CREATE LevelStateObject TAG WBOSS TYPE 5 TSLA_LABEL LevelStateObject TYPE_1_CLIENT_MAP DRAW FrontEndDraw TYPE_1_CLIENT_MAP UPDATE UpdateChannel TYPE_2_CLIENT_MAP LSTATE LevelStateChannel TYPE_2_CLIENT_MAP PGAME PlayerGameChannel TYPE_2_CLIENT_MAP ITEM ItemObjectChannel TYPE_2_CLIENT_MAP AI AIChannel BEGIN_INPUT_EVENT_MAP NUM_CHANNELS 1 CHANNEL DebugEventChannel 1 CHANNEL_MAP LSTATS 0 LSTATS -1 END BEGIN_OUTPUT_EVENT_MAP NUM_CHANNELS 0 NUM_GAME_OBJECTS 0 END DEFINE_COMPONENT DialogueComponent BLOB NC2A\Blobs\WATERBOSS.STR STRLU 1 ORB ESSNCE 3053 2D 1.000000 END COMPONENT END CREATE CREATE AISpellInstance SPELL_DATA ICEELM 1 TSLA_LABEL AISpellInstance END CREATE CREATE PTree PTD_FILE NC2A\WORLD\LEVEL\WLF00G0x.PTD UBD_FILE NC2A\WORLD\LEVEL\WLF00G0x.UBD BBD_FILE NC2A\WORLD\LEVEL\WLF00G0x.BBD NUM_DRAW_PASSES 4 MATERIAL_ENTRY 0 NUM_MATERIALS 4 STRIP_MATERIAL 0 FLAGS 1025 TEXTURE_1 NC2A\World\Level\WLF00T7k.DDS BASIS_SHADER landAttenuate PIXEL_SHADER landAttenuate END STRIP_MATERIAL STRIP_MATERIAL 1 FLAGS 49218 TEXTURE_1 NC2A\World\Level\WLF00T7k.DDS BASIS_SHADER landNormalBump PIXEL_SHADER landNormalBump END STRIP_MATERIAL STRIP_MATERIAL 2 FLAGS 290 TEXTURE_1 NC2A\World\Level\WLF00T7k.DDS BASIS_SHADER landscape2l_spec PIXEL_SHADER landscape2l_spec END STRIP_MATERIAL STRIP_MATERIAL 3 FLAGS 164 TEXTURE_1 NC2A\World\Level\WLF00T7k.DDS BASIS_SHADER landscape2l_spec PIXEL_SHADER landscape2l_spec END STRIP_MATERIAL END END MATERIAL_ENTRY 1 NUM_MATERIALS 4 STRIP_MATERIAL 0 FLAGS 1025 TEXTURE_1 NC2A\World\Level\WLF00T67.DDS BASIS_SHADER landAttenuate PIXEL_SHADER landAttenuate END STRIP_MATERIAL STRIP_MATERIAL 1 FLAGS 49218 TEXTURE_1 NC2A\World\Level\WLF00T67.DDS BASIS_SHADER landNormalBump PIXEL_SHADER landNormalBump END STRIP_MATERIAL STRIP_MATERIAL 2 FLAGS 290 TEXTURE_1 NC2A\World\Level\WLF00T67.DDS BASIS_SHADER landscape2l_spec PIXEL_SHADER landscape2l_spec END STRIP_MATERIAL STRIP_MATERIAL 3 FLAGS 164 TEXTURE_1 NC2A\World\Level\WLF00T67.DDS BASIS_SHADER landscape2l_spec PIXEL_SHADER landscape2l_spec END STRIP_MATERIAL END END MATERIAL_ENTRY 2 NUM_MATERIALS 4 STRIP_MATERIAL 0 FLAGS 1025 TEXTURE_1 NC2A\World\Level\WLF00T66.DDS BASIS_SHADER landAttenuate PIXEL_SHADER landAttenuate END STRIP_MATERIAL STRIP_MATERIAL 1 FLAGS 49218 TEXTURE_1 NC2A\World\Level\WLF00T66.DDS BASIS_SHADER landNormalBump PIXEL_SHADER landNormalBump END STRIP_MATERIAL STRIP_MATERIAL 2 FLAGS 290 TEXTURE_1 NC2A\World\Level\WLF00T66.DDS BASIS_SHADER landscape2l_spec PIXEL_SHADER landscape2l_spec END STRIP_MATERIAL STRIP_MATERIAL 3 FLAGS 164 TEXTURE_1 NC2A\World\Level\WLF00T66.DDS BASIS_SHADER landscape2l_spec PIXEL_SHADER landscape2l_spec END STRIP_MATERIAL END END MATERIAL_ENTRY 3 NUM_MATERIALS 4 STRIP_MATERIAL 0 FLAGS 1025 TEXTURE_1 NC2A\World\Level\WLF00T7i.DDS BASIS_SHADER landAttenuate PIXEL_SHADER landAttenuate END STRIP_MATERIAL STRIP_MATERIAL 1 FLAGS 49218 TEXTURE_1 NC2A\World\Level\WLF00T7i.DDS BASIS_SHADER landNormalBump PIXEL_SHADER landNormalBump END STRIP_MATERIAL STRIP_MATERIAL 2 FLAGS 290 TEXTURE_1 NC2A\World\Level\WLF00T7i.DDS BASIS_SHADER landscape2l_spec PIXEL_SHADER landscape2l_spec END STRIP_MATERIAL STRIP_MATERIAL 3 FLAGS 164 TEXTURE_1 NC2A\World\Level\WLF00T7i.DDS BASIS_SHADER landscape2l_spec PIXEL_SHADER landscape2l_spec END STRIP_MATERIAL END END MATERIAL_ENTRY 4 NUM_MATERIALS 4 STRIP_MATERIAL 0 FLAGS 1025 BASIS_SHADER landAttenuate PIXEL_SHADER landAttenuate END STRIP_MATERIAL STRIP_MATERIAL 1 FLAGS 49218 BASIS_SHADER landNormalBump PIXEL_SHADER landNormalBump END STRIP_MATERIAL STRIP_MATERIAL 2 FLAGS 290 BASIS_SHADER landscape2l_spec PIXEL_SHADER landscape2l_spec END STRIP_MATERIAL STRIP_MATERIAL 3 FLAGS 164 BASIS_SHADER landscape2l_spec PIXEL_SHADER landscape2l_spec END STRIP_MATERIAL END END MATERIAL_ENTRY 5 NUM_MATERIALS 4 STRIP_MATERIAL 0 FLAGS 1025 TEXTURE_1 NC2A\World\Level\WLF00T64.DDS BASIS_SHADER landAttenuate PIXEL_SHADER landAttenuate END STRIP_MATERIAL STRIP_MATERIAL 1 FLAGS 49218 TEXTURE_1 NC2A\World\Level\WLF00T64.DDS BASIS_SHADER landNormalBump PIXEL_SHADER landNormalBump END STRIP_MATERIAL STRIP_MATERIAL 2 FLAGS 290 TEXTURE_1 NC2A\World\Level\WLF00T64.DDS BASIS_SHADER landscape2l_spec PIXEL_SHADER landscape2l_spec END STRIP_MATERIAL STRIP_MATERIAL 3 FLAGS 164 TEXTURE_1 NC2A\World\Level\WLF00T64.DDS BASIS_SHADER landscape2l_spec PIXEL_SHADER landscape2l_spec END STRIP_MATERIAL END END MATERIAL_ENTRY 6 NUM_MATERIALS 4 STRIP_MATERIAL 0 FLAGS 1025 TEXTURE_1 NC2A\World\Level\WLF00T68.DDS BASIS_SHADER landAttenuate PIXEL_SHADER landAttenuate END STRIP_MATERIAL STRIP_MATERIAL 1 FLAGS 49218 TEXTURE_1 NC2A\World\Level\WLF00T68.DDS BASIS_SHADER landNormalBump PIXEL_SHADER landNormalBump END STRIP_MATERIAL STRIP_MATERIAL 2 FLAGS 290 TEXTURE_1 NC2A\World\Level\WLF00T68.DDS BASIS_SHADER landscape2l_spec PIXEL_SHADER landscape2l_spec END STRIP_MATERIAL STRIP_MATERIAL 3 FLAGS 164 TEXTURE_1 NC2A\World\Level\WLF00T68.DDS BASIS_SHADER landscape2l_spec PIXEL_SHADER landscape2l_spec END STRIP_MATERIAL END END MATERIAL_ENTRY 7 NUM_MATERIALS 4 STRIP_MATERIAL 0 FLAGS 1025 TEXTURE_1 NC2A\World\Level\WLF00T68.DDS BASIS_SHADER landAttenuate PIXEL_SHADER landAttenuate END STRIP_MATERIAL STRIP_MATERIAL 1 FLAGS 49218 TEXTURE_1 NC2A\World\Level\WLF00T68.DDS BASIS_SHADER landNormalBump PIXEL_SHADER landNormalBump END STRIP_MATERIAL STRIP_MATERIAL 2 FLAGS 290 TEXTURE_1 NC2A\World\Level\WLF00T68.DDS BASIS_SHADER landscape2l_spec PIXEL_SHADER landscape2l_spec END STRIP_MATERIAL STRIP_MATERIAL 3 FLAGS 164 TEXTURE_1 NC2A\World\Level\WLF00T68.DDS BASIS_SHADER landscape2l_spec PIXEL_SHADER landscape2l_spec END STRIP_MATERIAL END END MATERIAL_ENTRY 8 NUM_MATERIALS 4 STRIP_MATERIAL 0 FLAGS 1025 TEXTURE_1 NC2A\World\Level\WLF00T63.DDS BASIS_SHADER landAttenuate PIXEL_SHADER landAttenuate END STRIP_MATERIAL STRIP_MATERIAL 1 FLAGS 49218 TEXTURE_1 NC2A\World\Level\WLF00T63.DDS BASIS_SHADER landNormalBump PIXEL_SHADER landNormalBump END STRIP_MATERIAL STRIP_MATERIAL 2 FLAGS 290 TEXTURE_1 NC2A\World\Level\WLF00T63.DDS BASIS_SHADER landscape2l_spec PIXEL_SHADER landscape2l_spec END STRIP_MATERIAL STRIP_MATERIAL 3 FLAGS 164 TEXTURE_1 NC2A\World\Level\WLF00T63.DDS BASIS_SHADER landscape2l_spec PIXEL_SHADER landscape2l_spec END STRIP_MATERIAL END END MATERIAL_ENTRY 9 NUM_MATERIALS 4 STRIP_MATERIAL 0 FLAGS 1025 TEXTURE_1 NC2A\World\Level\WLF00T65.DDS BASIS_SHADER landAttenuate PIXEL_SHADER landAttenuate END STRIP_MATERIAL STRIP_MATERIAL 1 FLAGS 49218 TEXTURE_1 NC2A\World\Level\WLF00T65.DDS BASIS_SHADER landNormalBump PIXEL_SHADER landNormalBump END STRIP_MATERIAL STRIP_MATERIAL 2 FLAGS 290 TEXTURE_1 NC2A\World\Level\WLF00T65.DDS BASIS_SHADER landscape2l_spec PIXEL_SHADER landscape2l_spec END STRIP_MATERIAL STRIP_MATERIAL 3 FLAGS 164 TEXTURE_1 NC2A\World\Level\WLF00T65.DDS BASIS_SHADER landscape2l_spec PIXEL_SHADER landscape2l_spec END STRIP_MATERIAL END END MATERIAL_ENTRY 10 NUM_MATERIALS 4 STRIP_MATERIAL 0 FLAGS 1025 TEXTURE_1 NC2A\World\Level\WLF00T62.DDS BASIS_SHADER landAttenuate PIXEL_SHADER landAttenuate END STRIP_MATERIAL STRIP_MATERIAL 1 FLAGS 49218 TEXTURE_1 NC2A\World\Level\WLF00T62.DDS BASIS_SHADER landNormalBump PIXEL_SHADER landNormalBump END STRIP_MATERIAL STRIP_MATERIAL 2 FLAGS 290 TEXTURE_1 NC2A\World\Level\WLF00T62.DDS BASIS_SHADER landscape2l_spec PIXEL_SHADER landscape2l_spec END STRIP_MATERIAL STRIP_MATERIAL 3 FLAGS 164 TEXTURE_1 NC2A\World\Level\WLF00T62.DDS BASIS_SHADER landscape2l_spec PIXEL_SHADER landscape2l_spec END STRIP_MATERIAL END END MATERIAL_ENTRY 11 NUM_MATERIALS 4 STRIP_MATERIAL 0 FLAGS 1025 TEXTURE_1 NC2A\World\Level\WLF00T7j.DDS BASIS_SHADER landAttenuate PIXEL_SHADER landAttenuate END STRIP_MATERIAL STRIP_MATERIAL 1 FLAGS 49218 TEXTURE_1 NC2A\World\Level\WLF00T7j.DDS BASIS_SHADER landNormalBump PIXEL_SHADER landNormalBump END STRIP_MATERIAL STRIP_MATERIAL 2 FLAGS 290 TEXTURE_1 NC2A\World\Level\WLF00T7j.DDS BASIS_SHADER landscape2l_spec PIXEL_SHADER landscape2l_spec END STRIP_MATERIAL STRIP_MATERIAL 3 FLAGS 164 TEXTURE_1 NC2A\World\Level\WLF00T7j.DDS BASIS_SHADER landscape2l_spec PIXEL_SHADER landscape2l_spec END STRIP_MATERIAL END END NUM_SHADER_OVERRIDES 0 TSLA_LABEL PTree15 TYPE_1_CLIENT_MAP UPDATE UpdateChannel TYPE_1_CLIENT_MAP DRWTX DrawLandscape TYPE_1_CLIENT_MAP LNDMPS DrawPostLandscape TYPE_1_CLIENT_MAP SKNMPS DrawPostModulate TYPE_2_CLIENT_MAP LNDSCP LandscapeChannel BEGIN_INPUT_EVENT_MAP NUM_CHANNELS 1 CHANNEL DebugEventChannel 3 CHANNEL_MAP MSHTRK 0 MSHTRK -1 CHANNEL_MAP BUMPSW 0 BUMPSW -1 CHANNEL_MAP BASISW 0 BASISW -1 END END CREATE CREATE gCamSetup START_MODE COMBAT RESTART_MODE COMBAT FAR_Z 150.0 TSLA_LABEL gCamSetup TYPE_2_CLIENT_MAP PLYRGM PlayerGameChannel BEGIN_OUTPUT_EVENT_MAP NUM_CHANNELS 0 NUM_GAME_OBJECTS 0 END DEFINE_COMPONENT ActorComponent NUM_ANIMS 0 SCALE 1.000000 1.000000 END COMPONENT END CREATE CREATE SkyBox SKY_SCALE 175.000000 20.000000 175.000000 DAY_SKY 0.460938 0.648438 0.781250 DAY_HORIZON 0.800000 0.800000 0.800000 DAY_AMBIENT 0.000000 0.000000 0.000000 DAY_CLOUD_PARAMETERS 0.450000 0.000000 0.100000 DAY_CLOUD_COLOR 0.500000 0.500000 0.500000 NIGHT_SKY 0.055664 0.043945 0.069336 NIGHT_HORIZON 0.000000 0.003900 0.000000 NIGHT_AMBIENT 0.000000 0.000000 0.000000 NIGHT_CLOUD_PARAMETERS 0.400000 0.012500 0.100000 NIGHT_CLOUD_COLOR 0.222656 0.175781 0.277344 HORIZON_SCALE 150.000000 100.000000 150.000000 HORIZON_TRANS 0.000000 OFS_INC0 0.000000 0.000075 OFS_INC1 0.000000 0.000150 OFS_INC2 0.000000 0.000200 OFS_INC3 -0.000300 0.000000 ORB_LIGHT_ONE_RANGE 25.000000 30.000000 35.000000 0.000000 ORB_LIGHT_TWO_RANGE 25.000000 30.000000 35.000000 0.000000 TSLA_LABEL SkyBox ORB_LIGHT_ONE_COLOR 0.115 0.241 0.149 ORB_LIGHT_TWO_COLOR 0.115 0.241 0.149 TYPE_1_CLIENT_MAP UPDATE UpdateChannel BEGIN_INPUT_EVENT_MAP NUM_CHANNELS 1 CHANNEL DebugEventChannel 2 CHANNEL_MAP DAY 0 DAY -1 CHANNEL_MAP NIGHT 0 NIGHT -1 END END CREATE CREATE PathGrid SCALE 0.500000 GRIDFILE NC2A\scripts\grids\wboss.grd SEARCHLIMIT 200 TSLA_LABEL PathGrid TYPE_1_CLIENT_MAP DRAW DrawModulate BEGIN_INPUT_EVENT_MAP NUM_CHANNELS 1 CHANNEL DebugEventChannel 1 CHANNEL_MAP PGDRAW 0 PGDRAW -1 END END CREATE CREATE TransitionObject ID BOSSAN TAG SANCTM MATRIX 1.000000 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 0.000000 1.000000 0.000000 5.000000 83.50000 RADIUS 9.000000 2.000000 HIT_MULTIPLE DROP_SOUND 65535 TRIGGER_SOUND 65535 TSLA_LABEL BumptestTransition TYPE_1_CLIENT_MAP DRAW DrawModulate TYPE_1_CLIENT_MAP UPDATE UpdateChannel TYPE_2_CLIENT_MAP ITEM ItemObjectChannel TYPE_3_CLIENT_MAP AUDION AudioNotificationChannel BEGIN_INPUT_EVENT_MAP NUM_CHANNELS 1 CHANNEL DebugEventChannel 1 CHANNEL_MAP TRIGDB 0 TRIGDB -1 END BEGIN_OUTPUT_EVENT_MAP NUM_CHANNELS 0 NUM_GAME_OBJECTS 0 END DEFINE_COMPONENT ActorComponent SKIN_FILE NC2A\UI\SplBook\USW00C00.SN2 NUM_ANIMS 0 SCALE 1.000000 1.000000 END COMPONENT DEFINE_COMPONENT AICullingComponent CULLING_RANGE 100.000000 END COMPONENT DEFINE_COMPONENT AudioComponentEx DEFAULTBACKGROUNDSOURCEID 65535 DEFAULTONESHOTSOURCEID 65535 DEFAULTONESHOTDELAYMINMAX 0 500 BEGIN EMITTER ID 0 NAME IS2D false ISFORSCORE false ISOBSTRUCTABLE false PRIORITY 2 DEFAULTMINMAXDISTANCE 2.000000 32.000000 END EMITTER END COMPONENT END CREATE CREATE ActorTemplateObject TAG WTRDMG CLASS BossDamage CLASS_TYPE 1 AWARD_SIZE 5 CHILD_TEMPLATE_TAG NONE EXTENTS 1 1 1 0.750000 2.000000 REST_TEXTURE_SPACE_SCALER 1.000000 START EVENT_SOUNDS FINISH EVENT_SOUNDS START AMBIENT_SOUNDS FINISH AMBIENT_SOUNDS PARTSYS 0 TSLA_LABEL StormBossDamageTemplate TYPE_1_CLIENT_MAP DRAW DrawModulate DEFINE_COMPONENT BehaviorComponent TYPE 3 ATTACK_BEHAVIOR 0 END COMPONENT DEFINE_COMPONENT AIPhysicsComponent SCALE_SPEED 0 MIN_SPEED 0.000000 MAX_SPEED 0.000000 MAX_ACCELERATION 0.000000 MAX_TURN_RATE 0.000000 END COMPONENT DEFINE_COMPONENT ActorComponent NUM_ANIMS 0 SCALE 1.000000 1.000000 END COMPONENT DEFINE_COMPONENT AudioComponentEx DEFAULTBACKGROUNDSOURCEID 65535 DEFAULTONESHOTSOURCEID 65535 DEFAULTONESHOTDELAYMINMAX 0 500 END COMPONENT DEFINE_COMPONENT TalkComponent MAXROTATION 0.785398 MAXOPENSTEP 0.157080 MAXCLOSESTEP 0.078540 END COMPONENT DEFINE_COMPONENT AnimationEventComponent NEW_FORMAT END COMPONENT DEFINE_COMPONENT DamageComponent HEALTH 100.000000 100.000000 SCHOOL 0 INVULNERABLE 0 REGENERATE 0 REGENERATION_RATE 0.100000 SCALE 0 END COMPONENT END CREATE CREATE ActorTemplateObject TAG WTRTMP CLASS WaterElemental CLASS_TYPE 1 AWARD_SIZE 5 EXP_RWD 1500 CHILD_TEMPLATE_TAG NONE EXTENTS 1 1 1 0.2500000 3.000000 REST_TEXTURE_SPACE_SCALER 1.000000 START EVENT_SOUNDS 65535 65535 38165 65535 24158 65535 38159 65535 FINISH EVENT_SOUNDS START AMBIENT_SOUNDS 23077 65535 0 500 23077 65535 0 500 23077 65535 0 500 23077 65535 0 500 23077 65535 0 500 23077 65535 0 500 23077 65535 0 500 23077 65535 0 500 23077 65535 0 500 23077 65535 0 500 65535 65535 0 500 65535 65535 0 500 23077 65535 0 500 23077 65535 0 500 23077 65535 0 500 23077 65535 0 500 23077 65535 0 500 23077 65535 0 500 FINISH AMBIENT_SOUNDS PARTSYS 0 TSLA_LABEL WaterElementalTemplate TYPE_1_CLIENT_MAP DRAW DrawModulate TYPE_1_CLIENT_MAP UPDATE UpdateChannel TYPE_1_CLIENT_MAP SHDW ShadowVolumeDraw TYPE_1_CLIENT_MAP REFLCT DrawReflections DEFINE_COMPONENT BehaviorComponent TYPE 1 ATTACK_BEHAVIOR 3 ATTACK_MELEE RANGE 1.000000 LEVEL 0 DIRECTION 0 DURATION 0.000000 OFFSET 1.000000 V_OFFSET 0.000000 MELEE_ANIMATION 0 ORIENTATION 0 MELEE_RADIUS 2.000000 IS_PHYSICAL TRUE MIN_PHYSICAL_DAMAGE 40.000000 MAX_PHYSICAL_DAMAGE 40.000000 IS_MAGICAL TRUE MAGIC_TYPE 12 MAGIC_SCHOOL SchoolNone MIN_MAGIC_DAMAGE 8.000000 MAX_MAGIC_DAMAGE 8.000000 MAGIC_DURATION 1.500000 END ATTACK_MELEE RANGE 1.000000 LEVEL 0 DIRECTION 0 DURATION 0.000000 OFFSET 1.000000 V_OFFSET 0.000000 MELEE_ANIMATION 0 ORIENTATION 0 MELEE_RADIUS 2.000000 IS_PHYSICAL TRUE MIN_PHYSICAL_DAMAGE 55.000000 MAX_PHYSICAL_DAMAGE 55.000000 IS_MAGICAL TRUE MAGIC_TYPE 12 MAGIC_SCHOOL SchoolNone MIN_MAGIC_DAMAGE 8.000000 MAX_MAGIC_DAMAGE 8.000000 MAGIC_DURATION 1.500000 END ATTACK_SPELL RANGE 8.000000 LEVEL 0 DIRECTION 0 DURATION 1.000000 OFFSET 0.000000 V_OFFSET 0.000000 SPELL_ANIMATION 1 JOINT 0 SPELL_LABEL ICEELM SPELL_LEVEL 1 END END COMPONENT DEFINE_COMPONENT AIPhysicsComponent SCALE_SPEED 0 MIN_SPEED 2.000000 MAX_SPEED 12.000000 MAX_ACCELERATION 6.000000 MAX_TURN_RATE 6.280000 END COMPONENT DEFINE_COMPONENT ActorComponent SKIN_FILE NC2A\ACTOR\BOSS\ABH01C00.SN2 NUM_ANIMS 18 ANIM_FILE_SLOT 0 NC2A\ACTOR\BOSS\ABH01A00.AN2 WALK ANIM_FILE_SLOT 1 NC2A\ACTOR\BOSS\ABH01A01.AN2 CAST2 ANIM_FILE_SLOT 2 NC2A\ACTOR\BOSS\ABH01A02.AN2 DAMAG1 ANIM_FILE_SLOT 3 NC2A\ACTOR\BOSS\ABH01A03.AN2 DAMAG2 ANIM_FILE_SLOT 4 NC2A\ACTOR\BOSS\ABH01A04.AN2 FIDGT1 ANIM_FILE_SLOT 5 NC2A\ACTOR\BOSS\ABH01A05.AN2 FIDGT2 ANIM_FILE_SLOT 6 NC2A\ACTOR\BOSS\ABH01A06.AN2 IDLE ANIM_FILE_SLOT 7 NC2A\ACTOR\BOSS\ABH01A07.AN2 MELEE ANIM_FILE_SLOT 8 NC2A\ACTOR\BOSS\ABH01A08.AN2 RUN ANIM_FILE_SLOT 9 NC2A\ACTOR\BOSS\ABH01A09.AN2 CAST1 ANIM_FILE_SLOT 10 NC2A\ACTOR\BOSS\ABH01A0A.AN2 DEATH1 ANIM_FILE_SLOT 11 NC2A\ACTOR\BOSS\ABH01A0B.AN2 DEATH2 ANIM_FILE_SLOT 12 NC2A\ACTOR\BOSS\ABL01A0E.AN2 CHARGEI ANIM_FILE_SLOT 13 NC2A\ACTOR\BOSS\ABL01A0F.AN2 CHARGE ANIM_FILE_SLOT 14 NC2A\ACTOR\BOSS\ABL01A0C.AN2 CHARGEO ANIM_FILE_SLOT 15 NC2A\ACTOR\BOSS\ABH01A07.AN2 MELEE0 ANIM_FILE_SLOT 16 NC2A\ACTOR\BOSS\ABL01A0D.AN2 MELEE1 ANIM_FILE_SLOT 17 NC2A\ACTOR\BOSS\ABL01A0G.AN2 MELEE2 SCALE 1.75000 1.75000 END COMPONENT DEFINE_COMPONENT AudioComponentEx DEFAULTBACKGROUNDSOURCEID 65535 DEFAULTONESHOTSOURCEID 65535 DEFAULTONESHOTDELAYMINMAX 0 500 BEGIN EMITTER ID 0 NAME WaterBossEmitter IS2D false ISFORSCORE false ISOBSTRUCTABLE false PRIORITY 5 DEFAULTMINMAXDISTANCE 24.0 1000.0 END EMITTER END COMPONENT DEFINE_COMPONENT TalkComponent MAXROTATION 0.785398 MAXOPENSTEP 0.157080 MAXCLOSESTEP 0.078540 END COMPONENT DEFINE_COMPONENT AnimationEventComponent NEW_FORMAT EVENTS 189 MELDOP 7 1 0 MELDOP 15 1 0 MELDOP 16 1 0 MELDOP 17 1 0 SOUND 2 0 38159 SOUND 3 0 38159 SOUND 10 0 38160 SOUND 11 23 38160 SOUND 11 1 38159 SOUND 10 17 46001 SOUND 12 19 46008 SOUND 14 1 46008 SOUND 13 1 46008 SOUND 13 5 46008 SOUND 13 9 46008 SOUND 13 13 46008 SOUND 12 15 46008 SOUND 15 7 46000 SOUND 15 14 46000 SOUND 15 11 46000 SOUND 16 6 46000 SOUND 16 13 46000 SOUND 16 17 46000 SOUND 16 8 46000 SOUND 11 11 46008 SOUND 11 29 46008 SOUND 11 33 46008 SOUND 11 37 46008 SOUND 11 25 46008 SOUND 11 21 46008 SOUND 11 17 46008 SOUND 11 27 46008 SOUND 11 31 46008 SOUND 11 35 46008 SOUND 11 39 46008 SOUND 9 16 46000 SOUND 7 7 46000 SOUND 7 14 46000 SOUND 7 11 46000 SOUND 4 14 46008 SOUND 4 15 46008 SOUND 4 16 46008 SOUND 4 17 46008 SOUND 4 18 46008 SOUND 4 13 46008 SOUND 4 12 46008 SOUND 2 1 46008 SOUND 2 2 46008 SOUND 2 4 46008 SOUND 4 10 46008 SOUND 4 20 46008 SOUND 7 2 46008 SOUND 7 9 46008 SOUND 7 20 46008 SOUND 7 22 46008 SOUND 7 24 46008 SOUND 7 12 46008 SOUND 7 16 46008 SOUND 7 6 46008 SOUND 9 16 46008 SOUND 10 5 46008 SOUND 10 7 46008 SOUND 10 9 46008 SOUND 10 11 46008 SOUND 10 13 46008 SOUND 11 26 46008 SOUND 11 28 46008 SOUND 11 30 46008 SOUND 11 32 46008 SOUND 11 34 46008 SOUND 11 36 46008 SOUND 11 38 46008 SOUND 11 19 46008 SOUND 13 7 46008 SOUND 13 11 46008 SOUND 13 3 46008 SOUND 14 3 46008 SOUND 15 1 46008 SOUND 15 6 46008 SOUND 15 9 46008 SOUND 15 12 46008 SOUND 15 15 46008 SOUND 15 20 46008 SOUND 15 22 46008 SOUND 16 1 46008 SOUND 16 2 46008 SOUND 16 5 46008 SOUND 16 9 46008 SOUND 16 12 46008 SOUND 16 16 46008 SOUND 17 20 46008 SOUND 17 21 46000 SOUND 17 8 46000 SOUND 17 15 46000 SOUND 17 8 46008 SOUND 17 14 46008 SOUND 0 1 46007 SOUND 0 13 46007 SOUND 1 11 46007 SOUND 1 33 46007 SOUND 2 1 46007 SOUND 2 4 46007 SOUND 3 1 46007 SOUND 3 0 46001 SOUND 3 5 46007 SOUND 4 10 46007 SOUND 4 13 46007 SOUND 4 17 46007 SOUND 4 21 46007 SOUND 5 10 46007 SOUND 5 26 46007 SOUND 7 2 46007 SOUND 7 6 46007 SOUND 7 9 46007 SOUND 7 12 46007 SOUND 7 15 46007 SOUND 7 20 46007 SOUND 7 23 46007 SOUND 8 7 46007 SOUND 8 10 46007 SOUND 9 4 46007 SOUND 9 6 46007 SOUND 9 14 46007 SOUND 9 19 46007 SOUND 9 20 46007 SOUND 10 0 46001 SOUND 10 0 46007 SOUND 10 1 46007 SOUND 10 6 46007 SOUND 10 8 46007 SOUND 10 10 46007 SOUND 10 12 46007 SOUND 10 17 46007 SOUND 10 19 46007 SOUND 11 1 46001 SOUND 11 1 46007 SOUND 11 3 46007 SOUND 11 2 46008 SOUND 11 9 46007 SOUND 11 12 46007 SOUND 11 15 46007 SOUND 11 18 46007 SOUND 11 20 46007 SOUND 11 22 46007 SOUND 11 24 46007 SOUND 11 26 46007 SOUND 11 28 46007 SOUND 11 30 46007 SOUND 11 32 46007 SOUND 11 34 46007 SOUND 11 36 46007 SOUND 11 38 46007 SOUND 12 2 46007 SOUND 12 10 46007 SOUND 12 13 46007 SOUND 13 0 46007 SOUND 13 4 46007 SOUND 13 8 46007 SOUND 13 12 46007 SOUND 14 0 46007 SOUND 14 2 46007 SOUND 15 1 46007 SOUND 15 5 46007 SOUND 15 8 46007 SOUND 15 11 46007 SOUND 15 14 46007 SOUND 15 19 46007 SOUND 15 22 46007 SOUND 16 1 46007 SOUND 16 3 46007 SOUND 16 6 46007 SOUND 16 9 46007 SOUND 16 12 46007 SOUND 16 16 46007 SOUND 16 19 46007 SOUND 17 1 46007 SOUND 17 21 46007 SOUND 17 23 46007 DIALOG 1 14 38161 DIALOG 4 0 38158 DIALOG 7 5 38161 DIALOG 7 20 38161 DIALOG 8 0 38158 DIALOG 9 14 38161 DIALOG 13 0 38158 DIALOG 15 5 38161 DIALOG 16 5 38161 DIALOG 16 14 38161 DIALOG 17 18 38158 END COMPONENT DEFINE_COMPONENT DamageComponent HEALTH 72.000000 72.000000 SCHOOL 0 INVULNERABLE 0 REGENERATE 0 REGENERATION_RATE 0.100000 SCALE 0 END COMPONENT END CREATE CREATE TAmbientParticleObject PARTICLESYSTEM FireSpellPickup ACTIVATIONRADIUS 100.000000 DEACTIVATIONRADIUS 125.000000 POS 0.000000 5.000000 0.000000 DST_VECT 0.000000 0.000000 0.000000 USE_DYNAMIC_LIGHT TSLA_LABEL WaterCausticsCrapola DEFINE_COMPONENT LandLightComponent TEXTURE NC2A\Effect\Spell\SSC00T2V.DDS ATTENUATION_TEXTURE NC2A\Effect\Setting\SEG00T1E.DDS POS 0.000000 5.000000 0.000000 DIRECTION 0.000000 0.000000 0.000000 RADIUS 100.000000 COLOR 1.000000 1.000000 1.000000 BEGIN_FLOAT_LERP 0 NUM_SAMPLES 32 SAMPLE_ARRAY 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 END_FLOAT_LERP BEGIN_FLOAT_LERP 1 NUM_SAMPLES 32 SAMPLE_ARRAY 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 END_FLOAT_LERP BEGIN_FLOAT_LERP 2 NUM_SAMPLES 32 SAMPLE_ARRAY 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 END_FLOAT_LERP BEGIN_FLOAT_LERP 3 NUM_SAMPLES 32 SAMPLE_ARRAY 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 END_FLOAT_LERP FOV 45.000000 SPEED 3.000000 SHADER 4 ROLLSPEED 0.000000 END COMPONENT END CREATE