt;CPlayerTriggerCriteriaBase&gt; Name="m_pCriteria">
          <CPlayerTriggerBoolExpr Name="m_data" StoreID="New" ClassType="PTBE">
           <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
            <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
           </THandledTRef&lt;CBoolExpression&gt;>
          </CPlayerTriggerBoolExpr>
         </THandledTRef&lt;CPlayerTriggerCriteriaBase&gt;>
        </CPlayerTriggerBase>
        <CInstinctWeights Name="m_pWeights" StoreID="New" ClassType="InWt">
         <M Name="ISSVersion" Value="12"/>
         <M Name="m_ePassDesire" Value="Normal"/>
         <M Name="m_eDropPassDesire" Value="Normal"/>
         <M Name="m_eBankPassDesire" Value="Normal"/>
         <M Name="m_eDumpDesire" Value="Normal"/>
         <M Name="m_eCallForPassDesire" Value="Normal"/>
         <M Name="m_eShootDesire" Value="Never"/>
         <M Name="m_eDekeDesire" Value="Normal"/>
         <M Name="m_eBodyCheckDesire" Value="Normal"/>
         <M Name="m_eStickCheckDesire" Value="Normal"/>
         <M Name="m_eTurboDesire" Value="Normal"/>
         <M Name="m_eProtectPuckDesire" Value="Normal"/>
         <M Name="m_eGrabPuckDesire" Value="Normal"/>
         <M Name="m_eOrientationDesire" Value="Puck"/>
         <CInstinctWeights::CAreaPass Name="m_PassArea">
          <M Name="m_eAreaPassDesire" Value="Never"/>
          <CVector2 Name="m_v2Center">
           <M Name="m_x" Value="0"/>
           <M Name="m_z" Value="0"/>
          </CVector2>
          <M Name="m_flRadius" Value="0"/>
         </CInstinctWeights::CAreaPass>
         <CInstinctWeights::CSpeed Name="m_Speed">
          <M Name="ISSVersion" Value="3"/>
          <CTeamPoint2 Name="m_tpSyncLocation">
           <M Name="m_x" Value="0"/>
           <M Name="m_z" Value="0"/>
          </CTeamPoint2>
          <M Name="m_eSpeedDesire" Value="None"/>
          <M Name="m_eSpeedTarget" Value="Puck"/>
          <M Name="m_eTargetPositionID" Value="G"/>
          <CSpeedOptionsBitMask Name="m_bmOptions">
           <M Name="NumSetBits" Value="0"/>
          </CSpeedOptionsBitMask>
          <M Name="m_flIgnoreThreshold" Value="1000"/>
          <M Name="m_flIgnoreHysteresis" Value="4"/>
         </CInstinctWeights::CSpeed>
         <CInstinctWeights::CIWResponseCurve Name="m_OffsidesAvoidance">
          <M Name="m_ssName" Value=""/>
          <CNamedResponseCurve Name="m_pCurve" StoreID="NULL" />
         </CInstinctWeights::CIWResponseCurve>
         <M Name="m_pInterceptBiasSurface" Value="None"/>
         <M Name="m_flPuckInterceptMaxDistance" Value="300"/>
         <CDeltaTime Name="m_dtPuckInterceptConfidence">
          <M Name="m_flSeconds" Value="-20"/>
         </CDeltaTime>
        </CInstinctWeights>
       </CPlayerTriggerInstincts>
      </CHandledPlayerTriggerBaseArray>
     </CHandledPlayerTriggerBaseArray>
    </CHandledPlayerTriggerBaseArray>
    <M Name="m_fMirrorIfRight" Value="1"/>
    <THandledTRef&lt;CFloatExpression&gt; Name="m_pBaseReactionTimeFloatExpr">
     <CNamedConstFloatExpr Name="m_data" StoreID="New" ClassType="NcFE">
      <CFloatExpression Name="Parent CFloatExpression" />
      <M Name="pValue" Value="BaseReactionTime_Medium"/>
     </CNamedConstFloatExpr>
    </THandledTRef&lt;CFloatExpression&gt;>
   </CSoloTask>
   <THandledTRef&lt;CFloatExpression&gt; Name="m_pEffectivenessFloatExpr">
    <CTrueFloatExpr Name="m_data" StoreID="New" ClassType="TFEx" />
   </THandledTRef&lt;CFloatExpression&gt;>
  </CFloatExprSoloTask>
  <CInterpreter Name="m_pZoneAttraction" StoreID="New" ClassType="GZTZ">
   <M Name="ISSVersion" Value="1"/>
   <CGradientZoneOptionBitMask Name="m_bmOptions">
    <M Name="NumSetBits" Value="1"/>
    <M Name="SetBit" Value="TeamPoint"/>
   </CGradientZoneOptionBitMask>
   <CVector2 Name="m_vTranslate">
    <M Name="m_x" Value="0"/>
    <M Name="m_z" Value="-22"/>
   </CVector2>
   <CVector2 Name="m_vInputScale">
    <M Name="m_x" Value="1"/>
    <M Name="m_z" Value="1"/>
   </CVector2>
   <CVector2 Name="m_vOutputScale">
    <M Name="m_x" Value="1"/>
    <M Name="m_z" Value="1"/>
   </CVector2>
   <M Name="m_pField" Value="DefenseWithPuckW_GF"/>
   <M Name="m_pSpeedCurve" Value="StandardSpeedResponse_RC"/>
  </CInterpreter>
  <CGradientZoneLayerIDBitMask Name="m_bmLayers">
   <M Name="NumSetBits" Value="3"/>
   <M Name="SetBit" Value="Zone"/>
   <M Name="SetBit" Value="OpenPass"/>
   <M Name="SetBit" Value="OpenShot"/>
  </CGradientZoneLayerIDBitMask>
  <M Name="m_eCustomLayerType" Value="None"/>
  <CHandledBoolExprInterpreterArray Name="m_pBoolZones" StoreID="New" ClassType="HBEI">
   <CBoolExprInterpreter Name="this">
    <M Name="uiSize" Value="0"/>
    <M Name="uiMaxSize" Value="0"/>
   </CBoolExprInterpreter>
  </CHandledBoolExprInterpreterArray>
 </CGradientZoneTask>
 <CGradientZoneTask Name="EverythingCenterHigh3">
  <M Name="ISSVersion" Value="3"/>
  <CFloatExprSoloTask Name="Parent CFloatExprSoloTask">
   <CSoloTask Name="Parent CSoloTask">
    <CTask Name="Parent CTask">
     <M Name="m_flValue" Value="1"/>
     <M Name="m_nPlayers" Value="1"/>
     <M Name="m_eTaskNecessity" Value="Optional"/>
     <M Name="m_ePuckCarrier" Value="Optional"/>
    </CTask>
    <M Name="ISSVersion" Value="4"/>
    <CHandledPlayerTriggerBaseArray Name="m_trPlayerTriggers" StoreID="New" ClassType="PTBA">
     <CHandledPlayerTriggerBaseArray Name="this">
      <M Name="uiSize" Value="1"/>
      <CHandledPlayerTriggerBaseArray Name="this[0]">
       <CPlayerTriggerInstincts Name="m_data" StoreID="New" ClassType="PTIn">
        <CPlayerTriggerBase Name="Parent CPlayerTriggerBase">
         <THandledTRef&lt;CPlayerTriggerCriteriaBase&gt; Name="m_pCriteria">
          <CPlayerTriggerBoolExpr Name="m_data" StoreID="New" ClassType="PTBE">
           <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
            <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
           </THandledTRef&lt;CBoolExpression&gt;>
          </CPlayerTriggerBoolExpr>
         </THandledTRef&lt;CPlayerTriggerCriteriaBase&gt;>
        </CPlayerTriggerBase>
        <CInstinctWeights Name="m_pWeights" StoreID="New" ClassType="InWt">
         <M Name="ISSVersion" Value="12"/>
         <M Name="m_ePassDesire" Value="Normal"/>
         <M Name="m_eDropPassDesire" Value="Normal"/>
         <M Name="m_eBankPassDesire" Value="Normal"/>
         <M Name="m_eDumpDesire" Value="Normal"/>
         <M Name="m_eCallForPassDesire" Value="Normal"/>
         <M Name="m_eShootDesire" Value="Normal"/>
         <M Name="m_eDekeDesire" Value="Normal"/>
         <M Name="m_eBodyCheckDesire" Value="Normal"/>
         <M Name="m_eStickCheckDesire" Value="Normal"/>
         <M Name="m_eTurboDesire" Value="Normal"/>
         <M Name="m_eProtectPuckDesire" Value="Never"/>
         <M Name="m_eGrabPuckDesire" Value="Normal"/>
         <M Name="m_eOrientationDesire" Value="Puck"/>
         <CInstinctWeights::CAreaPass Name="m_PassArea">
          <M Name="m_eAreaPassDesire" Value="Never"/>
          <CVector2 Name="m_v2Center">
           <M Name="m_x" Value="0"/>
           <M Name="m_z" Value="0"/>
          </CVector2>
          <M Name="m_flRadius" Value="0"/>
         </CInstinctWeights::CAreaPass>
         <CInstinctWeights::CSpeed Name="m_Speed">
          <M Name="ISSVersion" Value="3"/>
          <CTeamPoint2 Name="m_tpSyncLocation">
           <M Name="m_x" Value="0"/>
           <M Name="m_z" Value="0"/>
          </CTeamPoint2>
          <M Name="m_eSpeedDesire" Value="None"/>
          <M Name="m_eSpeedTarget" Value="Puck"/>
          <M Name="m_eTargetPositionID" Value="G"/>
          <CSpeedOptionsBitMask Name="m_bmOptions">
           <M Name="NumSetBits" Value="0"/>
          </CSpeedOptionsBitMask>
          <M Name="m_flIgnoreThreshold" Value="1000"/>
          <M Name="m_flIgnoreHysteresis" Value="4"/>
         </CInstinctWeights::CSpeed>
         <CInstinctWeights::CIWResponseCurve Name="m_OffsidesAvoidance">
          <M Name="m_ssName" Value=""/>
          <CNamedResponseCurve Name="m_pCurve" StoreID="NULL" />
         </CInstinctWeights::CIWResponseCurve>
         <M Name="m_pInterceptBiasSurface" Value="None"/>
         <M Name="m_flPuckInterceptMaxDistance" Value="300"/>
         <CDeltaTime Name="m_dtPuckInterceptConfidence">
          <M Name="m_flSeconds" Value="-20"/>
         </CDeltaTime>
        </CInstinctWeights>
       </CPlayerTriggerInstincts>
      </CHandledPlayerTriggerBaseArray>
     </CHandledPlayerTriggerBaseArray>
    </CHandledPlayerTriggerBaseArray>
    <M Name="m_fMirrorIfRight" Value="0"/>
    <THandledTRef&lt;CFloatExpression&gt; Name="m_pBaseReactionTimeFloatExpr">
     <CNamedConstFloatExpr Name="m_data" StoreID="New" ClassType="NcFE">
      <CFloatExpression Name="Parent CFloatExpression" />
      <M Name="pValue" Value="BaseReactionTime_Medium"/>
     </CNamedConstFloatExpr>
    </THandledTRef&lt;CFloatExpression&gt;>
   </CSoloTask>
   <THandledTRef&lt;CFloatExpression&gt; Name="m_pEffectivenessFloatExpr">
    <CPlayerBiasFloatExpr Name="m_data" StoreID="New" ClassType="PEPB">
     <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
     <M Name="ISSVersion" Value="2"/>
     <M Name="m_pUserBiasCurve" Value="DefaultUserBias"/>
     <M Name="m_pPuckBiasCurve" Value="DefaultPuckBias"/>
     <M Name="m_pFavoredBiasCurve" Value="DefaultFavoredBias"/>
     <M Name="m_pBaseBiasCurve" Value="DefaultBaseBias"/>
     <CPositionIDBitMask Name="m_bmFavoredPositions">
      <M Name="NumSetBits" Value="3"/>
      <M Name="SetBit" Value="RW"/>
      <M Name="SetBit" Value="LW"/>
      <M Name="SetBit" Value="C"/>
     </CPositionIDBitMask>
     <THandledTRef&lt;CFloatExpression&gt; Name="m_pFloatExpression">
      <CTaskProximityFloatExpr Name="m_data" StoreID="New" ClassType="PrTA">
       <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
       <M Name="ISSVersion" Value="1"/>
       <M Name="m_flSquaredDistance50" Value="2500"/>
       <M Name="m_flLaneBias" Value="1.5"/>
       <M Name="m_pTask" Value="EverythingCenterHigh3"/>
      </CTaskProximityFloatExpr>
     </THandledTRef&lt;CFloatExpression&gt;>
    </CPlayerBiasFloatExpr>
   </THandledTRef&lt;CFloatExpression&gt;>
  </CFloatExprSoloTask>
  <CInterpreter Name="m_pZoneAttraction" StoreID="New" ClassType="GZTZ">
   <M Name="ISSVersion" Value="1"/>
   <CGradientZoneOptionBitMask Name="m_bmOptions">
    <M Name="NumSetBits" Value="1"/>
    <M Name="SetBit" Value="TeamPoint"/>
   </CGradientZoneOptionBitMask>
   <CVector2 Name="m_vTranslate">
    <M Name="m_x" Value="10"/>
    <M Name="m_z" Value="20"/>
   </CVector2>
   <CVector2 Name="m_vInputScale">
    <M Name="m_x" Value="2"/>
    <M Name="m_z" Value="2"/>
   </CVector2>
   <CVector2 Name="m_vOutputScale">
    <M Name="m_x" Value="1"/>
    <M Name="m_z" Value="1"/>
   </CVector2>
   <M Name="m_pField" Value="PointAttraction11_GF"/>
   <M Name="m_pSpeedCurve" Value="StandardSpeedResponse_RC"/>
  </CInterpreter>
  <CGradientZoneLayerIDBitMask Name="m_bmLayers">
   <M Name="NumSetBits" Value="2"/>
   <M Name="SetBit" Value="Zone"/>
   <M Name="SetBit" Value="BlockPass"/>
  </CGradientZoneLayerIDBitMask>
  <M Name="m_eCustomLayerType" Value="None"/>
  <CHandledBoolExprInterpreterArray Name="m_pBoolZones" StoreID="New" ClassType="HBEI">
   <CBoolExprInterpreter Name="this">
    <M Name="uiSize" Value="0"/>
    <M Name="uiMaxSize" Value="0"/>
   </CBoolExprInterpreter>
  </CHandledBoolExprInterpreterArray>
 </CGradientZoneTask>
 <CDefensemanMultiTask Name="EverythingCenterHighXX">
  <CMultiTask Name="Parent CMultiTask">
   <M Name="m_flValue" Value="1"/>
   <M Name="m_nPlayers" Value="2"/>
   <M Name="m_eTaskNecessity" Value="Optional"/>
   <M Name="m_ePuckCarrier" Value="Optional"/>
  </CMultiTask>
  <THandledTRef&lt;CFloatExpression&gt; Name="m_pEffectivenessFloatExpr">
   <CPlayerBiasFloatExpr Name="m_data" StoreID="New" ClassType="PEPB">
    <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
    <M Name="ISSVersion" Value="2"/>
    <M Name="m_pUserBiasCurve" Value="DefaultUserBias"/>
    <M Name="m_pPuckBiasCurve" Value="DefaultPuckBias"/>
    <M Name="m_pFavoredBiasCurve" Value="DefaultFavoredBias"/>
    <M Name="m_pBaseBiasCurve" Value="DefaultBaseBias"/>
    <CPositionIDBitMask Name="m_bmFavoredPositions">
     <M Name="NumSetBits" Value="2"/>
     <M Name="SetBit" Value="RD"/>
     <M Name="SetBit" Value="LD"/>
    </CPositionIDBitMask>
    <THandledTRef&lt;CFloatExpression&gt; Name="m_pFloatExpression">
     <CTrueFloatExpr Name="m_data" StoreID="New" ClassType="TFEx" />
    </THandledTRef&lt;CFloatExpression&gt;>
   </CPlayerBiasFloatExpr>
  </THandledTRef&lt;CFloatExpression&gt;>
  <THandledTRef&lt;CFloatExpression&gt; Name="m_pBaseReactionTimeFloatExpr">
   <CNamedConstFloatExpr Name="m_data" StoreID="New" ClassType="NcFE">
    <CFloatExpression Name="Parent CFloatExpression" />
    <M Name="pValue" Value="BaseReactionTime_Medium"/>
   </CNamedConstFloatExpr>
  </THandledTRef&lt;CFloatExpression&gt;>
  <CTeamPoint2 Name="m_tpDefaultSpots[0]">
   <M Name="m_x" Value="20"/>
   <M Name="m_z" Value="20"/>
  </CTeamPoint2>
  <CTeamPoint2 Name="m_tpDefaultSpots[1]">
   <M Name="m_x" Value="-20"/>
   <M Name="m_z" Value="20"/>
  </CTeamPoint2>
  <CHandledPlayerTriggerBaseArray Name="m_trPlayerTriggers" StoreID="New" ClassType="PTBA">
   <CHandledPlayerTriggerBaseArray Name="this">
    <M Name="uiSize" Value="1"/>
    <CHandledPlayerTriggerBaseArray Name="this[0]">
     <CPlayerTriggerInstincts Name="m_data" StoreID="New" ClassType="PTIn">
      <CPlayerTriggerBase Name="Parent CPlayerTriggerBase">
       <THandledTRef&lt;CPlayerTriggerCriteriaBase&gt; Name="m_pCriteria">
        <CPlayerTriggerBoolExpr Name="m_data" StoreID="New" ClassType="PTBE">
         <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
          <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
         </THandledTRef&lt;CBoolExpression&gt;>
        </CPlayerTriggerBoolExpr>
       </THandledTRef&lt;CPlayerTriggerCriteriaBase&gt;>
      </CPlayerTriggerBase>
      <CInstinctWeights Name="m_pWeights" StoreID="New" ClassType="InWt">
       <M Name="ISSVersion" Value="12"/>
       <M Name="m_ePassDesire" Value="Never"/>
       <M Name="m_eDropPassDesire" Value="Never"/>
       <M Name="m_eBankPassDesire" Value="Never"/>
       <M Name="m_eDumpDesire" Value="Never"/>
       <M Name="m_eCallForPassDesire" Value="Never"/>
       <M Name="m_eShootDesire" Value="Never"/>
       <M Name="m_eDekeDesire" Value="Never"/>
       <M Name="m_eBodyCheckDesire" Value="Normal"/>
       <M Name="m_eStickCheckDesire" Value="Normal"/>
       <M Name="m_eTurboDesire" Value="Normal"/>
       <M Name="m_eProtectPuckDesire" Value="Never"/>
       <M Name="m_eGrabPuckDesire" Value="Normal"/>
       <M Name="m_eOrientationDesire" Value="Puck"/>
       <CInstinctWeights::CAreaPass Name="m_PassArea">
        <M Name="m_eAreaPassDesire" Value="Never"/>
        <CVector2 Name="m_v2Center">
         <M Name="m_x" Value="0"/>
         <M Name="m_z" Value="0"/>
        </CVector2>
        <M Name="m_flRadius" Value="0"/>
       </CInstinctWeights::CAreaPass>
       <CInstinctWeights::CSpeed Name="m_Speed">
        <M Name="ISSVersion" Value="3"/>
        <CTeamPoint2 Name="m_tpSyncLocation">
         <M Name="m_x" Value="0"/>
         <M Name="m_z" Value="0"/>
        </CTeamPoint2>
        <M Name="m_eSpeedDesire" Value="None"/>
        <M Name="m_eSpeedTarget" Value="Puck"/>
        <M Name="m_eTargetPositionID" Value="G"/>
        <CSpeedOptionsBitMask Name="m_bmOptions">
         <M Name="NumSetBits" Value="0"/>
        </CSpeedOptionsBitMask>
        <M Name="m_flIgnoreThreshold" Value="1000"/>
        <M Name="m_flIgnoreHysteresis" Value="4"/>
       </CInstinctWeights::CSpeed>
       <CInstinctWeights::CIWResponseCurve Name="m_OffsidesAvoidance">
        <M Name="m_ssName" Value=""/>
        <CNamedResponseCurve Name="m_pCurve" StoreID="NULL" />
       </CInstinctWeights::CIWResponseCurve>
       <M Name="m_pInterceptBiasSurface" Value="None"/>
       <M Name="m_flPuckInterceptMaxDistance" Value="30"/>
       <CDeltaTime Name="m_dtPuckInterceptConfidence">
        <M Name="m_flSeconds" Value="0"/>
       </CDeltaTime>
      </CInstinctWeights>
     </CPlayerTriggerInstincts>
    </CHandledPlayerTriggerBaseArray>
   </CHandledPlayerTriggerBaseArray>
  </CHandledPlayerTriggerBaseArray>
 </CDefensemanMultiTask>
 <CGradientZoneTask Name="EverythingCenterLow3">
  <M Name="ISSVersion" Value="3"/>
  <CFloatExprSoloTask Name="Parent CFloatExprSoloTask">
   <CSoloTask Name="Parent CSoloTask">
    <CTask Name="Parent CTask">
     <M Name="m_flValue" Value="1"/>
     <M Name="m_nPlayers" Value="1"/>
     <M Name="m_eTaskNecessity" Value="Optional"/>
     <M Name="m_ePuckCarrier" Value="Optional"/>
    </CTask>
    <M Name="ISSVersion" Value="4"/>
    <CHandledPlayerTriggerBaseArray Name="m_trPlayerTriggers" StoreID="New" ClassType="PTBA">
     <CHandledPlayerTriggerBaseArray Name="this">
      <M Name="uiSize" Value="1"/>
      <CHandledPlayerTriggerBaseArray Name="this[0]">
       <CPlayerTriggerInstincts Name="m_data" StoreID="New" ClassType="PTIn">
        <CPlayerTriggerBase Name="Parent CPlayerTriggerBase">
         <THandledTRef&lt;CPlayerTriggerCriteriaBase&gt; Name="m_pCriteria">
          <CPlayerTriggerBoolExpr Name="m_data" StoreID="New" ClassType="PTBE">
           <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
            <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
           </THandledTRef&lt;CBoolExpression&gt;>
          </CPlayerTriggerBoolExpr>
         </THandledTRef&lt;CPlayerTriggerCriteriaBase&gt;>
        </CPlayerTriggerBase>
        <CInstinctWeights Name="m_pWeights" StoreID="New" ClassType="InWt">
         <M Name="ISSVersion" Value="12"/>
         <M Name="m_ePassDesire" Value="Normal"/>
         <M Name="m_eDropPassDesire" Value="Normal"/>
         <M Name="m_eBankPassDesire" Value="Normal"/>
         <M Name="m_eDumpDesire" Value="Normal"/>
         <M Name="m_eCallForPassDesire" Value="Normal"/>
         <M Name="m_eShootDesire" Value="Normal"/>
         <M Name="m_eDekeDesire" Value="Normal"/>
         <M Name="m_eBodyCheckDesire" Value="Normal"/>
         <M Name="m_eStickCheckDesire" Value="Normal"/>
         <M Name="m_eTurboDesire" Value="Normal"/>
         <M Name="m_eProtectPuckDesire" Value="Never"/>
         <M Name="m_eGrabPuckDesire" Value="Normal"/>
         <M Name="m_eOrientationDesire" Value="Puck"/>
         <CInstinctWeights::CAreaPass Name="m_PassArea">
          <M Name="m_eAreaPassDesire" Value="Never"/>
          <CVector2 Name="m_v2Center">
           <M Name="m_x" Value="0"/>
           <M Name="m_z" Value="0"/>
          </CVector2>
          <M Name="m_flRadius" Value="0"/>
         </CInstinctWeights::CAreaPass>
         <CInstinctWeights::CSpeed Name="m_Speed">
          <M Name="ISSVersion" Value="3"/>
          <CTeamPoint2 Name="m_tpSyncLocation">
           <M Name="m_x" Value="0"/>
           <M Name="m_z" Value="0"/>
          </CTeamPoint2>
          <M Name="m_eSpeedDesire" Value="None"/>
          <M Name="m_eSpeedTarget" Value="Puck"/>
          <M Name="m_eTargetPositionID" Value="G"/>
          <CSpeedOptionsBitMask Name="m_bmOptions">
           <M Name="NumSetBits" Value="0"/>
          </CSpeedOptionsBitMask>
          <M Name="m_flIgnoreThreshold" Value="1000"/>
          <M Name="m_flIgnoreHysteresis" Value="4"/>
         </CInstinctWeights::CSpeed>
         <CInstinctWeights::CIWResponseCurve Name="m_OffsidesAvoidance">
          <M Name="m_ssName" Value=""/>
          <CNamedResponseCurve Name="m_pCurve" StoreID="NULL" />
         </CInstinctWeights::CIWResponseCurve>
         <M Name="m_pInterceptBiasSurface" Value="None"/>
         <M Name="m_flPuckInterceptMaxDistance" Value="300"/>
         <CDeltaTime Name="m_dtPuckInterceptConfidence">
          <M Name="m_flSeconds" Value="-20"/>
         </CDeltaTime>
        </CInstinctWeights>
       </CPlayerTriggerInstincts>
      </CHandledPlayerTriggerBaseArray>
     </CHandledPlayerTriggerBaseArray>
    </CHandledPlayerTriggerBaseArray>
    <M Name="m_fMirrorIfRight" Value="0"/>
    <THandledTRef&lt;CFloatExpression&gt; Name="m_pBaseReactionTimeFloatExpr">
     <CNamedConstFloatExpr Name="m_data" StoreID="New" ClassType="NcFE">
      <CFloatExpression Name="Parent CFloatExpression" />
      <M Name="pValue" Value="BaseReactionTime_Medium"/>
     </CNamedConstFloatExpr>
    </THandledTRef&lt;CFloatExpression&gt;>
   </CSoloTask>
   <THandledTRef&lt;CFloatExpression&gt; Name="m_pEffectivenessFloatExpr">
    <CPlayerBiasFloatExpr Name="m_data" StoreID="New" ClassType="PEPB">
     <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
     <M Name="ISSVersion" Value="2"/>
     <M Name="m_pUserBiasCurve" Value="DefaultUserBias"/>
     <M Name="m_pPuckBiasCurve" Value="DefaultPuckBias"/>
     <M Name="m_pFavoredBiasCurve" Value="DefaultFavoredBias"/>
     <M Name="m_pBaseBiasCurve" Value="DefaultBaseBias"/>
     <CPositionIDBitMask Name="m_bmFavoredPositions">
      <M Name="NumSetBits" Value="3"/>
      <M Name="SetBit" Value="RW"/>
      <M Name="SetBit" Value="LW"/>
      <M Name="SetBit" Value="C"/>
     </CPositionIDBitMask>
     <THandledTRef&lt;CFloatExpression&gt; Name="m_pFloatExpression">
      <CTaskProximityFloatExpr Name="m_data" StoreID="New" ClassType="PrTA">
       <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
       <M Name="ISSVersion" Value="1"/>
       <M Name="m_flSquaredDistance50" Value="2500"/>
       <M Name="m_flLaneBias" Value="1.5"/>
       <M Name="m_pTask" Value="EverythingCenterLow3"/>
      </CTaskProximityFloatExpr>
     </THandledTRef&lt;CFloatExpression&gt;>
    </CPlayerBiasFloatExpr>
   </THandledTRef&lt;CFloatExpression&gt;>
  </CFloatExprSoloTask>
  <CInterpreter Name="m_pZoneAttraction" StoreID="New" ClassType="GZTZ">
   <M Name="ISSVersion" Value="1"/>
   <CGradientZoneOptionBitMask Name="m_bmOptions">
    <M Name="NumSetBits" Value="1"/>
    <M Name="SetBit" Value="TeamPoint"/>
   </CGradientZoneOptionBitMask>
   <CVector2 Name="m_vTranslate">
    <M Name="m_x" Value="-20"/>
    <M Name="m_z" Value="65"/>
   </CVector2>
   <CVector2 Name="m_vInputScale">
    <M Name="m_x" Value="2"/>
    <M Name="m_z" Value="2"/>
   </CVector2>
   <CVector2 Name="m_vOutputScale">
    <M Name="m_x" Value="1"/>
    <M Name="m_z" Value="1"/>
   </CVector2>
   <M Name="m_pField" Value="PointAttraction11_GF"/>
   <M Name="m_pSpeedCurve" Value="StandardSpeedResponse_RC"/>
  </CInterpreter>
  <CGradientZoneLayerIDBitMask Name="m_bmLayers">
   <M Name="NumSetBits" Value="2"/>
   <M Name="SetBit" Value="Zone"/>
   <M Name="SetBit" Value="BlockPass"/>
  </CGradientZoneLayerIDBitMask>
  <M Name="m_eCustomLayerType" Value="None"/>
  <CHandledBoolExprInterpreterArray Name="m_pBoolZones" StoreID="New" ClassType="HBEI">
   <CBoolExprInterpreter Name="this">
    <M Name="uiSize" Value="0"/>
    <M Name="uiMaxSize" Value="0"/>
   </CBoolExprInterpreter>
  </CHandledBoolExprInterpreterArray>
 </CGradientZoneTask>
 <CDefensemanMultiTask Name="EverythingCenterLowXX">
  <CMultiTask Name="Parent CMultiTask">
   <M Name="m_flValue" Value="1"/>
   <M Name="m_nPlayers" Value="2"/>
   <M Name="m_eTaskNecessity" Value="Optional"/>
   <M Name="m_ePuckCarrier" Value="Optional"/>
  </CMultiTask>
  <THandledTRef&lt;CFloatExpression&gt; Name="m_pEffectivenessFloatExpr">
   <CPlayerBiasFloatExpr Name="m_data" StoreID="New" ClassType="PEPB">
    <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
    <M Name="ISSVersion" Value="2"/>
    <M Name="m_pUserBiasCurve" Value="DefaultUserBias"/>
    <M Name="m_pPuckBiasCurve" Value="DefaultPuckBias"/>
    <M Name="m_pFavoredBiasCurve" Value="DefaultFavoredBias"/>
    <M Name="m_pBaseBiasCurve" Value="DefaultBaseBias"/>
    <CPositionIDBitMask Name="m_bmFavoredPositions">
     <M Name="NumSetBits" Value="2"/>
     <M Name="SetBit" Value="RD"/>
     <M Name="SetBit" Value="LD"/>
    </CPositionIDBitMask>
    <THandledTRef&lt;CFloatExpression&gt; Name="m_pFloatExpression">
     <CTrueFloatExpr Name="m_data" StoreID="New" ClassType="TFEx" />
    </THandledTRef&lt;CFloatExpression&gt;>
   </CPlayerBiasFloatExpr>
  </THandledTRef&lt;CFloatExpression&gt;>
  <THandledTRef&lt;CFloatExpression&gt; Name="m_pBaseReactionTimeFloatExpr">
   <CNamedConstFloatExpr Name="m_data" StoreID="New" ClassType="NcFE">
    <CFloatExpression Name="Parent CFloatExpression" />
    <M Name="pValue" Value="BaseReactionTime_Medium"/>
   </CNamedConstFloatExpr>
  </THandledTRef&lt;CFloatExpression&gt;>
  <CTeamPoint2 Name="m_tpDefaultSpots[0]">
   <M Name="m_x" Value="20"/>
   <M Name="m_z" Value="25"/>
  </CTeamPoint2>
  <CTeamPoint2 Name="m_tpDefaultSpots[1]">
   <M Name="m_x" Value="-20"/>
   <M Name="m_z" Value="25"/>
  </CTeamPoint2>
  <CHandledPlayerTriggerBaseArray Name="m_trPlayerTriggers" StoreID="New" ClassType="PTBA">
   <CHandledPlayerTriggerBaseArray Name="this">
    <M Name="uiSize" Value="1"/>
    <CHandledPlayerTriggerBaseArray Name="this[0]">
     <CPlayerTriggerInstincts Name="m_data" StoreID="New" ClassType="PTIn">
      <CPlayerTriggerBase Name="Parent CPlayerTriggerBase">
       <THandledTRef&lt;CPlayerTriggerCriteriaBase&gt; Name="m_pCriteria">
        <CPlayerTriggerBoolExpr Name="m_data" StoreID="New" ClassType="PTBE">
         <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
          <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
         </THandledTRef&lt;CBoolExpression&gt;>
        </CPlayerTriggerBoolExpr>
       </THandledTRef&lt;CPlayerTriggerCriteriaBase&gt;>
      </CPlayerTriggerBase>
      <CInstinctWeights Name="m_pWeights" StoreID="New" ClassType="InWt">
       <M Name="ISSVersion" Value="12"/>
       <M Name="m_ePassDesire" Value="Never"/>
       <M Name="m_eDropPassDesire" Value="Never"/>
       <M Name="m_eBankPassDesire" Value="Never"/>
       <M Name="m_eDumpDesire" Value="Never"/>
       <M Name="m_eCallForPassDesire" Value="Never"/>
       <M Name="m_eShootDesire" Value="Never"/>
       <M Name="m_eDekeDesire" Value="Never"/>
       <M Name="m_eBodyCheckDesire" Value="Normal"/>
       <M Name="m_eStickCheckDesire" Value="Normal"/>
       <M Name="m_eTurboDesire" Value="Normal"/>
       <M Name="m_eProtectPuckDesire" Value="Never"/>
       <M Name="m_eGrabPuckDesire" Value="Normal"/>
       <M Name="m_eOrientationDesire" Value="Puck"/>
       <CInstinctWeights::CAreaPass Name="m_PassArea">
        <M Name="m_eAreaPassDesire" Value="Never"/>
        <CVector2 Name="m_v2Center">
         <M Name="m_x" Value="0"/>
         <M Name="m_z" Value="0"/>
        </CVector2>
        <M Name="m_flRadius" Value="0"/>
       </CInstinctWeights::CAreaPass>
       <CInstinctWeights::CSpeed Name="m_Speed">
        <M Name="ISSVersion" Value="3"/>
        <CTeamPoint2 Name="m_tpSyncLocation">
         <M Name="m_x" Value="0"/>
         <M Name="m_z" Value="0"/>
        </CTeamPoint2>
        <M Name="m_eSpeedDesire" Value="None"/>
        <M Name="m_eSpeedTarget" Value="Puck"/>
        <M Name="m_eTargetPositionID" Value="G"/>
        <CSpeedOptionsBitMask Name="m_bmOptions">
         <M Name="NumSetBits" Value="0"/>
        </CSpeedOptionsBitMask>
        <M Name="m_flIgnoreThreshold" Value="1000"/>
        <M Name="m_flIgnoreHysteresis" Value="4"/>
       </CInstinctWeights::CSpeed>
       <CInstinctWeights::CIWResponseCurve Name="m_OffsidesAvoidance">
        <M Name="m_ssName" Value=""/>
        <CNamedResponseCurve Name="m_pCurve" StoreID="NULL" />
       </CInstinctWeights::CIWResponseCurve>
       <M Name="m_pInterceptBiasSurface" Value="None"/>
       <M Name="m_flPuckInterceptMaxDistance" Value="30"/>
       <CDeltaTime Name="m_dtPuckInterceptConfidence">
        <M Name="m_flSeconds" Value="0"/>
       </CDeltaTime>
      </CInstinctWeights>
     </CPlayerTriggerInstincts>
    </CHandledPlayerTriggerBaseArray>
   </CHandledPlayerTriggerBaseArray>
  </CHandledPlayerTriggerBaseArray>
 </CDefensemanMultiTask>
 <CGradientZoneTask Name="EverythingSideHigh3">
  <M Name="ISSVersion" Value="3"/>
  <CFloatExprSoloTask Name="Parent CFloatExprSoloTask">
   <CSoloTask Name="Parent CSoloTask">
    <CTask Name="Parent CTask">
     <M Name="m_flValue" Value="1"/>
     <M Name="m_nPlayers" Value="1"/>
     <M Name="m_eTaskNecessity" Value="Optional"/>
     <M Name="m_ePuckCarrier" Value="Optional"/>
    </CTask>
    <M Name="ISSVersion" Value="4"/>
    <CHandledPlayerTriggerBaseArray Name="m_trPlayerTriggers" StoreID="New" ClassType="PTBA">
     <CHandledPlayerTriggerBaseArray Name="this">
      <M Name="uiSize" Value="1"/>
      <CHandledPlayerTriggerBaseArray Name="this[0]">
       <CPlayerTriggerInstincts Name="m_data" StoreID="New" ClassType="PTIn">
        <CPlayerTriggerBase Name="Parent CPlayerTriggerBase">
         <THandledTRef&lt;CPlayerTriggerCriteriaBase&gt; Name="m_pCriteria">
          <CPlayerTriggerBoolExpr Name="m_data" StoreID="New" ClassType="PTBE">
           <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
            <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
           </THandledTRef&lt;CBoolExpression&gt;>
          </CPlayerTriggerBoolExpr>
         </THandledTRef&lt;CPlayerTriggerCriteriaBase&gt;>
        </CPlayerTriggerBase>
        <CInstinctWeights Name="m_pWeights" StoreID="New" ClassType="InWt">
         <M Name="ISSVersion" Value="12"/>
         <M Name="m_ePassDesire" Value="Normal"/>
         <M Name="m_eDropPassDesire" Value="Normal"/>
         <M Name="m_eBankPassDesire" Value="Normal"/>
         <M Name="m_eDumpDesire" Value="Normal"/>
         <M Name="m_eCallForPassDesire" Value="Normal"/>
         <M Name="m_eShootDesire" Value="Normal"/>
         <M Name="m_eDekeDesire" Value="Normal"/>
         <M Name="m_eBodyCheckDesire" Value="Normal"/>
         <M Name="m_eStickCheckDesire" Value="Normal"/>
         <M Name="m_eTurboDesire" Value="Normal"/>
         <M Name="m_eProtectPuckDesire" Value="Never"/>
         <M Name="m_eGrabPuckDesire" Value="Normal"/>
         <M Name="m_eOrientationDesire" Value="Puck"/>
         <CInstinctWeights::CAreaPass Name="m_PassArea">
          <M Name="m_eAreaPassDesire" Value="Never"/>
          <CVector2 Name="m_v2Center">
           <M Name="m_x" Value="0"/>
           <M Name="m_z" Value="0"/>
          </CVector2>
          <M Name="m_flRadius" Value="0"/>
         </CInstinctWeights::CAreaPass>
         <CInstinctWeights::CSpeed Name="m_Speed">
          <M Name="ISSVersion" Value="3"/>
          <CTeamPoint2 Name="m_tpSyncLocation">
           <M Name="m_x" Value="0"/>
           <M Name="m_z" Value="0"/>
          </CTeamPoint2>
          <M Name="m_eSpeedDesire" Value="None"/>
          <M Name="m_eSpeedTarget" Value="Puck"/>
          <M Name="m_eTargetPositionID" Value="G"/>
          <CSpeedOptionsBitMask Name="m_bmOptions">
           <M Name="NumSetBits" Value="0"/>
          </CSpeedOptionsBitMask>
          <M Name="m_flIgnoreThreshold" Value="1000"/>
          <M Name="m_flIgnoreHysteresis" Value="4"/>
         </CInstinctWeights::CSpeed>
         <CInstinctWeights::CIWResponseCurve Name="m_OffsidesAvoidance">
          <M Name="m_ssName" Value=""/>
          <CNamedResponseCurve Name="m_pCurve" StoreID="NULL" />
         </CInstinctWeights::CIWResponseCurve>
         <M Name="m_pInterceptBiasSurface" Value="None"/>
         <M Name="m_flPuckInterceptMaxDistance" Value="300"/>
         <CDeltaTime Name="m_dtPuckInterceptConfidence">
          <M Name="m_flSeconds" Value="-20"/>
         </CDeltaTime>
        </CInstinctWeights>
       </CPlayerTriggerInstincts>
      </CHandledPlayerTriggerBaseArray>
     </CHandledPlayerTriggerBaseArray>
    </CHandledPlayerTriggerBaseArray>
    <M Name="m_fMirrorIfRight" Value="0"/>
    <THandledTRef&lt;CFloatExpression&gt; Name="m_pBaseReactionTimeFloatExpr">
     <CNamedConstFloatExpr Name="m_data" StoreID="New" ClassType="NcFE">
      <CFloatExpression Name="Parent CFloatExpression" />
      <M Name="pValue" Value="BaseReactionTime_Medium"/>
     </CNamedConstFloatExpr>
    </THandledTRef&lt;CFloatExpression&gt;>
   </CSoloTask>
   <THandledTRef&lt;CFloatExpression&gt; Name="m_pEffectivenessFloatExpr">
    <CPlayerBiasFloatExpr Name="m_data" StoreID="New" ClassType="PEPB">
     <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
     <M Name="ISSVersion" Value="2"/>
     <M Name="m_pUserBiasCurve" Value="DefaultUserBias"/>
     <M Name="m_pPuckBiasCurve" Value="DefaultPuckBias"/>
     <M Name="m_pFavoredBiasCurve" Value="DefaultFavoredBias"/>
     <M Name="m_pBaseBiasCurve" Value="DefaultBaseBias"/>
     <CPositionIDBitMask Name="m_bmFavoredPositions">
      <M Name="NumSetBits" Value="3"/>
      <M Name="SetBit" Value="RW"/>
      <M Name="SetBit" Value="LW"/>
      <M Name="SetBit" Value="C"/>
     </CPositionIDBitMask>
     <THandledTRef&lt;CFloatExpression&gt; Name="m_pFloatExpression">
      <CTaskProximityFloatExpr Name="m_data" StoreID="New" ClassType="PrTA">
       <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
       <M Name="ISSVersion" Value="1"/>
       <M Name="m_flSquaredDistance50" Value="2500"/>
       <M Name="m_flLaneBias" Value="1.5"/>
       <M Name="m_pTask" Value="EverythingSideHigh3"/>
      </CTaskProximityFloatExpr>
     </THandledTRef&lt;CFloatExpression&gt;>
    </CPlayerBiasFloatExpr>
   </THandledTRef&lt;CFloatExpression&gt;>
  </CFloatExprSoloTask>
  <CInterpreter Name="m_pZoneAttraction" StoreID="New" ClassType="GZTZ">
   <M Name="ISSVersion" Value="1"/>
   <CGradientZoneOptionBitMask Name="m_bmOptions">
    <M Name="NumSetBits" Value="1"/>
    <M Name="SetBit" Value="TeamPoint"/>
   </CGradientZoneOptionBitMask>
   <CVector2 Name="m_vTranslate">
    <M Name="m_x" Value="-10"/>
    <M Name="m_z" Value="25"/>
   </CVector2>
   <CVector2 Name="m_vInputScale">
    <M Name="m_x" Value="1"/>
    <M Name="m_z" Value="1"/>
   </CVector2>
   <CVector2 Name="m_vOutputScale">
    <M Name="m_x" Value="1"/>
    <M Name="m_z" Value="1"/>
   </CVector2>
   <M Name="m_pField" Value="PointAttraction11_GF"/>
   <M Name="m_pSpeedCurve" Value="StandardSpeedResponse_RC"/>
  </CInterpreter>
  <CGradientZoneLayerIDBitMask Name="m_bmLayers">
   <M Name="NumSetBits" Value="2"/>
   <M Name="SetBit" Value="Zone"/>
   <M Name="SetBit" Value="BlockPass"/>
  </CGradientZoneLayerIDBitMask>
  <M Name="m_eCustomLayerType" Value="None"/>
  <CHandledBoolExprInterpreterArray Name="m_pBoolZones" StoreID="New" ClassType="HBEI">
   <CBoolExprInterpreter Name="this">
    <M Name="uiSize" Value="0"/>
    <M Name="uiMaxSize" Value="0"/>
   </CBoolExprInterpreter>
  </CHandledBoolExprInterpreterArray>
 </CGradientZoneTask>
 <CDefensemanMultiTask Name="EverythingSideHighXX">
  <CMultiTask Name="Parent CMultiTask">
   <M Name="m_flValue" Value="1"/>
   <M Name="m_nPlayers" Value="2"/>
   <M Name="m_eTaskNecessity" Value="Optional"/>
   <M Name="m_ePuckCarrier" Value="Optional"/>
  </CMultiTask>
  <THandledTRef&lt;CFloatExpression&gt; Name="m_pEffectivenessFloatExpr">
   <CPlayerBiasFloatExpr Name="m_data" StoreID="New" ClassType="PEPB">
    <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
    <M Name="ISSVersion" Value="2"/>
    <M Name="m_pUserBiasCurve" Value="DefaultUserBias"/>
    <M Name="m_pPuckBiasCurve" Value="DefaultPuckBias"/>
    <M Name="m_pFavoredBiasCurve" Value="DefaultFavoredBias"/>
    <M Name="m_pBaseBiasCurve" Value="DefaultBaseBias"/>
    <CPositionIDBitMask Name="m_bmFavoredPositions">
     <M Name="NumSetBits" Value="2"/>
     <M Name="SetBit" Value="RD"/>
     <M Name="SetBit" Value="LD"/>
    </CPositionIDBitMask>
    <THandledTRef&lt;CFloatExpression&gt; Name="m_pFloatExpression">
     <CTrueFloatExpr Name="m_data" StoreID="New" ClassType="TFEx" />
    </THandledTRef&lt;CFloatExpression&gt;>
   </CPlayerBiasFloatExpr>
  </THandledTRef&lt;CFloatExpression&gt;>
  <THandledTRef&lt;CFloatExpression&gt; Name="m_pBaseReactionTimeFloatExpr">
   <CNamedConstFloatExpr Name="m_data" StoreID="New" ClassType="NcFE">
    <CFloatExpression Name="Parent CFloatExpression" />
    <M Name="pValue" Value="BaseReactionTime_Medium"/>
   </CNamedConstFloatExpr>
  </THandledTRef&lt;CFloatExpression&gt;>
  <CTeamPoint2 Name="m_tpDefaultSpots[0]">
   <M Name="m_x" Value="35"/>
   <M Name="m_z" Value="10"/>
  </CTeamPoint2>
  <CTeamPoint2 Name="m_tpDefaultSpots[1]">
   <M Name="m_x" Value="-5"/>
   <M Name="m_z" Value="10"/>
  </CTeamPoint2>
  <CHandledPlayerTriggerBaseArray Name="m_trPlayerTriggers" StoreID="New" ClassType="PTBA">
   <CHandledPlayerTriggerBaseArray Name="this">
    <M Name="uiSize" Value="1"/>
    <CHandledPlayerTriggerBaseArray Name="this[0]">
     <CPlayerTriggerInstincts Name="m_data" StoreID="New" ClassType="PTIn">
      <CPlayerTriggerBase Name="Parent CPlayerTriggerBase">
       <THandledTRef&lt;CPlayerTriggerCriteriaBase&gt; Name="m_pCriteria">
        <CPlayerTriggerBoolExpr Name="m_data" StoreID="New" ClassType="PTBE">
         <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
          <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
         </THandledTRef&lt;CBoolExpression&gt;>
        </CPlayerTriggerBoolExpr>
       </THandledTRef&lt;CPlayerTriggerCriteriaBase&gt;>
      </CPlayerTriggerBase>
      <CInstinctWeights Name="m_pWeights" StoreID="New" ClassType="InWt">
       <M Name="ISSVersion" Value="12"/>
       <M Name="m_ePassDesire" Value="Never"/>
       <M Name="m_eDropPassDesire" Value="Never"/>
       <M Name="m_eBankPassDesire" Value="Never"/>
       <M Name="m_eDumpDesire" Value="Never"/>
       <M Name="m_eCallForPassDesire" Value="Never"/>
       <M Name="m_eShootDesire" Value="Never"/>
       <M Name="m_eDekeDesire" Value="Never"/>
       <M Name="m_eBodyCheckDesire" Value="Normal"/>
       <M Name="m_eStickCheckDesire" Value="Normal"/>
       <M Name="m_eTurboDesire" Value="Normal"/>
       <M Name="m_eProtectPuckDesire" Value="Never"/>
       <M Name="m_eGrabPuckDesire" Value="Normal"/>
       <M Name="m_eOrientationDesire" Value="Puck"/>
       <CInstinctWeights::CAreaPass Name="m_PassArea">
        <M Name="m_eAreaPassDesire" Value="Never"/>
        <CVector2 Name="m_v2Center">
         <M Name="m_x" Value="0"/>
         <M Name="m_z" Value="0"/>
        </CVector2>
        <M Name="m_flRadius" Value="0"/>
       </CInstinctWeights::CAreaPass>
       <CInstinctWeights::CSpeed Name="m_Speed">
        <M Name="ISSVersion" Value="3"/>
        <CTeamPoint2 Name="m_tpSyncLocation">
         <M Name="m_x" Value="0"/>
         <M Name="m_z" Value="0"/>
        </CTeamPoint2>
        <M Name="m_eSpeedDesire" Value="None"/>
        <M Name="m_eSpeedTarget" Value="Puck"/>
        <M Name="m_eTargetPositionID" Value="G"/>
        <CSpeedOptionsBitMask Name="m_bmOptions">
         <M Name="NumSetBits" Value="0"/>
        </CSpeedOptionsBitMask>
        <M Name="m_flIgnoreThreshold" Value="1000"/>
        <M Name="m_flIgnoreHysteresis" Value="4"/>
       </CInstinctWeights::CSpeed>
       <CInstinctWeights::CIWResponseCurve Name="m_OffsidesAvoidance">
        <M Name="m_ssName" Value=""/>
        <CNamedResponseCurve Name="m_pCurve" StoreID="NULL" />
       </CInstinctWeights::CIWResponseCurve>
       <M Name="m_pInterceptBiasSurface" Value="None"/>
       <M Name="m_flPuckInterceptMaxDistance" Value="30"/>
       <CDeltaTime Name="m_dtPuckInterceptConfidence">
        <M Name="m_flSeconds" Value="0"/>
       </CDeltaTime>
      </CInstinctWeights>
     </CPlayerTriggerInstincts>
    </CHandledPlayerTriggerBaseArray>
   </CHandledPlayerTriggerBaseArray>
  </CHandledPlayerTriggerBaseArray>
 </CDefensemanMultiTask>
 <CGradientZoneTask Name="EverythingSideLow3">
  <M Name="ISSVersion" Value="3"/>
  <CFloatExprSoloTask Name="Parent CFloatExprSoloTask">
   <CSoloTask Name="Parent CSoloTask">
    <CTask Name="Parent CTask">
     <M Name="m_flValue" Value="1"/>
     <M Name="m_nPlayers" Value="1"/>
     <M Name="m_eTaskNecessity" Value="Optional"/>
     <M Name="m_ePuckCarrier" Value="Optional"/>
    </CTask>
    <M Name="ISSVersion" Value="4"/>
    <CHandledPlayerTriggerBaseArray Name="m_trPlayerTriggers" StoreID="New" ClassType="PTBA">
     <CHandledPlayerTriggerBaseArray Name="this">
      <M Name="uiSize" Value="1"/>
      <CHandledPlayerTriggerBaseArray Name="this[0]">
       <CPlayerTriggerInstincts Name="m_data" StoreID="New" ClassType="PTIn">
        <CPlayerTriggerBase Name="Parent CPlayerTriggerBase">
         <THandledTRef&lt;CPlayerTriggerCriteriaBase&gt; Name="m_pCriteria">
          <CPlayerTriggerBoolExpr Name="m_data" StoreID="New" ClassType="PTBE">
           <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
            <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
           </THandledTRef&lt;CBoolExpression&gt;>
          </CPlayerTriggerBoolExpr>
         </THandledTRef&lt;CPlayerTriggerCriteriaBase&gt;>
        </CPlayerTriggerBase>
        <CInstinctWeights Name="m_pWeights" StoreID="New" ClassType="InWt">
         <M Name="ISSVersion" Value="12"/>
         <M Name="m_ePassDesire" Value="Normal"/>
         <M Name="m_eDropPassDesire" Value="Normal"/>
         <M Name="m_eBankPassDesire" Value="Normal"/>
         <M Name="m_eDumpDesire" Value="Normal"/>
         <M Name="m_eCallForPassDesire" Value="Normal"/>
         <M Name="m_eShootDesire" Value="Normal"/>
         <M Name="m_eDekeDesire" Value="Normal"/>
         <M Name="m_eBodyCheckDesire" Value="Normal"/>
         <M Name="m_eStickCheckDesire" Value="Normal"/>
         <M Name="m_eTurboDesire" Value="Normal"/>
         <M Name="m_eProtectPuckDesire" Value="Never"/>
         <M Name="m_eGrabPuckDesire" Value="Normal"/>
         <M Name="m_eOrientationDesire" Value="Puck"/>
         <CInstinctWeights::CAreaPass Name="m_PassArea">
          <M Name="m_eAreaPassDesire" Value="Never"/>
          <CVector2 Name="m_v2Center">
           <M Name="m_x" Value="0"/>
           <M Name="m_z" Value="0"/>
          </CVector2>
          <M Name="m_flRadius" Value="0"/>
         </CInstinctWeights::CAreaPass>
         <CInstinctWeights::CSpeed Name="m_Speed">
          <M Name="ISSVersion" Value="3"/>
          <CTeamPoint2 Name="m_tpSyncLocation">
           <M Name="m_x" Value="0"/>
           <M Name="m_z" Value="0"/>
          </CTeamPoint2>
          <M Name="m_eSpeedDesire" Value="None"/>
          <M Name="m_eSpeedTarget" Value="Puck"/>
          <M Name="m_eTargetPositionID" Value="G"/>
          <CSpeedOptionsBitMask Name="m_bmOptions">
           <M Name="NumSetBits" Value="0"/>
          </CSpeedOptionsBitMask>
          <M Name="m_flIgnoreThreshold" Value="1000"/>
          <M Name="m_flIgnoreHysteresis" Value="4"/>
         </CInstinctWeights::CSpeed>
         <CInstinctWeights::CIWResponseCurve Name="m_OffsidesAvoidance">
          <M Name="m_ssName" Value=""/>
          <CNamedResponseCurve Name="m_pCurve" StoreID="NULL" />
         </CInstinctWeights::CIWResponseCurve>
         <M Name="m_pInterceptBiasSurface" Value="None"/>
         <M Name="m_flPuckInterceptMaxDistance" Value="300"/>
         <CDeltaTime Name="m_dtPuckInterceptConfidence">
          <M Name="m_flSeconds" Value="-20"/>
         </CDeltaTime>
        </CInstinctWeights>
       </CPlayerTriggerInstincts>
      </CHandledPlayerTriggerBaseArray>
     </CHandledPlayerTriggerBaseArray>
    </CHandledPlayerTriggerBaseArray>
    <M Name="m_fMirrorIfRight" Value="0"/>
    <THandledTRef&lt;CFloatExpression&gt; Name="m_pBaseReactionTimeFloatExpr">
     <CNamedConstFloatExpr Name="m_data" StoreID="New" ClassType="NcFE">
      <CFloatExpression Name="Parent CFloatExpression" />
      <M Name="pValue" Value="BaseReactionTime_Medium"/>
     </CNamedConstFloatExpr>
    </THandledTRef&lt;CFloatExpression&gt;>
   </CSoloTask>
   <THandledTRef&lt;CFloatExpression&gt; Name="m_pEffectivenessFloatExpr">
    <CPlayerBiasFloatExpr Name="m_data" StoreID="New" ClassType="PEPB">
     <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
     <M Name="ISSVersion" Value="2"/>
     <M Name="m_pUserBiasCurve" Value="DefaultUserBias"/>
     <M Name="m_pPuckBiasCurve" Value="DefaultPuckBias"/>
     <M Name="m_pFavoredBiasCurve" Value="DefaultFavoredBias"/>
     <M Name="m_pBaseBiasCurve" Value="DefaultBaseBias"/>
     <CPositionIDBitMask Name="m_bmFavoredPositions">
      <M Name="NumSetBits" Value="3"/>
      <M Name="SetBit" Value="RW"/>
      <M Name="SetBit" Value="LW"/>
      <M Name="SetBit" Value="C"/>
     </CPositionIDBitMask>
     <THandledTRef&lt;CFloatExpression&gt; Name="m_pFloatExpression">
      <CTaskProximityFloatExpr Name="m_data" StoreID="New" ClassType="PrTA">
       <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
       <M Name="ISSVersion" Value="1"/>
       <M Name="m_flSquaredDistance50" Value="2500"/>
       <M Name="m_flLaneBias" Value="1.5"/>
       <M Name="m_pTask" Value="EverythingSideLow3"/>
      </CTaskProximityFloatExpr>
     </THandledTRef&lt;CFloatExpression&gt;>
    </CPlayerBiasFloatExpr>
   </THandledTRef&lt;CFloatExpression&gt;>
  </CFloatExprSoloTask>
  <CInterpreter Name="m_pZoneAttraction" StoreID="New" ClassType="GZTZ">
   <M Name="ISSVersion" Value="1"/>
   <CGradientZoneOptionBitMask Name="m_bmOptions">
    <M Name="NumSetBits" Value="1"/>
    <M Name="SetBit" Value="TeamPoint"/>
   </CGradientZoneOptionBitMask>
   <CVector2 Name="m_vTranslate">
    <M Name="m_x" Value="0"/>
    <M Name="m_z" Value="50"/>
   </CVector2>
   <CVector2 Name="m_vInputScale">
    <M Name="m_x" Value="1"/>
    <M Name="m_z" Value="1"/>
   </CVector2>
   <CVector2 Name="m_vOutputScale">
    <M Name="m_x" Value="1"/>
    <M Name="m_z" Value="1"/>
   </CVector2>
   <M Name="m_pField" Value="PointAttraction12_GF"/>
   <M Name="m_pSpeedCurve" Value="StandardSpeedResponse_RC"/>
  </CInterpreter>
  <CGradientZoneLayerIDBitMask Name="m_bmLayers">
   <M Name="NumSetBits" Value="2"/>
   <M Name="SetBit" Value="Zone"/>
   <M Name="SetBit" Value="BlockPass"/>
  </CGradientZoneLayerIDBitMask>
  <M Name="m_eCustomLayerType" Value="None"/>
  <CHandledBoolExprInterpreterArray Name="m_pBoolZones" StoreID="New" ClassType="HBEI">
   <CBoolExprInterpreter Name="this">
    <M Name="uiSize" Value="0"/>
    <M Name="uiMaxSize" Value="0"/>
   </CBoolExprInterpreter>
  </CHandledBoolExprInterpreterArray>
 </CGradientZoneTask>
 <CDefensemanMultiTask Name="EverythingSideLowXX">
  <CMultiTask Name="Parent CMultiTask">
   <M Name="m_flValue" Value="1"/>
   <M Name="m_nPlayers" Value="2"/>
   <M Name="m_eTaskNecessity" Value="Optional"/>
   <M Name="m_ePuckCarrier" Value="Optional"/>
  </CMultiTask>
  <THandledTRef&lt;CFloatExpression&gt; Name="m_pEffectivenessFloatExpr">
   <CPlayerBiasFloatExpr Name="m_data" StoreID="New" ClassType="PEPB">
    <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
    <M Name="ISSVersion" Value="2"/>
    <M Name="m_pUserBiasCurve" Value="DefaultUserBias"/>
    <M Name="m_pPuckBiasCurve" Value="DefaultPuckBias"/>
    <M Name="m_pFavoredBiasCurve" Value="DefaultFavoredBias"/>
    <M Name="m_pBaseBiasCurve" Value="DefaultBaseBias"/>
    <CPositionIDBitMask Name="m_bmFavoredPositions">
     <M Name="NumSetBits" Value="2"/>
     <M Name="SetBit" Value="RD"/>
     <M Name="SetBit" Value="LD"/>
    </CPositionIDBitMask>
    <THandledTRef&lt;CFloatExpression&gt; Name="m_pFloatExpression">
     <CTrueFloatExpr Name="m_data" StoreID="New" ClassType="TFEx" />
    </THandledTRef&lt;CFloatExpression&gt;>
   </CPlayerBiasFloatExpr>
  </THandledTRef&lt;CFloatExpression&gt;>
  <THandledTRef&lt;CFloatExpression&gt; Name="m_pBaseReactionTimeFloatExpr">
   <CNamedConstFloatExpr Name="m_data" StoreID="New" ClassType="NcFE">
    <CFloatExpression Name="Parent CFloatExpression" />
    <M Name="pValue" Value="BaseReactionTime_Medium"/>
   </CNamedConstFloatExpr>
  </THandledTRef&lt;CFloatExpression&gt;>
  <CTeamPoint2 Name="m_tpDefaultSpots[0]">
   <M Name="m_x" Value="35"/>
   <M Name="m_z" Value="25"/>
  </CTeamPoint2>
  <CTeamPoint2 Name="m_tpDefaultSpots[1]">
   <M Name="m_x" Value="-5"/>
   <M Name="m_z" Value="25"/>
  </CTeamPoint2>
  <CHandledPlayerTriggerBaseArray Name="m_trPlayerTriggers" StoreID="New" ClassType="PTBA">
   <CHandledPlayerTriggerBaseArray Name="this">
    <M Name="uiSize" Value="1"/>
    <CHandledPlayerTriggerBaseArray Name="this[0]">
     <CPlayerTriggerInstincts Name="m_data" StoreID="New" ClassType="PTIn">
      <CPlayerTriggerBase Name="Parent CPlayerTriggerBase">
       <THandledTRef&lt;CPlayerTriggerCriteriaBase&gt; Name="m_pCriteria">
        <CPlayerTriggerBoolExpr Name="m_data" StoreID="New" ClassType="PTBE">
         <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
          <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
         </THandledTRef&lt;CBoolExpression&gt;>
        </CPlayerTriggerBoolExpr>
       </THandledTRef&lt;CPlayerTriggerCriteriaBase&gt;>
      </CPlayerTriggerBase>
      <CInstinctWeights Name="m_pWeights" StoreID="New" ClassType="InWt">
       <M Name="ISSVersion" Value="12"/>
       <M Name="m_ePassDesire" Value="Never"/>
       <M Name="m_eDropPassDesire" Value="Never"/>
       <M Name="m_eBankPassDesire" Value="Never"/>
       <M Name="m_eDumpDesire" Value="Never"/>
       <M Name="m_eCallForPassDesire" Value="Never"/>
       <M Name="m_eShootDesire" Value="Never"/>
       <M Name="m_eDekeDesire" Value="Never"/>
       <M Name="m_eBodyCheckDesire" Value="Normal"/>
       <M Name="m_eStickCheckDesire" Value="Normal"/>
       <M Name="m_eTurboDesire" Value="Normal"/>
       <M Name="m_eProtectPuckDesire" Value="Never"/>
       <M Name="m_eGrabPuckDesire" Value="Normal"/>
       <M Name="m_eOrientationDesire" Value="Puck"/>
       <CInstinctWeights::CAreaPass Name="m_PassArea">
        <M Name="m_eAreaPassDesire" Value="Never"/>
        <CVector2 Name="m_v2Center">
         <M Name="m_x" Value="0"/>
         <M Name="m_z" Value="0"/>
        </CVector2>
        <M Name="m_flRadius" Value="0"/>
       </CInstinctWeights::CAreaPass>
       <CInstinctWeights::CSpeed Name="m_Speed">
        <M Name="ISSVersion" Value="3"/>
        <CTeamPoint2 Name="m_tpSyncLocation">
         <M Name="m_x" Value="0"/>
         <M Name="m_z" Value="0"/>
        </CTeamPoint2>
        <M Name="m_eSpeedDesire" Value="None"/>
        <M Name="m_eSpeedTarget" Value="Puck"/>
        <M Name="m_eTargetPositionID" Value="G"/>
        <CSpeedOptionsBitMask Name="m_bmOptions">
         <M Name="NumSetBits" Value="0"/>
        </CSpeedOptionsBitMask>
        <M Name="m_flIgnoreThreshold" Value="1000"/>
        <M Name="m_flIgnoreHysteresis" Value="4"/>
       </CInstinctWeights::CSpeed>
       <CInstinctWeights::CIWResponseCurve Name="m_OffsidesAvoidance">
        <M Name="m_ssName" Value=""/>
        <CNamedResponseCurve Name="m_pCurve" StoreID="NULL" />
       </CInstinctWeights::CIWResponseCurve>
       <M Name="m_pInterceptBiasSurface" Value="None"/>
       <M Name="m_flPuckInterceptMaxDistance" Value="30"/>
       <CDeltaTime Name="m_dtPuckInterceptConfidence">
        <M Name="m_flSeconds" Value="0"/>
       </CDeltaTime>
      </CInstinctWeights>
     </CPlayerTriggerInstincts>
    </CHandledPlayerTriggerBaseArray>
   </CHandledPlayerTriggerBaseArray>
  </CHandledPlayerTriggerBaseArray>
 </CDefensemanMultiTask>
 <CGradientZoneTask Name="ExtraMan_DefenseWithoutPuck">
  <M Name="ISSVersion" Value="3"/>
  <CFloatExprSoloTask Name="Parent CFloatExprSoloTask">
   <CSoloTask Name="Parent CSoloTask">
    <CTask Name="Parent CTask">
     <M Name="m_flValue" Value="1"/>
     <M Name="m_nPlayers" Value="1"/>
     <M Name="m_eTaskNecessity" Value="Optional"/>
     <M Name="m_ePuckCarrier" Value="Optional"/>
    </CTask>
    <M Name="ISSVersion" Value="4"/>
    <CHandledPlayerTriggerBaseArray Name="m_trPlayerTriggers" StoreID="New" ClassType="PTBA">
     <CHandledPlayerTriggerBaseArray Name="this">
      <M Name="uiSize" Value="1"/>
      <CHandledPlayerTriggerBaseArray Name="this[0]">
       <CPlayerTriggerInstincts Name="m_data" StoreID="New" ClassType="PTIn">
        <CPlayerTriggerBase Name="Parent CPlayerTriggerBase">
         <THandledTRef&lt;CPlayerTriggerCriteriaBase&gt; Name="m_pCriteria">
          <CPlayerTriggerBoolExpr Name="m_data" StoreID="New" ClassType="PTBE">
           <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
            <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
           </THandledTRef&lt;CBoolExpression&gt;>
          </CPlayerTriggerBoolExpr>
         </THandledTRef&lt;CPlayerTriggerCriteriaBase&gt;>
        </CPlayerTriggerBase>
        <CInstinctWeights Name="m_pWeights" StoreID="New" ClassType="InWt">
         <M Name="ISSVersion" Value="12"/>
         <M Name="m_ePassDesire" Value="Normal"/>
         <M Name="m_eDropPassDesire" Value="Normal"/>
         <M Name="m_eBankPassDesire" Value="Normal"/>
         <M Name="m_eDumpDesire" Value="Normal"/>
         <M Name="m_eCallForPassDesire" Value="Normal"/>
         <M Name="m_eShootDesire" Value="Normal"/>
         <M Name="m_eDekeDesire" Value="Normal"/>
         <M Name="m_eBodyCheckDesire" Value="Normal"/>
         <M Name="m_eStickCheckDesire" Value="Normal"/>
         <M Name="m_eTurboDesire" Value="Normal"/>
         <M Name="m_eProtectPuckDesire" Value="Normal"/>
         <M Name="m_eGrabPuckDesire" Value="Normal"/>
         <M Name="m_eOrientationDesire" Value="Puck"/>
         <CInstinctWeights::CAreaPass Name="m_PassArea">
          <M Name="m_eAreaPassDesire" Value="Never"/>
          <CVector2 Name="m_v2Center">
           <M Name="m_x" Value="0"/>
           <M Name="m_z" Value="0"/>
          </CVector2>
          <M Name="m_flRadius" Value="0"/>
         </CInstinctWeights::CAreaPass>
         <CInstinctWeights::CSpeed Name="m_Speed">
          <M Name="ISSVersion" Value="3"/>
          <CTeamPoint2 Name="m_tpSyncLocation">
           <M Name="m_x" Value="0"/>
           <M Name="m_z" Value="0"/>
          </CTeamPoint2>
          <M Name="m_eSpeedDesire" Value="None"/>
          <M Name="m_eSpeedTarget" Value="Puck"/>
          <M Name="m_eTargetPositionID" Value="G"/>
          <CSpeedOptionsBitMask Name="m_bmOptions">
           <M Name="NumSetBits" Value="0"/>
          </CSpeedOptionsBitMask>
          <M Name="m_flIgnoreThreshold" Value="1000"/>
          <M Name="m_flIgnoreHysteresis" Value="4"/>
         </CInstinctWeights::CSpeed>
         <CInstinctWeights::CIWResponseCurve Name="m_OffsidesAvoidance">
          <M Name="m_ssName" Value=""/>
          <CNamedResponseCurve Name="m_pCurve" StoreID="NULL" />
         </CInstinctWeights::CIWResponseCurve>
         <M Name="m_pInterceptBiasSurface" Value="None"/>
         <M Name="m_flPuckInterceptMaxDistance" Value="300"/>
         <CDeltaTime Name="m_dtPuckInterceptConfidence">
          <M Name="m_flSeconds" Value="-20"/>
         </CDeltaTime>
        </CInstinctWeights>
       </CPlayerTriggerInstincts>
      </CHandledPlayerTriggerBaseArray>
     </CHandledPlayerTriggerBaseArray>
    </CHandledPlayerTriggerBaseArray>
    <M Name="m_fMirrorIfRight" Value="0"/>
    <THandledTRef&lt;CFloatExpression&gt; Name="m_pBaseReactionTimeFloatExpr">
     <CNamedConstFloatExpr Name="m_data" StoreID="New" ClassType="NcFE">
      <CFloatExpression Name="Parent CFloatExpression" />
      <M Name="pValue" Value="BaseReactionTime_Medium"/>
     </CNamedConstFloatExpr>
    </THandledTRef&lt;CFloatExpression&gt;>
   </CSoloTask>
   <THandledTRef&lt;CFloatExpression&gt; Name="m_pEffectivenessFloatExpr">
    <CTrueFloatExpr Name="m_data" StoreID="New" ClassType="TFEx" />
   </THandledTRef&lt;CFloatExpression&gt;>
  </CFloatExprSoloTask>
  <CInterpreter Name="m_pZoneAttraction" StoreID="New" ClassType="GZTZ">
   <M Name="ISSVersion" Value="1"/>
   <CGradientZoneOptionBitMask Name="m_bmOptions">
    <M Name="NumSetBits" Value="1"/>
    <M Name="SetBit" Value="TeamPoint"/>
   </CGradientZoneOptionBitMask>
   <CVector2 Name="m_vTranslate">
    <M Name="m_x" Value="0"/>
    <M Name="m_z" Value="-75"/>
   </CVector2>
   <CVector2 Name="m_vInputScale">
    <M Name="m_x" Value="1"/>
    <M Name="m_z" Value="1"/>
   </CVector2>
   <CVector2 Name="m_vOutputScale">
    <M Name="m_x" Value="1"/>
    <M Name="m_z" Value="1"/>
   </CVector2>
   <M Name="m_pField" Value="PointAttraction11_GF"/>
   <M Name="m_pSpeedCurve" Value="StandardSpeedResponse_RC"/>
  </CInterpreter>
  <CGradientZoneLayerIDBitMask Name="m_bmLayers">
   <M Name="NumSetBits" Value="4"/>
   <M Name="SetBit" Value="Zone"/>
   <M Name="SetBit" Value="BlockPass"/>
   <M Name="SetBit" Value="BlockShot"/>
   <M Name="SetBit" Value="Puck"/>
  </CGradientZoneLayerIDBitMask>
  <M Name="m_eCustomLayerType" Value="None"/>
  <CHandledBoolExprInterpreterArray Name="m_pBoolZones" StoreID="New" ClassType="HBEI">
   <CBoolExprInterpreter Name="this">
    <M Name="uiSize" Value="0"/>
    <M Name="uiMaxSize" Value="0"/>
   </CBoolExprInterpreter>
  </CHandledBoolExprInterpreterArray>
 </CGradientZoneTask>
 <CGradientZoneTask Name="ExtraMan_DefenseWithPuck">
  <M Name="ISSVersion" Value="3"/>
  <CFloatExprSoloTask Name="Parent CFloatExprSoloTask">
   <CSoloTask Name="Parent CSoloTask">
    <CTask Name="Parent CTask">
     <M Name="m_flValue" Value="1"/>
     <M Name="m_nPlayers" Value="1"/>
     <M Name="m_eTaskNecessity" Value="Optional"/>
     <M Name="m_ePuckCarrier" Value="Optional"/>
    </CTask>
    <M Name="ISSVersion" Value="4"/>
    <CHandledPlayerTriggerBaseArray Name="m_trPlayerTriggers" StoreID="New" ClassType="PTBA">
     <CHandledPlayerTriggerBaseArray Name="this">
      <M Name="uiSize" Value="1"/>
      <CHandledPlayerTriggerBaseArray Name="this[0]">
       <CPlayerTriggerInstincts Name="m_data" StoreID="New" ClassType="PTIn">
        <CPlayerTriggerBase Name="Parent CPlayerTriggerBase">
         <THandledTRef&lt;CPlayerTriggerCriteriaBase&gt; Name="m_pCriteria">
          <CPlayerTriggerBoolExpr Name="m_data" StoreID="New" ClassType="PTBE">
           <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
            <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
           </THandledTRef&lt;CBoolExpression&gt;>
          </CPlayerTriggerBoolExpr>
         </THandledTRef&lt;CPlayerTriggerCriteriaBase&gt;>
        </CPlayerTriggerBase>
        <CInstinctWeights Name="m_pWeights" StoreID="New" ClassType="InWt">
         <M Name="ISSVersion" Value="12"/>
         <M Name="m_ePassDesire" Value="Normal"/>
         <M Name="m_eDropPassDesire" Value="Normal"/>
         <M Name="m_eBankPassDesire" Value="Normal"/>
         <M Name="m_eDumpDesire" Value="Normal"/>
         <M Name="m_eCallForPassDesire" Value="Normal"/>
         <M Name="m_eShootDesire" Value="Normal"/>
         <M Name="m_eDekeDesire" Value="Normal"/>
         <M Name="m_eBodyCheckDesire" Value="Never"/>
         <M Name="m_eStickCheckDesire" Value="Never"/>
         <M Name="m_eTurboDesire" Value="Never"/>
         <M Name="m_eProtectPuckDesire" Value="Never"/>
         <M Name="m_eGrabPuckDesire" Value="Normal"/>
         <M Name="m_eOrientationDesire" Value="Puck"/>
         <CInstinctWeights::CAreaPass Name="m_PassArea">
          <M Name="m_eAreaPassDesire" Value="Never"/>
          <CVector2 Name="m_v2Center">
           <M Name="m_x" Value="0"/>
           <M Name="m_z" Value="0"/>
          </CVector2>
          <M Name="m_flRadius" Value="0"/>
         </CInstinctWeights::CAreaPass>
         <CInstinctWeights::CSpeed Name="m_Speed">
          <M Name="ISSVersion" Value="3"/>
          <CTeamPoint2 Name="m_tpSyncLocation">
           <M Name="m_x" Value="0"/>
           <M Name="m_z" Value="0"/>
          </CTeamPoint2>
          <M Name="m_eSpeedDesire" Value="None"/>
          <M Name="m_eSpeedTarget" Value="Puck"/>
          <M Name="m_eTargetPositionID" Value="G"/>
          <CSpeedOptionsBitMask Name="m_bmOptions">
           <M Name="NumSetBits" Value="0"/>
          </CSpeedOptionsBitMask>
          <M Name="m_flIgnoreThreshold" Value="1000"/>
          <M Name="m_flIgnoreHysteresis" Value="4"/>
         </CInstinctWeights::CSpeed>
         <CInstinctWeights::CIWResponseCurve Name="m_OffsidesAvoidance">
          <M Name="m_ssName" Value=""/>
          <CNamedResponseCurve Name="m_pCurve" StoreID="NULL" />
         </CInstinctWeights::CIWResponseCurve>
         <M Name="m_pInterceptBiasSurface" Value="None"/>
         <M Name="m_flPuckInterceptMaxDistance" Value="300"/>
         <CDeltaTime Name="m_dtPuckInterceptConfidence">
          <M Name="m_flSeconds" Value="-20"/>
         </CDeltaTime>
        </CInstinctWeights>
       </CPlayerTriggerInstincts>
      </CHandledPlayerTriggerBaseArray>
     </CHandledPlayerTriggerBaseArray>
    </CHandledPlayerTriggerBaseArray>
    <M Name="m_fMirrorIfRight" Value="0"/>
    <THandledTRef&lt;CFloatExpression&gt; Name="m_pBaseReactionTimeFloatExpr">
     <CNamedConstFloatExpr Name="m_data" StoreID="New" ClassType="NcFE">
      <CFloatExpression Name="Parent CFloatExpression" />
      <M Name="pValue" Value="BaseReactionTime_Medium"/>
     </CNamedConstFloatExpr>
    </THandledTRef&lt;CFloatExpression&gt;>
   </CSoloTask>
   <THandledTRef&lt;CFloatExpression&gt; Name="m_pEffectivenessFloatExpr">
    <CTrueFloatExpr Name="m_data" StoreID="New" ClassType="TFEx" />
   </THandledTRef&lt;CFloatExpression&gt;>
  </CFloatExprSoloTask>
  <CInterpreter Name="m_pZoneAttraction" StoreID="New" ClassType="GZTZ">
   <M Name="ISSVersion" Value="1"/>
   <CGradientZoneOptionBitMask Name="m_bmOptions">
    <M Name="NumSetBits" Value="1"/>
    <M Name="SetBit" Value="TeamPoint"/>
   </CGradientZoneOptionBitMask>
   <CVector2 Name="m_vTranslate">
    <M Name="m_x" Value="0"/>
    <M Name="m_z" Value="-75"/>
   </CVector2>
   <CVector2 Name="m_vInputScale">
    <M Name="m_x" Value="1"/>
    <M Name="m_z" Value="1"/>
   </CVector2>
   <CVector2 Name="m_vOutputScale">
    <M Name="m_x" Value="1"/>
    <M Name="m_z" Value="1"/>
   </CVector2>
   <M Name="m_pField" Value="PointAttraction11_GF"/>
   <M Name="m_pSpeedCurve" Value="StandardSpeedResponse_RC"/>
  </CInterpreter>
  <CGradientZoneLayerIDBitMask Name="m_bmLayers">
   <M Name="NumSetBits" Value="3"/>
   <M Name="SetBit" Value="Zone"/>
   <M Name="SetBit" Value="OpenPass"/>
   <M Name="SetBit" Value="OpenShot"/>
  </CGradientZoneLayerIDBitMask>
  <M Name="m_eCustomLayerType" Value="None"/>
  <CHandledBoolExprInterpreterArray Name="m_pBoolZones" StoreID="New" ClassType="HBEI">
   <CBoolExprInterpreter Name="this">
    <M Name="uiSize" Value="0"/>
    <M Name="uiMaxSize" Value="0"/>
   </CBoolExprInterpreter>
  </CHandledBoolExprInterpreterArray>
 </CGradientZoneTask>
 <CGradientZoneTask Name="ExtraMan_NeutralWithoutPuck">
  <M Name="ISSVersion" Value="3"/>
  <CFloatExprSoloTask Name="Parent CFloatExprSoloTask">
   <CSoloTask Name="Parent CSoloTask">
    <CTask Name="Parent CTask">
     <M Name="m_flValue" Value="1"/>
     <M Name="m_nPlayers" Value="1"/>
     <M Name="m_eTaskNecessity" Value="Optional"/>
     <M Name="m_ePuckCarrier" Value="Optional"/>
    </CTask>
    <M Name="ISSVersion" Value="4"/>
    <CHandledPlayerTriggerBaseArray Name="m_trPlayerTriggers" StoreID="New" ClassType="PTBA">
     <CHandledPlayerTriggerBaseArray Name="this">
      <M Name="uiSize" Value="1"/>
      <CHandledPlayerTriggerBaseArray Name="this[0]">
       <CPlayerTriggerInstincts Name="m_data" StoreID="New" ClassType="PTIn">
        <CPlayerTriggerBase Name="Parent CPlayerTriggerBase">
         <THandledTRef&lt;CPlayerTriggerCriteriaBase&gt; Name="m_pCriteria">
          <CPlayerTriggerBoolExpr Name="m_data" StoreID="New" ClassType="PTBE">
           <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
            <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
           </THandledTRef&lt;CBoolExpression&gt;>
          </CPlayerTriggerBoolExpr>
         </THandledTRef&lt;CPlayerTriggerCriteriaBase&gt;>
        </CPlayerTriggerBase>
        <CInstinctWeights Name="m_pWeights" StoreID="New" ClassType="InWt">
         <M Name="ISSVersion" Value="12"/>
         <M Name="m_ePassDesire" Value="Normal"/>
         <M Name="m_eDropPassDesire" Value="Normal"/>
         <M Name="m_eBankPassDesire" Value="Normal"/>
         <M Name="m_eDumpDesire" Value="Normal"/>
         <M Name="m_eCallForPassDesire" Value="Normal"/>
         <M Name="m_eShootDesire" Value="Normal"/>
         <M Name="m_eDekeDesire" Value="Normal"/>
         <M Name="m_eBodyCheckDesire" Value="Normal"/>
         <M Name="m_eStickCheckDesire" Value="Normal"/>
         <M Name="m_eTurboDesire" Value="Normal"/>
         <M Name="m_eProtectPuckDesire" Value="Normal"/>
         <M Name="m_eGrabPuckDesire" Value="Normal"/>
         <M Name="m_eOrientationDesire" Value="Puck"/>
         <CInstinctWeights::CAreaPass Name="m_PassArea">
          <M Name="m_eAreaPassDesire" Value="Never"/>
          <CVector2 Name="m_v2Center">
           <M Name="m_x" Value="0"/>
           <M Name="m_z" Value="0"/>
          </CVector2>
          <M Name="m_flRadius" Value="0"/>
         </CInstinctWeights::CAreaPass>
         <CInstinctWeights::CSpeed Name="m_Speed">
          <M Name="ISSVersion" Value="3"/>
          <CTeamPoint2 Name="m_tpSyncLocation">
           <M Name="m_x" Value="0"/>
           <M Name="m_z" Value="0"/>
          </CTeamPoint2>
          <M Name="m_eSpeedDesire" Value="None"/>
          <M Name="m_eSpeedTarget" Value="Puck"/>
          <M Name="m_eTargetPositionID" Value="G"/>
          <CSpeedOptionsBitMask Name="m_bmOptions">
           <M Name="NumSetBits" Value="0"/>
          </CSpeedOptionsBitMask>
          <M Name="m_flIgnoreThreshold" Value="1000"/>
          <M Name="m_flIgnoreHysteresis" Value="4"/>
         </CInstinctWeights::CSpeed>
         <CInstinctWeights::CIWResponseCurve Name="m_OffsidesAvoidance">
          <M Name="m_ssName" Value=""/>
          <CNamedResponseCurve Name="m_pCurve" StoreID="NULL" />
         </CInstinctWeights::CIWResponseCurve>
         <M Name="m_pInterceptBiasSurface" Value="None"/>
         <M Name="m_flPuckInterceptMaxDistance" Value="300"/>
         <CDeltaTime Name="m_dtPuckInterceptConfidence">
          <M Name="m_flSeconds" Value="-20"/>
         </CDeltaTime>
        </CInstinctWeights>
       </CPlayerTriggerInstincts>
      </CHandledPlayerTriggerBaseArray>
     </CHandledPlayerTriggerBaseArray>
    </CHandledPlayerTriggerBaseArray>
    <M Name="m_fMirrorIfRight" Value="0"/>
    <THandledTRef&lt;CFloatExpression&gt; Name="m_pBaseReactionTimeFloatExpr">
     <CNamedConstFloatExpr Name="m_data" StoreID="New" ClassType="NcFE">
      <CFloatExpression Name="Parent CFloatExpression" />
      <M Name="pValue" Value="BaseReactionTime_Medium"/>
     </CNamedConstFloatExpr>
    </THandledTRef&lt;CFloatExpression&gt;>
   </CSoloTask>
   <THandledTRef&lt;CFloatExpression&gt; Name="m_pEffectivenessFloatExpr">
    <CTrueFloatExpr Name="m_data" StoreID="New" ClassType="TFEx" />
   </THandledTRef&lt;CFloatExpression&gt;>
  </CFloatExprSoloTask>
  <CInterpreter Name="m_pZoneAttraction" StoreID="New" ClassType="GZTZ">
   <M Name="ISSVersion" Value="1"/>
   <CGradientZoneOptionBitMask Name="m_bmOptions">
    <M Name="NumSetBits" Value="1"/>
    <M Name="SetBit" Value="TeamPoint"/>
   </CGradientZoneOptionBitMask>
   <CVector2 Name="m_vTranslate">
    <M Name="m_x" Value="0"/>
    <M Name="m_z" Value="0"/>
   </CVector2>
   <CVector2 Name="m_vInputScale">
    <M Name="m_x" Value="1"/>
    <M Name="m_z" Value="1"/>
   </CVector2>
   <CVector2 Name="m_vOutputScale">
    <M Name="m_x" Value="1"/>
    <M Name="m_z" Value="1"/>
   </CVector2>
   <M Name="m_pField" Value="PointAttraction11_GF"/>
   <M Name="m_pSpeedCurve" Value="StandardSpeedResponse_RC"/>
  </CInterpreter>
  <CGradientZoneLayerIDBitMask Name="m_bmLayers">
   <M Name="NumSetBits" Value="4"/>
   <M Name="SetBit" Value="Zone"/>
   <M Name="SetBit" Value="BlockPass"/>
   <M Name="SetBit" Value="BlockShot"/>
   <M Name="SetBit" Value="Puck"/>
  </CGradientZoneLayerIDBitMask>
  <M Name="m_eCustomLayerType" Value="None"/>
  <CHandledBoolExprInterpreterArray Name="m_pBoolZones" StoreID="New" ClassType="HBEI">
   <CBoolExprInterpreter Name="this">
    <M Name="uiSize" Value="0"/>
    <M Name="uiMaxSize" Value="0"/>
   </CBoolExprInterpreter>
  </CHandledBoolExprInterpreterArray>
 </CGradientZoneTask>
 <CGradientZoneTask Name="ExtraMan_NeutralWithPuck">
  <M Name="ISSVersion" Value="3"/>
  <CFloatExprSoloTask Name="Parent CFloatExprSoloTask">
   <CSoloTask Name="Parent CSoloTask">
    <CTask Name="Parent CTask">
     <M Name="m_flValue" Value="1"/>
     <M Name="m_nPlayers" Value="1"/>
     <M Name="m_eTaskNecessity" Value="Optional"/>
     <M Name="m_ePuckCarrier" Value="Optional"/>
    </CTask>
    <M Name="ISSVersion" Value="4"/>
    <CHandledPlayerTriggerBaseArray Name="m_trPlayerTriggers" StoreID="New" ClassType="PTBA">
     <CHandledPlayerTriggerBaseArray Name="this">
      <M Name="uiSize" Value="1"/>
      <CHandledPlayerTriggerBaseArray Name="this[0]">
       <CPlayerTriggerInstincts Name="m_data" StoreID="New" ClassType="PTIn">
        <CPlayerTriggerBase Name="Parent CPlayerTriggerBase">
         <THandledTRef&lt;CPlayerTriggerCriteriaBase&gt; Name="m_pCriteria">
          <CPlayerTriggerBoolExpr Name="m_data" StoreID="New" ClassType="PTBE">
           <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
            <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
           </THandledTRef&lt;CBoolExpression&gt;>
          </CPlayerTriggerBoolExpr>
         </THandledTRef&lt;CPlayerTriggerCriteriaBase&gt;>
        </CPlayerTriggerBase>
        <CInstinctWeights Name="m_pWeights" StoreID="New" ClassType="InWt">
         <M Name="ISSVersion" Value="12"/>
         <M Name="m_ePassDesire" Value="Normal"/>
         <M Name="m_eDropPassDesire" Value="Normal"/>
         <M Name="m_eBankPassDesire" Value="Normal"/>
         <M Name="m_eDumpDesire" Value="Normal"/>
         <M Name="m_eCallForPassDesire" Value="Normal"/>
         <M Name="m_eShootDesire" Value="Normal"/>
         <M Name="m_eDekeDesire" Value="Normal"/>
         <M Name="m_eBodyCheckDesire" Value="Never"/>
         <M Name="m_eStickCheckDesire" Value="Never"/>
         <M Name="m_eTurboDesire" Value="Never"/>
         <M Name="m_eProtectPuckDesire" Value="Never"/>
         <M Name="m_eGrabPuckDesire" Value="Normal"/>
         <M Name="m_eOrientationDesire" Value="Net"/>
         <CInstinctWeights::CAreaPass Name="m_PassArea">
          <M Name="m_eAreaPassDesire" Value="Never"/>
          <CVector2 Name="m_v2Center">
           <M Name="m_x" Value="0"/>
           <M Name="m_z" Value="0"/>
          </CVector2>
          <M Name="m_flRadius" Value="0"/>
         </CInstinctWeights::CAreaPass>
         <CInstinctWeights::CSpeed Name="m_Speed">
          <M Name="ISSVersion" Value="3"/>
          <CTeamPoint2 Name="m_tpSyncLocation">
           <M Name="m_x" Value="0"/>
           <M Name="m_z" Value="0"/>
          </CTeamPoint2>
          <M Name="m_eSpeedDesire" Value="None"/>
          <M Name="m_eSpeedTarget" Value="Puck"/>
          <M Name="m_eTargetPositionID" Value="G"/>
          <CSpeedOptionsBitMask Name="m_bmOptions">
           <M Name="NumSetBits" Value="0"/>
          </CSpeedOptionsBitMask>
          <M Name="m_flIgnoreThreshold" Value="1000"/>
          <M Name="m_flIgnoreHysteresis" Value="4"/>
         </CInstinctWeights::CSpeed>
         <CInstinctWeights::CIWResponseCurve Name="m_OffsidesAvoidance">
          <M Name="m_ssName" Value=""/>
          <CNamedResponseCurve Name="m_pCurve" StoreID="NULL" />
         </CInstinctWeights::CIWResponseCurve>
         <M Name="m_pInterceptBiasSurface" Value="None"/>
         <M Name="m_flPuckInterceptMaxDistance" Value="300"/>
         <CDeltaTime Name="m_dtPuckInterceptConfidence">
          <M Name="m_flSeconds" Value="-20"/>
         </CDeltaTime>
        </CInstinctWeights>
       </CPlayerTriggerInstincts>
      </CHandledPlayerTriggerBaseArray>
     </CHandledPlayerTriggerBaseArray>
    </CHandledPlayerTriggerBaseArray>
    <M Name="m_fMirrorIfRight" Value="0"/>
    <THandledTRef&lt;CFloatExpression&gt; Name="m_pBaseReactionTimeFloatExpr">
     <CNamedConstFloatExpr Name="m_data" StoreID="New" ClassType="NcFE">
      <CFloatExpression Name="Parent CFloatExpression" />
      <M Name="pValue" Value="BaseReactionTime_Medium"/>
     </CNamedConstFloatExpr>
    </THandledTRef&lt;CFloatExpression&gt;>
   </CSoloTask>
   <THandledTRef&lt;CFloatExpression&gt; Name="m_pEffectivenessFloatExpr">
    <CTrueFloatExpr Name="m_data" StoreID="New" ClassType="TFEx" />
   </THandledTRef&lt;CFloatExpression&gt;>
  </CFloatExprSoloTask>
  <CInterpreter Name="m_pZoneAttraction" StoreID="New" ClassType="GZTZ">
   <M Name="ISSVersion" Value="1"/>
   <CGradientZoneOptionBitMask Name="m_bmOptions">
    <M Name="NumSetBits" Value="1"/>
    <M Name="SetBit" Value="TeamPoint"/>
   </CGradientZoneOptionBitMask>
   <CVector2 Name="m_vTranslate">
    <M Name="m_x" Value="0"/>
    <M Name="m_z" Value="0"/>
   </CVector2>
   <CVector2 Name="m_vInputScale">
    <M Name="m_x" Value="1"/>
    <M Name="m_z" Value="1"/>
   </CVector2>
   <CVector2 Name="m_vOutputScale">
    <M Name="m_x" Value="1"/>
    <M Name="m_z" Value="1"/>
   </CVector2>
   <M Name="m_pField" Value="PointAttraction11_GF"/>
   <M Name="m_pSpeedCurve" Value="StandardSpeedResponse_RC"/>
  </CInterpreter>
  <CGradientZoneLayerIDBitMask Name="m_bmLayers">
   <M Name="NumSetBits" Value="3"/>
   <M Name="SetBit" Value="Zone"/>
   <M Name="SetBit" Value="OpenPass"/>
   <M Name="SetBit" Value="OpenShot"/>
  </CGradientZoneLayerIDBitMask>
  <M Name="m_eCustomLayerType" Value="None"/>
  <CHandledBoolExprInterpreterArray Name="m_pBoolZones" StoreID="New" ClassType="HBEI">
   <CBoolExprInterpreter Name="this">
    <M Name="uiSize" Value="0"/>
    <M Name="uiMaxSize" Value="0"/>
   </CBoolExprInterpreter>
  </CHandledBoolExprInterpreterArray>
 </CGradientZoneTask>
 <CGradientZoneTask Name="ExtraMan_OffenseWithoutPuck">
  <M Name="ISSVersion" Value="3"/>
  <CFloatExprSoloTask Name="Parent CFloatExprSoloTask">
   <CSoloTask Name="Parent CSoloTask">
    <CTask Name="Parent CTask">
     <M Name="m_flValue" Value="1"/>
     <M Name="m_nPlayers" Value="1"/>
     <M Name="m_eTaskNecessity" Value="Optional"/>
     <M Name="m_ePuckCarrier" Value="Optional"/>
    </CTask>
    <M Name="ISSVersion" Value="4"/>
    <CHandledPlayerTriggerBaseArray Name="m_trPlayerTriggers" StoreID="New" ClassType="PTBA">
     <CHandledPlayerTriggerBaseArray Name="this">
      <M Name="uiSize" Value="1"/>
      <CHandledPlayerTriggerBaseArray Name="this[0]">
       <CPlayerTriggerInstincts Name="m_data" StoreID="New" ClassType="PTIn">
        <CPlayerTriggerBase Name="Parent CPlayerTriggerBase">
         <THandledTRef&lt;CPlayerTriggerCriteriaBase&gt; Name="m_pCriteria">
          <CPlayerTriggerBoolExpr Name="m_data" StoreID="New" ClassType="PTBE">
           <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
            <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
           </THandledTRef&lt;CBoolExpression&gt;>
          </CPlayerTriggerBoolExpr>
         </THandledTRef&lt;CPlayerTriggerCriteriaBase&gt;>
        </CPlayerTriggerBase>
        <CInstinctWeights Name="m_pWeights" StoreID="New" ClassType="InWt">
         <M Name="ISSVersion" Value="12"/>
         <M Name="m_ePassDesire" Value="Normal"/>
         <M Name="m_eDropPassDesire" Value="Normal"/>
         <M Name="m_eBankPassDesire" Value="Normal"/>
         <M Name="m_eDumpDesire" Value="Normal"/>
         <M Name="m_eCallForPassDesire" Value="Normal"/>
         <M Name="m_eShootDesire" Value="Normal"/>
         <M Name="m_eDekeDesire" Value="Normal"/>
         <M Name="m_eBodyCheckDesire" Value="Normal"/>
         <M Name="m_eStickCheckDesire" Value="Normal"/>
         <M Name="m_eTurboDesire" Value="Normal"/>
         <M Name="m_eProtectPuckDesire" Value="Normal"/>
         <M Name="m_eGrabPuckDesire" Value="Normal"/>
         <M Name="m_eOrientationDesire" Value="Puck"/>
         <CInstinctWeights::CAreaPass Name="m_PassArea">
          <M Name="m_eAreaPassDesire" Value="Never"/>
          <CVector2 Name="m_v2Center">
           <M Name="m_x" Value="0"/>
           <M Name="m_z" Value="0"/>
          </CVector2>
          <M Name="m_flRadius" Value="0"/>
         </CInstinctWeights::CAreaPass>
         <CInstinctWeights::CSpeed Name="m_Speed">
          <M Name="ISSVersion" Value="3"/>
          <CTeamPoint2 Name="m_tpSyncLocation">
           <M Name="m_x" Value="0"/>
           <M Name="m_z" Value="0"/>
          </CTeamPoint2>
          <M Name="m_eSpeedDesire" Value="None"/>
          <M Name="m_eSpeedTarget" Value="Puck"/>
          <M Name="m_eTargetPositionID" Value="G"/>
          <CSpeedOptionsBitMask Name="m_bmOptions">
           <M Name="NumSetBits" Value="0"/>
          </CSpeedOptionsBitMask>
          <M Name="m_flIgnoreThreshold" Value="1000"/>
          <M Name="m_flIgnoreHysteresis" Value="4"/>
         </CInstinctWeights::CSpeed>
         <CInstinctWeights::CIWResponseCurve Name="m_OffsidesAvoidance">
          <M Name="m_ssName" Value=""/>
          <CNamedResponseCurve Name="m_pCurve" StoreID="NULL" />
         </CInstinctWeights::CIWResponseCurve>
         <M Name="m_pInterceptBiasSurface" Value="None"/>
         <M Name="m_flPuckInterceptMaxDistance" Value="300"/>
         <CDeltaTime Name="m_dtPuckInterceptConfidence">
          <M Name="m_flSeconds" Value="-20"/>
         </CDeltaTime>
        </CInstinctWeights>
       </CPlayerTriggerInstincts>
      </CHandledPlayerTriggerBaseArray>
     </CHandledPlayerTriggerBaseArray>
    </CHandledPlayerTriggerBaseArray>
    <M Name="m_fMirrorIfRight" Value="0"/>
    <THandledTRef&lt;CFloatExpression&gt; Name="m_pBaseReactionTimeFloatExpr">
     <CNamedConstFloatExpr Name="m_data" StoreID="New" ClassType="NcFE">
      <CFloatExpression Name="Parent CFloatExpression" />
      <M Name="pValue" Value="BaseReactionTime_Medium"/>
     </CNamedConstFloatExpr>
    </THandledTRef&lt;CFloatExpression&gt;>
   </CSoloTask>
   <THandledTRef&lt;CFloatExpression&gt; Name="m_pEffectivenessFloatExpr">
    <CTrueFloatExpr Name="m_data" StoreID="New" ClassType="TFEx" />
   </THandledTRef&lt;CFloatExpression&gt;>
  </CFloatExprSoloTask>
  <CInterpreter Name="m_pZoneAttraction" StoreID="New" ClassType="GZTZ">
   <M Name="ISSVersion" Value="1"/>
   <CGradientZoneOptionBitMask Name="m_bmOptions">
    <M Name="NumSetBits" Value="1"/>
    <M Name="SetBit" Value="TeamPoint"/>
   </CGradientZoneOptionBitMask>
   <CVector2 Name="m_vTranslate">
    <M Name="m_x" Value="0"/>
    <M Name="m_z" Value="75"/>
   </CVector2>
   <CVector2 Name="m_vInputScale">
    <M Name="m_x" Value="1"/>
    <M Name="m_z" Value="1"/>
   </CVector2>
   <CVector2 Name="m_vOutputScale">
    <M Name="m_x" Value="1"/>
    <M Name="m_z" Value="1"/>
   </CVector2>
   <M Name="m_pField" Value="PointAttraction11_GF"/>
   <M Name="m_pSpeedCurve" Value="StandardSpeedResponse_RC"/>
  </CInterpreter>
  <CGradientZoneLayerIDBitMask Name="m_bmLayers">
   <M Name="NumSetBits" Value="4"/>
   <M Name="SetBit" Value="Zone"/>
   <M Name="SetBit" Value="BlockPass"/>
   <M Name="SetBit" Value="BlockShot"/>
   <M Name="SetBit" Value="Puck"/>
  </CGradientZoneLayerIDBitMask>
  <M Name="m_eCustomLayerType" Value="None"/>
  <CHandledBoolExprInterpreterArray Name="m_pBoolZones" StoreID="New" ClassType="HBEI">
   <CBoolExprInterpreter Name="this">
    <M Name="uiSize" Value="0"/>
    <M Name="uiMaxSize" Value="0"/>
   </CBoolExprInterpreter>
  </CHandledBoolExprInterpreterArray>
 </CGradientZoneTask>
 <CGradientZoneTask Name="ExtraMan_OffenseWithPuck">
  <M Name="ISSVersion" Value="3"/>
  <CFloatExprSoloTask Name="Parent CFloatExprSoloTask">
   <CSoloTask Name="Parent CSoloTask">
    <CTask Name="Parent CTask">
     <M Name="m_flValue" Value="1"/>
     <M Name="m_nPlayers" Value="1"/>
     <M Name="m_eTaskNecessity" Value="Optional"/>
     <M Name="m_ePuckCarrier" Value="Optional"/>
    </CTask>
    <M Name="ISSVersion" Value="4"/>
    <CHandledPlayerTriggerBaseArray Name="m_trPlayerTriggers" StoreID="New" ClassType="PTBA">
     <CHandledPlayerTriggerBaseArray Name="this">
      <M Name="uiSize" Value="1"/>
      <CHandledPlayerTriggerBaseArray Name="this[0]">
       <CPlayerTriggerInstincts Name="m_data" StoreID="New" ClassType="PTIn">
        <CPlayerTriggerBase Name="Parent CPlayerTriggerBase">
         <THandledTRef&lt;CPlayerTriggerCriteriaBase&gt; Name="m_pCriteria">
          <CPlayerTriggerBoolExpr Name="m_data" StoreID="New" ClassType="PTBE">
           <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
            <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
           </THandledTRef&lt;CBoolExpression&gt;>
          </CPlayerTriggerBoolExpr>
         </THandledTRef&lt;CPlayerTriggerCriteriaBase&gt;>
        </CPlayerTriggerBase>
        <CInstinctWeights Name="m_pWeights" StoreID="New" ClassType="InWt">
         <M Name="ISSVersion" Value="12"/>
         <M Name="m_ePassDesire" Value="Normal"/>
         <M Name="m_eDropPassDesire" Value="Normal"/>
         <M Name="m_eBankPassDesire" Value="Normal"/>
         <M Name="m_eDumpDesire" Value="Normal"/>
         <M Name="m_eCallForPassDesire" Value="Normal"/>
         <M Name="m_eShootDesire" Value="Normal"/>
         <M Name="m_eDekeDesire" Value="Normal"/>
         <M Name="m_eBodyCheckDesire" Value="Never"/>
         <M Name="m_eStickCheckDesire" Value="Never"/>
         <M Name="m_eTurboDesire" Value="Never"/>
         <M Name="m_eProtectPuckDesire" Value="Never"/>
         <M Name="m_eGrabPuckDesire" Value="Normal"/>
         <M Name="m_eOrientationDesire" Value="Puck"/>
         <CInstinctWeights::CAreaPass Name="m_PassArea">
          <M Name="m_eAreaPassDesire" Value="Never"/>
          <CVector2 Name="m_v2Center">
           <M Name="m_x" Value="0"/>
           <M Name="m_z" Value="0"/>
          </CVector2>
          <M Name="m_flRadius" Value="0"/>
         </CInstinctWeights::CAreaPass>
         <CInstinctWeights::CSpeed Name="m_Speed">
          <M Name="ISSVersion" Value="3"/>
          <CTeamPoint2 Name="m_tpSyncLocation">
           <M Name="m_x" Value="0"/>
           <M Name="m_z" Value="0"/>
          </CTeamPoint2>
          <M Name="m_eSpeedDesire" Value="None"/>
          <M Name="m_eSpeedTarget" Value="Puck"/>
          <M Name="m_eTargetPositionID" Value="G"/>
          <CSpeedOptionsBitMask Name="m_bmOptions">
           <M Name="NumSetBits" Value="0"/>
          </CSpeedOptionsBitMask>
          <M Name="m_flIgnoreThreshold" Value="1000"/>
          <M Name="m_flIgnoreHysteresis" Value="4"/>
         </CInstinctWeights::CSpeed>
         <CInstinctWeights::CIWResponseCurve Name="m_OffsidesAvoidance">
          <M Name="m_ssName" Value=""/>
          <CNamedResponseCurve Name="m_pCurve" StoreID="NULL" />
         </CInstinctWeights::CIWResponseCurve>
         <M Name="m_pInterceptBiasSurface" Value="None"/>
         <M Name="m_flPuckInterceptMaxDistance" Value="300"/>
         <CDeltaTime Name="m_dtPuckInterceptConfidence">
          <M Name="m_flSeconds" Value="-20"/>
         </CDeltaTime>
        </CInstinctWeights>
       </CPlayerTriggerInstincts>
      </CHandledPlayerTriggerBaseArray>
     </CHandledPlayerTriggerBaseArray>
    </CHandledPlayerTriggerBaseArray>
    <M Name="m_fMirrorIfRight" Value="0"/>
    <THandledTRef&lt;CFloatExpression&gt; Name="m_pBaseReactionTimeFloatExpr">
     <CNamedConstFloatExpr Name="m_data" StoreID="New" ClassType="NcFE">
      <CFloatExpression Name="Parent CFloatExpression" />
      <M Name="pValue" Value="BaseReactionTime_Medium"/>
     </CNamedConstFloatExpr>
    </THandledTRef&lt;CFloatExpression&gt;>
   </CSoloTask>
   <THandledTRef&lt;CFloatExpression&gt; Name="m_pEffectivenessFloatExpr">
    <CTrueFloatExpr Name="m_data" StoreID="New" ClassType="TFEx" />
   </THandledTRef&lt;CFloatExpression&gt;>
  </CFloatExprSoloTask>
  <CInterpreter Name="m_pZoneAttraction" StoreID="New" ClassType="GZTZ">
   <M Name="ISSVersion" Value="1"/>
   <CGradientZoneOptionBitMask Name="m_bmOptions">
    <M Name="NumSetBits" Value="1"/>
    <M Name="SetBit" Value="TeamPoint"/>
   </CGradientZoneOptionBitMask>
   <CVector2 Name="m_vTranslate">
    <M Name="m_x" Value="0"/>
    <M Name="m_z" Value="75"/>
   </CVector2>
   <CVector2 Name="m_vInputScale">
    <M Name="m_x" Value="1"/>
    <M Name="m_z" Value="1"/>
   </CVector2>
   <CVector2 Name="m_vOutputScale">
    <M Name="m_x" Value="1"/>
    <M Name="m_z" Value="1"/>
   </CVector2>
   <M Name="m_pField" Value="PointAttraction11_GF"/>
   <M Name="m_pSpeedCurve" Value="StandardSpeedResponse_RC"/>
  </CInterpreter>
  <CGradientZoneLayerIDBitMask Name="m_bmLayers">
   <M Name="NumSetBits" Value="3"/>
   <M Name="SetBit" Value="Zone"/>
   <M Name="SetBit" Value="OpenPass"/>
   <M Name="SetBit" Value="OpenShot"/>
  </CGradientZoneLayerIDBitMask>
  <M Name="m_eCustomLayerType" Value="None"/>
  <CHandledBoolExprInterpreterArray Name="m_pBoolZones" StoreID="New" ClassType="HBEI">
   <CBoolExprInterpreter Name="this">
    <M Name="uiSize" Value="0"/>
    <M Name="uiMaxSize" Value="0"/>
   </CBoolExprInterpreter>
  </CHandledBoolExprInterpreterArray>
 </CGradientZoneTask>
 <CGradientZoneTask Name="FA2PlayersBackLeft">
  <M Name="ISSVersion" Value="3"/>
  <CFloatExprSoloTask Name="Parent CFloatExprSoloTask">
   <CSoloTask Name="Parent CSoloTask">
    <CTask Name="Parent CTask">
     <M Name="m_flValue" Value="2"/>
     <M Name="m_nPlayers" Value="1"/>
     <M Name="m_eTaskNecessity" Value="Optional"/>
     <M Name="m_ePuckCarrier" Value="Excluded"/>
    </CTask>
    <M Name="ISSVersion" Value="4"/>
    <CHandledPlayerTriggerBaseArray Name="m_trPlayerTriggers" StoreID="New" ClassType="PTBA">
     <CHandledPlayerTriggerBaseArray Name="this">
      <M Name="uiSize" Value="1"/>
      <CHandledPlayerTriggerBaseArray Name="this[0]">
       <CPlayerTriggerInstincts Name="m_data" StoreID="New" ClassType="PTIn">
        <CPlayerTriggerBase Name="Parent CPlayerTriggerBase">
         <THandledTRef&lt;CPlayerTriggerCriteriaBase&gt; Name="m_pCriteria">
          <CPlayerTriggerBoolExpr Name="m_data" StoreID="New" ClassType="PTBE">
           <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
            <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
           </THandledTRef&lt;CBoolExpression&gt;>
          </CPlayerTriggerBoolExpr>
         </THandledTRef&lt;CPlayerTriggerCriteriaBase&gt;>
        </CPlayerTriggerBase>
        <CInstinctWeights Name="m_pWeights" StoreID="New" ClassType="InWt">
         <M Name="ISSVersion" Value="12"/>
         <M Name="m_ePassDesire" Value="Normal"/>
         <M Name="m_eDropPassDesire" Value="Normal"/>
         <M Name="m_eBankPassDesire" Value="Normal"/>
         <M Name="m_eDumpDesire" Value="Never"/>
         <M Name="m_eCallForPassDesire" Value="IfImproves"/>
         <M Name="m_eShootDesire" Value="Normal"/>
         <M Name="m_eDekeDesire" Value="Normal"/>
         <M Name="m_eBodyCheckDesire" Value="Normal"/>
         <M Name="m_eStickCheckDesire" Value="Normal"/>
         <M Name="m_eTurboDesire" Value="Normal"/>
         <M Name="m_eProtectPuckDesire" Value="Normal"/>
         <M Name="m_eGrabPuckDesire" Value="Normal"/>
         <M Name="m_eOrientationDesire" Value="Net"/>
         <CInstinctWeights::CAreaPass Name="m_PassArea">
          <M Name="m_eAreaPassDesire" Value="Never"/>
          <CVector2 Name="m_v2Center">
           <M Name="m_x" Value="0"/>
           <M Name="m_z" Value="0"/>
          </CVector2>
          <M Name="m_flRadius" Value="0"/>
         </CInstinctWeights::CAreaPass>
         <CInstinctWeights::CSpeed Name="m_Speed">
          <M Name="ISSVersion" Value="3"/>
          <CTeamPoint2 Name="m_tpSyncLocation">
           <M Name="m_x" Value="0"/>
           <M Name="m_z" Value="27"/>
          </CTeamPoint2>
          <M Name="m_eSpeedDesire" Value="Sync"/>
          <M Name="m_eSpeedTarget" Value="Puck"/>
          <M Name="m_eTargetPositionID" Value="G"/>
          <CSpeedOptionsBitMask Name="m_bmOptions">
           <M Name="NumSetBits" Value="1"/>
           <M Name="SetBit" Value="SpeedZ"/>
          </CSpeedOptionsBitMask>
          <M Name="m_flIgnoreThreshold" Value="1000"/>
          <M Name="m_flIgnoreHysteresis" Value="4"/>
         </CInstinctWeights::CSpeed>
         <CInstinctWeights::CIWResponseCurve Name="m_OffsidesAvoidance">
          <M Name="m_ssName" Value=""/>
          <CNamedResponseCurve Name="m_pCurve" StoreID="NULL" />
         </CInstinctWeights::CIWResponseCurve>
         <M Name="m_pInterceptBiasSurface" Value="None"/>
         <M Name="m_flPuckInterceptMaxDistance" Value="300"/>
         <CDeltaTime Name="m_dtPuckInterceptConfidence">
          <M Name="m_flSeconds" Value="-20"/>
         </CDeltaTime>
        </CInstinctWeights>
       </CPlayerTriggerInstincts>
      </CHandledPlayerTriggerBaseArray>
     </CHandledPlayerTriggerBaseArray>
    </CHandledPlayerTriggerBaseArray>
    <M Name="m_fMirrorIfRight" Value="0"/>
    <THandledTRef&lt;CFloatExpression&gt; Name="m_pBaseReactionTimeFloatExpr">
     <CNamedConstFloatExpr Name="m_data" StoreID="New" ClassType="NcFE">
      <CFloatExpression Name="Parent CFloatExpression" />
      <M Name="pValue" Value="BaseReactionTime_Medium"/>
     </CNamedConstFloatExpr>
    </THandledTRef&lt;CFloatExpression&gt;>
   </CSoloTask>
   <THandledTRef&lt;CFloatExpression&gt; Name="m_pEffectivenessFloatExpr">
    <CPlayerBiasFloatExpr Name="m_data" StoreID="New" ClassType="PEPB">
     <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
     <M Name="ISSVersion" Value="2"/>
     <M Name="m_pUserBiasCurve" Value="DefaultUserBias"/>
     <M Name="m_pPuckBiasCurve" Value="DefaultPuckBias"/>
     <M Name="m_pFavoredBiasCurve" Value="DefaultFavoredBias"/>
     <M Name="m_pBaseBiasCurve" Value="DefaultBaseBias"/>
     <CPositionIDBitMask Name="m_bmFavoredPositions">
      <M Name="NumSetBits" Value="2"/>
      <M Name="SetBit" Value="RD"/>
      <M Name="SetBit" Value="LD"/>
     </CPositionIDBitMask>
     <THandledTRef&lt;CFloatExpression&gt; Name="m_pFloatExpression">
      <CTaskProximityFloatExpr Name="m_data" StoreID="New" ClassType="PrTA">
       <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
       <M Name="ISSVersion" Value="1"/>
       <M Name="m_flSquaredDistance50" Value="2500"/>
       <M Name="m_flLaneBias" Value="1.5"/>
       <M Name="m_pTask" Value="FA2PlayersBackLeft"/>
      </CTaskProximityFloatExpr>
     </THandledTRef&lt;CFloatExpression&gt;>
    </CPlayerBiasFloatExpr>
   </THandledTRef&lt;CFloatExpression&gt;>
  </CFloatExprSoloTask>
  <CInterpreter Name="m_pZoneAttraction" StoreID="New" ClassType="GZTZ">
   <M Name="ISSVersion" Value="1"/>
   <CGradientZoneOptionBitMask Name="m_bmOptions">
    <M Name="NumSetBits" Value="1"/>
    <M Name="SetBit" Value="TeamPoint"/>
   </CGradientZoneOptionBitMask>
   <CVector2 Name="m_vTranslate">
    <M Name="m_x" Value="20"/>
    <M Name="m_z" Value="45"/>
   </CVector2>
   <CVector2 Name="m_vInputScale">
    <M Name="m_x" Value="1"/>
    <M Name="m_z" Value="1"/>
   </CVector2>
   <CVector2 Name="m_vOutputScale">
    <M Name="m_x" Value="1"/>
    <M Name="m_z" Value="1"/>
   </CVector2>
   <M Name="m_pField" Value="PointAttraction11_GF"/>
   <M Name="m_pSpeedCurve" Value="StandardSpeedResponse_RC"/>
  </CInterpreter>
  <CGradientZoneLayerIDBitMask Name="m_bmLayers">
   <M Name="NumSetBits" Value="2"/>
   <M Name="SetBit" Value="Zone"/>
   <M Name="SetBit" Value="OpenPass"/>
  </CGradientZoneLayerIDBitMask>
  <M Name="m_eCustomLayerType" Value="None"/>
  <CHandledBoolExprInterpreterArray Name="m_pBoolZones" StoreID="New" ClassType="HBEI">
   <CBoolExprInterpreter Name="this">
    <M Name="uiSize" Value="0"/>
    <M Name="uiMaxSize" Value="0"/>
   </CBoolExprInterpreter>
  </CHandledBoolExprInterpreterArray>
 </CGradientZoneTask>
 <CGradientZoneTask Name="FA2PlayersBackRight">
  <M Name="ISSVersion" Value="3"/>
  <CFloatExprSoloTask Name="Parent CFloatExprSoloTask">
   <CSoloTask Name="Parent CSoloTask">
    <CTask Name="Parent CTask">
     <M Name="m_flValue" Value="2"/>
     <M Name="m_nPlayers" Value="1"/>
     <M Name="m_eTaskNecessity" Value="Optional"/>
     <M Name="m_ePuckCarrier" Value="Excluded"/>
    </CTask>
    <M Name="ISSVersion" Value="4"/>
    <CHandledPlayerTriggerBaseArray Name="m_trPlayerTriggers" StoreID="New" ClassType="PTBA">
     <CHandledPlayerTriggerBaseArray Name="this">
      <M Name="uiSize" Value="1"/>
      <CHandledPlayerTriggerBaseArray Name="this[0]">
       <CPlayerTriggerInstincts Name="m_data" StoreID="New" ClassType="PTIn">
        <CPlayerTriggerBase Name="Parent CPlayerTriggerBase">
         <THandledTRef&lt;CPlayerTriggerCriteriaBase&gt; Name="m_pCriteria">
          <CPlayerTriggerBoolExpr Name="m_data" StoreID="New" ClassType="PTBE">
           <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
            <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
           </THandledTRef&lt;CBoolExpression&gt;>
          </CPlayerTriggerBoolExpr>
         </THandledTRef&lt;CPlayerTriggerCriteriaBase&gt;>
        </CPlayerTriggerBase>
        <CInstinctWeights Name="m_pWeights" StoreID="New" ClassType="InWt">
         <M Name="ISSVersion" Value="12"/>
         <M Name="m_ePassDesire" Value="Normal"/>
         <M Name="m_eDropPassDesire" Value="Normal"/>
         <M Name="m_eBankPassDesire" Value="Normal"/>
         <M Name="m_eDumpDesire" Value="Never"/>
         <M Name="m_eCallForPassDesire" Value="IfImproves"/>
         <M Name="m_eShootDesire" Value="Normal"/>
         <M Name="m_eDekeDesire" Value="Normal"/>
         <M Name="m_eBodyCheckDesire" Value="Normal"/>
         <M Name="m_eStickCheckDesire" Value="Normal"/>
         <M Name="m_eTurboDesire" Value="Normal"/>
         <M Name="m_eProtectPuckDesire" Value="Normal"/>
         <M Name="m_eGrabPuckDesire" Value="Normal"/>
         <M Name="m_eOrientationDesire" Value="Net"/>
         <CInstinctWeights::CAreaPass Name="m_PassArea">
          <M Name="m_eAreaPassDesire" Value="Never"/>
          <CVector2 Name="m_v2Center">
           <M Name="m_x" Value="0"/>
           <M Name="m_z" Value="0"/>
          </CVector2>
          <M Name="m_flRadius" Value="0"/>
         </CInstinctWeights::CAreaPass>
         <CInstinctWeights::CSpeed Name="m_Speed">
          <M Name="ISSVersion" Value="3"/>
          <CTeamPoint2 Name="m_tpSyncLocation">
           <M Name="m_x" Value="0"/>
           <M Name="m_z" Value="27"/>
          </CTeamPoint2>
          <M Name="m_eSpeedDesire" Value="Sync"/>
          <M Name="m_eSpeedTarget" Value="Puck"/>
          <M Name="m_eTargetPositionID" Value="G"/>
          <CSpeedOptionsBitMask Name="m_bmOptions">
           <M Name="NumSetBits" Value="1"/>
           <M Name="SetBit" Value="SpeedZ"/>
          </CSpeedOptionsBitMask>
          <M Name="m_flIgnoreThreshold" Value="1000"/>
          <M Name="m_flIgnoreHysteresis" Value="4"/>
         </CInstinctWeights::CSpeed>
         <CInstinctWeights::CIWResponseCurve Name="m_OffsidesAvoidance">
          <M Name="m_ssName" Value=""/>
          <CNamedResponseCurve Name="m_pCurve" StoreID="NULL" />
         </CInstinctWeights::CIWResponseCurve>
         <M Name="m_pInterceptBiasSurface" Value="None"/>
         <M Name="m_flPuckInterceptMaxDistance" Value="300"/>
         <CDeltaTime Name="m_dtPuckInterceptConfidence">
          <M Name="m_flSeconds" Value="-20"/>
         </CDeltaTime>
        </CInstinctWeights>
       </CPlayerTriggerInstincts>
      </CHandledPlayerTriggerBaseArray>
     </CHandledPlayerTriggerBaseArray>
    </CHandledPlayerTriggerBaseArray>
    <M Name="m_fMirrorIfRight" Value="0"/>
    <THandledTRef&lt;CFloatExpression&gt; Name="m_pBaseReactionTimeFloatExpr">
     <CNamedConstFloatExpr Name="m_data" StoreID="New" ClassType="NcFE">
      <CFloatExpression Name="Parent CFloatExpression" />
      <M Name="pValue" Value="BaseReactionTime_Medium"/>
     </CNamedConstFloatExpr>
    </THandledTRef&lt;CFloatExpression&gt;>
   </CSoloTask>
   <THandledTRef&lt;CFloatExpression&gt; Name="m_pEffectivenessFloatExpr">
    <CPlayerBiasFloatExpr Name="m_data" StoreID="New" ClassType="PEPB">
     <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
     <M Name="ISSVersion" Value="2"/>
     <M Name="m_pUserBiasCurve" Value="DefaultUserBias"/>
     <M Name="m_pPuckBiasCurve" Value="DefaultPuckBias"/>
     <M Name="m_pFavoredBiasCurve" Value="DefaultFavoredBias"/>
     <M Name="m_pBaseBiasCurve" Value="DefaultBaseBias"/>
     <CPositionIDBitMask Name="m_bmFavoredPositions">
      <M Name="NumSetBits" Value="2"/>
      <M Name="SetBit" Value="RD"/>
      <M Name="SetBit" Value="LD"/>
     </CPositionIDBitMask>
     <THandledTRef&lt;CFloatExpression&gt; Name="m_pFloatExpression">
      <CTaskProximityFloatExpr Name="m_data" StoreID="New" ClassType="PrTA">
       <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
       <M Name="ISSVersion" Value="1"/>
       <M Name="m_flSquaredDistance50" Value="2500"/>
       <M Name="m_flLaneBias" Value="1.5"/>
       <M Name="m_pTask" Value="FA2PlayersBackRight"/>
      </CTaskProximityFloatExpr>
     </THandledTRef&lt;CFloatExpression&gt;>
    </CPlayerBiasFloatExpr>
   </THandledTRef&lt;CFloatExpression&gt;>
  </CFloatExprSoloTask>
  <CInterpreter Name="m_pZoneAttraction" StoreID="New" ClassType="GZTZ">
   <M Name="ISSVersion" Value="1"/>
   <CGradientZoneOptionBitMask Name="m_bmOptions">
    <M Name="NumSetBits" Value="1"/>
    <M Name="SetBit" Value="TeamPoint"/>
   </CGradientZoneOptionBitMask>
   <CVector2 Name="m_vTranslate">
    <M Name="m_x" Value="-20"/>
    <M Name="m_z" Value="45"/>
   </CVector2>
   <CVector2 Name="m_vInputScale">
    <M Name="m_x" Value="1"/>
    <M Name="m_z" Value="1"/>
   </CVector2>
   <CVector2 Name="m_vOutputScale">
    <M Name="m_x" Value="1"/>
    <M Name="m_z" Value="1"/>
   </CVector2>
   <M Name="m_pField" Value="PointAttraction11_GF"/>
   <M Name="m_pSpeedCurve" Value="StandardSpeedResponse_RC"/>
  </CInterpreter>
  <CGradientZoneLayerIDBitMask Name="m_bmLayers">
   <M Name="NumSetBits" Value="2"/>
   <M Name="SetBit" Value="Zone"/>
   <M Name="SetBit" Value="OpenPass"/>
  </CGradientZoneLayerIDBitMask>
  <M Name="m_eCustomLayerType" Value="None"/>
  <CHandledBoolExprInterpreterArray Name="m_pBoolZones" StoreID="New" ClassType="HBEI">
   <CBoolExprInterpreter Name="this">
    <M Name="uiSize" Value="0"/>
    <M Name="uiMaxSize" Value="0"/>
   </CBoolExprInterpreter>
  </CHandledBoolExprInterpreterArray>
 </CGradientZoneTask>
 <CGradientZoneTask Name="FA2PlayersFarLeft">
  <M Name="ISSVersion" Value="3"/>
  <CFloatExprSoloTask Name="Parent CFloatExprSoloTask">
   <CSoloTask Name="Parent CSoloTask">
    <CTask Name="Parent CTask">
     <M Name="m_flValue" Value="1"/>
     <M Name="m_nPlayers" Value="1"/>
     <M Name="m_eTaskNecessity" Value="Optional"/>
     <M Name="m_ePuckCarrier" Value="Excluded"/>
    </CTask>
    <M Name="ISSVersion" Value="4"/>
    <CHandledPlayerTriggerBaseArray Name="m_trPlayerTriggers" StoreID="New" ClassType="PTBA">
     <CHandledPlayerTriggerBaseArray Name="this">
      <M Name="uiSize" Value="1"/>
      <CHandledPlayerTriggerBaseArray Name="this[0]">
       <CPlayerTriggerInstincts Name="m_data" StoreID="New" ClassType="PTIn">
        <CPlayerTriggerBase Name="Parent CPlayerTriggerBase">
         <THandledTRef&lt;CPlayerTriggerCriteriaBase&gt; Name="m_pCriteria">
          <CPlayerTriggerBoolExpr Name="m_data" StoreID="New" ClassType="PTBE">
           <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
            <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
           </THandledTRef&lt;CBoolExpression&gt;>
          </CPlayerTriggerBoolExpr>
         </THandledTRef&lt;CPlayerTriggerCriteriaBase&gt;>
        </CPlayerTriggerBase>
        <CInstinctWeights Name="m_pWeights" StoreID="New" ClassType="InWt">
         <M Name="ISSVersion" Value="12"/>
         <M Name="m_ePassDesire" Value="Normal"/>
         <M Name="m_eDropPassDesire" Value="Normal"/>
         <M Name="m_eBankPassDesire" Value="Normal"/>
         <M Name="m_eDumpDesire" Value="Never"/>
         <M Name="m_eCallForPassDesire" Value="IfImproves"/>
         <M Name="m_eShootDesire" Value="Normal"/>
         <M Name="m_eDekeDesire" Value="Normal"/>
         <M Name="m_eBodyCheckDesire" Value="Normal"/>
         <M Name="m_eStickCheckDesire" Value="Normal"/>
         <M Name="m_eTurboDesire" Value="Normal"/>
         <M Name="m_eProtectPuckDesire" Value="Normal"/>
         <M Name="m_eGrabPuckDesire" Value="Normal"/>
         <M Name="m_eOrientationDesire" Value="Net"/>
         <CInstinctWeights::CAreaPass Name="m_PassArea">
          <M Name="m_eAreaPassDesire" Value="Never"/>
          <CVector2 Name="m_v2Center">
           <M Name="m_x" Value="0"/>
           <M Name="m_z" Value="0"/>
          </CVector2>
          <M Name="m_flRadius" Value="0"/>
         </CInstinctWeights::CAreaPass>
         <CInstinctWeights::CSpeed Name="m_Speed">
          <M Name="ISSVersion" Value="3"/>
          <CTeamPoint2 Name="m_tpSyncLocation">
           <M Name="m_x" Value="0"/>
           <M Name="m_z" Value="27"/>
          </CTeamPoint2>
          <M Name="m_eSpeedDesire" Value="Sync"/>
          <M Name="m_eSpeedTarget" Value="Puck"/>
          <M Name="m_eTargetPositionID" Value="G"/>
          <CSpeedOptionsBitMask Name="m_bmOptions">
           <M Name="NumSetBits" Value="1"/>
           <M Name="SetBit" Value="SpeedZ"/>
          </CSpeedOptionsBitMask>
          <M Name="m_flIgnoreThreshold" Value="1000"/>
          <M Name="m_flIgnoreHysteresis" Value="4"/>
         </CInstinctWeights::CSpeed>
         <CInstinctWeights::CIWResponseCurve Name="m_OffsidesAvoidance">
          <M Name="m_ssName" Value=""/>
          <CNamedResponseCurve Name="m_pCurve" StoreID="NULL" />
         </CInstinctWeights::CIWResponseCurve>
         <M Name="m_pInterceptBiasSurface" Value="None"/>
         <M Name="m_flPuckInterceptMaxDistance" Value="300"/>
         <CDeltaTime Name="m_dtPuckInterceptConfidence">
          <M Name="m_flSeconds" Value="-20"/>
         </CDeltaTime>
        </CInstinctWeights>
       </CPlayerTriggerInstincts>
      </CHandledPlayerTriggerBaseArray>
     </CHandledPlayerTriggerBaseArray>
    </CHandledPlayerTriggerBaseArray>
    <M Name="m_fMirrorIfRight" Value="0"/>
    <THandledTRef&lt;CFloatExpression&gt; Name="m_pBaseReactionTimeFloatExpr">
     <CNamedConstFloatExpr Name="m_data" StoreID="New" ClassType="NcFE">
      <CFloatExpression Name="Parent CFloatExpression" />
      <M Name="pValue" Value="BaseReactionTime_Medium"/>
     </CNamedConstFloatExpr>
    </THandledTRef&lt;CFloatExpression&gt;>
   </CSoloTask>
   <THandledTRef&lt;CFloatExpression&gt; Name="m_pEffectivenessFloatExpr">
    <CPlayerBiasFloatExpr Name="m_data" StoreID="New" ClassType="PEPB">
     <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
     <M Name="ISSVersion" Value="2"/>
     <M Name="m_pUserBiasCurve" Value="DefaultUserBias"/>
     <M Name="m_pPuckBiasCurve" Value="DefaultPuckBias"/>
     <M Name="m_pFavoredBiasCurve" Value="DefaultFavoredBias"/>
     <M Name="m_pBaseBiasCurve" Value="DefaultBaseBias"/>
     <CPositionIDBitMask Name="m_bmFavoredPositions">
      <M Name="NumSetBits" Value="3"/>
      <M Name="SetBit" Value="RW"/>
      <M Name="SetBit" Value="LW"/>
      <M Name="SetBit" Value="C"/>
     </CPositionIDBitMask>
     <THandledTRef&lt;CFloatExpression&gt; Name="m_pFloatExpression">
      <CTaskProximityFloatExpr Name="m_data" StoreID="New" ClassType="PrTA">
       <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
       <M Name="ISSVersion" Value="1"/>
       <M Name="m_flSquaredDistance50" Value="2500"/>
       <M Name="m_flLaneBias" Value="1.5"/>
       <M Name="m_pTask" Value="FA2PlayersFarLeft"/>
      </CTaskProximityFloatExpr>
     </THandledTRef&lt;CFloatExpression&gt;>
    </CPlayerBiasFloatExpr>
   </THandledTRef&lt;CFloatExpression&gt;>
  </CFloatExprSoloTask>
  <CInterpreter Name="m_pZoneAttraction" StoreID="New" ClassType="GZTZ">
   <M Name="ISSVersion" Value="1"/>
   <CGradientZoneOptionBitMask Name="m_bmOptions">
    <M Name="NumSetBits" Value="1"/>
    <M Name="SetBit" Value="TeamPoint"/>
   </CGradientZoneOptionBitMask>
   <CVector2 Name="m_vTranslate">
    <M Name="m_x" Value="30"/>
    <M Name="m_z" Value="70"/>
   </CVector2>
   <CVector2 Name="m_vInputScale">
    <M Name="m_x" Value="1"/>
    <M Name="m_z" Value="1"/>
   </CVector2>
   <CVector2 Name="m_vOutputScale">
    <M Name="m_x" Value="1"/>
    <M Name="m_z" Value="1"/>
   </CVector2>
   <M Name="m_pField" Value="PointAttraction11_GF"/>
   <M Name="m_pSpeedCurve" Value="StandardSpeedResponse_RC"/>
  </CInterpreter>
  <CGradientZoneLayerIDBitMask Name="m_bmLayers">
   <M Name="NumSetBits" Value="2"/>
   <M Name="SetBit" Value="Zone"/>
   <M Name="SetBit" Value="OpenPass"/>
  </CGradientZoneLayerIDBitMask>
  <M Name="m_eCustomLayerType" Value="None"/>
  <CHandledBoolExprInterpreterArray Name="m_pBoolZones" StoreID="New" ClassType="HBEI">
   <CBoolExprInterpreter Name="this">
    <M Name="uiSize" Value="0"/>
    <M Name="uiMaxSize" Value="0"/>
   </CBoolExprInterpreter>
  </CHandledBoolExprInterpreterArray>
 </CGradientZoneTask>
 <CGradientZoneTask Name="FA2PlayersFarRight">
  <M Name="ISSVersion" Value="3"/>
  <CFloatExprSoloTask Name="Parent CFloatExprSoloTask">
   <CSoloTask Name="Parent CSoloTask">
    <CTask Name="Parent CTask">
     <M Name="m_flValue" Value="1"/>
     <M Name="m_nPlayers" Value="1"/>
     <M Name="m_eTaskNecessity" Value="Optional"/>
     <M Name="m_ePuckCarrier" Value="Excluded"/>
    </CTask>
    <M Name="ISSVersion" Value="4"/>
    <CHandledPlayerTriggerBaseArray Name="m_trPlayerTriggers" StoreID="New" ClassType="PTBA">
     <CHandledPlayerTriggerBaseArray Name="this">
      <M Name="uiSize" Value="1"/>
      <CHandledPlayerTriggerBaseArray Name="this[0]">
       <CPlayerTriggerInstincts Name="m_data" StoreID="New" ClassType="PTIn">
        <CPlayerTriggerBase Name="Parent CPlayerTriggerBase">
         <THandledTRef&lt;CPlayerTriggerCriteriaBase&gt; Name="m_pCriteria">
          <CPlayerTriggerBoolExpr Name="m_data" StoreID="New" ClassType="PTBE">
           <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
            <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
           </THandledTRef&lt;CBoolExpression&gt;>
          </CPlayerTriggerBoolExpr>
         </THandledTRef&lt;CPlayerTriggerCriteriaBase&gt;>
        </CPlayerTriggerBase>
        <CInstinctWeights Name="m_pWeights" StoreID="New" ClassType="InWt">
         <M Name="ISSVersion" Value="12"/>
         <M Name="m_ePassDesire" Value="Normal"/>
         <M Name="m_eDropPassDesire" Value="Normal"/>
         <M Name="m_eBankPassDesire" Value="Normal"/>
         <M Name="m_eDumpDesire" Value="Never"/>
         <M Name="m_eCallForPassDesire" Value="IfImproves"/>
         <M Name="m_eShootDesire" Value="Normal"/>
         <M Name="m_eDekeDesire" Value="Normal"/>
         <M Name="m_eBodyCheckDesire" Value="Normal"/>
         <M Name="m_eStickCheckDesire" Value="Normal"/>
         <M Name="m_eTurboDesire" Value="Normal"/>
         <M Name="m_eProtectPuckDesire" Value="Normal"/>
         <M Name="m_eGrabPuckDesire" Value="Normal"/>
         <M Name="m_eOrientationDesire" Value="Net"/>
         <CInstinctWeights::CAreaPass Name="m_PassArea">
          <M Name="m_eAreaPassDesire" Value="Never"/>
          <CVector2 Name="m_v2Center">
           <M Name="m_x" Value="0"/>
           <M Name="m_z" Value="0"/>
          </CVector2>
          <M Name="m_flRadius" Value="0"/>
         </CInstinctWeights::CAreaPass>
         <CInstinctWeights::CSpeed Name="m_Speed">
          <M Name="ISSVersion" Value="3"/>
          <CTeamPoint2 Name="m_tpSyncLocation">
           <M Name="m_x" Value="0"/>
           <M Name="m_z" Value="27"/>
          </CTeamPoint2>
          <M Name="m_eSpeedDesire" Value="Sync"/>
          <M Name="m_eSpeedTarget" Value="Puck"/>
          <M Name="m_eTargetPositionID" Value="G"/>
          <CSpeedOptionsBitMask Name="m_bmOptions">
           <M Name="NumSetBits" Value="1"/>
           <M Name="SetBit" Value="SpeedZ"/>
          </CSpeedOptionsBitMask>
          <M Name="m_flIgnoreThreshold" Value="1000"/>
          <M Name="m_flIgnoreHysteresis" Value="4"/>
         </CInstinctWeights::CSpeed>
         <CInstinctWeights::CIWResponseCurve Name="m_OffsidesAvoidance">
          <M Name="m_ssName" Value=""/>
          <CNamedResponseCurve Name="m_pCurve" StoreID="NULL" />
         </CInstinctWeights::CIWResponseCurve>
         <M Name="m_pInterceptBiasSurface" Value="None"/>
         <M Name="m_flPuckInterceptMaxDistance" Value="300"/>
         <CDeltaTime Name="m_dtPuckInterceptConfidence">
          <M Name="m_flSeconds" Value="-20"/>
         </CDeltaTime>
        </CInstinctWeights>
       </CPlayerTriggerInstincts>
      </CHandledPlayerTriggerBaseArray>
     </CHandledPlayerTriggerBaseArray>
    </CHandledPlayerTriggerBaseArray>
    <M Name="m_fMirrorIfRight" Value="0"/>
    <THandledTRef&lt;CFloatExpression&gt; Name="m_pBaseReactionTimeFloatExpr">
     <CNamedConstFloatExpr Name="m_data" StoreID="New" ClassType="NcFE">
      <CFloatExpression Name="Parent CFloatExpression" />
      <M Name="pValue" Value="BaseReactionTime_Medium"/>
     </CNamedConstFloatExpr>
    </THandledTRef&lt;CFloatExpression&gt;>
   </CSoloTask>
   <THandledTRef&lt;CFloatExpression&gt; Name="m_pEffectivenessFloatExpr">
    <CPlayerBiasFloatExpr Name="m_data" StoreID="New" ClassType="PEPB">
     <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
     <M Name="ISSVersion" Value="2"/>
     <M Name="m_pUserBiasCurve" Value="DefaultUserBias"/>
     <M Name="m_pPuckBiasCurve" Value="DefaultPuckBias"/>
     <M Name="m_pFavoredBiasCurve" Value="DefaultFavoredBias"/>
     <M Name="m_pBaseBiasCurve" Value="DefaultBaseBias"/>
     <CPositionIDBitMask Name="m_bmFavoredPositions">
      <M Name="NumSetBits" Value="3"/>
      <M Name="SetBit" Value="RW"/>
      <M Name="SetBit" Value="LW"/>
      <M Name="SetBit" Value="C"/>
     </CPositionIDBitMask>
     <THandledTRef&lt;CFloatExpression&gt; Name="m_pFloatExpression">
      <CTaskProximityFloatExpr Name="m_data" StoreID="New" ClassType="PrTA">
       <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
       <M Name="ISSVersion" Value="1"/>
       <M Name="m_flSquaredDistance50" Value="2500"/>
       <M Name="m_flLaneBias" Value="1.5"/>
       <M Name="m_pTask" Value="FA2PlayersFarRight"/>
      </CTaskProximityFloatExpr>
     </THandledTRef&lt;CFloatExpression&gt;>
    </CPlayerBiasFloatExpr>
   </THandledTRef&lt;CFloatExpression&gt;>
  </CFloatExprSoloTask>
  <CInterpreter Name="m_pZoneAttraction" StoreID="New" ClassType="GZTZ">
   <M Name="ISSVersion" Value="1"/>
   <CGradientZoneOptionBitMask Name="m_bmOptions">
    <M Name="NumSetBits" Value="1"/>
    <M Name="SetBit" Value="TeamPoint"/>
   </CGradientZoneOptionBitMask>
   <CVector2 Name="m_vTranslate">
    <M Name="m_x" Value="-30"/>
    <M Name="m_z" Value="70"/>
   </CVector2>
   <CVector2 Name="m_vInputScale">
    <M Name="m_x" Value="1"/>
    <M Name="m_z" Value="1"/>
   </CVector2>
   <CVector2 Name="m_vOutputScale">
    <M Name="m_x" Value="1"/>
    <M Name="m_z" Value="1"/>
   </CVector2>
   <M Name="m_pField" Value="PointAttraction11_GF"/>
   <M Name="m_pSpeedCurve" Value="StandardSpeedResponse_RC"/>
  </CInterpreter>
  <CGradientZoneLayerIDBitMask Name="m_bmLayers">
   <M Name="NumSetBits" Value="2"/>
   <M Name="SetBit" Value="Zone"/>
   <M Name="SetBit" Value="OpenPass"/>
  </CGradientZoneLayerIDBitMask>
  <M Name="m_eCustomLayerType" Value="None"/>
  <CHandledBoolExprInterpreterArray Name="m_pBoolZones" StoreID="New" ClassType="HBEI">
   <CBoolExprInterpreter Name="this">
    <M Name="uiSize" Value="0"/>
    <M Name="uiMaxSize" Value="0"/>
   </CBoolExprInterpreter>
  </CHandledBoolExprInterpreterArray>
 </CGradientZoneTask>
 <CGlobalMultiTask Name="FA2PlayersMain">
  <CMultiTask Name="Parent CMultiTask">
   <M Name="m_flValue" Value="1"/>
   <M Name="m_nPlayers" Value="3"/>
   <M Name="m_eTaskNecessity" Value="Optional"/>
   <M Name="m_ePuckCarrier" Value="Optional"/>
  </CMultiTask>
  <CTask Name="m_tasks">
   <M Name="uiSize" Value="4"/>
   <M Name="m_tasks[0]" Value="FA2PlayersBackLeft"/>
   <M Name="m_tasks[1]" Value="FA2PlayersBackRight"/>
   <M Name="m_tasks[2]" Value="FA2PlayersFarLeft"/>
   <M Name="m_tasks[3]" Value="FA2PlayersFarRight"/>
  </CTask>
 </CGlobalMultiTask>
 <CGlobalMultiTask Name="FA2PlayersPuck">
  <CMultiTask Name="Parent CMultiTask">
   <M Name="m_flValue" Value="1"/>
   <M Name="m_nPlayers" Value="2"/>
   <M Name="m_eTaskNecessity" Value="Optional"/>
   <M Name="m_ePuckCarrier" Value="Required"/>
  </CMultiTask>
  <CTask Name="m_tasks">
   <M Name="uiSize" Value="2"/>
   <M Name="m_tasks[0]" Value="FA2PlayersPuckLeft"/>
   <M Name="m_tasks[1]" Value="FA2PlayersPuckRight"/>
  </CTask>
 </CGlobalMultiTask>
 <CGradientZoneTask Name="FA2PlayersPuckLeft">
  <M Name="ISSVersion" Value="3"/>
  <CFloatExprSoloTask Name="Parent CFloatExprSoloTask">
   <CSoloTask Name="Parent CSoloTask">
    <CTask Name="Parent CTask">
     <M Name="m_flValue" Value="2"/>
     <M Name="m_nPlayers" Value="1"/>
     <M Name="m_eTaskNecessity" Value="Optional"/>
     <M Name="m_ePuckCarrier" Value="Optional"/>
    </CTask>
    <M Name="ISSVersion" Value="4"/>
    <CHandledPlayerTriggerBaseArray Name="m_trPlayerTriggers" StoreID="New" ClassType="PTBA">
     <CHandledPlayerTriggerBaseArray Name="this">
      <M Name="uiSize" Value="1"/>
      <CHandledPlayerTriggerBaseArray Name="this[0]">
       <CPlayerTriggerInstincts Name="m_data" StoreID="New" ClassType="PTIn">
        <CPlayerTriggerBase Name="Parent CPlayerTriggerBase">
         <THandledTRef&lt;CPlayerTriggerCriteriaBase&gt; Name="m_pCriteria">
          <CPlayerTriggerBoolExpr Name="m_data" StoreID="New" ClassType="PTBE">
           <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
            <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
           </THandledTRef&lt;CBoolExpression&gt;>
          </CPlayerTriggerBoolExpr>
         </THandledTRef&lt;CPlayerTriggerCriteriaBase&gt;>
        </CPlayerTriggerBase>
        <CInstinctWeights Name="m_pWeights" StoreID="New" ClassType="InWt">
         <M Name="ISSVersion" Value="12"/>
         <M Name="m_ePassDesire" Value="Normal"/>
         <M Name="m_eDropPassDesire" Value="Never"/>
         <M Name="m_eBankPassDesire" Value="Never"/>
         <M Name="m_eDumpDesire" Value="Never"/>
         <M Name="m_eCallForPassDesire" Value="IfImproves"/>
         <M Name="m_eShootDesire" Value="Normal"/>
         <M Name="m_eDekeDesire" Value="Normal"/>
         <M Name="m_eBodyCheckDesire" Value="Normal"/>
         <M Name="m_eStickCheckDesire" Value="Normal"/>
         <M Name="m_eTurboDesire" Value="ForceNow"/>
         <M Name="m_eProtectPuckDesire" Value="Normal"/>
         <M Name="m_eGrabPuckDesire" Value="Normal"/>
         <M Name="m_eOrientationDesire" Value="Net"/>
         <CInstinctWeights::CAreaPass Name="m_PassArea">
          <M Name="m_eAreaPassDesire" Value="Never"/>
          <CVector2 Name="m_v2Center">
           <M Name="m_x" Value="0"/>
           <M Name="m_z" Value="0"/>
          </CVector2>
          <M Name="m_flRadius" Value="0"/>
         </CInstinctWeights::CAreaPass>
         <CInstinctWeights::CSpeed Name="m_Speed">
          <M Name="ISSVersion" Value="3"/>
          <CTeamPoint2 Name="m_tpSyncLocation">
           <M Name="m_x" Value="0"/>
           <M Name="m_z" Value="27"/>
          </CTeamPoint2>
          <M Name="m_eSpeedDesire" Value="OffsidesPH"/>
          <M Name="m_eSpeedTarget" Value="Puck"/>
          <M Name="m_eTargetPositionID" Value="G"/>
          <CSpeedOptionsBitMask Name="m_bmOptions">
           <M Name="NumSetBits" Value="1"/>
           <M Name="SetBit" Value="SpeedZ"/>
          </CSpeedOptionsBitMask>
          <M Name="m_flIgnoreThreshold" Value="1000"/>
          <M Name="m_flIgnoreHysteresis" Value="4"/>
         </CInstinctWeights::CSpeed>
         <CInstinctWeights::CIWResponseCurve Name="m_OffsidesAvoidance">
          <M Name="m_ssName" Value=""/>
          <CNamedResponseCurve Name="m_pCurve" StoreID="NULL" />
         </CInstinctWeights::CIWResponseCurve>
         <M Name="m_pInterceptBiasSurface" Value="None"/>
         <M Name="m_flPuckInterceptMaxDistance" Value="300"/>
         <CDeltaTime Name="m_dtPuckInterceptConfidence">
          <M Name="m_flSeconds" Value="-20"/>
         </CDeltaTime>
        </CInstinctWeights>
       </CPlayerTriggerInstincts>
      </CHandledPlayerTriggerBaseArray>
     </CHandledPlayerTriggerBaseArray>
    </CHandledPlayerTriggerBaseArray>
    <M Name="m_fMirrorIfRight" Value="0"/>
    <THandledTRef&lt;CFloatExpression&gt; Name="m_pBaseReactionTimeFloatExpr">
     <CNamedConstFloatExpr Name="m_data" StoreID="New" ClassType="NcFE">
      <CFloatExpression Name="Parent CFloatExpression" />
      <M Name="pValue" Value="BaseReactionTime_Medium"/>
     </CNamedConstFloatExpr>
    </THandledTRef&lt;CFloatExpression&gt;>
   </CSoloTask>
   <THandledTRef&lt;CFloatExpression&gt; Name="m_pEffectivenessFloatExpr">
    <CPlayerBiasFloatExpr Name="m_data" StoreID="New" ClassType="PEPB">
     <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
     <M Name="ISSVersion" Value="2"/>
     <M Name="m_pUserBiasCurve" Value="DefaultUserBias"/>
     <M Name="m_pPuckBiasCurve" Value="DefaultPuckBias"/>
     <M Name="m_pFavoredBiasCurve" Value="DefaultFavoredBias"/>
     <M Name="m_pBaseBiasCurve" Value="DefaultBaseBias"/>
     <CPositionIDBitMask Name="m_bmFavoredPositions">
      <M Name="NumSetBits" Value="3"/>
      <M Name="SetBit" Value="RW"/>
      <M Name="SetBit" Value="LW"/>
      <M Name="SetBit" Value="C"/>
     </CPositionIDBitMask>
     <THandledTRef&lt;CFloatExpression&gt; Name="m_pFloatExpression">
      <CTaskProximityFloatExpr Name="m_data" StoreID="New" ClassType="PrTA">
       <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
       <M Name="ISSVersion" Value="1"/>
       <M Name="m_flSquaredDistance50" Value="2500"/>
       <M Name="m_flLaneBias" Value="1.5"/>
       <M Name="m_pTask" Value="FA2PlayersPuckLeft"/>
      </CTaskProximityFloatExpr>
     </THandledTRef&lt;CFloatExpression&gt;>
    </CPlayerBiasFloatExpr>
   </THandledTRef&lt;CFloatExpression&gt;>
  </CFloatExprSoloTask>
  <CInterpreter Name="m_pZoneAttraction" StoreID="New" ClassType="GZTZ">
   <M Name="ISSVersion" Value="1"/>
   <CGradientZoneOptionBitMask Name="m_bmOptions">
    <M Name="NumSetBits" Value="1"/>
    <M Name="SetBit" Value="TeamPoint"/>
   </CGradientZoneOptionBitMask>
   <CVector2 Name="m_vTranslate">
    <M Name="m_x" Value="10"/>
    <M Name="m_z" Value="65"/>
   </CVector2>
   <CVector2 Name="m_vInputScale">
    <M Name="m_x" Value="1"/>
    <M Name="m_z" Value="1"/>
   </CVector2>
   <CVector2 Name="m_vOutputScale">
    <M Name="m_x" Value="1"/>
    <M Name="m_z" Value="1"/>
   </CVector2>
   <M Name="m_pField" Value="PointAttraction11_GF"/>
   <M Name="m_pSpeedCurve" Value="StandardSpeedResponse_RC"/>
  </CInterpreter>
  <CGradientZoneLayerIDBitMask Name="m_bmLayers">
   <M Name="NumSetBits" Value="2"/>
   <M Name="SetBit" Value="Zone"/>
   <M Name="SetBit" Value="OpenShot"/>
  </CGradientZoneLayerIDBitMask>
  <M Name="m_eCustomLayerType" Value="None"/>
  <CHandledBoolExprInterpreterArray Name="m_pBoolZones" StoreID="New" ClassType="HBEI">
   <CBoolExprInterpreter Name="this">
    <M Name="uiSize" Value="0"/>
    <M Name="uiMaxSize" Value="0"/>
   </CBoolExprInterpreter>
  </CHandledBoolExprInterpreterArray>
 </CGradientZoneTask>
 <CGradientZoneTask Name="FA2PlayersPuckRight">
  <M Name="ISSVersion" Value="3"/>
  <CFloatExprSoloTask Name="Parent CFloatExprSoloTask">
   <CSoloTask Name="Parent CSoloTask">
    <CTask Name="Parent CTask">
     <M Name="m_flValue" Value="2"/>
     <M Name="m_nPlayers" Value="1"/>
     <M Name="m_eTaskNecessity" Value="Optional"/>
     <M Name="m_ePuckCarrier" Value="Optional"/>
    </CTask>
    <M Name="ISSVersion" Value="4"/>
    <CHandledPlayerTriggerBaseArray Name="m_trPlayerTriggers" StoreID="New" ClassType="PTBA">
     <CHandledPlayerTriggerBaseArray Name="this">
      <M Name="uiSize" Value="1"/>
      <CHandledPlayerTriggerBaseArray Name="this[0]">
       <CPlayerTriggerInstincts Name="m_data" StoreID="New" ClassType="PTIn">
        <CPlayerTriggerBase Name="Parent CPlayerTriggerBase">
         <THandledTRef&lt;CPlayerTriggerCriteriaBase&gt; Name="m_pCriteria">
          <CPlayerTriggerBoolExpr Name="m_data" StoreID="New" ClassType="PTBE">
           <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
            <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
           </THandledTRef&lt;CBoolExpression&gt;>
          </CPlayerTriggerBoolExpr>
         </THandledTRef&lt;CPlayerTriggerCriteriaBase&gt;>
        </CPlayerTriggerBase>
        <CInstinctWeights Name="m_pWeights" StoreID="New" ClassType="InWt">
         <M Name="ISSVersion" Value="12"/>
         <M Name="m_ePassDesire" Value="Normal"/>
         <M Name="m_eDropPassDesire" Value="Never"/>
         <M Name="m_eBankPassDesire" Value="Never"/>
         <M Name="m_eDumpDesire" Value="Never"/>
         <M Name="m_eCallForPassDesire" Value="IfImproves"/>
         <M Name="m_eShootDesire" Value="Normal"/>
         <M Name="m_eDekeDesire" Value="Normal"/>
         <M Name="m_eBodyCheckDesire" Value="Normal"/>
         <M Name="m_eStickCheckDesire" Value="Normal"/>
         <M Name="m_eTurboDesire" Value="ForceNow"/>
         <M Name="m_eProtectPuckDesire" Value="Normal"/>
         <M Name="m_eGrabPuckDesire" Value="Normal"/>
         <M Name="m_eOrientationDesire" Value="Net"/>
         <CInstinctWeights::CAreaPass Name="m_PassArea">
          <M Name="m_eAreaPassDesire" Value="Never"/>
          <CVector2 Name="m_v2Center">
           <M Name="m_x" Value="0"/>
           <M Name="m_z" Value="0"/>
          </CVector2>
          <M Name="m_flRadius" Value="0"/>
         </CInstinctWeights::CAreaPass>
         <CInstinctWeights::CSpeed Name="m_Speed">
          <M Name="ISSVersion" Value="3"/>
          <CTeamPoint2 Name="m_tpSyncLocation">
           <M Name="m_x" Value="0"/>
           <M Name="m_z" Value="27"/>
          </CTeamPoint2>
          <M Name="m_eSpeedDesire" Value="OffsidesPH"/>
          <M Name="m_eSpeedTarget" Value="Puck"/>
          <M Name="m_eTargetPositionID" Value="G"/>
          <CSpeedOptionsBitMask Name="m_bmOptions">
           <M Name="NumSetBits" Value="1"/>
           <M Name="SetBit" Value="SpeedZ"/>
          </CSpeedOptionsBitMask>
          <M Name="m_flIgnoreThreshold" Value="1000"/>
          <M Name="m_flIgnoreHysteresis" Value="4"/>
         </CInstinctWeights::CSpeed>
         <CInstinctWeights::CIWResponseCurve Name="m_OffsidesAvoidance">
          <M Name="m_ssName" Value=""/>
          <CNamedResponseCurve Name="m_pCurve" StoreID="NULL" />
         </CInstinctWeights::CIWResponseCurve>
         <M Name="m_pInterceptBiasSurface" Value="None"/>
         <M Name="m_flPuckInterceptMaxDistance" Value="300"/>
         <CDeltaTime Name="m_dtPuckInterceptConfidence">
          <M Name="m_flSeconds" Value="-20"/>
         </CDeltaTime>
        </CInstinctWeights>
       </CPlayerTriggerInstincts>
      </CHandledPlayerTriggerBaseArray>
     </CHandledPlayerTriggerBaseArray>
    </CHandledPlayerTriggerBaseArray>
    <M Name="m_fMirrorIfRight" Value="0"/>
    <THandledTRef&lt;CFloatExpression&gt; Name="m_pBaseReactionTimeFloatExpr">
     <CNamedConstFloatExpr Name="m_data" StoreID="New" ClassType="NcFE">
      <CFloatExpression Name="Parent CFloatExpression" />
      <M Name="pValue" Value="BaseReactionTime_Medium"/>
     </CNamedConstFloatExpr>
    </THandledTRef&lt;CFloatExpression&gt;>
   </CSoloTask>
   <THandledTRef&lt;CFloatExpression&gt; Name="m_pEffectivenessFloatExpr">
    <CPlayerBiasFloatExpr Name="m_data" StoreID="New" ClassType="PEPB">
     <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
     <M Name="ISSVersion" Value="2"/>
     <M Name="m_pUserBiasCurve" Value="DefaultUserBias"/>
     <M Name="m_pPuckBiasCurve" Value="DefaultPuckBias"/>
     <M Name="m_pFavoredBiasCurve" Value="DefaultFavoredBias"/>
     <M Name="m_pBaseBiasCurve" Value="DefaultBaseBias"/>
     <CPositionIDBitMask Name="m_bmFavoredPositions">
      <M Name="NumSetBits" Value="3"/>
      <M Name="SetBit" Value="RW"/>
      <M Name="SetBit" Value="LW"/>
      <M Name="SetBit" Value="C"/>
     </CPositionIDBitMask>
     <THandledTRef&lt;CFloatExpression&gt; Name="m_pFloatExpression">
      <CTaskProximityFloatExpr Name="m_data" StoreID="New" ClassType="PrTA">
       <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
       <M Name="ISSVersion" Value="1"/>
       <M Name="m_flSquaredDistance50" Value="2500"/>
       <M Name="m_flLaneBias" Value="1.5"/>
       <M Name="m_pTask" Value="FA2PlayersPuckRight"/>
      </CTaskProximityFloatExpr>
     </THandledTRef&lt;CFloatExpression&gt;>
    </CPlayerBiasFloatExpr>
   </THandledTRef&lt;CFloatExpression&gt;>
  </CFloatExprSoloTask>
  <CInterpreter Name="m_pZoneAttraction" StoreID="New" ClassType="GZTZ">
   <M Name="ISSVersion" Value="1"/>
   <CGradientZoneOptionBitMask Name="m_bmOptions">
    <M Name="NumSetBits" Value="1"/>
    <M Name="SetBit" Value="TeamPoint"/>
   </CGradientZoneOptionBitMask>
   <CVector2 Name="m_vTranslate">
    <M Name="m_x" Value="-10"/>
    <M Name="m_z" Value="65"/>
   </CVector2>
   <CVector2 Name="m_vInputScale">
    <M Name="m_x" Value="1"/>
    <M Name="m_z" Value="1"/>
   </CVector2>
   <CVector2 Name="m_vOutputScale">
    <M Name="m_x" Value="1"/>
    <M Name="m_z" Value="1"/>
   </CVector2>
   <M Name="m_pField" Value="PointAttraction11_GF"/>
   <M Name="m_pSpeedCurve" Value="StandardSpeedResponse_RC"/>
  </CInterpreter>
  <CGradientZoneLayerIDBitMask Name="m_bmLayers">
   <M Name="NumSetBits" Value="2"/>
   <M Name="SetBit" Value="Zone"/>
   <M Name="SetBit" Value="OpenShot"/>
  </CGradientZoneLayerIDBitMask>
  <M Name="m_eCustomLayerType" Value="None"/>
  <CHandledBoolExprInterpreterArray Name="m_pBoolZones" StoreID="New" ClassType="HBEI">
   <CBoolExprInterpreter Name="this">
    <M Name="uiSize" Value="0"/>
    <M Name="uiMaxSize" Value="0"/>
   </CBoolExprInterpreter>
  </CHandledBoolExprInterpreterArray>
 </CGradientZoneTask>
 <CGradientZoneTask Name="FA3PlayersBackLeft">
  <M Name="ISSVersion" Value="3"/>
  <CFloatExprSoloTask Name="Parent CFloatExprSoloTask">
   <CSoloTask Name="Parent CSoloTask">
    <CTask Name="Parent CTask">
     <M Name="m_flValue" Value="2"/>
     <M Name="m_nPlayers" Value="1"/>
     <M Name="m_eTaskNecessity" Value="Optional"/>
     <M Name="m_ePuckCarrier" Value="Excluded"/>
    </CTask>
    <M Name="ISSVersion" Value="4"/>
    <CHandledPlayerTriggerBaseArray Name="m_trPlayerTriggers" StoreID="New" ClassType="PTBA">
     <CHandledPlayerTriggerBaseArray Name="this">
      <M Name="uiSize" Value="1"/>
      <CHandledPlayerTriggerBaseArray Name="this[0]">
       <CPlayerTriggerInstincts Name="m_data" StoreID="New" ClassType="PTIn">
        <CPlayerTriggerBase Name="Parent CPlayerTriggerBase">
         <THandledTRef&lt;CPlayerTriggerCriteriaBase&gt; Name="m_pCriteria">
          <CPlayerTriggerBoolExpr Name="m_data" StoreID="New" ClassType="PTBE">
           <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
            <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
           </THandledTRef&lt;CBoolExpression&gt;>
          </CPlayerTriggerBoolExpr>
         </THandledTRef&lt;CPlayerTriggerCriteriaBase&gt;>
        </CPlayerTriggerBase>
        <CInstinctWeights Name="m_pWeights" StoreID="New" ClassType="InWt">
         <M Name="ISSVersion" Value="12"/>
         <M Name="m_ePassDesire" Value="Normal"/>
         <M Name="m_eDropPassDesire" Value="Normal"/>
         <M Name="m_eBankPassDesire" Value="Normal"/>
         <M Name="m_eDumpDesire" Value="Never"/>
         <M Name="m_eCallForPassDesire" Value="IfImproves"/>
         <M Name="m_eShootDesire" Value="Normal"/>
         <M Name="m_eDekeDesire" Value="Normal"/>
         <M Name="m_eBodyCheckDesire" Value="Normal"/>
         <M Name="m_eStickCheckDesire" Value="Normal"/>
         <M Name="m_eTurboDesire" Value="Normal"/>
         <M Name="m_eProtectPuckDesire" Value="Normal"/>
         <M Name="m_eGrabPuckDesire" Value="Normal"/>
         <M Name="m_eOrientationDesire" Value="Net"/>
         <CInstinctWeights::CAreaPass Name="m_PassArea">
          <M Name="m_eAreaPassDesire" Value="Never"/>
          <CVector2 Name="m_v2Center">
           <M Name="m_x" Value="0"/>
           <M Name="m_z" Value="0"/>
          </CVector2>
          <M Name="m_flRadius" Value="0"/>
         </CInstinctWeights::CAreaPass>
         <CInstinctWeights::CSpeed Name="m_Speed">
          <M Name="ISSVersion" Value="3"/>
          <CTeamPoint2 Name="m_tpSyncLocation">
           <M Name="m_x" Value="0"/>
           <M Name="m_z" Value="27"/>
          </CTeamPoint2>
          <M Name="m_eSpeedDesire" Value="Sync"/>
          <M Name="m_eSpeedTarget" Value="Puck"/>
          <M Name="m_eTargetPositionID" Value="G"/>
          <CSpeedOptionsBitMask Name="m_bmOptions">
           <M Name="NumSetBits" Value="1"/>
           <M Name="SetBit" Value="SpeedZ"/>
          </CSpeedOptionsBitMask>
          <M Name="m_flIgnoreThreshold" Value="1000"/>
          <M Name="m_flIgnoreHysteresis" Value="4"/>
         </CInstinctWeights::CSpeed>
         <CInstinctWeights::CIWResponseCurve Name="m_OffsidesAvoidance">
          <M Name="m_ssName" Value=""/>
          <CNamedResponseCurve Name="m_pCurve" StoreID="NULL" />
         </CInstinctWeights::CIWResponseCurve>
         <M Name="m_pInterceptBiasSurface" Value="None"/>
         <M Name="m_flPuckInterceptMaxDistance" Value="300"/>
         <CDeltaTime Name="m_dtPuckInterceptConfidence">
          <M Name="m_flSeconds" Value="-20"/>
         </CDeltaTime>
        </CInstinctWeights>
       </CPlayerTriggerInstincts>
      </CHandledPlayerTriggerBaseArray>
     </CHandledPlayerTriggerBaseArray>
    </CHandledPlayerTriggerBaseArray>
    <M Name="m_fMirrorIfRight" Value="0"/>
    <THandledTRef&lt;CFloatExpression&gt; Name="m_pBaseReactionTimeFloatExpr">
     <CNamedConstFloatExpr Name="m_data" StoreID="New" ClassType="NcFE">
      <CFloatExpression Name="Parent CFloatExpression" />
      <M Name="pValue" Value="BaseReactionTime_Medium"/>
     </CNamedConstFloatExpr>
    </THandledTRef&lt;CFloatExpression&gt;>
   </CSoloTask>
   <THandledTRef&lt;CFloatExpression&gt; Name="m_pEffectivenessFloatExpr">
    <CPlayerBiasFloatExpr Name="m_data" StoreID="New" ClassType="PEPB">
     <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
     <M Name="ISSVersion" Value="2"/>
     <M Name="m_pUserBiasCurve" Value="DefaultUserBias"/>
     <M Name="m_pPuckBiasCurve" Value="DefaultPuckBias"/>
     <M Name="m_pFavoredBiasCurve" Value="DefaultFavoredBias"/>
     <M Name="m_pBaseBiasCurve" Value="DefaultBaseBias"/>
     <CPositionIDBitMask Name="m_bmFavoredPositions">
      <M Name="NumSetBits" Value="2"/>
      <M Name="SetBit" Value="RD"/>
      <M Name="SetBit" Value="LD"/>
     </CPositionIDBitMask>
     <THandledTRef&lt;CFloatExpression&gt; Name="m_pFloatExpression">
      <CTaskProximityFloatExpr Name="m_data" StoreID="New" ClassType="PrTA">
       <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
       <M Name="ISSVersion" Value="1"/>
       <M Name="m_flSquaredDistance50" Value="2500"/>
       <M Name="m_flLaneBias" Value="1.5"/>
       <M Name="m_pTask" Value="FA3PlayersBackLeft"/>
      </CTaskProximityFloatExpr>
     </THandledTRef&lt;CFloatExpression&gt;>
    </CPlayerBiasFloatExpr>
   </THandledTRef&lt;CFloatExpression&gt;>
  </CFloatExprSoloTask>
  <CInterpreter Name="m_pZoneAttraction" StoreID="New" ClassType="GZTZ">
   <M Name="ISSVersion" Value="1"/>
   <CGradientZoneOptionBitMask Name="m_bmOptions">
    <M Name="NumSetBits" Value="1"/>
    <M Name="SetBit" Value="TeamPoint"/>
   </CGradientZoneOptionBitMask>
   <CVector2 Name="m_vTranslate">
    <M Name="m_x" Value="20"/>
    <M Name="m_z" Value="45"/>
   </CVector2>
   <CVector2 Name="m_vInputScale">
    <M Name="m_x" Value="1"/>
    <M Name="m_z" Value="1"/>
   </CVector2>
   <CVector2 Name="m_vOutputScale">
    <M Name="m_x" Value="1"/>
    <M Name="m_z" Value="1"/>
   </CVector2>
   <M Name="m_pField" Value="PointAttraction11_GF"/>
   <M Name="m_pSpeedCurve" Value="StandardSpeedResponse_RC"/>
  </CInterpreter>
  <CGradientZoneLayerIDBitMask Name="m_bmLayers">
   <M Name="NumSetBits" Value="2"/>
   <M Name="SetBit" Value="Zone"/>
   <M Name="SetBit" Value="OpenPass"/>
  </CGradientZoneLayerIDBitMask>
  <M Name="m_eCustomLayerType" Value="None"/>
  <CHandledBoolExprInterpreterArray Name="m_pBoolZones" StoreID="New" ClassType="HBEI">
   <CBoolExprInterpreter Name="this">
    <M Name="uiSize" Value="0"/>
    <M Name="uiMaxSize" Value="0"/>
   </CBoolExprInterpreter>
  </CHandledBoolExprInterpreterArray>
 </CGradientZoneTask>
 <CGradientZoneTask Name="FA3PlayersBackRight">
  <M Name="ISSVersion" Value="3"/>
  <CFloatExprSoloTask Name="Parent CFloatExprSoloTask">
   <CSoloTask Name="Parent CSoloTask">
    <CTask Name="Parent CTask">
     <M Name="m_flValue" Value="2"/>
     <M Name="m_nPlayers" Value="1"/>
     <M Name="m_eTaskNecessity" Value="Optional"/>
     <M Name="m_ePuckCarrier" Value="Excluded"/>
    </CTask>
    <M Name="ISSVersion" Value="4"/>
    <CHandledPlayerTriggerBaseArray Name="m_trPlayerTriggers" StoreID="New" ClassType="PTBA">
     <CHandledPlayerTriggerBaseArray Name="this">
      <M Name="uiSize" Value="1"/>
      <CHandledPlayerTriggerBaseArray Name="this[0]">
       <CPlayerTriggerInstincts Name="m_data" StoreID="New" ClassType="PTIn">
        <CPlayerTriggerBase Name="Parent CPlayerTriggerBase">
         <THandledTRef&lt;CPlayerTriggerCriteriaBase&gt; Name="m_pCriteria">
          <CPlayerTriggerBoolExpr Name="m_data" StoreID="New" ClassType="PTBE">
           <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
            <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
           </THandledTRef&lt;CBoolExpression&gt;>
          </CPlayerTriggerBoolExpr>
         </THandledTRef&lt;CPlayerTriggerCriteriaBase&gt;>
        </CPlayerTriggerBase>
        <CInstinctWeights Name="m_pWeights" StoreID="New" ClassType="InWt">
         <M Name="ISSVersion" Value="12"/>
         <M Name="m_ePassDesire" Value="Normal"/>
         <M Name="m_eDropPassDesire" Value="Normal"/>
         <M Name="m_eBankPassDesire" Value="Normal"/>
         <M Name="m_eDumpDesire" Value="Never"/>
         <M Name="m_eCallForPassDesire" Value="IfImproves"/>
         <M Name="m_eShootDesire" Value="Normal"/>
         <M Name="m_eDekeDesire" Value="Normal"/>
         <M Name="m_eBodyCheckDesire" Value="Normal"/>
         <M Name="m_eStickCheckDesire" Value="Normal"/>
         <M Name="m_eTurboDesire" Value="Normal"/>
         <M Name="m_eProtectPuckDesire" Value="Normal"/>
         <M Name="m_eGrabPuckDesire" Value="Normal"/>
         <M Name="m_eOrientationDesire" Value="Net"/>
         <CInstinctWeights::CAreaPass Name="m_PassArea">
          <M Name="m_eAreaPassDesire" Value="Never"/>
          <CVector2 Name="m_v2Center">
           <M Name="m_x" Value="0"/>
           <M Name="m_z" Value="0"/>
          </CVector2>
          <M Name="m_flRadius" Value="0"/>
         </CInstinctWeights::CAreaPass>
         <CInstinctWeights::CSpeed Name="m_Speed">
          <M Name="ISSVersion" Value="3"/>
          <CTeamPoint2 Name="m_tpSyncLocation">
           <M Name="m_x" Value="0"/>
           <M Name="m_z" Value="27"/>
          </CTeamPoint2>
          <M Name="m_eSpeedDesire" Value="Sync"/>
          <M Name="m_eSpeedTarget" Value="Puck"/>
          <M Name="m_eTargetPositionID" Value="G"/>
          <CSpeedOptionsBitMask Name="m_bmOptions">
           <M Name="NumSetBits" Value="1"/>
           <M Name="SetBit" Value="SpeedZ"/>
          </CSpeedOptionsBitMask>
          <M Name="m_flIgnoreThreshold" Value="1000"/>
          <M Name="m_flIgnoreHysteresis" Value="4"/>
         </CInstinctWeights::CSpeed>
         <CInstinctWeights::CIWResponseCurve Name="m_OffsidesAvoidance">
          <M Name="m_ssName" Value=""/>
          <CNamedResponseCurve Name="m_pCurve" StoreID="NULL" />
         </CInstinctWeights::CIWResponseCurve>
         <M Name="m_pInterceptBiasSurface" Value="None"/>
         <M Name="m_flPuckInterceptMaxDistance" Value="300"/>
         <CDeltaTime Name="m_dtPuckInterceptConfidence">
          <M Name="m_flSeconds" Value="-20"/>
         </CDeltaTime>
        </CInstinctWeights>
       </CPlayerTriggerInstincts>
      </CHandledPlayerTriggerBaseArray>
     </CHandledPlayerTriggerBaseArray>
    </CHandledPlayerTriggerBaseArray>
    <M Name="m_fMirrorIfRight" Value="0"/>
    <THandledTRef&lt;CFloatExpression&gt; Name="m_pBaseReactionTimeFloatExpr">
     <CNamedConstFloatExpr Name="m_data" StoreID="New" ClassType="NcFE">
      <CFloatExpression Name="Parent CFloatExpression" />
      <M Name="pValue" Value="BaseReactionTime_Medium"/>
     </CNamedConstFloatExpr>
    </THandledTRef&lt;CFloatExpression&gt;>
   </CSoloTask>
   <THandledTRef&lt;CFloatExpression&gt; Name="m_pEffectivenessFloatExpr">
    <CPlayerBiasFloatExpr Name="m_data" StoreID="New" ClassType="PEPB">
     <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
     <M Name="ISSVersion" Value="2"/>
     <M Name="m_pUserBiasCurve" Value="DefaultUserBias"/>
     <M Name="m_pPuckBiasCurve" Value="DefaultPuckBias"/>
     <M Name="m_pFavoredBiasCurve" Value="DefaultFavoredBias"/>
     <M Name="m_pBaseBiasCurve" Value="DefaultBaseBias"/>
     <CPositionIDBitMask Name="m_bmFavoredPositions">
      <M Name="NumSetBits" Value="2"/>
      <M Name="SetBit" Value="RD"/>
      <M Name="SetBit" Value="LD"/>
     </CPositionIDBitMask>
     <THandledTRef&lt;CFloatExpression&gt; Name="m_pFloatExpression">
      <CTaskProximityFloatExpr Name="m_data" StoreID="New" ClassType="PrTA">
       <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
       <M Name="ISSVersion" Value="1"/>
       <M Name="m_flSquaredDistance50" Value="2500"/>
       <M Name="m_flLaneBias" Value="1.5"/>
       <M Name="m_pTask" Value="FA3PlayersBackRight"/>
      </CTaskProximityFloatExpr>
     </THandledTRef&lt;CFloatExpression&gt;>
    </CPlayerBiasFloatExpr>
   </THandledTRef&lt;CFloatExpression&gt;>
  </CFloatExprSoloTask>
  <CInterpreter Name="m_pZoneAttraction" StoreID="New" ClassType="GZTZ">
   <M Name="ISSVersion" Value="1"/>
   <CGradientZoneOptionBitMask Name="m_bmOptions">
    <M Name="NumSetBits" Value="1"/>
    <M Name="SetBit" Value="TeamPoint"/>
   </CGradientZoneOptionBitMask>
   <CVector2 Name="m_vTranslate">
    <M Name="m_x" Value="-20"/>
    <M Name="m_z" Value="45"/>
   </CVector2>
   <CVector2 Name="m_vInputScale">
    <M Name="m_x" Value="1"/>
    <M Name="m_z" Value="1"/>
   </CVector2>
   <CVector2 Name="m_vOutputScale">
    <M Name="m_x" Value="1"/>
    <M Name="m_z" Value="1"/>
   </CVector2>
   <M Name="m_pField" Value="PointAttraction11_GF"/>
   <M Name="m_pSpeedCurve" Value="StandardSpeedResponse_RC"/>
  </CInterpreter>
  <CGradientZoneLayerIDBitMask Name="m_bmLayers">
   <M Name="NumSetBits" Value="2"/>
   <M Name="SetBit" Value="Zone"/>
   <M Name="SetBit" Value="OpenPass"/>
  </CGradientZoneLayerIDBitMask>
  <M Name="m_eCustomLayerType" Value="None"/>
  <CHandledBoolExprInterpreterArray Name="m_pBoolZones" StoreID="New" ClassType="HBEI">
   <CBoolExprInterpreter Name="this">
    <M Name="uiSize" Value="0"/>
    <M Name="uiMaxSize" Value="0"/>
   </CBoolExprInterpreter>
  </CHandledBoolExprInterpreterArray>
 </CGradientZoneTask>
 <CGlobalMultiTask Name="FA3PlayersMain">
  <CMultiTask Name="Parent CMultiTask">
   <M Name="m_flValue" Value="1"/>
   <M Name="m_nPlayers" Value="2"/>
   <M Name="m_eTaskNecessity" Value="Optional"/>
   <M Name="m_ePuckCarrier" Value="Optional"/>
  </CMultiTask>
  <CTask Name="m_tasks">
   <M Name="uiSize" Value="2"/>
   <M Name="m_tasks[0]" Value="FA3PlayersBackLeft"/>
   <M Name="m_tasks[1]" Value="FA3PlayersBackRight"/>
  </CTask>
 </CGlobalMultiTask>
 <CGlobalMultiTask Name="FA3PlayersPuck">
  <CMultiTask Name="Parent CMultiTask">
   <M Name="m_flValue" Value="1"/>
   <M Name="m_nPlayers" Value="3"/>
   <M Name="m_eTaskNecessity" Value="Optional"/>
   <M Name="m_ePuckCarrier" Value="Required"/>
  </CMultiTask>
  <CTask Name="m_tasks">
   <M Name="uiSize" Value="3"/>
   <M Name="m_tasks[0]" Value="FA2PlayersPuckLeft"/>
   <M Name="m_tasks[1]" Value="FA3PlayersPuckCenter"/>
   <M Name="m_tasks[2]" Value="FA3PlayersPuckRight"/>
  </CTask>
 </CGlobalMultiTask>
 <CGradientZoneTask Name="FA3PlayersPuckCenter">
  <M Name="ISSVersion" Value="3"/>
  <CFloatExprSoloTask Name="Parent CFloatExprSoloTask">
   <CSoloTask Name="Parent CSoloTask">
    <CTask Name="Parent CTask">
     <M Name="m_flValue" Value="2"/>
     <M Name="m_nPlayers" Value="1"/>
     <M Name="m_eTaskNecessity" Value="Optional"/>
     <M Name="m_ePuckCarrier" Value="Optional"/>
    </CTask>
    <M Name="ISSVersion" Value="4"/>
    <CHandledPlayerTriggerBaseArray Name="m_trPlayerTriggers" StoreID="New" ClassType="PTBA">
     <CHandledPlayerTriggerBaseArray Name="this">
      <M Name="uiSize" Value="1"/>
      <CHandledPlayerTriggerBaseArray Name="this[0]">
       <CPlayerTriggerInstincts Name="m_data" StoreID="New" ClassType="PTIn">
        <CPlayerTriggerBase Name="Parent CPlayerTriggerBase">
         <THandledTRef&lt;CPlayerTriggerCriteriaBase&gt; Name="m_pCriteria">
          <CPlayerTriggerBoolExpr Name="m_data" StoreID="New" ClassType="PTBE">
           <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
            <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
           </THandledTRef&lt;CBoolExpression&gt;>
          </CPlayerTriggerBoolExpr>
         </THandledTRef&lt;CPlayerTriggerCriteriaBase&gt;>
        </CPlayerTriggerBase>
        <CInstinctWeights Name="m_pWeights" StoreID="New" ClassType="InWt">
         <M Name="ISSVersion" Value="12"/>
         <M Name="m_ePassDesire" Value="Normal"/>
         <M Name="m_eDropPassDesire" Value="Never"/>
         <M Name="m_eBankPassDesire" Value="Never"/>
         <M Name="m_eDumpDesire" Value="Never"/>
         <M Name="m_eCallForPassDesire" Value="IfImproves"/>
         <M Name="m_eShootDesire" Value="Normal"/>
         <M Name="m_eDekeDesire" Value="Normal"/>
         <M Name="m_eBodyCheckDesire" Value="Normal"/>
         <M Name="m_eStickCheckDesire" Value="Normal"/>
         <M Name="m_eTurboDesire" Value="ForceNow"/>
         <M Name="m_eProtectPuckDesire" Value="Normal"/>
         <M Name="m_eGrabPuckDesire" Value="Normal"/>
         <M Name="m_eOrientationDesire" Value="Net"/>
         <CInstinctWeights::CAreaPass Name="m_PassArea">
          <M Name="m_eAreaPassDesire" Value="Never"/>
          <CVector2 Name="m_v2Center">
           <M Name="m_x" Value="0"/>
           <M Name="m_z" Value="0"/>
          </CVector2>
          <M Name="m_flRadius" Value="0"/>
         </CInstinctWeights::CAreaPass>
         <CInstinctWeights::CSpeed Name="m_Speed">
          <M Name="ISSVersion" Value="3"/>
          <CTeamPoint2 Name="m_tpSyncLocation">
           <M Name="m_x" Value="0"/>
           <M Name="m_z" Value="27"/>
          </CTeamPoint2>
          <M Name="m_eSpeedDesire" Value="OffsidesPH"/>
          <M Name="m_eSpeedTarget" Value="Puck"/>
          <M Name="m_eTargetPositionID" Value="G"/>
          <CSpeedOptionsBitMask Name="m_bmOptions">
           <M Name="NumSetBits" Value="1"/>
           <M Name="SetBit" Value="SpeedZ"/>
          </CSpeedOptionsBitMask>
          <M Name="m_flIgnoreThreshold" Value="1000"/>
          <M Name="m_flIgnoreHysteresis" Value="4"/>
         </CInstinctWeights::CSpeed>
         <CInstinctWeights::CIWResponseCurve Name="m_OffsidesAvoidance">
          <M Name="m_ssName" Value=""/>
          <CNamedResponseCurve Name="m_pCurve" StoreID="NULL" />
         </CInstinctWeights::CIWResponseCurve>
         <M Name="m_pInterceptBiasSurface" Value="None"/>
         <M Name="m_flPuckInterceptMaxDistance" Value="300"/>
         <CDeltaTime Name="m_dtPuckInterceptConfidence">
          <M Name="m_flSeconds" Value="-20"/>
         </CDeltaTime>
        </CInstinctWeights>
       </CPlayerTriggerInstincts>
      </CHandledPlayerTriggerBaseArray>
     </CHandledPlayerTriggerBaseArray>
    </CHandledPlayerTriggerBaseArray>
    <M Name="m_fMirrorIfRight" Value="0"/>
    <THandledTRef&lt;CFloatExpression&gt; Name="m_pBaseReactionTimeFloatExpr">
     <CNamedConstFloatExpr Name="m_data" StoreID="New" ClassType="NcFE">
      <CFloatExpression Name="Parent CFloatExpression" />
      <M Name="pValue" Value="BaseReactionTime_Medium"/>
     </CNamedConstFloatExpr>
    </THandledTRef&lt;CFloatExpression&gt;>
   </CSoloTask>
   <THandledTRef&lt;CFloatExpression&gt; Name="m_pEffectivenessFloatExpr">
    <CPlayerBiasFloatExpr Name="m_data" StoreID="New" ClassType="PEPB">
     <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
     <M Name="ISSVersion" Value="2"/>
     <M Name="m_pUserBiasCurve" Value="DefaultUserBias"/>
     <M Name="m_pPuckBiasCurve" Value="DefaultPuckBias"/>
     <M Name="m_pFavoredBiasCurve" Value="DefaultFavoredBias"/>
     <M Name="m_pBaseBiasCurve" Value="DefaultBaseBias"/>
     <CPositionIDBitMask Name="m_bmFavoredPositions">
      <M Name="NumSetBits" Value="3"/>
      <M Name="SetBit" Value="RW"/>
      <M Name="SetBit" Value="LW"/>
      <M Name="SetBit" Value="C"/>
     </CPositionIDBitMask>
     <THandledTRef&lt;CFloatExpression&gt; Name="m_pFloatExpression">
      <CTaskProximityFloatExpr Name="m_data" StoreID="New" ClassType="PrTA">
       <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
       <M Name="ISSVersion" Value="1"/>
       <M Name="m_flSquaredDistance50" Value="2500"/>
       <M Name="m_flLaneBias" Value="1.5"/>
       <M Name="m_pTask" Value="FA3PlayersPuckCenter"/>
      </CTaskProximityFloatExpr>
     </THandledTRef&lt;CFloatExpression&gt;>
    </CPlayerBiasFloatExpr>
   </THandledTRef&lt;CFloatExpression&gt;>
  </CFloatExprSoloTask>
  <CInterpreter Name="m_pZoneAttraction" StoreID="New" ClassType="GZTZ">
   <M Name="ISSVersion" Value="1"/>
   <CGradientZoneOptionBitMask Name="m_bmOptions">
    <M Name="NumSetBits" Value="1"/>
    <M Name="SetBit" Value="TeamPoint"/>
   </CGradientZoneOptionBitMask>
   <CVector2 Name="m_vTranslate">
    <M Name="m_x" Value="0"/>
    <M Name="m_z" Value="65"/>
   </CVector2>
   <CVector2 Name="m_vInputScale">
    <M Name="m_x" Value="1"/>
    <M Name="m_z" Value="1"/>
   </CVector2>
   <CVector2 Name="m_vOutputScale">
    <M Name="m_x" Value="1"/>
    <M Name="m_z" Value="1"/>
   </CVector2>
   <M Name="m_pField" Value="PointAttraction11_GF"/>
   <M Name="m_pSpeedCurve" Value="StandardSpeedResponse_RC"/>
  </CInterpreter>
  <CGradientZoneLayerIDBitMask Name="m_bmLayers">
   <M Name="NumSetBits" Value="2"/>
   <M Name="SetBit" Value="Zone"/>
   <M Name="SetBit" Value="OpenShot"/>
  </CGradientZoneLayerIDBitMask>
  <M Name="m_eCustomLayerType" Value="None"/>
  <CHandledBoolExprInterpreterArray Name="m_pBoolZones" StoreID="New" ClassType="HBEI">
   <CBoolExprInterpreter Name="this">
    <M Name="uiSize" Value="0"/>
    <M Name="uiMaxSize" Value="0"/>
   </CBoolExprInterpreter>
  </CHandledBoolExprInterpreterArray>
 </CGradientZoneTask>
 <CGradientZoneTask Name="FA3PlayersPuckLeft">
  <M Name="ISSVersion" Value="3"/>
  <CFloatExprSoloTask Name="Parent CFloatExprSoloTask">
   <CSoloTask Name="Parent CSoloTask">
    <CTask Name="Parent CTask">
     <M Name="m_flValue" Value="2"/>
     <M Name="m_nPlayers" Value="1"/>
     <M Name="m_eTaskNecessity" Value="Optional"/>
     <M Name="m_ePuckCarrier" Value="Optional"/>
    </CTask>
    <M Name="ISSVersion" Value="4"/>
    <CHandledPlayerTriggerBaseArray Name="m_trPlayerTriggers" StoreID="New" ClassType="PTBA">
     <CHandledPlayerTriggerBaseArray Name="this">
      <M Name="uiSize" Value="1"/>
      <CHandledPlayerTriggerBaseArray Name="this[0]">
       <CPlayerTriggerInstincts Name="m_data" StoreID="New" ClassType="PTIn">
        <CPlayerTriggerBase Name="Parent CPlayerTriggerBase">
         <THandledTRef&lt;CPlayerTriggerCriteriaBase&gt; Name="m_pCriteria">
          <CPlayerTriggerBoolExpr Name="m_data" StoreID="New" ClassType="PTBE">
           <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
            <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
           </THandledTRef&lt;CBoolExpression&gt;>
          </CPlayerTriggerBoolExpr>
         </THandledTRef&lt;CPlayerTriggerCriteriaBase&gt;>
        </CPlayerTriggerBase>
        <CInstinctWeights Name="m_pWeights" StoreID="New" ClassType="InWt">
         <M Name="ISSVersion" Value="12"/>
         <M Name="m_ePassDesire" Value="Normal"/>
         <M Name="m_eDropPassDesire" Value="Never"/>
         <M Name="m_eBankPassDesire" Value="Never"/>
         <M Name="m_eDumpDesire" Value="Never"/>
         <M Name="m_eCallForPassDesire" Value="IfImproves"/>
         <M Name="m_eShootDesire" Value="Normal"/>
         <M Name="m_eDekeDesire" Value="Normal"/>
         <M Name="m_eBodyCheckDesire" Value="Normal"/>
         <M Name="m_eStickCheckDesire" Value="Normal"/>
         <M Name="m_eTurboDesire" Value="ForceNow"/>
         <M Name="m_eProtectPuckDesire" Value="Normal"/>
         <M Name="m_eGrabPuckDesire" Value="Normal"/>
         <M Name="m_eOrientationDesire" Value="Net"/>
         <CInstinctWeights::CAreaPass Name="m_PassArea">
          <M Name="m_eAreaPassDesire" Value="Never"/>
          <CVector2 Name="m_v2Center">
           <M Name="m_x" Value="0"/>
           <M Name="m_z" Value="0"/>
          </CVector2>
          <M Name="m_flRadius" Value="0"/>
         </CInstinctWeights::CAreaPass>
         <CInstinctWeights::CSpeed Name="m_Speed">
          <M Name="ISSVersion" Value="3"/>
          <CTeamPoint2 Name="m_tpSyncLocation">
           <M Name="m_x" Value="0"/>
           <M Name="m_z" Value="27"/>
          </CTeamPoint2>
          <M Name="m_eSpeedDesire" Value="OffsidesPH"/>
          <M Name="m_eSpeedTarget" Value="Puck"/>
          <M Name="m_eTargetPositionID" Value="G"/>
          <CSpeedOptionsBitMask Name="m_bmOptions">
           <M Name="NumSetBits" Value="1"/>
           <M Name="SetBit" Value="SpeedZ"/>
          </CSpeedOptionsBitMask>
          <M Name="m_flIgnoreThreshold" Value="1000"/>
          <M Name="m_flIgnoreHysteresis" Value="4"/>
         </CInstinctWeights::CSpeed>
         <CInstinctWeights::CIWResponseCurve Name="m_OffsidesAvoidance">
          <M Name="m_ssName" Value=""/>
          <CNamedResponseCurve Name="m_pCurve" StoreID="NULL" />
         </CInstinctWeights::CIWResponseCurve>
         <M Name="m_pInterceptBiasSurface" Value="None"/>
         <M Name="m_flPuckInterceptMaxDistance" Value="300"/>
         <CDeltaTime Name="m_dtPuckInterceptConfidence">
          <M Name="m_flSeconds" Value="-20"/>
         </CDeltaTime>
        </CInstinctWeights>
       </CPlayerTriggerInstincts>
      </CHandledPlayerTriggerBaseArray>
     </CHandledPlayerTriggerBaseArray>
    </CHandledPlayerTriggerBaseArray>
    <M Name="m_fMirrorIfRight" Value="0"/>
    <THandledTRef&lt;CFloatExpression&gt; Name="m_pBaseReactionTimeFloatExpr">
     <CNamedConstFloatExpr Name="m_data" StoreID="New" ClassType="NcFE">
      <CFloatExpression Name="Parent CFloatExpression" />
      <M Name="pValue" Value="BaseReactionTime_Medium"/>
     </CNamedConstFloatExpr>
    </THandledTRef&lt;CFloatExpression&gt;>
   </CSoloTask>
   <THandledTRef&lt;CFloatExpression&gt; Name="m_pEffectivenessFloatExpr">
    <CPlayerBiasFloatExpr Name="m_data" StoreID="New" ClassType="PEPB">
     <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
     <M Name="ISSVersion" Value="2"/>
     <M Name="m_pUserBiasCurve" Value="DefaultUserBias"/>
     <M Name="m_pPuckBiasCurve" Value="DefaultPuckBias"/>
     <M Name="m_pFavoredBiasCurve" Value="DefaultFavoredBias"/>
     <M Name="m_pBaseBiasCurve" Value="DefaultBaseBias"/>
     <CPositionIDBitMask Name="m_bmFavoredPositions">
      <M Name="NumSetBits" Value="3"/>
      <M Name="SetBit" Value="RW"/>
      <M Name="SetBit" Value="LW"/>
      <M Name="SetBit" Value="C"/>
     </CPositionIDBitMask>
     <THandledTRef&lt;CFloatExpression&gt; Name="m_pFloatExpression">
      <CTaskProximityFloatExpr Name="m_data" StoreID="New" ClassType="PrTA">
       <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
       <M Name="ISSVersion" Value="1"/>
       <M Name="m_flSquaredDistance50" Value="2500"/>
       <M Name="m_flLaneBias" Value="1.5"/>
       <M Name="m_pTask" Value="FA3PlayersPuckLeft"/>
      </CTaskProximityFloatExpr>
     </THandledTRef&lt;CFloatExpression&gt;>
    </CPlayerBiasFloatExpr>
   </THandledTRef&lt;CFloatExpression&gt;>
  </CFloatExprSoloTask>
  <CInterpreter Name="m_pZoneAttraction" StoreID="New" ClassType="GZTZ">
   <M Name="ISSVersion" Value="1"/>
   <CGradientZoneOptionBitMask Name="m_bmOptions">
    <M Name="NumSetBits" Value="1"/>
    <M Name="SetBit" Value="TeamPoint"/>
   </CGradientZoneOptionBitMask>
   <CVector2 Name="m_vTranslate">
    <M Name="m_x" Value="10"/>
    <M Name="m_z" Value="65"/>
   </CVector2>
   <CVector2 Name="m_vInputScale">
    <M Name="m_x" Value="1"/>
    <M Name="m_z" Value="1"/>
   </CVector2>
   <CVector2 Name="m_vOutputScale">
    <M Name="m_x" Value="1"/>
    <M Name="m_z" Value="1"/>
   </CVector2>
   <M Name="m_pField" Value="PointAttraction11_GF"/>
   <M Name="m_pSpeedCurve" Value="StandardSpeedResponse_RC"/>
  </CInterpreter>
  <CGradientZoneLayerIDBitMask Name="m_bmLayers">
   <M Name="NumSetBits" Value="2"/>
   <M Name="SetBit" Value="Zone"/>
   <M Name="SetBit" Value="OpenShot"/>
  </CGradientZoneLayerIDBitMask>
  <M Name="m_eCustomLayerType" Value="None"/>
  <CHandledBoolExprInterpreterArray Name="m_pBoolZones" StoreID="New" ClassType="HBEI">
   <CBoolExprInterpreter Name="this">
    <M Name="uiSize" Value="0"/>
    <M Name="uiMaxSize" Value="0"/>
   </CBoolExprInterpreter>
  </CHandledBoolExprInterpreterArray>
 </CGradientZoneTask>
 <CGradientZoneTask Name="FA3PlayersPuckRight">
  <M Name="ISSVersion" Value="3"/>
  <CFloatExprSoloTask Name="Parent CFloatExprSoloTask">
   <CSoloTask Name="Parent CSoloTask">
    <CTask Name="Parent CTask">
     <M Name="m_flValue" Value="2"/>
     <M Name="m_nPlayers" Value="1"/>
     <M Name="m_eTaskNecessity" Value="Optional"/>
     <M Name="m_ePuckCarrier" Value="Optional"/>
    </CTask>
    <M Name="ISSVersion" Value="4"/>
    <CHandledPlayerTriggerBaseArray Name="m_trPlayerTriggers" StoreID="New" ClassType="PTBA">
     <CHandledPlayerTriggerBaseArray Name="this">
      <M Name="uiSize" Value="1"/>
      <CHandledPlayerTriggerBaseArray Name="this[0]">
       <CPlayerTriggerInstincts Name="m_data" StoreID="New" ClassType="PTIn">
        <CPlayerTriggerBase Name="Parent CPlayerTriggerBase">
         <THandledTRef&lt;CPlayerTriggerCriteriaBase&gt; Name="m_pCriteria">
          <CPlayerTriggerBoolExpr Name="m_data" StoreID="New" ClassType="PTBE">
           <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
            <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
           </THandledTRef&lt;CBoolExpression&gt;>
          </CPlayerTriggerBoolExpr>
         </THandledTRef&lt;CPlayerTriggerCriteriaBase&gt;>
        </CPlayerTriggerBase>
        <CInstinctWeights Name="m_pWeights" StoreID="New" ClassType="InWt">
         <M Name="ISSVersion" Value="12"/>
         <M Name="m_ePassDesire" Value="Normal"/>
         <M Name="m_eDropPassDesire" Value="Never"/>
         <M Name="m_eBankPassDesire" Value="Never"/>
         <M Name="m_eDumpDesire" Value="Never"/>
         <M Name="m_eCallForPassDesire" Value="IfImproves"/>
         <M Name="m_eShootDesire" Value="Normal"/>
         <M Name="m_eDekeDesire" Value="Normal"/>
         <M Name="m_eBodyCheckDesire" Value="Normal"/>
         <M Name="m_eStickCheckDesire" Value="Normal"/>
         <M Name="m_eTurboDesire" Value="ForceNow"/>
         <M Name="m_eProtectPuckDesire" Value="Normal"/>
         <M Name="m_eGrabPuckDesire" Value="Normal"/>
         <M Name="m_eOrientationDesire" Value="Net"/>
         <CInstinctWeights::CAreaPass Name="m_PassArea">
          <M Name="m_eAreaPassDesire" Value="Never"/>
          <CVector2 Name="m_v2Center">
           <M Name="m_x" Value="0"/>
           <M Name="m_z" Value="0"/>
          </CVector2>
          <M Name="m_flRadius" Value="0"/>
         </CInstinctWeights::CAreaPass>
         <CInstinctWeights::CSpeed Name="m_Speed">
          <M Name="ISSVersion" Value="3"/>
          <CTeamPoint2 Name="m_tpSyncLocation">
           <M Name="m_x" Value="0"/>
           <M Name="m_z" Value="27"/>
          </CTeamPoint2>
          <M Name="m_eSpeedDesire" Value="OffsidesPH"/>
          <M Name="m_eSpeedTarget" Value="Puck"/>
          <M Name="m_eTargetPositionID" Value="G"/>
          <CSpeedOptionsBitMask Name="m_bmOptions">
           <M Name="NumSetBits" Value="1"/>
           <M Name="SetBit" Value="SpeedZ"/>
          </CSpeedOptionsBitMask>
          <M Name="m_flIgnoreThreshold" Value="1000"/>
          <M Name="m_flIgnoreHysteresis" Value="4"/>
         </CInstinctWeights::CSpeed>
         <CInstinctWeights::CIWResponseCurve Name="m_OffsidesAvoidance">
          <M Name="m_ssName" Value=""/>
          <CNamedResponseCurve Name="m_pCurve" StoreID="NULL" />
         </CInstinctWeights::CIWResponseCurve>
         <M Name="m_pInterceptBiasSurface" Value="None"/>
         <M Name="m_flPuckInterceptMaxDistance" Value="300"/>
         <CDeltaTime Name="m_dtPuckInterceptConfidence">
          <M Name="m_flSeconds" Value="-20"/>
         </CDeltaTime>
        </CInstinctWeights>
       </CPlayerTriggerInstincts>
      </CHandledPlayerTriggerBaseArray>
     </CHandledPlayerTriggerBaseArray>
    </CHandledPlayerTriggerBaseArray>
    <M Name="m_fMirrorIfRight" Value="0"/>
    <THandledTRef&lt;CFloatExpression&gt; Name="m_pBaseReactionTimeFloatExpr">
     <CNamedConstFloatExpr Name="m_data" StoreID="New" ClassType="NcFE">
      <CFloatExpression Name="Parent CFloatExpression" />
      <M Name="pValue" Value="BaseReactionTime_Medium"/>
     </CNamedConstFloatExpr>
    </THandledTRef&lt;CFloatExpression&gt;>
   </CSoloTask>
   <THandledTRef&lt;CFloatExpression&gt; Name="m_pEffectivenessFloatExpr">
    <CPlayerBiasFloatExpr Name="m_data" StoreID="New" ClassType="PEPB">
     <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
     <M Name="ISSVersion" Value="2"/>
     <M Name="m_pUserBiasCurve" Value="DefaultUserBias"/>
     <M Name="m_pPuckBiasCurve" Value="DefaultPuckBias"/>
     <M Name="m_pFavoredBiasCurve" Value="DefaultFavoredBias"/>
     <M Name="m_pBaseBiasCurve" Value="DefaultBaseBias"/>
     <CPositionIDBitMask Name="m_bmFavoredPositions">
      <M Name="NumSetBits" Value="3"/>
      <M Name="SetBit" Value="RW"/>
      <M Name="SetBit" Value="LW"/>
      <M Name="SetBit" Value="C"/>
     </CPositionIDBitMask>
     <THandledTRef&lt;CFloatExpression&gt; Name="m_pFloatExpression">
      <CTaskProximityFloatExpr Name="m_data" StoreID="New" ClassType="PrTA">
       <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
       <M Name="ISSVersion" Value="1"/>
       <M Name="m_flSquaredDistance50" Value="2500"/>
       <M Name="m_flLaneBias" Value="1.5"/>
       <M Name="m_pTask" Value="FA3PlayersPuckRight"/>
      </CTaskProximityFloatExpr>
     </THandledTRef&lt;CFloatExpression&gt;>
    </CPlayerBiasFloatExpr>
   </THandledTRef&lt;CFloatExpression&gt;>
  </CFloatExprSoloTask>
  <CInterpreter Name="m_pZoneAttraction" StoreID="New" ClassType="GZTZ">
   <M Name="ISSVersion" Value="1"/>
   <CGradientZoneOptionBitMask Name="m_bmOptions">
    <M Name="NumSetBits" Value="1"/>
    <M Name="SetBit" Value="TeamPoint"/>
   </CGradientZoneOptionBitMask>
   <CVector2 Name="m_vTranslate">
    <M Name="m_x" Value="-10"/>
    <M Name="m_z" Value="65"/>
   </CVector2>
   <CVector2 Name="m_vInputScale">
    <M Name="m_x" Value="1"/>
    <M Name="m_z" Value="1"/>
   </CVector2>
   <CVector2 Name="m_vOutputScale">
    <M Name="m_x" Value="1"/>
    <M Name="m_z" Value="1"/>
   </CVector2>
   <M Name="m_pField" Value="PointAttraction11_GF"/>
   <M Name="m_pSpeedCurve" Value="StandardSpeedResponse_RC"/>
  </CInterpreter>
  <CGradientZoneLayerIDBitMask Name="m_bmLayers">
   <M Name="NumSetBits" Value="2"/>
   <M Name="SetBit" Value="Zone"/>
   <M Name="SetBit" Value="OpenShot"/>
  </CGradientZoneLayerIDBitMask>
  <M Name="m_eCustomLayerType" Value="None"/>
  <CHandledBoolExprInterpreterArray Name="m_pBoolZones" StoreID="New" ClassType="HBEI">
   <CBoolExprInterpreter Name="this">
    <M Name="uiSize" Value="0"/>
    <M Name="uiMaxSize" Value="0"/>
   </CBoolExprInterpreter>
  </CHandledBoolExprInterpreterArray>
 </CGradientZoneTask>
 <CFollowRelativePathTask Name="Faceoff_Generic_BackLeftFar">
  <CFollowPathTask Name="Parent CFollowPathTask">
   <CFloatExprSoloTask Name="Parent CFloatExprSoloTask">
    <CSoloTask Name="Parent CSoloTask">
     <CTask Name="Parent CTask">
      <M Name="m_flValue" Value="1"/>
      <M Name="m_nPlayers" Value="1"/>
      <M Name="m_eTaskNecessity" Value="Optional"/>
      <M Name="m_ePuckCarrier" Value="Optional"/>
     </CTask>
     <M Name="ISSVersion" Value="4"/>
     <CHandledPlayerTriggerBaseArray Name="m_trPlayerTriggers" StoreID="New" ClassType="PTBA">
      <CHandledPlayerTriggerBaseArray Name="this">
       <M Name="uiSize" Value="1"/>
       <CHandledPlayerTriggerBaseArray Name="this[0]">
        <CPlayerTriggerInstincts Name="m_data" StoreID="New" ClassType="PTIn">
         <CPlayerTriggerBase Name="Parent CPlayerTriggerBase">
          <THandledTRef&lt;CPlayerTriggerCriteriaBase&gt; Name="m_pCriteria">
           <CPlayerTriggerBoolExpr Name="m_data" StoreID="New" ClassType="PTBE">
            <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
             <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
            </THandledTRef&lt;CBoolExpression&gt;>
           </CPlayerTriggerBoolExpr>
          </THandledTRef&lt;CPlayerTriggerCriteriaBase&gt;>
         </CPlayerTriggerBase>
         <CInstinctWeights Name="m_pWeights" StoreID="New" ClassType="InWt">
          <M Name="ISSVersion" Value="12"/>
          <M Name="m_ePassDesire" Value="Normal"/>
          <M Name="m_eDropPassDesire" Value="Normal"/>
          <M Name="m_eBankPassDesire" Value="Normal"/>
          <M Name="m_eDumpDesire" Value="Normal"/>
          <M Name="m_eCallForPassDesire" Value="Normal"/>
          <M Name="m_eShootDesire" Value="Normal"/>
          <M Name="m_eDekeDesire" Value="Normal"/>
          <M Name="m_eBodyCheckDesire" Value="Normal"/>
          <M Name="m_eStickCheckDesire" Value="Normal"/>
          <M Name="m_eTurboDesire" Value="Normal"/>
          <M Name="m_eProtectPuckDesire" Value="Normal"/>
          <M Name="m_eGrabPuckDesire" Value="Never"/>
          <M Name="m_eOrientationDesire" Value="Puck"/>
          <CInstinctWeights::CAreaPass Name="m_PassArea">
           <M Name="m_eAreaPassDesire" Value="Never"/>
           <CVector2 Name="m_v2Center">
            <M Name="m_x" Value="0"/>
            <M Name="m_z" Value="0"/>
           </CVector2>
           <M Name="m_flRadius" Value="0"/>
          </CInstinctWeights::CAreaPass>
          <CInstinctWeights::CSpeed Name="m_Speed">
           <M Name="ISSVersion" Value="3"/>
           <CTeamPoint2 Name="m_tpSyncLocation">
            <M Name="m_x" Value="0"/>
            <M Name="m_z" Value="0"/>
           </CTeamPoint2>
           <M Name="m_eSpeedDesire" Value="None"/>
           <M Name="m_eSpeedTarget" Value="Puck"/>
           <M Name="m_eTargetPositionID" Value="G"/>
           <CSpeedOptionsBitMask Name="m_bmOptions">
            <M Name="NumSetBits" Value="0"/>
           </CSpeedOptionsBitMask>
           <M Name="m_flIgnoreThreshold" Value="1000"/>
           <M Name="m_flIgnoreHysteresis" Value="4"/>
          </CInstinctWeights::CSpeed>
          <CInstinctWeights::CIWResponseCurve Name="m_OffsidesAvoidance">
           <M Name="m_ssName" Value=""/>
           <CNamedResponseCurve Name="m_pCurve" StoreID="NULL" />
          </CInstinctWeights::CIWResponseCurve>
          <M Name="m_pInterceptBiasSurface" Value="None"/>
          <M Name="m_flPuckInterceptMaxDistance" Value="300"/>
          <CDeltaTime Name="m_dtPuckInterceptConfidence">
           <M Name="m_flSeconds" Value="-20"/>
          </CDeltaTime>
         </CInstinctWeights>
        </CPlayerTriggerInstincts>
       </CHandledPlayerTriggerBaseArray>
      </CHandledPlayerTriggerBaseArray>
     </CHandledPlayerTriggerBaseArray>
     <M Name="m_fMirrorIfRight" Value="0"/>
     <THandledTRef&lt;CFloatExpression&gt; Name="m_pBaseReactionTimeFloatExpr">
      <CNamedConstFloatExpr Name="m_data" StoreID="New" ClassType="NcFE">
       <CFloatExpression Name="Parent CFloatExpression" />
       <M Name="pValue" Value="BaseReactionTime_None"/>
      </CNamedConstFloatExpr>
     </THandledTRef&lt;CFloatExpression&gt;>
    </CSoloTask>
    <THandledTRef&lt;CFloatExpression&gt; Name="m_pEffectivenessFloatExpr">
     <CTrueFloatExpr Name="m_data" StoreID="New" ClassType="TFEx" />
    </THandledTRef&lt;CFloatExpression&gt;>
   </CFloatExprSoloTask>
   <M Name="m_eStartCookie" Value="None"/>
   <M Name="m_eEndCookie" Value="None"/>
   <CWaypoint Name="m_Waypoints">
    <M Name="uiSize" Value="1"/>
    <CWaypoint Name="m_Waypoints[0]">
     <CTeamPoint2 Name="m_tpLocation">
      <M Name="m_x" Value="22"/>
      <M Name="m_z" Value="-22"/>
     </CTeamPoint2>
     <M Name="m_flSpeed" Value="15"/>
     <M Name="m_flTargetRadius" Value="0"/>
    </CWaypoint>
   </CWaypoint>
   <M Name="ISSVersion" Value="1"/>
   <THandledTRef&lt;CFloatExpression&gt; Name="m_pFinalFacingTargetXFloatExpr">
    <CAbsFaceoffLocationXFloatExpr Name="m_data" StoreID="New" ClassType="VEFx" />
   </THandledTRef&lt;CFloatExpression&gt;>
   <THandledTRef&lt;CFloatExpression&gt; Name="m_pFinalFacingTargetZFloatExpr">
    <CAbsFaceoffLocationZFloatExpr Name="m_data" StoreID="New" ClassType="VEFz" />
   </THandledTRef&lt;CFloatExpression&gt;>
  </CFollowPathTask>
  <THandledTRef&lt;CFloatExpression&gt; Name="m_pRelativeRootXFloatExpr">
   <CAbsFaceoffLocationXFloatExpr Name="m_data" StoreID="New" ClassType="VEFx" />
  </THandledTRef&lt;CFloatExpression&gt;>
  <THandledTRef&lt;CFloatExpression&gt; Name="m_pRelativeRootZFloatExpr">
   <CAbsFaceoffLocationZFloatExpr Name="m_data" StoreID="New" ClassType="VEFz" />
  </THandledTRef&lt;CFloatExpression&gt;>
  <M Name="ISSVersion" Value="2"/>
  <M Name="m_eFaceoffParticipant" Value="Tertiary1"/>
 </CFollowRelativePathTask>
 <CFollowRelativePathTask Name="Faceoff_Generic_BackLeftMiddle">
  <CFollowPathTask Name="Parent CFollowPathTask">
   <CFloatExprSoloTask Name="Parent CFloatExprSoloTask">
    <CSoloTask Name="Parent CSoloTask">
     <CTask Name="Parent CTask">
      <M Name="m_flValue" Value="1"/>
      <M Name="m_nPlayers" Value="1"/>
      <M Name="m_eTaskNecessity" Value="Optional"/>
      <M Name="m_ePuckCarrier" Value="Optional"/>
     </CTask>
     <M Name="ISSVersion" Value="4"/>
     <CHandledPlayerTriggerBaseArray Name="m_trPlayerTriggers" StoreID="New" ClassType="PTBA">
      <CHandledPlayerTriggerBaseArray Name="this">
       <M Name="uiSize" Value="1"/>
       <CHandledPlayerTriggerBaseArray Name="this[0]">
        <CPlayerTriggerInstincts Name="m_data" StoreID="New" ClassType="PTIn">
         <CPlayerTriggerBase Name="Parent CPlayerTriggerBase">
          <THandledTRef&lt;CPlayerTriggerCriteriaBase&gt; Name="m_pCriteria">
           <CPlayerTriggerBoolExpr Name="m_data" StoreID="New" ClassType="PTBE">
            <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
             <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
            </THandledTRef&lt;CBoolExpression&gt;>
           </CPlayerTriggerBoolExpr>
          </THandledTRef&lt;CPlayerTriggerCriteriaBase&gt;>
         </CPlayerTriggerBase>
         <CInstinctWeights Name="m_pWeights" StoreID="New" ClassType="InWt">
          <M Name="ISSVersion" Value="12"/>
          <M Name="m_ePassDesire" Value="Normal"/>
          <M Name="m_eDropPassDesire" Value="Normal"/>
          <M Name="m_eBankPassDesire" Value="Normal"/>
          <M Name="m_eDumpDesire" Value="Normal"/>
          <M Name="m_eCallForPassDesire" Value="Normal"/>
          <M Name="m_eShootDesire" Value="Normal"/>
          <M Name="m_eDekeDesire" Value="Normal"/>
          <M Name="m_eBodyCheckDesire" Value="Normal"/>
          <M Name="m_eStickCheckDesire" Value="Normal"/>
          <M Name="m_eTurboDesire" Value="Normal"/>
          <M Name="m_eProtectPuckDesire" Value="Normal"/>
          <M Name="m_eGrabPuckDesire" Value="Never"/>
          <M Name="m_eOrientationDesire" Value="Puck"/>
          <CInstinctWeights::CAreaPass Name="m_PassArea">
           <M Name="m_eAreaPassDesire" Value="Never"/>
           <CVector2 Name="m_v2Center">
            <M Name="m_x" Value="0"/>
            <M Name="m_z" Value="0"/>
           </CVector2>
           <M Name="m_flRadius" Value="0"/>
          </CInstinctWeights::CAreaPass>
          <CInstinctWeights::CSpeed Name="m_Speed">
           <M Name="ISSVersion" Value="3"/>
           <CTeamPoint2 Name="m_tpSyncLocation">
            <M Name="m_x" Value="0"/>
            <M Name="m_z" Value="0"/>
           </CTeamPoint2>
           <M Name="m_eSpeedDesire" Value="None"/>
           <M Name="m_eSpeedTarget" Value="Puck"/>
           <M Name="m_eTargetPositionID" Value="G"/>
           <CSpeedOptionsBitMask Name="m_bmOptions">
            <M Name="NumSetBits" Value="0"/>
           </CSpeedOptionsBitMask>
           <M Name="m_flIgnoreThreshold" Value="1000"/>
           <M Name="m_flIgnoreHysteresis" Value="4"/>
          </CInstinctWeights::CSpeed>
          <CInstinctWeights::CIWResponseCurve Name="m_OffsidesAvoidance">
           <M Name="m_ssName" Value=""/>
           <CNamedResponseCurve Name="m_pCurve" StoreID="NULL" />
          </CInstinctWeights::CIWResponseCurve>
          <M Name="m_pInterceptBiasSurface" Value="None"/>
          <M Name="m_flPuckInterceptMaxDistance" Value="300"/>
          <CDeltaTime Name="m_dtPuckInterceptConfidence">
           <M Name="m_flSeconds" Value="-20"/>
          </CDeltaTime>
         </CInstinctWeights>
        </CPlayerTriggerInstincts>
       </CHandledPlayerTriggerBaseArray>
      </CHandledPlayerTriggerBaseArray>
     </CHandledPlayerTriggerBaseArray>
     <M Name="m_fMirrorIfRight" Value="0"/>
     <THandledTRef&lt;CFloatExpression&gt; Name="m_pBaseReactionTimeFloatExpr">
      <CNamedConstFloatExpr Name="m_data" StoreID="New" ClassType="NcFE">
       <CFloatExpression Name="Parent CFloatExpression" />
       <M Name="pValue" Value="BaseReactionTime_None"/>
      </CNamedConstFloatExpr>
     </THandledTRef&lt;CFloatExpression&gt;>
    </CSoloTask>
    <THandledTRef&lt;CFloatExpression&gt; Name="m_pEffectivenessFloatExpr">
     <CTrueFloatExpr Name="m_data" StoreID="New" ClassType="TFEx" />
    </THandledTRef&lt;CFloatExpression&gt;>
   </CFloatExprSoloTask>
   <M Name="m_eStartCookie" Value="None"/>
   <M Name="m_eEndCookie" Value="None"/>
   <CWaypoint Name="m_Waypoints">
    <M Name="uiSize" Value="1"/>
    <CWaypoint Name="m_Waypoints[0]">
     <CTeamPoint2 Name="m_tpLocation">
      <M Name="m_x" Value="15"/>
      <M Name="m_z" Value="-15"/>
     </CTeamPoint2>
     <M Name="m_flSpeed" Value="15"/>
     <M Name="m_flTargetRadius" Value="0"/>
    </CWaypoint>
   </CWaypoint>
   <M Name="ISSVersion" Value="1"/>
   <THandledTRef&lt;CFloatExpression&gt; Name="m_pFinalFacingTargetXFloatExpr">
    <CAbsFaceoffLocationXFloatExpr Name="m_data" StoreID="New" ClassType="VEFx" />
   </THandledTRef&lt;CFloatExpression&gt;>
   <THandledTRef&lt;CFloatExpression&gt; Name="m_pFinalFacingTargetZFloatExpr">
    <CAbsFaceoffLocationZFloatExpr Name="m_data" StoreID="New" ClassType="VEFz" />
   </THandledTRef&lt;CFloatExpression&gt;>
  </CFollowPathTask>
  <THandledTRef&lt;CFloatExpression&gt; Name="m_pRelativeRootXFloatExpr">
   <CAbsFaceoffLocationXFloatExpr Name="m_data" StoreID="New" ClassType="VEFx" />
  </THandledTRef&lt;CFloatExpression&gt;>
  <THandledTRef&lt;CFloatExpression&gt; Name="m_pRelativeRootZFloatExpr">
   <CAbsFaceoffLocationZFloatExpr Name="m_data" StoreID="New" ClassType="VEFz" />
  </THandledTRef&lt;CFloatExpression&gt;>
  <M Name="ISSVersion" Value="2"/>
  <M Name="m_eFaceoffParticipant" Value="Tertiary1"/>
 </CFollowRelativePathTask>
 <CFollowRelativePathTask Name="Faceoff_Generic_BackLeftNear">
  <CFollowPathTask Name="Parent CFollowPathTask">
   <CFloatExprSoloTask Name="Parent CFloatExprSoloTask">
    <CSoloTask Name="Parent CSoloTask">
     <CTask Name="Parent CTask">
      <M Name="m_flValue" Value="1"/>
      <M Name="m_nPlayers" Value="1"/>
      <M Name="m_eTaskNecessity" Value="Optional"/>
      <M Name="m_ePuckCarrier" Value="Optional"/>
     </CTask>
     <M Name="ISSVersion" Value="4"/>
     <CHandledPlayerTriggerBaseArray Name="m_trPlayerTriggers" StoreID="New" ClassType="PTBA">
      <CHandledPlayerTriggerBaseArray Name="this">
       <M Name="uiSize" Value="1"/>
       <CHandledPlayerTriggerBaseArray Name="this[0]">
        <CPlayerTriggerInstincts Name="m_data" StoreID="New" ClassType="PTIn">
         <CPlayerTriggerBase Name="Parent CPlayerTriggerBase">
          <THandledTRef&lt;CPlayerTriggerCriteriaBase&gt; Name="m_pCriteria">
           <CPlayerTriggerBoolExpr Name="m_data" StoreID="New" ClassType="PTBE">
            <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
             <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
            </THandledTRef&lt;CBoolExpression&gt;>
           </CPlayerTriggerBoolExpr>
          </THandledTRef&lt;CPlayerTriggerCriteriaBase&gt;>
         </CPlayerTriggerBase>
         <CInstinctWeights Name="m_pWeights" StoreID="New" ClassType="InWt">
          <M Name="ISSVersion" Value="12"/>
          <M Name="m_ePassDesire" Value="Normal"/>
          <M Name="m_eDropPassDesire" Value="Normal"/>
          <M Name="m_eBankPassDesire" Value="Normal"/>
          <M Name="m_eDumpDesire" Value="Normal"/>
          <M Name="m_eCallForPassDesire" Value="Normal"/>
          <M Name="m_eShootDesire" Value="Normal"/>
          <M Name="m_eDekeDesire" Value="Normal"/>
          <M Name="m_eBodyCheckDesire" Value="Normal"/>
          <M Name="m_eStickCheckDesire" Value="Normal"/>
          <M Name="m_eTurboDesire" Value="Normal"/>
          <M Name="m_eProtectPuckDesire" Value="Normal"/>
          <M Name="m_eGrabPuckDesire" Value="Never"/>
          <M Name="m_eOrientationDesire" Value="Puck"/>
          <CInstinctWeights::CAreaPass Name="m_PassArea">
           <M Name="m_eAreaPassDesire" Value="Never"/>
           <CVector2 Name="m_v2Center">
            <M Name="m_x" Value="0"/>
            <M Name="m_z" Value="0"/>
           </CVector2>
           <M Name="m_flRadius" Value="0"/>
          </CInstinctWeights::CAreaPass>
          <CInstinctWeights::CSpeed Name="m_Speed">
           <M Name="ISSVersion" Value="3"/>
           <CTeamPoint2 Name="m_tpSyncLocation">
            <M Name="m_x" Value="0"/>
            <M Name="m_z" Value="0"/>
           </CTeamPoint2>
           <M Name="m_eSpeedDesire" Value="None"/>
           <M Name="m_eSpeedTarget" Value="Puck"/>
           <M Name="m_eTargetPositionID" Value="G"/>
           <CSpeedOptionsBitMask Name="m_bmOptions">
            <M Name="NumSetBits" Value="0"/>
           </CSpeedOptionsBitMask>
           <M Name="m_flIgnoreThreshold" Value="1000"/>
           <M Name="m_flIgnoreHysteresis" Value="4"/>
          </CInstinctWeights::CSpeed>
          <CInstinctWeights::CIWResponseCurve Name="m_OffsidesAvoidance">
           <M Name="m_ssName" Value=""/>
           <CNamedResponseCurve Name="m_pCurve" StoreID="NULL" />
          </CInstinctWeights::CIWResponseCurve>
          <M Name="m_pInterceptBiasSurface" Value="None"/>
          <M Name="m_flPuckInterceptMaxDistance" Value="300"/>
          <CDeltaTime Name="m_dtPuckInterceptConfidence">
           <M Name="m_flSeconds" Value="-20"/>
          </CDeltaTime>
         </CInstinctWeights>
        </CPlayerTriggerInstincts>
       </CHandledPlayerTriggerBaseArray>
      </CHandledPlayerTriggerBaseArray>
     </CHandledPlayerTriggerBaseArray>
     <M Name="m_fMirrorIfRight" Value="0"/>
     <THandledTRef&lt;CFloatExpression&gt; Name="m_pBaseReactionTimeFloatExpr">
      <CNamedConstFloatExpr Name="m_data" StoreID="New" ClassType="NcFE">
       <CFloatExpression Name="Parent CFloatExpression" />
       <M Name="pValue" Value="BaseReactionTime_None"/>
      </CNamedConstFloatExpr>
     </THandledTRef&lt;CFloatExpression&gt;>
    </CSoloTask>
    <THandledTRef&lt;CFloatExpression&gt; Name="m_pEffectivenessFloatExpr">
     <CTrueFloatExpr Name="m_data" StoreID="New" ClassType="TFEx" />
    </THandledTRef&lt;CFloatExpression&gt;>
   </CFloatExprSoloTask>
   <M Name="m_eStartCookie" Value="None"/>
   <M Name="m_eEndCookie" Value="None"/>
   <CWaypoint Name="m_Waypoints">
    <M Name="uiSize" Value="1"/>
    <CWaypoint Name="m_Waypoints[0]">
     <CTeamPoint2 Name="m_tpLocation">
      <M Name="m_x" Value="12"/>
      <M Name="m_z" Value="-12"/>
     </CTeamPoint2>
     <M Name="m_flSpeed" Value="15"/>
     <M Name="m_flTargetRadius" Value="0"/>
    </CWaypoint>
   </CWaypoint>
   <M Name="ISSVersion" Value="1"/>
   <THandledTRef&lt;CFloatExpression&gt; Name="m_pFinalFacingTargetXFloatExpr">
    <CAbsFaceoffLocationXFloatExpr Name="m_data" StoreID="New" ClassType="VEFx" />
   </THandledTRef&lt;CFloatExpression&gt;>
   <THandledTRef&lt;CFloatExpression&gt; Name="m_pFinalFacingTargetZFloatExpr">
    <CAbsFaceoffLocationZFloatExpr Name="m_data" StoreID="New" ClassType="VEFz" />
   </THandledTRef&lt;CFloatExpression&gt;>
  </CFollowPathTask>
  <THandledTRef&lt;CFloatExpression&gt; Name="m_pRelativeRootXFloatExpr">
   <CAbsFaceoffLocationXFloatExpr Name="m_data" StoreID="New" ClassType="VEFx" />
  </THandledTRef&lt;CFloatExpression&gt;>
  <THandledTRef&lt;CFloatExpression&gt; Name="m_pRelativeRootZFloatExpr">
   <CAbsFaceoffLocationZFloatExpr Name="m_data" StoreID="New" ClassType="VEFz" />
  </THandledTRef&lt;CFloatExpression&gt;>
  <M Name="ISSVersion" Value="2"/>
  <M Name="m_eFaceoffParticipant" Value="Tertiary1"/>
 </CFollowRelativePathTask>
 <CFollowRelativePathTask Name="Faceoff_Generic_BackRightFar">
  <CFollowPathTask Name="Parent CFollowPathTask">
   <CFloatExprSoloTask Name="Parent CFloatExprSoloTask">
    <CSoloTask Name="Parent CSoloTask">
     <CTask Name="Parent CTask">
      <M Name="m_flValue" Value="1"/>
      <M Name="m_nPlayers" Value="1"/>
      <M Name="m_eTaskNecessity" Value="Optional"/>
      <M Name="m_ePuckCarrier" Value="Optional"/>
     </CTask>
     <M Name="ISSVersion" Value="4"/>
     <CHandledPlayerTriggerBaseArray Name="m_trPlayerTriggers" StoreID="New" ClassType="PTBA">
      <CHandledPlayerTriggerBaseArray Name="this">
       <M Name="uiSize" Value="1"/>
       <CHandledPlayerTriggerBaseArray Name="this[0]">
        <CPlayerTriggerInstincts Name="m_data" StoreID="New" ClassType="PTIn">
         <CPlayerTriggerBase Name="Parent CPlayerTriggerBase">
          <THandledTRef&lt;CPlayerTriggerCriteriaBase&gt; Name="m_pCriteria">
           <CPlayerTriggerBoolExpr Name="m_data" StoreID="New" ClassType="PTBE">
            <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
             <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
            </THandledTRef&lt;CBoolExpression&gt;>
           </CPlayerTriggerBoolExpr>
          </THandledTRef&lt;CPlayerTriggerCriteriaBase&gt;>
         </CPlayerTriggerBase>
         <CInstinctWeights Name="m_pWeights" StoreID="New" ClassType="InWt">
          <M Name="ISSVersion" Value="12"/>
          <M Name="m_ePassDesire" Value="Normal"/>
          <M Name="m_eDropPassDesire" Value="Normal"/>
          <M Name="m_eBankPassDesire" Value="Normal"/>
          <M Name="m_eDumpDesire" Value="Normal"/>
          <M Name="m_eCallForPassDesire" Value="Normal"/>
          <M Name="m_eShootDesire" Value="Normal"/>
          <M Name="m_eDekeDesire" Value="Normal"/>
          <M Name="m_eBodyCheckDesire" Value="Normal"/>
          <M Name="m_eStickCheckDesire" Value="Normal"/>
          <M Name="m_eTurboDesire" Value="Normal"/>
          <M Name="m_eProtectPuckDesire" Value="Normal"/>
          <M Name="m_eGrabPuckDesire" Value="Never"/>
          <M Name="m_eOrientationDesire" Value="Puck"/>
          <CInstinctWeights::CAreaPass Name="m_PassArea">
           <M Name="m_eAreaPassDesire" Value="Never"/>
           <CVector2 Name="m_v2Center">
            <M Name="m_x" Value="0"/>
            <M Name="m_z" Value="0"/>
           </CVector2>
           <M Name="m_flRadius" Value="0"/>
          </CInstinctWeights::CAreaPass>
          <CInstinctWeights::CSpeed Name="m_Speed">
           <M Name="ISSVersion" Value="3"/>
           <CTeamPoint2 Name="m_tpSyncLocation">
            <M Name="m_x" Value="0"/>
            <M Name="m_z" Value="0"/>
           </CTeamPoint2>
           <M Name="m_eSpeedDesire" Value="None"/>
           <M Name="m_eSpeedTarget" Value="Puck"/>
           <M Name="m_eTargetPositionID" Value="G"/>
           <CSpeedOptionsBitMask Name="m_bmOptions">
            <M Name="NumSetBits" Value="0"/>
           </CSpeedOptionsBitMask>
           <M Name="m_flIgnoreThreshold" Value="1000"/>
           <M Name="m_flIgnoreHysteresis" Value="4"/>
          </CInstinctWeights::CSpeed>
          <CInstinctWeights::CIWResponseCurve Name="m_OffsidesAvoidance">
           <M Name="m_ssName" Value=""/>
           <CNamedResponseCurve Name="m_pCurve" StoreID="NULL" />
          </CInstinctWeights::CIWResponseCurve>
          <M Name="m_pInterceptBiasSurface" Value="None"/>
          <M Name="m_flPuckInterceptMaxDistance" Value="300"/>
          <CDeltaTime Name="m_dtPuckInterceptConfidence">
           <M Name="m_flSeconds" Value="-20"/>
          </CDeltaTime>
         </CInstinctWeights>
        </CPlayerTriggerInstincts>
       </CHandledPlayerTriggerBaseArray>
      </CHandledPlayerTriggerBaseArray>
     </CHandledPlayerTriggerBaseArray>
     <M Name="m_fMirrorIfRight" Value="0"/>
     <THandledTRef&lt;CFloatExpression&gt; Name="m_pBaseReactionTimeFloatExpr">
      <CNamedConstFloatExpr Name="m_data" StoreID="New" ClassType="NcFE">
       <CFloatExpression Name="Parent CFloatExpression" />
       <M Name="pValue" Value="BaseReactionTime_None"/>
      </CNamedConstFloatExpr>
     </THandledTRef&lt;CFloatExpression&gt;>
    </CSoloTask>
    <THandledTRef&lt;CFloatExpression&gt; Name="m_pEffectivenessFloatExpr">
     <CTrueFloatExpr Name="m_data" StoreID="New" ClassType="TFEx" />
    </THandledTRef&lt;CFloatExpression&gt;>
   </CFloatExprSoloTask>
   <M Name="m_eStartCookie" Value="None"/>
   <M Name="m_eEndCookie" Value="None"/>
   <CWaypoint Name="m_Waypoints">
    <M Name="uiSize" Value="1"/>
    <CWaypoint Name="m_Waypoints[0]">
     <CTeamPoint2 Name="m_tpLocation">
      <M Name="m_x" Value="-22"/>
      <M Name="m_z" Value="-22"/>
     </CTeamPoint2>
     <M Name="m_flSpeed" Value="15"/>
     <M Name="m_flTargetRadius" Value="0"/>
    </CWaypoint>
   </CWaypoint>
   <M Name="ISSVersion" Value="1"/>
   <THandledTRef&lt;CFloatExpression&gt; Name="m_pFinalFacingTargetXFloatExpr">
    <CAbsFaceoffLocationXFloatExpr Name="m_data" StoreID="New" ClassType="VEFx" />
   </THandledTRef&lt;CFloatExpression&gt;>
   <THandledTRef&lt;CFloatExpression&gt; Name="m_pFinalFacingTargetZFloatExpr">
    <CAbsFaceoffLocationZFloatExpr Name="m_data" StoreID="New" ClassType="VEFz" />
   </THandledTRef&lt;CFloatExpression&gt;>
  </CFollowPathTask>
  <THandledTRef&lt;CFloatExpression&gt; Name="m_pRelativeRootXFloatExpr">
   <CAbsFaceoffLocationXFloatExpr Name="m_data" StoreID="New" ClassType="VEFx" />
  </THandledTRef&lt;CFloatExpression&gt;>
  <THandledTRef&lt;CFloatExpression&gt; Name="m_pRelativeRootZFloatExpr">
   <CAbsFaceoffLocationZFloatExpr Name="m_data" StoreID="New" ClassType="VEFz" />
  </THandledTRef&lt;CFloatExpression&gt;>
  <M Name="ISSVersion" Value="2"/>
  <M Name="m_eFaceoffParticipant" Value="Tertiary2"/>
 </CFollowRelativePathTask>
 <CFollowRelativePathTask Name="Faceoff_Generic_BackRightMiddle">
  <CFollowPathTask Name="Parent CFollowPathTask">
   <CFloatExprSoloTask Name="Parent CFloatExprSoloTask">
    <CSoloTask Name="Parent CSoloTask">
     <CTask Name="Parent CTask">
      <M Name="m_flValue" Value="1"/>
      <M Name="m_nPlayers" Value="1"/>
      <M Name="m_eTaskNecessity" Value="Optional"/>
      <M Name="m_ePuckCarrier" Value="Optional"/>
     </CTask>
     <M Name="ISSVersion" Value="4"/>
     <CHandledPlayerTriggerBaseArray Name="m_trPlayerTriggers" StoreID="New" ClassType="PTBA">
      <CHandledPlayerTriggerBaseArray Name="this">
       <M Name="uiSize" Value="1"/>
       <CHandledPlayerTriggerBaseArray Name="this[0]">
        <CPlayerTriggerInstincts Name="m_data" StoreID="New" ClassType="PTIn">
         <CPlayerTriggerBase Name="Parent CPlayerTriggerBase">
          <THandledTRef&lt;CPlayerTriggerCriteriaBase&gt; Name="m_pCriteria">
           <CPlayerTriggerBoolExpr Name="m_data" StoreID="New" ClassType="PTBE">
            <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
             <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
            </THandledTRef&lt;CBoolExpression&gt;>
           </CPlayerTriggerBoolExpr>
          </THandledTRef&lt;CPlayerTriggerCriteriaBase&gt;>
         </CPlayerTriggerBase>
         <CInstinctWeights Name="m_pWeights" StoreID="New" ClassType="InWt">
          <M Name="ISSVersion" Value="12"/>
          <M Name="m_ePassDesire" Value="Normal"/>
          <M Name="m_eDropPassDesire" Value="Normal"/>
          <M Name="m_eBankPassDesire" Value="Normal"/>
          <M Name="m_eDumpDesire" Value="Normal"/>
          <M Name="m_eCallForPassDesire" Value="Normal"/>
          <M Name="m_eShootDesire" Value="Normal"/>
          <M Name="m_eDekeDesire" Value="Normal"/>
          <M Name="m_eBodyCheckDesire" Value="Normal"/>
          <M Name="m_eStickCheckDesire" Value="Normal"/>
          <M Name="m_eTurboDesire" Value="Normal"/>
          <M Name="m_eProtectPuckDesire" Value="Normal"/>
          <M Name="m_eGrabPuckDesire" Value="Never"/>
          <M Name="m_eOrientationDesire" Value="Puck"/>
          <CInstinctWeights::CAreaPass Name="m_PassArea">
           <M Name="m_eAreaPassDesire" Value="Never"/>
           <CVector2 Name="m_v2Center">
            <M Name="m_x" Value="0"/>
            <M Name="m_z" Value="0"/>
           </CVector2>
           <M Name="m_flRadius" Value="0"/>
          </CInstinctWeights::CAreaPass>
          <CInstinctWeights::CSpeed Name="m_Speed">
           <M Name="ISSVersion" Value="3"/>
           <CTeamPoint2 Name="m_tpSyncLocation">
            <M Name="m_x" Value="0"/>
            <M Name="m_z" Value="0"/>
           </CTeamPoint2>
           <M Name="m_eSpeedDesire" Value="None"/>
           <M Name="m_eSpeedTarget" Value="Puck"/>
           <M Name="m_eTargetPositionID" Value="G"/>
           <CSpeedOptionsBitMask Name="m_bmOptions">
            <M Name="NumSetBits" Value="0"/>
           </CSpeedOptionsBitMask>
           <M Name="m_flIgnoreThreshold" Value="1000"/>
           <M Name="m_flIgnoreHysteresis" Value="4"/>
          </CInstinctWeights::CSpeed>
          <CInstinctWeights::CIWResponseCurve Name="m_OffsidesAvoidance">
           <M Name="m_ssName" Value=""/>
           <CNamedResponseCurve Name="m_pCurve" StoreID="NULL" />
          </CInstinctWeights::CIWResponseCurve>
          <M Name="m_pInterceptBiasSurface" Value="None"/>
          <M Name="m_flPuckInterceptMaxDistance" Value="300"/>
          <CDeltaTime Name="m_dtPuckInterceptConfidence">
           <M Name="m_flSeconds" Value="-20"/>
          </CDeltaTime>
         </CInstinctWeights>
        </CPlayerTriggerInstincts>
       </CHandledPlayerTriggerBaseArray>
      </CHandledPlayerTriggerBaseArray>
     </CHandledPlayerTriggerBaseArray>
     <M Name="m_fMirrorIfRight" Value="0"/>
     <THandledTRef&lt;CFloatExpression&gt; Name="m_pBaseReactionTimeFloatExpr">
      <CNamedConstFloatExpr Name="m_data" StoreID="New" ClassType="NcFE">
       <CFloatExpression Name="Parent CFloatExpression" />
       <M Name="pValue" Value="BaseReactionTime_None"/>
      </CNamedConstFloatExpr>
     </THandledTRef&lt;CFloatExpression&gt;>
    </CSoloTask>
    <THandledTRef&lt;CFloatExpression&gt; Name="m_pEffectivenessFloatExpr">
     <CTrueFloatExpr Name="m_data" StoreID="New" ClassType="TFEx" />
    </THandledTRef&lt;CFloatExpression&gt;>
   </CFloatExprSoloTask>
   <M Name="m_eStartCookie" Value="None"/>
   <M Name="m_eEndCookie" Value="None"/>
   <CWaypoint Name="m_Waypoints">
    <M Name="uiSize" Value="1"/>
    <CWaypoint Name="m_Waypoints[0]">
     <CTeamPoint2 Name="m_tpLocation">
      <M Name="m_x" Value="-15"/>
      <M Name="m_z" Value="-15"/>
     </CTeamPoint2>
     <M Name="m_flSpeed" Value="15"/>
     <M Name="m_flTargetRadius" Value="0"/>
    </CWaypoint>
   </CWaypoint>
   <M Name="ISSVersion" Value="1"/>
   <THandledTRef&lt;CFloatExpression&gt; Name="m_pFinalFacingTargetXFloatExpr">
    <CAbsFaceoffLocationXFloatExpr Name="m_data" StoreID="New" ClassType="VEFx" />
   </THandledTRef&lt;CFloatExpression&gt;>
   <THandledTRef&lt;CFloatExpression&gt; Name="m_pFinalFacingTargetZFloatExpr">
    <CAbsFaceoffLocationZFloatExpr Name="m_data" StoreID="New" ClassType="VEFz" />
   </THandledTRef&lt;CFloatExpression&gt;>
  </CFollowPathTask>
  <THandledTRef&lt;CFloatExpression&gt; Name="m_pRelativeRootXFloatExpr">
   <CAbsFaceoffLocationXFloatExpr Name="m_data" StoreID="New" ClassType="VEFx" />
  </THandledTRef&lt;CFloatExpression&gt;>
  <THandledTRef&lt;CFloatExpression&gt; Name="m_pRelativeRootZFloatExpr">
   <CAbsFaceoffLocationZFloatExpr Name="m_data" StoreID="New" ClassType="VEFz" />
  </THandledTRef&lt;CFloatExpression&gt;>
  <M Name="ISSVersion" Value="2"/>
  <M Name="m_eFaceoffParticipant" Value="Tertiary2"/>
 </CFollowRelativePathTask>
 <CFollowRelativePathTask Name="Faceoff_Generic_BackRightNear">
  <CFollowPathTask Name="Parent CFollowPathTask">
   <CFloatExprSoloTask Name="Parent CFloatExprSoloTask">
    <CSoloTask Name="Parent CSoloTask">
     <CTask Name="Parent CTask">
      <M Name="m_flValue" Value="1"/>
      <M Name="m_nPlayers" Value="1"/>
      <M Name="m_eTaskNecessity" Value="Optional"/>
      <M Name="m_ePuckCarrier" Value="Optional"/>
     </CTask>
     <M Name="ISSVersion" Value="4"/>
     <CHandledPlayerTriggerBaseArray Name="m_trPlayerTriggers" StoreID="New" ClassType="PTBA">
      <CHandledPlayerTriggerBaseArray Name="this">
       <M Name="uiSize" Value="1"/>
       <CHandledPlayerTriggerBaseArray Name="this[0]">
        <CPlayerTriggerInstincts Name="m_data" StoreID="New" ClassType="PTIn">
         <CPlayerTriggerBase Name="Parent CPlayerTriggerBase">
          <THandledTRef&lt;CPlayerTriggerCriteriaBase&gt; Name="m_pCriteria">
           <CPlayerTriggerBoolExpr Name="m_data" StoreID="New" ClassType="PTBE">
            <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
             <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
            </THandledTRef&lt;CBoolExpression&gt;>
           </CPlayerTriggerBoolExpr>
          </THandledTRef&lt;CPlayerTriggerCriteriaBase&gt;>
         </CPlayerTriggerBase>
         <CInstinctWeights Name="m_pWeights" StoreID="New" ClassType="InWt">
          <M Name="ISSVersion" Value="12"/>
          <M Name="m_ePassDesire" Value="Normal"/>
          <M Name="m_eDropPassDesire" Value="Normal"/>
          <M Name="m_eBankPassDesire" Value="Normal"/>
          <M Name="m_eDumpDesire" Value="Normal"/>
          <M Name="m_eCallForPassDesire" Value="Normal"/>
          <M Name="m_eShootDesire" Value="Normal"/>
          <M Name="m_eDekeDesire" Value="Normal"/>
          <M Name="m_eBodyCheckDesire" Value="Normal"/>
          <M Name="m_eStickCheckDesire" Value="Normal"/>
          <M Name="m_eTurboDesire" Value="Normal"/>
          <M Name="m_eProtectPuckDesire" Value="Normal"/>
          <M Name="m_eGrabPuckDesire" Value="Never"/>
          <M Name="m_eOrientationDesire" Value="Puck"/>
          <CInstinctWeights::CAreaPass Name="m_PassArea">
           <M Name="m_eAreaPassDesire" Value="Never"/>
           <CVector2 Name="m_v2Center">
            <M Name="m_x" Value="0"/>
            <M Name="m_z" Value="0"/>
           </CVector2>
           <M Name="m_flRadius" Value="0"/>
          </CInstinctWeights::CAreaPass>
          <CInstinctWeights::CSpeed Name="m_Speed">
           <M Name="ISSVersion" Value="3"/>
           <CTeamPoint2 Name="m_tpSyncLocation">
            <M Name="m_x" Value="0"/>
            <M Name="m_z" Value="0"/>
           </CTeamPoint2>
           <M Name="m_eSpeedDesire" Value="None"/>
           <M Name="m_eSpeedTarget" Value="Puck"/>
           <M Name="m_eTargetPositionID" Value="G"/>
           <CSpeedOptionsBitMask Name="m_bmOptions">
            <M Name="NumSetBits" Value="0"/>
           </CSpeedOptionsBitMask>
           <M Name="m_flIgnoreThreshold" Value="1000"/>
           <M Name="m_flIgnoreHysteresis" Value="4"/>
          </CInstinctWeights::CSpeed>
          <CInstinctWeights::CIWResponseCurve Name="m_OffsidesAvoidance">
           <M Name="m_ssName" Value=""/>
           <CNamedResponseCurve Name="m_pCurve" StoreID="NULL" />
          </CInstinctWeights::CIWResponseCurve>
          <M Name="m_pInterceptBiasSurface" Value="None"/>
          <M Name="m_flPuckInterceptMaxDistance" Value="300"/>
          <CDeltaTime Name="m_dtPuckInterceptConfidence">
           <M Name="m_flSeconds" Value="-20"/>
          </CDeltaTime>
         </CInstinctWeights>
        </CPlayerTriggerInstincts>
       </CHandledPlayerTriggerBaseArray>
      </CHandledPlayerTriggerBaseArray>
     </CHandledPlayerTriggerBaseArray>
     <M Name="m_fMirrorIfRight" Value="0"/>
     <THandledTRef&lt;CFloatExpression&gt; Name="m_pBaseReactionTimeFloatExpr">
      <CNamedConstFloatExpr Name="m_data" StoreID="New" ClassType="NcFE">
       <CFloatExpression Name="Parent CFloatExpression" />
       <M Name="pValue" Value="BaseReactionTime_None"/>
      </CNamedConstFloatExpr>
     </THandledTRef&lt;CFloatExpression&gt;>
    </CSoloTask>
    <THandledTRef&lt;CFloatExpression&gt; Name="m_pEffectivenessFloatExpr">
     <CTrueFloatExpr Name="m_data" StoreID="New" ClassType="TFEx" />
    </THandledTRef&lt;CFloatExpression&gt;>
   </CFloatExprSoloTask>
   <M Name="m_eStartCookie" Value="None"/>
   <M Name="m_eEndCookie" Value="None"/>
   <CWaypoint Name="m_Waypoints">
    <M Name="uiSize" Value="1"/>
    <CWaypoint Name="m_Waypoints[0]">
     <CTeamPoint2 Name="m_tpLocation">
      <M Name="m_x" Value="-12"/>
      <M Name="m_z" Value="-12"/>
     </CTeamPoint2>
     <M Name="m_flSpeed" Value="15"/>
     <M Name="m_flTargetRadius" Value="0"/>
    </CWaypoint>
   </CWaypoint>
   <M Name="ISSVersion" Value="1"/>
   <THandledTRef&lt;CFloatExpression&gt; Name="m_pFinalFacingTargetXFloatExpr">
    <CAbsFaceoffLocationXFloatExpr Name="m_data" StoreID="New" ClassType="VEFx" />
   </THandledTRef&lt;CFloatExpression&gt;>
   <THandledTRef&lt;CFloatExpression&gt; Name="m_pFinalFacingTargetZFloatExpr">
    <CAbsFaceoffLocationZFloatExpr Name="m_data" StoreID="New" ClassType="VEFz" />
   </THandledTRef&lt;CFloatExpression&gt;>
  </CFollowPathTask>
  <THandledTRef&lt;CFloatExpression&gt; Name="m_pRelativeRootXFloatExpr">
   <CAbsFaceoffLocationXFloatExpr Name="m_data" StoreID="New" ClassType="VEFx" />
  </THandledTRef&lt;CFloatExpression&gt;>
  <THandledTRef&lt;CFloatExpression&gt; Name="m_pRelativeRootZFloatExpr">
   <CAbsFaceoffLocationZFloatExpr Name="m_data" StoreID="New" ClassType="VEFz" />
  </THandledTRef&lt;CFloatExpression&gt;>
  <M Name="ISSVersion" Value="2"/>
  <M Name="m_eFaceoffParticipant" Value="Tertiary1"/>
 </CFollowRelativePathTask>
 <CGradientZoneTask Name="Faceoff_Generic_CoverMyNet_FU">
  <M Name="ISSVersion" Value="3"/>
  <CFloatExprSoloTask Name="Parent CFloatExprSoloTask">
   <CSoloTask Name="Parent CSoloTask">
    <CTask Name="Parent CTask">
     <M Name="m_flValue" Value="1"/>
     <M Name="m_nPlayers" Value="1"/>
     <M Name="m_eTaskNecessity" Value="Optional"/>
     <M Name="m_ePuckCarrier" Value="Optional"/>
    </CTask>
    <M Name="ISSVersion" Value="4"/>
    <CHandledPlayerTriggerBaseArray Name="m_trPlayerTriggers" StoreID="New" ClassType="PTBA">
     <CHandledPlayerTriggerBaseArray Name="this">
      <M Name="uiSize" Value="1"/>
      <CHandledPlayerTriggerBaseArray Name="this[0]">
       <CPlayerTriggerInstincts Name="m_data" StoreID="New" ClassType="PTIn">
        <CPlayerTriggerBase Name="Parent CPlayerTriggerBase">
         <THandledTRef&lt;CPlayerTriggerCriteriaBase&gt; Name="m_pCriteria">
          <CPlayerTriggerBoolExpr Name="m_data" StoreID="New" ClassType="PTBE">
           <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
            <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
           </THandledTRef&lt;CBoolExpression&gt;>
          </CPlayerTriggerBoolExpr>
         </THandledTRef&lt;CPlayerTriggerCriteriaBase&gt;>
        </CPlayerTriggerBase>
        <CInstinctWeights Name="m_pWeights" StoreID="New" ClassType="InWt">
         <M Name="ISSVersion" Value="12"/>
         <M Name="m_ePassDesire" Value="Normal"/>
         <M Name="m_eDropPassDesire" Value="Normal"/>
         <M Name="m_eBankPassDesire" Value="Normal"/>
         <M Name="m_eDumpDesire" Value="Normal"/>
         <M Name="m_eCallForPassDesire" Value="Normal"/>
         <M Name="m_eShootDesire" Value="Normal"/>
         <M Name="m_eDekeDesire" Value="Normal"/>
         <M Name="m_eBodyCheckDesire" Value="Normal"/>
         <M Name="m_eStickCheckDesire" Value="Normal"/>
         <M Name="m_eTurboDesire" Value="Normal"/>
         <M Name="m_eProtectPuckDesire" Value="Normal"/>
         <M Name="m_eGrabPuckDesire" Value="Never"/>
         <M Name="m_eOrientationDesire" Value="Puck"/>
         <CInstinctWeights::CAreaPass Name="m_PassArea">
          <M Name="m_eAreaPassDesire" Value="Never"/>
          <CVector2 Name="m_v2Center">
           <M Name="m_x" Value="0"/>
           <M Name="m_z" Value="0"/>
          </CVector2>
          <M Name="m_flRadius" Value="0"/>
         </CInstinctWeights::CAreaPass>
         <CInstinctWeights::CSpeed Name="m_Speed">
          <M Name="ISSVersion" Value="3"/>
          <CTeamPoint2 Name="m_tpSyncLocation">
           <M Name="m_x" Value="0"/>
           <M Name="m_z" Value="0"/>
          </CTeamPoint2>
          <M Name="m_eSpeedDesire" Value="None"/>
          <M Name="m_eSpeedTarget" Value="Puck"/>
          <M Name="m_eTargetPositionID" Value="G"/>
          <CSpeedOptionsBitMask Name="m_bmOptions">
           <M Name="NumSetBits" Value="0"/>
          </CSpeedOptionsBitMask>
          <M Name="m_flIgnoreThreshold" Value="1000"/>
          <M Name="m_flIgnoreHysteresis" Value="4"/>
         </CInstinctWeights::CSpeed>
         <CInstinctWeights::CIWResponseCurve Name="m_OffsidesAvoidance">
          <M Name="m_ssName" Value=""/>
          <CNamedResponseCurve Name="m_pCurve" StoreID="NULL" />
         </CInstinctWeights::CIWResponseCurve>
         <M Name="m_pInterceptBiasSurface" Value="None"/>
         <M Name="m_flPuckInterceptMaxDistance" Value="300"/>
         <CDeltaTime Name="m_dtPuckInterceptConfidence">
          <M Name="m_flSeconds" Value="-20"/>
         </CDeltaTime>
        </CInstinctWeights>
       </CPlayerTriggerInstincts>
      </CHandledPlayerTriggerBaseArray>
     </CHandledPlayerTriggerBaseArray>
    </CHandledPlayerTriggerBaseArray>
    <M Name="m_fMirrorIfRight" Value="0"/>
    <THandledTRef&lt;CFloatExpression&gt; Name="m_pBaseReactionTimeFloatExpr">
     <CNamedConstFloatExpr Name="m_data" StoreID="New" ClassType="NcFE">
      <CFloatExpression Name="Parent CFloatExpression" />
      <M Name="pValue" Value="BaseReactionTime_None"/>
     </CNamedConstFloatExpr>
    </THandledTRef&lt;CFloatExpression&gt;>
   </CSoloTask>
   <THandledTRef&lt;CFloatExpression&gt; Name="m_pEffectivenessFloatExpr">
    <CTrueFloatExpr Name="m_data" StoreID="New" ClassType="TFEx" />
   </THandledTRef&lt;CFloatExpression&gt;>
  </CFloatExprSoloTask>
  <CInterpreter Name="m_pZoneAttraction" StoreID="New" ClassType="GZTZ">
   <M Name="ISSVersion" Value="1"/>
   <CGradientZoneOptionBitMask Name="m_bmOptions">
    <M Name="NumSetBits" Value="1"/>
    <M Name="SetBit" Value="TeamPoint"/>
   </CGradientZoneOptionBitMask>
   <CVector2 Name="m_vTranslate">
    <M Name="m_x" Value="0"/>
    <M Name="m_z" Value="-80"/>
   </CVector2>
   <CVector2 Name="m_vInputScale">
    <M Name="m_x" Value="1"/>
    <M Name="m_z" Value="1"/>
   </CVector2>
   <CVector2 Name="m_vOutputScale">
    <M Name="m_x" Value="1"/>
    <M Name="m_z" Value="1"/>
   </CVector2>
   <M Name="m_pField" Value="PointAttraction11_GF"/>
   <M Name="m_pSpeedCurve" Value="StandardSpeedResponse_RC"/>
  </CInterpreter>
  <CGradientZoneLayerIDBitMask Name="m_bmLayers">
   <M Name="NumSetBits" Value="1"/>
   <M Name="SetBit" Value="Zone"/>
  </CGradientZoneLayerIDBitMask>
  <M Name="m_eCustomLayerType" Value="None"/>
  <CHandledBoolExprInterpreterArray Name="m_pBoolZones" StoreID="New" ClassType="HBEI">
   <CBoolExprInterpreter Name="this">
    <M Name="uiSize" Value="0"/>
    <M Name="uiMaxSize" Value="0"/>
   </CBoolExprInterpreter>
  </CHandledBoolExprInterpreterArray>
 </CGradientZoneTask>
 <CGradientZoneTask Name="Faceoff_Generic_CoverThePoint_FU">
  <M Name="ISSVersion" Value="3"/>
  <CFloatExprSoloTask Name="Parent CFloatExprSoloTask">
   <CSoloTask Name="Parent CSoloTask">
    <CTask Name="Parent CTask">
     <M Name="m_flValue" Value="1"/>
     <M Name="m_nPlayers" Value="1"/>
     <M Name="m_eTaskNecessity" Value="Optional"/>
     <M Name="m_ePuckCarrier" Value="Optional"/>
    </CTask>
    <M Name="ISSVersion" Value="4"/>
    <CHandledPlayerTriggerBaseArray Name="m_trPlayerTriggers" StoreID="New" ClassType="PTBA">
     <CHandledPlayerTriggerBaseArray Name="this">
      <M Name="uiSize" Value="1"/>
      <CHandledPlayerTriggerBaseArray Name="this[0]">
       <CPlayerTriggerInstincts Name="m_data" StoreID="New" ClassType="PTIn">
        <CPlayerTriggerBase Name="Parent CPlayerTriggerBase">
         <THandledTRef&lt;CPlayerTriggerCriteriaBase&gt; Name="m_pCriteria">
          <CPlayerTriggerBoolExpr Name="m_data" StoreID="New" ClassType="PTBE">
           <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
            <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
           </THandledTRef&lt;CBoolExpression&gt;>
          </CPlayerTriggerBoolExpr>
         </THandledTRef&lt;CPlayerTriggerCriteriaBase&gt;>
        </CPlayerTriggerBase>
        <CInstinctWeights Name="m_pWeights" StoreID="New" ClassType="InWt">
         <M Name="ISSVersion" Value="12"/>
         <M Name="m_ePassDesire" Value="Normal"/>
         <M Name="m_eDropPassDesire" Value="Normal"/>
         <M Name="m_eBankPassDesire" Value="Normal"/>
         <M Name="m_eDumpDesire" Value="Normal"/>
         <M Name="m_eCallForPassDesire" Value="Normal"/>
         <M Name="m_eShootDesire" Value="Normal"/>
         <M Name="m_eDekeDesire" Value="Normal"/>
         <M Name="m_eBodyCheckDesire" Value="Normal"/>
         <M Name="m_eStickCheckDesire" Value="Normal"/>
         <M Name="m_eTurboDesire" Value="Normal"/>
         <M Name="m_eProtectPuckDesire" Value="Normal"/>
         <M Name="m_eGrabPuckDesire" Value="Never"/>
         <M Name="m_eOrientationDesire" Value="Puck"/>
         <CInstinctWeights::CAreaPass Name="m_PassArea">
          <M Name="m_eAreaPassDesire" Value="Never"/>
          <CVector2 Name="m_v2Center">
           <M Name="m_x" Value="0"/>
           <M Name="m_z" Value="0"/>
          </CVector2>
          <M Name="m_flRadius" Value="0"/>
         </CInstinctWeights::CAreaPass>
         <CInstinctWeights::CSpeed Name="m_Speed">
          <M Name="ISSVersion" Value="3"/>
          <CTeamPoint2 Name="m_tpSyncLocation">
           <M Name="m_x" Value="0"/>
           <M Name="m_z" Value="0"/>
          </CTeamPoint2>
          <M Name="m_eSpeedDesire" Value="None"/>
          <M Name="m_eSpeedTarget" Value="Puck"/>
          <M Name="m_eTargetPositionID" Value="G"/>
          <CSpeedOptionsBitMask Name="m_bmOptions">
           <M Name="NumSetBits" Value="0"/>
          </CSpeedOptionsBitMask>
          <M Name="m_flIgnoreThreshold" Value="1000"/>
          <M Name="m_flIgnoreHysteresis" Value="4"/>
         </CInstinctWeights::CSpeed>
         <CInstinctWeights::CIWResponseCurve Name="m_OffsidesAvoidance">
          <M Name="m_ssName" Value=""/>
          <CNamedResponseCurve Name="m_pCurve" StoreID="NULL" />
         </CInstinctWeights::CIWResponseCurve>
         <M Name="m_pInterceptBiasSurface" Value="None"/>
         <M Name="m_flPuckInterceptMaxDistance" Value="300"/>
         <CDeltaTime Name="m_dtPuckInterceptConfidence">
          <M Name="m_flSeconds" Value="-20"/>
         </CDeltaTime>
        </CInstinctWeights>
       </CPlayerTriggerInstincts>
      </CHandledPlayerTriggerBaseArray>
     </CHandledPlayerTriggerBaseArray>
    </CHandledPlayerTriggerBaseArray>
    <M Name="m_fMirrorIfRight" Value="0"/>
    <THandledTRef&lt;CFloatExpression&gt; Name="m_pBaseReactionTimeFloatExpr">
     <CNamedConstFloatExpr Name="m_data" StoreID="New" ClassType="NcFE">
      <CFloatExpression Name="Parent CFloatExpression" />
      <M Name="pValue" Value="BaseReactionTime_None"/>
     </CNamedConstFloatExpr>
    </THandledTRef&lt;CFloatExpression&gt;>
   </CSoloTask>
   <THandledTRef&lt;CFloatExpression&gt; Name="m_pEffectivenessFloatExpr">
    <CTrueFloatExpr Name="m_data" StoreID="New" ClassType="TFEx" />
   </THandledTRef&lt;CFloatExpression&gt;>
  </CFloatExprSoloTask>
  <CInterpreter Name="m_pZoneAttraction" StoreID="New" ClassType="GZTZ">
   <M Name="ISSVersion" Value="1"/>
   <CGradientZoneOptionBitMask Name="m_bmOptions">
    <M Name="NumSetBits" Value="1"/>
    <M Name="SetBit" Value="TeamPoint"/>
   </CGradientZoneOptionBitMask>
   <CVector2 Name="m_vTranslate">
    <M Name="m_x" Value="0"/>
    <M Name="m_z" Value="80"/>
   </CVector2>
   <CVector2 Name="m_vInputScale">
    <M Name="m_x" Value="1"/>
    <M Name="m_z" Value="1"/>
   </CVector2>
   <CVector2 Name="m_vOutputScale">
    <M Name="m_x" Value="1"/>
    <M Name="m_z" Value="1"/>
   </CVector2>
   <M Name="m_pField" Value="PointAttraction11_GF"/>
   <M Name="m_pSpeedCurve" Value="StandardSpeedResponse_RC"/>
  </CInterpreter>
  <CGradientZoneLayerIDBitMask Name="m_bmLayers">
   <M Name="NumSetBits" Value="1"/>
   <M Name="SetBit" Value="Zone"/>
  </CGradientZoneLayerIDBitMask>
  <M Name="m_eCustomLayerType" Value="None"/>
  <CHandledBoolExprInterpreterArray Name="m_pBoolZones" StoreID="New" ClassType="HBEI">
   <CBoolExprInterpreter Name="this">
    <M Name="uiSize" Value="0"/>
    <M Name="uiMaxSize" Value="0"/>
   </CBoolExprInterpreter>
  </CHandledBoolExprInterpreterArray>
 </CGradientZoneTask>
 <CGradientZoneTask Name="Faceoff_Generic_CrashTheNet_FU">
  <M Name="ISSVersion" Value="3"/>
  <CFloatExprSoloTask Name="Parent CFloatExprSoloTask">
   <CSoloTask Name="Parent CSoloTask">
    <CTask Name="Parent CTask">
     <M Name="m_flValue" Value="1"/>
     <M Name="m_nPlayers" Value="1"/>
     <M Name="m_eTaskNecessity" Value="Optional"/>
     <M Name="m_ePuckCarrier" Value="Optional"/>
    </CTask>
    <M Name="ISSVersion" Value="4"/>
    <CHandledPlayerTriggerBaseArray Name="m_trPlayerTriggers" StoreID="New" ClassType="PTBA">
     <CHandledPlayerTriggerBaseArray Name="this">
      <M Name="uiSize" Value="1"/>
      <CHandledPlayerTriggerBaseArray Name="this[0]">
       <CPlayerTriggerInstincts Name="m_data" StoreID="New" ClassType="PTIn">
        <CPlayerTriggerBase Name="Parent CPlayerTriggerBase">
         <THandledTRef&lt;CPlayerTriggerCriteriaBase&gt; Name="m_pCriteria">
          <CPlayerTriggerBoolExpr Name="m_data" StoreID="New" ClassType="PTBE">
           <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
            <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
           </THandledTRef&lt;CBoolExpression&gt;>
          </CPlayerTriggerBoolExpr>
         </THandledTRef&lt;CPlayerTriggerCriteriaBase&gt;>
        </CPlayerTriggerBase>
        <CInstinctWeights Name="m_pWeights" StoreID="New" ClassType="InWt">
         <M Name="ISSVersion" Value="12"/>
         <M Name="m_ePassDesire" Value="Normal"/>
         <M Name="m_eDropPassDesire" Value="Normal"/>
         <M Name="m_eBankPassDesire" Value="Normal"/>
         <M Name="m_eDumpDesire" Value="Normal"/>
         <M Name="m_eCallForPassDesire" Value="Normal"/>
         <M Name="m_eShootDesire" Value="Normal"/>
         <M Name="m_eDekeDesire" Value="Normal"/>
         <M Name="m_eBodyCheckDesire" Value="Normal"/>
         <M Name="m_eStickCheckDesire" Value="Normal"/>
         <M Name="m_eTurboDesire" Value="Normal"/>
         <M Name="m_eProtectPuckDesire" Value="Normal"/>
         <M Name="m_eGrabPuckDesire" Value="Never"/>
         <M Name="m_eOrientationDesire" Value="Puck"/>
         <CInstinctWeights::CAreaPass Name="m_PassArea">
          <M Name="m_eAreaPassDesire" Value="Never"/>
          <CVector2 Name="m_v2Center">
           <M Name="m_x" Value="0"/>
           <M Name="m_z" Value="0"/>
          </CVector2>
          <M Name="m_flRadius" Value="0"/>
         </CInstinctWeights::CAreaPass>
         <CInstinctWeights::CSpeed Name="m_Speed">
          <M Name="ISSVersion" Value="3"/>
          <CTeamPoint2 Name="m_tpSyncLocation">
           <M Name="m_x" Value="0"/>
           <M Name="m_z" Value="0"/>
          </CTeamPoint2>
          <M Name="m_eSpeedDesire" Value="None"/>
          <M Name="m_eSpeedTarget" Value="Puck"/>
          <M Name="m_eTargetPositionID" Value="G"/>
          <CSpeedOptionsBitMask Name="m_bmOptions">
           <M Name="NumSetBits" Value="0"/>
          </CSpeedOptionsBitMask>
          <M Name="m_flIgnoreThreshold" Value="1000"/>
          <M Name="m_flIgnoreHysteresis" Value="4"/>
         </CInstinctWeights::CSpeed>
         <CInstinctWeights::CIWResponseCurve Name="m_OffsidesAvoidance">
          <M Name="m_ssName" Value=""/>
          <CNamedResponseCurve Name="m_pCurve" StoreID="NULL" />
         </CInstinctWeights::CIWResponseCurve>
         <M Name="m_pInterceptBiasSurface" Value="None"/>
         <M Name="m_flPuckInterceptMaxDistance" Value="300"/>
         <CDeltaTime Name="m_dtPuckInterceptConfidence">
          <M Name="m_flSeconds" Value="-20"/>
         </CDeltaTime>
        </CInstinctWeights>
       </CPlayerTriggerInstincts>
      </CHandledPlayerTriggerBaseArray>
     </CHandledPlayerTriggerBaseArray>
    </CHandledPlayerTriggerBaseArray>
    <M Name="m_fMirrorIfRight" Value="0"/>
    <THandledTRef&lt;CFloatExpression&gt; Name="m_pBaseReactionTimeFloatExpr">
     <CNamedConstFloatExpr Name="m_data" StoreID="New" ClassType="NcFE">
      <CFloatExpression Name="Parent CFloatExpression" />
      <M Name="pValue" Value="BaseReactionTime_None"/>
     </CNamedConstFloatExpr>
    </THandledTRef&lt;CFloatExpression&gt;>
   </CSoloTask>
   <THandledTRef&lt;CFloatExpression&gt; Name="m_pEffectivenessFloatExpr">
    <CTrueFloatExpr Name="m_data" StoreID="New" ClassType="TFEx" />
   </THandledTRef&lt;CFloatExpression&gt;>
  </CFloatExprSoloTask>
  <CInterpreter Name="m_pZoneAttraction" StoreID="New" ClassType="GZTZ">
   <M Name="ISSVersion" Value="1"/>
   <CGradientZoneOptionBitMask Name="m_bmOptions">
    <M Name="NumSetBits" Value="1"/>
    <M Name="SetBit" Value="TeamPoint"/>
   </CGradientZoneOptionBitMask>
   <CVector2 Name="m_vTranslate">
    <M Name="m_x" Value="0"/>
    <M Name="m_z" Value="80"/>
   </CVector2>
   <CVector2 Name="m_vInputScale">
    <M Name="m_x" Value="1"/>
    <M Name="m_z" Value="1"/>
   </CVector2>
   <CVector2 Name="m_vOutputScale">
    <M Name="m_x" Value="1"/>
    <M Name="m_z" Value="1"/>
   </CVector2>
   <M Name="m_pField" Value="PointAttraction11_GF"/>
   <M Name="m_pSpeedCurve" Value="StandardSpeedResponse_RC"/>
  </CInterpreter>
  <CGradientZoneLayerIDBitMask Name="m_bmLayers">
   <M Name="NumSetBits" Value="1"/>
   <M Name="SetBit" Value="Zone"/>
  </CGradientZoneLayerIDBitMask>
  <M Name="m_eCustomLayerType" Value="None"/>
  <CHandledBoolExprInterpreterArray Name="m_pBoolZones" StoreID="New" ClassType="HBEI">
   <CBoolExprInterpreter Name="this">
    <M Name="uiSize" Value="0"/>
    <M Name="uiMaxSize" Value="0"/>
   </CBoolExprInterpreter>
  </CHandledBoolExprInterpreterArray>
 </CGradientZoneTask>
 <CFollowRelativePathTask Name="Faceoff_Generic_JumpForward_FU">
  <CFollowPathTask Name="Parent CFollowPathTask">
   <CFloatExprSoloTask Name="Parent CFloatExprSoloTask">
    <CSoloTask Name="Parent CSoloTask">
     <CTask Name="Parent CTask">
      <M Name="m_flValue" Value="1"/>
      <M Name="m_nPlayers" Value="1"/>
      <M Name="m_eTaskNecessity" Value="Optional"/>
      <M Name="m_ePuckCarrier" Value="Optional"/>
     </CTask>
     <M Name="ISSVersion" Value="4"/>
     <CHandledPlayerTriggerBaseArray Name="m_trPlayerTriggers" StoreID="New" ClassType="PTBA">
      <CHandledPlayerTriggerBaseArray Name="this">
       <M Name="uiSize" Value="1"/>
       <CHandledPlayerTriggerBaseArray Name="this[0]">
        <CPlayerTriggerInstincts Name="m_data" StoreID="New" ClassType="PTIn">
         <CPlayerTriggerBase Name="Parent CPlayerTriggerBase">
          <THandledTRef&lt;CPlayerTriggerCriteriaBase&gt; Name="m_pCriteria">
           <CPlayerTriggerBoolExpr Name="m_data" StoreID="New" ClassType="PTBE">
            <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
             <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
            </THandledTRef&lt;CBoolExpression&gt;>
           </CPlayerTriggerBoolExpr>
          </THandledTRef&lt;CPlayerTriggerCriteriaBase&gt;>
         </CPlayerTriggerBase>
         <CInstinctWeights Name="m_pWeights" StoreID="New" ClassType="InWt">
          <M Name="ISSVersion" Value="12"/>
          <M Name="m_ePassDesire" Value="Normal"/>
          <M Name="m_eDropPassDesire" Value="Normal"/>
          <M Name="m_eBankPassDesire" Value="Normal"/>
          <M Name="m_eDumpDesire" Value="Normal"/>
          <M Name="m_eCallForPassDesire" Value="Normal"/>
          <M Name="m_eShootDesire" Value="Normal"/>
          <M Name="m_eDekeDesire" Value="Normal"/>
          <M Name="m_eBodyCheckDesire" Value="Normal"/>
          <M Name="m_eStickCheckDesire" Value="Normal"/>
          <M Name="m_eTurboDesire" Value="Normal"/>
          <M Name="m_eProtectPuckDesire" Value="Normal"/>
          <M Name="m_eGrabPuckDesire" Value="Normal"/>
          <M Name="m_eOrientationDesire" Value="Puck"/>
          <CInstinctWeights::CAreaPass Name="m_PassArea">
           <M Name="m_eAreaPassDesire" Value="Never"/>
           <CVector2 Name="m_v2Center">
            <M Name="m_x" Value="0"/>
            <M Name="m_z" Value="0"/>
           </CVector2>
           <M Name="m_flRadius" Value="0"/>
          </CInstinctWeights::CAreaPass>
          <CInstinctWeights::CSpeed Name="m_Speed">
           <M Name="ISSVersion" Value="3"/>
           <CTeamPoint2 Name="m_tpSyncLocation">
            <M Name="m_x" Value="0"/>
            <M Name="m_z" Value="0"/>
           </CTeamPoint2>
           <M Name="m_eSpeedDesire" Value="None"/>
           <M Name="m_eSpeedTarget" Value="Puck"/>
           <M Name="m_eTargetPositionID" Value="G"/>
           <CSpeedOptionsBitMask Name="m_bmOptions">
            <M Name="NumSetBits" Value="0"/>
           </CSpeedOptionsBitMask>
           <M Name="m_flIgnoreThreshold" Value="1000"/>
           <M Name="m_flIgnoreHysteresis" Value="4"/>
          </CInstinctWeights::CSpeed>
          <CInstinctWeights::CIWResponseCurve Name="m_OffsidesAvoidance">
           <M Name="m_ssName" Value=""/>
           <CNamedResponseCurve Name="m_pCurve" StoreID="NULL" />
          </CInstinctWeights::CIWResponseCurve>
          <M Name="m_pInterceptBiasSurface" Value="None"/>
          <M Name="m_flPuckInterceptMaxDistance" Value="300"/>
          <CDeltaTime Name="m_dtPuckInterceptConfidence">
           <M Name="m_flSeconds" Value="-20"/>
          </CDeltaTime>
         </CInstinctWeights>
        </CPlayerTriggerInstincts>
       </CHandledPlayerTriggerBaseArray>
      </CHandledPlayerTriggerBaseArray>
     </CHandledPlayerTriggerBaseArray>
     <M Name="m_fMirrorIfRight" Value="0"/>
     <THandledTRef&lt;CFloatExpression&gt; Name="m_pBaseReactionTimeFloatExpr">
      <CNamedConstFloatExpr Name="m_data" StoreID="New" ClassType="NcFE">
       <CFloatExpression Name="Parent CFloatExpression" />
       <M Name="pValue" Value="BaseReactionTime_None"/>
      </CNamedConstFloatExpr>
     </THandledTRef&lt;CFloatExpression&gt;>
    </CSoloTask>
    <THandledTRef&lt;CFloatExpression&gt; Name="m_pEffectivenessFloatExpr">
     <CTrueFloatExpr Name="m_data" StoreID="New" ClassType="TFEx" />
    </THandledTRef&lt;CFloatExpression&gt;>
   </CFloatExprSoloTask>
   <M Name="m_eStartCookie" Value="None"/>
   <M Name="m_eEndCookie" Value="None"/>
   <CWaypoint Name="m_Waypoints">
    <M Name="uiSize" Value="0"/>
   </CWaypoint>
   <M Name="ISSVersion" Value="1"/>
   <THandledTRef&lt;CFloatExpression&gt; Name="m_pFinalFacingTargetXFloatExpr">
    <CIdentityFloatExpr Name="m_data" StoreID="New" ClassType="IdFE">
     <CFloatExpression Name="Parent CFloatExpression" />
     <M Name="m_flValue" Value="0"/>
    </CIdentityFloatExpr>
   </THandledTRef&lt;CFloatExpression&gt;>
   <THandledTRef&lt;CFloatExpression&gt; Name="m_pFinalFacingTargetZFloatExpr">
    <CIdentityFloatExpr Name="m_data" StoreID="New" ClassType="IdFE">
     <CFloatExpression Name="Parent CFloatExpression" />
     <M Name="m_flValue" Value="0"/>
    </CIdentityFloatExpr>
   </THandledTRef&lt;CFloatExpression&gt;>
  </CFollowPathTask>
  <THandledTRef&lt;CFloatExpression&gt; Name="m_pRelativeRootXFloatExpr">
   <CIdentityFloatExpr Name="m_data" StoreID="New" ClassType="IdFE">
    <CFloatExpression Name="Parent CFloatExpression" />
    <M Name="m_flValue" Value="0"/>
   </CIdentityFloatExpr>
  </THandledTRef&lt;CFloatExpression&gt;>
  <THandledTRef&lt;CFloatExpression&gt; Name="m_pRelativeRootZFloatExpr">
   <CIdentityFloatExpr Name="m_data" StoreID="New" ClassType="IdFE">
    <CFloatExpression Name="Parent CFloatExpression" />
    <M Name="m_flValue" Value="0"/>
   </CIdentityFloatExpr>
  </THandledTRef&lt;CFloatExpression&gt;>
  <M Name="ISSVersion" Value="2"/>
  <M Name="m_eFaceoffParticipant" Value="Referee"/>
 </CFollowRelativePathTask>
 <CGradientZoneTask Name="Faceoff_Generic_JumpForward_FU2">
  <M Name="ISSVersion" Value="3"/>
  <CFloatExprSoloTask Name="Parent CFloatExprSoloTask">
   <CSoloTask Name="Parent CSoloTask">
    <CTask Name="Parent CTask">
     <M Name="m_flValue" Value="1"/>
     <M Name="m_nPlayers" Value="1"/>
     <M Name="m_eTaskNecessity" Value="Optional"/>
     <M Name="m_ePuckCarrier" Value="Optional"/>
    </CTask>
    <M Name="ISSVersion" Value="4"/>
    <CHandledPlayerTriggerBaseArray Name="m_trPlayerTriggers" StoreID="New" ClassType="PTBA">
     <CHandledPlayerTriggerBaseArray Name="this">
      <M Name="uiSize" Value="1"/>
      <CHandledPlayerTriggerBaseArray Name="this[0]">
       <CPlayerTriggerInstincts Name="m_data" StoreID="New" ClassType="PTIn">
        <CPlayerTriggerBase Name="Parent CPlayerTriggerBase">
         <THandledTRef&lt;CPlayerTriggerCriteriaBase&gt; Name="m_pCriteria">
          <CPlayerTriggerBoolExpr Name="m_data" StoreID="New" ClassType="PTBE">
           <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
            <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
           </THandledTRef&lt;CBoolExpression&gt;>
          </CPlayerTriggerBoolExpr>
         </THandledTRef&lt;CPlayerTriggerCriteriaBase&gt;>
        </CPlayerTriggerBase>
        <CInstinctWeights Name="m_pWeights" StoreID="New" ClassType="InWt">
         <M Name="ISSVersion" Value="12"/>
         <M Name="m_ePassDesire" Value="Never"/>
         <M Name="m_eDropPassDesire" Value="Never"/>
         <M Name="m_eBankPassDesire" Value="Never"/>
         <M Name="m_eDumpDesire" Value="Never"/>
         <M Name="m_eCallForPassDesire" Value="Never"/>
         <M Name="m_eShootDesire" Value="Never"/>
         <M Name="m_eDekeDesire" Value="Never"/>
         <M Name="m_eBodyCheckDesire" Value="Never"/>
         <M Name="m_eStickCheckDesire" Value="Never"/>
         <M Name="m_eTurboDesire" Value="Never"/>
         <M Name="m_eProtectPuckDesire" Value="Never"/>
         <M Name="m_eGrabPuckDesire" Value="Never"/>
         <M Name="m_eOrientationDesire" Value="Nothing"/>
         <CInstinctWeights::CAreaPass Name="m_PassArea">
          <M Name="m_eAreaPassDesire" Value="Never"/>
          <CVector2 Name="m_v2Center">
           <M Name="m_x" Value="0"/>
           <M Name="m_z" Value="0"/>
          </CVector2>
          <M Name="m_flRadius" Value="0"/>
         </CInstinctWeights::CAreaPass>
         <CInstinctWeights::CSpeed Name="m_Speed">
          <M Name="ISSVersion" Value="3"/>
          <CTeamPoint2 Name="m_tpSyncLocation">
           <M Name="m_x" Value="0"/>
           <M Name="m_z" Value="0"/>
          </CTeamPoint2>
          <M Name="m_eSpeedDesire" Value="None"/>
          <M Name="m_eSpeedTarget" Value="Puck"/>
          <M Name="m_eTargetPositionID" Value="G"/>
          <CSpeedOptionsBitMask Name="m_bmOptions">
           <M Name="NumSetBits" Value="0"/>
          </CSpeedOptionsBitMask>
          <M Name="m_flIgnoreThreshold" Value="1000"/>
          <M Name="m_flIgnoreHysteresis" Value="4"/>
         </CInstinctWeights::CSpeed>
         <CInstinctWeights::CIWResponseCurve Name="m_OffsidesAvoidance">
          <M Name="m_ssName" Value=""/>
          <CNamedResponseCurve Name="m_pCurve" StoreID="NULL" />
         </CInstinctWeights::CIWResponseCurve>
         <M Name="m_pInterceptBiasSurface" Value="None"/>
         <M Name="m_flPuckInterceptMaxDistance" Value="300"/>
         <CDeltaTime Name="m_dtPuckInterceptConfidence">
          <M Name="m_flSeconds" Value="-20"/>
         </CDeltaTime>
        </CInstinctWeights>
       </CPlayerTriggerInstincts>
      </CHandledPlayerTriggerBaseArray>
     </CHandledPlayerTriggerBaseArray>
    </CHandledPlayerTriggerBaseArray>
    <M Name="m_fMirrorIfRight" Value="0"/>
    <THandledTRef&lt;CFloatExpression&gt; Name="m_pBaseReactionTimeFloatExpr">
     <CNamedConstFloatExpr Name="m_data" StoreID="New" ClassType="NcFE">
      <CFloatExpression Name="Parent CFloatExpression" />
      <M Name="pValue" Value="BaseReactionTime_Medium"/>
     </CNamedConstFloatExpr>
    </THandledTRef&lt;CFloatExpression&gt;>
   </CSoloTask>
   <THandledTRef&lt;CFloatExpression&gt; Name="m_pEffectivenessFloatExpr">
    <CTrueFloatExpr Name="m_data" StoreID="New" ClassType="TFEx" />
   </THandledTRef&lt;CFloatExpression&gt;>
  </CFloatExprSoloTask>
  <CInterpreter Name="m_pZoneAttraction" StoreID="New" ClassType="GZTZ">
   <M Name="ISSVersion" Value="1"/>
   <CGradientZoneOptionBitMask Name="m_bmOptions">
    <M Name="NumSetBits" Value="1"/>
    <M Name="SetBit" Value="TeamPoint"/>
   </CGradientZoneOptionBitMask>
   <CVector2 Name="m_vTranslate">
    <M Name="m_x" Value="0"/>
    <M Name="m_z" Value="0"/>
   </CVector2>
   <CVector2 Name="m_vInputScale">
    <M Name="m_x" Value="1"/>
    <M Name="m_z" Value="1"/>
   </CVector2>
   <CVector2 Name="m_vOutputScale">
    <M Name="m_x" Value="1"/>
    <M Name="m_z" Value="1"/>
   </CVector2>
   <M Name="m_pField" Value="PointAttraction11_GF"/>
   <M Name="m_pSpeedCurve" Value="StandardSpeedResponse_RC"/>
  </CInterpreter>
  <CGradientZoneLayerIDBitMask Name="m_bmLayers">
   <M Name="NumSetBits" Value="0"/>
  </CGradientZoneLayerIDBitMask>
  <M Name="m_eCustomLayerType" Value="None"/>
  <CHandledBoolExprInterpreterArray Name="m_pBoolZones" StoreID="New" ClassType="HBEI">
   <CBoolExprInterpreter Name="this">
    <M Name="uiSize" Value="1"/>
    <M Name="uiMaxSize" Value="1"/>
    <CBoolExprInterpreter Name="this[0]">
     <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
      <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
     </THandledTRef&lt;CBoolExpression&gt;>
     <CInterpreter Name="m_pInterpreter" StoreID="New" ClassType="GZTZ">
      <M Name="ISSVersion" Value="1"/>
      <CGradientZoneOptionBitMask Name="m_bmOptions">
       <M Name="NumSetBits" Value="1"/>
       <M Name="SetBit" Value="TeamPoint"/>
      </CGradientZoneOptionBitMask>
      <CVector2 Name="m_vTranslate">
       <M Name="m_x" Value="0"/>
       <M Name="m_z" Value="0"/>
      </CVector2>
      <CVector2 Name="m_vInputScale">
       <M Name="m_x" Value="1"/>
       <M Name="m_z" Value="1"/>
      </CVector2>
      <CVector2 Name="m_vOutputScale">
       <M Name="m_x" Value="1"/>
       <M Name="m_z" Value="1"/>
      </CVector2>
      <M Name="m_pField" Value="PointAttraction11_GF"/>
      <M Name="m_pSpeedCurve" Value="StandardSpeedResponse_RC"/>
     </CInterpreter>
    </CBoolExprInterpreter>
   </CBoolExprInterpreter>
  </CHandledBoolExprInterpreterArray>
 </CGradientZoneTask>
 <CBlockByPositionIDTask Name="Faceoff_Generic_SideLeft_FU">
  <CBlockTaskBase Name="Parent CBlockTaskBase">
   <M Name="ISSVersion" Value="3"/>
   <CFloatExprSoloTask Name="Parent CFloatExprSoloTask">
    <CSoloTask Name="Parent CSoloTask">
     <CTask Name="Parent CTask">
      <M Name="m_flValue" Value="1"/>
      <M Name="m_nPlayers" Value="1"/>
      <M Name="m_eTaskNecessity" Value="Optional"/>
      <M Name="m_ePuckCarrier" Value="Optional"/>
     </CTask>
     <M Name="ISSVersion" Value="4"/>
     <CHandledPlayerTriggerBaseArray Name="m_trPlayerTriggers" StoreID="New" ClassType="PTBA">
      <CHandledPlayerTriggerBaseArray Name="this">
       <M Name="uiSize" Value="1"/>
       <CHandledPlayerTriggerBaseArray Name="this[0]">
        <CPlayerTriggerInstincts Name="m_data" StoreID="New" ClassType="PTIn">
         <CPlayerTriggerBase Name="Parent CPlayerTriggerBase">
          <THandledTRef&lt;CPlayerTriggerCriteriaBase&gt; Name="m_pCriteria">
           <CPlayerTriggerBoolExpr Name="m_data" StoreID="New" ClassType="PTBE">
            <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
             <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
            </THandledTRef&lt;CBoolExpression&gt;>
           </CPlayerTriggerBoolExpr>
          </THandledTRef&lt;CPlayerTriggerCriteriaBase&gt;>
         </CPlayerTriggerBase>
         <CInstinctWeights Name="m_pWeights" StoreID="New" ClassType="InWt">
          <M Name="ISSVersion" Value="12"/>
          <M Name="m_ePassDesire" Value="Normal"/>
          <M Name="m_eDropPassDesire" Value="Normal"/>
          <M Name="m_eBankPassDesire" Value="Normal"/>
          <M Name="m_eDumpDesire" Value="Normal"/>
          <M Name="m_eCallForPassDesire" Value="Normal"/>
          <M Name="m_eShootDesire" Value="Normal"/>
          <M Name="m_eDekeDesire" Value="Normal"/>
          <M Name="m_eBodyCheckDesire" Value="Normal"/>
          <M Name="m_eStickCheckDesire" Value="Normal"/>
          <M Name="m_eTurboDesire" Value="Normal"/>
          <M Name="m_eProtectPuckDesire" Value="Normal"/>
          <M Name="m_eGrabPuckDesire" Value="Never"/>
          <M Name="m_eOrientationDesire" Value="Puck"/>
          <CInstinctWeights::CAreaPass Name="m_PassArea">
           <M Name="m_eAreaPassDesire" Value="Never"/>
           <CVector2 Name="m_v2Center">
            <M Name="m_x" Value="0"/>
            <M Name="m_z" Value="0"/>
           </CVector2>
           <M Name="m_flRadius" Value="0"/>
          </CInstinctWeights::CAreaPass>
          <CInstinctWeights::CSpeed Name="m_Speed">
           <M Name="ISSVersion" Value="3"/>
           <CTeamPoint2 Name="m_tpSyncLocation">
            <M Name="m_x" Value="0"/>
            <M Name="m_z" Value="0"/>
           </CTeamPoint2>
           <M Name="m_eSpeedDesire" Value="None"/>
           <M Name="m_eSpeedTarget" Value="Puck"/>
           <M Name="m_eTargetPositionID" Value="G"/>
           <CSpeedOptionsBitMask Name="m_bmOptions">
            <M Name="NumSetBits" Value="0"/>
           </CSpeedOptionsBitMask>
           <M Name="m_flIgnoreThreshold" Value="1000"/>
           <M Name="m_flIgnoreHysteresis" Value="4"/>
          </CInstinctWeights::CSpeed>
          <CInstinctWeights::CIWResponseCurve Name="m_OffsidesAvoidance">
           <M Name="m_ssName" Value=""/>
           <CNamedResponseCurve Name="m_pCurve" StoreID="NULL" />
          </CInstinctWeights::CIWResponseCurve>
          <M Name="m_pInterceptBiasSurface" Value="None"/>
          <M Name="m_flPuckInterceptMaxDistance" Value="300"/>
          <CDeltaTime Name="m_dtPuckInterceptConfidence">
           <M Name="m_flSeconds" Value="-20"/>
          </CDeltaTime>
         </CInstinctWeights>
        </CPlayerTriggerInstincts>
       </CHandledPlayerTriggerBaseArray>
      </CHandledPlayerTriggerBaseArray>
     </CHandledPlayerTriggerBaseArray>
     <M Name="m_fMirrorIfRight" Value="0"/>
     <THandledTRef&lt;CFloatExpression&gt; Name="m_pBaseReactionTimeFloatExpr">
      <CNamedConstFloatExpr Name="m_data" StoreID="New" ClassType="NcFE">
       <CFloatExpression Name="Parent CFloatExpression" />
       <M Name="pValue" Value="BaseReactionTime_None"/>
      </CNamedConstFloatExpr>
     </THandledTRef&lt;CFloatExpression&gt;>
    </CSoloTask>
    <THandledTRef&lt;CFloatExpression&gt; Name="m_pEffectivenessFloatExpr">
     <CTrueFloatExpr Name="m_data" StoreID="New" ClassType="TFEx" />
    </THandledTRef&lt;CFloatExpression&gt;>
   </CFloatExprSoloTask>
   <M Name="m_fPrimaryBlocker" Value="1"/>
  </CBlockTaskBase>
  <M Name="m_ePositionIDToBlock" Value="RD"/>
 </CBlockByPositionIDTask>
 <CFollowRelativePathTask Name="Faceoff_Generic_SideLeftNear">
  <CFollowPathTask Name="Parent CFollowPathTask">
   <CFloatExprSoloTask Name="Parent CFloatExprSoloTask">
    <CSoloTask Name="Parent CSoloTask">
     <CTask Name="Parent CTask">
      <M Name="m_flValue" Value="1"/>
      <M Name="m_nPlayers" Value="1"/>
      <M Name="m_eTaskNecessity" Value="Optional"/>
      <M Name="m_ePuckCarrier" Value="Optional"/>
     </CTask>
     <M Name="ISSVersion" Value="4"/>
     <CHandledPlayerTriggerBaseArray Name="m_trPlayerTriggers" StoreID="New" ClassType="PTBA">
      <CHandledPlayerTriggerBaseArray Name="this">
       <M Name="uiSize" Value="1"/>
       <CHandledPlayerTriggerBaseArray Name="this[0]">
        <CPlayerTriggerInstincts Name="m_data" StoreID="New" ClassType="PTIn">
         <CPlayerTriggerBase Name="Parent CPlayerTriggerBase">
          <THandledTRef&lt;CPlayerTriggerCriteriaBase&gt; Name="m_pCriteria">
           <CPlayerTriggerBoolExpr Name="m_data" StoreID="New" ClassType="PTBE">
            <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
             <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
            </THandledTRef&lt;CBoolExpression&gt;>
           </CPlayerTriggerBoolExpr>
          </THandledTRef&lt;CPlayerTriggerCriteriaBase&gt;>
         </CPlayerTriggerBase>
         <CInstinctWeights Name="m_pWeights" StoreID="New" ClassType="InWt">
          <M Name="ISSVersion" Value="12"/>
          <M Name="m_ePassDesire" Value="Normal"/>
          <M Name="m_eDropPassDesire" Value="Normal"/>
          <M Name="m_eBankPassDesire" Value="Normal"/>
          <M Name="m_eDumpDesire" Value="Normal"/>
          <M Name="m_eCallForPassDesire" Value="Normal"/>
          <M Name="m_eShootDesire" Value="Normal"/>
          <M Name="m_eDekeDesire" Value="Normal"/>
          <M Name="m_eBodyCheckDesire" Value="Normal"/>
          <M Name="m_eStickCheckDesire" Value="Normal"/>
          <M Name="m_eTurboDesire" Value="Normal"/>
          <M Name="m_eProtectPuckDesire" Value="Normal"/>
          <M Name="m_eGrabPuckDesire" Value="Never"/>
          <M Name="m_eOrientationDesire" Value="Puck"/>
          <CInstinctWeights::CAreaPass Name="m_PassArea">
           <M Name="m_eAreaPassDesire" Value="Never"/>
           <CVector2 Name="m_v2Center">
            <M Name="m_x" Value="0"/>
            <M Name="m_z" Value="0"/>
           </CVector2>
           <M Name="m_flRadius" Value="0"/>
          </CInstinctWeights::CAreaPass>
          <CInstinctWeights::CSpeed Name="m_Speed">
           <M Name="ISSVersion" Value="3"/>
           <CTeamPoint2 Name="m_tpSyncLocation">
            <M Name="m_x" Value="0"/>
            <M Name="m_z" Value="0"/>
           </CTeamPoint2>
           <M Name="m_eSpeedDesire" Value="None"/>
           <M Name="m_eSpeedTarget" Value="Puck"/>
           <M Name="m_eTargetPositionID" Value="G"/>
           <CSpeedOptionsBitMask Name="m_bmOptions">
            <M Name="NumSetBits" Value="0"/>
           </CSpeedOptionsBitMask>
           <M Name="m_flIgnoreThreshold" Value="1000"/>
           <M Name="m_flIgnoreHysteresis" Value="4"/>
          </CInstinctWeights::CSpeed>
          <CInstinctWeights::CIWResponseCurve Name="m_OffsidesAvoidance">
           <M Name="m_ssName" Value=""/>
           <CNamedResponseCurve Name="m_pCurve" StoreID="NULL" />
          </CInstinctWeights::CIWResponseCurve>
          <M Name="m_pInterceptBiasSurface" Value="None"/>
          <M Name="m_flPuckInterceptMaxDistance" Value="300"/>
          <CDeltaTime Name="m_dtPuckInterceptConfidence">
           <M Name="m_flSeconds" Value="-20"/>
          </CDeltaTime>
         </CInstinctWeights>
        </CPlayerTriggerInstincts>
       </CHandledPlayerTriggerBaseArray>
      </CHandledPlayerTriggerBaseArray>
     </CHandledPlayerTriggerBaseArray>
     <M Name="m_fMirrorIfRight" Value="0"/>
     <THandledTRef&lt;CFloatExpression&gt; Name="m_pBaseReactionTimeFloatExpr">
      <CNamedConstFloatExpr Name="m_data" StoreID="New" ClassType="NcFE">
       <CFloatExpression Name="Parent CFloatExpression" />
       <M Name="pValue" Value="BaseReactionTime_None"/>
      </CNamedConstFloatExpr>
     </THandledTRef&lt;CFloatExpression&gt;>
    </CSoloTask>
    <THandledTRef&lt;CFloatExpression&gt; Name="m_pEffectivenessFloatExpr">
     <CTrueFloatExpr Name="m_data" StoreID="New" ClassType="TFEx" />
    </THandledTRef&lt;CFloatExpression&gt;>
   </CFloatExprSoloTask>
   <M Name="m_eStartCookie" Value="None"/>
   <M Name="m_eEndCookie" Value="None"/>
   <CWaypoint Name="m_Waypoints">
    <M Name="uiSize" Value="1"/>
    <CWaypoint Name="m_Waypoints[0]">
     <CTeamPoint2 Name="m_tpLocation">
      <M Name="m_x" Value="17"/>
      <M Name="m_z" Value="-2"/>
     </CTeamPoint2>
     <M Name="m_flSpeed" Value="15"/>
     <M Name="m_flTargetRadius" Value="0"/>
    </CWaypoint>
   </CWaypoint>
   <M Name="ISSVersion" Value="1"/>
   <THandledTRef&lt;CFloatExpression&gt; Name="m_pFinalFacingTargetXFloatExpr">
    <CAbsFaceoffLocationXFloatExpr Name="m_data" StoreID="New" ClassType="VEFx" />
   </THandledTRef&lt;CFloatExpression&gt;>
   <THandledTRef&lt;CFloatExpression&gt; Name="m_pFinalFacingTargetZFloatExpr">
    <CAbsFaceoffLocationZFloatExpr Name="m_data" StoreID="New" ClassType="VEFz" />
   </THandledTRef&lt;CFloatExpression&gt;>
  </CFollowPathTask>
  <THandledTRef&lt;CFloatExpression&gt; Name="m_pRelativeRootXFloatExpr">
   <CAbsFaceoffLocationXFloatExpr Name="m_data" StoreID="New" ClassType="VEFx" />
  </THandledTRef&lt;CFloatExpression&gt;>
  <THandledTRef&lt;CFloatExpression&gt; Name="m_pRelativeRootZFloatExpr">
   <CAbsFaceoffLocationZFloatExpr Name="m_data" StoreID="New" ClassType="VEFz" />
  </THandledTRef&lt;CFloatExpression&gt;>
  <M Name="ISSVersion" Value="2"/>
  <M Name="m_eFaceoffParticipant" Value="Secondary1"/>
 </CFollowRelativePathTask>
 <CBlockByPositionIDTask Name="Faceoff_Generic_SideRight_FU">
  <CBlockTaskBase Name="Parent CBlockTaskBase">
   <M Name="ISSVersion" Value="3"/>
   <CFloatExprSoloTask Name="Parent CFloatExprSoloTask">
    <CSoloTask Name="Parent CSoloTask">
     <CTask Name="Parent CTask">
      <M Name="m_flValue" Value="1"/>
      <M Name="m_nPlayers" Value="1"/>
      <M Name="m_eTaskNecessity" Value="Optional"/>
      <M Name="m_ePuckCarrier" Value="Optional"/>
     </CTask>
     <M Name="ISSVersion" Value="4"/>
     <CHandledPlayerTriggerBaseArray Name="m_trPlayerTriggers" StoreID="New" ClassType="PTBA">
      <CHandledPlayerTriggerBaseArray Name="this">
       <M Name="uiSize" Value="1"/>
       <CHandledPlayerTriggerBaseArray Name="this[0]">
        <CPlayerTriggerInstincts Name="m_data" StoreID="New" ClassType="PTIn">
         <CPlayerTriggerBase Name="Parent CPlayerTriggerBase">
          <THandledTRef&lt;CPlayerTriggerCriteriaBase&gt; Name="m_pCriteria">
           <CPlayerTriggerBoolExpr Name="m_data" StoreID="New" ClassType="PTBE">
            <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
             <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
            </THandledTRef&lt;CBoolExpression&gt;>
           </CPlayerTriggerBoolExpr>
          </THandledTRef&lt;CPlayerTriggerCriteriaBase&gt;>
         </CPlayerTriggerBase>
         <CInstinctWeights Name="m_pWeights" StoreID="New" ClassType="InWt">
          <M Name="ISSVersion" Value="12"/>
          <M Name="m_ePassDesire" Value="Normal"/>
          <M Name="m_eDropPassDesire" Value="Normal"/>
          <M Name="m_eBankPassDesire" Value="Normal"/>
          <M Name="m_eDumpDesire" Value="Normal"/>
          <M Name="m_eCallForPassDesire" Value="Normal"/>
          <M Name="m_eShootDesire" Value="Normal"/>
          <M Name="m_eDekeDesire" Value="Normal"/>
          <M Name="m_eBodyCheckDesire" Value="Normal"/>
          <M Name="m_eStickCheckDesire" Value="Normal"/>
          <M Name="m_eTurboDesire" Value="Normal"/>
          <M Name="m_eProtectPuckDesire" Value="Normal"/>
          <M Name="m_eGrabPuckDesire" Value="Never"/>
          <M Name="m_eOrientationDesire" Value="Puck"/>
          <CInstinctWeights::CAreaPass Name="m_PassArea">
           <M Name="m_eAreaPassDesire" Value="Never"/>
           <CVector2 Name="m_v2Center">
            <M Name="m_x" Value="0"/>
            <M Name="m_z" Value="0"/>
           </CVector2>
           <M Name="m_flRadius" Value="0"/>
          </CInstinctWeights::CAreaPass>
          <CInstinctWeights::CSpeed Name="m_Speed">
           <M Name="ISSVersion" Value="3"/>
           <CTeamPoint2 Name="m_tpSyncLocation">
            <M Name="m_x" Value="0"/>
            <M Name="m_z" Value="0"/>
           </CTeamPoint2>
           <M Name="m_eSpeedDesire" Value="None"/>
           <M Name="m_eSpeedTarget" Value="Puck"/>
           <M Name="m_eTargetPositionID" Value="G"/>
           <CSpeedOptionsBitMask Name="m_bmOptions">
            <M Name="NumSetBits" Value="0"/>
           </CSpeedOptionsBitMask>
           <M Name="m_flIgnoreThreshold" Value="1000"/>
           <M Name="m_flIgnoreHysteresis" Value="4"/>
          </CInstinctWeights::CSpeed>
          <CInstinctWeights::CIWResponseCurve Name="m_OffsidesAvoidance">
           <M Name="m_ssName" Value=""/>
           <CNamedResponseCurve Name="m_pCurve" StoreID="NULL" />
          </CInstinctWeights::CIWResponseCurve>
          <M Name="m_pInterceptBiasSurface" Value="None"/>
          <M Name="m_flPuckInterceptMaxDistance" Value="300"/>
          <CDeltaTime Name="m_dtPuckInterceptConfidence">
           <M Name="m_flSeconds" Value="-20"/>
          </CDeltaTime>
         </CInstinctWeights>
        </CPlayerTriggerInstincts>
       </CHandledPlayerTriggerBaseArray>
      </CHandledPlayerTriggerBaseArray>
     </CHandledPlayerTriggerBaseArray>
     <M Name="m_fMirrorIfRight" Value="0"/>
     <THandledTRef&lt;CFloatExpression&gt; Name="m_pBaseReactionTimeFloatExpr">
      <CNamedConstFloatExpr Name="m_data" StoreID="New" ClassType="NcFE">
       <CFloatExpression Name="Parent CFloatExpression" />
       <M Name="pValue" Value="BaseReactionTime_None"/>
      </CNamedConstFloatExpr>
     </THandledTRef&lt;CFloatExpression&gt;>
    </CSoloTask>
    <THandledTRef&lt;CFloatExpression&gt; Name="m_pEffectivenessFloatExpr">
     <CTrueFloatExpr Name="m_data" StoreID="New" ClassType="TFEx" />
    </THandledTRef&lt;CFloatExpression&gt;>
   </CFloatExprSoloTask>
   <M Name="m_fPrimaryBlocker" Value="1"/>
  </CBlockTaskBase>
  <M Name="m_ePositionIDToBlock" Value="LD"/>
 </CBlockByPositionIDTask>
 <CFollowRelativePathTask Name="Faceoff_Generic_SideRightFar">
  <CFollowPathTask Name="Parent CFollowPathTask">
   <CFloatExprSoloTask Name="Parent CFloatExprSoloTask">
    <CSoloTask Name="Parent CSoloTask">
     <CTask Name="Parent CTask">
      <M Name="m_flValue" Value="1"/>
      <M Name="m_nPlayers" Value="1"/>
      <M Name="m_eTaskNecessity" Value="Optional"/>
      <M Name="m_ePuckCarrier" Value="Optional"/>
     </CTask>
     <M Name="ISSVersion" Value="4"/>
     <CHandledPlayerTriggerBaseArray Name="m_trPlayerTriggers" StoreID="New" ClassType="PTBA">
      <CHandledPlayerTriggerBaseArray Name="this">
       <M Name="uiSize" Value="1"/>
       <CHandledPlayerTriggerBaseArray Name="this[0]">
        <CPlayerTriggerInstincts Name="m_data" StoreID="New" ClassType="PTIn">
         <CPlayerTriggerBase Name="Parent CPlayerTriggerBase">
          <THandledTRef&lt;CPlayerTriggerCriteriaBase&gt; Name="m_pCriteria">
           <CPlayerTriggerBoolExpr Name="m_data" StoreID="New" ClassType="PTBE">
            <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
             <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
            </THandledTRef&lt;CBoolExpression&gt;>
           </CPlayerTriggerBoolExpr>
          </THandledTRef&lt;CPlayerTriggerCriteriaBase&gt;>
         </CPlayerTriggerBase>
         <CInstinctWeights Name="m_pWeights" StoreID="New" ClassType="InWt">
          <M Name="ISSVersion" Value="12"/>
          <M Name="m_ePassDesire" Value="Normal"/>
          <M Name="m_eDropPassDesire" Value="Normal"/>
          <M Name="m_eBankPassDesire" Value="Normal"/>
          <M Name="m_eDumpDesire" Value="Normal"/>
          <M Name="m_eCallForPassDesire" Value="Normal"/>
          <M Name="m_eShootDesire" Value="Normal"/>
          <M Name="m_eDekeDesire" Value="Normal"/>
          <M Name="m_eBodyCheckDesire" Value="Normal"/>
          <M Name="m_eStickCheckDesire" Value="Normal"/>
          <M Name="m_eTurboDesire" Value="Normal"/>
          <M Name="m_eProtectPuckDesire" Value="Normal"/>
          <M Name="m_eGrabPuckDesire" Value="Never"/>
          <M Name="m_eOrientationDesire" Value="Puck"/>
          <CInstinctWeights::CAreaPass Name="m_PassArea">
           <M Name="m_eAreaPassDesire" Value="Never"/>
           <CVector2 Name="m_v2Center">
            <M Name="m_x" Value="0"/>
            <M Name="m_z" Value="0"/>
           </CVector2>
           <M Name="m_flRadius" Value="0"/>
          </CInstinctWeights::CAreaPass>
          <CInstinctWeights::CSpeed Name="m_Speed">
           <M Name="ISSVersion" Value="3"/>
           <CTeamPoint2 Name="m_tpSyncLocation">
            <M Name="m_x" Value="0"/>
            <M Name="m_z" Value="0"/>
           </CTeamPoint2>
           <M Name="m_eSpeedDesire" Value="None"/>
           <M Name="m_eSpeedTarget" Value="Puck"/>
           <M Name="m_eTargetPositionID" Value="G"/>
           <CSpeedOptionsBitMask Name="m_bmOptions">
            <M Name="NumSetBits" Value="0"/>
           </CSpeedOptionsBitMask>
           <M Name="m_flIgnoreThreshold" Value="1000"/>
           <M Name="m_flIgnoreHysteresis" Value="4"/>
          </CInstinctWeights::CSpeed>
          <CInstinctWeights::CIWResponseCurve Name="m_OffsidesAvoidance">
           <M Name="m_ssName" Value=""/>
           <CNamedResponseCurve Name="m_pCurve" StoreID="NULL" />
          </CInstinctWeights::CIWResponseCurve>
          <M Name="m_pInterceptBiasSurface" Value="None"/>
          <M Name="m_flPuckInterceptMaxDistance" Value="300"/>
          <CDeltaTime Name="m_dtPuckInterceptConfidence">
           <M Name="m_flSeconds" Value="-20"/>
          </CDeltaTime>
         </CInstinctWeights>
        </CPlayerTriggerInstincts>
       </CHandledPlayerTriggerBaseArray>
      </CHandledPlayerTriggerBaseArray>
     </CHandledPlayerTriggerBaseArray>
     <M Name="m_fMirrorIfRight" Value="0"/>
     <THandledTRef&lt;CFloatExpression&gt; Name="m_pBaseReactionTimeFloatExpr">
      <CNamedConstFloatExpr Name="m_data" StoreID="New" ClassType="NcFE">
       <CFloatExpression Name="Parent CFloatExpression" />
       <M Name="pValue" Value="BaseReactionTime_None"/>
      </CNamedConstFloatExpr>
     </THandledTRef&lt;CFloatExpression&gt;>
    </CSoloTask>
    <THandledTRef&lt;CFloatExpression&gt; Name="m_pEffectivenessFloatExpr">
     <CTrueFloatExpr Name="m_data" StoreID="New" ClassType="TFEx" />
    </THandledTRef&lt;CFloatExpression&gt;>
   </CFloatExprSoloTask>
   <M Name="m_eStartCookie" Value="None"/>
   <M Name="m_eEndCookie" Value="None"/>
   <CWaypoint Name="m_Waypoints">
    <M Name="uiSize" Value="1"/>
    <CWaypoint Name="m_Waypoints[0]">
     <CTeamPoint2 Name="m_tpLocation">
      <M Name="m_x" Value="-27"/>
      <M Name="m_z" Value="-5"/>
     </CTeamPoint2>
     <M Name="m_flSpeed" Value="15"/>
     <M Name="m_flTargetRadius" Value="0"/>
    </CWaypoint>
   </CWaypoint>
   <M Name="ISSVersion" Value="1"/>
   <THandledTRef&lt;CFloatExpression&gt; Name="m_pFinalFacingTargetXFloatExpr">
    <CAbsFaceoffLocationXFloatExpr Name="m_data" StoreID="New" ClassType="VEFx" />
   </THandledTRef&lt;CFloatExpression&gt;>
   <THandledTRef&lt;CFloatExpression&gt; Name="m_pFinalFacingTargetZFloatExpr">
    <CAbsFaceoffLocationZFloatExpr Name="m_data" StoreID="New" ClassType="VEFz" />
   </THandledTRef&lt;CFloatExpression&gt;>
  </CFollowPathTask>
  <THandledTRef&lt;CFloatExpression&gt; Name="m_pRelativeRootXFloatExpr">
   <CAbsFaceoffLocationXFloatExpr Name="m_data" StoreID="New" ClassType="VEFx" />
  </THandledTRef&lt;CFloatExpression&gt;>
  <THandledTRef&lt;CFloatExpression&gt; Name="m_pRelativeRootZFloatExpr">
   <CAbsFaceoffLocationZFloatExpr Name="m_data" StoreID="New" ClassType="VEFz" />
  </THandledTRef&lt;CFloatExpression&gt;>
  <M Name="ISSVersion" Value="2"/>
  <M Name="m_eFaceoffParticipant" Value="Secondary1"/>
 </CFollowRelativePathTask>
 <CFollowRelativePathTask Name="Faceoff_Generic_SideRightNear">
  <CFollowPathTask Name="Parent CFollowPathTask">
   <CFloatExprSoloTask Name="Parent CFloatExprSoloTask">
    <CSoloTask Name="Parent CSoloTask">
     <CTask Name="Parent CTask">
      <M Name="m_flValue" Value="1"/>
      <M Name="m_nPlayers" Value="1"/>
      <M Name="m_eTaskNecessity" Value="Optional"/>
      <M Name="m_ePuckCarrier" Value="Optional"/>
     </CTask>
     <M Name="ISSVersion" Value="4"/>
     <CHandledPlayerTriggerBaseArray Name="m_trPlayerTriggers" StoreID="New" ClassType="PTBA">
      <CHandledPlayerTriggerBaseArray Name="this">
       <M Name="uiSize" Value="1"/>
       <CHandledPlayerTriggerBaseArray Name="this[0]">
        <CPlayerTriggerInstincts Name="m_data" StoreID="New" ClassType="PTIn">
         <CPlayerTriggerBase Name="Parent CPlayerTriggerBase">
          <THandledTRef&lt;CPlayerTriggerCriteriaBase&gt; Name="m_pCriteria">
           <CPlayerTriggerBoolExpr Name="m_data" StoreID="New" ClassType="PTBE">
            <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
             <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
            </THandledTRef&lt;CBoolExpression&gt;>
           </CPlayerTriggerBoolExpr>
          </THandledTRef&lt;CPlayerTriggerCriteriaBase&gt;>
         </CPlayerTriggerBase>
         <CInstinctWeights Name="m_pWeights" StoreID="New" ClassType="InWt">
          <M Name="ISSVersion" Value="12"/>
          <M Name="m_ePassDesire" Value="Normal"/>
          <M Name="m_eDropPassDesire" Value="Normal"/>
          <M Name="m_eBankPassDesire" Value="Normal"/>
          <M Name="m_eDumpDesire" Value="Normal"/>
          <M Name="m_eCallForPassDesire" Value="Normal"/>
          <M Name="m_eShootDesire" Value="Normal"/>
          <M Name="m_eDekeDesire" Value="Normal"/>
          <M Name="m_eBodyCheckDesire" Value="Normal"/>
          <M Name="m_eStickCheckDesire" Value="Normal"/>
          <M Name="m_eTurboDesire" Value="Normal"/>
          <M Name="m_eProtectPuckDesire" Value="Normal"/>
          <M Name="m_eGrabPuckDesire" Value="Never"/>
          <M Name="m_eOrientationDesire" Value="Puck"/>
          <CInstinctWeights::CAreaPass Name="m_PassArea">
           <M Name="m_eAreaPassDesire" Value="Never"/>
           <CVector2 Name="m_v2Center">
            <M Name="m_x" Value="0"/>
            <M Name="m_z" Value="0"/>
           </CVector2>
           <M Name="m_flRadius" Value="0"/>
          </CInstinctWeights::CAreaPass>
          <CInstinctWeights::CSpeed Name="m_Speed">
           <M Name="ISSVersion" Value="3"/>
           <CTeamPoint2 Name="m_tpSyncLocation">
            <M Name="m_x" Value="0"/>
            <M Name="m_z" Value="0"/>
           </CTeamPoint2>
           <M Name="m_eSpeedDesire" Value="None"/>
           <M Name="m_eSpeedTarget" Value="Puck"/>
           <M Name="m_eTargetPositionID" Value="G"/>
           <CSpeedOptionsBitMask Name="m_bmOptions">
            <M Name="NumSetBits" Value="0"/>
           </CSpeedOptionsBitMask>
           <M Name="m_flIgnoreThreshold" Value="1000"/>
           <M Name="m_flIgnoreHysteresis" Value="4"/>
          </CInstinctWeights::CSpeed>
          <CInstinctWeights::CIWResponseCurve Name="m_OffsidesAvoidance">
           <M Name="m_ssName" Value=""/>
           <CNamedResponseCurve Name="m_pCurve" StoreID="NULL" />
          </CInstinctWeights::CIWResponseCurve>
          <M Name="m_pInterceptBiasSurface" Value="None"/>
          <M Name="m_flPuckInterceptMaxDistance" Value="300"/>
          <CDeltaTime Name="m_dtPuckInterceptConfidence">
           <M Name="m_flSeconds" Value="-20"/>
          </CDeltaTime>
         </CInstinctWeights>
        </CPlayerTriggerInstincts>
       </CHandledPlayerTriggerBaseArray>
      </CHandledPlayerTriggerBaseArray>
     </CHandledPlayerTriggerBaseArray>
     <M Name="m_fMirrorIfRight" Value="0"/>
     <THandledTRef&lt;CFloatExpression&gt; Name="m_pBaseReactionTimeFloatExpr">
      <CNamedConstFloatExpr Name="m_data" StoreID="New" ClassType="NcFE">
       <CFloatExpression Name="Parent CFloatExpression" />
       <M Name="pValue" Value="BaseReactionTime_None"/>
      </CNamedConstFloatExpr>
     </THandledTRef&lt;CFloatExpression&gt;>
    </CSoloTask>
    <THandledTRef&lt;CFloatExpression&gt; Name="m_pEffectivenessFloatExpr">
     <CTrueFloatExpr Name="m_data" StoreID="New" ClassType="TFEx" />
    </THandledTRef&lt;CFloatExpression&gt;>
   </CFloatExprSoloTask>
   <M Name="m_eStartCookie" Value="None"/>
   <M Name="m_eEndCookie" Value="None"/>
   <CWaypoint Name="m_Waypoints">
    <M Name="uiSize" Value="1"/>
    <CWaypoint Name="m_Waypoints[0]">
     <CTeamPoint2 Name="m_tpLocation">
      <M Name="m_x" Value="-17"/>
      <M Name="m_z" Value="-2"/>
     </CTeamPoint2>
     <M Name="m_flSpeed" Value="15"/>
     <M Name="m_flTargetRadius" Value="0"/>
    </CWaypoint>
   </CWaypoint>
   <M Name="ISSVersion" Value="1"/>
   <THandledTRef&lt;CFloatExpression&gt; Name="m_pFinalFacingTargetXFloatExpr">
    <CAbsFaceoffLocationXFloatExpr Name="m_data" StoreID="New" ClassType="VEFx" />
   </THandledTRef&lt;CFloatExpression&gt;>
   <THandledTRef&lt;CFloatExpression&gt; Name="m_pFinalFacingTargetZFloatExpr">
    <CAbsFaceoffLocationZFloatExpr Name="m_data" StoreID="New" ClassType="VEFz" />
   </THandledTRef&lt;CFloatExpression&gt;>
  </CFollowPathTask>
  <THandledTRef&lt;CFloatExpression&gt; Name="m_pRelativeRootXFloatExpr">
   <CAbsFaceoffLocationXFloatExpr Name="m_data" StoreID="New" ClassType="VEFx" />
  </THandledTRef&lt;CFloatExpression&gt;>
  <THandledTRef&lt;CFloatExpression&gt; Name="m_pRelativeRootZFloatExpr">
   <CAbsFaceoffLocationZFloatExpr Name="m_data" StoreID="New" ClassType="VEFz" />
  </THandledTRef&lt;CFloatExpression&gt;>
  <M Name="ISSVersion" Value="2"/>
  <M Name="m_eFaceoffParticipant" Value="Secondary2"/>
 </CFollowRelativePathTask>
 <CFollowRelativePathTask Name="Faceoff_Generic_StraightBackFar">
  <CFollowPathTask Name="Parent CFollowPathTask">
   <CFloatExprSoloTask Name="Parent CFloatExprSoloTask">
    <CSoloTask Name="Parent CSoloTask">
     <CTask Name="Parent CTask">
      <M Name="m_flValue" Value="1"/>
      <M Name="m_nPlayers" Value="1"/>
      <M Name="m_eTaskNecessity" Value="Optional"/>
      <M Name="m_ePuckCarrier" Value="Optional"/>
     </CTask>
     <M Name="ISSVersion" Value="4"/>
     <CHandledPlayerTriggerBaseArray Name="m_trPlayerTriggers" StoreID="New" ClassType="PTBA">
      <CHandledPlayerTriggerBaseArray Name="this">
       <M Name="uiSize" Value="1"/>
       <CHandledPlayerTriggerBaseArray Name="this[0]">
        <CPlayerTriggerInstincts Name="m_data" StoreID="New" ClassType="PTIn">
         <CPlayerTriggerBase Name="Parent CPlayerTriggerBase">
          <THandledTRef&lt;CPlayerTriggerCriteriaBase&gt; Name="m_pCriteria">
           <CPlayerTriggerBoolExpr Name="m_data" StoreID="New" ClassType="PTBE">
            <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
             <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
            </THandledTRef&lt;CBoolExpression&gt;>
           </CPlayerTriggerBoolExpr>
          </THandledTRef&lt;CPlayerTriggerCriteriaBase&gt;>
         </CPlayerTriggerBase>
         <CInstinctWeights Name="m_pWeights" StoreID="New" ClassType="InWt">
          <M Name="ISSVersion" Value="12"/>
          <M Name="m_ePassDesire" Value="Normal"/>
          <M Name="m_eDropPassDesire" Value="Normal"/>
          <M Name="m_eBankPassDesire" Value="Normal"/>
          <M Name="m_eDumpDesire" Value="Normal"/>
          <M Name="m_eCallForPassDesire" Value="Normal"/>
          <M Name="m_eShootDesire" Value="Normal"/>
          <M Name="m_eDekeDesire" Value="Normal"/>
          <M Name="m_eBodyCheckDesire" Value="Normal"/>
          <M Name="m_eStickCheckDesire" Value="Normal"/>
          <M Name="m_eTurboDesire" Value="Normal"/>
          <M Name="m_eProtectPuckDesire" Value="Normal"/>
          <M Name="m_eGrabPuckDesire" Value="Never"/>
          <M Name="m_eOrientationDesire" Value="Puck"/>
          <CInstinctWeights::CAreaPass Name="m_PassArea">
           <M Name="m_eAreaPassDesire" Value="Never"/>
           <CVector2 Name="m_v2Center">
            <M Name="m_x" Value="0"/>
            <M Name="m_z" Value="0"/>
           </CVector2>
           <M Name="m_flRadius" Value="0"/>
          </CInstinctWeights::CAreaPass>
          <CInstinctWeights::CSpeed Name="m_Speed">
           <M Name="ISSVersion" Value="3"/>
           <CTeamPoint2 Name="m_tpSyncLocation">
            <M Name="m_x" Value="0"/>
            <M Name="m_z" Value="0"/>
           </CTeamPoint2>
           <M Name="m_eSpeedDesire" Value="None"/>
           <M Name="m_eSpeedTarget" Value="Puck"/>
           <M Name="m_eTargetPositionID" Value="G"/>
           <CSpeedOptionsBitMask Name="m_bmOptions">
            <M Name="NumSetBits" Value="0"/>
           </CSpeedOptionsBitMask>
           <M Name="m_flIgnoreThreshold" Value="1000"/>
           <M Name="m_flIgnoreHysteresis" Value="4"/>
          </CInstinctWeights::CSpeed>
          <CInstinctWeights::CIWResponseCurve Name="m_OffsidesAvoidance">
           <M Name="m_ssName" Value=""/>
           <CNamedResponseCurve Name="m_pCurve" StoreID="NULL" />
          </CInstinctWeights::CIWResponseCurve>
          <M Name="m_pInterceptBiasSurface" Value="None"/>
          <M Name="m_flPuckInterceptMaxDistance" Value="300"/>
          <CDeltaTime Name="m_dtPuckInterceptConfidence">
           <M Name="m_flSeconds" Value="-20"/>
          </CDeltaTime>
         </CInstinctWeights>
        </CPlayerTriggerInstincts>
       </CHandledPlayerTriggerBaseArray>
      </CHandledPlayerTriggerBaseArray>
     </CHandledPlayerTriggerBaseArray>
     <M Name="m_fMirrorIfRight" Value="0"/>
     <THandledTRef&lt;CFloatExpression&gt; Name="m_pBaseReactionTimeFloatExpr">
      <CNamedConstFloatExpr Name="m_data" StoreID="New" ClassType="NcFE">
       <CFloatExpression Name="Parent CFloatExpression" />
       <M Name="pValue" Value="BaseReactionTime_None"/>
      </CNamedConstFloatExpr>
     </THandledTRef&lt;CFloatExpression&gt;>
    </CSoloTask>
    <THandledTRef&lt;CFloatExpression&gt; Name="m_pEffectivenessFloatExpr">
     <CTrueFloatExpr Name="m_data" StoreID="New" ClassType="TFEx" />
    </THandledTRef&lt;CFloatExpression&gt;>
   </CFloatExprSoloTask>
   <M Name="m_eStartCookie" Value="None"/>
   <M Name="m_eEndCookie" Value="None"/>
   <CWaypoint Name="m_Waypoints">
    <M Name="uiSize" Value="1"/>
    <CWaypoint Name="m_Waypoints[0]">
     <CTeamPoint2 Name="m_tpLocation">
      <M Name="m_x" Value="0"/>
      <M Name="m_z" Value="-22"/>
     </CTeamPoint2>
     <M Name="m_flSpeed" Value="15"/>
     <M Name="m_flTargetRadius" Value="0"/>
    </CWaypoint>
   </CWaypoint>
   <M Name="ISSVersion" Value="1"/>
   <THandledTRef&lt;CFloatExpression&gt; Name="m_pFinalFacingTargetXFloatExpr">
    <CAbsFaceoffLocationXFloatExpr Name="m_data" StoreID="New" ClassType="VEFx" />
   </THandledTRef&lt;CFloatExpression&gt;>
   <THandledTRef&lt;CFloatExpression&gt; Name="m_pFinalFacingTargetZFloatExpr">
    <CAbsFaceoffLocationZFloatExpr Name="m_data" StoreID="New" ClassType="VEFz" />
   </THandledTRef&lt;CFloatExpression&gt;>
  </CFollowPathTask>
  <THandledTRef&lt;CFloatExpression&gt; Name="m_pRelativeRootXFloatExpr">
   <CAbsFaceoffLocationXFloatExpr Name="m_data" StoreID="New" ClassType="VEFx" />
  </THandledTRef&lt;CFloatExpression&gt;>
  <THandledTRef&lt;CFloatExpression&gt; Name="m_pRelativeRootZFloatExpr">
   <CAbsFaceoffLocationZFloatExpr Name="m_data" StoreID="New" ClassType="VEFz" />
  </THandledTRef&lt;CFloatExpression&gt;>
  <M Name="ISSVersion" Value="2"/>
  <M Name="m_eFaceoffParticipant" Value="Tertiary3"/>
 </CFollowRelativePathTask>
 <CFollowRelativePathTask Name="Faceoff_Generic_StraightBackMiddle">
  <CFollowPathTask Name="Parent CFollowPathTask">
   <CFloatExprSoloTask Name="Parent CFloatExprSoloTask">
    <CSoloTask Name="Parent CSoloTask">
     <CTask Name="Parent CTask">
      <M Name="m_flValue" Value="1"/>
      <M Name="m_nPlayers" Value="1"/>
      <M Name="m_eTaskNecessity" Value="Optional"/>
      <M Name="m_ePuckCarrier" Value="Optional"/>
     </CTask>
     <M Name="ISSVersion" Value="4"/>
     <CHandledPlayerTriggerBaseArray Name="m_trPlayerTriggers" StoreID="New" ClassType="PTBA">
      <CHandledPlayerTriggerBaseArray Name="this">
       <M Name="uiSize" Value="1"/>
       <CHandledPlayerTriggerBaseArray Name="this[0]">
        <CPlayerTriggerInstincts Name="m_data" StoreID="New" ClassType="PTIn">
         <CPlayerTriggerBase Name="Parent CPlayerTriggerBase">
          <THandledTRef&lt;CPlayerTriggerCriteriaBase&gt; Name="m_pCriteria">
           <CPlayerTriggerBoolExpr Name="m_data" StoreID="New" ClassType="PTBE">
            <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
             <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
            </THandledTRef&lt;CBoolExpression&gt;>
           </CPlayerTriggerBoolExpr>
          </THandledTRef&lt;CPlayerTriggerCriteriaBase&gt;>
         </CPlayerTriggerBase>
         <CInstinctWeights Name="m_pWeights" StoreID="New" ClassType="InWt">
          <M Name="ISSVersion" Value="12"/>
          <M Name="m_ePassDesire" Value="Normal"/>
          <M Name="m_eDropPassDesire" Value="Normal"/>
          <M Name="m_eBankPassDesire" Value="Normal"/>
          <M Name="m_eDumpDesire" Value="Normal"/>
          <M Name="m_eCallForPassDesire" Value="Normal"/>
          <M Name="m_eShootDesire" Value="Normal"/>
          <M Name="m_eDekeDesire" Value="Normal"/>
          <M Name="m_eBodyCheckDesire" Value="Normal"/>
          <M Name="m_eStickCheckDesire" Value="Normal"/>
          <M Name="m_eTurboDesire" Value="Normal"/>
          <M Name="m_eProtectPuckDesire" Value="Normal"/>
          <M Name="m_eGrabPuckDesire" Value="Never"/>
          <M Name="m_eOrientationDesire" Value="Puck"/>
          <CInstinctWeights::CAreaPass Name="m_PassArea">
           <M Name="m_eAreaPassDesire" Value="Never"/>
           <CVector2 Name="m_v2Center">
            <M Name="m_x" Value="0"/>
            <M Name="m_z" Value="0"/>
           </CVector2>
           <M Name="m_flRadius" Value="0"/>
          </CInstinctWeights::CAreaPass>
          <CInstinctWeights::CSpeed Name="m_Speed">
           <M Name="ISSVersion" Value="3"/>
           <CTeamPoint2 Name="m_tpSyncLocation">
            <M Name="m_x" Value="0"/>
            <M Name="m_z" Value="0"/>
           </CTeamPoint2>
           <M Name="m_eSpeedDesire" Value="None"/>
           <M Name="m_eSpeedTarget" Value="Puck"/>
           <M Name="m_eTargetPositionID" Value="G"/>
           <CSpeedOptionsBitMask Name="m_bmOptions">
            <M Name="NumSetBits" Value="0"/>
           </CSpeedOptionsBitMask>
           <M Name="m_flIgnoreThreshold" Value="1000"/>
           <M Name="m_flIgnoreHysteresis" Value="4"/>
          </CInstinctWeights::CSpeed>
          <CInstinctWeights::CIWResponseCurve Name="m_OffsidesAvoidance">
           <M Name="m_ssName" Value=""/>
           <CNamedResponseCurve Name="m_pCurve" StoreID="NULL" />
          </CInstinctWeights::CIWResponseCurve>
          <M Name="m_pInterceptBiasSurface" Value="None"/>
          <M Name="m_flPuckInterceptMaxDistance" Value="300"/>
          <CDeltaTime Name="m_dtPuckInterceptConfidence">
           <M Name="m_flSeconds" Value="-20"/>
          </CDeltaTime>
         </CInstinctWeights>
        </CPlayerTriggerInstincts>
       </CHandledPlayerTriggerBaseArray>
      </CHandledPlayerTriggerBaseArray>
     </CHandledPlayerTriggerBaseArray>
     <M Name="m_fMirrorIfRight" Value="0"/>
     <THandledTRef&lt;CFloatExpression&gt; Name="m_pBaseReactionTimeFloatExpr">
      <CNamedConstFloatExpr Name="m_data" StoreID="New" ClassType="NcFE">
       <CFloatExpression Name="Parent CFloatExpression" />
       <M Name="pValue" Value="BaseReactionTime_None"/>
      </CNamedConstFloatExpr>
     </THandledTRef&lt;CFloatExpression&gt;>
    </CSoloTask>
    <THandledTRef&lt;CFloatExpression&gt; Name="m_pEffectivenessFloatExpr">
     <CTrueFloatExpr Name="m_data" StoreID="New" ClassType="TFEx" />
    </THandledTRef&lt;CFloatExpression&gt;>
   </CFloatExprSoloTask>
   <M Name="m_eStartCookie" Value="None"/>
   <M Name="m_eEndCookie" Value="None"/>
   <CWaypoint Name="m_Waypoints">
    <M Name="uiSize" Value="1"/>
    <CWaypoint Name="m_Waypoints[0]">
     <CTeamPoint2 Name="m_tpLocation">
      <M Name="m_x" Value="0"/>
      <M Name="m_z" Value="-15"/>
     </CTeamPoint2>
     <M Name="m_flSpeed" Value="15"/>
     <M Name="m_flTargetRadius" Value="0"/>
    </CWaypoint>
   </CWaypoint>
   <M Name="ISSVersion" Value="1"/>
   <THandledTRef&lt;CFloatExpression&gt; Name="m_pFinalFacingTargetXFloatExpr">
    <CAbsFaceoffLocationXFloatExpr Name="m_data" StoreID="New" ClassType="VEFx" />
   </THandledTRef&lt;CFloatExpression&gt;>
   <THandledTRef&lt;CFloatExpression&gt; Name="m_pFinalFacingTargetZFloatExpr">
    <CAbsFaceoffLocationZFloatExpr Name="m_data" StoreID="New" ClassType="VEFz" />
   </THandledTRef&lt;CFloatExpression&gt;>
  </CFollowPathTask>
  <THandledTRef&lt;CFloatExpression&gt; Name="m_pRelativeRootXFloatExpr">
   <CAbsFaceoffLocationXFloatExpr Name="m_data" StoreID="New" ClassType="VEFx" />
  </THandledTRef&lt;CFloatExpression&gt;>
  <THandledTRef&lt;CFloatExpression&gt; Name="m_pRelativeRootZFloatExpr">
   <CAbsFaceoffLocationZFloatExpr Name="m_data" StoreID="New" ClassType="VEFz" />
  </THandledTRef&lt;CFloatExpression&gt;>
  <M Name="ISSVersion" Value="2"/>
  <M Name="m_eFaceoffParticipant" Value="Tertiary3"/>
 </CFollowRelativePathTask>
 <CFollowRelativePathTask Name="Faceoff_Generic_StraightBackNear">
  <CFollowPathTask Name="Parent CFollowPathTask">
   <CFloatExprSoloTask Name="Parent CFloatExprSoloTask">
    <CSoloTask Name="Parent CSoloTask">
     <CTask Name="Parent CTask">
      <M Name="m_flValue" Value="1"/>
      <M Name="m_nPlayers" Value="1"/>
      <M Name="m_eTaskNecessity" Value="Optional"/>
      <M Name="m_ePuckCarrier" Value="Optional"/>
     </CTask>
     <M Name="ISSVersion" Value="4"/>
     <CHandledPlayerTriggerBaseArray Name="m_trPlayerTriggers" StoreID="New" ClassType="PTBA">
      <CHandledPlayerTriggerBaseArray Name="this">
       <M Name="uiSize" Value="1"/>
       <CHandledPlayerTriggerBaseArray Name="this[0]">
        <CPlayerTriggerInstincts Name="m_data" StoreID="New" ClassType="PTIn">
         <CPlayerTriggerBase Name="Parent CPlayerTriggerBase">
          <THandledTRef&lt;CPlayerTriggerCriteriaBase&gt; Name="m_pCriteria">
           <CPlayerTriggerBoolExpr Name="m_data" StoreID="New" ClassType="PTBE">
            <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
             <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
            </THandledTRef&lt;CBoolExpression&gt;>
           </CPlayerTriggerBoolExpr>
          </THandledTRef&lt;CPlayerTriggerCriteriaBase&gt;>
         </CPlayerTriggerBase>
         <CInstinctWeights Name="m_pWeights" StoreID="New" ClassType="InWt">
          <M Name="ISSVersion" Value="12"/>
          <M Name="m_ePassDesire" Value="Normal"/>
          <M Name="m_eDropPassDesire" Value="Normal"/>
          <M Name="m_eBankPassDesire" Value="Normal"/>
          <M Name="m_eDumpDesire" Value="Normal"/>
          <M Name="m_eCallForPassDesire" Value="Normal"/>
          <M Name="m_eShootDesire" Value="Normal"/>
          <M Name="m_eDekeDesire" Value="Normal"/>
          <M Name="m_eBodyCheckDesire" Value="Normal"/>
          <M Name="m_eStickCheckDesire" Value="Normal"/>
          <M Name="m_eTurboDesire" Value="Normal"/>
          <M Name="m_eProtectPuckDesire" Value="Normal"/>
          <M Name="m_eGrabPuckDesire" Value="Never"/>
          <M Name="m_eOrientationDesire" Value="Puck"/>
          <CInstinctWeights::CAreaPass Name="m_PassArea">
           <M Name="m_eAreaPassDesire" Value="Never"/>
           <CVector2 Name="m_v2Center">
            <M Name="m_x" Value="0"/>
            <M Name="m_z" Value="0"/>
           </CVector2>
           <M Name="m_flRadius" Value="0"/>
          </CInstinctWeights::CAreaPass>
          <CInstinctWeights::CSpeed Name="m_Speed">
           <M Name="ISSVersion" Value="3"/>
           <CTeamPoint2 Name="m_tpSyncLocation">
            <M Name="m_x" Value="0"/>
            <M Name="m_z" Value="0"/>
           </CTeamPoint2>
           <M Name="m_eSpeedDesire" Value="None"/>
           <M Name="m_eSpeedTarget" Value="Puck"/>
           <M Name="m_eTargetPositionID" Value="G"/>
           <CSpeedOptionsBitMask Name="m_bmOptions">
            <M Name="NumSetBits" Value="0"/>
           </CSpeedOptionsBitMask>
           <M Name="m_flIgnoreThreshold" Value="1000"/>
           <M Name="m_flIgnoreHysteresis" Value="4"/>
          </CInstinctWeights::CSpeed>
          <CInstinctWeights::CIWResponseCurve Name="m_OffsidesAvoidance">
           <M Name="m_ssName" Value=""/>
           <CNamedResponseCurve Name="m_pCurve" StoreID="NULL" />
          </CInstinctWeights::CIWResponseCurve>
          <M Name="m_pInterceptBiasSurface" Value="None"/>
          <M Name="m_flPuckInterceptMaxDistance" Value="300"/>
          <CDeltaTime Name="m_dtPuckInterceptConfidence">
           <M Name="m_flSeconds" Value="-20"/>
          </CDeltaTime>
         </CInstinctWeights>
        </CPlayerTriggerInstincts>
       </CHandledPlayerTriggerBaseArray>
      </CHandledPlayerTriggerBaseArray>
     </CHandledPlayerTriggerBaseArray>
     <M Name="m_fMirrorIfRight" Value="0"/>
     <THandledTRef&lt;CFloatExpression&gt; Name="m_pBaseReactionTimeFloatExpr">
      <CNamedConstFloatExpr Name="m_data" StoreID="New" ClassType="NcFE">
       <CFloatExpression Name="Parent CFloatExpression" />
       <M Name="pValue" Value="BaseReactionTime_None"/>
      </CNamedConstFloatExpr>
     </THandledTRef&lt;CFloatExpression&gt;>
    </CSoloTask>
    <THandledTRef&lt;CFloatExpression&gt; Name="m_pEffectivenessFloatExpr">
     <CTrueFloatExpr Name="m_data" StoreID="New" ClassType="TFEx" />
    </THandledTRef&lt;CFloatExpression&gt;>
   </CFloatExprSoloTask>
   <M Name="m_eStartCookie" Value="None"/>
   <M Name="m_eEndCookie" Value="None"/>
   <CWaypoint Name="m_Waypoints">
    <M Name="uiSize" Value="1"/>
    <CWaypoint Name="m_Waypoints[0]">
     <CTeamPoint2 Name="m_tpLocation">
      <M Name="m_x" Value="0"/>
      <M Name="m_z" Value="-15"/>
     </CTeamPoint2>
     <M Name="m_flSpeed" Value="15"/>
     <M Name="m_flTargetRadius" Value="0"/>
    </CWaypoint>
   </CWaypoint>
   <M Name="ISSVersion" Value="1"/>
   <THandledTRef&lt;CFloatExpression&gt; Name="m_pFinalFacingTargetXFloatExpr">
    <CAbsFaceoffLocationXFloatExpr Name="m_data" StoreID="New" ClassType="VEFx" />
   </THandledTRef&lt;CFloatExpression&gt;>
   <THandledTRef&lt;CFloatExpression&gt; Name="m_pFinalFacingTargetZFloatExpr">
    <CAbsFaceoffLocationZFloatExpr Name="m_data" StoreID="New" ClassType="VEFz" />
   </THandledTRef&lt;CFloatExpression&gt;>
  </CFollowPathTask>
  <THandledTRef&lt;CFloatExpression&gt; Name="m_pRelativeRootXFloatExpr">
   <CAbsFaceoffLocationXFloatExpr Name="m_data" StoreID="New" ClassType="VEFx" />
  </THandledTRef&lt;CFloatExpression&gt;>
  <THandledTRef&lt;CFloatExpression&gt; Name="m_pRelativeRootZFloatExpr">
   <CAbsFaceoffLocationZFloatExpr Name="m_data" StoreID="New" ClassType="VEFz" />
  </THandledTRef&lt;CFloatExpression&gt;>
  <M Name="ISSVersion" Value="2"/>
  <M Name="m_eFaceoffParticipant" Value="Tertiary3"/>
 </CFollowRelativePathTask>
 <CIdleTask Name="Faceoff_Generic_WaitForPass_FU">
  <CFloatExprSoloTask Name="Parent CFloatExprSoloTask">
   <CSoloTask Name="Parent CSoloTask">
    <CTask Name="Parent CTask">
     <M Name="m_flValue" Value="1"/>
     <M Name="m_nPlayers" Value="1"/>
     <M Name="m_eTaskNecessity" Value="Optional"/>
     <M Name="m_ePuckCarrier" Value="Optional"/>
    </CTask>
    <M Name="ISSVersion" Value="4"/>
    <CHandledPlayerTriggerBaseArray Name="m_trPlayerTriggers" StoreID="New" ClassType="PTBA">
     <CHandledPlayerTriggerBaseArray Name="this">
      <M Name="uiSize" Value="1"/>
      <CHandledPlayerTriggerBaseArray Name="this[0]">
       <CPlayerTriggerInstincts Name="m_data" StoreID="New" ClassType="PTIn">
        <CPlayerTriggerBase Name="Parent CPlayerTriggerBase">
         <THandledTRef&lt;CPlayerTriggerCriteriaBase&gt; Name="m_pCriteria">
          <CPlayerTriggerBoolExpr Name="m_data" StoreID="New" ClassType="PTBE">
           <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
            <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
           </THandledTRef&lt;CBoolExpression&gt;>
          </CPlayerTriggerBoolExpr>
         </THandledTRef&lt;CPlayerTriggerCriteriaBase&gt;>
        </CPlayerTriggerBase>
        <CInstinctWeights Name="m_pWeights" StoreID="New" ClassType="InWt">
         <M Name="ISSVersion" Value="12"/>
         <M Name="m_ePassDesire" Value="Normal"/>
         <M Name="m_eDropPassDesire" Value="Normal"/>
         <M Name="m_eBankPassDesire" Value="Normal"/>
         <M Name="m_eDumpDesire" Value="Normal"/>
         <M Name="m_eCallForPassDesire" Value="Normal"/>
         <M Name="m_eShootDesire" Value="Normal"/>
         <M Name="m_eDekeDesire" Value="Normal"/>
         <M Name="m_eBodyCheckDesire" Value="Normal"/>
         <M Name="m_eStickCheckDesire" Value="Normal"/>
         <M Name="m_eTurboDesire" Value="Normal"/>
         <M Name="m_eProtectPuckDesire" Value="Normal"/>
         <M Name="m_eGrabPuckDesire" Value="Never"/>
         <M Name="m_eOrientationDesire" Value="Puck"/>
         <CInstinctWeights::CAreaPass Name="m_PassArea">
          <M Name="m_eAreaPassDesire" Value="Never"/>
          <CVector2 Name="m_v2Center">
           <M Name="m_x" Value="0"/>
           <M Name="m_z" Value="0"/>
          </CVector2>
          <M Name="m_flRadius" Value="0"/>
         </CInstinctWeights::CAreaPass>
         <CInstinctWeights::CSpeed Name="m_Speed">
          <M Name="ISSVersion" Value="3"/>
          <CTeamPoint2 Name="m_tpSyncLocation">
           <M Name="m_x" Value="0"/>
           <M Name="m_z" Value="0"/>
          </CTeamPoint2>
          <M Name="m_eSpeedDesire" Value="None"/>
          <M Name="m_eSpeedTarget" Value="Puck"/>
          <M Name="m_eTargetPositionID" Value="G"/>
          <CSpeedOptionsBitMask Name="m_bmOptions">
           <M Name="NumSetBits" Value="0"/>
          </CSpeedOptionsBitMask>
          <M Name="m_flIgnoreThreshold" Value="1000"/>
          <M Name="m_flIgnoreHysteresis" Value="4"/>
         </CInstinctWeights::CSpeed>
         <CInstinctWeights::CIWResponseCurve Name="m_OffsidesAvoidance">
          <M Name="m_ssName" Value=""/>
          <CNamedResponseCurve Name="m_pCurve" StoreID="NULL" />
         </CInstinctWeights::CIWResponseCurve>
         <M Name="m_pInterceptBiasSurface" Value="None"/>
         <M Name="m_flPuckInterceptMaxDistance" Value="300"/>
         <CDeltaTime Name="m_dtPuckInterceptConfidence">
          <M Name="m_flSeconds" Value="-20"/>
         </CDeltaTime>
        </CInstinctWeights>
       </CPlayerTriggerInstincts>
      </CHandledPlayerTriggerBaseArray>
     </CHandledPlayerTriggerBaseArray>
    </CHandledPlayerTriggerBaseArray>
    <M Name="m_fMirrorIfRight" Value="0"/>
    <THandledTRef&lt;CFloatExpression&gt; Name="m_pBaseReactionTimeFloatExpr">
     <CNamedConstFloatExpr Name="m_data" StoreID="New" ClassType="NcFE">
      <CFloatExpression Name="Parent CFloatExpression" />
      <M Name="pValue" Value="BaseReactionTime_None"/>
     </CNamedConstFloatExpr>
    </THandledTRef&lt;CFloatExpression&gt;>
   </CSoloTask>
   <THandledTRef&lt;CFloatExpression&gt; Name="m_pEffectivenessFloatExpr">
    <CTrueFloatExpr Name="m_data" StoreID="New" ClassType="TFEx" />
   </THandledTRef&lt;CFloatExpression&gt;>
  </CFloatExprSoloTask>
  <CTeamPoint2 Name="m_tpSpot">
   <M Name="m_x" Value="0"/>
   <M Name="m_z" Value="0"/>
  </CTeamPoint2>
 </CIdleTask>
 <CFaceoffPrimaryTask Name="Faceoff_WaitForSticksDown_Primary">
  <M Name="ISSVersion" Value="3"/>
  <CFloatExprSoloTask Name="Parent CFloatExprSoloTask">
   <CSoloTask Name="Parent CSoloTask">
    <CTask Name="Parent CTask">
     <M Name="m_flValue" Value="1"/>
     <M Name="m_nPlayers" Value="1"/>
     <M Name="m_eTaskNecessity" Value="Required"/>
     <M Name="m_ePuckCarrier" Value="Optional"/>
    </CTask>
    <M Name="ISSVersion" Value="4"/>
    <CHandledPlayerTriggerBaseArray Name="m_trPlayerTriggers" StoreID="New" ClassType="PTBA">
     <CHandledPlayerTriggerBaseArray Name="this">
      <M Name="uiSize" Value="1"/>
      <CHandledPlayerTriggerBaseArray Name="this[0]">
       <CPlayerTriggerInstincts Name="m_data" StoreID="New" ClassType="PTIn">
        <CPlayerTriggerBase Name="Parent CPlayerTriggerBase">
         <THandledTRef&lt;CPlayerTriggerCriteriaBase&gt; Name="m_pCriteria">
          <CPlayerTriggerBoolExpr Name="m_data" StoreID="New" ClassType="PTBE">
           <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
            <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
           </THandledTRef&lt;CBoolExpression&gt;>
          </CPlayerTriggerBoolExpr>
         </THandledTRef&lt;CPlayerTriggerCriteriaBase&gt;>
        </CPlayerTriggerBase>
        <CInstinctWeights Name="m_pWeights" StoreID="New" ClassType="InWt">
         <M Name="ISSVersion" Value="12"/>
         <M Name="m_ePassDesire" Value="Normal"/>
         <M Name="m_eDropPassDesire" Value="Normal"/>
         <M Name="m_eBankPassDesire" Value="Normal"/>
         <M Name="m_eDumpDesire" Value="Normal"/>
         <M Name="m_eCallForPassDesire" Value="Normal"/>
         <M Name="m_eShootDesire" Value="Normal"/>
         <M Name="m_eDekeDesire" Value="Normal"/>
         <M Name="m_eBodyCheckDesire" Value="Normal"/>
         <M Name="m_eStickCheckDesire" Value="Normal"/>
         <M Name="m_eTurboDesire" Value="Normal"/>
         <M Name="m_eProtectPuckDesire" Value="Normal"/>
         <M Name="m_eGrabPuckDesire" Value="Never"/>
         <M Name="m_eOrientationDesire" Value="Puck"/>
         <CInstinctWeights::CAreaPass Name="m_PassArea">
          <M Name="m_eAreaPassDesire" Value="Never"/>
          <CVector2 Name="m_v2Center">
           <M Name="m_x" Value="0"/>
           <M Name="m_z" Value="0"/>
          </CVector2>
          <M Name="m_flRadius" Value="0"/>
         </CInstinctWeights::CAreaPass>
         <CInstinctWeights::CSpeed Name="m_Speed">
          <M Name="ISSVersion" Value="3"/>
          <CTeamPoint2 Name="m_tpSyncLocation">
           <M Name="m_x" Value="0"/>
           <M Name="m_z" Value="0"/>
          </CTeamPoint2>
          <M Name="m_eSpeedDesire" Value="None"/>
          <M Name="m_eSpeedTarget" Value="Puck"/>
          <M Name="m_eTargetPositionID" Value="G"/>
          <CSpeedOptionsBitMask Name="m_bmOptions">
           <M Name="NumSetBits" Value="0"/>
          </CSpeedOptionsBitMask>
          <M Name="m_flIgnoreThreshold" Value="1000"/>
          <M Name="m_flIgnoreHysteresis" Value="4"/>
         </CInstinctWeights::CSpeed>
         <CInstinctWeights::CIWResponseCurve Name="m_OffsidesAvoidance">
          <M Name="m_ssName" Value=""/>
          <CNamedResponseCurve Name="m_pCurve" StoreID="NULL" />
         </CInstinctWeights::CIWResponseCurve>
         <M Name="m_pInterceptBiasSurface" Value="None"/>
         <M Name="m_flPuckInterceptMaxDistance" Value="300"/>
         <CDeltaTime Name="m_dtPuckInterceptConfidence">
          <M Name="m_flSeconds" Value="-20"/>
         </CDeltaTime>
        </CInstinctWeights>
       </CPlayerTriggerInstincts>
      </CHandledPlayerTriggerBaseArray>
     </CHandledPlayerTriggerBaseArray>
    </CHandledPlayerTriggerBaseArray>
    <M Name="m_fMirrorIfRight" Value="0"/>
    <THandledTRef&lt;CFloatExpression&gt; Name="m_pBaseReactionTimeFloatExpr">
     <CNamedConstFloatExpr Name="m_data" StoreID="New" ClassType="NcFE">
      <CFloatExpression Name="Parent CFloatExpression" />
      <M Name="pValue" Value="BaseReactionTime_None"/>
     </CNamedConstFloatExpr>
    </THandledTRef&lt;CFloatExpression&gt;>
   </CSoloTask>
   <THandledTRef&lt;CFloatExpression&gt; Name="m_pEffectivenessFloatExpr">
    <CPlayerIsFaceoffPrimaryFloatExpr Name="m_data" StoreID="New" ClassType="PLFP" />
   </THandledTRef&lt;CFloatExpression&gt;>
  </CFloatExprSoloTask>
 </CFaceoffPrimaryTask>
 <CFaceoffSecondaryTask Name="Faceoff_WaitForSticksDown_Secondary">
  <M Name="ISSVersion" Value="3"/>
  <CFloatExprSoloTask Name="Parent CFloatExprSoloTask">
   <CSoloTask Name="Parent CSoloTask">
    <CTask Name="Parent CTask">
     <M Name="m_flValue" Value="1"/>
     <M Name="m_nPlayers" Value="1"/>
     <M Name="m_eTaskNecessity" Value="Optional"/>
     <M Name="m_ePuckCarrier" Value="Optional"/>
    </CTask>
    <M Name="ISSVersion" Value="4"/>
    <CHandledPlayerTriggerBaseArray Name="m_trPlayerTriggers" StoreID="New" ClassType="PTBA">
     <CHandledPlayerTriggerBaseArray Name="this">
      <M Name="uiSize" Value="1"/>
      <CHandledPlayerTriggerBaseArray Name="this[0]">
       <CPlayerTriggerInstincts Name="m_data" StoreID="New" ClassType="PTIn">
        <CPlayerTriggerBase Name="Parent CPlayerTriggerBase">
         <THandledTRef&lt;CPlayerTriggerCriteriaBase&gt; Name="m_pCriteria">
          <CPlayerTriggerBoolExpr Name="m_data" StoreID="New" ClassType="PTBE">
           <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
            <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
           </THandledTRef&lt;CBoolExpression&gt;>
          </CPlayerTriggerBoolExpr>
         </THandledTRef&lt;CPlayerTriggerCriteriaBase&gt;>
        </CPlayerTriggerBase>
        <CInstinctWeights Name="m_pWeights" StoreID="New" ClassType="InWt">
         <M Name="ISSVersion" Value="12"/>
         <M Name="m_ePassDesire" Value="Normal"/>
         <M Name="m_eDropPassDesire" Value="Normal"/>
         <M Name="m_eBankPassDesire" Value="Normal"/>
         <M Name="m_eDumpDesire" Value="Normal"/>
         <M Name="m_eCallForPassDesire" Value="Normal"/>
         <M Name="m_eShootDesire" Value="Normal"/>
         <M Name="m_eDekeDesire" Value="Normal"/>
         <M Name="m_eBodyCheckDesire" Value="Normal"/>
         <M Name="m_eStickCheckDesire" Value="Normal"/>
         <M Name="m_eTurboDesire" Value="Normal"/>
         <M Name="m_eProtectPuckDesire" Value="Normal"/>
         <M Name="m_eGrabPuckDesire" Value="Never"/>
         <M Name="m_eOrientationDesire" Value="Puck"/>
         <CInstinctWeights::CAreaPass Name="m_PassArea">
          <M Name="m_eAreaPassDesire" Value="Never"/>
          <CVector2 Name="m_v2Center">
           <M Name="m_x" Value="0"/>
           <M Name="m_z" Value="0"/>
          </CVector2>
          <M Name="m_flRadius" Value="0"/>
         </CInstinctWeights::CAreaPass>
         <CInstinctWeights::CSpeed Name="m_Speed">
          <M Name="ISSVersion" Value="3"/>
          <CTeamPoint2 Name="m_tpSyncLocation">
           <M Name="m_x" Value="0"/>
           <M Name="m_z" Value="0"/>
          </CTeamPoint2>
          <M Name="m_eSpeedDesire" Value="None"/>
          <M Name="m_eSpeedTarget" Value="Puck"/>
          <M Name="m_eTargetPositionID" Value="G"/>
          <CSpeedOptionsBitMask Name="m_bmOptions">
           <M Name="NumSetBits" Value="0"/>
          </CSpeedOptionsBitMask>
          <M Name="m_flIgnoreThreshold" Value="1000"/>
          <M Name="m_flIgnoreHysteresis" Value="4"/>
         </CInstinctWeights::CSpeed>
         <CInstinctWeights::CIWResponseCurve Name="m_OffsidesAvoidance">
          <M Name="m_ssName" Value=""/>
          <CNamedResponseCurve Name="m_pCurve" StoreID="NULL" />
         </CInstinctWeights::CIWResponseCurve>
         <M Name="m_pInterceptBiasSurface" Value="None"/>
         <M Name="m_flPuckInterceptMaxDistance" Value="300"/>
         <CDeltaTime Name="m_dtPuckInterceptConfidence">
          <M Name="m_flSeconds" Value="-20"/>
         </CDeltaTime>
        </CInstinctWeights>
       </CPlayerTriggerInstincts>
      </CHandledPlayerTriggerBaseArray>
     </CHandledPlayerTriggerBaseArray>
    </CHandledPlayerTriggerBaseArray>
    <M Name="m_fMirrorIfRight" Value="0"/>
    <THandledTRef&lt;CFloatExpression&gt; Name="m_pBaseReactionTimeFloatExpr">
     <CNamedConstFloatExpr Name="m_data" StoreID="New" ClassType="NcFE">
      <CFloatExpression Name="Parent CFloatExpression" />
      <M Name="pValue" Value="BaseReactionTime_None"/>
     </CNamedConstFloatExpr>
    </THandledTRef&lt;CFloatExpression&gt;>
   </CSoloTask>
   <THandledTRef&lt;CFloatExpression&gt; Name="m_pEffectivenessFloatExpr">
    <CTrueFloatExpr Name="m_data" StoreID="New" ClassType="TFEx" />
   </THandledTRef&lt;CFloatExpression&gt;>
  </CFloatExprSoloTask>
 </CFaceoffSecondaryTask>
 <CFollowRelativePathTask Name="FaceoffPrimary">
  <CFollowPathTask Name="Parent CFollowPathTask">
   <CFloatExprSoloTask Name="Parent CFloatExprSoloTask">
    <CSoloTask Name="Parent CSoloTask">
     <CTask Name="Parent CTask">
      <M Name="m_flValue" Value="1"/>
      <M Name="m_nPlayers" Value="1"/>
      <M Name="m_eTaskNecessity" Value="Required"/>
      <M Name="m_ePuckCarrier" Value="Optional"/>
     </CTask>
     <M Name="ISSVersion" Value="4"/>
     <CHandledPlayerTriggerBaseArray Name="m_trPlayerTriggers" StoreID="New" ClassType="PTBA">
      <CHandledPlayerTriggerBaseArray Name="this">
       <M Name="uiSize" Value="1"/>
       <CHandledPlayerTriggerBaseArray Name="this[0]">
        <CPlayerTriggerInstincts Name="m_data" StoreID="New" ClassType="PTIn">
         <CPlayerTriggerBase Name="Parent CPlayerTriggerBase">
          <THandledTRef&lt;CPlayerTriggerCriteriaBase&gt; Name="m_pCriteria">
           <CPlayerTriggerBoolExpr Name="m_data" StoreID="New" ClassType="PTBE">
            <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
             <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
            </THandledTRef&lt;CBoolExpression&gt;>
           </CPlayerTriggerBoolExpr>
          </THandledTRef&lt;CPlayerTriggerCriteriaBase&gt;>
         </CPlayerTriggerBase>
         <CInstinctWeights Name="m_pWeights" StoreID="New" ClassType="InWt">
          <M Name="ISSVersion" Value="12"/>
          <M Name="m_ePassDesire" Value="Normal"/>
          <M Name="m_eDropPassDesire" Value="Normal"/>
          <M Name="m_eBankPassDesire" Value="Normal"/>
          <M Name="m_eDumpDesire" Value="Normal"/>
          <M Name="m_eCallForPassDesire" Value="Normal"/>
          <M Name="m_eShootDesire" Value="Normal"/>
          <M Name="m_eDekeDesire" Value="Normal"/>
          <M Name="m_eBodyCheckDesire" Value="Normal"/>
          <M Name="m_eStickCheckDesire" Value="Normal"/>
          <M Name="m_eTurboDesire" Value="Normal"/>
          <M Name="m_eProtectPuckDesire" Value="Normal"/>
          <M Name="m_eGrabPuckDesire" Value="Never"/>
          <M Name="m_eOrientationDesire" Value="Puck"/>
          <CInstinctWeights::CAreaPass Name="m_PassArea">
           <M Name="m_eAreaPassDesire" Value="Never"/>
           <CVector2 Name="m_v2Center">
            <M Name="m_x" Value="0"/>
            <M Name="m_z" Value="0"/>
           </CVector2>
           <M Name="m_flRadius" Value="0"/>
          </CInstinctWeights::CAreaPass>
          <CInstinctWeights::CSpeed Name="m_Speed">
           <M Name="ISSVersion" Value="3"/>
           <CTeamPoint2 Name="m_tpSyncLocation">
            <M Name="m_x" Value="0"/>
            <M Name="m_z" Value="0"/>
           </CTeamPoint2>
           <M Name="m_eSpeedDesire" Value="None"/>
           <M Name="m_eSpeedTarget" Value="Puck"/>
           <M Name="m_eTargetPositionID" Value="G"/>
           <CSpeedOptionsBitMask Name="m_bmOptions">
            <M Name="NumSetBits" Value="0"/>
           </CSpeedOptionsBitMask>
           <M Name="m_flIgnoreThreshold" Value="1000"/>
           <M Name="m_flIgnoreHysteresis" Value="4"/>
          </CInstinctWeights::CSpeed>
          <CInstinctWeights::CIWResponseCurve Name="m_OffsidesAvoidance">
           <M Name="m_ssName" Value=""/>
           <CNamedResponseCurve Name="m_pCurve" StoreID="NULL" />
          </CInstinctWeights::CIWResponseCurve>
          <M Name="m_pInterceptBiasSurface" Value="None"/>
          <M Name="m_flPuckInterceptMaxDistance" Value="300"/>
          <CDeltaTime Name="m_dtPuckInterceptConfidence">
           <M Name="m_flSeconds" Value="-20"/>
          </CDeltaTime>
         </CInstinctWeights>
        </CPlayerTriggerInstincts>
       </CHandledPlayerTriggerBaseArray>
      </CHandledPlayerTriggerBaseArray>
     </CHandledPlayerTriggerBaseArray>
     <M Name="m_fMirrorIfRight" Value="0"/>
     <THandledTRef&lt;CFloatExpression&gt; Name="m_pBaseReactionTimeFloatExpr">
      <CNamedConstFloatExpr Name="m_data" StoreID="New" ClassType="NcFE">
       <CFloatExpression Name="Parent CFloatExpression" />
       <M Name="pValue" Value="BaseReactionTime_None"/>
      </CNamedConstFloatExpr>
     </THandledTRef&lt;CFloatExpression&gt;>
    </CSoloTask>
    <THandledTRef&lt;CFloatExpression&gt; Name="m_pEffectivenessFloatExpr">
     <CPlayerIsFaceoffPrimaryFloatExpr Name="m_data" StoreID="New" ClassType="PLFP" />
    </THandledTRef&lt;CFloatExpression&gt;>
   </CFloatExprSoloTask>
   <M Name="m_eStartCookie" Value="None"/>
   <M Name="m_eEndCookie" Value="None"/>
   <CWaypoint Name="m_Waypoints">
    <M Name="uiSize" Value="1"/>
    <CWaypoint Name="m_Waypoints[0]">
     <CTeamPoint2 Name="m_tpLocation">
      <M Name="m_x" Value="0"/>
      <M Name="m_z" Value="-3.5"/>
     </CTeamPoint2>
     <M Name="m_flSpeed" Value="15"/>
     <M Name="m_flTargetRadius" Value="0"/>
    </CWaypoint>
   </CWaypoint>
   <M Name="ISSVersion" Value="1"/>
   <THandledTRef&lt;CFloatExpression&gt; Name="m_pFinalFacingTargetXFloatExpr">
    <CAbsFaceoffLocationXFloatExpr Name="m_data" StoreID="New" ClassType="VEFx" />
   </THandledTRef&lt;CFloatExpression&gt;>
   <THandledTRef&lt;CFloatExpression&gt; Name="m_pFinalFacingTargetZFloatExpr">
    <CAbsFaceoffLocationZFloatExpr Name="m_data" StoreID="New" ClassType="VEFz" />
   </THandledTRef&lt;CFloatExpression&gt;>
  </CFollowPathTask>
  <THandledTRef&lt;CFloatExpression&gt; Name="m_pRelativeRootXFloatExpr">
   <CAbsFaceoffLocationXFloatExpr Name="m_data" StoreID="New" ClassType="VEFx" />
  </THandledTRef&lt;CFloatExpression&gt;>
  <THandledTRef&lt;CFloatExpression&gt; Name="m_pRelativeRootZFloatExpr">
   <CAbsFaceoffLocationZFloatExpr Name="m_data" StoreID="New" ClassType="VEFz" />
  </THandledTRef&lt;CFloatExpression&gt;>
  <M Name="ISSVersion" Value="2"/>
  <M Name="m_eFaceoffParticipant" Value="HomePrimary"/>
 </CFollowRelativePathTask>
 <CGradientZoneTask Name="FAOpenBackLeft">
  <M Name="ISSVersion" Value="3"/>
  <CFloatExprSoloTask Name="Parent CFloatExprSoloTask">
   <CSoloTask Name="Parent CSoloTask">
    <CTask Name="Parent CTask">
     <M Name="m_flValue" Value="2"/>
     <M Name="m_nPlayers" Value="1"/>
     <M Name="m_eTaskNecessity" Value="Optional"/>
     <M Name="m_ePuckCarrier" Value="Excluded"/>
    </CTask>
    <M Name="ISSVersion" Value="4"/>
    <CHandledPlayerTriggerBaseArray Name="m_trPlayerTriggers" StoreID="New" ClassType="PTBA">
     <CHandledPlayerTriggerBaseArray Name="this">
      <M Name="uiSize" Value="1"/>
      <CHandledPlayerTriggerBaseArray Name="this[0]">
       <CPlayerTriggerInstincts Name="m_data" StoreID="New" ClassType="PTIn">
        <CPlayerTriggerBase Name="Parent CPlayerTriggerBase">
         <THandledTRef&lt;CPlayerTriggerCriteriaBase&gt; Name="m_pCriteria">
          <CPlayerTriggerBoolExpr Name="m_data" StoreID="New" ClassType="PTBE">
           <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
            <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
           </THandledTRef&lt;CBoolExpression&gt;>
          </CPlayerTriggerBoolExpr>
         </THandledTRef&lt;CPlayerTriggerCriteriaBase&gt;>
        </CPlayerTriggerBase>
        <CInstinctWeights Name="m_pWeights" StoreID="New" ClassType="InWt">
         <M Name="ISSVersion" Value="12"/>
         <M Name="m_ePassDesire" Value="Normal"/>
         <M Name="m_eDropPassDesire" Value="Normal"/>
         <M Name="m_eBankPassDesire" Value="Normal"/>
         <M Name="m_eDumpDesire" Value="Never"/>
         <M Name="m_eCallForPassDesire" Value="IfImproves"/>
         <M Name="m_eShootDesire" Value="Normal"/>
         <M Name="m_eDekeDesire" Value="Normal"/>
         <M Name="m_eBodyCheckDesire" Value="Normal"/>
         <M Name="m_eStickCheckDesire" Value="Normal"/>
         <M Name="m_eTurboDesire" Value="Normal"/>
         <M Name="m_eProtectPuckDesire" Value="Normal"/>
         <M Name="m_eGrabPuckDesire" Value="Normal"/>
         <M Name="m_eOrientationDesire" Value="Net"/>
         <CInstinctWeights::CAreaPass Name="m_PassArea">
          <M Name="m_eAreaPassDesire" Value="Never"/>
          <CVector2 Name="m_v2Center">
           <M Name="m_x" Value="0"/>
           <M Name="m_z" Value="0"/>
          </CVector2>
          <M Name="m_flRadius" Value="0"/>
         </CInstinctWeights::CAreaPass>
         <CInstinctWeights::CSpeed Name="m_Speed">
          <M Name="ISSVersion" Value="3"/>
          <CTeamPoint2 Name="m_tpSyncLocation">
           <M Name="m_x" Value="0"/>
           <M Name="m_z" Value="27"/>
          </CTeamPoint2>
          <M Name="m_eSpeedDesire" Value="Sync"/>
          <M Name="m_eSpeedTarget" Value="Puck"/>
          <M Name="m_eTargetPositionID" Value="G"/>
          <CSpeedOptionsBitMask Name="m_bmOptions">
           <M Name="NumSetBits" Value="1"/>
           <M Name="SetBit" Value="SpeedZ"/>
          </CSpeedOptionsBitMask>
          <M Name="m_flIgnoreThreshold" Value="1000"/>
          <M Name="m_flIgnoreHysteresis" Value="4"/>
         </CInstinctWeights::CSpeed>
         <CInstinctWeights::CIWResponseCurve Name="m_OffsidesAvoidance">
          <M Name="m_ssName" Value=""/>
          <CNamedResponseCurve Name="m_pCurve" StoreID="NULL" />
         </CInstinctWeights::CIWResponseCurve>
         <M Name="m_pInterceptBiasSurface" Value="None"/>
         <M Name="m_flPuckInterceptMaxDistance" Value="300"/>
         <CDeltaTime Name="m_dtPuckInterceptConfidence">
          <M Name="m_flSeconds" Value="-20"/>
         </CDeltaTime>
        </CInstinctWeights>
       </CPlayerTriggerInstincts>
      </CHandledPlayerTriggerBaseArray>
     </CHandledPlayerTriggerBaseArray>
    </CHandledPlayerTriggerBaseArray>
    <M Name="m_fMirrorIfRight" Value="0"/>
    <THandledTRef&lt;CFloatExpression&gt; Name="m_pBaseReactionTimeFloatExpr">
     <CNamedConstFloatExpr Name="m_data" StoreID="New" ClassType="NcFE">
      <CFloatExpression Name="Parent CFloatExpression" />
      <M Name="pValue" Value="BaseReactionTime_Medium"/>
     </CNamedConstFloatExpr>
    </THandledTRef&lt;CFloatExpression&gt;>
   </CSoloTask>
   <THandledTRef&lt;CFloatExpression&gt; Name="m_pEffectivenessFloatExpr">
    <CPlayerBiasFloatExpr Name="m_data" StoreID="New" ClassType="PEPB">
     <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
     <M Name="ISSVersion" Value="2"/>
     <M Name="m_pUserBiasCurve" Value="DefaultUserBias"/>
     <M Name="m_pPuckBiasCurve" Value="DefaultPuckBias"/>
     <M Name="m_pFavoredBiasCurve" Value="DefaultFavoredBias"/>
     <M Name="m_pBaseBiasCurve" Value="DefaultBaseBias"/>
     <CPositionIDBitMask Name="m_bmFavoredPositions">
      <M Name="NumSetBits" Value="2"/>
      <M Name="SetBit" Value="RD"/>
      <M Name="SetBit" Value="LD"/>
     </CPositionIDBitMask>
     <THandledTRef&lt;CFloatExpression&gt; Name="m_pFloatExpression">
      <CTaskProximityFloatExpr Name="m_data" StoreID="New" ClassType="PrTA">
       <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
       <M Name="ISSVersion" Value="1"/>
       <M Name="m_flSquaredDistance50" Value="2500"/>
       <M Name="m_flLaneBias" Value="1.5"/>
       <M Name="m_pTask" Value="FAOpenBackLeft"/>
      </CTaskProximityFloatExpr>
     </THandledTRef&lt;CFloatExpression&gt;>
    </CPlayerBiasFloatExpr>
   </THandledTRef&lt;CFloatExpression&gt;>
  </CFloatExprSoloTask>
  <CInterpreter Name="m_pZoneAttraction" StoreID="New" ClassType="GZTZ">
   <M Name="ISSVersion" Value="1"/>
   <CGradientZoneOptionBitMask Name="m_bmOptions">
    <M Name="NumSetBits" Value="1"/>
    <M Name="SetBit" Value="TeamPoint"/>
   </CGradientZoneOptionBitMask>
   <CVector2 Name="m_vTranslate">
    <M Name="m_x" Value="20"/>
    <M Name="m_z" Value="45"/>
   </CVector2>
   <CVector2 Name="m_vInputScale">
    <M Name="m_x" Value="1"/>
    <M Name="m_z" Value="1"/>
   </CVector2>
   <CVector2 Name="m_vOutputScale">
    <M Name="m_x" Value="1"/>
    <M Name="m_z" Value="1"/>
   </CVector2>
   <M Name="m_pField" Value="PointAttraction11_GF"/>
   <M Name="m_pSpeedCurve" Value="StandardSpeedResponse_RC"/>
  </CInterpreter>
  <CGradientZoneLayerIDBitMask Name="m_bmLayers">
   <M Name="NumSetBits" Value="2"/>
   <M Name="SetBit" Value="Zone"/>
   <M Name="SetBit" Value="OpenPass"/>
  </CGradientZoneLayerIDBitMask>
  <M Name="m_eCustomLayerType" Value="None"/>
  <CHandledBoolExprInterpreterArray Name="m_pBoolZones" StoreID="New" ClassType="HBEI">
   <CBoolExprInterpreter Name="this">
    <M Name="uiSize" Value="0"/>
    <M Name="uiMaxSize" Value="0"/>
   </CBoolExprInterpreter>
  </CHandledBoolExprInterpreterArray>
 </CGradientZoneTask>
 <CGradientZoneTask Name="FAOpenBackRight">
  <M Name="ISSVersion" Value="3"/>
  <CFloatExprSoloTask Name="Parent CFloatExprSoloTask">
   <CSoloTask Name="Parent CSoloTask">
    <CTask Name="Parent CTask">
     <M Name="m_flValue" Value="2"/>
     <M Name="m_nPlayers" Value="1"/>
     <M Name="m_eTaskNecessity" Value="Optional"/>
     <M Name="m_ePuckCarrier" Value="Excluded"/>
    </CTask>
    <M Name="ISSVersion" Value="4"/>
    <CHandledPlayerTriggerBaseArray Name="m_trPlayerTriggers" StoreID="New" ClassType="PTBA">
     <CHandledPlayerTriggerBaseArray Name="this">
      <M Name="uiSize" Value="1"/>
      <CHandledPlayerTriggerBaseArray Name="this[0]">
       <CPlayerTriggerInstincts Name="m_data" StoreID="New" ClassType="PTIn">
        <CPlayerTriggerBase Name="Parent CPlayerTriggerBase">
         <THandledTRef&lt;CPlayerTriggerCriteriaBase&gt; Name="m_pCriteria">
          <CPlayerTriggerBoolExpr Name="m_data" StoreID="New" ClassType="PTBE">
           <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
            <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
           </THandledTRef&lt;CBoolExpression&gt;>
          </CPlayerTriggerBoolExpr>
         </THandledTRef&lt;CPlayerTriggerCriteriaBase&gt;>
        </CPlayerTriggerBase>
        <CInstinctWeights Name="m_pWeights" StoreID="New" ClassType="InWt">
         <M Name="ISSVersion" Value="12"/>
         <M Name="m_ePassDesire" Value="Normal"/>
         <M Name="m_eDropPassDesire" Value="Normal"/>
         <M Name="m_eBankPassDesire" Value="Normal"/>
         <M Name="m_eDumpDesire" Value="Never"/>
         <M Name="m_eCallForPassDesire" Value="IfImproves"/>
         <M Name="m_eShootDesire" Value="Normal"/>
         <M Name="m_eDekeDesire" Value="Normal"/>
         <M Name="m_eBodyCheckDesire" Value="Normal"/>
         <M Name="m_eStickCheckDesire" Value="Normal"/>
         <M Name="m_eTurboDesire" Value="Normal"/>
         <M Name="m_eProtectPuckDesire" Value="Normal"/>
         <M Name="m_eGrabPuckDesire" Value="Normal"/>
         <M Name="m_eOrientationDesire" Value="Net"/>
         <CInstinctWeights::CAreaPass Name="m_PassArea">
          <M Name="m_eAreaPassDesire" Value="Never"/>
          <CVector2 Name="m_v2Center">
           <M Name="m_x" Value="0"/>
           <M Name="m_z" Value="0"/>
          </CVector2>
          <M Name="m_flRadius" Value="0"/>
         </CInstinctWeights::CAreaPass>
         <CInstinctWeights::CSpeed Name="m_Speed">
          <M Name="ISSVersion" Value="3"/>
          <CTeamPoint2 Name="m_tpSyncLocation">
           <M Name="m_x" Value="0"/>
           <M Name="m_z" Value="27"/>
          </CTeamPoint2>
          <M Name="m_eSpeedDesire" Value="Sync"/>
          <M Name="m_eSpeedTarget" Value="Puck"/>
          <M Name="m_eTargetPositionID" Value="G"/>
          <CSpeedOptionsBitMask Name="m_bmOptions">
           <M Name="NumSetBits" Value="1"/>
           <M Name="SetBit" Value="SpeedZ"/>
          </CSpeedOptionsBitMask>
          <M Name="m_flIgnoreThreshold" Value="1000"/>
          <M Name="m_flIgnoreHysteresis" Value="4"/>
         </CInstinctWeights::CSpeed>
         <CInstinctWeights::CIWResponseCurve Name="m_OffsidesAvoidance">
          <M Name="m_ssName" Value=""/>
          <CNamedResponseCurve Name="m_pCurve" StoreID="NULL" />
         </CInstinctWeights::CIWResponseCurve>
         <M Name="m_pInterceptBiasSurface" Value="None"/>
         <M Name="m_flPuckInterceptMaxDistance" Value="300"/>
         <CDeltaTime Name="m_dtPuckInterceptConfidence">
          <M Name="m_flSeconds" Value="-20"/>
         </CDeltaTime>
        </CInstinctWeights>
       </CPlayerTriggerInstincts>
      </CHandledPlayerTriggerBaseArray>
     </CHandledPlayerTriggerBaseArray>
    </CHandledPlayerTriggerBaseArray>
    <M Name="m_fMirrorIfRight" Value="0"/>
    <THandledTRef&lt;CFloatExpression&gt; Name="m_pBaseReactionTimeFloatExpr">
     <CNamedConstFloatExpr Name="m_data" StoreID="New" ClassType="NcFE">
      <CFloatExpression Name="Parent CFloatExpression" />
      <M Name="pValue" Value="BaseReactionTime_Medium"/>
     </CNamedConstFloatExpr>
    </THandledTRef&lt;CFloatExpression&gt;>
   </CSoloTask>
   <THandledTRef&lt;CFloatExpression&gt; Name="m_pEffectivenessFloatExpr">
    <CPlayerBiasFloatExpr Name="m_data" StoreID="New" ClassType="PEPB">
     <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
     <M Name="ISSVersion" Value="2"/>
     <M Name="m_pUserBiasCurve" Value="DefaultUserBias"/>
     <M Name="m_pPuckBiasCurve" Value="DefaultPuckBias"/>
     <M Name="m_pFavoredBiasCurve" Value="DefaultFavoredBias"/>
     <M Name="m_pBaseBiasCurve" Value="DefaultBaseBias"/>
     <CPositionIDBitMask Name="m_bmFavoredPositions">
      <M Name="NumSetBits" Value="2"/>
      <M Name="SetBit" Value="RD"/>
      <M Name="SetBit" Value="LD"/>
     </CPositionIDBitMask>
     <THandledTRef&lt;CFloatExpression&gt; Name="m_pFloatExpression">
      <CTaskProximityFloatExpr Name="m_data" StoreID="New" ClassType="PrTA">
       <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
       <M Name="ISSVersion" Value="1"/>
       <M Name="m_flSquaredDistance50" Value="2500"/>
       <M Name="m_flLaneBias" Value="1.5"/>
       <M Name="m_pTask" Value="FAOpenBackRight"/>
      </CTaskProximityFloatExpr>
     </THandledTRef&lt;CFloatExpression&gt;>
    </CPlayerBiasFloatExpr>
   </THandledTRef&lt;CFloatExpression&gt;>
  </CFloatExprSoloTask>
  <CInterpreter Name="m_pZoneAttraction" StoreID="New" ClassType="GZTZ">
   <M Name="ISSVersion" Value="1"/>
   <CGradientZoneOptionBitMask Name="m_bmOptions">
    <M Name="NumSetBits" Value="1"/>
    <M Name="SetBit" Value="TeamPoint"/>
   </CGradientZoneOptionBitMask>
   <CVector2 Name="m_vTranslate">
    <M Name="m_x" Value="-20"/>
    <M Name="m_z" Value="45"/>
   </CVector2>
   <CVector2 Name="m_vInputScale">
    <M Name="m_x" Value="1"/>
    <M Name="m_z" Value="1"/>
   </CVector2>
   <CVector2 Name="m_vOutputScale">
    <M Name="m_x" Value="1"/>
    <M Name="m_z" Value="1"/>
   </CVector2>
   <M Name="m_pField" Value="PointAttraction11_GF"/>
   <M Name="m_pSpeedCurve" Value="StandardSpeedResponse_RC"/>
  </CInterpreter>
  <CGradientZoneLayerIDBitMask Name="m_bmLayers">
   <M Name="NumSetBits" Value="2"/>
   <M Name="SetBit" Value="Zone"/>
   <M Name="SetBit" Value="OpenPass"/>
  </CGradientZoneLayerIDBitMask>
  <M Name="m_eCustomLayerType" Value="None"/>
  <CHandledBoolExprInterpreterArray Name="m_pBoolZones" StoreID="New" ClassType="HBEI">
   <CBoolExprInterpreter Name="this">
    <M Name="uiSize" Value="0"/>
    <M Name="uiMaxSize" Value="0"/>
   </CBoolExprInterpreter>
  </CHandledBoolExprInterpreterArray>
 </CGradientZoneTask>
 <CGradientZoneTask Name="FAOpenFarLeft">
  <M Name="ISSVersion" Value="3"/>
  <CFloatExprSoloTask Name="Parent CFloatExprSoloTask">
   <CSoloTask Name="Parent CSoloTask">
    <CTask Name="Parent CTask">
     <M Name="m_flValue" Value="1"/>
     <M Name="m_nPlayers" Value="1"/>
     <M Name="m_eTaskNecessity" Value="Optional"/>
     <M Name="m_ePuckCarrier" Value="Excluded"/>
    </CTask>
    <M Name="ISSVersion" Value="4"/>
    <CHandledPlayerTriggerBaseArray Name="m_trPlayerTriggers" StoreID="New" ClassType="PTBA">
     <CHandledPlayerTriggerBaseArray Name="this">
      <M Name="uiSize" Value="1"/>
      <CHandledPlayerTriggerBaseArray Name="this[0]">
       <CPlayerTriggerInstincts Name="m_data" StoreID="New" ClassType="PTIn">
        <CPlayerTriggerBase Name="Parent CPlayerTriggerBase">
         <THandledTRef&lt;CPlayerTriggerCriteriaBase&gt; Name="m_pCriteria">
          <CPlayerTriggerBoolExpr Name="m_data" StoreID="New" ClassType="PTBE">
           <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
            <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
           </THandledTRef&lt;CBoolExpression&gt;>
          </CPlayerTriggerBoolExpr>
         </THandledTRef&lt;CPlayerTriggerCriteriaBase&gt;>
        </CPlayerTriggerBase>
        <CInstinctWeights Name="m_pWeights" StoreID="New" ClassType="InWt">
         <M Name="ISSVersion" Value="12"/>
         <M Name="m_ePassDesire" Value="Normal"/>
         <M Name="m_eDropPassDesire" Value="Normal"/>
         <M Name="m_eBankPassDesire" Value="Normal"/>
         <M Name="m_eDumpDesire" Value="Never"/>
         <M Name="m_eCallForPassDesire" Value="IfImproves"/>
         <M Name="m_eShootDesire" Value="Normal"/>
         <M Name="m_eDekeDesire" Value="Normal"/>
         <M Name="m_eBodyCheckDesire" Value="Normal"/>
         <M Name="m_eStickCheckDesire" Value="Normal"/>
         <M Name="m_eTurboDesire" Value="Normal"/>
         <M Name="m_eProtectPuckDesire" Value="Normal"/>
         <M Name="m_eGrabPuckDesire" Value="Normal"/>
         <M Name="m_eOrientationDesire" Value="Net"/>
         <CInstinctWeights::CAreaPass Name="m_PassArea">
          <M Name="m_eAreaPassDesire" Value="Never"/>
          <CVector2 Name="m_v2Center">
           <M Name="m_x" Value="0"/>
           <M Name="m_z" Value="0"/>
          </CVector2>
          <M Name="m_flRadius" Value="0"/>
         </CInstinctWeights::CAreaPass>
         <CInstinctWeights::CSpeed Name="m_Speed">
          <M Name="ISSVersion" Value="3"/>
          <CTeamPoint2 Name="m_tpSyncLocation">
           <M Name="m_x" Value="0"/>
           <M Name="m_z" Value="27"/>
          </CTeamPoint2>
          <M Name="m_eSpeedDesire" Value="Sync"/>
          <M Name="m_eSpeedTarget" Value="Puck"/>
          <M Name="m_eTargetPositionID" Value="G"/>
          <CSpeedOptionsBitMask Name="m_bmOptions">
           <M Name="NumSetBits" Value="1"/>
           <M Name="SetBit" Value="SpeedZ"/>
          </CSpeedOptionsBitMask>
          <M Name="m_flIgnoreThreshold" Value="1000"/>
          <M Name="m_flIgnoreHysteresis" Value="4"/>
         </CInstinctWeights::CSpeed>
         <CInstinctWeights::CIWResponseCurve Name="m_OffsidesAvoidance">
          <M Name="m_ssName" Value=""/>
          <CNamedResponseCurve Name="m_pCurve" StoreID="NULL" />
         </CInstinctWeights::CIWResponseCurve>
         <M Name="m_pInterceptBiasSurface" Value="None"/>
         <M Name="m_flPuckInterceptMaxDistance" Value="300"/>
         <CDeltaTime Name="m_dtPuckInterceptConfidence">
          <M Name="m_flSeconds" Value="-20"/>
         </CDeltaTime>
        </CInstinctWeights>
       </CPlayerTriggerInstincts>
      </CHandledPlayerTriggerBaseArray>
     </CHandledPlayerTriggerBaseArray>
    </CHandledPlayerTriggerBaseArray>
    <M Name="m_fMirrorIfRight" Value="0"/>
    <THandledTRef&lt;CFloatExpression&gt; Name="m_pBaseReactionTimeFloatExpr">
     <CNamedConstFloatExpr Name="m_data" StoreID="New" ClassType="NcFE">
      <CFloatExpression Name="Parent CFloatExpression" />
      <M Name="pValue" Value="BaseReactionTime_Medium"/>
     </CNamedConstFloatExpr>
    </THandledTRef&lt;CFloatExpression&gt;>
   </CSoloTask>
   <THandledTRef&lt;CFloatExpression&gt; Name="m_pEffectivenessFloatExpr">
    <CPlayerBiasFloatExpr Name="m_data" StoreID="New" ClassType="PEPB">
     <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
     <M Name="ISSVersion" Value="2"/>
     <M Name="m_pUserBiasCurve" Value="DefaultUserBias"/>
     <M Name="m_pPuckBiasCurve" Value="DefaultPuckBias"/>
     <M Name="m_pFavoredBiasCurve" Value="DefaultFavoredBias"/>
     <M Name="m_pBaseBiasCurve" Value="DefaultBaseBias"/>
     <CPositionIDBitMask Name="m_bmFavoredPositions">
      <M Name="NumSetBits" Value="3"/>
      <M Name="SetBit" Value="RW"/>
      <M Name="SetBit" Value="LW"/>
      <M Name="SetBit" Value="C"/>
     </CPositionIDBitMask>
     <THandledTRef&lt;CFloatExpression&gt; Name="m_pFloatExpression">
      <CTaskProximityFloatExpr Name="m_data" StoreID="New" ClassType="PrTA">
       <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
       <M Name="ISSVersion" Value="1"/>
       <M Name="m_flSquaredDistance50" Value="2500"/>
       <M Name="m_flLaneBias" Value="1.5"/>
       <M Name="m_pTask" Value="FAOpenFarLeft"/>
      </CTaskProximityFloatExpr>
     </THandledTRef&lt;CFloatExpression&gt;>
    </CPlayerBiasFloatExpr>
   </THandledTRef&lt;CFloatExpression&gt;>
  </CFloatExprSoloTask>
  <CInterpreter Name="m_pZoneAttraction" StoreID="New" ClassType="GZTZ">
   <M Name="ISSVersion" Value="1"/>
   <CGradientZoneOptionBitMask Name="m_bmOptions">
    <M Name="NumSetBits" Value="1"/>
    <M Name="SetBit" Value="TeamPoint"/>
   </CGradientZoneOptionBitMask>
   <CVector2 Name="m_vTranslate">
    <M Name="m_x" Value="30"/>
    <M Name="m_z" Value="70"/>
   </CVector2>
   <CVector2 Name="m_vInputScale">
    <M Name="m_x" Value="1"/>
    <M Name="m_z" Value="1"/>
   </CVector2>
   <CVector2 Name="m_vOutputScale">
    <M Name="m_x" Value="1"/>
    <M Name="m_z" Value="1"/>
   </CVector2>
   <M Name="m_pField" Value="PointAttraction11_GF"/>
   <M Name="m_pSpeedCurve" Value="StandardSpeedResponse_RC"/>
  </CInterpreter>
  <CGradientZoneLayerIDBitMask Name="m_bmLayers">
   <M Name="NumSetBits" Value="2"/>
   <M Name="SetBit" Value="Zone"/>
   <M Name="SetBit" Value="OpenPass"/>
  </CGradientZoneLayerIDBitMask>
  <M Name="m_eCustomLayerType" Value="None"/>
  <CHandledBoolExprInterpreterArray Name="m_pBoolZones" StoreID="New" ClassType="HBEI">
   <CBoolExprInterpreter Name="this">
    <M Name="uiSize" Value="0"/>
    <M Name="uiMaxSize" Value="0"/>
   </CBoolExprInterpreter>
  </CHandledBoolExprInterpreterArray>
 </CGradientZoneTask>
 <CGradientZoneTask Name="FAOpenFarRight">
  <M Name="ISSVersion" Value="3"/>
  <CFloatExprSoloTask Name="Parent CFloatExprSoloTask">
   <CSoloTask Name="Parent CSoloTask">
    <CTask Name="Parent CTask">
     <M Name="m_flValue" Value="1"/>
     <M Name="m_nPlayers" Value="1"/>
     <M Name="m_eTaskNecessity" Value="Optional"/>
     <M Name="m_ePuckCarrier" Value="Excluded"/>
    </CTask>
    <M Name="ISSVersion" Value="4"/>
    <CHandledPlayerTriggerBaseArray Name="m_trPlayerTriggers" StoreID="New" ClassType="PTBA">
     <CHandledPlayerTriggerBaseArray Name="this">
      <M Name="uiSize" Value="1"/>
      <CHandledPlayerTriggerBaseArray Name="this[0]">
       <CPlayerTriggerInstincts Name="m_data" StoreID="New" ClassType="PTIn">
        <CPlayerTriggerBase Name="Parent CPlayerTriggerBase">
         <THandledTRef&lt;CPlayerTriggerCriteriaBase&gt; Name="m_pCriteria">
          <CPlayerTriggerBoolExpr Name="m_data" StoreID="New" ClassType="PTBE">
           <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
            <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
           </THandledTRef&lt;CBoolExpression&gt;>
          </CPlayerTriggerBoolExpr>
         </THandledTRef&lt;CPlayerTriggerCriteriaBase&gt;>
        </CPlayerTriggerBase>
        <CInstinctWeights Name="m_pWeights" StoreID="New" ClassType="InWt">
         <M Name="ISSVersion" Value="12"/>
         <M Name="m_ePassDesire" Value="Normal"/>
         <M Name="m_eDropPassDesire" Value="Normal"/>
         <M Name="m_eBankPassDesire" Value="Normal"/>
         <M Name="m_eDumpDesire" Value="Never"/>
         <M Name="m_eCallForPassDesire" Value="IfImproves"/>
         <M Name="m_eShootDesire" Value="Normal"/>
         <M Name="m_eDekeDesire" Value="Normal"/>
         <M Name="m_eBodyCheckDesire" Value="Normal"/>
         <M Name="m_eStickCheckDesire" Value="Normal"/>
         <M Name="m_eTurboDesire" Value="Normal"/>
         <M Name="m_eProtectPuckDesire" Value="Normal"/>
         <M Name="m_eGrabPuckDesire" Value="Normal"/>
         <M Name="m_eOrientationDesire" Value="Net"/>
         <CInstinctWeights::CAreaPass Name="m_PassArea">
          <M Name="m_eAreaPassDesire" Value="Never"/>
          <CVector2 Name="m_v2Center">
           <M Name="m_x" Value="0"/>
           <M Name="m_z" Value="0"/>
          </CVector2>
          <M Name="m_flRadius" Value="0"/>
         </CInstinctWeights::CAreaPass>
         <CInstinctWeights::CSpeed Name="m_Speed">
          <M Name="ISSVersion" Value="3"/>
          <CTeamPoint2 Name="m_tpSyncLocation">
           <M Name="m_x" Value="0"/>
           <M Name="m_z" Value="27"/>
          </CTeamPoint2>
          <M Name="m_eSpeedDesire" Value="Sync"/>
          <M Name="m_eSpeedTarget" Value="Puck"/>
          <M Name="m_eTargetPositionID" Value="G"/>
          <CSpeedOptionsBitMask Name="m_bmOptions">
           <M Name="NumSetBits" Value="1"/>
           <M Name="SetBit" Value="SpeedZ"/>
          </CSpeedOptionsBitMask>
          <M Name="m_flIgnoreThreshold" Value="1000"/>
          <M Name="m_flIgnoreHysteresis" Value="4"/>
         </CInstinctWeights::CSpeed>
         <CInstinctWeights::CIWResponseCurve Name="m_OffsidesAvoidance">
          <M Name="m_ssName" Value=""/>
          <CNamedResponseCurve Name="m_pCurve" StoreID="NULL" />
         </CInstinctWeights::CIWResponseCurve>
         <M Name="m_pInterceptBiasSurface" Value="None"/>
         <M Name="m_flPuckInterceptMaxDistance" Value="300"/>
         <CDeltaTime Name="m_dtPuckInterceptConfidence">
          <M Name="m_flSeconds" Value="-20"/>
         </CDeltaTime>
        </CInstinctWeights>
       </CPlayerTriggerInstincts>
      </CHandledPlayerTriggerBaseArray>
     </CHandledPlayerTriggerBaseArray>
    </CHandledPlayerTriggerBaseArray>
    <M Name="m_fMirrorIfRight" Value="0"/>
    <THandledTRef&lt;CFloatExpression&gt; Name="m_pBaseReactionTimeFloatExpr">
     <CNamedConstFloatExpr Name="m_data" StoreID="New" ClassType="NcFE">
      <CFloatExpression Name="Parent CFloatExpression" />
      <M Name="pValue" Value="BaseReactionTime_Medium"/>
     </CNamedConstFloatExpr>
    </THandledTRef&lt;CFloatExpression&gt;>
   </CSoloTask>
   <THandledTRef&lt;CFloatExpression&gt; Name="m_pEffectivenessFloatExpr">
    <CPlayerBiasFloatExpr Name="m_data" StoreID="New" ClassType="PEPB">
     <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
     <M Name="ISSVersion" Value="2"/>
     <M Name="m_pUserBiasCurve" Value="DefaultUserBias"/>
     <M Name="m_pPuckBiasCurve" Value="DefaultPuckBias"/>
     <M Name="m_pFavoredBiasCurve" Value="DefaultFavoredBias"/>
     <M Name="m_pBaseBiasCurve" Value="DefaultBaseBias"/>
     <CPositionIDBitMask Name="m_bmFavoredPositions">
      <M Name="NumSetBits" Value="3"/>
      <M Name="SetBit" Value="RW"/>
      <M Name="SetBit" Value="LW"/>
      <M Name="SetBit" Value="C"/>
     </CPositionIDBitMask>
     <THandledTRef&lt;CFloatExpression&gt; Name="m_pFloatExpression">
      <CTaskProximityFloatExpr Name="m_data" StoreID="New" ClassType="PrTA">
       <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
       <M Name="ISSVersion" Value="1"/>
       <M Name="m_flSquaredDistance50" Value="2500"/>
       <M Name="m_flLaneBias" Value="1.5"/>
       <M Name="m_pTask" Value="FAOpenFarRight"/>
      </CTaskProximityFloatExpr>
     </THandledTRef&lt;CFloatExpression&gt;>
    </CPlayerBiasFloatExpr>
   </THandledTRef&lt;CFloatExpression&gt;>
  </CFloatExprSoloTask>
  <CInterpreter Name="m_pZoneAttraction" StoreID="New" ClassType="GZTZ">
   <M Name="ISSVersion" Value="1"/>
   <CGradientZoneOptionBitMask Name="m_bmOptions">
    <M Name="NumSetBits" Value="1"/>
    <M Name="SetBit" Value="TeamPoint"/>
   </CGradientZoneOptionBitMask>
   <CVector2 Name="m_vTranslate">
    <M Name="m_x" Value="-30"/>
    <M Name="m_z" Value="70"/>
   </CVector2>
   <CVector2 Name="m_vInputScale">
    <M Name="m_x" Value="1"/>
    <M Name="m_z" Value="1"/>
   </CVector2>
   <CVector2 Name="m_vOutputScale">
    <M Name="m_x" Value="1"/>
    <M Name="m_z" Value="1"/>
   </CVector2>
   <M Name="m_pField" Value="PointAttraction11_GF"/>
   <M Name="m_pSpeedCurve" Value="StandardSpeedResponse_RC"/>
  </CInterpreter>
  <CGradientZoneLayerIDBitMask Name="m_bmLayers">
   <M Name="NumSetBits" Value="2"/>
   <M Name="SetBit" Value="Zone"/>
   <M Name="SetBit" Value="OpenPass"/>
  </CGradientZoneLayerIDBitMask>
  <M Name="m_eCustomLayerType" Value="None"/>
  <CHandledBoolExprInterpreterArray Name="m_pBoolZones" StoreID="New" ClassType="HBEI">
   <CBoolExprInterpreter Name="this">
    <M Name="uiSize" Value="0"/>
    <M Name="uiMaxSize" Value="0"/>
   </CBoolExprInterpreter>
  </CHandledBoolExprInterpreterArray>
 </CGradientZoneTask>
 <CGlobalMultiTask Name="FAOpenMain">
  <CMultiTask Name="Parent CMultiTask">
   <M Name="m_flValue" Value="1"/>
   <M Name="m_nPlayers" Value="4"/>
   <M Name="m_eTaskNecessity" Value="Optional"/>
   <M Name="m_ePuckCarrier" Value="Optional"/>
  </CMultiTask>
  <CTask Name="m_tasks">
   <M Name="uiSize" Value="4"/>
   <M Name="m_tasks[0]" Value="FAOpenBackLeft"/>
   <M Name="m_tasks[1]" Value="FAOpenBackRight"/>
   <M Name="m_tasks[2]" Value="FAOpenFarLeft"/>
   <M Name="m_tasks[3]" Value="FAOpenFarRight"/>
  </CTask>
 </CGlobalMultiTask>
 <CGlobalMultiTask Name="FAOpenPuck">
  <CMultiTask Name="Parent CMultiTask">
   <M Name="m_flValue" Value="1"/>
   <M Name="m_nPlayers" Value="2"/>
   <M Name="m_eTaskNecessity" Value="Optional"/>
   <M Name="m_ePuckCarrier" Value="Required"/>
  </CMultiTask>
  <CTask Name="m_tasks">
   <M Name="uiSize" Value="2"/>
   <M Name="m_tasks[0]" Value="FAOpenPuckLeft"/>
   <M Name="m_tasks[1]" Value="FAOpenPuckRight"/>
  </CTask>
 </CGlobalMultiTask>
 <CGradientZoneTask Name="FAOpenPuckLeft">
  <M Name="ISSVersion" Value="3"/>
  <CFloatExprSoloTask Name="Parent CFloatExprSoloTask">
   <CSoloTask Name="Parent CSoloTask">
    <CTask Name="Parent CTask">
     <M Name="m_flValue" Value="2"/>
     <M Name="m_nPlayers" Value="1"/>
     <M Name="m_eTaskNecessity" Value="Optional"/>
     <M Name="m_ePuckCarrier" Value="Optional"/>
    </CTask>
    <M Name="ISSVersion" Value="4"/>
    <CHandledPlayerTriggerBaseArray Name="m_trPlayerTriggers" StoreID="New" ClassType="PTBA">
     <CHandledPlayerTriggerBaseArray Name="this">
      <M Name="uiSize" Value="1"/>
      <CHandledPlayerTriggerBaseArray Name="this[0]">
       <CPlayerTriggerInstincts Name="m_data" StoreID="New" ClassType="PTIn">
        <CPlayerTriggerBase Name="Parent CPlayerTriggerBase">
         <THandledTRef&lt;CPlayerTriggerCriteriaBase&gt; Name="m_pCriteria">
          <CPlayerTriggerBoolExpr Name="m_data" StoreID="New" ClassType="PTBE">
           <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
            <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
           </THandledTRef&lt;CBoolExpression&gt;>
          </CPlayerTriggerBoolExpr>
         </THandledTRef&lt;CPlayerTriggerCriteriaBase&gt;>
        </CPlayerTriggerBase>
        <CInstinctWeights Name="m_pWeights" StoreID="New" ClassType="InWt">
         <M Name="ISSVersion" Value="12"/>
         <M Name="m_ePassDesire" Value="Normal"/>
         <M Name="m_eDropPassDesire" Value="Never"/>
         <M Name="m_eBankPassDesire" Value="Never"/>
         <M Name="m_eDumpDesire" Value="Never"/>
         <M Name="m_eCallForPassDesire" Value="IfImproves"/>
         <M Name="m_eShootDesire" Value="Normal"/>
         <M Name="m_eDekeDesire" Value="Normal"/>
         <M Name="m_eBodyCheckDesire" Value="Normal"/>
         <M Name="m_eStickCheckDesire" Value="Normal"/>
         <M Name="m_eTurboDesire" Value="ForceNow"/>
         <M Name="m_eProtectPuckDesire" Value="Normal"/>
         <M Name="m_eGrabPuckDesire" Value="Normal"/>
         <M Name="m_eOrientationDesire" Value="Net"/>
         <CInstinctWeights::CAreaPass Name="m_PassArea">
          <M Name="m_eAreaPassDesire" Value="Never"/>
          <CVector2 Name="m_v2Center">
           <M Name="m_x" Value="0"/>
           <M Name="m_z" Value="0"/>
          </CVector2>
          <M Name="m_flRadius" Value="0"/>
         </CInstinctWeights::CAreaPass>
         <CInstinctWeights::CSpeed Name="m_Speed">
          <M Name="ISSVersion" Value="3"/>
          <CTeamPoint2 Name="m_tpSyncLocation">
           <M Name="m_x" Value="0"/>
           <M Name="m_z" Value="27"/>
          </CTeamPoint2>
          <M Name="m_eSpeedDesire" Value="OffsidesPH"/>
          <M Name="m_eSpeedTarget" Value="Puck"/>
          <M Name="m_eTargetPositionID" Value="G"/>
          <CSpeedOptionsBitMask Name="m_bmOptions">
           <M Name="NumSetBits" Value="1"/>
           <M Name="SetBit" Value="SpeedZ"/>
          </CSpeedOptionsBitMask>
          <M Name="m_flIgnoreThreshold" Value="1000"/>
          <M Name="m_flIgnoreHysteresis" Value="4"/>
         </CInstinctWeights::CSpeed>
         <CInstinctWeights::CIWResponseCurve Name="m_OffsidesAvoidance">
          <M Name="m_ssName" Value=""/>
          <CNamedResponseCurve Name="m_pCurve" StoreID="NULL" />
         </CInstinctWeights::CIWResponseCurve>
         <M Name="m_pInterceptBiasSurface" Value="None"/>
         <M Name="m_flPuckInterceptMaxDistance" Value="300"/>
         <CDeltaTime Name="m_dtPuckInterceptConfidence">
          <M Name="m_flSeconds" Value="-20"/>
         </CDeltaTime>
        </CInstinctWeights>
       </CPlayerTriggerInstincts>
      </CHandledPlayerTriggerBaseArray>
     </CHandledPlayerTriggerBaseArray>
    </CHandledPlayerTriggerBaseArray>
    <M Name="m_fMirrorIfRight" Value="0"/>
    <THandledTRef&lt;CFloatExpression&gt; Name="m_pBaseReactionTimeFloatExpr">
     <CNamedConstFloatExpr Name="m_data" StoreID="New" ClassType="NcFE">
      <CFloatExpression Name="Parent CFloatExpression" />
      <M Name="pValue" Value="BaseReactionTime_Medium"/>
     </CNamedConstFloatExpr>
    </THandledTRef&lt;CFloatExpression&gt;>
   </CSoloTask>
   <THandledTRef&lt;CFloatExpression&gt; Name="m_pEffectivenessFloatExpr">
    <CPlayerBiasFloatExpr Name="m_data" StoreID="New" ClassType="PEPB">
     <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
     <M Name="ISSVersion" Value="2"/>
     <M Name="m_pUserBiasCurve" Value="DefaultUserBias"/>
     <M Name="m_pPuckBiasCurve" Value="DefaultPuckBias"/>
     <M Name="m_pFavoredBiasCurve" Value="DefaultFavoredBias"/>
     <M Name="m_pBaseBiasCurve" Value="DefaultBaseBias"/>
     <CPositionIDBitMask Name="m_bmFavoredPositions">
      <M Name="NumSetBits" Value="3"/>
      <M Name="SetBit" Value="RW"/>
      <M Name="SetBit" Value="LW"/>
      <M Name="SetBit" Value="C"/>
     </CPositionIDBitMask>
     <THandledTRef&lt;CFloatExpression&gt; Name="m_pFloatExpression">
      <CTaskProximityFloatExpr Name="m_data" StoreID="New" ClassType="PrTA">
       <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
       <M Name="ISSVersion" Value="1"/>
       <M Name="m_flSquaredDistance50" Value="2500"/>
       <M Name="m_flLaneBias" Value="1.5"/>
       <M Name="m_pTask" Value="FAOpenPuckLeft"/>
      </CTaskProximityFloatExpr>
     </THandledTRef&lt;CFloatExpression&gt;>
    </CPlayerBiasFloatExpr>
   </THandledTRef&lt;CFloatExpression&gt;>
  </CFloatExprSoloTask>
  <CInterpreter Name="m_pZoneAttraction" StoreID="New" ClassType="GZTZ">
   <M Name="ISSVersion" Value="1"/>
   <CGradientZoneOptionBitMask Name="m_bmOptions">
    <M Name="NumSetBits" Value="1"/>
    <M Name="SetBit" Value="TeamPoint"/>
   </CGradientZoneOptionBitMask>
   <CVector2 Name="m_vTranslate">
    <M Name="m_x" Value="10"/>
    <M Name="m_z" Value="65"/>
   </CVector2>
   <CVector2 Name="m_vInputScale">
    <M Name="m_x" Value="1"/>
    <M Name="m_z" Value="1"/>
   </CVector2>
   <CVector2 Name="m_vOutputScale">
    <M Name="m_x" Value="1"/>
    <M Name="m_z" Value="1"/>
   </CVector2>
   <M Name="m_pField" Value="PointAttraction11_GF"/>
   <M Name="m_pSpeedCurve" Value="StandardSpeedResponse_RC"/>
  </CInterpreter>
  <CGradientZoneLayerIDBitMask Name="m_bmLayers">
   <M Name="NumSetBits" Value="2"/>
   <M Name="SetBit" Value="Zone"/>
   <M Name="SetBit" Value="OpenShot"/>
  </CGradientZoneLayerIDBitMask>
  <M Name="m_eCustomLayerType" Value="None"/>
  <CHandledBoolExprInterpreterArray Name="m_pBoolZones" StoreID="New" ClassType="HBEI">
   <CBoolExprInterpreter Name="this">
    <M Name="uiSize" Value="0"/>
    <M Name="uiMaxSize" Value="0"/>
   </CBoolExprInterpreter>
  </CHandledBoolExprInterpreterArray>
 </CGradientZoneTask>
 <CGradientZoneTask Name="FAOpenPuckRight">
  <M Name="ISSVersion" Value="3"/>
  <CFloatExprSoloTask Name="Parent CFloatExprSoloTask">
   <CSoloTask Name="Parent CSoloTask">
    <CTask Name="Parent CTask">
     <M Name="m_flValue" Value="2"/>
     <M Name="m_nPlayers" Value="1"/>
     <M Name="m_eTaskNecessity" Value="Optional"/>
     <M Name="m_ePuckCarrier" Value="Optional"/>
    </CTask>
    <M Name="ISSVersion" Value="4"/>
    <CHandledPlayerTriggerBaseArray Name="m_trPlayerTriggers" StoreID="New" ClassType="PTBA">
     <CHandledPlayerTriggerBaseArray Name="this">
      <M Name="uiSize" Value="1"/>
      <CHandledPlayerTriggerBaseArray Name="this[0]">
       <CPlayerTriggerInstincts Name="m_data" StoreID="New" ClassType="PTIn">
        <CPlayerTriggerBase Name="Parent CPlayerTriggerBase">
         <THandledTRef&lt;CPlayerTriggerCriteriaBase&gt; Name="m_pCriteria">
          <CPlayerTriggerBoolExpr Name="m_data" StoreID="New" ClassType="PTBE">
           <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
            <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
           </THandledTRef&lt;CBoolExpression&gt;>
          </CPlayerTriggerBoolExpr>
         </THandledTRef&lt;CPlayerTriggerCriteriaBase&gt;>
        </CPlayerTriggerBase>
        <CInstinctWeights Name="m_pWeights" StoreID="New" ClassType="InWt">
         <M Name="ISSVersion" Value="12"/>
         <M Name="m_ePassDesire" Value="Normal"/>
         <M Name="m_eDropPassDesire" Value="Never"/>
         <M Name="m_eBankPassDesire" Value="Never"/>
         <M Name="m_eDumpDesire" Value="Never"/>
         <M Name="m_eCallForPassDesire" Value="IfImproves"/>
         <M Name="m_eShootDesire" Value="Normal"/>
         <M Name="m_eDekeDesire" Value="Normal"/>
         <M Name="m_eBodyCheckDesire" Value="Normal"/>
         <M Name="m_eStickCheckDesire" Value="Normal"/>
         <M Name="m_eTurboDesire" Value="ForceNow"/>
         <M Name="m_eProtectPuckDesire" Value="Normal"/>
         <M Name="m_eGrabPuckDesire" Value="Normal"/>
         <M Name="m_eOrientationDesire" Value="Net"/>
         <CInstinctWeights::CAreaPass Name="m_PassArea">
          <M Name="m_eAreaPassDesire" Value="Never"/>
          <CVector2 Name="m_v2Center">
           <M Name="m_x" Value="0"/>
           <M Name="m_z" Value="0"/>
          </CVector2>
          <M Name="m_flRadius" Value="0"/>
         </CInstinctWeights::CAreaPass>
         <CInstinctWeights::CSpeed Name="m_Speed">
          <M Name="ISSVersion" Value="3"/>
          <CTeamPoint2 Name="m_tpSyncLocation">
           <M Name="m_x" Value="0"/>
           <M Name="m_z" Value="27"/>
          </CTeamPoint2>
          <M Name="m_eSpeedDesire" Value="OffsidesPH"/>
          <M Name="m_eSpeedTarget" Value="Puck"/>
          <M Name="m_eTargetPositionID" Value="G"/>
          <CSpeedOptionsBitMask Name="m_bmOptions">
           <M Name="NumSetBits" Value="1"/>
           <M Name="SetBit" Value="SpeedZ"/>
          </CSpeedOptionsBitMask>
          <M Name="m_flIgnoreThreshold" Value="1000"/>
          <M Name="m_flIgnoreHysteresis" Value="4"/>
         </CInstinctWeights::CSpeed>
         <CInstinctWeights::CIWResponseCurve Name="m_OffsidesAvoidance">
          <M Name="m_ssName" Value=""/>
          <CNamedResponseCurve Name="m_pCurve" StoreID="NULL" />
         </CInstinctWeights::CIWResponseCurve>
         <M Name="m_pInterceptBiasSurface" Value="None"/>
         <M Name="m_flPuckInterceptMaxDistance" Value="300"/>
         <CDeltaTime Name="m_dtPuckInterceptConfidence">
          <M Name="m_flSeconds" Value="-20"/>
         </CDeltaTime>
        </CInstinctWeights>
       </CPlayerTriggerInstincts>
      </CHandledPlayerTriggerBaseArray>
     </CHandledPlayerTriggerBaseArray>
    </CHandledPlayerTriggerBaseArray>
    <M Name="m_fMirrorIfRight" Value="0"/>
    <THandledTRef&lt;CFloatExpression&gt; Name="m_pBaseReactionTimeFloatExpr">
     <CNamedConstFloatExpr Name="m_data" StoreID="New" ClassType="NcFE">
      <CFloatExpression Name="Parent CFloatExpression" />
      <M Name="pValue" Value="BaseReactionTime_Medium"/>
     </CNamedConstFloatExpr>
    </THandledTRef&lt;CFloatExpression&gt;>
   </CSoloTask>
   <THandledTRef&lt;CFloatExpression&gt; Name="m_pEffectivenessFloatExpr">
    <CPlayerBiasFloatExpr Name="m_data" StoreID="New" ClassType="PEPB">
     <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
     <M Name="ISSVersion" Value="2"/>
     <M Name="m_pUserBiasCurve" Value="DefaultUserBias"/>
     <M Name="m_pPuckBiasCurve" Value="DefaultPuckBias"/>
     <M Name="m_pFavoredBiasCurve" Value="DefaultFavoredBias"/>
     <M Name="m_pBaseBiasCurve" Value="DefaultBaseBias"/>
     <CPositionIDBitMask Name="m_bmFavoredPositions">
      <M Name="NumSetBits" Value="3"/>
      <M Name="SetBit" Value="RW"/>
      <M Name="SetBit" Value="LW"/>
      <M Name="SetBit" Value="C"/>
     </CPositionIDBitMask>
     <THandledTRef&lt;CFloatExpression&gt; Name="m_pFloatExpression">
      <CTaskProximityFloatExpr Name="m_data" StoreID="New" ClassType="PrTA">
       <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
       <M Name="ISSVersion" Value="1"/>
       <M Name="m_flSquaredDistance50" Value="2500"/>
       <M Name="m_flLaneBias" Value="1.5"/>
       <M Name="m_pTask" Value="FAOpenPuckRight"/>
      </CTaskProximityFloatExpr>
     </THandledTRef&lt;CFloatExpression&gt;>
    </CPlayerBiasFloatExpr>
   </THandledTRef&lt;CFloatExpression&gt;>
  </CFloatExprSoloTask>
  <CInterpreter Name="m_pZoneAttraction" StoreID="New" ClassType="GZTZ">
   <M Name="ISSVersion" Value="1"/>
   <CGradientZoneOptionBitMask Name="m_bmOptions">
    <M Name="NumSetBits" Value="1"/>
    <M Name="SetBit" Value="TeamPoint"/>
   </CGradientZoneOptionBitMask>
   <CVector2 Name="m_vTranslate">
    <M Name="m_x" Value="-10"/>
    <M Name="m_z" Value="65"/>
   </CVector2>
   <CVector2 Name="m_vInputScale">
    <M Name="m_x" Value="1"/>
    <M Name="m_z" Value="1"/>
   </CVector2>
   <CVector2 Name="m_vOutputScale">
    <M Name="m_x" Value="1"/>
    <M Name="m_z" Value="1"/>
   </CVector2>
   <M Name="m_pField" Value="PointAttraction11_GF"/>
   <M Name="m_pSpeedCurve" Value="StandardSpeedResponse_RC"/>
  </CInterpreter>
  <CGradientZoneLayerIDBitMask Name="m_bmLayers">
   <M Name="NumSetBits" Value="2"/>
   <M Name="SetBit" Value="Zone"/>
   <M Name="SetBit" Value="OpenShot"/>
  </CGradientZoneLayerIDBitMask>
  <M Name="m_eCustomLayerType" Value="None"/>
  <CHandledBoolExprInterpreterArray Name="m_pBoolZones" StoreID="New" ClassType="HBEI">
   <CBoolExprInterpreter Name="this">
    <M Name="uiSize" Value="0"/>
    <M Name="uiMaxSize" Value="0"/>
   </CBoolExprInterpreter>
  </CHandledBoolExprInterpreterArray>
 </CGradientZoneTask>
 <CFightActionTask Name="Fight_Action">
  <CSoloTask Name="Parent CSoloTask">
   <CTask Name="Parent CTask">
    <M Name="m_flValue" Value="2"/>
    <M Name="m_nPlayers" Value="1"/>
    <M Name="m_eTaskNecessity" Value="Optional"/>
    <M Name="m_ePuckCarrier" Value="Optional"/>
   </CTask>
   <M Name="ISSVersion" Value="4"/>
   <CHandledPlayerTriggerBaseArray Name="m_trPlayerTriggers" StoreID="New" ClassType="PTBA">
    <CHandledPlayerTriggerBaseArray Name="this">
     <M Name="uiSize" Value="1"/>
     <CHandledPlayerTriggerBaseArray Name="this[0]">
      <CPlayerTriggerInstincts Name="m_data" StoreID="New" ClassType="PTIn">
       <CPlayerTriggerBase Name="Parent CPlayerTriggerBase">
        <THandledTRef&lt;CPlayerTriggerCriteriaBase&gt; Name="m_pCriteria">
         <CPlayerTriggerBoolExpr Name="m_data" StoreID="New" ClassType="PTBE">
          <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
           <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
          </THandledTRef&lt;CBoolExpression&gt;>
         </CPlayerTriggerBoolExpr>
        </THandledTRef&lt;CPlayerTriggerCriteriaBase&gt;>
       </CPlayerTriggerBase>
       <CInstinctWeights Name="m_pWeights" StoreID="New" ClassType="InWt">
        <M Name="ISSVersion" Value="12"/>
        <M Name="m_ePassDesire" Value="Normal"/>
        <M Name="m_eDropPassDesire" Value="Normal"/>
        <M Name="m_eBankPassDesire" Value="Normal"/>
        <M Name="m_eDumpDesire" Value="Normal"/>
        <M Name="m_eCallForPassDesire" Value="Normal"/>
        <M Name="m_eShootDesire" Value="Normal"/>
        <M Name="m_eDekeDesire" Value="Normal"/>
        <M Name="m_eBodyCheckDesire" Value="Normal"/>
        <M Name="m_eStickCheckDesire" Value="Normal"/>
        <M Name="m_eTurboDesire" Value="Normal"/>
        <M Name="m_eProtectPuckDesire" Value="Normal"/>
        <M Name="m_eGrabPuckDesire" Value="Normal"/>
        <M Name="m_eOrientationDesire" Value="Puck"/>
        <CInstinctWeights::CAreaPass Name="m_PassArea">
         <M Name="m_eAreaPassDesire" Value="Never"/>
         <CVector2 Name="m_v2Center">
          <M Name="m_x" Value="0"/>
          <M Name="m_z" Value="0"/>
         </CVector2>
         <M Name="m_flRadius" Value="0"/>
        </CInstinctWeights::CAreaPass>
        <CInstinctWeights::CSpeed Name="m_Speed">
         <M Name="ISSVersion" Value="3"/>
         <CTeamPoint2 Name="m_tpSyncLocation">
          <M Name="m_x" Value="0"/>
          <M Name="m_z" Value="0"/>
         </CTeamPoint2>
         <M Name="m_eSpeedDesire" Value="None"/>
         <M Name="m_eSpeedTarget" Value="Puck"/>
         <M Name="m_eTargetPositionID" Value="G"/>
         <CSpeedOptionsBitMask Name="m_bmOptions">
          <M Name="NumSetBits" Value="0"/>
         </CSpeedOptionsBitMask>
         <M Name="m_flIgnoreThreshold" Value="1000"/>
         <M Name="m_flIgnoreHysteresis" Value="4"/>
        </CInstinctWeights::CSpeed>
        <CInstinctWeights::CIWResponseCurve Name="m_OffsidesAvoidance">
         <M Name="m_ssName" Value=""/>
         <CNamedResponseCurve Name="m_pCurve" StoreID="NULL" />
        </CInstinctWeights::CIWResponseCurve>
        <M Name="m_pInterceptBiasSurface" Value="None"/>
        <M Name="m_flPuckInterceptMaxDistance" Value="300"/>
        <CDeltaTime Name="m_dtPuckInterceptConfidence">
         <M Name="m_flSeconds" Value="-20"/>
        </CDeltaTime>
       </CInstinctWeights>
      </CPlayerTriggerInstincts>
     </CHandledPlayerTriggerBaseArray>
    </CHandledPlayerTriggerBaseArray>
   </CHandledPlayerTriggerBaseArray>
   <M Name="m_fMirrorIfRight" Value="0"/>
   <THandledTRef&lt;CFloatExpression&gt; Name="m_pBaseReactionTimeFloatExpr">
    <CNamedConstFloatExpr Name="m_data" StoreID="New" ClassType="NcFE">
     <CFloatExpression Name="Parent CFloatExpression" />
     <M Name="pValue" Value="BaseReactionTime_None"/>
    </CNamedConstFloatExpr>
   </THandledTRef&lt;CFloatExpression&gt;>
  </CSoloTask>
  <THandledTRef&lt;CFloatExpression&gt; Name="m_pEffectivenessFloatExpr">
   <CPlayerIsFighterFloatExpr Name="m_data" StoreID="New" ClassType="PLFi" />
  </THandledTRef&lt;CFloatExpression&gt;>
 </CFightActionTask>
 <CFightPostTask Name="Fight_Post">
  <CSoloTask Name="Parent CSoloTask">
   <CTask Name="Parent CTask">
    <M Name="m_flValue" Value="2"/>
    <M Name="m_nPlayers" Value="1"/>
    <M Name="m_eTaskNecessity" Value="Optional"/>
    <M Name="m_ePuckCarrier" Value="Optional"/>
   </CTask>
   <M Name="ISSVersion" Value="4"/>
   <CHandledPlayerTriggerBaseArray Name="m_trPlayerTriggers" StoreID="New" ClassType="PTBA">
    <CHandledPlayerTriggerBaseArray Name="this">
     <M Name="uiSize" Value="1"/>
     <CHandledPlayerTriggerBaseArray Name="this[0]">
      <CPlayerTriggerInstincts Name="m_data" StoreID="New" ClassType="PTIn">
       <CPlayerTriggerBase Name="Parent CPlayerTriggerBase">
        <THandledTRef&lt;CPlayerTriggerCriteriaBase&gt; Name="m_pCriteria">
         <CPlayerTriggerBoolExpr Name="m_data" StoreID="New" ClassType="PTBE">
          <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
           <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
          </THandledTRef&lt;CBoolExpression&gt;>
         </CPlayerTriggerBoolExpr>
        </THandledTRef&lt;CPlayerTriggerCriteriaBase&gt;>
       </CPlayerTriggerBase>
       <CInstinctWeights Name="m_pWeights" StoreID="New" ClassType="InWt">
        <M Name="ISSVersion" Value="12"/>
        <M Name="m_ePassDesire" Value="Normal"/>
        <M Name="m_eDropPassDesire" Value="Normal"/>
        <M Name="m_eBankPassDesire" Value="Normal"/>
        <M Name="m_eDumpDesire" Value="Normal"/>
        <M Name="m_eCallForPassDesire" Value="Normal"/>
        <M Name="m_eShootDesire" Value="Normal"/>
        <M Name="m_eDekeDesire" Value="Normal"/>
        <M Name="m_eBodyCheckDesire" Value="Normal"/>
        <M Name="m_eStickCheckDesire" Value="Normal"/>
        <M Name="m_eTurboDesire" Value="Normal"/>
        <M Name="m_eProtectPuckDesire" Value="Normal"/>
        <M Name="m_eGrabPuckDesire" Value="Normal"/>
        <M Name="m_eOrientationDesire" Value="Puck"/>
        <CInstinctWeights::CAreaPass Name="m_PassArea">
         <M Name="m_eAreaPassDesire" Value="Never"/>
         <CVector2 Name="m_v2Center">
          <M Name="m_x" Value="0"/>
          <M Name="m_z" Value="0"/>
         </CVector2>
         <M Name="m_flRadius" Value="0"/>
        </CInstinctWeights::CAreaPass>
        <CInstinctWeights::CSpeed Name="m_Speed">
         <M Name="ISSVersion" Value="3"/>
         <CTeamPoint2 Name="m_tpSyncLocation">
          <M Name="m_x" Value="0"/>
          <M Name="m_z" Value="0"/>
         </CTeamPoint2>
         <M Name="m_eSpeedDesire" Value="None"/>
         <M Name="m_eSpeedTarget" Value="Puck"/>
         <M Name="m_eTargetPositionID" Value="G"/>
         <CSpeedOptionsBitMask Name="m_bmOptions">
          <M Name="NumSetBits" Value="0"/>
         </CSpeedOptionsBitMask>
         <M Name="m_flIgnoreThreshold" Value="1000"/>
         <M Name="m_flIgnoreHysteresis" Value="4"/>
        </CInstinctWeights::CSpeed>
        <CInstinctWeights::CIWResponseCurve Name="m_OffsidesAvoidance">
         <M Name="m_ssName" Value=""/>
         <CNamedResponseCurve Name="m_pCurve" StoreID="NULL" />
        </CInstinctWeights::CIWResponseCurve>
        <M Name="m_pInterceptBiasSurface" Value="None"/>
        <M Name="m_flPuckInterceptMaxDistance" Value="300"/>
        <CDeltaTime Name="m_dtPuckInterceptConfidence">
         <M Name="m_flSeconds" Value="-20"/>
        </CDeltaTime>
       </CInstinctWeights>
      </CPlayerTriggerInstincts>
     </CHandledPlayerTriggerBaseArray>
    </CHandledPlayerTriggerBaseArray>
   </CHandledPlayerTriggerBaseArray>
   <M Name="m_fMirrorIfRight" Value="0"/>
   <THandledTRef&lt;CFloatExpression&gt; Name="m_pBaseReactionTimeFloatExpr">
    <CNamedConstFloatExpr Name="m_data" StoreID="New" ClassType="NcFE">
     <CFloatExpression Name="Parent CFloatExpression" />
     <M Name="pValue" Value="BaseReactionTime_None"/>
    </CNamedConstFloatExpr>
   </THandledTRef&lt;CFloatExpression&gt;>
  </CSoloTask>
  <THandledTRef&lt;CFloatExpression&gt; Name="m_pEffectivenessFloatExpr">
   <CPlayerIsFighterFloatExpr Name="m_data" StoreID="New" ClassType="PLFi" />
  </THandledTRef&lt;CFloatExpression&gt;>
 </CFightPostTask>
 <CFightPreTask Name="Fight_Pre">
  <CSoloTask Name="Parent CSoloTask">
   <CTask Name="Parent CTask">
    <M Name="m_flValue" Value="2"/>
    <M Name="m_nPlayers" Value="1"/>
    <M Name="m_eTaskNecessity" Value="Optional"/>
    <M Name="m_ePuckCarrier" Value="Optional"/>
   </CTask>
   <M Name="ISSVersion" Value="4"/>
   <CHandledPlayerTriggerBaseArray Name="m_trPlayerTriggers" StoreID="New" ClassType="PTBA">
    <CHandledPlayerTriggerBaseArray Name="this">
     <M Name="uiSize" Value="1"/>
     <CHandledPlayerTriggerBaseArray Name="this[0]">
      <CPlayerTriggerInstincts Name="m_data" StoreID="New" ClassType="PTIn">
       <CPlayerTriggerBase Name="Parent CPlayerTriggerBase">
        <THandledTRef&lt;CPlayerTriggerCriteriaBase&gt; Name="m_pCriteria">
         <CPlayerTriggerBoolExpr Name="m_data" StoreID="New" ClassType="PTBE">
          <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
           <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
          </THandledTRef&lt;CBoolExpression&gt;>
         </CPlayerTriggerBoolExpr>
        </THandledTRef&lt;CPlayerTriggerCriteriaBase&gt;>
       </CPlayerTriggerBase>
       <CInstinctWeights Name="m_pWeights" StoreID="New" ClassType="InWt">
        <M Name="ISSVersion" Value="12"/>
        <M Name="m_ePassDesire" Value="Normal"/>
        <M Name="m_eDropPassDesire" Value="Normal"/>
        <M Name="m_eBankPassDesire" Value="Normal"/>
        <M Name="m_eDumpDesire" Value="Normal"/>
        <M Name="m_eCallForPassDesire" Value="Normal"/>
        <M Name="m_eShootDesire" Value="Normal"/>
        <M Name="m_eDekeDesire" Value="Normal"/>
        <M Name="m_eBodyCheckDesire" Value="Normal"/>
        <M Name="m_eStickCheckDesire" Value="Normal"/>
        <M Name="m_eTurboDesire" Value="Normal"/>
        <M Name="m_eProtectPuckDesire" Value="Normal"/>
        <M Name="m_eGrabPuckDesire" Value="Normal"/>
        <M Name="m_eOrientationDesire" Value="Puck"/>
        <CInstinctWeights::CAreaPass Name="m_PassArea">
         <M Name="m_eAreaPassDesire" Value="Never"/>
         <CVector2 Name="m_v2Center">
          <M Name="m_x" Value="0"/>
          <M Name="m_z" Value="0"/>
         </CVector2>
         <M Name="m_flRadius" Value="0"/>
        </CInstinctWeights::CAreaPass>
        <CInstinctWeights::CSpeed Name="m_Speed">
         <M Name="ISSVersion" Value="3"/>
         <CTeamPoint2 Name="m_tpSyncLocation">
          <M Name="m_x" Value="0"/>
          <M Name="m_z" Value="0"/>
         </CTeamPoint2>
         <M Name="m_eSpeedDesire" Value="None"/>
         <M Name="m_eSpeedTarget" Value="Puck"/>
         <M Name="m_eTargetPositionID" Value="G"/>
         <CSpeedOptionsBitMask Name="m_bmOptions">
          <M Name="NumSetBits" Value="0"/>
         </CSpeedOptionsBitMask>
         <M Name="m_flIgnoreThreshold" Value="1000"/>
         <M Name="m_flIgnoreHysteresis" Value="4"/>
        </CInstinctWeights::CSpeed>
        <CInstinctWeights::CIWResponseCurve Name="m_OffsidesAvoidance">
         <M Name="m_ssName" Value=""/>
         <CNamedResponseCurve Name="m_pCurve" StoreID="NULL" />
        </CInstinctWeights::CIWResponseCurve>
        <M Name="m_pInterceptBiasSurface" Value="None"/>
        <M Name="m_flPuckInterceptMaxDistance" Value="300"/>
        <CDeltaTime Name="m_dtPuckInterceptConfidence">
         <M Name="m_flSeconds" Value="-20"/>
        </CDeltaTime>
       </CInstinctWeights>
      </CPlayerTriggerInstincts>
     </CHandledPlayerTriggerBaseArray>
    </CHandledPlayerTriggerBaseArray>
   </CHandledPlayerTriggerBaseArray>
   <M Name="m_fMirrorIfRight" Value="0"/>
   <THandledTRef&lt;CFloatExpression&gt; Name="m_pBaseReactionTimeFloatExpr">
    <CNamedConstFloatExpr Name="m_data" StoreID="New" ClassType="NcFE">
     <CFloatExpression Name="Parent CFloatExpression" />
     <M Name="pValue" Value="BaseReactionTime_None"/>
    </CNamedConstFloatExpr>
   </THandledTRef&lt;CFloatExpression&gt;>
  </CSoloTask>
  <THandledTRef&lt;CFloatExpression&gt; Name="m_pEffectivenessFloatExpr">
   <CPlayerIsFighterFloatExpr Name="m_data" StoreID="New" ClassType="PLFi" />
  </THandledTRef&lt;CFloatExpression&gt;>
 </CFightPreTask>
 <CFightStoppingTask Name="Fight_Stopping">
  <CSoloTask Name="Parent CSoloTask">
   <CTask Name="Parent CTask">
    <M Name="m_flValue" Value="2"/>
    <M Name="m_nPlayers" Value="1"/>
    <M Name="m_eTaskNecessity" Value="Optional"/>
    <M Name="m_ePuckCarrier" Value="Optional"/>
   </CTask>
   <M Name="ISSVersion" Value="4"/>
   <CHandledPlayerTriggerBaseArray Name="m_trPlayerTriggers" StoreID="New" ClassType="PTBA">
    <CHandledPlayerTriggerBaseArray Name="this">
     <M Name="uiSize" Value="1"/>
     <CHandledPlayerTriggerBaseArray Name="this[0]">
      <CPlayerTriggerInstincts Name="m_data" StoreID="New" ClassType="PTIn">
       <CPlayerTriggerBase Name="Parent CPlayerTriggerBase">
        <THandledTRef&lt;CPlayerTriggerCriteriaBase&gt; Name="m_pCriteria">
         <CPlayerTriggerBoolExpr Name="m_data" StoreID="New" ClassType="PTBE">
          <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
           <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
          </THandledTRef&lt;CBoolExpression&gt;>
         </CPlayerTriggerBoolExpr>
        </THandledTRef&lt;CPlayerTriggerCriteriaBase&gt;>
       </CPlayerTriggerBase>
       <CInstinctWeights Name="m_pWeights" StoreID="New" ClassType="InWt">
        <M Name="ISSVersion" Value="12"/>
        <M Name="m_ePassDesire" Value="Normal"/>
        <M Name="m_eDropPassDesire" Value="Normal"/>
        <M Name="m_eBankPassDesire" Value="Normal"/>
        <M Name="m_eDumpDesire" Value="Normal"/>
        <M Name="m_eCallForPassDesire" Value="Normal"/>
        <M Name="m_eShootDesire" Value="Normal"/>
        <M Name="m_eDekeDesire" Value="Normal"/>
        <M Name="m_eBodyCheckDesire" Value="Normal"/>
        <M Name="m_eStickCheckDesire" Value="Normal"/>
        <M Name="m_eTurboDesire" Value="Normal"/>
        <M Name="m_eProtectPuckDesire" Value="Normal"/>
        <M Name="m_eGrabPuckDesire" Value="Normal"/>
        <M Name="m_eOrientationDesire" Value="Puck"/>
        <CInstinctWeights::CAreaPass Name="m_PassArea">
         <M Name="m_eAreaPassDesire" Value="Never"/>
         <CVector2 Name="m_v2Center">
          <M Name="m_x" Value="0"/>
          <M Name="m_z" Value="0"/>
         </CVector2>
         <M Name="m_flRadius" Value="0"/>
        </CInstinctWeights::CAreaPass>
        <CInstinctWeights::CSpeed Name="m_Speed">
         <M Name="ISSVersion" Value="3"/>
         <CTeamPoint2 Name="m_tpSyncLocation">
          <M Name="m_x" Value="0"/>
          <M Name="m_z" Value="0"/>
         </CTeamPoint2>
         <M Name="m_eSpeedDesire" Value="None"/>
         <M Name="m_eSpeedTarget" Value="Puck"/>
         <M Name="m_eTargetPositionID" Value="G"/>
         <CSpeedOptionsBitMask Name="m_bmOptions">
          <M Name="NumSetBits" Value="0"/>
         </CSpeedOptionsBitMask>
         <M Name="m_flIgnoreThreshold" Value="1000"/>
         <M Name="m_flIgnoreHysteresis" Value="4"/>
        </CInstinctWeights::CSpeed>
        <CInstinctWeights::CIWResponseCurve Name="m_OffsidesAvoidance">
         <M Name="m_ssName" Value=""/>
         <CNamedResponseCurve Name="m_pCurve" StoreID="NULL" />
        </CInstinctWeights::CIWResponseCurve>
        <M Name="m_pInterceptBiasSurface" Value="None"/>
        <M Name="m_flPuckInterceptMaxDistance" Value="300"/>
        <CDeltaTime Name="m_dtPuckInterceptConfidence">
         <M Name="m_flSeconds" Value="-20"/>
        </CDeltaTime>
       </CInstinctWeights>
      </CPlayerTriggerInstincts>
     </CHandledPlayerTriggerBaseArray>
    </CHandledPlayerTriggerBaseArray>
   </CHandledPlayerTriggerBaseArray>
   <M Name="m_fMirrorIfRight" Value="0"/>
   <THandledTRef&lt;CFloatExpression&gt; Name="m_pBaseReactionTimeFloatExpr">
    <CNamedConstFloatExpr Name="m_data" StoreID="New" ClassType="NcFE">
     <CFloatExpression Name="Parent CFloatExpression" />
     <M Name="pValue" Value="BaseReactionTime_None"/>
    </CNamedConstFloatExpr>
   </THandledTRef&lt;CFloatExpression&gt;>
  </CSoloTask>
  <THandledTRef&lt;CFloatExpression&gt; Name="m_pEffectivenessFloatExpr">
   <CPlayerIsFighterFloatExpr Name="m_data" StoreID="New" ClassType="PLFi" />
  </THandledTRef&lt;CFloatExpression&gt;>
 </CFightStoppingTask>
 <CGradientZoneTask Name="FollowthruRelax">
  <M Name="ISSVersion" Value="3"/>
  <CFloatExprSoloTask Name="Parent CFloatExprSoloTask">
   <CSoloTask Name="Parent CSoloTask">
    <CTask Name="Parent CTask">
     <M Name="m_flValue" Value="1"/>
     <M Name="m_nPlayers" Value="1"/>
     <M Name="m_eTaskNecessity" Value="Optional"/>
     <M Name="m_ePuckCarrier" Value="Optional"/>
    </CTask>
    <M Name="ISSVersion" Value="4"/>
    <CHandledPlayerTriggerBaseArray Name="m_trPlayerTriggers" StoreID="New" ClassType="PTBA">
     <CHandledPlayerTriggerBaseArray Name="this">
      <M Name="uiSize" Value="1"/>
      <CHandledPlayerTriggerBaseArray Name="this[0]">
       <CPlayerTriggerInstincts Name="m_data" StoreID="New" ClassType="PTIn">
        <CPlayerTriggerBase Name="Parent CPlayerTriggerBase">
         <THandledTRef&lt;CPlayerTriggerCriteriaBase&gt; Name="m_pCriteria">
          <CPlayerTriggerBoolExpr Name="m_data" StoreID="New" ClassType="PTBE">
           <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
            <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
           </THandledTRef&lt;CBoolExpression&gt;>
          </CPlayerTriggerBoolExpr>
         </THandledTRef&lt;CPlayerTriggerCriteriaBase&gt;>
        </CPlayerTriggerBase>
        <CInstinctWeights Name="m_pWeights" StoreID="New" ClassType="InWt">
         <M Name="ISSVersion" Value="12"/>
         <M Name="m_ePassDesire" Value="Never"/>
         <M Name="m_eDropPassDesire" Value="Never"/>
         <M Name="m_eBankPassDesire" Value="Never"/>
         <M Name="m_eDumpDesire" Value="Normal"/>
         <M Name="m_eCallForPassDesire" Value="Never"/>
         <M Name="m_eShootDesire" Value="Never"/>
         <M Name="m_eDekeDesire" Value="Normal"/>
         <M Name="m_eBodyCheckDesire" Value="Never"/>
         <M Name="m_eStickCheckDesire" Value="Never"/>
         <M Name="m_eTurboDesire" Value="Never"/>
         <M Name="m_eProtectPuckDesire" Value="Never"/>
         <M Name="m_eGrabPuckDesire" Value="Normal"/>
         <M Name="m_eOrientationDesire" Value="Nothing"/>
         <CInstinctWeights::CAreaPass Name="m_PassArea">
          <M Name="m_eAreaPassDesire" Value="Never"/>
          <CVector2 Name="m_v2Center">
           <M Name="m_x" Value="0"/>
           <M Name="m_z" Value="0"/>
          </CVector2>
          <M Name="m_flRadius" Value="0"/>
         </CInstinctWeights::CAreaPass>
         <CInstinctWeights::CSpeed Name="m_Speed">
          <M Name="ISSVersion" Value="3"/>
          <CTeamPoint2 Name="m_tpSyncLocation">
           <M Name="m_x" Value="0"/>
           <M Name="m_z" Value="0"/>
          </CTeamPoint2>
          <M Name="m_eSpeedDesire" Value="None"/>
          <M Name="m_eSpeedTarget" Value="Puck"/>
          <M Name="m_eTargetPositionID" Value="G"/>
          <CSpeedOptionsBitMask Name="m_bmOptions">
           <M Name="NumSetBits" Value="0"/>
          </CSpeedOptionsBitMask>
          <M Name="m_flIgnoreThreshold" Value="1000"/>
          <M Name="m_flIgnoreHysteresis" Value="4"/>
         </CInstinctWeights::CSpeed>
         <CInstinctWeights::CIWResponseCurve Name="m_OffsidesAvoidance">
          <M Name="m_ssName" Value=""/>
          <CNamedResponseCurve Name="m_pCurve" StoreID="NULL" />
         </CInstinctWeights::CIWResponseCurve>
         <M Name="m_pInterceptBiasSurface" Value="None"/>
         <M Name="m_flPuckInterceptMaxDistance" Value="300"/>
         <CDeltaTime Name="m_dtPuckInterceptConfidence">
          <M Name="m_flSeconds" Value="-20"/>
         </CDeltaTime>
        </CInstinctWeights>
       </CPlayerTriggerInstincts>
      </CHandledPlayerTriggerBaseArray>
     </CHandledPlayerTriggerBaseArray>
    </CHandledPlayerTriggerBaseArray>
    <M Name="m_fMirrorIfRight" Value="0"/>
    <THandledTRef&lt;CFloatExpression&gt; Name="m_pBaseReactionTimeFloatExpr">
     <CNamedConstFloatExpr Name="m_data" StoreID="New" ClassType="NcFE">
      <CFloatExpression Name="Parent CFloatExpression" />
      <M Name="pValue" Value="BaseReactionTime_Long"/>
     </CNamedConstFloatExpr>
    </THandledTRef&lt;CFloatExpression&gt;>
   </CSoloTask>
   <THandledTRef&lt;CFloatExpression&gt; Name="m_pEffectivenessFloatExpr">
    <CTrueFloatExpr Name="m_data" StoreID="New" ClassType="TFEx" />
   </THandledTRef&lt;CFloatExpression&gt;>
  </CFloatExprSoloTask>
  <CInterpreter Name="m_pZoneAttraction" StoreID="New" ClassType="GZTZ">
   <M Name="ISSVersion" Value="1"/>
   <CGradientZoneOptionBitMask Name="m_bmOptions">
    <M Name="NumSetBits" Value="0"/>
   </CGradientZoneOptionBitMask>
   <CVector2 Name="m_vTranslate">
    <M Name="m_x" Value="20"/>
    <M Name="m_z" Value="-15"/>
   </CVector2>
   <CVector2 Name="m_vInputScale">
    <M Name="m_x" Value="1"/>
    <M Name="m_z" Value="1"/>
   </CVector2>
   <CVector2 Name="m_vOutputScale">
    <M Name="m_x" Value="0.25"/>
    <M Name="m_z" Value="0.25"/>
   </CVector2>
   <M Name="m_pField" Value="PointAttraction11_GF"/>
   <M Name="m_pSpeedCurve" Value="StandardSpeedResponse_RC"/>
  </CInterpreter>
  <CGradientZoneLayerIDBitMask Name="m_bmLayers">
   <M Name="NumSetBits" Value="1"/>
   <M Name="SetBit" Value="Zone"/>
  </CGradientZoneLayerIDBitMask>
  <M Name="m_eCustomLayerType" Value="None"/>
  <CHandledBoolExprInterpreterArray Name="m_pBoolZones" StoreID="New" ClassType="HBEI">
   <CBoolExprInterpreter Name="this">
    <M Name="uiSize" Value="1"/>
    <M Name="uiMaxSize" Value="1"/>
    <CBoolExprInterpreter Name="this[0]">
     <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
      <CTeamIsAwayBoolExpr Name="m_data" StoreID="New" ClassType="MTIA" />
     </THandledTRef&lt;CBoolExpression&gt;>
     <CInterpreter Name="m_pInterpreter" StoreID="New" ClassType="GZTZ">
      <M Name="ISSVersion" Value="1"/>
      <CGradientZoneOptionBitMask Name="m_bmOptions">
       <M Name="NumSetBits" Value="0"/>
      </CGradientZoneOptionBitMask>
      <CVector2 Name="m_vTranslate">
       <M Name="m_x" Value="20"/>
       <M Name="m_z" Value="15"/>
      </CVector2>
      <CVector2 Name="m_vInputScale">
       <M Name="m_x" Value="1"/>
       <M Name="m_z" Value="1"/>
      </CVector2>
      <CVector2 Name="m_vOutputScale">
       <M Name="m_x" Value="0.25"/>
       <M Name="m_z" Value="0.25"/>
      </CVector2>
      <M Name="m_pField" Value="PointAttraction11_GF"/>
      <M Name="m_pSpeedCurve" Value="StandardSpeedResponse_RC"/>
     </CInterpreter>
    </CBoolExprInterpreter>
   </CBoolExprInterpreter>
  </CHandledBoolExprInterpreterArray>
 </CGradientZoneTask>
 <CBlockPuckOwnerTask Name="ForecheckPuck">
  <M Name="ISSVersion" Value="3"/>
  <CFloatExprSoloTask Name="Parent CFloatExprSoloTask">
   <CSoloTask Name="Parent CSoloTask">
    <CTask Name="Parent CTask">
     <M Name="m_flValue" Value="1"/>
     <M Name="m_nPlayers" Value="1"/>
     <M Name="m_eTaskNecessity" Value="Optional"/>
     <M Name="m_ePuckCarrier" Value="Optional"/>
    </CTask>
    <M Name="ISSVersion" Value="4"/>
    <CHandledPlayerTriggerBaseArray Name="m_trPlayerTriggers" StoreID="New" ClassType="PTBA">
     <CHandledPlayerTriggerBaseArray Name="this">
      <M Name="uiSize" Value="1"/>
      <CHandledPlayerTriggerBaseArray Name="this[0]">
       <CPlayerTriggerInstincts Name="m_data" StoreID="New" ClassType="PTIn">
        <CPlayerTriggerBase Name="Parent CPlayerTriggerBase">
         <THandledTRef&lt;CPlayerTriggerCriteriaBase&gt; Name="m_pCriteria">
          <CPlayerTriggerBoolExpr Name="m_data" StoreID="New" ClassType="PTBE">
           <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
            <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
           </THandledTRef&lt;CBoolExpression&gt;>
          </CPlayerTriggerBoolExpr>
         </THandledTRef&lt;CPlayerTriggerCriteriaBase&gt;>
        </CPlayerTriggerBase>
        <CInstinctWeights Name="m_pWeights" StoreID="New" ClassType="InWt">
         <M Name="ISSVersion" Value="12"/>
         <M Name="m_ePassDesire" Value="Normal"/>
         <M Name="m_eDropPassDesire" Value="Normal"/>
         <M Name="m_eBankPassDesire" Value="Normal"/>
         <M Name="m_eDumpDesire" Value="Normal"/>
         <M Name="m_eCallForPassDesire" Value="Normal"/>
         <M Name="m_eShootDesire" Value="Normal"/>
         <M Name="m_eDekeDesire" Value="Normal"/>
         <M Name="m_eBodyCheckDesire" Value="ForceNow"/>
         <M Name="m_eStickCheckDesire" Value="Normal"/>
         <M Name="m_eTurboDesire" Value="Normal"/>
         <M Name="m_eProtectPuckDesire" Value="Normal"/>
         <M Name="m_eGrabPuckDesire" Value="Normal"/>
         <M Name="m_eOrientationDesire" Value="Puck"/>
         <CInstinctWeights::CAreaPass Name="m_PassArea">
          <M Name="m_eAreaPassDesire" Value="Never"/>
          <CVector2 Name="m_v2Center">
           <M Name="m_x" Value="0"/>
           <M Name="m_z" Value="0"/>
          </CVector2>
          <M Name="m_flRadius" Value="0"/>
         </CInstinctWeights::CAreaPass>
         <CInstinctWeights::CSpeed Name="m_Speed">
          <M Name="ISSVersion" Value="3"/>
          <CTeamPoint2 Name="m_tpSyncLocation">
           <M Name="m_x" Value="0"/>
           <M Name="m_z" Value="0"/>
          </CTeamPoint2>
          <M Name="m_eSpeedDesire" Value="None"/>
          <M Name="m_eSpeedTarget" Value="Puck"/>
          <M Name="m_eTargetPositionID" Value="G"/>
          <CSpeedOptionsBitMask Name="m_bmOptions">
           <M Name="NumSetBits" Value="0"/>
          </CSpeedOptionsBitMask>
          <M Name="m_flIgnoreThreshold" Value="1000"/>
          <M Name="m_flIgnoreHysteresis" Value="4"/>
         </CInstinctWeights::CSpeed>
         <CInstinctWeights::CIWResponseCurve Name="m_OffsidesAvoidance">
          <M Name="m_ssName" Value=""/>
          <CNamedResponseCurve Name="m_pCurve" StoreID="NULL" />
         </CInstinctWeights::CIWResponseCurve>
         <M Name="m_pInterceptBiasSurface" Value="None"/>
         <M Name="m_flPuckInterceptMaxDistance" Value="300"/>
         <CDeltaTime Name="m_dtPuckInterceptConfidence">
          <M Name="m_flSeconds" Value="-20"/>
         </CDeltaTime>
        </CInstinctWeights>
       </CPlayerTriggerInstincts>
      </CHandledPlayerTriggerBaseArray>
     </CHandledPlayerTriggerBaseArray>
    </CHandledPlayerTriggerBaseArray>
    <M Name="m_fMirrorIfRight" Value="0"/>
    <THandledTRef&lt;CFloatExpression&gt; Name="m_pBaseReactionTimeFloatExpr">
     <CNamedConstFloatExpr Name="m_data" StoreID="New" ClassType="NcFE">
      <CFloatExpression Name="Parent CFloatExpression" />
      <M Name="pValue" Value="BaseReactionTime_Medium"/>
     </CNamedConstFloatExpr>
    </THandledTRef&lt;CFloatExpression&gt;>
   </CSoloTask>
   <THandledTRef&lt;CFloatExpression&gt; Name="m_pEffectivenessFloatExpr">
    <CBiasedTaskProximityFloatExpr Name="m_data" StoreID="New" ClassType="PrBT">
     <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
     <M Name="m_flSquaredDistance50" Value="2500"/>
     <M Name="m_pTask" Value="ForecheckPuck"/>
    </CBiasedTaskProximityFloatExpr>
   </THandledTRef&lt;CFloatExpression&gt;>
  </CFloatExprSoloTask>
  <M Name="m_fPrimaryBlocker" Value="1"/>
 </CBlockPuckOwnerTask>
 <CBlockPuckOwnerTask Name="ForecheckPuckBackup">
  <M Name="ISSVersion" Value="3"/>
  <CFloatExprSoloTask Name="Parent CFloatExprSoloTask">
   <CSoloTask Name="Parent CSoloTask">
    <CTask Name="Parent CTask">
     <M Name="m_flValue" Value="1"/>
     <M Name="m_nPlayers" Value="1"/>
     <M Name="m_eTaskNecessity" Value="Optional"/>
     <M Name="m_ePuckCarrier" Value="Optional"/>
    </CTask>
    <M Name="ISSVersion" Value="4"/>
    <CHandledPlayerTriggerBaseArray Name="m_trPlayerTriggers" StoreID="New" ClassType="PTBA">
     <CHandledPlayerTriggerBaseArray Name="this">
      <M Name="uiSize" Value="1"/>
      <CHandledPlayerTriggerBaseArray Name="this[0]">
       <CPlayerTriggerInstincts Name="m_data" StoreID="New" ClassType="PTIn">
        <CPlayerTriggerBase Name="Parent CPlayerTriggerBase">
         <THandledTRef&lt;CPlayerTriggerCriteriaBase&gt; Name="m_pCriteria">
          <CPlayerTriggerBoolExpr Name="m_data" StoreID="New" ClassType="PTBE">
           <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
            <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
           </THandledTRef&lt;CBoolExpression&gt;>
          </CPlayerTriggerBoolExpr>
         </THandledTRef&lt;CPlayerTriggerCriteriaBase&gt;>
        </CPlayerTriggerBase>
        <CInstinctWeights Name="m_pWeights" StoreID="New" ClassType="InWt">
         <M Name="ISSVersion" Value="12"/>
         <M Name="m_ePassDesire" Value="Normal"/>
         <M Name="m_eDropPassDesire" Value="Normal"/>
         <M Name="m_eBankPassDesire" Value="Normal"/>
         <M Name="m_eDumpDesire" Value="Normal"/>
         <M Name="m_eCallForPassDesire" Value="Normal"/>
         <M Name="m_eShootDesire" Value="Normal"/>
         <M Name="m_eDekeDesire" Value="Normal"/>
         <M Name="m_eBodyCheckDesire" Value="Normal"/>
         <M Name="m_eStickCheckDesire" Value="Normal"/>
         <M Name="m_eTurboDesire" Value="Normal"/>
         <M Name="m_eProtectPuckDesire" Value="Normal"/>
         <M Name="m_eGrabPuckDesire" Value="Normal"/>
         <M Name="m_eOrientationDesire" Value="Puck"/>
         <CInstinctWeights::CAreaPass Name="m_PassArea">
          <M Name="m_eAreaPassDesire" Value="Never"/>
          <CVector2 Name="m_v2Center">
           <M Name="m_x" Value="0"/>
           <M Name="m_z" Value="0"/>
          </CVector2>
          <M Name="m_flRadius" Value="0"/>
         </CInstinctWeights::CAreaPass>
         <CInstinctWeights::CSpeed Name="m_Speed">
          <M Name="ISSVersion" Value="3"/>
          <CTeamPoint2 Name="m_tpSyncLocation">
           <M Name="m_x" Value="0"/>
           <M Name="m_z" Value="0"/>
          </CTeamPoint2>
          <M Name="m_eSpeedDesire" Value="None"/>
          <M Name="m_eSpeedTarget" Value="Puck"/>
          <M Name="m_eTargetPositionID" Value="G"/>
          <CSpeedOptionsBitMask Name="m_bmOptions">
           <M Name="NumSetBits" Value="0"/>
          </CSpeedOptionsBitMask>
          <M Name="m_flIgnoreThreshold" Value="1000"/>
          <M Name="m_flIgnoreHysteresis" Value="4"/>
         </CInstinctWeights::CSpeed>
         <CInstinctWeights::CIWResponseCurve Name="m_OffsidesAvoidance">
          <M Name="m_ssName" Value=""/>
          <CNamedResponseCurve Name="m_pCurve" StoreID="NULL" />
         </CInstinctWeights::CIWResponseCurve>
         <M Name="m_pInterceptBiasSurface" Value="None"/>
         <M Name="m_flPuckInterceptMaxDistance" Value="300"/>
         <CDeltaTime Name="m_dtPuckInterceptConfidence">
          <M Name="m_flSeconds" Value="-20"/>
         </CDeltaTime>
        </CInstinctWeights>
       </CPlayerTriggerInstincts>
      </CHandledPlayerTriggerBaseArray>
     </CHandledPlayerTriggerBaseArray>
    </CHandledPlayerTriggerBaseArray>
    <M Name="m_fMirrorIfRight" Value="0"/>
    <THandledTRef&lt;CFloatExpression&gt; Name="m_pBaseReactionTimeFloatExpr">
     <CNamedConstFloatExpr Name="m_data" StoreID="New" ClassType="NcFE">
      <CFloatExpression Name="Parent CFloatExpression" />
      <M Name="pValue" Value="BaseReactionTime_Medium"/>
     </CNamedConstFloatExpr>
    </THandledTRef&lt;CFloatExpression&gt;>
   </CSoloTask>
   <THandledTRef&lt;CFloatExpression&gt; Name="m_pEffectivenessFloatExpr">
    <CBiasedTaskProximityFloatExpr Name="m_data" StoreID="New" ClassType="PrBT">
     <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
     <M Name="m_flSquaredDistance50" Value="2500"/>
     <M Name="m_pTask" Value="ForecheckPuckBackup"/>
    </CBiasedTaskProximityFloatExpr>
   </THandledTRef&lt;CFloatExpression&gt;>
  </CFloatExprSoloTask>
  <M Name="m_fPrimaryBlocker" Value="0"/>
 </CBlockPuckOwnerTask>
 <CHidePlayerTask Name="HidePlayer">
  <CSoloTask Name="Parent CSoloTask">
   <CTask Name="Parent CTask">
    <M Name="m_flValue" Value="1"/>
    <M Name="m_nPlayers" Value="1"/>
    <M Name="m_eTaskNecessity" Value="Optional"/>
    <M Name="m_ePuckCarrier" Value="Optional"/>
   </CTask>
   <M Name="ISSVersion" Value="4"/>
   <CHandledPlayerTriggerBaseArray Name="m_trPlayerTriggers" StoreID="New" ClassType="PTBA">
    <CHandledPlayerTriggerBaseArray Name="this">
     <M Name="uiSize" Value="1"/>
     <CHandledPlayerTriggerBaseArray Name="this[0]">
      <CPlayerTriggerInstincts Name="m_data" StoreID="New" ClassType="PTIn">
       <CPlayerTriggerBase Name="Parent CPlayerTriggerBase">
        <THandledTRef&lt;CPlayerTriggerCriteriaBase&gt; Name="m_pCriteria">
         <CPlayerTriggerBoolExpr Name="m_data" StoreID="New" ClassType="PTBE">
          <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
           <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
          </THandledTRef&lt;CBoolExpression&gt;>
         </CPlayerTriggerBoolExpr>
        </THandledTRef&lt;CPlayerTriggerCriteriaBase&gt;>
       </CPlayerTriggerBase>
       <CInstinctWeights Name="m_pWeights" StoreID="New" ClassType="InWt">
        <M Name="ISSVersion" Value="12"/>
        <M Name="m_ePassDesire" Value="Normal"/>
        <M Name="m_eDropPassDesire" Value="Normal"/>
        <M Name="m_eBankPassDesire" Value="Normal"/>
        <M Name="m_eDumpDesire" Value="Normal"/>
        <M Name="m_eCallForPassDesire" Value="Normal"/>
        <M Name="m_eShootDesire" Value="Normal"/>
        <M Name="m_eDekeDesire" Value="Normal"/>
        <M Name="m_eBodyCheckDesire" Value="Normal"/>
        <M Name="m_eStickCheckDesire" Value="Normal"/>
        <M Name="m_eTurboDesire" Value="Normal"/>
        <M Name="m_eProtectPuckDesire" Value="Normal"/>
        <M Name="m_eGrabPuckDesire" Value="Normal"/>
        <M Name="m_eOrientationDesire" Value="Puck"/>
        <CInstinctWeights::CAreaPass Name="m_PassArea">
         <M Name="m_eAreaPassDesire" Value="Never"/>
         <CVector2 Name="m_v2Center">
          <M Name="m_x" Value="0"/>
          <M Name="m_z" Value="0"/>
         </CVector2>
         <M Name="m_flRadius" Value="0"/>
        </CInstinctWeights::CAreaPass>
        <CInstinctWeights::CSpeed Name="m_Speed">
         <M Name="ISSVersion" Value="3"/>
         <CTeamPoint2 Name="m_tpSyncLocation">
          <M Name="m_x" Value="0"/>
          <M Name="m_z" Value="0"/>
         </CTeamPoint2>
         <M Name="m_eSpeedDesire" Value="None"/>
         <M Name="m_eSpeedTarget" Value="Puck"/>
         <M Name="m_eTargetPositionID" Value="G"/>
         <CSpeedOptionsBitMask Name="m_bmOptions">
          <M Name="NumSetBits" Value="0"/>
         </CSpeedOptionsBitMask>
         <M Name="m_flIgnoreThreshold" Value="1000"/>
         <M Name="m_flIgnoreHysteresis" Value="4"/>
        </CInstinctWeights::CSpeed>
        <CInstinctWeights::CIWResponseCurve Name="m_OffsidesAvoidance">
         <M Name="m_ssName" Value=""/>
         <CNamedResponseCurve Name="m_pCurve" StoreID="NULL" />
        </CInstinctWeights::CIWResponseCurve>
        <M Name="m_pInterceptBiasSurface" Value="None"/>
        <M Name="m_flPuckInterceptMaxDistance" Value="300"/>
        <CDeltaTime Name="m_dtPuckInterceptConfidence">
         <M Name="m_flSeconds" Value="-20"/>
        </CDeltaTime>
       </CInstinctWeights>
      </CPlayerTriggerInstincts>
     </CHandledPlayerTriggerBaseArray>
    </CHandledPlayerTriggerBaseArray>
   </CHandledPlayerTriggerBaseArray>
   <M Name="m_fMirrorIfRight" Value="0"/>
   <THandledTRef&lt;CFloatExpression&gt; Name="m_pBaseReactionTimeFloatExpr">
    <CNamedConstFloatExpr Name="m_data" StoreID="New" ClassType="NcFE">
     <CFloatExpression Name="Parent CFloatExpression" />
     <M Name="pValue" Value="BaseReactionTime_None"/>
    </CNamedConstFloatExpr>
   </THandledTRef&lt;CFloatExpression&gt;>
  </CSoloTask>
  <THandledTRef&lt;CFloatExpression&gt; Name="m_pEffectivenessFloatExpr">
   <CTrueFloatExpr Name="m_data" StoreID="New" ClassType="TFEx" />
  </THandledTRef&lt;CFloatExpression&gt;>
 </CHidePlayerTask>
 <CFollowRelativePathTask Name="HuddleNearBench1">
  <CFollowPathTask Name="Parent CFollowPathTask">
   <CFloatExprSoloTask Name="Parent CFloatExprSoloTask">
    <CSoloTask Name="Parent CSoloTask">
     <CTask Name="Parent CTask">
      <M Name="m_flValue" Value="1"/>
      <M Name="m_nPlayers" Value="1"/>
      <M Name="m_eTaskNecessity" Value="Optional"/>
      <M Name="m_ePuckCarrier" Value="Optional"/>
     </CTask>
     <M Name="ISSVersion" Value="4"/>
     <CHandledPlayerTriggerBaseArray Name="m_trPlayerTriggers" StoreID="New" ClassType="PTBA">
      <CHandledPlayerTriggerBaseArray Name="this">
       <M Name="uiSize" Value="1"/>
       <CHandledPlayerTriggerBaseArray Name="this[0]">
        <CPlayerTriggerInstincts Name="m_data" StoreID="New" ClassType="PTIn">
         <CPlayerTriggerBase Name="Parent CPlayerTriggerBase">
          <THandledTRef&lt;CPlayerTriggerCriteriaBase&gt; Name="m_pCriteria">
           <CPlayerTriggerBoolExpr Name="m_data" StoreID="New" ClassType="PTBE">
            <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
             <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
            </THandledTRef&lt;CBoolExpression&gt;>
           </CPlayerTriggerBoolExpr>
          </THandledTRef&lt;CPlayerTriggerCriteriaBase&gt;>
         </CPlayerTriggerBase>
         <CInstinctWeights Name="m_pWeights" StoreID="New" ClassType="InWt">
          <M Name="ISSVersion" Value="12"/>
          <M Name="m_ePassDesire" Value="Never"/>
          <M Name="m_eDropPassDesire" Value="Never"/>
          <M Name="m_eBankPassDesire" Value="Never"/>
          <M Name="m_eDumpDesire" Value="Normal"/>
          <M Name="m_eCallForPassDesire" Value="Never"/>
          <M Name="m_eShootDesire" Value="Never"/>
          <M Name="m_eDekeDesire" Value="Normal"/>
          <M Name="m_eBodyCheckDesire" Value="Never"/>
          <M Name="m_eStickCheckDesire" Value="Never"/>
          <M Name="m_eTurboDesire" Value="Never"/>
          <M Name="m_eProtectPuckDesire" Value="Never"/>
          <M Name="m_eGrabPuckDesire" Value="Normal"/>
          <M Name="m_eOrientationDesire" Value="Nothing"/>
          <CInstinctWeights::CAreaPass Name="m_PassArea">
           <M Name="m_eAreaPassDesire" Value="Never"/>
           <CVector2 Name="m_v2Center">
            <M Name="m_x" Value="0"/>
            <M Name="m_z" Value="0"/>
           </CVector2>
           <M Name="m_flRadius" Value="0"/>
          </CInstinctWeights::CAreaPass>
          <CInstinctWeights::CSpeed Name="m_Speed">
           <M Name="ISSVersion" Value="3"/>
           <CTeamPoint2 Name="m_tpSyncLocation">
            <M Name="m_x" Value="0"/>
            <M Name="m_z" Value="0"/>
           </CTeamPoint2>
           <M Name="m_eSpeedDesire" Value="None"/>
           <M Name="m_eSpeedTarget" Value="Puck"/>
           <M Name="m_eTargetPositionID" Value="G"/>
           <CSpeedOptionsBitMask Name="m_bmOptions">
            <M Name="NumSetBits" Value="0"/>
           </CSpeedOptionsBitMask>
           <M Name="m_flIgnoreThreshold" Value="1000"/>
           <M Name="m_flIgnoreHysteresis" Value="4"/>
          </CInstinctWeights::CSpeed>
          <CInstinctWeights::CIWResponseCurve Name="m_OffsidesAvoidance">
           <M Name="m_ssName" Value=""/>
           <CNamedResponseCurve Name="m_pCurve" StoreID="NULL" />
          </CInstinctWeights::CIWResponseCurve>
          <M Name="m_pInterceptBiasSurface" Value="None"/>
          <M Name="m_flPuckInterceptMaxDistance" Value="300"/>
          <CDeltaTime Name="m_dtPuckInterceptConfidence">
           <M Name="m_flSeconds" Value="-20"/>
          </CDeltaTime>
         </CInstinctWeights>
        </CPlayerTriggerInstincts>
       </CHandledPlayerTriggerBaseArray>
      </CHandledPlayerTriggerBaseArray>
     </CHandledPlayerTriggerBaseArray>
     <M Name="m_fMirrorIfRight" Value="0"/>
     <THandledTRef&lt;CFloatExpression&gt; Name="m_pBaseReactionTimeFloatExpr">
      <CNamedConstFloatExpr Name="m_data" StoreID="New" ClassType="NcFE">
       <CFloatExpression Name="Parent CFloatExpression" />
       <M Name="pValue" Value="BaseReactionTime_Medium"/>
      </CNamedConstFloatExpr>
     </THandledTRef&lt;CFloatExpression&gt;>
    </CSoloTask>
    <THandledTRef&lt;CFloatExpression&gt; Name="m_pEffectivenessFloatExpr">
     <CTrueFloatExpr Name="m_data" StoreID="New" ClassType="TFEx" />
    </THandledTRef&lt;CFloatExpression&gt;>
   </CFloatExprSoloTask>
   <M Name="m_eStartCookie" Value="None"/>
   <M Name="m_eEndCookie" Value="None"/>
   <CWaypoint Name="m_Waypoints">
    <M Name="uiSize" Value="1"/>
    <CWaypoint Name="m_Waypoints[0]">
     <CTeamPoint2 Name="m_tpLocation">
      <M Name="m_x" Value="0"/>
      <M Name="m_z" Value="-12"/>
     </CTeamPoint2>
     <M Name="m_flSpeed" Value="15"/>
     <M Name="m_flTargetRadius" Value="0"/>
    </CWaypoint>
   </CWaypoint>
   <M Name="ISSVersion" Value="1"/>
   <THandledTRef&lt;CFloatExpression&gt; Name="m_pFinalFacingTargetXFloatExpr">
    <CAbsPointBenchHuddleRootXFloatExpr Name="m_data" StoreID="New" ClassType="FBRx" />
   </THandledTRef&lt;CFloatExpression&gt;>
   <THandledTRef&lt;CFloatExpression&gt; Name="m_pFinalFacingTargetZFloatExpr">
    <CAbsPointBenchHuddleRootZFloatExpr Name="m_data" StoreID="New" ClassType="FBRz" />
   </THandledTRef&lt;CFloatExpression&gt;>
  </CFollowPathTask>
  <THandledTRef&lt;CFloatExpression&gt; Name="m_pRelativeRootXFloatExpr">
   <CAbsPointBenchHuddleRootXFloatExpr Name="m_data" StoreID="New" ClassType="FBRx" />
  </THandledTRef&lt;CFloatExpression&gt;>
  <THandledTRef&lt;CFloatExpression&gt; Name="m_pRelativeRootZFloatExpr">
   <CAbsPointBenchHuddleRootZFloatExpr Name="m_data" StoreID="New" ClassType="FBRz" />
  </THandledTRef&lt;CFloatExpression&gt;>
  <M Name="ISSVersion" Value="2"/>
  <M Name="m_eFaceoffParticipant" Value="Referee"/>
 </CFollowRelativePathTask>
 <CFollowRelativePathTask Name="HuddleNearBench2">
  <CFollowPathTask Name="Parent CFollowPathTask">
   <CFloatExprSoloTask Name="Parent CFloatExprSoloTask">
    <CSoloTask Name="Parent CSoloTask">
     <CTask Name="Parent CTask">
      <M Name="m_flValue" Value="1"/>
      <M Name="m_nPlayers" Value="1"/>
      <M Name="m_eTaskNecessity" Value="Optional"/>
      <M Name="m_ePuckCarrier" Value="Optional"/>
     </CTask>
     <M Name="ISSVersion" Value="4"/>
     <CHandledPlayerTriggerBaseArray Name="m_trPlayerTriggers" StoreID="New" ClassType="PTBA">
      <CHandledPlayerTriggerBaseArray Name="this">
       <M Name="uiSize" Value="1"/>
       <CHandledPlayerTriggerBaseArray Name="this[0]">
        <CPlayerTriggerInstincts Name="m_data" StoreID="New" ClassType="PTIn">
         <CPlayerTriggerBase Name="Parent CPlayerTriggerBase">
          <THandledTRef&lt;CPlayerTriggerCriteriaBase&gt; Name="m_pCriteria">
           <CPlayerTriggerBoolExpr Name="m_data" StoreID="New" ClassType="PTBE">
            <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
             <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
            </THandledTRef&lt;CBoolExpression&gt;>
           </CPlayerTriggerBoolExpr>
          </THandledTRef&lt;CPlayerTriggerCriteriaBase&gt;>
         </CPlayerTriggerBase>
         <CInstinctWeights Name="m_pWeights" StoreID="New" ClassType="InWt">
          <M Name="ISSVersion" Value="12"/>
          <M Name="m_ePassDesire" Value="Never"/>
          <M Name="m_eDropPassDesire" Value="Never"/>
          <M Name="m_eBankPassDesire" Value="Never"/>
          <M Name="m_eDumpDesire" Value="Normal"/>
          <M Name="m_eCallForPassDesire" Value="Never"/>
          <M Name="m_eShootDesire" Value="Never"/>
          <M Name="m_eDekeDesire" Value="Normal"/>
          <M Name="m_eBodyCheckDesire" Value="Never"/>
          <M Name="m_eStickCheckDesire" Value="Never"/>
          <M Name="m_eTurboDesire" Value="Never"/>
          <M Name="m_eProtectPuckDesire" Value="Never"/>
          <M Name="m_eGrabPuckDesire" Value="Normal"/>
          <M Name="m_eOrientationDesire" Value="Nothing"/>
          <CInstinctWeights::CAreaPass Name="m_PassArea">
           <M Name="m_eAreaPassDesire" Value="Never"/>
           <CVector2 Name="m_v2Center">
            <M Name="m_x" Value="0"/>
            <M Name="m_z" Value="0"/>
           </CVector2>
           <M Name="m_flRadius" Value="0"/>
          </CInstinctWeights::CAreaPass>
          <CInstinctWeights::CSpeed Name="m_Speed">
           <M Name="ISSVersion" Value="3"/>
           <CTeamPoint2 Name="m_tpSyncLocation">
            <M Name="m_x" Value="0"/>
            <M Name="m_z" Value="0"/>
           </CTeamPoint2>
           <M Name="m_eSpeedDesire" Value="None"/>
           <M Name="m_eSpeedTarget" Value="Puck"/>
           <M Name="m_eTargetPositionID" Value="G"/>
           <CSpeedOptionsBitMask Name="m_bmOptions">
            <M Name="NumSetBits" Value="0"/>
           </CSpeedOptionsBitMask>
           <M Name="m_flIgnoreThreshold" Value="1000"/>
           <M Name="m_flIgnoreHysteresis" Value="4"/>
          </CInstinctWeights::CSpeed>
          <CInstinctWeights::CIWResponseCurve Name="m_OffsidesAvoidance">
           <M Name="m_ssName" Value=""/>
           <CNamedResponseCurve Name="m_pCurve" StoreID="NULL" />
          </CInstinctWeights::CIWResponseCurve>
          <M Name="m_pInterceptBiasSurface" Value="None"/>
          <M Name="m_flPuckInterceptMaxDistance" Value="300"/>
          <CDeltaTime Name="m_dtPuckInterceptConfidence">
           <M Name="m_flSeconds" Value="-20"/>
          </CDeltaTime>
         </CInstinctWeights>
        </CPlayerTriggerInstincts>
       </CHandledPlayerTriggerBaseArray>
      </CHandledPlayerTriggerBaseArray>
     </CHandledPlayerTriggerBaseArray>
     <M Name="m_fMirrorIfRight" Value="0"/>
     <THandledTRef&lt;CFloatExpression&gt; Name="m_pBaseReactionTimeFloatExpr">
      <CNamedConstFloatExpr Name="m_data" StoreID="New" ClassType="NcFE">
       <CFloatExpression Name="Parent CFloatExpression" />
       <M Name="pValue" Value="BaseReactionTime_Medium"/>
      </CNamedConstFloatExpr>
     </THandledTRef&lt;CFloatExpression&gt;>
    </CSoloTask>
    <THandledTRef&lt;CFloatExpression&gt; Name="m_pEffectivenessFloatExpr">
     <CTrueFloatExpr Name="m_data" StoreID="New" ClassType="TFEx" />
    </THandledTRef&lt;CFloatExpression&gt;>
   </CFloatExprSoloTask>
   <M Name="m_eStartCookie" Value="None"/>
   <M Name="m_eEndCookie" Value="None"/>
   <CWaypoint Name="m_Waypoints">
    <M Name="uiSize" Value="1"/>
    <CWaypoint Name="m_Waypoints[0]">
     <CTeamPoint2 Name="m_tpLocation">
      <M Name="m_x" Value="4"/>
      <M Name="m_z" Value="-5.5"/>
     </CTeamPoint2>
     <M Name="m_flSpeed" Value="15"/>
     <M Name="m_flTargetRadius" Value="0"/>
    </CWaypoint>
   </CWaypoint>
   <M Name="ISSVersion" Value="1"/>
   <THandledTRef&lt;CFloatExpression&gt; Name="m_pFinalFacingTargetXFloatExpr">
    <CAbsPointBenchHuddleRootXFloatExpr Name="m_data" StoreID="New" ClassType="FBRx" />
   </THandledTRef&lt;CFloatExpression&gt;>
   <THandledTRef&lt;CFloatExpression&gt; Name="m_pFinalFacingTargetZFloatExpr">
    <CAbsPointBenchHuddleRootZFloatExpr Name="m_data" StoreID="New" ClassType="FBRz" />
   </THandledTRef&lt;CFloatExpression&gt;>
  </CFollowPathTask>
  <THandledTRef&lt;CFloatExpression&gt; Name="m_pRelativeRootXFloatExpr">
   <CAbsPointBenchHuddleRootXFloatExpr Name="m_data" StoreID="New" ClassType="FBRx" />
  </THandledTRef&lt;CFloatExpression&gt;>
  <THandledTRef&lt;CFloatExpression&gt; Name="m_pRelativeRootZFloatExpr">
   <CAbsPointBenchHuddleRootZFloatExpr Name="m_data" StoreID="New" ClassType="FBRz" />
  </THandledTRef&lt;CFloatExpression&gt;>
  <M Name="ISSVersion" Value="2"/>
  <M Name="m_eFaceoffParticipant" Value="Referee"/>
 </CFollowRelativePathTask>
 <CFollowRelativePathTask Name="HuddleNearBench3">
  <CFollowPathTask Name="Parent CFollowPathTask">
   <CFloatExprSoloTask Name="Parent CFloatExprSoloTask">
    <CSoloTask Name="Parent CSoloTask">
     <CTask Name="Parent CTask">
      <M Name="m_flValue" Value="1"/>
      <M Name="m_nPlayers" Value="1"/>
      <M Name="m_eTaskNecessity" Value="Optional"/>
      <M Name="m_ePuckCarrier" Value="Optional"/>
     </CTask>
     <M Name="ISSVersion" Value="4"/>
     <CHandledPlayerTriggerBaseArray Name="m_trPlayerTriggers" StoreID="New" ClassType="PTBA">
      <CHandledPlayerTriggerBaseArray Name="this">
       <M Name="uiSize" Value="1"/>
       <CHandledPlayerTriggerBaseArray Name="this[0]">
        <CPlayerTriggerInstincts Name="m_data" StoreID="New" ClassType="PTIn">
         <CPlayerTriggerBase Name="Parent CPlayerTriggerBase">
          <THandledTRef&lt;CPlayerTriggerCriteriaBase&gt; Name="m_pCriteria">
           <CPlayerTriggerBoolExpr Name="m_data" StoreID="New" ClassType="PTBE">
            <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
             <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
            </THandledTRef&lt;CBoolExpression&gt;>
           </CPlayerTriggerBoolExpr>
          </THandledTRef&lt;CPlayerTriggerCriteriaBase&gt;>
         </CPlayerTriggerBase>
         <CInstinctWeights Name="m_pWeights" StoreID="New" ClassType="InWt">
          <M Name="ISSVersion" Value="12"/>
          <M Name="m_ePassDesire" Value="Never"/>
          <M Name="m_eDropPassDesire" Value="Never"/>
          <M Name="m_eBankPassDesire" Value="Never"/>
          <M Name="m_eDumpDesire" Value="Normal"/>
          <M Name="m_eCallForPassDesire" Value="Never"/>
          <M Name="m_eShootDesire" Value="Never"/>
          <M Name="m_eDekeDesire" Value="Normal"/>
          <M Name="m_eBodyCheckDesire" Value="Never"/>
          <M Name="m_eStickCheckDesire" Value="Never"/>
          <M Name="m_eTurboDesire" Value="Never"/>
          <M Name="m_eProtectPuckDesire" Value="Never"/>
          <M Name="m_eGrabPuckDesire" Value="Normal"/>
          <M Name="m_eOrientationDesire" Value="Nothing"/>
          <CInstinctWeights::CAreaPass Name="m_PassArea">
           <M Name="m_eAreaPassDesire" Value="Never"/>
           <CVector2 Name="m_v2Center">
            <M Name="m_x" Value="0"/>
            <M Name="m_z" Value="0"/>
           </CVector2>
           <M Name="m_flRadius" Value="0"/>
          </CInstinctWeights::CAreaPass>
          <CInstinctWeights::CSpeed Name="m_Speed">
           <M Name="ISSVersion" Value="3"/>
           <CTeamPoint2 Name="m_tpSyncLocation">
            <M Name="m_x" Value="0"/>
            <M Name="m_z" Value="0"/>
           </CTeamPoint2>
           <M Name="m_eSpeedDesire" Value="None"/>
           <M Name="m_eSpeedTarget" Value="Puck"/>
           <M Name="m_eTargetPositionID" Value="G"/>
           <CSpeedOptionsBitMask Name="m_bmOptions">
            <M Name="NumSetBits" Value="0"/>
           </CSpeedOptionsBitMask>
           <M Name="m_flIgnoreThreshold" Value="1000"/>
           <M Name="m_flIgnoreHysteresis" Value="4"/>
          </CInstinctWeights::CSpeed>
          <CInstinctWeights::CIWResponseCurve Name="m_OffsidesAvoidance">
           <M Name="m_ssName" Value=""/>
           <CNamedResponseCurve Name="m_pCurve" StoreID="NULL" />
          </CInstinctWeights::CIWResponseCurve>
          <M Name="m_pInterceptBiasSurface" Value="None"/>
          <M Name="m_flPuckInterceptMaxDistance" Value="300"/>
          <CDeltaTime Name="m_dtPuckInterceptConfidence">
           <M Name="m_flSeconds" Value="-20"/>
          </CDeltaTime>
         </CInstinctWeights>
        </CPlayerTriggerInstincts>
       </CHandledPlayerTriggerBaseArray>
      </CHandledPlayerTriggerBaseArray>
     </CHandledPlayerTriggerBaseArray>
     <M Name="m_fMirrorIfRight" Value="0"/>
     <THandledTRef&lt;CFloatExpression&gt; Name="m_pBaseReactionTimeFloatExpr">
      <CNamedConstFloatExpr Name="m_data" StoreID="New" ClassType="NcFE">
       <CFloatExpression Name="Parent CFloatExpression" />
       <M Name="pValue" Value="BaseReactionTime_Medium"/>
      </CNamedConstFloatExpr>
     </THandledTRef&lt;CFloatExpression&gt;>
    </CSoloTask>
    <THandledTRef&lt;CFloatExpression&gt; Name="m_pEffectivenessFloatExpr">
     <CTrueFloatExpr Name="m_data" StoreID="New" ClassType="TFEx" />
    </THandledTRef&lt;CFloatExpression&gt;>
   </CFloatExprSoloTask>
   <M Name="m_eStartCookie" Value="None"/>
   <M Name="m_eEndCookie" Value="None"/>
   <CWaypoint Name="m_Waypoints">
    <M Name="uiSize" Value="1"/>
    <CWaypoint Name="m_Waypoints[0]">
     <CTeamPoint2 Name="m_tpLocation">
      <M Name="m_x" Value="-5"/>
      <M Name="m_z" Value="1"/>
     </CTeamPoint2>
     <M Name="m_flSpeed" Value="15"/>
     <M Name="m_flTargetRadius" Value="0"/>
    </CWaypoint>
   </CWaypoint>
   <M Name="ISSVersion" Value="1"/>
   <THandledTRef&lt;CFloatExpression&gt; Name="m_pFinalFacingTargetXFloatExpr">
    <CAbsPointBenchHuddleRootXFloatExpr Name="m_data" StoreID="New" ClassType="FBRx" />
   </THandledTRef&lt;CFloatExpression&gt;>
   <THandledTRef&lt;CFloatExpression&gt; Name="m_pFinalFacingTargetZFloatExpr">
    <CAbsPointBenchHuddleRootZFloatExpr Name="m_data" StoreID="New" ClassType="FBRz" />
   </THandledTRef&lt;CFloatExpression&gt;>
  </CFollowPathTask>
  <THandledTRef&lt;CFloatExpression&gt; Name="m_pRelativeRootXFloatExpr">
   <CAbsPointBenchHuddleRootXFloatExpr Name="m_data" StoreID="New" ClassType="FBRx" />
  </THandledTRef&lt;CFloatExpression&gt;>
  <THandledTRef&lt;CFloatExpression&gt; Name="m_pRelativeRootZFloatExpr">
   <CAbsPointBenchHuddleRootZFloatExpr Name="m_data" StoreID="New" ClassType="FBRz" />
  </THandledTRef&lt;CFloatExpression&gt;>
  <M Name="ISSVersion" Value="2"/>
  <M Name="m_eFaceoffParticipant" Value="Referee"/>
 </CFollowRelativePathTask>
 <CFollowRelativePathTask Name="HuddleNearBench4">
  <CFollowPathTask Name="Parent CFollowPathTask">
   <CFloatExprSoloTask Name="Parent CFloatExprSoloTask">
    <CSoloTask Name="Parent CSoloTask">
     <CTask Name="Parent CTask">
      <M Name="m_flValue" Value="1"/>
      <M Name="m_nPlayers" Value="1"/>
      <M Name="m_eTaskNecessity" Value="Optional"/>
      <M Name="m_ePuckCarrier" Value="Optional"/>
     </CTask>
     <M Name="ISSVersion" Value="4"/>
     <CHandledPlayerTriggerBaseArray Name="m_trPlayerTriggers" StoreID="New" ClassType="PTBA">
      <CHandledPlayerTriggerBaseArray Name="this">
       <M Name="uiSize" Value="1"/>
       <CHandledPlayerTriggerBaseArray Name="this[0]">
        <CPlayerTriggerInstincts Name="m_data" StoreID="New" ClassType="PTIn">
         <CPlayerTriggerBase Name="Parent CPlayerTriggerBase">
          <THandledTRef&lt;CPlayerTriggerCriteriaBase&gt; Name="m_pCriteria">
           <CPlayerTriggerBoolExpr Name="m_data" StoreID="New" ClassType="PTBE">
            <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
             <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
            </THandledTRef&lt;CBoolExpression&gt;>
           </CPlayerTriggerBoolExpr>
          </THandledTRef&lt;CPlayerTriggerCriteriaBase&gt;>
         </CPlayerTriggerBase>
         <CInstinctWeights Name="m_pWeights" StoreID="New" ClassType="InWt">
          <M Name="ISSVersion" Value="12"/>
          <M Name="m_ePassDesire" Value="Never"/>
          <M Name="m_eDropPassDesire" Value="Never"/>
          <M Name="m_eBankPassDesire" Value="Never"/>
          <M Name="m_eDumpDesire" Value="Normal"/>
          <M Name="m_eCallForPassDesire" Value="Never"/>
          <M Name="m_eShootDesire" Value="Never"/>
          <M Name="m_eDekeDesire" Value="Normal"/>
          <M Name="m_eBodyCheckDesire" Value="Never"/>
          <M Name="m_eStickCheckDesire" Value="Never"/>
          <M Name="m_eTurboDesire" Value="Never"/>
          <M Name="m_eProtectPuckDesire" Value="Never"/>
          <M Name="m_eGrabPuckDesire" Value="Normal"/>
          <M Name="m_eOrientationDesire" Value="Nothing"/>
          <CInstinctWeights::CAreaPass Name="m_PassArea">
           <M Name="m_eAreaPassDesire" Value="Never"/>
           <CVector2 Name="m_v2Center">
            <M Name="m_x" Value="0"/>
            <M Name="m_z" Value="0"/>
           </CVector2>
           <M Name="m_flRadius" Value="0"/>
          </CInstinctWeights::CAreaPass>
          <CInstinctWeights::CSpeed Name="m_Speed">
           <M Name="ISSVersion" Value="3"/>
           <CTeamPoint2 Name="m_tpSyncLocation">
            <M Name="m_x" Value="0"/>
            <M Name="m_z" Value="0"/>
           </CTeamPoint2>
           <M Name="m_eSpeedDesire" Value="None"/>
           <M Name="m_eSpeedTarget" Value="Puck"/>
           <M Name="m_eTargetPositionID" Value="G"/>
           <CSpeedOptionsBitMask Name="m_bmOptions">
            <M Name="NumSetBits" Value="0"/>
           </CSpeedOptionsBitMask>
           <M Name="m_flIgnoreThreshold" Value="1000"/>
           <M Name="m_flIgnoreHysteresis" Value="4"/>
          </CInstinctWeights::CSpeed>
          <CInstinctWeights::CIWResponseCurve Name="m_OffsidesAvoidance">
           <M Name="m_ssName" Value=""/>
           <CNamedResponseCurve Name="m_pCurve" StoreID="NULL" />
          </CInstinctWeights::CIWResponseCurve>
          <M Name="m_pInterceptBiasSurface" Value="None"/>
          <M Name="m_flPuckInterceptMaxDistance" Value="300"/>
          <CDeltaTime Name="m_dtPuckInterceptConfidence">
           <M Name="m_flSeconds" Value="-20"/>
          </CDeltaTime>
         </CInstinctWeights>
        </CPlayerTriggerInstincts>
       </CHandledPlayerTriggerBaseArray>
      </CHandledPlayerTriggerBaseArray>
     </CHandledPlayerTriggerBaseArray>
     <M Name="m_fMirrorIfRight" Value="0"/>
     <THandledTRef&lt;CFloatExpression&gt; Name="m_pBaseReactionTimeFloatExpr">
      <CNamedConstFloatExpr Name="m_data" StoreID="New" ClassType="NcFE">
       <CFloatExpression Name="Parent CFloatExpression" />
       <M Name="pValue" Value="BaseReactionTime_Medium"/>
      </CNamedConstFloatExpr>
     </THandledTRef&lt;CFloatExpression&gt;>
    </CSoloTask>
    <THandledTRef&lt;CFloatExpression&gt; Name="m_pEffectivenessFloatExpr">
     <CTrueFloatExpr Name="m_data" StoreID="New" ClassType="TFEx" />
    </THandledTRef&lt;CFloatExpression&gt;>
   </CFloatExprSoloTask>
   <M Name="m_eStartCookie" Value="None"/>
   <M Name="m_eEndCookie" Value="None"/>
   <CWaypoint Name="m_Waypoints">
    <M Name="uiSize" Value="1"/>
    <CWaypoint Name="m_Waypoints[0]">
     <CTeamPoint2 Name="m_tpLocation">
      <M Name="m_x" Value="2"/>
      <M Name="m_z" Value="4.5"/>
     </CTeamPoint2>
     <M Name="m_flSpeed" Value="15"/>
     <M Name="m_flTargetRadius" Value="0"/>
    </CWaypoint>
   </CWaypoint>
   <M Name="ISSVersion" Value="1"/>
   <THandledTRef&lt;CFloatExpression&gt; Name="m_pFinalFacingTargetXFloatExpr">
    <CAbsPointBenchHuddleRootXFloatExpr Name="m_data" StoreID="New" ClassType="FBRx" />
   </THandledTRef&lt;CFloatExpression&gt;>
   <THandledTRef&lt;CFloatExpression&gt; Name="m_pFinalFacingTargetZFloatExpr">
    <CAbsPointBenchHuddleRootZFloatExpr Name="m_data" StoreID="New" ClassType="FBRz" />
   </THandledTRef&lt;CFloatExpression&gt;>
  </CFollowPathTask>
  <THandledTRef&lt;CFloatExpression&gt; Name="m_pRelativeRootXFloatExpr">
   <CAbsPointBenchHuddleRootXFloatExpr Name="m_data" StoreID="New" ClassType="FBRx" />
  </THandledTRef&lt;CFloatExpression&gt;>
  <THandledTRef&lt;CFloatExpression&gt; Name="m_pRelativeRootZFloatExpr">
   <CAbsPointBenchHuddleRootZFloatExpr Name="m_data" StoreID="New" ClassType="FBRz" />
  </THandledTRef&lt;CFloatExpression&gt;>
  <M Name="ISSVersion" Value="2"/>
  <M Name="m_eFaceoffParticipant" Value="Referee"/>
 </CFollowRelativePathTask>
 <CFollowRelativePathTask Name="HuddleNearBench5">
  <CFollowPathTask Name="Parent CFollowPathTask">
   <CFloatExprSoloTask Name="Parent CFloatExprSoloTask">
    <CSoloTask Name="Parent CSoloTask">
     <CTask Name="Parent CTask">
      <M Name="m_flValue" Value="1"/>
      <M Name="m_nPlayers" Value="1"/>
      <M Name="m_eTaskNecessity" Value="Optional"/>
      <M Name="m_ePuckCarrier" Value="Optional"/>
     </CTask>
     <M Name="ISSVersion" Value="4"/>
     <CHandledPlayerTriggerBaseArray Name="m_trPlayerTriggers" StoreID="New" ClassType="PTBA">
      <CHandledPlayerTriggerBaseArray Name="this">
       <M Name="uiSize" Value="1"/>
       <CHandledPlayerTriggerBaseArray Name="this[0]">
        <CPlayerTriggerInstincts Name="m_data" StoreID="New" ClassType="PTIn">
         <CPlayerTriggerBase Name="Parent CPlayerTriggerBase">
          <THandledTRef&lt;CPlayerTriggerCriteriaBase&gt; Name="m_pCriteria">
           <CPlayerTriggerBoolExpr Name="m_data" StoreID="New" ClassType="PTBE">
            <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
             <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
            </THandledTRef&lt;CBoolExpression&gt;>
           </CPlayerTriggerBoolExpr>
          </THandledTRef&lt;CPlayerTriggerCriteriaBase&gt;>
         </CPlayerTriggerBase>
         <CInstinctWeights Name="m_pWeights" StoreID="New" ClassType="InWt">
          <M Name="ISSVersion" Value="12"/>
          <M Name="m_ePassDesire" Value="Never"/>
          <M Name="m_eDropPassDesire" Value="Never"/>
          <M Name="m_eBankPassDesire" Value="Never"/>
          <M Name="m_eDumpDesire" Value="Normal"/>
          <M Name="m_eCallForPassDesire" Value="Never"/>
          <M Name="m_eShootDesire" Value="Never"/>
          <M Name="m_eDekeDesire" Value="Normal"/>
          <M Name="m_eBodyCheckDesire" Value="Never"/>
          <M Name="m_eStickCheckDesire" Value="Never"/>
          <M Name="m_eTurboDesire" Value="Never"/>
          <M Name="m_eProtectPuckDesire" Value="Never"/>
          <M Name="m_eGrabPuckDesire" Value="Normal"/>
          <M Name="m_eOrientationDesire" Value="Nothing"/>
          <CInstinctWeights::CAreaPass Name="m_PassArea">
           <M Name="m_eAreaPassDesire" Value="Never"/>
           <CVector2 Name="m_v2Center">
            <M Name="m_x" Value="0"/>
            <M Name="m_z" Value="0"/>
           </CVector2>
           <M Name="m_flRadius" Value="0"/>
          </CInstinctWeights::CAreaPass>
          <CInstinctWeights::CSpeed Name="m_Speed">
           <M Name="ISSVersion" Value="3"/>
           <CTeamPoint2 Name="m_tpSyncLocation">
            <M Name="m_x" Value="0"/>
            <M Name="m_z" Value="0"/>
           </CTeamPoint2>
           <M Name="m_eSpeedDesire" Value="None"/>
           <M Name="m_eSpeedTarget" Value="Puck"/>
           <M Name="m_eTargetPositionID" Value="G"/>
           <CSpeedOptionsBitMask Name="m_bmOptions">
            <M Name="NumSetBits" Value="0"/>
           </CSpeedOptionsBitMask>
           <M Name="m_flIgnoreThreshold" Value="1000"/>
           <M Name="m_flIgnoreHysteresis" Value="4"/>
          </CInstinctWeights::CSpeed>
          <CInstinctWeights::CIWResponseCurve Name="m_OffsidesAvoidance">
           <M Name="m_ssName" Value=""/>
           <CNamedResponseCurve Name="m_pCurve" StoreID="NULL" />
          </CInstinctWeights::CIWResponseCurve>
          <M Name="m_pInterceptBiasSurface" Value="None"/>
          <M Name="m_flPuckInterceptMaxDistance" Value="300"/>
          <CDeltaTime Name="m_dtPuckInterceptConfidence">
           <M Name="m_flSeconds" Value="-20"/>
          </CDeltaTime>
         </CInstinctWeights>
        </CPlayerTriggerInstincts>
       </CHandledPlayerTriggerBaseArray>
      </CHandledPlayerTriggerBaseArray>
     </CHandledPlayerTriggerBaseArray>
     <M Name="m_fMirrorIfRight" Value="0"/>
     <THandledTRef&lt;CFloatExpression&gt; Name="m_pBaseReactionTimeFloatExpr">
      <CNamedConstFloatExpr Name="m_data" StoreID="New" ClassType="NcFE">
       <CFloatExpression Name="Parent CFloatExpression" />
       <M Name="pValue" Value="BaseReactionTime_Medium"/>
      </CNamedConstFloatExpr>
     </THandledTRef&lt;CFloatExpression&gt;>
    </CSoloTask>
    <THandledTRef&lt;CFloatExpression&gt; Name="m_pEffectivenessFloatExpr">
     <CTrueFloatExpr Name="m_data" StoreID="New" ClassType="TFEx" />
    </THandledTRef&lt;CFloatExpression&gt;>
   </CFloatExprSoloTask>
   <M Name="m_eStartCookie" Value="None"/>
   <M Name="m_eEndCookie" Value="None"/>
   <CWaypoint Name="m_Waypoints">
    <M Name="uiSize" Value="1"/>
    <CWaypoint Name="m_Waypoints[0]">
     <CTeamPoint2 Name="m_tpLocation">
      <M Name="m_x" Value="-1"/>
      <M Name="m_z" Value="11"/>
     </CTeamPoint2>
     <M Name="m_flSpeed" Value="15"/>
     <M Name="m_flTargetRadius" Value="0"/>
    </CWaypoint>
   </CWaypoint>
   <M Name="ISSVersion" Value="1"/>
   <THandledTRef&lt;CFloatExpression&gt; Name="m_pFinalFacingTargetXFloatExpr">
    <CAbsPointBenchHuddleRootXFloatExpr Name="m_data" StoreID="New" ClassType="FBRx" />
   </THandledTRef&lt;CFloatExpression&gt;>
   <THandledTRef&lt;CFloatExpression&gt; Name="m_pFinalFacingTargetZFloatExpr">
    <CAbsPointBenchHuddleRootZFloatExpr Name="m_data" StoreID="New" ClassType="FBRz" />
   </THandledTRef&lt;CFloatExpression&gt;>
  </CFollowPathTask>
  <THandledTRef&lt;CFloatExpression&gt; Name="m_pRelativeRootXFloatExpr">
   <CAbsPointBenchHuddleRootXFloatExpr Name="m_data" StoreID="New" ClassType="FBRx" />
  </THandledTRef&lt;CFloatExpression&gt;>
  <THandledTRef&lt;CFloatExpression&gt; Name="m_pRelativeRootZFloatExpr">
   <CAbsPointBenchHuddleRootZFloatExpr Name="m_data" StoreID="New" ClassType="FBRz" />
  </THandledTRef&lt;CFloatExpression&gt;>
  <M Name="ISSVersion" Value="2"/>
  <M Name="m_eFaceoffParticipant" Value="Referee"/>
 </CFollowRelativePathTask>
 <CFollowRelativePathTask Name="HuddleNearBench6">
  <CFollowPathTask Name="Parent CFollowPathTask">
   <CFloatExprSoloTask Name="Parent CFloatExprSoloTask">
    <CSoloTask Name="Parent CSoloTask">
     <CTask Name="Parent CTask">
      <M Name="m_flValue" Value="1"/>
      <M Name="m_nPlayers" Value="1"/>
      <M Name="m_eTaskNecessity" Value="Optional"/>
      <M Name="m_ePuckCarrier" Value="Optional"/>
     </CTask>
     <M Name="ISSVersion" Value="4"/>
     <CHandledPlayerTriggerBaseArray Name="m_trPlayerTriggers" StoreID="New" ClassType="PTBA">
      <CHandledPlayerTriggerBaseArray Name="this">
       <M Name="uiSize" Value="1"/>
       <CHandledPlayerTriggerBaseArray Name="this[0]">
        <CPlayerTriggerInstincts Name="m_data" StoreID="New" ClassType="PTIn">
         <CPlayerTriggerBase Name="Parent CPlayerTriggerBase">
          <THandledTRef&lt;CPlayerTriggerCriteriaBase&gt; Name="m_pCriteria">
           <CPlayerTriggerBoolExpr Name="m_data" StoreID="New" ClassType="PTBE">
            <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
             <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
            </THandledTRef&lt;CBoolExpression&gt;>
           </CPlayerTriggerBoolExpr>
          </THandledTRef&lt;CPlayerTriggerCriteriaBase&gt;>
         </CPlayerTriggerBase>
         <CInstinctWeights Name="m_pWeights" StoreID="New" ClassType="InWt">
          <M Name="ISSVersion" Value="12"/>
          <M Name="m_ePassDesire" Value="Never"/>
          <M Name="m_eDropPassDesire" Value="Never"/>
          <M Name="m_eBankPassDesire" Value="Never"/>
          <M Name="m_eDumpDesire" Value="Normal"/>
          <M Name="m_eCallForPassDesire" Value="Never"/>
          <M Name="m_eShootDesire" Value="Never"/>
          <M Name="m_eDekeDesire" Value="Normal"/>
          <M Name="m_eBodyCheckDesire" Value="Never"/>
          <M Name="m_eStickCheckDesire" Value="Never"/>
          <M Name="m_eTurboDesire" Value="Never"/>
          <M Name="m_eProtectPuckDesire" Value="Never"/>
          <M Name="m_eGrabPuckDesire" Value="Normal"/>
          <M Name="m_eOrientationDesire" Value="Nothing"/>
          <CInstinctWeights::CAreaPass Name="m_PassArea">
           <M Name="m_eAreaPassDesire" Value="Never"/>
           <CVector2 Name="m_v2Center">
            <M Name="m_x" Value="0"/>
            <M Name="m_z" Value="0"/>
           </CVector2>
           <M Name="m_flRadius" Value="0"/>
          </CInstinctWeights::CAreaPass>
          <CInstinctWeights::CSpeed Name="m_Speed">
           <M Name="ISSVersion" Value="3"/>
           <CTeamPoint2 Name="m_tpSyncLocation">
            <M Name="m_x" Value="0"/>
            <M Name="m_z" Value="0"/>
           </CTeamPoint2>
           <M Name="m_eSpeedDesire" Value="None"/>
           <M Name="m_eSpeedTarget" Value="Puck"/>
           <M Name="m_eTargetPositionID" Value="G"/>
           <CSpeedOptionsBitMask Name="m_bmOptions">
            <M Name="NumSetBits" Value="0"/>
           </CSpeedOptionsBitMask>
           <M Name="m_flIgnoreThreshold" Value="1000"/>
           <M Name="m_flIgnoreHysteresis" Value="4"/>
          </CInstinctWeights::CSpeed>
          <CInstinctWeights::CIWResponseCurve Name="m_OffsidesAvoidance">
           <M Name="m_ssName" Value=""/>
           <CNamedResponseCurve Name="m_pCurve" StoreID="NULL" />
          </CInstinctWeights::CIWResponseCurve>
          <M Name="m_pInterceptBiasSurface" Value="None"/>
          <M Name="m_flPuckInterceptMaxDistance" Value="300"/>
          <CDeltaTime Name="m_dtPuckInterceptConfidence">
           <M Name="m_flSeconds" Value="-20"/>
          </CDeltaTime>
         </CInstinctWeights>
        </CPlayerTriggerInstincts>
       </CHandledPlayerTriggerBaseArray>
      </CHandledPlayerTriggerBaseArray>
     </CHandledPlayerTriggerBaseArray>
     <M Name="m_fMirrorIfRight" Value="0"/>
     <THandledTRef&lt;CFloatExpression&gt; Name="m_pBaseReactionTimeFloatExpr">
      <CNamedConstFloatExpr Name="m_data" StoreID="New" ClassType="NcFE">
       <CFloatExpression Name="Parent CFloatExpression" />
       <M Name="pValue" Value="BaseReactionTime_Medium"/>
      </CNamedConstFloatExpr>
     </THandledTRef&lt;CFloatExpression&gt;>
    </CSoloTask>
    <THandledTRef&lt;CFloatExpression&gt; Name="m_pEffectivenessFloatExpr">
     <CTrueFloatExpr Name="m_data" StoreID="New" ClassType="TFEx" />
    </THandledTRef&lt;CFloatExpression&gt;>
   </CFloatExprSoloTask>
   <M Name="m_eStartCookie" Value="None"/>
   <M Name="m_eEndCookie" Value="None"/>
   <CWaypoint Name="m_Waypoints">
    <M Name="uiSize" Value="1"/>
    <CWaypoint Name="m_Waypoints[0]">
     <CTeamPoint2 Name="m_tpLocation">
      <M Name="m_x" Value="0"/>
      <M Name="m_z" Value="-2"/>
     </CTeamPoint2>
     <M Name="m_flSpeed" Value="15"/>
     <M Name="m_flTargetRadius" Value="0"/>
    </CWaypoint>
   </CWaypoint>
   <M Name="ISSVersion" Value="1"/>
   <THandledTRef&lt;CFloatExpression&gt; Name="m_pFinalFacingTargetXFloatExpr">
    <CAbsPointBenchHuddleRootXFloatExpr Name="m_data" StoreID="New" ClassType="FBRx" />
   </THandledTRef&lt;CFloatExpression&gt;>
   <THandledTRef&lt;CFloatExpression&gt; Name="m_pFinalFacingTargetZFloatExpr">
    <CAbsPointBenchHuddleRootZFloatExpr Name="m_data" StoreID="New" ClassType="FBRz" />
   </THandledTRef&lt;CFloatExpression&gt;>
  </CFollowPathTask>
  <THandledTRef&lt;CFloatExpression&gt; Name="m_pRelativeRootXFloatExpr">
   <CAbsPointBenchHuddleRootXFloatExpr Name="m_data" StoreID="New" ClassType="FBRx" />
  </THandledTRef&lt;CFloatExpression&gt;>
  <THandledTRef&lt;CFloatExpression&gt; Name="m_pRelativeRootZFloatExpr">
   <CAbsPointBenchHuddleRootZFloatExpr Name="m_data" StoreID="New" ClassType="FBRz" />
  </THandledTRef&lt;CFloatExpression&gt;>
  <M Name="ISSVersion" Value="2"/>
  <M Name="m_eFaceoffParticipant" Value="Referee"/>
 </CFollowRelativePathTask>
 <CGreedyMultiTask Name="MultiDefault">
  <CMultiTask Name="Parent CMultiTask">
   <M Name="m_flValue" Value="1"/>
   <M Name="m_nPlayers" Value="5"/>
   <M Name="m_eTaskNecessity" Value="Optional"/>
   <M Name="m_ePuckCarrier" Value="Optional"/>
  </CMultiTask>
  <CTask Name="m_tasks">
   <M Name="uiSize" Value="0"/>
  </CTask>
 </CGreedyMultiTask>
 <CGradientZoneTask Name="NeutralStandard1C">
  <M Name="ISSVersion" Value="3"/>
  <CFloatExprSoloTask Name="Parent CFloatExprSoloTask">
   <CSoloTask Name="Parent CSoloTask">
    <CTask Name="Parent CTask">
     <M Name="m_flValue" Value="1"/>
     <M Name="m_nPlayers" Value="1"/>
     <M Name="m_eTaskNecessity" Value="Optional"/>
     <M Name="m_ePuckCarrier" Value="Optional"/>
    </CTask>
    <M Name="ISSVersion" Value="4"/>
    <CHandledPlayerTriggerBaseArray Name="m_trPlayerTriggers" StoreID="New" ClassType="PTBA">
     <CHandledPlayerTriggerBaseArray Name="this">
      <M Name="uiSize" Value="1"/>
      <CHandledPlayerTriggerBaseArray Name="this[0]">
       <CPlayerTriggerInstincts Name="m_data" StoreID="New" ClassType="PTIn">
        <CPlayerTriggerBase Name="Parent CPlayerTriggerBase">
         <THandledTRef&lt;CPlayerTriggerCriteriaBase&gt; Name="m_pCriteria">
          <CPlayerTriggerBoolExpr Name="m_data" StoreID="New" ClassType="PTBE">
           <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
            <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
           </THandledTRef&lt;CBoolExpression&gt;>
          </CPlayerTriggerBoolExpr>
         </THandledTRef&lt;CPlayerTriggerCriteriaBase&gt;>
        </CPlayerTriggerBase>
        <CInstinctWeights Name="m_pWeights" StoreID="New" ClassType="InWt">
         <M Name="ISSVersion" Value="12"/>
         <M Name="m_ePassDesire" Value="Never"/>
         <M Name="m_eDropPassDesire" Value="Never"/>
         <M Name="m_eBankPassDesire" Value="Never"/>
         <M Name="m_eDumpDesire" Value="Normal"/>
         <M Name="m_eCallForPassDesire" Value="ForceNow"/>
         <M Name="m_eShootDesire" Value="Never"/>
         <M Name="m_eDekeDesire" Value="Normal"/>
         <M Name="m_eBodyCheckDesire" Value="Never"/>
         <M Name="m_eStickCheckDesire" Value="Never"/>
         <M Name="m_eTurboDesire" Value="Never"/>
         <M Name="m_eProtectPuckDesire" Value="Never"/>
         <M Name="m_eGrabPuckDesire" Value="Normal"/>
         <M Name="m_eOrientationDesire" Value="Net"/>
         <CInstinctWeights::CAreaPass Name="m_PassArea">
          <M Name="m_eAreaPassDesire" Value="Never"/>
          <CVector2 Name="m_v2Center">
           <M Name="m_x" Value="0"/>
           <M Name="m_z" Value="0"/>
          </CVector2>
          <M Name="m_flRadius" Value="0"/>
         </CInstinctWeights::CAreaPass>
         <CInstinctWeights::CSpeed Name="m_Speed">
          <M Name="ISSVersion" Value="3"/>
          <CTeamPoint2 Name="m_tpSyncLocation">
           <M Name="m_x" Value="0"/>
           <M Name="m_z" Value="27"/>
          </CTeamPoint2>
          <M Name="m_eSpeedDesire" Value="Sync"/>
          <M Name="m_eSpeedTarget" Value="Puck"/>
          <M Name="m_eTargetPositionID" Value="G"/>
          <CSpeedOptionsBitMask Name="m_bmOptions">
           <M Name="NumSetBits" Value="1"/>
           <M Name="SetBit" Value="SpeedZ"/>
          </CSpeedOptionsBitMask>
          <M Name="m_flIgnoreThreshold" Value="1000"/>
          <M Name="m_flIgnoreHysteresis" Value="4"/>
         </CInstinctWeights::CSpeed>
         <CInstinctWeights::CIWResponseCurve Name="m_OffsidesAvoidance">
          <M Name="m_ssName" Value=""/>
          <CNamedResponseCurve Name="m_pCurve" StoreID="NULL" />
         </CInstinctWeights::CIWResponseCurve>
         <M Name="m_pInterceptBiasSurface" Value="None"/>
         <M Name="m_flPuckInterceptMaxDistance" Value="300"/>
         <CDeltaTime Name="m_dtPuckInterceptConfidence">
          <M Name="m_flSeconds" Value="-20"/>
         </CDeltaTime>
        </CInstinctWeights>
       </CPlayerTriggerInstincts>
      </CHandledPlayerTriggerBaseArray>
     </CHandledPlayerTriggerBaseArray>
    </CHandledPlayerTriggerBaseArray>
    <M Name="m_fMirrorIfRight" Value="0"/>
    <THandledTRef&lt;CFloatExpression&gt; Name="m_pBaseReactionTimeFloatExpr">
     <CNamedConstFloatExpr Name="m_data" StoreID="New" ClassType="NcFE">
      <CFloatExpression Name="Parent CFloatExpression" />
      <M Name="pValue" Value="BaseReactionTime_Medium"/>
     </CNamedConstFloatExpr>
    </THandledTRef&lt;CFloatExpression&gt;>
   </CSoloTask>
   <THandledTRef&lt;CFloatExpression&gt; Name="m_pEffectivenessFloatExpr">
    <CPlayerBiasFloatExpr Name="m_data" StoreID="New" ClassType="PEPB">
     <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
     <M Name="ISSVersion" Value="2"/>
     <M Name="m_pUserBiasCurve" Value="DefaultUserBias"/>
     <M Name="m_pPuckBiasCurve" Value="DefaultPuckBias"/>
     <M Name="m_pFavoredBiasCurve" Value="DefaultFavoredBias"/>
     <M Name="m_pBaseBiasCurve" Value="DefaultBaseBias"/>
     <CPositionIDBitMask Name="m_bmFavoredPositions">
      <M Name="NumSetBits" Value="3"/>
      <M Name="SetBit" Value="RW"/>
      <M Name="SetBit" Value="LW"/>
      <M Name="SetBit" Value="C"/>
     </CPositionIDBitMask>
     <THandledTRef&lt;CFloatExpression&gt; Name="m_pFloatExpression">
      <CTaskProximityFloatExpr Name="m_data" StoreID="New" ClassType="PrTA">
       <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
       <M Name="ISSVersion" Value="1"/>
       <M Name="m_flSquaredDistance50" Value="2500"/>
       <M Name="m_flLaneBias" Value="1.5"/>
       <M Name="m_pTask" Value="NeutralStandard1C"/>
      </CTaskProximityFloatExpr>
     </THandledTRef&lt;CFloatExpression&gt;>
    </CPlayerBiasFloatExpr>
   </THandledTRef&lt;CFloatExpression&gt;>
  </CFloatExprSoloTask>
  <CInterpreter Name="m_pZoneAttraction" StoreID="New" ClassType="GZTZ">
   <M Name="ISSVersion" Value="1"/>
   <CGradientZoneOptionBitMask Name="m_bmOptions">
    <M Name="NumSetBits" Value="1"/>
    <M Name="SetBit" Value="TeamPoint"/>
   </CGradientZoneOptionBitMask>
   <CVector2 Name="m_vTranslate">
    <M Name="m_x" Value="0"/>
    <M Name="m_z" Value="12"/>
   </CVector2>
   <CVector2 Name="m_vInputScale">
    <M Name="m_x" Value="1"/>
    <M Name="m_z" Value="1"/>
   </CVector2>
   <CVector2 Name="m_vOutputScale">
    <M Name="m_x" Value="1"/>
    <M Name="m_z" Value="1"/>
   </CVector2>
   <M Name="m_pField" Value="PointAttraction11_GF"/>
   <M Name="m_pSpeedCurve" Value="StandardSpeedResponse_RC"/>
  </CInterpreter>
  <CGradientZoneLayerIDBitMask Name="m_bmLayers">
   <M Name="NumSetBits" Value="2"/>
   <M Name="SetBit" Value="Zone"/>
   <M Name="SetBit" Value="OpenPass"/>
  </CGradientZoneLayerIDBitMask>
  <M Name="m_eCustomLayerType" Value="None"/>
  <CHandledBoolExprInterpreterArray Name="m_pBoolZones" StoreID="New" ClassType="HBEI">
   <CBoolExprInterpreter Name="this">
    <M Name="uiSize" Value="2"/>
    <M Name="uiMaxSize" Value="2"/>
    <CBoolExprInterpreter Name="this[0]">
     <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
      <CAndBoolExpr Name="m_data" StoreID="New" ClassType="BEAd">
       <CBoolExpression Name="Parent CBoolExpression" />
       <CBoolExpression Name="m_BoolExpressions">
        <M Name="uiSize" Value="2"/>
        <M Name="uiMaxSize" Value="10"/>
        <CBoolExpression Name="m_BoolExpressions[0]">
         <CPlayerOwnsPuckBoolExpr Name="m_data" StoreID="New" ClassType="PrHB" />
        </CBoolExpression>
        <CBoolExpression Name="m_BoolExpressions[1]">
         <CPlayersInTeamBoxBoolExpr Name="m_data" StoreID="New" ClassType="PrTB">
          <CPositionIDBitMaskTeamBoolExpr Name="Parent CPositionIDBitMaskTeamBoolExpr">
           <CTeamBoolExpr Name="Parent CTeamBoolExpr" />
           <CPositionIDBitMask Name="m_bmPositionIDs">
            <M Name="NumSetBits" Value="6"/>
            <M Name="SetBit" Value="RW"/>
            <M Name="SetBit" Value="RD"/>
            <M Name="SetBit" Value="LW"/>
            <M Name="SetBit" Value="LD"/>
            <M Name="SetBit" Value="C"/>
            <M Name="SetBit" Value="ExtraMan"/>
           </CPositionIDBitMask>
          </CPositionIDBitMaskTeamBoolExpr>
          <CTeamBox Name="m_tbBox">
           <POINTTYPE Name="m_ptMin">
            <M Name="m_x" Value="-50"/>
            <M Name="m_z" Value="27"/>
           </POINTTYPE>
           <POINTTYPE Name="m_ptMax">
            <M Name="m_x" Value="50"/>
            <M Name="m_z" Value="110"/>
           </POINTTYPE>
          </CTeamBox>
          <M Name="m_iMinPlayers" Value="1"/>
          <M Name="m_iMaxPlayers" Value="6"/>
         </CPlayersInTeamBoxBoolExpr>
        </CBoolExpression>
       </CBoolExpression>
      </CAndBoolExpr>
     </THandledTRef&lt;CBoolExpression&gt;>
     <CInterpreter Name="m_pInterpreter" StoreID="New" ClassType="GZTZ">
      <M Name="ISSVersion" Value="1"/>
      <CGradientZoneOptionBitMask Name="m_bmOptions">
       <M Name="NumSetBits" Value="1"/>
       <M Name="SetBit" Value="TeamPoint"/>
      </CGradientZoneOptionBitMask>
      <CVector2 Name="m_vTranslate">
       <M Name="m_x" Value="0"/>
       <M Name="m_z" Value="0"/>
      </CVector2>
      <CVector2 Name="m_vInputScale">
       <M Name="m_x" Value="1"/>
       <M Name="m_z" Value="1"/>
      </CVector2>
      <CVector2 Name="m_vOutputScale">
       <M Name="m_x" Value="1"/>
       <M Name="m_z" Value="1"/>
      </CVector2>
      <M Name="m_pField" Value="NeutralStandardCarryOrbit_GF"/>
      <M Name="m_pSpeedCurve" Value="StandardSpeedResponse_RC"/>
     </CInterpreter>
    </CBoolExprInterpreter>
    <CBoolExprInterpreter Name="this[1]">
     <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
      <CPlayerControlsPuckBoolExpr Name="m_data" StoreID="New" ClassType="PrCB" />
     </THandledTRef&lt;CBoolExpression&gt;>
     <CInterpreter Name="m_pInterpreter" StoreID="New" ClassType="GZTZ">
      <M Name="ISSVersion" Value="1"/>
      <CGradientZoneOptionBitMask Name="m_bmOptions">
       <M Name="NumSetBits" Value="1"/>
       <M Name="SetBit" Value="TeamPoint"/>
      </CGradientZoneOptionBitMask>
      <CVector2 Name="m_vTranslate">
       <M Name="m_x" Value="0"/>
       <M Name="m_z" Value="17"/>
      </CVector2>
      <CVector2 Name="m_vInputScale">
       <M Name="m_x" Value="1"/>
       <M Name="m_z" Value="1"/>
      </CVector2>
      <CVector2 Name="m_vOutputScale">
       <M Name="m_x" Value="1"/>
       <M Name="m_z" Value="1"/>
      </CVector2>
      <M Name="m_pField" Value="PointAttraction11_GF"/>
      <M Name="m_pSpeedCurve" Value="StandardSpeedResponse_RC"/>
     </CInterpreter>
    </CBoolExprInterpreter>
   </CBoolExprInterpreter>
  </CHandledBoolExprInterpreterArray>
 </CGradientZoneTask>
 <CGradientZoneTask Name="NeutralStandard1LD">
  <M Name="ISSVersion" Value="3"/>
  <CFloatExprSoloTask Name="Parent CFloatExprSoloTask">
   <CSoloTask Name="Parent CSoloTask">
    <CTask Name="Parent CTask">
     <M Name="m_flValue" Value="1"/>
     <M Name="m_nPlayers" Value="1"/>
     <M Name="m_eTaskNecessity" Value="Optional"/>
     <M Name="m_ePuckCarrier" Value="Optional"/>
    </CTask>
    <M Name="ISSVersion" Value="4"/>
    <CHandledPlayerTriggerBaseArray Name="m_trPlayerTriggers" StoreID="New" ClassType="PTBA">
     <CHandledPlayerTriggerBaseArray Name="this">
      <M Name="uiSize" Value="1"/>
      <CHandledPlayerTriggerBaseArray Name="this[0]">
       <CPlayerTriggerInstincts Name="m_data" StoreID="New" ClassType="PTIn">
        <CPlayerTriggerBase Name="Parent CPlayerTriggerBase">
         <THandledTRef&lt;CPlayerTriggerCriteriaBase&gt; Name="m_pCriteria">
          <CPlayerTriggerBoolExpr Name="m_data" StoreID="New" ClassType="PTBE">
           <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
            <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
           </THandledTRef&lt;CBoolExpression&gt;>
          </CPlayerTriggerBoolExpr>
         </THandledTRef&lt;CPlayerTriggerCriteriaBase&gt;>
        </CPlayerTriggerBase>
        <CInstinctWeights Name="m_pWeights" StoreID="New" ClassType="InWt">
         <M Name="ISSVersion" Value="12"/>
         <M Name="m_ePassDesire" Value="ForceNow"/>
         <M Name="m_eDropPassDesire" Value="Never"/>
         <M Name="m_eBankPassDesire" Value="Never"/>
         <M Name="m_eDumpDesire" Value="Normal"/>
         <M Name="m_eCallForPassDesire" Value="IfImproves"/>
         <M Name="m_eShootDesire" Value="Never"/>
         <M Name="m_eDekeDesire" Value="Normal"/>
         <M Name="m_eBodyCheckDesire" Value="Never"/>
         <M Name="m_eStickCheckDesire" Value="Never"/>
         <M Name="m_eTurboDesire" Value="Never"/>
         <M Name="m_eProtectPuckDesire" Value="Never"/>
         <M Name="m_eGrabPuckDesire" Value="Normal"/>
         <M Name="m_eOrientationDesire" Value="Net"/>
         <CInstinctWeights::CAreaPass Name="m_PassArea">
          <M Name="m_eAreaPassDesire" Value="Never"/>
          <CVector2 Name="m_v2Center">
           <M Name="m_x" Value="0"/>
           <M Name="m_z" Value="0"/>
          </CVector2>
          <M Name="m_flRadius" Value="0"/>
         </CInstinctWeights::CAreaPass>
         <CInstinctWeights::CSpeed Name="m_Speed">
          <M Name="ISSVersion" Value="3"/>
          <CTeamPoint2 Name="m_tpSyncLocation">
           <M Name="m_x" Value="0"/>
           <M Name="m_z" Value="27"/>
          </CTeamPoint2>
          <M Name="m_eSpeedDesire" Value="Sync"/>
          <M Name="m_eSpeedTarget" Value="Puck"/>
          <M Name="m_eTargetPositionID" Value="G"/>
          <CSpeedOptionsBitMask Name="m_bmOptions">
           <M Name="NumSetBits" Value="1"/>
           <M Name="SetBit" Value="SpeedZ"/>
          </CSpeedOptionsBitMask>
          <M Name="m_flIgnoreThreshold" Value="1000"/>
          <M Name="m_flIgnoreHysteresis" Value="4"/>
         </CInstinctWeights::CSpeed>
         <CInstinctWeights::CIWResponseCurve Name="m_OffsidesAvoidance">
          <M Name="m_ssName" Value=""/>
          <CNamedResponseCurve Name="m_pCurve" StoreID="NULL" />
         </CInstinctWeights::CIWResponseCurve>
         <M Name="m_pInterceptBiasSurface" Value="DefensemanBias"/>
         <M Name="m_flPuckInterceptMaxDistance" Value="300"/>
         <CDeltaTime Name="m_dtPuckInterceptConfidence">
          <M Name="m_flSeconds" Value="-20"/>
         </CDeltaTime>
        </CInstinctWeights>
       </CPlayerTriggerInstincts>
      </CHandledPlayerTriggerBaseArray>
     </CHandledPlayerTriggerBaseArray>
    </CHandledPlayerTriggerBaseArray>
    <M Name="m_fMirrorIfRight" Value="0"/>
    <THandledTRef&lt;CFloatExpression&gt; Name="m_pBaseReactionTimeFloatExpr">
     <CNamedConstFloatExpr Name="m_data" StoreID="New" ClassType="NcFE">
      <CFloatExpression Name="Parent CFloatExpression" />
      <M Name="pValue" Value="BaseReactionTime_Medium"/>
     </CNamedConstFloatExpr>
    </THandledTRef&lt;CFloatExpression&gt;>
   </CSoloTask>
   <THandledTRef&lt;CFloatExpression&gt; Name="m_pEffectivenessFloatExpr">
    <CPlayerBiasFloatExpr Name="m_data" StoreID="New" ClassType="PEPB">
     <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
     <M Name="ISSVersion" Value="2"/>
     <M Name="m_pUserBiasCurve" Value="DefaultUserBias"/>
     <M Name="m_pPuckBiasCurve" Value="DefaultPuckBias"/>
     <M Name="m_pFavoredBiasCurve" Value="DefaultFavoredBias"/>
     <M Name="m_pBaseBiasCurve" Value="DefaultBaseBias"/>
     <CPositionIDBitMask Name="m_bmFavoredPositions">
      <M Name="NumSetBits" Value="2"/>
      <M Name="SetBit" Value="RD"/>
      <M Name="SetBit" Value="LD"/>
     </CPositionIDBitMask>
     <THandledTRef&lt;CFloatExpression&gt; Name="m_pFloatExpression">
      <CTaskProximityFloatExpr Name="m_data" StoreID="New" ClassType="PrTA">
       <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
       <M Name="ISSVersion" Value="1"/>
       <M Name="m_flSquaredDistance50" Value="2500"/>
       <M Name="m_flLaneBias" Value="1.5"/>
       <M Name="m_pTask" Value="NeutralStandard1LD"/>
      </CTaskProximityFloatExpr>
     </THandledTRef&lt;CFloatExpression&gt;>
    </CPlayerBiasFloatExpr>
   </THandledTRef&lt;CFloatExpression&gt;>
  </CFloatExprSoloTask>
  <CInterpreter Name="m_pZoneAttraction" StoreID="New" ClassType="GZTZ">
   <M Name="ISSVersion" Value="1"/>
   <CGradientZoneOptionBitMask Name="m_bmOptions">
    <M Name="NumSetBits" Value="1"/>
    <M Name="SetBit" Value="TeamPoint"/>
   </CGradientZoneOptionBitMask>
   <CVector2 Name="m_vTranslate">
    <M Name="m_x" Value="30"/>
    <M Name="m_z" Value="-10"/>
   </CVector2>
   <CVector2 Name="m_vInputScale">
    <M Name="m_x" Value="1"/>
    <M Name="m_z" Value="1"/>
   </CVector2>
   <CVector2 Name="m_vOutputScale">
    <M Name="m_x" Value="1"/>
    <M Name="m_z" Value="1"/>
   </CVector2>
   <M Name="m_pField" Value="PointAttraction11_GF"/>
   <M Name="m_pSpeedCurve" Value="StandardSpeedResponse_RC"/>
  </CInterpreter>
  <CGradientZoneLayerIDBitMask Name="m_bmLayers">
   <M Name="NumSetBits" Value="2"/>
   <M Name="SetBit" Value="Zone"/>
   <M Name="SetBit" Value="OpenPass"/>
  </CGradientZoneLayerIDBitMask>
  <M Name="m_eCustomLayerType" Value="None"/>
  <CHandledBoolExprInterpreterArray Name="m_pBoolZones" StoreID="New" ClassType="HBEI">
   <CBoolExprInterpreter Name="this">
    <M Name="uiSize" Value="0"/>
    <M Name="uiMaxSize" Value="0"/>
   </CBoolExprInterpreter>
  </CHandledBoolExprInterpreterArray>
 </CGradientZoneTask>
 <CGradientZoneTask Name="NeutralStandard1LW">
  <M Name="ISSVersion" Value="3"/>
  <CFloatExprSoloTask Name="Parent CFloatExprSoloTask">
   <CSoloTask Name="Parent CSoloTask">
    <CTask Name="Parent CTask">
     <M Name="m_flValue" Value="1"/>
     <M Name="m_nPlayers" Value="1"/>
     <M Name="m_eTaskNecessity" Value="Optional"/>
     <M Name="m_ePuckCarrier" Value="Optional"/>
    </CTask>
    <M Name="ISSVersion" Value="4"/>
    <CHandledPlayerTriggerBaseArray Name="m_trPlayerTriggers" StoreID="New" ClassType="PTBA">
     <CHandledPlayerTriggerBaseArray Name="this">
      <M Name="uiSize" Value="1"/>
      <CHandledPlayerTriggerBaseArray Name="this[0]">
       <CPlayerTriggerInstincts Name="m_data" StoreID="New" ClassType="PTIn">
        <CPlayerTriggerBase Name="Parent CPlayerTriggerBase">
         <THandledTRef&lt;CPlayerTriggerCriteriaBase&gt; Name="m_pCriteria">
          <CPlayerTriggerBoolExpr Name="m_data" StoreID="New" ClassType="PTBE">
           <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
            <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
           </THandledTRef&lt;CBoolExpression&gt;>
          </CPlayerTriggerBoolExpr>
         </THandledTRef&lt;CPlayerTriggerCriteriaBase&gt;>
        </CPlayerTriggerBase>
        <CInstinctWeights Name="m_pWeights" StoreID="New" ClassType="InWt">
         <M Name="ISSVersion" Value="12"/>
         <M Name="m_ePassDesire" Value="Never"/>
         <M Name="m_eDropPassDesire" Value="Never"/>
         <M Name="m_eBankPassDesire" Value="Never"/>
         <M Name="m_eDumpDesire" Value="Normal"/>
         <M Name="m_eCallForPassDesire" Value="ForceNow"/>
         <M Name="m_eShootDesire" Value="Never"/>
         <M Name="m_eDekeDesire" Value="Normal"/>
         <M Name="m_eBodyCheckDesire" Value="Never"/>
         <M Name="m_eStickCheckDesire" Value="Never"/>
         <M Name="m_eTurboDesire" Value="Never"/>
         <M Name="m_eProtectPuckDesire" Value="Never"/>
         <M Name="m_eGrabPuckDesire" Value="Normal"/>
         <M Name="m_eOrientationDesire" Value="Net"/>
         <CInstinctWeights::CAreaPass Name="m_PassArea">
          <M Name="m_eAreaPassDesire" Value="Never"/>
          <CVector2 Name="m_v2Center">
           <M Name="m_x" Value="0"/>
           <M Name="m_z" Value="0"/>
          </CVector2>
          <M Name="m_flRadius" Value="0"/>
         </CInstinctWeights::CAreaPass>
         <CInstinctWeights::CSpeed Name="m_Speed">
          <M Name="ISSVersion" Value="3"/>
          <CTeamPoint2 Name="m_tpSyncLocation">
           <M Name="m_x" Value="0"/>
           <M Name="m_z" Value="27"/>
          </CTeamPoint2>
          <M Name="m_eSpeedDesire" Value="Sync"/>
          <M Name="m_eSpeedTarget" Value="Puck"/>
          <M Name="m_eTargetPositionID" Value="G"/>
          <CSpeedOptionsBitMask Name="m_bmOptions">
           <M Name="NumSetBits" Value="1"/>
           <M Name="SetBit" Value="SpeedZ"/>
          </CSpeedOptionsBitMask>
          <M Name="m_flIgnoreThreshold" Value="1000"/>
          <M Name="m_flIgnoreHysteresis" Value="4"/>
         </CInstinctWeights::CSpeed>
         <CInstinctWeights::CIWResponseCurve Name="m_OffsidesAvoidance">
          <M Name="m_ssName" Value=""/>
          <CNamedResponseCurve Name="m_pCurve" StoreID="NULL" />
         </CInstinctWeights::CIWResponseCurve>
         <M Name="m_pInterceptBiasSurface" Value="None"/>
         <M Name="m_flPuckInterceptMaxDistance" Value="300"/>
         <CDeltaTime Name="m_dtPuckInterceptConfidence">
          <M Name="m_flSeconds" Value="-20"/>
         </CDeltaTime>
        </CInstinctWeights>
       </CPlayerTriggerInstincts>
      </CHandledPlayerTriggerBaseArray>
     </CHandledPlayerTriggerBaseArray>
    </CHandledPlayerTriggerBaseArray>
    <M Name="m_fMirrorIfRight" Value="0"/>
    <THandledTRef&lt;CFloatExpression&gt; Name="m_pBaseReactionTimeFloatExpr">
     <CNamedConstFloatExpr Name="m_data" StoreID="New" ClassType="NcFE">
      <CFloatExpression Name="Parent CFloatExpression" />
      <M Name="pValue" Value="BaseReactionTime_Medium"/>
     </CNamedConstFloatExpr>
    </THandledTRef&lt;CFloatExpression&gt;>
   </CSoloTask>
   <THandledTRef&lt;CFloatExpression&gt; Name="m_pEffectivenessFloatExpr">
    <CPlayerBiasFloatExpr Name="m_data" StoreID="New" ClassType="PEPB">
     <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
     <M Name="ISSVersion" Value="2"/>
     <M Name="m_pUserBiasCurve" Value="DefaultUserBias"/>
     <M Name="m_pPuckBiasCurve" Value="DefaultPuckBias"/>
     <M Name="m_pFavoredBiasCurve" Value="DefaultFavoredBias"/>
     <M Name="m_pBaseBiasCurve" Value="DefaultBaseBias"/>
     <CPositionIDBitMask Name="m_bmFavoredPositions">
      <M Name="NumSetBits" Value="3"/>
      <M Name="SetBit" Value="RW"/>
      <M Name="SetBit" Value="LW"/>
      <M Name="SetBit" Value="C"/>
     </CPositionIDBitMask>
     <THandledTRef&lt;CFloatExpression&gt; Name="m_pFloatExpression">
      <CTaskProximityFloatExpr Name="m_data" StoreID="New" ClassType="PrTA">
       <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
       <M Name="ISSVersion" Value="1"/>
       <M Name="m_flSquaredDistance50" Value="2500"/>
       <M Name="m_flLaneBias" Value="1.5"/>
       <M Name="m_pTask" Value="NeutralStandard1LW"/>
      </CTaskProximityFloatExpr>
     </THandledTRef&lt;CFloatExpression&gt;>
    </CPlayerBiasFloatExpr>
   </THandledTRef&lt;CFloatExpression&gt;>
  </CFloatExprSoloTask>
  <CInterpreter Name="m_pZoneAttraction" StoreID="New" ClassType="GZTZ">
   <M Name="ISSVersion" Value="1"/>
   <CGradientZoneOptionBitMask Name="m_bmOptions">
    <M Name="NumSetBits" Value="1"/>
    <M Name="SetBit" Value="TeamPoint"/>
   </CGradientZoneOptionBitMask>
   <CVector2 Name="m_vTranslate">
    <M Name="m_x" Value="30"/>
    <M Name="m_z" Value="12"/>
   </CVector2>
   <CVector2 Name="m_vInputScale">
    <M Name="m_x" Value="1"/>
    <M Name="m_z" Value="1"/>
   </CVector2>
   <CVector2 Name="m_vOutputScale">
    <M Name="m_x" Value="1"/>
    <M Name="m_z" Value="1"/>
   </CVector2>
   <M Name="m_pField" Value="PointAttraction11_GF"/>
   <M Name="m_pSpeedCurve" Value="StandardSpeedResponse_RC"/>
  </CInterpreter>
  <CGradientZoneLayerIDBitMask Name="m_bmLayers">
   <M Name="NumSetBits" Value="2"/>
   <M Name="SetBit" Value="Zone"/>
   <M Name="SetBit" Value="OpenPass"/>
  </CGradientZoneLayerIDBitMask>
  <M Name="m_eCustomLayerType" Value="None"/>
  <CHandledBoolExprInterpreterArray Name="m_pBoolZones" StoreID="New" ClassType="HBEI">
   <CBoolExprInterpreter Name="this">
    <M Name="uiSize" Value="2"/>
    <M Name="uiMaxSize" Value="2"/>
    <CBoolExprInterpreter Name="this[0]">
     <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
      <CAndBoolExpr Name="m_data" StoreID="New" ClassType="BEAd">
       <CBoolExpression Name="Parent CBoolExpression" />
       <CBoolExpression Name="m_BoolExpressions">
        <M Name="uiSize" Value="2"/>
        <M Name="uiMaxSize" Value="10"/>
        <CBoolExpression Name="m_BoolExpressions[0]">
         <CPlayerOwnsPuckBoolExpr Name="m_data" StoreID="New" ClassType="PrHB" />
        </CBoolExpression>
        <CBoolExpression Name="m_BoolExpressions[1]">
         <CPlayersInTeamBoxBoolExpr Name="m_data" StoreID="New" ClassType="PrTB">
          <CPositionIDBitMaskTeamBoolExpr Name="Parent CPositionIDBitMaskTeamBoolExpr">
           <CTeamBoolExpr Name="Parent CTeamBoolExpr" />
           <CPositionIDBitMask Name="m_bmPositionIDs">
            <M Name="NumSetBits" Value="6"/>
            <M Name="SetBit" Value="RW"/>
            <M Name="SetBit" Value="RD"/>
            <M Name="SetBit" Value="LW"/>
            <M Name="SetBit" Value="LD"/>
            <M Name="SetBit" Value="C"/>
            <M Name="SetBit" Value="ExtraMan"/>
           </CPositionIDBitMask>
          </CPositionIDBitMaskTeamBoolExpr>
          <CTeamBox Name="m_tbBox">
           <POINTTYPE Name="m_ptMin">
            <M Name="m_x" Value="-50"/>
            <M Name="m_z" Value="27"/>
           </POINTTYPE>
           <POINTTYPE Name="m_ptMax">
            <M Name="m_x" Value="50"/>
            <M Name="m_z" Value="110"/>
           </POINTTYPE>
          </CTeamBox>
          <M Name="m_iMinPlayers" Value="1"/>
          <M Name="m_iMaxPlayers" Value="6"/>
         </CPlayersInTeamBoxBoolExpr>
        </CBoolExpression>
       </CBoolExpression>
      </CAndBoolExpr>
     </THandledTRef&lt;CBoolExpression&gt;>
     <CInterpreter Name="m_pInterpreter" StoreID="New" ClassType="GZTZ">
      <M Name="ISSVersion" Value="1"/>
      <CGradientZoneOptionBitMask Name="m_bmOptions">
       <M Name="NumSetBits" Value="1"/>
       <M Name="SetBit" Value="TeamPoint"/>
      </CGradientZoneOptionBitMask>
      <CVector2 Name="m_vTranslate">
       <M Name="m_x" Value="0"/>
       <M Name="m_z" Value="0"/>
      </CVector2>
      <CVector2 Name="m_vInputScale">
       <M Name="m_x" Value="1"/>
       <M Name="m_z" Value="1"/>
      </CVector2>
      <CVector2 Name="m_vOutputScale">
       <M Name="m_x" Value="1"/>
       <M Name="m_z" Value="1"/>
      </CVector2>
      <M Name="m_pField" Value="NeutralStandardCarryOrbit_GF"/>
      <M Name="m_pSpeedCurve" Value="StandardSpeedResponse_RC"/>
     </CInterpreter>
    </CBoolExprInterpreter>
    <CBoolExprInterpreter Name="this[1]">
     <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
      <CPlayerOwnsPuckBoolExpr Name="m_data" StoreID="New" ClassType="PrHB" />
     </THandledTRef&lt;CBoolExpression&gt;>
     <CInterpreter Name="m_pInterpreter" StoreID="New" ClassType="GZTZ">
      <M Name="ISSVersion" Value="1"/>
      <CGradientZoneOptionBitMask Name="m_bmOptions">
       <M Name="NumSetBits" Value="1"/>
       <M Name="SetBit" Value="TeamPoint"/>
      </CGradientZoneOptionBitMask>
      <CVector2 Name="m_vTranslate">
       <M Name="m_x" Value="30"/>
       <M Name="m_z" Value="17"/>
      </CVector2>
      <CVector2 Name="m_vInputScale">
       <M Name="m_x" Value="1"/>
       <M Name="m_z" Value="1"/>
      </CVector2>
      <CVector2 Name="m_vOutputScale">
       <M Name="m_x" Value="1"/>
       <M Name="m_z" Value="1"/>
      </CVector2>
      <M Name="m_pField" Value="PointAttraction11_GF"/>
      <M Name="m_pSpeedCurve" Value="StandardSpeedResponse_RC"/>
     </CInterpreter>
    </CBoolExprInterpreter>
   </CBoolExprInterpreter>
  </CHandledBoolExprInterpreterArray>
 </CGradientZoneTask>
 <CGlobalMultiTask Name="NeutralStandard1Main">
  <CMultiTask Name="Parent CMultiTask">
   <M Name="m_flValue" Value="1"/>
   <M Name="m_nPlayers" Value="5"/>
   <M Name="m_eTaskNecessity" Value="Optional"/>
   <M Name="m_ePuckCarrier" Value="Optional"/>
  </CMultiTask>
  <CTask Name="m_tasks">
   <M Name="uiSize" Value="5"/>
   <M Name="m_tasks[0]" Value="NeutralStandard1C"/>
   <M Name="m_tasks[1]" Value="NeutralStandard1LD"/>
   <M Name="m_tasks[2]" Value="NeutralStandard1LW"/>
   <M Name="m_tasks[3]" Value="NeutralStandard1RD"/>
   <M Name="m_tasks[4]" Value="NeutralStandard1RW"/>
  </CTask>
 </CGlobalMultiTask>
 <CGradientZoneTask Name="NeutralStandard1RD">
  <M Name="ISSVersion" Value="3"/>
  <CFloatExprSoloTask Name="Parent CFloatExprSoloTask">
   <CSoloTask Name="Parent CSoloTask">
    <CTask Name="Parent CTask">
     <M Name="m_flValue" Value="1"/>
     <M Name="m_nPlayers" Value="1"/>
     <M Name="m_eTaskNecessity" Value="Optional"/>
     <M Name="m_ePuckCarrier" Value="Optional"/>
    </CTask>
    <M Name="ISSVersion" Value="4"/>
    <CHandledPlayerTriggerBaseArray Name="m_trPlayerTriggers" StoreID="New" ClassType="PTBA">
     <CHandledPlayerTriggerBaseArray Name="this">
      <M Name="uiSize" Value="1"/>
      <CHandledPlayerTriggerBaseArray Name="this[0]">
       <CPlayerTriggerInstincts Name="m_data" StoreID="New" ClassType="PTIn">
        <CPlayerTriggerBase Name="Parent CPlayerTriggerBase">
         <THandledTRef&lt;CPlayerTriggerCriteriaBase&gt; Name="m_pCriteria">
          <CPlayerTriggerBoolExpr Name="m_data" StoreID="New" ClassType="PTBE">
           <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
            <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
           </THandledTRef&lt;CBoolExpression&gt;>
          </CPlayerTriggerBoolExpr>
         </THandledTRef&lt;CPlayerTriggerCriteriaBase&gt;>
        </CPlayerTriggerBase>
        <CInstinctWeights Name="m_pWeights" StoreID="New" ClassType="InWt">
         <M Name="ISSVersion" Value="12"/>
         <M Name="m_ePassDesire" Value="ForceNow"/>
         <M Name="m_eDropPassDesire" Value="Never"/>
         <M Name="m_eBankPassDesire" Value="Never"/>
         <M Name="m_eDumpDesire" Value="Normal"/>
         <M Name="m_eCallForPassDesire" Value="IfImproves"/>
         <M Name="m_eShootDesire" Value="Never"/>
         <M Name="m_eDekeDesire" Value="Normal"/>
         <M Name="m_eBodyCheckDesire" Value="Never"/>
         <M Name="m_eStickCheckDesire" Value="Never"/>
         <M Name="m_eTurboDesire" Value="Never"/>
         <M Name="m_eProtectPuckDesire" Value="Never"/>
         <M Name="m_eGrabPuckDesire" Value="Normal"/>
         <M Name="m_eOrientationDesire" Value="Net"/>
         <CInstinctWeights::CAreaPass Name="m_PassArea">
          <M Name="m_eAreaPassDesire" Value="Never"/>
          <CVector2 Name="m_v2Center">
           <M Name="m_x" Value="0"/>
           <M Name="m_z" Value="0"/>
          </CVector2>
          <M Name="m_flRadius" Value="0"/>
         </CInstinctWeights::CAreaPass>
         <CInstinctWeights::CSpeed Name="m_Speed">
          <M Name="ISSVersion" Value="3"/>
          <CTeamPoint2 Name="m_tpSyncLocation">
           <M Name="m_x" Value="0"/>
           <M Name="m_z" Value="27"/>
          </CTeamPoint2>
          <M Name="m_eSpeedDesire" Value="Sync"/>
          <M Name="m_eSpeedTarget" Value="Puck"/>
          <M Name="m_eTargetPositionID" Value="G"/>
          <CSpeedOptionsBitMask Name="m_bmOptions">
           <M Name="NumSetBits" Value="1"/>
           <M Name="SetBit" Value="SpeedZ"/>
          </CSpeedOptionsBitMask>
          <M Name="m_flIgnoreThreshold" Value="1000"/>
          <M Name="m_flIgnoreHysteresis" Value="4"/>
         </CInstinctWeights::CSpeed>
         <CInstinctWeights::CIWResponseCurve Name="m_OffsidesAvoidance">
          <M Name="m_ssName" Value=""/>
          <CNamedResponseCurve Name="m_pCurve" StoreID="NULL" />
         </CInstinctWeights::CIWResponseCurve>
         <M Name="m_pInterceptBiasSurface" Value="DefensemanBias"/>
         <M Name="m_flPuckInterceptMaxDistance" Value="300"/>
         <CDeltaTime Name="m_dtPuckInterceptConfidence">
          <M Name="m_flSeconds" Value="-20"/>
         </CDeltaTime>
        </CInstinctWeights>
       </CPlayerTriggerInstincts>
      </CHandledPlayerTriggerBaseArray>
     </CHandledPlayerTriggerBaseArray>
    </CHandledPlayerTriggerBaseArray>
    <M Name="m_fMirrorIfRight" Value="0"/>
    <THandledTRef&lt;CFloatExpression&gt; Name="m_pBaseReactionTimeFloatExpr">
     <CNamedConstFloatExpr Name="m_data" StoreID="New" ClassType="NcFE">
      <CFloatExpression Name="Parent CFloatExpression" />
      <M Name="pValue" Value="BaseReactionTime_Medium"/>
     </CNamedConstFloatExpr>
    </THandledTRef&lt;CFloatExpression&gt;>
   </CSoloTask>
   <THandledTRef&lt;CFloatExpression&gt; Name="m_pEffectivenessFloatExpr">
    <CPlayerBiasFloatExpr Name="m_data" StoreID="New" ClassType="PEPB">
     <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
     <M Name="ISSVersion" Value="2"/>
     <M Name="m_pUserBiasCurve" Value="DefaultUserBias"/>
     <M Name="m_pPuckBiasCurve" Value="DefaultPuckBias"/>
     <M Name="m_pFavoredBiasCurve" Value="DefaultFavoredBias"/>
     <M Name="m_pBaseBiasCurve" Value="DefaultBaseBias"/>
     <CPositionIDBitMask Name="m_bmFavoredPositions">
      <M Name="NumSetBits" Value="2"/>
      <M Name="SetBit" Value="RD"/>
      <M Name="SetBit" Value="LD"/>
     </CPositionIDBitMask>
     <THandledTRef&lt;CFloatExpression&gt; Name="m_pFloatExpression">
      <CTaskProximityFloatExpr Name="m_data" StoreID="New" ClassType="PrTA">
       <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
       <M Name="ISSVersion" Value="1"/>
       <M Name="m_flSquaredDistance50" Value="2500"/>
       <M Name="m_flLaneBias" Value="1.5"/>
       <M Name="m_pTask" Value="NeutralStandard1RD"/>
      </CTaskProximityFloatExpr>
     </THandledTRef&lt;CFloatExpression&gt;>
    </CPlayerBiasFloatExpr>
   </THandledTRef&lt;CFloatExpression&gt;>
  </CFloatExprSoloTask>
  <CInterpreter Name="m_pZoneAttraction" StoreID="New" ClassType="GZTZ">
   <M Name="ISSVersion" Value="1"/>
   <CGradientZoneOptionBitMask Name="m_bmOptions">
    <M Name="NumSetBits" Value="1"/>
    <M Name="SetBit" Value="TeamPoint"/>
   </CGradientZoneOptionBitMask>
   <CVector2 Name="m_vTranslate">
    <M Name="m_x" Value="-30"/>
    <M Name="m_z" Value="-10"/>
   </CVector2>
   <CVector2 Name="m_vInputScale">
    <M Name="m_x" Value="1"/>
    <M Name="m_z" Value="1"/>
   </CVector2>
   <CVector2 Name="m_vOutputScale">
    <M Name="m_x" Value="1"/>
    <M Name="m_z" Value="1"/>
   </CVector2>
   <M Name="m_pField" Value="PointAttraction11_GF"/>
   <M Name="m_pSpeedCurve" Value="StandardSpeedResponse_RC"/>
  </CInterpreter>
  <CGradientZoneLayerIDBitMask Name="m_bmLayers">
   <M Name="NumSetBits" Value="2"/>
   <M Name="SetBit" Value="Zone"/>
   <M Name="SetBit" Value="OpenPass"/>
  </CGradientZoneLayerIDBitMask>
  <M Name="m_eCustomLayerType" Value="None"/>
  <CHandledBoolExprInterpreterArray Name="m_pBoolZones" StoreID="New" ClassType="HBEI">
   <CBoolExprInterpreter Name="this">
    <M Name="uiSize" Value="0"/>
    <M Name="uiMaxSize" Value="0"/>
   </CBoolExprInterpreter>
  </CHandledBoolExprInterpreterArray>
 </CGradientZoneTask>
 <CGradientZoneTask Name="NeutralStandard1RW">
  <M Name="ISSVersion" Value="3"/>
  <CFloatExprSoloTask Name="Parent CFloatExprSoloTask">
   <CSoloTask Name="Parent CSoloTask">
    <CTask Name="Parent CTask">
     <M Name="m_flValue" Value="1"/>
     <M Name="m_nPlayers" Value="1"/>
     <M Name="m_eTaskNecessity" Value="Optional"/>
     <M Name="m_ePuckCarrier" Value="Optional"/>
    </CTask>
    <M Name="ISSVersion" Value="4"/>
    <CHandledPlayerTriggerBaseArray Name="m_trPlayerTriggers" StoreID="New" ClassType="PTBA">
     <CHandledPlayerTriggerBaseArray Name="this">
      <M Name="uiSize" Value="1"/>
      <CHandledPlayerTriggerBaseArray Name="this[0]">
       <CPlayerTriggerInstincts Name="m_data" StoreID="New" ClassType="PTIn">
        <CPlayerTriggerBase Name="Parent CPlayerTriggerBase">
         <THandledTRef&lt;CPlayerTriggerCriteriaBase&gt; Name="m_pCriteria">
          <CPlayerTriggerBoolExpr Name="m_data" StoreID="New" ClassType="PTBE">
           <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
            <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
           </THandledTRef&lt;CBoolExpression&gt;>
          </CPlayerTriggerBoolExpr>
         </THandledTRef&lt;CPlayerTriggerCriteriaBase&gt;>
        </CPlayerTriggerBase>
        <CInstinctWeights Name="m_pWeights" StoreID="New" ClassType="InWt">
         <M Name="ISSVersion" Value="12"/>
         <M Name="m_ePassDesire" Value="Never"/>
         <M Name="m_eDropPassDesire" Value="Never"/>
         <M Name="m_eBankPassDesire" Value="Never"/>
         <M Name="m_eDumpDesire" Value="Normal"/>
         <M Name="m_eCallForPassDesire" Value="ForceNow"/>
         <M Name="m_eShootDesire" Value="Never"/>
         <M Name="m_eDekeDesire" Value="Normal"/>
         <M Name="m_eBodyCheckDesire" Value="Never"/>
         <M Name="m_eStickCheckDesire" Value="Never"/>
         <M Name="m_eTurboDesire" Value="Never"/>
         <M Name="m_eProtectPuckDesire" Value="Never"/>
         <M Name="m_eGrabPuckDesire" Value="Normal"/>
         <M Name="m_eOrientationDesire" Value="Net"/>
         <CInstinctWeights::CAreaPass Name="m_PassArea">
          <M Name="m_eAreaPassDesire" Value="Never"/>
          <CVector2 Name="m_v2Center">
           <M Name="m_x" Value="0"/>
           <M Name="m_z" Value="0"/>
          </CVector2>
          <M Name="m_flRadius" Value="0"/>
         </CInstinctWeights::CAreaPass>
         <CInstinctWeights::CSpeed Name="m_Speed">
          <M Name="ISSVersion" Value="3"/>
          <CTeamPoint2 Name="m_tpSyncLocation">
           <M Name="m_x" Value="0"/>
           <M Name="m_z" Value="27"/>
          </CTeamPoint2>
          <M Name="m_eSpeedDesire" Value="Sync"/>
          <M Name="m_eSpeedTarget" Value="Puck"/>
          <M Name="m_eTargetPositionID" Value="G"/>
          <CSpeedOptionsBitMask Name="m_bmOptions">
           <M Name="NumSetBits" Value="1"/>
           <M Name="SetBit" Value="SpeedZ"/>
          </CSpeedOptionsBitMask>
          <M Name="m_flIgnoreThreshold" Value="1000"/>
          <M Name="m_flIgnoreHysteresis" Value="4"/>
         </CInstinctWeights::CSpeed>
         <CInstinctWeights::CIWResponseCurve Name="m_OffsidesAvoidance">
          <M Name="m_ssName" Value=""/>
          <CNamedResponseCurve Name="m_pCurve" StoreID="NULL" />
         </CInstinctWeights::CIWResponseCurve>
         <M Name="m_pInterceptBiasSurface" Value="None"/>
         <M Name="m_flPuckInterceptMaxDistance" Value="300"/>
         <CDeltaTime Name="m_dtPuckInterceptConfidence">
          <M Name="m_flSeconds" Value="-20"/>
         </CDeltaTime>
        </CInstinctWeights>
       </CPlayerTriggerInstincts>
      </CHandledPlayerTriggerBaseArray>
     </CHandledPlayerTriggerBaseArray>
    </CHandledPlayerTriggerBaseArray>
    <M Name="m_fMirrorIfRight" Value="0"/>
    <THandledTRef&lt;CFloatExpression&gt; Name="m_pBaseReactionTimeFloatExpr">
     <CNamedConstFloatExpr Name="m_data" StoreID="New" ClassType="NcFE">
      <CFloatExpression Name="Parent CFloatExpression" />
      <M Name="pValue" Value="BaseReactionTime_Medium"/>
     </CNamedConstFloatExpr>
    </THandledTRef&lt;CFloatExpression&gt;>
   </CSoloTask>
   <THandledTRef&lt;CFloatExpression&gt; Name="m_pEffectivenessFloatExpr">
    <CPlayerBiasFloatExpr Name="m_data" StoreID="New" ClassType="PEPB">
     <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
     <M Name="ISSVersion" Value="2"/>
     <M Name="m_pUserBiasCurve" Value="DefaultUserBias"/>
     <M Name="m_pPuckBiasCurve" Value="DefaultPuckBias"/>
     <M Name="m_pFavoredBiasCurve" Value="DefaultFavoredBias"/>
     <M Name="m_pBaseBiasCurve" Value="DefaultBaseBias"/>
     <CPositionIDBitMask Name="m_bmFavoredPositions">
      <M Name="NumSetBits" Value="3"/>
      <M Name="SetBit" Value="RW"/>
      <M Name="SetBit" Value="LW"/>
      <M Name="SetBit" Value="C"/>
     </CPositionIDBitMask>
     <THandledTRef&lt;CFloatExpression&gt; Name="m_pFloatExpression">
      <CTaskProximityFloatExpr Name="m_data" StoreID="New" ClassType="PrTA">
       <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
       <M Name="ISSVersion" Value="1"/>
       <M Name="m_flSquaredDistance50" Value="2500"/>
       <M Name="m_flLaneBias" Value="1.5"/>
       <M Name="m_pTask" Value="NeutralStandard1RW"/>
      </CTaskProximityFloatExpr>
     </THandledTRef&lt;CFloatExpression&gt;>
    </CPlayerBiasFloatExpr>
   </THandledTRef&lt;CFloatExpression&gt;>
  </CFloatExprSoloTask>
  <CInterpreter Name="m_pZoneAttraction" StoreID="New" ClassType="GZTZ">
   <M Name="ISSVersion" Value="1"/>
   <CGradientZoneOptionBitMask Name="m_bmOptions">
    <M Name="NumSetBits" Value="1"/>
    <M Name="SetBit" Value="TeamPoint"/>
   </CGradientZoneOptionBitMask>
   <CVector2 Name="m_vTranslate">
    <M Name="m_x" Value="-30"/>
    <M Name="m_z" Value="12"/>
   </CVector2>
   <CVector2 Name="m_vInputScale">
    <M Name="m_x" Value="1"/>
    <M Name="m_z" Value="1"/>
   </CVector2>
   <CVector2 Name="m_vOutputScale">
    <M Name="m_x" Value="1"/>
    <M Name="m_z" Value="1"/>
   </CVector2>
   <M Name="m_pField" Value="PointAttraction11_GF"/>
   <M Name="m_pSpeedCurve" Value="StandardSpeedResponse_RC"/>
  </CInterpreter>
  <CGradientZoneLayerIDBitMask Name="m_bmLayers">
   <M Name="NumSetBits" Value="2"/>
   <M Name="SetBit" Value="Zone"/>
   <M Name="SetBit" Value="OpenPass"/>
  </CGradientZoneLayerIDBitMask>
  <M Name="m_eCustomLayerType" Value="None"/>
  <CHandledBoolExprInterpreterArray Name="m_pBoolZones" StoreID="New" ClassType="HBEI">
   <CBoolExprInterpreter Name="this">
    <M Name="uiSize" Value="2"/>
    <M Name="uiMaxSize" Value="2"/>
    <CBoolExprInterpreter Name="this[0]">
     <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
      <CAndBoolExpr Name="m_data" StoreID="New" ClassType="BEAd">
       <CBoolExpression Name="Parent CBoolExpression" />
       <CBoolExpression Name="m_BoolExpressions">
        <M Name="uiSize" Value="2"/>
        <M Name="uiMaxSize" Value="10"/>
        <CBoolExpression Name="m_BoolExpressions[0]">
         <CPlayerOwnsPuckBoolExpr Name="m_data" StoreID="New" ClassType="PrHB" />
        </CBoolExpression>
        <CBoolExpression Name="m_BoolExpressions[1]">
         <CPlayersInTeamBoxBoolExpr Name="m_data" StoreID="New" ClassType="PrTB">
          <CPositionIDBitMaskTeamBoolExpr Name="Parent CPositionIDBitMaskTeamBoolExpr">
           <CTeamBoolExpr Name="Parent CTeamBoolExpr" />
           <CPositionIDBitMask Name="m_bmPositionIDs">
            <M Name="NumSetBits" Value="6"/>
            <M Name="SetBit" Value="RW"/>
            <M Name="SetBit" Value="RD"/>
            <M Name="SetBit" Value="LW"/>
            <M Name="SetBit" Value="LD"/>
            <M Name="SetBit" Value="C"/>
            <M Name="SetBit" Value="ExtraMan"/>
           </CPositionIDBitMask>
          </CPositionIDBitMaskTeamBoolExpr>
          <CTeamBox Name="m_tbBox">
           <POINTTYPE Name="m_ptMin">
            <M Name="m_x" Value="-50"/>
            <M Name="m_z" Value="27"/>
           </POINTTYPE>
           <POINTTYPE Name="m_ptMax">
            <M Name="m_x" Value="50"/>
            <M Name="m_z" Value="110"/>
           </POINTTYPE>
          </CTeamBox>
          <M Name="m_iMinPlayers" Value="1"/>
          <M Name="m_iMaxPlayers" Value="6"/>
         </CPlayersInTeamBoxBoolExpr>
        </CBoolExpression>
       </CBoolExpression>
      </CAndBoolExpr>
     </THandledTRef&lt;CBoolExpression&gt;>
     <CInterpreter Name="m_pInterpreter" StoreID="New" ClassType="GZTZ">
      <M Name="ISSVersion" Value="1"/>
      <CGradientZoneOptionBitMask Name="m_bmOptions">
       <M Name="NumSetBits" Value="1"/>
       <M Name="SetBit" Value="TeamPoint"/>
      </CGradientZoneOptionBitMask>
      <CVector2 Name="m_vTranslate">
       <M Name="m_x" Value="0"/>
       <M Name="m_z" Value="0"/>
      </CVector2>
      <CVector2 Name="m_vInputScale">
       <M Name="m_x" Value="1"/>
       <M Name="m_z" Value="1"/>
      </CVector2>
      <CVector2 Name="m_vOutputScale">
       <M Name="m_x" Value="1"/>
       <M Name="m_z" Value="1"/>
      </CVector2>
      <M Name="m_pField" Value="NeutralStandardCarryOrbit_GF"/>
      <M Name="m_pSpeedCurve" Value="StandardSpeedResponse_RC"/>
     </CInterpreter>
    </CBoolExprInterpreter>
    <CBoolExprInterpreter Name="this[1]">
     <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
      <CPlayerControlsPuckBoolExpr Name="m_data" StoreID="New" ClassType="PrCB" />
     </THandledTRef&lt;CBoolExpression&gt;>
     <CInterpreter Name="m_pInterpreter" StoreID="New" ClassType="GZTZ">
      <M Name="ISSVersion" Value="1"/>
      <CGradientZoneOptionBitMask Name="m_bmOptions">
       <M Name="NumSetBits" Value="1"/>
       <M Name="SetBit" Value="TeamPoint"/>
      </CGradientZoneOptionBitMask>
      <CVector2 Name="m_vTranslate">
       <M Name="m_x" Value="-30"/>
       <M Name="m_z" Value="17"/>
      </CVector2>
      <CVector2 Name="m_vInputScale">
       <M Name="m_x" Value="1"/>
       <M Name="m_z" Value="1"/>
      </CVector2>
      <CVector2 Name="m_vOutputScale">
       <M Name="m_x" Value="1"/>
       <M Name="m_z" Value="1"/>
      </CVector2>
      <M Name="m_pField" Value="PointAttraction11_GF"/>
      <M Name="m_pSpeedCurve" Value="StandardSpeedResponse_RC"/>
     </CInterpreter>
    </CBoolExprInterpreter>
   </CBoolExprInterpreter>
  </CHandledBoolExprInterpreterArray>
 </CGradientZoneTask>
 <CGradientZoneTask Name="NeutralStandardCarryLD">
  <M Name="ISSVersion" Value="3"/>
  <CFloatExprSoloTask Name="Parent CFloatExprSoloTask">
   <CSoloTask Name="Parent CSoloTask">
    <CTask Name="Parent CTask">
     <M Name="m_flValue" Value="1"/>
     <M Name="m_nPlayers" Value="1"/>
     <M Name="m_eTaskNecessity" Value="Optional"/>
     <M Name="m_ePuckCarrier" Value="Optional"/>
    </CTask>
    <M Name="ISSVersion" Value="4"/>
    <CHandledPlayerTriggerBaseArray Name="m_trPlayerTriggers" StoreID="New" ClassType="PTBA">
     <CHandledPlayerTriggerBaseArray Name="this">
      <M Name="uiSize" Value="1"/>
      <CHandledPlayerTriggerBaseArray Name="this[0]">
       <CPlayerTriggerInstincts Name="m_data" StoreID="New" ClassType="PTIn">
        <CPlayerTriggerBase Name="Parent CPlayerTriggerBase">
         <THandledTRef&lt;CPlayerTriggerCriteriaBase&gt; Name="m_pCriteria">
          <CPlayerTriggerBoolExpr Name="m_data" StoreID="New" ClassType="PTBE">
           <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
            <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
           </THandledTRef&lt;CBoolExpression&gt;>
          </CPlayerTriggerBoolExpr>
         </THandledTRef&lt;CPlayerTriggerCriteriaBase&gt;>
        </CPlayerTriggerBase>
        <CInstinctWeights Name="m_pWeights" StoreID="New" ClassType="InWt">
         <M Name="ISSVersion" Value="12"/>
         <M Name="m_ePassDesire" Value="Never"/>
         <M Name="m_eDropPassDesire" Value="Never"/>
         <M Name="m_eBankPassDesire" Value="Never"/>
         <M Name="m_eDumpDesire" Value="Normal"/>
         <M Name="m_eCallForPassDesire" Value="IfImproves"/>
         <M Name="m_eShootDesire" Value="Never"/>
         <M Name="m_eDekeDesire" Value="Normal"/>
         <M Name="m_eBodyCheckDesire" Value="Never"/>
         <M Name="m_eStickCheckDesire" Value="Never"/>
         <M Name="m_eTurboDesire" Value="Never"/>
         <M Name="m_eProtectPuckDesire" Value="Never"/>
         <M Name="m_eGrabPuckDesire" Value="Normal"/>
         <M Name="m_eOrientationDesire" Value="Net"/>
         <CInstinctWeights::CAreaPass Name="m_PassArea">
          <M Name="m_eAreaPassDesire" Value="Never"/>
          <CVector2 Name="m_v2Center">
           <M Name="m_x" Value="0"/>
           <M Name="m_z" Value="0"/>
          </CVector2>
          <M Name="m_flRadius" Value="0"/>
         </CInstinctWeights::CAreaPass>
         <CInstinctWeights::CSpeed Name="m_Speed">
          <M Name="ISSVersion" Value="3"/>
          <CTeamPoint2 Name="m_tpSyncLocation">
           <M Name="m_x" Value="0"/>
           <M Name="m_z" Value="27"/>
          </CTeamPoint2>
          <M Name="m_eSpeedDesire" Value="Sync"/>
          <M Name="m_eSpeedTarget" Value="Puck"/>
          <M Name="m_eTargetPositionID" Value="G"/>
          <CSpeedOptionsBitMask Name="m_bmOptions">
           <M Name="NumSetBits" Value="1"/>
           <M Name="SetBit" Value="SpeedZ"/>
          </CSpeedOptionsBitMask>
          <M Name="m_flIgnoreThreshold" Value="1000"/>
          <M Name="m_flIgnoreHysteresis" Value="4"/>
         </CInstinctWeights::CSpeed>
         <CInstinctWeights::CIWResponseCurve Name="m_OffsidesAvoidance">
          <M Name="m_ssName" Value=""/>
          <CNamedResponseCurve Name="m_pCurve" StoreID="NULL" />
         </CInstinctWeights::CIWResponseCurve>
         <M Name="m_pInterceptBiasSurface" Value="DefensemanBias"/>
         <M Name="m_flPuckInterceptMaxDistance" Value="300"/>
         <CDeltaTime Name="m_dtPuckInterceptConfidence">
          <M Name="m_flSeconds" Value="-20"/>
         </CDeltaTime>
        </CInstinctWeights>
       </CPlayerTriggerInstincts>
      </CHandledPlayerTriggerBaseArray>
     </CHandledPlayerTriggerBaseArray>
    </CHandledPlayerTriggerBaseArray>
    <M Name="m_fMirrorIfRight" Value="0"/>
    <THandledTRef&lt;CFloatExpression&gt; Name="m_pBaseReactionTimeFloatExpr">
     <CNamedConstFloatExpr Name="m_data" StoreID="New" ClassType="NcFE">
      <CFloatExpression Name="Parent CFloatExpression" />
      <M Name="pValue" Value="BaseReactionTime_Medium"/>
     </CNamedConstFloatExpr>
    </THandledTRef&lt;CFloatExpression&gt;>
   </CSoloTask>
   <THandledTRef&lt;CFloatExpression&gt; Name="m_pEffectivenessFloatExpr">
    <CPlayerBiasFloatExpr Name="m_data" StoreID="New" ClassType="PEPB">
     <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
     <M Name="ISSVersion" Value="2"/>
     <M Name="m_pUserBiasCurve" Value="DefaultUserBias"/>
     <M Name="m_pPuckBiasCurve" Value="DefaultPuckBias"/>
     <M Name="m_pFavoredBiasCurve" Value="DefaultFavoredBias"/>
     <M Name="m_pBaseBiasCurve" Value="DefaultBaseBias"/>
     <CPositionIDBitMask Name="m_bmFavoredPositions">
      <M Name="NumSetBits" Value="2"/>
      <M Name="SetBit" Value="RD"/>
      <M Name="SetBit" Value="LD"/>
     </CPositionIDBitMask>
     <THandledTRef&lt;CFloatExpression&gt; Name="m_pFloatExpression">
      <CTaskProximityFloatExpr Name="m_data" StoreID="New" ClassType="PrTA">
       <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
       <M Name="ISSVersion" Value="1"/>
       <M Name="m_flSquaredDistance50" Value="2500"/>
       <M Name="m_flLaneBias" Value="1.5"/>
       <M Name="m_pTask" Value="NeutralStandardCarryLD"/>
      </CTaskProximityFloatExpr>
     </THandledTRef&lt;CFloatExpression&gt;>
    </CPlayerBiasFloatExpr>
   </THandledTRef&lt;CFloatExpression&gt;>
  </CFloatExprSoloTask>
  <CInterpreter Name="m_pZoneAttraction" StoreID="New" ClassType="GZTZ">
   <M Name="ISSVersion" Value="1"/>
   <CGradientZoneOptionBitMask Name="m_bmOptions">
    <M Name="NumSetBits" Value="1"/>
    <M Name="SetBit" Value="TeamPoint"/>
   </CGradientZoneOptionBitMask>
   <CVector2 Name="m_vTranslate">
    <M Name="m_x" Value="30"/>
    <M Name="m_z" Value="0"/>
   </CVector2>
   <CVector2 Name="m_vInputScale">
    <M Name="m_x" Value="0.5"/>
    <M Name="m_z" Value="0.5"/>
   </CVector2>
   <CVector2 Name="m_vOutputScale">
    <M Name="m_x" Value="1"/>
    <M Name="m_z" Value="1"/>
   </CVector2>
   <M Name="m_pField" Value="PointAttraction11_GF"/>
   <M Name="m_pSpeedCurve" Value="StandardSpeedResponse_RC"/>
  </CInterpreter>
  <CGradientZoneLayerIDBitMask Name="m_bmLayers">
   <M Name="NumSetBits" Value="2"/>
   <M Name="SetBit" Value="Zone"/>
   <M Name="SetBit" Value="OpenPass"/>
  </CGradientZoneLayerIDBitMask>
  <M Name="m_eCustomLayerType" Value="None"/>
  <CHandledBoolExprInterpreterArray Name="m_pBoolZones" StoreID="New" ClassType="HBEI">
   <CBoolExprInterpreter Name="this">
    <M Name="uiSize" Value="0"/>
    <M Name="uiMaxSize" Value="0"/>
   </CBoolExprInterpreter>
  </CHandledBoolExprInterpreterArray>
 </CGradientZoneTask>
 <CGradientZoneTask Name="NeutralStandardCarryLW">
  <M Name="ISSVersion" Value="3"/>
  <CFloatExprSoloTask Name="Parent CFloatExprSoloTask">
   <CSoloTask Name="Parent CSoloTask">
    <CTask Name="Parent CTask">
     <M Name="m_flValue" Value="1"/>
     <M Name="m_nPlayers" Value="1"/>
     <M Name="m_eTaskNecessity" Value="Optional"/>
     <M Name="m_ePuckCarrier" Value="Optional"/>
    </CTask>
    <M Name="ISSVersion" Value="4"/>
    <CHandledPlayerTriggerBaseArray Name="m_trPlayerTriggers" StoreID="New" ClassType="PTBA">
     <CHandledPlayerTriggerBaseArray Name="this">
      <M Name="uiSize" Value="1"/>
      <CHandledPlayerTriggerBaseArray Name="this[0]">
       <CPlayerTriggerInstincts Name="m_data" StoreID="New" ClassType="PTIn">
        <CPlayerTriggerBase Name="Parent CPlayerTriggerBase">
         <THandledTRef&lt;CPlayerTriggerCriteriaBase&gt; Name="m_pCriteria">
          <CPlayerTriggerBoolExpr Name="m_data" StoreID="New" ClassType="PTBE">
           <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
            <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
           </THandledTRef&lt;CBoolExpression&gt;>
          </CPlayerTriggerBoolExpr>
         </THandledTRef&lt;CPlayerTriggerCriteriaBase&gt;>
        </CPlayerTriggerBase>
        <CInstinctWeights Name="m_pWeights" StoreID="New" ClassType="InWt">
         <M Name="ISSVersion" Value="12"/>
         <M Name="m_ePassDesire" Value="Never"/>
         <M Name="m_eDropPassDesire" Value="Never"/>
         <M Name="m_eBankPassDesire" Value="Never"/>
         <M Name="m_eDumpDesire" Value="Normal"/>
         <M Name="m_eCallForPassDesire" Value="IfImproves"/>
         <M Name="m_eShootDesire" Value="Never"/>
         <M Name="m_eDekeDesire" Value="Normal"/>
         <M Name="m_eBodyCheckDesire" Value="Never"/>
         <M Name="m_eStickCheckDesire" Value="Never"/>
         <M Name="m_eTurboDesire" Value="Never"/>
         <M Name="m_eProtectPuckDesire" Value="Never"/>
         <M Name="m_eGrabPuckDesire" Value="Normal"/>
         <M Name="m_eOrientationDesire" Value="Net"/>
         <CInstinctWeights::CAreaPass Name="m_PassArea">
          <M Name="m_eAreaPassDesire" Value="Never"/>
          <CVector2 Name="m_v2Center">
           <M Name="m_x" Value="0"/>
           <M Name="m_z" Value="0"/>
          </CVector2>
          <M Name="m_flRadius" Value="0"/>
         </CInstinctWeights::CAreaPass>
         <CInstinctWeights::CSpeed Name="m_Speed">
          <M Name="ISSVersion" Value="3"/>
          <CTeamPoint2 Name="m_tpSyncLocation">
           <M Name="m_x" Value="0"/>
           <M Name="m_z" Value="27"/>
          </CTeamPoint2>
          <M Name="m_eSpeedDesire" Value="Sync"/>
          <M Name="m_eSpeedTarget" Value="Puck"/>
          <M Name="m_eTargetPositionID" Value="G"/>
          <CSpeedOptionsBitMask Name="m_bmOptions">
           <M Name="NumSetBits" Value="1"/>
           <M Name="SetBit" Value="SpeedZ"/>
          </CSpeedOptionsBitMask>
          <M Name="m_flIgnoreThreshold" Value="1000"/>
          <M Name="m_flIgnoreHysteresis" Value="4"/>
         </CInstinctWeights::CSpeed>
         <CInstinctWeights::CIWResponseCurve Name="m_OffsidesAvoidance">
          <M Name="m_ssName" Value=""/>
          <CNamedResponseCurve Name="m_pCurve" StoreID="NULL" />
         </CInstinctWeights::CIWResponseCurve>
         <M Name="m_pInterceptBiasSurface" Value="None"/>
         <M Name="m_flPuckInterceptMaxDistance" Value="300"/>
         <CDeltaTime Name="m_dtPuckInterceptConfidence">
          <M Name="m_flSeconds" Value="-20"/>
         </CDeltaTime>
        </CInstinctWeights>
       </CPlayerTriggerInstincts>
      </CHandledPlayerTriggerBaseArray>
     </CHandledPlayerTriggerBaseArray>
    </CHandledPlayerTriggerBaseArray>
    <M Name="m_fMirrorIfRight" Value="0"/>
    <THandledTRef&lt;CFloatExpression&gt; Name="m_pBaseReactionTimeFloatExpr">
     <CNamedConstFloatExpr Name="m_data" StoreID="New" ClassType="NcFE">
      <CFloatExpression Name="Parent CFloatExpression" />
      <M Name="pValue" Value="BaseReactionTime_Medium"/>
     </CNamedConstFloatExpr>
    </THandledTRef&lt;CFloatExpression&gt;>
   </CSoloTask>
   <THandledTRef&lt;CFloatExpression&gt; Name="m_pEffectivenessFloatExpr">
    <CPlayerBiasFloatExpr Name="m_data" StoreID="New" ClassType="PEPB">
     <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
     <M Name="ISSVersion" Value="2"/>
     <M Name="m_pUserBiasCurve" Value="DefaultUserBias"/>
     <M Name="m_pPuckBiasCurve" Value="DefaultPuckBias"/>
     <M Name="m_pFavoredBiasCurve" Value="DefaultFavoredBias"/>
     <M Name="m_pBaseBiasCurve" Value="DefaultBaseBias"/>
     <CPositionIDBitMask Name="m_bmFavoredPositions">
      <M Name="NumSetBits" Value="3"/>
      <M Name="SetBit" Value="RW"/>
      <M Name="SetBit" Value="LW"/>
      <M Name="SetBit" Value="C"/>
     </CPositionIDBitMask>
     <THandledTRef&lt;CFloatExpression&gt; Name="m_pFloatExpression">
      <CTaskProximityFloatExpr Name="m_data" StoreID="New" ClassType="PrTA">
       <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
       <M Name="ISSVersion" Value="1"/>
       <M Name="m_flSquaredDistance50" Value="2500"/>
       <M Name="m_flLaneBias" Value="1.5"/>
       <M Name="m_pTask" Value="NeutralStandardCarryLW"/>
      </CTaskProximityFloatExpr>
     </THandledTRef&lt;CFloatExpression&gt;>
    </CPlayerBiasFloatExpr>
   </THandledTRef&lt;CFloatExpression&gt;>
  </CFloatExprSoloTask>
  <CInterpreter Name="m_pZoneAttraction" StoreID="New" ClassType="GZTZ">
   <M Name="ISSVersion" Value="1"/>
   <CGradientZoneOptionBitMask Name="m_bmOptions">
    <M Name="NumSetBits" Value="1"/>
    <M Name="SetBit" Value="TeamPoint"/>
   </CGradientZoneOptionBitMask>
   <CVector2 Name="m_vTranslate">
    <M Name="m_x" Value="35"/>
    <M Name="m_z" Value="27"/>
   </CVector2>
   <CVector2 Name="m_vInputScale">
    <M Name="m_x" Value="0.75"/>
    <M Name="m_z" Value="0.75"/>
   </CVector2>
   <CVector2 Name="m_vOutputScale">
    <M Name="m_x" Value="1"/>
    <M Name="m_z" Value="1"/>
   </CVector2>
   <M Name="m_pField" Value="PointAttraction11_GF"/>
   <M Name="m_pSpeedCurve" Value="StandardSpeedResponse_RC"/>
  </CInterpreter>
  <CGradientZoneLayerIDBitMask Name="m_bmLayers">
   <M Name="NumSetBits" Value="2"/>
   <M Name="SetBit" Value="Zone"/>
   <M Name="SetBit" Value="OpenPass"/>
  </CGradientZoneLayerIDBitMask>
  <M Name="m_eCustomLayerType" Value="None"/>
  <CHandledBoolExprInterpreterArray Name="m_pBoolZones" StoreID="New" ClassType="HBEI">
   <CBoolExprInterpreter Name="this">
    <M Name="uiSize" Value="0"/>
    <M Name="uiMaxSize" Value="0"/>
   </CBoolExprInterpreter>
  </CHandledBoolExprInterpreterArray>
 </CGradientZoneTask>
 <CGlobalMultiTask Name="NeutralStandardCarryMain">
  <CMultiTask Name="Parent CMultiTask">
   <M Name="m_flValue" Value="1"/>
   <M Name="m_nPlayers" Value="4"/>
   <M Name="m_eTaskNecessity" Value="Optional"/>
   <M Name="m_ePuckCarrier" Value="Optional"/>
  </CMultiTask>
  <CTask Name="m_tasks">
   <M Name="uiSize" Value="4"/>
   <M Name="m_tasks[0]" Value="NeutralStandardCarryLD"/>
   <M Name="m_tasks[1]" Value="NeutralStandardCarryLW"/>
   <M Name="m_tasks[2]" Value="NeutralStandardCarryRD"/>
   <M Name="m_tasks[3]" Value="NeutralStandardCarryRW"/>
  </CTask>
 </CGlobalMultiTask>
 <CGradientZoneTask Name="NeutralStandardCarryPuck">
  <M Name="ISSVersion" Value="3"/>
  <CFloatExprSoloTask Name="Parent CFloatExprSoloTask">
   <CSoloTask Name="Parent CSoloTask">
    <CTask Name="Parent CTask">
     <M Name="m_flValue" Value="1"/>
     <M Name="m_nPlayers" Value="1"/>
     <M Name="m_eTaskNecessity" Value="Optional"/>
     <M Name="m_ePuckCarrier" Value="Required"/>
    </CTask>
    <M Name="ISSVersion" Value="4"/>
    <CHandledPlayerTriggerBaseArray Name="m_trPlayerTriggers" StoreID="New" ClassType="PTBA">
     <CHandledPlayerTriggerBaseArray Name="this">
      <M Name="uiSize" Value="1"/>
      <CHandledPlayerTriggerBaseArray Name="this[0]">
       <CPlayerTriggerInstincts Name="m_data" StoreID="New" ClassType="PTIn">
        <CPlayerTriggerBase Name="Parent CPlayerTriggerBase">
         <THandledTRef&lt;CPlayerTriggerCriteriaBase&gt; Name="m_pCriteria">
          <CPlayerTriggerBoolExpr Name="m_data" StoreID="New" ClassType="PTBE">
           <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
            <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
           </THandledTRef&lt;CBoolExpression&gt;>
          </CPlayerTriggerBoolExpr>
         </THandledTRef&lt;CPlayerTriggerCriteriaBase&gt;>
        </CPlayerTriggerBase>
        <CInstinctWeights Name="m_pWeights" StoreID="New" ClassType="InWt">
         <M Name="ISSVersion" Value="12"/>
         <M Name="m_ePassDesire" Value="Normal"/>
         <M Name="m_eDropPassDesire" Value="Normal"/>
         <M Name="m_eBankPassDesire" Value="Normal"/>
         <M Name="m_eDumpDesire" Value="Normal"/>
         <M Name="m_eCallForPassDesire" Value="Never"/>
         <M Name="m_eShootDesire" Value="Never"/>
         <M Name="m_eDekeDesire" Value="Normal"/>
         <M Name="m_eBodyCheckDesire" Value="Never"/>
         <M Name="m_eStickCheckDesire" Value="Never"/>
         <M Name="m_eTurboDesire" Value="Never"/>
         <M Name="m_eProtectPuckDesire" Value="Never"/>
         <M Name="m_eGrabPuckDesire" Value="Normal"/>
         <M Name="m_eOrientationDesire" Value="Net"/>
         <CInstinctWeights::CAreaPass Name="m_PassArea">
          <M Name="m_eAreaPassDesire" Value="Never"/>
          <CVector2 Name="m_v2Center">
           <M Name="m_x" Value="0"/>
           <M Name="m_z" Value="0"/>
          </CVector2>
          <M Name="m_flRadius" Value="0"/>
         </CInstinctWeights::CAreaPass>
         <CInstinctWeights::CSpeed Name="m_Speed">
          <M Name="ISSVersion" Value="3"/>
          <CTeamPoint2 Name="m_tpSyncLocation">
           <M Name="m_x" Value="0"/>
           <M Name="m_z" Value="27"/>
          </CTeamPoint2>
          <M Name="m_eSpeedDesire" Value="OffsidesPH"/>
          <M Name="m_eSpeedTarget" Value="Puck"/>
          <M Name="m_eTargetPositionID" Value="G"/>
          <CSpeedOptionsBitMask Name="m_bmOptions">
           <M Name="NumSetBits" Value="1"/>
           <M Name="SetBit" Value="SpeedZ"/>
          </CSpeedOptionsBitMask>
          <M Name="m_flIgnoreThreshold" Value="1000"/>
          <M Name="m_flIgnoreHysteresis" Value="4"/>
         </CInstinctWeights::CSpeed>
         <CInstinctWeights::CIWResponseCurve Name="m_OffsidesAvoidance">
          <M Name="m_ssName" Value=""/>
          <CNamedResponseCurve Name="m_pCurve" StoreID="NULL" />
         </CInstinctWeights::CIWResponseCurve>
         <M Name="m_pInterceptBiasSurface" Value="None"/>
         <M Name="m_flPuckInterceptMaxDistance" Value="300"/>
         <CDeltaTime Name="m_dtPuckInterceptConfidence">
          <M Name="m_flSeconds" Value="-20"/>
         </CDeltaTime>
        </CInstinctWeights>
       </CPlayerTriggerInstincts>
      </CHandledPlayerTriggerBaseArray>
     </CHandledPlayerTriggerBaseArray>
    </CHandledPlayerTriggerBaseArray>
    <M Name="m_fMirrorIfRight" Value="0"/>
    <THandledTRef&lt;CFloatExpression&gt; Name="m_pBaseReactionTimeFloatExpr">
     <CNamedConstFloatExpr Name="m_data" StoreID="New" ClassType="NcFE">
      <CFloatExpression Name="Parent CFloatExpression" />
      <M Name="pValue" Value="BaseReactionTime_Medium"/>
     </CNamedConstFloatExpr>
    </THandledTRef&lt;CFloatExpression&gt;>
   </CSoloTask>
   <THandledTRef&lt;CFloatExpression&gt; Name="m_pEffectivenessFloatExpr">
    <CTrueFloatExpr Name="m_data" StoreID="New" ClassType="TFEx" />
   </THandledTRef&lt;CFloatExpression&gt;>
  </CFloatExprSoloTask>
  <CInterpreter Name="m_pZoneAttraction" StoreID="New" ClassType="GZTZ">
   <M Name="ISSVersion" Value="1"/>
   <CGradientZoneOptionBitMask Name="m_bmOptions">
    <M Name="NumSetBits" Value="1"/>
    <M Name="SetBit" Value="TeamPoint"/>
   </CGradientZoneOptionBitMask>
   <CVector2 Name="m_vTranslate">
    <M Name="m_x" Value="0"/>
    <M Name="m_z" Value="80"/>
   </CVector2>
   <CVector2 Name="m_vInputScale">
    <M Name="m_x" Value="0.5"/>
    <M Name="m_z" Value="0.5"/>
   </CVector2>
   <CVector2 Name="m_vOutputScale">
    <M Name="m_x" Value="1"/>
    <M Name="m_z" Value="1"/>
   </CVector2>
   <M Name="m_pField" Value="PointAttraction11_GF"/>
   <M Name="m_pSpeedCurve" Value="StandardSpeedResponse_RC"/>
  </CInterpreter>
  <CGradientZoneLayerIDBitMask Name="m_bmLayers">
   <M Name="NumSetBits" Value="2"/>
   <M Name="SetBit" Value="Zone"/>
   <M Name="SetBit" Value="OpenPass"/>
  </CGradientZoneLayerIDBitMask>
  <M Name="m_eCustomLayerType" Value="None"/>
  <CHandledBoolExprInterpreterArray Name="m_pBoolZones" StoreID="New" ClassType="HBEI">
   <CBoolExprInterpreter Name="this">
    <M Name="uiSize" Value="0"/>
    <M Name="uiMaxSize" Value="0"/>
   </CBoolExprInterpreter>
  </CHandledBoolExprInterpreterArray>
 </CGradientZoneTask>
 <CGradientZoneTask Name="NeutralStandardCarryRD">
  <M Name="ISSVersion" Value="3"/>
  <CFloatExprSoloTask Name="Parent CFloatExprSoloTask">
   <CSoloTask Name="Parent CSoloTask">
    <CTask Name="Parent CTask">
     <M Name="m_flValue" Value="1"/>
     <M Name="m_nPlayers" Value="1"/>
     <M Name="m_eTaskNecessity" Value="Optional"/>
     <M Name="m_ePuckCarrier" Value="Optional"/>
    </CTask>
    <M Name="ISSVersion" Value="4"/>
    <CHandledPlayerTriggerBaseArray Name="m_trPlayerTriggers" StoreID="New" ClassType="PTBA">
     <CHandledPlayerTriggerBaseArray Name="this">
      <M Name="uiSize" Value="1"/>
      <CHandledPlayerTriggerBaseArray Name="this[0]">
       <CPlayerTriggerInstincts Name="m_data" StoreID="New" ClassType="PTIn">
        <CPlayerTriggerBase Name="Parent CPlayerTriggerBase">
         <THandledTRef&lt;CPlayerTriggerCriteriaBase&gt; Name="m_pCriteria">
          <CPlayerTriggerBoolExpr Name="m_data" StoreID="New" ClassType="PTBE">
           <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
            <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
           </THandledTRef&lt;CBoolExpression&gt;>
          </CPlayerTriggerBoolExpr>
         </THandledTRef&lt;CPlayerTriggerCriteriaBase&gt;>
        </CPlayerTriggerBase>
        <CInstinctWeights Name="m_pWeights" StoreID="New" ClassType="InWt">
         <M Name="ISSVersion" Value="12"/>
         <M Name="m_ePassDesire" Value="Never"/>
         <M Name="m_eDropPassDesire" Value="Never"/>
         <M Name="m_eBankPassDesire" Value="Never"/>
         <M Name="m_eDumpDesire" Value="Normal"/>
         <M Name="m_eCallForPassDesire" Value="IfImproves"/>
         <M Name="m_eShootDesire" Value="Never"/>
         <M Name="m_eDekeDesire" Value="Normal"/>
         <M Name="m_eBodyCheckDesire" Value="Never"/>
         <M Name="m_eStickCheckDesire" Value="Never"/>
         <M Name="m_eTurboDesire" Value="Never"/>
         <M Name="m_eProtectPuckDesire" Value="Never"/>
         <M Name="m_eGrabPuckDesire" Value="Normal"/>
         <M Name="m_eOrientationDesire" Value="Net"/>
         <CInstinctWeights::CAreaPass Name="m_PassArea">
          <M Name="m_eAreaPassDesire" Value="Never"/>
          <CVector2 Name="m_v2Center">
           <M Name="m_x" Value="0"/>
           <M Name="m_z" Value="0"/>
          </CVector2>
          <M Name="m_flRadius" Value="0"/>
         </CInstinctWeights::CAreaPass>
         <CInstinctWeights::CSpeed Name="m_Speed">
          <M Name="ISSVersion" Value="3"/>
          <CTeamPoint2 Name="m_tpSyncLocation">
           <M Name="m_x" Value="0"/>
           <M Name="m_z" Value="27"/>
          </CTeamPoint2>
          <M Name="m_eSpeedDesire" Value="Sync"/>
          <M Name="m_eSpeedTarget" Value="Puck"/>
          <M Name="m_eTargetPositionID" Value="G"/>
          <CSpeedOptionsBitMask Name="m_bmOptions">
           <M Name="NumSetBits" Value="1"/>
           <M Name="SetBit" Value="SpeedZ"/>
          </CSpeedOptionsBitMask>
          <M Name="m_flIgnoreThreshold" Value="1000"/>
          <M Name="m_flIgnoreHysteresis" Value="4"/>
         </CInstinctWeights::CSpeed>
         <CInstinctWeights::CIWResponseCurve Name="m_OffsidesAvoidance">
          <M Name="m_ssName" Value=""/>
          <CNamedResponseCurve Name="m_pCurve" StoreID="NULL" />
         </CInstinctWeights::CIWResponseCurve>
         <M Name="m_pInterceptBiasSurface" Value="DefensemanBias"/>
         <M Name="m_flPuckInterceptMaxDistance" Value="300"/>
         <CDeltaTime Name="m_dtPuckInterceptConfidence">
          <M Name="m_flSeconds" Value="-20"/>
         </CDeltaTime>
        </CInstinctWeights>
       </CPlayerTriggerInstincts>
      </CHandledPlayerTriggerBaseArray>
     </CHandledPlayerTriggerBaseArray>
    </CHandledPlayerTriggerBaseArray>
    <M Name="m_fMirrorIfRight" Value="0"/>
    <THandledTRef&lt;CFloatExpression&gt; Name="m_pBaseReactionTimeFloatExpr">
     <CNamedConstFloatExpr Name="m_data" StoreID="New" ClassType="NcFE">
      <CFloatExpression Name="Parent CFloatExpression" />
      <M Name="pValue" Value="BaseReactionTime_Medium"/>
     </CNamedConstFloatExpr>
    </THandledTRef&lt;CFloatExpression&gt;>
   </CSoloTask>
   <THandledTRef&lt;CFloatExpression&gt; Name="m_pEffectivenessFloatExpr">
    <CPlayerBiasFloatExpr Name="m_data" StoreID="New" ClassType="PEPB">
     <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
     <M Name="ISSVersion" Value="2"/>
     <M Name="m_pUserBiasCurve" Value="DefaultUserBias"/>
     <M Name="m_pPuckBiasCurve" Value="DefaultPuckBias"/>
     <M Name="m_pFavoredBiasCurve" Value="DefaultFavoredBias"/>
     <M Name="m_pBaseBiasCurve" Value="DefaultBaseBias"/>
     <CPositionIDBitMask Name="m_bmFavoredPositions">
      <M Name="NumSetBits" Value="2"/>
      <M Name="SetBit" Value="RD"/>
      <M Name="SetBit" Value="LD"/>
     </CPositionIDBitMask>
     <THandledTRef&lt;CFloatExpression&gt; Name="m_pFloatExpression">
      <CTaskProximityFloatExpr Name="m_data" StoreID="New" ClassType="PrTA">
       <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
       <M Name="ISSVersion" Value="1"/>
       <M Name="m_flSquaredDistance50" Value="2500"/>
       <M Name="m_flLaneBias" Value="1.5"/>
       <M Name="m_pTask" Value="NeutralStandardCarryRD"/>
      </CTaskProximityFloatExpr>
     </THandledTRef&lt;CFloatExpression&gt;>
    </CPlayerBiasFloatExpr>
   </THandledTRef&lt;CFloatExpression&gt;>
  </CFloatExprSoloTask>
  <CInterpreter Name="m_pZoneAttraction" StoreID="New" ClassType="GZTZ">
   <M Name="ISSVersion" Value="1"/>
   <CGradientZoneOptionBitMask Name="m_bmOptions">
    <M Name="NumSetBits" Value="1"/>
    <M Name="SetBit" Value="TeamPoint"/>
   </CGradientZoneOptionBitMask>
   <CVector2 Name="m_vTranslate">
    <M Name="m_x" Value="-30"/>
    <M Name="m_z" Value="0"/>
   </CVector2>
   <CVector2 Name="m_vInputScale">
    <M Name="m_x" Value="0.5"/>
    <M Name="m_z" Value="0.5"/>
   </CVector2>
   <CVector2 Name="m_vOutputScale">
    <M Name="m_x" Value="1"/>
    <M Name="m_z" Value="1"/>
   </CVector2>
   <M Name="m_pField" Value="PointAttraction11_GF"/>
   <M Name="m_pSpeedCurve" Value="StandardSpeedResponse_RC"/>
  </CInterpreter>
  <CGradientZoneLayerIDBitMask Name="m_bmLayers">
   <M Name="NumSetBits" Value="2"/>
   <M Name="SetBit" Value="Zone"/>
   <M Name="SetBit" Value="OpenPass"/>
  </CGradientZoneLayerIDBitMask>
  <M Name="m_eCustomLayerType" Value="None"/>
  <CHandledBoolExprInterpreterArray Name="m_pBoolZones" StoreID="New" ClassType="HBEI">
   <CBoolExprInterpreter Name="this">
    <M Name="uiSize" Value="0"/>
    <M Name="uiMaxSize" Value="0"/>
   </CBoolExprInterpreter>
  </CHandledBoolExprInterpreterArray>
 </CGradientZoneTask>
 <CGradientZoneTask Name="NeutralStandardCarryRW">
  <M Name="ISSVersion" Value="3"/>
  <CFloatExprSoloTask Name="Parent CFloatExprSoloTask">
   <CSoloTask Name="Parent CSoloTask">
    <CTask Name="Parent CTask">
     <M Name="m_flValue" Value="1"/>
     <M Name="m_nPlayers" Value="1"/>
     <M Name="m_eTaskNecessity" Value="Optional"/>
     <M Name="m_ePuckCarrier" Value="Optional"/>
    </CTask>
    <M Name="ISSVersion" Value="4"/>
    <CHandledPlayerTriggerBaseArray Name="m_trPlayerTriggers" StoreID="New" ClassType="PTBA">
     <CHandledPlayerTriggerBaseArray Name="this">
      <M Name="uiSize" Value="1"/>
      <CHandledPlayerTriggerBaseArray Name="this[0]">
       <CPlayerTriggerInstincts Name="m_data" StoreID="New" ClassType="PTIn">
        <CPlayerTriggerBase Name="Parent CPlayerTriggerBase">
         <THandledTRef&lt;CPlayerTriggerCriteriaBase&gt; Name="m_pCriteria">
          <CPlayerTriggerBoolExpr Name="m_data" StoreID="New" ClassType="PTBE">
           <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
            <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
           </THandledTRef&lt;CBoolExpression&gt;>
          </CPlayerTriggerBoolExpr>
         </THandledTRef&lt;CPlayerTriggerCriteriaBase&gt;>
        </CPlayerTriggerBase>
        <CInstinctWeights Name="m_pWeights" StoreID="New" ClassType="InWt">
         <M Name="ISSVersion" Value="12"/>
         <M Name="m_ePassDesire" Value="Never"/>
         <M Name="m_eDropPassDesire" Value="Never"/>
         <M Name="m_eBankPassDesire" Value="Never"/>
         <M Name="m_eDumpDesire" Value="Normal"/>
         <M Name="m_eCallForPassDesire" Value="IfImproves"/>
         <M Name="m_eShootDesire" Value="Never"/>
         <M Name="m_eDekeDesire" Value="Normal"/>
         <M Name="m_eBodyCheckDesire" Value="Never"/>
         <M Name="m_eStickCheckDesire" Value="Never"/>
         <M Name="m_eTurboDesire" Value="Never"/>
         <M Name="m_eProtectPuckDesire" Value="Never"/>
         <M Name="m_eGrabPuckDesire" Value="Normal"/>
         <M Name="m_eOrientationDesire" Value="Net"/>
         <CInstinctWeights::CAreaPass Name="m_PassArea">
          <M Name="m_eAreaPassDesire" Value="Never"/>
          <CVector2 Name="m_v2Center">
           <M Name="m_x" Value="0"/>
           <M Name="m_z" Value="0"/>
          </CVector2>
          <M Name="m_flRadius" Value="0"/>
         </CInstinctWeights::CAreaPass>
         <CInstinctWeights::CSpeed Name="m_Speed">
          <M Name="ISSVersion" Value="3"/>
          <CTeamPoint2 Name="m_tpSyncLocation">
           <M Name="m_x" Value="0"/>
           <M Name="m_z" Value="27"/>
          </CTeamPoint2>
          <M Name="m_eSpeedDesire" Value="Sync"/>
          <M Name="m_eSpeedTarget" Value="Puck"/>
          <M Name="m_eTargetPositionID" Value="G"/>
          <CSpeedOptionsBitMask Name="m_bmOptions">
           <M Name="NumSetBits" Value="1"/>
           <M Name="SetBit" Value="SpeedZ"/>
          </CSpeedOptionsBitMask>
          <M Name="m_flIgnoreThreshold" Value="1000"/>
          <M Name="m_flIgnoreHysteresis" Value="4"/>
         </CInstinctWeights::CSpeed>
         <CInstinctWeights::CIWResponseCurve Name="m_OffsidesAvoidance">
          <M Name="m_ssName" Value=""/>
          <CNamedResponseCurve Name="m_pCurve" StoreID="NULL" />
         </CInstinctWeights::CIWResponseCurve>
         <M Name="m_pInterceptBiasSurface" Value="None"/>
         <M Name="m_flPuckInterceptMaxDistance" Value="300"/>
         <CDeltaTime Name="m_dtPuckInterceptConfidence">
          <M Name="m_flSeconds" Value="-20"/>
         </CDeltaTime>
        </CInstinctWeights>
       </CPlayerTriggerInstincts>
      </CHandledPlayerTriggerBaseArray>
     </CHandledPlayerTriggerBaseArray>
    </CHandledPlayerTriggerBaseArray>
    <M Name="m_fMirrorIfRight" Value="0"/>
    <THandledTRef&lt;CFloatExpression&gt; Name="m_pBaseReactionTimeFloatExpr">
     <CNamedConstFloatExpr Name="m_data" StoreID="New" ClassType="NcFE">
      <CFloatExpression Name="Parent CFloatExpression" />
      <M Name="pValue" Value="BaseReactionTime_Medium"/>
     </CNamedConstFloatExpr>
    </THandledTRef&lt;CFloatExpression&gt;>
   </CSoloTask>
   <THandledTRef&lt;CFloatExpression&gt; Name="m_pEffectivenessFloatExpr">
    <CPlayerBiasFloatExpr Name="m_data" StoreID="New" ClassType="PEPB">
     <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
     <M Name="ISSVersion" Value="2"/>
     <M Name="m_pUserBiasCurve" Value="DefaultUserBias"/>
     <M Name="m_pPuckBiasCurve" Value="DefaultPuckBias"/>
     <M Name="m_pFavoredBiasCurve" Value="DefaultFavoredBias"/>
     <M Name="m_pBaseBiasCurve" Value="DefaultBaseBias"/>
     <CPositionIDBitMask Name="m_bmFavoredPositions">
      <M Name="NumSetBits" Value="3"/>
      <M Name="SetBit" Value="RW"/>
      <M Name="SetBit" Value="LW"/>
      <M Name="SetBit" Value="C"/>
     </CPositionIDBitMask>
     <THandledTRef&lt;CFloatExpression&gt; Name="m_pFloatExpression">
      <CTaskProximityFloatExpr Name="m_data" StoreID="New" ClassType="PrTA">
       <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
       <M Name="ISSVersion" Value="1"/>
       <M Name="m_flSquaredDistance50" Value="2500"/>
       <M Name="m_flLaneBias" Value="1.5"/>
       <M Name="m_pTask" Value="NeutralStandardCarryRW"/>
      </CTaskProximityFloatExpr>
     </THandledTRef&lt;CFloatExpression&gt;>
    </CPlayerBiasFloatExpr>
   </THandledTRef&lt;CFloatExpression&gt;>
  </CFloatExprSoloTask>
  <CInterpreter Name="m_pZoneAttraction" StoreID="New" ClassType="GZTZ">
   <M Name="ISSVersion" Value="1"/>
   <CGradientZoneOptionBitMask Name="m_bmOptions">
    <M Name="NumSetBits" Value="1"/>
    <M Name="SetBit" Value="TeamPoint"/>
   </CGradientZoneOptionBitMask>
   <CVector2 Name="m_vTranslate">
    <M Name="m_x" Value="-35"/>
    <M Name="m_z" Value="27"/>
   </CVector2>
   <CVector2 Name="m_vInputScale">
    <M Name="m_x" Value="0.75"/>
    <M Name="m_z" Value="0.75"/>
   </CVector2>
   <CVector2 Name="m_vOutputScale">
    <M Name="m_x" Value="1"/>
    <M Name="m_z" Value="1"/>
   </CVector2>
   <M Name="m_pField" Value="PointAttraction11_GF"/>
   <M Name="m_pSpeedCurve" Value="StandardSpeedResponse_RC"/>
  </CInterpreter>
  <CGradientZoneLayerIDBitMask Name="m_bmLayers">
   <M Name="NumSetBits" Value="2"/>
   <M Name="SetBit" Value="Zone"/>
   <M Name="SetBit" Value="OpenPass"/>
  </CGradientZoneLayerIDBitMask>
  <M Name="m_eCustomLayerType" Value="None"/>
  <CHandledBoolExprInterpreterArray Name="m_pBoolZones" StoreID="New" ClassType="HBEI">
   <CBoolExprInterpreter Name="this">
    <M Name="uiSize" Value="0"/>
    <M Name="uiMaxSize" Value="0"/>
   </CBoolExprInterpreter>
  </CHandledBoolExprInterpreterArray>
 </CGradientZoneTask>
 <CGradientZoneTask Name="NeutralStandardPassLD">
  <M Name="ISSVersion" Value="3"/>
  <CFloatExprSoloTask Name="Parent CFloatExprSoloTask">
   <CSoloTask Name="Parent CSoloTask">
    <CTask Name="Parent CTask">
     <M Name="m_flValue" Value="1"/>
     <M Name="m_nPlayers" Value="1"/>
     <M Name="m_eTaskNecessity" Value="Optional"/>
     <M Name="m_ePuckCarrier" Value="Optional"/>
    </CTask>
    <M Name="ISSVersion" Value="4"/>
    <CHandledPlayerTriggerBaseArray Name="m_trPlayerTriggers" StoreID="New" ClassType="PTBA">
     <CHandledPlayerTriggerBaseArray Name="this">
      <M Name="uiSize" Value="1"/>
      <CHandledPlayerTriggerBaseArray Name="this[0]">
       <CPlayerTriggerInstincts Name="m_data" StoreID="New" ClassType="PTIn">
        <CPlayerTriggerBase Name="Parent CPlayerTriggerBase">
         <THandledTRef&lt;CPlayerTriggerCriteriaBase&gt; Name="m_pCriteria">
          <CPlayerTriggerBoolExpr Name="m_data" StoreID="New" ClassType="PTBE">
           <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
            <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
           </THandledTRef&lt;CBoolExpression&gt;>
          </CPlayerTriggerBoolExpr>
         </THandledTRef&lt;CPlayerTriggerCriteriaBase&gt;>
        </CPlayerTriggerBase>
        <CInstinctWeights Name="m_pWeights" StoreID="New" ClassType="InWt">
         <M Name="ISSVersion" Value="12"/>
         <M Name="m_ePassDesire" Value="Never"/>
         <M Name="m_eDropPassDesire" Value="Never"/>
         <M Name="m_eBankPassDesire" Value="Never"/>
         <M Name="m_eDumpDesire" Value="Normal"/>
         <M Name="m_eCallForPassDesire" Value="Never"/>
         <M Name="m_eShootDesire" Value="Never"/>
         <M Name="m_eDekeDesire" Value="Normal"/>
         <M Name="m_eBodyCheckDesire" Value="Never"/>
         <M Name="m_eStickCheckDesire" Value="Never"/>
         <M Name="m_eTurboDesire" Value="Never"/>
         <M Name="m_eProtectPuckDesire" Value="Never"/>
         <M Name="m_eGrabPuckDesire" Value="Normal"/>
         <M Name="m_eOrientationDesire" Value="Net"/>
         <CInstinctWeights::CAreaPass Name="m_PassArea">
          <M Name="m_eAreaPassDesire" Value="Never"/>
          <CVector2 Name="m_v2Center">
           <M Name="m_x" Value="0"/>
           <M Name="m_z" Value="0"/>
          </CVector2>
          <M Name="m_flRadius" Value="0"/>
         </CInstinctWeights::CAreaPass>
         <CInstinctWeights::CSpeed Name="m_Speed">
          <M Name="ISSVersion" Value="3"/>
          <CTeamPoint2 Name="m_tpSyncLocation">
           <M Name="m_x" Value="0"/>
           <M Name="m_z" Value="27"/>
          </CTeamPoint2>
          <M Name="m_eSpeedDesire" Value="Sync"/>
          <M Name="m_eSpeedTarget" Value="Puck"/>
          <M Name="m_eTargetPositionID" Value="G"/>
          <CSpeedOptionsBitMask Name="m_bmOptions">
           <M Name="NumSetBits" Value="1"/>
           <M Name="SetBit" Value="SpeedZ"/>
          </CSpeedOptionsBitMask>
          <M Name="m_flIgnoreThreshold" Value="1000"/>
          <M Name="m_flIgnoreHysteresis" Value="4"/>
         </CInstinctWeights::CSpeed>
         <CInstinctWeights::CIWResponseCurve Name="m_OffsidesAvoidance">
          <M Name="m_ssName" Value=""/>
          <CNamedResponseCurve Name="m_pCurve" StoreID="NULL" />
         </CInstinctWeights::CIWResponseCurve>
         <M Name="m_pInterceptBiasSurface" Value="DefensemanBias"/>
         <M Name="m_flPuckInterceptMaxDistance" Value="300"/>
         <CDeltaTime Name="m_dtPuckInterceptConfidence">
          <M Name="m_flSeconds" Value="-20"/>
         </CDeltaTime>
        </CInstinctWeights>
       </CPlayerTriggerInstincts>
      </CHandledPlayerTriggerBaseArray>
     </CHandledPlayerTriggerBaseArray>
    </CHandledPlayerTriggerBaseArray>
    <M Name="m_fMirrorIfRight" Value="0"/>
    <THandledTRef&lt;CFloatExpression&gt; Name="m_pBaseReactionTimeFloatExpr">
     <CNamedConstFloatExpr Name="m_data" StoreID="New" ClassType="NcFE">
      <CFloatExpression Name="Parent CFloatExpression" />
      <M Name="pValue" Value="BaseReactionTime_Medium"/>
     </CNamedConstFloatExpr>
    </THandledTRef&lt;CFloatExpression&gt;>
   </CSoloTask>
   <THandledTRef&lt;CFloatExpression&gt; Name="m_pEffectivenessFloatExpr">
    <CPlayerBiasFloatExpr Name="m_data" StoreID="New" ClassType="PEPB">
     <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
     <M Name="ISSVersion" Value="2"/>
     <M Name="m_pUserBiasCurve" Value="DefaultUserBias"/>
     <M Name="m_pPuckBiasCurve" Value="DefaultPuckBias"/>
     <M Name="m_pFavoredBiasCurve" Value="DefaultFavoredBias"/>
     <M Name="m_pBaseBiasCurve" Value="DefaultBaseBias"/>
     <CPositionIDBitMask Name="m_bmFavoredPositions">
      <M Name="NumSetBits" Value="2"/>
      <M Name="SetBit" Value="RD"/>
      <M Name="SetBit" Value="LD"/>
     </CPositionIDBitMask>
     <THandledTRef&lt;CFloatExpression&gt; Name="m_pFloatExpression">
      <CTaskProximityFloatExpr Name="m_data" StoreID="New" ClassType="PrTA">
       <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
       <M Name="ISSVersion" Value="1"/>
       <M Name="m_flSquaredDistance50" Value="2500"/>
       <M Name="m_flLaneBias" Value="1.5"/>
       <M Name="m_pTask" Value="NeutralStandardPassLD"/>
      </CTaskProximityFloatExpr>
     </THandledTRef&lt;CFloatExpression&gt;>
    </CPlayerBiasFloatExpr>
   </THandledTRef&lt;CFloatExpression&gt;>
  </CFloatExprSoloTask>
  <CInterpreter Name="m_pZoneAttraction" StoreID="New" ClassType="GZTZ">
   <M Name="ISSVersion" Value="1"/>
   <CGradientZoneOptionBitMask Name="m_bmOptions">
    <M Name="NumSetBits" Value="1"/>
    <M Name="SetBit" Value="TeamPoint"/>
   </CGradientZoneOptionBitMask>
   <CVector2 Name="m_vTranslate">
    <M Name="m_x" Value="15"/>
    <M Name="m_z" Value="0"/>
   </CVector2>
   <CVector2 Name="m_vInputScale">
    <M Name="m_x" Value="1"/>
    <M Name="m_z" Value="1"/>
   </CVector2>
   <CVector2 Name="m_vOutputScale">
    <M Name="m_x" Value="1"/>
    <M Name="m_z" Value="1"/>
   </CVector2>
   <M Name="m_pField" Value="PointAttraction11_GF"/>
   <M Name="m_pSpeedCurve" Value="StandardSpeedResponse_RC"/>
  </CInterpreter>
  <CGradientZoneLayerIDBitMask Name="m_bmLayers">
   <M Name="NumSetBits" Value="3"/>
   <M Name="SetBit" Value="Zone"/>
   <M Name="SetBit" Value="OpenPass"/>
   <M Name="SetBit" Value="OpenShot"/>
  </CGradientZoneLayerIDBitMask>
  <M Name="m_eCustomLayerType" Value="None"/>
  <CHandledBoolExprInterpreterArray Name="m_pBoolZones" StoreID="New" ClassType="HBEI">
   <CBoolExprInterpreter Name="this">
    <M Name="uiSize" Value="1"/>
    <M Name="uiMaxSize" Value="1"/>
    <CBoolExprInterpreter Name="this[0]">
     <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
      <CPuckInStickyTeamZoneBoolExpr Name="m_data" StoreID="New" ClassType="PrPz">
       <CTeamBoolExpr Name="Parent CTeamBoolExpr" />
       <CTeamZoneBitMask Name="m_bmStickyTeamZones">
        <M Name="NumSetBits" Value="1"/>
        <M Name="SetBit" Value="Offensive"/>
       </CTeamZoneBitMask>
      </CPuckInStickyTeamZoneBoolExpr>
     </THandledTRef&lt;CBoolExpression&gt;>
     <CInterpreter Name="m_pInterpreter" StoreID="New" ClassType="GZTZ">
      <M Name="ISSVersion" Value="1"/>
      <CGradientZoneOptionBitMask Name="m_bmOptions">
       <M Name="NumSetBits" Value="1"/>
       <M Name="SetBit" Value="TeamPoint"/>
      </CGradientZoneOptionBitMask>
      <CVector2 Name="m_vTranslate">
       <M Name="m_x" Value="15"/>
       <M Name="m_z" Value="30"/>
      </CVector2>
      <CVector2 Name="m_vInputScale">
       <M Name="m_x" Value="1"/>
       <M Name="m_z" Value="1"/>
      </CVector2>
      <CVector2 Name="m_vOutputScale">
       <M Name="m_x" Value="1"/>
       <M Name="m_z" Value="1"/>
      </CVector2>
      <M Name="m_pField" Value="PointAttraction11_GF"/>
      <M Name="m_pSpeedCurve" Value="StandardSpeedResponse_RC"/>
     </CInterpreter>
    </CBoolExprInterpreter>
   </CBoolExprInterpreter>
  </CHandledBoolExprInterpreterArray>
 </CGradientZoneTask>
 <CGlobalMultiTask Name="NeutralStandardPassMain">
  <CMultiTask Name="Parent CMultiTask">
   <M Name="m_flValue" Value="1"/>
   <M Name="m_nPlayers" Value="3"/>
   <M Name="m_eTaskNecessity" Value="Optional"/>
   <M Name="m_ePuckCarrier" Value="Optional"/>
  </CMultiTask>
  <CTask Name="m_tasks">
   <M Name="uiSize" Value="3"/>
   <M Name="m_tasks[0]" Value="NeutralStandardPassLD"/>
   <M Name="m_tasks[1]" Value="NeutralStandardPassO"/>
   <M Name="m_tasks[2]" Value="NeutralStandardPassRD"/>
  </CTask>
 </CGlobalMultiTask>
 <CGradientZoneTask Name="NeutralStandardPassO">
  <M Name="ISSVersion" Value="3"/>
  <CFloatExprSoloTask Name="Parent CFloatExprSoloTask">
   <CSoloTask Name="Parent CSoloTask">
    <CTask Name="Parent CTask">
     <M Name="m_flValue" Value="1"/>
     <M Name="m_nPlayers" Value="1"/>
     <M Name="m_eTaskNecessity" Value="Optional"/>
     <M Name="m_ePuckCarrier" Value="Optional"/>
    </CTask>
    <M Name="ISSVersion" Value="4"/>
    <CHandledPlayerTriggerBaseArray Name="m_trPlayerTriggers" StoreID="New" ClassType="PTBA">
     <CHandledPlayerTriggerBaseArray Name="this">
      <M Name="uiSize" Value="1"/>
      <CHandledPlayerTriggerBaseArray Name="this[0]">
       <CPlayerTriggerInstincts Name="m_data" StoreID="New" ClassType="PTIn">
        <CPlayerTriggerBase Name="Parent CPlayerTriggerBase">
         <THandledTRef&lt;CPlayerTriggerCriteriaBase&gt; Name="m_pCriteria">
          <CPlayerTriggerBoolExpr Name="m_data" StoreID="New" ClassType="PTBE">
           <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
            <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
           </THandledTRef&lt;CBoolExpression&gt;>
          </CPlayerTriggerBoolExpr>
         </THandledTRef&lt;CPlayerTriggerCriteriaBase&gt;>
        </CPlayerTriggerBase>
        <CInstinctWeights Name="m_pWeights" StoreID="New" ClassType="InWt">
         <M Name="ISSVersion" Value="12"/>
         <M Name="m_ePassDesire" Value="Never"/>
         <M Name="m_eDropPassDesire" Value="Never"/>
         <M Name="m_eBankPassDesire" Value="Never"/>
         <M Name="m_eDumpDesire" Value="Normal"/>
         <M Name="m_eCallForPassDesire" Value="Never"/>
         <M Name="m_eShootDesire" Value="Never"/>
         <M Name="m_eDekeDesire" Value="Normal"/>
         <M Name="m_eBodyCheckDesire" Value="Never"/>
         <M Name="m_eStickCheckDesire" Value="Never"/>
         <M Name="m_eTurboDesire" Value="Never"/>
         <M Name="m_eProtectPuckDesire" Value="Never"/>
         <M Name="m_eGrabPuckDesire" Value="Normal"/>
         <M Name="m_eOrientationDesire" Value="Net"/>
         <CInstinctWeights::CAreaPass Name="m_PassArea">
          <M Name="m_eAreaPassDesire" Value="Never"/>
          <CVector2 Name="m_v2Center">
           <M Name="m_x" Value="0"/>
           <M Name="m_z" Value="0"/>
          </CVector2>
          <M Name="m_flRadius" Value="0"/>
         </CInstinctWeights::CAreaPass>
         <CInstinctWeights::CSpeed Name="m_Speed">
          <M Name="ISSVersion" Value="3"/>
          <CTeamPoint2 Name="m_tpSyncLocation">
           <M Name="m_x" Value="0"/>
           <M Name="m_z" Value="27"/>
          </CTeamPoint2>
          <M Name="m_eSpeedDesire" Value="Sync"/>
          <M Name="m_eSpeedTarget" Value="Puck"/>
          <M Name="m_eTargetPositionID" Value="G"/>
          <CSpeedOptionsBitMask Name="m_bmOptions">
           <M Name="NumSetBits" Value="1"/>
           <M Name="SetBit" Value="SpeedZ"/>
          </CSpeedOptionsBitMask>
          <M Name="m_flIgnoreThreshold" Value="1000"/>
          <M Name="m_flIgnoreHysteresis" Value="4"/>
         </CInstinctWeights::CSpeed>
         <CInstinctWeights::CIWResponseCurve Name="m_OffsidesAvoidance">
          <M Name="m_ssName" Value=""/>
          <CNamedResponseCurve Name="m_pCurve" StoreID="NULL" />
         </CInstinctWeights::CIWResponseCurve>
         <M Name="m_pInterceptBiasSurface" Value="None"/>
         <M Name="m_flPuckInterceptMaxDistance" Value="300"/>
         <CDeltaTime Name="m_dtPuckInterceptConfidence">
          <M Name="m_flSeconds" Value="-20"/>
         </CDeltaTime>
        </CInstinctWeights>
       </CPlayerTriggerInstincts>
      </CHandledPlayerTriggerBaseArray>
     </CHandledPlayerTriggerBaseArray>
    </CHandledPlayerTriggerBaseArray>
    <M Name="m_fMirrorIfRight" Value="0"/>
    <THandledTRef&lt;CFloatExpression&gt; Name="m_pBaseReactionTimeFloatExpr">
     <CNamedConstFloatExpr Name="m_data" StoreID="New" ClassType="NcFE">
      <CFloatExpression Name="Parent CFloatExpression" />
      <M Name="pValue" Value="BaseReactionTime_Medium"/>
     </CNamedConstFloatExpr>
    </THandledTRef&lt;CFloatExpression&gt;>
   </CSoloTask>
   <THandledTRef&lt;CFloatExpression&gt; Name="m_pEffectivenessFloatExpr">
    <CPlayerBiasFloatExpr Name="m_data" StoreID="New" ClassType="PEPB">
     <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
     <M Name="ISSVersion" Value="2"/>
     <M Name="m_pUserBiasCurve" Value="DefaultUserBias"/>
     <M Name="m_pPuckBiasCurve" Value="DefaultPuckBias"/>
     <M Name="m_pFavoredBiasCurve" Value="DefaultFavoredBias"/>
     <M Name="m_pBaseBiasCurve" Value="DefaultBaseBias"/>
     <CPositionIDBitMask Name="m_bmFavoredPositions">
      <M Name="NumSetBits" Value="3"/>
      <M Name="SetBit" Value="RW"/>
      <M Name="SetBit" Value="LW"/>
      <M Name="SetBit" Value="C"/>
     </CPositionIDBitMask>
     <THandledTRef&lt;CFloatExpression&gt; Name="m_pFloatExpression">
      <CTaskProximityFloatExpr Name="m_data" StoreID="New" ClassType="PrTA">
       <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
       <M Name="ISSVersion" Value="1"/>
       <M Name="m_flSquaredDistance50" Value="2500"/>
       <M Name="m_flLaneBias" Value="1.5"/>
       <M Name="m_pTask" Value="NeutralStandardPassO"/>
      </CTaskProximityFloatExpr>
     </THandledTRef&lt;CFloatExpression&gt;>
    </CPlayerBiasFloatExpr>
   </THandledTRef&lt;CFloatExpression&gt;>
  </CFloatExprSoloTask>
  <CInterpreter Name="m_pZoneAttraction" StoreID="New" ClassType="GZTZ">
   <M Name="ISSVersion" Value="1"/>
   <CGradientZoneOptionBitMask Name="m_bmOptions">
    <M Name="NumSetBits" Value="1"/>
    <M Name="SetBit" Value="TeamPoint"/>
   </CGradientZoneOptionBitMask>
   <CVector2 Name="m_vTranslate">
    <M Name="m_x" Value="0"/>
    <M Name="m_z" Value="22"/>
   </CVector2>
   <CVector2 Name="m_vInputScale">
    <M Name="m_x" Value="0.5"/>
    <M Name="m_z" Value="0.5"/>
   </CVector2>
   <CVector2 Name="m_vOutputScale">
    <M Name="m_x" Value="1"/>
    <M Name="m_z" Value="1"/>
   </CVector2>
   <M Name="m_pField" Value="PointAttraction11_GF"/>
   <M Name="m_pSpeedCurve" Value="StandardSpeedResponse_RC"/>
  </CInterpreter>
  <CGradientZoneLayerIDBitMask Name="m_bmLayers">
   <M Name="NumSetBits" Value="3"/>
   <M Name="SetBit" Value="Zone"/>
   <M Name="SetBit" Value="OpenPass"/>
   <M Name="SetBit" Value="OpenShot"/>
  </CGradientZoneLayerIDBitMask>
  <M Name="m_eCustomLayerType" Value="None"/>
  <CHandledBoolExprInterpreterArray Name="m_pBoolZones" StoreID="New" ClassType="HBEI">
   <CBoolExprInterpreter Name="this">
    <M Name="uiSize" Value="1"/>
    <M Name="uiMaxSize" Value="1"/>
    <CBoolExprInterpreter Name="this[0]">
     <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
      <CPuckInStickyTeamZoneBoolExpr Name="m_data" StoreID="New" ClassType="PrPz">
       <CTeamBoolExpr Name="Parent CTeamBoolExpr" />
       <CTeamZoneBitMask Name="m_bmStickyTeamZones">
        <M Name="NumSetBits" Value="1"/>
        <M Name="SetBit" Value="Offensive"/>
       </CTeamZoneBitMask>
      </CPuckInStickyTeamZoneBoolExpr>
     </THandledTRef&lt;CBoolExpression&gt;>
     <CInterpreter Name="m_pInterpreter" StoreID="New" ClassType="GZTZ">
      <M Name="ISSVersion" Value="1"/>
      <CGradientZoneOptionBitMask Name="m_bmOptions">
       <M Name="NumSetBits" Value="1"/>
       <M Name="SetBit" Value="TeamPoint"/>
      </CGradientZoneOptionBitMask>
      <CVector2 Name="m_vTranslate">
       <M Name="m_x" Value="0"/>
       <M Name="m_z" Value="52"/>
      </CVector2>
      <CVector2 Name="m_vInputScale">
       <M Name="m_x" Value="0.5"/>
       <M Name="m_z" Value="0.5"/>
      </CVector2>
      <CVector2 Name="m_vOutputScale">
       <M Name="m_x" Value="1"/>
       <M Name="m_z" Value="1"/>
      </CVector2>
      <M Name="m_pField" Value="PointAttraction11_GF"/>
      <M Name="m_pSpeedCurve" Value="StandardSpeedResponse_RC"/>
     </CInterpreter>
    </CBoolExprInterpreter>
   </CBoolExprInterpreter>
  </CHandledBoolExprInterpreterArray>
 </CGradientZoneTask>
 <CDumpAndChasePuckTask Name="NeutralStandardPassPuck">
  <CFloatExprSoloTask Name="Parent CFloatExprSoloTask">
   <CSoloTask Name="Parent CSoloTask">
    <CTask Name="Parent CTask">
     <M Name="m_flValue" Value="1"/>
     <M Name="m_nPlayers" Value="1"/>
     <M Name="m_eTaskNecessity" Value="Optional"/>
     <M Name="m_ePuckCarrier" Value="Required"/>
    </CTask>
    <M Name="ISSVersion" Value="4"/>
    <CHandledPlayerTriggerBaseArray Name="m_trPlayerTriggers" StoreID="New" ClassType="PTBA">
     <CHandledPlayerTriggerBaseArray Name="this">
      <M Name="uiSize" Value="1"/>
      <CHandledPlayerTriggerBaseArray Name="this[0]">
       <CPlayerTriggerInstincts Name="m_data" StoreID="New" ClassType="PTIn">
        <CPlayerTriggerBase Name="Parent CPlayerTriggerBase">
         <THandledTRef&lt;CPlayerTriggerCriteriaBase&gt; Name="m_pCriteria">
          <CPlayerTriggerBoolExpr Name="m_data" StoreID="New" ClassType="PTBE">
           <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
            <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
           </THandledTRef&lt;CBoolExpression&gt;>
          </CPlayerTriggerBoolExpr>
         </THandledTRef&lt;CPlayerTriggerCriteriaBase&gt;>
        </CPlayerTriggerBase>
        <CInstinctWeights Name="m_pWeights" StoreID="New" ClassType="InWt">
         <M Name="ISSVersion" Value="12"/>
         <M Name="m_ePassDesire" Value="Never"/>
         <M Name="m_eDropPassDesire" Value="Never"/>
         <M Name="m_eBankPassDesire" Value="Never"/>
         <M Name="m_eDumpDesire" Value="Never"/>
         <M Name="m_eCallForPassDesire" Value="Never"/>
         <M Name="m_eShootDesire" Value="Never"/>
         <M Name="m_eDekeDesire" Value="Normal"/>
         <M Name="m_eBodyCheckDesire" Value="Never"/>
         <M Name="m_eStickCheckDesire" Value="Never"/>
         <M Name="m_eTurboDesire" Value="Never"/>
         <M Name="m_eProtectPuckDesire" Value="Never"/>
         <M Name="m_eGrabPuckDesire" Value="Never"/>
         <M Name="m_eOrientationDesire" Value="Nothing"/>
         <CInstinctWeights::CAreaPass Name="m_PassArea">
          <M Name="m_eAreaPassDesire" Value="Never"/>
          <CVector2 Name="m_v2Center">
           <M Name="m_x" Value="0"/>
           <M Name="m_z" Value="0"/>
          </CVector2>
          <M Name="m_flRadius" Value="0"/>
         </CInstinctWeights::CAreaPass>
         <CInstinctWeights::CSpeed Name="m_Speed">
          <M Name="ISSVersion" Value="3"/>
          <CTeamPoint2 Name="m_tpSyncLocation">
           <M Name="m_x" Value="0"/>
           <M Name="m_z" Value="0"/>
          </CTeamPoint2>
          <M Name="m_eSpeedDesire" Value="OffsidesPH"/>
          <M Name="m_eSpeedTarget" Value="Puck"/>
          <M Name="m_eTargetPositionID" Value="G"/>
          <CSpeedOptionsBitMask Name="m_bmOptions">
           <M Name="NumSetBits" Value="0"/>
          </CSpeedOptionsBitMask>
          <M Name="m_flIgnoreThreshold" Value="1000"/>
          <M Name="m_flIgnoreHysteresis" Value="4"/>
         </CInstinctWeights::CSpeed>
         <CInstinctWeights::CIWResponseCurve Name="m_OffsidesAvoidance">
          <M Name="m_ssName" Value=""/>
          <CNamedResponseCurve Name="m_pCurve" StoreID="NULL" />
         </CInstinctWeights::CIWResponseCurve>
         <M Name="m_pInterceptBiasSurface" Value="None"/>
         <M Name="m_flPuckInterceptMaxDistance" Value="25"/>
         <CDeltaTime Name="m_dtPuckInterceptConfidence">
          <M Name="m_flSeconds" Value="-20"/>
         </CDeltaTime>
        </CInstinctWeights>
       </CPlayerTriggerInstincts>
      </CHandledPlayerTriggerBaseArray>
     </CHandledPlayerTriggerBaseArray>
    </CHandledPlayerTriggerBaseArray>
    <M Name="m_fMirrorIfRight" Value="0"/>
    <THandledTRef&lt;CFloatExpression&gt; Name="m_pBaseReactionTimeFloatExpr">
     <CNamedConstFloatExpr Name="m_data" StoreID="New" ClassType="NcFE">
      <CFloatExpression Name="Parent CFloatExpression" />
      <M Name="pValue" Value="BaseReactionTime_Medium"/>
     </CNamedConstFloatExpr>
    </THandledTRef&lt;CFloatExpression&gt;>
   </CSoloTask>
   <THandledTRef&lt;CFloatExpression&gt; Name="m_pEffectivenessFloatExpr">
    <CTrueFloatExpr Name="m_data" StoreID="New" ClassType="TFEx" />
   </THandledTRef&lt;CFloatExpression&gt;>
  </CFloatExprSoloTask>
  <CDumpAndChasePuckMissionParams Name="m_pParams" StoreID="New" ClassType="DCPP">
   <M Name="m_flDistanceOffBoards" Value="10"/>
   <M Name="m_flOffsetFor45DegMovement" Value="10"/>
   <CTeamPoint2 Name="m_tpFinalLocation">
    <M Name="m_x" Value="0"/>
    <M Name="m_z" Value="32"/>
   </CTeamPoint2>
   <M Name="m_flStoppingDistance" Value="3"/>
   <CTeamBox Name="m_tbDumpArea">
    <POINTTYPE Name="m_ptMin">
     <M Name="m_x" Value="25"/>
     <M Name="m_z" Value="10"/>
    </POINTTYPE>
    <POINTTYPE Name="m_ptMax">
     <M Name="m_x" Value="42.5"/>
     <M Name="m_z" Value="27"/>
    </POINTTYPE>
   </CTeamBox>
   <CTeamPoint2 Name="m_tpDumpTarget">
    <M Name="m_x" Value="42.5"/>
    <M Name="m_z" Value="75"/>
   </CTeamPoint2>
   <M Name="m_flPuckLaunchSpeed" Value="115"/>
   <M Name="m_ssOpennessSpreadName" Value="DumpAndChase_OpenessSpread"/>
  </CDumpAndChasePuckMissionParams>
 </CDumpAndChasePuckTask>
 <CGradientZoneTask Name="NeutralStandardPassRD">
  <M Name="ISSVersion" Value="3"/>
  <CFloatExprSoloTask Name="Parent CFloatExprSoloTask">
   <CSoloTask Name="Parent CSoloTask">
    <CTask Name="Parent CTask">
     <M Name="m_flValue" Value="1"/>
     <M Name="m_nPlayers" Value="1"/>
     <M Name="m_eTaskNecessity" Value="Optional"/>
     <M Name="m_ePuckCarrier" Value="Optional"/>
    </CTask>
    <M Name="ISSVersion" Value="4"/>
    <CHandledPlayerTriggerBaseArray Name="m_trPlayerTriggers" StoreID="New" ClassType="PTBA">
     <CHandledPlayerTriggerBaseArray Name="this">
      <M Name="uiSize" Value="1"/>
      <CHandledPlayerTriggerBaseArray Name="this[0]">
       <CPlayerTriggerInstincts Name="m_data" StoreID="New" ClassType="PTIn">
        <CPlayerTriggerBase Name="Parent CPlayerTriggerBase">
         <THandledTRef&lt;CPlayerTriggerCriteriaBase&gt; Name="m_pCriteria">
          <CPlayerTriggerBoolExpr Name="m_data" StoreID="New" ClassType="PTBE">
           <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
            <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
           </THandledTRef&lt;CBoolExpression&gt;>
          </CPlayerTriggerBoolExpr>
         </THandledTRef&lt;CPlayerTriggerCriteriaBase&gt;>
        </CPlayerTriggerBase>
        <CInstinctWeights Name="m_pWeights" StoreID="New" ClassType="InWt">
         <M Name="ISSVersion" Value="12"/>
         <M Name="m_ePassDesire" Value="Never"/>
         <M Name="m_eDropPassDesire" Value="Never"/>
         <M Name="m_eBankPassDesire" Value="Never"/>
         <M Name="m_eDumpDesire" Value="Normal"/>
         <M Name="m_eCallForPassDesire" Value="Never"/>
         <M Name="m_eShootDesire" Value="Never"/>
         <M Name="m_eDekeDesire" Value="Normal"/>
         <M Name="m_eBodyCheckDesire" Value="Never"/>
         <M Name="m_eStickCheckDesire" Value="Never"/>
         <M Name="m_eTurboDesire" Value="Never"/>
         <M Name="m_eProtectPuckDesire" Value="Never"/>
         <M Name="m_eGrabPuckDesire" Value="Normal"/>
         <M Name="m_eOrientationDesire" Value="Net"/>
         <CInstinctWeights::CAreaPass Name="m_PassArea">
          <M Name="m_eAreaPassDesire" Value="Never"/>
          <CVector2 Name="m_v2Center">
           <M Name="m_x" Value="0"/>
           <M Name="m_z" Value="0"/>
          </CVector2>
          <M Name="m_flRadius" Value="0"/>
         </CInstinctWeights::CAreaPass>
         <CInstinctWeights::CSpeed Name="m_Speed">
          <M Name="ISSVersion" Value="3"/>
          <CTeamPoint2 Name="m_tpSyncLocation">
           <M Name="m_x" Value="0"/>
           <M Name="m_z" Value="27"/>
          </CTeamPoint2>
          <M Name="m_eSpeedDesire" Value="Sync"/>
          <M Name="m_eSpeedTarget" Value="Puck"/>
          <M Name="m_eTargetPositionID" Value="G"/>
          <CSpeedOptionsBitMask Name="m_bmOptions">
           <M Name="NumSetBits" Value="1"/>
           <M Name="SetBit" Value="SpeedZ"/>
          </CSpeedOptionsBitMask>
          <M Name="m_flIgnoreThreshold" Value="1000"/>
          <M Name="m_flIgnoreHysteresis" Value="4"/>
         </CInstinctWeights::CSpeed>
         <CInstinctWeights::CIWResponseCurve Name="m_OffsidesAvoidance">
          <M Name="m_ssName" Value=""/>
          <CNamedResponseCurve Name="m_pCurve" StoreID="NULL" />
         </CInstinctWeights::CIWResponseCurve>
         <M Name="m_pInterceptBiasSurface" Value="DefensemanBias"/>
         <M Name="m_flPuckInterceptMaxDistance" Value="300"/>
         <CDeltaTime Name="m_dtPuckInterceptConfidence">
          <M Name="m_flSeconds" Value="-20"/>
         </CDeltaTime>
        </CInstinctWeights>
       </CPlayerTriggerInstincts>
      </CHandledPlayerTriggerBaseArray>
     </CHandledPlayerTriggerBaseArray>
    </CHandledPlayerTriggerBaseArray>
    <M Name="m_fMirrorIfRight" Value="0"/>
    <THandledTRef&lt;CFloatExpression&gt; Name="m_pBaseReactionTimeFloatExpr">
     <CNamedConstFloatExpr Name="m_data" StoreID="New" ClassType="NcFE">
      <CFloatExpression Name="Parent CFloatExpression" />
      <M Name="pValue" Value="BaseReactionTime_Medium"/>
     </CNamedConstFloatExpr>
    </THandledTRef&lt;CFloatExpression&gt;>
   </CSoloTask>
   <THandledTRef&lt;CFloatExpression&gt; Name="m_pEffectivenessFloatExpr">
    <CPlayerBiasFloatExpr Name="m_data" StoreID="New" ClassType="PEPB">
     <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
     <M Name="ISSVersion" Value="2"/>
     <M Name="m_pUserBiasCurve" Value="DefaultUserBias"/>
     <M Name="m_pPuckBiasCurve" Value="DefaultPuckBias"/>
     <M Name="m_pFavoredBiasCurve" Value="DefaultFavoredBias"/>
     <M Name="m_pBaseBiasCurve" Value="DefaultBaseBias"/>
     <CPositionIDBitMask Name="m_bmFavoredPositions">
      <M Name="NumSetBits" Value="2"/>
      <M Name="SetBit" Value="RD"/>
      <M Name="SetBit" Value="LD"/>
     </CPositionIDBitMask>
     <THandledTRef&lt;CFloatExpression&gt; Name="m_pFloatExpression">
      <CTaskProximityFloatExpr Name="m_data" StoreID="New" ClassType="PrTA">
       <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
       <M Name="ISSVersion" Value="1"/>
       <M Name="m_flSquaredDistance50" Value="2500"/>
       <M Name="m_flLaneBias" Value="1.5"/>
       <M Name="m_pTask" Value="NeutralStandardPassRD"/>
      </CTaskProximityFloatExpr>
     </THandledTRef&lt;CFloatExpression&gt;>
    </CPlayerBiasFloatExpr>
   </THandledTRef&lt;CFloatExpression&gt;>
  </CFloatExprSoloTask>
  <CInterpreter Name="m_pZoneAttraction" StoreID="New" ClassType="GZTZ">
   <M Name="ISSVersion" Value="1"/>
   <CGradientZoneOptionBitMask Name="m_bmOptions">
    <M Name="NumSetBits" Value="1"/>
    <M Name="SetBit" Value="TeamPoint"/>
   </CGradientZoneOptionBitMask>
   <CVector2 Name="m_vTranslate">
    <M Name="m_x" Value="-15"/>
    <M Name="m_z" Value="0"/>
   </CVector2>
   <CVector2 Name="m_vInputScale">
    <M Name="m_x" Value="1"/>
    <M Name="m_z" Value="1"/>
   </CVector2>
   <CVector2 Name="m_vOutputScale">
    <M Name="m_x" Value="1"/>
    <M Name="m_z" Value="1"/>
   </CVector2>
   <M Name="m_pField" Value="PointAttraction11_GF"/>
   <M Name="m_pSpeedCurve" Value="StandardSpeedResponse_RC"/>
  </CInterpreter>
  <CGradientZoneLayerIDBitMask Name="m_bmLayers">
   <M Name="NumSetBits" Value="3"/>
   <M Name="SetBit" Value="Zone"/>
   <M Name="SetBit" Value="OpenPass"/>
   <M Name="SetBit" Value="OpenShot"/>
  </CGradientZoneLayerIDBitMask>
  <M Name="m_eCustomLayerType" Value="None"/>
  <CHandledBoolExprInterpreterArray Name="m_pBoolZones" StoreID="New" ClassType="HBEI">
   <CBoolExprInterpreter Name="this">
    <M Name="uiSize" Value="1"/>
    <M Name="uiMaxSize" Value="1"/>
    <CBoolExprInterpreter Name="this[0]">
     <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
      <CPuckInStickyTeamZoneBoolExpr Name="m_data" StoreID="New" ClassType="PrPz">
       <CTeamBoolExpr Name="Parent CTeamBoolExpr" />
       <CTeamZoneBitMask Name="m_bmStickyTeamZones">
        <M Name="NumSetBits" Value="1"/>
        <M Name="SetBit" Value="Offensive"/>
       </CTeamZoneBitMask>
      </CPuckInStickyTeamZoneBoolExpr>
     </THandledTRef&lt;CBoolExpression&gt;>
     <CInterpreter Name="m_pInterpreter" StoreID="New" ClassType="GZTZ">
      <M Name="ISSVersion" Value="1"/>
      <CGradientZoneOptionBitMask Name="m_bmOptions">
       <M Name="NumSetBits" Value="1"/>
       <M Name="SetBit" Value="TeamPoint"/>
      </CGradientZoneOptionBitMask>
      <CVector2 Name="m_vTranslate">
       <M Name="m_x" Value="-15"/>
       <M Name="m_z" Value="30"/>
      </CVector2>
      <CVector2 Name="m_vInputScale">
       <M Name="m_x" Value="1"/>
       <M Name="m_z" Value="1"/>
      </CVector2>
      <CVector2 Name="m_vOutputScale">
       <M Name="m_x" Value="1"/>
       <M Name="m_z" Value="1"/>
      </CVector2>
      <M Name="m_pField" Value="PointAttraction11_GF"/>
      <M Name="m_pSpeedCurve" Value="StandardSpeedResponse_RC"/>
     </CInterpreter>
    </CBoolExprInterpreter>
   </CBoolExprInterpreter>
  </CHandledBoolExprInterpreterArray>
 </CGradientZoneTask>
 <CDumpAndChaseReceiverTask Name="NeutralStandardPassReceive">
  <CFloatExprSoloTask Name="Parent CFloatExprSoloTask">
   <CSoloTask Name="Parent CSoloTask">
    <CTask Name="Parent CTask">
     <M Name="m_flValue" Value="1"/>
     <M Name="m_nPlayers" Value="1"/>
     <M Name="m_eTaskNecessity" Value="Optional"/>
     <M Name="m_ePuckCarrier" Value="Optional"/>
    </CTask>
    <M Name="ISSVersion" Value="4"/>
    <CHandledPlayerTriggerBaseArray Name="m_trPlayerTriggers" StoreID="New" ClassType="PTBA">
     <CHandledPlayerTriggerBaseArray Name="this">
      <M Name="uiSize" Value="1"/>
      <CHandledPlayerTriggerBaseArray Name="this[0]">
       <CPlayerTriggerInstincts Name="m_data" StoreID="New" ClassType="PTIn">
        <CPlayerTriggerBase Name="Parent CPlayerTriggerBase">
         <THandledTRef&lt;CPlayerTriggerCriteriaBase&gt; Name="m_pCriteria">
          <CPlayerTriggerBoolExpr Name="m_data" StoreID="New" ClassType="PTBE">
           <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
            <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
           </THandledTRef&lt;CBoolExpression&gt;>
          </CPlayerTriggerBoolExpr>
         </THandledTRef&lt;CPlayerTriggerCriteriaBase&gt;>
        </CPlayerTriggerBase>
        <CInstinctWeights Name="m_pWeights" StoreID="New" ClassType="InWt">
         <M Name="ISSVersion" Value="12"/>
         <M Name="m_ePassDesire" Value="Never"/>
         <M Name="m_eDropPassDesire" Value="Never"/>
         <M Name="m_eBankPassDesire" Value="Never"/>
         <M Name="m_eDumpDesire" Value="Never"/>
         <M Name="m_eCallForPassDesire" Value="Never"/>
         <M Name="m_eShootDesire" Value="Never"/>
         <M Name="m_eDekeDesire" Value="Normal"/>
         <M Name="m_eBodyCheckDesire" Value="Never"/>
         <M Name="m_eStickCheckDesire" Value="Never"/>
         <M Name="m_eTurboDesire" Value="Never"/>
         <M Name="m_eProtectPuckDesire" Value="Never"/>
         <M Name="m_eGrabPuckDesire" Value="Never"/>
         <M Name="m_eOrientationDesire" Value="Nothing"/>
         <CInstinctWeights::CAreaPass Name="m_PassArea">
          <M Name="m_eAreaPassDesire" Value="Never"/>
          <CVector2 Name="m_v2Center">
           <M Name="m_x" Value="0"/>
           <M Name="m_z" Value="0"/>
          </CVector2>
          <M Name="m_flRadius" Value="0"/>
         </CInstinctWeights::CAreaPass>
         <CInstinctWeights::CSpeed Name="m_Speed">
          <M Name="ISSVersion" Value="3"/>
          <CTeamPoint2 Name="m_tpSyncLocation">
           <M Name="m_x" Value="0"/>
           <M Name="m_z" Value="27"/>
          </CTeamPoint2>
          <M Name="m_eSpeedDesire" Value="Sync"/>
          <M Name="m_eSpeedTarget" Value="Puck"/>
          <M Name="m_eTargetPositionID" Value="G"/>
          <CSpeedOptionsBitMask Name="m_bmOptions">
           <M Name="NumSetBits" Value="1"/>
           <M Name="SetBit" Value="SpeedZ"/>
          </CSpeedOptionsBitMask>
          <M Name="m_flIgnoreThreshold" Value="1000"/>
          <M Name="m_flIgnoreHysteresis" Value="4"/>
         </CInstinctWeights::CSpeed>
         <CInstinctWeights::CIWResponseCurve Name="m_OffsidesAvoidance">
          <M Name="m_ssName" Value=""/>
          <CNamedResponseCurve Name="m_pCurve" StoreID="NULL" />
         </CInstinctWeights::CIWResponseCurve>
         <M Name="m_pInterceptBiasSurface" Value="None"/>
         <M Name="m_flPuckInterceptMaxDistance" Value="100"/>
         <CDeltaTime Name="m_dtPuckInterceptConfidence">
          <M Name="m_flSeconds" Value="-20"/>
         </CDeltaTime>
        </CInstinctWeights>
       </CPlayerTriggerInstincts>
      </CHandledPlayerTriggerBaseArray>
     </CHandledPlayerTriggerBaseArray>
    </CHandledPlayerTriggerBaseArray>
    <M Name="m_fMirrorIfRight" Value="0"/>
    <THandledTRef&lt;CFloatExpression&gt; Name="m_pBaseReactionTimeFloatExpr">
     <CNamedConstFloatExpr Name="m_data" StoreID="New" ClassType="NcFE">
      <CFloatExpression Name="Parent CFloatExpression" />
      <M Name="pValue" Value="BaseReactionTime_Medium"/>
     </CNamedConstFloatExpr>
    </THandledTRef&lt;CFloatExpression&gt;>
   </CSoloTask>
   <THandledTRef&lt;CFloatExpression&gt; Name="m_pEffectivenessFloatExpr">
    <CPlayerProximityFloatExpr Name="m_data" StoreID="New" ClassType="PEPx">
     <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
     <CTeamPoint2 Name="m_tpSpot">
      <M Name="m_x" Value="-40"/>
      <M Name="m_z" Value="10"/>
     </CTeamPoint2>
     <M Name="m_flSquaredDistance50" Value="100"/>
    </CPlayerProximityFloatExpr>
   </THandledTRef&lt;CFloatExpression&gt;>
  </CFloatExprSoloTask>
  <CDumpAndChaseReceiverMissionParams Name="m_pParams" StoreID="New" ClassType="DCRP">
   <M Name="m_flPuckOwnedStraddleSpeed" Value="15"/>
   <M Name="m_ssStraddleGFName" Value="DumpAndChaseReceiver_Straddle"/>
   <CVector2 Name="m_vBoardsTargetOffset">
    <M Name="m_x" Value="3"/>
    <M Name="m_z" Value="20"/>
   </CVector2>
  </CDumpAndChaseReceiverMissionParams>
 </CDumpAndChaseReceiverTask>
 <CGradientZoneTask Name="OffsidesNeutral1">
  <M Name="ISSVersion" Value="3"/>
  <CFloatExprSoloTask Name="Parent CFloatExprSoloTask">
   <CSoloTask Name="Parent CSoloTask">
    <CTask Name="Parent CTask">
     <M Name="m_flValue" Value="1"/>
     <M Name="m_nPlayers" Value="1"/>
     <M Name="m_eTaskNecessity" Value="Optional"/>
     <M Name="m_ePuckCarrier" Value="Optional"/>
    </CTask>
    <M Name="ISSVersion" Value="4"/>
    <CHandledPlayerTriggerBaseArray Name="m_trPlayerTriggers" StoreID="New" ClassType="PTBA">
     <CHandledPlayerTriggerBaseArray Name="this">
      <M Name="uiSize" Value="1"/>
      <CHandledPlayerTriggerBaseArray Name="this[0]">
       <CPlayerTriggerInstincts Name="m_data" StoreID="New" ClassType="PTIn">
        <CPlayerTriggerBase Name="Parent CPlayerTriggerBase">
         <THandledTRef&lt;CPlayerTriggerCriteriaBase&gt; Name="m_pCriteria">
          <CPlayerTriggerBoolExpr Name="m_data" StoreID="New" ClassType="PTBE">
           <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
            <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
           </THandledTRef&lt;CBoolExpression&gt;>
          </CPlayerTriggerBoolExpr>
         </THandledTRef&lt;CPlayerTriggerCriteriaBase&gt;>
        </CPlayerTriggerBase>
        <CInstinctWeights Name="m_pWeights" StoreID="New" ClassType="InWt">
         <M Name="ISSVersion" Value="12"/>
         <M Name="m_ePassDesire" Value="Normal"/>
         <M Name="m_eDropPassDesire" Value="Normal"/>
         <M Name="m_eBankPassDesire" Value="Normal"/>
         <M Name="m_eDumpDesire" Value="Normal"/>
         <M Name="m_eCallForPassDesire" Value="Normal"/>
         <M Name="m_eShootDesire" Value="Normal"/>
         <M Name="m_eDekeDesire" Value="Normal"/>
         <M Name="m_eBodyCheckDesire" Value="Normal"/>
         <M Name="m_eStickCheckDesire" Value="Normal"/>
         <M Name="m_eTurboDesire" Value="Normal"/>
         <M Name="m_eProtectPuckDesire" Value="Normal"/>
         <M Name="m_eGrabPuckDesire" Value="Normal"/>
         <M Name="m_eOrientationDesire" Value="Puck"/>
         <CInstinctWeights::CAreaPass Name="m_PassArea">
          <M Name="m_eAreaPassDesire" Value="Never"/>
          <CVector2 Name="m_v2Center">
           <M Name="m_x" Value="0"/>
           <M Name="m_z" Value="0"/>
          </CVector2>
          <M Name="m_flRadius" Value="0"/>
         </CInstinctWeights::CAreaPass>
         <CInstinctWeights::CSpeed Name="m_Speed">
          <M Name="ISSVersion" Value="3"/>
          <CTeamPoint2 Name="m_tpSyncLocation">
           <M Name="m_x" Value="0"/>
           <M Name="m_z" Value="0"/>
          </CTeamPoint2>
          <M Name="m_eSpeedDesire" Value="None"/>
          <M Name="m_eSpeedTarget" Value="Puck"/>
          <M Name="m_eTargetPositionID" Value="G"/>
          <CSpeedOptionsBitMask Name="m_bmOptions">
           <M Name="NumSetBits" Value="0"/>
          </CSpeedOptionsBitMask>
          <M Name="m_flIgnoreThreshold" Value="1000"/>
          <M Name="m_flIgnoreHysteresis" Value="4"/>
         </CInstinctWeights::CSpeed>
         <CInstinctWeights::CIWResponseCurve Name="m_OffsidesAvoidance">
          <M Name="m_ssName" Value=""/>
          <CNamedResponseCurve Name="m_pCurve" StoreID="NULL" />
         </CInstinctWeights::CIWResponseCurve>
         <M Name="m_pInterceptBiasSurface" Value="None"/>
         <M Name="m_flPuckInterceptMaxDistance" Value="300"/>
         <CDeltaTime Name="m_dtPuckInterceptConfidence">
          <M Name="m_flSeconds" Value="-20"/>
         </CDeltaTime>
        </CInstinctWeights>
       </CPlayerTriggerInstincts>
      </CHandledPlayerTriggerBaseArray>
     </CHandledPlayerTriggerBaseArray>
    </CHandledPlayerTriggerBaseArray>
    <M Name="m_fMirrorIfRight" Value="0"/>
    <THandledTRef&lt;CFloatExpression&gt; Name="m_pBaseReactionTimeFloatExpr">
     <CNamedConstFloatExpr Name="m_data" StoreID="New" ClassType="NcFE">
      <CFloatExpression Name="Parent CFloatExpression" />
      <M Name="pValue" Value="BaseReactionTime_Medium"/>
     </CNamedConstFloatExpr>
    </THandledTRef&lt;CFloatExpression&gt;>
   </CSoloTask>
   <THandledTRef&lt;CFloatExpression&gt; Name="m_pEffectivenessFloatExpr">
    <CPlayerBiasFloatExpr Name="m_data" StoreID="New" ClassType="PEPB">
     <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
     <M Name="ISSVersion" Value="2"/>
     <M Name="m_pUserBiasCurve" Value="DefaultUserBias"/>
     <M Name="m_pPuckBiasCurve" Value="DefaultPuckBias"/>
     <M Name="m_pFavoredBiasCurve" Value="DefaultFavoredBias"/>
     <M Name="m_pBaseBiasCurve" Value="DefaultBaseBias"/>
     <CPositionIDBitMask Name="m_bmFavoredPositions">
      <M Name="NumSetBits" Value="3"/>
      <M Name="SetBit" Value="RW"/>
      <M Name="SetBit" Value="LW"/>
      <M Name="SetBit" Value="C"/>
     </CPositionIDBitMask>
     <THandledTRef&lt;CFloatExpression&gt; Name="m_pFloatExpression">
      <CTaskProximityFloatExpr Name="m_data" StoreID="New" ClassType="PrTA">
       <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
       <M Name="ISSVersion" Value="1"/>
       <M Name="m_flSquaredDistance50" Value="2500"/>
       <M Name="m_flLaneBias" Value="1.5"/>
       <M Name="m_pTask" Value="OffsidesNeutral1"/>
      </CTaskProximityFloatExpr>
     </THandledTRef&lt;CFloatExpression&gt;>
    </CPlayerBiasFloatExpr>
   </THandledTRef&lt;CFloatExpression&gt;>
  </CFloatExprSoloTask>
  <CInterpreter Name="m_pZoneAttraction" StoreID="New" ClassType="GZTZ">
   <M Name="ISSVersion" Value="1"/>
   <CGradientZoneOptionBitMask Name="m_bmOptions">
    <M Name="NumSetBits" Value="1"/>
    <M Name="SetBit" Value="TeamPoint"/>
   </CGradientZoneOptionBitMask>
   <CVector2 Name="m_vTranslate">
    <M Name="m_x" Value="0"/>
    <M Name="m_z" Value="20"/>
   </CVector2>
   <CVector2 Name="m_vInputScale">
    <M Name="m_x" Value="0.5"/>
    <M Name="m_z" Value="0.5"/>
   </CVector2>
   <CVector2 Name="m_vOutputScale">
    <M Name="m_x" Value="1"/>
    <M Name="m_z" Value="1"/>
   </CVector2>
   <M Name="m_pField" Value="PointAttraction21_GF"/>
   <M Name="m_pSpeedCurve" Value="StandardSpeedResponse_RC"/>
  </CInterpreter>
  <CGradientZoneLayerIDBitMask Name="m_bmLayers">
   <M Name="NumSetBits" Value="2"/>
   <M Name="SetBit" Value="Zone"/>
   <M Name="SetBit" Value="BlockPass"/>
  </CGradientZoneLayerIDBitMask>
  <M Name="m_eCustomLayerType" Value="None"/>
  <CHandledBoolExprInterpreterArray Name="m_pBoolZones" StoreID="New" ClassType="HBEI">
   <CBoolExprInterpreter Name="this">
    <M Name="uiSize" Value="0"/>
    <M Name="uiMaxSize" Value="0"/>
   </CBoolExprInterpreter>
  </CHandledBoolExprInterpreterArray>
 </CGradientZoneTask>
 <CGradientZoneTask Name="OffsidesNeutral2">
  <M Name="ISSVersion" Value="3"/>
  <CFloatExprSoloTask Name="Parent CFloatExprSoloTask">
   <CSoloTask Name="Parent CSoloTask">
    <CTask Name="Parent CTask">
     <M Name="m_flValue" Value="1"/>
     <M Name="m_nPlayers" Value="1"/>
     <M Name="m_eTaskNecessity" Value="Optional"/>
     <M Name="m_ePuckCarrier" Value="Optional"/>
    </CTask>
    <M Name="ISSVersion" Value="4"/>
    <CHandledPlayerTriggerBaseArray Name="m_trPlayerTriggers" StoreID="New" ClassType="PTBA">
     <CHandledPlayerTriggerBaseArray Name="this">
      <M Name="uiSize" Value="1"/>
      <CHandledPlayerTriggerBaseArray Name="this[0]">
       <CPlayerTriggerInstincts Name="m_data" StoreID="New" ClassType="PTIn">
        <CPlayerTriggerBase Name="Parent CPlayerTriggerBase">
         <THandledTRef&lt;CPlayerTriggerCriteriaBase&gt; Name="m_pCriteria">
          <CPlayerTriggerBoolExpr Name="m_data" StoreID="New" ClassType="PTBE">
           <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
            <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
           </THandledTRef&lt;CBoolExpression&gt;>
          </CPlayerTriggerBoolExpr>
         </THandledTRef&lt;CPlayerTriggerCriteriaBase&gt;>
        </CPlayerTriggerBase>
        <CInstinctWeights Name="m_pWeights" StoreID="New" ClassType="InWt">
         <M Name="ISSVersion" Value="12"/>
         <M Name="m_ePassDesire" Value="Normal"/>
         <M Name="m_eDropPassDesire" Value="Normal"/>
         <M Name="m_eBankPassDesire" Value="Normal"/>
         <M Name="m_eDumpDesire" Value="Normal"/>
         <M Name="m_eCallForPassDesire" Value="Normal"/>
         <M Name="m_eShootDesire" Value="Normal"/>
         <M Name="m_eDekeDesire" Value="Normal"/>
         <M Name="m_eBodyCheckDesire" Value="Normal"/>
         <M Name="m_eStickCheckDesire" Value="Normal"/>
         <M Name="m_eTurboDesire" Value="Normal"/>
         <M Name="m_eProtectPuckDesire" Value="Normal"/>
         <M Name="m_eGrabPuckDesire" Value="Normal"/>
         <M Name="m_eOrientationDesire" Value="Puck"/>
         <CInstinctWeights::CAreaPass Name="m_PassArea">
          <M Name="m_eAreaPassDesire" Value="Never"/>
          <CVector2 Name="m_v2Center">
           <M Name="m_x" Value="0"/>
           <M Name="m_z" Value="0"/>
          </CVector2>
          <M Name="m_flRadius" Value="0"/>
         </CInstinctWeights::CAreaPass>
         <CInstinctWeights::CSpeed Name="m_Speed">
          <M Name="ISSVersion" Value="3"/>
          <CTeamPoint2 Name="m_tpSyncLocation">
           <M Name="m_x" Value="0"/>
           <M Name="m_z" Value="0"/>
          </CTeamPoint2>
          <M Name="m_eSpeedDesire" Value="None"/>
          <M Name="m_eSpeedTarget" Value="Puck"/>
          <M Name="m_eTargetPositionID" Value="G"/>
          <CSpeedOptionsBitMask Name="m_bmOptions">
           <M Name="NumSetBits" Value="0"/>
          </CSpeedOptionsBitMask>
          <M Name="m_flIgnoreThreshold" Value="1000"/>
          <M Name="m_flIgnoreHysteresis" Value="4"/>
         </CInstinctWeights::CSpeed>
         <CInstinctWeights::CIWResponseCurve Name="m_OffsidesAvoidance">
          <M Name="m_ssName" Value=""/>
          <CNamedResponseCurve Name="m_pCurve" StoreID="NULL" />
         </CInstinctWeights::CIWResponseCurve>
         <M Name="m_pInterceptBiasSurface" Value="None"/>
         <M Name="m_flPuckInterceptMaxDistance" Value="300"/>
         <CDeltaTime Name="m_dtPuckInterceptConfidence">
          <M Name="m_flSeconds" Value="-20"/>
         </CDeltaTime>
        </CInstinctWeights>
       </CPlayerTriggerInstincts>
      </CHandledPlayerTriggerBaseArray>
     </CHandledPlayerTriggerBaseArray>
    </CHandledPlayerTriggerBaseArray>
    <M Name="m_fMirrorIfRight" Value="0"/>
    <THandledTRef&lt;CFloatExpression&gt; Name="m_pBaseReactionTimeFloatExpr">
     <CNamedConstFloatExpr Name="m_data" StoreID="New" ClassType="NcFE">
      <CFloatExpression Name="Parent CFloatExpression" />
      <M Name="pValue" Value="BaseReactionTime_Medium"/>
     </CNamedConstFloatExpr>
    </THandledTRef&lt;CFloatExpression&gt;>
   </CSoloTask>
   <THandledTRef&lt;CFloatExpression&gt; Name="m_pEffectivenessFloatExpr">
    <CPlayerBiasFloatExpr Name="m_data" StoreID="New" ClassType="PEPB">
     <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
     <M Name="ISSVersion" Value="2"/>
     <M Name="m_pUserBiasCurve" Value="DefaultUserBias"/>
     <M Name="m_pPuckBiasCurve" Value="DefaultPuckBias"/>
     <M Name="m_pFavoredBiasCurve" Value="DefaultFavoredBias"/>
     <M Name="m_pBaseBiasCurve" Value="DefaultBaseBias"/>
     <CPositionIDBitMask Name="m_bmFavoredPositions">
      <M Name="NumSetBits" Value="3"/>
      <M Name="SetBit" Value="RW"/>
      <M Name="SetBit" Value="LW"/>
      <M Name="SetBit" Value="C"/>
     </CPositionIDBitMask>
     <THandledTRef&lt;CFloatExpression&gt; Name="m_pFloatExpression">
      <CTaskProximityFloatExpr Name="m_data" StoreID="New" ClassType="PrTA">
       <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
       <M Name="ISSVersion" Value="1"/>
       <M Name="m_flSquaredDistance50" Value="2500"/>
       <M Name="m_flLaneBias" Value="1.5"/>
       <M Name="m_pTask" Value="OffsidesNeutral2"/>
      </CTaskProximityFloatExpr>
     </THandledTRef&lt;CFloatExpression&gt;>
    </CPlayerBiasFloatExpr>
   </THandledTRef&lt;CFloatExpression&gt;>
  </CFloatExprSoloTask>
  <CInterpreter Name="m_pZoneAttraction" StoreID="New" ClassType="GZTZ">
   <M Name="ISSVersion" Value="1"/>
   <CGradientZoneOptionBitMask Name="m_bmOptions">
    <M Name="NumSetBits" Value="1"/>
    <M Name="SetBit" Value="TeamPoint"/>
   </CGradientZoneOptionBitMask>
   <CVector2 Name="m_vTranslate">
    <M Name="m_x" Value="20"/>
    <M Name="m_z" Value="20"/>
   </CVector2>
   <CVector2 Name="m_vInputScale">
    <M Name="m_x" Value="0.5"/>
    <M Name="m_z" Value="0.5"/>
   </CVector2>
   <CVector2 Name="m_vOutputScale">
    <M Name="m_x" Value="1"/>
    <M Name="m_z" Value="1"/>
   </CVector2>
   <M Name="m_pField" Value="PointAttraction21_GF"/>
   <M Name="m_pSpeedCurve" Value="StandardSpeedResponse_RC"/>
  </CInterpreter>
  <CGradientZoneLayerIDBitMask Name="m_bmLayers">
   <M Name="NumSetBits" Value="2"/>
   <M Name="SetBit" Value="Zone"/>
   <M Name="SetBit" Value="BlockPass"/>
  </CGradientZoneLayerIDBitMask>
  <M Name="m_eCustomLayerType" Value="None"/>
  <CHandledBoolExprInterpreterArray Name="m_pBoolZones" StoreID="New" ClassType="HBEI">
   <CBoolExprInterpreter Name="this">
    <M Name="uiSize" Value="0"/>
    <M Name="uiMaxSize" Value="0"/>
   </CBoolExprInterpreter>
  </CHandledBoolExprInterpreterArray>
 </CGradientZoneTask>
 <CGradientZoneTask Name="OffsidesNeutral3">
  <M Name="ISSVersion" Value="3"/>
  <CFloatExprSoloTask Name="Parent CFloatExprSoloTask">
   <CSoloTask Name="Parent CSoloTask">
    <CTask Name="Parent CTask">
     <M Name="m_flValue" Value="1"/>
     <M Name="m_nPlayers" Value="1"/>
     <M Name="m_eTaskNecessity" Value="Optional"/>
     <M Name="m_ePuckCarrier" Value="Optional"/>
    </CTask>
    <M Name="ISSVersion" Value="4"/>
    <CHandledPlayerTriggerBaseArray Name="m_trPlayerTriggers" StoreID="New" ClassType="PTBA">
     <CHandledPlayerTriggerBaseArray Name="this">
      <M Name="uiSize" Value="1"/>
      <CHandledPlayerTriggerBaseArray Name="this[0]">
       <CPlayerTriggerInstincts Name="m_data" StoreID="New" ClassType="PTIn">
        <CPlayerTriggerBase Name="Parent CPlayerTriggerBase">
         <THandledTRef&lt;CPlayerTriggerCriteriaBase&gt; Name="m_pCriteria">
          <CPlayerTriggerBoolExpr Name="m_data" StoreID="New" ClassType="PTBE">
           <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
            <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
           </THandledTRef&lt;CBoolExpression&gt;>
          </CPlayerTriggerBoolExpr>
         </THandledTRef&lt;CPlayerTriggerCriteriaBase&gt;>
        </CPlayerTriggerBase>
        <CInstinctWeights Name="m_pWeights" StoreID="New" ClassType="InWt">
         <M Name="ISSVersion" Value="12"/>
         <M Name="m_ePassDesire" Value="Normal"/>
         <M Name="m_eDropPassDesire" Value="Normal"/>
         <M Name="m_eBankPassDesire" Value="Normal"/>
         <M Name="m_eDumpDesire" Value="Normal"/>
         <M Name="m_eCallForPassDesire" Value="Normal"/>
         <M Name="m_eShootDesire" Value="Normal"/>
         <M Name="m_eDekeDesire" Value="Normal"/>
         <M Name="m_eBodyCheckDesire" Value="Normal"/>
         <M Name="m_eStickCheckDesire" Value="Normal"/>
         <M Name="m_eTurboDesire" Value="Normal"/>
         <M Name="m_eProtectPuckDesire" Value="Never"/>
         <M Name="m_eGrabPuckDesire" Value="Normal"/>
         <M Name="m_eOrientationDesire" Value="Puck"/>
         <CInstinctWeights::CAreaPass Name="m_PassArea">
          <M Name="m_eAreaPassDesire" Value="Never"/>
          <CVector2 Name="m_v2Center">
           <M Name="m_x" Value="0"/>
           <M Name="m_z" Value="0"/>
          </CVector2>
          <M Name="m_flRadius" Value="0"/>
         </CInstinctWeights::CAreaPass>
         <CInstinctWeights::CSpeed Name="m_Speed">
          <M Name="ISSVersion" Value="3"/>
          <CTeamPoint2 Name="m_tpSyncLocation">
           <M Name="m_x" Value="0"/>
           <M Name="m_z" Value="0"/>
          </CTeamPoint2>
          <M Name="m_eSpeedDesire" Value="None"/>
          <M Name="m_eSpeedTarget" Value="Puck"/>
          <M Name="m_eTargetPositionID" Value="G"/>
          <CSpeedOptionsBitMask Name="m_bmOptions">
           <M Name="NumSetBits" Value="0"/>
          </CSpeedOptionsBitMask>
          <M Name="m_flIgnoreThreshold" Value="1000"/>
          <M Name="m_flIgnoreHysteresis" Value="4"/>
         </CInstinctWeights::CSpeed>
         <CInstinctWeights::CIWResponseCurve Name="m_OffsidesAvoidance">
          <M Name="m_ssName" Value=""/>
          <CNamedResponseCurve Name="m_pCurve" StoreID="NULL" />
         </CInstinctWeights::CIWResponseCurve>
         <M Name="m_pInterceptBiasSurface" Value="None"/>
         <M Name="m_flPuckInterceptMaxDistance" Value="300"/>
         <CDeltaTime Name="m_dtPuckInterceptConfidence">
          <M Name="m_flSeconds" Value="-20"/>
         </CDeltaTime>
        </CInstinctWeights>
       </CPlayerTriggerInstincts>
      </CHandledPlayerTriggerBaseArray>
     </CHandledPlayerTriggerBaseArray>
    </CHandledPlayerTriggerBaseArray>
    <M Name="m_fMirrorIfRight" Value="0"/>
    <THandledTRef&lt;CFloatExpression&gt; Name="m_pBaseReactionTimeFloatExpr">
     <CNamedConstFloatExpr Name="m_data" StoreID="New" ClassType="NcFE">
      <CFloatExpression Name="Parent CFloatExpression" />
      <M Name="pValue" Value="BaseReactionTime_Medium"/>
     </CNamedConstFloatExpr>
    </THandledTRef&lt;CFloatExpression&gt;>
   </CSoloTask>
   <THandledTRef&lt;CFloatExpression&gt; Name="m_pEffectivenessFloatExpr">
    <CPlayerBiasFloatExpr Name="m_data" StoreID="New" ClassType="PEPB">
     <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
     <M Name="ISSVersion" Value="2"/>
     <M Name="m_pUserBiasCurve" Value="DefaultUserBias"/>
     <M Name="m_pPuckBiasCurve" Value="DefaultPuckBias"/>
     <M Name="m_pFavoredBiasCurve" Value="DefaultFavoredBias"/>
     <M Name="m_pBaseBiasCurve" Value="DefaultBaseBias"/>
     <CPositionIDBitMask Name="m_bmFavoredPositions">
      <M Name="NumSetBits" Value="3"/>
      <M Name="SetBit" Value="RW"/>
      <M Name="SetBit" Value="LW"/>
      <M Name="SetBit" Value="C"/>
     </CPositionIDBitMask>
     <THandledTRef&lt;CFloatExpression&gt; Name="m_pFloatExpression">
      <CTaskProximityFloatExpr Name="m_data" StoreID="New" ClassType="PrTA">
       <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
       <M Name="ISSVersion" Value="1"/>
       <M Name="m_flSquaredDistance50" Value="2500"/>
       <M Name="m_flLaneBias" Value="1.5"/>
       <M Name="m_pTask" Value="OffsidesNeutral3"/>
      </CTaskProximityFloatExpr>
     </THandledTRef&lt;CFloatExpression&gt;>
    </CPlayerBiasFloatExpr>
   </THandledTRef&lt;CFloatExpression&gt;>
  </CFloatExprSoloTask>
  <CInterpreter Name="m_pZoneAttraction" StoreID="New" ClassType="GZTZ">
   <M Name="ISSVersion" Value="1"/>
   <CGradientZoneOptionBitMask Name="m_bmOptions">
    <M Name="NumSetBits" Value="1"/>
    <M Name="SetBit" Value="TeamPoint"/>
   </CGradientZoneOptionBitMask>
   <CVector2 Name="m_vTranslate">
    <M Name="m_x" Value="-20"/>
    <M Name="m_z" Value="20"/>
   </CVector2>
   <CVector2 Name="m_vInputScale">
    <M Name="m_x" Value="0.5"/>
    <M Name="m_z" Value="0.5"/>
   </CVector2>
   <CVector2 Name="m_vOutputScale">
    <M Name="m_x" Value="1"/>
    <M Name="m_z" Value="1"/>
   </CVector2>
   <M Name="m_pField" Value="PointAttraction21_GF"/>
   <M Name="m_pSpeedCurve" Value="StandardSpeedResponse_RC"/>
  </CInterpreter>
  <CGradientZoneLayerIDBitMask Name="m_bmLayers">
   <M Name="NumSetBits" Value="2"/>
   <M Name="SetBit" Value="Zone"/>
   <M Name="SetBit" Value="BlockPass"/>
  </CGradientZoneLayerIDBitMask>
  <M Name="m_eCustomLayerType" Value="None"/>
  <CHandledBoolExprInterpreterArray Name="m_pBoolZones" StoreID="New" ClassType="HBEI">
   <CBoolExprInterpreter Name="this">
    <M Name="uiSize" Value="0"/>
    <M Name="uiMaxSize" Value="0"/>
   </CBoolExprInterpreter>
  </CHandledBoolExprInterpreterArray>
 </CGradientZoneTask>
 <CGlobalMultiTask Name="OffsidesNeutralMain">
  <CMultiTask Name="Parent CMultiTask">
   <M Name="m_flValue" Value="1"/>
   <M Name="m_nPlayers" Value="3"/>
   <M Name="m_eTaskNecessity" Value="Optional"/>
   <M Name="m_ePuckCarrier" Value="Optional"/>
  </CMultiTask>
  <CTask Name="m_tasks">
   <M Name="uiSize" Value="3"/>
   <M Name="m_tasks[0]" Value="OffsidesNeutral1"/>
   <M Name="m_tasks[1]" Value="OffsidesNeutral2"/>
   <M Name="m_tasks[2]" Value="OffsidesNeutral3"/>
  </CTask>
 </CGlobalMultiTask>
 <CDefensemanMultiTask Name="OffsidesNeutralXXX">
  <CMultiTask Name="Parent CMultiTask">
   <M Name="m_flValue" Value="1"/>
   <M Name="m_nPlayers" Value="2"/>
   <M Name="m_eTaskNecessity" Value="Optional"/>
   <M Name="m_ePuckCarrier" Value="Optional"/>
  </CMultiTask>
  <THandledTRef&lt;CFloatExpression&gt; Name="m_pEffectivenessFloatExpr">
   <CPlayerBiasFloatExpr Name="m_data" StoreID="New" ClassType="PEPB">
    <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
    <M Name="ISSVersion" Value="2"/>
    <M Name="m_pUserBiasCurve" Value="DefaultUserBias"/>
    <M Name="m_pPuckBiasCurve" Value="DefaultPuckBias"/>
    <M Name="m_pFavoredBiasCurve" Value="DefaultFavoredBias"/>
    <M Name="m_pBaseBiasCurve" Value="DefaultBaseBias"/>
    <CPositionIDBitMask Name="m_bmFavoredPositions">
     <M Name="NumSetBits" Value="2"/>
     <M Name="SetBit" Value="RD"/>
     <M Name="SetBit" Value="LD"/>
    </CPositionIDBitMask>
    <THandledTRef&lt;CFloatExpression&gt; Name="m_pFloatExpression">
     <CTrueFloatExpr Name="m_data" StoreID="New" ClassType="TFEx" />
    </THandledTRef&lt;CFloatExpression&gt;>
   </CPlayerBiasFloatExpr>
  </THandledTRef&lt;CFloatExpression&gt;>
  <THandledTRef&lt;CFloatExpression&gt; Name="m_pBaseReactionTimeFloatExpr">
   <CNamedConstFloatExpr Name="m_data" StoreID="New" ClassType="NcFE">
    <CFloatExpression Name="Parent CFloatExpression" />
    <M Name="pValue" Value="BaseReactionTime_Medium"/>
   </CNamedConstFloatExpr>
  </THandledTRef&lt;CFloatExpression&gt;>
  <CTeamPoint2 Name="m_tpDefaultSpots[0]">
   <M Name="m_x" Value="30"/>
   <M Name="m_z" Value="-35"/>
  </CTeamPoint2>
  <CTeamPoint2 Name="m_tpDefaultSpots[1]">
   <M Name="m_x" Value="-30"/>
   <M Name="m_z" Value="-35"/>
  </CTeamPoint2>
  <CHandledPlayerTriggerBaseArray Name="m_trPlayerTriggers" StoreID="New" ClassType="PTBA">
   <CHandledPlayerTriggerBaseArray Name="this">
    <M Name="uiSize" Value="1"/>
    <CHandledPlayerTriggerBaseArray Name="this[0]">
     <CPlayerTriggerInstincts Name="m_data" StoreID="New" ClassType="PTIn">
      <CPlayerTriggerBase Name="Parent CPlayerTriggerBase">
       <THandledTRef&lt;CPlayerTriggerCriteriaBase&gt; Name="m_pCriteria">
        <CPlayerTriggerBoolExpr Name="m_data" StoreID="New" ClassType="PTBE">
         <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
          <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
         </THandledTRef&lt;CBoolExpression&gt;>
        </CPlayerTriggerBoolExpr>
       </THandledTRef&lt;CPlayerTriggerCriteriaBase&gt;>
      </CPlayerTriggerBase>
      <CInstinctWeights Name="m_pWeights" StoreID="New" ClassType="InWt">
       <M Name="ISSVersion" Value="12"/>
       <M Name="m_ePassDesire" Value="Never"/>
       <M Name="m_eDropPassDesire" Value="Never"/>
       <M Name="m_eBankPassDesire" Value="Never"/>
       <M Name="m_eDumpDesire" Value="Never"/>
       <M Name="m_eCallForPassDesire" Value="Never"/>
       <M Name="m_eShootDesire" Value="Never"/>
       <M Name="m_eDekeDesire" Value="Never"/>
       <M Name="m_eBodyCheckDesire" Value="Normal"/>
       <M Name="m_eStickCheckDesire" Value="Normal"/>
       <M Name="m_eTurboDesire" Value="Normal"/>
       <M Name="m_eProtectPuckDesire" Value="Never"/>
       <M Name="m_eGrabPuckDesire" Value="Normal"/>
       <M Name="m_eOrientationDesire" Value="Puck"/>
       <CInstinctWeights::CAreaPass Name="m_PassArea">
        <M Name="m_eAreaPassDesire" Value="Never"/>
        <CVector2 Name="m_v2Center">
         <M Name="m_x" Value="0"/>
         <M Name="m_z" Value="0"/>
        </CVector2>
        <M Name="m_flRadius" Value="0"/>
       </CInstinctWeights::CAreaPass>
       <CInstinctWeights::CSpeed Name="m_Speed">
        <M Name="ISSVersion" Value="3"/>
        <CTeamPoint2 Name="m_tpSyncLocation">
         <M Name="m_x" Value="0"/>
         <M Name="m_z" Value="0"/>
        </CTeamPoint2>
        <M Name="m_eSpeedDesire" Value="None"/>
        <M Name="m_eSpeedTarget" Value="Puck"/>
        <M Name="m_eTargetPositionID" Value="G"/>
        <CSpeedOptionsBitMask Name="m_bmOptions">
         <M Name="NumSetBits" Value="0"/>
        </CSpeedOptionsBitMask>
        <M Name="m_flIgnoreThreshold" Value="1000"/>
        <M Name="m_flIgnoreHysteresis" Value="4"/>
       </CInstinctWeights::CSpeed>
       <CInstinctWeights::CIWResponseCurve Name="m_OffsidesAvoidance">
        <M Name="m_ssName" Value=""/>
        <CNamedResponseCurve Name="m_pCurve" StoreID="NULL" />
       </CInstinctWeights::CIWResponseCurve>
       <M Name="m_pInterceptBiasSurface" Value="None"/>
       <M Name="m_flPuckInterceptMaxDistance" Value="30"/>
       <CDeltaTime Name="m_dtPuckInterceptConfidence">
        <M Name="m_flSeconds" Value="0"/>
       </CDeltaTime>
      </CInstinctWeights>
     </CPlayerTriggerInstincts>
    </CHandledPlayerTriggerBaseArray>
   </CHandledPlayerTriggerBaseArray>
  </CHandledPlayerTriggerBaseArray>
 </CDefensemanMultiTask>
 <CGradientZoneTask Name="OverloadCenter1">
  <M Name="ISSVersion" Value="3"/>
  <CFloatExprSoloTask Name="Parent CFloatExprSoloTask">
   <CSoloTask Name="Parent CSoloTask">
    <CTask Name="Parent CTask">
     <M Name="m_flValue" Value="1"/>
     <M Name="m_nPlayers" Value="1"/>
     <M Name="m_eTaskNecessity" Value="Optional"/>
     <M Name="m_ePuckCarrier" Value="Optional"/>
    </CTask>
    <M Name="ISSVersion" Value="4"/>
    <CHandledPlayerTriggerBaseArray Name="m_trPlayerTriggers" StoreID="New" ClassType="PTBA">
     <CHandledPlayerTriggerBaseArray Name="this">
      <M Name="uiSize" Value="1"/>
      <CHandledPlayerTriggerBaseArray Name="this[0]">
       <CPlayerTriggerInstincts Name="m_data" StoreID="New" ClassType="PTIn">
        <CPlayerTriggerBase Name="Parent CPlayerTriggerBase">
         <THandledTRef&lt;CPlayerTriggerCriteriaBase&gt; Name="m_pCriteria">
          <CPlayerTriggerBoolExpr Name="m_data" StoreID="New" ClassType="PTBE">
           <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
            <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
           </THandledTRef&lt;CBoolExpression&gt;>
          </CPlayerTriggerBoolExpr>
         </THandledTRef&lt;CPlayerTriggerCriteriaBase&gt;>
        </CPlayerTriggerBase>
        <CInstinctWeights Name="m_pWeights" StoreID="New" ClassType="InWt">
         <M Name="ISSVersion" Value="12"/>
         <M Name="m_ePassDesire" Value="Normal"/>
         <M Name="m_eDropPassDesire" Value="Normal"/>
         <M Name="m_eBankPassDesire" Value="Normal"/>
         <M Name="m_eDumpDesire" Value="Normal"/>
         <M Name="m_eCallForPassDesire" Value="IfImproves"/>
         <M Name="m_eShootDesire" Value="Normal"/>
         <M Name="m_eDekeDesire" Value="Normal"/>
         <M Name="m_eBodyCheckDesire" Value="Never"/>
         <M Name="m_eStickCheckDesire" Value="Never"/>
         <M Name="m_eTurboDesire" Value="Never"/>
         <M Name="m_eProtectPuckDesire" Value="Never"/>
         <M Name="m_eGrabPuckDesire" Value="Normal"/>
         <M Name="m_eOrientationDesire" Value="Puck"/>
         <CInstinctWeights::CAreaPass Name="m_PassArea">
          <M Name="m_eAreaPassDesire" Value="Never"/>
          <CVector2 Name="m_v2Center">
           <M Name="m_x" Value="0"/>
           <M Name="m_z" Value="0"/>
          </CVector2>
          <M Name="m_flRadius" Value="0"/>
         </CInstinctWeights::CAreaPass>
         <CInstinctWeights::CSpeed Name="m_Speed">
          <M Name="ISSVersion" Value="3"/>
          <CTeamPoint2 Name="m_tpSyncLocation">
           <M Name="m_x" Value="0"/>
           <M Name="m_z" Value="0"/>
          </CTeamPoint2>
          <M Name="m_eSpeedDesire" Value="None"/>
          <M Name="m_eSpeedTarget" Value="Puck"/>
          <M Name="m_eTargetPositionID" Value="G"/>
          <CSpeedOptionsBitMask Name="m_bmOptions">
           <M Name="NumSetBits" Value="0"/>
          </CSpeedOptionsBitMask>
          <M Name="m_flIgnoreThreshold" Value="1000"/>
          <M Name="m_flIgnoreHysteresis" Value="4"/>
         </CInstinctWeights::CSpeed>
         <CInstinctWeights::CIWResponseCurve Name="m_OffsidesAvoidance">
          <M Name="m_ssName" Value=""/>
          <CNamedResponseCurve Name="m_pCurve" StoreID="NULL" />
         </CInstinctWeights::CIWResponseCurve>
         <M Name="m_pInterceptBiasSurface" Value="None"/>
         <M Name="m_flPuckInterceptMaxDistance" Value="300"/>
         <CDeltaTime Name="m_dtPuckInterceptConfidence">
          <M Name="m_flSeconds" Value="-20"/>
         </CDeltaTime>
        </CInstinctWeights>
       </CPlayerTriggerInstincts>
      </CHandledPlayerTriggerBaseArray>
     </CHandledPlayerTriggerBaseArray>
    </CHandledPlayerTriggerBaseArray>
    <M Name="m_fMirrorIfRight" Value="0"/>
    <THandledTRef&lt;CFloatExpression&gt; Name="m_pBaseReactionTimeFloatExpr">
     <CNamedConstFloatExpr Name="m_data" StoreID="New" ClassType="NcFE">
      <CFloatExpression Name="Parent CFloatExpression" />
      <M Name="pValue" Value="BaseReactionTime_Medium"/>
     </CNamedConstFloatExpr>
    </THandledTRef&lt;CFloatExpression&gt;>
   </CSoloTask>
   <THandledTRef&lt;CFloatExpression&gt; Name="m_pEffectivenessFloatExpr">
    <CPlayerBiasFloatExpr Name="m_data" StoreID="New" ClassType="PEPB">
     <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
     <M Name="ISSVersion" Value="2"/>
     <M Name="m_pUserBiasCurve" Value="DefaultUserBias"/>
     <M Name="m_pPuckBiasCurve" Value="DefaultPuckBias"/>
     <M Name="m_pFavoredBiasCurve" Value="DefaultFavoredBias"/>
     <M Name="m_pBaseBiasCurve" Value="DefaultBaseBias"/>
     <CPositionIDBitMask Name="m_bmFavoredPositions">
      <M Name="NumSetBits" Value="3"/>
      <M Name="SetBit" Value="RW"/>
      <M Name="SetBit" Value="LW"/>
      <M Name="SetBit" Value="C"/>
     </CPositionIDBitMask>
     <THandledTRef&lt;CFloatExpression&gt; Name="m_pFloatExpression">
      <CTaskProximityFloatExpr Name="m_data" StoreID="New" ClassType="PrTA">
       <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
       <M Name="ISSVersion" Value="1"/>
       <M Name="m_flSquaredDistance50" Value="2500"/>
       <M Name="m_flLaneBias" Value="1.5"/>
       <M Name="m_pTask" Value="OverloadCenter1"/>
      </CTaskProximityFloatExpr>
     </THandledTRef&lt;CFloatExpression&gt;>
    </CPlayerBiasFloatExpr>
   </THandledTRef&lt;CFloatExpression&gt;>
  </CFloatExprSoloTask>
  <CInterpreter Name="m_pZoneAttraction" StoreID="New" ClassType="GZTZ">
   <M Name="ISSVersion" Value="1"/>
   <CGradientZoneOptionBitMask Name="m_bmOptions">
    <M Name="NumSetBits" Value="1"/>
    <M Name="SetBit" Value="TeamPoint"/>
   </CGradientZoneOptionBitMask>
   <CVector2 Name="m_vTranslate">
    <M Name="m_x" Value="10"/>
    <M Name="m_z" Value="80"/>
   </CVector2>
   <CVector2 Name="m_vInputScale">
    <M Name="m_x" Value="1"/>
    <M Name="m_z" Value="1"/>
   </CVector2>
   <CVector2 Name="m_vOutputScale">
    <M Name="m_x" Value="1"/>
    <M Name="m_z" Value="1"/>
   </CVector2>
   <M Name="m_pField" Value="PointAttraction11_GF"/>
   <M Name="m_pSpeedCurve" Value="StandardSpeedResponse_RC"/>
  </CInterpreter>
  <CGradientZoneLayerIDBitMask Name="m_bmLayers">
   <M Name="NumSetBits" Value="3"/>
   <M Name="SetBit" Value="Zone"/>
   <M Name="SetBit" Value="OpenPass"/>
   <M Name="SetBit" Value="OpenShot"/>
  </CGradientZoneLayerIDBitMask>
  <M Name="m_eCustomLayerType" Value="None"/>
  <CHandledBoolExprInterpreterArray Name="m_pBoolZones" StoreID="New" ClassType="HBEI">
   <CBoolExprInterpreter Name="this">
    <M Name="uiSize" Value="0"/>
    <M Name="uiMaxSize" Value="0"/>
   </CBoolExprInterpreter>
  </CHandledBoolExprInterpreterArray>
 </CGradientZoneTask>
 <CGradientZoneTask Name="OverloadCenter2">
  <M Name="ISSVersion" Value="3"/>
  <CFloatExprSoloTask Name="Parent CFloatExprSoloTask">
   <CSoloTask Name="Parent CSoloTask">
    <CTask Name="Parent CTask">
     <M Name="m_flValue" Value="1"/>
     <M Name="m_nPlayers" Value="1"/>
     <M Name="m_eTaskNecessity" Value="Optional"/>
     <M Name="m_ePuckCarrier" Value="Optional"/>
    </CTask>
    <M Name="ISSVersion" Value="4"/>
    <CHandledPlayerTriggerBaseArray Name="m_trPlayerTriggers" StoreID="New" ClassType="PTBA">
     <CHandledPlayerTriggerBaseArray Name="this">
      <M Name="uiSize" Value="1"/>
      <CHandledPlayerTriggerBaseArray Name="this[0]">
       <CPlayerTriggerInstincts Name="m_data" StoreID="New" ClassType="PTIn">
        <CPlayerTriggerBase Name="Parent CPlayerTriggerBase">
         <THandledTRef&lt;CPlayerTriggerCriteriaBase&gt; Name="m_pCriteria">
          <CPlayerTriggerBoolExpr Name="m_data" StoreID="New" ClassType="PTBE">
           <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
            <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
           </THandledTRef&lt;CBoolExpression&gt;>
          </CPlayerTriggerBoolExpr>
         </THandledTRef&lt;CPlayerTriggerCriteriaBase&gt;>
        </CPlayerTriggerBase>
        <CInstinctWeights Name="m_pWeights" StoreID="New" ClassType="InWt">
         <M Name="ISSVersion" Value="12"/>
         <M Name="m_ePassDesire" Value="Normal"/>
         <M Name="m_eDropPassDesire" Value="Normal"/>
         <M Name="m_eBankPassDesire" Value="Normal"/>
         <M Name="m_eDumpDesire" Value="Normal"/>
         <M Name="m_eCallForPassDesire" Value="IfImproves"/>
         <M Name="m_eShootDesire" Value="Normal"/>
         <M Name="m_eDekeDesire" Value="Normal"/>
         <M Name="m_eBodyCheckDesire" Value="Never"/>
         <M Name="m_eStickCheckDesire" Value="Never"/>
         <M Name="m_eTurboDesire" Value="Never"/>
         <M Name="m_eProtectPuckDesire" Value="Never"/>
         <M Name="m_eGrabPuckDesire" Value="Normal"/>
         <M Name="m_eOrientationDesire" Value="Puck"/>
         <CInstinctWeights::CAreaPass Name="m_PassArea">
          <M Name="m_eAreaPassDesire" Value="Never"/>
          <CVector2 Name="m_v2Center">
           <M Name="m_x" Value="0"/>
           <M Name="m_z" Value="0"/>
          </CVector2>
          <M Name="m_flRadius" Value="0"/>
         </CInstinctWeights::CAreaPass>
         <CInstinctWeights::CSpeed Name="m_Speed">
          <M Name="ISSVersion" Value="3"/>
          <CTeamPoint2 Name="m_tpSyncLocation">
           <M Name="m_x" Value="0"/>
           <M Name="m_z" Value="0"/>
          </CTeamPoint2>
          <M Name="m_eSpeedDesire" Value="None"/>
          <M Name="m_eSpeedTarget" Value="Puck"/>
          <M Name="m_eTargetPositionID" Value="G"/>
          <CSpeedOptionsBitMask Name="m_bmOptions">
           <M Name="NumSetBits" Value="0"/>
          </CSpeedOptionsBitMask>
          <M Name="m_flIgnoreThreshold" Value="1000"/>
          <M Name="m_flIgnoreHysteresis" Value="4"/>
         </CInstinctWeights::CSpeed>
         <CInstinctWeights::CIWResponseCurve Name="m_OffsidesAvoidance">
          <M Name="m_ssName" Value=""/>
          <CNamedResponseCurve Name="m_pCurve" StoreID="NULL" />
         </CInstinctWeights::CIWResponseCurve>
         <M Name="m_pInterceptBiasSurface" Value="None"/>
         <M Name="m_flPuckInterceptMaxDistance" Value="300"/>
         <CDeltaTime Name="m_dtPuckInterceptConfidence">
          <M Name="m_flSeconds" Value="-20"/>
         </CDeltaTime>
        </CInstinctWeights>
       </CPlayerTriggerInstincts>
      </CHandledPlayerTriggerBaseArray>
     </CHandledPlayerTriggerBaseArray>
    </CHandledPlayerTriggerBaseArray>
    <M Name="m_fMirrorIfRight" Value="0"/>
    <THandledTRef&lt;CFloatExpression&gt; Name="m_pBaseReactionTimeFloatExpr">
     <CNamedConstFloatExpr Name="m_data" StoreID="New" ClassType="NcFE">
      <CFloatExpression Name="Parent CFloatExpression" />
      <M Name="pValue" Value="BaseReactionTime_Medium"/>
     </CNamedConstFloatExpr>
    </THandledTRef&lt;CFloatExpression&gt;>
   </CSoloTask>
   <THandledTRef&lt;CFloatExpression&gt; Name="m_pEffectivenessFloatExpr">
    <CPlayerBiasFloatExpr Name="m_data" StoreID="New" ClassType="PEPB">
     <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
     <M Name="ISSVersion" Value="2"/>
     <M Name="m_pUserBiasCurve" Value="DefaultUserBias"/>
     <M Name="m_pPuckBiasCurve" Value="DefaultPuckBias"/>
     <M Name="m_pFavoredBiasCurve" Value="DefaultFavoredBias"/>
     <M Name="m_pBaseBiasCurve" Value="DefaultBaseBias"/>
     <CPositionIDBitMask Name="m_bmFavoredPositions">
      <M Name="NumSetBits" Value="3"/>
      <M Name="SetBit" Value="RW"/>
      <M Name="SetBit" Value="LW"/>
      <M Name="SetBit" Value="C"/>
     </CPositionIDBitMask>
     <THandledTRef&lt;CFloatExpression&gt; Name="m_pFloatExpression">
      <CTaskProximityFloatExpr Name="m_data" StoreID="New" ClassType="PrTA">
       <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
       <M Name="ISSVersion" Value="1"/>
       <M Name="m_flSquaredDistance50" Value="2500"/>
       <M Name="m_flLaneBias" Value="1.5"/>
       <M Name="m_pTask" Value="OverloadCenter2"/>
      </CTaskProximityFloatExpr>
     </THandledTRef&lt;CFloatExpression&gt;>
    </CPlayerBiasFloatExpr>
   </THandledTRef&lt;CFloatExpression&gt;>
  </CFloatExprSoloTask>
  <CInterpreter Name="m_pZoneAttraction" StoreID="New" ClassType="GZTZ">
   <M Name="ISSVersion" Value="1"/>
   <CGradientZoneOptionBitMask Name="m_bmOptions">
    <M Name="NumSetBits" Value="1"/>
    <M Name="SetBit" Value="TeamPoint"/>
   </CGradientZoneOptionBitMask>
   <CVector2 Name="m_vTranslate">
    <M Name="m_x" Value="0"/>
    <M Name="m_z" Value="80"/>
   </CVector2>
   <CVector2 Name="m_vInputScale">
    <M Name="m_x" Value="1"/>
    <M Name="m_z" Value="1"/>
   </CVector2>
   <CVector2 Name="m_vOutputScale">
    <M Name="m_x" Value="1"/>
    <M Name="m_z" Value="1"/>
   </CVector2>
   <M Name="m_pField" Value="PointAttraction11_GF"/>
   <M Name="m_pSpeedCurve" Value="StandardSpeedResponse_RC"/>
  </CInterpreter>
  <CGradientZoneLayerIDBitMask Name="m_bmLayers">
   <M Name="NumSetBits" Value="3"/>
   <M Name="SetBit" Value="Zone"/>
   <M Name="SetBit" Value="OpenPass"/>
   <M Name="SetBit" Value="OpenShot"/>
  </CGradientZoneLayerIDBitMask>
  <M Name="m_eCustomLayerType" Value="None"/>
  <CHandledBoolExprInterpreterArray Name="m_pBoolZones" StoreID="New" ClassType="HBEI">
   <CBoolExprInterpreter Name="this">
    <M Name="uiSize" Value="0"/>
    <M Name="uiMaxSize" Value="0"/>
   </CBoolExprInterpreter>
  </CHandledBoolExprInterpreterArray>
 </CGradientZoneTask>
 <CGradientZoneTask Name="OverloadCenter3">
  <M Name="ISSVersion" Value="3"/>
  <CFloatExprSoloTask Name="Parent CFloatExprSoloTask">
   <CSoloTask Name="Parent CSoloTask">
    <CTask Name="Parent CTask">
     <M Name="m_flValue" Value="1"/>
     <M Name="m_nPlayers" Value="1"/>
     <M Name="m_eTaskNecessity" Value="Optional"/>
     <M Name="m_ePuckCarrier" Value="Optional"/>
    </CTask>
    <M Name="ISSVersion" Value="4"/>
    <CHandledPlayerTriggerBaseArray Name="m_trPlayerTriggers" StoreID="New" ClassType="PTBA">
     <CHandledPlayerTriggerBaseArray Name="this">
      <M Name="uiSize" Value="1"/>
      <CHandledPlayerTriggerBaseArray Name="this[0]">
       <CPlayerTriggerInstincts Name="m_data" StoreID="New" ClassType="PTIn">
        <CPlayerTriggerBase Name="Parent CPlayerTriggerBase">
         <THandledTRef&lt;CPlayerTriggerCriteriaBase&gt; Name="m_pCriteria">
          <CPlayerTriggerBoolExpr Name="m_data" StoreID="New" ClassType="PTBE">
           <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
            <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
           </THandledTRef&lt;CBoolExpression&gt;>
          </CPlayerTriggerBoolExpr>
         </THandledTRef&lt;CPlayerTriggerCriteriaBase&gt;>
        </CPlayerTriggerBase>
        <CInstinctWeights Name="m_pWeights" StoreID="New" ClassType="InWt">
         <M Name="ISSVersion" Value="12"/>
         <M Name="m_ePassDesire" Value="Normal"/>
         <M Name="m_eDropPassDesire" Value="Normal"/>
         <M Name="m_eBankPassDesire" Value="Normal"/>
         <M Name="m_eDumpDesire" Value="Normal"/>
         <M Name="m_eCallForPassDesire" Value="IfImproves"/>
         <M Name="m_eShootDesire" Value="Normal"/>
         <M Name="m_eDekeDesire" Value="Normal"/>
         <M Name="m_eBodyCheckDesire" Value="Never"/>
         <M Name="m_eStickCheckDesire" Value="Never"/>
         <M Name="m_eTurboDesire" Value="Never"/>
         <M Name="m_eProtectPuckDesire" Value="Never"/>
         <M Name="m_eGrabPuckDesire" Value="Normal"/>
         <M Name="m_eOrientationDesire" Value="Puck"/>
         <CInstinctWeights::CAreaPass Name="m_PassArea">
          <M Name="m_eAreaPassDesire" Value="Never"/>
          <CVector2 Name="m_v2Center">
           <M Name="m_x" Value="0"/>
           <M Name="m_z" Value="0"/>
          </CVector2>
          <M Name="m_flRadius" Value="0"/>
         </CInstinctWeights::CAreaPass>
         <CInstinctWeights::CSpeed Name="m_Speed">
          <M Name="ISSVersion" Value="3"/>
          <CTeamPoint2 Name="m_tpSyncLocation">
           <M Name="m_x" Value="0"/>
           <M Name="m_z" Value="0"/>
          </CTeamPoint2>
          <M Name="m_eSpeedDesire" Value="None"/>
          <M Name="m_eSpeedTarget" Value="Puck"/>
          <M Name="m_eTargetPositionID" Value="G"/>
          <CSpeedOptionsBitMask Name="m_bmOptions">
           <M Name="NumSetBits" Value="0"/>
          </CSpeedOptionsBitMask>
          <M Name="m_flIgnoreThreshold" Value="1000"/>
          <M Name="m_flIgnoreHysteresis" Value="4"/>
         </CInstinctWeights::CSpeed>
         <CInstinctWeights::CIWResponseCurve Name="m_OffsidesAvoidance">
          <M Name="m_ssName" Value=""/>
          <CNamedResponseCurve Name="m_pCurve" StoreID="NULL" />
         </CInstinctWeights::CIWResponseCurve>
         <M Name="m_pInterceptBiasSurface" Value="None"/>
         <M Name="m_flPuckInterceptMaxDistance" Value="300"/>
         <CDeltaTime Name="m_dtPuckInterceptConfidence">
          <M Name="m_flSeconds" Value="-20"/>
         </CDeltaTime>
        </CInstinctWeights>
       </CPlayerTriggerInstincts>
      </CHandledPlayerTriggerBaseArray>
     </CHandledPlayerTriggerBaseArray>
    </CHandledPlayerTriggerBaseArray>
    <M Name="m_fMirrorIfRight" Value="0"/>
    <THandledTRef&lt;CFloatExpression&gt; Name="m_pBaseReactionTimeFloatExpr">
     <CNamedConstFloatExpr Name="m_data" StoreID="New" ClassType="NcFE">
      <CFloatExpression Name="Parent CFloatExpression" />
      <M Name="pValue" Value="BaseReactionTime_Medium"/>
     </CNamedConstFloatExpr>
    </THandledTRef&lt;CFloatExpression&gt;>
   </CSoloTask>
   <THandledTRef&lt;CFloatExpression&gt; Name="m_pEffectivenessFloatExpr">
    <CPlayerBiasFloatExpr Name="m_data" StoreID="New" ClassType="PEPB">
     <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
     <M Name="ISSVersion" Value="2"/>
     <M Name="m_pUserBiasCurve" Value="DefaultUserBias"/>
     <M Name="m_pPuckBiasCurve" Value="DefaultPuckBias"/>
     <M Name="m_pFavoredBiasCurve" Value="DefaultFavoredBias"/>
     <M Name="m_pBaseBiasCurve" Value="DefaultBaseBias"/>
     <CPositionIDBitMask Name="m_bmFavoredPositions">
      <M Name="NumSetBits" Value="3"/>
      <M Name="SetBit" Value="RW"/>
      <M Name="SetBit" Value="LW"/>
      <M Name="SetBit" Value="C"/>
     </CPositionIDBitMask>
     <THandledTRef&lt;CFloatExpression&gt; Name="m_pFloatExpression">
      <CTaskProximityFloatExpr Name="m_data" StoreID="New" ClassType="PrTA">
       <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
       <M Name="ISSVersion" Value="1"/>
       <M Name="m_flSquaredDistance50" Value="2500"/>
       <M Name="m_flLaneBias" Value="1.5"/>
       <M Name="m_pTask" Value="OverloadCenter3"/>
      </CTaskProximityFloatExpr>
     </THandledTRef&lt;CFloatExpression&gt;>
    </CPlayerBiasFloatExpr>
   </THandledTRef&lt;CFloatExpression&gt;>
  </CFloatExprSoloTask>
  <CInterpreter Name="m_pZoneAttraction" StoreID="New" ClassType="GZTZ">
   <M Name="ISSVersion" Value="1"/>
   <CGradientZoneOptionBitMask Name="m_bmOptions">
    <M Name="NumSetBits" Value="1"/>
    <M Name="SetBit" Value="TeamPoint"/>
   </CGradientZoneOptionBitMask>
   <CVector2 Name="m_vTranslate">
    <M Name="m_x" Value="-10"/>
    <M Name="m_z" Value="80"/>
   </CVector2>
   <CVector2 Name="m_vInputScale">
    <M Name="m_x" Value="1"/>
    <M Name="m_z" Value="1"/>
   </CVector2>
   <CVector2 Name="m_vOutputScale">
    <M Name="m_x" Value="1"/>
    <M Name="m_z" Value="1"/>
   </CVector2>
   <M Name="m_pField" Value="PointAttraction11_GF"/>
   <M Name="m_pSpeedCurve" Value="StandardSpeedResponse_RC"/>
  </CInterpreter>
  <CGradientZoneLayerIDBitMask Name="m_bmLayers">
   <M Name="NumSetBits" Value="3"/>
   <M Name="SetBit" Value="Zone"/>
   <M Name="SetBit" Value="OpenPass"/>
   <M Name="SetBit" Value="OpenShot"/>
  </CGradientZoneLayerIDBitMask>
  <M Name="m_eCustomLayerType" Value="None"/>
  <CHandledBoolExprInterpreterArray Name="m_pBoolZones" StoreID="New" ClassType="HBEI">
   <CBoolExprInterpreter Name="this">
    <M Name="uiSize" Value="0"/>
    <M Name="uiMaxSize" Value="0"/>
   </CBoolExprInterpreter>
  </CHandledBoolExprInterpreterArray>
 </CGradientZoneTask>
 <CGradientZoneTask Name="OverloadCenterLD">
  <M Name="ISSVersion" Value="3"/>
  <CFloatExprSoloTask Name="Parent CFloatExprSoloTask">
   <CSoloTask Name="Parent CSoloTask">
    <CTask Name="Parent CTask">
     <M Name="m_flValue" Value="1"/>
     <M Name="m_nPlayers" Value="1"/>
     <M Name="m_eTaskNecessity" Value="Optional"/>
     <M Name="m_ePuckCarrier" Value="Optional"/>
    </CTask>
    <M Name="ISSVersion" Value="4"/>
    <CHandledPlayerTriggerBaseArray Name="m_trPlayerTriggers" StoreID="New" ClassType="PTBA">
     <CHandledPlayerTriggerBaseArray Name="this">
      <M Name="uiSize" Value="1"/>
      <CHandledPlayerTriggerBaseArray Name="this[0]">
       <CPlayerTriggerInstincts Name="m_data" StoreID="New" ClassType="PTIn">
        <CPlayerTriggerBase Name="Parent CPlayerTriggerBase">
         <THandledTRef&lt;CPlayerTriggerCriteriaBase&gt; Name="m_pCriteria">
          <CPlayerTriggerBoolExpr Name="m_data" StoreID="New" ClassType="PTBE">
           <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
            <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
           </THandledTRef&lt;CBoolExpression&gt;>
          </CPlayerTriggerBoolExpr>
         </THandledTRef&lt;CPlayerTriggerCriteriaBase&gt;>
        </CPlayerTriggerBase>
        <CInstinctWeights Name="m_pWeights" StoreID="New" ClassType="InWt">
         <M Name="ISSVersion" Value="12"/>
         <M Name="m_ePassDesire" Value="ForceNow"/>
         <M Name="m_eDropPassDesire" Value="Normal"/>
         <M Name="m_eBankPassDesire" Value="Normal"/>
         <M Name="m_eDumpDesire" Value="Normal"/>
         <M Name="m_eCallForPassDesire" Value="IfImproves"/>
         <M Name="m_eShootDesire" Value="Normal"/>
         <M Name="m_eDekeDesire" Value="Normal"/>
         <M Name="m_eBodyCheckDesire" Value="Never"/>
         <M Name="m_eStickCheckDesire" Value="Never"/>
         <M Name="m_eTurboDesire" Value="Never"/>
         <M Name="m_eProtectPuckDesire" Value="Never"/>
         <M Name="m_eGrabPuckDesire" Value="Normal"/>
         <M Name="m_eOrientationDesire" Value="Puck"/>
         <CInstinctWeights::CAreaPass Name="m_PassArea">
          <M Name="m_eAreaPassDesire" Value="Never"/>
          <CVector2 Name="m_v2Center">
           <M Name="m_x" Value="0"/>
           <M Name="m_z" Value="0"/>
          </CVector2>
          <M Name="m_flRadius" Value="0"/>
         </CInstinctWeights::CAreaPass>
         <CInstinctWeights::CSpeed Name="m_Speed">
          <M Name="ISSVersion" Value="3"/>
          <CTeamPoint2 Name="m_tpSyncLocation">
           <M Name="m_x" Value="0"/>
           <M Name="m_z" Value="0"/>
          </CTeamPoint2>
          <M Name="m_eSpeedDesire" Value="None"/>
          <M Name="m_eSpeedTarget" Value="Puck"/>
          <M Name="m_eTargetPositionID" Value="G"/>
          <CSpeedOptionsBitMask Name="m_bmOptions">
           <M Name="NumSetBits" Value="0"/>
          </CSpeedOptionsBitMask>
          <M Name="m_flIgnoreThreshold" Value="1000"/>
          <M Name="m_flIgnoreHysteresis" Value="4"/>
         </CInstinctWeights::CSpeed>
         <CInstinctWeights::CIWResponseCurve Name="m_OffsidesAvoidance">
          <M Name="m_ssName" Value=""/>
          <CNamedResponseCurve Name="m_pCurve" StoreID="NULL" />
         </CInstinctWeights::CIWResponseCurve>
         <M Name="m_pInterceptBiasSurface" Value="DefensemanBias"/>
         <M Name="m_flPuckInterceptMaxDistance" Value="300"/>
         <CDeltaTime Name="m_dtPuckInterceptConfidence">
          <M Name="m_flSeconds" Value="-20"/>
         </CDeltaTime>
        </CInstinctWeights>
       </CPlayerTriggerInstincts>
      </CHandledPlayerTriggerBaseArray>
     </CHandledPlayerTriggerBaseArray>
    </CHandledPlayerTriggerBaseArray>
    <M Name="m_fMirrorIfRight" Value="0"/>
    <THandledTRef&lt;CFloatExpression&gt; Name="m_pBaseReactionTimeFloatExpr">
     <CNamedConstFloatExpr Name="m_data" StoreID="New" ClassType="NcFE">
      <CFloatExpression Name="Parent CFloatExpression" />
      <M Name="pValue" Value="BaseReactionTime_Medium"/>
     </CNamedConstFloatExpr>
    </THandledTRef&lt;CFloatExpression&gt;>
   </CSoloTask>
   <THandledTRef&lt;CFloatExpression&gt; Name="m_pEffectivenessFloatExpr">
    <CPlayerBiasFloatExpr Name="m_data" StoreID="New" ClassType="PEPB">
     <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
     <M Name="ISSVersion" Value="2"/>
     <M Name="m_pUserBiasCurve" Value="DefaultUserBias"/>
     <M Name="m_pPuckBiasCurve" Value="DefaultPuckBias"/>
     <M Name="m_pFavoredBiasCurve" Value="DefaultFavoredBias"/>
     <M Name="m_pBaseBiasCurve" Value="DefaultBaseBias"/>
     <CPositionIDBitMask Name="m_bmFavoredPositions">
      <M Name="NumSetBits" Value="2"/>
      <M Name="SetBit" Value="RD"/>
      <M Name="SetBit" Value="LD"/>
     </CPositionIDBitMask>
     <THandledTRef&lt;CFloatExpression&gt; Name="m_pFloatExpression">
      <CTaskProximityFloatExpr Name="m_data" StoreID="New" ClassType="PrTA">
       <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
       <M Name="ISSVersion" Value="1"/>
       <M Name="m_flSquaredDistance50" Value="2500"/>
       <M Name="m_flLaneBias" Value="1.5"/>
       <M Name="m_pTask" Value="OverloadCenterLD"/>
      </CTaskProximityFloatExpr>
     </THandledTRef&lt;CFloatExpression&gt;>
    </CPlayerBiasFloatExpr>
   </THandledTRef&lt;CFloatExpression&gt;>
  </CFloatExprSoloTask>
  <CInterpreter Name="m_pZoneAttraction" StoreID="New" ClassType="GZTZ">
   <M Name="ISSVersion" Value="1"/>
   <CGradientZoneOptionBitMask Name="m_bmOptions">
    <M Name="NumSetBits" Value="1"/>
    <M Name="SetBit" Value="TeamPoint"/>
   </CGradientZoneOptionBitMask>
   <CVector2 Name="m_vTranslate">
    <M Name="m_x" Value="15"/>
    <M Name="m_z" Value="35"/>
   </CVector2>
   <CVector2 Name="m_vInputScale">
    <M Name="m_x" Value="1"/>
    <M Name="m_z" Value="1"/>
   </CVector2>
   <CVector2 Name="m_vOutputScale">
    <M Name="m_x" Value="1"/>
    <M Name="m_z" Value="1"/>
   </CVector2>
   <M Name="m_pField" Value="PointAttraction11_GF"/>
   <M Name="m_pSpeedCurve" Value="StandardSpeedResponse_RC"/>
  </CInterpreter>
  <CGradientZoneLayerIDBitMask Name="m_bmLayers">
   <M Name="NumSetBits" Value="3"/>
   <M Name="SetBit" Value="Zone"/>
   <M Name="SetBit" Value="OpenPass"/>
   <M Name="SetBit" Value="OpenShot"/>
  </CGradientZoneLayerIDBitMask>
  <M Name="m_eCustomLayerType" Value="None"/>
  <CHandledBoolExprInterpreterArray Name="m_pBoolZones" StoreID="New" ClassType="HBEI">
   <CBoolExprInterpreter Name="this">
    <M Name="uiSize" Value="0"/>
    <M Name="uiMaxSize" Value="0"/>
   </CBoolExprInterpreter>
  </CHandledBoolExprInterpreterArray>
 </CGradientZoneTask>
 <CGlobalMultiTask Name="OverloadCenterMain">
  <CMultiTask Name="Parent CMultiTask">
   <M Name="m_flValue" Value="1"/>
   <M Name="m_nPlayers" Value="5"/>
   <M Name="m_eTaskNecessity" Value="Optional"/>
   <M Name="m_ePuckCarrier" Value="Optional"/>
  </CMultiTask>
  <CTask Name="m_tasks">
   <M Name="uiSize" Value="5"/>
   <M Name="m_tasks[0]" Value="OverloadCenter1"/>
   <M Name="m_tasks[1]" Value="OverloadCenter2"/>
   <M Name="m_tasks[2]" Value="OverloadCenter3"/>
   <M Name="m_tasks[3]" Value="OverloadCenterLD"/>
   <M Name="m_tasks[4]" Value="OverloadCenterRD"/>
  </CTask>
 </CGlobalMultiTask>
 <CGradientZoneTask Name="OverloadCenterRD">
  <M Name="ISSVersion" Value="3"/>
  <CFloatExprSoloTask Name="Parent CFloatExprSoloTask">
   <CSoloTask Name="Parent CSoloTask">
    <CTask Name="Parent CTask">
     <M Name="m_flValue" Value="1"/>
     <M Name="m_nPlayers" Value="1"/>
     <M Name="m_eTaskNecessity" Value="Optional"/>
     <M Name="m_ePuckCarrier" Value="Optional"/>
    </CTask>
    <M Name="ISSVersion" Value="4"/>
    <CHandledPlayerTriggerBaseArray Name="m_trPlayerTriggers" StoreID="New" ClassType="PTBA">
     <CHandledPlayerTriggerBaseArray Name="this">
      <M Name="uiSize" Value="1"/>
      <CHandledPlayerTriggerBaseArray Name="this[0]">
       <CPlayerTriggerInstincts Name="m_data" StoreID="New" ClassType="PTIn">
        <CPlayerTriggerBase Name="Parent CPlayerTriggerBase">
         <THandledTRef&lt;CPlayerTriggerCriteriaBase&gt; Name="m_pCriteria">
          <CPlayerTriggerBoolExpr Name="m_data" StoreID="New" ClassType="PTBE">
           <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
            <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
           </THandledTRef&lt;CBoolExpression&gt;>
          </CPlayerTriggerBoolExpr>
         </THandledTRef&lt;CPlayerTriggerCriteriaBase&gt;>
        </CPlayerTriggerBase>
        <CInstinctWeights Name="m_pWeights" StoreID="New" ClassType="InWt">
         <M Name="ISSVersion" Value="12"/>
         <M Name="m_ePassDesire" Value="Normal"/>
         <M Name="m_eDropPassDesire" Value="Normal"/>
         <M Name="m_eBankPassDesire" Value="Normal"/>
         <M Name="m_eDumpDesire" Value="Normal"/>
         <M Name="m_eCallForPassDesire" Value="IfImproves"/>
         <M Name="m_eShootDesire" Value="Normal"/>
         <M Name="m_eDekeDesire" Value="Normal"/>
         <M Name="m_eBodyCheckDesire" Value="Never"/>
         <M Name="m_eStickCheckDesire" Value="Never"/>
         <M Name="m_eTurboDesire" Value="Never"/>
         <M Name="m_eProtectPuckDesire" Value="Never"/>
         <M Name="m_eGrabPuckDesire" Value="Normal"/>
         <M Name="m_eOrientationDesire" Value="Puck"/>
         <CInstinctWeights::CAreaPass Name="m_PassArea">
          <M Name="m_eAreaPassDesire" Value="Never"/>
          <CVector2 Name="m_v2Center">
           <M Name="m_x" Value="0"/>
           <M Name="m_z" Value="0"/>
          </CVector2>
          <M Name="m_flRadius" Value="0"/>
         </CInstinctWeights::CAreaPass>
         <CInstinctWeights::CSpeed Name="m_Speed">
          <M Name="ISSVersion" Value="3"/>
          <CTeamPoint2 Name="m_tpSyncLocation">
           <M Name="m_x" Value="0"/>
           <M Name="m_z" Value="0"/>
          </CTeamPoint2>
          <M Name="m_eSpeedDesire" Value="None"/>
          <M Name="m_eSpeedTarget" Value="Puck"/>
          <M Name="m_eTargetPositionID" Value="G"/>
          <CSpeedOptionsBitMask Name="m_bmOptions">
           <M Name="NumSetBits" Value="0"/>
          </CSpeedOptionsBitMask>
          <M Name="m_flIgnoreThreshold" Value="1000"/>
          <M Name="m_flIgnoreHysteresis" Value="4"/>
         </CInstinctWeights::CSpeed>
         <CInstinctWeights::CIWResponseCurve Name="m_OffsidesAvoidance">
          <M Name="m_ssName" Value=""/>
          <CNamedResponseCurve Name="m_pCurve" StoreID="NULL" />
         </CInstinctWeights::CIWResponseCurve>
         <M Name="m_pInterceptBiasSurface" Value="DefensemanBias"/>
         <M Name="m_flPuckInterceptMaxDistance" Value="300"/>
         <CDeltaTime Name="m_dtPuckInterceptConfidence">
          <M Name="m_flSeconds" Value="-20"/>
         </CDeltaTime>
        </CInstinctWeights>
       </CPlayerTriggerInstincts>
      </CHandledPlayerTriggerBaseArray>
     </CHandledPlayerTriggerBaseArray>
    </CHandledPlayerTriggerBaseArray>
    <M Name="m_fMirrorIfRight" Value="0"/>
    <THandledTRef&lt;CFloatExpression&gt; Name="m_pBaseReactionTimeFloatExpr">
     <CNamedConstFloatExpr Name="m_data" StoreID="New" ClassType="NcFE">
      <CFloatExpression Name="Parent CFloatExpression" />
      <M Name="pValue" Value="BaseReactionTime_Medium"/>
     </CNamedConstFloatExpr>
    </THandledTRef&lt;CFloatExpression&gt;>
   </CSoloTask>
   <THandledTRef&lt;CFloatExpression&gt; Name="m_pEffectivenessFloatExpr">
    <CPlayerBiasFloatExpr Name="m_data" StoreID="New" ClassType="PEPB">
     <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
     <M Name="ISSVersion" Value="2"/>
     <M Name="m_pUserBiasCurve" Value="DefaultUserBias"/>
     <M Name="m_pPuckBiasCurve" Value="DefaultPuckBias"/>
     <M Name="m_pFavoredBiasCurve" Value="DefaultFavoredBias"/>
     <M Name="m_pBaseBiasCurve" Value="DefaultBaseBias"/>
     <CPositionIDBitMask Name="m_bmFavoredPositions">
      <M Name="NumSetBits" Value="2"/>
      <M Name="SetBit" Value="RD"/>
      <M Name="SetBit" Value="LD"/>
     </CPositionIDBitMask>
     <THandledTRef&lt;CFloatExpression&gt; Name="m_pFloatExpression">
      <CTaskProximityFloatExpr Name="m_data" StoreID="New" ClassType="PrTA">
       <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
       <M Name="ISSVersion" Value="1"/>
       <M Name="m_flSquaredDistance50" Value="2500"/>
       <M Name="m_flLaneBias" Value="1.5"/>
       <M Name="m_pTask" Value="OverloadCenterRD"/>
      </CTaskProximityFloatExpr>
     </THandledTRef&lt;CFloatExpression&gt;>
    </CPlayerBiasFloatExpr>
   </THandledTRef&lt;CFloatExpression&gt;>
  </CFloatExprSoloTask>
  <CInterpreter Name="m_pZoneAttraction" StoreID="New" ClassType="GZTZ">
   <M Name="ISSVersion" Value="1"/>
   <CGradientZoneOptionBitMask Name="m_bmOptions">
    <M Name="NumSetBits" Value="1"/>
    <M Name="SetBit" Value="TeamPoint"/>
   </CGradientZoneOptionBitMask>
   <CVector2 Name="m_vTranslate">
    <M Name="m_x" Value="-15"/>
    <M Name="m_z" Value="35"/>
   </CVector2>
   <CVector2 Name="m_vInputScale">
    <M Name="m_x" Value="1"/>
    <M Name="m_z" Value="1"/>
   </CVector2>
   <CVector2 Name="m_vOutputScale">
    <M Name="m_x" Value="1"/>
    <M Name="m_z" Value="1"/>
   </CVector2>
   <M Name="m_pField" Value="PointAttraction11_GF"/>
   <M Name="m_pSpeedCurve" Value="StandardSpeedResponse_RC"/>
  </CInterpreter>
  <CGradientZoneLayerIDBitMask Name="m_bmLayers">
   <M Name="NumSetBits" Value="3"/>
   <M Name="SetBit" Value="Zone"/>
   <M Name="SetBit" Value="OpenPass"/>
   <M Name="SetBit" Value="OpenShot"/>
  </CGradientZoneLayerIDBitMask>
  <M Name="m_eCustomLayerType" Value="None"/>
  <CHandledBoolExprInterpreterArray Name="m_pBoolZones" StoreID="New" ClassType="HBEI">
   <CBoolExprInterpreter Name="this">
    <M Name="uiSize" Value="0"/>
    <M Name="uiMaxSize" Value="0"/>
   </CBoolExprInterpreter>
  </CHandledBoolExprInterpreterArray>
 </CGradientZoneTask>
 <CGradientZoneTask Name="OverloadSide1">
  <M Name="ISSVersion" Value="3"/>
  <CFloatExprSoloTask Name="Parent CFloatExprSoloTask">
   <CSoloTask Name="Parent CSoloTask">
    <CTask Name="Parent CTask">
     <M Name="m_flValue" Value="1"/>
     <M Name="m_nPlayers" Value="1"/>
     <M Name="m_eTaskNecessity" Value="Optional"/>
     <M Name="m_ePuckCarrier" Value="Optional"/>
    </CTask>
    <M Name="ISSVersion" Value="4"/>
    <CHandledPlayerTriggerBaseArray Name="m_trPlayerTriggers" StoreID="New" ClassType="PTBA">
     <CHandledPlayerTriggerBaseArray Name="this">
      <M Name="uiSize" Value="1"/>
      <CHandledPlayerTriggerBaseArray Name="this[0]">
       <CPlayerTriggerInstincts Name="m_data" StoreID="New" ClassType="PTIn">
        <CPlayerTriggerBase Name="Parent CPlayerTriggerBase">
         <THandledTRef&lt;CPlayerTriggerCriteriaBase&gt; Name="m_pCriteria">
          <CPlayerTriggerBoolExpr Name="m_data" StoreID="New" ClassType="PTBE">
           <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
            <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
           </THandledTRef&lt;CBoolExpression&gt;>
          </CPlayerTriggerBoolExpr>
         </THandledTRef&lt;CPlayerTriggerCriteriaBase&gt;>
        </CPlayerTriggerBase>
        <CInstinctWeights Name="m_pWeights" StoreID="New" ClassType="InWt">
         <M Name="ISSVersion" Value="12"/>
         <M Name="m_ePassDesire" Value="Normal"/>
         <M Name="m_eDropPassDesire" Value="Normal"/>
         <M Name="m_eBankPassDesire" Value="Normal"/>
         <M Name="m_eDumpDesire" Value="Normal"/>
         <M Name="m_eCallForPassDesire" Value="IfImproves"/>
         <M Name="m_eShootDesire" Value="Normal"/>
         <M Name="m_eDekeDesire" Value="Normal"/>
         <M Name="m_eBodyCheckDesire" Value="Never"/>
         <M Name="m_eStickCheckDesire" Value="Never"/>
         <M Name="m_eTurboDesire" Value="Never"/>
         <M Name="m_eProtectPuckDesire" Value="Never"/>
         <M Name="m_eGrabPuckDesire" Value="Normal"/>
         <M Name="m_eOrientationDesire" Value="Puck"/>
         <CInstinctWeights::CAreaPass Name="m_PassArea">
          <M Name="m_eAreaPassDesire" Value="Never"/>
          <CVector2 Name="m_v2Center">
           <M Name="m_x" Value="0"/>
           <M Name="m_z" Value="0"/>
          </CVector2>
          <M Name="m_flRadius" Value="0"/>
         </CInstinctWeights::CAreaPass>
         <CInstinctWeights::CSpeed Name="m_Speed">
          <M Name="ISSVersion" Value="3"/>
          <CTeamPoint2 Name="m_tpSyncLocation">
           <M Name="m_x" Value="0"/>
           <M Name="m_z" Value="0"/>
          </CTeamPoint2>
          <M Name="m_eSpeedDesire" Value="None"/>
          <M Name="m_eSpeedTarget" Value="Puck"/>
          <M Name="m_eTargetPositionID" Value="G"/>
          <CSpeedOptionsBitMask Name="m_bmOptions">
           <M Name="NumSetBits" Value="0"/>
          </CSpeedOptionsBitMask>
          <M Name="m_flIgnoreThreshold" Value="1000"/>
          <M Name="m_flIgnoreHysteresis" Value="4"/>
         </CInstinctWeights::CSpeed>
         <CInstinctWeights::CIWResponseCurve Name="m_OffsidesAvoidance">
          <M Name="m_ssName" Value=""/>
          <CNamedResponseCurve Name="m_pCurve" StoreID="NULL" />
         </CInstinctWeights::CIWResponseCurve>
         <M Name="m_pInterceptBiasSurface" Value="None"/>
         <M Name="m_flPuckInterceptMaxDistance" Value="300"/>
         <CDeltaTime Name="m_dtPuckInterceptConfidence">
          <M Name="m_flSeconds" Value="-20"/>
         </CDeltaTime>
        </CInstinctWeights>
       </CPlayerTriggerInstincts>
      </CHandledPlayerTriggerBaseArray>
     </CHandledPlayerTriggerBaseArray>
    </CHandledPlayerTriggerBaseArray>
    <M Name="m_fMirrorIfRight" Value="0"/>
    <THandledTRef&lt;CFloatExpression&gt; Name="m_pBaseReactionTimeFloatExpr">
     <CNamedConstFloatExpr Name="m_data" StoreID="New" ClassType="NcFE">
      <CFloatExpression Name="Parent CFloatExpression" />
      <M Name="pValue" Value="BaseReactionTime_Medium"/>
     </CNamedConstFloatExpr>
    </THandledTRef&lt;CFloatExpression&gt;>
   </CSoloTask>
   <THandledTRef&lt;CFloatExpression&gt; Name="m_pEffectivenessFloatExpr">
    <CPlayerBiasFloatExpr Name="m_data" StoreID="New" ClassType="PEPB">
     <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
     <M Name="ISSVersion" Value="2"/>
     <M Name="m_pUserBiasCurve" Value="DefaultUserBias"/>
     <M Name="m_pPuckBiasCurve" Value="DefaultPuckBias"/>
     <M Name="m_pFavoredBiasCurve" Value="DefaultFavoredBias"/>
     <M Name="m_pBaseBiasCurve" Value="DefaultBaseBias"/>
     <CPositionIDBitMask Name="m_bmFavoredPositions">
      <M Name="NumSetBits" Value="3"/>
      <M Name="SetBit" Value="RW"/>
      <M Name="SetBit" Value="LW"/>
      <M Name="SetBit" Value="C"/>
     </CPositionIDBitMask>
     <THandledTRef&lt;CFloatExpression&gt; Name="m_pFloatExpression">
      <CTaskProximityFloatExpr Name="m_data" StoreID="New" ClassType="PrTA">
       <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
       <M Name="ISSVersion" Value="1"/>
       <M Name="m_flSquaredDistance50" Value="2500"/>
       <M Name="m_flLaneBias" Value="1.5"/>
       <M Name="m_pTask" Value="OverloadSide1"/>
      </CTaskProximityFloatExpr>
     </THandledTRef&lt;CFloatExpression&gt;>
    </CPlayerBiasFloatExpr>
   </THandledTRef&lt;CFloatExpression&gt;>
  </CFloatExprSoloTask>
  <CInterpreter Name="m_pZoneAttraction" StoreID="New" ClassType="GZTZ">
   <M Name="ISSVersion" Value="1"/>
   <CGradientZoneOptionBitMask Name="m_bmOptions">
    <M Name="NumSetBits" Value="1"/>
    <M Name="SetBit" Value="TeamPoint"/>
   </CGradientZoneOptionBitMask>
   <CVector2 Name="m_vTranslate">
    <M Name="m_x" Value="30"/>
    <M Name="m_z" Value="85"/>
   </CVector2>
   <CVector2 Name="m_vInputScale">
    <M Name="m_x" Value="1"/>
    <M Name="m_z" Value="1"/>
   </CVector2>
   <CVector2 Name="m_vOutputScale">
    <M Name="m_x" Value="1"/>
    <M Name="m_z" Value="1"/>
   </CVector2>
   <M Name="m_pField" Value="PointAttraction11_GF"/>
   <M Name="m_pSpeedCurve" Value="StandardSpeedResponse_RC"/>
  </CInterpreter>
  <CGradientZoneLayerIDBitMask Name="m_bmLayers">
   <M Name="NumSetBits" Value="3"/>
   <M Name="SetBit" Value="Zone"/>
   <M Name="SetBit" Value="OpenPass"/>
   <M Name="SetBit" Value="OpenShot"/>
  </CGradientZoneLayerIDBitMask>
  <M Name="m_eCustomLayerType" Value="None"/>
  <CHandledBoolExprInterpreterArray Name="m_pBoolZones" StoreID="New" ClassType="HBEI">
   <CBoolExprInterpreter Name="this">
    <M Name="uiSize" Value="0"/>
    <M Name="uiMaxSize" Value="0"/>
   </CBoolExprInterpreter>
  </CHandledBoolExprInterpreterArray>
 </CGradientZoneTask>
 <CGradientZoneTask Name="OverloadSide2">
  <M Name="ISSVersion" Value="3"/>
  <CFloatExprSoloTask Name="Parent CFloatExprSoloTask">
   <CSoloTask Name="Parent CSoloTask">
    <CTask Name="Parent CTask">
     <M Name="m_flValue" Value="1"/>
     <M Name="m_nPlayers" Value="1"/>
     <M Name="m_eTaskNecessity" Value="Optional"/>
     <M Name="m_ePuckCarrier" Value="Optional"/>
    </CTask>
    <M Name="ISSVersion" Value="4"/>
    <CHandledPlayerTriggerBaseArray Name="m_trPlayerTriggers" StoreID="New" ClassType="PTBA">
     <CHandledPlayerTriggerBaseArray Name="this">
      <M Name="uiSize" Value="1"/>
      <CHandledPlayerTriggerBaseArray Name="this[0]">
       <CPlayerTriggerInstincts Name="m_data" StoreID="New" ClassType="PTIn">
        <CPlayerTriggerBase Name="Parent CPlayerTriggerBase">
         <THandledTRef&lt;CPlayerTriggerCriteriaBase&gt; Name="m_pCriteria">
          <CPlayerTriggerBoolExpr Name="m_data" StoreID="New" ClassType="PTBE">
           <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
            <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
           </THandledTRef&lt;CBoolExpression&gt;>
          </CPlayerTriggerBoolExpr>
         </THandledTRef&lt;CPlayerTriggerCriteriaBase&gt;>
        </CPlayerTriggerBase>
        <CInstinctWeights Name="m_pWeights" StoreID="New" ClassType="InWt">
         <M Name="ISSVersion" Value="12"/>
         <M Name="m_ePassDesire" Value="Normal"/>
         <M Name="m_eDropPassDesire" Value="Normal"/>
         <M Name="m_eBankPassDesire" Value="Normal"/>
         <M Name="m_eDumpDesire" Value="Normal"/>
         <M Name="m_eCallForPassDesire" Value="IfImproves"/>
         <M Name="m_eShootDesire" Value="Normal"/>
         <M Name="m_eDekeDesire" Value="Normal"/>
         <M Name="m_eBodyCheckDesire" Value="Never"/>
         <M Name="m_eStickCheckDesire" Value="Never"/>
         <M Name="m_eTurboDesire" Value="Never"/>
         <M Name="m_eProtectPuckDesire" Value="Never"/>
         <M Name="m_eGrabPuckDesire" Value="Normal"/>
         <M Name="m_eOrientationDesire" Value="Puck"/>
         <CInstinctWeights::CAreaPass Name="m_PassArea">
          <M Name="m_eAreaPassDesire" Value="Never"/>
          <CVector2 Name="m_v2Center">
           <M Name="m_x" Value="0"/>
           <M Name="m_z" Value="0"/>
          </CVector2>
          <M Name="m_flRadius" Value="0"/>
         </CInstinctWeights::CAreaPass>
         <CInstinctWeights::CSpeed Name="m_Speed">
          <M Name="ISSVersion" Value="3"/>
          <CTeamPoint2 Name="m_tpSyncLocation">
           <M Name="m_x" Value="0"/>
           <M Name="m_z" Value="0"/>
          </CTeamPoint2>
          <M Name="m_eSpeedDesire" Value="None"/>
          <M Name="m_eSpeedTarget" Value="Puck"/>
          <M Name="m_eTargetPositionID" Value="G"/>
          <CSpeedOptionsBitMask Name="m_bmOptions">
           <M Name="NumSetBits" Value="0"/>
          </CSpeedOptionsBitMask>
          <M Name="m_flIgnoreThreshold" Value="1000"/>
          <M Name="m_flIgnoreHysteresis" Value="4"/>
         </CInstinctWeights::CSpeed>
         <CInstinctWeights::CIWResponseCurve Name="m_OffsidesAvoidance">
          <M Name="m_ssName" Value=""/>
          <CNamedResponseCurve Name="m_pCurve" StoreID="NULL" />
         </CInstinctWeights::CIWResponseCurve>
         <M Name="m_pInterceptBiasSurface" Value="None"/>
         <M Name="m_flPuckInterceptMaxDistance" Value="300"/>
         <CDeltaTime Name="m_dtPuckInterceptConfidence">
          <M Name="m_flSeconds" Value="-20"/>
         </CDeltaTime>
        </CInstinctWeights>
       </CPlayerTriggerInstincts>
      </CHandledPlayerTriggerBaseArray>
     </CHandledPlayerTriggerBaseArray>
    </CHandledPlayerTriggerBaseArray>
    <M Name="m_fMirrorIfRight" Value="0"/>
    <THandledTRef&lt;CFloatExpression&gt; Name="m_pBaseReactionTimeFloatExpr">
     <CNamedConstFloatExpr Name="m_data" StoreID="New" ClassType="NcFE">
      <CFloatExpression Name="Parent CFloatExpression" />
      <M Name="pValue" Value="BaseReactionTime_Medium"/>
     </CNamedConstFloatExpr>
    </THandledTRef&lt;CFloatExpression&gt;>
   </CSoloTask>
   <THandledTRef&lt;CFloatExpression&gt; Name="m_pEffectivenessFloatExpr">
    <CPlayerBiasFloatExpr Name="m_data" StoreID="New" ClassType="PEPB">
     <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
     <M Name="ISSVersion" Value="2"/>
     <M Name="m_pUserBiasCurve" Value="DefaultUserBias"/>
     <M Name="m_pPuckBiasCurve" Value="DefaultPuckBias"/>
     <M Name="m_pFavoredBiasCurve" Value="DefaultFavoredBias"/>
     <M Name="m_pBaseBiasCurve" Value="DefaultBaseBias"/>
     <CPositionIDBitMask Name="m_bmFavoredPositions">
      <M Name="NumSetBits" Value="3"/>
      <M Name="SetBit" Value="RW"/>
      <M Name="SetBit" Value="LW"/>
      <M Name="SetBit" Value="C"/>
     </CPositionIDBitMask>
     <THandledTRef&lt;CFloatExpression&gt; Name="m_pFloatExpression">
      <CTaskProximityFloatExpr Name="m_data" StoreID="New" ClassType="PrTA">
       <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
       <M Name="ISSVersion" Value="1"/>
       <M Name="m_flSquaredDistance50" Value="2500"/>
       <M Name="m_flLaneBias" Value="1.5"/>
       <M Name="m_pTask" Value="OverloadSide2"/>
      </CTaskProximityFloatExpr>
     </THandledTRef&lt;CFloatExpression&gt;>
    </CPlayerBiasFloatExpr>
   </THandledTRef&lt;CFloatExpression&gt;>
  </CFloatExprSoloTask>
  <CInterpreter Name="m_pZoneAttraction" StoreID="New" ClassType="GZTZ">
   <M Name="ISSVersion" Value="1"/>
   <CGradientZoneOptionBitMask Name="m_bmOptions">
    <M Name="NumSetBits" Value="1"/>
    <M Name="SetBit" Value="TeamPoint"/>
   </CGradientZoneOptionBitMask>
   <CVector2 Name="m_vTranslate">
    <M Name="m_x" Value="0"/>
    <M Name="m_z" Value="80"/>
   </CVector2>
   <CVector2 Name="m_vInputScale">
    <M Name="m_x" Value="1"/>
    <M Name="m_z" Value="1"/>
   </CVector2>
   <CVector2 Name="m_vOutputScale">
    <M Name="m_x" Value="1"/>
    <M Name="m_z" Value="1"/>
   </CVector2>
   <M Name="m_pField" Value="PointAttraction11_GF"/>
   <M Name="m_pSpeedCurve" Value="StandardSpeedResponse_RC"/>
  </CInterpreter>
  <CGradientZoneLayerIDBitMask Name="m_bmLayers">
   <M Name="NumSetBits" Value="3"/>
   <M Name="SetBit" Value="Zone"/>
   <M Name="SetBit" Value="OpenPass"/>
   <M Name="SetBit" Value="OpenShot"/>
  </CGradientZoneLayerIDBitMask>
  <M Name="m_eCustomLayerType" Value="None"/>
  <CHandledBoolExprInterpreterArray Name="m_pBoolZones" StoreID="New" ClassType="HBEI">
   <CBoolExprInterpreter Name="this">
    <M Name="uiSize" Value="0"/>
    <M Name="uiMaxSize" Value="0"/>
   </CBoolExprInterpreter>
  </CHandledBoolExprInterpreterArray>
 </CGradientZoneTask>
 <CGradientZoneTask Name="OverloadSide3">
  <M Name="ISSVersion" Value="3"/>
  <CFloatExprSoloTask Name="Parent CFloatExprSoloTask">
   <CSoloTask Name="Parent CSoloTask">
    <CTask Name="Parent CTask">
     <M Name="m_flValue" Value="1"/>
     <M Name="m_nPlayers" Value="1"/>
     <M Name="m_eTaskNecessity" Value="Optional"/>
     <M Name="m_ePuckCarrier" Value="Optional"/>
    </CTask>
    <M Name="ISSVersion" Value="4"/>
    <CHandledPlayerTriggerBaseArray Name="m_trPlayerTriggers" StoreID="New" ClassType="PTBA">
     <CHandledPlayerTriggerBaseArray Name="this">
      <M Name="uiSize" Value="1"/>
      <CHandledPlayerTriggerBaseArray Name="this[0]">
       <CPlayerTriggerInstincts Name="m_data" StoreID="New" ClassType="PTIn">
        <CPlayerTriggerBase Name="Parent CPlayerTriggerBase">
         <THandledTRef&lt;CPlayerTriggerCriteriaBase&gt; Name="m_pCriteria">
          <CPlayerTriggerBoolExpr Name="m_data" StoreID="New" ClassType="PTBE">
           <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
            <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
           </THandledTRef&lt;CBoolExpression&gt;>
          </CPlayerTriggerBoolExpr>
         </THandledTRef&lt;CPlayerTriggerCriteriaBase&gt;>
        </CPlayerTriggerBase>
        <CInstinctWeights Name="m_pWeights" StoreID="New" ClassType="InWt">
         <M Name="ISSVersion" Value="12"/>
         <M Name="m_ePassDesire" Value="Normal"/>
         <M Name="m_eDropPassDesire" Value="Normal"/>
         <M Name="m_eBankPassDesire" Value="Normal"/>
         <M Name="m_eDumpDesire" Value="Normal"/>
         <M Name="m_eCallForPassDesire" Value="IfImproves"/>
         <M Name="m_eShootDesire" Value="Normal"/>
         <M Name="m_eDekeDesire" Value="Normal"/>
         <M Name="m_eBodyCheckDesire" Value="Never"/>
         <M Name="m_eStickCheckDesire" Value="Never"/>
         <M Name="m_eTurboDesire" Value="Never"/>
         <M Name="m_eProtectPuckDesire" Value="Never"/>
         <M Name="m_eGrabPuckDesire" Value="Normal"/>
         <M Name="m_eOrientationDesire" Value="Puck"/>
         <CInstinctWeights::CAreaPass Name="m_PassArea">
          <M Name="m_eAreaPassDesire" Value="Never"/>
          <CVector2 Name="m_v2Center">
           <M Name="m_x" Value="0"/>
           <M Name="m_z" Value="0"/>
          </CVector2>
          <M Name="m_flRadius" Value="0"/>
         </CInstinctWeights::CAreaPass>
         <CInstinctWeights::CSpeed Name="m_Speed">
          <M Name="ISSVersion" Value="3"/>
          <CTeamPoint2 Name="m_tpSyncLocation">
           <M Name="m_x" Value="0"/>
           <M Name="m_z" Value="0"/>
          </CTeamPoint2>
          <M Name="m_eSpeedDesire" Value="None"/>
          <M Name="m_eSpeedTarget" Value="Puck"/>
          <M Name="m_eTargetPositionID" Value="G"/>
          <CSpeedOptionsBitMask Name="m_bmOptions">
           <M Name="NumSetBits" Value="0"/>
          </CSpeedOptionsBitMask>
          <M Name="m_flIgnoreThreshold" Value="1000"/>
          <M Name="m_flIgnoreHysteresis" Value="4"/>
         </CInstinctWeights::CSpeed>
         <CInstinctWeights::CIWResponseCurve Name="m_OffsidesAvoidance">
          <M Name="m_ssName" Value=""/>
          <CNamedResponseCurve Name="m_pCurve" StoreID="NULL" />
         </CInstinctWeights::CIWResponseCurve>
         <M Name="m_pInterceptBiasSurface" Value="None"/>
         <M Name="m_flPuckInterceptMaxDistance" Value="300"/>
         <CDeltaTime Name="m_dtPuckInterceptConfidence">
          <M Name="m_flSeconds" Value="-20"/>
         </CDeltaTime>
        </CInstinctWeights>
       </CPlayerTriggerInstincts>
      </CHandledPlayerTriggerBaseArray>
     </CHandledPlayerTriggerBaseArray>
    </CHandledPlayerTriggerBaseArray>
    <M Name="m_fMirrorIfRight" Value="0"/>
    <THandledTRef&lt;CFloatExpression&gt; Name="m_pBaseReactionTimeFloatExpr">
     <CNamedConstFloatExpr Name="m_data" StoreID="New" ClassType="NcFE">
      <CFloatExpression Name="Parent CFloatExpression" />
      <M Name="pValue" Value="BaseReactionTime_Medium"/>
     </CNamedConstFloatExpr>
    </THandledTRef&lt;CFloatExpression&gt;>
   </CSoloTask>
   <THandledTRef&lt;CFloatExpression&gt; Name="m_pEffectivenessFloatExpr">
    <CPlayerBiasFloatExpr Name="m_data" StoreID="New" ClassType="PEPB">
     <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
     <M Name="ISSVersion" Value="2"/>
     <M Name="m_pUserBiasCurve" Value="DefaultUserBias"/>
     <M Name="m_pPuckBiasCurve" Value="DefaultPuckBias"/>
     <M Name="m_pFavoredBiasCurve" Value="DefaultFavoredBias"/>
     <M Name="m_pBaseBiasCurve" Value="DefaultBaseBias"/>
     <CPositionIDBitMask Name="m_bmFavoredPositions">
      <M Name="NumSetBits" Value="3"/>
      <M Name="SetBit" Value="RW"/>
      <M Name="SetBit" Value="LW"/>
      <M Name="SetBit" Value="C"/>
     </CPositionIDBitMask>
     <THandledTRef&lt;CFloatExpression&gt; Name="m_pFloatExpression">
      <CTaskProximityFloatExpr Name="m_data" StoreID="New" ClassType="PrTA">
       <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
       <M Name="ISSVersion" Value="1"/>
       <M Name="m_flSquaredDistance50" Value="2500"/>
       <M Name="m_flLaneBias" Value="1.5"/>
       <M Name="m_pTask" Value="OverloadSide3"/>
      </CTaskProximityFloatExpr>
     </THandledTRef&lt;CFloatExpression&gt;>
    </CPlayerBiasFloatExpr>
   </THandledTRef&lt;CFloatExpression&gt;>
  </CFloatExprSoloTask>
  <CInterpreter Name="m_pZoneAttraction" StoreID="New" ClassType="GZTZ">
   <M Name="ISSVersion" Value="1"/>
   <CGradientZoneOptionBitMask Name="m_bmOptions">
    <M Name="NumSetBits" Value="1"/>
    <M Name="SetBit" Value="TeamPoint"/>
   </CGradientZoneOptionBitMask>
   <CVector2 Name="m_vTranslate">
    <M Name="m_x" Value="10"/>
    <M Name="m_z" Value="80"/>
   </CVector2>
   <CVector2 Name="m_vInputScale">
    <M Name="m_x" Value="1"/>
    <M Name="m_z" Value="1"/>
   </CVector2>
   <CVector2 Name="m_vOutputScale">
    <M Name="m_x" Value="1"/>
    <M Name="m_z" Value="1"/>
   </CVector2>
   <M Name="m_pField" Value="PointAttraction11_GF"/>
   <M Name="m_pSpeedCurve" Value="StandardSpeedResponse_RC"/>
  </CInterpreter>
  <CGradientZoneLayerIDBitMask Name="m_bmLayers">
   <M Name="NumSetBits" Value="3"/>
   <M Name="SetBit" Value="Zone"/>
   <M Name="SetBit" Value="OpenPass"/>
   <M Name="SetBit" Value="OpenShot"/>
  </CGradientZoneLayerIDBitMask>
  <M Name="m_eCustomLayerType" Value="None"/>
  <CHandledBoolExprInterpreterArray Name="m_pBoolZones" StoreID="New" ClassType="HBEI">
   <CBoolExprInterpreter Name="this">
    <M Name="uiSize" Value="0"/>
    <M Name="uiMaxSize" Value="0"/>
   </CBoolExprInterpreter>
  </CHandledBoolExprInterpreterArray>
 </CGradientZoneTask>
 <CGradientZoneTask Name="OverloadSideLD">
  <M Name="ISSVersion" Value="3"/>
  <CFloatExprSoloTask Name="Parent CFloatExprSoloTask">
   <CSoloTask Name="Parent CSoloTask">
    <CTask Name="Parent CTask">
     <M Name="m_flValue" Value="1"/>
     <M Name="m_nPlayers" Value="1"/>
     <M Name="m_eTaskNecessity" Value="Optional"/>
     <M Name="m_ePuckCarrier" Value="Optional"/>
    </CTask>
    <M Name="ISSVersion" Value="4"/>
    <CHandledPlayerTriggerBaseArray Name="m_trPlayerTriggers" StoreID="New" ClassType="PTBA">
     <CHandledPlayerTriggerBaseArray Name="this">
      <M Name="uiSize" Value="1"/>
      <CHandledPlayerTriggerBaseArray Name="this[0]">
       <CPlayerTriggerInstincts Name="m_data" StoreID="New" ClassType="PTIn">
        <CPlayerTriggerBase Name="Parent CPlayerTriggerBase">
         <THandledTRef&lt;CPlayerTriggerCriteriaBase&gt; Name="m_pCriteria">
          <CPlayerTriggerBoolExpr Name="m_data" StoreID="New" ClassType="PTBE">
           <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
            <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
           </THandledTRef&lt;CBoolExpression&gt;>
          </CPlayerTriggerBoolExpr>
         </THandledTRef&lt;CPlayerTriggerCriteriaBase&gt;>
        </CPlayerTriggerBase>
        <CInstinctWeights Name="m_pWeights" StoreID="New" ClassType="InWt">
         <M Name="ISSVersion" Value="12"/>
         <M Name="m_ePassDesire" Value="Normal"/>
         <M Name="m_eDropPassDesire" Value="Normal"/>
         <M Name="m_eBankPassDesire" Value="Normal"/>
         <M Name="m_eDumpDesire" Value="Normal"/>
         <M Name="m_eCallForPassDesire" Value="IfImproves"/>
         <M Name="m_eShootDesire" Value="Normal"/>
         <M Name="m_eDekeDesire" Value="Normal"/>
         <M Name="m_eBodyCheckDesire" Value="Never"/>
         <M Name="m_eStickCheckDesire" Value="Never"/>
         <M Name="m_eTurboDesire" Value="Never"/>
         <M Name="m_eProtectPuckDesire" Value="Never"/>
         <M Name="m_eGrabPuckDesire" Value="Normal"/>
         <M Name="m_eOrientationDesire" Value="Puck"/>
         <CInstinctWeights::CAreaPass Name="m_PassArea">
          <M Name="m_eAreaPassDesire" Value="Never"/>
          <CVector2 Name="m_v2Center">
           <M Name="m_x" Value="0"/>
           <M Name="m_z" Value="0"/>
          </CVector2>
          <M Name="m_flRadius" Value="0"/>
         </CInstinctWeights::CAreaPass>
         <CInstinctWeights::CSpeed Name="m_Speed">
          <M Name="ISSVersion" Value="3"/>
          <CTeamPoint2 Name="m_tpSyncLocation">
           <M Name="m_x" Value="0"/>
           <M Name="m_z" Value="0"/>
          </CTeamPoint2>
          <M Name="m_eSpeedDesire" Value="None"/>
          <M Name="m_eSpeedTarget" Value="Puck"/>
          <M Name="m_eTargetPositionID" Value="G"/>
          <CSpeedOptionsBitMask Name="m_bmOptions">
           <M Name="NumSetBits" Value="0"/>
          </CSpeedOptionsBitMask>
          <M Name="m_flIgnoreThreshold" Value="1000"/>
          <M Name="m_flIgnoreHysteresis" Value="4"/>
         </CInstinctWeights::CSpeed>
         <CInstinctWeights::CIWResponseCurve Name="m_OffsidesAvoidance">
          <M Name="m_ssName" Value=""/>
          <CNamedResponseCurve Name="m_pCurve" StoreID="NULL" />
         </CInstinctWeights::CIWResponseCurve>
         <M Name="m_pInterceptBiasSurface" Value="DefensemanBias"/>
         <M Name="m_flPuckInterceptMaxDistance" Value="300"/>
         <CDeltaTime Name="m_dtPuckInterceptConfidence">
          <M Name="m_flSeconds" Value="-20"/>
         </CDeltaTime>
        </CInstinctWeights>
       </CPlayerTriggerInstincts>
      </CHandledPlayerTriggerBaseArray>
     </CHandledPlayerTriggerBaseArray>
    </CHandledPlayerTriggerBaseArray>
    <M Name="m_fMirrorIfRight" Value="0"/>
    <THandledTRef&lt;CFloatExpression&gt; Name="m_pBaseReactionTimeFloatExpr">
     <CNamedConstFloatExpr Name="m_data" StoreID="New" ClassType="NcFE">
      <CFloatExpression Name="Parent CFloatExpression" />
      <M Name="pValue" Value="BaseReactionTime_Medium"/>
     </CNamedConstFloatExpr>
    </THandledTRef&lt;CFloatExpression&gt;>
   </CSoloTask>
   <THandledTRef&lt;CFloatExpression&gt; Name="m_pEffectivenessFloatExpr">
    <CPlayerBiasFloatExpr Name="m_data" StoreID="New" ClassType="PEPB">
     <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
     <M Name="ISSVersion" Value="2"/>
     <M Name="m_pUserBiasCurve" Value="DefaultUserBias"/>
     <M Name="m_pPuckBiasCurve" Value="DefaultPuckBias"/>
     <M Name="m_pFavoredBiasCurve" Value="DefaultFavoredBias"/>
     <M Name="m_pBaseBiasCurve" Value="DefaultBaseBias"/>
     <CPositionIDBitMask Name="m_bmFavoredPositions">
      <M Name="NumSetBits" Value="2"/>
      <M Name="SetBit" Value="RD"/>
      <M Name="SetBit" Value="LD"/>
     </CPositionIDBitMask>
     <THandledTRef&lt;CFloatExpression&gt; Name="m_pFloatExpression">
      <CTaskProximityFloatExpr Name="m_data" StoreID="New" ClassType="PrTA">
       <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
       <M Name="ISSVersion" Value="1"/>
       <M Name="m_flSquaredDistance50" Value="2500"/>
       <M Name="m_flLaneBias" Value="1.5"/>
       <M Name="m_pTask" Value="OverloadSideLD"/>
      </CTaskProximityFloatExpr>
     </THandledTRef&lt;CFloatExpression&gt;>
    </CPlayerBiasFloatExpr>
   </THandledTRef&lt;CFloatExpression&gt;>
  </CFloatExprSoloTask>
  <CInterpreter Name="m_pZoneAttraction" StoreID="New" ClassType="GZTZ">
   <M Name="ISSVersion" Value="1"/>
   <CGradientZoneOptionBitMask Name="m_bmOptions">
    <M Name="NumSetBits" Value="1"/>
    <M Name="SetBit" Value="TeamPoint"/>
   </CGradientZoneOptionBitMask>
   <CVector2 Name="m_vTranslate">
    <M Name="m_x" Value="30"/>
    <M Name="m_z" Value="35"/>
   </CVector2>
   <CVector2 Name="m_vInputScale">
    <M Name="m_x" Value="1"/>
    <M Name="m_z" Value="1"/>
   </CVector2>
   <CVector2 Name="m_vOutputScale">
    <M Name="m_x" Value="1"/>
    <M Name="m_z" Value="1"/>
   </CVector2>
   <M Name="m_pField" Value="PointAttraction11_GF"/>
   <M Name="m_pSpeedCurve" Value="StandardSpeedResponse_RC"/>
  </CInterpreter>
  <CGradientZoneLayerIDBitMask Name="m_bmLayers">
   <M Name="NumSetBits" Value="3"/>
   <M Name="SetBit" Value="Zone"/>
   <M Name="SetBit" Value="OpenPass"/>
   <M Name="SetBit" Value="OpenShot"/>
  </CGradientZoneLayerIDBitMask>
  <M Name="m_eCustomLayerType" Value="None"/>
  <CHandledBoolExprInterpreterArray Name="m_pBoolZones" StoreID="New" ClassType="HBEI">
   <CBoolExprInterpreter Name="this">
    <M Name="uiSize" Value="0"/>
    <M Name="uiMaxSize" Value="0"/>
   </CBoolExprInterpreter>
  </CHandledBoolExprInterpreterArray>
 </CGradientZoneTask>
 <CGlobalMultiTask Name="OverloadSideMain">
  <CMultiTask Name="Parent CMultiTask">
   <M Name="m_flValue" Value="1"/>
   <M Name="m_nPlayers" Value="5"/>
   <M Name="m_eTaskNecessity" Value="Optional"/>
   <M Name="m_ePuckCarrier" Value="Optional"/>
  </CMultiTask>
  <CTask Name="m_tasks">
   <M Name="uiSize" Value="5"/>
   <M Name="m_tasks[0]" Value="OverloadSide1"/>
   <M Name="m_tasks[1]" Value="OverloadSide2"/>
   <M Name="m_tasks[2]" Value="OverloadSide3"/>
   <M Name="m_tasks[3]" Value="OverloadSideLD"/>
   <M Name="m_tasks[4]" Value="OverloadSideRD"/>
  </CTask>
 </CGlobalMultiTask>
 <CGradientZoneTask Name="OverloadSideRD">
  <M Name="ISSVersion" Value="3"/>
  <CFloatExprSoloTask Name="Parent CFloatExprSoloTask">
   <CSoloTask Name="Parent CSoloTask">
    <CTask Name="Parent CTask">
     <M Name="m_flValue" Value="1"/>
     <M Name="m_nPlayers" Value="1"/>
     <M Name="m_eTaskNecessity" Value="Optional"/>
     <M Name="m_ePuckCarrier" Value="Optional"/>
    </CTask>
    <M Name="ISSVersion" Value="4"/>
    <CHandledPlayerTriggerBaseArray Name="m_trPlayerTriggers" StoreID="New" ClassType="PTBA">
     <CHandledPlayerTriggerBaseArray Name="this">
      <M Name="uiSize" Value="1"/>
      <CHandledPlayerTriggerBaseArray Name="this[0]">
       <CPlayerTriggerInstincts Name="m_data" StoreID="New" ClassType="PTIn">
        <CPlayerTriggerBase Name="Parent CPlayerTriggerBase">
         <THandledTRef&lt;CPlayerTriggerCriteriaBase&gt; Name="m_pCriteria">
          <CPlayerTriggerBoolExpr Name="m_data" StoreID="New" ClassType="PTBE">
           <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
            <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
           </THandledTRef&lt;CBoolExpression&gt;>
          </CPlayerTriggerBoolExpr>
         </THandledTRef&lt;CPlayerTriggerCriteriaBase&gt;>
        </CPlayerTriggerBase>
        <CInstinctWeights Name="m_pWeights" StoreID="New" ClassType="InWt">
         <M Name="ISSVersion" Value="12"/>
         <M Name="m_ePassDesire" Value="Normal"/>
         <M Name="m_eDropPassDesire" Value="Normal"/>
         <M Name="m_eBankPassDesire" Value="Normal"/>
         <M Name="m_eDumpDesire" Value="Normal"/>
         <M Name="m_eCallForPassDesire" Value="IfImproves"/>
         <M Name="m_eShootDesire" Value="Normal"/>
         <M Name="m_eDekeDesire" Value="Normal"/>
         <M Name="m_eBodyCheckDesire" Value="Never"/>
         <M Name="m_eStickCheckDesire" Value="Never"/>
         <M Name="m_eTurboDesire" Value="Never"/>
         <M Name="m_eProtectPuckDesire" Value="Never"/>
         <M Name="m_eGrabPuckDesire" Value="Normal"/>
         <M Name="m_eOrientationDesire" Value="Puck"/>
         <CInstinctWeights::CAreaPass Name="m_PassArea">
          <M Name="m_eAreaPassDesire" Value="Never"/>
          <CVector2 Name="m_v2Center">
           <M Name="m_x" Value="0"/>
           <M Name="m_z" Value="0"/>
          </CVector2>
          <M Name="m_flRadius" Value="0"/>
         </CInstinctWeights::CAreaPass>
         <CInstinctWeights::CSpeed Name="m_Speed">
          <M Name="ISSVersion" Value="3"/>
          <CTeamPoint2 Name="m_tpSyncLocation">
           <M Name="m_x" Value="0"/>
           <M Name="m_z" Value="0"/>
          </CTeamPoint2>
          <M Name="m_eSpeedDesire" Value="None"/>
          <M Name="m_eSpeedTarget" Value="Puck"/>
          <M Name="m_eTargetPositionID" Value="G"/>
          <CSpeedOptionsBitMask Name="m_bmOptions">
           <M Name="NumSetBits" Value="0"/>
          </CSpeedOptionsBitMask>
          <M Name="m_flIgnoreThreshold" Value="1000"/>
          <M Name="m_flIgnoreHysteresis" Value="4"/>
         </CInstinctWeights::CSpeed>
         <CInstinctWeights::CIWResponseCurve Name="m_OffsidesAvoidance">
          <M Name="m_ssName" Value=""/>
          <CNamedResponseCurve Name="m_pCurve" StoreID="NULL" />
         </CInstinctWeights::CIWResponseCurve>
         <M Name="m_pInterceptBiasSurface" Value="DefensemanBias"/>
         <M Name="m_flPuckInterceptMaxDistance" Value="300"/>
         <CDeltaTime Name="m_dtPuckInterceptConfidence">
          <M Name="m_flSeconds" Value="-20"/>
         </CDeltaTime>
        </CInstinctWeights>
       </CPlayerTriggerInstincts>
      </CHandledPlayerTriggerBaseArray>
     </CHandledPlayerTriggerBaseArray>
    </CHandledPlayerTriggerBaseArray>
    <M Name="m_fMirrorIfRight" Value="0"/>
    <THandledTRef&lt;CFloatExpression&gt; Name="m_pBaseReactionTimeFloatExpr">
     <CNamedConstFloatExpr Name="m_data" StoreID="New" ClassType="NcFE">
      <CFloatExpression Name="Parent CFloatExpression" />
      <M Name="pValue" Value="BaseReactionTime_Medium"/>
     </CNamedConstFloatExpr>
    </THandledTRef&lt;CFloatExpression&gt;>
   </CSoloTask>
   <THandledTRef&lt;CFloatExpression&gt; Name="m_pEffectivenessFloatExpr">
    <CPlayerBiasFloatExpr Name="m_data" StoreID="New" ClassType="PEPB">
     <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
     <M Name="ISSVersion" Value="2"/>
     <M Name="m_pUserBiasCurve" Value="DefaultUserBias"/>
     <M Name="m_pPuckBiasCurve" Value="DefaultPuckBias"/>
     <M Name="m_pFavoredBiasCurve" Value="DefaultFavoredBias"/>
     <M Name="m_pBaseBiasCurve" Value="DefaultBaseBias"/>
     <CPositionIDBitMask Name="m_bmFavoredPositions">
      <M Name="NumSetBits" Value="2"/>
      <M Name="SetBit" Value="RD"/>
      <M Name="SetBit" Value="LD"/>
     </CPositionIDBitMask>
     <THandledTRef&lt;CFloatExpression&gt; Name="m_pFloatExpression">
      <CTaskProximityFloatExpr Name="m_data" StoreID="New" ClassType="PrTA">
       <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
       <M Name="ISSVersion" Value="1"/>
       <M Name="m_flSquaredDistance50" Value="2500"/>
       <M Name="m_flLaneBias" Value="1.5"/>
       <M Name="m_pTask" Value="OverloadSideRD"/>
      </CTaskProximityFloatExpr>
     </THandledTRef&lt;CFloatExpression&gt;>
    </CPlayerBiasFloatExpr>
   </THandledTRef&lt;CFloatExpression&gt;>
  </CFloatExprSoloTask>
  <CInterpreter Name="m_pZoneAttraction" StoreID="New" ClassType="GZTZ">
   <M Name="ISSVersion" Value="1"/>
   <CGradientZoneOptionBitMask Name="m_bmOptions">
    <M Name="NumSetBits" Value="1"/>
    <M Name="SetBit" Value="TeamPoint"/>
   </CGradientZoneOptionBitMask>
   <CVector2 Name="m_vTranslate">
    <M Name="m_x" Value="0"/>
    <M Name="m_z" Value="35"/>
   </CVector2>
   <CVector2 Name="m_vInputScale">
    <M Name="m_x" Value="1"/>
    <M Name="m_z" Value="1"/>
   </CVector2>
   <CVector2 Name="m_vOutputScale">
    <M Name="m_x" Value="1"/>
    <M Name="m_z" Value="1"/>
   </CVector2>
   <M Name="m_pField" Value="PointAttraction11_GF"/>
   <M Name="m_pSpeedCurve" Value="StandardSpeedResponse_RC"/>
  </CInterpreter>
  <CGradientZoneLayerIDBitMask Name="m_bmLayers">
   <M Name="NumSetBits" Value="3"/>
   <M Name="SetBit" Value="Zone"/>
   <M Name="SetBit" Value="OpenPass"/>
   <M Name="SetBit" Value="OpenShot"/>
  </CGradientZoneLayerIDBitMask>
  <M Name="m_eCustomLayerType" Value="None"/>
  <CHandledBoolExprInterpreterArray Name="m_pBoolZones" StoreID="New" ClassType="HBEI">
   <CBoolExprInterpreter Name="this">
    <M Name="uiSize" Value="0"/>
    <M Name="uiMaxSize" Value="0"/>
   </CBoolExprInterpreter>
  </CHandledBoolExprInterpreterArray>
 </CGradientZoneTask>
 <CGuardGoalTask Name="Pickup_Goalie">
  <CSoloTask Name="Parent CSoloTask">
   <CTask Name="Parent CTask">
    <M Name="m_flValue" Value="1"/>
    <M Name="m_nPlayers" Value="1"/>
    <M Name="m_eTaskNecessity" Value="Optional"/>
    <M Name="m_ePuckCarrier" Value="Optional"/>
   </CTask>
   <M Name="ISSVersion" Value="4"/>
   <CHandledPlayerTriggerBaseArray Name="m_trPlayerTriggers" StoreID="New" ClassType="PTBA">
    <CHandledPlayerTriggerBaseArray Name="this">
     <M Name="uiSize" Value="1"/>
     <CHandledPlayerTriggerBaseArray Name="this[0]">
      <CPlayerTriggerInstincts Name="m_data" StoreID="New" ClassType="PTIn">
       <CPlayerTriggerBase Name="Parent CPlayerTriggerBase">
        <THandledTRef&lt;CPlayerTriggerCriteriaBase&gt; Name="m_pCriteria">
         <CPlayerTriggerBoolExpr Name="m_data" StoreID="New" ClassType="PTBE">
          <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
           <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
          </THandledTRef&lt;CBoolExpression&gt;>
         </CPlayerTriggerBoolExpr>
        </THandledTRef&lt;CPlayerTriggerCriteriaBase&gt;>
       </CPlayerTriggerBase>
       <CInstinctWeights Name="m_pWeights" StoreID="New" ClassType="InWt">
        <M Name="ISSVersion" Value="12"/>
        <M Name="m_ePassDesire" Value="ForceNow"/>
        <M Name="m_eDropPassDesire" Value="Normal"/>
        <M Name="m_eBankPassDesire" Value="Normal"/>
        <M Name="m_eDumpDesire" Value="Normal"/>
        <M Name="m_eCallForPassDesire" Value="Never"/>
        <M Name="m_eShootDesire" Value="Never"/>
        <M Name="m_eDekeDesire" Value="Normal"/>
        <M Name="m_eBodyCheckDesire" Value="Never"/>
        <M Name="m_eStickCheckDesire" Value="Normal"/>
        <M Name="m_eTurboDesire" Value="Never"/>
        <M Name="m_eProtectPuckDesire" Value="Normal"/>
        <M Name="m_eGrabPuckDesire" Value="Normal"/>
        <M Name="m_eOrientationDesire" Value="Puck"/>
        <CInstinctWeights::CAreaPass Name="m_PassArea">
         <M Name="m_eAreaPassDesire" Value="Never"/>
         <CVector2 Name="m_v2Center">
          <M Name="m_x" Value="0"/>
          <M Name="m_z" Value="0"/>
         </CVector2>
         <M Name="m_flRadius" Value="0"/>
        </CInstinctWeights::CAreaPass>
        <CInstinctWeights::CSpeed Name="m_Speed">
         <M Name="ISSVersion" Value="3"/>
         <CTeamPoint2 Name="m_tpSyncLocation">
          <M Name="m_x" Value="0"/>
          <M Name="m_z" Value="0"/>
         </CTeamPoint2>
         <M Name="m_eSpeedDesire" Value="None"/>
         <M Name="m_eSpeedTarget" Value="Puck"/>
         <M Name="m_eTargetPositionID" Value="G"/>
         <CSpeedOptionsBitMask Name="m_bmOptions">
          <M Name="NumSetBits" Value="0"/>
         </CSpeedOptionsBitMask>
         <M Name="m_flIgnoreThreshold" Value="1000"/>
         <M Name="m_flIgnoreHysteresis" Value="4"/>
        </CInstinctWeights::CSpeed>
        <CInstinctWeights::CIWResponseCurve Name="m_OffsidesAvoidance">
         <M Name="m_ssName" Value=""/>
         <CNamedResponseCurve Name="m_pCurve" StoreID="NULL" />
        </CInstinctWeights::CIWResponseCurve>
        <M Name="m_pInterceptBiasSurface" Value="None"/>
        <M Name="m_flPuckInterceptMaxDistance" Value="300"/>
        <CDeltaTime Name="m_dtPuckInterceptConfidence">
         <M Name="m_flSeconds" Value="-20"/>
        </CDeltaTime>
       </CInstinctWeights>
      </CPlayerTriggerInstincts>
     </CHandledPlayerTriggerBaseArray>
    </CHandledPlayerTriggerBaseArray>
   </CHandledPlayerTriggerBaseArray>
   <M Name="m_fMirrorIfRight" Value="0"/>
   <THandledTRef&lt;CFloatExpression&gt; Name="m_pBaseReactionTimeFloatExpr">
    <CNamedConstFloatExpr Name="m_data" StoreID="New" ClassType="NcFE">
     <CFloatExpression Name="Parent CFloatExpression" />
     <M Name="pValue" Value="BaseReactionTime_Medium"/>
    </CNamedConstFloatExpr>
   </THandledTRef&lt;CFloatExpression&gt;>
  </CSoloTask>
  <THandledTRef&lt;CFloatExpression&gt; Name="m_pEffectivenessFloatExpr">
   <CTrueFloatExpr Name="m_data" StoreID="New" ClassType="TFEx" />
  </THandledTRef&lt;CFloatExpression&gt;>
 </CGuardGoalTask>
 <CZoneTask Name="PickupDefense">
  <CSoloTask Name="Parent CSoloTask">
   <CTask Name="Parent CTask">
    <M Name="m_flValue" Value="1"/>
    <M Name="m_nPlayers" Value="1"/>
    <M Name="m_eTaskNecessity" Value="Optional"/>
    <M Name="m_ePuckCarrier" Value="Optional"/>
   </CTask>
   <M Name="ISSVersion" Value="4"/>
   <CHandledPlayerTriggerBaseArray Name="m_trPlayerTriggers" StoreID="New" ClassType="PTBA">
    <CHandledPlayerTriggerBaseArray Name="this">
     <M Name="uiSize" Value="1"/>
     <CHandledPlayerTriggerBaseArray Name="this[0]">
      <CPlayerTriggerInstincts Name="m_data" StoreID="New" ClassType="PTIn">
       <CPlayerTriggerBase Name="Parent CPlayerTriggerBase">
        <THandledTRef&lt;CPlayerTriggerCriteriaBase&gt; Name="m_pCriteria">
         <CPlayerTriggerBoolExpr Name="m_data" StoreID="New" ClassType="PTBE">
          <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
           <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
          </THandledTRef&lt;CBoolExpression&gt;>
         </CPlayerTriggerBoolExpr>
        </THandledTRef&lt;CPlayerTriggerCriteriaBase&gt;>
       </CPlayerTriggerBase>
       <CInstinctWeights Name="m_pWeights" StoreID="New" ClassType="InWt">
        <M Name="ISSVersion" Value="12"/>
        <M Name="m_ePassDesire" Value="Normal"/>
        <M Name="m_eDropPassDesire" Value="Normal"/>
        <M Name="m_eBankPassDesire" Value="Normal"/>
        <M Name="m_eDumpDesire" Value="Normal"/>
        <M Name="m_eCallForPassDesire" Value="Normal"/>
        <M Name="m_eShootDesire" Value="Normal"/>
        <M Name="m_eDekeDesire" Value="Normal"/>
        <M Name="m_eBodyCheckDesire" Value="Normal"/>
        <M Name="m_eStickCheckDesire" Value="Normal"/>
        <M Name="m_eTurboDesire" Value="Normal"/>
        <M Name="m_eProtectPuckDesire" Value="Normal"/>
        <M Name="m_eGrabPuckDesire" Value="Normal"/>
        <M Name="m_eOrientationDesire" Value="Puck"/>
        <CInstinctWeights::CAreaPass Name="m_PassArea">
         <M Name="m_eAreaPassDesire" Value="Never"/>
         <CVector2 Name="m_v2Center">
          <M Name="m_x" Value="0"/>
          <M Name="m_z" Value="0"/>
         </CVector2>
         <M Name="m_flRadius" Value="0"/>
        </CInstinctWeights::CAreaPass>
        <CInstinctWeights::CSpeed Name="m_Speed">
         <M Name="ISSVersion" Value="3"/>
         <CTeamPoint2 Name="m_tpSyncLocation">
          <M Name="m_x" Value="0"/>
          <M Name="m_z" Value="0"/>
         </CTeamPoint2>
         <M Name="m_eSpeedDesire" Value="None"/>
         <M Name="m_eSpeedTarget" Value="Puck"/>
         <M Name="m_eTargetPositionID" Value="G"/>
         <CSpeedOptionsBitMask Name="m_bmOptions">
          <M Name="NumSetBits" Value="0"/>
         </CSpeedOptionsBitMask>
         <M Name="m_flIgnoreThreshold" Value="1000"/>
         <M Name="m_flIgnoreHysteresis" Value="4"/>
        </CInstinctWeights::CSpeed>
        <CInstinctWeights::CIWResponseCurve Name="m_OffsidesAvoidance">
         <M Name="m_ssName" Value=""/>
         <CNamedResponseCurve Name="m_pCurve" StoreID="NULL" />
        </CInstinctWeights::CIWResponseCurve>
        <M Name="m_pInterceptBiasSurface" Value="None"/>
        <M Name="m_flPuckInterceptMaxDistance" Value="300"/>
        <CDeltaTime Name="m_dtPuckInterceptConfidence">
         <M Name="m_flSeconds" Value="-20"/>
        </CDeltaTime>
       </CInstinctWeights>
      </CPlayerTriggerInstincts>
     </CHandledPlayerTriggerBaseArray>
    </CHandledPlayerTriggerBaseArray>
   </CHandledPlayerTriggerBaseArray>
   <M Name="m_fMirrorIfRight" Value="0"/>
   <THandledTRef&lt;CFloatExpression&gt; Name="m_pBaseReactionTimeFloatExpr">
    <CNamedConstFloatExpr Name="m_data" StoreID="New" ClassType="NcFE">
     <CFloatExpression Name="Parent CFloatExpression" />
     <M Name="pValue" Value="BaseReactionTime_Medium"/>
    </CNamedConstFloatExpr>
   </THandledTRef&lt;CFloatExpression&gt;>
  </CSoloTask>
  <M Name="ISSVersion" Value="5"/>
  <CTeamBox Name="m_tbZone">
   <POINTTYPE Name="m_ptMin">
    <M Name="m_x" Value="-50"/>
    <M Name="m_z" Value="-110"/>
   </POINTTYPE>
   <POINTTYPE Name="m_ptMax">
    <M Name="m_x" Value="50"/>
    <M Name="m_z" Value="110"/>
   </POINTTYPE>
  </CTeamBox>
  <M Name="m_flBuffer" Value="15"/>
  <CTeamPoint2 Name="m_tpDefaultLocation">
   <M Name="m_x" Value="0"/>
   <M Name="m_z" Value="0"/>
  </CTeamPoint2>
  <THandledTRef&lt;CFloatExpression&gt; Name="m_pEffectivenessFloatExpr">
   <CPlayerBiasFloatExpr Name="m_data" StoreID="New" ClassType="PEPB">
    <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
    <M Name="ISSVersion" Value="2"/>
    <M Name="m_pUserBiasCurve" Value="DefaultUserBias"/>
    <M Name="m_pPuckBiasCurve" Value="DefaultPuckBias"/>
    <M Name="m_pFavoredBiasCurve" Value="DefaultFavoredBias"/>
    <M Name="m_pBaseBiasCurve" Value="DefaultBaseBias"/>
    <CPositionIDBitMask Name="m_bmFavoredPositions">
     <M Name="NumSetBits" Value="3"/>
     <M Name="SetBit" Value="RW"/>
     <M Name="SetBit" Value="LW"/>
     <M Name="SetBit" Value="C"/>
    </CPositionIDBitMask>
    <THandledTRef&lt;CFloatExpression&gt; Name="m_pFloatExpression">
     <CTrueFloatExpr Name="m_data" StoreID="New" ClassType="TFEx" />
    </THandledTRef&lt;CFloatExpression&gt;>
   </CPlayerBiasFloatExpr>
  </THandledTRef&lt;CFloatExpression&gt;>
  <M Name="m_pThreatCurve" Value="AllOneResponse_RC"/>
 </CZoneTask>
 <CZoneMultiTask Name="PickupDefenseMain">
  <CMultiTask Name="Parent CMultiTask">
   <M Name="m_flValue" Value="1"/>
   <M Name="m_nPlayers" Value="3"/>
   <M Name="m_eTaskNecessity" Value="Optional"/>
   <M Name="m_ePuckCarrier" Value="Optional"/>
  </CMultiTask>
  <CTask Name="m_tasks">
   <M Name="uiSize" Value="3"/>
   <M Name="m_tasks[0]" Value="PickupDefense"/>
   <M Name="m_tasks[1]" Value="PickupDefense"/>
   <M Name="m_tasks[2]" Value="PickupDefense"/>
  </CTask>
  <M Name="ISSVersion" Value="1"/>
  <M Name="m_fIgnoreZones" Value="1"/>
 </CZoneMultiTask>
 <CPickupAITask Name="PickupIdle">
  <CSoloTask Name="Parent CSoloTask">
   <CTask Name="Parent CTask">
    <M Name="m_flValue" Value="1"/>
    <M Name="m_nPlayers" Value="1"/>
    <M Name="m_eTaskNecessity" Value="Optional"/>
    <M Name="m_ePuckCarrier" Value="Optional"/>
   </CTask>
   <M Name="ISSVersion" Value="4"/>
   <CHandledPlayerTriggerBaseArray Name="m_trPlayerTriggers" StoreID="New" ClassType="PTBA">
    <CHandledPlayerTriggerBaseArray Name="this">
     <M Name="uiSize" Value="1"/>
     <CHandledPlayerTriggerBaseArray Name="this[0]">
      <CPlayerTriggerInstincts Name="m_data" StoreID="New" ClassType="PTIn">
       <CPlayerTriggerBase Name="Parent CPlayerTriggerBase">
        <THandledTRef&lt;CPlayerTriggerCriteriaBase&gt; Name="m_pCriteria">
         <CPlayerTriggerBoolExpr Name="m_data" StoreID="New" ClassType="PTBE">
          <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
           <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
          </THandledTRef&lt;CBoolExpression&gt;>
         </CPlayerTriggerBoolExpr>
        </THandledTRef&lt;CPlayerTriggerCriteriaBase&gt;>
       </CPlayerTriggerBase>
       <CInstinctWeights Name="m_pWeights" StoreID="New" ClassType="InWt">
        <M Name="ISSVersion" Value="12"/>
        <M Name="m_ePassDesire" Value="Never"/>
        <M Name="m_eDropPassDesire" Value="Never"/>
        <M Name="m_eBankPassDesire" Value="Never"/>
        <M Name="m_eDumpDesire" Value="Never"/>
        <M Name="m_eCallForPassDesire" Value="Never"/>
        <M Name="m_eShootDesire" Value="Never"/>
        <M Name="m_eDekeDesire" Value="Normal"/>
        <M Name="m_eBodyCheckDesire" Value="Never"/>
        <M Name="m_eStickCheckDesire" Value="Never"/>
        <M Name="m_eTurboDesire" Value="Never"/>
        <M Name="m_eProtectPuckDesire" Value="Never"/>
        <M Name="m_eGrabPuckDesire" Value="Never"/>
        <M Name="m_eOrientationDesire" Value="Nothing"/>
        <CInstinctWeights::CAreaPass Name="m_PassArea">
         <M Name="m_eAreaPassDesire" Value="Never"/>
         <CVector2 Name="m_v2Center">
          <M Name="m_x" Value="0"/>
          <M Name="m_z" Value="0"/>
         </CVector2>
         <M Name="m_flRadius" Value="0"/>
        </CInstinctWeights::CAreaPass>
        <CInstinctWeights::CSpeed Name="m_Speed">
         <M Name="ISSVersion" Value="3"/>
         <CTeamPoint2 Name="m_tpSyncLocation">
          <M Name="m_x" Value="0"/>
          <M Name="m_z" Value="0"/>
         </CTeamPoint2>
         <M Name="m_eSpeedDesire" Value="None"/>
         <M Name="m_eSpeedTarget" Value="Puck"/>
         <M Name="m_eTargetPositionID" Value="G"/>
         <CSpeedOptionsBitMask Name="m_bmOptions">
          <M Name="NumSetBits" Value="0"/>
         </CSpeedOptionsBitMask>
         <M Name="m_flIgnoreThreshold" Value="1000"/>
         <M Name="m_flIgnoreHysteresis" Value="4"/>
        </CInstinctWeights::CSpeed>
        <CInstinctWeights::CIWResponseCurve Name="m_OffsidesAvoidance">
         <M Name="m_ssName" Value=""/>
         <CNamedResponseCurve Name="m_pCurve" StoreID="NULL" />
        </CInstinctWeights::CIWResponseCurve>
        <M Name="m_pInterceptBiasSurface" Value="None"/>
        <M Name="m_flPuckInterceptMaxDistance" Value="300"/>
        <CDeltaTime Name="m_dtPuckInterceptConfidence">
         <M Name="m_flSeconds" Value="-20"/>
        </CDeltaTime>
       </CInstinctWeights>
      </CPlayerTriggerInstincts>
     </CHandledPlayerTriggerBaseArray>
    </CHandledPlayerTriggerBaseArray>
   </CHandledPlayerTriggerBaseArray>
   <M Name="m_fMirrorIfRight" Value="0"/>
   <THandledTRef&lt;CFloatExpression&gt; Name="m_pBaseReactionTimeFloatExpr">
    <CNamedConstFloatExpr Name="m_data" StoreID="New" ClassType="NcFE">
     <CFloatExpression Name="Parent CFloatExpression" />
     <M Name="pValue" Value="BaseReactionTime_None"/>
    </CNamedConstFloatExpr>
   </THandledTRef&lt;CFloatExpression&gt;>
  </CSoloTask>
  <THandledTRef&lt;CFloatExpression&gt; Name="m_pEffectivenessFloatExpr">
   <CTrueFloatExpr Name="m_data" StoreID="New" ClassType="TFEx" />
  </THandledTRef&lt;CFloatExpression&gt;>
 </CPickupAITask>
 <CDefensemanTask Name="PickupOffenseBack">
  <CGradientZoneTask Name="Parent CGradientZoneTask">
   <M Name="ISSVersion" Value="3"/>
   <CFloatExprSoloTask Name="Parent CFloatExprSoloTask">
    <CSoloTask Name="Parent CSoloTask">
     <CTask Name="Parent CTask">
      <M Name="m_flValue" Value="1"/>
      <M Name="m_nPlayers" Value="1"/>
      <M Name="m_eTaskNecessity" Value="Optional"/>
      <M Name="m_ePuckCarrier" Value="Optional"/>
     </CTask>
     <M Name="ISSVersion" Value="4"/>
     <CHandledPlayerTriggerBaseArray Name="m_trPlayerTriggers" StoreID="New" ClassType="PTBA">
      <CHandledPlayerTriggerBaseArray Name="this">
       <M Name="uiSize" Value="1"/>
       <CHandledPlayerTriggerBaseArray Name="this[0]">
        <CPlayerTriggerInstincts Name="m_data" StoreID="New" ClassType="PTIn">
         <CPlayerTriggerBase Name="Parent CPlayerTriggerBase">
          <THandledTRef&lt;CPlayerTriggerCriteriaBase&gt; Name="m_pCriteria">
           <CPlayerTriggerBoolExpr Name="m_data" StoreID="New" ClassType="PTBE">
            <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
             <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
            </THandledTRef&lt;CBoolExpression&gt;>
           </CPlayerTriggerBoolExpr>
          </THandledTRef&lt;CPlayerTriggerCriteriaBase&gt;>
         </CPlayerTriggerBase>
         <CInstinctWeights Name="m_pWeights" StoreID="New" ClassType="InWt">
          <M Name="ISSVersion" Value="12"/>
          <M Name="m_ePassDesire" Value="Normal"/>
          <M Name="m_eDropPassDesire" Value="Normal"/>
          <M Name="m_eBankPassDesire" Value="Normal"/>
          <M Name="m_eDumpDesire" Value="Normal"/>
          <M Name="m_eCallForPassDesire" Value="Normal"/>
          <M Name="m_eShootDesire" Value="Normal"/>
          <M Name="m_eDekeDesire" Value="Normal"/>
          <M Name="m_eBodyCheckDesire" Value="Normal"/>
          <M Name="m_eStickCheckDesire" Value="Normal"/>
          <M Name="m_eTurboDesire" Value="Normal"/>
          <M Name="m_eProtectPuckDesire" Value="Never"/>
          <M Name="m_eGrabPuckDesire" Value="Normal"/>
          <M Name="m_eOrientationDesire" Value="Puck"/>
          <CInstinctWeights::CAreaPass Name="m_PassArea">
           <M Name="m_eAreaPassDesire" Value="Never"/>
           <CVector2 Name="m_v2Center">
            <M Name="m_x" Value="0"/>
            <M Name="m_z" Value="0"/>
           </CVector2>
           <M Name="m_flRadius" Value="0"/>
          </CInstinctWeights::CAreaPass>
          <CInstinctWeights::CSpeed Name="m_Speed">
           <M Name="ISSVersion" Value="3"/>
           <CTeamPoint2 Name="m_tpSyncLocation">
            <M Name="m_x" Value="0"/>
            <M Name="m_z" Value="0"/>
           </CTeamPoint2>
           <M Name="m_eSpeedDesire" Value="None"/>
           <M Name="m_eSpeedTarget" Value="Puck"/>
           <M Name="m_eTargetPositionID" Value="G"/>
           <CSpeedOptionsBitMask Name="m_bmOptions">
            <M Name="NumSetBits" Value="0"/>
           </CSpeedOptionsBitMask>
           <M Name="m_flIgnoreThreshold" Value="1000"/>
           <M Name="m_flIgnoreHysteresis" Value="4"/>
          </CInstinctWeights::CSpeed>
          <CInstinctWeights::CIWResponseCurve Name="m_OffsidesAvoidance">
           <M Name="m_ssName" Value=""/>
           <CNamedResponseCurve Name="m_pCurve" StoreID="NULL" />
          </CInstinctWeights::CIWResponseCurve>
          <M Name="m_pInterceptBiasSurface" Value="None"/>
          <M Name="m_flPuckInterceptMaxDistance" Value="300"/>
          <CDeltaTime Name="m_dtPuckInterceptConfidence">
           <M Name="m_flSeconds" Value="-20"/>
          </CDeltaTime>
         </CInstinctWeights>
        </CPlayerTriggerInstincts>
       </CHandledPlayerTriggerBaseArray>
      </CHandledPlayerTriggerBaseArray>
     </CHandledPlayerTriggerBaseArray>
     <M Name="m_fMirrorIfRight" Value="0"/>
     <THandledTRef&lt;CFloatExpression&gt; Name="m_pBaseReactionTimeFloatExpr">
      <CNamedConstFloatExpr Name="m_data" StoreID="New" ClassType="NcFE">
       <CFloatExpression Name="Parent CFloatExpression" />
       <M Name="pValue" Value="BaseReactionTime_Medium"/>
      </CNamedConstFloatExpr>
     </THandledTRef&lt;CFloatExpression&gt;>
    </CSoloTask>
    <THandledTRef&lt;CFloatExpression&gt; Name="m_pEffectivenessFloatExpr">
     <CTaskProximityFloatExpr Name="m_data" StoreID="New" ClassType="PrTA">
      <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
      <M Name="ISSVersion" Value="1"/>
      <M Name="m_flSquaredDistance50" Value="2500"/>
      <M Name="m_flLaneBias" Value="1.5"/>
      <M Name="m_pTask" Value="PickupOffenseBack"/>
     </CTaskProximityFloatExpr>
    </THandledTRef&lt;CFloatExpression&gt;>
   </CFloatExprSoloTask>
   <CInterpreter Name="m_pZoneAttraction" StoreID="New" ClassType="GZTZ">
    <M Name="ISSVersion" Value="1"/>
    <CGradientZoneOptionBitMask Name="m_bmOptions">
     <M Name="NumSetBits" Value="1"/>
     <M Name="SetBit" Value="TeamPoint"/>
    </CGradientZoneOptionBitMask>
    <CVector2 Name="m_vTranslate">
     <M Name="m_x" Value="0"/>
     <M Name="m_z" Value="20"/>
    </CVector2>
    <CVector2 Name="m_vInputScale">
     <M Name="m_x" Value="1"/>
     <M Name="m_z" Value="1"/>
    </CVector2>
    <CVector2 Name="m_vOutputScale">
     <M Name="m_x" Value="1"/>
     <M Name="m_z" Value="1"/>
    </CVector2>
    <M Name="m_pField" Value="PickupOffenseBack_GF"/>
    <M Name="m_pSpeedCurve" Value="StandardSpeedResponse_RC"/>
   </CInterpreter>
   <CGradientZoneLayerIDBitMask Name="m_bmLayers">
    <M Name="NumSetBits" Value="3"/>
    <M Name="SetBit" Value="Zone"/>
    <M Name="SetBit" Value="OpenPass"/>
    <M Name="SetBit" Value="OpenShot"/>
   </CGradientZoneLayerIDBitMask>
   <M Name="m_eCustomLayerType" Value="None"/>
   <CHandledBoolExprInterpreterArray Name="m_pBoolZones" StoreID="New" ClassType="HBEI">
    <CBoolExprInterpreter Name="this">
     <M Name="uiSize" Value="0"/>
     <M Name="uiMaxSize" Value="0"/>
    </CBoolExprInterpreter>
   </CHandledBoolExprInterpreterArray>
  </CGradientZoneTask>
  <M Name="ISSVersion" Value="4"/>
  <M Name="m_flLeakerZ" Value="20"/>
  <M Name="m_flPuckBuffer" Value="30"/>
  <M Name="m_eDefensemanSide" Value="Both"/>
  <CInterpreter Name="m_pDefensemanInterpreter" StoreID="New" ClassType="GZTZ">
   <M Name="ISSVersion" Value="1"/>
   <CGradientZoneOptionBitMask Name="m_bmOptions">
    <M Name="NumSetBits" Value="1"/>
    <M Name="SetBit" Value="TeamPoint"/>
   </CGradientZoneOptionBitMask>
   <CVector2 Name="m_vTranslate">
    <M Name="m_x" Value="0"/>
    <M Name="m_z" Value="0"/>
   </CVector2>
   <CVector2 Name="m_vInputScale">
    <M Name="m_x" Value="1"/>
    <M Name="m_z" Value="1"/>
   </CVector2>
   <CVector2 Name="m_vOutputScale">
    <M Name="m_x" Value="1"/>
    <M Name="m_z" Value="1"/>
   </CVector2>
   <M Name="m_pField" Value="PickupOffenseBack_GF"/>
   <M Name="m_pSpeedCurve" Value="StandardSpeedResponse_RC"/>
  </CInterpreter>
 </CDefensemanTask>
 <CGlobalMultiTask Name="PickupOffenseMain">
  <CMultiTask Name="Parent CMultiTask">
   <M Name="m_flValue" Value="1"/>
   <M Name="m_nPlayers" Value="2"/>
   <M Name="m_eTaskNecessity" Value="Optional"/>
   <M Name="m_ePuckCarrier" Value="Optional"/>
  </CMultiTask>
  <CTask Name="m_tasks">
   <M Name="uiSize" Value="2"/>
   <M Name="m_tasks[0]" Value="PickupOffensePace"/>
   <M Name="m_tasks[1]" Value="PickupOffenseBack"/>
  </CTask>
 </CGlobalMultiTask>
 <CPacePuckTask Name="PickupOffensePace">
  <CFloatExprSoloTask Name="Parent CFloatExprSoloTask">
   <CSoloTask Name="Parent CSoloTask">
    <CTask Name="Parent CTask">
     <M Name="m_flValue" Value="1"/>
     <M Name="m_nPlayers" Value="1"/>
     <M Name="m_eTaskNecessity" Value="Optional"/>
     <M Name="m_ePuckCarrier" Value="Optional"/>
    </CTask>
    <M Name="ISSVersion" Value="4"/>
    <CHandledPlayerTriggerBaseArray Name="m_trPlayerTriggers" StoreID="New" ClassType="PTBA">
     <CHandledPlayerTriggerBaseArray Name="this">
      <M Name="uiSize" Value="1"/>
      <CHandledPlayerTriggerBaseArray Name="this[0]">
       <CPlayerTriggerInstincts Name="m_data" StoreID="New" ClassType="PTIn">
        <CPlayerTriggerBase Name="Parent CPlayerTriggerBase">
         <THandledTRef&lt;CPlayerTriggerCriteriaBase&gt; Name="m_pCriteria">
          <CPlayerTriggerBoolExpr Name="m_data" StoreID="New" ClassType="PTBE">
           <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
            <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
           </THandledTRef&lt;CBoolExpression&gt;>
          </CPlayerTriggerBoolExpr>
         </THandledTRef&lt;CPlayerTriggerCriteriaBase&gt;>
        </CPlayerTriggerBase>
        <CInstinctWeights Name="m_pWeights" StoreID="New" ClassType="InWt">
         <M Name="ISSVersion" Value="12"/>
         <M Name="m_ePassDesire" Value="Normal"/>
         <M Name="m_eDropPassDesire" Value="Normal"/>
         <M Name="m_eBankPassDesire" Value="Normal"/>
         <M Name="m_eDumpDesire" Value="Normal"/>
         <M Name="m_eCallForPassDesire" Value="Normal"/>
         <M Name="m_eShootDesire" Value="Normal"/>
         <M Name="m_eDekeDesire" Value="Normal"/>
         <M Name="m_eBodyCheckDesire" Value="Normal"/>
         <M Name="m_eStickCheckDesire" Value="Normal"/>
         <M Name="m_eTurboDesire" Value="Normal"/>
         <M Name="m_eProtectPuckDesire" Value="Normal"/>
         <M Name="m_eGrabPuckDesire" Value="Normal"/>
         <M Name="m_eOrientationDesire" Value="Puck"/>
         <CInstinctWeights::CAreaPass Name="m_PassArea">
          <M Name="m_eAreaPassDesire" Value="Never"/>
          <CVector2 Name="m_v2Center">
           <M Name="m_x" Value="0"/>
           <M Name="m_z" Value="0"/>
          </CVector2>
          <M Name="m_flRadius" Value="0"/>
         </CInstinctWeights::CAreaPass>
         <CInstinctWeights::CSpeed Name="m_Speed">
          <M Name="ISSVersion" Value="3"/>
          <CTeamPoint2 Name="m_tpSyncLocation">
           <M Name="m_x" Value="0"/>
           <M Name="m_z" Value="0"/>
          </CTeamPoint2>
          <M Name="m_eSpeedDesire" Value="None"/>
          <M Name="m_eSpeedTarget" Value="Puck"/>
          <M Name="m_eTargetPositionID" Value="G"/>
          <CSpeedOptionsBitMask Name="m_bmOptions">
           <M Name="NumSetBits" Value="0"/>
          </CSpeedOptionsBitMask>
          <M Name="m_flIgnoreThreshold" Value="1000"/>
          <M Name="m_flIgnoreHysteresis" Value="4"/>
         </CInstinctWeights::CSpeed>
         <CInstinctWeights::CIWResponseCurve Name="m_OffsidesAvoidance">
          <M Name="m_ssName" Value=""/>
          <CNamedResponseCurve Name="m_pCurve" StoreID="NULL" />
         </CInstinctWeights::CIWResponseCurve>
         <M Name="m_pInterceptBiasSurface" Value="None"/>
         <M Name="m_flPuckInterceptMaxDistance" Value="300"/>
         <CDeltaTime Name="m_dtPuckInterceptConfidence">
          <M Name="m_flSeconds" Value="-20"/>
         </CDeltaTime>
        </CInstinctWeights>
       </CPlayerTriggerInstincts>
      </CHandledPlayerTriggerBaseArray>
     </CHandledPlayerTriggerBaseArray>
    </CHandledPlayerTriggerBaseArray>
    <M Name="m_fMirrorIfRight" Value="0"/>
    <THandledTRef&lt;CFloatExpression&gt; Name="m_pBaseReactionTimeFloatExpr">
     <CNamedConstFloatExpr Name="m_data" StoreID="New" ClassType="NcFE">
      <CFloatExpression Name="Parent CFloatExpression" />
      <M Name="pValue" Value="BaseReactionTime_Medium"/>
     </CNamedConstFloatExpr>
    </THandledTRef&lt;CFloatExpression&gt;>
   </CSoloTask>
   <THandledTRef&lt;CFloatExpression&gt; Name="m_pEffectivenessFloatExpr">
    <CTaskProximityFloatExpr Name="m_data" StoreID="New" ClassType="PrTA">
     <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
     <M Name="ISSVersion" Value="1"/>
     <M Name="m_flSquaredDistance50" Value="2500"/>
     <M Name="m_flLaneBias" Value="1.5"/>
     <M Name="m_pTask" Value="PickupOffensePace"/>
    </CTaskProximityFloatExpr>
   </THandledTRef&lt;CFloatExpression&gt;>
  </CFloatExprSoloTask>
  <M Name="m_pSpacingCurve" Value="DefaultPickupSpacing"/>
  <M Name="m_pDepthCurve" Value="DefaultPickupDepth"/>
 </CPacePuckTask>
 <CGradientZoneTask Name="PickupOffensePuck">
  <M Name="ISSVersion" Value="3"/>
  <CFloatExprSoloTask Name="Parent CFloatExprSoloTask">
   <CSoloTask Name="Parent CSoloTask">
    <CTask Name="Parent CTask">
     <M Name="m_flValue" Value="1"/>
     <M Name="m_nPlayers" Value="1"/>
     <M Name="m_eTaskNecessity" Value="Optional"/>
     <M Name="m_ePuckCarrier" Value="Required"/>
    </CTask>
    <M Name="ISSVersion" Value="4"/>
    <CHandledPlayerTriggerBaseArray Name="m_trPlayerTriggers" StoreID="New" ClassType="PTBA">
     <CHandledPlayerTriggerBaseArray Name="this">
      <M Name="uiSize" Value="1"/>
      <CHandledPlayerTriggerBaseArray Name="this[0]">
       <CPlayerTriggerInstincts Name="m_data" StoreID="New" ClassType="PTIn">
        <CPlayerTriggerBase Name="Parent CPlayerTriggerBase">
         <THandledTRef&lt;CPlayerTriggerCriteriaBase&gt; Name="m_pCriteria">
          <CPlayerTriggerBoolExpr Name="m_data" StoreID="New" ClassType="PTBE">
           <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
            <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
           </THandledTRef&lt;CBoolExpression&gt;>
          </CPlayerTriggerBoolExpr>
         </THandledTRef&lt;CPlayerTriggerCriteriaBase&gt;>
        </CPlayerTriggerBase>
        <CInstinctWeights Name="m_pWeights" StoreID="New" ClassType="InWt">
         <M Name="ISSVersion" Value="12"/>
         <M Name="m_ePassDesire" Value="Normal"/>
         <M Name="m_eDropPassDesire" Value="Normal"/>
         <M Name="m_eBankPassDesire" Value="Normal"/>
         <M Name="m_eDumpDesire" Value="Normal"/>
         <M Name="m_eCallForPassDesire" Value="Normal"/>
         <M Name="m_eShootDesire" Value="Normal"/>
         <M Name="m_eDekeDesire" Value="Normal"/>
         <M Name="m_eBodyCheckDesire" Value="Normal"/>
         <M Name="m_eStickCheckDesire" Value="Normal"/>
         <M Name="m_eTurboDesire" Value="Normal"/>
         <M Name="m_eProtectPuckDesire" Value="Normal"/>
         <M Name="m_eGrabPuckDesire" Value="Normal"/>
         <M Name="m_eOrientationDesire" Value="Net"/>
         <CInstinctWeights::CAreaPass Name="m_PassArea">
          <M Name="m_eAreaPassDesire" Value="Never"/>
          <CVector2 Name="m_v2Center">
           <M Name="m_x" Value="0"/>
           <M Name="m_z" Value="0"/>
          </CVector2>
          <M Name="m_flRadius" Value="0"/>
         </CInstinctWeights::CAreaPass>
         <CInstinctWeights::CSpeed Name="m_Speed">
          <M Name="ISSVersion" Value="3"/>
          <CTeamPoint2 Name="m_tpSyncLocation">
           <M Name="m_x" Value="0"/>
           <M Name="m_z" Value="0"/>
          </CTeamPoint2>
          <M Name="m_eSpeedDesire" Value="None"/>
          <M Name="m_eSpeedTarget" Value="Puck"/>
          <M Name="m_eTargetPositionID" Value="G"/>
          <CSpeedOptionsBitMask Name="m_bmOptions">
           <M Name="NumSetBits" Value="0"/>
          </CSpeedOptionsBitMask>
          <M Name="m_flIgnoreThreshold" Value="1000"/>
          <M Name="m_flIgnoreHysteresis" Value="4"/>
         </CInstinctWeights::CSpeed>
         <CInstinctWeights::CIWResponseCurve Name="m_OffsidesAvoidance">
          <M Name="m_ssName" Value=""/>
          <CNamedResponseCurve Name="m_pCurve" StoreID="NULL" />
         </CInstinctWeights::CIWResponseCurve>
         <M Name="m_pInterceptBiasSurface" Value="None"/>
         <M Name="m_flPuckInterceptMaxDistance" Value="300"/>
         <CDeltaTime Name="m_dtPuckInterceptConfidence">
          <M Name="m_flSeconds" Value="-20"/>
         </CDeltaTime>
        </CInstinctWeights>
       </CPlayerTriggerInstincts>
      </CHandledPlayerTriggerBaseArray>
     </CHandledPlayerTriggerBaseArray>
    </CHandledPlayerTriggerBaseArray>
    <M Name="m_fMirrorIfRight" Value="0"/>
    <THandledTRef&lt;CFloatExpression&gt; Name="m_pBaseReactionTimeFloatExpr">
     <CNamedConstFloatExpr Name="m_data" StoreID="New" ClassType="NcFE">
      <CFloatExpression Name="Parent CFloatExpression" />
      <M Name="pValue" Value="BaseReactionTime_Medium"/>
     </CNamedConstFloatExpr>
    </THandledTRef&lt;CFloatExpression&gt;>
   </CSoloTask>
   <THandledTRef&lt;CFloatExpression&gt; Name="m_pEffectivenessFloatExpr">
    <CTrueFloatExpr Name="m_data" StoreID="New" ClassType="TFEx" />
   </THandledTRef&lt;CFloatExpression&gt;>
  </CFloatExprSoloTask>
  <CInterpreter Name="m_pZoneAttraction" StoreID="New" ClassType="GZTZ">
   <M Name="ISSVersion" Value="1"/>
   <CGradientZoneOptionBitMask Name="m_bmOptions">
    <M Name="NumSetBits" Value="1"/>
    <M Name="SetBit" Value="TeamPoint"/>
   </CGradientZoneOptionBitMask>
   <CVector2 Name="m_vTranslate">
    <M Name="m_x" Value="10"/>
    <M Name="m_z" Value="50"/>
   </CVector2>
   <CVector2 Name="m_vInputScale">
    <M Name="m_x" Value="1"/>
    <M Name="m_z" Value="1"/>
   </CVector2>
   <CVector2 Name="m_vOutputScale">
    <M Name="m_x" Value="1"/>
    <M Name="m_z" Value="1"/>
   </CVector2>
   <M Name="m_pField" Value="PointAttraction11_GF"/>
   <M Name="m_pSpeedCurve" Value="StandardSpeedResponse_RC"/>
  </CInterpreter>
  <CGradientZoneLayerIDBitMask Name="m_bmLayers">
   <M Name="NumSetBits" Value="2"/>
   <M Name="SetBit" Value="Zone"/>
   <M Name="SetBit" Value="OpenShot"/>
  </CGradientZoneLayerIDBitMask>
  <M Name="m_eCustomLayerType" Value="None"/>
  <CHandledBoolExprInterpreterArray Name="m_pBoolZones" StoreID="New" ClassType="HBEI">
   <CBoolExprInterpreter Name="this">
    <M Name="uiSize" Value="0"/>
    <M Name="uiMaxSize" Value="0"/>
   </CBoolExprInterpreter>
  </CHandledBoolExprInterpreterArray>
 </CGradientZoneTask>
 <CZoneTask Name="PK21CenterHighC">
  <CSoloTask Name="Parent CSoloTask">
   <CTask Name="Parent CTask">
    <M Name="m_flValue" Value="1"/>
    <M Name="m_nPlayers" Value="1"/>
    <M Name="m_eTaskNecessity" Value="Optional"/>
    <M Name="m_ePuckCarrier" Value="Optional"/>
   </CTask>
   <M Name="ISSVersion" Value="4"/>
   <CHandledPlayerTriggerBaseArray Name="m_trPlayerTriggers" StoreID="New" ClassType="PTBA">
    <CHandledPlayerTriggerBaseArray Name="this">
     <M Name="uiSize" Value="1"/>
     <CHandledPlayerTriggerBaseArray Name="this[0]">
      <CPlayerTriggerInstincts Name="m_data" StoreID="New" ClassType="PTIn">
       <CPlayerTriggerBase Name="Parent CPlayerTriggerBase">
        <THandledTRef&lt;CPlayerTriggerCriteriaBase&gt; Name="m_pCriteria">
         <CPlayerTriggerBoolExpr Name="m_data" StoreID="New" ClassType="PTBE">
          <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
           <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
          </THandledTRef&lt;CBoolExpression&gt;>
         </CPlayerTriggerBoolExpr>
        </THandledTRef&lt;CPlayerTriggerCriteriaBase&gt;>
       </CPlayerTriggerBase>
       <CInstinctWeights Name="m_pWeights" StoreID="New" ClassType="InWt">
        <M Name="ISSVersion" Value="12"/>
        <M Name="m_ePassDesire" Value="Normal"/>
        <M Name="m_eDropPassDesire" Value="Normal"/>
        <M Name="m_eBankPassDesire" Value="Normal"/>
        <M Name="m_eDumpDesire" Value="Normal"/>
        <M Name="m_eCallForPassDesire" Value="Normal"/>
        <M Name="m_eShootDesire" Value="Normal"/>
        <M Name="m_eDekeDesire" Value="Normal"/>
        <M Name="m_eBodyCheckDesire" Value="Normal"/>
        <M Name="m_eStickCheckDesire" Value="Normal"/>
        <M Name="m_eTurboDesire" Value="Normal"/>
        <M Name="m_eProtectPuckDesire" Value="Normal"/>
        <M Name="m_eGrabPuckDesire" Value="Normal"/>
        <M Name="m_eOrientationDesire" Value="Puck"/>
        <CInstinctWeights::CAreaPass Name="m_PassArea">
         <M Name="m_eAreaPassDesire" Value="Never"/>
         <CVector2 Name="m_v2Center">
          <M Name="m_x" Value="0"/>
          <M Name="m_z" Value="0"/>
         </CVector2>
         <M Name="m_flRadius" Value="0"/>
        </CInstinctWeights::CAreaPass>
        <CInstinctWeights::CSpeed Name="m_Speed">
         <M Name="ISSVersion" Value="3"/>
         <CTeamPoint2 Name="m_tpSyncLocation">
          <M Name="m_x" Value="0"/>
          <M Name="m_z" Value="0"/>
         </CTeamPoint2>
         <M Name="m_eSpeedDesire" Value="None"/>
         <M Name="m_eSpeedTarget" Value="Puck"/>
         <M Name="m_eTargetPositionID" Value="G"/>
         <CSpeedOptionsBitMask Name="m_bmOptions">
          <M Name="NumSetBits" Value="0"/>
         </CSpeedOptionsBitMask>
         <M Name="m_flIgnoreThreshold" Value="1000"/>
         <M Name="m_flIgnoreHysteresis" Value="4"/>
        </CInstinctWeights::CSpeed>
        <CInstinctWeights::CIWResponseCurve Name="m_OffsidesAvoidance">
         <M Name="m_ssName" Value=""/>
         <CNamedResponseCurve Name="m_pCurve" StoreID="NULL" />
        </CInstinctWeights::CIWResponseCurve>
        <M Name="m_pInterceptBiasSurface" Value="None"/>
        <M Name="m_flPuckInterceptMaxDistance" Value="15"/>
        <CDeltaTime Name="m_dtPuckInterceptConfidence">
         <M Name="m_flSeconds" Value="0.5"/>
        </CDeltaTime>
       </CInstinctWeights>
      </CPlayerTriggerInstincts>
     </CHandledPlayerTriggerBaseArray>
    </CHandledPlayerTriggerBaseArray>
   </CHandledPlayerTriggerBaseArray>
   <M Name="m_fMirrorIfRight" Value="0"/>
   <THandledTRef&lt;CFloatExpression&gt; Name="m_pBaseReactionTimeFloatExpr">
    <CNamedConstFloatExpr Name="m_data" StoreID="New" ClassType="NcFE">
     <CFloatExpression Name="Parent CFloatExpression" />
     <M Name="pValue" Value="BaseReactionTime_Medium"/>
    </CNamedConstFloatExpr>
   </THandledTRef&lt;CFloatExpression&gt;>
  </CSoloTask>
  <M Name="ISSVersion" Value="5"/>
  <CTeamBox Name="m_tbZone">
   <POINTTYPE Name="m_ptMin">
    <M Name="m_x" Value="-10"/>
    <M Name="m_z" Value="-67"/>
   </POINTTYPE>
   <POINTTYPE Name="m_ptMax">
    <M Name="m_x" Value="10"/>
    <M Name="m_z" Value="-47"/>
   </POINTTYPE>
  </CTeamBox>
  <M Name="m_flBuffer" Value="15"/>
  <CTeamPoint2 Name="m_tpDefaultLocation">
   <M Name="m_x" Value="0"/>
   <M Name="m_z" Value="-57"/>
  </CTeamPoint2>
  <THandledTRef&lt;CFloatExpression&gt; Name="m_pEffectivenessFloatExpr">
   <CPlayerBiasFloatExpr Name="m_data" StoreID="New" ClassType="PEPB">
    <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
    <M Name="ISSVersion" Value="2"/>
    <M Name="m_pUserBiasCurve" Value="DefaultUserBias"/>
    <M Name="m_pPuckBiasCurve" Value="DefaultPuckBias"/>
    <M Name="m_pFavoredBiasCurve" Value="DefaultFavoredBias"/>
    <M Name="m_pBaseBiasCurve" Value="DefaultBaseBias"/>
    <CPositionIDBitMask Name="m_bmFavoredPositions">
     <M Name="NumSetBits" Value="3"/>
     <M Name="SetBit" Value="RW"/>
     <M Name="SetBit" Value="LW"/>
     <M Name="SetBit" Value="C"/>
    </CPositionIDBitMask>
    <THandledTRef&lt;CFloatExpression&gt; Name="m_pFloatExpression">
     <CTrueFloatExpr Name="m_data" StoreID="New" ClassType="TFEx" />
    </THandledTRef&lt;CFloatExpression&gt;>
   </CPlayerBiasFloatExpr>
  </THandledTRef&lt;CFloatExpression&gt;>
  <M Name="m_pThreatCurve" Value="ThreatCurvePK_RC"/>
 </CZoneTask>
 <CZoneTask Name="PK21CenterHighLD">
  <CSoloTask Name="Parent CSoloTask">
   <CTask Name="Parent CTask">
    <M Name="m_flValue" Value="1"/>
    <M Name="m_nPlayers" Value="1"/>
    <M Name="m_eTaskNecessity" Value="Optional"/>
    <M Name="m_ePuckCarrier" Value="Optional"/>
   </CTask>
   <M Name="ISSVersion" Value="4"/>
   <CHandledPlayerTriggerBaseArray Name="m_trPlayerTriggers" StoreID="New" ClassType="PTBA">
    <CHandledPlayerTriggerBaseArray Name="this">
     <M Name="uiSize" Value="1"/>
     <CHandledPlayerTriggerBaseArray Name="this[0]">
      <CPlayerTriggerInstincts Name="m_data" StoreID="New" ClassType="PTIn">
       <CPlayerTriggerBase Name="Parent CPlayerTriggerBase">
        <THandledTRef&lt;CPlayerTriggerCriteriaBase&gt; Name="m_pCriteria">
         <CPlayerTriggerBoolExpr Name="m_data" StoreID="New" ClassType="PTBE">
          <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
           <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
          </THandledTRef&lt;CBoolExpression&gt;>
         </CPlayerTriggerBoolExpr>
        </THandledTRef&lt;CPlayerTriggerCriteriaBase&gt;>
       </CPlayerTriggerBase>
       <CInstinctWeights Name="m_pWeights" StoreID="New" ClassType="InWt">
        <M Name="ISSVersion" Value="12"/>
        <M Name="m_ePassDesire" Value="Normal"/>
        <M Name="m_eDropPassDesire" Value="Normal"/>
        <M Name="m_eBankPassDesire" Value="Normal"/>
        <M Name="m_eDumpDesire" Value="Normal"/>
        <M Name="m_eCallForPassDesire" Value="Normal"/>
        <M Name="m_eShootDesire" Value="Normal"/>
        <M Name="m_eDekeDesire" Value="Normal"/>
        <M Name="m_eBodyCheckDesire" Value="Normal"/>
        <M Name="m_eStickCheckDesire" Value="Normal"/>
        <M Name="m_eTurboDesire" Value="Normal"/>
        <M Name="m_eProtectPuckDesire" Value="Normal"/>
        <M Name="m_eGrabPuckDesire" Value="Normal"/>
        <M Name="m_eOrientationDesire" Value="Puck"/>
        <CInstinctWeights::CAreaPass Name="m_PassArea">
         <M Name="m_eAreaPassDesire" Value="Never"/>
         <CVector2 Name="m_v2Center">
          <M Name="m_x" Value="0"/>
          <M Name="m_z" Value="0"/>
         </CVector2>
         <M Name="m_flRadius" Value="0"/>
        </CInstinctWeights::CAreaPass>
        <CInstinctWeights::CSpeed Name="m_Speed">
         <M Name="ISSVersion" Value="3"/>
         <CTeamPoint2 Name="m_tpSyncLocation">
          <M Name="m_x" Value="0"/>
          <M Name="m_z" Value="0"/>
         </CTeamPoint2>
         <M Name="m_eSpeedDesire" Value="None"/>
         <M Name="m_eSpeedTarget" Value="Puck"/>
         <M Name="m_eTargetPositionID" Value="G"/>
         <CSpeedOptionsBitMask Name="m_bmOptions">
          <M Name="NumSetBits" Value="0"/>
         </CSpeedOptionsBitMask>
         <M Name="m_flIgnoreThreshold" Value="1000"/>
         <M Name="m_flIgnoreHysteresis" Value="4"/>
        </CInstinctWeights::CSpeed>
        <CInstinctWeights::CIWResponseCurve Name="m_OffsidesAvoidance">
         <M Name="m_ssName" Value=""/>
         <CNamedResponseCurve Name="m_pCurve" StoreID="NULL" />
        </CInstinctWeights::CIWResponseCurve>
        <M Name="m_pInterceptBiasSurface" Value="DefensemanBias"/>
        <M Name="m_flPuckInterceptMaxDistance" Value="15"/>
        <CDeltaTime Name="m_dtPuckInterceptConfidence">
         <M Name="m_flSeconds" Value="0.5"/>
        </CDeltaTime>
       </CInstinctWeights>
      </CPlayerTriggerInstincts>
     </CHandledPlayerTriggerBaseArray>
    </CHandledPlayerTriggerBaseArray>
   </CHandledPlayerTriggerBaseArray>
   <M Name="m_fMirrorIfRight" Value="0"/>
   <THandledTRef&lt;CFloatExpression&gt; Name="m_pBaseReactionTimeFloatExpr">
    <CNamedConstFloatExpr Name="m_data" StoreID="New" ClassType="NcFE">
     <CFloatExpression Name="Parent CFloatExpression" />
     <M Name="pValue" Value="BaseReactionTime_Medium"/>
    </CNamedConstFloatExpr>
   </THandledTRef&lt;CFloatExpression&gt;>
  </CSoloTask>
  <M Name="ISSVersion" Value="5"/>
  <CTeamBox Name="m_tbZone">
   <POINTTYPE Name="m_ptMin">
    <M Name="m_x" Value="0"/>
    <M Name="m_z" Value="-87"/>
   </POINTTYPE>
   <POINTTYPE Name="m_ptMax">
    <M Name="m_x" Value="20"/>
    <M Name="m_z" Value="-67"/>
   </POINTTYPE>
  </CTeamBox>
  <M Name="m_flBuffer" Value="15"/>
  <CTeamPoint2 Name="m_tpDefaultLocation">
   <M Name="m_x" Value="10"/>
   <M Name="m_z" Value="-77"/>
  </CTeamPoint2>
  <THandledTRef&lt;CFloatExpression&gt; Name="m_pEffectivenessFloatExpr">
   <CPlayerBiasFloatExpr Name="m_data" StoreID="New" ClassType="PEPB">
    <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
    <M Name="ISSVersion" Value="2"/>
    <M Name="m_pUserBiasCurve" Value="DefaultUserBias"/>
    <M Name="m_pPuckBiasCurve" Value="DefaultPuckBias"/>
    <M Name="m_pFavoredBiasCurve" Value="DefaultFavoredBias"/>
    <M Name="m_pBaseBiasCurve" Value="DefaultBaseBias"/>
    <CPositionIDBitMask Name="m_bmFavoredPositions">
     <M Name="NumSetBits" Value="2"/>
     <M Name="SetBit" Value="RD"/>
     <M Name="SetBit" Value="LD"/>
    </CPositionIDBitMask>
    <THandledTRef&lt;CFloatExpression&gt; Name="m_pFloatExpression">
     <CTrueFloatExpr Name="m_data" StoreID="New" ClassType="TFEx" />
    </THandledTRef&lt;CFloatExpression&gt;>
   </CPlayerBiasFloatExpr>
  </THandledTRef&lt;CFloatExpression&gt;>
  <M Name="m_pThreatCurve" Value="ThreatCurvePK_RC"/>
 </CZoneTask>
 <CZoneMultiTask Name="PK21CenterHighMain">
  <CMultiTask Name="Parent CMultiTask">
   <M Name="m_flValue" Value="1"/>
   <M Name="m_nPlayers" Value="3"/>
   <M Name="m_eTaskNecessity" Value="Optional"/>
   <M Name="m_ePuckCarrier" Value="Optional"/>
  </CMultiTask>
  <CTask Name="m_tasks">
   <M Name="uiSize" Value="3"/>
   <M Name="m_tasks[0]" Value="PK21CenterHighC"/>
   <M Name="m_tasks[1]" Value="PK21CenterHighLD"/>
   <M Name="m_tasks[2]" Value="PK21CenterHighRD"/>
  </CTask>
  <M Name="ISSVersion" Value="1"/>
  <M Name="m_fIgnoreZones" Value="0"/>
 </CZoneMultiTask>
 <CZoneTask Name="PK21CenterHighRD">
  <CSoloTask Name="Parent CSoloTask">
   <CTask Name="Parent CTask">
    <M Name="m_flValue" Value="1"/>
    <M Name="m_nPlayers" Value="1"/>
    <M Name="m_eTaskNecessity" Value="Optional"/>
    <M Name="m_ePuckCarrier" Value="Optional"/>
   </CTask>
   <M Name="ISSVersion" Value="4"/>
   <CHandledPlayerTriggerBaseArray Name="m_trPlayerTriggers" StoreID="New" ClassType="PTBA">
    <CHandledPlayerTriggerBaseArray Name="this">
     <M Name="uiSize" Value="1"/>
     <CHandledPlayerTriggerBaseArray Name="this[0]">
      <CPlayerTriggerInstincts Name="m_data" StoreID="New" ClassType="PTIn">
       <CPlayerTriggerBase Name="Parent CPlayerTriggerBase">
        <THandledTRef&lt;CPlayerTriggerCriteriaBase&gt; Name="m_pCriteria">
         <CPlayerTriggerBoolExpr Name="m_data" StoreID="New" ClassType="PTBE">
          <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
           <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
          </THandledTRef&lt;CBoolExpression&gt;>
         </CPlayerTriggerBoolExpr>
        </THandledTRef&lt;CPlayerTriggerCriteriaBase&gt;>
       </CPlayerTriggerBase>
       <CInstinctWeights Name="m_pWeights" StoreID="New" ClassType="InWt">
        <M Name="ISSVersion" Value="12"/>
        <M Name="m_ePassDesire" Value="Normal"/>
        <M Name="m_eDropPassDesire" Value="Normal"/>
        <M Name="m_eBankPassDesire" Value="Normal"/>
        <M Name="m_eDumpDesire" Value="Normal"/>
        <M Name="m_eCallForPassDesire" Value="Normal"/>
        <M Name="m_eShootDesire" Value="Normal"/>
        <M Name="m_eDekeDesire" Value="Normal"/>
        <M Name="m_eBodyCheckDesire" Value="Normal"/>
        <M Name="m_eStickCheckDesire" Value="Normal"/>
        <M Name="m_eTurboDesire" Value="Normal"/>
        <M Name="m_eProtectPuckDesire" Value="Normal"/>
        <M Name="m_eGrabPuckDesire" Value="Normal"/>
        <M Name="m_eOrientationDesire" Value="Puck"/>
        <CInstinctWeights::CAreaPass Name="m_PassArea">
         <M Name="m_eAreaPassDesire" Value="Never"/>
         <CVector2 Name="m_v2Center">
          <M Name="m_x" Value="0"/>
          <M Name="m_z" Value="0"/>
         </CVector2>
         <M Name="m_flRadius" Value="0"/>
        </CInstinctWeights::CAreaPass>
        <CInstinctWeights::CSpeed Name="m_Speed">
         <M Name="ISSVersion" Value="3"/>
         <CTeamPoint2 Name="m_tpSyncLocation">
          <M Name="m_x" Value="0"/>
          <M Name="m_z" Value="0"/>
         </CTeamPoint2>
         <M Name="m_eSpeedDesire" Value="None"/>
         <M Name="m_eSpeedTarget" Value="Puck"/>
         <M Name="m_eTargetPositionID" Value="G"/>
         <CSpeedOptionsBitMask Name="m_bmOptions">
          <M Name="NumSetBits" Value="0"/>
         </CSpeedOptionsBitMask>
         <M Name="m_flIgnoreThreshold" Value="1000"/>
         <M Name="m_flIgnoreHysteresis" Value="4"/>
        </CInstinctWeights::CSpeed>
        <CInstinctWeights::CIWResponseCurve Name="m_OffsidesAvoidance">
         <M Name="m_ssName" Value=""/>
         <CNamedResponseCurve Name="m_pCurve" StoreID="NULL" />
        </CInstinctWeights::CIWResponseCurve>
        <M Name="m_pInterceptBiasSurface" Value="DefensemanBias"/>
        <M Name="m_flPuckInterceptMaxDistance" Value="15"/>
        <CDeltaTime Name="m_dtPuckInterceptConfidence">
         <M Name="m_flSeconds" Value="0.5"/>
        </CDeltaTime>
       </CInstinctWeights>
      </CPlayerTriggerInstincts>
     </CHandledPlayerTriggerBaseArray>
    </CHandledPlayerTriggerBaseArray>
   </CHandledPlayerTriggerBaseArray>
   <M Name="m_fMirrorIfRight" Value="0"/>
   <THandledTRef&lt;CFloatExpression&gt; Name="m_pBaseReactionTimeFloatExpr">
    <CNamedConstFloatExpr Name="m_data" StoreID="New" ClassType="NcFE">
     <CFloatExpression Name="Parent CFloatExpression" />
     <M Name="pValue" Value="BaseReactionTime_Medium"/>
    </CNamedConstFloatExpr>
   </THandledTRef&lt;CFloatExpression&gt;>
  </CSoloTask>
  <M Name="ISSVersion" Value="5"/>
  <CTeamBox Name="m_tbZone">
   <POINTTYPE Name="m_ptMin">
    <M Name="m_x" Value="-20"/>
    <M Name="m_z" Value="-87"/>
   </POINTTYPE>
   <POINTTYPE Name="m_ptMax">
    <M Name="m_x" Value="0"/>
    <M Name="m_z" Value="-67"/>
   </POINTTYPE>
  </CTeamBox>
  <M Name="m_flBuffer" Value="15"/>
  <CTeamPoint2 Name="m_tpDefaultLocation">
   <M Name="m_x" Value="-10"/>
   <M Name="m_z" Value="-77"/>
  </CTeamPoint2>
  <THandledTRef&lt;CFloatExpression&gt; Name="m_pEffectivenessFloatExpr">
   <CPlayerBiasFloatExpr Name="m_data" StoreID="New" ClassType="PEPB">
    <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
    <M Name="ISSVersion" Value="2"/>
    <M Name="m_pUserBiasCurve" Value="DefaultUserBias"/>
    <M Name="m_pPuckBiasCurve" Value="DefaultPuckBias"/>
    <M Name="m_pFavoredBiasCurve" Value="DefaultFavoredBias"/>
    <M Name="m_pBaseBiasCurve" Value="DefaultBaseBias"/>
    <CPositionIDBitMask Name="m_bmFavoredPositions">
     <M Name="NumSetBits" Value="2"/>
     <M Name="SetBit" Value="RD"/>
     <M Name="SetBit" Value="LD"/>
    </CPositionIDBitMask>
    <THandledTRef&lt;CFloatExpression&gt; Name="m_pFloatExpression">
     <CTrueFloatExpr Name="m_data" StoreID="New" ClassType="TFEx" />
    </THandledTRef&lt;CFloatExpression&gt;>
   </CPlayerBiasFloatExpr>
  </THandledTRef&lt;CFloatExpression&gt;>
  <M Name="m_pThreatCurve" Value="ThreatCurvePK_RC"/>
 </CZoneTask>
 <CZoneTask Name="PK21CenterLowC">
  <CSoloTask Name="Parent CSoloTask">
   <CTask Name="Parent CTask">
    <M Name="m_flValue" Value="1"/>
    <M Name="m_nPlayers" Value="1"/>
    <M Name="m_eTaskNecessity" Value="Optional"/>
    <M Name="m_ePuckCarrier" Value="Optional"/>
   </CTask>
   <M Name="ISSVersion" Value="4"/>
   <CHandledPlayerTriggerBaseArray Name="m_trPlayerTriggers" StoreID="New" ClassType="PTBA">
    <CHandledPlayerTriggerBaseArray Name="this">
     <M Name="uiSize" Value="1"/>
     <CHandledPlayerTriggerBaseArray Name="this[0]">
      <CPlayerTriggerInstincts Name="m_data" StoreID="New" ClassType="PTIn">
       <CPlayerTriggerBase Name="Parent CPlayerTriggerBase">
        <THandledTRef&lt;CPlayerTriggerCriteriaBase&gt; Name="m_pCriteria">
         <CPlayerTriggerBoolExpr Name="m_data" StoreID="New" ClassType="PTBE">
          <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
           <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
          </THandledTRef&lt;CBoolExpression&gt;>
         </CPlayerTriggerBoolExpr>
        </THandledTRef&lt;CPlayerTriggerCriteriaBase&gt;>
       </CPlayerTriggerBase>
       <CInstinctWeights Name="m_pWeights" StoreID="New" ClassType="InWt">
        <M Name="ISSVersion" Value="12"/>
        <M Name="m_ePassDesire" Value="Normal"/>
        <M Name="m_eDropPassDesire" Value="Normal"/>
        <M Name="m_eBankPassDesire" Value="Normal"/>
        <M Name="m_eDumpDesire" Value="Normal"/>
        <M Name="m_eCallForPassDesire" Value="Normal"/>
        <M Name="m_eShootDesire" Value="Normal"/>
        <M Name="m_eDekeDesire" Value="Normal"/>
        <M Name="m_eBodyCheckDesire" Value="Normal"/>
        <M Name="m_eStickCheckDesire" Value="Normal"/>
        <M Name="m_eTurboDesire" Value="Normal"/>
        <M Name="m_eProtectPuckDesire" Value="Normal"/>
        <M Name="m_eGrabPuckDesire" Value="Normal"/>
        <M Name="m_eOrientationDesire" Value="Puck"/>
        <CInstinctWeights::CAreaPass Name="m_PassArea">
         <M Name="m_eAreaPassDesire" Value="Never"/>
         <CVector2 Name="m_v2Center">
          <M Name="m_x" Value="0"/>
          <M Name="m_z" Value="0"/>
         </CVector2>
         <M Name="m_flRadius" Value="0"/>
        </CInstinctWeights::CAreaPass>
        <CInstinctWeights::CSpeed Name="m_Speed">
         <M Name="ISSVersion" Value="3"/>
         <CTeamPoint2 Name="m_tpSyncLocation">
          <M Name="m_x" Value="0"/>
          <M Name="m_z" Value="0"/>
         </CTeamPoint2>
         <M Name="m_eSpeedDesire" Value="None"/>
         <M Name="m_eSpeedTarget" Value="Puck"/>
         <M Name="m_eTargetPositionID" Value="G"/>
         <CSpeedOptionsBitMask Name="m_bmOptions">
          <M Name="NumSetBits" Value="0"/>
         </CSpeedOptionsBitMask>
         <M Name="m_flIgnoreThreshold" Value="1000"/>
         <M Name="m_flIgnoreHysteresis" Value="4"/>
        </CInstinctWeights::CSpeed>
        <CInstinctWeights::CIWResponseCurve Name="m_OffsidesAvoidance">
         <M Name="m_ssName" Value=""/>
         <CNamedResponseCurve Name="m_pCurve" StoreID="NULL" />
        </CInstinctWeights::CIWResponseCurve>
        <M Name="m_pInterceptBiasSurface" Value="None"/>
        <M Name="m_flPuckInterceptMaxDistance" Value="15"/>
        <CDeltaTime Name="m_dtPuckInterceptConfidence">
         <M Name="m_flSeconds" Value="0.5"/>
        </CDeltaTime>
       </CInstinctWeights>
      </CPlayerTriggerInstincts>
     </CHandledPlayerTriggerBaseArray>
    </CHandledPlayerTriggerBaseArray>
   </CHandledPlayerTriggerBaseArray>
   <M Name="m_fMirrorIfRight" Value="0"/>
   <THandledTRef&lt;CFloatExpression&gt; Name="m_pBaseReactionTimeFloatExpr">
    <CNamedConstFloatExpr Name="m_data" StoreID="New" ClassType="NcFE">
     <CFloatExpression Name="Parent CFloatExpression" />
     <M Name="pValue" Value="BaseReactionTime_Medium"/>
    </CNamedConstFloatExpr>
   </THandledTRef&lt;CFloatExpression&gt;>
  </CSoloTask>
  <M Name="ISSVersion" Value="5"/>
  <CTeamBox Name="m_tbZone">
   <POINTTYPE Name="m_ptMin">
    <M Name="m_x" Value="-10"/>
    <M Name="m_z" Value="-67"/>
   </POINTTYPE>
   <POINTTYPE Name="m_ptMax">
    <M Name="m_x" Value="10"/>
    <M Name="m_z" Value="-47"/>
   </POINTTYPE>
  </CTeamBox>
  <M Name="m_flBuffer" Value="15"/>
  <CTeamPoint2 Name="m_tpDefaultLocation">
   <M Name="m_x" Value="0"/>
   <M Name="m_z" Value="-57"/>
  </CTeamPoint2>
  <THandledTRef&lt;CFloatExpression&gt; Name="m_pEffectivenessFloatExpr">
   <CPlayerBiasFloatExpr Name="m_data" StoreID="New" ClassType="PEPB">
    <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
    <M Name="ISSVersion" Value="2"/>
    <M Name="m_pUserBiasCurve" Value="DefaultUserBias"/>
    <M Name="m_pPuckBiasCurve" Value="DefaultPuckBias"/>
    <M Name="m_pFavoredBiasCurve" Value="DefaultFavoredBias"/>
    <M Name="m_pBaseBiasCurve" Value="DefaultBaseBias"/>
    <CPositionIDBitMask Name="m_bmFavoredPositions">
     <M Name="NumSetBits" Value="3"/>
     <M Name="SetBit" Value="RW"/>
     <M Name="SetBit" Value="LW"/>
     <M Name="SetBit" Value="C"/>
    </CPositionIDBitMask>
    <THandledTRef&lt;CFloatExpression&gt; Name="m_pFloatExpression">
     <CTrueFloatExpr Name="m_data" StoreID="New" ClassType="TFEx" />
    </THandledTRef&lt;CFloatExpression&gt;>
   </CPlayerBiasFloatExpr>
  </THandledTRef&lt;CFloatExpression&gt;>
  <M Name="m_pThreatCurve" Value="ThreatCurvePK_RC"/>
 </CZoneTask>
 <CZoneTask Name="PK21CenterLowLD">
  <CSoloTask Name="Parent CSoloTask">
   <CTask Name="Parent CTask">
    <M Name="m_flValue" Value="1"/>
    <M Name="m_nPlayers" Value="1"/>
    <M Name="m_eTaskNecessity" Value="Optional"/>
    <M Name="m_ePuckCarrier" Value="Optional"/>
   </CTask>
   <M Name="ISSVersion" Value="4"/>
   <CHandledPlayerTriggerBaseArray Name="m_trPlayerTriggers" StoreID="New" ClassType="PTBA">
    <CHandledPlayerTriggerBaseArray Name="this">
     <M Name="uiSize" Value="1"/>
     <CHandledPlayerTriggerBaseArray Name="this[0]">
      <CPlayerTriggerInstincts Name="m_data" StoreID="New" ClassType="PTIn">
       <CPlayerTriggerBase Name="Parent CPlayerTriggerBase">
        <THandledTRef&lt;CPlayerTriggerCriteriaBase&gt; Name="m_pCriteria">
         <CPlayerTriggerBoolExpr Name="m_data" StoreID="New" ClassType="PTBE">
          <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
           <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
          </THandledTRef&lt;CBoolExpression&gt;>
         </CPlayerTriggerBoolExpr>
        </THandledTRef&lt;CPlayerTriggerCriteriaBase&gt;>
       </CPlayerTriggerBase>
       <CInstinctWeights Name="m_pWeights" StoreID="New" ClassType="InWt">
        <M Name="ISSVersion" Value="12"/>
        <M Name="m_ePassDesire" Value="Normal"/>
        <M Name="m_eDropPassDesire" Value="Normal"/>
        <M Name="m_eBankPassDesire" Value="Normal"/>
        <M Name="m_eDumpDesire" Value="Normal"/>
        <M Name="m_eCallForPassDesire" Value="Normal"/>
        <M Name="m_eShootDesire" Value="Normal"/>
        <M Name="m_eDekeDesire" Value="Normal"/>
        <M Name="m_eBodyCheckDesire" Value="Normal"/>
        <M Name="m_eStickCheckDesire" Value="Normal"/>
        <M Name="m_eTurboDesire" Value="Normal"/>
        <M Name="m_eProtectPuckDesire" Value="Normal"/>
        <M Name="m_eGrabPuckDesire" Value="Normal"/>
        <M Name="m_eOrientationDesire" Value="Puck"/>
        <CInstinctWeights::CAreaPass Name="m_PassArea">
         <M Name="m_eAreaPassDesire" Value="Never"/>
         <CVector2 Name="m_v2Center">
          <M Name="m_x" Value="0"/>
          <M Name="m_z" Value="0"/>
         </CVector2>
         <M Name="m_flRadius" Value="0"/>
        </CInstinctWeights::CAreaPass>
        <CInstinctWeights::CSpeed Name="m_Speed">
         <M Name="ISSVersion" Value="3"/>
         <CTeamPoint2 Name="m_tpSyncLocation">
          <M Name="m_x" Value="0"/>
          <M Name="m_z" Value="0"/>
         </CTeamPoint2>
         <M Name="m_eSpeedDesire" Value="None"/>
         <M Name="m_eSpeedTarget" Value="Puck"/>
         <M Name="m_eTargetPositionID" Value="G"/>
         <CSpeedOptionsBitMask Name="m_bmOptions">
          <M Name="NumSetBits" Value="0"/>
         </CSpeedOptionsBitMask>
         <M Name="m_flIgnoreThreshold" Value="1000"/>
         <M Name="m_flIgnoreHysteresis" Value="4"/>
        </CInstinctWeights::CSpeed>
        <CInstinctWeights::CIWResponseCurve Name="m_OffsidesAvoidance">
         <M Name="m_ssName" Value=""/>
         <CNamedResponseCurve Name="m_pCurve" StoreID="NULL" />
        </CInstinctWeights::CIWResponseCurve>
        <M Name="m_pInterceptBiasSurface" Value="DefensemanBias"/>
        <M Name="m_flPuckInterceptMaxDistance" Value="15"/>
        <CDeltaTime Name="m_dtPuckInterceptConfidence">
         <M Name="m_flSeconds" Value="0.5"/>
        </CDeltaTime>
       </CInstinctWeights>
      </CPlayerTriggerInstincts>
     </CHandledPlayerTriggerBaseArray>
    </CHandledPlayerTriggerBaseArray>
   </CHandledPlayerTriggerBaseArray>
   <M Name="m_fMirrorIfRight" Value="0"/>
   <THandledTRef&lt;CFloatExpression&gt; Name="m_pBaseReactionTimeFloatExpr">
    <CNamedConstFloatExpr Name="m_data" StoreID="New" ClassType="NcFE">
     <CFloatExpression Name="Parent CFloatExpression" />
     <M Name="pValue" Value="BaseReactionTime_Medium"/>
    </CNamedConstFloatExpr>
   </THandledTRef&lt;CFloatExpression&gt;>
  </CSoloTask>
  <M Name="ISSVersion" Value="5"/>
  <CTeamBox Name="m_tbZone">
   <POINTTYPE Name="m_ptMin">
    <M Name="m_x" Value="0"/>
    <M Name="m_z" Value="-87"/>
   </POINTTYPE>
   <POINTTYPE Name="m_ptMax">
    <M Name="m_x" Value="20"/>
    <M Name="m_z" Value="-67"/>
   </POINTTYPE>
  </CTeamBox>
  <M Name="m_flBuffer" Value="15"/>
  <CTeamPoint2 Name="m_tpDefaultLocation">
   <M Name="m_x" Value="10"/>
   <M Name="m_z" Value="-77"/>
  </CTeamPoint2>
  <THandledTRef&lt;CFloatExpression&gt; Name="m_pEffectivenessFloatExpr">
   <CPlayerBiasFloatExpr Name="m_data" StoreID="New" ClassType="PEPB">
    <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
    <M Name="ISSVersion" Value="2"/>
    <M Name="m_pUserBiasCurve" Value="DefaultUserBias"/>
    <M Name="m_pPuckBiasCurve" Value="DefaultPuckBias"/>
    <M Name="m_pFavoredBiasCurve" Value="DefaultFavoredBias"/>
    <M Name="m_pBaseBiasCurve" Value="DefaultBaseBias"/>
    <CPositionIDBitMask Name="m_bmFavoredPositions">
     <M Name="NumSetBits" Value="2"/>
     <M Name="SetBit" Value="RD"/>
     <M Name="SetBit" Value="LD"/>
    </CPositionIDBitMask>
    <THandledTRef&lt;CFloatExpression&gt; Name="m_pFloatExpression">
     <CTrueFloatExpr Name="m_data" StoreID="New" ClassType="TFEx" />
    </THandledTRef&lt;CFloatExpression&gt;>
   </CPlayerBiasFloatExpr>
  </THandledTRef&lt;CFloatExpression&gt;>
  <M Name="m_pThreatCurve" Value="ThreatCurvePK_RC"/>
 </CZoneTask>
 <CZoneMultiTask Name="PK21CenterLowMain">
  <CMultiTask Name="Parent CMultiTask">
   <M Name="m_flValue" Value="1"/>
   <M Name="m_nPlayers" Value="3"/>
   <M Name="m_eTaskNecessity" Value="Optional"/>
   <M Name="m_ePuckCarrier" Value="Optional"/>
  </CMultiTask>
  <CTask Name="m_tasks">
   <M Name="uiSize" Value="3"/>
   <M Name="m_tasks[0]" Value="PK21CenterLowC"/>
   <M Name="m_tasks[1]" Value="PK21CenterLowLD"/>
   <M Name="m_tasks[2]" Value="PK21CenterLowRD"/>
  </CTask>
  <M Name="ISSVersion" Value="1"/>
  <M Name="m_fIgnoreZones" Value="0"/>
 </CZoneMultiTask>
 <CZoneTask Name="PK21CenterLowRD">
  <CSoloTask Name="Parent CSoloTask">
   <CTask Name="Parent CTask">
    <M Name="m_flValue" Value="1"/>
    <M Name="m_nPlayers" Value="1"/>
    <M Name="m_eTaskNecessity" Value="Optional"/>
    <M Name="m_ePuckCarrier" Value="Optional"/>
   </CTask>
   <M Name="ISSVersion" Value="4"/>
   <CHandledPlayerTriggerBaseArray Name="m_trPlayerTriggers" StoreID="New" ClassType="PTBA">
    <CHandledPlayerTriggerBaseArray Name="this">
     <M Name="uiSize" Value="1"/>
     <CHandledPlayerTriggerBaseArray Name="this[0]">
      <CPlayerTriggerInstincts Name="m_data" StoreID="New" ClassType="PTIn">
       <CPlayerTriggerBase Name="Parent CPlayerTriggerBase">
        <THandledTRef&lt;CPlayerTriggerCriteriaBase&gt; Name="m_pCriteria">
         <CPlayerTriggerBoolExpr Name="m_data" StoreID="New" ClassType="PTBE">
          <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
           <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
          </THandledTRef&lt;CBoolExpression&gt;>
         </CPlayerTriggerBoolExpr>
        </THandledTRef&lt;CPlayerTriggerCriteriaBase&gt;>
       </CPlayerTriggerBase>
       <CInstinctWeights Name="m_pWeights" StoreID="New" ClassType="InWt">
        <M Name="ISSVersion" Value="12"/>
        <M Name="m_ePassDesire" Value="Normal"/>
        <M Name="m_eDropPassDesire" Value="Normal"/>
        <M Name="m_eBankPassDesire" Value="Normal"/>
        <M Name="m_eDumpDesire" Value="Normal"/>
        <M Name="m_eCallForPassDesire" Value="Normal"/>
        <M Name="m_eShootDesire" Value="Normal"/>
        <M Name="m_eDekeDesire" Value="Normal"/>
        <M Name="m_eBodyCheckDesire" Value="Normal"/>
        <M Name="m_eStickCheckDesire" Value="Normal"/>
        <M Name="m_eTurboDesire" Value="Normal"/>
        <M Name="m_eProtectPuckDesire" Value="Normal"/>
        <M Name="m_eGrabPuckDesire" Value="Normal"/>
        <M Name="m_eOrientationDesire" Value="Puck"/>
        <CInstinctWeights::CAreaPass Name="m_PassArea">
         <M Name="m_eAreaPassDesire" Value="Never"/>
         <CVector2 Name="m_v2Center">
          <M Name="m_x" Value="0"/>
          <M Name="m_z" Value="0"/>
         </CVector2>
         <M Name="m_flRadius" Value="0"/>
        </CInstinctWeights::CAreaPass>
        <CInstinctWeights::CSpeed Name="m_Speed">
         <M Name="ISSVersion" Value="3"/>
         <CTeamPoint2 Name="m_tpSyncLocation">
          <M Name="m_x" Value="0"/>
          <M Name="m_z" Value="0"/>
         </CTeamPoint2>
         <M Name="m_eSpeedDesire" Value="None"/>
         <M Name="m_eSpeedTarget" Value="Puck"/>
         <M Name="m_eTargetPositionID" Value="G"/>
         <CSpeedOptionsBitMask Name="m_bmOptions">
          <M Name="NumSetBits" Value="0"/>
         </CSpeedOptionsBitMask>
         <M Name="m_flIgnoreThreshold" Value="1000"/>
         <M Name="m_flIgnoreHysteresis" Value="4"/>
        </CInstinctWeights::CSpeed>
        <CInstinctWeights::CIWResponseCurve Name="m_OffsidesAvoidance">
         <M Name="m_ssName" Value=""/>
         <CNamedResponseCurve Name="m_pCurve" StoreID="NULL" />
        </CInstinctWeights::CIWResponseCurve>
        <M Name="m_pInterceptBiasSurface" Value="DefensemanBias"/>
        <M Name="m_flPuckInterceptMaxDistance" Value="15"/>
        <CDeltaTime Name="m_dtPuckInterceptConfidence">
         <M Name="m_flSeconds" Value="0.5"/>
        </CDeltaTime>
       </CInstinctWeights>
      </CPlayerTriggerInstincts>
     </CHandledPlayerTriggerBaseArray>
    </CHandledPlayerTriggerBaseArray>
   </CHandledPlayerTriggerBaseArray>
   <M Name="m_fMirrorIfRight" Value="0"/>
   <THandledTRef&lt;CFloatExpression&gt; Name="m_pBaseReactionTimeFloatExpr">
    <CNamedConstFloatExpr Name="m_data" StoreID="New" ClassType="NcFE">
     <CFloatExpression Name="Parent CFloatExpression" />
     <M Name="pValue" Value="BaseReactionTime_Medium"/>
    </CNamedConstFloatExpr>
   </THandledTRef&lt;CFloatExpression&gt;>
  </CSoloTask>
  <M Name="ISSVersion" Value="5"/>
  <CTeamBox Name="m_tbZone">
   <POINTTYPE Name="m_ptMin">
    <M Name="m_x" Value="-20"/>
    <M Name="m_z" Value="-87"/>
   </POINTTYPE>
   <POINTTYPE Name="m_ptMax">
    <M Name="m_x" Value="0"/>
    <M Name="m_z" Value="-67"/>
   </POINTTYPE>
  </CTeamBox>
  <M Name="m_flBuffer" Value="15"/>
  <CTeamPoint2 Name="m_tpDefaultLocation">
   <M Name="m_x" Value="-10"/>
   <M Name="m_z" Value="-77"/>
  </CTeamPoint2>
  <THandledTRef&lt;CFloatExpression&gt; Name="m_pEffectivenessFloatExpr">
   <CPlayerBiasFloatExpr Name="m_data" StoreID="New" ClassType="PEPB">
    <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
    <M Name="ISSVersion" Value="2"/>
    <M Name="m_pUserBiasCurve" Value="DefaultUserBias"/>
    <M Name="m_pPuckBiasCurve" Value="DefaultPuckBias"/>
    <M Name="m_pFavoredBiasCurve" Value="DefaultFavoredBias"/>
    <M Name="m_pBaseBiasCurve" Value="DefaultBaseBias"/>
    <CPositionIDBitMask Name="m_bmFavoredPositions">
     <M Name="NumSetBits" Value="2"/>
     <M Name="SetBit" Value="RD"/>
     <M Name="SetBit" Value="LD"/>
    </CPositionIDBitMask>
    <THandledTRef&lt;CFloatExpression&gt; Name="m_pFloatExpression">
     <CTrueFloatExpr Name="m_data" StoreID="New" ClassType="TFEx" />
    </THandledTRef&lt;CFloatExpression&gt;>
   </CPlayerBiasFloatExpr>
  </THandledTRef&lt;CFloatExpression&gt;>
  <M Name="m_pThreatCurve" Value="ThreatCurvePK_RC"/>
 </CZoneTask>
 <CZoneTask Name="PK21SideHighC">
  <CSoloTask Name="Parent CSoloTask">
   <CTask Name="Parent CTask">
    <M Name="m_flValue" Value="1"/>
    <M Name="m_nPlayers" Value="1"/>
    <M Name="m_eTaskNecessity" Value="Optional"/>
    <M Name="m_ePuckCarrier" Value="Optional"/>
   </CTask>
   <M Name="ISSVersion" Value="4"/>
   <CHandledPlayerTriggerBaseArray Name="m_trPlayerTriggers" StoreID="New" ClassType="PTBA">
    <CHandledPlayerTriggerBaseArray Name="this">
     <M Name="uiSize" Value="1"/>
     <CHandledPlayerTriggerBaseArray Name="this[0]">
      <CPlayerTriggerInstincts Name="m_data" StoreID="New" ClassType="PTIn">
       <CPlayerTriggerBase Name="Parent CPlayerTriggerBase">
        <THandledTRef&lt;CPlayerTriggerCriteriaBase&gt; Name="m_pCriteria">
         <CPlayerTriggerBoolExpr Name="m_data" StoreID="New" ClassType="PTBE">
          <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
           <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
          </THandledTRef&lt;CBoolExpression&gt;>
         </CPlayerTriggerBoolExpr>
        </THandledTRef&lt;CPlayerTriggerCriteriaBase&gt;>
       </CPlayerTriggerBase>
       <CInstinctWeights Name="m_pWeights" StoreID="New" ClassType="InWt">
        <M Name="ISSVersion" Value="12"/>
        <M Name="m_ePassDesire" Value="Normal"/>
        <M Name="m_eDropPassDesire" Value="Normal"/>
        <M Name="m_eBankPassDesire" Value="Normal"/>
        <M Name="m_eDumpDesire" Value="Normal"/>
        <M Name="m_eCallForPassDesire" Value="Normal"/>
        <M Name="m_eShootDesire" Value="Normal"/>
        <M Name="m_eDekeDesire" Value="Normal"/>
        <M Name="m_eBodyCheckDesire" Value="Normal"/>
        <M Name="m_eStickCheckDesire" Value="Normal"/>
        <M Name="m_eTurboDesire" Value="Normal"/>
        <M Name="m_eProtectPuckDesire" Value="Normal"/>
        <M Name="m_eGrabPuckDesire" Value="Normal"/>
        <M Name="m_eOrientationDesire" Value="Puck"/>
        <CInstinctWeights::CAreaPass Name="m_PassArea">
         <M Name="m_eAreaPassDesire" Value="Never"/>
         <CVector2 Name="m_v2Center">
          <M Name="m_x" Value="0"/>
          <M Name="m_z" Value="0"/>
         </CVector2>
         <M Name="m_flRadius" Value="0"/>
        </CInstinctWeights::CAreaPass>
        <CInstinctWeights::CSpeed Name="m_Speed">
         <M Name="ISSVersion" Value="3"/>
         <CTeamPoint2 Name="m_tpSyncLocation">
          <M Name="m_x" Value="0"/>
          <M Name="m_z" Value="0"/>
         </CTeamPoint2>
         <M Name="m_eSpeedDesire" Value="None"/>
         <M Name="m_eSpeedTarget" Value="Puck"/>
         <M Name="m_eTargetPositionID" Value="G"/>
         <CSpeedOptionsBitMask Name="m_bmOptions">
          <M Name="NumSetBits" Value="0"/>
         </CSpeedOptionsBitMask>
         <M Name="m_flIgnoreThreshold" Value="1000"/>
         <M Name="m_flIgnoreHysteresis" Value="4"/>
        </CInstinctWeights::CSpeed>
        <CInstinctWeights::CIWResponseCurve Name="m_OffsidesAvoidance">
         <M Name="m_ssName" Value=""/>
         <CNamedResponseCurve Name="m_pCurve" StoreID="NULL" />
        </CInstinctWeights::CIWResponseCurve>
        <M Name="m_pInterceptBiasSurface" Value="None"/>
        <M Name="m_flPuckInterceptMaxDistance" Value="15"/>
        <CDeltaTime Name="m_dtPuckInterceptConfidence">
         <M Name="m_flSeconds" Value="0.5"/>
        </CDeltaTime>
       </CInstinctWeights>
      </CPlayerTriggerInstincts>
     </CHandledPlayerTriggerBaseArray>
    </CHandledPlayerTriggerBaseArray>
   </CHandledPlayerTriggerBaseArray>
   <M Name="m_fMirrorIfRight" Value="0"/>
   <THandledTRef&lt;CFloatExpression&gt; Name="m_pBaseReactionTimeFloatExpr">
    <CNamedConstFloatExpr Name="m_data" StoreID="New" ClassType="NcFE">
     <CFloatExpression Name="Parent CFloatExpression" />
     <M Name="pValue" Value="BaseReactionTime_Medium"/>
    </CNamedConstFloatExpr>
   </THandledTRef&lt;CFloatExpression&gt;>
  </CSoloTask>
  <M Name="ISSVersion" Value="5"/>
  <CTeamBox Name="m_tbZone">
   <POINTTYPE Name="m_ptMin">
    <M Name="m_x" Value="0"/>
    <M Name="m_z" Value="-67"/>
   </POINTTYPE>
   <POINTTYPE Name="m_ptMax">
    <M Name="m_x" Value="20"/>
    <M Name="m_z" Value="-47"/>
   </POINTTYPE>
  </CTeamBox>
  <M Name="m_flBuffer" Value="15"/>
  <CTeamPoint2 Name="m_tpDefaultLocation">
   <M Name="m_x" Value="10"/>
   <M Name="m_z" Value="-57"/>
  </CTeamPoint2>
  <THandledTRef&lt;CFloatExpression&gt; Name="m_pEffectivenessFloatExpr">
   <CPlayerBiasFloatExpr Name="m_data" StoreID="New" ClassType="PEPB">
    <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
    <M Name="ISSVersion" Value="2"/>
    <M Name="m_pUserBiasCurve" Value="DefaultUserBias"/>
    <M Name="m_pPuckBiasCurve" Value="DefaultPuckBias"/>
    <M Name="m_pFavoredBiasCurve" Value="DefaultFavoredBias"/>
    <M Name="m_pBaseBiasCurve" Value="DefaultBaseBias"/>
    <CPositionIDBitMask Name="m_bmFavoredPositions">
     <M Name="NumSetBits" Value="3"/>
     <M Name="SetBit" Value="RW"/>
     <M Name="SetBit" Value="LW"/>
     <M Name="SetBit" Value="C"/>
    </CPositionIDBitMask>
    <THandledTRef&lt;CFloatExpression&gt; Name="m_pFloatExpression">
     <CTrueFloatExpr Name="m_data" StoreID="New" ClassType="TFEx" />
    </THandledTRef&lt;CFloatExpression&gt;>
   </CPlayerBiasFloatExpr>
  </THandledTRef&lt;CFloatExpression&gt;>
  <M Name="m_pThreatCurve" Value="ThreatCurvePK_RC"/>
 </CZoneTask>
 <CZoneTask Name="PK21SideHighLD">
  <CSoloTask Name="Parent CSoloTask">
   <CTask Name="Parent CTask">
    <M Name="m_flValue" Value="1"/>
    <M Name="m_nPlayers" Value="1"/>
    <M Name="m_eTaskNecessity" Value="Optional"/>
    <M Name="m_ePuckCarrier" Value="Optional"/>
   </CTask>
   <M Name="ISSVersion" Value="4"/>
   <CHandledPlayerTriggerBaseArray Name="m_trPlayerTriggers" StoreID="New" ClassType="PTBA">
    <CHandledPlayerTriggerBaseArray Name="this">
     <M Name="uiSize" Value="1"/>
     <CHandledPlayerTriggerBaseArray Name="this[0]">
      <CPlayerTriggerInstincts Name="m_data" StoreID="New" ClassType="PTIn">
       <CPlayerTriggerBase Name="Parent CPlayerTriggerBase">
        <THandledTRef&lt;CPlayerTriggerCriteriaBase&gt; Name="m_pCriteria">
         <CPlayerTriggerBoolExpr Name="m_data" StoreID="New" ClassType="PTBE">
          <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
           <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
          </THandledTRef&lt;CBoolExpression&gt;>
         </CPlayerTriggerBoolExpr>
        </THandledTRef&lt;CPlayerTriggerCriteriaBase&gt;>
       </CPlayerTriggerBase>
       <CInstinctWeights Name="m_pWeights" StoreID="New" ClassType="InWt">
        <M Name="ISSVersion" Value="12"/>
        <M Name="m_ePassDesire" Value="Normal"/>
        <M Name="m_eDropPassDesire" Value="Normal"/>
        <M Name="m_eBankPassDesire" Value="Normal"/>
        <M Name="m_eDumpDesire" Value="Normal"/>
        <M Name="m_eCallForPassDesire" Value="Normal"/>
        <M Name="m_eShootDesire" Value="Normal"/>
        <M Name="m_eDekeDesire" Value="Normal"/>
        <M Name="m_eBodyCheckDesire" Value="Normal"/>
        <M Name="m_eStickCheckDesire" Value="Normal"/>
        <M Name="m_eTurboDesire" Value="Normal"/>
        <M Name="m_eProtectPuckDesire" Value="Normal"/>
        <M Name="m_eGrabPuckDesire" Value="Normal"/>
        <M Name="m_eOrientationDesire" Value="Puck"/>
        <CInstinctWeights::CAreaPass Name="m_PassArea">
         <M Name="m_eAreaPassDesire" Value="Never"/>
         <CVector2 Name="m_v2Center">
          <M Name="m_x" Value="0"/>
          <M Name="m_z" Value="0"/>
         </CVector2>
         <M Name="m_flRadius" Value="0"/>
        </CInstinctWeights::CAreaPass>
        <CInstinctWeights::CSpeed Name="m_Speed">
         <M Name="ISSVersion" Value="3"/>
         <CTeamPoint2 Name="m_tpSyncLocation">
          <M Name="m_x" Value="0"/>
          <M Name="m_z" Value="0"/>
         </CTeamPoint2>
         <M Name="m_eSpeedDesire" Value="None"/>
         <M Name="m_eSpeedTarget" Value="Puck"/>
         <M Name="m_eTargetPositionID" Value="G"/>
         <CSpeedOptionsBitMask Name="m_bmOptions">
          <M Name="NumSetBits" Value="0"/>
         </CSpeedOptionsBitMask>
         <M Name="m_flIgnoreThreshold" Value="1000"/>
         <M Name="m_flIgnoreHysteresis" Value="4"/>
        </CInstinctWeights::CSpeed>
        <CInstinctWeights::CIWResponseCurve Name="m_OffsidesAvoidance">
         <M Name="m_ssName" Value=""/>
         <CNamedResponseCurve Name="m_pCurve" StoreID="NULL" />
        </CInstinctWeights::CIWResponseCurve>
        <M Name="m_pInterceptBiasSurface" Value="DefensemanBias"/>
        <M Name="m_flPuckInterceptMaxDistance" Value="15"/>
        <CDeltaTime Name="m_dtPuckInterceptConfidence">
         <M Name="m_flSeconds" Value="0.5"/>
        </CDeltaTime>
       </CInstinctWeights>
      </CPlayerTriggerInstincts>
     </CHandledPlayerTriggerBaseArray>
    </CHandledPlayerTriggerBaseArray>
   </CHandledPlayerTriggerBaseArray>
   <M Name="m_fMirrorIfRight" Value="0"/>
   <THandledTRef&lt;CFloatExpression&gt; Name="m_pBaseReactionTimeFloatExpr">
    <CNamedConstFloatExpr Name="m_data" StoreID="New" ClassType="NcFE">
     <CFloatExpression Name="Parent CFloatExpression" />
     <M Name="pValue" Value="BaseReactionTime_Medium"/>
    </CNamedConstFloatExpr>
   </THandledTRef&lt;CFloatExpression&gt;>
  </CSoloTask>
  <M Name="ISSVersion" Value="5"/>
  <CTeamBox Name="m_tbZone">
   <POINTTYPE Name="m_ptMin">
    <M Name="m_x" Value="1"/>
    <M Name="m_z" Value="-87"/>
   </POINTTYPE>
   <POINTTYPE Name="m_ptMax">
    <M Name="m_x" Value="30"/>
    <M Name="m_z" Value="-67"/>
   </POINTTYPE>
  </CTeamBox>
  <M Name="m_flBuffer" Value="15"/>
  <CTeamPoint2 Name="m_tpDefaultLocation">
   <M Name="m_x" Value="15.5"/>
   <M Name="m_z" Value="-77"/>
  </CTeamPoint2>
  <THandledTRef&lt;CFloatExpression&gt; Name="m_pEffectivenessFloatExpr">
   <CPlayerBiasFloatExpr Name="m_data" StoreID="New" ClassType="PEPB">
    <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
    <M Name="ISSVersion" Value="2"/>
    <M Name="m_pUserBiasCurve" Value="DefaultUserBias"/>
    <M Name="m_pPuckBiasCurve" Value="DefaultPuckBias"/>
    <M Name="m_pFavoredBiasCurve" Value="DefaultFavoredBias"/>
    <M Name="m_pBaseBiasCurve" Value="DefaultBaseBias"/>
    <CPositionIDBitMask Name="m_bmFavoredPositions">
     <M Name="NumSetBits" Value="2"/>
     <M Name="SetBit" Value="RD"/>
     <M Name="SetBit" Value="LD"/>
    </CPositionIDBitMask>
    <THandledTRef&lt;CFloatExpression&gt; Name="m_pFloatExpression">
     <CTrueFloatExpr Name="m_data" StoreID="New" ClassType="TFEx" />
    </THandledTRef&lt;CFloatExpression&gt;>
   </CPlayerBiasFloatExpr>
  </THandledTRef&lt;CFloatExpression&gt;>
  <M Name="m_pThreatCurve" Value="ThreatCurvePK_RC"/>
 </CZoneTask>
 <CZoneMultiTask Name="PK21SideHighMain">
  <CMultiTask Name="Parent CMultiTask">
   <M Name="m_flValue" Value="1"/>
   <M Name="m_nPlayers" Value="3"/>
   <M Name="m_eTaskNecessity" Value="Optional"/>
   <M Name="m_ePuckCarrier" Value="Optional"/>
  </CMultiTask>
  <CTask Name="m_tasks">
   <M Name="uiSize" Value="3"/>
   <M Name="m_tasks[0]" Value="PK21SideHighC"/>
   <M Name="m_tasks[1]" Value="PK21SideHighLD"/>
   <M Name="m_tasks[2]" Value="PK21SideHighRD"/>
  </CTask>
  <M Name="ISSVersion" Value="1"/>
  <M Name="m_fIgnoreZones" Value="0"/>
 </CZoneMultiTask>
 <CZoneTask Name="PK21SideHighRD">
  <CSoloTask Name="Parent CSoloTask">
   <CTask Name="Parent CTask">
    <M Name="m_flValue" Value="1"/>
    <M Name="m_nPlayers" Value="1"/>
    <M Name="m_eTaskNecessity" Value="Optional"/>
    <M Name="m_ePuckCarrier" Value="Optional"/>
   </CTask>
   <M Name="ISSVersion" Value="4"/>
   <CHandledPlayerTriggerBaseArray Name="m_trPlayerTriggers" StoreID="New" ClassType="PTBA">
    <CHandledPlayerTriggerBaseArray Name="this">
     <M Name="uiSize" Value="1"/>
     <CHandledPlayerTriggerBaseArray Name="this[0]">
      <CPlayerTriggerInstincts Name="m_data" StoreID="New" ClassType="PTIn">
       <CPlayerTriggerBase Name="Parent CPlayerTriggerBase">
        <THandledTRef&lt;CPlayerTriggerCriteriaBase&gt; Name="m_pCriteria">
         <CPlayerTriggerBoolExpr Name="m_data" StoreID="New" ClassType="PTBE">
          <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
           <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
          </THandledTRef&lt;CBoolExpression&gt;>
         </CPlayerTriggerBoolExpr>
        </THandledTRef&lt;CPlayerTriggerCriteriaBase&gt;>
       </CPlayerTriggerBase>
       <CInstinctWeights Name="m_pWeights" StoreID="New" ClassType="InWt">
        <M Name="ISSVersion" Value="12"/>
        <M Name="m_ePassDesire" Value="Normal"/>
        <M Name="m_eDropPassDesire" Value="Normal"/>
        <M Name="m_eBankPassDesire" Value="Normal"/>
        <M Name="m_eDumpDesire" Value="Normal"/>
        <M Name="m_eCallForPassDesire" Value="Normal"/>
        <M Name="m_eShootDesire" Value="Normal"/>
        <M Name="m_eDekeDesire" Value="Normal"/>
        <M Name="m_eBodyCheckDesire" Value="Normal"/>
        <M Name="m_eStickCheckDesire" Value="Normal"/>
        <M Name="m_eTurboDesire" Value="Normal"/>
        <M Name="m_eProtectPuckDesire" Value="Normal"/>
        <M Name="m_eGrabPuckDesire" Value="Normal"/>
        <M Name="m_eOrientationDesire" Value="Puck"/>
        <CInstinctWeights::CAreaPass Name="m_PassArea">
         <M Name="m_eAreaPassDesire" Value="Never"/>
         <CVector2 Name="m_v2Center">
          <M Name="m_x" Value="0"/>
          <M Name="m_z" Value="0"/>
         </CVector2>
         <M Name="m_flRadius" Value="0"/>
        </CInstinctWeights::CAreaPass>
        <CInstinctWeights::CSpeed Name="m_Speed">
         <M Name="ISSVersion" Value="3"/>
         <CTeamPoint2 Name="m_tpSyncLocation">
          <M Name="m_x" Value="0"/>
          <M Name="m_z" Value="0"/>
         </CTeamPoint2>
         <M Name="m_eSpeedDesire" Value="None"/>
         <M Name="m_eSpeedTarget" Value="Puck"/>
         <M Name="m_eTargetPositionID" Value="G"/>
         <CSpeedOptionsBitMask Name="m_bmOptions">
          <M Name="NumSetBits" Value="0"/>
         </CSpeedOptionsBitMask>
         <M Name="m_flIgnoreThreshold" Value="1000"/>
         <M Name="m_flIgnoreHysteresis" Value="4"/>
        </CInstinctWeights::CSpeed>
        <CInstinctWeights::CIWResponseCurve Name="m_OffsidesAvoidance">
         <M Name="m_ssName" Value=""/>
         <CNamedResponseCurve Name="m_pCurve" StoreID="NULL" />
        </CInstinctWeights::CIWResponseCurve>
        <M Name="m_pInterceptBiasSurface" Value="DefensemanBias"/>
        <M Name="m_flPuckInterceptMaxDistance" Value="15"/>
        <CDeltaTime Name="m_dtPuckInterceptConfidence">
         <M Name="m_flSeconds" Value="0.5"/>
        </CDeltaTime>
       </CInstinctWeights>
      </CPlayerTriggerInstincts>
     </CHandledPlayerTriggerBaseArray>
    </CHandledPlayerTriggerBaseArray>
   </CHandledPlayerTriggerBaseArray>
   <M Name="m_fMirrorIfRight" Value="0"/>
   <THandledTRef&lt;CFloatExpression&gt; Name="m_pBaseReactionTimeFloatExpr">
    <CNamedConstFloatExpr Name="m_data" StoreID="New" ClassType="NcFE">
     <CFloatExpression Name="Parent CFloatExpression" />
     <M Name="pValue" Value="BaseReactionTime_Medium"/>
    </CNamedConstFloatExpr>
   </THandledTRef&lt;CFloatExpression&gt;>
  </CSoloTask>
  <M Name="ISSVersion" Value="5"/>
  <CTeamBox Name="m_tbZone">
   <POINTTYPE Name="m_ptMin">
    <M Name="m_x" Value="-10"/>
    <M Name="m_z" Value="-87"/>
   </POINTTYPE>
   <POINTTYPE Name="m_ptMax">
    <M Name="m_x" Value="10"/>
    <M Name="m_z" Value="-67"/>
   </POINTTYPE>
  </CTeamBox>
  <M Name="m_flBuffer" Value="15"/>
  <CTeamPoint2 Name="m_tpDefaultLocation">
   <M Name="m_x" Value="0"/>
   <M Name="m_z" Value="-77"/>
  </CTeamPoint2>
  <THandledTRef&lt;CFloatExpression&gt; Name="m_pEffectivenessFloatExpr">
   <CPlayerBiasFloatExpr Name="m_data" StoreID="New" ClassType="PEPB">
    <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
    <M Name="ISSVersion" Value="2"/>
    <M Name="m_pUserBiasCurve" Value="DefaultUserBias"/>
    <M Name="m_pPuckBiasCurve" Value="DefaultPuckBias"/>
    <M Name="m_pFavoredBiasCurve" Value="DefaultFavoredBias"/>
    <M Name="m_pBaseBiasCurve" Value="DefaultBaseBias"/>
    <CPositionIDBitMask Name="m_bmFavoredPositions">
     <M Name="NumSetBits" Value="2"/>
     <M Name="SetBit" Value="RD"/>
     <M Name="SetBit" Value="LD"/>
    </CPositionIDBitMask>
    <THandledTRef&lt;CFloatExpression&gt; Name="m_pFloatExpression">
     <CTrueFloatExpr Name="m_data" StoreID="New" ClassType="TFEx" />
    </THandledTRef&lt;CFloatExpression&gt;>
   </CPlayerBiasFloatExpr>
  </THandledTRef&lt;CFloatExpression&gt;>
  <M Name="m_pThreatCurve" Value="ThreatCurvePK_RC"/>
 </CZoneTask>
 <CZoneTask Name="PK21SideLowC">
  <CSoloTask Name="Parent CSoloTask">
   <CTask Name="Parent CTask">
    <M Name="m_flValue" Value="1"/>
    <M Name="m_nPlayers" Value="1"/>
    <M Name="m_eTaskNecessity" Value="Optional"/>
    <M Name="m_ePuckCarrier" Value="Optional"/>
   </CTask>
   <M Name="ISSVersion" Value="4"/>
   <CHandledPlayerTriggerBaseArray Name="m_trPlayerTriggers" StoreID="New" ClassType="PTBA">
    <CHandledPlayerTriggerBaseArray Name="this">
     <M Name="uiSize" Value="1"/>
     <CHandledPlayerTriggerBaseArray Name="this[0]">
      <CPlayerTriggerInstincts Name="m_data" StoreID="New" ClassType="PTIn">
       <CPlayerTriggerBase Name="Parent CPlayerTriggerBase">
        <THandledTRef&lt;CPlayerTriggerCriteriaBase&gt; Name="m_pCriteria">
         <CPlayerTriggerBoolExpr Name="m_data" StoreID="New" ClassType="PTBE">
          <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
           <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
          </THandledTRef&lt;CBoolExpression&gt;>
         </CPlayerTriggerBoolExpr>
        </THandledTRef&lt;CPlayerTriggerCriteriaBase&gt;>
       </CPlayerTriggerBase>
       <CInstinctWeights Name="m_pWeights" StoreID="New" ClassType="InWt">
        <M Name="ISSVersion" Value="12"/>
        <M Name="m_ePassDesire" Value="Normal"/>
        <M Name="m_eDropPassDesire" Value="Normal"/>
        <M Name="m_eBankPassDesire" Value="Normal"/>
        <M Name="m_eDumpDesire" Value="Normal"/>
        <M Name="m_eCallForPassDesire" Value="Normal"/>
        <M Name="m_eShootDesire" Value="Normal"/>
        <M Name="m_eDekeDesire" Value="Normal"/>
        <M Name="m_eBodyCheckDesire" Value="Normal"/>
        <M Name="m_eStickCheckDesire" Value="Normal"/>
        <M Name="m_eTurboDesire" Value="Normal"/>
        <M Name="m_eProtectPuckDesire" Value="Normal"/>
        <M Name="m_eGrabPuckDesire" Value="Normal"/>
        <M Name="m_eOrientationDesire" Value="Puck"/>
        <CInstinctWeights::CAreaPass Name="m_PassArea">
         <M Name="m_eAreaPassDesire" Value="Never"/>
         <CVector2 Name="m_v2Center">
          <M Name="m_x" Value="0"/>
          <M Name="m_z" Value="0"/>
         </CVector2>
         <M Name="m_flRadius" Value="0"/>
        </CInstinctWeights::CAreaPass>
        <CInstinctWeights::CSpeed Name="m_Speed">
         <M Name="ISSVersion" Value="3"/>
         <CTeamPoint2 Name="m_tpSyncLocation">
          <M Name="m_x" Value="0"/>
          <M Name="m_z" Value="0"/>
         </CTeamPoint2>
         <M Name="m_eSpeedDesire" Value="None"/>
         <M Name="m_eSpeedTarget" Value="Puck"/>
         <M Name="m_eTargetPositionID" Value="G"/>
         <CSpeedOptionsBitMask Name="m_bmOptions">
          <M Name="NumSetBits" Value="0"/>
         </CSpeedOptionsBitMask>
         <M Name="m_flIgnoreThreshold" Value="1000"/>
         <M Name="m_flIgnoreHysteresis" Value="4"/>
        </CInstinctWeights::CSpeed>
        <CInstinctWeights::CIWResponseCurve Name="m_OffsidesAvoidance">
         <M Name="m_ssName" Value=""/>
         <CNamedResponseCurve Name="m_pCurve" StoreID="NULL" />
        </CInstinctWeights::CIWResponseCurve>
        <M Name="m_pInterceptBiasSurface" Value="None"/>
        <M Name="m_flPuckInterceptMaxDistance" Value="15"/>
        <CDeltaTime Name="m_dtPuckInterceptConfidence">
         <M Name="m_flSeconds" Value="0.5"/>
        </CDeltaTime>
       </CInstinctWeights>
      </CPlayerTriggerInstincts>
     </CHandledPlayerTriggerBaseArray>
    </CHandledPlayerTriggerBaseArray>
   </CHandledPlayerTriggerBaseArray>
   <M Name="m_fMirrorIfRight" Value="0"/>
   <THandledTRef&lt;CFloatExpression&gt; Name="m_pBaseReactionTimeFloatExpr">
    <CNamedConstFloatExpr Name="m_data" StoreID="New" ClassType="NcFE">
     <CFloatExpression Name="Parent CFloatExpression" />
     <M Name="pValue" Value="BaseReactionTime_Medium"/>
    </CNamedConstFloatExpr>
   </THandledTRef&lt;CFloatExpression&gt;>
  </CSoloTask>
  <M Name="ISSVersion" Value="5"/>
  <CTeamBox Name="m_tbZone">
   <POINTTYPE Name="m_ptMin">
    <M Name="m_x" Value="0"/>
    <M Name="m_z" Value="-67"/>
   </POINTTYPE>
   <POINTTYPE Name="m_ptMax">
    <M Name="m_x" Value="20"/>
    <M Name="m_z" Value="-47"/>
   </POINTTYPE>
  </CTeamBox>
  <M Name="m_flBuffer" Value="15"/>
  <CTeamPoint2 Name="m_tpDefaultLocation">
   <M Name="m_x" Value="10"/>
   <M Name="m_z" Value="-57"/>
  </CTeamPoint2>
  <THandledTRef&lt;CFloatExpression&gt; Name="m_pEffectivenessFloatExpr">
   <CPlayerBiasFloatExpr Name="m_data" StoreID="New" ClassType="PEPB">
    <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
    <M Name="ISSVersion" Value="2"/>
    <M Name="m_pUserBiasCurve" Value="DefaultUserBias"/>
    <M Name="m_pPuckBiasCurve" Value="DefaultPuckBias"/>
    <M Name="m_pFavoredBiasCurve" Value="DefaultFavoredBias"/>
    <M Name="m_pBaseBiasCurve" Value="DefaultBaseBias"/>
    <CPositionIDBitMask Name="m_bmFavoredPositions">
     <M Name="NumSetBits" Value="3"/>
     <M Name="SetBit" Value="RW"/>
     <M Name="SetBit" Value="LW"/>
     <M Name="SetBit" Value="C"/>
    </CPositionIDBitMask>
    <THandledTRef&lt;CFloatExpression&gt; Name="m_pFloatExpression">
     <CTrueFloatExpr Name="m_data" StoreID="New" ClassType="TFEx" />
    </THandledTRef&lt;CFloatExpression&gt;>
   </CPlayerBiasFloatExpr>
  </THandledTRef&lt;CFloatExpression&gt;>
  <M Name="m_pThreatCurve" Value="ThreatCurvePK_RC"/>
 </CZoneTask>
 <CZoneTask Name="PK21SideLowLD">
  <CSoloTask Name="Parent CSoloTask">
   <CTask Name="Parent CTask">
    <M Name="m_flValue" Value="1"/>
    <M Name="m_nPlayers" Value="1"/>
    <M Name="m_eTaskNecessity" Value="Optional"/>
    <M Name="m_ePuckCarrier" Value="Optional"/>
   </CTask>
   <M Name="ISSVersion" Value="4"/>
   <CHandledPlayerTriggerBaseArray Name="m_trPlayerTriggers" StoreID="New" ClassType="PTBA">
    <CHandledPlayerTriggerBaseArray Name="this">
     <M Name="uiSize" Value="1"/>
     <CHandledPlayerTriggerBaseArray Name="this[0]">
      <CPlayerTriggerInstincts Name="m_data" StoreID="New" ClassType="PTIn">
       <CPlayerTriggerBase Name="Parent CPlayerTriggerBase">
        <THandledTRef&lt;CPlayerTriggerCriteriaBase&gt; Name="m_pCriteria">
         <CPlayerTriggerBoolExpr Name="m_data" StoreID="New" ClassType="PTBE">
          <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
           <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
          </THandledTRef&lt;CBoolExpression&gt;>
         </CPlayerTriggerBoolExpr>
        </THandledTRef&lt;CPlayerTriggerCriteriaBase&gt;>
       </CPlayerTriggerBase>
       <CInstinctWeights Name="m_pWeights" StoreID="New" ClassType="InWt">
        <M Name="ISSVersion" Value="12"/>
        <M Name="m_ePassDesire" Value="Normal"/>
        <M Name="m_eDropPassDesire" Value="Normal"/>
        <M Name="m_eBankPassDesire" Value="Normal"/>
        <M Name="m_eDumpDesire" Value="Normal"/>
        <M Name="m_eCallForPassDesire" Value="Normal"/>
        <M Name="m_eShootDesire" Value="Normal"/>
        <M Name="m_eDekeDesire" Value="Normal"/>
        <M Name="m_eBodyCheckDesire" Value="Normal"/>
        <M Name="m_eStickCheckDesire" Value="Normal"/>
        <M Name="m_eTurboDesire" Value="Normal"/>
        <M Name="m_eProtectPuckDesire" Value="Normal"/>
        <M Name="m_eGrabPuckDesire" Value="Normal"/>
        <M Name="m_eOrientationDesire" Value="Puck"/>
        <CInstinctWeights::CAreaPass Name="m_PassArea">
         <M Name="m_eAreaPassDesire" Value="Never"/>
         <CVector2 Name="m_v2Center">
          <M Name="m_x" Value="0"/>
          <M Name="m_z" Value="0"/>
         </CVector2>
         <M Name="m_flRadius" Value="0"/>
        </CInstinctWeights::CAreaPass>
        <CInstinctWeights::CSpeed Name="m_Speed">
         <M Name="ISSVersion" Value="3"/>
         <CTeamPoint2 Name="m_tpSyncLocation">
          <M Name="m_x" Value="0"/>
          <M Name="m_z" Value="0"/>
         </CTeamPoint2>
         <M Name="m_eSpeedDesire" Value="None"/>
         <M Name="m_eSpeedTarget" Value="Puck"/>
         <M Name="m_eTargetPositionID" Value="G"/>
         <CSpeedOptionsBitMask Name="m_bmOptions">
          <M Name="NumSetBits" Value="0"/>
         </CSpeedOptionsBitMask>
         <M Name="m_flIgnoreThreshold" Value="1000"/>
         <M Name="m_flIgnoreHysteresis" Value="4"/>
        </CInstinctWeights::CSpeed>
        <CInstinctWeights::CIWResponseCurve Name="m_OffsidesAvoidance">
         <M Name="m_ssName" Value=""/>
         <CNamedResponseCurve Name="m_pCurve" StoreID="NULL" />
        </CInstinctWeights::CIWResponseCurve>
        <M Name="m_pInterceptBiasSurface" Value="DefensemanBias"/>
        <M Name="m_flPuckInterceptMaxDistance" Value="15"/>
        <CDeltaTime Name="m_dtPuckInterceptConfidence">
         <M Name="m_flSeconds" Value="0.5"/>
        </CDeltaTime>
       </CInstinctWeights>
      </CPlayerTriggerInstincts>
     </CHandledPlayerTriggerBaseArray>
    </CHandledPlayerTriggerBaseArray>
   </CHandledPlayerTriggerBaseArray>
   <M Name="m_fMirrorIfRight" Value="0"/>
   <THandledTRef&lt;CFloatExpression&gt; Name="m_pBaseReactionTimeFloatExpr">
    <CNamedConstFloatExpr Name="m_data" StoreID="New" ClassType="NcFE">
     <CFloatExpression Name="Parent CFloatExpression" />
     <M Name="pValue" Value="BaseReactionTime_Medium"/>
    </CNamedConstFloatExpr>
   </THandledTRef&lt;CFloatExpression&gt;>
  </CSoloTask>
  <M Name="ISSVersion" Value="5"/>
  <CTeamBox Name="m_tbZone">
   <POINTTYPE Name="m_ptMin">
    <M Name="m_x" Value="1"/>
    <M Name="m_z" Value="-87"/>
   </POINTTYPE>
   <POINTTYPE Name="m_ptMax">
    <M Name="m_x" Value="30"/>
    <M Name="m_z" Value="-67"/>
   </POINTTYPE>
  </CTeamBox>
  <M Name="m_flBuffer" Value="15"/>
  <CTeamPoint2 Name="m_tpDefaultLocation">
   <M Name="m_x" Value="15.5"/>
   <M Name="m_z" Value="-77"/>
  </CTeamPoint2>
  <THandledTRef&lt;CFloatExpression&gt; Name="m_pEffectivenessFloatExpr">
   <CPlayerBiasFloatExpr Name="m_data" StoreID="New" ClassType="PEPB">
    <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
    <M Name="ISSVersion" Value="2"/>
    <M Name="m_pUserBiasCurve" Value="DefaultUserBias"/>
    <M Name="m_pPuckBiasCurve" Value="DefaultPuckBias"/>
    <M Name="m_pFavoredBiasCurve" Value="DefaultFavoredBias"/>
    <M Name="m_pBaseBiasCurve" Value="DefaultBaseBias"/>
    <CPositionIDBitMask Name="m_bmFavoredPositions">
     <M Name="NumSetBits" Value="2"/>
     <M Name="SetBit" Value="RD"/>
     <M Name="SetBit" Value="LD"/>
    </CPositionIDBitMask>
    <THandledTRef&lt;CFloatExpression&gt; Name="m_pFloatExpression">
     <CTrueFloatExpr Name="m_data" StoreID="New" ClassType="TFEx" />
    </THandledTRef&lt;CFloatExpression&gt;>
   </CPlayerBiasFloatExpr>
  </THandledTRef&lt;CFloatExpression&gt;>
  <M Name="m_pThreatCurve" Value="ThreatCurvePK_RC"/>
 </CZoneTask>
 <CZoneMultiTask Name="PK21SideLowMain">
  <CMultiTask Name="Parent CMultiTask">
   <M Name="m_flValue" Value="1"/>
   <M Name="m_nPlayers" Value="3"/>
   <M Name="m_eTaskNecessity" Value="Optional"/>
   <M Name="m_ePuckCarrier" Value="Optional"/>
  </CMultiTask>
  <CTask Name="m_tasks">
   <M Name="uiSize" Value="3"/>
   <M Name="m_tasks[0]" Value="PK21SideLowC"/>
   <M Name="m_tasks[1]" Value="PK21SideLowLD"/>
   <M Name="m_tasks[2]" Value="PK21SideLowRD"/>
  </CTask>
  <M Name="ISSVersion" Value="1"/>
  <M Name="m_fIgnoreZones" Value="0"/>
 </CZoneMultiTask>
 <CZoneTask Name="PK21SideLowRD">
  <CSoloTask Name="Parent CSoloTask">
   <CTask Name="Parent CTask">
    <M Name="m_flValue" Value="1"/>
    <M Name="m_nPlayers" Value="1"/>
    <M Name="m_eTaskNecessity" Value="Optional"/>
    <M Name="m_ePuckCarrier" Value="Optional"/>
   </CTask>
   <M Name="ISSVersion" Value="4"/>
   <CHandledPlayerTriggerBaseArray Name="m_trPlayerTriggers" StoreID="New" ClassType="PTBA">
    <CHandledPlayerTriggerBaseArray Name="this">
     <M Name="uiSize" Value="1"/>
     <CHandledPlayerTriggerBaseArray Name="this[0]">
      <CPlayerTriggerInstincts Name="m_data" StoreID="New" ClassType="PTIn">
       <CPlayerTriggerBase Name="Parent CPlayerTriggerBase">
        <THandledTRef&lt;CPlayerTriggerCriteriaBase&gt; Name="m_pCriteria">
         <CPlayerTriggerBoolExpr Name="m_data" StoreID="New" ClassType="PTBE">
          <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
           <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
          </THandledTRef&lt;CBoolExpression&gt;>
         </CPlayerTriggerBoolExpr>
        </THandledTRef&lt;CPlayerTriggerCriteriaBase&gt;>
       </CPlayerTriggerBase>
       <CInstinctWeights Name="m_pWeights" StoreID="New" ClassType="InWt">
        <M Name="ISSVersion" Value="12"/>
        <M Name="m_ePassDesire" Value="Normal"/>
        <M Name="m_eDropPassDesire" Value="Normal"/>
        <M Name="m_eBankPassDesire" Value="Normal"/>
        <M Name="m_eDumpDesire" Value="Normal"/>
        <M Name="m_eCallForPassDesire" Value="Normal"/>
        <M Name="m_eShootDesire" Value="Normal"/>
        <M Name="m_eDekeDesire" Value="Normal"/>
        <M Name="m_eBodyCheckDesire" Value="Normal"/>
        <M Name="m_eStickCheckDesire" Value="Normal"/>
        <M Name="m_eTurboDesire" Value="Normal"/>
        <M Name="m_eProtectPuckDesire" Value="Normal"/>
        <M Name="m_eGrabPuckDesire" Value="Normal"/>
        <M Name="m_eOrientationDesire" Value="Puck"/>
        <CInstinctWeights::CAreaPass Name="m_PassArea">
         <M Name="m_eAreaPassDesire" Value="Never"/>
         <CVector2 Name="m_v2Center">
          <M Name="m_x" Value="0"/>
          <M Name="m_z" Value="0"/>
         </CVector2>
         <M Name="m_flRadius" Value="0"/>
        </CInstinctWeights::CAreaPass>
        <CInstinctWeights::CSpeed Name="m_Speed">
         <M Name="ISSVersion" Value="3"/>
         <CTeamPoint2 Name="m_tpSyncLocation">
          <M Name="m_x" Value="0"/>
          <M Name="m_z" Value="0"/>
         </CTeamPoint2>
         <M Name="m_eSpeedDesire" Value="None"/>
         <M Name="m_eSpeedTarget" Value="Puck"/>
         <M Name="m_eTargetPositionID" Value="G"/>
         <CSpeedOptionsBitMask Name="m_bmOptions">
          <M Name="NumSetBits" Value="0"/>
         </CSpeedOptionsBitMask>
         <M Name="m_flIgnoreThreshold" Value="1000"/>
         <M Name="m_flIgnoreHysteresis" Value="4"/>
        </CInstinctWeights::CSpeed>
        <CInstinctWeights::CIWResponseCurve Name="m_OffsidesAvoidance">
         <M Name="m_ssName" Value=""/>
         <CNamedResponseCurve Name="m_pCurve" StoreID="NULL" />
        </CInstinctWeights::CIWResponseCurve>
        <M Name="m_pInterceptBiasSurface" Value="DefensemanBias"/>
        <M Name="m_flPuckInterceptMaxDistance" Value="15"/>
        <CDeltaTime Name="m_dtPuckInterceptConfidence">
         <M Name="m_flSeconds" Value="0.5"/>
        </CDeltaTime>
       </CInstinctWeights>
      </CPlayerTriggerInstincts>
     </CHandledPlayerTriggerBaseArray>
    </CHandledPlayerTriggerBaseArray>
   </CHandledPlayerTriggerBaseArray>
   <M Name="m_fMirrorIfRight" Value="0"/>
   <THandledTRef&lt;CFloatExpression&gt; Name="m_pBaseReactionTimeFloatExpr">
    <CNamedConstFloatExpr Name="m_data" StoreID="New" ClassType="NcFE">
     <CFloatExpression Name="Parent CFloatExpression" />
     <M Name="pValue" Value="BaseReactionTime_Medium"/>
    </CNamedConstFloatExpr>
   </THandledTRef&lt;CFloatExpression&gt;>
  </CSoloTask>
  <M Name="ISSVersion" Value="5"/>
  <CTeamBox Name="m_tbZone">
   <POINTTYPE Name="m_ptMin">
    <M Name="m_x" Value="-10"/>
    <M Name="m_z" Value="-87"/>
   </POINTTYPE>
   <POINTTYPE Name="m_ptMax">
    <M Name="m_x" Value="10"/>
    <M Name="m_z" Value="-67"/>
   </POINTTYPE>
  </CTeamBox>
  <M Name="m_flBuffer" Value="15"/>
  <CTeamPoint2 Name="m_tpDefaultLocation">
   <M Name="m_x" Value="0"/>
   <M Name="m_z" Value="-77"/>
  </CTeamPoint2>
  <THandledTRef&lt;CFloatExpression&gt; Name="m_pEffectivenessFloatExpr">
   <CPlayerBiasFloatExpr Name="m_data" StoreID="New" ClassType="PEPB">
    <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
    <M Name="ISSVersion" Value="2"/>
    <M Name="m_pUserBiasCurve" Value="DefaultUserBias"/>
    <M Name="m_pPuckBiasCurve" Value="DefaultPuckBias"/>
    <M Name="m_pFavoredBiasCurve" Value="DefaultFavoredBias"/>
    <M Name="m_pBaseBiasCurve" Value="DefaultBaseBias"/>
    <CPositionIDBitMask Name="m_bmFavoredPositions">
     <M Name="NumSetBits" Value="2"/>
     <M Name="SetBit" Value="RD"/>
     <M Name="SetBit" Value="LD"/>
    </CPositionIDBitMask>
    <THandledTRef&lt;CFloatExpression&gt; Name="m_pFloatExpression">
     <CTrueFloatExpr Name="m_data" StoreID="New" ClassType="TFEx" />
    </THandledTRef&lt;CFloatExpression&gt;>
   </CPlayerBiasFloatExpr>
  </THandledTRef&lt;CFloatExpression&gt;>
  <M Name="m_pThreatCurve" Value="ThreatCurvePK_RC"/>
 </CZoneTask>
 <CZoneTask Name="PK22CenterHighLD">
  <CSoloTask Name="Parent CSoloTask">
   <CTask Name="Parent CTask">
    <M Name="m_flValue" Value="1"/>
    <M Name="m_nPlayers" Value="1"/>
    <M Name="m_eTaskNecessity" Value="Optional"/>
    <M Name="m_ePuckCarrier" Value="Optional"/>
   </CTask>
   <M Name="ISSVersion" Value="4"/>
   <CHandledPlayerTriggerBaseArray Name="m_trPlayerTriggers" StoreID="New" ClassType="PTBA">
    <CHandledPlayerTriggerBaseArray Name="this">
     <M Name="uiSize" Value="1"/>
     <CHandledPlayerTriggerBaseArray Name="this[0]">
      <CPlayerTriggerInstincts Name="m_data" StoreID="New" ClassType="PTIn">
       <CPlayerTriggerBase Name="Parent CPlayerTriggerBase">
        <THandledTRef&lt;CPlayerTriggerCriteriaBase&gt; Name="m_pCriteria">
         <CPlayerTriggerBoolExpr Name="m_data" StoreID="New" ClassType="PTBE">
          <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
           <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
          </THandledTRef&lt;CBoolExpression&gt;>
         </CPlayerTriggerBoolExpr>
        </THandledTRef&lt;CPlayerTriggerCriteriaBase&gt;>
       </CPlayerTriggerBase>
       <CInstinctWeights Name="m_pWeights" StoreID="New" ClassType="InWt">
        <M Name="ISSVersion" Value="12"/>
        <M Name="m_ePassDesire" Value="Normal"/>
        <M Name="m_eDropPassDesire" Value="Normal"/>
        <M Name="m_eBankPassDesire" Value="Normal"/>
        <M Name="m_eDumpDesire" Value="Normal"/>
        <M Name="m_eCallForPassDesire" Value="Normal"/>
        <M Name="m_eShootDesire" Value="Normal"/>
        <M Name="m_eDekeDesire" Value="Normal"/>
        <M Name="m_eBodyCheckDesire" Value="Normal"/>
        <M Name="m_eStickCheckDesire" Value="Normal"/>
        <M Name="m_eTurboDesire" Value="Normal"/>
        <M Name="m_eProtectPuckDesire" Value="Normal"/>
        <M Name="m_eGrabPuckDesire" Value="Normal"/>
        <M Name="m_eOrientationDesire" Value="Puck"/>
        <CInstinctWeights::CAreaPass Name="m_PassArea">
         <M Name="m_eAreaPassDesire" Value="Never"/>
         <CVector2 Name="m_v2Center">
          <M Name="m_x" Value="0"/>
          <M Name="m_z" Value="0"/>
         </CVector2>
         <M Name="m_flRadius" Value="0"/>
        </CInstinctWeights::CAreaPass>
        <CInstinctWeights::CSpeed Name="m_Speed">
         <M Name="ISSVersion" Value="3"/>
         <CTeamPoint2 Name="m_tpSyncLocation">
          <M Name="m_x" Value="0"/>
          <M Name="m_z" Value="0"/>
         </CTeamPoint2>
         <M Name="m_eSpeedDesire" Value="None"/>
         <M Name="m_eSpeedTarget" Value="Puck"/>
         <M Name="m_eTargetPositionID" Value="G"/>
         <CSpeedOptionsBitMask Name="m_bmOptions">
          <M Name="NumSetBits" Value="0"/>
         </CSpeedOptionsBitMask>
         <M Name="m_flIgnoreThreshold" Value="1000"/>
         <M Name="m_flIgnoreHysteresis" Value="4"/>
        </CInstinctWeights::CSpeed>
        <CInstinctWeights::CIWResponseCurve Name="m_OffsidesAvoidance">
         <M Name="m_ssName" Value=""/>
         <CNamedResponseCurve Name="m_pCurve" StoreID="NULL" />
        </CInstinctWeights::CIWResponseCurve>
        <M Name="m_pInterceptBiasSurface" Value="DefensemanBias"/>
        <M Name="m_flPuckInterceptMaxDistance" Value="15"/>
        <CDeltaTime Name="m_dtPuckInterceptConfidence">
         <M Name="m_flSeconds" Value="0.5"/>
        </CDeltaTime>
       </CInstinctWeights>
      </CPlayerTriggerInstincts>
     </CHandledPlayerTriggerBaseArray>
    </CHandledPlayerTriggerBaseArray>
   </CHandledPlayerTriggerBaseArray>
   <M Name="m_fMirrorIfRight" Value="0"/>
   <THandledTRef&lt;CFloatExpression&gt; Name="m_pBaseReactionTimeFloatExpr">
    <CNamedConstFloatExpr Name="m_data" StoreID="New" ClassType="NcFE">
     <CFloatExpression Name="Parent CFloatExpression" />
     <M Name="pValue" Value="BaseReactionTime_Medium"/>
    </CNamedConstFloatExpr>
   </THandledTRef&lt;CFloatExpression&gt;>
  </CSoloTask>
  <M Name="ISSVersion" Value="5"/>
  <CTeamBox Name="m_tbZone">
   <POINTTYPE Name="m_ptMin">
    <M Name="m_x" Value="0"/>
    <M Name="m_z" Value="-87"/>
   </POINTTYPE>
   <POINTTYPE Name="m_ptMax">
    <M Name="m_x" Value="30"/>
    <M Name="m_z" Value="-67"/>
   </POINTTYPE>
  </CTeamBox>
  <M Name="m_flBuffer" Value="15"/>
  <CTeamPoint2 Name="m_tpDefaultLocation">
   <M Name="m_x" Value="8"/>
   <M Name="m_z" Value="-80"/>
  </CTeamPoint2>
  <THandledTRef&lt;CFloatExpression&gt; Name="m_pEffectivenessFloatExpr">
   <CPlayerBiasFloatExpr Name="m_data" StoreID="New" ClassType="PEPB">
    <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
    <M Name="ISSVersion" Value="2"/>
    <M Name="m_pUserBiasCurve" Value="DefaultUserBias"/>
    <M Name="m_pPuckBiasCurve" Value="DefaultPuckBias"/>
    <M Name="m_pFavoredBiasCurve" Value="DefaultFavoredBias"/>
    <M Name="m_pBaseBiasCurve" Value="DefaultBaseBias"/>
    <CPositionIDBitMask Name="m_bmFavoredPositions">
     <M Name="NumSetBits" Value="2"/>
     <M Name="SetBit" Value="RD"/>
     <M Name="SetBit" Value="LD"/>
    </CPositionIDBitMask>
    <THandledTRef&lt;CFloatExpression&gt; Name="m_pFloatExpression">
     <CTrueFloatExpr Name="m_data" StoreID="New" ClassType="TFEx" />
    </THandledTRef&lt;CFloatExpression&gt;>
   </CPlayerBiasFloatExpr>
  </THandledTRef&lt;CFloatExpression&gt;>
  <M Name="m_pThreatCurve" Value="ThreatCurvePK_RC"/>
 </CZoneTask>
 <CZoneTask Name="PK22CenterHighLW">
  <CSoloTask Name="Parent CSoloTask">
   <CTask Name="Parent CTask">
    <M Name="m_flValue" Value="1"/>
    <M Name="m_nPlayers" Value="1"/>
    <M Name="m_eTaskNecessity" Value="Optional"/>
    <M Name="m_ePuckCarrier" Value="Optional"/>
   </CTask>
   <M Name="ISSVersion" Value="4"/>
   <CHandledPlayerTriggerBaseArray Name="m_trPlayerTriggers" StoreID="New" ClassType="PTBA">
    <CHandledPlayerTriggerBaseArray Name="this">
     <M Name="uiSize" Value="1"/>
     <CHandledPlayerTriggerBaseArray Name="this[0]">
      <CPlayerTriggerInstincts Name="m_data" StoreID="New" ClassType="PTIn">
       <CPlayerTriggerBase Name="Parent CPlayerTriggerBase">
        <THandledTRef&lt;CPlayerTriggerCriteriaBase&gt; Name="m_pCriteria">
         <CPlayerTriggerBoolExpr Name="m_data" StoreID="New" ClassType="PTBE">
          <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
           <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
          </THandledTRef&lt;CBoolExpression&gt;>
         </CPlayerTriggerBoolExpr>
        </THandledTRef&lt;CPlayerTriggerCriteriaBase&gt;>
       </CPlayerTriggerBase>
       <CInstinctWeights Name="m_pWeights" StoreID="New" ClassType="InWt">
        <M Name="ISSVersion" Value="12"/>
        <M Name="m_ePassDesire" Value="Normal"/>
        <M Name="m_eDropPassDesire" Value="Normal"/>
        <M Name="m_eBankPassDesire" Value="Normal"/>
        <M Name="m_eDumpDesire" Value="Normal"/>
        <M Name="m_eCallForPassDesire" Value="Normal"/>
        <M Name="m_eShootDesire" Value="Normal"/>
        <M Name="m_eDekeDesire" Value="Normal"/>
        <M Name="m_eBodyCheckDesire" Value="Normal"/>
        <M Name="m_eStickCheckDesire" Value="Normal"/>
        <M Name="m_eTurboDesire" Value="Normal"/>
        <M Name="m_eProtectPuckDesire" Value="Normal"/>
        <M Name="m_eGrabPuckDesire" Value="Normal"/>
        <M Name="m_eOrientationDesire" Value="Puck"/>
        <CInstinctWeights::CAreaPass Name="m_PassArea">
         <M Name="m_eAreaPassDesire" Value="Never"/>
         <CVector2 Name="m_v2Center">
          <M Name="m_x" Value="0"/>
          <M Name="m_z" Value="0"/>
         </CVector2>
         <M Name="m_flRadius" Value="0"/>
        </CInstinctWeights::CAreaPass>
        <CInstinctWeights::CSpeed Name="m_Speed">
         <M Name="ISSVersion" Value="3"/>
         <CTeamPoint2 Name="m_tpSyncLocation">
          <M Name="m_x" Value="0"/>
          <M Name="m_z" Value="0"/>
         </CTeamPoint2>
         <M Name="m_eSpeedDesire" Value="None"/>
         <M Name="m_eSpeedTarget" Value="Puck"/>
         <M Name="m_eTargetPositionID" Value="G"/>
         <CSpeedOptionsBitMask Name="m_bmOptions">
          <M Name="NumSetBits" Value="0"/>
         </CSpeedOptionsBitMask>
         <M Name="m_flIgnoreThreshold" Value="1000"/>
         <M Name="m_flIgnoreHysteresis" Value="4"/>
        </CInstinctWeights::CSpeed>
        <CInstinctWeights::CIWResponseCurve Name="m_OffsidesAvoidance">
         <M Name="m_ssName" Value=""/>
         <CNamedResponseCurve Name="m_pCurve" StoreID="NULL" />
        </CInstinctWeights::CIWResponseCurve>
        <M Name="m_pInterceptBiasSurface" Value="None"/>
        <M Name="m_flPuckInterceptMaxDistance" Value="15"/>
        <CDeltaTime Name="m_dtPuckInterceptConfidence">
         <M Name="m_flSeconds" Value="0.5"/>
        </CDeltaTime>
       </CInstinctWeights>
      </CPlayerTriggerInstincts>
     </CHandledPlayerTriggerBaseArray>
    </CHandledPlayerTriggerBaseArray>
   </CHandledPlayerTriggerBaseArray>
   <M Name="m_fMirrorIfRight" Value="0"/>
   <THandledTRef&lt;CFloatExpression&gt; Name="m_pBaseReactionTimeFloatExpr">
    <CNamedConstFloatExpr Name="m_data" StoreID="New" ClassType="NcFE">
     <CFloatExpression Name="Parent CFloatExpression" />
     <M Name="pValue" Value="BaseReactionTime_Medium"/>
    </CNamedConstFloatExpr>
   </THandledTRef&lt;CFloatExpression&gt;>
  </CSoloTask>
  <M Name="ISSVersion" Value="5"/>
  <CTeamBox Name="m_tbZone">
   <POINTTYPE Name="m_ptMin">
    <M Name="m_x" Value="0"/>
    <M Name="m_z" Value="-67"/>
   </POINTTYPE>
   <POINTTYPE Name="m_ptMax">
    <M Name="m_x" Value="30"/>
    <M Name="m_z" Value="-47"/>
   </POINTTYPE>
  </CTeamBox>
  <M Name="m_flBuffer" Value="15"/>
  <CTeamPoint2 Name="m_tpDefaultLocation">
   <M Name="m_x" Value="15"/>
   <M Name="m_z" Value="-57"/>
  </CTeamPoint2>
  <THandledTRef&lt;CFloatExpression&gt; Name="m_pEffectivenessFloatExpr">
   <CPlayerBiasFloatExpr Name="m_data" StoreID="New" ClassType="PEPB">
    <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
    <M Name="ISSVersion" Value="2"/>
    <M Name="m_pUserBiasCurve" Value="DefaultUserBias"/>
    <M Name="m_pPuckBiasCurve" Value="DefaultPuckBias"/>
    <M Name="m_pFavoredBiasCurve" Value="DefaultFavoredBias"/>
    <M Name="m_pBaseBiasCurve" Value="DefaultBaseBias"/>
    <CPositionIDBitMask Name="m_bmFavoredPositions">
     <M Name="NumSetBits" Value="3"/>
     <M Name="SetBit" Value="RW"/>
     <M Name="SetBit" Value="LW"/>
     <M Name="SetBit" Value="C"/>
    </CPositionIDBitMask>
    <THandledTRef&lt;CFloatExpression&gt; Name="m_pFloatExpression">
     <CTrueFloatExpr Name="m_data" StoreID="New" ClassType="TFEx" />
    </THandledTRef&lt;CFloatExpression&gt;>
   </CPlayerBiasFloatExpr>
  </THandledTRef&lt;CFloatExpression&gt;>
  <M Name="m_pThreatCurve" Value="ThreatCurvePK_RC"/>
 </CZoneTask>
 <CZoneMultiTask Name="PK22CenterHighMain">
  <CMultiTask Name="Parent CMultiTask">
   <M Name="m_flValue" Value="1"/>
   <M Name="m_nPlayers" Value="4"/>
   <M Name="m_eTaskNecessity" Value="Optional"/>
   <M Name="m_ePuckCarrier" Value="Optional"/>
  </CMultiTask>
  <CTask Name="m_tasks">
   <M Name="uiSize" Value="4"/>
   <M Name="m_tasks[0]" Value="PK22CenterHighLD"/>
   <M Name="m_tasks[1]" Value="PK22CenterHighLW"/>
   <M Name="m_tasks[2]" Value="PK22CenterHighRD"/>
   <M Name="m_tasks[3]" Value="PK22CenterHighRW"/>
  </CTask>
  <M Name="ISSVersion" Value="1"/>
  <M Name="m_fIgnoreZones" Value="0"/>
 </CZoneMultiTask>
 <CZoneTask Name="PK22CenterHighRD">
  <CSoloTask Name="Parent CSoloTask">
   <CTask Name="Parent CTask">
    <M Name="m_flValue" Value="1"/>
    <M Name="m_nPlayers" Value="1"/>
    <M Name="m_eTaskNecessity" Value="Optional"/>
    <M Name="m_ePuckCarrier" Value="Optional"/>
   </CTask>
   <M Name="ISSVersion" Value="4"/>
   <CHandledPlayerTriggerBaseArray Name="m_trPlayerTriggers" StoreID="New" ClassType="PTBA">
    <CHandledPlayerTriggerBaseArray Name="this">
     <M Name="uiSize" Value="1"/>
     <CHandledPlayerTriggerBaseArray Name="this[0]">
      <CPlayerTriggerInstincts Name="m_data" StoreID="New" ClassType="PTIn">
       <CPlayerTriggerBase Name="Parent CPlayerTriggerBase">
        <THandledTRef&lt;CPlayerTriggerCriteriaBase&gt; Name="m_pCriteria">
         <CPlayerTriggerBoolExpr Name="m_data" StoreID="New" ClassType="PTBE">
          <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
           <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
          </THandledTRef&lt;CBoolExpression&gt;>
         </CPlayerTriggerBoolExpr>
        </THandledTRef&lt;CPlayerTriggerCriteriaBase&gt;>
       </CPlayerTriggerBase>
       <CInstinctWeights Name="m_pWeights" StoreID="New" ClassType="InWt">
        <M Name="ISSVersion" Value="12"/>
        <M Name="m_ePassDesire" Value="Normal"/>
        <M Name="m_eDropPassDesire" Value="Normal"/>
        <M Name="m_eBankPassDesire" Value="Normal"/>
        <M Name="m_eDumpDesire" Value="Normal"/>
        <M Name="m_eCallForPassDesire" Value="Normal"/>
        <M Name="m_eShootDesire" Value="Normal"/>
        <M Name="m_eDekeDesire" Value="Normal"/>
        <M Name="m_eBodyCheckDesire" Value="Normal"/>
        <M Name="m_eStickCheckDesire" Value="Normal"/>
        <M Name="m_eTurboDesire" Value="Normal"/>
        <M Name="m_eProtectPuckDesire" Value="Normal"/>
        <M Name="m_eGrabPuckDesire" Value="Normal"/>
        <M Name="m_eOrientationDesire" Value="Puck"/>
        <CInstinctWeights::CAreaPass Name="m_PassArea">
         <M Name="m_eAreaPassDesire" Value="Never"/>
         <CVector2 Name="m_v2Center">
          <M Name="m_x" Value="0"/>
          <M Name="m_z" Value="0"/>
         </CVector2>
         <M Name="m_flRadius" Value="0"/>
        </CInstinctWeights::CAreaPass>
        <CInstinctWeights::CSpeed Name="m_Speed">
         <M Name="ISSVersion" Value="3"/>
         <CTeamPoint2 Name="m_tpSyncLocation">
          <M Name="m_x" Value="0"/>
          <M Name="m_z" Value="0"/>
         </CTeamPoint2>
         <M Name="m_eSpeedDesire" Value="None"/>
         <M Name="m_eSpeedTarget" Value="Puck"/>
         <M Name="m_eTargetPositionID" Value="G"/>
         <CSpeedOptionsBitMask Name="m_bmOptions">
          <M Name="NumSetBits" Value="0"/>
         </CSpeedOptionsBitMask>
         <M Name="m_flIgnoreThreshold" Value="1000"/>
         <M Name="m_flIgnoreHysteresis" Value="4"/>
        </CInstinctWeights::CSpeed>
        <CInstinctWeights::CIWResponseCurve Name="m_OffsidesAvoidance">
         <M Name="m_ssName" Value=""/>
         <CNamedResponseCurve Name="m_pCurve" StoreID="NULL" />
        </CInstinctWeights::CIWResponseCurve>
        <M Name="m_pInterceptBiasSurface" Value="DefensemanBias"/>
        <M Name="m_flPuckInterceptMaxDistance" Value="15"/>
        <CDeltaTime Name="m_dtPuckInterceptConfidence">
         <M Name="m_flSeconds" Value="0.5"/>
        </CDeltaTime>
       </CInstinctWeights>
      </CPlayerTriggerInstincts>
     </CHandledPlayerTriggerBaseArray>
    </CHandledPlayerTriggerBaseArray>
   </CHandledPlayerTriggerBaseArray>
   <M Name="m_fMirrorIfRight" Value="0"/>
   <THandledTRef&lt;CFloatExpression&gt; Name="m_pBaseReactionTimeFloatExpr">
    <CNamedConstFloatExpr Name="m_data" StoreID="New" ClassType="NcFE">
     <CFloatExpression Name="Parent CFloatExpression" />
     <M Name="pValue" Value="BaseReactionTime_Medium"/>
    </CNamedConstFloatExpr>
   </THandledTRef&lt;CFloatExpression&gt;>
  </CSoloTask>
  <M Name="ISSVersion" Value="5"/>
  <CTeamBox Name="m_tbZone">
   <POINTTYPE Name="m_ptMin">
    <M Name="m_x" Value="-30"/>
    <M Name="m_z" Value="-87"/>
   </POINTTYPE>
   <POINTTYPE Name="m_ptMax">
    <M Name="m_x" Value="0"/>
    <M Name="m_z" Value="-67"/>
   </POINTTYPE>
  </CTeamBox>
  <M Name="m_flBuffer" Value="15"/>
  <CTeamPoint2 Name="m_tpDefaultLocation">
   <M Name="m_x" Value="-8"/>
   <M Name="m_z" Value="-80"/>
  </CTeamPoint2>
  <THandledTRef&lt;CFloatExpression&gt; Name="m_pEffectivenessFloatExpr">
   <CPlayerBiasFloatExpr Name="m_data" StoreID="New" ClassType="PEPB">
    <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
    <M Name="ISSVersion" Value="2"/>
    <M Name="m_pUserBiasCurve" Value="DefaultUserBias"/>
    <M Name="m_pPuckBiasCurve" Value="DefaultPuckBias"/>
    <M Name="m_pFavoredBiasCurve" Value="DefaultFavoredBias"/>
    <M Name="m_pBaseBiasCurve" Value="DefaultBaseBias"/>
    <CPositionIDBitMask Name="m_bmFavoredPositions">
     <M Name="NumSetBits" Value="2"/>
     <M Name="SetBit" Value="RD"/>
     <M Name="SetBit" Value="LD"/>
    </CPositionIDBitMask>
    <THandledTRef&lt;CFloatExpression&gt; Name="m_pFloatExpression">
     <CTrueFloatExpr Name="m_data" StoreID="New" ClassType="TFEx" />
    </THandledTRef&lt;CFloatExpression&gt;>
   </CPlayerBiasFloatExpr>
  </THandledTRef&lt;CFloatExpression&gt;>
  <M Name="m_pThreatCurve" Value="ThreatCurvePK_RC"/>
 </CZoneTask>
 <CZoneTask Name="PK22CenterHighRW">
  <CSoloTask Name="Parent CSoloTask">
   <CTask Name="Parent CTask">
    <M Name="m_flValue" Value="1"/>
    <M Name="m_nPlayers" Value="1"/>
    <M Name="m_eTaskNecessity" Value="Optional"/>
    <M Name="m_ePuckCarrier" Value="Optional"/>
   </CTask>
   <M Name="ISSVersion" Value="4"/>
   <CHandledPlayerTriggerBaseArray Name="m_trPlayerTriggers" StoreID="New" ClassType="PTBA">
    <CHandledPlayerTriggerBaseArray Name="this">
     <M Name="uiSize" Value="1"/>
     <CHandledPlayerTriggerBaseArray Name="this[0]">
      <CPlayerTriggerInstincts Name="m_data" StoreID="New" ClassType="PTIn">
       <CPlayerTriggerBase Name="Parent CPlayerTriggerBase">
        <THandledTRef&lt;CPlayerTriggerCriteriaBase&gt; Name="m_pCriteria">
         <CPlayerTriggerBoolExpr Name="m_data" StoreID="New" ClassType="PTBE">
          <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
           <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
          </THandledTRef&lt;CBoolExpression&gt;>
         </CPlayerTriggerBoolExpr>
        </THandledTRef&lt;CPlayerTriggerCriteriaBase&gt;>
       </CPlayerTriggerBase>
       <CInstinctWeights Name="m_pWeights" StoreID="New" ClassType="InWt">
        <M Name="ISSVersion" Value="12"/>
        <M Name="m_ePassDesire" Value="Normal"/>
        <M Name="m_eDropPassDesire" Value="Normal"/>
        <M Name="m_eBankPassDesire" Value="Normal"/>
        <M Name="m_eDumpDesire" Value="Normal"/>
        <M Name="m_eCallForPassDesire" Value="Normal"/>
        <M Name="m_eShootDesire" Value="Normal"/>
        <M Name="m_eDekeDesire" Value="Normal"/>
        <M Name="m_eBodyCheckDesire" Value="Normal"/>
        <M Name="m_eStickCheckDesire" Value="Normal"/>
        <M Name="m_eTurboDesire" Value="Normal"/>
        <M Name="m_eProtectPuckDesire" Value="Normal"/>
        <M Name="m_eGrabPuckDesire" Value="Normal"/>
        <M Name="m_eOrientationDesire" Value="Puck"/>
        <CInstinctWeights::CAreaPass Name="m_PassArea">
         <M Name="m_eAreaPassDesire" Value="Never"/>
         <CVector2 Name="m_v2Center">
          <M Name="m_x" Value="0"/>
          <M Name="m_z" Value="0"/>
         </CVector2>
         <M Name="m_flRadius" Value="0"/>
        </CInstinctWeights::CAreaPass>
        <CInstinctWeights::CSpeed Name="m_Speed">
         <M Name="ISSVersion" Value="3"/>
         <CTeamPoint2 Name="m_tpSyncLocation">
          <M Name="m_x" Value="0"/>
          <M Name="m_z" Value="0"/>
         </CTeamPoint2>
         <M Name="m_eSpeedDesire" Value="None"/>
         <M Name="m_eSpeedTarget" Value="Puck"/>
         <M Name="m_eTargetPositionID" Value="G"/>
         <CSpeedOptionsBitMask Name="m_bmOptions">
          <M Name="NumSetBits" Value="0"/>
         </CSpeedOptionsBitMask>
         <M Name="m_flIgnoreThreshold" Value="1000"/>
         <M Name="m_flIgnoreHysteresis" Value="4"/>
        </CInstinctWeights::CSpeed>
        <CInstinctWeights::CIWResponseCurve Name="m_OffsidesAvoidance">
         <M Name="m_ssName" Value=""/>
         <CNamedResponseCurve Name="m_pCurve" StoreID="NULL" />
        </CInstinctWeights::CIWResponseCurve>
        <M Name="m_pInterceptBiasSurface" Value="None"/>
        <M Name="m_flPuckInterceptMaxDistance" Value="15"/>
        <CDeltaTime Name="m_dtPuckInterceptConfidence">
         <M Name="m_flSeconds" Value="0.5"/>
        </CDeltaTime>
       </CInstinctWeights>
      </CPlayerTriggerInstincts>
     </CHandledPlayerTriggerBaseArray>
    </CHandledPlayerTriggerBaseArray>
   </CHandledPlayerTriggerBaseArray>
   <M Name="m_fMirrorIfRight" Value="0"/>
   <THandledTRef&lt;CFloatExpression&gt; Name="m_pBaseReactionTimeFloatExpr">
    <CNamedConstFloatExpr Name="m_data" StoreID="New" ClassType="NcFE">
     <CFloatExpression Name="Parent CFloatExpression" />
     <M Name="pValue" Value="BaseReactionTime_Medium"/>
    </CNamedConstFloatExpr>
   </THandledTRef&lt;CFloatExpression&gt;>
  </CSoloTask>
  <M Name="ISSVersion" Value="5"/>
  <CTeamBox Name="m_tbZone">
   <POINTTYPE Name="m_ptMin">
    <M Name="m_x" Value="-30"/>
    <M Name="m_z" Value="-67"/>
   </POINTTYPE>
   <POINTTYPE Name="m_ptMax">
    <M Name="m_x" Value="0"/>
    <M Name="m_z" Value="-47"/>
   </POINTTYPE>
  </CTeamBox>
  <M Name="m_flBuffer" Value="15"/>
  <CTeamPoint2 Name="m_tpDefaultLocation">
   <M Name="m_x" Value="-15"/>
   <M Name="m_z" Value="-57"/>
  </CTeamPoint2>
  <THandledTRef&lt;CFloatExpression&gt; Name="m_pEffectivenessFloatExpr">
   <CPlayerBiasFloatExpr Name="m_data" StoreID="New" ClassType="PEPB">
    <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
    <M Name="ISSVersion" Value="2"/>
    <M Name="m_pUserBiasCurve" Value="DefaultUserBias"/>
    <M Name="m_pPuckBiasCurve" Value="DefaultPuckBias"/>
    <M Name="m_pFavoredBiasCurve" Value="DefaultFavoredBias"/>
    <M Name="m_pBaseBiasCurve" Value="DefaultBaseBias"/>
    <CPositionIDBitMask Name="m_bmFavoredPositions">
     <M Name="NumSetBits" Value="3"/>
     <M Name="SetBit" Value="RW"/>
     <M Name="SetBit" Value="LW"/>
     <M Name="SetBit" Value="C"/>
    </CPositionIDBitMask>
    <THandledTRef&lt;CFloatExpression&gt; Name="m_pFloatExpression">
     <CTrueFloatExpr Name="m_data" StoreID="New" ClassType="TFEx" />
    </THandledTRef&lt;CFloatExpression&gt;>
   </CPlayerBiasFloatExpr>
  </THandledTRef&lt;CFloatExpression&gt;>
  <M Name="m_pThreatCurve" Value="ThreatCurvePK_RC"/>
 </CZoneTask>
 <CZoneTask Name="PK22CenterLowLD">
  <CSoloTask Name="Parent CSoloTask">
   <CTask Name="Parent CTask">
    <M Name="m_flValue" Value="1"/>
    <M Name="m_nPlayers" Value="1"/>
    <M Name="m_eTaskNecessity" Value="Optional"/>
    <M Name="m_ePuckCarrier" Value="Optional"/>
   </CTask>
   <M Name="ISSVersion" Value="4"/>
   <CHandledPlayerTriggerBaseArray Name="m_trPlayerTriggers" StoreID="New" ClassType="PTBA">
    <CHandledPlayerTriggerBaseArray Name="this">
     <M Name="uiSize" Value="1"/>
     <CHandledPlayerTriggerBaseArray Name="this[0]">
      <CPlayerTriggerInstincts Name="m_data" StoreID="New" ClassType="PTIn">
       <CPlayerTriggerBase Name="Parent CPlayerTriggerBase">
        <THandledTRef&lt;CPlayerTriggerCriteriaBase&gt; Name="m_pCriteria">
         <CPlayerTriggerBoolExpr Name="m_data" StoreID="New" ClassType="PTBE">
          <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
           <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
          </THandledTRef&lt;CBoolExpression&gt;>
         </CPlayerTriggerBoolExpr>
        </THandledTRef&lt;CPlayerTriggerCriteriaBase&gt;>
       </CPlayerTriggerBase>
       <CInstinctWeights Name="m_pWeights" StoreID="New" ClassType="InWt">
        <M Name="ISSVersion" Value="12"/>
        <M Name="m_ePassDesire" Value="Normal"/>
        <M Name="m_eDropPassDesire" Value="Normal"/>
        <M Name="m_eBankPassDesire" Value="Normal"/>
        <M Name="m_eDumpDesire" Value="Normal"/>
        <M Name="m_eCallForPassDesire" Value="Normal"/>
        <M Name="m_eShootDesire" Value="Normal"/>
        <M Name="m_eDekeDesire" Value="Normal"/>
        <M Name="m_eBodyCheckDesire" Value="Normal"/>
        <M Name="m_eStickCheckDesire" Value="Normal"/>
        <M Name="m_eTurboDesire" Value="Normal"/>
        <M Name="m_eProtectPuckDesire" Value="Normal"/>
        <M Name="m_eGrabPuckDesire" Value="Normal"/>
        <M Name="m_eOrientationDesire" Value="Puck"/>
        <CInstinctWeights::CAreaPass Name="m_PassArea">
         <M Name="m_eAreaPassDesire" Value="Never"/>
         <CVector2 Name="m_v2Center">
          <M Name="m_x" Value="0"/>
          <M Name="m_z" Value="0"/>
         </CVector2>
         <M Name="m_flRadius" Value="0"/>
        </CInstinctWeights::CAreaPass>
        <CInstinctWeights::CSpeed Name="m_Speed">
         <M Name="ISSVersion" Value="3"/>
         <CTeamPoint2 Name="m_tpSyncLocation">
          <M Name="m_x" Value="0"/>
          <M Name="m_z" Value="0"/>
         </CTeamPoint2>
         <M Name="m_eSpeedDesire" Value="None"/>
         <M Name="m_eSpeedTarget" Value="Puck"/>
         <M Name="m_eTargetPositionID" Value="G"/>
         <CSpeedOptionsBitMask Name="m_bmOptions">
          <M Name="NumSetBits" Value="0"/>
         </CSpeedOptionsBitMask>
         <M Name="m_flIgnoreThreshold" Value="1000"/>
         <M Name="m_flIgnoreHysteresis" Value="4"/>
        </CInstinctWeights::CSpeed>
        <CInstinctWeights::CIWResponseCurve Name="m_OffsidesAvoidance">
         <M Name="m_ssName" Value=""/>
         <CNamedResponseCurve Name="m_pCurve" StoreID="NULL" />
        </CInstinctWeights::CIWResponseCurve>
        <M Name="m_pInterceptBiasSurface" Value="DefensemanBias"/>
        <M Name="m_flPuckInterceptMaxDistance" Value="15"/>
        <CDeltaTime Name="m_dtPuckInterceptConfidence">
         <M Name="m_flSeconds" Value="0.5"/>
        </CDeltaTime>
       </CInstinctWeights>
      </CPlayerTriggerInstincts>
     </CHandledPlayerTriggerBaseArray>
    </CHandledPlayerTriggerBaseArray>
   </CHandledPlayerTriggerBaseArray>
   <M Name="m_fMirrorIfRight" Value="0"/>
   <THandledTRef&lt;CFloatExpression&gt; Name="m_pBaseReactionTimeFloatExpr">
    <CNamedConstFloatExpr Name="m_data" StoreID="New" ClassType="NcFE">
     <CFloatExpression Name="Parent CFloatExpression" />
     <M Name="pValue" Value="BaseReactionTime_Medium"/>
    </CNamedConstFloatExpr>
   </THandledTRef&lt;CFloatExpression&gt;>
  </CSoloTask>
  <M Name="ISSVersion" Value="5"/>
  <CTeamBox Name="m_tbZone">
   <POINTTYPE Name="m_ptMin">
    <M Name="m_x" Value="0"/>
    <M Name="m_z" Value="-87"/>
   </POINTTYPE>
   <POINTTYPE Name="m_ptMax">
    <M Name="m_x" Value="30"/>
    <M Name="m_z" Value="-67"/>
   </POINTTYPE>
  </CTeamBox>
  <M Name="m_flBuffer" Value="15"/>
  <CTeamPoint2 Name="m_tpDefaultLocation">
   <M Name="m_x" Value="8"/>
   <M Name="m_z" Value="-80"/>
  </CTeamPoint2>
  <THandledTRef&lt;CFloatExpression&gt; Name="m_pEffectivenessFloatExpr">
   <CPlayerBiasFloatExpr Name="m_data" StoreID="New" ClassType="PEPB">
    <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
    <M Name="ISSVersion" Value="2"/>
    <M Name="m_pUserBiasCurve" Value="DefaultUserBias"/>
    <M Name="m_pPuckBiasCurve" Value="DefaultPuckBias"/>
    <M Name="m_pFavoredBiasCurve" Value="DefaultFavoredBias"/>
    <M Name="m_pBaseBiasCurve" Value="DefaultBaseBias"/>
    <CPositionIDBitMask Name="m_bmFavoredPositions">
     <M Name="NumSetBits" Value="2"/>
     <M Name="SetBit" Value="RD"/>
     <M Name="SetBit" Value="LD"/>
    </CPositionIDBitMask>
    <THandledTRef&lt;CFloatExpression&gt; Name="m_pFloatExpression">
     <CTrueFloatExpr Name="m_data" StoreID="New" ClassType="TFEx" />
    </THandledTRef&lt;CFloatExpression&gt;>
   </CPlayerBiasFloatExpr>
  </THandledTRef&lt;CFloatExpression&gt;>
  <M Name="m_pThreatCurve" Value="ThreatCurvePK_RC"/>
 </CZoneTask>
 <CZoneTask Name="PK22CenterLowLW">
  <CSoloTask Name="Parent CSoloTask">
   <CTask Name="Parent CTask">
    <M Name="m_flValue" Value="1"/>
    <M Name="m_nPlayers" Value="1"/>
    <M Name="m_eTaskNecessity" Value="Optional"/>
    <M Name="m_ePuckCarrier" Value="Optional"/>
   </CTask>
   <M Name="ISSVersion" Value="4"/>
   <CHandledPlayerTriggerBaseArray Name="m_trPlayerTriggers" StoreID="New" ClassType="PTBA">
    <CHandledPlayerTriggerBaseArray Name="this">
     <M Name="uiSize" Value="1"/>
     <CHandledPlayerTriggerBaseArray Name="this[0]">
      <CPlayerTriggerInstincts Name="m_data" StoreID="New" ClassType="PTIn">
       <CPlayerTriggerBase Name="Parent CPlayerTriggerBase">
        <THandledTRef&lt;CPlayerTriggerCriteriaBase&gt; Name="m_pCriteria">
         <CPlayerTriggerBoolExpr Name="m_data" StoreID="New" ClassType="PTBE">
          <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
           <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
          </THandledTRef&lt;CBoolExpression&gt;>
         </CPlayerTriggerBoolExpr>
        </THandledTRef&lt;CPlayerTriggerCriteriaBase&gt;>
       </CPlayerTriggerBase>
       <CInstinctWeights Name="m_pWeights" StoreID="New" ClassType="InWt">
        <M Name="ISSVersion" Value="12"/>
        <M Name="m_ePassDesire" Value="Normal"/>
        <M Name="m_eDropPassDesire" Value="Normal"/>
        <M Name="m_eBankPassDesire" Value="Normal"/>
        <M Name="m_eDumpDesire" Value="Normal"/>
        <M Name="m_eCallForPassDesire" Value="Normal"/>
        <M Name="m_eShootDesire" Value="Normal"/>
        <M Name="m_eDekeDesire" Value="Normal"/>
        <M Name="m_eBodyCheckDesire" Value="Normal"/>
        <M Name="m_eStickCheckDesire" Value="Normal"/>
        <M Name="m_eTurboDesire" Value="Normal"/>
        <M Name="m_eProtectPuckDesire" Value="Normal"/>
        <M Name="m_eGrabPuckDesire" Value="Normal"/>
        <M Name="m_eOrientationDesire" Value="Puck"/>
        <CInstinctWeights::CAreaPass Name="m_PassArea">
         <M Name="m_eAreaPassDesire" Value="Never"/>
         <CVector2 Name="m_v2Center">
          <M Name="m_x" Value="0"/>
          <M Name="m_z" Value="0"/>
         </CVector2>
         <M Name="m_flRadius" Value="0"/>
        </CInstinctWeights::CAreaPass>
        <CInstinctWeights::CSpeed Name="m_Speed">
         <M Name="ISSVersion" Value="3"/>
         <CTeamPoint2 Name="m_tpSyncLocation">
          <M Name="m_x" Value="0"/>
          <M Name="m_z" Value="0"/>
         </CTeamPoint2>
         <M Name="m_eSpeedDesire" Value="None"/>
         <M Name="m_eSpeedTarget" Value="Puck"/>
         <M Name="m_eTargetPositionID" Value="G"/>
         <CSpeedOptionsBitMask Name="m_bmOptions">
          <M Name="NumSetBits" Value="0"/>
         </CSpeedOptionsBitMask>
         <M Name="m_flIgnoreThreshold" Value="1000"/>
         <M Name="m_flIgnoreHysteresis" Value="4"/>
        </CInstinctWeights::CSpeed>
        <CInstinctWeights::CIWResponseCurve Name="m_OffsidesAvoidance">
         <M Name="m_ssName" Value=""/>
         <CNamedResponseCurve Name="m_pCurve" StoreID="NULL" />
        </CInstinctWeights::CIWResponseCurve>
        <M Name="m_pInterceptBiasSurface" Value="None"/>
        <M Name="m_flPuckInterceptMaxDistance" Value="15"/>
        <CDeltaTime Name="m_dtPuckInterceptConfidence">
         <M Name="m_flSeconds" Value="0.5"/>
        </CDeltaTime>
       </CInstinctWeights>
      </CPlayerTriggerInstincts>
     </CHandledPlayerTriggerBaseArray>
    </CHandledPlayerTriggerBaseArray>
   </CHandledPlayerTriggerBaseArray>
   <M Name="m_fMirrorIfRight" Value="0"/>
   <THandledTRef&lt;CFloatExpression&gt; Name="m_pBaseReactionTimeFloatExpr">
    <CNamedConstFloatExpr Name="m_data" StoreID="New" ClassType="NcFE">
     <CFloatExpression Name="Parent CFloatExpression" />
     <M Name="pValue" Value="BaseReactionTime_Medium"/>
    </CNamedConstFloatExpr>
   </THandledTRef&lt;CFloatExpression&gt;>
  </CSoloTask>
  <M Name="ISSVersion" Value="5"/>
  <CTeamBox Name="m_tbZone">
   <POINTTYPE Name="m_ptMin">
    <M Name="m_x" Value="0"/>
    <M Name="m_z" Value="-67"/>
   </POINTTYPE>
   <POINTTYPE Name="m_ptMax">
    <M Name="m_x" Value="30"/>
    <M Name="m_z" Value="-47"/>
   </POINTTYPE>
  </CTeamBox>
  <M Name="m_flBuffer" Value="15"/>
  <CTeamPoint2 Name="m_tpDefaultLocation">
   <M Name="m_x" Value="15"/>
   <M Name="m_z" Value="-60"/>
  </CTeamPoint2>
  <THandledTRef&lt;CFloatExpression&gt; Name="m_pEffectivenessFloatExpr">
   <CPlayerBiasFloatExpr Name="m_data" StoreID="New" ClassType="PEPB">
    <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
    <M Name="ISSVersion" Value="2"/>
    <M Name="m_pUserBiasCurve" Value="DefaultUserBias"/>
    <M Name="m_pPuckBiasCurve" Value="DefaultPuckBias"/>
    <M Name="m_pFavoredBiasCurve" Value="DefaultFavoredBias"/>
    <M Name="m_pBaseBiasCurve" Value="DefaultBaseBias"/>
    <CPositionIDBitMask Name="m_bmFavoredPositions">
     <M Name="NumSetBits" Value="3"/>
     <M Name="SetBit" Value="RW"/>
     <M Name="SetBit" Value="LW"/>
     <M Name="SetBit" Value="C"/>
    </CPositionIDBitMask>
    <THandledTRef&lt;CFloatExpression&gt; Name="m_pFloatExpression">
     <CTrueFloatExpr Name="m_data" StoreID="New" ClassType="TFEx" />
    </THandledTRef&lt;CFloatExpression&gt;>
   </CPlayerBiasFloatExpr>
  </THandledTRef&lt;CFloatExpression&gt;>
  <M Name="m_pThreatCurve" Value="ThreatCurvePK_RC"/>
 </CZoneTask>
 <CZoneMultiTask Name="PK22CenterLowMain">
  <CMultiTask Name="Parent CMultiTask">
   <M Name="m_flValue" Value="1"/>
   <M Name="m_nPlayers" Value="4"/>
   <M Name="m_eTaskNecessity" Value="Optional"/>
   <M Name="m_ePuckCarrier" Value="Optional"/>
  </CMultiTask>
  <CTask Name="m_tasks">
   <M Name="uiSize" Value="4"/>
   <M Name="m_tasks[0]" Value="PK22CenterLowLD"/>
   <M Name="m_tasks[1]" Value="PK22CenterLowLW"/>
   <M Name="m_tasks[2]" Value="PK22CenterLowRD"/>
   <M Name="m_tasks[3]" Value="PK22CenterLowRW"/>
  </CTask>
  <M Name="ISSVersion" Value="1"/>
  <M Name="m_fIgnoreZones" Value="0"/>
 </CZoneMultiTask>
 <CZoneTask Name="PK22CenterLowRD">
  <CSoloTask Name="Parent CSoloTask">
   <CTask Name="Parent CTask">
    <M Name="m_flValue" Value="1"/>
    <M Name="m_nPlayers" Value="1"/>
    <M Name="m_eTaskNecessity" Value="Optional"/>
    <M Name="m_ePuckCarrier" Value="Optional"/>
   </CTask>
   <M Name="ISSVersion" Value="4"/>
   <CHandledPlayerTriggerBaseArray Name="m_trPlayerTriggers" StoreID="New" ClassType="PTBA">
    <CHandledPlayerTriggerBaseArray Name="this">
     <M Name="uiSize" Value="1"/>
     <CHandledPlayerTriggerBaseArray Name="this[0]">
      <CPlayerTriggerInstincts Name="m_data" StoreID="New" ClassType="PTIn">
       <CPlayerTriggerBase Name="Parent CPlayerTriggerBase">
        <THandledTRef&lt;CPlayerTriggerCriteriaBase&gt; Name="m_pCriteria">
         <CPlayerTriggerBoolExpr Name="m_data" StoreID="New" ClassType="PTBE">
          <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
           <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
          </THandledTRef&lt;CBoolExpression&gt;>
         </CPlayerTriggerBoolExpr>
        </THandledTRef&lt;CPlayerTriggerCriteriaBase&gt;>
       </CPlayerTriggerBase>
       <CInstinctWeights Name="m_pWeights" StoreID="New" ClassType="InWt">
        <M Name="ISSVersion" Value="12"/>
        <M Name="m_ePassDesire" Value="Normal"/>
        <M Name="m_eDropPassDesire" Value="Normal"/>
        <M Name="m_eBankPassDesire" Value="Normal"/>
        <M Name="m_eDumpDesire" Value="Normal"/>
        <M Name="m_eCallForPassDesire" Value="Normal"/>
        <M Name="m_eShootDesire" Value="Normal"/>
        <M Name="m_eDekeDesire" Value="Normal"/>
        <M Name="m_eBodyCheckDesire" Value="Normal"/>
        <M Name="m_eStickCheckDesire" Value="Normal"/>
        <M Name="m_eTurboDesire" Value="Normal"/>
        <M Name="m_eProtectPuckDesire" Value="Normal"/>
        <M Name="m_eGrabPuckDesire" Value="Normal"/>
        <M Name="m_eOrientationDesire" Value="Puck"/>
        <CInstinctWeights::CAreaPass Name="m_PassArea">
         <M Name="m_eAreaPassDesire" Value="Never"/>
         <CVector2 Name="m_v2Center">
          <M Name="m_x" Value="0"/>
          <M Name="m_z" Value="0"/>
         </CVector2>
         <M Name="m_flRadius" Value="0"/>
        </CInstinctWeights::CAreaPass>
        <CInstinctWeights::CSpeed Name="m_Speed">
         <M Name="ISSVersion" Value="3"/>
         <CTeamPoint2 Name="m_tpSyncLocation">
          <M Name="m_x" Value="0"/>
          <M Name="m_z" Value="0"/>
         </CTeamPoint2>
         <M Name="m_eSpeedDesire" Value="None"/>
         <M Name="m_eSpeedTarget" Value="Puck"/>
         <M Name="m_eTargetPositionID" Value="G"/>
         <CSpeedOptionsBitMask Name="m_bmOptions">
          <M Name="NumSetBits" Value="0"/>
         </CSpeedOptionsBitMask>
         <M Name="m_flIgnoreThreshold" Value="1000"/>
         <M Name="m_flIgnoreHysteresis" Value="4"/>
        </CInstinctWeights::CSpeed>
        <CInstinctWeights::CIWResponseCurve Name="m_OffsidesAvoidance">
         <M Name="m_ssName" Value=""/>
         <CNamedResponseCurve Name="m_pCurve" StoreID="NULL" />
        </CInstinctWeights::CIWResponseCurve>
        <M Name="m_pInterceptBiasSurface" Value="DefensemanBias"/>
        <M Name="m_flPuckInterceptMaxDistance" Value="15"/>
        <CDeltaTime Name="m_dtPuckInterceptConfidence">
         <M Name="m_flSeconds" Value="0.5"/>
        </CDeltaTime>
       </CInstinctWeights>
      </CPlayerTriggerInstincts>
     </CHandledPlayerTriggerBaseArray>
    </CHandledPlayerTriggerBaseArray>
   </CHandledPlayerTriggerBaseArray>
   <M Name="m_fMirrorIfRight" Value="0"/>
   <THandledTRef&lt;CFloatExpression&gt; Name="m_pBaseReactionTimeFloatExpr">
    <CNamedConstFloatExpr Name="m_data" StoreID="New" ClassType="NcFE">
     <CFloatExpression Name="Parent CFloatExpression" />
     <M Name="pValue" Value="BaseReactionTime_Medium"/>
    </CNamedConstFloatExpr>
   </THandledTRef&lt;CFloatExpression&gt;>
  </CSoloTask>
  <M Name="ISSVersion" Value="5"/>
  <CTeamBox Name="m_tbZone">
   <POINTTYPE Name="m_ptMin">
    <M Name="m_x" Value="-30"/>
    <M Name="m_z" Value="-87"/>
   </POINTTYPE>
   <POINTTYPE Name="m_ptMax">
    <M Name="m_x" Value="0"/>
    <M Name="m_z" Value="-67"/>
   </POINTTYPE>
  </CTeamBox>
  <M Name="m_flBuffer" Value="15"/>
  <CTeamPoint2 Name="m_tpDefaultLocation">
   <M Name="m_x" Value="-8"/>
   <M Name="m_z" Value="-80"/>
  </CTeamPoint2>
  <THandledTRef&lt;CFloatExpression&gt; Name="m_pEffectivenessFloatExpr">
   <CPlayerBiasFloatExpr Name="m_data" StoreID="New" ClassType="PEPB">
    <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
    <M Name="ISSVersion" Value="2"/>
    <M Name="m_pUserBiasCurve" Value="DefaultUserBias"/>
    <M Name="m_pPuckBiasCurve" Value="DefaultPuckBias"/>
    <M Name="m_pFavoredBiasCurve" Value="DefaultFavoredBias"/>
    <M Name="m_pBaseBiasCurve" Value="DefaultBaseBias"/>
    <CPositionIDBitMask Name="m_bmFavoredPositions">
     <M Name="NumSetBits" Value="2"/>
     <M Name="SetBit" Value="RD"/>
     <M Name="SetBit" Value="LD"/>
    </CPositionIDBitMask>
    <THandledTRef&lt;CFloatExpression&gt; Name="m_pFloatExpression">
     <CTrueFloatExpr Name="m_data" StoreID="New" ClassType="TFEx" />
    </THandledTRef&lt;CFloatExpression&gt;>
   </CPlayerBiasFloatExpr>
  </THandledTRef&lt;CFloatExpression&gt;>
  <M Name="m_pThreatCurve" Value="ThreatCurvePK_RC"/>
 </CZoneTask>
 <CZoneTask Name="PK22CenterLowRW">
  <CSoloTask Name="Parent CSoloTask">
   <CTask Name="Parent CTask">
    <M Name="m_flValue" Value="1"/>
    <M Name="m_nPlayers" Value="1"/>
    <M Name="m_eTaskNecessity" Value="Optional"/>
    <M Name="m_ePuckCarrier" Value="Optional"/>
   </CTask>
   <M Name="ISSVersion" Value="4"/>
   <CHandledPlayerTriggerBaseArray Name="m_trPlayerTriggers" StoreID="New" ClassType="PTBA">
    <CHandledPlayerTriggerBaseArray Name="this">
     <M Name="uiSize" Value="1"/>
     <CHandledPlayerTriggerBaseArray Name="this[0]">
      <CPlayerTriggerInstincts Name="m_data" StoreID="New" ClassType="PTIn">
       <CPlayerTriggerBase Name="Parent CPlayerTriggerBase">
        <THandledTRef&lt;CPlayerTriggerCriteriaBase&gt; Name="m_pCriteria">
         <CPlayerTriggerBoolExpr Name="m_data" StoreID="New" ClassType="PTBE">
          <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
           <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
          </THandledTRef&lt;CBoolExpression&gt;>
         </CPlayerTriggerBoolExpr>
        </THandledTRef&lt;CPlayerTriggerCriteriaBase&gt;>
       </CPlayerTriggerBase>
       <CInstinctWeights Name="m_pWeights" StoreID="New" ClassType="InWt">
        <M Name="ISSVersion" Value="12"/>
        <M Name="m_ePassDesire" Value="Normal"/>
        <M Name="m_eDropPassDesire" Value="Normal"/>
        <M Name="m_eBankPassDesire" Value="Normal"/>
        <M Name="m_eDumpDesire" Value="Normal"/>
        <M Name="m_eCallForPassDesire" Value="Normal"/>
        <M Name="m_eShootDesire" Value="Normal"/>
        <M Name="m_eDekeDesire" Value="Normal"/>
        <M Name="m_eBodyCheckDesire" Value="Normal"/>
        <M Name="m_eStickCheckDesire" Value="Normal"/>
        <M Name="m_eTurboDesire" Value="Normal"/>
        <M Name="m_eProtectPuckDesire" Value="Normal"/>
        <M Name="m_eGrabPuckDesire" Value="Normal"/>
        <M Name="m_eOrientationDesire" Value="Puck"/>
        <CInstinctWeights::CAreaPass Name="m_PassArea">
         <M Name="m_eAreaPassDesire" Value="Never"/>
         <CVector2 Name="m_v2Center">
          <M Name="m_x" Value="0"/>
          <M Name="m_z" Value="0"/>
         </CVector2>
         <M Name="m_flRadius" Value="0"/>
        </CInstinctWeights::CAreaPass>
        <CInstinctWeights::CSpeed Name="m_Speed">
         <M Name="ISSVersion" Value="3"/>
         <CTeamPoint2 Name="m_tpSyncLocation">
          <M Name="m_x" Value="0"/>
          <M Name="m_z" Value="0"/>
         </CTeamPoint2>
         <M Name="m_eSpeedDesire" Value="None"/>
         <M Name="m_eSpeedTarget" Value="Puck"/>
         <M Name="m_eTargetPositionID" Value="G"/>
         <CSpeedOptionsBitMask Name="m_bmOptions">
          <M Name="NumSetBits" Value="0"/>
         </CSpeedOptionsBitMask>
         <M Name="m_flIgnoreThreshold" Value="1000"/>
         <M Name="m_flIgnoreHysteresis" Value="4"/>
        </CInstinctWeights::CSpeed>
        <CInstinctWeights::CIWResponseCurve Name="m_OffsidesAvoidance">
         <M Name="m_ssName" Value=""/>
         <CNamedResponseCurve Name="m_pCurve" StoreID="NULL" />
        </CInstinctWeights::CIWResponseCurve>
        <M Name="m_pInterceptBiasSurface" Value="None"/>
        <M Name="m_flPuckInterceptMaxDistance" Value="15"/>
        <CDeltaTime Name="m_dtPuckInterceptConfidence">
         <M Name="m_flSeconds" Value="0.5"/>
        </CDeltaTime>
       </CInstinctWeights>
      </CPlayerTriggerInstincts>
     </CHandledPlayerTriggerBaseArray>
    </CHandledPlayerTriggerBaseArray>
   </CHandledPlayerTriggerBaseArray>
   <M Name="m_fMirrorIfRight" Value="0"/>
   <THandledTRef&lt;CFloatExpression&gt; Name="m_pBaseReactionTimeFloatExpr">
    <CNamedConstFloatExpr Name="m_data" StoreID="New" ClassType="NcFE">
     <CFloatExpression Name="Parent CFloatExpression" />
     <M Name="pValue" Value="BaseReactionTime_Medium"/>
    </CNamedConstFloatExpr>
   </THandledTRef&lt;CFloatExpression&gt;>
  </CSoloTask>
  <M Name="ISSVersion" Value="5"/>
  <CTeamBox Name="m_tbZone">
   <POINTTYPE Name="m_ptMin">
    <M Name="m_x" Value="-30"/>
    <M Name="m_z" Value="-67"/>
   </POINTTYPE>
   <POINTTYPE Name="m_ptMax">
    <M Name="m_x" Value="0"/>
    <M Name="m_z" Value="-47"/>
   </POINTTYPE>
  </CTeamBox>
  <M Name="m_flBuffer" Value="15"/>
  <CTeamPoint2 Name="m_tpDefaultLocation">
   <M Name="m_x" Value="-15"/>
   <M Name="m_z" Value="-60"/>
  </CTeamPoint2>
  <THandledTRef&lt;CFloatExpression&gt; Name="m_pEffectivenessFloatExpr">
   <CPlayerBiasFloatExpr Name="m_data" StoreID="New" ClassType="PEPB">
    <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
    <M Name="ISSVersion" Value="2"/>
    <M Name="m_pUserBiasCurve" Value="DefaultUserBias"/>
    <M Name="m_pPuckBiasCurve" Value="DefaultPuckBias"/>
    <M Name="m_pFavoredBiasCurve" Value="DefaultFavoredBias"/>
    <M Name="m_pBaseBiasCurve" Value="DefaultBaseBias"/>
    <CPositionIDBitMask Name="m_bmFavoredPositions">
     <M Name="NumSetBits" Value="3"/>
     <M Name="SetBit" Value="RW"/>
     <M Name="SetBit" Value="LW"/>
     <M Name="SetBit" Value="C"/>
    </CPositionIDBitMask>
    <THandledTRef&lt;CFloatExpression&gt; Name="m_pFloatExpression">
     <CTrueFloatExpr Name="m_data" StoreID="New" ClassType="TFEx" />
    </THandledTRef&lt;CFloatExpression&gt;>
   </CPlayerBiasFloatExpr>
  </THandledTRef&lt;CFloatExpression&gt;>
  <M Name="m_pThreatCurve" Value="ThreatCurvePK_RC"/>
 </CZoneTask>
 <CZoneTask Name="PK22SideHighLD">
  <CSoloTask Name="Parent CSoloTask">
   <CTask Name="Parent CTask">
    <M Name="m_flValue" Value="1"/>
    <M Name="m_nPlayers" Value="1"/>
    <M Name="m_eTaskNecessity" Value="Optional"/>
    <M Name="m_ePuckCarrier" Value="Optional"/>
   </CTask>
   <M Name="ISSVersion" Value="4"/>
   <CHandledPlayerTriggerBaseArray Name="m_trPlayerTriggers" StoreID="New" ClassType="PTBA">
    <CHandledPlayerTriggerBaseArray Name="this">
     <M Name="uiSize" Value="1"/>
     <CHandledPlayerTriggerBaseArray Name="this[0]">
      <CPlayerTriggerInstincts Name="m_data" StoreID="New" ClassType="PTIn">
       <CPlayerTriggerBase Name="Parent CPlayerTriggerBase">
        <THandledTRef&lt;CPlayerTriggerCriteriaBase&gt; Name="m_pCriteria">
         <CPlayerTriggerBoolExpr Name="m_data" StoreID="New" ClassType="PTBE">
          <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
           <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
          </THandledTRef&lt;CBoolExpression&gt;>
         </CPlayerTriggerBoolExpr>
        </THandledTRef&lt;CPlayerTriggerCriteriaBase&gt;>
       </CPlayerTriggerBase>
       <CInstinctWeights Name="m_pWeights" StoreID="New" ClassType="InWt">
        <M Name="ISSVersion" Value="12"/>
        <M Name="m_ePassDesire" Value="Normal"/>
        <M Name="m_eDropPassDesire" Value="Normal"/>
        <M Name="m_eBankPassDesire" Value="Normal"/>
        <M Name="m_eDumpDesire" Value="Normal"/>
        <M Name="m_eCallForPassDesire" Value="Normal"/>
        <M Name="m_eShootDesire" Value="Normal"/>
        <M Name="m_eDekeDesire" Value="Normal"/>
        <M Name="m_eBodyCheckDesire" Value="Normal"/>
        <M Name="m_eStickCheckDesire" Value="Normal"/>
        <M Name="m_eTurboDesire" Value="Normal"/>
        <M Name="m_eProtectPuckDesire" Value="Normal"/>
        <M Name="m_eGrabPuckDesire" Value="Normal"/>
        <M Name="m_eOrientationDesire" Value="Puck"/>
        <CInstinctWeights::CAreaPass Name="m_PassArea">
         <M Name="m_eAreaPassDesire" Value="Never"/>
         <CVector2 Name="m_v2Center">
          <M Name="m_x" Value="0"/>
          <M Name="m_z" Value="0"/>
         </CVector2>
         <M Name="m_flRadius" Value="0"/>
        </CInstinctWeights::CAreaPass>
        <CInstinctWeights::CSpeed Name="m_Speed">
         <M Name="ISSVersion" Value="3"/>
         <CTeamPoint2 Name="m_tpSyncLocation">
          <M Name="m_x" Value="0"/>
          <M Name="m_z" Value="0"/>
         </CTeamPoint2>
         <M Name="m_eSpeedDesire" Value="None"/>
         <M Name="m_eSpeedTarget" Value="Puck"/>
         <M Name="m_eTargetPositionID" Value="G"/>
         <CSpeedOptionsBitMask Name="m_bmOptions">
          <M Name="NumSetBits" Value="0"/>
         </CSpeedOptionsBitMask>
         <M Name="m_flIgnoreThreshold" Value="1000"/>
         <M Name="m_flIgnoreHysteresis" Value="4"/>
        </CInstinctWeights::CSpeed>
        <CInstinctWeights::CIWResponseCurve Name="m_OffsidesAvoidance">
         <M Name="m_ssName" Value=""/>
         <CNamedResponseCurve Name="m_pCurve" StoreID="NULL" />
        </CInstinctWeights::CIWResponseCurve>
        <M Name="m_pInterceptBiasSurface" Value="DefensemanBias"/>
        <M Name="m_flPuckInterceptMaxDistance" Value="15"/>
        <CDeltaTime Name="m_dtPuckInterceptConfidence">
         <M Name="m_flSeconds" Value="0.5"/>
        </CDeltaTime>
       </CInstinctWeights>
      </CPlayerTriggerInstincts>
     </CHandledPlayerTriggerBaseArray>
    </CHandledPlayerTriggerBaseArray>
   </CHandledPlayerTriggerBaseArray>
   <M Name="m_fMirrorIfRight" Value="0"/>
   <THandledTRef&lt;CFloatExpression&gt; Name="m_pBaseReactionTimeFloatExpr">
    <CNamedConstFloatExpr Name="m_data" StoreID="New" ClassType="NcFE">
     <CFloatExpression Name="Parent CFloatExpression" />
     <M Name="pValue" Value="BaseReactionTime_Medium"/>
    </CNamedConstFloatExpr>
   </THandledTRef&lt;CFloatExpression&gt;>
  </CSoloTask>
  <M Name="ISSVersion" Value="5"/>
  <CTeamBox Name="m_tbZone">
   <POINTTYPE Name="m_ptMin">
    <M Name="m_x" Value="10"/>
    <M Name="m_z" Value="-87"/>
   </POINTTYPE>
   <POINTTYPE Name="m_ptMax">
    <M Name="m_x" Value="40"/>
    <M Name="m_z" Value="-67"/>
   </POINTTYPE>
  </CTeamBox>
  <M Name="m_flBuffer" Value="15"/>
  <CTeamPoint2 Name="m_tpDefaultLocation">
   <M Name="m_x" Value="15"/>
   <M Name="m_z" Value="-77"/>
  </CTeamPoint2>
  <THandledTRef&lt;CFloatExpression&gt; Name="m_pEffectivenessFloatExpr">
   <CPlayerBiasFloatExpr Name="m_data" StoreID="New" ClassType="PEPB">
    <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
    <M Name="ISSVersion" Value="2"/>
    <M Name="m_pUserBiasCurve" Value="DefaultUserBias"/>
    <M Name="m_pPuckBiasCurve" Value="DefaultPuckBias"/>
    <M Name="m_pFavoredBiasCurve" Value="DefaultFavoredBias"/>
    <M Name="m_pBaseBiasCurve" Value="DefaultBaseBias"/>
    <CPositionIDBitMask Name="m_bmFavoredPositions">
     <M Name="NumSetBits" Value="2"/>
     <M Name="SetBit" Value="RD"/>
     <M Name="SetBit" Value="LD"/>
    </CPositionIDBitMask>
    <THandledTRef&lt;CFloatExpression&gt; Name="m_pFloatExpression">
     <CTrueFloatExpr Name="m_data" StoreID="New" ClassType="TFEx" />
    </THandledTRef&lt;CFloatExpression&gt;>
   </CPlayerBiasFloatExpr>
  </THandledTRef&lt;CFloatExpression&gt;>
  <M Name="m_pThreatCurve" Value="ThreatCurvePK_RC"/>
 </CZoneTask>
 <CZoneTask Name="PK22SideHighLW">
  <CSoloTask Name="Parent CSoloTask">
   <CTask Name="Parent CTask">
    <M Name="m_flValue" Value="1"/>
    <M Name="m_nPlayers" Value="1"/>
    <M Name="m_eTaskNecessity" Value="Optional"/>
    <M Name="m_ePuckCarrier" Value="Optional"/>
   </CTask>
   <M Name="ISSVersion" Value="4"/>
   <CHandledPlayerTriggerBaseArray Name="m_trPlayerTriggers" StoreID="New" ClassType="PTBA">
    <CHandledPlayerTriggerBaseArray Name="this">
     <M Name="uiSize" Value="1"/>
     <CHandledPlayerTriggerBaseArray Name="this[0]">
      <CPlayerTriggerInstincts Name="m_data" StoreID="New" ClassType="PTIn">
       <CPlayerTriggerBase Name="Parent CPlayerTriggerBase">
        <THandledTRef&lt;CPlayerTriggerCriteriaBase&gt; Name="m_pCriteria">
         <CPlayerTriggerBoolExpr Name="m_data" StoreID="New" ClassType="PTBE">
          <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
           <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
          </THandledTRef&lt;CBoolExpression&gt;>
         </CPlayerTriggerBoolExpr>
        </THandledTRef&lt;CPlayerTriggerCriteriaBase&gt;>
       </CPlayerTriggerBase>
       <CInstinctWeights Name="m_pWeights" StoreID="New" ClassType="InWt">
        <M Name="ISSVersion" Value="12"/>
        <M Name="m_ePassDesire" Value="Normal"/>
        <M Name="m_eDropPassDesire" Value="Normal"/>
        <M Name="m_eBankPassDesire" Value="Normal"/>
        <M Name="m_eDumpDesire" Value="Normal"/>
        <M Name="m_eCallForPassDesire" Value="Normal"/>
        <M Name="m_eShootDesire" Value="Normal"/>
        <M Name="m_eDekeDesire" Value="Normal"/>
        <M Name="m_eBodyCheckDesire" Value="Normal"/>
        <M Name="m_eStickCheckDesire" Value="Normal"/>
        <M Name="m_eTurboDesire" Value="Normal"/>
        <M Name="m_eProtectPuckDesire" Value="Normal"/>
        <M Name="m_eGrabPuckDesire" Value="Normal"/>
        <M Name="m_eOrientationDesire" Value="Puck"/>
        <CInstinctWeights::CAreaPass Name="m_PassArea">
         <M Name="m_eAreaPassDesire" Value="Never"/>
         <CVector2 Name="m_v2Center">
          <M Name="m_x" Value="0"/>
          <M Name="m_z" Value="0"/>
         </CVector2>
         <M Name="m_flRadius" Value="0"/>
        </CInstinctWeights::CAreaPass>
        <CInstinctWeights::CSpeed Name="m_Speed">
         <M Name="ISSVersion" Value="3"/>
         <CTeamPoint2 Name="m_tpSyncLocation">
          <M Name="m_x" Value="0"/>
          <M Name="m_z" Value="0"/>
         </CTeamPoint2>
         <M Name="m_eSpeedDesire" Value="None"/>
         <M Name="m_eSpeedTarget" Value="Puck"/>
         <M Name="m_eTargetPositionID" Value="G"/>
         <CSpeedOptionsBitMask Name="m_bmOptions">
          <M Name="NumSetBits" Value="0"/>
         </CSpeedOptionsBitMask>
         <M Name="m_flIgnoreThreshold" Value="1000"/>
         <M Name="m_flIgnoreHysteresis" Value="4"/>
        </CInstinctWeights::CSpeed>
        <CInstinctWeights::CIWResponseCurve Name="m_OffsidesAvoidance">
         <M Name="m_ssName" Value=""/>
         <CNamedResponseCurve Name="m_pCurve" StoreID="NULL" />
        </CInstinctWeights::CIWResponseCurve>
        <M Name="m_pInterceptBiasSurface" Value="None"/>
        <M Name="m_flPuckInterceptMaxDistance" Value="15"/>
        <CDeltaTime Name="m_dtPuckInterceptConfidence">
         <M Name="m_flSeconds" Value="0.5"/>
        </CDeltaTime>
       </CInstinctWeights>
      </CPlayerTriggerInstincts>
     </CHandledPlayerTriggerBaseArray>
    </CHandledPlayerTriggerBaseArray>
   </CHandledPlayerTriggerBaseArray>
   <M Name="m_fMirrorIfRight" Value="0"/>
   <THandledTRef&lt;CFloatExpression&gt; Name="m_pBaseReactionTimeFloatExpr">
    <CNamedConstFloatExpr Name="m_data" StoreID="New" ClassType="NcFE">
     <CFloatExpression Name="Parent CFloatExpression" />
     <M Name="pValue" Value="BaseReactionTime_Medium"/>
    </CNamedConstFloatExpr>
   </THandledTRef&lt;CFloatExpression&gt;>
  </CSoloTask>
  <M Name="ISSVersion" Value="5"/>
  <CTeamBox Name="m_tbZone">
   <POINTTYPE Name="m_ptMin">
    <M Name="m_x" Value="10"/>
    <M Name="m_z" Value="-67"/>
   </POINTTYPE>
   <POINTTYPE Name="m_ptMax">
    <M Name="m_x" Value="40"/>
    <M Name="m_z" Value="-47"/>
   </POINTTYPE>
  </CTeamBox>
  <M Name="m_flBuffer" Value="15"/>
  <CTeamPoint2 Name="m_tpDefaultLocation">
   <M Name="m_x" Value="18"/>
   <M Name="m_z" Value="-57"/>
  </CTeamPoint2>
  <THandledTRef&lt;CFloatExpression&gt; Name="m_pEffectivenessFloatExpr">
   <CPlayerBiasFloatExpr Name="m_data" StoreID="New" ClassType="PEPB">
    <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
    <M Name="ISSVersion" Value="2"/>
    <M Name="m_pUserBiasCurve" Value="DefaultUserBias"/>
    <M Name="m_pPuckBiasCurve" Value="DefaultPuckBias"/>
    <M Name="m_pFavoredBiasCurve" Value="DefaultFavoredBias"/>
    <M Name="m_pBaseBiasCurve" Value="DefaultBaseBias"/>
    <CPositionIDBitMask Name="m_bmFavoredPositions">
     <M Name="NumSetBits" Value="3"/>
     <M Name="SetBit" Value="RW"/>
     <M Name="SetBit" Value="LW"/>
     <M Name="SetBit" Value="C"/>
    </CPositionIDBitMask>
    <THandledTRef&lt;CFloatExpression&gt; Name="m_pFloatExpression">
     <CTrueFloatExpr Name="m_data" StoreID="New" ClassType="TFEx" />
    </THandledTRef&lt;CFloatExpression&gt;>
   </CPlayerBiasFloatExpr>
  </THandledTRef&lt;CFloatExpression&gt;>
  <M Name="m_pThreatCurve" Value="ThreatCurvePK_RC"/>
 </CZoneTask>
 <CZoneMultiTask Name="PK22SideHighMain">
  <CMultiTask Name="Parent CMultiTask">
   <M Name="m_flValue" Value="1"/>
   <M Name="m_nPlayers" Value="4"/>
   <M Name="m_eTaskNecessity" Value="Optional"/>
   <M Name="m_ePuckCarrier" Value="Optional"/>
  </CMultiTask>
  <CTask Name="m_tasks">
   <M Name="uiSize" Value="4"/>
   <M Name="m_tasks[0]" Value="PK22SideHighLD"/>
   <M Name="m_tasks[1]" Value="PK22SideHighLW"/>
   <M Name="m_tasks[2]" Value="PK22SideHighRD"/>
   <M Name="m_tasks[3]" Value="PK22SideHighRW"/>
  </CTask>
  <M Name="ISSVersion" Value="1"/>
  <M Name="m_fIgnoreZones" Value="0"/>
 </CZoneMultiTask>
 <CZoneTask Name="PK22SideHighRD">
  <CSoloTask Name="Parent CSoloTask">
   <CTask Name="Parent CTask">
    <M Name="m_flValue" Value="1"/>
    <M Name="m_nPlayers" Value="1"/>
    <M Name="m_eTaskNecessity" Value="Optional"/>
    <M Name="m_ePuckCarrier" Value="Optional"/>
   </CTask>
   <M Name="ISSVersion" Value="4"/>
   <CHandledPlayerTriggerBaseArray Name="m_trPlayerTriggers" StoreID="New" ClassType="PTBA">
    <CHandledPlayerTriggerBaseArray Name="this">
     <M Name="uiSize" Value="1"/>
     <CHandledPlayerTriggerBaseArray Name="this[0]">
      <CPlayerTriggerInstincts Name="m_data" StoreID="New" ClassType="PTIn">
       <CPlayerTriggerBase Name="Parent CPlayerTriggerBase">
        <THandledTRef&lt;CPlayerTriggerCriteriaBase&gt; Name="m_pCriteria">
         <CPlayerTriggerBoolExpr Name="m_data" StoreID="New" ClassType="PTBE">
          <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
           <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
          </THandledTRef&lt;CBoolExpression&gt;>
         </CPlayerTriggerBoolExpr>
        </THandledTRef&lt;CPlayerTriggerCriteriaBase&gt;>
       </CPlayerTriggerBase>
       <CInstinctWeights Name="m_pWeights" StoreID="New" ClassType="InWt">
        <M Name="ISSVersion" Value="12"/>
        <M Name="m_ePassDesire" Value="Normal"/>
        <M Name="m_eDropPassDesire" Value="Normal"/>
        <M Name="m_eBankPassDesire" Value="Normal"/>
        <M Name="m_eDumpDesire" Value="Normal"/>
        <M Name="m_eCallForPassDesire" Value="Normal"/>
        <M Name="m_eShootDesire" Value="Normal"/>
        <M Name="m_eDekeDesire" Value="Normal"/>
        <M Name="m_eBodyCheckDesire" Value="Normal"/>
        <M Name="m_eStickCheckDesire" Value="Normal"/>
        <M Name="m_eTurboDesire" Value="Normal"/>
        <M Name="m_eProtectPuckDesire" Value="Normal"/>
        <M Name="m_eGrabPuckDesire" Value="Normal"/>
        <M Name="m_eOrientationDesire" Value="Puck"/>
        <CInstinctWeights::CAreaPass Name="m_PassArea">
         <M Name="m_eAreaPassDesire" Value="Never"/>
         <CVector2 Name="m_v2Center">
          <M Name="m_x" Value="0"/>
          <M Name="m_z" Value="0"/>
         </CVector2>
         <M Name="m_flRadius" Value="0"/>
        </CInstinctWeights::CAreaPass>
        <CInstinctWeights::CSpeed Name="m_Speed">
         <M Name="ISSVersion" Value="3"/>
         <CTeamPoint2 Name="m_tpSyncLocation">
          <M Name="m_x" Value="0"/>
          <M Name="m_z" Value="0"/>
         </CTeamPoint2>
         <M Name="m_eSpeedDesire" Value="None"/>
         <M Name="m_eSpeedTarget" Value="Puck"/>
         <M Name="m_eTargetPositionID" Value="G"/>
         <CSpeedOptionsBitMask Name="m_bmOptions">
          <M Name="NumSetBits" Value="0"/>
         </CSpeedOptionsBitMask>
         <M Name="m_flIgnoreThreshold" Value="1000"/>
         <M Name="m_flIgnoreHysteresis" Value="4"/>
        </CInstinctWeights::CSpeed>
        <CInstinctWeights::CIWResponseCurve Name="m_OffsidesAvoidance">
         <M Name="m_ssName" Value=""/>
         <CNamedResponseCurve Name="m_pCurve" StoreID="NULL" />
        </CInstinctWeights::CIWResponseCurve>
        <M Name="m_pInterceptBiasSurface" Value="DefensemanBias"/>
        <M Name="m_flPuckInterceptMaxDistance" Value="15"/>
        <CDeltaTime Name="m_dtPuckInterceptConfidence">
         <M Name="m_flSeconds" Value="0.5"/>
        </CDeltaTime>
       </CInstinctWeights>
      </CPlayerTriggerInstincts>
     </CHandledPlayerTriggerBaseArray>
    </CHandledPlayerTriggerBaseArray>
   </CHandledPlayerTriggerBaseArray>
   <M Name="m_fMirrorIfRight" Value="0"/>
   <THandledTRef&lt;CFloatExpression&gt; Name="m_pBaseReactionTimeFloatExpr">
    <CNamedConstFloatExpr Name="m_data" StoreID="New" ClassType="NcFE">
     <CFloatExpression Name="Parent CFloatExpression" />
     <M Name="pValue" Value="BaseReactionTime_Medium"/>
    </CNamedConstFloatExpr>
   </THandledTRef&lt;CFloatExpression&gt;>
  </CSoloTask>
  <M Name="ISSVersion" Value="5"/>
  <CTeamBox Name="m_tbZone">
   <POINTTYPE Name="m_ptMin">
    <M Name="m_x" Value="-20"/>
    <M Name="m_z" Value="-87"/>
   </POINTTYPE>
   <POINTTYPE Name="m_ptMax">
    <M Name="m_x" Value="10"/>
    <M Name="m_z" Value="-67"/>
   </POINTTYPE>
  </CTeamBox>
  <M Name="m_flBuffer" Value="15"/>
  <CTeamPoint2 Name="m_tpDefaultLocation">
   <M Name="m_x" Value="0"/>
   <M Name="m_z" Value="-77"/>
  </CTeamPoint2>
  <THandledTRef&lt;CFloatExpression&gt; Name="m_pEffectivenessFloatExpr">
   <CPlayerBiasFloatExpr Name="m_data" StoreID="New" ClassType="PEPB">
    <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
    <M Name="ISSVersion" Value="2"/>
    <M Name="m_pUserBiasCurve" Value="DefaultUserBias"/>
    <M Name="m_pPuckBiasCurve" Value="DefaultPuckBias"/>
    <M Name="m_pFavoredBiasCurve" Value="DefaultFavoredBias"/>
    <M Name="m_pBaseBiasCurve" Value="DefaultBaseBias"/>
    <CPositionIDBitMask Name="m_bmFavoredPositions">
     <M Name="NumSetBits" Value="2"/>
     <M Name="SetBit" Value="RD"/>
     <M Name="SetBit" Value="LD"/>
    </CPositionIDBitMask>
    <THandledTRef&lt;CFloatExpression&gt; Name="m_pFloatExpression">
     <CTrueFloatExpr Name="m_data" StoreID="New" ClassType="TFEx" />
    </THandledTRef&lt;CFloatExpression&gt;>
   </CPlayerBiasFloatExpr>
  </THandledTRef&lt;CFloatExpression&gt;>
  <M Name="m_pThreatCurve" Value="ThreatCurvePK_RC"/>
 </CZoneTask>
 <CZoneTask Name="PK22SideHighRW">
  <CSoloTask Name="Parent CSoloTask">
   <CTask Name="Parent CTask">
    <M Name="m_flValue" Value="1"/>
    <M Name="m_nPlayers" Value="1"/>
    <M Name="m_eTaskNecessity" Value="Optional"/>
    <M Name="m_ePuckCarrier" Value="Optional"/>
   </CTask>
   <M Name="ISSVersion" Value="4"/>
   <CHandledPlayerTriggerBaseArray Name="m_trPlayerTriggers" StoreID="New" ClassType="PTBA">
    <CHandledPlayerTriggerBaseArray Name="this">
     <M Name="uiSize" Value="1"/>
     <CHandledPlayerTriggerBaseArray Name="this[0]">
      <CPlayerTriggerInstincts Name="m_data" StoreID="New" ClassType="PTIn">
       <CPlayerTriggerBase Name="Parent CPlayerTriggerBase">
        <THandledTRef&lt;CPlayerTriggerCriteriaBase&gt; Name="m_pCriteria">
         <CPlayerTriggerBoolExpr Name="m_data" StoreID="New" ClassType="PTBE">
          <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
           <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
          </THandledTRef&lt;CBoolExpression&gt;>
         </CPlayerTriggerBoolExpr>
        </THandledTRef&lt;CPlayerTriggerCriteriaBase&gt;>
       </CPlayerTriggerBase>
       <CInstinctWeights Name="m_pWeights" StoreID="New" ClassType="InWt">
        <M Name="ISSVersion" Value="12"/>
        <M Name="m_ePassDesire" Value="Normal"/>
        <M Name="m_eDropPassDesire" Value="Normal"/>
        <M Name="m_eBankPassDesire" Value="Normal"/>
        <M Name="m_eDumpDesire" Value="Normal"/>
        <M Name="m_eCallForPassDesire" Value="Normal"/>
        <M Name="m_eShootDesire" Value="Normal"/>
        <M Name="m_eDekeDesire" Value="Normal"/>
        <M Name="m_eBodyCheckDesire" Value="Normal"/>
        <M Name="m_eStickCheckDesire" Value="Normal"/>
        <M Name="m_eTurboDesire" Value="Normal"/>
        <M Name="m_eProtectPuckDesire" Value="Normal"/>
        <M Name="m_eGrabPuckDesire" Value="Normal"/>
        <M Name="m_eOrientationDesire" Value="Puck"/>
        <CInstinctWeights::CAreaPass Name="m_PassArea">
         <M Name="m_eAreaPassDesire" Value="Never"/>
         <CVector2 Name="m_v2Center">
          <M Name="m_x" Value="0"/>
          <M Name="m_z" Value="0"/>
         </CVector2>
         <M Name="m_flRadius" Value="0"/>
        </CInstinctWeights::CAreaPass>
        <CInstinctWeights::CSpeed Name="m_Speed">
         <M Name="ISSVersion" Value="3"/>
         <CTeamPoint2 Name="m_tpSyncLocation">
          <M Name="m_x" Value="0"/>
          <M Name="m_z" Value="0"/>
         </CTeamPoint2>
         <M Name="m_eSpeedDesire" Value="None"/>
         <M Name="m_eSpeedTarget" Value="Puck"/>
         <M Name="m_eTargetPositionID" Value="G"/>
         <CSpeedOptionsBitMask Name="m_bmOptions">
          <M Name="NumSetBits" Value="0"/>
         </CSpeedOptionsBitMask>
         <M Name="m_flIgnoreThreshold" Value="1000"/>
         <M Name="m_flIgnoreHysteresis" Value="4"/>
        </CInstinctWeights::CSpeed>
        <CInstinctWeights::CIWResponseCurve Name="m_OffsidesAvoidance">
         <M Name="m_ssName" Value=""/>
         <CNamedResponseCurve Name="m_pCurve" StoreID="NULL" />
        </CInstinctWeights::CIWResponseCurve>
        <M Name="m_pInterceptBiasSurface" Value="None"/>
        <M Name="m_flPuckInterceptMaxDistance" Value="15"/>
        <CDeltaTime Name="m_dtPuckInterceptConfidence">
         <M Name="m_flSeconds" Value="0.5"/>
        </CDeltaTime>
       </CInstinctWeights>
      </CPlayerTriggerInstincts>
     </CHandledPlayerTriggerBaseArray>
    </CHandledPlayerTriggerBaseArray>
   </CHandledPlayerTriggerBaseArray>
   <M Name="m_fMirrorIfRight" Value="0"/>
   <THandledTRef&lt;CFloatExpression&gt; Name="m_pBaseReactionTimeFloatExpr">
    <CNamedConstFloatExpr Name="m_data" StoreID="New" ClassType="NcFE">
     <CFloatExpression Name="Parent CFloatExpression" />
     <M Name="pValue" Value="BaseReactionTime_Medium"/>
    </CNamedConstFloatExpr>
   </THandledTRef&lt;CFloatExpression&gt;>
  </CSoloTask>
  <M Name="ISSVersion" Value="5"/>
  <CTeamBox Name="m_tbZone">
   <POINTTYPE Name="m_ptMin">
    <M Name="m_x" Value="-20"/>
    <M Name="m_z" Value="-67"/>
   </POINTTYPE>
   <POINTTYPE Name="m_ptMax">
    <M Name="m_x" Value="10"/>
    <M Name="m_z" Value="-47"/>
   </POINTTYPE>
  </CTeamBox>
  <M Name="m_flBuffer" Value="15"/>
  <CTeamPoint2 Name="m_tpDefaultLocation">
   <M Name="m_x" Value="-5"/>
   <M Name="m_z" Value="-57"/>
  </CTeamPoint2>
  <THandledTRef&lt;CFloatExpression&gt; Name="m_pEffectivenessFloatExpr">
   <CPlayerBiasFloatExpr Name="m_data" StoreID="New" ClassType="PEPB">
    <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
    <M Name="ISSVersion" Value="2"/>
    <M Name="m_pUserBiasCurve" Value="DefaultUserBias"/>
    <M Name="m_pPuckBiasCurve" Value="DefaultPuckBias"/>
    <M Name="m_pFavoredBiasCurve" Value="DefaultFavoredBias"/>
    <M Name="m_pBaseBiasCurve" Value="DefaultBaseBias"/>
    <CPositionIDBitMask Name="m_bmFavoredPositions">
     <M Name="NumSetBits" Value="3"/>
     <M Name="SetBit" Value="RW"/>
     <M Name="SetBit" Value="LW"/>
     <M Name="SetBit" Value="C"/>
    </CPositionIDBitMask>
    <THandledTRef&lt;CFloatExpression&gt; Name="m_pFloatExpression">
     <CTrueFloatExpr Name="m_data" StoreID="New" ClassType="TFEx" />
    </THandledTRef&lt;CFloatExpression&gt;>
   </CPlayerBiasFloatExpr>
  </THandledTRef&lt;CFloatExpression&gt;>
  <M Name="m_pThreatCurve" Value="ThreatCurvePK_RC"/>
 </CZoneTask>
 <CZoneTask Name="PK22SideLowLD">
  <CSoloTask Name="Parent CSoloTask">
   <CTask Name="Parent CTask">
    <M Name="m_flValue" Value="1"/>
    <M Name="m_nPlayers" Value="1"/>
    <M Name="m_eTaskNecessity" Value="Optional"/>
    <M Name="m_ePuckCarrier" Value="Optional"/>
   </CTask>
   <M Name="ISSVersion" Value="4"/>
   <CHandledPlayerTriggerBaseArray Name="m_trPlayerTriggers" StoreID="New" ClassType="PTBA">
    <CHandledPlayerTriggerBaseArray Name="this">
     <M Name="uiSize" Value="1"/>
     <CHandledPlayerTriggerBaseArray Name="this[0]">
      <CPlayerTriggerInstincts Name="m_data" StoreID="New" ClassType="PTIn">
       <CPlayerTriggerBase Name="Parent CPlayerTriggerBase">
        <THandledTRef&lt;CPlayerTriggerCriteriaBase&gt; Name="m_pCriteria">
         <CPlayerTriggerBoolExpr Name="m_data" StoreID="New" ClassType="PTBE">
          <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
           <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
          </THandledTRef&lt;CBoolExpression&gt;>
         </CPlayerTriggerBoolExpr>
        </THandledTRef&lt;CPlayerTriggerCriteriaBase&gt;>
       </CPlayerTriggerBase>
       <CInstinctWeights Name="m_pWeights" StoreID="New" ClassType="InWt">
        <M Name="ISSVersion" Value="12"/>
        <M Name="m_ePassDesire" Value="Normal"/>
        <M Name="m_eDropPassDesire" Value="Normal"/>
        <M Name="m_eBankPassDesire" Value="Normal"/>
        <M Name="m_eDumpDesire" Value="Normal"/>
        <M Name="m_eCallForPassDesire" Value="Normal"/>
        <M Name="m_eShootDesire" Value="Normal"/>
        <M Name="m_eDekeDesire" Value="Normal"/>
        <M Name="m_eBodyCheckDesire" Value="Normal"/>
        <M Name="m_eStickCheckDesire" Value="Normal"/>
        <M Name="m_eTurboDesire" Value="Normal"/>
        <M Name="m_eProtectPuckDesire" Value="Normal"/>
        <M Name="m_eGrabPuckDesire" Value="Normal"/>
        <M Name="m_eOrientationDesire" Value="Puck"/>
        <CInstinctWeights::CAreaPass Name="m_PassArea">
         <M Name="m_eAreaPassDesire" Value="Never"/>
         <CVector2 Name="m_v2Center">
          <M Name="m_x" Value="0"/>
          <M Name="m_z" Value="0"/>
         </CVector2>
         <M Name="m_flRadius" Value="0"/>
        </CInstinctWeights::CAreaPass>
        <CInstinctWeights::CSpeed Name="m_Speed">
         <M Name="ISSVersion" Value="3"/>
         <CTeamPoint2 Name="m_tpSyncLocation">
          <M Name="m_x" Value="0"/>
          <M Name="m_z" Value="0"/>
         </CTeamPoint2>
         <M Name="m_eSpeedDesire" Value="None"/>
         <M Name="m_eSpeedTarget" Value="Puck"/>
         <M Name="m_eTargetPositionID" Value="G"/>
         <CSpeedOptionsBitMask Name="m_bmOptions">
          <M Name="NumSetBits" Value="0"/>
         </CSpeedOptionsBitMask>
         <M Name="m_flIgnoreThreshold" Value="1000"/>
         <M Name="m_flIgnoreHysteresis" Value="4"/>
        </CInstinctWeights::CSpeed>
        <CInstinctWeights::CIWResponseCurve Name="m_OffsidesAvoidance">
         <M Name="m_ssName" Value=""/>
         <CNamedResponseCurve Name="m_pCurve" StoreID="NULL" />
        </CInstinctWeights::CIWResponseCurve>
        <M Name="m_pInterceptBiasSurface" Value="DefensemanBias"/>
        <M Name="m_flPuckInterceptMaxDistance" Value="15"/>
        <CDeltaTime Name="m_dtPuckInterceptConfidence">
         <M Name="m_flSeconds" Value="0.5"/>
        </CDeltaTime>
       </CInstinctWeights>
      </CPlayerTriggerInstincts>
     </CHandledPlayerTriggerBaseArray>
    </CHandledPlayerTriggerBaseArray>
   </CHandledPlayerTriggerBaseArray>
   <M Name="m_fMirrorIfRight" Value="0"/>
   <THandledTRef&lt;CFloatExpression&gt; Name="m_pBaseReactionTimeFloatExpr">
    <CNamedConstFloatExpr Name="m_data" StoreID="New" ClassType="NcFE">
     <CFloatExpression Name="Parent CFloatExpression" />
     <M Name="pValue" Value="BaseReactionTime_Medium"/>
    </CNamedConstFloatExpr>
   </THandledTRef&lt;CFloatExpression&gt;>
  </CSoloTask>
  <M Name="ISSVersion" Value="5"/>
  <CTeamBox Name="m_tbZone">
   <POINTTYPE Name="m_ptMin">
    <M Name="m_x" Value="10"/>
    <M Name="m_z" Value="-87"/>
   </POINTTYPE>
   <POINTTYPE Name="m_ptMax">
    <M Name="m_x" Value="40"/>
    <M Name="m_z" Value="-67"/>
   </POINTTYPE>
  </CTeamBox>
  <M Name="m_flBuffer" Value="15"/>
  <CTeamPoint2 Name="m_tpDefaultLocation">
   <M Name="m_x" Value="12"/>
   <M Name="m_z" Value="-77"/>
  </CTeamPoint2>
  <THandledTRef&lt;CFloatExpression&gt; Name="m_pEffectivenessFloatExpr">
   <CPlayerBiasFloatExpr Name="m_data" StoreID="New" ClassType="PEPB">
    <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
    <M Name="ISSVersion" Value="2"/>
    <M Name="m_pUserBiasCurve" Value="DefaultUserBias"/>
    <M Name="m_pPuckBiasCurve" Value="DefaultPuckBias"/>
    <M Name="m_pFavoredBiasCurve" Value="DefaultFavoredBias"/>
    <M Name="m_pBaseBiasCurve" Value="DefaultBaseBias"/>
    <CPositionIDBitMask Name="m_bmFavoredPositions">
     <M Name="NumSetBits" Value="2"/>
     <M Name="SetBit" Value="RD"/>
     <M Name="SetBit" Value="LD"/>
    </CPositionIDBitMask>
    <THandledTRef&lt;CFloatExpression&gt; Name="m_pFloatExpression">
     <CTrueFloatExpr Name="m_data" StoreID="New" ClassType="TFEx" />
    </THandledTRef&lt;CFloatExpression&gt;>
   </CPlayerBiasFloatExpr>
  </THandledTRef&lt;CFloatExpression&gt;>
  <M Name="m_pThreatCurve" Value="ThreatCurvePK_RC"/>
 </CZoneTask>
 <CZoneTask Name="PK22SideLowLW">
  <CSoloTask Name="Parent CSoloTask">
   <CTask Name="Parent CTask">
    <M Name="m_flValue" Value="1"/>
    <M Name="m_nPlayers" Value="1"/>
    <M Name="m_eTaskNecessity" Value="Optional"/>
    <M Name="m_ePuckCarrier" Value="Optional"/>
   </CTask>
   <M Name="ISSVersion" Value="4"/>
   <CHandledPlayerTriggerBaseArray Name="m_trPlayerTriggers" StoreID="New" ClassType="PTBA">
    <CHandledPlayerTriggerBaseArray Name="this">
     <M Name="uiSize" Value="1"/>
     <CHandledPlayerTriggerBaseArray Name="this[0]">
      <CPlayerTriggerInstincts Name="m_data" StoreID="New" ClassType="PTIn">
       <CPlayerTriggerBase Name="Parent CPlayerTriggerBase">
        <THandledTRef&lt;CPlayerTriggerCriteriaBase&gt; Name="m_pCriteria">
         <CPlayerTriggerBoolExpr Name="m_data" StoreID="New" ClassType="PTBE">
          <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
           <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
          </THandledTRef&lt;CBoolExpression&gt;>
         </CPlayerTriggerBoolExpr>
        </THandledTRef&lt;CPlayerTriggerCriteriaBase&gt;>
       </CPlayerTriggerBase>
       <CInstinctWeights Name="m_pWeights" StoreID="New" ClassType="InWt">
        <M Name="ISSVersion" Value="12"/>
        <M Name="m_ePassDesire" Value="Normal"/>
        <M Name="m_eDropPassDesire" Value="Normal"/>
        <M Name="m_eBankPassDesire" Value="Normal"/>
        <M Name="m_eDumpDesire" Value="Normal"/>
        <M Name="m_eCallForPassDesire" Value="Normal"/>
        <M Name="m_eShootDesire" Value="Normal"/>
        <M Name="m_eDekeDesire" Value="Normal"/>
        <M Name="m_eBodyCheckDesire" Value="Normal"/>
        <M Name="m_eStickCheckDesire" Value="Normal"/>
        <M Name="m_eTurboDesire" Value="Normal"/>
        <M Name="m_eProtectPuckDesire" Value="Normal"/>
        <M Name="m_eGrabPuckDesire" Value="Normal"/>
        <M Name="m_eOrientationDesire" Value="Puck"/>
        <CInstinctWeights::CAreaPass Name="m_PassArea">
         <M Name="m_eAreaPassDesire" Value="Never"/>
         <CVector2 Name="m_v2Center">
          <M Name="m_x" Value="0"/>
          <M Name="m_z" Value="0"/>
         </CVector2>
         <M Name="m_flRadius" Value="0"/>
        </CInstinctWeights::CAreaPass>
        <CInstinctWeights::CSpeed Name="m_Speed">
         <M Name="ISSVersion" Value="3"/>
         <CTeamPoint2 Name="m_tpSyncLocation">
          <M Name="m_x" Value="0"/>
          <M Name="m_z" Value="0"/>
         </CTeamPoint2>
         <M Name="m_eSpeedDesire" Value="None"/>
         <M Name="m_eSpeedTarget" Value="Puck"/>
         <M Name="m_eTargetPositionID" Value="G"/>
         <CSpeedOptionsBitMask Name="m_bmOptions">
          <M Name="NumSetBits" Value="0"/>
         </CSpeedOptionsBitMask>
         <M Name="m_flIgnoreThreshold" Value="1000"/>
         <M Name="m_flIgnoreHysteresis" Value="4"/>
        </CInstinctWeights::CSpeed>
        <CInstinctWeights::CIWResponseCurve Name="m_OffsidesAvoidance">
         <M Name="m_ssName" Value=""/>
         <CNamedResponseCurve Name="m_pCurve" StoreID="NULL" />
        </CInstinctWeights::CIWResponseCurve>
        <M Name="m_pInterceptBiasSurface" Value="None"/>
        <M Name="m_flPuckInterceptMaxDistance" Value="15"/>
        <CDeltaTime Name="m_dtPuckInterceptConfidence">
         <M Name="m_flSeconds" Value="0.5"/>
        </CDeltaTime>
       </CInstinctWeights>
      </CPlayerTriggerInstincts>
     </CHandledPlayerTriggerBaseArray>
    </CHandledPlayerTriggerBaseArray>
   </CHandledPlayerTriggerBaseArray>
   <M Name="m_fMirrorIfRight" Value="0"/>
   <THandledTRef&lt;CFloatExpression&gt; Name="m_pBaseReactionTimeFloatExpr">
    <CNamedConstFloatExpr Name="m_data" StoreID="New" ClassType="NcFE">
     <CFloatExpression Name="Parent CFloatExpression" />
     <M Name="pValue" Value="BaseReactionTime_Medium"/>
    </CNamedConstFloatExpr>
   </THandledTRef&lt;CFloatExpression&gt;>
  </CSoloTask>
  <M Name="ISSVersion" Value="5"/>
  <CTeamBox Name="m_tbZone">
   <POINTTYPE Name="m_ptMin">
    <M Name="m_x" Value="10"/>
    <M Name="m_z" Value="-67"/>
   </POINTTYPE>
   <POINTTYPE Name="m_ptMax">
    <M Name="m_x" Value="40"/>
    <M Name="m_z" Value="-47"/>
   </POINTTYPE>
  </CTeamBox>
  <M Name="m_flBuffer" Value="15"/>
  <CTeamPoint2 Name="m_tpDefaultLocation">
   <M Name="m_x" Value="18"/>
   <M Name="m_z" Value="-57"/>
  </CTeamPoint2>
  <THandledTRef&lt;CFloatExpression&gt; Name="m_pEffectivenessFloatExpr">
   <CPlayerBiasFloatExpr Name="m_data" StoreID="New" ClassType="PEPB">
    <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
    <M Name="ISSVersion" Value="2"/>
    <M Name="m_pUserBiasCurve" Value="DefaultUserBias"/>
    <M Name="m_pPuckBiasCurve" Value="DefaultPuckBias"/>
    <M Name="m_pFavoredBiasCurve" Value="DefaultFavoredBias"/>
    <M Name="m_pBaseBiasCurve" Value="DefaultBaseBias"/>
    <CPositionIDBitMask Name="m_bmFavoredPositions">
     <M Name="NumSetBits" Value="3"/>
     <M Name="SetBit" Value="RW"/>
     <M Name="SetBit" Value="LW"/>
     <M Name="SetBit" Value="C"/>
    </CPositionIDBitMask>
    <THandledTRef&lt;CFloatExpression&gt; Name="m_pFloatExpression">
     <CTrueFloatExpr Name="m_data" StoreID="New" ClassType="TFEx" />
    </THandledTRef&lt;CFloatExpression&gt;>
   </CPlayerBiasFloatExpr>
  </THandledTRef&lt;CFloatExpression&gt;>
  <M Name="m_pThreatCurve" Value="ThreatCurvePK_RC"/>
 </CZoneTask>
 <CZoneMultiTask Name="PK22SideLowMain">
  <CMultiTask Name="Parent CMultiTask">
   <M Name="m_flValue" Value="1"/>
   <M Name="m_nPlayers" Value="4"/>
   <M Name="m_eTaskNecessity" Value="Optional"/>
   <M Name="m_ePuckCarrier" Value="Optional"/>
  </CMultiTask>
  <CTask Name="m_tasks">
   <M Name="uiSize" Value="4"/>
   <M Name="m_tasks[0]" Value="PK22SideLowLD"/>
   <M Name="m_tasks[1]" Value="PK22SideLowLW"/>
   <M Name="m_tasks[2]" Value="PK22SideLowRD"/>
   <M Name="m_tasks[3]" Value="PK22SideLowRW"/>
  </CTask>
  <M Name="ISSVersion" Value="1"/>
  <M Name="m_fIgnoreZones" Value="0"/>
 </CZoneMultiTask>
 <CZoneTask Name="PK22SideLowRD">
  <CSoloTask Name="Parent CSoloTask">
   <CTask Name="Parent CTask">
    <M Name="m_flValue" Value="1"/>
    <M Name="m_nPlayers" Value="1"/>
    <M Name="m_eTaskNecessity" Value="Optional"/>
    <M Name="m_ePuckCarrier" Value="Optional"/>
   </CTask>
   <M Name="ISSVersion" Value="4"/>
   <CHandledPlayerTriggerBaseArray Name="m_trPlayerTriggers" StoreID="New" ClassType="PTBA">
    <CHandledPlayerTriggerBaseArray Name="this">
     <M Name="uiSize" Value="1"/>
     <CHandledPlayerTriggerBaseArray Name="this[0]">
      <CPlayerTriggerInstincts Name="m_data" StoreID="New" ClassType="PTIn">
       <CPlayerTriggerBase Name="Parent CPlayerTriggerBase">
        <THandledTRef&lt;CPlayerTriggerCriteriaBase&gt; Name="m_pCriteria">
         <CPlayerTriggerBoolExpr Name="m_data" StoreID="New" ClassType="PTBE">
          <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
           <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
          </THandledTRef&lt;CBoolExpression&gt;>
         </CPlayerTriggerBoolExpr>
        </THandledTRef&lt;CPlayerTriggerCriteriaBase&gt;>
       </CPlayerTriggerBase>
       <CInstinctWeights Name="m_pWeights" StoreID="New" ClassType="InWt">
        <M Name="ISSVersion" Value="12"/>
        <M Name="m_ePassDesire" Value="Normal"/>
        <M Name="m_eDropPassDesire" Value="Normal"/>
        <M Name="m_eBankPassDesire" Value="Normal"/>
        <M Name="m_eDumpDesire" Value="Normal"/>
        <M Name="m_eCallForPassDesire" Value="Normal"/>
        <M Name="m_eShootDesire" Value="Normal"/>
        <M Name="m_eDekeDesire" Value="Normal"/>
        <M Name="m_eBodyCheckDesire" Value="Normal"/>
        <M Name="m_eStickCheckDesire" Value="Normal"/>
        <M Name="m_eTurboDesire" Value="Normal"/>
        <M Name="m_eProtectPuckDesire" Value="Normal"/>
        <M Name="m_eGrabPuckDesire" Value="Normal"/>
        <M Name="m_eOrientationDesire" Value="Puck"/>
        <CInstinctWeights::CAreaPass Name="m_PassArea">
         <M Name="m_eAreaPassDesire" Value="Never"/>
         <CVector2 Name="m_v2Center">
          <M Name="m_x" Value="0"/>
          <M Name="m_z" Value="0"/>
         </CVector2>
         <M Name="m_flRadius" Value="0"/>
        </CInstinctWeights::CAreaPass>
        <CInstinctWeights::CSpeed Name="m_Speed">
         <M Name="ISSVersion" Value="3"/>
         <CTeamPoint2 Name="m_tpSyncLocation">
          <M Name="m_x" Value="0"/>
          <M Name="m_z" Value="0"/>
         </CTeamPoint2>
         <M Name="m_eSpeedDesire" Value="None"/>
         <M Name="m_eSpeedTarget" Value="Puck"/>
         <M Name="m_eTargetPositionID" Value="G"/>
         <CSpeedOptionsBitMask Name="m_bmOptions">
          <M Name="NumSetBits" Value="0"/>
         </CSpeedOptionsBitMask>
         <M Name="m_flIgnoreThreshold" Value="1000"/>
         <M Name="m_flIgnoreHysteresis" Value="4"/>
        </CInstinctWeights::CSpeed>
        <CInstinctWeights::CIWResponseCurve Name="m_OffsidesAvoidance">
         <M Name="m_ssName" Value=""/>
         <CNamedResponseCurve Name="m_pCurve" StoreID="NULL" />
        </CInstinctWeights::CIWResponseCurve>
        <M Name="m_pInterceptBiasSurface" Value="DefensemanBias"/>
        <M Name="m_flPuckInterceptMaxDistance" Value="15"/>
        <CDeltaTime Name="m_dtPuckInterceptConfidence">
         <M Name="m_flSeconds" Value="0.5"/>
        </CDeltaTime>
       </CInstinctWeights>
      </CPlayerTriggerInstincts>
     </CHandledPlayerTriggerBaseArray>
    </CHandledPlayerTriggerBaseArray>
   </CHandledPlayerTriggerBaseArray>
   <M Name="m_fMirrorIfRight" Value="0"/>
   <THandledTRef&lt;CFloatExpression&gt; Name="m_pBaseReactionTimeFloatExpr">
    <CNamedConstFloatExpr Name="m_data" StoreID="New" ClassType="NcFE">
     <CFloatExpression Name="Parent CFloatExpression" />
     <M Name="pValue" Value="BaseReactionTime_Medium"/>
    </CNamedConstFloatExpr>
   </THandledTRef&lt;CFloatExpression&gt;>
  </CSoloTask>
  <M Name="ISSVersion" Value="5"/>
  <CTeamBox Name="m_tbZone">
   <POINTTYPE Name="m_ptMin">
    <M Name="m_x" Value="-20"/>
    <M Name="m_z" Value="-87"/>
   </POINTTYPE>
   <POINTTYPE Name="m_ptMax">
    <M Name="m_x" Value="10"/>
    <M Name="m_z" Value="-67"/>
   </POINTTYPE>
  </CTeamBox>
  <M Name="m_flBuffer" Value="15"/>
  <CTeamPoint2 Name="m_tpDefaultLocation">
   <M Name="m_x" Value="-2"/>
   <M Name="m_z" Value="-79"/>
  </CTeamPoint2>
  <THandledTRef&lt;CFloatExpression&gt; Name="m_pEffectivenessFloatExpr">
   <CPlayerBiasFloatExpr Name="m_data" StoreID="New" ClassType="PEPB">
    <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
    <M Name="ISSVersion" Value="2"/>
    <M Name="m_pUserBiasCurve" Value="DefaultUserBias"/>
    <M Name="m_pPuckBiasCurve" Value="DefaultPuckBias"/>
    <M Name="m_pFavoredBiasCurve" Value="DefaultFavoredBias"/>
    <M Name="m_pBaseBiasCurve" Value="DefaultBaseBias"/>
    <CPositionIDBitMask Name="m_bmFavoredPositions">
     <M Name="NumSetBits" Value="2"/>
     <M Name="SetBit" Value="RD"/>
     <M Name="SetBit" Value="LD"/>
    </CPositionIDBitMask>
    <THandledTRef&lt;CFloatExpression&gt; Name="m_pFloatExpression">
     <CTrueFloatExpr Name="m_data" StoreID="New" ClassType="TFEx" />
    </THandledTRef&lt;CFloatExpression&gt;>
   </CPlayerBiasFloatExpr>
  </THandledTRef&lt;CFloatExpression&gt;>
  <M Name="m_pThreatCurve" Value="ThreatCurvePK_RC"/>
 </CZoneTask>
 <CZoneTask Name="PK22SideLowRW">
  <CSoloTask Name="Parent CSoloTask">
   <CTask Name="Parent CTask">
    <M Name="m_flValue" Value="1"/>
    <M Name="m_nPlayers" Value="1"/>
    <M Name="m_eTaskNecessity" Value="Optional"/>
    <M Name="m_ePuckCarrier" Value="Optional"/>
   </CTask>
   <M Name="ISSVersion" Value="4"/>
   <CHandledPlayerTriggerBaseArray Name="m_trPlayerTriggers" StoreID="New" ClassType="PTBA">
    <CHandledPlayerTriggerBaseArray Name="this">
     <M Name="uiSize" Value="1"/>
     <CHandledPlayerTriggerBaseArray Name="this[0]">
      <CPlayerTriggerInstincts Name="m_data" StoreID="New" ClassType="PTIn">
       <CPlayerTriggerBase Name="Parent CPlayerTriggerBase">
        <THandledTRef&lt;CPlayerTriggerCriteriaBase&gt; Name="m_pCriteria">
         <CPlayerTriggerBoolExpr Name="m_data" StoreID="New" ClassType="PTBE">
          <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
           <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
          </THandledTRef&lt;CBoolExpression&gt;>
         </CPlayerTriggerBoolExpr>
        </THandledTRef&lt;CPlayerTriggerCriteriaBase&gt;>
       </CPlayerTriggerBase>
       <CInstinctWeights Name="m_pWeights" StoreID="New" ClassType="InWt">
        <M Name="ISSVersion" Value="12"/>
        <M Name="m_ePassDesire" Value="Normal"/>
        <M Name="m_eDropPassDesire" Value="Normal"/>
        <M Name="m_eBankPassDesire" Value="Normal"/>
        <M Name="m_eDumpDesire" Value="Normal"/>
        <M Name="m_eCallForPassDesire" Value="Normal"/>
        <M Name="m_eShootDesire" Value="Normal"/>
        <M Name="m_eDekeDesire" Value="Normal"/>
        <M Name="m_eBodyCheckDesire" Value="Normal"/>
        <M Name="m_eStickCheckDesire" Value="Normal"/>
        <M Name="m_eTurboDesire" Value="Normal"/>
        <M Name="m_eProtectPuckDesire" Value="Normal"/>
        <M Name="m_eGrabPuckDesire" Value="Normal"/>
        <M Name="m_eOrientationDesire" Value="Puck"/>
        <CInstinctWeights::CAreaPass Name="m_PassArea">
         <M Name="m_eAreaPassDesire" Value="Never"/>
         <CVector2 Name="m_v2Center">
          <M Name="m_x" Value="0"/>
          <M Name="m_z" Value="0"/>
         </CVector2>
         <M Name="m_flRadius" Value="0"/>
        </CInstinctWeights::CAreaPass>
        <CInstinctWeights::CSpeed Name="m_Speed">
         <M Name="ISSVersion" Value="3"/>
         <CTeamPoint2 Name="m_tpSyncLocation">
          <M Name="m_x" Value="0"/>
          <M Name="m_z" Value="0"/>
         </CTeamPoint2>
         <M Name="m_eSpeedDesire" Value="None"/>
         <M Name="m_eSpeedTarget" Value="Puck"/>
         <M Name="m_eTargetPositionID" Value="G"/>
         <CSpeedOptionsBitMask Name="m_bmOptions">
          <M Name="NumSetBits" Value="0"/>
         </CSpeedOptionsBitMask>
         <M Name="m_flIgnoreThreshold" Value="1000"/>
         <M Name="m_flIgnoreHysteresis" Value="4"/>
        </CInstinctWeights::CSpeed>
        <CInstinctWeights::CIWResponseCurve Name="m_OffsidesAvoidance">
         <M Name="m_ssName" Value=""/>
         <CNamedResponseCurve Name="m_pCurve" StoreID="NULL" />
        </CInstinctWeights::CIWResponseCurve>
        <M Name="m_pInterceptBiasSurface" Value="None"/>
        <M Name="m_flPuckInterceptMaxDistance" Value="15"/>
        <CDeltaTime Name="m_dtPuckInterceptConfidence">
         <M Name="m_flSeconds" Value="0.5"/>
        </CDeltaTime>
       </CInstinctWeights>
      </CPlayerTriggerInstincts>
     </CHandledPlayerTriggerBaseArray>
    </CHandledPlayerTriggerBaseArray>
   </CHandledPlayerTriggerBaseArray>
   <M Name="m_fMirrorIfRight" Value="0"/>
   <THandledTRef&lt;CFloatExpression&gt; Name="m_pBaseReactionTimeFloatExpr">
    <CNamedConstFloatExpr Name="m_data" StoreID="New" ClassType="NcFE">
     <CFloatExpression Name="Parent CFloatExpression" />
     <M Name="pValue" Value="BaseReactionTime_Medium"/>
    </CNamedConstFloatExpr>
   </THandledTRef&lt;CFloatExpression&gt;>
  </CSoloTask>
  <M Name="ISSVersion" Value="5"/>
  <CTeamBox Name="m_tbZone">
   <POINTTYPE Name="m_ptMin">
    <M Name="m_x" Value="-20"/>
    <M Name="m_z" Value="-67"/>
   </POINTTYPE>
   <POINTTYPE Name="m_ptMax">
    <M Name="m_x" Value="10"/>
    <M Name="m_z" Value="-47"/>
   </POINTTYPE>
  </CTeamBox>
  <M Name="m_flBuffer" Value="15"/>
  <CTeamPoint2 Name="m_tpDefaultLocation">
   <M Name="m_x" Value="-5"/>
   <M Name="m_z" Value="-55"/>
  </CTeamPoint2>
  <THandledTRef&lt;CFloatExpression&gt; Name="m_pEffectivenessFloatExpr">
   <CPlayerBiasFloatExpr Name="m_data" StoreID="New" ClassType="PEPB">
    <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
    <M Name="ISSVersion" Value="2"/>
    <M Name="m_pUserBiasCurve" Value="DefaultUserBias"/>
    <M Name="m_pPuckBiasCurve" Value="DefaultPuckBias"/>
    <M Name="m_pFavoredBiasCurve" Value="DefaultFavoredBias"/>
    <M Name="m_pBaseBiasCurve" Value="DefaultBaseBias"/>
    <CPositionIDBitMask Name="m_bmFavoredPositions">
     <M Name="NumSetBits" Value="3"/>
     <M Name="SetBit" Value="RW"/>
     <M Name="SetBit" Value="LW"/>
     <M Name="SetBit" Value="C"/>
    </CPositionIDBitMask>
    <THandledTRef&lt;CFloatExpression&gt; Name="m_pFloatExpression">
     <CTrueFloatExpr Name="m_data" StoreID="New" ClassType="TFEx" />
    </THandledTRef&lt;CFloatExpression&gt;>
   </CPlayerBiasFloatExpr>
  </THandledTRef&lt;CFloatExpression&gt;>
  <M Name="m_pThreatCurve" Value="ThreatCurvePK_RC"/>
 </CZoneTask>
 <CZoneTask Name="PKTightBoxCenterHighLD">
  <CSoloTask Name="Parent CSoloTask">
   <CTask Name="Parent CTask">
    <M Name="m_flValue" Value="1"/>
    <M Name="m_nPlayers" Value="1"/>
    <M Name="m_eTaskNecessity" Value="Optional"/>
    <M Name="m_ePuckCarrier" Value="Optional"/>
   </CTask>
   <M Name="ISSVersion" Value="4"/>
   <CHandledPlayerTriggerBaseArray Name="m_trPlayerTriggers" StoreID="New" ClassType="PTBA">
    <CHandledPlayerTriggerBaseArray Name="this">
     <M Name="uiSize" Value="1"/>
     <CHandledPlayerTriggerBaseArray Name="this[0]">
      <CPlayerTriggerInstincts Name="m_data" StoreID="New" ClassType="PTIn">
       <CPlayerTriggerBase Name="Parent CPlayerTriggerBase">
        <THandledTRef&lt;CPlayerTriggerCriteriaBase&gt; Name="m_pCriteria">
         <CPlayerTriggerBoolExpr Name="m_data" StoreID="New" ClassType="PTBE">
          <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
           <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
          </THandledTRef&lt;CBoolExpression&gt;>
         </CPlayerTriggerBoolExpr>
        </THandledTRef&lt;CPlayerTriggerCriteriaBase&gt;>
       </CPlayerTriggerBase>
       <CInstinctWeights Name="m_pWeights" StoreID="New" ClassType="InWt">
        <M Name="ISSVersion" Value="12"/>
        <M Name="m_ePassDesire" Value="Normal"/>
        <M Name="m_eDropPassDesire" Value="Normal"/>
        <M Name="m_eBankPassDesire" Value="Normal"/>
        <M Name="m_eDumpDesire" Value="Normal"/>
        <M Name="m_eCallForPassDesire" Value="Normal"/>
        <M Name="m_eShootDesire" Value="Normal"/>
        <M Name="m_eDekeDesire" Value="Normal"/>
        <M Name="m_eBodyCheckDesire" Value="Normal"/>
        <M Name="m_eStickCheckDesire" Value="Normal"/>
        <M Name="m_eTurboDesire" Value="Normal"/>
        <M Name="m_eProtectPuckDesire" Value="Normal"/>
        <M Name="m_eGrabPuckDesire" Value="Normal"/>
        <M Name="m_eOrientationDesire" Value="Puck"/>
        <CInstinctWeights::CAreaPass Name="m_PassArea">
         <M Name="m_eAreaPassDesire" Value="Never"/>
         <CVector2 Name="m_v2Center">
          <M Name="m_x" Value="0"/>
          <M Name="m_z" Value="0"/>
         </CVector2>
         <M Name="m_flRadius" Value="0"/>
        </CInstinctWeights::CAreaPass>
        <CInstinctWeights::CSpeed Name="m_Speed">
         <M Name="ISSVersion" Value="3"/>
         <CTeamPoint2 Name="m_tpSyncLocation">
          <M Name="m_x" Value="0"/>
          <M Name="m_z" Value="0"/>
         </CTeamPoint2>
         <M Name="m_eSpeedDesire" Value="None"/>
         <M Name="m_eSpeedTarget" Value="Puck"/>
         <M Name="m_eTargetPositionID" Value="G"/>
         <CSpeedOptionsBitMask Name="m_bmOptions">
          <M Name="NumSetBits" Value="0"/>
         </CSpeedOptionsBitMask>
         <M Name="m_flIgnoreThreshold" Value="1000"/>
         <M Name="m_flIgnoreHysteresis" Value="4"/>
        </CInstinctWeights::CSpeed>
        <CInstinctWeights::CIWResponseCurve Name="m_OffsidesAvoidance">
         <M Name="m_ssName" Value=""/>
         <CNamedResponseCurve Name="m_pCurve" StoreID="NULL" />
        </CInstinctWeights::CIWResponseCurve>
        <M Name="m_pInterceptBiasSurface" Value="DefensemanBias"/>
        <M Name="m_flPuckInterceptMaxDistance" Value="15"/>
        <CDeltaTime Name="m_dtPuckInterceptConfidence">
         <M Name="m_flSeconds" Value="0.5"/>
        </CDeltaTime>
       </CInstinctWeights>
      </CPlayerTriggerInstincts>
     </CHandledPlayerTriggerBaseArray>
    </CHandledPlayerTriggerBaseArray>
   </CHandledPlayerTriggerBaseArray>
   <M Name="m_fMirrorIfRight" Value="0"/>
   <THandledTRef&lt;CFloatExpression&gt; Name="m_pBaseReactionTimeFloatExpr">
    <CNamedConstFloatExpr Name="m_data" StoreID="New" ClassType="NcFE">
     <CFloatExpression Name="Parent CFloatExpression" />
     <M Name="pValue" Value="BaseReactionTime_Medium"/>
    </CNamedConstFloatExpr>
   </THandledTRef&lt;CFloatExpression&gt;>
  </CSoloTask>
  <M Name="ISSVersion" Value="5"/>
  <CTeamBox Name="m_tbZone">
   <POINTTYPE Name="m_ptMin">
    <M Name="m_x" Value="0"/>
    <M Name="m_z" Value="-87"/>
   </POINTTYPE>
   <POINTTYPE Name="m_ptMax">
    <M Name="m_x" Value="20"/>
    <M Name="m_z" Value="-67"/>
   </POINTTYPE>
  </CTeamBox>
  <M Name="m_flBuffer" Value="15"/>
  <CTeamPoint2 Name="m_tpDefaultLocation">
   <M Name="m_x" Value="6"/>
   <M Name="m_z" Value="-77"/>
  </CTeamPoint2>
  <THandledTRef&lt;CFloatExpression&gt; Name="m_pEffectivenessFloatExpr">
   <CPlayerBiasFloatExpr Name="m_data" StoreID="New" ClassType="PEPB">
    <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
    <M Name="ISSVersion" Value="2"/>
    <M Name="m_pUserBiasCurve" Value="DefaultUserBias"/>
    <M Name="m_pPuckBiasCurve" Value="DefaultPuckBias"/>
    <M Name="m_pFavoredBiasCurve" Value="DefaultFavoredBias"/>
    <M Name="m_pBaseBiasCurve" Value="DefaultBaseBias"/>
    <CPositionIDBitMask Name="m_bmFavoredPositions">
     <M Name="NumSetBits" Value="2"/>
     <M Name="SetBit" Value="RD"/>
     <M Name="SetBit" Value="LD"/>
    </CPositionIDBitMask>
    <THandledTRef&lt;CFloatExpression&gt; Name="m_pFloatExpression">
     <CTrueFloatExpr Name="m_data" StoreID="New" ClassType="TFEx" />
    </THandledTRef&lt;CFloatExpression&gt;>
   </CPlayerBiasFloatExpr>
  </THandledTRef&lt;CFloatExpression&gt;>
  <M Name="m_pThreatCurve" Value="ThreatCurvePK_RC"/>
 </CZoneTask>
 <CZoneTask Name="PKTightBoxCenterHighLW">
  <CSoloTask Name="Parent CSoloTask">
   <CTask Name="Parent CTask">
    <M Name="m_flValue" Value="1"/>
    <M Name="m_nPlayers" Value="1"/>
    <M Name="m_eTaskNecessity" Value="Optional"/>
    <M Name="m_ePuckCarrier" Value="Optional"/>
   </CTask>
   <M Name="ISSVersion" Value="4"/>
   <CHandledPlayerTriggerBaseArray Name="m_trPlayerTriggers" StoreID="New" ClassType="PTBA">
    <CHandledPlayerTriggerBaseArray Name="this">
     <M Name="uiSize" Value="1"/>
     <CHandledPlayerTriggerBaseArray Name="this[0]">
      <CPlayerTriggerInstincts Name="m_data" StoreID="New" ClassType="PTIn">
       <CPlayerTriggerBase Name="Parent CPlayerTriggerBase">
        <THandledTRef&lt;CPlayerTriggerCriteriaBase&gt; Name="m_pCriteria">
         <CPlayerTriggerBoolExpr Name="m_data" StoreID="New" ClassType="PTBE">
          <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
           <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
          </THandledTRef&lt;CBoolExpression&gt;>
         </CPlayerTriggerBoolExpr>
        </THandledTRef&lt;CPlayerTriggerCriteriaBase&gt;>
       </CPlayerTriggerBase>
       <CInstinctWeights Name="m_pWeights" StoreID="New" ClassType="InWt">
        <M Name="ISSVersion" Value="12"/>
        <M Name="m_ePassDesire" Value="Normal"/>
        <M Name="m_eDropPassDesire" Value="Normal"/>
        <M Name="m_eBankPassDesire" Value="Normal"/>
        <M Name="m_eDumpDesire" Value="Normal"/>
        <M Name="m_eCallForPassDesire" Value="Normal"/>
        <M Name="m_eShootDesire" Value="Normal"/>
        <M Name="m_eDekeDesire" Value="Normal"/>
        <M Name="m_eBodyCheckDesire" Value="Normal"/>
        <M Name="m_eStickCheckDesire" Value="Normal"/>
        <M Name="m_eTurboDesire" Value="Normal"/>
        <M Name="m_eProtectPuckDesire" Value="Normal"/>
        <M Name="m_eGrabPuckDesire" Value="Normal"/>
        <M Name="m_eOrientationDesire" Value="Puck"/>
        <CInstinctWeights::CAreaPass Name="m_PassArea">
         <M Name="m_eAreaPassDesire" Value="Never"/>
         <CVector2 Name="m_v2Center">
          <M Name="m_x" Value="0"/>
          <M Name="m_z" Value="0"/>
         </CVector2>
         <M Name="m_flRadius" Value="0"/>
        </CInstinctWeights::CAreaPass>
        <CInstinctWeights::CSpeed Name="m_Speed">
         <M Name="ISSVersion" Value="3"/>
         <CTeamPoint2 Name="m_tpSyncLocation">
          <M Name="m_x" Value="0"/>
          <M Name="m_z" Value="0"/>
         </CTeamPoint2>
         <M Name="m_eSpeedDesire" Value="None"/>
         <M Name="m_eSpeedTarget" Value="Puck"/>
         <M Name="m_eTargetPositionID" Value="G"/>
         <CSpeedOptionsBitMask Name="m_bmOptions">
          <M Name="NumSetBits" Value="0"/>
         </CSpeedOptionsBitMask>
         <M Name="m_flIgnoreThreshold" Value="1000"/>
         <M Name="m_flIgnoreHysteresis" Value="4"/>
        </CInstinctWeights::CSpeed>
        <CInstinctWeights::CIWResponseCurve Name="m_OffsidesAvoidance">
         <M Name="m_ssName" Value=""/>
         <CNamedResponseCurve Name="m_pCurve" StoreID="NULL" />
        </CInstinctWeights::CIWResponseCurve>
        <M Name="m_pInterceptBiasSurface" Value="None"/>
        <M Name="m_flPuckInterceptMaxDistance" Value="15"/>
        <CDeltaTime Name="m_dtPuckInterceptConfidence">
         <M Name="m_flSeconds" Value="0.5"/>
        </CDeltaTime>
       </CInstinctWeights>
      </CPlayerTriggerInstincts>
     </CHandledPlayerTriggerBaseArray>
    </CHandledPlayerTriggerBaseArray>
   </CHandledPlayerTriggerBaseArray>
   <M Name="m_fMirrorIfRight" Value="0"/>
   <THandledTRef&lt;CFloatExpression&gt; Name="m_pBaseReactionTimeFloatExpr">
    <CNamedConstFloatExpr Name="m_data" StoreID="New" ClassType="NcFE">
     <CFloatExpression Name="Parent CFloatExpression" />
     <M Name="pValue" Value="BaseReactionTime_Medium"/>
    </CNamedConstFloatExpr>
   </THandledTRef&lt;CFloatExpression&gt;>
  </CSoloTask>
  <M Name="ISSVersion" Value="5"/>
  <CTeamBox Name="m_tbZone">
   <POINTTYPE Name="m_ptMin">
    <M Name="m_x" Value="0"/>
    <M Name="m_z" Value="-67"/>
   </POINTTYPE>
   <POINTTYPE Name="m_ptMax">
    <M Name="m_x" Value="20"/>
    <M Name="m_z" Value="-47"/>
   </POINTTYPE>
  </CTeamBox>
  <M Name="m_flBuffer" Value="15"/>
  <CTeamPoint2 Name="m_tpDefaultLocation">
   <M Name="m_x" Value="10"/>
   <M Name="m_z" Value="-57"/>
  </CTeamPoint2>
  <THandledTRef&lt;CFloatExpression&gt; Name="m_pEffectivenessFloatExpr">
   <CPlayerBiasFloatExpr Name="m_data" StoreID="New" ClassType="PEPB">
    <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
    <M Name="ISSVersion" Value="2"/>
    <M Name="m_pUserBiasCurve" Value="DefaultUserBias"/>
    <M Name="m_pPuckBiasCurve" Value="DefaultPuckBias"/>
    <M Name="m_pFavoredBiasCurve" Value="DefaultFavoredBias"/>
    <M Name="m_pBaseBiasCurve" Value="DefaultBaseBias"/>
    <CPositionIDBitMask Name="m_bmFavoredPositions">
     <M Name="NumSetBits" Value="3"/>
     <M Name="SetBit" Value="RW"/>
     <M Name="SetBit" Value="LW"/>
     <M Name="SetBit" Value="C"/>
    </CPositionIDBitMask>
    <THandledTRef&lt;CFloatExpression&gt; Name="m_pFloatExpression">
     <CTrueFloatExpr Name="m_data" StoreID="New" ClassType="TFEx" />
    </THandledTRef&lt;CFloatExpression&gt;>
   </CPlayerBiasFloatExpr>
  </THandledTRef&lt;CFloatExpression&gt;>
  <M Name="m_pThreatCurve" Value="ThreatCurvePK_RC"/>
 </CZoneTask>
 <CZoneMultiTask Name="PKTightBoxCenterHighMain">
  <CMultiTask Name="Parent CMultiTask">
   <M Name="m_flValue" Value="1"/>
   <M Name="m_nPlayers" Value="4"/>
   <M Name="m_eTaskNecessity" Value="Optional"/>
   <M Name="m_ePuckCarrier" Value="Optional"/>
  </CMultiTask>
  <CTask Name="m_tasks">
   <M Name="uiSize" Value="4"/>
   <M Name="m_tasks[0]" Value="PKTightBoxCenterHighLD"/>
   <M Name="m_tasks[1]" Value="PKTightBoxCenterHighLW"/>
   <M Name="m_tasks[2]" Value="PKTightBoxCenterHighRD"/>
   <M Name="m_tasks[3]" Value="PKTightBoxCenterHighRW"/>
  </CTask>
  <M Name="ISSVersion" Value="1"/>
  <M Name="m_fIgnoreZones" Value="0"/>
 </CZoneMultiTask>
 <CZoneTask Name="PKTightBoxCenterHighRD">
  <CSoloTask Name="Parent CSoloTask">
   <CTask Name="Parent CTask">
    <M Name="m_flValue" Value="1"/>
    <M Name="m_nPlayers" Value="1"/>
    <M Name="m_eTaskNecessity" Value="Optional"/>
    <M Name="m_ePuckCarrier" Value="Optional"/>
   </CTask>
   <M Name="ISSVersion" Value="4"/>
   <CHandledPlayerTriggerBaseArray Name="m_trPlayerTriggers" StoreID="New" ClassType="PTBA">
    <CHandledPlayerTriggerBaseArray Name="this">
     <M Name="uiSize" Value="1"/>
     <CHandledPlayerTriggerBaseArray Name="this[0]">
      <CPlayerTriggerInstincts Name="m_data" StoreID="New" ClassType="PTIn">
       <CPlayerTriggerBase Name="Parent CPlayerTriggerBase">
        <THandledTRef&lt;CPlayerTriggerCriteriaBase&gt; Name="m_pCriteria">
         <CPlayerTriggerBoolExpr Name="m_data" StoreID="New" ClassType="PTBE">
          <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
           <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
          </THandledTRef&lt;CBoolExpression&gt;>
         </CPlayerTriggerBoolExpr>
        </THandledTRef&lt;CPlayerTriggerCriteriaBase&gt;>
       </CPlayerTriggerBase>
       <CInstinctWeights Name="m_pWeights" StoreID="New" ClassType="InWt">
        <M Name="ISSVersion" Value="12"/>
        <M Name="m_ePassDesire" Value="Normal"/>
        <M Name="m_eDropPassDesire" Value="Normal"/>
        <M Name="m_eBankPassDesire" Value="Normal"/>
        <M Name="m_eDumpDesire" Value="Normal"/>
        <M Name="m_eCallForPassDesire" Value="Normal"/>
        <M Name="m_eShootDesire" Value="Normal"/>
        <M Name="m_eDekeDesire" Value="Normal"/>
        <M Name="m_eBodyCheckDesire" Value="Normal"/>
        <M Name="m_eStickCheckDesire" Value="Normal"/>
        <M Name="m_eTurboDesire" Value="Normal"/>
        <M Name="m_eProtectPuckDesire" Value="Normal"/>
        <M Name="m_eGrabPuckDesire" Value="Normal"/>
        <M Name="m_eOrientationDesire" Value="Puck"/>
        <CInstinctWeights::CAreaPass Name="m_PassArea">
         <M Name="m_eAreaPassDesire" Value="Never"/>
         <CVector2 Name="m_v2Center">
          <M Name="m_x" Value="0"/>
          <M Name="m_z" Value="0"/>
         </CVector2>
         <M Name="m_flRadius" Value="0"/>
        </CInstinctWeights::CAreaPass>
        <CInstinctWeights::CSpeed Name="m_Speed">
         <M Name="ISSVersion" Value="3"/>
         <CTeamPoint2 Name="m_tpSyncLocation">
          <M Name="m_x" Value="0"/>
          <M Name="m_z" Value="0"/>
         </CTeamPoint2>
         <M Name="m_eSpeedDesire" Value="None"/>
         <M Name="m_eSpeedTarget" Value="Puck"/>
         <M Name="m_eTargetPositionID" Value="G"/>
         <CSpeedOptionsBitMask Name="m_bmOptions">
          <M Name="NumSetBits" Value="0"/>
         </CSpeedOptionsBitMask>
         <M Name="m_flIgnoreThreshold" Value="1000"/>
         <M Name="m_flIgnoreHysteresis" Value="4"/>
        </CInstinctWeights::CSpeed>
        <CInstinctWeights::CIWResponseCurve Name="m_OffsidesAvoidance">
         <M Name="m_ssName" Value=""/>
         <CNamedResponseCurve Name="m_pCurve" StoreID="NULL" />
        </CInstinctWeights::CIWResponseCurve>
        <M Name="m_pInterceptBiasSurface" Value="DefensemanBias"/>
        <M Name="m_flPuckInterceptMaxDistance" Value="15"/>
        <CDeltaTime Name="m_dtPuckInterceptConfidence">
         <M Name="m_flSeconds" Value="0.5"/>
        </CDeltaTime>
       </CInstinctWeights>
      </CPlayerTriggerInstincts>
     </CHandledPlayerTriggerBaseArray>
    </CHandledPlayerTriggerBaseArray>
   </CHandledPlayerTriggerBaseArray>
   <M Name="m_fMirrorIfRight" Value="0"/>
   <THandledTRef&lt;CFloatExpression&gt; Name="m_pBaseReactionTimeFloatExpr">
    <CNamedConstFloatExpr Name="m_data" StoreID="New" ClassType="NcFE">
     <CFloatExpression Name="Parent CFloatExpression" />
     <M Name="pValue" Value="BaseReactionTime_Medium"/>
    </CNamedConstFloatExpr>
   </THandledTRef&lt;CFloatExpression&gt;>
  </CSoloTask>
  <M Name="ISSVersion" Value="5"/>
  <CTeamBox Name="m_tbZone">
   <POINTTYPE Name="m_ptMin">
    <M Name="m_x" Value="-20"/>
    <M Name="m_z" Value="-87"/>
   </POINTTYPE>
   <POINTTYPE Name="m_ptMax">
    <M Name="m_x" Value="0"/>
    <M Name="m_z" Value="-67"/>
   </POINTTYPE>
  </CTeamBox>
  <M Name="m_flBuffer" Value="15"/>
  <CTeamPoint2 Name="m_tpDefaultLocation">
   <M Name="m_x" Value="-10"/>
   <M Name="m_z" Value="-77"/>
  </CTeamPoint2>
  <THandledTRef&lt;CFloatExpression&gt; Name="m_pEffectivenessFloatExpr">
   <CPlayerBiasFloatExpr Name="m_data" StoreID="New" ClassType="PEPB">
    <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
    <M Name="ISSVersion" Value="2"/>
    <M Name="m_pUserBiasCurve" Value="DefaultUserBias"/>
    <M Name="m_pPuckBiasCurve" Value="DefaultPuckBias"/>
    <M Name="m_pFavoredBiasCurve" Value="DefaultFavoredBias"/>
    <M Name="m_pBaseBiasCurve" Value="DefaultBaseBias"/>
    <CPositionIDBitMask Name="m_bmFavoredPositions">
     <M Name="NumSetBits" Value="2"/>
     <M Name="SetBit" Value="RD"/>
     <M Name="SetBit" Value="LD"/>
    </CPositionIDBitMask>
    <THandledTRef&lt;CFloatExpression&gt; Name="m_pFloatExpression">
     <CTrueFloatExpr Name="m_data" StoreID="New" ClassType="TFEx" />
    </THandledTRef&lt;CFloatExpression&gt;>
   </CPlayerBiasFloatExpr>
  </THandledTRef&lt;CFloatExpression&gt;>
  <M Name="m_pThreatCurve" Value="ThreatCurvePK_RC"/>
 </CZoneTask>
 <CZoneTask Name="PKTightBoxCenterHighRW">
  <CSoloTask Name="Parent CSoloTask">
   <CTask Name="Parent CTask">
    <M Name="m_flValue" Value="1"/>
    <M Name="m_nPlayers" Value="1"/>
    <M Name="m_eTaskNecessity" Value="Optional"/>
    <M Name="m_ePuckCarrier" Value="Optional"/>
   </CTask>
   <M Name="ISSVersion" Value="4"/>
   <CHandledPlayerTriggerBaseArray Name="m_trPlayerTriggers" StoreID="New" ClassType="PTBA">
    <CHandledPlayerTriggerBaseArray Name="this">
     <M Name="uiSize" Value="1"/>
     <CHandledPlayerTriggerBaseArray Name="this[0]">
      <CPlayerTriggerInstincts Name="m_data" StoreID="New" ClassType="PTIn">
       <CPlayerTriggerBase Name="Parent CPlayerTriggerBase">
        <THandledTRef&lt;CPlayerTriggerCriteriaBase&gt; Name="m_pCriteria">
         <CPlayerTriggerBoolExpr Name="m_data" StoreID="New" ClassType="PTBE">
          <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
           <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
          </THandledTRef&lt;CBoolExpression&gt;>
         </CPlayerTriggerBoolExpr>
        </THandledTRef&lt;CPlayerTriggerCriteriaBase&gt;>
       </CPlayerTriggerBase>
       <CInstinctWeights Name="m_pWeights" StoreID="New" ClassType="InWt">
        <M Name="ISSVersion" Value="12"/>
        <M Name="m_ePassDesire" Value="Normal"/>
        <M Name="m_eDropPassDesire" Value="Normal"/>
        <M Name="m_eBankPassDesire" Value="Normal"/>
        <M Name="m_eDumpDesire" Value="Normal"/>
        <M Name="m_eCallForPassDesire" Value="Normal"/>
        <M Name="m_eShootDesire" Value="Normal"/>
        <M Name="m_eDekeDesire" Value="Normal"/>
        <M Name="m_eBodyCheckDesire" Value="Normal"/>
        <M Name="m_eStickCheckDesire" Value="Normal"/>
        <M Name="m_eTurboDesire" Value="Normal"/>
        <M Name="m_eProtectPuckDesire" Value="Normal"/>
        <M Name="m_eGrabPuckDesire" Value="Normal"/>
        <M Name="m_eOrientationDesire" Value="Puck"/>
        <CInstinctWeights::CAreaPass Name="m_PassArea">
         <M Name="m_eAreaPassDesire" Value="Never"/>
         <CVector2 Name="m_v2Center">
          <M Name="m_x" Value="0"/>
          <M Name="m_z" Value="0"/>
         </CVector2>
         <M Name="m_flRadius" Value="0"/>
        </CInstinctWeights::CAreaPass>
        <CInstinctWeights::CSpeed Name="m_Speed">
         <M Name="ISSVersion" Value="3"/>
         <CTeamPoint2 Name="m_tpSyncLocation">
          <M Name="m_x" Value="0"/>
          <M Name="m_z" Value="0"/>
         </CTeamPoint2>
         <M Name="m_eSpeedDesire" Value="None"/>
         <M Name="m_eSpeedTarget" Value="Puck"/>
         <M Name="m_eTargetPositionID" Value="G"/>
         <CSpeedOptionsBitMask Name="m_bmOptions">
          <M Name="NumSetBits" Value="0"/>
         </CSpeedOptionsBitMask>
         <M Name="m_flIgnoreThreshold" Value="1000"/>
         <M Name="m_flIgnoreHysteresis" Value="4"/>
        </CInstinctWeights::CSpeed>
        <CInstinctWeights::CIWResponseCurve Name="m_OffsidesAvoidance">
         <M Name="m_ssName" Value=""/>
         <CNamedResponseCurve Name="m_pCurve" StoreID="NULL" />
        </CInstinctWeights::CIWResponseCurve>
        <M Name="m_pInterceptBiasSurface" Value="None"/>
        <M Name="m_flPuckInterceptMaxDistance" Value="15"/>
        <CDeltaTime Name="m_dtPuckInterceptConfidence">
         <M Name="m_flSeconds" Value="0.5"/>
        </CDeltaTime>
       </CInstinctWeights>
      </CPlayerTriggerInstincts>
     </CHandledPlayerTriggerBaseArray>
    </CHandledPlayerTriggerBaseArray>
   </CHandledPlayerTriggerBaseArray>
   <M Name="m_fMirrorIfRight" Value="0"/>
   <THandledTRef&lt;CFloatExpression&gt; Name="m_pBaseReactionTimeFloatExpr">
    <CNamedConstFloatExpr Name="m_data" StoreID="New" ClassType="NcFE">
     <CFloatExpression Name="Parent CFloatExpression" />
     <M Name="pValue" Value="BaseReactionTime_Medium"/>
    </CNamedConstFloatExpr>
   </THandledTRef&lt;CFloatExpression&gt;>
  </CSoloTask>
  <M Name="ISSVersion" Value="5"/>
  <CTeamBox Name="m_tbZone">
   <POINTTYPE Name="m_ptMin">
    <M Name="m_x" Value="-20"/>
    <M Name="m_z" Value="-67"/>
   </POINTTYPE>
   <POINTTYPE Name="m_ptMax">
    <M Name="m_x" Value="0"/>
    <M Name="m_z" Value="-47"/>
   </POINTTYPE>
  </CTeamBox>
  <M Name="m_flBuffer" Value="15"/>
  <CTeamPoint2 Name="m_tpDefaultLocation">
   <M Name="m_x" Value="-10"/>
   <M Name="m_z" Value="-57"/>
  </CTeamPoint2>
  <THandledTRef&lt;CFloatExpression&gt; Name="m_pEffectivenessFloatExpr">
   <CPlayerBiasFloatExpr Name="m_data" StoreID="New" ClassType="PEPB">
    <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
    <M Name="ISSVersion" Value="2"/>
    <M Name="m_pUserBiasCurve" Value="DefaultUserBias"/>
    <M Name="m_pPuckBiasCurve" Value="DefaultPuckBias"/>
    <M Name="m_pFavoredBiasCurve" Value="DefaultFavoredBias"/>
    <M Name="m_pBaseBiasCurve" Value="DefaultBaseBias"/>
    <CPositionIDBitMask Name="m_bmFavoredPositions">
     <M Name="NumSetBits" Value="3"/>
     <M Name="SetBit" Value="RW"/>
     <M Name="SetBit" Value="LW"/>
     <M Name="SetBit" Value="C"/>
    </CPositionIDBitMask>
    <THandledTRef&lt;CFloatExpression&gt; Name="m_pFloatExpression">
     <CTrueFloatExpr Name="m_data" StoreID="New" ClassType="TFEx" />
    </THandledTRef&lt;CFloatExpression&gt;>
   </CPlayerBiasFloatExpr>
  </THandledTRef&lt;CFloatExpression&gt;>
  <M Name="m_pThreatCurve" Value="ThreatCurvePK_RC"/>
 </CZoneTask>
 <CZoneTask Name="PKTightBoxCenterLowLD">
  <CSoloTask Name="Parent CSoloTask">
   <CTask Name="Parent CTask">
    <M Name="m_flValue" Value="1"/>
    <M Name="m_nPlayers" Value="1"/>
    <M Name="m_eTaskNecessity" Value="Optional"/>
    <M Name="m_ePuckCarrier" Value="Optional"/>
   </CTask>
   <M Name="ISSVersion" Value="4"/>
   <CHandledPlayerTriggerBaseArray Name="m_trPlayerTriggers" StoreID="New" ClassType="PTBA">
    <CHandledPlayerTriggerBaseArray Name="this">
     <M Name="uiSize" Value="1"/>
     <CHandledPlayerTriggerBaseArray Name="this[0]">
      <CPlayerTriggerInstincts Name="m_data" StoreID="New" ClassType="PTIn">
       <CPlayerTriggerBase Name="Parent CPlayerTriggerBase">
        <THandledTRef&lt;CPlayerTriggerCriteriaBase&gt; Name="m_pCriteria">
         <CPlayerTriggerBoolExpr Name="m_data" StoreID="New" ClassType="PTBE">
          <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
           <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
          </THandledTRef&lt;CBoolExpression&gt;>
         </CPlayerTriggerBoolExpr>
        </THandledTRef&lt;CPlayerTriggerCriteriaBase&gt;>
       </CPlayerTriggerBase>
       <CInstinctWeights Name="m_pWeights" StoreID="New" ClassType="InWt">
        <M Name="ISSVersion" Value="12"/>
        <M Name="m_ePassDesire" Value="Normal"/>
        <M Name="m_eDropPassDesire" Value="Normal"/>
        <M Name="m_eBankPassDesire" Value="Normal"/>
        <M Name="m_eDumpDesire" Value="Normal"/>
        <M Name="m_eCallForPassDesire" Value="Normal"/>
        <M Name="m_eShootDesire" Value="Normal"/>
        <M Name="m_eDekeDesire" Value="Normal"/>
        <M Name="m_eBodyCheckDesire" Value="Normal"/>
        <M Name="m_eStickCheckDesire" Value="Normal"/>
        <M Name="m_eTurboDesire" Value="Normal"/>
        <M Name="m_eProtectPuckDesire" Value="Normal"/>
        <M Name="m_eGrabPuckDesire" Value="Normal"/>
        <M Name="m_eOrientationDesire" Value="Puck"/>
        <CInstinctWeights::CAreaPass Name="m_PassArea">
         <M Name="m_eAreaPassDesire" Value="Never"/>
         <CVector2 Name="m_v2Center">
          <M Name="m_x" Value="0"/>
          <M Name="m_z" Value="0"/>
         </CVector2>
         <M Name="m_flRadius" Value="0"/>
        </CInstinctWeights::CAreaPass>
        <CInstinctWeights::CSpeed Name="m_Speed">
         <M Name="ISSVersion" Value="3"/>
         <CTeamPoint2 Name="m_tpSyncLocation">
          <M Name="m_x" Value="0"/>
          <M Name="m_z" Value="0"/>
         </CTeamPoint2>
         <M Name="m_eSpeedDesire" Value="None"/>
         <M Name="m_eSpeedTarget" Value="Puck"/>
         <M Name="m_eTargetPositionID" Value="G"/>
         <CSpeedOptionsBitMask Name="m_bmOptions">
          <M Name="NumSetBits" Value="0"/>
         </CSpeedOptionsBitMask>
         <M Name="m_flIgnoreThreshold" Value="1000"/>
         <M Name="m_flIgnoreHysteresis" Value="4"/>
        </CInstinctWeights::CSpeed>
        <CInstinctWeights::CIWResponseCurve Name="m_OffsidesAvoidance">
         <M Name="m_ssName" Value=""/>
         <CNamedResponseCurve Name="m_pCurve" StoreID="NULL" />
        </CInstinctWeights::CIWResponseCurve>
        <M Name="m_pInterceptBiasSurface" Value="DefensemanBias"/>
        <M Name="m_flPuckInterceptMaxDistance" Value="15"/>
        <CDeltaTime Name="m_dtPuckInterceptConfidence">
         <M Name="m_flSeconds" Value="0.5"/>
        </CDeltaTime>
       </CInstinctWeights>
      </CPlayerTriggerInstincts>
     </CHandledPlayerTriggerBaseArray>
    </CHandledPlayerTriggerBaseArray>
   </CHandledPlayerTriggerBaseArray>
   <M Name="m_fMirrorIfRight" Value="0"/>
   <THandledTRef&lt;CFloatExpression&gt; Name="m_pBaseReactionTimeFloatExpr">
    <CNamedConstFloatExpr Name="m_data" StoreID="New" ClassType="NcFE">
     <CFloatExpression Name="Parent CFloatExpression" />
     <M Name="pValue" Value="BaseReactionTime_Medium"/>
    </CNamedConstFloatExpr>
   </THandledTRef&lt;CFloatExpression&gt;>
  </CSoloTask>
  <M Name="ISSVersion" Value="5"/>
  <CTeamBox Name="m_tbZone">
   <POINTTYPE Name="m_ptMin">
    <M Name="m_x" Value="0"/>
    <M Name="m_z" Value="-87"/>
   </POINTTYPE>
   <POINTTYPE Name="m_ptMax">
    <M Name="m_x" Value="20"/>
    <M Name="m_z" Value="-67"/>
   </POINTTYPE>
  </CTeamBox>
  <M Name="m_flBuffer" Value="15"/>
  <CTeamPoint2 Name="m_tpDefaultLocation">
   <M Name="m_x" Value="6"/>
   <M Name="m_z" Value="-77"/>
  </CTeamPoint2>
  <THandledTRef&lt;CFloatExpression&gt; Name="m_pEffectivenessFloatExpr">
   <CPlayerBiasFloatExpr Name="m_data" StoreID="New" ClassType="PEPB">
    <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
    <M Name="ISSVersion" Value="2"/>
    <M Name="m_pUserBiasCurve" Value="DefaultUserBias"/>
    <M Name="m_pPuckBiasCurve" Value="DefaultPuckBias"/>
    <M Name="m_pFavoredBiasCurve" Value="DefaultFavoredBias"/>
    <M Name="m_pBaseBiasCurve" Value="DefaultBaseBias"/>
    <CPositionIDBitMask Name="m_bmFavoredPositions">
     <M Name="NumSetBits" Value="2"/>
     <M Name="SetBit" Value="RD"/>
     <M Name="SetBit" Value="LD"/>
    </CPositionIDBitMask>
    <THandledTRef&lt;CFloatExpression&gt; Name="m_pFloatExpression">
     <CTrueFloatExpr Name="m_data" StoreID="New" ClassType="TFEx" />
    </THandledTRef&lt;CFloatExpression&gt;>
   </CPlayerBiasFloatExpr>
  </THandledTRef&lt;CFloatExpression&gt;>
  <M Name="m_pThreatCurve" Value="ThreatCurvePK_RC"/>
 </CZoneTask>
 <CZoneTask Name="PKTightBoxCenterLowLW">
  <CSoloTask Name="Parent CSoloTask">
   <CTask Name="Parent CTask">
    <M Name="m_flValue" Value="1"/>
    <M Name="m_nPlayers" Value="1"/>
    <M Name="m_eTaskNecessity" Value="Optional"/>
    <M Name="m_ePuckCarrier" Value="Optional"/>
   </CTask>
   <M Name="ISSVersion" Value="4"/>
   <CHandledPlayerTriggerBaseArray Name="m_trPlayerTriggers" StoreID="New" ClassType="PTBA">
    <CHandledPlayerTriggerBaseArray Name="this">
     <M Name="uiSize" Value="1"/>
     <CHandledPlayerTriggerBaseArray Name="this[0]">
      <CPlayerTriggerInstincts Name="m_data" StoreID="New" ClassType="PTIn">
       <CPlayerTriggerBase Name="Parent CPlayerTriggerBase">
        <THandledTRef&lt;CPlayerTriggerCriteriaBase&gt; Name="m_pCriteria">
         <CPlayerTriggerBoolExpr Name="m_data" StoreID="New" ClassType="PTBE">
          <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
           <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
          </THandledTRef&lt;CBoolExpression&gt;>
         </CPlayerTriggerBoolExpr>
        </THandledTRef&lt;CPlayerTriggerCriteriaBase&gt;>
       </CPlayerTriggerBase>
       <CInstinctWeights Name="m_pWeights" StoreID="New" ClassType="InWt">
        <M Name="ISSVersion" Value="12"/>
        <M Name="m_ePassDesire" Value="Normal"/>
        <M Name="m_eDropPassDesire" Value="Normal"/>
        <M Name="m_eBankPassDesire" Value="Normal"/>
        <M Name="m_eDumpDesire" Value="Normal"/>
        <M Name="m_eCallForPassDesire" Value="Normal"/>
        <M Name="m_eShootDesire" Value="Normal"/>
        <M Name="m_eDekeDesire" Value="Normal"/>
        <M Name="m_eBodyCheckDesire" Value="Normal"/>
        <M Name="m_eStickCheckDesire" Value="Normal"/>
        <M Name="m_eTurboDesire" Value="Normal"/>
        <M Name="m_eProtectPuckDesire" Value="Normal"/>
        <M Name="m_eGrabPuckDesire" Value="Normal"/>
        <M Name="m_eOrientationDesire" Value="Puck"/>
        <CInstinctWeights::CAreaPass Name="m_PassArea">
         <M Name="m_eAreaPassDesire" Value="Never"/>
         <CVector2 Name="m_v2Center">
          <M Name="m_x" Value="0"/>
          <M Name="m_z" Value="0"/>
         </CVector2>
         <M Name="m_flRadius" Value="0"/>
        </CInstinctWeights::CAreaPass>
        <CInstinctWeights::CSpeed Name="m_Speed">
         <M Name="ISSVersion" Value="3"/>
         <CTeamPoint2 Name="m_tpSyncLocation">
          <M Name="m_x" Value="0"/>
          <M Name="m_z" Value="0"/>
         </CTeamPoint2>
         <M Name="m_eSpeedDesire" Value="None"/>
         <M Name="m_eSpeedTarget" Value="Puck"/>
         <M Name="m_eTargetPositionID" Value="G"/>
         <CSpeedOptionsBitMask Name="m_bmOptions">
          <M Name="NumSetBits" Value="0"/>
         </CSpeedOptionsBitMask>
         <M Name="m_flIgnoreThreshold" Value="1000"/>
         <M Name="m_flIgnoreHysteresis" Value="4"/>
        </CInstinctWeights::CSpeed>
        <CInstinctWeights::CIWResponseCurve Name="m_OffsidesAvoidance">
         <M Name="m_ssName" Value=""/>
         <CNamedResponseCurve Name="m_pCurve" StoreID="NULL" />
        </CInstinctWeights::CIWResponseCurve>
        <M Name="m_pInterceptBiasSurface" Value="None"/>
        <M Name="m_flPuckInterceptMaxDistance" Value="15"/>
        <CDeltaTime Name="m_dtPuckInterceptConfidence">
         <M Name="m_flSeconds" Value="0.5"/>
        </CDeltaTime>
       </CInstinctWeights>
      </CPlayerTriggerInstincts>
     </CHandledPlayerTriggerBaseArray>
    </CHandledPlayerTriggerBaseArray>
   </CHandledPlayerTriggerBaseArray>
   <M Name="m_fMirrorIfRight" Value="0"/>
   <THandledTRef&lt;CFloatExpression&gt; Name="m_pBaseReactionTimeFloatExpr">
    <CNamedConstFloatExpr Name="m_data" StoreID="New" ClassType="NcFE">
     <CFloatExpression Name="Parent CFloatExpression" />
     <M Name="pValue" Value="BaseReactionTime_Medium"/>
    </CNamedConstFloatExpr>
   </THandledTRef&lt;CFloatExpression&gt;>
  </CSoloTask>
  <M Name="ISSVersion" Value="5"/>
  <CTeamBox Name="m_tbZone">
   <POINTTYPE Name="m_ptMin">
    <M Name="m_x" Value="0"/>
    <M Name="m_z" Value="-67"/>
   </POINTTYPE>
   <POINTTYPE Name="m_ptMax">
    <M Name="m_x" Value="20"/>
    <M Name="m_z" Value="-47"/>
   </POINTTYPE>
  </CTeamBox>
  <M Name="m_flBuffer" Value="15"/>
  <CTeamPoint2 Name="m_tpDefaultLocation">
   <M Name="m_x" Value="10"/>
   <M Name="m_z" Value="-60"/>
  </CTeamPoint2>
  <THandledTRef&lt;CFloatExpression&gt; Name="m_pEffectivenessFloatExpr">
   <CPlayerBiasFloatExpr Name="m_data" StoreID="New" ClassType="PEPB">
    <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
    <M Name="ISSVersion" Value="2"/>
    <M Name="m_pUserBiasCurve" Value="DefaultUserBias"/>
    <M Name="m_pPuckBiasCurve" Value="DefaultPuckBias"/>
    <M Name="m_pFavoredBiasCurve" Value="DefaultFavoredBias"/>
    <M Name="m_pBaseBiasCurve" Value="DefaultBaseBias"/>
    <CPositionIDBitMask Name="m_bmFavoredPositions">
     <M Name="NumSetBits" Value="3"/>
     <M Name="SetBit" Value="RW"/>
     <M Name="SetBit" Value="LW"/>
     <M Name="SetBit" Value="C"/>
    </CPositionIDBitMask>
    <THandledTRef&lt;CFloatExpression&gt; Name="m_pFloatExpression">
     <CTrueFloatExpr Name="m_data" StoreID="New" ClassType="TFEx" />
    </THandledTRef&lt;CFloatExpression&gt;>
   </CPlayerBiasFloatExpr>
  </THandledTRef&lt;CFloatExpression&gt;>
  <M Name="m_pThreatCurve" Value="ThreatCurvePK_RC"/>
 </CZoneTask>
 <CZoneMultiTask Name="PKTightBoxCenterLowMain">
  <CMultiTask Name="Parent CMultiTask">
   <M Name="m_flValue" Value="1"/>
   <M Name="m_nPlayers" Value="4"/>
   <M Name="m_eTaskNecessity" Value="Optional"/>
   <M Name="m_ePuckCarrier" Value="Optional"/>
  </CMultiTask>
  <CTask Name="m_tasks">
   <M Name="uiSize" Value="4"/>
   <M Name="m_tasks[0]" Value="PKTightBoxCenterLowLD"/>
   <M Name="m_tasks[1]" Value="PKTightBoxCenterLowLW"/>
   <M Name="m_tasks[2]" Value="PKTightBoxCenterLowRD"/>
   <M Name="m_tasks[3]" Value="PKTightBoxCenterLowRW"/>
  </CTask>
  <M Name="ISSVersion" Value="1"/>
  <M Name="m_fIgnoreZones" Value="0"/>
 </CZoneMultiTask>
 <CZoneTask Name="PKTightBoxCenterLowRD">
  <CSoloTask Name="Parent CSoloTask">
   <CTask Name="Parent CTask">
    <M Name="m_flValue" Value="1"/>
    <M Name="m_nPlayers" Value="1"/>
    <M Name="m_eTaskNecessity" Value="Optional"/>
    <M Name="m_ePuckCarrier" Value="Optional"/>
   </CTask>
   <M Name="ISSVersion" Value="4"/>
   <CHandledPlayerTriggerBaseArray Name="m_trPlayerTriggers" StoreID="New" ClassType="PTBA">
    <CHandledPlayerTriggerBaseArray Name="this">
     <M Name="uiSize" Value="1"/>
     <CHandledPlayerTriggerBaseArray Name="this[0]">
      <CPlayerTriggerInstincts Name="m_data" StoreID="New" ClassType="PTIn">
       <CPlayerTriggerBase Name="Parent CPlayerTriggerBase">
        <THandledTRef&lt;CPlayerTriggerCriteriaBase&gt; Name="m_pCriteria">
         <CPlayerTriggerBoolExpr Name="m_data" StoreID="New" ClassType="PTBE">
          <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
           <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
          </THandledTRef&lt;CBoolExpression&gt;>
         </CPlayerTriggerBoolExpr>
        </THandledTRef&lt;CPlayerTriggerCriteriaBase&gt;>
       </CPlayerTriggerBase>
       <CInstinctWeights Name="m_pWeights" StoreID="New" ClassType="InWt">
        <M Name="ISSVersion" Value="12"/>
        <M Name="m_ePassDesire" Value="Normal"/>
        <M Name="m_eDropPassDesire" Value="Normal"/>
        <M Name="m_eBankPassDesire" Value="Normal"/>
        <M Name="m_eDumpDesire" Value="Normal"/>
        <M Name="m_eCallForPassDesire" Value="Normal"/>
        <M Name="m_eShootDesire" Value="Normal"/>
        <M Name="m_eDekeDesire" Value="Normal"/>
        <M Name="m_eBodyCheckDesire" Value="Normal"/>
        <M Name="m_eStickCheckDesire" Value="Normal"/>
        <M Name="m_eTurboDesire" Value="Normal"/>
        <M Name="m_eProtectPuckDesire" Value="Normal"/>
        <M Name="m_eGrabPuckDesire" Value="Normal"/>
        <M Name="m_eOrientationDesire" Value="Puck"/>
        <CInstinctWeights::CAreaPass Name="m_PassArea">
         <M Name="m_eAreaPassDesire" Value="Never"/>
         <CVector2 Name="m_v2Center">
          <M Name="m_x" Value="0"/>
          <M Name="m_z" Value="0"/>
         </CVector2>
         <M Name="m_flRadius" Value="0"/>
        </CInstinctWeights::CAreaPass>
        <CInstinctWeights::CSpeed Name="m_Speed">
         <M Name="ISSVersion" Value="3"/>
         <CTeamPoint2 Name="m_tpSyncLocation">
          <M Name="m_x" Value="0"/>
          <M Name="m_z" Value="0"/>
         </CTeamPoint2>
         <M Name="m_eSpeedDesire" Value="None"/>
         <M Name="m_eSpeedTarget" Value="Puck"/>
         <M Name="m_eTargetPositionID" Value="G"/>
         <CSpeedOptionsBitMask Name="m_bmOptions">
          <M Name="NumSetBits" Value="0"/>
         </CSpeedOptionsBitMask>
         <M Name="m_flIgnoreThreshold" Value="1000"/>
         <M Name="m_flIgnoreHysteresis" Value="4"/>
        </CInstinctWeights::CSpeed>
        <CInstinctWeights::CIWResponseCurve Name="m_OffsidesAvoidance">
         <M Name="m_ssName" Value=""/>
         <CNamedResponseCurve Name="m_pCurve" StoreID="NULL" />
        </CInstinctWeights::CIWResponseCurve>
        <M Name="m_pInterceptBiasSurface" Value="DefensemanBias"/>
        <M Name="m_flPuckInterceptMaxDistance" Value="15"/>
        <CDeltaTime Name="m_dtPuckInterceptConfidence">
         <M Name="m_flSeconds" Value="0.5"/>
        </CDeltaTime>
       </CInstinctWeights>
      </CPlayerTriggerInstincts>
     </CHandledPlayerTriggerBaseArray>
    </CHandledPlayerTriggerBaseArray>
   </CHandledPlayerTriggerBaseArray>
   <M Name="m_fMirrorIfRight" Value="0"/>
   <THandledTRef&lt;CFloatExpression&gt; Name="m_pBaseReactionTimeFloatExpr">
    <CNamedConstFloatExpr Name="m_data" StoreID="New" ClassType="NcFE">
     <CFloatExpression Name="Parent CFloatExpression" />
     <M Name="pValue" Value="BaseReactionTime_Medium"/>
    </CNamedConstFloatExpr>
   </THandledTRef&lt;CFloatExpression&gt;>
  </CSoloTask>
  <M Name="ISSVersion" Value="5"/>
  <CTeamBox Name="m_tbZone">
   <POINTTYPE Name="m_ptMin">
    <M Name="m_x" Value="-20"/>
    <M Name="m_z" Value="-87"/>
   </POINTTYPE>
   <POINTTYPE Name="m_ptMax">
    <M Name="m_x" Value="0"/>
    <M Name="m_z" Value="-67"/>
   </POINTTYPE>
  </CTeamBox>
  <M Name="m_flBuffer" Value="15"/>
  <CTeamPoint2 Name="m_tpDefaultLocation">
   <M Name="m_x" Value="-6"/>
   <M Name="m_z" Value="-77"/>
  </CTeamPoint2>
  <THandledTRef&lt;CFloatExpression&gt; Name="m_pEffectivenessFloatExpr">
   <CPlayerBiasFloatExpr Name="m_data" StoreID="New" ClassType="PEPB">
    <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
    <M Name="ISSVersion" Value="2"/>
    <M Name="m_pUserBiasCurve" Value="DefaultUserBias"/>
    <M Name="m_pPuckBiasCurve" Value="DefaultPuckBias"/>
    <M Name="m_pFavoredBiasCurve" Value="DefaultFavoredBias"/>
    <M Name="m_pBaseBiasCurve" Value="DefaultBaseBias"/>
    <CPositionIDBitMask Name="m_bmFavoredPositions">
     <M Name="NumSetBits" Value="2"/>
     <M Name="SetBit" Value="RD"/>
     <M Name="SetBit" Value="LD"/>
    </CPositionIDBitMask>
    <THandledTRef&lt;CFloatExpression&gt; Name="m_pFloatExpression">
     <CTrueFloatExpr Name="m_data" StoreID="New" ClassType="TFEx" />
    </THandledTRef&lt;CFloatExpression&gt;>
   </CPlayerBiasFloatExpr>
  </THandledTRef&lt;CFloatExpression&gt;>
  <M Name="m_pThreatCurve" Value="ThreatCurvePK_RC"/>
 </CZoneTask>
 <CZoneTask Name="PKTightBoxCenterLowRW">
  <CSoloTask Name="Parent CSoloTask">
   <CTask Name="Parent CTask">
    <M Name="m_flValue" Value="1"/>
    <M Name="m_nPlayers" Value="1"/>
    <M Name="m_eTaskNecessity" Value="Optional"/>
    <M Name="m_ePuckCarrier" Value="Optional"/>
   </CTask>
   <M Name="ISSVersion" Value="4"/>
   <CHandledPlayerTriggerBaseArray Name="m_trPlayerTriggers" StoreID="New" ClassType="PTBA">
    <CHandledPlayerTriggerBaseArray Name="this">
     <M Name="uiSize" Value="1"/>
     <CHandledPlayerTriggerBaseArray Name="this[0]">
      <CPlayerTriggerInstincts Name="m_data" StoreID="New" ClassType="PTIn">
       <CPlayerTriggerBase Name="Parent CPlayerTriggerBase">
        <THandledTRef&lt;CPlayerTriggerCriteriaBase&gt; Name="m_pCriteria">
         <CPlayerTriggerBoolExpr Name="m_data" StoreID="New" ClassType="PTBE">
          <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
           <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
          </THandledTRef&lt;CBoolExpression&gt;>
         </CPlayerTriggerBoolExpr>
        </THandledTRef&lt;CPlayerTriggerCriteriaBase&gt;>
       </CPlayerTriggerBase>
       <CInstinctWeights Name="m_pWeights" StoreID="New" ClassType="InWt">
        <M Name="ISSVersion" Value="12"/>
        <M Name="m_ePassDesire" Value="Normal"/>
        <M Name="m_eDropPassDesire" Value="Normal"/>
        <M Name="m_eBankPassDesire" Value="Normal"/>
        <M Name="m_eDumpDesire" Value="Normal"/>
        <M Name="m_eCallForPassDesire" Value="Normal"/>
        <M Name="m_eShootDesire" Value="Normal"/>
        <M Name="m_eDekeDesire" Value="Normal"/>
        <M Name="m_eBodyCheckDesire" Value="Normal"/>
        <M Name="m_eStickCheckDesire" Value="Normal"/>
        <M Name="m_eTurboDesire" Value="Normal"/>
        <M Name="m_eProtectPuckDesire" Value="Normal"/>
        <M Name="m_eGrabPuckDesire" Value="Normal"/>
        <M Name="m_eOrientationDesire" Value="Puck"/>
        <CInstinctWeights::CAreaPass Name="m_PassArea">
         <M Name="m_eAreaPassDesire" Value="Never"/>
         <CVector2 Name="m_v2Center">
          <M Name="m_x" Value="0"/>
          <M Name="m_z" Value="0"/>
         </CVector2>
         <M Name="m_flRadius" Value="0"/>
        </CInstinctWeights::CAreaPass>
        <CInstinctWeights::CSpeed Name="m_Speed">
         <M Name="ISSVersion" Value="3"/>
         <CTeamPoint2 Name="m_tpSyncLocation">
          <M Name="m_x" Value="0"/>
          <M Name="m_z" Value="0"/>
         </CTeamPoint2>
         <M Name="m_eSpeedDesire" Value="None"/>
         <M Name="m_eSpeedTarget" Value="Puck"/>
         <M Name="m_eTargetPositionID" Value="G"/>
         <CSpeedOptionsBitMask Name="m_bmOptions">
          <M Name="NumSetBits" Value="0"/>
         </CSpeedOptionsBitMask>
         <M Name="m_flIgnoreThreshold" Value="1000"/>
         <M Name="m_flIgnoreHysteresis" Value="4"/>
        </CInstinctWeights::CSpeed>
        <CInstinctWeights::CIWResponseCurve Name="m_OffsidesAvoidance">
         <M Name="m_ssName" Value=""/>
         <CNamedResponseCurve Name="m_pCurve" StoreID="NULL" />
        </CInstinctWeights::CIWResponseCurve>
        <M Name="m_pInterceptBiasSurface" Value="None"/>
        <M Name="m_flPuckInterceptMaxDistance" Value="15"/>
        <CDeltaTime Name="m_dtPuckInterceptConfidence">
         <M Name="m_flSeconds" Value="0.5"/>
        </CDeltaTime>
       </CInstinctWeights>
      </CPlayerTriggerInstincts>
     </CHandledPlayerTriggerBaseArray>
    </CHandledPlayerTriggerBaseArray>
   </CHandledPlayerTriggerBaseArray>
   <M Name="m_fMirrorIfRight" Value="0"/>
   <THandledTRef&lt;CFloatExpression&gt; Name="m_pBaseReactionTimeFloatExpr">
    <CNamedConstFloatExpr Name="m_data" StoreID="New" ClassType="NcFE">
     <CFloatExpression Name="Parent CFloatExpression" />
     <M Name="pValue" Value="BaseReactionTime_Medium"/>
    </CNamedConstFloatExpr>
   </THandledTRef&lt;CFloatExpression&gt;>
  </CSoloTask>
  <M Name="ISSVersion" Value="5"/>
  <CTeamBox Name="m_tbZone">
   <POINTTYPE Name="m_ptMin">
    <M Name="m_x" Value="-20"/>
    <M Name="m_z" Value="-67"/>
   </POINTTYPE>
   <POINTTYPE Name="m_ptMax">
    <M Name="m_x" Value="0"/>
    <M Name="m_z" Value="-47"/>
   </POINTTYPE>
  </CTeamBox>
  <M Name="m_flBuffer" Value="15"/>
  <CTeamPoint2 Name="m_tpDefaultLocation">
   <M Name="m_x" Value="-10"/>
   <M Name="m_z" Value="-60"/>
  </CTeamPoint2>
  <THandledTRef&lt;CFloatExpression&gt; Name="m_pEffectivenessFloatExpr">
   <CPlayerBiasFloatExpr Name="m_data" StoreID="New" ClassType="PEPB">
    <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
    <M Name="ISSVersion" Value="2"/>
    <M Name="m_pUserBiasCurve" Value="DefaultUserBias"/>
    <M Name="m_pPuckBiasCurve" Value="DefaultPuckBias"/>
    <M Name="m_pFavoredBiasCurve" Value="DefaultFavoredBias"/>
    <M Name="m_pBaseBiasCurve" Value="DefaultBaseBias"/>
    <CPositionIDBitMask Name="m_bmFavoredPositions">
     <M Name="NumSetBits" Value="3"/>
     <M Name="SetBit" Value="RW"/>
     <M Name="SetBit" Value="LW"/>
     <M Name="SetBit" Value="C"/>
    </CPositionIDBitMask>
    <THandledTRef&lt;CFloatExpression&gt; Name="m_pFloatExpression">
     <CTrueFloatExpr Name="m_data" StoreID="New" ClassType="TFEx" />
    </THandledTRef&lt;CFloatExpression&gt;>
   </CPlayerBiasFloatExpr>
  </THandledTRef&lt;CFloatExpression&gt;>
  <M Name="m_pThreatCurve" Value="ThreatCurvePK_RC"/>
 </CZoneTask>
 <CZoneTask Name="PKTightBoxSideHighLD">
  <CSoloTask Name="Parent CSoloTask">
   <CTask Name="Parent CTask">
    <M Name="m_flValue" Value="1"/>
    <M Name="m_nPlayers" Value="1"/>
    <M Name="m_eTaskNecessity" Value="Optional"/>
    <M Name="m_ePuckCarrier" Value="Optional"/>
   </CTask>
   <M Name="ISSVersion" Value="4"/>
   <CHandledPlayerTriggerBaseArray Name="m_trPlayerTriggers" StoreID="New" ClassType="PTBA">
    <CHandledPlayerTriggerBaseArray Name="this">
     <M Name="uiSize" Value="1"/>
     <CHandledPlayerTriggerBaseArray Name="this[0]">
      <CPlayerTriggerInstincts Name="m_data" StoreID="New" ClassType="PTIn">
       <CPlayerTriggerBase Name="Parent CPlayerTriggerBase">
        <THandledTRef&lt;CPlayerTriggerCriteriaBase&gt; Name="m_pCriteria">
         <CPlayerTriggerBoolExpr Name="m_data" StoreID="New" ClassType="PTBE">
          <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
           <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
          </THandledTRef&lt;CBoolExpression&gt;>
         </CPlayerTriggerBoolExpr>
        </THandledTRef&lt;CPlayerTriggerCriteriaBase&gt;>
       </CPlayerTriggerBase>
       <CInstinctWeights Name="m_pWeights" StoreID="New" ClassType="InWt">
        <M Name="ISSVersion" Value="12"/>
        <M Name="m_ePassDesire" Value="Normal"/>
        <M Name="m_eDropPassDesire" Value="Normal"/>
        <M Name="m_eBankPassDesire" Value="Normal"/>
        <M Name="m_eDumpDesire" Value="Normal"/>
        <M Name="m_eCallForPassDesire" Value="Normal"/>
        <M Name="m_eShootDesire" Value="Normal"/>
        <M Name="m_eDekeDesire" Value="Normal"/>
        <M Name="m_eBodyCheckDesire" Value="Normal"/>
        <M Name="m_eStickCheckDesire" Value="Normal"/>
        <M Name="m_eTurboDesire" Value="Normal"/>
        <M Name="m_eProtectPuckDesire" Value="Normal"/>
        <M Name="m_eGrabPuckDesire" Value="Normal"/>
        <M Name="m_eOrientationDesire" Value="Puck"/>
        <CInstinctWeights::CAreaPass Name="m_PassArea">
         <M Name="m_eAreaPassDesire" Value="Never"/>
         <CVector2 Name="m_v2Center">
          <M Name="m_x" Value="0"/>
          <M Name="m_z" Value="0"/>
         </CVector2>
         <M Name="m_flRadius" Value="0"/>
        </CInstinctWeights::CAreaPass>
        <CInstinctWeights::CSpeed Name="m_Speed">
         <M Name="ISSVersion" Value="3"/>
         <CTeamPoint2 Name="m_tpSyncLocation">
          <M Name="m_x" Value="0"/>
          <M Name="m_z" Value="0"/>
         </CTeamPoint2>
         <M Name="m_eSpeedDesire" Value="None"/>
         <M Name="m_eSpeedTarget" Value="Puck"/>
         <M Name="m_eTargetPositionID" Value="G"/>
         <CSpeedOptionsBitMask Name="m_bmOptions">
          <M Name="NumSetBits" Value="0"/>
         </CSpeedOptionsBitMask>
         <M Name="m_flIgnoreThreshold" Value="1000"/>
         <M Name="m_flIgnoreHysteresis" Value="4"/>
        </CInstinctWeights::CSpeed>
        <CInstinctWeights::CIWResponseCurve Name="m_OffsidesAvoidance">
         <M Name="m_ssName" Value=""/>
         <CNamedResponseCurve Name="m_pCurve" StoreID="NULL" />
        </CInstinctWeights::CIWResponseCurve>
        <M Name="m_pInterceptBiasSurface" Value="DefensemanBias"/>
        <M Name="m_flPuckInterceptMaxDistance" Value="15"/>
        <CDeltaTime Name="m_dtPuckInterceptConfidence">
         <M Name="m_flSeconds" Value="0.5"/>
        </CDeltaTime>
       </CInstinctWeights>
      </CPlayerTriggerInstincts>
     </CHandledPlayerTriggerBaseArray>
    </CHandledPlayerTriggerBaseArray>
   </CHandledPlayerTriggerBaseArray>
   <M Name="m_fMirrorIfRight" Value="0"/>
   <THandledTRef&lt;CFloatExpression&gt; Name="m_pBaseReactionTimeFloatExpr">
    <CNamedConstFloatExpr Name="m_data" StoreID="New" ClassType="NcFE">
     <CFloatExpression Name="Parent CFloatExpression" />
     <M Name="pValue" Value="BaseReactionTime_Medium"/>
    </CNamedConstFloatExpr>
   </THandledTRef&lt;CFloatExpression&gt;>
  </CSoloTask>
  <M Name="ISSVersion" Value="5"/>
  <CTeamBox Name="m_tbZone">
   <POINTTYPE Name="m_ptMin">
    <M Name="m_x" Value="10"/>
    <M Name="m_z" Value="-87"/>
   </POINTTYPE>
   <POINTTYPE Name="m_ptMax">
    <M Name="m_x" Value="30"/>
    <M Name="m_z" Value="-67"/>
   </POINTTYPE>
  </CTeamBox>
  <M Name="m_flBuffer" Value="15"/>
  <CTeamPoint2 Name="m_tpDefaultLocation">
   <M Name="m_x" Value="18"/>
   <M Name="m_z" Value="-77"/>
  </CTeamPoint2>
  <THandledTRef&lt;CFloatExpression&gt; Name="m_pEffectivenessFloatExpr">
   <CPlayerBiasFloatExpr Name="m_data" StoreID="New" ClassType="PEPB">
    <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
    <M Name="ISSVersion" Value="2"/>
    <M Name="m_pUserBiasCurve" Value="DefaultUserBias"/>
    <M Name="m_pPuckBiasCurve" Value="DefaultPuckBias"/>
    <M Name="m_pFavoredBiasCurve" Value="DefaultFavoredBias"/>
    <M Name="m_pBaseBiasCurve" Value="DefaultBaseBias"/>
    <CPositionIDBitMask Name="m_bmFavoredPositions">
     <M Name="NumSetBits" Value="2"/>
     <M Name="SetBit" Value="RD"/>
     <M Name="SetBit" Value="LD"/>
    </CPositionIDBitMask>
    <THandledTRef&lt;CFloatExpression&gt; Name="m_pFloatExpression">
     <CTrueFloatExpr Name="m_data" StoreID="New" ClassType="TFEx" />
    </THandledTRef&lt;CFloatExpression&gt;>
   </CPlayerBiasFloatExpr>
  </THandledTRef&lt;CFloatExpression&gt;>
  <M Name="m_pThreatCurve" Value="ThreatCurvePK_RC"/>
 </CZoneTask>
 <CZoneTask Name="PKTightBoxSideHighLW">
  <CSoloTask Name="Parent CSoloTask">
   <CTask Name="Parent CTask">
    <M Name="m_flValue" Value="1"/>
    <M Name="m_nPlayers" Value="1"/>
    <M Name="m_eTaskNecessity" Value="Optional"/>
    <M Name="m_ePuckCarrier" Value="Optional"/>
   </CTask>
   <M Name="ISSVersion" Value="4"/>
   <CHandledPlayerTriggerBaseArray Name="m_trPlayerTriggers" StoreID="New" ClassType="PTBA">
    <CHandledPlayerTriggerBaseArray Name="this">
     <M Name="uiSize" Value="1"/>
     <CHandledPlayerTriggerBaseArray Name="this[0]">
      <CPlayerTriggerInstincts Name="m_data" StoreID="New" ClassType="PTIn">
       <CPlayerTriggerBase Name="Parent CPlayerTriggerBase">
        <THandledTRef&lt;CPlayerTriggerCriteriaBase&gt; Name="m_pCriteria">
         <CPlayerTriggerBoolExpr Name="m_data" StoreID="New" ClassType="PTBE">
          <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
           <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
          </THandledTRef&lt;CBoolExpression&gt;>
         </CPlayerTriggerBoolExpr>
        </THandledTRef&lt;CPlayerTriggerCriteriaBase&gt;>
       </CPlayerTriggerBase>
       <CInstinctWeights Name="m_pWeights" StoreID="New" ClassType="InWt">
        <M Name="ISSVersion" Value="12"/>
        <M Name="m_ePassDesire" Value="Normal"/>
        <M Name="m_eDropPassDesire" Value="Normal"/>
        <M Name="m_eBankPassDesire" Value="Normal"/>
        <M Name="m_eDumpDesire" Value="Normal"/>
        <M Name="m_eCallForPassDesire" Value="Normal"/>
        <M Name="m_eShootDesire" Value="Normal"/>
        <M Name="m_eDekeDesire" Value="Normal"/>
        <M Name="m_eBodyCheckDesire" Value="Normal"/>
        <M Name="m_eStickCheckDesire" Value="Normal"/>
        <M Name="m_eTurboDesire" Value="Normal"/>
        <M Name="m_eProtectPuckDesire" Value="Normal"/>
        <M Name="m_eGrabPuckDesire" Value="Normal"/>
        <M Name="m_eOrientationDesire" Value="Puck"/>
        <CInstinctWeights::CAreaPass Name="m_PassArea">
         <M Name="m_eAreaPassDesire" Value="Never"/>
         <CVector2 Name="m_v2Center">
          <M Name="m_x" Value="0"/>
          <M Name="m_z" Value="0"/>
         </CVector2>
         <M Name="m_flRadius" Value="0"/>
        </CInstinctWeights::CAreaPass>
        <CInstinctWeights::CSpeed Name="m_Speed">
         <M Name="ISSVersion" Value="3"/>
         <CTeamPoint2 Name="m_tpSyncLocation">
          <M Name="m_x" Value="0"/>
          <M Name="m_z" Value="0"/>
         </CTeamPoint2>
         <M Name="m_eSpeedDesire" Value="None"/>
         <M Name="m_eSpeedTarget" Value="Puck"/>
         <M Name="m_eTargetPositionID" Value="G"/>
         <CSpeedOptionsBitMask Name="m_bmOptions">
          <M Name="NumSetBits" Value="0"/>
         </CSpeedOptionsBitMask>
         <M Name="m_flIgnoreThreshold" Value="1000"/>
         <M Name="m_flIgnoreHysteresis" Value="4"/>
        </CInstinctWeights::CSpeed>
        <CInstinctWeights::CIWResponseCurve Name="m_OffsidesAvoidance">
         <M Name="m_ssName" Value=""/>
         <CNamedResponseCurve Name="m_pCurve" StoreID="NULL" />
        </CInstinctWeights::CIWResponseCurve>
        <M Name="m_pInterceptBiasSurface" Value="None"/>
        <M Name="m_flPuckInterceptMaxDistance" Value="15"/>
        <CDeltaTime Name="m_dtPuckInterceptConfidence">
         <M Name="m_flSeconds" Value="0.5"/>
        </CDeltaTime>
       </CInstinctWeights>
      </CPlayerTriggerInstincts>
     </CHandledPlayerTriggerBaseArray>
    </CHandledPlayerTriggerBaseArray>
   </CHandledPlayerTriggerBaseArray>
   <M Name="m_fMirrorIfRight" Value="0"/>
   <THandledTRef&lt;CFloatExpression&gt; Name="m_pBaseReactionTimeFloatExpr">
    <CNamedConstFloatExpr Name="m_data" StoreID="New" ClassType="NcFE">
     <CFloatExpression Name="Parent CFloatExpression" />
     <M Name="pValue" Value="BaseReactionTime_Medium"/>
    </CNamedConstFloatExpr>
   </THandledTRef&lt;CFloatExpression&gt;>
  </CSoloTask>
  <M Name="ISSVersion" Value="5"/>
  <CTeamBox Name="m_tbZone">
   <POINTTYPE Name="m_ptMin">
    <M Name="m_x" Value="10"/>
    <M Name="m_z" Value="-67"/>
   </POINTTYPE>
   <POINTTYPE Name="m_ptMax">
    <M Name="m_x" Value="30"/>
    <M Name="m_z" Value="-47"/>
   </POINTTYPE>
  </CTeamBox>
  <M Name="m_flBuffer" Value="15"/>
  <CTeamPoint2 Name="m_tpDefaultLocation">
   <M Name="m_x" Value="18"/>
   <M Name="m_z" Value="-60"/>
  </CTeamPoint2>
  <THandledTRef&lt;CFloatExpression&gt; Name="m_pEffectivenessFloatExpr">
   <CPlayerBiasFloatExpr Name="m_data" StoreID="New" ClassType="PEPB">
    <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
    <M Name="ISSVersion" Value="2"/>
    <M Name="m_pUserBiasCurve" Value="DefaultUserBias"/>
    <M Name="m_pPuckBiasCurve" Value="DefaultPuckBias"/>
    <M Name="m_pFavoredBiasCurve" Value="DefaultFavoredBias"/>
    <M Name="m_pBaseBiasCurve" Value="DefaultBaseBias"/>
    <CPositionIDBitMask Name="m_bmFavoredPositions">
     <M Name="NumSetBits" Value="3"/>
     <M Name="SetBit" Value="RW"/>
     <M Name="SetBit" Value="LW"/>
     <M Name="SetBit" Value="C"/>
    </CPositionIDBitMask>
    <THandledTRef&lt;CFloatExpression&gt; Name="m_pFloatExpression">
     <CTrueFloatExpr Name="m_data" StoreID="New" ClassType="TFEx" />
    </THandledTRef&lt;CFloatExpression&gt;>
   </CPlayerBiasFloatExpr>
  </THandledTRef&lt;CFloatExpression&gt;>
  <M Name="m_pThreatCurve" Value="ThreatCurvePK_RC"/>
 </CZoneTask>
 <CZoneMultiTask Name="PKTightBoxSideHighMain">
  <CMultiTask Name="Parent CMultiTask">
   <M Name="m_flValue" Value="1"/>
   <M Name="m_nPlayers" Value="4"/>
   <M Name="m_eTaskNecessity" Value="Optional"/>
   <M Name="m_ePuckCarrier" Value="Optional"/>
  </CMultiTask>
  <CTask Name="m_tasks">
   <M Name="uiSize" Value="4"/>
   <M Name="m_tasks[0]" Value="PKTightBoxSideHighLD"/>
   <M Name="m_tasks[1]" Value="PKTightBoxSideHighLW"/>
   <M Name="m_tasks[2]" Value="PKTightBoxSideHighRD"/>
   <M Name="m_tasks[3]" Value="PKTightBoxSideHighRW"/>
  </CTask>
  <M Name="ISSVersion" Value="1"/>
  <M Name="m_fIgnoreZones" Value="0"/>
 </CZoneMultiTask>
 <CZoneTask Name="PKTightBoxSideHighRD">
  <CSoloTask Name="Parent CSoloTask">
   <CTask Name="Parent CTask">
    <M Name="m_flValue" Value="1"/>
    <M Name="m_nPlayers" Value="1"/>
    <M Name="m_eTaskNecessity" Value="Optional"/>
    <M Name="m_ePuckCarrier" Value="Optional"/>
   </CTask>
   <M Name="ISSVersion" Value="4"/>
   <CHandledPlayerTriggerBaseArray Name="m_trPlayerTriggers" StoreID="New" ClassType="PTBA">
    <CHandledPlayerTriggerBaseArray Name="this">
     <M Name="uiSize" Value="1"/>
     <CHandledPlayerTriggerBaseArray Name="this[0]">
      <CPlayerTriggerInstincts Name="m_data" StoreID="New" ClassType="PTIn">
       <CPlayerTriggerBase Name="Parent CPlayerTriggerBase">
        <THandledTRef&lt;CPlayerTriggerCriteriaBase&gt; Name="m_pCriteria">
         <CPlayerTriggerBoolExpr Name="m_data" StoreID="New" ClassType="PTBE">
          <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
           <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
          </THandledTRef&lt;CBoolExpression&gt;>
         </CPlayerTriggerBoolExpr>
        </THandledTRef&lt;CPlayerTriggerCriteriaBase&gt;>
       </CPlayerTriggerBase>
       <CInstinctWeights Name="m_pWeights" StoreID="New" ClassType="InWt">
        <M Name="ISSVersion" Value="12"/>
        <M Name="m_ePassDesire" Value="Normal"/>
        <M Name="m_eDropPassDesire" Value="Normal"/>
        <M Name="m_eBankPassDesire" Value="Normal"/>
        <M Name="m_eDumpDesire" Value="Normal"/>
        <M Name="m_eCallForPassDesire" Value="Normal"/>
        <M Name="m_eShootDesire" Value="Normal"/>
        <M Name="m_eDekeDesire" Value="Normal"/>
        <M Name="m_eBodyCheckDesire" Value="Normal"/>
        <M Name="m_eStickCheckDesire" Value="Normal"/>
        <M Name="m_eTurboDesire" Value="Normal"/>
        <M Name="m_eProtectPuckDesire" Value="Normal"/>
        <M Name="m_eGrabPuckDesire" Value="Normal"/>
        <M Name="m_eOrientationDesire" Value="Puck"/>
        <CInstinctWeights::CAreaPass Name="m_PassArea">
         <M Name="m_eAreaPassDesire" Value="Never"/>
         <CVector2 Name="m_v2Center">
          <M Name="m_x" Value="0"/>
          <M Name="m_z" Value="0"/>
         </CVector2>
         <M Name="m_flRadius" Value="0"/>
        </CInstinctWeights::CAreaPass>
        <CInstinctWeights::CSpeed Name="m_Speed">
         <M Name="ISSVersion" Value="3"/>
         <CTeamPoint2 Name="m_tpSyncLocation">
          <M Name="m_x" Value="0"/>
          <M Name="m_z" Value="0"/>
         </CTeamPoint2>
         <M Name="m_eSpeedDesire" Value="None"/>
         <M Name="m_eSpeedTarget" Value="Puck"/>
         <M Name="m_eTargetPositionID" Value="G"/>
         <CSpeedOptionsBitMask Name="m_bmOptions">
          <M Name="NumSetBits" Value="0"/>
         </CSpeedOptionsBitMask>
         <M Name="m_flIgnoreThreshold" Value="1000"/>
         <M Name="m_flIgnoreHysteresis" Value="4"/>
        </CInstinctWeights::CSpeed>
        <CInstinctWeights::CIWResponseCurve Name="m_OffsidesAvoidance">
         <M Name="m_ssName" Value=""/>
         <CNamedResponseCurve Name="m_pCurve" StoreID="NULL" />
        </CInstinctWeights::CIWResponseCurve>
        <M Name="m_pInterceptBiasSurface" Value="DefensemanBias"/>
        <M Name="m_flPuckInterceptMaxDistance" Value="15"/>
        <CDeltaTime Name="m_dtPuckInterceptConfidence">
         <M Name="m_flSeconds" Value="0.5"/>
        </CDeltaTime>
       </CInstinctWeights>
      </CPlayerTriggerInstincts>
     </CHandledPlayerTriggerBaseArray>
    </CHandledPlayerTriggerBaseArray>
   </CHandledPlayerTriggerBaseArray>
   <M Name="m_fMirrorIfRight" Value="0"/>
   <THandledTRef&lt;CFloatExpression&gt; Name="m_pBaseReactionTimeFloatExpr">
    <CNamedConstFloatExpr Name="m_data" StoreID="New" ClassType="NcFE">
     <CFloatExpression Name="Parent CFloatExpression" />
     <M Name="pValue" Value="BaseReactionTime_Medium"/>
    </CNamedConstFloatExpr>
   </THandledTRef&lt;CFloatExpression&gt;>
  </CSoloTask>
  <M Name="ISSVersion" Value="5"/>
  <CTeamBox Name="m_tbZone">
   <POINTTYPE Name="m_ptMin">
    <M Name="m_x" Value="-10"/>
    <M Name="m_z" Value="-87"/>
   </POINTTYPE>
   <POINTTYPE Name="m_ptMax">
    <M Name="m_x" Value="10"/>
    <M Name="m_z" Value="-67"/>
   </POINTTYPE>
  </CTeamBox>
  <M Name="m_flBuffer" Value="15"/>
  <CTeamPoint2 Name="m_tpDefaultLocation">
   <M Name="m_x" Value="0"/>
   <M Name="m_z" Value="-77"/>
  </CTeamPoint2>
  <THandledTRef&lt;CFloatExpression&gt; Name="m_pEffectivenessFloatExpr">
   <CPlayerBiasFloatExpr Name="m_data" StoreID="New" ClassType="PEPB">
    <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
    <M Name="ISSVersion" Value="2"/>
    <M Name="m_pUserBiasCurve" Value="DefaultUserBias"/>
    <M Name="m_pPuckBiasCurve" Value="DefaultPuckBias"/>
    <M Name="m_pFavoredBiasCurve" Value="DefaultFavoredBias"/>
    <M Name="m_pBaseBiasCurve" Value="DefaultBaseBias"/>
    <CPositionIDBitMask Name="m_bmFavoredPositions">
     <M Name="NumSetBits" Value="2"/>
     <M Name="SetBit" Value="RD"/>
     <M Name="SetBit" Value="LD"/>
    </CPositionIDBitMask>
    <THandledTRef&lt;CFloatExpression&gt; Name="m_pFloatExpression">
     <CTrueFloatExpr Name="m_data" StoreID="New" ClassType="TFEx" />
    </THandledTRef&lt;CFloatExpression&gt;>
   </CPlayerBiasFloatExpr>
  </THandledTRef&lt;CFloatExpression&gt;>
  <M Name="m_pThreatCurve" Value="ThreatCurvePK_RC"/>
 </CZoneTask>
 <CZoneTask Name="PKTightBoxSideHighRW">
  <CSoloTask Name="Parent CSoloTask">
   <CTask Name="Parent CTask">
    <M Name="m_flValue" Value="1"/>
    <M Name="m_nPlayers" Value="1"/>
    <M Name="m_eTaskNecessity" Value="Optional"/>
    <M Name="m_ePuckCarrier" Value="Optional"/>
   </CTask>
   <M Name="ISSVersion" Value="4"/>
   <CHandledPlayerTriggerBaseArray Name="m_trPlayerTriggers" StoreID="New" ClassType="PTBA">
    <CHandledPlayerTriggerBaseArray Name="this">
     <M Name="uiSize" Value="1"/>
     <CHandledPlayerTriggerBaseArray Name="this[0]">
      <CPlayerTriggerInstincts Name="m_data" StoreID="New" ClassType="PTIn">
       <CPlayerTriggerBase Name="Parent CPlayerTriggerBase">
        <THandledTRef&lt;CPlayerTriggerCriteriaBase&gt; Name="m_pCriteria">
         <CPlayerTriggerBoolExpr Name="m_data" StoreID="New" ClassType="PTBE">
          <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
           <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
          </THandledTRef&lt;CBoolExpression&gt;>
         </CPlayerTriggerBoolExpr>
        </THandledTRef&lt;CPlayerTriggerCriteriaBase&gt;>
       </CPlayerTriggerBase>
       <CInstinctWeights Name="m_pWeights" StoreID="New" ClassType="InWt">
        <M Name="ISSVersion" Value="12"/>
        <M Name="m_ePassDesire" Value="Normal"/>
        <M Name="m_eDropPassDesire" Value="Normal"/>
        <M Name="m_eBankPassDesire" Value="Normal"/>
        <M Name="m_eDumpDesire" Value="Normal"/>
        <M Name="m_eCallForPassDesire" Value="Normal"/>
        <M Name="m_eShootDesire" Value="Normal"/>
        <M Name="m_eDekeDesire" Value="Normal"/>
        <M Name="m_eBodyCheckDesire" Value="Normal"/>
        <M Name="m_eStickCheckDesire" Value="Normal"/>
        <M Name="m_eTurboDesire" Value="Normal"/>
        <M Name="m_eProtectPuckDesire" Value="Normal"/>
        <M Name="m_eGrabPuckDesire" Value="Normal"/>
        <M Name="m_eOrientationDesire" Value="Puck"/>
        <CInstinctWeights::CAreaPass Name="m_PassArea">
         <M Name="m_eAreaPassDesire" Value="Never"/>
         <CVector2 Name="m_v2Center">
          <M Name="m_x" Value="0"/>
          <M Name="m_z" Value="0"/>
         </CVector2>
         <M Name="m_flRadius" Value="0"/>
        </CInstinctWeights::CAreaPass>
        <CInstinctWeights::CSpeed Name="m_Speed">
         <M Name="ISSVersion" Value="3"/>
         <CTeamPoint2 Name="m_tpSyncLocation">
          <M Name="m_x" Value="0"/>
          <M Name="m_z" Value="0"/>
         </CTeamPoint2>
         <M Name="m_eSpeedDesire" Value="None"/>
         <M Name="m_eSpeedTarget" Value="Puck"/>
         <M Name="m_eTargetPositionID" Value="G"/>
         <CSpeedOptionsBitMask Name="m_bmOptions">
          <M Name="NumSetBits" Value="0"/>
         </CSpeedOptionsBitMask>
         <M Name="m_flIgnoreThreshold" Value="1000"/>
         <M Name="m_flIgnoreHysteresis" Value="4"/>
        </CInstinctWeights::CSpeed>
        <CInstinctWeights::CIWResponseCurve Name="m_OffsidesAvoidance">
         <M Name="m_ssName" Value=""/>
         <CNamedResponseCurve Name="m_pCurve" StoreID="NULL" />
        </CInstinctWeights::CIWResponseCurve>
        <M Name="m_pInterceptBiasSurface" Value="None"/>
        <M Name="m_flPuckInterceptMaxDistance" Value="15"/>
        <CDeltaTime Name="m_dtPuckInterceptConfidence">
         <M Name="m_flSeconds" Value="0.5"/>
        </CDeltaTime>
       </CInstinctWeights>
      </CPlayerTriggerInstincts>
     </CHandledPlayerTriggerBaseArray>
    </CHandledPlayerTriggerBaseArray>
   </CHandledPlayerTriggerBaseArray>
   <M Name="m_fMirrorIfRight" Value="0"/>
   <THandledTRef&lt;CFloatExpression&gt; Name="m_pBaseReactionTimeFloatExpr">
    <CNamedConstFloatExpr Name="m_data" StoreID="New" ClassType="NcFE">
     <CFloatExpression Name="Parent CFloatExpression" />
     <M Name="pValue" Value="BaseReactionTime_Medium"/>
    </CNamedConstFloatExpr>
   </THandledTRef&lt;CFloatExpression&gt;>
  </CSoloTask>
  <M Name="ISSVersion" Value="5"/>
  <CTeamBox Name="m_tbZone">
   <POINTTYPE Name="m_ptMin">
    <M Name="m_x" Value="-10"/>
    <M Name="m_z" Value="-67"/>
   </POINTTYPE>
   <POINTTYPE Name="m_ptMax">
    <M Name="m_x" Value="10"/>
    <M Name="m_z" Value="-47"/>
   </POINTTYPE>
  </CTeamBox>
  <M Name="m_flBuffer" Value="15"/>
  <CTeamPoint2 Name="m_tpDefaultLocation">
   <M Name="m_x" Value="0"/>
   <M Name="m_z" Value="-60"/>
  </CTeamPoint2>
  <THandledTRef&lt;CFloatExpression&gt; Name="m_pEffectivenessFloatExpr">
   <CPlayerBiasFloatExpr Name="m_data" StoreID="New" ClassType="PEPB">
    <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
    <M Name="ISSVersion" Value="2"/>
    <M Name="m_pUserBiasCurve" Value="DefaultUserBias"/>
    <M Name="m_pPuckBiasCurve" Value="DefaultPuckBias"/>
    <M Name="m_pFavoredBiasCurve" Value="DefaultFavoredBias"/>
    <M Name="m_pBaseBiasCurve" Value="DefaultBaseBias"/>
    <CPositionIDBitMask Name="m_bmFavoredPositions">
     <M Name="NumSetBits" Value="3"/>
     <M Name="SetBit" Value="RW"/>
     <M Name="SetBit" Value="LW"/>
     <M Name="SetBit" Value="C"/>
    </CPositionIDBitMask>
    <THandledTRef&lt;CFloatExpression&gt; Name="m_pFloatExpression">
     <CTrueFloatExpr Name="m_data" StoreID="New" ClassType="TFEx" />
    </THandledTRef&lt;CFloatExpression&gt;>
   </CPlayerBiasFloatExpr>
  </THandledTRef&lt;CFloatExpression&gt;>
  <M Name="m_pThreatCurve" Value="ThreatCurvePK_RC"/>
 </CZoneTask>
 <CZoneTask Name="PKTightBoxSideLowLD">
  <CSoloTask Name="Parent CSoloTask">
   <CTask Name="Parent CTask">
    <M Name="m_flValue" Value="1"/>
    <M Name="m_nPlayers" Value="1"/>
    <M Name="m_eTaskNecessity" Value="Optional"/>
    <M Name="m_ePuckCarrier" Value="Optional"/>
   </CTask>
   <M Name="ISSVersion" Value="4"/>
   <CHandledPlayerTriggerBaseArray Name="m_trPlayerTriggers" StoreID="New" ClassType="PTBA">
    <CHandledPlayerTriggerBaseArray Name="this">
     <M Name="uiSize" Value="1"/>
     <CHandledPlayerTriggerBaseArray Name="this[0]">
      <CPlayerTriggerInstincts Name="m_data" StoreID="New" ClassType="PTIn">
       <CPlayerTriggerBase Name="Parent CPlayerTriggerBase">
        <THandledTRef&lt;CPlayerTriggerCriteriaBase&gt; Name="m_pCriteria">
         <CPlayerTriggerBoolExpr Name="m_data" StoreID="New" ClassType="PTBE">
          <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
           <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
          </THandledTRef&lt;CBoolExpression&gt;>
         </CPlayerTriggerBoolExpr>
        </THandledTRef&lt;CPlayerTriggerCriteriaBase&gt;>
       </CPlayerTriggerBase>
       <CInstinctWeights Name="m_pWeights" StoreID="New" ClassType="InWt">
        <M Name="ISSVersion" Value="12"/>
        <M Name="m_ePassDesire" Value="Normal"/>
        <M Name="m_eDropPassDesire" Value="Normal"/>
        <M Name="m_eBankPassDesire" Value="Normal"/>
        <M Name="m_eDumpDesire" Value="Normal"/>
        <M Name="m_eCallForPassDesire" Value="Normal"/>
        <M Name="m_eShootDesire" Value="Normal"/>
        <M Name="m_eDekeDesire" Value="Normal"/>
        <M Name="m_eBodyCheckDesire" Value="Normal"/>
        <M Name="m_eStickCheckDesire" Value="Normal"/>
        <M Name="m_eTurboDesire" Value="Normal"/>
        <M Name="m_eProtectPuckDesire" Value="Normal"/>
        <M Name="m_eGrabPuckDesire" Value="Normal"/>
        <M Name="m_eOrientationDesire" Value="Puck"/>
        <CInstinctWeights::CAreaPass Name="m_PassArea">
         <M Name="m_eAreaPassDesire" Value="Never"/>
         <CVector2 Name="m_v2Center">
          <M Name="m_x" Value="0"/>
          <M Name="m_z" Value="0"/>
         </CVector2>
         <M Name="m_flRadius" Value="0"/>
        </CInstinctWeights::CAreaPass>
        <CInstinctWeights::CSpeed Name="m_Speed">
         <M Name="ISSVersion" Value="3"/>
         <CTeamPoint2 Name="m_tpSyncLocation">
          <M Name="m_x" Value="0"/>
          <M Name="m_z" Value="0"/>
         </CTeamPoint2>
         <M Name="m_eSpeedDesire" Value="None"/>
         <M Name="m_eSpeedTarget" Value="Puck"/>
         <M Name="m_eTargetPositionID" Value="G"/>
         <CSpeedOptionsBitMask Name="m_bmOptions">
          <M Name="NumSetBits" Value="0"/>
         </CSpeedOptionsBitMask>
         <M Name="m_flIgnoreThreshold" Value="1000"/>
         <M Name="m_flIgnoreHysteresis" Value="4"/>
        </CInstinctWeights::CSpeed>
        <CInstinctWeights::CIWResponseCurve Name="m_OffsidesAvoidance">
         <M Name="m_ssName" Value=""/>
         <CNamedResponseCurve Name="m_pCurve" StoreID="NULL" />
        </CInstinctWeights::CIWResponseCurve>
        <M Name="m_pInterceptBiasSurface" Value="DefensemanBias"/>
        <M Name="m_flPuckInterceptMaxDistance" Value="15"/>
        <CDeltaTime Name="m_dtPuckInterceptConfidence">
         <M Name="m_flSeconds" Value="0.5"/>
        </CDeltaTime>
       </CInstinctWeights>
      </CPlayerTriggerInstincts>
     </CHandledPlayerTriggerBaseArray>
    </CHandledPlayerTriggerBaseArray>
   </CHandledPlayerTriggerBaseArray>
   <M Name="m_fMirrorIfRight" Value="0"/>
   <THandledTRef&lt;CFloatExpression&gt; Name="m_pBaseReactionTimeFloatExpr">
    <CNamedConstFloatExpr Name="m_data" StoreID="New" ClassType="NcFE">
     <CFloatExpression Name="Parent CFloatExpression" />
     <M Name="pValue" Value="BaseReactionTime_Medium"/>
    </CNamedConstFloatExpr>
   </THandledTRef&lt;CFloatExpression&gt;>
  </CSoloTask>
  <M Name="ISSVersion" Value="5"/>
  <CTeamBox Name="m_tbZone">
   <POINTTYPE Name="m_ptMin">
    <M Name="m_x" Value="10"/>
    <M Name="m_z" Value="-87"/>
   </POINTTYPE>
   <POINTTYPE Name="m_ptMax">
    <M Name="m_x" Value="30"/>
    <M Name="m_z" Value="-67"/>
   </POINTTYPE>
  </CTeamBox>
  <M Name="m_flBuffer" Value="15"/>
  <CTeamPoint2 Name="m_tpDefaultLocation">
   <M Name="m_x" Value="13"/>
   <M Name="m_z" Value="-77"/>
  </CTeamPoint2>
  <THandledTRef&lt;CFloatExpression&gt; Name="m_pEffectivenessFloatExpr">
   <CPlayerBiasFloatExpr Name="m_data" StoreID="New" ClassType="PEPB">
    <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
    <M Name="ISSVersion" Value="2"/>
    <M Name="m_pUserBiasCurve" Value="DefaultUserBias"/>
    <M Name="m_pPuckBiasCurve" Value="DefaultPuckBias"/>
    <M Name="m_pFavoredBiasCurve" Value="DefaultFavoredBias"/>
    <M Name="m_pBaseBiasCurve" Value="DefaultBaseBias"/>
    <CPositionIDBitMask Name="m_bmFavoredPositions">
     <M Name="NumSetBits" Value="2"/>
     <M Name="SetBit" Value="RD"/>
     <M Name="SetBit" Value="LD"/>
    </CPositionIDBitMask>
    <THandledTRef&lt;CFloatExpression&gt; Name="m_pFloatExpression">
     <CTrueFloatExpr Name="m_data" StoreID="New" ClassType="TFEx" />
    </THandledTRef&lt;CFloatExpression&gt;>
   </CPlayerBiasFloatExpr>
  </THandledTRef&lt;CFloatExpression&gt;>
  <M Name="m_pThreatCurve" Value="ThreatCurvePK_RC"/>
 </CZoneTask>
 <CZoneTask Name="PKTightBoxSideLowLW">
  <CSoloTask Name="Parent CSoloTask">
   <CTask Name="Parent CTask">
    <M Name="m_flValue" Value="1"/>
    <M Name="m_nPlayers" Value="1"/>
    <M Name="m_eTaskNecessity" Value="Optional"/>
    <M Name="m_ePuckCarrier" Value="Optional"/>
   </CTask>
   <M Name="ISSVersion" Value="4"/>
   <CHandledPlayerTriggerBaseArray Name="m_trPlayerTriggers" StoreID="New" ClassType="PTBA">
    <CHandledPlayerTriggerBaseArray Name="this">
     <M Name="uiSize" Value="1"/>
     <CHandledPlayerTriggerBaseArray Name="this[0]">
      <CPlayerTriggerInstincts Name="m_data" StoreID="New" ClassType="PTIn">
       <CPlayerTriggerBase Name="Parent CPlayerTriggerBase">
        <THandledTRef&lt;CPlayerTriggerCriteriaBase&gt; Name="m_pCriteria">
         <CPlayerTriggerBoolExpr Name="m_data" StoreID="New" ClassType="PTBE">
          <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
           <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
          </THandledTRef&lt;CBoolExpression&gt;>
         </CPlayerTriggerBoolExpr>
        </THandledTRef&lt;CPlayerTriggerCriteriaBase&gt;>
       </CPlayerTriggerBase>
       <CInstinctWeights Name="m_pWeights" StoreID="New" ClassType="InWt">
        <M Name="ISSVersion" Value="12"/>
        <M Name="m_ePassDesire" Value="Normal"/>
        <M Name="m_eDropPassDesire" Value="Normal"/>
        <M Name="m_eBankPassDesire" Value="Normal"/>
        <M Name="m_eDumpDesire" Value="Normal"/>
        <M Name="m_eCallForPassDesire" Value="Normal"/>
        <M Name="m_eShootDesire" Value="Normal"/>
        <M Name="m_eDekeDesire" Value="Normal"/>
        <M Name="m_eBodyCheckDesire" Value="Normal"/>
        <M Name="m_eStickCheckDesire" Value="Normal"/>
        <M Name="m_eTurboDesire" Value="Normal"/>
        <M Name="m_eProtectPuckDesire" Value="Normal"/>
        <M Name="m_eGrabPuckDesire" Value="Normal"/>
        <M Name="m_eOrientationDesire" Value="Puck"/>
        <CInstinctWeights::CAreaPass Name="m_PassArea">
         <M Name="m_eAreaPassDesire" Value="Never"/>
         <CVector2 Name="m_v2Center">
          <M Name="m_x" Value="0"/>
          <M Name="m_z" Value="0"/>
         </CVector2>
         <M Name="m_flRadius" Value="0"/>
        </CInstinctWeights::CAreaPass>
        <CInstinctWeights::CSpeed Name="m_Speed">
         <M Name="ISSVersion" Value="3"/>
         <CTeamPoint2 Name="m_tpSyncLocation">
          <M Name="m_x" Value="0"/>
          <M Name="m_z" Value="0"/>
         </CTeamPoint2>
         <M Name="m_eSpeedDesire" Value="None"/>
         <M Name="m_eSpeedTarget" Value="Puck"/>
         <M Name="m_eTargetPositionID" Value="G"/>
         <CSpeedOptionsBitMask Name="m_bmOptions">
          <M Name="NumSetBits" Value="0"/>
         </CSpeedOptionsBitMask>
         <M Name="m_flIgnoreThreshold" Value="1000"/>
         <M Name="m_flIgnoreHysteresis" Value="4"/>
        </CInstinctWeights::CSpeed>
        <CInstinctWeights::CIWResponseCurve Name="m_OffsidesAvoidance">
         <M Name="m_ssName" Value=""/>
         <CNamedResponseCurve Name="m_pCurve" StoreID="NULL" />
        </CInstinctWeights::CIWResponseCurve>
        <M Name="m_pInterceptBiasSurface" Value="None"/>
        <M Name="m_flPuckInterceptMaxDistance" Value="15"/>
        <CDeltaTime Name="m_dtPuckInterceptConfidence">
         <M Name="m_flSeconds" Value="0.5"/>
        </CDeltaTime>
       </CInstinctWeights>
      </CPlayerTriggerInstincts>
     </CHandledPlayerTriggerBaseArray>
    </CHandledPlayerTriggerBaseArray>
   </CHandledPlayerTriggerBaseArray>
   <M Name="m_fMirrorIfRight" Value="0"/>
   <THandledTRef&lt;CFloatExpression&gt; Name="m_pBaseReactionTimeFloatExpr">
    <CNamedConstFloatExpr Name="m_data" StoreID="New" ClassType="NcFE">
     <CFloatExpression Name="Parent CFloatExpression" />
     <M Name="pValue" Value="BaseReactionTime_Medium"/>
    </CNamedConstFloatExpr>
   </THandledTRef&lt;CFloatExpression&gt;>
  </CSoloTask>
  <M Name="ISSVersion" Value="5"/>
  <CTeamBox Name="m_tbZone">
   <POINTTYPE Name="m_ptMin">
    <M Name="m_x" Value="10"/>
    <M Name="m_z" Value="-67"/>
   </POINTTYPE>
   <POINTTYPE Name="m_ptMax">
    <M Name="m_x" Value="30"/>
    <M Name="m_z" Value="-47"/>
   </POINTTYPE>
  </CTeamBox>
  <M Name="m_flBuffer" Value="15"/>
  <CTeamPoint2 Name="m_tpDefaultLocation">
   <M Name="m_x" Value="20"/>
   <M Name="m_z" Value="-60"/>
  </CTeamPoint2>
  <THandledTRef&lt;CFloatExpression&gt; Name="m_pEffectivenessFloatExpr">
   <CPlayerBiasFloatExpr Name="m_data" StoreID="New" ClassType="PEPB">
    <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
    <M Name="ISSVersion" Value="2"/>
    <M Name="m_pUserBiasCurve" Value="DefaultUserBias"/>
    <M Name="m_pPuckBiasCurve" Value="DefaultPuckBias"/>
    <M Name="m_pFavoredBiasCurve" Value="DefaultFavoredBias"/>
    <M Name="m_pBaseBiasCurve" Value="DefaultBaseBias"/>
    <CPositionIDBitMask Name="m_bmFavoredPositions">
     <M Name="NumSetBits" Value="3"/>
     <M Name="SetBit" Value="RW"/>
     <M Name="SetBit" Value="LW"/>
     <M Name="SetBit" Value="C"/>
    </CPositionIDBitMask>
    <THandledTRef&lt;CFloatExpression&gt; Name="m_pFloatExpression">
     <CTrueFloatExpr Name="m_data" StoreID="New" ClassType="TFEx" />
    </THandledTRef&lt;CFloatExpression&gt;>
   </CPlayerBiasFloatExpr>
  </THandledTRef&lt;CFloatExpression&gt;>
  <M Name="m_pThreatCurve" Value="ThreatCurvePK_RC"/>
 </CZoneTask>
 <CZoneMultiTask Name="PKTightBoxSideLowMain">
  <CMultiTask Name="Parent CMultiTask">
   <M Name="m_flValue" Value="1"/>
   <M Name="m_nPlayers" Value="4"/>
   <M Name="m_eTaskNecessity" Value="Optional"/>
   <M Name="m_ePuckCarrier" Value="Optional"/>
  </CMultiTask>
  <CTask Name="m_tasks">
   <M Name="uiSize" Value="4"/>
   <M Name="m_tasks[0]" Value="PKTightBoxSideLowLD"/>
   <M Name="m_tasks[1]" Value="PKTightBoxSideLowLW"/>
   <M Name="m_tasks[2]" Value="PKTightBoxSideLowRD"/>
   <M Name="m_tasks[3]" Value="PKTightBoxSideLowRW"/>
  </CTask>
  <M Name="ISSVersion" Value="1"/>
  <M Name="m_fIgnoreZones" Value="0"/>
 </CZoneMultiTask>
 <CZoneTask Name="PKTightBoxSideLowRD">
  <CSoloTask Name="Parent CSoloTask">
   <CTask Name="Parent CTask">
    <M Name="m_flValue" Value="1"/>
    <M Name="m_nPlayers" Value="1"/>
    <M Name="m_eTaskNecessity" Value="Optional"/>
    <M Name="m_ePuckCarrier" Value="Optional"/>
   </CTask>
   <M Name="ISSVersion" Value="4"/>
   <CHandledPlayerTriggerBaseArray Name="m_trPlayerTriggers" StoreID="New" ClassType="PTBA">
    <CHandledPlayerTriggerBaseArray Name="this">
     <M Name="uiSize" Value="1"/>
     <CHandledPlayerTriggerBaseArray Name="this[0]">
      <CPlayerTriggerInstincts Name="m_data" StoreID="New" ClassType="PTIn">
       <CPlayerTriggerBase Name="Parent CPlayerTriggerBase">
        <THandledTRef&lt;CPlayerTriggerCriteriaBase&gt; Name="m_pCriteria">
         <CPlayerTriggerBoolExpr Name="m_data" StoreID="New" ClassType="PTBE">
          <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
           <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
          </THandledTRef&lt;CBoolExpression&gt;>
         </CPlayerTriggerBoolExpr>
        </THandledTRef&lt;CPlayerTriggerCriteriaBase&gt;>
       </CPlayerTriggerBase>
       <CInstinctWeights Name="m_pWeights" StoreID="New" ClassType="InWt">
        <M Name="ISSVersion" Value="12"/>
        <M Name="m_ePassDesire" Value="Normal"/>
        <M Name="m_eDropPassDesire" Value="Normal"/>
        <M Name="m_eBankPassDesire" Value="Normal"/>
        <M Name="m_eDumpDesire" Value="Normal"/>
        <M Name="m_eCallForPassDesire" Value="Normal"/>
        <M Name="m_eShootDesire" Value="Normal"/>
        <M Name="m_eDekeDesire" Value="Normal"/>
        <M Name="m_eBodyCheckDesire" Value="Normal"/>
        <M Name="m_eStickCheckDesire" Value="Normal"/>
        <M Name="m_eTurboDesire" Value="Normal"/>
        <M Name="m_eProtectPuckDesire" Value="Normal"/>
        <M Name="m_eGrabPuckDesire" Value="Normal"/>
        <M Name="m_eOrientationDesire" Value="Puck"/>
        <CInstinctWeights::CAreaPass Name="m_PassArea">
         <M Name="m_eAreaPassDesire" Value="Never"/>
         <CVector2 Name="m_v2Center">
          <M Name="m_x" Value="0"/>
          <M Name="m_z" Value="0"/>
         </CVector2>
         <M Name="m_flRadius" Value="0"/>
        </CInstinctWeights::CAreaPass>
        <CInstinctWeights::CSpeed Name="m_Speed">
         <M Name="ISSVersion" Value="3"/>
         <CTeamPoint2 Name="m_tpSyncLocation">
          <M Name="m_x" Value="0"/>
          <M Name="m_z" Value="0"/>
         </CTeamPoint2>
         <M Name="m_eSpeedDesire" Value="None"/>
         <M Name="m_eSpeedTarget" Value="Puck"/>
         <M Name="m_eTargetPositionID" Value="G"/>
         <CSpeedOptionsBitMask Name="m_bmOptions">
          <M Name="NumSetBits" Value="0"/>
         </CSpeedOptionsBitMask>
         <M Name="m_flIgnoreThreshold" Value="1000"/>
         <M Name="m_flIgnoreHysteresis" Value="4"/>
        </CInstinctWeights::CSpeed>
        <CInstinctWeights::CIWResponseCurve Name="m_OffsidesAvoidance">
         <M Name="m_ssName" Value=""/>
         <CNamedResponseCurve Name="m_pCurve" StoreID="NULL" />
        </CInstinctWeights::CIWResponseCurve>
        <M Name="m_pInterceptBiasSurface" Value="DefensemanBias"/>
        <M Name="m_flPuckInterceptMaxDistance" Value="15"/>
        <CDeltaTime Name="m_dtPuckInterceptConfidence">
         <M Name="m_flSeconds" Value="0.5"/>
        </CDeltaTime>
       </CInstinctWeights>
      </CPlayerTriggerInstincts>
     </CHandledPlayerTriggerBaseArray>
    </CHandledPlayerTriggerBaseArray>
   </CHandledPlayerTriggerBaseArray>
   <M Name="m_fMirrorIfRight" Value="0"/>
   <THandledTRef&lt;CFloatExpression&gt; Name="m_pBaseReactionTimeFloatExpr">
    <CNamedConstFloatExpr Name="m_data" StoreID="New" ClassType="NcFE">
     <CFloatExpression Name="Parent CFloatExpression" />
     <M Name="pValue" Value="BaseReactionTime_Medium"/>
    </CNamedConstFloatExpr>
   </THandledTRef&lt;CFloatExpression&gt;>
  </CSoloTask>
  <M Name="ISSVersion" Value="5"/>
  <CTeamBox Name="m_tbZone">
   <POINTTYPE Name="m_ptMin">
    <M Name="m_x" Value="-10"/>
    <M Name="m_z" Value="-87"/>
   </POINTTYPE>
   <POINTTYPE Name="m_ptMax">
    <M Name="m_x" Value="10"/>
    <M Name="m_z" Value="-67"/>
   </POINTTYPE>
  </CTeamBox>
  <M Name="m_flBuffer" Value="15"/>
  <CTeamPoint2 Name="m_tpDefaultLocation">
   <M Name="m_x" Value="0"/>
   <M Name="m_z" Value="-77"/>
  </CTeamPoint2>
  <THandledTRef&lt;CFloatExpression&gt; Name="m_pEffectivenessFloatExpr">
   <CPlayerBiasFloatExpr Name="m_data" StoreID="New" ClassType="PEPB">
    <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
    <M Name="ISSVersion" Value="2"/>
    <M Name="m_pUserBiasCurve" Value="DefaultUserBias"/>
    <M Name="m_pPuckBiasCurve" Value="DefaultPuckBias"/>
    <M Name="m_pFavoredBiasCurve" Value="DefaultFavoredBias"/>
    <M Name="m_pBaseBiasCurve" Value="DefaultBaseBias"/>
    <CPositionIDBitMask Name="m_bmFavoredPositions">
     <M Name="NumSetBits" Value="2"/>
     <M Name="SetBit" Value="RD"/>
     <M Name="SetBit" Value="LD"/>
    </CPositionIDBitMask>
    <THandledTRef&lt;CFloatExpression&gt; Name="m_pFloatExpression">
     <CTrueFloatExpr Name="m_data" StoreID="New" ClassType="TFEx" />
    </THandledTRef&lt;CFloatExpression&gt;>
   </CPlayerBiasFloatExpr>
  </THandledTRef&lt;CFloatExpression&gt;>
  <M Name="m_pThreatCurve" Value="ThreatCurvePK_RC"/>
 </CZoneTask>
 <CZoneTask Name="PKTightBoxSideLowRW">
  <CSoloTask Name="Parent CSoloTask">
   <CTask Name="Parent CTask">
    <M Name="m_flValue" Value="1"/>
    <M Name="m_nPlayers" Value="1"/>
    <M Name="m_eTaskNecessity" Value="Optional"/>
    <M Name="m_ePuckCarrier" Value="Optional"/>
   </CTask>
   <M Name="ISSVersion" Value="4"/>
   <CHandledPlayerTriggerBaseArray Name="m_trPlayerTriggers" StoreID="New" ClassType="PTBA">
    <CHandledPlayerTriggerBaseArray Name="this">
     <M Name="uiSize" Value="1"/>
     <CHandledPlayerTriggerBaseArray Name="this[0]">
      <CPlayerTriggerInstincts Name="m_data" StoreID="New" ClassType="PTIn">
       <CPlayerTriggerBase Name="Parent CPlayerTriggerBase">
        <THandledTRef&lt;CPlayerTriggerCriteriaBase&gt; Name="m_pCriteria">
         <CPlayerTriggerBoolExpr Name="m_data" StoreID="New" ClassType="PTBE">
          <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
           <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
          </THandledTRef&lt;CBoolExpression&gt;>
         </CPlayerTriggerBoolExpr>
        </THandledTRef&lt;CPlayerTriggerCriteriaBase&gt;>
       </CPlayerTriggerBase>
       <CInstinctWeights Name="m_pWeights" StoreID="New" ClassType="InWt">
        <M Name="ISSVersion" Value="12"/>
        <M Name="m_ePassDesire" Value="Normal"/>
        <M Name="m_eDropPassDesire" Value="Normal"/>
        <M Name="m_eBankPassDesire" Value="Normal"/>
        <M Name="m_eDumpDesire" Value="Normal"/>
        <M Name="m_eCallForPassDesire" Value="Normal"/>
        <M Name="m_eShootDesire" Value="Normal"/>
        <M Name="m_eDekeDesire" Value="Normal"/>
        <M Name="m_eBodyCheckDesire" Value="Normal"/>
        <M Name="m_eStickCheckDesire" Value="Normal"/>
        <M Name="m_eTurboDesire" Value="Normal"/>
        <M Name="m_eProtectPuckDesire" Value="Normal"/>
        <M Name="m_eGrabPuckDesire" Value="Normal"/>
        <M Name="m_eOrientationDesire" Value="Puck"/>
        <CInstinctWeights::CAreaPass Name="m_PassArea">
         <M Name="m_eAreaPassDesire" Value="Never"/>
         <CVector2 Name="m_v2Center">
          <M Name="m_x" Value="0"/>
          <M Name="m_z" Value="0"/>
         </CVector2>
         <M Name="m_flRadius" Value="0"/>
        </CInstinctWeights::CAreaPass>
        <CInstinctWeights::CSpeed Name="m_Speed">
         <M Name="ISSVersion" Value="3"/>
         <CTeamPoint2 Name="m_tpSyncLocation">
          <M Name="m_x" Value="0"/>
          <M Name="m_z" Value="0"/>
         </CTeamPoint2>
         <M Name="m_eSpeedDesire" Value="None"/>
         <M Name="m_eSpeedTarget" Value="Puck"/>
         <M Name="m_eTargetPositionID" Value="G"/>
         <CSpeedOptionsBitMask Name="m_bmOptions">
          <M Name="NumSetBits" Value="0"/>
         </CSpeedOptionsBitMask>
         <M Name="m_flIgnoreThreshold" Value="1000"/>
         <M Name="m_flIgnoreHysteresis" Value="4"/>
        </CInstinctWeights::CSpeed>
        <CInstinctWeights::CIWResponseCurve Name="m_OffsidesAvoidance">
         <M Name="m_ssName" Value=""/>
         <CNamedResponseCurve Name="m_pCurve" StoreID="NULL" />
        </CInstinctWeights::CIWResponseCurve>
        <M Name="m_pInterceptBiasSurface" Value="None"/>
        <M Name="m_flPuckInterceptMaxDistance" Value="15"/>
        <CDeltaTime Name="m_dtPuckInterceptConfidence">
         <M Name="m_flSeconds" Value="0.5"/>
        </CDeltaTime>
       </CInstinctWeights>
      </CPlayerTriggerInstincts>
     </CHandledPlayerTriggerBaseArray>
    </CHandledPlayerTriggerBaseArray>
   </CHandledPlayerTriggerBaseArray>
   <M Name="m_fMirrorIfRight" Value="0"/>
   <THandledTRef&lt;CFloatExpression&gt; Name="m_pBaseReactionTimeFloatExpr">
    <CNamedConstFloatExpr Name="m_data" StoreID="New" ClassType="NcFE">
     <CFloatExpression Name="Parent CFloatExpression" />
     <M Name="pValue" Value="BaseReactionTime_Medium"/>
    </CNamedConstFloatExpr>
   </THandledTRef&lt;CFloatExpression&gt;>
  </CSoloTask>
  <M Name="ISSVersion" Value="5"/>
  <CTeamBox Name="m_tbZone">
   <POINTTYPE Name="m_ptMin">
    <M Name="m_x" Value="-10"/>
    <M Name="m_z" Value="-67"/>
   </POINTTYPE>
   <POINTTYPE Name="m_ptMax">
    <M Name="m_x" Value="10"/>
    <M Name="m_z" Value="-47"/>
   </POINTTYPE>
  </CTeamBox>
  <M Name="m_flBuffer" Value="15"/>
  <CTeamPoint2 Name="m_tpDefaultLocation">
   <M Name="m_x" Value="0"/>
   <M Name="m_z" Value="-60"/>
  </CTeamPoint2>
  <THandledTRef&lt;CFloatExpression&gt; Name="m_pEffectivenessFloatExpr">
   <CPlayerBiasFloatExpr Name="m_data" StoreID="New" ClassType="PEPB">
    <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
    <M Name="ISSVersion" Value="2"/>
    <M Name="m_pUserBiasCurve" Value="DefaultUserBias"/>
    <M Name="m_pPuckBiasCurve" Value="DefaultPuckBias"/>
    <M Name="m_pFavoredBiasCurve" Value="DefaultFavoredBias"/>
    <M Name="m_pBaseBiasCurve" Value="DefaultBaseBias"/>
    <CPositionIDBitMask Name="m_bmFavoredPositions">
     <M Name="NumSetBits" Value="3"/>
     <M Name="SetBit" Value="RW"/>
     <M Name="SetBit" Value="LW"/>
     <M Name="SetBit" Value="C"/>
    </CPositionIDBitMask>
    <THandledTRef&lt;CFloatExpression&gt; Name="m_pFloatExpression">
     <CTrueFloatExpr Name="m_data" StoreID="New" ClassType="TFEx" />
    </THandledTRef&lt;CFloatExpression&gt;>
   </CPlayerBiasFloatExpr>
  </THandledTRef&lt;CFloatExpression&gt;>
  <M Name="m_pThreatCurve" Value="ThreatCurvePK_RC"/>
 </CZoneTask>
 <CZoneTask Name="PKWideBoxCenterHighLD">
  <CSoloTask Name="Parent CSoloTask">
   <CTask Name="Parent CTask">
    <M Name="m_flValue" Value="1"/>
    <M Name="m_nPlayers" Value="1"/>
    <M Name="m_eTaskNecessity" Value="Optional"/>
    <M Name="m_ePuckCarrier" Value="Optional"/>
   </CTask>
   <M Name="ISSVersion" Value="4"/>
   <CHandledPlayerTriggerBaseArray Name="m_trPlayerTriggers" StoreID="New" ClassType="PTBA">
    <CHandledPlayerTriggerBaseArray Name="this">
     <M Name="uiSize" Value="1"/>
     <CHandledPlayerTriggerBaseArray Name="this[0]">
      <CPlayerTriggerInstincts Name="m_data" StoreID="New" ClassType="PTIn">
       <CPlayerTriggerBase Name="Parent CPlayerTriggerBase">
        <THandledTRef&lt;CPlayerTriggerCriteriaBase&gt; Name="m_pCriteria">
         <CPlayerTriggerBoolExpr Name="m_data" StoreID="New" ClassType="PTBE">
          <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
           <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
          </THandledTRef&lt;CBoolExpression&gt;>
         </CPlayerTriggerBoolExpr>
        </THandledTRef&lt;CPlayerTriggerCriteriaBase&gt;>
       </CPlayerTriggerBase>
       <CInstinctWeights Name="m_pWeights" StoreID="New" ClassType="InWt">
        <M Name="ISSVersion" Value="12"/>
        <M Name="m_ePassDesire" Value="Normal"/>
        <M Name="m_eDropPassDesire" Value="Normal"/>
        <M Name="m_eBankPassDesire" Value="Normal"/>
        <M Name="m_eDumpDesire" Value="Normal"/>
        <M Name="m_eCallForPassDesire" Value="Normal"/>
        <M Name="m_eShootDesire" Value="Normal"/>
        <M Name="m_eDekeDesire" Value="Normal"/>
        <M Name="m_eBodyCheckDesire" Value="Normal"/>
        <M Name="m_eStickCheckDesire" Value="Normal"/>
        <M Name="m_eTurboDesire" Value="Normal"/>
        <M Name="m_eProtectPuckDesire" Value="Normal"/>
        <M Name="m_eGrabPuckDesire" Value="Normal"/>
        <M Name="m_eOrientationDesire" Value="Puck"/>
        <CInstinctWeights::CAreaPass Name="m_PassArea">
         <M Name="m_eAreaPassDesire" Value="Never"/>
         <CVector2 Name="m_v2Center">
          <M Name="m_x" Value="0"/>
          <M Name="m_z" Value="0"/>
         </CVector2>
         <M Name="m_flRadius" Value="0"/>
        </CInstinctWeights::CAreaPass>
        <CInstinctWeights::CSpeed Name="m_Speed">
         <M Name="ISSVersion" Value="3"/>
         <CTeamPoint2 Name="m_tpSyncLocation">
          <M Name="m_x" Value="0"/>
          <M Name="m_z" Value="0"/>
         </CTeamPoint2>
         <M Name="m_eSpeedDesire" Value="None"/>
         <M Name="m_eSpeedTarget" Value="Puck"/>
         <M Name="m_eTargetPositionID" Value="G"/>
         <CSpeedOptionsBitMask Name="m_bmOptions">
          <M Name="NumSetBits" Value="0"/>
         </CSpeedOptionsBitMask>
         <M Name="m_flIgnoreThreshold" Value="1000"/>
         <M Name="m_flIgnoreHysteresis" Value="4"/>
        </CInstinctWeights::CSpeed>
        <CInstinctWeights::CIWResponseCurve Name="m_OffsidesAvoidance">
         <M Name="m_ssName" Value=""/>
         <CNamedResponseCurve Name="m_pCurve" StoreID="NULL" />
        </CInstinctWeights::CIWResponseCurve>
        <M Name="m_pInterceptBiasSurface" Value="DefensemanBias"/>
        <M Name="m_flPuckInterceptMaxDistance" Value="15"/>
        <CDeltaTime Name="m_dtPuckInterceptConfidence">
         <M Name="m_flSeconds" Value="0.5"/>
        </CDeltaTime>
       </CInstinctWeights>
      </CPlayerTriggerInstincts>
     </CHandledPlayerTriggerBaseArray>
    </CHandledPlayerTriggerBaseArray>
   </CHandledPlayerTriggerBaseArray>
   <M Name="m_fMirrorIfRight" Value="0"/>
   <THandledTRef&lt;CFloatExpression&gt; Name="m_pBaseReactionTimeFloatExpr">
    <CNamedConstFloatExpr Name="m_data" StoreID="New" ClassType="NcFE">
     <CFloatExpression Name="Parent CFloatExpression" />
     <M Name="pValue" Value="BaseReactionTime_Medium"/>
    </CNamedConstFloatExpr>
   </THandledTRef&lt;CFloatExpression&gt;>
  </CSoloTask>
  <M Name="ISSVersion" Value="5"/>
  <CTeamBox Name="m_tbZone">
   <POINTTYPE Name="m_ptMin">
    <M Name="m_x" Value="0"/>
    <M Name="m_z" Value="-87"/>
   </POINTTYPE>
   <POINTTYPE Name="m_ptMax">
    <M Name="m_x" Value="30"/>
    <M Name="m_z" Value="-67"/>
   </POINTTYPE>
  </CTeamBox>
  <M Name="m_flBuffer" Value="15"/>
  <CTeamPoint2 Name="m_tpDefaultLocation">
   <M Name="m_x" Value="8"/>
   <M Name="m_z" Value="-77"/>
  </CTeamPoint2>
  <THandledTRef&lt;CFloatExpression&gt; Name="m_pEffectivenessFloatExpr">
   <CPlayerBiasFloatExpr Name="m_data" StoreID="New" ClassType="PEPB">
    <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
    <M Name="ISSVersion" Value="2"/>
    <M Name="m_pUserBiasCurve" Value="DefaultUserBias"/>
    <M Name="m_pPuckBiasCurve" Value="DefaultPuckBias"/>
    <M Name="m_pFavoredBiasCurve" Value="DefaultFavoredBias"/>
    <M Name="m_pBaseBiasCurve" Value="DefaultBaseBias"/>
    <CPositionIDBitMask Name="m_bmFavoredPositions">
     <M Name="NumSetBits" Value="2"/>
     <M Name="SetBit" Value="RD"/>
     <M Name="SetBit" Value="LD"/>
    </CPositionIDBitMask>
    <THandledTRef&lt;CFloatExpression&gt; Name="m_pFloatExpression">
     <CTrueFloatExpr Name="m_data" StoreID="New" ClassType="TFEx" />
    </THandledTRef&lt;CFloatExpression&gt;>
   </CPlayerBiasFloatExpr>
  </THandledTRef&lt;CFloatExpression&gt;>
  <M Name="m_pThreatCurve" Value="ThreatCurvePK_RC"/>
 </CZoneTask>
 <CZoneTask Name="PKWideBoxCenterHighLW">
  <CSoloTask Name="Parent CSoloTask">
   <CTask Name="Parent CTask">
    <M Name="m_flValue" Value="1"/>
    <M Name="m_nPlayers" Value="1"/>
    <M Name="m_eTaskNecessity" Value="Optional"/>
    <M Name="m_ePuckCarrier" Value="Optional"/>
   </CTask>
   <M Name="ISSVersion" Value="4"/>
   <CHandledPlayerTriggerBaseArray Name="m_trPlayerTriggers" StoreID="New" ClassType="PTBA">
    <CHandledPlayerTriggerBaseArray Name="this">
     <M Name="uiSize" Value="1"/>
     <CHandledPlayerTriggerBaseArray Name="this[0]">
      <CPlayerTriggerInstincts Name="m_data" StoreID="New" ClassType="PTIn">
       <CPlayerTriggerBase Name="Parent CPlayerTriggerBase">
        <THandledTRef&lt;CPlayerTriggerCriteriaBase&gt; Name="m_pCriteria">
         <CPlayerTriggerBoolExpr Name="m_data" StoreID="New" ClassType="PTBE">
          <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
           <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
          </THandledTRef&lt;CBoolExpression&gt;>
         </CPlayerTriggerBoolExpr>
        </THandledTRef&lt;CPlayerTriggerCriteriaBase&gt;>
       </CPlayerTriggerBase>
       <CInstinctWeights Name="m_pWeights" StoreID="New" ClassType="InWt">
        <M Name="ISSVersion" Value="12"/>
        <M Name="m_ePassDesire" Value="Normal"/>
        <M Name="m_eDropPassDesire" Value="Normal"/>
        <M Name="m_eBankPassDesire" Value="Normal"/>
        <M Name="m_eDumpDesire" Value="Normal"/>
        <M Name="m_eCallForPassDesire" Value="Normal"/>
        <M Name="m_eShootDesire" Value="Normal"/>
        <M Name="m_eDekeDesire" Value="Normal"/>
        <M Name="m_eBodyCheckDesire" Value="Normal"/>
        <M Name="m_eStickCheckDesire" Value="Normal"/>
        <M Name="m_eTurboDesire" Value="Normal"/>
        <M Name="m_eProtectPuckDesire" Value="Normal"/>
        <M Name="m_eGrabPuckDesire" Value="Normal"/>
        <M Name="m_eOrientationDesire" Value="Puck"/>
        <CInstinctWeights::CAreaPass Name="m_PassArea">
         <M Name="m_eAreaPassDesire" Value="Never"/>
         <CVector2 Name="m_v2Center">
          <M Name="m_x" Value="0"/>
          <M Name="m_z" Value="0"/>
         </CVector2>
         <M Name="m_flRadius" Value="0"/>
        </CInstinctWeights::CAreaPass>
        <CInstinctWeights::CSpeed Name="m_Speed">
         <M Name="ISSVersion" Value="3"/>
         <CTeamPoint2 Name="m_tpSyncLocation">
          <M Name="m_x" Value="0"/>
          <M Name="m_z" Value="0"/>
         </CTeamPoint2>
         <M Name="m_eSpeedDesire" Value="None"/>
         <M Name="m_eSpeedTarget" Value="Puck"/>
         <M Name="m_eTargetPositionID" Value="G"/>
         <CSpeedOptionsBitMask Name="m_bmOptions">
          <M Name="NumSetBits" Value="0"/>
         </CSpeedOptionsBitMask>
         <M Name="m_flIgnoreThreshold" Value="1000"/>
         <M Name="m_flIgnoreHysteresis" Value="4"/>
        </CInstinctWeights::CSpeed>
        <CInstinctWeights::CIWResponseCurve Name="m_OffsidesAvoidance">
         <M Name="m_ssName" Value=""/>
         <CNamedResponseCurve Name="m_pCurve" StoreID="NULL" />
        </CInstinctWeights::CIWResponseCurve>
        <M Name="m_pInterceptBiasSurface" Value="None"/>
        <M Name="m_flPuckInterceptMaxDistance" Value="15"/>
        <CDeltaTime Name="m_dtPuckInterceptConfidence">
         <M Name="m_flSeconds" Value="0.5"/>
        </CDeltaTime>
       </CInstinctWeights>
      </CPlayerTriggerInstincts>
     </CHandledPlayerTriggerBaseArray>
    </CHandledPlayerTriggerBaseArray>
   </CHandledPlayerTriggerBaseArray>
   <M Name="m_fMirrorIfRight" Value="0"/>
   <THandledTRef&lt;CFloatExpression&gt; Name="m_pBaseReactionTimeFloatExpr">
    <CNamedConstFloatExpr Name="m_data" StoreID="New" ClassType="NcFE">
     <CFloatExpression Name="Parent CFloatExpression" />
     <M Name="pValue" Value="BaseReactionTime_Medium"/>
    </CNamedConstFloatExpr>
   </THandledTRef&lt;CFloatExpression&gt;>
  </CSoloTask>
  <M Name="ISSVersion" Value="5"/>
  <CTeamBox Name="m_tbZone">
   <POINTTYPE Name="m_ptMin">
    <M Name="m_x" Value="0"/>
    <M Name="m_z" Value="-67"/>
   </POINTTYPE>
   <POINTTYPE Name="m_ptMax">
    <M Name="m_x" Value="30"/>
    <M Name="m_z" Value="-47"/>
   </POINTTYPE>
  </CTeamBox>
  <M Name="m_flBuffer" Value="15"/>
  <CTeamPoint2 Name="m_tpDefaultLocation">
   <M Name="m_x" Value="15"/>
   <M Name="m_z" Value="-57"/>
  </CTeamPoint2>
  <THandledTRef&lt;CFloatExpression&gt; Name="m_pEffectivenessFloatExpr">
   <CPlayerBiasFloatExpr Name="m_data" StoreID="New" ClassType="PEPB">
    <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
    <M Name="ISSVersion" Value="2"/>
    <M Name="m_pUserBiasCurve" Value="DefaultUserBias"/>
    <M Name="m_pPuckBiasCurve" Value="DefaultPuckBias"/>
    <M Name="m_pFavoredBiasCurve" Value="DefaultFavoredBias"/>
    <M Name="m_pBaseBiasCurve" Value="DefaultBaseBias"/>
    <CPositionIDBitMask Name="m_bmFavoredPositions">
     <M Name="NumSetBits" Value="3"/>
     <M Name="SetBit" Value="RW"/>
     <M Name="SetBit" Value="LW"/>
     <M Name="SetBit" Value="C"/>
    </CPositionIDBitMask>
    <THandledTRef&lt;CFloatExpression&gt; Name="m_pFloatExpression">
     <CTrueFloatExpr Name="m_data" StoreID="New" ClassType="TFEx" />
    </THandledTRef&lt;CFloatExpression&gt;>
   </CPlayerBiasFloatExpr>
  </THandledTRef&lt;CFloatExpression&gt;>
  <M Name="m_pThreatCurve" Value="ThreatCurvePK_RC"/>
 </CZoneTask>
 <CZoneMultiTask Name="PKWideBoxCenterHighMain">
  <CMultiTask Name="Parent CMultiTask">
   <M Name="m_flValue" Value="1"/>
   <M Name="m_nPlayers" Value="4"/>
   <M Name="m_eTaskNecessity" Value="Optional"/>
   <M Name="m_ePuckCarrier" Value="Optional"/>
  </CMultiTask>
  <CTask Name="m_tasks">
   <M Name="uiSize" Value="4"/>
   <M Name="m_tasks[0]" Value="PKWideBoxCenterHighLD"/>
   <M Name="m_tasks[1]" Value="PKWideBoxCenterHighLW"/>
   <M Name="m_tasks[2]" Value="PKWideBoxCenterHighRD"/>
   <M Name="m_tasks[3]" Value="PKWideBoxCenterHighRW"/>
  </CTask>
  <M Name="ISSVersion" Value="1"/>
  <M Name="m_fIgnoreZones" Value="0"/>
 </CZoneMultiTask>
 <CZoneTask Name="PKWideBoxCenterHighRD">
  <CSoloTask Name="Parent CSoloTask">
   <CTask Name="Parent CTask">
    <M Name="m_flValue" Value="1"/>
    <M Name="m_nPlayers" Value="1"/>
    <M Name="m_eTaskNecessity" Value="Optional"/>
    <M Name="m_ePuckCarrier" Value="Optional"/>
   </CTask>
   <M Name="ISSVersion" Value="4"/>
   <CHandledPlayerTriggerBaseArray Name="m_trPlayerTriggers" StoreID="New" ClassType="PTBA">
    <CHandledPlayerTriggerBaseArray Name="this">
     <M Name="uiSize" Value="1"/>
     <CHandledPlayerTriggerBaseArray Name="this[0]">
      <CPlayerTriggerInstincts Name="m_data" StoreID="New" ClassType="PTIn">
       <CPlayerTriggerBase Name="Parent CPlayerTriggerBase">
        <THandledTRef&lt;CPlayerTriggerCriteriaBase&gt; Name="m_pCriteria">
         <CPlayerTriggerBoolExpr Name="m_data" StoreID="New" ClassType="PTBE">
          <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
           <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
          </THandledTRef&lt;CBoolExpression&gt;>
         </CPlayerTriggerBoolExpr>
        </THandledTRef&lt;CPlayerTriggerCriteriaBase&gt;>
       </CPlayerTriggerBase>
       <CInstinctWeights Name="m_pWeights" StoreID="New" ClassType="InWt">
        <M Name="ISSVersion" Value="12"/>
        <M Name="m_ePassDesire" Value="Normal"/>
        <M Name="m_eDropPassDesire" Value="Normal"/>
        <M Name="m_eBankPassDesire" Value="Normal"/>
        <M Name="m_eDumpDesire" Value="Normal"/>
        <M Name="m_eCallForPassDesire" Value="Normal"/>
        <M Name="m_eShootDesire" Value="Normal"/>
        <M Name="m_eDekeDesire" Value="Normal"/>
        <M Name="m_eBodyCheckDesire" Value="Normal"/>
        <M Name="m_eStickCheckDesire" Value="Normal"/>
        <M Name="m_eTurboDesire" Value="Normal"/>
        <M Name="m_eProtectPuckDesire" Value="Normal"/>
        <M Name="m_eGrabPuckDesire" Value="Normal"/>
        <M Name="m_eOrientationDesire" Value="Puck"/>
        <CInstinctWeights::CAreaPass Name="m_PassArea">
         <M Name="m_eAreaPassDesire" Value="Never"/>
         <CVector2 Name="m_v2Center">
          <M Name="m_x" Value="0"/>
          <M Name="m_z" Value="0"/>
         </CVector2>
         <M Name="m_flRadius" Value="0"/>
        </CInstinctWeights::CAreaPass>
        <CInstinctWeights::CSpeed Name="m_Speed">
         <M Name="ISSVersion" Value="3"/>
         <CTeamPoint2 Name="m_tpSyncLocation">
          <M Name="m_x" Value="0"/>
          <M Name="m_z" Value="0"/>
         </CTeamPoint2>
         <M Name="m_eSpeedDesire" Value="None"/>
         <M Name="m_eSpeedTarget" Value="Puck"/>
         <M Name="m_eTargetPositionID" Value="G"/>
         <CSpeedOptionsBitMask Name="m_bmOptions">
          <M Name="NumSetBits" Value="0"/>
         </CSpeedOptionsBitMask>
         <M Name="m_flIgnoreThreshold" Value="1000"/>
         <M Name="m_flIgnoreHysteresis" Value="4"/>
        </CInstinctWeights::CSpeed>
        <CInstinctWeights::CIWResponseCurve Name="m_OffsidesAvoidance">
         <M Name="m_ssName" Value=""/>
         <CNamedResponseCurve Name="m_pCurve" StoreID="NULL" />
        </CInstinctWeights::CIWResponseCurve>
        <M Name="m_pInterceptBiasSurface" Value="DefensemanBias"/>
        <M Name="m_flPuckInterceptMaxDistance" Value="15"/>
        <CDeltaTime Name="m_dtPuckInterceptConfidence">
         <M Name="m_flSeconds" Value="0.5"/>
        </CDeltaTime>
       </CInstinctWeights>
      </CPlayerTriggerInstincts>
     </CHandledPlayerTriggerBaseArray>
    </CHandledPlayerTriggerBaseArray>
   </CHandledPlayerTriggerBaseArray>
   <M Name="m_fMirrorIfRight" Value="0"/>
   <THandledTRef&lt;CFloatExpression&gt; Name="m_pBaseReactionTimeFloatExpr">
    <CNamedConstFloatExpr Name="m_data" StoreID="New" ClassType="NcFE">
     <CFloatExpression Name="Parent CFloatExpression" />
     <M Name="pValue" Value="BaseReactionTime_Medium"/>
    </CNamedConstFloatExpr>
   </THandledTRef&lt;CFloatExpression&gt;>
  </CSoloTask>
  <M Name="ISSVersion" Value="5"/>
  <CTeamBox Name="m_tbZone">
   <POINTTYPE Name="m_ptMin">
    <M Name="m_x" Value="-30"/>
    <M Name="m_z" Value="-87"/>
   </POINTTYPE>
   <POINTTYPE Name="m_ptMax">
    <M Name="m_x" Value="0"/>
    <M Name="m_z" Value="-67"/>
   </POINTTYPE>
  </CTeamBox>
  <M Name="m_flBuffer" Value="15"/>
  <CTeamPoint2 Name="m_tpDefaultLocation">
   <M Name="m_x" Value="-8"/>
   <M Name="m_z" Value="-77"/>
  </CTeamPoint2>
  <THandledTRef&lt;CFloatExpression&gt; Name="m_pEffectivenessFloatExpr">
   <CPlayerBiasFloatExpr Name="m_data" StoreID="New" ClassType="PEPB">
    <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
    <M Name="ISSVersion" Value="2"/>
    <M Name="m_pUserBiasCurve" Value="DefaultUserBias"/>
    <M Name="m_pPuckBiasCurve" Value="DefaultPuckBias"/>
    <M Name="m_pFavoredBiasCurve" Value="DefaultFavoredBias"/>
    <M Name="m_pBaseBiasCurve" Value="DefaultBaseBias"/>
    <CPositionIDBitMask Name="m_bmFavoredPositions">
     <M Name="NumSetBits" Value="2"/>
     <M Name="SetBit" Value="RD"/>
     <M Name="SetBit" Value="LD"/>
    </CPositionIDBitMask>
    <THandledTRef&lt;CFloatExpression&gt; Name="m_pFloatExpression">
     <CTrueFloatExpr Name="m_data" StoreID="New" ClassType="TFEx" />
    </THandledTRef&lt;CFloatExpression&gt;>
   </CPlayerBiasFloatExpr>
  </THandledTRef&lt;CFloatExpression&gt;>
  <M Name="m_pThreatCurve" Value="ThreatCurvePK_RC"/>
 </CZoneTask>
 <CZoneTask Name="PKWideBoxCenterHighRW">
  <CSoloTask Name="Parent CSoloTask">
   <CTask Name="Parent CTask">
    <M Name="m_flValue" Value="1"/>
    <M Name="m_nPlayers" Value="1"/>
    <M Name="m_eTaskNecessity" Value="Optional"/>
    <M Name="m_ePuckCarrier" Value="Optional"/>
   </CTask>
   <M Name="ISSVersion" Value="4"/>
   <CHandledPlayerTriggerBaseArray Name="m_trPlayerTriggers" StoreID="New" ClassType="PTBA">
    <CHandledPlayerTriggerBaseArray Name="this">
     <M Name="uiSize" Value="1"/>
     <CHandledPlayerTriggerBaseArray Name="this[0]">
      <CPlayerTriggerInstincts Name="m_data" StoreID="New" ClassType="PTIn">
       <CPlayerTriggerBase Name="Parent CPlayerTriggerBase">
        <THandledTRef&lt;CPlayerTriggerCriteriaBase&gt; Name="m_pCriteria">
         <CPlayerTriggerBoolExpr Name="m_data" StoreID="New" ClassType="PTBE">
          <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
           <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
          </THandledTRef&lt;CBoolExpression&gt;>
         </CPlayerTriggerBoolExpr>
        </THandledTRef&lt;CPlayerTriggerCriteriaBase&gt;>
       </CPlayerTriggerBase>
       <CInstinctWeights Name="m_pWeights" StoreID="New" ClassType="InWt">
        <M Name="ISSVersion" Value="12"/>
        <M Name="m_ePassDesire" Value="Normal"/>
        <M Name="m_eDropPassDesire" Value="Normal"/>
        <M Name="m_eBankPassDesire" Value="Normal"/>
        <M Name="m_eDumpDesire" Value="Normal"/>
        <M Name="m_eCallForPassDesire" Value="Normal"/>
        <M Name="m_eShootDesire" Value="Normal"/>
        <M Name="m_eDekeDesire" Value="Normal"/>
        <M Name="m_eBodyCheckDesire" Value="Normal"/>
        <M Name="m_eStickCheckDesire" Value="Normal"/>
        <M Name="m_eTurboDesire" Value="Normal"/>
        <M Name="m_eProtectPuckDesire" Value="Normal"/>
        <M Name="m_eGrabPuckDesire" Value="Normal"/>
        <M Name="m_eOrientationDesire" Value="Puck"/>
        <CInstinctWeights::CAreaPass Name="m_PassArea">
         <M Name="m_eAreaPassDesire" Value="Never"/>
         <CVector2 Name="m_v2Center">
          <M Name="m_x" Value="0"/>
          <M Name="m_z" Value="0"/>
         </CVector2>
         <M Name="m_flRadius" Value="0"/>
        </CInstinctWeights::CAreaPass>
        <CInstinctWeights::CSpeed Name="m_Speed">
         <M Name="ISSVersion" Value="3"/>
         <CTeamPoint2 Name="m_tpSyncLocation">
          <M Name="m_x" Value="0"/>
          <M Name="m_z" Value="0"/>
         </CTeamPoint2>
         <M Name="m_eSpeedDesire" Value="None"/>
         <M Name="m_eSpeedTarget" Value="Puck"/>
         <M Name="m_eTargetPositionID" Value="G"/>
         <CSpeedOptionsBitMask Name="m_bmOptions">
          <M Name="NumSetBits" Value="0"/>
         </CSpeedOptionsBitMask>
         <M Name="m_flIgnoreThreshold" Value="1000"/>
         <M Name="m_flIgnoreHysteresis" Value="4"/>
        </CInstinctWeights::CSpeed>
        <CInstinctWeights::CIWResponseCurve Name="m_OffsidesAvoidance">
         <M Name="m_ssName" Value=""/>
         <CNamedResponseCurve Name="m_pCurve" StoreID="NULL" />
        </CInstinctWeights::CIWResponseCurve>
        <M Name="m_pInterceptBiasSurface" Value="None"/>
        <M Name="m_flPuckInterceptMaxDistance" Value="15"/>
        <CDeltaTime Name="m_dtPuckInterceptConfidence">
         <M Name="m_flSeconds" Value="0.5"/>
        </CDeltaTime>
       </CInstinctWeights>
      </CPlayerTriggerInstincts>
     </CHandledPlayerTriggerBaseArray>
    </CHandledPlayerTriggerBaseArray>
   </CHandledPlayerTriggerBaseArray>
   <M Name="m_fMirrorIfRight" Value="0"/>
   <THandledTRef&lt;CFloatExpression&gt; Name="m_pBaseReactionTimeFloatExpr">
    <CNamedConstFloatExpr Name="m_data" StoreID="New" ClassType="NcFE">
     <CFloatExpression Name="Parent CFloatExpression" />
     <M Name="pValue" Value="BaseReactionTime_Medium"/>
    </CNamedConstFloatExpr>
   </THandledTRef&lt;CFloatExpression&gt;>
  </CSoloTask>
  <M Name="ISSVersion" Value="5"/>
  <CTeamBox Name="m_tbZone">
   <POINTTYPE Name="m_ptMin">
    <M Name="m_x" Value="-30"/>
    <M Name="m_z" Value="-67"/>
   </POINTTYPE>
   <POINTTYPE Name="m_ptMax">
    <M Name="m_x" Value="0"/>
    <M Name="m_z" Value="-47"/>
   </POINTTYPE>
  </CTeamBox>
  <M Name="m_flBuffer" Value="15"/>
  <CTeamPoint2 Name="m_tpDefaultLocation">
   <M Name="m_x" Value="-15"/>
   <M Name="m_z" Value="-57"/>
  </CTeamPoint2>
  <THandledTRef&lt;CFloatExpression&gt; Name="m_pEffectivenessFloatExpr">
   <CPlayerBiasFloatExpr Name="m_data" StoreID="New" ClassType="PEPB">
    <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
    <M Name="ISSVersion" Value="2"/>
    <M Name="m_pUserBiasCurve" Value="DefaultUserBias"/>
    <M Name="m_pPuckBiasCurve" Value="DefaultPuckBias"/>
    <M Name="m_pFavoredBiasCurve" Value="DefaultFavoredBias"/>
    <M Name="m_pBaseBiasCurve" Value="DefaultBaseBias"/>
    <CPositionIDBitMask Name="m_bmFavoredPositions">
     <M Name="NumSetBits" Value="3"/>
     <M Name="SetBit" Value="RW"/>
     <M Name="SetBit" Value="LW"/>
     <M Name="SetBit" Value="C"/>
    </CPositionIDBitMask>
    <THandledTRef&lt;CFloatExpression&gt; Name="m_pFloatExpression">
     <CTrueFloatExpr Name="m_data" StoreID="New" ClassType="TFEx" />
    </THandledTRef&lt;CFloatExpression&gt;>
   </CPlayerBiasFloatExpr>
  </THandledTRef&lt;CFloatExpression&gt;>
  <M Name="m_pThreatCurve" Value="ThreatCurvePK_RC"/>
 </CZoneTask>
 <CZoneTask Name="PKWideBoxCenterLowLD">
  <CSoloTask Name="Parent CSoloTask">
   <CTask Name="Parent CTask">
    <M Name="m_flValue" Value="1"/>
    <M Name="m_nPlayers" Value="1"/>
    <M Name="m_eTaskNecessity" Value="Optional"/>
    <M Name="m_ePuckCarrier" Value="Optional"/>
   </CTask>
   <M Name="ISSVersion" Value="4"/>
   <CHandledPlayerTriggerBaseArray Name="m_trPlayerTriggers" StoreID="New" ClassType="PTBA">
    <CHandledPlayerTriggerBaseArray Name="this">
     <M Name="uiSize" Value="1"/>
     <CHandledPlayerTriggerBaseArray Name="this[0]">
      <CPlayerTriggerInstincts Name="m_data" StoreID="New" ClassType="PTIn">
       <CPlayerTriggerBase Name="Parent CPlayerTriggerBase">
        <THandledTRef&lt;CPlayerTriggerCriteriaBase&gt; Name="m_pCriteria">
         <CPlayerTriggerBoolExpr Name="m_data" StoreID="New" ClassType="PTBE">
          <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
           <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
          </THandledTRef&lt;CBoolExpression&gt;>
         </CPlayerTriggerBoolExpr>
        </THandledTRef&lt;CPlayerTriggerCriteriaBase&gt;>
       </CPlayerTriggerBase>
       <CInstinctWeights Name="m_pWeights" StoreID="New" ClassType="InWt">
        <M Name="ISSVersion" Value="12"/>
        <M Name="m_ePassDesire" Value="Normal"/>
        <M Name="m_eDropPassDesire" Value="Normal"/>
        <M Name="m_eBankPassDesire" Value="Normal"/>
        <M Name="m_eDumpDesire" Value="Normal"/>
        <M Name="m_eCallForPassDesire" Value="Normal"/>
        <M Name="m_eShootDesire" Value="Normal"/>
        <M Name="m_eDekeDesire" Value="Normal"/>
        <M Name="m_eBodyCheckDesire" Value="Normal"/>
        <M Name="m_eStickCheckDesire" Value="Normal"/>
        <M Name="m_eTurboDesire" Value="Normal"/>
        <M Name="m_eProtectPuckDesire" Value="Normal"/>
        <M Name="m_eGrabPuckDesire" Value="Normal"/>
        <M Name="m_eOrientationDesire" Value="Puck"/>
        <CInstinctWeights::CAreaPass Name="m_PassArea">
         <M Name="m_eAreaPassDesire" Value="Never"/>
         <CVector2 Name="m_v2Center">
          <M Name="m_x" Value="0"/>
          <M Name="m_z" Value="0"/>
         </CVector2>
         <M Name="m_flRadius" Value="0"/>
        </CInstinctWeights::CAreaPass>
        <CInstinctWeights::CSpeed Name="m_Speed">
         <M Name="ISSVersion" Value="3"/>
         <CTeamPoint2 Name="m_tpSyncLocation">
          <M Name="m_x" Value="0"/>
          <M Name="m_z" Value="0"/>
         </CTeamPoint2>
         <M Name="m_eSpeedDesire" Value="None"/>
         <M Name="m_eSpeedTarget" Value="Puck"/>
         <M Name="m_eTargetPositionID" Value="G"/>
         <CSpeedOptionsBitMask Name="m_bmOptions">
          <M Name="NumSetBits" Value="0"/>
         </CSpeedOptionsBitMask>
         <M Name="m_flIgnoreThreshold" Value="1000"/>
         <M Name="m_flIgnoreHysteresis" Value="4"/>
        </CInstinctWeights::CSpeed>
        <CInstinctWeights::CIWResponseCurve Name="m_OffsidesAvoidance">
         <M Name="m_ssName" Value=""/>
         <CNamedResponseCurve Name="m_pCurve" StoreID="NULL" />
        </CInstinctWeights::CIWResponseCurve>
        <M Name="m_pInterceptBiasSurface" Value="DefensemanBias"/>
        <M Name="m_flPuckInterceptMaxDistance" Value="15"/>
        <CDeltaTime Name="m_dtPuckInterceptConfidence">
         <M Name="m_flSeconds" Value="0.5"/>
        </CDeltaTime>
       </CInstinctWeights>
      </CPlayerTriggerInstincts>
     </CHandledPlayerTriggerBaseArray>
    </CHandledPlayerTriggerBaseArray>
   </CHandledPlayerTriggerBaseArray>
   <M Name="m_fMirrorIfRight" Value="0"/>
   <THandledTRef&lt;CFloatExpression&gt; Name="m_pBaseReactionTimeFloatExpr">
    <CNamedConstFloatExpr Name="m_data" StoreID="New" ClassType="NcFE">
     <CFloatExpression Name="Parent CFloatExpression" />
     <M Name="pValue" Value="BaseReactionTime_Medium"/>
    </CNamedConstFloatExpr>
   </THandledTRef&lt;CFloatExpression&gt;>
  </CSoloTask>
  <M Name="ISSVersion" Value="5"/>
  <CTeamBox Name="m_tbZone">
   <POINTTYPE Name="m_ptMin">
    <M Name="m_x" Value="0"/>
    <M Name="m_z" Value="-87"/>
   </POINTTYPE>
   <POINTTYPE Name="m_ptMax">
    <M Name="m_x" Value="30"/>
    <M Name="m_z" Value="-67"/>
   </POINTTYPE>
  </CTeamBox>
  <M Name="m_flBuffer" Value="15"/>
  <CTeamPoint2 Name="m_tpDefaultLocation">
   <M Name="m_x" Value="7"/>
   <M Name="m_z" Value="-77"/>
  </CTeamPoint2>
  <THandledTRef&lt;CFloatExpression&gt; Name="m_pEffectivenessFloatExpr">
   <CPlayerBiasFloatExpr Name="m_data" StoreID="New" ClassType="PEPB">
    <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
    <M Name="ISSVersion" Value="2"/>
    <M Name="m_pUserBiasCurve" Value="DefaultUserBias"/>
    <M Name="m_pPuckBiasCurve" Value="DefaultPuckBias"/>
    <M Name="m_pFavoredBiasCurve" Value="DefaultFavoredBias"/>
    <M Name="m_pBaseBiasCurve" Value="DefaultBaseBias"/>
    <CPositionIDBitMask Name="m_bmFavoredPositions">
     <M Name="NumSetBits" Value="2"/>
     <M Name="SetBit" Value="RD"/>
     <M Name="SetBit" Value="LD"/>
    </CPositionIDBitMask>
    <THandledTRef&lt;CFloatExpression&gt; Name="m_pFloatExpression">
     <CTrueFloatExpr Name="m_data" StoreID="New" ClassType="TFEx" />
    </THandledTRef&lt;CFloatExpression&gt;>
   </CPlayerBiasFloatExpr>
  </THandledTRef&lt;CFloatExpression&gt;>
  <M Name="m_pThreatCurve" Value="ThreatCurvePK_RC"/>
 </CZoneTask>
 <CZoneTask Name="PKWideBoxCenterLowLW">
  <CSoloTask Name="Parent CSoloTask">
   <CTask Name="Parent CTask">
    <M Name="m_flValue" Value="1"/>
    <M Name="m_nPlayers" Value="1"/>
    <M Name="m_eTaskNecessity" Value="Optional"/>
    <M Name="m_ePuckCarrier" Value="Optional"/>
   </CTask>
   <M Name="ISSVersion" Value="4"/>
   <CHandledPlayerTriggerBaseArray Name="m_trPlayerTriggers" StoreID="New" ClassType="PTBA">
    <CHandledPlayerTriggerBaseArray Name="this">
     <M Name="uiSize" Value="1"/>
     <CHandledPlayerTriggerBaseArray Name="this[0]">
      <CPlayerTriggerInstincts Name="m_data" StoreID="New" ClassType="PTIn">
       <CPlayerTriggerBase Name="Parent CPlayerTriggerBase">
        <THandledTRef&lt;CPlayerTriggerCriteriaBase&gt; Name="m_pCriteria">
         <CPlayerTriggerBoolExpr Name="m_data" StoreID="New" ClassType="PTBE">
          <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
           <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
          </THandledTRef&lt;CBoolExpression&gt;>
         </CPlayerTriggerBoolExpr>
        </THandledTRef&lt;CPlayerTriggerCriteriaBase&gt;>
       </CPlayerTriggerBase>
       <CInstinctWeights Name="m_pWeights" StoreID="New" ClassType="InWt">
        <M Name="ISSVersion" Value="12"/>
        <M Name="m_ePassDesire" Value="Normal"/>
        <M Name="m_eDropPassDesire" Value="Normal"/>
        <M Name="m_eBankPassDesire" Value="Normal"/>
        <M Name="m_eDumpDesire" Value="Normal"/>
        <M Name="m_eCallForPassDesire" Value="Normal"/>
        <M Name="m_eShootDesire" Value="Normal"/>
        <M Name="m_eDekeDesire" Value="Normal"/>
        <M Name="m_eBodyCheckDesire" Value="Normal"/>
        <M Name="m_eStickCheckDesire" Value="Normal"/>
        <M Name="m_eTurboDesire" Value="Normal"/>
        <M Name="m_eProtectPuckDesire" Value="Normal"/>
        <M Name="m_eGrabPuckDesire" Value="Normal"/>
        <M Name="m_eOrientationDesire" Value="Puck"/>
        <CInstinctWeights::CAreaPass Name="m_PassArea">
         <M Name="m_eAreaPassDesire" Value="Never"/>
         <CVector2 Name="m_v2Center">
          <M Name="m_x" Value="0"/>
          <M Name="m_z" Value="0"/>
         </CVector2>
         <M Name="m_flRadius" Value="0"/>
        </CInstinctWeights::CAreaPass>
        <CInstinctWeights::CSpeed Name="m_Speed">
         <M Name="ISSVersion" Value="3"/>
         <CTeamPoint2 Name="m_tpSyncLocation">
          <M Name="m_x" Value="0"/>
          <M Name="m_z" Value="0"/>
         </CTeamPoint2>
         <M Name="m_eSpeedDesire" Value="None"/>
         <M Name="m_eSpeedTarget" Value="Puck"/>
         <M Name="m_eTargetPositionID" Value="G"/>
         <CSpeedOptionsBitMask Name="m_bmOptions">
          <M Name="NumSetBits" Value="0"/>
         </CSpeedOptionsBitMask>
         <M Name="m_flIgnoreThreshold" Value="1000"/>
         <M Name="m_flIgnoreHysteresis" Value="4"/>
        </CInstinctWeights::CSpeed>
        <CInstinctWeights::CIWResponseCurve Name="m_OffsidesAvoidance">
         <M Name="m_ssName" Value=""/>
         <CNamedResponseCurve Name="m_pCurve" StoreID="NULL" />
        </CInstinctWeights::CIWResponseCurve>
        <M Name="m_pInterceptBiasSurface" Value="None"/>
        <M Name="m_flPuckInterceptMaxDistance" Value="15"/>
        <CDeltaTime Name="m_dtPuckInterceptConfidence">
         <M Name="m_flSeconds" Value="0.5"/>
        </CDeltaTime>
       </CInstinctWeights>
      </CPlayerTriggerInstincts>
     </CHandledPlayerTriggerBaseArray>
    </CHandledPlayerTriggerBaseArray>
   </CHandledPlayerTriggerBaseArray>
   <M Name="m_fMirrorIfRight" Value="0"/>
   <THandledTRef&lt;CFloatExpression&gt; Name="m_pBaseReactionTimeFloatExpr">
    <CNamedConstFloatExpr Name="m_data" StoreID="New" ClassType="NcFE">
     <CFloatExpression Name="Parent CFloatExpression" />
     <M Name="pValue" Value="BaseReactionTime_Medium"/>
    </CNamedConstFloatExpr>
   </THandledTRef&lt;CFloatExpression&gt;>
  </CSoloTask>
  <M Name="ISSVersion" Value="5"/>
  <CTeamBox Name="m_tbZone">
   <POINTTYPE Name="m_ptMin">
    <M Name="m_x" Value="0"/>
    <M Name="m_z" Value="-67"/>
   </POINTTYPE>
   <POINTTYPE Name="m_ptMax">
    <M Name="m_x" Value="30"/>
    <M Name="m_z" Value="-47"/>
   </POINTTYPE>
  </CTeamBox>
  <M Name="m_flBuffer" Value="15"/>
  <CTeamPoint2 Name="m_tpDefaultLocation">
   <M Name="m_x" Value="15"/>
   <M Name="m_z" Value="-57"/>
  </CTeamPoint2>
  <THandledTRef&lt;CFloatExpression&gt; Name="m_pEffectivenessFloatExpr">
   <CPlayerBiasFloatExpr Name="m_data" StoreID="New" ClassType="PEPB">
    <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
    <M Name="ISSVersion" Value="2"/>
    <M Name="m_pUserBiasCurve" Value="DefaultUserBias"/>
    <M Name="m_pPuckBiasCurve" Value="DefaultPuckBias"/>
    <M Name="m_pFavoredBiasCurve" Value="DefaultFavoredBias"/>
    <M Name="m_pBaseBiasCurve" Value="DefaultBaseBias"/>
    <CPositionIDBitMask Name="m_bmFavoredPositions">
     <M Name="NumSetBits" Value="3"/>
     <M Name="SetBit" Value="RW"/>
     <M Name="SetBit" Value="LW"/>
     <M Name="SetBit" Value="C"/>
    </CPositionIDBitMask>
    <THandledTRef&lt;CFloatExpression&gt; Name="m_pFloatExpression">
     <CTrueFloatExpr Name="m_data" StoreID="New" ClassType="TFEx" />
    </THandledTRef&lt;CFloatExpression&gt;>
   </CPlayerBiasFloatExpr>
  </THandledTRef&lt;CFloatExpression&gt;>
  <M Name="m_pThreatCurve" Value="ThreatCurvePK_RC"/>
 </CZoneTask>
 <CZoneMultiTask Name="PKWideBoxCenterLowMain">
  <CMultiTask Name="Parent CMultiTask">
   <M Name="m_flValue" Value="1"/>
   <M Name="m_nPlayers" Value="4"/>
   <M Name="m_eTaskNecessity" Value="Optional"/>
   <M Name="m_ePuckCarrier" Value="Optional"/>
  </CMultiTask>
  <CTask Name="m_tasks">
   <M Name="uiSize" Value="4"/>
   <M Name="m_tasks[0]" Value="PKWideBoxCenterLowLD"/>
   <M Name="m_tasks[1]" Value="PKWideBoxCenterLowLW"/>
   <M Name="m_tasks[2]" Value="PKWideBoxCenterLowRD"/>
   <M Name="m_tasks[3]" Value="PKWideBoxCenterLowRW"/>
  </CTask>
  <M Name="ISSVersion" Value="1"/>
  <M Name="m_fIgnoreZones" Value="0"/>
 </CZoneMultiTask>
 <CZoneTask Name="PKWideBoxCenterLowRD">
  <CSoloTask Name="Parent CSoloTask">
   <CTask Name="Parent CTask">
    <M Name="m_flValue" Value="1"/>
    <M Name="m_nPlayers" Value="1"/>
    <M Name="m_eTaskNecessity" Value="Optional"/>
    <M Name="m_ePuckCarrier" Value="Optional"/>
   </CTask>
   <M Name="ISSVersion" Value="4"/>
   <CHandledPlayerTriggerBaseArray Name="m_trPlayerTriggers" StoreID="New" ClassType="PTBA">
    <CHandledPlayerTriggerBaseArray Name="this">
     <M Name="uiSize" Value="1"/>
     <CHandledPlayerTriggerBaseArray Name="this[0]">
      <CPlayerTriggerInstincts Name="m_data" StoreID="New" ClassType="PTIn">
       <CPlayerTriggerBase Name="Parent CPlayerTriggerBase">
        <THandledTRef&lt;CPlayerTriggerCriteriaBase&gt; Name="m_pCriteria">
         <CPlayerTriggerBoolExpr Name="m_data" StoreID="New" ClassType="PTBE">
          <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
           <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
          </THandledTRef&lt;CBoolExpression&gt;>
         </CPlayerTriggerBoolExpr>
        </THandledTRef&lt;CPlayerTriggerCriteriaBase&gt;>
       </CPlayerTriggerBase>
       <CInstinctWeights Name="m_pWeights" StoreID="New" ClassType="InWt">
        <M Name="ISSVersion" Value="12"/>
        <M Name="m_ePassDesire" Value="Normal"/>
        <M Name="m_eDropPassDesire" Value="Normal"/>
        <M Name="m_eBankPassDesire" Value="Normal"/>
        <M Name="m_eDumpDesire" Value="Normal"/>
        <M Name="m_eCallForPassDesire" Value="Normal"/>
        <M Name="m_eShootDesire" Value="Normal"/>
        <M Name="m_eDekeDesire" Value="Normal"/>
        <M Name="m_eBodyCheckDesire" Value="Normal"/>
        <M Name="m_eStickCheckDesire" Value="Normal"/>
        <M Name="m_eTurboDesire" Value="Normal"/>
        <M Name="m_eProtectPuckDesire" Value="Normal"/>
        <M Name="m_eGrabPuckDesire" Value="Normal"/>
        <M Name="m_eOrientationDesire" Value="Puck"/>
        <CInstinctWeights::CAreaPass Name="m_PassArea">
         <M Name="m_eAreaPassDesire" Value="Never"/>
         <CVector2 Name="m_v2Center">
          <M Name="m_x" Value="0"/>
          <M Name="m_z" Value="0"/>
         </CVector2>
         <M Name="m_flRadius" Value="0"/>
        </CInstinctWeights::CAreaPass>
        <CInstinctWeights::CSpeed Name="m_Speed">
         <M Name="ISSVersion" Value="3"/>
         <CTeamPoint2 Name="m_tpSyncLocation">
          <M Name="m_x" Value="0"/>
          <M Name="m_z" Value="0"/>
         </CTeamPoint2>
         <M Name="m_eSpeedDesire" Value="None"/>
         <M Name="m_eSpeedTarget" Value="Puck"/>
         <M Name="m_eTargetPositionID" Value="G"/>
         <CSpeedOptionsBitMask Name="m_bmOptions">
          <M Name="NumSetBits" Value="0"/>
         </CSpeedOptionsBitMask>
         <M Name="m_flIgnoreThreshold" Value="1000"/>
         <M Name="m_flIgnoreHysteresis" Value="4"/>
        </CInstinctWeights::CSpeed>
        <CInstinctWeights::CIWResponseCurve Name="m_OffsidesAvoidance">
         <M Name="m_ssName" Value=""/>
         <CNamedResponseCurve Name="m_pCurve" StoreID="NULL" />
        </CInstinctWeights::CIWResponseCurve>
        <M Name="m_pInterceptBiasSurface" Value="DefensemanBias"/>
        <M Name="m_flPuckInterceptMaxDistance" Value="15"/>
        <CDeltaTime Name="m_dtPuckInterceptConfidence">
         <M Name="m_flSeconds" Value="0.5"/>
        </CDeltaTime>
       </CInstinctWeights>
      </CPlayerTriggerInstincts>
     </CHandledPlayerTriggerBaseArray>
    </CHandledPlayerTriggerBaseArray>
   </CHandledPlayerTriggerBaseArray>
   <M Name="m_fMirrorIfRight" Value="0"/>
   <THandledTRef&lt;CFloatExpression&gt; Name="m_pBaseReactionTimeFloatExpr">
    <CNamedConstFloatExpr Name="m_data" StoreID="New" ClassType="NcFE">
     <CFloatExpression Name="Parent CFloatExpression" />
     <M Name="pValue" Value="BaseReactionTime_Medium"/>
    </CNamedConstFloatExpr>
   </THandledTRef&lt;CFloatExpression&gt;>
  </CSoloTask>
  <M Name="ISSVersion" Value="5"/>
  <CTeamBox Name="m_tbZone">
   <POINTTYPE Name="m_ptMin">
    <M Name="m_x" Value="-30"/>
    <M Name="m_z" Value="-87"/>
   </POINTTYPE>
   <POINTTYPE Name="m_ptMax">
    <M Name="m_x" Value="0"/>
    <M Name="m_z" Value="-67"/>
   </POINTTYPE>
  </CTeamBox>
  <M Name="m_flBuffer" Value="15"/>
  <CTeamPoint2 Name="m_tpDefaultLocation">
   <M Name="m_x" Value="-7"/>
   <M Name="m_z" Value="-77"/>
  </CTeamPoint2>
  <THandledTRef&lt;CFloatExpression&gt; Name="m_pEffectivenessFloatExpr">
   <CPlayerBiasFloatExpr Name="m_data" StoreID="New" ClassType="PEPB">
    <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
    <M Name="ISSVersion" Value="2"/>
    <M Name="m_pUserBiasCurve" Value="DefaultUserBias"/>
    <M Name="m_pPuckBiasCurve" Value="DefaultPuckBias"/>
    <M Name="m_pFavoredBiasCurve" Value="DefaultFavoredBias"/>
    <M Name="m_pBaseBiasCurve" Value="DefaultBaseBias"/>
    <CPositionIDBitMask Name="m_bmFavoredPositions">
     <M Name="NumSetBits" Value="2"/>
     <M Name="SetBit" Value="RD"/>
     <M Name="SetBit" Value="LD"/>
    </CPositionIDBitMask>
    <THandledTRef&lt;CFloatExpression&gt; Name="m_pFloatExpression">
     <CTrueFloatExpr Name="m_data" StoreID="New" ClassType="TFEx" />
    </THandledTRef&lt;CFloatExpression&gt;>
   </CPlayerBiasFloatExpr>
  </THandledTRef&lt;CFloatExpression&gt;>
  <M Name="m_pThreatCurve" Value="ThreatCurvePK_RC"/>
 </CZoneTask>
 <CZoneTask Name="PKWideBoxCenterLowRW">
  <CSoloTask Name="Parent CSoloTask">
   <CTask Name="Parent CTask">
    <M Name="m_flValue" Value="1"/>
    <M Name="m_nPlayers" Value="1"/>
    <M Name="m_eTaskNecessity" Value="Optional"/>
    <M Name="m_ePuckCarrier" Value="Optional"/>
   </CTask>
   <M Name="ISSVersion" Value="4"/>
   <CHandledPlayerTriggerBaseArray Name="m_trPlayerTriggers" StoreID="New" ClassType="PTBA">
    <CHandledPlayerTriggerBaseArray Name="this">
     <M Name="uiSize" Value="1"/>
     <CHandledPlayerTriggerBaseArray Name="this[0]">
      <CPlayerTriggerInstincts Name="m_data" StoreID="New" ClassType="PTIn">
       <CPlayerTriggerBase Name="Parent CPlayerTriggerBase">
        <THandledTRef&lt;CPlayerTriggerCriteriaBase&gt; Name="m_pCriteria">
         <CPlayerTriggerBoolExpr Name="m_data" StoreID="New" ClassType="PTBE">
          <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
           <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
          </THandledTRef&lt;CBoolExpression&gt;>
         </CPlayerTriggerBoolExpr>
        </THandledTRef&lt;CPlayerTriggerCriteriaBase&gt;>
       </CPlayerTriggerBase>
       <CInstinctWeights Name="m_pWeights" StoreID="New" ClassType="InWt">
        <M Name="ISSVersion" Value="12"/>
        <M Name="m_ePassDesire" Value="Normal"/>
        <M Name="m_eDropPassDesire" Value="Normal"/>
        <M Name="m_eBankPassDesire" Value="Normal"/>
        <M Name="m_eDumpDesire" Value="Normal"/>
        <M Name="m_eCallForPassDesire" Value="Normal"/>
        <M Name="m_eShootDesire" Value="Normal"/>
        <M Name="m_eDekeDesire" Value="Normal"/>
        <M Name="m_eBodyCheckDesire" Value="Normal"/>
        <M Name="m_eStickCheckDesire" Value="Normal"/>
        <M Name="m_eTurboDesire" Value="Normal"/>
        <M Name="m_eProtectPuckDesire" Value="Normal"/>
        <M Name="m_eGrabPuckDesire" Value="Normal"/>
        <M Name="m_eOrientationDesire" Value="Puck"/>
        <CInstinctWeights::CAreaPass Name="m_PassArea">
         <M Name="m_eAreaPassDesire" Value="Never"/>
         <CVector2 Name="m_v2Center">
          <M Name="m_x" Value="0"/>
          <M Name="m_z" Value="0"/>
         </CVector2>
         <M Name="m_flRadius" Value="0"/>
        </CInstinctWeights::CAreaPass>
        <CInstinctWeights::CSpeed Name="m_Speed">
         <M Name="ISSVersion" Value="3"/>
         <CTeamPoint2 Name="m_tpSyncLocation">
          <M Name="m_x" Value="0"/>
          <M Name="m_z" Value="0"/>
         </CTeamPoint2>
         <M Name="m_eSpeedDesire" Value="None"/>
         <M Name="m_eSpeedTarget" Value="Puck"/>
         <M Name="m_eTargetPositionID" Value="G"/>
         <CSpeedOptionsBitMask Name="m_bmOptions">
          <M Name="NumSetBits" Value="0"/>
         </CSpeedOptionsBitMask>
         <M Name="m_flIgnoreThreshold" Value="1000"/>
         <M Name="m_flIgnoreHysteresis" Value="4"/>
        </CInstinctWeights::CSpeed>
        <CInstinctWeights::CIWResponseCurve Name="m_OffsidesAvoidance">
         <M Name="m_ssName" Value=""/>
         <CNamedResponseCurve Name="m_pCurve" StoreID="NULL" />
        </CInstinctWeights::CIWResponseCurve>
        <M Name="m_pInterceptBiasSurface" Value="None"/>
        <M Name="m_flPuckInterceptMaxDistance" Value="15"/>
        <CDeltaTime Name="m_dtPuckInterceptConfidence">
         <M Name="m_flSeconds" Value="0.5"/>
        </CDeltaTime>
       </CInstinctWeights>
      </CPlayerTriggerInstincts>
     </CHandledPlayerTriggerBaseArray>
    </CHandledPlayerTriggerBaseArray>
   </CHandledPlayerTriggerBaseArray>
   <M Name="m_fMirrorIfRight" Value="0"/>
   <THandledTRef&lt;CFloatExpression&gt; Name="m_pBaseReactionTimeFloatExpr">
    <CNamedConstFloatExpr Name="m_data" StoreID="New" ClassType="NcFE">
     <CFloatExpression Name="Parent CFloatExpression" />
     <M Name="pValue" Value="BaseReactionTime_Medium"/>
    </CNamedConstFloatExpr>
   </THandledTRef&lt;CFloatExpression&gt;>
  </CSoloTask>
  <M Name="ISSVersion" Value="5"/>
  <CTeamBox Name="m_tbZone">
   <POINTTYPE Name="m_ptMin">
    <M Name="m_x" Value="-30"/>
    <M Name="m_z" Value="-67"/>
   </POINTTYPE>
   <POINTTYPE Name="m_ptMax">
    <M Name="m_x" Value="0"/>
    <M Name="m_z" Value="-47"/>
   </POINTTYPE>
  </CTeamBox>
  <M Name="m_flBuffer" Value="15"/>
  <CTeamPoint2 Name="m_tpDefaultLocation">
   <M Name="m_x" Value="-15"/>
   <M Name="m_z" Value="-57"/>
  </CTeamPoint2>
  <THandledTRef&lt;CFloatExpression&gt; Name="m_pEffectivenessFloatExpr">
   <CPlayerBiasFloatExpr Name="m_data" StoreID="New" ClassType="PEPB">
    <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
    <M Name="ISSVersion" Value="2"/>
    <M Name="m_pUserBiasCurve" Value="DefaultUserBias"/>
    <M Name="m_pPuckBiasCurve" Value="DefaultPuckBias"/>
    <M Name="m_pFavoredBiasCurve" Value="DefaultFavoredBias"/>
    <M Name="m_pBaseBiasCurve" Value="DefaultBaseBias"/>
    <CPositionIDBitMask Name="m_bmFavoredPositions">
     <M Name="NumSetBits" Value="3"/>
     <M Name="SetBit" Value="RW"/>
     <M Name="SetBit" Value="LW"/>
     <M Name="SetBit" Value="C"/>
    </CPositionIDBitMask>
    <THandledTRef&lt;CFloatExpression&gt; Name="m_pFloatExpression">
     <CTrueFloatExpr Name="m_data" StoreID="New" ClassType="TFEx" />
    </THandledTRef&lt;CFloatExpression&gt;>
   </CPlayerBiasFloatExpr>
  </THandledTRef&lt;CFloatExpression&gt;>
  <M Name="m_pThreatCurve" Value="ThreatCurvePK_RC"/>
 </CZoneTask>
 <CZoneTask Name="PKWideBoxSideHighLD">
  <CSoloTask Name="Parent CSoloTask">
   <CTask Name="Parent CTask">
    <M Name="m_flValue" Value="1"/>
    <M Name="m_nPlayers" Value="1"/>
    <M Name="m_eTaskNecessity" Value="Optional"/>
    <M Name="m_ePuckCarrier" Value="Optional"/>
   </CTask>
   <M Name="ISSVersion" Value="4"/>
   <CHandledPlayerTriggerBaseArray Name="m_trPlayerTriggers" StoreID="New" ClassType="PTBA">
    <CHandledPlayerTriggerBaseArray Name="this">
     <M Name="uiSize" Value="1"/>
     <CHandledPlayerTriggerBaseArray Name="this[0]">
      <CPlayerTriggerInstincts Name="m_data" StoreID="New" ClassType="PTIn">
       <CPlayerTriggerBase Name="Parent CPlayerTriggerBase">
        <THandledTRef&lt;CPlayerTriggerCriteriaBase&gt; Name="m_pCriteria">
         <CPlayerTriggerBoolExpr Name="m_data" StoreID="New" ClassType="PTBE">
          <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
           <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
          </THandledTRef&lt;CBoolExpression&gt;>
         </CPlayerTriggerBoolExpr>
        </THandledTRef&lt;CPlayerTriggerCriteriaBase&gt;>
       </CPlayerTriggerBase>
       <CInstinctWeights Name="m_pWeights" StoreID="New" ClassType="InWt">
        <M Name="ISSVersion" Value="12"/>
        <M Name="m_ePassDesire" Value="Normal"/>
        <M Name="m_eDropPassDesire" Value="Normal"/>
        <M Name="m_eBankPassDesire" Value="Normal"/>
        <M Name="m_eDumpDesire" Value="Normal"/>
        <M Name="m_eCallForPassDesire" Value="Normal"/>
        <M Name="m_eShootDesire" Value="Normal"/>
        <M Name="m_eDekeDesire" Value="Normal"/>
        <M Name="m_eBodyCheckDesire" Value="Normal"/>
        <M Name="m_eStickCheckDesire" Value="Normal"/>
        <M Name="m_eTurboDesire" Value="Normal"/>
        <M Name="m_eProtectPuckDesire" Value="Normal"/>
        <M Name="m_eGrabPuckDesire" Value="Normal"/>
        <M Name="m_eOrientationDesire" Value="Puck"/>
        <CInstinctWeights::CAreaPass Name="m_PassArea">
         <M Name="m_eAreaPassDesire" Value="Never"/>
         <CVector2 Name="m_v2Center">
          <M Name="m_x" Value="0"/>
          <M Name="m_z" Value="0"/>
         </CVector2>
         <M Name="m_flRadius" Value="0"/>
        </CInstinctWeights::CAreaPass>
        <CInstinctWeights::CSpeed Name="m_Speed">
         <M Name="ISSVersion" Value="3"/>
         <CTeamPoint2 Name="m_tpSyncLocation">
          <M Name="m_x" Value="0"/>
          <M Name="m_z" Value="0"/>
         </CTeamPoint2>
         <M Name="m_eSpeedDesire" Value="None"/>
         <M Name="m_eSpeedTarget" Value="Puck"/>
         <M Name="m_eTargetPositionID" Value="G"/>
         <CSpeedOptionsBitMask Name="m_bmOptions">
          <M Name="NumSetBits" Value="0"/>
         </CSpeedOptionsBitMask>
         <M Name="m_flIgnoreThreshold" Value="1000"/>
         <M Name="m_flIgnoreHysteresis" Value="4"/>
        </CInstinctWeights::CSpeed>
        <CInstinctWeights::CIWResponseCurve Name="m_OffsidesAvoidance">
         <M Name="m_ssName" Value=""/>
         <CNamedResponseCurve Name="m_pCurve" StoreID="NULL" />
        </CInstinctWeights::CIWResponseCurve>
        <M Name="m_pInterceptBiasSurface" Value="DefensemanBias"/>
        <M Name="m_flPuckInterceptMaxDistance" Value="15"/>
        <CDeltaTime Name="m_dtPuckInterceptConfidence">
         <M Name="m_flSeconds" Value="0.5"/>
        </CDeltaTime>
       </CInstinctWeights>
      </CPlayerTriggerInstincts>
     </CHandledPlayerTriggerBaseArray>
    </CHandledPlayerTriggerBaseArray>
   </CHandledPlayerTriggerBaseArray>
   <M Name="m_fMirrorIfRight" Value="0"/>
   <THandledTRef&lt;CFloatExpression&gt; Name="m_pBaseReactionTimeFloatExpr">
    <CNamedConstFloatExpr Name="m_data" StoreID="New" ClassType="NcFE">
     <CFloatExpression Name="Parent CFloatExpression" />
     <M Name="pValue" Value="BaseReactionTime_Medium"/>
    </CNamedConstFloatExpr>
   </THandledTRef&lt;CFloatExpression&gt;>
  </CSoloTask>
  <M Name="ISSVersion" Value="5"/>
  <CTeamBox Name="m_tbZone">
   <POINTTYPE Name="m_ptMin">
    <M Name="m_x" Value="10"/>
    <M Name="m_z" Value="-87"/>
   </POINTTYPE>
   <POINTTYPE Name="m_ptMax">
    <M Name="m_x" Value="40"/>
    <M Name="m_z" Value="-67"/>
   </POINTTYPE>
  </CTeamBox>
  <M Name="m_flBuffer" Value="15"/>
  <CTeamPoint2 Name="m_tpDefaultLocation">
   <M Name="m_x" Value="12"/>
   <M Name="m_z" Value="-77"/>
  </CTeamPoint2>
  <THandledTRef&lt;CFloatExpression&gt; Name="m_pEffectivenessFloatExpr">
   <CPlayerBiasFloatExpr Name="m_data" StoreID="New" ClassType="PEPB">
    <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
    <M Name="ISSVersion" Value="2"/>
    <M Name="m_pUserBiasCurve" Value="DefaultUserBias"/>
    <M Name="m_pPuckBiasCurve" Value="DefaultPuckBias"/>
    <M Name="m_pFavoredBiasCurve" Value="DefaultFavoredBias"/>
    <M Name="m_pBaseBiasCurve" Value="DefaultBaseBias"/>
    <CPositionIDBitMask Name="m_bmFavoredPositions">
     <M Name="NumSetBits" Value="2"/>
     <M Name="SetBit" Value="RD"/>
     <M Name="SetBit" Value="LD"/>
    </CPositionIDBitMask>
    <THandledTRef&lt;CFloatExpression&gt; Name="m_pFloatExpression">
     <CTrueFloatExpr Name="m_data" StoreID="New" ClassType="TFEx" />
    </THandledTRef&lt;CFloatExpression&gt;>
   </CPlayerBiasFloatExpr>
  </THandledTRef&lt;CFloatExpression&gt;>
  <M Name="m_pThreatCurve" Value="ThreatCurvePK_RC"/>
 </CZoneTask>
 <CZoneTask Name="PKWideBoxSideHighLW">
  <CSoloTask Name="Parent CSoloTask">
   <CTask Name="Parent CTask">
    <M Name="m_flValue" Value="1"/>
    <M Name="m_nPlayers" Value="1"/>
    <M Name="m_eTaskNecessity" Value="Optional"/>
    <M Name="m_ePuckCarrier" Value="Optional"/>
   </CTask>
   <M Name="ISSVersion" Value="4"/>
   <CHandledPlayerTriggerBaseArray Name="m_trPlayerTriggers" StoreID="New" ClassType="PTBA">
    <CHandledPlayerTriggerBaseArray Name="this">
     <M Name="uiSize" Value="1"/>
     <CHandledPlayerTriggerBaseArray Name="this[0]">
      <CPlayerTriggerInstincts Name="m_data" StoreID="New" ClassType="PTIn">
       <CPlayerTriggerBase Name="Parent CPlayerTriggerBase">
        <THandledTRef&lt;CPlayerTriggerCriteriaBase&gt; Name="m_pCriteria">
         <CPlayerTriggerBoolExpr Name="m_data" StoreID="New" ClassType="PTBE">
          <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
           <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
          </THandledTRef&lt;CBoolExpression&gt;>
         </CPlayerTriggerBoolExpr>
        </THandledTRef&lt;CPlayerTriggerCriteriaBase&gt;>
       </CPlayerTriggerBase>
       <CInstinctWeights Name="m_pWeights" StoreID="New" ClassType="InWt">
        <M Name="ISSVersion" Value="12"/>
        <M Name="m_ePassDesire" Value="Normal"/>
        <M Name="m_eDropPassDesire" Value="Normal"/>
        <M Name="m_eBankPassDesire" Value="Normal"/>
        <M Name="m_eDumpDesire" Value="Normal"/>
        <M Name="m_eCallForPassDesire" Value="Normal"/>
        <M Name="m_eShootDesire" Value="Normal"/>
        <M Name="m_eDekeDesire" Value="Normal"/>
        <M Name="m_eBodyCheckDesire" Value="Normal"/>
        <M Name="m_eStickCheckDesire" Value="Normal"/>
        <M Name="m_eTurboDesire" Value="Normal"/>
        <M Name="m_eProtectPuckDesire" Value="Normal"/>
        <M Name="m_eGrabPuckDesire" Value="Normal"/>
        <M Name="m_eOrientationDesire" Value="Puck"/>
        <CInstinctWeights::CAreaPass Name="m_PassArea">
         <M Name="m_eAreaPassDesire" Value="Never"/>
         <CVector2 Name="m_v2Center">
          <M Name="m_x" Value="0"/>
          <M Name="m_z" Value="0"/>
         </CVector2>
         <M Name="m_flRadius" Value="0"/>
        </CInstinctWeights::CAreaPass>
        <CInstinctWeights::CSpeed Name="m_Speed">
         <M Name="ISSVersion" Value="3"/>
         <CTeamPoint2 Name="m_tpSyncLocation">
          <M Name="m_x" Value="0"/>
          <M Name="m_z" Value="0"/>
         </CTeamPoint2>
         <M Name="m_eSpeedDesire" Value="None"/>
         <M Name="m_eSpeedTarget" Value="Puck"/>
         <M Name="m_eTargetPositionID" Value="G"/>
         <CSpeedOptionsBitMask Name="m_bmOptions">
          <M Name="NumSetBits" Value="0"/>
         </CSpeedOptionsBitMask>
         <M Name="m_flIgnoreThreshold" Value="1000"/>
         <M Name="m_flIgnoreHysteresis" Value="4"/>
        </CInstinctWeights::CSpeed>
        <CInstinctWeights::CIWResponseCurve Name="m_OffsidesAvoidance">
         <M Name="m_ssName" Value=""/>
         <CNamedResponseCurve Name="m_pCurve" StoreID="NULL" />
        </CInstinctWeights::CIWResponseCurve>
        <M Name="m_pInterceptBiasSurface" Value="None"/>
        <M Name="m_flPuckInterceptMaxDistance" Value="15"/>
        <CDeltaTime Name="m_dtPuckInterceptConfidence">
         <M Name="m_flSeconds" Value="0.5"/>
        </CDeltaTime>
       </CInstinctWeights>
      </CPlayerTriggerInstincts>
     </CHandledPlayerTriggerBaseArray>
    </CHandledPlayerTriggerBaseArray>
   </CHandledPlayerTriggerBaseArray>
   <M Name="m_fMirrorIfRight" Value="0"/>
   <THandledTRef&lt;CFloatExpression&gt; Name="m_pBaseReactionTimeFloatExpr">
    <CNamedConstFloatExpr Name="m_data" StoreID="New" ClassType="NcFE">
     <CFloatExpression Name="Parent CFloatExpression" />
     <M Name="pValue" Value="BaseReactionTime_Medium"/>
    </CNamedConstFloatExpr>
   </THandledTRef&lt;CFloatExpression&gt;>
  </CSoloTask>
  <M Name="ISSVersion" Value="5"/>
  <CTeamBox Name="m_tbZone">
   <POINTTYPE Name="m_ptMin">
    <M Name="m_x" Value="10"/>
    <M Name="m_z" Value="-67"/>
   </POINTTYPE>
   <POINTTYPE Name="m_ptMax">
    <M Name="m_x" Value="40"/>
    <M Name="m_z" Value="-47"/>
   </POINTTYPE>
  </CTeamBox>
  <M Name="m_flBuffer" Value="15"/>
  <CTeamPoint2 Name="m_tpDefaultLocation">
   <M Name="m_x" Value="20"/>
   <M Name="m_z" Value="-57"/>
  </CTeamPoint2>
  <THandledTRef&lt;CFloatExpression&gt; Name="m_pEffectivenessFloatExpr">
   <CPlayerBiasFloatExpr Name="m_data" StoreID="New" ClassType="PEPB">
    <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
    <M Name="ISSVersion" Value="2"/>
    <M Name="m_pUserBiasCurve" Value="DefaultUserBias"/>
    <M Name="m_pPuckBiasCurve" Value="DefaultPuckBias"/>
    <M Name="m_pFavoredBiasCurve" Value="DefaultFavoredBias"/>
    <M Name="m_pBaseBiasCurve" Value="DefaultBaseBias"/>
    <CPositionIDBitMask Name="m_bmFavoredPositions">
     <M Name="NumSetBits" Value="3"/>
     <M Name="SetBit" Value="RW"/>
     <M Name="SetBit" Value="LW"/>
     <M Name="SetBit" Value="C"/>
    </CPositionIDBitMask>
    <THandledTRef&lt;CFloatExpression&gt; Name="m_pFloatExpression">
     <CTrueFloatExpr Name="m_data" StoreID="New" ClassType="TFEx" />
    </THandledTRef&lt;CFloatExpression&gt;>
   </CPlayerBiasFloatExpr>
  </THandledTRef&lt;CFloatExpression&gt;>
  <M Name="m_pThreatCurve" Value="ThreatCurvePK_RC"/>
 </CZoneTask>
 <CZoneMultiTask Name="PKWideBoxSideHighMain">
  <CMultiTask Name="Parent CMultiTask">
   <M Name="m_flValue" Value="1"/>
   <M Name="m_nPlayers" Value="4"/>
   <M Name="m_eTaskNecessity" Value="Optional"/>
   <M Name="m_ePuckCarrier" Value="Optional"/>
  </CMultiTask>
  <CTask Name="m_tasks">
   <M Name="uiSize" Value="4"/>
   <M Name="m_tasks[0]" Value="PKWideBoxSideHighLD"/>
   <M Name="m_tasks[1]" Value="PKWideBoxSideHighLW"/>
   <M Name="m_tasks[2]" Value="PKWideBoxSideHighRD"/>
   <M Name="m_tasks[3]" Value="PKWideBoxSideHighRW"/>
  </CTask>
  <M Name="ISSVersion" Value="1"/>
  <M Name="m_fIgnoreZones" Value="0"/>
 </CZoneMultiTask>
 <CZoneTask Name="PKWideBoxSideHighRD">
  <CSoloTask Name="Parent CSoloTask">
   <CTask Name="Parent CTask">
    <M Name="m_flValue" Value="1"/>
    <M Name="m_nPlayers" Value="1"/>
    <M Name="m_eTaskNecessity" Value="Optional"/>
    <M Name="m_ePuckCarrier" Value="Optional"/>
   </CTask>
   <M Name="ISSVersion" Value="4"/>
   <CHandledPlayerTriggerBaseArray Name="m_trPlayerTriggers" StoreID="New" ClassType="PTBA">
    <CHandledPlayerTriggerBaseArray Name="this">
     <M Name="uiSize" Value="1"/>
     <CHandledPlayerTriggerBaseArray Name="this[0]">
      <CPlayerTriggerInstincts Name="m_data" StoreID="New" ClassType="PTIn">
       <CPlayerTriggerBase Name="Parent CPlayerTriggerBase">
        <THandledTRef&lt;CPlayerTriggerCriteriaBase&gt; Name="m_pCriteria">
         <CPlayerTriggerBoolExpr Name="m_data" StoreID="New" ClassType="PTBE">
          <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
           <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
          </THandledTRef&lt;CBoolExpression&gt;>
         </CPlayerTriggerBoolExpr>
        </THandledTRef&lt;CPlayerTriggerCriteriaBase&gt;>
       </CPlayerTriggerBase>
       <CInstinctWeights Name="m_pWeights" StoreID="New" ClassType="InWt">
        <M Name="ISSVersion" Value="12"/>
        <M Name="m_ePassDesire" Value="Normal"/>
        <M Name="m_eDropPassDesire" Value="Normal"/>
        <M Name="m_eBankPassDesire" Value="Normal"/>
        <M Name="m_eDumpDesire" Value="Normal"/>
        <M Name="m_eCallForPassDesire" Value="Normal"/>
        <M Name="m_eShootDesire" Value="Normal"/>
        <M Name="m_eDekeDesire" Value="Normal"/>
        <M Name="m_eBodyCheckDesire" Value="Normal"/>
        <M Name="m_eStickCheckDesire" Value="Normal"/>
        <M Name="m_eTurboDesire" Value="Normal"/>
        <M Name="m_eProtectPuckDesire" Value="Normal"/>
        <M Name="m_eGrabPuckDesire" Value="Normal"/>
        <M Name="m_eOrientationDesire" Value="Puck"/>
        <CInstinctWeights::CAreaPass Name="m_PassArea">
         <M Name="m_eAreaPassDesire" Value="Never"/>
         <CVector2 Name="m_v2Center">
          <M Name="m_x" Value="0"/>
          <M Name="m_z" Value="0"/>
         </CVector2>
         <M Name="m_flRadius" Value="0"/>
        </CInstinctWeights::CAreaPass>
        <CInstinctWeights::CSpeed Name="m_Speed">
         <M Name="ISSVersion" Value="3"/>
         <CTeamPoint2 Name="m_tpSyncLocation">
          <M Name="m_x" Value="0"/>
          <M Name="m_z" Value="0"/>
         </CTeamPoint2>
         <M Name="m_eSpeedDesire" Value="None"/>
         <M Name="m_eSpeedTarget" Value="Puck"/>
         <M Name="m_eTargetPositionID" Value="G"/>
         <CSpeedOptionsBitMask Name="m_bmOptions">
          <M Name="NumSetBits" Value="0"/>
         </CSpeedOptionsBitMask>
         <M Name="m_flIgnoreThreshold" Value="1000"/>
         <M Name="m_flIgnoreHysteresis" Value="4"/>
        </CInstinctWeights::CSpeed>
        <CInstinctWeights::CIWResponseCurve Name="m_OffsidesAvoidance">
         <M Name="m_ssName" Value=""/>
         <CNamedResponseCurve Name="m_pCurve" StoreID="NULL" />
        </CInstinctWeights::CIWResponseCurve>
        <M Name="m_pInterceptBiasSurface" Value="DefensemanBias"/>
        <M Name="m_flPuckInterceptMaxDistance" Value="15"/>
        <CDeltaTime Name="m_dtPuckInterceptConfidence">
         <M Name="m_flSeconds" Value="0.5"/>
        </CDeltaTime>
       </CInstinctWeights>
      </CPlayerTriggerInstincts>
     </CHandledPlayerTriggerBaseArray>
    </CHandledPlayerTriggerBaseArray>
   </CHandledPlayerTriggerBaseArray>
   <M Name="m_fMirrorIfRight" Value="0"/>
   <THandledTRef&lt;CFloatExpression&gt; Name="m_pBaseReactionTimeFloatExpr">
    <CNamedConstFloatExpr Name="m_data" StoreID="New" ClassType="NcFE">
     <CFloatExpression Name="Parent CFloatExpression" />
     <M Name="pValue" Value="BaseReactionTime_Medium"/>
    </CNamedConstFloatExpr>
   </THandledTRef&lt;CFloatExpression&gt;>
  </CSoloTask>
  <M Name="ISSVersion" Value="5"/>
  <CTeamBox Name="m_tbZone">
   <POINTTYPE Name="m_ptMin">
    <M Name="m_x" Value="-20"/>
    <M Name="m_z" Value="-87"/>
   </POINTTYPE>
   <POINTTYPE Name="m_ptMax">
    <M Name="m_x" Value="10"/>
    <M Name="m_z" Value="-67"/>
   </POINTTYPE>
  </CTeamBox>
  <M Name="m_flBuffer" Value="15"/>
  <CTeamPoint2 Name="m_tpDefaultLocation">
   <M Name="m_x" Value="0"/>
   <M Name="m_z" Value="-77"/>
  </CTeamPoint2>
  <THandledTRef&lt;CFloatExpression&gt; Name="m_pEffectivenessFloatExpr">
   <CPlayerBiasFloatExpr Name="m_data" StoreID="New" ClassType="PEPB">
    <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
    <M Name="ISSVersion" Value="2"/>
    <M Name="m_pUserBiasCurve" Value="DefaultUserBias"/>
    <M Name="m_pPuckBiasCurve" Value="DefaultPuckBias"/>
    <M Name="m_pFavoredBiasCurve" Value="DefaultFavoredBias"/>
    <M Name="m_pBaseBiasCurve" Value="DefaultBaseBias"/>
    <CPositionIDBitMask Name="m_bmFavoredPositions">
     <M Name="NumSetBits" Value="2"/>
     <M Name="SetBit" Value="RD"/>
     <M Name="SetBit" Value="LD"/>
    </CPositionIDBitMask>
    <THandledTRef&lt;CFloatExpression&gt; Name="m_pFloatExpression">
     <CTrueFloatExpr Name="m_data" StoreID="New" ClassType="TFEx" />
    </THandledTRef&lt;CFloatExpression&gt;>
   </CPlayerBiasFloatExpr>
  </THandledTRef&lt;CFloatExpression&gt;>
  <M Name="m_pThreatCurve" Value="ThreatCurvePK_RC"/>
 </CZoneTask>
 <CZoneTask Name="PKWideBoxSideHighRW">
  <CSoloTask Name="Parent CSoloTask">
   <CTask Name="Parent CTask">
    <M Name="m_flValue" Value="1"/>
    <M Name="m_nPlayers" Value="1"/>
    <M Name="m_eTaskNecessity" Value="Optional"/>
    <M Name="m_ePuckCarrier" Value="Optional"/>
   </CTask>
   <M Name="ISSVersion" Value="4"/>
   <CHandledPlayerTriggerBaseArray Name="m_trPlayerTriggers" StoreID="New" ClassType="PTBA">
    <CHandledPlayerTriggerBaseArray Name="this">
     <M Name="uiSize" Value="1"/>
     <CHandledPlayerTriggerBaseArray Name="this[0]">
      <CPlayerTriggerInstincts Name="m_data" StoreID="New" ClassType="PTIn">
       <CPlayerTriggerBase Name="Parent CPlayerTriggerBase">
        <THandledTRef&lt;CPlayerTriggerCriteriaBase&gt; Name="m_pCriteria">
         <CPlayerTriggerBoolExpr Name="m_data" StoreID="New" ClassType="PTBE">
          <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
           <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
          </THandledTRef&lt;CBoolExpression&gt;>
         </CPlayerTriggerBoolExpr>
        </THandledTRef&lt;CPlayerTriggerCriteriaBase&gt;>
       </CPlayerTriggerBase>
       <CInstinctWeights Name="m_pWeights" StoreID="New" ClassType="InWt">
        <M Name="ISSVersion" Value="12"/>
        <M Name="m_ePassDesire" Value="Normal"/>
        <M Name="m_eDropPassDesire" Value="Normal"/>
        <M Name="m_eBankPassDesire" Value="Normal"/>
        <M Name="m_eDumpDesire" Value="Normal"/>
        <M Name="m_eCallForPassDesire" Value="Normal"/>
        <M Name="m_eShootDesire" Value="Normal"/>
        <M Name="m_eDekeDesire" Value="Normal"/>
        <M Name="m_eBodyCheckDesire" Value="Normal"/>
        <M Name="m_eStickCheckDesire" Value="Normal"/>
        <M Name="m_eTurboDesire" Value="Normal"/>
        <M Name="m_eProtectPuckDesire" Value="Normal"/>
        <M Name="m_eGrabPuckDesire" Value="Normal"/>
        <M Name="m_eOrientationDesire" Value="Puck"/>
        <CInstinctWeights::CAreaPass Name="m_PassArea">
         <M Name="m_eAreaPassDesire" Value="Never"/>
         <CVector2 Name="m_v2Center">
          <M Name="m_x" Value="0"/>
          <M Name="m_z" Value="0"/>
         </CVector2>
         <M Name="m_flRadius" Value="0"/>
        </CInstinctWeights::CAreaPass>
        <CInstinctWeights::CSpeed Name="m_Speed">
         <M Name="ISSVersion" Value="3"/>
         <CTeamPoint2 Name="m_tpSyncLocation">
          <M Name="m_x" Value="0"/>
          <M Name="m_z" Value="0"/>
         </CTeamPoint2>
         <M Name="m_eSpeedDesire" Value="None"/>
         <M Name="m_eSpeedTarget" Value="Puck"/>
         <M Name="m_eTargetPositionID" Value="G"/>
         <CSpeedOptionsBitMask Name="m_bmOptions">
          <M Name="NumSetBits" Value="0"/>
         </CSpeedOptionsBitMask>
         <M Name="m_flIgnoreThreshold" Value="1000"/>
         <M Name="m_flIgnoreHysteresis" Value="4"/>
        </CInstinctWeights::CSpeed>
        <CInstinctWeights::CIWResponseCurve Name="m_OffsidesAvoidance">
         <M Name="m_ssName" Value=""/>
         <CNamedResponseCurve Name="m_pCurve" StoreID="NULL" />
        </CInstinctWeights::CIWResponseCurve>
        <M Name="m_pInterceptBiasSurface" Value="None"/>
        <M Name="m_flPuckInterceptMaxDistance" Value="15"/>
        <CDeltaTime Name="m_dtPuckInterceptConfidence">
         <M Name="m_flSeconds" Value="0.5"/>
        </CDeltaTime>
       </CInstinctWeights>
      </CPlayerTriggerInstincts>
     </CHandledPlayerTriggerBaseArray>
    </CHandledPlayerTriggerBaseArray>
   </CHandledPlayerTriggerBaseArray>
   <M Name="m_fMirrorIfRight" Value="0"/>
   <THandledTRef&lt;CFloatExpression&gt; Name="m_pBaseReactionTimeFloatExpr">
    <CNamedConstFloatExpr Name="m_data" StoreID="New" ClassType="NcFE">
     <CFloatExpression Name="Parent CFloatExpression" />
     <M Name="pValue" Value="BaseReactionTime_Medium"/>
    </CNamedConstFloatExpr>
   </THandledTRef&lt;CFloatExpression&gt;>
  </CSoloTask>
  <M Name="ISSVersion" Value="5"/>
  <CTeamBox Name="m_tbZone">
   <POINTTYPE Name="m_ptMin">
    <M Name="m_x" Value="-20"/>
    <M Name="m_z" Value="-67"/>
   </POINTTYPE>
   <POINTTYPE Name="m_ptMax">
    <M Name="m_x" Value="10"/>
    <M Name="m_z" Value="-47"/>
   </POINTTYPE>
  </CTeamBox>
  <M Name="m_flBuffer" Value="15"/>
  <CTeamPoint2 Name="m_tpDefaultLocation">
   <M Name="m_x" Value="-5"/>
   <M Name="m_z" Value="-57"/>
  </CTeamPoint2>
  <THandledTRef&lt;CFloatExpression&gt; Name="m_pEffectivenessFloatExpr">
   <CPlayerBiasFloatExpr Name="m_data" StoreID="New" ClassType="PEPB">
    <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
    <M Name="ISSVersion" Value="2"/>
    <M Name="m_pUserBiasCurve" Value="DefaultUserBias"/>
    <M Name="m_pPuckBiasCurve" Value="DefaultPuckBias"/>
    <M Name="m_pFavoredBiasCurve" Value="DefaultFavoredBias"/>
    <M Name="m_pBaseBiasCurve" Value="DefaultBaseBias"/>
    <CPositionIDBitMask Name="m_bmFavoredPositions">
     <M Name="NumSetBits" Value="3"/>
     <M Name="SetBit" Value="RW"/>
     <M Name="SetBit" Value="LW"/>
     <M Name="SetBit" Value="C"/>
    </CPositionIDBitMask>
    <THandledTRef&lt;CFloatExpression&gt; Name="m_pFloatExpression">
     <CTrueFloatExpr Name="m_data" StoreID="New" ClassType="TFEx" />
    </THandledTRef&lt;CFloatExpression&gt;>
   </CPlayerBiasFloatExpr>
  </THandledTRef&lt;CFloatExpression&gt;>
  <M Name="m_pThreatCurve" Value="ThreatCurvePK_RC"/>
 </CZoneTask>
 <CZoneTask Name="PKWideBoxSideLowLD">
  <CSoloTask Name="Parent CSoloTask">
   <CTask Name="Parent CTask">
    <M Name="m_flValue" Value="1"/>
    <M Name="m_nPlayers" Value="1"/>
    <M Name="m_eTaskNecessity" Value="Optional"/>
    <M Name="m_ePuckCarrier" Value="Optional"/>
   </CTask>
   <M Name="ISSVersion" Value="4"/>
   <CHandledPlayerTriggerBaseArray Name="m_trPlayerTriggers" StoreID="New" ClassType="PTBA">
    <CHandledPlayerTriggerBaseArray Name="this">
     <M Name="uiSize" Value="1"/>
     <CHandledPlayerTriggerBaseArray Name="this[0]">
      <CPlayerTriggerInstincts Name="m_data" StoreID="New" ClassType="PTIn">
       <CPlayerTriggerBase Name="Parent CPlayerTriggerBase">
        <THandledTRef&lt;CPlayerTriggerCriteriaBase&gt; Name="m_pCriteria">
         <CPlayerTriggerBoolExpr Name="m_data" StoreID="New" ClassType="PTBE">
          <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
           <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
          </THandledTRef&lt;CBoolExpression&gt;>
         </CPlayerTriggerBoolExpr>
        </THandledTRef&lt;CPlayerTriggerCriteriaBase&gt;>
       </CPlayerTriggerBase>
       <CInstinctWeights Name="m_pWeights" StoreID="New" ClassType="InWt">
        <M Name="ISSVersion" Value="12"/>
        <M Name="m_ePassDesire" Value="Normal"/>
        <M Name="m_eDropPassDesire" Value="Normal"/>
        <M Name="m_eBankPassDesire" Value="Normal"/>
        <M Name="m_eDumpDesire" Value="Normal"/>
        <M Name="m_eCallForPassDesire" Value="Normal"/>
        <M Name="m_eShootDesire" Value="Normal"/>
        <M Name="m_eDekeDesire" Value="Normal"/>
        <M Name="m_eBodyCheckDesire" Value="Normal"/>
        <M Name="m_eStickCheckDesire" Value="Normal"/>
        <M Name="m_eTurboDesire" Value="Normal"/>
        <M Name="m_eProtectPuckDesire" Value="Normal"/>
        <M Name="m_eGrabPuckDesire" Value="Normal"/>
        <M Name="m_eOrientationDesire" Value="Puck"/>
        <CInstinctWeights::CAreaPass Name="m_PassArea">
         <M Name="m_eAreaPassDesire" Value="Never"/>
         <CVector2 Name="m_v2Center">
          <M Name="m_x" Value="0"/>
          <M Name="m_z" Value="0"/>
         </CVector2>
         <M Name="m_flRadius" Value="0"/>
        </CInstinctWeights::CAreaPass>
        <CInstinctWeights::CSpeed Name="m_Speed">
         <M Name="ISSVersion" Value="3"/>
         <CTeamPoint2 Name="m_tpSyncLocation">
          <M Name="m_x" Value="0"/>
          <M Name="m_z" Value="0"/>
         </CTeamPoint2>
         <M Name="m_eSpeedDesire" Value="None"/>
         <M Name="m_eSpeedTarget" Value="Puck"/>
         <M Name="m_eTargetPositionID" Value="G"/>
         <CSpeedOptionsBitMask Name="m_bmOptions">
          <M Name="NumSetBits" Value="0"/>
         </CSpeedOptionsBitMask>
         <M Name="m_flIgnoreThreshold" Value="1000"/>
         <M Name="m_flIgnoreHysteresis" Value="4"/>
        </CInstinctWeights::CSpeed>
        <CInstinctWeights::CIWResponseCurve Name="m_OffsidesAvoidance">
         <M Name="m_ssName" Value=""/>
         <CNamedResponseCurve Name="m_pCurve" StoreID="NULL" />
        </CInstinctWeights::CIWResponseCurve>
        <M Name="m_pInterceptBiasSurface" Value="DefensemanBias"/>
        <M Name="m_flPuckInterceptMaxDistance" Value="15"/>
        <CDeltaTime Name="m_dtPuckInterceptConfidence">
         <M Name="m_flSeconds" Value="0.5"/>
        </CDeltaTime>
       </CInstinctWeights>
      </CPlayerTriggerInstincts>
     </CHandledPlayerTriggerBaseArray>
    </CHandledPlayerTriggerBaseArray>
   </CHandledPlayerTriggerBaseArray>
   <M Name="m_fMirrorIfRight" Value="0"/>
   <THandledTRef&lt;CFloatExpression&gt; Name="m_pBaseReactionTimeFloatExpr">
    <CNamedConstFloatExpr Name="m_data" StoreID="New" ClassType="NcFE">
     <CFloatExpression Name="Parent CFloatExpression" />
     <M Name="pValue" Value="BaseReactionTime_Medium"/>
    </CNamedConstFloatExpr>
   </THandledTRef&lt;CFloatExpression&gt;>
  </CSoloTask>
  <M Name="ISSVersion" Value="5"/>
  <CTeamBox Name="m_tbZone">
   <POINTTYPE Name="m_ptMin">
    <M Name="m_x" Value="10"/>
    <M Name="m_z" Value="-87"/>
   </POINTTYPE>
   <POINTTYPE Name="m_ptMax">
    <M Name="m_x" Value="40"/>
    <M Name="m_z" Value="-67"/>
   </POINTTYPE>
  </CTeamBox>
  <M Name="m_flBuffer" Value="15"/>
  <CTeamPoint2 Name="m_tpDefaultLocation">
   <M Name="m_x" Value="8"/>
   <M Name="m_z" Value="-77"/>
  </CTeamPoint2>
  <THandledTRef&lt;CFloatExpression&gt; Name="m_pEffectivenessFloatExpr">
   <CPlayerBiasFloatExpr Name="m_data" StoreID="New" ClassType="PEPB">
    <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
    <M Name="ISSVersion" Value="2"/>
    <M Name="m_pUserBiasCurve" Value="DefaultUserBias"/>
    <M Name="m_pPuckBiasCurve" Value="DefaultPuckBias"/>
    <M Name="m_pFavoredBiasCurve" Value="DefaultFavoredBias"/>
    <M Name="m_pBaseBiasCurve" Value="DefaultBaseBias"/>
    <CPositionIDBitMask Name="m_bmFavoredPositions">
     <M Name="NumSetBits" Value="2"/>
     <M Name="SetBit" Value="RD"/>
     <M Name="SetBit" Value="LD"/>
    </CPositionIDBitMask>
    <THandledTRef&lt;CFloatExpression&gt; Name="m_pFloatExpression">
     <CTrueFloatExpr Name="m_data" StoreID="New" ClassType="TFEx" />
    </THandledTRef&lt;CFloatExpression&gt;>
   </CPlayerBiasFloatExpr>
  </THandledTRef&lt;CFloatExpression&gt;>
  <M Name="m_pThreatCurve" Value="ThreatCurvePK_RC"/>
 </CZoneTask>
 <CZoneTask Name="PKWideBoxSideLowLW">
  <CSoloTask Name="Parent CSoloTask">
   <CTask Name="Parent CTask">
    <M Name="m_flValue" Value="1"/>
    <M Name="m_nPlayers" Value="1"/>
    <M Name="m_eTaskNecessity" Value="Optional"/>
    <M Name="m_ePuckCarrier" Value="Optional"/>
   </CTask>
   <M Name="ISSVersion" Value="4"/>
   <CHandledPlayerTriggerBaseArray Name="m_trPlayerTriggers" StoreID="New" ClassType="PTBA">
    <CHandledPlayerTriggerBaseArray Name="this">
     <M Name="uiSize" Value="1"/>
     <CHandledPlayerTriggerBaseArray Name="this[0]">
      <CPlayerTriggerInstincts Name="m_data" StoreID="New" ClassType="PTIn">
       <CPlayerTriggerBase Name="Parent CPlayerTriggerBase">
        <THandledTRef&lt;CPlayerTriggerCriteriaBase&gt; Name="m_pCriteria">
         <CPlayerTriggerBoolExpr Name="m_data" StoreID="New" ClassType="PTBE">
          <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
           <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
          </THandledTRef&lt;CBoolExpression&gt;>
         </CPlayerTriggerBoolExpr>
        </THandledTRef&lt;CPlayerTriggerCriteriaBase&gt;>
       </CPlayerTriggerBase>
       <CInstinctWeights Name="m_pWeights" StoreID="New" ClassType="InWt">
        <M Name="ISSVersion" Value="12"/>
        <M Name="m_ePassDesire" Value="Normal"/>
        <M Name="m_eDropPassDesire" Value="Normal"/>
        <M Name="m_eBankPassDesire" Value="Normal"/>
        <M Name="m_eDumpDesire" Value="Normal"/>
        <M Name="m_eCallForPassDesire" Value="Normal"/>
        <M Name="m_eShootDesire" Value="Normal"/>
        <M Name="m_eDekeDesire" Value="Normal"/>
        <M Name="m_eBodyCheckDesire" Value="Normal"/>
        <M Name="m_eStickCheckDesire" Value="Normal"/>
        <M Name="m_eTurboDesire" Value="Normal"/>
        <M Name="m_eProtectPuckDesire" Value="Normal"/>
        <M Name="m_eGrabPuckDesire" Value="Normal"/>
        <M Name="m_eOrientationDesire" Value="Puck"/>
        <CInstinctWeights::CAreaPass Name="m_PassArea">
         <M Name="m_eAreaPassDesire" Value="Never"/>
         <CVector2 Name="m_v2Center">
          <M Name="m_x" Value="0"/>
          <M Name="m_z" Value="0"/>
         </CVector2>
         <M Name="m_flRadius" Value="0"/>
        </CInstinctWeights::CAreaPass>
        <CInstinctWeights::CSpeed Name="m_Speed">
         <M Name="ISSVersion" Value="3"/>
         <CTeamPoint2 Name="m_tpSyncLocation">
          <M Name="m_x" Value="0"/>
          <M Name="m_z" Value="0"/>
         </CTeamPoint2>
         <M Name="m_eSpeedDesire" Value="None"/>
         <M Name="m_eSpeedTarget" Value="Puck"/>
         <M Name="m_eTargetPositionID" Value="G"/>
         <CSpeedOptionsBitMask Name="m_bmOptions">
          <M Name="NumSetBits" Value="0"/>
         </CSpeedOptionsBitMask>
         <M Name="m_flIgnoreThreshold" Value="1000"/>
         <M Name="m_flIgnoreHysteresis" Value="4"/>
        </CInstinctWeights::CSpeed>
        <CInstinctWeights::CIWResponseCurve Name="m_OffsidesAvoidance">
         <M Name="m_ssName" Value=""/>
         <CNamedResponseCurve Name="m_pCurve" StoreID="NULL" />
        </CInstinctWeights::CIWResponseCurve>
        <M Name="m_pInterceptBiasSurface" Value="None"/>
        <M Name="m_flPuckInterceptMaxDistance" Value="15"/>
        <CDeltaTime Name="m_dtPuckInterceptConfidence">
         <M Name="m_flSeconds" Value="0.5"/>
        </CDeltaTime>
       </CInstinctWeights>
      </CPlayerTriggerInstincts>
     </CHandledPlayerTriggerBaseArray>
    </CHandledPlayerTriggerBaseArray>
   </CHandledPlayerTriggerBaseArray>
   <M Name="m_fMirrorIfRight" Value="0"/>
   <THandledTRef&lt;CFloatExpression&gt; Name="m_pBaseReactionTimeFloatExpr">
    <CNamedConstFloatExpr Name="m_data" StoreID="New" ClassType="NcFE">
     <CFloatExpression Name="Parent CFloatExpression" />
     <M Name="pValue" Value="BaseReactionTime_Medium"/>
    </CNamedConstFloatExpr>
   </THandledTRef&lt;CFloatExpression&gt;>
  </CSoloTask>
  <M Name="ISSVersion" Value="5"/>
  <CTeamBox Name="m_tbZone">
   <POINTTYPE Name="m_ptMin">
    <M Name="m_x" Value="10"/>
    <M Name="m_z" Value="-67"/>
   </POINTTYPE>
   <POINTTYPE Name="m_ptMax">
    <M Name="m_x" Value="40"/>
    <M Name="m_z" Value="-47"/>
   </POINTTYPE>
  </CTeamBox>
  <M Name="m_flBuffer" Value="15"/>
  <CTeamPoint2 Name="m_tpDefaultLocation">
   <M Name="m_x" Value="20"/>
   <M Name="m_z" Value="-57"/>
  </CTeamPoint2>
  <THandledTRef&lt;CFloatExpression&gt; Name="m_pEffectivenessFloatExpr">
   <CPlayerBiasFloatExpr Name="m_data" StoreID="New" ClassType="PEPB">
    <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
    <M Name="ISSVersion" Value="2"/>
    <M Name="m_pUserBiasCurve" Value="DefaultUserBias"/>
    <M Name="m_pPuckBiasCurve" Value="DefaultPuckBias"/>
    <M Name="m_pFavoredBiasCurve" Value="DefaultFavoredBias"/>
    <M Name="m_pBaseBiasCurve" Value="DefaultBaseBias"/>
    <CPositionIDBitMask Name="m_bmFavoredPositions">
     <M Name="NumSetBits" Value="3"/>
     <M Name="SetBit" Value="RW"/>
     <M Name="SetBit" Value="LW"/>
     <M Name="SetBit" Value="C"/>
    </CPositionIDBitMask>
    <THandledTRef&lt;CFloatExpression&gt; Name="m_pFloatExpression">
     <CTrueFloatExpr Name="m_data" StoreID="New" ClassType="TFEx" />
    </THandledTRef&lt;CFloatExpression&gt;>
   </CPlayerBiasFloatExpr>
  </THandledTRef&lt;CFloatExpression&gt;>
  <M Name="m_pThreatCurve" Value="ThreatCurvePK_RC"/>
 </CZoneTask>
 <CZoneMultiTask Name="PKWideBoxSideLowMain">
  <CMultiTask Name="Parent CMultiTask">
   <M Name="m_flValue" Value="1"/>
   <M Name="m_nPlayers" Value="4"/>
   <M Name="m_eTaskNecessity" Value="Optional"/>
   <M Name="m_ePuckCarrier" Value="Optional"/>
  </CMultiTask>
  <CTask Name="m_tasks">
   <M Name="uiSize" Value="4"/>
   <M Name="m_tasks[0]" Value="PKWideBoxSideLowLD"/>
   <M Name="m_tasks[1]" Value="PKWideBoxSideLowLW"/>
   <M Name="m_tasks[2]" Value="PKWideBoxSideLowRD"/>
   <M Name="m_tasks[3]" Value="PKWideBoxSideLowRW"/>
  </CTask>
  <M Name="ISSVersion" Value="1"/>
  <M Name="m_fIgnoreZones" Value="0"/>
 </CZoneMultiTask>
 <CZoneTask Name="PKWideBoxSideLowRD">
  <CSoloTask Name="Parent CSoloTask">
   <CTask Name="Parent CTask">
    <M Name="m_flValue" Value="1"/>
    <M Name="m_nPlayers" Value="1"/>
    <M Name="m_eTaskNecessity" Value="Optional"/>
    <M Name="m_ePuckCarrier" Value="Optional"/>
   </CTask>
   <M Name="ISSVersion" Value="4"/>
   <CHandledPlayerTriggerBaseArray Name="m_trPlayerTriggers" StoreID="New" ClassType="PTBA">
    <CHandledPlayerTriggerBaseArray Name="this">
     <M Name="uiSize" Value="1"/>
     <CHandledPlayerTriggerBaseArray Name="this[0]">
      <CPlayerTriggerInstincts Name="m_data" StoreID="New" ClassType="PTIn">
       <CPlayerTriggerBase Name="Parent CPlayerTriggerBase">
        <THandledTRef&lt;CPlayerTriggerCriteriaBase&gt; Name="m_pCriteria">
         <CPlayerTriggerBoolExpr Name="m_data" StoreID="New" ClassType="PTBE">
          <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
           <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
          </THandledTRef&lt;CBoolExpression&gt;>
         </CPlayerTriggerBoolExpr>
        </THandledTRef&lt;CPlayerTriggerCriteriaBase&gt;>
       </CPlayerTriggerBase>
       <CInstinctWeights Name="m_pWeights" StoreID="New" ClassType="InWt">
        <M Name="ISSVersion" Value="12"/>
        <M Name="m_ePassDesire" Value="Normal"/>
        <M Name="m_eDropPassDesire" Value="Normal"/>
        <M Name="m_eBankPassDesire" Value="Normal"/>
        <M Name="m_eDumpDesire" Value="Normal"/>
        <M Name="m_eCallForPassDesire" Value="Normal"/>
        <M Name="m_eShootDesire" Value="Normal"/>
        <M Name="m_eDekeDesire" Value="Normal"/>
        <M Name="m_eBodyCheckDesire" Value="Normal"/>
        <M Name="m_eStickCheckDesire" Value="Normal"/>
        <M Name="m_eTurboDesire" Value="Normal"/>
        <M Name="m_eProtectPuckDesire" Value="Normal"/>
        <M Name="m_eGrabPuckDesire" Value="Normal"/>
        <M Name="m_eOrientationDesire" Value="Puck"/>
        <CInstinctWeights::CAreaPass Name="m_PassArea">
         <M Name="m_eAreaPassDesire" Value="Never"/>
         <CVector2 Name="m_v2Center">
          <M Name="m_x" Value="0"/>
          <M Name="m_z" Value="0"/>
         </CVector2>
         <M Name="m_flRadius" Value="0"/>
        </CInstinctWeights::CAreaPass>
        <CInstinctWeights::CSpeed Name="m_Speed">
         <M Name="ISSVersion" Value="3"/>
         <CTeamPoint2 Name="m_tpSyncLocation">
          <M Name="m_x" Value="0"/>
          <M Name="m_z" Value="0"/>
         </CTeamPoint2>
         <M Name="m_eSpeedDesire" Value="None"/>
         <M Name="m_eSpeedTarget" Value="Puck"/>
         <M Name="m_eTargetPositionID" Value="G"/>
         <CSpeedOptionsBitMask Name="m_bmOptions">
          <M Name="NumSetBits" Value="0"/>
         </CSpeedOptionsBitMask>
         <M Name="m_flIgnoreThreshold" Value="1000"/>
         <M Name="m_flIgnoreHysteresis" Value="4"/>
        </CInstinctWeights::CSpeed>
        <CInstinctWeights::CIWResponseCurve Name="m_OffsidesAvoidance">
         <M Name="m_ssName" Value=""/>
         <CNamedResponseCurve Name="m_pCurve" StoreID="NULL" />
        </CInstinctWeights::CIWResponseCurve>
        <M Name="m_pInterceptBiasSurface" Value="DefensemanBias"/>
        <M Name="m_flPuckInterceptMaxDistance" Value="15"/>
        <CDeltaTime Name="m_dtPuckInterceptConfidence">
         <M Name="m_flSeconds" Value="0.5"/>
        </CDeltaTime>
       </CInstinctWeights>
      </CPlayerTriggerInstincts>
     </CHandledPlayerTriggerBaseArray>
    </CHandledPlayerTriggerBaseArray>
   </CHandledPlayerTriggerBaseArray>
   <M Name="m_fMirrorIfRight" Value="0"/>
   <THandledTRef&lt;CFloatExpression&gt; Name="m_pBaseReactionTimeFloatExpr">
    <CNamedConstFloatExpr Name="m_data" StoreID="New" ClassType="NcFE">
     <CFloatExpression Name="Parent CFloatExpression" />
     <M Name="pValue" Value="BaseReactionTime_Medium"/>
    </CNamedConstFloatExpr>
   </THandledTRef&lt;CFloatExpression&gt;>
  </CSoloTask>
  <M Name="ISSVersion" Value="5"/>
  <CTeamBox Name="m_tbZone">
   <POINTTYPE Name="m_ptMin">
    <M Name="m_x" Value="-20"/>
    <M Name="m_z" Value="-87"/>
   </POINTTYPE>
   <POINTTYPE Name="m_ptMax">
    <M Name="m_x" Value="10"/>
    <M Name="m_z" Value="-67"/>
   </POINTTYPE>
  </CTeamBox>
  <M Name="m_flBuffer" Value="15"/>
  <CTeamPoint2 Name="m_tpDefaultLocation">
   <M Name="m_x" Value="-2"/>
   <M Name="m_z" Value="-77"/>
  </CTeamPoint2>
  <THandledTRef&lt;CFloatExpression&gt; Name="m_pEffectivenessFloatExpr">
   <CPlayerBiasFloatExpr Name="m_data" StoreID="New" ClassType="PEPB">
    <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
    <M Name="ISSVersion" Value="2"/>
    <M Name="m_pUserBiasCurve" Value="DefaultUserBias"/>
    <M Name="m_pPuckBiasCurve" Value="DefaultPuckBias"/>
    <M Name="m_pFavoredBiasCurve" Value="DefaultFavoredBias"/>
    <M Name="m_pBaseBiasCurve" Value="DefaultBaseBias"/>
    <CPositionIDBitMask Name="m_bmFavoredPositions">
     <M Name="NumSetBits" Value="2"/>
     <M Name="SetBit" Value="RD"/>
     <M Name="SetBit" Value="LD"/>
    </CPositionIDBitMask>
    <THandledTRef&lt;CFloatExpression&gt; Name="m_pFloatExpression">
     <CTrueFloatExpr Name="m_data" StoreID="New" ClassType="TFEx" />
    </THandledTRef&lt;CFloatExpression&gt;>
   </CPlayerBiasFloatExpr>
  </THandledTRef&lt;CFloatExpression&gt;>
  <M Name="m_pThreatCurve" Value="ThreatCurvePK_RC"/>
 </CZoneTask>
 <CZoneTask Name="PKWideBoxSideLowRW">
  <CSoloTask Name="Parent CSoloTask">
   <CTask Name="Parent CTask">
    <M Name="m_flValue" Value="1"/>
    <M Name="m_nPlayers" Value="1"/>
    <M Name="m_eTaskNecessity" Value="Optional"/>
    <M Name="m_ePuckCarrier" Value="Optional"/>
   </CTask>
   <M Name="ISSVersion" Value="4"/>
   <CHandledPlayerTriggerBaseArray Name="m_trPlayerTriggers" StoreID="New" ClassType="PTBA">
    <CHandledPlayerTriggerBaseArray Name="this">
     <M Name="uiSize" Value="1"/>
     <CHandledPlayerTriggerBaseArray Name="this[0]">
      <CPlayerTriggerInstincts Name="m_data" StoreID="New" ClassType="PTIn">
       <CPlayerTriggerBase Name="Parent CPlayerTriggerBase">
        <THandledTRef&lt;CPlayerTriggerCriteriaBase&gt; Name="m_pCriteria">
         <CPlayerTriggerBoolExpr Name="m_data" StoreID="New" ClassType="PTBE">
          <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
           <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
          </THandledTRef&lt;CBoolExpression&gt;>
         </CPlayerTriggerBoolExpr>
        </THandledTRef&lt;CPlayerTriggerCriteriaBase&gt;>
       </CPlayerTriggerBase>
       <CInstinctWeights Name="m_pWeights" StoreID="New" ClassType="InWt">
        <M Name="ISSVersion" Value="12"/>
        <M Name="m_ePassDesire" Value="Normal"/>
        <M Name="m_eDropPassDesire" Value="Normal"/>
        <M Name="m_eBankPassDesire" Value="Normal"/>
        <M Name="m_eDumpDesire" Value="Normal"/>
        <M Name="m_eCallForPassDesire" Value="Normal"/>
        <M Name="m_eShootDesire" Value="Normal"/>
        <M Name="m_eDekeDesire" Value="Normal"/>
        <M Name="m_eBodyCheckDesire" Value="Normal"/>
        <M Name="m_eStickCheckDesire" Value="Normal"/>
        <M Name="m_eTurboDesire" Value="Normal"/>
        <M Name="m_eProtectPuckDesire" Value="Normal"/>
        <M Name="m_eGrabPuckDesire" Value="Normal"/>
        <M Name="m_eOrientationDesire" Value="Puck"/>
        <CInstinctWeights::CAreaPass Name="m_PassArea">
         <M Name="m_eAreaPassDesire" Value="Never"/>
         <CVector2 Name="m_v2Center">
          <M Name="m_x" Value="0"/>
          <M Name="m_z" Value="0"/>
         </CVector2>
         <M Name="m_flRadius" Value="0"/>
        </CInstinctWeights::CAreaPass>
        <CInstinctWeights::CSpeed Name="m_Speed">
         <M Name="ISSVersion" Value="3"/>
         <CTeamPoint2 Name="m_tpSyncLocation">
          <M Name="m_x" Value="0"/>
          <M Name="m_z" Value="0"/>
         </CTeamPoint2>
         <M Name="m_eSpeedDesire" Value="None"/>
         <M Name="m_eSpeedTarget" Value="Puck"/>
         <M Name="m_eTargetPositionID" Value="G"/>
         <CSpeedOptionsBitMask Name="m_bmOptions">
          <M Name="NumSetBits" Value="0"/>
         </CSpeedOptionsBitMask>
         <M Name="m_flIgnoreThreshold" Value="1000"/>
         <M Name="m_flIgnoreHysteresis" Value="4"/>
        </CInstinctWeights::CSpeed>
        <CInstinctWeights::CIWResponseCurve Name="m_OffsidesAvoidance">
         <M Name="m_ssName" Value=""/>
         <CNamedResponseCurve Name="m_pCurve" StoreID="NULL" />
        </CInstinctWeights::CIWResponseCurve>
        <M Name="m_pInterceptBiasSurface" Value="None"/>
        <M Name="m_flPuckInterceptMaxDistance" Value="15"/>
        <CDeltaTime Name="m_dtPuckInterceptConfidence">
         <M Name="m_flSeconds" Value="0.5"/>
        </CDeltaTime>
       </CInstinctWeights>
      </CPlayerTriggerInstincts>
     </CHandledPlayerTriggerBaseArray>
    </CHandledPlayerTriggerBaseArray>
   </CHandledPlayerTriggerBaseArray>
   <M Name="m_fMirrorIfRight" Value="0"/>
   <THandledTRef&lt;CFloatExpression&gt; Name="m_pBaseReactionTimeFloatExpr">
    <CNamedConstFloatExpr Name="m_data" StoreID="New" ClassType="NcFE">
     <CFloatExpression Name="Parent CFloatExpression" />
     <M Name="pValue" Value="BaseReactionTime_Medium"/>
    </CNamedConstFloatExpr>
   </THandledTRef&lt;CFloatExpression&gt;>
  </CSoloTask>
  <M Name="ISSVersion" Value="5"/>
  <CTeamBox Name="m_tbZone">
   <POINTTYPE Name="m_ptMin">
    <M Name="m_x" Value="-20"/>
    <M Name="m_z" Value="-67"/>
   </POINTTYPE>
   <POINTTYPE Name="m_ptMax">
    <M Name="m_x" Value="10"/>
    <M Name="m_z" Value="-47"/>
   </POINTTYPE>
  </CTeamBox>
  <M Name="m_flBuffer" Value="15"/>
  <CTeamPoint2 Name="m_tpDefaultLocation">
   <M Name="m_x" Value="-5"/>
   <M Name="m_z" Value="-57"/>
  </CTeamPoint2>
  <THandledTRef&lt;CFloatExpression&gt; Name="m_pEffectivenessFloatExpr">
   <CPlayerBiasFloatExpr Name="m_data" StoreID="New" ClassType="PEPB">
    <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
    <M Name="ISSVersion" Value="2"/>
    <M Name="m_pUserBiasCurve" Value="DefaultUserBias"/>
    <M Name="m_pPuckBiasCurve" Value="DefaultPuckBias"/>
    <M Name="m_pFavoredBiasCurve" Value="DefaultFavoredBias"/>
    <M Name="m_pBaseBiasCurve" Value="DefaultBaseBias"/>
    <CPositionIDBitMask Name="m_bmFavoredPositions">
     <M Name="NumSetBits" Value="3"/>
     <M Name="SetBit" Value="RW"/>
     <M Name="SetBit" Value="LW"/>
     <M Name="SetBit" Value="C"/>
    </CPositionIDBitMask>
    <THandledTRef&lt;CFloatExpression&gt; Name="m_pFloatExpression">
     <CTrueFloatExpr Name="m_data" StoreID="New" ClassType="TFEx" />
    </THandledTRef&lt;CFloatExpression&gt;>
   </CPlayerBiasFloatExpr>
  </THandledTRef&lt;CFloatExpression&gt;>
  <M Name="m_pThreatCurve" Value="ThreatCurvePK_RC"/>
 </CZoneTask>
 <CGradientZoneTask Name="PositionalCenter1">
  <M Name="ISSVersion" Value="3"/>
  <CFloatExprSoloTask Name="Parent CFloatExprSoloTask">
   <CSoloTask Name="Parent CSoloTask">
    <CTask Name="Parent CTask">
     <M Name="m_flValue" Value="1"/>
     <M Name="m_nPlayers" Value="1"/>
     <M Name="m_eTaskNecessity" Value="Optional"/>
     <M Name="m_ePuckCarrier" Value="Optional"/>
    </CTask>
    <M Name="ISSVersion" Value="4"/>
    <CHandledPlayerTriggerBaseArray Name="m_trPlayerTriggers" StoreID="New" ClassType="PTBA">
     <CHandledPlayerTriggerBaseArray Name="this">
      <M Name="uiSize" Value="1"/>
      <CHandledPlayerTriggerBaseArray Name="this[0]">
       <CPlayerTriggerInstincts Name="m_data" StoreID="New" ClassType="PTIn">
        <CPlayerTriggerBase Name="Parent CPlayerTriggerBase">
         <THandledTRef&lt;CPlayerTriggerCriteriaBase&gt; Name="m_pCriteria">
          <CPlayerTriggerBoolExpr Name="m_data" StoreID="New" ClassType="PTBE">
           <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
            <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
           </THandledTRef&lt;CBoolExpression&gt;>
          </CPlayerTriggerBoolExpr>
         </THandledTRef&lt;CPlayerTriggerCriteriaBase&gt;>
        </CPlayerTriggerBase>
        <CInstinctWeights Name="m_pWeights" StoreID="New" ClassType="InWt">
         <M Name="ISSVersion" Value="12"/>
         <M Name="m_ePassDesire" Value="Normal"/>
         <M Name="m_eDropPassDesire" Value="Normal"/>
         <M Name="m_eBankPassDesire" Value="Normal"/>
         <M Name="m_eDumpDesire" Value="Normal"/>
         <M Name="m_eCallForPassDesire" Value="IfImproves"/>
         <M Name="m_eShootDesire" Value="Normal"/>
         <M Name="m_eDekeDesire" Value="Normal"/>
         <M Name="m_eBodyCheckDesire" Value="Never"/>
         <M Name="m_eStickCheckDesire" Value="Never"/>
         <M Name="m_eTurboDesire" Value="Never"/>
         <M Name="m_eProtectPuckDesire" Value="Never"/>
         <M Name="m_eGrabPuckDesire" Value="Normal"/>
         <M Name="m_eOrientationDesire" Value="Puck"/>
         <CInstinctWeights::CAreaPass Name="m_PassArea">
          <M Name="m_eAreaPassDesire" Value="Never"/>
          <CVector2 Name="m_v2Center">
           <M Name="m_x" Value="0"/>
           <M Name="m_z" Value="0"/>
          </CVector2>
          <M Name="m_flRadius" Value="0"/>
         </CInstinctWeights::CAreaPass>
         <CInstinctWeights::CSpeed Name="m_Speed">
          <M Name="ISSVersion" Value="3"/>
          <CTeamPoint2 Name="m_tpSyncLocation">
           <M Name="m_x" Value="0"/>
           <M Name="m_z" Value="0"/>
          </CTeamPoint2>
          <M Name="m_eSpeedDesire" Value="None"/>
          <M Name="m_eSpeedTarget" Value="Puck"/>
          <M Name="m_eTargetPositionID" Value="G"/>
          <CSpeedOptionsBitMask Name="m_bmOptions">
           <M Name="NumSetBits" Value="0"/>
          </CSpeedOptionsBitMask>
          <M Name="m_flIgnoreThreshold" Value="1000"/>
          <M Name="m_flIgnoreHysteresis" Value="4"/>
         </CInstinctWeights::CSpeed>
         <CInstinctWeights::CIWResponseCurve Name="m_OffsidesAvoidance">
          <M Name="m_ssName" Value=""/>
          <CNamedResponseCurve Name="m_pCurve" StoreID="NULL" />
         </CInstinctWeights::CIWResponseCurve>
         <M Name="m_pInterceptBiasSurface" Value="None"/>
         <M Name="m_flPuckInterceptMaxDistance" Value="300"/>
         <CDeltaTime Name="m_dtPuckInterceptConfidence">
          <M Name="m_flSeconds" Value="-20"/>
         </CDeltaTime>
        </CInstinctWeights>
       </CPlayerTriggerInstincts>
      </CHandledPlayerTriggerBaseArray>
     </CHandledPlayerTriggerBaseArray>
    </CHandledPlayerTriggerBaseArray>
    <M Name="m_fMirrorIfRight" Value="0"/>
    <THandledTRef&lt;CFloatExpression&gt; Name="m_pBaseReactionTimeFloatExpr">
     <CNamedConstFloatExpr Name="m_data" StoreID="New" ClassType="NcFE">
      <CFloatExpression Name="Parent CFloatExpression" />
      <M Name="pValue" Value="BaseReactionTime_Medium"/>
     </CNamedConstFloatExpr>
    </THandledTRef&lt;CFloatExpression&gt;>
   </CSoloTask>
   <THandledTRef&lt;CFloatExpression&gt; Name="m_pEffectivenessFloatExpr">
    <CPlayerBiasFloatExpr Name="m_data" StoreID="New" ClassType="PEPB">
     <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
     <M Name="ISSVersion" Value="2"/>
     <M Name="m_pUserBiasCurve" Value="DefaultUserBias"/>
     <M Name="m_pPuckBiasCurve" Value="DefaultPuckBias"/>
     <M Name="m_pFavoredBiasCurve" Value="DefaultFavoredBias"/>
     <M Name="m_pBaseBiasCurve" Value="DefaultBaseBias"/>
     <CPositionIDBitMask Name="m_bmFavoredPositions">
      <M Name="NumSetBits" Value="3"/>
      <M Name="SetBit" Value="RW"/>
      <M Name="SetBit" Value="LW"/>
      <M Name="SetBit" Value="C"/>
     </CPositionIDBitMask>
     <THandledTRef&lt;CFloatExpression&gt; Name="m_pFloatExpression">
      <CTaskProximityFloatExpr Name="m_data" StoreID="New" ClassType="PrTA">
       <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
       <M Name="ISSVersion" Value="1"/>
       <M Name="m_flSquaredDistance50" Value="2500"/>
       <M Name="m_flLaneBias" Value="0.80000001192092896"/>
       <M Name="m_pTask" Value="PositionalCenter1"/>
      </CTaskProximityFloatExpr>
     </THandledTRef&lt;CFloatExpression&gt;>
    </CPlayerBiasFloatExpr>
   </THandledTRef&lt;CFloatExpression&gt;>
  </CFloatExprSoloTask>
  <CInterpreter Name="m_pZoneAttraction" StoreID="New" ClassType="GZTZ">
   <M Name="ISSVersion" Value="1"/>
   <CGradientZoneOptionBitMask Name="m_bmOptions">
    <M Name="NumSetBits" Value="1"/>
    <M Name="SetBit" Value="TeamPoint"/>
   </CGradientZoneOptionBitMask>
   <CVector2 Name="m_vTranslate">
    <M Name="m_x" Value="30"/>
    <M Name="m_z" Value="90"/>
   </CVector2>
   <CVector2 Name="m_vInputScale">
    <M Name="m_x" Value="0.5"/>
    <M Name="m_z" Value="0.5"/>
   </CVector2>
   <CVector2 Name="m_vOutputScale">
    <M Name="m_x" Value="1"/>
    <M Name="m_z" Value="1"/>
   </CVector2>
   <M Name="m_pField" Value="PointAttraction11_GF"/>
   <M Name="m_pSpeedCurve" Value="StandardSpeedResponse_RC"/>
  </CInterpreter>
  <CGradientZoneLayerIDBitMask Name="m_bmLayers">
   <M Name="NumSetBits" Value="3"/>
   <M Name="SetBit" Value="Zone"/>
   <M Name="SetBit" Value="OpenPass"/>
   <M Name="SetBit" Value="OpenShot"/>
  </CGradientZoneLayerIDBitMask>
  <M Name="m_eCustomLayerType" Value="None"/>
  <CHandledBoolExprInterpreterArray Name="m_pBoolZones" StoreID="New" ClassType="HBEI">
   <CBoolExprInterpreter Name="this">
    <M Name="uiSize" Value="1"/>
    <M Name="uiMaxSize" Value="1"/>
    <CBoolExprInterpreter Name="this[0]">
     <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
      <CPlayerInTeamBoxBoolExpr Name="m_data" StoreID="New" ClassType="PrBB">
       <CPlayerBoolExpr Name="Parent CPlayerBoolExpr" />
       <CTeamBox Name="m_tbBox">
        <POINTTYPE Name="m_ptMin">
         <M Name="m_x" Value="-50"/>
         <M Name="m_z" Value="-110"/>
        </POINTTYPE>
        <POINTTYPE Name="m_ptMax">
         <M Name="m_x" Value="0"/>
         <M Name="m_z" Value="110"/>
        </POINTTYPE>
       </CTeamBox>
      </CPlayerInTeamBoxBoolExpr>
     </THandledTRef&lt;CBoolExpression&gt;>
     <CInterpreter Name="m_pInterpreter" StoreID="New" ClassType="GZTZ">
      <M Name="ISSVersion" Value="1"/>
      <CGradientZoneOptionBitMask Name="m_bmOptions">
       <M Name="NumSetBits" Value="1"/>
       <M Name="SetBit" Value="TeamPoint"/>
      </CGradientZoneOptionBitMask>
      <CVector2 Name="m_vTranslate">
       <M Name="m_x" Value="-30"/>
       <M Name="m_z" Value="90"/>
      </CVector2>
      <CVector2 Name="m_vInputScale">
       <M Name="m_x" Value="0.5"/>
       <M Name="m_z" Value="0.5"/>
      </CVector2>
      <CVector2 Name="m_vOutputScale">
       <M Name="m_x" Value="1"/>
       <M Name="m_z" Value="1"/>
      </CVector2>
      <M Name="m_pField" Value="PointAttraction11_GF"/>
      <M Name="m_pSpeedCurve" Value="StandardSpeedResponse_RC"/>
     </CInterpreter>
    </CBoolExprInterpreter>
   </CBoolExprInterpreter>
  </CHandledBoolExprInterpreterArray>
 </CGradientZoneTask>
 <CGradientZoneTask Name="PositionalCenter2">
  <M Name="ISSVersion" Value="3"/>
  <CFloatExprSoloTask Name="Parent CFloatExprSoloTask">
   <CSoloTask Name="Parent CSoloTask">
    <CTask Name="Parent CTask">
     <M Name="m_flValue" Value="1"/>
     <M Name="m_nPlayers" Value="1"/>
     <M Name="m_eTaskNecessity" Value="Optional"/>
     <M Name="m_ePuckCarrier" Value="Optional"/>
    </CTask>
    <M Name="ISSVersion" Value="4"/>
    <CHandledPlayerTriggerBaseArray Name="m_trPlayerTriggers" StoreID="New" ClassType="PTBA">
     <CHandledPlayerTriggerBaseArray Name="this">
      <M Name="uiSize" Value="1"/>
      <CHandledPlayerTriggerBaseArray Name="this[0]">
       <CPlayerTriggerInstincts Name="m_data" StoreID="New" ClassType="PTIn">
        <CPlayerTriggerBase Name="Parent CPlayerTriggerBase">
         <THandledTRef&lt;CPlayerTriggerCriteriaBase&gt; Name="m_pCriteria">
          <CPlayerTriggerBoolExpr Name="m_data" StoreID="New" ClassType="PTBE">
           <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
            <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
           </THandledTRef&lt;CBoolExpression&gt;>
          </CPlayerTriggerBoolExpr>
         </THandledTRef&lt;CPlayerTriggerCriteriaBase&gt;>
        </CPlayerTriggerBase>
        <CInstinctWeights Name="m_pWeights" StoreID="New" ClassType="InWt">
         <M Name="ISSVersion" Value="12"/>
         <M Name="m_ePassDesire" Value="Normal"/>
         <M Name="m_eDropPassDesire" Value="Normal"/>
         <M Name="m_eBankPassDesire" Value="Normal"/>
         <M Name="m_eDumpDesire" Value="Normal"/>
         <M Name="m_eCallForPassDesire" Value="IfImproves"/>
         <M Name="m_eShootDesire" Value="Normal"/>
         <M Name="m_eDekeDesire" Value="Normal"/>
         <M Name="m_eBodyCheckDesire" Value="Never"/>
         <M Name="m_eStickCheckDesire" Value="Never"/>
         <M Name="m_eTurboDesire" Value="Never"/>
         <M Name="m_eProtectPuckDesire" Value="Never"/>
         <M Name="m_eGrabPuckDesire" Value="Normal"/>
         <M Name="m_eOrientationDesire" Value="Puck"/>
         <CInstinctWeights::CAreaPass Name="m_PassArea">
          <M Name="m_eAreaPassDesire" Value="Never"/>
          <CVector2 Name="m_v2Center">
           <M Name="m_x" Value="0"/>
           <M Name="m_z" Value="0"/>
          </CVector2>
          <M Name="m_flRadius" Value="0"/>
         </CInstinctWeights::CAreaPass>
         <CInstinctWeights::CSpeed Name="m_Speed">
          <M Name="ISSVersion" Value="3"/>
          <CTeamPoint2 Name="m_tpSyncLocation">
           <M Name="m_x" Value="0"/>
           <M Name="m_z" Value="0"/>
          </CTeamPoint2>
          <M Name="m_eSpeedDesire" Value="None"/>
          <M Name="m_eSpeedTarget" Value="Puck"/>
          <M Name="m_eTargetPositionID" Value="G"/>
          <CSpeedOptionsBitMask Name="m_bmOptions">
           <M Name="NumSetBits" Value="0"/>
          </CSpeedOptionsBitMask>
          <M Name="m_flIgnoreThreshold" Value="1000"/>
          <M Name="m_flIgnoreHysteresis" Value="4"/>
         </CInstinctWeights::CSpeed>
         <CInstinctWeights::CIWResponseCurve Name="m_OffsidesAvoidance">
          <M Name="m_ssName" Value=""/>
          <CNamedResponseCurve Name="m_pCurve" StoreID="NULL" />
         </CInstinctWeights::CIWResponseCurve>
         <M Name="m_pInterceptBiasSurface" Value="None"/>
         <M Name="m_flPuckInterceptMaxDistance" Value="300"/>
         <CDeltaTime Name="m_dtPuckInterceptConfidence">
          <M Name="m_flSeconds" Value="-20"/>
         </CDeltaTime>
        </CInstinctWeights>
       </CPlayerTriggerInstincts>
      </CHandledPlayerTriggerBaseArray>
     </CHandledPlayerTriggerBaseArray>
    </CHandledPlayerTriggerBaseArray>
    <M Name="m_fMirrorIfRight" Value="0"/>
    <THandledTRef&lt;CFloatExpression&gt; Name="m_pBaseReactionTimeFloatExpr">
     <CNamedConstFloatExpr Name="m_data" StoreID="New" ClassType="NcFE">
      <CFloatExpression Name="Parent CFloatExpression" />
      <M Name="pValue" Value="BaseReactionTime_Medium"/>
     </CNamedConstFloatExpr>
    </THandledTRef&lt;CFloatExpression&gt;>
   </CSoloTask>
   <THandledTRef&lt;CFloatExpression&gt; Name="m_pEffectivenessFloatExpr">
    <CPlayerBiasFloatExpr Name="m_data" StoreID="New" ClassType="PEPB">
     <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
     <M Name="ISSVersion" Value="2"/>
     <M Name="m_pUserBiasCurve" Value="DefaultUserBias"/>
     <M Name="m_pPuckBiasCurve" Value="DefaultPuckBias"/>
     <M Name="m_pFavoredBiasCurve" Value="DefaultFavoredBias"/>
     <M Name="m_pBaseBiasCurve" Value="DefaultBaseBias"/>
     <CPositionIDBitMask Name="m_bmFavoredPositions">
      <M Name="NumSetBits" Value="3"/>
      <M Name="SetBit" Value="RW"/>
      <M Name="SetBit" Value="LW"/>
      <M Name="SetBit" Value="C"/>
     </CPositionIDBitMask>
     <THandledTRef&lt;CFloatExpression&gt; Name="m_pFloatExpression">
      <CTaskProximityFloatExpr Name="m_data" StoreID="New" ClassType="PrTA">
       <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
       <M Name="ISSVersion" Value="1"/>
       <M Name="m_flSquaredDistance50" Value="2500"/>
       <M Name="m_flLaneBias" Value="1.5"/>
       <M Name="m_pTask" Value="PositionalCenter2"/>
      </CTaskProximityFloatExpr>
     </THandledTRef&lt;CFloatExpression&gt;>
    </CPlayerBiasFloatExpr>
   </THandledTRef&lt;CFloatExpression&gt;>
  </CFloatExprSoloTask>
  <CInterpreter Name="m_pZoneAttraction" StoreID="New" ClassType="GZTZ">
   <M Name="ISSVersion" Value="1"/>
   <CGradientZoneOptionBitMask Name="m_bmOptions">
    <M Name="NumSetBits" Value="1"/>
    <M Name="SetBit" Value="TeamPoint"/>
   </CGradientZoneOptionBitMask>
   <CVector2 Name="m_vTranslate">
    <M Name="m_x" Value="0"/>
    <M Name="m_z" Value="75"/>
   </CVector2>
   <CVector2 Name="m_vInputScale">
    <M Name="m_x" Value="0.5"/>
    <M Name="m_z" Value="0.5"/>
   </CVector2>
   <CVector2 Name="m_vOutputScale">
    <M Name="m_x" Value="1"/>
    <M Name="m_z" Value="1"/>
   </CVector2>
   <M Name="m_pField" Value="PointAttraction11_GF"/>
   <M Name="m_pSpeedCurve" Value="StandardSpeedResponse_RC"/>
  </CInterpreter>
  <CGradientZoneLayerIDBitMask Name="m_bmLayers">
   <M Name="NumSetBits" Value="3"/>
   <M Name="SetBit" Value="Zone"/>
   <M Name="SetBit" Value="OpenPass"/>
   <M Name="SetBit" Value="OpenShot"/>
  </CGradientZoneLayerIDBitMask>
  <M Name="m_eCustomLayerType" Value="None"/>
  <CHandledBoolExprInterpreterArray Name="m_pBoolZones" StoreID="New" ClassType="HBEI">
   <CBoolExprInterpreter Name="this">
    <M Name="uiSize" Value="0"/>
    <M Name="uiMaxSize" Value="0"/>
   </CBoolExprInterpreter>
  </CHandledBoolExprInterpreterArray>
 </CGradientZoneTask>
 <CGradientZoneTask Name="PositionalCenter3">
  <M Name="ISSVersion" Value="3"/>
  <CFloatExprSoloTask Name="Parent CFloatExprSoloTask">
   <CSoloTask Name="Parent CSoloTask">
    <CTask Name="Parent CTask">
     <M Name="m_flValue" Value="1"/>
     <M Name="m_nPlayers" Value="1"/>
     <M Name="m_eTaskNecessity" Value="Optional"/>
     <M Name="m_ePuckCarrier" Value="Optional"/>
    </CTask>
    <M Name="ISSVersion" Value="4"/>
    <CHandledPlayerTriggerBaseArray Name="m_trPlayerTriggers" StoreID="New" ClassType="PTBA">
     <CHandledPlayerTriggerBaseArray Name="this">
      <M Name="uiSize" Value="1"/>
      <CHandledPlayerTriggerBaseArray Name="this[0]">
       <CPlayerTriggerInstincts Name="m_data" StoreID="New" ClassType="PTIn">
        <CPlayerTriggerBase Name="Parent CPlayerTriggerBase">
         <THandledTRef&lt;CPlayerTriggerCriteriaBase&gt; Name="m_pCriteria">
          <CPlayerTriggerBoolExpr Name="m_data" StoreID="New" ClassType="PTBE">
           <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
            <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
           </THandledTRef&lt;CBoolExpression&gt;>
          </CPlayerTriggerBoolExpr>
         </THandledTRef&lt;CPlayerTriggerCriteriaBase&gt;>
        </CPlayerTriggerBase>
        <CInstinctWeights Name="m_pWeights" StoreID="New" ClassType="InWt">
         <M Name="ISSVersion" Value="12"/>
         <M Name="m_ePassDesire" Value="Normal"/>
         <M Name="m_eDropPassDesire" Value="Normal"/>
         <M Name="m_eBankPassDesire" Value="Normal"/>
         <M Name="m_eDumpDesire" Value="Normal"/>
         <M Name="m_eCallForPassDesire" Value="IfImproves"/>
         <M Name="m_eShootDesire" Value="Normal"/>
         <M Name="m_eDekeDesire" Value="Normal"/>
         <M Name="m_eBodyCheckDesire" Value="Never"/>
         <M Name="m_eStickCheckDesire" Value="Never"/>
         <M Name="m_eTurboDesire" Value="Never"/>
         <M Name="m_eProtectPuckDesire" Value="Never"/>
         <M Name="m_eGrabPuckDesire" Value="Normal"/>
         <M Name="m_eOrientationDesire" Value="Puck"/>
         <CInstinctWeights::CAreaPass Name="m_PassArea">
          <M Name="m_eAreaPassDesire" Value="Never"/>
          <CVector2 Name="m_v2Center">
           <M Name="m_x" Value="0"/>
           <M Name="m_z" Value="0"/>
          </CVector2>
          <M Name="m_flRadius" Value="0"/>
         </CInstinctWeights::CAreaPass>
         <CInstinctWeights::CSpeed Name="m_Speed">
          <M Name="ISSVersion" Value="3"/>
          <CTeamPoint2 Name="m_tpSyncLocation">
           <M Name="m_x" Value="0"/>
           <M Name="m_z" Value="0"/>
          </CTeamPoint2>
          <M Name="m_eSpeedDesire" Value="None"/>
          <M Name="m_eSpeedTarget" Value="Puck"/>
          <M Name="m_eTargetPositionID" Value="G"/>
          <CSpeedOptionsBitMask Name="m_bmOptions">
           <M Name="NumSetBits" Value="0"/>
          </CSpeedOptionsBitMask>
          <M Name="m_flIgnoreThreshold" Value="1000"/>
          <M Name="m_flIgnoreHysteresis" Value="4"/>
         </CInstinctWeights::CSpeed>
         <CInstinctWeights::CIWResponseCurve Name="m_OffsidesAvoidance">
          <M Name="m_ssName" Value=""/>
          <CNamedResponseCurve Name="m_pCurve" StoreID="NULL" />
         </CInstinctWeights::CIWResponseCurve>
         <M Name="m_pInterceptBiasSurface" Value="None"/>
         <M Name="m_flPuckInterceptMaxDistance" Value="300"/>
         <CDeltaTime Name="m_dtPuckInterceptConfidence">
          <M Name="m_flSeconds" Value="-20"/>
         </CDeltaTime>
        </CInstinctWeights>
       </CPlayerTriggerInstincts>
      </CHandledPlayerTriggerBaseArray>
     </CHandledPlayerTriggerBaseArray>
    </CHandledPlayerTriggerBaseArray>
    <M Name="m_fMirrorIfRight" Value="0"/>
    <THandledTRef&lt;CFloatExpression&gt; Name="m_pBaseReactionTimeFloatExpr">
     <CNamedConstFloatExpr Name="m_data" StoreID="New" ClassType="NcFE">
      <CFloatExpression Name="Parent CFloatExpression" />
      <M Name="pValue" Value="BaseReactionTime_Medium"/>
     </CNamedConstFloatExpr>
    </THandledTRef&lt;CFloatExpression&gt;>
   </CSoloTask>
   <THandledTRef&lt;CFloatExpression&gt; Name="m_pEffectivenessFloatExpr">
    <CPlayerBiasFloatExpr Name="m_data" StoreID="New" ClassType="PEPB">
     <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
     <M Name="ISSVersion" Value="2"/>
     <M Name="m_pUserBiasCurve" Value="DefaultUserBias"/>
     <M Name="m_pPuckBiasCurve" Value="DefaultPuckBias"/>
     <M Name="m_pFavoredBiasCurve" Value="DefaultFavoredBias"/>
     <M Name="m_pBaseBiasCurve" Value="DefaultBaseBias"/>
     <CPositionIDBitMask Name="m_bmFavoredPositions">
      <M Name="NumSetBits" Value="3"/>
      <M Name="SetBit" Value="RW"/>
      <M Name="SetBit" Value="LW"/>
      <M Name="SetBit" Value="C"/>
     </CPositionIDBitMask>
     <THandledTRef&lt;CFloatExpression&gt; Name="m_pFloatExpression">
      <CTaskProximityFloatExpr Name="m_data" StoreID="New" ClassType="PrTA">
       <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
       <M Name="ISSVersion" Value="1"/>
       <M Name="m_flSquaredDistance50" Value="2500"/>
       <M Name="m_flLaneBias" Value="1.5"/>
       <M Name="m_pTask" Value="PositionalCenter3"/>
      </CTaskProximityFloatExpr>
     </THandledTRef&lt;CFloatExpression&gt;>
    </CPlayerBiasFloatExpr>
   </THandledTRef&lt;CFloatExpression&gt;>
  </CFloatExprSoloTask>
  <CInterpreter Name="m_pZoneAttraction" StoreID="New" ClassType="GZTZ">
   <M Name="ISSVersion" Value="1"/>
   <CGradientZoneOptionBitMask Name="m_bmOptions">
    <M Name="NumSetBits" Value="1"/>
    <M Name="SetBit" Value="TeamPoint"/>
   </CGradientZoneOptionBitMask>
   <CVector2 Name="m_vTranslate">
    <M Name="m_x" Value="0"/>
    <M Name="m_z" Value="55"/>
   </CVector2>
   <CVector2 Name="m_vInputScale">
    <M Name="m_x" Value="0.5"/>
    <M Name="m_z" Value="0.5"/>
   </CVector2>
   <CVector2 Name="m_vOutputScale">
    <M Name="m_x" Value="1"/>
    <M Name="m_z" Value="1"/>
   </CVector2>
   <M Name="m_pField" Value="PointAttraction11_GF"/>
   <M Name="m_pSpeedCurve" Value="StandardSpeedResponse_RC"/>
  </CInterpreter>
  <CGradientZoneLayerIDBitMask Name="m_bmLayers">
   <M Name="NumSetBits" Value="3"/>
   <M Name="SetBit" Value="Zone"/>
   <M Name="SetBit" Value="OpenPass"/>
   <M Name="SetBit" Value="OpenShot"/>
  </CGradientZoneLayerIDBitMask>
  <M Name="m_eCustomLayerType" Value="None"/>
  <CHandledBoolExprInterpreterArray Name="m_pBoolZones" StoreID="New" ClassType="HBEI">
   <CBoolExprInterpreter Name="this">
    <M Name="uiSize" Value="0"/>
    <M Name="uiMaxSize" Value="0"/>
   </CBoolExprInterpreter>
  </CHandledBoolExprInterpreterArray>
 </CGradientZoneTask>
 <CGradientZoneTask Name="PositionalCenterLD">
  <M Name="ISSVersion" Value="3"/>
  <CFloatExprSoloTask Name="Parent CFloatExprSoloTask">
   <CSoloTask Name="Parent CSoloTask">
    <CTask Name="Parent CTask">
     <M Name="m_flValue" Value="1"/>
     <M Name="m_nPlayers" Value="1"/>
     <M Name="m_eTaskNecessity" Value="Optional"/>
     <M Name="m_ePuckCarrier" Value="Optional"/>
    </CTask>
    <M Name="ISSVersion" Value="4"/>
    <CHandledPlayerTriggerBaseArray Name="m_trPlayerTriggers" StoreID="New" ClassType="PTBA">
     <CHandledPlayerTriggerBaseArray Name="this">
      <M Name="uiSize" Value="1"/>
      <CHandledPlayerTriggerBaseArray Name="this[0]">
       <CPlayerTriggerInstincts Name="m_data" StoreID="New" ClassType="PTIn">
        <CPlayerTriggerBase Name="Parent CPlayerTriggerBase">
         <THandledTRef&lt;CPlayerTriggerCriteriaBase&gt; Name="m_pCriteria">
          <CPlayerTriggerBoolExpr Name="m_data" StoreID="New" ClassType="PTBE">
           <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
            <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
           </THandledTRef&lt;CBoolExpression&gt;>
          </CPlayerTriggerBoolExpr>
         </THandledTRef&lt;CPlayerTriggerCriteriaBase&gt;>
        </CPlayerTriggerBase>
        <CInstinctWeights Name="m_pWeights" StoreID="New" ClassType="InWt">
         <M Name="ISSVersion" Value="12"/>
         <M Name="m_ePassDesire" Value="Normal"/>
         <M Name="m_eDropPassDesire" Value="Normal"/>
         <M Name="m_eBankPassDesire" Value="Normal"/>
         <M Name="m_eDumpDesire" Value="Normal"/>
         <M Name="m_eCallForPassDesire" Value="IfImproves"/>
         <M Name="m_eShootDesire" Value="Normal"/>
         <M Name="m_eDekeDesire" Value="Normal"/>
         <M Name="m_eBodyCheckDesire" Value="Never"/>
         <M Name="m_eStickCheckDesire" Value="Never"/>
         <M Name="m_eTurboDesire" Value="Never"/>
         <M Name="m_eProtectPuckDesire" Value="Never"/>
         <M Name="m_eGrabPuckDesire" Value="Normal"/>
         <M Name="m_eOrientationDesire" Value="Puck"/>
         <CInstinctWeights::CAreaPass Name="m_PassArea">
          <M Name="m_eAreaPassDesire" Value="Never"/>
          <CVector2 Name="m_v2Center">
           <M Name="m_x" Value="0"/>
           <M Name="m_z" Value="0"/>
          </CVector2>
          <M Name="m_flRadius" Value="0"/>
         </CInstinctWeights::CAreaPass>
         <CInstinctWeights::CSpeed Name="m_Speed">
          <M Name="ISSVersion" Value="3"/>
          <CTeamPoint2 Name="m_tpSyncLocation">
           <M Name="m_x" Value="0"/>
           <M Name="m_z" Value="0"/>
          </CTeamPoint2>
          <M Name="m_eSpeedDesire" Value="None"/>
          <M Name="m_eSpeedTarget" Value="Puck"/>
          <M Name="m_eTargetPositionID" Value="G"/>
          <CSpeedOptionsBitMask Name="m_bmOptions">
           <M Name="NumSetBits" Value="0"/>
          </CSpeedOptionsBitMask>
          <M Name="m_flIgnoreThreshold" Value="1000"/>
          <M Name="m_flIgnoreHysteresis" Value="4"/>
         </CInstinctWeights::CSpeed>
         <CInstinctWeights::CIWResponseCurve Name="m_OffsidesAvoidance">
          <M Name="m_ssName" Value=""/>
          <CNamedResponseCurve Name="m_pCurve" StoreID="NULL" />
         </CInstinctWeights::CIWResponseCurve>
         <M Name="m_pInterceptBiasSurface" Value="DefensemanBias"/>
         <M Name="m_flPuckInterceptMaxDistance" Value="300"/>
         <CDeltaTime Name="m_dtPuckInterceptConfidence">
          <M Name="m_flSeconds" Value="-20"/>
         </CDeltaTime>
        </CInstinctWeights>
       </CPlayerTriggerInstincts>
      </CHandledPlayerTriggerBaseArray>
     </CHandledPlayerTriggerBaseArray>
    </CHandledPlayerTriggerBaseArray>
    <M Name="m_fMirrorIfRight" Value="0"/>
    <THandledTRef&lt;CFloatExpression&gt; Name="m_pBaseReactionTimeFloatExpr">
     <CNamedConstFloatExpr Name="m_data" StoreID="New" ClassType="NcFE">
      <CFloatExpression Name="Parent CFloatExpression" />
      <M Name="pValue" Value="BaseReactionTime_Medium"/>
     </CNamedConstFloatExpr>
    </THandledTRef&lt;CFloatExpression&gt;>
   </CSoloTask>
   <THandledTRef&lt;CFloatExpression&gt; Name="m_pEffectivenessFloatExpr">
    <CPlayerBiasFloatExpr Name="m_data" StoreID="New" ClassType="PEPB">
     <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
     <M Name="ISSVersion" Value="2"/>
     <M Name="m_pUserBiasCurve" Value="DefaultUserBias"/>
     <M Name="m_pPuckBiasCurve" Value="DefaultPuckBias"/>
     <M Name="m_pFavoredBiasCurve" Value="DefaultFavoredBias"/>
     <M Name="m_pBaseBiasCurve" Value="DefaultBaseBias"/>
     <CPositionIDBitMask Name="m_bmFavoredPositions">
      <M Name="NumSetBits" Value="2"/>
      <M Name="SetBit" Value="RD"/>
      <M Name="SetBit" Value="LD"/>
     </CPositionIDBitMask>
     <THandledTRef&lt;CFloatExpression&gt; Name="m_pFloatExpression">
      <CTaskProximityFloatExpr Name="m_data" StoreID="New" ClassType="PrTA">
       <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
       <M Name="ISSVersion" Value="1"/>
       <M Name="m_flSquaredDistance50" Value="2500"/>
       <M Name="m_flLaneBias" Value="1.5"/>
       <M Name="m_pTask" Value="PositionalCenterLD"/>
      </CTaskProximityFloatExpr>
     </THandledTRef&lt;CFloatExpression&gt;>
    </CPlayerBiasFloatExpr>
   </THandledTRef&lt;CFloatExpression&gt;>
  </CFloatExprSoloTask>
  <CInterpreter Name="m_pZoneAttraction" StoreID="New" ClassType="GZTZ">
   <M Name="ISSVersion" Value="1"/>
   <CGradientZoneOptionBitMask Name="m_bmOptions">
    <M Name="NumSetBits" Value="1"/>
    <M Name="SetBit" Value="TeamPoint"/>
   </CGradientZoneOptionBitMask>
   <CVector2 Name="m_vTranslate">
    <M Name="m_x" Value="20"/>
    <M Name="m_z" Value="35"/>
   </CVector2>
   <CVector2 Name="m_vInputScale">
    <M Name="m_x" Value="1"/>
    <M Name="m_z" Value="1"/>
   </CVector2>
   <CVector2 Name="m_vOutputScale">
    <M Name="m_x" Value="1"/>
    <M Name="m_z" Value="1"/>
   </CVector2>
   <M Name="m_pField" Value="PointAttraction21_GF"/>
   <M Name="m_pSpeedCurve" Value="StandardSpeedResponse_RC"/>
  </CInterpreter>
  <CGradientZoneLayerIDBitMask Name="m_bmLayers">
   <M Name="NumSetBits" Value="3"/>
   <M Name="SetBit" Value="Zone"/>
   <M Name="SetBit" Value="OpenPass"/>
   <M Name="SetBit" Value="Puck"/>
  </CGradientZoneLayerIDBitMask>
  <M Name="m_eCustomLayerType" Value="None"/>
  <CHandledBoolExprInterpreterArray Name="m_pBoolZones" StoreID="New" ClassType="HBEI">
   <CBoolExprInterpreter Name="this">
    <M Name="uiSize" Value="0"/>
    <M Name="uiMaxSize" Value="0"/>
   </CBoolExprInterpreter>
  </CHandledBoolExprInterpreterArray>
 </CGradientZoneTask>
 <CGlobalMultiTask Name="PositionalCenterMain">
  <CMultiTask Name="Parent CMultiTask">
   <M Name="m_flValue" Value="1"/>
   <M Name="m_nPlayers" Value="5"/>
   <M Name="m_eTaskNecessity" Value="Optional"/>
   <M Name="m_ePuckCarrier" Value="Optional"/>
  </CMultiTask>
  <CTask Name="m_tasks">
   <M Name="uiSize" Value="5"/>
   <M Name="m_tasks[0]" Value="PositionalCenter1"/>
   <M Name="m_tasks[1]" Value="PositionalCenter2"/>
   <M Name="m_tasks[2]" Value="PositionalCenter3"/>
   <M Name="m_tasks[3]" Value="PositionalCenterLD"/>
   <M Name="m_tasks[4]" Value="PositionalCenterRD"/>
  </CTask>
 </CGlobalMultiTask>
 <CGradientZoneTask Name="PositionalCenterRD">
  <M Name="ISSVersion" Value="3"/>
  <CFloatExprSoloTask Name="Parent CFloatExprSoloTask">
   <CSoloTask Name="Parent CSoloTask">
    <CTask Name="Parent CTask">
     <M Name="m_flValue" Value="1"/>
     <M Name="m_nPlayers" Value="1"/>
     <M Name="m_eTaskNecessity" Value="Optional"/>
     <M Name="m_ePuckCarrier" Value="Optional"/>
    </CTask>
    <M Name="ISSVersion" Value="4"/>
    <CHandledPlayerTriggerBaseArray Name="m_trPlayerTriggers" StoreID="New" ClassType="PTBA">
     <CHandledPlayerTriggerBaseArray Name="this">
      <M Name="uiSize" Value="1"/>
      <CHandledPlayerTriggerBaseArray Name="this[0]">
       <CPlayerTriggerInstincts Name="m_data" StoreID="New" ClassType="PTIn">
        <CPlayerTriggerBase Name="Parent CPlayerTriggerBase">
         <THandledTRef&lt;CPlayerTriggerCriteriaBase&gt; Name="m_pCriteria">
          <CPlayerTriggerBoolExpr Name="m_data" StoreID="New" ClassType="PTBE">
           <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
            <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
           </THandledTRef&lt;CBoolExpression&gt;>
          </CPlayerTriggerBoolExpr>
         </THandledTRef&lt;CPlayerTriggerCriteriaBase&gt;>
        </CPlayerTriggerBase>
        <CInstinctWeights Name="m_pWeights" StoreID="New" ClassType="InWt">
         <M Name="ISSVersion" Value="12"/>
         <M Name="m_ePassDesire" Value="Normal"/>
         <M Name="m_eDropPassDesire" Value="Normal"/>
         <M Name="m_eBankPassDesire" Value="Normal"/>
         <M Name="m_eDumpDesire" Value="Normal"/>
         <M Name="m_eCallForPassDesire" Value="IfImproves"/>
         <M Name="m_eShootDesire" Value="Normal"/>
         <M Name="m_eDekeDesire" Value="Normal"/>
         <M Name="m_eBodyCheckDesire" Value="Never"/>
         <M Name="m_eStickCheckDesire" Value="Never"/>
         <M Name="m_eTurboDesire" Value="Never"/>
         <M Name="m_eProtectPuckDesire" Value="Never"/>
         <M Name="m_eGrabPuckDesire" Value="Normal"/>
         <M Name="m_eOrientationDesire" Value="Puck"/>
         <CInstinctWeights::CAreaPass Name="m_PassArea">
          <M Name="m_eAreaPassDesire" Value="Never"/>
          <CVector2 Name="m_v2Center">
           <M Name="m_x" Value="0"/>
           <M Name="m_z" Value="0"/>
          </CVector2>
          <M Name="m_flRadius" Value="0"/>
         </CInstinctWeights::CAreaPass>
         <CInstinctWeights::CSpeed Name="m_Speed">
          <M Name="ISSVersion" Value="3"/>
          <CTeamPoint2 Name="m_tpSyncLocation">
           <M Name="m_x" Value="0"/>
           <M Name="m_z" Value="0"/>
          </CTeamPoint2>
          <M Name="m_eSpeedDesire" Value="None"/>
          <M Name="m_eSpeedTarget" Value="Puck"/>
          <M Name="m_eTargetPositionID" Value="G"/>
          <CSpeedOptionsBitMask Name="m_bmOptions">
           <M Name="NumSetBits" Value="0"/>
          </CSpeedOptionsBitMask>
          <M Name="m_flIgnoreThreshold" Value="1000"/>
          <M Name="m_flIgnoreHysteresis" Value="4"/>
         </CInstinctWeights::CSpeed>
         <CInstinctWeights::CIWResponseCurve Name="m_OffsidesAvoidance">
          <M Name="m_ssName" Value=""/>
          <CNamedResponseCurve Name="m_pCurve" StoreID="NULL" />
         </CInstinctWeights::CIWResponseCurve>
         <M Name="m_pInterceptBiasSurface" Value="DefensemanBias"/>
         <M Name="m_flPuckInterceptMaxDistance" Value="300"/>
         <CDeltaTime Name="m_dtPuckInterceptConfidence">
          <M Name="m_flSeconds" Value="-20"/>
         </CDeltaTime>
        </CInstinctWeights>
       </CPlayerTriggerInstincts>
      </CHandledPlayerTriggerBaseArray>
     </CHandledPlayerTriggerBaseArray>
    </CHandledPlayerTriggerBaseArray>
    <M Name="m_fMirrorIfRight" Value="0"/>
    <THandledTRef&lt;CFloatExpression&gt; Name="m_pBaseReactionTimeFloatExpr">
     <CNamedConstFloatExpr Name="m_data" StoreID="New" ClassType="NcFE">
      <CFloatExpression Name="Parent CFloatExpression" />
      <M Name="pValue" Value="BaseReactionTime_Medium"/>
     </CNamedConstFloatExpr>
    </THandledTRef&lt;CFloatExpression&gt;>
   </CSoloTask>
   <THandledTRef&lt;CFloatExpression&gt; Name="m_pEffectivenessFloatExpr">
    <CPlayerBiasFloatExpr Name="m_data" StoreID="New" ClassType="PEPB">
     <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
     <M Name="ISSVersion" Value="2"/>
     <M Name="m_pUserBiasCurve" Value="DefaultUserBias"/>
     <M Name="m_pPuckBiasCurve" Value="DefaultPuckBias"/>
     <M Name="m_pFavoredBiasCurve" Value="DefaultFavoredBias"/>
     <M Name="m_pBaseBiasCurve" Value="DefaultBaseBias"/>
     <CPositionIDBitMask Name="m_bmFavoredPositions">
      <M Name="NumSetBits" Value="2"/>
      <M Name="SetBit" Value="RD"/>
      <M Name="SetBit" Value="LD"/>
     </CPositionIDBitMask>
     <THandledTRef&lt;CFloatExpression&gt; Name="m_pFloatExpression">
      <CTaskProximityFloatExpr Name="m_data" StoreID="New" ClassType="PrTA">
       <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
       <M Name="ISSVersion" Value="1"/>
       <M Name="m_flSquaredDistance50" Value="2500"/>
       <M Name="m_flLaneBias" Value="1.5"/>
       <M Name="m_pTask" Value="PositionalCenterRD"/>
      </CTaskProximityFloatExpr>
     </THandledTRef&lt;CFloatExpression&gt;>
    </CPlayerBiasFloatExpr>
   </THandledTRef&lt;CFloatExpression&gt;>
  </CFloatExprSoloTask>
  <CInterpreter Name="m_pZoneAttraction" StoreID="New" ClassType="GZTZ">
   <M Name="ISSVersion" Value="1"/>
   <CGradientZoneOptionBitMask Name="m_bmOptions">
    <M Name="NumSetBits" Value="1"/>
    <M Name="SetBit" Value="TeamPoint"/>
   </CGradientZoneOptionBitMask>
   <CVector2 Name="m_vTranslate">
    <M Name="m_x" Value="-20"/>
    <M Name="m_z" Value="35"/>
   </CVector2>
   <CVector2 Name="m_vInputScale">
    <M Name="m_x" Value="1"/>
    <M Name="m_z" Value="1"/>
   </CVector2>
   <CVector2 Name="m_vOutputScale">
    <M Name="m_x" Value="1"/>
    <M Name="m_z" Value="1"/>
   </CVector2>
   <M Name="m_pField" Value="PointAttraction21_GF"/>
   <M Name="m_pSpeedCurve" Value="StandardSpeedResponse_RC"/>
  </CInterpreter>
  <CGradientZoneLayerIDBitMask Name="m_bmLayers">
   <M Name="NumSetBits" Value="3"/>
   <M Name="SetBit" Value="Zone"/>
   <M Name="SetBit" Value="OpenPass"/>
   <M Name="SetBit" Value="Puck"/>
  </CGradientZoneLayerIDBitMask>
  <M Name="m_eCustomLayerType" Value="None"/>
  <CHandledBoolExprInterpreterArray Name="m_pBoolZones" StoreID="New" ClassType="HBEI">
   <CBoolExprInterpreter Name="this">
    <M Name="uiSize" Value="0"/>
    <M Name="uiMaxSize" Value="0"/>
   </CBoolExprInterpreter>
  </CHandledBoolExprInterpreterArray>
 </CGradientZoneTask>
 <CGradientZoneTask Name="PositionalSide1">
  <M Name="ISSVersion" Value="3"/>
  <CFloatExprSoloTask Name="Parent CFloatExprSoloTask">
   <CSoloTask Name="Parent CSoloTask">
    <CTask Name="Parent CTask">
     <M Name="m_flValue" Value="1"/>
     <M Name="m_nPlayers" Value="1"/>
     <M Name="m_eTaskNecessity" Value="Optional"/>
     <M Name="m_ePuckCarrier" Value="Optional"/>
    </CTask>
    <M Name="ISSVersion" Value="4"/>
    <CHandledPlayerTriggerBaseArray Name="m_trPlayerTriggers" StoreID="New" ClassType="PTBA">
     <CHandledPlayerTriggerBaseArray Name="this">
      <M Name="uiSize" Value="1"/>
      <CHandledPlayerTriggerBaseArray Name="this[0]">
       <CPlayerTriggerInstincts Name="m_data" StoreID="New" ClassType="PTIn">
        <CPlayerTriggerBase Name="Parent CPlayerTriggerBase">
         <THandledTRef&lt;CPlayerTriggerCriteriaBase&gt; Name="m_pCriteria">
          <CPlayerTriggerBoolExpr Name="m_data" StoreID="New" ClassType="PTBE">
           <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
            <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
           </THandledTRef&lt;CBoolExpression&gt;>
          </CPlayerTriggerBoolExpr>
         </THandledTRef&lt;CPlayerTriggerCriteriaBase&gt;>
        </CPlayerTriggerBase>
        <CInstinctWeights Name="m_pWeights" StoreID="New" ClassType="InWt">
         <M Name="ISSVersion" Value="12"/>
         <M Name="m_ePassDesire" Value="Normal"/>
         <M Name="m_eDropPassDesire" Value="Normal"/>
         <M Name="m_eBankPassDesire" Value="Normal"/>
         <M Name="m_eDumpDesire" Value="Normal"/>
         <M Name="m_eCallForPassDesire" Value="IfImproves"/>
         <M Name="m_eShootDesire" Value="Normal"/>
         <M Name="m_eDekeDesire" Value="Normal"/>
         <M Name="m_eBodyCheckDesire" Value="Never"/>
         <M Name="m_eStickCheckDesire" Value="Never"/>
         <M Name="m_eTurboDesire" Value="Never"/>
         <M Name="m_eProtectPuckDesire" Value="Never"/>
         <M Name="m_eGrabPuckDesire" Value="Normal"/>
         <M Name="m_eOrientationDesire" Value="Puck"/>
         <CInstinctWeights::CAreaPass Name="m_PassArea">
          <M Name="m_eAreaPassDesire" Value="Never"/>
          <CVector2 Name="m_v2Center">
           <M Name="m_x" Value="0"/>
           <M Name="m_z" Value="0"/>
          </CVector2>
          <M Name="m_flRadius" Value="0"/>
         </CInstinctWeights::CAreaPass>
         <CInstinctWeights::CSpeed Name="m_Speed">
          <M Name="ISSVersion" Value="3"/>
          <CTeamPoint2 Name="m_tpSyncLocation">
           <M Name="m_x" Value="0"/>
           <M Name="m_z" Value="0"/>
          </CTeamPoint2>
          <M Name="m_eSpeedDesire" Value="None"/>
          <M Name="m_eSpeedTarget" Value="Puck"/>
          <M Name="m_eTargetPositionID" Value="G"/>
          <CSpeedOptionsBitMask Name="m_bmOptions">
           <M Name="NumSetBits" Value="0"/>
          </CSpeedOptionsBitMask>
          <M Name="m_flIgnoreThreshold" Value="1000"/>
          <M Name="m_flIgnoreHysteresis" Value="4"/>
         </CInstinctWeights::CSpeed>
         <CInstinctWeights::CIWResponseCurve Name="m_OffsidesAvoidance">
          <M Name="m_ssName" Value=""/>
          <CNamedResponseCurve Name="m_pCurve" StoreID="NULL" />
         </CInstinctWeights::CIWResponseCurve>
         <M Name="m_pInterceptBiasSurface" Value="None"/>
         <M Name="m_flPuckInterceptMaxDistance" Value="300"/>
         <CDeltaTime Name="m_dtPuckInterceptConfidence">
          <M Name="m_flSeconds" Value="-20"/>
         </CDeltaTime>
        </CInstinctWeights>
       </CPlayerTriggerInstincts>
      </CHandledPlayerTriggerBaseArray>
     </CHandledPlayerTriggerBaseArray>
    </CHandledPlayerTriggerBaseArray>
    <M Name="m_fMirrorIfRight" Value="0"/>
    <THandledTRef&lt;CFloatExpression&gt; Name="m_pBaseReactionTimeFloatExpr">
     <CNamedConstFloatExpr Name="m_data" StoreID="New" ClassType="NcFE">
      <CFloatExpression Name="Parent CFloatExpression" />
      <M Name="pValue" Value="BaseReactionTime_Medium"/>
     </CNamedConstFloatExpr>
    </THandledTRef&lt;CFloatExpression&gt;>
   </CSoloTask>
   <THandledTRef&lt;CFloatExpression&gt; Name="m_pEffectivenessFloatExpr">
    <CPlayerBiasFloatExpr Name="m_data" StoreID="New" ClassType="PEPB">
     <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
     <M Name="ISSVersion" Value="2"/>
     <M Name="m_pUserBiasCurve" Value="DefaultUserBias"/>
     <M Name="m_pPuckBiasCurve" Value="DefaultPuckBias"/>
     <M Name="m_pFavoredBiasCurve" Value="DefaultFavoredBias"/>
     <M Name="m_pBaseBiasCurve" Value="DefaultBaseBias"/>
     <CPositionIDBitMask Name="m_bmFavoredPositions">
      <M Name="NumSetBits" Value="3"/>
      <M Name="SetBit" Value="RW"/>
      <M Name="SetBit" Value="LW"/>
      <M Name="SetBit" Value="C"/>
     </CPositionIDBitMask>
     <THandledTRef&lt;CFloatExpression&gt; Name="m_pFloatExpression">
      <CTaskProximityFloatExpr Name="m_data" StoreID="New" ClassType="PrTA">
       <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
       <M Name="ISSVersion" Value="1"/>
       <M Name="m_flSquaredDistance50" Value="2500"/>
       <M Name="m_flLaneBias" Value="1.5"/>
       <M Name="m_pTask" Value="PositionalSide1"/>
      </CTaskProximityFloatExpr>
     </THandledTRef&lt;CFloatExpression&gt;>
    </CPlayerBiasFloatExpr>
   </THandledTRef&lt;CFloatExpression&gt;>
  </CFloatExprSoloTask>
  <CInterpreter Name="m_pZoneAttraction" StoreID="New" ClassType="GZTZ">
   <M Name="ISSVersion" Value="1"/>
   <CGradientZoneOptionBitMask Name="m_bmOptions">
    <M Name="NumSetBits" Value="1"/>
    <M Name="SetBit" Value="TeamPoint"/>
   </CGradientZoneOptionBitMask>
   <CVector2 Name="m_vTranslate">
    <M Name="m_x" Value="30"/>
    <M Name="m_z" Value="90"/>
   </CVector2>
   <CVector2 Name="m_vInputScale">
    <M Name="m_x" Value="0.5"/>
    <M Name="m_z" Value="0.5"/>
   </CVector2>
   <CVector2 Name="m_vOutputScale">
    <M Name="m_x" Value="1"/>
    <M Name="m_z" Value="1"/>
   </CVector2>
   <M Name="m_pField" Value="PointAttraction11_GF"/>
   <M Name="m_pSpeedCurve" Value="StandardSpeedResponse_RC"/>
  </CInterpreter>
  <CGradientZoneLayerIDBitMask Name="m_bmLayers">
   <M Name="NumSetBits" Value="3"/>
   <M Name="SetBit" Value="Zone"/>
   <M Name="SetBit" Value="OpenPass"/>
   <M Name="SetBit" Value="OpenShot"/>
  </CGradientZoneLayerIDBitMask>
  <M Name="m_eCustomLayerType" Value="None"/>
  <CHandledBoolExprInterpreterArray Name="m_pBoolZones" StoreID="New" ClassType="HBEI">
   <CBoolExprInterpreter Name="this">
    <M Name="uiSize" Value="1"/>
    <M Name="uiMaxSize" Value="1"/>
    <CBoolExprInterpreter Name="this[0]">
     <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
      <CPlayerOwnsPuckBoolExpr Name="m_data" StoreID="New" ClassType="PrHB" />
     </THandledTRef&lt;CBoolExpression&gt;>
     <CInterpreter Name="m_pInterpreter" StoreID="New" ClassType="GZTZ">
      <M Name="ISSVersion" Value="1"/>
      <CGradientZoneOptionBitMask Name="m_bmOptions">
       <M Name="NumSetBits" Value="1"/>
       <M Name="SetBit" Value="TeamPoint"/>
      </CGradientZoneOptionBitMask>
      <CVector2 Name="m_vTranslate">
       <M Name="m_x" Value="22"/>
       <M Name="m_z" Value="79"/>
      </CVector2>
      <CVector2 Name="m_vInputScale">
       <M Name="m_x" Value="1"/>
       <M Name="m_z" Value="1"/>
      </CVector2>
      <CVector2 Name="m_vOutputScale">
       <M Name="m_x" Value="1"/>
       <M Name="m_z" Value="1"/>
      </CVector2>
      <M Name="m_pField" Value="PositionalSide1_GF"/>
      <M Name="m_pSpeedCurve" Value="StandardSpeedResponse_RC"/>
     </CInterpreter>
    </CBoolExprInterpreter>
   </CBoolExprInterpreter>
  </CHandledBoolExprInterpreterArray>
 </CGradientZoneTask>
 <CGradientZoneTask Name="PositionalSide2">
  <M Name="ISSVersion" Value="3"/>
  <CFloatExprSoloTask Name="Parent CFloatExprSoloTask">
   <CSoloTask Name="Parent CSoloTask">
    <CTask Name="Parent CTask">
     <M Name="m_flValue" Value="1"/>
     <M Name="m_nPlayers" Value="1"/>
     <M Name="m_eTaskNecessity" Value="Optional"/>
     <M Name="m_ePuckCarrier" Value="Optional"/>
    </CTask>
    <M Name="ISSVersion" Value="4"/>
    <CHandledPlayerTriggerBaseArray Name="m_trPlayerTriggers" StoreID="New" ClassType="PTBA">
     <CHandledPlayerTriggerBaseArray Name="this">
      <M Name="uiSize" Value="1"/>
      <CHandledPlayerTriggerBaseArray Name="this[0]">
       <CPlayerTriggerInstincts Name="m_data" StoreID="New" ClassType="PTIn">
        <CPlayerTriggerBase Name="Parent CPlayerTriggerBase">
         <THandledTRef&lt;CPlayerTriggerCriteriaBase&gt; Name="m_pCriteria">
          <CPlayerTriggerBoolExpr Name="m_data" StoreID="New" ClassType="PTBE">
           <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
            <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
           </THandledTRef&lt;CBoolExpression&gt;>
          </CPlayerTriggerBoolExpr>
         </THandledTRef&lt;CPlayerTriggerCriteriaBase&gt;>
        </CPlayerTriggerBase>
        <CInstinctWeights Name="m_pWeights" StoreID="New" ClassType="InWt">
         <M Name="ISSVersion" Value="12"/>
         <M Name="m_ePassDesire" Value="Normal"/>
         <M Name="m_eDropPassDesire" Value="Normal"/>
         <M Name="m_eBankPassDesire" Value="Normal"/>
         <M Name="m_eDumpDesire" Value="Normal"/>
         <M Name="m_eCallForPassDesire" Value="IfImproves"/>
         <M Name="m_eShootDesire" Value="Normal"/>
         <M Name="m_eDekeDesire" Value="Normal"/>
         <M Name="m_eBodyCheckDesire" Value="Never"/>
         <M Name="m_eStickCheckDesire" Value="Never"/>
         <M Name="m_eTurboDesire" Value="Never"/>
         <M Name="m_eProtectPuckDesire" Value="Never"/>
         <M Name="m_eGrabPuckDesire" Value="Normal"/>
         <M Name="m_eOrientationDesire" Value="Puck"/>
         <CInstinctWeights::CAreaPass Name="m_PassArea">
          <M Name="m_eAreaPassDesire" Value="Never"/>
          <CVector2 Name="m_v2Center">
           <M Name="m_x" Value="0"/>
           <M Name="m_z" Value="0"/>
          </CVector2>
          <M Name="m_flRadius" Value="0"/>
         </CInstinctWeights::CAreaPass>
         <CInstinctWeights::CSpeed Name="m_Speed">
          <M Name="ISSVersion" Value="3"/>
          <CTeamPoint2 Name="m_tpSyncLocation">
           <M Name="m_x" Value="0"/>
           <M Name="m_z" Value="0"/>
          </CTeamPoint2>
          <M Name="m_eSpeedDesire" Value="None"/>
          <M Name="m_eSpeedTarget" Value="Puck"/>
          <M Name="m_eTargetPositionID" Value="G"/>
          <CSpeedOptionsBitMask Name="m_bmOptions">
           <M Name="NumSetBits" Value="0"/>
          </CSpeedOptionsBitMask>
          <M Name="m_flIgnoreThreshold" Value="1000"/>
          <M Name="m_flIgnoreHysteresis" Value="4"/>
         </CInstinctWeights::CSpeed>
         <CInstinctWeights::CIWResponseCurve Name="m_OffsidesAvoidance">
          <M Name="m_ssName" Value=""/>
          <CNamedResponseCurve Name="m_pCurve" StoreID="NULL" />
         </CInstinctWeights::CIWResponseCurve>
         <M Name="m_pInterceptBiasSurface" Value="None"/>
         <M Name="m_flPuckInterceptMaxDistance" Value="300"/>
         <CDeltaTime Name="m_dtPuckInterceptConfidence">
          <M Name="m_flSeconds" Value="-20"/>
         </CDeltaTime>
        </CInstinctWeights>
       </CPlayerTriggerInstincts>
      </CHandledPlayerTriggerBaseArray>
     </CHandledPlayerTriggerBaseArray>
    </CHandledPlayerTriggerBaseArray>
    <M Name="m_fMirrorIfRight" Value="0"/>
    <THandledTRef&lt;CFloatExpression&gt; Name="m_pBaseReactionTimeFloatExpr">
     <CNamedConstFloatExpr Name="m_data" StoreID="New" ClassType="NcFE">
      <CFloatExpression Name="Parent CFloatExpression" />
      <M Name="pValue" Value="BaseReactionTime_Medium"/>
     </CNamedConstFloatExpr>
    </THandledTRef&lt;CFloatExpression&gt;>
   </CSoloTask>
   <THandledTRef&lt;CFloatExpression&gt; Name="m_pEffectivenessFloatExpr">
    <CPlayerBiasFloatExpr Name="m_data" StoreID="New" ClassType="PEPB">
     <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
     <M Name="ISSVersion" Value="2"/>
     <M Name="m_pUserBiasCurve" Value="DefaultUserBias"/>
     <M Name="m_pPuckBiasCurve" Value="DefaultPuckBias"/>
     <M Name="m_pFavoredBiasCurve" Value="DefaultFavoredBias"/>
     <M Name="m_pBaseBiasCurve" Value="DefaultBaseBias"/>
     <CPositionIDBitMask Name="m_bmFavoredPositions">
      <M Name="NumSetBits" Value="3"/>
      <M Name="SetBit" Value="RW"/>
      <M Name="SetBit" Value="LW"/>
      <M Name="SetBit" Value="C"/>
     </CPositionIDBitMask>
     <THandledTRef&lt;CFloatExpression&gt; Name="m_pFloatExpression">
      <CTaskProximityFloatExpr Name="m_data" StoreID="New" ClassType="PrTA">
       <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
       <M Name="ISSVersion" Value="1"/>
       <M Name="m_flSquaredDistance50" Value="2500"/>
       <M Name="m_flLaneBias" Value="1.5"/>
       <M Name="m_pTask" Value="PositionalSide2"/>
      </CTaskProximityFloatExpr>
     </THandledTRef&lt;CFloatExpression&gt;>
    </CPlayerBiasFloatExpr>
   </THandledTRef&lt;CFloatExpression&gt;>
  </CFloatExprSoloTask>
  <CInterpreter Name="m_pZoneAttraction" StoreID="New" ClassType="GZTZ">
   <M Name="ISSVersion" Value="1"/>
   <CGradientZoneOptionBitMask Name="m_bmOptions">
    <M Name="NumSetBits" Value="1"/>
    <M Name="SetBit" Value="TeamPoint"/>
   </CGradientZoneOptionBitMask>
   <CVector2 Name="m_vTranslate">
    <M Name="m_x" Value="-7"/>
    <M Name="m_z" Value="75"/>
   </CVector2>
   <CVector2 Name="m_vInputScale">
    <M Name="m_x" Value="0.5"/>
    <M Name="m_z" Value="0.5"/>
   </CVector2>
   <CVector2 Name="m_vOutputScale">
    <M Name="m_x" Value="1"/>
    <M Name="m_z" Value="1"/>
   </CVector2>
   <M Name="m_pField" Value="PointAttraction11_GF"/>
   <M Name="m_pSpeedCurve" Value="StandardSpeedResponse_RC"/>
  </CInterpreter>
  <CGradientZoneLayerIDBitMask Name="m_bmLayers">
   <M Name="NumSetBits" Value="3"/>
   <M Name="SetBit" Value="Zone"/>
   <M Name="SetBit" Value="OpenPass"/>
   <M Name="SetBit" Value="OpenShot"/>
  </CGradientZoneLayerIDBitMask>
  <M Name="m_eCustomLayerType" Value="None"/>
  <CHandledBoolExprInterpreterArray Name="m_pBoolZones" StoreID="New" ClassType="HBEI">
   <CBoolExprInterpreter Name="this">
    <M Name="uiSize" Value="0"/>
    <M Name="uiMaxSize" Value="0"/>
   </CBoolExprInterpreter>
  </CHandledBoolExprInterpreterArray>
 </CGradientZoneTask>
 <CGradientZoneTask Name="PositionalSide3">
  <M Name="ISSVersion" Value="3"/>
  <CFloatExprSoloTask Name="Parent CFloatExprSoloTask">
   <CSoloTask Name="Parent CSoloTask">
    <CTask Name="Parent CTask">
     <M Name="m_flValue" Value="1"/>
     <M Name="m_nPlayers" Value="1"/>
     <M Name="m_eTaskNecessity" Value="Optional"/>
     <M Name="m_ePuckCarrier" Value="Optional"/>
    </CTask>
    <M Name="ISSVersion" Value="4"/>
    <CHandledPlayerTriggerBaseArray Name="m_trPlayerTriggers" StoreID="New" ClassType="PTBA">
     <CHandledPlayerTriggerBaseArray Name="this">
      <M Name="uiSize" Value="1"/>
      <CHandledPlayerTriggerBaseArray Name="this[0]">
       <CPlayerTriggerInstincts Name="m_data" StoreID="New" ClassType="PTIn">
        <CPlayerTriggerBase Name="Parent CPlayerTriggerBase">
         <THandledTRef&lt;CPlayerTriggerCriteriaBase&gt; Name="m_pCriteria">
          <CPlayerTriggerBoolExpr Name="m_data" StoreID="New" ClassType="PTBE">
           <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
            <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
           </THandledTRef&lt;CBoolExpression&gt;>
          </CPlayerTriggerBoolExpr>
         </THandledTRef&lt;CPlayerTriggerCriteriaBase&gt;>
        </CPlayerTriggerBase>
        <CInstinctWeights Name="m_pWeights" StoreID="New" ClassType="InWt">
         <M Name="ISSVersion" Value="12"/>
         <M Name="m_ePassDesire" Value="Normal"/>
         <M Name="m_eDropPassDesire" Value="Normal"/>
         <M Name="m_eBankPassDesire" Value="Normal"/>
         <M Name="m_eDumpDesire" Value="Normal"/>
         <M Name="m_eCallForPassDesire" Value="IfImproves"/>
         <M Name="m_eShootDesire" Value="Normal"/>
         <M Name="m_eDekeDesire" Value="Normal"/>
         <M Name="m_eBodyCheckDesire" Value="Never"/>
         <M Name="m_eStickCheckDesire" Value="Never"/>
         <M Name="m_eTurboDesire" Value="Never"/>
         <M Name="m_eProtectPuckDesire" Value="Never"/>
         <M Name="m_eGrabPuckDesire" Value="Normal"/>
         <M Name="m_eOrientationDesire" Value="Puck"/>
         <CInstinctWeights::CAreaPass Name="m_PassArea">
          <M Name="m_eAreaPassDesire" Value="Never"/>
          <CVector2 Name="m_v2Center">
           <M Name="m_x" Value="0"/>
           <M Name="m_z" Value="0"/>
          </CVector2>
          <M Name="m_flRadius" Value="0"/>
         </CInstinctWeights::CAreaPass>
         <CInstinctWeights::CSpeed Name="m_Speed">
          <M Name="ISSVersion" Value="3"/>
          <CTeamPoint2 Name="m_tpSyncLocation">
           <M Name="m_x" Value="0"/>
           <M Name="m_z" Value="0"/>
          </CTeamPoint2>
          <M Name="m_eSpeedDesire" Value="None"/>
          <M Name="m_eSpeedTarget" Value="Puck"/>
          <M Name="m_eTargetPositionID" Value="G"/>
          <CSpeedOptionsBitMask Name="m_bmOptions">
           <M Name="NumSetBits" Value="0"/>
          </CSpeedOptionsBitMask>
          <M Name="m_flIgnoreThreshold" Value="1000"/>
          <M Name="m_flIgnoreHysteresis" Value="4"/>
         </CInstinctWeights::CSpeed>
         <CInstinctWeights::CIWResponseCurve Name="m_OffsidesAvoidance">
          <M Name="m_ssName" Value=""/>
          <CNamedResponseCurve Name="m_pCurve" StoreID="NULL" />
         </CInstinctWeights::CIWResponseCurve>
         <M Name="m_pInterceptBiasSurface" Value="None"/>
         <M Name="m_flPuckInterceptMaxDistance" Value="300"/>
         <CDeltaTime Name="m_dtPuckInterceptConfidence">
          <M Name="m_flSeconds" Value="-20"/>
         </CDeltaTime>
        </CInstinctWeights>
       </CPlayerTriggerInstincts>
      </CHandledPlayerTriggerBaseArray>
     </CHandledPlayerTriggerBaseArray>
    </CHandledPlayerTriggerBaseArray>
    <M Name="m_fMirrorIfRight" Value="0"/>
    <THandledTRef&lt;CFloatExpression&gt; Name="m_pBaseReactionTimeFloatExpr">
     <CNamedConstFloatExpr Name="m_data" StoreID="New" ClassType="NcFE">
      <CFloatExpression Name="Parent CFloatExpression" />
      <M Name="pValue" Value="BaseReactionTime_Medium"/>
     </CNamedConstFloatExpr>
    </THandledTRef&lt;CFloatExpression&gt;>
   </CSoloTask>
   <THandledTRef&lt;CFloatExpression&gt; Name="m_pEffectivenessFloatExpr">
    <CPlayerBiasFloatExpr Name="m_data" StoreID="New" ClassType="PEPB">
     <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
     <M Name="ISSVersion" Value="2"/>
     <M Name="m_pUserBiasCurve" Value="DefaultUserBias"/>
     <M Name="m_pPuckBiasCurve" Value="DefaultPuckBias"/>
     <M Name="m_pFavoredBiasCurve" Value="DefaultFavoredBias"/>
     <M Name="m_pBaseBiasCurve" Value="DefaultBaseBias"/>
     <CPositionIDBitMask Name="m_bmFavoredPositions">
      <M Name="NumSetBits" Value="3"/>
      <M Name="SetBit" Value="RW"/>
      <M Name="SetBit" Value="LW"/>
      <M Name="SetBit" Value="C"/>
     </CPositionIDBitMask>
     <THandledTRef&lt;CFloatExpression&gt; Name="m_pFloatExpression">
      <CTaskProximityFloatExpr Name="m_data" StoreID="New" ClassType="PrTA">
       <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
       <M Name="ISSVersion" Value="1"/>
       <M Name="m_flSquaredDistance50" Value="2500"/>
       <M Name="m_flLaneBias" Value="1.5"/>
       <M Name="m_pTask" Value="PositionalSide3"/>
      </CTaskProximityFloatExpr>
     </THandledTRef&lt;CFloatExpression&gt;>
    </CPlayerBiasFloatExpr>
   </THandledTRef&lt;CFloatExpression&gt;>
  </CFloatExprSoloTask>
  <CInterpreter Name="m_pZoneAttraction" StoreID="New" ClassType="GZTZ">
   <M Name="ISSVersion" Value="1"/>
   <CGradientZoneOptionBitMask Name="m_bmOptions">
    <M Name="NumSetBits" Value="1"/>
    <M Name="SetBit" Value="TeamPoint"/>
   </CGradientZoneOptionBitMask>
   <CVector2 Name="m_vTranslate">
    <M Name="m_x" Value="10"/>
    <M Name="m_z" Value="55"/>
   </CVector2>
   <CVector2 Name="m_vInputScale">
    <M Name="m_x" Value="0.5"/>
    <M Name="m_z" Value="0.5"/>
   </CVector2>
   <CVector2 Name="m_vOutputScale">
    <M Name="m_x" Value="1"/>
    <M Name="m_z" Value="1"/>
   </CVector2>
   <M Name="m_pField" Value="PointAttraction11_GF"/>
   <M Name="m_pSpeedCurve" Value="StandardSpeedResponse_RC"/>
  </CInterpreter>
  <CGradientZoneLayerIDBitMask Name="m_bmLayers">
   <M Name="NumSetBits" Value="3"/>
   <M Name="SetBit" Value="Zone"/>
   <M Name="SetBit" Value="OpenPass"/>
   <M Name="SetBit" Value="OpenShot"/>
  </CGradientZoneLayerIDBitMask>
  <M Name="m_eCustomLayerType" Value="None"/>
  <CHandledBoolExprInterpreterArray Name="m_pBoolZones" StoreID="New" ClassType="HBEI">
   <CBoolExprInterpreter Name="this">
    <M Name="uiSize" Value="0"/>
    <M Name="uiMaxSize" Value="0"/>
   </CBoolExprInterpreter>
  </CHandledBoolExprInterpreterArray>
 </CGradientZoneTask>
 <CGradientZoneTask Name="PositionalSideLD">
  <M Name="ISSVersion" Value="3"/>
  <CFloatExprSoloTask Name="Parent CFloatExprSoloTask">
   <CSoloTask Name="Parent CSoloTask">
    <CTask Name="Parent CTask">
     <M Name="m_flValue" Value="1"/>
     <M Name="m_nPlayers" Value="1"/>
     <M Name="m_eTaskNecessity" Value="Optional"/>
     <M Name="m_ePuckCarrier" Value="Optional"/>
    </CTask>
    <M Name="ISSVersion" Value="4"/>
    <CHandledPlayerTriggerBaseArray Name="m_trPlayerTriggers" StoreID="New" ClassType="PTBA">
     <CHandledPlayerTriggerBaseArray Name="this">
      <M Name="uiSize" Value="1"/>
      <CHandledPlayerTriggerBaseArray Name="this[0]">
       <CPlayerTriggerInstincts Name="m_data" StoreID="New" ClassType="PTIn">
        <CPlayerTriggerBase Name="Parent CPlayerTriggerBase">
         <THandledTRef&lt;CPlayerTriggerCriteriaBase&gt; Name="m_pCriteria">
          <CPlayerTriggerBoolExpr Name="m_data" StoreID="New" ClassType="PTBE">
           <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
            <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
           </THandledTRef&lt;CBoolExpression&gt;>
          </CPlayerTriggerBoolExpr>
         </THandledTRef&lt;CPlayerTriggerCriteriaBase&gt;>
        </CPlayerTriggerBase>
        <CInstinctWeights Name="m_pWeights" StoreID="New" ClassType="InWt">
         <M Name="ISSVersion" Value="12"/>
         <M Name="m_ePassDesire" Value="Normal"/>
         <M Name="m_eDropPassDesire" Value="Normal"/>
         <M Name="m_eBankPassDesire" Value="Normal"/>
         <M Name="m_eDumpDesire" Value="Normal"/>
         <M Name="m_eCallForPassDesire" Value="IfImproves"/>
         <M Name="m_eShootDesire" Value="Normal"/>
         <M Name="m_eDekeDesire" Value="Normal"/>
         <M Name="m_eBodyCheckDesire" Value="Never"/>
         <M Name="m_eStickCheckDesire" Value="Never"/>
         <M Name="m_eTurboDesire" Value="Never"/>
         <M Name="m_eProtectPuckDesire" Value="Never"/>
         <M Name="m_eGrabPuckDesire" Value="Normal"/>
         <M Name="m_eOrientationDesire" Value="Puck"/>
         <CInstinctWeights::CAreaPass Name="m_PassArea">
          <M Name="m_eAreaPassDesire" Value="Never"/>
          <CVector2 Name="m_v2Center">
           <M Name="m_x" Value="0"/>
           <M Name="m_z" Value="0"/>
          </CVector2>
          <M Name="m_flRadius" Value="0"/>
         </CInstinctWeights::CAreaPass>
         <CInstinctWeights::CSpeed Name="m_Speed">
          <M Name="ISSVersion" Value="3"/>
          <CTeamPoint2 Name="m_tpSyncLocation">
           <M Name="m_x" Value="0"/>
           <M Name="m_z" Value="0"/>
          </CTeamPoint2>
          <M Name="m_eSpeedDesire" Value="None"/>
          <M Name="m_eSpeedTarget" Value="Puck"/>
          <M Name="m_eTargetPositionID" Value="G"/>
          <CSpeedOptionsBitMask Name="m_bmOptions">
           <M Name="NumSetBits" Value="0"/>
          </CSpeedOptionsBitMask>
          <M Name="m_flIgnoreThreshold" Value="1000"/>
          <M Name="m_flIgnoreHysteresis" Value="4"/>
         </CInstinctWeights::CSpeed>
         <CInstinctWeights::CIWResponseCurve Name="m_OffsidesAvoidance">
          <M Name="m_ssName" Value=""/>
          <CNamedResponseCurve Name="m_pCurve" StoreID="NULL" />
         </CInstinctWeights::CIWResponseCurve>
         <M Name="m_pInterceptBiasSurface" Value="DefensemanBias"/>
         <M Name="m_flPuckInterceptMaxDistance" Value="300"/>
         <CDeltaTime Name="m_dtPuckInterceptConfidence">
          <M Name="m_flSeconds" Value="-20"/>
         </CDeltaTime>
        </CInstinctWeights>
       </CPlayerTriggerInstincts>
      </CHandledPlayerTriggerBaseArray>
     </CHandledPlayerTriggerBaseArray>
    </CHandledPlayerTriggerBaseArray>
    <M Name="m_fMirrorIfRight" Value="0"/>
    <THandledTRef&lt;CFloatExpression&gt; Name="m_pBaseReactionTimeFloatExpr">
     <CNamedConstFloatExpr Name="m_data" StoreID="New" ClassType="NcFE">
      <CFloatExpression Name="Parent CFloatExpression" />
      <M Name="pValue" Value="BaseReactionTime_Medium"/>
     </CNamedConstFloatExpr>
    </THandledTRef&lt;CFloatExpression&gt;>
   </CSoloTask>
   <THandledTRef&lt;CFloatExpression&gt; Name="m_pEffectivenessFloatExpr">
    <CPlayerBiasFloatExpr Name="m_data" StoreID="New" ClassType="PEPB">
     <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
     <M Name="ISSVersion" Value="2"/>
     <M Name="m_pUserBiasCurve" Value="DefaultUserBias"/>
     <M Name="m_pPuckBiasCurve" Value="DefaultPuckBias"/>
     <M Name="m_pFavoredBiasCurve" Value="DefaultFavoredBias"/>
     <M Name="m_pBaseBiasCurve" Value="DefaultBaseBias"/>
     <CPositionIDBitMask Name="m_bmFavoredPositions">
      <M Name="NumSetBits" Value="2"/>
      <M Name="SetBit" Value="RD"/>
      <M Name="SetBit" Value="LD"/>
     </CPositionIDBitMask>
     <THandledTRef&lt;CFloatExpression&gt; Name="m_pFloatExpression">
      <CTaskProximityFloatExpr Name="m_data" StoreID="New" ClassType="PrTA">
       <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
       <M Name="ISSVersion" Value="1"/>
       <M Name="m_flSquaredDistance50" Value="2500"/>
       <M Name="m_flLaneBias" Value="1.5"/>
       <M Name="m_pTask" Value="PositionalSideLD"/>
      </CTaskProximityFloatExpr>
     </THandledTRef&lt;CFloatExpression&gt;>
    </CPlayerBiasFloatExpr>
   </THandledTRef&lt;CFloatExpression&gt;>
  </CFloatExprSoloTask>
  <CInterpreter Name="m_pZoneAttraction" StoreID="New" ClassType="GZTZ">
   <M Name="ISSVersion" Value="1"/>
   <CGradientZoneOptionBitMask Name="m_bmOptions">
    <M Name="NumSetBits" Value="1"/>
    <M Name="SetBit" Value="TeamPoint"/>
   </CGradientZoneOptionBitMask>
   <CVector2 Name="m_vTranslate">
    <M Name="m_x" Value="40"/>
    <M Name="m_z" Value="35"/>
   </CVector2>
   <CVector2 Name="m_vInputScale">
    <M Name="m_x" Value="1"/>
    <M Name="m_z" Value="1"/>
   </CVector2>
   <CVector2 Name="m_vOutputScale">
    <M Name="m_x" Value="1"/>
    <M Name="m_z" Value="1"/>
   </CVector2>
   <M Name="m_pField" Value="PointAttraction11_GF"/>
   <M Name="m_pSpeedCurve" Value="StandardSpeedResponse_RC"/>
  </CInterpreter>
  <CGradientZoneLayerIDBitMask Name="m_bmLayers">
   <M Name="NumSetBits" Value="1"/>
   <M Name="SetBit" Value="Zone"/>
  </CGradientZoneLayerIDBitMask>
  <M Name="m_eCustomLayerType" Value="None"/>
  <CHandledBoolExprInterpreterArray Name="m_pBoolZones" StoreID="New" ClassType="HBEI">
   <CBoolExprInterpreter Name="this">
    <M Name="uiSize" Value="1"/>
    <M Name="uiMaxSize" Value="1"/>
    <CBoolExprInterpreter Name="this[0]">
     <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
      <CPuckControllerBoolContextOverride Name="m_data" StoreID="New" ClassType="PCCO">
       <CBoolExpression Name="Parent CBoolExpression" />
       <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpression">
        <CPlayerInTeamBoxBoolExpr Name="m_data" StoreID="New" ClassType="PrBB">
         <CPlayerBoolExpr Name="Parent CPlayerBoolExpr" />
         <CTeamBox Name="m_tbBox">
          <POINTTYPE Name="m_ptMin">
           <M Name="m_x" Value="-50"/>
           <M Name="m_z" Value="-110"/>
          </POINTTYPE>
          <POINTTYPE Name="m_ptMax">
           <M Name="m_x" Value="-10"/>
           <M Name="m_z" Value="110"/>
          </POINTTYPE>
         </CTeamBox>
        </CPlayerInTeamBoxBoolExpr>
       </THandledTRef&lt;CBoolExpression&gt;>
      </CPuckControllerBoolContextOverride>
     </THandledTRef&lt;CBoolExpression&gt;>
     <CInterpreter Name="m_pInterpreter" StoreID="New" ClassType="GZTZ">
      <M Name="ISSVersion" Value="1"/>
      <CGradientZoneOptionBitMask Name="m_bmOptions">
       <M Name="NumSetBits" Value="1"/>
       <M Name="SetBit" Value="TeamPoint"/>
      </CGradientZoneOptionBitMask>
      <CVector2 Name="m_vTranslate">
       <M Name="m_x" Value="0"/>
       <M Name="m_z" Value="35"/>
      </CVector2>
      <CVector2 Name="m_vInputScale">
       <M Name="m_x" Value="1"/>
       <M Name="m_z" Value="1"/>
      </CVector2>
      <CVector2 Name="m_vOutputScale">
       <M Name="m_x" Value="1"/>
       <M Name="m_z" Value="1"/>
      </CVector2>
      <M Name="m_pField" Value="PointAttraction11_GF"/>
      <M Name="m_pSpeedCurve" Value="StandardSpeedResponse_RC"/>
     </CInterpreter>
    </CBoolExprInterpreter>
   </CBoolExprInterpreter>
  </CHandledBoolExprInterpreterArray>
 </CGradientZoneTask>
 <CGlobalMultiTask Name="PositionalSideMain">
  <CMultiTask Name="Parent CMultiTask">
   <M Name="m_flValue" Value="1"/>
   <M Name="m_nPlayers" Value="5"/>
   <M Name="m_eTaskNecessity" Value="Optional"/>
   <M Name="m_ePuckCarrier" Value="Optional"/>
  </CMultiTask>
  <CTask Name="m_tasks">
   <M Name="uiSize" Value="5"/>
   <M Name="m_tasks[0]" Value="PositionalSide1"/>
   <M Name="m_tasks[1]" Value="PositionalSide2"/>
   <M Name="m_tasks[2]" Value="PositionalSide3"/>
   <M Name="m_tasks[3]" Value="PositionalSideLD"/>
   <M Name="m_tasks[4]" Value="PositionalSideRD"/>
  </CTask>
 </CGlobalMultiTask>
 <CGradientZoneTask Name="PositionalSideRD">
  <M Name="ISSVersion" Value="3"/>
  <CFloatExprSoloTask Name="Parent CFloatExprSoloTask">
   <CSoloTask Name="Parent CSoloTask">
    <CTask Name="Parent CTask">
     <M Name="m_flValue" Value="1"/>
     <M Name="m_nPlayers" Value="1"/>
     <M Name="m_eTaskNecessity" Value="Optional"/>
     <M Name="m_ePuckCarrier" Value="Optional"/>
    </CTask>
    <M Name="ISSVersion" Value="4"/>
    <CHandledPlayerTriggerBaseArray Name="m_trPlayerTriggers" StoreID="New" ClassType="PTBA">
     <CHandledPlayerTriggerBaseArray Name="this">
      <M Name="uiSize" Value="1"/>
      <CHandledPlayerTriggerBaseArray Name="this[0]">
       <CPlayerTriggerInstincts Name="m_data" StoreID="New" ClassType="PTIn">
        <CPlayerTriggerBase Name="Parent CPlayerTriggerBase">
         <THandledTRef&lt;CPlayerTriggerCriteriaBase&gt; Name="m_pCriteria">
          <CPlayerTriggerBoolExpr Name="m_data" StoreID="New" ClassType="PTBE">
           <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
            <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
           </THandledTRef&lt;CBoolExpression&gt;>
          </CPlayerTriggerBoolExpr>
         </THandledTRef&lt;CPlayerTriggerCriteriaBase&gt;>
        </CPlayerTriggerBase>
        <CInstinctWeights Name="m_pWeights" StoreID="New" ClassType="InWt">
         <M Name="ISSVersion" Value="12"/>
         <M Name="m_ePassDesire" Value="Normal"/>
         <M Name="m_eDropPassDesire" Value="Normal"/>
         <M Name="m_eBankPassDesire" Value="Normal"/>
         <M Name="m_eDumpDesire" Value="Normal"/>
         <M Name="m_eCallForPassDesire" Value="IfImproves"/>
         <M Name="m_eShootDesire" Value="Normal"/>
         <M Name="m_eDekeDesire" Value="Normal"/>
         <M Name="m_eBodyCheckDesire" Value="Never"/>
         <M Name="m_eStickCheckDesire" Value="Never"/>
         <M Name="m_eTurboDesire" Value="Never"/>
         <M Name="m_eProtectPuckDesire" Value="Never"/>
         <M Name="m_eGrabPuckDesire" Value="Normal"/>
         <M Name="m_eOrientationDesire" Value="Puck"/>
         <CInstinctWeights::CAreaPass Name="m_PassArea">
          <M Name="m_eAreaPassDesire" Value="Never"/>
          <CVector2 Name="m_v2Center">
           <M Name="m_x" Value="0"/>
           <M Name="m_z" Value="0"/>
          </CVector2>
          <M Name="m_flRadius" Value="0"/>
         </CInstinctWeights::CAreaPass>
         <CInstinctWeights::CSpeed Name="m_Speed">
          <M Name="ISSVersion" Value="3"/>
          <CTeamPoint2 Name="m_tpSyncLocation">
           <M Name="m_x" Value="0"/>
           <M Name="m_z" Value="0"/>
          </CTeamPoint2>
          <M Name="m_eSpeedDesire" Value="None"/>
          <M Name="m_eSpeedTarget" Value="Puck"/>
          <M Name="m_eTargetPositionID" Value="G"/>
          <CSpeedOptionsBitMask Name="m_bmOptions">
           <M Name="NumSetBits" Value="0"/>
          </CSpeedOptionsBitMask>
          <M Name="m_flIgnoreThreshold" Value="1000"/>
          <M Name="m_flIgnoreHysteresis" Value="4"/>
         </CInstinctWeights::CSpeed>
         <CInstinctWeights::CIWResponseCurve Name="m_OffsidesAvoidance">
          <M Name="m_ssName" Value=""/>
          <CNamedResponseCurve Name="m_pCurve" StoreID="NULL" />
         </CInstinctWeights::CIWResponseCurve>
         <M Name="m_pInterceptBiasSurface" Value="DefensemanBias"/>
         <M Name="m_flPuckInterceptMaxDistance" Value="300"/>
         <CDeltaTime Name="m_dtPuckInterceptConfidence">
          <M Name="m_flSeconds" Value="-20"/>
         </CDeltaTime>
        </CInstinctWeights>
       </CPlayerTriggerInstincts>
      </CHandledPlayerTriggerBaseArray>
     </CHandledPlayerTriggerBaseArray>
    </CHandledPlayerTriggerBaseArray>
    <M Name="m_fMirrorIfRight" Value="0"/>
    <THandledTRef&lt;CFloatExpression&gt; Name="m_pBaseReactionTimeFloatExpr">
     <CNamedConstFloatExpr Name="m_data" StoreID="New" ClassType="NcFE">
      <CFloatExpression Name="Parent CFloatExpression" />
      <M Name="pValue" Value="BaseReactionTime_Medium"/>
     </CNamedConstFloatExpr>
    </THandledTRef&lt;CFloatExpression&gt;>
   </CSoloTask>
   <THandledTRef&lt;CFloatExpression&gt; Name="m_pEffectivenessFloatExpr">
    <CPlayerBiasFloatExpr Name="m_data" StoreID="New" ClassType="PEPB">
     <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
     <M Name="ISSVersion" Value="2"/>
     <M Name="m_pUserBiasCurve" Value="DefaultUserBias"/>
     <M Name="m_pPuckBiasCurve" Value="DefaultPuckBias"/>
     <M Name="m_pFavoredBiasCurve" Value="DefaultFavoredBias"/>
     <M Name="m_pBaseBiasCurve" Value="DefaultBaseBias"/>
     <CPositionIDBitMask Name="m_bmFavoredPositions">
      <M Name="NumSetBits" Value="2"/>
      <M Name="SetBit" Value="RD"/>
      <M Name="SetBit" Value="LD"/>
     </CPositionIDBitMask>
     <THandledTRef&lt;CFloatExpression&gt; Name="m_pFloatExpression">
      <CTaskProximityFloatExpr Name="m_data" StoreID="New" ClassType="PrTA">
       <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
       <M Name="ISSVersion" Value="1"/>
       <M Name="m_flSquaredDistance50" Value="2500"/>
       <M Name="m_flLaneBias" Value="1.5"/>
       <M Name="m_pTask" Value="PositionalSideRD"/>
      </CTaskProximityFloatExpr>
     </THandledTRef&lt;CFloatExpression&gt;>
    </CPlayerBiasFloatExpr>
   </THandledTRef&lt;CFloatExpression&gt;>
  </CFloatExprSoloTask>
  <CInterpreter Name="m_pZoneAttraction" StoreID="New" ClassType="GZTZ">
   <M Name="ISSVersion" Value="1"/>
   <CGradientZoneOptionBitMask Name="m_bmOptions">
    <M Name="NumSetBits" Value="1"/>
    <M Name="SetBit" Value="TeamPoint"/>
   </CGradientZoneOptionBitMask>
   <CVector2 Name="m_vTranslate">
    <M Name="m_x" Value="-20"/>
    <M Name="m_z" Value="35"/>
   </CVector2>
   <CVector2 Name="m_vInputScale">
    <M Name="m_x" Value="1"/>
    <M Name="m_z" Value="1"/>
   </CVector2>
   <CVector2 Name="m_vOutputScale">
    <M Name="m_x" Value="1"/>
    <M Name="m_z" Value="1"/>
   </CVector2>
   <M Name="m_pField" Value="PointAttraction11_GF"/>
   <M Name="m_pSpeedCurve" Value="StandardSpeedResponse_RC"/>
  </CInterpreter>
  <CGradientZoneLayerIDBitMask Name="m_bmLayers">
   <M Name="NumSetBits" Value="1"/>
   <M Name="SetBit" Value="Zone"/>
  </CGradientZoneLayerIDBitMask>
  <M Name="m_eCustomLayerType" Value="None"/>
  <CHandledBoolExprInterpreterArray Name="m_pBoolZones" StoreID="New" ClassType="HBEI">
   <CBoolExprInterpreter Name="this">
    <M Name="uiSize" Value="1"/>
    <M Name="uiMaxSize" Value="1"/>
    <CBoolExprInterpreter Name="this[0]">
     <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
      <CPuckControllerBoolContextOverride Name="m_data" StoreID="New" ClassType="PCCO">
       <CBoolExpression Name="Parent CBoolExpression" />
       <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpression">
        <CPlayerInTeamBoxBoolExpr Name="m_data" StoreID="New" ClassType="PrBB">
         <CPlayerBoolExpr Name="Parent CPlayerBoolExpr" />
         <CTeamBox Name="m_tbBox">
          <POINTTYPE Name="m_ptMin">
           <M Name="m_x" Value="10"/>
           <M Name="m_z" Value="-110"/>
          </POINTTYPE>
          <POINTTYPE Name="m_ptMax">
           <M Name="m_x" Value="50"/>
           <M Name="m_z" Value="110"/>
          </POINTTYPE>
         </CTeamBox>
        </CPlayerInTeamBoxBoolExpr>
       </THandledTRef&lt;CBoolExpression&gt;>
      </CPuckControllerBoolContextOverride>
     </THandledTRef&lt;CBoolExpression&gt;>
     <CInterpreter Name="m_pInterpreter" StoreID="New" ClassType="GZTZ">
      <M Name="ISSVersion" Value="1"/>
      <CGradientZoneOptionBitMask Name="m_bmOptions">
       <M Name="NumSetBits" Value="1"/>
       <M Name="SetBit" Value="TeamPoint"/>
      </CGradientZoneOptionBitMask>
      <CVector2 Name="m_vTranslate">
       <M Name="m_x" Value="0"/>
       <M Name="m_z" Value="35"/>
      </CVector2>
      <CVector2 Name="m_vInputScale">
       <M Name="m_x" Value="1"/>
       <M Name="m_z" Value="1"/>
      </CVector2>
      <CVector2 Name="m_vOutputScale">
       <M Name="m_x" Value="1"/>
       <M Name="m_z" Value="1"/>
      </CVector2>
      <M Name="m_pField" Value="PointAttraction11_GF"/>
      <M Name="m_pSpeedCurve" Value="StandardSpeedResponse_RC"/>
     </CInterpreter>
    </CBoolExprInterpreter>
   </CBoolExprInterpreter>
  </CHandledBoolExprInterpreterArray>
 </CGradientZoneTask>
 <CGradientZoneTask Name="PP122Center1">
  <M Name="ISSVersion" Value="3"/>
  <CFloatExprSoloTask Name="Parent CFloatExprSoloTask">
   <CSoloTask Name="Parent CSoloTask">
    <CTask Name="Parent CTask">
     <M Name="m_flValue" Value="1"/>
     <M Name="m_nPlayers" Value="1"/>
     <M Name="m_eTaskNecessity" Value="Optional"/>
     <M Name="m_ePuckCarrier" Value="Optional"/>
    </CTask>
    <M Name="ISSVersion" Value="4"/>
    <CHandledPlayerTriggerBaseArray Name="m_trPlayerTriggers" StoreID="New" ClassType="PTBA">
     <CHandledPlayerTriggerBaseArray Name="this">
      <M Name="uiSize" Value="1"/>
      <CHandledPlayerTriggerBaseArray Name="this[0]">
       <CPlayerTriggerInstincts Name="m_data" StoreID="New" ClassType="PTIn">
        <CPlayerTriggerBase Name="Parent CPlayerTriggerBase">
         <THandledTRef&lt;CPlayerTriggerCriteriaBase&gt; Name="m_pCriteria">
          <CPlayerTriggerBoolExpr Name="m_data" StoreID="New" ClassType="PTBE">
           <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
            <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
           </THandledTRef&lt;CBoolExpression&gt;>
          </CPlayerTriggerBoolExpr>
         </THandledTRef&lt;CPlayerTriggerCriteriaBase&gt;>
        </CPlayerTriggerBase>
        <CInstinctWeights Name="m_pWeights" StoreID="New" ClassType="InWt">
         <M Name="ISSVersion" Value="12"/>
         <M Name="m_ePassDesire" Value="Normal"/>
         <M Name="m_eDropPassDesire" Value="Normal"/>
         <M Name="m_eBankPassDesire" Value="Normal"/>
         <M Name="m_eDumpDesire" Value="Normal"/>
         <M Name="m_eCallForPassDesire" Value="IfImproves"/>
         <M Name="m_eShootDesire" Value="Normal"/>
         <M Name="m_eDekeDesire" Value="Normal"/>
         <M Name="m_eBodyCheckDesire" Value="Never"/>
         <M Name="m_eStickCheckDesire" Value="Never"/>
         <M Name="m_eTurboDesire" Value="Never"/>
         <M Name="m_eProtectPuckDesire" Value="Never"/>
         <M Name="m_eGrabPuckDesire" Value="Normal"/>
         <M Name="m_eOrientationDesire" Value="Puck"/>
         <CInstinctWeights::CAreaPass Name="m_PassArea">
          <M Name="m_eAreaPassDesire" Value="Never"/>
          <CVector2 Name="m_v2Center">
           <M Name="m_x" Value="0"/>
           <M Name="m_z" Value="0"/>
          </CVector2>
          <M Name="m_flRadius" Value="0"/>
         </CInstinctWeights::CAreaPass>
         <CInstinctWeights::CSpeed Name="m_Speed">
          <M Name="ISSVersion" Value="3"/>
          <CTeamPoint2 Name="m_tpSyncLocation">
           <M Name="m_x" Value="0"/>
           <M Name="m_z" Value="0"/>
          </CTeamPoint2>
          <M Name="m_eSpeedDesire" Value="None"/>
          <M Name="m_eSpeedTarget" Value="Puck"/>
          <M Name="m_eTargetPositionID" Value="G"/>
          <CSpeedOptionsBitMask Name="m_bmOptions">
           <M Name="NumSetBits" Value="0"/>
          </CSpeedOptionsBitMask>
          <M Name="m_flIgnoreThreshold" Value="1000"/>
          <M Name="m_flIgnoreHysteresis" Value="4"/>
         </CInstinctWeights::CSpeed>
         <CInstinctWeights::CIWResponseCurve Name="m_OffsidesAvoidance">
          <M Name="m_ssName" Value=""/>
          <CNamedResponseCurve Name="m_pCurve" StoreID="NULL" />
         </CInstinctWeights::CIWResponseCurve>
         <M Name="m_pInterceptBiasSurface" Value="None"/>
         <M Name="m_flPuckInterceptMaxDistance" Value="300"/>
         <CDeltaTime Name="m_dtPuckInterceptConfidence">
          <M Name="m_flSeconds" Value="-20"/>
         </CDeltaTime>
        </CInstinctWeights>
       </CPlayerTriggerInstincts>
      </CHandledPlayerTriggerBaseArray>
     </CHandledPlayerTriggerBaseArray>
    </CHandledPlayerTriggerBaseArray>
    <M Name="m_fMirrorIfRight" Value="0"/>
    <THandledTRef&lt;CFloatExpression&gt; Name="m_pBaseReactionTimeFloatExpr">
     <CNamedConstFloatExpr Name="m_data" StoreID="New" ClassType="NcFE">
      <CFloatExpression Name="Parent CFloatExpression" />
      <M Name="pValue" Value="BaseReactionTime_Medium"/>
     </CNamedConstFloatExpr>
    </THandledTRef&lt;CFloatExpression&gt;>
   </CSoloTask>
   <THandledTRef&lt;CFloatExpression&gt; Name="m_pEffectivenessFloatExpr">
    <CPlayerBiasFloatExpr Name="m_data" StoreID="New" ClassType="PEPB">
     <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
     <M Name="ISSVersion" Value="2"/>
     <M Name="m_pUserBiasCurve" Value="DefaultUserBias"/>
     <M Name="m_pPuckBiasCurve" Value="DefaultPuckBias"/>
     <M Name="m_pFavoredBiasCurve" Value="DefaultFavoredBias"/>
     <M Name="m_pBaseBiasCurve" Value="DefaultBaseBias"/>
     <CPositionIDBitMask Name="m_bmFavoredPositions">
      <M Name="NumSetBits" Value="3"/>
      <M Name="SetBit" Value="RW"/>
      <M Name="SetBit" Value="LW"/>
      <M Name="SetBit" Value="C"/>
     </CPositionIDBitMask>
     <THandledTRef&lt;CFloatExpression&gt; Name="m_pFloatExpression">
      <CTaskProximityFloatExpr Name="m_data" StoreID="New" ClassType="PrTA">
       <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
       <M Name="ISSVersion" Value="1"/>
       <M Name="m_flSquaredDistance50" Value="2500"/>
       <M Name="m_flLaneBias" Value="1.5"/>
       <M Name="m_pTask" Value="PP122Center1"/>
      </CTaskProximityFloatExpr>
     </THandledTRef&lt;CFloatExpression&gt;>
    </CPlayerBiasFloatExpr>
   </THandledTRef&lt;CFloatExpression&gt;>
  </CFloatExprSoloTask>
  <CInterpreter Name="m_pZoneAttraction" StoreID="New" ClassType="GZTZ">
   <M Name="ISSVersion" Value="1"/>
   <CGradientZoneOptionBitMask Name="m_bmOptions">
    <M Name="NumSetBits" Value="1"/>
    <M Name="SetBit" Value="TeamPoint"/>
   </CGradientZoneOptionBitMask>
   <CVector2 Name="m_vTranslate">
    <M Name="m_x" Value="15"/>
    <M Name="m_z" Value="95"/>
   </CVector2>
   <CVector2 Name="m_vInputScale">
    <M Name="m_x" Value="1"/>
    <M Name="m_z" Value="1"/>
   </CVector2>
   <CVector2 Name="m_vOutputScale">
    <M Name="m_x" Value="1"/>
    <M Name="m_z" Value="1"/>
   </CVector2>
   <M Name="m_pField" Value="PointAttraction11_GF"/>
   <M Name="m_pSpeedCurve" Value="StandardSpeedResponse_RC"/>
  </CInterpreter>
  <CGradientZoneLayerIDBitMask Name="m_bmLayers">
   <M Name="NumSetBits" Value="3"/>
   <M Name="SetBit" Value="Zone"/>
   <M Name="SetBit" Value="OpenPass"/>
   <M Name="SetBit" Value="OpenShot"/>
  </CGradientZoneLayerIDBitMask>
  <M Name="m_eCustomLayerType" Value="None"/>
  <CHandledBoolExprInterpreterArray Name="m_pBoolZones" StoreID="New" ClassType="HBEI">
   <CBoolExprInterpreter Name="this">
    <M Name="uiSize" Value="2"/>
    <M Name="uiMaxSize" Value="2"/>
    <CBoolExprInterpreter Name="this[0]">
     <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
      <CPuckInTeamBoxBoolExpr Name="m_data" StoreID="New" ClassType="PrPB">
       <CTeamBoolExpr Name="Parent CTeamBoolExpr" />
       <CTeamBox Name="m_tbBox">
        <POINTTYPE Name="m_ptMin">
         <M Name="m_x" Value="-50"/>
         <M Name="m_z" Value="85"/>
        </POINTTYPE>
        <POINTTYPE Name="m_ptMax">
         <M Name="m_x" Value="50"/>
         <M Name="m_z" Value="110"/>
        </POINTTYPE>
       </CTeamBox>
      </CPuckInTeamBoxBoolExpr>
     </THandledTRef&lt;CBoolExpression&gt;>
     <CInterpreter Name="m_pInterpreter" StoreID="New" ClassType="GZTZ">
      <M Name="ISSVersion" Value="1"/>
      <CGradientZoneOptionBitMask Name="m_bmOptions">
       <M Name="NumSetBits" Value="1"/>
       <M Name="SetBit" Value="TeamPoint"/>
      </CGradientZoneOptionBitMask>
      <CVector2 Name="m_vTranslate">
       <M Name="m_x" Value="0"/>
       <M Name="m_z" Value="80"/>
      </CVector2>
      <CVector2 Name="m_vInputScale">
       <M Name="m_x" Value="1"/>
       <M Name="m_z" Value="1"/>
      </CVector2>
      <CVector2 Name="m_vOutputScale">
       <M Name="m_x" Value="2"/>
       <M Name="m_z" Value="2"/>
      </CVector2>
      <M Name="m_pField" Value="PointAttraction11_GF"/>
      <M Name="m_pSpeedCurve" Value="StandardSpeedResponse_RC"/>
     </CInterpreter>
    </CBoolExprInterpreter>
    <CBoolExprInterpreter Name="this[1]">
     <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
      <CPuckInTeamBoxBoolExpr Name="m_data" StoreID="New" ClassType="PrPB">
       <CTeamBoolExpr Name="Parent CTeamBoolExpr" />
       <CTeamBox Name="m_tbBox">
        <POINTTYPE Name="m_ptMin">
         <M Name="m_x" Value="-50"/>
         <M Name="m_z" Value="0"/>
        </POINTTYPE>
        <POINTTYPE Name="m_ptMax">
         <M Name="m_x" Value="0"/>
         <M Name="m_z" Value="105"/>
        </POINTTYPE>
       </CTeamBox>
      </CPuckInTeamBoxBoolExpr>
     </THandledTRef&lt;CBoolExpression&gt;>
     <CInterpreter Name="m_pInterpreter" StoreID="New" ClassType="GZTZ">
      <M Name="ISSVersion" Value="1"/>
      <CGradientZoneOptionBitMask Name="m_bmOptions">
       <M Name="NumSetBits" Value="1"/>
       <M Name="SetBit" Value="TeamPoint"/>
      </CGradientZoneOptionBitMask>
      <CVector2 Name="m_vTranslate">
       <M Name="m_x" Value="-15"/>
       <M Name="m_z" Value="95"/>
      </CVector2>
      <CVector2 Name="m_vInputScale">
       <M Name="m_x" Value="1"/>
       <M Name="m_z" Value="1"/>
      </CVector2>
      <CVector2 Name="m_vOutputScale">
       <M Name="m_x" Value="1"/>
       <M Name="m_z" Value="1"/>
      </CVector2>
      <M Name="m_pField" Value="PointAttraction11_GF"/>
      <M Name="m_pSpeedCurve" Value="StandardSpeedResponse_RC"/>
     </CInterpreter>
    </CBoolExprInterpreter>
   </CBoolExprInterpreter>
  </CHandledBoolExprInterpreterArray>
 </CGradientZoneTask>
 <CGradientZoneTask Name="PP122Center2">
  <M Name="ISSVersion" Value="3"/>
  <CFloatExprSoloTask Name="Parent CFloatExprSoloTask">
   <CSoloTask Name="Parent CSoloTask">
    <CTask Name="Parent CTask">
     <M Name="m_flValue" Value="1"/>
     <M Name="m_nPlayers" Value="1"/>
     <M Name="m_eTaskNecessity" Value="Optional"/>
     <M Name="m_ePuckCarrier" Value="Optional"/>
    </CTask>
    <M Name="ISSVersion" Value="4"/>
    <CHandledPlayerTriggerBaseArray Name="m_trPlayerTriggers" StoreID="New" ClassType="PTBA">
     <CHandledPlayerTriggerBaseArray Name="this">
      <M Name="uiSize" Value="1"/>
      <CHandledPlayerTriggerBaseArray Name="this[0]">
       <CPlayerTriggerInstincts Name="m_data" StoreID="New" ClassType="PTIn">
        <CPlayerTriggerBase Name="Parent CPlayerTriggerBase">
         <THandledTRef&lt;CPlayerTriggerCriteriaBase&gt; Name="m_pCriteria">
          <CPlayerTriggerBoolExpr Name="m_data" StoreID="New" ClassType="PTBE">
           <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
            <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
           </THandledTRef&lt;CBoolExpression&gt;>
          </CPlayerTriggerBoolExpr>
         </THandledTRef&lt;CPlayerTriggerCriteriaBase&gt;>
        </CPlayerTriggerBase>
        <CInstinctWeights Name="m_pWeights" StoreID="New" ClassType="InWt">
         <M Name="ISSVersion" Value="12"/>
         <M Name="m_ePassDesire" Value="Normal"/>
         <M Name="m_eDropPassDesire" Value="Normal"/>
         <M Name="m_eBankPassDesire" Value="Normal"/>
         <M Name="m_eDumpDesire" Value="Normal"/>
         <M Name="m_eCallForPassDesire" Value="IfImproves"/>
         <M Name="m_eShootDesire" Value="Normal"/>
         <M Name="m_eDekeDesire" Value="Normal"/>
         <M Name="m_eBodyCheckDesire" Value="Never"/>
         <M Name="m_eStickCheckDesire" Value="Never"/>
         <M Name="m_eTurboDesire" Value="Never"/>
         <M Name="m_eProtectPuckDesire" Value="Never"/>
         <M Name="m_eGrabPuckDesire" Value="Normal"/>
         <M Name="m_eOrientationDesire" Value="Puck"/>
         <CInstinctWeights::CAreaPass Name="m_PassArea">
          <M Name="m_eAreaPassDesire" Value="Never"/>
          <CVector2 Name="m_v2Center">
           <M Name="m_x" Value="0"/>
           <M Name="m_z" Value="0"/>
          </CVector2>
          <M Name="m_flRadius" Value="0"/>
         </CInstinctWeights::CAreaPass>
         <CInstinctWeights::CSpeed Name="m_Speed">
          <M Name="ISSVersion" Value="3"/>
          <CTeamPoint2 Name="m_tpSyncLocation">
           <M Name="m_x" Value="0"/>
           <M Name="m_z" Value="0"/>
          </CTeamPoint2>
          <M Name="m_eSpeedDesire" Value="None"/>
          <M Name="m_eSpeedTarget" Value="Puck"/>
          <M Name="m_eTargetPositionID" Value="G"/>
          <CSpeedOptionsBitMask Name="m_bmOptions">
           <M Name="NumSetBits" Value="0"/>
          </CSpeedOptionsBitMask>
          <M Name="m_flIgnoreThreshold" Value="1000"/>
          <M Name="m_flIgnoreHysteresis" Value="4"/>
         </CInstinctWeights::CSpeed>
         <CInstinctWeights::CIWResponseCurve Name="m_OffsidesAvoidance">
          <M Name="m_ssName" Value=""/>
          <CNamedResponseCurve Name="m_pCurve" StoreID="NULL" />
         </CInstinctWeights::CIWResponseCurve>
         <M Name="m_pInterceptBiasSurface" Value="None"/>
         <M Name="m_flPuckInterceptMaxDistance" Value="300"/>
         <CDeltaTime Name="m_dtPuckInterceptConfidence">
          <M Name="m_flSeconds" Value="-20"/>
         </CDeltaTime>
        </CInstinctWeights>
       </CPlayerTriggerInstincts>
      </CHandledPlayerTriggerBaseArray>
     </CHandledPlayerTriggerBaseArray>
    </CHandledPlayerTriggerBaseArray>
    <M Name="m_fMirrorIfRight" Value="0"/>
    <THandledTRef&lt;CFloatExpression&gt; Name="m_pBaseReactionTimeFloatExpr">
     <CNamedConstFloatExpr Name="m_data" StoreID="New" ClassType="NcFE">
      <CFloatExpression Name="Parent CFloatExpression" />
      <M Name="pValue" Value="BaseReactionTime_Medium"/>
     </CNamedConstFloatExpr>
    </THandledTRef&lt;CFloatExpression&gt;>
   </CSoloTask>
   <THandledTRef&lt;CFloatExpression&gt; Name="m_pEffectivenessFloatExpr">
    <CPlayerBiasFloatExpr Name="m_data" StoreID="New" ClassType="PEPB">
     <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
     <M Name="ISSVersion" Value="2"/>
     <M Name="m_pUserBiasCurve" Value="DefaultUserBias"/>
     <M Name="m_pPuckBiasCurve" Value="DefaultPuckBias"/>
     <M Name="m_pFavoredBiasCurve" Value="DefaultFavoredBias"/>
     <M Name="m_pBaseBiasCurve" Value="DefaultBaseBias"/>
     <CPositionIDBitMask Name="m_bmFavoredPositions">
      <M Name="NumSetBits" Value="3"/>
      <M Name="SetBit" Value="RW"/>
      <M Name="SetBit" Value="LW"/>
      <M Name="SetBit" Value="C"/>
     </CPositionIDBitMask>
     <THandledTRef&lt;CFloatExpression&gt; Name="m_pFloatExpression">
      <CTaskProximityFloatExpr Name="m_data" StoreID="New" ClassType="PrTA">
       <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
       <M Name="ISSVersion" Value="1"/>
       <M Name="m_flSquaredDistance50" Value="2500"/>
       <M Name="m_flLaneBias" Value="1.5"/>
       <M Name="m_pTask" Value="PP122Center2"/>
      </CTaskProximityFloatExpr>
     </THandledTRef&lt;CFloatExpression&gt;>
    </CPlayerBiasFloatExpr>
   </THandledTRef&lt;CFloatExpression&gt;>
  </CFloatExprSoloTask>
  <CInterpreter Name="m_pZoneAttraction" StoreID="New" ClassType="GZTZ">
   <M Name="ISSVersion" Value="1"/>
   <CGradientZoneOptionBitMask Name="m_bmOptions">
    <M Name="NumSetBits" Value="1"/>
    <M Name="SetBit" Value="TeamPoint"/>
   </CGradientZoneOptionBitMask>
   <CVector2 Name="m_vTranslate">
    <M Name="m_x" Value="30"/>
    <M Name="m_z" Value="70"/>
   </CVector2>
   <CVector2 Name="m_vInputScale">
    <M Name="m_x" Value="1"/>
    <M Name="m_z" Value="1"/>
   </CVector2>
   <CVector2 Name="m_vOutputScale">
    <M Name="m_x" Value="1"/>
    <M Name="m_z" Value="1"/>
   </CVector2>
   <M Name="m_pField" Value="PointAttraction11_GF"/>
   <M Name="m_pSpeedCurve" Value="StandardSpeedResponse_RC"/>
  </CInterpreter>
  <CGradientZoneLayerIDBitMask Name="m_bmLayers">
   <M Name="NumSetBits" Value="3"/>
   <M Name="SetBit" Value="Zone"/>
   <M Name="SetBit" Value="OpenPass"/>
   <M Name="SetBit" Value="OpenShot"/>
  </CGradientZoneLayerIDBitMask>
  <M Name="m_eCustomLayerType" Value="None"/>
  <CHandledBoolExprInterpreterArray Name="m_pBoolZones" StoreID="New" ClassType="HBEI">
   <CBoolExprInterpreter Name="this">
    <M Name="uiSize" Value="0"/>
    <M Name="uiMaxSize" Value="0"/>
   </CBoolExprInterpreter>
  </CHandledBoolExprInterpreterArray>
 </CGradientZoneTask>
 <CGradientZoneTask Name="PP122Center3">
  <M Name="ISSVersion" Value="3"/>
  <CFloatExprSoloTask Name="Parent CFloatExprSoloTask">
   <CSoloTask Name="Parent CSoloTask">
    <CTask Name="Parent CTask">
     <M Name="m_flValue" Value="1"/>
     <M Name="m_nPlayers" Value="1"/>
     <M Name="m_eTaskNecessity" Value="Optional"/>
     <M Name="m_ePuckCarrier" Value="Optional"/>
    </CTask>
    <M Name="ISSVersion" Value="4"/>
    <CHandledPlayerTriggerBaseArray Name="m_trPlayerTriggers" StoreID="New" ClassType="PTBA">
     <CHandledPlayerTriggerBaseArray Name="this">
      <M Name="uiSize" Value="1"/>
      <CHandledPlayerTriggerBaseArray Name="this[0]">
       <CPlayerTriggerInstincts Name="m_data" StoreID="New" ClassType="PTIn">
        <CPlayerTriggerBase Name="Parent CPlayerTriggerBase">
         <THandledTRef&lt;CPlayerTriggerCriteriaBase&gt; Name="m_pCriteria">
          <CPlayerTriggerBoolExpr Name="m_data" StoreID="New" ClassType="PTBE">
           <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
            <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
           </THandledTRef&lt;CBoolExpression&gt;>
          </CPlayerTriggerBoolExpr>
         </THandledTRef&lt;CPlayerTriggerCriteriaBase&gt;>
        </CPlayerTriggerBase>
        <CInstinctWeights Name="m_pWeights" StoreID="New" ClassType="InWt">
         <M Name="ISSVersion" Value="12"/>
         <M Name="m_ePassDesire" Value="Normal"/>
         <M Name="m_eDropPassDesire" Value="Normal"/>
         <M Name="m_eBankPassDesire" Value="Normal"/>
         <M Name="m_eDumpDesire" Value="Normal"/>
         <M Name="m_eCallForPassDesire" Value="IfImproves"/>
         <M Name="m_eShootDesire" Value="Normal"/>
         <M Name="m_eDekeDesire" Value="Normal"/>
         <M Name="m_eBodyCheckDesire" Value="Never"/>
         <M Name="m_eStickCheckDesire" Value="Never"/>
         <M Name="m_eTurboDesire" Value="Never"/>
         <M Name="m_eProtectPuckDesire" Value="Never"/>
         <M Name="m_eGrabPuckDesire" Value="Normal"/>
         <M Name="m_eOrientationDesire" Value="Puck"/>
         <CInstinctWeights::CAreaPass Name="m_PassArea">
          <M Name="m_eAreaPassDesire" Value="Never"/>
          <CVector2 Name="m_v2Center">
           <M Name="m_x" Value="0"/>
           <M Name="m_z" Value="0"/>
          </CVector2>
          <M Name="m_flRadius" Value="0"/>
         </CInstinctWeights::CAreaPass>
         <CInstinctWeights::CSpeed Name="m_Speed">
          <M Name="ISSVersion" Value="3"/>
          <CTeamPoint2 Name="m_tpSyncLocation">
           <M Name="m_x" Value="0"/>
           <M Name="m_z" Value="0"/>
          </CTeamPoint2>
          <M Name="m_eSpeedDesire" Value="None"/>
          <M Name="m_eSpeedTarget" Value="Puck"/>
          <M Name="m_eTargetPositionID" Value="G"/>
          <CSpeedOptionsBitMask Name="m_bmOptions">
           <M Name="NumSetBits" Value="0"/>
          </CSpeedOptionsBitMask>
          <M Name="m_flIgnoreThreshold" Value="1000"/>
          <M Name="m_flIgnoreHysteresis" Value="4"/>
         </CInstinctWeights::CSpeed>
         <CInstinctWeights::CIWResponseCurve Name="m_OffsidesAvoidance">
          <M Name="m_ssName" Value=""/>
          <CNamedResponseCurve Name="m_pCurve" StoreID="NULL" />
         </CInstinctWeights::CIWResponseCurve>
         <M Name="m_pInterceptBiasSurface" Value="None"/>
         <M Name="m_flPuckInterceptMaxDistance" Value="300"/>
         <CDeltaTime Name="m_dtPuckInterceptConfidence">
          <M Name="m_flSeconds" Value="-20"/>
         </CDeltaTime>
        </CInstinctWeights>
       </CPlayerTriggerInstincts>
      </CHandledPlayerTriggerBaseArray>
     </CHandledPlayerTriggerBaseArray>
    </CHandledPlayerTriggerBaseArray>
    <M Name="m_fMirrorIfRight" Value="0"/>
    <THandledTRef&lt;CFloatExpression&gt; Name="m_pBaseReactionTimeFloatExpr">
     <CNamedConstFloatExpr Name="m_data" StoreID="New" ClassType="NcFE">
      <CFloatExpression Name="Parent CFloatExpression" />
      <M Name="pValue" Value="BaseReactionTime_Medium"/>
     </CNamedConstFloatExpr>
    </THandledTRef&lt;CFloatExpression&gt;>
   </CSoloTask>
   <THandledTRef&lt;CFloatExpression&gt; Name="m_pEffectivenessFloatExpr">
    <CPlayerBiasFloatExpr Name="m_data" StoreID="New" ClassType="PEPB">
     <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
     <M Name="ISSVersion" Value="2"/>
     <M Name="m_pUserBiasCurve" Value="DefaultUserBias"/>
     <M Name="m_pPuckBiasCurve" Value="DefaultPuckBias"/>
     <M Name="m_pFavoredBiasCurve" Value="DefaultFavoredBias"/>
     <M Name="m_pBaseBiasCurve" Value="DefaultBaseBias"/>
     <CPositionIDBitMask Name="m_bmFavoredPositions">
      <M Name="NumSetBits" Value="3"/>
      <M Name="SetBit" Value="RW"/>
      <M Name="SetBit" Value="LW"/>
      <M Name="SetBit" Value="C"/>
     </CPositionIDBitMask>
     <THandledTRef&lt;CFloatExpression&gt; Name="m_pFloatExpression">
      <CTaskProximityFloatExpr Name="m_data" StoreID="New" ClassType="PrTA">
       <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
       <M Name="ISSVersion" Value="1"/>
       <M Name="m_flSquaredDistance50" Value="2500"/>
       <M Name="m_flLaneBias" Value="1.5"/>
       <M Name="m_pTask" Value="PP122Center3"/>
      </CTaskProximityFloatExpr>
     </THandledTRef&lt;CFloatExpression&gt;>
    </CPlayerBiasFloatExpr>
   </THandledTRef&lt;CFloatExpression&gt;>
  </CFloatExprSoloTask>
  <CInterpreter Name="m_pZoneAttraction" StoreID="New" ClassType="GZTZ">
   <M Name="ISSVersion" Value="1"/>
   <CGradientZoneOptionBitMask Name="m_bmOptions">
    <M Name="NumSetBits" Value="1"/>
    <M Name="SetBit" Value="TeamPoint"/>
   </CGradientZoneOptionBitMask>
   <CVector2 Name="m_vTranslate">
    <M Name="m_x" Value="-35"/>
    <M Name="m_z" Value="70"/>
   </CVector2>
   <CVector2 Name="m_vInputScale">
    <M Name="m_x" Value="1"/>
    <M Name="m_z" Value="1"/>
   </CVector2>
   <CVector2 Name="m_vOutputScale">
    <M Name="m_x" Value="1"/>
    <M Name="m_z" Value="1"/>
   </CVector2>
   <M Name="m_pField" Value="PointAttraction11_GF"/>
   <M Name="m_pSpeedCurve" Value="StandardSpeedResponse_RC"/>
  </CInterpreter>
  <CGradientZoneLayerIDBitMask Name="m_bmLayers">
   <M Name="NumSetBits" Value="3"/>
   <M Name="SetBit" Value="Zone"/>
   <M Name="SetBit" Value="OpenPass"/>
   <M Name="SetBit" Value="OpenShot"/>
  </CGradientZoneLayerIDBitMask>
  <M Name="m_eCustomLayerType" Value="None"/>
  <CHandledBoolExprInterpreterArray Name="m_pBoolZones" StoreID="New" ClassType="HBEI">
   <CBoolExprInterpreter Name="this">
    <M Name="uiSize" Value="0"/>
    <M Name="uiMaxSize" Value="0"/>
   </CBoolExprInterpreter>
  </CHandledBoolExprInterpreterArray>
 </CGradientZoneTask>
 <CGradientZoneTask Name="PP122CenterLD">
  <M Name="ISSVersion" Value="3"/>
  <CFloatExprSoloTask Name="Parent CFloatExprSoloTask">
   <CSoloTask Name="Parent CSoloTask">
    <CTask Name="Parent CTask">
     <M Name="m_flValue" Value="1"/>
     <M Name="m_nPlayers" Value="1"/>
     <M Name="m_eTaskNecessity" Value="Optional"/>
     <M Name="m_ePuckCarrier" Value="Optional"/>
    </CTask>
    <M Name="ISSVersion" Value="4"/>
    <CHandledPlayerTriggerBaseArray Name="m_trPlayerTriggers" StoreID="New" ClassType="PTBA">
     <CHandledPlayerTriggerBaseArray Name="this">
      <M Name="uiSize" Value="1"/>
      <CHandledPlayerTriggerBaseArray Name="this[0]">
       <CPlayerTriggerInstincts Name="m_data" StoreID="New" ClassType="PTIn">
        <CPlayerTriggerBase Name="Parent CPlayerTriggerBase">
         <THandledTRef&lt;CPlayerTriggerCriteriaBase&gt; Name="m_pCriteria">
          <CPlayerTriggerBoolExpr Name="m_data" StoreID="New" ClassType="PTBE">
           <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
            <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
           </THandledTRef&lt;CBoolExpression&gt;>
          </CPlayerTriggerBoolExpr>
         </THandledTRef&lt;CPlayerTriggerCriteriaBase&gt;>
        </CPlayerTriggerBase>
        <CInstinctWeights Name="m_pWeights" StoreID="New" ClassType="InWt">
         <M Name="ISSVersion" Value="12"/>
         <M Name="m_ePassDesire" Value="Normal"/>
         <M Name="m_eDropPassDesire" Value="Normal"/>
         <M Name="m_eBankPassDesire" Value="Normal"/>
         <M Name="m_eDumpDesire" Value="Normal"/>
         <M Name="m_eCallForPassDesire" Value="IfImproves"/>
         <M Name="m_eShootDesire" Value="Normal"/>
         <M Name="m_eDekeDesire" Value="Normal"/>
         <M Name="m_eBodyCheckDesire" Value="Never"/>
         <M Name="m_eStickCheckDesire" Value="Never"/>
         <M Name="m_eTurboDesire" Value="Never"/>
         <M Name="m_eProtectPuckDesire" Value="Never"/>
         <M Name="m_eGrabPuckDesire" Value="Normal"/>
         <M Name="m_eOrientationDesire" Value="Puck"/>
         <CInstinctWeights::CAreaPass Name="m_PassArea">
          <M Name="m_eAreaPassDesire" Value="Never"/>
          <CVector2 Name="m_v2Center">
           <M Name="m_x" Value="0"/>
           <M Name="m_z" Value="0"/>
          </CVector2>
          <M Name="m_flRadius" Value="0"/>
         </CInstinctWeights::CAreaPass>
         <CInstinctWeights::CSpeed Name="m_Speed">
          <M Name="ISSVersion" Value="3"/>
          <CTeamPoint2 Name="m_tpSyncLocation">
           <M Name="m_x" Value="0"/>
           <M Name="m_z" Value="0"/>
          </CTeamPoint2>
          <M Name="m_eSpeedDesire" Value="None"/>
          <M Name="m_eSpeedTarget" Value="Puck"/>
          <M Name="m_eTargetPositionID" Value="G"/>
          <CSpeedOptionsBitMask Name="m_bmOptions">
           <M Name="NumSetBits" Value="0"/>
          </CSpeedOptionsBitMask>
          <M Name="m_flIgnoreThreshold" Value="1000"/>
          <M Name="m_flIgnoreHysteresis" Value="4"/>
         </CInstinctWeights::CSpeed>
         <CInstinctWeights::CIWResponseCurve Name="m_OffsidesAvoidance">
          <M Name="m_ssName" Value=""/>
          <CNamedResponseCurve Name="m_pCurve" StoreID="NULL" />
         </CInstinctWeights::CIWResponseCurve>
         <M Name="m_pInterceptBiasSurface" Value="DefensemanBias"/>
         <M Name="m_flPuckInterceptMaxDistance" Value="300"/>
         <CDeltaTime Name="m_dtPuckInterceptConfidence">
          <M Name="m_flSeconds" Value="-20"/>
         </CDeltaTime>
        </CInstinctWeights>
       </CPlayerTriggerInstincts>
      </CHandledPlayerTriggerBaseArray>
     </CHandledPlayerTriggerBaseArray>
    </CHandledPlayerTriggerBaseArray>
    <M Name="m_fMirrorIfRight" Value="0"/>
    <THandledTRef&lt;CFloatExpression&gt; Name="m_pBaseReactionTimeFloatExpr">
     <CNamedConstFloatExpr Name="m_data" StoreID="New" ClassType="NcFE">
      <CFloatExpression Name="Parent CFloatExpression" />
      <M Name="pValue" Value="BaseReactionTime_Medium"/>
     </CNamedConstFloatExpr>
    </THandledTRef&lt;CFloatExpression&gt;>
   </CSoloTask>
   <THandledTRef&lt;CFloatExpression&gt; Name="m_pEffectivenessFloatExpr">
    <CPlayerBiasFloatExpr Name="m_data" StoreID="New" ClassType="PEPB">
     <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
     <M Name="ISSVersion" Value="2"/>
     <M Name="m_pUserBiasCurve" Value="DefaultUserBias"/>
     <M Name="m_pPuckBiasCurve" Value="DefaultPuckBias"/>
     <M Name="m_pFavoredBiasCurve" Value="DefaultFavoredBias"/>
     <M Name="m_pBaseBiasCurve" Value="DefaultBaseBias"/>
     <CPositionIDBitMask Name="m_bmFavoredPositions">
      <M Name="NumSetBits" Value="2"/>
      <M Name="SetBit" Value="RD"/>
      <M Name="SetBit" Value="LD"/>
     </CPositionIDBitMask>
     <THandledTRef&lt;CFloatExpression&gt; Name="m_pFloatExpression">
      <CTaskProximityFloatExpr Name="m_data" StoreID="New" ClassType="PrTA">
       <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
       <M Name="ISSVersion" Value="1"/>
       <M Name="m_flSquaredDistance50" Value="2500"/>
       <M Name="m_flLaneBias" Value="1.5"/>
       <M Name="m_pTask" Value="PP122CenterLD"/>
      </CTaskProximityFloatExpr>
     </THandledTRef&lt;CFloatExpression&gt;>
    </CPlayerBiasFloatExpr>
   </THandledTRef&lt;CFloatExpression&gt;>
  </CFloatExprSoloTask>
  <CInterpreter Name="m_pZoneAttraction" StoreID="New" ClassType="GZTZ">
   <M Name="ISSVersion" Value="1"/>
   <CGradientZoneOptionBitMask Name="m_bmOptions">
    <M Name="NumSetBits" Value="1"/>
    <M Name="SetBit" Value="TeamPoint"/>
   </CGradientZoneOptionBitMask>
   <CVector2 Name="m_vTranslate">
    <M Name="m_x" Value="30"/>
    <M Name="m_z" Value="35"/>
   </CVector2>
   <CVector2 Name="m_vInputScale">
    <M Name="m_x" Value="1"/>
    <M Name="m_z" Value="1"/>
   </CVector2>
   <CVector2 Name="m_vOutputScale">
    <M Name="m_x" Value="1"/>
    <M Name="m_z" Value="1"/>
   </CVector2>
   <M Name="m_pField" Value="PointAttraction11_GF"/>
   <M Name="m_pSpeedCurve" Value="StandardSpeedResponse_RC"/>
  </CInterpreter>
  <CGradientZoneLayerIDBitMask Name="m_bmLayers">
   <M Name="NumSetBits" Value="3"/>
   <M Name="SetBit" Value="Zone"/>
   <M Name="SetBit" Value="OpenPass"/>
   <M Name="SetBit" Value="OpenShot"/>
  </CGradientZoneLayerIDBitMask>
  <M Name="m_eCustomLayerType" Value="None"/>
  <CHandledBoolExprInterpreterArray Name="m_pBoolZones" StoreID="New" ClassType="HBEI">
   <CBoolExprInterpreter Name="this">
    <M Name="uiSize" Value="0"/>
    <M Name="uiMaxSize" Value="0"/>
   </CBoolExprInterpreter>
  </CHandledBoolExprInterpreterArray>
 </CGradientZoneTask>
 <CGlobalMultiTask Name="PP122CenterMain">
  <CMultiTask Name="Parent CMultiTask">
   <M Name="m_flValue" Value="1"/>
   <M Name="m_nPlayers" Value="5"/>
   <M Name="m_eTaskNecessity" Value="Optional"/>
   <M Name="m_ePuckCarrier" Value="Optional"/>
  </CMultiTask>
  <CTask Name="m_tasks">
   <M Name="uiSize" Value="5"/>
   <M Name="m_tasks[0]" Value="PP122Center1"/>
   <M Name="m_tasks[1]" Value="PP122Center2"/>
   <M Name="m_tasks[2]" Value="PP122Center3"/>
   <M Name="m_tasks[3]" Value="PP122CenterLD"/>
   <M Name="m_tasks[4]" Value="PP122CenterRD"/>
  </CTask>
 </CGlobalMultiTask>
 <CGradientZoneTask Name="PP122CenterRD">
  <M Name="ISSVersion" Value="3"/>
  <CFloatExprSoloTask Name="Parent CFloatExprSoloTask">
   <CSoloTask Name="Parent CSoloTask">
    <CTask Name="Parent CTask">
     <M Name="m_flValue" Value="1"/>
     <M Name="m_nPlayers" Value="1"/>
     <M Name="m_eTaskNecessity" Value="Optional"/>
     <M Name="m_ePuckCarrier" Value="Optional"/>
    </CTask>
    <M Name="ISSVersion" Value="4"/>
    <CHandledPlayerTriggerBaseArray Name="m_trPlayerTriggers" StoreID="New" ClassType="PTBA">
     <CHandledPlayerTriggerBaseArray Name="this">
      <M Name="uiSize" Value="1"/>
      <CHandledPlayerTriggerBaseArray Name="this[0]">
       <CPlayerTriggerInstincts Name="m_data" StoreID="New" ClassType="PTIn">
        <CPlayerTriggerBase Name="Parent CPlayerTriggerBase">
         <THandledTRef&lt;CPlayerTriggerCriteriaBase&gt; Name="m_pCriteria">
          <CPlayerTriggerBoolExpr Name="m_data" StoreID="New" ClassType="PTBE">
           <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
            <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
           </THandledTRef&lt;CBoolExpression&gt;>
          </CPlayerTriggerBoolExpr>
         </THandledTRef&lt;CPlayerTriggerCriteriaBase&gt;>
        </CPlayerTriggerBase>
        <CInstinctWeights Name="m_pWeights" StoreID="New" ClassType="InWt">
         <M Name="ISSVersion" Value="12"/>
         <M Name="m_ePassDesire" Value="Normal"/>
         <M Name="m_eDropPassDesire" Value="Normal"/>
         <M Name="m_eBankPassDesire" Value="Normal"/>
         <M Name="m_eDumpDesire" Value="Normal"/>
         <M Name="m_eCallForPassDesire" Value="IfImproves"/>
         <M Name="m_eShootDesire" Value="Normal"/>
         <M Name="m_eDekeDesire" Value="Normal"/>
         <M Name="m_eBodyCheckDesire" Value="Never"/>
         <M Name="m_eStickCheckDesire" Value="Never"/>
         <M Name="m_eTurboDesire" Value="Never"/>
         <M Name="m_eProtectPuckDesire" Value="Never"/>
         <M Name="m_eGrabPuckDesire" Value="Normal"/>
         <M Name="m_eOrientationDesire" Value="Puck"/>
         <CInstinctWeights::CAreaPass Name="m_PassArea">
          <M Name="m_eAreaPassDesire" Value="Never"/>
          <CVector2 Name="m_v2Center">
           <M Name="m_x" Value="0"/>
           <M Name="m_z" Value="0"/>
          </CVector2>
          <M Name="m_flRadius" Value="0"/>
         </CInstinctWeights::CAreaPass>
         <CInstinctWeights::CSpeed Name="m_Speed">
          <M Name="ISSVersion" Value="3"/>
          <CTeamPoint2 Name="m_tpSyncLocation">
           <M Name="m_x" Value="0"/>
           <M Name="m_z" Value="0"/>
          </CTeamPoint2>
          <M Name="m_eSpeedDesire" Value="None"/>
          <M Name="m_eSpeedTarget" Value="Puck"/>
          <M Name="m_eTargetPositionID" Value="G"/>
          <CSpeedOptionsBitMask Name="m_bmOptions">
           <M Name="NumSetBits" Value="0"/>
          </CSpeedOptionsBitMask>
          <M Name="m_flIgnoreThreshold" Value="1000"/>
          <M Name="m_flIgnoreHysteresis" Value="4"/>
         </CInstinctWeights::CSpeed>
         <CInstinctWeights::CIWResponseCurve Name="m_OffsidesAvoidance">
          <M Name="m_ssName" Value=""/>
          <CNamedResponseCurve Name="m_pCurve" StoreID="NULL" />
         </CInstinctWeights::CIWResponseCurve>
         <M Name="m_pInterceptBiasSurface" Value="DefensemanBias"/>
         <M Name="m_flPuckInterceptMaxDistance" Value="300"/>
         <CDeltaTime Name="m_dtPuckInterceptConfidence">
          <M Name="m_flSeconds" Value="-20"/>
         </CDeltaTime>
        </CInstinctWeights>
       </CPlayerTriggerInstincts>
      </CHandledPlayerTriggerBaseArray>
     </CHandledPlayerTriggerBaseArray>
    </CHandledPlayerTriggerBaseArray>
    <M Name="m_fMirrorIfRight" Value="0"/>
    <THandledTRef&lt;CFloatExpression&gt; Name="m_pBaseReactionTimeFloatExpr">
     <CNamedConstFloatExpr Name="m_data" StoreID="New" ClassType="NcFE">
      <CFloatExpression Name="Parent CFloatExpression" />
      <M Name="pValue" Value="BaseReactionTime_Medium"/>
     </CNamedConstFloatExpr>
    </THandledTRef&lt;CFloatExpression&gt;>
   </CSoloTask>
   <THandledTRef&lt;CFloatExpression&gt; Name="m_pEffectivenessFloatExpr">
    <CPlayerBiasFloatExpr Name="m_data" StoreID="New" ClassType="PEPB">
     <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
     <M Name="ISSVersion" Value="2"/>
     <M Name="m_pUserBiasCurve" Value="DefaultUserBias"/>
     <M Name="m_pPuckBiasCurve" Value="DefaultPuckBias"/>
     <M Name="m_pFavoredBiasCurve" Value="DefaultFavoredBias"/>
     <M Name="m_pBaseBiasCurve" Value="DefaultBaseBias"/>
     <CPositionIDBitMask Name="m_bmFavoredPositions">
      <M Name="NumSetBits" Value="2"/>
      <M Name="SetBit" Value="RD"/>
      <M Name="SetBit" Value="LD"/>
     </CPositionIDBitMask>
     <THandledTRef&lt;CFloatExpression&gt; Name="m_pFloatExpression">
      <CTaskProximityFloatExpr Name="m_data" StoreID="New" ClassType="PrTA">
       <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
       <M Name="ISSVersion" Value="1"/>
       <M Name="m_flSquaredDistance50" Value="2500"/>
       <M Name="m_flLaneBias" Value="1.5"/>
       <M Name="m_pTask" Value="PP122CenterRD"/>
      </CTaskProximityFloatExpr>
     </THandledTRef&lt;CFloatExpression&gt;>
    </CPlayerBiasFloatExpr>
   </THandledTRef&lt;CFloatExpression&gt;>
  </CFloatExprSoloTask>
  <CInterpreter Name="m_pZoneAttraction" StoreID="New" ClassType="GZTZ">
   <M Name="ISSVersion" Value="1"/>
   <CGradientZoneOptionBitMask Name="m_bmOptions">
    <M Name="NumSetBits" Value="1"/>
    <M Name="SetBit" Value="TeamPoint"/>
   </CGradientZoneOptionBitMask>
   <CVector2 Name="m_vTranslate">
    <M Name="m_x" Value="-30"/>
    <M Name="m_z" Value="35"/>
   </CVector2>
   <CVector2 Name="m_vInputScale">
    <M Name="m_x" Value="1"/>
    <M Name="m_z" Value="1"/>
   </CVector2>
   <CVector2 Name="m_vOutputScale">
    <M Name="m_x" Value="1"/>
    <M Name="m_z" Value="1"/>
   </CVector2>
   <M Name="m_pField" Value="PointAttraction11_GF"/>
   <M Name="m_pSpeedCurve" Value="StandardSpeedResponse_RC"/>
  </CInterpreter>
  <CGradientZoneLayerIDBitMask Name="m_bmLayers">
   <M Name="NumSetBits" Value="3"/>
   <M Name="SetBit" Value="Zone"/>
   <M Name="SetBit" Value="OpenPass"/>
   <M Name="SetBit" Value="OpenShot"/>
  </CGradientZoneLayerIDBitMask>
  <M Name="m_eCustomLayerType" Value="None"/>
  <CHandledBoolExprInterpreterArray Name="m_pBoolZones" StoreID="New" ClassType="HBEI">
   <CBoolExprInterpreter Name="this">
    <M Name="uiSize" Value="0"/>
    <M Name="uiMaxSize" Value="0"/>
   </CBoolExprInterpreter>
  </CHandledBoolExprInterpreterArray>
 </CGradientZoneTask>
 <CGradientZoneTask Name="PP122Side1">
  <M Name="ISSVersion" Value="3"/>
  <CFloatExprSoloTask Name="Parent CFloatExprSoloTask">
   <CSoloTask Name="Parent CSoloTask">
    <CTask Name="Parent CTask">
     <M Name="m_flValue" Value="1"/>
     <M Name="m_nPlayers" Value="1"/>
     <M Name="m_eTaskNecessity" Value="Optional"/>
     <M Name="m_ePuckCarrier" Value="Optional"/>
    </CTask>
    <M Name="ISSVersion" Value="4"/>
    <CHandledPlayerTriggerBaseArray Name="m_trPlayerTriggers" StoreID="New" ClassType="PTBA">
     <CHandledPlayerTriggerBaseArray Name="this">
      <M Name="uiSize" Value="1"/>
      <CHandledPlayerTriggerBaseArray Name="this[0]">
       <CPlayerTriggerInstincts Name="m_data" StoreID="New" ClassType="PTIn">
        <CPlayerTriggerBase Name="Parent CPlayerTriggerBase">
         <THandledTRef&lt;CPlayerTriggerCriteriaBase&gt; Name="m_pCriteria">
          <CPlayerTriggerBoolExpr Name="m_data" StoreID="New" ClassType="PTBE">
           <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
            <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
           </THandledTRef&lt;CBoolExpression&gt;>
          </CPlayerTriggerBoolExpr>
         </THandledTRef&lt;CPlayerTriggerCriteriaBase&gt;>
        </CPlayerTriggerBase>
        <CInstinctWeights Name="m_pWeights" StoreID="New" ClassType="InWt">
         <M Name="ISSVersion" Value="12"/>
         <M Name="m_ePassDesire" Value="Normal"/>
         <M Name="m_eDropPassDesire" Value="Normal"/>
         <M Name="m_eBankPassDesire" Value="Normal"/>
         <M Name="m_eDumpDesire" Value="Normal"/>
         <M Name="m_eCallForPassDesire" Value="IfImproves"/>
         <M Name="m_eShootDesire" Value="Normal"/>
         <M Name="m_eDekeDesire" Value="Normal"/>
         <M Name="m_eBodyCheckDesire" Value="Never"/>
         <M Name="m_eStickCheckDesire" Value="Never"/>
         <M Name="m_eTurboDesire" Value="Never"/>
         <M Name="m_eProtectPuckDesire" Value="Never"/>
         <M Name="m_eGrabPuckDesire" Value="Normal"/>
         <M Name="m_eOrientationDesire" Value="Puck"/>
         <CInstinctWeights::CAreaPass Name="m_PassArea">
          <M Name="m_eAreaPassDesire" Value="Never"/>
          <CVector2 Name="m_v2Center">
           <M Name="m_x" Value="0"/>
           <M Name="m_z" Value="0"/>
          </CVector2>
          <M Name="m_flRadius" Value="0"/>
         </CInstinctWeights::CAreaPass>
         <CInstinctWeights::CSpeed Name="m_Speed">
          <M Name="ISSVersion" Value="3"/>
          <CTeamPoint2 Name="m_tpSyncLocation">
           <M Name="m_x" Value="0"/>
           <M Name="m_z" Value="0"/>
          </CTeamPoint2>
          <M Name="m_eSpeedDesire" Value="None"/>
          <M Name="m_eSpeedTarget" Value="Puck"/>
          <M Name="m_eTargetPositionID" Value="G"/>
          <CSpeedOptionsBitMask Name="m_bmOptions">
           <M Name="NumSetBits" Value="0"/>
          </CSpeedOptionsBitMask>
          <M Name="m_flIgnoreThreshold" Value="1000"/>
          <M Name="m_flIgnoreHysteresis" Value="4"/>
         </CInstinctWeights::CSpeed>
         <CInstinctWeights::CIWResponseCurve Name="m_OffsidesAvoidance">
          <M Name="m_ssName" Value=""/>
          <CNamedResponseCurve Name="m_pCurve" StoreID="NULL" />
         </CInstinctWeights::CIWResponseCurve>
         <M Name="m_pInterceptBiasSurface" Value="None"/>
         <M Name="m_flPuckInterceptMaxDistance" Value="300"/>
         <CDeltaTime Name="m_dtPuckInterceptConfidence">
          <M Name="m_flSeconds" Value="-20"/>
         </CDeltaTime>
        </CInstinctWeights>
       </CPlayerTriggerInstincts>
      </CHandledPlayerTriggerBaseArray>
     </CHandledPlayerTriggerBaseArray>
    </CHandledPlayerTriggerBaseArray>
    <M Name="m_fMirrorIfRight" Value="0"/>
    <THandledTRef&lt;CFloatExpression&gt; Name="m_pBaseReactionTimeFloatExpr">
     <CNamedConstFloatExpr Name="m_data" StoreID="New" ClassType="NcFE">
      <CFloatExpression Name="Parent CFloatExpression" />
      <M Name="pValue" Value="BaseReactionTime_Medium"/>
     </CNamedConstFloatExpr>
    </THandledTRef&lt;CFloatExpression&gt;>
   </CSoloTask>
   <THandledTRef&lt;CFloatExpression&gt; Name="m_pEffectivenessFloatExpr">
    <CPlayerBiasFloatExpr Name="m_data" StoreID="New" ClassType="PEPB">
     <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
     <M Name="ISSVersion" Value="2"/>
     <M Name="m_pUserBiasCurve" Value="DefaultUserBias"/>
     <M Name="m_pPuckBiasCurve" Value="DefaultPuckBias"/>
     <M Name="m_pFavoredBiasCurve" Value="DefaultFavoredBias"/>
     <M Name="m_pBaseBiasCurve" Value="DefaultBaseBias"/>
     <CPositionIDBitMask Name="m_bmFavoredPositions">
      <M Name="NumSetBits" Value="3"/>
      <M Name="SetBit" Value="RW"/>
      <M Name="SetBit" Value="LW"/>
      <M Name="SetBit" Value="C"/>
     </CPositionIDBitMask>
     <THandledTRef&lt;CFloatExpression&gt; Name="m_pFloatExpression">
      <CTaskProximityFloatExpr Name="m_data" StoreID="New" ClassType="PrTA">
       <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
       <M Name="ISSVersion" Value="1"/>
       <M Name="m_flSquaredDistance50" Value="2500"/>
       <M Name="m_flLaneBias" Value="1.5"/>
       <M Name="m_pTask" Value="PP122Side1"/>
      </CTaskProximityFloatExpr>
     </THandledTRef&lt;CFloatExpression&gt;>
    </CPlayerBiasFloatExpr>
   </THandledTRef&lt;CFloatExpression&gt;>
  </CFloatExprSoloTask>
  <CInterpreter Name="m_pZoneAttraction" StoreID="New" ClassType="GZTZ">
   <M Name="ISSVersion" Value="1"/>
   <CGradientZoneOptionBitMask Name="m_bmOptions">
    <M Name="NumSetBits" Value="1"/>
    <M Name="SetBit" Value="TeamPoint"/>
   </CGradientZoneOptionBitMask>
   <CVector2 Name="m_vTranslate">
    <M Name="m_x" Value="20"/>
    <M Name="m_z" Value="90"/>
   </CVector2>
   <CVector2 Name="m_vInputScale">
    <M Name="m_x" Value="1"/>
    <M Name="m_z" Value="1"/>
   </CVector2>
   <CVector2 Name="m_vOutputScale">
    <M Name="m_x" Value="1"/>
    <M Name="m_z" Value="1"/>
   </CVector2>
   <M Name="m_pField" Value="PointAttraction11_GF"/>
   <M Name="m_pSpeedCurve" Value="StandardSpeedResponse_RC"/>
  </CInterpreter>
  <CGradientZoneLayerIDBitMask Name="m_bmLayers">
   <M Name="NumSetBits" Value="3"/>
   <M Name="SetBit" Value="Zone"/>
   <M Name="SetBit" Value="OpenPass"/>
   <M Name="SetBit" Value="OpenShot"/>
  </CGradientZoneLayerIDBitMask>
  <M Name="m_eCustomLayerType" Value="None"/>
  <CHandledBoolExprInterpreterArray Name="m_pBoolZones" StoreID="New" ClassType="HBEI">
   <CBoolExprInterpreter Name="this">
    <M Name="uiSize" Value="1"/>
    <M Name="uiMaxSize" Value="1"/>
    <CBoolExprInterpreter Name="this[0]">
     <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
      <CPuckInTeamBoxBoolExpr Name="m_data" StoreID="New" ClassType="PrPB">
       <CTeamBoolExpr Name="Parent CTeamBoolExpr" />
       <CTeamBox Name="m_tbBox">
        <POINTTYPE Name="m_ptMin">
         <M Name="m_x" Value="0"/>
         <M Name="m_z" Value="67"/>
        </POINTTYPE>
        <POINTTYPE Name="m_ptMax">
         <M Name="m_x" Value="45"/>
         <M Name="m_z" Value="100"/>
        </POINTTYPE>
       </CTeamBox>
      </CPuckInTeamBoxBoolExpr>
     </THandledTRef&lt;CBoolExpression&gt;>
     <CInterpreter Name="m_pInterpreter" StoreID="New" ClassType="GZTZ">
      <M Name="ISSVersion" Value="1"/>
      <CGradientZoneOptionBitMask Name="m_bmOptions">
       <M Name="NumSetBits" Value="1"/>
       <M Name="SetBit" Value="TeamPoint"/>
      </CGradientZoneOptionBitMask>
      <CVector2 Name="m_vTranslate">
       <M Name="m_x" Value="-20"/>
       <M Name="m_z" Value="95"/>
      </CVector2>
      <CVector2 Name="m_vInputScale">
       <M Name="m_x" Value="1"/>
       <M Name="m_z" Value="1"/>
      </CVector2>
      <CVector2 Name="m_vOutputScale">
       <M Name="m_x" Value="1"/>
       <M Name="m_z" Value="1"/>
      </CVector2>
      <M Name="m_pField" Value="PointAttraction11_GF"/>
      <M Name="m_pSpeedCurve" Value="StandardSpeedResponse_RC"/>
     </CInterpreter>
    </CBoolExprInterpreter>
   </CBoolExprInterpreter>
  </CHandledBoolExprInterpreterArray>
 </CGradientZoneTask>
 <CGradientZoneTask Name="PP122Side2">
  <M Name="ISSVersion" Value="3"/>
  <CFloatExprSoloTask Name="Parent CFloatExprSoloTask">
   <CSoloTask Name="Parent CSoloTask">
    <CTask Name="Parent CTask">
     <M Name="m_flValue" Value="1"/>
     <M Name="m_nPlayers" Value="1"/>
     <M Name="m_eTaskNecessity" Value="Optional"/>
     <M Name="m_ePuckCarrier" Value="Optional"/>
    </CTask>
    <M Name="ISSVersion" Value="4"/>
    <CHandledPlayerTriggerBaseArray Name="m_trPlayerTriggers" StoreID="New" ClassType="PTBA">
     <CHandledPlayerTriggerBaseArray Name="this">
      <M Name="uiSize" Value="1"/>
      <CHandledPlayerTriggerBaseArray Name="this[0]">
       <CPlayerTriggerInstincts Name="m_data" StoreID="New" ClassType="PTIn">
        <CPlayerTriggerBase Name="Parent CPlayerTriggerBase">
         <THandledTRef&lt;CPlayerTriggerCriteriaBase&gt; Name="m_pCriteria">
          <CPlayerTriggerBoolExpr Name="m_data" StoreID="New" ClassType="PTBE">
           <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
            <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
           </THandledTRef&lt;CBoolExpression&gt;>
          </CPlayerTriggerBoolExpr>
         </THandledTRef&lt;CPlayerTriggerCriteriaBase&gt;>
        </CPlayerTriggerBase>
        <CInstinctWeights Name="m_pWeights" StoreID="New" ClassType="InWt">
         <M Name="ISSVersion" Value="12"/>
         <M Name="m_ePassDesire" Value="Normal"/>
         <M Name="m_eDropPassDesire" Value="Normal"/>
         <M Name="m_eBankPassDesire" Value="Normal"/>
         <M Name="m_eDumpDesire" Value="Normal"/>
         <M Name="m_eCallForPassDesire" Value="IfImproves"/>
         <M Name="m_eShootDesire" Value="Normal"/>
         <M Name="m_eDekeDesire" Value="Normal"/>
         <M Name="m_eBodyCheckDesire" Value="Never"/>
         <M Name="m_eStickCheckDesire" Value="Never"/>
         <M Name="m_eTurboDesire" Value="Never"/>
         <M Name="m_eProtectPuckDesire" Value="Never"/>
         <M Name="m_eGrabPuckDesire" Value="Normal"/>
         <M Name="m_eOrientationDesire" Value="Puck"/>
         <CInstinctWeights::CAreaPass Name="m_PassArea">
          <M Name="m_eAreaPassDesire" Value="Never"/>
          <CVector2 Name="m_v2Center">
           <M Name="m_x" Value="0"/>
           <M Name="m_z" Value="0"/>
          </CVector2>
          <M Name="m_flRadius" Value="0"/>
         </CInstinctWeights::CAreaPass>
         <CInstinctWeights::CSpeed Name="m_Speed">
          <M Name="ISSVersion" Value="3"/>
          <CTeamPoint2 Name="m_tpSyncLocation">
           <M Name="m_x" Value="0"/>
           <M Name="m_z" Value="0"/>
          </CTeamPoint2>
          <M Name="m_eSpeedDesire" Value="None"/>
          <M Name="m_eSpeedTarget" Value="Puck"/>
          <M Name="m_eTargetPositionID" Value="G"/>
          <CSpeedOptionsBitMask Name="m_bmOptions">
           <M Name="NumSetBits" Value="0"/>
          </CSpeedOptionsBitMask>
          <M Name="m_flIgnoreThreshold" Value="1000"/>
          <M Name="m_flIgnoreHysteresis" Value="4"/>
         </CInstinctWeights::CSpeed>
         <CInstinctWeights::CIWResponseCurve Name="m_OffsidesAvoidance">
          <M Name="m_ssName" Value=""/>
          <CNamedResponseCurve Name="m_pCurve" StoreID="NULL" />
         </CInstinctWeights::CIWResponseCurve>
         <M Name="m_pInterceptBiasSurface" Value="None"/>
         <M Name="m_flPuckInterceptMaxDistance" Value="300"/>
         <CDeltaTime Name="m_dtPuckInterceptConfidence">
          <M Name="m_flSeconds" Value="-20"/>
         </CDeltaTime>
        </CInstinctWeights>
       </CPlayerTriggerInstincts>
      </CHandledPlayerTriggerBaseArray>
     </CHandledPlayerTriggerBaseArray>
    </CHandledPlayerTriggerBaseArray>
    <M Name="m_fMirrorIfRight" Value="0"/>
    <THandledTRef&lt;CFloatExpression&gt; Name="m_pBaseReactionTimeFloatExpr">
     <CNamedConstFloatExpr Name="m_data" StoreID="New" ClassType="NcFE">
      <CFloatExpression Name="Parent CFloatExpression" />
      <M Name="pValue" Value="BaseReactionTime_Medium"/>
     </CNamedConstFloatExpr>
    </THandledTRef&lt;CFloatExpression&gt;>
   </CSoloTask>
   <THandledTRef&lt;CFloatExpression&gt; Name="m_pEffectivenessFloatExpr">
    <CPlayerBiasFloatExpr Name="m_data" StoreID="New" ClassType="PEPB">
     <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
     <M Name="ISSVersion" Value="2"/>
     <M Name="m_pUserBiasCurve" Value="DefaultUserBias"/>
     <M Name="m_pPuckBiasCurve" Value="DefaultPuckBias"/>
     <M Name="m_pFavoredBiasCurve" Value="DefaultFavoredBias"/>
     <M Name="m_pBaseBiasCurve" Value="DefaultBaseBias"/>
     <CPositionIDBitMask Name="m_bmFavoredPositions">
      <M Name="NumSetBits" Value="3"/>
      <M Name="SetBit" Value="RW"/>
      <M Name="SetBit" Value="LW"/>
      <M Name="SetBit" Value="C"/>
     </CPositionIDBitMask>
     <THandledTRef&lt;CFloatExpression&gt; Name="m_pFloatExpression">
      <CTaskProximityFloatExpr Name="m_data" StoreID="New" ClassType="PrTA">
       <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
       <M Name="ISSVersion" Value="1"/>
       <M Name="m_flSquaredDistance50" Value="2500"/>
       <M Name="m_flLaneBias" Value="1.5"/>
       <M Name="m_pTask" Value="PP122Side2"/>
      </CTaskProximityFloatExpr>
     </THandledTRef&lt;CFloatExpression&gt;>
    </CPlayerBiasFloatExpr>
   </THandledTRef&lt;CFloatExpression&gt;>
  </CFloatExprSoloTask>
  <CInterpreter Name="m_pZoneAttraction" StoreID="New" ClassType="GZTZ">
   <M Name="ISSVersion" Value="1"/>
   <CGradientZoneOptionBitMask Name="m_bmOptions">
    <M Name="NumSetBits" Value="1"/>
    <M Name="SetBit" Value="TeamPoint"/>
   </CGradientZoneOptionBitMask>
   <CVector2 Name="m_vTranslate">
    <M Name="m_x" Value="35"/>
    <M Name="m_z" Value="75"/>
   </CVector2>
   <CVector2 Name="m_vInputScale">
    <M Name="m_x" Value="1"/>
    <M Name="m_z" Value="1"/>
   </CVector2>
   <CVector2 Name="m_vOutputScale">
    <M Name="m_x" Value="1"/>
    <M Name="m_z" Value="1"/>
   </CVector2>
   <M Name="m_pField" Value="PointAttraction11_GF"/>
   <M Name="m_pSpeedCurve" Value="StandardSpeedResponse_RC"/>
  </CInterpreter>
  <CGradientZoneLayerIDBitMask Name="m_bmLayers">
   <M Name="NumSetBits" Value="3"/>
   <M Name="SetBit" Value="Zone"/>
   <M Name="SetBit" Value="OpenPass"/>
   <M Name="SetBit" Value="OpenShot"/>
  </CGradientZoneLayerIDBitMask>
  <M Name="m_eCustomLayerType" Value="None"/>
  <CHandledBoolExprInterpreterArray Name="m_pBoolZones" StoreID="New" ClassType="HBEI">
   <CBoolExprInterpreter Name="this">
    <M Name="uiSize" Value="0"/>
    <M Name="uiMaxSize" Value="0"/>
   </CBoolExprInterpreter>
  </CHandledBoolExprInterpreterArray>
 </CGradientZoneTask>
 <CGradientZoneTask Name="PP122Side3">
  <M Name="ISSVersion" Value="3"/>
  <CFloatExprSoloTask Name="Parent CFloatExprSoloTask">
   <CSoloTask Name="Parent CSoloTask">
    <CTask Name="Parent CTask">
     <M Name="m_flValue" Value="1"/>
     <M Name="m_nPlayers" Value="1"/>
     <M Name="m_eTaskNecessity" Value="Optional"/>
     <M Name="m_ePuckCarrier" Value="Optional"/>
    </CTask>
    <M Name="ISSVersion" Value="4"/>
    <CHandledPlayerTriggerBaseArray Name="m_trPlayerTriggers" StoreID="New" ClassType="PTBA">
     <CHandledPlayerTriggerBaseArray Name="this">
      <M Name="uiSize" Value="1"/>
      <CHandledPlayerTriggerBaseArray Name="this[0]">
       <CPlayerTriggerInstincts Name="m_data" StoreID="New" ClassType="PTIn">
        <CPlayerTriggerBase Name="Parent CPlayerTriggerBase">
         <THandledTRef&lt;CPlayerTriggerCriteriaBase&gt; Name="m_pCriteria">
          <CPlayerTriggerBoolExpr Name="m_data" StoreID="New" ClassType="PTBE">
           <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
            <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
           </THandledTRef&lt;CBoolExpression&gt;>
          </CPlayerTriggerBoolExpr>
         </THandledTRef&lt;CPlayerTriggerCriteriaBase&gt;>
        </CPlayerTriggerBase>
        <CInstinctWeights Name="m_pWeights" StoreID="New" ClassType="InWt">
         <M Name="ISSVersion" Value="12"/>
         <M Name="m_ePassDesire" Value="Normal"/>
         <M Name="m_eDropPassDesire" Value="Normal"/>
         <M Name="m_eBankPassDesire" Value="Normal"/>
         <M Name="m_eDumpDesire" Value="Normal"/>
         <M Name="m_eCallForPassDesire" Value="IfImproves"/>
         <M Name="m_eShootDesire" Value="Normal"/>
         <M Name="m_eDekeDesire" Value="Normal"/>
         <M Name="m_eBodyCheckDesire" Value="Never"/>
         <M Name="m_eStickCheckDesire" Value="Never"/>
         <M Name="m_eTurboDesire" Value="Never"/>
         <M Name="m_eProtectPuckDesire" Value="Never"/>
         <M Name="m_eGrabPuckDesire" Value="Normal"/>
         <M Name="m_eOrientationDesire" Value="Puck"/>
         <CInstinctWeights::CAreaPass Name="m_PassArea">
          <M Name="m_eAreaPassDesire" Value="Never"/>
          <CVector2 Name="m_v2Center">
           <M Name="m_x" Value="0"/>
           <M Name="m_z" Value="0"/>
          </CVector2>
          <M Name="m_flRadius" Value="0"/>
         </CInstinctWeights::CAreaPass>
         <CInstinctWeights::CSpeed Name="m_Speed">
          <M Name="ISSVersion" Value="3"/>
          <CTeamPoint2 Name="m_tpSyncLocation">
           <M Name="m_x" Value="0"/>
           <M Name="m_z" Value="0"/>
          </CTeamPoint2>
          <M Name="m_eSpeedDesire" Value="None"/>
          <M Name="m_eSpeedTarget" Value="Puck"/>
          <M Name="m_eTargetPositionID" Value="G"/>
          <CSpeedOptionsBitMask Name="m_bmOptions">
           <M Name="NumSetBits" Value="0"/>
          </CSpeedOptionsBitMask>
          <M Name="m_flIgnoreThreshold" Value="1000"/>
          <M Name="m_flIgnoreHysteresis" Value="4"/>
         </CInstinctWeights::CSpeed>
         <CInstinctWeights::CIWResponseCurve Name="m_OffsidesAvoidance">
          <M Name="m_ssName" Value=""/>
          <CNamedResponseCurve Name="m_pCurve" StoreID="NULL" />
         </CInstinctWeights::CIWResponseCurve>
         <M Name="m_pInterceptBiasSurface" Value="None"/>
         <M Name="m_flPuckInterceptMaxDistance" Value="300"/>
         <CDeltaTime Name="m_dtPuckInterceptConfidence">
          <M Name="m_flSeconds" Value="-20"/>
         </CDeltaTime>
        </CInstinctWeights>
       </CPlayerTriggerInstincts>
      </CHandledPlayerTriggerBaseArray>
     </CHandledPlayerTriggerBaseArray>
    </CHandledPlayerTriggerBaseArray>
    <M Name="m_fMirrorIfRight" Value="0"/>
    <THandledTRef&lt;CFloatExpression&gt; Name="m_pBaseReactionTimeFloatExpr">
     <CNamedConstFloatExpr Name="m_data" StoreID="New" ClassType="NcFE">
      <CFloatExpression Name="Parent CFloatExpression" />
      <M Name="pValue" Value="BaseReactionTime_Medium"/>
     </CNamedConstFloatExpr>
    </THandledTRef&lt;CFloatExpression&gt;>
   </CSoloTask>
   <THandledTRef&lt;CFloatExpression&gt; Name="m_pEffectivenessFloatExpr">
    <CPlayerBiasFloatExpr Name="m_data" StoreID="New" ClassType="PEPB">
     <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
     <M Name="ISSVersion" Value="2"/>
     <M Name="m_pUserBiasCurve" Value="DefaultUserBias"/>
     <M Name="m_pPuckBiasCurve" Value="DefaultPuckBias"/>
     <M Name="m_pFavoredBiasCurve" Value="DefaultFavoredBias"/>
     <M Name="m_pBaseBiasCurve" Value="DefaultBaseBias"/>
     <CPositionIDBitMask Name="m_bmFavoredPositions">
      <M Name="NumSetBits" Value="3"/>
      <M Name="SetBit" Value="RW"/>
      <M Name="SetBit" Value="LW"/>
      <M Name="SetBit" Value="C"/>
     </CPositionIDBitMask>
     <THandledTRef&lt;CFloatExpression&gt; Name="m_pFloatExpression">
      <CTaskProximityFloatExpr Name="m_data" StoreID="New" ClassType="PrTA">
       <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
       <M Name="ISSVersion" Value="1"/>
       <M Name="m_flSquaredDistance50" Value="2500"/>
       <M Name="m_flLaneBias" Value="1.5"/>
       <M Name="m_pTask" Value="PP122Side3"/>
      </CTaskProximityFloatExpr>
     </THandledTRef&lt;CFloatExpression&gt;>
    </CPlayerBiasFloatExpr>
   </THandledTRef&lt;CFloatExpression&gt;>
  </CFloatExprSoloTask>
  <CInterpreter Name="m_pZoneAttraction" StoreID="New" ClassType="GZTZ">
   <M Name="ISSVersion" Value="1"/>
   <CGradientZoneOptionBitMask Name="m_bmOptions">
    <M Name="NumSetBits" Value="1"/>
    <M Name="SetBit" Value="TeamPoint"/>
   </CGradientZoneOptionBitMask>
   <CVector2 Name="m_vTranslate">
    <M Name="m_x" Value="-15"/>
    <M Name="m_z" Value="75"/>
   </CVector2>
   <CVector2 Name="m_vInputScale">
    <M Name="m_x" Value="1"/>
    <M Name="m_z" Value="1"/>
   </CVector2>
   <CVector2 Name="m_vOutputScale">
    <M Name="m_x" Value="1"/>
    <M Name="m_z" Value="1"/>
   </CVector2>
   <M Name="m_pField" Value="PointAttraction11_GF"/>
   <M Name="m_pSpeedCurve" Value="StandardSpeedResponse_RC"/>
  </CInterpreter>
  <CGradientZoneLayerIDBitMask Name="m_bmLayers">
   <M Name="NumSetBits" Value="1"/>
   <M Name="SetBit" Value="Zone"/>
  </CGradientZoneLayerIDBitMask>
  <M Name="m_eCustomLayerType" Value="None"/>
  <CHandledBoolExprInterpreterArray Name="m_pBoolZones" StoreID="New" ClassType="HBEI">
   <CBoolExprInterpreter Name="this">
    <M Name="uiSize" Value="0"/>
    <M Name="uiMaxSize" Value="0"/>
   </CBoolExprInterpreter>
  </CHandledBoolExprInterpreterArray>
 </CGradientZoneTask>
 <CGradientZoneTask Name="PP122SideLD">
  <M Name="ISSVersion" Value="3"/>
  <CFloatExprSoloTask Name="Parent CFloatExprSoloTask">
   <CSoloTask Name="Parent CSoloTask">
    <CTask Name="Parent CTask">
     <M Name="m_flValue" Value="1"/>
     <M Name="m_nPlayers" Value="1"/>
     <M Name="m_eTaskNecessity" Value="Optional"/>
     <M Name="m_ePuckCarrier" Value="Optional"/>
    </CTask>
    <M Name="ISSVersion" Value="4"/>
    <CHandledPlayerTriggerBaseArray Name="m_trPlayerTriggers" StoreID="New" ClassType="PTBA">
     <CHandledPlayerTriggerBaseArray Name="this">
      <M Name="uiSize" Value="1"/>
      <CHandledPlayerTriggerBaseArray Name="this[0]">
       <CPlayerTriggerInstincts Name="m_data" StoreID="New" ClassType="PTIn">
        <CPlayerTriggerBase Name="Parent CPlayerTriggerBase">
         <THandledTRef&lt;CPlayerTriggerCriteriaBase&gt; Name="m_pCriteria">
          <CPlayerTriggerBoolExpr Name="m_data" StoreID="New" ClassType="PTBE">
           <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
            <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
           </THandledTRef&lt;CBoolExpression&gt;>
          </CPlayerTriggerBoolExpr>
         </THandledTRef&lt;CPlayerTriggerCriteriaBase&gt;>
        </CPlayerTriggerBase>
        <CInstinctWeights Name="m_pWeights" StoreID="New" ClassType="InWt">
         <M Name="ISSVersion" Value="12"/>
         <M Name="m_ePassDesire" Value="Normal"/>
         <M Name="m_eDropPassDesire" Value="Normal"/>
         <M Name="m_eBankPassDesire" Value="Normal"/>
         <M Name="m_eDumpDesire" Value="Normal"/>
         <M Name="m_eCallForPassDesire" Value="IfImproves"/>
         <M Name="m_eShootDesire" Value="Normal"/>
         <M Name="m_eDekeDesire" Value="Normal"/>
         <M Name="m_eBodyCheckDesire" Value="Never"/>
         <M Name="m_eStickCheckDesire" Value="Never"/>
         <M Name="m_eTurboDesire" Value="Never"/>
         <M Name="m_eProtectPuckDesire" Value="Never"/>
         <M Name="m_eGrabPuckDesire" Value="Normal"/>
         <M Name="m_eOrientationDesire" Value="Puck"/>
         <CInstinctWeights::CAreaPass Name="m_PassArea">
          <M Name="m_eAreaPassDesire" Value="Never"/>
          <CVector2 Name="m_v2Center">
           <M Name="m_x" Value="0"/>
           <M Name="m_z" Value="0"/>
          </CVector2>
          <M Name="m_flRadius" Value="0"/>
         </CInstinctWeights::CAreaPass>
         <CInstinctWeights::CSpeed Name="m_Speed">
          <M Name="ISSVersion" Value="3"/>
          <CTeamPoint2 Name="m_tpSyncLocation">
           <M Name="m_x" Value="0"/>
           <M Name="m_z" Value="0"/>
          </CTeamPoint2>
          <M Name="m_eSpeedDesire" Value="None"/>
          <M Name="m_eSpeedTarget" Value="Puck"/>
          <M Name="m_eTargetPositionID" Value="G"/>
          <CSpeedOptionsBitMask Name="m_bmOptions">
           <M Name="NumSetBits" Value="0"/>
          </CSpeedOptionsBitMask>
          <M Name="m_flIgnoreThreshold" Value="1000"/>
          <M Name="m_flIgnoreHysteresis" Value="4"/>
         </CInstinctWeights::CSpeed>
         <CInstinctWeights::CIWResponseCurve Name="m_OffsidesAvoidance">
          <M Name="m_ssName" Value=""/>
          <CNamedResponseCurve Name="m_pCurve" StoreID="NULL" />
         </CInstinctWeights::CIWResponseCurve>
         <M Name="m_pInterceptBiasSurface" Value="DefensemanBias"/>
         <M Name="m_flPuckInterceptMaxDistance" Value="300"/>
         <CDeltaTime Name="m_dtPuckInterceptConfidence">
          <M Name="m_flSeconds" Value="-20"/>
         </CDeltaTime>
        </CInstinctWeights>
       </CPlayerTriggerInstincts>
      </CHandledPlayerTriggerBaseArray>
     </CHandledPlayerTriggerBaseArray>
    </CHandledPlayerTriggerBaseArray>
    <M Name="m_fMirrorIfRight" Value="0"/>
    <THandledTRef&lt;CFloatExpression&gt; Name="m_pBaseReactionTimeFloatExpr">
     <CNamedConstFloatExpr Name="m_data" StoreID="New" ClassType="NcFE">
      <CFloatExpression Name="Parent CFloatExpression" />
      <M Name="pValue" Value="BaseReactionTime_Medium"/>
     </CNamedConstFloatExpr>
    </THandledTRef&lt;CFloatExpression&gt;>
   </CSoloTask>
   <THandledTRef&lt;CFloatExpression&gt; Name="m_pEffectivenessFloatExpr">
    <CPlayerBiasFloatExpr Name="m_data" StoreID="New" ClassType="PEPB">
     <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
     <M Name="ISSVersion" Value="2"/>
     <M Name="m_pUserBiasCurve" Value="DefaultUserBias"/>
     <M Name="m_pPuckBiasCurve" Value="DefaultPuckBias"/>
     <M Name="m_pFavoredBiasCurve" Value="DefaultFavoredBias"/>
     <M Name="m_pBaseBiasCurve" Value="DefaultBaseBias"/>
     <CPositionIDBitMask Name="m_bmFavoredPositions">
      <M Name="NumSetBits" Value="2"/>
      <M Name="SetBit" Value="RD"/>
      <M Name="SetBit" Value="LD"/>
     </CPositionIDBitMask>
     <THandledTRef&lt;CFloatExpression&gt; Name="m_pFloatExpression">
      <CTaskProximityFloatExpr Name="m_data" StoreID="New" ClassType="PrTA">
       <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
       <M Name="ISSVersion" Value="1"/>
       <M Name="m_flSquaredDistance50" Value="2500"/>
       <M Name="m_flLaneBias" Value="1.5"/>
       <M Name="m_pTask" Value="PP122SideLD"/>
      </CTaskProximityFloatExpr>
     </THandledTRef&lt;CFloatExpression&gt;>
    </CPlayerBiasFloatExpr>
   </THandledTRef&lt;CFloatExpression&gt;>
  </CFloatExprSoloTask>
  <CInterpreter Name="m_pZoneAttraction" StoreID="New" ClassType="GZTZ">
   <M Name="ISSVersion" Value="1"/>
   <CGradientZoneOptionBitMask Name="m_bmOptions">
    <M Name="NumSetBits" Value="1"/>
    <M Name="SetBit" Value="TeamPoint"/>
   </CGradientZoneOptionBitMask>
   <CVector2 Name="m_vTranslate">
    <M Name="m_x" Value="35"/>
    <M Name="m_z" Value="35"/>
   </CVector2>
   <CVector2 Name="m_vInputScale">
    <M Name="m_x" Value="1"/>
    <M Name="m_z" Value="1"/>
   </CVector2>
   <CVector2 Name="m_vOutputScale">
    <M Name="m_x" Value="1"/>
    <M Name="m_z" Value="1"/>
   </CVector2>
   <M Name="m_pField" Value="PointAttraction11_GF"/>
   <M Name="m_pSpeedCurve" Value="StandardSpeedResponse_RC"/>
  </CInterpreter>
  <CGradientZoneLayerIDBitMask Name="m_bmLayers">
   <M Name="NumSetBits" Value="3"/>
   <M Name="SetBit" Value="Zone"/>
   <M Name="SetBit" Value="OpenPass"/>
   <M Name="SetBit" Value="OpenShot"/>
  </CGradientZoneLayerIDBitMask>
  <M Name="m_eCustomLayerType" Value="None"/>
  <CHandledBoolExprInterpreterArray Name="m_pBoolZones" StoreID="New" ClassType="HBEI">
   <CBoolExprInterpreter Name="this">
    <M Name="uiSize" Value="0"/>
    <M Name="uiMaxSize" Value="0"/>
   </CBoolExprInterpreter>
  </CHandledBoolExprInterpreterArray>
 </CGradientZoneTask>
 <CGlobalMultiTask Name="PP122SideMain">
  <CMultiTask Name="Parent CMultiTask">
   <M Name="m_flValue" Value="1"/>
   <M Name="m_nPlayers" Value="5"/>
   <M Name="m_eTaskNecessity" Value="Optional"/>
   <M Name="m_ePuckCarrier" Value="Optional"/>
  </CMultiTask>
  <CTask Name="m_tasks">
   <M Name="uiSize" Value="5"/>
   <M Name="m_tasks[0]" Value="PP122Side1"/>
   <M Name="m_tasks[1]" Value="PP122Side2"/>
   <M Name="m_tasks[2]" Value="PP122Side3"/>
   <M Name="m_tasks[3]" Value="PP122SideLD"/>
   <M Name="m_tasks[4]" Value="PP122SideRD"/>
  </CTask>
 </CGlobalMultiTask>
 <CGradientZoneTask Name="PP122SideRD">
  <M Name="ISSVersion" Value="3"/>
  <CFloatExprSoloTask Name="Parent CFloatExprSoloTask">
   <CSoloTask Name="Parent CSoloTask">
    <CTask Name="Parent CTask">
     <M Name="m_flValue" Value="1"/>
     <M Name="m_nPlayers" Value="1"/>
     <M Name="m_eTaskNecessity" Value="Optional"/>
     <M Name="m_ePuckCarrier" Value="Optional"/>
    </CTask>
    <M Name="ISSVersion" Value="4"/>
    <CHandledPlayerTriggerBaseArray Name="m_trPlayerTriggers" StoreID="New" ClassType="PTBA">
     <CHandledPlayerTriggerBaseArray Name="this">
      <M Name="uiSize" Value="1"/>
      <CHandledPlayerTriggerBaseArray Name="this[0]">
       <CPlayerTriggerInstincts Name="m_data" StoreID="New" ClassType="PTIn">
        <CPlayerTriggerBase Name="Parent CPlayerTriggerBase">
         <THandledTRef&lt;CPlayerTriggerCriteriaBase&gt; Name="m_pCriteria">
          <CPlayerTriggerBoolExpr Name="m_data" StoreID="New" ClassType="PTBE">
           <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
            <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
           </THandledTRef&lt;CBoolExpression&gt;>
          </CPlayerTriggerBoolExpr>
         </THandledTRef&lt;CPlayerTriggerCriteriaBase&gt;>
        </CPlayerTriggerBase>
        <CInstinctWeights Name="m_pWeights" StoreID="New" ClassType="InWt">
         <M Name="ISSVersion" Value="12"/>
         <M Name="m_ePassDesire" Value="Normal"/>
         <M Name="m_eDropPassDesire" Value="Normal"/>
         <M Name="m_eBankPassDesire" Value="Normal"/>
         <M Name="m_eDumpDesire" Value="Normal"/>
         <M Name="m_eCallForPassDesire" Value="IfImproves"/>
         <M Name="m_eShootDesire" Value="Normal"/>
         <M Name="m_eDekeDesire" Value="Normal"/>
         <M Name="m_eBodyCheckDesire" Value="Never"/>
         <M Name="m_eStickCheckDesire" Value="Never"/>
         <M Name="m_eTurboDesire" Value="Never"/>
         <M Name="m_eProtectPuckDesire" Value="Never"/>
         <M Name="m_eGrabPuckDesire" Value="Normal"/>
         <M Name="m_eOrientationDesire" Value="Puck"/>
         <CInstinctWeights::CAreaPass Name="m_PassArea">
          <M Name="m_eAreaPassDesire" Value="Never"/>
          <CVector2 Name="m_v2Center">
           <M Name="m_x" Value="0"/>
           <M Name="m_z" Value="0"/>
          </CVector2>
          <M Name="m_flRadius" Value="0"/>
         </CInstinctWeights::CAreaPass>
         <CInstinctWeights::CSpeed Name="m_Speed">
          <M Name="ISSVersion" Value="3"/>
          <CTeamPoint2 Name="m_tpSyncLocation">
           <M Name="m_x" Value="0"/>
           <M Name="m_z" Value="0"/>
          </CTeamPoint2>
          <M Name="m_eSpeedDesire" Value="None"/>
          <M Name="m_eSpeedTarget" Value="Puck"/>
          <M Name="m_eTargetPositionID" Value="G"/>
          <CSpeedOptionsBitMask Name="m_bmOptions">
           <M Name="NumSetBits" Value="0"/>
          </CSpeedOptionsBitMask>
          <M Name="m_flIgnoreThreshold" Value="1000"/>
          <M Name="m_flIgnoreHysteresis" Value="4"/>
         </CInstinctWeights::CSpeed>
         <CInstinctWeights::CIWResponseCurve Name="m_OffsidesAvoidance">
          <M Name="m_ssName" Value=""/>
          <CNamedResponseCurve Name="m_pCurve" StoreID="NULL" />
         </CInstinctWeights::CIWResponseCurve>
         <M Name="m_pInterceptBiasSurface" Value="DefensemanBias"/>
         <M Name="m_flPuckInterceptMaxDistance" Value="300"/>
         <CDeltaTime Name="m_dtPuckInterceptConfidence">
          <M Name="m_flSeconds" Value="-20"/>
         </CDeltaTime>
        </CInstinctWeights>
       </CPlayerTriggerInstincts>
      </CHandledPlayerTriggerBaseArray>
     </CHandledPlayerTriggerBaseArray>
    </CHandledPlayerTriggerBaseArray>
    <M Name="m_fMirrorIfRight" Value="0"/>
    <THandledTRef&lt;CFloatExpression&gt; Name="m_pBaseReactionTimeFloatExpr">
     <CNamedConstFloatExpr Name="m_data" StoreID="New" ClassType="NcFE">
      <CFloatExpression Name="Parent CFloatExpression" />
      <M Name="pValue" Value="BaseReactionTime_Medium"/>
     </CNamedConstFloatExpr>
    </THandledTRef&lt;CFloatExpression&gt;>
   </CSoloTask>
   <THandledTRef&lt;CFloatExpression&gt; Name="m_pEffectivenessFloatExpr">
    <CPlayerBiasFloatExpr Name="m_data" StoreID="New" ClassType="PEPB">
     <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
     <M Name="ISSVersion" Value="2"/>
     <M Name="m_pUserBiasCurve" Value="DefaultUserBias"/>
     <M Name="m_pPuckBiasCurve" Value="DefaultPuckBias"/>
     <M Name="m_pFavoredBiasCurve" Value="DefaultFavoredBias"/>
     <M Name="m_pBaseBiasCurve" Value="DefaultBaseBias"/>
     <CPositionIDBitMask Name="m_bmFavoredPositions">
      <M Name="NumSetBits" Value="2"/>
      <M Name="SetBit" Value="RD"/>
      <M Name="SetBit" Value="LD"/>
     </CPositionIDBitMask>
     <THandledTRef&lt;CFloatExpression&gt; Name="m_pFloatExpression">
      <CTaskProximityFloatExpr Name="m_data" StoreID="New" ClassType="PrTA">
       <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
       <M Name="ISSVersion" Value="1"/>
       <M Name="m_flSquaredDistance50" Value="2500"/>
       <M Name="m_flLaneBias" Value="1.5"/>
       <M Name="m_pTask" Value="PP122SideRD"/>
      </CTaskProximityFloatExpr>
     </THandledTRef&lt;CFloatExpression&gt;>
    </CPlayerBiasFloatExpr>
   </THandledTRef&lt;CFloatExpression&gt;>
  </CFloatExprSoloTask>
  <CInterpreter Name="m_pZoneAttraction" StoreID="New" ClassType="GZTZ">
   <M Name="ISSVersion" Value="1"/>
   <CGradientZoneOptionBitMask Name="m_bmOptions">
    <M Name="NumSetBits" Value="1"/>
    <M Name="SetBit" Value="TeamPoint"/>
   </CGradientZoneOptionBitMask>
   <CVector2 Name="m_vTranslate">
    <M Name="m_x" Value="0"/>
    <M Name="m_z" Value="35"/>
   </CVector2>
   <CVector2 Name="m_vInputScale">
    <M Name="m_x" Value="1"/>
    <M Name="m_z" Value="1"/>
   </CVector2>
   <CVector2 Name="m_vOutputScale">
    <M Name="m_x" Value="1"/>
    <M Name="m_z" Value="1"/>
   </CVector2>
   <M Name="m_pField" Value="PointAttraction11_GF"/>
   <M Name="m_pSpeedCurve" Value="StandardSpeedResponse_RC"/>
  </CInterpreter>
  <CGradientZoneLayerIDBitMask Name="m_bmLayers">
   <M Name="NumSetBits" Value="3"/>
   <M Name="SetBit" Value="Zone"/>
   <M Name="SetBit" Value="OpenPass"/>
   <M Name="SetBit" Value="OpenShot"/>
  </CGradientZoneLayerIDBitMask>
  <M Name="m_eCustomLayerType" Value="None"/>
  <CHandledBoolExprInterpreterArray Name="m_pBoolZones" StoreID="New" ClassType="HBEI">
   <CBoolExprInterpreter Name="this">
    <M Name="uiSize" Value="0"/>
    <M Name="uiMaxSize" Value="0"/>
   </CBoolExprInterpreter>
  </CHandledBoolExprInterpreterArray>
 </CGradientZoneTask>
 <CGradientZoneTask Name="PP212Center1">
  <M Name="ISSVersion" Value="3"/>
  <CFloatExprSoloTask Name="Parent CFloatExprSoloTask">
   <CSoloTask Name="Parent CSoloTask">
    <CTask Name="Parent CTask">
     <M Name="m_flValue" Value="1"/>
     <M Name="m_nPlayers" Value="1"/>
     <M Name="m_eTaskNecessity" Value="Optional"/>
     <M Name="m_ePuckCarrier" Value="Optional"/>
    </CTask>
    <M Name="ISSVersion" Value="4"/>
    <CHandledPlayerTriggerBaseArray Name="m_trPlayerTriggers" StoreID="New" ClassType="PTBA">
     <CHandledPlayerTriggerBaseArray Name="this">
      <M Name="uiSize" Value="1"/>
      <CHandledPlayerTriggerBaseArray Name="this[0]">
       <CPlayerTriggerInstincts Name="m_data" StoreID="New" ClassType="PTIn">
        <CPlayerTriggerBase Name="Parent CPlayerTriggerBase">
         <THandledTRef&lt;CPlayerTriggerCriteriaBase&gt; Name="m_pCriteria">
          <CPlayerTriggerBoolExpr Name="m_data" StoreID="New" ClassType="PTBE">
           <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
            <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
           </THandledTRef&lt;CBoolExpression&gt;>
          </CPlayerTriggerBoolExpr>
         </THandledTRef&lt;CPlayerTriggerCriteriaBase&gt;>
        </CPlayerTriggerBase>
        <CInstinctWeights Name="m_pWeights" StoreID="New" ClassType="InWt">
         <M Name="ISSVersion" Value="12"/>
         <M Name="m_ePassDesire" Value="Normal"/>
         <M Name="m_eDropPassDesire" Value="Normal"/>
         <M Name="m_eBankPassDesire" Value="Normal"/>
         <M Name="m_eDumpDesire" Value="Normal"/>
         <M Name="m_eCallForPassDesire" Value="IfImproves"/>
         <M Name="m_eShootDesire" Value="Normal"/>
         <M Name="m_eDekeDesire" Value="Normal"/>
         <M Name="m_eBodyCheckDesire" Value="Never"/>
         <M Name="m_eStickCheckDesire" Value="Never"/>
         <M Name="m_eTurboDesire" Value="Never"/>
         <M Name="m_eProtectPuckDesire" Value="Never"/>
         <M Name="m_eGrabPuckDesire" Value="Normal"/>
         <M Name="m_eOrientationDesire" Value="Puck"/>
         <CInstinctWeights::CAreaPass Name="m_PassArea">
          <M Name="m_eAreaPassDesire" Value="Never"/>
          <CVector2 Name="m_v2Center">
           <M Name="m_x" Value="0"/>
           <M Name="m_z" Value="0"/>
          </CVector2>
          <M Name="m_flRadius" Value="0"/>
         </CInstinctWeights::CAreaPass>
         <CInstinctWeights::CSpeed Name="m_Speed">
          <M Name="ISSVersion" Value="3"/>
          <CTeamPoint2 Name="m_tpSyncLocation">
           <M Name="m_x" Value="0"/>
           <M Name="m_z" Value="0"/>
          </CTeamPoint2>
          <M Name="m_eSpeedDesire" Value="None"/>
          <M Name="m_eSpeedTarget" Value="Puck"/>
          <M Name="m_eTargetPositionID" Value="G"/>
          <CSpeedOptionsBitMask Name="m_bmOptions">
           <M Name="NumSetBits" Value="0"/>
          </CSpeedOptionsBitMask>
          <M Name="m_flIgnoreThreshold" Value="1000"/>
          <M Name="m_flIgnoreHysteresis" Value="4"/>
         </CInstinctWeights::CSpeed>
         <CInstinctWeights::CIWResponseCurve Name="m_OffsidesAvoidance">
          <M Name="m_ssName" Value=""/>
          <CNamedResponseCurve Name="m_pCurve" StoreID="NULL" />
         </CInstinctWeights::CIWResponseCurve>
         <M Name="m_pInterceptBiasSurface" Value="None"/>
         <M Name="m_flPuckInterceptMaxDistance" Value="300"/>
         <CDeltaTime Name="m_dtPuckInterceptConfidence">
          <M Name="m_flSeconds" Value="-20"/>
         </CDeltaTime>
        </CInstinctWeights>
       </CPlayerTriggerInstincts>
      </CHandledPlayerTriggerBaseArray>
     </CHandledPlayerTriggerBaseArray>
    </CHandledPlayerTriggerBaseArray>
    <M Name="m_fMirrorIfRight" Value="0"/>
    <THandledTRef&lt;CFloatExpression&gt; Name="m_pBaseReactionTimeFloatExpr">
     <CNamedConstFloatExpr Name="m_data" StoreID="New" ClassType="NcFE">
      <CFloatExpression Name="Parent CFloatExpression" />
      <M Name="pValue" Value="BaseReactionTime_Medium"/>
     </CNamedConstFloatExpr>
    </THandledTRef&lt;CFloatExpression&gt;>
   </CSoloTask>
   <THandledTRef&lt;CFloatExpression&gt; Name="m_pEffectivenessFloatExpr">
    <CPlayerBiasFloatExpr Name="m_data" StoreID="New" ClassType="PEPB">
     <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
     <M Name="ISSVersion" Value="2"/>
     <M Name="m_pUserBiasCurve" Value="DefaultUserBias"/>
     <M Name="m_pPuckBiasCurve" Value="DefaultPuckBias"/>
     <M Name="m_pFavoredBiasCurve" Value="DefaultFavoredBias"/>
     <M Name="m_pBaseBiasCurve" Value="DefaultBaseBias"/>
     <CPositionIDBitMask Name="m_bmFavoredPositions">
      <M Name="NumSetBits" Value="3"/>
      <M Name="SetBit" Value="RW"/>
      <M Name="SetBit" Value="LW"/>
      <M Name="SetBit" Value="C"/>
     </CPositionIDBitMask>
     <THandledTRef&lt;CFloatExpression&gt; Name="m_pFloatExpression">
      <CTaskProximityFloatExpr Name="m_data" StoreID="New" ClassType="PrTA">
       <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
       <M Name="ISSVersion" Value="1"/>
       <M Name="m_flSquaredDistance50" Value="2500"/>
       <M Name="m_flLaneBias" Value="1.5"/>
       <M Name="m_pTask" Value="PP212Center1"/>
      </CTaskProximityFloatExpr>
     </THandledTRef&lt;CFloatExpression&gt;>
    </CPlayerBiasFloatExpr>
   </THandledTRef&lt;CFloatExpression&gt;>
  </CFloatExprSoloTask>
  <CInterpreter Name="m_pZoneAttraction" StoreID="New" ClassType="GZTZ">
   <M Name="ISSVersion" Value="1"/>
   <CGradientZoneOptionBitMask Name="m_bmOptions">
    <M Name="NumSetBits" Value="1"/>
    <M Name="SetBit" Value="TeamPoint"/>
   </CGradientZoneOptionBitMask>
   <CVector2 Name="m_vTranslate">
    <M Name="m_x" Value="25"/>
    <M Name="m_z" Value="80"/>
   </CVector2>
   <CVector2 Name="m_vInputScale">
    <M Name="m_x" Value="1"/>
    <M Name="m_z" Value="1"/>
   </CVector2>
   <CVector2 Name="m_vOutputScale">
    <M Name="m_x" Value="1"/>
    <M Name="m_z" Value="1"/>
   </CVector2>
   <M Name="m_pField" Value="PointAttraction11_GF"/>
   <M Name="m_pSpeedCurve" Value="StandardSpeedResponse_RC"/>
  </CInterpreter>
  <CGradientZoneLayerIDBitMask Name="m_bmLayers">
   <M Name="NumSetBits" Value="3"/>
   <M Name="SetBit" Value="Zone"/>
   <M Name="SetBit" Value="OpenPass"/>
   <M Name="SetBit" Value="OpenShot"/>
  </CGradientZoneLayerIDBitMask>
  <M Name="m_eCustomLayerType" Value="None"/>
  <CHandledBoolExprInterpreterArray Name="m_pBoolZones" StoreID="New" ClassType="HBEI">
   <CBoolExprInterpreter Name="this">
    <M Name="uiSize" Value="0"/>
    <M Name="uiMaxSize" Value="0"/>
   </CBoolExprInterpreter>
  </CHandledBoolExprInterpreterArray>
 </CGradientZoneTask>
 <CGradientZoneTask Name="PP212Center2">
  <M Name="ISSVersion" Value="3"/>
  <CFloatExprSoloTask Name="Parent CFloatExprSoloTask">
   <CSoloTask Name="Parent CSoloTask">
    <CTask Name="Parent CTask">
     <M Name="m_flValue" Value="1"/>
     <M Name="m_nPlayers" Value="1"/>
     <M Name="m_eTaskNecessity" Value="Optional"/>
     <M Name="m_ePuckCarrier" Value="Optional"/>
    </CTask>
    <M Name="ISSVersion" Value="4"/>
    <CHandledPlayerTriggerBaseArray Name="m_trPlayerTriggers" StoreID="New" ClassType="PTBA">
     <CHandledPlayerTriggerBaseArray Name="this">
      <M Name="uiSize" Value="1"/>
      <CHandledPlayerTriggerBaseArray Name="this[0]">
       <CPlayerTriggerInstincts Name="m_data" StoreID="New" ClassType="PTIn">
        <CPlayerTriggerBase Name="Parent CPlayerTriggerBase">
         <THandledTRef&lt;CPlayerTriggerCriteriaBase&gt; Name="m_pCriteria">
          <CPlayerTriggerBoolExpr Name="m_data" StoreID="New" ClassType="PTBE">
           <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
            <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
           </THandledTRef&lt;CBoolExpression&gt;>
          </CPlayerTriggerBoolExpr>
         </THandledTRef&lt;CPlayerTriggerCriteriaBase&gt;>
        </CPlayerTriggerBase>
        <CInstinctWeights Name="m_pWeights" StoreID="New" ClassType="InWt">
         <M Name="ISSVersion" Value="12"/>
         <M Name="m_ePassDesire" Value="Normal"/>
         <M Name="m_eDropPassDesire" Value="Normal"/>
         <M Name="m_eBankPassDesire" Value="Normal"/>
         <M Name="m_eDumpDesire" Value="Normal"/>
         <M Name="m_eCallForPassDesire" Value="IfImproves"/>
         <M Name="m_eShootDesire" Value="Normal"/>
         <M Name="m_eDekeDesire" Value="Normal"/>
         <M Name="m_eBodyCheckDesire" Value="Never"/>
         <M Name="m_eStickCheckDesire" Value="Never"/>
         <M Name="m_eTurboDesire" Value="Never"/>
         <M Name="m_eProtectPuckDesire" Value="Never"/>
         <M Name="m_eGrabPuckDesire" Value="Normal"/>
         <M Name="m_eOrientationDesire" Value="Puck"/>
         <CInstinctWeights::CAreaPass Name="m_PassArea">
          <M Name="m_eAreaPassDesire" Value="Never"/>
          <CVector2 Name="m_v2Center">
           <M Name="m_x" Value="0"/>
           <M Name="m_z" Value="0"/>
          </CVector2>
          <M Name="m_flRadius" Value="0"/>
         </CInstinctWeights::CAreaPass>
         <CInstinctWeights::CSpeed Name="m_Speed">
          <M Name="ISSVersion" Value="3"/>
          <CTeamPoint2 Name="m_tpSyncLocation">
           <M Name="m_x" Value="0"/>
           <M Name="m_z" Value="0"/>
          </CTeamPoint2>
          <M Name="m_eSpeedDesire" Value="None"/>
          <M Name="m_eSpeedTarget" Value="Puck"/>
          <M Name="m_eTargetPositionID" Value="G"/>
          <CSpeedOptionsBitMask Name="m_bmOptions">
           <M Name="NumSetBits" Value="0"/>
          </CSpeedOptionsBitMask>
          <M Name="m_flIgnoreThreshold" Value="1000"/>
          <M Name="m_flIgnoreHysteresis" Value="4"/>
         </CInstinctWeights::CSpeed>
         <CInstinctWeights::CIWResponseCurve Name="m_OffsidesAvoidance">
          <M Name="m_ssName" Value=""/>
          <CNamedResponseCurve Name="m_pCurve" StoreID="NULL" />
         </CInstinctWeights::CIWResponseCurve>
         <M Name="m_pInterceptBiasSurface" Value="None"/>
         <M Name="m_flPuckInterceptMaxDistance" Value="300"/>
         <CDeltaTime Name="m_dtPuckInterceptConfidence">
          <M Name="m_flSeconds" Value="-20"/>
         </CDeltaTime>
        </CInstinctWeights>
       </CPlayerTriggerInstincts>
      </CHandledPlayerTriggerBaseArray>
     </CHandledPlayerTriggerBaseArray>
    </CHandledPlayerTriggerBaseArray>
    <M Name="m_fMirrorIfRight" Value="0"/>
    <THandledTRef&lt;CFloatExpression&gt; Name="m_pBaseReactionTimeFloatExpr">
     <CNamedConstFloatExpr Name="m_data" StoreID="New" ClassType="NcFE">
      <CFloatExpression Name="Parent CFloatExpression" />
      <M Name="pValue" Value="BaseReactionTime_Medium"/>
     </CNamedConstFloatExpr>
    </THandledTRef&lt;CFloatExpression&gt;>
   </CSoloTask>
   <THandledTRef&lt;CFloatExpression&gt; Name="m_pEffectivenessFloatExpr">
    <CPlayerBiasFloatExpr Name="m_data" StoreID="New" ClassType="PEPB">
     <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
     <M Name="ISSVersion" Value="2"/>
     <M Name="m_pUserBiasCurve" Value="DefaultUserBias"/>
     <M Name="m_pPuckBiasCurve" Value="DefaultPuckBias"/>
     <M Name="m_pFavoredBiasCurve" Value="DefaultFavoredBias"/>
     <M Name="m_pBaseBiasCurve" Value="DefaultBaseBias"/>
     <CPositionIDBitMask Name="m_bmFavoredPositions">
      <M Name="NumSetBits" Value="3"/>
      <M Name="SetBit" Value="RW"/>
      <M Name="SetBit" Value="LW"/>
      <M Name="SetBit" Value="C"/>
     </CPositionIDBitMask>
     <THandledTRef&lt;CFloatExpression&gt; Name="m_pFloatExpression">
      <CTaskProximityFloatExpr Name="m_data" StoreID="New" ClassType="PrTA">
       <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
       <M Name="ISSVersion" Value="1"/>
       <M Name="m_flSquaredDistance50" Value="2500"/>
       <M Name="m_flLaneBias" Value="1.5"/>
       <M Name="m_pTask" Value="PP212Center2"/>
      </CTaskProximityFloatExpr>
     </THandledTRef&lt;CFloatExpression&gt;>
    </CPlayerBiasFloatExpr>
   </THandledTRef&lt;CFloatExpression&gt;>
  </CFloatExprSoloTask>
  <CInterpreter Name="m_pZoneAttraction" StoreID="New" ClassType="GZTZ">
   <M Name="ISSVersion" Value="1"/>
   <CGradientZoneOptionBitMask Name="m_bmOptions">
    <M Name="NumSetBits" Value="1"/>
    <M Name="SetBit" Value="TeamPoint"/>
   </CGradientZoneOptionBitMask>
   <CVector2 Name="m_vTranslate">
    <M Name="m_x" Value="0"/>
    <M Name="m_z" Value="70"/>
   </CVector2>
   <CVector2 Name="m_vInputScale">
    <M Name="m_x" Value="1"/>
    <M Name="m_z" Value="1"/>
   </CVector2>
   <CVector2 Name="m_vOutputScale">
    <M Name="m_x" Value="1"/>
    <M Name="m_z" Value="1"/>
   </CVector2>
   <M Name="m_pField" Value="PointAttraction11_GF"/>
   <M Name="m_pSpeedCurve" Value="StandardSpeedResponse_RC"/>
  </CInterpreter>
  <CGradientZoneLayerIDBitMask Name="m_bmLayers">
   <M Name="NumSetBits" Value="3"/>
   <M Name="SetBit" Value="Zone"/>
   <M Name="SetBit" Value="OpenPass"/>
   <M Name="SetBit" Value="OpenShot"/>
  </CGradientZoneLayerIDBitMask>
  <M Name="m_eCustomLayerType" Value="None"/>
  <CHandledBoolExprInterpreterArray Name="m_pBoolZones" StoreID="New" ClassType="HBEI">
   <CBoolExprInterpreter Name="this">
    <M Name="uiSize" Value="0"/>
    <M Name="uiMaxSize" Value="0"/>
   </CBoolExprInterpreter>
  </CHandledBoolExprInterpreterArray>
 </CGradientZoneTask>
 <CGradientZoneTask Name="PP212Center3">
  <M Name="ISSVersion" Value="3"/>
  <CFloatExprSoloTask Name="Parent CFloatExprSoloTask">
   <CSoloTask Name="Parent CSoloTask">
    <CTask Name="Parent CTask">
     <M Name="m_flValue" Value="1"/>
     <M Name="m_nPlayers" Value="1"/>
     <M Name="m_eTaskNecessity" Value="Optional"/>
     <M Name="m_ePuckCarrier" Value="Optional"/>
    </CTask>
    <M Name="ISSVersion" Value="4"/>
    <CHandledPlayerTriggerBaseArray Name="m_trPlayerTriggers" StoreID="New" ClassType="PTBA">
     <CHandledPlayerTriggerBaseArray Name="this">
      <M Name="uiSize" Value="1"/>
      <CHandledPlayerTriggerBaseArray Name="this[0]">
       <CPlayerTriggerInstincts Name="m_data" StoreID="New" ClassType="PTIn">
        <CPlayerTriggerBase Name="Parent CPlayerTriggerBase">
         <THandledTRef&lt;CPlayerTriggerCriteriaBase&gt; Name="m_pCriteria">
          <CPlayerTriggerBoolExpr Name="m_data" StoreID="New" ClassType="PTBE">
           <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
            <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
           </THandledTRef&lt;CBoolExpression&gt;>
          </CPlayerTriggerBoolExpr>
         </THandledTRef&lt;CPlayerTriggerCriteriaBase&gt;>
        </CPlayerTriggerBase>
        <CInstinctWeights Name="m_pWeights" StoreID="New" ClassType="InWt">
         <M Name="ISSVersion" Value="12"/>
         <M Name="m_ePassDesire" Value="Normal"/>
         <M Name="m_eDropPassDesire" Value="Normal"/>
         <M Name="m_eBankPassDesire" Value="Normal"/>
         <M Name="m_eDumpDesire" Value="Normal"/>
         <M Name="m_eCallForPassDesire" Value="IfImproves"/>
         <M Name="m_eShootDesire" Value="Normal"/>
         <M Name="m_eDekeDesire" Value="Normal"/>
         <M Name="m_eBodyCheckDesire" Value="Never"/>
         <M Name="m_eStickCheckDesire" Value="Never"/>
         <M Name="m_eTurboDesire" Value="Never"/>
         <M Name="m_eProtectPuckDesire" Value="Never"/>
         <M Name="m_eGrabPuckDesire" Value="Normal"/>
         <M Name="m_eOrientationDesire" Value="Puck"/>
         <CInstinctWeights::CAreaPass Name="m_PassArea">
          <M Name="m_eAreaPassDesire" Value="Never"/>
          <CVector2 Name="m_v2Center">
           <M Name="m_x" Value="0"/>
           <M Name="m_z" Value="0"/>
          </CVector2>
          <M Name="m_flRadius" Value="0"/>
         </CInstinctWeights::CAreaPass>
         <CInstinctWeights::CSpeed Name="m_Speed">
          <M Name="ISSVersion" Value="3"/>
          <CTeamPoint2 Name="m_tpSyncLocation">
           <M Name="m_x" Value="0"/>
           <M Name="m_z" Value="0"/>
          </CTeamPoint2>
          <M Name="m_eSpeedDesire" Value="None"/>
          <M Name="m_eSpeedTarget" Value="Puck"/>
          <M Name="m_eTargetPositionID" Value="G"/>
          <CSpeedOptionsBitMask Name="m_bmOptions">
           <M Name="NumSetBits" Value="0"/>
          </CSpeedOptionsBitMask>
          <M Name="m_flIgnoreThreshold" Value="1000"/>
          <M Name="m_flIgnoreHysteresis" Value="4"/>
         </CInstinctWeights::CSpeed>
         <CInstinctWeights::CIWResponseCurve Name="m_OffsidesAvoidance">
          <M Name="m_ssName" Value=""/>
          <CNamedResponseCurve Name="m_pCurve" StoreID="NULL" />
         </CInstinctWeights::CIWResponseCurve>
         <M Name="m_pInterceptBiasSurface" Value="None"/>
         <M Name="m_flPuckInterceptMaxDistance" Value="300"/>
         <CDeltaTime Name="m_dtPuckInterceptConfidence">
          <M Name="m_flSeconds" Value="-20"/>
         </CDeltaTime>
        </CInstinctWeights>
       </CPlayerTriggerInstincts>
      </CHandledPlayerTriggerBaseArray>
     </CHandledPlayerTriggerBaseArray>
    </CHandledPlayerTriggerBaseArray>
    <M Name="m_fMirrorIfRight" Value="0"/>
    <THandledTRef&lt;CFloatExpression&gt; Name="m_pBaseReactionTimeFloatExpr">
     <CNamedConstFloatExpr Name="m_data" StoreID="New" ClassType="NcFE">
      <CFloatExpression Name="Parent CFloatExpression" />
      <M Name="pValue" Value="BaseReactionTime_Medium"/>
     </CNamedConstFloatExpr>
    </THandledTRef&lt;CFloatExpression&gt;>
   </CSoloTask>
   <THandledTRef&lt;CFloatExpression&gt; Name="m_pEffectivenessFloatExpr">
    <CPlayerBiasFloatExpr Name="m_data" StoreID="New" ClassType="PEPB">
     <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
     <M Name="ISSVersion" Value="2"/>
     <M Name="m_pUserBiasCurve" Value="DefaultUserBias"/>
     <M Name="m_pPuckBiasCurve" Value="DefaultPuckBias"/>
     <M Name="m_pFavoredBiasCurve" Value="DefaultFavoredBias"/>
     <M Name="m_pBaseBiasCurve" Value="DefaultBaseBias"/>
     <CPositionIDBitMask Name="m_bmFavoredPositions">
      <M Name="NumSetBits" Value="3"/>
      <M Name="SetBit" Value="RW"/>
      <M Name="SetBit" Value="LW"/>
      <M Name="SetBit" Value="C"/>
     </CPositionIDBitMask>
     <THandledTRef&lt;CFloatExpression&gt; Name="m_pFloatExpression">
      <CTaskProximityFloatExpr Name="m_data" StoreID="New" ClassType="PrTA">
       <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
       <M Name="ISSVersion" Value="1"/>
       <M Name="m_flSquaredDistance50" Value="2500"/>
       <M Name="m_flLaneBias" Value="1.5"/>
       <M Name="m_pTask" Value="PP212Center3"/>
      </CTaskProximityFloatExpr>
     </THandledTRef&lt;CFloatExpression&gt;>
    </CPlayerBiasFloatExpr>
   </THandledTRef&lt;CFloatExpression&gt;>
  </CFloatExprSoloTask>
  <CInterpreter Name="m_pZoneAttraction" StoreID="New" ClassType="GZTZ">
   <M Name="ISSVersion" Value="1"/>
   <CGradientZoneOptionBitMask Name="m_bmOptions">
    <M Name="NumSetBits" Value="1"/>
    <M Name="SetBit" Value="TeamPoint"/>
   </CGradientZoneOptionBitMask>
   <CVector2 Name="m_vTranslate">
    <M Name="m_x" Value="-25"/>
    <M Name="m_z" Value="80"/>
   </CVector2>
   <CVector2 Name="m_vInputScale">
    <M Name="m_x" Value="1"/>
    <M Name="m_z" Value="1"/>
   </CVector2>
   <CVector2 Name="m_vOutputScale">
    <M Name="m_x" Value="1"/>
    <M Name="m_z" Value="1"/>
   </CVector2>
   <M Name="m_pField" Value="PointAttraction11_GF"/>
   <M Name="m_pSpeedCurve" Value="StandardSpeedResponse_RC"/>
  </CInterpreter>
  <CGradientZoneLayerIDBitMask Name="m_bmLayers">
   <M Name="NumSetBits" Value="3"/>
   <M Name="SetBit" Value="Zone"/>
   <M Name="SetBit" Value="OpenPass"/>
   <M Name="SetBit" Value="OpenShot"/>
  </CGradientZoneLayerIDBitMask>
  <M Name="m_eCustomLayerType" Value="None"/>
  <CHandledBoolExprInterpreterArray Name="m_pBoolZones" StoreID="New" ClassType="HBEI">
   <CBoolExprInterpreter Name="this">
    <M Name="uiSize" Value="0"/>
    <M Name="uiMaxSize" Value="0"/>
   </CBoolExprInterpreter>
  </CHandledBoolExprInterpreterArray>
 </CGradientZoneTask>
 <CGradientZoneTask Name="PP212CenterLD">
  <M Name="ISSVersion" Value="3"/>
  <CFloatExprSoloTask Name="Parent CFloatExprSoloTask">
   <CSoloTask Name="Parent CSoloTask">
    <CTask Name="Parent CTask">
     <M Name="m_flValue" Value="1"/>
     <M Name="m_nPlayers" Value="1"/>
     <M Name="m_eTaskNecessity" Value="Optional"/>
     <M Name="m_ePuckCarrier" Value="Optional"/>
    </CTask>
    <M Name="ISSVersion" Value="4"/>
    <CHandledPlayerTriggerBaseArray Name="m_trPlayerTriggers" StoreID="New" ClassType="PTBA">
     <CHandledPlayerTriggerBaseArray Name="this">
      <M Name="uiSize" Value="1"/>
      <CHandledPlayerTriggerBaseArray Name="this[0]">
       <CPlayerTriggerInstincts Name="m_data" StoreID="New" ClassType="PTIn">
        <CPlayerTriggerBase Name="Parent CPlayerTriggerBase">
         <THandledTRef&lt;CPlayerTriggerCriteriaBase&gt; Name="m_pCriteria">
          <CPlayerTriggerBoolExpr Name="m_data" StoreID="New" ClassType="PTBE">
           <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
            <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
           </THandledTRef&lt;CBoolExpression&gt;>
          </CPlayerTriggerBoolExpr>
         </THandledTRef&lt;CPlayerTriggerCriteriaBase&gt;>
        </CPlayerTriggerBase>
        <CInstinctWeights Name="m_pWeights" StoreID="New" ClassType="InWt">
         <M Name="ISSVersion" Value="12"/>
         <M Name="m_ePassDesire" Value="Normal"/>
         <M Name="m_eDropPassDesire" Value="Normal"/>
         <M Name="m_eBankPassDesire" Value="Normal"/>
         <M Name="m_eDumpDesire" Value="Normal"/>
         <M Name="m_eCallForPassDesire" Value="IfImproves"/>
         <M Name="m_eShootDesire" Value="Normal"/>
         <M Name="m_eDekeDesire" Value="Normal"/>
         <M Name="m_eBodyCheckDesire" Value="Never"/>
         <M Name="m_eStickCheckDesire" Value="Never"/>
         <M Name="m_eTurboDesire" Value="Never"/>
         <M Name="m_eProtectPuckDesire" Value="Never"/>
         <M Name="m_eGrabPuckDesire" Value="Normal"/>
         <M Name="m_eOrientationDesire" Value="Puck"/>
         <CInstinctWeights::CAreaPass Name="m_PassArea">
          <M Name="m_eAreaPassDesire" Value="Never"/>
          <CVector2 Name="m_v2Center">
           <M Name="m_x" Value="0"/>
           <M Name="m_z" Value="0"/>
          </CVector2>
          <M Name="m_flRadius" Value="0"/>
         </CInstinctWeights::CAreaPass>
         <CInstinctWeights::CSpeed Name="m_Speed">
          <M Name="ISSVersion" Value="3"/>
          <CTeamPoint2 Name="m_tpSyncLocation">
           <M Name="m_x" Value="0"/>
           <M Name="m_z" Value="0"/>
          </CTeamPoint2>
          <M Name="m_eSpeedDesire" Value="None"/>
          <M Name="m_eSpeedTarget" Value="Puck"/>
          <M Name="m_eTargetPositionID" Value="G"/>
          <CSpeedOptionsBitMask Name="m_bmOptions">
           <M Name="NumSetBits" Value="0"/>
          </CSpeedOptionsBitMask>
          <M Name="m_flIgnoreThreshold" Value="1000"/>
          <M Name="m_flIgnoreHysteresis" Value="4"/>
         </CInstinctWeights::CSpeed>
         <CInstinctWeights::CIWResponseCurve Name="m_OffsidesAvoidance">
          <M Name="m_ssName" Value=""/>
          <CNamedResponseCurve Name="m_pCurve" StoreID="NULL" />
         </CInstinctWeights::CIWResponseCurve>
         <M Name="m_pInterceptBiasSurface" Value="DefensemanBias"/>
         <M Name="m_flPuckInterceptMaxDistance" Value="300"/>
         <CDeltaTime Name="m_dtPuckInterceptConfidence">
          <M Name="m_flSeconds" Value="-20"/>
         </CDeltaTime>
        </CInstinctWeights>
       </CPlayerTriggerInstincts>
      </CHandledPlayerTriggerBaseArray>
     </CHandledPlayerTriggerBaseArray>
    </CHandledPlayerTriggerBaseArray>
    <M Name="m_fMirrorIfRight" Value="0"/>
    <THandledTRef&lt;CFloatExpression&gt; Name="m_pBaseReactionTimeFloatExpr">
     <CNamedConstFloatExpr Name="m_data" StoreID="New" ClassType="NcFE">
      <CFloatExpression Name="Parent CFloatExpression" />
      <M Name="pValue" Value="BaseReactionTime_Medium"/>
     </CNamedConstFloatExpr>
    </THandledTRef&lt;CFloatExpression&gt;>
   </CSoloTask>
   <THandledTRef&lt;CFloatExpression&gt; Name="m_pEffectivenessFloatExpr">
    <CPlayerBiasFloatExpr Name="m_data" StoreID="New" ClassType="PEPB">
     <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
     <M Name="ISSVersion" Value="2"/>
     <M Name="m_pUserBiasCurve" Value="DefaultUserBias"/>
     <M Name="m_pPuckBiasCurve" Value="DefaultPuckBias"/>
     <M Name="m_pFavoredBiasCurve" Value="DefaultFavoredBias"/>
     <M Name="m_pBaseBiasCurve" Value="DefaultBaseBias"/>
     <CPositionIDBitMask Name="m_bmFavoredPositions">
      <M Name="NumSetBits" Value="2"/>
      <M Name="SetBit" Value="RD"/>
      <M Name="SetBit" Value="LD"/>
     </CPositionIDBitMask>
     <THandledTRef&lt;CFloatExpression&gt; Name="m_pFloatExpression">
      <CTaskProximityFloatExpr Name="m_data" StoreID="New" ClassType="PrTA">
       <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
       <M Name="ISSVersion" Value="1"/>
       <M Name="m_flSquaredDistance50" Value="2500"/>
       <M Name="m_flLaneBias" Value="1.5"/>
       <M Name="m_pTask" Value="PP212CenterLD"/>
      </CTaskProximityFloatExpr>
     </THandledTRef&lt;CFloatExpression&gt;>
    </CPlayerBiasFloatExpr>
   </THandledTRef&lt;CFloatExpression&gt;>
  </CFloatExprSoloTask>
  <CInterpreter Name="m_pZoneAttraction" StoreID="New" ClassType="GZTZ">
   <M Name="ISSVersion" Value="1"/>
   <CGradientZoneOptionBitMask Name="m_bmOptions">
    <M Name="NumSetBits" Value="1"/>
    <M Name="SetBit" Value="TeamPoint"/>
   </CGradientZoneOptionBitMask>
   <CVector2 Name="m_vTranslate">
    <M Name="m_x" Value="25"/>
    <M Name="m_z" Value="35"/>
   </CVector2>
   <CVector2 Name="m_vInputScale">
    <M Name="m_x" Value="1"/>
    <M Name="m_z" Value="1"/>
   </CVector2>
   <CVector2 Name="m_vOutputScale">
    <M Name="m_x" Value="1"/>
    <M Name="m_z" Value="1"/>
   </CVector2>
   <M Name="m_pField" Value="PointAttraction11_GF"/>
   <M Name="m_pSpeedCurve" Value="StandardSpeedResponse_RC"/>
  </CInterpreter>
  <CGradientZoneLayerIDBitMask Name="m_bmLayers">
   <M Name="NumSetBits" Value="3"/>
   <M Name="SetBit" Value="Zone"/>
   <M Name="SetBit" Value="OpenPass"/>
   <M Name="SetBit" Value="OpenShot"/>
  </CGradientZoneLayerIDBitMask>
  <M Name="m_eCustomLayerType" Value="None"/>
  <CHandledBoolExprInterpreterArray Name="m_pBoolZones" StoreID="New" ClassType="HBEI">
   <CBoolExprInterpreter Name="this">
    <M Name="uiSize" Value="0"/>
    <M Name="uiMaxSize" Value="0"/>
   </CBoolExprInterpreter>
  </CHandledBoolExprInterpreterArray>
 </CGradientZoneTask>
 <CGlobalMultiTask Name="PP212CenterMain">
  <CMultiTask Name="Parent CMultiTask">
   <M Name="m_flValue" Value="1"/>
   <M Name="m_nPlayers" Value="5"/>
   <M Name="m_eTaskNecessity" Value="Optional"/>
   <M Name="m_ePuckCarrier" Value="Optional"/>
  </CMultiTask>
  <CTask Name="m_tasks">
   <M Name="uiSize" Value="5"/>
   <M Name="m_tasks[0]" Value="PP212Center1"/>
   <M Name="m_tasks[1]" Value="PP212Center2"/>
   <M Name="m_tasks[2]" Value="PP212Center3"/>
   <M Name="m_tasks[3]" Value="PP212CenterLD"/>
   <M Name="m_tasks[4]" Value="PP212CenterRD"/>
  </CTask>
 </CGlobalMultiTask>
 <CGradientZoneTask Name="PP212CenterRD">
  <M Name="ISSVersion" Value="3"/>
  <CFloatExprSoloTask Name="Parent CFloatExprSoloTask">
   <CSoloTask Name="Parent CSoloTask">
    <CTask Name="Parent CTask">
     <M Name="m_flValue" Value="1"/>
     <M Name="m_nPlayers" Value="1"/>
     <M Name="m_eTaskNecessity" Value="Optional"/>
     <M Name="m_ePuckCarrier" Value="Optional"/>
    </CTask>
    <M Name="ISSVersion" Value="4"/>
    <CHandledPlayerTriggerBaseArray Name="m_trPlayerTriggers" StoreID="New" ClassType="PTBA">
     <CHandledPlayerTriggerBaseArray Name="this">
      <M Name="uiSize" Value="1"/>
      <CHandledPlayerTriggerBaseArray Name="this[0]">
       <CPlayerTriggerInstincts Name="m_data" StoreID="New" ClassType="PTIn">
        <CPlayerTriggerBase Name="Parent CPlayerTriggerBase">
         <THandledTRef&lt;CPlayerTriggerCriteriaBase&gt; Name="m_pCriteria">
          <CPlayerTriggerBoolExpr Name="m_data" StoreID="New" ClassType="PTBE">
           <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
            <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
           </THandledTRef&lt;CBoolExpression&gt;>
          </CPlayerTriggerBoolExpr>
         </THandledTRef&lt;CPlayerTriggerCriteriaBase&gt;>
        </CPlayerTriggerBase>
        <CInstinctWeights Name="m_pWeights" StoreID="New" ClassType="InWt">
         <M Name="ISSVersion" Value="12"/>
         <M Name="m_ePassDesire" Value="Normal"/>
         <M Name="m_eDropPassDesire" Value="Normal"/>
         <M Name="m_eBankPassDesire" Value="Normal"/>
         <M Name="m_eDumpDesire" Value="Normal"/>
         <M Name="m_eCallForPassDesire" Value="IfImproves"/>
         <M Name="m_eShootDesire" Value="Normal"/>
         <M Name="m_eDekeDesire" Value="Normal"/>
         <M Name="m_eBodyCheckDesire" Value="Never"/>
         <M Name="m_eStickCheckDesire" Value="Never"/>
         <M Name="m_eTurboDesire" Value="Never"/>
         <M Name="m_eProtectPuckDesire" Value="Never"/>
         <M Name="m_eGrabPuckDesire" Value="Normal"/>
         <M Name="m_eOrientationDesire" Value="Puck"/>
         <CInstinctWeights::CAreaPass Name="m_PassArea">
          <M Name="m_eAreaPassDesire" Value="Never"/>
          <CVector2 Name="m_v2Center">
           <M Name="m_x" Value="0"/>
           <M Name="m_z" Value="0"/>
          </CVector2>
          <M Name="m_flRadius" Value="0"/>
         </CInstinctWeights::CAreaPass>
         <CInstinctWeights::CSpeed Name="m_Speed">
          <M Name="ISSVersion" Value="3"/>
          <CTeamPoint2 Name="m_tpSyncLocation">
           <M Name="m_x" Value="0"/>
           <M Name="m_z" Value="0"/>
          </CTeamPoint2>
          <M Name="m_eSpeedDesire" Value="None"/>
          <M Name="m_eSpeedTarget" Value="Puck"/>
          <M Name="m_eTargetPositionID" Value="G"/>
          <CSpeedOptionsBitMask Name="m_bmOptions">
           <M Name="NumSetBits" Value="0"/>
          </CSpeedOptionsBitMask>
          <M Name="m_flIgnoreThreshold" Value="1000"/>
          <M Name="m_flIgnoreHysteresis" Value="4"/>
         </CInstinctWeights::CSpeed>
         <CInstinctWeights::CIWResponseCurve Name="m_OffsidesAvoidance">
          <M Name="m_ssName" Value=""/>
          <CNamedResponseCurve Name="m_pCurve" StoreID="NULL" />
         </CInstinctWeights::CIWResponseCurve>
         <M Name="m_pInterceptBiasSurface" Value="DefensemanBias"/>
         <M Name="m_flPuckInterceptMaxDistance" Value="300"/>
         <CDeltaTime Name="m_dtPuckInterceptConfidence">
          <M Name="m_flSeconds" Value="-20"/>
         </CDeltaTime>
        </CInstinctWeights>
       </CPlayerTriggerInstincts>
      </CHandledPlayerTriggerBaseArray>
     </CHandledPlayerTriggerBaseArray>
    </CHandledPlayerTriggerBaseArray>
    <M Name="m_fMirrorIfRight" Value="0"/>
    <THandledTRef&lt;CFloatExpression&gt; Name="m_pBaseReactionTimeFloatExpr">
     <CNamedConstFloatExpr Name="m_data" StoreID="New" ClassType="NcFE">
      <CFloatExpression Name="Parent CFloatExpression" />
      <M Name="pValue" Value="BaseReactionTime_Medium"/>
     </CNamedConstFloatExpr>
    </THandledTRef&lt;CFloatExpression&gt;>
   </CSoloTask>
   <THandledTRef&lt;CFloatExpression&gt; Name="m_pEffectivenessFloatExpr">
    <CPlayerBiasFloatExpr Name="m_data" StoreID="New" ClassType="PEPB">
     <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
     <M Name="ISSVersion" Value="2"/>
     <M Name="m_pUserBiasCurve" Value="DefaultUserBias"/>
     <M Name="m_pPuckBiasCurve" Value="DefaultPuckBias"/>
     <M Name="m_pFavoredBiasCurve" Value="DefaultFavoredBias"/>
     <M Name="m_pBaseBiasCurve" Value="DefaultBaseBias"/>
     <CPositionIDBitMask Name="m_bmFavoredPositions">
      <M Name="NumSetBits" Value="2"/>
      <M Name="SetBit" Value="RD"/>
      <M Name="SetBit" Value="LD"/>
     </CPositionIDBitMask>
     <THandledTRef&lt;CFloatExpression&gt; Name="m_pFloatExpression">
      <CTaskProximityFloatExpr Name="m_data" StoreID="New" ClassType="PrTA">
       <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
       <M Name="ISSVersion" Value="1"/>
       <M Name="m_flSquaredDistance50" Value="2500"/>
       <M Name="m_flLaneBias" Value="1.5"/>
       <M Name="m_pTask" Value="PP212CenterRD"/>
      </CTaskProximityFloatExpr>
     </THandledTRef&lt;CFloatExpression&gt;>
    </CPlayerBiasFloatExpr>
   </THandledTRef&lt;CFloatExpression&gt;>
  </CFloatExprSoloTask>
  <CInterpreter Name="m_pZoneAttraction" StoreID="New" ClassType="GZTZ">
   <M Name="ISSVersion" Value="1"/>
   <CGradientZoneOptionBitMask Name="m_bmOptions">
    <M Name="NumSetBits" Value="1"/>
    <M Name="SetBit" Value="TeamPoint"/>
   </CGradientZoneOptionBitMask>
   <CVector2 Name="m_vTranslate">
    <M Name="m_x" Value="-25"/>
    <M Name="m_z" Value="35"/>
   </CVector2>
   <CVector2 Name="m_vInputScale">
    <M Name="m_x" Value="1"/>
    <M Name="m_z" Value="1"/>
   </CVector2>
   <CVector2 Name="m_vOutputScale">
    <M Name="m_x" Value="1"/>
    <M Name="m_z" Value="1"/>
   </CVector2>
   <M Name="m_pField" Value="PointAttraction11_GF"/>
   <M Name="m_pSpeedCurve" Value="StandardSpeedResponse_RC"/>
  </CInterpreter>
  <CGradientZoneLayerIDBitMask Name="m_bmLayers">
   <M Name="NumSetBits" Value="3"/>
   <M Name="SetBit" Value="Zone"/>
   <M Name="SetBit" Value="OpenPass"/>
   <M Name="SetBit" Value="OpenShot"/>
  </CGradientZoneLayerIDBitMask>
  <M Name="m_eCustomLayerType" Value="None"/>
  <CHandledBoolExprInterpreterArray Name="m_pBoolZones" StoreID="New" ClassType="HBEI">
   <CBoolExprInterpreter Name="this">
    <M Name="uiSize" Value="0"/>
    <M Name="uiMaxSize" Value="0"/>
   </CBoolExprInterpreter>
  </CHandledBoolExprInterpreterArray>
 </CGradientZoneTask>
 <CGradientZoneTask Name="PP212Side1">
  <M Name="ISSVersion" Value="3"/>
  <CFloatExprSoloTask Name="Parent CFloatExprSoloTask">
   <CSoloTask Name="Parent CSoloTask">
    <CTask Name="Parent CTask">
     <M Name="m_flValue" Value="1"/>
     <M Name="m_nPlayers" Value="1"/>
     <M Name="m_eTaskNecessity" Value="Optional"/>
     <M Name="m_ePuckCarrier" Value="Optional"/>
    </CTask>
    <M Name="ISSVersion" Value="4"/>
    <CHandledPlayerTriggerBaseArray Name="m_trPlayerTriggers" StoreID="New" ClassType="PTBA">
     <CHandledPlayerTriggerBaseArray Name="this">
      <M Name="uiSize" Value="1"/>
      <CHandledPlayerTriggerBaseArray Name="this[0]">
       <CPlayerTriggerInstincts Name="m_data" StoreID="New" ClassType="PTIn">
        <CPlayerTriggerBase Name="Parent CPlayerTriggerBase">
         <THandledTRef&lt;CPlayerTriggerCriteriaBase&gt; Name="m_pCriteria">
          <CPlayerTriggerBoolExpr Name="m_data" StoreID="New" ClassType="PTBE">
           <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
            <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
           </THandledTRef&lt;CBoolExpression&gt;>
          </CPlayerTriggerBoolExpr>
         </THandledTRef&lt;CPlayerTriggerCriteriaBase&gt;>
        </CPlayerTriggerBase>
        <CInstinctWeights Name="m_pWeights" StoreID="New" ClassType="InWt">
         <M Name="ISSVersion" Value="12"/>
         <M Name="m_ePassDesire" Value="Normal"/>
         <M Name="m_eDropPassDesire" Value="Normal"/>
         <M Name="m_eBankPassDesire" Value="Normal"/>
         <M Name="m_eDumpDesire" Value="Normal"/>
         <M Name="m_eCallForPassDesire" Value="IfImproves"/>
         <M Name="m_eShootDesire" Value="Normal"/>
         <M Name="m_eDekeDesire" Value="Normal"/>
         <M Name="m_eBodyCheckDesire" Value="Never"/>
         <M Name="m_eStickCheckDesire" Value="Never"/>
         <M Name="m_eTurboDesire" Value="Never"/>
         <M Name="m_eProtectPuckDesire" Value="Never"/>
         <M Name="m_eGrabPuckDesire" Value="Normal"/>
         <M Name="m_eOrientationDesire" Value="Puck"/>
         <CInstinctWeights::CAreaPass Name="m_PassArea">
          <M Name="m_eAreaPassDesire" Value="Never"/>
          <CVector2 Name="m_v2Center">
           <M Name="m_x" Value="0"/>
           <M Name="m_z" Value="0"/>
          </CVector2>
          <M Name="m_flRadius" Value="0"/>
         </CInstinctWeights::CAreaPass>
         <CInstinctWeights::CSpeed Name="m_Speed">
          <M Name="ISSVersion" Value="3"/>
          <CTeamPoint2 Name="m_tpSyncLocation">
           <M Name="m_x" Value="0"/>
           <M Name="m_z" Value="0"/>
          </CTeamPoint2>
          <M Name="m_eSpeedDesire" Value="None"/>
          <M Name="m_eSpeedTarget" Value="Puck"/>
          <M Name="m_eTargetPositionID" Value="G"/>
          <CSpeedOptionsBitMask Name="m_bmOptions">
           <M Name="NumSetBits" Value="0"/>
          </CSpeedOptionsBitMask>
          <M Name="m_flIgnoreThreshold" Value="1000"/>
          <M Name="m_flIgnoreHysteresis" Value="4"/>
         </CInstinctWeights::CSpeed>
         <CInstinctWeights::CIWResponseCurve Name="m_OffsidesAvoidance">
          <M Name="m_ssName" Value=""/>
          <CNamedResponseCurve Name="m_pCurve" StoreID="NULL" />
         </CInstinctWeights::CIWResponseCurve>
         <M Name="m_pInterceptBiasSurface" Value="None"/>
         <M Name="m_flPuckInterceptMaxDistance" Value="300"/>
         <CDeltaTime Name="m_dtPuckInterceptConfidence">
          <M Name="m_flSeconds" Value="-20"/>
         </CDeltaTime>
        </CInstinctWeights>
       </CPlayerTriggerInstincts>
      </CHandledPlayerTriggerBaseArray>
     </CHandledPlayerTriggerBaseArray>
    </CHandledPlayerTriggerBaseArray>
    <M Name="m_fMirrorIfRight" Value="0"/>
    <THandledTRef&lt;CFloatExpression&gt; Name="m_pBaseReactionTimeFloatExpr">
     <CNamedConstFloatExpr Name="m_data" StoreID="New" ClassType="NcFE">
      <CFloatExpression Name="Parent CFloatExpression" />
      <M Name="pValue" Value="BaseReactionTime_Medium"/>
     </CNamedConstFloatExpr>
    </THandledTRef&lt;CFloatExpression&gt;>
   </CSoloTask>
   <THandledTRef&lt;CFloatExpression&gt; Name="m_pEffectivenessFloatExpr">
    <CPlayerBiasFloatExpr Name="m_data" StoreID="New" ClassType="PEPB">
     <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
     <M Name="ISSVersion" Value="2"/>
     <M Name="m_pUserBiasCurve" Value="DefaultUserBias"/>
     <M Name="m_pPuckBiasCurve" Value="DefaultPuckBias"/>
     <M Name="m_pFavoredBiasCurve" Value="DefaultFavoredBias"/>
     <M Name="m_pBaseBiasCurve" Value="DefaultBaseBias"/>
     <CPositionIDBitMask Name="m_bmFavoredPositions">
      <M Name="NumSetBits" Value="3"/>
      <M Name="SetBit" Value="RW"/>
      <M Name="SetBit" Value="LW"/>
      <M Name="SetBit" Value="C"/>
     </CPositionIDBitMask>
     <THandledTRef&lt;CFloatExpression&gt; Name="m_pFloatExpression">
      <CTaskProximityFloatExpr Name="m_data" StoreID="New" ClassType="PrTA">
       <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
       <M Name="ISSVersion" Value="1"/>
       <M Name="m_flSquaredDistance50" Value="2500"/>
       <M Name="m_flLaneBias" Value="1.5"/>
       <M Name="m_pTask" Value="PP212Side1"/>
      </CTaskProximityFloatExpr>
     </THandledTRef&lt;CFloatExpression&gt;>
    </CPlayerBiasFloatExpr>
   </THandledTRef&lt;CFloatExpression&gt;>
  </CFloatExprSoloTask>
  <CInterpreter Name="m_pZoneAttraction" StoreID="New" ClassType="GZTZ">
   <M Name="ISSVersion" Value="1"/>
   <CGradientZoneOptionBitMask Name="m_bmOptions">
    <M Name="NumSetBits" Value="1"/>
    <M Name="SetBit" Value="TeamPoint"/>
   </CGradientZoneOptionBitMask>
   <CVector2 Name="m_vTranslate">
    <M Name="m_x" Value="35"/>
    <M Name="m_z" Value="87"/>
   </CVector2>
   <CVector2 Name="m_vInputScale">
    <M Name="m_x" Value="1"/>
    <M Name="m_z" Value="1"/>
   </CVector2>
   <CVector2 Name="m_vOutputScale">
    <M Name="m_x" Value="1"/>
    <M Name="m_z" Value="1"/>
   </CVector2>
   <M Name="m_pField" Value="PointAttraction11_GF"/>
   <M Name="m_pSpeedCurve" Value="StandardSpeedResponse_RC"/>
  </CInterpreter>
  <CGradientZoneLayerIDBitMask Name="m_bmLayers">
   <M Name="NumSetBits" Value="3"/>
   <M Name="SetBit" Value="Zone"/>
   <M Name="SetBit" Value="OpenPass"/>
   <M Name="SetBit" Value="OpenShot"/>
  </CGradientZoneLayerIDBitMask>
  <M Name="m_eCustomLayerType" Value="None"/>
  <CHandledBoolExprInterpreterArray Name="m_pBoolZones" StoreID="New" ClassType="HBEI">
   <CBoolExprInterpreter Name="this">
    <M Name="uiSize" Value="0"/>
    <M Name="uiMaxSize" Value="0"/>
   </CBoolExprInterpreter>
  </CHandledBoolExprInterpreterArray>
 </CGradientZoneTask>
 <CGradientZoneTask Name="PP212Side2">
  <M Name="ISSVersion" Value="3"/>
  <CFloatExprSoloTask Name="Parent CFloatExprSoloTask">
   <CSoloTask Name="Parent CSoloTask">
    <CTask Name="Parent CTask">
     <M Name="m_flValue" Value="1"/>
     <M Name="m_nPlayers" Value="1"/>
     <M Name="m_eTaskNecessity" Value="Optional"/>
     <M Name="m_ePuckCarrier" Value="Optional"/>
    </CTask>
    <M Name="ISSVersion" Value="4"/>
    <CHandledPlayerTriggerBaseArray Name="m_trPlayerTriggers" StoreID="New" ClassType="PTBA">
     <CHandledPlayerTriggerBaseArray Name="this">
      <M Name="uiSize" Value="1"/>
      <CHandledPlayerTriggerBaseArray Name="this[0]">
       <CPlayerTriggerInstincts Name="m_data" StoreID="New" ClassType="PTIn">
        <CPlayerTriggerBase Name="Parent CPlayerTriggerBase">
         <THandledTRef&lt;CPlayerTriggerCriteriaBase&gt; Name="m_pCriteria">
          <CPlayerTriggerBoolExpr Name="m_data" StoreID="New" ClassType="PTBE">
           <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
            <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
           </THandledTRef&lt;CBoolExpression&gt;>
          </CPlayerTriggerBoolExpr>
         </THandledTRef&lt;CPlayerTriggerCriteriaBase&gt;>
        </CPlayerTriggerBase>
        <CInstinctWeights Name="m_pWeights" StoreID="New" ClassType="InWt">
         <M Name="ISSVersion" Value="12"/>
         <M Name="m_ePassDesire" Value="Normal"/>
         <M Name="m_eDropPassDesire" Value="Normal"/>
         <M Name="m_eBankPassDesire" Value="Normal"/>
         <M Name="m_eDumpDesire" Value="Normal"/>
         <M Name="m_eCallForPassDesire" Value="IfImproves"/>
         <M Name="m_eShootDesire" Value="Normal"/>
         <M Name="m_eDekeDesire" Value="Normal"/>
         <M Name="m_eBodyCheckDesire" Value="Never"/>
         <M Name="m_eStickCheckDesire" Value="Never"/>
         <M Name="m_eTurboDesire" Value="Never"/>
         <M Name="m_eProtectPuckDesire" Value="Never"/>
         <M Name="m_eGrabPuckDesire" Value="Normal"/>
         <M Name="m_eOrientationDesire" Value="Puck"/>
         <CInstinctWeights::CAreaPass Name="m_PassArea">
          <M Name="m_eAreaPassDesire" Value="Never"/>
          <CVector2 Name="m_v2Center">
           <M Name="m_x" Value="0"/>
           <M Name="m_z" Value="0"/>
          </CVector2>
          <M Name="m_flRadius" Value="0"/>
         </CInstinctWeights::CAreaPass>
         <CInstinctWeights::CSpeed Name="m_Speed">
          <M Name="ISSVersion" Value="3"/>
          <CTeamPoint2 Name="m_tpSyncLocation">
           <M Name="m_x" Value="0"/>
           <M Name="m_z" Value="0"/>
          </CTeamPoint2>
          <M Name="m_eSpeedDesire" Value="None"/>
          <M Name="m_eSpeedTarget" Value="Puck"/>
          <M Name="m_eTargetPositionID" Value="G"/>
          <CSpeedOptionsBitMask Name="m_bmOptions">
           <M Name="NumSetBits" Value="0"/>
          </CSpeedOptionsBitMask>
          <M Name="m_flIgnoreThreshold" Value="1000"/>
          <M Name="m_flIgnoreHysteresis" Value="4"/>
         </CInstinctWeights::CSpeed>
         <CInstinctWeights::CIWResponseCurve Name="m_OffsidesAvoidance">
          <M Name="m_ssName" Value=""/>
          <CNamedResponseCurve Name="m_pCurve" StoreID="NULL" />
         </CInstinctWeights::CIWResponseCurve>
         <M Name="m_pInterceptBiasSurface" Value="None"/>
         <M Name="m_flPuckInterceptMaxDistance" Value="300"/>
         <CDeltaTime Name="m_dtPuckInterceptConfidence">
          <M Name="m_flSeconds" Value="-20"/>
         </CDeltaTime>
        </CInstinctWeights>
       </CPlayerTriggerInstincts>
      </CHandledPlayerTriggerBaseArray>
     </CHandledPlayerTriggerBaseArray>
    </CHandledPlayerTriggerBaseArray>
    <M Name="m_fMirrorIfRight" Value="0"/>
    <THandledTRef&lt;CFloatExpression&gt; Name="m_pBaseReactionTimeFloatExpr">
     <CNamedConstFloatExpr Name="m_data" StoreID="New" ClassType="NcFE">
      <CFloatExpression Name="Parent CFloatExpression" />
      <M Name="pValue" Value="BaseReactionTime_Medium"/>
     </CNamedConstFloatExpr>
    </THandledTRef&lt;CFloatExpression&gt;>
   </CSoloTask>
   <THandledTRef&lt;CFloatExpression&gt; Name="m_pEffectivenessFloatExpr">
    <CPlayerBiasFloatExpr Name="m_data" StoreID="New" ClassType="PEPB">
     <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
     <M Name="ISSVersion" Value="2"/>
     <M Name="m_pUserBiasCurve" Value="DefaultUserBias"/>
     <M Name="m_pPuckBiasCurve" Value="DefaultPuckBias"/>
     <M Name="m_pFavoredBiasCurve" Value="DefaultFavoredBias"/>
     <M Name="m_pBaseBiasCurve" Value="DefaultBaseBias"/>
     <CPositionIDBitMask Name="m_bmFavoredPositions">
      <M Name="NumSetBits" Value="3"/>
      <M Name="SetBit" Value="RW"/>
      <M Name="SetBit" Value="LW"/>
      <M Name="SetBit" Value="C"/>
     </CPositionIDBitMask>
     <THandledTRef&lt;CFloatExpression&gt; Name="m_pFloatExpression">
      <CTaskProximityFloatExpr Name="m_data" StoreID="New" ClassType="PrTA">
       <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
       <M Name="ISSVersion" Value="1"/>
       <M Name="m_flSquaredDistance50" Value="2500"/>
       <M Name="m_flLaneBias" Value="1.5"/>
       <M Name="m_pTask" Value="PP212Side2"/>
      </CTaskProximityFloatExpr>
     </THandledTRef&lt;CFloatExpression&gt;>
    </CPlayerBiasFloatExpr>
   </THandledTRef&lt;CFloatExpression&gt;>
  </CFloatExprSoloTask>
  <CInterpreter Name="m_pZoneAttraction" StoreID="New" ClassType="GZTZ">
   <M Name="ISSVersion" Value="1"/>
   <CGradientZoneOptionBitMask Name="m_bmOptions">
    <M Name="NumSetBits" Value="1"/>
    <M Name="SetBit" Value="TeamPoint"/>
   </CGradientZoneOptionBitMask>
   <CVector2 Name="m_vTranslate">
    <M Name="m_x" Value="20"/>
    <M Name="m_z" Value="70"/>
   </CVector2>
   <CVector2 Name="m_vInputScale">
    <M Name="m_x" Value="1"/>
    <M Name="m_z" Value="1"/>
   </CVector2>
   <CVector2 Name="m_vOutputScale">
    <M Name="m_x" Value="1"/>
    <M Name="m_z" Value="1"/>
   </CVector2>
   <M Name="m_pField" Value="PointAttraction11_GF"/>
   <M Name="m_pSpeedCurve" Value="StandardSpeedResponse_RC"/>
  </CInterpreter>
  <CGradientZoneLayerIDBitMask Name="m_bmLayers">
   <M Name="NumSetBits" Value="3"/>
   <M Name="SetBit" Value="Zone"/>
   <M Name="SetBit" Value="OpenPass"/>
   <M Name="SetBit" Value="OpenShot"/>
  </CGradientZoneLayerIDBitMask>
  <M Name="m_eCustomLayerType" Value="None"/>
  <CHandledBoolExprInterpreterArray Name="m_pBoolZones" StoreID="New" ClassType="HBEI">
   <CBoolExprInterpreter Name="this">
    <M Name="uiSize" Value="0"/>
    <M Name="uiMaxSize" Value="0"/>
   </CBoolExprInterpreter>
  </CHandledBoolExprInterpreterArray>
 </CGradientZoneTask>
 <CGradientZoneTask Name="PP212Side3">
  <M Name="ISSVersion" Value="3"/>
  <CFloatExprSoloTask Name="Parent CFloatExprSoloTask">
   <CSoloTask Name="Parent CSoloTask">
    <CTask Name="Parent CTask">
     <M Name="m_flValue" Value="1"/>
     <M Name="m_nPlayers" Value="1"/>
     <M Name="m_eTaskNecessity" Value="Optional"/>
     <M Name="m_ePuckCarrier" Value="Optional"/>
    </CTask>
    <M Name="ISSVersion" Value="4"/>
    <CHandledPlayerTriggerBaseArray Name="m_trPlayerTriggers" StoreID="New" ClassType="PTBA">
     <CHandledPlayerTriggerBaseArray Name="this">
      <M Name="uiSize" Value="1"/>
      <CHandledPlayerTriggerBaseArray Name="this[0]">
       <CPlayerTriggerInstincts Name="m_data" StoreID="New" ClassType="PTIn">
        <CPlayerTriggerBase Name="Parent CPlayerTriggerBase">
         <THandledTRef&lt;CPlayerTriggerCriteriaBase&gt; Name="m_pCriteria">
          <CPlayerTriggerBoolExpr Name="m_data" StoreID="New" ClassType="PTBE">
           <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
            <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
           </THandledTRef&lt;CBoolExpression&gt;>
          </CPlayerTriggerBoolExpr>
         </THandledTRef&lt;CPlayerTriggerCriteriaBase&gt;>
        </CPlayerTriggerBase>
        <CInstinctWeights Name="m_pWeights" StoreID="New" ClassType="InWt">
         <M Name="ISSVersion" Value="12"/>
         <M Name="m_ePassDesire" Value="Normal"/>
         <M Name="m_eDropPassDesire" Value="Normal"/>
         <M Name="m_eBankPassDesire" Value="Normal"/>
         <M Name="m_eDumpDesire" Value="Normal"/>
         <M Name="m_eCallForPassDesire" Value="IfImproves"/>
         <M Name="m_eShootDesire" Value="Normal"/>
         <M Name="m_eDekeDesire" Value="Normal"/>
         <M Name="m_eBodyCheckDesire" Value="Never"/>
         <M Name="m_eStickCheckDesire" Value="Never"/>
         <M Name="m_eTurboDesire" Value="Never"/>
         <M Name="m_eProtectPuckDesire" Value="Never"/>
         <M Name="m_eGrabPuckDesire" Value="Normal"/>
         <M Name="m_eOrientationDesire" Value="Puck"/>
         <CInstinctWeights::CAreaPass Name="m_PassArea">
          <M Name="m_eAreaPassDesire" Value="Never"/>
          <CVector2 Name="m_v2Center">
           <M Name="m_x" Value="0"/>
           <M Name="m_z" Value="0"/>
          </CVector2>
          <M Name="m_flRadius" Value="0"/>
         </CInstinctWeights::CAreaPass>
         <CInstinctWeights::CSpeed Name="m_Speed">
          <M Name="ISSVersion" Value="3"/>
          <CTeamPoint2 Name="m_tpSyncLocation">
           <M Name="m_x" Value="0"/>
           <M Name="m_z" Value="0"/>
          </CTeamPoint2>
          <M Name="m_eSpeedDesire" Value="None"/>
          <M Name="m_eSpeedTarget" Value="Puck"/>
          <M Name="m_eTargetPositionID" Value="G"/>
          <CSpeedOptionsBitMask Name="m_bmOptions">
           <M Name="NumSetBits" Value="0"/>
          </CSpeedOptionsBitMask>
          <M Name="m_flIgnoreThreshold" Value="1000"/>
          <M Name="m_flIgnoreHysteresis" Value="4"/>
         </CInstinctWeights::CSpeed>
         <CInstinctWeights::CIWResponseCurve Name="m_OffsidesAvoidance">
          <M Name="m_ssName" Value=""/>
          <CNamedResponseCurve Name="m_pCurve" StoreID="NULL" />
         </CInstinctWeights::CIWResponseCurve>
         <M Name="m_pInterceptBiasSurface" Value="None"/>
         <M Name="m_flPuckInterceptMaxDistance" Value="300"/>
         <CDeltaTime Name="m_dtPuckInterceptConfidence">
          <M Name="m_flSeconds" Value="-20"/>
         </CDeltaTime>
        </CInstinctWeights>
       </CPlayerTriggerInstincts>
      </CHandledPlayerTriggerBaseArray>
     </CHandledPlayerTriggerBaseArray>
    </CHandledPlayerTriggerBaseArray>
    <M Name="m_fMirrorIfRight" Value="0"/>
    <THandledTRef&lt;CFloatExpression&gt; Name="m_pBaseReactionTimeFloatExpr">
     <CNamedConstFloatExpr Name="m_data" StoreID="New" ClassType="NcFE">
      <CFloatExpression Name="Parent CFloatExpression" />
      <M Name="pValue" Value="BaseReactionTime_Medium"/>
     </CNamedConstFloatExpr>
    </THandledTRef&lt;CFloatExpression&gt;>
   </CSoloTask>
   <THandledTRef&lt;CFloatExpression&gt; Name="m_pEffectivenessFloatExpr">
    <CPlayerBiasFloatExpr Name="m_data" StoreID="New" ClassType="PEPB">
     <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
     <M Name="ISSVersion" Value="2"/>
     <M Name="m_pUserBiasCurve" Value="DefaultUserBias"/>
     <M Name="m_pPuckBiasCurve" Value="DefaultPuckBias"/>
     <M Name="m_pFavoredBiasCurve" Value="DefaultFavoredBias"/>
     <M Name="m_pBaseBiasCurve" Value="DefaultBaseBias"/>
     <CPositionIDBitMask Name="m_bmFavoredPositions">
      <M Name="NumSetBits" Value="3"/>
      <M Name="SetBit" Value="RW"/>
      <M Name="SetBit" Value="LW"/>
      <M Name="SetBit" Value="C"/>
     </CPositionIDBitMask>
     <THandledTRef&lt;CFloatExpression&gt; Name="m_pFloatExpression">
      <CTaskProximityFloatExpr Name="m_data" StoreID="New" ClassType="PrTA">
       <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
       <M Name="ISSVersion" Value="1"/>
       <M Name="m_flSquaredDistance50" Value="2500"/>
       <M Name="m_flLaneBias" Value="1.5"/>
       <M Name="m_pTask" Value="PP212Side3"/>
      </CTaskProximityFloatExpr>
     </THandledTRef&lt;CFloatExpression&gt;>
    </CPlayerBiasFloatExpr>
   </THandledTRef&lt;CFloatExpression&gt;>
  </CFloatExprSoloTask>
  <CInterpreter Name="m_pZoneAttraction" StoreID="New" ClassType="GZTZ">
   <M Name="ISSVersion" Value="1"/>
   <CGradientZoneOptionBitMask Name="m_bmOptions">
    <M Name="NumSetBits" Value="1"/>
    <M Name="SetBit" Value="TeamPoint"/>
   </CGradientZoneOptionBitMask>
   <CVector2 Name="m_vTranslate">
    <M Name="m_x" Value="0"/>
    <M Name="m_z" Value="80"/>
   </CVector2>
   <CVector2 Name="m_vInputScale">
    <M Name="m_x" Value="1"/>
    <M Name="m_z" Value="1"/>
   </CVector2>
   <CVector2 Name="m_vOutputScale">
    <M Name="m_x" Value="1"/>
    <M Name="m_z" Value="1"/>
   </CVector2>
   <M Name="m_pField" Value="PointAttraction11_GF"/>
   <M Name="m_pSpeedCurve" Value="StandardSpeedResponse_RC"/>
  </CInterpreter>
  <CGradientZoneLayerIDBitMask Name="m_bmLayers">
   <M Name="NumSetBits" Value="3"/>
   <M Name="SetBit" Value="Zone"/>
   <M Name="SetBit" Value="OpenPass"/>
   <M Name="SetBit" Value="OpenShot"/>
  </CGradientZoneLayerIDBitMask>
  <M Name="m_eCustomLayerType" Value="None"/>
  <CHandledBoolExprInterpreterArray Name="m_pBoolZones" StoreID="New" ClassType="HBEI">
   <CBoolExprInterpreter Name="this">
    <M Name="uiSize" Value="0"/>
    <M Name="uiMaxSize" Value="0"/>
   </CBoolExprInterpreter>
  </CHandledBoolExprInterpreterArray>
 </CGradientZoneTask>
 <CGradientZoneTask Name="PP212SideLD">
  <M Name="ISSVersion" Value="3"/>
  <CFloatExprSoloTask Name="Parent CFloatExprSoloTask">
   <CSoloTask Name="Parent CSoloTask">
    <CTask Name="Parent CTask">
     <M Name="m_flValue" Value="1"/>
     <M Name="m_nPlayers" Value="1"/>
     <M Name="m_eTaskNecessity" Value="Optional"/>
     <M Name="m_ePuckCarrier" Value="Optional"/>
    </CTask>
    <M Name="ISSVersion" Value="4"/>
    <CHandledPlayerTriggerBaseArray Name="m_trPlayerTriggers" StoreID="New" ClassType="PTBA">
     <CHandledPlayerTriggerBaseArray Name="this">
      <M Name="uiSize" Value="1"/>
      <CHandledPlayerTriggerBaseArray Name="this[0]">
       <CPlayerTriggerInstincts Name="m_data" StoreID="New" ClassType="PTIn">
        <CPlayerTriggerBase Name="Parent CPlayerTriggerBase">
         <THandledTRef&lt;CPlayerTriggerCriteriaBase&gt; Name="m_pCriteria">
          <CPlayerTriggerBoolExpr Name="m_data" StoreID="New" ClassType="PTBE">
           <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
            <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
           </THandledTRef&lt;CBoolExpression&gt;>
          </CPlayerTriggerBoolExpr>
         </THandledTRef&lt;CPlayerTriggerCriteriaBase&gt;>
        </CPlayerTriggerBase>
        <CInstinctWeights Name="m_pWeights" StoreID="New" ClassType="InWt">
         <M Name="ISSVersion" Value="12"/>
         <M Name="m_ePassDesire" Value="Normal"/>
         <M Name="m_eDropPassDesire" Value="Normal"/>
         <M Name="m_eBankPassDesire" Value="Normal"/>
         <M Name="m_eDumpDesire" Value="Normal"/>
         <M Name="m_eCallForPassDesire" Value="IfImproves"/>
         <M Name="m_eShootDesire" Value="Normal"/>
         <M Name="m_eDekeDesire" Value="Normal"/>
         <M Name="m_eBodyCheckDesire" Value="Never"/>
         <M Name="m_eStickCheckDesire" Value="Never"/>
         <M Name="m_eTurboDesire" Value="Never"/>
         <M Name="m_eProtectPuckDesire" Value="Never"/>
         <M Name="m_eGrabPuckDesire" Value="Normal"/>
         <M Name="m_eOrientationDesire" Value="Puck"/>
         <CInstinctWeights::CAreaPass Name="m_PassArea">
          <M Name="m_eAreaPassDesire" Value="Never"/>
          <CVector2 Name="m_v2Center">
           <M Name="m_x" Value="0"/>
           <M Name="m_z" Value="0"/>
          </CVector2>
          <M Name="m_flRadius" Value="0"/>
         </CInstinctWeights::CAreaPass>
         <CInstinctWeights::CSpeed Name="m_Speed">
          <M Name="ISSVersion" Value="3"/>
          <CTeamPoint2 Name="m_tpSyncLocation">
           <M Name="m_x" Value="0"/>
           <M Name="m_z" Value="0"/>
          </CTeamPoint2>
          <M Name="m_eSpeedDesire" Value="None"/>
          <M Name="m_eSpeedTarget" Value="Puck"/>
          <M Name="m_eTargetPositionID" Value="G"/>
          <CSpeedOptionsBitMask Name="m_bmOptions">
           <M Name="NumSetBits" Value="0"/>
          </CSpeedOptionsBitMask>
          <M Name="m_flIgnoreThreshold" Value="1000"/>
          <M Name="m_flIgnoreHysteresis" Value="4"/>
         </CInstinctWeights::CSpeed>
         <CInstinctWeights::CIWResponseCurve Name="m_OffsidesAvoidance">
          <M Name="m_ssName" Value=""/>
          <CNamedResponseCurve Name="m_pCurve" StoreID="NULL" />
         </CInstinctWeights::CIWResponseCurve>
         <M Name="m_pInterceptBiasSurface" Value="DefensemanBias"/>
         <M Name="m_flPuckInterceptMaxDistance" Value="300"/>
         <CDeltaTime Name="m_dtPuckInterceptConfidence">
          <M Name="m_flSeconds" Value="-20"/>
         </CDeltaTime>
        </CInstinctWeights>
       </CPlayerTriggerInstincts>
      </CHandledPlayerTriggerBaseArray>
     </CHandledPlayerTriggerBaseArray>
    </CHandledPlayerTriggerBaseArray>
    <M Name="m_fMirrorIfRight" Value="0"/>
    <THandledTRef&lt;CFloatExpression&gt; Name="m_pBaseReactionTimeFloatExpr">
     <CNamedConstFloatExpr Name="m_data" StoreID="New" ClassType="NcFE">
      <CFloatExpression Name="Parent CFloatExpression" />
      <M Name="pValue" Value="BaseReactionTime_Medium"/>
     </CNamedConstFloatExpr>
    </THandledTRef&lt;CFloatExpression&gt;>
   </CSoloTask>
   <THandledTRef&lt;CFloatExpression&gt; Name="m_pEffectivenessFloatExpr">
    <CPlayerBiasFloatExpr Name="m_data" StoreID="New" ClassType="PEPB">
     <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
     <M Name="ISSVersion" Value="2"/>
     <M Name="m_pUserBiasCurve" Value="DefaultUserBias"/>
     <M Name="m_pPuckBiasCurve" Value="DefaultPuckBias"/>
     <M Name="m_pFavoredBiasCurve" Value="DefaultFavoredBias"/>
     <M Name="m_pBaseBiasCurve" Value="DefaultBaseBias"/>
     <CPositionIDBitMask Name="m_bmFavoredPositions">
      <M Name="NumSetBits" Value="2"/>
      <M Name="SetBit" Value="RD"/>
      <M Name="SetBit" Value="LD"/>
     </CPositionIDBitMask>
     <THandledTRef&lt;CFloatExpression&gt; Name="m_pFloatExpression">
      <CTaskProximityFloatExpr Name="m_data" StoreID="New" ClassType="PrTA">
       <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
       <M Name="ISSVersion" Value="1"/>
       <M Name="m_flSquaredDistance50" Value="2500"/>
       <M Name="m_flLaneBias" Value="1.5"/>
       <M Name="m_pTask" Value="PP212SideLD"/>
      </CTaskProximityFloatExpr>
     </THandledTRef&lt;CFloatExpression&gt;>
    </CPlayerBiasFloatExpr>
   </THandledTRef&lt;CFloatExpression&gt;>
  </CFloatExprSoloTask>
  <CInterpreter Name="m_pZoneAttraction" StoreID="New" ClassType="GZTZ">
   <M Name="ISSVersion" Value="1"/>
   <CGradientZoneOptionBitMask Name="m_bmOptions">
    <M Name="NumSetBits" Value="1"/>
    <M Name="SetBit" Value="TeamPoint"/>
   </CGradientZoneOptionBitMask>
   <CVector2 Name="m_vTranslate">
    <M Name="m_x" Value="35"/>
    <M Name="m_z" Value="35"/>
   </CVector2>
   <CVector2 Name="m_vInputScale">
    <M Name="m_x" Value="1"/>
    <M Name="m_z" Value="1"/>
   </CVector2>
   <CVector2 Name="m_vOutputScale">
    <M Name="m_x" Value="1"/>
    <M Name="m_z" Value="1"/>
   </CVector2>
   <M Name="m_pField" Value="PointAttraction11_GF"/>
   <M Name="m_pSpeedCurve" Value="StandardSpeedResponse_RC"/>
  </CInterpreter>
  <CGradientZoneLayerIDBitMask Name="m_bmLayers">
   <M Name="NumSetBits" Value="3"/>
   <M Name="SetBit" Value="Zone"/>
   <M Name="SetBit" Value="OpenPass"/>
   <M Name="SetBit" Value="OpenShot"/>
  </CGradientZoneLayerIDBitMask>
  <M Name="m_eCustomLayerType" Value="None"/>
  <CHandledBoolExprInterpreterArray Name="m_pBoolZones" StoreID="New" ClassType="HBEI">
   <CBoolExprInterpreter Name="this">
    <M Name="uiSize" Value="0"/>
    <M Name="uiMaxSize" Value="0"/>
   </CBoolExprInterpreter>
  </CHandledBoolExprInterpreterArray>
 </CGradientZoneTask>
 <CGlobalMultiTask Name="PP212SideMain">
  <CMultiTask Name="Parent CMultiTask">
   <M Name="m_flValue" Value="1"/>
   <M Name="m_nPlayers" Value="5"/>
   <M Name="m_eTaskNecessity" Value="Optional"/>
   <M Name="m_ePuckCarrier" Value="Optional"/>
  </CMultiTask>
  <CTask Name="m_tasks">
   <M Name="uiSize" Value="5"/>
   <M Name="m_tasks[0]" Value="PP212Side1"/>
   <M Name="m_tasks[1]" Value="PP212Side2"/>
   <M Name="m_tasks[2]" Value="PP212Side3"/>
   <M Name="m_tasks[3]" Value="PP212SideLD"/>
   <M Name="m_tasks[4]" Value="PP212SideRD"/>
  </CTask>
 </CGlobalMultiTask>
 <CGradientZoneTask Name="PP212SideRD">
  <M Name="ISSVersion" Value="3"/>
  <CFloatExprSoloTask Name="Parent CFloatExprSoloTask">
   <CSoloTask Name="Parent CSoloTask">
    <CTask Name="Parent CTask">
     <M Name="m_flValue" Value="1"/>
     <M Name="m_nPlayers" Value="1"/>
     <M Name="m_eTaskNecessity" Value="Optional"/>
     <M Name="m_ePuckCarrier" Value="Optional"/>
    </CTask>
    <M Name="ISSVersion" Value="4"/>
    <CHandledPlayerTriggerBaseArray Name="m_trPlayerTriggers" StoreID="New" ClassType="PTBA">
     <CHandledPlayerTriggerBaseArray Name="this">
      <M Name="uiSize" Value="1"/>
      <CHandledPlayerTriggerBaseArray Name="this[0]">
       <CPlayerTriggerInstincts Name="m_data" StoreID="New" ClassType="PTIn">
        <CPlayerTriggerBase Name="Parent CPlayerTriggerBase">
         <THandledTRef&lt;CPlayerTriggerCriteriaBase&gt; Name="m_pCriteria">
          <CPlayerTriggerBoolExpr Name="m_data" StoreID="New" ClassType="PTBE">
           <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
            <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
           </THandledTRef&lt;CBoolExpression&gt;>
          </CPlayerTriggerBoolExpr>
         </THandledTRef&lt;CPlayerTriggerCriteriaBase&gt;>
        </CPlayerTriggerBase>
        <CInstinctWeights Name="m_pWeights" StoreID="New" ClassType="InWt">
         <M Name="ISSVersion" Value="12"/>
         <M Name="m_ePassDesire" Value="Normal"/>
         <M Name="m_eDropPassDesire" Value="Normal"/>
         <M Name="m_eBankPassDesire" Value="Normal"/>
         <M Name="m_eDumpDesire" Value="Normal"/>
         <M Name="m_eCallForPassDesire" Value="IfImproves"/>
         <M Name="m_eShootDesire" Value="Normal"/>
         <M Name="m_eDekeDesire" Value="Normal"/>
         <M Name="m_eBodyCheckDesire" Value="Never"/>
         <M Name="m_eStickCheckDesire" Value="Never"/>
         <M Name="m_eTurboDesire" Value="Never"/>
         <M Name="m_eProtectPuckDesire" Value="Never"/>
         <M Name="m_eGrabPuckDesire" Value="Normal"/>
         <M Name="m_eOrientationDesire" Value="Puck"/>
         <CInstinctWeights::CAreaPass Name="m_PassArea">
          <M Name="m_eAreaPassDesire" Value="Never"/>
          <CVector2 Name="m_v2Center">
           <M Name="m_x" Value="0"/>
           <M Name="m_z" Value="0"/>
          </CVector2>
          <M Name="m_flRadius" Value="0"/>
         </CInstinctWeights::CAreaPass>
         <CInstinctWeights::CSpeed Name="m_Speed">
          <M Name="ISSVersion" Value="3"/>
          <CTeamPoint2 Name="m_tpSyncLocation">
           <M Name="m_x" Value="0"/>
           <M Name="m_z" Value="0"/>
          </CTeamPoint2>
          <M Name="m_eSpeedDesire" Value="None"/>
          <M Name="m_eSpeedTarget" Value="Puck"/>
          <M Name="m_eTargetPositionID" Value="G"/>
          <CSpeedOptionsBitMask Name="m_bmOptions">
           <M Name="NumSetBits" Value="0"/>
          </CSpeedOptionsBitMask>
          <M Name="m_flIgnoreThreshold" Value="1000"/>
          <M Name="m_flIgnoreHysteresis" Value="4"/>
         </CInstinctWeights::CSpeed>
         <CInstinctWeights::CIWResponseCurve Name="m_OffsidesAvoidance">
          <M Name="m_ssName" Value=""/>
          <CNamedResponseCurve Name="m_pCurve" StoreID="NULL" />
         </CInstinctWeights::CIWResponseCurve>
         <M Name="m_pInterceptBiasSurface" Value="DefensemanBias"/>
         <M Name="m_flPuckInterceptMaxDistance" Value="300"/>
         <CDeltaTime Name="m_dtPuckInterceptConfidence">
          <M Name="m_flSeconds" Value="-20"/>
         </CDeltaTime>
        </CInstinctWeights>
       </CPlayerTriggerInstincts>
      </CHandledPlayerTriggerBaseArray>
     </CHandledPlayerTriggerBaseArray>
    </CHandledPlayerTriggerBaseArray>
    <M Name="m_fMirrorIfRight" Value="0"/>
    <THandledTRef&lt;CFloatExpression&gt; Name="m_pBaseReactionTimeFloatExpr">
     <CNamedConstFloatExpr Name="m_data" StoreID="New" ClassType="NcFE">
      <CFloatExpression Name="Parent CFloatExpression" />
      <M Name="pValue" Value="BaseReactionTime_Medium"/>
     </CNamedConstFloatExpr>
    </THandledTRef&lt;CFloatExpression&gt;>
   </CSoloTask>
   <THandledTRef&lt;CFloatExpression&gt; Name="m_pEffectivenessFloatExpr">
    <CPlayerBiasFloatExpr Name="m_data" StoreID="New" ClassType="PEPB">
     <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
     <M Name="ISSVersion" Value="2"/>
     <M Name="m_pUserBiasCurve" Value="DefaultUserBias"/>
     <M Name="m_pPuckBiasCurve" Value="DefaultPuckBias"/>
     <M Name="m_pFavoredBiasCurve" Value="DefaultFavoredBias"/>
     <M Name="m_pBaseBiasCurve" Value="DefaultBaseBias"/>
     <CPositionIDBitMask Name="m_bmFavoredPositions">
      <M Name="NumSetBits" Value="2"/>
      <M Name="SetBit" Value="RD"/>
      <M Name="SetBit" Value="LD"/>
     </CPositionIDBitMask>
     <THandledTRef&lt;CFloatExpression&gt; Name="m_pFloatExpression">
      <CTaskProximityFloatExpr Name="m_data" StoreID="New" ClassType="PrTA">
       <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
       <M Name="ISSVersion" Value="1"/>
       <M Name="m_flSquaredDistance50" Value="2500"/>
       <M Name="m_flLaneBias" Value="1.5"/>
       <M Name="m_pTask" Value="PP212SideRD"/>
      </CTaskProximityFloatExpr>
     </THandledTRef&lt;CFloatExpression&gt;>
    </CPlayerBiasFloatExpr>
   </THandledTRef&lt;CFloatExpression&gt;>
  </CFloatExprSoloTask>
  <CInterpreter Name="m_pZoneAttraction" StoreID="New" ClassType="GZTZ">
   <M Name="ISSVersion" Value="1"/>
   <CGradientZoneOptionBitMask Name="m_bmOptions">
    <M Name="NumSetBits" Value="1"/>
    <M Name="SetBit" Value="TeamPoint"/>
   </CGradientZoneOptionBitMask>
   <CVector2 Name="m_vTranslate">
    <M Name="m_x" Value="-5"/>
    <M Name="m_z" Value="35"/>
   </CVector2>
   <CVector2 Name="m_vInputScale">
    <M Name="m_x" Value="1"/>
    <M Name="m_z" Value="1"/>
   </CVector2>
   <CVector2 Name="m_vOutputScale">
    <M Name="m_x" Value="1"/>
    <M Name="m_z" Value="1"/>
   </CVector2>
   <M Name="m_pField" Value="PointAttraction11_GF"/>
   <M Name="m_pSpeedCurve" Value="StandardSpeedResponse_RC"/>
  </CInterpreter>
  <CGradientZoneLayerIDBitMask Name="m_bmLayers">
   <M Name="NumSetBits" Value="3"/>
   <M Name="SetBit" Value="Zone"/>
   <M Name="SetBit" Value="OpenPass"/>
   <M Name="SetBit" Value="OpenShot"/>
  </CGradientZoneLayerIDBitMask>
  <M Name="m_eCustomLayerType" Value="None"/>
  <CHandledBoolExprInterpreterArray Name="m_pBoolZones" StoreID="New" ClassType="HBEI">
   <CBoolExprInterpreter Name="this">
    <M Name="uiSize" Value="0"/>
    <M Name="uiMaxSize" Value="0"/>
   </CBoolExprInterpreter>
  </CHandledBoolExprInterpreterArray>
 </CGradientZoneTask>
 <CGradientZoneTask Name="PPFunnelCenter1">
  <M Name="ISSVersion" Value="3"/>
  <CFloatExprSoloTask Name="Parent CFloatExprSoloTask">
   <CSoloTask Name="Parent CSoloTask">
    <CTask Name="Parent CTask">
     <M Name="m_flValue" Value="1"/>
     <M Name="m_nPlayers" Value="1"/>
     <M Name="m_eTaskNecessity" Value="Optional"/>
     <M Name="m_ePuckCarrier" Value="Optional"/>
    </CTask>
    <M Name="ISSVersion" Value="4"/>
    <CHandledPlayerTriggerBaseArray Name="m_trPlayerTriggers" StoreID="New" ClassType="PTBA">
     <CHandledPlayerTriggerBaseArray Name="this">
      <M Name="uiSize" Value="1"/>
      <CHandledPlayerTriggerBaseArray Name="this[0]">
       <CPlayerTriggerInstincts Name="m_data" StoreID="New" ClassType="PTIn">
        <CPlayerTriggerBase Name="Parent CPlayerTriggerBase">
         <THandledTRef&lt;CPlayerTriggerCriteriaBase&gt; Name="m_pCriteria">
          <CPlayerTriggerBoolExpr Name="m_data" StoreID="New" ClassType="PTBE">
           <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
            <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
           </THandledTRef&lt;CBoolExpression&gt;>
          </CPlayerTriggerBoolExpr>
         </THandledTRef&lt;CPlayerTriggerCriteriaBase&gt;>
        </CPlayerTriggerBase>
        <CInstinctWeights Name="m_pWeights" StoreID="New" ClassType="InWt">
         <M Name="ISSVersion" Value="12"/>
         <M Name="m_ePassDesire" Value="Normal"/>
         <M Name="m_eDropPassDesire" Value="Normal"/>
         <M Name="m_eBankPassDesire" Value="Normal"/>
         <M Name="m_eDumpDesire" Value="Normal"/>
         <M Name="m_eCallForPassDesire" Value="IfImproves"/>
         <M Name="m_eShootDesire" Value="Normal"/>
         <M Name="m_eDekeDesire" Value="Normal"/>
         <M Name="m_eBodyCheckDesire" Value="Never"/>
         <M Name="m_eStickCheckDesire" Value="Never"/>
         <M Name="m_eTurboDesire" Value="Never"/>
         <M Name="m_eProtectPuckDesire" Value="Never"/>
         <M Name="m_eGrabPuckDesire" Value="Normal"/>
         <M Name="m_eOrientationDesire" Value="Puck"/>
         <CInstinctWeights::CAreaPass Name="m_PassArea">
          <M Name="m_eAreaPassDesire" Value="Never"/>
          <CVector2 Name="m_v2Center">
           <M Name="m_x" Value="0"/>
           <M Name="m_z" Value="0"/>
          </CVector2>
          <M Name="m_flRadius" Value="0"/>
         </CInstinctWeights::CAreaPass>
         <CInstinctWeights::CSpeed Name="m_Speed">
          <M Name="ISSVersion" Value="3"/>
          <CTeamPoint2 Name="m_tpSyncLocation">
           <M Name="m_x" Value="0"/>
           <M Name="m_z" Value="0"/>
          </CTeamPoint2>
          <M Name="m_eSpeedDesire" Value="None"/>
          <M Name="m_eSpeedTarget" Value="Puck"/>
          <M Name="m_eTargetPositionID" Value="G"/>
          <CSpeedOptionsBitMask Name="m_bmOptions">
           <M Name="NumSetBits" Value="0"/>
          </CSpeedOptionsBitMask>
          <M Name="m_flIgnoreThreshold" Value="1000"/>
          <M Name="m_flIgnoreHysteresis" Value="4"/>
         </CInstinctWeights::CSpeed>
         <CInstinctWeights::CIWResponseCurve Name="m_OffsidesAvoidance">
          <M Name="m_ssName" Value=""/>
          <CNamedResponseCurve Name="m_pCurve" StoreID="NULL" />
         </CInstinctWeights::CIWResponseCurve>
         <M Name="m_pInterceptBiasSurface" Value="None"/>
         <M Name="m_flPuckInterceptMaxDistance" Value="300"/>
         <CDeltaTime Name="m_dtPuckInterceptConfidence">
          <M Name="m_flSeconds" Value="-20"/>
         </CDeltaTime>
        </CInstinctWeights>
       </CPlayerTriggerInstincts>
      </CHandledPlayerTriggerBaseArray>
     </CHandledPlayerTriggerBaseArray>
    </CHandledPlayerTriggerBaseArray>
    <M Name="m_fMirrorIfRight" Value="0"/>
    <THandledTRef&lt;CFloatExpression&gt; Name="m_pBaseReactionTimeFloatExpr">
     <CNamedConstFloatExpr Name="m_data" StoreID="New" ClassType="NcFE">
      <CFloatExpression Name="Parent CFloatExpression" />
      <M Name="pValue" Value="BaseReactionTime_Medium"/>
     </CNamedConstFloatExpr>
    </THandledTRef&lt;CFloatExpression&gt;>
   </CSoloTask>
   <THandledTRef&lt;CFloatExpression&gt; Name="m_pEffectivenessFloatExpr">
    <CPlayerBiasFloatExpr Name="m_data" StoreID="New" ClassType="PEPB">
     <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
     <M Name="ISSVersion" Value="2"/>
     <M Name="m_pUserBiasCurve" Value="DefaultUserBias"/>
     <M Name="m_pPuckBiasCurve" Value="DefaultPuckBias"/>
     <M Name="m_pFavoredBiasCurve" Value="DefaultFavoredBias"/>
     <M Name="m_pBaseBiasCurve" Value="DefaultBaseBias"/>
     <CPositionIDBitMask Name="m_bmFavoredPositions">
      <M Name="NumSetBits" Value="3"/>
      <M Name="SetBit" Value="RW"/>
      <M Name="SetBit" Value="LW"/>
      <M Name="SetBit" Value="C"/>
     </CPositionIDBitMask>
     <THandledTRef&lt;CFloatExpression&gt; Name="m_pFloatExpression">
      <CTaskProximityFloatExpr Name="m_data" StoreID="New" ClassType="PrTA">
       <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
       <M Name="ISSVersion" Value="1"/>
       <M Name="m_flSquaredDistance50" Value="2500"/>
       <M Name="m_flLaneBias" Value="1.5"/>
       <M Name="m_pTask" Value="PPFunnelCenter1"/>
      </CTaskProximityFloatExpr>
     </THandledTRef&lt;CFloatExpression&gt;>
    </CPlayerBiasFloatExpr>
   </THandledTRef&lt;CFloatExpression&gt;>
  </CFloatExprSoloTask>
  <CInterpreter Name="m_pZoneAttraction" StoreID="New" ClassType="GZTZ">
   <M Name="ISSVersion" Value="1"/>
   <CGradientZoneOptionBitMask Name="m_bmOptions">
    <M Name="NumSetBits" Value="1"/>
    <M Name="SetBit" Value="TeamPoint"/>
   </CGradientZoneOptionBitMask>
   <CVector2 Name="m_vTranslate">
    <M Name="m_x" Value="15"/>
    <M Name="m_z" Value="80"/>
   </CVector2>
   <CVector2 Name="m_vInputScale">
    <M Name="m_x" Value="1"/>
    <M Name="m_z" Value="1"/>
   </CVector2>
   <CVector2 Name="m_vOutputScale">
    <M Name="m_x" Value="1"/>
    <M Name="m_z" Value="1"/>
   </CVector2>
   <M Name="m_pField" Value="PointAttraction11_GF"/>
   <M Name="m_pSpeedCurve" Value="StandardSpeedResponse_RC"/>
  </CInterpreter>
  <CGradientZoneLayerIDBitMask Name="m_bmLayers">
   <M Name="NumSetBits" Value="3"/>
   <M Name="SetBit" Value="Zone"/>
   <M Name="SetBit" Value="OpenPass"/>
   <M Name="SetBit" Value="OpenShot"/>
  </CGradientZoneLayerIDBitMask>
  <M Name="m_eCustomLayerType" Value="None"/>
  <CHandledBoolExprInterpreterArray Name="m_pBoolZones" StoreID="New" ClassType="HBEI">
   <CBoolExprInterpreter Name="this">
    <M Name="uiSize" Value="0"/>
    <M Name="uiMaxSize" Value="0"/>
   </CBoolExprInterpreter>
  </CHandledBoolExprInterpreterArray>
 </CGradientZoneTask>
 <CGradientZoneTask Name="PPFunnelCenter2">
  <M Name="ISSVersion" Value="3"/>
  <CFloatExprSoloTask Name="Parent CFloatExprSoloTask">
   <CSoloTask Name="Parent CSoloTask">
    <CTask Name="Parent CTask">
     <M Name="m_flValue" Value="1"/>
     <M Name="m_nPlayers" Value="1"/>
     <M Name="m_eTaskNecessity" Value="Optional"/>
     <M Name="m_ePuckCarrier" Value="Optional"/>
    </CTask>
    <M Name="ISSVersion" Value="4"/>
    <CHandledPlayerTriggerBaseArray Name="m_trPlayerTriggers" StoreID="New" ClassType="PTBA">
     <CHandledPlayerTriggerBaseArray Name="this">
      <M Name="uiSize" Value="1"/>
      <CHandledPlayerTriggerBaseArray Name="this[0]">
       <CPlayerTriggerInstincts Name="m_data" StoreID="New" ClassType="PTIn">
        <CPlayerTriggerBase Name="Parent CPlayerTriggerBase">
         <THandledTRef&lt;CPlayerTriggerCriteriaBase&gt; Name="m_pCriteria">
          <CPlayerTriggerBoolExpr Name="m_data" StoreID="New" ClassType="PTBE">
           <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
            <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
           </THandledTRef&lt;CBoolExpression&gt;>
          </CPlayerTriggerBoolExpr>
         </THandledTRef&lt;CPlayerTriggerCriteriaBase&gt;>
        </CPlayerTriggerBase>
        <CInstinctWeights Name="m_pWeights" StoreID="New" ClassType="InWt">
         <M Name="ISSVersion" Value="12"/>
         <M Name="m_ePassDesire" Value="Normal"/>
         <M Name="m_eDropPassDesire" Value="Normal"/>
         <M Name="m_eBankPassDesire" Value="Normal"/>
         <M Name="m_eDumpDesire" Value="Normal"/>
         <M Name="m_eCallForPassDesire" Value="IfImproves"/>
         <M Name="m_eShootDesire" Value="Normal"/>
         <M Name="m_eDekeDesire" Value="Normal"/>
         <M Name="m_eBodyCheckDesire" Value="Never"/>
         <M Name="m_eStickCheckDesire" Value="Never"/>
         <M Name="m_eTurboDesire" Value="Never"/>
         <M Name="m_eProtectPuckDesire" Value="Never"/>
         <M Name="m_eGrabPuckDesire" Value="Normal"/>
         <M Name="m_eOrientationDesire" Value="Puck"/>
         <CInstinctWeights::CAreaPass Name="m_PassArea">
          <M Name="m_eAreaPassDesire" Value="Never"/>
          <CVector2 Name="m_v2Center">
           <M Name="m_x" Value="0"/>
           <M Name="m_z" Value="0"/>
          </CVector2>
          <M Name="m_flRadius" Value="0"/>
         </CInstinctWeights::CAreaPass>
         <CInstinctWeights::CSpeed Name="m_Speed">
          <M Name="ISSVersion" Value="3"/>
          <CTeamPoint2 Name="m_tpSyncLocation">
           <M Name="m_x" Value="0"/>
           <M Name="m_z" Value="0"/>
          </CTeamPoint2>
          <M Name="m_eSpeedDesire" Value="None"/>
          <M Name="m_eSpeedTarget" Value="Puck"/>
          <M Name="m_eTargetPositionID" Value="G"/>
          <CSpeedOptionsBitMask Name="m_bmOptions">
           <M Name="NumSetBits" Value="0"/>
          </CSpeedOptionsBitMask>
          <M Name="m_flIgnoreThreshold" Value="1000"/>
          <M Name="m_flIgnoreHysteresis" Value="4"/>
         </CInstinctWeights::CSpeed>
         <CInstinctWeights::CIWResponseCurve Name="m_OffsidesAvoidance">
          <M Name="m_ssName" Value=""/>
          <CNamedResponseCurve Name="m_pCurve" StoreID="NULL" />
         </CInstinctWeights::CIWResponseCurve>
         <M Name="m_pInterceptBiasSurface" Value="None"/>
         <M Name="m_flPuckInterceptMaxDistance" Value="300"/>
         <CDeltaTime Name="m_dtPuckInterceptConfidence">
          <M Name="m_flSeconds" Value="-20"/>
         </CDeltaTime>
        </CInstinctWeights>
       </CPlayerTriggerInstincts>
      </CHandledPlayerTriggerBaseArray>
     </CHandledPlayerTriggerBaseArray>
    </CHandledPlayerTriggerBaseArray>
    <M Name="m_fMirrorIfRight" Value="0"/>
    <THandledTRef&lt;CFloatExpression&gt; Name="m_pBaseReactionTimeFloatExpr">
     <CNamedConstFloatExpr Name="m_data" StoreID="New" ClassType="NcFE">
      <CFloatExpression Name="Parent CFloatExpression" />
      <M Name="pValue" Value="BaseReactionTime_Medium"/>
     </CNamedConstFloatExpr>
    </THandledTRef&lt;CFloatExpression&gt;>
   </CSoloTask>
   <THandledTRef&lt;CFloatExpression&gt; Name="m_pEffectivenessFloatExpr">
    <CPlayerBiasFloatExpr Name="m_data" StoreID="New" ClassType="PEPB">
     <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
     <M Name="ISSVersion" Value="2"/>
     <M Name="m_pUserBiasCurve" Value="DefaultUserBias"/>
     <M Name="m_pPuckBiasCurve" Value="DefaultPuckBias"/>
     <M Name="m_pFavoredBiasCurve" Value="DefaultFavoredBias"/>
     <M Name="m_pBaseBiasCurve" Value="DefaultBaseBias"/>
     <CPositionIDBitMask Name="m_bmFavoredPositions">
      <M Name="NumSetBits" Value="3"/>
      <M Name="SetBit" Value="RW"/>
      <M Name="SetBit" Value="LW"/>
      <M Name="SetBit" Value="C"/>
     </CPositionIDBitMask>
     <THandledTRef&lt;CFloatExpression&gt; Name="m_pFloatExpression">
      <CTaskProximityFloatExpr Name="m_data" StoreID="New" ClassType="PrTA">
       <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
       <M Name="ISSVersion" Value="1"/>
       <M Name="m_flSquaredDistance50" Value="2500"/>
       <M Name="m_flLaneBias" Value="1.5"/>
       <M Name="m_pTask" Value="PPFunnelCenter2"/>
      </CTaskProximityFloatExpr>
     </THandledTRef&lt;CFloatExpression&gt;>
    </CPlayerBiasFloatExpr>
   </THandledTRef&lt;CFloatExpression&gt;>
  </CFloatExprSoloTask>
  <CInterpreter Name="m_pZoneAttraction" StoreID="New" ClassType="GZTZ">
   <M Name="ISSVersion" Value="1"/>
   <CGradientZoneOptionBitMask Name="m_bmOptions">
    <M Name="NumSetBits" Value="1"/>
    <M Name="SetBit" Value="TeamPoint"/>
   </CGradientZoneOptionBitMask>
   <CVector2 Name="m_vTranslate">
    <M Name="m_x" Value="0"/>
    <M Name="m_z" Value="70"/>
   </CVector2>
   <CVector2 Name="m_vInputScale">
    <M Name="m_x" Value="1"/>
    <M Name="m_z" Value="1"/>
   </CVector2>
   <CVector2 Name="m_vOutputScale">
    <M Name="m_x" Value="1"/>
    <M Name="m_z" Value="1"/>
   </CVector2>
   <M Name="m_pField" Value="PointAttraction11_GF"/>
   <M Name="m_pSpeedCurve" Value="StandardSpeedResponse_RC"/>
  </CInterpreter>
  <CGradientZoneLayerIDBitMask Name="m_bmLayers">
   <M Name="NumSetBits" Value="3"/>
   <M Name="SetBit" Value="Zone"/>
   <M Name="SetBit" Value="OpenPass"/>
   <M Name="SetBit" Value="OpenShot"/>
  </CGradientZoneLayerIDBitMask>
  <M Name="m_eCustomLayerType" Value="None"/>
  <CHandledBoolExprInterpreterArray Name="m_pBoolZones" StoreID="New" ClassType="HBEI">
   <CBoolExprInterpreter Name="this">
    <M Name="uiSize" Value="0"/>
    <M Name="uiMaxSize" Value="0"/>
   </CBoolExprInterpreter>
  </CHandledBoolExprInterpreterArray>
 </CGradientZoneTask>
 <CGradientZoneTask Name="PPFunnelCenter3">
  <M Name="ISSVersion" Value="3"/>
  <CFloatExprSoloTask Name="Parent CFloatExprSoloTask">
   <CSoloTask Name="Parent CSoloTask">
    <CTask Name="Parent CTask">
     <M Name="m_flValue" Value="1"/>
     <M Name="m_nPlayers" Value="1"/>
     <M Name="m_eTaskNecessity" Value="Optional"/>
     <M Name="m_ePuckCarrier" Value="Optional"/>
    </CTask>
    <M Name="ISSVersion" Value="4"/>
    <CHandledPlayerTriggerBaseArray Name="m_trPlayerTriggers" StoreID="New" ClassType="PTBA">
     <CHandledPlayerTriggerBaseArray Name="this">
      <M Name="uiSize" Value="1"/>
      <CHandledPlayerTriggerBaseArray Name="this[0]">
       <CPlayerTriggerInstincts Name="m_data" StoreID="New" ClassType="PTIn">
        <CPlayerTriggerBase Name="Parent CPlayerTriggerBase">
         <THandledTRef&lt;CPlayerTriggerCriteriaBase&gt; Name="m_pCriteria">
          <CPlayerTriggerBoolExpr Name="m_data" StoreID="New" ClassType="PTBE">
           <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
            <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
           </THandledTRef&lt;CBoolExpression&gt;>
          </CPlayerTriggerBoolExpr>
         </THandledTRef&lt;CPlayerTriggerCriteriaBase&gt;>
        </CPlayerTriggerBase>
        <CInstinctWeights Name="m_pWeights" StoreID="New" ClassType="InWt">
         <M Name="ISSVersion" Value="12"/>
         <M Name="m_ePassDesire" Value="Normal"/>
         <M Name="m_eDropPassDesire" Value="Normal"/>
         <M Name="m_eBankPassDesire" Value="Normal"/>
         <M Name="m_eDumpDesire" Value="Normal"/>
         <M Name="m_eCallForPassDesire" Value="IfImproves"/>
         <M Name="m_eShootDesire" Value="Normal"/>
         <M Name="m_eDekeDesire" Value="Normal"/>
         <M Name="m_eBodyCheckDesire" Value="Never"/>
         <M Name="m_eStickCheckDesire" Value="Never"/>
         <M Name="m_eTurboDesire" Value="Never"/>
         <M Name="m_eProtectPuckDesire" Value="Never"/>
         <M Name="m_eGrabPuckDesire" Value="Normal"/>
         <M Name="m_eOrientationDesire" Value="Puck"/>
         <CInstinctWeights::CAreaPass Name="m_PassArea">
          <M Name="m_eAreaPassDesire" Value="Never"/>
          <CVector2 Name="m_v2Center">
           <M Name="m_x" Value="0"/>
           <M Name="m_z" Value="0"/>
          </CVector2>
          <M Name="m_flRadius" Value="0"/>
         </CInstinctWeights::CAreaPass>
         <CInstinctWeights::CSpeed Name="m_Speed">
          <M Name="ISSVersion" Value="3"/>
          <CTeamPoint2 Name="m_tpSyncLocation">
           <M Name="m_x" Value="0"/>
           <M Name="m_z" Value="0"/>
          </CTeamPoint2>
          <M Name="m_eSpeedDesire" Value="None"/>
          <M Name="m_eSpeedTarget" Value="Puck"/>
          <M Name="m_eTargetPositionID" Value="G"/>
          <CSpeedOptionsBitMask Name="m_bmOptions">
           <M Name="NumSetBits" Value="0"/>
          </CSpeedOptionsBitMask>
          <M Name="m_flIgnoreThreshold" Value="1000"/>
          <M Name="m_flIgnoreHysteresis" Value="4"/>
         </CInstinctWeights::CSpeed>
         <CInstinctWeights::CIWResponseCurve Name="m_OffsidesAvoidance">
          <M Name="m_ssName" Value=""/>
          <CNamedResponseCurve Name="m_pCurve" StoreID="NULL" />
         </CInstinctWeights::CIWResponseCurve>
         <M Name="m_pInterceptBiasSurface" Value="None"/>
         <M Name="m_flPuckInterceptMaxDistance" Value="300"/>
         <CDeltaTime Name="m_dtPuckInterceptConfidence">
          <M Name="m_flSeconds" Value="-20"/>
         </CDeltaTime>
        </CInstinctWeights>
       </CPlayerTriggerInstincts>
      </CHandledPlayerTriggerBaseArray>
     </CHandledPlayerTriggerBaseArray>
    </CHandledPlayerTriggerBaseArray>
    <M Name="m_fMirrorIfRight" Value="0"/>
    <THandledTRef&lt;CFloatExpression&gt; Name="m_pBaseReactionTimeFloatExpr">
     <CNamedConstFloatExpr Name="m_data" StoreID="New" ClassType="NcFE">
      <CFloatExpression Name="Parent CFloatExpression" />
      <M Name="pValue" Value="BaseReactionTime_Medium"/>
     </CNamedConstFloatExpr>
    </THandledTRef&lt;CFloatExpression&gt;>
   </CSoloTask>
   <THandledTRef&lt;CFloatExpression&gt; Name="m_pEffectivenessFloatExpr">
    <CPlayerBiasFloatExpr Name="m_data" StoreID="New" ClassType="PEPB">
     <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
     <M Name="ISSVersion" Value="2"/>
     <M Name="m_pUserBiasCurve" Value="DefaultUserBias"/>
     <M Name="m_pPuckBiasCurve" Value="DefaultPuckBias"/>
     <M Name="m_pFavoredBiasCurve" Value="DefaultFavoredBias"/>
     <M Name="m_pBaseBiasCurve" Value="DefaultBaseBias"/>
     <CPositionIDBitMask Name="m_bmFavoredPositions">
      <M Name="NumSetBits" Value="3"/>
      <M Name="SetBit" Value="RW"/>
      <M Name="SetBit" Value="LW"/>
      <M Name="SetBit" Value="C"/>
     </CPositionIDBitMask>
     <THandledTRef&lt;CFloatExpression&gt; Name="m_pFloatExpression">
      <CTaskProximityFloatExpr Name="m_data" StoreID="New" ClassType="PrTA">
       <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
       <M Name="ISSVersion" Value="1"/>
       <M Name="m_flSquaredDistance50" Value="2500"/>
       <M Name="m_flLaneBias" Value="1.5"/>
       <M Name="m_pTask" Value="PPFunnelCenter3"/>
      </CTaskProximityFloatExpr>
     </THandledTRef&lt;CFloatExpression&gt;>
    </CPlayerBiasFloatExpr>
   </THandledTRef&lt;CFloatExpression&gt;>
  </CFloatExprSoloTask>
  <CInterpreter Name="m_pZoneAttraction" StoreID="New" ClassType="GZTZ">
   <M Name="ISSVersion" Value="1"/>
   <CGradientZoneOptionBitMask Name="m_bmOptions">
    <M Name="NumSetBits" Value="1"/>
    <M Name="SetBit" Value="TeamPoint"/>
   </CGradientZoneOptionBitMask>
   <CVector2 Name="m_vTranslate">
    <M Name="m_x" Value="-15"/>
    <M Name="m_z" Value="80"/>
   </CVector2>
   <CVector2 Name="m_vInputScale">
    <M Name="m_x" Value="1"/>
    <M Name="m_z" Value="1"/>
   </CVector2>
   <CVector2 Name="m_vOutputScale">
    <M Name="m_x" Value="1"/>
    <M Name="m_z" Value="1"/>
   </CVector2>
   <M Name="m_pField" Value="PointAttraction11_GF"/>
   <M Name="m_pSpeedCurve" Value="StandardSpeedResponse_RC"/>
  </CInterpreter>
  <CGradientZoneLayerIDBitMask Name="m_bmLayers">
   <M Name="NumSetBits" Value="3"/>
   <M Name="SetBit" Value="Zone"/>
   <M Name="SetBit" Value="OpenPass"/>
   <M Name="SetBit" Value="OpenShot"/>
  </CGradientZoneLayerIDBitMask>
  <M Name="m_eCustomLayerType" Value="None"/>
  <CHandledBoolExprInterpreterArray Name="m_pBoolZones" StoreID="New" ClassType="HBEI">
   <CBoolExprInterpreter Name="this">
    <M Name="uiSize" Value="0"/>
    <M Name="uiMaxSize" Value="0"/>
   </CBoolExprInterpreter>
  </CHandledBoolExprInterpreterArray>
 </CGradientZoneTask>
 <CGradientZoneTask Name="PPFunnelCenterLD">
  <M Name="ISSVersion" Value="3"/>
  <CFloatExprSoloTask Name="Parent CFloatExprSoloTask">
   <CSoloTask Name="Parent CSoloTask">
    <CTask Name="Parent CTask">
     <M Name="m_flValue" Value="1"/>
     <M Name="m_nPlayers" Value="1"/>
     <M Name="m_eTaskNecessity" Value="Optional"/>
     <M Name="m_ePuckCarrier" Value="Optional"/>
    </CTask>
    <M Name="ISSVersion" Value="4"/>
    <CHandledPlayerTriggerBaseArray Name="m_trPlayerTriggers" StoreID="New" ClassType="PTBA">
     <CHandledPlayerTriggerBaseArray Name="this">
      <M Name="uiSize" Value="1"/>
      <CHandledPlayerTriggerBaseArray Name="this[0]">
       <CPlayerTriggerInstincts Name="m_data" StoreID="New" ClassType="PTIn">
        <CPlayerTriggerBase Name="Parent CPlayerTriggerBase">
         <THandledTRef&lt;CPlayerTriggerCriteriaBase&gt; Name="m_pCriteria">
          <CPlayerTriggerBoolExpr Name="m_data" StoreID="New" ClassType="PTBE">
           <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
            <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
           </THandledTRef&lt;CBoolExpression&gt;>
          </CPlayerTriggerBoolExpr>
         </THandledTRef&lt;CPlayerTriggerCriteriaBase&gt;>
        </CPlayerTriggerBase>
        <CInstinctWeights Name="m_pWeights" StoreID="New" ClassType="InWt">
         <M Name="ISSVersion" Value="12"/>
         <M Name="m_ePassDesire" Value="Normal"/>
         <M Name="m_eDropPassDesire" Value="Normal"/>
         <M Name="m_eBankPassDesire" Value="Normal"/>
         <M Name="m_eDumpDesire" Value="Normal"/>
         <M Name="m_eCallForPassDesire" Value="IfImproves"/>
         <M Name="m_eShootDesire" Value="Normal"/>
         <M Name="m_eDekeDesire" Value="Normal"/>
         <M Name="m_eBodyCheckDesire" Value="Never"/>
         <M Name="m_eStickCheckDesire" Value="Never"/>
         <M Name="m_eTurboDesire" Value="Never"/>
         <M Name="m_eProtectPuckDesire" Value="Never"/>
         <M Name="m_eGrabPuckDesire" Value="Normal"/>
         <M Name="m_eOrientationDesire" Value="Puck"/>
         <CInstinctWeights::CAreaPass Name="m_PassArea">
          <M Name="m_eAreaPassDesire" Value="Never"/>
          <CVector2 Name="m_v2Center">
           <M Name="m_x" Value="0"/>
           <M Name="m_z" Value="0"/>
          </CVector2>
          <M Name="m_flRadius" Value="0"/>
         </CInstinctWeights::CAreaPass>
         <CInstinctWeights::CSpeed Name="m_Speed">
          <M Name="ISSVersion" Value="3"/>
          <CTeamPoint2 Name="m_tpSyncLocation">
           <M Name="m_x" Value="0"/>
           <M Name="m_z" Value="0"/>
          </CTeamPoint2>
          <M Name="m_eSpeedDesire" Value="None"/>
          <M Name="m_eSpeedTarget" Value="Puck"/>
          <M Name="m_eTargetPositionID" Value="G"/>
          <CSpeedOptionsBitMask Name="m_bmOptions">
           <M Name="NumSetBits" Value="0"/>
          </CSpeedOptionsBitMask>
          <M Name="m_flIgnoreThreshold" Value="1000"/>
          <M Name="m_flIgnoreHysteresis" Value="4"/>
         </CInstinctWeights::CSpeed>
         <CInstinctWeights::CIWResponseCurve Name="m_OffsidesAvoidance">
          <M Name="m_ssName" Value=""/>
          <CNamedResponseCurve Name="m_pCurve" StoreID="NULL" />
         </CInstinctWeights::CIWResponseCurve>
         <M Name="m_pInterceptBiasSurface" Value="DefensemanBias"/>
         <M Name="m_flPuckInterceptMaxDistance" Value="300"/>
         <CDeltaTime Name="m_dtPuckInterceptConfidence">
          <M Name="m_flSeconds" Value="-20"/>
         </CDeltaTime>
        </CInstinctWeights>
       </CPlayerTriggerInstincts>
      </CHandledPlayerTriggerBaseArray>
     </CHandledPlayerTriggerBaseArray>
    </CHandledPlayerTriggerBaseArray>
    <M Name="m_fMirrorIfRight" Value="0"/>
    <THandledTRef&lt;CFloatExpression&gt; Name="m_pBaseReactionTimeFloatExpr">
     <CNamedConstFloatExpr Name="m_data" StoreID="New" ClassType="NcFE">
      <CFloatExpression Name="Parent CFloatExpression" />
      <M Name="pValue" Value="BaseReactionTime_Medium"/>
     </CNamedConstFloatExpr>
    </THandledTRef&lt;CFloatExpression&gt;>
   </CSoloTask>
   <THandledTRef&lt;CFloatExpression&gt; Name="m_pEffectivenessFloatExpr">
    <CPlayerBiasFloatExpr Name="m_data" StoreID="New" ClassType="PEPB">
     <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
     <M Name="ISSVersion" Value="2"/>
     <M Name="m_pUserBiasCurve" Value="DefaultUserBias"/>
     <M Name="m_pPuckBiasCurve" Value="DefaultPuckBias"/>
     <M Name="m_pFavoredBiasCurve" Value="DefaultFavoredBias"/>
     <M Name="m_pBaseBiasCurve" Value="DefaultBaseBias"/>
     <CPositionIDBitMask Name="m_bmFavoredPositions">
      <M Name="NumSetBits" Value="2"/>
      <M Name="SetBit" Value="RD"/>
      <M Name="SetBit" Value="LD"/>
     </CPositionIDBitMask>
     <THandledTRef&lt;CFloatExpression&gt; Name="m_pFloatExpression">
      <CTaskProximityFloatExpr Name="m_data" StoreID="New" ClassType="PrTA">
       <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
       <M Name="ISSVersion" Value="1"/>
       <M Name="m_flSquaredDistance50" Value="2500"/>
       <M Name="m_flLaneBias" Value="1.5"/>
       <M Name="m_pTask" Value="PPFunnelCenterLD"/>
      </CTaskProximityFloatExpr>
     </THandledTRef&lt;CFloatExpression&gt;>
    </CPlayerBiasFloatExpr>
   </THandledTRef&lt;CFloatExpression&gt;>
  </CFloatExprSoloTask>
  <CInterpreter Name="m_pZoneAttraction" StoreID="New" ClassType="GZTZ">
   <M Name="ISSVersion" Value="1"/>
   <CGradientZoneOptionBitMask Name="m_bmOptions">
    <M Name="NumSetBits" Value="1"/>
    <M Name="SetBit" Value="TeamPoint"/>
   </CGradientZoneOptionBitMask>
   <CVector2 Name="m_vTranslate">
    <M Name="m_x" Value="20"/>
    <M Name="m_z" Value="35"/>
   </CVector2>
   <CVector2 Name="m_vInputScale">
    <M Name="m_x" Value="1"/>
    <M Name="m_z" Value="1"/>
   </CVector2>
   <CVector2 Name="m_vOutputScale">
    <M Name="m_x" Value="1"/>
    <M Name="m_z" Value="1"/>
   </CVector2>
   <M Name="m_pField" Value="PointAttraction11_GF"/>
   <M Name="m_pSpeedCurve" Value="StandardSpeedResponse_RC"/>
  </CInterpreter>
  <CGradientZoneLayerIDBitMask Name="m_bmLayers">
   <M Name="NumSetBits" Value="3"/>
   <M Name="SetBit" Value="Zone"/>
   <M Name="SetBit" Value="OpenPass"/>
   <M Name="SetBit" Value="OpenShot"/>
  </CGradientZoneLayerIDBitMask>
  <M Name="m_eCustomLayerType" Value="None"/>
  <CHandledBoolExprInterpreterArray Name="m_pBoolZones" StoreID="New" ClassType="HBEI">
   <CBoolExprInterpreter Name="this">
    <M Name="uiSize" Value="0"/>
    <M Name="uiMaxSize" Value="0"/>
   </CBoolExprInterpreter>
  </CHandledBoolExprInterpreterArray>
 </CGradientZoneTask>
 <CGlobalMultiTask Name="PPFunnelCenterMain">
  <CMultiTask Name="Parent CMultiTask">
   <M Name="m_flValue" Value="1"/>
   <M Name="m_nPlayers" Value="5"/>
   <M Name="m_eTaskNecessity" Value="Optional"/>
   <M Name="m_ePuckCarrier" Value="Optional"/>
  </CMultiTask>
  <CTask Name="m_tasks">
   <M Name="uiSize" Value="5"/>
   <M Name="m_tasks[0]" Value="PPFunnelCenter1"/>
   <M Name="m_tasks[1]" Value="PPFunnelCenter2"/>
   <M Name="m_tasks[2]" Value="PPFunnelCenter3"/>
   <M Name="m_tasks[3]" Value="PPFunnelCenterLD"/>
   <M Name="m_tasks[4]" Value="PPFunnelCenterRD"/>
  </CTask>
 </CGlobalMultiTask>
 <CGradientZoneTask Name="PPFunnelCenterRD">
  <M Name="ISSVersion" Value="3"/>
  <CFloatExprSoloTask Name="Parent CFloatExprSoloTask">
   <CSoloTask Name="Parent CSoloTask">
    <CTask Name="Parent CTask">
     <M Name="m_flValue" Value="1"/>
     <M Name="m_nPlayers" Value="1"/>
     <M Name="m_eTaskNecessity" Value="Optional"/>
     <M Name="m_ePuckCarrier" Value="Optional"/>
    </CTask>
    <M Name="ISSVersion" Value="4"/>
    <CHandledPlayerTriggerBaseArray Name="m_trPlayerTriggers" StoreID="New" ClassType="PTBA">
     <CHandledPlayerTriggerBaseArray Name="this">
      <M Name="uiSize" Value="1"/>
      <CHandledPlayerTriggerBaseArray Name="this[0]">
       <CPlayerTriggerInstincts Name="m_data" StoreID="New" ClassType="PTIn">
        <CPlayerTriggerBase Name="Parent CPlayerTriggerBase">
         <THandledTRef&lt;CPlayerTriggerCriteriaBase&gt; Name="m_pCriteria">
          <CPlayerTriggerBoolExpr Name="m_data" StoreID="New" ClassType="PTBE">
           <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
            <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
           </THandledTRef&lt;CBoolExpression&gt;>
          </CPlayerTriggerBoolExpr>
         </THandledTRef&lt;CPlayerTriggerCriteriaBase&gt;>
        </CPlayerTriggerBase>
        <CInstinctWeights Name="m_pWeights" StoreID="New" ClassType="InWt">
         <M Name="ISSVersion" Value="12"/>
         <M Name="m_ePassDesire" Value="Normal"/>
         <M Name="m_eDropPassDesire" Value="Normal"/>
         <M Name="m_eBankPassDesire" Value="Normal"/>
         <M Name="m_eDumpDesire" Value="Normal"/>
         <M Name="m_eCallForPassDesire" Value="IfImproves"/>
         <M Name="m_eShootDesire" Value="Normal"/>
         <M Name="m_eDekeDesire" Value="Normal"/>
         <M Name="m_eBodyCheckDesire" Value="Never"/>
         <M Name="m_eStickCheckDesire" Value="Never"/>
         <M Name="m_eTurboDesire" Value="Never"/>
         <M Name="m_eProtectPuckDesire" Value="Never"/>
         <M Name="m_eGrabPuckDesire" Value="Normal"/>
         <M Name="m_eOrientationDesire" Value="Puck"/>
         <CInstinctWeights::CAreaPass Name="m_PassArea">
          <M Name="m_eAreaPassDesire" Value="Never"/>
          <CVector2 Name="m_v2Center">
           <M Name="m_x" Value="0"/>
           <M Name="m_z" Value="0"/>
          </CVector2>
          <M Name="m_flRadius" Value="0"/>
         </CInstinctWeights::CAreaPass>
         <CInstinctWeights::CSpeed Name="m_Speed">
          <M Name="ISSVersion" Value="3"/>
          <CTeamPoint2 Name="m_tpSyncLocation">
           <M Name="m_x" Value="0"/>
           <M Name="m_z" Value="0"/>
          </CTeamPoint2>
          <M Name="m_eSpeedDesire" Value="None"/>
          <M Name="m_eSpeedTarget" Value="Puck"/>
          <M Name="m_eTargetPositionID" Value="G"/>
          <CSpeedOptionsBitMask Name="m_bmOptions">
           <M Name="NumSetBits" Value="0"/>
          </CSpeedOptionsBitMask>
          <M Name="m_flIgnoreThreshold" Value="1000"/>
          <M Name="m_flIgnoreHysteresis" Value="4"/>
         </CInstinctWeights::CSpeed>
         <CInstinctWeights::CIWResponseCurve Name="m_OffsidesAvoidance">
          <M Name="m_ssName" Value=""/>
          <CNamedResponseCurve Name="m_pCurve" StoreID="NULL" />
         </CInstinctWeights::CIWResponseCurve>
         <M Name="m_pInterceptBiasSurface" Value="DefensemanBias"/>
         <M Name="m_flPuckInterceptMaxDistance" Value="300"/>
         <CDeltaTime Name="m_dtPuckInterceptConfidence">
          <M Name="m_flSeconds" Value="-20"/>
         </CDeltaTime>
        </CInstinctWeights>
       </CPlayerTriggerInstincts>
      </CHandledPlayerTriggerBaseArray>
     </CHandledPlayerTriggerBaseArray>
    </CHandledPlayerTriggerBaseArray>
    <M Name="m_fMirrorIfRight" Value="0"/>
    <THandledTRef&lt;CFloatExpression&gt; Name="m_pBaseReactionTimeFloatExpr">
     <CNamedConstFloatExpr Name="m_data" StoreID="New" ClassType="NcFE">
      <CFloatExpression Name="Parent CFloatExpression" />
      <M Name="pValue" Value="BaseReactionTime_Medium"/>
     </CNamedConstFloatExpr>
    </THandledTRef&lt;CFloatExpression&gt;>
   </CSoloTask>
   <THandledTRef&lt;CFloatExpression&gt; Name="m_pEffectivenessFloatExpr">
    <CPlayerBiasFloatExpr Name="m_data" StoreID="New" ClassType="PEPB">
     <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
     <M Name="ISSVersion" Value="2"/>
     <M Name="m_pUserBiasCurve" Value="DefaultUserBias"/>
     <M Name="m_pPuckBiasCurve" Value="DefaultPuckBias"/>
     <M Name="m_pFavoredBiasCurve" Value="DefaultFavoredBias"/>
     <M Name="m_pBaseBiasCurve" Value="DefaultBaseBias"/>
     <CPositionIDBitMask Name="m_bmFavoredPositions">
      <M Name="NumSetBits" Value="2"/>
      <M Name="SetBit" Value="RD"/>
      <M Name="SetBit" Value="LD"/>
     </CPositionIDBitMask>
     <THandledTRef&lt;CFloatExpression&gt; Name="m_pFloatExpression">
      <CTaskProximityFloatExpr Name="m_data" StoreID="New" ClassType="PrTA">
       <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
       <M Name="ISSVersion" Value="1"/>
       <M Name="m_flSquaredDistance50" Value="2500"/>
       <M Name="m_flLaneBias" Value="1.5"/>
       <M Name="m_pTask" Value="PPFunnelCenterRD"/>
      </CTaskProximityFloatExpr>
     </THandledTRef&lt;CFloatExpression&gt;>
    </CPlayerBiasFloatExpr>
   </THandledTRef&lt;CFloatExpression&gt;>
  </CFloatExprSoloTask>
  <CInterpreter Name="m_pZoneAttraction" StoreID="New" ClassType="GZTZ">
   <M Name="ISSVersion" Value="1"/>
   <CGradientZoneOptionBitMask Name="m_bmOptions">
    <M Name="NumSetBits" Value="1"/>
    <M Name="SetBit" Value="TeamPoint"/>
   </CGradientZoneOptionBitMask>
   <CVector2 Name="m_vTranslate">
    <M Name="m_x" Value="-20"/>
    <M Name="m_z" Value="35"/>
   </CVector2>
   <CVector2 Name="m_vInputScale">
    <M Name="m_x" Value="1"/>
    <M Name="m_z" Value="1"/>
   </CVector2>
   <CVector2 Name="m_vOutputScale">
    <M Name="m_x" Value="1"/>
    <M Name="m_z" Value="1"/>
   </CVector2>
   <M Name="m_pField" Value="PointAttraction11_GF"/>
   <M Name="m_pSpeedCurve" Value="StandardSpeedResponse_RC"/>
  </CInterpreter>
  <CGradientZoneLayerIDBitMask Name="m_bmLayers">
   <M Name="NumSetBits" Value="3"/>
   <M Name="SetBit" Value="Zone"/>
   <M Name="SetBit" Value="OpenPass"/>
   <M Name="SetBit" Value="OpenShot"/>
  </CGradientZoneLayerIDBitMask>
  <M Name="m_eCustomLayerType" Value="None"/>
  <CHandledBoolExprInterpreterArray Name="m_pBoolZones" StoreID="New" ClassType="HBEI">
   <CBoolExprInterpreter Name="this">
    <M Name="uiSize" Value="0"/>
    <M Name="uiMaxSize" Value="0"/>
   </CBoolExprInterpreter>
  </CHandledBoolExprInterpreterArray>
 </CGradientZoneTask>
 <CGradientZoneTask Name="PPFunnelSide1">
  <M Name="ISSVersion" Value="3"/>
  <CFloatExprSoloTask Name="Parent CFloatExprSoloTask">
   <CSoloTask Name="Parent CSoloTask">
    <CTask Name="Parent CTask">
     <M Name="m_flValue" Value="1"/>
     <M Name="m_nPlayers" Value="1"/>
     <M Name="m_eTaskNecessity" Value="Optional"/>
     <M Name="m_ePuckCarrier" Value="Optional"/>
    </CTask>
    <M Name="ISSVersion" Value="4"/>
    <CHandledPlayerTriggerBaseArray Name="m_trPlayerTriggers" StoreID="New" ClassType="PTBA">
     <CHandledPlayerTriggerBaseArray Name="this">
      <M Name="uiSize" Value="1"/>
      <CHandledPlayerTriggerBaseArray Name="this[0]">
       <CPlayerTriggerInstincts Name="m_data" StoreID="New" ClassType="PTIn">
        <CPlayerTriggerBase Name="Parent CPlayerTriggerBase">
         <THandledTRef&lt;CPlayerTriggerCriteriaBase&gt; Name="m_pCriteria">
          <CPlayerTriggerBoolExpr Name="m_data" StoreID="New" ClassType="PTBE">
           <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
            <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
           </THandledTRef&lt;CBoolExpression&gt;>
          </CPlayerTriggerBoolExpr>
         </THandledTRef&lt;CPlayerTriggerCriteriaBase&gt;>
        </CPlayerTriggerBase>
        <CInstinctWeights Name="m_pWeights" StoreID="New" ClassType="InWt">
         <M Name="ISSVersion" Value="12"/>
         <M Name="m_ePassDesire" Value="Normal"/>
         <M Name="m_eDropPassDesire" Value="Normal"/>
         <M Name="m_eBankPassDesire" Value="Normal"/>
         <M Name="m_eDumpDesire" Value="Normal"/>
         <M Name="m_eCallForPassDesire" Value="IfImproves"/>
         <M Name="m_eShootDesire" Value="Normal"/>
         <M Name="m_eDekeDesire" Value="Normal"/>
         <M Name="m_eBodyCheckDesire" Value="Never"/>
         <M Name="m_eStickCheckDesire" Value="Never"/>
         <M Name="m_eTurboDesire" Value="Never"/>
         <M Name="m_eProtectPuckDesire" Value="Never"/>
         <M Name="m_eGrabPuckDesire" Value="Normal"/>
         <M Name="m_eOrientationDesire" Value="Puck"/>
         <CInstinctWeights::CAreaPass Name="m_PassArea">
          <M Name="m_eAreaPassDesire" Value="Never"/>
          <CVector2 Name="m_v2Center">
           <M Name="m_x" Value="0"/>
           <M Name="m_z" Value="0"/>
          </CVector2>
          <M Name="m_flRadius" Value="0"/>
         </CInstinctWeights::CAreaPass>
         <CInstinctWeights::CSpeed Name="m_Speed">
          <M Name="ISSVersion" Value="3"/>
          <CTeamPoint2 Name="m_tpSyncLocation">
           <M Name="m_x" Value="0"/>
           <M Name="m_z" Value="0"/>
          </CTeamPoint2>
          <M Name="m_eSpeedDesire" Value="None"/>
          <M Name="m_eSpeedTarget" Value="Puck"/>
          <M Name="m_eTargetPositionID" Value="G"/>
          <CSpeedOptionsBitMask Name="m_bmOptions">
           <M Name="NumSetBits" Value="0"/>
          </CSpeedOptionsBitMask>
          <M Name="m_flIgnoreThreshold" Value="1000"/>
          <M Name="m_flIgnoreHysteresis" Value="4"/>
         </CInstinctWeights::CSpeed>
         <CInstinctWeights::CIWResponseCurve Name="m_OffsidesAvoidance">
          <M Name="m_ssName" Value=""/>
          <CNamedResponseCurve Name="m_pCurve" StoreID="NULL" />
         </CInstinctWeights::CIWResponseCurve>
         <M Name="m_pInterceptBiasSurface" Value="None"/>
         <M Name="m_flPuckInterceptMaxDistance" Value="300"/>
         <CDeltaTime Name="m_dtPuckInterceptConfidence">
          <M Name="m_flSeconds" Value="-20"/>
         </CDeltaTime>
        </CInstinctWeights>
       </CPlayerTriggerInstincts>
      </CHandledPlayerTriggerBaseArray>
     </CHandledPlayerTriggerBaseArray>
    </CHandledPlayerTriggerBaseArray>
    <M Name="m_fMirrorIfRight" Value="0"/>
    <THandledTRef&lt;CFloatExpression&gt; Name="m_pBaseReactionTimeFloatExpr">
     <CNamedConstFloatExpr Name="m_data" StoreID="New" ClassType="NcFE">
      <CFloatExpression Name="Parent CFloatExpression" />
      <M Name="pValue" Value="BaseReactionTime_Medium"/>
     </CNamedConstFloatExpr>
    </THandledTRef&lt;CFloatExpression&gt;>
   </CSoloTask>
   <THandledTRef&lt;CFloatExpression&gt; Name="m_pEffectivenessFloatExpr">
    <CPlayerBiasFloatExpr Name="m_data" StoreID="New" ClassType="PEPB">
     <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
     <M Name="ISSVersion" Value="2"/>
     <M Name="m_pUserBiasCurve" Value="DefaultUserBias"/>
     <M Name="m_pPuckBiasCurve" Value="DefaultPuckBias"/>
     <M Name="m_pFavoredBiasCurve" Value="DefaultFavoredBias"/>
     <M Name="m_pBaseBiasCurve" Value="DefaultBaseBias"/>
     <CPositionIDBitMask Name="m_bmFavoredPositions">
      <M Name="NumSetBits" Value="3"/>
      <M Name="SetBit" Value="RW"/>
      <M Name="SetBit" Value="LW"/>
      <M Name="SetBit" Value="C"/>
     </CPositionIDBitMask>
     <THandledTRef&lt;CFloatExpression&gt; Name="m_pFloatExpression">
      <CTaskProximityFloatExpr Name="m_data" StoreID="New" ClassType="PrTA">
       <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
       <M Name="ISSVersion" Value="1"/>
       <M Name="m_flSquaredDistance50" Value="2500"/>
       <M Name="m_flLaneBias" Value="1.5"/>
       <M Name="m_pTask" Value="PPFunnelSide1"/>
      </CTaskProximityFloatExpr>
     </THandledTRef&lt;CFloatExpression&gt;>
    </CPlayerBiasFloatExpr>
   </THandledTRef&lt;CFloatExpression&gt;>
  </CFloatExprSoloTask>
  <CInterpreter Name="m_pZoneAttraction" StoreID="New" ClassType="GZTZ">
   <M Name="ISSVersion" Value="1"/>
   <CGradientZoneOptionBitMask Name="m_bmOptions">
    <M Name="NumSetBits" Value="1"/>
    <M Name="SetBit" Value="TeamPoint"/>
   </CGradientZoneOptionBitMask>
   <CVector2 Name="m_vTranslate">
    <M Name="m_x" Value="15"/>
    <M Name="m_z" Value="80"/>
   </CVector2>
   <CVector2 Name="m_vInputScale">
    <M Name="m_x" Value="1"/>
    <M Name="m_z" Value="1"/>
   </CVector2>
   <CVector2 Name="m_vOutputScale">
    <M Name="m_x" Value="1"/>
    <M Name="m_z" Value="1"/>
   </CVector2>
   <M Name="m_pField" Value="PointAttraction11_GF"/>
   <M Name="m_pSpeedCurve" Value="StandardSpeedResponse_RC"/>
  </CInterpreter>
  <CGradientZoneLayerIDBitMask Name="m_bmLayers">
   <M Name="NumSetBits" Value="3"/>
   <M Name="SetBit" Value="Zone"/>
   <M Name="SetBit" Value="OpenPass"/>
   <M Name="SetBit" Value="OpenShot"/>
  </CGradientZoneLayerIDBitMask>
  <M Name="m_eCustomLayerType" Value="None"/>
  <CHandledBoolExprInterpreterArray Name="m_pBoolZones" StoreID="New" ClassType="HBEI">
   <CBoolExprInterpreter Name="this">
    <M Name="uiSize" Value="0"/>
    <M Name="uiMaxSize" Value="0"/>
   </CBoolExprInterpreter>
  </CHandledBoolExprInterpreterArray>
 </CGradientZoneTask>
 <CGradientZoneTask Name="PPFunnelSide2">
  <M Name="ISSVersion" Value="3"/>
  <CFloatExprSoloTask Name="Parent CFloatExprSoloTask">
   <CSoloTask Name="Parent CSoloTask">
    <CTask Name="Parent CTask">
     <M Name="m_flValue" Value="1"/>
     <M Name="m_nPlayers" Value="1"/>
     <M Name="m_eTaskNecessity" Value="Optional"/>
     <M Name="m_ePuckCarrier" Value="Optional"/>
    </CTask>
    <M Name="ISSVersion" Value="4"/>
    <CHandledPlayerTriggerBaseArray Name="m_trPlayerTriggers" StoreID="New" ClassType="PTBA">
     <CHandledPlayerTriggerBaseArray Name="this">
      <M Name="uiSize" Value="1"/>
      <CHandledPlayerTriggerBaseArray Name="this[0]">
       <CPlayerTriggerInstincts Name="m_data" StoreID="New" ClassType="PTIn">
        <CPlayerTriggerBase Name="Parent CPlayerTriggerBase">
         <THandledTRef&lt;CPlayerTriggerCriteriaBase&gt; Name="m_pCriteria">
          <CPlayerTriggerBoolExpr Name="m_data" StoreID="New" ClassType="PTBE">
           <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
            <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
           </THandledTRef&lt;CBoolExpression&gt;>
          </CPlayerTriggerBoolExpr>
         </THandledTRef&lt;CPlayerTriggerCriteriaBase&gt;>
        </CPlayerTriggerBase>
        <CInstinctWeights Name="m_pWeights" StoreID="New" ClassType="InWt">
         <M Name="ISSVersion" Value="12"/>
         <M Name="m_ePassDesire" Value="Normal"/>
         <M Name="m_eDropPassDesire" Value="Normal"/>
         <M Name="m_eBankPassDesire" Value="Normal"/>
         <M Name="m_eDumpDesire" Value="Normal"/>
         <M Name="m_eCallForPassDesire" Value="IfImproves"/>
         <M Name="m_eShootDesire" Value="Normal"/>
         <M Name="m_eDekeDesire" Value="Normal"/>
         <M Name="m_eBodyCheckDesire" Value="Never"/>
         <M Name="m_eStickCheckDesire" Value="Never"/>
         <M Name="m_eTurboDesire" Value="Never"/>
         <M Name="m_eProtectPuckDesire" Value="Never"/>
         <M Name="m_eGrabPuckDesire" Value="Normal"/>
         <M Name="m_eOrientationDesire" Value="Puck"/>
         <CInstinctWeights::CAreaPass Name="m_PassArea">
          <M Name="m_eAreaPassDesire" Value="Never"/>
          <CVector2 Name="m_v2Center">
           <M Name="m_x" Value="0"/>
           <M Name="m_z" Value="0"/>
          </CVector2>
          <M Name="m_flRadius" Value="0"/>
         </CInstinctWeights::CAreaPass>
         <CInstinctWeights::CSpeed Name="m_Speed">
          <M Name="ISSVersion" Value="3"/>
          <CTeamPoint2 Name="m_tpSyncLocation">
           <M Name="m_x" Value="0"/>
           <M Name="m_z" Value="0"/>
          </CTeamPoint2>
          <M Name="m_eSpeedDesire" Value="None"/>
          <M Name="m_eSpeedTarget" Value="Puck"/>
          <M Name="m_eTargetPositionID" Value="G"/>
          <CSpeedOptionsBitMask Name="m_bmOptions">
           <M Name="NumSetBits" Value="0"/>
          </CSpeedOptionsBitMask>
          <M Name="m_flIgnoreThreshold" Value="1000"/>
          <M Name="m_flIgnoreHysteresis" Value="4"/>
         </CInstinctWeights::CSpeed>
         <CInstinctWeights::CIWResponseCurve Name="m_OffsidesAvoidance">
          <M Name="m_ssName" Value=""/>
          <CNamedResponseCurve Name="m_pCurve" StoreID="NULL" />
         </CInstinctWeights::CIWResponseCurve>
         <M Name="m_pInterceptBiasSurface" Value="None"/>
         <M Name="m_flPuckInterceptMaxDistance" Value="300"/>
         <CDeltaTime Name="m_dtPuckInterceptConfidence">
          <M Name="m_flSeconds" Value="-20"/>
         </CDeltaTime>
        </CInstinctWeights>
       </CPlayerTriggerInstincts>
      </CHandledPlayerTriggerBaseArray>
     </CHandledPlayerTriggerBaseArray>
    </CHandledPlayerTriggerBaseArray>
    <M Name="m_fMirrorIfRight" Value="0"/>
    <THandledTRef&lt;CFloatExpression&gt; Name="m_pBaseReactionTimeFloatExpr">
     <CNamedConstFloatExpr Name="m_data" StoreID="New" ClassType="NcFE">
      <CFloatExpression Name="Parent CFloatExpression" />
      <M Name="pValue" Value="BaseReactionTime_Medium"/>
     </CNamedConstFloatExpr>
    </THandledTRef&lt;CFloatExpression&gt;>
   </CSoloTask>
   <THandledTRef&lt;CFloatExpression&gt; Name="m_pEffectivenessFloatExpr">
    <CPlayerBiasFloatExpr Name="m_data" StoreID="New" ClassType="PEPB">
     <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
     <M Name="ISSVersion" Value="2"/>
     <M Name="m_pUserBiasCurve" Value="DefaultUserBias"/>
     <M Name="m_pPuckBiasCurve" Value="DefaultPuckBias"/>
     <M Name="m_pFavoredBiasCurve" Value="DefaultFavoredBias"/>
     <M Name="m_pBaseBiasCurve" Value="DefaultBaseBias"/>
     <CPositionIDBitMask Name="m_bmFavoredPositions">
      <M Name="NumSetBits" Value="3"/>
      <M Name="SetBit" Value="RW"/>
      <M Name="SetBit" Value="LW"/>
      <M Name="SetBit" Value="C"/>
     </CPositionIDBitMask>
     <THandledTRef&lt;CFloatExpression&gt; Name="m_pFloatExpression">
      <CTaskProximityFloatExpr Name="m_data" StoreID="New" ClassType="PrTA">
       <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
       <M Name="ISSVersion" Value="1"/>
       <M Name="m_flSquaredDistance50" Value="2500"/>
       <M Name="m_flLaneBias" Value="1.5"/>
       <M Name="m_pTask" Value="PPFunnelSide2"/>
      </CTaskProximityFloatExpr>
     </THandledTRef&lt;CFloatExpression&gt;>
    </CPlayerBiasFloatExpr>
   </THandledTRef&lt;CFloatExpression&gt;>
  </CFloatExprSoloTask>
  <CInterpreter Name="m_pZoneAttraction" StoreID="New" ClassType="GZTZ">
   <M Name="ISSVersion" Value="1"/>
   <CGradientZoneOptionBitMask Name="m_bmOptions">
    <M Name="NumSetBits" Value="1"/>
    <M Name="SetBit" Value="TeamPoint"/>
   </CGradientZoneOptionBitMask>
   <CVector2 Name="m_vTranslate">
    <M Name="m_x" Value="0"/>
    <M Name="m_z" Value="70"/>
   </CVector2>
   <CVector2 Name="m_vInputScale">
    <M Name="m_x" Value="1"/>
    <M Name="m_z" Value="1"/>
   </CVector2>
   <CVector2 Name="m_vOutputScale">
    <M Name="m_x" Value="1"/>
    <M Name="m_z" Value="1"/>
   </CVector2>
   <M Name="m_pField" Value="PointAttraction11_GF"/>
   <M Name="m_pSpeedCurve" Value="StandardSpeedResponse_RC"/>
  </CInterpreter>
  <CGradientZoneLayerIDBitMask Name="m_bmLayers">
   <M Name="NumSetBits" Value="3"/>
   <M Name="SetBit" Value="Zone"/>
   <M Name="SetBit" Value="OpenPass"/>
   <M Name="SetBit" Value="OpenShot"/>
  </CGradientZoneLayerIDBitMask>
  <M Name="m_eCustomLayerType" Value="None"/>
  <CHandledBoolExprInterpreterArray Name="m_pBoolZones" StoreID="New" ClassType="HBEI">
   <CBoolExprInterpreter Name="this">
    <M Name="uiSize" Value="0"/>
    <M Name="uiMaxSize" Value="0"/>
   </CBoolExprInterpreter>
  </CHandledBoolExprInterpreterArray>
 </CGradientZoneTask>
 <CGradientZoneTask Name="PPFunnelSide3">
  <M Name="ISSVersion" Value="3"/>
  <CFloatExprSoloTask Name="Parent CFloatExprSoloTask">
   <CSoloTask Name="Parent CSoloTask">
    <CTask Name="Parent CTask">
     <M Name="m_flValue" Value="1"/>
     <M Name="m_nPlayers" Value="1"/>
     <M Name="m_eTaskNecessity" Value="Optional"/>
     <M Name="m_ePuckCarrier" Value="Optional"/>
    </CTask>
    <M Name="ISSVersion" Value="4"/>
    <CHandledPlayerTriggerBaseArray Name="m_trPlayerTriggers" StoreID="New" ClassType="PTBA">
     <CHandledPlayerTriggerBaseArray Name="this">
      <M Name="uiSize" Value="1"/>
      <CHandledPlayerTriggerBaseArray Name="this[0]">
       <CPlayerTriggerInstincts Name="m_data" StoreID="New" ClassType="PTIn">
        <CPlayerTriggerBase Name="Parent CPlayerTriggerBase">
         <THandledTRef&lt;CPlayerTriggerCriteriaBase&gt; Name="m_pCriteria">
          <CPlayerTriggerBoolExpr Name="m_data" StoreID="New" ClassType="PTBE">
           <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
            <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
           </THandledTRef&lt;CBoolExpression&gt;>
          </CPlayerTriggerBoolExpr>
         </THandledTRef&lt;CPlayerTriggerCriteriaBase&gt;>
        </CPlayerTriggerBase>
        <CInstinctWeights Name="m_pWeights" StoreID="New" ClassType="InWt">
         <M Name="ISSVersion" Value="12"/>
         <M Name="m_ePassDesire" Value="Normal"/>
         <M Name="m_eDropPassDesire" Value="Normal"/>
         <M Name="m_eBankPassDesire" Value="Normal"/>
         <M Name="m_eDumpDesire" Value="Normal"/>
         <M Name="m_eCallForPassDesire" Value="IfImproves"/>
         <M Name="m_eShootDesire" Value="Normal"/>
         <M Name="m_eDekeDesire" Value="Normal"/>
         <M Name="m_eBodyCheckDesire" Value="Never"/>
         <M Name="m_eStickCheckDesire" Value="Never"/>
         <M Name="m_eTurboDesire" Value="Never"/>
         <M Name="m_eProtectPuckDesire" Value="Never"/>
         <M Name="m_eGrabPuckDesire" Value="Normal"/>
         <M Name="m_eOrientationDesire" Value="Puck"/>
         <CInstinctWeights::CAreaPass Name="m_PassArea">
          <M Name="m_eAreaPassDesire" Value="Never"/>
          <CVector2 Name="m_v2Center">
           <M Name="m_x" Value="0"/>
           <M Name="m_z" Value="0"/>
          </CVector2>
          <M Name="m_flRadius" Value="0"/>
         </CInstinctWeights::CAreaPass>
         <CInstinctWeights::CSpeed Name="m_Speed">
          <M Name="ISSVersion" Value="3"/>
          <CTeamPoint2 Name="m_tpSyncLocation">
           <M Name="m_x" Value="0"/>
           <M Name="m_z" Value="0"/>
          </CTeamPoint2>
          <M Name="m_eSpeedDesire" Value="None"/>
          <M Name="m_eSpeedTarget" Value="Puck"/>
          <M Name="m_eTargetPositionID" Value="G"/>
          <CSpeedOptionsBitMask Name="m_bmOptions">
           <M Name="NumSetBits" Value="0"/>
          </CSpeedOptionsBitMask>
          <M Name="m_flIgnoreThreshold" Value="1000"/>
          <M Name="m_flIgnoreHysteresis" Value="4"/>
         </CInstinctWeights::CSpeed>
         <CInstinctWeights::CIWResponseCurve Name="m_OffsidesAvoidance">
          <M Name="m_ssName" Value=""/>
          <CNamedResponseCurve Name="m_pCurve" StoreID="NULL" />
         </CInstinctWeights::CIWResponseCurve>
         <M Name="m_pInterceptBiasSurface" Value="None"/>
         <M Name="m_flPuckInterceptMaxDistance" Value="300"/>
         <CDeltaTime Name="m_dtPuckInterceptConfidence">
          <M Name="m_flSeconds" Value="-20"/>
         </CDeltaTime>
        </CInstinctWeights>
       </CPlayerTriggerInstincts>
      </CHandledPlayerTriggerBaseArray>
     </CHandledPlayerTriggerBaseArray>
    </CHandledPlayerTriggerBaseArray>
    <M Name="m_fMirrorIfRight" Value="0"/>
    <THandledTRef&lt;CFloatExpression&gt; Name="m_pBaseReactionTimeFloatExpr">
     <CNamedConstFloatExpr Name="m_data" StoreID="New" ClassType="NcFE">
      <CFloatExpression Name="Parent CFloatExpression" />
      <M Name="pValue" Value="BaseReactionTime_Medium"/>
     </CNamedConstFloatExpr>
    </THandledTRef&lt;CFloatExpression&gt;>
   </CSoloTask>
   <THandledTRef&lt;CFloatExpression&gt; Name="m_pEffectivenessFloatExpr">
    <CPlayerBiasFloatExpr Name="m_data" StoreID="New" ClassType="PEPB">
     <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
     <M Name="ISSVersion" Value="2"/>
     <M Name="m_pUserBiasCurve" Value="DefaultUserBias"/>
     <M Name="m_pPuckBiasCurve" Value="DefaultPuckBias"/>
     <M Name="m_pFavoredBiasCurve" Value="DefaultFavoredBias"/>
     <M Name="m_pBaseBiasCurve" Value="DefaultBaseBias"/>
     <CPositionIDBitMask Name="m_bmFavoredPositions">
      <M Name="NumSetBits" Value="3"/>
      <M Name="SetBit" Value="RW"/>
      <M Name="SetBit" Value="LW"/>
      <M Name="SetBit" Value="C"/>
     </CPositionIDBitMask>
     <THandledTRef&lt;CFloatExpression&gt; Name="m_pFloatExpression">
      <CTaskProximityFloatExpr Name="m_data" StoreID="New" ClassType="PrTA">
       <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
       <M Name="ISSVersion" Value="1"/>
       <M Name="m_flSquaredDistance50" Value="2500"/>
       <M Name="m_flLaneBias" Value="1.5"/>
       <M Name="m_pTask" Value="PPFunnelSide3"/>
      </CTaskProximityFloatExpr>
     </THandledTRef&lt;CFloatExpression&gt;>
    </CPlayerBiasFloatExpr>
   </THandledTRef&lt;CFloatExpression&gt;>
  </CFloatExprSoloTask>
  <CInterpreter Name="m_pZoneAttraction" StoreID="New" ClassType="GZTZ">
   <M Name="ISSVersion" Value="1"/>
   <CGradientZoneOptionBitMask Name="m_bmOptions">
    <M Name="NumSetBits" Value="1"/>
    <M Name="SetBit" Value="TeamPoint"/>
   </CGradientZoneOptionBitMask>
   <CVector2 Name="m_vTranslate">
    <M Name="m_x" Value="15"/>
    <M Name="m_z" Value="70"/>
   </CVector2>
   <CVector2 Name="m_vInputScale">
    <M Name="m_x" Value="1"/>
    <M Name="m_z" Value="1"/>
   </CVector2>
   <CVector2 Name="m_vOutputScale">
    <M Name="m_x" Value="1"/>
    <M Name="m_z" Value="1"/>
   </CVector2>
   <M Name="m_pField" Value="PointAttraction11_GF"/>
   <M Name="m_pSpeedCurve" Value="StandardSpeedResponse_RC"/>
  </CInterpreter>
  <CGradientZoneLayerIDBitMask Name="m_bmLayers">
   <M Name="NumSetBits" Value="3"/>
   <M Name="SetBit" Value="Zone"/>
   <M Name="SetBit" Value="OpenPass"/>
   <M Name="SetBit" Value="OpenShot"/>
  </CGradientZoneLayerIDBitMask>
  <M Name="m_eCustomLayerType" Value="None"/>
  <CHandledBoolExprInterpreterArray Name="m_pBoolZones" StoreID="New" ClassType="HBEI">
   <CBoolExprInterpreter Name="this">
    <M Name="uiSize" Value="0"/>
    <M Name="uiMaxSize" Value="0"/>
   </CBoolExprInterpreter>
  </CHandledBoolExprInterpreterArray>
 </CGradientZoneTask>
 <CGradientZoneTask Name="PPFunnelSideLD">
  <M Name="ISSVersion" Value="3"/>
  <CFloatExprSoloTask Name="Parent CFloatExprSoloTask">
   <CSoloTask Name="Parent CSoloTask">
    <CTask Name="Parent CTask">
     <M Name="m_flValue" Value="1"/>
     <M Name="m_nPlayers" Value="1"/>
     <M Name="m_eTaskNecessity" Value="Optional"/>
     <M Name="m_ePuckCarrier" Value="Optional"/>
    </CTask>
    <M Name="ISSVersion" Value="4"/>
    <CHandledPlayerTriggerBaseArray Name="m_trPlayerTriggers" StoreID="New" ClassType="PTBA">
     <CHandledPlayerTriggerBaseArray Name="this">
      <M Name="uiSize" Value="1"/>
      <CHandledPlayerTriggerBaseArray Name="this[0]">
       <CPlayerTriggerInstincts Name="m_data" StoreID="New" ClassType="PTIn">
        <CPlayerTriggerBase Name="Parent CPlayerTriggerBase">
         <THandledTRef&lt;CPlayerTriggerCriteriaBase&gt; Name="m_pCriteria">
          <CPlayerTriggerBoolExpr Name="m_data" StoreID="New" ClassType="PTBE">
           <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
            <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
           </THandledTRef&lt;CBoolExpression&gt;>
          </CPlayerTriggerBoolExpr>
         </THandledTRef&lt;CPlayerTriggerCriteriaBase&gt;>
        </CPlayerTriggerBase>
        <CInstinctWeights Name="m_pWeights" StoreID="New" ClassType="InWt">
         <M Name="ISSVersion" Value="12"/>
         <M Name="m_ePassDesire" Value="Normal"/>
         <M Name="m_eDropPassDesire" Value="Normal"/>
         <M Name="m_eBankPassDesire" Value="Normal"/>
         <M Name="m_eDumpDesire" Value="Normal"/>
         <M Name="m_eCallForPassDesire" Value="IfImproves"/>
         <M Name="m_eShootDesire" Value="Normal"/>
         <M Name="m_eDekeDesire" Value="Normal"/>
         <M Name="m_eBodyCheckDesire" Value="Never"/>
         <M Name="m_eStickCheckDesire" Value="Never"/>
         <M Name="m_eTurboDesire" Value="Never"/>
         <M Name="m_eProtectPuckDesire" Value="Never"/>
         <M Name="m_eGrabPuckDesire" Value="Normal"/>
         <M Name="m_eOrientationDesire" Value="Puck"/>
         <CInstinctWeights::CAreaPass Name="m_PassArea">
          <M Name="m_eAreaPassDesire" Value="Never"/>
          <CVector2 Name="m_v2Center">
           <M Name="m_x" Value="0"/>
           <M Name="m_z" Value="0"/>
          </CVector2>
          <M Name="m_flRadius" Value="0"/>
         </CInstinctWeights::CAreaPass>
         <CInstinctWeights::CSpeed Name="m_Speed">
          <M Name="ISSVersion" Value="3"/>
          <CTeamPoint2 Name="m_tpSyncLocation">
           <M Name="m_x" Value="0"/>
           <M Name="m_z" Value="0"/>
          </CTeamPoint2>
          <M Name="m_eSpeedDesire" Value="None"/>
          <M Name="m_eSpeedTarget" Value="Puck"/>
          <M Name="m_eTargetPositionID" Value="G"/>
          <CSpeedOptionsBitMask Name="m_bmOptions">
           <M Name="NumSetBits" Value="0"/>
          </CSpeedOptionsBitMask>
          <M Name="m_flIgnoreThreshold" Value="1000"/>
          <M Name="m_flIgnoreHysteresis" Value="4"/>
         </CInstinctWeights::CSpeed>
         <CInstinctWeights::CIWResponseCurve Name="m_OffsidesAvoidance">
          <M Name="m_ssName" Value=""/>
          <CNamedResponseCurve Name="m_pCurve" StoreID="NULL" />
         </CInstinctWeights::CIWResponseCurve>
         <M Name="m_pInterceptBiasSurface" Value="DefensemanBias"/>
         <M Name="m_flPuckInterceptMaxDistance" Value="300"/>
         <CDeltaTime Name="m_dtPuckInterceptConfidence">
          <M Name="m_flSeconds" Value="-20"/>
         </CDeltaTime>
        </CInstinctWeights>
       </CPlayerTriggerInstincts>
      </CHandledPlayerTriggerBaseArray>
     </CHandledPlayerTriggerBaseArray>
    </CHandledPlayerTriggerBaseArray>
    <M Name="m_fMirrorIfRight" Value="0"/>
    <THandledTRef&lt;CFloatExpression&gt; Name="m_pBaseReactionTimeFloatExpr">
     <CNamedConstFloatExpr Name="m_data" StoreID="New" ClassType="NcFE">
      <CFloatExpression Name="Parent CFloatExpression" />
      <M Name="pValue" Value="BaseReactionTime_Medium"/>
     </CNamedConstFloatExpr>
    </THandledTRef&lt;CFloatExpression&gt;>
   </CSoloTask>
   <THandledTRef&lt;CFloatExpression&gt; Name="m_pEffectivenessFloatExpr">
    <CPlayerBiasFloatExpr Name="m_data" StoreID="New" ClassType="PEPB">
     <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
     <M Name="ISSVersion" Value="2"/>
     <M Name="m_pUserBiasCurve" Value="DefaultUserBias"/>
     <M Name="m_pPuckBiasCurve" Value="DefaultPuckBias"/>
     <M Name="m_pFavoredBiasCurve" Value="DefaultFavoredBias"/>
     <M Name="m_pBaseBiasCurve" Value="DefaultBaseBias"/>
     <CPositionIDBitMask Name="m_bmFavoredPositions">
      <M Name="NumSetBits" Value="2"/>
      <M Name="SetBit" Value="RD"/>
      <M Name="SetBit" Value="LD"/>
     </CPositionIDBitMask>
     <THandledTRef&lt;CFloatExpression&gt; Name="m_pFloatExpression">
      <CTaskProximityFloatExpr Name="m_data" StoreID="New" ClassType="PrTA">
       <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
       <M Name="ISSVersion" Value="1"/>
       <M Name="m_flSquaredDistance50" Value="2500"/>
       <M Name="m_flLaneBias" Value="1.5"/>
       <M Name="m_pTask" Value="PPFunnelSideLD"/>
      </CTaskProximityFloatExpr>
     </THandledTRef&lt;CFloatExpression&gt;>
    </CPlayerBiasFloatExpr>
   </THandledTRef&lt;CFloatExpression&gt;>
  </CFloatExprSoloTask>
  <CInterpreter Name="m_pZoneAttraction" StoreID="New" ClassType="GZTZ">
   <M Name="ISSVersion" Value="1"/>
   <CGradientZoneOptionBitMask Name="m_bmOptions">
    <M Name="NumSetBits" Value="1"/>
    <M Name="SetBit" Value="TeamPoint"/>
   </CGradientZoneOptionBitMask>
   <CVector2 Name="m_vTranslate">
    <M Name="m_x" Value="35"/>
    <M Name="m_z" Value="35"/>
   </CVector2>
   <CVector2 Name="m_vInputScale">
    <M Name="m_x" Value="1"/>
    <M Name="m_z" Value="1"/>
   </CVector2>
   <CVector2 Name="m_vOutputScale">
    <M Name="m_x" Value="1"/>
    <M Name="m_z" Value="1"/>
   </CVector2>
   <M Name="m_pField" Value="PointAttraction11_GF"/>
   <M Name="m_pSpeedCurve" Value="StandardSpeedResponse_RC"/>
  </CInterpreter>
  <CGradientZoneLayerIDBitMask Name="m_bmLayers">
   <M Name="NumSetBits" Value="3"/>
   <M Name="SetBit" Value="Zone"/>
   <M Name="SetBit" Value="OpenPass"/>
   <M Name="SetBit" Value="OpenShot"/>
  </CGradientZoneLayerIDBitMask>
  <M Name="m_eCustomLayerType" Value="None"/>
  <CHandledBoolExprInterpreterArray Name="m_pBoolZones" StoreID="New" ClassType="HBEI">
   <CBoolExprInterpreter Name="this">
    <M Name="uiSize" Value="0"/>
    <M Name="uiMaxSize" Value="0"/>
   </CBoolExprInterpreter>
  </CHandledBoolExprInterpreterArray>
 </CGradientZoneTask>
 <CGlobalMultiTask Name="PPFunnelSideMain">
  <CMultiTask Name="Parent CMultiTask">
   <M Name="m_flValue" Value="1"/>
   <M Name="m_nPlayers" Value="5"/>
   <M Name="m_eTaskNecessity" Value="Optional"/>
   <M Name="m_ePuckCarrier" Value="Optional"/>
  </CMultiTask>
  <CTask Name="m_tasks">
   <M Name="uiSize" Value="5"/>
   <M Name="m_tasks[0]" Value="PPFunnelSide1"/>
   <M Name="m_tasks[1]" Value="PPFunnelSide2"/>
   <M Name="m_tasks[2]" Value="PPFunnelSide3"/>
   <M Name="m_tasks[3]" Value="PPFunnelSideLD"/>
   <M Name="m_tasks[4]" Value="PPFunnelSideRD"/>
  </CTask>
 </CGlobalMultiTask>
 <CGradientZoneTask Name="PPFunnelSideRD">
  <M Name="ISSVersion" Value="3"/>
  <CFloatExprSoloTask Name="Parent CFloatExprSoloTask">
   <CSoloTask Name="Parent CSoloTask">
    <CTask Name="Parent CTask">
     <M Name="m_flValue" Value="1"/>
     <M Name="m_nPlayers" Value="1"/>
     <M Name="m_eTaskNecessity" Value="Optional"/>
     <M Name="m_ePuckCarrier" Value="Optional"/>
    </CTask>
    <M Name="ISSVersion" Value="4"/>
    <CHandledPlayerTriggerBaseArray Name="m_trPlayerTriggers" StoreID="New" ClassType="PTBA">
     <CHandledPlayerTriggerBaseArray Name="this">
      <M Name="uiSize" Value="1"/>
      <CHandledPlayerTriggerBaseArray Name="this[0]">
       <CPlayerTriggerInstincts Name="m_data" StoreID="New" ClassType="PTIn">
        <CPlayerTriggerBase Name="Parent CPlayerTriggerBase">
         <THandledTRef&lt;CPlayerTriggerCriteriaBase&gt; Name="m_pCriteria">
          <CPlayerTriggerBoolExpr Name="m_data" StoreID="New" ClassType="PTBE">
           <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
            <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
           </THandledTRef&lt;CBoolExpression&gt;>
          </CPlayerTriggerBoolExpr>
         </THandledTRef&lt;CPlayerTriggerCriteriaBase&gt;>
        </CPlayerTriggerBase>
        <CInstinctWeights Name="m_pWeights" StoreID="New" ClassType="InWt">
         <M Name="ISSVersion" Value="12"/>
         <M Name="m_ePassDesire" Value="Normal"/>
         <M Name="m_eDropPassDesire" Value="Normal"/>
         <M Name="m_eBankPassDesire" Value="Normal"/>
         <M Name="m_eDumpDesire" Value="Normal"/>
         <M Name="m_eCallForPassDesire" Value="IfImproves"/>
         <M Name="m_eShootDesire" Value="Normal"/>
         <M Name="m_eDekeDesire" Value="Normal"/>
         <M Name="m_eBodyCheckDesire" Value="Never"/>
         <M Name="m_eStickCheckDesire" Value="Never"/>
         <M Name="m_eTurboDesire" Value="Never"/>
         <M Name="m_eProtectPuckDesire" Value="Never"/>
         <M Name="m_eGrabPuckDesire" Value="Normal"/>
         <M Name="m_eOrientationDesire" Value="Puck"/>
         <CInstinctWeights::CAreaPass Name="m_PassArea">
          <M Name="m_eAreaPassDesire" Value="Never"/>
          <CVector2 Name="m_v2Center">
           <M Name="m_x" Value="0"/>
           <M Name="m_z" Value="0"/>
          </CVector2>
          <M Name="m_flRadius" Value="0"/>
         </CInstinctWeights::CAreaPass>
         <CInstinctWeights::CSpeed Name="m_Speed">
          <M Name="ISSVersion" Value="3"/>
          <CTeamPoint2 Name="m_tpSyncLocation">
           <M Name="m_x" Value="0"/>
           <M Name="m_z" Value="0"/>
          </CTeamPoint2>
          <M Name="m_eSpeedDesire" Value="None"/>
          <M Name="m_eSpeedTarget" Value="Puck"/>
          <M Name="m_eTargetPositionID" Value="G"/>
          <CSpeedOptionsBitMask Name="m_bmOptions">
           <M Name="NumSetBits" Value="0"/>
          </CSpeedOptionsBitMask>
          <M Name="m_flIgnoreThreshold" Value="1000"/>
          <M Name="m_flIgnoreHysteresis" Value="4"/>
         </CInstinctWeights::CSpeed>
         <CInstinctWeights::CIWResponseCurve Name="m_OffsidesAvoidance">
          <M Name="m_ssName" Value=""/>
          <CNamedResponseCurve Name="m_pCurve" StoreID="NULL" />
         </CInstinctWeights::CIWResponseCurve>
         <M Name="m_pInterceptBiasSurface" Value="DefensemanBias"/>
         <M Name="m_flPuckInterceptMaxDistance" Value="300"/>
         <CDeltaTime Name="m_dtPuckInterceptConfidence">
          <M Name="m_flSeconds" Value="-20"/>
         </CDeltaTime>
        </CInstinctWeights>
       </CPlayerTriggerInstincts>
      </CHandledPlayerTriggerBaseArray>
     </CHandledPlayerTriggerBaseArray>
    </CHandledPlayerTriggerBaseArray>
    <M Name="m_fMirrorIfRight" Value="0"/>
    <THandledTRef&lt;CFloatExpression&gt; Name="m_pBaseReactionTimeFloatExpr">
     <CNamedConstFloatExpr Name="m_data" StoreID="New" ClassType="NcFE">
      <CFloatExpression Name="Parent CFloatExpression" />
      <M Name="pValue" Value="BaseReactionTime_Medium"/>
     </CNamedConstFloatExpr>
    </THandledTRef&lt;CFloatExpression&gt;>
   </CSoloTask>
   <THandledTRef&lt;CFloatExpression&gt; Name="m_pEffectivenessFloatExpr">
    <CPlayerBiasFloatExpr Name="m_data" StoreID="New" ClassType="PEPB">
     <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
     <M Name="ISSVersion" Value="2"/>
     <M Name="m_pUserBiasCurve" Value="DefaultUserBias"/>
     <M Name="m_pPuckBiasCurve" Value="DefaultPuckBias"/>
     <M Name="m_pFavoredBiasCurve" Value="DefaultFavoredBias"/>
     <M Name="m_pBaseBiasCurve" Value="DefaultBaseBias"/>
     <CPositionIDBitMask Name="m_bmFavoredPositions">
      <M Name="NumSetBits" Value="2"/>
      <M Name="SetBit" Value="RD"/>
      <M Name="SetBit" Value="LD"/>
     </CPositionIDBitMask>
     <THandledTRef&lt;CFloatExpression&gt; Name="m_pFloatExpression">
      <CTaskProximityFloatExpr Name="m_data" StoreID="New" ClassType="PrTA">
       <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
       <M Name="ISSVersion" Value="1"/>
       <M Name="m_flSquaredDistance50" Value="2500"/>
       <M Name="m_flLaneBias" Value="1.5"/>
       <M Name="m_pTask" Value="PPFunnelSideRD"/>
      </CTaskProximityFloatExpr>
     </THandledTRef&lt;CFloatExpression&gt;>
    </CPlayerBiasFloatExpr>
   </THandledTRef&lt;CFloatExpression&gt;>
  </CFloatExprSoloTask>
  <CInterpreter Name="m_pZoneAttraction" StoreID="New" ClassType="GZTZ">
   <M Name="ISSVersion" Value="1"/>
   <CGradientZoneOptionBitMask Name="m_bmOptions">
    <M Name="NumSetBits" Value="1"/>
    <M Name="SetBit" Value="TeamPoint"/>
   </CGradientZoneOptionBitMask>
   <CVector2 Name="m_vTranslate">
    <M Name="m_x" Value="0"/>
    <M Name="m_z" Value="35"/>
   </CVector2>
   <CVector2 Name="m_vInputScale">
    <M Name="m_x" Value="1"/>
    <M Name="m_z" Value="1"/>
   </CVector2>
   <CVector2 Name="m_vOutputScale">
    <M Name="m_x" Value="1"/>
    <M Name="m_z" Value="1"/>
   </CVector2>
   <M Name="m_pField" Value="PointAttraction11_GF"/>
   <M Name="m_pSpeedCurve" Value="StandardSpeedResponse_RC"/>
  </CInterpreter>
  <CGradientZoneLayerIDBitMask Name="m_bmLayers">
   <M Name="NumSetBits" Value="3"/>
   <M Name="SetBit" Value="Zone"/>
   <M Name="SetBit" Value="OpenPass"/>
   <M Name="SetBit" Value="OpenShot"/>
  </CGradientZoneLayerIDBitMask>
  <M Name="m_eCustomLayerType" Value="None"/>
  <CHandledBoolExprInterpreterArray Name="m_pBoolZones" StoreID="New" ClassType="HBEI">
   <CBoolExprInterpreter Name="this">
    <M Name="uiSize" Value="0"/>
    <M Name="uiMaxSize" Value="0"/>
   </CBoolExprInterpreter>
  </CHandledBoolExprInterpreterArray>
 </CGradientZoneTask>
 <CRefFaceoffGetInPositionTask Name="Ref_Faceoff_GetInPosition">
  <CSoloTask Name="Parent CSoloTask">
   <CTask Name="Parent CTask">
    <M Name="m_flValue" Value="1"/>
    <M Name="m_nPlayers" Value="1"/>
    <M Name="m_eTaskNecessity" Value="Optional"/>
    <M Name="m_ePuckCarrier" Value="Optional"/>
   </CTask>
   <M Name="ISSVersion" Value="4"/>
   <CHandledPlayerTriggerBaseArray Name="m_trPlayerTriggers" StoreID="New" ClassType="PTBA">
    <CHandledPlayerTriggerBaseArray Name="this">
     <M Name="uiSize" Value="1"/>
     <CHandledPlayerTriggerBaseArray Name="this[0]">
      <CPlayerTriggerInstincts Name="m_data" StoreID="New" ClassType="PTIn">
       <CPlayerTriggerBase Name="Parent CPlayerTriggerBase">
        <THandledTRef&lt;CPlayerTriggerCriteriaBase&gt; Name="m_pCriteria">
         <CPlayerTriggerBoolExpr Name="m_data" StoreID="New" ClassType="PTBE">
          <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
           <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
          </THandledTRef&lt;CBoolExpression&gt;>
         </CPlayerTriggerBoolExpr>
        </THandledTRef&lt;CPlayerTriggerCriteriaBase&gt;>
       </CPlayerTriggerBase>
       <CInstinctWeights Name="m_pWeights" StoreID="New" ClassType="InWt">
        <M Name="ISSVersion" Value="12"/>
        <M Name="m_ePassDesire" Value="Normal"/>
        <M Name="m_eDropPassDesire" Value="Normal"/>
        <M Name="m_eBankPassDesire" Value="Normal"/>
        <M Name="m_eDumpDesire" Value="Normal"/>
        <M Name="m_eCallForPassDesire" Value="Normal"/>
        <M Name="m_eShootDesire" Value="Normal"/>
        <M Name="m_eDekeDesire" Value="Normal"/>
        <M Name="m_eBodyCheckDesire" Value="Normal"/>
        <M Name="m_eStickCheckDesire" Value="Normal"/>
        <M Name="m_eTurboDesire" Value="Normal"/>
        <M Name="m_eProtectPuckDesire" Value="Normal"/>
        <M Name="m_eGrabPuckDesire" Value="Never"/>
        <M Name="m_eOrientationDesire" Value="Puck"/>
        <CInstinctWeights::CAreaPass Name="m_PassArea">
         <M Name="m_eAreaPassDesire" Value="Never"/>
         <CVector2 Name="m_v2Center">
          <M Name="m_x" Value="0"/>
          <M Name="m_z" Value="0"/>
         </CVector2>
         <M Name="m_flRadius" Value="0"/>
        </CInstinctWeights::CAreaPass>
        <CInstinctWeights::CSpeed Name="m_Speed">
         <M Name="ISSVersion" Value="3"/>
         <CTeamPoint2 Name="m_tpSyncLocation">
          <M Name="m_x" Value="0"/>
          <M Name="m_z" Value="0"/>
         </CTeamPoint2>
         <M Name="m_eSpeedDesire" Value="None"/>
         <M Name="m_eSpeedTarget" Value="Puck"/>
         <M Name="m_eTargetPositionID" Value="G"/>
         <CSpeedOptionsBitMask Name="m_bmOptions">
          <M Name="NumSetBits" Value="0"/>
         </CSpeedOptionsBitMask>
         <M Name="m_flIgnoreThreshold" Value="1000"/>
         <M Name="m_flIgnoreHysteresis" Value="4"/>
        </CInstinctWeights::CSpeed>
        <CInstinctWeights::CIWResponseCurve Name="m_OffsidesAvoidance">
         <M Name="m_ssName" Value=""/>
         <CNamedResponseCurve Name="m_pCurve" StoreID="NULL" />
        </CInstinctWeights::CIWResponseCurve>
        <M Name="m_pInterceptBiasSurface" Value="None"/>
        <M Name="m_flPuckInterceptMaxDistance" Value="300"/>
        <CDeltaTime Name="m_dtPuckInterceptConfidence">
         <M Name="m_flSeconds" Value="-20"/>
        </CDeltaTime>
       </CInstinctWeights>
      </CPlayerTriggerInstincts>
     </CHandledPlayerTriggerBaseArray>
    </CHandledPlayerTriggerBaseArray>
   </CHandledPlayerTriggerBaseArray>
   <M Name="m_fMirrorIfRight" Value="0"/>
   <THandledTRef&lt;CFloatExpression&gt; Name="m_pBaseReactionTimeFloatExpr">
    <CNamedConstFloatExpr Name="m_data" StoreID="New" ClassType="NcFE">
     <CFloatExpression Name="Parent CFloatExpression" />
     <M Name="pValue" Value="BaseReactionTime_None"/>
    </CNamedConstFloatExpr>
   </THandledTRef&lt;CFloatExpression&gt;>
  </CSoloTask>
  <THandledTRef&lt;CFloatExpression&gt; Name="m_pEffectivenessFloatExpr">
   <CTrueFloatExpr Name="m_data" StoreID="New" ClassType="TFEx" />
  </THandledTRef&lt;CFloatExpression&gt;>
 </CRefFaceoffGetInPositionTask>
 <CFaceoffRefWaitForSticksDownTask Name="Ref_Faceoff_WaitForSticksDown">
  <M Name="ISSVersion" Value="3"/>
  <CFloatExprSoloTask Name="Parent CFloatExprSoloTask">
   <CSoloTask Name="Parent CSoloTask">
    <CTask Name="Parent CTask">
     <M Name="m_flValue" Value="1"/>
     <M Name="m_nPlayers" Value="1"/>
     <M Name="m_eTaskNecessity" Value="Optional"/>
     <M Name="m_ePuckCarrier" Value="Optional"/>
    </CTask>
    <M Name="ISSVersion" Value="4"/>
    <CHandledPlayerTriggerBaseArray Name="m_trPlayerTriggers" StoreID="New" ClassType="PTBA">
     <CHandledPlayerTriggerBaseArray Name="this">
      <M Name="uiSize" Value="1"/>
      <CHandledPlayerTriggerBaseArray Name="this[0]">
       <CPlayerTriggerInstincts Name="m_data" StoreID="New" ClassType="PTIn">
        <CPlayerTriggerBase Name="Parent CPlayerTriggerBase">
         <THandledTRef&lt;CPlayerTriggerCriteriaBase&gt; Name="m_pCriteria">
          <CPlayerTriggerBoolExpr Name="m_data" StoreID="New" ClassType="PTBE">
           <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
            <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
           </THandledTRef&lt;CBoolExpression&gt;>
          </CPlayerTriggerBoolExpr>
         </THandledTRef&lt;CPlayerTriggerCriteriaBase&gt;>
        </CPlayerTriggerBase>
        <CInstinctWeights Name="m_pWeights" StoreID="New" ClassType="InWt">
         <M Name="ISSVersion" Value="12"/>
         <M Name="m_ePassDesire" Value="Normal"/>
         <M Name="m_eDropPassDesire" Value="Normal"/>
         <M Name="m_eBankPassDesire" Value="Normal"/>
         <M Name="m_eDumpDesire" Value="Normal"/>
         <M Name="m_eCallForPassDesire" Value="Normal"/>
         <M Name="m_eShootDesire" Value="Normal"/>
         <M Name="m_eDekeDesire" Value="Normal"/>
         <M Name="m_eBodyCheckDesire" Value="Normal"/>
         <M Name="m_eStickCheckDesire" Value="Normal"/>
         <M Name="m_eTurboDesire" Value="Normal"/>
         <M Name="m_eProtectPuckDesire" Value="Normal"/>
         <M Name="m_eGrabPuckDesire" Value="Never"/>
         <M Name="m_eOrientationDesire" Value="Puck"/>
         <CInstinctWeights::CAreaPass Name="m_PassArea">
          <M Name="m_eAreaPassDesire" Value="Never"/>
          <CVector2 Name="m_v2Center">
           <M Name="m_x" Value="0"/>
           <M Name="m_z" Value="0"/>
          </CVector2>
          <M Name="m_flRadius" Value="0"/>
         </CInstinctWeights::CAreaPass>
         <CInstinctWeights::CSpeed Name="m_Speed">
          <M Name="ISSVersion" Value="3"/>
          <CTeamPoint2 Name="m_tpSyncLocation">
           <M Name="m_x" Value="0"/>
           <M Name="m_z" Value="0"/>
          </CTeamPoint2>
          <M Name="m_eSpeedDesire" Value="None"/>
          <M Name="m_eSpeedTarget" Value="Puck"/>
          <M Name="m_eTargetPositionID" Value="G"/>
          <CSpeedOptionsBitMask Name="m_bmOptions">
           <M Name="NumSetBits" Value="0"/>
          </CSpeedOptionsBitMask>
          <M Name="m_flIgnoreThreshold" Value="1000"/>
          <M Name="m_flIgnoreHysteresis" Value="4"/>
         </CInstinctWeights::CSpeed>
         <CInstinctWeights::CIWResponseCurve Name="m_OffsidesAvoidance">
          <M Name="m_ssName" Value=""/>
          <CNamedResponseCurve Name="m_pCurve" StoreID="NULL" />
         </CInstinctWeights::CIWResponseCurve>
         <M Name="m_pInterceptBiasSurface" Value="None"/>
         <M Name="m_flPuckInterceptMaxDistance" Value="300"/>
         <CDeltaTime Name="m_dtPuckInterceptConfidence">
          <M Name="m_flSeconds" Value="-20"/>
         </CDeltaTime>
        </CInstinctWeights>
       </CPlayerTriggerInstincts>
      </CHandledPlayerTriggerBaseArray>
     </CHandledPlayerTriggerBaseArray>
    </CHandledPlayerTriggerBaseArray>
    <M Name="m_fMirrorIfRight" Value="0"/>
    <THandledTRef&lt;CFloatExpression&gt; Name="m_pBaseReactionTimeFloatExpr">
     <CNamedConstFloatExpr Name="m_data" StoreID="New" ClassType="NcFE">
      <CFloatExpression Name="Parent CFloatExpression" />
      <M Name="pValue" Value="BaseReactionTime_None"/>
     </CNamedConstFloatExpr>
    </THandledTRef&lt;CFloatExpression&gt;>
   </CSoloTask>
   <THandledTRef&lt;CFloatExpression&gt; Name="m_pEffectivenessFloatExpr">
    <CTrueFloatExpr Name="m_data" StoreID="New" ClassType="TFEx" />
   </THandledTRef&lt;CFloatExpression&gt;>
  </CFloatExprSoloTask>
 </CFaceoffRefWaitForSticksDownTask>
 <CRefFightActionTask Name="Ref_Fight_Action">
  <CSoloTask Name="Parent CSoloTask">
   <CTask Name="Parent CTask">
    <M Name="m_flValue" Value="1"/>
    <M Name="m_nPlayers" Value="1"/>
    <M Name="m_eTaskNecessity" Value="Optional"/>
    <M Name="m_ePuckCarrier" Value="Optional"/>
   </CTask>
   <M Name="ISSVersion" Value="4"/>
   <CHandledPlayerTriggerBaseArray Name="m_trPlayerTriggers" StoreID="New" ClassType="PTBA">
    <CHandledPlayerTriggerBaseArray Name="this">
     <M Name="uiSize" Value="1"/>
     <CHandledPlayerTriggerBaseArray Name="this[0]">
      <CPlayerTriggerInstincts Name="m_data" StoreID="New" ClassType="PTIn">
       <CPlayerTriggerBase Name="Parent CPlayerTriggerBase">
        <THandledTRef&lt;CPlayerTriggerCriteriaBase&gt; Name="m_pCriteria">
         <CPlayerTriggerBoolExpr Name="m_data" StoreID="New" ClassType="PTBE">
          <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
           <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
          </THandledTRef&lt;CBoolExpression&gt;>
         </CPlayerTriggerBoolExpr>
        </THandledTRef&lt;CPlayerTriggerCriteriaBase&gt;>
       </CPlayerTriggerBase>
       <CInstinctWeights Name="m_pWeights" StoreID="New" ClassType="InWt">
        <M Name="ISSVersion" Value="12"/>
        <M Name="m_ePassDesire" Value="Normal"/>
        <M Name="m_eDropPassDesire" Value="Normal"/>
        <M Name="m_eBankPassDesire" Value="Normal"/>
        <M Name="m_eDumpDesire" Value="Normal"/>
        <M Name="m_eCallForPassDesire" Value="Normal"/>
        <M Name="m_eShootDesire" Value="Normal"/>
        <M Name="m_eDekeDesire" Value="Normal"/>
        <M Name="m_eBodyCheckDesire" Value="Normal"/>
        <M Name="m_eStickCheckDesire" Value="Normal"/>
        <M Name="m_eTurboDesire" Value="Normal"/>
        <M Name="m_eProtectPuckDesire" Value="Normal"/>
        <M Name="m_eGrabPuckDesire" Value="Normal"/>
        <M Name="m_eOrientationDesire" Value="Puck"/>
        <CInstinctWeights::CAreaPass Name="m_PassArea">
         <M Name="m_eAreaPassDesire" Value="Never"/>
         <CVector2 Name="m_v2Center">
          <M Name="m_x" Value="0"/>
          <M Name="m_z" Value="0"/>
         </CVector2>
         <M Name="m_flRadius" Value="0"/>
        </CInstinctWeights::CAreaPass>
        <CInstinctWeights::CSpeed Name="m_Speed">
         <M Name="ISSVersion" Value="3"/>
         <CTeamPoint2 Name="m_tpSyncLocation">
          <M Name="m_x" Value="0"/>
          <M Name="m_z" Value="0"/>
         </CTeamPoint2>
         <M Name="m_eSpeedDesire" Value="None"/>
         <M Name="m_eSpeedTarget" Value="Puck"/>
         <M Name="m_eTargetPositionID" Value="G"/>
         <CSpeedOptionsBitMask Name="m_bmOptions">
          <M Name="NumSetBits" Value="0"/>
         </CSpeedOptionsBitMask>
         <M Name="m_flIgnoreThreshold" Value="1000"/>
         <M Name="m_flIgnoreHysteresis" Value="4"/>
        </CInstinctWeights::CSpeed>
        <CInstinctWeights::CIWResponseCurve Name="m_OffsidesAvoidance">
         <M Name="m_ssName" Value=""/>
         <CNamedResponseCurve Name="m_pCurve" StoreID="NULL" />
        </CInstinctWeights::CIWResponseCurve>
        <M Name="m_pInterceptBiasSurface" Value="None"/>
        <M Name="m_flPuckInterceptMaxDistance" Value="300"/>
        <CDeltaTime Name="m_dtPuckInterceptConfidence">
         <M Name="m_flSeconds" Value="-20"/>
        </CDeltaTime>
       </CInstinctWeights>
      </CPlayerTriggerInstincts>
     </CHandledPlayerTriggerBaseArray>
    </CHandledPlayerTriggerBaseArray>
   </CHandledPlayerTriggerBaseArray>
   <M Name="m_fMirrorIfRight" Value="0"/>
   <THandledTRef&lt;CFloatExpression&gt; Name="m_pBaseReactionTimeFloatExpr">
    <CNamedConstFloatExpr Name="m_data" StoreID="New" ClassType="NcFE">
     <CFloatExpression Name="Parent CFloatExpression" />
     <M Name="pValue" Value="BaseReactionTime_None"/>
    </CNamedConstFloatExpr>
   </THandledTRef&lt;CFloatExpression&gt;>
  </CSoloTask>
  <THandledTRef&lt;CFloatExpression&gt; Name="m_pEffectivenessFloatExpr">
   <CTrueFloatExpr Name="m_data" StoreID="New" ClassType="TFEx" />
  </THandledTRef&lt;CFloatExpression&gt;>
 </CRefFightActionTask>
 <CRefFightPostTask Name="Ref_Fight_Post">
  <CSoloTask Name="Parent CSoloTask">
   <CTask Name="Parent CTask">
    <M Name="m_flValue" Value="1"/>
    <M Name="m_nPlayers" Value="1"/>
    <M Name="m_eTaskNecessity" Value="Optional"/>
    <M Name="m_ePuckCarrier" Value="Optional"/>
   </CTask>
   <M Name="ISSVersion" Value="4"/>
   <CHandledPlayerTriggerBaseArray Name="m_trPlayerTriggers" StoreID="New" ClassType="PTBA">
    <CHandledPlayerTriggerBaseArray Name="this">
     <M Name="uiSize" Value="1"/>
     <CHandledPlayerTriggerBaseArray Name="this[0]">
      <CPlayerTriggerInstincts Name="m_data" StoreID="New" ClassType="PTIn">
       <CPlayerTriggerBase Name="Parent CPlayerTriggerBase">
        <THandledTRef&lt;CPlayerTriggerCriteriaBase&gt; Name="m_pCriteria">
         <CPlayerTriggerBoolExpr Name="m_data" StoreID="New" ClassType="PTBE">
          <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
           <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
          </THandledTRef&lt;CBoolExpression&gt;>
         </CPlayerTriggerBoolExpr>
        </THandledTRef&lt;CPlayerTriggerCriteriaBase&gt;>
       </CPlayerTriggerBase>
       <CInstinctWeights Name="m_pWeights" StoreID="New" ClassType="InWt">
        <M Name="ISSVersion" Value="12"/>
        <M Name="m_ePassDesire" Value="Normal"/>
        <M Name="m_eDropPassDesire" Value="Normal"/>
        <M Name="m_eBankPassDesire" Value="Normal"/>
        <M Name="m_eDumpDesire" Value="Normal"/>
        <M Name="m_eCallForPassDesire" Value="Normal"/>
        <M Name="m_eShootDesire" Value="Normal"/>
        <M Name="m_eDekeDesire" Value="Normal"/>
        <M Name="m_eBodyCheckDesire" Value="Normal"/>
        <M Name="m_eStickCheckDesire" Value="Normal"/>
        <M Name="m_eTurboDesire" Value="Normal"/>
        <M Name="m_eProtectPuckDesire" Value="Normal"/>
        <M Name="m_eGrabPuckDesire" Value="Normal"/>
        <M Name="m_eOrientationDesire" Value="Puck"/>
        <CInstinctWeights::CAreaPass Name="m_PassArea">
         <M Name="m_eAreaPassDesire" Value="Never"/>
         <CVector2 Name="m_v2Center">
          <M Name="m_x" Value="0"/>
          <M Name="m_z" Value="0"/>
         </CVector2>
         <M Name="m_flRadius" Value="0"/>
        </CInstinctWeights::CAreaPass>
        <CInstinctWeights::CSpeed Name="m_Speed">
         <M Name="ISSVersion" Value="3"/>
         <CTeamPoint2 Name="m_tpSyncLocation">
          <M Name="m_x" Value="0"/>
          <M Name="m_z" Value="0"/>
         </CTeamPoint2>
         <M Name="m_eSpeedDesire" Value="None"/>
         <M Name="m_eSpeedTarget" Value="Puck"/>
         <M Name="m_eTargetPositionID" Value="G"/>
         <CSpeedOptionsBitMask Name="m_bmOptions">
          <M Name="NumSetBits" Value="0"/>
         </CSpeedOptionsBitMask>
         <M Name="m_flIgnoreThreshold" Value="1000"/>
         <M Name="m_flIgnoreHysteresis" Value="4"/>
        </CInstinctWeights::CSpeed>
        <CInstinctWeights::CIWResponseCurve Name="m_OffsidesAvoidance">
         <M Name="m_ssName" Value=""/>
         <CNamedResponseCurve Name="m_pCurve" StoreID="NULL" />
        </CInstinctWeights::CIWResponseCurve>
        <M Name="m_pInterceptBiasSurface" Value="None"/>
        <M Name="m_flPuckInterceptMaxDistance" Value="300"/>
        <CDeltaTime Name="m_dtPuckInterceptConfidence">
         <M Name="m_flSeconds" Value="-20"/>
        </CDeltaTime>
       </CInstinctWeights>
      </CPlayerTriggerInstincts>
     </CHandledPlayerTriggerBaseArray>
    </CHandledPlayerTriggerBaseArray>
   </CHandledPlayerTriggerBaseArray>
   <M Name="m_fMirrorIfRight" Value="0"/>
   <THandledTRef&lt;CFloatExpression&gt; Name="m_pBaseReactionTimeFloatExpr">
    <CNamedConstFloatExpr Name="m_data" StoreID="New" ClassType="NcFE">
     <CFloatExpression Name="Parent CFloatExpression" />
     <M Name="pValue" Value="BaseReactionTime_None"/>
    </CNamedConstFloatExpr>
   </THandledTRef&lt;CFloatExpression&gt;>
  </CSoloTask>
  <THandledTRef&lt;CFloatExpression&gt; Name="m_pEffectivenessFloatExpr">
   <CTrueFloatExpr Name="m_data" StoreID="New" ClassType="TFEx" />
  </THandledTRef&lt;CFloatExpression&gt;>
 </CRefFightPostTask>
 <CRefFightPreTask Name="Ref_Fight_Pre">
  <CSoloTask Name="Parent CSoloTask">
   <CTask Name="Parent CTask">
    <M Name="m_flValue" Value="1"/>
    <M Name="m_nPlayers" Value="1"/>
    <M Name="m_eTaskNecessity" Value="Optional"/>
    <M Name="m_ePuckCarrier" Value="Optional"/>
   </CTask>
   <M Name="ISSVersion" Value="4"/>
   <CHandledPlayerTriggerBaseArray Name="m_trPlayerTriggers" StoreID="New" ClassType="PTBA">
    <CHandledPlayerTriggerBaseArray Name="this">
     <M Name="uiSize" Value="1"/>
     <CHandledPlayerTriggerBaseArray Name="this[0]">
      <CPlayerTriggerInstincts Name="m_data" StoreID="New" ClassType="PTIn">
       <CPlayerTriggerBase Name="Parent CPlayerTriggerBase">
        <THandledTRef&lt;CPlayerTriggerCriteriaBase&gt; Name="m_pCriteria">
         <CPlayerTriggerBoolExpr Name="m_data" StoreID="New" ClassType="PTBE">
          <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
           <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
          </THandledTRef&lt;CBoolExpression&gt;>
         </CPlayerTriggerBoolExpr>
        </THandledTRef&lt;CPlayerTriggerCriteriaBase&gt;>
       </CPlayerTriggerBase>
       <CInstinctWeights Name="m_pWeights" StoreID="New" ClassType="InWt">
        <M Name="ISSVersion" Value="12"/>
        <M Name="m_ePassDesire" Value="Normal"/>
        <M Name="m_eDropPassDesire" Value="Normal"/>
        <M Name="m_eBankPassDesire" Value="Normal"/>
        <M Name="m_eDumpDesire" Value="Normal"/>
        <M Name="m_eCallForPassDesire" Value="Normal"/>
        <M Name="m_eShootDesire" Value="Normal"/>
        <M Name="m_eDekeDesire" Value="Normal"/>
        <M Name="m_eBodyCheckDesire" Value="Normal"/>
        <M Name="m_eStickCheckDesire" Value="Normal"/>
        <M Name="m_eTurboDesire" Value="Normal"/>
        <M Name="m_eProtectPuckDesire" Value="Normal"/>
        <M Name="m_eGrabPuckDesire" Value="Normal"/>
        <M Name="m_eOrientationDesire" Value="Puck"/>
        <CInstinctWeights::CAreaPass Name="m_PassArea">
         <M Name="m_eAreaPassDesire" Value="Never"/>
         <CVector2 Name="m_v2Center">
          <M Name="m_x" Value="0"/>
          <M Name="m_z" Value="0"/>
         </CVector2>
         <M Name="m_flRadius" Value="0"/>
        </CInstinctWeights::CAreaPass>
        <CInstinctWeights::CSpeed Name="m_Speed">
         <M Name="ISSVersion" Value="3"/>
         <CTeamPoint2 Name="m_tpSyncLocation">
          <M Name="m_x" Value="0"/>
          <M Name="m_z" Value="0"/>
         </CTeamPoint2>
         <M Name="m_eSpeedDesire" Value="None"/>
         <M Name="m_eSpeedTarget" Value="Puck"/>
         <M Name="m_eTargetPositionID" Value="G"/>
         <CSpeedOptionsBitMask Name="m_bmOptions">
          <M Name="NumSetBits" Value="0"/>
         </CSpeedOptionsBitMask>
         <M Name="m_flIgnoreThreshold" Value="1000"/>
         <M Name="m_flIgnoreHysteresis" Value="4"/>
        </CInstinctWeights::CSpeed>
        <CInstinctWeights::CIWResponseCurve Name="m_OffsidesAvoidance">
         <M Name="m_ssName" Value=""/>
         <CNamedResponseCurve Name="m_pCurve" StoreID="NULL" />
        </CInstinctWeights::CIWResponseCurve>
        <M Name="m_pInterceptBiasSurface" Value="None"/>
        <M Name="m_flPuckInterceptMaxDistance" Value="300"/>
        <CDeltaTime Name="m_dtPuckInterceptConfidence">
         <M Name="m_flSeconds" Value="-20"/>
        </CDeltaTime>
       </CInstinctWeights>
      </CPlayerTriggerInstincts>
     </CHandledPlayerTriggerBaseArray>
    </CHandledPlayerTriggerBaseArray>
   </CHandledPlayerTriggerBaseArray>
   <M Name="m_fMirrorIfRight" Value="0"/>
   <THandledTRef&lt;CFloatExpression&gt; Name="m_pBaseReactionTimeFloatExpr">
    <CNamedConstFloatExpr Name="m_data" StoreID="New" ClassType="NcFE">
     <CFloatExpression Name="Parent CFloatExpression" />
     <M Name="pValue" Value="BaseReactionTime_None"/>
    </CNamedConstFloatExpr>
   </THandledTRef&lt;CFloatExpression&gt;>
  </CSoloTask>
  <THandledTRef&lt;CFloatExpression&gt; Name="m_pEffectivenessFloatExpr">
   <CTrueFloatExpr Name="m_data" StoreID="New" ClassType="TFEx" />
  </THandledTRef&lt;CFloatExpression&gt;>
 </CRefFightPreTask>
 <CRefFightStoppingTask Name="Ref_Fight_Stopping">
  <CSoloTask Name="Parent CSoloTask">
   <CTask Name="Parent CTask">
    <M Name="m_flValue" Value="1"/>
    <M Name="m_nPlayers" Value="1"/>
    <M Name="m_eTaskNecessity" Value="Optional"/>
    <M Name="m_ePuckCarrier" Value="Optional"/>
   </CTask>
   <M Name="ISSVersion" Value="4"/>
   <CHandledPlayerTriggerBaseArray Name="m_trPlayerTriggers" StoreID="New" ClassType="PTBA">
    <CHandledPlayerTriggerBaseArray Name="this">
     <M Name="uiSize" Value="1"/>
     <CHandledPlayerTriggerBaseArray Name="this[0]">
      <CPlayerTriggerInstincts Name="m_data" StoreID="New" ClassType="PTIn">
       <CPlayerTriggerBase Name="Parent CPlayerTriggerBase">
        <THandledTRef&lt;CPlayerTriggerCriteriaBase&gt; Name="m_pCriteria">
         <CPlayerTriggerBoolExpr Name="m_data" StoreID="New" ClassType="PTBE">
          <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
           <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
          </THandledTRef&lt;CBoolExpression&gt;>
         </CPlayerTriggerBoolExpr>
        </THandledTRef&lt;CPlayerTriggerCriteriaBase&gt;>
       </CPlayerTriggerBase>
       <CInstinctWeights Name="m_pWeights" StoreID="New" ClassType="InWt">
        <M Name="ISSVersion" Value="12"/>
        <M Name="m_ePassDesire" Value="Normal"/>
        <M Name="m_eDropPassDesire" Value="Normal"/>
        <M Name="m_eBankPassDesire" Value="Normal"/>
        <M Name="m_eDumpDesire" Value="Normal"/>
        <M Name="m_eCallForPassDesire" Value="Normal"/>
        <M Name="m_eShootDesire" Value="Normal"/>
        <M Name="m_eDekeDesire" Value="Normal"/>
        <M Name="m_eBodyCheckDesire" Value="Normal"/>
        <M Name="m_eStickCheckDesire" Value="Normal"/>
        <M Name="m_eTurboDesire" Value="Normal"/>
        <M Name="m_eProtectPuckDesire" Value="Normal"/>
        <M Name="m_eGrabPuckDesire" Value="Normal"/>
        <M Name="m_eOrientationDesire" Value="Puck"/>
        <CInstinctWeights::CAreaPass Name="m_PassArea">
         <M Name="m_eAreaPassDesire" Value="Never"/>
         <CVector2 Name="m_v2Center">
          <M Name="m_x" Value="0"/>
          <M Name="m_z" Value="0"/>
         </CVector2>
         <M Name="m_flRadius" Value="0"/>
        </CInstinctWeights::CAreaPass>
        <CInstinctWeights::CSpeed Name="m_Speed">
         <M Name="ISSVersion" Value="3"/>
         <CTeamPoint2 Name="m_tpSyncLocation">
          <M Name="m_x" Value="0"/>
          <M Name="m_z" Value="0"/>
         </CTeamPoint2>
         <M Name="m_eSpeedDesire" Value="None"/>
         <M Name="m_eSpeedTarget" Value="Puck"/>
         <M Name="m_eTargetPositionID" Value="G"/>
         <CSpeedOptionsBitMask Name="m_bmOptions">
          <M Name="NumSetBits" Value="0"/>
         </CSpeedOptionsBitMask>
         <M Name="m_flIgnoreThreshold" Value="1000"/>
         <M Name="m_flIgnoreHysteresis" Value="4"/>
        </CInstinctWeights::CSpeed>
        <CInstinctWeights::CIWResponseCurve Name="m_OffsidesAvoidance">
         <M Name="m_ssName" Value=""/>
         <CNamedResponseCurve Name="m_pCurve" StoreID="NULL" />
        </CInstinctWeights::CIWResponseCurve>
        <M Name="m_pInterceptBiasSurface" Value="None"/>
        <M Name="m_flPuckInterceptMaxDistance" Value="300"/>
        <CDeltaTime Name="m_dtPuckInterceptConfidence">
         <M Name="m_flSeconds" Value="-20"/>
        </CDeltaTime>
       </CInstinctWeights>
      </CPlayerTriggerInstincts>
     </CHandledPlayerTriggerBaseArray>
    </CHandledPlayerTriggerBaseArray>
   </CHandledPlayerTriggerBaseArray>
   <M Name="m_fMirrorIfRight" Value="0"/>
   <THandledTRef&lt;CFloatExpression&gt; Name="m_pBaseReactionTimeFloatExpr">
    <CNamedConstFloatExpr Name="m_data" StoreID="New" ClassType="NcFE">
     <CFloatExpression Name="Parent CFloatExpression" />
     <M Name="pValue" Value="BaseReactionTime_None"/>
    </CNamedConstFloatExpr>
   </THandledTRef&lt;CFloatExpression&gt;>
  </CSoloTask>
  <THandledTRef&lt;CFloatExpression&gt; Name="m_pEffectivenessFloatExpr">
   <CTrueFloatExpr Name="m_data" StoreID="New" ClassType="TFEx" />
  </THandledTRef&lt;CFloatExpression&gt;>
 </CRefFightStoppingTask>
 <CGradientZoneTask Name="Ref_MonitorPuckRM">
  <M Name="ISSVersion" Value="3"/>
  <CFloatExprSoloTask Name="Parent CFloatExprSoloTask">
   <CSoloTask Name="Parent CSoloTask">
    <CTask Name="Parent CTask">
     <M Name="m_flValue" Value="1"/>
     <M Name="m_nPlayers" Value="1"/>
     <M Name="m_eTaskNecessity" Value="Optional"/>
     <M Name="m_ePuckCarrier" Value="Optional"/>
    </CTask>
    <M Name="ISSVersion" Value="4"/>
    <CHandledPlayerTriggerBaseArray Name="m_trPlayerTriggers" StoreID="New" ClassType="PTBA">
     <CHandledPlayerTriggerBaseArray Name="this">
      <M Name="uiSize" Value="1"/>
      <CHandledPlayerTriggerBaseArray Name="this[0]">
       <CPlayerTriggerInstincts Name="m_data" StoreID="New" ClassType="PTIn">
        <CPlayerTriggerBase Name="Parent CPlayerTriggerBase">
         <THandledTRef&lt;CPlayerTriggerCriteriaBase&gt; Name="m_pCriteria">
          <CPlayerTriggerBoolExpr Name="m_data" StoreID="New" ClassType="PTBE">
           <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
            <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
           </THandledTRef&lt;CBoolExpression&gt;>
          </CPlayerTriggerBoolExpr>
         </THandledTRef&lt;CPlayerTriggerCriteriaBase&gt;>
        </CPlayerTriggerBase>
        <CInstinctWeights Name="m_pWeights" StoreID="New" ClassType="InWt">
         <M Name="ISSVersion" Value="12"/>
         <M Name="m_ePassDesire" Value="Never"/>
         <M Name="m_eDropPassDesire" Value="Never"/>
         <M Name="m_eBankPassDesire" Value="Never"/>
         <M Name="m_eDumpDesire" Value="Normal"/>
         <M Name="m_eCallForPassDesire" Value="Never"/>
         <M Name="m_eShootDesire" Value="Never"/>
         <M Name="m_eDekeDesire" Value="Normal"/>
         <M Name="m_eBodyCheckDesire" Value="Never"/>
         <M Name="m_eStickCheckDesire" Value="Never"/>
         <M Name="m_eTurboDesire" Value="Never"/>
         <M Name="m_eProtectPuckDesire" Value="Never"/>
         <M Name="m_eGrabPuckDesire" Value="Normal"/>
         <M Name="m_eOrientationDesire" Value="Nothing"/>
         <CInstinctWeights::CAreaPass Name="m_PassArea">
          <M Name="m_eAreaPassDesire" Value="Never"/>
          <CVector2 Name="m_v2Center">
           <M Name="m_x" Value="0"/>
           <M Name="m_z" Value="0"/>
          </CVector2>
          <M Name="m_flRadius" Value="0"/>
         </CInstinctWeights::CAreaPass>
         <CInstinctWeights::CSpeed Name="m_Speed">
          <M Name="ISSVersion" Value="3"/>
          <CTeamPoint2 Name="m_tpSyncLocation">
           <M Name="m_x" Value="0"/>
           <M Name="m_z" Value="0"/>
          </CTeamPoint2>
          <M Name="m_eSpeedDesire" Value="None"/>
          <M Name="m_eSpeedTarget" Value="Puck"/>
          <M Name="m_eTargetPositionID" Value="G"/>
          <CSpeedOptionsBitMask Name="m_bmOptions">
           <M Name="NumSetBits" Value="0"/>
          </CSpeedOptionsBitMask>
          <M Name="m_flIgnoreThreshold" Value="1000"/>
          <M Name="m_flIgnoreHysteresis" Value="4"/>
         </CInstinctWeights::CSpeed>
         <CInstinctWeights::CIWResponseCurve Name="m_OffsidesAvoidance">
          <M Name="m_ssName" Value=""/>
          <CNamedResponseCurve Name="m_pCurve" StoreID="NULL" />
         </CInstinctWeights::CIWResponseCurve>
         <M Name="m_pInterceptBiasSurface" Value="None"/>
         <M Name="m_flPuckInterceptMaxDistance" Value="300"/>
         <CDeltaTime Name="m_dtPuckInterceptConfidence">
          <M Name="m_flSeconds" Value="-20"/>
         </CDeltaTime>
        </CInstinctWeights>
       </CPlayerTriggerInstincts>
      </CHandledPlayerTriggerBaseArray>
     </CHandledPlayerTriggerBaseArray>
    </CHandledPlayerTriggerBaseArray>
    <M Name="m_fMirrorIfRight" Value="0"/>
    <THandledTRef&lt;CFloatExpression&gt; Name="m_pBaseReactionTimeFloatExpr">
     <CNamedConstFloatExpr Name="m_data" StoreID="New" ClassType="NcFE">
      <CFloatExpression Name="Parent CFloatExpression" />
      <M Name="pValue" Value="BaseReactionTime_None"/>
     </CNamedConstFloatExpr>
    </THandledTRef&lt;CFloatExpression&gt;>
   </CSoloTask>
   <THandledTRef&lt;CFloatExpression&gt; Name="m_pEffectivenessFloatExpr">
    <CTrueFloatExpr Name="m_data" StoreID="New" ClassType="TFEx" />
   </THandledTRef&lt;CFloatExpression&gt;>
  </CFloatExprSoloTask>
  <CInterpreter Name="m_pZoneAttraction" StoreID="New" ClassType="GZTZ">
   <M Name="ISSVersion" Value="1"/>
   <CGradientZoneOptionBitMask Name="m_bmOptions">
    <M Name="NumSetBits" Value="1"/>
    <M Name="SetBit" Value="TeamPoint"/>
   </CGradientZoneOptionBitMask>
   <CVector2 Name="m_vTranslate">
    <M Name="m_x" Value="0"/>
    <M Name="m_z" Value="0"/>
   </CVector2>
   <CVector2 Name="m_vInputScale">
    <M Name="m_x" Value="1"/>
    <M Name="m_z" Value="1"/>
   </CVector2>
   <CVector2 Name="m_vOutputScale">
    <M Name="m_x" Value="1"/>
    <M Name="m_z" Value="1"/>
   </CVector2>
   <M Name="m_pField" Value="Default_GF"/>
   <M Name="m_pSpeedCurve" Value="StandardSpeedResponse_RC"/>
  </CInterpreter>
  <CGradientZoneLayerIDBitMask Name="m_bmLayers">
   <M Name="NumSetBits" Value="1"/>
   <M Name="SetBit" Value="MonitorPuck"/>
  </CGradientZoneLayerIDBitMask>
  <M Name="m_eCustomLayerType" Value="None"/>
  <CHandledBoolExprInterpreterArray Name="m_pBoolZones" StoreID="New" ClassType="HBEI">
   <CBoolExprInterpreter Name="this">
    <M Name="uiSize" Value="0"/>
    <M Name="uiMaxSize" Value="0"/>
   </CBoolExprInterpreter>
  </CHandledBoolExprInterpreterArray>
 </CGradientZoneTask>
 <CRefMonitorPuckTask Name="Ref_MonitorPuckTaskRM">
  <CSoloTask Name="Parent CSoloTask">
   <CTask Name="Parent CTask">
    <M Name="m_flValue" Value="1"/>
    <M Name="m_nPlayers" Value="1"/>
    <M Name="m_eTaskNecessity" Value="Optional"/>
    <M Name="m_ePuckCarrier" Value="Optional"/>
   </CTask>
   <M Name="ISSVersion" Value="4"/>
   <CHandledPlayerTriggerBaseArray Name="m_trPlayerTriggers" StoreID="New" ClassType="PTBA">
    <CHandledPlayerTriggerBaseArray Name="this">
     <M Name="uiSize" Value="1"/>
     <CHandledPlayerTriggerBaseArray Name="this[0]">
      <CPlayerTriggerInstincts Name="m_data" StoreID="New" ClassType="PTIn">
       <CPlayerTriggerBase Name="Parent CPlayerTriggerBase">
        <THandledTRef&lt;CPlayerTriggerCriteriaBase&gt; Name="m_pCriteria">
         <CPlayerTriggerBoolExpr Name="m_data" StoreID="New" ClassType="PTBE">
          <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
           <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
          </THandledTRef&lt;CBoolExpression&gt;>
         </CPlayerTriggerBoolExpr>
        </THandledTRef&lt;CPlayerTriggerCriteriaBase&gt;>
       </CPlayerTriggerBase>
       <CInstinctWeights Name="m_pWeights" StoreID="New" ClassType="InWt">
        <M Name="ISSVersion" Value="12"/>
        <M Name="m_ePassDesire" Value="Never"/>
        <M Name="m_eDropPassDesire" Value="Never"/>
        <M Name="m_eBankPassDesire" Value="Never"/>
        <M Name="m_eDumpDesire" Value="Normal"/>
        <M Name="m_eCallForPassDesire" Value="Never"/>
        <M Name="m_eShootDesire" Value="Never"/>
        <M Name="m_eDekeDesire" Value="Normal"/>
        <M Name="m_eBodyCheckDesire" Value="Never"/>
        <M Name="m_eStickCheckDesire" Value="Never"/>
        <M Name="m_eTurboDesire" Value="Never"/>
        <M Name="m_eProtectPuckDesire" Value="Never"/>
        <M Name="m_eGrabPuckDesire" Value="Normal"/>
        <M Name="m_eOrientationDesire" Value="Nothing"/>
        <CInstinctWeights::CAreaPass Name="m_PassArea">
         <M Name="m_eAreaPassDesire" Value="Never"/>
         <CVector2 Name="m_v2Center">
          <M Name="m_x" Value="0"/>
          <M Name="m_z" Value="0"/>
         </CVector2>
         <M Name="m_flRadius" Value="0"/>
        </CInstinctWeights::CAreaPass>
        <CInstinctWeights::CSpeed Name="m_Speed">
         <M Name="ISSVersion" Value="3"/>
         <CTeamPoint2 Name="m_tpSyncLocation">
          <M Name="m_x" Value="0"/>
          <M Name="m_z" Value="0"/>
         </CTeamPoint2>
         <M Name="m_eSpeedDesire" Value="None"/>
         <M Name="m_eSpeedTarget" Value="Puck"/>
         <M Name="m_eTargetPositionID" Value="G"/>
         <CSpeedOptionsBitMask Name="m_bmOptions">
          <M Name="NumSetBits" Value="0"/>
         </CSpeedOptionsBitMask>
         <M Name="m_flIgnoreThreshold" Value="1000"/>
         <M Name="m_flIgnoreHysteresis" Value="4"/>
        </CInstinctWeights::CSpeed>
        <CInstinctWeights::CIWResponseCurve Name="m_OffsidesAvoidance">
         <M Name="m_ssName" Value=""/>
         <CNamedResponseCurve Name="m_pCurve" StoreID="NULL" />
        </CInstinctWeights::CIWResponseCurve>
        <M Name="m_pInterceptBiasSurface" Value="None"/>
        <M Name="m_flPuckInterceptMaxDistance" Value="300"/>
        <CDeltaTime Name="m_dtPuckInterceptConfidence">
         <M Name="m_flSeconds" Value="-20"/>
        </CDeltaTime>
       </CInstinctWeights>
      </CPlayerTriggerInstincts>
     </CHandledPlayerTriggerBaseArray>
    </CHandledPlayerTriggerBaseArray>
   </CHandledPlayerTriggerBaseArray>
   <M Name="m_fMirrorIfRight" Value="0"/>
   <THandledTRef&lt;CFloatExpression&gt; Name="m_pBaseReactionTimeFloatExpr">
    <CNamedConstFloatExpr Name="m_data" StoreID="New" ClassType="NcFE">
     <CFloatExpression Name="Parent CFloatExpression" />
     <M Name="pValue" Value="BaseReactionTime_None"/>
    </CNamedConstFloatExpr>
   </THandledTRef&lt;CFloatExpression&gt;>
  </CSoloTask>
  <THandledTRef&lt;CFloatExpression&gt; Name="m_pEffectivenessFloatExpr">
   <CTrueFloatExpr Name="m_data" StoreID="New" ClassType="TFEx" />
  </THandledTRef&lt;CFloatExpression&gt;>
 </CRefMonitorPuckTask>
 <CDirectMultiTask Name="Ref_TG_FaceOff_GetInPosition">
  <CMultiTask Name="Parent CMultiTask">
   <M Name="m_flValue" Value="1"/>
   <M Name="m_nPlayers" Value="1"/>
   <M Name="m_eTaskNecessity" Value="Optional"/>
   <M Name="m_ePuckCarrier" Value="Optional"/>
  </CMultiTask>
  <CHandledMaskTaskArray Name="m_tasks">
   <CMaskTask Name="this">
    <M Name="uiSize" Value="1"/>
    <CMaskTask Name="this[0]">
     <CPositionIDBitMask Name="m_positions">
      <M Name="NumSetBits" Value="1"/>
      <M Name="SetBit" Value="Referee"/>
     </CPositionIDBitMask>
     <M Name="pTask" Value="Ref_Faceoff_GetInPosition"/>
    </CMaskTask>
   </CMaskTask>
  </CHandledMaskTaskArray>
 </CDirectMultiTask>
 <CGreedyMultiTask Name="Ref_TG_Faceoff_WaitForSticksDown">
  <CMultiTask Name="Parent CMultiTask">
   <M Name="m_flValue" Value="1"/>
   <M Name="m_nPlayers" Value="1"/>
   <M Name="m_eTaskNecessity" Value="Optional"/>
   <M Name="m_ePuckCarrier" Value="Optional"/>
  </CMultiTask>
  <CTask Name="m_tasks">
   <M Name="uiSize" Value="1"/>
   <M Name="m_tasks[0]" Value="Ref_Faceoff_WaitForSticksDown"/>
  </CTask>
 </CGreedyMultiTask>
 <CGreedyMultiTask Name="Ref_TG_Fight_Action">
  <CMultiTask Name="Parent CMultiTask">
   <M Name="m_flValue" Value="1"/>
   <M Name="m_nPlayers" Value="1"/>
   <M Name="m_eTaskNecessity" Value="Optional"/>
   <M Name="m_ePuckCarrier" Value="Optional"/>
  </CMultiTask>
  <CTask Name="m_tasks">
   <M Name="uiSize" Value="1"/>
   <M Name="m_tasks[0]" Value="Ref_Fight_Action"/>
  </CTask>
 </CGreedyMultiTask>
 <CGreedyMultiTask Name="Ref_TG_Fight_Post">
  <CMultiTask Name="Parent CMultiTask">
   <M Name="m_flValue" Value="1"/>
   <M Name="m_nPlayers" Value="1"/>
   <M Name="m_eTaskNecessity" Value="Optional"/>
   <M Name="m_ePuckCarrier" Value="Optional"/>
  </CMultiTask>
  <CTask Name="m_tasks">
   <M Name="uiSize" Value="1"/>
   <M Name="m_tasks[0]" Value="Ref_Fight_Post"/>
  </CTask>
 </CGreedyMultiTask>
 <CGreedyMultiTask Name="Ref_TG_Fight_Pre">
  <CMultiTask Name="Parent CMultiTask">
   <M Name="m_flValue" Value="1"/>
   <M Name="m_nPlayers" Value="1"/>
   <M Name="m_eTaskNecessity" Value="Optional"/>
   <M Name="m_ePuckCarrier" Value="Optional"/>
  </CMultiTask>
  <CTask Name="m_tasks">
   <M Name="uiSize" Value="1"/>
   <M Name="m_tasks[0]" Value="Ref_Fight_Pre"/>
  </CTask>
 </CGreedyMultiTask>
 <CGreedyMultiTask Name="Ref_TG_Fight_Stopping">
  <CMultiTask Name="Parent CMultiTask">
   <M Name="m_flValue" Value="1"/>
   <M Name="m_nPlayers" Value="1"/>
   <M Name="m_eTaskNecessity" Value="Optional"/>
   <M Name="m_ePuckCarrier" Value="Optional"/>
  </CMultiTask>
  <CTask Name="m_tasks">
   <M Name="uiSize" Value="1"/>
   <M Name="m_tasks[0]" Value="Ref_Fight_Stopping"/>
  </CTask>
 </CGreedyMultiTask>
 <CDirectMultiTask Name="Ref_TG_IdleDuringPresentation">
  <CMultiTask Name="Parent CMultiTask">
   <M Name="m_flValue" Value="1"/>
   <M Name="m_nPlayers" Value="1"/>
   <M Name="m_eTaskNecessity" Value="Optional"/>
   <M Name="m_ePuckCarrier" Value="Optional"/>
  </CMultiTask>
  <CHandledMaskTaskArray Name="m_tasks">
   <CMaskTask Name="this">
    <M Name="uiSize" Value="1"/>
    <CMaskTask Name="this[0]">
     <CPositionIDBitMask Name="m_positions">
      <M Name="NumSetBits" Value="1"/>
      <M Name="SetBit" Value="Referee"/>
     </CPositionIDBitMask>
     <M Name="pTask" Value="Ref_Faceoff_GetInPosition"/>
    </CMaskTask>
   </CMaskTask>
  </CHandledMaskTaskArray>
 </CDirectMultiTask>
 <CDirectMultiTask Name="Ref_TG_MonitorPuck">
  <CMultiTask Name="Parent CMultiTask">
   <M Name="m_flValue" Value="1"/>
   <M Name="m_nPlayers" Value="1"/>
   <M Name="m_eTaskNecessity" Value="Optional"/>
   <M Name="m_ePuckCarrier" Value="Optional"/>
  </CMultiTask>
  <CHandledMaskTaskArray Name="m_tasks">
   <CMaskTask Name="this">
    <M Name="uiSize" Value="1"/>
    <CMaskTask Name="this[0]">
     <CPositionIDBitMask Name="m_positions">
      <M Name="NumSetBits" Value="1"/>
      <M Name="SetBit" Value="Referee"/>
     </CPositionIDBitMask>
     <M Name="pTask" Value="Ref_MonitorPuckTaskRM"/>
    </CMaskTask>
   </CMaskTask>
  </CHandledMaskTaskArray>
 </CDirectMultiTask>
 <CIdleTask Name="SoloDefault">
  <CFloatExprSoloTask Name="Parent CFloatExprSoloTask">
   <CSoloTask Name="Parent CSoloTask">
    <CTask Name="Parent CTask">
     <M Name="m_flValue" Value="1"/>
     <M Name="m_nPlayers" Value="1"/>
     <M Name="m_eTaskNecessity" Value="Optional"/>
     <M Name="m_ePuckCarrier" Value="Optional"/>
    </CTask>
    <M Name="ISSVersion" Value="4"/>
    <CHandledPlayerTriggerBaseArray Name="m_trPlayerTriggers" StoreID="New" ClassType="PTBA">
     <CHandledPlayerTriggerBaseArray Name="this">
      <M Name="uiSize" Value="1"/>
      <CHandledPlayerTriggerBaseArray Name="this[0]">
       <CPlayerTriggerInstincts Name="m_data" StoreID="New" ClassType="PTIn">
        <CPlayerTriggerBase Name="Parent CPlayerTriggerBase">
         <THandledTRef&lt;CPlayerTriggerCriteriaBase&gt; Name="m_pCriteria">
          <CPlayerTriggerBoolExpr Name="m_data" StoreID="New" ClassType="PTBE">
           <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
            <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
           </THandledTRef&lt;CBoolExpression&gt;>
          </CPlayerTriggerBoolExpr>
         </THandledTRef&lt;CPlayerTriggerCriteriaBase&gt;>
        </CPlayerTriggerBase>
        <CInstinctWeights Name="m_pWeights" StoreID="New" ClassType="InWt">
         <M Name="ISSVersion" Value="12"/>
         <M Name="m_ePassDesire" Value="Normal"/>
         <M Name="m_eDropPassDesire" Value="Normal"/>
         <M Name="m_eBankPassDesire" Value="Normal"/>
         <M Name="m_eDumpDesire" Value="Normal"/>
         <M Name="m_eCallForPassDesire" Value="Normal"/>
         <M Name="m_eShootDesire" Value="Normal"/>
         <M Name="m_eDekeDesire" Value="Normal"/>
         <M Name="m_eBodyCheckDesire" Value="Normal"/>
         <M Name="m_eStickCheckDesire" Value="Normal"/>
         <M Name="m_eTurboDesire" Value="Normal"/>
         <M Name="m_eProtectPuckDesire" Value="Normal"/>
         <M Name="m_eGrabPuckDesire" Value="Normal"/>
         <M Name="m_eOrientationDesire" Value="Puck"/>
         <CInstinctWeights::CAreaPass Name="m_PassArea">
          <M Name="m_eAreaPassDesire" Value="Never"/>
          <CVector2 Name="m_v2Center">
           <M Name="m_x" Value="0"/>
           <M Name="m_z" Value="0"/>
          </CVector2>
          <M Name="m_flRadius" Value="0"/>
         </CInstinctWeights::CAreaPass>
         <CInstinctWeights::CSpeed Name="m_Speed">
          <M Name="ISSVersion" Value="3"/>
          <CTeamPoint2 Name="m_tpSyncLocation">
           <M Name="m_x" Value="0"/>
           <M Name="m_z" Value="0"/>
          </CTeamPoint2>
          <M Name="m_eSpeedDesire" Value="None"/>
          <M Name="m_eSpeedTarget" Value="Puck"/>
          <M Name="m_eTargetPositionID" Value="G"/>
          <CSpeedOptionsBitMask Name="m_bmOptions">
           <M Name="NumSetBits" Value="0"/>
          </CSpeedOptionsBitMask>
          <M Name="m_flIgnoreThreshold" Value="1000"/>
          <M Name="m_flIgnoreHysteresis" Value="4"/>
         </CInstinctWeights::CSpeed>
         <CInstinctWeights::CIWResponseCurve Name="m_OffsidesAvoidance">
          <M Name="m_ssName" Value=""/>
          <CNamedResponseCurve Name="m_pCurve" StoreID="NULL" />
         </CInstinctWeights::CIWResponseCurve>
         <M Name="m_pInterceptBiasSurface" Value="None"/>
         <M Name="m_flPuckInterceptMaxDistance" Value="300"/>
         <CDeltaTime Name="m_dtPuckInterceptConfidence">
          <M Name="m_flSeconds" Value="-20"/>
         </CDeltaTime>
        </CInstinctWeights>
       </CPlayerTriggerInstincts>
      </CHandledPlayerTriggerBaseArray>
     </CHandledPlayerTriggerBaseArray>
    </CHandledPlayerTriggerBaseArray>
    <M Name="m_fMirrorIfRight" Value="0"/>
    <THandledTRef&lt;CFloatExpression&gt; Name="m_pBaseReactionTimeFloatExpr">
     <CNamedConstFloatExpr Name="m_data" StoreID="New" ClassType="NcFE">
      <CFloatExpression Name="Parent CFloatExpression" />
      <M Name="pValue" Value="BaseReactionTime_Medium"/>
     </CNamedConstFloatExpr>
    </THandledTRef&lt;CFloatExpression&gt;>
   </CSoloTask>
   <THandledTRef&lt;CFloatExpression&gt; Name="m_pEffectivenessFloatExpr">
    <CTrueFloatExpr Name="m_data" StoreID="New" ClassType="TFEx" />
   </THandledTRef&lt;CFloatExpression&gt;>
  </CFloatExprSoloTask>
  <CTeamPoint2 Name="m_tpSpot">
   <M Name="m_x" Value="0"/>
   <M Name="m_z" Value="0"/>
  </CTeamPoint2>
 </CIdleTask>
 <CIdleTask Name="TeamIdle_Player">
  <CFloatExprSoloTask Name="Parent CFloatExprSoloTask">
   <CSoloTask Name="Parent CSoloTask">
    <CTask Name="Parent CTask">
     <M Name="m_flValue" Value="1"/>
     <M Name="m_nPlayers" Value="1"/>
     <M Name="m_eTaskNecessity" Value="Optional"/>
     <M Name="m_ePuckCarrier" Value="Optional"/>
    </CTask>
    <M Name="ISSVersion" Value="4"/>
    <CHandledPlayerTriggerBaseArray Name="m_trPlayerTriggers" StoreID="New" ClassType="PTBA">
     <CHandledPlayerTriggerBaseArray Name="this">
      <M Name="uiSize" Value="1"/>
      <CHandledPlayerTriggerBaseArray Name="this[0]">
       <CPlayerTriggerInstincts Name="m_data" StoreID="New" ClassType="PTIn">
        <CPlayerTriggerBase Name="Parent CPlayerTriggerBase">
         <THandledTRef&lt;CPlayerTriggerCriteriaBase&gt; Name="m_pCriteria">
          <CPlayerTriggerBoolExpr Name="m_data" StoreID="New" ClassType="PTBE">
           <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
            <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
           </THandledTRef&lt;CBoolExpression&gt;>
          </CPlayerTriggerBoolExpr>
         </THandledTRef&lt;CPlayerTriggerCriteriaBase&gt;>
        </CPlayerTriggerBase>
        <CInstinctWeights Name="m_pWeights" StoreID="New" ClassType="InWt">
         <M Name="ISSVersion" Value="12"/>
         <M Name="m_ePassDesire" Value="Never"/>
         <M Name="m_eDropPassDesire" Value="Never"/>
         <M Name="m_eBankPassDesire" Value="Never"/>
         <M Name="m_eDumpDesire" Value="Never"/>
         <M Name="m_eCallForPassDesire" Value="ForceNow"/>
         <M Name="m_eShootDesire" Value="Never"/>
         <M Name="m_eDekeDesire" Value="Never"/>
         <M Name="m_eBodyCheckDesire" Value="Never"/>
         <M Name="m_eStickCheckDesire" Value="Never"/>
         <M Name="m_eTurboDesire" Value="Never"/>
         <M Name="m_eProtectPuckDesire" Value="Never"/>
         <M Name="m_eGrabPuckDesire" Value="Normal"/>
         <M Name="m_eOrientationDesire" Value="Nothing"/>
         <CInstinctWeights::CAreaPass Name="m_PassArea">
          <M Name="m_eAreaPassDesire" Value="Never"/>
          <CVector2 Name="m_v2Center">
           <M Name="m_x" Value="0"/>
           <M Name="m_z" Value="0"/>
          </CVector2>
          <M Name="m_flRadius" Value="0"/>
         </CInstinctWeights::CAreaPass>
         <CInstinctWeights::CSpeed Name="m_Speed">
          <M Name="ISSVersion" Value="3"/>
          <CTeamPoint2 Name="m_tpSyncLocation">
           <M Name="m_x" Value="0"/>
           <M Name="m_z" Value="0"/>
          </CTeamPoint2>
          <M Name="m_eSpeedDesire" Value="None"/>
          <M Name="m_eSpeedTarget" Value="Puck"/>
          <M Name="m_eTargetPositionID" Value="G"/>
          <CSpeedOptionsBitMask Name="m_bmOptions">
           <M Name="NumSetBits" Value="0"/>
          </CSpeedOptionsBitMask>
          <M Name="m_flIgnoreThreshold" Value="1000"/>
          <M Name="m_flIgnoreHysteresis" Value="4"/>
         </CInstinctWeights::CSpeed>
         <CInstinctWeights::CIWResponseCurve Name="m_OffsidesAvoidance">
          <M Name="m_ssName" Value=""/>
          <CNamedResponseCurve Name="m_pCurve" StoreID="NULL" />
         </CInstinctWeights::CIWResponseCurve>
         <M Name="m_pInterceptBiasSurface" Value="None"/>
         <M Name="m_flPuckInterceptMaxDistance" Value="300"/>
         <CDeltaTime Name="m_dtPuckInterceptConfidence">
          <M Name="m_flSeconds" Value="-20"/>
         </CDeltaTime>
        </CInstinctWeights>
       </CPlayerTriggerInstincts>
      </CHandledPlayerTriggerBaseArray>
     </CHandledPlayerTriggerBaseArray>
    </CHandledPlayerTriggerBaseArray>
    <M Name="m_fMirrorIfRight" Value="0"/>
    <THandledTRef&lt;CFloatExpression&gt; Name="m_pBaseReactionTimeFloatExpr">
     <CNamedConstFloatExpr Name="m_data" StoreID="New" ClassType="NcFE">
      <CFloatExpression Name="Parent CFloatExpression" />
      <M Name="pValue" Value="BaseReactionTime_None"/>
     </CNamedConstFloatExpr>
    </THandledTRef&lt;CFloatExpression&gt;>
   </CSoloTask>
   <THandledTRef&lt;CFloatExpression&gt; Name="m_pEffectivenessFloatExpr">
    <CTrueFloatExpr Name="m_data" StoreID="New" ClassType="TFEx" />
   </THandledTRef&lt;CFloatExpression&gt;>
  </CFloatExprSoloTask>
  <CTeamPoint2 Name="m_tpSpot">
   <M Name="m_x" Value="0"/>
   <M Name="m_z" Value="0"/>
  </CTeamPoint2>
 </CIdleTask>
 <CFollowPathTask Name="TestGotoNerve">
  <CFloatExprSoloTask Name="Parent CFloatExprSoloTask">
   <CSoloTask Name="Parent CSoloTask">
    <CTask Name="Parent CTask">
     <M Name="m_flValue" Value="1"/>
     <M Name="m_nPlayers" Value="1"/>
     <M Name="m_eTaskNecessity" Value="Optional"/>
     <M Name="m_ePuckCarrier" Value="Optional"/>
    </CTask>
    <M Name="ISSVersion" Value="4"/>
    <CHandledPlayerTriggerBaseArray Name="m_trPlayerTriggers" StoreID="New" ClassType="PTBA">
     <CHandledPlayerTriggerBaseArray Name="this">
      <M Name="uiSize" Value="1"/>
      <CHandledPlayerTriggerBaseArray Name="this[0]">
       <CPlayerTriggerInstincts Name="m_data" StoreID="New" ClassType="PTIn">
        <CPlayerTriggerBase Name="Parent CPlayerTriggerBase">
         <THandledTRef&lt;CPlayerTriggerCriteriaBase&gt; Name="m_pCriteria">
          <CPlayerTriggerBoolExpr Name="m_data" StoreID="New" ClassType="PTBE">
           <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
            <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
           </THandledTRef&lt;CBoolExpression&gt;>
          </CPlayerTriggerBoolExpr>
         </THandledTRef&lt;CPlayerTriggerCriteriaBase&gt;>
        </CPlayerTriggerBase>
        <CInstinctWeights Name="m_pWeights" StoreID="New" ClassType="InWt">
         <M Name="ISSVersion" Value="12"/>
         <M Name="m_ePassDesire" Value="Normal"/>
         <M Name="m_eDropPassDesire" Value="Normal"/>
         <M Name="m_eBankPassDesire" Value="Normal"/>
         <M Name="m_eDumpDesire" Value="Normal"/>
         <M Name="m_eCallForPassDesire" Value="Normal"/>
         <M Name="m_eShootDesire" Value="Normal"/>
         <M Name="m_eDekeDesire" Value="Normal"/>
         <M Name="m_eBodyCheckDesire" Value="Normal"/>
         <M Name="m_eStickCheckDesire" Value="Normal"/>
         <M Name="m_eTurboDesire" Value="Normal"/>
         <M Name="m_eProtectPuckDesire" Value="Normal"/>
         <M Name="m_eGrabPuckDesire" Value="Normal"/>
         <M Name="m_eOrientationDesire" Value="Puck"/>
         <CInstinctWeights::CAreaPass Name="m_PassArea">
          <M Name="m_eAreaPassDesire" Value="Never"/>
          <CVector2 Name="m_v2Center">
           <M Name="m_x" Value="0"/>
           <M Name="m_z" Value="0"/>
          </CVector2>
          <M Name="m_flRadius" Value="0"/>
         </CInstinctWeights::CAreaPass>
         <CInstinctWeights::CSpeed Name="m_Speed">
          <M Name="ISSVersion" Value="3"/>
          <CTeamPoint2 Name="m_tpSyncLocation">
           <M Name="m_x" Value="0"/>
           <M Name="m_z" Value="0"/>
          </CTeamPoint2>
          <M Name="m_eSpeedDesire" Value="None"/>
          <M Name="m_eSpeedTarget" Value="Puck"/>
          <M Name="m_eTargetPositionID" Value="G"/>
          <CSpeedOptionsBitMask Name="m_bmOptions">
           <M Name="NumSetBits" Value="0"/>
          </CSpeedOptionsBitMask>
          <M Name="m_flIgnoreThreshold" Value="1000"/>
          <M Name="m_flIgnoreHysteresis" Value="4"/>
         </CInstinctWeights::CSpeed>
         <CInstinctWeights::CIWResponseCurve Name="m_OffsidesAvoidance">
          <M Name="m_ssName" Value=""/>
          <CNamedResponseCurve Name="m_pCurve" StoreID="NULL" />
         </CInstinctWeights::CIWResponseCurve>
         <M Name="m_pInterceptBiasSurface" Value="None"/>
         <M Name="m_flPuckInterceptMaxDistance" Value="300"/>
         <CDeltaTime Name="m_dtPuckInterceptConfidence">
          <M Name="m_flSeconds" Value="-20"/>
         </CDeltaTime>
        </CInstinctWeights>
       </CPlayerTriggerInstincts>
      </CHandledPlayerTriggerBaseArray>
     </CHandledPlayerTriggerBaseArray>
    </CHandledPlayerTriggerBaseArray>
    <M Name="m_fMirrorIfRight" Value="0"/>
    <THandledTRef&lt;CFloatExpression&gt; Name="m_pBaseReactionTimeFloatExpr">
     <CNamedConstFloatExpr Name="m_data" StoreID="New" ClassType="NcFE">
      <CFloatExpression Name="Parent CFloatExpression" />
      <M Name="pValue" Value="BaseReactionTime_Medium"/>
     </CNamedConstFloatExpr>
    </THandledTRef&lt;CFloatExpression&gt;>
   </CSoloTask>
   <THandledTRef&lt;CFloatExpression&gt; Name="m_pEffectivenessFloatExpr">
    <CTrueFloatExpr Name="m_data" StoreID="New" ClassType="TFEx" />
   </THandledTRef&lt;CFloatExpression&gt;>
  </CFloatExprSoloTask>
  <M Name="m_eStartCookie" Value="None"/>
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 <CDirectMultiTask Name="TG_DefenseWithPuck">
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   <M Name="m_tasks[0]" Value="Fight_Pre"/>
   <M Name="m_tasks[1]" Value="HidePlayer"/>
   <M Name="m_tasks[2]" Value="HidePlayer"/>
   <M Name="m_tasks[3]" Value="HidePlayer"/>
   <M Name="m_tasks[4]" Value="HidePlayer"/>
   <M Name="m_tasks[5]" Value="HidePlayer"/>
  </CTask>
 </CGreedyMultiTask>
 <CGreedyMultiTask Name="TG_Fight_Stopping">
  <CMultiTask Name="Parent CMultiTask">
   <M Name="m_flValue" Value="1"/>
   <M Name="m_nPlayers" Value="1"/>
   <M Name="m_eTaskNecessity" Value="Optional"/>
   <M Name="m_ePuckCarrier" Value="Optional"/>
  </CMultiTask>
  <CTask Name="m_tasks">
   <M Name="uiSize" Value="6"/>
   <M Name="m_tasks[0]" Value="Fight_Stopping"/>
   <M Name="m_tasks[1]" Value="HidePlayer"/>
   <M Name="m_tasks[2]" Value="HidePlayer"/>
   <M Name="m_tasks[3]" Value="HidePlayer"/>
   <M Name="m_tasks[4]" Value="HidePlayer"/>
   <M Name="m_tasks[5]" Value="HidePlayer"/>
  </CTask>
 </CGreedyMultiTask>
 <CGreedyMultiTask Name="TG_FollowthruRelax">
  <CMultiTask Name="Parent CMultiTask">
   <M Name="m_flValue" Value="1"/>
   <M Name="m_nPlayers" Value="6"/>
   <M Name="m_eTaskNecessity" Value="Optional"/>
   <M Name="m_ePuckCarrier" Value="Optional"/>
  </CMultiTask>
  <CTask Name="m_tasks">
   <M Name="uiSize" Value="7"/>
   <M Name="m_tasks[0]" Value="DefendGoal"/>
   <M Name="m_tasks[1]" Value="FollowthruRelax"/>
   <M Name="m_tasks[2]" Value="FollowthruRelax"/>
   <M Name="m_tasks[3]" Value="FollowthruRelax"/>
   <M Name="m_tasks[4]" Value="FollowthruRelax"/>
   <M Name="m_tasks[5]" Value="FollowthruRelax"/>
   <M Name="m_tasks[6]" Value="FollowthruRelax"/>
  </CTask>
 </CGreedyMultiTask>
 <CGreedyMultiTask Name="TG_HuddleNearBench">
  <CMultiTask Name="Parent CMultiTask">
   <M Name="m_flValue" Value="1"/>
   <M Name="m_nPlayers" Value="6"/>
   <M Name="m_eTaskNecessity" Value="Optional"/>
   <M Name="m_ePuckCarrier" Value="Optional"/>
  </CMultiTask>
  <CTask Name="m_tasks">
   <M Name="uiSize" Value="6"/>
   <M Name="m_tasks[0]" Value="HuddleNearBench1"/>
   <M Name="m_tasks[1]" Value="HuddleNearBench2"/>
   <M Name="m_tasks[2]" Value="HuddleNearBench3"/>
   <M Name="m_tasks[3]" Value="HuddleNearBench4"/>
   <M Name="m_tasks[4]" Value="HuddleNearBench5"/>
   <M Name="m_tasks[5]" Value="HuddleNearBench6"/>
  </CTask>
 </CGreedyMultiTask>
 <CDirectMultiTask Name="TG_NeutralStandard1">
  <CMultiTask Name="Parent CMultiTask">
   <M Name="m_flValue" Value="1"/>
   <M Name="m_nPlayers" Value="6"/>
   <M Name="m_eTaskNecessity" Value="Optional"/>
   <M Name="m_ePuckCarrier" Value="Optional"/>
  </CMultiTask>
  <CHandledMaskTaskArray Name="m_tasks">
   <CMaskTask Name="this">
    <M Name="uiSize" Value="4"/>
    <CMaskTask Name="this[0]">
     <CPositionIDBitMask Name="m_positions">
      <M Name="NumSetBits" Value="1"/>
      <M Name="SetBit" Value="G"/>
     </CPositionIDBitMask>
     <M Name="pTask" Value="DefendGoal"/>
    </CMaskTask>
    <CMaskTask Name="this[1]">
     <CPositionIDBitMask Name="m_positions">
      <M Name="NumSetBits" Value="6"/>
      <M Name="SetBit" Value="RW"/>
      <M Name="SetBit" Value="RD"/>
      <M Name="SetBit" Value="LW"/>
      <M Name="SetBit" Value="LD"/>
      <M Name="SetBit" Value="C"/>
      <M Name="SetBit" Value="ExtraMan"/>
     </CPositionIDBitMask>
     <M Name="pTask" Value="ChaseLoosePuck"/>
    </CMaskTask>
    <CMaskTask Name="this[2]">
     <CPositionIDBitMask Name="m_positions">
      <M Name="NumSetBits" Value="5"/>
      <M Name="SetBit" Value="RW"/>
      <M Name="SetBit" Value="RD"/>
      <M Name="SetBit" Value="LW"/>
      <M Name="SetBit" Value="LD"/>
      <M Name="SetBit" Value="C"/>
     </CPositionIDBitMask>
     <M Name="pTask" Value="NeutralStandard1Main"/>
    </CMaskTask>
    <CMaskTask Name="this[3]">
     <CPositionIDBitMask Name="m_positions">
      <M Name="NumSetBits" Value="1"/>
      <M Name="SetBit" Value="ExtraMan"/>
     </CPositionIDBitMask>
     <M Name="pTask" Value="ExtraMan_NeutralWithPuck"/>
    </CMaskTask>
   </CMaskTask>
  </CHandledMaskTaskArray>
 </CDirectMultiTask>
 <CDirectMultiTask Name="TG_NeutralStandardCarry">
  <CMultiTask Name="Parent CMultiTask">
   <M Name="m_flValue" Value="1"/>
   <M Name="m_nPlayers" Value="6"/>
   <M Name="m_eTaskNecessity" Value="Optional"/>
   <M Name="m_ePuckCarrier" Value="Optional"/>
  </CMultiTask>
  <CHandledMaskTaskArray Name="m_tasks">
   <CMaskTask Name="this">
    <M Name="uiSize" Value="5"/>
    <CMaskTask Name="this[0]">
     <CPositionIDBitMask Name="m_positions">
      <M Name="NumSetBits" Value="1"/>
      <M Name="SetBit" Value="G"/>
     </CPositionIDBitMask>
     <M Name="pTask" Value="DefendGoal"/>
    </CMaskTask>
    <CMaskTask Name="this[1]">
     <CPositionIDBitMask Name="m_positions">
      <M Name="NumSetBits" Value="6"/>
      <M Name="SetBit" Value="RW"/>
      <M Name="SetBit" Value="RD"/>
      <M Name="SetBit" Value="LW"/>
      <M Name="SetBit" Value="LD"/>
      <M Name="SetBit" Value="C"/>
      <M Name="SetBit" Value="ExtraMan"/>
     </CPositionIDBitMask>
     <M Name="pTask" Value="ChaseLoosePuck"/>
    </CMaskTask>
    <CMaskTask Name="this[2]">
     <CPositionIDBitMask Name="m_positions">
      <M Name="NumSetBits" Value="6"/>
      <M Name="SetBit" Value="RW"/>
      <M Name="SetBit" Value="RD"/>
      <M Name="SetBit" Value="LW"/>
      <M Name="SetBit" Value="LD"/>
      <M Name="SetBit" Value="C"/>
      <M Name="SetBit" Value="ExtraMan"/>
     </CPositionIDBitMask>
     <M Name="pTask" Value="NeutralStandardCarryPuck"/>
    </CMaskTask>
    <CMaskTask Name="this[3]">
     <CPositionIDBitMask Name="m_positions">
      <M Name="NumSetBits" Value="5"/>
      <M Name="SetBit" Value="RW"/>
      <M Name="SetBit" Value="RD"/>
      <M Name="SetBit" Value="LW"/>
      <M Name="SetBit" Value="LD"/>
      <M Name="SetBit" Value="C"/>
     </CPositionIDBitMask>
     <M Name="pTask" Value="NeutralStandardCarryMain"/>
    </CMaskTask>
    <CMaskTask Name="this[4]">
     <CPositionIDBitMask Name="m_positions">
      <M Name="NumSetBits" Value="6"/>
      <M Name="SetBit" Value="RW"/>
      <M Name="SetBit" Value="RD"/>
      <M Name="SetBit" Value="LW"/>
      <M Name="SetBit" Value="LD"/>
      <M Name="SetBit" Value="C"/>
      <M Name="SetBit" Value="ExtraMan"/>
     </CPositionIDBitMask>
     <M Name="pTask" Value="ExtraMan_NeutralWithPuck"/>
    </CMaskTask>
   </CMaskTask>
  </CHandledMaskTaskArray>
 </CDirectMultiTask>
 <CDirectMultiTask Name="TG_NeutralStandardPass">
  <CMultiTask Name="Parent CMultiTask">
   <M Name="m_flValue" Value="1"/>
   <M Name="m_nPlayers" Value="6"/>
   <M Name="m_eTaskNecessity" Value="Optional"/>
   <M Name="m_ePuckCarrier" Value="Optional"/>
  </CMultiTask>
  <CHandledMaskTaskArray Name="m_tasks">
   <CMaskTask Name="this">
    <M Name="uiSize" Value="6"/>
    <CMaskTask Name="this[0]">
     <CPositionIDBitMask Name="m_positions">
      <M Name="NumSetBits" Value="1"/>
      <M Name="SetBit" Value="G"/>
     </CPositionIDBitMask>
     <M Name="pTask" Value="DefendGoal"/>
    </CMaskTask>
    <CMaskTask Name="this[1]">
     <CPositionIDBitMask Name="m_positions">
      <M Name="NumSetBits" Value="6"/>
      <M Name="SetBit" Value="RW"/>
      <M Name="SetBit" Value="RD"/>
      <M Name="SetBit" Value="LW"/>
      <M Name="SetBit" Value="LD"/>
      <M Name="SetBit" Value="C"/>
      <M Name="SetBit" Value="ExtraMan"/>
     </CPositionIDBitMask>
     <M Name="pTask" Value="ChaseLoosePuck"/>
    </CMaskTask>
    <CMaskTask Name="this[2]">
     <CPositionIDBitMask Name="m_positions">
      <M Name="NumSetBits" Value="6"/>
      <M Name="SetBit" Value="RW"/>
      <M Name="SetBit" Value="RD"/>
      <M Name="SetBit" Value="LW"/>
      <M Name="SetBit" Value="LD"/>
      <M Name="SetBit" Value="C"/>
      <M Name="SetBit" Value="ExtraMan"/>
     </CPositionIDBitMask>
     <M Name="pTask" Value="NeutralStandardPassPuck"/>
    </CMaskTask>
    <CMaskTask Name="this[3]">
     <CPositionIDBitMask Name="m_positions">
      <M Name="NumSetBits" Value="6"/>
      <M Name="SetBit" Value="RW"/>
      <M Name="SetBit" Value="RD"/>
      <M Name="SetBit" Value="LW"/>
      <M Name="SetBit" Value="LD"/>
      <M Name="SetBit" Value="C"/>
      <M Name="SetBit" Value="ExtraMan"/>
     </CPositionIDBitMask>
     <M Name="pTask" Value="NeutralStandardPassReceive"/>
    </CMaskTask>
    <CMaskTask Name="this[4]">
     <CPositionIDBitMask Name="m_positions">
      <M Name="NumSetBits" Value="5"/>
      <M Name="SetBit" Value="RW"/>
      <M Name="SetBit" Value="RD"/>
      <M Name="SetBit" Value="LW"/>
      <M Name="SetBit" Value="LD"/>
      <M Name="SetBit" Value="C"/>
     </CPositionIDBitMask>
     <M Name="pTask" Value="NeutralStandardPassMain"/>
    </CMaskTask>
    <CMaskTask Name="this[5]">
     <CPositionIDBitMask Name="m_positions">
      <M Name="NumSetBits" Value="6"/>
      <M Name="SetBit" Value="RW"/>
      <M Name="SetBit" Value="RD"/>
      <M Name="SetBit" Value="LW"/>
      <M Name="SetBit" Value="LD"/>
      <M Name="SetBit" Value="C"/>
      <M Name="SetBit" Value="ExtraMan"/>
     </CPositionIDBitMask>
     <M Name="pTask" Value="ExtraMan_NeutralWithPuck"/>
    </CMaskTask>
   </CMaskTask>
  </CHandledMaskTaskArray>
 </CDirectMultiTask>
 <CDirectMultiTask Name="TG_OffsidesNeutral">
  <CMultiTask Name="Parent CMultiTask">
   <M Name="m_flValue" Value="1"/>
   <M Name="m_nPlayers" Value="6"/>
   <M Name="m_eTaskNecessity" Value="Optional"/>
   <M Name="m_ePuckCarrier" Value="Optional"/>
  </CMultiTask>
  <CHandledMaskTaskArray Name="m_tasks">
   <CMaskTask Name="this">
    <M Name="uiSize" Value="5"/>
    <CMaskTask Name="this[0]">
     <CPositionIDBitMask Name="m_positions">
      <M Name="NumSetBits" Value="1"/>
      <M Name="SetBit" Value="G"/>
     </CPositionIDBitMask>
     <M Name="pTask" Value="DefendGoal"/>
    </CMaskTask>
    <CMaskTask Name="this[1]">
     <CPositionIDBitMask Name="m_positions">
      <M Name="NumSetBits" Value="6"/>
      <M Name="SetBit" Value="RW"/>
      <M Name="SetBit" Value="RD"/>
      <M Name="SetBit" Value="LW"/>
      <M Name="SetBit" Value="LD"/>
      <M Name="SetBit" Value="C"/>
      <M Name="SetBit" Value="ExtraMan"/>
     </CPositionIDBitMask>
     <M Name="pTask" Value="ChaseLoosePuck"/>
    </CMaskTask>
    <CMaskTask Name="this[2]">
     <CPositionIDBitMask Name="m_positions">
      <M Name="NumSetBits" Value="5"/>
      <M Name="SetBit" Value="RW"/>
      <M Name="SetBit" Value="RD"/>
      <M Name="SetBit" Value="LW"/>
      <M Name="SetBit" Value="LD"/>
      <M Name="SetBit" Value="C"/>
     </CPositionIDBitMask>
     <M Name="pTask" Value="OffsidesNeutralXXX"/>
    </CMaskTask>
    <CMaskTask Name="this[3]">
     <CPositionIDBitMask Name="m_positions">
      <M Name="NumSetBits" Value="5"/>
      <M Name="SetBit" Value="RW"/>
      <M Name="SetBit" Value="RD"/>
      <M Name="SetBit" Value="LW"/>
      <M Name="SetBit" Value="LD"/>
      <M Name="SetBit" Value="C"/>
     </CPositionIDBitMask>
     <M Name="pTask" Value="OffsidesNeutralMain"/>
    </CMaskTask>
    <CMaskTask Name="this[4]">
     <CPositionIDBitMask Name="m_positions">
      <M Name="NumSetBits" Value="1"/>
      <M Name="SetBit" Value="ExtraMan"/>
     </CPositionIDBitMask>
     <M Name="pTask" Value="ExtraMan_NeutralWithoutPuck"/>
    </CMaskTask>
   </CMaskTask>
  </CHandledMaskTaskArray>
 </CDirectMultiTask>
 <CDirectMultiTask Name="TG_OverloadCenter">
  <CMultiTask Name="Parent CMultiTask">
   <M Name="m_flValue" Value="1"/>
   <M Name="m_nPlayers" Value="6"/>
   <M Name="m_eTaskNecessity" Value="Optional"/>
   <M Name="m_ePuckCarrier" Value="Optional"/>
  </CMultiTask>
  <CHandledMaskTaskArray Name="m_tasks">
   <CMaskTask Name="this">
    <M Name="uiSize" Value="4"/>
    <CMaskTask Name="this[0]">
     <CPositionIDBitMask Name="m_positions">
      <M Name="NumSetBits" Value="1"/>
      <M Name="SetBit" Value="G"/>
     </CPositionIDBitMask>
     <M Name="pTask" Value="DefendGoal"/>
    </CMaskTask>
    <CMaskTask Name="this[1]">
     <CPositionIDBitMask Name="m_positions">
      <M Name="NumSetBits" Value="6"/>
      <M Name="SetBit" Value="RW"/>
      <M Name="SetBit" Value="RD"/>
      <M Name="SetBit" Value="LW"/>
      <M Name="SetBit" Value="LD"/>
      <M Name="SetBit" Value="C"/>
      <M Name="SetBit" Value="ExtraMan"/>
     </CPositionIDBitMask>
     <M Name="pTask" Value="ChaseLoosePuck"/>
    </CMaskTask>
    <CMaskTask Name="this[2]">
     <CPositionIDBitMask Name="m_positions">
      <M Name="NumSetBits" Value="5"/>
      <M Name="SetBit" Value="RW"/>
      <M Name="SetBit" Value="RD"/>
      <M Name="SetBit" Value="LW"/>
      <M Name="SetBit" Value="LD"/>
      <M Name="SetBit" Value="C"/>
     </CPositionIDBitMask>
     <M Name="pTask" Value="OverloadCenterMain"/>
    </CMaskTask>
    <CMaskTask Name="this[3]">
     <CPositionIDBitMask Name="m_positions">
      <M Name="NumSetBits" Value="1"/>
      <M Name="SetBit" Value="ExtraMan"/>
     </CPositionIDBitMask>
     <M Name="pTask" Value="ExtraMan_OffenseWithPuck"/>
    </CMaskTask>
   </CMaskTask>
  </CHandledMaskTaskArray>
 </CDirectMultiTask>
 <CDirectMultiTask Name="TG_OverloadSide">
  <CMultiTask Name="Parent CMultiTask">
   <M Name="m_flValue" Value="1"/>
   <M Name="m_nPlayers" Value="6"/>
   <M Name="m_eTaskNecessity" Value="Optional"/>
   <M Name="m_ePuckCarrier" Value="Optional"/>
  </CMultiTask>
  <CHandledMaskTaskArray Name="m_tasks">
   <CMaskTask Name="this">
    <M Name="uiSize" Value="4"/>
    <CMaskTask Name="this[0]">
     <CPositionIDBitMask Name="m_positions">
      <M Name="NumSetBits" Value="1"/>
      <M Name="SetBit" Value="G"/>
     </CPositionIDBitMask>
     <M Name="pTask" Value="DefendGoal"/>
    </CMaskTask>
    <CMaskTask Name="this[1]">
     <CPositionIDBitMask Name="m_positions">
      <M Name="NumSetBits" Value="6"/>
      <M Name="SetBit" Value="RW"/>
      <M Name="SetBit" Value="RD"/>
      <M Name="SetBit" Value="LW"/>
      <M Name="SetBit" Value="LD"/>
      <M Name="SetBit" Value="C"/>
      <M Name="SetBit" Value="ExtraMan"/>
     </CPositionIDBitMask>
     <M Name="pTask" Value="ChaseLoosePuck"/>
    </CMaskTask>
    <CMaskTask Name="this[2]">
     <CPositionIDBitMask Name="m_positions">
      <M Name="NumSetBits" Value="5"/>
      <M Name="SetBit" Value="RW"/>
      <M Name="SetBit" Value="RD"/>
      <M Name="SetBit" Value="LW"/>
      <M Name="SetBit" Value="LD"/>
      <M Name="SetBit" Value="C"/>
     </CPositionIDBitMask>
     <M Name="pTask" Value="OverloadSideMain"/>
    </CMaskTask>
    <CMaskTask Name="this[3]">
     <CPositionIDBitMask Name="m_positions">
      <M Name="NumSetBits" Value="1"/>
      <M Name="SetBit" Value="ExtraMan"/>
     </CPositionIDBitMask>
     <M Name="pTask" Value="ExtraMan_OffenseWithPuck"/>
    </CMaskTask>
   </CMaskTask>
  </CHandledMaskTaskArray>
 </CDirectMultiTask>
 <CDirectMultiTask Name="TG_PickupDefense">
  <CMultiTask Name="Parent CMultiTask">
   <M Name="m_flValue" Value="1"/>
   <M Name="m_nPlayers" Value="4"/>
   <M Name="m_eTaskNecessity" Value="Optional"/>
   <M Name="m_ePuckCarrier" Value="Optional"/>
  </CMultiTask>
  <CHandledMaskTaskArray Name="m_tasks">
   <CMaskTask Name="this">
    <M Name="uiSize" Value="3"/>
    <CMaskTask Name="this[0]">
     <CPositionIDBitMask Name="m_positions">
      <M Name="NumSetBits" Value="1"/>
      <M Name="SetBit" Value="G"/>
     </CPositionIDBitMask>
     <M Name="pTask" Value="DefendGoal"/>
    </CMaskTask>
    <CMaskTask Name="this[1]">
     <CPositionIDBitMask Name="m_positions">
      <M Name="NumSetBits" Value="6"/>
      <M Name="SetBit" Value="RW"/>
      <M Name="SetBit" Value="RD"/>
      <M Name="SetBit" Value="LW"/>
      <M Name="SetBit" Value="LD"/>
      <M Name="SetBit" Value="C"/>
      <M Name="SetBit" Value="ExtraMan"/>
     </CPositionIDBitMask>
     <M Name="pTask" Value="ChaseLoosePuck"/>
    </CMaskTask>
    <CMaskTask Name="this[2]">
     <CPositionIDBitMask Name="m_positions">
      <M Name="NumSetBits" Value="5"/>
      <M Name="SetBit" Value="RW"/>
      <M Name="SetBit" Value="RD"/>
      <M Name="SetBit" Value="LW"/>
      <M Name="SetBit" Value="LD"/>
      <M Name="SetBit" Value="C"/>
     </CPositionIDBitMask>
     <M Name="pTask" Value="PickupDefenseMain"/>
    </CMaskTask>
   </CMaskTask>
  </CHandledMaskTaskArray>
 </CDirectMultiTask>
 <CDirectMultiTask Name="TG_PickupIdle">
  <CMultiTask Name="Parent CMultiTask">
   <M Name="m_flValue" Value="1"/>
   <M Name="m_nPlayers" Value="6"/>
   <M Name="m_eTaskNecessity" Value="Optional"/>
   <M Name="m_ePuckCarrier" Value="Optional"/>
  </CMultiTask>
  <CHandledMaskTaskArray Name="m_tasks">
   <CMaskTask Name="this">
    <M Name="uiSize" Value="6"/>
    <CMaskTask Name="this[0]">
     <CPositionIDBitMask Name="m_positions">
      <M Name="NumSetBits" Value="1"/>
      <M Name="SetBit" Value="G"/>
     </CPositionIDBitMask>
     <M Name="pTask" Value="PickupIdle"/>
    </CMaskTask>
    <CMaskTask Name="this[1]">
     <CPositionIDBitMask Name="m_positions">
      <M Name="NumSetBits" Value="1"/>
      <M Name="SetBit" Value="RW"/>
     </CPositionIDBitMask>
     <M Name="pTask" Value="PickupIdle"/>
    </CMaskTask>
    <CMaskTask Name="this[2]">
     <CPositionIDBitMask Name="m_positions">
      <M Name="NumSetBits" Value="1"/>
      <M Name="SetBit" Value="RD"/>
     </CPositionIDBitMask>
     <M Name="pTask" Value="PickupIdle"/>
    </CMaskTask>
    <CMaskTask Name="this[3]">
     <CPositionIDBitMask Name="m_positions">
      <M Name="NumSetBits" Value="1"/>
      <M Name="SetBit" Value="LW"/>
     </CPositionIDBitMask>
     <M Name="pTask" Value="PickupIdle"/>
    </CMaskTask>
    <CMaskTask Name="this[4]">
     <CPositionIDBitMask Name="m_positions">
      <M Name="NumSetBits" Value="1"/>
      <M Name="SetBit" Value="LD"/>
     </CPositionIDBitMask>
     <M Name="pTask" Value="PickupIdle"/>
    </CMaskTask>
    <CMaskTask Name="this[5]">
     <CPositionIDBitMask Name="m_positions">
      <M Name="NumSetBits" Value="1"/>
      <M Name="SetBit" Value="C"/>
     </CPositionIDBitMask>
     <M Name="pTask" Value="PickupIdle"/>
    </CMaskTask>
   </CMaskTask>
  </CHandledMaskTaskArray>
 </CDirectMultiTask>
 <CDirectMultiTask Name="TG_PickupOffense">
  <CMultiTask Name="Parent CMultiTask">
   <M Name="m_flValue" Value="1"/>
   <M Name="m_nPlayers" Value="4"/>
   <M Name="m_eTaskNecessity" Value="Optional"/>
   <M Name="m_ePuckCarrier" Value="Optional"/>
  </CMultiTask>
  <CHandledMaskTaskArray Name="m_tasks">
   <CMaskTask Name="this">
    <M Name="uiSize" Value="5"/>
    <CMaskTask Name="this[0]">
     <CPositionIDBitMask Name="m_positions">
      <M Name="NumSetBits" Value="1"/>
      <M Name="SetBit" Value="G"/>
     </CPositionIDBitMask>
     <M Name="pTask" Value="DefendGoal"/>
    </CMaskTask>
    <CMaskTask Name="this[1]">
     <CPositionIDBitMask Name="m_positions">
      <M Name="NumSetBits" Value="6"/>
      <M Name="SetBit" Value="RW"/>
      <M Name="SetBit" Value="RD"/>
      <M Name="SetBit" Value="LW"/>
      <M Name="SetBit" Value="LD"/>
      <M Name="SetBit" Value="C"/>
      <M Name="SetBit" Value="ExtraMan"/>
     </CPositionIDBitMask>
     <M Name="pTask" Value="ChaseLoosePuck"/>
    </CMaskTask>
    <CMaskTask Name="this[2]">
     <CPositionIDBitMask Name="m_positions">
      <M Name="NumSetBits" Value="5"/>
      <M Name="SetBit" Value="RW"/>
      <M Name="SetBit" Value="RD"/>
      <M Name="SetBit" Value="LW"/>
      <M Name="SetBit" Value="LD"/>
      <M Name="SetBit" Value="C"/>
     </CPositionIDBitMask>
     <M Name="pTask" Value="PickupOffensePuck"/>
    </CMaskTask>
    <CMaskTask Name="this[3]">
     <CPositionIDBitMask Name="m_positions">
      <M Name="NumSetBits" Value="5"/>
      <M Name="SetBit" Value="RW"/>
      <M Name="SetBit" Value="RD"/>
      <M Name="SetBit" Value="LW"/>
      <M Name="SetBit" Value="LD"/>
      <M Name="SetBit" Value="C"/>
     </CPositionIDBitMask>
     <M Name="pTask" Value="PickupOffenseMain"/>
    </CMaskTask>
    <CMaskTask Name="this[4]">
     <CPositionIDBitMask Name="m_positions">
      <M Name="NumSetBits" Value="5"/>
      <M Name="SetBit" Value="RW"/>
      <M Name="SetBit" Value="RD"/>
      <M Name="SetBit" Value="LW"/>
      <M Name="SetBit" Value="LD"/>
      <M Name="SetBit" Value="C"/>
     </CPositionIDBitMask>
     <M Name="pTask" Value="PickupOffensePace"/>
    </CMaskTask>
   </CMaskTask>
  </CHandledMaskTaskArray>
 </CDirectMultiTask>
 <CDirectMultiTask Name="TG_PK21CenterHigh">
  <CMultiTask Name="Parent CMultiTask">
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   <M Name="m_nPlayers" Value="4"/>
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      <M Name="SetBit" Value="RW"/>
      <M Name="SetBit" Value="RD"/>
      <M Name="SetBit" Value="LW"/>
      <M Name="SetBit" Value="LD"/>
      <M Name="SetBit" Value="C"/>
     </CPositionIDBitMask>
     <M Name="pTask" Value="ZoneDefenseCenterLowMain"/>
    </CMaskTask>
    <CMaskTask Name="this[3]">
     <CPositionIDBitMask Name="m_positions">
      <M Name="NumSetBits" Value="1"/>
      <M Name="SetBit" Value="ExtraMan"/>
     </CPositionIDBitMask>
     <M Name="pTask" Value="ExtraMan_DefenseWithoutPuck"/>
    </CMaskTask>
   </CMaskTask>
  </CHandledMaskTaskArray>
 </CDirectMultiTask>
 <CDirectMultiTask Name="TG_ZoneDefenseSideHigh">
  <CMultiTask Name="Parent CMultiTask">
   <M Name="m_flValue" Value="1"/>
   <M Name="m_nPlayers" Value="6"/>
   <M Name="m_eTaskNecessity" Value="Optional"/>
   <M Name="m_ePuckCarrier" Value="Optional"/>
  </CMultiTask>
  <CHandledMaskTaskArray Name="m_tasks">
   <CMaskTask Name="this">
    <M Name="uiSize" Value="4"/>
    <CMaskTask Name="this[0]">
     <CPositionIDBitMask Name="m_positions">
      <M Name="NumSetBits" Value="1"/>
      <M Name="SetBit" Value="G"/>
     </CPositionIDBitMask>
     <M Name="pTask" Value="DefendGoal"/>
    </CMaskTask>
    <CMaskTask Name="this[1]">
     <CPositionIDBitMask Name="m_positions">
      <M Name="NumSetBits" Value="6"/>
      <M Name="SetBit" Value="RW"/>
      <M Name="SetBit" Value="RD"/>
      <M Name="SetBit" Value="LW"/>
      <M Name="SetBit" Value="LD"/>
      <M Name="SetBit" Value="C"/>
      <M Name="SetBit" Value="ExtraMan"/>
     </CPositionIDBitMask>
     <M Name="pTask" Value="ChaseLoosePuck"/>
    </CMaskTask>
    <CMaskTask Name="this[2]">
     <CPositionIDBitMask Name="m_positions">
      <M Name="NumSetBits" Value="5"/>
      <M Name="SetBit" Value="RW"/>
      <M Name="SetBit" Value="RD"/>
      <M Name="SetBit" Value="LW"/>
      <M Name="SetBit" Value="LD"/>
      <M Name="SetBit" Value="C"/>
     </CPositionIDBitMask>
     <M Name="pTask" Value="ZoneDefenseSideHighMain"/>
    </CMaskTask>
    <CMaskTask Name="this[3]">
     <CPositionIDBitMask Name="m_positions">
      <M Name="NumSetBits" Value="1"/>
      <M Name="SetBit" Value="ExtraMan"/>
     </CPositionIDBitMask>
     <M Name="pTask" Value="ExtraMan_DefenseWithoutPuck"/>
    </CMaskTask>
   </CMaskTask>
  </CHandledMaskTaskArray>
 </CDirectMultiTask>
 <CDirectMultiTask Name="TG_ZoneDefenseSideLow">
  <CMultiTask Name="Parent CMultiTask">
   <M Name="m_flValue" Value="1"/>
   <M Name="m_nPlayers" Value="6"/>
   <M Name="m_eTaskNecessity" Value="Optional"/>
   <M Name="m_ePuckCarrier" Value="Optional"/>
  </CMultiTask>
  <CHandledMaskTaskArray Name="m_tasks">
   <CMaskTask Name="this">
    <M Name="uiSize" Value="4"/>
    <CMaskTask Name="this[0]">
     <CPositionIDBitMask Name="m_positions">
      <M Name="NumSetBits" Value="1"/>
      <M Name="SetBit" Value="G"/>
     </CPositionIDBitMask>
     <M Name="pTask" Value="DefendGoal"/>
    </CMaskTask>
    <CMaskTask Name="this[1]">
     <CPositionIDBitMask Name="m_positions">
      <M Name="NumSetBits" Value="6"/>
      <M Name="SetBit" Value="RW"/>
      <M Name="SetBit" Value="RD"/>
      <M Name="SetBit" Value="LW"/>
      <M Name="SetBit" Value="LD"/>
      <M Name="SetBit" Value="C"/>
      <M Name="SetBit" Value="ExtraMan"/>
     </CPositionIDBitMask>
     <M Name="pTask" Value="ChaseLoosePuck"/>
    </CMaskTask>
    <CMaskTask Name="this[2]">
     <CPositionIDBitMask Name="m_positions">
      <M Name="NumSetBits" Value="5"/>
      <M Name="SetBit" Value="RW"/>
      <M Name="SetBit" Value="RD"/>
      <M Name="SetBit" Value="LW"/>
      <M Name="SetBit" Value="LD"/>
      <M Name="SetBit" Value="C"/>
     </CPositionIDBitMask>
     <M Name="pTask" Value="ZoneDefenseSideLowMain"/>
    </CMaskTask>
    <CMaskTask Name="this[3]">
     <CPositionIDBitMask Name="m_positions">
      <M Name="NumSetBits" Value="1"/>
      <M Name="SetBit" Value="ExtraMan"/>
     </CPositionIDBitMask>
     <M Name="pTask" Value="ExtraMan_DefenseWithoutPuck"/>
    </CMaskTask>
   </CMaskTask>
  </CHandledMaskTaskArray>
 </CDirectMultiTask>
 <CDirectMultiTask Name="TG_ZoneNeutral">
  <CMultiTask Name="Parent CMultiTask">
   <M Name="m_flValue" Value="1"/>
   <M Name="m_nPlayers" Value="6"/>
   <M Name="m_eTaskNecessity" Value="Optional"/>
   <M Name="m_ePuckCarrier" Value="Optional"/>
  </CMultiTask>
  <CHandledMaskTaskArray Name="m_tasks">
   <CMaskTask Name="this">
    <M Name="uiSize" Value="4"/>
    <CMaskTask Name="this[0]">
     <CPositionIDBitMask Name="m_positions">
      <M Name="NumSetBits" Value="1"/>
      <M Name="SetBit" Value="G"/>
     </CPositionIDBitMask>
     <M Name="pTask" Value="DefendGoal"/>
    </CMaskTask>
    <CMaskTask Name="this[1]">
     <CPositionIDBitMask Name="m_positions">
      <M Name="NumSetBits" Value="6"/>
      <M Name="SetBit" Value="RW"/>
      <M Name="SetBit" Value="RD"/>
      <M Name="SetBit" Value="LW"/>
      <M Name="SetBit" Value="LD"/>
      <M Name="SetBit" Value="C"/>
      <M Name="SetBit" Value="ExtraMan"/>
     </CPositionIDBitMask>
     <M Name="pTask" Value="ChaseLoosePuck"/>
    </CMaskTask>
    <CMaskTask Name="this[2]">
     <CPositionIDBitMask Name="m_positions">
      <M Name="NumSetBits" Value="5"/>
      <M Name="SetBit" Value="RW"/>
      <M Name="SetBit" Value="RD"/>
      <M Name="SetBit" Value="LW"/>
      <M Name="SetBit" Value="LD"/>
      <M Name="SetBit" Value="C"/>
     </CPositionIDBitMask>
     <M Name="pTask" Value="ZoneNeutralMain"/>
    </CMaskTask>
    <CMaskTask Name="this[3]">
     <CPositionIDBitMask Name="m_positions">
      <M Name="NumSetBits" Value="1"/>
      <M Name="SetBit" Value="ExtraMan"/>
     </CPositionIDBitMask>
     <M Name="pTask" Value="ExtraMan_DefenseWithoutPuck"/>
    </CMaskTask>
   </CMaskTask>
  </CHandledMaskTaskArray>
 </CDirectMultiTask>
 <CEchoTask Name="TriangleCCW1">
  <CFloatExprSoloTask Name="Parent CFloatExprSoloTask">
   <CSoloTask Name="Parent CSoloTask">
    <CTask Name="Parent CTask">
     <M Name="m_flValue" Value="1"/>
     <M Name="m_nPlayers" Value="1"/>
     <M Name="m_eTaskNecessity" Value="Optional"/>
     <M Name="m_ePuckCarrier" Value="Optional"/>
    </CTask>
    <M Name="ISSVersion" Value="4"/>
    <CHandledPlayerTriggerBaseArray Name="m_trPlayerTriggers" StoreID="New" ClassType="PTBA">
     <CHandledPlayerTriggerBaseArray Name="this">
      <M Name="uiSize" Value="1"/>
      <CHandledPlayerTriggerBaseArray Name="this[0]">
       <CPlayerTriggerInstincts Name="m_data" StoreID="New" ClassType="PTIn">
        <CPlayerTriggerBase Name="Parent CPlayerTriggerBase">
         <THandledTRef&lt;CPlayerTriggerCriteriaBase&gt; Name="m_pCriteria">
          <CPlayerTriggerBoolExpr Name="m_data" StoreID="New" ClassType="PTBE">
           <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
            <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
           </THandledTRef&lt;CBoolExpression&gt;>
          </CPlayerTriggerBoolExpr>
         </THandledTRef&lt;CPlayerTriggerCriteriaBase&gt;>
        </CPlayerTriggerBase>
        <CInstinctWeights Name="m_pWeights" StoreID="New" ClassType="InWt">
         <M Name="ISSVersion" Value="12"/>
         <M Name="m_ePassDesire" Value="Normal"/>
         <M Name="m_eDropPassDesire" Value="Normal"/>
         <M Name="m_eBankPassDesire" Value="Normal"/>
         <M Name="m_eDumpDesire" Value="Normal"/>
         <M Name="m_eCallForPassDesire" Value="IfImproves"/>
         <M Name="m_eShootDesire" Value="Normal"/>
         <M Name="m_eDekeDesire" Value="Normal"/>
         <M Name="m_eBodyCheckDesire" Value="Normal"/>
         <M Name="m_eStickCheckDesire" Value="Normal"/>
         <M Name="m_eTurboDesire" Value="Normal"/>
         <M Name="m_eProtectPuckDesire" Value="Normal"/>
         <M Name="m_eGrabPuckDesire" Value="Normal"/>
         <M Name="m_eOrientationDesire" Value="Puck"/>
         <CInstinctWeights::CAreaPass Name="m_PassArea">
          <M Name="m_eAreaPassDesire" Value="Never"/>
          <CVector2 Name="m_v2Center">
           <M Name="m_x" Value="0"/>
           <M Name="m_z" Value="0"/>
          </CVector2>
          <M Name="m_flRadius" Value="0"/>
         </CInstinctWeights::CAreaPass>
         <CInstinctWeights::CSpeed Name="m_Speed">
          <M Name="ISSVersion" Value="3"/>
          <CTeamPoint2 Name="m_tpSyncLocation">
           <M Name="m_x" Value="0"/>
           <M Name="m_z" Value="0"/>
          </CTeamPoint2>
          <M Name="m_eSpeedDesire" Value="None"/>
          <M Name="m_eSpeedTarget" Value="Puck"/>
          <M Name="m_eTargetPositionID" Value="G"/>
          <CSpeedOptionsBitMask Name="m_bmOptions">
           <M Name="NumSetBits" Value="0"/>
          </CSpeedOptionsBitMask>
          <M Name="m_flIgnoreThreshold" Value="1000"/>
          <M Name="m_flIgnoreHysteresis" Value="4"/>
         </CInstinctWeights::CSpeed>
         <CInstinctWeights::CIWResponseCurve Name="m_OffsidesAvoidance">
          <M Name="m_ssName" Value=""/>
          <CNamedResponseCurve Name="m_pCurve" StoreID="NULL" />
         </CInstinctWeights::CIWResponseCurve>
         <M Name="m_pInterceptBiasSurface" Value="None"/>
         <M Name="m_flPuckInterceptMaxDistance" Value="300"/>
         <CDeltaTime Name="m_dtPuckInterceptConfidence">
          <M Name="m_flSeconds" Value="-20"/>
         </CDeltaTime>
        </CInstinctWeights>
       </CPlayerTriggerInstincts>
      </CHandledPlayerTriggerBaseArray>
     </CHandledPlayerTriggerBaseArray>
    </CHandledPlayerTriggerBaseArray>
    <M Name="m_fMirrorIfRight" Value="0"/>
    <THandledTRef&lt;CFloatExpression&gt; Name="m_pBaseReactionTimeFloatExpr">
     <CNamedConstFloatExpr Name="m_data" StoreID="New" ClassType="NcFE">
      <CFloatExpression Name="Parent CFloatExpression" />
      <M Name="pValue" Value="BaseReactionTime_Medium"/>
     </CNamedConstFloatExpr>
    </THandledTRef&lt;CFloatExpression&gt;>
   </CSoloTask>
   <THandledTRef&lt;CFloatExpression&gt; Name="m_pEffectivenessFloatExpr">
    <CConditionalFloatExpr Name="m_data" StoreID="New" ClassType="MtCE">
     <CBinaryFloatExpr Name="Parent CBinaryFloatExpr">
      <CFloatExpression Name="Parent CFloatExpression" />
      <THandledTRef&lt;CFloatExpression&gt; Name="m_pFloatExprLeft">
       <CTaskEfficiencyFloatExpr Name="m_data" StoreID="New" ClassType="PrTE">
        <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
        <M Name="m_fMirror" Value="0"/>
        <M Name="m_pTask" Value="TriangleX1"/>
       </CTaskEfficiencyFloatExpr>
      </THandledTRef&lt;CFloatExpression&gt;>
      <THandledTRef&lt;CFloatExpression&gt; Name="m_pFloatExprRight">
       <CTaskEfficiencyFloatExpr Name="m_data" StoreID="New" ClassType="PrTE">
        <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
        <M Name="m_fMirror" Value="0"/>
        <M Name="m_pTask" Value="TriangleX3"/>
       </CTaskEfficiencyFloatExpr>
      </THandledTRef&lt;CFloatExpression&gt;>
     </CBinaryFloatExpr>
     <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
      <CPlayerControlsPuckBoolExpr Name="m_data" StoreID="New" ClassType="PrCB" />
     </THandledTRef&lt;CBoolExpression&gt;>
    </CConditionalFloatExpr>
   </THandledTRef&lt;CFloatExpression&gt;>
  </CFloatExprSoloTask>
  <M Name="m_pTask" Value="TriangleX1"/>
 </CEchoTask>
 <CEchoTask Name="TriangleCCW2">
  <CFloatExprSoloTask Name="Parent CFloatExprSoloTask">
   <CSoloTask Name="Parent CSoloTask">
    <CTask Name="Parent CTask">
     <M Name="m_flValue" Value="1"/>
     <M Name="m_nPlayers" Value="1"/>
     <M Name="m_eTaskNecessity" Value="Optional"/>
     <M Name="m_ePuckCarrier" Value="Optional"/>
    </CTask>
    <M Name="ISSVersion" Value="4"/>
    <CHandledPlayerTriggerBaseArray Name="m_trPlayerTriggers" StoreID="New" ClassType="PTBA">
     <CHandledPlayerTriggerBaseArray Name="this">
      <M Name="uiSize" Value="1"/>
      <CHandledPlayerTriggerBaseArray Name="this[0]">
       <CPlayerTriggerInstincts Name="m_data" StoreID="New" ClassType="PTIn">
        <CPlayerTriggerBase Name="Parent CPlayerTriggerBase">
         <THandledTRef&lt;CPlayerTriggerCriteriaBase&gt; Name="m_pCriteria">
          <CPlayerTriggerBoolExpr Name="m_data" StoreID="New" ClassType="PTBE">
           <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
            <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
           </THandledTRef&lt;CBoolExpression&gt;>
          </CPlayerTriggerBoolExpr>
         </THandledTRef&lt;CPlayerTriggerCriteriaBase&gt;>
        </CPlayerTriggerBase>
        <CInstinctWeights Name="m_pWeights" StoreID="New" ClassType="InWt">
         <M Name="ISSVersion" Value="12"/>
         <M Name="m_ePassDesire" Value="Normal"/>
         <M Name="m_eDropPassDesire" Value="Normal"/>
         <M Name="m_eBankPassDesire" Value="Normal"/>
         <M Name="m_eDumpDesire" Value="Normal"/>
         <M Name="m_eCallForPassDesire" Value="IfImproves"/>
         <M Name="m_eShootDesire" Value="Normal"/>
         <M Name="m_eDekeDesire" Value="Normal"/>
         <M Name="m_eBodyCheckDesire" Value="Normal"/>
         <M Name="m_eStickCheckDesire" Value="Normal"/>
         <M Name="m_eTurboDesire" Value="Normal"/>
         <M Name="m_eProtectPuckDesire" Value="Normal"/>
         <M Name="m_eGrabPuckDesire" Value="Normal"/>
         <M Name="m_eOrientationDesire" Value="Puck"/>
         <CInstinctWeights::CAreaPass Name="m_PassArea">
          <M Name="m_eAreaPassDesire" Value="Never"/>
          <CVector2 Name="m_v2Center">
           <M Name="m_x" Value="0"/>
           <M Name="m_z" Value="0"/>
          </CVector2>
          <M Name="m_flRadius" Value="0"/>
         </CInstinctWeights::CAreaPass>
         <CInstinctWeights::CSpeed Name="m_Speed">
          <M Name="ISSVersion" Value="3"/>
          <CTeamPoint2 Name="m_tpSyncLocation">
           <M Name="m_x" Value="0"/>
           <M Name="m_z" Value="0"/>
          </CTeamPoint2>
          <M Name="m_eSpeedDesire" Value="None"/>
          <M Name="m_eSpeedTarget" Value="Puck"/>
          <M Name="m_eTargetPositionID" Value="G"/>
          <CSpeedOptionsBitMask Name="m_bmOptions">
           <M Name="NumSetBits" Value="0"/>
          </CSpeedOptionsBitMask>
          <M Name="m_flIgnoreThreshold" Value="1000"/>
          <M Name="m_flIgnoreHysteresis" Value="4"/>
         </CInstinctWeights::CSpeed>
         <CInstinctWeights::CIWResponseCurve Name="m_OffsidesAvoidance">
          <M Name="m_ssName" Value=""/>
          <CNamedResponseCurve Name="m_pCurve" StoreID="NULL" />
         </CInstinctWeights::CIWResponseCurve>
         <M Name="m_pInterceptBiasSurface" Value="None"/>
         <M Name="m_flPuckInterceptMaxDistance" Value="300"/>
         <CDeltaTime Name="m_dtPuckInterceptConfidence">
          <M Name="m_flSeconds" Value="-20"/>
         </CDeltaTime>
        </CInstinctWeights>
       </CPlayerTriggerInstincts>
      </CHandledPlayerTriggerBaseArray>
     </CHandledPlayerTriggerBaseArray>
    </CHandledPlayerTriggerBaseArray>
    <M Name="m_fMirrorIfRight" Value="0"/>
    <THandledTRef&lt;CFloatExpression&gt; Name="m_pBaseReactionTimeFloatExpr">
     <CNamedConstFloatExpr Name="m_data" StoreID="New" ClassType="NcFE">
      <CFloatExpression Name="Parent CFloatExpression" />
      <M Name="pValue" Value="BaseReactionTime_Medium"/>
     </CNamedConstFloatExpr>
    </THandledTRef&lt;CFloatExpression&gt;>
   </CSoloTask>
   <THandledTRef&lt;CFloatExpression&gt; Name="m_pEffectivenessFloatExpr">
    <CConditionalFloatExpr Name="m_data" StoreID="New" ClassType="MtCE">
     <CBinaryFloatExpr Name="Parent CBinaryFloatExpr">
      <CFloatExpression Name="Parent CFloatExpression" />
      <THandledTRef&lt;CFloatExpression&gt; Name="m_pFloatExprLeft">
       <CTaskEfficiencyFloatExpr Name="m_data" StoreID="New" ClassType="PrTE">
        <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
        <M Name="m_fMirror" Value="0"/>
        <M Name="m_pTask" Value="TriangleX2"/>
       </CTaskEfficiencyFloatExpr>
      </THandledTRef&lt;CFloatExpression&gt;>
      <THandledTRef&lt;CFloatExpression&gt; Name="m_pFloatExprRight">
       <CTaskEfficiencyFloatExpr Name="m_data" StoreID="New" ClassType="PrTE">
        <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
        <M Name="m_fMirror" Value="0"/>
        <M Name="m_pTask" Value="TriangleX1"/>
       </CTaskEfficiencyFloatExpr>
      </THandledTRef&lt;CFloatExpression&gt;>
     </CBinaryFloatExpr>
     <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
      <CPlayerControlsPuckBoolExpr Name="m_data" StoreID="New" ClassType="PrCB" />
     </THandledTRef&lt;CBoolExpression&gt;>
    </CConditionalFloatExpr>
   </THandledTRef&lt;CFloatExpression&gt;>
  </CFloatExprSoloTask>
  <M Name="m_pTask" Value="TriangleX2"/>
 </CEchoTask>
 <CEchoTask Name="TriangleCCW3">
  <CFloatExprSoloTask Name="Parent CFloatExprSoloTask">
   <CSoloTask Name="Parent CSoloTask">
    <CTask Name="Parent CTask">
     <M Name="m_flValue" Value="1"/>
     <M Name="m_nPlayers" Value="1"/>
     <M Name="m_eTaskNecessity" Value="Optional"/>
     <M Name="m_ePuckCarrier" Value="Optional"/>
    </CTask>
    <M Name="ISSVersion" Value="4"/>
    <CHandledPlayerTriggerBaseArray Name="m_trPlayerTriggers" StoreID="New" ClassType="PTBA">
     <CHandledPlayerTriggerBaseArray Name="this">
      <M Name="uiSize" Value="1"/>
      <CHandledPlayerTriggerBaseArray Name="this[0]">
       <CPlayerTriggerInstincts Name="m_data" StoreID="New" ClassType="PTIn">
        <CPlayerTriggerBase Name="Parent CPlayerTriggerBase">
         <THandledTRef&lt;CPlayerTriggerCriteriaBase&gt; Name="m_pCriteria">
          <CPlayerTriggerBoolExpr Name="m_data" StoreID="New" ClassType="PTBE">
           <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
            <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
           </THandledTRef&lt;CBoolExpression&gt;>
          </CPlayerTriggerBoolExpr>
         </THandledTRef&lt;CPlayerTriggerCriteriaBase&gt;>
        </CPlayerTriggerBase>
        <CInstinctWeights Name="m_pWeights" StoreID="New" ClassType="InWt">
         <M Name="ISSVersion" Value="12"/>
         <M Name="m_ePassDesire" Value="Normal"/>
         <M Name="m_eDropPassDesire" Value="Normal"/>
         <M Name="m_eBankPassDesire" Value="Normal"/>
         <M Name="m_eDumpDesire" Value="Normal"/>
         <M Name="m_eCallForPassDesire" Value="IfImproves"/>
         <M Name="m_eShootDesire" Value="Normal"/>
         <M Name="m_eDekeDesire" Value="Normal"/>
         <M Name="m_eBodyCheckDesire" Value="Normal"/>
         <M Name="m_eStickCheckDesire" Value="Normal"/>
         <M Name="m_eTurboDesire" Value="Normal"/>
         <M Name="m_eProtectPuckDesire" Value="Normal"/>
         <M Name="m_eGrabPuckDesire" Value="Normal"/>
         <M Name="m_eOrientationDesire" Value="Puck"/>
         <CInstinctWeights::CAreaPass Name="m_PassArea">
          <M Name="m_eAreaPassDesire" Value="Never"/>
          <CVector2 Name="m_v2Center">
           <M Name="m_x" Value="0"/>
           <M Name="m_z" Value="0"/>
          </CVector2>
          <M Name="m_flRadius" Value="0"/>
         </CInstinctWeights::CAreaPass>
         <CInstinctWeights::CSpeed Name="m_Speed">
          <M Name="ISSVersion" Value="3"/>
          <CTeamPoint2 Name="m_tpSyncLocation">
           <M Name="m_x" Value="0"/>
           <M Name="m_z" Value="0"/>
          </CTeamPoint2>
          <M Name="m_eSpeedDesire" Value="None"/>
          <M Name="m_eSpeedTarget" Value="Puck"/>
          <M Name="m_eTargetPositionID" Value="G"/>
          <CSpeedOptionsBitMask Name="m_bmOptions">
           <M Name="NumSetBits" Value="0"/>
          </CSpeedOptionsBitMask>
          <M Name="m_flIgnoreThreshold" Value="1000"/>
          <M Name="m_flIgnoreHysteresis" Value="4"/>
         </CInstinctWeights::CSpeed>
         <CInstinctWeights::CIWResponseCurve Name="m_OffsidesAvoidance">
          <M Name="m_ssName" Value=""/>
          <CNamedResponseCurve Name="m_pCurve" StoreID="NULL" />
         </CInstinctWeights::CIWResponseCurve>
         <M Name="m_pInterceptBiasSurface" Value="None"/>
         <M Name="m_flPuckInterceptMaxDistance" Value="300"/>
         <CDeltaTime Name="m_dtPuckInterceptConfidence">
          <M Name="m_flSeconds" Value="-20"/>
         </CDeltaTime>
        </CInstinctWeights>
       </CPlayerTriggerInstincts>
      </CHandledPlayerTriggerBaseArray>
     </CHandledPlayerTriggerBaseArray>
    </CHandledPlayerTriggerBaseArray>
    <M Name="m_fMirrorIfRight" Value="0"/>
    <THandledTRef&lt;CFloatExpression&gt; Name="m_pBaseReactionTimeFloatExpr">
     <CNamedConstFloatExpr Name="m_data" StoreID="New" ClassType="NcFE">
      <CFloatExpression Name="Parent CFloatExpression" />
      <M Name="pValue" Value="BaseReactionTime_Medium"/>
     </CNamedConstFloatExpr>
    </THandledTRef&lt;CFloatExpression&gt;>
   </CSoloTask>
   <THandledTRef&lt;CFloatExpression&gt; Name="m_pEffectivenessFloatExpr">
    <CConditionalFloatExpr Name="m_data" StoreID="New" ClassType="MtCE">
     <CBinaryFloatExpr Name="Parent CBinaryFloatExpr">
      <CFloatExpression Name="Parent CFloatExpression" />
      <THandledTRef&lt;CFloatExpression&gt; Name="m_pFloatExprLeft">
       <CTaskEfficiencyFloatExpr Name="m_data" StoreID="New" ClassType="PrTE">
        <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
        <M Name="m_fMirror" Value="0"/>
        <M Name="m_pTask" Value="TriangleX3"/>
       </CTaskEfficiencyFloatExpr>
      </THandledTRef&lt;CFloatExpression&gt;>
      <THandledTRef&lt;CFloatExpression&gt; Name="m_pFloatExprRight">
       <CTaskEfficiencyFloatExpr Name="m_data" StoreID="New" ClassType="PrTE">
        <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
        <M Name="m_fMirror" Value="0"/>
        <M Name="m_pTask" Value="TriangleX2"/>
       </CTaskEfficiencyFloatExpr>
      </THandledTRef&lt;CFloatExpression&gt;>
     </CBinaryFloatExpr>
     <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
      <CPlayerControlsPuckBoolExpr Name="m_data" StoreID="New" ClassType="PrCB" />
     </THandledTRef&lt;CBoolExpression&gt;>
    </CConditionalFloatExpr>
   </THandledTRef&lt;CFloatExpression&gt;>
  </CFloatExprSoloTask>
  <M Name="m_pTask" Value="TriangleX3"/>
 </CEchoTask>
 <CGlobalMultiTask Name="TriangleCCWMain">
  <CMultiTask Name="Parent CMultiTask">
   <M Name="m_flValue" Value="1"/>
   <M Name="m_nPlayers" Value="5"/>
   <M Name="m_eTaskNecessity" Value="Optional"/>
   <M Name="m_ePuckCarrier" Value="Optional"/>
  </CMultiTask>
  <CTask Name="m_tasks">
   <M Name="uiSize" Value="5"/>
   <M Name="m_tasks[0]" Value="TriangleCCW1"/>
   <M Name="m_tasks[1]" Value="TriangleCCW2"/>
   <M Name="m_tasks[2]" Value="TriangleCCW3"/>
   <M Name="m_tasks[3]" Value="TriangleXLD"/>
   <M Name="m_tasks[4]" Value="TriangleXRD"/>
  </CTask>
 </CGlobalMultiTask>
 <CEchoTask Name="TriangleCross1">
  <CFloatExprSoloTask Name="Parent CFloatExprSoloTask">
   <CSoloTask Name="Parent CSoloTask">
    <CTask Name="Parent CTask">
     <M Name="m_flValue" Value="1"/>
     <M Name="m_nPlayers" Value="1"/>
     <M Name="m_eTaskNecessity" Value="Optional"/>
     <M Name="m_ePuckCarrier" Value="Optional"/>
    </CTask>
    <M Name="ISSVersion" Value="4"/>
    <CHandledPlayerTriggerBaseArray Name="m_trPlayerTriggers" StoreID="New" ClassType="PTBA">
     <CHandledPlayerTriggerBaseArray Name="this">
      <M Name="uiSize" Value="1"/>
      <CHandledPlayerTriggerBaseArray Name="this[0]">
       <CPlayerTriggerInstincts Name="m_data" StoreID="New" ClassType="PTIn">
        <CPlayerTriggerBase Name="Parent CPlayerTriggerBase">
         <THandledTRef&lt;CPlayerTriggerCriteriaBase&gt; Name="m_pCriteria">
          <CPlayerTriggerBoolExpr Name="m_data" StoreID="New" ClassType="PTBE">
           <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
            <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
           </THandledTRef&lt;CBoolExpression&gt;>
          </CPlayerTriggerBoolExpr>
         </THandledTRef&lt;CPlayerTriggerCriteriaBase&gt;>
        </CPlayerTriggerBase>
        <CInstinctWeights Name="m_pWeights" StoreID="New" ClassType="InWt">
         <M Name="ISSVersion" Value="12"/>
         <M Name="m_ePassDesire" Value="Normal"/>
         <M Name="m_eDropPassDesire" Value="Normal"/>
         <M Name="m_eBankPassDesire" Value="Normal"/>
         <M Name="m_eDumpDesire" Value="Normal"/>
         <M Name="m_eCallForPassDesire" Value="IfImproves"/>
         <M Name="m_eShootDesire" Value="Normal"/>
         <M Name="m_eDekeDesire" Value="Normal"/>
         <M Name="m_eBodyCheckDesire" Value="Normal"/>
         <M Name="m_eStickCheckDesire" Value="Normal"/>
         <M Name="m_eTurboDesire" Value="Normal"/>
         <M Name="m_eProtectPuckDesire" Value="Normal"/>
         <M Name="m_eGrabPuckDesire" Value="Normal"/>
         <M Name="m_eOrientationDesire" Value="Puck"/>
         <CInstinctWeights::CAreaPass Name="m_PassArea">
          <M Name="m_eAreaPassDesire" Value="Never"/>
          <CVector2 Name="m_v2Center">
           <M Name="m_x" Value="0"/>
           <M Name="m_z" Value="0"/>
          </CVector2>
          <M Name="m_flRadius" Value="0"/>
         </CInstinctWeights::CAreaPass>
         <CInstinctWeights::CSpeed Name="m_Speed">
          <M Name="ISSVersion" Value="3"/>
          <CTeamPoint2 Name="m_tpSyncLocation">
           <M Name="m_x" Value="0"/>
           <M Name="m_z" Value="0"/>
          </CTeamPoint2>
          <M Name="m_eSpeedDesire" Value="None"/>
          <M Name="m_eSpeedTarget" Value="Puck"/>
          <M Name="m_eTargetPositionID" Value="G"/>
          <CSpeedOptionsBitMask Name="m_bmOptions">
           <M Name="NumSetBits" Value="0"/>
          </CSpeedOptionsBitMask>
          <M Name="m_flIgnoreThreshold" Value="1000"/>
          <M Name="m_flIgnoreHysteresis" Value="4"/>
         </CInstinctWeights::CSpeed>
         <CInstinctWeights::CIWResponseCurve Name="m_OffsidesAvoidance">
          <M Name="m_ssName" Value=""/>
          <CNamedResponseCurve Name="m_pCurve" StoreID="NULL" />
         </CInstinctWeights::CIWResponseCurve>
         <M Name="m_pInterceptBiasSurface" Value="None"/>
         <M Name="m_flPuckInterceptMaxDistance" Value="300"/>
         <CDeltaTime Name="m_dtPuckInterceptConfidence">
          <M Name="m_flSeconds" Value="-20"/>
         </CDeltaTime>
        </CInstinctWeights>
       </CPlayerTriggerInstincts>
      </CHandledPlayerTriggerBaseArray>
     </CHandledPlayerTriggerBaseArray>
    </CHandledPlayerTriggerBaseArray>
    <M Name="m_fMirrorIfRight" Value="0"/>
    <THandledTRef&lt;CFloatExpression&gt; Name="m_pBaseReactionTimeFloatExpr">
     <CNamedConstFloatExpr Name="m_data" StoreID="New" ClassType="NcFE">
      <CFloatExpression Name="Parent CFloatExpression" />
      <M Name="pValue" Value="BaseReactionTime_Medium"/>
     </CNamedConstFloatExpr>
    </THandledTRef&lt;CFloatExpression&gt;>
   </CSoloTask>
   <THandledTRef&lt;CFloatExpression&gt; Name="m_pEffectivenessFloatExpr">
    <CTaskEfficiencyFloatExpr Name="m_data" StoreID="New" ClassType="PrTE">
     <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
     <M Name="m_fMirror" Value="1"/>
     <M Name="m_pTask" Value="TriangleX2"/>
    </CTaskEfficiencyFloatExpr>
   </THandledTRef&lt;CFloatExpression&gt;>
  </CFloatExprSoloTask>
  <M Name="m_pTask" Value="TriangleX1"/>
 </CEchoTask>
 <CEchoTask Name="TriangleCross2">
  <CFloatExprSoloTask Name="Parent CFloatExprSoloTask">
   <CSoloTask Name="Parent CSoloTask">
    <CTask Name="Parent CTask">
     <M Name="m_flValue" Value="1"/>
     <M Name="m_nPlayers" Value="1"/>
     <M Name="m_eTaskNecessity" Value="Optional"/>
     <M Name="m_ePuckCarrier" Value="Optional"/>
    </CTask>
    <M Name="ISSVersion" Value="4"/>
    <CHandledPlayerTriggerBaseArray Name="m_trPlayerTriggers" StoreID="New" ClassType="PTBA">
     <CHandledPlayerTriggerBaseArray Name="this">
      <M Name="uiSize" Value="1"/>
      <CHandledPlayerTriggerBaseArray Name="this[0]">
       <CPlayerTriggerInstincts Name="m_data" StoreID="New" ClassType="PTIn">
        <CPlayerTriggerBase Name="Parent CPlayerTriggerBase">
         <THandledTRef&lt;CPlayerTriggerCriteriaBase&gt; Name="m_pCriteria">
          <CPlayerTriggerBoolExpr Name="m_data" StoreID="New" ClassType="PTBE">
           <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
            <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
           </THandledTRef&lt;CBoolExpression&gt;>
          </CPlayerTriggerBoolExpr>
         </THandledTRef&lt;CPlayerTriggerCriteriaBase&gt;>
        </CPlayerTriggerBase>
        <CInstinctWeights Name="m_pWeights" StoreID="New" ClassType="InWt">
         <M Name="ISSVersion" Value="12"/>
         <M Name="m_ePassDesire" Value="Normal"/>
         <M Name="m_eDropPassDesire" Value="Normal"/>
         <M Name="m_eBankPassDesire" Value="Normal"/>
         <M Name="m_eDumpDesire" Value="Normal"/>
         <M Name="m_eCallForPassDesire" Value="IfImproves"/>
         <M Name="m_eShootDesire" Value="Normal"/>
         <M Name="m_eDekeDesire" Value="Normal"/>
         <M Name="m_eBodyCheckDesire" Value="Normal"/>
         <M Name="m_eStickCheckDesire" Value="Normal"/>
         <M Name="m_eTurboDesire" Value="Normal"/>
         <M Name="m_eProtectPuckDesire" Value="Normal"/>
         <M Name="m_eGrabPuckDesire" Value="Normal"/>
         <M Name="m_eOrientationDesire" Value="Puck"/>
         <CInstinctWeights::CAreaPass Name="m_PassArea">
          <M Name="m_eAreaPassDesire" Value="Never"/>
          <CVector2 Name="m_v2Center">
           <M Name="m_x" Value="0"/>
           <M Name="m_z" Value="0"/>
          </CVector2>
          <M Name="m_flRadius" Value="0"/>
         </CInstinctWeights::CAreaPass>
         <CInstinctWeights::CSpeed Name="m_Speed">
          <M Name="ISSVersion" Value="3"/>
          <CTeamPoint2 Name="m_tpSyncLocation">
           <M Name="m_x" Value="0"/>
           <M Name="m_z" Value="0"/>
          </CTeamPoint2>
          <M Name="m_eSpeedDesire" Value="None"/>
          <M Name="m_eSpeedTarget" Value="Puck"/>
          <M Name="m_eTargetPositionID" Value="G"/>
          <CSpeedOptionsBitMask Name="m_bmOptions">
           <M Name="NumSetBits" Value="0"/>
          </CSpeedOptionsBitMask>
          <M Name="m_flIgnoreThreshold" Value="1000"/>
          <M Name="m_flIgnoreHysteresis" Value="4"/>
         </CInstinctWeights::CSpeed>
         <CInstinctWeights::CIWResponseCurve Name="m_OffsidesAvoidance">
          <M Name="m_ssName" Value=""/>
          <CNamedResponseCurve Name="m_pCurve" StoreID="NULL" />
         </CInstinctWeights::CIWResponseCurve>
         <M Name="m_pInterceptBiasSurface" Value="None"/>
         <M Name="m_flPuckInterceptMaxDistance" Value="300"/>
         <CDeltaTime Name="m_dtPuckInterceptConfidence">
          <M Name="m_flSeconds" Value="-20"/>
         </CDeltaTime>
        </CInstinctWeights>
       </CPlayerTriggerInstincts>
      </CHandledPlayerTriggerBaseArray>
     </CHandledPlayerTriggerBaseArray>
    </CHandledPlayerTriggerBaseArray>
    <M Name="m_fMirrorIfRight" Value="0"/>
    <THandledTRef&lt;CFloatExpression&gt; Name="m_pBaseReactionTimeFloatExpr">
     <CNamedConstFloatExpr Name="m_data" StoreID="New" ClassType="NcFE">
      <CFloatExpression Name="Parent CFloatExpression" />
      <M Name="pValue" Value="BaseReactionTime_Medium"/>
     </CNamedConstFloatExpr>
    </THandledTRef&lt;CFloatExpression&gt;>
   </CSoloTask>
   <THandledTRef&lt;CFloatExpression&gt; Name="m_pEffectivenessFloatExpr">
    <CTaskEfficiencyFloatExpr Name="m_data" StoreID="New" ClassType="PrTE">
     <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
     <M Name="m_fMirror" Value="0"/>
     <M Name="m_pTask" Value="TriangleX2"/>
    </CTaskEfficiencyFloatExpr>
   </THandledTRef&lt;CFloatExpression&gt;>
  </CFloatExprSoloTask>
  <M Name="m_pTask" Value="TriangleX2"/>
 </CEchoTask>
 <CEchoTask Name="TriangleCross3">
  <CFloatExprSoloTask Name="Parent CFloatExprSoloTask">
   <CSoloTask Name="Parent CSoloTask">
    <CTask Name="Parent CTask">
     <M Name="m_flValue" Value="1"/>
     <M Name="m_nPlayers" Value="1"/>
     <M Name="m_eTaskNecessity" Value="Optional"/>
     <M Name="m_ePuckCarrier" Value="Optional"/>
    </CTask>
    <M Name="ISSVersion" Value="4"/>
    <CHandledPlayerTriggerBaseArray Name="m_trPlayerTriggers" StoreID="New" ClassType="PTBA">
     <CHandledPlayerTriggerBaseArray Name="this">
      <M Name="uiSize" Value="1"/>
      <CHandledPlayerTriggerBaseArray Name="this[0]">
       <CPlayerTriggerInstincts Name="m_data" StoreID="New" ClassType="PTIn">
        <CPlayerTriggerBase Name="Parent CPlayerTriggerBase">
         <THandledTRef&lt;CPlayerTriggerCriteriaBase&gt; Name="m_pCriteria">
          <CPlayerTriggerBoolExpr Name="m_data" StoreID="New" ClassType="PTBE">
           <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
            <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
           </THandledTRef&lt;CBoolExpression&gt;>
          </CPlayerTriggerBoolExpr>
         </THandledTRef&lt;CPlayerTriggerCriteriaBase&gt;>
        </CPlayerTriggerBase>
        <CInstinctWeights Name="m_pWeights" StoreID="New" ClassType="InWt">
         <M Name="ISSVersion" Value="12"/>
         <M Name="m_ePassDesire" Value="Normal"/>
         <M Name="m_eDropPassDesire" Value="Normal"/>
         <M Name="m_eBankPassDesire" Value="Normal"/>
         <M Name="m_eDumpDesire" Value="Normal"/>
         <M Name="m_eCallForPassDesire" Value="IfImproves"/>
         <M Name="m_eShootDesire" Value="Normal"/>
         <M Name="m_eDekeDesire" Value="Normal"/>
         <M Name="m_eBodyCheckDesire" Value="Normal"/>
         <M Name="m_eStickCheckDesire" Value="Normal"/>
         <M Name="m_eTurboDesire" Value="Normal"/>
         <M Name="m_eProtectPuckDesire" Value="Normal"/>
         <M Name="m_eGrabPuckDesire" Value="Normal"/>
         <M Name="m_eOrientationDesire" Value="Puck"/>
         <CInstinctWeights::CAreaPass Name="m_PassArea">
          <M Name="m_eAreaPassDesire" Value="Never"/>
          <CVector2 Name="m_v2Center">
           <M Name="m_x" Value="0"/>
           <M Name="m_z" Value="0"/>
          </CVector2>
          <M Name="m_flRadius" Value="0"/>
         </CInstinctWeights::CAreaPass>
         <CInstinctWeights::CSpeed Name="m_Speed">
          <M Name="ISSVersion" Value="3"/>
          <CTeamPoint2 Name="m_tpSyncLocation">
           <M Name="m_x" Value="0"/>
           <M Name="m_z" Value="0"/>
          </CTeamPoint2>
          <M Name="m_eSpeedDesire" Value="None"/>
          <M Name="m_eSpeedTarget" Value="Puck"/>
          <M Name="m_eTargetPositionID" Value="G"/>
          <CSpeedOptionsBitMask Name="m_bmOptions">
           <M Name="NumSetBits" Value="0"/>
          </CSpeedOptionsBitMask>
          <M Name="m_flIgnoreThreshold" Value="1000"/>
          <M Name="m_flIgnoreHysteresis" Value="4"/>
         </CInstinctWeights::CSpeed>
         <CInstinctWeights::CIWResponseCurve Name="m_OffsidesAvoidance">
          <M Name="m_ssName" Value=""/>
          <CNamedResponseCurve Name="m_pCurve" StoreID="NULL" />
         </CInstinctWeights::CIWResponseCurve>
         <M Name="m_pInterceptBiasSurface" Value="None"/>
         <M Name="m_flPuckInterceptMaxDistance" Value="300"/>
         <CDeltaTime Name="m_dtPuckInterceptConfidence">
          <M Name="m_flSeconds" Value="-20"/>
         </CDeltaTime>
        </CInstinctWeights>
       </CPlayerTriggerInstincts>
      </CHandledPlayerTriggerBaseArray>
     </CHandledPlayerTriggerBaseArray>
    </CHandledPlayerTriggerBaseArray>
    <M Name="m_fMirrorIfRight" Value="0"/>
    <THandledTRef&lt;CFloatExpression&gt; Name="m_pBaseReactionTimeFloatExpr">
     <CNamedConstFloatExpr Name="m_data" StoreID="New" ClassType="NcFE">
      <CFloatExpression Name="Parent CFloatExpression" />
      <M Name="pValue" Value="BaseReactionTime_Medium"/>
     </CNamedConstFloatExpr>
    </THandledTRef&lt;CFloatExpression&gt;>
   </CSoloTask>
   <THandledTRef&lt;CFloatExpression&gt; Name="m_pEffectivenessFloatExpr">
    <CTaskEfficiencyFloatExpr Name="m_data" StoreID="New" ClassType="PrTE">
     <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
     <M Name="m_fMirror" Value="1"/>
     <M Name="m_pTask" Value="TriangleX3"/>
    </CTaskEfficiencyFloatExpr>
   </THandledTRef&lt;CFloatExpression&gt;>
  </CFloatExprSoloTask>
  <M Name="m_pTask" Value="TriangleX3"/>
 </CEchoTask>
 <CGlobalMultiTask Name="TriangleCrossMain">
  <CMultiTask Name="Parent CMultiTask">
   <M Name="m_flValue" Value="1"/>
   <M Name="m_nPlayers" Value="5"/>
   <M Name="m_eTaskNecessity" Value="Optional"/>
   <M Name="m_ePuckCarrier" Value="Optional"/>
  </CMultiTask>
  <CTask Name="m_tasks">
   <M Name="uiSize" Value="5"/>
   <M Name="m_tasks[0]" Value="TriangleCross1"/>
   <M Name="m_tasks[1]" Value="TriangleCross2"/>
   <M Name="m_tasks[2]" Value="TriangleCross3"/>
   <M Name="m_tasks[3]" Value="TriangleXLD"/>
   <M Name="m_tasks[4]" Value="TriangleXRD"/>
  </CTask>
 </CGlobalMultiTask>
 <CEchoTask Name="TriangleCW1">
  <CFloatExprSoloTask Name="Parent CFloatExprSoloTask">
   <CSoloTask Name="Parent CSoloTask">
    <CTask Name="Parent CTask">
     <M Name="m_flValue" Value="1"/>
     <M Name="m_nPlayers" Value="1"/>
     <M Name="m_eTaskNecessity" Value="Optional"/>
     <M Name="m_ePuckCarrier" Value="Optional"/>
    </CTask>
    <M Name="ISSVersion" Value="4"/>
    <CHandledPlayerTriggerBaseArray Name="m_trPlayerTriggers" StoreID="New" ClassType="PTBA">
     <CHandledPlayerTriggerBaseArray Name="this">
      <M Name="uiSize" Value="1"/>
      <CHandledPlayerTriggerBaseArray Name="this[0]">
       <CPlayerTriggerInstincts Name="m_data" StoreID="New" ClassType="PTIn">
        <CPlayerTriggerBase Name="Parent CPlayerTriggerBase">
         <THandledTRef&lt;CPlayerTriggerCriteriaBase&gt; Name="m_pCriteria">
          <CPlayerTriggerBoolExpr Name="m_data" StoreID="New" ClassType="PTBE">
           <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
            <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
           </THandledTRef&lt;CBoolExpression&gt;>
          </CPlayerTriggerBoolExpr>
         </THandledTRef&lt;CPlayerTriggerCriteriaBase&gt;>
        </CPlayerTriggerBase>
        <CInstinctWeights Name="m_pWeights" StoreID="New" ClassType="InWt">
         <M Name="ISSVersion" Value="12"/>
         <M Name="m_ePassDesire" Value="Normal"/>
         <M Name="m_eDropPassDesire" Value="Normal"/>
         <M Name="m_eBankPassDesire" Value="Normal"/>
         <M Name="m_eDumpDesire" Value="Normal"/>
         <M Name="m_eCallForPassDesire" Value="IfImproves"/>
         <M Name="m_eShootDesire" Value="Normal"/>
         <M Name="m_eDekeDesire" Value="Normal"/>
         <M Name="m_eBodyCheckDesire" Value="Normal"/>
         <M Name="m_eStickCheckDesire" Value="Normal"/>
         <M Name="m_eTurboDesire" Value="Normal"/>
         <M Name="m_eProtectPuckDesire" Value="Normal"/>
         <M Name="m_eGrabPuckDesire" Value="Normal"/>
         <M Name="m_eOrientationDesire" Value="Puck"/>
         <CInstinctWeights::CAreaPass Name="m_PassArea">
          <M Name="m_eAreaPassDesire" Value="Never"/>
          <CVector2 Name="m_v2Center">
           <M Name="m_x" Value="0"/>
           <M Name="m_z" Value="0"/>
          </CVector2>
          <M Name="m_flRadius" Value="0"/>
         </CInstinctWeights::CAreaPass>
         <CInstinctWeights::CSpeed Name="m_Speed">
          <M Name="ISSVersion" Value="3"/>
          <CTeamPoint2 Name="m_tpSyncLocation">
           <M Name="m_x" Value="0"/>
           <M Name="m_z" Value="0"/>
          </CTeamPoint2>
          <M Name="m_eSpeedDesire" Value="None"/>
          <M Name="m_eSpeedTarget" Value="Puck"/>
          <M Name="m_eTargetPositionID" Value="G"/>
          <CSpeedOptionsBitMask Name="m_bmOptions">
           <M Name="NumSetBits" Value="0"/>
          </CSpeedOptionsBitMask>
          <M Name="m_flIgnoreThreshold" Value="1000"/>
          <M Name="m_flIgnoreHysteresis" Value="4"/>
         </CInstinctWeights::CSpeed>
         <CInstinctWeights::CIWResponseCurve Name="m_OffsidesAvoidance">
          <M Name="m_ssName" Value=""/>
          <CNamedResponseCurve Name="m_pCurve" StoreID="NULL" />
         </CInstinctWeights::CIWResponseCurve>
         <M Name="m_pInterceptBiasSurface" Value="None"/>
         <M Name="m_flPuckInterceptMaxDistance" Value="300"/>
         <CDeltaTime Name="m_dtPuckInterceptConfidence">
          <M Name="m_flSeconds" Value="-20"/>
         </CDeltaTime>
        </CInstinctWeights>
       </CPlayerTriggerInstincts>
      </CHandledPlayerTriggerBaseArray>
     </CHandledPlayerTriggerBaseArray>
    </CHandledPlayerTriggerBaseArray>
    <M Name="m_fMirrorIfRight" Value="0"/>
    <THandledTRef&lt;CFloatExpression&gt; Name="m_pBaseReactionTimeFloatExpr">
     <CNamedConstFloatExpr Name="m_data" StoreID="New" ClassType="NcFE">
      <CFloatExpression Name="Parent CFloatExpression" />
      <M Name="pValue" Value="BaseReactionTime_Medium"/>
     </CNamedConstFloatExpr>
    </THandledTRef&lt;CFloatExpression&gt;>
   </CSoloTask>
   <THandledTRef&lt;CFloatExpression&gt; Name="m_pEffectivenessFloatExpr">
    <CConditionalFloatExpr Name="m_data" StoreID="New" ClassType="MtCE">
     <CBinaryFloatExpr Name="Parent CBinaryFloatExpr">
      <CFloatExpression Name="Parent CFloatExpression" />
      <THandledTRef&lt;CFloatExpression&gt; Name="m_pFloatExprLeft">
       <CTaskEfficiencyFloatExpr Name="m_data" StoreID="New" ClassType="PrTE">
        <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
        <M Name="m_fMirror" Value="0"/>
        <M Name="m_pTask" Value="TriangleX1"/>
       </CTaskEfficiencyFloatExpr>
      </THandledTRef&lt;CFloatExpression&gt;>
      <THandledTRef&lt;CFloatExpression&gt; Name="m_pFloatExprRight">
       <CTaskEfficiencyFloatExpr Name="m_data" StoreID="New" ClassType="PrTE">
        <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
        <M Name="m_fMirror" Value="0"/>
        <M Name="m_pTask" Value="TriangleX2"/>
       </CTaskEfficiencyFloatExpr>
      </THandledTRef&lt;CFloatExpression&gt;>
     </CBinaryFloatExpr>
     <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
      <CPlayerControlsPuckBoolExpr Name="m_data" StoreID="New" ClassType="PrCB" />
     </THandledTRef&lt;CBoolExpression&gt;>
    </CConditionalFloatExpr>
   </THandledTRef&lt;CFloatExpression&gt;>
  </CFloatExprSoloTask>
  <M Name="m_pTask" Value="TriangleX1"/>
 </CEchoTask>
 <CEchoTask Name="TriangleCW2">
  <CFloatExprSoloTask Name="Parent CFloatExprSoloTask">
   <CSoloTask Name="Parent CSoloTask">
    <CTask Name="Parent CTask">
     <M Name="m_flValue" Value="1"/>
     <M Name="m_nPlayers" Value="1"/>
     <M Name="m_eTaskNecessity" Value="Optional"/>
     <M Name="m_ePuckCarrier" Value="Optional"/>
    </CTask>
    <M Name="ISSVersion" Value="4"/>
    <CHandledPlayerTriggerBaseArray Name="m_trPlayerTriggers" StoreID="New" ClassType="PTBA">
     <CHandledPlayerTriggerBaseArray Name="this">
      <M Name="uiSize" Value="1"/>
      <CHandledPlayerTriggerBaseArray Name="this[0]">
       <CPlayerTriggerInstincts Name="m_data" StoreID="New" ClassType="PTIn">
        <CPlayerTriggerBase Name="Parent CPlayerTriggerBase">
         <THandledTRef&lt;CPlayerTriggerCriteriaBase&gt; Name="m_pCriteria">
          <CPlayerTriggerBoolExpr Name="m_data" StoreID="New" ClassType="PTBE">
           <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
            <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
           </THandledTRef&lt;CBoolExpression&gt;>
          </CPlayerTriggerBoolExpr>
         </THandledTRef&lt;CPlayerTriggerCriteriaBase&gt;>
        </CPlayerTriggerBase>
        <CInstinctWeights Name="m_pWeights" StoreID="New" ClassType="InWt">
         <M Name="ISSVersion" Value="12"/>
         <M Name="m_ePassDesire" Value="Normal"/>
         <M Name="m_eDropPassDesire" Value="Normal"/>
         <M Name="m_eBankPassDesire" Value="Normal"/>
         <M Name="m_eDumpDesire" Value="Normal"/>
         <M Name="m_eCallForPassDesire" Value="IfImproves"/>
         <M Name="m_eShootDesire" Value="Normal"/>
         <M Name="m_eDekeDesire" Value="Normal"/>
         <M Name="m_eBodyCheckDesire" Value="Normal"/>
         <M Name="m_eStickCheckDesire" Value="Normal"/>
         <M Name="m_eTurboDesire" Value="Normal"/>
         <M Name="m_eProtectPuckDesire" Value="Normal"/>
         <M Name="m_eGrabPuckDesire" Value="Normal"/>
         <M Name="m_eOrientationDesire" Value="Puck"/>
         <CInstinctWeights::CAreaPass Name="m_PassArea">
          <M Name="m_eAreaPassDesire" Value="Never"/>
          <CVector2 Name="m_v2Center">
           <M Name="m_x" Value="0"/>
           <M Name="m_z" Value="0"/>
          </CVector2>
          <M Name="m_flRadius" Value="0"/>
         </CInstinctWeights::CAreaPass>
         <CInstinctWeights::CSpeed Name="m_Speed">
          <M Name="ISSVersion" Value="3"/>
          <CTeamPoint2 Name="m_tpSyncLocation">
           <M Name="m_x" Value="0"/>
           <M Name="m_z" Value="0"/>
          </CTeamPoint2>
          <M Name="m_eSpeedDesire" Value="None"/>
          <M Name="m_eSpeedTarget" Value="Puck"/>
          <M Name="m_eTargetPositionID" Value="G"/>
          <CSpeedOptionsBitMask Name="m_bmOptions">
           <M Name="NumSetBits" Value="0"/>
          </CSpeedOptionsBitMask>
          <M Name="m_flIgnoreThreshold" Value="1000"/>
          <M Name="m_flIgnoreHysteresis" Value="4"/>
         </CInstinctWeights::CSpeed>
         <CInstinctWeights::CIWResponseCurve Name="m_OffsidesAvoidance">
          <M Name="m_ssName" Value=""/>
          <CNamedResponseCurve Name="m_pCurve" StoreID="NULL" />
         </CInstinctWeights::CIWResponseCurve>
         <M Name="m_pInterceptBiasSurface" Value="None"/>
         <M Name="m_flPuckInterceptMaxDistance" Value="300"/>
         <CDeltaTime Name="m_dtPuckInterceptConfidence">
          <M Name="m_flSeconds" Value="-20"/>
         </CDeltaTime>
        </CInstinctWeights>
       </CPlayerTriggerInstincts>
      </CHandledPlayerTriggerBaseArray>
     </CHandledPlayerTriggerBaseArray>
    </CHandledPlayerTriggerBaseArray>
    <M Name="m_fMirrorIfRight" Value="0"/>
    <THandledTRef&lt;CFloatExpression&gt; Name="m_pBaseReactionTimeFloatExpr">
     <CNamedConstFloatExpr Name="m_data" StoreID="New" ClassType="NcFE">
      <CFloatExpression Name="Parent CFloatExpression" />
      <M Name="pValue" Value="BaseReactionTime_Medium"/>
     </CNamedConstFloatExpr>
    </THandledTRef&lt;CFloatExpression&gt;>
   </CSoloTask>
   <THandledTRef&lt;CFloatExpression&gt; Name="m_pEffectivenessFloatExpr">
    <CConditionalFloatExpr Name="m_data" StoreID="New" ClassType="MtCE">
     <CBinaryFloatExpr Name="Parent CBinaryFloatExpr">
      <CFloatExpression Name="Parent CFloatExpression" />
      <THandledTRef&lt;CFloatExpression&gt; Name="m_pFloatExprLeft">
       <CTaskEfficiencyFloatExpr Name="m_data" StoreID="New" ClassType="PrTE">
        <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
        <M Name="m_fMirror" Value="0"/>
        <M Name="m_pTask" Value="TriangleX2"/>
       </CTaskEfficiencyFloatExpr>
      </THandledTRef&lt;CFloatExpression&gt;>
      <THandledTRef&lt;CFloatExpression&gt; Name="m_pFloatExprRight">
       <CTaskEfficiencyFloatExpr Name="m_data" StoreID="New" ClassType="PrTE">
        <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
        <M Name="m_fMirror" Value="0"/>
        <M Name="m_pTask" Value="TriangleX3"/>
       </CTaskEfficiencyFloatExpr>
      </THandledTRef&lt;CFloatExpression&gt;>
     </CBinaryFloatExpr>
     <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
      <CPlayerControlsPuckBoolExpr Name="m_data" StoreID="New" ClassType="PrCB" />
     </THandledTRef&lt;CBoolExpression&gt;>
    </CConditionalFloatExpr>
   </THandledTRef&lt;CFloatExpression&gt;>
  </CFloatExprSoloTask>
  <M Name="m_pTask" Value="TriangleX2"/>
 </CEchoTask>
 <CEchoTask Name="TriangleCW3">
  <CFloatExprSoloTask Name="Parent CFloatExprSoloTask">
   <CSoloTask Name="Parent CSoloTask">
    <CTask Name="Parent CTask">
     <M Name="m_flValue" Value="1"/>
     <M Name="m_nPlayers" Value="1"/>
     <M Name="m_eTaskNecessity" Value="Optional"/>
     <M Name="m_ePuckCarrier" Value="Optional"/>
    </CTask>
    <M Name="ISSVersion" Value="4"/>
    <CHandledPlayerTriggerBaseArray Name="m_trPlayerTriggers" StoreID="New" ClassType="PTBA">
     <CHandledPlayerTriggerBaseArray Name="this">
      <M Name="uiSize" Value="1"/>
      <CHandledPlayerTriggerBaseArray Name="this[0]">
       <CPlayerTriggerInstincts Name="m_data" StoreID="New" ClassType="PTIn">
        <CPlayerTriggerBase Name="Parent CPlayerTriggerBase">
         <THandledTRef&lt;CPlayerTriggerCriteriaBase&gt; Name="m_pCriteria">
          <CPlayerTriggerBoolExpr Name="m_data" StoreID="New" ClassType="PTBE">
           <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
            <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
           </THandledTRef&lt;CBoolExpression&gt;>
          </CPlayerTriggerBoolExpr>
         </THandledTRef&lt;CPlayerTriggerCriteriaBase&gt;>
        </CPlayerTriggerBase>
        <CInstinctWeights Name="m_pWeights" StoreID="New" ClassType="InWt">
         <M Name="ISSVersion" Value="12"/>
         <M Name="m_ePassDesire" Value="Normal"/>
         <M Name="m_eDropPassDesire" Value="Normal"/>
         <M Name="m_eBankPassDesire" Value="Normal"/>
         <M Name="m_eDumpDesire" Value="Normal"/>
         <M Name="m_eCallForPassDesire" Value="IfImproves"/>
         <M Name="m_eShootDesire" Value="Normal"/>
         <M Name="m_eDekeDesire" Value="Normal"/>
         <M Name="m_eBodyCheckDesire" Value="Normal"/>
         <M Name="m_eStickCheckDesire" Value="Normal"/>
         <M Name="m_eTurboDesire" Value="Normal"/>
         <M Name="m_eProtectPuckDesire" Value="Normal"/>
         <M Name="m_eGrabPuckDesire" Value="Normal"/>
         <M Name="m_eOrientationDesire" Value="Puck"/>
         <CInstinctWeights::CAreaPass Name="m_PassArea">
          <M Name="m_eAreaPassDesire" Value="Never"/>
          <CVector2 Name="m_v2Center">
           <M Name="m_x" Value="0"/>
           <M Name="m_z" Value="0"/>
          </CVector2>
          <M Name="m_flRadius" Value="0"/>
         </CInstinctWeights::CAreaPass>
         <CInstinctWeights::CSpeed Name="m_Speed">
          <M Name="ISSVersion" Value="3"/>
          <CTeamPoint2 Name="m_tpSyncLocation">
           <M Name="m_x" Value="0"/>
           <M Name="m_z" Value="0"/>
          </CTeamPoint2>
          <M Name="m_eSpeedDesire" Value="None"/>
          <M Name="m_eSpeedTarget" Value="Puck"/>
          <M Name="m_eTargetPositionID" Value="G"/>
          <CSpeedOptionsBitMask Name="m_bmOptions">
           <M Name="NumSetBits" Value="0"/>
          </CSpeedOptionsBitMask>
          <M Name="m_flIgnoreThreshold" Value="1000"/>
          <M Name="m_flIgnoreHysteresis" Value="4"/>
         </CInstinctWeights::CSpeed>
         <CInstinctWeights::CIWResponseCurve Name="m_OffsidesAvoidance">
          <M Name="m_ssName" Value=""/>
          <CNamedResponseCurve Name="m_pCurve" StoreID="NULL" />
         </CInstinctWeights::CIWResponseCurve>
         <M Name="m_pInterceptBiasSurface" Value="None"/>
         <M Name="m_flPuckInterceptMaxDistance" Value="300"/>
         <CDeltaTime Name="m_dtPuckInterceptConfidence">
          <M Name="m_flSeconds" Value="-20"/>
         </CDeltaTime>
        </CInstinctWeights>
       </CPlayerTriggerInstincts>
      </CHandledPlayerTriggerBaseArray>
     </CHandledPlayerTriggerBaseArray>
    </CHandledPlayerTriggerBaseArray>
    <M Name="m_fMirrorIfRight" Value="0"/>
    <THandledTRef&lt;CFloatExpression&gt; Name="m_pBaseReactionTimeFloatExpr">
     <CNamedConstFloatExpr Name="m_data" StoreID="New" ClassType="NcFE">
      <CFloatExpression Name="Parent CFloatExpression" />
      <M Name="pValue" Value="BaseReactionTime_Medium"/>
     </CNamedConstFloatExpr>
    </THandledTRef&lt;CFloatExpression&gt;>
   </CSoloTask>
   <THandledTRef&lt;CFloatExpression&gt; Name="m_pEffectivenessFloatExpr">
    <CConditionalFloatExpr Name="m_data" StoreID="New" ClassType="MtCE">
     <CBinaryFloatExpr Name="Parent CBinaryFloatExpr">
      <CFloatExpression Name="Parent CFloatExpression" />
      <THandledTRef&lt;CFloatExpression&gt; Name="m_pFloatExprLeft">
       <CTaskEfficiencyFloatExpr Name="m_data" StoreID="New" ClassType="PrTE">
        <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
        <M Name="m_fMirror" Value="0"/>
        <M Name="m_pTask" Value="TriangleX3"/>
       </CTaskEfficiencyFloatExpr>
      </THandledTRef&lt;CFloatExpression&gt;>
      <THandledTRef&lt;CFloatExpression&gt; Name="m_pFloatExprRight">
       <CTaskEfficiencyFloatExpr Name="m_data" StoreID="New" ClassType="PrTE">
        <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
        <M Name="m_fMirror" Value="0"/>
        <M Name="m_pTask" Value="TriangleX1"/>
       </CTaskEfficiencyFloatExpr>
      </THandledTRef&lt;CFloatExpression&gt;>
     </CBinaryFloatExpr>
     <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
      <CPlayerControlsPuckBoolExpr Name="m_data" StoreID="New" ClassType="PrCB" />
     </THandledTRef&lt;CBoolExpression&gt;>
    </CConditionalFloatExpr>
   </THandledTRef&lt;CFloatExpression&gt;>
  </CFloatExprSoloTask>
  <M Name="m_pTask" Value="TriangleX3"/>
 </CEchoTask>
 <CGlobalMultiTask Name="TriangleCWMain">
  <CMultiTask Name="Parent CMultiTask">
   <M Name="m_flValue" Value="1"/>
   <M Name="m_nPlayers" Value="5"/>
   <M Name="m_eTaskNecessity" Value="Optional"/>
   <M Name="m_ePuckCarrier" Value="Optional"/>
  </CMultiTask>
  <CTask Name="m_tasks">
   <M Name="uiSize" Value="5"/>
   <M Name="m_tasks[0]" Value="TriangleCW1"/>
   <M Name="m_tasks[1]" Value="TriangleCW2"/>
   <M Name="m_tasks[2]" Value="TriangleCW3"/>
   <M Name="m_tasks[3]" Value="TriangleXLD"/>
   <M Name="m_tasks[4]" Value="TriangleXRD"/>
  </CTask>
 </CGlobalMultiTask>
 <CEchoTask Name="TriangleDeep2">
  <CFloatExprSoloTask Name="Parent CFloatExprSoloTask">
   <CSoloTask Name="Parent CSoloTask">
    <CTask Name="Parent CTask">
     <M Name="m_flValue" Value="1"/>
     <M Name="m_nPlayers" Value="1"/>
     <M Name="m_eTaskNecessity" Value="Optional"/>
     <M Name="m_ePuckCarrier" Value="Required"/>
    </CTask>
    <M Name="ISSVersion" Value="4"/>
    <CHandledPlayerTriggerBaseArray Name="m_trPlayerTriggers" StoreID="New" ClassType="PTBA">
     <CHandledPlayerTriggerBaseArray Name="this">
      <M Name="uiSize" Value="1"/>
      <CHandledPlayerTriggerBaseArray Name="this[0]">
       <CPlayerTriggerInstincts Name="m_data" StoreID="New" ClassType="PTIn">
        <CPlayerTriggerBase Name="Parent CPlayerTriggerBase">
         <THandledTRef&lt;CPlayerTriggerCriteriaBase&gt; Name="m_pCriteria">
          <CPlayerTriggerBoolExpr Name="m_data" StoreID="New" ClassType="PTBE">
           <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
            <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
           </THandledTRef&lt;CBoolExpression&gt;>
          </CPlayerTriggerBoolExpr>
         </THandledTRef&lt;CPlayerTriggerCriteriaBase&gt;>
        </CPlayerTriggerBase>
        <CInstinctWeights Name="m_pWeights" StoreID="New" ClassType="InWt">
         <M Name="ISSVersion" Value="12"/>
         <M Name="m_ePassDesire" Value="Normal"/>
         <M Name="m_eDropPassDesire" Value="Normal"/>
         <M Name="m_eBankPassDesire" Value="Normal"/>
         <M Name="m_eDumpDesire" Value="Normal"/>
         <M Name="m_eCallForPassDesire" Value="IfImproves"/>
         <M Name="m_eShootDesire" Value="Normal"/>
         <M Name="m_eDekeDesire" Value="Normal"/>
         <M Name="m_eBodyCheckDesire" Value="Normal"/>
         <M Name="m_eStickCheckDesire" Value="Normal"/>
         <M Name="m_eTurboDesire" Value="Normal"/>
         <M Name="m_eProtectPuckDesire" Value="Normal"/>
         <M Name="m_eGrabPuckDesire" Value="Normal"/>
         <M Name="m_eOrientationDesire" Value="Puck"/>
         <CInstinctWeights::CAreaPass Name="m_PassArea">
          <M Name="m_eAreaPassDesire" Value="Never"/>
          <CVector2 Name="m_v2Center">
           <M Name="m_x" Value="0"/>
           <M Name="m_z" Value="0"/>
          </CVector2>
          <M Name="m_flRadius" Value="0"/>
         </CInstinctWeights::CAreaPass>
         <CInstinctWeights::CSpeed Name="m_Speed">
          <M Name="ISSVersion" Value="3"/>
          <CTeamPoint2 Name="m_tpSyncLocation">
           <M Name="m_x" Value="0"/>
           <M Name="m_z" Value="0"/>
          </CTeamPoint2>
          <M Name="m_eSpeedDesire" Value="None"/>
          <M Name="m_eSpeedTarget" Value="Puck"/>
          <M Name="m_eTargetPositionID" Value="G"/>
          <CSpeedOptionsBitMask Name="m_bmOptions">
           <M Name="NumSetBits" Value="0"/>
          </CSpeedOptionsBitMask>
          <M Name="m_flIgnoreThreshold" Value="1000"/>
          <M Name="m_flIgnoreHysteresis" Value="4"/>
         </CInstinctWeights::CSpeed>
         <CInstinctWeights::CIWResponseCurve Name="m_OffsidesAvoidance">
          <M Name="m_ssName" Value=""/>
          <CNamedResponseCurve Name="m_pCurve" StoreID="NULL" />
         </CInstinctWeights::CIWResponseCurve>
         <M Name="m_pInterceptBiasSurface" Value="None"/>
         <M Name="m_flPuckInterceptMaxDistance" Value="300"/>
         <CDeltaTime Name="m_dtPuckInterceptConfidence">
          <M Name="m_flSeconds" Value="-20"/>
         </CDeltaTime>
        </CInstinctWeights>
       </CPlayerTriggerInstincts>
      </CHandledPlayerTriggerBaseArray>
     </CHandledPlayerTriggerBaseArray>
    </CHandledPlayerTriggerBaseArray>
    <M Name="m_fMirrorIfRight" Value="0"/>
    <THandledTRef&lt;CFloatExpression&gt; Name="m_pBaseReactionTimeFloatExpr">
     <CNamedConstFloatExpr Name="m_data" StoreID="New" ClassType="NcFE">
      <CFloatExpression Name="Parent CFloatExpression" />
      <M Name="pValue" Value="BaseReactionTime_Medium"/>
     </CNamedConstFloatExpr>
    </THandledTRef&lt;CFloatExpression&gt;>
   </CSoloTask>
   <THandledTRef&lt;CFloatExpression&gt; Name="m_pEffectivenessFloatExpr">
    <CTaskEfficiencyFloatExpr Name="m_data" StoreID="New" ClassType="PrTE">
     <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
     <M Name="m_fMirror" Value="0"/>
     <M Name="m_pTask" Value="TriangleX2"/>
    </CTaskEfficiencyFloatExpr>
   </THandledTRef&lt;CFloatExpression&gt;>
  </CFloatExprSoloTask>
  <M Name="m_pTask" Value="TriangleX2"/>
 </CEchoTask>
 <CGlobalMultiTask Name="TriangleDeepMain">
  <CMultiTask Name="Parent CMultiTask">
   <M Name="m_flValue" Value="1"/>
   <M Name="m_nPlayers" Value="4"/>
   <M Name="m_eTaskNecessity" Value="Optional"/>
   <M Name="m_ePuckCarrier" Value="Optional"/>
  </CMultiTask>
  <CTask Name="m_tasks">
   <M Name="uiSize" Value="4"/>
   <M Name="m_tasks[0]" Value="TriangleX1"/>
   <M Name="m_tasks[1]" Value="TriangleX3"/>
   <M Name="m_tasks[2]" Value="TriangleXLD"/>
   <M Name="m_tasks[3]" Value="TriangleXRD"/>
  </CTask>
 </CGlobalMultiTask>
 <CEchoTask Name="TriangleShift1">
  <CFloatExprSoloTask Name="Parent CFloatExprSoloTask">
   <CSoloTask Name="Parent CSoloTask">
    <CTask Name="Parent CTask">
     <M Name="m_flValue" Value="1"/>
     <M Name="m_nPlayers" Value="1"/>
     <M Name="m_eTaskNecessity" Value="Optional"/>
     <M Name="m_ePuckCarrier" Value="Optional"/>
    </CTask>
    <M Name="ISSVersion" Value="4"/>
    <CHandledPlayerTriggerBaseArray Name="m_trPlayerTriggers" StoreID="New" ClassType="PTBA">
     <CHandledPlayerTriggerBaseArray Name="this">
      <M Name="uiSize" Value="1"/>
      <CHandledPlayerTriggerBaseArray Name="this[0]">
       <CPlayerTriggerInstincts Name="m_data" StoreID="New" ClassType="PTIn">
        <CPlayerTriggerBase Name="Parent CPlayerTriggerBase">
         <THandledTRef&lt;CPlayerTriggerCriteriaBase&gt; Name="m_pCriteria">
          <CPlayerTriggerBoolExpr Name="m_data" StoreID="New" ClassType="PTBE">
           <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
            <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
           </THandledTRef&lt;CBoolExpression&gt;>
          </CPlayerTriggerBoolExpr>
         </THandledTRef&lt;CPlayerTriggerCriteriaBase&gt;>
        </CPlayerTriggerBase>
        <CInstinctWeights Name="m_pWeights" StoreID="New" ClassType="InWt">
         <M Name="ISSVersion" Value="12"/>
         <M Name="m_ePassDesire" Value="Normal"/>
         <M Name="m_eDropPassDesire" Value="Normal"/>
         <M Name="m_eBankPassDesire" Value="Normal"/>
         <M Name="m_eDumpDesire" Value="Normal"/>
         <M Name="m_eCallForPassDesire" Value="IfImproves"/>
         <M Name="m_eShootDesire" Value="Normal"/>
         <M Name="m_eDekeDesire" Value="Normal"/>
         <M Name="m_eBodyCheckDesire" Value="Normal"/>
         <M Name="m_eStickCheckDesire" Value="Normal"/>
         <M Name="m_eTurboDesire" Value="Normal"/>
         <M Name="m_eProtectPuckDesire" Value="Normal"/>
         <M Name="m_eGrabPuckDesire" Value="Normal"/>
         <M Name="m_eOrientationDesire" Value="Puck"/>
         <CInstinctWeights::CAreaPass Name="m_PassArea">
          <M Name="m_eAreaPassDesire" Value="Never"/>
          <CVector2 Name="m_v2Center">
           <M Name="m_x" Value="0"/>
           <M Name="m_z" Value="0"/>
          </CVector2>
          <M Name="m_flRadius" Value="0"/>
         </CInstinctWeights::CAreaPass>
         <CInstinctWeights::CSpeed Name="m_Speed">
          <M Name="ISSVersion" Value="3"/>
          <CTeamPoint2 Name="m_tpSyncLocation">
           <M Name="m_x" Value="0"/>
           <M Name="m_z" Value="0"/>
          </CTeamPoint2>
          <M Name="m_eSpeedDesire" Value="None"/>
          <M Name="m_eSpeedTarget" Value="Puck"/>
          <M Name="m_eTargetPositionID" Value="G"/>
          <CSpeedOptionsBitMask Name="m_bmOptions">
           <M Name="NumSetBits" Value="0"/>
          </CSpeedOptionsBitMask>
          <M Name="m_flIgnoreThreshold" Value="1000"/>
          <M Name="m_flIgnoreHysteresis" Value="4"/>
         </CInstinctWeights::CSpeed>
         <CInstinctWeights::CIWResponseCurve Name="m_OffsidesAvoidance">
          <M Name="m_ssName" Value=""/>
          <CNamedResponseCurve Name="m_pCurve" StoreID="NULL" />
         </CInstinctWeights::CIWResponseCurve>
         <M Name="m_pInterceptBiasSurface" Value="None"/>
         <M Name="m_flPuckInterceptMaxDistance" Value="300"/>
         <CDeltaTime Name="m_dtPuckInterceptConfidence">
          <M Name="m_flSeconds" Value="-20"/>
         </CDeltaTime>
        </CInstinctWeights>
       </CPlayerTriggerInstincts>
      </CHandledPlayerTriggerBaseArray>
     </CHandledPlayerTriggerBaseArray>
    </CHandledPlayerTriggerBaseArray>
    <M Name="m_fMirrorIfRight" Value="0"/>
    <THandledTRef&lt;CFloatExpression&gt; Name="m_pBaseReactionTimeFloatExpr">
     <CNamedConstFloatExpr Name="m_data" StoreID="New" ClassType="NcFE">
      <CFloatExpression Name="Parent CFloatExpression" />
      <M Name="pValue" Value="BaseReactionTime_Medium"/>
     </CNamedConstFloatExpr>
    </THandledTRef&lt;CFloatExpression&gt;>
   </CSoloTask>
   <THandledTRef&lt;CFloatExpression&gt; Name="m_pEffectivenessFloatExpr">
    <CTaskEfficiencyFloatExpr Name="m_data" StoreID="New" ClassType="PrTE">
     <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
     <M Name="m_fMirror" Value="1"/>
     <M Name="m_pTask" Value="TriangleX3"/>
    </CTaskEfficiencyFloatExpr>
   </THandledTRef&lt;CFloatExpression&gt;>
  </CFloatExprSoloTask>
  <M Name="m_pTask" Value="TriangleX1"/>
 </CEchoTask>
 <CEchoTask Name="TriangleShift2">
  <CFloatExprSoloTask Name="Parent CFloatExprSoloTask">
   <CSoloTask Name="Parent CSoloTask">
    <CTask Name="Parent CTask">
     <M Name="m_flValue" Value="1"/>
     <M Name="m_nPlayers" Value="1"/>
     <M Name="m_eTaskNecessity" Value="Optional"/>
     <M Name="m_ePuckCarrier" Value="Optional"/>
    </CTask>
    <M Name="ISSVersion" Value="4"/>
    <CHandledPlayerTriggerBaseArray Name="m_trPlayerTriggers" StoreID="New" ClassType="PTBA">
     <CHandledPlayerTriggerBaseArray Name="this">
      <M Name="uiSize" Value="1"/>
      <CHandledPlayerTriggerBaseArray Name="this[0]">
       <CPlayerTriggerInstincts Name="m_data" StoreID="New" ClassType="PTIn">
        <CPlayerTriggerBase Name="Parent CPlayerTriggerBase">
         <THandledTRef&lt;CPlayerTriggerCriteriaBase&gt; Name="m_pCriteria">
          <CPlayerTriggerBoolExpr Name="m_data" StoreID="New" ClassType="PTBE">
           <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
            <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
           </THandledTRef&lt;CBoolExpression&gt;>
          </CPlayerTriggerBoolExpr>
         </THandledTRef&lt;CPlayerTriggerCriteriaBase&gt;>
        </CPlayerTriggerBase>
        <CInstinctWeights Name="m_pWeights" StoreID="New" ClassType="InWt">
         <M Name="ISSVersion" Value="12"/>
         <M Name="m_ePassDesire" Value="Normal"/>
         <M Name="m_eDropPassDesire" Value="Normal"/>
         <M Name="m_eBankPassDesire" Value="Normal"/>
         <M Name="m_eDumpDesire" Value="Normal"/>
         <M Name="m_eCallForPassDesire" Value="IfImproves"/>
         <M Name="m_eShootDesire" Value="Normal"/>
         <M Name="m_eDekeDesire" Value="Normal"/>
         <M Name="m_eBodyCheckDesire" Value="Normal"/>
         <M Name="m_eStickCheckDesire" Value="Normal"/>
         <M Name="m_eTurboDesire" Value="Normal"/>
         <M Name="m_eProtectPuckDesire" Value="Normal"/>
         <M Name="m_eGrabPuckDesire" Value="Normal"/>
         <M Name="m_eOrientationDesire" Value="Puck"/>
         <CInstinctWeights::CAreaPass Name="m_PassArea">
          <M Name="m_eAreaPassDesire" Value="Never"/>
          <CVector2 Name="m_v2Center">
           <M Name="m_x" Value="0"/>
           <M Name="m_z" Value="0"/>
          </CVector2>
          <M Name="m_flRadius" Value="0"/>
         </CInstinctWeights::CAreaPass>
         <CInstinctWeights::CSpeed Name="m_Speed">
          <M Name="ISSVersion" Value="3"/>
          <CTeamPoint2 Name="m_tpSyncLocation">
           <M Name="m_x" Value="0"/>
           <M Name="m_z" Value="0"/>
          </CTeamPoint2>
          <M Name="m_eSpeedDesire" Value="None"/>
          <M Name="m_eSpeedTarget" Value="Puck"/>
          <M Name="m_eTargetPositionID" Value="G"/>
          <CSpeedOptionsBitMask Name="m_bmOptions">
           <M Name="NumSetBits" Value="0"/>
          </CSpeedOptionsBitMask>
          <M Name="m_flIgnoreThreshold" Value="1000"/>
          <M Name="m_flIgnoreHysteresis" Value="4"/>
         </CInstinctWeights::CSpeed>
         <CInstinctWeights::CIWResponseCurve Name="m_OffsidesAvoidance">
          <M Name="m_ssName" Value=""/>
          <CNamedResponseCurve Name="m_pCurve" StoreID="NULL" />
         </CInstinctWeights::CIWResponseCurve>
         <M Name="m_pInterceptBiasSurface" Value="None"/>
         <M Name="m_flPuckInterceptMaxDistance" Value="300"/>
         <CDeltaTime Name="m_dtPuckInterceptConfidence">
          <M Name="m_flSeconds" Value="-20"/>
         </CDeltaTime>
        </CInstinctWeights>
       </CPlayerTriggerInstincts>
      </CHandledPlayerTriggerBaseArray>
     </CHandledPlayerTriggerBaseArray>
    </CHandledPlayerTriggerBaseArray>
    <M Name="m_fMirrorIfRight" Value="0"/>
    <THandledTRef&lt;CFloatExpression&gt; Name="m_pBaseReactionTimeFloatExpr">
     <CNamedConstFloatExpr Name="m_data" StoreID="New" ClassType="NcFE">
      <CFloatExpression Name="Parent CFloatExpression" />
      <M Name="pValue" Value="BaseReactionTime_Medium"/>
     </CNamedConstFloatExpr>
    </THandledTRef&lt;CFloatExpression&gt;>
   </CSoloTask>
   <THandledTRef&lt;CFloatExpression&gt; Name="m_pEffectivenessFloatExpr">
    <CConditionalFloatExpr Name="m_data" StoreID="New" ClassType="MtCE">
     <CBinaryFloatExpr Name="Parent CBinaryFloatExpr">
      <CFloatExpression Name="Parent CFloatExpression" />
      <THandledTRef&lt;CFloatExpression&gt; Name="m_pFloatExprLeft">
       <CTaskEfficiencyFloatExpr Name="m_data" StoreID="New" ClassType="PrTE">
        <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
        <M Name="m_fMirror" Value="0"/>
        <M Name="m_pTask" Value="TriangleX2"/>
       </CTaskEfficiencyFloatExpr>
      </THandledTRef&lt;CFloatExpression&gt;>
      <THandledTRef&lt;CFloatExpression&gt; Name="m_pFloatExprRight">
       <CTaskEfficiencyFloatExpr Name="m_data" StoreID="New" ClassType="PrTE">
        <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
        <M Name="m_fMirror" Value="1"/>
        <M Name="m_pTask" Value="TriangleX2"/>
       </CTaskEfficiencyFloatExpr>
      </THandledTRef&lt;CFloatExpression&gt;>
     </CBinaryFloatExpr>
     <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
      <CPlayerControlsPuckBoolExpr Name="m_data" StoreID="New" ClassType="PrCB" />
     </THandledTRef&lt;CBoolExpression&gt;>
    </CConditionalFloatExpr>
   </THandledTRef&lt;CFloatExpression&gt;>
  </CFloatExprSoloTask>
  <M Name="m_pTask" Value="TriangleX2"/>
 </CEchoTask>
 <CEchoTask Name="TriangleShift3">
  <CFloatExprSoloTask Name="Parent CFloatExprSoloTask">
   <CSoloTask Name="Parent CSoloTask">
    <CTask Name="Parent CTask">
     <M Name="m_flValue" Value="1"/>
     <M Name="m_nPlayers" Value="1"/>
     <M Name="m_eTaskNecessity" Value="Optional"/>
     <M Name="m_ePuckCarrier" Value="Optional"/>
    </CTask>
    <M Name="ISSVersion" Value="4"/>
    <CHandledPlayerTriggerBaseArray Name="m_trPlayerTriggers" StoreID="New" ClassType="PTBA">
     <CHandledPlayerTriggerBaseArray Name="this">
      <M Name="uiSize" Value="1"/>
      <CHandledPlayerTriggerBaseArray Name="this[0]">
       <CPlayerTriggerInstincts Name="m_data" StoreID="New" ClassType="PTIn">
        <CPlayerTriggerBase Name="Parent CPlayerTriggerBase">
         <THandledTRef&lt;CPlayerTriggerCriteriaBase&gt; Name="m_pCriteria">
          <CPlayerTriggerBoolExpr Name="m_data" StoreID="New" ClassType="PTBE">
           <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
            <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
           </THandledTRef&lt;CBoolExpression&gt;>
          </CPlayerTriggerBoolExpr>
         </THandledTRef&lt;CPlayerTriggerCriteriaBase&gt;>
        </CPlayerTriggerBase>
        <CInstinctWeights Name="m_pWeights" StoreID="New" ClassType="InWt">
         <M Name="ISSVersion" Value="12"/>
         <M Name="m_ePassDesire" Value="Normal"/>
         <M Name="m_eDropPassDesire" Value="Normal"/>
         <M Name="m_eBankPassDesire" Value="Normal"/>
         <M Name="m_eDumpDesire" Value="Normal"/>
         <M Name="m_eCallForPassDesire" Value="IfImproves"/>
         <M Name="m_eShootDesire" Value="Normal"/>
         <M Name="m_eDekeDesire" Value="Normal"/>
         <M Name="m_eBodyCheckDesire" Value="Normal"/>
         <M Name="m_eStickCheckDesire" Value="Normal"/>
         <M Name="m_eTurboDesire" Value="Normal"/>
         <M Name="m_eProtectPuckDesire" Value="Normal"/>
         <M Name="m_eGrabPuckDesire" Value="Normal"/>
         <M Name="m_eOrientationDesire" Value="Puck"/>
         <CInstinctWeights::CAreaPass Name="m_PassArea">
          <M Name="m_eAreaPassDesire" Value="Never"/>
          <CVector2 Name="m_v2Center">
           <M Name="m_x" Value="0"/>
           <M Name="m_z" Value="0"/>
          </CVector2>
          <M Name="m_flRadius" Value="0"/>
         </CInstinctWeights::CAreaPass>
         <CInstinctWeights::CSpeed Name="m_Speed">
          <M Name="ISSVersion" Value="3"/>
          <CTeamPoint2 Name="m_tpSyncLocation">
           <M Name="m_x" Value="0"/>
           <M Name="m_z" Value="0"/>
          </CTeamPoint2>
          <M Name="m_eSpeedDesire" Value="None"/>
          <M Name="m_eSpeedTarget" Value="Puck"/>
          <M Name="m_eTargetPositionID" Value="G"/>
          <CSpeedOptionsBitMask Name="m_bmOptions">
           <M Name="NumSetBits" Value="0"/>
          </CSpeedOptionsBitMask>
          <M Name="m_flIgnoreThreshold" Value="1000"/>
          <M Name="m_flIgnoreHysteresis" Value="4"/>
         </CInstinctWeights::CSpeed>
         <CInstinctWeights::CIWResponseCurve Name="m_OffsidesAvoidance">
          <M Name="m_ssName" Value=""/>
          <CNamedResponseCurve Name="m_pCurve" StoreID="NULL" />
         </CInstinctWeights::CIWResponseCurve>
         <M Name="m_pInterceptBiasSurface" Value="None"/>
         <M Name="m_flPuckInterceptMaxDistance" Value="300"/>
         <CDeltaTime Name="m_dtPuckInterceptConfidence">
          <M Name="m_flSeconds" Value="-20"/>
         </CDeltaTime>
        </CInstinctWeights>
       </CPlayerTriggerInstincts>
      </CHandledPlayerTriggerBaseArray>
     </CHandledPlayerTriggerBaseArray>
    </CHandledPlayerTriggerBaseArray>
    <M Name="m_fMirrorIfRight" Value="0"/>
    <THandledTRef&lt;CFloatExpression&gt; Name="m_pBaseReactionTimeFloatExpr">
     <CNamedConstFloatExpr Name="m_data" StoreID="New" ClassType="NcFE">
      <CFloatExpression Name="Parent CFloatExpression" />
      <M Name="pValue" Value="BaseReactionTime_Medium"/>
     </CNamedConstFloatExpr>
    </THandledTRef&lt;CFloatExpression&gt;>
   </CSoloTask>
   <THandledTRef&lt;CFloatExpression&gt; Name="m_pEffectivenessFloatExpr">
    <CConditionalFloatExpr Name="m_data" StoreID="New" ClassType="MtCE">
     <CBinaryFloatExpr Name="Parent CBinaryFloatExpr">
      <CFloatExpression Name="Parent CFloatExpression" />
      <THandledTRef&lt;CFloatExpression&gt; Name="m_pFloatExprLeft">
       <CTaskEfficiencyFloatExpr Name="m_data" StoreID="New" ClassType="PrTE">
        <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
        <M Name="m_fMirror" Value="0"/>
        <M Name="m_pTask" Value="TriangleX3"/>
       </CTaskEfficiencyFloatExpr>
      </THandledTRef&lt;CFloatExpression&gt;>
      <THandledTRef&lt;CFloatExpression&gt; Name="m_pFloatExprRight">
       <CTaskEfficiencyFloatExpr Name="m_data" StoreID="New" ClassType="PrTE">
        <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
        <M Name="m_fMirror" Value="1"/>
        <M Name="m_pTask" Value="TriangleX1"/>
       </CTaskEfficiencyFloatExpr>
      </THandledTRef&lt;CFloatExpression&gt;>
     </CBinaryFloatExpr>
     <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
      <CPlayerControlsPuckBoolExpr Name="m_data" StoreID="New" ClassType="PrCB" />
     </THandledTRef&lt;CBoolExpression&gt;>
    </CConditionalFloatExpr>
   </THandledTRef&lt;CFloatExpression&gt;>
  </CFloatExprSoloTask>
  <M Name="m_pTask" Value="TriangleX3"/>
 </CEchoTask>
 <CGlobalMultiTask Name="TriangleShiftMain">
  <CMultiTask Name="Parent CMultiTask">
   <M Name="m_flValue" Value="1"/>
   <M Name="m_nPlayers" Value="5"/>
   <M Name="m_eTaskNecessity" Value="Optional"/>
   <M Name="m_ePuckCarrier" Value="Optional"/>
  </CMultiTask>
  <CTask Name="m_tasks">
   <M Name="uiSize" Value="5"/>
   <M Name="m_tasks[0]" Value="TriangleShift1"/>
   <M Name="m_tasks[1]" Value="TriangleShift2"/>
   <M Name="m_tasks[2]" Value="TriangleShift3"/>
   <M Name="m_tasks[3]" Value="TriangleXLD"/>
   <M Name="m_tasks[4]" Value="TriangleXRD"/>
  </CTask>
 </CGlobalMultiTask>
 <CGradientZoneTask Name="TriangleX1">
  <M Name="ISSVersion" Value="3"/>
  <CFloatExprSoloTask Name="Parent CFloatExprSoloTask">
   <CSoloTask Name="Parent CSoloTask">
    <CTask Name="Parent CTask">
     <M Name="m_flValue" Value="1"/>
     <M Name="m_nPlayers" Value="1"/>
     <M Name="m_eTaskNecessity" Value="Optional"/>
     <M Name="m_ePuckCarrier" Value="Optional"/>
    </CTask>
    <M Name="ISSVersion" Value="4"/>
    <CHandledPlayerTriggerBaseArray Name="m_trPlayerTriggers" StoreID="New" ClassType="PTBA">
     <CHandledPlayerTriggerBaseArray Name="this">
      <M Name="uiSize" Value="1"/>
      <CHandledPlayerTriggerBaseArray Name="this[0]">
       <CPlayerTriggerInstincts Name="m_data" StoreID="New" ClassType="PTIn">
        <CPlayerTriggerBase Name="Parent CPlayerTriggerBase">
         <THandledTRef&lt;CPlayerTriggerCriteriaBase&gt; Name="m_pCriteria">
          <CPlayerTriggerBoolExpr Name="m_data" StoreID="New" ClassType="PTBE">
           <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
            <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
           </THandledTRef&lt;CBoolExpression&gt;>
          </CPlayerTriggerBoolExpr>
         </THandledTRef&lt;CPlayerTriggerCriteriaBase&gt;>
        </CPlayerTriggerBase>
        <CInstinctWeights Name="m_pWeights" StoreID="New" ClassType="InWt">
         <M Name="ISSVersion" Value="12"/>
         <M Name="m_ePassDesire" Value="Normal"/>
         <M Name="m_eDropPassDesire" Value="Normal"/>
         <M Name="m_eBankPassDesire" Value="Normal"/>
         <M Name="m_eDumpDesire" Value="Normal"/>
         <M Name="m_eCallForPassDesire" Value="Normal"/>
         <M Name="m_eShootDesire" Value="Normal"/>
         <M Name="m_eDekeDesire" Value="Normal"/>
         <M Name="m_eBodyCheckDesire" Value="Never"/>
         <M Name="m_eStickCheckDesire" Value="Never"/>
         <M Name="m_eTurboDesire" Value="Never"/>
         <M Name="m_eProtectPuckDesire" Value="Never"/>
         <M Name="m_eGrabPuckDesire" Value="Normal"/>
         <M Name="m_eOrientationDesire" Value="Puck"/>
         <CInstinctWeights::CAreaPass Name="m_PassArea">
          <M Name="m_eAreaPassDesire" Value="Never"/>
          <CVector2 Name="m_v2Center">
           <M Name="m_x" Value="0"/>
           <M Name="m_z" Value="0"/>
          </CVector2>
          <M Name="m_flRadius" Value="0"/>
         </CInstinctWeights::CAreaPass>
         <CInstinctWeights::CSpeed Name="m_Speed">
          <M Name="ISSVersion" Value="3"/>
          <CTeamPoint2 Name="m_tpSyncLocation">
           <M Name="m_x" Value="0"/>
           <M Name="m_z" Value="0"/>
          </CTeamPoint2>
          <M Name="m_eSpeedDesire" Value="None"/>
          <M Name="m_eSpeedTarget" Value="Puck"/>
          <M Name="m_eTargetPositionID" Value="G"/>
          <CSpeedOptionsBitMask Name="m_bmOptions">
           <M Name="NumSetBits" Value="0"/>
          </CSpeedOptionsBitMask>
          <M Name="m_flIgnoreThreshold" Value="1000"/>
          <M Name="m_flIgnoreHysteresis" Value="4"/>
         </CInstinctWeights::CSpeed>
         <CInstinctWeights::CIWResponseCurve Name="m_OffsidesAvoidance">
          <M Name="m_ssName" Value=""/>
          <CNamedResponseCurve Name="m_pCurve" StoreID="NULL" />
         </CInstinctWeights::CIWResponseCurve>
         <M Name="m_pInterceptBiasSurface" Value="None"/>
         <M Name="m_flPuckInterceptMaxDistance" Value="300"/>
         <CDeltaTime Name="m_dtPuckInterceptConfidence">
          <M Name="m_flSeconds" Value="-20"/>
         </CDeltaTime>
        </CInstinctWeights>
       </CPlayerTriggerInstincts>
      </CHandledPlayerTriggerBaseArray>
     </CHandledPlayerTriggerBaseArray>
    </CHandledPlayerTriggerBaseArray>
    <M Name="m_fMirrorIfRight" Value="0"/>
    <THandledTRef&lt;CFloatExpression&gt; Name="m_pBaseReactionTimeFloatExpr">
     <CNamedConstFloatExpr Name="m_data" StoreID="New" ClassType="NcFE">
      <CFloatExpression Name="Parent CFloatExpression" />
      <M Name="pValue" Value="BaseReactionTime_Medium"/>
     </CNamedConstFloatExpr>
    </THandledTRef&lt;CFloatExpression&gt;>
   </CSoloTask>
   <THandledTRef&lt;CFloatExpression&gt; Name="m_pEffectivenessFloatExpr">
    <CPlayerBiasFloatExpr Name="m_data" StoreID="New" ClassType="PEPB">
     <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
     <M Name="ISSVersion" Value="2"/>
     <M Name="m_pUserBiasCurve" Value="DefaultUserBias"/>
     <M Name="m_pPuckBiasCurve" Value="DefaultPuckBias"/>
     <M Name="m_pFavoredBiasCurve" Value="DefaultFavoredBias"/>
     <M Name="m_pBaseBiasCurve" Value="DefaultBaseBias"/>
     <CPositionIDBitMask Name="m_bmFavoredPositions">
      <M Name="NumSetBits" Value="3"/>
      <M Name="SetBit" Value="RW"/>
      <M Name="SetBit" Value="LW"/>
      <M Name="SetBit" Value="C"/>
     </CPositionIDBitMask>
     <THandledTRef&lt;CFloatExpression&gt; Name="m_pFloatExpression">
      <CTaskProximityFloatExpr Name="m_data" StoreID="New" ClassType="PrTA">
       <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
       <M Name="ISSVersion" Value="1"/>
       <M Name="m_flSquaredDistance50" Value="2500"/>
       <M Name="m_flLaneBias" Value="1.5"/>
       <M Name="m_pTask" Value="TriangleX1"/>
      </CTaskProximityFloatExpr>
     </THandledTRef&lt;CFloatExpression&gt;>
    </CPlayerBiasFloatExpr>
   </THandledTRef&lt;CFloatExpression&gt;>
  </CFloatExprSoloTask>
  <CInterpreter Name="m_pZoneAttraction" StoreID="New" ClassType="GZTZ">
   <M Name="ISSVersion" Value="1"/>
   <CGradientZoneOptionBitMask Name="m_bmOptions">
    <M Name="NumSetBits" Value="1"/>
    <M Name="SetBit" Value="TeamPoint"/>
   </CGradientZoneOptionBitMask>
   <CVector2 Name="m_vTranslate">
    <M Name="m_x" Value="0"/>
    <M Name="m_z" Value="55"/>
   </CVector2>
   <CVector2 Name="m_vInputScale">
    <M Name="m_x" Value="1"/>
    <M Name="m_z" Value="1"/>
   </CVector2>
   <CVector2 Name="m_vOutputScale">
    <M Name="m_x" Value="1"/>
    <M Name="m_z" Value="1"/>
   </CVector2>
   <M Name="m_pField" Value="PointAttraction11_GF"/>
   <M Name="m_pSpeedCurve" Value="StandardSpeedResponse_RC"/>
  </CInterpreter>
  <CGradientZoneLayerIDBitMask Name="m_bmLayers">
   <M Name="NumSetBits" Value="3"/>
   <M Name="SetBit" Value="Zone"/>
   <M Name="SetBit" Value="OpenPass"/>
   <M Name="SetBit" Value="OpenShot"/>
  </CGradientZoneLayerIDBitMask>
  <M Name="m_eCustomLayerType" Value="None"/>
  <CHandledBoolExprInterpreterArray Name="m_pBoolZones" StoreID="New" ClassType="HBEI">
   <CBoolExprInterpreter Name="this">
    <M Name="uiSize" Value="0"/>
    <M Name="uiMaxSize" Value="0"/>
   </CBoolExprInterpreter>
  </CHandledBoolExprInterpreterArray>
 </CGradientZoneTask>
 <CGradientZoneTask Name="TriangleX2">
  <M Name="ISSVersion" Value="3"/>
  <CFloatExprSoloTask Name="Parent CFloatExprSoloTask">
   <CSoloTask Name="Parent CSoloTask">
    <CTask Name="Parent CTask">
     <M Name="m_flValue" Value="1"/>
     <M Name="m_nPlayers" Value="1"/>
     <M Name="m_eTaskNecessity" Value="Optional"/>
     <M Name="m_ePuckCarrier" Value="Optional"/>
    </CTask>
    <M Name="ISSVersion" Value="4"/>
    <CHandledPlayerTriggerBaseArray Name="m_trPlayerTriggers" StoreID="New" ClassType="PTBA">
     <CHandledPlayerTriggerBaseArray Name="this">
      <M Name="uiSize" Value="1"/>
      <CHandledPlayerTriggerBaseArray Name="this[0]">
       <CPlayerTriggerInstincts Name="m_data" StoreID="New" ClassType="PTIn">
        <CPlayerTriggerBase Name="Parent CPlayerTriggerBase">
         <THandledTRef&lt;CPlayerTriggerCriteriaBase&gt; Name="m_pCriteria">
          <CPlayerTriggerBoolExpr Name="m_data" StoreID="New" ClassType="PTBE">
           <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
            <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
           </THandledTRef&lt;CBoolExpression&gt;>
          </CPlayerTriggerBoolExpr>
         </THandledTRef&lt;CPlayerTriggerCriteriaBase&gt;>
        </CPlayerTriggerBase>
        <CInstinctWeights Name="m_pWeights" StoreID="New" ClassType="InWt">
         <M Name="ISSVersion" Value="12"/>
         <M Name="m_ePassDesire" Value="Normal"/>
         <M Name="m_eDropPassDesire" Value="Normal"/>
         <M Name="m_eBankPassDesire" Value="Normal"/>
         <M Name="m_eDumpDesire" Value="Normal"/>
         <M Name="m_eCallForPassDesire" Value="IfImproves"/>
         <M Name="m_eShootDesire" Value="Normal"/>
         <M Name="m_eDekeDesire" Value="Normal"/>
         <M Name="m_eBodyCheckDesire" Value="Never"/>
         <M Name="m_eStickCheckDesire" Value="Never"/>
         <M Name="m_eTurboDesire" Value="Never"/>
         <M Name="m_eProtectPuckDesire" Value="Normal"/>
         <M Name="m_eGrabPuckDesire" Value="Normal"/>
         <M Name="m_eOrientationDesire" Value="Puck"/>
         <CInstinctWeights::CAreaPass Name="m_PassArea">
          <M Name="m_eAreaPassDesire" Value="Never"/>
          <CVector2 Name="m_v2Center">
           <M Name="m_x" Value="0"/>
           <M Name="m_z" Value="0"/>
          </CVector2>
          <M Name="m_flRadius" Value="0"/>
         </CInstinctWeights::CAreaPass>
         <CInstinctWeights::CSpeed Name="m_Speed">
          <M Name="ISSVersion" Value="3"/>
          <CTeamPoint2 Name="m_tpSyncLocation">
           <M Name="m_x" Value="0"/>
           <M Name="m_z" Value="0"/>
          </CTeamPoint2>
          <M Name="m_eSpeedDesire" Value="None"/>
          <M Name="m_eSpeedTarget" Value="Puck"/>
          <M Name="m_eTargetPositionID" Value="G"/>
          <CSpeedOptionsBitMask Name="m_bmOptions">
           <M Name="NumSetBits" Value="0"/>
          </CSpeedOptionsBitMask>
          <M Name="m_flIgnoreThreshold" Value="1000"/>
          <M Name="m_flIgnoreHysteresis" Value="4"/>
         </CInstinctWeights::CSpeed>
         <CInstinctWeights::CIWResponseCurve Name="m_OffsidesAvoidance">
          <M Name="m_ssName" Value=""/>
          <CNamedResponseCurve Name="m_pCurve" StoreID="NULL" />
         </CInstinctWeights::CIWResponseCurve>
         <M Name="m_pInterceptBiasSurface" Value="None"/>
         <M Name="m_flPuckInterceptMaxDistance" Value="300"/>
         <CDeltaTime Name="m_dtPuckInterceptConfidence">
          <M Name="m_flSeconds" Value="-20"/>
         </CDeltaTime>
        </CInstinctWeights>
       </CPlayerTriggerInstincts>
      </CHandledPlayerTriggerBaseArray>
     </CHandledPlayerTriggerBaseArray>
    </CHandledPlayerTriggerBaseArray>
    <M Name="m_fMirrorIfRight" Value="0"/>
    <THandledTRef&lt;CFloatExpression&gt; Name="m_pBaseReactionTimeFloatExpr">
     <CNamedConstFloatExpr Name="m_data" StoreID="New" ClassType="NcFE">
      <CFloatExpression Name="Parent CFloatExpression" />
      <M Name="pValue" Value="BaseReactionTime_Medium"/>
     </CNamedConstFloatExpr>
    </THandledTRef&lt;CFloatExpression&gt;>
   </CSoloTask>
   <THandledTRef&lt;CFloatExpression&gt; Name="m_pEffectivenessFloatExpr">
    <CPlayerBiasFloatExpr Name="m_data" StoreID="New" ClassType="PEPB">
     <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
     <M Name="ISSVersion" Value="2"/>
     <M Name="m_pUserBiasCurve" Value="DefaultUserBias"/>
     <M Name="m_pPuckBiasCurve" Value="DefaultPuckBias"/>
     <M Name="m_pFavoredBiasCurve" Value="DefaultFavoredBias"/>
     <M Name="m_pBaseBiasCurve" Value="DefaultBaseBias"/>
     <CPositionIDBitMask Name="m_bmFavoredPositions">
      <M Name="NumSetBits" Value="3"/>
      <M Name="SetBit" Value="RW"/>
      <M Name="SetBit" Value="LW"/>
      <M Name="SetBit" Value="C"/>
     </CPositionIDBitMask>
     <THandledTRef&lt;CFloatExpression&gt; Name="m_pFloatExpression">
      <CTaskProximityFloatExpr Name="m_data" StoreID="New" ClassType="PrTA">
       <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
       <M Name="ISSVersion" Value="1"/>
       <M Name="m_flSquaredDistance50" Value="2500"/>
       <M Name="m_flLaneBias" Value="1.5"/>
       <M Name="m_pTask" Value="TriangleX2"/>
      </CTaskProximityFloatExpr>
     </THandledTRef&lt;CFloatExpression&gt;>
    </CPlayerBiasFloatExpr>
   </THandledTRef&lt;CFloatExpression&gt;>
  </CFloatExprSoloTask>
  <CInterpreter Name="m_pZoneAttraction" StoreID="New" ClassType="GZTZ">
   <M Name="ISSVersion" Value="1"/>
   <CGradientZoneOptionBitMask Name="m_bmOptions">
    <M Name="NumSetBits" Value="1"/>
    <M Name="SetBit" Value="TeamPoint"/>
   </CGradientZoneOptionBitMask>
   <CVector2 Name="m_vTranslate">
    <M Name="m_x" Value="20"/>
    <M Name="m_z" Value="80"/>
   </CVector2>
   <CVector2 Name="m_vInputScale">
    <M Name="m_x" Value="1"/>
    <M Name="m_z" Value="1"/>
   </CVector2>
   <CVector2 Name="m_vOutputScale">
    <M Name="m_x" Value="1"/>
    <M Name="m_z" Value="1"/>
   </CVector2>
   <M Name="m_pField" Value="PositionalSide1_GF"/>
   <M Name="m_pSpeedCurve" Value="StandardSpeedResponse_RC"/>
  </CInterpreter>
  <CGradientZoneLayerIDBitMask Name="m_bmLayers">
   <M Name="NumSetBits" Value="2"/>
   <M Name="SetBit" Value="Zone"/>
   <M Name="SetBit" Value="OpenPass"/>
  </CGradientZoneLayerIDBitMask>
  <M Name="m_eCustomLayerType" Value="None"/>
  <CHandledBoolExprInterpreterArray Name="m_pBoolZones" StoreID="New" ClassType="HBEI">
   <CBoolExprInterpreter Name="this">
    <M Name="uiSize" Value="0"/>
    <M Name="uiMaxSize" Value="0"/>
   </CBoolExprInterpreter>
  </CHandledBoolExprInterpreterArray>
 </CGradientZoneTask>
 <CGradientZoneTask Name="TriangleX3">
  <M Name="ISSVersion" Value="3"/>
  <CFloatExprSoloTask Name="Parent CFloatExprSoloTask">
   <CSoloTask Name="Parent CSoloTask">
    <CTask Name="Parent CTask">
     <M Name="m_flValue" Value="1"/>
     <M Name="m_nPlayers" Value="1"/>
     <M Name="m_eTaskNecessity" Value="Optional"/>
     <M Name="m_ePuckCarrier" Value="Optional"/>
    </CTask>
    <M Name="ISSVersion" Value="4"/>
    <CHandledPlayerTriggerBaseArray Name="m_trPlayerTriggers" StoreID="New" ClassType="PTBA">
     <CHandledPlayerTriggerBaseArray Name="this">
      <M Name="uiSize" Value="1"/>
      <CHandledPlayerTriggerBaseArray Name="this[0]">
       <CPlayerTriggerInstincts Name="m_data" StoreID="New" ClassType="PTIn">
        <CPlayerTriggerBase Name="Parent CPlayerTriggerBase">
         <THandledTRef&lt;CPlayerTriggerCriteriaBase&gt; Name="m_pCriteria">
          <CPlayerTriggerBoolExpr Name="m_data" StoreID="New" ClassType="PTBE">
           <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
            <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
           </THandledTRef&lt;CBoolExpression&gt;>
          </CPlayerTriggerBoolExpr>
         </THandledTRef&lt;CPlayerTriggerCriteriaBase&gt;>
        </CPlayerTriggerBase>
        <CInstinctWeights Name="m_pWeights" StoreID="New" ClassType="InWt">
         <M Name="ISSVersion" Value="12"/>
         <M Name="m_ePassDesire" Value="Normal"/>
         <M Name="m_eDropPassDesire" Value="Never"/>
         <M Name="m_eBankPassDesire" Value="Normal"/>
         <M Name="m_eDumpDesire" Value="Normal"/>
         <M Name="m_eCallForPassDesire" Value="IfImproves"/>
         <M Name="m_eShootDesire" Value="Normal"/>
         <M Name="m_eDekeDesire" Value="Normal"/>
         <M Name="m_eBodyCheckDesire" Value="Never"/>
         <M Name="m_eStickCheckDesire" Value="Never"/>
         <M Name="m_eTurboDesire" Value="Never"/>
         <M Name="m_eProtectPuckDesire" Value="Never"/>
         <M Name="m_eGrabPuckDesire" Value="Normal"/>
         <M Name="m_eOrientationDesire" Value="Puck"/>
         <CInstinctWeights::CAreaPass Name="m_PassArea">
          <M Name="m_eAreaPassDesire" Value="Never"/>
          <CVector2 Name="m_v2Center">
           <M Name="m_x" Value="0"/>
           <M Name="m_z" Value="0"/>
          </CVector2>
          <M Name="m_flRadius" Value="0"/>
         </CInstinctWeights::CAreaPass>
         <CInstinctWeights::CSpeed Name="m_Speed">
          <M Name="ISSVersion" Value="3"/>
          <CTeamPoint2 Name="m_tpSyncLocation">
           <M Name="m_x" Value="0"/>
           <M Name="m_z" Value="0"/>
          </CTeamPoint2>
          <M Name="m_eSpeedDesire" Value="None"/>
          <M Name="m_eSpeedTarget" Value="Puck"/>
          <M Name="m_eTargetPositionID" Value="G"/>
          <CSpeedOptionsBitMask Name="m_bmOptions">
           <M Name="NumSetBits" Value="0"/>
          </CSpeedOptionsBitMask>
          <M Name="m_flIgnoreThreshold" Value="1000"/>
          <M Name="m_flIgnoreHysteresis" Value="4"/>
         </CInstinctWeights::CSpeed>
         <CInstinctWeights::CIWResponseCurve Name="m_OffsidesAvoidance">
          <M Name="m_ssName" Value=""/>
          <CNamedResponseCurve Name="m_pCurve" StoreID="NULL" />
         </CInstinctWeights::CIWResponseCurve>
         <M Name="m_pInterceptBiasSurface" Value="None"/>
         <M Name="m_flPuckInterceptMaxDistance" Value="300"/>
         <CDeltaTime Name="m_dtPuckInterceptConfidence">
          <M Name="m_flSeconds" Value="-20"/>
         </CDeltaTime>
        </CInstinctWeights>
       </CPlayerTriggerInstincts>
      </CHandledPlayerTriggerBaseArray>
     </CHandledPlayerTriggerBaseArray>
    </CHandledPlayerTriggerBaseArray>
    <M Name="m_fMirrorIfRight" Value="0"/>
    <THandledTRef&lt;CFloatExpression&gt; Name="m_pBaseReactionTimeFloatExpr">
     <CNamedConstFloatExpr Name="m_data" StoreID="New" ClassType="NcFE">
      <CFloatExpression Name="Parent CFloatExpression" />
      <M Name="pValue" Value="BaseReactionTime_Medium"/>
     </CNamedConstFloatExpr>
    </THandledTRef&lt;CFloatExpression&gt;>
   </CSoloTask>
   <THandledTRef&lt;CFloatExpression&gt; Name="m_pEffectivenessFloatExpr">
    <CPlayerBiasFloatExpr Name="m_data" StoreID="New" ClassType="PEPB">
     <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
     <M Name="ISSVersion" Value="2"/>
     <M Name="m_pUserBiasCurve" Value="DefaultUserBias"/>
     <M Name="m_pPuckBiasCurve" Value="DefaultPuckBias"/>
     <M Name="m_pFavoredBiasCurve" Value="DefaultFavoredBias"/>
     <M Name="m_pBaseBiasCurve" Value="DefaultBaseBias"/>
     <CPositionIDBitMask Name="m_bmFavoredPositions">
      <M Name="NumSetBits" Value="3"/>
      <M Name="SetBit" Value="RW"/>
      <M Name="SetBit" Value="LW"/>
      <M Name="SetBit" Value="C"/>
     </CPositionIDBitMask>
     <THandledTRef&lt;CFloatExpression&gt; Name="m_pFloatExpression">
      <CTaskProximityFloatExpr Name="m_data" StoreID="New" ClassType="PrTA">
       <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
       <M Name="ISSVersion" Value="1"/>
       <M Name="m_flSquaredDistance50" Value="2500"/>
       <M Name="m_flLaneBias" Value="1.5"/>
       <M Name="m_pTask" Value="TriangleX3"/>
      </CTaskProximityFloatExpr>
     </THandledTRef&lt;CFloatExpression&gt;>
    </CPlayerBiasFloatExpr>
   </THandledTRef&lt;CFloatExpression&gt;>
  </CFloatExprSoloTask>
  <CInterpreter Name="m_pZoneAttraction" StoreID="New" ClassType="GZTZ">
   <M Name="ISSVersion" Value="1"/>
   <CGradientZoneOptionBitMask Name="m_bmOptions">
    <M Name="NumSetBits" Value="1"/>
    <M Name="SetBit" Value="TeamPoint"/>
   </CGradientZoneOptionBitMask>
   <CVector2 Name="m_vTranslate">
    <M Name="m_x" Value="37.5"/>
    <M Name="m_z" Value="55"/>
   </CVector2>
   <CVector2 Name="m_vInputScale">
    <M Name="m_x" Value="1"/>
    <M Name="m_z" Value="1"/>
   </CVector2>
   <CVector2 Name="m_vOutputScale">
    <M Name="m_x" Value="1"/>
    <M Name="m_z" Value="1"/>
   </CVector2>
   <M Name="m_pField" Value="PointAttraction11_GF"/>
   <M Name="m_pSpeedCurve" Value="StandardSpeedResponse_RC"/>
  </CInterpreter>
  <CGradientZoneLayerIDBitMask Name="m_bmLayers">
   <M Name="NumSetBits" Value="2"/>
   <M Name="SetBit" Value="Zone"/>
   <M Name="SetBit" Value="OpenPass"/>
  </CGradientZoneLayerIDBitMask>
  <M Name="m_eCustomLayerType" Value="None"/>
  <CHandledBoolExprInterpreterArray Name="m_pBoolZones" StoreID="New" ClassType="HBEI">
   <CBoolExprInterpreter Name="this">
    <M Name="uiSize" Value="0"/>
    <M Name="uiMaxSize" Value="0"/>
   </CBoolExprInterpreter>
  </CHandledBoolExprInterpreterArray>
 </CGradientZoneTask>
 <CGradientZoneTask Name="TriangleXLD">
  <M Name="ISSVersion" Value="3"/>
  <CFloatExprSoloTask Name="Parent CFloatExprSoloTask">
   <CSoloTask Name="Parent CSoloTask">
    <CTask Name="Parent CTask">
     <M Name="m_flValue" Value="1"/>
     <M Name="m_nPlayers" Value="1"/>
     <M Name="m_eTaskNecessity" Value="Optional"/>
     <M Name="m_ePuckCarrier" Value="Optional"/>
    </CTask>
    <M Name="ISSVersion" Value="4"/>
    <CHandledPlayerTriggerBaseArray Name="m_trPlayerTriggers" StoreID="New" ClassType="PTBA">
     <CHandledPlayerTriggerBaseArray Name="this">
      <M Name="uiSize" Value="1"/>
      <CHandledPlayerTriggerBaseArray Name="this[0]">
       <CPlayerTriggerInstincts Name="m_data" StoreID="New" ClassType="PTIn">
        <CPlayerTriggerBase Name="Parent CPlayerTriggerBase">
         <THandledTRef&lt;CPlayerTriggerCriteriaBase&gt; Name="m_pCriteria">
          <CPlayerTriggerBoolExpr Name="m_data" StoreID="New" ClassType="PTBE">
           <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
            <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
           </THandledTRef&lt;CBoolExpression&gt;>
          </CPlayerTriggerBoolExpr>
         </THandledTRef&lt;CPlayerTriggerCriteriaBase&gt;>
        </CPlayerTriggerBase>
        <CInstinctWeights Name="m_pWeights" StoreID="New" ClassType="InWt">
         <M Name="ISSVersion" Value="12"/>
         <M Name="m_ePassDesire" Value="Normal"/>
         <M Name="m_eDropPassDesire" Value="Normal"/>
         <M Name="m_eBankPassDesire" Value="Normal"/>
         <M Name="m_eDumpDesire" Value="Normal"/>
         <M Name="m_eCallForPassDesire" Value="IfImproves"/>
         <M Name="m_eShootDesire" Value="Normal"/>
         <M Name="m_eDekeDesire" Value="Normal"/>
         <M Name="m_eBodyCheckDesire" Value="Never"/>
         <M Name="m_eStickCheckDesire" Value="Never"/>
         <M Name="m_eTurboDesire" Value="Never"/>
         <M Name="m_eProtectPuckDesire" Value="Never"/>
         <M Name="m_eGrabPuckDesire" Value="Normal"/>
         <M Name="m_eOrientationDesire" Value="Puck"/>
         <CInstinctWeights::CAreaPass Name="m_PassArea">
          <M Name="m_eAreaPassDesire" Value="Never"/>
          <CVector2 Name="m_v2Center">
           <M Name="m_x" Value="0"/>
           <M Name="m_z" Value="0"/>
          </CVector2>
          <M Name="m_flRadius" Value="0"/>
         </CInstinctWeights::CAreaPass>
         <CInstinctWeights::CSpeed Name="m_Speed">
          <M Name="ISSVersion" Value="3"/>
          <CTeamPoint2 Name="m_tpSyncLocation">
           <M Name="m_x" Value="0"/>
           <M Name="m_z" Value="0"/>
          </CTeamPoint2>
          <M Name="m_eSpeedDesire" Value="None"/>
          <M Name="m_eSpeedTarget" Value="Puck"/>
          <M Name="m_eTargetPositionID" Value="G"/>
          <CSpeedOptionsBitMask Name="m_bmOptions">
           <M Name="NumSetBits" Value="0"/>
          </CSpeedOptionsBitMask>
          <M Name="m_flIgnoreThreshold" Value="1000"/>
          <M Name="m_flIgnoreHysteresis" Value="4"/>
         </CInstinctWeights::CSpeed>
         <CInstinctWeights::CIWResponseCurve Name="m_OffsidesAvoidance">
          <M Name="m_ssName" Value=""/>
          <CNamedResponseCurve Name="m_pCurve" StoreID="NULL" />
         </CInstinctWeights::CIWResponseCurve>
         <M Name="m_pInterceptBiasSurface" Value="DefensemanBias"/>
         <M Name="m_flPuckInterceptMaxDistance" Value="300"/>
         <CDeltaTime Name="m_dtPuckInterceptConfidence">
          <M Name="m_flSeconds" Value="-20"/>
         </CDeltaTime>
        </CInstinctWeights>
       </CPlayerTriggerInstincts>
      </CHandledPlayerTriggerBaseArray>
     </CHandledPlayerTriggerBaseArray>
    </CHandledPlayerTriggerBaseArray>
    <M Name="m_fMirrorIfRight" Value="0"/>
    <THandledTRef&lt;CFloatExpression&gt; Name="m_pBaseReactionTimeFloatExpr">
     <CNamedConstFloatExpr Name="m_data" StoreID="New" ClassType="NcFE">
      <CFloatExpression Name="Parent CFloatExpression" />
      <M Name="pValue" Value="BaseReactionTime_Medium"/>
     </CNamedConstFloatExpr>
    </THandledTRef&lt;CFloatExpression&gt;>
   </CSoloTask>
   <THandledTRef&lt;CFloatExpression&gt; Name="m_pEffectivenessFloatExpr">
    <CPlayerBiasFloatExpr Name="m_data" StoreID="New" ClassType="PEPB">
     <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
     <M Name="ISSVersion" Value="2"/>
     <M Name="m_pUserBiasCurve" Value="DefaultUserBias"/>
     <M Name="m_pPuckBiasCurve" Value="DefaultPuckBias"/>
     <M Name="m_pFavoredBiasCurve" Value="DefaultFavoredBias"/>
     <M Name="m_pBaseBiasCurve" Value="DefaultBaseBias"/>
     <CPositionIDBitMask Name="m_bmFavoredPositions">
      <M Name="NumSetBits" Value="2"/>
      <M Name="SetBit" Value="RD"/>
      <M Name="SetBit" Value="LD"/>
     </CPositionIDBitMask>
     <THandledTRef&lt;CFloatExpression&gt; Name="m_pFloatExpression">
      <CTaskProximityFloatExpr Name="m_data" StoreID="New" ClassType="PrTA">
       <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
       <M Name="ISSVersion" Value="1"/>
       <M Name="m_flSquaredDistance50" Value="2500"/>
       <M Name="m_flLaneBias" Value="1.5"/>
       <M Name="m_pTask" Value="TriangleXLD"/>
      </CTaskProximityFloatExpr>
     </THandledTRef&lt;CFloatExpression&gt;>
    </CPlayerBiasFloatExpr>
   </THandledTRef&lt;CFloatExpression&gt;>
  </CFloatExprSoloTask>
  <CInterpreter Name="m_pZoneAttraction" StoreID="New" ClassType="GZTZ">
   <M Name="ISSVersion" Value="1"/>
   <CGradientZoneOptionBitMask Name="m_bmOptions">
    <M Name="NumSetBits" Value="1"/>
    <M Name="SetBit" Value="TeamPoint"/>
   </CGradientZoneOptionBitMask>
   <CVector2 Name="m_vTranslate">
    <M Name="m_x" Value="37.5"/>
    <M Name="m_z" Value="35"/>
   </CVector2>
   <CVector2 Name="m_vInputScale">
    <M Name="m_x" Value="1"/>
    <M Name="m_z" Value="1"/>
   </CVector2>
   <CVector2 Name="m_vOutputScale">
    <M Name="m_x" Value="1"/>
    <M Name="m_z" Value="1"/>
   </CVector2>
   <M Name="m_pField" Value="PointAttraction11_GF"/>
   <M Name="m_pSpeedCurve" Value="StandardSpeedResponse_RC"/>
  </CInterpreter>
  <CGradientZoneLayerIDBitMask Name="m_bmLayers">
   <M Name="NumSetBits" Value="2"/>
   <M Name="SetBit" Value="Zone"/>
   <M Name="SetBit" Value="OpenPass"/>
  </CGradientZoneLayerIDBitMask>
  <M Name="m_eCustomLayerType" Value="None"/>
  <CHandledBoolExprInterpreterArray Name="m_pBoolZones" StoreID="New" ClassType="HBEI">
   <CBoolExprInterpreter Name="this">
    <M Name="uiSize" Value="0"/>
    <M Name="uiMaxSize" Value="0"/>
   </CBoolExprInterpreter>
  </CHandledBoolExprInterpreterArray>
 </CGradientZoneTask>
 <CGlobalMultiTask Name="TriangleXMain">
  <CMultiTask Name="Parent CMultiTask">
   <M Name="m_flValue" Value="1"/>
   <M Name="m_nPlayers" Value="5"/>
   <M Name="m_eTaskNecessity" Value="Optional"/>
   <M Name="m_ePuckCarrier" Value="Optional"/>
  </CMultiTask>
  <CTask Name="m_tasks">
   <M Name="uiSize" Value="5"/>
   <M Name="m_tasks[0]" Value="TriangleX1"/>
   <M Name="m_tasks[1]" Value="TriangleX2"/>
   <M Name="m_tasks[2]" Value="TriangleX3"/>
   <M Name="m_tasks[3]" Value="TriangleXLD"/>
   <M Name="m_tasks[4]" Value="TriangleXRD"/>
  </CTask>
 </CGlobalMultiTask>
 <CGradientZoneTask Name="TriangleXRD">
  <M Name="ISSVersion" Value="3"/>
  <CFloatExprSoloTask Name="Parent CFloatExprSoloTask">
   <CSoloTask Name="Parent CSoloTask">
    <CTask Name="Parent CTask">
     <M Name="m_flValue" Value="1"/>
     <M Name="m_nPlayers" Value="1"/>
     <M Name="m_eTaskNecessity" Value="Optional"/>
     <M Name="m_ePuckCarrier" Value="Optional"/>
    </CTask>
    <M Name="ISSVersion" Value="4"/>
    <CHandledPlayerTriggerBaseArray Name="m_trPlayerTriggers" StoreID="New" ClassType="PTBA">
     <CHandledPlayerTriggerBaseArray Name="this">
      <M Name="uiSize" Value="1"/>
      <CHandledPlayerTriggerBaseArray Name="this[0]">
       <CPlayerTriggerInstincts Name="m_data" StoreID="New" ClassType="PTIn">
        <CPlayerTriggerBase Name="Parent CPlayerTriggerBase">
         <THandledTRef&lt;CPlayerTriggerCriteriaBase&gt; Name="m_pCriteria">
          <CPlayerTriggerBoolExpr Name="m_data" StoreID="New" ClassType="PTBE">
           <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
            <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
           </THandledTRef&lt;CBoolExpression&gt;>
          </CPlayerTriggerBoolExpr>
         </THandledTRef&lt;CPlayerTriggerCriteriaBase&gt;>
        </CPlayerTriggerBase>
        <CInstinctWeights Name="m_pWeights" StoreID="New" ClassType="InWt">
         <M Name="ISSVersion" Value="12"/>
         <M Name="m_ePassDesire" Value="Normal"/>
         <M Name="m_eDropPassDesire" Value="Never"/>
         <M Name="m_eBankPassDesire" Value="Normal"/>
         <M Name="m_eDumpDesire" Value="Normal"/>
         <M Name="m_eCallForPassDesire" Value="IfImproves"/>
         <M Name="m_eShootDesire" Value="Normal"/>
         <M Name="m_eDekeDesire" Value="Normal"/>
         <M Name="m_eBodyCheckDesire" Value="Never"/>
         <M Name="m_eStickCheckDesire" Value="Never"/>
         <M Name="m_eTurboDesire" Value="Never"/>
         <M Name="m_eProtectPuckDesire" Value="Never"/>
         <M Name="m_eGrabPuckDesire" Value="Normal"/>
         <M Name="m_eOrientationDesire" Value="Puck"/>
         <CInstinctWeights::CAreaPass Name="m_PassArea">
          <M Name="m_eAreaPassDesire" Value="Never"/>
          <CVector2 Name="m_v2Center">
           <M Name="m_x" Value="0"/>
           <M Name="m_z" Value="0"/>
          </CVector2>
          <M Name="m_flRadius" Value="0"/>
         </CInstinctWeights::CAreaPass>
         <CInstinctWeights::CSpeed Name="m_Speed">
          <M Name="ISSVersion" Value="3"/>
          <CTeamPoint2 Name="m_tpSyncLocation">
           <M Name="m_x" Value="0"/>
           <M Name="m_z" Value="0"/>
          </CTeamPoint2>
          <M Name="m_eSpeedDesire" Value="None"/>
          <M Name="m_eSpeedTarget" Value="Puck"/>
          <M Name="m_eTargetPositionID" Value="G"/>
          <CSpeedOptionsBitMask Name="m_bmOptions">
           <M Name="NumSetBits" Value="0"/>
          </CSpeedOptionsBitMask>
          <M Name="m_flIgnoreThreshold" Value="1000"/>
          <M Name="m_flIgnoreHysteresis" Value="4"/>
         </CInstinctWeights::CSpeed>
         <CInstinctWeights::CIWResponseCurve Name="m_OffsidesAvoidance">
          <M Name="m_ssName" Value=""/>
          <CNamedResponseCurve Name="m_pCurve" StoreID="NULL" />
         </CInstinctWeights::CIWResponseCurve>
         <M Name="m_pInterceptBiasSurface" Value="DefensemanBias"/>
         <M Name="m_flPuckInterceptMaxDistance" Value="300"/>
         <CDeltaTime Name="m_dtPuckInterceptConfidence">
          <M Name="m_flSeconds" Value="-20"/>
         </CDeltaTime>
        </CInstinctWeights>
       </CPlayerTriggerInstincts>
      </CHandledPlayerTriggerBaseArray>
     </CHandledPlayerTriggerBaseArray>
    </CHandledPlayerTriggerBaseArray>
    <M Name="m_fMirrorIfRight" Value="0"/>
    <THandledTRef&lt;CFloatExpression&gt; Name="m_pBaseReactionTimeFloatExpr">
     <CNamedConstFloatExpr Name="m_data" StoreID="New" ClassType="NcFE">
      <CFloatExpression Name="Parent CFloatExpression" />
      <M Name="pValue" Value="BaseReactionTime_Medium"/>
     </CNamedConstFloatExpr>
    </THandledTRef&lt;CFloatExpression&gt;>
   </CSoloTask>
   <THandledTRef&lt;CFloatExpression&gt; Name="m_pEffectivenessFloatExpr">
    <CPlayerBiasFloatExpr Name="m_data" StoreID="New" ClassType="PEPB">
     <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
     <M Name="ISSVersion" Value="2"/>
     <M Name="m_pUserBiasCurve" Value="DefaultUserBias"/>
     <M Name="m_pPuckBiasCurve" Value="DefaultPuckBias"/>
     <M Name="m_pFavoredBiasCurve" Value="DefaultFavoredBias"/>
     <M Name="m_pBaseBiasCurve" Value="DefaultBaseBias"/>
     <CPositionIDBitMask Name="m_bmFavoredPositions">
      <M Name="NumSetBits" Value="2"/>
      <M Name="SetBit" Value="RD"/>
      <M Name="SetBit" Value="LD"/>
     </CPositionIDBitMask>
     <THandledTRef&lt;CFloatExpression&gt; Name="m_pFloatExpression">
      <CTaskProximityFloatExpr Name="m_data" StoreID="New" ClassType="PrTA">
       <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
       <M Name="ISSVersion" Value="1"/>
       <M Name="m_flSquaredDistance50" Value="2500"/>
       <M Name="m_flLaneBias" Value="1.5"/>
       <M Name="m_pTask" Value="TriangleXRD"/>
      </CTaskProximityFloatExpr>
     </THandledTRef&lt;CFloatExpression&gt;>
    </CPlayerBiasFloatExpr>
   </THandledTRef&lt;CFloatExpression&gt;>
  </CFloatExprSoloTask>
  <CInterpreter Name="m_pZoneAttraction" StoreID="New" ClassType="GZTZ">
   <M Name="ISSVersion" Value="1"/>
   <CGradientZoneOptionBitMask Name="m_bmOptions">
    <M Name="NumSetBits" Value="1"/>
    <M Name="SetBit" Value="TeamPoint"/>
   </CGradientZoneOptionBitMask>
   <CVector2 Name="m_vTranslate">
    <M Name="m_x" Value="0"/>
    <M Name="m_z" Value="35"/>
   </CVector2>
   <CVector2 Name="m_vInputScale">
    <M Name="m_x" Value="1"/>
    <M Name="m_z" Value="1"/>
   </CVector2>
   <CVector2 Name="m_vOutputScale">
    <M Name="m_x" Value="1"/>
    <M Name="m_z" Value="1"/>
   </CVector2>
   <M Name="m_pField" Value="PointAttraction11_GF"/>
   <M Name="m_pSpeedCurve" Value="StandardSpeedResponse_RC"/>
  </CInterpreter>
  <CGradientZoneLayerIDBitMask Name="m_bmLayers">
   <M Name="NumSetBits" Value="2"/>
   <M Name="SetBit" Value="Zone"/>
   <M Name="SetBit" Value="OpenPass"/>
  </CGradientZoneLayerIDBitMask>
  <M Name="m_eCustomLayerType" Value="None"/>
  <CHandledBoolExprInterpreterArray Name="m_pBoolZones" StoreID="New" ClassType="HBEI">
   <CBoolExprInterpreter Name="this">
    <M Name="uiSize" Value="0"/>
    <M Name="uiMaxSize" Value="0"/>
   </CBoolExprInterpreter>
  </CHandledBoolExprInterpreterArray>
 </CGradientZoneTask>
 <CIdleTask Name="Tutorial_Idle">
  <CFloatExprSoloTask Name="Parent CFloatExprSoloTask">
   <CSoloTask Name="Parent CSoloTask">
    <CTask Name="Parent CTask">
     <M Name="m_flValue" Value="1"/>
     <M Name="m_nPlayers" Value="1"/>
     <M Name="m_eTaskNecessity" Value="Optional"/>
     <M Name="m_ePuckCarrier" Value="Optional"/>
    </CTask>
    <M Name="ISSVersion" Value="4"/>
    <CHandledPlayerTriggerBaseArray Name="m_trPlayerTriggers" StoreID="New" ClassType="PTBA">
     <CHandledPlayerTriggerBaseArray Name="this">
      <M Name="uiSize" Value="1"/>
      <CHandledPlayerTriggerBaseArray Name="this[0]">
       <CPlayerTriggerInstincts Name="m_data" StoreID="New" ClassType="PTIn">
        <CPlayerTriggerBase Name="Parent CPlayerTriggerBase">
         <THandledTRef&lt;CPlayerTriggerCriteriaBase&gt; Name="m_pCriteria">
          <CPlayerTriggerBoolExpr Name="m_data" StoreID="New" ClassType="PTBE">
           <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
            <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
           </THandledTRef&lt;CBoolExpression&gt;>
          </CPlayerTriggerBoolExpr>
         </THandledTRef&lt;CPlayerTriggerCriteriaBase&gt;>
        </CPlayerTriggerBase>
        <CInstinctWeights Name="m_pWeights" StoreID="New" ClassType="InWt">
         <M Name="ISSVersion" Value="12"/>
         <M Name="m_ePassDesire" Value="Normal"/>
         <M Name="m_eDropPassDesire" Value="Normal"/>
         <M Name="m_eBankPassDesire" Value="Normal"/>
         <M Name="m_eDumpDesire" Value="Normal"/>
         <M Name="m_eCallForPassDesire" Value="Normal"/>
         <M Name="m_eShootDesire" Value="Normal"/>
         <M Name="m_eDekeDesire" Value="Normal"/>
         <M Name="m_eBodyCheckDesire" Value="Normal"/>
         <M Name="m_eStickCheckDesire" Value="Normal"/>
         <M Name="m_eTurboDesire" Value="Normal"/>
         <M Name="m_eProtectPuckDesire" Value="Normal"/>
         <M Name="m_eGrabPuckDesire" Value="Normal"/>
         <M Name="m_eOrientationDesire" Value="Puck"/>
         <CInstinctWeights::CAreaPass Name="m_PassArea">
          <M Name="m_eAreaPassDesire" Value="Never"/>
          <CVector2 Name="m_v2Center">
           <M Name="m_x" Value="0"/>
           <M Name="m_z" Value="0"/>
          </CVector2>
          <M Name="m_flRadius" Value="0"/>
         </CInstinctWeights::CAreaPass>
         <CInstinctWeights::CSpeed Name="m_Speed">
          <M Name="ISSVersion" Value="3"/>
          <CTeamPoint2 Name="m_tpSyncLocation">
           <M Name="m_x" Value="0"/>
           <M Name="m_z" Value="0"/>
          </CTeamPoint2>
          <M Name="m_eSpeedDesire" Value="None"/>
          <M Name="m_eSpeedTarget" Value="Puck"/>
          <M Name="m_eTargetPositionID" Value="G"/>
          <CSpeedOptionsBitMask Name="m_bmOptions">
           <M Name="NumSetBits" Value="0"/>
          </CSpeedOptionsBitMask>
          <M Name="m_flIgnoreThreshold" Value="1000"/>
          <M Name="m_flIgnoreHysteresis" Value="4"/>
         </CInstinctWeights::CSpeed>
         <CInstinctWeights::CIWResponseCurve Name="m_OffsidesAvoidance">
          <M Name="m_ssName" Value=""/>
          <CNamedResponseCurve Name="m_pCurve" StoreID="NULL" />
         </CInstinctWeights::CIWResponseCurve>
         <M Name="m_pInterceptBiasSurface" Value="None"/>
         <M Name="m_flPuckInterceptMaxDistance" Value="300"/>
         <CDeltaTime Name="m_dtPuckInterceptConfidence">
          <M Name="m_flSeconds" Value="-20"/>
         </CDeltaTime>
        </CInstinctWeights>
       </CPlayerTriggerInstincts>
      </CHandledPlayerTriggerBaseArray>
     </CHandledPlayerTriggerBaseArray>
    </CHandledPlayerTriggerBaseArray>
    <M Name="m_fMirrorIfRight" Value="0"/>
    <THandledTRef&lt;CFloatExpression&gt; Name="m_pBaseReactionTimeFloatExpr">
     <CNamedConstFloatExpr Name="m_data" StoreID="New" ClassType="NcFE">
      <CFloatExpression Name="Parent CFloatExpression" />
      <M Name="pValue" Value="BaseReactionTime_Medium"/>
     </CNamedConstFloatExpr>
    </THandledTRef&lt;CFloatExpression&gt;>
   </CSoloTask>
   <THandledTRef&lt;CFloatExpression&gt; Name="m_pEffectivenessFloatExpr">
    <CTrueFloatExpr Name="m_data" StoreID="New" ClassType="TFEx" />
   </THandledTRef&lt;CFloatExpression&gt;>
  </CFloatExprSoloTask>
  <CTeamPoint2 Name="m_tpSpot">
   <M Name="m_x" Value="0"/>
   <M Name="m_z" Value="0"/>
  </CTeamPoint2>
 </CIdleTask>
 <CZoneTask Name="ZoneDefenseCenterHighC">
  <CSoloTask Name="Parent CSoloTask">
   <CTask Name="Parent CTask">
    <M Name="m_flValue" Value="1"/>
    <M Name="m_nPlayers" Value="1"/>
    <M Name="m_eTaskNecessity" Value="Optional"/>
    <M Name="m_ePuckCarrier" Value="Optional"/>
   </CTask>
   <M Name="ISSVersion" Value="4"/>
   <CHandledPlayerTriggerBaseArray Name="m_trPlayerTriggers" StoreID="New" ClassType="PTBA">
    <CHandledPlayerTriggerBaseArray Name="this">
     <M Name="uiSize" Value="1"/>
     <CHandledPlayerTriggerBaseArray Name="this[0]">
      <CPlayerTriggerInstincts Name="m_data" StoreID="New" ClassType="PTIn">
       <CPlayerTriggerBase Name="Parent CPlayerTriggerBase">
        <THandledTRef&lt;CPlayerTriggerCriteriaBase&gt; Name="m_pCriteria">
         <CPlayerTriggerBoolExpr Name="m_data" StoreID="New" ClassType="PTBE">
          <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
           <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
          </THandledTRef&lt;CBoolExpression&gt;>
         </CPlayerTriggerBoolExpr>
        </THandledTRef&lt;CPlayerTriggerCriteriaBase&gt;>
       </CPlayerTriggerBase>
       <CInstinctWeights Name="m_pWeights" StoreID="New" ClassType="InWt">
        <M Name="ISSVersion" Value="12"/>
        <M Name="m_ePassDesire" Value="Normal"/>
        <M Name="m_eDropPassDesire" Value="Normal"/>
        <M Name="m_eBankPassDesire" Value="Normal"/>
        <M Name="m_eDumpDesire" Value="Normal"/>
        <M Name="m_eCallForPassDesire" Value="Normal"/>
        <M Name="m_eShootDesire" Value="Normal"/>
        <M Name="m_eDekeDesire" Value="Normal"/>
        <M Name="m_eBodyCheckDesire" Value="Normal"/>
        <M Name="m_eStickCheckDesire" Value="Normal"/>
        <M Name="m_eTurboDesire" Value="Normal"/>
        <M Name="m_eProtectPuckDesire" Value="Normal"/>
        <M Name="m_eGrabPuckDesire" Value="Normal"/>
        <M Name="m_eOrientationDesire" Value="Puck"/>
        <CInstinctWeights::CAreaPass Name="m_PassArea">
         <M Name="m_eAreaPassDesire" Value="Never"/>
         <CVector2 Name="m_v2Center">
          <M Name="m_x" Value="0"/>
          <M Name="m_z" Value="0"/>
         </CVector2>
         <M Name="m_flRadius" Value="0"/>
        </CInstinctWeights::CAreaPass>
        <CInstinctWeights::CSpeed Name="m_Speed">
         <M Name="ISSVersion" Value="3"/>
         <CTeamPoint2 Name="m_tpSyncLocation">
          <M Name="m_x" Value="0"/>
          <M Name="m_z" Value="0"/>
         </CTeamPoint2>
         <M Name="m_eSpeedDesire" Value="None"/>
         <M Name="m_eSpeedTarget" Value="Puck"/>
         <M Name="m_eTargetPositionID" Value="G"/>
         <CSpeedOptionsBitMask Name="m_bmOptions">
          <M Name="NumSetBits" Value="0"/>
         </CSpeedOptionsBitMask>
         <M Name="m_flIgnoreThreshold" Value="1000"/>
         <M Name="m_flIgnoreHysteresis" Value="4"/>
        </CInstinctWeights::CSpeed>
        <CInstinctWeights::CIWResponseCurve Name="m_OffsidesAvoidance">
         <M Name="m_ssName" Value=""/>
         <CNamedResponseCurve Name="m_pCurve" StoreID="NULL" />
        </CInstinctWeights::CIWResponseCurve>
        <M Name="m_pInterceptBiasSurface" Value="None"/>
        <M Name="m_flPuckInterceptMaxDistance" Value="300"/>
        <CDeltaTime Name="m_dtPuckInterceptConfidence">
         <M Name="m_flSeconds" Value="-20"/>
        </CDeltaTime>
       </CInstinctWeights>
      </CPlayerTriggerInstincts>
     </CHandledPlayerTriggerBaseArray>
    </CHandledPlayerTriggerBaseArray>
   </CHandledPlayerTriggerBaseArray>
   <M Name="m_fMirrorIfRight" Value="0"/>
   <THandledTRef&lt;CFloatExpression&gt; Name="m_pBaseReactionTimeFloatExpr">
    <CNamedConstFloatExpr Name="m_data" StoreID="New" ClassType="NcFE">
     <CFloatExpression Name="Parent CFloatExpression" />
     <M Name="pValue" Value="BaseReactionTime_Medium"/>
    </CNamedConstFloatExpr>
   </THandledTRef&lt;CFloatExpression&gt;>
  </CSoloTask>
  <M Name="ISSVersion" Value="5"/>
  <CTeamBox Name="m_tbZone">
   <POINTTYPE Name="m_ptMin">
    <M Name="m_x" Value="-16.25"/>
    <M Name="m_z" Value="-85"/>
   </POINTTYPE>
   <POINTTYPE Name="m_ptMax">
    <M Name="m_x" Value="16.25"/>
    <M Name="m_z" Value="-37"/>
   </POINTTYPE>
  </CTeamBox>
  <M Name="m_flBuffer" Value="15"/>
  <CTeamPoint2 Name="m_tpDefaultLocation">
   <M Name="m_x" Value="0"/>
   <M Name="m_z" Value="-54.5"/>
  </CTeamPoint2>
  <THandledTRef&lt;CFloatExpression&gt; Name="m_pEffectivenessFloatExpr">
   <CPlayerBiasFloatExpr Name="m_data" StoreID="New" ClassType="PEPB">
    <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
    <M Name="ISSVersion" Value="2"/>
    <M Name="m_pUserBiasCurve" Value="DefaultUserBias"/>
    <M Name="m_pPuckBiasCurve" Value="DefaultPuckBias"/>
    <M Name="m_pFavoredBiasCurve" Value="DefaultFavoredBias"/>
    <M Name="m_pBaseBiasCurve" Value="DefaultBaseBias"/>
    <CPositionIDBitMask Name="m_bmFavoredPositions">
     <M Name="NumSetBits" Value="3"/>
     <M Name="SetBit" Value="RW"/>
     <M Name="SetBit" Value="LW"/>
     <M Name="SetBit" Value="C"/>
    </CPositionIDBitMask>
    <THandledTRef&lt;CFloatExpression&gt; Name="m_pFloatExpression">
     <CTrueFloatExpr Name="m_data" StoreID="New" ClassType="TFEx" />
    </THandledTRef&lt;CFloatExpression&gt;>
   </CPlayerBiasFloatExpr>
  </THandledTRef&lt;CFloatExpression&gt;>
  <M Name="m_pThreatCurve" Value="ThreatCurveC_RC"/>
 </CZoneTask>
 <CZoneTask Name="ZoneDefenseCenterHighLD">
  <CSoloTask Name="Parent CSoloTask">
   <CTask Name="Parent CTask">
    <M Name="m_flValue" Value="1"/>
    <M Name="m_nPlayers" Value="1"/>
    <M Name="m_eTaskNecessity" Value="Optional"/>
    <M Name="m_ePuckCarrier" Value="Optional"/>
   </CTask>
   <M Name="ISSVersion" Value="4"/>
   <CHandledPlayerTriggerBaseArray Name="m_trPlayerTriggers" StoreID="New" ClassType="PTBA">
    <CHandledPlayerTriggerBaseArray Name="this">
     <M Name="uiSize" Value="1"/>
     <CHandledPlayerTriggerBaseArray Name="this[0]">
      <CPlayerTriggerInstincts Name="m_data" StoreID="New" ClassType="PTIn">
       <CPlayerTriggerBase Name="Parent CPlayerTriggerBase">
        <THandledTRef&lt;CPlayerTriggerCriteriaBase&gt; Name="m_pCriteria">
         <CPlayerTriggerBoolExpr Name="m_data" StoreID="New" ClassType="PTBE">
          <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
           <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
          </THandledTRef&lt;CBoolExpression&gt;>
         </CPlayerTriggerBoolExpr>
        </THandledTRef&lt;CPlayerTriggerCriteriaBase&gt;>
       </CPlayerTriggerBase>
       <CInstinctWeights Name="m_pWeights" StoreID="New" ClassType="InWt">
        <M Name="ISSVersion" Value="12"/>
        <M Name="m_ePassDesire" Value="Normal"/>
        <M Name="m_eDropPassDesire" Value="Normal"/>
        <M Name="m_eBankPassDesire" Value="Normal"/>
        <M Name="m_eDumpDesire" Value="Normal"/>
        <M Name="m_eCallForPassDesire" Value="Normal"/>
        <M Name="m_eShootDesire" Value="Normal"/>
        <M Name="m_eDekeDesire" Value="Normal"/>
        <M Name="m_eBodyCheckDesire" Value="Normal"/>
        <M Name="m_eStickCheckDesire" Value="Normal"/>
        <M Name="m_eTurboDesire" Value="Normal"/>
        <M Name="m_eProtectPuckDesire" Value="Normal"/>
        <M Name="m_eGrabPuckDesire" Value="Normal"/>
        <M Name="m_eOrientationDesire" Value="Puck"/>
        <CInstinctWeights::CAreaPass Name="m_PassArea">
         <M Name="m_eAreaPassDesire" Value="Never"/>
         <CVector2 Name="m_v2Center">
          <M Name="m_x" Value="0"/>
          <M Name="m_z" Value="0"/>
         </CVector2>
         <M Name="m_flRadius" Value="0"/>
        </CInstinctWeights::CAreaPass>
        <CInstinctWeights::CSpeed Name="m_Speed">
         <M Name="ISSVersion" Value="3"/>
         <CTeamPoint2 Name="m_tpSyncLocation">
          <M Name="m_x" Value="0"/>
          <M Name="m_z" Value="0"/>
         </CTeamPoint2>
         <M Name="m_eSpeedDesire" Value="None"/>
         <M Name="m_eSpeedTarget" Value="Puck"/>
         <M Name="m_eTargetPositionID" Value="G"/>
         <CSpeedOptionsBitMask Name="m_bmOptions">
          <M Name="NumSetBits" Value="0"/>
         </CSpeedOptionsBitMask>
         <M Name="m_flIgnoreThreshold" Value="1000"/>
         <M Name="m_flIgnoreHysteresis" Value="4"/>
        </CInstinctWeights::CSpeed>
        <CInstinctWeights::CIWResponseCurve Name="m_OffsidesAvoidance">
         <M Name="m_ssName" Value=""/>
         <CNamedResponseCurve Name="m_pCurve" StoreID="NULL" />
        </CInstinctWeights::CIWResponseCurve>
        <M Name="m_pInterceptBiasSurface" Value="DefensemanBias"/>
        <M Name="m_flPuckInterceptMaxDistance" Value="300"/>
        <CDeltaTime Name="m_dtPuckInterceptConfidence">
         <M Name="m_flSeconds" Value="-20"/>
        </CDeltaTime>
       </CInstinctWeights>
      </CPlayerTriggerInstincts>
     </CHandledPlayerTriggerBaseArray>
    </CHandledPlayerTriggerBaseArray>
   </CHandledPlayerTriggerBaseArray>
   <M Name="m_fMirrorIfRight" Value="0"/>
   <THandledTRef&lt;CFloatExpression&gt; Name="m_pBaseReactionTimeFloatExpr">
    <CNamedConstFloatExpr Name="m_data" StoreID="New" ClassType="NcFE">
     <CFloatExpression Name="Parent CFloatExpression" />
     <M Name="pValue" Value="BaseReactionTime_Medium"/>
    </CNamedConstFloatExpr>
   </THandledTRef&lt;CFloatExpression&gt;>
  </CSoloTask>
  <M Name="ISSVersion" Value="5"/>
  <CTeamBox Name="m_tbZone">
   <POINTTYPE Name="m_ptMin">
    <M Name="m_x" Value="-4"/>
    <M Name="m_z" Value="-100"/>
   </POINTTYPE>
   <POINTTYPE Name="m_ptMax">
    <M Name="m_x" Value="42.5"/>
    <M Name="m_z" Value="-67"/>
   </POINTTYPE>
  </CTeamBox>
  <M Name="m_flBuffer" Value="15"/>
  <CTeamPoint2 Name="m_tpDefaultLocation">
   <M Name="m_x" Value="5"/>
   <M Name="m_z" Value="-75"/>
  </CTeamPoint2>
  <THandledTRef&lt;CFloatExpression&gt; Name="m_pEffectivenessFloatExpr">
   <CPlayerBiasFloatExpr Name="m_data" StoreID="New" ClassType="PEPB">
    <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
    <M Name="ISSVersion" Value="2"/>
    <M Name="m_pUserBiasCurve" Value="DefaultUserBias"/>
    <M Name="m_pPuckBiasCurve" Value="DefaultPuckBias"/>
    <M Name="m_pFavoredBiasCurve" Value="DefaultFavoredBias"/>
    <M Name="m_pBaseBiasCurve" Value="DefaultBaseBias"/>
    <CPositionIDBitMask Name="m_bmFavoredPositions">
     <M Name="NumSetBits" Value="2"/>
     <M Name="SetBit" Value="RD"/>
     <M Name="SetBit" Value="LD"/>
    </CPositionIDBitMask>
    <THandledTRef&lt;CFloatExpression&gt; Name="m_pFloatExpression">
     <CTrueFloatExpr Name="m_data" StoreID="New" ClassType="TFEx" />
    </THandledTRef&lt;CFloatExpression&gt;>
   </CPlayerBiasFloatExpr>
  </THandledTRef&lt;CFloatExpression&gt;>
  <M Name="m_pThreatCurve" Value="ThreatCurveD_RC"/>
 </CZoneTask>
 <CZoneTask Name="ZoneDefenseCenterHighLW">
  <CSoloTask Name="Parent CSoloTask">
   <CTask Name="Parent CTask">
    <M Name="m_flValue" Value="1"/>
    <M Name="m_nPlayers" Value="1"/>
    <M Name="m_eTaskNecessity" Value="Optional"/>
    <M Name="m_ePuckCarrier" Value="Optional"/>
   </CTask>
   <M Name="ISSVersion" Value="4"/>
   <CHandledPlayerTriggerBaseArray Name="m_trPlayerTriggers" StoreID="New" ClassType="PTBA">
    <CHandledPlayerTriggerBaseArray Name="this">
     <M Name="uiSize" Value="1"/>
     <CHandledPlayerTriggerBaseArray Name="this[0]">
      <CPlayerTriggerInstincts Name="m_data" StoreID="New" ClassType="PTIn">
       <CPlayerTriggerBase Name="Parent CPlayerTriggerBase">
        <THandledTRef&lt;CPlayerTriggerCriteriaBase&gt; Name="m_pCriteria">
         <CPlayerTriggerBoolExpr Name="m_data" StoreID="New" ClassType="PTBE">
          <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
           <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
          </THandledTRef&lt;CBoolExpression&gt;>
         </CPlayerTriggerBoolExpr>
        </THandledTRef&lt;CPlayerTriggerCriteriaBase&gt;>
       </CPlayerTriggerBase>
       <CInstinctWeights Name="m_pWeights" StoreID="New" ClassType="InWt">
        <M Name="ISSVersion" Value="12"/>
        <M Name="m_ePassDesire" Value="Normal"/>
        <M Name="m_eDropPassDesire" Value="Normal"/>
        <M Name="m_eBankPassDesire" Value="Normal"/>
        <M Name="m_eDumpDesire" Value="Normal"/>
        <M Name="m_eCallForPassDesire" Value="Normal"/>
        <M Name="m_eShootDesire" Value="Normal"/>
        <M Name="m_eDekeDesire" Value="Normal"/>
        <M Name="m_eBodyCheckDesire" Value="Normal"/>
        <M Name="m_eStickCheckDesire" Value="Normal"/>
        <M Name="m_eTurboDesire" Value="Normal"/>
        <M Name="m_eProtectPuckDesire" Value="Normal"/>
        <M Name="m_eGrabPuckDesire" Value="Normal"/>
        <M Name="m_eOrientationDesire" Value="Puck"/>
        <CInstinctWeights::CAreaPass Name="m_PassArea">
         <M Name="m_eAreaPassDesire" Value="Never"/>
         <CVector2 Name="m_v2Center">
          <M Name="m_x" Value="0"/>
          <M Name="m_z" Value="0"/>
         </CVector2>
         <M Name="m_flRadius" Value="0"/>
        </CInstinctWeights::CAreaPass>
        <CInstinctWeights::CSpeed Name="m_Speed">
         <M Name="ISSVersion" Value="3"/>
         <CTeamPoint2 Name="m_tpSyncLocation">
          <M Name="m_x" Value="0"/>
          <M Name="m_z" Value="0"/>
         </CTeamPoint2>
         <M Name="m_eSpeedDesire" Value="None"/>
         <M Name="m_eSpeedTarget" Value="Puck"/>
         <M Name="m_eTargetPositionID" Value="G"/>
         <CSpeedOptionsBitMask Name="m_bmOptions">
          <M Name="NumSetBits" Value="0"/>
         </CSpeedOptionsBitMask>
         <M Name="m_flIgnoreThreshold" Value="1000"/>
         <M Name="m_flIgnoreHysteresis" Value="4"/>
        </CInstinctWeights::CSpeed>
        <CInstinctWeights::CIWResponseCurve Name="m_OffsidesAvoidance">
         <M Name="m_ssName" Value=""/>
         <CNamedResponseCurve Name="m_pCurve" StoreID="NULL" />
        </CInstinctWeights::CIWResponseCurve>
        <M Name="m_pInterceptBiasSurface" Value="None"/>
        <M Name="m_flPuckInterceptMaxDistance" Value="300"/>
        <CDeltaTime Name="m_dtPuckInterceptConfidence">
         <M Name="m_flSeconds" Value="-20"/>
        </CDeltaTime>
       </CInstinctWeights>
      </CPlayerTriggerInstincts>
     </CHandledPlayerTriggerBaseArray>
    </CHandledPlayerTriggerBaseArray>
   </CHandledPlayerTriggerBaseArray>
   <M Name="m_fMirrorIfRight" Value="0"/>
   <THandledTRef&lt;CFloatExpression&gt; Name="m_pBaseReactionTimeFloatExpr">
    <CNamedConstFloatExpr Name="m_data" StoreID="New" ClassType="NcFE">
     <CFloatExpression Name="Parent CFloatExpression" />
     <M Name="pValue" Value="BaseReactionTime_Medium"/>
    </CNamedConstFloatExpr>
   </THandledTRef&lt;CFloatExpression&gt;>
  </CSoloTask>
  <M Name="ISSVersion" Value="5"/>
  <CTeamBox Name="m_tbZone">
   <POINTTYPE Name="m_ptMin">
    <M Name="m_x" Value="10"/>
    <M Name="m_z" Value="-67"/>
   </POINTTYPE>
   <POINTTYPE Name="m_ptMax">
    <M Name="m_x" Value="42.5"/>
    <M Name="m_z" Value="-27"/>
   </POINTTYPE>
  </CTeamBox>
  <M Name="m_flBuffer" Value="15"/>
  <CTeamPoint2 Name="m_tpDefaultLocation">
   <M Name="m_x" Value="26.25"/>
   <M Name="m_z" Value="-47"/>
  </CTeamPoint2>
  <THandledTRef&lt;CFloatExpression&gt; Name="m_pEffectivenessFloatExpr">
   <CPlayerBiasFloatExpr Name="m_data" StoreID="New" ClassType="PEPB">
    <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
    <M Name="ISSVersion" Value="2"/>
    <M Name="m_pUserBiasCurve" Value="DefaultUserBias"/>
    <M Name="m_pPuckBiasCurve" Value="DefaultPuckBias"/>
    <M Name="m_pFavoredBiasCurve" Value="DefaultFavoredBias"/>
    <M Name="m_pBaseBiasCurve" Value="DefaultBaseBias"/>
    <CPositionIDBitMask Name="m_bmFavoredPositions">
     <M Name="NumSetBits" Value="3"/>
     <M Name="SetBit" Value="RW"/>
     <M Name="SetBit" Value="LW"/>
     <M Name="SetBit" Value="C"/>
    </CPositionIDBitMask>
    <THandledTRef&lt;CFloatExpression&gt; Name="m_pFloatExpression">
     <CTrueFloatExpr Name="m_data" StoreID="New" ClassType="TFEx" />
    </THandledTRef&lt;CFloatExpression&gt;>
   </CPlayerBiasFloatExpr>
  </THandledTRef&lt;CFloatExpression&gt;>
  <M Name="m_pThreatCurve" Value="ThreatCurveW_RC"/>
 </CZoneTask>
 <CZoneMultiTask Name="ZoneDefenseCenterHighMain">
  <CMultiTask Name="Parent CMultiTask">
   <M Name="m_flValue" Value="1"/>
   <M Name="m_nPlayers" Value="5"/>
   <M Name="m_eTaskNecessity" Value="Optional"/>
   <M Name="m_ePuckCarrier" Value="Optional"/>
  </CMultiTask>
  <CTask Name="m_tasks">
   <M Name="uiSize" Value="5"/>
   <M Name="m_tasks[0]" Value="ZoneDefenseCenterHighC"/>
   <M Name="m_tasks[1]" Value="ZoneDefenseCenterHighLD"/>
   <M Name="m_tasks[2]" Value="ZoneDefenseCenterHighLW"/>
   <M Name="m_tasks[3]" Value="ZoneDefenseCenterHighRD"/>
   <M Name="m_tasks[4]" Value="ZoneDefenseCenterHighRW"/>
  </CTask>
  <M Name="ISSVersion" Value="1"/>
  <M Name="m_fIgnoreZones" Value="0"/>
 </CZoneMultiTask>
 <CZoneTask Name="ZoneDefenseCenterHighRD">
  <CSoloTask Name="Parent CSoloTask">
   <CTask Name="Parent CTask">
    <M Name="m_flValue" Value="1"/>
    <M Name="m_nPlayers" Value="1"/>
    <M Name="m_eTaskNecessity" Value="Optional"/>
    <M Name="m_ePuckCarrier" Value="Optional"/>
   </CTask>
   <M Name="ISSVersion" Value="4"/>
   <CHandledPlayerTriggerBaseArray Name="m_trPlayerTriggers" StoreID="New" ClassType="PTBA">
    <CHandledPlayerTriggerBaseArray Name="this">
     <M Name="uiSize" Value="1"/>
     <CHandledPlayerTriggerBaseArray Name="this[0]">
      <CPlayerTriggerInstincts Name="m_data" StoreID="New" ClassType="PTIn">
       <CPlayerTriggerBase Name="Parent CPlayerTriggerBase">
        <THandledTRef&lt;CPlayerTriggerCriteriaBase&gt; Name="m_pCriteria">
         <CPlayerTriggerBoolExpr Name="m_data" StoreID="New" ClassType="PTBE">
          <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
           <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
          </THandledTRef&lt;CBoolExpression&gt;>
         </CPlayerTriggerBoolExpr>
        </THandledTRef&lt;CPlayerTriggerCriteriaBase&gt;>
       </CPlayerTriggerBase>
       <CInstinctWeights Name="m_pWeights" StoreID="New" ClassType="InWt">
        <M Name="ISSVersion" Value="12"/>
        <M Name="m_ePassDesire" Value="Normal"/>
        <M Name="m_eDropPassDesire" Value="Normal"/>
        <M Name="m_eBankPassDesire" Value="Normal"/>
        <M Name="m_eDumpDesire" Value="Normal"/>
        <M Name="m_eCallForPassDesire" Value="Normal"/>
        <M Name="m_eShootDesire" Value="Normal"/>
        <M Name="m_eDekeDesire" Value="Normal"/>
        <M Name="m_eBodyCheckDesire" Value="Normal"/>
        <M Name="m_eStickCheckDesire" Value="Normal"/>
        <M Name="m_eTurboDesire" Value="Normal"/>
        <M Name="m_eProtectPuckDesire" Value="Normal"/>
        <M Name="m_eGrabPuckDesire" Value="Normal"/>
        <M Name="m_eOrientationDesire" Value="Puck"/>
        <CInstinctWeights::CAreaPass Name="m_PassArea">
         <M Name="m_eAreaPassDesire" Value="Never"/>
         <CVector2 Name="m_v2Center">
          <M Name="m_x" Value="0"/>
          <M Name="m_z" Value="0"/>
         </CVector2>
         <M Name="m_flRadius" Value="0"/>
        </CInstinctWeights::CAreaPass>
        <CInstinctWeights::CSpeed Name="m_Speed">
         <M Name="ISSVersion" Value="3"/>
         <CTeamPoint2 Name="m_tpSyncLocation">
          <M Name="m_x" Value="0"/>
          <M Name="m_z" Value="0"/>
         </CTeamPoint2>
         <M Name="m_eSpeedDesire" Value="None"/>
         <M Name="m_eSpeedTarget" Value="Puck"/>
         <M Name="m_eTargetPositionID" Value="G"/>
         <CSpeedOptionsBitMask Name="m_bmOptions">
          <M Name="NumSetBits" Value="0"/>
         </CSpeedOptionsBitMask>
         <M Name="m_flIgnoreThreshold" Value="1000"/>
         <M Name="m_flIgnoreHysteresis" Value="4"/>
        </CInstinctWeights::CSpeed>
        <CInstinctWeights::CIWResponseCurve Name="m_OffsidesAvoidance">
         <M Name="m_ssName" Value=""/>
         <CNamedResponseCurve Name="m_pCurve" StoreID="NULL" />
        </CInstinctWeights::CIWResponseCurve>
        <M Name="m_pInterceptBiasSurface" Value="DefensemanBias"/>
        <M Name="m_flPuckInterceptMaxDistance" Value="300"/>
        <CDeltaTime Name="m_dtPuckInterceptConfidence">
         <M Name="m_flSeconds" Value="-20"/>
        </CDeltaTime>
       </CInstinctWeights>
      </CPlayerTriggerInstincts>
     </CHandledPlayerTriggerBaseArray>
    </CHandledPlayerTriggerBaseArray>
   </CHandledPlayerTriggerBaseArray>
   <M Name="m_fMirrorIfRight" Value="0"/>
   <THandledTRef&lt;CFloatExpression&gt; Name="m_pBaseReactionTimeFloatExpr">
    <CNamedConstFloatExpr Name="m_data" StoreID="New" ClassType="NcFE">
     <CFloatExpression Name="Parent CFloatExpression" />
     <M Name="pValue" Value="BaseReactionTime_Medium"/>
    </CNamedConstFloatExpr>
   </THandledTRef&lt;CFloatExpression&gt;>
  </CSoloTask>
  <M Name="ISSVersion" Value="5"/>
  <CTeamBox Name="m_tbZone">
   <POINTTYPE Name="m_ptMin">
    <M Name="m_x" Value="-42.5"/>
    <M Name="m_z" Value="-100"/>
   </POINTTYPE>
   <POINTTYPE Name="m_ptMax">
    <M Name="m_x" Value="4"/>
    <M Name="m_z" Value="-67"/>
   </POINTTYPE>
  </CTeamBox>
  <M Name="m_flBuffer" Value="15"/>
  <CTeamPoint2 Name="m_tpDefaultLocation">
   <M Name="m_x" Value="-7"/>
   <M Name="m_z" Value="-75"/>
  </CTeamPoint2>
  <THandledTRef&lt;CFloatExpression&gt; Name="m_pEffectivenessFloatExpr">
   <CPlayerBiasFloatExpr Name="m_data" StoreID="New" ClassType="PEPB">
    <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
    <M Name="ISSVersion" Value="2"/>
    <M Name="m_pUserBiasCurve" Value="DefaultUserBias"/>
    <M Name="m_pPuckBiasCurve" Value="DefaultPuckBias"/>
    <M Name="m_pFavoredBiasCurve" Value="DefaultFavoredBias"/>
    <M Name="m_pBaseBiasCurve" Value="DefaultBaseBias"/>
    <CPositionIDBitMask Name="m_bmFavoredPositions">
     <M Name="NumSetBits" Value="2"/>
     <M Name="SetBit" Value="RD"/>
     <M Name="SetBit" Value="LD"/>
    </CPositionIDBitMask>
    <THandledTRef&lt;CFloatExpression&gt; Name="m_pFloatExpression">
     <CTrueFloatExpr Name="m_data" StoreID="New" ClassType="TFEx" />
    </THandledTRef&lt;CFloatExpression&gt;>
   </CPlayerBiasFloatExpr>
  </THandledTRef&lt;CFloatExpression&gt;>
  <M Name="m_pThreatCurve" Value="ThreatCurveD_RC"/>
 </CZoneTask>
 <CZoneTask Name="ZoneDefenseCenterHighRW">
  <CSoloTask Name="Parent CSoloTask">
   <CTask Name="Parent CTask">
    <M Name="m_flValue" Value="1"/>
    <M Name="m_nPlayers" Value="1"/>
    <M Name="m_eTaskNecessity" Value="Optional"/>
    <M Name="m_ePuckCarrier" Value="Optional"/>
   </CTask>
   <M Name="ISSVersion" Value="4"/>
   <CHandledPlayerTriggerBaseArray Name="m_trPlayerTriggers" StoreID="New" ClassType="PTBA">
    <CHandledPlayerTriggerBaseArray Name="this">
     <M Name="uiSize" Value="1"/>
     <CHandledPlayerTriggerBaseArray Name="this[0]">
      <CPlayerTriggerInstincts Name="m_data" StoreID="New" ClassType="PTIn">
       <CPlayerTriggerBase Name="Parent CPlayerTriggerBase">
        <THandledTRef&lt;CPlayerTriggerCriteriaBase&gt; Name="m_pCriteria">
         <CPlayerTriggerBoolExpr Name="m_data" StoreID="New" ClassType="PTBE">
          <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
           <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
          </THandledTRef&lt;CBoolExpression&gt;>
         </CPlayerTriggerBoolExpr>
        </THandledTRef&lt;CPlayerTriggerCriteriaBase&gt;>
       </CPlayerTriggerBase>
       <CInstinctWeights Name="m_pWeights" StoreID="New" ClassType="InWt">
        <M Name="ISSVersion" Value="12"/>
        <M Name="m_ePassDesire" Value="Normal"/>
        <M Name="m_eDropPassDesire" Value="Normal"/>
        <M Name="m_eBankPassDesire" Value="Normal"/>
        <M Name="m_eDumpDesire" Value="Normal"/>
        <M Name="m_eCallForPassDesire" Value="Normal"/>
        <M Name="m_eShootDesire" Value="Normal"/>
        <M Name="m_eDekeDesire" Value="Normal"/>
        <M Name="m_eBodyCheckDesire" Value="Normal"/>
        <M Name="m_eStickCheckDesire" Value="Normal"/>
        <M Name="m_eTurboDesire" Value="Normal"/>
        <M Name="m_eProtectPuckDesire" Value="Normal"/>
        <M Name="m_eGrabPuckDesire" Value="Normal"/>
        <M Name="m_eOrientationDesire" Value="Puck"/>
        <CInstinctWeights::CAreaPass Name="m_PassArea">
         <M Name="m_eAreaPassDesire" Value="Never"/>
         <CVector2 Name="m_v2Center">
          <M Name="m_x" Value="0"/>
          <M Name="m_z" Value="0"/>
         </CVector2>
         <M Name="m_flRadius" Value="0"/>
        </CInstinctWeights::CAreaPass>
        <CInstinctWeights::CSpeed Name="m_Speed">
         <M Name="ISSVersion" Value="3"/>
         <CTeamPoint2 Name="m_tpSyncLocation">
          <M Name="m_x" Value="0"/>
          <M Name="m_z" Value="0"/>
         </CTeamPoint2>
         <M Name="m_eSpeedDesire" Value="None"/>
         <M Name="m_eSpeedTarget" Value="Puck"/>
         <M Name="m_eTargetPositionID" Value="G"/>
         <CSpeedOptionsBitMask Name="m_bmOptions">
          <M Name="NumSetBits" Value="0"/>
         </CSpeedOptionsBitMask>
         <M Name="m_flIgnoreThreshold" Value="1000"/>
         <M Name="m_flIgnoreHysteresis" Value="4"/>
        </CInstinctWeights::CSpeed>
        <CInstinctWeights::CIWResponseCurve Name="m_OffsidesAvoidance">
         <M Name="m_ssName" Value=""/>
         <CNamedResponseCurve Name="m_pCurve" StoreID="NULL" />
        </CInstinctWeights::CIWResponseCurve>
        <M Name="m_pInterceptBiasSurface" Value="None"/>
        <M Name="m_flPuckInterceptMaxDistance" Value="300"/>
        <CDeltaTime Name="m_dtPuckInterceptConfidence">
         <M Name="m_flSeconds" Value="-20"/>
        </CDeltaTime>
       </CInstinctWeights>
      </CPlayerTriggerInstincts>
     </CHandledPlayerTriggerBaseArray>
    </CHandledPlayerTriggerBaseArray>
   </CHandledPlayerTriggerBaseArray>
   <M Name="m_fMirrorIfRight" Value="0"/>
   <THandledTRef&lt;CFloatExpression&gt; Name="m_pBaseReactionTimeFloatExpr">
    <CNamedConstFloatExpr Name="m_data" StoreID="New" ClassType="NcFE">
     <CFloatExpression Name="Parent CFloatExpression" />
     <M Name="pValue" Value="BaseReactionTime_Medium"/>
    </CNamedConstFloatExpr>
   </THandledTRef&lt;CFloatExpression&gt;>
  </CSoloTask>
  <M Name="ISSVersion" Value="5"/>
  <CTeamBox Name="m_tbZone">
   <POINTTYPE Name="m_ptMin">
    <M Name="m_x" Value="-42.5"/>
    <M Name="m_z" Value="-67"/>
   </POINTTYPE>
   <POINTTYPE Name="m_ptMax">
    <M Name="m_x" Value="-10"/>
    <M Name="m_z" Value="-27"/>
   </POINTTYPE>
  </CTeamBox>
  <M Name="m_flBuffer" Value="15"/>
  <CTeamPoint2 Name="m_tpDefaultLocation">
   <M Name="m_x" Value="-26.25"/>
   <M Name="m_z" Value="-47"/>
  </CTeamPoint2>
  <THandledTRef&lt;CFloatExpression&gt; Name="m_pEffectivenessFloatExpr">
   <CPlayerBiasFloatExpr Name="m_data" StoreID="New" ClassType="PEPB">
    <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
    <M Name="ISSVersion" Value="2"/>
    <M Name="m_pUserBiasCurve" Value="DefaultUserBias"/>
    <M Name="m_pPuckBiasCurve" Value="DefaultPuckBias"/>
    <M Name="m_pFavoredBiasCurve" Value="DefaultFavoredBias"/>
    <M Name="m_pBaseBiasCurve" Value="DefaultBaseBias"/>
    <CPositionIDBitMask Name="m_bmFavoredPositions">
     <M Name="NumSetBits" Value="3"/>
     <M Name="SetBit" Value="RW"/>
     <M Name="SetBit" Value="LW"/>
     <M Name="SetBit" Value="C"/>
    </CPositionIDBitMask>
    <THandledTRef&lt;CFloatExpression&gt; Name="m_pFloatExpression">
     <CTrueFloatExpr Name="m_data" StoreID="New" ClassType="TFEx" />
    </THandledTRef&lt;CFloatExpression&gt;>
   </CPlayerBiasFloatExpr>
  </THandledTRef&lt;CFloatExpression&gt;>
  <M Name="m_pThreatCurve" Value="ThreatCurveW_RC"/>
 </CZoneTask>
 <CZoneTask Name="ZoneDefenseCenterLowC">
  <CSoloTask Name="Parent CSoloTask">
   <CTask Name="Parent CTask">
    <M Name="m_flValue" Value="1"/>
    <M Name="m_nPlayers" Value="1"/>
    <M Name="m_eTaskNecessity" Value="Optional"/>
    <M Name="m_ePuckCarrier" Value="Optional"/>
   </CTask>
   <M Name="ISSVersion" Value="4"/>
   <CHandledPlayerTriggerBaseArray Name="m_trPlayerTriggers" StoreID="New" ClassType="PTBA">
    <CHandledPlayerTriggerBaseArray Name="this">
     <M Name="uiSize" Value="1"/>
     <CHandledPlayerTriggerBaseArray Name="this[0]">
      <CPlayerTriggerInstincts Name="m_data" StoreID="New" ClassType="PTIn">
       <CPlayerTriggerBase Name="Parent CPlayerTriggerBase">
        <THandledTRef&lt;CPlayerTriggerCriteriaBase&gt; Name="m_pCriteria">
         <CPlayerTriggerBoolExpr Name="m_data" StoreID="New" ClassType="PTBE">
          <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
           <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
          </THandledTRef&lt;CBoolExpression&gt;>
         </CPlayerTriggerBoolExpr>
        </THandledTRef&lt;CPlayerTriggerCriteriaBase&gt;>
       </CPlayerTriggerBase>
       <CInstinctWeights Name="m_pWeights" StoreID="New" ClassType="InWt">
        <M Name="ISSVersion" Value="12"/>
        <M Name="m_ePassDesire" Value="Normal"/>
        <M Name="m_eDropPassDesire" Value="Normal"/>
        <M Name="m_eBankPassDesire" Value="Normal"/>
        <M Name="m_eDumpDesire" Value="Normal"/>
        <M Name="m_eCallForPassDesire" Value="Normal"/>
        <M Name="m_eShootDesire" Value="Normal"/>
        <M Name="m_eDekeDesire" Value="Normal"/>
        <M Name="m_eBodyCheckDesire" Value="Normal"/>
        <M Name="m_eStickCheckDesire" Value="Normal"/>
        <M Name="m_eTurboDesire" Value="Normal"/>
        <M Name="m_eProtectPuckDesire" Value="Normal"/>
        <M Name="m_eGrabPuckDesire" Value="Normal"/>
        <M Name="m_eOrientationDesire" Value="Puck"/>
        <CInstinctWeights::CAreaPass Name="m_PassArea">
         <M Name="m_eAreaPassDesire" Value="Never"/>
         <CVector2 Name="m_v2Center">
          <M Name="m_x" Value="0"/>
          <M Name="m_z" Value="0"/>
         </CVector2>
         <M Name="m_flRadius" Value="0"/>
        </CInstinctWeights::CAreaPass>
        <CInstinctWeights::CSpeed Name="m_Speed">
         <M Name="ISSVersion" Value="3"/>
         <CTeamPoint2 Name="m_tpSyncLocation">
          <M Name="m_x" Value="0"/>
          <M Name="m_z" Value="0"/>
         </CTeamPoint2>
         <M Name="m_eSpeedDesire" Value="None"/>
         <M Name="m_eSpeedTarget" Value="Puck"/>
         <M Name="m_eTargetPositionID" Value="G"/>
         <CSpeedOptionsBitMask Name="m_bmOptions">
          <M Name="NumSetBits" Value="0"/>
         </CSpeedOptionsBitMask>
         <M Name="m_flIgnoreThreshold" Value="1000"/>
         <M Name="m_flIgnoreHysteresis" Value="4"/>
        </CInstinctWeights::CSpeed>
        <CInstinctWeights::CIWResponseCurve Name="m_OffsidesAvoidance">
         <M Name="m_ssName" Value=""/>
         <CNamedResponseCurve Name="m_pCurve" StoreID="NULL" />
        </CInstinctWeights::CIWResponseCurve>
        <M Name="m_pInterceptBiasSurface" Value="None"/>
        <M Name="m_flPuckInterceptMaxDistance" Value="300"/>
        <CDeltaTime Name="m_dtPuckInterceptConfidence">
         <M Name="m_flSeconds" Value="-20"/>
        </CDeltaTime>
       </CInstinctWeights>
      </CPlayerTriggerInstincts>
     </CHandledPlayerTriggerBaseArray>
    </CHandledPlayerTriggerBaseArray>
   </CHandledPlayerTriggerBaseArray>
   <M Name="m_fMirrorIfRight" Value="0"/>
   <THandledTRef&lt;CFloatExpression&gt; Name="m_pBaseReactionTimeFloatExpr">
    <CNamedConstFloatExpr Name="m_data" StoreID="New" ClassType="NcFE">
     <CFloatExpression Name="Parent CFloatExpression" />
     <M Name="pValue" Value="BaseReactionTime_Medium"/>
    </CNamedConstFloatExpr>
   </THandledTRef&lt;CFloatExpression&gt;>
  </CSoloTask>
  <M Name="ISSVersion" Value="5"/>
  <CTeamBox Name="m_tbZone">
   <POINTTYPE Name="m_ptMin">
    <M Name="m_x" Value="-30"/>
    <M Name="m_z" Value="-100"/>
   </POINTTYPE>
   <POINTTYPE Name="m_ptMax">
    <M Name="m_x" Value="0"/>
    <M Name="m_z" Value="-67"/>
   </POINTTYPE>
  </CTeamBox>
  <M Name="m_flBuffer" Value="15"/>
  <CTeamPoint2 Name="m_tpDefaultLocation">
   <M Name="m_x" Value="0"/>
   <M Name="m_z" Value="-70"/>
  </CTeamPoint2>
  <THandledTRef&lt;CFloatExpression&gt; Name="m_pEffectivenessFloatExpr">
   <CPlayerBiasFloatExpr Name="m_data" StoreID="New" ClassType="PEPB">
    <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
    <M Name="ISSVersion" Value="2"/>
    <M Name="m_pUserBiasCurve" Value="DefaultUserBias"/>
    <M Name="m_pPuckBiasCurve" Value="DefaultPuckBias"/>
    <M Name="m_pFavoredBiasCurve" Value="DefaultFavoredBias"/>
    <M Name="m_pBaseBiasCurve" Value="DefaultBaseBias"/>
    <CPositionIDBitMask Name="m_bmFavoredPositions">
     <M Name="NumSetBits" Value="3"/>
     <M Name="SetBit" Value="RW"/>
     <M Name="SetBit" Value="LW"/>
     <M Name="SetBit" Value="C"/>
    </CPositionIDBitMask>
    <THandledTRef&lt;CFloatExpression&gt; Name="m_pFloatExpression">
     <CTrueFloatExpr Name="m_data" StoreID="New" ClassType="TFEx" />
    </THandledTRef&lt;CFloatExpression&gt;>
   </CPlayerBiasFloatExpr>
  </THandledTRef&lt;CFloatExpression&gt;>
  <M Name="m_pThreatCurve" Value="ThreatCurveC_RC"/>
 </CZoneTask>
 <CZoneTask Name="ZoneDefenseCenterLowLD">
  <CSoloTask Name="Parent CSoloTask">
   <CTask Name="Parent CTask">
    <M Name="m_flValue" Value="1"/>
    <M Name="m_nPlayers" Value="1"/>
    <M Name="m_eTaskNecessity" Value="Optional"/>
    <M Name="m_ePuckCarrier" Value="Optional"/>
   </CTask>
   <M Name="ISSVersion" Value="4"/>
   <CHandledPlayerTriggerBaseArray Name="m_trPlayerTriggers" StoreID="New" ClassType="PTBA">
    <CHandledPlayerTriggerBaseArray Name="this">
     <M Name="uiSize" Value="1"/>
     <CHandledPlayerTriggerBaseArray Name="this[0]">
      <CPlayerTriggerInstincts Name="m_data" StoreID="New" ClassType="PTIn">
       <CPlayerTriggerBase Name="Parent CPlayerTriggerBase">
        <THandledTRef&lt;CPlayerTriggerCriteriaBase&gt; Name="m_pCriteria">
         <CPlayerTriggerBoolExpr Name="m_data" StoreID="New" ClassType="PTBE">
          <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
           <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
          </THandledTRef&lt;CBoolExpression&gt;>
         </CPlayerTriggerBoolExpr>
        </THandledTRef&lt;CPlayerTriggerCriteriaBase&gt;>
       </CPlayerTriggerBase>
       <CInstinctWeights Name="m_pWeights" StoreID="New" ClassType="InWt">
        <M Name="ISSVersion" Value="12"/>
        <M Name="m_ePassDesire" Value="Normal"/>
        <M Name="m_eDropPassDesire" Value="Normal"/>
        <M Name="m_eBankPassDesire" Value="Normal"/>
        <M Name="m_eDumpDesire" Value="Normal"/>
        <M Name="m_eCallForPassDesire" Value="Normal"/>
        <M Name="m_eShootDesire" Value="Normal"/>
        <M Name="m_eDekeDesire" Value="Normal"/>
        <M Name="m_eBodyCheckDesire" Value="Normal"/>
        <M Name="m_eStickCheckDesire" Value="Normal"/>
        <M Name="m_eTurboDesire" Value="Normal"/>
        <M Name="m_eProtectPuckDesire" Value="Normal"/>
        <M Name="m_eGrabPuckDesire" Value="Normal"/>
        <M Name="m_eOrientationDesire" Value="Puck"/>
        <CInstinctWeights::CAreaPass Name="m_PassArea">
         <M Name="m_eAreaPassDesire" Value="Never"/>
         <CVector2 Name="m_v2Center">
          <M Name="m_x" Value="0"/>
          <M Name="m_z" Value="0"/>
         </CVector2>
         <M Name="m_flRadius" Value="0"/>
        </CInstinctWeights::CAreaPass>
        <CInstinctWeights::CSpeed Name="m_Speed">
         <M Name="ISSVersion" Value="3"/>
         <CTeamPoint2 Name="m_tpSyncLocation">
          <M Name="m_x" Value="0"/>
          <M Name="m_z" Value="0"/>
         </CTeamPoint2>
         <M Name="m_eSpeedDesire" Value="None"/>
         <M Name="m_eSpeedTarget" Value="Puck"/>
         <M Name="m_eTargetPositionID" Value="G"/>
         <CSpeedOptionsBitMask Name="m_bmOptions">
          <M Name="NumSetBits" Value="0"/>
         </CSpeedOptionsBitMask>
         <M Name="m_flIgnoreThreshold" Value="1000"/>
         <M Name="m_flIgnoreHysteresis" Value="4"/>
        </CInstinctWeights::CSpeed>
        <CInstinctWeights::CIWResponseCurve Name="m_OffsidesAvoidance">
         <M Name="m_ssName" Value=""/>
         <CNamedResponseCurve Name="m_pCurve" StoreID="NULL" />
        </CInstinctWeights::CIWResponseCurve>
        <M Name="m_pInterceptBiasSurface" Value="DefensemanBias"/>
        <M Name="m_flPuckInterceptMaxDistance" Value="300"/>
        <CDeltaTime Name="m_dtPuckInterceptConfidence">
         <M Name="m_flSeconds" Value="-20"/>
        </CDeltaTime>
       </CInstinctWeights>
      </CPlayerTriggerInstincts>
     </CHandledPlayerTriggerBaseArray>
    </CHandledPlayerTriggerBaseArray>
   </CHandledPlayerTriggerBaseArray>
   <M Name="m_fMirrorIfRight" Value="0"/>
   <THandledTRef&lt;CFloatExpression&gt; Name="m_pBaseReactionTimeFloatExpr">
    <CNamedConstFloatExpr Name="m_data" StoreID="New" ClassType="NcFE">
     <CFloatExpression Name="Parent CFloatExpression" />
     <M Name="pValue" Value="BaseReactionTime_Medium"/>
    </CNamedConstFloatExpr>
   </THandledTRef&lt;CFloatExpression&gt;>
  </CSoloTask>
  <M Name="ISSVersion" Value="5"/>
  <CTeamBox Name="m_tbZone">
   <POINTTYPE Name="m_ptMin">
    <M Name="m_x" Value="-4"/>
    <M Name="m_z" Value="-100"/>
   </POINTTYPE>
   <POINTTYPE Name="m_ptMax">
    <M Name="m_x" Value="42.5"/>
    <M Name="m_z" Value="-67"/>
   </POINTTYPE>
  </CTeamBox>
  <M Name="m_flBuffer" Value="15"/>
  <CTeamPoint2 Name="m_tpDefaultLocation">
   <M Name="m_x" Value="8"/>
   <M Name="m_z" Value="-83.5"/>
  </CTeamPoint2>
  <THandledTRef&lt;CFloatExpression&gt; Name="m_pEffectivenessFloatExpr">
   <CPlayerBiasFloatExpr Name="m_data" StoreID="New" ClassType="PEPB">
    <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
    <M Name="ISSVersion" Value="2"/>
    <M Name="m_pUserBiasCurve" Value="DefaultUserBias"/>
    <M Name="m_pPuckBiasCurve" Value="DefaultPuckBias"/>
    <M Name="m_pFavoredBiasCurve" Value="DefaultFavoredBias"/>
    <M Name="m_pBaseBiasCurve" Value="DefaultBaseBias"/>
    <CPositionIDBitMask Name="m_bmFavoredPositions">
     <M Name="NumSetBits" Value="2"/>
     <M Name="SetBit" Value="RD"/>
     <M Name="SetBit" Value="LD"/>
    </CPositionIDBitMask>
    <THandledTRef&lt;CFloatExpression&gt; Name="m_pFloatExpression">
     <CTrueFloatExpr Name="m_data" StoreID="New" ClassType="TFEx" />
    </THandledTRef&lt;CFloatExpression&gt;>
   </CPlayerBiasFloatExpr>
  </THandledTRef&lt;CFloatExpression&gt;>
  <M Name="m_pThreatCurve" Value="ThreatCurveD_RC"/>
 </CZoneTask>
 <CZoneTask Name="ZoneDefenseCenterLowLW">
  <CSoloTask Name="Parent CSoloTask">
   <CTask Name="Parent CTask">
    <M Name="m_flValue" Value="1"/>
    <M Name="m_nPlayers" Value="1"/>
    <M Name="m_eTaskNecessity" Value="Optional"/>
    <M Name="m_ePuckCarrier" Value="Optional"/>
   </CTask>
   <M Name="ISSVersion" Value="4"/>
   <CHandledPlayerTriggerBaseArray Name="m_trPlayerTriggers" StoreID="New" ClassType="PTBA">
    <CHandledPlayerTriggerBaseArray Name="this">
     <M Name="uiSize" Value="1"/>
     <CHandledPlayerTriggerBaseArray Name="this[0]">
      <CPlayerTriggerInstincts Name="m_data" StoreID="New" ClassType="PTIn">
       <CPlayerTriggerBase Name="Parent CPlayerTriggerBase">
        <THandledTRef&lt;CPlayerTriggerCriteriaBase&gt; Name="m_pCriteria">
         <CPlayerTriggerBoolExpr Name="m_data" StoreID="New" ClassType="PTBE">
          <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
           <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
          </THandledTRef&lt;CBoolExpression&gt;>
         </CPlayerTriggerBoolExpr>
        </THandledTRef&lt;CPlayerTriggerCriteriaBase&gt;>
       </CPlayerTriggerBase>
       <CInstinctWeights Name="m_pWeights" StoreID="New" ClassType="InWt">
        <M Name="ISSVersion" Value="12"/>
        <M Name="m_ePassDesire" Value="Normal"/>
        <M Name="m_eDropPassDesire" Value="Normal"/>
        <M Name="m_eBankPassDesire" Value="Normal"/>
        <M Name="m_eDumpDesire" Value="Normal"/>
        <M Name="m_eCallForPassDesire" Value="Normal"/>
        <M Name="m_eShootDesire" Value="Normal"/>
        <M Name="m_eDekeDesire" Value="Normal"/>
        <M Name="m_eBodyCheckDesire" Value="Normal"/>
        <M Name="m_eStickCheckDesire" Value="Normal"/>
        <M Name="m_eTurboDesire" Value="Normal"/>
        <M Name="m_eProtectPuckDesire" Value="Normal"/>
        <M Name="m_eGrabPuckDesire" Value="Normal"/>
        <M Name="m_eOrientationDesire" Value="Puck"/>
        <CInstinctWeights::CAreaPass Name="m_PassArea">
         <M Name="m_eAreaPassDesire" Value="Never"/>
         <CVector2 Name="m_v2Center">
          <M Name="m_x" Value="0"/>
          <M Name="m_z" Value="0"/>
         </CVector2>
         <M Name="m_flRadius" Value="0"/>
        </CInstinctWeights::CAreaPass>
        <CInstinctWeights::CSpeed Name="m_Speed">
         <M Name="ISSVersion" Value="3"/>
         <CTeamPoint2 Name="m_tpSyncLocation">
          <M Name="m_x" Value="0"/>
          <M Name="m_z" Value="0"/>
         </CTeamPoint2>
         <M Name="m_eSpeedDesire" Value="None"/>
         <M Name="m_eSpeedTarget" Value="Puck"/>
         <M Name="m_eTargetPositionID" Value="G"/>
         <CSpeedOptionsBitMask Name="m_bmOptions">
          <M Name="NumSetBits" Value="0"/>
         </CSpeedOptionsBitMask>
         <M Name="m_flIgnoreThreshold" Value="1000"/>
         <M Name="m_flIgnoreHysteresis" Value="4"/>
        </CInstinctWeights::CSpeed>
        <CInstinctWeights::CIWResponseCurve Name="m_OffsidesAvoidance">
         <M Name="m_ssName" Value=""/>
         <CNamedResponseCurve Name="m_pCurve" StoreID="NULL" />
        </CInstinctWeights::CIWResponseCurve>
        <M Name="m_pInterceptBiasSurface" Value="None"/>
        <M Name="m_flPuckInterceptMaxDistance" Value="300"/>
        <CDeltaTime Name="m_dtPuckInterceptConfidence">
         <M Name="m_flSeconds" Value="-20"/>
        </CDeltaTime>
       </CInstinctWeights>
      </CPlayerTriggerInstincts>
     </CHandledPlayerTriggerBaseArray>
    </CHandledPlayerTriggerBaseArray>
   </CHandledPlayerTriggerBaseArray>
   <M Name="m_fMirrorIfRight" Value="0"/>
   <THandledTRef&lt;CFloatExpression&gt; Name="m_pBaseReactionTimeFloatExpr">
    <CNamedConstFloatExpr Name="m_data" StoreID="New" ClassType="NcFE">
     <CFloatExpression Name="Parent CFloatExpression" />
     <M Name="pValue" Value="BaseReactionTime_Medium"/>
    </CNamedConstFloatExpr>
   </THandledTRef&lt;CFloatExpression&gt;>
  </CSoloTask>
  <M Name="ISSVersion" Value="5"/>
  <CTeamBox Name="m_tbZone">
   <POINTTYPE Name="m_ptMin">
    <M Name="m_x" Value="10"/>
    <M Name="m_z" Value="-67"/>
   </POINTTYPE>
   <POINTTYPE Name="m_ptMax">
    <M Name="m_x" Value="42.5"/>
    <M Name="m_z" Value="-27"/>
   </POINTTYPE>
  </CTeamBox>
  <M Name="m_flBuffer" Value="15"/>
  <CTeamPoint2 Name="m_tpDefaultLocation">
   <M Name="m_x" Value="12"/>
   <M Name="m_z" Value="-62"/>
  </CTeamPoint2>
  <THandledTRef&lt;CFloatExpression&gt; Name="m_pEffectivenessFloatExpr">
   <CPlayerBiasFloatExpr Name="m_data" StoreID="New" ClassType="PEPB">
    <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
    <M Name="ISSVersion" Value="2"/>
    <M Name="m_pUserBiasCurve" Value="DefaultUserBias"/>
    <M Name="m_pPuckBiasCurve" Value="DefaultPuckBias"/>
    <M Name="m_pFavoredBiasCurve" Value="DefaultFavoredBias"/>
    <M Name="m_pBaseBiasCurve" Value="DefaultBaseBias"/>
    <CPositionIDBitMask Name="m_bmFavoredPositions">
     <M Name="NumSetBits" Value="3"/>
     <M Name="SetBit" Value="RW"/>
     <M Name="SetBit" Value="LW"/>
     <M Name="SetBit" Value="C"/>
    </CPositionIDBitMask>
    <THandledTRef&lt;CFloatExpression&gt; Name="m_pFloatExpression">
     <CTrueFloatExpr Name="m_data" StoreID="New" ClassType="TFEx" />
    </THandledTRef&lt;CFloatExpression&gt;>
   </CPlayerBiasFloatExpr>
  </THandledTRef&lt;CFloatExpression&gt;>
  <M Name="m_pThreatCurve" Value="ThreatCurveW_RC"/>
 </CZoneTask>
 <CZoneMultiTask Name="ZoneDefenseCenterLowMain">
  <CMultiTask Name="Parent CMultiTask">
   <M Name="m_flValue" Value="1"/>
   <M Name="m_nPlayers" Value="5"/>
   <M Name="m_eTaskNecessity" Value="Optional"/>
   <M Name="m_ePuckCarrier" Value="Optional"/>
  </CMultiTask>
  <CTask Name="m_tasks">
   <M Name="uiSize" Value="5"/>
   <M Name="m_tasks[0]" Value="ZoneDefenseCenterLowC"/>
   <M Name="m_tasks[1]" Value="ZoneDefenseCenterLowLD"/>
   <M Name="m_tasks[2]" Value="ZoneDefenseCenterLowLW"/>
   <M Name="m_tasks[3]" Value="ZoneDefenseCenterLowRD"/>
   <M Name="m_tasks[4]" Value="ZoneDefenseCenterLowRW"/>
  </CTask>
  <M Name="ISSVersion" Value="1"/>
  <M Name="m_fIgnoreZones" Value="0"/>
 </CZoneMultiTask>
 <CZoneTask Name="ZoneDefenseCenterLowRD">
  <CSoloTask Name="Parent CSoloTask">
   <CTask Name="Parent CTask">
    <M Name="m_flValue" Value="1"/>
    <M Name="m_nPlayers" Value="1"/>
    <M Name="m_eTaskNecessity" Value="Optional"/>
    <M Name="m_ePuckCarrier" Value="Optional"/>
   </CTask>
   <M Name="ISSVersion" Value="4"/>
   <CHandledPlayerTriggerBaseArray Name="m_trPlayerTriggers" StoreID="New" ClassType="PTBA">
    <CHandledPlayerTriggerBaseArray Name="this">
     <M Name="uiSize" Value="1"/>
     <CHandledPlayerTriggerBaseArray Name="this[0]">
      <CPlayerTriggerInstincts Name="m_data" StoreID="New" ClassType="PTIn">
       <CPlayerTriggerBase Name="Parent CPlayerTriggerBase">
        <THandledTRef&lt;CPlayerTriggerCriteriaBase&gt; Name="m_pCriteria">
         <CPlayerTriggerBoolExpr Name="m_data" StoreID="New" ClassType="PTBE">
          <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
           <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
          </THandledTRef&lt;CBoolExpression&gt;>
         </CPlayerTriggerBoolExpr>
        </THandledTRef&lt;CPlayerTriggerCriteriaBase&gt;>
       </CPlayerTriggerBase>
       <CInstinctWeights Name="m_pWeights" StoreID="New" ClassType="InWt">
        <M Name="ISSVersion" Value="12"/>
        <M Name="m_ePassDesire" Value="Normal"/>
        <M Name="m_eDropPassDesire" Value="Normal"/>
        <M Name="m_eBankPassDesire" Value="Normal"/>
        <M Name="m_eDumpDesire" Value="Normal"/>
        <M Name="m_eCallForPassDesire" Value="Normal"/>
        <M Name="m_eShootDesire" Value="Normal"/>
        <M Name="m_eDekeDesire" Value="Normal"/>
        <M Name="m_eBodyCheckDesire" Value="Normal"/>
        <M Name="m_eStickCheckDesire" Value="Normal"/>
        <M Name="m_eTurboDesire" Value="Normal"/>
        <M Name="m_eProtectPuckDesire" Value="Normal"/>
        <M Name="m_eGrabPuckDesire" Value="Normal"/>
        <M Name="m_eOrientationDesire" Value="Puck"/>
        <CInstinctWeights::CAreaPass Name="m_PassArea">
         <M Name="m_eAreaPassDesire" Value="Never"/>
         <CVector2 Name="m_v2Center">
          <M Name="m_x" Value="0"/>
          <M Name="m_z" Value="0"/>
         </CVector2>
         <M Name="m_flRadius" Value="0"/>
        </CInstinctWeights::CAreaPass>
        <CInstinctWeights::CSpeed Name="m_Speed">
         <M Name="ISSVersion" Value="3"/>
         <CTeamPoint2 Name="m_tpSyncLocation">
          <M Name="m_x" Value="0"/>
          <M Name="m_z" Value="0"/>
         </CTeamPoint2>
         <M Name="m_eSpeedDesire" Value="None"/>
         <M Name="m_eSpeedTarget" Value="Puck"/>
         <M Name="m_eTargetPositionID" Value="G"/>
         <CSpeedOptionsBitMask Name="m_bmOptions">
          <M Name="NumSetBits" Value="0"/>
         </CSpeedOptionsBitMask>
         <M Name="m_flIgnoreThreshold" Value="1000"/>
         <M Name="m_flIgnoreHysteresis" Value="4"/>
        </CInstinctWeights::CSpeed>
        <CInstinctWeights::CIWResponseCurve Name="m_OffsidesAvoidance">
         <M Name="m_ssName" Value=""/>
         <CNamedResponseCurve Name="m_pCurve" StoreID="NULL" />
        </CInstinctWeights::CIWResponseCurve>
        <M Name="m_pInterceptBiasSurface" Value="DefensemanBias"/>
        <M Name="m_flPuckInterceptMaxDistance" Value="300"/>
        <CDeltaTime Name="m_dtPuckInterceptConfidence">
         <M Name="m_flSeconds" Value="-20"/>
        </CDeltaTime>
       </CInstinctWeights>
      </CPlayerTriggerInstincts>
     </CHandledPlayerTriggerBaseArray>
    </CHandledPlayerTriggerBaseArray>
   </CHandledPlayerTriggerBaseArray>
   <M Name="m_fMirrorIfRight" Value="0"/>
   <THandledTRef&lt;CFloatExpression&gt; Name="m_pBaseReactionTimeFloatExpr">
    <CNamedConstFloatExpr Name="m_data" StoreID="New" ClassType="NcFE">
     <CFloatExpression Name="Parent CFloatExpression" />
     <M Name="pValue" Value="BaseReactionTime_Medium"/>
    </CNamedConstFloatExpr>
   </THandledTRef&lt;CFloatExpression&gt;>
  </CSoloTask>
  <M Name="ISSVersion" Value="5"/>
  <CTeamBox Name="m_tbZone">
   <POINTTYPE Name="m_ptMin">
    <M Name="m_x" Value="-42.5"/>
    <M Name="m_z" Value="-100"/>
   </POINTTYPE>
   <POINTTYPE Name="m_ptMax">
    <M Name="m_x" Value="4"/>
    <M Name="m_z" Value="-67"/>
   </POINTTYPE>
  </CTeamBox>
  <M Name="m_flBuffer" Value="15"/>
  <CTeamPoint2 Name="m_tpDefaultLocation">
   <M Name="m_x" Value="-8"/>
   <M Name="m_z" Value="-83.5"/>
  </CTeamPoint2>
  <THandledTRef&lt;CFloatExpression&gt; Name="m_pEffectivenessFloatExpr">
   <CPlayerBiasFloatExpr Name="m_data" StoreID="New" ClassType="PEPB">
    <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
    <M Name="ISSVersion" Value="2"/>
    <M Name="m_pUserBiasCurve" Value="DefaultUserBias"/>
    <M Name="m_pPuckBiasCurve" Value="DefaultPuckBias"/>
    <M Name="m_pFavoredBiasCurve" Value="DefaultFavoredBias"/>
    <M Name="m_pBaseBiasCurve" Value="DefaultBaseBias"/>
    <CPositionIDBitMask Name="m_bmFavoredPositions">
     <M Name="NumSetBits" Value="2"/>
     <M Name="SetBit" Value="RD"/>
     <M Name="SetBit" Value="LD"/>
    </CPositionIDBitMask>
    <THandledTRef&lt;CFloatExpression&gt; Name="m_pFloatExpression">
     <CTrueFloatExpr Name="m_data" StoreID="New" ClassType="TFEx" />
    </THandledTRef&lt;CFloatExpression&gt;>
   </CPlayerBiasFloatExpr>
  </THandledTRef&lt;CFloatExpression&gt;>
  <M Name="m_pThreatCurve" Value="ThreatCurveD_RC"/>
 </CZoneTask>
 <CZoneTask Name="ZoneDefenseCenterLowRW">
  <CSoloTask Name="Parent CSoloTask">
   <CTask Name="Parent CTask">
    <M Name="m_flValue" Value="1"/>
    <M Name="m_nPlayers" Value="1"/>
    <M Name="m_eTaskNecessity" Value="Optional"/>
    <M Name="m_ePuckCarrier" Value="Optional"/>
   </CTask>
   <M Name="ISSVersion" Value="4"/>
   <CHandledPlayerTriggerBaseArray Name="m_trPlayerTriggers" StoreID="New" ClassType="PTBA">
    <CHandledPlayerTriggerBaseArray Name="this">
     <M Name="uiSize" Value="1"/>
     <CHandledPlayerTriggerBaseArray Name="this[0]">
      <CPlayerTriggerInstincts Name="m_data" StoreID="New" ClassType="PTIn">
       <CPlayerTriggerBase Name="Parent CPlayerTriggerBase">
        <THandledTRef&lt;CPlayerTriggerCriteriaBase&gt; Name="m_pCriteria">
         <CPlayerTriggerBoolExpr Name="m_data" StoreID="New" ClassType="PTBE">
          <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
           <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
          </THandledTRef&lt;CBoolExpression&gt;>
         </CPlayerTriggerBoolExpr>
        </THandledTRef&lt;CPlayerTriggerCriteriaBase&gt;>
       </CPlayerTriggerBase>
       <CInstinctWeights Name="m_pWeights" StoreID="New" ClassType="InWt">
        <M Name="ISSVersion" Value="12"/>
        <M Name="m_ePassDesire" Value="Normal"/>
        <M Name="m_eDropPassDesire" Value="Normal"/>
        <M Name="m_eBankPassDesire" Value="Normal"/>
        <M Name="m_eDumpDesire" Value="Normal"/>
        <M Name="m_eCallForPassDesire" Value="Normal"/>
        <M Name="m_eShootDesire" Value="Normal"/>
        <M Name="m_eDekeDesire" Value="Normal"/>
        <M Name="m_eBodyCheckDesire" Value="Normal"/>
        <M Name="m_eStickCheckDesire" Value="Normal"/>
        <M Name="m_eTurboDesire" Value="Normal"/>
        <M Name="m_eProtectPuckDesire" Value="Normal"/>
        <M Name="m_eGrabPuckDesire" Value="Normal"/>
        <M Name="m_eOrientationDesire" Value="Puck"/>
        <CInstinctWeights::CAreaPass Name="m_PassArea">
         <M Name="m_eAreaPassDesire" Value="Never"/>
         <CVector2 Name="m_v2Center">
          <M Name="m_x" Value="0"/>
          <M Name="m_z" Value="0"/>
         </CVector2>
         <M Name="m_flRadius" Value="0"/>
        </CInstinctWeights::CAreaPass>
        <CInstinctWeights::CSpeed Name="m_Speed">
         <M Name="ISSVersion" Value="3"/>
         <CTeamPoint2 Name="m_tpSyncLocation">
          <M Name="m_x" Value="0"/>
          <M Name="m_z" Value="0"/>
         </CTeamPoint2>
         <M Name="m_eSpeedDesire" Value="None"/>
         <M Name="m_eSpeedTarget" Value="Puck"/>
         <M Name="m_eTargetPositionID" Value="G"/>
         <CSpeedOptionsBitMask Name="m_bmOptions">
          <M Name="NumSetBits" Value="0"/>
         </CSpeedOptionsBitMask>
         <M Name="m_flIgnoreThreshold" Value="1000"/>
         <M Name="m_flIgnoreHysteresis" Value="4"/>
        </CInstinctWeights::CSpeed>
        <CInstinctWeights::CIWResponseCurve Name="m_OffsidesAvoidance">
         <M Name="m_ssName" Value=""/>
         <CNamedResponseCurve Name="m_pCurve" StoreID="NULL" />
        </CInstinctWeights::CIWResponseCurve>
        <M Name="m_pInterceptBiasSurface" Value="None"/>
        <M Name="m_flPuckInterceptMaxDistance" Value="300"/>
        <CDeltaTime Name="m_dtPuckInterceptConfidence">
         <M Name="m_flSeconds" Value="-20"/>
        </CDeltaTime>
       </CInstinctWeights>
      </CPlayerTriggerInstincts>
     </CHandledPlayerTriggerBaseArray>
    </CHandledPlayerTriggerBaseArray>
   </CHandledPlayerTriggerBaseArray>
   <M Name="m_fMirrorIfRight" Value="0"/>
   <THandledTRef&lt;CFloatExpression&gt; Name="m_pBaseReactionTimeFloatExpr">
    <CNamedConstFloatExpr Name="m_data" StoreID="New" ClassType="NcFE">
     <CFloatExpression Name="Parent CFloatExpression" />
     <M Name="pValue" Value="BaseReactionTime_Medium"/>
    </CNamedConstFloatExpr>
   </THandledTRef&lt;CFloatExpression&gt;>
  </CSoloTask>
  <M Name="ISSVersion" Value="5"/>
  <CTeamBox Name="m_tbZone">
   <POINTTYPE Name="m_ptMin">
    <M Name="m_x" Value="-42.5"/>
    <M Name="m_z" Value="-67"/>
   </POINTTYPE>
   <POINTTYPE Name="m_ptMax">
    <M Name="m_x" Value="-10"/>
    <M Name="m_z" Value="-27"/>
   </POINTTYPE>
  </CTeamBox>
  <M Name="m_flBuffer" Value="15"/>
  <CTeamPoint2 Name="m_tpDefaultLocation">
   <M Name="m_x" Value="-12"/>
   <M Name="m_z" Value="-62"/>
  </CTeamPoint2>
  <THandledTRef&lt;CFloatExpression&gt; Name="m_pEffectivenessFloatExpr">
   <CPlayerBiasFloatExpr Name="m_data" StoreID="New" ClassType="PEPB">
    <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
    <M Name="ISSVersion" Value="2"/>
    <M Name="m_pUserBiasCurve" Value="DefaultUserBias"/>
    <M Name="m_pPuckBiasCurve" Value="DefaultPuckBias"/>
    <M Name="m_pFavoredBiasCurve" Value="DefaultFavoredBias"/>
    <M Name="m_pBaseBiasCurve" Value="DefaultBaseBias"/>
    <CPositionIDBitMask Name="m_bmFavoredPositions">
     <M Name="NumSetBits" Value="3"/>
     <M Name="SetBit" Value="RW"/>
     <M Name="SetBit" Value="LW"/>
     <M Name="SetBit" Value="C"/>
    </CPositionIDBitMask>
    <THandledTRef&lt;CFloatExpression&gt; Name="m_pFloatExpression">
     <CTrueFloatExpr Name="m_data" StoreID="New" ClassType="TFEx" />
    </THandledTRef&lt;CFloatExpression&gt;>
   </CPlayerBiasFloatExpr>
  </THandledTRef&lt;CFloatExpression&gt;>
  <M Name="m_pThreatCurve" Value="ThreatCurveW_RC"/>
 </CZoneTask>
 <CZoneTask Name="ZoneDefenseSideHighC">
  <CSoloTask Name="Parent CSoloTask">
   <CTask Name="Parent CTask">
    <M Name="m_flValue" Value="1"/>
    <M Name="m_nPlayers" Value="1"/>
    <M Name="m_eTaskNecessity" Value="Optional"/>
    <M Name="m_ePuckCarrier" Value="Optional"/>
   </CTask>
   <M Name="ISSVersion" Value="4"/>
   <CHandledPlayerTriggerBaseArray Name="m_trPlayerTriggers" StoreID="New" ClassType="PTBA">
    <CHandledPlayerTriggerBaseArray Name="this">
     <M Name="uiSize" Value="1"/>
     <CHandledPlayerTriggerBaseArray Name="this[0]">
      <CPlayerTriggerInstincts Name="m_data" StoreID="New" ClassType="PTIn">
       <CPlayerTriggerBase Name="Parent CPlayerTriggerBase">
        <THandledTRef&lt;CPlayerTriggerCriteriaBase&gt; Name="m_pCriteria">
         <CPlayerTriggerBoolExpr Name="m_data" StoreID="New" ClassType="PTBE">
          <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
           <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
          </THandledTRef&lt;CBoolExpression&gt;>
         </CPlayerTriggerBoolExpr>
        </THandledTRef&lt;CPlayerTriggerCriteriaBase&gt;>
       </CPlayerTriggerBase>
       <CInstinctWeights Name="m_pWeights" StoreID="New" ClassType="InWt">
        <M Name="ISSVersion" Value="12"/>
        <M Name="m_ePassDesire" Value="Normal"/>
        <M Name="m_eDropPassDesire" Value="Normal"/>
        <M Name="m_eBankPassDesire" Value="Normal"/>
        <M Name="m_eDumpDesire" Value="Normal"/>
        <M Name="m_eCallForPassDesire" Value="Normal"/>
        <M Name="m_eShootDesire" Value="Normal"/>
        <M Name="m_eDekeDesire" Value="Normal"/>
        <M Name="m_eBodyCheckDesire" Value="Normal"/>
        <M Name="m_eStickCheckDesire" Value="Normal"/>
        <M Name="m_eTurboDesire" Value="Normal"/>
        <M Name="m_eProtectPuckDesire" Value="Normal"/>
        <M Name="m_eGrabPuckDesire" Value="Normal"/>
        <M Name="m_eOrientationDesire" Value="Puck"/>
        <CInstinctWeights::CAreaPass Name="m_PassArea">
         <M Name="m_eAreaPassDesire" Value="Never"/>
         <CVector2 Name="m_v2Center">
          <M Name="m_x" Value="0"/>
          <M Name="m_z" Value="0"/>
         </CVector2>
         <M Name="m_flRadius" Value="0"/>
        </CInstinctWeights::CAreaPass>
        <CInstinctWeights::CSpeed Name="m_Speed">
         <M Name="ISSVersion" Value="3"/>
         <CTeamPoint2 Name="m_tpSyncLocation">
          <M Name="m_x" Value="0"/>
          <M Name="m_z" Value="0"/>
         </CTeamPoint2>
         <M Name="m_eSpeedDesire" Value="None"/>
         <M Name="m_eSpeedTarget" Value="Puck"/>
         <M Name="m_eTargetPositionID" Value="G"/>
         <CSpeedOptionsBitMask Name="m_bmOptions">
          <M Name="NumSetBits" Value="0"/>
         </CSpeedOptionsBitMask>
         <M Name="m_flIgnoreThreshold" Value="1000"/>
         <M Name="m_flIgnoreHysteresis" Value="4"/>
        </CInstinctWeights::CSpeed>
        <CInstinctWeights::CIWResponseCurve Name="m_OffsidesAvoidance">
         <M Name="m_ssName" Value=""/>
         <CNamedResponseCurve Name="m_pCurve" StoreID="NULL" />
        </CInstinctWeights::CIWResponseCurve>
        <M Name="m_pInterceptBiasSurface" Value="None"/>
        <M Name="m_flPuckInterceptMaxDistance" Value="300"/>
        <CDeltaTime Name="m_dtPuckInterceptConfidence">
         <M Name="m_flSeconds" Value="-20"/>
        </CDeltaTime>
       </CInstinctWeights>
      </CPlayerTriggerInstincts>
     </CHandledPlayerTriggerBaseArray>
    </CHandledPlayerTriggerBaseArray>
   </CHandledPlayerTriggerBaseArray>
   <M Name="m_fMirrorIfRight" Value="0"/>
   <THandledTRef&lt;CFloatExpression&gt; Name="m_pBaseReactionTimeFloatExpr">
    <CNamedConstFloatExpr Name="m_data" StoreID="New" ClassType="NcFE">
     <CFloatExpression Name="Parent CFloatExpression" />
     <M Name="pValue" Value="BaseReactionTime_Medium"/>
    </CNamedConstFloatExpr>
   </THandledTRef&lt;CFloatExpression&gt;>
  </CSoloTask>
  <M Name="ISSVersion" Value="5"/>
  <CTeamBox Name="m_tbZone">
   <POINTTYPE Name="m_ptMin">
    <M Name="m_x" Value="-16.25"/>
    <M Name="m_z" Value="-85"/>
   </POINTTYPE>
   <POINTTYPE Name="m_ptMax">
    <M Name="m_x" Value="16.25"/>
    <M Name="m_z" Value="-37"/>
   </POINTTYPE>
  </CTeamBox>
  <M Name="m_flBuffer" Value="15"/>
  <CTeamPoint2 Name="m_tpDefaultLocation">
   <M Name="m_x" Value="0"/>
   <M Name="m_z" Value="-67"/>
  </CTeamPoint2>
  <THandledTRef&lt;CFloatExpression&gt; Name="m_pEffectivenessFloatExpr">
   <CPlayerBiasFloatExpr Name="m_data" StoreID="New" ClassType="PEPB">
    <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
    <M Name="ISSVersion" Value="2"/>
    <M Name="m_pUserBiasCurve" Value="DefaultUserBias"/>
    <M Name="m_pPuckBiasCurve" Value="DefaultPuckBias"/>
    <M Name="m_pFavoredBiasCurve" Value="DefaultFavoredBias"/>
    <M Name="m_pBaseBiasCurve" Value="DefaultBaseBias"/>
    <CPositionIDBitMask Name="m_bmFavoredPositions">
     <M Name="NumSetBits" Value="3"/>
     <M Name="SetBit" Value="RW"/>
     <M Name="SetBit" Value="LW"/>
     <M Name="SetBit" Value="C"/>
    </CPositionIDBitMask>
    <THandledTRef&lt;CFloatExpression&gt; Name="m_pFloatExpression">
     <CTrueFloatExpr Name="m_data" StoreID="New" ClassType="TFEx" />
    </THandledTRef&lt;CFloatExpression&gt;>
   </CPlayerBiasFloatExpr>
  </THandledTRef&lt;CFloatExpression&gt;>
  <M Name="m_pThreatCurve" Value="ThreatCurveC_RC"/>
 </CZoneTask>
 <CZoneTask Name="ZoneDefenseSideHighLD">
  <CSoloTask Name="Parent CSoloTask">
   <CTask Name="Parent CTask">
    <M Name="m_flValue" Value="1"/>
    <M Name="m_nPlayers" Value="1"/>
    <M Name="m_eTaskNecessity" Value="Optional"/>
    <M Name="m_ePuckCarrier" Value="Optional"/>
   </CTask>
   <M Name="ISSVersion" Value="4"/>
   <CHandledPlayerTriggerBaseArray Name="m_trPlayerTriggers" StoreID="New" ClassType="PTBA">
    <CHandledPlayerTriggerBaseArray Name="this">
     <M Name="uiSize" Value="1"/>
     <CHandledPlayerTriggerBaseArray Name="this[0]">
      <CPlayerTriggerInstincts Name="m_data" StoreID="New" ClassType="PTIn">
       <CPlayerTriggerBase Name="Parent CPlayerTriggerBase">
        <THandledTRef&lt;CPlayerTriggerCriteriaBase&gt; Name="m_pCriteria">
         <CPlayerTriggerBoolExpr Name="m_data" StoreID="New" ClassType="PTBE">
          <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
           <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
          </THandledTRef&lt;CBoolExpression&gt;>
         </CPlayerTriggerBoolExpr>
        </THandledTRef&lt;CPlayerTriggerCriteriaBase&gt;>
       </CPlayerTriggerBase>
       <CInstinctWeights Name="m_pWeights" StoreID="New" ClassType="InWt">
        <M Name="ISSVersion" Value="12"/>
        <M Name="m_ePassDesire" Value="Normal"/>
        <M Name="m_eDropPassDesire" Value="Normal"/>
        <M Name="m_eBankPassDesire" Value="Normal"/>
        <M Name="m_eDumpDesire" Value="Normal"/>
        <M Name="m_eCallForPassDesire" Value="Normal"/>
        <M Name="m_eShootDesire" Value="Normal"/>
        <M Name="m_eDekeDesire" Value="Normal"/>
        <M Name="m_eBodyCheckDesire" Value="Normal"/>
        <M Name="m_eStickCheckDesire" Value="Normal"/>
        <M Name="m_eTurboDesire" Value="Normal"/>
        <M Name="m_eProtectPuckDesire" Value="Normal"/>
        <M Name="m_eGrabPuckDesire" Value="Normal"/>
        <M Name="m_eOrientationDesire" Value="Puck"/>
        <CInstinctWeights::CAreaPass Name="m_PassArea">
         <M Name="m_eAreaPassDesire" Value="Never"/>
         <CVector2 Name="m_v2Center">
          <M Name="m_x" Value="0"/>
          <M Name="m_z" Value="0"/>
         </CVector2>
         <M Name="m_flRadius" Value="0"/>
        </CInstinctWeights::CAreaPass>
        <CInstinctWeights::CSpeed Name="m_Speed">
         <M Name="ISSVersion" Value="3"/>
         <CTeamPoint2 Name="m_tpSyncLocation">
          <M Name="m_x" Value="0"/>
          <M Name="m_z" Value="0"/>
         </CTeamPoint2>
         <M Name="m_eSpeedDesire" Value="None"/>
         <M Name="m_eSpeedTarget" Value="Puck"/>
         <M Name="m_eTargetPositionID" Value="G"/>
         <CSpeedOptionsBitMask Name="m_bmOptions">
          <M Name="NumSetBits" Value="0"/>
         </CSpeedOptionsBitMask>
         <M Name="m_flIgnoreThreshold" Value="1000"/>
         <M Name="m_flIgnoreHysteresis" Value="4"/>
        </CInstinctWeights::CSpeed>
        <CInstinctWeights::CIWResponseCurve Name="m_OffsidesAvoidance">
         <M Name="m_ssName" Value=""/>
         <CNamedResponseCurve Name="m_pCurve" StoreID="NULL" />
        </CInstinctWeights::CIWResponseCurve>
        <M Name="m_pInterceptBiasSurface" Value="DefensemanBias"/>
        <M Name="m_flPuckInterceptMaxDistance" Value="300"/>
        <CDeltaTime Name="m_dtPuckInterceptConfidence">
         <M Name="m_flSeconds" Value="-20"/>
        </CDeltaTime>
       </CInstinctWeights>
      </CPlayerTriggerInstincts>
     </CHandledPlayerTriggerBaseArray>
    </CHandledPlayerTriggerBaseArray>
   </CHandledPlayerTriggerBaseArray>
   <M Name="m_fMirrorIfRight" Value="0"/>
   <THandledTRef&lt;CFloatExpression&gt; Name="m_pBaseReactionTimeFloatExpr">
    <CNamedConstFloatExpr Name="m_data" StoreID="New" ClassType="NcFE">
     <CFloatExpression Name="Parent CFloatExpression" />
     <M Name="pValue" Value="BaseReactionTime_Medium"/>
    </CNamedConstFloatExpr>
   </THandledTRef&lt;CFloatExpression&gt;>
  </CSoloTask>
  <M Name="ISSVersion" Value="5"/>
  <CTeamBox Name="m_tbZone">
   <POINTTYPE Name="m_ptMin">
    <M Name="m_x" Value="-4"/>
    <M Name="m_z" Value="-100"/>
   </POINTTYPE>
   <POINTTYPE Name="m_ptMax">
    <M Name="m_x" Value="42.5"/>
    <M Name="m_z" Value="-67"/>
   </POINTTYPE>
  </CTeamBox>
  <M Name="m_flBuffer" Value="15"/>
  <CTeamPoint2 Name="m_tpDefaultLocation">
   <M Name="m_x" Value="19.25"/>
   <M Name="m_z" Value="-83.5"/>
  </CTeamPoint2>
  <THandledTRef&lt;CFloatExpression&gt; Name="m_pEffectivenessFloatExpr">
   <CPlayerBiasFloatExpr Name="m_data" StoreID="New" ClassType="PEPB">
    <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
    <M Name="ISSVersion" Value="2"/>
    <M Name="m_pUserBiasCurve" Value="DefaultUserBias"/>
    <M Name="m_pPuckBiasCurve" Value="DefaultPuckBias"/>
    <M Name="m_pFavoredBiasCurve" Value="DefaultFavoredBias"/>
    <M Name="m_pBaseBiasCurve" Value="DefaultBaseBias"/>
    <CPositionIDBitMask Name="m_bmFavoredPositions">
     <M Name="NumSetBits" Value="2"/>
     <M Name="SetBit" Value="RD"/>
     <M Name="SetBit" Value="LD"/>
    </CPositionIDBitMask>
    <THandledTRef&lt;CFloatExpression&gt; Name="m_pFloatExpression">
     <CTrueFloatExpr Name="m_data" StoreID="New" ClassType="TFEx" />
    </THandledTRef&lt;CFloatExpression&gt;>
   </CPlayerBiasFloatExpr>
  </THandledTRef&lt;CFloatExpression&gt;>
  <M Name="m_pThreatCurve" Value="ThreatCurveD_RC"/>
 </CZoneTask>
 <CZoneTask Name="ZoneDefenseSideHighLW">
  <CSoloTask Name="Parent CSoloTask">
   <CTask Name="Parent CTask">
    <M Name="m_flValue" Value="1"/>
    <M Name="m_nPlayers" Value="1"/>
    <M Name="m_eTaskNecessity" Value="Optional"/>
    <M Name="m_ePuckCarrier" Value="Optional"/>
   </CTask>
   <M Name="ISSVersion" Value="4"/>
   <CHandledPlayerTriggerBaseArray Name="m_trPlayerTriggers" StoreID="New" ClassType="PTBA">
    <CHandledPlayerTriggerBaseArray Name="this">
     <M Name="uiSize" Value="1"/>
     <CHandledPlayerTriggerBaseArray Name="this[0]">
      <CPlayerTriggerInstincts Name="m_data" StoreID="New" ClassType="PTIn">
       <CPlayerTriggerBase Name="Parent CPlayerTriggerBase">
        <THandledTRef&lt;CPlayerTriggerCriteriaBase&gt; Name="m_pCriteria">
         <CPlayerTriggerBoolExpr Name="m_data" StoreID="New" ClassType="PTBE">
          <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
           <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
          </THandledTRef&lt;CBoolExpression&gt;>
         </CPlayerTriggerBoolExpr>
        </THandledTRef&lt;CPlayerTriggerCriteriaBase&gt;>
       </CPlayerTriggerBase>
       <CInstinctWeights Name="m_pWeights" StoreID="New" ClassType="InWt">
        <M Name="ISSVersion" Value="12"/>
        <M Name="m_ePassDesire" Value="Normal"/>
        <M Name="m_eDropPassDesire" Value="Normal"/>
        <M Name="m_eBankPassDesire" Value="Normal"/>
        <M Name="m_eDumpDesire" Value="Normal"/>
        <M Name="m_eCallForPassDesire" Value="Normal"/>
        <M Name="m_eShootDesire" Value="Normal"/>
        <M Name="m_eDekeDesire" Value="Normal"/>
        <M Name="m_eBodyCheckDesire" Value="Normal"/>
        <M Name="m_eStickCheckDesire" Value="Normal"/>
        <M Name="m_eTurboDesire" Value="Normal"/>
        <M Name="m_eProtectPuckDesire" Value="Normal"/>
        <M Name="m_eGrabPuckDesire" Value="Normal"/>
        <M Name="m_eOrientationDesire" Value="Puck"/>
        <CInstinctWeights::CAreaPass Name="m_PassArea">
         <M Name="m_eAreaPassDesire" Value="Never"/>
         <CVector2 Name="m_v2Center">
          <M Name="m_x" Value="0"/>
          <M Name="m_z" Value="0"/>
         </CVector2>
         <M Name="m_flRadius" Value="0"/>
        </CInstinctWeights::CAreaPass>
        <CInstinctWeights::CSpeed Name="m_Speed">
         <M Name="ISSVersion" Value="3"/>
         <CTeamPoint2 Name="m_tpSyncLocation">
          <M Name="m_x" Value="0"/>
          <M Name="m_z" Value="0"/>
         </CTeamPoint2>
         <M Name="m_eSpeedDesire" Value="None"/>
         <M Name="m_eSpeedTarget" Value="Puck"/>
         <M Name="m_eTargetPositionID" Value="G"/>
         <CSpeedOptionsBitMask Name="m_bmOptions">
          <M Name="NumSetBits" Value="0"/>
         </CSpeedOptionsBitMask>
         <M Name="m_flIgnoreThreshold" Value="1000"/>
         <M Name="m_flIgnoreHysteresis" Value="4"/>
        </CInstinctWeights::CSpeed>
        <CInstinctWeights::CIWResponseCurve Name="m_OffsidesAvoidance">
         <M Name="m_ssName" Value=""/>
         <CNamedResponseCurve Name="m_pCurve" StoreID="NULL" />
        </CInstinctWeights::CIWResponseCurve>
        <M Name="m_pInterceptBiasSurface" Value="None"/>
        <M Name="m_flPuckInterceptMaxDistance" Value="300"/>
        <CDeltaTime Name="m_dtPuckInterceptConfidence">
         <M Name="m_flSeconds" Value="-20"/>
        </CDeltaTime>
       </CInstinctWeights>
      </CPlayerTriggerInstincts>
     </CHandledPlayerTriggerBaseArray>
    </CHandledPlayerTriggerBaseArray>
   </CHandledPlayerTriggerBaseArray>
   <M Name="m_fMirrorIfRight" Value="0"/>
   <THandledTRef&lt;CFloatExpression&gt; Name="m_pBaseReactionTimeFloatExpr">
    <CNamedConstFloatExpr Name="m_data" StoreID="New" ClassType="NcFE">
     <CFloatExpression Name="Parent CFloatExpression" />
     <M Name="pValue" Value="BaseReactionTime_Medium"/>
    </CNamedConstFloatExpr>
   </THandledTRef&lt;CFloatExpression&gt;>
  </CSoloTask>
  <M Name="ISSVersion" Value="5"/>
  <CTeamBox Name="m_tbZone">
   <POINTTYPE Name="m_ptMin">
    <M Name="m_x" Value="10"/>
    <M Name="m_z" Value="-67"/>
   </POINTTYPE>
   <POINTTYPE Name="m_ptMax">
    <M Name="m_x" Value="42.5"/>
    <M Name="m_z" Value="-27"/>
   </POINTTYPE>
  </CTeamBox>
  <M Name="m_flBuffer" Value="15"/>
  <CTeamPoint2 Name="m_tpDefaultLocation">
   <M Name="m_x" Value="26.25"/>
   <M Name="m_z" Value="-60"/>
  </CTeamPoint2>
  <THandledTRef&lt;CFloatExpression&gt; Name="m_pEffectivenessFloatExpr">
   <CPlayerBiasFloatExpr Name="m_data" StoreID="New" ClassType="PEPB">
    <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
    <M Name="ISSVersion" Value="2"/>
    <M Name="m_pUserBiasCurve" Value="DefaultUserBias"/>
    <M Name="m_pPuckBiasCurve" Value="DefaultPuckBias"/>
    <M Name="m_pFavoredBiasCurve" Value="DefaultFavoredBias"/>
    <M Name="m_pBaseBiasCurve" Value="DefaultBaseBias"/>
    <CPositionIDBitMask Name="m_bmFavoredPositions">
     <M Name="NumSetBits" Value="3"/>
     <M Name="SetBit" Value="RW"/>
     <M Name="SetBit" Value="LW"/>
     <M Name="SetBit" Value="C"/>
    </CPositionIDBitMask>
    <THandledTRef&lt;CFloatExpression&gt; Name="m_pFloatExpression">
     <CTrueFloatExpr Name="m_data" StoreID="New" ClassType="TFEx" />
    </THandledTRef&lt;CFloatExpression&gt;>
   </CPlayerBiasFloatExpr>
  </THandledTRef&lt;CFloatExpression&gt;>
  <M Name="m_pThreatCurve" Value="ThreatCurveW_RC"/>
 </CZoneTask>
 <CZoneMultiTask Name="ZoneDefenseSideHighMain">
  <CMultiTask Name="Parent CMultiTask">
   <M Name="m_flValue" Value="1"/>
   <M Name="m_nPlayers" Value="5"/>
   <M Name="m_eTaskNecessity" Value="Optional"/>
   <M Name="m_ePuckCarrier" Value="Optional"/>
  </CMultiTask>
  <CTask Name="m_tasks">
   <M Name="uiSize" Value="5"/>
   <M Name="m_tasks[0]" Value="ZoneDefenseSideHighC"/>
   <M Name="m_tasks[1]" Value="ZoneDefenseSideHighLD"/>
   <M Name="m_tasks[2]" Value="ZoneDefenseSideHighLW"/>
   <M Name="m_tasks[3]" Value="ZoneDefenseSideHighRD"/>
   <M Name="m_tasks[4]" Value="ZoneDefenseSideHighRW"/>
  </CTask>
  <M Name="ISSVersion" Value="1"/>
  <M Name="m_fIgnoreZones" Value="0"/>
 </CZoneMultiTask>
 <CZoneTask Name="ZoneDefenseSideHighRD">
  <CSoloTask Name="Parent CSoloTask">
   <CTask Name="Parent CTask">
    <M Name="m_flValue" Value="1"/>
    <M Name="m_nPlayers" Value="1"/>
    <M Name="m_eTaskNecessity" Value="Optional"/>
    <M Name="m_ePuckCarrier" Value="Optional"/>
   </CTask>
   <M Name="ISSVersion" Value="4"/>
   <CHandledPlayerTriggerBaseArray Name="m_trPlayerTriggers" StoreID="New" ClassType="PTBA">
    <CHandledPlayerTriggerBaseArray Name="this">
     <M Name="uiSize" Value="1"/>
     <CHandledPlayerTriggerBaseArray Name="this[0]">
      <CPlayerTriggerInstincts Name="m_data" StoreID="New" ClassType="PTIn">
       <CPlayerTriggerBase Name="Parent CPlayerTriggerBase">
        <THandledTRef&lt;CPlayerTriggerCriteriaBase&gt; Name="m_pCriteria">
         <CPlayerTriggerBoolExpr Name="m_data" StoreID="New" ClassType="PTBE">
          <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
           <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
          </THandledTRef&lt;CBoolExpression&gt;>
         </CPlayerTriggerBoolExpr>
        </THandledTRef&lt;CPlayerTriggerCriteriaBase&gt;>
       </CPlayerTriggerBase>
       <CInstinctWeights Name="m_pWeights" StoreID="New" ClassType="InWt">
        <M Name="ISSVersion" Value="12"/>
        <M Name="m_ePassDesire" Value="Normal"/>
        <M Name="m_eDropPassDesire" Value="Normal"/>
        <M Name="m_eBankPassDesire" Value="Normal"/>
        <M Name="m_eDumpDesire" Value="Normal"/>
        <M Name="m_eCallForPassDesire" Value="Normal"/>
        <M Name="m_eShootDesire" Value="Normal"/>
        <M Name="m_eDekeDesire" Value="Normal"/>
        <M Name="m_eBodyCheckDesire" Value="Normal"/>
        <M Name="m_eStickCheckDesire" Value="Normal"/>
        <M Name="m_eTurboDesire" Value="Normal"/>
        <M Name="m_eProtectPuckDesire" Value="Normal"/>
        <M Name="m_eGrabPuckDesire" Value="Normal"/>
        <M Name="m_eOrientationDesire" Value="Puck"/>
        <CInstinctWeights::CAreaPass Name="m_PassArea">
         <M Name="m_eAreaPassDesire" Value="Never"/>
         <CVector2 Name="m_v2Center">
          <M Name="m_x" Value="0"/>
          <M Name="m_z" Value="0"/>
         </CVector2>
         <M Name="m_flRadius" Value="0"/>
        </CInstinctWeights::CAreaPass>
        <CInstinctWeights::CSpeed Name="m_Speed">
         <M Name="ISSVersion" Value="3"/>
         <CTeamPoint2 Name="m_tpSyncLocation">
          <M Name="m_x" Value="0"/>
          <M Name="m_z" Value="0"/>
         </CTeamPoint2>
         <M Name="m_eSpeedDesire" Value="None"/>
         <M Name="m_eSpeedTarget" Value="Puck"/>
         <M Name="m_eTargetPositionID" Value="G"/>
         <CSpeedOptionsBitMask Name="m_bmOptions">
          <M Name="NumSetBits" Value="0"/>
         </CSpeedOptionsBitMask>
         <M Name="m_flIgnoreThreshold" Value="1000"/>
         <M Name="m_flIgnoreHysteresis" Value="4"/>
        </CInstinctWeights::CSpeed>
        <CInstinctWeights::CIWResponseCurve Name="m_OffsidesAvoidance">
         <M Name="m_ssName" Value=""/>
         <CNamedResponseCurve Name="m_pCurve" StoreID="NULL" />
        </CInstinctWeights::CIWResponseCurve>
        <M Name="m_pInterceptBiasSurface" Value="DefensemanBias"/>
        <M Name="m_flPuckInterceptMaxDistance" Value="300"/>
        <CDeltaTime Name="m_dtPuckInterceptConfidence">
         <M Name="m_flSeconds" Value="-20"/>
        </CDeltaTime>
       </CInstinctWeights>
      </CPlayerTriggerInstincts>
     </CHandledPlayerTriggerBaseArray>
    </CHandledPlayerTriggerBaseArray>
   </CHandledPlayerTriggerBaseArray>
   <M Name="m_fMirrorIfRight" Value="0"/>
   <THandledTRef&lt;CFloatExpression&gt; Name="m_pBaseReactionTimeFloatExpr">
    <CNamedConstFloatExpr Name="m_data" StoreID="New" ClassType="NcFE">
     <CFloatExpression Name="Parent CFloatExpression" />
     <M Name="pValue" Value="BaseReactionTime_Medium"/>
    </CNamedConstFloatExpr>
   </THandledTRef&lt;CFloatExpression&gt;>
  </CSoloTask>
  <M Name="ISSVersion" Value="5"/>
  <CTeamBox Name="m_tbZone">
   <POINTTYPE Name="m_ptMin">
    <M Name="m_x" Value="-42.5"/>
    <M Name="m_z" Value="-100"/>
   </POINTTYPE>
   <POINTTYPE Name="m_ptMax">
    <M Name="m_x" Value="4"/>
    <M Name="m_z" Value="-67"/>
   </POINTTYPE>
  </CTeamBox>
  <M Name="m_flBuffer" Value="15"/>
  <CTeamPoint2 Name="m_tpDefaultLocation">
   <M Name="m_x" Value="0"/>
   <M Name="m_z" Value="-78"/>
  </CTeamPoint2>
  <THandledTRef&lt;CFloatExpression&gt; Name="m_pEffectivenessFloatExpr">
   <CPlayerBiasFloatExpr Name="m_data" StoreID="New" ClassType="PEPB">
    <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
    <M Name="ISSVersion" Value="2"/>
    <M Name="m_pUserBiasCurve" Value="DefaultUserBias"/>
    <M Name="m_pPuckBiasCurve" Value="DefaultPuckBias"/>
    <M Name="m_pFavoredBiasCurve" Value="DefaultFavoredBias"/>
    <M Name="m_pBaseBiasCurve" Value="DefaultBaseBias"/>
    <CPositionIDBitMask Name="m_bmFavoredPositions">
     <M Name="NumSetBits" Value="2"/>
     <M Name="SetBit" Value="RD"/>
     <M Name="SetBit" Value="LD"/>
    </CPositionIDBitMask>
    <THandledTRef&lt;CFloatExpression&gt; Name="m_pFloatExpression">
     <CTrueFloatExpr Name="m_data" StoreID="New" ClassType="TFEx" />
    </THandledTRef&lt;CFloatExpression&gt;>
   </CPlayerBiasFloatExpr>
  </THandledTRef&lt;CFloatExpression&gt;>
  <M Name="m_pThreatCurve" Value="ThreatCurveD_RC"/>
 </CZoneTask>
 <CZoneTask Name="ZoneDefenseSideHighRW">
  <CSoloTask Name="Parent CSoloTask">
   <CTask Name="Parent CTask">
    <M Name="m_flValue" Value="1"/>
    <M Name="m_nPlayers" Value="1"/>
    <M Name="m_eTaskNecessity" Value="Optional"/>
    <M Name="m_ePuckCarrier" Value="Optional"/>
   </CTask>
   <M Name="ISSVersion" Value="4"/>
   <CHandledPlayerTriggerBaseArray Name="m_trPlayerTriggers" StoreID="New" ClassType="PTBA">
    <CHandledPlayerTriggerBaseArray Name="this">
     <M Name="uiSize" Value="1"/>
     <CHandledPlayerTriggerBaseArray Name="this[0]">
      <CPlayerTriggerInstincts Name="m_data" StoreID="New" ClassType="PTIn">
       <CPlayerTriggerBase Name="Parent CPlayerTriggerBase">
        <THandledTRef&lt;CPlayerTriggerCriteriaBase&gt; Name="m_pCriteria">
         <CPlayerTriggerBoolExpr Name="m_data" StoreID="New" ClassType="PTBE">
          <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
           <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
          </THandledTRef&lt;CBoolExpression&gt;>
         </CPlayerTriggerBoolExpr>
        </THandledTRef&lt;CPlayerTriggerCriteriaBase&gt;>
       </CPlayerTriggerBase>
       <CInstinctWeights Name="m_pWeights" StoreID="New" ClassType="InWt">
        <M Name="ISSVersion" Value="12"/>
        <M Name="m_ePassDesire" Value="Normal"/>
        <M Name="m_eDropPassDesire" Value="Normal"/>
        <M Name="m_eBankPassDesire" Value="Normal"/>
        <M Name="m_eDumpDesire" Value="Normal"/>
        <M Name="m_eCallForPassDesire" Value="Normal"/>
        <M Name="m_eShootDesire" Value="Normal"/>
        <M Name="m_eDekeDesire" Value="Normal"/>
        <M Name="m_eBodyCheckDesire" Value="Normal"/>
        <M Name="m_eStickCheckDesire" Value="Normal"/>
        <M Name="m_eTurboDesire" Value="Normal"/>
        <M Name="m_eProtectPuckDesire" Value="Normal"/>
        <M Name="m_eGrabPuckDesire" Value="Normal"/>
        <M Name="m_eOrientationDesire" Value="Puck"/>
        <CInstinctWeights::CAreaPass Name="m_PassArea">
         <M Name="m_eAreaPassDesire" Value="Never"/>
         <CVector2 Name="m_v2Center">
          <M Name="m_x" Value="0"/>
          <M Name="m_z" Value="0"/>
         </CVector2>
         <M Name="m_flRadius" Value="0"/>
        </CInstinctWeights::CAreaPass>
        <CInstinctWeights::CSpeed Name="m_Speed">
         <M Name="ISSVersion" Value="3"/>
         <CTeamPoint2 Name="m_tpSyncLocation">
          <M Name="m_x" Value="0"/>
          <M Name="m_z" Value="0"/>
         </CTeamPoint2>
         <M Name="m_eSpeedDesire" Value="None"/>
         <M Name="m_eSpeedTarget" Value="Puck"/>
         <M Name="m_eTargetPositionID" Value="G"/>
         <CSpeedOptionsBitMask Name="m_bmOptions">
          <M Name="NumSetBits" Value="0"/>
         </CSpeedOptionsBitMask>
         <M Name="m_flIgnoreThreshold" Value="1000"/>
         <M Name="m_flIgnoreHysteresis" Value="4"/>
        </CInstinctWeights::CSpeed>
        <CInstinctWeights::CIWResponseCurve Name="m_OffsidesAvoidance">
         <M Name="m_ssName" Value=""/>
         <CNamedResponseCurve Name="m_pCurve" StoreID="NULL" />
        </CInstinctWeights::CIWResponseCurve>
        <M Name="m_pInterceptBiasSurface" Value="None"/>
        <M Name="m_flPuckInterceptMaxDistance" Value="300"/>
        <CDeltaTime Name="m_dtPuckInterceptConfidence">
         <M Name="m_flSeconds" Value="-20"/>
        </CDeltaTime>
       </CInstinctWeights>
      </CPlayerTriggerInstincts>
     </CHandledPlayerTriggerBaseArray>
    </CHandledPlayerTriggerBaseArray>
   </CHandledPlayerTriggerBaseArray>
   <M Name="m_fMirrorIfRight" Value="0"/>
   <THandledTRef&lt;CFloatExpression&gt; Name="m_pBaseReactionTimeFloatExpr">
    <CNamedConstFloatExpr Name="m_data" StoreID="New" ClassType="NcFE">
     <CFloatExpression Name="Parent CFloatExpression" />
     <M Name="pValue" Value="BaseReactionTime_Medium"/>
    </CNamedConstFloatExpr>
   </THandledTRef&lt;CFloatExpression&gt;>
  </CSoloTask>
  <M Name="ISSVersion" Value="5"/>
  <CTeamBox Name="m_tbZone">
   <POINTTYPE Name="m_ptMin">
    <M Name="m_x" Value="-42.5"/>
    <M Name="m_z" Value="-67"/>
   </POINTTYPE>
   <POINTTYPE Name="m_ptMax">
    <M Name="m_x" Value="-10"/>
    <M Name="m_z" Value="-27"/>
   </POINTTYPE>
  </CTeamBox>
  <M Name="m_flBuffer" Value="15"/>
  <CTeamPoint2 Name="m_tpDefaultLocation">
   <M Name="m_x" Value="-15"/>
   <M Name="m_z" Value="-60"/>
  </CTeamPoint2>
  <THandledTRef&lt;CFloatExpression&gt; Name="m_pEffectivenessFloatExpr">
   <CPlayerBiasFloatExpr Name="m_data" StoreID="New" ClassType="PEPB">
    <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
    <M Name="ISSVersion" Value="2"/>
    <M Name="m_pUserBiasCurve" Value="DefaultUserBias"/>
    <M Name="m_pPuckBiasCurve" Value="DefaultPuckBias"/>
    <M Name="m_pFavoredBiasCurve" Value="DefaultFavoredBias"/>
    <M Name="m_pBaseBiasCurve" Value="DefaultBaseBias"/>
    <CPositionIDBitMask Name="m_bmFavoredPositions">
     <M Name="NumSetBits" Value="3"/>
     <M Name="SetBit" Value="RW"/>
     <M Name="SetBit" Value="LW"/>
     <M Name="SetBit" Value="C"/>
    </CPositionIDBitMask>
    <THandledTRef&lt;CFloatExpression&gt; Name="m_pFloatExpression">
     <CTrueFloatExpr Name="m_data" StoreID="New" ClassType="TFEx" />
    </THandledTRef&lt;CFloatExpression&gt;>
   </CPlayerBiasFloatExpr>
  </THandledTRef&lt;CFloatExpression&gt;>
  <M Name="m_pThreatCurve" Value="ThreatCurveW_RC"/>
 </CZoneTask>
 <CZoneTask Name="ZoneDefenseSideLowC">
  <CSoloTask Name="Parent CSoloTask">
   <CTask Name="Parent CTask">
    <M Name="m_flValue" Value="1"/>
    <M Name="m_nPlayers" Value="1"/>
    <M Name="m_eTaskNecessity" Value="Optional"/>
    <M Name="m_ePuckCarrier" Value="Optional"/>
   </CTask>
   <M Name="ISSVersion" Value="4"/>
   <CHandledPlayerTriggerBaseArray Name="m_trPlayerTriggers" StoreID="New" ClassType="PTBA">
    <CHandledPlayerTriggerBaseArray Name="this">
     <M Name="uiSize" Value="1"/>
     <CHandledPlayerTriggerBaseArray Name="this[0]">
      <CPlayerTriggerInstincts Name="m_data" StoreID="New" ClassType="PTIn">
       <CPlayerTriggerBase Name="Parent CPlayerTriggerBase">
        <THandledTRef&lt;CPlayerTriggerCriteriaBase&gt; Name="m_pCriteria">
         <CPlayerTriggerBoolExpr Name="m_data" StoreID="New" ClassType="PTBE">
          <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
           <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
          </THandledTRef&lt;CBoolExpression&gt;>
         </CPlayerTriggerBoolExpr>
        </THandledTRef&lt;CPlayerTriggerCriteriaBase&gt;>
       </CPlayerTriggerBase>
       <CInstinctWeights Name="m_pWeights" StoreID="New" ClassType="InWt">
        <M Name="ISSVersion" Value="12"/>
        <M Name="m_ePassDesire" Value="Normal"/>
        <M Name="m_eDropPassDesire" Value="Normal"/>
        <M Name="m_eBankPassDesire" Value="Normal"/>
        <M Name="m_eDumpDesire" Value="Normal"/>
        <M Name="m_eCallForPassDesire" Value="Normal"/>
        <M Name="m_eShootDesire" Value="Normal"/>
        <M Name="m_eDekeDesire" Value="Normal"/>
        <M Name="m_eBodyCheckDesire" Value="Normal"/>
        <M Name="m_eStickCheckDesire" Value="Normal"/>
        <M Name="m_eTurboDesire" Value="Normal"/>
        <M Name="m_eProtectPuckDesire" Value="Normal"/>
        <M Name="m_eGrabPuckDesire" Value="Normal"/>
        <M Name="m_eOrientationDesire" Value="Puck"/>
        <CInstinctWeights::CAreaPass Name="m_PassArea">
         <M Name="m_eAreaPassDesire" Value="Never"/>
         <CVector2 Name="m_v2Center">
          <M Name="m_x" Value="0"/>
          <M Name="m_z" Value="0"/>
         </CVector2>
         <M Name="m_flRadius" Value="0"/>
        </CInstinctWeights::CAreaPass>
        <CInstinctWeights::CSpeed Name="m_Speed">
         <M Name="ISSVersion" Value="3"/>
         <CTeamPoint2 Name="m_tpSyncLocation">
          <M Name="m_x" Value="0"/>
          <M Name="m_z" Value="0"/>
         </CTeamPoint2>
         <M Name="m_eSpeedDesire" Value="None"/>
         <M Name="m_eSpeedTarget" Value="Puck"/>
         <M Name="m_eTargetPositionID" Value="G"/>
         <CSpeedOptionsBitMask Name="m_bmOptions">
          <M Name="NumSetBits" Value="0"/>
         </CSpeedOptionsBitMask>
         <M Name="m_flIgnoreThreshold" Value="1000"/>
         <M Name="m_flIgnoreHysteresis" Value="4"/>
        </CInstinctWeights::CSpeed>
        <CInstinctWeights::CIWResponseCurve Name="m_OffsidesAvoidance">
         <M Name="m_ssName" Value=""/>
         <CNamedResponseCurve Name="m_pCurve" StoreID="NULL" />
        </CInstinctWeights::CIWResponseCurve>
        <M Name="m_pInterceptBiasSurface" Value="None"/>
        <M Name="m_flPuckInterceptMaxDistance" Value="300"/>
        <CDeltaTime Name="m_dtPuckInterceptConfidence">
         <M Name="m_flSeconds" Value="-20"/>
        </CDeltaTime>
       </CInstinctWeights>
      </CPlayerTriggerInstincts>
     </CHandledPlayerTriggerBaseArray>
    </CHandledPlayerTriggerBaseArray>
   </CHandledPlayerTriggerBaseArray>
   <M Name="m_fMirrorIfRight" Value="0"/>
   <THandledTRef&lt;CFloatExpression&gt; Name="m_pBaseReactionTimeFloatExpr">
    <CNamedConstFloatExpr Name="m_data" StoreID="New" ClassType="NcFE">
     <CFloatExpression Name="Parent CFloatExpression" />
     <M Name="pValue" Value="BaseReactionTime_Medium"/>
    </CNamedConstFloatExpr>
   </THandledTRef&lt;CFloatExpression&gt;>
  </CSoloTask>
  <M Name="ISSVersion" Value="5"/>
  <CTeamBox Name="m_tbZone">
   <POINTTYPE Name="m_ptMin">
    <M Name="m_x" Value="-16.25"/>
    <M Name="m_z" Value="-85"/>
   </POINTTYPE>
   <POINTTYPE Name="m_ptMax">
    <M Name="m_x" Value="16.25"/>
    <M Name="m_z" Value="-37"/>
   </POINTTYPE>
  </CTeamBox>
  <M Name="m_flBuffer" Value="15"/>
  <CTeamPoint2 Name="m_tpDefaultLocation">
   <M Name="m_x" Value="10"/>
   <M Name="m_z" Value="-60"/>
  </CTeamPoint2>
  <THandledTRef&lt;CFloatExpression&gt; Name="m_pEffectivenessFloatExpr">
   <CPlayerBiasFloatExpr Name="m_data" StoreID="New" ClassType="PEPB">
    <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
    <M Name="ISSVersion" Value="2"/>
    <M Name="m_pUserBiasCurve" Value="DefaultUserBias"/>
    <M Name="m_pPuckBiasCurve" Value="DefaultPuckBias"/>
    <M Name="m_pFavoredBiasCurve" Value="DefaultFavoredBias"/>
    <M Name="m_pBaseBiasCurve" Value="DefaultBaseBias"/>
    <CPositionIDBitMask Name="m_bmFavoredPositions">
     <M Name="NumSetBits" Value="3"/>
     <M Name="SetBit" Value="RW"/>
     <M Name="SetBit" Value="LW"/>
     <M Name="SetBit" Value="C"/>
    </CPositionIDBitMask>
    <THandledTRef&lt;CFloatExpression&gt; Name="m_pFloatExpression">
     <CTrueFloatExpr Name="m_data" StoreID="New" ClassType="TFEx" />
    </THandledTRef&lt;CFloatExpression&gt;>
   </CPlayerBiasFloatExpr>
  </THandledTRef&lt;CFloatExpression&gt;>
  <M Name="m_pThreatCurve" Value="ThreatCurveC_RC"/>
 </CZoneTask>
 <CZoneTask Name="ZoneDefenseSideLowLD">
  <CSoloTask Name="Parent CSoloTask">
   <CTask Name="Parent CTask">
    <M Name="m_flValue" Value="1"/>
    <M Name="m_nPlayers" Value="1"/>
    <M Name="m_eTaskNecessity" Value="Optional"/>
    <M Name="m_ePuckCarrier" Value="Optional"/>
   </CTask>
   <M Name="ISSVersion" Value="4"/>
   <CHandledPlayerTriggerBaseArray Name="m_trPlayerTriggers" StoreID="New" ClassType="PTBA">
    <CHandledPlayerTriggerBaseArray Name="this">
     <M Name="uiSize" Value="1"/>
     <CHandledPlayerTriggerBaseArray Name="this[0]">
      <CPlayerTriggerInstincts Name="m_data" StoreID="New" ClassType="PTIn">
       <CPlayerTriggerBase Name="Parent CPlayerTriggerBase">
        <THandledTRef&lt;CPlayerTriggerCriteriaBase&gt; Name="m_pCriteria">
         <CPlayerTriggerBoolExpr Name="m_data" StoreID="New" ClassType="PTBE">
          <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
           <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
          </THandledTRef&lt;CBoolExpression&gt;>
         </CPlayerTriggerBoolExpr>
        </THandledTRef&lt;CPlayerTriggerCriteriaBase&gt;>
       </CPlayerTriggerBase>
       <CInstinctWeights Name="m_pWeights" StoreID="New" ClassType="InWt">
        <M Name="ISSVersion" Value="12"/>
        <M Name="m_ePassDesire" Value="Normal"/>
        <M Name="m_eDropPassDesire" Value="Normal"/>
        <M Name="m_eBankPassDesire" Value="Normal"/>
        <M Name="m_eDumpDesire" Value="Normal"/>
        <M Name="m_eCallForPassDesire" Value="Normal"/>
        <M Name="m_eShootDesire" Value="Normal"/>
        <M Name="m_eDekeDesire" Value="Normal"/>
        <M Name="m_eBodyCheckDesire" Value="Normal"/>
        <M Name="m_eStickCheckDesire" Value="Normal"/>
        <M Name="m_eTurboDesire" Value="Normal"/>
        <M Name="m_eProtectPuckDesire" Value="Normal"/>
        <M Name="m_eGrabPuckDesire" Value="Normal"/>
        <M Name="m_eOrientationDesire" Value="Puck"/>
        <CInstinctWeights::CAreaPass Name="m_PassArea">
         <M Name="m_eAreaPassDesire" Value="Never"/>
         <CVector2 Name="m_v2Center">
          <M Name="m_x" Value="0"/>
          <M Name="m_z" Value="0"/>
         </CVector2>
         <M Name="m_flRadius" Value="0"/>
        </CInstinctWeights::CAreaPass>
        <CInstinctWeights::CSpeed Name="m_Speed">
         <M Name="ISSVersion" Value="3"/>
         <CTeamPoint2 Name="m_tpSyncLocation">
          <M Name="m_x" Value="0"/>
          <M Name="m_z" Value="0"/>
         </CTeamPoint2>
         <M Name="m_eSpeedDesire" Value="None"/>
         <M Name="m_eSpeedTarget" Value="Puck"/>
         <M Name="m_eTargetPositionID" Value="G"/>
         <CSpeedOptionsBitMask Name="m_bmOptions">
          <M Name="NumSetBits" Value="0"/>
         </CSpeedOptionsBitMask>
         <M Name="m_flIgnoreThreshold" Value="1000"/>
         <M Name="m_flIgnoreHysteresis" Value="4"/>
        </CInstinctWeights::CSpeed>
        <CInstinctWeights::CIWResponseCurve Name="m_OffsidesAvoidance">
         <M Name="m_ssName" Value=""/>
         <CNamedResponseCurve Name="m_pCurve" StoreID="NULL" />
        </CInstinctWeights::CIWResponseCurve>
        <M Name="m_pInterceptBiasSurface" Value="DefensemanBias"/>
        <M Name="m_flPuckInterceptMaxDistance" Value="300"/>
        <CDeltaTime Name="m_dtPuckInterceptConfidence">
         <M Name="m_flSeconds" Value="-20"/>
        </CDeltaTime>
       </CInstinctWeights>
      </CPlayerTriggerInstincts>
     </CHandledPlayerTriggerBaseArray>
    </CHandledPlayerTriggerBaseArray>
   </CHandledPlayerTriggerBaseArray>
   <M Name="m_fMirrorIfRight" Value="0"/>
   <THandledTRef&lt;CFloatExpression&gt; Name="m_pBaseReactionTimeFloatExpr">
    <CNamedConstFloatExpr Name="m_data" StoreID="New" ClassType="NcFE">
     <CFloatExpression Name="Parent CFloatExpression" />
     <M Name="pValue" Value="BaseReactionTime_Medium"/>
    </CNamedConstFloatExpr>
   </THandledTRef&lt;CFloatExpression&gt;>
  </CSoloTask>
  <M Name="ISSVersion" Value="5"/>
  <CTeamBox Name="m_tbZone">
   <POINTTYPE Name="m_ptMin">
    <M Name="m_x" Value="-4"/>
    <M Name="m_z" Value="-100"/>
   </POINTTYPE>
   <POINTTYPE Name="m_ptMax">
    <M Name="m_x" Value="42.5"/>
    <M Name="m_z" Value="-67"/>
   </POINTTYPE>
  </CTeamBox>
  <M Name="m_flBuffer" Value="15"/>
  <CTeamPoint2 Name="m_tpDefaultLocation">
   <M Name="m_x" Value="19.25"/>
   <M Name="m_z" Value="-78"/>
  </CTeamPoint2>
  <THandledTRef&lt;CFloatExpression&gt; Name="m_pEffectivenessFloatExpr">
   <CPlayerBiasFloatExpr Name="m_data" StoreID="New" ClassType="PEPB">
    <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
    <M Name="ISSVersion" Value="2"/>
    <M Name="m_pUserBiasCurve" Value="DefaultUserBias"/>
    <M Name="m_pPuckBiasCurve" Value="DefaultPuckBias"/>
    <M Name="m_pFavoredBiasCurve" Value="DefaultFavoredBias"/>
    <M Name="m_pBaseBiasCurve" Value="DefaultBaseBias"/>
    <CPositionIDBitMask Name="m_bmFavoredPositions">
     <M Name="NumSetBits" Value="2"/>
     <M Name="SetBit" Value="RD"/>
     <M Name="SetBit" Value="LD"/>
    </CPositionIDBitMask>
    <THandledTRef&lt;CFloatExpression&gt; Name="m_pFloatExpression">
     <CTrueFloatExpr Name="m_data" StoreID="New" ClassType="TFEx" />
    </THandledTRef&lt;CFloatExpression&gt;>
   </CPlayerBiasFloatExpr>
  </THandledTRef&lt;CFloatExpression&gt;>
  <M Name="m_pThreatCurve" Value="ThreatCurveD_RC"/>
 </CZoneTask>
 <CZoneTask Name="ZoneDefenseSideLowLW">
  <CSoloTask Name="Parent CSoloTask">
   <CTask Name="Parent CTask">
    <M Name="m_flValue" Value="1"/>
    <M Name="m_nPlayers" Value="1"/>
    <M Name="m_eTaskNecessity" Value="Optional"/>
    <M Name="m_ePuckCarrier" Value="Optional"/>
   </CTask>
   <M Name="ISSVersion" Value="4"/>
   <CHandledPlayerTriggerBaseArray Name="m_trPlayerTriggers" StoreID="New" ClassType="PTBA">
    <CHandledPlayerTriggerBaseArray Name="this">
     <M Name="uiSize" Value="1"/>
     <CHandledPlayerTriggerBaseArray Name="this[0]">
      <CPlayerTriggerInstincts Name="m_data" StoreID="New" ClassType="PTIn">
       <CPlayerTriggerBase Name="Parent CPlayerTriggerBase">
        <THandledTRef&lt;CPlayerTriggerCriteriaBase&gt; Name="m_pCriteria">
         <CPlayerTriggerBoolExpr Name="m_data" StoreID="New" ClassType="PTBE">
          <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
           <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
          </THandledTRef&lt;CBoolExpression&gt;>
         </CPlayerTriggerBoolExpr>
        </THandledTRef&lt;CPlayerTriggerCriteriaBase&gt;>
       </CPlayerTriggerBase>
       <CInstinctWeights Name="m_pWeights" StoreID="New" ClassType="InWt">
        <M Name="ISSVersion" Value="12"/>
        <M Name="m_ePassDesire" Value="Normal"/>
        <M Name="m_eDropPassDesire" Value="Normal"/>
        <M Name="m_eBankPassDesire" Value="Normal"/>
        <M Name="m_eDumpDesire" Value="Normal"/>
        <M Name="m_eCallForPassDesire" Value="Normal"/>
        <M Name="m_eShootDesire" Value="Normal"/>
        <M Name="m_eDekeDesire" Value="Normal"/>
        <M Name="m_eBodyCheckDesire" Value="Normal"/>
        <M Name="m_eStickCheckDesire" Value="Normal"/>
        <M Name="m_eTurboDesire" Value="Normal"/>
        <M Name="m_eProtectPuckDesire" Value="Normal"/>
        <M Name="m_eGrabPuckDesire" Value="Normal"/>
        <M Name="m_eOrientationDesire" Value="Puck"/>
        <CInstinctWeights::CAreaPass Name="m_PassArea">
         <M Name="m_eAreaPassDesire" Value="Never"/>
         <CVector2 Name="m_v2Center">
          <M Name="m_x" Value="0"/>
          <M Name="m_z" Value="0"/>
         </CVector2>
         <M Name="m_flRadius" Value="0"/>
        </CInstinctWeights::CAreaPass>
        <CInstinctWeights::CSpeed Name="m_Speed">
         <M Name="ISSVersion" Value="3"/>
         <CTeamPoint2 Name="m_tpSyncLocation">
          <M Name="m_x" Value="0"/>
          <M Name="m_z" Value="0"/>
         </CTeamPoint2>
         <M Name="m_eSpeedDesire" Value="None"/>
         <M Name="m_eSpeedTarget" Value="Puck"/>
         <M Name="m_eTargetPositionID" Value="G"/>
         <CSpeedOptionsBitMask Name="m_bmOptions">
          <M Name="NumSetBits" Value="0"/>
         </CSpeedOptionsBitMask>
         <M Name="m_flIgnoreThreshold" Value="1000"/>
         <M Name="m_flIgnoreHysteresis" Value="4"/>
        </CInstinctWeights::CSpeed>
        <CInstinctWeights::CIWResponseCurve Name="m_OffsidesAvoidance">
         <M Name="m_ssName" Value=""/>
         <CNamedResponseCurve Name="m_pCurve" StoreID="NULL" />
        </CInstinctWeights::CIWResponseCurve>
        <M Name="m_pInterceptBiasSurface" Value="None"/>
        <M Name="m_flPuckInterceptMaxDistance" Value="300"/>
        <CDeltaTime Name="m_dtPuckInterceptConfidence">
         <M Name="m_flSeconds" Value="-20"/>
        </CDeltaTime>
       </CInstinctWeights>
      </CPlayerTriggerInstincts>
     </CHandledPlayerTriggerBaseArray>
    </CHandledPlayerTriggerBaseArray>
   </CHandledPlayerTriggerBaseArray>
   <M Name="m_fMirrorIfRight" Value="0"/>
   <THandledTRef&lt;CFloatExpression&gt; Name="m_pBaseReactionTimeFloatExpr">
    <CNamedConstFloatExpr Name="m_data" StoreID="New" ClassType="NcFE">
     <CFloatExpression Name="Parent CFloatExpression" />
     <M Name="pValue" Value="BaseReactionTime_Medium"/>
    </CNamedConstFloatExpr>
   </THandledTRef&lt;CFloatExpression&gt;>
  </CSoloTask>
  <M Name="ISSVersion" Value="5"/>
  <CTeamBox Name="m_tbZone">
   <POINTTYPE Name="m_ptMin">
    <M Name="m_x" Value="10"/>
    <M Name="m_z" Value="-67"/>
   </POINTTYPE>
   <POINTTYPE Name="m_ptMax">
    <M Name="m_x" Value="42.5"/>
    <M Name="m_z" Value="-27"/>
   </POINTTYPE>
  </CTeamBox>
  <M Name="m_flBuffer" Value="15"/>
  <CTeamPoint2 Name="m_tpDefaultLocation">
   <M Name="m_x" Value="26.25"/>
   <M Name="m_z" Value="-47"/>
  </CTeamPoint2>
  <THandledTRef&lt;CFloatExpression&gt; Name="m_pEffectivenessFloatExpr">
   <CPlayerBiasFloatExpr Name="m_data" StoreID="New" ClassType="PEPB">
    <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
    <M Name="ISSVersion" Value="2"/>
    <M Name="m_pUserBiasCurve" Value="DefaultUserBias"/>
    <M Name="m_pPuckBiasCurve" Value="DefaultPuckBias"/>
    <M Name="m_pFavoredBiasCurve" Value="DefaultFavoredBias"/>
    <M Name="m_pBaseBiasCurve" Value="DefaultBaseBias"/>
    <CPositionIDBitMask Name="m_bmFavoredPositions">
     <M Name="NumSetBits" Value="3"/>
     <M Name="SetBit" Value="RW"/>
     <M Name="SetBit" Value="LW"/>
     <M Name="SetBit" Value="C"/>
    </CPositionIDBitMask>
    <THandledTRef&lt;CFloatExpression&gt; Name="m_pFloatExpression">
     <CTrueFloatExpr Name="m_data" StoreID="New" ClassType="TFEx" />
    </THandledTRef&lt;CFloatExpression&gt;>
   </CPlayerBiasFloatExpr>
  </THandledTRef&lt;CFloatExpression&gt;>
  <M Name="m_pThreatCurve" Value="ThreatCurveW_RC"/>
 </CZoneTask>
 <CZoneMultiTask Name="ZoneDefenseSideLowMain">
  <CMultiTask Name="Parent CMultiTask">
   <M Name="m_flValue" Value="1"/>
   <M Name="m_nPlayers" Value="5"/>
   <M Name="m_eTaskNecessity" Value="Optional"/>
   <M Name="m_ePuckCarrier" Value="Optional"/>
  </CMultiTask>
  <CTask Name="m_tasks">
   <M Name="uiSize" Value="5"/>
   <M Name="m_tasks[0]" Value="ZoneDefenseSideLowC"/>
   <M Name="m_tasks[1]" Value="ZoneDefenseSideLowLD"/>
   <M Name="m_tasks[2]" Value="ZoneDefenseSideLowLW"/>
   <M Name="m_tasks[3]" Value="ZoneDefenseSideLowRD"/>
   <M Name="m_tasks[4]" Value="ZoneDefenseSideLowRW"/>
  </CTask>
  <M Name="ISSVersion" Value="1"/>
  <M Name="m_fIgnoreZones" Value="0"/>
 </CZoneMultiTask>
 <CZoneTask Name="ZoneDefenseSideLowRD">
  <CSoloTask Name="Parent CSoloTask">
   <CTask Name="Parent CTask">
    <M Name="m_flValue" Value="1"/>
    <M Name="m_nPlayers" Value="1"/>
    <M Name="m_eTaskNecessity" Value="Optional"/>
    <M Name="m_ePuckCarrier" Value="Optional"/>
   </CTask>
   <M Name="ISSVersion" Value="4"/>
   <CHandledPlayerTriggerBaseArray Name="m_trPlayerTriggers" StoreID="New" ClassType="PTBA">
    <CHandledPlayerTriggerBaseArray Name="this">
     <M Name="uiSize" Value="1"/>
     <CHandledPlayerTriggerBaseArray Name="this[0]">
      <CPlayerTriggerInstincts Name="m_data" StoreID="New" ClassType="PTIn">
       <CPlayerTriggerBase Name="Parent CPlayerTriggerBase">
        <THandledTRef&lt;CPlayerTriggerCriteriaBase&gt; Name="m_pCriteria">
         <CPlayerTriggerBoolExpr Name="m_data" StoreID="New" ClassType="PTBE">
          <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
           <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
          </THandledTRef&lt;CBoolExpression&gt;>
         </CPlayerTriggerBoolExpr>
        </THandledTRef&lt;CPlayerTriggerCriteriaBase&gt;>
       </CPlayerTriggerBase>
       <CInstinctWeights Name="m_pWeights" StoreID="New" ClassType="InWt">
        <M Name="ISSVersion" Value="12"/>
        <M Name="m_ePassDesire" Value="Normal"/>
        <M Name="m_eDropPassDesire" Value="Normal"/>
        <M Name="m_eBankPassDesire" Value="Normal"/>
        <M Name="m_eDumpDesire" Value="Normal"/>
        <M Name="m_eCallForPassDesire" Value="Normal"/>
        <M Name="m_eShootDesire" Value="Normal"/>
        <M Name="m_eDekeDesire" Value="Normal"/>
        <M Name="m_eBodyCheckDesire" Value="Normal"/>
        <M Name="m_eStickCheckDesire" Value="Normal"/>
        <M Name="m_eTurboDesire" Value="Normal"/>
        <M Name="m_eProtectPuckDesire" Value="Normal"/>
        <M Name="m_eGrabPuckDesire" Value="Normal"/>
        <M Name="m_eOrientationDesire" Value="Puck"/>
        <CInstinctWeights::CAreaPass Name="m_PassArea">
         <M Name="m_eAreaPassDesire" Value="Never"/>
         <CVector2 Name="m_v2Center">
          <M Name="m_x" Value="0"/>
          <M Name="m_z" Value="0"/>
         </CVector2>
         <M Name="m_flRadius" Value="0"/>
        </CInstinctWeights::CAreaPass>
        <CInstinctWeights::CSpeed Name="m_Speed">
         <M Name="ISSVersion" Value="3"/>
         <CTeamPoint2 Name="m_tpSyncLocation">
          <M Name="m_x" Value="0"/>
          <M Name="m_z" Value="0"/>
         </CTeamPoint2>
         <M Name="m_eSpeedDesire" Value="None"/>
         <M Name="m_eSpeedTarget" Value="Puck"/>
         <M Name="m_eTargetPositionID" Value="G"/>
         <CSpeedOptionsBitMask Name="m_bmOptions">
          <M Name="NumSetBits" Value="0"/>
         </CSpeedOptionsBitMask>
         <M Name="m_flIgnoreThreshold" Value="1000"/>
         <M Name="m_flIgnoreHysteresis" Value="4"/>
        </CInstinctWeights::CSpeed>
        <CInstinctWeights::CIWResponseCurve Name="m_OffsidesAvoidance">
         <M Name="m_ssName" Value=""/>
         <CNamedResponseCurve Name="m_pCurve" StoreID="NULL" />
        </CInstinctWeights::CIWResponseCurve>
        <M Name="m_pInterceptBiasSurface" Value="DefensemanBias"/>
        <M Name="m_flPuckInterceptMaxDistance" Value="300"/>
        <CDeltaTime Name="m_dtPuckInterceptConfidence">
         <M Name="m_flSeconds" Value="-20"/>
        </CDeltaTime>
       </CInstinctWeights>
      </CPlayerTriggerInstincts>
     </CHandledPlayerTriggerBaseArray>
    </CHandledPlayerTriggerBaseArray>
   </CHandledPlayerTriggerBaseArray>
   <M Name="m_fMirrorIfRight" Value="0"/>
   <THandledTRef&lt;CFloatExpression&gt; Name="m_pBaseReactionTimeFloatExpr">
    <CNamedConstFloatExpr Name="m_data" StoreID="New" ClassType="NcFE">
     <CFloatExpression Name="Parent CFloatExpression" />
     <M Name="pValue" Value="BaseReactionTime_Medium"/>
    </CNamedConstFloatExpr>
   </THandledTRef&lt;CFloatExpression&gt;>
  </CSoloTask>
  <M Name="ISSVersion" Value="5"/>
  <CTeamBox Name="m_tbZone">
   <POINTTYPE Name="m_ptMin">
    <M Name="m_x" Value="-42.5"/>
    <M Name="m_z" Value="-100"/>
   </POINTTYPE>
   <POINTTYPE Name="m_ptMax">
    <M Name="m_x" Value="4"/>
    <M Name="m_z" Value="-67"/>
   </POINTTYPE>
  </CTeamBox>
  <M Name="m_flBuffer" Value="15"/>
  <CTeamPoint2 Name="m_tpDefaultLocation">
   <M Name="m_x" Value="0"/>
   <M Name="m_z" Value="-78"/>
  </CTeamPoint2>
  <THandledTRef&lt;CFloatExpression&gt; Name="m_pEffectivenessFloatExpr">
   <CPlayerBiasFloatExpr Name="m_data" StoreID="New" ClassType="PEPB">
    <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
    <M Name="ISSVersion" Value="2"/>
    <M Name="m_pUserBiasCurve" Value="DefaultUserBias"/>
    <M Name="m_pPuckBiasCurve" Value="DefaultPuckBias"/>
    <M Name="m_pFavoredBiasCurve" Value="DefaultFavoredBias"/>
    <M Name="m_pBaseBiasCurve" Value="DefaultBaseBias"/>
    <CPositionIDBitMask Name="m_bmFavoredPositions">
     <M Name="NumSetBits" Value="2"/>
     <M Name="SetBit" Value="RD"/>
     <M Name="SetBit" Value="LD"/>
    </CPositionIDBitMask>
    <THandledTRef&lt;CFloatExpression&gt; Name="m_pFloatExpression">
     <CTrueFloatExpr Name="m_data" StoreID="New" ClassType="TFEx" />
    </THandledTRef&lt;CFloatExpression&gt;>
   </CPlayerBiasFloatExpr>
  </THandledTRef&lt;CFloatExpression&gt;>
  <M Name="m_pThreatCurve" Value="ThreatCurveD_RC"/>
 </CZoneTask>
 <CZoneTask Name="ZoneDefenseSideLowRW">
  <CSoloTask Name="Parent CSoloTask">
   <CTask Name="Parent CTask">
    <M Name="m_flValue" Value="1"/>
    <M Name="m_nPlayers" Value="1"/>
    <M Name="m_eTaskNecessity" Value="Optional"/>
    <M Name="m_ePuckCarrier" Value="Optional"/>
   </CTask>
   <M Name="ISSVersion" Value="4"/>
   <CHandledPlayerTriggerBaseArray Name="m_trPlayerTriggers" StoreID="New" ClassType="PTBA">
    <CHandledPlayerTriggerBaseArray Name="this">
     <M Name="uiSize" Value="1"/>
     <CHandledPlayerTriggerBaseArray Name="this[0]">
      <CPlayerTriggerInstincts Name="m_data" StoreID="New" ClassType="PTIn">
       <CPlayerTriggerBase Name="Parent CPlayerTriggerBase">
        <THandledTRef&lt;CPlayerTriggerCriteriaBase&gt; Name="m_pCriteria">
         <CPlayerTriggerBoolExpr Name="m_data" StoreID="New" ClassType="PTBE">
          <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
           <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
          </THandledTRef&lt;CBoolExpression&gt;>
         </CPlayerTriggerBoolExpr>
        </THandledTRef&lt;CPlayerTriggerCriteriaBase&gt;>
       </CPlayerTriggerBase>
       <CInstinctWeights Name="m_pWeights" StoreID="New" ClassType="InWt">
        <M Name="ISSVersion" Value="12"/>
        <M Name="m_ePassDesire" Value="Normal"/>
        <M Name="m_eDropPassDesire" Value="Normal"/>
        <M Name="m_eBankPassDesire" Value="Normal"/>
        <M Name="m_eDumpDesire" Value="Normal"/>
        <M Name="m_eCallForPassDesire" Value="Normal"/>
        <M Name="m_eShootDesire" Value="Normal"/>
        <M Name="m_eDekeDesire" Value="Normal"/>
        <M Name="m_eBodyCheckDesire" Value="Normal"/>
        <M Name="m_eStickCheckDesire" Value="Normal"/>
        <M Name="m_eTurboDesire" Value="Normal"/>
        <M Name="m_eProtectPuckDesire" Value="Normal"/>
        <M Name="m_eGrabPuckDesire" Value="Normal"/>
        <M Name="m_eOrientationDesire" Value="Puck"/>
        <CInstinctWeights::CAreaPass Name="m_PassArea">
         <M Name="m_eAreaPassDesire" Value="Never"/>
         <CVector2 Name="m_v2Center">
          <M Name="m_x" Value="0"/>
          <M Name="m_z" Value="0"/>
         </CVector2>
         <M Name="m_flRadius" Value="0"/>
        </CInstinctWeights::CAreaPass>
        <CInstinctWeights::CSpeed Name="m_Speed">
         <M Name="ISSVersion" Value="3"/>
         <CTeamPoint2 Name="m_tpSyncLocation">
          <M Name="m_x" Value="0"/>
          <M Name="m_z" Value="0"/>
         </CTeamPoint2>
         <M Name="m_eSpeedDesire" Value="None"/>
         <M Name="m_eSpeedTarget" Value="Puck"/>
         <M Name="m_eTargetPositionID" Value="G"/>
         <CSpeedOptionsBitMask Name="m_bmOptions">
          <M Name="NumSetBits" Value="0"/>
         </CSpeedOptionsBitMask>
         <M Name="m_flIgnoreThreshold" Value="1000"/>
         <M Name="m_flIgnoreHysteresis" Value="4"/>
        </CInstinctWeights::CSpeed>
        <CInstinctWeights::CIWResponseCurve Name="m_OffsidesAvoidance">
         <M Name="m_ssName" Value=""/>
         <CNamedResponseCurve Name="m_pCurve" StoreID="NULL" />
        </CInstinctWeights::CIWResponseCurve>
        <M Name="m_pInterceptBiasSurface" Value="None"/>
        <M Name="m_flPuckInterceptMaxDistance" Value="300"/>
        <CDeltaTime Name="m_dtPuckInterceptConfidence">
         <M Name="m_flSeconds" Value="-20"/>
        </CDeltaTime>
       </CInstinctWeights>
      </CPlayerTriggerInstincts>
     </CHandledPlayerTriggerBaseArray>
    </CHandledPlayerTriggerBaseArray>
   </CHandledPlayerTriggerBaseArray>
   <M Name="m_fMirrorIfRight" Value="0"/>
   <THandledTRef&lt;CFloatExpression&gt; Name="m_pBaseReactionTimeFloatExpr">
    <CNamedConstFloatExpr Name="m_data" StoreID="New" ClassType="NcFE">
     <CFloatExpression Name="Parent CFloatExpression" />
     <M Name="pValue" Value="BaseReactionTime_Medium"/>
    </CNamedConstFloatExpr>
   </THandledTRef&lt;CFloatExpression&gt;>
  </CSoloTask>
  <M Name="ISSVersion" Value="5"/>
  <CTeamBox Name="m_tbZone">
   <POINTTYPE Name="m_ptMin">
    <M Name="m_x" Value="-42.5"/>
    <M Name="m_z" Value="-67"/>
   </POINTTYPE>
   <POINTTYPE Name="m_ptMax">
    <M Name="m_x" Value="-10"/>
    <M Name="m_z" Value="-27"/>
   </POINTTYPE>
  </CTeamBox>
  <M Name="m_flBuffer" Value="15"/>
  <CTeamPoint2 Name="m_tpDefaultLocation">
   <M Name="m_x" Value="-15"/>
   <M Name="m_z" Value="-55"/>
  </CTeamPoint2>
  <THandledTRef&lt;CFloatExpression&gt; Name="m_pEffectivenessFloatExpr">
   <CPlayerBiasFloatExpr Name="m_data" StoreID="New" ClassType="PEPB">
    <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
    <M Name="ISSVersion" Value="2"/>
    <M Name="m_pUserBiasCurve" Value="DefaultUserBias"/>
    <M Name="m_pPuckBiasCurve" Value="DefaultPuckBias"/>
    <M Name="m_pFavoredBiasCurve" Value="DefaultFavoredBias"/>
    <M Name="m_pBaseBiasCurve" Value="DefaultBaseBias"/>
    <CPositionIDBitMask Name="m_bmFavoredPositions">
     <M Name="NumSetBits" Value="3"/>
     <M Name="SetBit" Value="RW"/>
     <M Name="SetBit" Value="LW"/>
     <M Name="SetBit" Value="C"/>
    </CPositionIDBitMask>
    <THandledTRef&lt;CFloatExpression&gt; Name="m_pFloatExpression">
     <CTrueFloatExpr Name="m_data" StoreID="New" ClassType="TFEx" />
    </THandledTRef&lt;CFloatExpression&gt;>
   </CPlayerBiasFloatExpr>
  </THandledTRef&lt;CFloatExpression&gt;>
  <M Name="m_pThreatCurve" Value="ThreatCurveW_RC"/>
 </CZoneTask>
 <CZoneTask Name="ZoneNeutralC">
  <CSoloTask Name="Parent CSoloTask">
   <CTask Name="Parent CTask">
    <M Name="m_flValue" Value="1"/>
    <M Name="m_nPlayers" Value="1"/>
    <M Name="m_eTaskNecessity" Value="Optional"/>
    <M Name="m_ePuckCarrier" Value="Optional"/>
   </CTask>
   <M Name="ISSVersion" Value="4"/>
   <CHandledPlayerTriggerBaseArray Name="m_trPlayerTriggers" StoreID="New" ClassType="PTBA">
    <CHandledPlayerTriggerBaseArray Name="this">
     <M Name="uiSize" Value="1"/>
     <CHandledPlayerTriggerBaseArray Name="this[0]">
      <CPlayerTriggerInstincts Name="m_data" StoreID="New" ClassType="PTIn">
       <CPlayerTriggerBase Name="Parent CPlayerTriggerBase">
        <THandledTRef&lt;CPlayerTriggerCriteriaBase&gt; Name="m_pCriteria">
         <CPlayerTriggerBoolExpr Name="m_data" StoreID="New" ClassType="PTBE">
          <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
           <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
          </THandledTRef&lt;CBoolExpression&gt;>
         </CPlayerTriggerBoolExpr>
        </THandledTRef&lt;CPlayerTriggerCriteriaBase&gt;>
       </CPlayerTriggerBase>
       <CInstinctWeights Name="m_pWeights" StoreID="New" ClassType="InWt">
        <M Name="ISSVersion" Value="12"/>
        <M Name="m_ePassDesire" Value="Normal"/>
        <M Name="m_eDropPassDesire" Value="Normal"/>
        <M Name="m_eBankPassDesire" Value="Normal"/>
        <M Name="m_eDumpDesire" Value="Normal"/>
        <M Name="m_eCallForPassDesire" Value="Normal"/>
        <M Name="m_eShootDesire" Value="Normal"/>
        <M Name="m_eDekeDesire" Value="Normal"/>
        <M Name="m_eBodyCheckDesire" Value="Normal"/>
        <M Name="m_eStickCheckDesire" Value="Normal"/>
        <M Name="m_eTurboDesire" Value="Normal"/>
        <M Name="m_eProtectPuckDesire" Value="Normal"/>
        <M Name="m_eGrabPuckDesire" Value="Normal"/>
        <M Name="m_eOrientationDesire" Value="Puck"/>
        <CInstinctWeights::CAreaPass Name="m_PassArea">
         <M Name="m_eAreaPassDesire" Value="Never"/>
         <CVector2 Name="m_v2Center">
          <M Name="m_x" Value="0"/>
          <M Name="m_z" Value="0"/>
         </CVector2>
         <M Name="m_flRadius" Value="0"/>
        </CInstinctWeights::CAreaPass>
        <CInstinctWeights::CSpeed Name="m_Speed">
         <M Name="ISSVersion" Value="3"/>
         <CTeamPoint2 Name="m_tpSyncLocation">
          <M Name="m_x" Value="0"/>
          <M Name="m_z" Value="0"/>
         </CTeamPoint2>
         <M Name="m_eSpeedDesire" Value="None"/>
         <M Name="m_eSpeedTarget" Value="Puck"/>
         <M Name="m_eTargetPositionID" Value="G"/>
         <CSpeedOptionsBitMask Name="m_bmOptions">
          <M Name="NumSetBits" Value="0"/>
         </CSpeedOptionsBitMask>
         <M Name="m_flIgnoreThreshold" Value="1000"/>
         <M Name="m_flIgnoreHysteresis" Value="4"/>
        </CInstinctWeights::CSpeed>
        <CInstinctWeights::CIWResponseCurve Name="m_OffsidesAvoidance">
         <M Name="m_ssName" Value=""/>
         <CNamedResponseCurve Name="m_pCurve" StoreID="NULL" />
        </CInstinctWeights::CIWResponseCurve>
        <M Name="m_pInterceptBiasSurface" Value="None"/>
        <M Name="m_flPuckInterceptMaxDistance" Value="300"/>
        <CDeltaTime Name="m_dtPuckInterceptConfidence">
         <M Name="m_flSeconds" Value="-20"/>
        </CDeltaTime>
       </CInstinctWeights>
      </CPlayerTriggerInstincts>
     </CHandledPlayerTriggerBaseArray>
    </CHandledPlayerTriggerBaseArray>
   </CHandledPlayerTriggerBaseArray>
   <M Name="m_fMirrorIfRight" Value="0"/>
   <THandledTRef&lt;CFloatExpression&gt; Name="m_pBaseReactionTimeFloatExpr">
    <CNamedConstFloatExpr Name="m_data" StoreID="New" ClassType="NcFE">
     <CFloatExpression Name="Parent CFloatExpression" />
     <M Name="pValue" Value="BaseReactionTime_Medium"/>
    </CNamedConstFloatExpr>
   </THandledTRef&lt;CFloatExpression&gt;>
  </CSoloTask>
  <M Name="ISSVersion" Value="5"/>
  <CTeamBox Name="m_tbZone">
   <POINTTYPE Name="m_ptMin">
    <M Name="m_x" Value="-20"/>
    <M Name="m_z" Value="0"/>
   </POINTTYPE>
   <POINTTYPE Name="m_ptMax">
    <M Name="m_x" Value="20"/>
    <M Name="m_z" Value="27"/>
   </POINTTYPE>
  </CTeamBox>
  <M Name="m_flBuffer" Value="15"/>
  <CTeamPoint2 Name="m_tpDefaultLocation">
   <M Name="m_x" Value="0"/>
   <M Name="m_z" Value="13.5"/>
  </CTeamPoint2>
  <THandledTRef&lt;CFloatExpression&gt; Name="m_pEffectivenessFloatExpr">
   <CPlayerBiasFloatExpr Name="m_data" StoreID="New" ClassType="PEPB">
    <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
    <M Name="ISSVersion" Value="2"/>
    <M Name="m_pUserBiasCurve" Value="DefaultUserBias"/>
    <M Name="m_pPuckBiasCurve" Value="DefaultPuckBias"/>
    <M Name="m_pFavoredBiasCurve" Value="DefaultFavoredBias"/>
    <M Name="m_pBaseBiasCurve" Value="DefaultBaseBias"/>
    <CPositionIDBitMask Name="m_bmFavoredPositions">
     <M Name="NumSetBits" Value="3"/>
     <M Name="SetBit" Value="RW"/>
     <M Name="SetBit" Value="LW"/>
     <M Name="SetBit" Value="C"/>
    </CPositionIDBitMask>
    <THandledTRef&lt;CFloatExpression&gt; Name="m_pFloatExpression">
     <CTrueFloatExpr Name="m_data" StoreID="New" ClassType="TFEx" />
    </THandledTRef&lt;CFloatExpression&gt;>
   </CPlayerBiasFloatExpr>
  </THandledTRef&lt;CFloatExpression&gt;>
  <M Name="m_pThreatCurve" Value="ThreatCurveC_RC"/>
 </CZoneTask>
 <CZoneTask Name="ZoneNeutralLD">
  <CSoloTask Name="Parent CSoloTask">
   <CTask Name="Parent CTask">
    <M Name="m_flValue" Value="1"/>
    <M Name="m_nPlayers" Value="1"/>
    <M Name="m_eTaskNecessity" Value="Optional"/>
    <M Name="m_ePuckCarrier" Value="Optional"/>
   </CTask>
   <M Name="ISSVersion" Value="4"/>
   <CHandledPlayerTriggerBaseArray Name="m_trPlayerTriggers" StoreID="New" ClassType="PTBA">
    <CHandledPlayerTriggerBaseArray Name="this">
     <M Name="uiSize" Value="1"/>
     <CHandledPlayerTriggerBaseArray Name="this[0]">
      <CPlayerTriggerInstincts Name="m_data" StoreID="New" ClassType="PTIn">
       <CPlayerTriggerBase Name="Parent CPlayerTriggerBase">
        <THandledTRef&lt;CPlayerTriggerCriteriaBase&gt; Name="m_pCriteria">
         <CPlayerTriggerBoolExpr Name="m_data" StoreID="New" ClassType="PTBE">
          <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
           <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
          </THandledTRef&lt;CBoolExpression&gt;>
         </CPlayerTriggerBoolExpr>
        </THandledTRef&lt;CPlayerTriggerCriteriaBase&gt;>
       </CPlayerTriggerBase>
       <CInstinctWeights Name="m_pWeights" StoreID="New" ClassType="InWt">
        <M Name="ISSVersion" Value="12"/>
        <M Name="m_ePassDesire" Value="Normal"/>
        <M Name="m_eDropPassDesire" Value="Normal"/>
        <M Name="m_eBankPassDesire" Value="Normal"/>
        <M Name="m_eDumpDesire" Value="Normal"/>
        <M Name="m_eCallForPassDesire" Value="Normal"/>
        <M Name="m_eShootDesire" Value="Normal"/>
        <M Name="m_eDekeDesire" Value="Normal"/>
        <M Name="m_eBodyCheckDesire" Value="Normal"/>
        <M Name="m_eStickCheckDesire" Value="Normal"/>
        <M Name="m_eTurboDesire" Value="Normal"/>
        <M Name="m_eProtectPuckDesire" Value="Normal"/>
        <M Name="m_eGrabPuckDesire" Value="Normal"/>
        <M Name="m_eOrientationDesire" Value="Puck"/>
        <CInstinctWeights::CAreaPass Name="m_PassArea">
         <M Name="m_eAreaPassDesire" Value="Never"/>
         <CVector2 Name="m_v2Center">
          <M Name="m_x" Value="0"/>
          <M Name="m_z" Value="0"/>
         </CVector2>
         <M Name="m_flRadius" Value="0"/>
        </CInstinctWeights::CAreaPass>
        <CInstinctWeights::CSpeed Name="m_Speed">
         <M Name="ISSVersion" Value="3"/>
         <CTeamPoint2 Name="m_tpSyncLocation">
          <M Name="m_x" Value="0"/>
          <M Name="m_z" Value="0"/>
         </CTeamPoint2>
         <M Name="m_eSpeedDesire" Value="None"/>
         <M Name="m_eSpeedTarget" Value="Puck"/>
         <M Name="m_eTargetPositionID" Value="G"/>
         <CSpeedOptionsBitMask Name="m_bmOptions">
          <M Name="NumSetBits" Value="0"/>
         </CSpeedOptionsBitMask>
         <M Name="m_flIgnoreThreshold" Value="1000"/>
         <M Name="m_flIgnoreHysteresis" Value="4"/>
        </CInstinctWeights::CSpeed>
        <CInstinctWeights::CIWResponseCurve Name="m_OffsidesAvoidance">
         <M Name="m_ssName" Value=""/>
         <CNamedResponseCurve Name="m_pCurve" StoreID="NULL" />
        </CInstinctWeights::CIWResponseCurve>
        <M Name="m_pInterceptBiasSurface" Value="DefensemanBias"/>
        <M Name="m_flPuckInterceptMaxDistance" Value="300"/>
        <CDeltaTime Name="m_dtPuckInterceptConfidence">
         <M Name="m_flSeconds" Value="-20"/>
        </CDeltaTime>
       </CInstinctWeights>
      </CPlayerTriggerInstincts>
     </CHandledPlayerTriggerBaseArray>
    </CHandledPlayerTriggerBaseArray>
   </CHandledPlayerTriggerBaseArray>
   <M Name="m_fMirrorIfRight" Value="0"/>
   <THandledTRef&lt;CFloatExpression&gt; Name="m_pBaseReactionTimeFloatExpr">
    <CNamedConstFloatExpr Name="m_data" StoreID="New" ClassType="NcFE">
     <CFloatExpression Name="Parent CFloatExpression" />
     <M Name="pValue" Value="BaseReactionTime_Medium"/>
    </CNamedConstFloatExpr>
   </THandledTRef&lt;CFloatExpression&gt;>
  </CSoloTask>
  <M Name="ISSVersion" Value="5"/>
  <CTeamBox Name="m_tbZone">
   <POINTTYPE Name="m_ptMin">
    <M Name="m_x" Value="0"/>
    <M Name="m_z" Value="-32"/>
   </POINTTYPE>
   <POINTTYPE Name="m_ptMax">
    <M Name="m_x" Value="42.5"/>
    <M Name="m_z" Value="0"/>
   </POINTTYPE>
  </CTeamBox>
  <M Name="m_flBuffer" Value="15"/>
  <CTeamPoint2 Name="m_tpDefaultLocation">
   <M Name="m_x" Value="21.25"/>
   <M Name="m_z" Value="-16"/>
  </CTeamPoint2>
  <THandledTRef&lt;CFloatExpression&gt; Name="m_pEffectivenessFloatExpr">
   <CPlayerBiasFloatExpr Name="m_data" StoreID="New" ClassType="PEPB">
    <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
    <M Name="ISSVersion" Value="2"/>
    <M Name="m_pUserBiasCurve" Value="DefaultUserBias"/>
    <M Name="m_pPuckBiasCurve" Value="DefaultPuckBias"/>
    <M Name="m_pFavoredBiasCurve" Value="DefaultFavoredBias"/>
    <M Name="m_pBaseBiasCurve" Value="DefaultBaseBias"/>
    <CPositionIDBitMask Name="m_bmFavoredPositions">
     <M Name="NumSetBits" Value="3"/>
     <M Name="SetBit" Value="RW"/>
     <M Name="SetBit" Value="LW"/>
     <M Name="SetBit" Value="C"/>
    </CPositionIDBitMask>
    <THandledTRef&lt;CFloatExpression&gt; Name="m_pFloatExpression">
     <CTrueFloatExpr Name="m_data" StoreID="New" ClassType="TFEx" />
    </THandledTRef&lt;CFloatExpression&gt;>
   </CPlayerBiasFloatExpr>
  </THandledTRef&lt;CFloatExpression&gt;>
  <M Name="m_pThreatCurve" Value="ThreatCurveD_RC"/>
 </CZoneTask>
 <CZoneTask Name="ZoneNeutralLW">
  <CSoloTask Name="Parent CSoloTask">
   <CTask Name="Parent CTask">
    <M Name="m_flValue" Value="1"/>
    <M Name="m_nPlayers" Value="1"/>
    <M Name="m_eTaskNecessity" Value="Optional"/>
    <M Name="m_ePuckCarrier" Value="Optional"/>
   </CTask>
   <M Name="ISSVersion" Value="4"/>
   <CHandledPlayerTriggerBaseArray Name="m_trPlayerTriggers" StoreID="New" ClassType="PTBA">
    <CHandledPlayerTriggerBaseArray Name="this">
     <M Name="uiSize" Value="1"/>
     <CHandledPlayerTriggerBaseArray Name="this[0]">
      <CPlayerTriggerInstincts Name="m_data" StoreID="New" ClassType="PTIn">
       <CPlayerTriggerBase Name="Parent CPlayerTriggerBase">
        <THandledTRef&lt;CPlayerTriggerCriteriaBase&gt; Name="m_pCriteria">
         <CPlayerTriggerBoolExpr Name="m_data" StoreID="New" ClassType="PTBE">
          <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
           <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
          </THandledTRef&lt;CBoolExpression&gt;>
         </CPlayerTriggerBoolExpr>
        </THandledTRef&lt;CPlayerTriggerCriteriaBase&gt;>
       </CPlayerTriggerBase>
       <CInstinctWeights Name="m_pWeights" StoreID="New" ClassType="InWt">
        <M Name="ISSVersion" Value="12"/>
        <M Name="m_ePassDesire" Value="Normal"/>
        <M Name="m_eDropPassDesire" Value="Normal"/>
        <M Name="m_eBankPassDesire" Value="Normal"/>
        <M Name="m_eDumpDesire" Value="Normal"/>
        <M Name="m_eCallForPassDesire" Value="Normal"/>
        <M Name="m_eShootDesire" Value="Normal"/>
        <M Name="m_eDekeDesire" Value="Normal"/>
        <M Name="m_eBodyCheckDesire" Value="Normal"/>
        <M Name="m_eStickCheckDesire" Value="Normal"/>
        <M Name="m_eTurboDesire" Value="Normal"/>
        <M Name="m_eProtectPuckDesire" Value="Normal"/>
        <M Name="m_eGrabPuckDesire" Value="Normal"/>
        <M Name="m_eOrientationDesire" Value="Puck"/>
        <CInstinctWeights::CAreaPass Name="m_PassArea">
         <M Name="m_eAreaPassDesire" Value="Never"/>
         <CVector2 Name="m_v2Center">
          <M Name="m_x" Value="0"/>
          <M Name="m_z" Value="0"/>
         </CVector2>
         <M Name="m_flRadius" Value="0"/>
        </CInstinctWeights::CAreaPass>
        <CInstinctWeights::CSpeed Name="m_Speed">
         <M Name="ISSVersion" Value="3"/>
         <CTeamPoint2 Name="m_tpSyncLocation">
          <M Name="m_x" Value="0"/>
          <M Name="m_z" Value="0"/>
         </CTeamPoint2>
         <M Name="m_eSpeedDesire" Value="None"/>
         <M Name="m_eSpeedTarget" Value="Puck"/>
         <M Name="m_eTargetPositionID" Value="G"/>
         <CSpeedOptionsBitMask Name="m_bmOptions">
          <M Name="NumSetBits" Value="0"/>
         </CSpeedOptionsBitMask>
         <M Name="m_flIgnoreThreshold" Value="1000"/>
         <M Name="m_flIgnoreHysteresis" Value="4"/>
        </CInstinctWeights::CSpeed>
        <CInstinctWeights::CIWResponseCurve Name="m_OffsidesAvoidance">
         <M Name="m_ssName" Value=""/>
         <CNamedResponseCurve Name="m_pCurve" StoreID="NULL" />
        </CInstinctWeights::CIWResponseCurve>
        <M Name="m_pInterceptBiasSurface" Value="None"/>
        <M Name="m_flPuckInterceptMaxDistance" Value="300"/>
        <CDeltaTime Name="m_dtPuckInterceptConfidence">
         <M Name="m_flSeconds" Value="-20"/>
        </CDeltaTime>
       </CInstinctWeights>
      </CPlayerTriggerInstincts>
     </CHandledPlayerTriggerBaseArray>
    </CHandledPlayerTriggerBaseArray>
   </CHandledPlayerTriggerBaseArray>
   <M Name="m_fMirrorIfRight" Value="0"/>
   <THandledTRef&lt;CFloatExpression&gt; Name="m_pBaseReactionTimeFloatExpr">
    <CNamedConstFloatExpr Name="m_data" StoreID="New" ClassType="NcFE">
     <CFloatExpression Name="Parent CFloatExpression" />
     <M Name="pValue" Value="BaseReactionTime_Medium"/>
    </CNamedConstFloatExpr>
   </THandledTRef&lt;CFloatExpression&gt;>
  </CSoloTask>
  <M Name="ISSVersion" Value="5"/>
  <CTeamBox Name="m_tbZone">
   <POINTTYPE Name="m_ptMin">
    <M Name="m_x" Value="20"/>
    <M Name="m_z" Value="-27"/>
   </POINTTYPE>
   <POINTTYPE Name="m_ptMax">
    <M Name="m_x" Value="42.5"/>
    <M Name="m_z" Value="27"/>
   </POINTTYPE>
  </CTeamBox>
  <M Name="m_flBuffer" Value="15"/>
  <CTeamPoint2 Name="m_tpDefaultLocation">
   <M Name="m_x" Value="31.25"/>
   <M Name="m_z" Value="0"/>
  </CTeamPoint2>
  <THandledTRef&lt;CFloatExpression&gt; Name="m_pEffectivenessFloatExpr">
   <CPlayerBiasFloatExpr Name="m_data" StoreID="New" ClassType="PEPB">
    <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
    <M Name="ISSVersion" Value="2"/>
    <M Name="m_pUserBiasCurve" Value="DefaultUserBias"/>
    <M Name="m_pPuckBiasCurve" Value="DefaultPuckBias"/>
    <M Name="m_pFavoredBiasCurve" Value="DefaultFavoredBias"/>
    <M Name="m_pBaseBiasCurve" Value="DefaultBaseBias"/>
    <CPositionIDBitMask Name="m_bmFavoredPositions">
     <M Name="NumSetBits" Value="3"/>
     <M Name="SetBit" Value="RW"/>
     <M Name="SetBit" Value="LW"/>
     <M Name="SetBit" Value="C"/>
    </CPositionIDBitMask>
    <THandledTRef&lt;CFloatExpression&gt; Name="m_pFloatExpression">
     <CTrueFloatExpr Name="m_data" StoreID="New" ClassType="TFEx" />
    </THandledTRef&lt;CFloatExpression&gt;>
   </CPlayerBiasFloatExpr>
  </THandledTRef&lt;CFloatExpression&gt;>
  <M Name="m_pThreatCurve" Value="ThreatCurveW_RC"/>
 </CZoneTask>
 <CZoneMultiTask Name="ZoneNeutralMain">
  <CMultiTask Name="Parent CMultiTask">
   <M Name="m_flValue" Value="1"/>
   <M Name="m_nPlayers" Value="5"/>
   <M Name="m_eTaskNecessity" Value="Optional"/>
   <M Name="m_ePuckCarrier" Value="Optional"/>
  </CMultiTask>
  <CTask Name="m_tasks">
   <M Name="uiSize" Value="5"/>
   <M Name="m_tasks[0]" Value="ZoneNeutralC"/>
   <M Name="m_tasks[1]" Value="ZoneNeutralLD"/>
   <M Name="m_tasks[2]" Value="ZoneNeutralLW"/>
   <M Name="m_tasks[3]" Value="ZoneNeutralRD"/>
   <M Name="m_tasks[4]" Value="ZoneNeutralRW"/>
  </CTask>
  <M Name="ISSVersion" Value="1"/>
  <M Name="m_fIgnoreZones" Value="0"/>
 </CZoneMultiTask>
 <CZoneTask Name="ZoneNeutralRD">
  <CSoloTask Name="Parent CSoloTask">
   <CTask Name="Parent CTask">
    <M Name="m_flValue" Value="1"/>
    <M Name="m_nPlayers" Value="1"/>
    <M Name="m_eTaskNecessity" Value="Optional"/>
    <M Name="m_ePuckCarrier" Value="Optional"/>
   </CTask>
   <M Name="ISSVersion" Value="4"/>
   <CHandledPlayerTriggerBaseArray Name="m_trPlayerTriggers" StoreID="New" ClassType="PTBA">
    <CHandledPlayerTriggerBaseArray Name="this">
     <M Name="uiSize" Value="1"/>
     <CHandledPlayerTriggerBaseArray Name="this[0]">
      <CPlayerTriggerInstincts Name="m_data" StoreID="New" ClassType="PTIn">
       <CPlayerTriggerBase Name="Parent CPlayerTriggerBase">
        <THandledTRef&lt;CPlayerTriggerCriteriaBase&gt; Name="m_pCriteria">
         <CPlayerTriggerBoolExpr Name="m_data" StoreID="New" ClassType="PTBE">
          <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
           <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
          </THandledTRef&lt;CBoolExpression&gt;>
         </CPlayerTriggerBoolExpr>
        </THandledTRef&lt;CPlayerTriggerCriteriaBase&gt;>
       </CPlayerTriggerBase>
       <CInstinctWeights Name="m_pWeights" StoreID="New" ClassType="InWt">
        <M Name="ISSVersion" Value="12"/>
        <M Name="m_ePassDesire" Value="Normal"/>
        <M Name="m_eDropPassDesire" Value="Normal"/>
        <M Name="m_eBankPassDesire" Value="Normal"/>
        <M Name="m_eDumpDesire" Value="Normal"/>
        <M Name="m_eCallForPassDesire" Value="Normal"/>
        <M Name="m_eShootDesire" Value="Normal"/>
        <M Name="m_eDekeDesire" Value="Normal"/>
        <M Name="m_eBodyCheckDesire" Value="Normal"/>
        <M Name="m_eStickCheckDesire" Value="Normal"/>
        <M Name="m_eTurboDesire" Value="Normal"/>
        <M Name="m_eProtectPuckDesire" Value="Normal"/>
        <M Name="m_eGrabPuckDesire" Value="Normal"/>
        <M Name="m_eOrientationDesire" Value="Puck"/>
        <CInstinctWeights::CAreaPass Name="m_PassArea">
         <M Name="m_eAreaPassDesire" Value="Never"/>
         <CVector2 Name="m_v2Center">
          <M Name="m_x" Value="0"/>
          <M Name="m_z" Value="0"/>
         </CVector2>
         <M Name="m_flRadius" Value="0"/>
        </CInstinctWeights::CAreaPass>
        <CInstinctWeights::CSpeed Name="m_Speed">
         <M Name="ISSVersion" Value="3"/>
         <CTeamPoint2 Name="m_tpSyncLocation">
          <M Name="m_x" Value="0"/>
          <M Name="m_z" Value="0"/>
         </CTeamPoint2>
         <M Name="m_eSpeedDesire" Value="None"/>
         <M Name="m_eSpeedTarget" Value="Puck"/>
         <M Name="m_eTargetPositionID" Value="G"/>
         <CSpeedOptionsBitMask Name="m_bmOptions">
          <M Name="NumSetBits" Value="0"/>
         </CSpeedOptionsBitMask>
         <M Name="m_flIgnoreThreshold" Value="1000"/>
         <M Name="m_flIgnoreHysteresis" Value="4"/>
        </CInstinctWeights::CSpeed>
        <CInstinctWeights::CIWResponseCurve Name="m_OffsidesAvoidance">
         <M Name="m_ssName" Value=""/>
         <CNamedResponseCurve Name="m_pCurve" StoreID="NULL" />
        </CInstinctWeights::CIWResponseCurve>
        <M Name="m_pInterceptBiasSurface" Value="DefensemanBias"/>
        <M Name="m_flPuckInterceptMaxDistance" Value="300"/>
        <CDeltaTime Name="m_dtPuckInterceptConfidence">
         <M Name="m_flSeconds" Value="-20"/>
        </CDeltaTime>
       </CInstinctWeights>
      </CPlayerTriggerInstincts>
     </CHandledPlayerTriggerBaseArray>
    </CHandledPlayerTriggerBaseArray>
   </CHandledPlayerTriggerBaseArray>
   <M Name="m_fMirrorIfRight" Value="0"/>
   <THandledTRef&lt;CFloatExpression&gt; Name="m_pBaseReactionTimeFloatExpr">
    <CNamedConstFloatExpr Name="m_data" StoreID="New" ClassType="NcFE">
     <CFloatExpression Name="Parent CFloatExpression" />
     <M Name="pValue" Value="BaseReactionTime_Medium"/>
    </CNamedConstFloatExpr>
   </THandledTRef&lt;CFloatExpression&gt;>
  </CSoloTask>
  <M Name="ISSVersion" Value="5"/>
  <CTeamBox Name="m_tbZone">
   <POINTTYPE Name="m_ptMin">
    <M Name="m_x" Value="-42.5"/>
    <M Name="m_z" Value="-32"/>
   </POINTTYPE>
   <POINTTYPE Name="m_ptMax">
    <M Name="m_x" Value="0"/>
    <M Name="m_z" Value="0"/>
   </POINTTYPE>
  </CTeamBox>
  <M Name="m_flBuffer" Value="15"/>
  <CTeamPoint2 Name="m_tpDefaultLocation">
   <M Name="m_x" Value="-21.25"/>
   <M Name="m_z" Value="-16"/>
  </CTeamPoint2>
  <THandledTRef&lt;CFloatExpression&gt; Name="m_pEffectivenessFloatExpr">
   <CPlayerBiasFloatExpr Name="m_data" StoreID="New" ClassType="PEPB">
    <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
    <M Name="ISSVersion" Value="2"/>
    <M Name="m_pUserBiasCurve" Value="DefaultUserBias"/>
    <M Name="m_pPuckBiasCurve" Value="DefaultPuckBias"/>
    <M Name="m_pFavoredBiasCurve" Value="DefaultFavoredBias"/>
    <M Name="m_pBaseBiasCurve" Value="DefaultBaseBias"/>
    <CPositionIDBitMask Name="m_bmFavoredPositions">
     <M Name="NumSetBits" Value="3"/>
     <M Name="SetBit" Value="RW"/>
     <M Name="SetBit" Value="LW"/>
     <M Name="SetBit" Value="C"/>
    </CPositionIDBitMask>
    <THandledTRef&lt;CFloatExpression&gt; Name="m_pFloatExpression">
     <CTrueFloatExpr Name="m_data" StoreID="New" ClassType="TFEx" />
    </THandledTRef&lt;CFloatExpression&gt;>
   </CPlayerBiasFloatExpr>
  </THandledTRef&lt;CFloatExpression&gt;>
  <M Name="m_pThreatCurve" Value="ThreatCurveD_RC"/>
 </CZoneTask>
 <CZoneTask Name="ZoneNeutralRW">
  <CSoloTask Name="Parent CSoloTask">
   <CTask Name="Parent CTask">
    <M Name="m_flValue" Value="1"/>
    <M Name="m_nPlayers" Value="1"/>
    <M Name="m_eTaskNecessity" Value="Optional"/>
    <M Name="m_ePuckCarrier" Value="Optional"/>
   </CTask>
   <M Name="ISSVersion" Value="4"/>
   <CHandledPlayerTriggerBaseArray Name="m_trPlayerTriggers" StoreID="New" ClassType="PTBA">
    <CHandledPlayerTriggerBaseArray Name="this">
     <M Name="uiSize" Value="1"/>
     <CHandledPlayerTriggerBaseArray Name="this[0]">
      <CPlayerTriggerInstincts Name="m_data" StoreID="New" ClassType="PTIn">
       <CPlayerTriggerBase Name="Parent CPlayerTriggerBase">
        <THandledTRef&lt;CPlayerTriggerCriteriaBase&gt; Name="m_pCriteria">
         <CPlayerTriggerBoolExpr Name="m_data" StoreID="New" ClassType="PTBE">
          <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
           <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
          </THandledTRef&lt;CBoolExpression&gt;>
         </CPlayerTriggerBoolExpr>
        </THandledTRef&lt;CPlayerTriggerCriteriaBase&gt;>
       </CPlayerTriggerBase>
       <CInstinctWeights Name="m_pWeights" StoreID="New" ClassType="InWt">
        <M Name="ISSVersion" Value="12"/>
        <M Name="m_ePassDesire" Value="Normal"/>
        <M Name="m_eDropPassDesire" Value="Normal"/>
        <M Name="m_eBankPassDesire" Value="Normal"/>
        <M Name="m_eDumpDesire" Value="Normal"/>
        <M Name="m_eCallForPassDesire" Value="Normal"/>
        <M Name="m_eShootDesire" Value="Normal"/>
        <M Name="m_eDekeDesire" Value="Normal"/>
        <M Name="m_eBodyCheckDesire" Value="Normal"/>
        <M Name="m_eStickCheckDesire" Value="Normal"/>
        <M Name="m_eTurboDesire" Value="Normal"/>
        <M Name="m_eProtectPuckDesire" Value="Normal"/>
        <M Name="m_eGrabPuckDesire" Value="Normal"/>
        <M Name="m_eOrientationDesire" Value="Puck"/>
        <CInstinctWeights::CAreaPass Name="m_PassArea">
         <M Name="m_eAreaPassDesire" Value="Never"/>
         <CVector2 Name="m_v2Center">
          <M Name="m_x" Value="0"/>
          <M Name="m_z" Value="0"/>
         </CVector2>
         <M Name="m_flRadius" Value="0"/>
        </CInstinctWeights::CAreaPass>
        <CInstinctWeights::CSpeed Name="m_Speed">
         <M Name="ISSVersion" Value="3"/>
         <CTeamPoint2 Name="m_tpSyncLocation">
          <M Name="m_x" Value="0"/>
          <M Name="m_z" Value="0"/>
         </CTeamPoint2>
         <M Name="m_eSpeedDesire" Value="None"/>
         <M Name="m_eSpeedTarget" Value="Puck"/>
         <M Name="m_eTargetPositionID" Value="G"/>
         <CSpeedOptionsBitMask Name="m_bmOptions">
          <M Name="NumSetBits" Value="0"/>
         </CSpeedOptionsBitMask>
         <M Name="m_flIgnoreThreshold" Value="1000"/>
         <M Name="m_flIgnoreHysteresis" Value="4"/>
        </CInstinctWeights::CSpeed>
        <CInstinctWeights::CIWResponseCurve Name="m_OffsidesAvoidance">
         <M Name="m_ssName" Value=""/>
         <CNamedResponseCurve Name="m_pCurve" StoreID="NULL" />
        </CInstinctWeights::CIWResponseCurve>
        <M Name="m_pInterceptBiasSurface" Value="None"/>
        <M Name="m_flPuckInterceptMaxDistance" Value="300"/>
        <CDeltaTime Name="m_dtPuckInterceptConfidence">
         <M Name="m_flSeconds" Value="-20"/>
        </CDeltaTime>
       </CInstinctWeights>
      </CPlayerTriggerInstincts>
     </CHandledPlayerTriggerBaseArray>
    </CHandledPlayerTriggerBaseArray>
   </CHandledPlayerTriggerBaseArray>
   <M Name="m_fMirrorIfRight" Value="0"/>
   <THandledTRef&lt;CFloatExpression&gt; Name="m_pBaseReactionTimeFloatExpr">
    <CNamedConstFloatExpr Name="m_data" StoreID="New" ClassType="NcFE">
     <CFloatExpression Name="Parent CFloatExpression" />
     <M Name="pValue" Value="BaseReactionTime_Medium"/>
    </CNamedConstFloatExpr>
   </THandledTRef&lt;CFloatExpression&gt;>
  </CSoloTask>
  <M Name="ISSVersion" Value="5"/>
  <CTeamBox Name="m_tbZone">
   <POINTTYPE Name="m_ptMin">
    <M Name="m_x" Value="-42.5"/>
    <M Name="m_z" Value="-27"/>
   </POINTTYPE>
   <POINTTYPE Name="m_ptMax">
    <M Name="m_x" Value="-20"/>
    <M Name="m_z" Value="27"/>
   </POINTTYPE>
  </CTeamBox>
  <M Name="m_flBuffer" Value="15"/>
  <CTeamPoint2 Name="m_tpDefaultLocation">
   <M Name="m_x" Value="-31.25"/>
   <M Name="m_z" Value="0"/>
  </CTeamPoint2>
  <THandledTRef&lt;CFloatExpression&gt; Name="m_pEffectivenessFloatExpr">
   <CPlayerBiasFloatExpr Name="m_data" StoreID="New" ClassType="PEPB">
    <CPlayerFloatExpr Name="Parent CPlayerFloatExpr" />
    <M Name="ISSVersion" Value="2"/>
    <M Name="m_pUserBiasCurve" Value="DefaultUserBias"/>
    <M Name="m_pPuckBiasCurve" Value="DefaultPuckBias"/>
    <M Name="m_pFavoredBiasCurve" Value="DefaultFavoredBias"/>
    <M Name="m_pBaseBiasCurve" Value="DefaultBaseBias"/>
    <CPositionIDBitMask Name="m_bmFavoredPositions">
     <M Name="NumSetBits" Value="3"/>
     <M Name="SetBit" Value="RW"/>
     <M Name="SetBit" Value="LW"/>
     <M Name="SetBit" Value="C"/>
    </CPositionIDBitMask>
    <THandledTRef&lt;CFloatExpression&gt; Name="m_pFloatExpression">
     <CTrueFloatExpr Name="m_data" StoreID="New" ClassType="TFEx" />
    </THandledTRef&lt;CFloatExpression&gt;>
   </CPlayerBiasFloatExpr>
  </THandledTRef&lt;CFloatExpression&gt;>
  <M Name="m_pThreatCurve" Value="ThreatCurveW_RC"/>
 </CZoneTask>
 <CNuggetGroup Name="122Forecheck">
  <CBaseNugget Name="Parent CBaseNugget">
   <M Name="ISSVersion" Value="1"/>
   <M Name="m_pFailedEntranceNugget" Value="None"/>
   <THandledTRef&lt;CBoolExpression&gt; Name="m_pEntranceCriteria">
    <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
   </THandledTRef&lt;CBoolExpression&gt;>
   <M Name="m_pTransitionParent" Value="NG_WithoutPuckOffenseStandard"/>
   <CHandledExitTransitionArray Name="m_transitions">
    <CExitTriggerTransition Name="this">
     <M Name="uiSize" Value="0"/>
     <M Name="uiMaxSize" Value="0"/>
    </CExitTriggerTransition>
   </CHandledExitTransitionArray>
  </CBaseNugget>
  <CBaseNugget Name="m_rgNuggets">
   <M Name="uiSize" Value="4"/>
   <M Name="uiMaxSize" Value="4"/>
   <M Name="m_rgNuggets[0]" Value="122ForecheckCenterHigh"/>
   <M Name="m_rgNuggets[1]" Value="122ForecheckCenterLow"/>
   <M Name="m_rgNuggets[2]" Value="122ForecheckSideHigh"/>
   <M Name="m_rgNuggets[3]" Value="122ForecheckSideLow"/>
  </CBaseNugget>
 </CNuggetGroup>
 <CTaskNugget Name="122ForecheckCenterHigh">
  <CNugget Name="Parent CNugget">
   <CBaseNugget Name="Parent CBaseNugget">
    <M Name="ISSVersion" Value="1"/>
    <M Name="m_pFailedEntranceNugget" Value="NuggetBook_Default"/>
    <THandledTRef&lt;CBoolExpression&gt; Name="m_pEntranceCriteria">
     <CPuckInTeamBoxBoolExpr Name="m_data" StoreID="New" ClassType="PrPB">
      <CTeamBoolExpr Name="Parent CTeamBoolExpr" />
      <CTeamBox Name="m_tbBox">
       <POINTTYPE Name="m_ptMin">
        <M Name="m_x" Value="-10"/>
        <M Name="m_z" Value="-110"/>
       </POINTTYPE>
       <POINTTYPE Name="m_ptMax">
        <M Name="m_x" Value="10"/>
        <M Name="m_z" Value="70"/>
       </POINTTYPE>
      </CTeamBox>
     </CPuckInTeamBoxBoolExpr>
    </THandledTRef&lt;CBoolExpression&gt;>
    <M Name="m_pTransitionParent" Value="122Forecheck"/>
    <CHandledExitTransitionArray Name="m_transitions">
     <CExitTriggerTransition Name="this">
      <M Name="uiSize" Value="0"/>
      <M Name="uiMaxSize" Value="0"/>
     </CExitTriggerTransition>
    </CHandledExitTransitionArray>
   </CBaseNugget>
   <M Name="m_eNuggetRanking" Value="Good"/>
   <M Name="m_flWeight" Value="1"/>
   <CDeltaTime Name="m_dtUpdate">
    <M Name="m_flSeconds" Value="1"/>
   </CDeltaTime>
   <CNuggetFlagBitMask Name="m_bmNuggetFlags">
    <M Name="NumSetBits" Value="2"/>
    <M Name="SetBit" Value="LeftHanded"/>
    <M Name="SetBit" Value="RightHanded"/>
   </CNuggetFlagBitMask>
  </CNugget>
  <M Name="m_pTask" Value="TG_122ForecheckCenterHigh"/>
 </CTaskNugget>
 <CTaskNugget Name="122ForecheckCenterLow">
  <CNugget Name="Parent CNugget">
   <CBaseNugget Name="Parent CBaseNugget">
    <M Name="ISSVersion" Value="1"/>
    <M Name="m_pFailedEntranceNugget" Value="NuggetBook_Default"/>
    <THandledTRef&lt;CBoolExpression&gt; Name="m_pEntranceCriteria">
     <CPuckInTeamBoxBoolExpr Name="m_data" StoreID="New" ClassType="PrPB">
      <CTeamBoolExpr Name="Parent CTeamBoolExpr" />
      <CTeamBox Name="m_tbBox">
       <POINTTYPE Name="m_ptMin">
        <M Name="m_x" Value="-10"/>
        <M Name="m_z" Value="70"/>
       </POINTTYPE>
       <POINTTYPE Name="m_ptMax">
        <M Name="m_x" Value="10"/>
        <M Name="m_z" Value="110"/>
       </POINTTYPE>
      </CTeamBox>
     </CPuckInTeamBoxBoolExpr>
    </THandledTRef&lt;CBoolExpression&gt;>
    <M Name="m_pTransitionParent" Value="122Forecheck"/>
    <CHandledExitTransitionArray Name="m_transitions">
     <CExitTriggerTransition Name="this">
      <M Name="uiSize" Value="0"/>
      <M Name="uiMaxSize" Value="0"/>
     </CExitTriggerTransition>
    </CHandledExitTransitionArray>
   </CBaseNugget>
   <M Name="m_eNuggetRanking" Value="Good"/>
   <M Name="m_flWeight" Value="1"/>
   <CDeltaTime Name="m_dtUpdate">
    <M Name="m_flSeconds" Value="1"/>
   </CDeltaTime>
   <CNuggetFlagBitMask Name="m_bmNuggetFlags">
    <M Name="NumSetBits" Value="2"/>
    <M Name="SetBit" Value="LeftHanded"/>
    <M Name="SetBit" Value="RightHanded"/>
   </CNuggetFlagBitMask>
  </CNugget>
  <M Name="m_pTask" Value="TG_122ForecheckCenterLow"/>
 </CTaskNugget>
 <CTaskNugget Name="122ForecheckSideHigh">
  <CNugget Name="Parent CNugget">
   <CBaseNugget Name="Parent CBaseNugget">
    <M Name="ISSVersion" Value="1"/>
    <M Name="m_pFailedEntranceNugget" Value="NuggetBook_Default"/>
    <THandledTRef&lt;CBoolExpression&gt; Name="m_pEntranceCriteria">
     <CPuckInTeamBoxBoolExpr Name="m_data" StoreID="New" ClassType="PrPB">
      <CTeamBoolExpr Name="Parent CTeamBoolExpr" />
      <CTeamBox Name="m_tbBox">
       <POINTTYPE Name="m_ptMin">
        <M Name="m_x" Value="10"/>
        <M Name="m_z" Value="-110"/>
       </POINTTYPE>
       <POINTTYPE Name="m_ptMax">
        <M Name="m_x" Value="50"/>
        <M Name="m_z" Value="70"/>
       </POINTTYPE>
      </CTeamBox>
     </CPuckInTeamBoxBoolExpr>
    </THandledTRef&lt;CBoolExpression&gt;>
    <M Name="m_pTransitionParent" Value="122Forecheck"/>
    <CHandledExitTransitionArray Name="m_transitions">
     <CExitTriggerTransition Name="this">
      <M Name="uiSize" Value="0"/>
      <M Name="uiMaxSize" Value="0"/>
     </CExitTriggerTransition>
    </CHandledExitTransitionArray>
   </CBaseNugget>
   <M Name="m_eNuggetRanking" Value="Good"/>
   <M Name="m_flWeight" Value="1"/>
   <CDeltaTime Name="m_dtUpdate">
    <M Name="m_flSeconds" Value="1"/>
   </CDeltaTime>
   <CNuggetFlagBitMask Name="m_bmNuggetFlags">
    <M Name="NumSetBits" Value="2"/>
    <M Name="SetBit" Value="LeftHanded"/>
    <M Name="SetBit" Value="AutomaticallyMirror"/>
   </CNuggetFlagBitMask>
  </CNugget>
  <M Name="m_pTask" Value="TG_122ForecheckSideHigh"/>
 </CTaskNugget>
 <CTaskNugget Name="122ForecheckSideLow">
  <CNugget Name="Parent CNugget">
   <CBaseNugget Name="Parent CBaseNugget">
    <M Name="ISSVersion" Value="1"/>
    <M Name="m_pFailedEntranceNugget" Value="NuggetBook_Default"/>
    <THandledTRef&lt;CBoolExpression&gt; Name="m_pEntranceCriteria">
     <CPuckInTeamBoxBoolExpr Name="m_data" StoreID="New" ClassType="PrPB">
      <CTeamBoolExpr Name="Parent CTeamBoolExpr" />
      <CTeamBox Name="m_tbBox">
       <POINTTYPE Name="m_ptMin">
        <M Name="m_x" Value="10"/>
        <M Name="m_z" Value="70"/>
       </POINTTYPE>
       <POINTTYPE Name="m_ptMax">
        <M Name="m_x" Value="50"/>
        <M Name="m_z" Value="110"/>
       </POINTTYPE>
      </CTeamBox>
     </CPuckInTeamBoxBoolExpr>
    </THandledTRef&lt;CBoolExpression&gt;>
    <M Name="m_pTransitionParent" Value="122Forecheck"/>
    <CHandledExitTransitionArray Name="m_transitions">
     <CExitTriggerTransition Name="this">
      <M Name="uiSize" Value="0"/>
      <M Name="uiMaxSize" Value="0"/>
     </CExitTriggerTransition>
    </CHandledExitTransitionArray>
   </CBaseNugget>
   <M Name="m_eNuggetRanking" Value="Good"/>
   <M Name="m_flWeight" Value="1"/>
   <CDeltaTime Name="m_dtUpdate">
    <M Name="m_flSeconds" Value="1"/>
   </CDeltaTime>
   <CNuggetFlagBitMask Name="m_bmNuggetFlags">
    <M Name="NumSetBits" Value="2"/>
    <M Name="SetBit" Value="LeftHanded"/>
    <M Name="SetBit" Value="AutomaticallyMirror"/>
   </CNuggetFlagBitMask>
  </CNugget>
  <M Name="m_pTask" Value="TG_122ForecheckSideLow"/>
 </CTaskNugget>
 <CNuggetGroup Name="122Neutral">
  <CBaseNugget Name="Parent CBaseNugget">
   <M Name="ISSVersion" Value="1"/>
   <M Name="m_pFailedEntranceNugget" Value="None"/>
   <THandledTRef&lt;CBoolExpression&gt; Name="m_pEntranceCriteria">
    <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
   </THandledTRef&lt;CBoolExpression&gt;>
   <M Name="m_pTransitionParent" Value="NG_WithoutPuckNeutralStandard"/>
   <CHandledExitTransitionArray Name="m_transitions">
    <CExitTriggerTransition Name="this">
     <M Name="uiSize" Value="0"/>
     <M Name="uiMaxSize" Value="0"/>
    </CExitTriggerTransition>
   </CHandledExitTransitionArray>
  </CBaseNugget>
  <CBaseNugget Name="m_rgNuggets">
   <M Name="uiSize" Value="4"/>
   <M Name="uiMaxSize" Value="4"/>
   <M Name="m_rgNuggets[0]" Value="122NeutralCenterHigh"/>
   <M Name="m_rgNuggets[1]" Value="122NeutralCenterLow"/>
   <M Name="m_rgNuggets[2]" Value="122NeutralSideHigh"/>
   <M Name="m_rgNuggets[3]" Value="122NeutralSideLow"/>
  </CBaseNugget>
 </CNuggetGroup>
 <CTaskNugget Name="122NeutralCenterHigh">
  <CNugget Name="Parent CNugget">
   <CBaseNugget Name="Parent CBaseNugget">
    <M Name="ISSVersion" Value="1"/>
    <M Name="m_pFailedEntranceNugget" Value="NuggetBook_Default"/>
    <THandledTRef&lt;CBoolExpression&gt; Name="m_pEntranceCriteria">
     <CPuckInTeamBoxBoolExpr Name="m_data" StoreID="New" ClassType="PrPB">
      <CTeamBoolExpr Name="Parent CTeamBoolExpr" />
      <CTeamBox Name="m_tbBox">
       <POINTTYPE Name="m_ptMin">
        <M Name="m_x" Value="-10"/>
        <M Name="m_z" Value="-30"/>
       </POINTTYPE>
       <POINTTYPE Name="m_ptMax">
        <M Name="m_x" Value="10"/>
        <M Name="m_z" Value="0"/>
       </POINTTYPE>
      </CTeamBox>
     </CPuckInTeamBoxBoolExpr>
    </THandledTRef&lt;CBoolExpression&gt;>
    <M Name="m_pTransitionParent" Value="122Neutral"/>
    <CHandledExitTransitionArray Name="m_transitions">
     <CExitTriggerTransition Name="this">
      <M Name="uiSize" Value="0"/>
      <M Name="uiMaxSize" Value="0"/>
     </CExitTriggerTransition>
    </CHandledExitTransitionArray>
   </CBaseNugget>
   <M Name="m_eNuggetRanking" Value="Good"/>
   <M Name="m_flWeight" Value="1"/>
   <CDeltaTime Name="m_dtUpdate">
    <M Name="m_flSeconds" Value="1"/>
   </CDeltaTime>
   <CNuggetFlagBitMask Name="m_bmNuggetFlags">
    <M Name="NumSetBits" Value="2"/>
    <M Name="SetBit" Value="LeftHanded"/>
    <M Name="SetBit" Value="RightHanded"/>
   </CNuggetFlagBitMask>
  </CNugget>
  <M Name="m_pTask" Value="TG_122NeutralCenterHigh"/>
 </CTaskNugget>
 <CTaskNugget Name="122NeutralCenterLow">
  <CNugget Name="Parent CNugget">
   <CBaseNugget Name="Parent CBaseNugget">
    <M Name="ISSVersion" Value="1"/>
    <M Name="m_pFailedEntranceNugget" Value="NuggetBook_Default"/>
    <THandledTRef&lt;CBoolExpression&gt; Name="m_pEntranceCriteria">
     <CPuckInTeamBoxBoolExpr Name="m_data" StoreID="New" ClassType="PrPB">
      <CTeamBoolExpr Name="Parent CTeamBoolExpr" />
      <CTeamBox Name="m_tbBox">
       <POINTTYPE Name="m_ptMin">
        <M Name="m_x" Value="-10"/>
        <M Name="m_z" Value="0"/>
       </POINTTYPE>
       <POINTTYPE Name="m_ptMax">
        <M Name="m_x" Value="10"/>
        <M Name="m_z" Value="30"/>
       </POINTTYPE>
      </CTeamBox>
     </CPuckInTeamBoxBoolExpr>
    </THandledTRef&lt;CBoolExpression&gt;>
    <M Name="m_pTransitionParent" Value="122Neutral"/>
    <CHandledExitTransitionArray Name="m_transitions">
     <CExitTriggerTransition Name="this">
      <M Name="uiSize" Value="0"/>
      <M Name="uiMaxSize" Value="0"/>
     </CExitTriggerTransition>
    </CHandledExitTransitionArray>
   </CBaseNugget>
   <M Name="m_eNuggetRanking" Value="Good"/>
   <M Name="m_flWeight" Value="1"/>
   <CDeltaTime Name="m_dtUpdate">
    <M Name="m_flSeconds" Value="1"/>
   </CDeltaTime>
   <CNuggetFlagBitMask Name="m_bmNuggetFlags">
    <M Name="NumSetBits" Value="2"/>
    <M Name="SetBit" Value="LeftHanded"/>
    <M Name="SetBit" Value="RightHanded"/>
   </CNuggetFlagBitMask>
  </CNugget>
  <M Name="m_pTask" Value="TG_122NeutralCenterLow"/>
 </CTaskNugget>
 <CTaskNugget Name="122NeutralSideHigh">
  <CNugget Name="Parent CNugget">
   <CBaseNugget Name="Parent CBaseNugget">
    <M Name="ISSVersion" Value="1"/>
    <M Name="m_pFailedEntranceNugget" Value="NuggetBook_Default"/>
    <THandledTRef&lt;CBoolExpression&gt; Name="m_pEntranceCriteria">
     <CPuckInTeamBoxBoolExpr Name="m_data" StoreID="New" ClassType="PrPB">
      <CTeamBoolExpr Name="Parent CTeamBoolExpr" />
      <CTeamBox Name="m_tbBox">
       <POINTTYPE Name="m_ptMin">
        <M Name="m_x" Value="10"/>
        <M Name="m_z" Value="-30"/>
       </POINTTYPE>
       <POINTTYPE Name="m_ptMax">
        <M Name="m_x" Value="50"/>
        <M Name="m_z" Value="0"/>
       </POINTTYPE>
      </CTeamBox>
     </CPuckInTeamBoxBoolExpr>
    </THandledTRef&lt;CBoolExpression&gt;>
    <M Name="m_pTransitionParent" Value="122Neutral"/>
    <CHandledExitTransitionArray Name="m_transitions">
     <CExitTriggerTransition Name="this">
      <M Name="uiSize" Value="0"/>
      <M Name="uiMaxSize" Value="0"/>
     </CExitTriggerTransition>
    </CHandledExitTransitionArray>
   </CBaseNugget>
   <M Name="m_eNuggetRanking" Value="Good"/>
   <M Name="m_flWeight" Value="1"/>
   <CDeltaTime Name="m_dtUpdate">
    <M Name="m_flSeconds" Value="1"/>
   </CDeltaTime>
   <CNuggetFlagBitMask Name="m_bmNuggetFlags">
    <M Name="NumSetBits" Value="2"/>
    <M Name="SetBit" Value="LeftHanded"/>
    <M Name="SetBit" Value="AutomaticallyMirror"/>
   </CNuggetFlagBitMask>
  </CNugget>
  <M Name="m_pTask" Value="TG_122NeutralSideHigh"/>
 </CTaskNugget>
 <CTaskNugget Name="122NeutralSideLow">
  <CNugget Name="Parent CNugget">
   <CBaseNugget Name="Parent CBaseNugget">
    <M Name="ISSVersion" Value="1"/>
    <M Name="m_pFailedEntranceNugget" Value="NuggetBook_Default"/>
    <THandledTRef&lt;CBoolExpression&gt; Name="m_pEntranceCriteria">
     <CPuckInTeamBoxBoolExpr Name="m_data" StoreID="New" ClassType="PrPB">
      <CTeamBoolExpr Name="Parent CTeamBoolExpr" />
      <CTeamBox Name="m_tbBox">
       <POINTTYPE Name="m_ptMin">
        <M Name="m_x" Value="10"/>
        <M Name="m_z" Value="0"/>
       </POINTTYPE>
       <POINTTYPE Name="m_ptMax">
        <M Name="m_x" Value="50"/>
        <M Name="m_z" Value="30"/>
       </POINTTYPE>
      </CTeamBox>
     </CPuckInTeamBoxBoolExpr>
    </THandledTRef&lt;CBoolExpression&gt;>
    <M Name="m_pTransitionParent" Value="122Neutral"/>
    <CHandledExitTransitionArray Name="m_transitions">
     <CExitTriggerTransition Name="this">
      <M Name="uiSize" Value="0"/>
      <M Name="uiMaxSize" Value="0"/>
     </CExitTriggerTransition>
    </CHandledExitTransitionArray>
   </CBaseNugget>
   <M Name="m_eNuggetRanking" Value="Good"/>
   <M Name="m_flWeight" Value="1"/>
   <CDeltaTime Name="m_dtUpdate">
    <M Name="m_flSeconds" Value="1"/>
   </CDeltaTime>
   <CNuggetFlagBitMask Name="m_bmNuggetFlags">
    <M Name="NumSetBits" Value="2"/>
    <M Name="SetBit" Value="LeftHanded"/>
    <M Name="SetBit" Value="AutomaticallyMirror"/>
   </CNuggetFlagBitMask>
  </CNugget>
  <M Name="m_pTask" Value="TG_122NeutralSideLow"/>
 </CTaskNugget>
 <CNuggetGroup Name="212Forecheck">
  <CBaseNugget Name="Parent CBaseNugget">
   <M Name="ISSVersion" Value="1"/>
   <M Name="m_pFailedEntranceNugget" Value="None"/>
   <THandledTRef&lt;CBoolExpression&gt; Name="m_pEntranceCriteria">
    <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
   </THandledTRef&lt;CBoolExpression&gt;>
   <M Name="m_pTransitionParent" Value="NG_WithoutPuckOffenseStandard"/>
   <CHandledExitTransitionArray Name="m_transitions">
    <CExitTriggerTransition Name="this">
     <M Name="uiSize" Value="0"/>
     <M Name="uiMaxSize" Value="0"/>
    </CExitTriggerTransition>
   </CHandledExitTransitionArray>
  </CBaseNugget>
  <CBaseNugget Name="m_rgNuggets">
   <M Name="uiSize" Value="4"/>
   <M Name="uiMaxSize" Value="4"/>
   <M Name="m_rgNuggets[0]" Value="212ForecheckCenterLow"/>
   <M Name="m_rgNuggets[1]" Value="212ForecheckCenterHigh"/>
   <M Name="m_rgNuggets[2]" Value="212ForecheckSideLow"/>
   <M Name="m_rgNuggets[3]" Value="212ForecheckSideHigh"/>
  </CBaseNugget>
 </CNuggetGroup>
 <CTaskNugget Name="212ForecheckCenterHigh">
  <CNugget Name="Parent CNugget">
   <CBaseNugget Name="Parent CBaseNugget">
    <M Name="ISSVersion" Value="1"/>
    <M Name="m_pFailedEntranceNugget" Value="NuggetBook_Default"/>
    <THandledTRef&lt;CBoolExpression&gt; Name="m_pEntranceCriteria">
     <CPuckInTeamBoxBoolExpr Name="m_data" StoreID="New" ClassType="PrPB">
      <CTeamBoolExpr Name="Parent CTeamBoolExpr" />
      <CTeamBox Name="m_tbBox">
       <POINTTYPE Name="m_ptMin">
        <M Name="m_x" Value="-10"/>
        <M Name="m_z" Value="-110"/>
       </POINTTYPE>
       <POINTTYPE Name="m_ptMax">
        <M Name="m_x" Value="10"/>
        <M Name="m_z" Value="70"/>
       </POINTTYPE>
      </CTeamBox>
     </CPuckInTeamBoxBoolExpr>
    </THandledTRef&lt;CBoolExpression&gt;>
    <M Name="m_pTransitionParent" Value="212Forecheck"/>
    <CHandledExitTransitionArray Name="m_transitions">
     <CExitTriggerTransition Name="this">
      <M Name="uiSize" Value="0"/>
      <M Name="uiMaxSize" Value="0"/>
     </CExitTriggerTransition>
    </CHandledExitTransitionArray>
   </CBaseNugget>
   <M Name="m_eNuggetRanking" Value="Good"/>
   <M Name="m_flWeight" Value="1"/>
   <CDeltaTime Name="m_dtUpdate">
    <M Name="m_flSeconds" Value="1"/>
   </CDeltaTime>
   <CNuggetFlagBitMask Name="m_bmNuggetFlags">
    <M Name="NumSetBits" Value="2"/>
    <M Name="SetBit" Value="LeftHanded"/>
    <M Name="SetBit" Value="RightHanded"/>
   </CNuggetFlagBitMask>
  </CNugget>
  <M Name="m_pTask" Value="TG_212ForecheckCenterHigh"/>
 </CTaskNugget>
 <CTaskNugget Name="212ForecheckCenterLow">
  <CNugget Name="Parent CNugget">
   <CBaseNugget Name="Parent CBaseNugget">
    <M Name="ISSVersion" Value="1"/>
    <M Name="m_pFailedEntranceNugget" Value="NuggetBook_Default"/>
    <THandledTRef&lt;CBoolExpression&gt; Name="m_pEntranceCriteria">
     <CPuckInTeamBoxBoolExpr Name="m_data" StoreID="New" ClassType="PrPB">
      <CTeamBoolExpr Name="Parent CTeamBoolExpr" />
      <CTeamBox Name="m_tbBox">
       <POINTTYPE Name="m_ptMin">
        <M Name="m_x" Value="-10"/>
        <M Name="m_z" Value="70"/>
       </POINTTYPE>
       <POINTTYPE Name="m_ptMax">
        <M Name="m_x" Value="10"/>
        <M Name="m_z" Value="110"/>
       </POINTTYPE>
      </CTeamBox>
     </CPuckInTeamBoxBoolExpr>
    </THandledTRef&lt;CBoolExpression&gt;>
    <M Name="m_pTransitionParent" Value="212Forecheck"/>
    <CHandledExitTransitionArray Name="m_transitions">
     <CExitTriggerTransition Name="this">
      <M Name="uiSize" Value="0"/>
      <M Name="uiMaxSize" Value="0"/>
     </CExitTriggerTransition>
    </CHandledExitTransitionArray>
   </CBaseNugget>
   <M Name="m_eNuggetRanking" Value="Good"/>
   <M Name="m_flWeight" Value="1"/>
   <CDeltaTime Name="m_dtUpdate">
    <M Name="m_flSeconds" Value="1"/>
   </CDeltaTime>
   <CNuggetFlagBitMask Name="m_bmNuggetFlags">
    <M Name="NumSetBits" Value="2"/>
    <M Name="SetBit" Value="LeftHanded"/>
    <M Name="SetBit" Value="RightHanded"/>
   </CNuggetFlagBitMask>
  </CNugget>
  <M Name="m_pTask" Value="TG_212ForecheckCenterLow"/>
 </CTaskNugget>
 <CTaskNugget Name="212ForecheckSideHigh">
  <CNugget Name="Parent CNugget">
   <CBaseNugget Name="Parent CBaseNugget">
    <M Name="ISSVersion" Value="1"/>
    <M Name="m_pFailedEntranceNugget" Value="NuggetBook_Default"/>
    <THandledTRef&lt;CBoolExpression&gt; Name="m_pEntranceCriteria">
     <CPuckInTeamBoxBoolExpr Name="m_data" StoreID="New" ClassType="PrPB">
      <CTeamBoolExpr Name="Parent CTeamBoolExpr" />
      <CTeamBox Name="m_tbBox">
       <POINTTYPE Name="m_ptMin">
        <M Name="m_x" Value="10"/>
        <M Name="m_z" Value="-110"/>
       </POINTTYPE>
       <POINTTYPE Name="m_ptMax">
        <M Name="m_x" Value="50"/>
        <M Name="m_z" Value="70"/>
       </POINTTYPE>
      </CTeamBox>
     </CPuckInTeamBoxBoolExpr>
    </THandledTRef&lt;CBoolExpression&gt;>
    <M Name="m_pTransitionParent" Value="212Forecheck"/>
    <CHandledExitTransitionArray Name="m_transitions">
     <CExitTriggerTransition Name="this">
      <M Name="uiSize" Value="0"/>
      <M Name="uiMaxSize" Value="0"/>
     </CExitTriggerTransition>
    </CHandledExitTransitionArray>
   </CBaseNugget>
   <M Name="m_eNuggetRanking" Value="Good"/>
   <M Name="m_flWeight" Value="1"/>
   <CDeltaTime Name="m_dtUpdate">
    <M Name="m_flSeconds" Value="1"/>
   </CDeltaTime>
   <CNuggetFlagBitMask Name="m_bmNuggetFlags">
    <M Name="NumSetBits" Value="2"/>
    <M Name="SetBit" Value="LeftHanded"/>
    <M Name="SetBit" Value="AutomaticallyMirror"/>
   </CNuggetFlagBitMask>
  </CNugget>
  <M Name="m_pTask" Value="TG_212ForecheckSideHigh"/>
 </CTaskNugget>
 <CTaskNugget Name="212ForecheckSideLow">
  <CNugget Name="Parent CNugget">
   <CBaseNugget Name="Parent CBaseNugget">
    <M Name="ISSVersion" Value="1"/>
    <M Name="m_pFailedEntranceNugget" Value="NuggetBook_Default"/>
    <THandledTRef&lt;CBoolExpression&gt; Name="m_pEntranceCriteria">
     <CPuckInTeamBoxBoolExpr Name="m_data" StoreID="New" ClassType="PrPB">
      <CTeamBoolExpr Name="Parent CTeamBoolExpr" />
      <CTeamBox Name="m_tbBox">
       <POINTTYPE Name="m_ptMin">
        <M Name="m_x" Value="10"/>
        <M Name="m_z" Value="70"/>
       </POINTTYPE>
       <POINTTYPE Name="m_ptMax">
        <M Name="m_x" Value="50"/>
        <M Name="m_z" Value="110"/>
       </POINTTYPE>
      </CTeamBox>
     </CPuckInTeamBoxBoolExpr>
    </THandledTRef&lt;CBoolExpression&gt;>
    <M Name="m_pTransitionParent" Value="212Forecheck"/>
    <CHandledExitTransitionArray Name="m_transitions">
     <CExitTriggerTransition Name="this">
      <M Name="uiSize" Value="0"/>
      <M Name="uiMaxSize" Value="0"/>
     </CExitTriggerTransition>
    </CHandledExitTransitionArray>
   </CBaseNugget>
   <M Name="m_eNuggetRanking" Value="Good"/>
   <M Name="m_flWeight" Value="1"/>
   <CDeltaTime Name="m_dtUpdate">
    <M Name="m_flSeconds" Value="1"/>
   </CDeltaTime>
   <CNuggetFlagBitMask Name="m_bmNuggetFlags">
    <M Name="NumSetBits" Value="2"/>
    <M Name="SetBit" Value="LeftHanded"/>
    <M Name="SetBit" Value="AutomaticallyMirror"/>
   </CNuggetFlagBitMask>
  </CNugget>
  <M Name="m_pTask" Value="TG_212ForecheckSideLow"/>
 </CTaskNugget>
 <CNuggetGroup Name="212Neutral">
  <CBaseNugget Name="Parent CBaseNugget">
   <M Name="ISSVersion" Value="1"/>
   <M Name="m_pFailedEntranceNugget" Value="None"/>
   <THandledTRef&lt;CBoolExpression&gt; Name="m_pEntranceCriteria">
    <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
   </THandledTRef&lt;CBoolExpression&gt;>
   <M Name="m_pTransitionParent" Value="NG_WithoutPuckNeutralStandard"/>
   <CHandledExitTransitionArray Name="m_transitions">
    <CExitTriggerTransition Name="this">
     <M Name="uiSize" Value="0"/>
     <M Name="uiMaxSize" Value="0"/>
    </CExitTriggerTransition>
   </CHandledExitTransitionArray>
  </CBaseNugget>
  <CBaseNugget Name="m_rgNuggets">
   <M Name="uiSize" Value="4"/>
   <M Name="uiMaxSize" Value="4"/>
   <M Name="m_rgNuggets[0]" Value="212NeutralCenterLow"/>
   <M Name="m_rgNuggets[1]" Value="212NeutralCenterHigh"/>
   <M Name="m_rgNuggets[2]" Value="212NeutralSideLow"/>
   <M Name="m_rgNuggets[3]" Value="212NeutralSideHigh"/>
  </CBaseNugget>
 </CNuggetGroup>
 <CTaskNugget Name="212NeutralCenterHigh">
  <CNugget Name="Parent CNugget">
   <CBaseNugget Name="Parent CBaseNugget">
    <M Name="ISSVersion" Value="1"/>
    <M Name="m_pFailedEntranceNugget" Value="NuggetBook_Default"/>
    <THandledTRef&lt;CBoolExpression&gt; Name="m_pEntranceCriteria">
     <CPuckInTeamBoxBoolExpr Name="m_data" StoreID="New" ClassType="PrPB">
      <CTeamBoolExpr Name="Parent CTeamBoolExpr" />
      <CTeamBox Name="m_tbBox">
       <POINTTYPE Name="m_ptMin">
        <M Name="m_x" Value="-15"/>
        <M Name="m_z" Value="-110"/>
       </POINTTYPE>
       <POINTTYPE Name="m_ptMax">
        <M Name="m_x" Value="15"/>
        <M Name="m_z" Value="0"/>
       </POINTTYPE>
      </CTeamBox>
     </CPuckInTeamBoxBoolExpr>
    </THandledTRef&lt;CBoolExpression&gt;>
    <M Name="m_pTransitionParent" Value="212Neutral"/>
    <CHandledExitTransitionArray Name="m_transitions">
     <CExitTriggerTransition Name="this">
      <M Name="uiSize" Value="0"/>
      <M Name="uiMaxSize" Value="0"/>
     </CExitTriggerTransition>
    </CHandledExitTransitionArray>
   </CBaseNugget>
   <M Name="m_eNuggetRanking" Value="Good"/>
   <M Name="m_flWeight" Value="1"/>
   <CDeltaTime Name="m_dtUpdate">
    <M Name="m_flSeconds" Value="1"/>
   </CDeltaTime>
   <CNuggetFlagBitMask Name="m_bmNuggetFlags">
    <M Name="NumSetBits" Value="2"/>
    <M Name="SetBit" Value="LeftHanded"/>
    <M Name="SetBit" Value="RightHanded"/>
   </CNuggetFlagBitMask>
  </CNugget>
  <M Name="m_pTask" Value="TG_212NeutralCenterHigh"/>
 </CTaskNugget>
 <CTaskNugget Name="212NeutralCenterLow">
  <CNugget Name="Parent CNugget">
   <CBaseNugget Name="Parent CBaseNugget">
    <M Name="ISSVersion" Value="1"/>
    <M Name="m_pFailedEntranceNugget" Value="NuggetBook_Default"/>
    <THandledTRef&lt;CBoolExpression&gt; Name="m_pEntranceCriteria">
     <CPuckInTeamBoxBoolExpr Name="m_data" StoreID="New" ClassType="PrPB">
      <CTeamBoolExpr Name="Parent CTeamBoolExpr" />
      <CTeamBox Name="m_tbBox">
       <POINTTYPE Name="m_ptMin">
        <M Name="m_x" Value="-15"/>
        <M Name="m_z" Value="0"/>
       </POINTTYPE>
       <POINTTYPE Name="m_ptMax">
        <M Name="m_x" Value="15"/>
        <M Name="m_z" Value="110"/>
       </POINTTYPE>
      </CTeamBox>
     </CPuckInTeamBoxBoolExpr>
    </THandledTRef&lt;CBoolExpression&gt;>
    <M Name="m_pTransitionParent" Value="212Neutral"/>
    <CHandledExitTransitionArray Name="m_transitions">
     <CExitTriggerTransition Name="this">
      <M Name="uiSize" Value="0"/>
      <M Name="uiMaxSize" Value="0"/>
     </CExitTriggerTransition>
    </CHandledExitTransitionArray>
   </CBaseNugget>
   <M Name="m_eNuggetRanking" Value="Good"/>
   <M Name="m_flWeight" Value="1"/>
   <CDeltaTime Name="m_dtUpdate">
    <M Name="m_flSeconds" Value="1"/>
   </CDeltaTime>
   <CNuggetFlagBitMask Name="m_bmNuggetFlags">
    <M Name="NumSetBits" Value="2"/>
    <M Name="SetBit" Value="LeftHanded"/>
    <M Name="SetBit" Value="RightHanded"/>
   </CNuggetFlagBitMask>
  </CNugget>
  <M Name="m_pTask" Value="TG_212NeutralCenterLow"/>
 </CTaskNugget>
 <CTaskNugget Name="212NeutralSideHigh">
  <CNugget Name="Parent CNugget">
   <CBaseNugget Name="Parent CBaseNugget">
    <M Name="ISSVersion" Value="1"/>
    <M Name="m_pFailedEntranceNugget" Value="NuggetBook_Default"/>
    <THandledTRef&lt;CBoolExpression&gt; Name="m_pEntranceCriteria">
     <CPuckInTeamBoxBoolExpr Name="m_data" StoreID="New" ClassType="PrPB">
      <CTeamBoolExpr Name="Parent CTeamBoolExpr" />
      <CTeamBox Name="m_tbBox">
       <POINTTYPE Name="m_ptMin">
        <M Name="m_x" Value="10"/>
        <M Name="m_z" Value="-110"/>
       </POINTTYPE>
       <POINTTYPE Name="m_ptMax">
        <M Name="m_x" Value="50"/>
        <M Name="m_z" Value="0"/>
       </POINTTYPE>
      </CTeamBox>
     </CPuckInTeamBoxBoolExpr>
    </THandledTRef&lt;CBoolExpression&gt;>
    <M Name="m_pTransitionParent" Value="212Neutral"/>
    <CHandledExitTransitionArray Name="m_transitions">
     <CExitTriggerTransition Name="this">
      <M Name="uiSize" Value="0"/>
      <M Name="uiMaxSize" Value="0"/>
     </CExitTriggerTransition>
    </CHandledExitTransitionArray>
   </CBaseNugget>
   <M Name="m_eNuggetRanking" Value="Good"/>
   <M Name="m_flWeight" Value="1"/>
   <CDeltaTime Name="m_dtUpdate">
    <M Name="m_flSeconds" Value="1"/>
   </CDeltaTime>
   <CNuggetFlagBitMask Name="m_bmNuggetFlags">
    <M Name="NumSetBits" Value="2"/>
    <M Name="SetBit" Value="LeftHanded"/>
    <M Name="SetBit" Value="AutomaticallyMirror"/>
   </CNuggetFlagBitMask>
  </CNugget>
  <M Name="m_pTask" Value="TG_212NeutralSideHigh"/>
 </CTaskNugget>
 <CTaskNugget Name="212NeutralSideLow">
  <CNugget Name="Parent CNugget">
   <CBaseNugget Name="Parent CBaseNugget">
    <M Name="ISSVersion" Value="1"/>
    <M Name="m_pFailedEntranceNugget" Value="NuggetBook_Default"/>
    <THandledTRef&lt;CBoolExpression&gt; Name="m_pEntranceCriteria">
     <CPuckInTeamBoxBoolExpr Name="m_data" StoreID="New" ClassType="PrPB">
      <CTeamBoolExpr Name="Parent CTeamBoolExpr" />
      <CTeamBox Name="m_tbBox">
       <POINTTYPE Name="m_ptMin">
        <M Name="m_x" Value="10"/>
        <M Name="m_z" Value="0"/>
       </POINTTYPE>
       <POINTTYPE Name="m_ptMax">
        <M Name="m_x" Value="50"/>
        <M Name="m_z" Value="110"/>
       </POINTTYPE>
      </CTeamBox>
     </CPuckInTeamBoxBoolExpr>
    </THandledTRef&lt;CBoolExpression&gt;>
    <M Name="m_pTransitionParent" Value="212Neutral"/>
    <CHandledExitTransitionArray Name="m_transitions">
     <CExitTriggerTransition Name="this">
      <M Name="uiSize" Value="0"/>
      <M Name="uiMaxSize" Value="0"/>
     </CExitTriggerTransition>
    </CHandledExitTransitionArray>
   </CBaseNugget>
   <M Name="m_eNuggetRanking" Value="Good"/>
   <M Name="m_flWeight" Value="1"/>
   <CDeltaTime Name="m_dtUpdate">
    <M Name="m_flSeconds" Value="1"/>
   </CDeltaTime>
   <CNuggetFlagBitMask Name="m_bmNuggetFlags">
    <M Name="NumSetBits" Value="2"/>
    <M Name="SetBit" Value="LeftHanded"/>
    <M Name="SetBit" Value="AutomaticallyMirror"/>
   </CNuggetFlagBitMask>
  </CNugget>
  <M Name="m_pTask" Value="TG_212NeutralSideLow"/>
 </CTaskNugget>
 <CTaskNugget Name="BetweenPlaySelectNewLine">
  <CNugget Name="Parent CNugget">
   <CBaseNugget Name="Parent CBaseNugget">
    <M Name="ISSVersion" Value="1"/>
    <M Name="m_pFailedEntranceNugget" Value="None"/>
    <THandledTRef&lt;CBoolExpression&gt; Name="m_pEntranceCriteria">
     <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
    </THandledTRef&lt;CBoolExpression&gt;>
    <M Name="m_pTransitionParent" Value="None"/>
    <CHandledExitTransitionArray Name="m_transitions">
     <CExitTriggerTransition Name="this">
      <M Name="uiSize" Value="0"/>
      <M Name="uiMaxSize" Value="0"/>
     </CExitTriggerTransition>
    </CHandledExitTransitionArray>
   </CBaseNugget>
   <M Name="m_eNuggetRanking" Value="Excellent"/>
   <M Name="m_flWeight" Value="1"/>
   <CDeltaTime Name="m_dtUpdate">
    <M Name="m_flSeconds" Value="-1"/>
   </CDeltaTime>
   <CNuggetFlagBitMask Name="m_bmNuggetFlags">
    <M Name="NumSetBits" Value="2"/>
    <M Name="SetBit" Value="LeftHanded"/>
    <M Name="SetBit" Value="RightHanded"/>
   </CNuggetFlagBitMask>
  </CNugget>
  <M Name="m_pTask" Value="TG_BetweenPlaySelectNewLine"/>
 </CTaskNugget>
 <CNuggetGroup Name="Box">
  <CBaseNugget Name="Parent CBaseNugget">
   <M Name="ISSVersion" Value="1"/>
   <M Name="m_pFailedEntranceNugget" Value="None"/>
   <THandledTRef&lt;CBoolExpression&gt; Name="m_pEntranceCriteria">
    <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
   </THandledTRef&lt;CBoolExpression&gt;>
   <M Name="m_pTransitionParent" Value="NG_WithoutPuckDefense5"/>
   <CHandledExitTransitionArray Name="m_transitions">
    <CExitTriggerTransition Name="this">
     <M Name="uiSize" Value="0"/>
     <M Name="uiMaxSize" Value="0"/>
    </CExitTriggerTransition>
   </CHandledExitTransitionArray>
  </CBaseNugget>
  <CBaseNugget Name="m_rgNuggets">
   <M Name="uiSize" Value="2"/>
   <M Name="uiMaxSize" Value="2"/>
   <M Name="m_rgNuggets[0]" Value="BoxCenter"/>
   <M Name="m_rgNuggets[1]" Value="BoxSide"/>
  </CBaseNugget>
 </CNuggetGroup>
 <CTaskNugget Name="BoxCenter">
  <CNugget Name="Parent CNugget">
   <CBaseNugget Name="Parent CBaseNugget">
    <M Name="ISSVersion" Value="1"/>
    <M Name="m_pFailedEntranceNugget" Value="NuggetBook_Default"/>
    <THandledTRef&lt;CBoolExpression&gt; Name="m_pEntranceCriteria">
     <CPuckInTeamBoxBoolExpr Name="m_data" StoreID="New" ClassType="PrPB">
      <CTeamBoolExpr Name="Parent CTeamBoolExpr" />
      <CTeamBox Name="m_tbBox">
       <POINTTYPE Name="m_ptMin">
        <M Name="m_x" Value="-15"/>
        <M Name="m_z" Value="-110"/>
       </POINTTYPE>
       <POINTTYPE Name="m_ptMax">
        <M Name="m_x" Value="15"/>
        <M Name="m_z" Value="110"/>
       </POINTTYPE>
      </CTeamBox>
     </CPuckInTeamBoxBoolExpr>
    </THandledTRef&lt;CBoolExpression&gt;>
    <M Name="m_pTransitionParent" Value="Box"/>
    <CHandledExitTransitionArray Name="m_transitions">
     <CExitTriggerTransition Name="this">
      <M Name="uiSize" Value="0"/>
      <M Name="uiMaxSize" Value="0"/>
     </CExitTriggerTransition>
    </CHandledExitTransitionArray>
   </CBaseNugget>
   <M Name="m_eNuggetRanking" Value="Good"/>
   <M Name="m_flWeight" Value="1"/>
   <CDeltaTime Name="m_dtUpdate">
    <M Name="m_flSeconds" Value="0.5"/>
   </CDeltaTime>
   <CNuggetFlagBitMask Name="m_bmNuggetFlags">
    <M Name="NumSetBits" Value="2"/>
    <M Name="SetBit" Value="LeftHanded"/>
    <M Name="SetBit" Value="RightHanded"/>
   </CNuggetFlagBitMask>
  </CNugget>
  <M Name="m_pTask" Value="TG_BoxCenter"/>
 </CTaskNugget>
 <CTaskNugget Name="BoxSide">
  <CNugget Name="Parent CNugget">
   <CBaseNugget Name="Parent CBaseNugget">
    <M Name="ISSVersion" Value="1"/>
    <M Name="m_pFailedEntranceNugget" Value="NuggetBook_Default"/>
    <THandledTRef&lt;CBoolExpression&gt; Name="m_pEntranceCriteria">
     <CPuckInTeamBoxBoolExpr Name="m_data" StoreID="New" ClassType="PrPB">
      <CTeamBoolExpr Name="Parent CTeamBoolExpr" />
      <CTeamBox Name="m_tbBox">
       <POINTTYPE Name="m_ptMin">
        <M Name="m_x" Value="15"/>
        <M Name="m_z" Value="-110"/>
       </POINTTYPE>
       <POINTTYPE Name="m_ptMax">
        <M Name="m_x" Value="50"/>
        <M Name="m_z" Value="110"/>
       </POINTTYPE>
      </CTeamBox>
     </CPuckInTeamBoxBoolExpr>
    </THandledTRef&lt;CBoolExpression&gt;>
    <M Name="m_pTransitionParent" Value="Box"/>
    <CHandledExitTransitionArray Name="m_transitions">
     <CExitTriggerTransition Name="this">
      <M Name="uiSize" Value="0"/>
      <M Name="uiMaxSize" Value="0"/>
     </CExitTriggerTransition>
    </CHandledExitTransitionArray>
   </CBaseNugget>
   <M Name="m_eNuggetRanking" Value="Good"/>
   <M Name="m_flWeight" Value="1"/>
   <CDeltaTime Name="m_dtUpdate">
    <M Name="m_flSeconds" Value="0.5"/>
   </CDeltaTime>
   <CNuggetFlagBitMask Name="m_bmNuggetFlags">
    <M Name="NumSetBits" Value="2"/>
    <M Name="SetBit" Value="LeftHanded"/>
    <M Name="SetBit" Value="AutomaticallyMirror"/>
   </CNuggetFlagBitMask>
  </CNugget>
  <M Name="m_pTask" Value="TG_BoxSide"/>
 </CTaskNugget>
 <CNuggetGroup Name="Combination">
  <CBaseNugget Name="Parent CBaseNugget">
   <M Name="ISSVersion" Value="1"/>
   <M Name="m_pFailedEntranceNugget" Value="None"/>
   <THandledTRef&lt;CBoolExpression&gt; Name="m_pEntranceCriteria">
    <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
   </THandledTRef&lt;CBoolExpression&gt;>
   <M Name="m_pTransitionParent" Value="NG_WithoutPuckDefense5"/>
   <CHandledExitTransitionArray Name="m_transitions">
    <CExitTriggerTransition Name="this">
     <M Name="uiSize" Value="0"/>
     <M Name="uiMaxSize" Value="0"/>
    </CExitTriggerTransition>
   </CHandledExitTransitionArray>
  </CBaseNugget>
  <CBaseNugget Name="m_rgNuggets">
   <M Name="uiSize" Value="4"/>
   <M Name="uiMaxSize" Value="4"/>
   <M Name="m_rgNuggets[0]" Value="CombinationCenterHigh"/>
   <M Name="m_rgNuggets[1]" Value="CombinationCenterLow"/>
   <M Name="m_rgNuggets[2]" Value="CombinationSideHigh"/>
   <M Name="m_rgNuggets[3]" Value="CombinationSideLow"/>
  </CBaseNugget>
 </CNuggetGroup>
 <CTaskNugget Name="CombinationCenterHigh">
  <CNugget Name="Parent CNugget">
   <CBaseNugget Name="Parent CBaseNugget">
    <M Name="ISSVersion" Value="1"/>
    <M Name="m_pFailedEntranceNugget" Value="NuggetBook_Default"/>
    <THandledTRef&lt;CBoolExpression&gt; Name="m_pEntranceCriteria">
     <CPuckInTeamBoxBoolExpr Name="m_data" StoreID="New" ClassType="PrPB">
      <CTeamBoolExpr Name="Parent CTeamBoolExpr" />
      <CTeamBox Name="m_tbBox">
       <POINTTYPE Name="m_ptMin">
        <M Name="m_x" Value="-15"/>
        <M Name="m_z" Value="-70"/>
       </POINTTYPE>
       <POINTTYPE Name="m_ptMax">
        <M Name="m_x" Value="15"/>
        <M Name="m_z" Value="110"/>
       </POINTTYPE>
      </CTeamBox>
     </CPuckInTeamBoxBoolExpr>
    </THandledTRef&lt;CBoolExpression&gt;>
    <M Name="m_pTransitionParent" Value="Combination"/>
    <CHandledExitTransitionArray Name="m_transitions">
     <CExitTriggerTransition Name="this">
      <M Name="uiSize" Value="0"/>
      <M Name="uiMaxSize" Value="0"/>
     </CExitTriggerTransition>
    </CHandledExitTransitionArray>
   </CBaseNugget>
   <M Name="m_eNuggetRanking" Value="Good"/>
   <M Name="m_flWeight" Value="1"/>
   <CDeltaTime Name="m_dtUpdate">
    <M Name="m_flSeconds" Value="0.5"/>
   </CDeltaTime>
   <CNuggetFlagBitMask Name="m_bmNuggetFlags">
    <M Name="NumSetBits" Value="2"/>
    <M Name="SetBit" Value="LeftHanded"/>
    <M Name="SetBit" Value="RightHanded"/>
   </CNuggetFlagBitMask>
  </CNugget>
  <M Name="m_pTask" Value="TG_CombinationCenterHigh"/>
 </CTaskNugget>
 <CTaskNugget Name="CombinationCenterLow">
  <CNugget Name="Parent CNugget">
   <CBaseNugget Name="Parent CBaseNugget">
    <M Name="ISSVersion" Value="1"/>
    <M Name="m_pFailedEntranceNugget" Value="NuggetBook_Default"/>
    <THandledTRef&lt;CBoolExpression&gt; Name="m_pEntranceCriteria">
     <CPuckInTeamBoxBoolExpr Name="m_data" StoreID="New" ClassType="PrPB">
      <CTeamBoolExpr Name="Parent CTeamBoolExpr" />
      <CTeamBox Name="m_tbBox">
       <POINTTYPE Name="m_ptMin">
        <M Name="m_x" Value="-15"/>
        <M Name="m_z" Value="-110"/>
       </POINTTYPE>
       <POINTTYPE Name="m_ptMax">
        <M Name="m_x" Value="15"/>
        <M Name="m_z" Value="-70"/>
       </POINTTYPE>
      </CTeamBox>
     </CPuckInTeamBoxBoolExpr>
    </THandledTRef&lt;CBoolExpression&gt;>
    <M Name="m_pTransitionParent" Value="Combination"/>
    <CHandledExitTransitionArray Name="m_transitions">
     <CExitTriggerTransition Name="this">
      <M Name="uiSize" Value="0"/>
      <M Name="uiMaxSize" Value="0"/>
     </CExitTriggerTransition>
    </CHandledExitTransitionArray>
   </CBaseNugget>
   <M Name="m_eNuggetRanking" Value="Good"/>
   <M Name="m_flWeight" Value="1"/>
   <CDeltaTime Name="m_dtUpdate">
    <M Name="m_flSeconds" Value="0.5"/>
   </CDeltaTime>
   <CNuggetFlagBitMask Name="m_bmNuggetFlags">
    <M Name="NumSetBits" Value="2"/>
    <M Name="SetBit" Value="LeftHanded"/>
    <M Name="SetBit" Value="RightHanded"/>
   </CNuggetFlagBitMask>
  </CNugget>
  <M Name="m_pTask" Value="TG_CombinationCenterLow"/>
 </CTaskNugget>
 <CTaskNugget Name="CombinationSideHigh">
  <CNugget Name="Parent CNugget">
   <CBaseNugget Name="Parent CBaseNugget">
    <M Name="ISSVersion" Value="1"/>
    <M Name="m_pFailedEntranceNugget" Value="NuggetBook_Default"/>
    <THandledTRef&lt;CBoolExpression&gt; Name="m_pEntranceCriteria">
     <CPuckInTeamBoxBoolExpr Name="m_data" StoreID="New" ClassType="PrPB">
      <CTeamBoolExpr Name="Parent CTeamBoolExpr" />
      <CTeamBox Name="m_tbBox">
       <POINTTYPE Name="m_ptMin">
        <M Name="m_x" Value="15"/>
        <M Name="m_z" Value="-110"/>
       </POINTTYPE>
       <POINTTYPE Name="m_ptMax">
        <M Name="m_x" Value="50"/>
        <M Name="m_z" Value="-70"/>
       </POINTTYPE>
      </CTeamBox>
     </CPuckInTeamBoxBoolExpr>
    </THandledTRef&lt;CBoolExpression&gt;>
    <M Name="m_pTransitionParent" Value="Combination"/>
    <CHandledExitTransitionArray Name="m_transitions">
     <CExitTriggerTransition Name="this">
      <M Name="uiSize" Value="0"/>
      <M Name="uiMaxSize" Value="0"/>
     </CExitTriggerTransition>
    </CHandledExitTransitionArray>
   </CBaseNugget>
   <M Name="m_eNuggetRanking" Value="Good"/>
   <M Name="m_flWeight" Value="1"/>
   <CDeltaTime Name="m_dtUpdate">
    <M Name="m_flSeconds" Value="0.5"/>
   </CDeltaTime>
   <CNuggetFlagBitMask Name="m_bmNuggetFlags">
    <M Name="NumSetBits" Value="2"/>
    <M Name="SetBit" Value="LeftHanded"/>
    <M Name="SetBit" Value="AutomaticallyMirror"/>
   </CNuggetFlagBitMask>
  </CNugget>
  <M Name="m_pTask" Value="TG_CombinationSideHigh"/>
 </CTaskNugget>
 <CTaskNugget Name="CombinationSideLow">
  <CNugget Name="Parent CNugget">
   <CBaseNugget Name="Parent CBaseNugget">
    <M Name="ISSVersion" Value="1"/>
    <M Name="m_pFailedEntranceNugget" Value="NuggetBook_Default"/>
    <THandledTRef&lt;CBoolExpression&gt; Name="m_pEntranceCriteria">
     <CPuckInTeamBoxBoolExpr Name="m_data" StoreID="New" ClassType="PrPB">
      <CTeamBoolExpr Name="Parent CTeamBoolExpr" />
      <CTeamBox Name="m_tbBox">
       <POINTTYPE Name="m_ptMin">
        <M Name="m_x" Value="15"/>
        <M Name="m_z" Value="-70"/>
       </POINTTYPE>
       <POINTTYPE Name="m_ptMax">
        <M Name="m_x" Value="50"/>
        <M Name="m_z" Value="110"/>
       </POINTTYPE>
      </CTeamBox>
     </CPuckInTeamBoxBoolExpr>
    </THandledTRef&lt;CBoolExpression&gt;>
    <M Name="m_pTransitionParent" Value="Combination"/>
    <CHandledExitTransitionArray Name="m_transitions">
     <CExitTriggerTransition Name="this">
      <M Name="uiSize" Value="0"/>
      <M Name="uiMaxSize" Value="0"/>
     </CExitTriggerTransition>
    </CHandledExitTransitionArray>
   </CBaseNugget>
   <M Name="m_eNuggetRanking" Value="Good"/>
   <M Name="m_flWeight" Value="1"/>
   <CDeltaTime Name="m_dtUpdate">
    <M Name="m_flSeconds" Value="0.5"/>
   </CDeltaTime>
   <CNuggetFlagBitMask Name="m_bmNuggetFlags">
    <M Name="NumSetBits" Value="2"/>
    <M Name="SetBit" Value="LeftHanded"/>
    <M Name="SetBit" Value="AutomaticallyMirror"/>
   </CNuggetFlagBitMask>
  </CNugget>
  <M Name="m_pTask" Value="TG_CombinationSideLow"/>
 </CTaskNugget>
 <CTaskNugget Name="DefenseWithPuck">
  <CNugget Name="Parent CNugget">
   <CBaseNugget Name="Parent CBaseNugget">
    <M Name="ISSVersion" Value="1"/>
    <M Name="m_pFailedEntranceNugget" Value="None"/>
    <THandledTRef&lt;CBoolExpression&gt; Name="m_pEntranceCriteria">
     <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
    </THandledTRef&lt;CBoolExpression&gt;>
    <M Name="m_pTransitionParent" Value="NG_WithPuckDefense"/>
    <CHandledExitTransitionArray Name="m_transitions">
     <CExitTriggerTransition Name="this">
      <M Name="uiSize" Value="0"/>
      <M Name="uiMaxSize" Value="0"/>
     </CExitTriggerTransition>
    </CHandledExitTransitionArray>
   </CBaseNugget>
   <M Name="m_eNuggetRanking" Value="Good"/>
   <M Name="m_flWeight" Value="1"/>
   <CDeltaTime Name="m_dtUpdate">
    <M Name="m_flSeconds" Value="0.5"/>
   </CDeltaTime>
   <CNuggetFlagBitMask Name="m_bmNuggetFlags">
    <M Name="NumSetBits" Value="2"/>
    <M Name="SetBit" Value="LeftHanded"/>
    <M Name="SetBit" Value="RightHanded"/>
   </CNuggetFlagBitMask>
  </CNugget>
  <M Name="m_pTask" Value="TG_DefenseWithPuck"/>
 </CTaskNugget>
 <CNuggetGroup Name="Everything">
  <CBaseNugget Name="Parent CBaseNugget">
   <M Name="ISSVersion" Value="1"/>
   <M Name="m_pFailedEntranceNugget" Value="None"/>
   <THandledTRef&lt;CBoolExpression&gt; Name="m_pEntranceCriteria">
    <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
   </THandledTRef&lt;CBoolExpression&gt;>
   <M Name="m_pTransitionParent" Value="NG_WithoutPuckOffenseStandard"/>
   <CHandledExitTransitionArray Name="m_transitions">
    <CExitTriggerTransition Name="this">
     <M Name="uiSize" Value="0"/>
     <M Name="uiMaxSize" Value="0"/>
    </CExitTriggerTransition>
   </CHandledExitTransitionArray>
  </CBaseNugget>
  <CBaseNugget Name="m_rgNuggets">
   <M Name="uiSize" Value="4"/>
   <M Name="uiMaxSize" Value="4"/>
   <M Name="m_rgNuggets[0]" Value="EverythingCenterLow"/>
   <M Name="m_rgNuggets[1]" Value="EverythingCenterHigh"/>
   <M Name="m_rgNuggets[2]" Value="EverythingSideLow"/>
   <M Name="m_rgNuggets[3]" Value="EverythingSideHigh"/>
  </CBaseNugget>
 </CNuggetGroup>
 <CTaskNugget Name="EverythingCenterHigh">
  <CNugget Name="Parent CNugget">
   <CBaseNugget Name="Parent CBaseNugget">
    <M Name="ISSVersion" Value="1"/>
    <M Name="m_pFailedEntranceNugget" Value="NuggetBook_Default"/>
    <THandledTRef&lt;CBoolExpression&gt; Name="m_pEntranceCriteria">
     <CPuckInTeamBoxBoolExpr Name="m_data" StoreID="New" ClassType="PrPB">
      <CTeamBoolExpr Name="Parent CTeamBoolExpr" />
      <CTeamBox Name="m_tbBox">
       <POINTTYPE Name="m_ptMin">
        <M Name="m_x" Value="-10"/>
        <M Name="m_z" Value="-110"/>
       </POINTTYPE>
       <POINTTYPE Name="m_ptMax">
        <M Name="m_x" Value="10"/>
        <M Name="m_z" Value="70"/>
       </POINTTYPE>
      </CTeamBox>
     </CPuckInTeamBoxBoolExpr>
    </THandledTRef&lt;CBoolExpression&gt;>
    <M Name="m_pTransitionParent" Value="Everything"/>
    <CHandledExitTransitionArray Name="m_transitions">
     <CExitTriggerTransition Name="this">
      <M Name="uiSize" Value="0"/>
      <M Name="uiMaxSize" Value="0"/>
     </CExitTriggerTransition>
    </CHandledExitTransitionArray>
   </CBaseNugget>
   <M Name="m_eNuggetRanking" Value="Good"/>
   <M Name="m_flWeight" Value="1"/>
   <CDeltaTime Name="m_dtUpdate">
    <M Name="m_flSeconds" Value="1"/>
   </CDeltaTime>
   <CNuggetFlagBitMask Name="m_bmNuggetFlags">
    <M Name="NumSetBits" Value="2"/>
    <M Name="SetBit" Value="LeftHanded"/>
    <M Name="SetBit" Value="RightHanded"/>
   </CNuggetFlagBitMask>
  </CNugget>
  <M Name="m_pTask" Value="TG_EverythingCenterHigh"/>
 </CTaskNugget>
 <CTaskNugget Name="EverythingCenterLow">
  <CNugget Name="Parent CNugget">
   <CBaseNugget Name="Parent CBaseNugget">
    <M Name="ISSVersion" Value="1"/>
    <M Name="m_pFailedEntranceNugget" Value="NuggetBook_Default"/>
    <THandledTRef&lt;CBoolExpression&gt; Name="m_pEntranceCriteria">
     <CPuckInTeamBoxBoolExpr Name="m_data" StoreID="New" ClassType="PrPB">
      <CTeamBoolExpr Name="Parent CTeamBoolExpr" />
      <CTeamBox Name="m_tbBox">
       <POINTTYPE Name="m_ptMin">
        <M Name="m_x" Value="-10"/>
        <M Name="m_z" Value="70"/>
       </POINTTYPE>
       <POINTTYPE Name="m_ptMax">
        <M Name="m_x" Value="10"/>
        <M Name="m_z" Value="110"/>
       </POINTTYPE>
      </CTeamBox>
     </CPuckInTeamBoxBoolExpr>
    </THandledTRef&lt;CBoolExpression&gt;>
    <M Name="m_pTransitionParent" Value="Everything"/>
    <CHandledExitTransitionArray Name="m_transitions">
     <CExitTriggerTransition Name="this">
      <M Name="uiSize" Value="0"/>
      <M Name="uiMaxSize" Value="0"/>
     </CExitTriggerTransition>
    </CHandledExitTransitionArray>
   </CBaseNugget>
   <M Name="m_eNuggetRanking" Value="Good"/>
   <M Name="m_flWeight" Value="1"/>
   <CDeltaTime Name="m_dtUpdate">
    <M Name="m_flSeconds" Value="1"/>
   </CDeltaTime>
   <CNuggetFlagBitMask Name="m_bmNuggetFlags">
    <M Name="NumSetBits" Value="2"/>
    <M Name="SetBit" Value="LeftHanded"/>
    <M Name="SetBit" Value="RightHanded"/>
   </CNuggetFlagBitMask>
  </CNugget>
  <M Name="m_pTask" Value="TG_EverythingCenterLow"/>
 </CTaskNugget>
 <CTaskNugget Name="EverythingSideHigh">
  <CNugget Name="Parent CNugget">
   <CBaseNugget Name="Parent CBaseNugget">
    <M Name="ISSVersion" Value="1"/>
    <M Name="m_pFailedEntranceNugget" Value="NuggetBook_Default"/>
    <THandledTRef&lt;CBoolExpression&gt; Name="m_pEntranceCriteria">
     <CPuckInTeamBoxBoolExpr Name="m_data" StoreID="New" ClassType="PrPB">
      <CTeamBoolExpr Name="Parent CTeamBoolExpr" />
      <CTeamBox Name="m_tbBox">
       <POINTTYPE Name="m_ptMin">
        <M Name="m_x" Value="10"/>
        <M Name="m_z" Value="-110"/>
       </POINTTYPE>
       <POINTTYPE Name="m_ptMax">
        <M Name="m_x" Value="50"/>
        <M Name="m_z" Value="70"/>
       </POINTTYPE>
      </CTeamBox>
     </CPuckInTeamBoxBoolExpr>
    </THandledTRef&lt;CBoolExpression&gt;>
    <M Name="m_pTransitionParent" Value="Everything"/>
    <CHandledExitTransitionArray Name="m_transitions">
     <CExitTriggerTransition Name="this">
      <M Name="uiSize" Value="0"/>
      <M Name="uiMaxSize" Value="0"/>
     </CExitTriggerTransition>
    </CHandledExitTransitionArray>
   </CBaseNugget>
   <M Name="m_eNuggetRanking" Value="Good"/>
   <M Name="m_flWeight" Value="1"/>
   <CDeltaTime Name="m_dtUpdate">
    <M Name="m_flSeconds" Value="1"/>
   </CDeltaTime>
   <CNuggetFlagBitMask Name="m_bmNuggetFlags">
    <M Name="NumSetBits" Value="2"/>
    <M Name="SetBit" Value="LeftHanded"/>
    <M Name="SetBit" Value="AutomaticallyMirror"/>
   </CNuggetFlagBitMask>
  </CNugget>
  <M Name="m_pTask" Value="TG_EverythingSideHigh"/>
 </CTaskNugget>
 <CTaskNugget Name="EverythingSideLow">
  <CNugget Name="Parent CNugget">
   <CBaseNugget Name="Parent CBaseNugget">
    <M Name="ISSVersion" Value="1"/>
    <M Name="m_pFailedEntranceNugget" Value="NuggetBook_Default"/>
    <THandledTRef&lt;CBoolExpression&gt; Name="m_pEntranceCriteria">
     <CPuckInTeamBoxBoolExpr Name="m_data" StoreID="New" ClassType="PrPB">
      <CTeamBoolExpr Name="Parent CTeamBoolExpr" />
      <CTeamBox Name="m_tbBox">
       <POINTTYPE Name="m_ptMin">
        <M Name="m_x" Value="10"/>
        <M Name="m_z" Value="70"/>
       </POINTTYPE>
       <POINTTYPE Name="m_ptMax">
        <M Name="m_x" Value="50"/>
        <M Name="m_z" Value="110"/>
       </POINTTYPE>
      </CTeamBox>
     </CPuckInTeamBoxBoolExpr>
    </THandledTRef&lt;CBoolExpression&gt;>
    <M Name="m_pTransitionParent" Value="212Forecheck"/>
    <CHandledExitTransitionArray Name="m_transitions">
     <CExitTriggerTransition Name="this">
      <M Name="uiSize" Value="0"/>
      <M Name="uiMaxSize" Value="0"/>
     </CExitTriggerTransition>
    </CHandledExitTransitionArray>
   </CBaseNugget>
   <M Name="m_eNuggetRanking" Value="Good"/>
   <M Name="m_flWeight" Value="1"/>
   <CDeltaTime Name="m_dtUpdate">
    <M Name="m_flSeconds" Value="1"/>
   </CDeltaTime>
   <CNuggetFlagBitMask Name="m_bmNuggetFlags">
    <M Name="NumSetBits" Value="2"/>
    <M Name="SetBit" Value="LeftHanded"/>
    <M Name="SetBit" Value="AutomaticallyMirror"/>
   </CNuggetFlagBitMask>
  </CNugget>
  <M Name="m_pTask" Value="TG_EverythingSideLow"/>
 </CTaskNugget>
 <CTaskNugget Name="FA2Players">
  <CNugget Name="Parent CNugget">
   <CBaseNugget Name="Parent CBaseNugget">
    <M Name="ISSVersion" Value="1"/>
    <M Name="m_pFailedEntranceNugget" Value="NuggetBook_Default"/>
    <THandledTRef&lt;CBoolExpression&gt; Name="m_pEntranceCriteria">
     <CTeamForceAdvantageBoolExpr Name="m_data" StoreID="New" ClassType="PrTF">
      <M Name="ISSVersion" Value="1"/>
      <CTeamBoolExpr Name="Parent CTeamBoolExpr" />
      <M Name="m_iMinFriendlies" Value="2"/>
      <M Name="m_iMaxFriendlies" Value="2"/>
      <M Name="m_flMinOpponentsInLane" Value="0"/>
      <M Name="m_flMaxOpponentsInLane" Value="6"/>
      <M Name="m_iMinEnemies" Value="0"/>
      <M Name="m_iMaxEnemies" Value="2"/>
     </CTeamForceAdvantageBoolExpr>
    </THandledTRef&lt;CBoolExpression&gt;>
    <M Name="m_pTransitionParent" Value="ForceAdvantage"/>
    <CHandledExitTransitionArray Name="m_transitions">
     <CExitTriggerTransition Name="this">
      <M Name="uiSize" Value="1"/>
      <M Name="uiMaxSize" Value="1"/>
      <CExitTriggerTransition Name="this[0]">
       <M Name="ISSVersion" Value="2"/>
       <THandledTRef&lt;CExitTrigger&gt; Name="m_pExitTrigger">
        <CBoolExprTrigger Name="m_data" StoreID="New" ClassType="EtPd">
         <CExitTrigger Name="Parent CExitTrigger" />
         <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
          <CTeamForceAdvantageBoolExpr Name="m_data" StoreID="New" ClassType="PrTF">
           <M Name="ISSVersion" Value="1"/>
           <CTeamBoolExpr Name="Parent CTeamBoolExpr" />
           <M Name="m_iMinFriendlies" Value="0"/>
           <M Name="m_iMaxFriendlies" Value="6"/>
           <M Name="m_flMinOpponentsInLane" Value="0"/>
           <M Name="m_flMaxOpponentsInLane" Value="6"/>
           <M Name="m_iMinEnemies" Value="4"/>
           <M Name="m_iMaxEnemies" Value="6"/>
          </CTeamForceAdvantageBoolExpr>
         </THandledTRef&lt;CBoolExpression&gt;>
        </CBoolExprTrigger>
       </THandledTRef&lt;CExitTrigger&gt;>
       <M Name="m_eNextHandedness" Value="Same"/>
       <M Name="m_fIgnoreFailedSelection" Value="0"/>
       <M Name="m_pNextNugget" Value="NuggetBook_Default"/>
      </CExitTriggerTransition>
     </CExitTriggerTransition>
    </CHandledExitTransitionArray>
   </CBaseNugget>
   <M Name="m_eNuggetRanking" Value="Excellent"/>
   <M Name="m_flWeight" Value="1"/>
   <CDeltaTime Name="m_dtUpdate">
    <M Name="m_flSeconds" Value="0.5"/>
   </CDeltaTime>
   <CNuggetFlagBitMask Name="m_bmNuggetFlags">
    <M Name="NumSetBits" Value="3"/>
    <M Name="SetBit" Value="LeftHanded"/>
    <M Name="SetBit" Value="RightHanded"/>
    <M Name="SetBit" Value="Breakaway"/>
   </CNuggetFlagBitMask>
  </CNugget>
  <M Name="m_pTask" Value="TG_FA2Players"/>
 </CTaskNugget>
 <CTaskNugget Name="FA3Players">
  <CNugget Name="Parent CNugget">
   <CBaseNugget Name="Parent CBaseNugget">
    <M Name="ISSVersion" Value="1"/>
    <M Name="m_pFailedEntranceNugget" Value="NuggetBook_Default"/>
    <THandledTRef&lt;CBoolExpression&gt; Name="m_pEntranceCriteria">
     <CTeamForceAdvantageBoolExpr Name="m_data" StoreID="New" ClassType="PrTF">
      <M Name="ISSVersion" Value="1"/>
      <CTeamBoolExpr Name="Parent CTeamBoolExpr" />
      <M Name="m_iMinFriendlies" Value="3"/>
      <M Name="m_iMaxFriendlies" Value="6"/>
      <M Name="m_flMinOpponentsInLane" Value="0"/>
      <M Name="m_flMaxOpponentsInLane" Value="6"/>
      <M Name="m_iMinEnemies" Value="0"/>
      <M Name="m_iMaxEnemies" Value="2"/>
     </CTeamForceAdvantageBoolExpr>
    </THandledTRef&lt;CBoolExpression&gt;>
    <M Name="m_pTransitionParent" Value="ForceAdvantage"/>
    <CHandledExitTransitionArray Name="m_transitions">
     <CExitTriggerTransition Name="this">
      <M Name="uiSize" Value="1"/>
      <M Name="uiMaxSize" Value="1"/>
      <CExitTriggerTransition Name="this[0]">
       <M Name="ISSVersion" Value="2"/>
       <THandledTRef&lt;CExitTrigger&gt; Name="m_pExitTrigger">
        <CBoolExprTrigger Name="m_data" StoreID="New" ClassType="EtPd">
         <CExitTrigger Name="Parent CExitTrigger" />
         <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
          <CTeamForceAdvantageBoolExpr Name="m_data" StoreID="New" ClassType="PrTF">
           <M Name="ISSVersion" Value="1"/>
           <CTeamBoolExpr Name="Parent CTeamBoolExpr" />
           <M Name="m_iMinFriendlies" Value="0"/>
           <M Name="m_iMaxFriendlies" Value="6"/>
           <M Name="m_flMinOpponentsInLane" Value="0"/>
           <M Name="m_flMaxOpponentsInLane" Value="6"/>
           <M Name="m_iMinEnemies" Value="4"/>
           <M Name="m_iMaxEnemies" Value="6"/>
          </CTeamForceAdvantageBoolExpr>
         </THandledTRef&lt;CBoolExpression&gt;>
        </CBoolExprTrigger>
       </THandledTRef&lt;CExitTrigger&gt;>
       <M Name="m_eNextHandedness" Value="Same"/>
       <M Name="m_fIgnoreFailedSelection" Value="0"/>
       <M Name="m_pNextNugget" Value="NuggetBook_Default"/>
      </CExitTriggerTransition>
     </CExitTriggerTransition>
    </CHandledExitTransitionArray>
   </CBaseNugget>
   <M Name="m_eNuggetRanking" Value="Excellent"/>
   <M Name="m_flWeight" Value="1"/>
   <CDeltaTime Name="m_dtUpdate">
    <M Name="m_flSeconds" Value="0.5"/>
   </CDeltaTime>
   <CNuggetFlagBitMask Name="m_bmNuggetFlags">
    <M Name="NumSetBits" Value="3"/>
    <M Name="SetBit" Value="LeftHanded"/>
    <M Name="SetBit" Value="RightHanded"/>
    <M Name="SetBit" Value="Breakaway"/>
   </CNuggetFlagBitMask>
  </CNugget>
  <M Name="m_pTask" Value="TG_FA3Players"/>
 </CTaskNugget>
 <CTaskNugget Name="Faceoff_Center_4Man">
  <CNugget Name="Parent CNugget">
   <CBaseNugget Name="Parent CBaseNugget">
    <M Name="ISSVersion" Value="1"/>
    <M Name="m_pFailedEntranceNugget" Value="None"/>
    <THandledTRef&lt;CBoolExpression&gt; Name="m_pEntranceCriteria">
     <CFaceoffLocationIDInMaskTeamBoolExpr Name="m_data" StoreID="New" ClassType="PrFL">
      <CTeamBoolExpr Name="Parent CTeamBoolExpr" />
      <CFaceoffLocationIDBitMask Name="m_bmFaceoffLocationIDs">
       <M Name="NumSetBits" Value="1"/>
       <M Name="SetBit" Value="CenterIce"/>
      </CFaceoffLocationIDBitMask>
     </CFaceoffLocationIDInMaskTeamBoolExpr>
    </THandledTRef&lt;CBoolExpression&gt;>
    <M Name="m_pTransitionParent" Value="None"/>
    <CHandledExitTransitionArray Name="m_transitions">
     <CExitTriggerTransition Name="this">
      <M Name="uiSize" Value="1"/>
      <M Name="uiMaxSize" Value="1"/>
      <CExitTriggerTransition Name="this[0]">
       <M Name="ISSVersion" Value="2"/>
       <THandledTRef&lt;CExitTrigger&gt; Name="m_pExitTrigger">
        <CBoolExprTrigger Name="m_data" StoreID="New" ClassType="EtPd">
         <CExitTrigger Name="Parent CExitTrigger" />
         <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
          <CFalseBoolExpr Name="m_data" StoreID="New" ClassType="BEFl" />
         </THandledTRef&lt;CBoolExpression&gt;>
        </CBoolExprTrigger>
       </THandledTRef&lt;CExitTrigger&gt;>
       <M Name="m_eNextHandedness" Value="Same"/>
       <M Name="m_fIgnoreFailedSelection" Value="0"/>
       <M Name="m_pNextNugget" Value="Faceoff_Center_4Man_FU"/>
      </CExitTriggerTransition>
     </CExitTriggerTransition>
    </CHandledExitTransitionArray>
   </CBaseNugget>
   <M Name="m_eNuggetRanking" Value="Good"/>
   <M Name="m_flWeight" Value="1"/>
   <CDeltaTime Name="m_dtUpdate">
    <M Name="m_flSeconds" Value="-1"/>
   </CDeltaTime>
   <CNuggetFlagBitMask Name="m_bmNuggetFlags">
    <M Name="NumSetBits" Value="2"/>
    <M Name="SetBit" Value="LeftHanded"/>
    <M Name="SetBit" Value="AutomaticallyMirror"/>
   </CNuggetFlagBitMask>
  </CNugget>
  <M Name="m_pTask" Value="TG_Faceoff_Center_4Man"/>
 </CTaskNugget>
 <CTaskNugget Name="Faceoff_Center_4Man_FU">
  <CNugget Name="Parent CNugget">
   <CBaseNugget Name="Parent CBaseNugget">
    <M Name="ISSVersion" Value="1"/>
    <M Name="m_pFailedEntranceNugget" Value="None"/>
    <THandledTRef&lt;CBoolExpression&gt; Name="m_pEntranceCriteria">
     <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
    </THandledTRef&lt;CBoolExpression&gt;>
    <M Name="m_pTransitionParent" Value="NG_FaceoffFollowup"/>
    <CHandledExitTransitionArray Name="m_transitions">
     <CExitTriggerTransition Name="this">
      <M Name="uiSize" Value="0"/>
      <M Name="uiMaxSize" Value="0"/>
     </CExitTriggerTransition>
    </CHandledExitTransitionArray>
   </CBaseNugget>
   <M Name="m_eNuggetRanking" Value="Excellent"/>
   <M Name="m_flWeight" Value="1"/>
   <CDeltaTime Name="m_dtUpdate">
    <M Name="m_flSeconds" Value="-1"/>
   </CDeltaTime>
   <CNuggetFlagBitMask Name="m_bmNuggetFlags">
    <M Name="NumSetBits" Value="2"/>
    <M Name="SetBit" Value="LeftHanded"/>
    <M Name="SetBit" Value="RightHanded"/>
   </CNuggetFlagBitMask>
  </CNugget>
  <M Name="m_pTask" Value="TG_Faceoff_Center_4Man_FU"/>
 </CTaskNugget>
 <CTaskNugget Name="Faceoff_Center_5Man">
  <CNugget Name="Parent CNugget">
   <CBaseNugget Name="Parent CBaseNugget">
    <M Name="ISSVersion" Value="1"/>
    <M Name="m_pFailedEntranceNugget" Value="None"/>
    <THandledTRef&lt;CBoolExpression&gt; Name="m_pEntranceCriteria">
     <CFaceoffLocationIDInMaskTeamBoolExpr Name="m_data" StoreID="New" ClassType="PrFL">
      <CTeamBoolExpr Name="Parent CTeamBoolExpr" />
      <CFaceoffLocationIDBitMask Name="m_bmFaceoffLocationIDs">
       <M Name="NumSetBits" Value="1"/>
       <M Name="SetBit" Value="CenterIce"/>
      </CFaceoffLocationIDBitMask>
     </CFaceoffLocationIDInMaskTeamBoolExpr>
    </THandledTRef&lt;CBoolExpression&gt;>
    <M Name="m_pTransitionParent" Value="None"/>
    <CHandledExitTransitionArray Name="m_transitions">
     <CExitTriggerTransition Name="this">
      <M Name="uiSize" Value="1"/>
      <M Name="uiMaxSize" Value="1"/>
      <CExitTriggerTransition Name="this[0]">
       <M Name="ISSVersion" Value="2"/>
       <THandledTRef&lt;CExitTrigger&gt; Name="m_pExitTrigger">
        <CBoolExprTrigger Name="m_data" StoreID="New" ClassType="EtPd">
         <CExitTrigger Name="Parent CExitTrigger" />
         <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
          <CFalseBoolExpr Name="m_data" StoreID="New" ClassType="BEFl" />
         </THandledTRef&lt;CBoolExpression&gt;>
        </CBoolExprTrigger>
       </THandledTRef&lt;CExitTrigger&gt;>
       <M Name="m_eNextHandedness" Value="Same"/>
       <M Name="m_fIgnoreFailedSelection" Value="0"/>
       <M Name="m_pNextNugget" Value="Faceoff_Center_5Man_FU"/>
      </CExitTriggerTransition>
     </CExitTriggerTransition>
    </CHandledExitTransitionArray>
   </CBaseNugget>
   <M Name="m_eNuggetRanking" Value="Good"/>
   <M Name="m_flWeight" Value="1"/>
   <CDeltaTime Name="m_dtUpdate">
    <M Name="m_flSeconds" Value="-1"/>
   </CDeltaTime>
   <CNuggetFlagBitMask Name="m_bmNuggetFlags">
    <M Name="NumSetBits" Value="1"/>
    <M Name="SetBit" Value="LeftHanded"/>
   </CNuggetFlagBitMask>
  </CNugget>
  <M Name="m_pTask" Value="TG_Faceoff_Center_5Man"/>
 </CTaskNugget>
 <CTaskNugget Name="Faceoff_Center_5Man_FU">
  <CNugget Name="Parent CNugget">
   <CBaseNugget Name="Parent CBaseNugget">
    <M Name="ISSVersion" Value="1"/>
    <M Name="m_pFailedEntranceNugget" Value="None"/>
    <THandledTRef&lt;CBoolExpression&gt; Name="m_pEntranceCriteria">
     <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
    </THandledTRef&lt;CBoolExpression&gt;>
    <M Name="m_pTransitionParent" Value="NG_FaceoffFollowup"/>
    <CHandledExitTransitionArray Name="m_transitions">
     <CExitTriggerTransition Name="this">
      <M Name="uiSize" Value="0"/>
      <M Name="uiMaxSize" Value="0"/>
     </CExitTriggerTransition>
    </CHandledExitTransitionArray>
   </CBaseNugget>
   <M Name="m_eNuggetRanking" Value="Excellent"/>
   <M Name="m_flWeight" Value="1"/>
   <CDeltaTime Name="m_dtUpdate">
    <M Name="m_flSeconds" Value="-1"/>
   </CDeltaTime>
   <CNuggetFlagBitMask Name="m_bmNuggetFlags">
    <M Name="NumSetBits" Value="2"/>
    <M Name="SetBit" Value="LeftHanded"/>
    <M Name="SetBit" Value="RightHanded"/>
   </CNuggetFlagBitMask>
  </CNugget>
  <M Name="m_pTask" Value="TG_Faceoff_Center_5Man_FU"/>
 </CTaskNugget>
 <CTaskNugget Name="Faceoff_Center_6Man">
  <CNugget Name="Parent CNugget">
   <CBaseNugget Name="Parent CBaseNugget">
    <M Name="ISSVersion" Value="1"/>
    <M Name="m_pFailedEntranceNugget" Value="None"/>
    <THandledTRef&lt;CBoolExpression&gt; Name="m_pEntranceCriteria">
     <CFaceoffLocationIDInMaskTeamBoolExpr Name="m_data" StoreID="New" ClassType="PrFL">
      <CTeamBoolExpr Name="Parent CTeamBoolExpr" />
      <CFaceoffLocationIDBitMask Name="m_bmFaceoffLocationIDs">
       <M Name="NumSetBits" Value="1"/>
       <M Name="SetBit" Value="CenterIce"/>
      </CFaceoffLocationIDBitMask>
     </CFaceoffLocationIDInMaskTeamBoolExpr>
    </THandledTRef&lt;CBoolExpression&gt;>
    <M Name="m_pTransitionParent" Value="None"/>
    <CHandledExitTransitionArray Name="m_transitions">
     <CExitTriggerTransition Name="this">
      <M Name="uiSize" Value="1"/>
      <M Name="uiMaxSize" Value="1"/>
      <CExitTriggerTransition Name="this[0]">
       <M Name="ISSVersion" Value="2"/>
       <THandledTRef&lt;CExitTrigger&gt; Name="m_pExitTrigger">
        <CBoolExprTrigger Name="m_data" StoreID="New" ClassType="EtPd">
         <CExitTrigger Name="Parent CExitTrigger" />
         <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
          <CFalseBoolExpr Name="m_data" StoreID="New" ClassType="BEFl" />
         </THandledTRef&lt;CBoolExpression&gt;>
        </CBoolExprTrigger>
       </THandledTRef&lt;CExitTrigger&gt;>
       <M Name="m_eNextHandedness" Value="Same"/>
       <M Name="m_fIgnoreFailedSelection" Value="0"/>
       <M Name="m_pNextNugget" Value="Faceoff_Center_6Man_FU"/>
      </CExitTriggerTransition>
     </CExitTriggerTransition>
    </CHandledExitTransitionArray>
   </CBaseNugget>
   <M Name="m_eNuggetRanking" Value="Good"/>
   <M Name="m_flWeight" Value="1"/>
   <CDeltaTime Name="m_dtUpdate">
    <M Name="m_flSeconds" Value="-1"/>
   </CDeltaTime>
   <CNuggetFlagBitMask Name="m_bmNuggetFlags">
    <M Name="NumSetBits" Value="2"/>
    <M Name="SetBit" Value="LeftHanded"/>
    <M Name="SetBit" Value="AutomaticallyMirror"/>
   </CNuggetFlagBitMask>
  </CNugget>
  <M Name="m_pTask" Value="TG_Faceoff_Center_6Man"/>
 </CTaskNugget>
 <CTaskNugget Name="Faceoff_Center_6Man_FU">
  <CNugget Name="Parent CNugget">
   <CBaseNugget Name="Parent CBaseNugget">
    <M Name="ISSVersion" Value="1"/>
    <M Name="m_pFailedEntranceNugget" Value="None"/>
    <THandledTRef&lt;CBoolExpression&gt; Name="m_pEntranceCriteria">
     <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
    </THandledTRef&lt;CBoolExpression&gt;>
    <M Name="m_pTransitionParent" Value="NG_FaceoffFollowup"/>
    <CHandledExitTransitionArray Name="m_transitions">
     <CExitTriggerTransition Name="this">
      <M Name="uiSize" Value="0"/>
      <M Name="uiMaxSize" Value="0"/>
     </CExitTriggerTransition>
    </CHandledExitTransitionArray>
   </CBaseNugget>
   <M Name="m_eNuggetRanking" Value="Excellent"/>
   <M Name="m_flWeight" Value="1"/>
   <CDeltaTime Name="m_dtUpdate">
    <M Name="m_flSeconds" Value="-1"/>
   </CDeltaTime>
   <CNuggetFlagBitMask Name="m_bmNuggetFlags">
    <M Name="NumSetBits" Value="2"/>
    <M Name="SetBit" Value="LeftHanded"/>
    <M Name="SetBit" Value="RightHanded"/>
   </CNuggetFlagBitMask>
  </CNugget>
  <M Name="m_pTask" Value="TG_Faceoff_Center_6Man_FU"/>
 </CTaskNugget>
 <CTaskNugget Name="Faceoff_Defensive_4Man">
  <CNugget Name="Parent CNugget">
   <CBaseNugget Name="Parent CBaseNugget">
    <M Name="ISSVersion" Value="1"/>
    <M Name="m_pFailedEntranceNugget" Value="None"/>
    <THandledTRef&lt;CBoolExpression&gt; Name="m_pEntranceCriteria">
     <CFaceoffLocationIDInMaskTeamBoolExpr Name="m_data" StoreID="New" ClassType="PrFL">
      <CTeamBoolExpr Name="Parent CTeamBoolExpr" />
      <CFaceoffLocationIDBitMask Name="m_bmFaceoffLocationIDs">
       <M Name="NumSetBits" Value="1"/>
       <M Name="SetBit" Value="MyLeftDefensiveZoneRedCircleDot"/>
      </CFaceoffLocationIDBitMask>
     </CFaceoffLocationIDInMaskTeamBoolExpr>
    </THandledTRef&lt;CBoolExpression&gt;>
    <M Name="m_pTransitionParent" Value="None"/>
    <CHandledExitTransitionArray Name="m_transitions">
     <CExitTriggerTransition Name="this">
      <M Name="uiSize" Value="1"/>
      <M Name="uiMaxSize" Value="1"/>
      <CExitTriggerTransition Name="this[0]">
       <M Name="ISSVersion" Value="2"/>
       <THandledTRef&lt;CExitTrigger&gt; Name="m_pExitTrigger">
        <CBoolExprTrigger Name="m_data" StoreID="New" ClassType="EtPd">
         <CExitTrigger Name="Parent CExitTrigger" />
         <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
          <CFalseBoolExpr Name="m_data" StoreID="New" ClassType="BEFl" />
         </THandledTRef&lt;CBoolExpression&gt;>
        </CBoolExprTrigger>
       </THandledTRef&lt;CExitTrigger&gt;>
       <M Name="m_eNextHandedness" Value="Same"/>
       <M Name="m_fIgnoreFailedSelection" Value="0"/>
       <M Name="m_pNextNugget" Value="Faceoff_Defensive_4Man_FU"/>
      </CExitTriggerTransition>
     </CExitTriggerTransition>
    </CHandledExitTransitionArray>
   </CBaseNugget>
   <M Name="m_eNuggetRanking" Value="Good"/>
   <M Name="m_flWeight" Value="1"/>
   <CDeltaTime Name="m_dtUpdate">
    <M Name="m_flSeconds" Value="-1"/>
   </CDeltaTime>
   <CNuggetFlagBitMask Name="m_bmNuggetFlags">
    <M Name="NumSetBits" Value="2"/>
    <M Name="SetBit" Value="LeftHanded"/>
    <M Name="SetBit" Value="AutomaticallyMirror"/>
   </CNuggetFlagBitMask>
  </CNugget>
  <M Name="m_pTask" Value="TG_Faceoff_Defensive_4Man"/>
 </CTaskNugget>
 <CTaskNugget Name="Faceoff_Defensive_4Man_FU">
  <CNugget Name="Parent CNugget">
   <CBaseNugget Name="Parent CBaseNugget">
    <M Name="ISSVersion" Value="1"/>
    <M Name="m_pFailedEntranceNugget" Value="None"/>
    <THandledTRef&lt;CBoolExpression&gt; Name="m_pEntranceCriteria">
     <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
    </THandledTRef&lt;CBoolExpression&gt;>
    <M Name="m_pTransitionParent" Value="NG_FaceoffFollowup"/>
    <CHandledExitTransitionArray Name="m_transitions">
     <CExitTriggerTransition Name="this">
      <M Name="uiSize" Value="0"/>
      <M Name="uiMaxSize" Value="0"/>
     </CExitTriggerTransition>
    </CHandledExitTransitionArray>
   </CBaseNugget>
   <M Name="m_eNuggetRanking" Value="Excellent"/>
   <M Name="m_flWeight" Value="1"/>
   <CDeltaTime Name="m_dtUpdate">
    <M Name="m_flSeconds" Value="-1"/>
   </CDeltaTime>
   <CNuggetFlagBitMask Name="m_bmNuggetFlags">
    <M Name="NumSetBits" Value="2"/>
    <M Name="SetBit" Value="LeftHanded"/>
    <M Name="SetBit" Value="RightHanded"/>
   </CNuggetFlagBitMask>
  </CNugget>
  <M Name="m_pTask" Value="TG_Faceoff_Defensive_4Man_FU"/>
 </CTaskNugget>
 <CTaskNugget Name="Faceoff_Defensive_5Man_Left">
  <CNugget Name="Parent CNugget">
   <CBaseNugget Name="Parent CBaseNugget">
    <M Name="ISSVersion" Value="1"/>
    <M Name="m_pFailedEntranceNugget" Value="None"/>
    <THandledTRef&lt;CBoolExpression&gt; Name="m_pEntranceCriteria">
     <CFaceoffLocationIDInMaskTeamBoolExpr Name="m_data" StoreID="New" ClassType="PrFL">
      <CTeamBoolExpr Name="Parent CTeamBoolExpr" />
      <CFaceoffLocationIDBitMask Name="m_bmFaceoffLocationIDs">
       <M Name="NumSetBits" Value="1"/>
       <M Name="SetBit" Value="MyLeftDefensiveZoneRedCircleDot"/>
      </CFaceoffLocationIDBitMask>
     </CFaceoffLocationIDInMaskTeamBoolExpr>
    </THandledTRef&lt;CBoolExpression&gt;>
    <M Name="m_pTransitionParent" Value="None"/>
    <CHandledExitTransitionArray Name="m_transitions">
     <CExitTriggerTransition Name="this">
      <M Name="uiSize" Value="1"/>
      <M Name="uiMaxSize" Value="1"/>
      <CExitTriggerTransition Name="this[0]">
       <M Name="ISSVersion" Value="2"/>
       <THandledTRef&lt;CExitTrigger&gt; Name="m_pExitTrigger">
        <CBoolExprTrigger Name="m_data" StoreID="New" ClassType="EtPd">
         <CExitTrigger Name="Parent CExitTrigger" />
         <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
          <CFalseBoolExpr Name="m_data" StoreID="New" ClassType="BEFl" />
         </THandledTRef&lt;CBoolExpression&gt;>
        </CBoolExprTrigger>
       </THandledTRef&lt;CExitTrigger&gt;>
       <M Name="m_eNextHandedness" Value="Same"/>
       <M Name="m_fIgnoreFailedSelection" Value="0"/>
       <M Name="m_pNextNugget" Value="Faceoff_Defensive_5Man_Left_FU"/>
      </CExitTriggerTransition>
     </CExitTriggerTransition>
    </CHandledExitTransitionArray>
   </CBaseNugget>
   <M Name="m_eNuggetRanking" Value="Good"/>
   <M Name="m_flWeight" Value="1"/>
   <CDeltaTime Name="m_dtUpdate">
    <M Name="m_flSeconds" Value="-1"/>
   </CDeltaTime>
   <CNuggetFlagBitMask Name="m_bmNuggetFlags">
    <M Name="NumSetBits" Value="1"/>
    <M Name="SetBit" Value="LeftHanded"/>
   </CNuggetFlagBitMask>
  </CNugget>
  <M Name="m_pTask" Value="TG_Faceoff_Defensive_5Man_Left"/>
 </CTaskNugget>
 <CTaskNugget Name="Faceoff_Defensive_5Man_Left_FU">
  <CNugget Name="Parent CNugget">
   <CBaseNugget Name="Parent CBaseNugget">
    <M Name="ISSVersion" Value="1"/>
    <M Name="m_pFailedEntranceNugget" Value="None"/>
    <THandledTRef&lt;CBoolExpression&gt; Name="m_pEntranceCriteria">
     <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
    </THandledTRef&lt;CBoolExpression&gt;>
    <M Name="m_pTransitionParent" Value="NG_FaceoffFollowup"/>
    <CHandledExitTransitionArray Name="m_transitions">
     <CExitTriggerTransition Name="this">
      <M Name="uiSize" Value="0"/>
      <M Name="uiMaxSize" Value="0"/>
     </CExitTriggerTransition>
    </CHandledExitTransitionArray>
   </CBaseNugget>
   <M Name="m_eNuggetRanking" Value="Excellent"/>
   <M Name="m_flWeight" Value="1"/>
   <CDeltaTime Name="m_dtUpdate">
    <M Name="m_flSeconds" Value="-1"/>
   </CDeltaTime>
   <CNuggetFlagBitMask Name="m_bmNuggetFlags">
    <M Name="NumSetBits" Value="1"/>
    <M Name="SetBit" Value="LeftHanded"/>
   </CNuggetFlagBitMask>
  </CNugget>
  <M Name="m_pTask" Value="TG_Faceoff_Defensive_5Man_Left_FU"/>
 </CTaskNugget>
 <CTaskNugget Name="Faceoff_Defensive_5Man_Right">
  <CNugget Name="Parent CNugget">
   <CBaseNugget Name="Parent CBaseNugget">
    <M Name="ISSVersion" Value="1"/>
    <M Name="m_pFailedEntranceNugget" Value="None"/>
    <THandledTRef&lt;CBoolExpression&gt; Name="m_pEntranceCriteria">
     <CFaceoffLocationIDInMaskTeamBoolExpr Name="m_data" StoreID="New" ClassType="PrFL">
      <CTeamBoolExpr Name="Parent CTeamBoolExpr" />
      <CFaceoffLocationIDBitMask Name="m_bmFaceoffLocationIDs">
       <M Name="NumSetBits" Value="1"/>
       <M Name="SetBit" Value="MyRightDefensiveZoneRedCircleDot"/>
      </CFaceoffLocationIDBitMask>
     </CFaceoffLocationIDInMaskTeamBoolExpr>
    </THandledTRef&lt;CBoolExpression&gt;>
    <M Name="m_pTransitionParent" Value="None"/>
    <CHandledExitTransitionArray Name="m_transitions">
     <CExitTriggerTransition Name="this">
      <M Name="uiSize" Value="1"/>
      <M Name="uiMaxSize" Value="1"/>
      <CExitTriggerTransition Name="this[0]">
       <M Name="ISSVersion" Value="2"/>
       <THandledTRef&lt;CExitTrigger&gt; Name="m_pExitTrigger">
        <CBoolExprTrigger Name="m_data" StoreID="New" ClassType="EtPd">
         <CExitTrigger Name="Parent CExitTrigger" />
         <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
          <CFalseBoolExpr Name="m_data" StoreID="New" ClassType="BEFl" />
         </THandledTRef&lt;CBoolExpression&gt;>
        </CBoolExprTrigger>
       </THandledTRef&lt;CExitTrigger&gt;>
       <M Name="m_eNextHandedness" Value="Same"/>
       <M Name="m_fIgnoreFailedSelection" Value="0"/>
       <M Name="m_pNextNugget" Value="Faceoff_Defensive_5Man_Right_FU"/>
      </CExitTriggerTransition>
     </CExitTriggerTransition>
    </CHandledExitTransitionArray>
   </CBaseNugget>
   <M Name="m_eNuggetRanking" Value="Good"/>
   <M Name="m_flWeight" Value="1"/>
   <CDeltaTime Name="m_dtUpdate">
    <M Name="m_flSeconds" Value="-1"/>
   </CDeltaTime>
   <CNuggetFlagBitMask Name="m_bmNuggetFlags">
    <M Name="NumSetBits" Value="1"/>
    <M Name="SetBit" Value="LeftHanded"/>
   </CNuggetFlagBitMask>
  </CNugget>
  <M Name="m_pTask" Value="TG_Faceoff_Defensive_5Man_Right"/>
 </CTaskNugget>
 <CTaskNugget Name="Faceoff_Defensive_5Man_Right_FU">
  <CNugget Name="Parent CNugget">
   <CBaseNugget Name="Parent CBaseNugget">
    <M Name="ISSVersion" Value="1"/>
    <M Name="m_pFailedEntranceNugget" Value="None"/>
    <THandledTRef&lt;CBoolExpression&gt; Name="m_pEntranceCriteria">
     <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
    </THandledTRef&lt;CBoolExpression&gt;>
    <M Name="m_pTransitionParent" Value="NG_FaceoffFollowup"/>
    <CHandledExitTransitionArray Name="m_transitions">
     <CExitTriggerTransition Name="this">
      <M Name="uiSize" Value="0"/>
      <M Name="uiMaxSize" Value="0"/>
     </CExitTriggerTransition>
    </CHandledExitTransitionArray>
   </CBaseNugget>
   <M Name="m_eNuggetRanking" Value="Excellent"/>
   <M Name="m_flWeight" Value="1"/>
   <CDeltaTime Name="m_dtUpdate">
    <M Name="m_flSeconds" Value="-1"/>
   </CDeltaTime>
   <CNuggetFlagBitMask Name="m_bmNuggetFlags">
    <M Name="NumSetBits" Value="1"/>
    <M Name="SetBit" Value="LeftHanded"/>
   </CNuggetFlagBitMask>
  </CNugget>
  <M Name="m_pTask" Value="TG_Faceoff_Defensive_5Man_Right_FU"/>
 </CTaskNugget>
 <CTaskNugget Name="Faceoff_Defensive_6Man">
  <CNugget Name="Parent CNugget">
   <CBaseNugget Name="Parent CBaseNugget">
    <M Name="ISSVersion" Value="1"/>
    <M Name="m_pFailedEntranceNugget" Value="None"/>
    <THandledTRef&lt;CBoolExpression&gt; Name="m_pEntranceCriteria">
     <CFaceoffLocationIDInMaskTeamBoolExpr Name="m_data" StoreID="New" ClassType="PrFL">
      <CTeamBoolExpr Name="Parent CTeamBoolExpr" />
      <CFaceoffLocationIDBitMask Name="m_bmFaceoffLocationIDs">
       <M Name="NumSetBits" Value="1"/>
       <M Name="SetBit" Value="MyLeftDefensiveZoneRedCircleDot"/>
      </CFaceoffLocationIDBitMask>
     </CFaceoffLocationIDInMaskTeamBoolExpr>
    </THandledTRef&lt;CBoolExpression&gt;>
    <M Name="m_pTransitionParent" Value="None"/>
    <CHandledExitTransitionArray Name="m_transitions">
     <CExitTriggerTransition Name="this">
      <M Name="uiSize" Value="1"/>
      <M Name="uiMaxSize" Value="1"/>
      <CExitTriggerTransition Name="this[0]">
       <M Name="ISSVersion" Value="2"/>
       <THandledTRef&lt;CExitTrigger&gt; Name="m_pExitTrigger">
        <CBoolExprTrigger Name="m_data" StoreID="New" ClassType="EtPd">
         <CExitTrigger Name="Parent CExitTrigger" />
         <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
          <CFalseBoolExpr Name="m_data" StoreID="New" ClassType="BEFl" />
         </THandledTRef&lt;CBoolExpression&gt;>
        </CBoolExprTrigger>
       </THandledTRef&lt;CExitTrigger&gt;>
       <M Name="m_eNextHandedness" Value="Same"/>
       <M Name="m_fIgnoreFailedSelection" Value="0"/>
       <M Name="m_pNextNugget" Value="Faceoff_Defensive_6Man_FU"/>
      </CExitTriggerTransition>
     </CExitTriggerTransition>
    </CHandledExitTransitionArray>
   </CBaseNugget>
   <M Name="m_eNuggetRanking" Value="Excellent"/>
   <M Name="m_flWeight" Value="1"/>
   <CDeltaTime Name="m_dtUpdate">
    <M Name="m_flSeconds" Value="-1"/>
   </CDeltaTime>
   <CNuggetFlagBitMask Name="m_bmNuggetFlags">
    <M Name="NumSetBits" Value="2"/>
    <M Name="SetBit" Value="LeftHanded"/>
    <M Name="SetBit" Value="AutomaticallyMirror"/>
   </CNuggetFlagBitMask>
  </CNugget>
  <M Name="m_pTask" Value="TG_Faceoff_Defensive_6Man"/>
 </CTaskNugget>
 <CTaskNugget Name="Faceoff_Defensive_6Man_FU">
  <CNugget Name="Parent CNugget">
   <CBaseNugget Name="Parent CBaseNugget">
    <M Name="ISSVersion" Value="1"/>
    <M Name="m_pFailedEntranceNugget" Value="None"/>
    <THandledTRef&lt;CBoolExpression&gt; Name="m_pEntranceCriteria">
     <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
    </THandledTRef&lt;CBoolExpression&gt;>
    <M Name="m_pTransitionParent" Value="NG_FaceoffFollowup"/>
    <CHandledExitTransitionArray Name="m_transitions">
     <CExitTriggerTransition Name="this">
      <M Name="uiSize" Value="0"/>
      <M Name="uiMaxSize" Value="0"/>
     </CExitTriggerTransition>
    </CHandledExitTransitionArray>
   </CBaseNugget>
   <M Name="m_eNuggetRanking" Value="Excellent"/>
   <M Name="m_flWeight" Value="1"/>
   <CDeltaTime Name="m_dtUpdate">
    <M Name="m_flSeconds" Value="-1"/>
   </CDeltaTime>
   <CNuggetFlagBitMask Name="m_bmNuggetFlags">
    <M Name="NumSetBits" Value="2"/>
    <M Name="SetBit" Value="LeftHanded"/>
    <M Name="SetBit" Value="RightHanded"/>
   </CNuggetFlagBitMask>
  </CNugget>
  <M Name="m_pTask" Value="TG_Faceoff_Defensive_6Man_FU"/>
 </CTaskNugget>
 <CTaskNugget Name="Faceoff_NeutralZoneAndGreenX_4Man">
  <CNugget Name="Parent CNugget">
   <CBaseNugget Name="Parent CBaseNugget">
    <M Name="ISSVersion" Value="1"/>
    <M Name="m_pFailedEntranceNugget" Value="None"/>
    <THandledTRef&lt;CBoolExpression&gt; Name="m_pEntranceCriteria">
     <CFaceoffLocationIDInMaskTeamBoolExpr Name="m_data" StoreID="New" ClassType="PrFL">
      <CTeamBoolExpr Name="Parent CTeamBoolExpr" />
      <CFaceoffLocationIDBitMask Name="m_bmFaceoffLocationIDs">
       <M Name="NumSetBits" Value="4"/>
       <M Name="SetBit" Value="MyLeftDefensiveZoneGreenX"/>
       <M Name="SetBit" Value="MyLeftNeutralZoneNearRedDot"/>
       <M Name="SetBit" Value="MyLeftNeutralZoneFarRedDot"/>
       <M Name="SetBit" Value="MyLeftOffensiveZoneGreenX"/>
      </CFaceoffLocationIDBitMask>
     </CFaceoffLocationIDInMaskTeamBoolExpr>
    </THandledTRef&lt;CBoolExpression&gt;>
    <M Name="m_pTransitionParent" Value="None"/>
    <CHandledExitTransitionArray Name="m_transitions">
     <CExitTriggerTransition Name="this">
      <M Name="uiSize" Value="1"/>
      <M Name="uiMaxSize" Value="1"/>
      <CExitTriggerTransition Name="this[0]">
       <M Name="ISSVersion" Value="2"/>
       <THandledTRef&lt;CExitTrigger&gt; Name="m_pExitTrigger">
        <CBoolExprTrigger Name="m_data" StoreID="New" ClassType="EtPd">
         <CExitTrigger Name="Parent CExitTrigger" />
         <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
          <CFalseBoolExpr Name="m_data" StoreID="New" ClassType="BEFl" />
         </THandledTRef&lt;CBoolExpression&gt;>
        </CBoolExprTrigger>
       </THandledTRef&lt;CExitTrigger&gt;>
       <M Name="m_eNextHandedness" Value="Same"/>
       <M Name="m_fIgnoreFailedSelection" Value="0"/>
       <M Name="m_pNextNugget" Value="Faceoff_NeutralZoneAndGreenX_4Man_FU"/>
      </CExitTriggerTransition>
     </CExitTriggerTransition>
    </CHandledExitTransitionArray>
   </CBaseNugget>
   <M Name="m_eNuggetRanking" Value="Good"/>
   <M Name="m_flWeight" Value="1"/>
   <CDeltaTime Name="m_dtUpdate">
    <M Name="m_flSeconds" Value="-1"/>
   </CDeltaTime>
   <CNuggetFlagBitMask Name="m_bmNuggetFlags">
    <M Name="NumSetBits" Value="2"/>
    <M Name="SetBit" Value="LeftHanded"/>
    <M Name="SetBit" Value="AutomaticallyMirror"/>
   </CNuggetFlagBitMask>
  </CNugget>
  <M Name="m_pTask" Value="TG_Faceoff_NeutralZoneAndGreenX_4Man"/>
 </CTaskNugget>
 <CTaskNugget Name="Faceoff_NeutralZoneAndGreenX_4Man_FU">
  <CNugget Name="Parent CNugget">
   <CBaseNugget Name="Parent CBaseNugget">
    <M Name="ISSVersion" Value="1"/>
    <M Name="m_pFailedEntranceNugget" Value="None"/>
    <THandledTRef&lt;CBoolExpression&gt; Name="m_pEntranceCriteria">
     <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
    </THandledTRef&lt;CBoolExpression&gt;>
    <M Name="m_pTransitionParent" Value="NG_FaceoffFollowup"/>
    <CHandledExitTransitionArray Name="m_transitions">
     <CExitTriggerTransition Name="this">
      <M Name="uiSize" Value="0"/>
      <M Name="uiMaxSize" Value="0"/>
     </CExitTriggerTransition>
    </CHandledExitTransitionArray>
   </CBaseNugget>
   <M Name="m_eNuggetRanking" Value="Excellent"/>
   <M Name="m_flWeight" Value="1"/>
   <CDeltaTime Name="m_dtUpdate">
    <M Name="m_flSeconds" Value="-1"/>
   </CDeltaTime>
   <CNuggetFlagBitMask Name="m_bmNuggetFlags">
    <M Name="NumSetBits" Value="2"/>
    <M Name="SetBit" Value="LeftHanded"/>
    <M Name="SetBit" Value="RightHanded"/>
   </CNuggetFlagBitMask>
  </CNugget>
  <M Name="m_pTask" Value="TG_Faceoff_NeutralZoneAndGreenX_4Man_FU"/>
 </CTaskNugget>
 <CTaskNugget Name="Faceoff_NeutralZoneAndGreenX_5Man">
  <CNugget Name="Parent CNugget">
   <CBaseNugget Name="Parent CBaseNugget">
    <M Name="ISSVersion" Value="1"/>
    <M Name="m_pFailedEntranceNugget" Value="None"/>
    <THandledTRef&lt;CBoolExpression&gt; Name="m_pEntranceCriteria">
     <CFaceoffLocationIDInMaskTeamBoolExpr Name="m_data" StoreID="New" ClassType="PrFL">
      <CTeamBoolExpr Name="Parent CTeamBoolExpr" />
      <CFaceoffLocationIDBitMask Name="m_bmFaceoffLocationIDs">
       <M Name="NumSetBits" Value="8"/>
       <M Name="SetBit" Value="MyLeftDefensiveZoneGreenX"/>
       <M Name="SetBit" Value="MyLeftNeutralZoneNearRedDot"/>
       <M Name="SetBit" Value="MyLeftNeutralZoneFarRedDot"/>
       <M Name="SetBit" Value="MyLeftOffensiveZoneGreenX"/>
       <M Name="SetBit" Value="MyRightDefensiveZoneGreenX"/>
       <M Name="SetBit" Value="MyRightNeutralZoneNearRedDot"/>
       <M Name="SetBit" Value="MyRightNeutralZoneFarRedDot"/>
       <M Name="SetBit" Value="MyRightOffensiveZoneGreenX"/>
      </CFaceoffLocationIDBitMask>
     </CFaceoffLocationIDInMaskTeamBoolExpr>
    </THandledTRef&lt;CBoolExpression&gt;>
    <M Name="m_pTransitionParent" Value="None"/>
    <CHandledExitTransitionArray Name="m_transitions">
     <CExitTriggerTransition Name="this">
      <M Name="uiSize" Value="1"/>
      <M Name="uiMaxSize" Value="1"/>
      <CExitTriggerTransition Name="this[0]">
       <M Name="ISSVersion" Value="2"/>
       <THandledTRef&lt;CExitTrigger&gt; Name="m_pExitTrigger">
        <CBoolExprTrigger Name="m_data" StoreID="New" ClassType="EtPd">
         <CExitTrigger Name="Parent CExitTrigger" />
         <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
          <CFalseBoolExpr Name="m_data" StoreID="New" ClassType="BEFl" />
         </THandledTRef&lt;CBoolExpression&gt;>
        </CBoolExprTrigger>
       </THandledTRef&lt;CExitTrigger&gt;>
       <M Name="m_eNextHandedness" Value="Same"/>
       <M Name="m_fIgnoreFailedSelection" Value="0"/>
       <M Name="m_pNextNugget" Value="Faceoff_NeutralZoneAndGreenX_5Man_FU"/>
      </CExitTriggerTransition>
     </CExitTriggerTransition>
    </CHandledExitTransitionArray>
   </CBaseNugget>
   <M Name="m_eNuggetRanking" Value="Good"/>
   <M Name="m_flWeight" Value="1"/>
   <CDeltaTime Name="m_dtUpdate">
    <M Name="m_flSeconds" Value="-1"/>
   </CDeltaTime>
   <CNuggetFlagBitMask Name="m_bmNuggetFlags">
    <M Name="NumSetBits" Value="1"/>
    <M Name="SetBit" Value="LeftHanded"/>
   </CNuggetFlagBitMask>
  </CNugget>
  <M Name="m_pTask" Value="TG_Faceoff_NeutralZoneAndGreenX_5Man"/>
 </CTaskNugget>
 <CTaskNugget Name="Faceoff_NeutralZoneAndGreenX_5Man_FU">
  <CNugget Name="Parent CNugget">
   <CBaseNugget Name="Parent CBaseNugget">
    <M Name="ISSVersion" Value="1"/>
    <M Name="m_pFailedEntranceNugget" Value="None"/>
    <THandledTRef&lt;CBoolExpression&gt; Name="m_pEntranceCriteria">
     <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
    </THandledTRef&lt;CBoolExpression&gt;>
    <M Name="m_pTransitionParent" Value="NG_FaceoffFollowup"/>
    <CHandledExitTransitionArray Name="m_transitions">
     <CExitTriggerTransition Name="this">
      <M Name="uiSize" Value="0"/>
      <M Name="uiMaxSize" Value="0"/>
     </CExitTriggerTransition>
    </CHandledExitTransitionArray>
   </CBaseNugget>
   <M Name="m_eNuggetRanking" Value="Excellent"/>
   <M Name="m_flWeight" Value="1"/>
   <CDeltaTime Name="m_dtUpdate">
    <M Name="m_flSeconds" Value="-1"/>
   </CDeltaTime>
   <CNuggetFlagBitMask Name="m_bmNuggetFlags">
    <M Name="NumSetBits" Value="2"/>
    <M Name="SetBit" Value="LeftHanded"/>
    <M Name="SetBit" Value="RightHanded"/>
   </CNuggetFlagBitMask>
  </CNugget>
  <M Name="m_pTask" Value="TG_Faceoff_NeutralZoneAndGreenX_5Man_FU"/>
 </CTaskNugget>
 <CTaskNugget Name="Faceoff_NeutralZoneAndGreenX_6Man">
  <CNugget Name="Parent CNugget">
   <CBaseNugget Name="Parent CBaseNugget">
    <M Name="ISSVersion" Value="1"/>
    <M Name="m_pFailedEntranceNugget" Value="None"/>
    <THandledTRef&lt;CBoolExpression&gt; Name="m_pEntranceCriteria">
     <CFaceoffLocationIDInMaskTeamBoolExpr Name="m_data" StoreID="New" ClassType="PrFL">
      <CTeamBoolExpr Name="Parent CTeamBoolExpr" />
      <CFaceoffLocationIDBitMask Name="m_bmFaceoffLocationIDs">
       <M Name="NumSetBits" Value="4"/>
       <M Name="SetBit" Value="MyLeftDefensiveZoneGreenX"/>
       <M Name="SetBit" Value="MyLeftNeutralZoneNearRedDot"/>
       <M Name="SetBit" Value="MyLeftNeutralZoneFarRedDot"/>
       <M Name="SetBit" Value="MyLeftOffensiveZoneGreenX"/>
      </CFaceoffLocationIDBitMask>
     </CFaceoffLocationIDInMaskTeamBoolExpr>
    </THandledTRef&lt;CBoolExpression&gt;>
    <M Name="m_pTransitionParent" Value="None"/>
    <CHandledExitTransitionArray Name="m_transitions">
     <CExitTriggerTransition Name="this">
      <M Name="uiSize" Value="1"/>
      <M Name="uiMaxSize" Value="1"/>
      <CExitTriggerTransition Name="this[0]">
       <M Name="ISSVersion" Value="2"/>
       <THandledTRef&lt;CExitTrigger&gt; Name="m_pExitTrigger">
        <CBoolExprTrigger Name="m_data" StoreID="New" ClassType="EtPd">
         <CExitTrigger Name="Parent CExitTrigger" />
         <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
          <CFalseBoolExpr Name="m_data" StoreID="New" ClassType="BEFl" />
         </THandledTRef&lt;CBoolExpression&gt;>
        </CBoolExprTrigger>
       </THandledTRef&lt;CExitTrigger&gt;>
       <M Name="m_eNextHandedness" Value="Same"/>
       <M Name="m_fIgnoreFailedSelection" Value="0"/>
       <M Name="m_pNextNugget" Value="Faceoff_NeutralZoneAndGreenX_6Man_FU"/>
      </CExitTriggerTransition>
     </CExitTriggerTransition>
    </CHandledExitTransitionArray>
   </CBaseNugget>
   <M Name="m_eNuggetRanking" Value="Good"/>
   <M Name="m_flWeight" Value="1"/>
   <CDeltaTime Name="m_dtUpdate">
    <M Name="m_flSeconds" Value="-1"/>
   </CDeltaTime>
   <CNuggetFlagBitMask Name="m_bmNuggetFlags">
    <M Name="NumSetBits" Value="2"/>
    <M Name="SetBit" Value="LeftHanded"/>
    <M Name="SetBit" Value="AutomaticallyMirror"/>
   </CNuggetFlagBitMask>
  </CNugget>
  <M Name="m_pTask" Value="TG_Faceoff_NeutralZoneAndGreenX_6Man"/>
 </CTaskNugget>
 <CTaskNugget Name="Faceoff_NeutralZoneAndGreenX_6Man_FU">
  <CNugget Name="Parent CNugget">
   <CBaseNugget Name="Parent CBaseNugget">
    <M Name="ISSVersion" Value="1"/>
    <M Name="m_pFailedEntranceNugget" Value="None"/>
    <THandledTRef&lt;CBoolExpression&gt; Name="m_pEntranceCriteria">
     <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
    </THandledTRef&lt;CBoolExpression&gt;>
    <M Name="m_pTransitionParent" Value="NG_FaceoffFollowup"/>
    <CHandledExitTransitionArray Name="m_transitions">
     <CExitTriggerTransition Name="this">
      <M Name="uiSize" Value="0"/>
      <M Name="uiMaxSize" Value="0"/>
     </CExitTriggerTransition>
    </CHandledExitTransitionArray>
   </CBaseNugget>
   <M Name="m_eNuggetRanking" Value="Excellent"/>
   <M Name="m_flWeight" Value="1"/>
   <CDeltaTime Name="m_dtUpdate">
    <M Name="m_flSeconds" Value="-1"/>
   </CDeltaTime>
   <CNuggetFlagBitMask Name="m_bmNuggetFlags">
    <M Name="NumSetBits" Value="2"/>
    <M Name="SetBit" Value="LeftHanded"/>
    <M Name="SetBit" Value="RightHanded"/>
   </CNuggetFlagBitMask>
  </CNugget>
  <M Name="m_pTask" Value="TG_Faceoff_NeutralZoneAndGreenX_6Man_FU"/>
 </CTaskNugget>
 <CTaskNugget Name="Faceoff_Offensive_4Man">
  <CNugget Name="Parent CNugget">
   <CBaseNugget Name="Parent CBaseNugget">
    <M Name="ISSVersion" Value="1"/>
    <M Name="m_pFailedEntranceNugget" Value="None"/>
    <THandledTRef&lt;CBoolExpression&gt; Name="m_pEntranceCriteria">
     <CFaceoffLocationIDInMaskTeamBoolExpr Name="m_data" StoreID="New" ClassType="PrFL">
      <CTeamBoolExpr Name="Parent CTeamBoolExpr" />
      <CFaceoffLocationIDBitMask Name="m_bmFaceoffLocationIDs">
       <M Name="NumSetBits" Value="1"/>
       <M Name="SetBit" Value="MyLeftOffensiveZoneRedCircleDot"/>
      </CFaceoffLocationIDBitMask>
     </CFaceoffLocationIDInMaskTeamBoolExpr>
    </THandledTRef&lt;CBoolExpression&gt;>
    <M Name="m_pTransitionParent" Value="None"/>
    <CHandledExitTransitionArray Name="m_transitions">
     <CExitTriggerTransition Name="this">
      <M Name="uiSize" Value="1"/>
      <M Name="uiMaxSize" Value="1"/>
      <CExitTriggerTransition Name="this[0]">
       <M Name="ISSVersion" Value="2"/>
       <THandledTRef&lt;CExitTrigger&gt; Name="m_pExitTrigger">
        <CBoolExprTrigger Name="m_data" StoreID="New" ClassType="EtPd">
         <CExitTrigger Name="Parent CExitTrigger" />
         <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
          <CFalseBoolExpr Name="m_data" StoreID="New" ClassType="BEFl" />
         </THandledTRef&lt;CBoolExpression&gt;>
        </CBoolExprTrigger>
       </THandledTRef&lt;CExitTrigger&gt;>
       <M Name="m_eNextHandedness" Value="Same"/>
       <M Name="m_fIgnoreFailedSelection" Value="0"/>
       <M Name="m_pNextNugget" Value="Faceoff_Offensive_4Man_FU"/>
      </CExitTriggerTransition>
     </CExitTriggerTransition>
    </CHandledExitTransitionArray>
   </CBaseNugget>
   <M Name="m_eNuggetRanking" Value="Good"/>
   <M Name="m_flWeight" Value="1"/>
   <CDeltaTime Name="m_dtUpdate">
    <M Name="m_flSeconds" Value="-1"/>
   </CDeltaTime>
   <CNuggetFlagBitMask Name="m_bmNuggetFlags">
    <M Name="NumSetBits" Value="2"/>
    <M Name="SetBit" Value="LeftHanded"/>
    <M Name="SetBit" Value="AutomaticallyMirror"/>
   </CNuggetFlagBitMask>
  </CNugget>
  <M Name="m_pTask" Value="TG_Faceoff_Offensive_4Man"/>
 </CTaskNugget>
 <CTaskNugget Name="Faceoff_Offensive_4Man_FU">
  <CNugget Name="Parent CNugget">
   <CBaseNugget Name="Parent CBaseNugget">
    <M Name="ISSVersion" Value="1"/>
    <M Name="m_pFailedEntranceNugget" Value="None"/>
    <THandledTRef&lt;CBoolExpression&gt; Name="m_pEntranceCriteria">
     <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
    </THandledTRef&lt;CBoolExpression&gt;>
    <M Name="m_pTransitionParent" Value="NG_FaceoffFollowup"/>
    <CHandledExitTransitionArray Name="m_transitions">
     <CExitTriggerTransition Name="this">
      <M Name="uiSize" Value="0"/>
      <M Name="uiMaxSize" Value="0"/>
     </CExitTriggerTransition>
    </CHandledExitTransitionArray>
   </CBaseNugget>
   <M Name="m_eNuggetRanking" Value="Excellent"/>
   <M Name="m_flWeight" Value="1"/>
   <CDeltaTime Name="m_dtUpdate">
    <M Name="m_flSeconds" Value="-1"/>
   </CDeltaTime>
   <CNuggetFlagBitMask Name="m_bmNuggetFlags">
    <M Name="NumSetBits" Value="2"/>
    <M Name="SetBit" Value="LeftHanded"/>
    <M Name="SetBit" Value="RightHanded"/>
   </CNuggetFlagBitMask>
  </CNugget>
  <M Name="m_pTask" Value="TG_Faceoff_Offensive_4Man_FU"/>
 </CTaskNugget>
 <CTaskNugget Name="Faceoff_Offensive_5Man_Left">
  <CNugget Name="Parent CNugget">
   <CBaseNugget Name="Parent CBaseNugget">
    <M Name="ISSVersion" Value="1"/>
    <M Name="m_pFailedEntranceNugget" Value="None"/>
    <THandledTRef&lt;CBoolExpression&gt; Name="m_pEntranceCriteria">
     <CFaceoffLocationIDInMaskTeamBoolExpr Name="m_data" StoreID="New" ClassType="PrFL">
      <CTeamBoolExpr Name="Parent CTeamBoolExpr" />
      <CFaceoffLocationIDBitMask Name="m_bmFaceoffLocationIDs">
       <M Name="NumSetBits" Value="1"/>
       <M Name="SetBit" Value="MyLeftOffensiveZoneRedCircleDot"/>
      </CFaceoffLocationIDBitMask>
     </CFaceoffLocationIDInMaskTeamBoolExpr>
    </THandledTRef&lt;CBoolExpression&gt;>
    <M Name="m_pTransitionParent" Value="None"/>
    <CHandledExitTransitionArray Name="m_transitions">
     <CExitTriggerTransition Name="this">
      <M Name="uiSize" Value="1"/>
      <M Name="uiMaxSize" Value="1"/>
      <CExitTriggerTransition Name="this[0]">
       <M Name="ISSVersion" Value="2"/>
       <THandledTRef&lt;CExitTrigger&gt; Name="m_pExitTrigger">
        <CBoolExprTrigger Name="m_data" StoreID="New" ClassType="EtPd">
         <CExitTrigger Name="Parent CExitTrigger" />
         <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
          <CFalseBoolExpr Name="m_data" StoreID="New" ClassType="BEFl" />
         </THandledTRef&lt;CBoolExpression&gt;>
        </CBoolExprTrigger>
       </THandledTRef&lt;CExitTrigger&gt;>
       <M Name="m_eNextHandedness" Value="Same"/>
       <M Name="m_fIgnoreFailedSelection" Value="0"/>
       <M Name="m_pNextNugget" Value="Faceoff_Offensive_5Man_Left_FU"/>
      </CExitTriggerTransition>
     </CExitTriggerTransition>
    </CHandledExitTransitionArray>
   </CBaseNugget>
   <M Name="m_eNuggetRanking" Value="Good"/>
   <M Name="m_flWeight" Value="1"/>
   <CDeltaTime Name="m_dtUpdate">
    <M Name="m_flSeconds" Value="-1"/>
   </CDeltaTime>
   <CNuggetFlagBitMask Name="m_bmNuggetFlags">
    <M Name="NumSetBits" Value="1"/>
    <M Name="SetBit" Value="LeftHanded"/>
   </CNuggetFlagBitMask>
  </CNugget>
  <M Name="m_pTask" Value="TG_Faceoff_Offensive_5Man_Left"/>
 </CTaskNugget>
 <CTaskNugget Name="Faceoff_Offensive_5Man_Left_FU">
  <CNugget Name="Parent CNugget">
   <CBaseNugget Name="Parent CBaseNugget">
    <M Name="ISSVersion" Value="1"/>
    <M Name="m_pFailedEntranceNugget" Value="None"/>
    <THandledTRef&lt;CBoolExpression&gt; Name="m_pEntranceCriteria">
     <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
    </THandledTRef&lt;CBoolExpression&gt;>
    <M Name="m_pTransitionParent" Value="NG_FaceoffFollowup"/>
    <CHandledExitTransitionArray Name="m_transitions">
     <CExitTriggerTransition Name="this">
      <M Name="uiSize" Value="0"/>
      <M Name="uiMaxSize" Value="0"/>
     </CExitTriggerTransition>
    </CHandledExitTransitionArray>
   </CBaseNugget>
   <M Name="m_eNuggetRanking" Value="Excellent"/>
   <M Name="m_flWeight" Value="1"/>
   <CDeltaTime Name="m_dtUpdate">
    <M Name="m_flSeconds" Value="-1"/>
   </CDeltaTime>
   <CNuggetFlagBitMask Name="m_bmNuggetFlags">
    <M Name="NumSetBits" Value="1"/>
    <M Name="SetBit" Value="LeftHanded"/>
   </CNuggetFlagBitMask>
  </CNugget>
  <M Name="m_pTask" Value="TG_Faceoff_Offensive_5Man_Left_FU"/>
 </CTaskNugget>
 <CTaskNugget Name="Faceoff_Offensive_5Man_Right">
  <CNugget Name="Parent CNugget">
   <CBaseNugget Name="Parent CBaseNugget">
    <M Name="ISSVersion" Value="1"/>
    <M Name="m_pFailedEntranceNugget" Value="None"/>
    <THandledTRef&lt;CBoolExpression&gt; Name="m_pEntranceCriteria">
     <CFaceoffLocationIDInMaskTeamBoolExpr Name="m_data" StoreID="New" ClassType="PrFL">
      <CTeamBoolExpr Name="Parent CTeamBoolExpr" />
      <CFaceoffLocationIDBitMask Name="m_bmFaceoffLocationIDs">
       <M Name="NumSetBits" Value="1"/>
       <M Name="SetBit" Value="MyRightOffensiveZoneRedCircleDot"/>
      </CFaceoffLocationIDBitMask>
     </CFaceoffLocationIDInMaskTeamBoolExpr>
    </THandledTRef&lt;CBoolExpression&gt;>
    <M Name="m_pTransitionParent" Value="None"/>
    <CHandledExitTransitionArray Name="m_transitions">
     <CExitTriggerTransition Name="this">
      <M Name="uiSize" Value="1"/>
      <M Name="uiMaxSize" Value="1"/>
      <CExitTriggerTransition Name="this[0]">
       <M Name="ISSVersion" Value="2"/>
       <THandledTRef&lt;CExitTrigger&gt; Name="m_pExitTrigger">
        <CBoolExprTrigger Name="m_data" StoreID="New" ClassType="EtPd">
         <CExitTrigger Name="Parent CExitTrigger" />
         <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
          <CFalseBoolExpr Name="m_data" StoreID="New" ClassType="BEFl" />
         </THandledTRef&lt;CBoolExpression&gt;>
        </CBoolExprTrigger>
       </THandledTRef&lt;CExitTrigger&gt;>
       <M Name="m_eNextHandedness" Value="Same"/>
       <M Name="m_fIgnoreFailedSelection" Value="0"/>
       <M Name="m_pNextNugget" Value="Faceoff_Offensive_5Man_Right_FU"/>
      </CExitTriggerTransition>
     </CExitTriggerTransition>
    </CHandledExitTransitionArray>
   </CBaseNugget>
   <M Name="m_eNuggetRanking" Value="Good"/>
   <M Name="m_flWeight" Value="1"/>
   <CDeltaTime Name="m_dtUpdate">
    <M Name="m_flSeconds" Value="-1"/>
   </CDeltaTime>
   <CNuggetFlagBitMask Name="m_bmNuggetFlags">
    <M Name="NumSetBits" Value="1"/>
    <M Name="SetBit" Value="LeftHanded"/>
   </CNuggetFlagBitMask>
  </CNugget>
  <M Name="m_pTask" Value="TG_Faceoff_Offensive_5Man_Right"/>
 </CTaskNugget>
 <CTaskNugget Name="Faceoff_Offensive_5Man_Right_FU">
  <CNugget Name="Parent CNugget">
   <CBaseNugget Name="Parent CBaseNugget">
    <M Name="ISSVersion" Value="1"/>
    <M Name="m_pFailedEntranceNugget" Value="None"/>
    <THandledTRef&lt;CBoolExpression&gt; Name="m_pEntranceCriteria">
     <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
    </THandledTRef&lt;CBoolExpression&gt;>
    <M Name="m_pTransitionParent" Value="NG_FaceoffFollowup"/>
    <CHandledExitTransitionArray Name="m_transitions">
     <CExitTriggerTransition Name="this">
      <M Name="uiSize" Value="0"/>
      <M Name="uiMaxSize" Value="0"/>
     </CExitTriggerTransition>
    </CHandledExitTransitionArray>
   </CBaseNugget>
   <M Name="m_eNuggetRanking" Value="Excellent"/>
   <M Name="m_flWeight" Value="1"/>
   <CDeltaTime Name="m_dtUpdate">
    <M Name="m_flSeconds" Value="-1"/>
   </CDeltaTime>
   <CNuggetFlagBitMask Name="m_bmNuggetFlags">
    <M Name="NumSetBits" Value="1"/>
    <M Name="SetBit" Value="LeftHanded"/>
   </CNuggetFlagBitMask>
  </CNugget>
  <M Name="m_pTask" Value="TG_Faceoff_Offensive_5Man_Right_FU"/>
 </CTaskNugget>
 <CTaskNugget Name="Faceoff_Offensive_6Man_Normal">
  <CNugget Name="Parent CNugget">
   <CBaseNugget Name="Parent CBaseNugget">
    <M Name="ISSVersion" Value="1"/>
    <M Name="m_pFailedEntranceNugget" Value="None"/>
    <THandledTRef&lt;CBoolExpression&gt; Name="m_pEntranceCriteria">
     <CAndBoolExpr Name="m_data" StoreID="New" ClassType="BEAd">
      <CBoolExpression Name="Parent CBoolExpression" />
      <CBoolExpression Name="m_BoolExpressions">
       <M Name="uiSize" Value="2"/>
       <M Name="uiMaxSize" Value="10"/>
       <CBoolExpression Name="m_BoolExpressions[0]">
        <CTeamIsUsingPlayStyleBoolExpr Name="m_data" StoreID="New" ClassType="BEPS">
         <CTeamBoolExpr Name="Parent CTeamBoolExpr" />
         <M Name="m_ePlayStyle" Value="Normal"/>
        </CTeamIsUsingPlayStyleBoolExpr>
       </CBoolExpression>
       <CBoolExpression Name="m_BoolExpressions[1]">
        <CFaceoffLocationIDInMaskTeamBoolExpr Name="m_data" StoreID="New" ClassType="PrFL">
         <CTeamBoolExpr Name="Parent CTeamBoolExpr" />
         <CFaceoffLocationIDBitMask Name="m_bmFaceoffLocationIDs">
          <M Name="NumSetBits" Value="1"/>
          <M Name="SetBit" Value="MyLeftOffensiveZoneRedCircleDot"/>
         </CFaceoffLocationIDBitMask>
        </CFaceoffLocationIDInMaskTeamBoolExpr>
       </CBoolExpression>
      </CBoolExpression>
     </CAndBoolExpr>
    </THandledTRef&lt;CBoolExpression&gt;>
    <M Name="m_pTransitionParent" Value="None"/>
    <CHandledExitTransitionArray Name="m_transitions">
     <CExitTriggerTransition Name="this">
      <M Name="uiSize" Value="1"/>
      <M Name="uiMaxSize" Value="1"/>
      <CExitTriggerTransition Name="this[0]">
       <M Name="ISSVersion" Value="2"/>
       <THandledTRef&lt;CExitTrigger&gt; Name="m_pExitTrigger">
        <CBoolExprTrigger Name="m_data" StoreID="New" ClassType="EtPd">
         <CExitTrigger Name="Parent CExitTrigger" />
         <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
          <CFalseBoolExpr Name="m_data" StoreID="New" ClassType="BEFl" />
         </THandledTRef&lt;CBoolExpression&gt;>
        </CBoolExprTrigger>
       </THandledTRef&lt;CExitTrigger&gt;>
       <M Name="m_eNextHandedness" Value="Same"/>
       <M Name="m_fIgnoreFailedSelection" Value="0"/>
       <M Name="m_pNextNugget" Value="Faceoff_Offensive_6Man_Normal_FU"/>
      </CExitTriggerTransition>
     </CExitTriggerTransition>
    </CHandledExitTransitionArray>
   </CBaseNugget>
   <M Name="m_eNuggetRanking" Value="Excellent"/>
   <M Name="m_flWeight" Value="1"/>
   <CDeltaTime Name="m_dtUpdate">
    <M Name="m_flSeconds" Value="-1"/>
   </CDeltaTime>
   <CNuggetFlagBitMask Name="m_bmNuggetFlags">
    <M Name="NumSetBits" Value="2"/>
    <M Name="SetBit" Value="LeftHanded"/>
    <M Name="SetBit" Value="AutomaticallyMirror"/>
   </CNuggetFlagBitMask>
  </CNugget>
  <M Name="m_pTask" Value="TG_Faceoff_Offensive_6Man_Normal"/>
 </CTaskNugget>
 <CTaskNugget Name="Faceoff_Offensive_6Man_Normal_FU">
  <CNugget Name="Parent CNugget">
   <CBaseNugget Name="Parent CBaseNugget">
    <M Name="ISSVersion" Value="1"/>
    <M Name="m_pFailedEntranceNugget" Value="None"/>
    <THandledTRef&lt;CBoolExpression&gt; Name="m_pEntranceCriteria">
     <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
    </THandledTRef&lt;CBoolExpression&gt;>
    <M Name="m_pTransitionParent" Value="NG_FaceoffFollowup"/>
    <CHandledExitTransitionArray Name="m_transitions">
     <CExitTriggerTransition Name="this">
      <M Name="uiSize" Value="0"/>
      <M Name="uiMaxSize" Value="0"/>
     </CExitTriggerTransition>
    </CHandledExitTransitionArray>
   </CBaseNugget>
   <M Name="m_eNuggetRanking" Value="Excellent"/>
   <M Name="m_flWeight" Value="1"/>
   <CDeltaTime Name="m_dtUpdate">
    <M Name="m_flSeconds" Value="-1"/>
   </CDeltaTime>
   <CNuggetFlagBitMask Name="m_bmNuggetFlags">
    <M Name="NumSetBits" Value="2"/>
    <M Name="SetBit" Value="LeftHanded"/>
    <M Name="SetBit" Value="RightHanded"/>
   </CNuggetFlagBitMask>
  </CNugget>
  <M Name="m_pTask" Value="TG_Faceoff_Offensive_6Man_Normal_FU"/>
 </CTaskNugget>
 <CTaskNugget Name="Faceoff_Offensive_6Man_ProtectLead">
  <CNugget Name="Parent CNugget">
   <CBaseNugget Name="Parent CBaseNugget">
    <M Name="ISSVersion" Value="1"/>
    <M Name="m_pFailedEntranceNugget" Value="None"/>
    <THandledTRef&lt;CBoolExpression&gt; Name="m_pEntranceCriteria">
     <CAndBoolExpr Name="m_data" StoreID="New" ClassType="BEAd">
      <CBoolExpression Name="Parent CBoolExpression" />
      <CBoolExpression Name="m_BoolExpressions">
       <M Name="uiSize" Value="2"/>
       <M Name="uiMaxSize" Value="10"/>
       <CBoolExpression Name="m_BoolExpressions[0]">
        <CTeamIsUsingPlayStyleBoolExpr Name="m_data" StoreID="New" ClassType="BEPS">
         <CTeamBoolExpr Name="Parent CTeamBoolExpr" />
         <M Name="m_ePlayStyle" Value="ProtectLead"/>
        </CTeamIsUsingPlayStyleBoolExpr>
       </CBoolExpression>
       <CBoolExpression Name="m_BoolExpressions[1]">
        <CFaceoffLocationIDInMaskTeamBoolExpr Name="m_data" StoreID="New" ClassType="PrFL">
         <CTeamBoolExpr Name="Parent CTeamBoolExpr" />
         <CFaceoffLocationIDBitMask Name="m_bmFaceoffLocationIDs">
          <M Name="NumSetBits" Value="1"/>
          <M Name="SetBit" Value="MyLeftOffensiveZoneRedCircleDot"/>
         </CFaceoffLocationIDBitMask>
        </CFaceoffLocationIDInMaskTeamBoolExpr>
       </CBoolExpression>
      </CBoolExpression>
     </CAndBoolExpr>
    </THandledTRef&lt;CBoolExpression&gt;>
    <M Name="m_pTransitionParent" Value="None"/>
    <CHandledExitTransitionArray Name="m_transitions">
     <CExitTriggerTransition Name="this">
      <M Name="uiSize" Value="1"/>
      <M Name="uiMaxSize" Value="1"/>
      <CExitTriggerTransition Name="this[0]">
       <M Name="ISSVersion" Value="2"/>
       <THandledTRef&lt;CExitTrigger&gt; Name="m_pExitTrigger">
        <CBoolExprTrigger Name="m_data" StoreID="New" ClassType="EtPd">
         <CExitTrigger Name="Parent CExitTrigger" />
         <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
          <CFalseBoolExpr Name="m_data" StoreID="New" ClassType="BEFl" />
         </THandledTRef&lt;CBoolExpression&gt;>
        </CBoolExprTrigger>
       </THandledTRef&lt;CExitTrigger&gt;>
       <M Name="m_eNextHandedness" Value="Same"/>
       <M Name="m_fIgnoreFailedSelection" Value="0"/>
       <M Name="m_pNextNugget" Value="Faceoff_Offensive_6Man_ProtectLead_FU"/>
      </CExitTriggerTransition>
     </CExitTriggerTransition>
    </CHandledExitTransitionArray>
   </CBaseNugget>
   <M Name="m_eNuggetRanking" Value="Excellent"/>
   <M Name="m_flWeight" Value="1"/>
   <CDeltaTime Name="m_dtUpdate">
    <M Name="m_flSeconds" Value="-1"/>
   </CDeltaTime>
   <CNuggetFlagBitMask Name="m_bmNuggetFlags">
    <M Name="NumSetBits" Value="2"/>
    <M Name="SetBit" Value="LeftHanded"/>
    <M Name="SetBit" Value="AutomaticallyMirror"/>
   </CNuggetFlagBitMask>
  </CNugget>
  <M Name="m_pTask" Value="TG_Faceoff_Offensive_6Man_ProtectLead"/>
 </CTaskNugget>
 <CTaskNugget Name="Faceoff_Offensive_6Man_ProtectLead_FU">
  <CNugget Name="Parent CNugget">
   <CBaseNugget Name="Parent CBaseNugget">
    <M Name="ISSVersion" Value="1"/>
    <M Name="m_pFailedEntranceNugget" Value="None"/>
    <THandledTRef&lt;CBoolExpression&gt; Name="m_pEntranceCriteria">
     <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
    </THandledTRef&lt;CBoolExpression&gt;>
    <M Name="m_pTransitionParent" Value="NG_FaceoffFollowup"/>
    <CHandledExitTransitionArray Name="m_transitions">
     <CExitTriggerTransition Name="this">
      <M Name="uiSize" Value="0"/>
      <M Name="uiMaxSize" Value="0"/>
     </CExitTriggerTransition>
    </CHandledExitTransitionArray>
   </CBaseNugget>
   <M Name="m_eNuggetRanking" Value="Excellent"/>
   <M Name="m_flWeight" Value="1"/>
   <CDeltaTime Name="m_dtUpdate">
    <M Name="m_flSeconds" Value="-1"/>
   </CDeltaTime>
   <CNuggetFlagBitMask Name="m_bmNuggetFlags">
    <M Name="NumSetBits" Value="2"/>
    <M Name="SetBit" Value="LeftHanded"/>
    <M Name="SetBit" Value="RightHanded"/>
   </CNuggetFlagBitMask>
  </CNugget>
  <M Name="m_pTask" Value="TG_Faceoff_Offensive_6Man_ProtectLead_FU"/>
 </CTaskNugget>
 <CTaskNugget Name="Faceoff_Offensive_6Man_ScoreGoal">
  <CNugget Name="Parent CNugget">
   <CBaseNugget Name="Parent CBaseNugget">
    <M Name="ISSVersion" Value="1"/>
    <M Name="m_pFailedEntranceNugget" Value="None"/>
    <THandledTRef&lt;CBoolExpression&gt; Name="m_pEntranceCriteria">
     <CAndBoolExpr Name="m_data" StoreID="New" ClassType="BEAd">
      <CBoolExpression Name="Parent CBoolExpression" />
      <CBoolExpression Name="m_BoolExpressions">
       <M Name="uiSize" Value="2"/>
       <M Name="uiMaxSize" Value="10"/>
       <CBoolExpression Name="m_BoolExpressions[0]">
        <CTeamIsUsingPlayStyleBoolExpr Name="m_data" StoreID="New" ClassType="BEPS">
         <CTeamBoolExpr Name="Parent CTeamBoolExpr" />
         <M Name="m_ePlayStyle" Value="ScoreGoal"/>
        </CTeamIsUsingPlayStyleBoolExpr>
       </CBoolExpression>
       <CBoolExpression Name="m_BoolExpressions[1]">
        <CFaceoffLocationIDInMaskTeamBoolExpr Name="m_data" StoreID="New" ClassType="PrFL">
         <CTeamBoolExpr Name="Parent CTeamBoolExpr" />
         <CFaceoffLocationIDBitMask Name="m_bmFaceoffLocationIDs">
          <M Name="NumSetBits" Value="1"/>
          <M Name="SetBit" Value="MyLeftOffensiveZoneRedCircleDot"/>
         </CFaceoffLocationIDBitMask>
        </CFaceoffLocationIDInMaskTeamBoolExpr>
       </CBoolExpression>
      </CBoolExpression>
     </CAndBoolExpr>
    </THandledTRef&lt;CBoolExpression&gt;>
    <M Name="m_pTransitionParent" Value="None"/>
    <CHandledExitTransitionArray Name="m_transitions">
     <CExitTriggerTransition Name="this">
      <M Name="uiSize" Value="1"/>
      <M Name="uiMaxSize" Value="1"/>
      <CExitTriggerTransition Name="this[0]">
       <M Name="ISSVersion" Value="2"/>
       <THandledTRef&lt;CExitTrigger&gt; Name="m_pExitTrigger">
        <CBoolExprTrigger Name="m_data" StoreID="New" ClassType="EtPd">
         <CExitTrigger Name="Parent CExitTrigger" />
         <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
          <CFalseBoolExpr Name="m_data" StoreID="New" ClassType="BEFl" />
         </THandledTRef&lt;CBoolExpression&gt;>
        </CBoolExprTrigger>
       </THandledTRef&lt;CExitTrigger&gt;>
       <M Name="m_eNextHandedness" Value="Same"/>
       <M Name="m_fIgnoreFailedSelection" Value="0"/>
       <M Name="m_pNextNugget" Value="Faceoff_Offensive_6Man_ScoreGoal_FU"/>
      </CExitTriggerTransition>
     </CExitTriggerTransition>
    </CHandledExitTransitionArray>
   </CBaseNugget>
   <M Name="m_eNuggetRanking" Value="Excellent"/>
   <M Name="m_flWeight" Value="1"/>
   <CDeltaTime Name="m_dtUpdate">
    <M Name="m_flSeconds" Value="-1"/>
   </CDeltaTime>
   <CNuggetFlagBitMask Name="m_bmNuggetFlags">
    <M Name="NumSetBits" Value="2"/>
    <M Name="SetBit" Value="LeftHanded"/>
    <M Name="SetBit" Value="AutomaticallyMirror"/>
   </CNuggetFlagBitMask>
  </CNugget>
  <M Name="m_pTask" Value="TG_Faceoff_Offensive_6Man_ScoreGoal"/>
 </CTaskNugget>
 <CTaskNugget Name="Faceoff_Offensive_6Man_ScoreGoal_FU">
  <CNugget Name="Parent CNugget">
   <CBaseNugget Name="Parent CBaseNugget">
    <M Name="ISSVersion" Value="1"/>
    <M Name="m_pFailedEntranceNugget" Value="None"/>
    <THandledTRef&lt;CBoolExpression&gt; Name="m_pEntranceCriteria">
     <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
    </THandledTRef&lt;CBoolExpression&gt;>
    <M Name="m_pTransitionParent" Value="NG_FaceoffFollowup"/>
    <CHandledExitTransitionArray Name="m_transitions">
     <CExitTriggerTransition Name="this">
      <M Name="uiSize" Value="0"/>
      <M Name="uiMaxSize" Value="0"/>
     </CExitTriggerTransition>
    </CHandledExitTransitionArray>
   </CBaseNugget>
   <M Name="m_eNuggetRanking" Value="Excellent"/>
   <M Name="m_flWeight" Value="1"/>
   <CDeltaTime Name="m_dtUpdate">
    <M Name="m_flSeconds" Value="-1"/>
   </CDeltaTime>
   <CNuggetFlagBitMask Name="m_bmNuggetFlags">
    <M Name="NumSetBits" Value="2"/>
    <M Name="SetBit" Value="LeftHanded"/>
    <M Name="SetBit" Value="RightHanded"/>
   </CNuggetFlagBitMask>
  </CNugget>
  <M Name="m_pTask" Value="TG_Faceoff_Offensive_6Man_ScoreGoal_FU"/>
 </CTaskNugget>
 <CTaskNugget Name="Faceoff_WaitForSticksDown">
  <CNugget Name="Parent CNugget">
   <CBaseNugget Name="Parent CBaseNugget">
    <M Name="ISSVersion" Value="1"/>
    <M Name="m_pFailedEntranceNugget" Value="None"/>
    <THandledTRef&lt;CBoolExpression&gt; Name="m_pEntranceCriteria">
     <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
    </THandledTRef&lt;CBoolExpression&gt;>
    <M Name="m_pTransitionParent" Value="None"/>
    <CHandledExitTransitionArray Name="m_transitions">
     <CExitTriggerTransition Name="this">
      <M Name="uiSize" Value="0"/>
      <M Name="uiMaxSize" Value="0"/>
     </CExitTriggerTransition>
    </CHandledExitTransitionArray>
   </CBaseNugget>
   <M Name="m_eNuggetRanking" Value="Excellent"/>
   <M Name="m_flWeight" Value="1"/>
   <CDeltaTime Name="m_dtUpdate">
    <M Name="m_flSeconds" Value="-1"/>
   </CDeltaTime>
   <CNuggetFlagBitMask Name="m_bmNuggetFlags">
    <M Name="NumSetBits" Value="2"/>
    <M Name="SetBit" Value="LeftHanded"/>
    <M Name="SetBit" Value="RightHanded"/>
   </CNuggetFlagBitMask>
  </CNugget>
  <M Name="m_pTask" Value="TG_Faceoff_WaitForSticksDown"/>
 </CTaskNugget>
 <CTaskNugget Name="FAOpen">
  <CNugget Name="Parent CNugget">
   <CBaseNugget Name="Parent CBaseNugget">
    <M Name="ISSVersion" Value="1"/>
    <M Name="m_pFailedEntranceNugget" Value="NuggetBook_Default"/>
    <THandledTRef&lt;CBoolExpression&gt; Name="m_pEntranceCriteria">
     <CTeamForceAdvantageBoolExpr Name="m_data" StoreID="New" ClassType="PrTF">
      <M Name="ISSVersion" Value="1"/>
      <CTeamBoolExpr Name="Parent CTeamBoolExpr" />
      <M Name="m_iMinFriendlies" Value="0"/>
      <M Name="m_iMaxFriendlies" Value="6"/>
      <M Name="m_flMinOpponentsInLane" Value="0"/>
      <M Name="m_flMaxOpponentsInLane" Value="1"/>
      <M Name="m_iMinEnemies" Value="0"/>
      <M Name="m_iMaxEnemies" Value="6"/>
     </CTeamForceAdvantageBoolExpr>
    </THandledTRef&lt;CBoolExpression&gt;>
    <M Name="m_pTransitionParent" Value="ForceAdvantage"/>
    <CHandledExitTransitionArray Name="m_transitions">
     <CExitTriggerTransition Name="this">
      <M Name="uiSize" Value="1"/>
      <M Name="uiMaxSize" Value="1"/>
      <CExitTriggerTransition Name="this[0]">
       <M Name="ISSVersion" Value="2"/>
       <THandledTRef&lt;CExitTrigger&gt; Name="m_pExitTrigger">
        <CBoolExprTrigger Name="m_data" StoreID="New" ClassType="EtPd">
         <CExitTrigger Name="Parent CExitTrigger" />
         <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
          <CTeamForceAdvantageBoolExpr Name="m_data" StoreID="New" ClassType="PrTF">
           <M Name="ISSVersion" Value="1"/>
           <CTeamBoolExpr Name="Parent CTeamBoolExpr" />
           <M Name="m_iMinFriendlies" Value="0"/>
           <M Name="m_iMaxFriendlies" Value="6"/>
           <M Name="m_flMinOpponentsInLane" Value="2"/>
           <M Name="m_flMaxOpponentsInLane" Value="6"/>
           <M Name="m_iMinEnemies" Value="0"/>
           <M Name="m_iMaxEnemies" Value="6"/>
          </CTeamForceAdvantageBoolExpr>
         </THandledTRef&lt;CBoolExpression&gt;>
        </CBoolExprTrigger>
       </THandledTRef&lt;CExitTrigger&gt;>
       <M Name="m_eNextHandedness" Value="Same"/>
       <M Name="m_fIgnoreFailedSelection" Value="0"/>
       <M Name="m_pNextNugget" Value="NuggetBook_Default"/>
      </CExitTriggerTransition>
     </CExitTriggerTransition>
    </CHandledExitTransitionArray>
   </CBaseNugget>
   <M Name="m_eNuggetRanking" Value="Excellent"/>
   <M Name="m_flWeight" Value="1"/>
   <CDeltaTime Name="m_dtUpdate">
    <M Name="m_flSeconds" Value="0.5"/>
   </CDeltaTime>
   <CNuggetFlagBitMask Name="m_bmNuggetFlags">
    <M Name="NumSetBits" Value="3"/>
    <M Name="SetBit" Value="LeftHanded"/>
    <M Name="SetBit" Value="RightHanded"/>
    <M Name="SetBit" Value="Breakaway"/>
   </CNuggetFlagBitMask>
  </CNugget>
  <M Name="m_pTask" Value="TG_FAOpen"/>
 </CTaskNugget>
 <CTaskNugget Name="Fight_Action">
  <CNugget Name="Parent CNugget">
   <CBaseNugget Name="Parent CBaseNugget">
    <M Name="ISSVersion" Value="1"/>
    <M Name="m_pFailedEntranceNugget" Value="None"/>
    <THandledTRef&lt;CBoolExpression&gt; Name="m_pEntranceCriteria">
     <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
    </THandledTRef&lt;CBoolExpression&gt;>
    <M Name="m_pTransitionParent" Value="None"/>
    <CHandledExitTransitionArray Name="m_transitions">
     <CExitTriggerTransition Name="this">
      <M Name="uiSize" Value="0"/>
      <M Name="uiMaxSize" Value="0"/>
     </CExitTriggerTransition>
    </CHandledExitTransitionArray>
   </CBaseNugget>
   <M Name="m_eNuggetRanking" Value="Excellent"/>
   <M Name="m_flWeight" Value="1"/>
   <CDeltaTime Name="m_dtUpdate">
    <M Name="m_flSeconds" Value="-1"/>
   </CDeltaTime>
   <CNuggetFlagBitMask Name="m_bmNuggetFlags">
    <M Name="NumSetBits" Value="2"/>
    <M Name="SetBit" Value="LeftHanded"/>
    <M Name="SetBit" Value="RightHanded"/>
   </CNuggetFlagBitMask>
  </CNugget>
  <M Name="m_pTask" Value="TG_Fight_Action"/>
 </CTaskNugget>
 <CTaskNugget Name="Fight_Post">
  <CNugget Name="Parent CNugget">
   <CBaseNugget Name="Parent CBaseNugget">
    <M Name="ISSVersion" Value="1"/>
    <M Name="m_pFailedEntranceNugget" Value="None"/>
    <THandledTRef&lt;CBoolExpression&gt; Name="m_pEntranceCriteria">
     <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
    </THandledTRef&lt;CBoolExpression&gt;>
    <M Name="m_pTransitionParent" Value="None"/>
    <CHandledExitTransitionArray Name="m_transitions">
     <CExitTriggerTransition Name="this">
      <M Name="uiSize" Value="0"/>
      <M Name="uiMaxSize" Value="0"/>
     </CExitTriggerTransition>
    </CHandledExitTransitionArray>
   </CBaseNugget>
   <M Name="m_eNuggetRanking" Value="Excellent"/>
   <M Name="m_flWeight" Value="1"/>
   <CDeltaTime Name="m_dtUpdate">
    <M Name="m_flSeconds" Value="-1"/>
   </CDeltaTime>
   <CNuggetFlagBitMask Name="m_bmNuggetFlags">
    <M Name="NumSetBits" Value="2"/>
    <M Name="SetBit" Value="LeftHanded"/>
    <M Name="SetBit" Value="RightHanded"/>
   </CNuggetFlagBitMask>
  </CNugget>
  <M Name="m_pTask" Value="TG_Fight_Post"/>
 </CTaskNugget>
 <CTaskNugget Name="Fight_Pre">
  <CNugget Name="Parent CNugget">
   <CBaseNugget Name="Parent CBaseNugget">
    <M Name="ISSVersion" Value="1"/>
    <M Name="m_pFailedEntranceNugget" Value="None"/>
    <THandledTRef&lt;CBoolExpression&gt; Name="m_pEntranceCriteria">
     <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
    </THandledTRef&lt;CBoolExpression&gt;>
    <M Name="m_pTransitionParent" Value="None"/>
    <CHandledExitTransitionArray Name="m_transitions">
     <CExitTriggerTransition Name="this">
      <M Name="uiSize" Value="0"/>
      <M Name="uiMaxSize" Value="0"/>
     </CExitTriggerTransition>
    </CHandledExitTransitionArray>
   </CBaseNugget>
   <M Name="m_eNuggetRanking" Value="Excellent"/>
   <M Name="m_flWeight" Value="1"/>
   <CDeltaTime Name="m_dtUpdate">
    <M Name="m_flSeconds" Value="-1"/>
   </CDeltaTime>
   <CNuggetFlagBitMask Name="m_bmNuggetFlags">
    <M Name="NumSetBits" Value="2"/>
    <M Name="SetBit" Value="LeftHanded"/>
    <M Name="SetBit" Value="RightHanded"/>
   </CNuggetFlagBitMask>
  </CNugget>
  <M Name="m_pTask" Value="TG_Fight_Pre"/>
 </CTaskNugget>
 <CTaskNugget Name="Fight_Stopping">
  <CNugget Name="Parent CNugget">
   <CBaseNugget Name="Parent CBaseNugget">
    <M Name="ISSVersion" Value="1"/>
    <M Name="m_pFailedEntranceNugget" Value="None"/>
    <THandledTRef&lt;CBoolExpression&gt; Name="m_pEntranceCriteria">
     <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
    </THandledTRef&lt;CBoolExpression&gt;>
    <M Name="m_pTransitionParent" Value="None"/>
    <CHandledExitTransitionArray Name="m_transitions">
     <CExitTriggerTransition Name="this">
      <M Name="uiSize" Value="0"/>
      <M Name="uiMaxSize" Value="0"/>
     </CExitTriggerTransition>
    </CHandledExitTransitionArray>
   </CBaseNugget>
   <M Name="m_eNuggetRanking" Value="Excellent"/>
   <M Name="m_flWeight" Value="1"/>
   <CDeltaTime Name="m_dtUpdate">
    <M Name="m_flSeconds" Value="-1"/>
   </CDeltaTime>
   <CNuggetFlagBitMask Name="m_bmNuggetFlags">
    <M Name="NumSetBits" Value="2"/>
    <M Name="SetBit" Value="LeftHanded"/>
    <M Name="SetBit" Value="RightHanded"/>
   </CNuggetFlagBitMask>
  </CNugget>
  <M Name="m_pTask" Value="TG_Fight_Stopping"/>
 </CTaskNugget>
 <CTaskNugget Name="FollowthruRelax">
  <CNugget Name="Parent CNugget">
   <CBaseNugget Name="Parent CBaseNugget">
    <M Name="ISSVersion" Value="1"/>
    <M Name="m_pFailedEntranceNugget" Value="None"/>
    <THandledTRef&lt;CBoolExpression&gt; Name="m_pEntranceCriteria">
     <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
    </THandledTRef&lt;CBoolExpression&gt;>
    <M Name="m_pTransitionParent" Value="None"/>
    <CHandledExitTransitionArray Name="m_transitions">
     <CExitTriggerTransition Name="this">
      <M Name="uiSize" Value="0"/>
      <M Name="uiMaxSize" Value="0"/>
     </CExitTriggerTransition>
    </CHandledExitTransitionArray>
   </CBaseNugget>
   <M Name="m_eNuggetRanking" Value="Excellent"/>
   <M Name="m_flWeight" Value="1"/>
   <CDeltaTime Name="m_dtUpdate">
    <M Name="m_flSeconds" Value="-1"/>
   </CDeltaTime>
   <CNuggetFlagBitMask Name="m_bmNuggetFlags">
    <M Name="NumSetBits" Value="2"/>
    <M Name="SetBit" Value="LeftHanded"/>
    <M Name="SetBit" Value="RightHanded"/>
   </CNuggetFlagBitMask>
  </CNugget>
  <M Name="m_pTask" Value="TG_FollowthruRelax"/>
 </CTaskNugget>
 <CNuggetGroup Name="ForceAdvantage">
  <CBaseNugget Name="Parent CBaseNugget">
   <M Name="ISSVersion" Value="1"/>
   <M Name="m_pFailedEntranceNugget" Value="None"/>
   <THandledTRef&lt;CBoolExpression&gt; Name="m_pEntranceCriteria">
    <CAndBoolExpr Name="m_data" StoreID="New" ClassType="BEAd">
     <CBoolExpression Name="Parent CBoolExpression" />
     <CBoolExpression Name="m_BoolExpressions">
      <M Name="uiSize" Value="3"/>
      <M Name="uiMaxSize" Value="10"/>
      <CBoolExpression Name="m_BoolExpressions[0]">
       <CPlayerInMaskOwnsPuckBoolExpr Name="m_data" StoreID="New" ClassType="PrOb">
        <CTeamBoolExpr Name="Parent CTeamBoolExpr" />
        <CPositionIDBitMask Name="m_bmPositionIDs">
         <M Name="NumSetBits" Value="6"/>
         <M Name="SetBit" Value="RW"/>
         <M Name="SetBit" Value="RD"/>
         <M Name="SetBit" Value="LW"/>
         <M Name="SetBit" Value="LD"/>
         <M Name="SetBit" Value="C"/>
         <M Name="SetBit" Value="ExtraMan"/>
        </CPositionIDBitMask>
       </CPlayerInMaskOwnsPuckBoolExpr>
      </CBoolExpression>
      <CBoolExpression Name="m_BoolExpressions[1]">
       <CPuckInTeamBoxBoolExpr Name="m_data" StoreID="New" ClassType="PrPB">
        <CTeamBoolExpr Name="Parent CTeamBoolExpr" />
        <CTeamBox Name="m_tbBox">
         <POINTTYPE Name="m_ptMin">
          <M Name="m_x" Value="-50"/>
          <M Name="m_z" Value="-75"/>
         </POINTTYPE>
         <POINTTYPE Name="m_ptMax">
          <M Name="m_x" Value="50"/>
          <M Name="m_z" Value="50"/>
         </POINTTYPE>
        </CTeamBox>
       </CPuckInTeamBoxBoolExpr>
      </CBoolExpression>
      <CBoolExpression Name="m_BoolExpressions[2]">
       <CNotBoolExpr Name="m_data" StoreID="New" ClassType="BENt">
        <CBoolExpression Name="Parent CBoolExpression" />
        <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpression">
         <CTeamInOffsidesJepordyBoolExpr Name="m_data" StoreID="New" ClassType="MTOJ" />
        </THandledTRef&lt;CBoolExpression&gt;>
       </CNotBoolExpr>
      </CBoolExpression>
     </CBoolExpression>
    </CAndBoolExpr>
   </THandledTRef&lt;CBoolExpression&gt;>
   <M Name="m_pTransitionParent" Value="NuggetBook_MainAction"/>
   <CHandledExitTransitionArray Name="m_transitions">
    <CExitTriggerTransition Name="this">
     <M Name="uiSize" Value="3"/>
     <M Name="uiMaxSize" Value="3"/>
     <CExitTriggerTransition Name="this[0]">
      <M Name="ISSVersion" Value="2"/>
      <THandledTRef&lt;CExitTrigger&gt; Name="m_pExitTrigger">
       <CBoolExprTrigger Name="m_data" StoreID="New" ClassType="EtPd">
        <CExitTrigger Name="Parent CExitTrigger" />
        <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
         <CPuckControlBoolExpr Name="m_data" StoreID="New" ClassType="PrPC">
          <CTeamBoolExpr Name="Parent CTeamBoolExpr" />
          <CPuckControlBitMask Name="m_bmPuckControl">
           <M Name="NumSetBits" Value="2"/>
           <M Name="SetBit" Value="Uncontrolled"/>
           <M Name="SetBit" Value="TheirControl"/>
          </CPuckControlBitMask>
         </CPuckControlBoolExpr>
        </THandledTRef&lt;CBoolExpression&gt;>
       </CBoolExprTrigger>
      </THandledTRef&lt;CExitTrigger&gt;>
      <M Name="m_eNextHandedness" Value="Same"/>
      <M Name="m_fIgnoreFailedSelection" Value="0"/>
      <M Name="m_pNextNugget" Value="NuggetBook_Default"/>
     </CExitTriggerTransition>
     <CExitTriggerTransition Name="this[1]">
      <M Name="ISSVersion" Value="2"/>
      <THandledTRef&lt;CExitTrigger&gt; Name="m_pExitTrigger">
       <CBoolExprTrigger Name="m_data" StoreID="New" ClassType="EtPd">
        <CExitTrigger Name="Parent CExitTrigger" />
        <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
         <CTeamInOffsidesJepordyBoolExpr Name="m_data" StoreID="New" ClassType="MTOJ" />
        </THandledTRef&lt;CBoolExpression&gt;>
       </CBoolExprTrigger>
      </THandledTRef&lt;CExitTrigger&gt;>
      <M Name="m_eNextHandedness" Value="Same"/>
      <M Name="m_fIgnoreFailedSelection" Value="0"/>
      <M Name="m_pNextNugget" Value="NuggetBook_Default"/>
     </CExitTriggerTransition>
     <CExitTriggerTransition Name="this[2]">
      <M Name="ISSVersion" Value="2"/>
      <THandledTRef&lt;CExitTrigger&gt; Name="m_pExitTrigger">
       <CBoolExprTrigger Name="m_data" StoreID="New" ClassType="EtPd">
        <CExitTrigger Name="Parent CExitTrigger" />
        <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
         <CPuckInTeamBoxBoolExpr Name="m_data" StoreID="New" ClassType="PrPB">
          <CTeamBoolExpr Name="Parent CTeamBoolExpr" />
          <CTeamBox Name="m_tbBox">
           <POINTTYPE Name="m_ptMin">
            <M Name="m_x" Value="-50"/>
            <M Name="m_z" Value="-100"/>
           </POINTTYPE>
           <POINTTYPE Name="m_ptMax">
            <M Name="m_x" Value="50"/>
            <M Name="m_z" Value="-75"/>
           </POINTTYPE>
          </CTeamBox>
         </CPuckInTeamBoxBoolExpr>
        </THandledTRef&lt;CBoolExpression&gt;>
       </CBoolExprTrigger>
      </THandledTRef&lt;CExitTrigger&gt;>
      <M Name="m_eNextHandedness" Value="Same"/>
      <M Name="m_fIgnoreFailedSelection" Value="0"/>
      <M Name="m_pNextNugget" Value="NuggetBook_Default"/>
     </CExitTriggerTransition>
    </CExitTriggerTransition>
   </CHandledExitTransitionArray>
  </CBaseNugget>
  <CBaseNugget Name="m_rgNuggets">
   <M Name="uiSize" Value="3"/>
   <M Name="uiMaxSize" Value="3"/>
   <M Name="m_rgNuggets[0]" Value="FAOpen"/>
   <M Name="m_rgNuggets[1]" Value="FA2Players"/>
   <M Name="m_rgNuggets[2]" Value="FA3Players"/>
  </CBaseNugget>
 </CNuggetGroup>
 <CTaskNugget Name="NeutralStandard1">
  <CNugget Name="Parent CNugget">
   <CBaseNugget Name="Parent CBaseNugget">
    <M Name="ISSVersion" Value="1"/>
    <M Name="m_pFailedEntranceNugget" Value="None"/>
    <THandledTRef&lt;CBoolExpression&gt; Name="m_pEntranceCriteria">
     <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
    </THandledTRef&lt;CBoolExpression&gt;>
    <M Name="m_pTransitionParent" Value="NG_WithPuckNeutral"/>
    <CHandledExitTransitionArray Name="m_transitions">
     <CExitTriggerTransition Name="this">
      <M Name="uiSize" Value="1"/>
      <M Name="uiMaxSize" Value="1"/>
      <CExitTriggerTransition Name="this[0]">
       <M Name="ISSVersion" Value="2"/>
       <THandledTRef&lt;CExitTrigger&gt; Name="m_pExitTrigger">
        <CBoolExprTrigger Name="m_data" StoreID="New" ClassType="EtPd">
         <CExitTrigger Name="Parent CExitTrigger" />
         <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
          <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
         </THandledTRef&lt;CBoolExpression&gt;>
        </CBoolExprTrigger>
       </THandledTRef&lt;CExitTrigger&gt;>
       <M Name="m_eNextHandedness" Value="Same"/>
       <M Name="m_fIgnoreFailedSelection" Value="1"/>
       <M Name="m_pNextNugget" Value="NeutralStandard2"/>
      </CExitTriggerTransition>
     </CExitTriggerTransition>
    </CHandledExitTransitionArray>
   </CBaseNugget>
   <M Name="m_eNuggetRanking" Value="Poor"/>
   <M Name="m_flWeight" Value="1"/>
   <CDeltaTime Name="m_dtUpdate">
    <M Name="m_flSeconds" Value="0.5"/>
   </CDeltaTime>
   <CNuggetFlagBitMask Name="m_bmNuggetFlags">
    <M Name="NumSetBits" Value="2"/>
    <M Name="SetBit" Value="LeftHanded"/>
    <M Name="SetBit" Value="RightHanded"/>
   </CNuggetFlagBitMask>
  </CNugget>
  <M Name="m_pTask" Value="TG_NeutralStandard1"/>
 </CTaskNugget>
 <CNuggetGroup Name="NeutralStandard2">
  <CBaseNugget Name="Parent CBaseNugget">
   <M Name="ISSVersion" Value="1"/>
   <M Name="m_pFailedEntranceNugget" Value="None"/>
   <THandledTRef&lt;CBoolExpression&gt; Name="m_pEntranceCriteria">
    <CAndBoolExpr Name="m_data" StoreID="New" ClassType="BEAd">
     <CBoolExpression Name="Parent CBoolExpression" />
     <CBoolExpression Name="m_BoolExpressions">
      <M Name="uiSize" Value="3"/>
      <M Name="uiMaxSize" Value="10"/>
      <CBoolExpression Name="m_BoolExpressions[0]">
       <CPuckInTeamBoxBoolExpr Name="m_data" StoreID="New" ClassType="PrPB">
        <CTeamBoolExpr Name="Parent CTeamBoolExpr" />
        <CTeamBox Name="m_tbBox">
         <POINTTYPE Name="m_ptMin">
          <M Name="m_x" Value="-50"/>
          <M Name="m_z" Value="0"/>
         </POINTTYPE>
         <POINTTYPE Name="m_ptMax">
          <M Name="m_x" Value="50"/>
          <M Name="m_z" Value="110"/>
         </POINTTYPE>
        </CTeamBox>
       </CPuckInTeamBoxBoolExpr>
      </CBoolExpression>
      <CBoolExpression Name="m_BoolExpressions[1]">
       <CPlayerInMaskOwnsPuckBoolExpr Name="m_data" StoreID="New" ClassType="PrOb">
        <CTeamBoolExpr Name="Parent CTeamBoolExpr" />
        <CPositionIDBitMask Name="m_bmPositionIDs">
         <M Name="NumSetBits" Value="6"/>
         <M Name="SetBit" Value="RW"/>
         <M Name="SetBit" Value="RD"/>
         <M Name="SetBit" Value="LW"/>
         <M Name="SetBit" Value="LD"/>
         <M Name="SetBit" Value="C"/>
         <M Name="SetBit" Value="ExtraMan"/>
        </CPositionIDBitMask>
       </CPlayerInMaskOwnsPuckBoolExpr>
      </CBoolExpression>
      <CBoolExpression Name="m_BoolExpressions[2]">
       <CPlayersInTeamBoxBoolExpr Name="m_data" StoreID="New" ClassType="PrTB">
        <CPositionIDBitMaskTeamBoolExpr Name="Parent CPositionIDBitMaskTeamBoolExpr">
         <CTeamBoolExpr Name="Parent CTeamBoolExpr" />
         <CPositionIDBitMask Name="m_bmPositionIDs">
          <M Name="NumSetBits" Value="6"/>
          <M Name="SetBit" Value="RW"/>
          <M Name="SetBit" Value="RD"/>
          <M Name="SetBit" Value="LW"/>
          <M Name="SetBit" Value="LD"/>
          <M Name="SetBit" Value="C"/>
          <M Name="SetBit" Value="ExtraMan"/>
         </CPositionIDBitMask>
        </CPositionIDBitMaskTeamBoolExpr>
        <CTeamBox Name="m_tbBox">
         <POINTTYPE Name="m_ptMin">
          <M Name="m_x" Value="-50"/>
          <M Name="m_z" Value="27"/>
         </POINTTYPE>
         <POINTTYPE Name="m_ptMax">
          <M Name="m_x" Value="50"/>
          <M Name="m_z" Value="110"/>
         </POINTTYPE>
        </CTeamBox>
        <M Name="m_iMinPlayers" Value="0"/>
        <M Name="m_iMaxPlayers" Value="0"/>
       </CPlayersInTeamBoxBoolExpr>
      </CBoolExpression>
     </CBoolExpression>
    </CAndBoolExpr>
   </THandledTRef&lt;CBoolExpression&gt;>
   <M Name="m_pTransitionParent" Value="NG_WithPuckNeutral"/>
   <CHandledExitTransitionArray Name="m_transitions">
    <CExitTriggerTransition Name="this">
     <M Name="uiSize" Value="0"/>
     <M Name="uiMaxSize" Value="0"/>
    </CExitTriggerTransition>
   </CHandledExitTransitionArray>
  </CBaseNugget>
  <CBaseNugget Name="m_rgNuggets">
   <M Name="uiSize" Value="2"/>
   <M Name="uiMaxSize" Value="2"/>
   <M Name="m_rgNuggets[0]" Value="NeutralStandardCarry"/>
   <M Name="m_rgNuggets[1]" Value="NeutralStandardPass"/>
  </CBaseNugget>
 </CNuggetGroup>
 <CTaskNugget Name="NeutralStandardCarry">
  <CNugget Name="Parent CNugget">
   <CBaseNugget Name="Parent CBaseNugget">
    <M Name="ISSVersion" Value="1"/>
    <M Name="m_pFailedEntranceNugget" Value="None"/>
    <THandledTRef&lt;CBoolExpression&gt; Name="m_pEntranceCriteria">
     <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
    </THandledTRef&lt;CBoolExpression&gt;>
    <M Name="m_pTransitionParent" Value="NeutralStandard2"/>
    <CHandledExitTransitionArray Name="m_transitions">
     <CExitTriggerTransition Name="this">
      <M Name="uiSize" Value="0"/>
      <M Name="uiMaxSize" Value="0"/>
     </CExitTriggerTransition>
    </CHandledExitTransitionArray>
   </CBaseNugget>
   <M Name="m_eNuggetRanking" Value="Good"/>
   <M Name="m_flWeight" Value="1"/>
   <CDeltaTime Name="m_dtUpdate">
    <M Name="m_flSeconds" Value="0.5"/>
   </CDeltaTime>
   <CNuggetFlagBitMask Name="m_bmNuggetFlags">
    <M Name="NumSetBits" Value="2"/>
    <M Name="SetBit" Value="LeftHanded"/>
    <M Name="SetBit" Value="RightHanded"/>
   </CNuggetFlagBitMask>
  </CNugget>
  <M Name="m_pTask" Value="TG_NeutralStandardCarry"/>
 </CTaskNugget>
 <CTaskNugget Name="NeutralStandardPass">
  <CNugget Name="Parent CNugget">
   <CBaseNugget Name="Parent CBaseNugget">
    <M Name="ISSVersion" Value="1"/>
    <M Name="m_pFailedEntranceNugget" Value="None"/>
    <THandledTRef&lt;CBoolExpression&gt; Name="m_pEntranceCriteria">
     <CAndBoolExpr Name="m_data" StoreID="New" ClassType="BEAd">
      <CBoolExpression Name="Parent CBoolExpression" />
      <CBoolExpression Name="m_BoolExpressions">
       <M Name="uiSize" Value="3"/>
       <M Name="uiMaxSize" Value="10"/>
       <CBoolExpression Name="m_BoolExpressions[0]">
        <CPuckInTeamBoxBoolExpr Name="m_data" StoreID="New" ClassType="PrPB">
         <CTeamBoolExpr Name="Parent CTeamBoolExpr" />
         <CTeamBox Name="m_tbBox">
          <POINTTYPE Name="m_ptMin">
           <M Name="m_x" Value="25"/>
           <M Name="m_z" Value="0"/>
          </POINTTYPE>
          <POINTTYPE Name="m_ptMax">
           <M Name="m_x" Value="50"/>
           <M Name="m_z" Value="110"/>
          </POINTTYPE>
         </CTeamBox>
        </CPuckInTeamBoxBoolExpr>
       </CBoolExpression>
       <CBoolExpression Name="m_BoolExpressions[1]">
        <CPlayersInTeamBoxBoolExpr Name="m_data" StoreID="New" ClassType="PrTB">
         <CPositionIDBitMaskTeamBoolExpr Name="Parent CPositionIDBitMaskTeamBoolExpr">
          <CTeamBoolExpr Name="Parent CTeamBoolExpr" />
          <CPositionIDBitMask Name="m_bmPositionIDs">
           <M Name="NumSetBits" Value="6"/>
           <M Name="SetBit" Value="RW"/>
           <M Name="SetBit" Value="RD"/>
           <M Name="SetBit" Value="LW"/>
           <M Name="SetBit" Value="LD"/>
           <M Name="SetBit" Value="C"/>
           <M Name="SetBit" Value="ExtraMan"/>
          </CPositionIDBitMask>
         </CPositionIDBitMaskTeamBoolExpr>
         <CTeamBox Name="m_tbBox">
          <POINTTYPE Name="m_ptMin">
           <M Name="m_x" Value="-50"/>
           <M Name="m_z" Value="0"/>
          </POINTTYPE>
          <POINTTYPE Name="m_ptMax">
           <M Name="m_x" Value="-30"/>
           <M Name="m_z" Value="27"/>
          </POINTTYPE>
         </CTeamBox>
         <M Name="m_iMinPlayers" Value="1"/>
         <M Name="m_iMaxPlayers" Value="6"/>
        </CPlayersInTeamBoxBoolExpr>
       </CBoolExpression>
       <CBoolExpression Name="m_BoolExpressions[2]">
        <COtherTeamBoolContextOverride Name="m_data" StoreID="New" ClassType="OTBE">
         <CBoolExpression Name="Parent CBoolExpression" />
         <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpression">
          <CPlayersInTeamBoxBoolExpr Name="m_data" StoreID="New" ClassType="PrTB">
           <CPositionIDBitMaskTeamBoolExpr Name="Parent CPositionIDBitMaskTeamBoolExpr">
            <CTeamBoolExpr Name="Parent CTeamBoolExpr" />
            <CPositionIDBitMask Name="m_bmPositionIDs">
             <M Name="NumSetBits" Value="6"/>
             <M Name="SetBit" Value="RW"/>
             <M Name="SetBit" Value="RD"/>
             <M Name="SetBit" Value="LW"/>
             <M Name="SetBit" Value="LD"/>
             <M Name="SetBit" Value="C"/>
             <M Name="SetBit" Value="ExtraMan"/>
            </CPositionIDBitMask>
           </CPositionIDBitMaskTeamBoolExpr>
           <CTeamBox Name="m_tbBox">
            <POINTTYPE Name="m_ptMin">
             <M Name="m_x" Value="-50"/>
             <M Name="m_z" Value="65"/>
            </POINTTYPE>
            <POINTTYPE Name="m_ptMax">
             <M Name="m_x" Value="50"/>
             <M Name="m_z" Value="110"/>
            </POINTTYPE>
           </CTeamBox>
           <M Name="m_iMinPlayers" Value="0"/>
           <M Name="m_iMaxPlayers" Value="2"/>
          </CPlayersInTeamBoxBoolExpr>
         </THandledTRef&lt;CBoolExpression&gt;>
        </COtherTeamBoolContextOverride>
       </CBoolExpression>
      </CBoolExpression>
     </CAndBoolExpr>
    </THandledTRef&lt;CBoolExpression&gt;>
    <M Name="m_pTransitionParent" Value="None"/>
    <CHandledExitTransitionArray Name="m_transitions">
     <CExitTriggerTransition Name="this">
      <M Name="uiSize" Value="3"/>
      <M Name="uiMaxSize" Value="3"/>
      <CExitTriggerTransition Name="this[0]">
       <M Name="ISSVersion" Value="2"/>
       <THandledTRef&lt;CExitTrigger&gt; Name="m_pExitTrigger">
        <CBoolExprTrigger Name="m_data" StoreID="New" ClassType="EtPd">
         <CExitTrigger Name="Parent CExitTrigger" />
         <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
          <CNotBoolExpr Name="m_data" StoreID="New" ClassType="BENt">
           <CBoolExpression Name="Parent CBoolExpression" />
           <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpression">
            <CPuckInTeamBoxBoolExpr Name="m_data" StoreID="New" ClassType="PrPB">
             <CTeamBoolExpr Name="Parent CTeamBoolExpr" />
             <CTeamBox Name="m_tbBox">
              <POINTTYPE Name="m_ptMin">
               <M Name="m_x" Value="20"/>
               <M Name="m_z" Value="0"/>
              </POINTTYPE>
              <POINTTYPE Name="m_ptMax">
               <M Name="m_x" Value="50"/>
               <M Name="m_z" Value="67"/>
              </POINTTYPE>
             </CTeamBox>
            </CPuckInTeamBoxBoolExpr>
           </THandledTRef&lt;CBoolExpression&gt;>
          </CNotBoolExpr>
         </THandledTRef&lt;CBoolExpression&gt;>
        </CBoolExprTrigger>
       </THandledTRef&lt;CExitTrigger&gt;>
       <M Name="m_eNextHandedness" Value="Same"/>
       <M Name="m_fIgnoreFailedSelection" Value="0"/>
       <M Name="m_pNextNugget" Value="NuggetBook_Default"/>
      </CExitTriggerTransition>
      <CExitTriggerTransition Name="this[1]">
       <M Name="ISSVersion" Value="2"/>
       <THandledTRef&lt;CExitTrigger&gt; Name="m_pExitTrigger">
        <CBoolExprTrigger Name="m_data" StoreID="New" ClassType="EtPd">
         <CExitTrigger Name="Parent CExitTrigger" />
         <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
          <COtherTeamBoolContextOverride Name="m_data" StoreID="New" ClassType="OTBE">
           <CBoolExpression Name="Parent CBoolExpression" />
           <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpression">
            <CTeamOwnsPuckBoolExpr Name="m_data" StoreID="New" ClassType="MTOB" />
           </THandledTRef&lt;CBoolExpression&gt;>
          </COtherTeamBoolContextOverride>
         </THandledTRef&lt;CBoolExpression&gt;>
        </CBoolExprTrigger>
       </THandledTRef&lt;CExitTrigger&gt;>
       <M Name="m_eNextHandedness" Value="Same"/>
       <M Name="m_fIgnoreFailedSelection" Value="0"/>
       <M Name="m_pNextNugget" Value="NuggetBook_Default"/>
      </CExitTriggerTransition>
      <CExitTriggerTransition Name="this[2]">
       <M Name="ISSVersion" Value="2"/>
       <THandledTRef&lt;CExitTrigger&gt; Name="m_pExitTrigger">
        <CBoolExprTrigger Name="m_data" StoreID="New" ClassType="EtPd">
         <CExitTrigger Name="Parent CExitTrigger" />
         <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
          <CAndBoolExpr Name="m_data" StoreID="New" ClassType="BEAd">
           <CBoolExpression Name="Parent CBoolExpression" />
           <CBoolExpression Name="m_BoolExpressions">
            <M Name="uiSize" Value="2"/>
            <M Name="uiMaxSize" Value="10"/>
            <CBoolExpression Name="m_BoolExpressions[0]">
             <CPuckInStickyTeamZoneBoolExpr Name="m_data" StoreID="New" ClassType="PrPz">
              <CTeamBoolExpr Name="Parent CTeamBoolExpr" />
              <CTeamZoneBitMask Name="m_bmStickyTeamZones">
               <M Name="NumSetBits" Value="1"/>
               <M Name="SetBit" Value="Offensive"/>
              </CTeamZoneBitMask>
             </CPuckInStickyTeamZoneBoolExpr>
            </CBoolExpression>
            <CBoolExpression Name="m_BoolExpressions[1]">
             <CTeamOwnsPuckBoolExpr Name="m_data" StoreID="New" ClassType="MTOB" />
            </CBoolExpression>
           </CBoolExpression>
          </CAndBoolExpr>
         </THandledTRef&lt;CBoolExpression&gt;>
        </CBoolExprTrigger>
       </THandledTRef&lt;CExitTrigger&gt;>
       <M Name="m_eNextHandedness" Value="Same"/>
       <M Name="m_fIgnoreFailedSelection" Value="0"/>
       <M Name="m_pNextNugget" Value="NuggetBook_Default"/>
      </CExitTriggerTransition>
     </CExitTriggerTransition>
    </CHandledExitTransitionArray>
   </CBaseNugget>
   <M Name="m_eNuggetRanking" Value="Excellent"/>
   <M Name="m_flWeight" Value="1"/>
   <CDeltaTime Name="m_dtUpdate">
    <M Name="m_flSeconds" Value="0.5"/>
   </CDeltaTime>
   <CNuggetFlagBitMask Name="m_bmNuggetFlags">
    <M Name="NumSetBits" Value="2"/>
    <M Name="SetBit" Value="LeftHanded"/>
    <M Name="SetBit" Value="AutomaticallyMirror"/>
   </CNuggetFlagBitMask>
  </CNugget>
  <M Name="m_pTask" Value="TG_NeutralStandardPass"/>
 </CTaskNugget>
 <CNuggetGroup Name="NG_Faceoff_4Man">
  <CBaseNugget Name="Parent CBaseNugget">
   <M Name="ISSVersion" Value="1"/>
   <M Name="m_pFailedEntranceNugget" Value="None"/>
   <THandledTRef&lt;CBoolExpression&gt; Name="m_pEntranceCriteria">
    <CTeamNumPlayersOnIceBoolExpr Name="m_data" StoreID="New" ClassType="BENP">
     <CTeamBoolExpr Name="Parent CTeamBoolExpr" />
     <M Name="m_uiNumPlayersOnIce" Value="4"/>
    </CTeamNumPlayersOnIceBoolExpr>
   </THandledTRef&lt;CBoolExpression&gt;>
   <M Name="m_pTransitionParent" Value="None"/>
   <CHandledExitTransitionArray Name="m_transitions">
    <CExitTriggerTransition Name="this">
     <M Name="uiSize" Value="0"/>
     <M Name="uiMaxSize" Value="0"/>
    </CExitTriggerTransition>
   </CHandledExitTransitionArray>
  </CBaseNugget>
  <CBaseNugget Name="m_rgNuggets">
   <M Name="uiSize" Value="4"/>
   <M Name="uiMaxSize" Value="4"/>
   <M Name="m_rgNuggets[0]" Value="Faceoff_Center_4Man"/>
   <M Name="m_rgNuggets[1]" Value="Faceoff_Defensive_4Man"/>
   <M Name="m_rgNuggets[2]" Value="Faceoff_Offensive_4Man"/>
   <M Name="m_rgNuggets[3]" Value="Faceoff_NeutralZoneAndGreenX_4Man"/>
  </CBaseNugget>
 </CNuggetGroup>
 <CNuggetGroup Name="NG_Faceoff_5Man">
  <CBaseNugget Name="Parent CBaseNugget">
   <M Name="ISSVersion" Value="1"/>
   <M Name="m_pFailedEntranceNugget" Value="None"/>
   <THandledTRef&lt;CBoolExpression&gt; Name="m_pEntranceCriteria">
    <CTeamNumPlayersOnIceBoolExpr Name="m_data" StoreID="New" ClassType="BENP">
     <CTeamBoolExpr Name="Parent CTeamBoolExpr" />
     <M Name="m_uiNumPlayersOnIce" Value="5"/>
    </CTeamNumPlayersOnIceBoolExpr>
   </THandledTRef&lt;CBoolExpression&gt;>
   <M Name="m_pTransitionParent" Value="None"/>
   <CHandledExitTransitionArray Name="m_transitions">
    <CExitTriggerTransition Name="this">
     <M Name="uiSize" Value="0"/>
     <M Name="uiMaxSize" Value="0"/>
    </CExitTriggerTransition>
   </CHandledExitTransitionArray>
  </CBaseNugget>
  <CBaseNugget Name="m_rgNuggets">
   <M Name="uiSize" Value="6"/>
   <M Name="uiMaxSize" Value="6"/>
   <M Name="m_rgNuggets[0]" Value="Faceoff_Center_5Man"/>
   <M Name="m_rgNuggets[1]" Value="Faceoff_Offensive_5Man_Left"/>
   <M Name="m_rgNuggets[2]" Value="Faceoff_Offensive_5Man_Right"/>
   <M Name="m_rgNuggets[3]" Value="Faceoff_Defensive_5Man_Left"/>
   <M Name="m_rgNuggets[4]" Value="Faceoff_Defensive_5Man_Right"/>
   <M Name="m_rgNuggets[5]" Value="Faceoff_NeutralZoneAndGreenX_5Man"/>
  </CBaseNugget>
 </CNuggetGroup>
 <CNuggetGroup Name="NG_Faceoff_6Man">
  <CBaseNugget Name="Parent CBaseNugget">
   <M Name="ISSVersion" Value="1"/>
   <M Name="m_pFailedEntranceNugget" Value="None"/>
   <THandledTRef&lt;CBoolExpression&gt; Name="m_pEntranceCriteria">
    <CTeamNumPlayersOnIceBoolExpr Name="m_data" StoreID="New" ClassType="BENP">
     <CTeamBoolExpr Name="Parent CTeamBoolExpr" />
     <M Name="m_uiNumPlayersOnIce" Value="6"/>
    </CTeamNumPlayersOnIceBoolExpr>
   </THandledTRef&lt;CBoolExpression&gt;>
   <M Name="m_pTransitionParent" Value="None"/>
   <CHandledExitTransitionArray Name="m_transitions">
    <CExitTriggerTransition Name="this">
     <M Name="uiSize" Value="0"/>
     <M Name="uiMaxSize" Value="0"/>
    </CExitTriggerTransition>
   </CHandledExitTransitionArray>
  </CBaseNugget>
  <CBaseNugget Name="m_rgNuggets">
   <M Name="uiSize" Value="6"/>
   <M Name="uiMaxSize" Value="6"/>
   <M Name="m_rgNuggets[0]" Value="Faceoff_Center_6Man"/>
   <M Name="m_rgNuggets[1]" Value="Faceoff_Defensive_6Man"/>
   <M Name="m_rgNuggets[2]" Value="Faceoff_Offensive_6Man_Normal"/>
   <M Name="m_rgNuggets[3]" Value="Faceoff_Offensive_6Man_ProtectLead"/>
   <M Name="m_rgNuggets[4]" Value="Faceoff_Offensive_6Man_ScoreGoal"/>
   <M Name="m_rgNuggets[5]" Value="Faceoff_NeutralZoneAndGreenX_6Man"/>
  </CBaseNugget>
 </CNuggetGroup>
 <CNuggetGroup Name="NG_FaceoffFollowup">
  <CBaseNugget Name="Parent CBaseNugget">
   <M Name="ISSVersion" Value="1"/>
   <M Name="m_pFailedEntranceNugget" Value="None"/>
   <THandledTRef&lt;CBoolExpression&gt; Name="m_pEntranceCriteria">
    <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
   </THandledTRef&lt;CBoolExpression&gt;>
   <M Name="m_pTransitionParent" Value="None"/>
   <CHandledExitTransitionArray Name="m_transitions">
    <CExitTriggerTransition Name="this">
     <M Name="uiSize" Value="2"/>
     <M Name="uiMaxSize" Value="2"/>
     <CExitTriggerTransition Name="this[0]">
      <M Name="ISSVersion" Value="2"/>
      <THandledTRef&lt;CExitTrigger&gt; Name="m_pExitTrigger">
       <CSimpleEventExitTrigger Name="m_data" StoreID="New" ClassType="EtSE">
        <CExitTrigger Name="Parent CExitTrigger" />
        <CWorldEventIDBitMask Name="m_WorldEventIDBitMask">
         <M Name="NumSetBits" Value="1"/>
         <M Name="SetBit" Value="FaceOffWinnerHasReleasedPuck"/>
        </CWorldEventIDBitMask>
       </CSimpleEventExitTrigger>
      </THandledTRef&lt;CExitTrigger&gt;>
      <M Name="m_eNextHandedness" Value="Same"/>
      <M Name="m_fIgnoreFailedSelection" Value="0"/>
      <M Name="m_pNextNugget" Value="NuggetBook_MainAction"/>
     </CExitTriggerTransition>
     <CExitTriggerTransition Name="this[1]">
      <M Name="ISSVersion" Value="2"/>
      <THandledTRef&lt;CExitTrigger&gt; Name="m_pExitTrigger">
       <CBoolExprTrigger Name="m_data" StoreID="New" ClassType="EtPd">
        <CExitTrigger Name="Parent CExitTrigger" />
        <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
         <CTeamTimeInPlanBoolExpr Name="m_data" StoreID="New" ClassType="PrTP">
          <CTeamBoolExpr Name="Parent CTeamBoolExpr" />
          <M Name="m_flSecondsInPlay" Value="0.5"/>
         </CTeamTimeInPlanBoolExpr>
        </THandledTRef&lt;CBoolExpression&gt;>
       </CBoolExprTrigger>
      </THandledTRef&lt;CExitTrigger&gt;>
      <M Name="m_eNextHandedness" Value="Same"/>
      <M Name="m_fIgnoreFailedSelection" Value="0"/>
      <M Name="m_pNextNugget" Value="NuggetBook_MainAction"/>
     </CExitTriggerTransition>
    </CExitTriggerTransition>
   </CHandledExitTransitionArray>
  </CBaseNugget>
  <CBaseNugget Name="m_rgNuggets">
   <M Name="uiSize" Value="0"/>
   <M Name="uiMaxSize" Value="0"/>
  </CBaseNugget>
 </CNuggetGroup>
 <CTaskNugget Name="NG_PickupIdle">
  <CNugget Name="Parent CNugget">
   <CBaseNugget Name="Parent CBaseNugget">
    <M Name="ISSVersion" Value="1"/>
    <M Name="m_pFailedEntranceNugget" Value="None"/>
    <THandledTRef&lt;CBoolExpression&gt; Name="m_pEntranceCriteria">
     <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
    </THandledTRef&lt;CBoolExpression&gt;>
    <M Name="m_pTransitionParent" Value="None"/>
    <CHandledExitTransitionArray Name="m_transitions">
     <CExitTriggerTransition Name="this">
      <M Name="uiSize" Value="0"/>
      <M Name="uiMaxSize" Value="0"/>
     </CExitTriggerTransition>
    </CHandledExitTransitionArray>
   </CBaseNugget>
   <M Name="m_eNuggetRanking" Value="Excellent"/>
   <M Name="m_flWeight" Value="1"/>
   <CDeltaTime Name="m_dtUpdate">
    <M Name="m_flSeconds" Value="-1"/>
   </CDeltaTime>
   <CNuggetFlagBitMask Name="m_bmNuggetFlags">
    <M Name="NumSetBits" Value="2"/>
    <M Name="SetBit" Value="LeftHanded"/>
    <M Name="SetBit" Value="RightHanded"/>
   </CNuggetFlagBitMask>
  </CNugget>
  <M Name="m_pTask" Value="TG_PickupIdle"/>
 </CTaskNugget>
 <CNuggetTeamStrategy Name="NG_PowerPlay">
  <M Name="ISSVersion" Value="1"/>
  <CNuggetGroup Name="Parent CNuggetGroup">
   <CBaseNugget Name="Parent CBaseNugget">
    <M Name="ISSVersion" Value="1"/>
    <M Name="m_pFailedEntranceNugget" Value="None"/>
    <THandledTRef&lt;CBoolExpression&gt; Name="m_pEntranceCriteria">
     <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
    </THandledTRef&lt;CBoolExpression&gt;>
    <M Name="m_pTransitionParent" Value="NG_WithPuckOffenseAll"/>
    <CHandledExitTransitionArray Name="m_transitions">
     <CExitTriggerTransition Name="this">
      <M Name="uiSize" Value="1"/>
      <M Name="uiMaxSize" Value="1"/>
      <CExitTriggerTransition Name="this[0]">
       <M Name="ISSVersion" Value="2"/>
       <THandledTRef&lt;CExitTrigger&gt; Name="m_pExitTrigger">
        <CBoolExprTrigger Name="m_data" StoreID="New" ClassType="EtPd">
         <CExitTrigger Name="Parent CExitTrigger" />
         <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
          <CNotBoolExpr Name="m_data" StoreID="New" ClassType="BENt">
           <CBoolExpression Name="Parent CBoolExpression" />
           <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpression">
            <CTeamCanPowerPlayBoolExpr Name="m_data" StoreID="New" ClassType="TAPP" />
           </THandledTRef&lt;CBoolExpression&gt;>
          </CNotBoolExpr>
         </THandledTRef&lt;CBoolExpression&gt;>
        </CBoolExprTrigger>
       </THandledTRef&lt;CExitTrigger&gt;>
       <M Name="m_eNextHandedness" Value="Same"/>
       <M Name="m_fIgnoreFailedSelection" Value="0"/>
       <M Name="m_pNextNugget" Value="NuggetBook_Default"/>
      </CExitTriggerTransition>
     </CExitTriggerTransition>
    </CHandledExitTransitionArray>
   </CBaseNugget>
   <CBaseNugget Name="m_rgNuggets">
    <M Name="uiSize" Value="3"/>
    <M Name="uiMaxSize" Value="3"/>
    <M Name="m_rgNuggets[0]" Value="PP122"/>
    <M Name="m_rgNuggets[1]" Value="PP212"/>
    <M Name="m_rgNuggets[2]" Value="PPFunnel"/>
   </CBaseNugget>
  </CNuggetGroup>
  <M Name="m_ePlaySituation" Value="PowerPlay"/>
 </CNuggetTeamStrategy>
 <CNuggetGroup Name="NG_RefFaceoffFollowup">
  <CBaseNugget Name="Parent CBaseNugget">
   <M Name="ISSVersion" Value="1"/>
   <M Name="m_pFailedEntranceNugget" Value="None"/>
   <THandledTRef&lt;CBoolExpression&gt; Name="m_pEntranceCriteria">
    <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
   </THandledTRef&lt;CBoolExpression&gt;>
   <M Name="m_pTransitionParent" Value="None"/>
   <CHandledExitTransitionArray Name="m_transitions">
    <CExitTriggerTransition Name="this">
     <M Name="uiSize" Value="2"/>
     <M Name="uiMaxSize" Value="2"/>
     <CExitTriggerTransition Name="this[0]">
      <M Name="ISSVersion" Value="2"/>
      <THandledTRef&lt;CExitTrigger&gt; Name="m_pExitTrigger">
       <CSimpleEventExitTrigger Name="m_data" StoreID="New" ClassType="EtSE">
        <CExitTrigger Name="Parent CExitTrigger" />
        <CWorldEventIDBitMask Name="m_WorldEventIDBitMask">
         <M Name="NumSetBits" Value="1"/>
         <M Name="SetBit" Value="FaceOffWinnerHasReleasedPuck"/>
        </CWorldEventIDBitMask>
       </CSimpleEventExitTrigger>
      </THandledTRef&lt;CExitTrigger&gt;>
      <M Name="m_eNextHandedness" Value="Same"/>
      <M Name="m_fIgnoreFailedSelection" Value="0"/>
      <M Name="m_pNextNugget" Value="NuggetBook_Ref_MainAction"/>
     </CExitTriggerTransition>
     <CExitTriggerTransition Name="this[1]">
      <M Name="ISSVersion" Value="2"/>
      <THandledTRef&lt;CExitTrigger&gt; Name="m_pExitTrigger">
       <CBoolExprTrigger Name="m_data" StoreID="New" ClassType="EtPd">
        <CExitTrigger Name="Parent CExitTrigger" />
        <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
         <CTeamTimeInPlanBoolExpr Name="m_data" StoreID="New" ClassType="PrTP">
          <CTeamBoolExpr Name="Parent CTeamBoolExpr" />
          <M Name="m_flSecondsInPlay" Value="0.5"/>
         </CTeamTimeInPlanBoolExpr>
        </THandledTRef&lt;CBoolExpression&gt;>
       </CBoolExprTrigger>
      </THandledTRef&lt;CExitTrigger&gt;>
      <M Name="m_eNextHandedness" Value="Same"/>
      <M Name="m_fIgnoreFailedSelection" Value="0"/>
      <M Name="m_pNextNugget" Value="NuggetBook_Ref_MainAction"/>
     </CExitTriggerTransition>
    </CExitTriggerTransition>
   </CHandledExitTransitionArray>
  </CBaseNugget>
  <CBaseNugget Name="m_rgNuggets">
   <M Name="uiSize" Value="0"/>
   <M Name="uiMaxSize" Value="0"/>
  </CBaseNugget>
 </CNuggetGroup>
 <CTaskNugget Name="NG_TeamIdle">
  <CNugget Name="Parent CNugget">
   <CBaseNugget Name="Parent CBaseNugget">
    <M Name="ISSVersion" Value="1"/>
    <M Name="m_pFailedEntranceNugget" Value="None"/>
    <THandledTRef&lt;CBoolExpression&gt; Name="m_pEntranceCriteria">
     <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
    </THandledTRef&lt;CBoolExpression&gt;>
    <M Name="m_pTransitionParent" Value="None"/>
    <CHandledExitTransitionArray Name="m_transitions">
     <CExitTriggerTransition Name="this">
      <M Name="uiSize" Value="0"/>
      <M Name="uiMaxSize" Value="0"/>
     </CExitTriggerTransition>
    </CHandledExitTransitionArray>
   </CBaseNugget>
   <M Name="m_eNuggetRanking" Value="Excellent"/>
   <M Name="m_flWeight" Value="1"/>
   <CDeltaTime Name="m_dtUpdate">
    <M Name="m_flSeconds" Value="-1"/>
   </CDeltaTime>
   <CNuggetFlagBitMask Name="m_bmNuggetFlags">
    <M Name="NumSetBits" Value="2"/>
    <M Name="SetBit" Value="LeftHanded"/>
    <M Name="SetBit" Value="RightHanded"/>
   </CNuggetFlagBitMask>
  </CNugget>
  <M Name="m_pTask" Value="TG_TeamIdle"/>
 </CTaskNugget>
 <CTaskNugget Name="NG_Tutorial">
  <CNugget Name="Parent CNugget">
   <CBaseNugget Name="Parent CBaseNugget">
    <M Name="ISSVersion" Value="1"/>
    <M Name="m_pFailedEntranceNugget" Value="None"/>
    <THandledTRef&lt;CBoolExpression&gt; Name="m_pEntranceCriteria">
     <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
    </THandledTRef&lt;CBoolExpression&gt;>
    <M Name="m_pTransitionParent" Value="None"/>
    <CHandledExitTransitionArray Name="m_transitions">
     <CExitTriggerTransition Name="this">
      <M Name="uiSize" Value="0"/>
      <M Name="uiMaxSize" Value="0"/>
     </CExitTriggerTransition>
    </CHandledExitTransitionArray>
   </CBaseNugget>
   <M Name="m_eNuggetRanking" Value="Excellent"/>
   <M Name="m_flWeight" Value="1"/>
   <CDeltaTime Name="m_dtUpdate">
    <M Name="m_flSeconds" Value="-1"/>
   </CDeltaTime>
   <CNuggetFlagBitMask Name="m_bmNuggetFlags">
    <M Name="NumSetBits" Value="2"/>
    <M Name="SetBit" Value="LeftHanded"/>
    <M Name="SetBit" Value="RightHanded"/>
   </CNuggetFlagBitMask>
  </CNugget>
  <M Name="m_pTask" Value="TG_Tutorial"/>
 </CTaskNugget>
 <CNuggetGroup Name="NG_WithoutPuck">
  <CBaseNugget Name="Parent CBaseNugget">
   <M Name="ISSVersion" Value="1"/>
   <M Name="m_pFailedEntranceNugget" Value="NuggetBook_Default"/>
   <THandledTRef&lt;CBoolExpression&gt; Name="m_pEntranceCriteria">
    <CPuckControlBoolExpr Name="m_data" StoreID="New" ClassType="PrPC">
     <CTeamBoolExpr Name="Parent CTeamBoolExpr" />
     <CPuckControlBitMask Name="m_bmPuckControl">
      <M Name="NumSetBits" Value="1"/>
      <M Name="SetBit" Value="TheirControl"/>
     </CPuckControlBitMask>
    </CPuckControlBoolExpr>
   </THandledTRef&lt;CBoolExpression&gt;>
   <M Name="m_pTransitionParent" Value="NuggetBook_MainAction"/>
   <CHandledExitTransitionArray Name="m_transitions">
    <CExitTriggerTransition Name="this">
     <M Name="uiSize" Value="0"/>
     <M Name="uiMaxSize" Value="0"/>
    </CExitTriggerTransition>
   </CHandledExitTransitionArray>
  </CBaseNugget>
  <CBaseNugget Name="m_rgNuggets">
   <M Name="uiSize" Value="3"/>
   <M Name="uiMaxSize" Value="4"/>
   <M Name="m_rgNuggets[0]" Value="NG_WithoutPuckDefenseAll"/>
   <M Name="m_rgNuggets[1]" Value="NG_WithoutPuckNeutralAll"/>
   <M Name="m_rgNuggets[2]" Value="NG_WithoutPuckOffenseAll"/>
  </CBaseNugget>
 </CNuggetGroup>
 <CNuggetTeamStrategy Name="NG_WithoutPuckDefense3">
  <M Name="ISSVersion" Value="1"/>
  <CNuggetGroup Name="Parent CNuggetGroup">
   <CBaseNugget Name="Parent CBaseNugget">
    <M Name="ISSVersion" Value="1"/>
    <M Name="m_pFailedEntranceNugget" Value="None"/>
    <THandledTRef&lt;CBoolExpression&gt; Name="m_pEntranceCriteria">
     <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
    </THandledTRef&lt;CBoolExpression&gt;>
    <M Name="m_pTransitionParent" Value="NG_WithoutPuckDefenseAll"/>
    <CHandledExitTransitionArray Name="m_transitions">
     <CExitTriggerTransition Name="this">
      <M Name="uiSize" Value="0"/>
      <M Name="uiMaxSize" Value="0"/>
     </CExitTriggerTransition>
    </CHandledExitTransitionArray>
   </CBaseNugget>
   <CBaseNugget Name="m_rgNuggets">
    <M Name="uiSize" Value="1"/>
    <M Name="uiMaxSize" Value="1"/>
    <M Name="m_rgNuggets[0]" Value="PK21"/>
   </CBaseNugget>
  </CNuggetGroup>
  <M Name="m_ePlaySituation" Value="PenaltyKill"/>
 </CNuggetTeamStrategy>
 <CNuggetTeamStrategy Name="NG_WithoutPuckDefense4">
  <M Name="ISSVersion" Value="1"/>
  <CNuggetGroup Name="Parent CNuggetGroup">
   <CBaseNugget Name="Parent CBaseNugget">
    <M Name="ISSVersion" Value="1"/>
    <M Name="m_pFailedEntranceNugget" Value="None"/>
    <THandledTRef&lt;CBoolExpression&gt; Name="m_pEntranceCriteria">
     <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
    </THandledTRef&lt;CBoolExpression&gt;>
    <M Name="m_pTransitionParent" Value="NG_WithoutPuckDefenseAll"/>
    <CHandledExitTransitionArray Name="m_transitions">
     <CExitTriggerTransition Name="this">
      <M Name="uiSize" Value="0"/>
      <M Name="uiMaxSize" Value="0"/>
     </CExitTriggerTransition>
    </CHandledExitTransitionArray>
   </CBaseNugget>
   <CBaseNugget Name="m_rgNuggets">
    <M Name="uiSize" Value="3"/>
    <M Name="uiMaxSize" Value="3"/>
    <M Name="m_rgNuggets[0]" Value="PK22"/>
    <M Name="m_rgNuggets[1]" Value="PKWideBox"/>
    <M Name="m_rgNuggets[2]" Value="PKTightBox"/>
   </CBaseNugget>
  </CNuggetGroup>
  <M Name="m_ePlaySituation" Value="PenaltyKill"/>
 </CNuggetTeamStrategy>
 <CNuggetTeamStrategy Name="NG_WithoutPuckDefense5">
  <M Name="ISSVersion" Value="1"/>
  <CNuggetGroup Name="Parent CNuggetGroup">
   <CBaseNugget Name="Parent CBaseNugget">
    <M Name="ISSVersion" Value="1"/>
    <M Name="m_pFailedEntranceNugget" Value="None"/>
    <THandledTRef&lt;CBoolExpression&gt; Name="m_pEntranceCriteria">
     <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
    </THandledTRef&lt;CBoolExpression&gt;>
    <M Name="m_pTransitionParent" Value="NG_WithoutPuckDefenseAll"/>
    <CHandledExitTransitionArray Name="m_transitions">
     <CExitTriggerTransition Name="this">
      <M Name="uiSize" Value="0"/>
      <M Name="uiMaxSize" Value="0"/>
     </CExitTriggerTransition>
    </CHandledExitTransitionArray>
   </CBaseNugget>
   <CBaseNugget Name="m_rgNuggets">
    <M Name="uiSize" Value="3"/>
    <M Name="uiMaxSize" Value="3"/>
    <M Name="m_rgNuggets[0]" Value="ZoneDefense"/>
    <M Name="m_rgNuggets[1]" Value="Combination"/>
    <M Name="m_rgNuggets[2]" Value="Box"/>
   </CBaseNugget>
  </CNuggetGroup>
  <M Name="m_ePlaySituation" Value="Defense"/>
 </CNuggetTeamStrategy>
 <CNuggetPlayerCount Name="NG_WithoutPuckDefenseAll">
  <CBaseNugget Name="Parent CBaseNugget">
   <M Name="ISSVersion" Value="1"/>
   <M Name="m_pFailedEntranceNugget" Value="NuggetBook_Default"/>
   <THandledTRef&lt;CBoolExpression&gt; Name="m_pEntranceCriteria">
    <CPuckInStickyTeamZoneBoolExpr Name="m_data" StoreID="New" ClassType="PrPz">
     <CTeamBoolExpr Name="Parent CTeamBoolExpr" />
     <CTeamZoneBitMask Name="m_bmStickyTeamZones">
      <M Name="NumSetBits" Value="1"/>
      <M Name="SetBit" Value="Defensive"/>
     </CTeamZoneBitMask>
    </CPuckInStickyTeamZoneBoolExpr>
   </THandledTRef&lt;CBoolExpression&gt;>
   <M Name="m_pTransitionParent" Value="NG_WithoutPuck"/>
   <CHandledExitTransitionArray Name="m_transitions">
    <CExitTriggerTransition Name="this">
     <M Name="uiSize" Value="0"/>
     <M Name="uiMaxSize" Value="0"/>
    </CExitTriggerTransition>
   </CHandledExitTransitionArray>
  </CBaseNugget>
  <CBaseNugget Name="m_rgNuggets">
   <M Name="uiSize" Value="7"/>
   <M Name="uiMaxSize" Value="7"/>
   <M Name="m_rgNuggets[0]" Value="NG_WithoutPuckDefense3"/>
   <M Name="m_rgNuggets[1]" Value="NG_WithoutPuckDefense3"/>
   <M Name="m_rgNuggets[2]" Value="NG_WithoutPuckDefense3"/>
   <M Name="m_rgNuggets[3]" Value="NG_WithoutPuckDefense3"/>
   <M Name="m_rgNuggets[4]" Value="NG_WithoutPuckDefense3"/>
   <M Name="m_rgNuggets[5]" Value="NG_WithoutPuckDefense4"/>
   <M Name="m_rgNuggets[6]" Value="NG_WithoutPuckDefense5"/>
  </CBaseNugget>
 </CNuggetPlayerCount>
 <CNuggetConditional Name="NG_WithoutPuckNeutralAll">
  <CBaseNugget Name="Parent CBaseNugget">
   <M Name="ISSVersion" Value="1"/>
   <M Name="m_pFailedEntranceNugget" Value="NuggetBook_Default"/>
   <THandledTRef&lt;CBoolExpression&gt; Name="m_pEntranceCriteria">
    <CPuckInStickyTeamZoneBoolExpr Name="m_data" StoreID="New" ClassType="PrPz">
     <CTeamBoolExpr Name="Parent CTeamBoolExpr" />
     <CTeamZoneBitMask Name="m_bmStickyTeamZones">
      <M Name="NumSetBits" Value="1"/>
      <M Name="SetBit" Value="Neutral"/>
     </CTeamZoneBitMask>
    </CPuckInStickyTeamZoneBoolExpr>
   </THandledTRef&lt;CBoolExpression&gt;>
   <M Name="m_pTransitionParent" Value="NG_WithoutPuck"/>
   <CHandledExitTransitionArray Name="m_transitions">
    <CExitTriggerTransition Name="this">
     <M Name="uiSize" Value="0"/>
     <M Name="uiMaxSize" Value="0"/>
    </CExitTriggerTransition>
   </CHandledExitTransitionArray>
  </CBaseNugget>
  <M Name="ISSVersion" Value="1"/>
  <THandledTRef&lt;CBoolExpression&gt; Name="m_pConditional">
   <COtherTeamBoolContextOverride Name="m_data" StoreID="New" ClassType="OTBE">
    <CBoolExpression Name="Parent CBoolExpression" />
    <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpression">
     <CTeamCanPowerPlayBoolExpr Name="m_data" StoreID="New" ClassType="TAPP" />
    </THandledTRef&lt;CBoolExpression&gt;>
   </COtherTeamBoolContextOverride>
  </THandledTRef&lt;CBoolExpression&gt;>
  <M Name="m_pTrueNugget" Value="122Neutral"/>
  <M Name="m_pFalseNugget" Value="NG_WithoutPuckNeutralStandard"/>
 </CNuggetConditional>
 <CNuggetTeamStrategy Name="NG_WithoutPuckNeutralStandard">
  <M Name="ISSVersion" Value="1"/>
  <CNuggetGroup Name="Parent CNuggetGroup">
   <CBaseNugget Name="Parent CBaseNugget">
    <M Name="ISSVersion" Value="1"/>
    <M Name="m_pFailedEntranceNugget" Value="None"/>
    <THandledTRef&lt;CBoolExpression&gt; Name="m_pEntranceCriteria">
     <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
    </THandledTRef&lt;CBoolExpression&gt;>
    <M Name="m_pTransitionParent" Value="NG_WithoutPuckNeutralAll"/>
    <CHandledExitTransitionArray Name="m_transitions">
     <CExitTriggerTransition Name="this">
      <M Name="uiSize" Value="0"/>
      <M Name="uiMaxSize" Value="0"/>
     </CExitTriggerTransition>
    </CHandledExitTransitionArray>
   </CBaseNugget>
   <CBaseNugget Name="m_rgNuggets">
    <M Name="uiSize" Value="3"/>
    <M Name="uiMaxSize" Value="3"/>
    <M Name="m_rgNuggets[0]" Value="122Neutral"/>
    <M Name="m_rgNuggets[1]" Value="212Neutral"/>
    <M Name="m_rgNuggets[2]" Value="212Neutral"/>
   </CBaseNugget>
  </CNuggetGroup>
  <M Name="m_ePlaySituation" Value="Forecheck"/>
 </CNuggetTeamStrategy>
 <CNuggetConditional Name="NG_WithoutPuckOffenseAll">
  <CBaseNugget Name="Parent CBaseNugget">
   <M Name="ISSVersion" Value="1"/>
   <M Name="m_pFailedEntranceNugget" Value="NuggetBook_Default"/>
   <THandledTRef&lt;CBoolExpression&gt; Name="m_pEntranceCriteria">
    <CPuckInStickyTeamZoneBoolExpr Name="m_data" StoreID="New" ClassType="PrPz">
     <CTeamBoolExpr Name="Parent CTeamBoolExpr" />
     <CTeamZoneBitMask Name="m_bmStickyTeamZones">
      <M Name="NumSetBits" Value="1"/>
      <M Name="SetBit" Value="Offensive"/>
     </CTeamZoneBitMask>
    </CPuckInStickyTeamZoneBoolExpr>
   </THandledTRef&lt;CBoolExpression&gt;>
   <M Name="m_pTransitionParent" Value="NG_WithoutPuck"/>
   <CHandledExitTransitionArray Name="m_transitions">
    <CExitTriggerTransition Name="this">
     <M Name="uiSize" Value="0"/>
     <M Name="uiMaxSize" Value="0"/>
    </CExitTriggerTransition>
   </CHandledExitTransitionArray>
  </CBaseNugget>
  <M Name="ISSVersion" Value="1"/>
  <THandledTRef&lt;CBoolExpression&gt; Name="m_pConditional">
   <CTeamInOffsidesJepordyBoolExpr Name="m_data" StoreID="New" ClassType="MTOJ" />
  </THandledTRef&lt;CBoolExpression&gt;>
  <M Name="m_pTrueNugget" Value="OffsidesNeutral"/>
  <M Name="m_pFalseNugget" Value="NG_WithoutPuckOffenseAll2"/>
 </CNuggetConditional>
 <CNuggetConditional Name="NG_WithoutPuckOffenseAll2">
  <CBaseNugget Name="Parent CBaseNugget">
   <M Name="ISSVersion" Value="1"/>
   <M Name="m_pFailedEntranceNugget" Value="None"/>
   <THandledTRef&lt;CBoolExpression&gt; Name="m_pEntranceCriteria">
    <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
   </THandledTRef&lt;CBoolExpression&gt;>
   <M Name="m_pTransitionParent" Value="NG_WithoutPuckOffenseAll"/>
   <CHandledExitTransitionArray Name="m_transitions">
    <CExitTriggerTransition Name="this">
     <M Name="uiSize" Value="0"/>
     <M Name="uiMaxSize" Value="0"/>
    </CExitTriggerTransition>
   </CHandledExitTransitionArray>
  </CBaseNugget>
  <M Name="ISSVersion" Value="1"/>
  <THandledTRef&lt;CBoolExpression&gt; Name="m_pConditional">
   <COtherTeamBoolContextOverride Name="m_data" StoreID="New" ClassType="OTBE">
    <CBoolExpression Name="Parent CBoolExpression" />
    <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpression">
     <CTeamCanPowerPlayBoolExpr Name="m_data" StoreID="New" ClassType="TAPP" />
    </THandledTRef&lt;CBoolExpression&gt;>
   </COtherTeamBoolContextOverride>
  </THandledTRef&lt;CBoolExpression&gt;>
  <M Name="m_pTrueNugget" Value="122Forecheck"/>
  <M Name="m_pFalseNugget" Value="NG_WithoutPuckOffenseStandard"/>
 </CNuggetConditional>
 <CNuggetTeamStrategy Name="NG_WithoutPuckOffenseStandard">
  <M Name="ISSVersion" Value="1"/>
  <CNuggetGroup Name="Parent CNuggetGroup">
   <CBaseNugget Name="Parent CBaseNugget">
    <M Name="ISSVersion" Value="1"/>
    <M Name="m_pFailedEntranceNugget" Value="None"/>
    <THandledTRef&lt;CBoolExpression&gt; Name="m_pEntranceCriteria">
     <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
    </THandledTRef&lt;CBoolExpression&gt;>
    <M Name="m_pTransitionParent" Value="NG_WithoutPuckOffenseAll2"/>
    <CHandledExitTransitionArray Name="m_transitions">
     <CExitTriggerTransition Name="this">
      <M Name="uiSize" Value="0"/>
      <M Name="uiMaxSize" Value="0"/>
     </CExitTriggerTransition>
    </CHandledExitTransitionArray>
   </CBaseNugget>
   <CBaseNugget Name="m_rgNuggets">
    <M Name="uiSize" Value="3"/>
    <M Name="uiMaxSize" Value="3"/>
    <M Name="m_rgNuggets[0]" Value="122Forecheck"/>
    <M Name="m_rgNuggets[1]" Value="212Forecheck"/>
    <M Name="m_rgNuggets[2]" Value="Everything"/>
   </CBaseNugget>
  </CNuggetGroup>
  <M Name="m_ePlaySituation" Value="Forecheck"/>
 </CNuggetTeamStrategy>
 <CNuggetGroup Name="NG_WithPuck">
  <CBaseNugget Name="Parent CBaseNugget">
   <M Name="ISSVersion" Value="1"/>
   <M Name="m_pFailedEntranceNugget" Value="NuggetBook_Default"/>
   <THandledTRef&lt;CBoolExpression&gt; Name="m_pEntranceCriteria">
    <CPuckControlBoolExpr Name="m_data" StoreID="New" ClassType="PrPC">
     <CTeamBoolExpr Name="Parent CTeamBoolExpr" />
     <CPuckControlBitMask Name="m_bmPuckControl">
      <M Name="NumSetBits" Value="1"/>
      <M Name="SetBit" Value="MyControl"/>
     </CPuckControlBitMask>
    </CPuckControlBoolExpr>
   </THandledTRef&lt;CBoolExpression&gt;>
   <M Name="m_pTransitionParent" Value="NuggetBook_MainAction"/>
   <CHandledExitTransitionArray Name="m_transitions">
    <CExitTriggerTransition Name="this">
     <M Name="uiSize" Value="1"/>
     <M Name="uiMaxSize" Value="2"/>
     <CExitTriggerTransition Name="this[0]">
      <M Name="ISSVersion" Value="2"/>
      <THandledTRef&lt;CExitTrigger&gt; Name="m_pExitTrigger">
       <CBoolExprTrigger Name="m_data" StoreID="New" ClassType="EtPd">
        <CExitTrigger Name="Parent CExitTrigger" />
        <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
         <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
        </THandledTRef&lt;CBoolExpression&gt;>
       </CBoolExprTrigger>
      </THandledTRef&lt;CExitTrigger&gt;>
      <M Name="m_eNextHandedness" Value="Same"/>
      <M Name="m_fIgnoreFailedSelection" Value="1"/>
      <M Name="m_pNextNugget" Value="ForceAdvantage"/>
     </CExitTriggerTransition>
    </CExitTriggerTransition>
   </CHandledExitTransitionArray>
  </CBaseNugget>
  <CBaseNugget Name="m_rgNuggets">
   <M Name="uiSize" Value="3"/>
   <M Name="uiMaxSize" Value="3"/>
   <M Name="m_rgNuggets[0]" Value="NG_WithPuckDefense"/>
   <M Name="m_rgNuggets[1]" Value="NG_WithPuckNeutral"/>
   <M Name="m_rgNuggets[2]" Value="NG_WithPuckOffenseAll"/>
  </CBaseNugget>
 </CNuggetGroup>
 <CNuggetGroup Name="NG_WithPuckDefense">
  <CBaseNugget Name="Parent CBaseNugget">
   <M Name="ISSVersion" Value="1"/>
   <M Name="m_pFailedEntranceNugget" Value="NuggetBook_Default"/>
   <THandledTRef&lt;CBoolExpression&gt; Name="m_pEntranceCriteria">
    <CPuckInStickyTeamZoneBoolExpr Name="m_data" StoreID="New" ClassType="PrPz">
     <CTeamBoolExpr Name="Parent CTeamBoolExpr" />
     <CTeamZoneBitMask Name="m_bmStickyTeamZones">
      <M Name="NumSetBits" Value="1"/>
      <M Name="SetBit" Value="Defensive"/>
     </CTeamZoneBitMask>
    </CPuckInStickyTeamZoneBoolExpr>
   </THandledTRef&lt;CBoolExpression&gt;>
   <M Name="m_pTransitionParent" Value="NG_WithPuck"/>
   <CHandledExitTransitionArray Name="m_transitions">
    <CExitTriggerTransition Name="this">
     <M Name="uiSize" Value="0"/>
     <M Name="uiMaxSize" Value="0"/>
    </CExitTriggerTransition>
   </CHandledExitTransitionArray>
  </CBaseNugget>
  <CBaseNugget Name="m_rgNuggets">
   <M Name="uiSize" Value="1"/>
   <M Name="uiMaxSize" Value="3"/>
   <M Name="m_rgNuggets[0]" Value="DefenseWithPuck"/>
  </CBaseNugget>
 </CNuggetGroup>
 <CNuggetGroup Name="NG_WithPuckNeutral">
  <CBaseNugget Name="Parent CBaseNugget">
   <M Name="ISSVersion" Value="1"/>
   <M Name="m_pFailedEntranceNugget" Value="NuggetBook_Default"/>
   <THandledTRef&lt;CBoolExpression&gt; Name="m_pEntranceCriteria">
    <CPuckInStickyTeamZoneBoolExpr Name="m_data" StoreID="New" ClassType="PrPz">
     <CTeamBoolExpr Name="Parent CTeamBoolExpr" />
     <CTeamZoneBitMask Name="m_bmStickyTeamZones">
      <M Name="NumSetBits" Value="1"/>
      <M Name="SetBit" Value="Neutral"/>
     </CTeamZoneBitMask>
    </CPuckInStickyTeamZoneBoolExpr>
   </THandledTRef&lt;CBoolExpression&gt;>
   <M Name="m_pTransitionParent" Value="NG_WithPuck"/>
   <CHandledExitTransitionArray Name="m_transitions">
    <CExitTriggerTransition Name="this">
     <M Name="uiSize" Value="0"/>
     <M Name="uiMaxSize" Value="0"/>
    </CExitTriggerTransition>
   </CHandledExitTransitionArray>
  </CBaseNugget>
  <CBaseNugget Name="m_rgNuggets">
   <M Name="uiSize" Value="2"/>
   <M Name="uiMaxSize" Value="3"/>
   <M Name="m_rgNuggets[0]" Value="NeutralStandard1"/>
   <M Name="m_rgNuggets[1]" Value="NeutralStandard2"/>
  </CBaseNugget>
 </CNuggetGroup>
 <CNuggetConditional Name="NG_WithPuckOffenseAll">
  <CBaseNugget Name="Parent CBaseNugget">
   <M Name="ISSVersion" Value="1"/>
   <M Name="m_pFailedEntranceNugget" Value="NuggetBook_Default"/>
   <THandledTRef&lt;CBoolExpression&gt; Name="m_pEntranceCriteria">
    <CPuckInStickyTeamZoneBoolExpr Name="m_data" StoreID="New" ClassType="PrPz">
     <CTeamBoolExpr Name="Parent CTeamBoolExpr" />
     <CTeamZoneBitMask Name="m_bmStickyTeamZones">
      <M Name="NumSetBits" Value="1"/>
      <M Name="SetBit" Value="Offensive"/>
     </CTeamZoneBitMask>
    </CPuckInStickyTeamZoneBoolExpr>
   </THandledTRef&lt;CBoolExpression&gt;>
   <M Name="m_pTransitionParent" Value="NG_WithPuck"/>
   <CHandledExitTransitionArray Name="m_transitions">
    <CExitTriggerTransition Name="this">
     <M Name="uiSize" Value="0"/>
     <M Name="uiMaxSize" Value="0"/>
    </CExitTriggerTransition>
   </CHandledExitTransitionArray>
  </CBaseNugget>
  <M Name="ISSVersion" Value="1"/>
  <THandledTRef&lt;CBoolExpression&gt; Name="m_pConditional">
   <CTeamCanPowerPlayBoolExpr Name="m_data" StoreID="New" ClassType="TAPP" />
  </THandledTRef&lt;CBoolExpression&gt;>
  <M Name="m_pTrueNugget" Value="NG_PowerPlay"/>
  <M Name="m_pFalseNugget" Value="NG_WithPuckOffenseStandard"/>
 </CNuggetConditional>
 <CNuggetTeamStrategy Name="NG_WithPuckOffenseStandard">
  <M Name="ISSVersion" Value="1"/>
  <CNuggetGroup Name="Parent CNuggetGroup">
   <CBaseNugget Name="Parent CBaseNugget">
    <M Name="ISSVersion" Value="1"/>
    <M Name="m_pFailedEntranceNugget" Value="None"/>
    <THandledTRef&lt;CBoolExpression&gt; Name="m_pEntranceCriteria">
     <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
    </THandledTRef&lt;CBoolExpression&gt;>
    <M Name="m_pTransitionParent" Value="NG_WithPuckOffenseAll"/>
    <CHandledExitTransitionArray Name="m_transitions">
     <CExitTriggerTransition Name="this">
      <M Name="uiSize" Value="0"/>
      <M Name="uiMaxSize" Value="0"/>
     </CExitTriggerTransition>
    </CHandledExitTransitionArray>
   </CBaseNugget>
   <CBaseNugget Name="m_rgNuggets">
    <M Name="uiSize" Value="3"/>
    <M Name="uiMaxSize" Value="3"/>
    <M Name="m_rgNuggets[0]" Value="Positional"/>
    <M Name="m_rgNuggets[1]" Value="Triangle"/>
    <M Name="m_rgNuggets[2]" Value="Overload"/>
   </CBaseNugget>
  </CNuggetGroup>
  <M Name="m_ePlaySituation" Value="Attack"/>
 </CNuggetTeamStrategy>
 <CTaskNugget Name="NoPlayFound">
  <CNugget Name="Parent CNugget">
   <CBaseNugget Name="Parent CBaseNugget">
    <M Name="ISSVersion" Value="1"/>
    <M Name="m_pFailedEntranceNugget" Value="None"/>
    <THandledTRef&lt;CBoolExpression&gt; Name="m_pEntranceCriteria">
     <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
    </THandledTRef&lt;CBoolExpression&gt;>
    <M Name="m_pTransitionParent" Value="None"/>
    <CHandledExitTransitionArray Name="m_transitions">
     <CExitTriggerTransition Name="this">
      <M Name="uiSize" Value="1"/>
      <M Name="uiMaxSize" Value="1"/>
      <CExitTriggerTransition Name="this[0]">
       <M Name="ISSVersion" Value="2"/>
       <THandledTRef&lt;CExitTrigger&gt; Name="m_pExitTrigger">
        <CBoolExprTrigger Name="m_data" StoreID="New" ClassType="EtPd">
         <CExitTrigger Name="Parent CExitTrigger" />
         <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
          <CTeamTimeInPlanBoolExpr Name="m_data" StoreID="New" ClassType="PrTP">
           <CTeamBoolExpr Name="Parent CTeamBoolExpr" />
           <M Name="m_flSecondsInPlay" Value="0.5"/>
          </CTeamTimeInPlanBoolExpr>
         </THandledTRef&lt;CBoolExpression&gt;>
        </CBoolExprTrigger>
       </THandledTRef&lt;CExitTrigger&gt;>
       <M Name="m_eNextHandedness" Value="Same"/>
       <M Name="m_fIgnoreFailedSelection" Value="0"/>
       <M Name="m_pNextNugget" Value="NuggetBook_Default"/>
      </CExitTriggerTransition>
     </CExitTriggerTransition>
    </CHandledExitTransitionArray>
   </CBaseNugget>
   <M Name="m_eNuggetRanking" Value="Poor"/>
   <M Name="m_flWeight" Value="1"/>
   <CDeltaTime Name="m_dtUpdate">
    <M Name="m_flSeconds" Value="-1"/>
   </CDeltaTime>
   <CNuggetFlagBitMask Name="m_bmNuggetFlags">
    <M Name="NumSetBits" Value="2"/>
    <M Name="SetBit" Value="LeftHanded"/>
    <M Name="SetBit" Value="RightHanded"/>
   </CNuggetFlagBitMask>
  </CNugget>
  <M Name="m_pTask" Value="TG_TeamIdle"/>
 </CTaskNugget>
 <CNuggetGroup Name="NuggetBook_Default">
  <CBaseNugget Name="Parent CBaseNugget">
   <M Name="ISSVersion" Value="1"/>
   <M Name="m_pFailedEntranceNugget" Value="None"/>
   <THandledTRef&lt;CBoolExpression&gt; Name="m_pEntranceCriteria">
    <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
   </THandledTRef&lt;CBoolExpression&gt;>
   <M Name="m_pTransitionParent" Value="None"/>
   <CHandledExitTransitionArray Name="m_transitions">
    <CExitTriggerTransition Name="this">
     <M Name="uiSize" Value="0"/>
     <M Name="uiMaxSize" Value="0"/>
    </CExitTriggerTransition>
   </CHandledExitTransitionArray>
  </CBaseNugget>
  <CBaseNugget Name="m_rgNuggets">
   <M Name="uiSize" Value="0"/>
   <M Name="uiMaxSize" Value="0"/>
  </CBaseNugget>
 </CNuggetGroup>
 <CNuggetGroup Name="NuggetBook_Faceoff_GetInPosition">
  <CBaseNugget Name="Parent CBaseNugget">
   <M Name="ISSVersion" Value="1"/>
   <M Name="m_pFailedEntranceNugget" Value="None"/>
   <THandledTRef&lt;CBoolExpression&gt; Name="m_pEntranceCriteria">
    <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
   </THandledTRef&lt;CBoolExpression&gt;>
   <M Name="m_pTransitionParent" Value="None"/>
   <CHandledExitTransitionArray Name="m_transitions">
    <CExitTriggerTransition Name="this">
     <M Name="uiSize" Value="0"/>
     <M Name="uiMaxSize" Value="0"/>
    </CExitTriggerTransition>
   </CHandledExitTransitionArray>
  </CBaseNugget>
  <CBaseNugget Name="m_rgNuggets">
   <M Name="uiSize" Value="3"/>
   <M Name="uiMaxSize" Value="7"/>
   <M Name="m_rgNuggets[0]" Value="NG_Faceoff_6Man"/>
   <M Name="m_rgNuggets[1]" Value="NG_Faceoff_5Man"/>
   <M Name="m_rgNuggets[2]" Value="NG_Faceoff_4Man"/>
  </CBaseNugget>
 </CNuggetGroup>
 <CNuggetGroup Name="NuggetBook_Faceoff_WaitForSticksDown">
  <CBaseNugget Name="Parent CBaseNugget">
   <M Name="ISSVersion" Value="1"/>
   <M Name="m_pFailedEntranceNugget" Value="None"/>
   <THandledTRef&lt;CBoolExpression&gt; Name="m_pEntranceCriteria">
    <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
   </THandledTRef&lt;CBoolExpression&gt;>
   <M Name="m_pTransitionParent" Value="None"/>
   <CHandledExitTransitionArray Name="m_transitions">
    <CExitTriggerTransition Name="this">
     <M Name="uiSize" Value="0"/>
     <M Name="uiMaxSize" Value="0"/>
    </CExitTriggerTransition>
   </CHandledExitTransitionArray>
  </CBaseNugget>
  <CBaseNugget Name="m_rgNuggets">
   <M Name="uiSize" Value="1"/>
   <M Name="uiMaxSize" Value="1"/>
   <M Name="m_rgNuggets[0]" Value="Faceoff_WaitForSticksDown"/>
  </CBaseNugget>
 </CNuggetGroup>
 <CNuggetGroup Name="NuggetBook_Fight_Action">
  <CBaseNugget Name="Parent CBaseNugget">
   <M Name="ISSVersion" Value="1"/>
   <M Name="m_pFailedEntranceNugget" Value="None"/>
   <THandledTRef&lt;CBoolExpression&gt; Name="m_pEntranceCriteria">
    <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
   </THandledTRef&lt;CBoolExpression&gt;>
   <M Name="m_pTransitionParent" Value="None"/>
   <CHandledExitTransitionArray Name="m_transitions">
    <CExitTriggerTransition Name="this">
     <M Name="uiSize" Value="0"/>
     <M Name="uiMaxSize" Value="0"/>
    </CExitTriggerTransition>
   </CHandledExitTransitionArray>
  </CBaseNugget>
  <CBaseNugget Name="m_rgNuggets">
   <M Name="uiSize" Value="1"/>
   <M Name="uiMaxSize" Value="1"/>
   <M Name="m_rgNuggets[0]" Value="Fight_Action"/>
  </CBaseNugget>
 </CNuggetGroup>
 <CNuggetGroup Name="NuggetBook_Fight_Post">
  <CBaseNugget Name="Parent CBaseNugget">
   <M Name="ISSVersion" Value="1"/>
   <M Name="m_pFailedEntranceNugget" Value="None"/>
   <THandledTRef&lt;CBoolExpression&gt; Name="m_pEntranceCriteria">
    <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
   </THandledTRef&lt;CBoolExpression&gt;>
   <M Name="m_pTransitionParent" Value="None"/>
   <CHandledExitTransitionArray Name="m_transitions">
    <CExitTriggerTransition Name="this">
     <M Name="uiSize" Value="0"/>
     <M Name="uiMaxSize" Value="0"/>
    </CExitTriggerTransition>
   </CHandledExitTransitionArray>
  </CBaseNugget>
  <CBaseNugget Name="m_rgNuggets">
   <M Name="uiSize" Value="1"/>
   <M Name="uiMaxSize" Value="1"/>
   <M Name="m_rgNuggets[0]" Value="Fight_Post"/>
  </CBaseNugget>
 </CNuggetGroup>
 <CNuggetGroup Name="NuggetBook_Fight_Pre">
  <CBaseNugget Name="Parent CBaseNugget">
   <M Name="ISSVersion" Value="1"/>
   <M Name="m_pFailedEntranceNugget" Value="None"/>
   <THandledTRef&lt;CBoolExpression&gt; Name="m_pEntranceCriteria">
    <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
   </THandledTRef&lt;CBoolExpression&gt;>
   <M Name="m_pTransitionParent" Value="None"/>
   <CHandledExitTransitionArray Name="m_transitions">
    <CExitTriggerTransition Name="this">
     <M Name="uiSize" Value="0"/>
     <M Name="uiMaxSize" Value="0"/>
    </CExitTriggerTransition>
   </CHandledExitTransitionArray>
  </CBaseNugget>
  <CBaseNugget Name="m_rgNuggets">
   <M Name="uiSize" Value="1"/>
   <M Name="uiMaxSize" Value="1"/>
   <M Name="m_rgNuggets[0]" Value="Fight_Pre"/>
  </CBaseNugget>
 </CNuggetGroup>
 <CNuggetGroup Name="NuggetBook_Fight_Stopping">
  <CBaseNugget Name="Parent CBaseNugget">
   <M Name="ISSVersion" Value="1"/>
   <M Name="m_pFailedEntranceNugget" Value="None"/>
   <THandledTRef&lt;CBoolExpression&gt; Name="m_pEntranceCriteria">
    <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
   </THandledTRef&lt;CBoolExpression&gt;>
   <M Name="m_pTransitionParent" Value="None"/>
   <CHandledExitTransitionArray Name="m_transitions">
    <CExitTriggerTransition Name="this">
     <M Name="uiSize" Value="0"/>
     <M Name="uiMaxSize" Value="0"/>
    </CExitTriggerTransition>
   </CHandledExitTransitionArray>
  </CBaseNugget>
  <CBaseNugget Name="m_rgNuggets">
   <M Name="uiSize" Value="1"/>
   <M Name="uiMaxSize" Value="1"/>
   <M Name="m_rgNuggets[0]" Value="Fight_Stopping"/>
  </CBaseNugget>
 </CNuggetGroup>
 <CNuggetGroup Name="NuggetBook_FollowthruRelax">
  <CBaseNugget Name="Parent CBaseNugget">
   <M Name="ISSVersion" Value="1"/>
   <M Name="m_pFailedEntranceNugget" Value="None"/>
   <THandledTRef&lt;CBoolExpression&gt; Name="m_pEntranceCriteria">
    <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
   </THandledTRef&lt;CBoolExpression&gt;>
   <M Name="m_pTransitionParent" Value="None"/>
   <CHandledExitTransitionArray Name="m_transitions">
    <CExitTriggerTransition Name="this">
     <M Name="uiSize" Value="0"/>
     <M Name="uiMaxSize" Value="0"/>
    </CExitTriggerTransition>
   </CHandledExitTransitionArray>
  </CBaseNugget>
  <CBaseNugget Name="m_rgNuggets">
   <M Name="uiSize" Value="1"/>
   <M Name="uiMaxSize" Value="1"/>
   <M Name="m_rgNuggets[0]" Value="FollowthruRelax"/>
  </CBaseNugget>
 </CNuggetGroup>
 <CNuggetGroup Name="NuggetBook_HuddleNearBench">
  <CBaseNugget Name="Parent CBaseNugget">
   <M Name="ISSVersion" Value="1"/>
   <M Name="m_pFailedEntranceNugget" Value="None"/>
   <THandledTRef&lt;CBoolExpression&gt; Name="m_pEntranceCriteria">
    <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
   </THandledTRef&lt;CBoolExpression&gt;>
   <M Name="m_pTransitionParent" Value="None"/>
   <CHandledExitTransitionArray Name="m_transitions">
    <CExitTriggerTransition Name="this">
     <M Name="uiSize" Value="0"/>
     <M Name="uiMaxSize" Value="0"/>
    </CExitTriggerTransition>
   </CHandledExitTransitionArray>
  </CBaseNugget>
  <CBaseNugget Name="m_rgNuggets">
   <M Name="uiSize" Value="1"/>
   <M Name="uiMaxSize" Value="1"/>
   <M Name="m_rgNuggets[0]" Value="BetweenPlaySelectNewLine"/>
  </CBaseNugget>
 </CNuggetGroup>
 <CNuggetGroup Name="NuggetBook_MainAction">
  <CBaseNugget Name="Parent CBaseNugget">
   <M Name="ISSVersion" Value="1"/>
   <M Name="m_pFailedEntranceNugget" Value="None"/>
   <THandledTRef&lt;CBoolExpression&gt; Name="m_pEntranceCriteria">
    <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
   </THandledTRef&lt;CBoolExpression&gt;>
   <M Name="m_pTransitionParent" Value="None"/>
   <CHandledExitTransitionArray Name="m_transitions">
    <CExitTriggerTransition Name="this">
     <M Name="uiSize" Value="1"/>
     <M Name="uiMaxSize" Value="1"/>
     <CExitTriggerTransition Name="this[0]">
      <M Name="ISSVersion" Value="2"/>
      <THandledTRef&lt;CExitTrigger&gt; Name="m_pExitTrigger">
       <CPuckToPlayerExitTrigger Name="m_data" StoreID="New" ClassType="EtBP">
        <CExitTrigger Name="Parent CExitTrigger" />
        <CWorldEventIDBitMask Name="m_WorldEventIDBitMask">
         <M Name="NumSetBits" Value="1"/>
         <M Name="SetBit" Value="PuckOwnerChanged"/>
        </CWorldEventIDBitMask>
       </CPuckToPlayerExitTrigger>
      </THandledTRef&lt;CExitTrigger&gt;>
      <M Name="m_eNextHandedness" Value="Same"/>
      <M Name="m_fIgnoreFailedSelection" Value="0"/>
      <M Name="m_pNextNugget" Value="NuggetBook_Default"/>
     </CExitTriggerTransition>
    </CExitTriggerTransition>
   </CHandledExitTransitionArray>
  </CBaseNugget>
  <CBaseNugget Name="m_rgNuggets">
   <M Name="uiSize" Value="2"/>
   <M Name="uiMaxSize" Value="10"/>
   <M Name="m_rgNuggets[0]" Value="NG_WithoutPuck"/>
   <M Name="m_rgNuggets[1]" Value="NG_WithPuck"/>
  </CBaseNugget>
 </CNuggetGroup>
 <CNuggetGroup Name="NuggetBook_Pickup">
  <CBaseNugget Name="Parent CBaseNugget">
   <M Name="ISSVersion" Value="1"/>
   <M Name="m_pFailedEntranceNugget" Value="None"/>
   <THandledTRef&lt;CBoolExpression&gt; Name="m_pEntranceCriteria">
    <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
   </THandledTRef&lt;CBoolExpression&gt;>
   <M Name="m_pTransitionParent" Value="None"/>
   <CHandledExitTransitionArray Name="m_transitions">
    <CExitTriggerTransition Name="this">
     <M Name="uiSize" Value="0"/>
     <M Name="uiMaxSize" Value="0"/>
    </CExitTriggerTransition>
   </CHandledExitTransitionArray>
  </CBaseNugget>
  <CBaseNugget Name="m_rgNuggets">
   <M Name="uiSize" Value="2"/>
   <M Name="uiMaxSize" Value="2"/>
   <M Name="m_rgNuggets[0]" Value="PickupDefense"/>
   <M Name="m_rgNuggets[1]" Value="PickupOffense"/>
  </CBaseNugget>
 </CNuggetGroup>
 <CNuggetGroup Name="NuggetBook_PickupIdle">
  <CBaseNugget Name="Parent CBaseNugget">
   <M Name="ISSVersion" Value="1"/>
   <M Name="m_pFailedEntranceNugget" Value="None"/>
   <THandledTRef&lt;CBoolExpression&gt; Name="m_pEntranceCriteria">
    <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
   </THandledTRef&lt;CBoolExpression&gt;>
   <M Name="m_pTransitionParent" Value="None"/>
   <CHandledExitTransitionArray Name="m_transitions">
    <CExitTriggerTransition Name="this">
     <M Name="uiSize" Value="0"/>
     <M Name="uiMaxSize" Value="0"/>
    </CExitTriggerTransition>
   </CHandledExitTransitionArray>
  </CBaseNugget>
  <CBaseNugget Name="m_rgNuggets">
   <M Name="uiSize" Value="1"/>
   <M Name="uiMaxSize" Value="2"/>
   <M Name="m_rgNuggets[0]" Value="NG_PickupIdle"/>
  </CBaseNugget>
 </CNuggetGroup>
 <CNuggetGroup Name="NuggetBook_Ref_Faceoff_GetInPosition">
  <CBaseNugget Name="Parent CBaseNugget">
   <M Name="ISSVersion" Value="1"/>
   <M Name="m_pFailedEntranceNugget" Value="None"/>
   <THandledTRef&lt;CBoolExpression&gt; Name="m_pEntranceCriteria">
    <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
   </THandledTRef&lt;CBoolExpression&gt;>
   <M Name="m_pTransitionParent" Value="None"/>
   <CHandledExitTransitionArray Name="m_transitions">
    <CExitTriggerTransition Name="this">
     <M Name="uiSize" Value="0"/>
     <M Name="uiMaxSize" Value="0"/>
    </CExitTriggerTransition>
   </CHandledExitTransitionArray>
  </CBaseNugget>
  <CBaseNugget Name="m_rgNuggets">
   <M Name="uiSize" Value="1"/>
   <M Name="uiMaxSize" Value="1"/>
   <M Name="m_rgNuggets[0]" Value="Ref_Faceoff_GetInPosition"/>
  </CBaseNugget>
 </CNuggetGroup>
 <CNuggetGroup Name="NuggetBook_Ref_Faceoff_WaitForSticksDown">
  <CBaseNugget Name="Parent CBaseNugget">
   <M Name="ISSVersion" Value="1"/>
   <M Name="m_pFailedEntranceNugget" Value="None"/>
   <THandledTRef&lt;CBoolExpression&gt; Name="m_pEntranceCriteria">
    <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
   </THandledTRef&lt;CBoolExpression&gt;>
   <M Name="m_pTransitionParent" Value="None"/>
   <CHandledExitTransitionArray Name="m_transitions">
    <CExitTriggerTransition Name="this">
     <M Name="uiSize" Value="0"/>
     <M Name="uiMaxSize" Value="0"/>
    </CExitTriggerTransition>
   </CHandledExitTransitionArray>
  </CBaseNugget>
  <CBaseNugget Name="m_rgNuggets">
   <M Name="uiSize" Value="1"/>
   <M Name="uiMaxSize" Value="1"/>
   <M Name="m_rgNuggets[0]" Value="Ref_Faceoff_WaitForSticksDown"/>
  </CBaseNugget>
 </CNuggetGroup>
 <CNuggetGroup Name="NuggetBook_Ref_Fight_Action">
  <CBaseNugget Name="Parent CBaseNugget">
   <M Name="ISSVersion" Value="1"/>
   <M Name="m_pFailedEntranceNugget" Value="None"/>
   <THandledTRef&lt;CBoolExpression&gt; Name="m_pEntranceCriteria">
    <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
   </THandledTRef&lt;CBoolExpression&gt;>
   <M Name="m_pTransitionParent" Value="None"/>
   <CHandledExitTransitionArray Name="m_transitions">
    <CExitTriggerTransition Name="this">
     <M Name="uiSize" Value="0"/>
     <M Name="uiMaxSize" Value="0"/>
    </CExitTriggerTransition>
   </CHandledExitTransitionArray>
  </CBaseNugget>
  <CBaseNugget Name="m_rgNuggets">
   <M Name="uiSize" Value="1"/>
   <M Name="uiMaxSize" Value="1"/>
   <M Name="m_rgNuggets[0]" Value="Ref_Fight_Action"/>
  </CBaseNugget>
 </CNuggetGroup>
 <CNuggetGroup Name="NuggetBook_Ref_Fight_Post">
  <CBaseNugget Name="Parent CBaseNugget">
   <M Name="ISSVersion" Value="1"/>
   <M Name="m_pFailedEntranceNugget" Value="None"/>
   <THandledTRef&lt;CBoolExpression&gt; Name="m_pEntranceCriteria">
    <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
   </THandledTRef&lt;CBoolExpression&gt;>
   <M Name="m_pTransitionParent" Value="None"/>
   <CHandledExitTransitionArray Name="m_transitions">
    <CExitTriggerTransition Name="this">
     <M Name="uiSize" Value="0"/>
     <M Name="uiMaxSize" Value="0"/>
    </CExitTriggerTransition>
   </CHandledExitTransitionArray>
  </CBaseNugget>
  <CBaseNugget Name="m_rgNuggets">
   <M Name="uiSize" Value="1"/>
   <M Name="uiMaxSize" Value="1"/>
   <M Name="m_rgNuggets[0]" Value="Ref_Fight_Post"/>
  </CBaseNugget>
 </CNuggetGroup>
 <CNuggetGroup Name="NuggetBook_Ref_Fight_Pre">
  <CBaseNugget Name="Parent CBaseNugget">
   <M Name="ISSVersion" Value="1"/>
   <M Name="m_pFailedEntranceNugget" Value="None"/>
   <THandledTRef&lt;CBoolExpression&gt; Name="m_pEntranceCriteria">
    <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
   </THandledTRef&lt;CBoolExpression&gt;>
   <M Name="m_pTransitionParent" Value="None"/>
   <CHandledExitTransitionArray Name="m_transitions">
    <CExitTriggerTransition Name="this">
     <M Name="uiSize" Value="0"/>
     <M Name="uiMaxSize" Value="0"/>
    </CExitTriggerTransition>
   </CHandledExitTransitionArray>
  </CBaseNugget>
  <CBaseNugget Name="m_rgNuggets">
   <M Name="uiSize" Value="1"/>
   <M Name="uiMaxSize" Value="1"/>
   <M Name="m_rgNuggets[0]" Value="Ref_Fight_Pre"/>
  </CBaseNugget>
 </CNuggetGroup>
 <CNuggetGroup Name="NuggetBook_Ref_Fight_Stopping">
  <CBaseNugget Name="Parent CBaseNugget">
   <M Name="ISSVersion" Value="1"/>
   <M Name="m_pFailedEntranceNugget" Value="None"/>
   <THandledTRef&lt;CBoolExpression&gt; Name="m_pEntranceCriteria">
    <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
   </THandledTRef&lt;CBoolExpression&gt;>
   <M Name="m_pTransitionParent" Value="None"/>
   <CHandledExitTransitionArray Name="m_transitions">
    <CExitTriggerTransition Name="this">
     <M Name="uiSize" Value="0"/>
     <M Name="uiMaxSize" Value="0"/>
    </CExitTriggerTransition>
   </CHandledExitTransitionArray>
  </CBaseNugget>
  <CBaseNugget Name="m_rgNuggets">
   <M Name="uiSize" Value="1"/>
   <M Name="uiMaxSize" Value="1"/>
   <M Name="m_rgNuggets[0]" Value="Ref_Fight_Stopping"/>
  </CBaseNugget>
 </CNuggetGroup>
 <CNuggetGroup Name="NuggetBook_Ref_IdleDuringPresentation">
  <CBaseNugget Name="Parent CBaseNugget">
   <M Name="ISSVersion" Value="1"/>
   <M Name="m_pFailedEntranceNugget" Value="None"/>
   <THandledTRef&lt;CBoolExpression&gt; Name="m_pEntranceCriteria">
    <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
   </THandledTRef&lt;CBoolExpression&gt;>
   <M Name="m_pTransitionParent" Value="None"/>
   <CHandledExitTransitionArray Name="m_transitions">
    <CExitTriggerTransition Name="this">
     <M Name="uiSize" Value="0"/>
     <M Name="uiMaxSize" Value="0"/>
    </CExitTriggerTransition>
   </CHandledExitTransitionArray>
  </CBaseNugget>
  <CBaseNugget Name="m_rgNuggets">
   <M Name="uiSize" Value="1"/>
   <M Name="uiMaxSize" Value="1"/>
   <M Name="m_rgNuggets[0]" Value="Ref_IdleDuringPresentation"/>
  </CBaseNugget>
 </CNuggetGroup>
 <CNuggetGroup Name="NuggetBook_Ref_MainAction">
  <CBaseNugget Name="Parent CBaseNugget">
   <M Name="ISSVersion" Value="1"/>
   <M Name="m_pFailedEntranceNugget" Value="None"/>
   <THandledTRef&lt;CBoolExpression&gt; Name="m_pEntranceCriteria">
    <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
   </THandledTRef&lt;CBoolExpression&gt;>
   <M Name="m_pTransitionParent" Value="None"/>
   <CHandledExitTransitionArray Name="m_transitions">
    <CExitTriggerTransition Name="this">
     <M Name="uiSize" Value="0"/>
     <M Name="uiMaxSize" Value="0"/>
    </CExitTriggerTransition>
   </CHandledExitTransitionArray>
  </CBaseNugget>
  <CBaseNugget Name="m_rgNuggets">
   <M Name="uiSize" Value="1"/>
   <M Name="uiMaxSize" Value="1"/>
   <M Name="m_rgNuggets[0]" Value="Ref_MonitorPuck"/>
  </CBaseNugget>
 </CNuggetGroup>
 <CNuggetGroup Name="NuggetBook_TeamIdle">
  <CBaseNugget Name="Parent CBaseNugget">
   <M Name="ISSVersion" Value="1"/>
   <M Name="m_pFailedEntranceNugget" Value="None"/>
   <THandledTRef&lt;CBoolExpression&gt; Name="m_pEntranceCriteria">
    <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
   </THandledTRef&lt;CBoolExpression&gt;>
   <M Name="m_pTransitionParent" Value="None"/>
   <CHandledExitTransitionArray Name="m_transitions">
    <CExitTriggerTransition Name="this">
     <M Name="uiSize" Value="0"/>
     <M Name="uiMaxSize" Value="0"/>
    </CExitTriggerTransition>
   </CHandledExitTransitionArray>
  </CBaseNugget>
  <CBaseNugget Name="m_rgNuggets">
   <M Name="uiSize" Value="1"/>
   <M Name="uiMaxSize" Value="1"/>
   <M Name="m_rgNuggets[0]" Value="NG_TeamIdle"/>
  </CBaseNugget>
 </CNuggetGroup>
 <CNuggetGroup Name="NuggetBook_Tutorial">
  <CBaseNugget Name="Parent CBaseNugget">
   <M Name="ISSVersion" Value="1"/>
   <M Name="m_pFailedEntranceNugget" Value="None"/>
   <THandledTRef&lt;CBoolExpression&gt; Name="m_pEntranceCriteria">
    <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
   </THandledTRef&lt;CBoolExpression&gt;>
   <M Name="m_pTransitionParent" Value="None"/>
   <CHandledExitTransitionArray Name="m_transitions">
    <CExitTriggerTransition Name="this">
     <M Name="uiSize" Value="0"/>
     <M Name="uiMaxSize" Value="0"/>
    </CExitTriggerTransition>
   </CHandledExitTransitionArray>
  </CBaseNugget>
  <CBaseNugget Name="m_rgNuggets">
   <M Name="uiSize" Value="1"/>
   <M Name="uiMaxSize" Value="10"/>
   <M Name="m_rgNuggets[0]" Value="NG_Tutorial"/>
  </CBaseNugget>
 </CNuggetGroup>
 <CNuggetGroup Name="NuggetBook_Warmup">
  <CBaseNugget Name="Parent CBaseNugget">
   <M Name="ISSVersion" Value="1"/>
   <M Name="m_pFailedEntranceNugget" Value="None"/>
   <THandledTRef&lt;CBoolExpression&gt; Name="m_pEntranceCriteria">
    <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
   </THandledTRef&lt;CBoolExpression&gt;>
   <M Name="m_pTransitionParent" Value="None"/>
   <CHandledExitTransitionArray Name="m_transitions">
    <CExitTriggerTransition Name="this">
     <M Name="uiSize" Value="0"/>
     <M Name="uiMaxSize" Value="0"/>
    </CExitTriggerTransition>
   </CHandledExitTransitionArray>
  </CBaseNugget>
  <CBaseNugget Name="m_rgNuggets">
   <M Name="uiSize" Value="0"/>
   <M Name="uiMaxSize" Value="0"/>
  </CBaseNugget>
 </CNuggetGroup>
 <CTaskNugget Name="OffsidesNeutral">
  <CNugget Name="Parent CNugget">
   <CBaseNugget Name="Parent CBaseNugget">
    <M Name="ISSVersion" Value="1"/>
    <M Name="m_pFailedEntranceNugget" Value="None"/>
    <THandledTRef&lt;CBoolExpression&gt; Name="m_pEntranceCriteria">
     <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
    </THandledTRef&lt;CBoolExpression&gt;>
    <M Name="m_pTransitionParent" Value="NG_WithoutPuckOffenseAll"/>
    <CHandledExitTransitionArray Name="m_transitions">
     <CExitTriggerTransition Name="this">
      <M Name="uiSize" Value="0"/>
      <M Name="uiMaxSize" Value="0"/>
     </CExitTriggerTransition>
    </CHandledExitTransitionArray>
   </CBaseNugget>
   <M Name="m_eNuggetRanking" Value="Good"/>
   <M Name="m_flWeight" Value="1"/>
   <CDeltaTime Name="m_dtUpdate">
    <M Name="m_flSeconds" Value="1"/>
   </CDeltaTime>
   <CNuggetFlagBitMask Name="m_bmNuggetFlags">
    <M Name="NumSetBits" Value="2"/>
    <M Name="SetBit" Value="LeftHanded"/>
    <M Name="SetBit" Value="RightHanded"/>
   </CNuggetFlagBitMask>
  </CNugget>
  <M Name="m_pTask" Value="TG_OffsidesNeutral"/>
 </CTaskNugget>
 <CNuggetGroup Name="Overload">
  <CBaseNugget Name="Parent CBaseNugget">
   <M Name="ISSVersion" Value="1"/>
   <M Name="m_pFailedEntranceNugget" Value="None"/>
   <THandledTRef&lt;CBoolExpression&gt; Name="m_pEntranceCriteria">
    <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
   </THandledTRef&lt;CBoolExpression&gt;>
   <M Name="m_pTransitionParent" Value="NG_WithPuckOffenseStandard"/>
   <CHandledExitTransitionArray Name="m_transitions">
    <CExitTriggerTransition Name="this">
     <M Name="uiSize" Value="0"/>
     <M Name="uiMaxSize" Value="0"/>
    </CExitTriggerTransition>
   </CHandledExitTransitionArray>
  </CBaseNugget>
  <CBaseNugget Name="m_rgNuggets">
   <M Name="uiSize" Value="2"/>
   <M Name="uiMaxSize" Value="3"/>
   <M Name="m_rgNuggets[0]" Value="OverloadCenter"/>
   <M Name="m_rgNuggets[1]" Value="OverloadSide"/>
  </CBaseNugget>
 </CNuggetGroup>
 <CTaskNugget Name="OverloadCenter">
  <CNugget Name="Parent CNugget">
   <CBaseNugget Name="Parent CBaseNugget">
    <M Name="ISSVersion" Value="1"/>
    <M Name="m_pFailedEntranceNugget" Value="NuggetBook_Default"/>
    <THandledTRef&lt;CBoolExpression&gt; Name="m_pEntranceCriteria">
     <CPuckControllerBoolContextOverride Name="m_data" StoreID="New" ClassType="PCCO">
      <CBoolExpression Name="Parent CBoolExpression" />
      <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpression">
       <CAndBoolExpr Name="m_data" StoreID="New" ClassType="BEAd">
        <CBoolExpression Name="Parent CBoolExpression" />
        <CBoolExpression Name="m_BoolExpressions">
         <M Name="uiSize" Value="2"/>
         <M Name="uiMaxSize" Value="10"/>
         <CBoolExpression Name="m_BoolExpressions[0]">
          <CPuckControllerBoolContextOverride Name="m_data" StoreID="New" ClassType="PCCO">
           <CBoolExpression Name="Parent CBoolExpression" />
           <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpression">
            <CPlayerInTeamBoxBoolExpr Name="m_data" StoreID="New" ClassType="PrBB">
             <CPlayerBoolExpr Name="Parent CPlayerBoolExpr" />
             <CTeamBox Name="m_tbBox">
              <POINTTYPE Name="m_ptMin">
               <M Name="m_x" Value="-20"/>
               <M Name="m_z" Value="-110"/>
              </POINTTYPE>
              <POINTTYPE Name="m_ptMax">
               <M Name="m_x" Value="20"/>
               <M Name="m_z" Value="110"/>
              </POINTTYPE>
             </CTeamBox>
            </CPlayerInTeamBoxBoolExpr>
           </THandledTRef&lt;CBoolExpression&gt;>
          </CPuckControllerBoolContextOverride>
         </CBoolExpression>
         <CBoolExpression Name="m_BoolExpressions[1]">
          <CPlayersInTeamBoxBoolExpr Name="m_data" StoreID="New" ClassType="PrTB">
           <CPositionIDBitMaskTeamBoolExpr Name="Parent CPositionIDBitMaskTeamBoolExpr">
            <CTeamBoolExpr Name="Parent CTeamBoolExpr" />
            <CPositionIDBitMask Name="m_bmPositionIDs">
             <M Name="NumSetBits" Value="6"/>
             <M Name="SetBit" Value="RW"/>
             <M Name="SetBit" Value="RD"/>
             <M Name="SetBit" Value="LW"/>
             <M Name="SetBit" Value="LD"/>
             <M Name="SetBit" Value="C"/>
             <M Name="SetBit" Value="ExtraMan"/>
            </CPositionIDBitMask>
           </CPositionIDBitMaskTeamBoolExpr>
           <CTeamBox Name="m_tbBox">
            <POINTTYPE Name="m_ptMin">
             <M Name="m_x" Value="-50"/>
             <M Name="m_z" Value="50"/>
            </POINTTYPE>
            <POINTTYPE Name="m_ptMax">
             <M Name="m_x" Value="50"/>
             <M Name="m_z" Value="110"/>
            </POINTTYPE>
           </CTeamBox>
           <M Name="m_iMinPlayers" Value="2"/>
           <M Name="m_iMaxPlayers" Value="6"/>
          </CPlayersInTeamBoxBoolExpr>
         </CBoolExpression>
        </CBoolExpression>
       </CAndBoolExpr>
      </THandledTRef&lt;CBoolExpression&gt;>
     </CPuckControllerBoolContextOverride>
    </THandledTRef&lt;CBoolExpression&gt;>
    <M Name="m_pTransitionParent" Value="Overload"/>
    <CHandledExitTransitionArray Name="m_transitions">
     <CExitTriggerTransition Name="this">
      <M Name="uiSize" Value="0"/>
      <M Name="uiMaxSize" Value="0"/>
     </CExitTriggerTransition>
    </CHandledExitTransitionArray>
   </CBaseNugget>
   <M Name="m_eNuggetRanking" Value="Good"/>
   <M Name="m_flWeight" Value="1"/>
   <CDeltaTime Name="m_dtUpdate">
    <M Name="m_flSeconds" Value="1"/>
   </CDeltaTime>
   <CNuggetFlagBitMask Name="m_bmNuggetFlags">
    <M Name="NumSetBits" Value="2"/>
    <M Name="SetBit" Value="LeftHanded"/>
    <M Name="SetBit" Value="RightHanded"/>
   </CNuggetFlagBitMask>
  </CNugget>
  <M Name="m_pTask" Value="TG_OverloadCenter"/>
 </CTaskNugget>
 <CTaskNugget Name="OverloadSide">
  <CNugget Name="Parent CNugget">
   <CBaseNugget Name="Parent CBaseNugget">
    <M Name="ISSVersion" Value="1"/>
    <M Name="m_pFailedEntranceNugget" Value="NuggetBook_Default"/>
    <THandledTRef&lt;CBoolExpression&gt; Name="m_pEntranceCriteria">
     <CPuckControllerBoolContextOverride Name="m_data" StoreID="New" ClassType="PCCO">
      <CBoolExpression Name="Parent CBoolExpression" />
      <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpression">
       <COrBoolExpr Name="m_data" StoreID="New" ClassType="BEOr">
        <CBoolExpression Name="Parent CBoolExpression" />
        <CBoolExpression Name="m_BoolExpressions">
         <M Name="uiSize" Value="2"/>
         <M Name="uiMaxSize" Value="10"/>
         <CBoolExpression Name="m_BoolExpressions[0]">
          <CPlayerInTeamBoxBoolExpr Name="m_data" StoreID="New" ClassType="PrBB">
           <CPlayerBoolExpr Name="Parent CPlayerBoolExpr" />
           <CTeamBox Name="m_tbBox">
            <POINTTYPE Name="m_ptMin">
             <M Name="m_x" Value="20"/>
             <M Name="m_z" Value="-110"/>
            </POINTTYPE>
            <POINTTYPE Name="m_ptMax">
             <M Name="m_x" Value="50"/>
             <M Name="m_z" Value="110"/>
            </POINTTYPE>
           </CTeamBox>
          </CPlayerInTeamBoxBoolExpr>
         </CBoolExpression>
         <CBoolExpression Name="m_BoolExpressions[1]">
          <CAndBoolExpr Name="m_data" StoreID="New" ClassType="BEAd">
           <CBoolExpression Name="Parent CBoolExpression" />
           <CBoolExpression Name="m_BoolExpressions">
            <M Name="uiSize" Value="2"/>
            <M Name="uiMaxSize" Value="10"/>
            <CBoolExpression Name="m_BoolExpressions[0]">
             <CPlayerInTeamBoxBoolExpr Name="m_data" StoreID="New" ClassType="PrBB">
              <CPlayerBoolExpr Name="Parent CPlayerBoolExpr" />
              <CTeamBox Name="m_tbBox">
               <POINTTYPE Name="m_ptMin">
                <M Name="m_x" Value="0"/>
                <M Name="m_z" Value="-110"/>
               </POINTTYPE>
               <POINTTYPE Name="m_ptMax">
                <M Name="m_x" Value="50"/>
                <M Name="m_z" Value="110"/>
               </POINTTYPE>
              </CTeamBox>
             </CPlayerInTeamBoxBoolExpr>
            </CBoolExpression>
            <CBoolExpression Name="m_BoolExpressions[1]">
             <CPlayersInTeamBoxBoolExpr Name="m_data" StoreID="New" ClassType="PrTB">
              <CPositionIDBitMaskTeamBoolExpr Name="Parent CPositionIDBitMaskTeamBoolExpr">
               <CTeamBoolExpr Name="Parent CTeamBoolExpr" />
               <CPositionIDBitMask Name="m_bmPositionIDs">
                <M Name="NumSetBits" Value="6"/>
                <M Name="SetBit" Value="RW"/>
                <M Name="SetBit" Value="RD"/>
                <M Name="SetBit" Value="LW"/>
                <M Name="SetBit" Value="LD"/>
                <M Name="SetBit" Value="C"/>
                <M Name="SetBit" Value="ExtraMan"/>
               </CPositionIDBitMask>
              </CPositionIDBitMaskTeamBoolExpr>
              <CTeamBox Name="m_tbBox">
               <POINTTYPE Name="m_ptMin">
                <M Name="m_x" Value="-50"/>
                <M Name="m_z" Value="50"/>
               </POINTTYPE>
               <POINTTYPE Name="m_ptMax">
                <M Name="m_x" Value="50"/>
                <M Name="m_z" Value="110"/>
               </POINTTYPE>
              </CTeamBox>
              <M Name="m_iMinPlayers" Value="0"/>
              <M Name="m_iMaxPlayers" Value="1"/>
             </CPlayersInTeamBoxBoolExpr>
            </CBoolExpression>
           </CBoolExpression>
          </CAndBoolExpr>
         </CBoolExpression>
        </CBoolExpression>
       </COrBoolExpr>
      </THandledTRef&lt;CBoolExpression&gt;>
     </CPuckControllerBoolContextOverride>
    </THandledTRef&lt;CBoolExpression&gt;>
    <M Name="m_pTransitionParent" Value="Overload"/>
    <CHandledExitTransitionArray Name="m_transitions">
     <CExitTriggerTransition Name="this">
      <M Name="uiSize" Value="0"/>
      <M Name="uiMaxSize" Value="0"/>
     </CExitTriggerTransition>
    </CHandledExitTransitionArray>
   </CBaseNugget>
   <M Name="m_eNuggetRanking" Value="Good"/>
   <M Name="m_flWeight" Value="1"/>
   <CDeltaTime Name="m_dtUpdate">
    <M Name="m_flSeconds" Value="1"/>
   </CDeltaTime>
   <CNuggetFlagBitMask Name="m_bmNuggetFlags">
    <M Name="NumSetBits" Value="2"/>
    <M Name="SetBit" Value="LeftHanded"/>
    <M Name="SetBit" Value="AutomaticallyMirror"/>
   </CNuggetFlagBitMask>
  </CNugget>
  <M Name="m_pTask" Value="TG_OverloadSide"/>
 </CTaskNugget>
 <CTaskNugget Name="PickupDefense">
  <CNugget Name="Parent CNugget">
   <CBaseNugget Name="Parent CBaseNugget">
    <M Name="ISSVersion" Value="1"/>
    <M Name="m_pFailedEntranceNugget" Value="NuggetBook_Default"/>
    <THandledTRef&lt;CBoolExpression&gt; Name="m_pEntranceCriteria">
     <CPuckControlBoolExpr Name="m_data" StoreID="New" ClassType="PrPC">
      <CTeamBoolExpr Name="Parent CTeamBoolExpr" />
      <CPuckControlBitMask Name="m_bmPuckControl">
       <M Name="NumSetBits" Value="1"/>
       <M Name="SetBit" Value="TheirControl"/>
      </CPuckControlBitMask>
     </CPuckControlBoolExpr>
    </THandledTRef&lt;CBoolExpression&gt;>
    <M Name="m_pTransitionParent" Value="NuggetBook_Pickup"/>
    <CHandledExitTransitionArray Name="m_transitions">
     <CExitTriggerTransition Name="this">
      <M Name="uiSize" Value="0"/>
      <M Name="uiMaxSize" Value="0"/>
     </CExitTriggerTransition>
    </CHandledExitTransitionArray>
   </CBaseNugget>
   <M Name="m_eNuggetRanking" Value="Good"/>
   <M Name="m_flWeight" Value="1"/>
   <CDeltaTime Name="m_dtUpdate">
    <M Name="m_flSeconds" Value="0.5"/>
   </CDeltaTime>
   <CNuggetFlagBitMask Name="m_bmNuggetFlags">
    <M Name="NumSetBits" Value="2"/>
    <M Name="SetBit" Value="LeftHanded"/>
    <M Name="SetBit" Value="RightHanded"/>
   </CNuggetFlagBitMask>
  </CNugget>
  <M Name="m_pTask" Value="TG_PickupDefense"/>
 </CTaskNugget>
 <CTaskNugget Name="PickupOffense">
  <CNugget Name="Parent CNugget">
   <CBaseNugget Name="Parent CBaseNugget">
    <M Name="ISSVersion" Value="1"/>
    <M Name="m_pFailedEntranceNugget" Value="NuggetBook_Default"/>
    <THandledTRef&lt;CBoolExpression&gt; Name="m_pEntranceCriteria">
     <CAndBoolExpr Name="m_data" StoreID="New" ClassType="BEAd">
      <CBoolExpression Name="Parent CBoolExpression" />
      <CBoolExpression Name="m_BoolExpressions">
       <M Name="uiSize" Value="2"/>
       <M Name="uiMaxSize" Value="10"/>
       <CBoolExpression Name="m_BoolExpressions[0]">
        <CPuckControlBoolExpr Name="m_data" StoreID="New" ClassType="PrPC">
         <CTeamBoolExpr Name="Parent CTeamBoolExpr" />
         <CPuckControlBitMask Name="m_bmPuckControl">
          <M Name="NumSetBits" Value="1"/>
          <M Name="SetBit" Value="MyControl"/>
         </CPuckControlBitMask>
        </CPuckControlBoolExpr>
       </CBoolExpression>
       <CBoolExpression Name="m_BoolExpressions[1]">
        <CPuckInTeamBoxBoolExpr Name="m_data" StoreID="New" ClassType="PrPB">
         <CTeamBoolExpr Name="Parent CTeamBoolExpr" />
         <CTeamBox Name="m_tbBox">
          <POINTTYPE Name="m_ptMin">
           <M Name="m_x" Value="0"/>
           <M Name="m_z" Value="-110"/>
          </POINTTYPE>
          <POINTTYPE Name="m_ptMax">
           <M Name="m_x" Value="50"/>
           <M Name="m_z" Value="110"/>
          </POINTTYPE>
         </CTeamBox>
        </CPuckInTeamBoxBoolExpr>
       </CBoolExpression>
      </CBoolExpression>
     </CAndBoolExpr>
    </THandledTRef&lt;CBoolExpression&gt;>
    <M Name="m_pTransitionParent" Value="NuggetBook_Pickup"/>
    <CHandledExitTransitionArray Name="m_transitions">
     <CExitTriggerTransition Name="this">
      <M Name="uiSize" Value="1"/>
      <M Name="uiMaxSize" Value="1"/>
      <CExitTriggerTransition Name="this[0]">
       <M Name="ISSVersion" Value="2"/>
       <THandledTRef&lt;CExitTrigger&gt; Name="m_pExitTrigger">
        <CPuckToPlayerExitTrigger Name="m_data" StoreID="New" ClassType="EtBP">
         <CExitTrigger Name="Parent CExitTrigger" />
         <CWorldEventIDBitMask Name="m_WorldEventIDBitMask">
          <M Name="NumSetBits" Value="1"/>
          <M Name="SetBit" Value="PuckOwnerChanged"/>
         </CWorldEventIDBitMask>
        </CPuckToPlayerExitTrigger>
       </THandledTRef&lt;CExitTrigger&gt;>
       <M Name="m_eNextHandedness" Value="Same"/>
       <M Name="m_fIgnoreFailedSelection" Value="0"/>
       <M Name="m_pNextNugget" Value="NuggetBook_Default"/>
      </CExitTriggerTransition>
     </CExitTriggerTransition>
    </CHandledExitTransitionArray>
   </CBaseNugget>
   <M Name="m_eNuggetRanking" Value="Good"/>
   <M Name="m_flWeight" Value="1"/>
   <CDeltaTime Name="m_dtUpdate">
    <M Name="m_flSeconds" Value="0.5"/>
   </CDeltaTime>
   <CNuggetFlagBitMask Name="m_bmNuggetFlags">
    <M Name="NumSetBits" Value="2"/>
    <M Name="SetBit" Value="LeftHanded"/>
    <M Name="SetBit" Value="AutomaticallyMirror"/>
   </CNuggetFlagBitMask>
  </CNugget>
  <M Name="m_pTask" Value="TG_PickupOffense"/>
 </CTaskNugget>
 <CNuggetGroup Name="PK21">
  <CBaseNugget Name="Parent CBaseNugget">
   <M Name="ISSVersion" Value="1"/>
   <M Name="m_pFailedEntranceNugget" Value="None"/>
   <THandledTRef&lt;CBoolExpression&gt; Name="m_pEntranceCriteria">
    <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
   </THandledTRef&lt;CBoolExpression&gt;>
   <M Name="m_pTransitionParent" Value="NG_WithoutPuckDefense3"/>
   <CHandledExitTransitionArray Name="m_transitions">
    <CExitTriggerTransition Name="this">
     <M Name="uiSize" Value="0"/>
     <M Name="uiMaxSize" Value="0"/>
    </CExitTriggerTransition>
   </CHandledExitTransitionArray>
  </CBaseNugget>
  <CBaseNugget Name="m_rgNuggets">
   <M Name="uiSize" Value="4"/>
   <M Name="uiMaxSize" Value="4"/>
   <M Name="m_rgNuggets[0]" Value="PK21CenterHigh"/>
   <M Name="m_rgNuggets[1]" Value="PK21CenterLow"/>
   <M Name="m_rgNuggets[2]" Value="PK21SideHigh"/>
   <M Name="m_rgNuggets[3]" Value="PK21SideLow"/>
  </CBaseNugget>
 </CNuggetGroup>
 <CTaskNugget Name="PK21CenterHigh">
  <CNugget Name="Parent CNugget">
   <CBaseNugget Name="Parent CBaseNugget">
    <M Name="ISSVersion" Value="1"/>
    <M Name="m_pFailedEntranceNugget" Value="NuggetBook_Default"/>
    <THandledTRef&lt;CBoolExpression&gt; Name="m_pEntranceCriteria">
     <CPuckInTeamBoxBoolExpr Name="m_data" StoreID="New" ClassType="PrPB">
      <CTeamBoolExpr Name="Parent CTeamBoolExpr" />
      <CTeamBox Name="m_tbBox">
       <POINTTYPE Name="m_ptMin">
        <M Name="m_x" Value="-15"/>
        <M Name="m_z" Value="-70"/>
       </POINTTYPE>
       <POINTTYPE Name="m_ptMax">
        <M Name="m_x" Value="15"/>
        <M Name="m_z" Value="110"/>
       </POINTTYPE>
      </CTeamBox>
     </CPuckInTeamBoxBoolExpr>
    </THandledTRef&lt;CBoolExpression&gt;>
    <M Name="m_pTransitionParent" Value="PK21"/>
    <CHandledExitTransitionArray Name="m_transitions">
     <CExitTriggerTransition Name="this">
      <M Name="uiSize" Value="0"/>
      <M Name="uiMaxSize" Value="0"/>
     </CExitTriggerTransition>
    </CHandledExitTransitionArray>
   </CBaseNugget>
   <M Name="m_eNuggetRanking" Value="Good"/>
   <M Name="m_flWeight" Value="1"/>
   <CDeltaTime Name="m_dtUpdate">
    <M Name="m_flSeconds" Value="0.5"/>
   </CDeltaTime>
   <CNuggetFlagBitMask Name="m_bmNuggetFlags">
    <M Name="NumSetBits" Value="2"/>
    <M Name="SetBit" Value="LeftHanded"/>
    <M Name="SetBit" Value="RightHanded"/>
   </CNuggetFlagBitMask>
  </CNugget>
  <M Name="m_pTask" Value="TG_PK21CenterHigh"/>
 </CTaskNugget>
 <CTaskNugget Name="PK21CenterLow">
  <CNugget Name="Parent CNugget">
   <CBaseNugget Name="Parent CBaseNugget">
    <M Name="ISSVersion" Value="1"/>
    <M Name="m_pFailedEntranceNugget" Value="NuggetBook_Default"/>
    <THandledTRef&lt;CBoolExpression&gt; Name="m_pEntranceCriteria">
     <CPuckInTeamBoxBoolExpr Name="m_data" StoreID="New" ClassType="PrPB">
      <CTeamBoolExpr Name="Parent CTeamBoolExpr" />
      <CTeamBox Name="m_tbBox">
       <POINTTYPE Name="m_ptMin">
        <M Name="m_x" Value="-15"/>
        <M Name="m_z" Value="-110"/>
       </POINTTYPE>
       <POINTTYPE Name="m_ptMax">
        <M Name="m_x" Value="15"/>
        <M Name="m_z" Value="-70"/>
       </POINTTYPE>
      </CTeamBox>
     </CPuckInTeamBoxBoolExpr>
    </THandledTRef&lt;CBoolExpression&gt;>
    <M Name="m_pTransitionParent" Value="PK21"/>
    <CHandledExitTransitionArray Name="m_transitions">
     <CExitTriggerTransition Name="this">
      <M Name="uiSize" Value="0"/>
      <M Name="uiMaxSize" Value="0"/>
     </CExitTriggerTransition>
    </CHandledExitTransitionArray>
   </CBaseNugget>
   <M Name="m_eNuggetRanking" Value="Good"/>
   <M Name="m_flWeight" Value="1"/>
   <CDeltaTime Name="m_dtUpdate">
    <M Name="m_flSeconds" Value="0.5"/>
   </CDeltaTime>
   <CNuggetFlagBitMask Name="m_bmNuggetFlags">
    <M Name="NumSetBits" Value="2"/>
    <M Name="SetBit" Value="LeftHanded"/>
    <M Name="SetBit" Value="RightHanded"/>
   </CNuggetFlagBitMask>
  </CNugget>
  <M Name="m_pTask" Value="TG_PK21CenterLow"/>
 </CTaskNugget>
 <CTaskNugget Name="PK21SideHigh">
  <CNugget Name="Parent CNugget">
   <CBaseNugget Name="Parent CBaseNugget">
    <M Name="ISSVersion" Value="1"/>
    <M Name="m_pFailedEntranceNugget" Value="NuggetBook_Default"/>
    <THandledTRef&lt;CBoolExpression&gt; Name="m_pEntranceCriteria">
     <CPuckInTeamBoxBoolExpr Name="m_data" StoreID="New" ClassType="PrPB">
      <CTeamBoolExpr Name="Parent CTeamBoolExpr" />
      <CTeamBox Name="m_tbBox">
       <POINTTYPE Name="m_ptMin">
        <M Name="m_x" Value="15"/>
        <M Name="m_z" Value="-110"/>
       </POINTTYPE>
       <POINTTYPE Name="m_ptMax">
        <M Name="m_x" Value="50"/>
        <M Name="m_z" Value="-70"/>
       </POINTTYPE>
      </CTeamBox>
     </CPuckInTeamBoxBoolExpr>
    </THandledTRef&lt;CBoolExpression&gt;>
    <M Name="m_pTransitionParent" Value="PK21"/>
    <CHandledExitTransitionArray Name="m_transitions">
     <CExitTriggerTransition Name="this">
      <M Name="uiSize" Value="0"/>
      <M Name="uiMaxSize" Value="0"/>
     </CExitTriggerTransition>
    </CHandledExitTransitionArray>
   </CBaseNugget>
   <M Name="m_eNuggetRanking" Value="Good"/>
   <M Name="m_flWeight" Value="1"/>
   <CDeltaTime Name="m_dtUpdate">
    <M Name="m_flSeconds" Value="0.5"/>
   </CDeltaTime>
   <CNuggetFlagBitMask Name="m_bmNuggetFlags">
    <M Name="NumSetBits" Value="2"/>
    <M Name="SetBit" Value="LeftHanded"/>
    <M Name="SetBit" Value="AutomaticallyMirror"/>
   </CNuggetFlagBitMask>
  </CNugget>
  <M Name="m_pTask" Value="TG_PK21SideHigh"/>
 </CTaskNugget>
 <CTaskNugget Name="PK21SideLow">
  <CNugget Name="Parent CNugget">
   <CBaseNugget Name="Parent CBaseNugget">
    <M Name="ISSVersion" Value="1"/>
    <M Name="m_pFailedEntranceNugget" Value="NuggetBook_Default"/>
    <THandledTRef&lt;CBoolExpression&gt; Name="m_pEntranceCriteria">
     <CPuckInTeamBoxBoolExpr Name="m_data" StoreID="New" ClassType="PrPB">
      <CTeamBoolExpr Name="Parent CTeamBoolExpr" />
      <CTeamBox Name="m_tbBox">
       <POINTTYPE Name="m_ptMin">
        <M Name="m_x" Value="15"/>
        <M Name="m_z" Value="-70"/>
       </POINTTYPE>
       <POINTTYPE Name="m_ptMax">
        <M Name="m_x" Value="50"/>
        <M Name="m_z" Value="110"/>
       </POINTTYPE>
      </CTeamBox>
     </CPuckInTeamBoxBoolExpr>
    </THandledTRef&lt;CBoolExpression&gt;>
    <M Name="m_pTransitionParent" Value="PK21"/>
    <CHandledExitTransitionArray Name="m_transitions">
     <CExitTriggerTransition Name="this">
      <M Name="uiSize" Value="0"/>
      <M Name="uiMaxSize" Value="0"/>
     </CExitTriggerTransition>
    </CHandledExitTransitionArray>
   </CBaseNugget>
   <M Name="m_eNuggetRanking" Value="Good"/>
   <M Name="m_flWeight" Value="1"/>
   <CDeltaTime Name="m_dtUpdate">
    <M Name="m_flSeconds" Value="0.5"/>
   </CDeltaTime>
   <CNuggetFlagBitMask Name="m_bmNuggetFlags">
    <M Name="NumSetBits" Value="2"/>
    <M Name="SetBit" Value="LeftHanded"/>
    <M Name="SetBit" Value="AutomaticallyMirror"/>
   </CNuggetFlagBitMask>
  </CNugget>
  <M Name="m_pTask" Value="TG_PK21SideLow"/>
 </CTaskNugget>
 <CNuggetGroup Name="PK22">
  <CBaseNugget Name="Parent CBaseNugget">
   <M Name="ISSVersion" Value="1"/>
   <M Name="m_pFailedEntranceNugget" Value="None"/>
   <THandledTRef&lt;CBoolExpression&gt; Name="m_pEntranceCriteria">
    <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
   </THandledTRef&lt;CBoolExpression&gt;>
   <M Name="m_pTransitionParent" Value="NG_WithoutPuckDefense4"/>
   <CHandledExitTransitionArray Name="m_transitions">
    <CExitTriggerTransition Name="this">
     <M Name="uiSize" Value="0"/>
     <M Name="uiMaxSize" Value="0"/>
    </CExitTriggerTransition>
   </CHandledExitTransitionArray>
  </CBaseNugget>
  <CBaseNugget Name="m_rgNuggets">
   <M Name="uiSize" Value="4"/>
   <M Name="uiMaxSize" Value="4"/>
   <M Name="m_rgNuggets[0]" Value="PK22CenterHigh"/>
   <M Name="m_rgNuggets[1]" Value="PK22CenterLow"/>
   <M Name="m_rgNuggets[2]" Value="PK22SideHigh"/>
   <M Name="m_rgNuggets[3]" Value="PK22SideLow"/>
  </CBaseNugget>
 </CNuggetGroup>
 <CTaskNugget Name="PK22CenterHigh">
  <CNugget Name="Parent CNugget">
   <CBaseNugget Name="Parent CBaseNugget">
    <M Name="ISSVersion" Value="1"/>
    <M Name="m_pFailedEntranceNugget" Value="NuggetBook_Default"/>
    <THandledTRef&lt;CBoolExpression&gt; Name="m_pEntranceCriteria">
     <CPuckInTeamBoxBoolExpr Name="m_data" StoreID="New" ClassType="PrPB">
      <CTeamBoolExpr Name="Parent CTeamBoolExpr" />
      <CTeamBox Name="m_tbBox">
       <POINTTYPE Name="m_ptMin">
        <M Name="m_x" Value="-15"/>
        <M Name="m_z" Value="-70"/>
       </POINTTYPE>
       <POINTTYPE Name="m_ptMax">
        <M Name="m_x" Value="15"/>
        <M Name="m_z" Value="110"/>
       </POINTTYPE>
      </CTeamBox>
     </CPuckInTeamBoxBoolExpr>
    </THandledTRef&lt;CBoolExpression&gt;>
    <M Name="m_pTransitionParent" Value="PK22"/>
    <CHandledExitTransitionArray Name="m_transitions">
     <CExitTriggerTransition Name="this">
      <M Name="uiSize" Value="0"/>
      <M Name="uiMaxSize" Value="0"/>
     </CExitTriggerTransition>
    </CHandledExitTransitionArray>
   </CBaseNugget>
   <M Name="m_eNuggetRanking" Value="Good"/>
   <M Name="m_flWeight" Value="1"/>
   <CDeltaTime Name="m_dtUpdate">
    <M Name="m_flSeconds" Value="0.5"/>
   </CDeltaTime>
   <CNuggetFlagBitMask Name="m_bmNuggetFlags">
    <M Name="NumSetBits" Value="2"/>
    <M Name="SetBit" Value="LeftHanded"/>
    <M Name="SetBit" Value="RightHanded"/>
   </CNuggetFlagBitMask>
  </CNugget>
  <M Name="m_pTask" Value="TG_PK22CenterHigh"/>
 </CTaskNugget>
 <CTaskNugget Name="PK22CenterLow">
  <CNugget Name="Parent CNugget">
   <CBaseNugget Name="Parent CBaseNugget">
    <M Name="ISSVersion" Value="1"/>
    <M Name="m_pFailedEntranceNugget" Value="NuggetBook_Default"/>
    <THandledTRef&lt;CBoolExpression&gt; Name="m_pEntranceCriteria">
     <CPuckInTeamBoxBoolExpr Name="m_data" StoreID="New" ClassType="PrPB">
      <CTeamBoolExpr Name="Parent CTeamBoolExpr" />
      <CTeamBox Name="m_tbBox">
       <POINTTYPE Name="m_ptMin">
        <M Name="m_x" Value="-15"/>
        <M Name="m_z" Value="-110"/>
       </POINTTYPE>
       <POINTTYPE Name="m_ptMax">
        <M Name="m_x" Value="15"/>
        <M Name="m_z" Value="-70"/>
       </POINTTYPE>
      </CTeamBox>
     </CPuckInTeamBoxBoolExpr>
    </THandledTRef&lt;CBoolExpression&gt;>
    <M Name="m_pTransitionParent" Value="PK22"/>
    <CHandledExitTransitionArray Name="m_transitions">
     <CExitTriggerTransition Name="this">
      <M Name="uiSize" Value="0"/>
      <M Name="uiMaxSize" Value="0"/>
     </CExitTriggerTransition>
    </CHandledExitTransitionArray>
   </CBaseNugget>
   <M Name="m_eNuggetRanking" Value="Good"/>
   <M Name="m_flWeight" Value="1"/>
   <CDeltaTime Name="m_dtUpdate">
    <M Name="m_flSeconds" Value="0.5"/>
   </CDeltaTime>
   <CNuggetFlagBitMask Name="m_bmNuggetFlags">
    <M Name="NumSetBits" Value="2"/>
    <M Name="SetBit" Value="LeftHanded"/>
    <M Name="SetBit" Value="RightHanded"/>
   </CNuggetFlagBitMask>
  </CNugget>
  <M Name="m_pTask" Value="TG_PK22CenterLow"/>
 </CTaskNugget>
 <CTaskNugget Name="PK22SideHigh">
  <CNugget Name="Parent CNugget">
   <CBaseNugget Name="Parent CBaseNugget">
    <M Name="ISSVersion" Value="1"/>
    <M Name="m_pFailedEntranceNugget" Value="NuggetBook_Default"/>
    <THandledTRef&lt;CBoolExpression&gt; Name="m_pEntranceCriteria">
     <CPuckInTeamBoxBoolExpr Name="m_data" StoreID="New" ClassType="PrPB">
      <CTeamBoolExpr Name="Parent CTeamBoolExpr" />
      <CTeamBox Name="m_tbBox">
       <POINTTYPE Name="m_ptMin">
        <M Name="m_x" Value="15"/>
        <M Name="m_z" Value="-110"/>
       </POINTTYPE>
       <POINTTYPE Name="m_ptMax">
        <M Name="m_x" Value="50"/>
        <M Name="m_z" Value="-70"/>
       </POINTTYPE>
      </CTeamBox>
     </CPuckInTeamBoxBoolExpr>
    </THandledTRef&lt;CBoolExpression&gt;>
    <M Name="m_pTransitionParent" Value="PK22"/>
    <CHandledExitTransitionArray Name="m_transitions">
     <CExitTriggerTransition Name="this">
      <M Name="uiSize" Value="0"/>
      <M Name="uiMaxSize" Value="0"/>
     </CExitTriggerTransition>
    </CHandledExitTransitionArray>
   </CBaseNugget>
   <M Name="m_eNuggetRanking" Value="Good"/>
   <M Name="m_flWeight" Value="1"/>
   <CDeltaTime Name="m_dtUpdate">
    <M Name="m_flSeconds" Value="0.5"/>
   </CDeltaTime>
   <CNuggetFlagBitMask Name="m_bmNuggetFlags">
    <M Name="NumSetBits" Value="2"/>
    <M Name="SetBit" Value="LeftHanded"/>
    <M Name="SetBit" Value="AutomaticallyMirror"/>
   </CNuggetFlagBitMask>
  </CNugget>
  <M Name="m_pTask" Value="TG_PK22SideHigh"/>
 </CTaskNugget>
 <CTaskNugget Name="PK22SideLow">
  <CNugget Name="Parent CNugget">
   <CBaseNugget Name="Parent CBaseNugget">
    <M Name="ISSVersion" Value="1"/>
    <M Name="m_pFailedEntranceNugget" Value="NuggetBook_Default"/>
    <THandledTRef&lt;CBoolExpression&gt; Name="m_pEntranceCriteria">
     <CPuckInTeamBoxBoolExpr Name="m_data" StoreID="New" ClassType="PrPB">
      <CTeamBoolExpr Name="Parent CTeamBoolExpr" />
      <CTeamBox Name="m_tbBox">
       <POINTTYPE Name="m_ptMin">
        <M Name="m_x" Value="15"/>
        <M Name="m_z" Value="-70"/>
       </POINTTYPE>
       <POINTTYPE Name="m_ptMax">
        <M Name="m_x" Value="50"/>
        <M Name="m_z" Value="110"/>
       </POINTTYPE>
      </CTeamBox>
     </CPuckInTeamBoxBoolExpr>
    </THandledTRef&lt;CBoolExpression&gt;>
    <M Name="m_pTransitionParent" Value="PK22"/>
    <CHandledExitTransitionArray Name="m_transitions">
     <CExitTriggerTransition Name="this">
      <M Name="uiSize" Value="0"/>
      <M Name="uiMaxSize" Value="0"/>
     </CExitTriggerTransition>
    </CHandledExitTransitionArray>
   </CBaseNugget>
   <M Name="m_eNuggetRanking" Value="Good"/>
   <M Name="m_flWeight" Value="1"/>
   <CDeltaTime Name="m_dtUpdate">
    <M Name="m_flSeconds" Value="0.5"/>
   </CDeltaTime>
   <CNuggetFlagBitMask Name="m_bmNuggetFlags">
    <M Name="NumSetBits" Value="2"/>
    <M Name="SetBit" Value="LeftHanded"/>
    <M Name="SetBit" Value="AutomaticallyMirror"/>
   </CNuggetFlagBitMask>
  </CNugget>
  <M Name="m_pTask" Value="TG_PK22SideLow"/>
 </CTaskNugget>
 <CNuggetGroup Name="PKTightBox">
  <CBaseNugget Name="Parent CBaseNugget">
   <M Name="ISSVersion" Value="1"/>
   <M Name="m_pFailedEntranceNugget" Value="None"/>
   <THandledTRef&lt;CBoolExpression&gt; Name="m_pEntranceCriteria">
    <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
   </THandledTRef&lt;CBoolExpression&gt;>
   <M Name="m_pTransitionParent" Value="NG_WithoutPuckDefense4"/>
   <CHandledExitTransitionArray Name="m_transitions">
    <CExitTriggerTransition Name="this">
     <M Name="uiSize" Value="0"/>
     <M Name="uiMaxSize" Value="0"/>
    </CExitTriggerTransition>
   </CHandledExitTransitionArray>
  </CBaseNugget>
  <CBaseNugget Name="m_rgNuggets">
   <M Name="uiSize" Value="4"/>
   <M Name="uiMaxSize" Value="4"/>
   <M Name="m_rgNuggets[0]" Value="PKTightBoxCenterHigh"/>
   <M Name="m_rgNuggets[1]" Value="PKTightBoxCenterLow"/>
   <M Name="m_rgNuggets[2]" Value="PKTightBoxSideHigh"/>
   <M Name="m_rgNuggets[3]" Value="PKTightBoxSideLow"/>
  </CBaseNugget>
 </CNuggetGroup>
 <CTaskNugget Name="PKTightBoxCenterHigh">
  <CNugget Name="Parent CNugget">
   <CBaseNugget Name="Parent CBaseNugget">
    <M Name="ISSVersion" Value="1"/>
    <M Name="m_pFailedEntranceNugget" Value="NuggetBook_Default"/>
    <THandledTRef&lt;CBoolExpression&gt; Name="m_pEntranceCriteria">
     <CPuckInTeamBoxBoolExpr Name="m_data" StoreID="New" ClassType="PrPB">
      <CTeamBoolExpr Name="Parent CTeamBoolExpr" />
      <CTeamBox Name="m_tbBox">
       <POINTTYPE Name="m_ptMin">
        <M Name="m_x" Value="-15"/>
        <M Name="m_z" Value="-70"/>
       </POINTTYPE>
       <POINTTYPE Name="m_ptMax">
        <M Name="m_x" Value="15"/>
        <M Name="m_z" Value="110"/>
       </POINTTYPE>
      </CTeamBox>
     </CPuckInTeamBoxBoolExpr>
    </THandledTRef&lt;CBoolExpression&gt;>
    <M Name="m_pTransitionParent" Value="PKTightBox"/>
    <CHandledExitTransitionArray Name="m_transitions">
     <CExitTriggerTransition Name="this">
      <M Name="uiSize" Value="0"/>
      <M Name="uiMaxSize" Value="0"/>
     </CExitTriggerTransition>
    </CHandledExitTransitionArray>
   </CBaseNugget>
   <M Name="m_eNuggetRanking" Value="Good"/>
   <M Name="m_flWeight" Value="1"/>
   <CDeltaTime Name="m_dtUpdate">
    <M Name="m_flSeconds" Value="0.5"/>
   </CDeltaTime>
   <CNuggetFlagBitMask Name="m_bmNuggetFlags">
    <M Name="NumSetBits" Value="2"/>
    <M Name="SetBit" Value="LeftHanded"/>
    <M Name="SetBit" Value="RightHanded"/>
   </CNuggetFlagBitMask>
  </CNugget>
  <M Name="m_pTask" Value="TG_PKTightBoxCenterHigh"/>
 </CTaskNugget>
 <CTaskNugget Name="PKTightBoxCenterLow">
  <CNugget Name="Parent CNugget">
   <CBaseNugget Name="Parent CBaseNugget">
    <M Name="ISSVersion" Value="1"/>
    <M Name="m_pFailedEntranceNugget" Value="NuggetBook_Default"/>
    <THandledTRef&lt;CBoolExpression&gt; Name="m_pEntranceCriteria">
     <CPuckInTeamBoxBoolExpr Name="m_data" StoreID="New" ClassType="PrPB">
      <CTeamBoolExpr Name="Parent CTeamBoolExpr" />
      <CTeamBox Name="m_tbBox">
       <POINTTYPE Name="m_ptMin">
        <M Name="m_x" Value="-15"/>
        <M Name="m_z" Value="-110"/>
       </POINTTYPE>
       <POINTTYPE Name="m_ptMax">
        <M Name="m_x" Value="15"/>
        <M Name="m_z" Value="-70"/>
       </POINTTYPE>
      </CTeamBox>
     </CPuckInTeamBoxBoolExpr>
    </THandledTRef&lt;CBoolExpression&gt;>
    <M Name="m_pTransitionParent" Value="PKTightBox"/>
    <CHandledExitTransitionArray Name="m_transitions">
     <CExitTriggerTransition Name="this">
      <M Name="uiSize" Value="0"/>
      <M Name="uiMaxSize" Value="0"/>
     </CExitTriggerTransition>
    </CHandledExitTransitionArray>
   </CBaseNugget>
   <M Name="m_eNuggetRanking" Value="Good"/>
   <M Name="m_flWeight" Value="1"/>
   <CDeltaTime Name="m_dtUpdate">
    <M Name="m_flSeconds" Value="0.5"/>
   </CDeltaTime>
   <CNuggetFlagBitMask Name="m_bmNuggetFlags">
    <M Name="NumSetBits" Value="2"/>
    <M Name="SetBit" Value="LeftHanded"/>
    <M Name="SetBit" Value="RightHanded"/>
   </CNuggetFlagBitMask>
  </CNugget>
  <M Name="m_pTask" Value="TG_PKTightBoxCenterLow"/>
 </CTaskNugget>
 <CTaskNugget Name="PKTightBoxSideHigh">
  <CNugget Name="Parent CNugget">
   <CBaseNugget Name="Parent CBaseNugget">
    <M Name="ISSVersion" Value="1"/>
    <M Name="m_pFailedEntranceNugget" Value="NuggetBook_Default"/>
    <THandledTRef&lt;CBoolExpression&gt; Name="m_pEntranceCriteria">
     <CPuckInTeamBoxBoolExpr Name="m_data" StoreID="New" ClassType="PrPB">
      <CTeamBoolExpr Name="Parent CTeamBoolExpr" />
      <CTeamBox Name="m_tbBox">
       <POINTTYPE Name="m_ptMin">
        <M Name="m_x" Value="15"/>
        <M Name="m_z" Value="-110"/>
       </POINTTYPE>
       <POINTTYPE Name="m_ptMax">
        <M Name="m_x" Value="50"/>
        <M Name="m_z" Value="-70"/>
       </POINTTYPE>
      </CTeamBox>
     </CPuckInTeamBoxBoolExpr>
    </THandledTRef&lt;CBoolExpression&gt;>
    <M Name="m_pTransitionParent" Value="PKTightBox"/>
    <CHandledExitTransitionArray Name="m_transitions">
     <CExitTriggerTransition Name="this">
      <M Name="uiSize" Value="0"/>
      <M Name="uiMaxSize" Value="0"/>
     </CExitTriggerTransition>
    </CHandledExitTransitionArray>
   </CBaseNugget>
   <M Name="m_eNuggetRanking" Value="Good"/>
   <M Name="m_flWeight" Value="1"/>
   <CDeltaTime Name="m_dtUpdate">
    <M Name="m_flSeconds" Value="0.5"/>
   </CDeltaTime>
   <CNuggetFlagBitMask Name="m_bmNuggetFlags">
    <M Name="NumSetBits" Value="2"/>
    <M Name="SetBit" Value="LeftHanded"/>
    <M Name="SetBit" Value="AutomaticallyMirror"/>
   </CNuggetFlagBitMask>
  </CNugget>
  <M Name="m_pTask" Value="TG_PKTightBoxSideHigh"/>
 </CTaskNugget>
 <CTaskNugget Name="PKTightBoxSideLow">
  <CNugget Name="Parent CNugget">
   <CBaseNugget Name="Parent CBaseNugget">
    <M Name="ISSVersion" Value="1"/>
    <M Name="m_pFailedEntranceNugget" Value="NuggetBook_Default"/>
    <THandledTRef&lt;CBoolExpression&gt; Name="m_pEntranceCriteria">
     <CPuckInTeamBoxBoolExpr Name="m_data" StoreID="New" ClassType="PrPB">
      <CTeamBoolExpr Name="Parent CTeamBoolExpr" />
      <CTeamBox Name="m_tbBox">
       <POINTTYPE Name="m_ptMin">
        <M Name="m_x" Value="15"/>
        <M Name="m_z" Value="-70"/>
       </POINTTYPE>
       <POINTTYPE Name="m_ptMax">
        <M Name="m_x" Value="50"/>
        <M Name="m_z" Value="110"/>
       </POINTTYPE>
      </CTeamBox>
     </CPuckInTeamBoxBoolExpr>
    </THandledTRef&lt;CBoolExpression&gt;>
    <M Name="m_pTransitionParent" Value="PKTightBox"/>
    <CHandledExitTransitionArray Name="m_transitions">
     <CExitTriggerTransition Name="this">
      <M Name="uiSize" Value="0"/>
      <M Name="uiMaxSize" Value="0"/>
     </CExitTriggerTransition>
    </CHandledExitTransitionArray>
   </CBaseNugget>
   <M Name="m_eNuggetRanking" Value="Good"/>
   <M Name="m_flWeight" Value="1"/>
   <CDeltaTime Name="m_dtUpdate">
    <M Name="m_flSeconds" Value="0.5"/>
   </CDeltaTime>
   <CNuggetFlagBitMask Name="m_bmNuggetFlags">
    <M Name="NumSetBits" Value="2"/>
    <M Name="SetBit" Value="LeftHanded"/>
    <M Name="SetBit" Value="AutomaticallyMirror"/>
   </CNuggetFlagBitMask>
  </CNugget>
  <M Name="m_pTask" Value="TG_PKTightBoxSideLow"/>
 </CTaskNugget>
 <CNuggetGroup Name="PKWideBox">
  <CBaseNugget Name="Parent CBaseNugget">
   <M Name="ISSVersion" Value="1"/>
   <M Name="m_pFailedEntranceNugget" Value="None"/>
   <THandledTRef&lt;CBoolExpression&gt; Name="m_pEntranceCriteria">
    <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
   </THandledTRef&lt;CBoolExpression&gt;>
   <M Name="m_pTransitionParent" Value="NG_WithoutPuckDefense4"/>
   <CHandledExitTransitionArray Name="m_transitions">
    <CExitTriggerTransition Name="this">
     <M Name="uiSize" Value="0"/>
     <M Name="uiMaxSize" Value="0"/>
    </CExitTriggerTransition>
   </CHandledExitTransitionArray>
  </CBaseNugget>
  <CBaseNugget Name="m_rgNuggets">
   <M Name="uiSize" Value="4"/>
   <M Name="uiMaxSize" Value="4"/>
   <M Name="m_rgNuggets[0]" Value="PKWideBoxCenterHigh"/>
   <M Name="m_rgNuggets[1]" Value="PKWideBoxCenterLow"/>
   <M Name="m_rgNuggets[2]" Value="PKWideBoxSideHigh"/>
   <M Name="m_rgNuggets[3]" Value="PKWideBoxSideLow"/>
  </CBaseNugget>
 </CNuggetGroup>
 <CTaskNugget Name="PKWideBoxCenterHigh">
  <CNugget Name="Parent CNugget">
   <CBaseNugget Name="Parent CBaseNugget">
    <M Name="ISSVersion" Value="1"/>
    <M Name="m_pFailedEntranceNugget" Value="NuggetBook_Default"/>
    <THandledTRef&lt;CBoolExpression&gt; Name="m_pEntranceCriteria">
     <CPuckInTeamBoxBoolExpr Name="m_data" StoreID="New" ClassType="PrPB">
      <CTeamBoolExpr Name="Parent CTeamBoolExpr" />
      <CTeamBox Name="m_tbBox">
       <POINTTYPE Name="m_ptMin">
        <M Name="m_x" Value="-15"/>
        <M Name="m_z" Value="-70"/>
       </POINTTYPE>
       <POINTTYPE Name="m_ptMax">
        <M Name="m_x" Value="15"/>
        <M Name="m_z" Value="110"/>
       </POINTTYPE>
      </CTeamBox>
     </CPuckInTeamBoxBoolExpr>
    </THandledTRef&lt;CBoolExpression&gt;>
    <M Name="m_pTransitionParent" Value="PKWideBox"/>
    <CHandledExitTransitionArray Name="m_transitions">
     <CExitTriggerTransition Name="this">
      <M Name="uiSize" Value="0"/>
      <M Name="uiMaxSize" Value="0"/>
     </CExitTriggerTransition>
    </CHandledExitTransitionArray>
   </CBaseNugget>
   <M Name="m_eNuggetRanking" Value="Good"/>
   <M Name="m_flWeight" Value="1"/>
   <CDeltaTime Name="m_dtUpdate">
    <M Name="m_flSeconds" Value="0.5"/>
   </CDeltaTime>
   <CNuggetFlagBitMask Name="m_bmNuggetFlags">
    <M Name="NumSetBits" Value="2"/>
    <M Name="SetBit" Value="LeftHanded"/>
    <M Name="SetBit" Value="RightHanded"/>
   </CNuggetFlagBitMask>
  </CNugget>
  <M Name="m_pTask" Value="TG_PKWideBoxCenterHigh"/>
 </CTaskNugget>
 <CTaskNugget Name="PKWideBoxCenterLow">
  <CNugget Name="Parent CNugget">
   <CBaseNugget Name="Parent CBaseNugget">
    <M Name="ISSVersion" Value="1"/>
    <M Name="m_pFailedEntranceNugget" Value="NuggetBook_Default"/>
    <THandledTRef&lt;CBoolExpression&gt; Name="m_pEntranceCriteria">
     <CPuckInTeamBoxBoolExpr Name="m_data" StoreID="New" ClassType="PrPB">
      <CTeamBoolExpr Name="Parent CTeamBoolExpr" />
      <CTeamBox Name="m_tbBox">
       <POINTTYPE Name="m_ptMin">
        <M Name="m_x" Value="-15"/>
        <M Name="m_z" Value="-110"/>
       </POINTTYPE>
       <POINTTYPE Name="m_ptMax">
        <M Name="m_x" Value="15"/>
        <M Name="m_z" Value="-70"/>
       </POINTTYPE>
      </CTeamBox>
     </CPuckInTeamBoxBoolExpr>
    </THandledTRef&lt;CBoolExpression&gt;>
    <M Name="m_pTransitionParent" Value="PKWideBox"/>
    <CHandledExitTransitionArray Name="m_transitions">
     <CExitTriggerTransition Name="this">
      <M Name="uiSize" Value="0"/>
      <M Name="uiMaxSize" Value="0"/>
     </CExitTriggerTransition>
    </CHandledExitTransitionArray>
   </CBaseNugget>
   <M Name="m_eNuggetRanking" Value="Good"/>
   <M Name="m_flWeight" Value="1"/>
   <CDeltaTime Name="m_dtUpdate">
    <M Name="m_flSeconds" Value="0.5"/>
   </CDeltaTime>
   <CNuggetFlagBitMask Name="m_bmNuggetFlags">
    <M Name="NumSetBits" Value="2"/>
    <M Name="SetBit" Value="LeftHanded"/>
    <M Name="SetBit" Value="RightHanded"/>
   </CNuggetFlagBitMask>
  </CNugget>
  <M Name="m_pTask" Value="TG_PKWideBoxCenterLow"/>
 </CTaskNugget>
 <CTaskNugget Name="PKWideBoxSideHigh">
  <CNugget Name="Parent CNugget">
   <CBaseNugget Name="Parent CBaseNugget">
    <M Name="ISSVersion" Value="1"/>
    <M Name="m_pFailedEntranceNugget" Value="NuggetBook_Default"/>
    <THandledTRef&lt;CBoolExpression&gt; Name="m_pEntranceCriteria">
     <CPuckInTeamBoxBoolExpr Name="m_data" StoreID="New" ClassType="PrPB">
      <CTeamBoolExpr Name="Parent CTeamBoolExpr" />
      <CTeamBox Name="m_tbBox">
       <POINTTYPE Name="m_ptMin">
        <M Name="m_x" Value="15"/>
        <M Name="m_z" Value="-110"/>
       </POINTTYPE>
       <POINTTYPE Name="m_ptMax">
        <M Name="m_x" Value="50"/>
        <M Name="m_z" Value="-70"/>
       </POINTTYPE>
      </CTeamBox>
     </CPuckInTeamBoxBoolExpr>
    </THandledTRef&lt;CBoolExpression&gt;>
    <M Name="m_pTransitionParent" Value="PKWideBox"/>
    <CHandledExitTransitionArray Name="m_transitions">
     <CExitTriggerTransition Name="this">
      <M Name="uiSize" Value="0"/>
      <M Name="uiMaxSize" Value="0"/>
     </CExitTriggerTransition>
    </CHandledExitTransitionArray>
   </CBaseNugget>
   <M Name="m_eNuggetRanking" Value="Good"/>
   <M Name="m_flWeight" Value="1"/>
   <CDeltaTime Name="m_dtUpdate">
    <M Name="m_flSeconds" Value="0.5"/>
   </CDeltaTime>
   <CNuggetFlagBitMask Name="m_bmNuggetFlags">
    <M Name="NumSetBits" Value="2"/>
    <M Name="SetBit" Value="LeftHanded"/>
    <M Name="SetBit" Value="AutomaticallyMirror"/>
   </CNuggetFlagBitMask>
  </CNugget>
  <M Name="m_pTask" Value="TG_PKWideBoxSideHigh"/>
 </CTaskNugget>
 <CTaskNugget Name="PKWideBoxSideLow">
  <CNugget Name="Parent CNugget">
   <CBaseNugget Name="Parent CBaseNugget">
    <M Name="ISSVersion" Value="1"/>
    <M Name="m_pFailedEntranceNugget" Value="NuggetBook_Default"/>
    <THandledTRef&lt;CBoolExpression&gt; Name="m_pEntranceCriteria">
     <CPuckInTeamBoxBoolExpr Name="m_data" StoreID="New" ClassType="PrPB">
      <CTeamBoolExpr Name="Parent CTeamBoolExpr" />
      <CTeamBox Name="m_tbBox">
       <POINTTYPE Name="m_ptMin">
        <M Name="m_x" Value="15"/>
        <M Name="m_z" Value="-70"/>
       </POINTTYPE>
       <POINTTYPE Name="m_ptMax">
        <M Name="m_x" Value="50"/>
        <M Name="m_z" Value="110"/>
       </POINTTYPE>
      </CTeamBox>
     </CPuckInTeamBoxBoolExpr>
    </THandledTRef&lt;CBoolExpression&gt;>
    <M Name="m_pTransitionParent" Value="PKWideBox"/>
    <CHandledExitTransitionArray Name="m_transitions">
     <CExitTriggerTransition Name="this">
      <M Name="uiSize" Value="0"/>
      <M Name="uiMaxSize" Value="0"/>
     </CExitTriggerTransition>
    </CHandledExitTransitionArray>
   </CBaseNugget>
   <M Name="m_eNuggetRanking" Value="Good"/>
   <M Name="m_flWeight" Value="1"/>
   <CDeltaTime Name="m_dtUpdate">
    <M Name="m_flSeconds" Value="0.5"/>
   </CDeltaTime>
   <CNuggetFlagBitMask Name="m_bmNuggetFlags">
    <M Name="NumSetBits" Value="2"/>
    <M Name="SetBit" Value="LeftHanded"/>
    <M Name="SetBit" Value="AutomaticallyMirror"/>
   </CNuggetFlagBitMask>
  </CNugget>
  <M Name="m_pTask" Value="TG_PKWideBoxSideLow"/>
 </CTaskNugget>
 <CNuggetGroup Name="Positional">
  <CBaseNugget Name="Parent CBaseNugget">
   <M Name="ISSVersion" Value="1"/>
   <M Name="m_pFailedEntranceNugget" Value="None"/>
   <THandledTRef&lt;CBoolExpression&gt; Name="m_pEntranceCriteria">
    <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
   </THandledTRef&lt;CBoolExpression&gt;>
   <M Name="m_pTransitionParent" Value="NG_WithPuckOffenseStandard"/>
   <CHandledExitTransitionArray Name="m_transitions">
    <CExitTriggerTransition Name="this">
     <M Name="uiSize" Value="0"/>
     <M Name="uiMaxSize" Value="0"/>
    </CExitTriggerTransition>
   </CHandledExitTransitionArray>
  </CBaseNugget>
  <CBaseNugget Name="m_rgNuggets">
   <M Name="uiSize" Value="2"/>
   <M Name="uiMaxSize" Value="3"/>
   <M Name="m_rgNuggets[0]" Value="PositionalCenter"/>
   <M Name="m_rgNuggets[1]" Value="PositionalSide"/>
  </CBaseNugget>
 </CNuggetGroup>
 <CTaskNugget Name="PositionalCenter">
  <CNugget Name="Parent CNugget">
   <CBaseNugget Name="Parent CBaseNugget">
    <M Name="ISSVersion" Value="1"/>
    <M Name="m_pFailedEntranceNugget" Value="NuggetBook_Default"/>
    <THandledTRef&lt;CBoolExpression&gt; Name="m_pEntranceCriteria">
     <CPuckControllerBoolContextOverride Name="m_data" StoreID="New" ClassType="PCCO">
      <CBoolExpression Name="Parent CBoolExpression" />
      <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpression">
       <CPlayerInTeamBoxBoolExpr Name="m_data" StoreID="New" ClassType="PrBB">
        <CPlayerBoolExpr Name="Parent CPlayerBoolExpr" />
        <CTeamBox Name="m_tbBox">
         <POINTTYPE Name="m_ptMin">
          <M Name="m_x" Value="-15"/>
          <M Name="m_z" Value="-110"/>
         </POINTTYPE>
         <POINTTYPE Name="m_ptMax">
          <M Name="m_x" Value="15"/>
          <M Name="m_z" Value="110"/>
         </POINTTYPE>
        </CTeamBox>
       </CPlayerInTeamBoxBoolExpr>
      </THandledTRef&lt;CBoolExpression&gt;>
     </CPuckControllerBoolContextOverride>
    </THandledTRef&lt;CBoolExpression&gt;>
    <M Name="m_pTransitionParent" Value="Positional"/>
    <CHandledExitTransitionArray Name="m_transitions">
     <CExitTriggerTransition Name="this">
      <M Name="uiSize" Value="0"/>
      <M Name="uiMaxSize" Value="0"/>
     </CExitTriggerTransition>
    </CHandledExitTransitionArray>
   </CBaseNugget>
   <M Name="m_eNuggetRanking" Value="Good"/>
   <M Name="m_flWeight" Value="1"/>
   <CDeltaTime Name="m_dtUpdate">
    <M Name="m_flSeconds" Value="1"/>
   </CDeltaTime>
   <CNuggetFlagBitMask Name="m_bmNuggetFlags">
    <M Name="NumSetBits" Value="2"/>
    <M Name="SetBit" Value="LeftHanded"/>
    <M Name="SetBit" Value="RightHanded"/>
   </CNuggetFlagBitMask>
  </CNugget>
  <M Name="m_pTask" Value="TG_PositionalCenter"/>
 </CTaskNugget>
 <CTaskNugget Name="PositionalSide">
  <CNugget Name="Parent CNugget">
   <CBaseNugget Name="Parent CBaseNugget">
    <M Name="ISSVersion" Value="1"/>
    <M Name="m_pFailedEntranceNugget" Value="NuggetBook_Default"/>
    <THandledTRef&lt;CBoolExpression&gt; Name="m_pEntranceCriteria">
     <CPuckControllerBoolContextOverride Name="m_data" StoreID="New" ClassType="PCCO">
      <CBoolExpression Name="Parent CBoolExpression" />
      <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpression">
       <CPlayerInTeamBoxBoolExpr Name="m_data" StoreID="New" ClassType="PrBB">
        <CPlayerBoolExpr Name="Parent CPlayerBoolExpr" />
        <CTeamBox Name="m_tbBox">
         <POINTTYPE Name="m_ptMin">
          <M Name="m_x" Value="15"/>
          <M Name="m_z" Value="-110"/>
         </POINTTYPE>
         <POINTTYPE Name="m_ptMax">
          <M Name="m_x" Value="50"/>
          <M Name="m_z" Value="110"/>
         </POINTTYPE>
        </CTeamBox>
       </CPlayerInTeamBoxBoolExpr>
      </THandledTRef&lt;CBoolExpression&gt;>
     </CPuckControllerBoolContextOverride>
    </THandledTRef&lt;CBoolExpression&gt;>
    <M Name="m_pTransitionParent" Value="Positional"/>
    <CHandledExitTransitionArray Name="m_transitions">
     <CExitTriggerTransition Name="this">
      <M Name="uiSize" Value="0"/>
      <M Name="uiMaxSize" Value="0"/>
     </CExitTriggerTransition>
    </CHandledExitTransitionArray>
   </CBaseNugget>
   <M Name="m_eNuggetRanking" Value="Good"/>
   <M Name="m_flWeight" Value="1"/>
   <CDeltaTime Name="m_dtUpdate">
    <M Name="m_flSeconds" Value="1"/>
   </CDeltaTime>
   <CNuggetFlagBitMask Name="m_bmNuggetFlags">
    <M Name="NumSetBits" Value="2"/>
    <M Name="SetBit" Value="LeftHanded"/>
    <M Name="SetBit" Value="AutomaticallyMirror"/>
   </CNuggetFlagBitMask>
  </CNugget>
  <M Name="m_pTask" Value="TG_PositionalSide"/>
 </CTaskNugget>
 <CNuggetGroup Name="PP122">
  <CBaseNugget Name="Parent CBaseNugget">
   <M Name="ISSVersion" Value="1"/>
   <M Name="m_pFailedEntranceNugget" Value="None"/>
   <THandledTRef&lt;CBoolExpression&gt; Name="m_pEntranceCriteria">
    <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
   </THandledTRef&lt;CBoolExpression&gt;>
   <M Name="m_pTransitionParent" Value="NG_PowerPlay"/>
   <CHandledExitTransitionArray Name="m_transitions">
    <CExitTriggerTransition Name="this">
     <M Name="uiSize" Value="0"/>
     <M Name="uiMaxSize" Value="0"/>
    </CExitTriggerTransition>
   </CHandledExitTransitionArray>
  </CBaseNugget>
  <CBaseNugget Name="m_rgNuggets">
   <M Name="uiSize" Value="2"/>
   <M Name="uiMaxSize" Value="3"/>
   <M Name="m_rgNuggets[0]" Value="PP122Center"/>
   <M Name="m_rgNuggets[1]" Value="PP122Side"/>
  </CBaseNugget>
 </CNuggetGroup>
 <CTaskNugget Name="PP122Center">
  <CNugget Name="Parent CNugget">
   <CBaseNugget Name="Parent CBaseNugget">
    <M Name="ISSVersion" Value="1"/>
    <M Name="m_pFailedEntranceNugget" Value="NuggetBook_Default"/>
    <THandledTRef&lt;CBoolExpression&gt; Name="m_pEntranceCriteria">
     <CPuckControllerBoolContextOverride Name="m_data" StoreID="New" ClassType="PCCO">
      <CBoolExpression Name="Parent CBoolExpression" />
      <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpression">
       <CPlayerInTeamBoxBoolExpr Name="m_data" StoreID="New" ClassType="PrBB">
        <CPlayerBoolExpr Name="Parent CPlayerBoolExpr" />
        <CTeamBox Name="m_tbBox">
         <POINTTYPE Name="m_ptMin">
          <M Name="m_x" Value="-15"/>
          <M Name="m_z" Value="-110"/>
         </POINTTYPE>
         <POINTTYPE Name="m_ptMax">
          <M Name="m_x" Value="15"/>
          <M Name="m_z" Value="110"/>
         </POINTTYPE>
        </CTeamBox>
       </CPlayerInTeamBoxBoolExpr>
      </THandledTRef&lt;CBoolExpression&gt;>
     </CPuckControllerBoolContextOverride>
    </THandledTRef&lt;CBoolExpression&gt;>
    <M Name="m_pTransitionParent" Value="PP122"/>
    <CHandledExitTransitionArray Name="m_transitions">
     <CExitTriggerTransition Name="this">
      <M Name="uiSize" Value="0"/>
      <M Name="uiMaxSize" Value="0"/>
     </CExitTriggerTransition>
    </CHandledExitTransitionArray>
   </CBaseNugget>
   <M Name="m_eNuggetRanking" Value="Good"/>
   <M Name="m_flWeight" Value="1"/>
   <CDeltaTime Name="m_dtUpdate">
    <M Name="m_flSeconds" Value="1"/>
   </CDeltaTime>
   <CNuggetFlagBitMask Name="m_bmNuggetFlags">
    <M Name="NumSetBits" Value="2"/>
    <M Name="SetBit" Value="LeftHanded"/>
    <M Name="SetBit" Value="RightHanded"/>
   </CNuggetFlagBitMask>
  </CNugget>
  <M Name="m_pTask" Value="TG_PP122Center"/>
 </CTaskNugget>
 <CTaskNugget Name="PP122Side">
  <CNugget Name="Parent CNugget">
   <CBaseNugget Name="Parent CBaseNugget">
    <M Name="ISSVersion" Value="1"/>
    <M Name="m_pFailedEntranceNugget" Value="NuggetBook_Default"/>
    <THandledTRef&lt;CBoolExpression&gt; Name="m_pEntranceCriteria">
     <CPuckControllerBoolContextOverride Name="m_data" StoreID="New" ClassType="PCCO">
      <CBoolExpression Name="Parent CBoolExpression" />
      <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpression">
       <CPlayerInTeamBoxBoolExpr Name="m_data" StoreID="New" ClassType="PrBB">
        <CPlayerBoolExpr Name="Parent CPlayerBoolExpr" />
        <CTeamBox Name="m_tbBox">
         <POINTTYPE Name="m_ptMin">
          <M Name="m_x" Value="15"/>
          <M Name="m_z" Value="-110"/>
         </POINTTYPE>
         <POINTTYPE Name="m_ptMax">
          <M Name="m_x" Value="50"/>
          <M Name="m_z" Value="110"/>
         </POINTTYPE>
        </CTeamBox>
       </CPlayerInTeamBoxBoolExpr>
      </THandledTRef&lt;CBoolExpression&gt;>
     </CPuckControllerBoolContextOverride>
    </THandledTRef&lt;CBoolExpression&gt;>
    <M Name="m_pTransitionParent" Value="PP122"/>
    <CHandledExitTransitionArray Name="m_transitions">
     <CExitTriggerTransition Name="this">
      <M Name="uiSize" Value="0"/>
      <M Name="uiMaxSize" Value="0"/>
     </CExitTriggerTransition>
    </CHandledExitTransitionArray>
   </CBaseNugget>
   <M Name="m_eNuggetRanking" Value="Good"/>
   <M Name="m_flWeight" Value="1"/>
   <CDeltaTime Name="m_dtUpdate">
    <M Name="m_flSeconds" Value="1"/>
   </CDeltaTime>
   <CNuggetFlagBitMask Name="m_bmNuggetFlags">
    <M Name="NumSetBits" Value="2"/>
    <M Name="SetBit" Value="LeftHanded"/>
    <M Name="SetBit" Value="AutomaticallyMirror"/>
   </CNuggetFlagBitMask>
  </CNugget>
  <M Name="m_pTask" Value="TG_PP122Side"/>
 </CTaskNugget>
 <CNuggetGroup Name="PP212">
  <CBaseNugget Name="Parent CBaseNugget">
   <M Name="ISSVersion" Value="1"/>
   <M Name="m_pFailedEntranceNugget" Value="None"/>
   <THandledTRef&lt;CBoolExpression&gt; Name="m_pEntranceCriteria">
    <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
   </THandledTRef&lt;CBoolExpression&gt;>
   <M Name="m_pTransitionParent" Value="NG_PowerPlay"/>
   <CHandledExitTransitionArray Name="m_transitions">
    <CExitTriggerTransition Name="this">
     <M Name="uiSize" Value="0"/>
     <M Name="uiMaxSize" Value="0"/>
    </CExitTriggerTransition>
   </CHandledExitTransitionArray>
  </CBaseNugget>
  <CBaseNugget Name="m_rgNuggets">
   <M Name="uiSize" Value="2"/>
   <M Name="uiMaxSize" Value="3"/>
   <M Name="m_rgNuggets[0]" Value="PP212Center"/>
   <M Name="m_rgNuggets[1]" Value="PP212Side"/>
  </CBaseNugget>
 </CNuggetGroup>
 <CTaskNugget Name="PP212Center">
  <CNugget Name="Parent CNugget">
   <CBaseNugget Name="Parent CBaseNugget">
    <M Name="ISSVersion" Value="1"/>
    <M Name="m_pFailedEntranceNugget" Value="NuggetBook_Default"/>
    <THandledTRef&lt;CBoolExpression&gt; Name="m_pEntranceCriteria">
     <CPuckControllerBoolContextOverride Name="m_data" StoreID="New" ClassType="PCCO">
      <CBoolExpression Name="Parent CBoolExpression" />
      <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpression">
       <CPlayerInTeamBoxBoolExpr Name="m_data" StoreID="New" ClassType="PrBB">
        <CPlayerBoolExpr Name="Parent CPlayerBoolExpr" />
        <CTeamBox Name="m_tbBox">
         <POINTTYPE Name="m_ptMin">
          <M Name="m_x" Value="-15"/>
          <M Name="m_z" Value="-110"/>
         </POINTTYPE>
         <POINTTYPE Name="m_ptMax">
          <M Name="m_x" Value="15"/>
          <M Name="m_z" Value="110"/>
         </POINTTYPE>
        </CTeamBox>
       </CPlayerInTeamBoxBoolExpr>
      </THandledTRef&lt;CBoolExpression&gt;>
     </CPuckControllerBoolContextOverride>
    </THandledTRef&lt;CBoolExpression&gt;>
    <M Name="m_pTransitionParent" Value="PP212"/>
    <CHandledExitTransitionArray Name="m_transitions">
     <CExitTriggerTransition Name="this">
      <M Name="uiSize" Value="0"/>
      <M Name="uiMaxSize" Value="0"/>
     </CExitTriggerTransition>
    </CHandledExitTransitionArray>
   </CBaseNugget>
   <M Name="m_eNuggetRanking" Value="Good"/>
   <M Name="m_flWeight" Value="1"/>
   <CDeltaTime Name="m_dtUpdate">
    <M Name="m_flSeconds" Value="1"/>
   </CDeltaTime>
   <CNuggetFlagBitMask Name="m_bmNuggetFlags">
    <M Name="NumSetBits" Value="2"/>
    <M Name="SetBit" Value="LeftHanded"/>
    <M Name="SetBit" Value="RightHanded"/>
   </CNuggetFlagBitMask>
  </CNugget>
  <M Name="m_pTask" Value="TG_PP212Center"/>
 </CTaskNugget>
 <CTaskNugget Name="PP212Side">
  <CNugget Name="Parent CNugget">
   <CBaseNugget Name="Parent CBaseNugget">
    <M Name="ISSVersion" Value="1"/>
    <M Name="m_pFailedEntranceNugget" Value="NuggetBook_Default"/>
    <THandledTRef&lt;CBoolExpression&gt; Name="m_pEntranceCriteria">
     <CPuckControllerBoolContextOverride Name="m_data" StoreID="New" ClassType="PCCO">
      <CBoolExpression Name="Parent CBoolExpression" />
      <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpression">
       <CPlayerInTeamBoxBoolExpr Name="m_data" StoreID="New" ClassType="PrBB">
        <CPlayerBoolExpr Name="Parent CPlayerBoolExpr" />
        <CTeamBox Name="m_tbBox">
         <POINTTYPE Name="m_ptMin">
          <M Name="m_x" Value="15"/>
          <M Name="m_z" Value="-110"/>
         </POINTTYPE>
         <POINTTYPE Name="m_ptMax">
          <M Name="m_x" Value="50"/>
          <M Name="m_z" Value="110"/>
         </POINTTYPE>
        </CTeamBox>
       </CPlayerInTeamBoxBoolExpr>
      </THandledTRef&lt;CBoolExpression&gt;>
     </CPuckControllerBoolContextOverride>
    </THandledTRef&lt;CBoolExpression&gt;>
    <M Name="m_pTransitionParent" Value="PP212"/>
    <CHandledExitTransitionArray Name="m_transitions">
     <CExitTriggerTransition Name="this">
      <M Name="uiSize" Value="0"/>
      <M Name="uiMaxSize" Value="0"/>
     </CExitTriggerTransition>
    </CHandledExitTransitionArray>
   </CBaseNugget>
   <M Name="m_eNuggetRanking" Value="Good"/>
   <M Name="m_flWeight" Value="1"/>
   <CDeltaTime Name="m_dtUpdate">
    <M Name="m_flSeconds" Value="1"/>
   </CDeltaTime>
   <CNuggetFlagBitMask Name="m_bmNuggetFlags">
    <M Name="NumSetBits" Value="2"/>
    <M Name="SetBit" Value="LeftHanded"/>
    <M Name="SetBit" Value="AutomaticallyMirror"/>
   </CNuggetFlagBitMask>
  </CNugget>
  <M Name="m_pTask" Value="TG_PP212Side"/>
 </CTaskNugget>
 <CNuggetGroup Name="PPFunnel">
  <CBaseNugget Name="Parent CBaseNugget">
   <M Name="ISSVersion" Value="1"/>
   <M Name="m_pFailedEntranceNugget" Value="None"/>
   <THandledTRef&lt;CBoolExpression&gt; Name="m_pEntranceCriteria">
    <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
   </THandledTRef&lt;CBoolExpression&gt;>
   <M Name="m_pTransitionParent" Value="NG_PowerPlay"/>
   <CHandledExitTransitionArray Name="m_transitions">
    <CExitTriggerTransition Name="this">
     <M Name="uiSize" Value="0"/>
     <M Name="uiMaxSize" Value="0"/>
    </CExitTriggerTransition>
   </CHandledExitTransitionArray>
  </CBaseNugget>
  <CBaseNugget Name="m_rgNuggets">
   <M Name="uiSize" Value="2"/>
   <M Name="uiMaxSize" Value="3"/>
   <M Name="m_rgNuggets[0]" Value="PPFunnelCenter"/>
   <M Name="m_rgNuggets[1]" Value="PPFunnelSide"/>
  </CBaseNugget>
 </CNuggetGroup>
 <CTaskNugget Name="PPFunnelCenter">
  <CNugget Name="Parent CNugget">
   <CBaseNugget Name="Parent CBaseNugget">
    <M Name="ISSVersion" Value="1"/>
    <M Name="m_pFailedEntranceNugget" Value="NuggetBook_Default"/>
    <THandledTRef&lt;CBoolExpression&gt; Name="m_pEntranceCriteria">
     <CPuckControllerBoolContextOverride Name="m_data" StoreID="New" ClassType="PCCO">
      <CBoolExpression Name="Parent CBoolExpression" />
      <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpression">
       <CPlayerInTeamBoxBoolExpr Name="m_data" StoreID="New" ClassType="PrBB">
        <CPlayerBoolExpr Name="Parent CPlayerBoolExpr" />
        <CTeamBox Name="m_tbBox">
         <POINTTYPE Name="m_ptMin">
          <M Name="m_x" Value="-15"/>
          <M Name="m_z" Value="-110"/>
         </POINTTYPE>
         <POINTTYPE Name="m_ptMax">
          <M Name="m_x" Value="15"/>
          <M Name="m_z" Value="110"/>
         </POINTTYPE>
        </CTeamBox>
       </CPlayerInTeamBoxBoolExpr>
      </THandledTRef&lt;CBoolExpression&gt;>
     </CPuckControllerBoolContextOverride>
    </THandledTRef&lt;CBoolExpression&gt;>
    <M Name="m_pTransitionParent" Value="PPFunnel"/>
    <CHandledExitTransitionArray Name="m_transitions">
     <CExitTriggerTransition Name="this">
      <M Name="uiSize" Value="0"/>
      <M Name="uiMaxSize" Value="0"/>
     </CExitTriggerTransition>
    </CHandledExitTransitionArray>
   </CBaseNugget>
   <M Name="m_eNuggetRanking" Value="Good"/>
   <M Name="m_flWeight" Value="1"/>
   <CDeltaTime Name="m_dtUpdate">
    <M Name="m_flSeconds" Value="1"/>
   </CDeltaTime>
   <CNuggetFlagBitMask Name="m_bmNuggetFlags">
    <M Name="NumSetBits" Value="2"/>
    <M Name="SetBit" Value="LeftHanded"/>
    <M Name="SetBit" Value="RightHanded"/>
   </CNuggetFlagBitMask>
  </CNugget>
  <M Name="m_pTask" Value="TG_PPFunnelCenter"/>
 </CTaskNugget>
 <CTaskNugget Name="PPFunnelSide">
  <CNugget Name="Parent CNugget">
   <CBaseNugget Name="Parent CBaseNugget">
    <M Name="ISSVersion" Value="1"/>
    <M Name="m_pFailedEntranceNugget" Value="NuggetBook_Default"/>
    <THandledTRef&lt;CBoolExpression&gt; Name="m_pEntranceCriteria">
     <CPuckControllerBoolContextOverride Name="m_data" StoreID="New" ClassType="PCCO">
      <CBoolExpression Name="Parent CBoolExpression" />
      <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpression">
       <CPlayerInTeamBoxBoolExpr Name="m_data" StoreID="New" ClassType="PrBB">
        <CPlayerBoolExpr Name="Parent CPlayerBoolExpr" />
        <CTeamBox Name="m_tbBox">
         <POINTTYPE Name="m_ptMin">
          <M Name="m_x" Value="15"/>
          <M Name="m_z" Value="-110"/>
         </POINTTYPE>
         <POINTTYPE Name="m_ptMax">
          <M Name="m_x" Value="50"/>
          <M Name="m_z" Value="110"/>
         </POINTTYPE>
        </CTeamBox>
       </CPlayerInTeamBoxBoolExpr>
      </THandledTRef&lt;CBoolExpression&gt;>
     </CPuckControllerBoolContextOverride>
    </THandledTRef&lt;CBoolExpression&gt;>
    <M Name="m_pTransitionParent" Value="PPFunnel"/>
    <CHandledExitTransitionArray Name="m_transitions">
     <CExitTriggerTransition Name="this">
      <M Name="uiSize" Value="0"/>
      <M Name="uiMaxSize" Value="0"/>
     </CExitTriggerTransition>
    </CHandledExitTransitionArray>
   </CBaseNugget>
   <M Name="m_eNuggetRanking" Value="Good"/>
   <M Name="m_flWeight" Value="1"/>
   <CDeltaTime Name="m_dtUpdate">
    <M Name="m_flSeconds" Value="1"/>
   </CDeltaTime>
   <CNuggetFlagBitMask Name="m_bmNuggetFlags">
    <M Name="NumSetBits" Value="2"/>
    <M Name="SetBit" Value="LeftHanded"/>
    <M Name="SetBit" Value="AutomaticallyMirror"/>
   </CNuggetFlagBitMask>
  </CNugget>
  <M Name="m_pTask" Value="TG_PPFunnelSide"/>
 </CTaskNugget>
 <CTaskNugget Name="Ref_Faceoff_GetInPosition">
  <CNugget Name="Parent CNugget">
   <CBaseNugget Name="Parent CBaseNugget">
    <M Name="ISSVersion" Value="1"/>
    <M Name="m_pFailedEntranceNugget" Value="None"/>
    <THandledTRef&lt;CBoolExpression&gt; Name="m_pEntranceCriteria">
     <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
    </THandledTRef&lt;CBoolExpression&gt;>
    <M Name="m_pTransitionParent" Value="None"/>
    <CHandledExitTransitionArray Name="m_transitions">
     <CExitTriggerTransition Name="this">
      <M Name="uiSize" Value="1"/>
      <M Name="uiMaxSize" Value="1"/>
      <CExitTriggerTransition Name="this[0]">
       <M Name="ISSVersion" Value="2"/>
       <THandledTRef&lt;CExitTrigger&gt; Name="m_pExitTrigger">
        <CBoolExprTrigger Name="m_data" StoreID="New" ClassType="EtPd">
         <CExitTrigger Name="Parent CExitTrigger" />
         <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
          <CFalseBoolExpr Name="m_data" StoreID="New" ClassType="BEFl" />
         </THandledTRef&lt;CBoolExpression&gt;>
        </CBoolExprTrigger>
       </THandledTRef&lt;CExitTrigger&gt;>
       <M Name="m_eNextHandedness" Value="Same"/>
       <M Name="m_fIgnoreFailedSelection" Value="0"/>
       <M Name="m_pNextNugget" Value="Ref_Faceoff_GetInPosition_FU"/>
      </CExitTriggerTransition>
     </CExitTriggerTransition>
    </CHandledExitTransitionArray>
   </CBaseNugget>
   <M Name="m_eNuggetRanking" Value="Good"/>
   <M Name="m_flWeight" Value="1"/>
   <CDeltaTime Name="m_dtUpdate">
    <M Name="m_flSeconds" Value="-1"/>
   </CDeltaTime>
   <CNuggetFlagBitMask Name="m_bmNuggetFlags">
    <M Name="NumSetBits" Value="3"/>
    <M Name="SetBit" Value="LeftHanded"/>
    <M Name="SetBit" Value="RightHanded"/>
    <M Name="SetBit" Value="AutomaticallyMirror"/>
   </CNuggetFlagBitMask>
  </CNugget>
  <M Name="m_pTask" Value="Ref_TG_FaceOff_GetInPosition"/>
 </CTaskNugget>
 <CTaskNugget Name="Ref_Faceoff_GetInPosition_FU">
  <CNugget Name="Parent CNugget">
   <CBaseNugget Name="Parent CBaseNugget">
    <M Name="ISSVersion" Value="1"/>
    <M Name="m_pFailedEntranceNugget" Value="None"/>
    <THandledTRef&lt;CBoolExpression&gt; Name="m_pEntranceCriteria">
     <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
    </THandledTRef&lt;CBoolExpression&gt;>
    <M Name="m_pTransitionParent" Value="NG_RefFaceoffFollowup"/>
    <CHandledExitTransitionArray Name="m_transitions">
     <CExitTriggerTransition Name="this">
      <M Name="uiSize" Value="0"/>
      <M Name="uiMaxSize" Value="0"/>
     </CExitTriggerTransition>
    </CHandledExitTransitionArray>
   </CBaseNugget>
   <M Name="m_eNuggetRanking" Value="Good"/>
   <M Name="m_flWeight" Value="1"/>
   <CDeltaTime Name="m_dtUpdate">
    <M Name="m_flSeconds" Value="-1"/>
   </CDeltaTime>
   <CNuggetFlagBitMask Name="m_bmNuggetFlags">
    <M Name="NumSetBits" Value="2"/>
    <M Name="SetBit" Value="LeftHanded"/>
    <M Name="SetBit" Value="RightHanded"/>
   </CNuggetFlagBitMask>
  </CNugget>
  <M Name="m_pTask" Value="Ref_TG_MonitorPuck"/>
 </CTaskNugget>
 <CTaskNugget Name="Ref_Faceoff_WaitForSticksDown">
  <CNugget Name="Parent CNugget">
   <CBaseNugget Name="Parent CBaseNugget">
    <M Name="ISSVersion" Value="1"/>
    <M Name="m_pFailedEntranceNugget" Value="None"/>
    <THandledTRef&lt;CBoolExpression&gt; Name="m_pEntranceCriteria">
     <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
    </THandledTRef&lt;CBoolExpression&gt;>
    <M Name="m_pTransitionParent" Value="None"/>
    <CHandledExitTransitionArray Name="m_transitions">
     <CExitTriggerTransition Name="this">
      <M Name="uiSize" Value="0"/>
      <M Name="uiMaxSize" Value="0"/>
     </CExitTriggerTransition>
    </CHandledExitTransitionArray>
   </CBaseNugget>
   <M Name="m_eNuggetRanking" Value="Good"/>
   <M Name="m_flWeight" Value="1"/>
   <CDeltaTime Name="m_dtUpdate">
    <M Name="m_flSeconds" Value="-1"/>
   </CDeltaTime>
   <CNuggetFlagBitMask Name="m_bmNuggetFlags">
    <M Name="NumSetBits" Value="2"/>
    <M Name="SetBit" Value="LeftHanded"/>
    <M Name="SetBit" Value="RightHanded"/>
   </CNuggetFlagBitMask>
  </CNugget>
  <M Name="m_pTask" Value="Ref_TG_Faceoff_WaitForSticksDown"/>
 </CTaskNugget>
 <CTaskNugget Name="Ref_Fight_Action">
  <CNugget Name="Parent CNugget">
   <CBaseNugget Name="Parent CBaseNugget">
    <M Name="ISSVersion" Value="1"/>
    <M Name="m_pFailedEntranceNugget" Value="None"/>
    <THandledTRef&lt;CBoolExpression&gt; Name="m_pEntranceCriteria">
     <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
    </THandledTRef&lt;CBoolExpression&gt;>
    <M Name="m_pTransitionParent" Value="None"/>
    <CHandledExitTransitionArray Name="m_transitions">
     <CExitTriggerTransition Name="this">
      <M Name="uiSize" Value="0"/>
      <M Name="uiMaxSize" Value="0"/>
     </CExitTriggerTransition>
    </CHandledExitTransitionArray>
   </CBaseNugget>
   <M Name="m_eNuggetRanking" Value="Excellent"/>
   <M Name="m_flWeight" Value="1"/>
   <CDeltaTime Name="m_dtUpdate">
    <M Name="m_flSeconds" Value="-1"/>
   </CDeltaTime>
   <CNuggetFlagBitMask Name="m_bmNuggetFlags">
    <M Name="NumSetBits" Value="2"/>
    <M Name="SetBit" Value="LeftHanded"/>
    <M Name="SetBit" Value="RightHanded"/>
   </CNuggetFlagBitMask>
  </CNugget>
  <M Name="m_pTask" Value="Ref_TG_Fight_Action"/>
 </CTaskNugget>
 <CTaskNugget Name="Ref_Fight_Post">
  <CNugget Name="Parent CNugget">
   <CBaseNugget Name="Parent CBaseNugget">
    <M Name="ISSVersion" Value="1"/>
    <M Name="m_pFailedEntranceNugget" Value="None"/>
    <THandledTRef&lt;CBoolExpression&gt; Name="m_pEntranceCriteria">
     <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
    </THandledTRef&lt;CBoolExpression&gt;>
    <M Name="m_pTransitionParent" Value="None"/>
    <CHandledExitTransitionArray Name="m_transitions">
     <CExitTriggerTransition Name="this">
      <M Name="uiSize" Value="0"/>
      <M Name="uiMaxSize" Value="0"/>
     </CExitTriggerTransition>
    </CHandledExitTransitionArray>
   </CBaseNugget>
   <M Name="m_eNuggetRanking" Value="Excellent"/>
   <M Name="m_flWeight" Value="1"/>
   <CDeltaTime Name="m_dtUpdate">
    <M Name="m_flSeconds" Value="-1"/>
   </CDeltaTime>
   <CNuggetFlagBitMask Name="m_bmNuggetFlags">
    <M Name="NumSetBits" Value="2"/>
    <M Name="SetBit" Value="LeftHanded"/>
    <M Name="SetBit" Value="RightHanded"/>
   </CNuggetFlagBitMask>
  </CNugget>
  <M Name="m_pTask" Value="Ref_TG_Fight_Post"/>
 </CTaskNugget>
 <CTaskNugget Name="Ref_Fight_Pre">
  <CNugget Name="Parent CNugget">
   <CBaseNugget Name="Parent CBaseNugget">
    <M Name="ISSVersion" Value="1"/>
    <M Name="m_pFailedEntranceNugget" Value="None"/>
    <THandledTRef&lt;CBoolExpression&gt; Name="m_pEntranceCriteria">
     <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
    </THandledTRef&lt;CBoolExpression&gt;>
    <M Name="m_pTransitionParent" Value="None"/>
    <CHandledExitTransitionArray Name="m_transitions">
     <CExitTriggerTransition Name="this">
      <M Name="uiSize" Value="0"/>
      <M Name="uiMaxSize" Value="0"/>
     </CExitTriggerTransition>
    </CHandledExitTransitionArray>
   </CBaseNugget>
   <M Name="m_eNuggetRanking" Value="Excellent"/>
   <M Name="m_flWeight" Value="1"/>
   <CDeltaTime Name="m_dtUpdate">
    <M Name="m_flSeconds" Value="-1"/>
   </CDeltaTime>
   <CNuggetFlagBitMask Name="m_bmNuggetFlags">
    <M Name="NumSetBits" Value="2"/>
    <M Name="SetBit" Value="LeftHanded"/>
    <M Name="SetBit" Value="RightHanded"/>
   </CNuggetFlagBitMask>
  </CNugget>
  <M Name="m_pTask" Value="Ref_TG_Fight_Pre"/>
 </CTaskNugget>
 <CTaskNugget Name="Ref_Fight_Stopping">
  <CNugget Name="Parent CNugget">
   <CBaseNugget Name="Parent CBaseNugget">
    <M Name="ISSVersion" Value="1"/>
    <M Name="m_pFailedEntranceNugget" Value="None"/>
    <THandledTRef&lt;CBoolExpression&gt; Name="m_pEntranceCriteria">
     <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
    </THandledTRef&lt;CBoolExpression&gt;>
    <M Name="m_pTransitionParent" Value="None"/>
    <CHandledExitTransitionArray Name="m_transitions">
     <CExitTriggerTransition Name="this">
      <M Name="uiSize" Value="0"/>
      <M Name="uiMaxSize" Value="0"/>
     </CExitTriggerTransition>
    </CHandledExitTransitionArray>
   </CBaseNugget>
   <M Name="m_eNuggetRanking" Value="Excellent"/>
   <M Name="m_flWeight" Value="1"/>
   <CDeltaTime Name="m_dtUpdate">
    <M Name="m_flSeconds" Value="-1"/>
   </CDeltaTime>
   <CNuggetFlagBitMask Name="m_bmNuggetFlags">
    <M Name="NumSetBits" Value="2"/>
    <M Name="SetBit" Value="LeftHanded"/>
    <M Name="SetBit" Value="RightHanded"/>
   </CNuggetFlagBitMask>
  </CNugget>
  <M Name="m_pTask" Value="Ref_TG_Fight_Stopping"/>
 </CTaskNugget>
 <CTaskNugget Name="Ref_IdleDuringPresentation">
  <CNugget Name="Parent CNugget">
   <CBaseNugget Name="Parent CBaseNugget">
    <M Name="ISSVersion" Value="1"/>
    <M Name="m_pFailedEntranceNugget" Value="None"/>
    <THandledTRef&lt;CBoolExpression&gt; Name="m_pEntranceCriteria">
     <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
    </THandledTRef&lt;CBoolExpression&gt;>
    <M Name="m_pTransitionParent" Value="None"/>
    <CHandledExitTransitionArray Name="m_transitions">
     <CExitTriggerTransition Name="this">
      <M Name="uiSize" Value="0"/>
      <M Name="uiMaxSize" Value="0"/>
     </CExitTriggerTransition>
    </CHandledExitTransitionArray>
   </CBaseNugget>
   <M Name="m_eNuggetRanking" Value="Excellent"/>
   <M Name="m_flWeight" Value="1"/>
   <CDeltaTime Name="m_dtUpdate">
    <M Name="m_flSeconds" Value="-1"/>
   </CDeltaTime>
   <CNuggetFlagBitMask Name="m_bmNuggetFlags">
    <M Name="NumSetBits" Value="2"/>
    <M Name="SetBit" Value="LeftHanded"/>
    <M Name="SetBit" Value="RightHanded"/>
   </CNuggetFlagBitMask>
  </CNugget>
  <M Name="m_pTask" Value="Ref_TG_IdleDuringPresentation"/>
 </CTaskNugget>
 <CTaskNugget Name="Ref_MonitorPuck">
  <CNugget Name="Parent CNugget">
   <CBaseNugget Name="Parent CBaseNugget">
    <M Name="ISSVersion" Value="1"/>
    <M Name="m_pFailedEntranceNugget" Value="None"/>
    <THandledTRef&lt;CBoolExpression&gt; Name="m_pEntranceCriteria">
     <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
    </THandledTRef&lt;CBoolExpression&gt;>
    <M Name="m_pTransitionParent" Value="None"/>
    <CHandledExitTransitionArray Name="m_transitions">
     <CExitTriggerTransition Name="this">
      <M Name="uiSize" Value="0"/>
      <M Name="uiMaxSize" Value="0"/>
     </CExitTriggerTransition>
    </CHandledExitTransitionArray>
   </CBaseNugget>
   <M Name="m_eNuggetRanking" Value="Good"/>
   <M Name="m_flWeight" Value="1"/>
   <CDeltaTime Name="m_dtUpdate">
    <M Name="m_flSeconds" Value="-1"/>
   </CDeltaTime>
   <CNuggetFlagBitMask Name="m_bmNuggetFlags">
    <M Name="NumSetBits" Value="2"/>
    <M Name="SetBit" Value="LeftHanded"/>
    <M Name="SetBit" Value="RightHanded"/>
   </CNuggetFlagBitMask>
  </CNugget>
  <M Name="m_pTask" Value="Ref_TG_MonitorPuck"/>
 </CTaskNugget>
 <CTaskNugget Name="TestGotoNerve">
  <CNugget Name="Parent CNugget">
   <CBaseNugget Name="Parent CBaseNugget">
    <M Name="ISSVersion" Value="1"/>
    <M Name="m_pFailedEntranceNugget" Value="None"/>
    <THandledTRef&lt;CBoolExpression&gt; Name="m_pEntranceCriteria">
     <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
    </THandledTRef&lt;CBoolExpression&gt;>
    <M Name="m_pTransitionParent" Value="None"/>
    <CHandledExitTransitionArray Name="m_transitions">
     <CExitTriggerTransition Name="this">
      <M Name="uiSize" Value="0"/>
      <M Name="uiMaxSize" Value="0"/>
     </CExitTriggerTransition>
    </CHandledExitTransitionArray>
   </CBaseNugget>
   <M Name="m_eNuggetRanking" Value="Good"/>
   <M Name="m_flWeight" Value="1"/>
   <CDeltaTime Name="m_dtUpdate">
    <M Name="m_flSeconds" Value="-1"/>
   </CDeltaTime>
   <CNuggetFlagBitMask Name="m_bmNuggetFlags">
    <M Name="NumSetBits" Value="2"/>
    <M Name="SetBit" Value="LeftHanded"/>
    <M Name="SetBit" Value="RightHanded"/>
   </CNuggetFlagBitMask>
  </CNugget>
  <M Name="m_pTask" Value="TG_TestGotoNerve"/>
 </CTaskNugget>
 <CNuggetConditional Name="Triangle">
  <CBaseNugget Name="Parent CBaseNugget">
   <M Name="ISSVersion" Value="1"/>
   <M Name="m_pFailedEntranceNugget" Value="None"/>
   <THandledTRef&lt;CBoolExpression&gt; Name="m_pEntranceCriteria">
    <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
   </THandledTRef&lt;CBoolExpression&gt;>
   <M Name="m_pTransitionParent" Value="NG_WithPuckOffenseStandard"/>
   <CHandledExitTransitionArray Name="m_transitions">
    <CExitTriggerTransition Name="this">
     <M Name="uiSize" Value="0"/>
     <M Name="uiMaxSize" Value="0"/>
    </CExitTriggerTransition>
   </CHandledExitTransitionArray>
  </CBaseNugget>
  <M Name="ISSVersion" Value="1"/>
  <THandledTRef&lt;CBoolExpression&gt; Name="m_pConditional">
   <CPlayersInTeamBoxBoolExpr Name="m_data" StoreID="New" ClassType="PrTB">
    <CPositionIDBitMaskTeamBoolExpr Name="Parent CPositionIDBitMaskTeamBoolExpr">
     <CTeamBoolExpr Name="Parent CTeamBoolExpr" />
     <CPositionIDBitMask Name="m_bmPositionIDs">
      <M Name="NumSetBits" Value="6"/>
      <M Name="SetBit" Value="RW"/>
      <M Name="SetBit" Value="RD"/>
      <M Name="SetBit" Value="LW"/>
      <M Name="SetBit" Value="LD"/>
      <M Name="SetBit" Value="C"/>
      <M Name="SetBit" Value="ExtraMan"/>
     </CPositionIDBitMask>
    </CPositionIDBitMaskTeamBoolExpr>
    <CTeamBox Name="m_tbBox">
     <POINTTYPE Name="m_ptMin">
      <M Name="m_x" Value="-50"/>
      <M Name="m_z" Value="40"/>
     </POINTTYPE>
     <POINTTYPE Name="m_ptMax">
      <M Name="m_x" Value="50"/>
      <M Name="m_z" Value="110"/>
     </POINTTYPE>
    </CTeamBox>
    <M Name="m_iMinPlayers" Value="0"/>
    <M Name="m_iMaxPlayers" Value="0"/>
   </CPlayersInTeamBoxBoolExpr>
  </THandledTRef&lt;CBoolExpression&gt;>
  <M Name="m_pTrueNugget" Value="TriangleDeep"/>
  <M Name="m_pFalseNugget" Value="TriangleX"/>
 </CNuggetConditional>
 <CTaskNugget Name="TriangleCCW">
  <CNugget Name="Parent CNugget">
   <CBaseNugget Name="Parent CBaseNugget">
    <M Name="ISSVersion" Value="1"/>
    <M Name="m_pFailedEntranceNugget" Value="None"/>
    <THandledTRef&lt;CBoolExpression&gt; Name="m_pEntranceCriteria">
     <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
    </THandledTRef&lt;CBoolExpression&gt;>
    <M Name="m_pTransitionParent" Value="Triangle"/>
    <CHandledExitTransitionArray Name="m_transitions">
     <CExitTriggerTransition Name="this">
      <M Name="uiSize" Value="1"/>
      <M Name="uiMaxSize" Value="1"/>
      <CExitTriggerTransition Name="this[0]">
       <M Name="ISSVersion" Value="2"/>
       <THandledTRef&lt;CExitTrigger&gt; Name="m_pExitTrigger">
        <CBoolExprTrigger Name="m_data" StoreID="New" ClassType="EtPd">
         <CExitTrigger Name="Parent CExitTrigger" />
         <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
          <CTeamTimeInPlanBoolExpr Name="m_data" StoreID="New" ClassType="PrTP">
           <CTeamBoolExpr Name="Parent CTeamBoolExpr" />
           <M Name="m_flSecondsInPlay" Value="3"/>
          </CTeamTimeInPlanBoolExpr>
         </THandledTRef&lt;CBoolExpression&gt;>
        </CBoolExprTrigger>
       </THandledTRef&lt;CExitTrigger&gt;>
       <M Name="m_eNextHandedness" Value="Same"/>
       <M Name="m_fIgnoreFailedSelection" Value="0"/>
       <M Name="m_pNextNugget" Value="TriangleX"/>
      </CExitTriggerTransition>
     </CExitTriggerTransition>
    </CHandledExitTransitionArray>
   </CBaseNugget>
   <M Name="m_eNuggetRanking" Value="Good"/>
   <M Name="m_flWeight" Value="1"/>
   <CDeltaTime Name="m_dtUpdate">
    <M Name="m_flSeconds" Value="-1"/>
   </CDeltaTime>
   <CNuggetFlagBitMask Name="m_bmNuggetFlags">
    <M Name="NumSetBits" Value="2"/>
    <M Name="SetBit" Value="LeftHanded"/>
    <M Name="SetBit" Value="AutomaticallyMirror"/>
   </CNuggetFlagBitMask>
  </CNugget>
  <M Name="m_pTask" Value="TG_TriangleCCW"/>
 </CTaskNugget>
 <CTaskNugget Name="TriangleCross">
  <CNugget Name="Parent CNugget">
   <CBaseNugget Name="Parent CBaseNugget">
    <M Name="ISSVersion" Value="1"/>
    <M Name="m_pFailedEntranceNugget" Value="None"/>
    <THandledTRef&lt;CBoolExpression&gt; Name="m_pEntranceCriteria">
     <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
    </THandledTRef&lt;CBoolExpression&gt;>
    <M Name="m_pTransitionParent" Value="Triangle"/>
    <CHandledExitTransitionArray Name="m_transitions">
     <CExitTriggerTransition Name="this">
      <M Name="uiSize" Value="1"/>
      <M Name="uiMaxSize" Value="1"/>
      <CExitTriggerTransition Name="this[0]">
       <M Name="ISSVersion" Value="2"/>
       <THandledTRef&lt;CExitTrigger&gt; Name="m_pExitTrigger">
        <CBoolExprTrigger Name="m_data" StoreID="New" ClassType="EtPd">
         <CExitTrigger Name="Parent CExitTrigger" />
         <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
          <CTeamTimeInPlanBoolExpr Name="m_data" StoreID="New" ClassType="PrTP">
           <CTeamBoolExpr Name="Parent CTeamBoolExpr" />
           <M Name="m_flSecondsInPlay" Value="3"/>
          </CTeamTimeInPlanBoolExpr>
         </THandledTRef&lt;CBoolExpression&gt;>
        </CBoolExprTrigger>
       </THandledTRef&lt;CExitTrigger&gt;>
       <M Name="m_eNextHandedness" Value="Same"/>
       <M Name="m_fIgnoreFailedSelection" Value="0"/>
       <M Name="m_pNextNugget" Value="TriangleX"/>
      </CExitTriggerTransition>
     </CExitTriggerTransition>
    </CHandledExitTransitionArray>
   </CBaseNugget>
   <M Name="m_eNuggetRanking" Value="Good"/>
   <M Name="m_flWeight" Value="1"/>
   <CDeltaTime Name="m_dtUpdate">
    <M Name="m_flSeconds" Value="-1"/>
   </CDeltaTime>
   <CNuggetFlagBitMask Name="m_bmNuggetFlags">
    <M Name="NumSetBits" Value="2"/>
    <M Name="SetBit" Value="LeftHanded"/>
    <M Name="SetBit" Value="AutomaticallyMirror"/>
   </CNuggetFlagBitMask>
  </CNugget>
  <M Name="m_pTask" Value="TG_TriangleCross"/>
 </CTaskNugget>
 <CTaskNugget Name="TriangleCW">
  <CNugget Name="Parent CNugget">
   <CBaseNugget Name="Parent CBaseNugget">
    <M Name="ISSVersion" Value="1"/>
    <M Name="m_pFailedEntranceNugget" Value="None"/>
    <THandledTRef&lt;CBoolExpression&gt; Name="m_pEntranceCriteria">
     <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
    </THandledTRef&lt;CBoolExpression&gt;>
    <M Name="m_pTransitionParent" Value="Triangle"/>
    <CHandledExitTransitionArray Name="m_transitions">
     <CExitTriggerTransition Name="this">
      <M Name="uiSize" Value="1"/>
      <M Name="uiMaxSize" Value="1"/>
      <CExitTriggerTransition Name="this[0]">
       <M Name="ISSVersion" Value="2"/>
       <THandledTRef&lt;CExitTrigger&gt; Name="m_pExitTrigger">
        <CBoolExprTrigger Name="m_data" StoreID="New" ClassType="EtPd">
         <CExitTrigger Name="Parent CExitTrigger" />
         <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
          <CTeamTimeInPlanBoolExpr Name="m_data" StoreID="New" ClassType="PrTP">
           <CTeamBoolExpr Name="Parent CTeamBoolExpr" />
           <M Name="m_flSecondsInPlay" Value="3"/>
          </CTeamTimeInPlanBoolExpr>
         </THandledTRef&lt;CBoolExpression&gt;>
        </CBoolExprTrigger>
       </THandledTRef&lt;CExitTrigger&gt;>
       <M Name="m_eNextHandedness" Value="Same"/>
       <M Name="m_fIgnoreFailedSelection" Value="0"/>
       <M Name="m_pNextNugget" Value="TriangleX"/>
      </CExitTriggerTransition>
     </CExitTriggerTransition>
    </CHandledExitTransitionArray>
   </CBaseNugget>
   <M Name="m_eNuggetRanking" Value="Good"/>
   <M Name="m_flWeight" Value="1"/>
   <CDeltaTime Name="m_dtUpdate">
    <M Name="m_flSeconds" Value="-1"/>
   </CDeltaTime>
   <CNuggetFlagBitMask Name="m_bmNuggetFlags">
    <M Name="NumSetBits" Value="2"/>
    <M Name="SetBit" Value="LeftHanded"/>
    <M Name="SetBit" Value="AutomaticallyMirror"/>
   </CNuggetFlagBitMask>
  </CNugget>
  <M Name="m_pTask" Value="TG_TriangleCW"/>
 </CTaskNugget>
 <CTaskNugget Name="TriangleDeep">
  <CNugget Name="Parent CNugget">
   <CBaseNugget Name="Parent CBaseNugget">
    <M Name="ISSVersion" Value="1"/>
    <M Name="m_pFailedEntranceNugget" Value="None"/>
    <THandledTRef&lt;CBoolExpression&gt; Name="m_pEntranceCriteria">
     <CPuckControllerBoolContextOverride Name="m_data" StoreID="New" ClassType="PCCO">
      <CBoolExpression Name="Parent CBoolExpression" />
      <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpression">
       <CPlayerInTeamBoxBoolExpr Name="m_data" StoreID="New" ClassType="PrBB">
        <CPlayerBoolExpr Name="Parent CPlayerBoolExpr" />
        <CTeamBox Name="m_tbBox">
         <POINTTYPE Name="m_ptMin">
          <M Name="m_x" Value="-5"/>
          <M Name="m_z" Value="-110"/>
         </POINTTYPE>
         <POINTTYPE Name="m_ptMax">
          <M Name="m_x" Value="50"/>
          <M Name="m_z" Value="110"/>
         </POINTTYPE>
        </CTeamBox>
       </CPlayerInTeamBoxBoolExpr>
      </THandledTRef&lt;CBoolExpression&gt;>
     </CPuckControllerBoolContextOverride>
    </THandledTRef&lt;CBoolExpression&gt;>
    <M Name="m_pTransitionParent" Value="Triangle"/>
    <CHandledExitTransitionArray Name="m_transitions">
     <CExitTriggerTransition Name="this">
      <M Name="uiSize" Value="1"/>
      <M Name="uiMaxSize" Value="1"/>
      <CExitTriggerTransition Name="this[0]">
       <M Name="ISSVersion" Value="2"/>
       <THandledTRef&lt;CExitTrigger&gt; Name="m_pExitTrigger">
        <CBoolExprTrigger Name="m_data" StoreID="New" ClassType="EtPd">
         <CExitTrigger Name="Parent CExitTrigger" />
         <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
          <CTeamTimeInPlanBoolExpr Name="m_data" StoreID="New" ClassType="PrTP">
           <CTeamBoolExpr Name="Parent CTeamBoolExpr" />
           <M Name="m_flSecondsInPlay" Value="3"/>
          </CTeamTimeInPlanBoolExpr>
         </THandledTRef&lt;CBoolExpression&gt;>
        </CBoolExprTrigger>
       </THandledTRef&lt;CExitTrigger&gt;>
       <M Name="m_eNextHandedness" Value="Same"/>
       <M Name="m_fIgnoreFailedSelection" Value="0"/>
       <M Name="m_pNextNugget" Value="TriangleX"/>
      </CExitTriggerTransition>
     </CExitTriggerTransition>
    </CHandledExitTransitionArray>
   </CBaseNugget>
   <M Name="m_eNuggetRanking" Value="Good"/>
   <M Name="m_flWeight" Value="1"/>
   <CDeltaTime Name="m_dtUpdate">
    <M Name="m_flSeconds" Value="-1"/>
   </CDeltaTime>
   <CNuggetFlagBitMask Name="m_bmNuggetFlags">
    <M Name="NumSetBits" Value="2"/>
    <M Name="SetBit" Value="LeftHanded"/>
    <M Name="SetBit" Value="AutomaticallyMirror"/>
   </CNuggetFlagBitMask>
  </CNugget>
  <M Name="m_pTask" Value="TG_TriangleDeep"/>
 </CTaskNugget>
 <CTaskNugget Name="TriangleShift">
  <CNugget Name="Parent CNugget">
   <CBaseNugget Name="Parent CBaseNugget">
    <M Name="ISSVersion" Value="1"/>
    <M Name="m_pFailedEntranceNugget" Value="None"/>
    <THandledTRef&lt;CBoolExpression&gt; Name="m_pEntranceCriteria">
     <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
    </THandledTRef&lt;CBoolExpression&gt;>
    <M Name="m_pTransitionParent" Value="Triangle"/>
    <CHandledExitTransitionArray Name="m_transitions">
     <CExitTriggerTransition Name="this">
      <M Name="uiSize" Value="1"/>
      <M Name="uiMaxSize" Value="1"/>
      <CExitTriggerTransition Name="this[0]">
       <M Name="ISSVersion" Value="2"/>
       <THandledTRef&lt;CExitTrigger&gt; Name="m_pExitTrigger">
        <CBoolExprTrigger Name="m_data" StoreID="New" ClassType="EtPd">
         <CExitTrigger Name="Parent CExitTrigger" />
         <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
          <CTeamTimeInPlanBoolExpr Name="m_data" StoreID="New" ClassType="PrTP">
           <CTeamBoolExpr Name="Parent CTeamBoolExpr" />
           <M Name="m_flSecondsInPlay" Value="3"/>
          </CTeamTimeInPlanBoolExpr>
         </THandledTRef&lt;CBoolExpression&gt;>
        </CBoolExprTrigger>
       </THandledTRef&lt;CExitTrigger&gt;>
       <M Name="m_eNextHandedness" Value="Same"/>
       <M Name="m_fIgnoreFailedSelection" Value="0"/>
       <M Name="m_pNextNugget" Value="TriangleX"/>
      </CExitTriggerTransition>
     </CExitTriggerTransition>
    </CHandledExitTransitionArray>
   </CBaseNugget>
   <M Name="m_eNuggetRanking" Value="Good"/>
   <M Name="m_flWeight" Value="1"/>
   <CDeltaTime Name="m_dtUpdate">
    <M Name="m_flSeconds" Value="-1"/>
   </CDeltaTime>
   <CNuggetFlagBitMask Name="m_bmNuggetFlags">
    <M Name="NumSetBits" Value="2"/>
    <M Name="SetBit" Value="LeftHanded"/>
    <M Name="SetBit" Value="AutomaticallyMirror"/>
   </CNuggetFlagBitMask>
  </CNugget>
  <M Name="m_pTask" Value="TG_TriangleShift"/>
 </CTaskNugget>
 <CTaskNugget Name="TriangleX">
  <CNugget Name="Parent CNugget">
   <CBaseNugget Name="Parent CBaseNugget">
    <M Name="ISSVersion" Value="1"/>
    <M Name="m_pFailedEntranceNugget" Value="None"/>
    <THandledTRef&lt;CBoolExpression&gt; Name="m_pEntranceCriteria">
     <CPuckControllerBoolContextOverride Name="m_data" StoreID="New" ClassType="PCCO">
      <CBoolExpression Name="Parent CBoolExpression" />
      <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpression">
       <CPlayerInTeamBoxBoolExpr Name="m_data" StoreID="New" ClassType="PrBB">
        <CPlayerBoolExpr Name="Parent CPlayerBoolExpr" />
        <CTeamBox Name="m_tbBox">
         <POINTTYPE Name="m_ptMin">
          <M Name="m_x" Value="-5"/>
          <M Name="m_z" Value="-110"/>
         </POINTTYPE>
         <POINTTYPE Name="m_ptMax">
          <M Name="m_x" Value="50"/>
          <M Name="m_z" Value="110"/>
         </POINTTYPE>
        </CTeamBox>
       </CPlayerInTeamBoxBoolExpr>
      </THandledTRef&lt;CBoolExpression&gt;>
     </CPuckControllerBoolContextOverride>
    </THandledTRef&lt;CBoolExpression&gt;>
    <M Name="m_pTransitionParent" Value="Triangle"/>
    <CHandledExitTransitionArray Name="m_transitions">
     <CExitTriggerTransition Name="this">
      <M Name="uiSize" Value="10"/>
      <M Name="uiMaxSize" Value="10"/>
      <CExitTriggerTransition Name="this[0]">
       <M Name="ISSVersion" Value="2"/>
       <THandledTRef&lt;CExitTrigger&gt; Name="m_pExitTrigger">
        <CBoolExprTrigger Name="m_data" StoreID="New" ClassType="EtPd">
         <CExitTrigger Name="Parent CExitTrigger" />
         <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
          <CPuckControllerBoolContextOverride Name="m_data" StoreID="New" ClassType="PCCO">
           <CBoolExpression Name="Parent CBoolExpression" />
           <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpression">
            <CAndBoolExpr Name="m_data" StoreID="New" ClassType="BEAd">
             <CBoolExpression Name="Parent CBoolExpression" />
             <CBoolExpression Name="m_BoolExpressions">
              <M Name="uiSize" Value="2"/>
              <M Name="uiMaxSize" Value="10"/>
              <CBoolExpression Name="m_BoolExpressions[0]">
               <CPlayerExecutingTaskBoolExpr Name="m_data" StoreID="New" ClassType="PrET">
                <CPlayerBoolExpr Name="Parent CPlayerBoolExpr" />
                <M Name="m_pTask" Value="TriangleX1"/>
               </CPlayerExecutingTaskBoolExpr>
              </CBoolExpression>
              <CBoolExpression Name="m_BoolExpressions[1]">
               <CPlayerInTeamBoxBoolExpr Name="m_data" StoreID="New" ClassType="PrBB">
                <CPlayerBoolExpr Name="Parent CPlayerBoolExpr" />
                <CTeamBox Name="m_tbBox">
                 <POINTTYPE Name="m_ptMin">
                  <M Name="m_x" Value="-50"/>
                  <M Name="m_z" Value="-110"/>
                 </POINTTYPE>
                 <POINTTYPE Name="m_ptMax">
                  <M Name="m_x" Value="-30"/>
                  <M Name="m_z" Value="80"/>
                 </POINTTYPE>
                </CTeamBox>
               </CPlayerInTeamBoxBoolExpr>
              </CBoolExpression>
             </CBoolExpression>
            </CAndBoolExpr>
           </THandledTRef&lt;CBoolExpression&gt;>
          </CPuckControllerBoolContextOverride>
         </THandledTRef&lt;CBoolExpression&gt;>
        </CBoolExprTrigger>
       </THandledTRef&lt;CExitTrigger&gt;>
       <M Name="m_eNextHandedness" Value="Opposite"/>
       <M Name="m_fIgnoreFailedSelection" Value="0"/>
       <M Name="m_pNextNugget" Value="TriangleShift"/>
      </CExitTriggerTransition>
      <CExitTriggerTransition Name="this[1]">
       <M Name="ISSVersion" Value="2"/>
       <THandledTRef&lt;CExitTrigger&gt; Name="m_pExitTrigger">
        <CBoolExprTrigger Name="m_data" StoreID="New" ClassType="EtPd">
         <CExitTrigger Name="Parent CExitTrigger" />
         <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
          <CPuckControllerBoolContextOverride Name="m_data" StoreID="New" ClassType="PCCO">
           <CBoolExpression Name="Parent CBoolExpression" />
           <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpression">
            <CAndBoolExpr Name="m_data" StoreID="New" ClassType="BEAd">
             <CBoolExpression Name="Parent CBoolExpression" />
             <CBoolExpression Name="m_BoolExpressions">
              <M Name="uiSize" Value="2"/>
              <M Name="uiMaxSize" Value="10"/>
              <CBoolExpression Name="m_BoolExpressions[0]">
               <CPlayerExecutingTaskBoolExpr Name="m_data" StoreID="New" ClassType="PrET">
                <CPlayerBoolExpr Name="Parent CPlayerBoolExpr" />
                <M Name="m_pTask" Value="TriangleX1"/>
               </CPlayerExecutingTaskBoolExpr>
              </CBoolExpression>
              <CBoolExpression Name="m_BoolExpressions[1]">
               <CPlayerInTeamBoxBoolExpr Name="m_data" StoreID="New" ClassType="PrBB">
                <CPlayerBoolExpr Name="Parent CPlayerBoolExpr" />
                <CTeamBox Name="m_tbBox">
                 <POINTTYPE Name="m_ptMin">
                  <M Name="m_x" Value="-50"/>
                  <M Name="m_z" Value="80"/>
                 </POINTTYPE>
                 <POINTTYPE Name="m_ptMax">
                  <M Name="m_x" Value="-10"/>
                  <M Name="m_z" Value="110"/>
                 </POINTTYPE>
                </CTeamBox>
               </CPlayerInTeamBoxBoolExpr>
              </CBoolExpression>
             </CBoolExpression>
            </CAndBoolExpr>
           </THandledTRef&lt;CBoolExpression&gt;>
          </CPuckControllerBoolContextOverride>
         </THandledTRef&lt;CBoolExpression&gt;>
        </CBoolExprTrigger>
       </THandledTRef&lt;CExitTrigger&gt;>
       <M Name="m_eNextHandedness" Value="Opposite"/>
       <M Name="m_fIgnoreFailedSelection" Value="0"/>
       <M Name="m_pNextNugget" Value="TriangleCross"/>
      </CExitTriggerTransition>
      <CExitTriggerTransition Name="this[2]">
       <M Name="ISSVersion" Value="2"/>
       <THandledTRef&lt;CExitTrigger&gt; Name="m_pExitTrigger">
        <CBoolExprTrigger Name="m_data" StoreID="New" ClassType="EtPd">
         <CExitTrigger Name="Parent CExitTrigger" />
         <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
          <CPuckControllerBoolContextOverride Name="m_data" StoreID="New" ClassType="PCCO">
           <CBoolExpression Name="Parent CBoolExpression" />
           <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpression">
            <CAndBoolExpr Name="m_data" StoreID="New" ClassType="BEAd">
             <CBoolExpression Name="Parent CBoolExpression" />
             <CBoolExpression Name="m_BoolExpressions">
              <M Name="uiSize" Value="2"/>
              <M Name="uiMaxSize" Value="10"/>
              <CBoolExpression Name="m_BoolExpressions[0]">
               <CPlayerExecutingTaskBoolExpr Name="m_data" StoreID="New" ClassType="PrET">
                <CPlayerBoolExpr Name="Parent CPlayerBoolExpr" />
                <M Name="m_pTask" Value="TriangleX1"/>
               </CPlayerExecutingTaskBoolExpr>
              </CBoolExpression>
              <CBoolExpression Name="m_BoolExpressions[1]">
               <CPlayerInTeamBoxBoolExpr Name="m_data" StoreID="New" ClassType="PrBB">
                <CPlayerBoolExpr Name="Parent CPlayerBoolExpr" />
                <CTeamBox Name="m_tbBox">
                 <POINTTYPE Name="m_ptMin">
                  <M Name="m_x" Value="30"/>
                  <M Name="m_z" Value="-110"/>
                 </POINTTYPE>
                 <POINTTYPE Name="m_ptMax">
                  <M Name="m_x" Value="50"/>
                  <M Name="m_z" Value="70"/>
                 </POINTTYPE>
                </CTeamBox>
               </CPlayerInTeamBoxBoolExpr>
              </CBoolExpression>
             </CBoolExpression>
            </CAndBoolExpr>
           </THandledTRef&lt;CBoolExpression&gt;>
          </CPuckControllerBoolContextOverride>
         </THandledTRef&lt;CBoolExpression&gt;>
        </CBoolExprTrigger>
       </THandledTRef&lt;CExitTrigger&gt;>
       <M Name="m_eNextHandedness" Value="Same"/>
       <M Name="m_fIgnoreFailedSelection" Value="0"/>
       <M Name="m_pNextNugget" Value="TriangleCW"/>
      </CExitTriggerTransition>
      <CExitTriggerTransition Name="this[3]">
       <M Name="ISSVersion" Value="2"/>
       <THandledTRef&lt;CExitTrigger&gt; Name="m_pExitTrigger">
        <CBoolExprTrigger Name="m_data" StoreID="New" ClassType="EtPd">
         <CExitTrigger Name="Parent CExitTrigger" />
         <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
          <CPuckControllerBoolContextOverride Name="m_data" StoreID="New" ClassType="PCCO">
           <CBoolExpression Name="Parent CBoolExpression" />
           <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpression">
            <CAndBoolExpr Name="m_data" StoreID="New" ClassType="BEAd">
             <CBoolExpression Name="Parent CBoolExpression" />
             <CBoolExpression Name="m_BoolExpressions">
              <M Name="uiSize" Value="2"/>
              <M Name="uiMaxSize" Value="10"/>
              <CBoolExpression Name="m_BoolExpressions[0]">
               <CPlayerExecutingTaskBoolExpr Name="m_data" StoreID="New" ClassType="PrET">
                <CPlayerBoolExpr Name="Parent CPlayerBoolExpr" />
                <M Name="m_pTask" Value="TriangleX1"/>
               </CPlayerExecutingTaskBoolExpr>
              </CBoolExpression>
              <CBoolExpression Name="m_BoolExpressions[1]">
               <CPlayerInTeamBoxBoolExpr Name="m_data" StoreID="New" ClassType="PrBB">
                <CPlayerBoolExpr Name="Parent CPlayerBoolExpr" />
                <CTeamBox Name="m_tbBox">
                 <POINTTYPE Name="m_ptMin">
                  <M Name="m_x" Value="-10"/>
                  <M Name="m_z" Value="70"/>
                 </POINTTYPE>
                 <POINTTYPE Name="m_ptMax">
                  <M Name="m_x" Value="50"/>
                  <M Name="m_z" Value="110"/>
                 </POINTTYPE>
                </CTeamBox>
               </CPlayerInTeamBoxBoolExpr>
              </CBoolExpression>
             </CBoolExpression>
            </CAndBoolExpr>
           </THandledTRef&lt;CBoolExpression&gt;>
          </CPuckControllerBoolContextOverride>
         </THandledTRef&lt;CBoolExpression&gt;>
        </CBoolExprTrigger>
       </THandledTRef&lt;CExitTrigger&gt;>
       <M Name="m_eNextHandedness" Value="Same"/>
       <M Name="m_fIgnoreFailedSelection" Value="0"/>
       <M Name="m_pNextNugget" Value="TriangleCCW"/>
      </CExitTriggerTransition>
      <CExitTriggerTransition Name="this[4]">
       <M Name="ISSVersion" Value="2"/>
       <THandledTRef&lt;CExitTrigger&gt; Name="m_pExitTrigger">
        <CBoolExprTrigger Name="m_data" StoreID="New" ClassType="EtPd">
         <CExitTrigger Name="Parent CExitTrigger" />
         <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
          <CPuckControllerBoolContextOverride Name="m_data" StoreID="New" ClassType="PCCO">
           <CBoolExpression Name="Parent CBoolExpression" />
           <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpression">
            <CAndBoolExpr Name="m_data" StoreID="New" ClassType="BEAd">
             <CBoolExpression Name="Parent CBoolExpression" />
             <CBoolExpression Name="m_BoolExpressions">
              <M Name="uiSize" Value="2"/>
              <M Name="uiMaxSize" Value="10"/>
              <CBoolExpression Name="m_BoolExpressions[0]">
               <CPlayerExecutingTaskBoolExpr Name="m_data" StoreID="New" ClassType="PrET">
                <CPlayerBoolExpr Name="Parent CPlayerBoolExpr" />
                <M Name="m_pTask" Value="TriangleX2"/>
               </CPlayerExecutingTaskBoolExpr>
              </CBoolExpression>
              <CBoolExpression Name="m_BoolExpressions[1]">
               <CPlayerInTeamBoxBoolExpr Name="m_data" StoreID="New" ClassType="PrBB">
                <CPlayerBoolExpr Name="Parent CPlayerBoolExpr" />
                <CTeamBox Name="m_tbBox">
                 <POINTTYPE Name="m_ptMin">
                  <M Name="m_x" Value="-50"/>
                  <M Name="m_z" Value="-110"/>
                 </POINTTYPE>
                 <POINTTYPE Name="m_ptMax">
                  <M Name="m_x" Value="17.75"/>
                  <M Name="m_z" Value="70"/>
                 </POINTTYPE>
                </CTeamBox>
               </CPlayerInTeamBoxBoolExpr>
              </CBoolExpression>
             </CBoolExpression>
            </CAndBoolExpr>
           </THandledTRef&lt;CBoolExpression&gt;>
          </CPuckControllerBoolContextOverride>
         </THandledTRef&lt;CBoolExpression&gt;>
        </CBoolExprTrigger>
       </THandledTRef&lt;CExitTrigger&gt;>
       <M Name="m_eNextHandedness" Value="Same"/>
       <M Name="m_fIgnoreFailedSelection" Value="0"/>
       <M Name="m_pNextNugget" Value="TriangleCW"/>
      </CExitTriggerTransition>
      <CExitTriggerTransition Name="this[5]">
       <M Name="ISSVersion" Value="2"/>
       <THandledTRef&lt;CExitTrigger&gt; Name="m_pExitTrigger">
        <CBoolExprTrigger Name="m_data" StoreID="New" ClassType="EtPd">
         <CExitTrigger Name="Parent CExitTrigger" />
         <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
          <CPuckControllerBoolContextOverride Name="m_data" StoreID="New" ClassType="PCCO">
           <CBoolExpression Name="Parent CBoolExpression" />
           <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpression">
            <CAndBoolExpr Name="m_data" StoreID="New" ClassType="BEAd">
             <CBoolExpression Name="Parent CBoolExpression" />
             <CBoolExpression Name="m_BoolExpressions">
              <M Name="uiSize" Value="2"/>
              <M Name="uiMaxSize" Value="10"/>
              <CBoolExpression Name="m_BoolExpressions[0]">
               <CPlayerExecutingTaskBoolExpr Name="m_data" StoreID="New" ClassType="PrET">
                <CPlayerBoolExpr Name="Parent CPlayerBoolExpr" />
                <M Name="m_pTask" Value="TriangleX2"/>
               </CPlayerExecutingTaskBoolExpr>
              </CBoolExpression>
              <CBoolExpression Name="m_BoolExpressions[1]">
               <CPlayerInTeamBoxBoolExpr Name="m_data" StoreID="New" ClassType="PrBB">
                <CPlayerBoolExpr Name="Parent CPlayerBoolExpr" />
                <CTeamBox Name="m_tbBox">
                 <POINTTYPE Name="m_ptMin">
                  <M Name="m_x" Value="17.75"/>
                  <M Name="m_z" Value="-110"/>
                 </POINTTYPE>
                 <POINTTYPE Name="m_ptMax">
                  <M Name="m_x" Value="50"/>
                  <M Name="m_z" Value="70"/>
                 </POINTTYPE>
                </CTeamBox>
               </CPlayerInTeamBoxBoolExpr>
              </CBoolExpression>
             </CBoolExpression>
            </CAndBoolExpr>
           </THandledTRef&lt;CBoolExpression&gt;>
          </CPuckControllerBoolContextOverride>
         </THandledTRef&lt;CBoolExpression&gt;>
        </CBoolExprTrigger>
       </THandledTRef&lt;CExitTrigger&gt;>
       <M Name="m_eNextHandedness" Value="Same"/>
       <M Name="m_fIgnoreFailedSelection" Value="0"/>
       <M Name="m_pNextNugget" Value="TriangleCCW"/>
      </CExitTriggerTransition>
      <CExitTriggerTransition Name="this[6]">
       <M Name="ISSVersion" Value="2"/>
       <THandledTRef&lt;CExitTrigger&gt; Name="m_pExitTrigger">
        <CBoolExprTrigger Name="m_data" StoreID="New" ClassType="EtPd">
         <CExitTrigger Name="Parent CExitTrigger" />
         <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
          <CPuckControllerBoolContextOverride Name="m_data" StoreID="New" ClassType="PCCO">
           <CBoolExpression Name="Parent CBoolExpression" />
           <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpression">
            <CAndBoolExpr Name="m_data" StoreID="New" ClassType="BEAd">
             <CBoolExpression Name="Parent CBoolExpression" />
             <CBoolExpression Name="m_BoolExpressions">
              <M Name="uiSize" Value="2"/>
              <M Name="uiMaxSize" Value="10"/>
              <CBoolExpression Name="m_BoolExpressions[0]">
               <CPlayerExecutingTaskBoolExpr Name="m_data" StoreID="New" ClassType="PrET">
                <CPlayerBoolExpr Name="Parent CPlayerBoolExpr" />
                <M Name="m_pTask" Value="TriangleX3"/>
               </CPlayerExecutingTaskBoolExpr>
              </CBoolExpression>
              <CBoolExpression Name="m_BoolExpressions[1]">
               <CPlayerInTeamBoxBoolExpr Name="m_data" StoreID="New" ClassType="PrBB">
                <CPlayerBoolExpr Name="Parent CPlayerBoolExpr" />
                <CTeamBox Name="m_tbBox">
                 <POINTTYPE Name="m_ptMin">
                  <M Name="m_x" Value="-50"/>
                  <M Name="m_z" Value="70"/>
                 </POINTTYPE>
                 <POINTTYPE Name="m_ptMax">
                  <M Name="m_x" Value="50"/>
                  <M Name="m_z" Value="110"/>
                 </POINTTYPE>
                </CTeamBox>
               </CPlayerInTeamBoxBoolExpr>
              </CBoolExpression>
             </CBoolExpression>
            </CAndBoolExpr>
           </THandledTRef&lt;CBoolExpression&gt;>
          </CPuckControllerBoolContextOverride>
         </THandledTRef&lt;CBoolExpression&gt;>
        </CBoolExprTrigger>
       </THandledTRef&lt;CExitTrigger&gt;>
       <M Name="m_eNextHandedness" Value="Same"/>
       <M Name="m_fIgnoreFailedSelection" Value="0"/>
       <M Name="m_pNextNugget" Value="TriangleCW"/>
      </CExitTriggerTransition>
      <CExitTriggerTransition Name="this[7]">
       <M Name="ISSVersion" Value="2"/>
       <THandledTRef&lt;CExitTrigger&gt; Name="m_pExitTrigger">
        <CBoolExprTrigger Name="m_data" StoreID="New" ClassType="EtPd">
         <CExitTrigger Name="Parent CExitTrigger" />
         <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
          <CPuckControllerBoolContextOverride Name="m_data" StoreID="New" ClassType="PCCO">
           <CBoolExpression Name="Parent CBoolExpression" />
           <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpression">
            <CAndBoolExpr Name="m_data" StoreID="New" ClassType="BEAd">
             <CBoolExpression Name="Parent CBoolExpression" />
             <CBoolExpression Name="m_BoolExpressions">
              <M Name="uiSize" Value="2"/>
              <M Name="uiMaxSize" Value="10"/>
              <CBoolExpression Name="m_BoolExpressions[0]">
               <CPlayerExecutingTaskBoolExpr Name="m_data" StoreID="New" ClassType="PrET">
                <CPlayerBoolExpr Name="Parent CPlayerBoolExpr" />
                <M Name="m_pTask" Value="TriangleX3"/>
               </CPlayerExecutingTaskBoolExpr>
              </CBoolExpression>
              <CBoolExpression Name="m_BoolExpressions[1]">
               <CPlayerInTeamBoxBoolExpr Name="m_data" StoreID="New" ClassType="PrBB">
                <CPlayerBoolExpr Name="Parent CPlayerBoolExpr" />
                <CTeamBox Name="m_tbBox">
                 <POINTTYPE Name="m_ptMin">
                  <M Name="m_x" Value="-50"/>
                  <M Name="m_z" Value="-110"/>
                 </POINTTYPE>
                 <POINTTYPE Name="m_ptMax">
                  <M Name="m_x" Value="17.25"/>
                  <M Name="m_z" Value="110"/>
                 </POINTTYPE>
                </CTeamBox>
               </CPlayerInTeamBoxBoolExpr>
              </CBoolExpression>
             </CBoolExpression>
            </CAndBoolExpr>
           </THandledTRef&lt;CBoolExpression&gt;>
          </CPuckControllerBoolContextOverride>
         </THandledTRef&lt;CBoolExpression&gt;>
        </CBoolExprTrigger>
       </THandledTRef&lt;CExitTrigger&gt;>
       <M Name="m_eNextHandedness" Value="Same"/>
       <M Name="m_fIgnoreFailedSelection" Value="0"/>
       <M Name="m_pNextNugget" Value="TriangleCCW"/>
      </CExitTriggerTransition>
      <CExitTriggerTransition Name="this[8]">
       <M Name="ISSVersion" Value="2"/>
       <THandledTRef&lt;CExitTrigger&gt; Name="m_pExitTrigger">
        <CBoolExprTrigger Name="m_data" StoreID="New" ClassType="EtPd">
         <CExitTrigger Name="Parent CExitTrigger" />
         <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
          <CPuckControllerBoolContextOverride Name="m_data" StoreID="New" ClassType="PCCO">
           <CBoolExpression Name="Parent CBoolExpression" />
           <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpression">
            <CAndBoolExpr Name="m_data" StoreID="New" ClassType="BEAd">
             <CBoolExpression Name="Parent CBoolExpression" />
             <CBoolExpression Name="m_BoolExpressions">
              <M Name="uiSize" Value="2"/>
              <M Name="uiMaxSize" Value="10"/>
              <CBoolExpression Name="m_BoolExpressions[0]">
               <CPlayerExecutingTaskBoolExpr Name="m_data" StoreID="New" ClassType="PrET">
                <CPlayerBoolExpr Name="Parent CPlayerBoolExpr" />
                <M Name="m_pTask" Value="TriangleX2"/>
               </CPlayerExecutingTaskBoolExpr>
              </CBoolExpression>
              <CBoolExpression Name="m_BoolExpressions[1]">
               <CPlayerInTeamBoxBoolExpr Name="m_data" StoreID="New" ClassType="PrBB">
                <CPlayerBoolExpr Name="Parent CPlayerBoolExpr" />
                <CTeamBox Name="m_tbBox">
                 <POINTTYPE Name="m_ptMin">
                  <M Name="m_x" Value="-50"/>
                  <M Name="m_z" Value="70"/>
                 </POINTTYPE>
                 <POINTTYPE Name="m_ptMax">
                  <M Name="m_x" Value="-10"/>
                  <M Name="m_z" Value="110"/>
                 </POINTTYPE>
                </CTeamBox>
               </CPlayerInTeamBoxBoolExpr>
              </CBoolExpression>
             </CBoolExpression>
            </CAndBoolExpr>
           </THandledTRef&lt;CBoolExpression&gt;>
          </CPuckControllerBoolContextOverride>
         </THandledTRef&lt;CBoolExpression&gt;>
        </CBoolExprTrigger>
       </THandledTRef&lt;CExitTrigger&gt;>
       <M Name="m_eNextHandedness" Value="Opposite"/>
       <M Name="m_fIgnoreFailedSelection" Value="0"/>
       <M Name="m_pNextNugget" Value="TriangleShift"/>
      </CExitTriggerTransition>
      <CExitTriggerTransition Name="this[9]">
       <M Name="ISSVersion" Value="2"/>
       <THandledTRef&lt;CExitTrigger&gt; Name="m_pExitTrigger">
        <CBoolExprTrigger Name="m_data" StoreID="New" ClassType="EtPd">
         <CExitTrigger Name="Parent CExitTrigger" />
         <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpr">
          <CPuckControllerBoolContextOverride Name="m_data" StoreID="New" ClassType="PCCO">
           <CBoolExpression Name="Parent CBoolExpression" />
           <THandledTRef&lt;CBoolExpression&gt; Name="m_pBoolExpression">
            <CAndBoolExpr Name="m_data" StoreID="New" ClassType="BEAd">
             <CBoolExpression Name="Parent CBoolExpression" />
             <CBoolExpression Name="m_BoolExpressions">
              <M Name="uiSize" Value="2"/>
              <M Name="uiMaxSize" Value="10"/>
              <CBoolExpression Name="m_BoolExpressions[0]">
               <CPlayerExecutingTaskBoolExpr Name="m_data" StoreID="New" ClassType="PrET">
                <CPlayerBoolExpr Name="Parent CPlayerBoolExpr" />
                <M Name="m_pTask" Value="TriangleXRD"/>
               </CPlayerExecutingTaskBoolExpr>
              </CBoolExpression>
              <CBoolExpression Name="m_BoolExpressions[1]">
               <CPlayerInTeamBoxBoolExpr Name="m_data" StoreID="New" ClassType="PrBB">
                <CPlayerBoolExpr Name="Parent CPlayerBoolExpr" />
                <CTeamBox Name="m_tbBox">
                 <POINTTYPE Name="m_ptMin">
                  <M Name="m_x" Value="-50"/>
                  <M Name="m_z" Value="-110"/>
                 </POINTTYPE>
                 <POINTTYPE Name="m_ptMax">
                  <M Name="m_x" Value="-30"/>
                  <M Name="m_z" Value="110"/>
                 </POINTTYPE>
                </CTeamBox>
               </CPlayerInTeamBoxBoolExpr>
              </CBoolExpression>
             </CBoolExpression>
            </CAndBoolExpr>
           </THandledTRef&lt;CBoolExpression&gt;>
          </CPuckControllerBoolContextOverride>
         </THandledTRef&lt;CBoolExpression&gt;>
        </CBoolExprTrigger>
       </THandledTRef&lt;CExitTrigger&gt;>
       <M Name="m_eNextHandedness" Value="Opposite"/>
       <M Name="m_fIgnoreFailedSelection" Value="0"/>
       <M Name="m_pNextNugget" Value="TriangleX"/>
      </CExitTriggerTransition>
     </CExitTriggerTransition>
    </CHandledExitTransitionArray>
   </CBaseNugget>
   <M Name="m_eNuggetRanking" Value="Good"/>
   <M Name="m_flWeight" Value="1"/>
   <CDeltaTime Name="m_dtUpdate">
    <M Name="m_flSeconds" Value="1"/>
   </CDeltaTime>
   <CNuggetFlagBitMask Name="m_bmNuggetFlags">
    <M Name="NumSetBits" Value="2"/>
    <M Name="SetBit" Value="LeftHanded"/>
    <M Name="SetBit" Value="AutomaticallyMirror"/>
   </CNuggetFlagBitMask>
  </CNugget>
  <M Name="m_pTask" Value="TG_TriangleX"/>
 </CTaskNugget>
 <CNuggetGroup Name="ZoneDefense">
  <CBaseNugget Name="Parent CBaseNugget">
   <M Name="ISSVersion" Value="1"/>
   <M Name="m_pFailedEntranceNugget" Value="None"/>
   <THandledTRef&lt;CBoolExpression&gt; Name="m_pEntranceCriteria">
    <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
   </THandledTRef&lt;CBoolExpression&gt;>
   <M Name="m_pTransitionParent" Value="NG_WithoutPuckDefense5"/>
   <CHandledExitTransitionArray Name="m_transitions">
    <CExitTriggerTransition Name="this">
     <M Name="uiSize" Value="0"/>
     <M Name="uiMaxSize" Value="0"/>
    </CExitTriggerTransition>
   </CHandledExitTransitionArray>
  </CBaseNugget>
  <CBaseNugget Name="m_rgNuggets">
   <M Name="uiSize" Value="4"/>
   <M Name="uiMaxSize" Value="4"/>
   <M Name="m_rgNuggets[0]" Value="ZoneDefenseCenterHigh"/>
   <M Name="m_rgNuggets[1]" Value="ZoneDefenseCenterLow"/>
   <M Name="m_rgNuggets[2]" Value="ZoneDefenseSideHigh"/>
   <M Name="m_rgNuggets[3]" Value="ZoneDefenseSideLow"/>
  </CBaseNugget>
 </CNuggetGroup>
 <CTaskNugget Name="ZoneDefenseCenterHigh">
  <CNugget Name="Parent CNugget">
   <CBaseNugget Name="Parent CBaseNugget">
    <M Name="ISSVersion" Value="1"/>
    <M Name="m_pFailedEntranceNugget" Value="NuggetBook_Default"/>
    <THandledTRef&lt;CBoolExpression&gt; Name="m_pEntranceCriteria">
     <CPuckInTeamBoxBoolExpr Name="m_data" StoreID="New" ClassType="PrPB">
      <CTeamBoolExpr Name="Parent CTeamBoolExpr" />
      <CTeamBox Name="m_tbBox">
       <POINTTYPE Name="m_ptMin">
        <M Name="m_x" Value="-15"/>
        <M Name="m_z" Value="-70"/>
       </POINTTYPE>
       <POINTTYPE Name="m_ptMax">
        <M Name="m_x" Value="15"/>
        <M Name="m_z" Value="110"/>
       </POINTTYPE>
      </CTeamBox>
     </CPuckInTeamBoxBoolExpr>
    </THandledTRef&lt;CBoolExpression&gt;>
    <M Name="m_pTransitionParent" Value="ZoneDefense"/>
    <CHandledExitTransitionArray Name="m_transitions">
     <CExitTriggerTransition Name="this">
      <M Name="uiSize" Value="0"/>
      <M Name="uiMaxSize" Value="0"/>
     </CExitTriggerTransition>
    </CHandledExitTransitionArray>
   </CBaseNugget>
   <M Name="m_eNuggetRanking" Value="Good"/>
   <M Name="m_flWeight" Value="1"/>
   <CDeltaTime Name="m_dtUpdate">
    <M Name="m_flSeconds" Value="0.5"/>
   </CDeltaTime>
   <CNuggetFlagBitMask Name="m_bmNuggetFlags">
    <M Name="NumSetBits" Value="2"/>
    <M Name="SetBit" Value="LeftHanded"/>
    <M Name="SetBit" Value="RightHanded"/>
   </CNuggetFlagBitMask>
  </CNugget>
  <M Name="m_pTask" Value="TG_ZoneDefenseCenterHigh"/>
 </CTaskNugget>
 <CTaskNugget Name="ZoneDefenseCenterLow">
  <CNugget Name="Parent CNugget">
   <CBaseNugget Name="Parent CBaseNugget">
    <M Name="ISSVersion" Value="1"/>
    <M Name="m_pFailedEntranceNugget" Value="NuggetBook_Default"/>
    <THandledTRef&lt;CBoolExpression&gt; Name="m_pEntranceCriteria">
     <CPuckInTeamBoxBoolExpr Name="m_data" StoreID="New" ClassType="PrPB">
      <CTeamBoolExpr Name="Parent CTeamBoolExpr" />
      <CTeamBox Name="m_tbBox">
       <POINTTYPE Name="m_ptMin">
        <M Name="m_x" Value="-15"/>
        <M Name="m_z" Value="-110"/>
       </POINTTYPE>
       <POINTTYPE Name="m_ptMax">
        <M Name="m_x" Value="15"/>
        <M Name="m_z" Value="-70"/>
       </POINTTYPE>
      </CTeamBox>
     </CPuckInTeamBoxBoolExpr>
    </THandledTRef&lt;CBoolExpression&gt;>
    <M Name="m_pTransitionParent" Value="ZoneDefense"/>
    <CHandledExitTransitionArray Name="m_transitions">
     <CExitTriggerTransition Name="this">
      <M Name="uiSize" Value="0"/>
      <M Name="uiMaxSize" Value="0"/>
     </CExitTriggerTransition>
    </CHandledExitTransitionArray>
   </CBaseNugget>
   <M Name="m_eNuggetRanking" Value="Good"/>
   <M Name="m_flWeight" Value="1"/>
   <CDeltaTime Name="m_dtUpdate">
    <M Name="m_flSeconds" Value="0.5"/>
   </CDeltaTime>
   <CNuggetFlagBitMask Name="m_bmNuggetFlags">
    <M Name="NumSetBits" Value="2"/>
    <M Name="SetBit" Value="LeftHanded"/>
    <M Name="SetBit" Value="RightHanded"/>
   </CNuggetFlagBitMask>
  </CNugget>
  <M Name="m_pTask" Value="TG_ZoneDefenseCenterLow"/>
 </CTaskNugget>
 <CTaskNugget Name="ZoneDefenseSideHigh">
  <CNugget Name="Parent CNugget">
   <CBaseNugget Name="Parent CBaseNugget">
    <M Name="ISSVersion" Value="1"/>
    <M Name="m_pFailedEntranceNugget" Value="NuggetBook_Default"/>
    <THandledTRef&lt;CBoolExpression&gt; Name="m_pEntranceCriteria">
     <CPuckInTeamBoxBoolExpr Name="m_data" StoreID="New" ClassType="PrPB">
      <CTeamBoolExpr Name="Parent CTeamBoolExpr" />
      <CTeamBox Name="m_tbBox">
       <POINTTYPE Name="m_ptMin">
        <M Name="m_x" Value="15"/>
        <M Name="m_z" Value="-110"/>
       </POINTTYPE>
       <POINTTYPE Name="m_ptMax">
        <M Name="m_x" Value="50"/>
        <M Name="m_z" Value="-70"/>
       </POINTTYPE>
      </CTeamBox>
     </CPuckInTeamBoxBoolExpr>
    </THandledTRef&lt;CBoolExpression&gt;>
    <M Name="m_pTransitionParent" Value="ZoneDefense"/>
    <CHandledExitTransitionArray Name="m_transitions">
     <CExitTriggerTransition Name="this">
      <M Name="uiSize" Value="0"/>
      <M Name="uiMaxSize" Value="0"/>
     </CExitTriggerTransition>
    </CHandledExitTransitionArray>
   </CBaseNugget>
   <M Name="m_eNuggetRanking" Value="Good"/>
   <M Name="m_flWeight" Value="1"/>
   <CDeltaTime Name="m_dtUpdate">
    <M Name="m_flSeconds" Value="0.5"/>
   </CDeltaTime>
   <CNuggetFlagBitMask Name="m_bmNuggetFlags">
    <M Name="NumSetBits" Value="2"/>
    <M Name="SetBit" Value="LeftHanded"/>
    <M Name="SetBit" Value="AutomaticallyMirror"/>
   </CNuggetFlagBitMask>
  </CNugget>
  <M Name="m_pTask" Value="TG_ZoneDefenseSideHigh"/>
 </CTaskNugget>
 <CTaskNugget Name="ZoneDefenseSideLow">
  <CNugget Name="Parent CNugget">
   <CBaseNugget Name="Parent CBaseNugget">
    <M Name="ISSVersion" Value="1"/>
    <M Name="m_pFailedEntranceNugget" Value="NuggetBook_Default"/>
    <THandledTRef&lt;CBoolExpression&gt; Name="m_pEntranceCriteria">
     <CPuckInTeamBoxBoolExpr Name="m_data" StoreID="New" ClassType="PrPB">
      <CTeamBoolExpr Name="Parent CTeamBoolExpr" />
      <CTeamBox Name="m_tbBox">
       <POINTTYPE Name="m_ptMin">
        <M Name="m_x" Value="15"/>
        <M Name="m_z" Value="-70"/>
       </POINTTYPE>
       <POINTTYPE Name="m_ptMax">
        <M Name="m_x" Value="50"/>
        <M Name="m_z" Value="110"/>
       </POINTTYPE>
      </CTeamBox>
     </CPuckInTeamBoxBoolExpr>
    </THandledTRef&lt;CBoolExpression&gt;>
    <M Name="m_pTransitionParent" Value="ZoneDefense"/>
    <CHandledExitTransitionArray Name="m_transitions">
     <CExitTriggerTransition Name="this">
      <M Name="uiSize" Value="0"/>
      <M Name="uiMaxSize" Value="0"/>
     </CExitTriggerTransition>
    </CHandledExitTransitionArray>
   </CBaseNugget>
   <M Name="m_eNuggetRanking" Value="Good"/>
   <M Name="m_flWeight" Value="1"/>
   <CDeltaTime Name="m_dtUpdate">
    <M Name="m_flSeconds" Value="0.5"/>
   </CDeltaTime>
   <CNuggetFlagBitMask Name="m_bmNuggetFlags">
    <M Name="NumSetBits" Value="2"/>
    <M Name="SetBit" Value="LeftHanded"/>
    <M Name="SetBit" Value="AutomaticallyMirror"/>
   </CNuggetFlagBitMask>
  </CNugget>
  <M Name="m_pTask" Value="TG_ZoneDefenseSideLow"/>
 </CTaskNugget>
 <CTaskNugget Name="ZoneNeutral">
  <CNugget Name="Parent CNugget">
   <CBaseNugget Name="Parent CBaseNugget">
    <M Name="ISSVersion" Value="1"/>
    <M Name="m_pFailedEntranceNugget" Value="None"/>
    <THandledTRef&lt;CBoolExpression&gt; Name="m_pEntranceCriteria">
     <CTrueBoolExpr Name="m_data" StoreID="New" ClassType="BETr" />
    </THandledTRef&lt;CBoolExpression&gt;>
    <M Name="m_pTransitionParent" Value="NG_WithoutPuckNeutralStandard"/>
    <CHandledExitTransitionArray Name="m_transitions">
     <CExitTriggerTransition Name="this">
      <M Name="uiSize" Value="0"/>
      <M Name="uiMaxSize" Value="0"/>
     </CExitTriggerTransition>
    </CHandledExitTransitionArray>
   </CBaseNugget>
   <M Name="m_eNuggetRanking" Value="Good"/>
   <M Name="m_flWeight" Value="1"/>
   <CDeltaTime Name="m_dtUpdate">
    <M Name="m_flSeconds" Value="0.5"/>
   </CDeltaTime>
   <CNuggetFlagBitMask Name="m_bmNuggetFlags">
    <M Name="NumSetBits" Value="2"/>
    <M Name="SetBit" Value="LeftHanded"/>
    <M Name="SetBit" Value="RightHanded"/>
   </CNuggetFlagBitMask>
  </CNugget>
  <M Name="m_pTask" Value="TG_ZoneNeutral"/>
 </CTaskNugget>
</SerializedState>
