//parchment Component BEGIN Pos 0.0f 0.0f 320.0f 480.0f 1.0f NewFlippedTexCoords 256 0 0 256 256 FlagsTexID 0 3 END // NightCaster Logo Slot Component BEGIN Pos 0 0 320 160 NewFlippedTexCoords 256 0 0 256 256 FlagsTexID 0 16 END //Cursors Cursor BEGIN Pos 148.0f 110.0f 72.0f 50.0f 1.0f NewFlippedTexCoords 256 204 115 52 38 FlagsTexID 3 1 CursorType 0 CursorLoc 5 XY 242 181 XY 242 223 XY 242 264 XY 242 305 XY 242 347 END //Page Text SelText // New Solo BEGIN Pos 0.0f 0.0f 640.0f 480.0f 1.0f // Viewport data FlagsTexID 3 3 // draw order, tex id ignored FontColor 67 44 8 255 // RGBA FontLayout 0 192 48 28 0 // XPos YPos PointSizeX PointSizeY (0-JUSTIFY_Left 1-JUSTIFY_CENTER 2-JUSTIFY_Left) FontText 9012 RowID 0 END SelText // new Coop BEGIN Pos 0.0f 0.0f 640.0f 480.0f 1.0f // Viewport data FlagsTexID 3 3 // draw order, tex id ignored FontColor 67 44 8 255 // RGBA FontLayout 0 234 48 28 0 // XPos YPos PointSizeX PointSizeY (0-JUSTIFY_Left 1-JUSTIFY_CENTER 2-JUSTIFY_Left) FontText 9013 RowID 1 END SelText // Special Load Game BEGIN Pos 0.0f 0.0f 640.0f 480.0f 1.0f // Viewport data FlagsTexID 3 3 // draw order, tex id ignored FontColor 67 44 8 255 // RGBA FontLayout 0 276 48 28 0 // XPos YPos PointSizeX PointSizeY (0-JUSTIFY_Left 1-JUSTIFY_CENTER 2-JUSTIFY_Left) FontText 8001 TextType 101 // Special value for drawing muted "Load" text on the startpage. RowID 2 END SelText // Load Game BEGIN Pos 0.0f 0.0f 640.0f 480.0f 1.0f // Viewport data FlagsTexID 3 3 // draw order, tex id ignored FontColor 67 44 8 255 // RGBA FontLayout 0 276 48 28 0 // XPos YPos PointSizeX PointSizeY (0-JUSTIFY_Left 1-JUSTIFY_CENTER 2-JUSTIFY_Left) FontText 8001 RowID 2 END SelText // Options BEGIN Pos 0.0f 0.0f 640.0f 480.0f 1.0f // Viewport data FlagsTexID 3 3 // draw order, tex id ignored FontColor 67 44 8 255 // RGBA FontLayout 0 318 48 28 0 // XPos YPos PointSizeX PointSizeY (0-JUSTIFY_Left 1-JUSTIFY_CENTER 2-JUSTIFY_Left) FontText 9004 RowID 3 END SelText // Credits BEGIN Pos 0.0f 0.0f 640.0f 480.0f 1.0f // Viewport data FlagsTexID 3 3 // draw order, tex id ignored FontColor 67 44 8 255 // RGBA FontLayout 0 360 48 28 0 // XPos YPos PointSizeX PointSizeY (0-JUSTIFY_Left 1-JUSTIFY_CENTER 2-JUSTIFY_Left) FontText 9005 RowID 4 END LabeledComponent // a BEGIN Pos 15 450 22 25 1 NewFlippedTexCoords 256 238 131 18 21 FlagsTexID 3 13 LABEL RIGHTA END Text // select BEGIN Pos 0.0f 0.0f 640.0f 480.0f 1.0f // Viewport data FlagsTexID 3 3 // draw order, tex id ignored FontColor 67 44 8 255 // RGBA FontLayout 85 450 40 20 0 // XPos YPos PointSizeX PointSizeY (0-JUSTIFY_Left 1-JUSTIFY_CENTER 2-JUSTIFY_Left) FontText 32002 LABEL Select END END ############# # # Old stuff being saved for layout Don't need b button for this page doesn't do anything # ############# LabeledComponent // b BEGIN Pos 217 450 22 25 1 NewFlippedTexCoords 256 238 177 18 21 FlagsTexID 3 13 LABEL RIGHTB END Text // back BEGIN Pos 0.0f 0.0f 640.0f 480.0f 1.0f // Viewport data FlagsTexID 3 3 // draw order, tex id ignored FontColor 63 46 19 255 // RGBA FontLayout 490 450 40 20 0 // XPos YPos PointSizeX PointSizeY (0-JUSTIFY_Left 1-JUSTIFY_CENTER 2-JUSTIFY_Left) FontText 32003 LABEL back END