ICE_EFFECT RAMP_UP_TIME 0.7 RAMP_DOWN_TIME 0.7 LEVEL_TIMES 18.0 20.0 END FIRE_EFFECT RAMP_UP_TIME 0.7 RAMP_DOWN_TIME 0.7 LEVEL_TIMES 3.0 5.0 END BURN_EFFECT RAMP_UP_TIME 0.7 RAMP_DOWN_TIME 0.7 LEVEL_TIMES 3.0 5.0 END WATER_EFFECT RAMP_UP_TIME 0.7 RAMP_DOWN_TIME 0.7 LEVEL_TIMES 3.0 5.0 END POISON_EFFECT RAMP_UP_TIME 0.7 RAMP_DOWN_TIME 0.7 LEVEL_TIMES 3.0 5.0 END DARK_EFFECT RAMP_UP_TIME 0.7 RAMP_DOWN_TIME 0.7 LEVEL_TIMES 3.0 5.0 END DARK_SPARK_EFFECT RAMP_UP_TIME 0.7 RAMP_DOWN_TIME 0.7 LEVEL_TIMES 3.0 5.0 END LIGHT_EFFECT EFFECT_TIME 5.0 LEVEL_TIMES 3.0 5.0 RAMP_UP_TIME 0.25 RAMP_DOWN_TIME 0.5 POWER 1.0 AMBIENT 1.0 1.0 1.0 1.0 TEX1 NC2A\EFFECT\SPELL\SSB00T9F.DDS PARTSYS 4 PARTSYSDATA 0 FLAGS 1 JOINT1 shoulder_r // JOINT_ID_1 7 TYPE After SFX Light END PARTSYSDATA 1 FLAGS 1 JOINT1 shoulder_l // JOINT_ID_1 6 TYPE After SFX Light END PARTSYSDATA 2 FLAGS 1 JOINT1 hip_r // JOINT_ID_1 19 TYPE After SFX Light END PARTSYSDATA 3 FLAGS 1 JOINT1 hip_l // JOINT_ID_1 18 TYPE After SFX Light END ENDLIGHTNING_EFFECT RAMP_UP_TIME 0.7 RAMP_DOWN_TIME 0.7 LEVEL_TIMES 3.0 5.0 END