CREATE WaterElemental DAMAGE_BAR BEGIN DAMAGEBAR POSITION 192 36 WIDTHHEIGHT 256 64 TEXPOSITION 0 0 TEXWIDTHHEIGHT 256 64 TEXRES 256 64 TEXTUREFILE NC2A\UI\InGame\UIB00T18.DDS TEXTUREFILE NC2A\UI\InGame\UIB00T19.DDS FLIPVERT CALCULATEUV TRADEV END HEALTH_LIQUID POSITION 214 48 WIDTHHEIGHT 212 18 TEXWIDTHHEIGHT 100 8 TEXPOSITION 0 0 TEXRES 256 8 TEXTUREFILE NC2A\UI\INGAME\UIW00T0c.DDS CALCULATEUV END END END DAMAGE_OBJECT 0 TAG DMGBSS TEMPLATE_TAG WTRDMG BOSS_TAG WTRTMP HIT_EXTENTS 1 0 0 2.5 TSLA_LABEL DamageObject0 TYPE_1_CLIENT_MAP DRAW DrawEffects TYPE_1_CLIENT_MAP UPDATE UpdateChannel TYPE_2_CLIENT_MAP AI AIChannel TYPE_2_CLIENT_MAP QUERY QueryChannel TYPE_2_CHANNEL_MAP AI AIChannel TYPE_2_CHANNEL_MAP QUERY QueryChannel TYPE_2_CHANNEL_MAP LNDSCP LandscapeChannel END TAG WTRELE TEMPLATE_TAG WTRTMP SCALE 3 BOSS_HEALTH 180 MATRIX 1.0 0.0 0.0 0.0 1.0 0.0 0.0 0.0 1.0 15.0 0.0 10.0 TSLA_LABEL WaterElemental BEGIN_INPUT_EVENT_MAP NUM_CHANNELS 1 CHANNEL DebugEventChannel 2 CHANNEL_MAP BSSPSH 0 BSSPSH -1 CHANNEL_MAP BWEAK 0 BWEAK -1 END END CREATE