CREATE LevelStateObject TAG FBOSS TYPE 5 TEMPLATES DMNTMP END_TEMPLATES TSLA_LABEL LevelStateObject TYPE_1_CLIENT_MAP DRAW FrontEndDraw TYPE_1_CLIENT_MAP UPDATE UpdateChannel TYPE_2_CLIENT_MAP LSTATE LevelStateChannel TYPE_2_CLIENT_MAP PGAME PlayerGameChannel TYPE_2_CLIENT_MAP ITEM ItemObjectChannel TYPE_2_CLIENT_MAP AI AIChannel BEGIN_INPUT_EVENT_MAP NUM_CHANNELS 1 CHANNEL DebugEventChannel 1 CHANNEL_MAP LSTATS 0 LSTATS -1 END BEGIN_OUTPUT_EVENT_MAP NUM_CHANNELS 0 NUM_GAME_OBJECTS 0 END DEFINE_COMPONENT DialogueComponent BLOB NC2A\Blobs\FIREBOSS.STR STRLU 1 ORB ESSNCE 3050 2D 0.9 END COMPONENT END CREATE CREATE AISpellInstance SPELL_DATA FBRING 1 TSLA_LABEL AISpellInstance END CREATE CREATE AISpellInstance SPELL_DATA FBRING 1 TSLA_LABEL AISpellInstance END CREATE CREATE AISpellInstance SPELL_DATA FBRING 1 TSLA_LABEL AISpellInstance END CREATE CREATE AISpellInstance SPELL_DATA FBRING 1 TSLA_LABEL AISpellInstance END CREATE CREATE AISpellInstance SPELL_DATA FBRING 1 TSLA_LABEL AISpellInstance END CREATE CREATE AISpellInstance SPELL_DATA FBRING 1 TSLA_LABEL AISpellInstance END CREATE CREATE AISpellInstance SPELL_DATA FBRING 1 TSLA_LABEL AISpellInstance END CREATE CREATE AISpellInstance SPELL_DATA FBRING 1 TSLA_LABEL AISpellInstance END CREATE CREATE PTree PTD_FILE NC2A\WORLD\LEVEL\WLF00G11.PTD UBD_FILE NC2A\WORLD\LEVEL\WLF00G11.UBD BBD_FILE NC2A\WORLD\LEVEL\WLF00G11.BBD NUM_DRAW_PASSES 4 MATERIAL_ENTRY 0 NUM_MATERIALS 4 STRIP_MATERIAL 0 TEXTURE_1 NC2A\World\Level\WLF00T75.DDS FLAGS 1025 BASIS_SHADER landAttenuate PIXEL_SHADER landAttenuate END_STRIP_MATERIAL STRIP_MATERIAL 1 TEXTURE_1 NC2A\World\Level\WLF00T75.DDS FLAGS 49218 BASIS_SHADER landNormalBump PIXEL_SHADER landNormalBump END_STRIP_MATERIAL STRIP_MATERIAL 2 TEXTURE_1 NC2A\World\Level\WLF00T75.DDS FLAGS 290 BASIS_SHADER landscape2l_spec PIXEL_SHADER landscape2l_spec END_STRIP_MATERIAL STRIP_MATERIAL 3 TEXTURE_1 NC2A\World\Level\WLF00T75.DDS FLAGS 164 BASIS_SHADER landscape2l_spec PIXEL_SHADER landscape2l_spec END_STRIP_MATERIAL END END MATERIAL_ENTRY 1 NUM_MATERIALS 4 STRIP_MATERIAL 0 TEXTURE_1 NC2A\World\Level\WLF00T74.DDS FLAGS 1025 BASIS_SHADER landAttenuate PIXEL_SHADER landAttenuate END_STRIP_MATERIAL STRIP_MATERIAL 1 TEXTURE_1 NC2A\World\Level\WLF00T74.DDS FLAGS 49218 BASIS_SHADER landNormalBump PIXEL_SHADER landNormalBump END_STRIP_MATERIAL STRIP_MATERIAL 2 TEXTURE_1 NC2A\World\Level\WLF00T74.DDS FLAGS 290 BASIS_SHADER landscape2l_spec PIXEL_SHADER landscape2l_spec END_STRIP_MATERIAL STRIP_MATERIAL 3 TEXTURE_1 NC2A\World\Level\WLF00T74.DDS FLAGS 164 BASIS_SHADER landscape2l_spec PIXEL_SHADER landscape2l_spec END_STRIP_MATERIAL END END MATERIAL_ENTRY 2 NUM_MATERIALS 2 STRIP_MATERIAL 0 TEXTURE_1 NC2A\World\Level\WLF00T70.DDS FLAGS 1025 BASIS_SHADER landAttenuate PIXEL_SHADER landAttenuate END_STRIP_MATERIAL STRIP_MATERIAL 1 TEXTURE_1 NC2A\World\Level\WLF00T70.DDS FLAGS 49218 BASIS_SHADER landNormalBump PIXEL_SHADER landNormalBump END_STRIP_MATERIAL END END MATERIAL_ENTRY 3 NUM_MATERIALS 2 STRIP_MATERIAL 0 TEXTURE_1 NC2A\World\Level\WLF00T76.DDS FLAGS 1025 BASIS_SHADER landAttenuate PIXEL_SHADER landAttenuate END_STRIP_MATERIAL STRIP_MATERIAL 1 TEXTURE_1 NC2A\World\Level\WLF00T76.DDS FLAGS 49218 BASIS_SHADER landNormalBump PIXEL_SHADER landNormalBump END_STRIP_MATERIAL END END MATERIAL_ENTRY 4 NUM_MATERIALS 4 STRIP_MATERIAL 0 TEXTURE_1 NC2A\World\Level\WLF00T72.DDS FLAGS 1025 BASIS_SHADER landAttenuate PIXEL_SHADER landAttenuate END_STRIP_MATERIAL STRIP_MATERIAL 1 TEXTURE_1 NC2A\World\Level\WLF00T72.DDS FLAGS 49218 BASIS_SHADER landNormalBump PIXEL_SHADER landNormalBump END_STRIP_MATERIAL STRIP_MATERIAL 2 TEXTURE_1 NC2A\World\Level\WLF00T72.DDS FLAGS 290 BASIS_SHADER landscape2l_spec PIXEL_SHADER landscape2l_spec END_STRIP_MATERIAL STRIP_MATERIAL 3 TEXTURE_1 NC2A\World\Level\WLF00T72.DDS FLAGS 164 BASIS_SHADER landscape2l_spec PIXEL_SHADER landscape2l_spec END_STRIP_MATERIAL END END MATERIAL_ENTRY 5 NUM_MATERIALS 2 STRIP_MATERIAL 0 TEXTURE_1 NC2A\World\Level\WLF00T71.DDS FLAGS 1025 BASIS_SHADER landAttenuate PIXEL_SHADER landAttenuate END_STRIP_MATERIAL STRIP_MATERIAL 1 TEXTURE_1 NC2A\World\Level\WLF00T71.DDS FLAGS 49218 BASIS_SHADER landNormalBump PIXEL_SHADER landNormalBump END_STRIP_MATERIAL END END MATERIAL_ENTRY 6 NUM_MATERIALS 2 STRIP_MATERIAL 0 TEXTURE_1 NC2A\World\Level\WLF00T73.DDS FLAGS 1025 BASIS_SHADER landAttenuate PIXEL_SHADER landAttenuate END_STRIP_MATERIAL STRIP_MATERIAL 1 TEXTURE_1 NC2A\World\Level\WLF00T73.DDS FLAGS 49218 BASIS_SHADER landNormalBump PIXEL_SHADER landNormalBump END_STRIP_MATERIAL END END TSLA_LABEL PTree15 TYPE_1_CLIENT_MAP UPDATE UpdateChannel TYPE_1_CLIENT_MAP DRWTX DrawLandscape TYPE_2_CLIENT_MAP LNDSCP LandscapeChannel TYPE_1_CLIENT_MAP LNDMPS DrawPostLandscape TYPE_1_CLIENT_MAP SKNMPS DrawPostModulate BEGIN_INPUT_EVENT_MAP NUM_CHANNELS 1 CHANNEL DebugEventChannel 3 CHANNEL_MAP MSHTRK 0 MSHTRK -1 CHANNEL_MAP BUMPSW 0 BUMPSW -1 CHANNEL_MAP BASISW 0 BASISW -1 END END CREATE CREATE gCamSetup START_MODE COMBAT RESTART_MODE COMBAT FAR_Z 150.0 TSLA_LABEL gCamSetup TYPE_2_CLIENT_MAP PLYRGM PlayerGameChannel BEGIN_OUTPUT_EVENT_MAP NUM_CHANNELS 0 NUM_GAME_OBJECTS 0 END DEFINE_COMPONENT ActorComponent NUM_ANIMS 0 SCALE 1.000000 1.000000 END COMPONENT END CREATE CREATE SkyBox SKY_SCALE 175.000000 20.000000 175.000000 DAY_SKY 0.460938 0.648438 0.781250 DAY_HORIZON 0.800000 0.800000 0.800000 DAY_AMBIENT 0.000000 0.000000 0.000000 DAY_CLOUD_PARAMETERS 0.450000 0.000000 0.100000 DAY_CLOUD_COLOR 0.500000 0.500000 0.500000 NIGHT_SKY 0.055664 0.043945 0.069336 NIGHT_HORIZON 0.000000 0.003900 0.000000 NIGHT_AMBIENT 0.000000 0.000000 0.000000 NIGHT_CLOUD_PARAMETERS 0.400000 0.012500 0.100000 NIGHT_CLOUD_COLOR 0.222656 0.175781 0.277344 HORIZON_SCALE 150.000000 100.000000 150.000000 HORIZON_TRANS 0.000000 OFS_INC0 0.000000 0.000075 OFS_INC1 0.000000 0.000150 OFS_INC2 0.000000 0.000200 OFS_INC3 -0.000300 0.000000 ORB_LIGHT_ONE_RANGE 25.000000 30.000000 35.000000 0.000000 ORB_LIGHT_TWO_RANGE 25.000000 30.000000 35.000000 0.000000 ORB_LIGHT_ONE_COLOR 0.253 0.161 0.130 ORB_LIGHT_TWO_COLOR 0.253 0.161 0.130 TSLA_LABEL SkyBox TYPE_1_CLIENT_MAP UPDATE UpdateChannel BEGIN_INPUT_EVENT_MAP NUM_CHANNELS 1 CHANNEL DebugEventChannel 2 CHANNEL_MAP DAY 0 DAY -1 CHANNEL_MAP NIGHT 0 NIGHT -1 END END CREATE CREATE PathGrid SCALE 0.500000 GRIDFILE NC2A\scripts\grids\fboss.grd SEARCHLIMIT 200 TSLA_LABEL PathGrid TYPE_1_CLIENT_MAP DRAW DrawModulate BEGIN_INPUT_EVENT_MAP NUM_CHANNELS 1 CHANNEL DebugEventChannel 1 CHANNEL_MAP PGDRAW 0 PGDRAW -1 END END CREATE CREATE TransitionObject ID BOSGLO TAG CAVERN MATRIX 1.000000 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 0.000000 1.000000 -0.005354 -0.000004 42.166058 RADIUS 5.000000 3.000000 HIT_MULTIPLE DROP_SOUND 65535 TRIGGER_SOUND 65535 TSLA_LABEL BumptestTransition TYPE_1_CLIENT_MAP DRAW DrawModulate TYPE_1_CLIENT_MAP UPDATE UpdateChannel TYPE_2_CLIENT_MAP ITEM ItemObjectChannel TYPE_3_CLIENT_MAP AUDION AudioNotificationChannel BEGIN_INPUT_EVENT_MAP NUM_CHANNELS 1 CHANNEL DebugEventChannel 1 CHANNEL_MAP TRIGDB 0 TRIGDB -1 END BEGIN_OUTPUT_EVENT_MAP NUM_CHANNELS 0 NUM_GAME_OBJECTS 0 END DEFINE_COMPONENT ActorComponent SKIN_FILE NC2A\UI\SplBook\USW00C00.SN2 NUM_ANIMS 0 SCALE 1.000000 1.000000 END COMPONENT DEFINE_COMPONENT AICullingComponent CULLING_RANGE 100.000000 END COMPONENT DEFINE_COMPONENT AudioComponentEx DEFAULTBACKGROUNDSOURCEID 65535 DEFAULTONESHOTSOURCEID 65535 DEFAULTONESHOTDELAYMINMAX 0 500 BEGIN EMITTER ID 0 NAME IS2D false ISFORSCORE false ISOBSTRUCTABLE false PRIORITY 2 DEFAULTMINMAXDISTANCE 2.000000 32.000000 END EMITTER END COMPONENT END CREATE CREATE ActorTemplateObject TAG MINDMG CLASS BossDamage AWARD_SIZE 0 BASE_TEMPLATE_TAG NONE EXTENTS 1 1 0 0.750000 2.000000 TSLA_LABEL MinotaurBossDamageTemplate TYPE_1_CLIENT_MAP DRAW DrawModulate DEFINE_COMPONENT DamageComponent HEALTH 100.000000 100.000000 SCHOOL 0 INVULNERABLE 0 REGENERATE 0 REGENERATION_RATE 0.100000 SCALE 0 END COMPONENT END CREATE CREATE ActorTemplateObject TAG MINTMP CLASS MinotaurBoss CLASS_TYPE 1 AWARD_SIZE 0 EXP_RWD 1000 CHILD_TEMPLATE_TAG NONE EXTENTS 0 0 0 1.0 1.000000 REST_TEXTURE_SPACE_SCALER 1.000000 START EVENT_SOUNDS 65535 65535 24156 65535 65535 65535 38167 65535 FINISH EVENT_SOUNDS START AMBIENT_SOUNDS 65535 65535 0 500 65535 65535 0 500 65535 65535 0 500 65535 65535 0 500 65535 65535 0 500 65535 65535 0 500 65535 65535 0 500 65535 65535 0 500 65535 65535 0 500 65535 65535 0 500 65535 65535 0 500 65535 65535 0 500 65535 65535 0 500 65535 65535 0 500 65535 65535 0 500 65535 65535 0 500 65535 65535 0 500 FINISH AMBIENT_SOUNDS PARTSYS 0 TSLA_LABEL MinotaurBossTemplate TYPE_1_CLIENT_MAP DRAW DrawModulate TYPE_1_CLIENT_MAP UPDATE UpdateChannel TYPE_1_CLIENT_MAP SHDW ShadowVolumeDraw TYPE_1_CLIENT_MAP REFLCT DrawReflections DEFINE_COMPONENT BehaviorComponent TYPE 1 ATTACK_BEHAVIOR 4 ATTACK_MELEE RANGE 1.5 LEVEL 0 DIRECTION 0 DURATION 0.000000 OFFSET 1.000000 V_OFFSET 0.000000 MELEE_ANIMATION 0 ORIENTATION 0 MELEE_RADIUS 2.000000 IS_PHYSICAL TRUE MIN_PHYSICAL_DAMAGE 15.000000 MAX_PHYSICAL_DAMAGE 15.000000 IS_MAGICAL TRUE MAGIC_TYPE 13 MAGIC_SCHOOL SchoolNone MIN_MAGIC_DAMAGE 16.000000 MAX_MAGIC_DAMAGE 16.000000 MAGIC_DURATION 1.500000 END ATTACK_MELEE RANGE 1.5 LEVEL 0 DIRECTION 0 DURATION 0.000000 OFFSET 1.000000 V_OFFSET 0.000000 MELEE_ANIMATION 0 ORIENTATION 0 MELEE_RADIUS 2.000000 IS_PHYSICAL TRUE MIN_PHYSICAL_DAMAGE 30.000000 MAX_PHYSICAL_DAMAGE 30.000000 IS_MAGICAL TRUE MAGIC_TYPE 13 MAGIC_SCHOOL SchoolNone MIN_MAGIC_DAMAGE 16.000000 MAX_MAGIC_DAMAGE 16.000000 MAGIC_DURATION 1.500000 END ATTACK_SPELL RANGE 2 LEVEL 0 DIRECTION 0 DURATION 1.000000 OFFSET 0.000000 V_OFFSET 0.000000 SPELL_ANIMATION 1 JOINT 0 SPELL_LABEL FBRING SPELL_LEVEL 1 END ATTACK_SPELL RANGE 2 LEVEL 0 DIRECTION 0 DURATION 1.000000 OFFSET 0.000000 V_OFFSET 0.000000 SPELL_ANIMATION 1 JOINT 0 SPELL_LABEL FBOSS SPELL_LEVEL 1 END END COMPONENT DEFINE_COMPONENT AIPhysicsComponent SCALE_SPEED 0 MIN_SPEED 1.00000 MAX_SPEED 24.000000 MAX_ACCELERATION 1.000000 MAX_TURN_RATE 3.14 END COMPONENT DEFINE_COMPONENT ActorComponent SKIN_FILE NC2A\ACTOR\BOSS\ABL04C00.SN2 NUM_ANIMS 17 ANIM_FILE NC2A\ACTOR\ENEMY\AEH48A00.AN2 DAMGE1 ANIM_FILE NC2A\ACTOR\ENEMY\AEH48A01.AN2 DAMGE2 ANIM_FILE NC2A\ACTOR\ENEMY\AEH48A02.AN2 DEATH1 ANIM_FILE NC2A\ACTOR\ENEMY\AEH48A03.AN2 DEATH2 ANIM_FILE NC2A\ACTOR\ENEMY\AEH48A06.AN2 IDLE ANIM_FILE NC2A\ACTOR\ENEMY\AEH48A04.AN2 FDGET1 ANIM_FILE NC2A\ACTOR\ENEMY\AEH48A05.AN2 FDGET2 ANIM_FILE NC2A\ACTOR\ENEMY\AEH48A07.AN2 MELEE1 ANIM_FILE NC2A\ACTOR\ENEMY\AEH48A08.AN2 MELEE2 ANIM_FILE NC2A\ACTOR\BOSS\ABL04A04.AN2 PRECHG ANIM_FILE NC2A\ACTOR\BOSS\ABL04A05.AN2 CHARGE ANIM_FILE NC2A\ACTOR\ENEMY\AEH48A0B.AN2 WALK ANIM_FILE NC2A\ACTOR\BOSS\ABL04A00.AN2 TURNR ANIM_FILE NC2A\ACTOR\BOSS\ABL04A01.AN2 TURNL ANIM_FILE NC2A\ACTOR\ENEMY\AEH48A0E.AN2 MELEER ANIM_FILE NC2A\ACTOR\ENEMY\AEH48A0F.AN2 MELEEL ANIM_FILE NC2A\ACTOR\BOSS\ABL04A03.AN2 JUMP SCALE 1.000000 1.000000 END COMPONENT DEFINE_COMPONENT AudioComponentEx DEFAULTBACKGROUNDSOURCEID 65535 DEFAULTONESHOTSOURCEID 65535 DEFAULTONESHOTDELAYMINMAX 0 500 BEGIN EMITTER ID 0 NAME FireBossEmitter IS2D false ISFORSCORE false ISOBSTRUCTABLE false PRIORITY 5 DEFAULTMINMAXDISTANCE 24.0 1000.0 END EMITTER END COMPONENT DEFINE_COMPONENT TalkComponent MAXROTATION 0.785398 MAXOPENSTEP 0.157080 MAXCLOSESTEP 0.078540 END COMPONENT DEFINE_COMPONENT AnimationEventComponent NEW_FORMAT EVENTS 143 MELDOP 7 9 0 MELDCL 7 13 0 MELDOP 7 15 0 MELDCL 7 19 0 MELDOP 8 10 0 MELDCL 8 20 0 MELDOP 14 7 0 MELDCL 14 16 0 MELDOP 15 7 0 MELDCL 15 18 0 KNCKBK 8 20 0 STOMPY 16 11 0 SOUND 0 2 38167 SOUND 1 1 38167 SOUND 2 1 38166 SOUND 3 1 38166 SOUND 4 1 38174 SOUND 5 1 38174 SOUND 6 1 38174 SOUND 7 5 38168 SOUND 7 12 38168 SOUND 8 1 38171 SOUND 8 17 38170 SOUND 8 17 38169 SOUND 9 5 38169 SOUND 12 19 38169 SOUND 13 20 38169 SOUND 14 1 38171 SOUND 14 10 38168 SOUND 15 5 38168 SOUND 16 10 38169 SOUND 16 12 38169 SOUND 11 0 38173 SOUND 11 5 38173 SOUND 11 8 38173 SOUND 11 13 38173 SOUND 11 1 38172 SOUND 10 0 38172 SOUND 10 4 38173 SOUND 10 6 38173 SOUND 10 7 38173 SOUND 10 2 38173 SOUND 10 0 38173 SOUND 8 17 38173 SOUND 7 8 38173 SOUND 7 14 38173 SOUND 2 9 38173 SOUND 2 14 38173 SOUND 1 3 38173 SOUND 1 4 38173 SOUND 1 5 38173 SOUND 1 6 38173 SOUND 9 5 38173 SOUND 9 6 38173 SOUND 12 19 38173 SOUND 12 20 38173 SOUND 13 19 38173 SOUND 13 20 38173 SOUND 14 10 38173 SOUND 14 11 38173 SOUND 15 7 38173 SOUND 16 10 38173 SOUND 16 11 38173 SOUND 16 12 38173 SOUND 7 8 46000 SOUND 7 12 46000 SOUND 14 9 46000 SOUND 14 11 46000 SOUND 15 6 46000 SOUND 15 7 46000 SOUND 16 2 38168 SOUND 16 9 38170 SOUND 16 9 46007 SOUND 16 2 46007 SOUND 13 3 38170 SOUND 12 0 38168 SOUND 12 19 38089 SOUND 13 20 38089 SOUND 14 9 38090 SOUND 15 6 38090 SOUND 16 10 38090 SOUND 16 12 38090 SOUND 0 2 38090 SOUND 2 25 38089 SOUND 2 28 38089 SOUND 2 32 38089 SOUND 2 33 38089 SOUND 3 13 38089 SOUND 3 18 38089 SOUND 3 20 38089 SOUND 7 8 38089 SOUND 7 14 38089 SOUND 8 17 38089 SOUND 8 18 38089 SOUND 9 5 38089 SOUND 9 6 38089 SOUND 0 2 46007 SOUND 1 2 46007 SOUND 1 4 46007 SOUND 2 1 46007 SOUND 2 9 46007 SOUND 2 14 46007 SOUND 2 25 46007 SOUND 2 28 46007 SOUND 3 2 46007 SOUND 3 12 46007 SOUND 3 18 46007 SOUND 6 1 46007 SOUND 6 10 46007 SOUND 7 2 46007 SOUND 7 7 46007 SOUND 7 11 46007 SOUND 8 1 46007 SOUND 8 7 46007 SOUND 8 13 46007 SOUND 8 18 46007 SOUND 8 19 46007 SOUND 9 3 46007 SOUND 9 6 46007 SOUND 10 2 46007 SOUND 10 7 46007 SOUND 11 1 46007 SOUND 11 5 46007 SOUND 11 10 46007 SOUND 12 1 46007 SOUND 12 5 46007 SOUND 12 17 46007 SOUND 13 2 46007 SOUND 13 15 46007 SOUND 13 19 46007 SOUND 14 1 46007 SOUND 14 6 46007 SOUND 14 12 46007 SOUND 15 1 46007 SOUND 15 5 46007 SOUND 15 13 46007 SOUND 2 30 46001 SOUND 2 27 46001 SOUND 2 32 38169 SOUND 3 19 38169 SOUND 3 16 38169 SOUND 3 16 46001 SOUND 3 19 46001 END COMPONENT DEFINE_COMPONENT DamageComponent HEALTH 1500.000000 1500.000000 SCHOOL 0 INVULNERABLE 0 REGENERATE 0 REGENERATION_RATE 0.100000 SCALE 0 END COMPONENT END CREATE