CREATE LevelStateObject TAG WAYDED TYPE 5 TEMPLATES DRK1DR DMNTMP WH1TMP ZMBTMP DYTTMP FJMTMP FH1TMP DSPTMP SKLTMP WRKTMP SPPTMP MUMTMP WH1MTP LTBARL CRYSPW END_TEMPLATES TSLA_LABEL LevelStateObject TYPE_1_CLIENT_MAP DRAW FrontEndDraw TYPE_1_CLIENT_MAP UPDATE UpdateChannel TYPE_2_CLIENT_MAP LSTATE LevelStateChannel TYPE_2_CLIENT_MAP PGAME PlayerGameChannel TYPE_2_CLIENT_MAP ITEM ItemObjectChannel TYPE_2_CLIENT_MAP AI AIChannel BEGIN_INPUT_EVENT_MAP NUM_CHANNELS 1 CHANNEL DebugEventChannel 1 CHANNEL_MAP LSTATS 0 LSTATS -1 END BEGIN_OUTPUT_EVENT_MAP NUM_CHANNELS 0 NUM_GAME_OBJECTS 0 END DEFINE_COMPONENT DialogueComponent BLOB NC2A\Blobs\WayofDead.STR STRLU 1 ORB DARKES 3058 2D 1.00 STRLU 10 ORB ENDDOR 3047 2D 0.90 END COMPONENT END CREATE CREATE PTree PTD_FILE NC2A\WORLD\LEVEL\WLJ00G0j.PTD UBD_FILE NC2A\WORLD\LEVEL\WLJ00G0j.UBD BBD_FILE NC2A\WORLD\LEVEL\WLJ00G0j.BBD NUM_DRAW_PASSES 4 MATERIAL_ENTRY 0 NUM_MATERIALS 2 STRIP_MATERIAL 0 FLAGS 1025 TEXTURE_1 NC2A\World\Level\WLJ00T5a.DDS BASIS_SHADER landAttenuate PIXEL_SHADER landAttenuate END STRIP_MATERIAL STRIP_MATERIAL 1 FLAGS 49218 TEXTURE_1 NC2A\World\Level\WLJ00T5a.DDS BASIS_SHADER landNormalBump PIXEL_SHADER landNormalBump END STRIP_MATERIAL END END MATERIAL_ENTRY 1 NUM_MATERIALS 4 STRIP_MATERIAL 0 FLAGS 1025 TEXTURE_1 NC2A\World\Level\WLJ00T8a.DDS BASIS_SHADER landAttenuate PIXEL_SHADER landAttenuate END STRIP_MATERIAL STRIP_MATERIAL 1 FLAGS 49218 TEXTURE_1 NC2A\World\Level\WLJ00T8a.DDS BASIS_SHADER landNormalBump PIXEL_SHADER landNormalBump END STRIP_MATERIAL STRIP_MATERIAL 2 FLAGS 290 TEXTURE_1 NC2A\World\Level\WLJ00T8a.DDS BASIS_SHADER landscape2l_spec PIXEL_SHADER landscape2l_spec END STRIP_MATERIAL STRIP_MATERIAL 3 FLAGS 164 TEXTURE_1 NC2A\World\Level\WLJ00T8a.DDS BASIS_SHADER landscape2l_spec PIXEL_SHADER landscape2l_spec END STRIP_MATERIAL END END MATERIAL_ENTRY 2 NUM_MATERIALS 4 STRIP_MATERIAL 0 FLAGS 1025 TEXTURE_1 NC2A\World\Level\WLJ00T8b.DDS BASIS_SHADER landAttenuate PIXEL_SHADER landAttenuate END STRIP_MATERIAL STRIP_MATERIAL 1 FLAGS 49218 TEXTURE_1 NC2A\World\Level\WLJ00T8b.DDS BASIS_SHADER landNormalBump PIXEL_SHADER landNormalBump END STRIP_MATERIAL STRIP_MATERIAL 2 FLAGS 290 TEXTURE_1 NC2A\World\Level\WLJ00T8b.DDS BASIS_SHADER landscape2l_spec PIXEL_SHADER landscape2l_spec END STRIP_MATERIAL STRIP_MATERIAL 3 FLAGS 164 TEXTURE_1 NC2A\World\Level\WLJ00T8b.DDS BASIS_SHADER landscape2l_spec PIXEL_SHADER landscape2l_spec END STRIP_MATERIAL END END MATERIAL_ENTRY 3 NUM_MATERIALS 4 STRIP_MATERIAL 0 FLAGS 1025 TEXTURE_1 NC2A\World\Level\WLJ00T89.DDS BASIS_SHADER landAttenuate PIXEL_SHADER landAttenuate END STRIP_MATERIAL STRIP_MATERIAL 1 FLAGS 49218 TEXTURE_1 NC2A\World\Level\WLJ00T89.DDS BASIS_SHADER landNormalBump PIXEL_SHADER landNormalBump END STRIP_MATERIAL STRIP_MATERIAL 2 FLAGS 290 TEXTURE_1 NC2A\World\Level\WLJ00T89.DDS BASIS_SHADER landscape2l_spec PIXEL_SHADER landscape2l_spec END STRIP_MATERIAL STRIP_MATERIAL 3 FLAGS 164 TEXTURE_1 NC2A\World\Level\WLJ00T89.DDS BASIS_SHADER landscape2l_spec PIXEL_SHADER landscape2l_spec END STRIP_MATERIAL END END MATERIAL_ENTRY 4 NUM_MATERIALS 2 STRIP_MATERIAL 0 FLAGS 1025 TEXTURE_1 NC2A\World\Level\WLJ00T5o.DDS BASIS_SHADER landAttenuate PIXEL_SHADER landAttenuate END STRIP_MATERIAL STRIP_MATERIAL 1 FLAGS 49218 TEXTURE_1 NC2A\World\Level\WLJ00T5o.DDS BASIS_SHADER landNormalBump PIXEL_SHADER landNormalBump END STRIP_MATERIAL END END MATERIAL_ENTRY 5 NUM_MATERIALS 2 STRIP_MATERIAL 0 FLAGS 1025 TEXTURE_1 NC2A\World\Level\WLJ00T5n.DDS BASIS_SHADER landAttenuate PIXEL_SHADER landAttenuate END STRIP_MATERIAL STRIP_MATERIAL 1 FLAGS 49218 TEXTURE_1 NC2A\World\Level\WLJ00T5n.DDS BASIS_SHADER landNormalBump PIXEL_SHADER landNormalBump END STRIP_MATERIAL END END NUM_SHADER_OVERRIDES 0 TSLA_LABEL PTree15 TYPE_1_CLIENT_MAP UPDATE UpdateChannel TYPE_1_CLIENT_MAP DRWTX DrawLandscape TYPE_2_CLIENT_MAP LNDSCP LandscapeChannel TYPE_1_CLIENT_MAP LNDMPS DrawPostLandscape TYPE_1_CLIENT_MAP SKNMPS DrawPostModulate BEGIN_INPUT_EVENT_MAP NUM_CHANNELS 1 CHANNEL DebugEventChannel 3 CHANNEL_MAP MSHTRK 0 MSHTRK -1 CHANNEL_MAP BUMPSW 0 BUMPSW -1 CHANNEL_MAP BASISW 0 BASISW -1 END END CREATE CREATE gCamSetup START_MODE COMBAT RESTART_MODE COMBAT FAR_Z 150.0 TSLA_LABEL gCamSetup TYPE_2_CLIENT_MAP PLYRGM PlayerGameChannel BEGIN_OUTPUT_EVENT_MAP NUM_CHANNELS 0 NUM_GAME_OBJECTS 0 END DEFINE_COMPONENT ActorComponent NUM_ANIMS 0 SCALE 1.000000 1.000000 END COMPONENT END CREATE CREATE SkyBox SKY_SCALE 175.000000 20.000000 175.000000 DAY_SKY 0.460938 0.648438 0.781250 DAY_HORIZON 0.800000 0.800000 0.800000 DAY_AMBIENT 0.000000 0.000000 0.000000 DAY_CLOUD_PARAMETERS 0.450000 0.000000 0.100000 DAY_CLOUD_COLOR 0.500000 0.500000 0.500000 NIGHT_SKY 0.055664 0.043945 0.069336 NIGHT_HORIZON 0.000000 0.003900 0.000000 NIGHT_AMBIENT 0.000000 0.000000 0.000000 NIGHT_CLOUD_PARAMETERS 0.400000 0.012500 0.100000 NIGHT_CLOUD_COLOR 0.222656 0.175781 0.277344 HORIZON_SCALE 150.000000 100.000000 150.000000 HORIZON_TRANS 0.000000 OFS_INC0 0.000000 0.000075 OFS_INC1 0.000000 0.000150 OFS_INC2 0.000000 0.000200 OFS_INC3 -0.000300 0.000000 ORB_LIGHT_ONE_RANGE 25.000000 30.000000 35.000000 0.000000 ORB_LIGHT_TWO_RANGE 25.000000 30.000000 35.000000 0.000000 ORB_LIGHT_ONE_COLOR 0.046 0.000 0.161 ORB_LIGHT_TWO_COLOR 0.046 0.000 0.161 TSLA_LABEL SkyBox TYPE_1_CLIENT_MAP UPDATE UpdateChannel BEGIN_INPUT_EVENT_MAP NUM_CHANNELS 1 CHANNEL DebugEventChannel 2 CHANNEL_MAP DAY 0 DAY -1 CHANNEL_MAP NIGHT 0 NIGHT -1 END END CREATE CREATE PathGrid SCALE 0.500000 GRIDFILE NC2A\scripts\grids\waydead.grd SEARCHLIMIT 200 TSLA_LABEL PathGrid TYPE_1_CLIENT_MAP DRAW DrawModulate BEGIN_INPUT_EVENT_MAP NUM_CHANNELS 1 CHANNEL DebugEventChannel 1 CHANNEL_MAP PGDRAW 0 PGDRAW -1 END END CREATE CREATE TransitionObject ID WAYCAT TAG CATACM MATRIX 1.000000 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 0.000000 1.000000 189.645447 -0.000000 -86.594955 RADIUS 6.000000 3.000000 HIT_MULTIPLE DROP_SOUND 65535 TRIGGER_SOUND 65535 TSLA_LABEL BumptestTransition TYPE_1_CLIENT_MAP DRAW DrawModulate TYPE_1_CLIENT_MAP UPDATE UpdateChannel TYPE_2_CLIENT_MAP ITEM ItemObjectChannel TYPE_3_CLIENT_MAP AUDION AudioNotificationChannel BEGIN_INPUT_EVENT_MAP NUM_CHANNELS 1 CHANNEL DebugEventChannel 1 CHANNEL_MAP TRIGDB 0 TRIGDB -1 END BEGIN_OUTPUT_EVENT_MAP NUM_CHANNELS 0 NUM_GAME_OBJECTS 0 END DEFINE_COMPONENT ActorComponent SKIN_FILE NC2A\UI\SplBook\USW00C00.SN2 NUM_ANIMS 0 SCALE 1.000000 1.000000 END COMPONENT DEFINE_COMPONENT AICullingComponent CULLING_RANGE 100.000000 END COMPONENT DEFINE_COMPONENT AudioComponentEx DEFAULTBACKGROUNDSOURCEID 65535 DEFAULTONESHOTSOURCEID 65535 DEFAULTONESHOTDELAYMINMAX 0 500 BEGIN EMITTER ID 0 NAME IS2D false ISFORSCORE false ISOBSTRUCTABLE false PRIORITY 2 DEFAULTMINMAXDISTANCE 2.000000 32.000000 END EMITTER END COMPONENT END CREATE CREATE TransitionObject ID WAYBOS TAG DBOSS MATRIX 1.000000 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 0.000000 1.000000 188.839355 -8.000000 -5.844450 RADIUS 4.000000 3.000000 HIT_MULTIPLE DROP_SOUND 65535 TRIGGER_SOUND 65535 TSLA_LABEL BumptestTransition TYPE_1_CLIENT_MAP DRAW DrawModulate TYPE_1_CLIENT_MAP UPDATE UpdateChannel TYPE_2_CLIENT_MAP ITEM ItemObjectChannel TYPE_3_CLIENT_MAP AUDION AudioNotificationChannel BEGIN_INPUT_EVENT_MAP NUM_CHANNELS 1 CHANNEL DebugEventChannel 1 CHANNEL_MAP TRIGDB 0 TRIGDB -1 END BEGIN_OUTPUT_EVENT_MAP NUM_CHANNELS 0 NUM_GAME_OBJECTS 0 END DEFINE_COMPONENT ActorComponent SKIN_FILE NC2A\UI\SplBook\USW00C00.SN2 NUM_ANIMS 0 SCALE 1.000000 1.000000 END COMPONENT DEFINE_COMPONENT AICullingComponent CULLING_RANGE 100.000000 END COMPONENT DEFINE_COMPONENT AudioComponentEx DEFAULTBACKGROUNDSOURCEID 65535 DEFAULTONESHOTSOURCEID 65535 DEFAULTONESHOTDELAYMINMAX 0 500 BEGIN EMITTER ID 0 NAME IS2D false ISFORSCORE false ISOBSTRUCTABLE false PRIORITY 2 DEFAULTMINMAXDISTANCE 2.000000 32.000000 END EMITTER END COMPONENT END CREATE CREATE TeleporterObject ID TELE2 TAG TELE1 MATRIX -1.000000 0.000000 -0.029000 0.000000 1.000000 0.000000 0.029000 0.000000 -1.000000 -89.849998 0.000000 -39.830002 RADIUS 4.000000 2.000000 HIT_MULTIPLE DROP_SOUND 65535 TRIGGER_SOUND 65535 PARTSYS PARTSYSDATA FLAGS 1 TYPE TeleportBottom END PARTSYS PARTSYSDATA FLAGS 1 TYPE TeleportRed END PARTSYS PARTSYSDATA FLAGS 1 TYPE TeleportGreen END PARTSYS PARTSYSDATA FLAGS 1 TYPE TeleportYellow END TSLA_LABEL WayOfTheDeadTeleporter1 TYPE_1_CLIENT_MAP DRAW DrawModulate TYPE_1_CLIENT_MAP UPDATE UpdateChannel TYPE_2_CLIENT_MAP ITEM ItemObjectChannel TYPE_3_CLIENT_MAP AUDION AudioNotificationChannel TYPE_2_CHANNEL_MAP ITEMC ItemObjectChannel BEGIN_OUTPUT_EVENT_MAP NUM_CHANNELS 0 NUM_GAME_OBJECTS 1 GAME_OBJECT FadeBlack 1 GAME_OBJECT_MAP HIT 0 FADOUT 20 END DEFINE_COMPONENT ActorComponent SKIN_FILE NC2A\OBJECT\MANMADE\OMJ00C96.SN2 NUM_ANIMS 0 SCALE 1.000000 1.000000 END COMPONENT DEFINE_COMPONENT AICullingComponent CULLING_RANGE 100.000000 END COMPONENT DEFINE_COMPONENT AudioComponentEx DEFAULTBACKGROUNDSOURCEID 30080 DEFAULTONESHOTSOURCEID 65535 DEFAULTONESHOTDELAYMINMAX 0 500 BEGIN EMITTER ID 0 NAME TeleporterEmitter IS2D false ISFORSCORE false ISOBSTRUCTABLE true PRIORITY 1 DEFAULTISAUTOREWIND true DEFAULTMINMAXDISTANCE 12.0 150.0 DEFAULTISDOPPLEREFFECTENABLED false END EMITTER END COMPONENT END CREATE CREATE TeleporterObject ID TELE1 TAG TELE2 MATRIX -1.000000 0.000000 -0.029000 0.000000 1.000000 0.000000 0.029000 0.000000 -1.000000 162.229996 0.000000 13.400000 RADIUS 4.000000 2.000000 HIT_MULTIPLE DROP_SOUND 65535 TRIGGER_SOUND 65535 PARTSYS PARTSYSDATA FLAGS 1 TYPE TeleportBottom END PARTSYS PARTSYSDATA FLAGS 1 TYPE TeleportRed END PARTSYS PARTSYSDATA FLAGS 1 TYPE TeleportGreen END PARTSYS PARTSYSDATA FLAGS 1 TYPE TeleportYellow END TSLA_LABEL WayOfTheDeadTeleporter1 TYPE_1_CLIENT_MAP DRAW DrawModulate TYPE_1_CLIENT_MAP UPDATE UpdateChannel TYPE_2_CLIENT_MAP ITEM ItemObjectChannel TYPE_3_CLIENT_MAP AUDION AudioNotificationChannel TYPE_2_CHANNEL_MAP ITEMC ItemObjectChannel BEGIN_OUTPUT_EVENT_MAP NUM_CHANNELS 0 NUM_GAME_OBJECTS 1 GAME_OBJECT FadeBlack 1 GAME_OBJECT_MAP HIT 0 FADOUT 20 END DEFINE_COMPONENT ActorComponent SKIN_FILE NC2A\OBJECT\MANMADE\OMJ00C96.SN2 NUM_ANIMS 0 SCALE 1.000000 1.000000 END COMPONENT DEFINE_COMPONENT AICullingComponent CULLING_RANGE 100.000000 END COMPONENT DEFINE_COMPONENT AudioComponentEx DEFAULTBACKGROUNDSOURCEID 30080 DEFAULTONESHOTSOURCEID 65535 DEFAULTONESHOTDELAYMINMAX 0 500 BEGIN EMITTER ID 0 NAME TeleporterEmitter IS2D false ISFORSCORE false ISOBSTRUCTABLE true PRIORITY 1 DEFAULTISAUTOREWIND true DEFAULTMINMAXDISTANCE 12.0 150.0 DEFAULTISDOPPLEREFFECTENABLED false END EMITTER END COMPONENT END CREATE CREATE TeleporterObject ID TELE4 TAG TELE3 MATRIX -1.000000 0.000000 -0.029000 0.000000 1.000000 0.000000 0.029000 0.000000 -1.000000 -89.510002 0.000000 34.490002 RADIUS 4.000000 2.000000 HIT_MULTIPLE DROP_SOUND 65535 TRIGGER_SOUND 65535 PARTSYS PARTSYSDATA FLAGS 1 TYPE TeleportBottom END PARTSYS PARTSYSDATA FLAGS 1 TYPE TeleportRed END PARTSYS PARTSYSDATA FLAGS 1 TYPE TeleportGreen END PARTSYS PARTSYSDATA FLAGS 1 TYPE TeleportYellow END TSLA_LABEL WayOfTheDeadTeleporter2 TYPE_1_CLIENT_MAP DRAW DrawModulate TYPE_1_CLIENT_MAP UPDATE UpdateChannel TYPE_2_CLIENT_MAP ITEM ItemObjectChannel TYPE_3_CLIENT_MAP AUDION AudioNotificationChannel TYPE_2_CHANNEL_MAP ITEMC ItemObjectChannel BEGIN_OUTPUT_EVENT_MAP NUM_CHANNELS 0 NUM_GAME_OBJECTS 1 GAME_OBJECT FadeBlack 1 GAME_OBJECT_MAP HIT 0 FADOUT 20 END DEFINE_COMPONENT ActorComponent SKIN_FILE NC2A\OBJECT\MANMADE\OMJ00C96.SN2 NUM_ANIMS 0 SCALE 1.000000 1.000000 END COMPONENT DEFINE_COMPONENT AICullingComponent CULLING_RANGE 100.000000 END COMPONENT DEFINE_COMPONENT AudioComponentEx DEFAULTBACKGROUNDSOURCEID 30080 DEFAULTONESHOTSOURCEID 65535 DEFAULTONESHOTDELAYMINMAX 0 500 BEGIN EMITTER ID 0 NAME TeleporterEmitter IS2D false ISFORSCORE false ISOBSTRUCTABLE true PRIORITY 1 DEFAULTISAUTOREWIND true DEFAULTMINMAXDISTANCE 12.0 150.0 DEFAULTISDOPPLEREFFECTENABLED false END EMITTER END COMPONENT END CREATE CREATE TeleporterObject ID TELE3 TAG TELE4 MATRIX -1.000000 0.000000 -0.029000 0.000000 1.000000 0.000000 0.029000 0.000000 -1.000000 -184.649994 -8.000000 -1.780000 RADIUS 4.000000 2.000000 HIT_MULTIPLE DROP_SOUND 65535 TRIGGER_SOUND 65535 PARTSYS PARTSYSDATA FLAGS 1 TYPE TeleportBottom END PARTSYS PARTSYSDATA FLAGS 1 TYPE TeleportRed END PARTSYS PARTSYSDATA FLAGS 1 TYPE TeleportGreen END PARTSYS PARTSYSDATA FLAGS 1 TYPE TeleportYellow END TSLA_LABEL WayOfTheDeadTeleporter2 TYPE_1_CLIENT_MAP DRAW DrawModulate TYPE_1_CLIENT_MAP UPDATE UpdateChannel TYPE_2_CLIENT_MAP ITEM ItemObjectChannel TYPE_3_CLIENT_MAP AUDION AudioNotificationChannel TYPE_2_CHANNEL_MAP ITEMC ItemObjectChannel BEGIN_OUTPUT_EVENT_MAP NUM_CHANNELS 0 NUM_GAME_OBJECTS 1 GAME_OBJECT FadeBlack 1 GAME_OBJECT_MAP HIT 0 FADOUT 20 END DEFINE_COMPONENT ActorComponent SKIN_FILE NC2A\OBJECT\MANMADE\OMJ00C96.SN2 NUM_ANIMS 0 SCALE 1.000000 1.000000 END COMPONENT DEFINE_COMPONENT AICullingComponent CULLING_RANGE 100.000000 END COMPONENT DEFINE_COMPONENT AudioComponentEx DEFAULTBACKGROUNDSOURCEID 30080 DEFAULTONESHOTSOURCEID 65535 DEFAULTONESHOTDELAYMINMAX 0 500 BEGIN EMITTER ID 0 NAME TeleporterEmitter IS2D false ISFORSCORE false ISOBSTRUCTABLE true PRIORITY 1 DEFAULTISAUTOREWIND true DEFAULTMINMAXDISTANCE 12.0 150.0 DEFAULTISDOPPLEREFFECTENABLED false END EMITTER END COMPONENT END CREATE CREATE PickupInstanceObject #Dark spell pickup INSTANCE 18 1.0 0.0 0.0 0.0 1.0 0.0 0.0 0.0 1.0 124.928734 -0.000002 112.629494 END CREATE CREATE PickupInstanceObject #Fire spell pickup INSTANCE 21 1.0 0.0 0.0 0.0 1.0 0.0 0.0 0.0 1.0 105.917877 0.000000 -120.785728 END CREATE CREATE PickupInstanceObject #Snow Stone pickup INSTANCE 6 1.0 0.0 0.0 0.0 1.0 0.0 0.0 0.0 1.0 115.002808 -8.000001 -61.122585 END CREATE CREATE PickupInstanceObject #Infect Heart pickup INSTANCE 7 1.0 0.0 0.0 0.0 1.0 0.0 0.0 0.0 1.0 30.046009 -0.506181 112.524261 END CREATE