BEGIN ComponentTex 17 //type 0 = use always 1=paused 2=press state page 3=Main page 4=??? TEXTURE 0 0 NC2A\UI\SplBook\USW00T0v.DDS // Scroll grid 4 TEXTURE 1 0 NC2A\UI\SplBook\USW00T0t.DDS // Scroll grid 5 TEXTURE 2 0 NC2A\UI\SplBook\USW00T0x.DDS // Scroll grid 6 TEXTURE 3 0 NC2A\UI\SplBook\USW00T07.DDS // Scroll grid 1 left background TEXTURE 4 0 NC2A\UI\SplBook\USW00T08.DDS // Scroll grid 2 right background TEXTURE 5 0 NC2A\UI\SplBook\USW00T1v.DDS // Background tex back TEXTURE 6 0 NC2A\UI\SplBook\USW00T1u.DDS // Background tex front TEXTURE 7 1 NC2A\UI\SplBook\USW00T1y.DDS // NC2A\UI\SplBook\USW00T1w.DDS // Paused Background tex back TEXTURE 8 1 NC2A\UI\SplBook\USW00T1z.DDS // NC2A\UI\SplBook\USW00T1x.DDS // Paused Background tex front TEXTURE 9 1 NC2A\UI\InGame\UIB00T1A.DDS // Paused game graphic background TEXTURE 10 2 NC2A\UI\SplBook\USB00T2S.DDS // Press Start page graphic TEXTURE 11 2 NC2A\UI\SplBook\USB00T2R.DDS // Main game select graphic TEXTURE 12 2 NC2A\UI\SplBook\USB00T2T.DDS // ??? TEXTURE 13 0 NC2A\UI\SplBook\USW00T09.DDS // Scroll grid 3 TEXTURE 14 0 NC2A\UI\SplBook\USW00T2h.DDS // swordOnMapPage, TEXTURE 15 0 NC2A\UI\SplBook\USW00T2i.DDS // halberdOnMapPage, TEXTURE 16 2 NC2A\UI\SplBook\USB00T2Q.DDS // NC2 Page logo END BEGIN InventoryIcons 16 ICON_TEXTURE 0 0 10001 NC2A\UI\SplBook\USW00T10.DDS // kTypeHealth, // 0 ICON_TEXTURE 1 1 10011 NC2A\UI\SplBook\USW00T12.DDS // kTypeMana, // 1 ICON_TEXTURE 2 2 10021 NC2A\UI\SplBook\USW00T19.DDS // kTypeStoneFire, // 2 ICON_TEXTURE 3 3 10031 NC2A\UI\SplBook\USW00T1i.DDS // kTypeStoneWater, // 3 ICON_TEXTURE 4 4 10041 NC2A\UI\SplBook\USW00T17.DDS // kTypeStoneLight, // 4 ICON_TEXTURE 5 5 10051 NC2A\UI\SplBook\USW00T1a.DDS // kTypeStoneDark, // 5 ICON_TEXTURE 6 6 10061 NC2A\UI\SplBook\USW00T1g.DDS // kTypeStoneSnow, // 6 ICON_TEXTURE 7 7 10071 NC2A\UI\SplBook\USW00T1h.DDS // kTypeInfectedHeart, // 7 ICON_TEXTURE 8 9 10081 NC2A\UI\SplBook\USW00T1e.DDS // kTypeHourGlass, // 9 ICON_TEXTURE 9 10 10091 NC2A\UI\SplBook\USW00T1f.DDS // kTypeWaterAmulet, // 10 ICON_TEXTURE 10 11 10101 NC2A\UI\SplBook\USW00T1D.DDS // kTypeHeroHorn, // 11 ICON_TEXTURE 11 12 10111 NC2A\UI\SplBook\USW00T1C.DDS // kTypeBeholderEye, // 12 ICON_TEXTURE 12 13 10121 NC2A\UI\SplBook\USW00T1B.DDS // kTypeCircleOfProtection// 13 ICON_TEXTURE 13 14 10131 NC2A\UI\SplBook\USW00T1K.DDS // kTypeEssenceFire, // 14 ICON_TEXTURE 14 15 10141 NC2A\UI\SplBook\USW00T1J.DDS // kTypeEssenceWater, // 15 ICON_TEXTURE 15 16 10151 NC2A\UI\SplBook\USW00T1L.DDS // kTypeEssenceLight, // 16 END BEGIN InitialSpells 16 BEGIN Spell LABEL POISTK NAME 101 SCHOOL DARK ROW_ID 0 ICONSMALL NC2A\UI\SplBook\USW00T0d.DDS ICONBIG NC2A\UI\SplBook\USW00T0d.DDS EXISTS 3 TextID 11001 END BEGIN Spell LABEL DRKARC NAME 201 SCHOOL DARK ROW_ID 1 ICONSMALL NC2A\UI\SplBook\USW00T0a.DDS ICONBIG NC2A\UI\SplBook\USW00T0a.DDS EXISTS 3 TextID 11011 END BEGIN Spell LABEL LFBLD NAME 301 SCHOOL DARK ROW_ID 2 ICONSMALL NC2A\UI\SplBook\USW00T14.DDS ICONBIG NC2A\UI\SplBook\USW00T14.DDS EXISTS 3 TextID 11021 END BEGIN Spell LABEL DEDSTL NAME 401 SCHOOL DARK ROW_ID 3 ICONSMALL NC2A\UI\SplBook\USW00T15.DDS ICONBIG NC2A\UI\SplBook\USW00T15.DDS EXISTS 3 TextID 11031 END BEGIN Spell LABEL FLSHFZ NAME 501 SCHOOL WATER ROW_ID 0 ICONSMALL NC2A\UI\SplBook\USW00T0m.DDS ICONBIG NC2A\UI\SplBook\USW00T0m.DDS EXISTS 3 TextID 11041 END BEGIN Spell LABEL WIND NAME 601 SCHOOL WATER ROW_ID 1 ICONSMALL NC2A\UI\SplBook\USW00T0p.DDS ICONBIG NC2A\UI\SplBook\USW00T0p.DDS EXISTS 3 TextID 11051 END BEGIN Spell LABEL WGLYPH NAME 701 SCHOOL WATER ROW_ID 2 ICONSMALL NC2A\UI\SplBook\USW00T0o.DDS ICONBIG NC2A\UI\SplBook\USW00T0o.DDS EXISTS 3 TextID 11061 END BEGIN Spell LABEL ICESHR NAME 801 SCHOOL WATER ROW_ID 3 ICONSMALL NC2A\UI\SplBook\USW00T0n.DDS ICONBIG NC2A\UI\SplBook\USW00T0n.DDS EXISTS 3 TextID 11071 END BEGIN Spell LABEL FLMSPK NAME 901 SCHOOL FIRE ROW_ID 0 ICONSMALL NC2A\UI\SplBook\USW00T16.DDS ICONBIG NC2A\UI\SplBook\USW00T16.DDS EXISTS 3 TextID 11081 END BEGIN Spell LABEL FIREWK NAME 1001 SCHOOL FIRE ROW_ID 1 ICONSMALL NC2A\UI\SplBook\USW00T0f.DDS ICONBIG NC2A\UI\SplBook\USW00T0f.DDS EXISTS 3 TextID 11091 END BEGIN Spell LABEL FSPRIT NAME 1101 SCHOOL FIRE ROW_ID 2 ICONSMALL NC2A\UI\SplBook\USW00T0g.DDS ICONBIG NC2A\UI\SplBook\USW00T0g.DDS EXISTS 3 TextID 11101 END BEGIN Spell LABEL FRWARD NAME 1201 SCHOOL FIRE ROW_ID 3 ICONSMALL NC2A\UI\SplBook\USW00T0e.DDS ICONBIG NC2A\UI\SplBook\USW00T0e.DDS EXISTS 3 TextID 11111 END BEGIN Spell LABEL PRMLGT NAME 1301 SCHOOL LIGHT ROW_ID 0 ICONSMALL NC2A\UI\SplBook\USW00T0k.DDS ICONBIG NC2A\UI\SplBook\USW00T0k.DDS EXISTS 3 TextID 11121 END BEGIN Spell LABEL KNIARC NAME 1401 SCHOOL LIGHT ROW_ID 1 ICONSMALL NC2A\UI\SplBook\USW00T0i.DDS ICONBIG NC2A\UI\SplBook\USW00T0i.DDS EXISTS 3 TextID 11131 END BEGIN Spell LABEL LGTGLF NAME 1501 SCHOOL LIGHT ROW_ID 2 ICONSMALL NC2A\UI\SplBook\USW00T0j.DDS ICONBIG NC2A\UI\SplBook\USW00T0j.DDS EXISTS 3 TextID 11141 END BEGIN Spell LABEL THUNDR NAME 1601 SCHOOL LIGHT ROW_ID 3 ICONSMALL NC2A\UI\SplBook\USW00T0l.DDS ICONBIG NC2A\UI\SplBook\USW00T0l.DDS EXISTS 0 TextID 11151 END BEGIN SpellBookPages 29 SPELL_PAGE FirePage nc2a\scripts\ui\FirePage.txt 0 SPELL_PAGE WaterPage nc2a\scripts\ui\WaterPage.txt 1 SPELL_PAGE LightPage nc2a\scripts\ui\LightPage.txt 2 SPELL_PAGE DarkPage nc2a\scripts\ui\DarkPage.txt 3 SPELL_PAGE StartPage nc2a\scripts\ui\StartPage.txt 4 SPELL_PAGE ChangePage nc2a\scripts\ui\StartCheatPage.txt 5 SPELL_PAGE ChangePage nc2a\scripts\ui\CheatPage.txt 6 SPELL_PAGE GameTypePage nc2a\scripts\ui\GameTypePage.txt 7 SPELL_PAGE PlayerSelectPage nc2a\scripts\ui\PlayerSelPage.txt 8 SPELL_PAGE MultiSelectPage nc2a\scripts\ui\MultiSelectPage.txt 9 SPELL_PAGE DifficultyPage nc2a\scripts\ui\DifficultyPage.txt 10 SPELL_PAGE OptionsPage nc2a\scripts\ui\OptionsPage.txt 11 SPELL_PAGE LoadGamePage nc2a\scripts\ui\LoadGame.txt 12 SPELL_PAGE InventoryPage nc2a\scripts\ui\Inventory.txt 13 SPELL_PAGE MapPage nc2a\scripts\ui\Map.txt 14 SPELL_PAGE PlayerInfoPage nc2a\scripts\ui\PlayerInfo.txt 15 SPELL_PAGE InGameOptionsPage nc2a\scripts\ui\InGameOptionsPage.txt 16 SPELL_PAGE LevelUpPage nc2a\scripts\ui\LevelUp.txt 17 SPELL_PAGE SelectDevicePage nc2a\scripts\ui\SelectDevicePage.txt 18 SPELL_PAGE FireSpellPickupPage nc2a\scripts\ui\FirePickupPage.txt 19 SPELL_PAGE WaterSpellPickupPage nc2a\scripts\ui\WaterPickupPage.txt 20 SPELL_PAGE LightSpellPickupPage nc2a\scripts\ui\LightPickupPage.txt 21 SPELL_PAGE DarkSpellPickupPage nc2a\scripts\ui\DarkPickupPage.txt 22 SPELL_PAGE PressStart nc2a\scripts\ui\PressStartPage.txt 23 SPELL_PAGE SelectDevicePage nc2a\scripts\ui\IGSelDevPage.txt 24 SPELL_PAGE LoadGamePage nc2a\scripts\ui\IGLoadPage.txt 25 SPELL_PAGE SaveGamePage nc2a\scripts\ui\IGSavePage.txt 26 SPELL_PAGE SaveSelectDevicePage nc2a\scripts\ui\IGSaveSelDevPage.txt 27 SPELL_PAGE LoadMultiSelectPage nc2a\scripts\ui\MultiSelectPage.txt 28 END // SpellBookPages END 6 FirePage(0) 1 0 WaterPage(1) 2 1 LightPage(2) 3 2 DarkPage(3) 13 5 StartPage(4) 5 4 StartCheatPage(5) 4 16 CheatPage(6) 0 -1 GameTypePage(7) -1 -1 PlayerSelPage(8) -1 -1 MultiSelectPage(9) -1 -1 DifficultyPage(10) -1 -1 OptionsPage(11) -1 18 LoadGame(12) -1 3 Inventory(13) 15 15 Map(14) 16 13 PlayerInfo(15) 14 14 InGameOptionsPage(16) 6 -1 LevelUp(17) 15 4 SelectDevicePage(18) 12 -1 FirePickupPage(19) 0 -1 WaterPickupPage(20) 1 -1 LightPickupPage(21) 2 -1 DarkPickupPage(22) 3 -1 PressStartPage(23) -1 16 IGSelDevPage(24) 25 24 IGLoadPage(25) -1 27 IGSavePage(26) -1 16 IGSaveSelDevPage(27) 26