# # $Revision: 118 $ # $Date: 10/11/02 12:40p $ # $Author: Erich $ # CREATE WorkingDir PATH .\assets END CREATE CREATE ChannelT1Definition AUTODISCONNECT NAME DrawChannel END CREATE CREATE ChannelT1Definition AUTODISCONNECT NAME DrawLandscape END CREATE CREATE ChannelT1Definition NAME DrawAlphaBlend END CREATE CREATE ChannelT1Definition AUTODISCONNECT NAME DrawPostLandscape END CREATE CREATE ChannelT1Definition AUTODISCONNECT NAME DrawPrePostLandscape END CREATE CREATE ChannelT1Definition AUTODISCONNECT NAME DrawReflections END CREATE CREATE ChannelT1Definition AUTODISCONNECT NAME ClearStencilBuffer END CREATE CREATE ChannelT1Definition AUTODISCONNECT NAME ClearDepthBuffer END CREATE CREATE ChannelT1Definition AUTODISCONNECT NAME DrawModulate END CREATE CREATE ChannelT1Definition AUTODISCONNECT NAME DrawPostModulate END CREATE CREATE ChannelT1Definition AUTODISCONNECT NAME ShadowVolumeDraw END CREATE CREATE ChannelT1Definition AUTODISCONNECT NAME SVD END CREATE CREATE ChannelT1Definition AUTODISCONNECT NAME DrawEffects END CREATE CREATE ChannelT1Definition AUTODISCONNECT NAME DrawParticles END CREATE CREATE ChannelT1Definition AUTODISCONNECT NAME FrontEndDraw END CREATE CREATE ChannelT1Definition AUTODISCONNECT NAME EndSceneDraw END CREATE CREATE ChannelT1Definition AUTODISCONNECT NAME DrawTesla END CREATE CREATE ChannelT1Definition AUTODISCONNECT NAME UpdateChannel END CREATE CREATE ChannelT1Definition AUTODISCONNECT NAME ForcedUpdateChannel END CREATE CREATE ChannelT1Definition AUTODISCONNECT NAME CinematicUpdateChannel END CREATE CREATE ChannelT3Definition NAME CinematicsChannel AUTODISCONNECT EVENT CUT0 EVENT CUT1 EVENT CUT2 EVENT CUT3 EVENT CUT4 EVENT CUT5 EVENT CUT6 EVENT CUTA EVENT CUTB EVENT CUTC EVENT CUTD EVENT CUTE EVENT CUTF EVENT CUTG EVENT CUTH EVENT CUTI EVENT CUTJ EVENT CUTK EVENT CUTL EVENT CUTM EVENT CUTN END CREATE CREATE ChannelT2Definition NAME LoadSaveChannel END CREATE CREATE ChannelT2Definition NAME SortChannel END CREATE CREATE ChannelT2Definition NAME F2BSortChannel END CREATE CREATE ChannelT2Definition NAME SpellBookChannel END CREATE CREATE ChannelT2Definition NAME UIChannel END CREATE CREATE ChannelT2Definition NAME LogChannel END CREATE CREATE ChannelT2Definition NAME LightChannel END CREATE CREATE ChannelT2Definition NAME T2SpellChannel END CREATE CREATE ChannelT2Definition NAME ItemObjectChannel END CREATE CREATE ChannelT2Definition NAME AlphaSortChannel END CREATE CREATE ChannelT2Definition NAME FXSortChannel END CREATE CREATE ChannelT2Definition NAME LevelStateChannel END CREATE CREATE ChannelT2Definition AUTODISCONNECT NAME InputChannel END CREATE CREATE ChannelT2Definition AUTODISCONNECT NAME CameraChannel END CREATE CREATE ChannelT2Definition NAME TextureChannel END CREATE CREATE ChannelT2Definition NAME SpellBookChannel END CREATE CREATE ChannelT2Definition AUTODISCONNECT NAME QueryChannel END CREATE CREATE ChannelT2Definition AUTODISCONNECT NAME DamageChannel END CREATE CREATE ChannelT2Definition NAME PlayerInfoChannel END CREATE CREATE ChannelT2Definition NAME GameInputInfoChannel END CREATE CREATE ChannelT2Definition NAME GameOSChannel END CREATE CREATE ChannelT2Definition NAME PlayerGameChannel END CREATE CREATE ChannelT2Definition NAME OrbInfoChannel END CREATE CREATE ChannelT2Definition AUTODISCONNECT NAME CollisionChannel END CREATE CREATE ChannelT2Definition AUTODISCONNECT NAME LineChannel END CREATE CREATE ChannelT2Definition NAME EnvironmentChannel END CREATE CREATE ChannelT2Definition NAME LandscapeChannel END CREATE CREATE ChannelT2Definition NAME ConversationChannel END CREATE CREATE ChannelT2Definition NAME NPCChannel END CREATE CREATE ChannelT2Definition NAME CinematicEventChannel END CREATE CREATE ChannelT2Definition NAME ZoneChannel END CREATE CREATE ChannelT2Definition NAME AIChannel END CREATE CREATE ChannelT2Definition NAME TemplateChannel END CREATE CREATE ChannelT2Definition NAME NPCChannel END CREATE CREATE ChannelT2Definition NAME AudioChannel END CREATE CREATE ChannelT2Definition NAME AudioLogChannel END CREATE CREATE ChannelT2Definition NAME AudioScoreLogChannel END CREATE CREATE ChannelT2Definition NAME AudioEventNotificationChannel END CREATE CREATE ChannelT2Definition NAME RumbleChannel END CREATE CREATE ChannelT2Definition NAME Progress END CREATE CREATE ChannelT3Definition NAME SpellChannel END CREATE CREATE ChannelT3Definition NAME SpellManagerChannel END CREATE CREATE ChannelT3Definition AUTODISCONNECT NAME DebugEventChannel EVENT UNLOAD EVENT LOAD EVENT NOBINK END CREATE CREATE ChannelT3Definition NAME AIEventChannel END CREATE CREATE ChannelT3Definition AUTODISCONNECT NAME DialogueChannel EVENT TEXT END CREATE CREATE ChannelT3Definition NAME LocalEventChannel END CREATE CREATE ChannelT3Definition NAME TestEventChannel END CREATE CREATE ChannelT3Definition NAME DoorChannel END CREATE CREATE ChannelT3Definition NAME LandscapeEventChannel END CREATE CREATE ChannelT3Definition NAME AudioNotificationChannel END CREATE CREATE ChannelT3Definition NAME AudioScorePlayerChannel END CREATE CREATE ChannelT3Definition NAME ScriptLoadChannel END CREATE CREATE ChannelT3Definition AUTODISCONNECT NAME InputEventChannel END CREATE CREATE ChannelT3Definition AUTODISCONNECT NAME SecondaryInputEventChannel END CREATE CREATE ChannelT3Definition AUTODISCONNECT NAME ErrorInputEventChannel END CREATE // OBJECTS CREATE #ChannelLogObject FILE_NAME ChannelLog.txt LOGGING 0 TRACING 0 TSLA_LABEL ChannelLoggerObject END CREATE CREATE GameInputObject DEADZONE -40 40 TYPE_2_CLIENT_MAP GINPUT GameInputInfoChannel TYPE_2_CLIENT_MAP GAMEOS GameOSChannel NUM_EVENTS 52 EVENT DPADFD EVENT DPADBD EVENT DPADLD EVENT DPADRD EVENT JOYXDN EVENT JOYXUP EVENT JOYYDN EVENT JOYYUP EVENT JOYWDN EVENT JOYWUP EVENT JOYADN EVENT JOYAUP EVENT JOYBDN EVENT JOYBUP EVENT JOYLDN EVENT JOYLUP EVENT TRIG1D EVENT TRIG1U EVENT TRIG2D EVENT TRIG2U EVENT JOY1DN EVENT JOY1UP EVENT JOY2DN EVENT JOY2UP EVENT JOYSDN EVENT JOYSUP EVENT JOYKDN EVENT JOYKUP EVENT AMUROT EVENT RESET EVENT TGLCON EVENT TGLTIM EVENT APADFD EVENT APADFU EVENT APADBD EVENT APADBU EVENT APADLD EVENT APADLU EVENT APADRD EVENT APADRU EVENT STK1X EVENT STK1Y EVENT STK2X EVENT STK2Y EVENT BPADFD EVENT BPADFU EVENT BPADBD EVENT BPADBU EVENT BPADLD EVENT BPADLU EVENT BPADRD EVENT BPADRU MAP ANALOG 0 STK1X MAP ANALOG 1 STK1Y MAP ANALOG 2 STK2X MAP ANALOG 3 STK2Y MAP JOYSTICK DOWN 0 JOYXDN MAP JOYSTICK UP 0 JOYXUP MAP JOYSTICK DOWN 1 JOYYDN MAP JOYSTICK UP 1 JOYYUP MAP JOYSTICK DOWN 2 JOYWDN MAP JOYSTICK UP 2 JOYWUP MAP JOYSTICK DOWN 3 JOYADN MAP JOYSTICK UP 3 JOYAUP MAP JOYSTICK DOWN 4 JOYBDN MAP JOYSTICK UP 4 JOYBUP MAP JOYSTICK DOWN 5 JOYLDN MAP JOYSTICK UP 5 JOYLUP MAP JOYSTICK DOWN 6 TRIG1D MAP JOYSTICK UP 6 TRIG1U MAP JOYSTICK DOWN 7 TRIG2D MAP JOYSTICK UP 7 TRIG2U MAP JOYSTICK DOWN 8 JOY1DN MAP JOYSTICK UP 8 JOY1UP MAP JOYSTICK DOWN 9 JOY2DN MAP JOYSTICK UP 9 JOY2UP MAP JOYSTICK DOWN 10 JOYSDN MAP JOYSTICK UP 10 JOYSUP MAP JOYSTICK DOWN 11 JOYKDN MAP JOYSTICK UP 11 JOYKUP MAP JOYSTICK DOWN 28 DPADFD MAP JOYSTICK DOWN 29 DPADRD MAP JOYSTICK DOWN 30 DPADBD MAP JOYSTICK DOWN 31 DPADLD // Keyboard maps to joystick MAP KEYBOARD DOWN 1 JOYXDN MAP KEYBOARD UP 1 JOYXUP MAP KEYBOARD DOWN 2 JOYYDN MAP KEYBOARD UP 2 JOYYUP MAP KEYBOARD DOWN 3 JOYWDN MAP KEYBOARD UP 3 JOYWUP MAP KEYBOARD DOWN 4 JOYADN MAP KEYBOARD UP 4 JOYAUP MAP KEYBOARD DOWN 5 JOYBDN MAP KEYBOARD UP 5 JOYBUP MAP KEYBOARD DOWN 6 JOYLDN MAP KEYBOARD UP 6 JOYLUP MAP KEYBOARD DOWN 7 TRIG1D MAP KEYBOARD UP 7 TRIG1U MAP KEYBOARD DOWN 8 TRIG2D MAP KEYBOARD UP 8 TRIG2U MAP KEYBOARD DOWN 9 JOYSDN MAP KEYBOARD UP 9 JOYSUP MAP KEYBOARD DOWN 0 JOYKDN MAP KEYBOARD UP 0 JOYKUP // Player Movement MAP KEYBOARD DOWN W BPADFD MAP KEYBOARD UP W BPADFU MAP KEYBOARD DOWN A BPADLD MAP KEYBOARD UP A BPADLU MAP KEYBOARD DOWN S BPADBD MAP KEYBOARD UP S BPADBU MAP KEYBOARD DOWN D BPADRD MAP KEYBOARD UP D BPADRU // Orb Movement MAP KEYBOARD DOWN I APADFD MAP KEYBOARD UP I 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0x2 0x6 0x0 0x7 0x0 [END_DRAW_CHANNEL] FrontEndDraw [DRAW_CHANNEL] EndSceneDraw [NUM_PASSES] 1 [PASS] 0x0 [COMMANDS] 0x0 [RENDER_STATES] 0x47 0x0 0x0 0x1 0x0 0x2 0x0 0x3 0x0 0x4 0x0 0x5 0x0 0x6 0x0 0x7 0x0 0x8 0x0 0x9 0x0 0xa 0x0 0xb 0x0 0xc 0x0 0xd 0x0 0xe 0x0 0xf 0x0 0x10 0x0 0x11 0x1 0x12 0x0 0x13 0x0 0x14 0x1 0x15 0x0 0x16 0x1 0x17 0x6 0x18 0x8 0x19 0x1 0x1a 0x0 0x1b 0x1 0x1c 0x0 0x1d 0x1 0x1e 0x1 0x1f 0x0 0x20 0x1 0x21 0x0 0x22 0x0 0x23 0x0 0x24 0x0 0x25 0xffffffff 0x26 0xffffffff 0x27 0x0 0x28 0x1 0x29 0x0 0x2a 0x0 0x2b 0x0 0x2c 0x2 0x2d 0x1 0x2e 0x0 0x2f 0x3f800000 0x30 0x447a0000 0x31 0x1 0x32 0x0 0x33 0x3f800000 0x34 0x3f800000 0x35 0x0 0x36 0x0 0x37 0x1 0x38 0x0 0x39 0x0 0x3a 0x0 0x3b 0x0 0x3c 0x1 0x3d 0x0 0x3e 0x0 0x3f 0x0 0x40 0x0 0x41 0x0 0x42 0x0 0x43 0x0 0x44 0x0 0x45 0x0 0x46 0x0 [TEXTURE_STAGES] 0x8 [TEXTURE_STATES] 0xa 0x0 0x0 0x1 0x1 0x2 0x1 0x3 0x0 0x4 0x0 0x5 0x0 0x6 0x0 0x7 0x2 0x8 0x0 0x9 0x0 [TEXTURE_OPS] 0x8 0x0 0x3 0x1 0x1 0x2 0x2 0x3 0x3 0x4 0x1 0x5 0x2 0x6 0x0 0x7 0x0 [TEXTURE_STATES] 0xa 0x0 0x0 0x1 0x1 0x2 0x1 0x3 0x0 0x4 0x0 0x5 0x0 0x6 0x0 0x7 0x2 0x8 0x0 0x9 0x0 [TEXTURE_OPS] 0x8 0x0 0x0 0x1 0x1 0x2 0x2 0x3 0x0 0x4 0x1 0x5 0x2 0x6 0x0 0x7 0x0 [TEXTURE_STATES] 0xa 0x0 0x0 0x1 0x1 0x2 0x1 0x3 0x0 0x4 0x0 0x5 0x0 0x6 0x0 0x7 0x2 0x8 0x0 0x9 0x0 [TEXTURE_OPS] 0x8 0x0 0x0 0x1 0x1 0x2 0x2 0x3 0x0 0x4 0x1 0x5 0x2 0x6 0x0 0x7 0x0 [TEXTURE_STATES] 0xa 0x0 0x0 0x1 0x1 0x2 0x1 0x3 0x0 0x4 0x0 0x5 0x0 0x6 0x0 0x7 0x2 0x8 0x0 0x9 0x0 [TEXTURE_OPS] 0x8 0x0 0x0 0x1 0x1 0x2 0x2 0x3 0x0 0x4 0x1 0x5 0x2 0x6 0x0 0x7 0x0 [TEXTURE_STATES] 0xa 0x0 0x0 0x1 0x1 0x2 0x1 0x3 0x0 0x4 0x0 0x5 0x0 0x6 0x0 0x7 0x2 0x8 0x0 0x9 0x0 [TEXTURE_OPS] 0x8 0x0 0x0 0x1 0x1 0x2 0x2 0x3 0x0 0x4 0x1 0x5 0x2 0x6 0x0 0x7 0x0 [TEXTURE_STATES] 0xa 0x0 0x0 0x1 0x1 0x2 0x1 0x3 0x0 0x4 0x0 0x5 0x0 0x6 0x0 0x7 0x2 0x8 0x0 0x9 0x0 [TEXTURE_OPS] 0x8 0x0 0x0 0x1 0x1 0x2 0x2 0x3 0x0 0x4 0x1 0x5 0x2 0x6 0x0 0x7 0x0 [TEXTURE_STATES] 0xa 0x0 0x0 0x1 0x1 0x2 0x1 0x3 0x0 0x4 0x0 0x5 0x0 0x6 0x0 0x7 0x2 0x8 0x0 0x9 0x0 [TEXTURE_OPS] 0x8 0x0 0x0 0x1 0x1 0x2 0x2 0x3 0x0 0x4 0x1 0x5 0x2 0x6 0x0 0x7 0x0 [TEXTURE_STATES] 0xa 0x0 0x0 0x1 0x1 0x2 0x1 0x3 0x0 0x4 0x0 0x5 0x0 0x6 0x0 0x7 0x2 0x8 0x0 0x9 0x0 [TEXTURE_OPS] 0x8 0x0 0x0 0x1 0x1 0x2 0x2 0x3 0x0 0x4 0x1 0x5 0x2 0x6 0x0 0x7 0x0 [END_DRAW_CHANNEL] EndSceneDraw [DRAW_CHANNEL] DrawTesla [NUM_PASSES] 1 [PASS] 0x0 [COMMANDS] 0x0 [RENDER_STATES] 0x47 0x0 0x0 0x1 0x0 0x2 0x0 0x3 0x0 0x4 0x0 0x5 0x0 0x6 0x0 0x7 0x0 0x8 0x0 0x9 0x0 0xa 0x0 0xb 0x0 0xc 0x0 0xd 0x0 0xe 0x0 0xf 0x0 0x10 0x0 0x11 0x1 0x12 0x0 0x13 0x0 0x14 0x1 0x15 0x0 0x16 0x1 0x17 0x1 0x18 0x1 0x19 0x1 0x1a 0x0 0x1b 0x1 0x1c 0x0 0x1d 0x1 0x1e 0x1 0x1f 0x0 0x20 0x1 0x21 0x0 0x22 0x0 0x23 0x0 0x24 0x0 0x25 0xffffffff 0x26 0xffffffff 0x27 0x0 0x28 0x1 0x29 0x0 0x2a 0x0 0x2b 0x0 0x2c 0x2 0x2d 0x1 0x2e 0x0 0x2f 0x3f800000 0x30 0x447a0000 0x31 0x1 0x32 0x0 0x33 0x3f800000 0x34 0x3f800000 0x35 0x0 0x36 0x0 0x37 0x1 0x38 0x1 0x39 0x2 0x3a 0x0 0x3b 0x1 0x3c 0x1 0x3d 0x0 0x3e 0x0 0x3f 0x0 0x40 0x0 0x41 0x0 0x42 0x0 0x43 0x0 0x44 0x0 0x45 0x0 0x46 0x0 [TEXTURE_STAGES] 0x8 [TEXTURE_STATES] 0xa 0x0 0x0 0x1 0x1 0x2 0x1 0x3 0x0 0x4 0x0 0x5 0x0 0x6 0x0 0x7 0x2 0x8 0x0 0x9 0x0 [TEXTURE_OPS] 0x8 0x0 0x0 0x1 0x1 0x2 0x2 0x3 0x0 0x4 0x1 0x5 0x2 0x6 0x0 0x7 0x0 [TEXTURE_STATES] 0xa 0x0 0x0 0x1 0x1 0x2 0x1 0x3 0x0 0x4 0x0 0x5 0x0 0x6 0x0 0x7 0x2 0x8 0x0 0x9 0x0 [TEXTURE_OPS] 0x8 0x0 0x0 0x1 0x1 0x2 0x2 0x3 0x0 0x4 0x1 0x5 0x2 0x6 0x0 0x7 0x0 [TEXTURE_STATES] 0xa 0x0 0x0 0x1 0x1 0x2 0x1 0x3 0x0 0x4 0x0 0x5 0x0 0x6 0x0 0x7 0x2 0x8 0x0 0x9 0x0 [TEXTURE_OPS] 0x8 0x0 0x0 0x1 0x1 0x2 0x2 0x3 0x0 0x4 0x1 0x5 0x2 0x6 0x0 0x7 0x0 [TEXTURE_STATES] 0xa 0x0 0x0 0x1 0x1 0x2 0x1 0x3 0x0 0x4 0x0 0x5 0x0 0x6 0x0 0x7 0x2 0x8 0x0 0x9 0x0 [TEXTURE_OPS] 0x8 0x0 0x0 0x1 0x1 0x2 0x2 0x3 0x0 0x4 0x1 0x5 0x2 0x6 0x0 0x7 0x0 [TEXTURE_STATES] 0xa 0x0 0x0 0x1 0x1 0x2 0x1 0x3 0x0 0x4 0x0 0x5 0x0 0x6 0x0 0x7 0x2 0x8 0x0 0x9 0x0 [TEXTURE_OPS] 0x8 0x0 0x0 0x1 0x1 0x2 0x2 0x3 0x0 0x4 0x1 0x5 0x2 0x6 0x0 0x7 0x0 [TEXTURE_STATES] 0xa 0x0 0x0 0x1 0x1 0x2 0x1 0x3 0x0 0x4 0x0 0x5 0x0 0x6 0x0 0x7 0x2 0x8 0x0 0x9 0x0 [TEXTURE_OPS] 0x8 0x0 0x0 0x1 0x1 0x2 0x2 0x3 0x0 0x4 0x1 0x5 0x2 0x6 0x0 0x7 0x0 [TEXTURE_STATES] 0xa 0x0 0x0 0x1 0x1 0x2 0x1 0x3 0x0 0x4 0x0 0x5 0x0 0x6 0x0 0x7 0x2 0x8 0x0 0x9 0x0 [TEXTURE_OPS] 0x8 0x0 0x0 0x1 0x1 0x2 0x2 0x3 0x0 0x4 0x1 0x5 0x2 0x6 0x0 0x7 0x0 [TEXTURE_STATES] 0xa 0x0 0x0 0x1 0x1 0x2 0x1 0x3 0x0 0x4 0x0 0x5 0x0 0x6 0x0 0x7 0x2 0x8 0x0 0x9 0x0 [TEXTURE_OPS] 0x8 0x0 0x0 0x1 0x1 0x2 0x2 0x3 0x0 0x4 0x1 0x5 0x2 0x6 0x0 0x7 0x0 [END_DRAW_CHANNEL] DrawTesla TSLA_LABEL DrawManager TYPE_1_CLIENT_MAP DRAW DrawChannel TYPE_1_CLIENT_MAP UPDATE UpdateChannel TYPE_2_CLIENT_MAP PROGRS Progress BEGIN_INPUT_EVENT_MAP NUM_CHANNELS 1 CHANNEL DebugEventChannel 14 CHANNEL_MAP WIRE 0 WIRE -1 CHANNEL_MAP SOLID 0 SOLID -1 CHANNEL_MAP DISP 0 DISP -1 CHANNEL_MAP CAMERA 0 CAMERA -1 CHANNEL_MAP GRAPH 0 GRAPH -1 CHANNEL_MAP SHADOW 0 SHADOW -1 CHANNEL_MAP LIGHT 0 LIGHT -1 CHANNEL_MAP FOG 0 FOG -1 CHANNEL_MAP CLEAR 0 CLEAR -1 CHANNEL_MAP SHADER 0 SHADER -1 CHANNEL_MAP GAMMA 0 GAMMA -1 CHANNEL_MAP AMBUP 0 AMBUP -1 CHANNEL_MAP AMBDN 0 AMBDN -1 CHANNEL_MAP FPS 0 FPS -1 END END CREATE CREATE AmbientRegisterObject TYPE_1_CLIENT_MAP DRAW DrawModulate BEGIN_INPUT_EVENT_MAP NUM_CHANNELS 1 CHANNEL DebugEventChannel 3 CHANNEL_MAP RED 0 AMBR -1 CHANNEL_MAP GREEN 0 AMBG -1 CHANNEL_MAP BLUE 0 AMBB -1 END END CREATE AmbientRegisterObject TYPE_1_CLIENT_MAP DRAW DrawLandscape BEGIN_INPUT_EVENT_MAP NUM_CHANNELS 1 CHANNEL DebugEventChannel 3 CHANNEL_MAP RED 0 AMBR -1 CHANNEL_MAP GREEN 0 AMBG -1 CHANNEL_MAP BLUE 0 AMBB -1 END END CREATE AmbientRegisterObject TYPE_1_CLIENT_MAP DRAW DrawPostLandscape BEGIN_INPUT_EVENT_MAP NUM_CHANNELS 1 CHANNEL DebugEventChannel 3 CHANNEL_MAP RED 0 AMBR -1 CHANNEL_MAP GREEN 0 AMBG -1 CHANNEL_MAP BLUE 0 AMBB -1 END END CREATE PersistantGameObject AGENT_FLAGS Persistant BEGIN_OUTPUT_EVENT_MAP NUM_GAME_OBJECTS 0 NUM_CHANNELS 1 CHANNEL DebugEventChannel 3 CHANNEL_MAP START 0 GLOBAL -1 CHANNEL_MAP START 0 LOAD ATTRAC # CHANNEL DebugEventChannel 5 # CHANNEL_MAP START 0 LOAD AUDNFO # CHANNEL_MAP START 0 LOAD AUDSCO # CHANNEL_MAP START 0 LOAD GLOBAL # CHANNEL_MAP START 0 LOAD AIINFO # CHANNEL_MAP START 0 LOAD ATTRAC END END CREATE CREATE LogFileObject FILE_NAME log.txt TYPE_2_CLIENT_MAP LOG LogChannel TYPE_2_CHANNEL_MAP LOG LogChannel BEGIN_INPUT_EVENT_MAP NUM_CHANNELS 1 CHANNEL DebugEventChannel 3 CHANNEL_MAP LSTART 0 LSTART -1 CHANNEL_MAP LEND 0 LEND -1 CHANNEL_MAP LCLEAR 0 LCLEAR -1 END TSLA_LABEL LogFileObject END CREATE CREATE AIManagerObject HUON_ACTIVATION_RANGE 5.0 GOLDEN_HUON_ACTIVATION_RANGE 5.0 KNIGHT_ACTIVATION_RANGE 5.0 DIFFICULTY 2 TYPE_1_CLIENT_MAP UPDATE UpdateChannel TYPE_1_CLIENT_MAP DRAW DrawModulate TYPE_1_CLIENT_MAP FRONT FrontEndDraw TYPE_2_CLIENT_MAP AI AIChannel TYPE_2_CLIENT_MAP LOADS LoadSaveChannel TYPE_2_CLIENT_MAP PGAME PlayerGameChannel TYPE_2_CLIENT_MAP TMPLTE TemplateChannel TYPE_3_CLIENT_MAP SCLOAD ScriptLoadChannel TYPE_2_CHANNEL_MAP AI AIChannel TYPE_3_CHANNEL_MAP SCOPLR AudioScorePlayerChannel BEGIN_INPUT_EVENT_MAP NUM_CHANNELS 1 CHANNEL DebugEventChannel 67 CHANNEL_MAP BDBGAT 0 BDBGAT -1 CHANNEL_MAP BDBGAF 0 BDBGAF -1 CHANNEL_MAP BDBGAO 0 BDBGAO -1 CHANNEL_MAP BDBGCT 0 BDBGCT -1 CHANNEL_MAP BDBGCF 0 BDBGCF -1 CHANNEL_MAP BDBGCO 0 BDBGCO -1 CHANNEL_MAP BDBGDT 0 BDBGDT -1 CHANNEL_MAP BDBGDF 0 BDBGDF -1 CHANNEL_MAP BDBGDO 0 BDBGDO -1 CHANNEL_MAP FREEZE 0 FREEZE -1 CHANNEL_MAP PDBGST 0 PDBGST -1 CHANNEL_MAP PDBGSF 0 PDBGSF -1 CHANNEL_MAP PDBGSO 0 PDBGSO -1 CHANNEL_MAP AZDBGT 0 AZDBGT -1 CHANNEL_MAP AZDBGF 0 AZDBGF -1 CHANNEL_MAP AZDBGO 0 AZDBGO -1 CHANNEL_MAP SDBGAT 0 SDBGAT -1 CHANNEL_MAP SDBGAF 0 SDBGAF -1 CHANNEL_MAP SDBGAO 0 SDBGAO -1 CHANNEL_MAP AZACTT 0 AZACTT -1 CHANNEL_MAP AZACTF 0 AZACTF -1 CHANNEL_MAP AZACTO 0 AZACTO -1 CHANNEL_MAP BDBGST 0 BDBGST -1 CHANNEL_MAP BDBGSF 0 BDBGSF -1 CHANNEL_MAP BDBGSO 0 BDBGSO -1 CHANNEL_MAP BDBGLT 0 BDBGLT -1 CHANNEL_MAP BDBGLF 0 BDBGLF -1 CHANNEL_MAP BDBGLO 0 BDBGLO -1 CHANNEL_MAP BDBGHT 0 BDBGHT -1 CHANNEL_MAP BDBGHF 0 BDBGHF -1 CHANNEL_MAP BDBGHO 0 BDBGHO -1 CHANNEL_MAP BDBGPT 0 BDBGPT -1 CHANNEL_MAP BDBGPF 0 BDBGPF -1 CHANNEL_MAP BDBGPO 0 BDBGPO -1 CHANNEL_MAP SDBGST 0 SDBGST -1 CHANNEL_MAP SDBGSF 0 SDBGSF -1 CHANNEL_MAP SDBGSO 0 SDBGSO -1 CHANNEL_MAP SDBGHT 0 SDBGHT -1 CHANNEL_MAP SDBGHF 0 SDBGHF -1 CHANNEL_MAP SDBGHO 0 SDBGHO -1 CHANNEL_MAP SDBGLT 0 SDBGLT -1 CHANNEL_MAP SDBGLF 0 SDBGLF -1 CHANNEL_MAP SDBGLO 0 SDBGLO -1 CHANNEL_MAP FSDBGT 0 FSDBGT -1 CHANNEL_MAP FSDBGF 0 FSDBGF -1 CHANNEL_MAP FSDBGO 0 FSDBGO -1 CHANNEL_MAP FSACTT 0 FSACTT -1 CHANNEL_MAP FSACTF 0 FSACTF -1 CHANNEL_MAP FSACTO 0 FSACTO -1 CHANNEL_MAP AZDBPT 0 AZDBPT -1 CHANNEL_MAP AZDBPF 0 AZDBPF -1 CHANNEL_MAP AZDBPO 0 AZDBPO -1 CHANNEL_MAP RDBGT 0 RDBGT -1 CHANNEL_MAP RDBGF 0 RDBGF -1 CHANNEL_MAP RDBGO 0 RDBGO -1 CHANNEL_MAP RDBGHT 0 RDBGHT -1 CHANNEL_MAP RDBGHF 0 RDBGHF -1 CHANNEL_MAP RDBGHO 0 RDBGHO -1 CHANNEL_MAP RDBGLT 0 RDBGLT -1 CHANNEL_MAP RDBGLF 0 RDBGLF -1 CHANNEL_MAP RDBGLO 0 RDBGLO -1 CHANNEL_MAP PRDBGT 0 PRDBGT -1 CHANNEL_MAP PRDBGF 0 PRDBGF -1 CHANNEL_MAP PRDBGO 0 PRDBGO -1 CHANNEL_MAP DGNTRN 0 DGNTRN -1 CHANNEL_MAP ZONDMP 0 ZONDMP -1 CHANNEL_MAP AIMGST 0 AIMGST -1 END END ///////////////////////////////////////////////////////// // Console Object ///////////////////////////////////////////////////////// CREATE ConsoleObject TYPE_1_CLIENT_MAP TEXT EndSceneDraw TYPE_1_CLIENT_MAP UPDATE ForcedUpdateChannel TYPE_2_CLIENT_MAP INPUT InputChannel TYPE_3_CLIENT_MAP INPUT InputEventChannel TYPE_3_CHANNEL_MAP DBGEVT DebugEventChannel T1_CHANNELS 2 DrawModulate UpdateChannel EVENT_MAP ScrollDebug SCRDGB -1 Toggles the scroll debug on and off EVENT_MAP FirstPass FSTPAS -1 Load 1st pass of levels EVENT_MAP SecondPass SECPAS -1 Load 2nd pass of levels EVENT_MAP Health HEALTH -1 Make a health regen appear EVENT_MAP Mana MANA -1 Make a mana regen appear EVENT_MAP FireStone FRSTNE -1 Make a fire stone appear EVENT_MAP WaterStone WTSTNE -1 Make a water stone appear EVENT_MAP LightStone LTSTNE -1 Make a light stone appear EVENT_MAP DarkStone DKSTNE -1 Make a dark stone appear EVENT_MAP SnowStone SNSTNE -1 Make a snow stone appear EVENT_MAP InfectedHeart INFHRT -1 Make a infected heart appear EVENT_MAP HourGlass HGLASS -1 Make a hourglass appear EVENT_MAP FireEssence FRESS -1 Make a fire essence appear EVENT_MAP WaterEssence WTESS -1 Make a water essence appear EVENT_MAP LightEssence LTESS -1 Make a light essence appear EVENT_MAP DarkEssence DKESS -1 Make a dark essence appear EVENT_MAP EyeOfBeholder EYEBEH -1 Make a eye of beholder appear EVENT_MAP AmuletOfWater AMWATR -1 Make a amulet of water appear EVENT_MAP Horn HORN -1 Make a hero horn appear EVENT_MAP Circlet CIRPRO -1 Make a circet of protection appear EVENT_MAP FireSpell FRSPLL -1 Make a fire spell appear EVENT_MAP WaterSpell WTSPLL -1 Make a water spell appear EVENT_MAP LightSpell LTSPLL -1 Make a light spell appear EVENT_MAP DarkSpell DKSPLL -1 Make a dark spell appear EVENT_MAP DebugReward DREWRD -1 Make a reward object show debug info EVENT_MAP ForceReward FDROP -1 Make a reward object drop each kill or so EVENT_MAP Range PRDBGO -1 Range Debug Toggle EVENT_MAP RangeOn PRDBGT -1 Range Debug On EVENT_MAP RangeOff PRDBGF -1 Range Debug Off EVENT_MAP Barrier RDBGO -1 Range Debug Toggle EVENT_MAP BarrierOn RDBGT -1 Barrier Debug On EVENT_MAP BarrierOff RDBGF -1 Barrier Debug Off EVENT_MAP BarrierHealth RDBGHO -1 Barrier Health Debug Toggle EVENT_MAP BarrierHealthOn RDBGHT -1 Barrier Health Debug On EVENT_MAP BarrierHealthOff RDBGHF -1 Barrier Health Debug Off EVENT_MAP BarrierLabel RDBGLO -1 Barrier Label Debug Toggle EVENT_MAP BarrierLabelOn RDBGLT -1 Barrier Label Debug On EVENT_MAP BarrierLabelOff RDBGLF -1 Barrier Label Debug Off EVENT_MAP Spawner SDBGAO -1 Spawner Debug Toggle EVENT_MAP SpawnerOn SDBGAT -1 Spawner Debug On EVENT_MAP SpawnerOff SDBGAF -1 Spawner Debug Off EVENT_MAP SpawnerHealth SDBGHO -1 Spawner Health Debug Toggle EVENT_MAP SpawnerHealthOn SDBGHT -1 Spawner Health Debug On EVENT_MAP SpawnerHealthOff SDBGHF -1 Spawner Health Debug Off EVENT_MAP SpawnerState SDBGSO -1 Spawner State Debug Toggle EVENT_MAP SpawnerStateOn SDBGST -1 Spawner State Debug On EVENT_MAP SpawnerStateOff SDBGSF -1 Spawner State Debug Off EVENT_MAP SpawnerLabel SDBGLO -1 Spawner Label Debug Toggle EVENT_MAP SpawnerLabelOn SDBGLT -1 Spawner Label Debug On EVENT_MAP SpawnerLabelOff SDBGLF -1 Spawner Label Debug Off EVENT_MAP Spawn SSPAWN -1 Spawn EVENT_MAP Formation FSDBGO -1 Formation Spawner Debug Toggle EVENT_MAP FormationOn FSDBGT -1 Formation Spawner Debug On EVENT_MAP FormationOff FSDBGF -1 Formation Spawner Debug Off EVENT_MAP FormationActive FSACTO -1 Formation Spawner Debug Toggle EVENT_MAP FormationActiveOn FSACTT -1 Formation Spawner Debug On EVENT_MAP FormationActiveOff FSACTF -1 Formation Spawner Debug Off EVENT_MAP AttackZone AZDBGO -1 Toggle Attack Zone Debug EVENT_MAP AttackZoneOn AZDBGT -1 Attack Zone Debug On EVENT_MAP AttackZoneOff AZDBGF -1 Attack Zone Debug Off EVENT_MAP ZonePath AZDBPO -1 Toggle Attack Zone Debug EVENT_MAP ZonePathOn AZDBPT -1 Attack Zone Debug On EVENT_MAP ZonePathOff AZDBPF -1 Attack Zone Debug Off EVENT_MAP ZoneActive AZACTO -1 Toggle Attack Zone Active EVENT_MAP ZoneActiveOn AZACTT -1 Attack Zone Active On EVENT_MAP ZoneActiveOff AZACTF -1 Attack Zone Active Off EVENT_MAP ALifeZone LZDBGO -1 Toggle ALife Zone Debug EVENT_MAP ALifeZoneOn LZDBGT -1 ALife Zone Debug On EVENT_MAP ALifeZoneOff LZDBGF -1 ALife Zone Debug Off EVENT_MAP PickUp PICKUP -1 Toggle Pickup Debug EVENT_MAP NPC NPC -1 Toggle NPC Debug EVENT_MAP Wire WIRE -1 Wireframe Mode EVENT_MAP Solid SOLID -1 Solid Polygon Mode EVENT_MAP Display DISP -1 Display Stats Toggle EVENT_MAP Camera CAMERA -1 Camera Stats Toggle EVENT_MAP Graph GRAPH -1 Toggle Frame Time Graph EVENT_MAP Shadows SHADOW -1 Stencil Shadows Toggle EVENT_MAP PlayerOn PDBGST -1 Player Debug On EVENT_MAP PlayerOff PDBGSF -1 Player Debug Off EVENT_MAP Player PDBGSO -1 Player Debug Toggle EVENT_MAP Pretend PRETND -1 Pretend you played to this level EVENT_MAP Invulnerable PINVUL -1 Player Invulnerable Toggle EVENT_MAP Invisible INVIS -1 Player Invisible Toggle EVENT_MAP Weak PWEAK -1 Makes Player Weak EVENT_MAP WeakBoss BWEAK -1 Makes a Boss Weak EVENT_MAP Strong PFRESH -1 Makes Player Strong EVENT_MAP ForceSave FSAVE -1 Allows the Player To Save anytime EVENT_MAP OrbOn ODBGST -1 Orb Debug On EVENT_MAP OrbOff ODBGSF -1 Orb Debug Off EVENT_MAP Orb ODBGSO -1 Toggle Orb Debug EVENT_MAP CollisionOn ODBGCT -1 Orb Collision On EVENT_MAP CollisionOff ODBGCF -1 Orb Collision Off EVENT_MAP Collision ODBGCO -1 Toggle Orb Collision EVENT_MAP ActorOn BDBGAT -1 Actor Debug On EVENT_MAP ActorOff BDBGAF -1 Actor Debug Off EVENT_MAP Actor BDBGAO -1 Toggle Actor Debug EVENT_MAP ActorStateOn BDBGST -1 Actor State Debug On EVENT_MAP ActorStateOff BDBGSF -1 Actor State Debug Off EVENT_MAP ActorState BDBGSO -1 Toggle Actor State Debug EVENT_MAP ActorLabelOn BDBGLT -1 Actor Label Debug On EVENT_MAP ActorLabelOff BDBGLF -1 Actor Label Debug Off EVENT_MAP ActorLabel BDBGLO -1 Toggle Actor Label Debug EVENT_MAP ActorHealthOn BDBGHT -1 Actor Health Debug On EVENT_MAP ActorHealthOff BDBGHF -1 Actor Health Debug Off EVENT_MAP ActorHealth BDBGHO -1 Toggle Actor Health Debug EVENT_MAP ActorPhysicsOn BDBGPT -1 Actor Physics Debug On EVENT_MAP ActorPhysicsOff BDBGPF -1 Actor Physics Debug Off EVENT_MAP ActorPhysics BDBGPO -1 Toggle Actor Physics Debug EVENT_MAP AIcull AICULL -1 Toggle AI Culling EVENT_MAP CollisionOn BDBGCT -1 Actor Collision On EVENT_MAP CollisionOff BDBGCF -1 Actor Collision Off EVENT_MAP Collision BDBGCO -1 Toggle Actor Collision EVENT_MAP LogStart LSTART -1 Start Logging EVENT_MAP LogEnd LEND -1 End Logging EVENT_MAP LogClear LCLEAR -1 Clear Existing Log File EVENT_MAP Audio AUDIO -1 Toggle Audio Engine EVENT_MAP AudioDebug AUDDBG -1 Toggle Audio Debug EVENT_MAP AD AUDDBG -1 Toggle Audio Debug EVENT_MAP AudioDebugText AUDDBT -1 Toggle Audio Debug Text EVENT_MAP ADT AUDDBT -1 Toggle Audio Debug Text EVENT_MAP AudioDebugGraphics AUDDBX -1 Toggle Audio Debug Graphics EVENT_MAP ADG AUDDBX -1 Toggle Audio Debug Graphics EVENT_MAP AudioDebugObstruction AUDDBO -1 Toggle audio obstruction graphics EVENT_MAP ADO AUDDBO -1 Toggle audio obstruction graphics EVENT_MAP AudioRMS AUDRMS -1 Toggle Audio RMS display EVENT_MAP MuteScore AUDMSC -1 Toggle muting of Score EVENT_MAP Mute2D AUDM2D -1 Toggle muting of 2D Emitters EVENT_MAP Mute3D AUDM3D -1 Toggle muting of 3D Emitters EVENT_MAP Mute AUDM -1 Toggle muting of all Emitters EVENT_MAP AudioLogStart AUDLGS -1 Start Audio Logging EVENT_MAP AudioLogEnd AUDLGE -1 End Audio Logging EVENT_MAP AudioLogClear AUDLGC -1 Clear Existing Audio Log File EVENT_MAP AudioScoreLogStart AUDSLB -1 Start Audio Score Logging EVENT_MAP AudioScoreLogEnd AUDSLE -1 End Audio Score Logging EVENT_MAP AudioScoreLogClear AUDSLC -1 Clear Existing Audio Score Log File EVENT_MAP AudioDump AUDDMP -1 Dump Audio Report to Audio Log EVENT_MAP AudioObstruction AUDOBS -1 Toggle audio obstruction on/off EVENT_MAP AudioPlay AUDPL -1 Play Wave with AudioTestObject EVENT_MAP AP AUDPL -1 Play Wave with AudioTestObject EVENT_MAP AudioStop AUDST -1 Stop Wave with AudioTestObject EVENT_MAP AS AUDST -1 Stop Wave with AudioTestObject EVENT_MAP AudioLocalGain AUDLG -1 Set local gain of Emitters EVENT_MAP AudioTest AUDTST -1 Audio test event EVENT_MAP Light LIGHT -1 Toggle Lighting EVENT_MAP LightDebug LTDBGT -1 Light debugging toggle EVENT_MAP LightOn LTDBGO -1 Light debugging on EVENT_MAP LightOff LTDBGX -1 Light debugging off EVENT_MAP DamageOn BDBGDT -1 Damage Debug On EVENT_MAP DamageOff BDBGDF -1 Damage Debug Off EVENT_MAP Damage BDBGDO -1 Toggle Damage Debug EVENT_MAP Labels SIOLBL -1 Toggle Instantiable Labels EVENT_MAP Freeze FREEZE -1 Toggle Actor Freeze EVENT_MAP SpellNormal SPNORM -1 Normal spell graphics EVENT_MAP SpellDebug SPDBG -1 Debug spell graphics EVENT_MAP rls SPRLS -1 Reload all spells EVENT_MAP SpellLoadTest SPLTST -1 Spell load test for timings EVENT_MAP SpellOutput SPDBOT -1 Debug output toggle for spells EVENT_MAP ScrollDebug SCDDBG -1 Toggles Scrolling Text Debug EVENT_MAP ConDebug CONDBG -1 Toggles Conversation Text Debug EVENT_MAP AllOrbs FULLM -1 Give the Player Full Mana Orbs EVENT_MAP AllSpells CHALLS -1 Gives player all spells in the book EVENT_MAP TriggerDebug TRIGDB -1 Displays debug info for triggers EVENT_MAP ShowHM SHOWHM -1 Displays health and mana numerically EVENT_MAP ShowUI SHOWUI -1 Toggle UI on/off for screenshots EVENT_MAP Reset RESET -1 Reset Player to Start EVENT_MAP LoadPS LOADPS -1 Reload Particle System files EVENT_MAP throttleps PTHROT -1 Toggle Particle System throttle (on / off) EVENT_MAP drawps DRAWPS -1 Toggle Particle System drawing (on / off) EVENT_MAP LevelStats LSTATS -1 Draw Level Stats on the Screen EVENT_MAP ZoneDump ZONDMP -1 Dumps Zone to Log File EVENT_MAP Multicam CMMULT -1 Multiplayer Combat Camera Toggle EVENT_MAP Aerocam CMAERO -1 Aero Camera Toggle EVENT_MAP Attractor LOAD ATTRAC EVENT_MAP AItest LOAD AITEST EVENT_MAP AudioTestLevel LOAD AOTEST EVENT_MAP TWKTST LOAD TWKTST EVENT_MAP Bumptest LOAD BMTEST EVENT_MAP Towertest LOAD TWRTST EVENT_MAP pstest LOAD PSTEST EVENT_MAP Sanctum LOAD SANCTM EVENT_MAP Spires LOAD SPIRES EVENT_MAP WBoss LOAD WBOSS EVENT_MAP Cave LOAD CAVE EVENT_MAP Cavern LOAD CAVERN EVENT_MAP FBoss LOAD FBOSS EVENT_MAP LowerTier LOAD LWTIER EVENT_MAP UpperTier LOAD UPTIER EVENT_MAP LBoss LOAD LBOSS EVENT_MAP Catacombs LOAD CATACM EVENT_MAP WayOfTheDead LOAD WAYDED EVENT_MAP DBoss LOAD DBOSS EVENT_MAP Yew LOAD YEW EVENT_MAP Perth LOAD PERTH EVENT_MAP Faer LOAD FAER EVENT_MAP ga LOAD GA EVENT_MAP craig LOAD CRAIG EVENT_MAP debugcamera DBGCAM 1 EVENT_MAP gamecamera DBGCAM 0 EVENT_MAP ForceCamera FORCEX -1 EVENT_MAP Global LOAD GLOBAL EVENT_MAP DisTutEvents DISTEV -1 Disable all tutorial events EVENT_MAP LevelOne LVLRST -1 Set Player to Level One EVENT_MAP LevelSpell LVLSPL -1 Add a level to the Player with Spell as Favorite EVENT_MAP LevelMelee LVLMEL -1 Add a level to the Player with Melee/Spell as Favorite EVENT_MAP LevelSword LVLSWR -1 Add a level to the Player with Melee/Sword as Favorite EVENT_MAP Bump BUMPSW -1 Change the landscape's bump map display state EVENT_MAP Basis BASISW -1 Toggle bump basis data between texture bounded and unbounded EVENT_MAP RumbleOn RBLON -1 Enable rumble for all connected controllers EVENT_MAP RumbleOff RBLOFF -1 Disable rumble for all connected controllers EVENT_MAP PGDraw PGDRAW -1 Toggle Debug Drawing EVENT_MAP PGSwarmers PGSWRM -1 toggle the new navigation flag for swarmers; use the new pathgrid et al EVENT_MAP PGSnipers PGSNIP -1 ditto for Snipers EVENT_MAP exp1000 EXPA -1 EVENT_MAP exp2000 EXPB -1 EVENT_MAP exp10000 EXPC -1 EVENT_MAP explots EXPL -1 EVENT_MAP Combo3kills COMBOA -1 3+ kills combo EVENT_MAP ComboAdept COMBOB -1 3 or more colors killed in a combo EVENT_MAP ComboMageSlayer COMBOC -1 3 or more different colors killed in a combo EVENT_MAP ComboArchMage COMBOD -1 10 spell kills in one combo EVENT_MAP ComboBladeMaster COMBOE -1 10 blade kills in one combo EVENT_MAP ComboBlazeSlayer COMBOF -1 All fire creatures killed in a melee combo EVENT_MAP ComboColdBane COMBOG -1 All water creatures killed in a melee combo EVENT_MAP ComboNightcaster COMBOH -1 All light creatures killed in a melee combo EVENT_MAP ComboLightBringer COMBOI -1 All dark creatures killed in a melee combo EVENT_MAP ComboFireMage COMBOJ -1 All water creatures killed in a spell combo EVENT_MAP ComboWaterMage COMBOK -1 All fire creatures killed in a spell combo EVENT_MAP ComboLightMage COMBOL -1 All dark creatures killed in a spell combo EVENT_MAP ComboDarkMage COMBOM -1 All light creatures killed in a spell combo EVENT_MAP ComboDualClass COMBON -1 3+ kill combo using melee and spells EVENT_MAP BossPish BSSPSH -1 Toggle boss shite EVENT_MAP MeleeDebug MELDBG -1 Toggle the melee nonsense EVENT_MAP Einstein SMART -1 Maxes out the knowledge of the player EVENT_MAP GeorgeWBush DUMB -1 Sets the knowledge of the player to 1. EVENT_MAP sd SCLDMG -1 Toggles the player damage scaler (the damage that the player takes) EVENT_MAP killarran KLLARR -1 Kills Arran DEFINE_COMPONENT FontComponent #TEXTURE_NAME UI\FRONTEND\UFW00T0c.dds END COMPONENT BEGIN_INPUT_EVENT_MAP NUM_CHANNELS 2 CHANNEL InputEventChannel 2 CHANNEL_MAP TGLCON 0 TGLCON -1 CHANNEL_MAP TGLTIM 0 TGLTIM -1 #CHANNEL_MAP STEP 0 JOYKDN -1 #CHANNEL_MAP CAP 0 JOYKDN -1 CHANNEL DebugEventChannel 11 CHANNEL_MAP MARK 1 MARK -1 CHANNEL_MAP GOMARK 1 GOMARK -1 CHANNEL_MAP GOZONE 1 GOZONE -1 CHANNEL_MAP CAP 1 CAP -1 CHANNEL_MAP PAUSE 1 PAUSE -1 CHANNEL_MAP RESUME 1 RESUME -1 CHANNEL_MAP STEP 1 STEP -1 CHANNEL_MAP FULL 1 FULL -1 CHANNEL_MAP L0 1 L0 -1 CHANNEL_MAP L1 1 L1 -1 CHANNEL_MAP L2 1 L2 -1 END BEGIN_OUTPUT_EVENT_MAP NUM_GAME_OBJECTS 0 NUM_CHANNELS 1 CHANNEL DebugEventChannel 1 CHANNEL_MAP WARP 0 WARPTO -1 END SHOTGAMMA 1.7 SHOTFORCEPROCESS 0 END CREATE CREATE ScriptLoadManager LEVEL_SCRIPT LEVEL_TAG ATTRAC TEXTURE_WEST nc2a\UI\FrontEnd\UFB00T03.DDS TEXTURE_EAST nc2a\UI\FrontEnd\UFB00T04.DDS TEXTURE_TEXT nc2a\UI\FrontEnd\UFB00T0D.DDS TEXTURE_TEXT_SRC 124.0 38.0 TEXTURE_TEXT_SRC_WINDOW 6.0 0.0 130.0 38.0 TEXTURE_TEXT_DST 0.5 0.85 SCRIPT NC2A\Scripts\Attractor.txt 7 END LEVEL_SCRIPT LEVEL_TAG AITEST TEXTURE_WEST nc2a\UI\FrontEnd\UFB00T0c.DDS TEXTURE_EAST nc2a\UI\FrontEnd\UFB00T0b.DDS TEXTURE_TEXT nc2a\UI\FrontEnd\UFB00T0D.DDS TEXTURE_TEXT_SRC 124.0 38.0 TEXTURE_TEXT_SRC_WINDOW 6.0 0.0 130.0 38.0 TEXTURE_TEXT_DST 0.5 0.85 SCRIPT NC2A\Scripts\Test\AITest.txt 7 DISPLAY_TIP END LEVEL_SCRIPT LEVEL_TAG AOTEST TEXTURE_WEST nc2a\UI\FrontEnd\UFB00T0c.DDS TEXTURE_EAST nc2a\UI\FrontEnd\UFB00T0b.DDS TEXTURE_TEXT nc2a\UI\FrontEnd\UFB00T0D.DDS TEXTURE_TEXT_SRC 124.0 38.0 TEXTURE_TEXT_SRC_WINDOW 6.0 0.0 130.0 38.0 TEXTURE_TEXT_DST 0.5 0.85 SCRIPT NC2A\Scripts\Test\AudioTest.txt 7 END LEVEL_SCRIPT LEVEL_TAG TWKTST TEXTURE_WEST nc2a\UI\FrontEnd\UFB00T0c.DDS TEXTURE_EAST nc2a\UI\FrontEnd\UFB00T0b.DDS TEXTURE_TEXT nc2a\UI\FrontEnd\UFB00T0D.DDS TEXTURE_TEXT_SRC 124.0 38.0 TEXTURE_TEXT_SRC_WINDOW 6.0 0.0 130.0 38.0 TEXTURE_TEXT_DST 0.5 0.85 SCRIPT NC2A\Scripts\Test\twktst.txt 7 END LEVEL_SCRIPT LEVEL_TAG BMTEST TEXTURE_WEST nc2a\UI\FrontEnd\UFB00T0c.DDS TEXTURE_EAST nc2a\UI\FrontEnd\UFB00T0b.DDS TEXTURE_TEXT nc2a\UI\FrontEnd\UFB00T0D.DDS TEXTURE_TEXT_SRC 124.0 38.0 TEXTURE_TEXT_SRC_WINDOW 6.0 0.0 130.0 38.0 TEXTURE_TEXT_DST 0.5 0.85 SCRIPT NC2A\Scripts\Test\BumpTest.txt 7 END LEVEL_SCRIPT LEVEL_TAG BMTST2 TEXTURE_WEST nc2a\UI\FrontEnd\UFB00T0c.DDS TEXTURE_EAST nc2a\UI\FrontEnd\UFB00T0b.DDS TEXTURE_TEXT nc2a\UI\FrontEnd\UFB00T0D.DDS TEXTURE_TEXT_SRC 124.0 38.0 TEXTURE_TEXT_SRC_WINDOW 6.0 0.0 130.0 38.0 TEXTURE_TEXT_DST 0.5 0.85 SCRIPT NC2A\Scripts\Test\BumpTest2.txt 7 END LEVEL_SCRIPT LEVEL_TAG TWRTST TEXTURE_WEST nc2a\UI\FrontEnd\UFB00T0c.DDS TEXTURE_EAST nc2a\UI\FrontEnd\UFB00T0b.DDS TEXTURE_TEXT nc2a\UI\FrontEnd\UFB00T0D.DDS TEXTURE_TEXT_SRC 124.0 38.0 TEXTURE_TEXT_SRC_WINDOW 6.0 0.0 130.0 38.0 TEXTURE_TEXT_DST 0.5 0.85 SCRIPT NC2A\Scripts\Test\TowerTest.txt 7 END LEVEL_SCRIPT LEVEL_TAG PSTEST TEXTURE_WEST nc2a\UI\FrontEnd\UFB00T0c.DDS TEXTURE_EAST nc2a\UI\FrontEnd\UFB00T0b.DDS TEXTURE_TEXT nc2a\UI\FrontEnd\UFB00T0D.DDS TEXTURE_TEXT_SRC 124.0 38.0 TEXTURE_TEXT_SRC_WINDOW 6.0 0.0 130.0 38.0 TEXTURE_TEXT_DST 0.5 0.85 SCRIPT NC2A\Scripts\PSTest.txt 7 END LEVEL_SCRIPT LEVEL_TAG DRKTST TEXTURE_WEST nc2a\UI\FrontEnd\UFB00T0c.DDS TEXTURE_EAST nc2a\UI\FrontEnd\UFB00T0b.DDS TEXTURE_TEXT nc2a\UI\FrontEnd\UFB00T0D.DDS TEXTURE_TEXT_SRC 124.0 38.0 TEXTURE_TEXT_SRC_WINDOW 6.0 0.0 130.0 38.0 TEXTURE_TEXT_DST 0.5 0.85 SCRIPT NC2A\Scripts\Test\DarkTest.txt 7 END LEVEL_SCRIPT LEVEL_TAG WRLVL3 TEXTURE_WEST nc2a\UI\FrontEnd\UFB00T0c.DDS TEXTURE_EAST nc2a\UI\FrontEnd\UFB00T0b.DDS TEXTURE_TEXT nc2a\UI\FrontEnd\UFB00T0D.DDS TEXTURE_TEXT_SRC 124.0 38.0 TEXTURE_TEXT_SRC_WINDOW 6.0 0.0 130.0 38.0 TEXTURE_TEXT_DST 0.5 0.85 SCRIPT NC2A\Scripts\Water\Level3.txt 7 LEVEL_TYPE RELEASE DISPLAY_TIP END LEVEL_SCRIPT LEVEL_TAG WBOSS TEXTURE_WEST nc2a\UI\FrontEnd\UFB00T0c.DDS TEXTURE_EAST nc2a\UI\FrontEnd\UFB00T0b.DDS TEXTURE_TEXT nc2a\UI\FrontEnd\UFB00T0D.DDS TEXTURE_TEXT_SRC 124.0 38.0 TEXTURE_TEXT_SRC_WINDOW 6.0 0.0 130.0 38.0 TEXTURE_TEXT_DST 0.5 0.85 SCRIPT NC2A\Scripts\Water\BossAudio.txt 7 SCRIPT NC2A\Scripts\Water\BossObject.txt 7 SCRIPT NC2A\Scripts\Water\WaterBossPass2.txt 6 SCRIPT NC2A\Scripts\Water\WaterBossPass1.txt 5 SCRIPT NC2A\Scripts\Water\BossCave.txt 7 LEVEL_TYPE RELEASE DISPLAY_TIP END LEVEL_SCRIPT LEVEL_TAG SANCTM TEXTURE_WEST nc2a\UI\FrontEnd\UFB00T0c.DDS TEXTURE_EAST nc2a\UI\FrontEnd\UFB00T0b.DDS TEXTURE_TEXT nc2a\UI\FrontEnd\UFB00T0D.DDS TEXTURE_TEXT_SRC 124.0 38.0 TEXTURE_TEXT_SRC_WINDOW 6.0 0.0 130.0 38.0 TEXTURE_TEXT_DST 0.5 0.85 SCRIPT NC2A\Scripts\Water\SanctumAudio.txt 7 SCRIPT NC2A\Scripts\Water\SanctumObject.txt 7 SCRIPT NC2A\Scripts\Water\Sanctum_pass_1.txt 5 SCRIPT NC2A\Scripts\Water\Sanctum_pass_2.txt 6 SCRIPT NC2A\Scripts\Water\sanctum_doors.txt 7 SCRIPT NC2A\Scripts\Water\Sanctum.txt 7 LEVEL_TYPE RELEASE DISPLAY_TIP END LEVEL_SCRIPT LEVEL_TAG SPIRES TEXTURE_WEST nc2a\UI\FrontEnd\UFB00T0c.DDS TEXTURE_EAST nc2a\UI\FrontEnd\UFB00T0b.DDS TEXTURE_TEXT nc2a\UI\FrontEnd\UFB00T0D.DDS TEXTURE_TEXT_SRC 124.0 38.0 TEXTURE_TEXT_SRC_WINDOW 6.0 0.0 130.0 38.0 TEXTURE_TEXT_DST 0.5 0.85 SCRIPT NC2A\Scripts\Water\SpiresAudio.txt 7 SCRIPT NC2A\Scripts\Water\SpiresObject.txt 7 SCRIPT NC2A\Scripts\Water\Spires_pass_1.txt 5 SCRIPT NC2A\Scripts\Water\Spires_pass_2.txt 6 SCRIPT NC2A\Scripts\Water\spires_doors.txt 7 SCRIPT NC2A\Scripts\Water\Spires.txt 7 LEVEL_TYPE RELEASE DISPLAY_TIP END LEVEL_SCRIPT LEVEL_TAG FBOSS TEXTURE_WEST nc2a\UI\FrontEnd\UFB00T0c.DDS TEXTURE_EAST nc2a\UI\FrontEnd\UFB00T0b.DDS TEXTURE_TEXT nc2a\UI\FrontEnd\UFB00T0D.DDS TEXTURE_TEXT_SRC 124.0 38.0 TEXTURE_TEXT_SRC_WINDOW 6.0 0.0 130.0 38.0 TEXTURE_TEXT_DST 0.5 0.85 SCRIPT NC2A\Scripts\Fire\BossAudio.txt 7 SCRIPT NC2A\Scripts\Fire\BossObject.txt 7 SCRIPT NC2A\Scripts\Fire\FireBossPass1.txt 5 SCRIPT NC2A\Scripts\Fire\BossCave.txt 7 LEVEL_TYPE RELEASE DISPLAY_TIP END LEVEL_SCRIPT LEVEL_TAG CAVE TEXTURE_WEST nc2a\UI\FrontEnd\UFB00T0c.DDS TEXTURE_EAST nc2a\UI\FrontEnd\UFB00T0b.DDS TEXTURE_TEXT nc2a\UI\FrontEnd\UFB00T0D.DDS TEXTURE_TEXT_SRC 124.0 38.0 TEXTURE_TEXT_SRC_WINDOW 6.0 0.0 130.0 38.0 TEXTURE_TEXT_DST 0.5 0.85 SCRIPT NC2A\Scripts\Fire\Cave_Pass_1.txt 5 SCRIPT NC2A\Scripts\Fire\Cave_Pass_2.txt 6 SCRIPT NC2A\Scripts\Fire\CaveAudio.txt 7 SCRIPT NC2A\Scripts\Fire\CaveObject.txt 7 SCRIPT NC2A\Scripts\Fire\Cave.txt 7 LEVEL_TYPE RELEASE DISPLAY_TIP END LEVEL_SCRIPT LEVEL_TAG CAVERN TEXTURE_WEST nc2a\UI\FrontEnd\UFB00T0c.DDS TEXTURE_EAST nc2a\UI\FrontEnd\UFB00T0b.DDS TEXTURE_TEXT nc2a\UI\FrontEnd\UFB00T0D.DDS TEXTURE_TEXT_SRC 124.0 38.0 TEXTURE_TEXT_SRC_WINDOW 6.0 0.0 130.0 38.0 TEXTURE_TEXT_DST 0.5 0.85 SCRIPT NC2A\Scripts\Fire\GlowingCaverns_P_1.txt 5 SCRIPT NC2A\Scripts\Fire\GlowingCaverns_P_2.txt 6 SCRIPT NC2A\Scripts\Fire\GlowingCavernsdoors.txt 7 SCRIPT NC2A\Scripts\Fire\GlowingCavernsAudio.txt 7 SCRIPT NC2A\Scripts\Fire\GlowingCavernsObject.txt 7 SCRIPT NC2A\Scripts\Fire\GlowingCaverns.txt 7 LEVEL_TYPE RELEASE DISPLAY_TIP END LEVEL_SCRIPT LEVEL_TAG LBOSS TEXTURE_WEST nc2a\UI\FrontEnd\UFB00T0c.DDS TEXTURE_EAST nc2a\UI\FrontEnd\UFB00T0b.DDS TEXTURE_TEXT nc2a\UI\FrontEnd\UFB00T0D.DDS TEXTURE_TEXT_SRC 124.0 38.0 TEXTURE_TEXT_SRC_WINDOW 6.0 0.0 130.0 38.0 TEXTURE_TEXT_DST 0.5 0.85 SCRIPT NC2A\Scripts\Light\BossAudio.txt 7 SCRIPT NC2A\Scripts\Light\BossPass1.txt 5 SCRIPT NC2A\Scripts\Light\BossPass2.txt 6 SCRIPT NC2A\Scripts\Light\BossObject.txt 7 SCRIPT NC2A\Scripts\Light\BossCave.txt 7 LEVEL_TYPE RELEASE DISPLAY_TIP END LEVEL_SCRIPT LEVEL_TAG LWTIER TEXTURE_WEST nc2a\UI\FrontEnd\UFB00T0c.DDS TEXTURE_EAST nc2a\UI\FrontEnd\UFB00T0b.DDS TEXTURE_TEXT nc2a\UI\FrontEnd\UFB00T0D.DDS TEXTURE_TEXT_SRC 124.0 38.0 TEXTURE_TEXT_SRC_WINDOW 6.0 0.0 130.0 38.0 TEXTURE_TEXT_DST 0.5 0.85 SCRIPT NC2A\Scripts\Light\lowertier_doors.txt 7 SCRIPT NC2A\Scripts\Light\Light_1_pass_1.txt 5 SCRIPT NC2A\Scripts\Light\Light_1_pass_2.txt 6 SCRIPT NC2A\Scripts\Light\LowerTierAudio.txt 7 SCRIPT NC2A\Scripts\Light\LowerTierObject.txt 7 SCRIPT NC2A\Scripts\Light\LowerTier.txt 7 LEVEL_TYPE RELEASE DISPLAY_TIP END LEVEL_SCRIPT LEVEL_TAG UPTIER TEXTURE_WEST nc2a\UI\FrontEnd\UFB00T0c.DDS TEXTURE_EAST nc2a\UI\FrontEnd\UFB00T0b.DDS TEXTURE_TEXT nc2a\UI\FrontEnd\UFB00T0D.DDS TEXTURE_TEXT_SRC 124.0 38.0 TEXTURE_TEXT_SRC_WINDOW 6.0 0.0 130.0 38.0 TEXTURE_TEXT_DST 0.5 0.85 SCRIPT NC2A\Scripts\Light\uppertier_doors.txt 7 SCRIPT NC2A\Scripts\Light\UpperTierP_1.txt 5 SCRIPT NC2A\Scripts\Light\UpperTierP_2.txt 6 SCRIPT NC2A\Scripts\Light\UpperTierAudio.txt 7 SCRIPT NC2A\Scripts\Light\UpperTierObject.txt 7 SCRIPT NC2A\Scripts\Light\UpperTier.txt 7 LEVEL_TYPE RELEASE DISPLAY_TIP END LEVEL_SCRIPT LEVEL_TAG DBOSS TEXTURE_WEST nc2a\UI\FrontEnd\UFB00T0c.DDS TEXTURE_EAST nc2a\UI\FrontEnd\UFB00T0b.DDS TEXTURE_TEXT nc2a\UI\FrontEnd\UFB00T0D.DDS TEXTURE_TEXT_SRC 124.0 38.0 TEXTURE_TEXT_SRC_WINDOW 6.0 0.0 130.0 38.0 TEXTURE_TEXT_DST 0.5 0.85 SCRIPT NC2A\Scripts\Dark\BossAudio.txt 7 SCRIPT NC2A\Scripts\Dark\BossObject.txt 7 SCRIPT NC2A\Scripts\Dark\BossAI.txt 7 SCRIPT NC2A\Scripts\Dark\BossCave.txt 7 LEVEL_TYPE RELEASE DISPLAY_TIP END LEVEL_SCRIPT LEVEL_TAG CATACM TEXTURE_WEST nc2a\UI\FrontEnd\UFB00T0c.DDS TEXTURE_EAST nc2a\UI\FrontEnd\UFB00T0b.DDS TEXTURE_TEXT nc2a\UI\FrontEnd\UFB00T0D.DDS TEXTURE_TEXT_SRC 124.0 38.0 TEXTURE_TEXT_SRC_WINDOW 6.0 0.0 130.0 38.0 TEXTURE_TEXT_DST 0.5 0.85 SCRIPT NC2A\Scripts\Dark\CatacombsAudio.txt 7 SCRIPT NC2A\Scripts\Dark\CatacombsObject.txt 7 SCRIPT NC2A\Scripts\Dark\Catacombsdoors.txt 7 SCRIPT NC2A\Scripts\Dark\dark_1_p1.txt 5 SCRIPT NC2A\Scripts\Dark\dark_1_p2.txt 6 SCRIPT NC2A\Scripts\Dark\Catacombs.txt 7 LEVEL_TYPE RELEASE DISPLAY_TIP END LEVEL_SCRIPT LEVEL_TAG WAYDED TEXTURE_WEST nc2a\UI\FrontEnd\UFB00T0c.DDS TEXTURE_EAST nc2a\UI\FrontEnd\UFB00T0b.DDS TEXTURE_TEXT nc2a\UI\FrontEnd\UFB00T0D.DDS TEXTURE_TEXT_SRC 124.0 38.0 TEXTURE_TEXT_SRC_WINDOW 6.0 0.0 130.0 38.0 TEXTURE_TEXT_DST 0.5 0.85 SCRIPT NC2A\Scripts\Dark\Dark2P_1.txt 5 SCRIPT NC2A\Scripts\Dark\Dark2P_2.txt 6 SCRIPT NC2A\Scripts\Dark\Waydeddoors.txt 7 SCRIPT NC2A\Scripts\Dark\WayOfDeadAudio.txt 7 SCRIPT NC2A\Scripts\Dark\WayOfDeadObject.txt 7 SCRIPT NC2A\Scripts\Dark\WayOfDead.txt 7 LEVEL_TYPE RELEASE DISPLAY_TIP END LEVEL_SCRIPT LEVEL_TAG YEW TEXTURE_WEST nc2a\UI\FrontEnd\UFB00T0c.DDS TEXTURE_EAST nc2a\UI\FrontEnd\UFB00T0b.DDS TEXTURE_TEXT nc2a\UI\FrontEnd\UFB00T0D.DDS TEXTURE_TEXT_SRC 124.0 38.0 TEXTURE_TEXT_SRC_WINDOW 6.0 0.0 130.0 38.0 TEXTURE_TEXT_DST 0.5 0.85 SCRIPT NC2A\Scripts\IsleOfYew\YewAudio.txt 7 SCRIPT NC2A\Scripts\IsleOfYew\YewObject.txt 7 SCRIPT NC2A\Scripts\IsleOfYew\Yew.txt 7 LEVEL_TYPE RELEASE DISPLAY_TIP END LEVEL_SCRIPT LEVEL_TAG PERTH TEXTURE_WEST nc2a\UI\FrontEnd\UFB00T0c.DDS TEXTURE_EAST nc2a\UI\FrontEnd\UFB00T0b.DDS TEXTURE_TEXT nc2a\UI\FrontEnd\UFB00T0D.DDS TEXTURE_TEXT_SRC 124.0 38.0 TEXTURE_TEXT_SRC_WINDOW 6.0 0.0 130.0 38.0 TEXTURE_TEXT_DST 0.5 0.85 SCRIPT NC2A\Scripts\Perth\PerthAudio.txt 7 SCRIPT NC2A\Scripts\Perth\perth_pass_1.txt 5 SCRIPT NC2A\Scripts\Perth\perth_pass_2.txt 6 SCRIPT NC2A\Scripts\Perth\PerthObject.txt 7 SCRIPT NC2A\Scripts\Perth\Perth.txt 7 LEVEL_TYPE RELEASE DISPLAY_TIP END LEVEL_SCRIPT LEVEL_TAG FAER TEXTURE_WEST nc2a\UI\FrontEnd\UFB00T0c.DDS TEXTURE_EAST nc2a\UI\FrontEnd\UFB00T0b.DDS TEXTURE_TEXT nc2a\UI\FrontEnd\UFB00T0D.DDS TEXTURE_TEXT_SRC 124.0 38.0 TEXTURE_TEXT_SRC_WINDOW 6.0 0.0 130.0 38.0 TEXTURE_TEXT_DST 0.5 0.85 SCRIPT NC2A\Scripts\Faer\Faer_pass_1.txt 5 SCRIPT NC2A\Scripts\Faer\Faer_pass_2.txt 6 SCRIPT NC2A\Scripts\Faer\realmgates.txt 7 SCRIPT NC2A\Scripts\Faer\FaerAudio.txt 7 SCRIPT NC2A\Scripts\Faer\FaerObject.txt 7 SCRIPT NC2A\Scripts\Faer\Faer.txt 7 LEVEL_TYPE RELEASE DISPLAY_TIP END LEVEL_SCRIPT LEVEL_TAG GA TEXTURE_WEST nc2a\UI\FrontEnd\UFB00T0c.DDS TEXTURE_EAST nc2a\UI\FrontEnd\UFB00T0b.DDS TEXTURE_TEXT nc2a\UI\FrontEnd\UFB00T0D.DDS TEXTURE_TEXT_SRC 124.0 38.0 TEXTURE_TEXT_SRC_WINDOW 6.0 0.0 130.0 38.0 TEXTURE_TEXT_DST 0.5 0.85 SCRIPT NC2A\Scripts\Test\GA.txt 7 END LEVEL_SCRIPT LEVEL_TAG CRAIG TEXTURE_WEST nc2a\UI\FrontEnd\UFB00T0c.DDS TEXTURE_EAST nc2a\UI\FrontEnd\UFB00T0b.DDS TEXTURE_TEXT nc2a\UI\FrontEnd\UFB00T0D.DDS TEXTURE_TEXT_SRC 124.0 38.0 TEXTURE_TEXT_SRC_WINDOW 6.0 0.0 130.0 38.0 TEXTURE_TEXT_DST 0.5 0.85 SCRIPT NC2A\Scripts\Test\craig.txt 7 END GLOBAL_SCRIPT PERSISTANT LEVEL_TAG GLOBAL TEXTURE_WEST nc2a\UI\FrontEnd\UFB00T03.DDS TEXTURE_EAST nc2a\UI\FrontEnd\UFB00T04.DDS TEXTURE_TEXT nc2a\UI\FrontEnd\UFB00T0D.DDS TEXTURE_TEXT_SRC 124.0 38.0 TEXTURE_TEXT_SRC_WINDOW 6.0 0.0 130.0 38.0 TEXTURE_TEXT_DST 0.5 0.85 SCRIPT NC2A\aiinfo.txt 7 SCRIPT NC2A\global.txt 7 SCRIPT NC2A\AudioScore.txt 7 SCRIPT NC2A\AudioInfoWrapper.txt 7 END TYPE_1_CLIENT_MAP PERSIS EndSceneChannel TYPE_1_CLIENT_MAP DRAW EndSceneDraw TYPE_2_CLIENT_MAP PROGRS Progress TYPE_3_CHANNEL_MAP SCLOAD ScriptLoadChannel TSLA_LABEL LevelLoader BEGIN_INPUT_EVENT_MAP NUM_CHANNELS 1 CHANNEL DebugEventChannel 30 CHANNEL_MAP LOAD 0 LOAD ATTRAC CHANNEL_MAP LOAD 0 LOAD AITEST CHANNEL_MAP LOAD 0 LOAD AOTEST CHANNEL_MAP LOAD 0 LOAD TWKTST CHANNEL_MAP LOAD 0 LOAD BMTEST CHANNEL_MAP LOAD 0 LOAD TWRTST CHANNEL_MAP LOAD 0 LOAD PSTEST CHANNEL_MAP LOAD 0 LOAD DRKTST CHANNEL_MAP LOAD 0 LOAD BMTST2 CHANNEL_MAP LOAD 0 LOAD WRLVL3 CHANNEL_MAP LOAD 0 LOAD SANCTM CHANNEL_MAP LOAD 0 LOAD SPIRES CHANNEL_MAP LOAD 0 LOAD WBOSS CHANNEL_MAP LOAD 0 LOAD CAVE CHANNEL_MAP LOAD 0 LOAD CAVERN CHANNEL_MAP LOAD 0 LOAD FBOSS CHANNEL_MAP LOAD 0 LOAD LWTIER CHANNEL_MAP LOAD 0 LOAD UPTIER CHANNEL_MAP LOAD 0 LOAD LBOSS CHANNEL_MAP LOAD 0 LOAD CATACM CHANNEL_MAP LOAD 0 LOAD WAYDED CHANNEL_MAP LOAD 0 LOAD DBOSS CHANNEL_MAP LOAD 0 LOAD YEW CHANNEL_MAP LOAD 0 LOAD PERTH CHANNEL_MAP LOAD 0 LOAD FAER CHANNEL_MAP LOAD 0 LOAD GA CHANNEL_MAP LOAD 0 LOAD CRAIG CHANNEL_MAP GLOBAL 0 GLOBAL -1 CHANNEL_MAP FSTPAS 0 FSTPAS -1 CHANNEL_MAP SECPAS 0 SECPAS -1 END END CREATE CREATE FadeSplashObject COLOR ff000000 FADE_IN_STEP 0.011111 FADE_OUT_STEP -0.011111 WAVEID 65535 TSLA_LABEL FadeBlack TYPE_1_CLIENT_MAP DRAW FrontEndDraw TYPE_1_CLIENT_MAP UPDATE ForcedUpdateChannel BEGIN_INPUT_EVENT_MAP NUM_CHANNELS 2 CHANNEL DebugEventChannel 1 CHANNEL_MAP ABORT 0 UNLOAD -1 CHANNEL AudioNotificationChannel 2 CHANNEL_MAP AUDON 1 AUDON -1 CHANNEL_MAP AUDOFF 1 AUDOFF -1 END END CREATE CREATE FadeSplashObject COLOR ffffffff FADE_IN_STEP 0.050000 FADE_OUT_STEP -0.016667 WAVEID 65535 TSLA_LABEL FadeWhite TYPE_1_CLIENT_MAP DRAW FrontEndDraw TYPE_1_CLIENT_MAP UPDATE ForcedUpdateChannel BEGIN_INPUT_EVENT_MAP NUM_CHANNELS 2 CHANNEL DebugEventChannel 1 CHANNEL_MAP ABORT 0 UNLOAD -1 CHANNEL AudioNotificationChannel 2 CHANNEL_MAP AUDON 1 AUDON -1 CHANNEL_MAP AUDOFF 1 AUDOFF -1 END END CREATE CREATE AISpellManager TYPE_2_CLIENT_MAP AISPLL AISpellChannel END CREATE CREATE RumbleObject DEFAULTISRUMBLEON true BEGIN_INPUT_EVENT_MAP NUM_CHANNELS 1 CHANNEL DebugEventChannel 2 CHANNEL_MAP RBLON 0 RBLON -1 CHANNEL_MAP RBLOFF 0 RBLOFF -1 END TSLA_LABEL RumbleObject TYPE_1_CLIENT_MAP UPDATE ForcedUpdateChannel TYPE_2_CLIENT_MAP PROGRS Progress TYPE_2_CLIENT_MAP RUMBLE RumbleChannel END CREATE