CREATE AudioManagerObject NAME DestinyAudioManager ID 0 TSLA_LABEL AudioManagerObject TYPE_2_CLIENT_MAP AUDIO AudioChannel END CREATE CREATE AudioSystem PATH NC2A\ COORDSYSTEMRIGHTHANDED true WAVEAGINGLENGTH 1000 CUSTOMSTREAMBUFFERSIZE 500 AUDIOSTREAMPRIMARY AudioDataHD.pak AudioDataHD.idx AUDIOSTREAMSECONDARY AudioDataDVD.pak AudioDataDVD.idx TSLA_LABEL AudioSystem TYPE_1_CLIENT_MAP UPDATE ForcedUpdateChannel TYPE_2_CLIENT_MAP PROGRS Progress END CREATE CREATE AudioPerformance OUTPUTFORMAT PCM NUMVOICES 64 OUTPUTSAMPLERATE 22050 OUTPUTBITDEPTH 16 DEFAULTTEMPOFACTOR 1.000000 DEFAULTGROOVELEVEL 1 DEFAULTGAINFACTOR 900 DEFAULTRECEIVERVELOCITY 0.000000 0.000000 0.000000 DEFAULTRECEIVERPOSITION 0.000000 0.000000 0.000000 DEFAULTRECEIVERTOP 0.000000 1.000000 0.000000 DEFAULTRECEIVERFRONT 0.000000 0.000000 1.000000 DEFAULTRECEIVERENABLEDOPPLEREFFECT false RECEIVERDISTANCEFACTOR 1.000000 RECEIVERDOPPLERFACTOR 1.000000 RECEIVERROLLOFFFACTOR 1.000000 BEGIN MATERIALS MATERIAL 0 0.000000 MATERIAL -2800 0.710000 MATERIAL -5000 0.400000 MATERIAL -1800 0.660000 MATERIAL -4400 0.640000 MATERIAL -4000 0.500000 MATERIAL -5000 0.600000 MATERIAL -6000 0.680000 MATERIAL -1200 0.150000 END MATERIALS TSLA_LABEL AudioPerformance TYPE_1_CLIENT_MAP UPDATE ForcedUpdateChannel TYPE_2_CLIENT_MAP PROGRS Progress TYPE_2_CHANNEL_MAP AUDEN AudioEventNotificationChannel BEGIN_INPUT_EVENT_MAP NUM_CHANNELS 1 CHANNEL AudioNotificationChannel 1 CHANNEL_MAP AUDHD 0 AUDHD -1 END BEGIN_OUTPUT_EVENT_MAP NUM_CHANNELS 1 NUM_GAME_OBJECTS 0 CHANNEL AudioNotificationChannel 1 CHANNEL_MAP AUDHDG 0 AUDHDG -1 END END CREATE CREATE LogFileObject FILE_NAME AudioLog.txt TSLA_LABEL LogFileObject TYPE_2_CLIENT_MAP LOG AudioLogChannel TYPE_2_CHANNEL_MAP LOG AudioLogChannel BEGIN_INPUT_EVENT_MAP NUM_CHANNELS 1 CHANNEL DebugEventChannel 3 CHANNEL_MAP LSTART 0 AUDLGS -1 CHANNEL_MAP LEND 0 AUDLGE -1 CHANNEL_MAP LCLEAR 0 AUDLGC -1 END END CREATE CREATE AudioObject DEFAULTISAUDIOON false DEFAULTISAUDIODEBUGTEXTON false DEFAULTISAUDIODEBUGGRAPHICSON false DEFAULTISAUDIODEBUGOBSTRUCTIONON false DEFAULTISAUDIORMSON false DEFAULTISAUDIOLOGGINGON false DEFAULTISAUDIOOBSTRUCTIONON true ISPRIORITYCULLINGON true LOCALGAINFACTORS 100 100 100 100 100 100 100 100 100 100 100 100 BANKFILETEXT NC2A\AudioInfo.txt BANKFILEBINARY NC2A\AudioInfo.bin TSLA_LABEL AudioObject TYPE_1_CLIENT_MAP UPDATE ForcedUpdateChannel TYPE_1_CLIENT_MAP TEXT EndSceneDraw TYPE_2_CLIENT_MAP AUDEN AudioEventNotificationChannel TYPE_2_CLIENT_MAP GAMEOS GameOSChannel TYPE_3_CLIENT_MAP SCLOAD ScriptLoadChannel TYPE_2_CHANNEL_MAP AUDIO AudioChannel TYPE_2_CHANNEL_MAP LDSCPE LandscapeChannel BEGIN_INPUT_EVENT_MAP NUM_CHANNELS 2 CHANNEL DebugEventChannel 15 CHANNEL_MAP AUDDBG 0 AUDDBG -1 CHANNEL_MAP AUDDBT 0 AUDDBT -1 CHANNEL_MAP AUDDBX 0 AUDDBX -1 CHANNEL_MAP AUDDBO 0 AUDDBO -1 CHANNEL_MAP AUDRMS 0 AUDRMS -1 CHANNEL_MAP AUDMSC 0 AUDMSC -1 CHANNEL_MAP AUDM2D 0 AUDM2D -1 CHANNEL_MAP AUDM3D 0 AUDM3D -1 CHANNEL_MAP AUDM 0 AUDM -1 CHANNEL_MAP AUDIO 0 AUDIO -1 CHANNEL_MAP AUDLGS 0 AUDLGS -1 CHANNEL_MAP AUDLGE 0 AUDLGE -1 CHANNEL_MAP AUDDMP 0 AUDDMP -1 CHANNEL_MAP AUDOBS 0 AUDOBS -1 CHANNEL_MAP AUDLG 0 AUDLG -1 CHANNEL AudioNotificationChannel 1 CHANNEL_MAP AUDHDG 1 AUDHDG -1 END BEGIN_OUTPUT_EVENT_MAP NUM_CHANNELS 2 NUM_GAME_OBJECTS 0 CHANNEL AudioNotificationChannel 3 CHANNEL_MAP AUDON 0 AUDON -1 CHANNEL_MAP AUDOFF 0 AUDOFF -1 CHANNEL_MAP AUDHD 0 AUDHD -1 CHANNEL DebugEventChannel 1 CHANNEL_MAP AUDLGS 1 AUDLGS -1 END DEFINE_COMPONENT FontComponent END COMPONENT END CREATE CREATE AudioReceiverObject TSLA_LABEL AudioReceiverObject TYPE_1_CLIENT_MAP UPDATE ForcedUpdateChannel BEGIN_INPUT_EVENT_MAP NUM_CHANNELS 1 CHANNEL AudioNotificationChannel 2 CHANNEL_MAP AUDON 0 AUDON -1 CHANNEL_MAP AUDOFF 0 AUDOFF -1 END DEFINE_COMPONENT AudioComponent END COMPONENT END CREATE CREATE AudioFXManagerObject BEGIN FXPROGRAM ID 0 NAME Program0 ROOM -10000 ROOMHF -6000 ROOMROLLOFFFACTOR 0.000000 DECAYTIME 1000 DECAYHFRATIO 1.000000 REFLECTIONS -10000 REFLECTIONSDELAY 0 REVERB -2500 REVERBDELAY 2 DIFFUSION 20 DENSITY 60 HFREFERENCE 5000 END FXPROGRAM BEGIN FXPROGRAM ID 1 NAME Program1 ROOM 0 ROOMHF -1000 ROOMROLLOFFFACTOR 0.000000 DECAYTIME 6000 DECAYHFRATIO 0.500000 REFLECTIONS -1000 REFLECTIONSDELAY 50 REVERB -10000 REVERBDELAY 0 DIFFUSION 0 DENSITY 0 HFREFERENCE 10000 END FXPROGRAM BEGIN FXPROGRAM ID 2 NAME Program2 ROOM -100 ROOMHF -500 ROOMROLLOFFFACTOR 0.000000 DECAYTIME 5000 DECAYHFRATIO 2.000000 REFLECTIONS -800 REFLECTIONSDELAY 100 REVERB -3000 REVERBDELAY 100 DIFFUSION 30 DENSITY 100 HFREFERENCE 20000 END FXPROGRAM BEGIN FXPROGRAM ID 3 NAME Program3 ROOM -200 ROOMHF -2000 ROOMROLLOFFFACTOR 0.000000 DECAYTIME 5000 DECAYHFRATIO 0.300000 REFLECTIONS -1000 REFLECTIONSDELAY 110 REVERB -2100 REVERBDELAY 100 DIFFUSION 100 DENSITY 100 HFREFERENCE 12000 END FXPROGRAM BEGIN FXPROGRAM ID 4 NAME Program4 ROOM -250 ROOMHF -100 ROOMROLLOFFFACTOR 0.000000 DECAYTIME 10000 DECAYHFRATIO 0.100000 REFLECTIONS -1000 REFLECTIONSDELAY 300 REVERB -2500 REVERBDELAY 100 DIFFUSION 90 DENSITY 100 HFREFERENCE 3000 END FXPROGRAM BEGIN FXPROGRAM ID 5 NAME Program5 ROOM -100 ROOMHF -3000 ROOMROLLOFFFACTOR 0.000000 DECAYTIME 6000 DECAYHFRATIO 0.300000 REFLECTIONS -1000 REFLECTIONSDELAY 125 REVERB -1900 REVERBDELAY 100 DIFFUSION 65 DENSITY 100 HFREFERENCE 15000 END FXPROGRAM BEGIN FXPROGRAM ID 6 NAME Program6 ROOM -100 ROOMHF -100 ROOMROLLOFFFACTOR 0.000000 DECAYTIME 1000 DECAYHFRATIO 2.000000 REFLECTIONS -1000 REFLECTIONSDELAY 110 REVERB -1000 REVERBDELAY 100 DIFFUSION 35 DENSITY 100 HFREFERENCE 20000 END FXPROGRAM BEGIN FXPROGRAM ID 7 NAME Program7 ROOM 0 ROOMHF -1000 ROOMROLLOFFFACTOR 0.000000 DECAYTIME 9000 DECAYHFRATIO 0.900000 REFLECTIONS -1000 REFLECTIONSDELAY 125 REVERB -1800 REVERBDELAY 100 DIFFUSION 70 DENSITY 90 HFREFERENCE 3000 END FXPROGRAM TSLA_LABEL AudioFXManagerObject TYPE_1_CLIENT_MAP UPDATE ForcedUpdateChannel BEGIN_INPUT_EVENT_MAP NUM_CHANNELS 1 CHANNEL AudioNotificationChannel 2 CHANNEL_MAP AUDON 0 AUDON -1 CHANNEL_MAP AUDOFF 0 AUDOFF -1 END DEFINE_COMPONENT AudioComponent END COMPONENT END CREATE CREATE AudioTestObject TSLA_LABEL AudioTestObject TYPE_1_CLIENT_MAP UPDATE ForcedUpdateChannel TYPE_2_CHANNEL_MAP RUMBLE RumbleChannel BEGIN_INPUT_EVENT_MAP NUM_CHANNELS 2 CHANNEL AudioNotificationChannel 2 CHANNEL_MAP AUDON 0 AUDON -1 CHANNEL_MAP AUDOFF 0 AUDOFF -1 CHANNEL DebugEventChannel 2 CHANNEL_MAP AUDPL 1 AUDPL -1 CHANNEL_MAP AUDST 1 AUDST -1 END DEFINE_COMPONENT AudioComponent BEGIN EMITTER ID 0 NAME AudioTestObjectEmitter IS2D true ISFORSCORE false PRIORITY 11 END EMITTER END COMPONENT END CREATE