CREATE ActorTemplateObject BINARY yf\SpawnerObjectN?,@?uKuKuKuKrootBigDust TSLA_LABEL GoblinTentSpawnerTemplate TYPE_1_CLIENT_MAP DRAW DrawModulate TYPE_1_CLIENT_MAP UPDATE UpdateChannel TYPE_1_CLIENT_MAP SHDW ShadowVolumeDraw DEFINE_COMPONENT BehaviorComponent  END COMPONENT DEFINE_COMPONENT AIPhysicsComponent END COMPONENT DEFINE_COMPONENT ActorComponent NC2A\Actor\Enemy\AEA36C03.SN2.ENC2A\ACTOR\ENEMY\AEA36A0E.AN2>NC2A\ACTOR\ENEMY\AEA36A0F.AN2I܀NC2A\ACTOR\ENEMY\AEA36A0D.AN2I2NC2A\ACTOR\ENEMY\AEA36A0G.AN2INC2A\ACTOR\ENEMY\AEA36A0G.AN2@?@? END COMPONENT DEFINE_COMPONENT AudioComponentEx d AB END COMPONENT DEFINE_COMPONENT TalkComponent END COMPONENT DEFINE_COMPONENT AnimationEventComponent fꙀ`ꙀꙀꙀꙀꙀꙀ END COMPONENT DEFINE_COMPONENT DamageComponent CC END COMPONENT END CREATE CREATE ActorTemplateObject BINARY E\SpawnerObjectN?,@?  Fire_1_r Fire_2_rOilBurn Fire_3_r Fire_4_rOilBurn Fire_5_r Fire_1_lOilBurn Fire_2_l Fire_3_lOilBurn Fire_4_l Fire_5_lOilBurn Rip_1Rip_2OilBurn@Rip_3Rip_4OilBurnRip_5Rip_6OilBurnRip_4 WarpingIn TSLA_LABEL OilPaintingSpawnerTemplate TYPE_1_CLIENT_MAP DRAW DrawModulate TYPE_1_CLIENT_MAP UPDATE UpdateChannel TYPE_1_CLIENT_MAP SHDW ShadowVolumeDraw DEFINE_COMPONENT BehaviorComponent  END COMPONENT DEFINE_COMPONENT AIPhysicsComponent END COMPONENT DEFINE_COMPONENT ActorComponent NC2A\Actor\Enemy\AEA36C06.SN2.ENC2A\ACTOR\ENEMY\AEA36A0Q.AN2>NC2A\ACTOR\ENEMY\AEA36A0R.AN2I܀NC2A\ACTOR\ENEMY\AEA36A0P.AN2I2NC2A\ACTOR\ENEMY\AEA36A0S.AN2INC2A\ACTOR\ENEMY\AEA36A0S.AN2?? END COMPONENT DEFINE_COMPONENT AudioComponentEx d AB END COMPONENT DEFINE_COMPONENT TalkComponent END COMPONENT DEFINE_COMPONENT AnimationEventComponent fffffff f@fꙀ` ꙀꙀꙀ Ꙁ`Ꙁ END COMPONENT DEFINE_COMPONENT DamageComponent CC END COMPONENT END CREATE CREATE ActorTemplateObject BINARY D\SpawnerObjectN?,@?ROOTBigDustROOT BlueDustROOTRedDust TSLA_LABEL TreeBoleSpawnerTemplate TYPE_1_CLIENT_MAP DRAW DrawModulate TYPE_1_CLIENT_MAP UPDATE UpdateChannel TYPE_1_CLIENT_MAP SHDW ShadowVolumeDraw DEFINE_COMPONENT BehaviorComponent  END COMPONENT DEFINE_COMPONENT AIPhysicsComponent END COMPONENT DEFINE_COMPONENT ActorComponent NC2A\Actor\Enemy\AEA36C04.SN2.ENC2A\ACTOR\ENEMY\AEA36A0I.AN2>NC2A\ACTOR\ENEMY\AEA36A0J.AN2I܀NC2A\ACTOR\ENEMY\AEA36A0H.AN2I2NC2A\ACTOR\ENEMY\AEA36A0K.AN2INC2A\ACTOR\ENEMY\AEA36A0K.AN2?? END COMPONENT DEFINE_COMPONENT AudioComponentEx d AB END COMPONENT DEFINE_COMPONENT TalkComponent END COMPONENT DEFINE_COMPONENT AnimationEventComponent ffꙀ ^ꙀꙀꙀꙀꙀؔ END COMPONENT DEFINE_COMPONENT DamageComponent CC END COMPONENT END CREATE CREATE ActorTemplateObject BINARY z\SpawnerObjectN @@?Door_r FoggyBurstDoor_l FoggyBurstFlame_l CryptTorchFlame_r CryptTorch TSLA_LABEL CryptSpawnerTemplate TYPE_1_CLIENT_MAP DRAW DrawModulate TYPE_1_CLIENT_MAP UPDATE UpdateChannel TYPE_1_CLIENT_MAP SHDW ShadowVolumeDraw DEFINE_COMPONENT BehaviorComponent  END COMPONENT DEFINE_COMPONENT AIPhysicsComponent END COMPONENT DEFINE_COMPONENT ActorComponent NC2A\Actor\Enemy\AEA36C05.SN2.ENC2A\ACTOR\ENEMY\AEA36A0M.AN2>NC2A\ACTOR\ENEMY\AEA36A0N.AN2I܀NC2A\ACTOR\ENEMY\AEA36A0L.AN2>> END COMPONENT DEFINE_COMPONENT AudioComponentEx d AB END COMPONENT DEFINE_COMPONENT TalkComponent END COMPONENT DEFINE_COMPONENT AnimationEventComponent ffffꙀꙀꙀ ꙀꙀꙀꙀꙀꙀ Ꙁ END COMPONENT DEFINE_COMPONENT DamageComponent CC END COMPONENT END CREATE CREATE ActorTemplateObject BINARY H\SpawnerObjectN?,@?rootBigDust TSLA_LABEL FaerieMoundSpawnerTemplate TYPE_1_CLIENT_MAP DRAW DrawModulate TYPE_1_CLIENT_MAP UPDATE UpdateChannel TYPE_1_CLIENT_MAP SHDW ShadowVolumeDraw DEFINE_COMPONENT BehaviorComponent  END COMPONENT DEFINE_COMPONENT AIPhysicsComponent END COMPONENT DEFINE_COMPONENT ActorComponent NC2A\Actor\Enemy\AEA36C02.SN2.ENC2A\ACTOR\ENEMY\AEA36A0A.AN2>NC2A\ACTOR\ENEMY\AEA36A0B.AN2I܀NC2A\ACTOR\ENEMY\AEA36A09.AN2@@ END COMPONENT DEFINE_COMPONENT AudioComponentEx d AB END COMPONENT DEFINE_COMPONENT TalkComponent END COMPONENT DEFINE_COMPONENT AnimationEventComponent ffꙀ`Ꙁ END COMPONENT DEFINE_COMPONENT DamageComponent CC END COMPONENT END CREATE CREATE ActorTemplateObject BINARY LM\SummoningCircleN?,@?rootBigDustroot AkiraGlitter TSLA_LABEL SummoningCircleSpawnerTemplate TYPE_1_CLIENT_MAP DRAW DrawModulate TYPE_1_CLIENT_MAP UPDATE UpdateChannel TYPE_1_CLIENT_MAP SHDW ShadowVolumeDraw DEFINE_COMPONENT BehaviorComponent  END COMPONENT DEFINE_COMPONENT AIPhysicsComponent END COMPONENT DEFINE_COMPONENT ActorComponent NC2A\Actor\Enemy\AEA36C01.SN2.ENC2A\ACTOR\ENEMY\AEA36A06.AN2>NC2A\ACTOR\ENEMY\AEA36A04.AN2I܀NC2A\ACTOR\ENEMY\AEA36A07.AN2I2NC2A\ACTOR\ENEMY\AEA36A05.AN2INC2A\ACTOR\ENEMY\AEA36A08.AN2?? END COMPONENT DEFINE_COMPONENT AudioComponentEx d AB END COMPONENT DEFINE_COMPONENT TalkComponent END COMPONENT DEFINE_COMPONENT AnimationEventComponent ffꙀ`ꙀꙀꙀ Ꙁ%ꙀꙀ END COMPONENT DEFINE_COMPONENT DamageComponent BB END COMPONENT END CREATE CREATE ActorTemplateObject BINARY N\SpawnerObjectN?,@?root SpiderBurstroot SpiderBurst TSLA_LABEL SpiderNestSpawnerTemplate TYPE_1_CLIENT_MAP DRAW DrawModulate TYPE_1_CLIENT_MAP UPDATE UpdateChannel TYPE_1_CLIENT_MAP SHDW ShadowVolumeDraw DEFINE_COMPONENT BehaviorComponent  END COMPONENT DEFINE_COMPONENT AIPhysicsComponent END COMPONENT DEFINE_COMPONENT ActorComponent NC2A\Actor\Enemy\AEA36C00.SN2.ENC2A\ACTOR\ENEMY\AEA36A01.AN2>NC2A\ACTOR\ENEMY\AEA36A02.AN2I܀NC2A\ACTOR\ENEMY\AEA36A00.AN2I2NC2A\ACTOR\ENEMY\AEA36A03.AN2?? END COMPONENT DEFINE_COMPONENT AudioComponentEx d AB END COMPONENT DEFINE_COMPONENT TalkComponent END COMPONENT DEFINE_COMPONENT AnimationEventComponent ffꙀ`ꙀpꙀsꙀqꙀuꙀqꙀr END COMPONENT DEFINE_COMPONENT DamageComponent CC END COMPONENT END CREATE CREATE ActorTemplateObject BINARY ,Ogre<NL?,@?\^ TSLA_LABEL FireOgreTemplate TYPE_1_CLIENT_MAP DRAW DrawModulate TYPE_1_CLIENT_MAP UPDATE UpdateChannel TYPE_1_CLIENT_MAP SHDW ShadowVolumeDraw DEFINE_COMPONENT BehaviorComponent L>A4??RvL>A4?@A B AA?L>A4?@A B AA? END COMPONENT DEFINE_COMPONENT AIPhysicsComponent @@@@ END COMPONENT DEFINE_COMPONENT ActorComponent NC2A\ACTOR\ENEMY\AEA21C01.SN2NC2A\ACTOR\ENEMY\AEA21C00.SDW,NC2A\ACTOR\ENEMY\AEA22A0A.AN2HNC2A\ACTOR\ENEMY\AEA22A01.AN2HNC2A\ACTOR\ENEMY\AEA22A02.AN2I܀NC2A\ACTOR\ENEMY\AEA27A0D.AN2.ENC2A\ACTOR\ENEMY\AEA27A05.AN2+1NC2A\ACTOR\ENEMY\AEA27A02.AN2+1NC2A\ACTOR\ENEMY\AEA27A03.AN2+1NC2A\ACTOR\ENEMY\AEA27A04.AN2RENC2A\ACTOR\ENEMY\AEA27A06.AN2RENC2A\ACTOR\ENEMY\AEA27A07.AN2a$NC2A\ACTOR\ENEMY\AEH27A0B.AN2a4NC2A\ACTOR\ENEMY\AEH27A0C.AN2WONC2A\ACTOR\ENEMY\AEA27A08.AN2DNC2A\ACTOR\ENEMY\AEA27A09.AN2?? END COMPONENT DEFINE_COMPONENT AudioComponentEx dAB END COMPONENT DEFINE_COMPONENT TalkComponent END COMPONENT DEFINE_COMPONENT AnimationEventComponent RERE YIYIYIYIꙀꙀ Ꙁ Ꙁ ꙀꙀꙀꙀꙀꙀ Ꙁ Ꙁ Ꙁ Ꙁ Ꙁ  END COMPONENT DEFINE_COMPONENT DamageComponent BHBL= END COMPONENT END CREATE CREATE ActorTemplateObject BINARY ,Ogre<NL?,@?\^ TSLA_LABEL IceOgreTemplate TYPE_1_CLIENT_MAP DRAW DrawModulate TYPE_1_CLIENT_MAP UPDATE UpdateChannel TYPE_1_CLIENT_MAP SHDW ShadowVolumeDraw DEFINE_COMPONENT BehaviorComponent L>A4??QvL>A4?@A B AA?L>A4?@A B AA? END COMPONENT DEFINE_COMPONENT AIPhysicsComponent @@@@ END COMPONENT DEFINE_COMPONENT ActorComponent NC2A\ACTOR\ENEMY\AEA22C00.SN2NC2A\ACTOR\ENEMY\AEA27C00.SDW,NC2A\ACTOR\ENEMY\AEA22A0A.AN2HNC2A\ACTOR\ENEMY\AEA22A01.AN2HNC2A\ACTOR\ENEMY\AEA22A02.AN2I܀NC2A\ACTOR\ENEMY\AEA27A0D.AN2.ENC2A\ACTOR\ENEMY\AEA27A05.AN2+1NC2A\ACTOR\ENEMY\AEA27A02.AN2+1NC2A\ACTOR\ENEMY\AEA27A03.AN2+1NC2A\ACTOR\ENEMY\AEA27A04.AN2RENC2A\ACTOR\ENEMY\AEA27A06.AN2RENC2A\ACTOR\ENEMY\AEA27A07.AN2a$NC2A\ACTOR\ENEMY\AEH27A0B.AN2a4NC2A\ACTOR\ENEMY\AEH27A0C.AN2WONC2A\ACTOR\ENEMY\AEA27A08.AN2DNC2A\ACTOR\ENEMY\AEA27A09.AN2?? END COMPONENT DEFINE_COMPONENT AudioComponentEx pAB END COMPONENT DEFINE_COMPONENT TalkComponent END COMPONENT DEFINE_COMPONENT AnimationEventComponent REREYIYIYIYIꙀꙀ Ꙁ Ꙁ ꙀꙀꙀꙀꙀ ꙀꙀꙀ Ꙁ Ꙁ Ꙁ Ꙁ  END COMPONENT DEFINE_COMPONENT DamageComponent BHBL= END COMPONENT END CREATE CREATE ActorTemplateObject BINARY ,Gorgon(N??@\^ TSLA_LABEL GorgonTemplate TYPE_1_CLIENT_MAP DRAW DrawModulate TYPE_1_CLIENT_MAP UPDATE UpdateChannel TYPE_1_CLIENT_MAP SHDW ShadowVolumeDraw DEFINE_COMPONENT BehaviorComponent ?A4??^F?A4?@AA?A4?@AA END COMPONENT DEFINE_COMPONENT AIPhysicsComponent @@@@ END COMPONENT DEFINE_COMPONENT ActorComponent NC2A\ACTOR\ENEMY\AEH03C00.SN2NC2A\ACTOR\ENEMY\AEH03C01.SDW#5NC2A\ACTOR\ENEMY\AEH03A0C.AN2,NC2A\ACTOR\ENEMY\AEH03A00.AN2HNC2A\ACTOR\ENEMY\AEH03A01.AN2HNC2A\ACTOR\ENEMY\AEH03A02.AN2I܄NC2A\ACTOR\ENEMY\AEH03A03.AN2I܆NC2A\ACTOR\ENEMY\AEH03A04.AN2.ENC2A\ACTOR\ENEMY\AEH03A07.AN2+1NC2A\ACTOR\ENEMY\AEH03A05.AN2+1NC2A\ACTOR\ENEMY\AEH03A06.AN2RENC2A\ACTOR\ENEMY\AEH03A08.AN2RENC2A\ACTOR\ENEMY\AEH03A09.AN2RENC2A\ACTOR\ENEMY\AEH03A0D.AN2a$NC2A\ACTOR\ENEMY\AEH03A0E.AN2a4NC2A\ACTOR\ENEMY\AEH03A0F.AN2WONC2A\ACTOR\ENEMY\AEH03A0A.AN2DNC2A\ACTOR\ENEMY\AEH03A0B.AN2q=?q=? END COMPONENT DEFINE_COMPONENT AudioComponentEx 8AB END COMPONENT DEFINE_COMPONENT TalkComponent END COMPONENT DEFINE_COMPONENT AnimationEventComponent *RERE  YIYIYIYIꙀꙀ Ꙁ Ꙁ Ꙁ Ꙁ ꙀꙀꙀꙀ Ꙁ Ꙁ Ꙁ Ꙁ Ꙁ Ꙁ Ꙁ Ꙁ Ꙁ Ꙁ Ꙁ ꙀꙀꙀꙀꙀꙀꙀ Ꙁ Ꙁ Ꙁ Ꙁ Ꙁ Ꙁ Ꙁ  END COMPONENT DEFINE_COMPONENT DamageComponent BpBL= END COMPONENT END CREATE CREATE ActorTemplateObject BINARY ,HuondNApA?x\^ TSLA_LABEL GoldenHuonTemplate TYPE_1_CLIENT_MAP DRAW DrawModulate TYPE_1_CLIENT_MAP UPDATE UpdateChannel TYPE_1_CLIENT_MAP SHDW ShadowVolumeDraw DEFINE_COMPONENT BehaviorComponent ?4??pA B ?? A?4??A B ?? A?4??A B ?? A?4??A B ?? A END COMPONENT DEFINE_COMPONENT AIPhysicsComponent @@@@@H@ END COMPONENT DEFINE_COMPONENT ActorComponent NC2A\ACTOR\ENEMY\AEH06C01.SN2#5NC2A\ACTOR\ENEMY\AEH34A0F.AN2HNC2A\ACTOR\ENEMY\AEH34A00.AN2HNC2A\ACTOR\ENEMY\AEH34A01.AN2HNC2A\ACTOR\ENEMY\AEH34A02.AN2I܄NC2A\ACTOR\ENEMY\AEH34A03.AN2I܆NC2A\ACTOR\ENEMY\AEH34A04.AN2.ENC2A\ACTOR\ENEMY\AEH34A05.AN2+1NC2A\ACTOR\ENEMY\AEH34A05.AN2+1NC2A\ACTOR\ENEMY\AEH34A06.AN2+1NC2A\ACTOR\ENEMY\AEH34A07.AN2+1NC2A\ACTOR\ENEMY\AEH34A08.AN2RENC2A\ACTOR\ENEMY\AEH34A09.AN2RENC2A\ACTOR\ENEMY\AEH34A0A.AN2RENC2A\ACTOR\ENEMY\AEH34A0B.AN2RENC2A\ACTOR\ENEMY\AEH34A0C.AN2a$NC2A\ACTOR\ENEMY\AEH34A0G.AN2a4NC2A\ACTOR\ENEMY\AEH34A0H.AN2WONC2A\ACTOR\ENEMY\AEH34A0E.AN2DNC2A\ACTOR\ENEMY\AEH34A0E.AN2== END COMPONENT DEFINE_COMPONENT AudioComponentEx X AB END COMPONENT DEFINE_COMPONENT TalkComponent END COMPONENT DEFINE_COMPONENT AnimationEventComponent iRERERERE RE YIYI'YIYI'ꙀqꙀrꙀuꙀvꙀu Ꙁq ꙀqꙀ wꙀ sꙀ rꙀ pꙀ sꙀ qꙀ u Ꙁ uꙀ wꙀ uꙀ uꙀ sꙀ pꙀ rꙀ qꙀ q Ꙁ qꙀ q Ꙁ qꙀ vꙀvꙀqꙀu ꙀuꙀq!Ꙁu ꙀqꙀqꙀrꙀr$ꙀrꙀqꙀq ꙀqꙀp ꙀuꙀqꙀrꙀqꙀqꙀq&ꙀrꙀqꙀuꙀu ꙀtꙀpꙀuꙀyꙀqꙀrꙀu ꙀpꙀuꙀtꙀqꙀsꙀrꙀqꙀpꙀu ꙀyꙀq ꙀqꙀrꙀu Ꙁq ꙀuꙀuꙀuꙀu$ꙀpꙀvꙀp ꙀpꙀqꙀqꙀvꙀp ꙀpꙀqꙀqꙀvꙀqꙀrꙀu Ꙁq ꙀuꙀv END COMPONENT DEFINE_COMPONENT DamageComponent CaD END COMPONENT END CREATE CREATE ActorTemplateObject BINARY M,HuonBNApA?x\^ TSLA_LABEL NatureHuonTemplate TYPE_1_CLIENT_MAP DRAW DrawModulate TYPE_1_CLIENT_MAP UPDATE UpdateChannel TYPE_1_CLIENT_MAP SHDW ShadowVolumeDraw DEFINE_COMPONENT BehaviorComponent ?4??pA B ?? A?4??A B ?? A?4??A B ?? A?4??A B ?? A END COMPONENT DEFINE_COMPONENT AIPhysicsComponent @@@@@H@ END COMPONENT DEFINE_COMPONENT ActorComponent NC2A\ACTOR\ENEMY\AEH34C00.SN2#5NC2A\ACTOR\ENEMY\AEH34A0F.AN2HNC2A\ACTOR\ENEMY\AEH34A00.AN2HNC2A\ACTOR\ENEMY\AEH34A01.AN2HNC2A\ACTOR\ENEMY\AEH34A02.AN2I܄NC2A\ACTOR\ENEMY\AEH34A03.AN2I܆NC2A\ACTOR\ENEMY\AEH34A04.AN2.ENC2A\ACTOR\ENEMY\AEH34A05.AN2+1NC2A\ACTOR\ENEMY\AEH34A05.AN2+1NC2A\ACTOR\ENEMY\AEH34A06.AN2+1NC2A\ACTOR\ENEMY\AEH34A07.AN2+1NC2A\ACTOR\ENEMY\AEH34A08.AN2RENC2A\ACTOR\ENEMY\AEH34A09.AN2RENC2A\ACTOR\ENEMY\AEH34A0A.AN2RENC2A\ACTOR\ENEMY\AEH34A0B.AN2RENC2A\ACTOR\ENEMY\AEH34A0C.AN2a$NC2A\ACTOR\ENEMY\AEH34A0G.AN2a4NC2A\ACTOR\ENEMY\AEH34A0H.AN2WONC2A\ACTOR\ENEMY\AEH34A0E.AN2DNC2A\ACTOR\ENEMY\AEH34A0E.AN2== END COMPONENT DEFINE_COMPONENT AudioComponentEx X AB END COMPONENT DEFINE_COMPONENT TalkComponent END COMPONENT DEFINE_COMPONENT AnimationEventComponent iRERERERE RE YIYI'YIYI'ꙀqꙀrꙀuꙀvꙀu Ꙁq ꙀqꙀ wꙀ sꙀ rꙀ pꙀ sꙀ qꙀ u Ꙁ uꙀ wꙀ uꙀ uꙀ sꙀ pꙀ rꙀ qꙀ q Ꙁ qꙀ q Ꙁ qꙀ vꙀvꙀqꙀu ꙀuꙀq!Ꙁu ꙀqꙀqꙀrꙀr$ꙀrꙀqꙀq ꙀqꙀp ꙀuꙀqꙀrꙀqꙀqꙀq&ꙀrꙀqꙀuꙀu ꙀtꙀpꙀuꙀyꙀqꙀrꙀu ꙀpꙀuꙀtꙀqꙀsꙀrꙀqꙀpꙀu ꙀyꙀq ꙀqꙀrꙀu Ꙁq ꙀuꙀuꙀuꙀu$ꙀpꙀvꙀp ꙀpꙀqꙀqꙀvꙀp ꙀpꙀqꙀqꙀvꙀqꙀrꙀu Ꙁq ꙀuꙀv END COMPONENT DEFINE_COMPONENT DamageComponent pBB END COMPONENT END CREATE CREATE ActorTemplateObject BINARY , AssaulterN~*?}???]^̔\^ TSLA_LABEL LightSpiritPaladinTemplate TYPE_1_CLIENT_MAP DRAW DrawModulate TYPE_1_CLIENT_MAP UPDATE UpdateChannel TYPE_1_CLIENT_MAP SHDW ShadowVolumeDraw DEFINE_COMPONENT BehaviorComponent @?@pApA@?@pApA END COMPONENT DEFINE_COMPONENT AIPhysicsComponent @@@z$@ END COMPONENT DEFINE_COMPONENT ActorComponent NC2A\Actor\Enemy\AEA01C02.SN2NC2A\ACTOR\ENEMY\AEA01T01.DDSHNC2A\ACTOR\ENEMY\AEA01A0M.AN2HNC2A\ACTOR\ENEMY\AEA01A0C.AN2I܄NC2A\ACTOR\ENEMY\AEA01A0D.AN2I܆NC2A\ACTOR\ENEMY\AEA01A0E.AN2.ENC2A\ACTOR\ENEMY\AEA01A0H.AN2+1NC2A\ACTOR\ENEMY\AEA01A0F.AN2+1NC2A\ACTOR\ENEMY\AEA01A0G.AN2RENC2A\ACTOR\ENEMY\AEA01A0I.AN2RENC2A\ACTOR\ENEMY\AEA01A0J.AN2a$NC2A\ACTOR\ENEMY\AEH01A0A.AN2a4NC2A\ACTOR\ENEMY\AEH01A0B.AN2WONC2A\ACTOR\ENEMY\AEA01A0K.AN2DNC2A\ACTOR\ENEMY\AEA01A0L.AN2?? END COMPONENT DEFINE_COMPONENT AudioComponentEx 8AB END COMPONENT DEFINE_COMPONENT TalkComponent END COMPONENT DEFINE_COMPONENT AnimationEventComponent 6REREREYIYI YIYI Ꙁ ͔Ꙁ ʔꙀ ɔꙀ ʔꙀ ʔꙀ ʔꙀ ɔ Ꙁ ͔Ꙁ ʔꙀ ʔꙀ Ꙁ Ꙁ Ꙁ ʔꙀ ʔ Ꙁ ʔꙀ ʔꙀʔꙀ̔ ꙀȔꙀꙀɔꙀʔꙀʔꙀ˔Ꙁ˔ ꙀʔꙀʔ ꙀɔꙀ ꙀɔꙀɔ ꙀꙀ ꙀꙀɔꙀɔꙀɔꙀɔꙀɔꙀɔꙀʔꙀʔ ꙀɔꙀɔꙀʔꙀʔ END COMPONENT DEFINE_COMPONENT DamageComponent A BL= END COMPONENT END CREATE CREATE ActorTemplateObject BINARY , AssaulterN~*?}???]^̔\^ TSLA_LABEL DarkSpiritPaladinTemplate TYPE_1_CLIENT_MAP DRAW DrawModulate TYPE_1_CLIENT_MAP UPDATE UpdateChannel TYPE_1_CLIENT_MAP SHDW ShadowVolumeDraw DEFINE_COMPONENT BehaviorComponent @?@pApA@?@pApA END COMPONENT DEFINE_COMPONENT AIPhysicsComponent @@@z$@ END COMPONENT DEFINE_COMPONENT ActorComponent NC2A\Actor\Enemy\AEA01C00.SN2NC2A\ACTOR\ENEMY\AEA01T00.DDSHNC2A\ACTOR\ENEMY\AEA01A0M.AN2HNC2A\ACTOR\ENEMY\AEA01A0C.AN2I܄NC2A\ACTOR\ENEMY\AEA01A0D.AN2I܆NC2A\ACTOR\ENEMY\AEA01A0E.AN2.ENC2A\ACTOR\ENEMY\AEA01A0H.AN2+1NC2A\ACTOR\ENEMY\AEA01A0F.AN2+1NC2A\ACTOR\ENEMY\AEA01A0G.AN2RENC2A\ACTOR\ENEMY\AEA01A0I.AN2RENC2A\ACTOR\ENEMY\AEA01A0J.AN2a$NC2A\ACTOR\ENEMY\AEH01A0A.AN2a4NC2A\ACTOR\ENEMY\AEH01A0B.AN2WONC2A\ACTOR\ENEMY\AEA01A0K.AN2DNC2A\ACTOR\ENEMY\AEA01A0L.AN2?? END COMPONENT DEFINE_COMPONENT AudioComponentEx 8AB END COMPONENT DEFINE_COMPONENT TalkComponent END COMPONENT DEFINE_COMPONENT AnimationEventComponent GREREREYIYI YIYI Ꙁɔ ꙀɔꙀʔꙀ˔ Ꙁ˔ ꙀɔꙀʔꙀʔ ꙀɔꙀʔꙀ ʔꙀꙀ ꙀʔꙀʔꙀ ʔꙀ ʔꙀ ɔ Ꙁ ʔꙀ ͔Ꙁ ͔Ꙁ ʔꙀ ɔꙀ ʔꙀ Ꙁ əH̔Ꙁ ʔꙀ ʔꙀ Ꙁ Ꙁ Ꙁ ʔꙀ ʔ Ꙁ ʔꙀ ʔəH̔ əH˔ꙀȔꙀꙀɔꙀʔꙀʔꙀɔꙀɔ ꙀꙀ ꙀꙀɔꙀɔꙀɔꙀɔꙀɔꙀɔꙀʔꙀʔ ꙀɔꙀɔꙀʔꙀʔ əHȔəHȔꙀ̔ Ꙁ˔ END COMPONENT DEFINE_COMPONENT DamageComponent B\BL= END COMPONENT END CREATE CREATE ActorTemplateObject BINARY I, Minotaur2N?@?]^ה\^ TSLA_LABEL MinotaurTemplate TYPE_1_CLIENT_MAP DRAW DrawModulate TYPE_1_CLIENT_MAP UPDATE UpdateChannel TYPE_1_CLIENT_MAP SHDW ShadowVolumeDraw DEFINE_COMPONENT BehaviorComponent ?Y?@AA AA?Y? @AA ?Y?@AA ?Y?@AA AA END COMPONENT DEFINE_COMPONENT AIPhysicsComponent @@@@ END COMPONENT DEFINE_COMPONENT ActorComponent NC2A\ACTOR\ENEMY\AEH48C00.SN2HNC2A\ACTOR\ENEMY\AEH48A00.AN2HNC2A\ACTOR\ENEMY\AEH48A01.AN2I܄NC2A\ACTOR\ENEMY\AEH48A02.AN2I܆NC2A\ACTOR\ENEMY\AEH48A03.AN2.ENC2A\ACTOR\ENEMY\AEH48A06.AN2+1NC2A\ACTOR\ENEMY\AEH48A04.AN2+1NC2A\ACTOR\ENEMY\AEH48A05.AN2RENC2A\ACTOR\ENEMY\AEH48A07.AN2RENC2A\ACTOR\ENEMY\AEH48A08.AN2RENC2A\ACTOR\ENEMY\AEH48A0F.AN2RENC2A\ACTOR\ENEMY\AEH48A0E.AN2a$NC2A\ACTOR\ENEMY\AEH48A0C.AN2a4NC2A\ACTOR\ENEMY\AEH48A0D.AN2WONC2A\ACTOR\ENEMY\AEH48A0A.AN2DNC2A\ACTOR\ENEMY\AEH48A0B.AN2?? END COMPONENT DEFINE_COMPONENT AudioComponentEx 8AB END COMPONENT DEFINE_COMPONENT TalkComponent END COMPONENT DEFINE_COMPONENT AnimationEventComponent NREREREREREREYIYI YIYI Ꙁ ؔꙀ ؔꙀ ٔꙀ ٔꙀٔꙀ֔ꙀٔꙀٔꙀڔꙀڔꙀڔꙀڔ ꙀꙀ Ꙁ Ꙁ Ꙁ ʔꙀ ɔ Ꙁ ɔꙀ ʔꙀ ɔꙀ ʔꙀʔ ꙀʔꙀʔꙀʔꙀʔꙀʔꙀʔꙀʔꙀʔꙀʔꙀʔꙀ!Ꙁ! Ꙁ!Ꙁ!Ꙁ! Ꙁ!Ꙁ!Ꙁ!Ꙁ!Ꙁ!Ꙁ!Ꙁ!Ꙁ!Ꙁ!Ꙁ! Ꙁ!Ꙁ!ꙀꙀꙀꙀꙀ ꙀꙀꙀ֔Ꙁ!Ꙁ! Ꙁ Ꙁ ꙀꙀ ꙀՔꙀՔꙀV^ Ꙁ  END COMPONENT DEFINE_COMPONENT DamageComponent BBL= END COMPONENT END CREATE CREATE ActorTemplateObject BINARY ,,WormN?@@?*\^hip_l BlueDust2hip_r BlueDust2spine_1GlacialWormDiespine_2GlacialWormDiespine_3GlacialWormDiespine_4GlacialWormDiespine_5GlacialWormDieheadGlacialWormDiebrow BlueDust2 spine_5 BlueDust2 spine_4 BlueDust2 spine_3 BlueDust2@ spine_2 BlueDust2spine_1 BlueDust2root BlueDust2 TSLA_LABEL DarkGlacialWormTemplate TYPE_1_CLIENT_MAP DRAW DrawModulate TYPE_1_CLIENT_MAP UPDATE UpdateChannel TYPE_1_CLIENT_MAP SHDW ShadowVolumeDraw DEFINE_COMPONENT BehaviorComponent `@A?_  END COMPONENT DEFINE_COMPONENT AIPhysicsComponent @ END COMPONENT DEFINE_COMPONENT ActorComponent NC2A\ACTOR\ENEMY\AEH29C00.SN2#5NC2A\ACTOR\ENEMY\AEH29A05.AN2,NC2A\ACTOR\ENEMY\AEH29A06.AN2HNC2A\ACTOR\ENEMY\AEH29A00.AN2I܀NC2A\ACTOR\ENEMY\AEH29A01.AN2Ia4NC2A\ACTOR\ENEMY\AEH29A02.AN2.ENC2A\ACTOR\ENEMY\AEH29A04.AN2+1NC2A\ACTOR\ENEMY\AEH29A03.AN2?L? END COMPONENT DEFINE_COMPONENT AudioComponentEx dAB END COMPONENT DEFINE_COMPONENT TalkComponent END COMPONENT DEFINE_COMPONENT AnimationEventComponent 5ꙀꙀꙀ ꙀꙀꙀꙀꙀꙀꙀꙀ ꙀꙀꙀꙀ Ꙁ Ꙁ Ꙁ Ꙁ Ꙁ Ꙁ Ꙁ Ꙁ Ꙁ "Ꙁ %Ꙁ !Ꙁ $Ꙁ Ꙁ Ꙁ Ꙁ Ꙁ Ꙁ Ꙁ Ꙁ Ꙁ Ꙁ Ꙁ ^ffff f@ f f f  f  f  f f @f f  END COMPONENT DEFINE_COMPONENT DamageComponent BBL= END COMPONENT END CREATE CREATE ActorTemplateObject BINARY p, KnightArcher2N?J^ \^ TSLA_LABEL KnightArcherTemplate TYPE_1_CLIENT_MAP DRAW DrawModulate TYPE_1_CLIENT_MAP UPDATE UpdateChannel TYPE_1_CLIENT_MAP SHDW ShadowVolumeDraw DEFINE_COMPONENT BehaviorComponent A@?pfs END COMPONENT DEFINE_COMPONENT AIPhysicsComponent ? END COMPONENT DEFINE_COMPONENT ActorComponent NC2A\ACTOR\ENEMY\AEB05C06.SN2NC2A\ACTOR\ENEMY\AEA05C04.SDW#5NC2A\ACTOR\ENEMY\AEH05A0K.AN2,NC2A\ACTOR\ENEMY\AEH05A0B.AN2HNC2A\ACTOR\ENEMY\AEH05A0C.AN2I܄NC2A\ACTOR\ENEMY\AEH05A0D.AN2I܆NC2A\ACTOR\ENEMY\AEH05A0E.AN2.ENC2A\ACTOR\ENEMY\AEH05A0J.AN2+1NC2A\ACTOR\ENEMY\AEH05A0G.AN2+1NC2A\ACTOR\ENEMY\AEH05A0H.AN2+1NC2A\ACTOR\ENEMY\AEH05A0I.AN2a$NC2A\ACTOR\ENEMY\AEH05A0A.AN233>33> END COMPONENT DEFINE_COMPONENT AudioComponentEx dAB END COMPONENT DEFINE_COMPONENT TalkComponent END COMPONENT DEFINE_COMPONENT AnimationEventComponent ꙀꙀ Ꙁ ꙀꙀꙀ Ꙁ Ꙁ ꙀꙀꙀ Ꙁ Ꙁ ꙀꙀꙀꙀ END COMPONENT DEFINE_COMPONENT DamageComponent C CL= END COMPONENT END CREATE CREATE ActorTemplateObject BINARY ,KnightArcherPedestal2p,@33@?\^ TSLA_LABEL KnightArcherPedestalTemplate TYPE_1_CLIENT_MAP DRAW DrawModulate TYPE_1_CLIENT_MAP UPDATE UpdateChannel TYPE_1_CLIENT_MAP SHDW ShadowVolumeDraw DEFINE_COMPONENT BehaviorComponent ? END COMPONENT DEFINE_COMPONENT AIPhysicsComponent ? END COMPONENT DEFINE_COMPONENT ActorComponent NC2A\ACTOR\ENEMY\AEH05C03.SN2NC2A\ACTOR\ENEMY\AEA05C05.SDW.ENC2A\ACTOR\ENEMY\AEH05A08.AN233>33> END COMPONENT DEFINE_COMPONENT AudioComponentEx dAB END COMPONENT DEFINE_COMPONENT TalkComponent END COMPONENT DEFINE_COMPONENT AnimationEventComponent END COMPONENT DEFINE_COMPONENT DamageComponent C CL= END COMPONENT END CREATE CREATE ActorTemplateObject BINARY ,GoblinBallista(N?@@?Ӕ*\^ TSLA_LABEL GoblinBallistaTemplate TYPE_1_CLIENT_MAP DRAW DrawModulate TYPE_1_CLIENT_MAP UPDATE UpdateChannel TYPE_1_CLIENT_MAP SHDW ShadowVolumeDraw DEFINE_COMPONENT BehaviorComponent A@@?': END COMPONENT DEFINE_COMPONENT AIPhysicsComponent ? END COMPONENT DEFINE_COMPONENT ActorComponent NC2A\Actor\Enemy\AEH20C01.SN2,NC2A\ACTOR\ENEMY\AEH20A0R.AN2HNC2A\ACTOR\ENEMY\AEH20A0E.AN2HNC2A\ACTOR\ENEMY\AEH20A0F.AN2I܄NC2A\ACTOR\ENEMY\AEH20A0G.AN2I܆NC2A\ACTOR\ENEMY\AEH20A0H.AN2.ENC2A\ACTOR\ENEMY\AEH20A0J.AN2+1NC2A\ACTOR\ENEMY\AEH20A0I.AN2?? END COMPONENT DEFINE_COMPONENT AudioComponentEx dAB END COMPONENT DEFINE_COMPONENT TalkComponent END COMPONENT DEFINE_COMPONENT AnimationEventComponent ꙀꙀhKꙀꙀ Ꙁ Ꙁ Ꙁ ꙀꙀ Ꙁ Ꙁ Ꙁ  END COMPONENT DEFINE_COMPONENT DamageComponent BBL= END COMPONENT END CREATE CREATE ActorTemplateObject BINARY 윃GoblinBallistaBase,@33@?\^ TSLA_LABEL GoblinBalistaBaseTemplate TYPE_1_CLIENT_MAP DRAW DrawModulate TYPE_1_CLIENT_MAP UPDATE UpdateChannel TYPE_1_CLIENT_MAP SHDW ShadowVolumeDraw DEFINE_COMPONENT BehaviorComponent ? END COMPONENT DEFINE_COMPONENT AIPhysicsComponent ? END COMPONENT DEFINE_COMPONENT ActorComponent NC2A\Actor\Enemy\AEH20C02.SN2?? END COMPONENT DEFINE_COMPONENT AudioComponentEx dAB END COMPONENT DEFINE_COMPONENT TalkComponent END COMPONENT DEFINE_COMPONENT AnimationEventComponent END COMPONENT DEFINE_COMPONENT DamageComponent BBL= END COMPONENT END CREATE CREATE ActorTemplateObject BINARY , ScythundN@@@?]{\^ TSLA_LABEL ScythundTemplate TYPE_1_CLIENT_MAP DRAW DrawModulate TYPE_1_CLIENT_MAP UPDATE UpdateChannel TYPE_1_CLIENT_MAP SHDW ShadowVolumeDraw DEFINE_COMPONENT BehaviorComponent ?@pApA >>> END COMPONENT DEFINE_COMPONENT AIPhysicsComponent (A(A@@ END COMPONENT DEFINE_COMPONENT ActorComponent NC2A\ACTOR\ENEMY\AEA39C02.SN2NC2A\ACTOR\ENEMY\AEA39C01.SDW#5NC2A\ACTOR\ENEMY\AEA39A0C.AN2HNC2A\ACTOR\ENEMY\AEA39A0H.AN2HNC2A\ACTOR\ENEMY\AEA39A05.AN2HNC2A\ACTOR\ENEMY\AEA39A06.AN2HNC2A\ACTOR\ENEMY\AEA39A07.AN2I܄NC2A\ACTOR\ENEMY\AEA39A08.AN2I܆NC2A\ACTOR\ENEMY\AEA39A09.AN2.ENC2A\ACTOR\ENEMY\AEA39A0C.AN2+1NC2A\ACTOR\ENEMY\AEA39A0A.AN2+1NC2A\ACTOR\ENEMY\AEA39A0B.AN2RENC2A\ACTOR\ENEMY\AEA39A0D.AN2RENC2A\ACTOR\ENEMY\AEA39A0E.AN2RENC2A\ACTOR\ENEMY\AEH39A0K.AN2WONC2A\ACTOR\ENEMY\AEA39A0F.AN2DNC2A\ACTOR\ENEMY\AEA39A0G.AN2>> END COMPONENT DEFINE_COMPONENT AudioComponentEx pAB END COMPONENT DEFINE_COMPONENT TalkComponent END COMPONENT DEFINE_COMPONENT AnimationEventComponent RERE REREꙀ ~Ꙁ~Ꙁ~Ꙁ~Ꙁ |Ꙁ Ꙁ Ꙁ {Ꙁ | Ꙁ Ꙁ Ꙁ Ꙁ ꙀzꙀꙀ ꙀꙀzꙀ END COMPONENT DEFINE_COMPONENT DamageComponent pA BL= END COMPONENT END CREATE CREATE ActorTemplateObject BINARY , ScythundN@@@?]{\^ TSLA_LABEL IceScythundTemplate TYPE_1_CLIENT_MAP DRAW DrawModulate TYPE_1_CLIENT_MAP UPDATE UpdateChannel TYPE_1_CLIENT_MAP SHDW ShadowVolumeDraw DEFINE_COMPONENT BehaviorComponent ?@pApA >>> END COMPONENT DEFINE_COMPONENT AIPhysicsComponent (A(A@@ END COMPONENT DEFINE_COMPONENT ActorComponent NC2A\ACTOR\ENEMY\AEA30C02.SN2NC2A\ACTOR\ENEMY\AEA30C01.SDW#5NC2A\ACTOR\ENEMY\AEA39A0C.AN2HNC2A\ACTOR\ENEMY\AEA39A0H.AN2HNC2A\ACTOR\ENEMY\AEA39A05.AN2HNC2A\ACTOR\ENEMY\AEA39A06.AN2HNC2A\ACTOR\ENEMY\AEA39A07.AN2I܄NC2A\ACTOR\ENEMY\AEA39A08.AN2I܆NC2A\ACTOR\ENEMY\AEA39A09.AN2.ENC2A\ACTOR\ENEMY\AEA39A0C.AN2+1NC2A\ACTOR\ENEMY\AEA39A0A.AN2+1NC2A\ACTOR\ENEMY\AEA39A0B.AN2RENC2A\ACTOR\ENEMY\AEA39A0D.AN2RENC2A\ACTOR\ENEMY\AEA39A0E.AN2RENC2A\ACTOR\ENEMY\AEH39A0K.AN2WONC2A\ACTOR\ENEMY\AEA39A0F.AN2DNC2A\ACTOR\ENEMY\AEA39A0G.AN2>> END COMPONENT DEFINE_COMPONENT AudioComponentEx pAB END COMPONENT DEFINE_COMPONENT TalkComponent END COMPONENT DEFINE_COMPONENT AnimationEventComponent RERE REREꙀ ~Ꙁ~Ꙁ~Ꙁ~Ꙁ |Ꙁ Ꙁ Ꙁ {Ꙁ | Ꙁ Ꙁ Ꙁ Ꙁ ꙀzꙀꙀ ꙀꙀzꙀ END COMPONENT DEFINE_COMPONENT DamageComponent pA BL= END COMPONENT END CREATE CREATE ActorTemplateObject BINARY ,SpiderN???]\^"b TSLA_LABEL IceSpiderTemplate TYPE_1_CLIENT_MAP DRAW DrawModulate TYPE_1_CLIENT_MAP UPDATE UpdateChannel TYPE_1_CLIENT_MAP SHDW ShadowVolumeDraw DEFINE_COMPONENT BehaviorComponent ?4?@ A A@?@?@ END COMPONENT DEFINE_COMPONENT AIPhysicsComponent (A(A@@ END COMPONENT DEFINE_COMPONENT ActorComponent NC2A\ACTOR\ENEMY\AEH23C00.SN2NC2A\ACTOR\ENEMY\AEH23C00.SDW#5NC2A\ACTOR\ENEMY\AEH23A09.AN2HNC2A\ACTOR\ENEMY\AEH23A00.AN2HNC2A\ACTOR\ENEMY\AEH23A01.AN2I܄NC2A\ACTOR\ENEMY\AEH23A02.AN2I܆NC2A\ACTOR\ENEMY\AEH23A03.AN2.ENC2A\ACTOR\ENEMY\AEH23A04.AN2+1NC2A\ACTOR\ENEMY\AEH23A04.AN2+1NC2A\ACTOR\ENEMY\AEH23A04.AN2RENC2A\ACTOR\ENEMY\AEH23A05.AN2RENC2A\ACTOR\ENEMY\AEH23A06.AN2RENC2A\ACTOR\ENEMY\AEH23A0Q.AN2a$NC2A\ACTOR\ENEMY\AEH23A0K.AN2a4NC2A\ACTOR\ENEMY\AEH23A0L.AN2WONC2A\ACTOR\ENEMY\AEH23A07.AN2DNC2A\ACTOR\ENEMY\AEH23A08.AN233s?? END COMPONENT DEFINE_COMPONENT AudioComponentEx 8AB END COMPONENT DEFINE_COMPONENT TalkComponent END COMPONENT DEFINE_COMPONENT AnimationEventComponent /REREREYIYIYIYIꙀꙀꙀꙀ Ꙁ Ꙁ Ꙁ Ꙁ Ꙁ Ꙁ Ꙁ Ꙁ Ꙁ Ꙁ Ꙁ Ꙁ ꙀꙀꙀꙀꙀ Ꙁ ꙀꙀꙀꙀꙀꙀꙀꙀꙀ Ꙁ Ꙁ ꙀꙀꙀꙀꙀꙀꙀ END COMPONENT DEFINE_COMPONENT DamageComponent @AL= END COMPONENT END CREATE CREATE ActorTemplateObject BINARY ,SpiderN???]\^"b TSLA_LABEL FireSpiderTemplate TYPE_1_CLIENT_MAP DRAW DrawModulate TYPE_1_CLIENT_MAP UPDATE UpdateChannel TYPE_1_CLIENT_MAP SHDW ShadowVolumeDraw DEFINE_COMPONENT BehaviorComponent ?4?@ A A@?@?@ END COMPONENT DEFINE_COMPONENT AIPhysicsComponent (A(A@@ END COMPONENT DEFINE_COMPONENT ActorComponent NC2A\ACTOR\ENEMY\AEH23C02.SN2NC2A\ACTOR\ENEMY\AEH23C01.SDW#5NC2A\ACTOR\ENEMY\AEH23A09.AN2HNC2A\ACTOR\ENEMY\AEH23A00.AN2HNC2A\ACTOR\ENEMY\AEH23A01.AN2I܄NC2A\ACTOR\ENEMY\AEH23A02.AN2I܆NC2A\ACTOR\ENEMY\AEH23A03.AN2.ENC2A\ACTOR\ENEMY\AEH23A04.AN2+1NC2A\ACTOR\ENEMY\AEH23A04.AN2+1NC2A\ACTOR\ENEMY\AEH23A04.AN2RENC2A\ACTOR\ENEMY\AEH23A05.AN2RENC2A\ACTOR\ENEMY\AEH23A06.AN2RENC2A\ACTOR\ENEMY\AEH23A0Q.AN2a$NC2A\ACTOR\ENEMY\AEH23A0K.AN2a4NC2A\ACTOR\ENEMY\AEH23A0L.AN2WONC2A\ACTOR\ENEMY\AEH23A07.AN2DNC2A\ACTOR\ENEMY\AEH23A08.AN233s?? END COMPONENT DEFINE_COMPONENT AudioComponentEx 8AB END COMPONENT DEFINE_COMPONENT TalkComponent END COMPONENT DEFINE_COMPONENT AnimationEventComponent /REREREYIYIYIYIꙀꙀꙀꙀ Ꙁ Ꙁ Ꙁ Ꙁ Ꙁ Ꙁ Ꙁ Ꙁ Ꙁ Ꙁ Ꙁ Ꙁ ꙀꙀꙀꙀꙀꙀꙀꙀ Ꙁ Ꙁ ꙀꙀꙀꙀꙀꙀꙀꙀꙀ Ꙁ ꙀꙀꙀꙀ END COMPONENT DEFINE_COMPONENT DamageComponent @AL= END COMPONENT END CREATE CREATE ActorTemplateObject BINARY ᚫWisp N͚>??\^root WispBody TSLA_LABEL WispTemplate TYPE_1_CLIENT_MAP DRAW DrawModulate TYPE_1_CLIENT_MAP UPDATE UpdateChannel TYPE_1_CLIENT_MAP SHDW ShadowVolumeDraw DEFINE_COMPONENT BehaviorComponent @?? END COMPONENT DEFINE_COMPONENT AIPhysicsComponent (A(A@Q@ END COMPONENT DEFINE_COMPONENT ActorComponent NC2A\ACTOR\ENEMY\AEH00C01.SN2NC2A\ACTOR\ENEMY\AEH00C00.SDW,NC2A\ACTOR\ENEMY\AEH00A0G.AN2HNC2A\ACTOR\ENEMY\AEH00A0A.AN2HNC2A\ACTOR\ENEMY\AEH00A0B.AN2I܀NC2A\ACTOR\ENEMY\AEH00A0C.AN2.ENC2A\ACTOR\ENEMY\AEH00A0F.AN2+1NC2A\ACTOR\ENEMY\AEH00A0D.AN2+1NC2A\ACTOR\ENEMY\AEH00A0E.AN2WONC2A\ACTOR\ENEMY\AEH00A0F.AN2DNC2A\ACTOR\ENEMY\AEH00A0F.AN2?? END COMPONENT DEFINE_COMPONENT AudioComponentEx 8AB END COMPONENT DEFINE_COMPONENT TalkComponent END COMPONENT DEFINE_COMPONENT AnimationEventComponent ꙀꙀꙀ  END COMPONENT DEFINE_COMPONENT DamageComponent ApAL= END COMPONENT END CREATE CREATE ActorTemplateObject BINARY ,FaerieN? @?ݔ\^ TSLA_LABEL FaerieTemplate TYPE_1_CLIENT_MAP DRAW DrawModulate TYPE_1_CLIENT_MAP UPDATE UpdateChannel TYPE_1_CLIENT_MAP SHDW ShadowVolumeDraw DEFINE_COMPONENT BehaviorComponent ?A?˨?A@pApA ?? A?A@pApA ?? A END COMPONENT DEFINE_COMPONENT AIPhysicsComponent @@@@ END COMPONENT DEFINE_COMPONENT ActorComponent NC2A\ACTOR\ENEMY\AEA43C00.SN2#5NC2A\ACTOR\ENEMY\AEA43A00.AN2,NC2A\ACTOR\ENEMY\AEA43A01.AN2HNC2A\ACTOR\ENEMY\AEA43A02.AN2HNC2A\ACTOR\ENEMY\AEA43A03.AN2I܀NC2A\ACTOR\ENEMY\AEA43A04.AN2Ia4NC2A\ACTOR\ENEMY\AEA43A05.AN2.ENC2A\ACTOR\ENEMY\AEA43A07.AN2+1NC2A\ACTOR\ENEMY\AEA43A06.AN2RENC2A\ACTOR\ENEMY\AEA43A08.AN2RENC2A\ACTOR\ENEMY\AEA43A09.AN2a$NC2A\ACTOR\ENEMY\AEA43A0C.AN2a4NC2A\ACTOR\ENEMY\AEA43A0D.AN2WONC2A\ACTOR\ENEMY\AEA43A0A.AN2DNC2A\ACTOR\ENEMY\AEA43A0B.AN2?? END COMPONENT DEFINE_COMPONENT AudioComponentEx dAB END COMPONENT DEFINE_COMPONENT TalkComponent END COMPONENT DEFINE_COMPONENT AnimationEventComponent RE RERE ꙀꙀꙀꙀܔꙀߔꙀ ޔꙀ Ꙁ Ꙁ Ꙁ ߔꙀܔꙀꙀꙀ ꙀꙀꙀꙀꙀܔꙀ ꙀꙀꙀߔꙀꙀꙀߔ END COMPONENT DEFINE_COMPONENT DamageComponent BHBL= END COMPONENT END CREATE CREATE ActorTemplateObject BINARY >,Yeti(N? @?Ŕ\^ TSLA_LABEL WaterYetiTemplate TYPE_1_CLIENT_MAP DRAW DrawModulate TYPE_1_CLIENT_MAP UPDATE UpdateChannel TYPE_1_CLIENT_MAP SHDW ShadowVolumeDraw DEFINE_COMPONENT BehaviorComponent ?A4??<{?A4?@AA?A4?@AA END COMPONENT DEFINE_COMPONENT AIPhysicsComponent AA@@ END COMPONENT DEFINE_COMPONENT ActorComponent NC2A\ACTOR\ENEMY\AEH25C00.SN2,NC2A\ACTOR\ENEMY\AEH25A0A.AN2HNC2A\ACTOR\ENEMY\AEH25A00.AN2HNC2A\ACTOR\ENEMY\AEH25A01.AN2I܀NC2A\ACTOR\ENEMY\AEH25A02.AN2.ENC2A\ACTOR\ENEMY\AEH25A05.AN2+1NC2A\ACTOR\ENEMY\AEH25A03.AN2+1NC2A\ACTOR\ENEMY\AEH25A04.AN2RENC2A\ACTOR\ENEMY\AEH25A06.AN2RENC2A\ACTOR\ENEMY\AEH25A07.AN2a$NC2A\ACTOR\ENEMY\AEH35A0M.AN2a4NC2A\ACTOR\ENEMY\AEH35A0N.AN2WONC2A\ACTOR\ENEMY\AEH25A08.AN2DNC2A\ACTOR\ENEMY\AEH25A09.AN2?? END COMPONENT DEFINE_COMPONENT AudioComponentEx dAB END COMPONENT DEFINE_COMPONENT TalkComponent END COMPONENT DEFINE_COMPONENT AnimationEventComponent "RE RERE REYIYIYIYIꙀƔꙀƔꙀ Ꙁ Ꙁ ǔꙀ ƔꙀ ƔꙀ ƔꙀƔꙀƔꙀĔꙀĔꙀ Ꙁ Ꙁ Ꙁ Ꙁ ꙀꙀ Ꙁ əHƔꙀ əHƔꙀ END COMPONENT DEFINE_COMPONENT DamageComponent A BL= END COMPONENT END CREATE CREATE ActorTemplateObject BINARY ,YetiN? @?Ŕ\^ TSLA_LABEL LightYetiTemplate TYPE_1_CLIENT_MAP DRAW DrawModulate TYPE_1_CLIENT_MAP UPDATE UpdateChannel TYPE_1_CLIENT_MAP SHDW ShadowVolumeDraw DEFINE_COMPONENT BehaviorComponent ?A4??1{?A4?@AA?A4?@AA END COMPONENT DEFINE_COMPONENT AIPhysicsComponent AA@@ END COMPONENT DEFINE_COMPONENT ActorComponent NC2A\ACTOR\ENEMY\AEH25C00.SN2NC2A\ACTOR\ENEMY\AEH07T00.DDS,NC2A\ACTOR\ENEMY\AEH25A0A.AN2HNC2A\ACTOR\ENEMY\AEH25A00.AN2HNC2A\ACTOR\ENEMY\AEH25A01.AN2I܀NC2A\ACTOR\ENEMY\AEH25A02.AN2.ENC2A\ACTOR\ENEMY\AEH25A05.AN2+1NC2A\ACTOR\ENEMY\AEH25A03.AN2+1NC2A\ACTOR\ENEMY\AEH25A04.AN2RENC2A\ACTOR\ENEMY\AEH25A06.AN2RENC2A\ACTOR\ENEMY\AEH25A07.AN2a$NC2A\ACTOR\ENEMY\AEH35A0M.AN2a4NC2A\ACTOR\ENEMY\AEH35A0N.AN2WONC2A\ACTOR\ENEMY\AEH25A08.AN2DNC2A\ACTOR\ENEMY\AEH25A09.AN2?? END COMPONENT DEFINE_COMPONENT AudioComponentEx dAB END COMPONENT DEFINE_COMPONENT TalkComponent END COMPONENT DEFINE_COMPONENT AnimationEventComponent " RE RERE REYIYIYIYIꙀƔꙀƔꙀ Ꙁ Ꙁ ǔꙀ ƔꙀ ƔꙀ ƔꙀƔꙀƔꙀĔꙀĔꙀ Ꙁ Ꙁ Ꙁ Ꙁ ꙀꙀ Ꙁ əHƔꙀ əHƔꙀ END COMPONENT DEFINE_COMPONENT DamageComponent A BL= END COMPONENT END CREATE CREATE ActorTemplateObject BINARY ,Yeti(N? @?Ŕ\^ TSLA_LABEL DarkYetiTemplate TYPE_1_CLIENT_MAP DRAW DrawModulate TYPE_1_CLIENT_MAP UPDATE UpdateChannel TYPE_1_CLIENT_MAP SHDW ShadowVolumeDraw DEFINE_COMPONENT BehaviorComponent ?A4?? z?A4?@AA?A4?@AA END COMPONENT DEFINE_COMPONENT AIPhysicsComponent AA@@ END COMPONENT DEFINE_COMPONENT ActorComponent NC2A\ACTOR\ENEMY\AEH25C00.SN2NC2A\ACTOR\ENEMY\AEH14T00.DDS,NC2A\ACTOR\ENEMY\AEH25A0A.AN2HNC2A\ACTOR\ENEMY\AEH25A00.AN2HNC2A\ACTOR\ENEMY\AEH25A01.AN2I܀NC2A\ACTOR\ENEMY\AEH25A02.AN2.ENC2A\ACTOR\ENEMY\AEH25A05.AN2+1NC2A\ACTOR\ENEMY\AEH25A03.AN2+1NC2A\ACTOR\ENEMY\AEH25A04.AN2RENC2A\ACTOR\ENEMY\AEH25A06.AN2RENC2A\ACTOR\ENEMY\AEH25A07.AN2a$NC2A\ACTOR\ENEMY\AEH35A0M.AN2a4NC2A\ACTOR\ENEMY\AEH35A0N.AN2WONC2A\ACTOR\ENEMY\AEH25A08.AN2DNC2A\ACTOR\ENEMY\AEH25A09.AN2?? END COMPONENT DEFINE_COMPONENT AudioComponentEx dAB END COMPONENT DEFINE_COMPONENT TalkComponent END COMPONENT DEFINE_COMPONENT AnimationEventComponent " RE RERE REYIYIYIYIꙀƔꙀƔꙀ Ꙁ Ꙁ ǔꙀ ƔꙀ ƔꙀ ƔꙀƔꙀƔꙀĔꙀĔꙀ Ꙁ Ꙁ Ꙁ Ꙁ ꙀꙀ Ꙁ əHƔꙀ əHƔꙀ END COMPONENT DEFINE_COMPONENT DamageComponent BpBL= END COMPONENT END CREATE CREATE ActorTemplateObject BINARY ,YetiN? @?Ŕ\^ TSLA_LABEL NatureYetiTemplate TYPE_1_CLIENT_MAP DRAW DrawModulate TYPE_1_CLIENT_MAP UPDATE UpdateChannel TYPE_1_CLIENT_MAP SHDW ShadowVolumeDraw DEFINE_COMPONENT BehaviorComponent ?A4??3{?A4?@AA?A4?@AA END COMPONENT DEFINE_COMPONENT AIPhysicsComponent AA@@ END COMPONENT DEFINE_COMPONENT ActorComponent NC2A\ACTOR\ENEMY\AEH25C00.SN2NC2A\ACTOR\ENEMY\AEA35T02.DDS,NC2A\ACTOR\ENEMY\AEH25A0A.AN2HNC2A\ACTOR\ENEMY\AEH25A00.AN2HNC2A\ACTOR\ENEMY\AEH25A01.AN2I܀NC2A\ACTOR\ENEMY\AEH25A02.AN2.ENC2A\ACTOR\ENEMY\AEH25A05.AN2+1NC2A\ACTOR\ENEMY\AEH25A03.AN2+1NC2A\ACTOR\ENEMY\AEH25A04.AN2RENC2A\ACTOR\ENEMY\AEH25A06.AN2RENC2A\ACTOR\ENEMY\AEH25A07.AN2a$NC2A\ACTOR\ENEMY\AEH35A0M.AN2a4NC2A\ACTOR\ENEMY\AEH35A0N.AN2WONC2A\ACTOR\ENEMY\AEH25A08.AN2DNC2A\ACTOR\ENEMY\AEH25A09.AN2?? END COMPONENT DEFINE_COMPONENT AudioComponentEx dAB END COMPONENT DEFINE_COMPONENT TalkComponent END COMPONENT DEFINE_COMPONENT AnimationEventComponent "RE RERE REYIYIYIYIꙀƔꙀƔꙀ Ꙁ Ꙁ ǔꙀ ƔꙀ ƔꙀ ƔꙀƔꙀƔꙀĔꙀĔꙀ Ꙁ Ꙁ Ꙁ Ꙁ ꙀꙀ Ꙁ əHƔꙀ əHƔꙀ END COMPONENT DEFINE_COMPONENT DamageComponent A BL= END COMPONENT END CREATE CREATE ActorTemplateObject BINARY ,SniperN???\^ TSLA_LABEL GoblinArcherTemplate TYPE_1_CLIENT_MAP DRAW DrawModulate TYPE_1_CLIENT_MAP UPDATE UpdateChannel TYPE_1_CLIENT_MAP SHDW ShadowVolumeDraw DEFINE_COMPONENT BehaviorComponent @@@Y??@@@Y?? END COMPONENT DEFINE_COMPONENT AIPhysicsComponent @@?H@ END COMPONENT DEFINE_COMPONENT ActorComponent NC2A\ACTOR\ENEMY\AEH17C00.SN2,NC2A\ACTOR\ENEMY\AEH17A07.AN2<NC2A\ACTOR\ENEMY\AEH17A08.AN2HNC2A\ACTOR\ENEMY\AEH17A0K.AN2INC2A\ACTOR\ENEMY\AEH17A00.AN2I܀NC2A\ACTOR\ENEMY\AEH17A01.AN2.ENC2A\ACTOR\ENEMY\AEH17A06.AN2+1NC2A\ACTOR\ENEMY\AEH17A02.AN2+1NC2A\ACTOR\ENEMY\AEH17A03.AN2a$NC2A\ACTOR\ENEMY\AEH17A0L.AN2a4NC2A\ACTOR\ENEMY\AEH17A0M.AN2WONC2A\ACTOR\ENEMY\AEH17A0C.AN2DNC2A\ACTOR\ENEMY\AEH17A0D.AN2?? END COMPONENT DEFINE_COMPONENT AudioComponentEx dAB END COMPONENT DEFINE_COMPONENT TalkComponent END COMPONENT DEFINE_COMPONENT AnimationEventComponent   YIYIYIYIꙀ Ꙁ Ꙁ Ꙁ Ꙁ Ꙁ Ꙁ Ꙁ Ꙁ Ꙁ Ꙁ ꙀꙀ Ꙁ Ꙁ əHꙀ  END COMPONENT DEFINE_COMPONENT DamageComponent A4BL= END COMPONENT END CREATE CREATE ActorTemplateObject BINARY , WraithKingdNff&? @?vT )\^rootWraithKingDieheadAfterFXDarkArc TSLA_LABEL WraithKingTemplate TYPE_1_CLIENT_MAP DRAW DrawModulate TYPE_1_CLIENT_MAP UPDATE UpdateChannel TYPE_1_CLIENT_MAP SHDW ShadowVolumeDraw DEFINE_COMPONENT BehaviorComponent @A? END COMPONENT DEFINE_COMPONENT AIPhysicsComponent AA@@ END COMPONENT DEFINE_COMPONENT ActorComponent NC2A\ACTOR\ENEMY\AEH12C00.SN2#5NC2A\ACTOR\ENEMY\AEH12A07.AN2,NC2A\ACTOR\ENEMY\AEH12A00.AN2HNC2A\ACTOR\ENEMY\AEH12A01.AN2I܀NC2A\ACTOR\ENEMY\AEH12A02.AN2Ia4NC2A\ACTOR\ENEMY\AEH12A03.AN2.ENC2A\ACTOR\ENEMY\AEH12A06.AN2+1NC2A\ACTOR\ENEMY\AEH12A04.AN2+1NC2A\ACTOR\ENEMY\AEH12A05.AN2?? END COMPONENT DEFINE_COMPONENT AudioComponentEx dAB END COMPONENT DEFINE_COMPONENT TalkComponent END COMPONENT DEFINE_COMPONENT AnimationEventComponent əHəHəH əH əH əHꙀꙀꙀꙀ  END COMPONENT DEFINE_COMPONENT DamageComponent pBB)\< END COMPONENT END CREATE CREATE ActorTemplateObject BINARY s, GnomeRiderN???\^ TSLA_LABEL GnomeRiderNatureTemplate TYPE_1_CLIENT_MAP DRAW DrawModulate TYPE_1_CLIENT_MAP UPDATE UpdateChannel TYPE_1_CLIENT_MAP SHDW ShadowVolumeDraw DEFINE_COMPONENT BehaviorComponent @?q END COMPONENT DEFINE_COMPONENT AIPhysicsComponent END COMPONENT DEFINE_COMPONENT ActorComponent NC2A\ACTOR\ENEMY\AEH47C01.SN2,NC2A\ACTOR\ENEMY\AEH47A0F.AN2HNC2A\ACTOR\ENEMY\AEH47A00.AN2I܀NC2A\ACTOR\ENEMY\AEH47A01.AN2.ENC2A\ACTOR\ENEMY\AEH47A04.AN2+1NC2A\ACTOR\ENEMY\AEH47A02.AN2+1NC2A\ACTOR\ENEMY\AEH47A03.AN2a$NC2A\ACTOR\ENEMY\AEH47A0I.AN2a4NC2A\ACTOR\ENEMY\AEH47A0J.AN2WONC2A\ACTOR\ENEMY\AEH47A05.AN2DNC2A\ACTOR\ENEMY\AEH47A06.AN2?? END COMPONENT DEFINE_COMPONENT AudioComponentEx dAB END COMPONENT DEFINE_COMPONENT TalkComponent END COMPONENT DEFINE_COMPONENT AnimationEventComponent ꙀꙀ Ꙁ Ꙁ Ꙁ ꙀꙀ %ꙀD END COMPONENT DEFINE_COMPONENT DamageComponent A4BL= END COMPONENT END CREATE CREATE ActorTemplateObject BINARY i, GnomeRiderN???\^ TSLA_LABEL GnomeRiderDarkTemplate TYPE_1_CLIENT_MAP DRAW DrawModulate TYPE_1_CLIENT_MAP UPDATE UpdateChannel TYPE_1_CLIENT_MAP SHDW ShadowVolumeDraw DEFINE_COMPONENT BehaviorComponent @?t END COMPONENT DEFINE_COMPONENT AIPhysicsComponent END COMPONENT DEFINE_COMPONENT ActorComponent NC2A\ACTOR\ENEMY\AEH47C01.SN2,NC2A\ACTOR\ENEMY\AEH47A0F.AN2HNC2A\ACTOR\ENEMY\AEH47A00.AN2I܀NC2A\ACTOR\ENEMY\AEH47A01.AN2.ENC2A\ACTOR\ENEMY\AEH47A04.AN2+1NC2A\ACTOR\ENEMY\AEH47A02.AN2+1NC2A\ACTOR\ENEMY\AEH47A03.AN2a$NC2A\ACTOR\ENEMY\AEH47A0I.AN2a4NC2A\ACTOR\ENEMY\AEH47A0J.AN2WONC2A\ACTOR\ENEMY\AEH47A05.AN2DNC2A\ACTOR\ENEMY\AEH47A06.AN2?? END COMPONENT DEFINE_COMPONENT AudioComponentEx dAB END COMPONENT DEFINE_COMPONENT TalkComponent END COMPONENT DEFINE_COMPONENT AnimationEventComponent ꙀꙀ Ꙁ Ꙁ Ꙁ ꙀꙀ %ꙀD END COMPONENT DEFINE_COMPONENT DamageComponent 4B4BL= END COMPONENT END CREATE CREATE ActorTemplateObject BINARY q, GnomeRiderN???\^ TSLA_LABEL GnomeRiderLightTemplate TYPE_1_CLIENT_MAP DRAW DrawModulate TYPE_1_CLIENT_MAP UPDATE UpdateChannel TYPE_1_CLIENT_MAP SHDW ShadowVolumeDraw DEFINE_COMPONENT BehaviorComponent @?t END COMPONENT DEFINE_COMPONENT AIPhysicsComponent END COMPONENT DEFINE_COMPONENT ActorComponent NC2A\ACTOR\ENEMY\AEH47C01.SN2,NC2A\ACTOR\ENEMY\AEH47A0F.AN2HNC2A\ACTOR\ENEMY\AEH47A00.AN2I܀NC2A\ACTOR\ENEMY\AEH47A01.AN2.ENC2A\ACTOR\ENEMY\AEH47A04.AN2+1NC2A\ACTOR\ENEMY\AEH47A02.AN2+1NC2A\ACTOR\ENEMY\AEH47A03.AN2a$NC2A\ACTOR\ENEMY\AEH47A0I.AN2a4NC2A\ACTOR\ENEMY\AEH47A0J.AN2WONC2A\ACTOR\ENEMY\AEH47A05.AN2DNC2A\ACTOR\ENEMY\AEH47A06.AN2?? END COMPONENT DEFINE_COMPONENT AudioComponentEx dAB END COMPONENT DEFINE_COMPONENT TalkComponent END COMPONENT DEFINE_COMPONENT AnimationEventComponent ꙀꙀ Ꙁ Ꙁ Ꙁ ꙀꙀ %ꙀD END COMPONENT DEFINE_COMPONENT DamageComponent A4BL= END COMPONENT END CREATE CREATE ActorTemplateObject BINARY |, GnomeRiderN???\^ TSLA_LABEL GnomeRiderWaterTemplate TYPE_1_CLIENT_MAP DRAW DrawModulate TYPE_1_CLIENT_MAP UPDATE UpdateChannel TYPE_1_CLIENT_MAP SHDW ShadowVolumeDraw DEFINE_COMPONENT BehaviorComponent @?t END COMPONENT DEFINE_COMPONENT AIPhysicsComponent END COMPONENT DEFINE_COMPONENT ActorComponent NC2A\ACTOR\ENEMY\AEH47C01.SN2,NC2A\ACTOR\ENEMY\AEH47A0F.AN2HNC2A\ACTOR\ENEMY\AEH47A00.AN2I܀NC2A\ACTOR\ENEMY\AEH47A01.AN2.ENC2A\ACTOR\ENEMY\AEH47A04.AN2+1NC2A\ACTOR\ENEMY\AEH47A02.AN2+1NC2A\ACTOR\ENEMY\AEH47A03.AN2a$NC2A\ACTOR\ENEMY\AEH47A0I.AN2a4NC2A\ACTOR\ENEMY\AEH47A0J.AN2WONC2A\ACTOR\ENEMY\AEH47A05.AN2DNC2A\ACTOR\ENEMY\AEH47A06.AN2?? END COMPONENT DEFINE_COMPONENT AudioComponentEx dAB END COMPONENT DEFINE_COMPONENT TalkComponent END COMPONENT DEFINE_COMPONENT AnimationEventComponent ꙀꙀ Ꙁ Ꙁ Ꙁ ꙀꙀ %ꙀD END COMPONENT DEFINE_COMPONENT DamageComponent A4BL= END COMPONENT END CREATE CREATE ActorTemplateObject BINARY sBarrelActorObject Nff&? @? TSLA_LABEL BarrelActorObjectTemplate TYPE_1_CLIENT_MAP DRAW DrawModulate TYPE_1_CLIENT_MAP UPDATE UpdateChannel TYPE_1_CLIENT_MAP SHDW ShadowVolumeDraw DEFINE_COMPONENT BehaviorComponent @A?똫 END COMPONENT DEFINE_COMPONENT AIPhysicsComponent END COMPONENT DEFINE_COMPONENT ActorComponent !NC2A\Effect\Setting\SEB00C0o.SN2?? END COMPONENT DEFINE_COMPONENT AudioComponentEx  END COMPONENT DEFINE_COMPONENT TalkComponent END COMPONENT DEFINE_COMPONENT AnimationEventComponent END COMPONENT DEFINE_COMPONENT DamageComponent ??)\< END COMPONENT END CREATE CREATE ActorTemplateObject BINARY <sBarrelActorObject Nff&? @? TSLA_LABEL BarrelActorObjectTemplate TYPE_1_CLIENT_MAP DRAW DrawModulate TYPE_1_CLIENT_MAP UPDATE UpdateChannel TYPE_1_CLIENT_MAP SHDW ShadowVolumeDraw DEFINE_COMPONENT BehaviorComponent @A? END COMPONENT DEFINE_COMPONENT AIPhysicsComponent END COMPONENT DEFINE_COMPONENT ActorComponent !NC2A\Effect\Setting\SEB00C0n.SN2?? END COMPONENT DEFINE_COMPONENT AudioComponentEx  END COMPONENT DEFINE_COMPONENT TalkComponent END COMPONENT DEFINE_COMPONENT AnimationEventComponent END COMPONENT DEFINE_COMPONENT DamageComponent ??)\< END COMPONENT END CREATE CREATE ActorTemplateObject BINARY 1sBarrelActorObject Nff&? @? TSLA_LABEL BarrelActorObjectTemplate TYPE_1_CLIENT_MAP DRAW DrawModulate TYPE_1_CLIENT_MAP UPDATE UpdateChannel TYPE_1_CLIENT_MAP SHDW ShadowVolumeDraw DEFINE_COMPONENT BehaviorComponent @A?񘫢 END COMPONENT DEFINE_COMPONENT AIPhysicsComponent END COMPONENT DEFINE_COMPONENT ActorComponent !NC2A\Effect\Setting\SEB00C0p.SN2?? END COMPONENT DEFINE_COMPONENT AudioComponentEx  END COMPONENT DEFINE_COMPONENT TalkComponent END COMPONENT DEFINE_COMPONENT AnimationEventComponent END COMPONENT DEFINE_COMPONENT DamageComponent ??)\< END COMPONENT END CREATE CREATE ActorTemplateObject BINARY sBarrelActorObject Nff&? @? TSLA_LABEL BarrelActorObjectTemplate TYPE_1_CLIENT_MAP DRAW DrawModulate TYPE_1_CLIENT_MAP UPDATE UpdateChannel TYPE_1_CLIENT_MAP SHDW ShadowVolumeDraw DEFINE_COMPONENT BehaviorComponent @A?阫 END COMPONENT DEFINE_COMPONENT AIPhysicsComponent END COMPONENT DEFINE_COMPONENT ActorComponent !NC2A\Effect\Setting\SEB00C0q.SN2?? END COMPONENT DEFINE_COMPONENT AudioComponentEx  END COMPONENT DEFINE_COMPONENT TalkComponent END COMPONENT DEFINE_COMPONENT AnimationEventComponent END COMPONENT DEFINE_COMPONENT DamageComponent ??)\< END COMPONENT END CREATE CREATE ActorTemplateObject BINARY k,FountainActorObject N&@ @? TSLA_LABEL FountainActorObjectTemplate TYPE_1_CLIENT_MAP DRAW DrawModulate TYPE_1_CLIENT_MAP UPDATE UpdateChannel TYPE_1_CLIENT_MAP SHDW ShadowVolumeDraw DEFINE_COMPONENT BehaviorComponent @A?ꙁ END COMPONENT DEFINE_COMPONENT AIPhysicsComponent END COMPONENT DEFINE_COMPONENT ActorComponent !NC2A\Object\ManMade\OMJ00C4q.SN2333?333? END COMPONENT DEFINE_COMPONENT AudioComponentEx  END COMPONENT DEFINE_COMPONENT TalkComponent END COMPONENT DEFINE_COMPONENT AnimationEventComponent END COMPONENT DEFINE_COMPONENT DamageComponent ??)\< END COMPONENT END CREATE CREATE ActorTemplateObject BINARY k, GnomeRiderN???\^ TSLA_LABEL GnomeRiderFireTemplate TYPE_1_CLIENT_MAP DRAW DrawModulate TYPE_1_CLIENT_MAP UPDATE UpdateChannel TYPE_1_CLIENT_MAP SHDW ShadowVolumeDraw DEFINE_COMPONENT BehaviorComponent @?t END COMPONENT DEFINE_COMPONENT AIPhysicsComponent END COMPONENT DEFINE_COMPONENT ActorComponent NC2A\ACTOR\ENEMY\AEH47C01.SN2,NC2A\ACTOR\ENEMY\AEH47A0F.AN2HNC2A\ACTOR\ENEMY\AEH47A00.AN2I܀NC2A\ACTOR\ENEMY\AEH47A01.AN2.ENC2A\ACTOR\ENEMY\AEH47A04.AN2+1NC2A\ACTOR\ENEMY\AEH47A02.AN2+1NC2A\ACTOR\ENEMY\AEH47A03.AN2a$NC2A\ACTOR\ENEMY\AEH47A0I.AN2a4NC2A\ACTOR\ENEMY\AEH47A0J.AN2WONC2A\ACTOR\ENEMY\AEH47A05.AN2DNC2A\ACTOR\ENEMY\AEH47A06.AN2?? END COMPONENT DEFINE_COMPONENT AudioComponentEx dAB END COMPONENT DEFINE_COMPONENT TalkComponent END COMPONENT DEFINE_COMPONENT AnimationEventComponent ꙀꙀ Ꙁ Ꙁ Ꙁ ꙀꙀ %ꙀD END COMPONENT DEFINE_COMPONENT DamageComponent A4BL= END COMPONENT END CREATE CREATE ActorTemplateObject BINARY , GoblinRiderN?]^\^ TSLA_LABEL GoblinRiderTemplate TYPE_1_CLIENT_MAP DRAW DrawModulate TYPE_1_CLIENT_MAP UPDATE UpdateChannel TYPE_1_CLIENT_MAP SHDW ShadowVolumeDraw DEFINE_COMPONENT BehaviorComponent @@A@A END COMPONENT DEFINE_COMPONENT AIPhysicsComponent END COMPONENT DEFINE_COMPONENT ActorComponent NC2A\ACTOR\ENEMY\AEA16C00.SN2HNC2A\ACTOR\ENEMY\AEA16A06.AN2I܀NC2A\ACTOR\ENEMY\AEA16A07.AN2.ENC2A\ACTOR\ENEMY\AEA16A09.AN2+1NC2A\ACTOR\ENEMY\AEA16A08.AN2RENC2A\ACTOR\ENEMY\AEA16A0A.AN2a4NC2A\ACTOR\ENEMY\AEH16A0G.AN2WONC2A\ACTOR\ENEMY\AEA16A0B.AN2DNC2A\ACTOR\ENEMY\AEA16A0C.AN2̬?̬? END COMPONENT DEFINE_COMPONENT AudioComponentEx dAB END COMPONENT DEFINE_COMPONENT TalkComponent END COMPONENT DEFINE_COMPONENT AnimationEventComponent REꙀ ꙀꙀꙀɔꙀʔꙀʔꙀɔ ꙀɔꙀɔꙀʔꙀʔꙀʔꙀʔꙀ ʔꙀ ɔ Ꙁ ɔꙀ ꙀəH əH əH END COMPONENT DEFINE_COMPONENT DamageComponent BBL= END COMPONENT END CREATE CREATE ActorTemplateObject BINARY , Hardback N???\^ TSLA_LABEL HardBackFireTemplate TYPE_1_CLIENT_MAP DRAW DrawModulate TYPE_1_CLIENT_MAP UPDATE UpdateChannel TYPE_1_CLIENT_MAP SHDW ShadowVolumeDraw DEFINE_COMPONENT BehaviorComponent ?@?@>> END COMPONENT DEFINE_COMPONENT AIPhysicsComponent (A(A@@ END COMPONENT DEFINE_COMPONENT ActorComponent NC2A\ACTOR\ENEMY\AEA45C00.SN2#5NC2A\ACTOR\ENEMY\AEA45A01.AN2,NC2A\ACTOR\ENEMY\AEA45A04.AN2<NC2A\ACTOR\ENEMY\AEA45A04.AN2HNC2A\ACTOR\ENEMY\AEA45A02.AN2HNC2A\ACTOR\ENEMY\AEA45A02.AN2I܀NC2A\ACTOR\ENEMY\AEA45A03.AN2Ia4NC2A\ACTOR\ENEMY\AEA45A04.AN2.ENC2A\ACTOR\ENEMY\AEA45A04.AN2+1NC2A\ACTOR\ENEMY\AEA45A04.AN2+1NC2A\ACTOR\ENEMY\AEA45A04.AN2RENC2A\ACTOR\ENEMY\AEA45A05.AN2RENC2A\ACTOR\ENEMY\AEA45A06.AN2WONC2A\ACTOR\ENEMY\AEA45A07.AN2a$NC2A\ACTOR\ENEMY\AEA45A04.AN2WONC2A\ACTOR\ENEMY\AEA45A07.AN2DNC2A\ACTOR\ENEMY\AEA45A00.AN233s?? END COMPONENT DEFINE_COMPONENT AudioComponentEx 8AB END COMPONENT DEFINE_COMPONENT TalkComponent END COMPONENT DEFINE_COMPONENT AnimationEventComponent REREREꙀ Ꙁ Ꙁ Ꙁ Ꙁ Ꙁ ꙀꙀꙀꙀꙀꙀꙀꙀꙀꙀ Ꙁ ꙀꙀꙀꙀꙀꙀꙀꙀ Ꙁ ^^ꙀꙀ END COMPONENT DEFINE_COMPONENT DamageComponent AAL= END COMPONENT END CREATE CREATE ActorTemplateObject BINARY , Hardback N???\^ TSLA_LABEL HardBackLightTemplate TYPE_1_CLIENT_MAP DRAW DrawModulate TYPE_1_CLIENT_MAP UPDATE UpdateChannel TYPE_1_CLIENT_MAP SHDW ShadowVolumeDraw DEFINE_COMPONENT BehaviorComponent ?@ @@>> END COMPONENT DEFINE_COMPONENT AIPhysicsComponent (A(A@@ END COMPONENT DEFINE_COMPONENT ActorComponent NC2A\ACTOR\ENEMY\AEA45C00.SN2NC2A\ACTOR\ENEMY\AEA45T03.DDS#5NC2A\ACTOR\ENEMY\AEA45A01.AN2,NC2A\ACTOR\ENEMY\AEA45A04.AN2<NC2A\ACTOR\ENEMY\AEA45A04.AN2HNC2A\ACTOR\ENEMY\AEA45A02.AN2HNC2A\ACTOR\ENEMY\AEA45A02.AN2I܀NC2A\ACTOR\ENEMY\AEA45A03.AN2Ia4NC2A\ACTOR\ENEMY\AEA45A04.AN2.ENC2A\ACTOR\ENEMY\AEA45A04.AN2+1NC2A\ACTOR\ENEMY\AEA45A04.AN2+1NC2A\ACTOR\ENEMY\AEA45A04.AN2RENC2A\ACTOR\ENEMY\AEA45A05.AN2RENC2A\ACTOR\ENEMY\AEA45A06.AN2WONC2A\ACTOR\ENEMY\AEA45A07.AN2a$NC2A\ACTOR\ENEMY\AEA45A04.AN2WONC2A\ACTOR\ENEMY\AEA45A07.AN2DNC2A\ACTOR\ENEMY\AEA45A00.AN233s?? END COMPONENT DEFINE_COMPONENT AudioComponentEx 8AB END COMPONENT DEFINE_COMPONENT TalkComponent END COMPONENT DEFINE_COMPONENT AnimationEventComponent REREREꙀ Ꙁ Ꙁ Ꙁ Ꙁ Ꙁ ꙀꙀꙀꙀꙀꙀꙀꙀꙀꙀ Ꙁ ꙀꙀꙀꙀꙀꙀꙀꙀ Ꙁ ^^ꙀꙀ END COMPONENT DEFINE_COMPONENT DamageComponent AAL= END COMPONENT END CREATE CREATE ActorTemplateObject BINARY , Hardback N???\^ TSLA_LABEL HardBackDarkTemplate TYPE_1_CLIENT_MAP DRAW DrawModulate TYPE_1_CLIENT_MAP UPDATE UpdateChannel TYPE_1_CLIENT_MAP SHDW ShadowVolumeDraw DEFINE_COMPONENT BehaviorComponent ?@ @@>> END COMPONENT DEFINE_COMPONENT AIPhysicsComponent (A(A@@ END COMPONENT DEFINE_COMPONENT ActorComponent NC2A\ACTOR\ENEMY\AEA45C00.SN2NC2A\ACTOR\ENEMY\AEA45T02.DDS#5NC2A\ACTOR\ENEMY\AEA45A01.AN2,NC2A\ACTOR\ENEMY\AEA45A04.AN2<NC2A\ACTOR\ENEMY\AEA45A04.AN2HNC2A\ACTOR\ENEMY\AEA45A02.AN2HNC2A\ACTOR\ENEMY\AEA45A02.AN2I܀NC2A\ACTOR\ENEMY\AEA45A03.AN2Ia4NC2A\ACTOR\ENEMY\AEA45A04.AN2.ENC2A\ACTOR\ENEMY\AEA45A04.AN2+1NC2A\ACTOR\ENEMY\AEA45A04.AN2+1NC2A\ACTOR\ENEMY\AEA45A04.AN2RENC2A\ACTOR\ENEMY\AEA45A05.AN2RENC2A\ACTOR\ENEMY\AEA45A06.AN2WONC2A\ACTOR\ENEMY\AEA45A07.AN2a$NC2A\ACTOR\ENEMY\AEA45A04.AN2WONC2A\ACTOR\ENEMY\AEA45A07.AN2DNC2A\ACTOR\ENEMY\AEA45A00.AN233s?? END COMPONENT DEFINE_COMPONENT AudioComponentEx 8AB END COMPONENT DEFINE_COMPONENT TalkComponent END COMPONENT DEFINE_COMPONENT AnimationEventComponent REREREꙀ Ꙁ Ꙁ Ꙁ Ꙁ Ꙁ ꙀꙀꙀꙀꙀꙀꙀꙀꙀꙀ Ꙁ ꙀꙀꙀꙀꙀꙀꙀꙀ Ꙁ ^^ꙀꙀ END COMPONENT DEFINE_COMPONENT DamageComponent AAL= END COMPONENT END CREATE CREATE ActorTemplateObject BINARY , Hardback N???\^ TSLA_LABEL HardBackWaterTemplate TYPE_1_CLIENT_MAP DRAW DrawModulate TYPE_1_CLIENT_MAP UPDATE UpdateChannel TYPE_1_CLIENT_MAP SHDW ShadowVolumeDraw DEFINE_COMPONENT BehaviorComponent ?@?@>> END COMPONENT DEFINE_COMPONENT AIPhysicsComponent (A(A@@ END COMPONENT DEFINE_COMPONENT ActorComponent NC2A\ACTOR\ENEMY\AEA45C00.SN2NC2A\ACTOR\ENEMY\AEA45T01.DDS#5NC2A\ACTOR\ENEMY\AEA45A01.AN2,NC2A\ACTOR\ENEMY\AEA45A04.AN2<NC2A\ACTOR\ENEMY\AEA45A04.AN2HNC2A\ACTOR\ENEMY\AEA45A02.AN2HNC2A\ACTOR\ENEMY\AEA45A02.AN2I܀NC2A\ACTOR\ENEMY\AEA45A03.AN2Ia4NC2A\ACTOR\ENEMY\AEA45A04.AN2.ENC2A\ACTOR\ENEMY\AEA45A04.AN2+1NC2A\ACTOR\ENEMY\AEA45A04.AN2+1NC2A\ACTOR\ENEMY\AEA45A04.AN2RENC2A\ACTOR\ENEMY\AEA45A05.AN2RENC2A\ACTOR\ENEMY\AEA45A06.AN2WONC2A\ACTOR\ENEMY\AEA45A07.AN2a$NC2A\ACTOR\ENEMY\AEA45A04.AN2WONC2A\ACTOR\ENEMY\AEA45A07.AN2DNC2A\ACTOR\ENEMY\AEA45A00.AN233s?? END COMPONENT DEFINE_COMPONENT AudioComponentEx 8AB END COMPONENT DEFINE_COMPONENT TalkComponent END COMPONENT DEFINE_COMPONENT AnimationEventComponent REREREꙀ Ꙁ Ꙁ Ꙁ Ꙁ Ꙁ ꙀꙀꙀꙀꙀꙀꙀꙀꙀꙀ Ꙁ ꙀꙀꙀꙀꙀꙀꙀꙀ Ꙁ ^^ꙀꙀ END COMPONENT DEFINE_COMPONENT DamageComponent AAL= END COMPONENT END CREATE CREATE ActorTemplateObject BINARY ,JuJuBirdMounts,???\^ TSLA_LABEL JuJuMountNatureTemplate TYPE_1_CLIENT_MAP DRAW DrawModulate TYPE_1_CLIENT_MAP UPDATE UpdateChannel TYPE_1_CLIENT_MAP SHDW ShadowVolumeDraw DEFINE_COMPONENT BehaviorComponent @@@@Y?? END COMPONENT DEFINE_COMPONENT AIPhysicsComponent AA@,@ END COMPONENT DEFINE_COMPONENT ActorComponent NC2A\ACTOR\ENEMY\AEH47C05.SN2,NC2A\ACTOR\ENEMY\AEH47A07.AN2HNC2A\ACTOR\ENEMY\AEH47A09.AN2I܀NC2A\ACTOR\ENEMY\AEH47A09.AN2.ENC2A\ACTOR\ENEMY\AEH47A0C.AN2+1NC2A\ACTOR\ENEMY\AEH47A0A.AN2+1NC2A\ACTOR\ENEMY\AEH47A0B.AN2a$NC2A\ACTOR\ENEMY\AEH47A0G.AN2a4NC2A\ACTOR\ENEMY\AEH47A0H.AN2WONC2A\ACTOR\ENEMY\AEH47A0D.AN2DNC2A\ACTOR\ENEMY\AEH47A0E.AN2?? END COMPONENT DEFINE_COMPONENT AudioComponentEx dAB END COMPONENT DEFINE_COMPONENT TalkComponent END COMPONENT DEFINE_COMPONENT AnimationEventComponent -YIYIYIYIꙀꙀ Ꙁ 7Ꙁ Ꙁ Ꙁ ꙀꙀ Ꙁ)ꙀꙀꙀꙀꙀ!Ꙁ+Ꙁ5Ꙁ>ꙀHꙀ Ꙁ (Ꙁ +Ꙁ 5Ꙁ Ꙁ Ꙁ Ꙁ Ꙁ $Ꙁ Ꙁ$ꙀꙀꙀ Ꙁ ꙀꙀ Ꙁ Ꙁ Ꙁ Ꙁ =Ꙁ (Ꙁ * END COMPONENT DEFINE_COMPONENT DamageComponent A4BL= END COMPONENT END CREATE CREATE ActorTemplateObject BINARY ,JuJuBirdMounti,???\^ TSLA_LABEL JuJuMountDarkTemplate TYPE_1_CLIENT_MAP DRAW DrawModulate TYPE_1_CLIENT_MAP UPDATE UpdateChannel TYPE_1_CLIENT_MAP SHDW ShadowVolumeDraw DEFINE_COMPONENT BehaviorComponent @@@@Y?? END COMPONENT DEFINE_COMPONENT AIPhysicsComponent AA@,@ END COMPONENT DEFINE_COMPONENT ActorComponent NC2A\ACTOR\ENEMY\AEH47C02.SN2,NC2A\ACTOR\ENEMY\AEH47A07.AN2HNC2A\ACTOR\ENEMY\AEH47A09.AN2I܀NC2A\ACTOR\ENEMY\AEH47A09.AN2.ENC2A\ACTOR\ENEMY\AEH47A0C.AN2+1NC2A\ACTOR\ENEMY\AEH47A0A.AN2+1NC2A\ACTOR\ENEMY\AEH47A0B.AN2a$NC2A\ACTOR\ENEMY\AEH47A0G.AN2a4NC2A\ACTOR\ENEMY\AEH47A0H.AN2WONC2A\ACTOR\ENEMY\AEH47A0D.AN2DNC2A\ACTOR\ENEMY\AEH47A0E.AN2?? END COMPONENT DEFINE_COMPONENT AudioComponentEx dAB END COMPONENT DEFINE_COMPONENT TalkComponent END COMPONENT DEFINE_COMPONENT AnimationEventComponent -YIYIYIYIꙀꙀ Ꙁ 7Ꙁ Ꙁ Ꙁ ꙀꙀ Ꙁ)ꙀꙀꙀꙀꙀ!Ꙁ+Ꙁ5Ꙁ>ꙀHꙀ Ꙁ (Ꙁ +Ꙁ 5Ꙁ Ꙁ Ꙁ Ꙁ Ꙁ $Ꙁ Ꙁ$ꙀꙀꙀ Ꙁ ꙀꙀ Ꙁ Ꙁ Ꙁ Ꙁ =Ꙁ (Ꙁ * END COMPONENT DEFINE_COMPONENT DamageComponent A4BL= END COMPONENT END CREATE CREATE ActorTemplateObject BINARY ,JuJuBirdMountq,???\^ TSLA_LABEL JuJuMountLightTemplate TYPE_1_CLIENT_MAP DRAW DrawModulate TYPE_1_CLIENT_MAP UPDATE UpdateChannel TYPE_1_CLIENT_MAP SHDW ShadowVolumeDraw DEFINE_COMPONENT BehaviorComponent @@@@Y?? END COMPONENT DEFINE_COMPONENT AIPhysicsComponent AA@,@ END COMPONENT DEFINE_COMPONENT ActorComponent NC2A\ACTOR\ENEMY\AEH47C04.SN2,NC2A\ACTOR\ENEMY\AEH47A07.AN2HNC2A\ACTOR\ENEMY\AEH47A09.AN2I܀NC2A\ACTOR\ENEMY\AEH47A09.AN2.ENC2A\ACTOR\ENEMY\AEH47A0C.AN2+1NC2A\ACTOR\ENEMY\AEH47A0A.AN2+1NC2A\ACTOR\ENEMY\AEH47A0B.AN2a$NC2A\ACTOR\ENEMY\AEH47A0G.AN2a4NC2A\ACTOR\ENEMY\AEH47A0H.AN2WONC2A\ACTOR\ENEMY\AEH47A0D.AN2DNC2A\ACTOR\ENEMY\AEH47A0E.AN2?? END COMPONENT DEFINE_COMPONENT AudioComponentEx dAB END COMPONENT DEFINE_COMPONENT TalkComponent END COMPONENT DEFINE_COMPONENT AnimationEventComponent -YIYIYIYIꙀꙀ Ꙁ 7Ꙁ Ꙁ Ꙁ ꙀꙀ Ꙁ)ꙀꙀꙀꙀꙀ!Ꙁ+Ꙁ5Ꙁ>ꙀHꙀ Ꙁ (Ꙁ +Ꙁ 5Ꙁ Ꙁ Ꙁ Ꙁ Ꙁ $Ꙁ Ꙁ$ꙀꙀꙀ Ꙁ ꙀꙀ Ꙁ Ꙁ Ꙁ Ꙁ =Ꙁ (Ꙁ * END COMPONENT DEFINE_COMPONENT DamageComponent A4BL= END COMPONENT END CREATE CREATE ActorTemplateObject BINARY ,JuJuBirdMountk,???\^ TSLA_LABEL JuJuMountFireTemplate TYPE_1_CLIENT_MAP DRAW DrawModulate TYPE_1_CLIENT_MAP UPDATE UpdateChannel TYPE_1_CLIENT_MAP SHDW ShadowVolumeDraw DEFINE_COMPONENT BehaviorComponent @@@@Y?? END COMPONENT DEFINE_COMPONENT AIPhysicsComponent AA@,@ END COMPONENT DEFINE_COMPONENT ActorComponent NC2A\ACTOR\ENEMY\AEH47C03.SN2,NC2A\ACTOR\ENEMY\AEH47A07.AN2HNC2A\ACTOR\ENEMY\AEH47A09.AN2I܀NC2A\ACTOR\ENEMY\AEH47A09.AN2.ENC2A\ACTOR\ENEMY\AEH47A0C.AN2+1NC2A\ACTOR\ENEMY\AEH47A0A.AN2+1NC2A\ACTOR\ENEMY\AEH47A0B.AN2a$NC2A\ACTOR\ENEMY\AEH47A0G.AN2a4NC2A\ACTOR\ENEMY\AEH47A0H.AN2WONC2A\ACTOR\ENEMY\AEH47A0D.AN2DNC2A\ACTOR\ENEMY\AEH47A0E.AN2?? END COMPONENT DEFINE_COMPONENT AudioComponentEx dAB END COMPONENT DEFINE_COMPONENT TalkComponent END COMPONENT DEFINE_COMPONENT AnimationEventComponent -YIYIYIYIꙀꙀ Ꙁ 7Ꙁ Ꙁ Ꙁ ꙀꙀ Ꙁ)ꙀꙀꙀꙀꙀ!Ꙁ+Ꙁ5Ꙁ>ꙀHꙀ Ꙁ (Ꙁ +Ꙁ 5Ꙁ Ꙁ Ꙁ Ꙁ Ꙁ $Ꙁ Ꙁ$ꙀꙀꙀ Ꙁ ꙀꙀ Ꙁ Ꙁ Ꙁ Ꙁ =Ꙁ (Ꙁ * END COMPONENT DEFINE_COMPONENT DamageComponent A4BL= END COMPONENT END CREATE CREATE ActorTemplateObject BINARY ,JuJuBirdMount|,???\^ TSLA_LABEL JuJuMountWaterTemplate TYPE_1_CLIENT_MAP DRAW DrawModulate TYPE_1_CLIENT_MAP UPDATE UpdateChannel TYPE_1_CLIENT_MAP SHDW ShadowVolumeDraw DEFINE_COMPONENT BehaviorComponent @@@@Y?? END COMPONENT DEFINE_COMPONENT AIPhysicsComponent AA@,@ END COMPONENT DEFINE_COMPONENT ActorComponent NC2A\ACTOR\ENEMY\AEH47C00.SN2,NC2A\ACTOR\ENEMY\AEH47A07.AN2HNC2A\ACTOR\ENEMY\AEH47A09.AN2I܀NC2A\ACTOR\ENEMY\AEH47A09.AN2.ENC2A\ACTOR\ENEMY\AEH47A0C.AN2+1NC2A\ACTOR\ENEMY\AEH47A0A.AN2+1NC2A\ACTOR\ENEMY\AEH47A0B.AN2a$NC2A\ACTOR\ENEMY\AEH47A0G.AN2a4NC2A\ACTOR\ENEMY\AEH47A0H.AN2WONC2A\ACTOR\ENEMY\AEH47A0D.AN2DNC2A\ACTOR\ENEMY\AEH47A0E.AN2?? END COMPONENT DEFINE_COMPONENT AudioComponentEx dAB END COMPONENT DEFINE_COMPONENT TalkComponent END COMPONENT DEFINE_COMPONENT AnimationEventComponent -YIYIYIYIꙀꙀ Ꙁ 7Ꙁ Ꙁ Ꙁ ꙀꙀ Ꙁ)ꙀꙀꙀꙀꙀ!Ꙁ+Ꙁ5Ꙁ>ꙀHꙀ Ꙁ (Ꙁ +Ꙁ 5Ꙁ Ꙁ Ꙁ Ꙁ Ꙁ $Ꙁ Ꙁ$ꙀꙀꙀ Ꙁ ꙀꙀ Ꙁ Ꙁ Ꙁ Ꙁ =Ꙁ (Ꙁ * END COMPONENT DEFINE_COMPONENT DamageComponent A4BL= END COMPONENT END CREATE CREATE ActorTemplateObject BINARY , LizardMount,???\^!b!b TSLA_LABEL LizardMountTemplate TYPE_1_CLIENT_MAP DRAW DrawModulate TYPE_1_CLIENT_MAP UPDATE UpdateChannel TYPE_1_CLIENT_MAP SHDW ShadowVolumeDraw DEFINE_COMPONENT BehaviorComponent ??@pApA END COMPONENT DEFINE_COMPONENT AIPhysicsComponent @@ A@A END COMPONENT DEFINE_COMPONENT ActorComponent NC2A\ACTOR\ENEMY\AEA16C01.SN2NC2A\ACTOR\ENEMY\AEH16C03.SDWHNC2A\ACTOR\ENEMY\AEA16A0D.AN2I܀NC2A\ACTOR\ENEMY\AEA16A00.AN2.ENC2A\ACTOR\ENEMY\AEA16A02.AN2+1NC2A\ACTOR\ENEMY\AEA16A01.AN2RENC2A\ACTOR\ENEMY\AEA16A03.AN2a$NC2A\ACTOR\ENEMY\AEH16A0F.AN2a4NC2A\ACTOR\ENEMY\AEH16A0H.AN2WONC2A\ACTOR\ENEMY\AEA16A04.AN2DNC2A\ACTOR\ENEMY\AEA16A05.AN2̬?̬? END COMPONENT DEFINE_COMPONENT AudioComponentEx dAB END COMPONENT DEFINE_COMPONENT TalkComponent END COMPONENT DEFINE_COMPONENT AnimationEventComponent REꙀ Ꙁ Ꙁ Ꙁ Ꙁ Ꙁ Ꙁ Ꙁ Ꙁ Ꙁ Ꙁ Ꙁ Ꙁ Ꙁ Ꙁ Ꙁ Ꙁ ꙀꙀꙀꙀꙀ Ꙁ Ꙁ Ꙁ  END COMPONENT DEFINE_COMPONENT DamageComponent BBL= END COMPONENT END CREATE CREATE ActorTemplateObject BINARY R,Sniper2N͚>ff??\^ TSLA_LABEL Mummy2DarkTemplate TYPE_1_CLIENT_MAP DRAW DrawModulate TYPE_1_CLIENT_MAP UPDATE UpdateChannel TYPE_1_CLIENT_MAP SHDW ShadowVolumeDraw DEFINE_COMPONENT BehaviorComponent @@@?RK END COMPONENT DEFINE_COMPONENT AIPhysicsComponent ̬@̬@@H@ END COMPONENT DEFINE_COMPONENT ActorComponent NC2A\ACTOR\ENEMY\AEH11C01.SN2NC2A\ACTOR\ENEMY\AEH11C00.SDW#5NC2A\ACTOR\ENEMY\AEH11A07.AN2,NC2A\ACTOR\ENEMY\AEH11A00.AN2HNC2A\ACTOR\ENEMY\AEH11A01.AN2I܀NC2A\ACTOR\ENEMY\AEH11A02.AN2Ia4NC2A\ACTOR\ENEMY\AEH11A03.AN2.ENC2A\ACTOR\ENEMY\AEH11A05.AN2+1NC2A\ACTOR\ENEMY\AEH11A04.AN2a$NC2A\ACTOR\ENEMY\AEH11A09.AN2a4NC2A\ACTOR\ENEMY\AEH11A08.AN2WONC2A\ACTOR\ENEMY\AEH11A06.AN2DNC2A\ACTOR\ENEMY\AEH11A06.AN2?? END COMPONENT DEFINE_COMPONENT AudioComponentEx XAB END COMPONENT DEFINE_COMPONENT TalkComponent END COMPONENT DEFINE_COMPONENT AnimationEventComponent  YIYI YIYI ꙀꙀꙀꙀꙀꙀ ꙀꙀꙀ Ꙁ Ꙁ Ꙁ Ꙁ Ꙁ  Ꙁ Ꙁ Ꙁ  ꙀꙀꙀ ꙀꙀꙀ ꙀꙀ ꙀꙀ  END COMPONENT DEFINE_COMPONENT DamageComponent BBL= END COMPONENT END CREATE CREATE ActorTemplateObject BINARY ,Worm(N?@@?*\^hip_l Burrow Dusthip_r Burrow Dustspine_1 SkullCapDiespine_2 SkullCapDiespine_3 SkullCapDiespine_4 SkullCapDiespine_5 SkullCapDiehead SkullCapDie brow //f5 PurpleDust spine_5 //f7 PurpleDustspine_4 //f10 PurpleDust spine_3 //f13 PurpleDust@spine_2 //f17 PurpleDustspine_1 //f21 PurpleDust root //f27 PurpleDust TSLA_LABEL DarkSkullCapTemplate TYPE_1_CLIENT_MAP DRAW DrawModulate TYPE_1_CLIENT_MAP UPDATE UpdateChannel TYPE_1_CLIENT_MAP SHDW ShadowVolumeDraw DEFINE_COMPONENT BehaviorComponent `@A?Fd END COMPONENT DEFINE_COMPONENT AIPhysicsComponent @ END COMPONENT DEFINE_COMPONENT ActorComponent NC2A\ACTOR\ENEMY\AEH13C00.SN2#5NC2A\ACTOR\ENEMY\AEH13A05.AN2,NC2A\ACTOR\ENEMY\AEH13A06.AN2HNC2A\ACTOR\ENEMY\AEH13A00.AN2I܀NC2A\ACTOR\ENEMY\AEH13A01.AN2Ia4NC2A\ACTOR\ENEMY\AEH13A02.AN2.ENC2A\ACTOR\ENEMY\AEH13A04.AN2+1NC2A\ACTOR\ENEMY\AEH13A03.AN2?L? END COMPONENT DEFINE_COMPONENT AudioComponentEx dAB END COMPONENT DEFINE_COMPONENT TalkComponent END COMPONENT DEFINE_COMPONENT AnimationEventComponent 5ꙀꙀꙀ ꙀꙀꙀꙀꙀꙀꙀꙀ ꙀꙀꙀꙀ Ꙁ Ꙁ Ꙁ Ꙁ Ꙁ Ꙁ Ꙁ Ꙁ Ꙁ "Ꙁ %Ꙁ !Ꙁ $Ꙁ Ꙁ Ꙁ Ꙁ Ꙁ Ꙁ Ꙁ Ꙁ Ꙁ Ꙁ Ꙁ ^ffff f@ f f f  f  f  f f @f f  END COMPONENT DEFINE_COMPONENT DamageComponent pBBL= END COMPONENT END CREATE CREATE ActorTemplateObject BINARY _,ZombieN?ff??]^\^hip_l Burrow Dusthip_r Burrow Dust TSLA_LABEL ZombieTemplate TYPE_1_CLIENT_MAP DRAW DrawModulate TYPE_1_CLIENT_MAP UPDATE UpdateChannel TYPE_1_CLIENT_MAP SHDW ShadowVolumeDraw DEFINE_COMPONENT BehaviorComponent ?@@ A ?? A?@@ A ?? A END COMPONENT DEFINE_COMPONENT AIPhysicsComponent (A(A@@H@ END COMPONENT DEFINE_COMPONENT ActorComponent NC2A\ACTOR\ENEMY\AEH08C01.SN2NC2A\ACTOR\ENEMY\AEH08C00.SDWHNC2A\ACTOR\ENEMY\AEH08A0E.AN2HNC2A\ACTOR\ENEMY\AEH08A00.AN2HNC2A\ACTOR\ENEMY\AEH08A01.AN2HNC2A\ACTOR\ENEMY\AEH08A02.AN2I܄NC2A\ACTOR\ENEMY\AEH08A03.AN2I܆NC2A\ACTOR\ENEMY\AEH08A04.AN2.ENC2A\ACTOR\ENEMY\AEH08A09.AN2+1NC2A\ACTOR\ENEMY\AEH08A05.AN2+1NC2A\ACTOR\ENEMY\AEH08A06.AN2+1NC2A\ACTOR\ENEMY\AEH08A07.AN2+1NC2A\ACTOR\ENEMY\AEH08A08.AN2RENC2A\ACTOR\ENEMY\AEH08A0A.AN2RENC2A\ACTOR\ENEMY\AEH08A0B.AN2RENC2A\ACTOR\ENEMY\AEH08A0I.AN2WONC2A\ACTOR\ENEMY\AEH08A0C.AN2DNC2A\ACTOR\ENEMY\AEH08A0D.AN2?q=? END COMPONENT DEFINE_COMPONENT AudioComponentEx XAB END COMPONENT DEFINE_COMPONENT TalkComponent END COMPONENT DEFINE_COMPONENT AnimationEventComponent 'REREꙀ Ꙁ ꙀꙀꙀ Ꙁ ꙀꙀꙀ Ꙁ Ꙁ Ꙁ aꙀ aꙀ Ꙁ Ꙁ ʔꙀ ɔꙀ ɔꙀ Ꙁ Ꙁ Ꙁ ꙀꙀ ꙀꙀꙀꙀꙀꙀꙀ Ꙁ Ꙁ Ꙁ ꙀꙀꙀ END COMPONENT DEFINE_COMPONENT DamageComponent A BͦD; END COMPONENT END CREATE CREATE ActorTemplateObject BINARY ,TrollfiendGoblinKN???*\^ TSLA_LABEL TrollFiendGoblinTemplate TYPE_1_CLIENT_MAP DRAW DrawModulate TYPE_1_CLIENT_MAP UPDATE UpdateChannel TYPE_1_CLIENT_MAP SHDW ShadowVolumeDraw DEFINE_COMPONENT BehaviorComponent @@@A@? END COMPONENT DEFINE_COMPONENT AIPhysicsComponent ? END COMPONENT DEFINE_COMPONENT ActorComponent NC2A\Actor\Enemy\AEH40C00.SN2,NC2A\ACTOR\ENEMY\AEH40A01.AN2<NC2A\ACTOR\ENEMY\AEH40A0L.AN2HNC2A\ACTOR\ENEMY\AEH40A02.AN2HNC2A\ACTOR\ENEMY\AEH40A03.AN2I܄NC2A\ACTOR\ENEMY\AEH40A04.AN2I܆NC2A\ACTOR\ENEMY\AEH40A05.AN2.ENC2A\ACTOR\ENEMY\AEH40A08.AN2+1NC2A\ACTOR\ENEMY\AEH40A06.AN2+1NC2A\ACTOR\ENEMY\AEH40A07.AN2WONC2A\ACTOR\ENEMY\AEH40A09.AN2DNC2A\ACTOR\ENEMY\AEH40A0A.AN2?? END COMPONENT DEFINE_COMPONENT AudioComponentEx dAB END COMPONENT DEFINE_COMPONENT TalkComponent END COMPONENT DEFINE_COMPONENT AnimationEventComponent  ꙀꙀꙀ %Ꙁ %Ꙁ Ꙁ Ꙁ Ꙁ ꙀꙀꙀ END COMPONENT DEFINE_COMPONENT DamageComponent BCL= END COMPONENT END CREATE CREATE ActorTemplateObject BINARY 5 Trollfiend,?ff&@?^^ϔ\^ TSLA_LABEL TrollfiendTemplate TYPE_1_CLIENT_MAP DRAW DrawModulate TYPE_1_CLIENT_MAP UPDATE UpdateChannel TYPE_1_CLIENT_MAP SHDW ShadowVolumeDraw DEFINE_COMPONENT BehaviorComponent @@@Y?@ BpB AA END COMPONENT DEFINE_COMPONENT AIPhysicsComponent ffAffA@z$@ END COMPONENT DEFINE_COMPONENT ActorComponent NC2A\Actor\Enemy\AEH40C01.SN2NC2A\ACTOR\ENEMY\AEH40C02.SDWHNC2A\ACTOR\ENEMY\AEH40A0B.AN2HNC2A\ACTOR\ENEMY\AEH40A0C.AN2I܄NC2A\ACTOR\ENEMY\AEH40A0D.AN2I܆NC2A\ACTOR\ENEMY\AEH40A0E.AN2.ENC2A\ACTOR\ENEMY\AEH40A0H.AN2+1NC2A\ACTOR\ENEMY\AEH40A0F.AN2+1NC2A\ACTOR\ENEMY\AEH40A0G.AN2RENC2A\ACTOR\ENEMY\AEH40A0I.AN2RENC2A\ACTOR\ENEMY\AEH40A0J.AN2a$NC2A\ACTOR\ENEMY\AEH40A0M.AN2a4NC2A\ACTOR\ENEMY\AEH40A0N.AN2WONC2A\ACTOR\ENEMY\AEH40A0K.AN2DNC2A\ACTOR\ENEMY\AEH40A00.AN2?? END COMPONENT DEFINE_COMPONENT AudioComponentEx d AB END COMPONENT DEFINE_COMPONENT TalkComponent END COMPONENT DEFINE_COMPONENT AnimationEventComponent DRE YIYI YIYI Ꙁ Д$Ꙁ єꙀ єꙀ єꙀ єꙀ Д$Ꙁ єꙀ є ꙀєꙀєꙀΔ ꙀΔ ꙀєꙀєꙀҔꙀҔꙀҔꙀҔ ꙀҔ ꙀҔꙀҔ ꙀҔꙀҔ ꙀҔ ꙀҔ Ꙁ Ꙁ Ꙁ Ꙁ Ꙁ Ꙁ Ꙁ Ꙁ Ꙁ ꙀꙀ Ꙁ Ꙁ Ꙁ Ꙁ "Ꙁ #ꙀɔꙀʔꙀꙀꙀꙀ ꙀꙀꙀ Ꙁ ꙀꙀ ꙀꙀ !Ꙁ #Ꙁ $Ꙁ Ꙁ Ꙁ Ꙁ Ꙁ Ꙁ  END COMPONENT DEFINE_COMPONENT DamageComponent BCL= END COMPONENT END CREATE CREATE ActorTemplateObject BINARY ]DoorN??? TSLA_LABEL FireDoor1Template TYPE_1_CLIENT_MAP DRAW DrawModulate TYPE_1_CLIENT_MAP UPDATE UpdateChannel TYPE_1_CLIENT_MAP SHDW ShadowVolumeDraw DEFINE_COMPONENT BehaviorComponent  END COMPONENT DEFINE_COMPONENT AIPhysicsComponent ???I@ END COMPONENT DEFINE_COMPONENT ActorComponent !NC2A\Object\Barrier\OBH00C05.SN2N!NC2A\OBJECT\BARRIER\OBH00A06.AN2 !NC2A\OBJECT\BARRIER\OBH00A05.AN2(R!NC2A\OBJECT\BARRIER\OBH00A13.AN2(R!NC2A\OBJECT\BARRIER\OBH00A07.AN2?? END COMPONENT DEFINE_COMPONENT AudioComponentEx 8BB END COMPONENT DEFINE_COMPONENT TalkComponent END COMPONENT DEFINE_COMPONENT AnimationEventComponent Ꙁ ^ꙀG^ END COMPONENT DEFINE_COMPONENT DamageComponent BB= END COMPONENT END CREATE CREATE ActorTemplateObject BINARY ݑDoorN??? TSLA_LABEL FireDoor2Template TYPE_1_CLIENT_MAP DRAW DrawModulate TYPE_1_CLIENT_MAP UPDATE UpdateChannel TYPE_1_CLIENT_MAP SHDW ShadowVolumeDraw DEFINE_COMPONENT BehaviorComponent  END COMPONENT DEFINE_COMPONENT AIPhysicsComponent ???I@ END COMPONENT DEFINE_COMPONENT ActorComponent !NC2A\Object\Barrier\OBH00C06.SN2N!NC2A\OBJECT\BARRIER\OBH00A09.AN2 !NC2A\OBJECT\BARRIER\OBH00A08.AN2(R!NC2A\OBJECT\BARRIER\OBH00A11.AN2(R!NC2A\OBJECT\BARRIER\OBH00A0A.AN2?? END COMPONENT DEFINE_COMPONENT AudioComponentEx 8BB END COMPONENT DEFINE_COMPONENT TalkComponent END COMPONENT DEFINE_COMPONENT AnimationEventComponent ꙀY^ꙀZ^ END COMPONENT DEFINE_COMPONENT DamageComponent BB= END COMPONENT END CREATE CREATE ActorTemplateObject BINARY <_DoorN??? TSLA_LABEL WaterDoor1Template TYPE_1_CLIENT_MAP DRAW DrawModulate TYPE_1_CLIENT_MAP UPDATE UpdateChannel TYPE_1_CLIENT_MAP SHDW ShadowVolumeDraw DEFINE_COMPONENT BehaviorComponent  END COMPONENT DEFINE_COMPONENT AIPhysicsComponent ???I@ END COMPONENT DEFINE_COMPONENT ActorComponent !NC2A\Object\Barrier\OBH00C04.SN2N!NC2A\OBJECT\BARRIER\OBH00A03.AN2 !NC2A\OBJECT\BARRIER\OBH00A02.AN2(R!NC2A\OBJECT\BARRIER\OBH00A12.AN2(R!NC2A\OBJECT\BARRIER\OBH00A04.AN2?? END COMPONENT DEFINE_COMPONENT AudioComponentEx 8BB END COMPONENT DEFINE_COMPONENT TalkComponent END COMPONENT DEFINE_COMPONENT AnimationEventComponent Ꙁ^Ꙁ ^Ꙁ ^Ꙁ ^Ꙁ ^Ꙁ^ END COMPONENT DEFINE_COMPONENT DamageComponent BB= END COMPONENT END CREATE CREATE ActorTemplateObject BINARY BDoorN??? TSLA_LABEL DarkDoor1Template TYPE_1_CLIENT_MAP DRAW DrawModulate TYPE_1_CLIENT_MAP UPDATE UpdateChannel TYPE_1_CLIENT_MAP SHDW ShadowVolumeDraw DEFINE_COMPONENT BehaviorComponent  END COMPONENT DEFINE_COMPONENT AIPhysicsComponent ???I@ END COMPONENT DEFINE_COMPONENT ActorComponent !NC2A\Object\Barrier\OBH00C07.SN2N!NC2A\OBJECT\BARRIER\OBH00A0C.AN2 !NC2A\OBJECT\BARRIER\OBH00A0B.AN2(R!NC2A\OBJECT\BARRIER\OBH00A10.AN2(R!NC2A\OBJECT\BARRIER\OBH00A0D.AN2?? END COMPONENT DEFINE_COMPONENT AudioComponentEx 8BB END COMPONENT DEFINE_COMPONENT TalkComponent END COMPONENT DEFINE_COMPONENT AnimationEventComponent ꙀH^ꙀG^ꙀG^ꙀH^ END COMPONENT DEFINE_COMPONENT DamageComponent BB= END COMPONENT END CREATE CREATE ActorTemplateObject BINARY eDoorN??? TSLA_LABEL LightDoor1Template TYPE_1_CLIENT_MAP DRAW DrawModulate TYPE_1_CLIENT_MAP UPDATE UpdateChannel TYPE_1_CLIENT_MAP SHDW ShadowVolumeDraw DEFINE_COMPONENT BehaviorComponent  END COMPONENT DEFINE_COMPONENT AIPhysicsComponent ???I@ END COMPONENT DEFINE_COMPONENT ActorComponent !NC2A\Object\Barrier\OBG00C01.SN2N!NC2A\OBJECT\BARRIER\OBG00A0L.AN2 !NC2A\OBJECT\BARRIER\OBG00A0K.AN2(R!NC2A\OBJECT\BARRIER\OBG00A0M.AN2?? END COMPONENT DEFINE_COMPONENT AudioComponentEx 8BB END COMPONENT DEFINE_COMPONENT TalkComponent END COMPONENT DEFINE_COMPONENT AnimationEventComponent ꙀG^Ꙁ ^ END COMPONENT DEFINE_COMPONENT DamageComponent BB= END COMPONENT END CREATE CREATE ActorTemplateObject BINARY 呮DoorN??? TSLA_LABEL LightDoor2Template TYPE_1_CLIENT_MAP DRAW DrawModulate TYPE_1_CLIENT_MAP UPDATE UpdateChannel TYPE_1_CLIENT_MAP SHDW ShadowVolumeDraw DEFINE_COMPONENT BehaviorComponent  END COMPONENT DEFINE_COMPONENT AIPhysicsComponent ???I@ END COMPONENT DEFINE_COMPONENT ActorComponent !NC2A\Object\Barrier\OBG00C00.SN2N!NC2A\OBJECT\BARRIER\OBG00A0N.AN2 !NC2A\OBJECT\BARRIER\OBG00A0P.AN2(R!NC2A\OBJECT\BARRIER\OBG00A0O.AN2?? END COMPONENT DEFINE_COMPONENT AudioComponentEx 8BB END COMPONENT DEFINE_COMPONENT TalkComponent END COMPONENT DEFINE_COMPONENT AnimationEventComponent ꙀG^Ꙁ ^ END COMPONENT DEFINE_COMPONENT DamageComponent BB= END COMPONENT END CREATE CREATE ActorTemplateObject BINARY eDoorN??? TSLA_LABEL LightDoor3Template TYPE_1_CLIENT_MAP DRAW DrawModulate TYPE_1_CLIENT_MAP UPDATE UpdateChannel TYPE_1_CLIENT_MAP SHDW ShadowVolumeDraw DEFINE_COMPONENT BehaviorComponent  END COMPONENT DEFINE_COMPONENT AIPhysicsComponent ???I@ END COMPONENT DEFINE_COMPONENT ActorComponent !NC2A\Object\Barrier\OBG00C03.SN2N!NC2A\OBJECT\BARRIER\OBG00A0Q.AN2 !NC2A\OBJECT\BARRIER\OBG00A0S.AN2(R!NC2A\OBJECT\BARRIER\OBG00A0R.AN2?? END COMPONENT DEFINE_COMPONENT AudioComponentEx 8BB END COMPONENT DEFINE_COMPONENT TalkComponent END COMPONENT DEFINE_COMPONENT AnimationEventComponent ꙀG^Ꙁ ^ END COMPONENT DEFINE_COMPONENT DamageComponent BB= END COMPONENT END CREATE CREATE ActorTemplateObject BINARY +DoorN??? TSLA_LABEL Door1Template TYPE_1_CLIENT_MAP DRAW DrawModulate TYPE_1_CLIENT_MAP UPDATE UpdateChannel TYPE_1_CLIENT_MAP SHDW ShadowVolumeDraw DEFINE_COMPONENT BehaviorComponent  END COMPONENT DEFINE_COMPONENT AIPhysicsComponent ???I@ END COMPONENT DEFINE_COMPONENT ActorComponent !NC2A\Object\Barrier\OBH00C0b.SN2N!NC2A\OBJECT\BARRIER\OBH00A0Z.AN2 !NC2A\OBJECT\BARRIER\OBH00A0X.AN2(R!NC2A\OBJECT\BARRIER\OBH00A0W.AN2(R!NC2A\OBJECT\BARRIER\OBH00A0Y.AN2?? END COMPONENT DEFINE_COMPONENT AudioComponentEx 8BB END COMPONENT DEFINE_COMPONENT TalkComponent END COMPONENT DEFINE_COMPONENT AnimationEventComponent Ꙁ^Ꙁ ^Ꙁ ^Ꙁ^Ꙁ ^ END COMPONENT DEFINE_COMPONENT DamageComponent BB= END COMPONENT END CREATE CREATE ActorTemplateObject BINARY ;DoorN??? TSLA_LABEL Door2Template TYPE_1_CLIENT_MAP DRAW DrawModulate TYPE_1_CLIENT_MAP UPDATE UpdateChannel TYPE_1_CLIENT_MAP SHDW ShadowVolumeDraw DEFINE_COMPONENT BehaviorComponent  END COMPONENT DEFINE_COMPONENT AIPhysicsComponent ???I@ END COMPONENT DEFINE_COMPONENT ActorComponent !NC2A\Object\Barrier\OBH00C0c.SN2N!NC2A\OBJECT\BARRIER\OBH00A0Z.AN2 !NC2A\OBJECT\BARRIER\OBH00A0X.AN2(R!NC2A\OBJECT\BARRIER\OBH00A0W.AN2(R!NC2A\OBJECT\BARRIER\OBH00A0Y.AN2?? END COMPONENT DEFINE_COMPONENT AudioComponentEx 8BB END COMPONENT DEFINE_COMPONENT TalkComponent END COMPONENT DEFINE_COMPONENT AnimationEventComponent Ꙁ^Ꙁ ^Ꙁ ^Ꙁ^Ꙁ ^ END COMPONENT DEFINE_COMPONENT DamageComponent BB= END COMPONENT END CREATE CREATE ActorTemplateObject BINARY KDoorN??? TSLA_LABEL Door3Template TYPE_1_CLIENT_MAP DRAW DrawModulate TYPE_1_CLIENT_MAP UPDATE UpdateChannel TYPE_1_CLIENT_MAP SHDW ShadowVolumeDraw DEFINE_COMPONENT BehaviorComponent  END COMPONENT DEFINE_COMPONENT AIPhysicsComponent ???I@ END COMPONENT DEFINE_COMPONENT ActorComponent !NC2A\Object\Barrier\OBH00C0d.SN2N!NC2A\OBJECT\BARRIER\OBH00A0Z.AN2 !NC2A\OBJECT\BARRIER\OBH00A0X.AN2(R!NC2A\OBJECT\BARRIER\OBH00A0W.AN2(R!NC2A\OBJECT\BARRIER\OBH00A0Y.AN2?? END COMPONENT DEFINE_COMPONENT AudioComponentEx 8BB END COMPONENT DEFINE_COMPONENT TalkComponent END COMPONENT DEFINE_COMPONENT AnimationEventComponent Ꙁ^Ꙁ ^Ꙁ ^Ꙁ^Ꙁ ^ END COMPONENT DEFINE_COMPONENT DamageComponent BB= END COMPONENT END CREATE CREATE ActorTemplateObject BINARY ˀ RealmGateN??? TSLA_LABEL DarkRealmGateTemplate TYPE_1_CLIENT_MAP DRAW DrawModulate TYPE_1_CLIENT_MAP UPDATE UpdateChannel TYPE_1_CLIENT_MAP SHDW ShadowVolumeDraw DEFINE_COMPONENT BehaviorComponent  END COMPONENT DEFINE_COMPONENT AIPhysicsComponent ???I@ END COMPONENT DEFINE_COMPONENT ActorComponent !NC2A\Object\MANMADE\OMG00CMZ.SN2N!NC2A\OBJECT\MANMADE\OMG00A0H.AN2 !NC2A\OBJECT\MANMADE\OMG00A0I.AN2(R!NC2A\OBJECT\MANMADE\OMG00A0G.AN2?? END COMPONENT DEFINE_COMPONENT AudioComponentEx 8BB END COMPONENT DEFINE_COMPONENT TalkComponent END COMPONENT DEFINE_COMPONENT AnimationEventComponent  'Ꙁ ^ꙀG^ ꙀH^ END COMPONENT DEFINE_COMPONENT DamageComponent BB= END COMPONENT END CREATE CREATE ActorTemplateObject BINARY ˀ RealmGateN??? TSLA_LABEL LightRealmGateTemplate TYPE_1_CLIENT_MAP DRAW DrawModulate TYPE_1_CLIENT_MAP UPDATE UpdateChannel TYPE_1_CLIENT_MAP SHDW ShadowVolumeDraw DEFINE_COMPONENT BehaviorComponent  END COMPONENT DEFINE_COMPONENT AIPhysicsComponent ???I@ END COMPONENT DEFINE_COMPONENT ActorComponent !NC2A\Object\Barrier\OBG00C0a.SN2N!NC2A\OBJECT\BARRIER\OBG00A0U.AN2 !NC2A\OBJECT\BARRIER\OBG00A0T.AN2(R!NC2A\OBJECT\BARRIER\OBG00A0V.AN2?? END COMPONENT DEFINE_COMPONENT AudioComponentEx 8BB END COMPONENT DEFINE_COMPONENT TalkComponent END COMPONENT DEFINE_COMPONENT AnimationEventComponent  &ꙀY^ END COMPONENT DEFINE_COMPONENT DamageComponent BB= END COMPONENT END CREATE CREATE ActorTemplateObject BINARY <ˀ RealmGateN??? TSLA_LABEL WaterRealmGateTemplate TYPE_1_CLIENT_MAP DRAW DrawModulate TYPE_1_CLIENT_MAP UPDATE UpdateChannel TYPE_1_CLIENT_MAP SHDW ShadowVolumeDraw DEFINE_COMPONENT BehaviorComponent  END COMPONENT DEFINE_COMPONENT AIPhysicsComponent ???I@ END COMPONENT DEFINE_COMPONENT ActorComponent !NC2A\Object\Barrier\OBG00C09.SN2N!NC2A\OBJECT\BARRIER\OBG00A0I.AN2 !NC2A\OBJECT\BARRIER\OBG00A0H.AN2(R!NC2A\OBJECT\BARRIER\OBG00A0J.AN2?? END COMPONENT DEFINE_COMPONENT AudioComponentEx 8BB END COMPONENT DEFINE_COMPONENT TalkComponent END COMPONENT DEFINE_COMPONENT AnimationEventComponent  %ꙀJ^ END COMPONENT DEFINE_COMPONENT DamageComponent BB= END COMPONENT END CREATE CREATE ActorTemplateObject BINARY ˀ RealmGateN??? TSLA_LABEL FireRealmGateTemplate TYPE_1_CLIENT_MAP DRAW DrawModulate TYPE_1_CLIENT_MAP UPDATE UpdateChannel TYPE_1_CLIENT_MAP SHDW ShadowVolumeDraw DEFINE_COMPONENT BehaviorComponent  END COMPONENT DEFINE_COMPONENT AIPhysicsComponent ???I@ END COMPONENT DEFINE_COMPONENT ActorComponent !NC2A\Object\Barrier\OBG00C09.SN2N!NC2A\OBJECT\BARRIER\OBG00A0I.AN2 !NC2A\OBJECT\BARRIER\OBG00A0H.AN2(R!NC2A\OBJECT\BARRIER\OBG00A0J.AN2?? END COMPONENT DEFINE_COMPONENT AudioComponentEx 8BB END COMPONENT DEFINE_COMPONENT TalkComponent END COMPONENT DEFINE_COMPONENT AnimationEventComponent ꙀJ^ END COMPONENT DEFINE_COMPONENT DamageComponent BB= END COMPONENT END CREATE CREATE ActorTemplateObject BINARY ]qBarrierN??? TSLA_LABEL FireBarrier1Template TYPE_1_CLIENT_MAP DRAW DrawModulate TYPE_1_CLIENT_MAP UPDATE UpdateChannel TYPE_1_CLIENT_MAP SHDW ShadowVolumeDraw DEFINE_COMPONENT BehaviorComponent  END COMPONENT DEFINE_COMPONENT AIPhysicsComponent ???I@ END COMPONENT DEFINE_COMPONENT ActorComponent !NC2A\Object\Barrier\OBH00C05.SN2N!NC2A\OBJECT\BARRIER\OBH00A06.AN2 !NC2A\OBJECT\BARRIER\OBH00A05.AN2(R!NC2A\OBJECT\BARRIER\OBH00A13.AN2(R!NC2A\OBJECT\BARRIER\OBH00A07.AN2?? END COMPONENT DEFINE_COMPONENT AudioComponentEx 8BB END COMPONENT DEFINE_COMPONENT TalkComponent END COMPONENT DEFINE_COMPONENT AnimationEventComponent Ꙁ ^ꙀG^ ꙀH^Ꙁ ^ꙀG^ ꙀH^ END COMPONENT DEFINE_COMPONENT DamageComponent BB= END COMPONENT END CREATE CREATE ActorTemplateObject BINARY qBarrierN??? TSLA_LABEL FireBarrier2Template TYPE_1_CLIENT_MAP DRAW DrawModulate TYPE_1_CLIENT_MAP UPDATE UpdateChannel TYPE_1_CLIENT_MAP SHDW ShadowVolumeDraw DEFINE_COMPONENT BehaviorComponent  END COMPONENT DEFINE_COMPONENT AIPhysicsComponent ???I@ END COMPONENT DEFINE_COMPONENT ActorComponent !NC2A\Object\Barrier\OBH00C06.SN2N!NC2A\OBJECT\BARRIER\OBH00A09.AN2 !NC2A\OBJECT\BARRIER\OBH00A08.AN2(R!NC2A\OBJECT\BARRIER\OBH00A11.AN2(R!NC2A\OBJECT\BARRIER\OBH00A0A.AN2?? END COMPONENT DEFINE_COMPONENT AudioComponentEx 8BB END COMPONENT DEFINE_COMPONENT TalkComponent END COMPONENT DEFINE_COMPONENT AnimationEventComponent ꙀY^ꙀZ^ END COMPONENT DEFINE_COMPONENT DamageComponent BB= END COMPONENT END CREATE CREATE ActorTemplateObject BINARY <_qBarrierN??? TSLA_LABEL WaterBarrier1Template TYPE_1_CLIENT_MAP DRAW DrawModulate TYPE_1_CLIENT_MAP UPDATE UpdateChannel TYPE_1_CLIENT_MAP SHDW ShadowVolumeDraw DEFINE_COMPONENT BehaviorComponent  END COMPONENT DEFINE_COMPONENT AIPhysicsComponent ???I@ END COMPONENT DEFINE_COMPONENT ActorComponent !NC2A\Object\Barrier\OBH00C04.SN2N!NC2A\OBJECT\BARRIER\OBH00A03.AN2 !NC2A\OBJECT\BARRIER\OBH00A02.AN2(R!NC2A\OBJECT\BARRIER\OBH00A12.AN2(R!NC2A\OBJECT\BARRIER\OBH00A04.AN2?? END COMPONENT DEFINE_COMPONENT AudioComponentEx 8BB END COMPONENT DEFINE_COMPONENT TalkComponent END COMPONENT DEFINE_COMPONENT AnimationEventComponent Ꙁ^Ꙁ ^Ꙁ ^Ꙁ^Ꙁ ^Ꙁ ^ END COMPONENT DEFINE_COMPONENT DamageComponent BB= END COMPONENT END CREATE CREATE ActorTemplateObject BINARY BqBarrierN??? TSLA_LABEL DarkBarrier1Template TYPE_1_CLIENT_MAP DRAW DrawModulate TYPE_1_CLIENT_MAP UPDATE UpdateChannel TYPE_1_CLIENT_MAP SHDW ShadowVolumeDraw DEFINE_COMPONENT BehaviorComponent  END COMPONENT DEFINE_COMPONENT AIPhysicsComponent ???I@ END COMPONENT DEFINE_COMPONENT ActorComponent !NC2A\Object\Barrier\OBH00C07.SN2N!NC2A\OBJECT\BARRIER\OBH00A0C.AN2 !NC2A\OBJECT\BARRIER\OBH00A0B.AN2(R!NC2A\OBJECT\BARRIER\OBH00A10.AN2(R!NC2A\OBJECT\BARRIER\OBH00A0D.AN2?? END COMPONENT DEFINE_COMPONENT AudioComponentEx 8BB END COMPONENT DEFINE_COMPONENT TalkComponent END COMPONENT DEFINE_COMPONENT AnimationEventComponent Ꙁ ^ꙀG^ ꙀH^Ꙁ ^ꙀG^ ꙀH^ END COMPONENT DEFINE_COMPONENT DamageComponent BB= END COMPONENT END CREATE CREATE ActorTemplateObject BINARY eqBarrierN??? TSLA_LABEL LightBarrier1Template TYPE_1_CLIENT_MAP DRAW DrawModulate TYPE_1_CLIENT_MAP UPDATE UpdateChannel TYPE_1_CLIENT_MAP SHDW ShadowVolumeDraw DEFINE_COMPONENT BehaviorComponent  END COMPONENT DEFINE_COMPONENT AIPhysicsComponent ???I@ END COMPONENT DEFINE_COMPONENT ActorComponent !NC2A\Object\Barrier\OBG00C01.SN2N!NC2A\OBJECT\BARRIER\OBG00A0L.AN2 !NC2A\OBJECT\BARRIER\OBG00A0K.AN2(R!NC2A\OBJECT\BARRIER\OBG00A0M.AN2?? END COMPONENT DEFINE_COMPONENT AudioComponentEx 8BB END COMPONENT DEFINE_COMPONENT TalkComponent END COMPONENT DEFINE_COMPONENT AnimationEventComponent Ꙁ ^ꙀG^ END COMPONENT DEFINE_COMPONENT DamageComponent BB= END COMPONENT END CREATE CREATE ActorTemplateObject BINARY qBarrierN??? TSLA_LABEL LightBarrier2Template TYPE_1_CLIENT_MAP DRAW DrawModulate TYPE_1_CLIENT_MAP UPDATE UpdateChannel TYPE_1_CLIENT_MAP SHDW ShadowVolumeDraw DEFINE_COMPONENT BehaviorComponent  END COMPONENT DEFINE_COMPONENT AIPhysicsComponent ???I@ END COMPONENT DEFINE_COMPONENT ActorComponent !NC2A\Object\Barrier\OBG00C00.SN2N!NC2A\OBJECT\BARRIER\OBG00A0N.AN2 !NC2A\OBJECT\BARRIER\OBG00A0P.AN2(R!NC2A\OBJECT\BARRIER\OBG00A0O.AN2?? END COMPONENT DEFINE_COMPONENT AudioComponentEx 8BB END COMPONENT DEFINE_COMPONENT TalkComponent END COMPONENT DEFINE_COMPONENT AnimationEventComponent Ꙁ ^ꙀG^ END COMPONENT DEFINE_COMPONENT DamageComponent BB= END COMPONENT END CREATE CREATE ActorTemplateObject BINARY erBarrierN??? TSLA_LABEL LightBarrier3Template TYPE_1_CLIENT_MAP DRAW DrawModulate TYPE_1_CLIENT_MAP UPDATE UpdateChannel TYPE_1_CLIENT_MAP SHDW ShadowVolumeDraw DEFINE_COMPONENT BehaviorComponent  END COMPONENT DEFINE_COMPONENT AIPhysicsComponent ???I@ END COMPONENT DEFINE_COMPONENT ActorComponent !NC2A\Object\Barrier\OBG00C03.SN2N!NC2A\OBJECT\BARRIER\OBG00A0Q.AN2 !NC2A\OBJECT\BARRIER\OBG00A0S.AN2(R!NC2A\OBJECT\BARRIER\OBG00A0R.AN2?? END COMPONENT DEFINE_COMPONENT AudioComponentEx 8BB END COMPONENT DEFINE_COMPONENT TalkComponent END COMPONENT DEFINE_COMPONENT AnimationEventComponent Ꙁ ^ꙀG^ END COMPONENT DEFINE_COMPONENT DamageComponent BB= END COMPONENT END CREATE CREATE ActorTemplateObject BINARY \uBarrierN??? TSLA_LABEL Barrier1Template TYPE_1_CLIENT_MAP DRAW DrawModulate TYPE_1_CLIENT_MAP UPDATE UpdateChannel TYPE_1_CLIENT_MAP SHDW ShadowVolumeDraw DEFINE_COMPONENT BehaviorComponent  END COMPONENT DEFINE_COMPONENT AIPhysicsComponent ???I@ END COMPONENT DEFINE_COMPONENT ActorComponent !NC2A\Object\Barrier\OBH00C0b.SN2N!NC2A\OBJECT\BARRIER\OBH00A0Z.AN2 !NC2A\OBJECT\BARRIER\OBH00A0X.AN2(R!NC2A\OBJECT\BARRIER\OBH00A0W.AN2(R!NC2A\OBJECT\BARRIER\OBH00A0Y.AN2?? END COMPONENT DEFINE_COMPONENT AudioComponentEx 8BB END COMPONENT DEFINE_COMPONENT TalkComponent END COMPONENT DEFINE_COMPONENT AnimationEventComponent Ꙁ^Ꙁ ^Ꙁ ^Ꙁ^Ꙁ ^Ꙁ ^ END COMPONENT DEFINE_COMPONENT DamageComponent BB= END COMPONENT END CREATE CREATE ActorTemplateObject BINARY \uBarrierN??? TSLA_LABEL Barrier2Template TYPE_1_CLIENT_MAP DRAW DrawModulate TYPE_1_CLIENT_MAP UPDATE UpdateChannel TYPE_1_CLIENT_MAP SHDW ShadowVolumeDraw DEFINE_COMPONENT BehaviorComponent  END COMPONENT DEFINE_COMPONENT AIPhysicsComponent ???I@ END COMPONENT DEFINE_COMPONENT ActorComponent !NC2A\Object\Barrier\OBH00C0c.SN2N!NC2A\OBJECT\BARRIER\OBH00A0Z.AN2 !NC2A\OBJECT\BARRIER\OBH00A0X.AN2(R!NC2A\OBJECT\BARRIER\OBH00A0W.AN2(R!NC2A\OBJECT\BARRIER\OBH00A0Y.AN2?? END COMPONENT DEFINE_COMPONENT AudioComponentEx 8BB END COMPONENT DEFINE_COMPONENT TalkComponent END COMPONENT DEFINE_COMPONENT AnimationEventComponent Ꙁ^Ꙁ ^Ꙁ ^Ꙁ^Ꙁ ^Ꙁ ^ END COMPONENT DEFINE_COMPONENT DamageComponent BB= END COMPONENT END CREATE CREATE ActorTemplateObject BINARY \uBarrierN??? TSLA_LABEL Barrier3Template TYPE_1_CLIENT_MAP DRAW DrawModulate TYPE_1_CLIENT_MAP UPDATE UpdateChannel TYPE_1_CLIENT_MAP SHDW ShadowVolumeDraw DEFINE_COMPONENT BehaviorComponent  END COMPONENT DEFINE_COMPONENT AIPhysicsComponent ???I@ END COMPONENT DEFINE_COMPONENT ActorComponent !NC2A\Object\Barrier\OBH00C0d.SN2N!NC2A\OBJECT\BARRIER\OBH00A0Z.AN2 !NC2A\OBJECT\BARRIER\OBH00A0X.AN2(R!NC2A\OBJECT\BARRIER\OBH00A0W.AN2(R!NC2A\OBJECT\BARRIER\OBH00A0Y.AN2?? END COMPONENT DEFINE_COMPONENT AudioComponentEx 8BB END COMPONENT DEFINE_COMPONENT TalkComponent END COMPONENT DEFINE_COMPONENT AnimationEventComponent Ꙁ^Ꙁ ^Ꙁ ^Ꙁ^Ꙁ ^Ꙁ ^ END COMPONENT DEFINE_COMPONENT DamageComponent BB= END COMPONENT END CREATE