// Left Side. // //parchment Component BEGIN Pos 0.0f 0.0f 320.0f 480.0f 1.0f NewFlippedTexCoords 256 0 0 256 256 FlagsTexID 0 3 END //left arrow Component BEGIN Pos 0 10 55 15 NewFlippedTexCoords 256 200 96 56 15 FlagsTexID 3 1 END // header pos 87.633 12.399 150.228 79.518 texcoord 54 198 108 58 grid #5 Component BEGIN Pos 87.633 12.399 150.228 79.518 NewFlippedTexCoords 256 54 198 108 58 FlagsTexID 0 1 END //text "Options" 91 26 white Text BEGIN Pos 0.0f 0.0f 320.0f 480.0f 1.0f // Viewport data FlagsTexID 0 3 // draw order, tex id ignored FontColor 250 250 214 255 // RGBA FontLayout 254 25 64 42 0 // XPos YPos PointSizeX PointSizeY (0-JUSTIFY_Left 1-JUSTIFY_CENTER 2-JUSTIFY_Left) FontText 9004 END //Cursors IDCursor BEGIN LABEL LEFTCR Pos 148.0f 110.0f 72.0f 50.0f 1.0f NewFlippedTexCoords 256 204 115 52 38 FlagsTexID 3 1 CursorType 0 CursorLoc 6 XY 242 86 XY 242 128 XY 242 170 XY 242 212 XY 242 254 XY 242 296 END //Page Text SelText // Controller Layout BEGIN Pos 0.0f 0.0f 640.0f 480.0f 1.0f // Viewport data FlagsTexID 3 3 // draw order, tex id ignored FontColor 67 44 8 255 // RGBA FontLayout 0 100 48 28 0 // XPos YPos PointSizeX PointSizeY (0-JUSTIFY_Left 1-JUSTIFY_CENTER 2-JUSTIFY_Left) FontText 12203 RowID 0 END SelText // Audio Options BEGIN Pos 0.0f 0.0f 640.0f 480.0f 1.0f // Viewport data FlagsTexID 3 3 // draw order, tex id ignored FontColor 67 44 8 255 // RGBA FontLayout 0 142 48 28 0 // XPos YPos PointSizeX PointSizeY (0-JUSTIFY_Left 1-JUSTIFY_CENTER 2-JUSTIFY_Left) FontText 12204 RowID 1 END SelText // Game options BEGIN Pos 0.0f 0.0f 640.0f 480.0f 1.0f // Viewport data FlagsTexID 3 3 // draw order, tex id ignored FontColor 67 44 8 255 // RGBA FontLayout 0 184 48 28 0 // XPos YPos PointSizeX PointSizeY (0-JUSTIFY_Left 1-JUSTIFY_CENTER 2-JUSTIFY_Left) FontText 12205 RowID 2 END SelText // Load Game BEGIN Pos 0.0f 0.0f 640.0f 480.0f 1.0f // Viewport data FlagsTexID 3 3 // draw order, tex id ignored FontColor 67 44 8 255 // RGBA FontLayout 0 226 48 28 0 // XPos YPos PointSizeX PointSizeY (0-JUSTIFY_Left 1-JUSTIFY_CENTER 2-JUSTIFY_Left) FontText 8001 RowID 3 END SelText // Save Game BEGIN Pos 0.0f 0.0f 640.0f 480.0f 1.0f // Viewport data FlagsTexID 3 3 // draw order, tex id ignored FontColor 67 44 8 255 // RGBA FontLayout 0 268 48 28 0 // XPos YPos PointSizeX PointSizeY (0-JUSTIFY_Left 1-JUSTIFY_CENTER 2-JUSTIFY_Left) FontText 8007 RowID 4 END SelText // Quit Game BEGIN Pos 0.0f 0.0f 640.0f 480.0f 1.0f // Viewport data FlagsTexID 3 3 // draw order, tex id ignored FontColor 67 44 8 255 // RGBA FontLayout 0 310 48 28 0 // XPos YPos PointSizeX PointSizeY (0-JUSTIFY_Left 1-JUSTIFY_CENTER 2-JUSTIFY_Left) FontText 8006 RowID 5 END //////////////////// BACK SELECT //////////////////////// LabeledComponent // a BEGIN Pos 15 450 22 25 1 NewFlippedTexCoords 256 238 131 18 21 FlagsTexID 3 13 LABEL LEFTA END Text // select BEGIN Pos 0.0f 0.0f 640.0f 480.0f 1.0f // Viewport data FlagsTexID 3 3 // draw order, tex id ignored FontColor 67 44 8 255 // RGBA FontLayout 85 450 40 20 0 // XPos YPos PointSizeX PointSizeY (0-JUSTIFY_Left 1-JUSTIFY_CENTER 2-JUSTIFY_Left) FontText 32002 LABEL SELECT END END