CREATE LevelStateObject TAG PERTH TYPE 5 TEMPLATES LH1TMP DH1TMP SCYTMP FH1TMP LZMTMP WH1TMP DJMTMP FJMTMP WJMTMP LJMTMP TBLSPW TNTSPW END_TEMPLATES TSLA_LABEL LevelStateObject TYPE_1_CLIENT_MAP DRAW FrontEndDraw TYPE_1_CLIENT_MAP UPDATE UpdateChannel TYPE_2_CLIENT_MAP LSTATE LevelStateChannel TYPE_2_CLIENT_MAP PGAME PlayerGameChannel TYPE_2_CLIENT_MAP ITEM ItemObjectChannel TYPE_2_CLIENT_MAP AI AIChannel BEGIN_INPUT_EVENT_MAP NUM_CHANNELS 1 CHANNEL DebugEventChannel 1 CHANNEL_MAP LSTATS 0 LSTATS -1 END BEGIN_OUTPUT_EVENT_MAP NUM_CHANNELS 0 NUM_GAME_OBJECTS 0 END DEFINE_COMPONENT DialogueComponent BLOB NC2A\Blobs\PERTH.STR STRLU 15000 ORB 0 3020 2D 1.00 STRLU 15001 ORB 0 3021 2D 1.00 STRLU 15002 ORB 0 3022 2D 1.00 STRLU 15003 ORB 0 3023 2D 0.80 STRLU 15004 ORB 0 3025 2D 0.75 STRLU 15005 ORB 0 3026 2D 0.85 STRLU 15006 ORB 0 3027 2D 0.70 STRLU 15007 ORB 0 3028 2D 0.75 STRLU 15008 ORB 0 3029 2D 0.90 STRLU 15009 ORB 0 3030 2D 0.75 STRLU 15010 ORB 0 3031 2D 0.90 STRLU 15020 ORB 0 3032 2D 1.00 STRLU 15021 ORB 0 3033 2D 0.90 STRLU 15022 ORB 0 3034 2D 0.85 STRLU 15023 ORB 0 3035 2D 1.00 STRLU 15024 ORB 0 3024 2D 1.00 STRLU 15030 ORB HOME 3036 2D 1.00 STRLU 15031 ORB FAER 3037 2D 1.00 STRLU 15025 ORB SPELL 3028 2D 0.75 STRLU 15026 ORB COLOR 3059 2D 0.90 STRLU 15027 ORB HELTH 3029 2D 0.90 STRLU 15028 ORB MANA 3030 2D 0.75 STRLU 15029 ORB COMP 3031 2D 0.90 END COMPONENT END CREATE ; ; IMPORT DATE: 5/07/2002 ; ; IDX COLOR MATERIAL BUMP ; ; 0 WLG00T1l => MsideGE2.tif | CB | WLG00T1w => MsideGE_bump.tif ; 1 WLG00T1r => RiverBedGE.tif | CB | WLG00T1s => RiverBedGE_bump.tif ; 2 WLG00T1k => MsideGE.tif | CB | WLG00T1w => MsideGE_bump.tif ; 3 WLG00T1m => CurbGE.tif | CB | WLG00T1t => CurbGE_bump.tif ; 4 WLG00T1n => RiverBedW.tif | CB | WLG00T1w => MsideGE_bump.tif ; 5 WLG00T1o => GrassGE.tif | CB | WLG00T1v => GrassGE_bump.tif ; 6 WLG00T1p => CroadGE.tif | CB | WLG00T1x => CroadGE_bump.tif ; 7 WLG00T1q => DirtPathGE.tif | CB | WLG00T1u => DirtPathGE_bump.tif ; ; IMPORT DATE: 5/07/2002 ; ; IDX COLOR MATERIAL BUMP ; ; 0 WLG00T1l => MsideGE2.tif | CB | WLG00T1w => MsideGE_bump.tif ; 1 WLG00T1r => RiverBedGE.tif | CB | WLG00T1s => RiverBedGE_bump.tif ; 2 WLG00T1k => MsideGE.tif | CB | WLG00T1w => MsideGE_bump.tif ; 3 WLG00T1m => CurbGE.tif | CB | WLG00T1t => CurbGE_bump.tif ; 4 WLG00T1n => RiverBedW.tif | CB | WLG00T1w => MsideGE_bump.tif ; 5 WLG00T1o => GrassGE.tif | CB | WLG00T1v => GrassGE_bump.tif ; 6 WLG00T1p => CroadGE.tif | CB | WLG00T1x => CroadGE_bump.tif ; 7 WLG00T1q => DirtPathGE.tif | CB | WLG00T1u => DirtPathGE_bump.tif CREATE PTree PTD_FILE NC2A\WORLD\LEVEL\WLG00G0h.PTD UBD_FILE NC2A\WORLD\LEVEL\WLG00G0h.UBD #BBD_FILE NC2A\WORLD\LEVEL\WLG00G0h.BBD NUM_DRAW_PASSES 2 MATERIAL_ENTRY 0 NUM_MATERIALS 2 STRIP_MATERIAL 0 TEXTURE_1 NC2A\World\Level\WLG00T1w.DDS FLAGS 1025 BASIS_SHADER landAttenuate PIXEL_SHADER landAttenuate END_STRIP_MATERIAL STRIP_MATERIAL 1 TEXTURE_1 NC2A\World\Level\WLG00T1w.DDS FLAGS 49218 BASIS_SHADER landNormalBump PIXEL_SHADER landNormalBump END_STRIP_MATERIAL END END MATERIAL_ENTRY 1 NUM_MATERIALS 2 STRIP_MATERIAL 0 TEXTURE_1 NC2A\World\Level\WLG00T1w.DDS FLAGS 1025 BASIS_SHADER landAttenuate PIXEL_SHADER landAttenuate END_STRIP_MATERIAL STRIP_MATERIAL 1 TEXTURE_1 NC2A\World\Level\WLG00T1w.DDS FLAGS 49218 BASIS_SHADER landNormalBump PIXEL_SHADER landNormalBump END_STRIP_MATERIAL END END MATERIAL_ENTRY 2 NUM_MATERIALS 2 STRIP_MATERIAL 0 TEXTURE_1 NC2A\World\Level\WLG00T1t.DDS FLAGS 1025 BASIS_SHADER landAttenuate PIXEL_SHADER landAttenuate END_STRIP_MATERIAL STRIP_MATERIAL 1 TEXTURE_1 NC2A\World\Level\WLG00T1t.DDS FLAGS 49218 BASIS_SHADER landNormalBump PIXEL_SHADER landNormalBump END_STRIP_MATERIAL END END MATERIAL_ENTRY 3 NUM_MATERIALS 2 STRIP_MATERIAL 0 TEXTURE_1 NC2A\World\Level\WLG00T1w.DDS FLAGS 1025 BASIS_SHADER landAttenuate PIXEL_SHADER landAttenuate END_STRIP_MATERIAL STRIP_MATERIAL 1 TEXTURE_1 NC2A\World\Level\WLG00T1w.DDS FLAGS 49218 BASIS_SHADER landNormalBump PIXEL_SHADER landNormalBump END_STRIP_MATERIAL END END MATERIAL_ENTRY 4 NUM_MATERIALS 2 STRIP_MATERIAL 0 TEXTURE_1 NC2A\World\Level\WLG00T1v.DDS FLAGS 1025 BASIS_SHADER landAttenuate PIXEL_SHADER landAttenuate END_STRIP_MATERIAL STRIP_MATERIAL 1 TEXTURE_1 NC2A\World\Level\WLG00T1v.DDS FLAGS 49218 BASIS_SHADER landNormalBump PIXEL_SHADER landNormalBump END_STRIP_MATERIAL END END MATERIAL_ENTRY 5 NUM_MATERIALS 2 STRIP_MATERIAL 0 TEXTURE_1 NC2A\World\Level\WLG00T1x.DDS FLAGS 1025 BASIS_SHADER landAttenuate PIXEL_SHADER landAttenuate END_STRIP_MATERIAL STRIP_MATERIAL 1 TEXTURE_1 NC2A\World\Level\WLG00T1x.DDS FLAGS 49218 BASIS_SHADER landNormalBump PIXEL_SHADER landNormalBump END_STRIP_MATERIAL END END MATERIAL_ENTRY 6 NUM_MATERIALS 2 STRIP_MATERIAL 0 TEXTURE_1 NC2A\World\Level\WLG00T1u.DDS FLAGS 1025 BASIS_SHADER landAttenuate PIXEL_SHADER landAttenuate END_STRIP_MATERIAL STRIP_MATERIAL 1 TEXTURE_1 NC2A\World\Level\WLG00T1u.DDS FLAGS 49218 BASIS_SHADER landNormalBump PIXEL_SHADER landNormalBump END_STRIP_MATERIAL END END MATERIAL_ENTRY 7 NUM_MATERIALS 2 STRIP_MATERIAL 0 TEXTURE_1 NC2A\World\Level\WLG00T1s.DDS FLAGS 1025 BASIS_SHADER landAttenuate PIXEL_SHADER landAttenuate END_STRIP_MATERIAL STRIP_MATERIAL 1 TEXTURE_1 NC2A\World\Level\WLG00T1s.DDS FLAGS 49218 BASIS_SHADER landNormalBump PIXEL_SHADER landNormalBump END_STRIP_MATERIAL END END TSLA_LABEL PTree15 TYPE_1_CLIENT_MAP UPDATE UpdateChannel TYPE_1_CLIENT_MAP DRWTX DrawLandscape TYPE_2_CLIENT_MAP LNDSCP LandscapeChannel TYPE_1_CLIENT_MAP LNDMPS DrawPostLandscape TYPE_1_CLIENT_MAP SKNMPS DrawPostModulate BEGIN_INPUT_EVENT_MAP NUM_CHANNELS 1 CHANNEL DebugEventChannel 3 CHANNEL_MAP MSHTRK 0 MSHTRK -1 CHANNEL_MAP BUMPSW 0 BUMPSW -1 CHANNEL_MAP BASISW 0 BASISW -1 END END CREATE CREATE gCamSetup START_MODE COMBAT RESTART_MODE COMBAT FAR_Z 150.0 TSLA_LABEL gCamSetup TYPE_2_CLIENT_MAP PLYRGM PlayerGameChannel BEGIN_OUTPUT_EVENT_MAP NUM_CHANNELS 0 NUM_GAME_OBJECTS 0 END DEFINE_COMPONENT ActorComponent NUM_ANIMS 0 SCALE 1.000000 1.000000 END COMPONENT END CREATE CREATE SkyBox SKY_SCALE 175.000000 20.000000 175.000000 DAY_SKY 0.460938 0.648438 0.781250 DAY_HORIZON 0.800000 0.800000 0.800000 DAY_AMBIENT 0.000000 0.000000 0.000000 DAY_CLOUD_PARAMETERS 0.450000 0.000000 0.100000 DAY_CLOUD_COLOR 0.500000 0.500000 0.500000 NIGHT_SKY 0.055664 0.043945 0.069336 NIGHT_HORIZON 0.000000 0.003900 0.000000 NIGHT_AMBIENT 0.000000 0.000000 0.000000 NIGHT_CLOUD_PARAMETERS 0.400000 0.012500 0.100000 NIGHT_CLOUD_COLOR 0.222656 0.175781 0.277344 HORIZON_SCALE 150.000000 100.000000 150.000000 HORIZON_TRANS 0.000000 OFS_INC0 0.000000 0.000075 OFS_INC1 0.000000 0.000150 OFS_INC2 0.000000 0.000200 OFS_INC3 -0.000300 0.000000 ORB_LIGHT_ONE_RANGE 25.000000 30.000000 35.000000 0.000000 ORB_LIGHT_TWO_RANGE 25.000000 30.000000 35.000000 0.000000 ORB_LIGHT_ONE_COLOR 0.322 0.345 0.483 ORB_LIGHT_TWO_COLOR 0.322 0.345 0.483 TSLA_LABEL SkyBox TYPE_1_CLIENT_MAP UPDATE UpdateChannel BEGIN_INPUT_EVENT_MAP NUM_CHANNELS 1 CHANNEL DebugEventChannel 2 CHANNEL_MAP DAY 0 DAY -1 CHANNEL_MAP NIGHT 0 NIGHT -1 END END CREATE CREATE PathGrid SCALE 0.500000 GRIDFILE NC2A\scripts\grids\perth.grd TSLA_LABEL PathGrid TYPE_1_CLIENT_MAP DRAW DrawModulate BEGIN_INPUT_EVENT_MAP NUM_CHANNELS 1 CHANNEL DebugEventChannel 3 CHANNEL_MAP PGDRAW 0 PGDRAW -1 CHANNEL_MAP PGSWRM 0 PGSWRM -1 CHANNEL_MAP PGSNIP 0 PGSNIP -1 END END CREATE CREATE PickupInstanceObject #Water spell pickup INSTANCE 19 1.0 0.0 0.0 0.0 1.0 0.0 0.0 0.0 1.0 -135.420090 1.157671 -137.460892 END CREATE CREATE PickupInstanceObject #Dark spell pickup INSTANCE 18 1.0 0.0 0.0 0.0 1.0 0.0 0.0 0.0 1.0 122.739349 0.878765 -120.319817 END CREATE CREATE PickupInstanceObject #Water spell pickup INSTANCE 19 1.0 0.0 0.0 0.0 1.0 0.0 0.0 0.0 1.0 116.118088 0.000000 135.953384 END CREATE CREATE PickupInstanceObject #health potion pickup INSTANCE 0 1.0 0.0 0.0 0.0 1.0 0.0 0.0 0.0 1.0 -137.242844 0.752984 136.073807 END CREATE CREATE PickupInstanceObject #health potion pickup INSTANCE 0 1.0 0.0 0.0 0.0 1.0 0.0 0.0 0.0 1.0 124.571045 -0.383879 -75.361160 END CREATE CREATE TransitionObject ID PERFAE TAG FAER MATRIX 1.000000 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 0.000000 1.000000 4.775317 0.881770 -3.510637 RADIUS 12.000000 4.500000 HIT_MULTIPLE DROP_SOUND 65535 TRIGGER_SOUND 65535 TSLA_LABEL BumptestTransition TYPE_1_CLIENT_MAP DRAW DrawModulate TYPE_1_CLIENT_MAP UPDATE UpdateChannel TYPE_2_CLIENT_MAP ITEM ItemObjectChannel TYPE_3_CLIENT_MAP AUDION AudioNotificationChannel BEGIN_INPUT_EVENT_MAP NUM_CHANNELS 1 CHANNEL DebugEventChannel 1 CHANNEL_MAP TRIGDB 0 TRIGDB -1 END BEGIN_OUTPUT_EVENT_MAP NUM_CHANNELS 0 NUM_GAME_OBJECTS 0 END DEFINE_COMPONENT ActorComponent SKIN_FILE NC2A\UI\SplBook\USW00C00.SN2 NUM_ANIMS 0 SCALE 1.000000 1.000000 END COMPONENT DEFINE_COMPONENT AICullingComponent CULLING_RANGE 100.000000 END COMPONENT DEFINE_COMPONENT AudioComponentEx DEFAULTBACKGROUNDSOURCEID 65535 DEFAULTONESHOTSOURCEID 65535 DEFAULTONESHOTDELAYMINMAX 0 500 BEGIN EMITTER ID 0 NAME IS2D false ISFORSCORE false ISOBSTRUCTABLE false PRIORITY 2 DEFAULTMINMAXDISTANCE 2.000000 32.000000 END EMITTER END COMPONENT END CREATE