CREATE LevelStateObject TAG SPIRES TYPE 5 TEMPLATES WTR1DR YTITMP WSCTMP GLWTMP WH1TMP DH1TMP WJMTMP LJMTMP DJMTMP IOGTMP ISPTMP GENSPW END_TEMPLATES TYPE_1_CLIENT_MAP UPDATE UpdateChannel TYPE_1_CLIENT_MAP DRAW FrontEndDraw TYPE_2_CLIENT_MAP LSTATE LevelStateChannel TYPE_2_CLIENT_MAP PGAME PlayerGameChannel TYPE_2_CLIENT_MAP ITEM ItemObjectChannel TYPE_2_CLIENT_MAP AI AIChannel BEGIN_INPUT_EVENT_MAP NUM_CHANNELS 1 CHANNEL DebugEventChannel 1 CHANNEL_MAP LSTATS 0 LSTATS -1 END DEFINE_COMPONENT DialogueComponent BLOB NC2A\Blobs\SPIRES.STR STRLU 1 ORB WATRER 3051 2D 0.75 END COMPONENT END CREATE CREATE PTree PTD_FILE NC2A\World\CutScene\WCB00G02.PTD UBD_FILE NC2A\World\CutScene\WCB00G02.UBD BBD_FILE NC2A\World\CutScene\WCB00G02.BBD NUM_DRAW_PASSES 4 MATERIAL_ENTRY 0 NUM_MATERIALS 4 STRIP_MATERIAL 0 TEXTURE_1 NC2A\World\Level\WLF00T2b.DDS FLAGS 1025 BASIS_SHADER landAttenuate PIXEL_SHADER landAttenuate END_STRIP_MATERIAL STRIP_MATERIAL 1 TEXTURE_1 NC2A\World\Level\WLF00T2b.DDS FLAGS 49218 BASIS_SHADER landNormalBump PIXEL_SHADER landNormalBump END_STRIP_MATERIAL STRIP_MATERIAL 2 TEXTURE_1 NC2A\World\Level\WLF00T2b.DDS FLAGS 290 BASIS_SHADER landscape2l_spec PIXEL_SHADER landscape2l_spec END_STRIP_MATERIAL STRIP_MATERIAL 3 TEXTURE_1 NC2A\World\Level\WLF00T2b.DDS FLAGS 164 BASIS_SHADER landscape2l_spec PIXEL_SHADER landscape2l_spec END_STRIP_MATERIAL END END MATERIAL_ENTRY 1 NUM_MATERIALS 4 STRIP_MATERIAL 0 TEXTURE_1 NC2A\World\Level\WLF00T2n.DDS FLAGS 1025 BASIS_SHADER landAttenuate PIXEL_SHADER landAttenuate END_STRIP_MATERIAL STRIP_MATERIAL 1 TEXTURE_1 NC2A\World\Level\WLF00T2n.DDS FLAGS 49218 BASIS_SHADER landNormalBump PIXEL_SHADER landNormalBump END_STRIP_MATERIAL STRIP_MATERIAL 2 TEXTURE_1 NC2A\World\Level\WLF00T2n.DDS FLAGS 290 BASIS_SHADER landscape2l_spec PIXEL_SHADER landscape2l_spec END_STRIP_MATERIAL STRIP_MATERIAL 3 TEXTURE_1 NC2A\World\Level\WLF00T2n.DDS FLAGS 164 BASIS_SHADER landscape2l_spec PIXEL_SHADER landscape2l_spec END_STRIP_MATERIAL END END MATERIAL_ENTRY 2 NUM_MATERIALS 4 STRIP_MATERIAL 0 TEXTURE_1 NC2A\World\Level\WLF00T2r.DDS FLAGS 1025 BASIS_SHADER landAttenuate PIXEL_SHADER landAttenuate END_STRIP_MATERIAL STRIP_MATERIAL 1 TEXTURE_1 NC2A\World\Level\WLF00T2r.DDS FLAGS 49218 BASIS_SHADER landNormalBump PIXEL_SHADER landNormalBump END_STRIP_MATERIAL STRIP_MATERIAL 2 TEXTURE_1 NC2A\World\Level\WLF00T2r.DDS FLAGS 290 BASIS_SHADER landscape2l_spec PIXEL_SHADER landscape2l_spec END_STRIP_MATERIAL STRIP_MATERIAL 3 TEXTURE_1 NC2A\World\Level\WLF00T2r.DDS FLAGS 164 BASIS_SHADER landscape2l_spec PIXEL_SHADER landscape2l_spec END_STRIP_MATERIAL END END MATERIAL_ENTRY 3 NUM_MATERIALS 4 STRIP_MATERIAL 0 TEXTURE_1 NC2A\World\Level\WLF00T2c.DDS FLAGS 1025 BASIS_SHADER landAttenuate PIXEL_SHADER landAttenuate END_STRIP_MATERIAL STRIP_MATERIAL 1 TEXTURE_1 NC2A\World\Level\WLF00T2c.DDS FLAGS 49218 BASIS_SHADER landNormalBump PIXEL_SHADER landNormalBump END_STRIP_MATERIAL STRIP_MATERIAL 2 TEXTURE_1 NC2A\World\Level\WLF00T2c.DDS FLAGS 290 BASIS_SHADER landscape2l_spec PIXEL_SHADER landscape2l_spec END_STRIP_MATERIAL STRIP_MATERIAL 3 TEXTURE_1 NC2A\World\Level\WLF00T2c.DDS FLAGS 164 BASIS_SHADER landscape2l_spec PIXEL_SHADER landscape2l_spec END_STRIP_MATERIAL END END MATERIAL_ENTRY 4 NUM_MATERIALS 4 STRIP_MATERIAL 0 TEXTURE_1 NC2A\World\Level\WLF00T2d.DDS FLAGS 1025 BASIS_SHADER landAttenuate PIXEL_SHADER landAttenuate END_STRIP_MATERIAL STRIP_MATERIAL 1 TEXTURE_1 NC2A\World\Level\WLF00T2d.DDS FLAGS 49218 BASIS_SHADER landNormalBump PIXEL_SHADER landNormalBump END_STRIP_MATERIAL STRIP_MATERIAL 2 TEXTURE_1 NC2A\World\Level\WLF00T2d.DDS FLAGS 290 BASIS_SHADER landscape2l_spec PIXEL_SHADER landscape2l_spec END_STRIP_MATERIAL STRIP_MATERIAL 3 TEXTURE_1 NC2A\World\Level\WLF00T2d.DDS FLAGS 164 BASIS_SHADER landscape2l_spec PIXEL_SHADER landscape2l_spec END_STRIP_MATERIAL END END MATERIAL_ENTRY 5 NUM_MATERIALS 4 STRIP_MATERIAL 0 TEXTURE_1 NC2A\World\Level\WLF00T2p.DDS FLAGS 1025 BASIS_SHADER landAttenuate PIXEL_SHADER landAttenuate END_STRIP_MATERIAL STRIP_MATERIAL 1 TEXTURE_1 NC2A\World\Level\WLF00T2p.DDS FLAGS 49218 BASIS_SHADER landNormalBump PIXEL_SHADER landNormalBump END_STRIP_MATERIAL STRIP_MATERIAL 2 TEXTURE_1 NC2A\World\Level\WLF00T2p.DDS FLAGS 290 BASIS_SHADER landscape2l_spec PIXEL_SHADER landscape2l_spec END_STRIP_MATERIAL STRIP_MATERIAL 3 TEXTURE_1 NC2A\World\Level\WLF00T2p.DDS FLAGS 164 BASIS_SHADER landscape2l_spec PIXEL_SHADER landscape2l_spec END_STRIP_MATERIAL END END MATERIAL_ENTRY 6 NUM_MATERIALS 4 STRIP_MATERIAL 0 TEXTURE_1 NC2A\World\Level\WLF00T2q.DDS FLAGS 1025 BASIS_SHADER landAttenuate PIXEL_SHADER landAttenuate END_STRIP_MATERIAL STRIP_MATERIAL 1 TEXTURE_1 NC2A\World\Level\WLF00T2q.DDS FLAGS 49218 BASIS_SHADER landNormalBump PIXEL_SHADER landNormalBump END_STRIP_MATERIAL STRIP_MATERIAL 2 TEXTURE_1 NC2A\World\Level\WLF00T2q.DDS FLAGS 290 BASIS_SHADER landscape2l_spec PIXEL_SHADER landscape2l_spec END_STRIP_MATERIAL STRIP_MATERIAL 3 TEXTURE_1 NC2A\World\Level\WLF00T2q.DDS FLAGS 164 BASIS_SHADER landscape2l_spec PIXEL_SHADER landscape2l_spec END_STRIP_MATERIAL END END MATERIAL_ENTRY 7 NUM_MATERIALS 4 STRIP_MATERIAL 0 TEXTURE_1 NC2A\World\Level\WLF00T2o.DDS FLAGS 1025 BASIS_SHADER landAttenuate PIXEL_SHADER landAttenuate END_STRIP_MATERIAL STRIP_MATERIAL 1 TEXTURE_1 NC2A\World\Level\WLF00T2o.DDS FLAGS 49218 BASIS_SHADER landNormalBump PIXEL_SHADER landNormalBump END_STRIP_MATERIAL STRIP_MATERIAL 2 TEXTURE_1 NC2A\World\Level\WLF00T2o.DDS FLAGS 290 BASIS_SHADER landscape2l_spec PIXEL_SHADER landscape2l_spec END_STRIP_MATERIAL STRIP_MATERIAL 3 TEXTURE_1 NC2A\World\Level\WLF00T2o.DDS FLAGS 164 BASIS_SHADER landscape2l_spec PIXEL_SHADER landscape2l_spec END_STRIP_MATERIAL END END MATERIAL_ENTRY 8 NUM_MATERIALS 4 STRIP_MATERIAL 0 TEXTURE_1 NC2A\World\Level\WLF00T77.DDS FLAGS 1025 BASIS_SHADER landAttenuate PIXEL_SHADER landAttenuate END_STRIP_MATERIAL STRIP_MATERIAL 1 TEXTURE_1 NC2A\World\Level\WLF00T77.DDS FLAGS 49218 BASIS_SHADER landNormalBump PIXEL_SHADER landNormalBump END_STRIP_MATERIAL STRIP_MATERIAL 2 TEXTURE_1 NC2A\World\Level\WLF00T77.DDS FLAGS 290 BASIS_SHADER landscape2l_spec PIXEL_SHADER landscape2l_spec END_STRIP_MATERIAL STRIP_MATERIAL 3 TEXTURE_1 NC2A\World\Level\WLF00T77.DDS FLAGS 164 BASIS_SHADER landscape2l_spec PIXEL_SHADER landscape2l_spec END_STRIP_MATERIAL END END MATERIAL_ENTRY 9 NUM_MATERIALS 4 STRIP_MATERIAL 0 TEXTURE_1 NC2A\World\Level\WLF00T78.DDS FLAGS 1025 BASIS_SHADER landAttenuate PIXEL_SHADER landAttenuate END_STRIP_MATERIAL STRIP_MATERIAL 1 TEXTURE_1 NC2A\World\Level\WLF00T78.DDS FLAGS 49218 BASIS_SHADER landNormalBump PIXEL_SHADER landNormalBump END_STRIP_MATERIAL STRIP_MATERIAL 2 TEXTURE_1 NC2A\World\Level\WLF00T78.DDS FLAGS 290 BASIS_SHADER landscape2l_spec PIXEL_SHADER landscape2l_spec END_STRIP_MATERIAL STRIP_MATERIAL 3 TEXTURE_1 NC2A\World\Level\WLF00T78.DDS FLAGS 164 BASIS_SHADER landscape2l_spec PIXEL_SHADER landscape2l_spec END_STRIP_MATERIAL END END MATERIAL_ENTRY 10 NUM_MATERIALS 4 STRIP_MATERIAL 0 TEXTURE_1 NC2A\World\Level\WLF00T29.DDS FLAGS 1025 BASIS_SHADER landAttenuate PIXEL_SHADER landAttenuate END_STRIP_MATERIAL STRIP_MATERIAL 1 TEXTURE_1 NC2A\World\Level\WLF00T29.DDS FLAGS 49218 BASIS_SHADER landNormalBump PIXEL_SHADER landNormalBump END_STRIP_MATERIAL STRIP_MATERIAL 2 TEXTURE_1 NC2A\World\Level\WLF00T29.DDS FLAGS 290 BASIS_SHADER landscape2l_spec PIXEL_SHADER landscape2l_spec END_STRIP_MATERIAL STRIP_MATERIAL 3 TEXTURE_1 NC2A\World\Level\WLF00T29.DDS FLAGS 164 BASIS_SHADER landscape2l_spec PIXEL_SHADER landscape2l_spec END_STRIP_MATERIAL END END MATERIAL_ENTRY 11 NUM_MATERIALS 4 STRIP_MATERIAL 0 TEXTURE_1 NC2A\World\Level\WLF00T2e.DDS FLAGS 1025 BASIS_SHADER landAttenuate PIXEL_SHADER landAttenuate END_STRIP_MATERIAL STRIP_MATERIAL 1 TEXTURE_1 NC2A\World\Level\WLF00T2e.DDS FLAGS 49218 BASIS_SHADER landNormalBump PIXEL_SHADER landNormalBump END_STRIP_MATERIAL STRIP_MATERIAL 2 TEXTURE_1 NC2A\World\Level\WLF00T2e.DDS FLAGS 290 BASIS_SHADER landscape2l_spec PIXEL_SHADER landscape2l_spec END_STRIP_MATERIAL STRIP_MATERIAL 3 TEXTURE_1 NC2A\World\Level\WLF00T2e.DDS FLAGS 164 BASIS_SHADER landscape2l_spec PIXEL_SHADER landscape2l_spec END_STRIP_MATERIAL END END MATERIAL_ENTRY 12 NUM_MATERIALS 4 STRIP_MATERIAL 0 TEXTURE_1 NC2A\World\Level\WLF00T2a.DDS FLAGS 1025 BASIS_SHADER landAttenuate PIXEL_SHADER landAttenuate END_STRIP_MATERIAL STRIP_MATERIAL 1 TEXTURE_1 NC2A\World\Level\WLF00T2a.DDS FLAGS 49218 BASIS_SHADER landNormalBump PIXEL_SHADER landNormalBump END_STRIP_MATERIAL STRIP_MATERIAL 2 TEXTURE_1 NC2A\World\Level\WLF00T2a.DDS FLAGS 290 BASIS_SHADER landscape2l_spec PIXEL_SHADER landscape2l_spec END_STRIP_MATERIAL STRIP_MATERIAL 3 TEXTURE_1 NC2A\World\Level\WLF00T2a.DDS FLAGS 164 BASIS_SHADER landscape2l_spec PIXEL_SHADER landscape2l_spec END_STRIP_MATERIAL END END TSLA_LABEL PTree15 TYPE_1_CLIENT_MAP UPDATE UpdateChannel TYPE_1_CLIENT_MAP DRWTX DrawLandscape TYPE_2_CLIENT_MAP LNDSCP LandscapeChannel TYPE_1_CLIENT_MAP LNDMPS DrawPostLandscape TYPE_1_CLIENT_MAP SKNMPS DrawPostModulate BEGIN_INPUT_EVENT_MAP NUM_CHANNELS 1 CHANNEL DebugEventChannel 3 CHANNEL_MAP MSHTRK 0 MSHTRK -1 CHANNEL_MAP BUMPSW 0 BUMPSW -1 CHANNEL_MAP BASISW 0 BASISW -1 END END CREATE CREATE gCamSetup POS 5.63 -1.58 42.65 START_MODE COMBAT RESTART_MODE COMBAT TSLA_LABEL gCamSetup TYPE_2_CLIENT_MAP PLYRGM PlayerGameChannel END CREATE CREATE SkyBox DAY_COLOR 1.000000 1.000000 1.000000 NIGHT_COLOR 0.113725 0.086275 0.235294 DAY_AMBIENT 0.000000 0.000000 0.000000 NIGHT_AMBIENT 0.000000 0.000000 0.000000 DAY_OR_NIGHT 1 TSLA_LABEL SkyBox ORB_LIGHT_ONE_RANGE 20.000000 22.000000 25.000000 0.000000 ORB_LIGHT_TWO_RANGE 20.000000 22.000000 25.000000 0.000000 #ORB_LIGHT_TWO_RANGE 25.000000 30.000000 35.000000 0.000000 ORB_LIGHT_ONE_COLOR 0.000 0.218 0.241 ORB_LIGHT_TWO_COLOR 0.000 0.218 0.241 TYPE_1_CLIENT_MAP UPDATE UpdateChannel BEGIN_INPUT_EVENT_MAP NUM_CHANNELS 1 CHANNEL DebugEventChannel 2 CHANNEL_MAP DAY 0 DAY -1 CHANNEL_MAP NIGHT 0 NIGHT -1 END END CREATE CREATE PathGrid SCALE 0.500000 GRIDFILE NC2A\scripts\grids\spires.grd SEARCHLIMIT 200 TSLA_LABEL PathGrid TYPE_1_CLIENT_MAP DRAW DrawModulate BEGIN_INPUT_EVENT_MAP NUM_CHANNELS 1 CHANNEL DebugEventChannel 3 CHANNEL_MAP PGDRAW 0 PGDRAW -1 CHANNEL_MAP PGSWRM 0 PGSWRM -1 CHANNEL_MAP PGSNIP 0 PGSNIP -1 END END CREATE CREATE PickupInstanceObject #Dark spell pickup INSTANCE 18 1.0 0.0 0.0 0.0 1.0 0.0 0.0 0.0 1.0 -118.990540 6.503029 44.711391 END CREATE CREATE PickupInstanceObject #Dark spell pickup INSTANCE 18 1.0 0.0 0.0 0.0 1.0 0.0 0.0 0.0 1.0 122.372185 6.502083 46.355042 END CREATE CREATE PickupInstanceObject #Dark spell pickup INSTANCE 18 1.0 0.0 0.0 0.0 1.0 0.0 0.0 0.0 1.0 -107.185028 6.503031 -45.772053 END CREATE CREATE PickupInstanceObject #Water spell pickup INSTANCE 19 1.0 0.0 0.0 0.0 1.0 0.0 0.0 0.0 1.0 -52.102325 -0.000076 -16.515560 END CREATE CREATE PickupInstanceObject #Circlet of Protection INSTANCE 13 1.0 0.0 0.0 0.0 1.0 0.0 0.0 0.0 1.0 14.898458 -0.000013 2.955999 END CREATE CREATE TransitionObject ID SPIFAE TAG FAER MATRIX 1.000000 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 0.000000 1.000000 0.664928 -0.000244 69.582802 RADIUS 5.000000 3.000000 HIT_MULTIPLE DROP_SOUND 65535 TRIGGER_SOUND 65535 TSLA_LABEL BumptestTransition TYPE_1_CLIENT_MAP DRAW DrawModulate TYPE_1_CLIENT_MAP UPDATE UpdateChannel TYPE_2_CLIENT_MAP ITEM ItemObjectChannel TYPE_3_CLIENT_MAP AUDION AudioNotificationChannel BEGIN_INPUT_EVENT_MAP NUM_CHANNELS 1 CHANNEL DebugEventChannel 1 CHANNEL_MAP TRIGDB 0 TRIGDB -1 END BEGIN_OUTPUT_EVENT_MAP NUM_CHANNELS 0 NUM_GAME_OBJECTS 0 END DEFINE_COMPONENT ActorComponent SKIN_FILE NC2A\UI\SplBook\USW00C00.SN2 NUM_ANIMS 0 SCALE 1.000000 1.000000 END COMPONENT DEFINE_COMPONENT AICullingComponent CULLING_RANGE 100.000000 END COMPONENT DEFINE_COMPONENT AudioComponentEx DEFAULTBACKGROUNDSOURCEID 65535 DEFAULTONESHOTSOURCEID 65535 DEFAULTONESHOTDELAYMINMAX 0 500 BEGIN EMITTER ID 0 NAME IS2D false ISFORSCORE false PRIORITY 2 DEFAULTMINMAXDISTANCE 2.000000 32.000000 DEFAULTISDOPPLEREFFECTENABLED false END EMITTER END COMPONENT END CREATE CREATE TransitionObject ID SPISAN TAG SANCTM MATRIX 1.000000 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 0.000000 1.000000 -0.910931 -0.000325 -0.037675 RADIUS 5.000000 3.000000 HIT_MULTIPLE DROP_SOUND 65535 TRIGGER_SOUND 65535 TSLA_LABEL BumptestTransition TYPE_1_CLIENT_MAP DRAW DrawModulate TYPE_1_CLIENT_MAP UPDATE UpdateChannel TYPE_2_CLIENT_MAP ITEM ItemObjectChannel TYPE_3_CLIENT_MAP AUDION AudioNotificationChannel BEGIN_INPUT_EVENT_MAP NUM_CHANNELS 1 CHANNEL DebugEventChannel 1 CHANNEL_MAP TRIGDB 0 TRIGDB -1 END BEGIN_OUTPUT_EVENT_MAP NUM_CHANNELS 0 NUM_GAME_OBJECTS 0 END DEFINE_COMPONENT ActorComponent SKIN_FILE NC2A\UI\SplBook\USW00C00.SN2 NUM_ANIMS 0 SCALE 1.000000 1.000000 END COMPONENT DEFINE_COMPONENT AICullingComponent CULLING_RANGE 100.000000 END COMPONENT DEFINE_COMPONENT AudioComponentEx DEFAULTBACKGROUNDSOURCEID 65535 DEFAULTONESHOTSOURCEID 65535 DEFAULTONESHOTDELAYMINMAX 0 500 BEGIN EMITTER ID 0 NAME IS2D false ISFORSCORE false PRIORITY 2 DEFAULTMINMAXDISTANCE 2.000000 32.000000 DEFAULTISDOPPLEREFFECTENABLED false END EMITTER END COMPONENT END CREATE