<?xml version="1.0" encoding="utf-8" ?>
<SerializedState>
 <CRulesetEvaluator Name="pRuleEval" StoreID="0" ClassType="RsEv">
  <CRule Name="m_lRules">
   <M Name="uiSize" Value="1"/>
   <CRule Name="m_lRules[0]" StoreID="1" ClassType="rule">
    <CWorldEventRuleTrigger Name="m_pTrigger" StoreID="2" ClassType="wert">
     <CRuleTrigger Name="Parent CRuleTrigger" />
     <CWorldEventIDBitMask Name="GetEventIDBitMask()">
      <M Name="NumSetBits" Value="1"/>
      <M Name="SetBit" Value="EndOfGame"/>
     </CWorldEventIDBitMask>
     <M Name="m_fEnabled" Value="1"/>
    </CWorldEventRuleTrigger>
    <THandledTRef&lt;CBoolExpression&gt; Name="m_pPredicate">
     <CTrueBoolExpr Name="m_data" StoreID="3" ClassType="BETr" />
    </THandledTRef&lt;CBoolExpression&gt;>
    <CActionSet Name="m_TrueActionList">
     <CActionSet::CAction Name="m_Actions">
      <M Name="uiSize" Value="1"/>
      <CAction Name="m_Actions[0]" StoreID="5" ClassType="Actn">
       <M Name="m_ssName" Value="aEndOfGame"/>
       <M Name="m_uiChance" Value="100"/>
       <CActionCommand Name="m_Commands">
        <M Name="uiSize" Value="1"/>
        <CAudioCommand_ArenaSpecific Name="m_Commands[0]" StoreID="6" ClassType="CmAS">
         <CActionCommand Name="Parent CActionCommand" />
         <M Name="m_iCue" Value="2"/>
         <M Name="pszCueString" Value="EndPeriodHorn"/>
        </CAudioCommand_ArenaSpecific>
       </CActionCommand>
      </CAction>
     </CActionSet::CAction>
     <M Name="m_uiTotalChance" Value="0"/>
    </CActionSet>
    <CActionSet Name="m_FalseActionList">
     <CActionSet::CAction Name="m_Actions">
      <M Name="uiSize" Value="0"/>
     </CActionSet::CAction>
     <M Name="m_uiTotalChance" Value="0"/>
    </CActionSet>
    <CRule Name="m_lTrueSubRules">
     <M Name="uiSize" Value="0"/>
    </CRule>
    <CRule Name="m_lFalseSubRules">
     <M Name="uiSize" Value="0"/>
    </CRule>
    <M Name="m_ssName" Value="rEndOfGame"/>
   </CRule>
  </CRule>
 </CRulesetEvaluator>
</SerializedState>
