//parchment Component // Middle parchment BEGIN Pos 0.0 0.0 320.0 480.0 AutoTexCoords 256 0 0 256 256 FlagsTexID 0 3 END // header pos 87.633 12.399 150.228 79.518 texcoord 54 198 108 58 grid #5 Component BEGIN Pos 87.633 12.399 150.228 79.518 NewFlippedTexCoords 256 54 198 108 58 FlagsTexID 3 1 END //text "LOAD GAME" 91 26 white Text BEGIN Pos 0.0f 0.0f 320.0f 480.0f 1.0f // Viewport data FlagsTexID 3 3 // draw order, tex id ignored FontColor 250 250 214 255 // RGBA FontLayout 256 25 50 42 0 // XPos YPos PointSizeX PointSizeY (0-JUSTIFY_Left 1-JUSTIFY_CENTER 2-JUSTIFY_Left) FontText 8001 END //text "LOAD GAME" 91 26 white MultiGameList BEGIN LABEL GMLIST FlagsTexID 3 5 LIST_POSITIONS 5 90 170 75 190 90 212 75 232 90 254 75 274 90 296 75 316 90 338 75 358 TOP_ARROW FlagsTexID 3 13 NewFlippedTexCoords 256 231 0 25 23 Pos 116 92 25 31 1 END BOTTOM_ARROW FlagsTexID 3 13 NewFlippedTexCoords 256 231 0 25 23 Pos 116 392 25 31 1 FlipYCoords END CURSOR Pos 100.0f 110.0f 45.0f 40.0f 1.0f NewFlippedTexCoords 256 205 153 51 35 filpxcoords FlagsTexID 3 1 CursorType 0 CursorLoc 5 XY 0 167 XY 0 209 XY 0 251 XY 0 293 XY 0 335 END BACKGROUND_CURSOR Pos 170.0f 100.0f 300.0f 100.0f 1.0f NewFlippedTexCoords 256 194 237 55 15 FlagsTexID 3 2 CursorType 0 CursorLoc 5 XY 20 140 XY 20 182 XY 20 224 XY 20 266 XY 20 308 END TEXT Pos 0.0f 0.0f 640.0f 480.0f 1.0f // Viewport data FlagsTexID 0 3 // draw order, tex id ignored FontColor 67 44 8 255 // RGBA FontLayout 120 25 40 20 0 // XPos YPos PointSizeX PointSizeY (0-JUSTIFY_Left 1-JUSTIFY_CENTER 2-JUSTIFY_Left) FontText 12236 END END //////////////////// BACK SELECT //////////////////////// LabeledComponent // a BEGIN Pos 15 450 22 25 1 NewFlippedTexCoords 256 238 131 18 21 FlagsTexID 4 13 LABEL LEFTA END Text // select BEGIN Pos 0.0f 0.0f 640.0f 480.0f 1.0f // Viewport data FlagsTexID 4 3 // draw order, tex id ignored FontColor 67 44 8 255 // RGBA FontLayout 85 450 40 20 0 // XPos YPos PointSizeX PointSizeY (0-JUSTIFY_Left 1-JUSTIFY_CENTER 2-JUSTIFY_Left) FontText 32002 LABEL SELECT END LabeledComponent // b BEGIN Pos 217 450 22 25 1 NewFlippedTexCoords 256 238 177 18 21 FlagsTexID 4 13 LABEL LEFTB END Text // back BEGIN Pos 0.0f 0.0f 640.0f 480.0f 1.0f // Viewport data FlagsTexID 4 3 // draw order, tex id ignored FontColor 67 44 8 255 // RGBA FontLayout 490 450 40 20 0 // XPos YPos PointSizeX PointSizeY (0-JUSTIFY_Left 1-JUSTIFY_CENTER 2-JUSTIFY_Left) FontText 32003 LABEL BACK END END GameList BEGIN LABEL GMLIST FlagsTexID 3 5 LIST_POSITIONS 5 75 170 75 212 75 254 75 296 75 338 TOP_ARROW FlagsTexID 3 13 NewFlippedTexCoords 256 231 0 25 23 Pos 116 92 25 31 1 END BOTTOM_ARROW FlagsTexID 3 13 NewFlippedTexCoords 256 231 0 25 23 Pos 116 392 25 31 1 FlipYCoords END IDCursor Pos 140 100 60.62 41.05 1.0 NewFlippedTexCoords 256 205 153 51 35 FlagsTexID 8 1 filpxcoords LABEL AUDIOC CursorType 0 CursorLoc 5 XY 0 165 260 XY 0 207 260 XY 0 249 260 XY 0 291 260 XY 0 333 260 END CURSOR Pos 148.0 110.0 72.0 50.0 NewFlippedTexCoords 256 188 72 10 10 FlagsTexID 3 0 CursorType 0 CursorLoc 5 XY 25 160 XY 25 202 XY 25 244 XY 25 286 XY 25 328 END TEXT Pos 0.0 0.0 320.0 480.0 FlagsTexID 0 3 // draw order, tex id ignored FontColor 67 44 8 255 // RGBA FontLayout 75 25 20 10 0 // XPos YPos PointSizeX PointSizeY (0-JUSTIFY_Left 1-JUSTIFY_CENTER 2-JUSTIFY_Left) FontText 12236 END END END