CREATE LevelStateObject TAG CAVERN TYPE 5 TEMPLATES FIR1DR DOOR2 GANTMP FSPTMP DMNTMP LZMTMP LJMTMP GBBBSE DH1TMP FOGTMP WTBARL TRLFND FJMTMP DMNTMP TRLTMP TNTSPW SPNSPW END_TEMPLATES TSLA_LABEL LevelStateObject TYPE_1_CLIENT_MAP DRAW FrontEndDraw TYPE_1_CLIENT_MAP UPDATE UpdateChannel TYPE_2_CLIENT_MAP LSTATE LevelStateChannel TYPE_2_CLIENT_MAP PGAME PlayerGameChannel TYPE_2_CLIENT_MAP ITEM ItemObjectChannel TYPE_2_CLIENT_MAP AI AIChannel BEGIN_INPUT_EVENT_MAP NUM_CHANNELS 1 CHANNEL DebugEventChannel 1 CHANNEL_MAP LSTATS 0 LSTATS -1 END BEGIN_OUTPUT_EVENT_MAP NUM_CHANNELS 0 NUM_GAME_OBJECTS 0 END DEFINE_COMPONENT DialogueComponent BLOB NC2A\Blobs\GlowingCaverns.STR STRLU 1 ORB FENDR 3049 2D 1.000000 END COMPONENT END CREATE CREATE PTree PTD_FILE NC2A\WORLD\LEVEL\WLF00G0t.PTD UBD_FILE NC2A\WORLD\LEVEL\WLF00G0t.UBD BBD_FILE NC2A\WORLD\LEVEL\WLF00G0t.BBD NUM_DRAW_PASSES 4 MATERIAL_ENTRY 0 NUM_MATERIALS 2 STRIP_MATERIAL 0 FLAGS 1025 TEXTURE_1 NC2A\World\Level\WLF00T52.DDS BASIS_SHADER landAttenuate PIXEL_SHADER landAttenuate END STRIP_MATERIAL STRIP_MATERIAL 1 FLAGS 49218 TEXTURE_1 NC2A\World\Level\WLF00T52.DDS BASIS_SHADER landNormalBump PIXEL_SHADER landNormalBump END STRIP_MATERIAL END END MATERIAL_ENTRY 1 NUM_MATERIALS 2 STRIP_MATERIAL 0 FLAGS 1025 TEXTURE_1 NC2A\World\Level\WLF00T53.DDS BASIS_SHADER landAttenuate PIXEL_SHADER landAttenuate END STRIP_MATERIAL STRIP_MATERIAL 1 FLAGS 49218 TEXTURE_1 NC2A\World\Level\WLF00T53.DDS BASIS_SHADER landNormalBump PIXEL_SHADER landNormalBump END STRIP_MATERIAL END END MATERIAL_ENTRY 2 NUM_MATERIALS 4 STRIP_MATERIAL 0 FLAGS 1025 TEXTURE_1 NC2A\World\Level\WLF00T8w.DDS BASIS_SHADER landAttenuate PIXEL_SHADER landAttenuate END STRIP_MATERIAL STRIP_MATERIAL 1 FLAGS 49218 TEXTURE_1 NC2A\World\Level\WLF00T8w.DDS BASIS_SHADER landNormalBump PIXEL_SHADER landNormalBump END STRIP_MATERIAL STRIP_MATERIAL 2 FLAGS 290 TEXTURE_1 NC2A\World\Level\WLF00T8w.DDS BASIS_SHADER landscape2l_spec PIXEL_SHADER landscape2l_spec END STRIP_MATERIAL STRIP_MATERIAL 3 FLAGS 164 TEXTURE_1 NC2A\World\Level\WLF00T8w.DDS BASIS_SHADER landscape2l_spec PIXEL_SHADER landscape2l_spec END STRIP_MATERIAL END END MATERIAL_ENTRY 3 NUM_MATERIALS 2 STRIP_MATERIAL 0 FLAGS 1025 TEXTURE_1 NC2A\World\Level\WLF00T55.DDS BASIS_SHADER landAttenuate PIXEL_SHADER landAttenuate END STRIP_MATERIAL STRIP_MATERIAL 1 FLAGS 49218 TEXTURE_1 NC2A\World\Level\WLF00T55.DDS BASIS_SHADER landNormalBump PIXEL_SHADER landNormalBump END STRIP_MATERIAL END END MATERIAL_ENTRY 4 NUM_MATERIALS 4 STRIP_MATERIAL 0 FLAGS 1025 TEXTURE_1 NC2A\World\Level\WLF00T8u.DDS BASIS_SHADER landAttenuate PIXEL_SHADER landAttenuate END STRIP_MATERIAL STRIP_MATERIAL 1 FLAGS 49218 TEXTURE_1 NC2A\World\Level\WLF00T8u.DDS BASIS_SHADER landNormalBump PIXEL_SHADER landNormalBump END STRIP_MATERIAL STRIP_MATERIAL 2 FLAGS 290 TEXTURE_1 NC2A\World\Level\WLF00T8u.DDS BASIS_SHADER landscape2l_spec PIXEL_SHADER landscape2l_spec END STRIP_MATERIAL STRIP_MATERIAL 3 FLAGS 164 TEXTURE_1 NC2A\World\Level\WLF00T8u.DDS BASIS_SHADER landscape2l_spec PIXEL_SHADER landscape2l_spec END STRIP_MATERIAL END END MATERIAL_ENTRY 5 NUM_MATERIALS 2 STRIP_MATERIAL 0 FLAGS 1025 TEXTURE_1 NC2A\World\Level\WLF00T51.DDS BASIS_SHADER landAttenuate PIXEL_SHADER landAttenuate END STRIP_MATERIAL STRIP_MATERIAL 1 FLAGS 49218 TEXTURE_1 NC2A\World\Level\WLF00T51.DDS BASIS_SHADER landNormalBump PIXEL_SHADER landNormalBump END STRIP_MATERIAL END END MATERIAL_ENTRY 6 NUM_MATERIALS 4 STRIP_MATERIAL 0 FLAGS 1025 TEXTURE_1 NC2A\World\Level\WLF00T8v.DDS BASIS_SHADER landAttenuate PIXEL_SHADER landAttenuate END STRIP_MATERIAL STRIP_MATERIAL 1 FLAGS 49218 TEXTURE_1 NC2A\World\Level\WLF00T8v.DDS BASIS_SHADER landNormalBump PIXEL_SHADER landNormalBump END STRIP_MATERIAL STRIP_MATERIAL 2 FLAGS 290 TEXTURE_1 NC2A\World\Level\WLF00T8v.DDS BASIS_SHADER landscape2l_spec PIXEL_SHADER landscape2l_spec END STRIP_MATERIAL STRIP_MATERIAL 3 FLAGS 164 TEXTURE_1 NC2A\World\Level\WLF00T8v.DDS BASIS_SHADER landscape2l_spec PIXEL_SHADER landscape2l_spec END STRIP_MATERIAL END END MATERIAL_ENTRY 7 NUM_MATERIALS 2 STRIP_MATERIAL 0 FLAGS 1025 TEXTURE_1 NC2A\World\Level\WLF00T50.DDS BASIS_SHADER landAttenuate PIXEL_SHADER landAttenuate END STRIP_MATERIAL STRIP_MATERIAL 1 FLAGS 49218 TEXTURE_1 NC2A\World\Level\WLF00T50.DDS BASIS_SHADER landNormalBump PIXEL_SHADER landNormalBump END STRIP_MATERIAL END END MATERIAL_ENTRY 8 NUM_MATERIALS 2 STRIP_MATERIAL 0 FLAGS 1025 TEXTURE_1 NC2A\World\Level\WLF00T4z.DDS BASIS_SHADER landAttenuate PIXEL_SHADER landAttenuate END STRIP_MATERIAL STRIP_MATERIAL 1 FLAGS 49218 TEXTURE_1 NC2A\World\Level\WLF00T4z.DDS BASIS_SHADER landNormalBump PIXEL_SHADER landNormalBump END STRIP_MATERIAL END END MATERIAL_ENTRY 9 NUM_MATERIALS 2 STRIP_MATERIAL 0 FLAGS 1025 TEXTURE_1 NC2A\World\Level\WLF00T54.DDS BASIS_SHADER landAttenuate PIXEL_SHADER landAttenuate END STRIP_MATERIAL STRIP_MATERIAL 1 FLAGS 49218 TEXTURE_1 NC2A\World\Level\WLF00T54.DDS BASIS_SHADER landNormalBump PIXEL_SHADER landNormalBump END STRIP_MATERIAL END END MATERIAL_ENTRY 10 NUM_MATERIALS 2 STRIP_MATERIAL 0 FLAGS 1025 TEXTURE_1 NC2A\World\Level\WLF00T57.DDS BASIS_SHADER landAttenuate PIXEL_SHADER landAttenuate END STRIP_MATERIAL STRIP_MATERIAL 1 FLAGS 49218 TEXTURE_1 NC2A\World\Level\WLF00T57.DDS BASIS_SHADER landNormalBump PIXEL_SHADER landNormalBump END STRIP_MATERIAL END END MATERIAL_ENTRY 11 NUM_MATERIALS 4 STRIP_MATERIAL 0 FLAGS 1025 TEXTURE_1 NC2A\World\Level\WLF00T4y.DDS BASIS_SHADER landAttenuate PIXEL_SHADER landAttenuate END STRIP_MATERIAL STRIP_MATERIAL 1 FLAGS 49218 TEXTURE_1 NC2A\World\Level\WLF00T4y.DDS BASIS_SHADER landNormalBump PIXEL_SHADER landNormalBump END STRIP_MATERIAL STRIP_MATERIAL 2 FLAGS 290 TEXTURE_1 NC2A\World\Level\WLF00T4y.DDS BASIS_SHADER landscape2l_spec PIXEL_SHADER landscape2l_spec END STRIP_MATERIAL STRIP_MATERIAL 3 FLAGS 164 TEXTURE_1 NC2A\World\Level\WLF00T4y.DDS BASIS_SHADER landscape2l_spec PIXEL_SHADER landscape2l_spec END STRIP_MATERIAL END END NUM_SHADER_OVERRIDES 0 TSLA_LABEL PTree15 TYPE_1_CLIENT_MAP UPDATE UpdateChannel TYPE_1_CLIENT_MAP DRWTX DrawLandscape TYPE_2_CLIENT_MAP LNDSCP LandscapeChannel TYPE_1_CLIENT_MAP LNDMPS DrawPostLandscape TYPE_1_CLIENT_MAP SKNMPS DrawPostModulate BEGIN_INPUT_EVENT_MAP NUM_CHANNELS 1 CHANNEL DebugEventChannel 3 CHANNEL_MAP MSHTRK 0 MSHTRK -1 CHANNEL_MAP BUMPSW 0 BUMPSW -1 CHANNEL_MAP BASISW 0 BASISW -1 END END CREATE CREATE gCamSetup START_MODE COMBAT RESTART_MODE COMBAT FAR_Z 150.0 TSLA_LABEL gCamSetup TYPE_2_CLIENT_MAP PLYRGM PlayerGameChannel BEGIN_OUTPUT_EVENT_MAP NUM_CHANNELS 0 NUM_GAME_OBJECTS 0 END DEFINE_COMPONENT ActorComponent NUM_ANIMS 0 SCALE 1.000000 1.000000 END COMPONENT END CREATE CREATE SkyBox SKY_SCALE 175.000000 20.000000 175.000000 DAY_SKY 0.460938 0.648438 0.781250 DAY_HORIZON 0.800000 0.800000 0.800000 DAY_AMBIENT 0.000000 0.000000 0.000000 DAY_CLOUD_PARAMETERS 0.450000 0.000000 0.100000 DAY_CLOUD_COLOR 0.500000 0.500000 0.500000 NIGHT_SKY 0.055664 0.043945 0.069336 NIGHT_HORIZON 0.000000 0.003900 0.000000 NIGHT_AMBIENT 0.000000 0.000000 0.000000 NIGHT_CLOUD_PARAMETERS 0.400000 0.012500 0.100000 NIGHT_CLOUD_COLOR 0.222656 0.175781 0.277344 HORIZON_SCALE 150.000000 100.000000 150.000000 HORIZON_TRANS 0.000000 OFS_INC0 0.000000 0.000075 OFS_INC1 0.000000 0.000150 OFS_INC2 0.000000 0.000200 OFS_INC3 -0.000300 0.000000 ORB_LIGHT_ONE_RANGE 25.000000 30.000000 35.000000 0.000000 ORB_LIGHT_TWO_RANGE 25.000000 30.000000 35.000000 0.000000 ORB_LIGHT_ONE_COLOR 0.138 0.023 0.023 ORB_LIGHT_TWO_COLOR 0.138 0.023 0.023 TSLA_LABEL SkyBox TYPE_1_CLIENT_MAP UPDATE UpdateChannel BEGIN_INPUT_EVENT_MAP NUM_CHANNELS 1 CHANNEL DebugEventChannel 2 CHANNEL_MAP DAY 0 DAY -1 CHANNEL_MAP NIGHT 0 NIGHT -1 END END CREATE CREATE PathGrid SCALE 0.500000 GRIDFILE NC2A\scripts\grids\cavern.grd SEARCHLIMIT 200 TSLA_LABEL PathGrid TYPE_1_CLIENT_MAP DRAW DrawModulate BEGIN_INPUT_EVENT_MAP NUM_CHANNELS 1 CHANNEL DebugEventChannel 1 CHANNEL_MAP PGDRAW 0 PGDRAW -1 END END CREATE CREATE PickupInstanceObject #Fire spell pickup INSTANCE 21 1.0 0.0 0.0 0.0 1.0 0.0 0.0 0.0 1.0 -257.122559 5.086992 122.642105 END CREATE CREATE PickupInstanceObject #Fire spell pickup INSTANCE 21 1.0 0.0 0.0 0.0 1.0 0.0 0.0 0.0 1.0 65.993042 5.086990 48.870327 END CREATE CREATE PickupInstanceObject #Fire spell pickup INSTANCE 21 1.0 0.0 0.0 0.0 1.0 0.0 0.0 0.0 1.0 -8.972094 -0.014561 -126.231262 END CREATE CREATE PickupInstanceObject #Fire spell pickup INSTANCE 21 1.0 0.0 0.0 0.0 1.0 0.0 0.0 0.0 1.0 161.810532 0.000000 -67.319496 END CREATE CREATE PickupInstanceObject #health potion pickup INSTANCE 0 1.0 0.0 0.0 0.0 1.0 0.0 0.0 0.0 1.0 -190.948807 4.419196 -36.870697 END CREATE CREATE PickupInstanceObject #amulet pickup INSTANCE 10 1.0 0.0 0.0 0.0 1.0 0.0 0.0 0.0 1.0 60.694290 5.086990 100.510498 END CREATE CREATE TransitionObject ID GLWCAV TAG CAVE MATRIX 1.000000 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 0.000000 1.000000 -259.943207 0.107788 -126.205315 RADIUS 5.000000 2.000000 HIT_MULTIPLE DROP_SOUND 65535 TRIGGER_SOUND 65535 TSLA_LABEL BumptestTransition TYPE_1_CLIENT_MAP DRAW DrawModulate TYPE_1_CLIENT_MAP UPDATE UpdateChannel TYPE_2_CLIENT_MAP ITEM ItemObjectChannel TYPE_3_CLIENT_MAP AUDION AudioNotificationChannel BEGIN_INPUT_EVENT_MAP NUM_CHANNELS 1 CHANNEL DebugEventChannel 1 CHANNEL_MAP TRIGDB 0 TRIGDB -1 END BEGIN_OUTPUT_EVENT_MAP NUM_CHANNELS 0 NUM_GAME_OBJECTS 0 END DEFINE_COMPONENT ActorComponent SKIN_FILE NC2A\UI\SplBook\USW00C00.SN2 NUM_ANIMS 0 SCALE 1.000000 1.000000 END COMPONENT DEFINE_COMPONENT AICullingComponent CULLING_RANGE 100.000000 END COMPONENT DEFINE_COMPONENT AudioComponentEx DEFAULTBACKGROUNDSOURCEID 65535 DEFAULTONESHOTSOURCEID 65535 DEFAULTONESHOTDELAYMINMAX 0 500 BEGIN EMITTER ID 0 NAME IS2D false ISFORSCORE false ISOBSTRUCTABLE false PRIORITY 2 DEFAULTMINMAXDISTANCE 2.000000 32.000000 END EMITTER END COMPONENT END CREATE CREATE TransitionObject ID GLWBOS TAG FBOSS MATRIX 1.000000 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 0.000000 1.000000 -145.071838 5.248327 126.360580 RADIUS 5.000000 2.000000 HIT_MULTIPLE DROP_SOUND 65535 TRIGGER_SOUND 65535 TSLA_LABEL BumptestTransition TYPE_1_CLIENT_MAP DRAW DrawModulate TYPE_1_CLIENT_MAP UPDATE UpdateChannel TYPE_2_CLIENT_MAP ITEM ItemObjectChannel TYPE_3_CLIENT_MAP AUDION AudioNotificationChannel BEGIN_INPUT_EVENT_MAP NUM_CHANNELS 1 CHANNEL DebugEventChannel 1 CHANNEL_MAP TRIGDB 0 TRIGDB -1 END BEGIN_OUTPUT_EVENT_MAP NUM_CHANNELS 0 NUM_GAME_OBJECTS 0 END DEFINE_COMPONENT ActorComponent SKIN_FILE NC2A\UI\SplBook\USW00C00.SN2 NUM_ANIMS 0 SCALE 1.000000 1.000000 END COMPONENT DEFINE_COMPONENT AICullingComponent CULLING_RANGE 100.000000 END COMPONENT DEFINE_COMPONENT AudioComponentEx DEFAULTBACKGROUNDSOURCEID 65535 DEFAULTONESHOTSOURCEID 65535 DEFAULTONESHOTDELAYMINMAX 0 500 BEGIN EMITTER ID 0 NAME IS2D false ISFORSCORE false ISOBSTRUCTABLE false PRIORITY 2 DEFAULTMINMAXDISTANCE 2.000000 32.000000 END EMITTER END COMPONENT END CREATE