CREATE LevelStateObject TAG LBOSS TYPE 5 TEMPLATES SPPTMP END_TEMPLATES TSLA_LABEL LevelStateObject TYPE_1_CLIENT_MAP DRAW FrontEndDraw TYPE_1_CLIENT_MAP UPDATE UpdateChannel TYPE_2_CLIENT_MAP LSTATE LevelStateChannel TYPE_2_CLIENT_MAP PGAME PlayerGameChannel TYPE_2_CLIENT_MAP ITEM ItemObjectChannel TYPE_2_CLIENT_MAP AI AIChannel BEGIN_INPUT_EVENT_MAP NUM_CHANNELS 1 CHANNEL DebugEventChannel 1 CHANNEL_MAP LSTATS 0 LSTATS -1 END BEGIN_OUTPUT_EVENT_MAP NUM_CHANNELS 0 NUM_GAME_OBJECTS 0 END DEFINE_COMPONENT DialogueComponent BLOB NC2A\Blobs\LIGHTBOSS.STR STRLU 1 ORB ESSNCE 3056 2D 1.000000 END COMPONENT END CREATE CREATE PTree PTD_FILE NC2A\WORLD\LEVEL\WLG00G0v.PTD UBD_FILE NC2A\WORLD\LEVEL\WLG00G0v.UBD BBD_FILE NC2A\WORLD\LEVEL\WLG00G0v.BBD NUM_DRAW_PASSES 4 MATERIAL_ENTRY 0 NUM_MATERIALS 4 STRIP_MATERIAL 0 TEXTURE_1 NC2A\World\Level\WLG00T6p.DDS FLAGS 1025 BASIS_SHADER landAttenuate PIXEL_SHADER landAttenuate END_STRIP_MATERIAL STRIP_MATERIAL 1 TEXTURE_1 NC2A\World\Level\WLG00T6p.DDS FLAGS 49218 BASIS_SHADER landNormalBump PIXEL_SHADER landNormalBump END_STRIP_MATERIAL STRIP_MATERIAL 2 TEXTURE_1 NC2A\World\Level\WLG00T6p.DDS FLAGS 290 BASIS_SHADER landscape2l_spec PIXEL_SHADER landscape2l_spec END_STRIP_MATERIAL STRIP_MATERIAL 3 TEXTURE_1 NC2A\World\Level\WLG00T6p.DDS FLAGS 164 BASIS_SHADER landscape2l_spec PIXEL_SHADER landscape2l_spec END_STRIP_MATERIAL END END MATERIAL_ENTRY 1 NUM_MATERIALS 2 STRIP_MATERIAL 0 TEXTURE_1 NC2A\World\Level\WLG00T6m.DDS FLAGS 1025 BASIS_SHADER landAttenuate PIXEL_SHADER landAttenuate END_STRIP_MATERIAL STRIP_MATERIAL 1 TEXTURE_1 NC2A\World\Level\WLG00T6m.DDS FLAGS 49218 BASIS_SHADER landNormalBump PIXEL_SHADER landNormalBump END_STRIP_MATERIAL END END MATERIAL_ENTRY 2 NUM_MATERIALS 4 STRIP_MATERIAL 0 TEXTURE_1 NC2A\World\Level\WLG00T6q.DDS FLAGS 1025 BASIS_SHADER landAttenuate PIXEL_SHADER landAttenuate END_STRIP_MATERIAL STRIP_MATERIAL 1 TEXTURE_1 NC2A\World\Level\WLG00T6q.DDS FLAGS 49218 BASIS_SHADER landNormalBump PIXEL_SHADER landNormalBump END_STRIP_MATERIAL STRIP_MATERIAL 2 TEXTURE_1 NC2A\World\Level\WLG00T6q.DDS FLAGS 290 BASIS_SHADER landscape2l_spec PIXEL_SHADER landscape2l_spec END_STRIP_MATERIAL STRIP_MATERIAL 3 TEXTURE_1 NC2A\World\Level\WLG00T6q.DDS FLAGS 164 BASIS_SHADER landscape2l_spec PIXEL_SHADER landscape2l_spec END_STRIP_MATERIAL END END MATERIAL_ENTRY 3 NUM_MATERIALS 2 STRIP_MATERIAL 0 TEXTURE_1 NC2A\World\Level\WLG00T6r.DDS FLAGS 1025 BASIS_SHADER landAttenuate PIXEL_SHADER landAttenuate END_STRIP_MATERIAL STRIP_MATERIAL 1 TEXTURE_1 NC2A\World\Level\WLG00T6r.DDS FLAGS 49218 BASIS_SHADER landNormalBump PIXEL_SHADER landNormalBump END_STRIP_MATERIAL END END MATERIAL_ENTRY 4 NUM_MATERIALS 2 STRIP_MATERIAL 0 TEXTURE_1 NC2A\World\Level\WLG00T6k.DDS FLAGS 1025 BASIS_SHADER landAttenuate PIXEL_SHADER landAttenuate END_STRIP_MATERIAL STRIP_MATERIAL 1 TEXTURE_1 NC2A\World\Level\WLG00T6k.DDS FLAGS 49218 BASIS_SHADER landNormalBump PIXEL_SHADER landNormalBump END_STRIP_MATERIAL END END MATERIAL_ENTRY 5 NUM_MATERIALS 4 STRIP_MATERIAL 0 TEXTURE_1 NC2A\World\Level\WLG00T5g.DDS FLAGS 1025 BASIS_SHADER landAttenuate PIXEL_SHADER landAttenuate END_STRIP_MATERIAL STRIP_MATERIAL 1 TEXTURE_1 NC2A\World\Level\WLG00T5g.DDS FLAGS 49218 BASIS_SHADER landNormalBump PIXEL_SHADER landNormalBump END_STRIP_MATERIAL STRIP_MATERIAL 2 TEXTURE_1 NC2A\World\Level\WLG00T5g.DDS FLAGS 290 BASIS_SHADER landscape2l_spec PIXEL_SHADER landscape2l_spec END_STRIP_MATERIAL STRIP_MATERIAL 3 TEXTURE_1 NC2A\World\Level\WLG00T5g.DDS FLAGS 164 BASIS_SHADER landscape2l_spec PIXEL_SHADER landscape2l_spec END_STRIP_MATERIAL END END MATERIAL_ENTRY 6 NUM_MATERIALS 4 STRIP_MATERIAL 0 TEXTURE_1 NC2A\World\Level\WLG00T6j.DDS FLAGS 1025 BASIS_SHADER landAttenuate PIXEL_SHADER landAttenuate END_STRIP_MATERIAL STRIP_MATERIAL 1 TEXTURE_1 NC2A\World\Level\WLG00T6j.DDS FLAGS 49218 BASIS_SHADER landNormalBump PIXEL_SHADER landNormalBump END_STRIP_MATERIAL STRIP_MATERIAL 2 TEXTURE_1 NC2A\World\Level\WLG00T6j.DDS FLAGS 290 BASIS_SHADER landscape2l_spec PIXEL_SHADER landscape2l_spec END_STRIP_MATERIAL STRIP_MATERIAL 3 TEXTURE_1 NC2A\World\Level\WLG00T6j.DDS FLAGS 164 BASIS_SHADER landscape2l_spec PIXEL_SHADER landscape2l_spec END_STRIP_MATERIAL END END MATERIAL_ENTRY 7 NUM_MATERIALS 4 STRIP_MATERIAL 0 TEXTURE_1 NC2A\World\Level\WLG00T6o.DDS FLAGS 1025 BASIS_SHADER landAttenuate PIXEL_SHADER landAttenuate END_STRIP_MATERIAL STRIP_MATERIAL 1 TEXTURE_1 NC2A\World\Level\WLG00T6o.DDS FLAGS 49218 BASIS_SHADER landNormalBump PIXEL_SHADER landNormalBump END_STRIP_MATERIAL STRIP_MATERIAL 2 TEXTURE_1 NC2A\World\Level\WLG00T6o.DDS FLAGS 290 BASIS_SHADER landscape2l_spec PIXEL_SHADER landscape2l_spec END_STRIP_MATERIAL STRIP_MATERIAL 3 TEXTURE_1 NC2A\World\Level\WLG00T6o.DDS FLAGS 164 BASIS_SHADER landscape2l_spec PIXEL_SHADER landscape2l_spec END_STRIP_MATERIAL END END MATERIAL_ENTRY 8 NUM_MATERIALS 2 STRIP_MATERIAL 0 TEXTURE_1 NC2A\World\Level\WLG00T6n.DDS FLAGS 1025 BASIS_SHADER landAttenuate PIXEL_SHADER landAttenuate END_STRIP_MATERIAL STRIP_MATERIAL 1 TEXTURE_1 NC2A\World\Level\WLG00T6n.DDS FLAGS 49218 BASIS_SHADER landNormalBump PIXEL_SHADER landNormalBump END_STRIP_MATERIAL END END MATERIAL_ENTRY 9 NUM_MATERIALS 2 STRIP_MATERIAL 0 TEXTURE_1 NC2A\World\Level\WLG00T6r.DDS FLAGS 1025 BASIS_SHADER landAttenuate PIXEL_SHADER landAttenuate END_STRIP_MATERIAL STRIP_MATERIAL 1 TEXTURE_1 NC2A\World\Level\WLG00T6r.DDS FLAGS 49218 BASIS_SHADER landNormalBump PIXEL_SHADER landNormalBump END_STRIP_MATERIAL END END MATERIAL_ENTRY 10 NUM_MATERIALS 2 STRIP_MATERIAL 0 TEXTURE_1 NC2A\World\Level\WLG00T6l.DDS FLAGS 1025 BASIS_SHADER landAttenuate PIXEL_SHADER landAttenuate END_STRIP_MATERIAL STRIP_MATERIAL 1 TEXTURE_1 NC2A\World\Level\WLG00T6l.DDS FLAGS 49218 BASIS_SHADER landNormalBump PIXEL_SHADER landNormalBump END_STRIP_MATERIAL END END TSLA_LABEL PTree15 TYPE_1_CLIENT_MAP UPDATE UpdateChannel TYPE_1_CLIENT_MAP DRWTX DrawLandscape TYPE_2_CLIENT_MAP LNDSCP LandscapeChannel TYPE_1_CLIENT_MAP LNDMPS DrawPostLandscape TYPE_1_CLIENT_MAP SKNMPS DrawPostModulate BEGIN_INPUT_EVENT_MAP NUM_CHANNELS 1 CHANNEL DebugEventChannel 3 CHANNEL_MAP MSHTRK 0 MSHTRK -1 CHANNEL_MAP BUMPSW 0 BUMPSW -1 CHANNEL_MAP BASISW 0 BASISW -1 END END CREATE CREATE gCamSetup START_MODE COMBAT RESTART_MODE COMBAT FAR_Z 150.0 TSLA_LABEL gCamSetup TYPE_2_CLIENT_MAP PLYRGM PlayerGameChannel BEGIN_OUTPUT_EVENT_MAP NUM_CHANNELS 0 NUM_GAME_OBJECTS 0 END DEFINE_COMPONENT ActorComponent NUM_ANIMS 0 SCALE 1.000000 1.000000 END COMPONENT END CREATE CREATE SkyBox SKY_SCALE 175.000000 20.000000 175.000000 DAY_SKY 0.460938 0.648438 0.781250 DAY_HORIZON 0.800000 0.800000 0.800000 DAY_AMBIENT 0.000000 0.000000 0.000000 DAY_CLOUD_PARAMETERS 0.450000 0.000000 0.100000 DAY_CLOUD_COLOR 0.500000 0.500000 0.500000 NIGHT_SKY 0.055664 0.043945 0.069336 NIGHT_HORIZON 0.000000 0.003900 0.000000 NIGHT_AMBIENT 0.000000 0.000000 0.000000 NIGHT_CLOUD_PARAMETERS 0.400000 0.012500 0.100000 NIGHT_CLOUD_COLOR 0.222656 0.175781 0.277344 HORIZON_SCALE 150.000000 100.000000 150.000000 HORIZON_TRANS 0.000000 OFS_INC0 0.000000 0.000075 OFS_INC1 0.000000 0.000150 OFS_INC2 0.000000 0.000200 OFS_INC3 -0.000300 0.000000 ORB_LIGHT_ONE_RANGE 25.000000 30.000000 35.000000 0.000000 ORB_LIGHT_TWO_RANGE 25.000000 30.000000 35.000000 0.000000 ORB_LIGHT_ONE_COLOR 0.426 0.310 0.161 ORB_LIGHT_TWO_COLOR 0.426 0.310 0.161 TSLA_LABEL SkyBox TYPE_1_CLIENT_MAP UPDATE UpdateChannel BEGIN_INPUT_EVENT_MAP NUM_CHANNELS 1 CHANNEL DebugEventChannel 2 CHANNEL_MAP DAY 0 DAY -1 CHANNEL_MAP NIGHT 0 NIGHT -1 END END CREATE CREATE TransitionObject ID BOSUPP TAG UPTIER MATRIX 1.000000 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 0.000000 1.000000 -113.276520 -5.656771 60.009937 RADIUS 6.000000 3.000000 HIT_MULTIPLE DROP_SOUND 65535 TRIGGER_SOUND 65535 TSLA_LABEL BumptestTransition TYPE_1_CLIENT_MAP DRAW DrawModulate TYPE_1_CLIENT_MAP UPDATE UpdateChannel TYPE_2_CLIENT_MAP ITEM ItemObjectChannel TYPE_3_CLIENT_MAP AUDION AudioNotificationChannel BEGIN_INPUT_EVENT_MAP NUM_CHANNELS 1 CHANNEL DebugEventChannel 1 CHANNEL_MAP TRIGDB 0 TRIGDB -1 END BEGIN_OUTPUT_EVENT_MAP NUM_CHANNELS 0 NUM_GAME_OBJECTS 0 END DEFINE_COMPONENT ActorComponent SKIN_FILE NC2A\UI\SplBook\USW00C00.SN2 NUM_ANIMS 0 SCALE 1.000000 1.000000 END COMPONENT DEFINE_COMPONENT AICullingComponent CULLING_RANGE 100.000000 END COMPONENT DEFINE_COMPONENT AudioComponentEx DEFAULTBACKGROUNDSOURCEID 65535 DEFAULTONESHOTSOURCEID 65535 DEFAULTONESHOTDELAYMINMAX 0 500 BEGIN EMITTER ID 0 NAME IS2D false ISFORSCORE false ISOBSTRUCTABLE false PRIORITY 2 DEFAULTMINMAXDISTANCE 2.000000 32.000000 END EMITTER END COMPONENT END CREATE CREATE PathGrid SCALE 0.500000 GRIDFILE nc2a\scripts\grids\lboss.grd SEARCHLIMIT 200 TSLA_LABEL PathGrid TYPE_1_CLIENT_MAP DRAW DrawModulate BEGIN_INPUT_EVENT_MAP NUM_CHANNELS 1 CHANNEL DebugEventChannel 1 CHANNEL_MAP PGDRAW 0 PGDRAW -1 END END CREATE CREATE ActorTemplateObject TAG LGTDMG CLASS BossDamage CLASS_TYPE 1 AWARD_SIZE 0 CHILD_TEMPLATE_TAG NONE EXTENTS 1 1 1 0.750000 2.000000 REST_TEXTURE_SPACE_SCALER 1.000000 START EVENT_SOUNDS FINISH EVENT_SOUNDS START AMBIENT_SOUNDS FINISH AMBIENT_SOUNDS PARTSYS 0 TSLA_LABEL StormBossDamageTemplate TYPE_1_CLIENT_MAP DRAW DrawModulate DEFINE_COMPONENT BehaviorComponent TYPE 3 ATTACK_BEHAVIOR 0 END COMPONENT DEFINE_COMPONENT AIPhysicsComponent SCALE_SPEED 0 MIN_SPEED 0.000000 MAX_SPEED 0.000000 MAX_ACCELERATION 0.000000 MAX_TURN_RATE 0.000000 END COMPONENT DEFINE_COMPONENT ActorComponent NUM_ANIMS 0 SCALE 1.000000 1.000000 END COMPONENT DEFINE_COMPONENT AudioComponentEx DEFAULTBACKGROUNDSOURCEID 65535 DEFAULTONESHOTSOURCEID 65535 DEFAULTONESHOTDELAYMINMAX 0 500 END COMPONENT DEFINE_COMPONENT TalkComponent MAXROTATION 0.785398 MAXOPENSTEP 0.157080 MAXCLOSESTEP 0.078540 END COMPONENT DEFINE_COMPONENT AnimationEventComponent NEW_FORMAT END COMPONENT DEFINE_COMPONENT DamageComponent HEALTH 100.000000 100.000000 SCHOOL 0 INVULNERABLE 0 REGENERATE 0 REGENERATION_RATE 0.100000 SCALE 0 END COMPONENT END CREATE CREATE ActorTemplateObject TAG GRQTMP CLASS GorgonQueen CLASS_TYPE 1 AWARD_SIZE 0 EXP_RWD 3000 CHILD_TEMPLATE_TAG NONE EXTENTS 1 1 1 0.500000 1.000000 REST_TEXTURE_SPACE_SCALER 1.000000 START EVENT_SOUNDS 65535 65535 38165 65535 65535 65535 38162 65535 FINISH EVENT_SOUNDS START AMBIENT_SOUNDS 65535 65535 0 500 65535 65535 0 500 65535 65535 0 500 65535 65535 0 500 65535 65535 0 500 65535 65535 0 500 65535 65535 0 500 65535 65535 0 500 65535 65535 0 500 65535 65535 0 500 65535 65535 0 500 65535 65535 0 500 65535 65535 0 500 65535 65535 0 500 65535 65535 0 500 65535 65535 0 500 65535 65535 0 500 65535 65535 0 500 65535 65535 0 500 65535 65535 0 500 65535 65535 0 500 65535 65535 0 500 65535 65535 0 500 65535 65535 0 500 65535 65535 0 500 65535 65535 0 500 65535 65535 0 500 FINISH AMBIENT_SOUNDS PARTSYS 5 PARTSYSDATA FLAGS 1 JOINT1 snake_c1_01 JOINT2 foot_r TYPE LightBossTeleport END PARTSYSDATA FLAGS 2 JOINT1 foot_r TYPE LightBossTeleportTwirl END PARTSYSDATA FLAGS 4 JOINT1 foot_l TYPE LightBossTeleportTwirl END PARTSYSDATA FLAGS 8 JOINT1 root TYPE LIGHTYeti1HitDust END PARTSYSDATA FLAGS 16 JOINT1 root TYPE LightBossTeleportTwirlDown END TSLA_LABEL WaterElementalTemplate TYPE_1_CLIENT_MAP DRAW DrawModulate TYPE_1_CLIENT_MAP UPDATE UpdateChannel TYPE_1_CLIENT_MAP SHDW ShadowVolumeDraw TYPE_1_CLIENT_MAP REFLCT DrawReflections DEFINE_COMPONENT BehaviorComponent TYPE 1 ATTACK_BEHAVIOR 4 ATTACK_SPELL RANGE 8.000000 LEVEL 0 DIRECTION 0 DURATION 0.000000 OFFSET 0.000000 V_OFFSET 0.965000 SPELL_ANIMATION 1 JOINT 0 SPELL_LABEL GQBIG SPELL_LEVEL 1 END ATTACK_SPELL RANGE 1.500000 LEVEL 0 DIRECTION 0 DURATION 0.000000 OFFSET 0.000000 V_OFFSET 0.965000 SPELL_ANIMATION 17 JOINT 1 SPELL_LABEL GQUEEN SPELL_LEVEL 1 END ATTACK_MELEE RANGE 1.500000 LEVEL 0 DIRECTION 0 DURATION 0.000000 OFFSET 0.000000 V_OFFSET 0.965000 MELEE_ANIMATION 18 ORIENTATION 0 MELEE_RADIUS 2.000000 IS_PHYSICAL TRUE MIN_PHYSICAL_DAMAGE 15.000000 MAX_PHYSICAL_DAMAGE 15.000000 IS_MAGICAL TRUE MAGIC_TYPE 13 MAGIC_SCHOOL SchoolNone MIN_MAGIC_DAMAGE 0.500000 MAX_MAGIC_DAMAGE 0.500000 MAGIC_DURATION 10.000000 END ATTACK_MELEE RANGE 1.500000 LEVEL 0 DIRECTION 0 DURATION 0.000000 OFFSET 0.000000 V_OFFSET 0.965000 MELEE_ANIMATION 19 ORIENTATION 0 MELEE_RADIUS 2.000000 IS_PHYSICAL TRUE MIN_PHYSICAL_DAMAGE 15.000000 MAX_PHYSICAL_DAMAGE 15.000000 IS_MAGICAL TRUE MAGIC_TYPE 13 MAGIC_SCHOOL SchoolNone MIN_MAGIC_DAMAGE 0.500000 MAX_MAGIC_DAMAGE 0.500000 MAGIC_DURATION 10.000000 END END COMPONENT DEFINE_COMPONENT AIPhysicsComponent SCALE_SPEED 0 MIN_SPEED 8.000000 MAX_SPEED 8.000000 MAX_ACCELERATION 1.000000 MAX_TURN_RATE 6.28318 END COMPONENT DEFINE_COMPONENT ActorComponent SKIN_FILE NC2A\ACTOR\BOSS\ABH02C00.SN2 NUM_ANIMS 27 ANIM_FILE_SLOT 0 NC2A\ACTOR\BOSS\ABH02A0D.AN2 ASCEND ANIM_FILE_SLOT 1 NC2A\ACTOR\BOSS\ABH02A01.AN2 CAST1 ANIM_FILE_SLOT 2 NC2A\ACTOR\BOSS\ABH02A09.AN2 CAST2 ANIM_FILE_SLOT 5 NC2A\ACTOR\BOSS\ABH02A02.AN2 DAMGE1 ANIM_FILE_SLOT 6 NC2A\ACTOR\BOSS\ABH02A03.AN2 DAMGE2 ANIM_FILE_SLOT 9 NC2A\ACTOR\BOSS\ABH02A04.AN2 DEATH1 ANIM_FILE_SLOT 10 NC2A\ACTOR\BOSS\ABH02A05.AN2 DEATH2 ANIM_FILE_SLOT 11 NC2A\ACTOR\BOSS\ABH02A0E.AN2 DEATH3 ANIM_FILE_SLOT 12 NC2A\ACTOR\BOSS\ABH02A08.AN2 IDLE ANIM_FILE_SLOT 13 NC2A\ACTOR\BOSS\ABH02A06.AN2 FDGET1 ANIM_FILE_SLOT 14 NC2A\ACTOR\BOSS\ABH02A07.AN2 FDGET2 ANIM_FILE_SLOT 17 NC2A\ACTOR\BOSS\ABH02A09.AN2 MELEE1 ANIM_FILE_SLOT 18 NC2A\ACTOR\BOSS\ABH02A0A.AN2 MELEE2 ANIM_FILE_SLOT 19 NC2A\ACTOR\BOSS\ABH02A0B.AN2 MELEE3 ANIM_FILE_SLOT 21 NC2A\ACTOR\BOSS\ABH02A0G.AN2 MISC1 ANIM_FILE_SLOT 22 NC2A\ACTOR\BOSS\ABH02A0F.AN2 MISC2 ANIM_FILE_SLOT 23 NC2A\ACTOR\BOSS\ABH02A07.AN2 MISC3 ANIM_FILE_SLOT 24 NC2A\ACTOR\BOSS\ABH02A06.AN2 MISC4 ANIM_FILE_SLOT 25 NC2A\ACTOR\BOSS\ABH02A0C.AN2 RUN ANIM_FILE_SLOT 26 NC2A\ACTOR\BOSS\ABH02A0C.AN2 WALK SCALE 2.0 2.0 END COMPONENT DEFINE_COMPONENT AudioComponentEx DEFAULTBACKGROUNDSOURCEID 65535 DEFAULTONESHOTSOURCEID 65535 DEFAULTONESHOTDELAYMINMAX 0 500 BEGIN EMITTER ID 0 NAME LightBossEmitter IS2D false ISFORSCORE false ISOBSTRUCTABLE false PRIORITY 5 DEFAULTMINMAXDISTANCE 24.0 1000.0 END EMITTER END COMPONENT DEFINE_COMPONENT TalkComponent MAXROTATION 0.785398 MAXOPENSTEP 0.157080 MAXCLOSESTEP 0.078540 END COMPONENT DEFINE_COMPONENT AnimationEventComponent NEW_FORMAT EVENTS 174 SPELL 1 10 0 SPELL 17 8 0 MELDOP 18 1 0 MELDCL 18 18 0 MELDOP 19 1 0 MELDCL 19 18 0 TURNON 21 1 0 TURNOF 21 29 0 TURNON 22 1 0 TURNOF 22 29 0 DIALOG 5 1 38162 DIALOG 6 1 38162 DIALOG 9 1 38163 DIALOG 10 1 38163 DIALOG 11 1 38162 DIALOG 11 15 38162 DIALOG 11 45 38163 SOUND 2 4 46000 SOUND 11 5 46008 SOUND 11 6 46008 SOUND 11 7 46008 SOUND 11 8 46008 SOUND 11 9 46008 SOUND 11 10 46008 SOUND 11 11 46008 SOUND 11 3 46000 SOUND 13 3 46008 SOUND 13 4 46008 SOUND 13 5 46008 SOUND 13 6 46008 SOUND 13 7 46008 SOUND 13 8 46008 SOUND 13 9 46008 SOUND 13 10 46008 SOUND 13 11 46008 SOUND 13 12 46008 SOUND 14 15 46000 SOUND 14 13 46008 SOUND 14 17 46008 SOUND 17 4 46000 SOUND 18 6 46000 SOUND 19 4 46000 DIALOG 23 0 38164 SOUND 23 13 46008 SOUND 23 17 46008 SOUND 23 15 46000 SOUND 24 3 46008 SOUND 24 4 46008 SOUND 24 5 46008 SOUND 24 6 46008 SOUND 24 7 46008 SOUND 24 8 46008 SOUND 24 9 46008 SOUND 24 10 46008 SOUND 24 11 46008 SOUND 24 12 46008 SOUND 24 13 46008 SOUND 26 1 52768 SOUND 26 8 52768 SOUND 25 8 52768 SOUND 25 0 52768 SOUND 18 6 52768 SOUND 17 6 52768 SOUND 11 5 52768 SOUND 11 10 52768 SOUND 10 7 52768 SOUND 9 7 52768 SOUND 6 6 52768 SOUND 5 5 52768 SOUND 2 6 52768 SOUND 0 14 52768 SOUND 0 11 52768 SOUND 9 18 46001 SOUND 10 12 46001 SOUND 11 58 46001 SOUND 11 14 46011 SOUND 0 1 38090 SOUND 1 3 38090 SOUND 1 10 38089 SOUND 1 11 38090 SOUND 1 21 52768 SOUND 1 20 38090 SOUND 2 1 38090 SOUND 2 4 38090 SOUND 2 7 38090 SOUND 5 0 38090 SOUND 5 3 38090 SOUND 5 9 38090 SOUND 6 0 38090 SOUND 6 4 38090 SOUND 9 1 38090 SOUND 9 6 38090 SOUND 9 12 38090 SOUND 9 18 38090 SOUND 9 19 38089 SOUND 10 1 38090 SOUND 10 7 38090 SOUND 10 12 38090 SOUND 11 1 38090 SOUND 11 8 38090 SOUND 11 15 38090 SOUND 11 20 38090 SOUND 11 32 38090 SOUND 11 49 38090 SOUND 11 58 38089 SOUND 11 57 38090 SOUND 13 1 38090 SOUND 13 15 38090 SOUND 14 7 38090 SOUND 14 10 38090 SOUND 17 1 38090 SOUND 17 3 38090 SOUND 17 5 38090 SOUND 18 2 38090 SOUND 18 4 38090 SOUND 21 1 38090 SOUND 22 1 38090 SOUND 23 7 38090 SOUND 24 1 38090 SOUND 24 15 38090 SOUND 25 0 38090 SOUND 25 7 38090 SOUND 26 0 38090 SOUND 26 7 38090 SOUND 23 0 24160 SOUND 24 5 24161 SOUND 24 2 33132 SOUND 23 0 33132 SOUND 0 0 46007 SOUND 1 2 46007 SOUND 1 5 46007 SOUND 1 10 46007 SOUND 1 12 46007 SOUND 2 1 46007 SOUND 2 4 46007 SOUND 5 0 46007 SOUND 5 5 46007 SOUND 6 0 46007 SOUND 6 6 46007 SOUND 9 1 46007 SOUND 9 5 46007 SOUND 9 11 46007 SOUND 10 1 46007 SOUND 10 5 46007 SOUND 10 10 46007 SOUND 11 1 46007 SOUND 11 5 46007 SOUND 11 10 46007 SOUND 11 14 46007 SOUND 11 20 46007 SOUND 11 32 46007 SOUND 11 43 46007 SOUND 13 3 46007 SOUND 13 15 46007 SOUND 14 8 46007 SOUND 14 16 46007 SOUND 17 1 46007 SOUND 17 6 46007 SOUND 18 2 46007 SOUND 18 6 46007 SOUND 19 3 46007 SOUND 19 9 46007 SOUND 21 1 46007 SOUND 22 1 46007 SOUND 23 1 46007 SOUND 23 9 46007 SOUND 24 1 46007 SOUND 24 9 46007 SOUND 25 0 46007 SOUND 25 4 46007 SOUND 25 11 46007 SOUND 26 1 46007 SOUND 26 7 46007 SOUND 26 12 46007 END COMPONENT DEFINE_COMPONENT DamageComponent HEALTH 90.000000 90.000000 SCHOOL 4 INVULNERABLE 0 REGENERATE 0 REGENERATION_RATE 0.100000 SCALE 0 END COMPONENT END CREATE