# This goes into level/gfx/misc # #Playback restrictors SET_MAX_EFFECTS 4 SET_MAX_FX_PLAYED 1 # # Number of 3d particles SET_PARTICLE_COUNT 11 # # 3d Particle Settings SET_LIFETIME 90.0 SET_OPAQUE_LIFETIME 60.0 SET_IMPACT_DAMPING 0.1 # #3d Geometry (from local 3DFX.ps2) ADD_FCC_MODEL GIB1 ADD_FCC_MODEL GIB2 ADD_FCC_MODEL GIB3 ADD_FCC_MODEL GIB4 ADD_FCC_MODEL GIB5 ADD_FCC_MODEL GIB6 ADD_FCC_MODEL GIB7 ADD_FCC_MODEL GIB7 ADD_FCC_MODEL HAND ADD_FCC_MODEL LIM1 ADD_FCC_MODEL LIM2 # #Initial Influence STARTUP_AFFECTOR Explode SET_SCALAR_0 0.5 SET_SCALAR_1 5 # #Secondary Influence(s) ADD_AFFECTOR Gravity SET_VECTOR_0 0.0, -0.4, 0.0 ADD_AFFECTOR GenericTrail SET_TRAILPFX DebrisTrail # #2d Supplementary effects #Initial 2d pfx (from local pfx.vfx) STARTUP_PFX Exp01Fireball # #Ground Impact 2d pfx (from local pfx.vfx) #IMPACT_PFX BloodImpact # #Audio #Initial sound effect #STARTUP_SFX NONE # #Ground impact sound effect #IMPACT_SFX NONE