<crowd>
    <defaultState>
        <irate>
            <animation path="_062_ssdsd_1" nextState="Seated" looped="false" direction="forward" frames="1" probability="100" minSpeed="4.0" maxSpeed="4.0" minDelay="4.0f" maxDelay="4.0f"/>
        </irate>
        <disappointed>
            <animation path="_062_ssdsd_1" nextState="Seated" looped="false" direction="forward" frames="1" probability="100" minSpeed="4.0" maxSpeed="4.0" minDelay="4.0f" maxDelay="4.0f"/>
        </disappointed>
        <distracted>
            <animation path="_062_ssdsd_1" nextState="Seated" looped="false" direction="forward" frames="1" probability="100" minSpeed="4.0" maxSpeed="4.0" minDelay="4.0f" maxDelay="4.0f"/>
        </distracted>
        <surprised>
            <animation path="_062_ssdsd_1" nextState="Seated" looped="false" direction="forward" frames="1" probability="100" minSpeed="4.0" maxSpeed="4.0" minDelay="4.0f" maxDelay="4.0f"/>
        </surprised>
        <pleased>
            <animation path="_062_ssdsd_1" nextState="Seated" looped="false" direction="forward" frames="1" probability="100" minSpeed="4.0" maxSpeed="4.0" minDelay="4.0f" maxDelay="4.0f"/>
        </pleased>
        <positive>
            <animation path="_062_ssdsd_1" nextState="Seated" looped="false" direction="forward" frames="1" probability="100" minSpeed="4.0" maxSpeed="4.0" minDelay="4.0f" maxDelay="4.0f"/>
        </positive>
    </defaultState>
    <state name="Seated">
        <irate>
            <animation path="_001_lsdsd_32" nextState="Seated" looped="true" direction="forward" frames="32" probability="60" minSpeed="4.0" maxSpeed="4.0" minDelay="256.0f" maxDelay="256.0f"/>
            <animation path="_068_tsdlb_16" nextState="LeaningBack" probability="20" looped="false" direction="forward" frames="16" minSpeed="4.0" maxSpeed="4.0" minDelay="256.0f" maxDelay="256.0f" />
            <animation path="_070_tsdlf_16" nextState="LeaningForward" probability="20" looped="false" direction="forward" frames="16" minSpeed="4.0" maxSpeed="4.0" minDelay="256.0f" maxDelay="256.0f" />
        </irate>
        <disappointed>
            <animation path="_001_lsdsd_32" nextState="Seated" looped="true" direction="forward" frames="32" probability="0" minSpeed="4.0f" maxSpeed="4.0f" minDelay="16.0f" maxDelay="16.0f"/>
            <animation path="_068_tsdlb_16" nextState="LeaningBack" looped="false" direction="forward" frames="16" probability="100" minSpeed="4.0f" maxSpeed="4.0f" minDelay="16.0f" maxDelay="16.0f"/>
        </disappointed>
        <distracted>
            <animation path="_001_lsdsd_32" nextState="Seated" looped="true" direction="forward" frames="32" probability="40" minSpeed="4.0f" maxSpeed="4.0f" minDelay="16.0f" maxDelay="16.0f"/>
            <animation path="_008_lsdsd_32" nextState="Seated" looped="true" direction="forward" frames="32" probability="2" minSpeed="4.0f" maxSpeed="4.0f" minDelay="16.0f" maxDelay="16.0f"/>
            <animation path="_068_tsdlb_16" nextState="LeaningBack" looped="false" direction="forward" frames="16" probability="10" minSpeed="4.0f" maxSpeed="4.0f" minDelay="16.0f" maxDelay="16.0f"/>
            <animation path="_070_tsdlf_16" nextState="LeaningForward" looped="false" direction="forward" frames="16" probability="10" minSpeed="4.0f" maxSpeed="4.0f" minDelay="16.0f" maxDelay="16.0f"/>
            <animation path="_072_tsdll_16" nextState="LeaningLeft" looped="false" direction="forward" frames="16" probability="10" minSpeed="4.0f" maxSpeed="4.0f" minDelay="16.0f" maxDelay="16.0f"/>
            <animation path="_074_tsnlr_16" nextState="LeaningRight" looped="false" direction="forward" frames="16" probability="10" minSpeed="4.0f" maxSpeed="4.0f" minDelay="16.0f" maxDelay="16.0f"/>
            <animation path="_077_tsdhm_16" nextState="HandsMouth" looped="false" direction="forward" frames="16" probability="10" minSpeed="4.0f" maxSpeed="4.0f" minDelay="16.0f" maxDelay="16.0f"/>
            <animation path="_018_tsdsu_32" nextState="Standing" looped="false" direction="forward" frames="32" probability="4" minSpeed="4.0f" maxSpeed="4.0f" minDelay="16.0f" maxDelay="16.0f"/>
            <animation path="_035_tsdsu_32" nextState="Standing" looped="false" direction="forward" frames="32" probability="4" minSpeed="4.0f" maxSpeed="4.0f" minDelay="16.0f" maxDelay="16.0f"/>
        </distracted>
        <surprised>
            <animation path="_001_lsdsd_32" nextState="Seated" looped="true" direction="forward" frames="32" probability="10" minSpeed="4.0f" maxSpeed="4.0f" minDelay="16.0f" maxDelay="16.0f"/>
            <animation path="_005_lsdsd_32" nextState="Seated" looped="true" direction="forward" frames="32" probability="1" minSpeed="4.0f" maxSpeed="4.0f" minDelay="16.0f" maxDelay="16.0f"/>
            <animation path="_008_lsdsd_32" nextState="Seated" looped="true" direction="forward" frames="32" probability="1" minSpeed="4.0f" maxSpeed="4.0f" minDelay="16.0f" maxDelay="16.0f"/>
            <animation path="_010_lsdsd_32" nextState="Seated" looped="true" direction="forward" frames="32" probability="20" minSpeed="4.0f" maxSpeed="4.0f" minDelay="16.0f" maxDelay="16.0f"/>
            <animation path="_019_tsdsu_32" nextState="Standing" looped="false" direction="forward" frames="32" probability="1" minSpeed="4.0f" maxSpeed="4.0f" minDelay="16.0f" maxDelay="16.0f"/>
            <animation path="_020_tsdsu_32" nextState="Standing" looped="false" direction="forward" frames="32" probability="1" minSpeed="4.0f" maxSpeed="4.0f" minDelay="16.0f" maxDelay="16.0f"/>
            <animation path="_035_tsdsu_32" nextState="Standing" looped="false" direction="forward" frames="32" probability="2" minSpeed="4.0f" maxSpeed="4.0f" minDelay="16.0f" maxDelay="16.0f"/>
            <animation path="_068_tsdlb_16" nextState="LeaningBack" looped="false" direction="forward" frames="16" probability="20" minSpeed="4.0f" maxSpeed="4.0f" minDelay="16.0f" maxDelay="16.0f"/>
            <animation path="_070_tsdlf_16" nextState="LeaningForward" looped="false" direction="forward" frames="16" probability="40" minSpeed="4.0f" maxSpeed="4.0f" minDelay="16.0f" maxDelay="16.0f"/>
            <animation path="_072_tsdll_16" nextState="LeaningLeft" looped="false" direction="forward" frames="16" probability="2" minSpeed="4.0f" maxSpeed="4.0f" minDelay="16.0f" maxDelay="16.0f"/>
            <animation path="_074_tsnlr_16" nextState="LeaningRight" looped="false" direction="forward" frames="16" probability="1" minSpeed="4.0f" maxSpeed="4.0f" minDelay="16.0f" maxDelay="16.0f"/>
            <animation path="_077_tsdhm_16" nextState="HandsMouth" looped="false" direction="forward" frames="16" probability="1" minSpeed="4.0f" maxSpeed="4.0f" minDelay="16.0f" maxDelay="16.0f"/>
        </surprised>
        <pleased>
            <animation path="_001_lsdsd_32" nextState="Seated" looped="true" direction="forward" frames="32" probability="5" minSpeed="4.0f" maxSpeed="4.0f" minDelay="16.0f" maxDelay="16.0f"/>
            <animation path="_005_lsdsd_32" nextState="Seated" looped="true" direction="forward" frames="32" probability="20" minSpeed="4.0f" maxSpeed="4.0f" minDelay="16.0f" maxDelay="16.0f"/>
            <animation path="_008_lsdsd_32" nextState="Seated" looped="true" direction="forward" frames="32" probability="20" minSpeed="4.0f" maxSpeed="4.0f" minDelay="16.0f" maxDelay="16.0f"/>
            <animation path="_010_lsdsd_32" nextState="Seated" looped="true" direction="forward" frames="32" probability="40" minSpeed="4.0f" maxSpeed="4.0f" minDelay="16.0f" maxDelay="16.0f"/>
            <animation path="_068_tsdlb_16" nextState="LeaningBack" looped="false" direction="forward" frames="16" probability="1" minSpeed="4.0f" maxSpeed="4.0f" minDelay="16.0f" maxDelay="16.0f"/>
            <animation path="_070_tsdlf_16" nextState="LeaningForward" looped="false" direction="forward" frames="16" probability="11" minSpeed="4.0f" maxSpeed="4.0f" minDelay="16.0f" maxDelay="16.0f"/>
            <animation path="_072_tsdll_16" nextState="LeaningLeft" looped="false" direction="forward" frames="16" probability="1" minSpeed="4.0f" maxSpeed="4.0f" minDelay="16.0f" maxDelay="16.0f"/>
            <animation path="_074_tsnlr_16" nextState="LeaningRight" looped="false" direction="forward" frames="16" probability="1" minSpeed="4.0f" maxSpeed="4.0f" minDelay="16.0f" maxDelay="16.0f"/>
            <animation path="_077_tsdhm_16" nextState="HandsMouth" looped="false" direction="forward" frames="16" probability="1" minSpeed="4.0f" maxSpeed="4.0f" minDelay="16.0f" maxDelay="16.0f"/>
        </pleased>
        <positive>
            <animation path="_001_lsdsd_32" nextState="Seated" looped="true" direction="forward" frames="32" probability="1" minSpeed="4.0f" maxSpeed="4.0f" minDelay="16.0f" maxDelay="16.0f"/>
            <animation path="_005_lsdsd_32" nextState="Seated" looped="true" direction="forward" frames="32" probability="5" minSpeed="4.0f" maxSpeed="4.0f" minDelay="16.0f" maxDelay="16.0f"/>
            <animation path="_008_lsdsd_32" nextState="Seated" looped="true" direction="forward" frames="32" probability="5" minSpeed="4.0f" maxSpeed="4.0f" minDelay="16.0f" maxDelay="16.0f"/>
            <animation path="_010_lsdsd_32" nextState="Seated" looped="true" direction="forward" frames="32" probability="5" minSpeed="4.0f" maxSpeed="4.0f" minDelay="16.0f" maxDelay="16.0f"/>
            <animation path="_016_tsdsu_32" nextState="Standing" looped="false" direction="forward" frames="32" probability="30" minSpeed="4.0f" maxSpeed="4.0f" minDelay="16.0f" maxDelay="16.0f"/>
            <animation path="_017_tsdsu_32" nextState="Standing" looped="false" direction="forward" frames="32" probability="28" minSpeed="4.0f" maxSpeed="4.0f" minDelay="16.0f" maxDelay="16.0f"/>
            <animation path="_018_tsdsu_32" nextState="Standing" looped="false" direction="forward" frames="32" probability="5" minSpeed="4.0f" maxSpeed="4.0f" minDelay="16.0f" maxDelay="16.0f"/>
            <animation path="_019_tsdsu_32" nextState="Standing" looped="false" direction="forward" frames="32" probability="5" minSpeed="4.0f" maxSpeed="4.0f" minDelay="16.0f" maxDelay="16.0f"/>
            <animation path="_020_tsdsu_32" nextState="Standing" looped="false" direction="forward" frames="32" probability="5" minSpeed="4.0f" maxSpeed="4.0f" minDelay="16.0f" maxDelay="16.0f"/>
            <animation path="_035_tsdsu_32" nextState="Standing" looped="false" direction="forward" frames="32" probability="5" minSpeed="4.0f" maxSpeed="4.0f" minDelay="16.0f" maxDelay="16.0f"/>
            <animation path="_036_tsusd_32" nextState="Standing" looped="false" direction="backward" frames=" 32" probability="1" minSpeed="4.0f" maxSpeed="4.0f" minDelay="16.0f" maxDelay="16.0f"/>
            <animation path="_068_tsdlb_16" nextState="LeaningBack" looped="false" direction="forward" frames="16" probability="1" minSpeed="4.0f" maxSpeed="4.0f" minDelay="16.0f" maxDelay="16.0f"/>
            <animation path="_070_tsdlf_16" nextState="LeaningForward" looped="false" direction="forward" frames="16" probability="1" minSpeed="4.0f" maxSpeed="4.0f" minDelay="16.0f" maxDelay="16.0f"/>
            <animation path="_072_tsdll_16" nextState="LeaningLeft" looped="false" direction="forward" frames="16" probability="1" minSpeed="4.0f" maxSpeed="4.0f" minDelay="16.0f" maxDelay="16.0f"/>
            <animation path="_074_tsnlr_16" nextState="LeaningRight" looped="false" direction="forward" frames="16" probability="1" minSpeed="4.0f" maxSpeed="4.0f" minDelay="16.0f" maxDelay="16.0f"/>
            <animation path="_077_tsdhm_16" nextState="HandsMouth" looped="false" direction="forward" frames="16" probability="1" minSpeed="4.0f" maxSpeed="4.0f" minDelay="16.0f" maxDelay="16.0f"/>
        </positive>
    </state>

    <state name="Standing">
        <irate>
            <animation path="_018_tsdsu_32" nextState="Seated" looped="false" direction="backward" frames="32" probability="40" minSpeed="4.0f" maxSpeed="4.0f" minDelay="16.0f" maxDelay="16.0f"/>
            <animation path="_020_tsdsu_32" nextState="Seated" looped="false" direction="backward" frames="32" probability="15" minSpeed="4.0f" maxSpeed="4.0f" minDelay="16.0f" maxDelay="16.0f"/>
            <animation path="_035_tsdsu_32" nextState="Seated" looped="false" direction="backward" frames="32" probability="15" minSpeed="4.0f" maxSpeed="4.0f" minDelay="16.0f" maxDelay="16.0f"/>
            <animation path="_036_tsusd_32" nextState="Seated" looped="false" direction="forward" frames="32" probability="30" minSpeed="4.0f" maxSpeed="4.0f" minDelay="16.0f" maxDelay="16.0f"/>
        </irate>
        <disappointed>
            <animation path="_018_tsdsu_32" nextState="Seated" looped="false" direction="backward" frames="32" probability=" 10" minSpeed="4.0f" maxSpeed="4.0f" minDelay="16.0f" maxDelay="16.0f"/>
            <animation path="_020_tsdsu_32" nextState="Seated" looped="false" direction="backward" frames="32" probability=" 10" minSpeed="4.0f" maxSpeed="4.0f" minDelay="16.0f" maxDelay="16.0f"/>
            <animation path="_035_tsdsu_32" nextState="Seated" looped="false" direction="backward" frames="32" probability=" 40" minSpeed="4.0f" maxSpeed="4.0f" minDelay="16.0f" maxDelay="16.0f"/>
            <animation path="_036_tsusd_32" nextState="Seated" looped="false" direction="forward" frames="32" probability=" 40" minSpeed="4.0f" maxSpeed="4.0f" minDelay="16.0f" maxDelay="16.0f"/>
        </disappointed>
        <distracted>
            <animation path="_020_tsdsu_32" nextState="Seated" looped="false" direction="backward" frames="32" probability="  5" minSpeed="4.0f" maxSpeed="4.0f" minDelay="16.0f" maxDelay="16.0f"/>
            <animation path="_035_tsdsu_32" nextState="Seated" looped="false" direction="backward" frames="32" probability=" 95" minSpeed="4.0f" maxSpeed="4.0f" minDelay="16.0f" maxDelay="16.0f"/>
        </distracted>
        <surprised>
            <animation path="_016_tsdsu_32" nextState="Seated" looped="false" direction="backward" frames="32" probability="  5" minSpeed="4.0f" maxSpeed="4.0f" minDelay="16.0f" maxDelay="16.0f"/>
            <animation path="_017_tsdsu_32" nextState="Seated" looped="false" direction="backward" frames="32" probability="  5" minSpeed="4.0f" maxSpeed="4.0f" minDelay="16.0f" maxDelay="16.0f"/>
            <animation path="_019_tsdsu_32" nextState="Seated" looped="false" direction="backward" frames="32" probability=" 50" minSpeed="4.0f" maxSpeed="4.0f" minDelay="16.0f" maxDelay="16.0f"/>
            <animation path="_020_tsdsu_32" nextState="Seated" looped="false" direction="backward" frames="32" probability=" 30" minSpeed="4.0f" maxSpeed="4.0f" minDelay="16.0f" maxDelay="16.0f"/>
            <animation path="_035_tsdsu_32" nextState="Seated" looped="false" direction="backward" frames="32" probability=" 10" minSpeed="4.0f" maxSpeed="4.0f" minDelay="16.0f" maxDelay="16.0f"/>
        </surprised>
        <pleased>
            <animation path="_016_tsdsu_32" nextState="Seated" looped="false" direction="backward" frames="32" probability=" 30" minSpeed="4.0f" maxSpeed="4.0f" minDelay="16.0f" maxDelay="16.0f"/>
            <animation path="_017_tsdsu_32" nextState="Seated" looped="false" direction="backward" frames="32" probability=" 30" minSpeed="4.0f" maxSpeed="4.0f" minDelay="16.0f" maxDelay="16.0f"/>
            <animation path="_019_tsdsu_32" nextState="Seated" looped="false" direction="backward" frames="32" probability=" 30" minSpeed="4.0f" maxSpeed="4.0f" minDelay="16.0f" maxDelay="16.0f"/>
            <animation path="_020_tsdsu_32" nextState="Seated" looped="false" direction="backward" frames="32" probability=" 10" minSpeed="4.0f" maxSpeed="4.0f" minDelay="16.0f" maxDelay="16.0f"/>
        </pleased>
        <positive>
            <animation path="_016_tsdsu_32" nextState="Seated" looped="false" direction="backward" frames="32" probability=" 40" minSpeed="4.0f" maxSpeed="4.0f" minDelay="16.0f" maxDelay="16.0f"/>
            <animation path="_017_tsdsu_32" nextState="Seated" looped="false" direction="backward" frames="32" probability=" 40" minSpeed="4.0f" maxSpeed="4.0f" minDelay="16.0f" maxDelay="16.0f"/>
            <animation path="_019_tsdsu_32" nextState="Seated" looped="false" direction="backward" frames="32" probability=" 20" minSpeed="4.0f" maxSpeed="4.0f" minDelay="16.0f" maxDelay="16.0f"/>
        </positive>
    </state>

    <state name="LeaningBack">
        <irate>
            <animation path="_068_tsdlb_16" nextState="Seated" looped="false" direction="backward" frames="16" probability="100" minSpeed="4.0f" maxSpeed="4.0f" minDelay="256.0f" maxDelay="256.0f"/>
        </irate>
        <disappointed>
            <animation path="_068_tsdlb_16" nextState="Seated" looped="false" direction="backward" frames="16" probability="100" minSpeed="4.0f" maxSpeed="4.0f" minDelay="16.0f" maxDelay="16.0f"/>
        </disappointed>
        <distracted>
            <animation path="_068_tsdlb_16" nextState="Seated" looped="false" direction="backward" frames="16" probability="100" minSpeed="4.0f" maxSpeed="4.0f" minDelay="16.0f" maxDelay="16.0f"/>
        </distracted>
        <surprised>
            <animation path="_068_tsdlb_16" nextState="Seated" looped="false" direction="backward" frames="16" probability="100" minSpeed="4.0f" maxSpeed="4.0f" minDelay="16.0f" maxDelay="16.0f"/>
        </surprised>
        <pleased>
            <animation path="_068_tsdlb_16" nextState="Seated" looped="false" direction="backward" frames="16" probability="100" minSpeed="4.0f" maxSpeed="4.0f" minDelay="16.0f" maxDelay="16.0f"/>
        </pleased>
        <positive>
            <animation path="_068_tsdlb_16" nextState="Seated" looped="false" direction="backward" frames="16" probability="100" minSpeed="4.0f" maxSpeed="4.0f" minDelay="16.0f" maxDelay="16.0f"/>
        </positive>
    </state>

    <state name="HandsMouth">
        <irate>
            <animation path="_004_lhmhm_32" nextState="HandsMouth" looped="true" direction="backward" frames="32" probability="50" minSpeed="4.0f" maxSpeed="4.0f" minDelay="16.0f" maxDelay="16.0f"/>
            <animation path="_077_tsdhm_16" nextState="Seated" looped="false" direction="backward" frames="16" probability="50" minSpeed="4.0f" maxSpeed="4.0f" minDelay="16.0f" maxDelay="16.0f"/>
        </irate>
        <disappointed>
            <animation path="_004_lhmhm_32" nextState="HandsMouth" looped="true" direction="backward" frames="32" probability="50" minSpeed="4.0f" maxSpeed="4.0f" minDelay="16.0f" maxDelay="16.0f"/>
            <animation path="_077_tsdhm_16" nextState="Seated" looped="false" direction="backward" frames="16" probability="50" minSpeed="4.0f" maxSpeed="4.0f" minDelay="16.0f" maxDelay="16.0f"/>
        </disappointed>
        <distracted>
            <animation path="_004_lhmhm_32" nextState="HandsMouth" looped="true" direction="backward" frames="32" probability="50" minSpeed="4.0f" maxSpeed="4.0f" minDelay="16.0f" maxDelay="16.0f"/>
            <animation path="_077_tsdhm_16" nextState="Seated" looped="false" direction="backward" frames="16" probability="50" minSpeed="4.0f" maxSpeed="4.0f" minDelay="16.0f" maxDelay="16.0f"/>
        </distracted>
        <surprised>
            <animation path="_004_lhmhm_32" nextState="HandsMouth" looped="true" direction="backward" frames="32" probability="50" minSpeed="4.0f" maxSpeed="4.0f" minDelay="16.0f" maxDelay="16.0f"/>
            <animation path="_077_tsdhm_16" nextState="Seated" looped="false" direction="backward" frames="16" probability="50" minSpeed="4.0f" maxSpeed="4.0f" minDelay="16.0f" maxDelay="16.0f"/>
        </surprised>
        <pleased>
            <animation path="_004_lhmhm_32" nextState="HandsMouth" looped="true" direction="backward" frames="32" probability="50" minSpeed="4.0f" maxSpeed="4.0f" minDelay="16.0f" maxDelay="16.0f"/>
            <animation path="_077_tsdhm_16" nextState="Seated" looped="false" direction="backward" frames="16" probability="50" minSpeed="4.0f" maxSpeed="4.0f" minDelay="16.0f" maxDelay="16.0f"/>
        </pleased>
        <positive>
            <animation path="_004_lhmhm_32" nextState="HandsMouth" looped="true" direction="backward" frames="32" probability="50" minSpeed="4.0f" maxSpeed="4.0f" minDelay="16.0f" maxDelay="16.0f"/>
            <animation path="_077_tsdhm_16" nextState="Seated" looped="false" direction="backward" frames="16" probability="50" minSpeed="4.0f" maxSpeed="4.0f" minDelay="16.0f" maxDelay="16.0f"/>
        </positive>
    </state>

    <state name="LeaningForward">
        <irate>
            <animation path="_070_tsdlf_16" nextState="Seated" looped="false" direction="backward" frames="16" probability="100" minSpeed="4.0f" maxSpeed="4.0f" minDelay="256.0f" maxDelay="256.0f"/>
        </irate>
        <disappointed>
            <animation path="_070_tsdlf_16" nextState="Seated" looped="false" direction="backward" frames="16" probability="100" minSpeed="4.0f" maxSpeed="4.0f" minDelay="16.0f" maxDelay="16.0f"/>
        </disappointed>
        <distracted>
            <animation path="_070_tsdlf_16" nextState="Seated" looped="false" direction="backward" frames="16" probability="100" minSpeed="4.0f" maxSpeed="4.0f" minDelay="16.0f" maxDelay="16.0f"/>
        </distracted>
        <surprised>
            <animation path="_070_tsdlf_16" nextState="Seated" looped="false" direction="backward" frames="16" probability="100" minSpeed="4.0f" maxSpeed="4.0f" minDelay="16.0f" maxDelay="16.0f"/>
        </surprised>
        <pleased>
            <animation path="_070_tsdlf_16" nextState="Seated" looped="false" direction="backward" frames="16" probability="100" minSpeed="4.0f" maxSpeed="4.0f" minDelay="16.0f" maxDelay="16.0f"/>
        </pleased>
        <positive>
            <animation path="_070_tsdlf_16" nextState="Seated" looped="false" direction="backward" frames="16" probability="100" minSpeed="4.0f" maxSpeed="4.0f" minDelay="16.0f" maxDelay="16.0f"/>
        </positive>
    </state>

    <state name="LeaningLeft">
        <irate>
            <animation path="_012_lllll_32" nextState="LeaningLeft" looped="true" direction="backward" frames="32" probability="50" minSpeed="4.0f" maxSpeed="4.0f" minDelay="16.0f" maxDelay="16.0f"/>
            <animation path="_072_tsdll_16" nextState="Seated" looped="false" direction="backward" frames="16" probability="50" minSpeed="4.0f" maxSpeed="4.0f" minDelay="16.0f" maxDelay="16.0f"/>
        </irate>
        <disappointed>
            <animation path="_012_lllll_32" nextState="LeaningLeft" looped="true" direction="backward" frames="32" probability="50" minSpeed="4.0f" maxSpeed="4.0f" minDelay="16.0f" maxDelay="16.0f"/>
            <animation path="_072_tsdll_16" nextState="Seated" looped="false" direction="backward" frames="16" probability="50" minSpeed="4.0f" maxSpeed="4.0f" minDelay="16.0f" maxDelay="16.0f"/>
        </disappointed>
        <distracted>
            <animation path="_012_lllll_32" nextState="LeaningLeft" looped="true" direction="backward" frames="32" probability="50" minSpeed="4.0f" maxSpeed="4.0f" minDelay="16.0f" maxDelay="16.0f"/>
            <animation path="_072_tsdll_16" nextState="Seated" looped="false" direction="backward" frames="16" probability="50" minSpeed="4.0f" maxSpeed="4.0f" minDelay="16.0f" maxDelay="16.0f"/>
        </distracted>
        <surprised>
            <animation path="_012_lllll_32" nextState="LeaningLeft" looped="true" direction="backward" frames="32" probability="50" minSpeed="4.0f" maxSpeed="4.0f" minDelay="16.0f" maxDelay="16.0f"/>
            <animation path="_072_tsdll_16" nextState="Seated" looped="false" direction="backward" frames="16" probability="50" minSpeed="4.0f" maxSpeed="4.0f" minDelay="16.0f" maxDelay="16.0f"/>
        </surprised>
        <pleased>
            <animation path="_012_lllll_32" nextState="LeaningLeft" looped="true" direction="backward" frames="32" probability="50" minSpeed="4.0f" maxSpeed="4.0f" minDelay="16.0f" maxDelay="16.0f"/>
            <animation path="_072_tsdll_16" nextState="Seated" looped="false" direction="backward" frames="16" probability="50" minSpeed="4.0f" maxSpeed="4.0f" minDelay="16.0f" maxDelay="16.0f"/>
        </pleased>
        <positive>
            <animation path="_012_lllll_32" nextState="LeaningLeft" looped="true" direction="backward" frames="32" probability="50" minSpeed="4.0f" maxSpeed="4.0f" minDelay="16.0f" maxDelay="16.0f"/>
            <animation path="_072_tsdll_16" nextState="Seated" looped="false" direction="backward" frames="16" probability="50" minSpeed="4.0f" maxSpeed="4.0f" minDelay="16.0f" maxDelay="16.0f"/>
        </positive>
    </state>

    <state name="LeaningRight">
        <irate>
            <animation path="_057_llrlr_32" nextState="LeaningRight" looped="true" direction="forward" frames="32" probability="50" minSpeed="4.0f" maxSpeed="4.0f" minDelay="16.0f" maxDelay="16.0f"/>
            <animation path="_074_tsnlr_16" nextState="Seated" looped="false" direction="backward" frames="16" probability="50" minSpeed="4.0f" maxSpeed="4.0f" minDelay="16.0f" maxDelay="16.0f"/>
        </irate>
        <disappointed>
            <animation path="_057_llrlr_32" nextState="LeaningRight" looped="true" direction="forward" frames="32" probability="50" minSpeed="4.0f" maxSpeed="4.0f" minDelay="16.0f" maxDelay="16.0f"/>
            <animation path="_074_tsnlr_16" nextState="Seated" looped="false" direction="backward" frames="16" probability="50" minSpeed="4.0f" maxSpeed="4.0f" minDelay="16.0f" maxDelay="16.0f"/>
        </disappointed>
        <distracted>
            <animation path="_057_llrlr_32" nextState="LeaningRight" looped="true" direction="forward" frames="32" probability="50" minSpeed="4.0f" maxSpeed="4.0f" minDelay="16.0f" maxDelay="16.0f"/>
            <animation path="_074_tsnlr_16" nextState="Seated" looped="false" direction="backward" frames="16" probability="50" minSpeed="4.0f" maxSpeed="4.0f" minDelay="16.0f" maxDelay="16.0f"/>
        </distracted>
        <surprised>
            <animation path="_057_llrlr_32" nextState="LeaningRight" looped="true" direction="forward" frames="32" probability="50" minSpeed="4.0f" maxSpeed="4.0f" minDelay="16.0f" maxDelay="16.0f"/>
            <animation path="_074_tsnlr_16" nextState="Seated" looped="false" direction="backward" frames="16" probability="50" minSpeed="4.0f" maxSpeed="4.0f" minDelay="16.0f" maxDelay="16.0f"/>
        </surprised>
        <pleased>
            <animation path="_057_llrlr_32" nextState="LeaningRight" looped="true" direction="forward" frames="32" probability="50" minSpeed="4.0f" maxSpeed="4.0f" minDelay="16.0f" maxDelay="16.0f"/>
            <animation path="_074_tsnlr_16" nextState="Seated" looped="false" direction="backward" frames="16" probability="50" minSpeed="4.0f" maxSpeed="4.0f" minDelay="16.0f" maxDelay="16.0f"/>
        </pleased>
        <positive>
            <animation path="_057_llrlr_32" nextState="LeaningRight" looped="true" direction="forward" frames="32" probability="50" minSpeed="4.0f" maxSpeed="4.0f" minDelay="16.0f" maxDelay="16.0f"/>
            <animation path="_074_tsnlr_16" nextState="Seated" looped="false" direction="backward" frames="16" probability="50" minSpeed="4.0f" maxSpeed="4.0f" minDelay="16.0f" maxDelay="16.0f"/>
        </positive>
    </state>
</crowd>
