/*************************************************************************** * * Light Upper Tier Level Script * * $Revision: 36 $ * $Date: 10/13/02 1:32p $ * $Author: Johnr $ * * $History: UpperTier.txt $ * * ***************** Version 36 ***************** * User: Johnr Date: 10/13/02 Time: 1:32p * Updated in $/nc2/bin/assets/NC2A/Scripts/Light * * ***************** Version 35 ***************** * User: Johnr Date: 10/13/02 Time: 11:27a * Updated in $/nc2/bin/assets/NC2A/Scripts/Light * * ***************** Version 34 ***************** * User: Adamm Date: 10/10/02 Time: 6:12p * Updated in $/nc2/bin/assets/NC2A/Scripts/Light * * ***************** Version 33 ***************** * User: Adamm Date: 10/10/02 Time: 5:58p * Updated in $/nc2/bin/assets/NC2A/Scripts/Light * * ***************** Version 32 ***************** * User: Adamm Date: 10/04/02 Time: 3:45p * Updated in $/nc2/bin/assets/NC2A/Scripts/Light * adjusted transitions * * ***************** Version 31 ***************** * User: Adamm Date: 10/02/02 Time: 5:28p * Updated in $/nc2/bin/assets/NC2A/Scripts/Light * adjusted lighting * * ***************** Version 30 ***************** * User: Choltorf Date: 10/01/02 Time: 2:11p * Updated in $/nc2/bin/assets/NC2A/Scripts/Light * adjusted the transit * * ***************** Version 29 ***************** * User: Adamm Date: 9/30/02 Time: 5:27p * Updated in $/nc2/bin/assets/NC2A/Scripts/Light * adjusted lighting for no real reason other than some folks thought it * was too LIGHT in the LIGHT level. * * ***************** Version 28 ***************** * User: Erich Date: 9/27/02 Time: 4:53p * Updated in $/nc2/bin/assets/NC2A/Scripts/Light * * ***************** Version 27 ***************** * User: Adamm Date: 9/25/02 Time: 12:11p * Updated in $/nc2/bin/assets/NC2A/Scripts/Light * adjusted lighting * * ***************** Version 26 ***************** * User: Johnr Date: 9/22/02 Time: 10:08p * Updated in $/nc2/bin/assets/NC2A/Scripts/Light * * ***************** Version 25 ***************** * User: Adamm Date: 9/22/02 Time: 7:22p * Updated in $/nc2/bin/assets/NC2A/Scripts/Light * * ***************** Version 24 ***************** * User: Johnr Date: 9/22/02 Time: 12:46p * Updated in $/nc2/bin/assets/NC2A/Scripts/Light * * ***************** Version 23 ***************** * User: Choltorf Date: 9/17/02 Time: 5:30p * Updated in $/nc2/bin/assets/NC2A/Scripts/Light * * ***************** Version 22 ***************** * User: Chrisz Date: 9/16/02 Time: 5:43p * Updated in $/nc2/bin/assets/NC2A/Scripts/Light * updated to reflect changes to blobs * * ***************** Version 21 ***************** * User: Johnr Date: 9/11/02 Time: 1:45p * Updated in $/nc2/bin/assets/NC2A/Scripts/Light * * ***************** Version 20 ***************** * User: Choltorf Date: 9/04/02 Time: 12:42p * Updated in $/nc2/bin/assets/NC2A/Scripts/Light * transit fix * * ***************** Version 19 ***************** * User: Hilton Date: 9/04/02 Time: 4:57a * Updated in $/nc2/bin/assets/NC2A/Scripts/Light * * ***************** Version 18 ***************** * User: Adamm Date: 9/02/02 Time: 11:08p * Updated in $/nc2/bin/assets/NC2A/Scripts/Light * Added conversation object for Orb dialog. * * ***************** Version 17 ***************** * User: Choltorf Date: 9/01/02 Time: 10:29p * Updated in $/nc2/bin/assets/NC2A/Scripts/Light * add pathgrid elelment * * ***************** Version 16 ***************** * User: Choltorf Date: 9/01/02 Time: 10:18p * Updated in $/nc2/bin/assets/NC2A/Scripts/Light * * ***************** Version 15 ***************** * User: Choltorf Date: 9/01/02 Time: 7:41p * Updated in $/nc2/bin/assets/NC2A/Scripts/Light * * ***************** Version 14 ***************** * User: Choltorf Date: 9/01/02 Time: 1:46p * Updated in $/nc2/bin/assets/NC2A/Scripts/Light * PRELOAD THIS! * * ***************** Version 13 ***************** * User: Choltorf Date: 8/31/02 Time: 9:07p * Updated in $/nc2/bin/assets/NC2A/Scripts/Light * * ***************** Version 12 ***************** * User: Choltorf Date: 8/27/02 Time: 5:35p * Updated in $/nc2/bin/assets/NC2A/Scripts/Light * TRANSITIONS * * ***************** Version 11 ***************** * User: Johnr Date: 8/20/02 Time: 3:32p * Updated in $/nc2/bin/assets/NC2A/Scripts/Light * * ***************** Version 10 ***************** * User: Johnr Date: 8/09/02 Time: 11:02a * Updated in $/nc2/bin/assets/NC2A/Scripts/Light * * ***************** Version 9 ***************** * User: Ssheridan Date: 4/28/02 Time: 11:34a * Updated in $/nc2/bin/assets/NC2A/Scripts/Light * Updated Starting Positions * * ***************** Version 8 ***************** * User: Jlf Date: 4/25/02 Time: 5:03p * Updated in $/nc2/bin/assets/NC2A/Scripts/Light * updated spec material flags * * ***************** Version 7 ***************** * User: Jlf Date: 4/17/02 Time: 3:45p * Updated in $/nc2/bin/assets/NC2A/Scripts/Light * * ***************** Version 6 ***************** * User: Jlf Date: 4/16/02 Time: 3:51p * Updated in $/nc2/bin/assets/NC2A/Scripts/Light * * ***************** Version 5 ***************** * User: Jlf Date: 4/15/02 Time: 10:00p * Updated in $/nc2/bin/assets/NC2A/Scripts/Light * fixed bump texture typo * * ***************** Version 4 ***************** * User: Jlf Date: 4/15/02 Time: 8:56p * Updated in $/nc2/bin/assets/NC2A/Scripts/Light * reimported * * ***************** Version 3 ***************** * User: Jlf Date: 4/09/02 Time: 1:22p * Updated in $/nc2/bin/assets/NC2A/Scripts/Light * * ***************** Version 2 ***************** * User: Jlf Date: 4/09/02 Time: 1:10p * Updated in $/nc2/bin/assets/NC2A/Scripts/Light * * ***************** Version 1 ***************** * User: Jlf Date: 4/09/02 Time: 11:21a * Created in $/nc2/bin/assets/NC2A/Scripts/Light * ***************************************************************************/ CREATE LevelStateObject TAG UPTIER TYPE 5 TEMPLATES KAPTMP WISPTP SPPTMP FH1TMP FJMTMP WJMTMP GORTMP DKBARL GHNTMP LYTTMP WISPTM LIT1DR LIT2DR OILSPW LNRTMP LJMTMP END_TEMPLATES TYPE_1_CLIENT_MAP UPDATE UpdateChannel TYPE_1_CLIENT_MAP DRAW FrontEndDraw TYPE_2_CLIENT_MAP LSTATE LevelStateChannel TYPE_2_CLIENT_MAP PGAME PlayerGameChannel TYPE_2_CLIENT_MAP ITEM ItemObjectChannel TYPE_2_CLIENT_MAP AI AIChannel BEGIN_INPUT_EVENT_MAP NUM_CHANNELS 1 CHANNEL DebugEventChannel 1 CHANNEL_MAP LSTATS 0 LSTATS -1 END DEFINE_COMPONENT DialogueComponent BLOB NC2A\Blobs\UpperTier.STR STRLU 1 ORB LENDR 3055 2D 1.0 END COMPONENT END CREATE ; ; IMPORT DATE: 4/16/2002 (Textures updated 4/17/2002) ; ; IDX COLOR MATERIAL BUMP ; ; 0 WLG00T3l => SecTierwallGE.tif | CB | WLG00T3y => SecTierwallGE_bump.tif ; 1 WLG00T3i => SecTierwall3GE.tif | CB | WLG00T3y => SecTierwallGE_bump.tif ; 2 WLG00T3j => SecTierwallTrm2GE.tif | CBS | WLG00T40 => SecTierwallTrm2GE_bump.tif ; 3 WLG00T3k => SecTierBwallGE.tif | CB | WLG00T41 => SecTierBwallGE_bump.tif ; 4 WLG00T3m => SecTierMsideGE.tif | CB | WLG00T3w => SecTierMsideGE_bump.tif ; 5 WLG00T3n => SecTierwall2GE.tif | CB | WLG00T3y => SecTierwallGE_bump.tif ; 6 WLG00T3o => SecTierFloor3GE.tif | CBS | WLG00T4k => SecTierFloor3GE_bump.tif ; 7 WLG00T3p => SecTierFloor2GE.tif | CBS | WLG00T3v => SecTierFloor2GE_bump.tif ; 8 WLG00T3g => SecTierFloor1GE.tif | CBS | WLG00T3u => SecTierFloor1GE_bump.tif ; 9 WLG00T3q => SecTierStrsGE.tif | CB | WLG00T3x => SecTierStrsGE_bump.tif ; 10 WLG00T3r => SecTierwallTrm1GE.tif | CBS | WLG00T3z => SecTierwallTrm1GE_bump.tif ; 11 WLG00T3s => SecTierwallTrm3GE.tif | CB | WLG00T3t => SecTierwallTrm3GE_bump.tif CREATE PTree TSLA_LABEL PTree15 PTD_FILE NC2A\WORLD\LEVEL\WLG00G0r.PTD UBD_FILE NC2A\WORLD\LEVEL\WLG00G0r.UBD BBD_FILE NC2A\WORLD\LEVEL\WLG00G0r.BBD NUM_DRAW_PASSES 4 MATERIAL_ENTRY 0 NUM_MATERIALS 2 STRIP_MATERIAL 0 TEXTURE_1 NC2A\World\Level\WLG00T3y.DDS FLAGS 1025 BASIS_SHADER landAttenuate PIXEL_SHADER landAttenuate END_STRIP_MATERIAL STRIP_MATERIAL 1 TEXTURE_1 NC2A\World\Level\WLG00T3y.DDS FLAGS 49218 BASIS_SHADER landNormalBump PIXEL_SHADER landNormalBump END_STRIP_MATERIAL END END MATERIAL_ENTRY 1 NUM_MATERIALS 2 STRIP_MATERIAL 0 TEXTURE_1 NC2A\World\Level\WLG00T3y.DDS FLAGS 1025 BASIS_SHADER landAttenuate PIXEL_SHADER landAttenuate END_STRIP_MATERIAL STRIP_MATERIAL 1 TEXTURE_1 NC2A\World\Level\WLG00T3y.DDS FLAGS 49218 BASIS_SHADER landNormalBump PIXEL_SHADER landNormalBump END_STRIP_MATERIAL END END MATERIAL_ENTRY 2 NUM_MATERIALS 4 STRIP_MATERIAL 0 TEXTURE_1 NC2A\World\Level\WLG00T40.DDS FLAGS 1025 BASIS_SHADER landAttenuate PIXEL_SHADER landAttenuate END_STRIP_MATERIAL STRIP_MATERIAL 1 TEXTURE_1 NC2A\World\Level\WLG00T40.DDS FLAGS 49218 BASIS_SHADER landNormalBump PIXEL_SHADER landNormalBump END_STRIP_MATERIAL STRIP_MATERIAL 2 TEXTURE_1 NC2A\World\Level\WLG00T40.DDS FLAGS 290 BASIS_SHADER landscape2l_spec PIXEL_SHADER landscape2l_spec END_STRIP_MATERIAL STRIP_MATERIAL 3 TEXTURE_1 NC2A\World\Level\WLG00T40.DDS FLAGS 164 BASIS_SHADER landscape2l_spec PIXEL_SHADER landscape2l_spec END_STRIP_MATERIAL END END MATERIAL_ENTRY 3 NUM_MATERIALS 2 STRIP_MATERIAL 0 TEXTURE_1 NC2A\World\Level\WLG00T41.DDS FLAGS 1025 BASIS_SHADER landAttenuate PIXEL_SHADER landAttenuate END_STRIP_MATERIAL STRIP_MATERIAL 1 TEXTURE_1 NC2A\World\Level\WLG00T41.DDS FLAGS 49218 BASIS_SHADER landNormalBump PIXEL_SHADER landNormalBump END_STRIP_MATERIAL END END MATERIAL_ENTRY 4 NUM_MATERIALS 2 STRIP_MATERIAL 0 TEXTURE_1 NC2A\World\Level\WLG00T3w.DDS FLAGS 1025 BASIS_SHADER landAttenuate PIXEL_SHADER landAttenuate END_STRIP_MATERIAL STRIP_MATERIAL 1 TEXTURE_1 NC2A\World\Level\WLG00T3w.DDS FLAGS 49218 BASIS_SHADER landNormalBump PIXEL_SHADER landNormalBump END_STRIP_MATERIAL END END MATERIAL_ENTRY 5 NUM_MATERIALS 4 STRIP_MATERIAL 0 TEXTURE_1 NC2A\World\Level\WLG00T3y.DDS FLAGS 1025 BASIS_SHADER landAttenuate PIXEL_SHADER landAttenuate END_STRIP_MATERIAL STRIP_MATERIAL 1 TEXTURE_1 NC2A\World\Level\WLG00T3y.DDS FLAGS 49218 BASIS_SHADER landNormalBump PIXEL_SHADER landNormalBump END_STRIP_MATERIAL STRIP_MATERIAL 2 TEXTURE_1 NC2A\World\Level\WLG00T3y.DDS FLAGS 290 BASIS_SHADER landscape2l_spec PIXEL_SHADER landscape2l_spec END_STRIP_MATERIAL STRIP_MATERIAL 3 TEXTURE_1 NC2A\World\Level\WLG00T3y.DDS FLAGS 164 BASIS_SHADER landscape2l_spec PIXEL_SHADER landscape2l_spec END_STRIP_MATERIAL END END MATERIAL_ENTRY 6 NUM_MATERIALS 4 STRIP_MATERIAL 0 TEXTURE_1 NC2A\World\Level\WLG00T3v.DDS FLAGS 1025 BASIS_SHADER landAttenuate PIXEL_SHADER landAttenuate END_STRIP_MATERIAL STRIP_MATERIAL 1 TEXTURE_1 NC2A\World\Level\WLG00T3v.DDS FLAGS 49218 BASIS_SHADER landNormalBump PIXEL_SHADER landNormalBump END_STRIP_MATERIAL STRIP_MATERIAL 2 TEXTURE_1 NC2A\World\Level\WLG00T3v.DDS FLAGS 290 BASIS_SHADER landscape2l_spec PIXEL_SHADER landscape2l_spec END_STRIP_MATERIAL STRIP_MATERIAL 3 TEXTURE_1 NC2A\World\Level\WLG00T3v.DDS FLAGS 164 BASIS_SHADER landscape2l_spec PIXEL_SHADER landscape2l_spec END_STRIP_MATERIAL END END MATERIAL_ENTRY 7 NUM_MATERIALS 4 STRIP_MATERIAL 0 TEXTURE_1 NC2A\World\Level\WLG00T3u.DDS FLAGS 1025 BASIS_SHADER landAttenuate PIXEL_SHADER landAttenuate END_STRIP_MATERIAL STRIP_MATERIAL 1 TEXTURE_1 NC2A\World\Level\WLG00T3u.DDS FLAGS 49218 BASIS_SHADER landNormalBump PIXEL_SHADER landNormalBump END_STRIP_MATERIAL STRIP_MATERIAL 2 TEXTURE_1 NC2A\World\Level\WLG00T3u.DDS FLAGS 290 BASIS_SHADER landscape2l_spec PIXEL_SHADER landscape2l_spec END_STRIP_MATERIAL STRIP_MATERIAL 3 TEXTURE_1 NC2A\World\Level\WLG00T3u.DDS FLAGS 164 BASIS_SHADER landscape2l_spec PIXEL_SHADER landscape2l_spec END_STRIP_MATERIAL END END MATERIAL_ENTRY 8 NUM_MATERIALS 2 STRIP_MATERIAL 0 TEXTURE_1 NC2A\World\Level\WLG00T3x.DDS FLAGS 1025 BASIS_SHADER landAttenuate PIXEL_SHADER landAttenuate END_STRIP_MATERIAL STRIP_MATERIAL 1 TEXTURE_1 NC2A\World\Level\WLG00T3x.DDS FLAGS 49218 BASIS_SHADER landNormalBump PIXEL_SHADER landNormalBump END_STRIP_MATERIAL END END MATERIAL_ENTRY 9 NUM_MATERIALS 4 STRIP_MATERIAL 0 TEXTURE_1 NC2A\World\Level\WLG00T3z.DDS FLAGS 1025 BASIS_SHADER landAttenuate PIXEL_SHADER landAttenuate END_STRIP_MATERIAL STRIP_MATERIAL 1 TEXTURE_1 NC2A\World\Level\WLG00T3z.DDS FLAGS 49218 BASIS_SHADER landNormalBump PIXEL_SHADER landNormalBump END_STRIP_MATERIAL STRIP_MATERIAL 2 TEXTURE_1 NC2A\World\Level\WLG00T3z.DDS FLAGS 290 BASIS_SHADER landscape2l_spec PIXEL_SHADER landscape2l_spec END_STRIP_MATERIAL STRIP_MATERIAL 3 TEXTURE_1 NC2A\World\Level\WLG00T3z.DDS FLAGS 164 BASIS_SHADER landscape2l_spec PIXEL_SHADER landscape2l_spec END_STRIP_MATERIAL END END MATERIAL_ENTRY 10 NUM_MATERIALS 2 STRIP_MATERIAL 0 TEXTURE_1 NC2A\World\Level\WLG00T3t.DDS FLAGS 1025 BASIS_SHADER landAttenuate PIXEL_SHADER landAttenuate END_STRIP_MATERIAL STRIP_MATERIAL 1 TEXTURE_1 NC2A\World\Level\WLG00T3t.DDS FLAGS 49218 BASIS_SHADER landNormalBump PIXEL_SHADER landNormalBump END_STRIP_MATERIAL END END TYPE_1_CLIENT_MAP UPDATE UpdateChannel TYPE_1_CLIENT_MAP DRWTX DrawLandscape TYPE_2_CLIENT_MAP LNDSCP LandscapeChannel TYPE_1_CLIENT_MAP LNDMPS DrawPostLandscape TYPE_1_CLIENT_MAP SKNMPS DrawPostModulate BEGIN_INPUT_EVENT_MAP NUM_CHANNELS 1 CHANNEL DebugEventChannel 3 CHANNEL_MAP MSHTRK 0 MSHTRK -1 CHANNEL_MAP BUMPSW 0 BUMPSW -1 CHANNEL_MAP BASISW 0 BASISW -1 END END CREATE CREATE gCamSetup POS 5.63 -1.58 42.65 START_MODE COMBAT RESTART_MODE COMBAT TSLA_LABEL gCamSetup TYPE_2_CLIENT_MAP PLYRGM PlayerGameChannel END CREATE CREATE SkyBox DAY_COLOR 1.000000 1.000000 1.000000 NIGHT_COLOR 0.113725 0.086275 0.235294 DAY_AMBIENT 0.000000 0.000000 0.000000 NIGHT_AMBIENT 0.000000 0.000000 0.000000 DAY_OR_NIGHT 1 ORB_LIGHT_ONE_RANGE 25.000000 30.000000 35.000000 0.000000 ORB_LIGHT_TWO_RANGE 25.000000 30.000000 35.000000 0.000000 ORB_LIGHT_ONE_COLOR 0.310 0.241 0.126 ORB_LIGHT_TWO_COLOR 0.310 0.241 0.126 TSLA_LABEL SkyBox TYPE_1_CLIENT_MAP UPDATE UpdateChannel BEGIN_INPUT_EVENT_MAP NUM_CHANNELS 1 CHANNEL DebugEventChannel 2 CHANNEL_MAP DAY 0 DAY -1 CHANNEL_MAP NIGHT 0 NIGHT -1 END END CREATE CREATE TransitionObject ID UPPLOW TAG LWTIER MATRIX 1.000000 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 0.000000 1.000000 121.041954 -17.028105 -139.026337 RADIUS 5.000000 3.000000 HIT_MULTIPLE DROP_SOUND 65535 TRIGGER_SOUND 65535 TSLA_LABEL Transition TYPE_1_CLIENT_MAP DRAW DrawModulate TYPE_1_CLIENT_MAP UPDATE UpdateChannel TYPE_2_CLIENT_MAP ITEM ItemObjectChannel TYPE_3_CLIENT_MAP AUDION AudioNotificationChannel BEGIN_INPUT_EVENT_MAP NUM_CHANNELS 1 CHANNEL DebugEventChannel 1 CHANNEL_MAP TRIGDB 0 TRIGDB -1 END BEGIN_OUTPUT_EVENT_MAP NUM_CHANNELS 0 NUM_GAME_OBJECTS 0 END DEFINE_COMPONENT ActorComponent SKIN_FILE NC2A\UI\SplBook\USW00C00.SN2 NUM_ANIMS 0 SCALE 1.000000 1.000000 END COMPONENT DEFINE_COMPONENT AICullingComponent CULLING_RANGE 100.000000 END COMPONENT DEFINE_COMPONENT AudioComponentEx DEFAULTBACKGROUNDSOURCEID 65535 DEFAULTONESHOTSOURCEID 65535 DEFAULTONESHOTDELAYMINMAX 0 500 BEGIN EMITTER ID 0 NAME IS2D false ISFORSCORE false PRIORITY 2 DEFAULTMINMAXDISTANCE 2.000000 32.000000 DEFAULTISDOPPLEREFFECTENABLED false END EMITTER END COMPONENT END CREATE CREATE TransitionObject ID UPPBOS TAG LBOSS MATRIX 1.000000 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 0.000000 1.000000 -105.001472 -1.994446 147.648224 RADIUS 5.000000 3.000000 HIT_MULTIPLE DROP_SOUND 65535 TRIGGER_SOUND 65535 TSLA_LABEL Transition TYPE_1_CLIENT_MAP DRAW DrawModulate TYPE_1_CLIENT_MAP UPDATE UpdateChannel TYPE_2_CLIENT_MAP ITEM ItemObjectChannel TYPE_3_CLIENT_MAP AUDION AudioNotificationChannel BEGIN_INPUT_EVENT_MAP NUM_CHANNELS 1 CHANNEL DebugEventChannel 1 CHANNEL_MAP TRIGDB 0 TRIGDB -1 END BEGIN_OUTPUT_EVENT_MAP NUM_CHANNELS 0 NUM_GAME_OBJECTS 0 END DEFINE_COMPONENT ActorComponent SKIN_FILE NC2A\UI\SplBook\USW00C00.SN2 NUM_ANIMS 0 SCALE 1.000000 1.000000 END COMPONENT DEFINE_COMPONENT AICullingComponent CULLING_RANGE 100.000000 END COMPONENT DEFINE_COMPONENT AudioComponentEx DEFAULTBACKGROUNDSOURCEID 65535 DEFAULTONESHOTSOURCEID 65535 DEFAULTONESHOTDELAYMINMAX 0 500 BEGIN EMITTER ID 0 NAME IS2D false ISFORSCORE false PRIORITY 2 DEFAULTMINMAXDISTANCE 2.000000 32.000000 DEFAULTISDOPPLEREFFECTENABLED false END EMITTER END COMPONENT END CREATE CREATE PickupInstanceObject #Light spell pickup INSTANCE 20 1.0 0.0 0.0 0.0 1.0 0.0 0.0 0.0 1.0 -49.996132 -31.549206 -19.969654 END CREATE CREATE PickupInstanceObject #Light spell pickup INSTANCE 20 1.0 0.0 0.0 0.0 1.0 0.0 0.0 0.0 1.0 -129.982117 -1.994448 79.833511 END CREATE CREATE PickupInstanceObject #Light stone pickup INSTANCE 4 1.0 0.0 0.0 0.0 1.0 0.0 0.0 0.0 1.0 -137.455170 -21.556229 -112.296936 END CREATE CREATE PickupInstanceObject #Light spell pickup INSTANCE 20 1.0 0.0 0.0 0.0 1.0 0.0 0.0 0.0 1.0 121.316658 -16.985073 80.055954 END CREATE CREATE PathGrid SCALE 0.500000 GRIDFILE NC2A\scripts\grids\uptier.grd TSLA_LABEL PathGrid TYPE_1_CLIENT_MAP DRAW DrawModulate BEGIN_INPUT_EVENT_MAP NUM_CHANNELS 1 CHANNEL DebugEventChannel 3 CHANNEL_MAP PGDRAW 0 PGDRAW -1 CHANNEL_MAP PGSWRM 0 PGSWRM -1 CHANNEL_MAP PGSNIP 0 PGSNIP -1 END END CREATE CREATE PickupInstanceObject #beholder pickup INSTANCE 12 1.0 0.0 0.0 0.0 1.0 0.0 0.0 0.0 1.0 130.027039 -9.997650 40.088303 END CREATE