///////////////////////////////////////////////////////// ////////////////////////GAME INTERFACE/////////////////// ///////////////////////////////////////////////////////// // // $Revision: 368 $ // $Date: 10/21/02 3:52p $ // $Author: Johnr $ // ///////////////////////////////////////////////////////// CREATE ChannelT1Definition NAME DrawPSPreSpellBook END CREATE CREATE ChannelT1Definition NAME DrawPSSpellBook END CREATE CREATE ChannelT1Definition NAME DrawPSPostSpellBook END CREATE CREATE TParticleController TEMPLATE_COUNT 400 SYSTEM_COUNT 1000 PARTICLE_COUNT 7500 LOAD_TEMPLATES TYPE_1_CLIENT_MAP DRWDFT DrawParticles TYPE_1_CLIENT_MAP UPTDFT UpdateChannel TYPE_1_CLIENT_MAP DRWONE DrawPSPreSpellBook TYPE_1_CLIENT_MAP DRWTWO DrawPSSpellBook TYPE_1_CLIENT_MAP DRWTHR DrawPSPostSpellBook TYPE_1_CLIENT_MAP UPTONE ForcedUpdateChannel TYPE_1_CLIENT_MAP UPTTWO ForcedUpdateChannel TYPE_1_CLIENT_MAP UPTTHR ForcedUpdateChannel TYPE_1_CLIENT_MAP FORCEU ForcedUpdateChannel TYPE_3_CLIENT_MAP SCLOAD ScriptLoadChannel BEGIN_INPUT_EVENT_MAP NUM_CHANNELS 1 CHANNEL DebugEventChannel 4 CHANNEL_MAP LOADPS 0 LOADPS -1 CHANNEL_MAP PTHROT 0 PTHROT -1 CHANNEL_MAP PBUFFR 0 PBUFFR -1 CHANNEL_MAP DRAWPS 0 DRAWPS -1 END TSLA_LABEL TParticleController END CREATE CREATE GameInterfaceObject TYPE_1_CLIENT_MAP DRAW FrontEndDraw TYPE_1_CLIENT_MAP UPDATE ForcedUpdateChannel TYPE_2_CLIENT_MAP INPUT InputChannel TYPE_2_CLIENT_MAP GIO GIOChannel TYPE_3_CLIENT_MAP ANALOG InputEventChannel BEGIN_INPUT_EVENT_MAP NUM_CHANNELS 3 CHANNEL InputEventChannel 15 CHANNEL_MAP UP____ 0 DPADFD -1 CHANNEL_MAP DOWN__ 0 DPADBD -1 CHANNEL_MAP PREV__ 0 DPADLD -1 CHANNEL_MAP NEXT__ 0 DPADRD -1 CHANNEL_MAP BACK__ 0 JOYXDN -1 CHANNEL_MAP USEINV 0 JOYADN -1 CHANNEL_MAP AMUROT 0 TRIG1D -1 CHANNEL_MAP ARM___ 0 TRIG2D -1 CHANNEL_MAP CNFRML 0 CNFRML -1 CHANNEL_MAP CNFRMS 0 CNFRMS -1 CHANNEL_MAP CNFRMQ 0 CNFRMQ -1 CHANNEL_MAP ACCBUT 0 JOYADN -1 CHANNEL_MAP REJBUT 0 JOYBDN -1 CHANNEL_MAP REJBUT 0 JOYKDN -1 CHANNEL_MAP JOYSDN 0 JOYSDN -1 #CHANNEL_MAP JOYWDN 0 JOYWDN -1 CHANNEL AudioNotificationChannel 2 CHANNEL_MAP AUDON 1 AUDON -1 CHANNEL_MAP AUDOFF 1 AUDOFF -1 CHANNEL DebugEventChannel 4 CHANNEL_MAP CHALLS 2 CHALLS -1 CHANNEL_MAP SHOWHM 2 SHOWHM -1 CHANNEL_MAP INVALL 2 INVALL -1 CHANNEL_MAP SHOWUI 2 SHOWUI -1 END BEGIN_OUTPUT_EVENT_MAP NUM_CHANNELS 0 NUM_GAME_OBJECTS 1 GAME_OBJECT CameraDirector 2 GAME_OBJECT_MAP FLAPOF 0 FLAPOF -1 GAME_OBJECT_MAP FLAPON 0 FLAPON -1 END DEFINE_COMPONENT AnalogControllerComponent ANALOG_EVENT_X_AXIS STK1X ANALOG_EVENT_Y_AXIS STK1Y END COMPONENT DEFINE_COMPONENT AudioComponent BEGIN EMITTER ID 0 NAME UIEmitter IS2D true ISFORSCORE false PRIORITY 9 DEFAULTISAUTOREWIND true DEFAULTGAIN -1700 -1700 DEFAULTOUTPUTCHANNELPERCENTAGES 100 100 0 0 100 0 END EMITTER BEGIN EMITTER ID 1 NAME UIEmitterSlider IS2D true ISFORSCORE false PRIORITY 11 DEFAULTISAUTOREWIND true DEFAULTGAIN -1700 -1700 DEFAULTOUTPUTCHANNELPERCENTAGES 100 100 0 0 100 0 END EMITTER END COMPONENT DATAFILEAUDIO NC2A\SCRIPTS\GIODATAAUDIO.TXT #DATAFILE NC2A\UI\GIODATA.TXT TSLA_LABEL GameInterfaceObject END CREATE CREATE PopupMngr BEGIN Dialog //Not enough free space message - C13-8 NAME MessageBox MB_YESNO ID 0 VIEWPORT 84 64 472 352 TEXT_LINE 0 160 ff082c43 18 12360 TEXT_LINE 0 180 ff082c43 18 12361 TEXT_LINE 0 200 ff082c43 18 12362 TEXT_LINE 0 220 FF0000FF 20 12363 TEXT_LINE 0 240 ff082c43 18 12364 TEXT_LINE -180 330 ff082c43 18 12365 0 TEXT_LINE -180 370 ff082c43 18 12366 0 BACKGROUND NC2A\UI\INGAME\UIB00T1A.DDS //background END BEGIN Dialog //Loading, MU read message - C13-3 NAME MessageBox ID 1 VIEWPORT 84 64 472 352 TIME_LIMIT 3.0 TEXT_LINE 0 160 ff082c43 24 12620 TEXT_LINE 0 200 ff082c43 18 12621 TEXT_LINE 0 220 ff082c43 18 12622 BACKGROUND NC2A\UI\INGAME\UIB00T1A.DDS //background END BEGIN Dialog //Saving, MU write message - C13-2 NAME MessageBox ID 2 VIEWPORT 84 64 472 352 TIME_LIMIT 3.0 TEXT_LINE 0 160 ff082c43 24 12610 TEXT_LINE 0 200 ff082c43 20 12414 TEXT_LINE 0 220 ff082c43 18 12611 TEXT_LINE 0 240 ff082c43 18 12612 BACKGROUND NC2A\UI\INGAME\UIB00T1A.DDS //background END BEGIN Dialog //Controller removal - C13-7 NAME MessageBox # MB_OK ID 3 VIEWPORT 84 64 472 352 TEXT_LINE 0 160 ff082c43 24 12650 TEXT_LINE 0 200 ff082c43 20 12332 TEXT_LINE 0 220 ff082c43 18 12651 BACKGROUND NC2A\UI\INGAME\UIB00T1A.DDS //background END BEGIN Dialog //load failed C13-5 Content Protection Fault NAME MessageBox MB_OK ID 7 VIEWPORT 84 64 472 352 TEXT_LINE 0 160 ff082c43 24 12640 TEXT_LINE -180 330 ff082c43 18 12383 0 //press a to continue BACKGROUND NC2A\UI\INGAME\UIB00T1A.DDS //background END BEGIN Dialog //Generic Save failed NAME MessageBox MB_OK ID 8 VIEWPORT 84 64 472 352 # TIME_LIMIT 3.0 TEXT_LINE 0 160 ff082c43 24 12430 TEXT_LINE -180 330 ff082c43 18 12383 0 //press a to continue BACKGROUND NC2A\UI\INGAME\UIB00T1A.DDS //background END BEGIN Dialog //Bad disk message NAME MessageBox MB_OK #MB_YESNO ID 9 VIEWPORT 84 64 472 352 # TIME_LIMIT 3.0 TEXT_LINE 0 160 ff082c43 24 12400 TEXT_LINE 0 180 ff082c43 18 12401 TEXT_LINE 0 200 ff082c43 18 12402 TEXT_LINE -180 330 ff082c43 18 12383 0 BACKGROUND NC2A\UI\INGAME\UIB00T1A.DDS //background END BEGIN Dialog //Loading device selection, No Saved games NAME MessageBox MB_OK #MB_YESNO ID 10 VIEWPORT 84 64 472 352 # TIME_LIMIT 3.0 TEXT_LINE 0 160 ff082c43 24 12480 TEXT_LINE -180 330 ff082c43 18 12383 0 BACKGROUND NC2A\UI\INGAME\UIB00T1A.DDS //background END BEGIN Dialog //Single player death dialog NAME MessageBox #MB_OK MB_YESNO ID 11 VIEWPORT 84 64 472 352 TEXT_LINE 0 160 ff082c43 24 12490 TEXT_LINE -180 330 ff082c43 20 12491 0 TEXT_LINE -180 370 ff082c43 20 12492 0 TEXT_LINE 0 200 ff082c43 18 12493 TEXT_LINE 0 220 ff082c43 18 12494 BACKGROUND NC2A\UI\INGAME\UIB00T1A.DDS //background END BEGIN Dialog // Sure wanna quit? NAME MessageBox #MB_OK MB_YESNO ID 12 VIEWPORT 84 64 472 352 TEXT_LINE 0 160 ff082c43 20 12450 TEXT_LINE 0 180 ff082c43 20 12458 TEXT_LINE -180 330 ff082c43 20 12501 0 TEXT_LINE -180 370 ff082c43 20 12502 0 BACKGROUND NC2A\UI\INGAME\UIB00T1A.DDS //background END BEGIN Dialog //Overwrite saved game NAME MessageBox MB_YESNO ID 13 VIEWPORT 84 64 472 352 TEXT_LINE 0 160 ff082c43 20 12500 TEXT_LINE -180 320 ff082c43 20 12501 0 TEXT_LINE -180 370 ff082c43 20 12502 0 BACKGROUND NC2A\UI\INGAME\UIB00T1A.DDS //background END BEGIN Dialog //Unusable MU NAME MessageBox ID 14 MB_OK VIEWPORT 84 64 472 352 TEXT_LINE 0 160 ff082c43 24 12510 TEXT_LINE -180 330 ff082c43 18 12383 0 //press a to continue BACKGROUND NC2A\UI\INGAME\UIB00T1A.DDS //background END BEGIN Dialog //Secondary Controller removal NAME MessageBox ID 15 VIEWPORT 84 64 472 352 TEXT_LINE 0 160 ff082c43 24 12650 TEXT_LINE 0 200 ff082c43 20 12332 TEXT_LINE 0 220 ff082c43 18 12651 BACKGROUND NC2A\UI\INGAME\UIB00T1A.DDS //background END BEGIN Dialog //Save suprise MU removal - C13-1 NAME MessageBox ID 16 VIEWPORT 84 64 472 352 #TIME_LIMIT 3.0 TEXT_LINE 0 160 ff082c43 18 12600 TEXT_LINE 0 180 ff082c43 20 12414 TEXT_LINE 0 200 ff082c43 18 12602 TEXT_LINE 0 220 ff082c43 18 12603 TEXT_LINE -180 330 ff082c43 18 12383 0 //press a to continue BACKGROUND NC2A\UI\INGAME\UIB00T1A.DDS //background END BEGIN Dialog //Load suprise MU removal - C13-1 NAME MessageBox MB_OK ID 17 VIEWPORT 84 64 472 352 #TIME_LIMIT 3.0 TEXT_LINE 0 160 ff082c43 18 12600 TEXT_LINE 0 180 ff082c43 20 12414 TEXT_LINE 0 200 ff082c43 18 12602 TEXT_LINE 0 220 ff082c43 18 12604 TEXT_LINE -180 330 ff082c43 18 12383 0 //press a to continue BACKGROUND NC2A\UI\INGAME\UIB00T1A.DDS //background END BEGIN Dialog //Saving MU full NAME MessageBox MB_OK ID 18 VIEWPORT 84 64 472 352 #TIME_LIMIT 3.0 TEXT_LINE 0 160 ff082c43 24 12384 TEXT_LINE -180 330 ff082c43 18 12383 0 //press a to continue BACKGROUND NC2A\UI\INGAME\UIB00T1A.DDS //background END BEGIN Dialog //Saving MU not enough free blocks NAME MessageBox MB_OK ID 19 VIEWPORT 84 64 472 352 TEXT_LINE 0 160 ff082c43 18 12380 TEXT_LINE 0 180 ff082c43 18 12381 TEXT_LINE 0 200 ff082c43 20 12363 TEXT_LINE 0 220 ff082c43 18 12382 TEXT_LINE -180 330 ff082c43 18 12383 0 //press a to continue BACKGROUND NC2A\UI\INGAME\UIB00T1A.DDS //background END BEGIN Dialog //Saving Hard drive not enough free block NAME MessageBox ID 20 VIEWPORT 84 64 472 352 TEXT_LINE 0 160 ff082c43 18 12395 TEXT_LINE 0 180 ff082c43 20 12396 TEXT_LINE 0 200 ff082c43 18 12397 TEXT_LINE 0 220 ff082c43 20 12363 TEXT_LINE 0 240 ff082c43 18 12398 BACKGROUND NC2A\UI\INGAME\UIB00T1A.DDS //background END BEGIN Dialog //Saving to Hard drive don't unplug popup - C13-4 NAME MessageBox ID 21 VIEWPORT 84 64 472 352 TIME_LIMIT 3.0 TEXT_LINE 0 160 ff082c43 24 12630 TEXT_LINE 0 200 ff082c43 18 12631 TEXT_LINE 0 220 ff082c43 18 12632 BACKGROUND NC2A\UI\INGAME\UIB00T1A.DDS //background END BEGIN Dialog //Loading that loses current game state NAME MessageBox ID 22 VIEWPORT 84 64 472 352 TEXT_LINE 0 160 ff082c43 24 12660 TEXT_LINE 0 200 ff082c43 20 12661 TEXT_LINE 0 220 ff082c43 20 12662 BACKGROUND NC2A\UI\INGAME\UIB00T1A.DDS //background END BEGIN Dialog //Multi player death dialog NAME MessageBox ID 23 VIEWPORT 84 64 472 352 TEXT_LINE 0 160 ff082c43 24 12495 TEXT_LINE 0 200 ff082c43 18 12496 BACKGROUND NC2A\UI\INGAME\UIB00T1A.DDS //background END BEGIN_INPUT_EVENT_MAP NUM_CHANNELS 2 CHANNEL ErrorInputEventChannel 15 CHANNEL_MAP OPENTG 0 JOYWDN -1 CHANNEL_MAP UP 0 DPADFD -1 CHANNEL_MAP DOWN 0 DPADBD -1 CHANNEL_MAP PREV 0 DPADLD -1 CHANNEL_MAP NEXT 0 DPADRD -1 CHANNEL_MAP BACK 0 JOYXDN -1 CHANNEL_MAP LTTRIG 0 TRIG1D -1 CHANNEL_MAP RTTRIG 0 TRIG2D -1 CHANNEL_MAP CNFRML 0 CNFRML -1 CHANNEL_MAP CNFRMS 0 CNFRMS -1 CHANNEL_MAP CNFRMQ 0 CNFRMQ -1 CHANNEL_MAP ACCEPT 0 JOYADN -1 CHANNEL_MAP REJECT 0 JOYBDN -1 CHANNEL_MAP REJECT 0 JOYKDN -1 CHANNEL_MAP JOYSDN 0 JOYSDN -1 CHANNEL DebugEventChannel 1 CHANNEL_MAP SCRDGB 1 SCRDGB -1 END END CREATE CREATE ScrollObject RENDER_TEX_DIM 256 512 DATAFILE NC2A\Scripts\UI\SPELBOOK.TXT PAGE_SKIN_IDS 2 3 0 1 4 5 CAMERA_RANGE_FOV 12.6 47.7 30.0 PAUSED_BK BEGIN NUM_PAGES 2 PAGE BackGround POSITION 0 0 WIDTHHEIGHT 640 480 TEXWIDTHHEIGHT 1024 1024 TEXPOSITION 0 0 TEXRES 256 256 TEXTUREFILE NC2A\UI\SplBook\USW00T1v.DDS CALCULATEUV END TexScrollOne 0.15 0.09 Color 64 64 32 0 END PAGE BackGround POSITION 0 0 WIDTHHEIGHT 640 480 TEXWIDTHHEIGHT 1024 1024 TEXPOSITION 0 0 TEXRES 256 256 TEXTUREFILE NC2A\UI\SplBook\USW00T1v.DDS CALCULATEUV END TexScrollOne -0.10 -0.16 Color 32 32 64 196 ALPHA_ADD END END END DIFFUSE 0.08 0.045 0.20 FIRE_SPELL_SELECTION TIME_TO_TRAVEL 0.25 PARTSYS 4 PARTSYSDATA // Start System FLAGS 1 TYPE FireSpellSelectStart END PARTSYSDATA // Path System FLAGS 2 TYPE FireSpellSelectPath END PARTSYSDATA // End System FireSpellSelectEnd FLAGS 4 TYPE FireSpellSelectStart END PARTSYSDATA // Static System FLAGS 8 TYPE FireSpellSelectStart END END WATER_SPELL_SELECTION TIME_TO_TRAVEL 0.25 PARTSYS 4 PARTSYSDATA // Start System FLAGS 1 TYPE WaterSpellSelectStart END PARTSYSDATA // Path System FLAGS 2 TYPE WaterSpellSelectPath END PARTSYSDATA // End System WaterSpellSelectEnd FLAGS 4 TYPE WaterSpellSelectStart END PARTSYSDATA // Static System FLAGS 8 TYPE WaterSpellSelectStart END END LIGHT_SPELL_SELECTION TIME_TO_TRAVEL 0.25 PARTSYS 4 PARTSYSDATA // Start System FLAGS 1 TYPE LightSpellSelectStart END PARTSYSDATA // Path System FLAGS 2 TYPE LightSpellSelectPath END PARTSYSDATA // End System LightSpellSelectEnd FLAGS 4 TYPE LightSpellSelectStart END PARTSYSDATA // Static System FLAGS 8 TYPE LightSpellSelectStart END END DARK_SPELL_SELECTION TIME_TO_TRAVEL 0.25 PARTSYS 4 PARTSYSDATA // Start System FLAGS 1 TYPE DarkSpellSelectStart END PARTSYSDATA // Path System FLAGS 2 TYPE DarkSpellSelectPath END PARTSYSDATA // End System DarkSpellSelectEnd FLAGS 4 TYPE DarkSpellSelectStart END PARTSYSDATA // Static System FLAGS 8 TYPE DarkSpellSelectStart END END TYPE_1_CLIENT_MAP DRAW FrontEndDraw TYPE_1_CLIENT_MAP UPDATE ForcedUpdateChannel TYPE_2_CLIENT_MAP SBOOK SpellBookChannel TYPE_2_CLIENT_MAP ITEM ItemObjectChannel TYPE_2_CLIENT_MAP INPUT InputChannel TYPE_3_CLIENT_MAP PRIINP InputEventChannel TYPE_3_CLIENT_MAP SECINP SecondaryInputEventChannel TYPE_2_CHANNEL_MAP SPELL T2SpellChannel TYPE_3_CHANNEL_MAP SPELL SpellChannel TYPE_3_CHANNEL_MAP SPMGR SpellManagerChannel TSLA_LABEL ScrollObject DEFINE_COMPONENT ActorComponent BOOK SKIN_FILE NC2A\UI\SplBook\USW00C05.SN2 NUM_ANIMS 3 ANIM_FILE NC2A\UI\SplBook\USW00A08.AN2 IDLE ANIM_FILE NC2A\UI\SplBook\USW00A07.AN2 NEXT ANIM_FILE NC2A\UI\SplBook\USW00A06.AN2 PREV SCALE 1.000000 1.000000 END COMPONENT BEGIN_INPUT_EVENT_MAP NUM_CHANNELS 3 CHANNEL InputEventChannel 15 CHANNEL_MAP OPENTG 0 JOYWDN -1 CHANNEL_MAP UP 0 DPADFD -1 CHANNEL_MAP DOWN 0 DPADBD -1 CHANNEL_MAP PREV 0 DPADLD -1 CHANNEL_MAP NEXT 0 DPADRD -1 CHANNEL_MAP BACK 0 JOYXDN -1 CHANNEL_MAP LTTRIG 0 TRIG1D -1 CHANNEL_MAP RTTRIG 0 TRIG2D -1 CHANNEL_MAP CNFRML 0 CNFRML -1 CHANNEL_MAP CNFRMS 0 CNFRMS -1 CHANNEL_MAP CNFRMQ 0 CNFRMQ -1 CHANNEL_MAP ACCEPT 0 JOYADN -1 CHANNEL_MAP REJECT 0 JOYBDN -1 CHANNEL_MAP REJECT 0 JOYKDN -1 CHANNEL_MAP JOYSDN 0 JOYSDN -1 CHANNEL DebugEventChannel 1 CHANNEL_MAP SCRDGB 1 SCRDGB -1 CHANNEL AudioNotificationChannel 2 CHANNEL_MAP AUDON 2 AUDON -1 CHANNEL_MAP AUDOFF 2 AUDOFF -1 END BEGIN_OUTPUT_EVENT_MAP NUM_CHANNELS 0 NUM_GAME_OBJECTS 1 GAME_OBJECT UIFadeBlack 1 GAME_OBJECT_MAP FADIN 0 FADOUT 50 END END CREATE CREATE PlayerUIControlObject TYPE_1_CLIENT_MAP DRAW FrontEndDraw TYPE_1_CLIENT_MAP UPDATE ForcedUpdateChannel BEGIN_INPUT_EVENT_MAP NUM_CHANNELS 1 CHANNEL DebugEventChannel 1 CHANNEL_MAP SHOWUI 0 SHOWUI -1 END PRIMARY 1 DATAFILE NC2A\SCRIPTS\UI\PUCDATAP.TXT TSLA_LABEL UIArran END CREATE END CREATE PlayerUIControlObject TYPE_1_CLIENT_MAP DRAW FrontEndDraw TYPE_1_CLIENT_MAP UPDATE ForcedUpdateChannel BEGIN_INPUT_EVENT_MAP NUM_CHANNELS 1 CHANNEL DebugEventChannel 1 CHANNEL_MAP SHOWUI 0 SHOWUI -1 END PRIMARY 0 DATAFILE NC2A\SCRIPTS\UI\PUCDATAS.TXT TSLA_LABEL UIMadelyn END CREATE END CREATE FadeSplashObject COLOR ff000000 FADE_IN_STEP 0.011111 FADE_OUT_STEP -0.011111 WAVEID 65535 TSLA_LABEL UIFadeBlack TYPE_1_CLIENT_MAP DRAW FrontEndDraw TYPE_1_CLIENT_MAP UPDATE ForcedUpdateChannel BEGIN_INPUT_EVENT_MAP NUM_CHANNELS 2 CHANNEL DebugEventChannel 1 CHANNEL_MAP ABORT 0 UNLOAD -1 CHANNEL AudioNotificationChannel 2 CHANNEL_MAP AUDON 1 AUDON -1 CHANNEL_MAP AUDOFF 1 AUDOFF -1 END DEFINE_COMPONENT AudioComponent END COMPONENT END CREATE CREATE OrbLightObject PRIMARY_ORBLIGHT RANGE 25.0 30.0 35.0 0.0 LVL1_TRANS_TIME 0.5 LVL2_TRANS_TIME 1.0 HEIGHT_OFFSET 1.5 SCHOOL_COLOR_DATA NONE 0.3 0.3 0.3 SCHOOL_COLOR_DATA NATURE 0.1 0.1 0.1 SCHOOL_COLOR_DATA FIRE 0.1 0.1 0.1 SCHOOL_COLOR_DATA WATER 0.1 0.1 0.1 SCHOOL_COLOR_DATA LIGHT 0.1 0.1 0.1 SCHOOL_COLOR_DATA DARK 0.1 0.1 0.1 TYPE_1_CLIENT_MAP UPDATE ForcedUpdateChannel TYPE_1_CLIENT_MAP DRAW DrawModulate TYPE_2_CLIENT_MAP LIGHT LightChannel TYPE_2_CLIENT_MAP SBOOK SpellBookChannel TYPE_3_CLIENT_MAP SPELL SpellChannel TYPE_3_CLIENT_MAP CAM DebugEventChannel TSLA_LABEL OrbLightObject BEGIN_INPUT_EVENT_MAP NUM_CHANNELS 1 CHANNEL DebugEventChannel 1 CHANNEL_MAP LTDBGT 0 LTDBGT -1 END END CREATE CREATE OrbLightObject RANGE 25.0 30.0 35.0 0.0 LVL1_TRANS_TIME 0.5 LVL2_TRANS_TIME 1.0 HEIGHT_OFFSET 1.5 SCHOOL_COLOR_DATA NONE 0.1 0.1 0.1 SCHOOL_COLOR_DATA NATURE 0.1 0.1 0.1 SCHOOL_COLOR_DATA FIRE 0.1 0.1 0.1 SCHOOL_COLOR_DATA WATER 0.1 0.1 0.1 SCHOOL_COLOR_DATA LIGHT 0.1 0.1 0.1 SCHOOL_COLOR_DATA DARK 0.1 0.1 0.1 TYPE_1_CLIENT_MAP UPDATE ForcedUpdateChannel TYPE_1_CLIENT_MAP DRAW DrawModulate TYPE_2_CLIENT_MAP LIGHT LightChannel TYPE_2_CLIENT_MAP SBOOK SpellBookChannel TYPE_3_CLIENT_MAP SPELL SpellChannel TYPE_3_CLIENT_MAP CAM DebugEventChannel TSLA_LABEL SecOrbLightObject BEGIN_INPUT_EVENT_MAP NUM_CHANNELS 1 CHANNEL DebugEventChannel 1 CHANNEL_MAP LTDBGT 0 LTDBGT -1 END END CREATE CREATE PlayerActorObject TSLA_LABEL PlayerActor-Maddy ID MADDY EXP_POINTS 1 0 2 2000 3 5000 4 9000 5 14000 6 20000 7 27000 8 35000 9 44000 10 54000 11 65000 12 77000 13 90000 14 104000 15 119000 16 135000 17 152000 18 170000 19 189000 20 209000 21 230000 22 252000 23 275000 24 299000 25 324000 EXTENTS 1 1 1 0.750000 2.200000 DAMAGE_FX_LENGTH 3.0 CIRCLET_LIGHT POS -9.330265 -2.680871 -20.678764 DIRECTION -1.000000 0.000000 0.000000 RADIUS 20.000000 COLOR 0.500000 0.000000 0.000000 BEGIN_FLOAT_LERP 0 NUM_SAMPLES 32 SAMPLE_ARRAY 0.172826 0.155794 0.184546 0.147804 0.162548 0.140834 0.165526 0.217569 0.182522 0.168733 0.205720 0.162864 0.200171 0.217213 0.166633 0.226153 0.234237 0.180151 0.218708 0.234819 0.213653 0.210178 0.169851 0.215510 0.163082 0.188516 0.151672 0.202084 0.195014 0.225330 0.168085 0.139380 END_FLOAT_LERP BEGIN_FLOAT_LERP 1 NUM_SAMPLES 32 SAMPLE_ARRAY 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 END_FLOAT_LERP BEGIN_FLOAT_LERP 2 NUM_SAMPLES 32 SAMPLE_ARRAY 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 END_FLOAT_LERP BEGIN_FLOAT_LERP 3 NUM_SAMPLES 32 SAMPLE_ARRAY 0.587347 0.620217 0.623490 0.562821 0.601859 0.601927 0.622285 0.719877 0.657879 0.705315 0.695276 0.655732 0.663393 0.656733 0.688031 0.632700 0.624404 0.716491 0.727367 0.709715 0.747073 0.730081 0.746458 0.734704 0.707957 0.654516 0.619928 0.595610 0.610695 0.664256 0.578323 0.620028 END_FLOAT_LERP SPEED 1.000000 SHADER 0 END HOURGLASS_LIGHT POS 4.000000 0.750000 -14.967505 DIRECTION 0.000000 0.000000 0.000000 RADIUS 20.000000 COLOR 0.500000 0.000000 0.000000 BEGIN_FLOAT_LERP 0 NUM_SAMPLES 32 SAMPLE_ARRAY 0.177499 0.157551 0.171041 0.151406 0.232087 0.146520 0.228143 0.210395 0.226714 0.210537 0.195304 0.207542 0.201419 0.182734 0.212563 0.196707 0.196241 0.216966 0.219958 0.211017 0.151219 0.146365 0.193711 0.197423 0.206393 0.204059 0.201497 0.182143 0.201801 0.143907 0.219537 0.212128 END_FLOAT_LERP BEGIN_FLOAT_LERP 1 NUM_SAMPLES 32 SAMPLE_ARRAY 0.028037 0.028037 0.028037 0.028037 0.028037 0.028037 0.028037 0.028037 0.028037 0.028037 0.028037 0.028037 0.028037 0.028037 0.028037 0.028037 0.028037 0.028037 0.028037 0.028037 0.028037 0.028037 0.028037 0.028037 0.028037 0.028037 0.028037 0.028037 0.028037 0.028037 0.028037 0.028037 END_FLOAT_LERP BEGIN_FLOAT_LERP 2 NUM_SAMPLES 32 SAMPLE_ARRAY 0.191517 0.247516 0.241437 0.211200 0.194731 0.254137 0.254783 0.254379 0.224965 0.246162 0.251072 0.183121 0.209238 0.185633 0.156872 0.216638 0.174571 0.187986 0.246079 0.186770 0.185154 0.252630 0.243491 0.174822 0.156495 0.189506 0.218521 0.203663 0.239298 0.210648 0.168296 0.182588 END_FLOAT_LERP BEGIN_FLOAT_LERP 3 NUM_SAMPLES 32 SAMPLE_ARRAY 0.573328 0.606198 0.609471 0.548802 0.587840 0.587908 0.608266 0.705858 0.643860 0.691296 0.681257 0.641713 0.649374 0.642714 0.674012 0.618681 0.610385 0.702472 0.713348 0.695696 0.733054 0.716062 0.732439 0.720685 0.693938 0.640497 0.605909 0.581591 0.596676 0.650237 0.564304 0.606009 END_FLOAT_LERP SPEED 1.000000 SHADER 0 END LIGHTESSENCE_LIGHT POS 0.000000 0.750000 6.000000 DIRECTION 0.000000 0.000000 0.000000 RADIUS 20.000000 COLOR 0.500000 0.000000 0.000000 BEGIN_FLOAT_LERP 0 NUM_SAMPLES 32 SAMPLE_ARRAY 0.186845 0.166897 0.180387 0.160752 0.241433 0.155866 0.237489 0.219741 0.236060 0.219883 0.204650 0.216888 0.210765 0.192080 0.221909 0.206053 0.205587 0.226312 0.229304 0.220363 0.160565 0.155711 0.203057 0.206769 0.215739 0.213405 0.210843 0.191489 0.211147 0.153253 0.228883 0.221474 END_FLOAT_LERP BEGIN_FLOAT_LERP 1 NUM_SAMPLES 32 SAMPLE_ARRAY 0.168153 0.153509 0.172460 0.198279 0.145535 0.190342 0.222484 0.140034 0.173056 0.217401 0.150841 0.171926 0.229434 0.144420 0.172170 0.186957 0.179074 0.185289 0.185092 0.178439 0.140003 0.224821 0.204610 0.152919 0.211663 0.215160 0.163704 0.231536 0.158238 0.172589 0.142652 0.135724 END_FLOAT_LERP BEGIN_FLOAT_LERP 2 NUM_SAMPLES 32 SAMPLE_ARRAY 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 END_FLOAT_LERP BEGIN_FLOAT_LERP 3 NUM_SAMPLES 32 SAMPLE_ARRAY 0.573328 0.606198 0.609471 0.548802 0.587840 0.587908 0.608266 0.705858 0.643860 0.691296 0.681257 0.641713 0.649374 0.642714 0.674012 0.618681 0.610385 0.702472 0.713348 0.695696 0.733054 0.716062 0.732439 0.720685 0.693938 0.640497 0.605909 0.581591 0.596676 0.650237 0.564304 0.606009 END_FLOAT_LERP SPEED 1.000000 SHADER 0 END FIREESSENCE_LIGHT POS -4.000000 0.750000 -6.000000 DIRECTION 0.000000 0.000000 0.000000 RADIUS 20.000000 COLOR 0.500000 0.000000 0.000000 BEGIN_FLOAT_LERP 0 NUM_SAMPLES 32 SAMPLE_ARRAY 0.280232 0.269313 0.329897 0.290278 0.351584 0.255692 0.358881 0.332179 0.299110 0.262289 0.268992 0.227776 0.305981 0.229651 0.316616 0.314041 0.327380 0.281906 0.369828 0.296027 0.260472 0.388102 0.254990 0.284861 0.279347 0.238072 0.305718 0.242696 0.312918 0.322436 0.316567 0.299921 END_FLOAT_LERP BEGIN_FLOAT_LERP 1 NUM_SAMPLES 32 SAMPLE_ARRAY 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 END_FLOAT_LERP BEGIN_FLOAT_LERP 2 NUM_SAMPLES 32 SAMPLE_ARRAY 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 END_FLOAT_LERP BEGIN_FLOAT_LERP 3 NUM_SAMPLES 32 SAMPLE_ARRAY 0.292160 0.301473 0.321723 0.317536 0.302565 0.306564 0.325598 0.335633 0.341343 0.359072 0.371338 0.359707 0.339637 0.328291 0.323287 0.325369 0.356521 0.418874 0.468707 0.473304 0.448711 0.426456 0.420719 0.420974 0.400099 0.353152 0.308694 0.293153 0.308263 0.325886 0.322990 0.310585 END_FLOAT_LERP SPEED 0.400000 SHADER 0 END WATERESSENCE_LIGHT POS 12.000000 0.750000 -6.000000 DIRECTION 0.000000 0.000000 0.000000 RADIUS 20.000000 COLOR 0.500000 0.000000 0.000000 BEGIN_FLOAT_LERP 0 NUM_SAMPLES 32 SAMPLE_ARRAY 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 END_FLOAT_LERP BEGIN_FLOAT_LERP 1 NUM_SAMPLES 32 SAMPLE_ARRAY 0.186845 0.162377 0.235239 0.202764 0.162281 0.211122 0.246618 0.166099 0.166897 0.246342 0.201766 0.229293 0.229872 0.248355 0.229863 0.204015 0.180387 0.174923 0.160090 0.239724 0.247620 0.177067 0.160914 0.221883 0.160753 0.232372 0.201688 0.182339 0.248963 0.208756 0.235255 0.189758 END_FLOAT_LERP BEGIN_FLOAT_LERP 2 NUM_SAMPLES 32 SAMPLE_ARRAY 0.303667 0.364174 0.346067 0.296450 0.359568 0.333951 0.318848 0.367039 0.284278 0.295721 0.337690 0.286168 0.270948 0.321019 0.316957 0.342725 0.315363 0.335983 0.356710 0.340241 0.359355 0.275930 0.303394 0.303395 0.333574 0.320932 0.349970 0.271463 0.322626 0.292174 0.331775 0.286796 END_FLOAT_LERP BEGIN_FLOAT_LERP 3 NUM_SAMPLES 32 SAMPLE_ARRAY 0.242850 0.280706 0.332089 0.319176 0.305859 0.344147 0.423915 0.478352 0.532591 0.608152 0.568017 0.428460 0.367560 0.378394 0.380106 0.395170 0.428076 0.443437 0.435899 0.414650 0.402387 0.414375 0.427873 0.435763 0.434761 0.409324 0.395918 0.414022 0.426895 0.406535 0.342617 0.288401 END_FLOAT_LERP SPEED 0.325000 SHADER 0 END HOURGLASS_PARAMS MINMANA 5.0 LIGHTTIMER 1.0 MAXRADIUS 10.0 DAMAGEAMOUNT 15.0 DAMAGETYPE POISON DAMAGETIME 5.0 DAMAGESCHOOL DARK END FIREESSENCE_PARAMS MINMANA 5.0 LIGHTTIMER 1.0 MAXRADIUS 10.0 DAMAGEAMOUNT 20.0 DAMAGETYPE BURN DAMAGETIME 5.0 DAMAGESCHOOL FIRE END LIGHTESSENCE_PARAMS MINMANA 5.0 LIGHTTIMER 1.0 MAXRADIUS 10.0 DAMAGEAMOUNT 0.0 DAMAGETYPE LIGHT DAMAGETIME 5.0 DAMAGESCHOOL LIGHT END WATERESSENCE_PARAMS MINMANA 5.0 LIGHTTIMER 1.0 MAXRADIUS 10.0 DAMAGEAMOUNT -20.0 DAMAGETYPE HOURGLASS DAMAGETIME 5.0 DAMAGESCHOOL WATER END GLOBAL_DAMAGE_MODS 0.75 1.25 TYPE_1_CLIENT_MAP DRAW DrawModulate TYPE_1_CLIENT_MAP DRAW2 DrawAlphaBlend TYPE_1_CLIENT_MAP FRONT FrontEndDraw TYPE_1_CLIENT_MAP UPDATE CinematicUpdateChannel TYPE_1_CLIENT_MAP SHDW ShadowVolumeDraw TYPE_1_CLIENT_MAP REFLCT DrawReflections TYPE_2_CLIENT_MAP QUERY QueryChannel TYPE_2_CLIENT_MAP DAMAGE DamageChannel TYPE_2_CLIENT_MAP PINFO PlayerInfoChannel TYPE_2_CLIENT_MAP PGAME PlayerGameChannel TYPE_2_CLIENT_MAP SBOOK SpellBookChannel TYPE_2_CLIENT_MAP ITEM ItemObjectChannel TYPE_2_CLIENT_MAP CAMERA CameraChannel TYPE_2_CLIENT_MAP GAMEOS GameOSChannel TYPE_2_CLIENT_MAP LOADS LoadSaveChannel TYPE_2_CLIENT_MAP CONVER ConversationChannel TYPE_3_CLIENT_MAP ANALOG InputEventChannel TYPE_3_CLIENT_MAP SCLOAD ScriptLoadChannel TYPE_2_CHANNEL_MAP SPLBOK SpellBookChannel TYPE_2_CHANNEL_MAP OINFO OrbInfoChannel TYPE_2_CHANNEL_MAP PGAME PlayerGameChannel TYPE_2_CHANNEL_MAP GINPUT GameInputInfoChannel TYPE_3_CHANNEL_MAP SPELL SpellChannel TYPE_3_CLIENT_MAP AUDION AudioNotificationChannel START EVENT_SOUNDS 65535 65535 24137 38031 65535 FINISH EVENT_SOUNDS START AMBIENT_SOUNDS 65535 65535 0 500 65535 65535 0 500 65535 65535 0 500 65535 65535 0 500 65535 65535 0 500 65535 65535 0 500 65535 65535 0 500 65535 65535 0 500 65535 65535 0 500 65535 65535 0 500 65535 65535 0 500 65535 65535 0 500 65535 65535 0 500 65535 65535 0 500 65535 65535 0 500 65535 65535 0 500 65535 65535 0 500 65535 65535 0 500 65535 65535 0 500 65535 65535 0 500 65535 65535 0 500 65535 65535 0 500 65535 65535 0 500 65535 65535 0 500 65535 65535 0 500 65535 65535 0 500 65535 65535 0 500 65535 65535 0 500 65535 65535 0 500 65535 65535 0 500 65535 65535 0 500 65535 65535 0 500 FINISH AMBIENT_SOUNDS MELEE_BEHAVIOR 0 0 0 0.000000 0.000000 0.000000 1 0 0 t 1.000000 0 1.000000 1.000000 1 12 0 2.000000 2.000000 0.600000 BEGIN_INPUT_EVENT_MAP NUM_CHANNELS 2 CHANNEL InputEventChannel 34 CHANNEL_MAP FD 0 BPADFD -1 CHANNEL_MAP FU 0 BPADFU -1 CHANNEL_MAP BD 0 BPADBD -1 CHANNEL_MAP BU 0 BPADBU -1 CHANNEL_MAP LD 0 BPADLD -1 CHANNEL_MAP LU 0 BPADLU -1 CHANNEL_MAP RD 0 BPADRD -1 CHANNEL_MAP RU 0 BPADRU -1 CHANNEL_MAP DPADFD 0 DPADFD -1 CHANNEL_MAP DPADBD 0 DPADBD -1 CHANNEL_MAP DPADLD 0 DPADLD -1 CHANNEL_MAP DPADRD 0 DPADRD -1 CHANNEL_MAP JOYAUP 0 JOYAUP -1 CHANNEL_MAP JOYADN 0 JOYADN -1 CHANNEL_MAP JOYBUP 0 JOYBUP -1 CHANNEL_MAP JOYBDN 0 JOYBDN -1 CHANNEL_MAP JOYXUP 0 JOYXUP -1 CHANNEL_MAP JOYXDN 0 JOYXDN -1 CHANNEL_MAP JOYYDN 0 JOYYDN -1 CHANNEL_MAP JOYLDN 0 JOYLDN -1 CHANNEL_MAP JOYWUP 0 JOYWUP -1 CHANNEL_MAP JOYWDN 0 JOYWDN -1 CHANNEL_MAP JOYSDN 0 JOYSDN -1 CHANNEL_MAP JOYKDN 0 JOYKDN -1 CHANNEL_MAP TRIG1U 0 TRIG1U -1 CHANNEL_MAP TRIG1D 0 TRIG1D -1 CHANNEL_MAP TRIG2U 0 TRIG2U -1 CHANNEL_MAP TRIG2D 0 TRIG2D -1 CHANNEL_MAP JOY1UP 0 JOY1UP -1 CHANNEL_MAP JOY1DN 0 JOY1DN -1 CHANNEL_MAP JOY2DN 0 JOY2DN -1 CHANNEL_MAP RESET 0 RESET -1 CHANNEL_MAP CMARON 1 CMARON -1 CHANNEL_MAP CMAROF 1 CMAROF -1 CHANNEL DebugEventChannel 60 CHANNEL_MAP PDBGST 1 PDBGST -1 CHANNEL_MAP PDBGSF 1 PDBGSF -1 CHANNEL_MAP PDBGSO 1 PDBGSO -1 CHANNEL_MAP PDBGCT 1 PDBGCT -1 CHANNEL_MAP PDBGCF 1 PDBGCF -1 CHANNEL_MAP PDBGCO 1 PDBGCO -1 CHANNEL_MAP PINVUL 1 PINVUL -1 CHANNEL_MAP PWEAK 1 PWEAK -1 CHANNEL_MAP PFRESH 1 PFRESH -1 CHANNEL_MAP PDBGDT 1 PDBGDT -1 CHANNEL_MAP PDBGDF 1 PDBGDF -1 CHANNEL_MAP PDBGDO 1 PDBGDO -1 CHANNEL_MAP SPEEDY 1 SPEEDY -1 CHANNEL_MAP FULLM 1 FULLM -1 CHANNEL_MAP TRNSLW 1 TRNSLW -1 CHANNEL_MAP TRNMED 1 TRNMED -1 CHANNEL_MAP TRNFST 1 TRNFST -1 CHANNEL_MAP TRNINS 1 TRNINS -1 CHANNEL_MAP SPDSLW 1 SPDSLW -1 CHANNEL_MAP SPDMED 1 SPDMED -1 CHANNEL_MAP SPDFST 1 SPDFST -1 CHANNEL_MAP RESET 1 RESET -1 CHANNEL_MAP GHOSTY 1 GHOSTY -1 CHANNEL_MAP INVIS 1 INVIS -1 CHANNEL_MAP FSAVE 1 FSAVE -1 CHANNEL_MAP DESS 1 DESS -1 CHANNEL_MAP WESS 1 WESS -1 CHANNEL_MAP LESS 1 LESS -1 CHANNEL_MAP FESS 1 FESS -1 CHANNEL_MAP AERO 1 AERO -1 CHANNEL_MAP CMARTG 1 CMARTG -1 CHANNEL_MAP SINGLE 1 SINGLE -1 CHANNEL_MAP MULTI 1 MULTI -1 CHANNEL_MAP LVLRST 1 LVLRST -1 CHANNEL_MAP LVLSPL 1 LVLSPL -1 CHANNEL_MAP LVLMEL 1 LVLMEL -1 CHANNEL_MAP LVLSWR 1 LVLSWR -1 CHANNEL_MAP CHALLS 1 CHALLS -1 CHANNEL_MAP COMBOA 1 COMBOA -1 CHANNEL_MAP COMBOB 1 COMBOB -1 CHANNEL_MAP COMBOC 1 COMBOC -1 CHANNEL_MAP COMBOD 1 COMBOD -1 CHANNEL_MAP COMBOE 1 COMBOE -1 CHANNEL_MAP COMBOF 1 COMBOF -1 CHANNEL_MAP COMBOG 1 COMBOG -1 CHANNEL_MAP COMBOH 1 COMBOH -1 CHANNEL_MAP COMBOI 1 COMBOI -1 CHANNEL_MAP COMBOJ 1 COMBOJ -1 CHANNEL_MAP COMBOK 1 COMBOK -1 CHANNEL_MAP COMBOL 1 COMBOL -1 CHANNEL_MAP COMBOM 1 COMBOM -1 CHANNEL_MAP COMBON 1 COMBON -1 CHANNEL_MAP EXPA 1 EXPA -1 CHANNEL_MAP EXPB 1 EXPB -1 CHANNEL_MAP EXPC 1 EXPC -1 CHANNEL_MAP EXPL 1 EXPL -1 CHANNEL_MAP MELDBG 1 MELDBG -1 CHANNEL_MAP SMART 1 SMART -1 CHANNEL_MAP DUMB 1 DUMB -1 CHANNEL_MAP SCLDMG 1 SCLDMG -1 END BEGIN_OUTPUT_EVENT_MAP NUM_GAME_OBJECTS 3 GAME_OBJECT CameraDirector 8 GAME_OBJECT_MAP TGTSTP 0 PLSTOP -1 GAME_OBJECT_MAP TGTSRT 0 PLSTRT -1 GAME_OBJECT_MAP TURBO 0 TURBO -1 GAME_OBJECT_MAP WIDEON 0 WIDEON -1 GAME_OBJECT_MAP WIDEOF 0 WIDEOF -1 GAME_OBJECT_MAP FLAPON 0 FLAPON -1 GAME_OBJECT_MAP WIDNPC 0 TXTWDS -1 GAME_OBJECT_MAP WARPTO 0 WARPTO -1 GAME_OBJECT DeathFade 2 GAME_OBJECT_MAP FADIN 1 FADIN -1 GAME_OBJECT_MAP ABORT 1 ABORT -1 GAME_OBJECT GameInterfaceObject 2 GAME_OBJECT_MAP UION 2 UION -1 GAME_OBJECT_MAP UIOFF 2 UIOFF -1 END DEFINE_COMPONENT PlayerPhysicsComponent MATRIX -0.804583 0.000000 0.593840 0.000000 1.000000 0.000000 -0.593840 0.000000 -0.804583 -96.278885 191.061356 -506.337067 MAX_SPEED 10.0000000 MAX_ACCELERATION 5.000000 MAX_TURN_RATE 6.28 MIN_TURN_RATE 4.71 END COMPONENT DEFINE_COMPONENT FontComponent TEXTURE_NAME UFW00T0c.dds END COMPONENT DEFINE_COMPONENT ActorComponent PLAYER SKIN_FILE NC2A\Actor\PC\APL00C00.SN2 SHADOW_SKIN_FILE NC2A\Actor\PC\APA00C03.SDW NUM_ANIMS 32 ANIM_FILE NC2A\Actor\PC\APL00A1p.AN2 DAMAGF ANIM_FILE NC2A\Actor\PC\APL00A1r.AN2 DAMAGB ANIM_FILE NC2A\Actor\PC\APL00A1q.AN2 DAMAGL ANIM_FILE NC2A\Actor\PC\APL00A1o.AN2 DAMAGR ANIM_FILE NC2A\Actor\PC\APL00A0m.AN2 DEATH1 ANIM_FILE NC2A\Actor\PC\APL00A0d.AN2 DEATH2 ANIM_FILE NC2A\Actor\PC\APL00A05.AN2 DEFEND ANIM_FILE NC2A\Actor\PC\APL00A0b.AN2 FIDGTA ANIM_FILE NC2A\Actor\PC\APL00A0a.AN2 FIDGTB ANIM_FILE NC2A\Actor\PC\APL00A0k.AN2 FIDGTC ANIM_FILE NC2A\Actor\PC\APL00A0l.AN2 FIDGTD ANIM_FILE NC2A\Actor\PC\APL00A00.AN2 IDLE ANIM_FILE NC2A\Actor\PC\APL00A0j.AN2 PICKUP ANIM_FILE NC2A\Actor\PC\APL00A2e.AN2 MLLGT0 ANIM_FILE NC2A\Actor\PC\APL00A2d.AN2 MLLGT1 ANIM_FILE NC2A\Actor\PC\APL00A2h.AN2 MLLGT2 ANIM_FILE NC2A\Actor\PC\APL00A2c.AN2 MLHVY0 ANIM_FILE NC2A\Actor\PC\APL00A2g.AN2 MLHVY1 ANIM_FILE NC2A\Actor\PC\APL00A2f.AN2 MLHVY2 ANIM_FILE NC2A\Actor\PC\APL00A03.AN2 RUN ANIM_FILE NC2A\Actor\PC\APL00A08.AN2 SPELL1 ANIM_FILE NC2A\Actor\PC\APL00A09.AN2 SPELL2 ANIM_FILE NC2A\Actor\PC\APL00A0e.AN2 WALK ANIM_FILE NC2A\Actor\PC\APL00A0s.AN2 PSHW ANIM_FILE NC2A\Actor\PC\APL00A0s.AN2 CRPL ANIM_FILE NC2A\Actor\PC\APL00A0t.AN2 CRPR ANIM_FILE NC2A\Actor\PC\APL00A0u.AN2 TTRFWD ANIM_FILE NC2A\Actor\PC\APL00A0w.AN2 DEFXLT ANIM_FILE NC2A\Actor\PC\APL00A20.AN2 TRNLFT ANIM_FILE NC2A\Actor\PC\APL00A1z.AN2 TRNRGT ANIM_FILE NC2A\Actor\PC\APA00A29.AN2 SCRIDL ANIM_FILE NC2A\Actor\PC\APA00A2a.AN2 SCRASC SCALE 1.300000 1.3000000 END COMPONENT DEFINE_COMPONENT AnimationEventComponent NEW_FORMAT EVENTS 152 MELWOP 13 6 0 MELWCL 13 11 0 MELWLP 13 10 0 MELWOP 14 9 0 MELWCL 14 14 0 MELWLP 14 13 0 MELWOP 16 12 0 MELWCL 16 14 0 MELWLP 16 13 0 MELWOP 17 15 0 MELWCL 17 23 0 MELWLP 17 21 0 MELDOP 13 3 0 MELDCL 13 10 0 MELDOP 14 4 0 MELDCL 14 14 0 MELDOP 15 4 0 MELDCL 15 10 0 MELDOP 16 5 0 MELDCL 16 10 0 MELDOP 17 5 0 MELDCL 17 20 0 MELDOP 18 2 0 MELDCL 18 28 0 XXXPRT 18 6 2 PRTSYS 19 0 8 PRTSYS 19 7 16 PRTSYS 22 0 8 PRTSYS 22 7 16 SOUND 4 2 38032 SOUND 5 1 38029 SOUND 4 4 52768 SOUND 23 14 52768 SOUND 23 7 52768 SOUND 24 8 52768 SOUND 24 14 52768 SOUND 25 14 52768 SOUND 24 8 38060 SOUND 24 14 38060 SOUND 23 7 38060 SOUND 23 14 38060 SOUND 0 16 52768 SOUND 0 27 52768 SOUND 1 2 52768 SOUND 1 21 52768 SOUND 1 30 52768 SOUND 2 7 52768 SOUND 2 21 52768 SOUND 3 12 52768 SOUND 3 20 52768 SOUND 5 3 52768 SOUND 5 4 52768 SOUND 5 17 52768 SOUND 15 10 46000 SOUND 15 14 46000 SOUND 15 4 46000 SOUND 29 5 52768 SOUND 29 0 52768 SOUND 28 4 52768 SOUND 28 9 52768 SOUND 26 5 52768 SOUND 25 8 52768 SOUND 5 3 38090 SOUND 5 4 38090 SOUND 5 15 38090 SOUND 5 17 38089 SOUND 5 16 46001 SOUND 4 11 46001 SOUND 4 5 38090 SOUND 4 9 38090 SOUND 4 11 38089 SOUND 4 10 38089 SOUND 15 9 38090 SOUND 15 11 38090 SOUND 15 15 38090 SOUND 0 15 46010 SOUND 0 26 46010 SOUND 1 1 46010 SOUND 1 20 46010 SOUND 2 6 46010 SOUND 2 20 46010 SOUND 3 11 46010 SOUND 3 19 46010 SOUND 16 12 46010 SOUND 16 13 52768 SOUND 19 5 52768 SOUND 19 1 52768 SOUND 19 5 46010 SOUND 19 1 46010 SOUND 20 1 46010 SOUND 22 14 52768 SOUND 22 7 52768 SOUND 22 7 46010 SOUND 22 14 46010 SOUND 22 11 46010 SOUND 22 3 46010 SOUND 19 6 46010 SOUND 19 3 46010 SOUND 23 6 46010 SOUND 23 13 46010 SOUND 23 9 46010 SOUND 24 7 46010 SOUND 24 9 46010 SOUND 24 13 46010 SOUND 24 3 46010 SOUND 25 8 46010 SOUND 25 14 46010 SOUND 25 11 46010 SOUND 25 3 46010 SOUND 26 5 46010 SOUND 26 3 46010 SOUND 26 7 46010 SOUND 28 4 46010 SOUND 28 9 46010 SOUND 28 6 46010 SOUND 29 0 46010 SOUND 29 2 46010 SOUND 29 8 46010 SOUND 29 5 46010 SOUND 13 1 38030 SOUND 14 4 38030 SOUND 15 3 38030 SOUND 16 6 38030 SOUND 16 6 38090 SOUND 17 7 38030 SOUND 17 7 46000 SOUND 17 14 46000 SOUND 18 7 38030 SOUND 18 7 46000 SOUND 18 12 46000 SOUND 18 17 46000 SOUND 18 1 46010 SOUND 18 10 46010 SOUND 18 24 46010 SOUND 32 10 52768 SOUND 32 21 52768 SOUND 32 6 46010 SOUND 32 10 46010 SOUND 32 21 46010 SOUND 33 10 52768 SOUND 33 21 52768 SOUND 33 6 46010 SOUND 33 10 46010 SOUND 33 21 46010 SOUND 13 4 46000 SOUND 14 5 46000 SOUND 16 7 46000 SOUND 4 11 38089 SOUND 5 11 38090 SOUND 5 8 38090 SOUND 12 5 38089 SOUND 21 1 46010 END COMPONENT DEFINE_COMPONENT MotionStreakComponent EFFECT_COUNT 8 EFFECT 0 LABEL NORML TEXTURE NC2A\Effect\Spell\SSC00T1j.DDS SAMPLE_COUNT 5 SAMPLE 0 COLORA 0xFFFFFFFF COLORB 0xFFFFFFFF END SAMPLE 1 COLORA 0xCCFFFFFF COLORB 0xCCFFFFFF END SAMPLE 2 COLORA 0x99FFFFFF COLORB 0x99FFFFFF END SAMPLE 3 COLORA 0x66FFFFFF COLORB 0x66FFFFFF END SAMPLE 4 COLORA 0x33FFFFFF COLORB 0x33FFFFFF END PIXEL_SHADER modCT VERTEX_SHADER spgeo JOINT1 spell JOINT2 weapon_r AMBIENT_COLOR 0.0 0.0 1.0 END EFFECT 1 TEXTURE NC2A\Effect\Particle\SPC00T1G.DDS SAMPLE_COUNT 6 SAMPLE 0 COLORA 0xFFFFFFFF COLORB 0xFFFFFFFF END SAMPLE 1 COLORA 0xFFFFFFFF COLORB 0xFFFFFFFF END SAMPLE 2 COLORA 0xFFFFFFFF COLORB 0xFFFFFFFF END SAMPLE 3 COLORA 0xFFFFFFFF COLORB 0xFFFFFFFF END SAMPLE 4 COLORA 0xFFFFFFFF COLORB 0xFFFFFFFF END SAMPLE 5 COLORA 0xFFFFFFFF COLORB 0xFFFFFFFF END PIXEL_SHADER modCT VERTEX_SHADER spgeo JOINT1 spell JOINT2 weapon_r LABEL COMBO AMBIENT_COLOR 0.9 0.9 0.9 END EFFECT 2 TEXTURE NC2A\Effect\Spell\SSC00T1k.DDS SAMPLE_COUNT 6 SAMPLE 0 COLORA 0xFFFFFFFF COLORB 0xFFFFFFFF END SAMPLE 1 COLORA 0xFFFFFFFF COLORB 0xFFFFFFFF END SAMPLE 2 COLORA 0xFFFFFFFF COLORB 0xFFFFFFFF END SAMPLE 3 COLORA 0xFFFFFFFF COLORB 0xFFFFFFFF END SAMPLE 4 COLORA 0xFFFFFFFF COLORB 0xFFFFFFFF END SAMPLE 5 COLORA 0xFFFFFFFF COLORB 0xFFFFFFFF END PIXEL_SHADER modCT VERTEX_SHADER spgeo JOINT1 spell JOINT2 weapon_r LABEL FIRE AMBIENT_COLOR 0.9 0.9 0.9 PARTSYS 2 PARTSYSDATA 0 FLAGS 1 TYPE MotionStreakFire JOINT1 spell END PARTSYSDATA 1 FLAGS 2 TYPE MotionStreakFireLine JOINT1 weapon_r JOINT2 spell END END EFFECT 3 TEXTURE NC2A\Effect\Spell\SSC00T1j.DDS SAMPLE_COUNT 6 SAMPLE 0 COLORA 0xFFFFFFFF COLORB 0xFFFFFFFF END SAMPLE 1 COLORA 0xFFFFFFFF COLORB 0xFFFFFFFF END SAMPLE 2 COLORA 0xFFFFFFFF COLORB 0xFFFFFFFF END SAMPLE 3 COLORA 0xFFFFFFFF COLORB 0xFFFFFFFF END SAMPLE 4 COLORA 0xFFFFFFFF COLORB 0xFFFFFFFF END SAMPLE 5 COLORA 0xFFFFFFFF COLORB 0xFFFFFFFF END PIXEL_SHADER modCT VERTEX_SHADER spgeo JOINT1 spell JOINT2 weapon_r LABEL WATER AMBIENT_COLOR 0.9 0.9 0.9 PARTSYS 2 PARTSYSDATA 0 FLAGS 1 TYPE MotionStreakWater JOINT1 spell END PARTSYSDATA 1 FLAGS 2 TYPE MotionStreakWaterLine JOINT1 weapon_r JOINT2 spell END END EFFECT 4 TEXTURE NC2A\Effect\Spell\SSC00T1l.DDS SAMPLE_COUNT 6 SAMPLE 0 COLORA 0xFFFFFFFF COLORB 0xFFFFFFFF END SAMPLE 1 COLORA 0xFFFFFFFF COLORB 0xFFFFFFFF END SAMPLE 2 COLORA 0xFFFFFFFF COLORB 0xFFFFFFFF END SAMPLE 3 COLORA 0xFFFFFFFF COLORB 0xFFFFFFFF END SAMPLE 4 COLORA 0xFFFFFFFF COLORB 0xFFFFFFFF END SAMPLE 5 COLORA 0xFFFFFFFF COLORB 0xFFFFFFFF END PIXEL_SHADER modCT VERTEX_SHADER spgeo JOINT1 spell JOINT2 weapon_r LABEL LIGHT AMBIENT_COLOR 0.9 0.9 0.9 PARTSYS 2 PARTSYSDATA 0 FLAGS 1 TYPE MotionStreakLight JOINT1 spell END PARTSYSDATA 1 FLAGS 4 TYPE MotionStreakLightLine JOINT1 weapon_r JOINT2 spell END END EFFECT 5 TEXTURE NC2A\Effect\Spell\SSC00T1m.DDS SAMPLE_COUNT 6 SAMPLE 0 COLORA 0xFFFFFFFF COLORB 0xFFFFFFFF END SAMPLE 1 COLORA 0xFFFFFFFF COLORB 0xFFFFFFFF END SAMPLE 2 COLORA 0xFFFFFFFF COLORB 0xFFFFFFFF END SAMPLE 3 COLORA 0xFFFFFFFF COLORB 0xFFFFFFFF END SAMPLE 4 COLORA 0xFFFFFFFF COLORB 0xFFFFFFFF END SAMPLE 5 COLORA 0xFFFFFFFF COLORB 0xFFFFFFFF END PIXEL_SHADER modCT VERTEX_SHADER spgeo JOINT1 spell JOINT2 weapon_r LABEL DARK AMBIENT_COLOR 0.9 0.9 0.9 PARTSYS 4 PARTSYSDATA 0 FLAGS 1 TYPE MotionStreakDarkSub JOINT1 spell END PARTSYSDATA 1 FLAGS 4 TYPE MotionStreakDarkLineSub JOINT1 weapon_r JOINT2 spell END PARTSYSDATA 2 FLAGS 1 TYPE MotionStreakDark JOINT1 spell END PARTSYSDATA 3 FLAGS 4 TYPE MotionStreakDarkLine JOINT1 weapon_r JOINT2 spell END END EFFECT 6 TEXTURE NC2A\Effect\Spell\SSC00T1n.DDS SAMPLE_COUNT 6 SAMPLE 0 COLORA 0xFFFFFFFF COLORB 0xFFFFFFFF END SAMPLE 1 COLORA 0xFFFFFFFF COLORB 0xFFFFFFFF END SAMPLE 2 COLORA 0xFFFFFFFF COLORB 0xFFFFFFFF END SAMPLE 3 COLORA 0xFFFFFFFF COLORB 0xFFFFFFFF END SAMPLE 4 COLORA 0xFFFFFFFF COLORB 0xFFFFFFFF END SAMPLE 5 COLORA 0xFFFFFFFF COLORB 0xFFFFFFFF END PIXEL_SHADER modCT VERTEX_SHADER spgeo JOINT1 spell JOINT2 weapon_r LABEL POISON AMBIENT_COLOR 0.9 0.9 0.9 PARTSYS 2 PARTSYSDATA 0 FLAGS 1 TYPE MotionStreakInfectedHeartSub JOINT1 spell END PARTSYSDATA 1 FLAGS 4 TYPE MotionStreakInfectedHeartLineSub JOINT1 weapon_r JOINT2 spell END END EFFECT 7 TEXTURE NC2A\Effect\Spell\SSB00T1p.DDS SAMPLE_COUNT 6 SAMPLE 0 COLORA 0xFFFFFFFF COLORB 0xFFFFFFFF END SAMPLE 1 COLORA 0xFFFFFFFF COLORB 0xFFFFFFFF END SAMPLE 2 COLORA 0xFFFFFFFF COLORB 0xFFFFFFFF END SAMPLE 3 COLORA 0xFFFFFFFF COLORB 0xFFFFFFFF END SAMPLE 4 COLORA 0xFFFFFFFF COLORB 0xFFFFFFFF END SAMPLE 5 COLORA 0xFFFFFFFF COLORB 0xFFFFFFFF END PIXEL_SHADER modCT VERTEX_SHADER spgeo JOINT1 spell JOINT2 weapon_r LABEL FREEZE AMBIENT_COLOR 0.9 0.9 0.9 PARTSYS 2 PARTSYSDATA 0 FLAGS 1 TYPE MotionStreakFreeze JOINT1 spell END PARTSYSDATA 1 FLAGS 2 TYPE MotionStreakFreezeLine JOINT1 weapon_r JOINT2 spell END END END COMPONENT PARTSYS 6 PARTSYSDATA 0 FLAGS 2147483648 TYPE MeleeDefendExplosion JOINT1 weapon_r END PARTSYSDATA 1 FLAGS 1 TYPE MeleeHitEffect JOINT1 weapon_r END PARTSYSDATA 2 FLAGS 2 TYPE HealthUse JOINT1 root END PARTSYSDATA 3 FLAGS 4 TYPE ManaUse JOINT1 root END PARTSYSDATA 4 FLAGS 8 TYPE FootDust JOINT1 toe_l END PARTSYSDATA 5 FLAGS 16 TYPE FootDust JOINT1 toe_r END DEFINE_COMPONENT AudioComponentEx BEGIN EMITTER ID 0 NAME PlayerEmitter IS2D false ISFORSCORE false PRIORITY 7 DEFAULTISAUTOREWIND true DEFAULTMINMAXDISTANCE 4.0 32.0 DEFAULTISDOPPLEREFFECTENABLED false END EMITTER END COMPONENT DEFINE_COMPONENT DamageComponent HEALTH 100.000000 100.000000 MAX_ARMOR 0.000000 SCHOOL 0 INVULNERABLE 0 REGENERATE 0 REGENERATION_RATE 0.050000 SCALE 0 END COMPONENT DEFINE_COMPONENT AnalogControllerComponent ANALOG_EVENT_X_AXIS STK1X ANALOG_EVENT_Y_AXIS STK1Y END COMPONENT DEFINE_COMPONENT PlayerStatsComponent MANA 10.0 1.000000 0.500000 1.0 1.0 1.0 2.0 MANA_REGEN 1.25 1.0 0.75 0.75 0.75 0.5 0.5 0.25 0.25 0.25 LEVEL_HEALTH 100.000000 15.000000 10.0 FORTITUDE 4 100 2 6 KNOWLEDGE 10 80 2 1 PROWESS 30 100 1 4 5 ACTIVE_SPELL PRMLGT ONDECK1_SPELL FLMSPK ONDECK2_SPELL FLSHFZ ONDECK3_SPELL POISTK SPELL_LEVEL_COST 1 3 HAVE_SPELLS 0x00001111 // light2 fire2 water2 dark2 light1 fire1 water1 dark1 END COMPONENT MELEE_JOINT_0 Weapon_R MELEE_JOINT_1 Spell UNITS_PER_RUN 9.0 UNITS_PER_WALK 3.0 END CREATE CREATE PlayerActorObject TSLA_LABEL PlayerActor-Arran ID ARRAN EXTENTS 1 1 1 0.750000 2.200000 DAMAGE_FX_LENGTH 3.0 CIRCLET_LIGHT POS -9.330265 -2.680871 -20.678764 DIRECTION -1.000000 0.000000 0.000000 RADIUS 20.000000 COLOR 0.500000 0.000000 0.000000 BEGIN_FLOAT_LERP 0 NUM_SAMPLES 32 SAMPLE_ARRAY 0.172826 0.155794 0.184546 0.147804 0.162548 0.140834 0.165526 0.217569 0.182522 0.168733 0.205720 0.162864 0.200171 0.217213 0.166633 0.226153 0.234237 0.180151 0.218708 0.234819 0.213653 0.210178 0.169851 0.215510 0.163082 0.188516 0.151672 0.202084 0.195014 0.225330 0.168085 0.139380 END_FLOAT_LERP BEGIN_FLOAT_LERP 1 NUM_SAMPLES 32 SAMPLE_ARRAY 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 END_FLOAT_LERP BEGIN_FLOAT_LERP 2 NUM_SAMPLES 32 SAMPLE_ARRAY 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 END_FLOAT_LERP BEGIN_FLOAT_LERP 3 NUM_SAMPLES 32 SAMPLE_ARRAY 0.587347 0.620217 0.623490 0.562821 0.601859 0.601927 0.622285 0.719877 0.657879 0.705315 0.695276 0.655732 0.663393 0.656733 0.688031 0.632700 0.624404 0.716491 0.727367 0.709715 0.747073 0.730081 0.746458 0.734704 0.707957 0.654516 0.619928 0.595610 0.610695 0.664256 0.578323 0.620028 END_FLOAT_LERP SPEED 1.000000 SHADER 0 END HOURGLASS_LIGHT POS 4.000000 0.750000 -14.967505 DIRECTION 0.000000 0.000000 0.000000 RADIUS 20.000000 COLOR 0.500000 0.000000 0.000000 BEGIN_FLOAT_LERP 0 NUM_SAMPLES 32 SAMPLE_ARRAY 0.177499 0.157551 0.171041 0.151406 0.232087 0.146520 0.228143 0.210395 0.226714 0.210537 0.195304 0.207542 0.201419 0.182734 0.212563 0.196707 0.196241 0.216966 0.219958 0.211017 0.151219 0.146365 0.193711 0.197423 0.206393 0.204059 0.201497 0.182143 0.201801 0.143907 0.219537 0.212128 END_FLOAT_LERP BEGIN_FLOAT_LERP 1 NUM_SAMPLES 32 SAMPLE_ARRAY 0.028037 0.028037 0.028037 0.028037 0.028037 0.028037 0.028037 0.028037 0.028037 0.028037 0.028037 0.028037 0.028037 0.028037 0.028037 0.028037 0.028037 0.028037 0.028037 0.028037 0.028037 0.028037 0.028037 0.028037 0.028037 0.028037 0.028037 0.028037 0.028037 0.028037 0.028037 0.028037 END_FLOAT_LERP BEGIN_FLOAT_LERP 2 NUM_SAMPLES 32 SAMPLE_ARRAY 0.191517 0.247516 0.241437 0.211200 0.194731 0.254137 0.254783 0.254379 0.224965 0.246162 0.251072 0.183121 0.209238 0.185633 0.156872 0.216638 0.174571 0.187986 0.246079 0.186770 0.185154 0.252630 0.243491 0.174822 0.156495 0.189506 0.218521 0.203663 0.239298 0.210648 0.168296 0.182588 END_FLOAT_LERP BEGIN_FLOAT_LERP 3 NUM_SAMPLES 32 SAMPLE_ARRAY 0.573328 0.606198 0.609471 0.548802 0.587840 0.587908 0.608266 0.705858 0.643860 0.691296 0.681257 0.641713 0.649374 0.642714 0.674012 0.618681 0.610385 0.702472 0.713348 0.695696 0.733054 0.716062 0.732439 0.720685 0.693938 0.640497 0.605909 0.581591 0.596676 0.650237 0.564304 0.606009 END_FLOAT_LERP SPEED 1.000000 SHADER 0 END LIGHTESSENCE_LIGHT POS 0.000000 0.750000 6.000000 DIRECTION 0.000000 0.000000 0.000000 RADIUS 20.000000 COLOR 0.500000 0.000000 0.000000 BEGIN_FLOAT_LERP 0 NUM_SAMPLES 32 SAMPLE_ARRAY 0.186845 0.166897 0.180387 0.160752 0.241433 0.155866 0.237489 0.219741 0.236060 0.219883 0.204650 0.216888 0.210765 0.192080 0.221909 0.206053 0.205587 0.226312 0.229304 0.220363 0.160565 0.155711 0.203057 0.206769 0.215739 0.213405 0.210843 0.191489 0.211147 0.153253 0.228883 0.221474 END_FLOAT_LERP BEGIN_FLOAT_LERP 1 NUM_SAMPLES 32 SAMPLE_ARRAY 0.168153 0.153509 0.172460 0.198279 0.145535 0.190342 0.222484 0.140034 0.173056 0.217401 0.150841 0.171926 0.229434 0.144420 0.172170 0.186957 0.179074 0.185289 0.185092 0.178439 0.140003 0.224821 0.204610 0.152919 0.211663 0.215160 0.163704 0.231536 0.158238 0.172589 0.142652 0.135724 END_FLOAT_LERP BEGIN_FLOAT_LERP 2 NUM_SAMPLES 32 SAMPLE_ARRAY 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 END_FLOAT_LERP BEGIN_FLOAT_LERP 3 NUM_SAMPLES 32 SAMPLE_ARRAY 0.573328 0.606198 0.609471 0.548802 0.587840 0.587908 0.608266 0.705858 0.643860 0.691296 0.681257 0.641713 0.649374 0.642714 0.674012 0.618681 0.610385 0.702472 0.713348 0.695696 0.733054 0.716062 0.732439 0.720685 0.693938 0.640497 0.605909 0.581591 0.596676 0.650237 0.564304 0.606009 END_FLOAT_LERP SPEED 1.000000 SHADER 0 END FIREESSENCE_LIGHT POS -4.000000 0.750000 -6.000000 DIRECTION 0.000000 0.000000 0.000000 RADIUS 20.000000 COLOR 0.500000 0.000000 0.000000 BEGIN_FLOAT_LERP 0 NUM_SAMPLES 32 SAMPLE_ARRAY 0.280232 0.269313 0.329897 0.290278 0.351584 0.255692 0.358881 0.332179 0.299110 0.262289 0.268992 0.227776 0.305981 0.229651 0.316616 0.314041 0.327380 0.281906 0.369828 0.296027 0.260472 0.388102 0.254990 0.284861 0.279347 0.238072 0.305718 0.242696 0.312918 0.322436 0.316567 0.299921 END_FLOAT_LERP BEGIN_FLOAT_LERP 1 NUM_SAMPLES 32 SAMPLE_ARRAY 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 END_FLOAT_LERP BEGIN_FLOAT_LERP 2 NUM_SAMPLES 32 SAMPLE_ARRAY 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 END_FLOAT_LERP BEGIN_FLOAT_LERP 3 NUM_SAMPLES 32 SAMPLE_ARRAY 0.292160 0.301473 0.321723 0.317536 0.302565 0.306564 0.325598 0.335633 0.341343 0.359072 0.371338 0.359707 0.339637 0.328291 0.323287 0.325369 0.356521 0.418874 0.468707 0.473304 0.448711 0.426456 0.420719 0.420974 0.400099 0.353152 0.308694 0.293153 0.308263 0.325886 0.322990 0.310585 END_FLOAT_LERP SPEED 0.400000 SHADER 0 END WATERESSENCE_LIGHT POS 12.000000 0.750000 -6.000000 DIRECTION 0.000000 0.000000 0.000000 RADIUS 20.000000 COLOR 0.500000 0.000000 0.000000 BEGIN_FLOAT_LERP 0 NUM_SAMPLES 32 SAMPLE_ARRAY 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 END_FLOAT_LERP BEGIN_FLOAT_LERP 1 NUM_SAMPLES 32 SAMPLE_ARRAY 0.186845 0.162377 0.235239 0.202764 0.162281 0.211122 0.246618 0.166099 0.166897 0.246342 0.201766 0.229293 0.229872 0.248355 0.229863 0.204015 0.180387 0.174923 0.160090 0.239724 0.247620 0.177067 0.160914 0.221883 0.160753 0.232372 0.201688 0.182339 0.248963 0.208756 0.235255 0.189758 END_FLOAT_LERP BEGIN_FLOAT_LERP 2 NUM_SAMPLES 32 SAMPLE_ARRAY 0.303667 0.364174 0.346067 0.296450 0.359568 0.333951 0.318848 0.367039 0.284278 0.295721 0.337690 0.286168 0.270948 0.321019 0.316957 0.342725 0.315363 0.335983 0.356710 0.340241 0.359355 0.275930 0.303394 0.303395 0.333574 0.320932 0.349970 0.271463 0.322626 0.292174 0.331775 0.286796 END_FLOAT_LERP BEGIN_FLOAT_LERP 3 NUM_SAMPLES 32 SAMPLE_ARRAY 0.242850 0.280706 0.332089 0.319176 0.305859 0.344147 0.423915 0.478352 0.532591 0.608152 0.568017 0.428460 0.367560 0.378394 0.380106 0.395170 0.428076 0.443437 0.435899 0.414650 0.402387 0.414375 0.427873 0.435763 0.434761 0.409324 0.395918 0.414022 0.426895 0.406535 0.342617 0.288401 END_FLOAT_LERP SPEED 0.325000 SHADER 0 END HOURGLASS_PARAMS MINMANA 5.0 LIGHTTIMER 1.0 MAXRADIUS 10.0 DAMAGEAMOUNT 15.0 DAMAGETYPE POISON DAMAGETIME 5.0 DAMAGESCHOOL DARK END FIREESSENCE_PARAMS MINMANA 5.0 LIGHTTIMER 1.0 MAXRADIUS 10.0 DAMAGEAMOUNT 20.0 DAMAGETYPE BURN DAMAGETIME 5.0 DAMAGESCHOOL FIRE END LIGHTESSENCE_PARAMS MINMANA 5.0 LIGHTTIMER 1.0 MAXRADIUS 10.0 DAMAGEAMOUNT 0.0 DAMAGETYPE LIGHT DAMAGETIME 5.0 DAMAGESCHOOL LIGHT END WATERESSENCE_PARAMS MINMANA 5.0 LIGHTTIMER 1.0 MAXRADIUS 10.0 DAMAGEAMOUNT -20.0 DAMAGETYPE HOURGLASS DAMAGETIME 5.0 DAMAGESCHOOL WATER END GLOBAL_DAMAGE_MODS 1.25 0.75 TYPE_1_CLIENT_MAP DRAW DrawModulate TYPE_1_CLIENT_MAP DRAW2 DrawAlphaBlend TYPE_1_CLIENT_MAP FRONT FrontEndDraw TYPE_1_CLIENT_MAP UPDATE CinematicUpdateChannel TYPE_1_CLIENT_MAP SHDW ShadowVolumeDraw TYPE_1_CLIENT_MAP REFLCT DrawReflections TYPE_2_CLIENT_MAP QUERY QueryChannel TYPE_2_CLIENT_MAP DAMAGE DamageChannel TYPE_2_CLIENT_MAP SPELL T2SpellChannel TYPE_2_CLIENT_MAP PINFO PlayerInfoChannel TYPE_2_CLIENT_MAP PGAME PlayerGameChannel TYPE_2_CLIENT_MAP SBOOK SpellBookChannel TYPE_2_CLIENT_MAP ITEM ItemObjectChannel TYPE_2_CLIENT_MAP CAMERA CameraChannel TYPE_2_CLIENT_MAP GAMEOS GameOSChannel TYPE_2_CLIENT_MAP LOADS LoadSaveChannel TYPE_2_CLIENT_MAP CONVER ConversationChannel TYPE_3_CLIENT_MAP ANALOG InputEventChannel TYPE_3_CLIENT_MAP SCLOAD ScriptLoadChannel TYPE_2_CHANNEL_MAP SPLBOK SpellBookChannel TYPE_2_CHANNEL_MAP OINFO OrbInfoChannel TYPE_2_CHANNEL_MAP PGAME PlayerGameChannel TYPE_2_CHANNEL_MAP GINPUT GameInputInfoChannel TYPE_3_CHANNEL_MAP SPELL SpellChannel TYPE_3_CLIENT_MAP AUDION AudioNotificationChannel START EVENT_SOUNDS 65535 65535 24137 38146 65535 FINISH EVENT_SOUNDS START AMBIENT_SOUNDS 65535 65535 0 500 65535 65535 0 500 65535 65535 0 500 65535 65535 0 500 65535 65535 0 500 65535 65535 0 500 65535 65535 0 500 65535 65535 0 500 65535 65535 0 500 65535 65535 0 500 65535 65535 0 500 65535 65535 0 500 65535 65535 0 500 65535 65535 0 500 65535 65535 0 500 65535 65535 0 500 65535 65535 0 500 65535 65535 0 500 65535 65535 0 500 65535 65535 0 500 65535 65535 0 500 65535 65535 0 500 65535 65535 0 500 65535 65535 0 500 65535 65535 0 500 65535 65535 0 500 65535 65535 0 500 65535 65535 0 500 65535 65535 0 500 65535 65535 0 500 65535 65535 0 500 65535 65535 0 500 FINISH AMBIENT_SOUNDS MELEE_BEHAVIOR 0 0 0 0.000000 0.000000 0.000000 1 0 0 1.000000 0 1.000000 1.000000 1 12 0 2.000000 2.000000 0.600000 BEGIN_INPUT_EVENT_MAP NUM_CHANNELS 2 CHANNEL InputEventChannel 34 CHANNEL_MAP FD 0 BPADFD -1 CHANNEL_MAP FU 0 BPADFU -1 CHANNEL_MAP BD 0 BPADBD -1 CHANNEL_MAP BU 0 BPADBU -1 CHANNEL_MAP LD 0 BPADLD -1 CHANNEL_MAP LU 0 BPADLU -1 CHANNEL_MAP RD 0 BPADRD -1 CHANNEL_MAP RU 0 BPADRU -1 CHANNEL_MAP DPADFD 0 DPADFD -1 CHANNEL_MAP DPADBD 0 DPADBD -1 CHANNEL_MAP DPADLD 0 DPADLD -1 CHANNEL_MAP DPADRD 0 DPADRD -1 CHANNEL_MAP JOYAUP 0 JOYAUP -1 CHANNEL_MAP JOYADN 0 JOYADN -1 CHANNEL_MAP JOYBUP 0 JOYBUP -1 CHANNEL_MAP JOYBDN 0 JOYBDN -1 CHANNEL_MAP JOYXUP 0 JOYXUP -1 CHANNEL_MAP JOYXDN 0 JOYXDN -1 CHANNEL_MAP JOYYDN 0 JOYYDN -1 CHANNEL_MAP JOYLDN 0 JOYLDN -1 CHANNEL_MAP JOYWUP 0 JOYWUP -1 CHANNEL_MAP JOYWDN 0 JOYWDN -1 CHANNEL_MAP JOYSDN 0 JOYSDN -1 CHANNEL_MAP JOYKDN 0 JOYKDN -1 CHANNEL_MAP TRIG1U 0 TRIG1U -1 CHANNEL_MAP TRIG1D 0 TRIG1D -1 CHANNEL_MAP TRIG2U 0 TRIG2U -1 CHANNEL_MAP TRIG2D 0 TRIG2D -1 CHANNEL_MAP JOY1UP 0 JOY1UP -1 CHANNEL_MAP JOY1DN 0 JOY1DN -1 CHANNEL_MAP JOY2DN 0 JOY2DN -1 CHANNEL_MAP RESET 0 RESET -1 CHANNEL_MAP CMARON 1 CMARON -1 CHANNEL_MAP CMAROF 1 CMAROF -1 CHANNEL DebugEventChannel 55 CHANNEL_MAP PDBGST 1 PDBGST -1 CHANNEL_MAP PDBGSF 1 PDBGSF -1 CHANNEL_MAP PDBGSO 1 PDBGSO -1 CHANNEL_MAP PDBGCT 1 PDBGCT -1 CHANNEL_MAP PDBGCF 1 PDBGCF -1 CHANNEL_MAP PDBGCO 1 PDBGCO -1 CHANNEL_MAP PINVUL 1 PINVUL -1 CHANNEL_MAP PWEAK 1 PWEAK -1 CHANNEL_MAP PFRESH 1 PFRESH -1 CHANNEL_MAP PDBGDT 1 PDBGDT -1 CHANNEL_MAP PDBGDF 1 PDBGDF -1 CHANNEL_MAP PDBGDO 1 PDBGDO -1 CHANNEL_MAP FULLM 1 FULLM -1 CHANNEL_MAP RESET 1 RESET -1 CHANNEL_MAP GHOSTY 1 GHOSTY -1 CHANNEL_MAP INVIS 1 INVIS -1 CHANNEL_MAP FSAVE 1 FSAVE -1 CHANNEL_MAP DESS 1 DESS -1 CHANNEL_MAP WESS 1 WESS -1 CHANNEL_MAP LESS 1 LESS -1 CHANNEL_MAP FESS 1 FESS -1 CHANNEL_MAP AERO 1 AERO -1 CHANNEL_MAP CMARTG 1 CMARTG -1 CHANNEL_MAP ARRAN 1 ARRAN -1 CHANNEL_MAP MADDY 1 MADDY -1 CHANNEL_MAP SINGLE 1 SINGLE -1 CHANNEL_MAP MULTI 1 MULTI -1 CHANNEL_MAP LVLRST 1 LVLRST -1 CHANNEL_MAP LVLSPL 1 LVLSPL -1 CHANNEL_MAP LVLMEL 1 LVLMEL -1 CHANNEL_MAP LVLSWR 1 LVLSWR -1 CHANNEL_MAP CHALLS 1 CHALLS -1 CHANNEL_MAP COMBOA 1 COMBOA -1 CHANNEL_MAP COMBOB 1 COMBOB -1 CHANNEL_MAP COMBOC 1 COMBOC -1 CHANNEL_MAP COMBOD 1 COMBOD -1 CHANNEL_MAP COMBOE 1 COMBOE -1 CHANNEL_MAP COMBOF 1 COMBOF -1 CHANNEL_MAP COMBOG 1 COMBOG -1 CHANNEL_MAP COMBOH 1 COMBOH -1 CHANNEL_MAP COMBOI 1 COMBOI -1 CHANNEL_MAP COMBOJ 1 COMBOJ -1 CHANNEL_MAP COMBOK 1 COMBOK -1 CHANNEL_MAP COMBOL 1 COMBOL -1 CHANNEL_MAP COMBOM 1 COMBOM -1 CHANNEL_MAP COMBON 1 COMBON -1 CHANNEL_MAP EXPA 1 EXPA -1 CHANNEL_MAP EXPB 1 EXPB -1 CHANNEL_MAP EXPC 1 EXPC -1 CHANNEL_MAP EXPL 1 EXPL -1 CHANNEL_MAP MELDBG 1 MELDBG -1 CHANNEL_MAP SMART 1 SMART -1 CHANNEL_MAP DUMB 1 DUMB -1 CHANNEL_MAP SCLDMG 1 SCLDMG -1 CHANNEL_MAP KLLARR 1 KLLARR -1 END BEGIN_OUTPUT_EVENT_MAP NUM_GAME_OBJECTS 3 GAME_OBJECT CameraDirector 8 GAME_OBJECT_MAP TGTSTP 0 PLSTOP -1 GAME_OBJECT_MAP TGTSRT 0 PLSTRT -1 GAME_OBJECT_MAP TURBO 0 TURBO -1 GAME_OBJECT_MAP WIDEON 0 WIDEON -1 GAME_OBJECT_MAP WIDEOF 0 WIDEOF -1 GAME_OBJECT_MAP FLAPON 0 FLAPON -1 GAME_OBJECT_MAP WIDNPC 0 TXTWDS -1 GAME_OBJECT_MAP WARPTO 0 WARPTO -1 GAME_OBJECT DeathFade 2 GAME_OBJECT_MAP FADIN 1 FADIN -1 GAME_OBJECT_MAP ABORT 1 ABORT -1 GAME_OBJECT GameInterfaceObject 2 GAME_OBJECT_MAP UION 2 UION -1 GAME_OBJECT_MAP UIOFF 2 UIOFF -1 END DEFINE_COMPONENT PlayerPhysicsComponent MATRIX -0.804583 0.000000 0.593840 0.000000 1.000000 0.000000 -0.593840 0.000000 -0.804583 -96.278885 191.061356 -506.337067 MAX_SPEED 10.0000000 MAX_ACCELERATION 5.000000 MAX_TURN_RATE 6.28 MIN_TURN_RATE 4.71 END COMPONENT DEFINE_COMPONENT MotionStreakComponent EFFECT_COUNT 8 EFFECT 0 LABEL NORML TEXTURE NC2A\Effect\Spell\SSC00T1j.DDS SAMPLE_COUNT 5 SAMPLE 0 COLORA 0xFFFFFFFF COLORB 0xFFFFFFFF END SAMPLE 1 COLORA 0xCCFFFFFF COLORB 0xCCFFFFFF END SAMPLE 2 COLORA 0x99FFFFFF COLORB 0x99FFFFFF END SAMPLE 3 COLORA 0x66FFFFFF COLORB 0x66FFFFFF END SAMPLE 4 COLORA 0x33FFFFFF COLORB 0x33FFFFFF END PIXEL_SHADER modCT VERTEX_SHADER spgeo JOINT1 spell_1 JOINT2 spell_2 AMBIENT_COLOR 0.0 0.0 1.0 END EFFECT 1 TEXTURE NC2A\Effect\Particle\SPC00T1G.DDS SAMPLE_COUNT 6 SAMPLE 0 COLORA 0xFFFFFFFF COLORB 0xFFFFFFFF END SAMPLE 1 COLORA 0xFFFFFFFF COLORB 0xFFFFFFFF END SAMPLE 2 COLORA 0xFFFFFFFF COLORB 0xFFFFFFFF END SAMPLE 3 COLORA 0xFFFFFFFF COLORB 0xFFFFFFFF END SAMPLE 4 COLORA 0xFFFFFFFF COLORB 0xFFFFFFFF END SAMPLE 5 COLORA 0xFFFFFFFF COLORB 0xFFFFFFFF END PIXEL_SHADER modCT VERTEX_SHADER spgeo JOINT1 spell_1 JOINT2 spell_2 LABEL COMBO AMBIENT_COLOR 0.9 0.9 0.9 END EFFECT 2 TEXTURE NC2A\Effect\Spell\SSC00T1k.DDS SAMPLE_COUNT 6 SAMPLE 0 COLORA 0xFFFFFFFF COLORB 0xFFFFFFFF END SAMPLE 1 COLORA 0xFFFFFFFF COLORB 0xFFFFFFFF END SAMPLE 2 COLORA 0xFFFFFFFF COLORB 0xFFFFFFFF END SAMPLE 3 COLORA 0xFFFFFFFF COLORB 0xFFFFFFFF END SAMPLE 4 COLORA 0xFFFFFFFF COLORB 0xFFFFFFFF END SAMPLE 5 COLORA 0xFFFFFFFF COLORB 0xFFFFFFFF END PIXEL_SHADER modCT VERTEX_SHADER spgeo JOINT1 spell_1 JOINT2 spell_2 LABEL FIRE AMBIENT_COLOR 0.9 0.9 0.9 PARTSYS 2 PARTSYSDATA 0 FLAGS 1 TYPE MotionStreakFire JOINT1 spell_1 END PARTSYSDATA 1 FLAGS 2 TYPE MotionStreakFireLine JOINT1 spell_1 JOINT2 spell_2 END END EFFECT 3 TEXTURE NC2A\Effect\Spell\SSC00T1j.DDS SAMPLE_COUNT 6 SAMPLE 0 COLORA 0xFFFFFFFF COLORB 0xFFFFFFFF END SAMPLE 1 COLORA 0xFFFFFFFF COLORB 0xFFFFFFFF END SAMPLE 2 COLORA 0xFFFFFFFF COLORB 0xFFFFFFFF END SAMPLE 3 COLORA 0xFFFFFFFF COLORB 0xFFFFFFFF END SAMPLE 4 COLORA 0xFFFFFFFF COLORB 0xFFFFFFFF END SAMPLE 5 COLORA 0xFFFFFFFF COLORB 0xFFFFFFFF END PIXEL_SHADER modCT VERTEX_SHADER spgeo JOINT1 spell_1 JOINT2 spell_2 LABEL WATER AMBIENT_COLOR 0.9 0.9 0.9 PARTSYS 2 PARTSYSDATA 0 FLAGS 1 TYPE MotionStreakWater JOINT1 spell_1 END PARTSYSDATA 1 FLAGS 2 TYPE MotionStreakWaterLine JOINT1 spell_1 JOINT2 spell_2 END END EFFECT 4 TEXTURE NC2A\Effect\Spell\SSC00T1l.DDS SAMPLE_COUNT 6 SAMPLE 0 COLORA 0xFFFFFFFF COLORB 0xFFFFFFFF END SAMPLE 1 COLORA 0xFFFFFFFF COLORB 0xFFFFFFFF END SAMPLE 2 COLORA 0xFFFFFFFF COLORB 0xFFFFFFFF END SAMPLE 3 COLORA 0xFFFFFFFF COLORB 0xFFFFFFFF END SAMPLE 4 COLORA 0xFFFFFFFF COLORB 0xFFFFFFFF END SAMPLE 5 COLORA 0xFFFFFFFF COLORB 0xFFFFFFFF END PIXEL_SHADER modCT VERTEX_SHADER spgeo JOINT1 spell_1 JOINT2 spell_2 LABEL LIGHT AMBIENT_COLOR 0.9 0.9 0.9 PARTSYS 2 PARTSYSDATA 0 FLAGS 1 TYPE MotionStreakLight JOINT1 spell_1 END PARTSYSDATA 1 FLAGS 4 TYPE MotionStreakLightLine JOINT1 spell_1 JOINT2 spell_2 END END EFFECT 5 TEXTURE NC2A\Effect\Spell\SSC00T1m.DDS SAMPLE_COUNT 6 SAMPLE 0 COLORA 0xFFFFFFFF COLORB 0xFFFFFFFF END SAMPLE 1 COLORA 0xFFFFFFFF COLORB 0xFFFFFFFF END SAMPLE 2 COLORA 0xFFFFFFFF COLORB 0xFFFFFFFF END SAMPLE 3 COLORA 0xFFFFFFFF COLORB 0xFFFFFFFF END SAMPLE 4 COLORA 0xFFFFFFFF COLORB 0xFFFFFFFF END SAMPLE 5 COLORA 0xFFFFFFFF COLORB 0xFFFFFFFF END PIXEL_SHADER modCT VERTEX_SHADER spgeo JOINT1 spell_1 JOINT2 spell_2 LABEL DARK AMBIENT_COLOR 0.9 0.9 0.9 PARTSYS 4 PARTSYSDATA 0 FLAGS 1 TYPE MotionStreakDarkSub JOINT1 spell_1 END PARTSYSDATA 1 FLAGS 4 TYPE MotionStreakDarkLineSub JOINT1 spell_1 JOINT2 spell_2 END PARTSYSDATA 2 FLAGS 1 TYPE MotionStreakDark JOINT1 spell_1 END PARTSYSDATA 3 FLAGS 4 TYPE MotionStreakDarkLine JOINT1 spell_1 JOINT2 spell_2 END END EFFECT 6 TEXTURE NC2A\Effect\Spell\SSC00T1n.DDS SAMPLE_COUNT 6 SAMPLE 0 COLORA 0xFFFFFFFF COLORB 0xFFFFFFFF END SAMPLE 1 COLORA 0xFFFFFFFF COLORB 0xFFFFFFFF END SAMPLE 2 COLORA 0xFFFFFFFF COLORB 0xFFFFFFFF END SAMPLE 3 COLORA 0xFFFFFFFF COLORB 0xFFFFFFFF END SAMPLE 4 COLORA 0xFFFFFFFF COLORB 0xFFFFFFFF END SAMPLE 5 COLORA 0xFFFFFFFF COLORB 0xFFFFFFFF END PIXEL_SHADER modCT VERTEX_SHADER spgeo JOINT1 spell_1 JOINT2 spell_2 LABEL POISON AMBIENT_COLOR 0.9 0.9 0.9 PARTSYS 2 PARTSYSDATA 0 FLAGS 1 TYPE MotionStreakInfectedHeartSub JOINT1 spell_1 END PARTSYSDATA 1 FLAGS 4 TYPE MotionStreakInfectedHeartLineSub JOINT1 spell_1 JOINT2 spell_2 END END EFFECT 7 TEXTURE NC2A\Effect\Spell\SSB00T1p.DDS SAMPLE_COUNT 6 SAMPLE 0 COLORA 0xFFFFFFFF COLORB 0xFFFFFFFF END SAMPLE 1 COLORA 0xFFFFFFFF COLORB 0xFFFFFFFF END SAMPLE 2 COLORA 0xFFFFFFFF COLORB 0xFFFFFFFF END SAMPLE 3 COLORA 0xFFFFFFFF COLORB 0xFFFFFFFF END SAMPLE 4 COLORA 0xFFFFFFFF COLORB 0xFFFFFFFF END SAMPLE 5 COLORA 0xFFFFFFFF COLORB 0xFFFFFFFF END PIXEL_SHADER modCT VERTEX_SHADER spgeo JOINT1 spell_1 JOINT2 spell_2 LABEL FREEZE AMBIENT_COLOR 0.9 0.9 0.9 PARTSYS 2 PARTSYSDATA 0 FLAGS 1 TYPE MotionStreakFreeze JOINT1 spell_1 END PARTSYSDATA 1 FLAGS 2 TYPE MotionStreakFreezeLine JOINT1 spell_1 JOINT2 spell_2 END END END COMPONENT DEFINE_COMPONENT FontComponent TEXTURE_NAME UFW00T0c.dds END COMPONENT DEFINE_COMPONENT ActorComponent PLAYER SKIN_FILE NC2A\Actor\PC\APL00C01.SN2 SHADOW_SKIN_FILE NC2A\Actor\PC\APA00C02.SDW NUM_ANIMS 32 ANIM_FILE NC2A\Actor\PC\APL00A1t.AN2 DAMAGF ANIM_FILE NC2A\Actor\PC\APL00A1v.AN2 DAMAGB ANIM_FILE NC2A\Actor\PC\APL00A1u.AN2 DAMAGL ANIM_FILE NC2A\Actor\PC\APL00A1s.AN2 DAMAGR ANIM_FILE NC2A\Actor\PC\APL00A12.AN2 DEATH1 ANIM_FILE NC2A\Actor\PC\APL00A13.AN2 DEATH2 ANIM_FILE NC2A\Actor\PC\APL00A14.AN2 DEFEND ANIM_FILE NC2A\Actor\PC\APA00A22.AN2 FIDGT1 ANIM_FILE NC2A\Actor\PC\APA00A23.AN2 FIDGT2 ANIM_FILE NC2A\Actor\PC\APA00A24.AN2 FIDGT3 ANIM_FILE NC2A\Actor\PC\APL00A17.AN2 DUMMY4 ANIM_FILE NC2A\Actor\PC\APL00A17.AN2 IDLE ANIM_FILE NC2A\Actor\PC\APL00A18.AN2 PICKUP ANIM_FILE NC2A\Actor\PC\APL00A19.AN2 MLLGT0 ANIM_FILE NC2A\Actor\PC\APL00A1a.AN2 MLLGT1 ANIM_FILE NC2A\Actor\PC\APL00A1b.AN2 MLLGT2 ANIM_FILE NC2A\Actor\PC\APA00A21.AN2 MLHVY0 ANIM_FILE NC2A\Actor\PC\APA00A25.AN2 MLHVY1 ANIM_FILE NC2A\Actor\PC\APA00A26.AN2 MLHVY2 ANIM_FILE NC2A\Actor\PC\APL00A1c.AN2 RUN ANIM_FILE NC2A\Actor\PC\APL00A1d.AN2 SPELL1 ANIM_FILE NC2A\Actor\PC\APL00A1e.AN2 SPELL2 ANIM_FILE NC2A\Actor\PC\APL00A1i.AN2 WALK ANIM_FILE NC2A\Actor\PC\APL00A1g.AN2 PSHW ANIM_FILE NC2A\Actor\PC\APL00A1j.AN2 CRPL ANIM_FILE NC2A\Actor\PC\APL00A0x.AN2 CRPR ANIM_FILE NC2A\Actor\PC\APL00A2b.AN2 TTRFWD ANIM_FILE NC2A\Actor\PC\APL00A1w.AN2 DEFXLT ANIM_FILE NC2A\Actor\PC\APL00A1x.AN2 TRNLFT ANIM_FILE NC2A\Actor\PC\APL00A1y.AN2 TRNRGT ANIM_FILE NC2A\Actor\PC\APA00A27.AN2 SCRIDL ANIM_FILE NC2A\Actor\PC\APA00A28.AN2 SCRASC SCALE 1.000000 1.000000 END COMPONENT DEFINE_COMPONENT AnimationEventComponent NEW_FORMAT EVENTS 79 PRTSYS 19 0 8 PRTSYS 19 7 16 PRTSYS 22 0 8 PRTSYS 22 7 16 MELWOP 13 4 0 MELWCL 13 9 0 MELWLP 13 7 0 MELWOP 14 1 0 MELWCL 14 6 0 MELWOP 16 5 0 MELWCL 16 15 0 MELWLP 16 10 0 MELWOP 17 5 0 MELWCL 17 10 0 MELDOP 13 3 0 MELDCL 13 9 0 MELDOP 14 2 0 MELDCL 14 6 0 MELDOP 15 2 0 MELDCL 15 10 0 MELDOP 16 15 0 MELDCL 16 30 0 MELDOP 17 5 0 MELDCL 17 49 0 MELDOP 18 5 0 MELDCL 18 40 0 SOUND 4 32 46001 SOUND 4 31 46007 SOUND 4 30 46010 SOUND 5 59 46001 SOUND 13 3 46000 SOUND 14 2 46000 SOUND 15 5 46000 SOUND 17 23 46000 SOUND 17 39 46000 SOUND 17 7 46000 SOUND 17 12 46000 SOUND 17 15 46000 SOUND 17 1 46000 SOUND 18 25 46000 SOUND 19 0 52768 SOUND 19 4 52768 SOUND 0 0 52768 SOUND 0 3 52768 SOUND 1 0 52768 SOUND 1 4 52768 SOUND 2 3 52768 SOUND 2 0 52768 SOUND 3 0 52768 SOUND 3 3 52768 SOUND 4 27 52768 SOUND 5 14 52768 SOUND 5 44 52768 SOUND 16 18 52768 SOUND 17 9 52768 SOUND 17 22 52768 SOUND 22 0 52768 SOUND 22 8 52768 SOUND 23 7 52768 SOUND 23 15 52768 SOUND 24 5 52768 SOUND 24 12 52768 SOUND 25 0 52768 SOUND 25 7 52768 SOUND 26 0 52768 SOUND 29 10 52768 SOUND 29 4 52768 SOUND 28 5 52768 SOUND 28 10 52768 SOUND 4 0 38145 SOUND 5 0 38146 SOUND 5 38 38145 SOUND 15 3 38144 SOUND 17 2 38144 SOUND 17 23 38147 SOUND 16 15 38147 SOUND 18 11 38144 SOUND 18 24 38147 SOUND 26 2 38144 END COMPONENT DEFINE_COMPONENT AudioComponentEx BEGIN EMITTER ID 0 NAME PlayerEmitter IS2D false ISFORSCORE false PRIORITY 7 DEFAULTISAUTOREWIND true DEFAULTMINMAXDISTANCE 4.0 32.0 DEFAULTISDOPPLEREFFECTENABLED false END EMITTER END COMPONENT DEFINE_COMPONENT DamageComponent HEALTH 100.000000 100.000000 MAX_ARMOR 0.000000 SCHOOL 0 INVULNERABLE 0 REGENERATE 0 REGENERATION_RATE 0.050000 SCALE 0 END COMPONENT DEFINE_COMPONENT AnalogControllerComponent ANALOG_EVENT_X_AXIS STK1X ANALOG_EVENT_Y_AXIS STK1Y END COMPONENT DEFINE_COMPONENT PlayerStatsComponent MANA 10.0 2.000000 0.500000 1.0 1.0 2.0 1.0 MANA_REGEN 1.25 1.0 0.75 0.75 0.75 0.5 0.5 0.25 0.25 0.25 LEVEL_HEALTH 100.000000 15.000000 10.0 FORTITUDE 2 100 2 4 KNOWLEDGE 30 100 4 1 PROWESS 10 80 1 2 5 ACTIVE_SPELL KNIARC ONDECK1_SPELL FIREWK ONDECK2_SPELL WIND ONDECK3_SPELL DRKARC SPELL_LEVEL_COST 1 3 HAVE_SPELLS 0x00002222 // light2 fire2 water2 dark2 light1 fire1 water1 dark1 END COMPONENT PARTSYS 6 PARTSYSDATA 0 FLAGS 2147483648 TYPE MeleeDefendExplosion JOINT1 weapon_r END PARTSYSDATA 1 FLAGS 1 TYPE MeleeHitEffect JOINT1 weapon_r END PARTSYSDATA 2 FLAGS 2 TYPE HealthUse JOINT1 root END PARTSYSDATA 3 FLAGS 4 TYPE ManaUse JOINT1 root END PARTSYSDATA 4 FLAGS 8 TYPE FootDust JOINT1 toe_l END PARTSYSDATA 5 FLAGS 16 TYPE FootDust JOINT1 toe_r END MELEE_JOINT_0 spell_2 MELEE_JOINT_1 spell_5 UNITS_PER_RUN 9.0 UNITS_PER_WALK 3.0 END CREATE CREATE OrbActorObject ATTACH_DISTANCE 0.500000 EXTENTS 0 0 0 0.250000 TYPE_1_CLIENT_MAP DRAW DrawParticles TYPE_1_CLIENT_MAP UPDATE CinematicUpdateChannel TYPE_2_CLIENT_MAP AI AIChannel TYPE_2_CLIENT_MAP ORBINF OrbInfoChannel TYPE_2_CLIENT_MAP SBOOK SpellBookChannel TYPE_2_CLIENT_MAP PGAME PlayerGameChannel TYPE_2_CLIENT_MAP CAMERA CameraChannel TYPE_2_CLIENT_MAP GAMEOS GameOSChannel TYPE_2_CLIENT_MAP CONVER ConversationChannel TYPE_3_CLIENT_MAP ANALOG InputEventChannel TYPE_2_CHANNEL_MAP COLIDE CollisionChannel TYPE_2_CHANNEL_MAP AI AIChannel TYPE_2_CHANNEL_MAP PINFO PlayerInfoChannel TYPE_2_CHANNEL_MAP PGAME PlayerGameChannel TYPE_2_CHANNEL_MAP LNDSCP LandscapeChannel TYPE_2_CHANNEL_MAP GINPUT GameInputInfoChannel TYPE_3_CLIENT_MAP SCLOAD ScriptLoadChannel BEGIN_INPUT_EVENT_MAP NUM_CHANNELS 3 CHANNEL InputEventChannel 10 CHANNEL_MAP FD 0 APADFD -1 CHANNEL_MAP FU 0 APADFU -1 CHANNEL_MAP BD 0 APADBD -1 CHANNEL_MAP BU 0 APADBU -1 CHANNEL_MAP LD 0 APADLD -1 CHANNEL_MAP LU 0 APADLU -1 CHANNEL_MAP RD 0 APADRD -1 CHANNEL_MAP RU 0 APADRU -1 CHANNEL_MAP JOYXDN 0 JOYXDN -1 CHANNEL_MAP JOY2DN 0 JOY2DN -1 CHANNEL DebugEventChannel 6 CHANNEL_MAP ODBGST 1 ODBGST -1 CHANNEL_MAP ODBGSF 1 ODBGSF -1 CHANNEL_MAP ODBGSO 1 ODBGSO -1 CHANNEL_MAP ODBGCT 1 ODBGCT -1 CHANNEL_MAP ODBGCF 1 ODBGCF -1 CHANNEL_MAP ODBGCO 1 ODBGCO -1 CHANNEL AudioNotificationChannel 2 CHANNEL_MAP AUDON 2 AUDON -1 CHANNEL_MAP AUDOFF 2 AUDOFF -1 END DEFINE_COMPONENT OrbPhysicsComponent MATRIX -0.841643 0.000000 0.540034 0.000000 1.000000 0.000000 -0.540034 0.000000 -0.841643 -95.874138 192.875946 -505.706268 MAX_SPEED 0.300000 END COMPONENT DEFINE_COMPONENT AnalogControllerComponent ANALOG_EVENT_X_AXIS STK2X ANALOG_EVENT_Y_AXIS STK2Y END COMPONENT TSLA_LABEL OrbActorObjectPrimary START EVENT_SOUNDS 65535 65535 65535 65535 FINISH EVENT_SOUNDS DEFINE_COMPONENT AudioComponentEx DEFAULTBACKGROUNDSOURCEID 65535 DEFAULTONESHOTSOURCEID 65535 DEFAULTONESHOTDELAYMINMAX 0 0 BEGIN EMITTER ID 0 NAME OrbEmitter IS2D false ISFORSCORE false PRIORITY 7 DEFAULTISAUTOREWIND true DEFAULTMINMAXDISTANCE 4.0 32.0 DEFAULTISDOPPLEREFFECTENABLED false END EMITTER END COMPONENT FIRE_VISUAL GLOW_SIZE 0.75000 GLOW_PULSE 0.250000 AMBIENT 1.0 1.0 1.0 0.5 GLOWSPRITE SCALE 0.182933 0.182933 1.000000 AMBIENT 1.0 0.0 0.0 0.5 ROTATE 0.0 0.0 100.0 ROTATE2 0.0 0.0 -150.0 TEXTURE NC2A\Effect\Setting\SEB00T06.DDS TEXTURE2 NC2A\Effect\Setting\SEB00T07.DDS ADDITIVE END MOVEMENT_SYS CIRCLE_RADIUS 0.0 CIRCLE_ROT_AMOUNT 3.14 AXIS_ROTATION_DELTA 0.0 10.0 0.0 AXIS_ROTATION 90.0 0.0 0.0 END END WATER_VISUAL GLOW_SIZE 0.75000 GLOW_PULSE 0.250000 AMBIENT 1.0 1.0 1.0 0.5 GLOWSPRITE SCALE 0.182933 0.182933 1.000000 AMBIENT 1.0 1.0 1.0 0.5 ROTATE 0.0 0.0 100.0 ROTATE2 0.0 0.0 -150.0 TEXTURE NC2A\Effect\Setting\SEB00T0b.DDS TEXTURE2 NC2A\Effect\Setting\SEB00T0a.DDS ADDITIVE END MOVEMENT_SYS CIRCLE_POS 3.14 CIRCLE_RADIUS 0.0 CIRCLE_ROT_AMOUNT 3.14 AXIS_ROTATION_DELTA 0.0 0.0 10.0 AXIS_ROTATION 0.0 0.0 90.0 END END DARK_VISUAL GLOW_SIZE 0.75000 GLOW_PULSE 0.250000 AMBIENT 1.0 1.0 1.0 0.5 GLOWSPRITE SCALE 0.182933 0.182933 1.000000 AMBIENT 1.0 0.0 1.0 0.5 ROTATE 0.0 0.0 100.0 ROTATE2 0.0 0.0 -150.0 TEXTURE NC2A\Effect\Setting\SEB00T04.DDS TEXTURE2 NC2A\Effect\Setting\SEB00T05.DDS ADDITIVE END MOVEMENT_SYS CIRCLE_POS 3.14 CIRCLE_RADIUS 0.0 CIRCLE_ROT_AMOUNT 3.14 AXIS_ROTATION_DELTA 10.0 0.0 0.0 AXIS_ROTATION 0.0 0.0 0.0 END END LIGHT_VISUAL GLOW_SIZE 0.75000 GLOW_PULSE 0.250000 AMBIENT 1.0 1.0 1.0 0.5 GLOWSPRITE SCALE 0.182933 0.182933 1.000000 AMBIENT 1.0 1.0 1.0 0.5 ROTATE 0.0 0.0 100.0 ROTATE2 0.0 0.0 -150.0 TEXTURE NC2A\Effect\Setting\SEB00T08.DDS TEXTURE2 NC2A\Effect\Setting\SEB00T09.DDS ADDITIVE END MOVEMENT_SYS CIRCLE_RADIUS 0.0 CIRCLE_ROT_AMOUNT 3.14 AXIS_ROTATION_DELTA 10.0 0.0 0.0 AXIS_ROTATION 0.0 0.0 0.0 END END FIRE_ESSENCE_VISUAL GLOW_SIZE 0.75000 GLOW_PULSE 0.250000 AMBIENT 1.0 1.0 1.0 0.5 GLOWSPRITE SCALE 0.182933 0.182933 1.000000 AMBIENT 1.0 0.0 0.0 0.5 ROTATE 0.0 0.0 100.0 ROTATE2 0.0 0.0 -150.0 TEXTURE NC2A\EFFECT\SETTING\SEB00T16.DDS TEXTURE2 NC2A\EFFECT\SETTING\SEB00T16.DDS ADDITIVE END MOVEMENT_SYS CIRCLE_RADIUS 1.5 CIRCLE_ROT_AMOUNT 3.14 AXIS_ROTATION_DELTA 0.0 10.0 0.0 AXIS_ROTATION 90.0 0.0 0.0 END END WATER_ESSENCE_VISUAL GLOW_SIZE 0.75000 GLOW_PULSE 0.250000 AMBIENT 1.0 1.0 1.0 0.5 GLOWSPRITE SCALE 0.182933 0.182933 1.000000 AMBIENT 1.0 0.0 0.0 0.5 ROTATE 0.0 0.0 100.0 ROTATE2 0.0 0.0 -150.0 TEXTURE NC2A\EFFECT\SETTING\SEB00T1a.DDS TEXTURE2 NC2A\EFFECT\SETTING\SEB00T1a.DDS ADDITIVE END MOVEMENT_SYS CIRCLE_RADIUS 1.5 CIRCLE_ROT_AMOUNT 3.14 AXIS_ROTATION_DELTA 0.0 10.0 0.0 AXIS_ROTATION 90.0 0.0 0.0 END END LIGHT_ESSENCE_VISUAL GLOW_SIZE 0.75000 GLOW_PULSE 0.250000 AMBIENT 1.0 1.0 1.0 0.5 GLOWSPRITE SCALE 0.182933 0.182933 1.000000 AMBIENT 1.0 0.0 0.0 0.5 ROTATE 0.0 0.0 100.0 ROTATE2 0.0 0.0 -150.0 TEXTURE NC2A\EFFECT\SETTING\SEB00T18.DDS TEXTURE2 NC2A\EFFECT\SETTING\SEB00T18.DDS ADDITIVE END MOVEMENT_SYS CIRCLE_RADIUS 1.5 CIRCLE_ROT_AMOUNT 3.14 AXIS_ROTATION_DELTA 0.0 10.0 0.0 AXIS_ROTATION 90.0 0.0 0.0 END END COMBO_FIREMAGE MOVEMENT_SYS CIRCLE_RADIUS 1.0 CIRCLE_ROT_AMOUNT 3.14 AXIS_ROTATION_DELTA 0.0 50.0 0.0 AXIS_ROTATION 0.0 0.0 0.0 CIRCLE_POS 0.0 END END COMBO_WATERMAGE MOVEMENT_SYS CIRCLE_RADIUS 1.0 CIRCLE_ROT_AMOUNT 3.14 AXIS_ROTATION_DELTA 0.0 50.0 0.0 AXIS_ROTATION 0.0 0.0 0.0 END END COMBO_DARKMAGE MOVEMENT_SYS CIRCLE_RADIUS 1.0 CIRCLE_ROT_AMOUNT 3.14 AXIS_ROTATION_DELTA 0.0 50.0 0.0 AXIS_ROTATION 0.0 0.0 0.0 END END COMBO_LIGHTMAGE MOVEMENT_SYS CIRCLE_RADIUS 1.0 CIRCLE_ROT_AMOUNT 3.14 AXIS_ROTATION_DELTA 0.0 50.0 0.0 AXIS_ROTATION 0.0 0.0 0.0 END END COMBO_DUALCLASS MOVEMENT_SYS CIRCLE_RADIUS 1.0 CIRCLE_ROT_AMOUNT 3.14 AXIS_ROTATION_DELTA 0.0 50.0 0.0 AXIS_ROTATION 0.0 0.0 0.0 END END // Particle effects for the orb are defined and loaded here PARTSYS 24 PARTSYSDATA 0 FLAGS 257 TYPE OrbL1Red END PARTSYSDATA 1 FLAGS 513 TYPE OrbL2Red END PARTSYSDATA 2 FLAGS 258 TYPE OrbL1Blue END PARTSYSDATA 3 FLAGS 514 TYPE OrbL2Blue END PARTSYSDATA 4 FLAGS 260 TYPE OrbL1Yellow END PARTSYSDATA 5 FLAGS 516 TYPE OrbL2Yellow END PARTSYSDATA 6 FLAGS 264 TYPE OrbL1Purple END PARTSYSDATA 7 FLAGS 520 TYPE OrbL2Purple END PARTSYSDATA 8 FLAGS 1 TYPE ComboFireMageOrbit END PARTSYSDATA 9 FLAGS 2 TYPE ComboDarkMageOrbit END PARTSYSDATA 10 FLAGS 4 TYPE ComboLightMageOrbit END PARTSYSDATA 11 FLAGS 8 TYPE ComboWaterMageOrbit END PARTSYSDATA 12 FLAGS 16 TYPE ComboFireMageOrbit END PARTSYSDATA 13 FLAGS 32 TYPE ComboFireMageOrbit END PARTSYSDATA 14 FLAGS 64 TYPE ComboDarkMageOrbit END PARTSYSDATA 15 FLAGS 128 TYPE ComboLightMageOrbit END PARTSYSDATA 16 FLAGS 256 TYPE ComboWaterMageOrbit END PARTSYSDATA 17 FLAGS 512 TYPE ComboFireMageOrbit END PARTSYSDATA 18 FLAGS 1024 TYPE ComboFireMageOrbit END PARTSYSDATA 19 FLAGS 2048 TYPE ComboDarkMageOrbit END PARTSYSDATA 20 FLAGS 4096 TYPE ComboLightMageOrbit END PARTSYSDATA 21 FLAGS 8192 TYPE ComboWaterMageOrbit END PARTSYSDATA 22 FLAGS 16384 TYPE ComboFireMageOrbit END PARTSYSDATA 23 FLAGS 32768 TYPE MeleeDefendExplosion JOINT1 weapon_r END END CREATE CREATE OrbActorObject ATTACH_DISTANCE 0.500000 EXTENTS 0 0 0 0.250000 TYPE_1_CLIENT_MAP DRAW DrawParticles TYPE_1_CLIENT_MAP UPDATE CinematicUpdateChannel TYPE_2_CLIENT_MAP AI AIChannel TYPE_2_CLIENT_MAP ORBINF OrbInfoChannel TYPE_2_CLIENT_MAP SBOOK SpellBookChannel TYPE_2_CLIENT_MAP PGAME PlayerGameChannel TYPE_2_CLIENT_MAP CAMERA CameraChannel TYPE_2_CLIENT_MAP GAMEOS GameOSChannel TYPE_2_CLIENT_MAP CONVER ConversationChannel TYPE_3_CLIENT_MAP ANALOG InputEventChannel TYPE_2_CHANNEL_MAP COLIDE CollisionChannel TYPE_2_CHANNEL_MAP AI AIChannel TYPE_2_CHANNEL_MAP PINFO PlayerInfoChannel TYPE_2_CHANNEL_MAP PGAME PlayerGameChannel TYPE_2_CHANNEL_MAP LNDSCP LandscapeChannel TYPE_2_CHANNEL_MAP GINPUT GameInputInfoChannel TYPE_3_CLIENT_MAP SCLOAD ScriptLoadChannel BEGIN_INPUT_EVENT_MAP NUM_CHANNELS 3 CHANNEL InputEventChannel 10 CHANNEL_MAP FD 0 APADFD -1 CHANNEL_MAP FU 0 APADFU -1 CHANNEL_MAP BD 0 APADBD -1 CHANNEL_MAP BU 0 APADBU -1 CHANNEL_MAP LD 0 APADLD -1 CHANNEL_MAP LU 0 APADLU -1 CHANNEL_MAP RD 0 APADRD -1 CHANNEL_MAP RU 0 APADRU -1 CHANNEL_MAP JOYXDN 0 JOYXDN -1 CHANNEL_MAP JOY2DN 0 JOY2DN -1 CHANNEL DebugEventChannel 6 CHANNEL_MAP ODBGST 1 ODBGST -1 CHANNEL_MAP ODBGSF 1 ODBGSF -1 CHANNEL_MAP ODBGSO 1 ODBGSO -1 CHANNEL_MAP ODBGCT 1 ODBGCT -1 CHANNEL_MAP ODBGCF 1 ODBGCF -1 CHANNEL_MAP ODBGCO 1 ODBGCO -1 CHANNEL AudioNotificationChannel 2 CHANNEL_MAP AUDON 2 AUDON -1 CHANNEL_MAP AUDOFF 2 AUDOFF -1 END DEFINE_COMPONENT OrbPhysicsComponent MATRIX -0.841643 0.000000 0.540034 0.000000 1.000000 0.000000 -0.540034 0.000000 -0.841643 -95.874138 192.875946 -505.706268 MAX_SPEED 0.300000 END COMPONENT DEFINE_COMPONENT AnalogControllerComponent ANALOG_EVENT_X_AXIS STK2X ANALOG_EVENT_Y_AXIS STK2Y END COMPONENT TSLA_LABEL OrbActorObjectSecondary START EVENT_SOUNDS 65535 65535 65535 65535 FINISH EVENT_SOUNDS DEFINE_COMPONENT AudioComponentEx DEFAULTBACKGROUNDSOURCEID 65535 DEFAULTONESHOTSOURCEID 65535 DEFAULTONESHOTDELAYMINMAX 0 0 BEGIN EMITTER ID 0 NAME OrbEmitter IS2D false ISFORSCORE false PRIORITY 7 DEFAULTISAUTOREWIND true DEFAULTMINMAXDISTANCE 4.0 32.0 DEFAULTISDOPPLEREFFECTENABLED false END EMITTER END COMPONENT FIRE_VISUAL GLOW_SIZE 0.75000 GLOW_PULSE 0.250000 AMBIENT 1.0 1.0 1.0 0.5 GLOWSPRITE SCALE 0.182933 0.182933 1.000000 AMBIENT 1.0 0.0 0.0 0.5 ROTATE 0.0 0.0 100.0 ROTATE2 0.0 0.0 -150.0 TEXTURE NC2A\Effect\Setting\SEB00T0f.DDS TEXTURE2 NC2A\Effect\Setting\SEB00T0e.DDS ADDITIVE END MOVEMENT_SYS CIRCLE_RADIUS 0.0 CIRCLE_ROT_AMOUNT 3.14 AXIS_ROTATION_DELTA 0.0 10.0 0.0 AXIS_ROTATION 90.0 0.0 0.0 END END WATER_VISUAL GLOW_SIZE 0.75000 GLOW_PULSE 0.250000 AMBIENT 1.0 1.0 1.0 0.5 GLOWSPRITE SCALE 0.182933 0.182933 1.000000 AMBIENT 1.0 1.0 1.0 0.5 ROTATE 0.0 0.0 100.0 ROTATE2 0.0 0.0 -150.0 TEXTURE NC2A\Effect\Setting\SEB00T03.DDS TEXTURE2 NC2A\Effect\Setting\SEB00T0c.DDS ADDITIVE END MOVEMENT_SYS CIRCLE_POS 3.14 CIRCLE_RADIUS 0.0 CIRCLE_ROT_AMOUNT 3.14 AXIS_ROTATION_DELTA 0.0 0.0 10.0 AXIS_ROTATION 0.0 0.0 90.0 END END DARK_VISUAL GLOW_SIZE 0.75000 GLOW_PULSE 0.250000 AMBIENT 1.0 1.0 1.0 0.5 GLOWSPRITE SCALE 0.182933 0.182933 1.000000 AMBIENT 1.0 0.0 1.0 0.5 ROTATE 0.0 0.0 100.0 ROTATE2 0.0 0.0 -150.0 TEXTURE NC2A\Effect\Setting\SEB00T0i.DDS TEXTURE2 NC2A\Effect\Setting\SEB00T0d.DDS ADDITIVE END MOVEMENT_SYS CIRCLE_POS 3.14 CIRCLE_RADIUS 0.0 CIRCLE_ROT_AMOUNT 3.14 AXIS_ROTATION_DELTA 10.0 0.0 0.0 AXIS_ROTATION 0.0 0.0 0.0 END END LIGHT_VISUAL GLOW_SIZE 0.75000 GLOW_PULSE 0.250000 AMBIENT 1.0 1.0 1.0 0.5 GLOWSPRITE SCALE 0.182933 0.182933 1.000000 AMBIENT 1.0 1.0 1.0 0.5 ROTATE 0.0 0.0 100.0 ROTATE2 0.0 0.0 -150.0 TEXTURE NC2A\Effect\Setting\SEB00T0g.DDS TEXTURE2 NC2A\Effect\Setting\SEB00T0h.DDS ADDITIVE END MOVEMENT_SYS CIRCLE_RADIUS 0.0 CIRCLE_ROT_AMOUNT 3.14 AXIS_ROTATION_DELTA 10.0 0.0 0.0 AXIS_ROTATION 0.0 0.0 0.0 END END FIRE_ESSENCE_VISUAL GLOW_SIZE 0.75000 GLOW_PULSE 0.250000 AMBIENT 1.0 1.0 1.0 0.5 GLOWSPRITE SCALE 0.182933 0.182933 1.000000 AMBIENT 1.0 0.0 0.0 0.5 ROTATE 0.0 0.0 100.0 ROTATE2 0.0 0.0 -150.0 TEXTURE NC2A\EFFECT\SETTING\SEB00T16.DDS TEXTURE2 NC2A\EFFECT\SETTING\SEB00T16.DDS ADDITIVE END MOVEMENT_SYS CIRCLE_RADIUS 1.5 CIRCLE_ROT_AMOUNT 3.14 AXIS_ROTATION_DELTA 0.0 10.0 0.0 AXIS_ROTATION 90.0 0.0 0.0 END END WATER_ESSENCE_VISUAL GLOW_SIZE 0.75000 GLOW_PULSE 0.250000 AMBIENT 1.0 1.0 1.0 0.5 GLOWSPRITE SCALE 0.182933 0.182933 1.000000 AMBIENT 1.0 0.0 0.0 0.5 ROTATE 0.0 0.0 100.0 ROTATE2 0.0 0.0 -150.0 TEXTURE NC2A\EFFECT\SETTING\SEB00T1a.DDS TEXTURE2 NC2A\EFFECT\SETTING\SEB00T1a.DDS ADDITIVE END MOVEMENT_SYS CIRCLE_RADIUS 1.5 CIRCLE_ROT_AMOUNT 3.14 AXIS_ROTATION_DELTA 0.0 10.0 0.0 AXIS_ROTATION 90.0 0.0 0.0 END END LIGHT_ESSENCE_VISUAL GLOW_SIZE 0.75000 GLOW_PULSE 0.250000 AMBIENT 1.0 1.0 1.0 0.5 GLOWSPRITE SCALE 0.182933 0.182933 1.000000 AMBIENT 1.0 0.0 0.0 0.5 ROTATE 0.0 0.0 100.0 ROTATE2 0.0 0.0 -150.0 TEXTURE NC2A\EFFECT\SETTING\SEB00T18.DDS TEXTURE2 NC2A\EFFECT\SETTING\SEB00T18.DDS ADDITIVE END MOVEMENT_SYS CIRCLE_RADIUS 1.5 CIRCLE_ROT_AMOUNT 3.14 AXIS_ROTATION_DELTA 0.0 10.0 0.0 AXIS_ROTATION 90.0 0.0 0.0 END END COMBO_FIREMAGE MOVEMENT_SYS CIRCLE_RADIUS 1.0 CIRCLE_ROT_AMOUNT 3.14 AXIS_ROTATION_DELTA 0.0 50.0 0.0 AXIS_ROTATION 0.0 0.0 0.0 CIRCLE_POS 0.0 END END COMBO_WATERMAGE MOVEMENT_SYS CIRCLE_RADIUS 1.0 CIRCLE_ROT_AMOUNT 3.14 AXIS_ROTATION_DELTA 0.0 50.0 0.0 AXIS_ROTATION 0.0 0.0 0.0 END END COMBO_DARKMAGE MOVEMENT_SYS CIRCLE_RADIUS 1.0 CIRCLE_ROT_AMOUNT 3.14 AXIS_ROTATION_DELTA 0.0 50.0 0.0 AXIS_ROTATION 0.0 0.0 0.0 END END COMBO_LIGHTMAGE MOVEMENT_SYS CIRCLE_RADIUS 1.0 CIRCLE_ROT_AMOUNT 3.14 AXIS_ROTATION_DELTA 0.0 50.0 0.0 AXIS_ROTATION 0.0 0.0 0.0 END END COMBO_DUALCLASS MOVEMENT_SYS CIRCLE_RADIUS 1.0 CIRCLE_ROT_AMOUNT 3.14 AXIS_ROTATION_DELTA 0.0 50.0 0.0 AXIS_ROTATION 0.0 0.0 0.0 END END PARTSYS 23 PARTSYSDATA 0 FLAGS 257 TYPE OrbL1Red END PARTSYSDATA 1 FLAGS 513 TYPE OrbL2Red END PARTSYSDATA 2 FLAGS 258 TYPE OrbL1Blue END PARTSYSDATA 3 FLAGS 514 TYPE OrbL2Blue END PARTSYSDATA 4 FLAGS 260 TYPE OrbL1Yellow END PARTSYSDATA 5 FLAGS 516 TYPE OrbL2Yellow END PARTSYSDATA 6 FLAGS 264 TYPE OrbL1Purple END PARTSYSDATA 7 FLAGS 520 TYPE OrbL2Purple END PARTSYSDATA 8 FLAGS 1 TYPE ComboFireMageOrbit END PARTSYSDATA 9 FLAGS 2 TYPE ComboDarkMageOrbit END PARTSYSDATA 10 FLAGS 4 TYPE ComboLightMageOrbit END PARTSYSDATA 11 FLAGS 8 TYPE ComboWaterMageOrbit END PARTSYSDATA 12 FLAGS 16 TYPE ComboFireMageOrbit END PARTSYSDATA 13 FLAGS 32 TYPE ComboFireMageOrbit END PARTSYSDATA 14 FLAGS 64 TYPE ComboDarkMageOrbit END PARTSYSDATA 15 FLAGS 128 TYPE ComboLightMageOrbit END PARTSYSDATA 16 FLAGS 256 TYPE ComboWaterMageOrbit END PARTSYSDATA 17 FLAGS 512 TYPE ComboFireMageOrbit END PARTSYSDATA 18 FLAGS 1024 TYPE ComboFireMageOrbit END PARTSYSDATA 19 FLAGS 2048 TYPE ComboDarkMageOrbit END PARTSYSDATA 20 FLAGS 4096 TYPE ComboLightMageOrbit END PARTSYSDATA 21 FLAGS 8192 TYPE ComboWaterMageOrbit END PARTSYSDATA 22 FLAGS 16384 TYPE ComboFireMageOrbit END END CREATE CREATE CameraDirector CAMERA_DATA 0 // GCB_COMBAT RANGE 7.2 LATITUDE 55.0 MIN_ALTITUDE 1.0 FOV 75.0 TTENSION 0.8 TDELTAT 0.1 PTENSION 0.6 PDELTAT 0.1 LTENSION 0.3 RTENSION 0.05 END CAMERA_DATA 1 // GCB_HERMITE_ANIM RANGE 40.0 LATITUDE 30.0 MIN_ALTITUDE 1.0 FOV 60.0 TTENSION 0.3 TDELTAT 0.5 PTENSION 0.5 PDELTAT 0.2 LTENSION 0.1 RTENSION 0.1 END CAMERA_DATA 2 // GCB_DEATH RANGE 6.0 LATITUDE 80.0 MIN_ALTITUDE 1.0 FOV 40.0 TTENSION 0.3 TDELTAT 0.1 PTENSION 0.05 PDELTAT 0.1 LTENSION 0.01 RTENSION 0.03 END CAMERA_DATA 3 // GCB_LOOKAT RANGE 6.0 LATITUDE 80.0 MIN_ALTITUDE 1.0 FOV 65.0 TTENSION 0.3 TDELTAT 0.1 PTENSION 0.05 PDELTAT 0.1 LTENSION 0.01 RTENSION 0.03 END TSLA_LABEL CameraDirector TYPE_1_CLIENT_MAP DRAW DrawModulate TYPE_1_CLIENT_MAP DRAWDB DrawModulate TYPE_2_CLIENT_MAP CAMERA CameraChannel TYPE_2_CLIENT_MAP GAMEOS GameOSChannel TYPE_2_CHANNEL_MAP PINFO PlayerInfoChannel TYPE_2_CHANNEL_MAP OINFO OrbInfoChannel BEGIN_INPUT_EVENT_MAP NUM_CHANNELS 1 CHANNEL DebugEventChannel 5 CHANNEL_MAP CAMDBG 0 CAMERA -1 CHANNEL_MAP TURBO 0 TURBO -1 CHANNEL_MAP WARPTO 0 WARPTO -1 CHANNEL_MAP CMAERO 0 CMAERO -1 CHANNEL_MAP CMMULT 0 CMMULT -1 END BEGIN_OUTPUT_EVENT_MAP NUM_CHANNELS 0 NUM_GAME_OBJECTS 3 GAME_OBJECT GameInterfaceObject 1 GAME_OBJECT_MAP CMBDMV 0 CMBDMV -1 GAME_OBJECT PlayerActor-Arran 5 GAME_OBJECT_MAP CMARON 1 CMARON -1 GAME_OBJECT_MAP CMAROF 1 CMAROF -1 GAME_OBJECT_MAP CMWDON 1 CMWDON -1 GAME_OBJECT_MAP CMWDOF 1 CMWDOF -1 GAME_OBJECT_MAP CMTBOF 1 CMTBOF -1 GAME_OBJECT PlayerActor-Maddy 5 GAME_OBJECT_MAP CMARON 2 CMARON -1 GAME_OBJECT_MAP CMAROF 2 CMAROF -1 GAME_OBJECT_MAP CMWDON 2 CMWDON -1 GAME_OBJECT_MAP CMWDOF 2 CMWDOF -1 GAME_OBJECT_MAP CMTBOF 2 CMTBOF -1 END END CREATE CREATE SpellSingletonObject ////////////////////////////////////////////// AfterFX_Def Fizzle RAMPUPTIME 0.1 RAMPDOWNTIME 0.1 PARTICLESYSTEMS 6 FizzleFX wrist_l AFXPSYSFLG_WHILEACTIVE FizzleFX wrist_r AFXPSYSFLG_WHILEACTIVE FizzleFX ankle_l AFXPSYSFLG_WHILEACTIVE FizzleFX ankle_r AFXPSYSFLG_WHILEACTIVE FizzleFX head AFXPSYSFLG_WHILEACTIVE FizzleFX root AFXPSYSFLG_WHILEACTIVE END // Psys AUDIO_LOOP 65535 AUDIO_ONESHOT 65535 END AfterFX_Def Ice RAMPUPTIME 0.25 RAMPDOWNTIME 1.5 LANDLIGHT TEMPLATE POS -9.330265 -2.680871 -20.678764 DIRECTION -1.000000 0.000000 0.000000 RADIUS 20.000000 COLOR 0.500000 0.000000 0.000000 BEGIN_FLOAT_LERP 0 NUM_SAMPLES 32 SAMPLE_ARRAY 0.172826 0.155794 0.184546 0.147804 0.162548 0.140834 0.165526 0.217569 0.182522 0.168733 0.205720 0.162864 0.200171 0.217213 0.166633 0.226153 0.234237 0.180151 0.218708 0.234819 0.213653 0.210178 0.169851 0.215510 0.163082 0.188516 0.151672 0.202084 0.195014 0.225330 0.168085 0.139380 END_FLOAT_LERP BEGIN_FLOAT_LERP 1 NUM_SAMPLES 32 SAMPLE_ARRAY 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 END_FLOAT_LERP BEGIN_FLOAT_LERP 2 NUM_SAMPLES 32 SAMPLE_ARRAY 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 END_FLOAT_LERP BEGIN_FLOAT_LERP 3 NUM_SAMPLES 32 SAMPLE_ARRAY 0.587347 0.620217 0.623490 0.562821 0.601859 0.601927 0.622285 0.719877 0.657879 0.705315 0.695276 0.655732 0.663393 0.656733 0.688031 0.632700 0.624404 0.716491 0.727367 0.709715 0.747073 0.730081 0.746458 0.734704 0.707957 0.654516 0.619928 0.595610 0.610695 0.664256 0.578323 0.620028 END_FLOAT_LERP SPEED 1.000000 SHADER 0 END // LANDLIGHT SHOCKWAVE // QuadComponent TEXTURE NC2A\EFFECT\Spell\SSB00T30.DDS TIME 0.55 ADDITIVE_MODE NO_CLIP DRAW_POST_LANDSCAPE BLEND_IN_TIME 0.025 BLEND_OUT_TIME 0.025 BLEND_ALPHA 1.0 FADE_IN_BY 0.05 FADE_OUT_AT 0.05 FIXED_OFFSET 0.0 360.0 0.0 ROTATION 0.0 0.0 0.0 SCALE 1 1 1 SCALEEND 2.25 2.25 2.25 END PARTICLESYSTEMS 6 AfterFXWaterDrip2 wrist_l AFXPSYSFLG_WHILEACTIVE AfterFXWaterDrip2 wrist_r AFXPSYSFLG_WHILEACTIVE AfterFXWaterDrip2 ankle_l AFXPSYSFLG_WHILEACTIVE AfterFXWaterDrip2 ankle_r AFXPSYSFLG_WHILEACTIVE AfterFXWaterDrip2 head AFXPSYSFLG_WHILEACTIVE AfterFXWaterDrip2 root AFXPSYSFLG_WHILEACTIVE END // Psys AUDIO_LOOP 65535 AUDIO_ONESHOT 39001 END // AfterFX_Def ////////////////////////////////////////////// AfterFX_Def Water RAMPUPTIME 0.1 RAMPDOWNTIME 2.0 LANDLIGHT TEMPLATE POS -9.330265 -2.680871 -20.678764 DIRECTION -1.000000 0.000000 0.000000 RADIUS 20.000000 COLOR 0.500000 0.000000 0.000000 BEGIN_FLOAT_LERP 0 NUM_SAMPLES 32 SAMPLE_ARRAY 0.172826 0.155794 0.184546 0.147804 0.162548 0.140834 0.165526 0.217569 0.182522 0.168733 0.205720 0.162864 0.200171 0.217213 0.166633 0.226153 0.234237 0.180151 0.218708 0.234819 0.213653 0.210178 0.169851 0.215510 0.163082 0.188516 0.151672 0.202084 0.195014 0.225330 0.168085 0.139380 END_FLOAT_LERP BEGIN_FLOAT_LERP 1 NUM_SAMPLES 32 SAMPLE_ARRAY 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 END_FLOAT_LERP BEGIN_FLOAT_LERP 2 NUM_SAMPLES 32 SAMPLE_ARRAY 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 END_FLOAT_LERP BEGIN_FLOAT_LERP 3 NUM_SAMPLES 32 SAMPLE_ARRAY 0.587347 0.620217 0.623490 0.562821 0.601859 0.601927 0.622285 0.719877 0.657879 0.705315 0.695276 0.655732 0.663393 0.656733 0.688031 0.632700 0.624404 0.716491 0.727367 0.709715 0.747073 0.730081 0.746458 0.734704 0.707957 0.654516 0.619928 0.595610 0.610695 0.664256 0.578323 0.620028 END_FLOAT_LERP SPEED 1.000000 SHADER 0 END // LANDLIGHT PARTICLESYSTEMS 6 AfterFXWater wrist_l AFXPSYSFLG_WHILEACTIVE AfterFXWater wrist_r AFXPSYSFLG_WHILEACTIVE AfterFXWater ankle_l AFXPSYSFLG_WHILEACTIVE AfterFXWater ankle_r AFXPSYSFLG_WHILEACTIVE AfterFXWater head AFXPSYSFLG_WHILEACTIVE AfterFXWater root AFXPSYSFLG_WHILEACTIVE END // Psys SHOCKWAVE // QuadComponent TEXTURE NC2A\EFFECT\Spell\SSB00T30.DDS TIME 0.55 ADDITIVE_MODE NO_CLIP DRAW_POST_LANDSCAPE BLEND_IN_TIME 0.025 BLEND_OUT_TIME 0.025 BLEND_ALPHA 1.0 FADE_IN_BY 0.05 FADE_OUT_AT 0.05 FIXED_OFFSET 0.0 360.0 0.0 ROTATION 0.0 0.0 0.0 SCALE 1 1 1 SCALEEND 2.25 2.25 2.25 END AUDIO_LOOP 65535 AUDIO_ONESHOT 65535 END // AfterFX_Def ////////////////////////////////////////////// AfterFX_Def Burn RAMPUPTIME 0.5 RAMPDOWNTIME 2.0 LANDLIGHT TEMPLATE POS -9.330265 -2.680871 -20.678764 DIRECTION -1.000000 0.000000 0.000000 RADIUS 20.000000 COLOR 0.500000 0.000000 0.000000 BEGIN_FLOAT_LERP 0 NUM_SAMPLES 32 SAMPLE_ARRAY 0.172826 0.155794 0.184546 0.147804 0.162548 0.140834 0.165526 0.217569 0.182522 0.168733 0.205720 0.162864 0.200171 0.217213 0.166633 0.226153 0.234237 0.180151 0.218708 0.234819 0.213653 0.210178 0.169851 0.215510 0.163082 0.188516 0.151672 0.202084 0.195014 0.225330 0.168085 0.139380 END_FLOAT_LERP BEGIN_FLOAT_LERP 1 NUM_SAMPLES 32 SAMPLE_ARRAY 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 END_FLOAT_LERP BEGIN_FLOAT_LERP 2 NUM_SAMPLES 32 SAMPLE_ARRAY 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 END_FLOAT_LERP BEGIN_FLOAT_LERP 3 NUM_SAMPLES 32 SAMPLE_ARRAY 0.587347 0.620217 0.623490 0.562821 0.601859 0.601927 0.622285 0.719877 0.657879 0.705315 0.695276 0.655732 0.663393 0.656733 0.688031 0.632700 0.624404 0.716491 0.727367 0.709715 0.747073 0.730081 0.746458 0.734704 0.707957 0.654516 0.619928 0.595610 0.610695 0.664256 0.578323 0.620028 END_FLOAT_LERP SPEED 1.000000 SHADER 0 END // LANDLIGHT PARTICLESYSTEMS 6 FireLitActor wrist_l AFXPSYSFLG_WHILEACTIVE FireLitActor wrist_r AFXPSYSFLG_WHILEACTIVE FireLitActor ankle_l AFXPSYSFLG_WHILEACTIVE FireLitActor ankle_r AFXPSYSFLG_WHILEACTIVE FireLitActor head AFXPSYSFLG_WHILEACTIVE FireLitActor root AFXPSYSFLG_WHILEACTIVE END // Psys SHOCKWAVE // QuadComponent TEXTURE NC2A\EFFECT\Spell\SSB00T30.DDS TIME 0.55 ADDITIVE_MODE NO_CLIP DRAW_POST_LANDSCAPE BLEND_IN_TIME 0.025 BLEND_OUT_TIME 0.025 BLEND_ALPHA 1.0 FADE_IN_BY 0.05 FADE_OUT_AT 0.05 FIXED_OFFSET 0.0 360.0 0.0 ROTATION 0.0 0.0 0.0 SCALE 1 1 1 SCALEEND 2.25 2.25 2.25 END AUDIO_LOOP 39000 AUDIO_ONESHOT 65535 END // AfterFX_Def ////////////////////////////////////////////// AfterFX_Def Fire LANDLIGHT TEMPLATE POS -9.330265 -2.680871 -20.678764 DIRECTION -1.000000 0.000000 0.000000 RADIUS 20.000000 COLOR 0.500000 0.000000 0.000000 BEGIN_FLOAT_LERP 0 NUM_SAMPLES 32 SAMPLE_ARRAY 0.172826 0.155794 0.184546 0.147804 0.162548 0.140834 0.165526 0.217569 0.182522 0.168733 0.205720 0.162864 0.200171 0.217213 0.166633 0.226153 0.234237 0.180151 0.218708 0.234819 0.213653 0.210178 0.169851 0.215510 0.163082 0.188516 0.151672 0.202084 0.195014 0.225330 0.168085 0.139380 END_FLOAT_LERP BEGIN_FLOAT_LERP 1 NUM_SAMPLES 32 SAMPLE_ARRAY 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 END_FLOAT_LERP BEGIN_FLOAT_LERP 2 NUM_SAMPLES 32 SAMPLE_ARRAY 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 END_FLOAT_LERP BEGIN_FLOAT_LERP 3 NUM_SAMPLES 32 SAMPLE_ARRAY 0.587347 0.620217 0.623490 0.562821 0.601859 0.601927 0.622285 0.719877 0.657879 0.705315 0.695276 0.655732 0.663393 0.656733 0.688031 0.632700 0.624404 0.716491 0.727367 0.709715 0.747073 0.730081 0.746458 0.734704 0.707957 0.654516 0.619928 0.595610 0.610695 0.664256 0.578323 0.620028 END_FLOAT_LERP SPEED 1.000000 SHADER 0 END // LANDLIGHT PARTICLESYSTEMS 4 AfterSFXConfusion wrist_l AFXPSYSFLG_WHILEACTIVE AfterSFXConfusion wrist_r AFXPSYSFLG_WHILEACTIVE AfterSFXConfusion ankle_l AFXPSYSFLG_WHILEACTIVE AfterSFXConfusion ankle_r AFXPSYSFLG_WHILEACTIVE END // Psys SHOCKWAVE // QuadComponent TEXTURE NC2A\EFFECT\Spell\SSB00T30.DDS TIME 0.55 ADDITIVE_MODE NO_CLIP DRAW_POST_LANDSCAPE BLEND_IN_TIME 0.025 BLEND_OUT_TIME 0.025 BLEND_ALPHA 1.0 FADE_IN_BY 0.05 FADE_OUT_AT 0.05 FIXED_OFFSET 0.0 360.0 0.0 ROTATION 0.0 0.0 0.0 SCALE 1 1 1 SCALEEND 2.25 2.25 2.25 END AUDIO_LOOP 39000 AUDIO_ONESHOT 65535 END // AfterFX_Def ////////////////////////////////////////////// AfterFX_Def Light LANDLIGHT TEMPLATE POS -9.330265 -2.680871 -20.678764 DIRECTION -1.000000 0.000000 0.000000 RADIUS 20.000000 COLOR 0.500000 0.000000 0.000000 BEGIN_FLOAT_LERP 0 NUM_SAMPLES 32 SAMPLE_ARRAY 0.172826 0.155794 0.184546 0.147804 0.162548 0.140834 0.165526 0.217569 0.182522 0.168733 0.205720 0.162864 0.200171 0.217213 0.166633 0.226153 0.234237 0.180151 0.218708 0.234819 0.213653 0.210178 0.169851 0.215510 0.163082 0.188516 0.151672 0.202084 0.195014 0.225330 0.168085 0.139380 END_FLOAT_LERP BEGIN_FLOAT_LERP 1 NUM_SAMPLES 32 SAMPLE_ARRAY 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 END_FLOAT_LERP BEGIN_FLOAT_LERP 2 NUM_SAMPLES 32 SAMPLE_ARRAY 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 END_FLOAT_LERP BEGIN_FLOAT_LERP 3 NUM_SAMPLES 32 SAMPLE_ARRAY 0.587347 0.620217 0.623490 0.562821 0.601859 0.601927 0.622285 0.719877 0.657879 0.705315 0.695276 0.655732 0.663393 0.656733 0.688031 0.632700 0.624404 0.716491 0.727367 0.709715 0.747073 0.730081 0.746458 0.734704 0.707957 0.654516 0.619928 0.595610 0.610695 0.664256 0.578323 0.620028 END_FLOAT_LERP SPEED 1.000000 SHADER 0 END // LANDLIGHT PARTICLESYSTEMS 4 AfterSFXLight wrist_l AFXPSYSFLG_WHILEACTIVE AfterSFXLight wrist_r AFXPSYSFLG_WHILEACTIVE AfterSFXLight ankle_l AFXPSYSFLG_WHILEACTIVE AfterSFXLight ankle_r AFXPSYSFLG_WHILEACTIVE END // Psys SHOCKWAVE // QuadComponent TEXTURE NC2A\EFFECT\Spell\SSB00T30.DDS TIME 0.55 ADDITIVE_MODE NO_CLIP DRAW_POST_LANDSCAPE BLEND_IN_TIME 0.025 BLEND_OUT_TIME 0.025 BLEND_ALPHA 1.0 FADE_IN_BY 0.05 FADE_OUT_AT 0.05 FIXED_OFFSET 0.0 360.0 0.0 ROTATION 0.0 0.0 0.0 SCALE 1 1 1 SCALEEND 2.25 2.25 2.25 END AUDIO_LOOP 39002 AUDIO_ONESHOT 65535 END // AfterFX_Def ////////////////////////////////////////////// AfterFX_Def Lightning LANDLIGHT TEMPLATE POS -9.330265 -2.680871 -20.678764 DIRECTION -1.000000 0.000000 0.000000 RADIUS 20.000000 COLOR 0.500000 0.000000 0.000000 BEGIN_FLOAT_LERP 0 NUM_SAMPLES 32 SAMPLE_ARRAY 0.172826 0.155794 0.184546 0.147804 0.162548 0.140834 0.165526 0.217569 0.182522 0.168733 0.205720 0.162864 0.200171 0.217213 0.166633 0.226153 0.234237 0.180151 0.218708 0.234819 0.213653 0.210178 0.169851 0.215510 0.163082 0.188516 0.151672 0.202084 0.195014 0.225330 0.168085 0.139380 END_FLOAT_LERP BEGIN_FLOAT_LERP 1 NUM_SAMPLES 32 SAMPLE_ARRAY 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 END_FLOAT_LERP BEGIN_FLOAT_LERP 2 NUM_SAMPLES 32 SAMPLE_ARRAY 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 END_FLOAT_LERP BEGIN_FLOAT_LERP 3 NUM_SAMPLES 32 SAMPLE_ARRAY 0.587347 0.620217 0.623490 0.562821 0.601859 0.601927 0.622285 0.719877 0.657879 0.705315 0.695276 0.655732 0.663393 0.656733 0.688031 0.632700 0.624404 0.716491 0.727367 0.709715 0.747073 0.730081 0.746458 0.734704 0.707957 0.654516 0.619928 0.595610 0.610695 0.664256 0.578323 0.620028 END_FLOAT_LERP SPEED 1.000000 SHADER 0 END // LANDLIGHT SHOCKWAVE // QuadComponent TEXTURE NC2A\EFFECT\Spell\SSB00T30.DDS TIME 0.55 ADDITIVE_MODE NO_CLIP DRAW_POST_LANDSCAPE BLEND_IN_TIME 0.025 BLEND_OUT_TIME 0.025 BLEND_ALPHA 1.0 FADE_IN_BY 0.05 FADE_OUT_AT 0.05 FIXED_OFFSET 0.0 360.0 0.0 ROTATION 0.0 0.0 0.0 SCALE 1 1 1 SCALEEND 2.25 2.25 2.25 END PARTICLESYSTEMS 12 LightningAFTFloat wrist_l AFXPSYSFLG_WHILEACTIVE LightningAFTFloat wrist_r AFXPSYSFLG_WHILEACTIVE LightningAFTFloat ankle_l AFXPSYSFLG_WHILEACTIVE LightningAFTFloat ankle_r AFXPSYSFLG_WHILEACTIVE LightningAFTFloat head AFXPSYSFLG_WHILEACTIVE LightningAFTFloat root AFXPSYSFLG_WHILEACTIVE LightningAFTBuzz wrist_l AFXPSYSFLG_WHILEACTIVE LightningAFTBuzz wrist_r AFXPSYSFLG_WHILEACTIVE LightningAFTBuzz ankle_l AFXPSYSFLG_WHILEACTIVE LightningAFTBuzz ankle_r AFXPSYSFLG_WHILEACTIVE LightningAFTBuzz head AFXPSYSFLG_WHILEACTIVE LightningAFTBuzz root AFXPSYSFLG_WHILEACTIVE END // Psys AUDIO_LOOP 39003 AUDIO_ONESHOT 65535 END // AfterFX_Def ////////////////////////////////////////////// AfterFX_Def Dark LANDLIGHT TEMPLATE POS -9.330265 -2.680871 -20.678764 DIRECTION -1.000000 0.000000 0.000000 RADIUS 20.000000 COLOR 0.500000 0.000000 0.000000 BEGIN_FLOAT_LERP 0 NUM_SAMPLES 32 SAMPLE_ARRAY 0.172826 0.155794 0.184546 0.147804 0.162548 0.140834 0.165526 0.217569 0.182522 0.168733 0.205720 0.162864 0.200171 0.217213 0.166633 0.226153 0.234237 0.180151 0.218708 0.234819 0.213653 0.210178 0.169851 0.215510 0.163082 0.188516 0.151672 0.202084 0.195014 0.225330 0.168085 0.139380 END_FLOAT_LERP BEGIN_FLOAT_LERP 1 NUM_SAMPLES 32 SAMPLE_ARRAY 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 END_FLOAT_LERP BEGIN_FLOAT_LERP 2 NUM_SAMPLES 32 SAMPLE_ARRAY 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 END_FLOAT_LERP BEGIN_FLOAT_LERP 3 NUM_SAMPLES 32 SAMPLE_ARRAY 0.587347 0.620217 0.623490 0.562821 0.601859 0.601927 0.622285 0.719877 0.657879 0.705315 0.695276 0.655732 0.663393 0.656733 0.688031 0.632700 0.624404 0.716491 0.727367 0.709715 0.747073 0.730081 0.746458 0.734704 0.707957 0.654516 0.619928 0.595610 0.610695 0.664256 0.578323 0.620028 END_FLOAT_LERP SPEED 1.000000 SHADER 0 END // LANDLIGHT SHOCKWAVE // QuadComponent TEXTURE NC2A\EFFECT\Spell\SSB00T30.DDS TIME 0.55 ADDITIVE_MODE NO_CLIP DRAW_POST_LANDSCAPE BLEND_IN_TIME 0.025 BLEND_OUT_TIME 0.025 BLEND_ALPHA 1.0 FADE_IN_BY 0.05 FADE_OUT_AT 0.05 FIXED_OFFSET 0.0 360.0 0.0 ROTATION 0.0 0.0 0.0 SCALE 1 1 1 SCALEEND 2.25 2.25 2.25 END PARTICLESYSTEMS 6 AfterFXInkyMist wrist_l AFXPSYSFLG_WHILEACTIVE AfterFXInkyMist wrist_r AFXPSYSFLG_WHILEACTIVE AfterFXInkyMist ankle_l AFXPSYSFLG_WHILEACTIVE AfterFXInkyMist ankle_r AFXPSYSFLG_WHILEACTIVE AfterFXInkyMist head AFXPSYSFLG_WHILEACTIVE AfterFXInkyMist root AFXPSYSFLG_WHILEACTIVE END // Psys AUDIO_LOOP 65535 AUDIO_ONESHOT 65535 END // AfterFX_Def ////////////////////////////////////////////// AfterFX_Def DarkArc LANDLIGHT TEMPLATE POS -9.330265 -2.680871 -20.678764 DIRECTION -1.000000 0.000000 0.000000 RADIUS 20.000000 COLOR 0.500000 0.000000 0.000000 BEGIN_FLOAT_LERP 0 NUM_SAMPLES 32 SAMPLE_ARRAY 0.172826 0.155794 0.184546 0.147804 0.162548 0.140834 0.165526 0.217569 0.182522 0.168733 0.205720 0.162864 0.200171 0.217213 0.166633 0.226153 0.234237 0.180151 0.218708 0.234819 0.213653 0.210178 0.169851 0.215510 0.163082 0.188516 0.151672 0.202084 0.195014 0.225330 0.168085 0.139380 END_FLOAT_LERP BEGIN_FLOAT_LERP 1 NUM_SAMPLES 32 SAMPLE_ARRAY 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 END_FLOAT_LERP BEGIN_FLOAT_LERP 2 NUM_SAMPLES 32 SAMPLE_ARRAY 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 END_FLOAT_LERP BEGIN_FLOAT_LERP 3 NUM_SAMPLES 32 SAMPLE_ARRAY 0.587347 0.620217 0.623490 0.562821 0.601859 0.601927 0.622285 0.719877 0.657879 0.705315 0.695276 0.655732 0.663393 0.656733 0.688031 0.632700 0.624404 0.716491 0.727367 0.709715 0.747073 0.730081 0.746458 0.734704 0.707957 0.654516 0.619928 0.595610 0.610695 0.664256 0.578323 0.620028 END_FLOAT_LERP SPEED 1.000000 SHADER 0 END // LANDLIGHT SHOCKWAVE // QuadComponent TEXTURE NC2A\EFFECT\Spell\SSB00T30.DDS TIME 0.55 ADDITIVE_MODE NO_CLIP DRAW_POST_LANDSCAPE BLEND_IN_TIME 0.025 BLEND_OUT_TIME 0.025 BLEND_ALPHA 1.0 FADE_IN_BY 0.05 FADE_OUT_AT 0.05 FIXED_OFFSET 0.0 360.0 0.0 ROTATION 0.0 0.0 0.0 SCALE 1 1 1 SCALEEND 2.25 2.25 2.25 END PARTICLESYSTEMS 6 AfterFXDarkArc wrist_l AFXPSYSFLG_WHILEACTIVE AfterFXDarkArc wrist_r AFXPSYSFLG_WHILEACTIVE AfterFXDarkArc ankle_l AFXPSYSFLG_WHILEACTIVE AfterFXDarkArc ankle_r AFXPSYSFLG_WHILEACTIVE AfterFXDarkArc head AFXPSYSFLG_WHILEACTIVE AfterFXDarkArc root AFXPSYSFLG_WHILEACTIVE END // Psys AUDIO_LOOP 39003 AUDIO_ONESHOT 65535 END // AfterFX_Def ////////////////////////////////////////////// AfterFX_Def Poison LANDLIGHT TEMPLATE POS -9.330265 -2.680871 -20.678764 DIRECTION -1.000000 0.000000 0.000000 RADIUS 20.000000 COLOR 0.500000 0.000000 0.000000 BEGIN_FLOAT_LERP 0 NUM_SAMPLES 32 SAMPLE_ARRAY 0.172826 0.155794 0.184546 0.147804 0.162548 0.140834 0.165526 0.217569 0.182522 0.168733 0.205720 0.162864 0.200171 0.217213 0.166633 0.226153 0.234237 0.180151 0.218708 0.234819 0.213653 0.210178 0.169851 0.215510 0.163082 0.188516 0.151672 0.202084 0.195014 0.225330 0.168085 0.139380 END_FLOAT_LERP BEGIN_FLOAT_LERP 1 NUM_SAMPLES 32 SAMPLE_ARRAY 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 END_FLOAT_LERP BEGIN_FLOAT_LERP 2 NUM_SAMPLES 32 SAMPLE_ARRAY 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 END_FLOAT_LERP BEGIN_FLOAT_LERP 3 NUM_SAMPLES 32 SAMPLE_ARRAY 0.587347 0.620217 0.623490 0.562821 0.601859 0.601927 0.622285 0.719877 0.657879 0.705315 0.695276 0.655732 0.663393 0.656733 0.688031 0.632700 0.624404 0.716491 0.727367 0.709715 0.747073 0.730081 0.746458 0.734704 0.707957 0.654516 0.619928 0.595610 0.610695 0.664256 0.578323 0.620028 END_FLOAT_LERP SPEED 1.000000 SHADER 0 END // LANDLIGHT PARTICLESYSTEMS 6 AfterFXPoison wrist_l AFXPSYSFLG_WHILEACTIVE AfterFXPoison wrist_r AFXPSYSFLG_WHILEACTIVE AfterFXPoison ankle_l AFXPSYSFLG_WHILEACTIVE AfterFXPoison ankle_r AFXPSYSFLG_WHILEACTIVE AfterFXPoison head AFXPSYSFLG_WHILEACTIVE AfterFXPoison root AFXPSYSFLG_WHILEACTIVE END // Psys SHOCKWAVE // QuadComponent TEXTURE NC2A\EFFECT\Spell\SSB00T30.DDS TIME 0.55 ADDITIVE_MODE NO_CLIP DRAW_POST_LANDSCAPE BLEND_IN_TIME 0.025 BLEND_OUT_TIME 0.025 BLEND_ALPHA 1.0 FADE_IN_BY 0.05 FADE_OUT_AT 0.05 FIXED_OFFSET 0.0 360.0 0.0 ROTATION 0.0 0.0 0.0 SCALE 1 1 1 SCALEEND 2.25 2.25 2.25 END AUDIO_LOOP 65535 AUDIO_ONESHOT 65535 END // AfterFX_Def ////////////////////////////////////////////// TYPE_2_CHANNEL_MAP DAMAGE DamageChannel TYPE_2_CHANNEL_MAP PLAYER PlayerInfoChannel TYPE_2_CHANNEL_MAP ORB OrbInfoChannel TYPE_2_CHANNEL_MAP LAND LandscapeChannel TYPE_2_CHANNEL_MAP QUERY QueryChannel TYPE_2_CHANNEL_MAP AI AIChannel TYPE_1_CLIENT_MAP DRAW DrawEffects TYPE_1_CLIENT_MAP DRAWPL DrawPostLandscape TYPE_1_CLIENT_MAP SMOOTH DrawSmooth TYPE_1_CLIENT_MAP UPDATE UpdateChannel TYPE_2_CLIENT_MAP SPELL T2SpellChannel TYPE_2_CLIENT_MAP QUERY QueryChannel TYPE_2_CLIENT_MAP PGAME PlayerGameChannel BEGIN_INPUT_EVENT_MAP NUM_CHANNELS 2 CHANNEL DebugEventChannel 6 CHANNEL_MAP SPELL 0 SPELL -1 CHANNEL_MAP MSPELL 0 MSPELL -1 CHANNEL_MAP SPNORM 0 SPNORM -1 CHANNEL_MAP SPDBG 0 SPDBG -1 CHANNEL_MAP RLS 0 SPRLS -1 CHANNEL_MAP SPDBOT 0 SPDBOT -1 CHANNEL_MAP SPLTST 0 SPLTST -1 CHANNEL AudioNotificationChannel 2 CHANNEL_MAP AUDON 1 AUDON -1 CHANNEL_MAP AUDOFF 1 AUDOFF -1 END ######################################## # Player's Spells ######################################## SPELL DRKARC NC2A\_BAGGAGE\SPELLS\PLAYER\DRKARC.TXT SPELL POISTK NC2A\_BAGGAGE\SPELLS\PLAYER\POISTK.TXT SPELL DEDSTL NC2A\_BAGGAGE\SPELLS\PLAYER\STLDETH.TXT SPELL LFBLD NC2A\_BAGGAGE\SPELLS\PLAYER\LFBLD.TXT SPELL FLSHFZ NC2A\_BAGGAGE\SPELLS\PLAYER\FLSHFZ.TXT SPELL WIND NC2A\_BAGGAGE\SPELLS\PLAYER\WIND.TXT SPELL WGLYPH NC2A\_BAGGAGE\SPELLS\PLAYER\WGLYPH.TXT SPELL ICESHR NC2A\_BAGGAGE\SPELLS\PLAYER\ICESHR.TXT SPELL FIREWK NC2A\_BAGGAGE\SPELLS\PLAYER\FIREWK.TXT SPELL FLMSPK NC2A\_BAGGAGE\SPELLS\PLAYER\FLMSPK.TXT SPELL FSPRIT NC2A\_BAGGAGE\SPELLS\PLAYER\FSPRIT.TXT SPELL FRWARD NC2A\_BAGGAGE\SPELLS\PLAYER\FRWARD.TXT SPELL THUNDR NC2A\_BAGGAGE\SPELLS\PLAYER\THUNDR.TXT SPELL KNIARC NC2A\_BAGGAGE\SPELLS\PLAYER\KNIARC.TXT SPELL LGTGLF NC2A\_BAGGAGE\SPELLS\PLAYER\LGTGLF.TXT SPELL PRMLGT NC2A\_BAGGAGE\SPELLS\PLAYER\PRMLGT.TXT ######################################## # AI's Spells ######################################## SPELL AISKYF NC2A\_BAGGAGE\SPELLS\AI\AISKYF.TXT SPELL LFBLDR NC2A\_BAGGAGE\SPELLS\AI\LFBLDR.TXT SPELL LFBLDP NC2A\_BAGGAGE\SPELLS\AI\LFBLDP.TXT SPELL BLISTA NC2A\_BAGGAGE\SPELLS\AI\BLISTA.TXT SPELL KNTARC NC2A\_BAGGAGE\SPELLS\AI\KNTARC.TXT SPELL WYRM NC2A\_BAGGAGE\SPELLS\AI\WYRM.TXT SPELL WRTHKG NC2A\_BAGGAGE\SPELLS\AI\WRTHKG.TXT SPELL TROLL NC2A\_BAGGAGE\SPELLS\AI\TROLL.TXT SPELL FRGECK NC2A\_BAGGAGE\SPELLS\AI\FRGECK.TXT SPELL WTGECK NC2A\_BAGGAGE\SPELLS\AI\WTGECK.TXT SPELL NTGECK NC2A\_BAGGAGE\SPELLS\AI\NTGECK.TXT SPELL MUMMY NC2A\_BAGGAGE\SPELLS\AI\MUMMY.TXT SPELL DKYETI NC2A\_BAGGAGE\SPELLS\AI\DKYETI.TXT SPELL LTYETI NC2A\_BAGGAGE\SPELLS\AI\LTYETI.TXT SPELL NTYETI NC2A\_BAGGAGE\SPELLS\AI\NTYETI.TXT SPELL WTYETI NC2A\_BAGGAGE\SPELLS\AI\WTYETI.TXT SPELL GORGON NC2A\_BAGGAGE\SPELLS\AI\GORGON.TXT SPELL STORM NC2A\_BAGGAGE\SPELLS\AI\STORM.TXT SPELL WISPXP NC2A\_BAGGAGE\SPELLS\AI\WISPXP.TXT SPELL STMBTH NC2A\_BAGGAGE\SPELLS\AI\STMBTH.TXT SPELL FBRING NC2A\_BAGGAGE\SPELLS\AI\FBRING.TXT SPELL FROGRE NC2A\_BAGGAGE\SPELLS\AI\FROGRE.TXT SPELL ICOGRE NC2A\_BAGGAGE\SPELLS\AI\ICOGRE.TXT SPELL WBAREL NC2A\_BAGGAGE\SPELLS\AI\WBAREL.TXT SPELL FBAREL NC2A\_BAGGAGE\SPELLS\AI\FBAREL.TXT SPELL DBAREL NC2A\_BAGGAGE\SPELLS\AI\DBAREL.TXT SPELL LBAREL NC2A\_BAGGAGE\SPELLS\AI\LBAREL.TXT SPELL ICEELM NC2A\_BAGGAGE\SPELLS\AI\ICEELM.TXT SPELL LGRDR NC2A\_BAGGAGE\SPELLS\AI\LGRDR.TXT SPELL DGRDR NC2A\_BAGGAGE\SPELLS\AI\DGRDR.TXT SPELL WGRDR NC2A\_BAGGAGE\SPELLS\AI\WGRDR.TXT SPELL FGRDR NC2A\_BAGGAGE\SPELLS\AI\FGRDR.TXT SPELL GQUEEN NC2A\_BAGGAGE\SPELLS\AI\GQUEEN.TXT SPELL GQBIG NC2A\_BAGGAGE\SPELLS\AI\GQBIG.TXT SPELL SKLCAP NC2A\_BAGGAGE\SPELLS\AI\SKLCAP.TXT SPELL FAERIE NC2A\_BAGGAGE\SPELLS\AI\FAERIE.TXT SPELL GOBLIN NC2A\_BAGGAGE\SPELLS\AI\GOBLIN.TXT SPELL FBOSS NC2A\_BAGGAGE\SPELLS\AI\FBOSS.TXT ######################################## # Miscellaneous Spells ######################################## SPELL DKTRAP NC2A\_BAGGAGE\SPELLS\FX\DKTRAP.TXT SPELL LTTRAP NC2A\_BAGGAGE\SPELLS\FX\LTTRAP.TXT SPELL WTTRAP NC2A\_BAGGAGE\SPELLS\FX\WTTRAP.TXT SPELL FRTRAP NC2A\_BAGGAGE\SPELLS\FX\FRTRAP.TXT SPELL NTTRAP NC2A\_BAGGAGE\SPELLS\FX\NTTRAP.TXT SPELL FOUNT NC2A\_BAGGAGE\SPELLS\AI\FOUNT.TXT DEFINE_COMPONENT DebugTextComponent TEXTURE_NAME NC2A\DEBUGTXT.DDS END COMPONENT END CREATE CREATE DrawAIEffectManager FLASH_TEXTURE EFFECT\SPELL\SSB00T9R.DDS DATA_FILE NC2A\SCRIPTS\AFTEREFF.TXT TYPE_1_CLIENT_MAP UPDATE UpdateChannel END CREATE CREATE SortObject SORT_TYPE F2B NUM_BUCK 30 POOL_SIZE 512 TSLA_LABEL ObjectSortObject TYPE_1_CLIENT_MAP UPDATE ForcedUpdateChannel TYPE_1_CLIENT_MAP DRAW DrawModulate TYPE_2_CLIENT_MAP SORT F2BSortChannel END CREATE CREATE SortObject SORT_TYPE B2F NUM_BUCK 10 POOL_SIZE 64 TSLA_LABEL AlphaSortObject TYPE_1_CLIENT_MAP UPDATE ForcedUpdateChannel TYPE_1_CLIENT_MAP DRAW DrawAlphaBlend TYPE_2_CLIENT_MAP SORT AlphaSortChannel END CREATE CREATE SortObject SORT_TYPE B2F NUM_BUCK 16 POOL_SIZE 64 TSLA_LABEL FXSortObject TYPE_1_CLIENT_MAP UPDATE ForcedUpdateChannel TYPE_1_CLIENT_MAP DRAW DrawEffects TYPE_2_CLIENT_MAP SORT FXSortChannel END CREATE CREATE gStrippedInstantiableObject BEGIN_INPUT_EVENT_MAP NUM_CHANNELS 1 CHANNEL DebugEventChannel 3 CHANNEL_MAP SIOLBL 0 SIOLBL -1 CHANNEL_MAP HULL 0 HULL -1 CHANNEL_MAP GEO 0 GEO -1 END END CREATE CREATE RewardObject DROP 1 5 TIMERS 20.000000 45.000000 45.000000 5.0 10.0 15.0 TYPE_1_CLIENT_MAP DRAW DrawModulate TYPE_1_CLIENT_MAP UPDATE UpdateChannel TYPE_2_CLIENT_MAP ITEM ItemObjectChannel TYPE_2_CLIENT_MAP PGAME PlayerGameChannel TYPE_2_CLIENT_MAP LOADS LoadSaveChannel TYPE_3_CLIENT_MAP SCLOAD ScriptLoadChannel TYPE_2_CHANNEL_MAP ITEMC ItemObjectChannel BEGIN_INPUT_EVENT_MAP NUM_CHANNELS 1 CHANNEL DebugEventChannel 22 CHANNEL_MAP DREWRD 0 DREWRD -1 CHANNEL_MAP FDROP 0 FDROP -1 CHANNEL_MAP HEALTH 0 HEALTH -1 CHANNEL_MAP MANA 0 MANA -1 CHANNEL_MAP FRSTNE 0 FRSTNE -1 CHANNEL_MAP WTSTNE 0 WTSTNE -1 CHANNEL_MAP LTSTNE 0 LTSTNE -1 CHANNEL_MAP DKSTNE 0 DKSTNE -1 CHANNEL_MAP SNSTNE 0 SNSTNE -1 CHANNEL_MAP INFHRT 0 INFHRT -1 CHANNEL_MAP FRESS 0 FRESS -1 CHANNEL_MAP WTESS 0 WTESS -1 CHANNEL_MAP LTESS 0 LTESS -1 CHANNEL_MAP EYEBEH 0 EYEBEH -1 CHANNEL_MAP AMWATR 0 AMWATR -1 CHANNEL_MAP HORN 0 HORN -1 CHANNEL_MAP CIRPRO 0 CIRPRO -1 CHANNEL_MAP HGLASS 0 HGLASS -1 CHANNEL_MAP FRSPLL 0 FRSPLL -1 CHANNEL_MAP WTSPLL 0 WTSPLL -1 CHANNEL_MAP LTSPLL 0 LTSPLL -1 CHANNEL_MAP DKSPLL 0 DKSPLL -1 END END CREATE CREATE PickupItemObject ID PICK MATRIX 1.000000 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 0.000000 VALUE 33.300000 RADIUS 4.000000 0.50000 CIRCLE_RADIUS 0.000000 CIRCLE_ROT_AMOUNT 0.000000 BOB_FREQUENCY 0.200000 BOB_AMPLITUDE 0.001000 TEMPLATE_HEALTH LIFE 12000 DROP_SOUND 30200 TRIGGER_SOUND 30212 DEFAULTBACKGROUNDSOURCEID 65535 DEFAULTONESHOTSOURCEID 65535 DEFAULTONESHOTDELAYMINMAX 0 500 SKIN SKIN_FILE NC2A\Effect\Setting\SEC00C0c.SN2 NUM_ANIMS 0 SCALE 1.000000 1.000000 END AMBIENT 0.75 0.75 0.75 1.0 AMBIENT_LERP BOB_FREQUENCY 10.2 BOB_AMPLITUDE 0.15 BOB_TIME 0.0 END MOVEMENT CIRCLE_POS 0.0 CIRCLE_RADIUS 0.0 CIRCLE_ROT_AMOUNT 0.0 AXIS_ROTATION_DELTA 0.0 0.0 0.0 AXIS_ROTATION 0.0 0.0 0.0 BOB_FREQUENCY 0.0 BOB_AMPLITUDE 0.0 END END TEMPLATE_MANA LIFE 12000 DROP_SOUND 30200 TRIGGER_SOUND 30212 DEFAULTBACKGROUNDSOURCEID 65535 DEFAULTONESHOTSOURCEID 65535 DEFAULTONESHOTDELAYMINMAX 0 500 SKIN SKIN_FILE NC2A\Effect\Setting\SEC00C0b.SN2 NUM_ANIMS 0 SCALE 1.000000 1.000000 END AMBIENT 0.75 0.75 0.75 1.0 AMBIENT_LERP BOB_FREQUENCY 5.2 BOB_AMPLITUDE 0.15 BOB_TIME 0.0 END MOVEMENT CIRCLE_POS 0.0 CIRCLE_RADIUS 0.0 CIRCLE_ROT_AMOUNT 0.0 AXIS_ROTATION_DELTA 0.0 0.0 0.0 AXIS_ROTATION 0.0 0.0 0.0 BOB_FREQUENCY 0.0 BOB_AMPLITUDE 0.0 END END TEMPLATE_FIRESPELL DROP_SOUND 30200 TRIGGER_SOUND 30212 DEFAULTBACKGROUNDSOURCEID 30091 DEFAULTONESHOTSOURCEID 65535 DEFAULTONESHOTDELAYMINMAX 0 500 PARTSYS 3 PARTSYSDATA FLAGS 1 TYPE FireSpellPickup END PARTSYSDATA FLAGS 1 TYPE FireSpellPickup2 END PARTSYSDATA FLAGS 1 TYPE FireSpellPickupEmber END SKIN SKIN_FILE NC2A\Effect\Setting\SEC00C02.SN2 NUM_ANIMS 0 SCALE 2.000000 2.000000 END MOVEMENT CIRCLE_POS 0.0 CIRCLE_RADIUS 0.0 CIRCLE_ROT_AMOUNT 0.0 AXIS_ROTATION_DELTA 0.0 50.0 0.0 AXIS_ROTATION 0.0 0.0 0.0 BOB_FREQUENCY 0.200000 BOB_AMPLITUDE 0.001000 END LANDLIGHT TEMPLATE POS -20.000000 0.750000 -6.000000 DIRECTION 0.000000 0.000000 0.000000 RADIUS 20.000000 COLOR 0.500000 0.000000 0.000000 BEGIN_FLOAT_LERP 0 NUM_SAMPLES 32 SAMPLE_ARRAY 0.172826 0.155794 0.184546 0.147804 0.162548 0.140834 0.165526 0.217569 0.182522 0.168733 0.205720 0.162864 0.200171 0.217213 0.166633 0.226153 0.234237 0.180151 0.218708 0.234819 0.213653 0.210178 0.169851 0.215510 0.163082 0.188516 0.151672 0.202084 0.195014 0.225330 0.168085 0.139380 END_FLOAT_LERP BEGIN_FLOAT_LERP 1 NUM_SAMPLES 32 SAMPLE_ARRAY 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 END_FLOAT_LERP BEGIN_FLOAT_LERP 2 NUM_SAMPLES 32 SAMPLE_ARRAY 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 END_FLOAT_LERP BEGIN_FLOAT_LERP 3 NUM_SAMPLES 32 SAMPLE_ARRAY 0.587347 0.620217 0.623490 0.562821 0.601859 0.601927 0.622285 0.719877 0.657879 0.705315 0.695276 0.655732 0.663393 0.656733 0.688031 0.632700 0.624404 0.716491 0.727367 0.709715 0.747073 0.730081 0.746458 0.734704 0.707957 0.654516 0.619928 0.595610 0.610695 0.664256 0.578323 0.620028 END_FLOAT_LERP SPEED 1.000000 SHADER 0 END END TEMPLATE_WATERSPELL DROP_SOUND 30200 TRIGGER_SOUND 30212 DEFAULTBACKGROUNDSOURCEID 30081 DEFAULTONESHOTSOURCEID 45003 DEFAULTONESHOTDELAYMINMAX 2000 4000 PARTSYS 2 PARTSYSDATA FLAGS 1 TYPE WaterSpellPickup END PARTSYSDATA FLAGS 1 TYPE WaterSpellPickupSparkle END SKIN SKIN_FILE NC2A\Effect\Setting\SEC00C03.SN2 NUM_ANIMS 0 SCALE 1.5 1.5 END MOVEMENT CIRCLE_POS 0.0 CIRCLE_RADIUS 0.0 CIRCLE_ROT_AMOUNT 0.0 AXIS_ROTATION_DELTA 30.0 100.0 10.0 AXIS_ROTATION 0.0 0.0 0.0 BOB_FREQUENCY 0.200000 BOB_AMPLITUDE 0.001000 END LANDLIGHT TEMPLATE POS -16.000000 0.750000 6.000000 DIRECTION 0.000000 0.000000 0.000000 RADIUS 20.000000 COLOR 0.500000 0.000000 0.000000 BEGIN_FLOAT_LERP 0 NUM_SAMPLES 32 SAMPLE_ARRAY 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 END_FLOAT_LERP BEGIN_FLOAT_LERP 1 NUM_SAMPLES 32 SAMPLE_ARRAY 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 END_FLOAT_LERP BEGIN_FLOAT_LERP 2 NUM_SAMPLES 32 SAMPLE_ARRAY 0.163480 0.223987 0.205880 0.156263 0.219381 0.193764 0.178661 0.226852 0.144091 0.155534 0.197503 0.145981 0.130761 0.180832 0.176770 0.202538 0.175176 0.195796 0.216523 0.200054 0.219168 0.135743 0.163207 0.163208 0.193387 0.180745 0.209783 0.131276 0.182439 0.151987 0.191588 0.146609 END_FLOAT_LERP BEGIN_FLOAT_LERP 3 NUM_SAMPLES 32 SAMPLE_ARRAY 0.573328 0.606198 0.609471 0.548802 0.587840 0.587908 0.608266 0.705858 0.643860 0.691296 0.681257 0.641713 0.649374 0.642714 0.674012 0.618681 0.610385 0.702472 0.713348 0.695696 0.733054 0.716062 0.732439 0.720685 0.693938 0.640497 0.605909 0.581591 0.596676 0.650237 0.564304 0.606009 END_FLOAT_LERP SPEED 1.000000 SHADER 0 END END TEMPLATE_LIGHTSPELL DROP_SOUND 30200 TRIGGER_SOUND 30212 DEFAULTBACKGROUNDSOURCEID 30092 DEFAULTONESHOTSOURCEID 65535 DEFAULTONESHOTDELAYMINMAX 0 500 PARTSYS 1 PARTSYSDATA FLAGS 1 TYPE LightSpellPickup END SKIN SKIN_FILE NC2A\Effect\Setting\SEC00C04.SN2 NUM_ANIMS 0 SCALE 2.000000 2.000000 END MOVEMENT CIRCLE_POS 0.0 CIRCLE_RADIUS 0.0 CIRCLE_ROT_AMOUNT 0.0 AXIS_ROTATION_DELTA 0.0 0.0 0.0 AXIS_ROTATION 0.0 0.0 0.0 BOB_FREQUENCY 1.000000 BOB_AMPLITUDE 0.005000 END LANDLIGHT TEMPLATE POS -12.000000 0.750000 -6.000000 DIRECTION 0.000000 0.000000 0.000000 RADIUS 20.000000 COLOR 0.500000 0.000000 0.000000 BEGIN_FLOAT_LERP 0 NUM_SAMPLES 32 SAMPLE_ARRAY 0.186845 0.166897 0.180387 0.160752 0.241433 0.155866 0.237489 0.219741 0.236060 0.219883 0.204650 0.216888 0.210765 0.192080 0.221909 0.206053 0.205587 0.226312 0.229304 0.220363 0.160565 0.155711 0.203057 0.206769 0.215739 0.213405 0.210843 0.191489 0.211147 0.153253 0.228883 0.221474 END_FLOAT_LERP BEGIN_FLOAT_LERP 1 NUM_SAMPLES 32 SAMPLE_ARRAY 0.168153 0.153509 0.172460 0.198279 0.145535 0.190342 0.222484 0.140034 0.173056 0.217401 0.150841 0.171926 0.229434 0.144420 0.172170 0.186957 0.179074 0.185289 0.185092 0.178439 0.140003 0.224821 0.204610 0.152919 0.211663 0.215160 0.163704 0.231536 0.158238 0.172589 0.142652 0.135724 END_FLOAT_LERP BEGIN_FLOAT_LERP 2 NUM_SAMPLES 32 SAMPLE_ARRAY 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 END_FLOAT_LERP BEGIN_FLOAT_LERP 3 NUM_SAMPLES 32 SAMPLE_ARRAY 0.573328 0.606198 0.609471 0.548802 0.587840 0.587908 0.608266 0.705858 0.643860 0.691296 0.681257 0.641713 0.649374 0.642714 0.674012 0.618681 0.610385 0.702472 0.713348 0.695696 0.733054 0.716062 0.732439 0.720685 0.693938 0.640497 0.605909 0.581591 0.596676 0.650237 0.564304 0.606009 END_FLOAT_LERP SPEED 1.000000 SHADER 0 END END TEMPLATE_DARKSPELL DROP_SOUND 30200 TRIGGER_SOUND 30212 DEFAULTBACKGROUNDSOURCEID 30075 DEFAULTONESHOTSOURCEID 65535 DEFAULTONESHOTDELAYMINMAX 0 500 PARTSYS 6 PARTSYSDATA FLAGS 1 JOINT1 jaw1 JOINT2 end1 TYPE DarkSpellPickup END PARTSYSDATA FLAGS 1 JOINT1 jaw1 JOINT2 end1 TYPE DarkSpellPickupGreen END PARTSYSDATA FLAGS 1 JOINT1 jaw2 JOINT2 end2 TYPE DarkSpellPickup END PARTSYSDATA FLAGS 1 JOINT1 jaw2 JOINT2 end2 TYPE DarkSpellPickupGreen END PARTSYSDATA FLAGS 1 JOINT1 jaw3 JOINT2 end3 TYPE DarkSpellPickup END PARTSYSDATA FLAGS 1 JOINT1 jaw3 JOINT2 end3 TYPE DarkSpellPickupGreen END SKIN SKIN_FILE NC2A\Effect\Setting\SEC00C01.SN2 NUM_ANIMS 0 SCALE 4.000000 4.000000 END MOVEMENT CIRCLE_POS 0.0 CIRCLE_RADIUS 0.0 CIRCLE_ROT_AMOUNT 0.0 AXIS_ROTATION_DELTA 0.0 50.0 0.0 AXIS_ROTATION 0.0 0.0 0.0 BOB_FREQUENCY 0.200000 BOB_AMPLITUDE 0.001000 END LANDLIGHT TEMPLATE POS -6.634017 0.750000 11.872723 DIRECTION 0.000000 0.000000 0.000000 RADIUS 12.000000 COLOR 0.500000 0.000000 0.000000 BEGIN_FLOAT_LERP 0 NUM_SAMPLES 32 SAMPLE_ARRAY 0.078975 0.071284 0.069376 0.074394 0.082567 0.091375 0.100577 0.108037 0.110340 0.107503 0.102888 0.099061 0.096634 0.095842 0.096704 0.098929 0.102336 0.104815 0.101274 0.089556 0.076490 0.072313 0.079099 0.089587 0.096327 0.097228 0.093702 0.088192 0.084178 0.084387 0.085746 0.081139 END_FLOAT_LERP BEGIN_FLOAT_LERP 1 NUM_SAMPLES 32 SAMPLE_ARRAY 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 END_FLOAT_LERP BEGIN_FLOAT_LERP 2 NUM_SAMPLES 32 SAMPLE_ARRAY 0.094657 0.098897 0.103612 0.108276 0.112902 0.117319 0.120638 0.121602 0.119307 0.113636 0.105285 0.095639 0.086515 0.079651 0.076121 0.076007 0.078531 0.082507 0.086790 0.090382 0.092310 0.091770 0.088818 0.084913 0.082315 0.082480 0.084924 0.087783 0.089570 0.090443 0.091775 0.094648 END_FLOAT_LERP BEGIN_FLOAT_LERP 3 NUM_SAMPLES 32 SAMPLE_ARRAY 0.573328 0.606198 0.609471 0.548802 0.587840 0.587908 0.608266 0.705858 0.643860 0.691296 0.681257 0.641713 0.649374 0.642714 0.674012 0.618681 0.610385 0.702472 0.713348 0.695696 0.733054 0.716062 0.732439 0.720685 0.693938 0.640497 0.605909 0.581591 0.596676 0.650237 0.564304 0.606009 END_FLOAT_LERP SPEED 1.000000 SHADER 0 END END TEMPLATE_FIRESTONE LIFE 9000 DROP_SOUND 30200 TRIGGER_SOUND 30212 DEFAULTBACKGROUNDSOURCEID 30093 DEFAULTONESHOTSOURCEID 65535 DEFAULTONESHOTDELAYMINMAX 0 500 PARTSYS 1 PARTSYSDATA FLAGS 1 TYPE FireSpellPickup END SKIN SKIN_FILE NC2A\Effect\Setting\SEC00C07.SN2 NUM_ANIMS 0 SCALE 1.75 1.75 END AMBIENT 0.5 0.5 0.5 1.0 MOVEMENT CIRCLE_POS 0.0 CIRCLE_RADIUS 0.0 CIRCLE_ROT_AMOUNT 0.0 AXIS_ROTATION_DELTA 0.0 0.0 0.0 AXIS_ROTATION 0.0 0.0 0.0 BOB_FREQUENCY 1.0 BOB_AMPLITUDE 0.015 END LANDLIGHT TEMPLATE POS -4.000000 0.750000 -6.000000 DIRECTION 0.000000 0.000000 0.000000 RADIUS 20.000000 COLOR 0.500000 0.000000 0.000000 BEGIN_FLOAT_LERP 0 NUM_SAMPLES 32 SAMPLE_ARRAY 0.280232 0.269313 0.329897 0.290278 0.351584 0.255692 0.358881 0.332179 0.299110 0.262289 0.268992 0.227776 0.305981 0.229651 0.316616 0.314041 0.327380 0.281906 0.369828 0.296027 0.260472 0.388102 0.254990 0.284861 0.279347 0.238072 0.305718 0.242696 0.312918 0.322436 0.316567 0.299921 END_FLOAT_LERP BEGIN_FLOAT_LERP 1 NUM_SAMPLES 32 SAMPLE_ARRAY 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 END_FLOAT_LERP BEGIN_FLOAT_LERP 2 NUM_SAMPLES 32 SAMPLE_ARRAY 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 END_FLOAT_LERP BEGIN_FLOAT_LERP 3 NUM_SAMPLES 32 SAMPLE_ARRAY 0.292160 0.301473 0.321723 0.317536 0.302565 0.306564 0.325598 0.335633 0.341343 0.359072 0.371338 0.359707 0.339637 0.328291 0.323287 0.325369 0.356521 0.418874 0.468707 0.473304 0.448711 0.426456 0.420719 0.420974 0.400099 0.353152 0.308694 0.293153 0.308263 0.325886 0.322990 0.310585 END_FLOAT_LERP SPEED 0.400000 SHADER 0 END END TEMPLATE_WATERSTONE LIFE 9000 DROP_SOUND 30200 TRIGGER_SOUND 30212 DEFAULTBACKGROUNDSOURCEID 30093 DEFAULTONESHOTSOURCEID 65535 DEFAULTONESHOTDELAYMINMAX 0 500 PARTSYS 1 PARTSYSDATA FLAGS 1 TYPE WaterSpellPickup END SKIN SKIN_FILE NC2A\Effect\Setting\SEC00C06.SN2 NUM_ANIMS 0 SCALE 1.75 1.75 END AMBIENT 0.75 0.75 0.75 1.0 MOVEMENT CIRCLE_POS 0.0 CIRCLE_RADIUS 0.0 CIRCLE_ROT_AMOUNT 0.0 AXIS_ROTATION_DELTA 0.0 0.0 0.0 AXIS_ROTATION 0.0 0.0 0.0 BOB_FREQUENCY 1.0 BOB_AMPLITUDE 0.017 END LANDLIGHT TEMPLATE POS 8.000000 0.750000 6.000000 DIRECTION 0.000000 0.000000 0.000000 RADIUS 20.000000 COLOR 0.500000 0.000000 0.000000 BEGIN_FLOAT_LERP 0 NUM_SAMPLES 32 SAMPLE_ARRAY 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 END_FLOAT_LERP BEGIN_FLOAT_LERP 1 NUM_SAMPLES 32 SAMPLE_ARRAY 0.144860 0.144860 0.144860 0.144860 0.144860 0.144860 0.144860 0.144860 0.144860 0.144860 0.144860 0.144860 0.144860 0.144860 0.144860 0.144860 0.144860 0.144860 0.144860 0.144860 0.144860 0.144860 0.144860 0.144860 0.144860 0.144860 0.144860 0.144860 0.144860 0.144860 0.144860 0.144860 END_FLOAT_LERP BEGIN_FLOAT_LERP 2 NUM_SAMPLES 32 SAMPLE_ARRAY 0.205536 0.266043 0.247936 0.198319 0.261437 0.235820 0.220717 0.268908 0.186147 0.197590 0.239559 0.188037 0.172817 0.222888 0.218826 0.244594 0.217232 0.237852 0.258579 0.242110 0.261224 0.177799 0.205263 0.205264 0.235443 0.222801 0.251839 0.173332 0.224495 0.194043 0.233644 0.188665 END_FLOAT_LERP BEGIN_FLOAT_LERP 3 NUM_SAMPLES 32 SAMPLE_ARRAY 0.573328 0.606198 0.609471 0.548802 0.587840 0.587908 0.608266 0.705858 0.643860 0.691296 0.681257 0.641713 0.649374 0.642714 0.674012 0.618681 0.610385 0.702472 0.713348 0.695696 0.733054 0.716062 0.732439 0.720685 0.693938 0.640497 0.605909 0.581591 0.596676 0.650237 0.564304 0.606009 END_FLOAT_LERP SPEED 1.000000 SHADER 0 END END TEMPLATE_LIGHTSTONE LIFE 9000 DROP_SOUND 30200 TRIGGER_SOUND 30212 DEFAULTBACKGROUNDSOURCEID 30093 DEFAULTONESHOTSOURCEID 65535 DEFAULTONESHOTDELAYMINMAX 0 500 PARTSYS 1 PARTSYSDATA FLAGS 1 TYPE LightSpellPickup END SKIN SKIN_FILE NC2A\Effect\Setting\SEC00C05.SN2 NUM_ANIMS 0 SCALE 1.75 1.75 END AMBIENT 0.75 0.75 0.75 1.0 MOVEMENT CIRCLE_POS 0.0 CIRCLE_RADIUS 0.0 CIRCLE_ROT_AMOUNT 0.0 AXIS_ROTATION_DELTA 0.0 0.0 0.0 AXIS_ROTATION 0.0 0.0 0.0 BOB_FREQUENCY 5.0 BOB_AMPLITUDE 0.016 END LANDLIGHT TEMPLATE POS 0.000000 0.750000 6.000000 DIRECTION 0.000000 0.000000 0.000000 RADIUS 20.000000 COLOR 0.500000 0.000000 0.000000 BEGIN_FLOAT_LERP 0 NUM_SAMPLES 32 SAMPLE_ARRAY 0.186845 0.166897 0.180387 0.160752 0.241433 0.155866 0.237489 0.219741 0.236060 0.219883 0.204650 0.216888 0.210765 0.192080 0.221909 0.206053 0.205587 0.226312 0.229304 0.220363 0.160565 0.155711 0.203057 0.206769 0.215739 0.213405 0.210843 0.191489 0.211147 0.153253 0.228883 0.221474 END_FLOAT_LERP BEGIN_FLOAT_LERP 1 NUM_SAMPLES 32 SAMPLE_ARRAY 0.168153 0.153509 0.172460 0.198279 0.145535 0.190342 0.222484 0.140034 0.173056 0.217401 0.150841 0.171926 0.229434 0.144420 0.172170 0.186957 0.179074 0.185289 0.185092 0.178439 0.140003 0.224821 0.204610 0.152919 0.211663 0.215160 0.163704 0.231536 0.158238 0.172589 0.142652 0.135724 END_FLOAT_LERP BEGIN_FLOAT_LERP 2 NUM_SAMPLES 32 SAMPLE_ARRAY 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 END_FLOAT_LERP BEGIN_FLOAT_LERP 3 NUM_SAMPLES 32 SAMPLE_ARRAY 0.573328 0.606198 0.609471 0.548802 0.587840 0.587908 0.608266 0.705858 0.643860 0.691296 0.681257 0.641713 0.649374 0.642714 0.674012 0.618681 0.610385 0.702472 0.713348 0.695696 0.733054 0.716062 0.732439 0.720685 0.693938 0.640497 0.605909 0.581591 0.596676 0.650237 0.564304 0.606009 END_FLOAT_LERP SPEED 1.000000 SHADER 0 END END TEMPLATE_DARKSTONE LIFE 9000 DROP_SOUND 30200 TRIGGER_SOUND 30212 DEFAULTBACKGROUNDSOURCEID 30093 DEFAULTONESHOTSOURCEID 65535 DEFAULTONESHOTDELAYMINMAX 0 500 PARTSYS 1 PARTSYSDATA FLAGS 1 TYPE DarkStonePickup END SKIN SKIN_FILE NC2A\Effect\Setting\SEC00C08.SN2 NUM_ANIMS 0 SCALE 1.75 1.75 END AMBIENT 0.75 0.75 0.75 1.0 MOVEMENT CIRCLE_POS 0.0 CIRCLE_RADIUS 0.0 CIRCLE_ROT_AMOUNT 0.0 AXIS_ROTATION_DELTA 0.0 0.0 0.0 AXIS_ROTATION 0.0 0.0 0.0 BOB_FREQUENCY 2.0 BOB_AMPLITUDE 0.015 END LANDLIGHT TEMPLATE POS 4.000000 0.750000 -14.967505 DIRECTION 0.000000 0.000000 0.000000 RADIUS 20.000000 COLOR 0.500000 0.000000 0.000000 BEGIN_FLOAT_LERP 0 NUM_SAMPLES 32 SAMPLE_ARRAY 0.177499 0.157551 0.171041 0.151406 0.232087 0.146520 0.228143 0.210395 0.226714 0.210537 0.195304 0.207542 0.201419 0.182734 0.212563 0.196707 0.196241 0.216966 0.219958 0.211017 0.151219 0.146365 0.193711 0.197423 0.206393 0.204059 0.201497 0.182143 0.201801 0.143907 0.219537 0.212128 END_FLOAT_LERP BEGIN_FLOAT_LERP 1 NUM_SAMPLES 32 SAMPLE_ARRAY 0.028037 0.028037 0.028037 0.028037 0.028037 0.028037 0.028037 0.028037 0.028037 0.028037 0.028037 0.028037 0.028037 0.028037 0.028037 0.028037 0.028037 0.028037 0.028037 0.028037 0.028037 0.028037 0.028037 0.028037 0.028037 0.028037 0.028037 0.028037 0.028037 0.028037 0.028037 0.028037 END_FLOAT_LERP BEGIN_FLOAT_LERP 2 NUM_SAMPLES 32 SAMPLE_ARRAY 0.191517 0.247516 0.241437 0.211200 0.194731 0.254137 0.254783 0.254379 0.224965 0.246162 0.251072 0.183121 0.209238 0.185633 0.156872 0.216638 0.174571 0.187986 0.246079 0.186770 0.185154 0.252630 0.243491 0.174822 0.156495 0.189506 0.218521 0.203663 0.239298 0.210648 0.168296 0.182588 END_FLOAT_LERP BEGIN_FLOAT_LERP 3 NUM_SAMPLES 32 SAMPLE_ARRAY 0.573328 0.606198 0.609471 0.548802 0.587840 0.587908 0.608266 0.705858 0.643860 0.691296 0.681257 0.641713 0.649374 0.642714 0.674012 0.618681 0.610385 0.702472 0.713348 0.695696 0.733054 0.716062 0.732439 0.720685 0.693938 0.640497 0.605909 0.581591 0.596676 0.650237 0.564304 0.606009 END_FLOAT_LERP SPEED 1.000000 SHADER 0 END END TEMPLATE_SNOWSTONE LIFE 9000 DROP_SOUND 30200 TRIGGER_SOUND 30212 DEFAULTBACKGROUNDSOURCEID 30093 DEFAULTONESHOTSOURCEID 65535 DEFAULTONESHOTDELAYMINMAX 0 500 PARTSYS 1 PARTSYSDATA FLAGS 1 TYPE SnowStonePickup END SKIN SKIN_FILE NC2A\Effect\Setting\SEC00C0f.SN2 NUM_ANIMS 0 SCALE 1.0 1.0 END AMBIENT 0.75 0.75 0.75 1.0 MOVEMENT CIRCLE_POS 0.0 CIRCLE_RADIUS 0.0 CIRCLE_ROT_AMOUNT 0.0 AXIS_ROTATION_DELTA 0.0 10.0 0.0 AXIS_ROTATION 0.0 0.0 0.0 BOB_FREQUENCY 0.0 BOB_AMPLITUDE 0.0 END LANDLIGHT TEMPLATE POS 12.000000 0.750000 -6.000000 DIRECTION 0.000000 0.000000 0.000000 RADIUS 20.000000 COLOR 0.500000 0.000000 0.000000 BEGIN_FLOAT_LERP 0 NUM_SAMPLES 32 SAMPLE_ARRAY 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 END_FLOAT_LERP BEGIN_FLOAT_LERP 1 NUM_SAMPLES 32 SAMPLE_ARRAY 0.186845 0.162377 0.235239 0.202764 0.162281 0.211122 0.246618 0.166099 0.166897 0.246342 0.201766 0.229293 0.229872 0.248355 0.229863 0.204015 0.180387 0.174923 0.160090 0.239724 0.247620 0.177067 0.160914 0.221883 0.160753 0.232372 0.201688 0.182339 0.248963 0.208756 0.235255 0.189758 END_FLOAT_LERP BEGIN_FLOAT_LERP 2 NUM_SAMPLES 32 SAMPLE_ARRAY 0.303667 0.364174 0.346067 0.296450 0.359568 0.333951 0.318848 0.367039 0.284278 0.295721 0.337690 0.286168 0.270948 0.321019 0.316957 0.342725 0.315363 0.335983 0.356710 0.340241 0.359355 0.275930 0.303394 0.303395 0.333574 0.320932 0.349970 0.271463 0.322626 0.292174 0.331775 0.286796 END_FLOAT_LERP BEGIN_FLOAT_LERP 3 NUM_SAMPLES 32 SAMPLE_ARRAY 0.242850 0.280706 0.332089 0.319176 0.305859 0.344147 0.423915 0.478352 0.532591 0.608152 0.568017 0.428460 0.367560 0.378394 0.380106 0.395170 0.428076 0.443437 0.435899 0.414650 0.402387 0.414375 0.427873 0.435763 0.434761 0.409324 0.395918 0.414022 0.426895 0.406535 0.342617 0.288401 END_FLOAT_LERP SPEED 0.325000 SHADER 0 END END TEMPLATE_INFECTEDHEART LIFE 9000 DROP_SOUND 30200 TRIGGER_SOUND 30212 DEFAULTBACKGROUNDSOURCEID 30093 DEFAULTONESHOTSOURCEID 65535 DEFAULTONESHOTDELAYMINMAX 0 500 PARTSYS 1 PARTSYSDATA FLAGS 1 TYPE HeartPickup END SKIN SKIN_FILE NC2A\Effect\Setting\SEC00C09.SN2 NUM_ANIMS 0 SCALE 1.75 1.75 END SKIN2 SKIN_FILE NC2A\Effect\Setting\SEC00C0a.SN2 NUM_ANIMS 0 SCALE 1.75 1.75 END AMBIENT 1.0 1.0 1.0 1.0 SINLERP_ACTOR BOB_FREQUENCY 10.2 BOB_AMPLITUDE 0.05 BOB_TIME 0.0 END SINLERP_ACTOR2 BOB_FREQUENCY 10.0 BOB_AMPLITUDE 0.055 BOB_TIME 1.5 END ACTOR_SCALE 1.0 ACTOR2_SCALE 1.0 MOVEMENT CIRCLE_POS 0.0 CIRCLE_RADIUS 0.0 CIRCLE_ROT_AMOUNT 0.0 AXIS_ROTATION_DELTA 0.0 0.0 0.0 AXIS_ROTATION 0.0 0.0 0.0 BOB_FREQUENCY 0.0 BOB_AMPLITUDE 0.0 END LANDLIGHT TEMPLATE POS 28.000000 0.750000 -6.000000 DIRECTION 0.000000 0.000000 0.000000 RADIUS 20.000000 COLOR 0.500000 0.000000 0.000000 BEGIN_FLOAT_LERP 0 NUM_SAMPLES 32 SAMPLE_ARRAY 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 END_FLOAT_LERP BEGIN_FLOAT_LERP 1 NUM_SAMPLES 32 SAMPLE_ARRAY 0.163480 0.223987 0.205880 0.156263 0.219381 0.193764 0.178661 0.226852 0.144091 0.155534 0.197503 0.145981 0.130761 0.180832 0.176770 0.202538 0.175176 0.195796 0.216523 0.200054 0.219168 0.135743 0.163207 0.163208 0.193387 0.180745 0.209783 0.131276 0.182439 0.151987 0.191588 0.146609 END_FLOAT_LERP BEGIN_FLOAT_LERP 2 NUM_SAMPLES 32 SAMPLE_ARRAY 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 END_FLOAT_LERP BEGIN_FLOAT_LERP 3 NUM_SAMPLES 32 SAMPLE_ARRAY 0.573328 0.606198 0.609471 0.548802 0.587840 0.587908 0.608266 0.705858 0.643860 0.691296 0.681257 0.641713 0.649374 0.642714 0.674012 0.618681 0.610385 0.702472 0.713348 0.695696 0.733054 0.716062 0.732439 0.720685 0.693938 0.640497 0.605909 0.581591 0.596676 0.650237 0.564304 0.606009 END_FLOAT_LERP SPEED 1.000000 SHADER 0 END END TEMPLATE_INVENTORYBAG DROP_SOUND 30200 TRIGGER_SOUND 30212 DEFAULTBACKGROUNDSOURCEID 30093 DEFAULTONESHOTSOURCEID 65535 DEFAULTONESHOTDELAYMINMAX 0 500 PARTSYS 0 SKIN SKIN_FILE NC2A\WORLD\LEVEL\WLB00C01.sn2 NUM_ANIMS 0 SCALE 2.5 2.5 END AMBIENT 1.0 1.0 1.0 1.0 MOVEMENT CIRCLE_POS 0.0 CIRCLE_RADIUS 0.0 CIRCLE_ROT_AMOUNT 0.0 AXIS_ROTATION_DELTA 0.0 0.0 0.0 AXIS_ROTATION 0.0 0.0 0.0 BOB_FREQUENCY 0.0 BOB_AMPLITUDE 0.0 END END TEMPLATE_AMULET DROP_SOUND 30200 TRIGGER_SOUND 30212 DEFAULTBACKGROUNDSOURCEID 30093 DEFAULTONESHOTSOURCEID 65535 DEFAULTONESHOTDELAYMINMAX 0 500 SKIN SKIN_FILE NC2A\Effect\Setting\SEC00C0e.SN2 NUM_ANIMS 0 SCALE 2.0 2.0 END SKIN2 SKIN_FILE NC2A\Effect\Setting\SEC00C0d.SN2 NUM_ANIMS 0 SCALE 2.0 2.0 END AMBIENT 0.75 0.75 0.75 1.0 MOVEMENT CIRCLE_POS 0.0 CIRCLE_RADIUS 0.0 CIRCLE_ROT_AMOUNT 0.0 AXIS_ROTATION_DELTA 0.0 50.0 0.0 AXIS_ROTATION 0.0 0.0 0.0 BOB_FREQUENCY 0.0 BOB_AMPLITUDE 0.0 END MOVEMENT_0 CIRCLE_POS 0.0 CIRCLE_RADIUS 0.02 CIRCLE_ROT_AMOUNT 6.28 AXIS_ROTATION_DELTA 100.0 0.0 0.0 AXIS_ROTATION 90.0 0.0 0.0 BOB_FREQUENCY 0.0 BOB_AMPLITUDE 0.0 END MOVEMENT_1 CIRCLE_POS 1.57 CIRCLE_RADIUS 0.02 CIRCLE_ROT_AMOUNT 6.28 AXIS_ROTATION_DELTA 0.0 0.0 100.0 AXIS_ROTATION 0.0 0.0 90.0 BOB_FREQUENCY 0.0 BOB_AMPLITUDE 0.0 END MOVEMENT_2 CIRCLE_POS 3.14 CIRCLE_RADIUS 0.02 CIRCLE_ROT_AMOUNT 6.28 AXIS_ROTATION_DELTA 0.0 100.0 0.0 AXIS_ROTATION 0.0 90.0 0.0 BOB_FREQUENCY 0.0 BOB_AMPLITUDE 0.0 END LANDLIGHT TEMPLATE POS 20.000000 0.750000 -6.000000 DIRECTION 0.000000 0.000000 0.000000 RADIUS 20.000000 COLOR 0.500000 0.000000 0.000000 BEGIN_FLOAT_LERP 0 NUM_SAMPLES 32 SAMPLE_ARRAY 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 END_FLOAT_LERP BEGIN_FLOAT_LERP 1 NUM_SAMPLES 32 SAMPLE_ARRAY 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 END_FLOAT_LERP BEGIN_FLOAT_LERP 2 NUM_SAMPLES 32 SAMPLE_ARRAY 0.163480 0.223987 0.205880 0.156263 0.219381 0.193764 0.178661 0.226852 0.144091 0.155534 0.197503 0.145981 0.130761 0.180832 0.176770 0.202538 0.175176 0.195796 0.216523 0.200054 0.219168 0.135743 0.163207 0.163208 0.193387 0.180745 0.209783 0.131276 0.182439 0.151987 0.191588 0.146609 END_FLOAT_LERP BEGIN_FLOAT_LERP 3 NUM_SAMPLES 32 SAMPLE_ARRAY 0.573328 0.606198 0.609471 0.548802 0.587840 0.587908 0.608266 0.705858 0.643860 0.691296 0.681257 0.641713 0.649374 0.642714 0.674012 0.618681 0.610385 0.702472 0.713348 0.695696 0.733054 0.716062 0.732439 0.720685 0.693938 0.640497 0.605909 0.581591 0.596676 0.650237 0.564304 0.606009 END_FLOAT_LERP SPEED 1.000000 SHADER 0 END END TEMPLATE_HORN DROP_SOUND 30200 TRIGGER_SOUND 30212 DEFAULTBACKGROUNDSOURCEID 30093 DEFAULTONESHOTSOURCEID 65535 DEFAULTONESHOTDELAYMINMAX 0 500 PARTSYS 1 PARTSYSDATA FLAGS 1 TYPE HornPickup END SKIN SKIN_FILE NC2A\Effect\Setting\SEC00C0g.SN2 NUM_ANIMS 0 SCALE 1.0 1.0 END AMBIENT 1.0 1.0 1.0 1.0 MOVEMENT CIRCLE_POS 0.0 CIRCLE_RADIUS 0.0 CIRCLE_ROT_AMOUNT 0.0 AXIS_ROTATION_DELTA 30.0 100.0 10.0 AXIS_ROTATION 0.0 0.0 0.0 BOB_FREQUENCY 0.0 BOB_AMPLITUDE 0.0 END LANDLIGHT TEMPLATE POS 16.000000 0.750000 6.000000 DIRECTION 0.000000 0.000000 0.000000 RADIUS 20.000000 COLOR 0.500000 0.000000 0.000000 BEGIN_FLOAT_LERP 0 NUM_SAMPLES 32 SAMPLE_ARRAY 0.257009 0.299442 0.301900 0.262068 0.217471 0.210122 0.246944 0.293249 0.305413 0.271978 0.224441 0.207586 0.237291 0.285572 0.306945 0.281275 0.232745 0.207074 0.228445 0.276726 0.306433 0.289579 0.242042 0.208606 0.220769 0.267073 0.303897 0.296549 0.251952 0.212120 0.214577 0.257008 END_FLOAT_LERP BEGIN_FLOAT_LERP 1 NUM_SAMPLES 32 SAMPLE_ARRAY 0.261682 0.288130 0.306572 0.311426 0.301221 0.279048 0.251617 0.227234 0.213278 0.213975 0.229113 0.254111 0.281400 0.302720 0.311618 0.305400 0.285948 0.259150 0.233119 0.215735 0.212259 0.223744 0.246714 0.274214 0.297922 0.310659 0.308570 0.292288 0.266741 0.239663 0.219250 0.211682 END_FLOAT_LERP BEGIN_FLOAT_LERP 2 NUM_SAMPLES 32 SAMPLE_ARRAY 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 END_FLOAT_LERP BEGIN_FLOAT_LERP 3 NUM_SAMPLES 32 SAMPLE_ARRAY 0.442933 0.933824 0.630543 0.735165 0.507617 0.521519 0.456970 0.808545 0.960225 0.701531 0.368328 0.252393 0.678815 0.831017 0.974164 0.588463 0.535371 0.408121 0.221645 0.939286 0.988935 0.794235 0.586562 0.214637 0.376553 0.634712 0.713952 0.835414 0.557941 0.442080 0.280368 0.577418 END_FLOAT_LERP SPEED 0.335000 SHADER 0 END END TEMPLATE_EYE DROP_SOUND 30200 TRIGGER_SOUND 30212 DEFAULTBACKGROUNDSOURCEID 30093 DEFAULTONESHOTSOURCEID 65535 DEFAULTONESHOTDELAYMINMAX 0 500 SKIN // Stone SKIN_FILE NC2A\Effect\Setting\SEC00C0h.SN2 NUM_ANIMS 0 SCALE 0.75 0.75 END SKIN2 // Eyeball SKIN_FILE NC2A\Effect\Setting\SEC00C0i.SN2 NUM_ANIMS 0 SCALE 1.0 1.0 END AMBIENT 0.75 0.75 0.75 1.0 MOVEMENT CIRCLE_POS 0.0 CIRCLE_RADIUS 0.0 CIRCLE_ROT_AMOUNT 0.0 AXIS_ROTATION_DELTA 0.0 30.0 0.0 AXIS_ROTATION 0.0 0.0 0.0 BOB_FREQUENCY 0.0 BOB_AMPLITUDE 0.0 END LANDLIGHT TEMPLATE POS 36.000000 0.750000 -6.000000 DIRECTION 0.000000 0.000000 0.000000 RADIUS 20.000000 COLOR 0.500000 0.000000 0.000000 BEGIN_FLOAT_LERP 0 NUM_SAMPLES 32 SAMPLE_ARRAY 0.280303 0.342981 0.308493 0.331651 0.259350 0.265847 0.333073 0.332041 0.319734 0.284414 0.245267 0.260359 0.286439 0.316072 0.268779 0.292625 0.309855 0.268114 0.254058 0.284583 0.261236 0.296738 0.272568 0.312680 0.297345 0.246444 0.305825 0.254390 0.337257 0.276004 0.316486 0.342983 END_FLOAT_LERP BEGIN_FLOAT_LERP 1 NUM_SAMPLES 32 SAMPLE_ARRAY 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 END_FLOAT_LERP BEGIN_FLOAT_LERP 2 NUM_SAMPLES 32 SAMPLE_ARRAY 0.303667 0.364174 0.346067 0.296450 0.359568 0.333951 0.318848 0.367039 0.284278 0.295721 0.337690 0.286168 0.270948 0.321019 0.316957 0.342725 0.315363 0.335983 0.356710 0.340241 0.359355 0.275930 0.303394 0.303395 0.333574 0.320932 0.349970 0.271463 0.322626 0.292174 0.331775 0.286796 END_FLOAT_LERP BEGIN_FLOAT_LERP 3 NUM_SAMPLES 32 SAMPLE_ARRAY 0.573328 0.606198 0.609471 0.548802 0.587840 0.587908 0.608266 0.705858 0.643860 0.691296 0.681257 0.641713 0.649374 0.642714 0.674012 0.618681 0.610385 0.702472 0.713348 0.695696 0.733054 0.716062 0.732439 0.720685 0.693938 0.640497 0.605909 0.581591 0.596676 0.650237 0.564304 0.606009 END_FLOAT_LERP SPEED 1.000000 SHADER 0 END END TEMPLATE_HOURGLASS DROP_SOUND 30200 TRIGGER_SOUND 30212 DEFAULTBACKGROUNDSOURCEID 30093 DEFAULTONESHOTSOURCEID 65535 DEFAULTONESHOTDELAYMINMAX 0 500 PARTSYS 2 PARTSYSDATA FLAGS 1 TYPE HourGlassPickup END PARTSYSDATA FLAGS 1 TYPE HourGlassPickup2 END SKIN // Stone SKIN_FILE NC2A\Effect\Setting\SEC00C0j.SN2 NUM_ANIMS 0 SCALE 1.0 1.0 END AMBIENT 1.0 1.0 1.0 1.0 MOVEMENT CIRCLE_POS 0.0 CIRCLE_RADIUS 0.0 CIRCLE_ROT_AMOUNT 0.0 AXIS_ROTATION_DELTA 50.0 10.0 75.0 AXIS_ROTATION 0.0 0.0 0.0 BOB_FREQUENCY 0.0 BOB_AMPLITUDE 0.0 END LANDLIGHT TEMPLATE POS 24.000000 0.750000 6.000000 DIRECTION 0.000000 0.000000 0.000000 RADIUS 20.000000 COLOR 0.500000 0.000000 0.000000 BEGIN_FLOAT_LERP 0 NUM_SAMPLES 32 SAMPLE_ARRAY 0.186845 0.166897 0.180387 0.160752 0.241433 0.155866 0.237489 0.219741 0.236060 0.219883 0.204650 0.216888 0.210765 0.192080 0.221909 0.206053 0.205587 0.226312 0.229304 0.220363 0.160565 0.155711 0.203057 0.206769 0.215739 0.213405 0.210843 0.191489 0.211147 0.153253 0.228883 0.221474 END_FLOAT_LERP BEGIN_FLOAT_LERP 1 NUM_SAMPLES 32 SAMPLE_ARRAY 0.168153 0.153509 0.172460 0.198279 0.145535 0.190342 0.222484 0.140034 0.173056 0.217401 0.150841 0.171926 0.229434 0.144420 0.172170 0.186957 0.179074 0.185289 0.185092 0.178439 0.140003 0.224821 0.204610 0.152919 0.211663 0.215160 0.163704 0.231536 0.158238 0.172589 0.142652 0.135724 END_FLOAT_LERP BEGIN_FLOAT_LERP 2 NUM_SAMPLES 32 SAMPLE_ARRAY 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 END_FLOAT_LERP BEGIN_FLOAT_LERP 3 NUM_SAMPLES 32 SAMPLE_ARRAY 0.573328 0.606198 0.609471 0.548802 0.587840 0.587908 0.608266 0.705858 0.643860 0.691296 0.681257 0.641713 0.649374 0.642714 0.674012 0.618681 0.610385 0.702472 0.713348 0.695696 0.733054 0.716062 0.732439 0.720685 0.693938 0.640497 0.605909 0.581591 0.596676 0.650237 0.564304 0.606009 END_FLOAT_LERP SPEED 1.000000 SHADER 0 END END TEMPLATE_CIRCLE DROP_SOUND 30200 TRIGGER_SOUND 30212 DEFAULTBACKGROUNDSOURCEID 30093 DEFAULTONESHOTSOURCEID 65535 DEFAULTONESHOTDELAYMINMAX 0 500 PARTSYS 4 PARTSYSDATA FLAGS 1 TYPE CircletCenter END PARTSYSDATA FLAGS 2 TYPE CircletOrbit END PARTSYSDATA FLAGS 4 TYPE CircletOrbit END PARTSYSDATA FLAGS 8 TYPE CircletOrbit END SKIN SKIN_FILE NC2A\Effect\Setting\SEC00C0M.SN2 NUM_ANIMS 1 ANIM_FILE NC2A\Effect\Setting\SEC00A02.AN2 ANIM SCALE 0.75 0.75 END AMBIENT 0.75 0.75 0.75 1.0 MOVEMENT CIRCLE_POS 0.0 CIRCLE_RADIUS 0.0 CIRCLE_ROT_AMOUNT 0.0 AXIS_ROTATION_DELTA 0.0 5.0 0.0 AXIS_ROTATION 0.0 0.0 0.0 BOB_FREQUENCY 0.0 BOB_AMPLITUDE 0.0 END MOVEMENT_0 CIRCLE_POS 3.14 CIRCLE_RADIUS 0.75 CIRCLE_ROT_AMOUNT 6.28 AXIS_ROTATION_DELTA 10.0 0.0 0.0 AXIS_ROTATION 0.0 0.0 0.0 BOB_FREQUENCY 0.0 BOB_AMPLITUDE 0.0 END MOVEMENT_1 CIRCLE_POS 1.57 CIRCLE_RADIUS 0.75 CIRCLE_ROT_AMOUNT 6.28 AXIS_ROTATION_DELTA 0.0 0.0 10.0 AXIS_ROTATION 0.0 0.0 90.0 BOB_FREQUENCY 0.0 BOB_AMPLITUDE 0.0 END MOVEMENT_2 CIRCLE_POS 0.0 CIRCLE_RADIUS 0.75 CIRCLE_ROT_AMOUNT 6.28 AXIS_ROTATION_DELTA 0.0 10.0 0.0 AXIS_ROTATION 90.0 0.0 0.0 BOB_FREQUENCY 0.0 BOB_AMPLITUDE 0.0 END LANDLIGHT TEMPLATE POS 25.504293 0.750000 10.156849 DIRECTION 0.000000 0.000000 0.000000 RADIUS 20.000000 COLOR 0.500000 0.000000 0.000000 BEGIN_FLOAT_LERP 0 NUM_SAMPLES 32 SAMPLE_ARRAY 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 END_FLOAT_LERP BEGIN_FLOAT_LERP 1 NUM_SAMPLES 32 SAMPLE_ARRAY 0.172685 0.241381 0.185565 0.270872 0.302353 0.133362 0.171518 0.299086 0.263275 0.169514 0.261892 0.203965 0.290019 0.136845 0.133432 0.194755 0.203896 0.184977 0.206493 0.186498 0.293922 0.221473 0.181050 0.117424 0.264686 0.210192 0.179208 0.195249 0.157740 0.162625 0.232952 0.215980 END_FLOAT_LERP BEGIN_FLOAT_LERP 2 NUM_SAMPLES 32 SAMPLE_ARRAY 0.079298 0.131844 0.177101 0.040138 0.116593 0.083961 0.172787 0.041980 0.087388 0.065632 0.039929 0.066155 0.140743 0.106420 0.103605 0.173436 0.163483 0.125193 0.149821 0.082868 0.111006 0.143193 0.121642 0.121186 0.097913 0.104146 0.151832 0.171224 0.119458 0.065323 0.095977 0.103231 END_FLOAT_LERP BEGIN_FLOAT_LERP 3 NUM_SAMPLES 32 SAMPLE_ARRAY 0.602417 0.606612 0.603894 0.593779 0.594745 0.611927 0.642542 0.671697 0.685350 0.688757 0.683570 0.670695 0.663345 0.664658 0.660857 0.651198 0.659912 0.690528 0.715031 0.725164 0.732215 0.737439 0.737057 0.725655 0.698188 0.660560 0.627421 0.613433 0.618868 0.622328 0.614874 0.610587 END_FLOAT_LERP SPEED 1.000000 SHADER 0 END END TEMPLATE_FIRE_ESSENCE DROP_SOUND 30200 TRIGGER_SOUND 30212 DEFAULTBACKGROUNDSOURCEID 30087 DEFAULTONESHOTSOURCEID 65535 DEFAULTONESHOTDELAYMINMAX 0 500 GLOW_SIZE 0.45 PULSE_FACTOR 0.25 PULSE_RATE 1.0 GLOW_COMP SCALE 0.182933 0.182933 1.000000 AMBIENT 1.0 1.0 1.0 1.0 ROTATE 0.0 0.0 100.0 ROTATE2 0.0 0.0 -150.0 TEXTURE NC2A\EFFECT\SETTING\SEB00T16.DDS TEXTURE2 NC2A\EFFECT\SETTING\SEB00T16.DDS ADDITIVE END AMBIENT 0.75 0.75 0.75 1.0 MOVEMENT CIRCLE_POS 3.140000 CIRCLE_RADIUS 0.025 CIRCLE_ROT_AMOUNT 3.140000 AXIS_ROTATION_DELTA 0.0 25.0 0.0 AXIS_ROTATION 0.0 0.0 0.0 BOB_FREQUENCY 0.0 BOB_AMPLITUDE 0.0 END LANDLIGHT TEMPLATE POS -4.000000 0.750000 -6.000000 DIRECTION 0.000000 0.000000 0.000000 RADIUS 20.000000 COLOR 0.500000 0.000000 0.000000 BEGIN_FLOAT_LERP 0 NUM_SAMPLES 32 SAMPLE_ARRAY 0.471821 0.460902 0.521486 0.481867 0.543173 0.447281 0.550470 0.523768 0.490699 0.453878 0.460581 0.419365 0.497570 0.421240 0.508205 0.505630 0.518969 0.473495 0.561417 0.487616 0.452061 0.579691 0.446579 0.476450 0.470936 0.429661 0.497307 0.434285 0.504507 0.514025 0.508156 0.491510 END_FLOAT_LERP BEGIN_FLOAT_LERP 1 NUM_SAMPLES 32 SAMPLE_ARRAY 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 END_FLOAT_LERP BEGIN_FLOAT_LERP 2 NUM_SAMPLES 32 SAMPLE_ARRAY 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 END_FLOAT_LERP BEGIN_FLOAT_LERP 3 NUM_SAMPLES 32 SAMPLE_ARRAY 0.399637 0.408950 0.429200 0.425013 0.410042 0.414041 0.433075 0.443110 0.448820 0.466549 0.478815 0.467184 0.447114 0.435768 0.430764 0.432846 0.463998 0.526351 0.576183 0.580781 0.556188 0.533933 0.528195 0.528450 0.507576 0.460628 0.416171 0.400630 0.415740 0.433363 0.430467 0.418062 END_FLOAT_LERP SPEED 0.400000 SHADER 0 END END TEMPLATE_WATER_ESSENCE DROP_SOUND 30200 TRIGGER_SOUND 30212 DEFAULTBACKGROUNDSOURCEID 30088 DEFAULTONESHOTSOURCEID 65535 DEFAULTONESHOTDELAYMINMAX 0 500 GLOW_SIZE 0.45 PULSE_FACTOR 0.25 PULSE_RATE 1.0 GLOW_COMP SCALE 0.182933 0.182933 1.000000 AMBIENT 1.0 1.0 1.0 1.0 ROTATE 0.0 0.0 100.0 ROTATE2 0.0 0.0 -150.0 TEXTURE NC2A\EFFECT\SETTING\SEB00T1a.DDS TEXTURE2 NC2A\EFFECT\SETTING\SEB00T1a.DDS ADDITIVE END AMBIENT 0.75 0.75 0.75 1.0 MOVEMENT CIRCLE_POS 3.140000 CIRCLE_RADIUS 0.025 CIRCLE_ROT_AMOUNT 3.140000 AXIS_ROTATION_DELTA 0.0 25.0 0.0 AXIS_ROTATION 0.0 0.0 0.0 BOB_FREQUENCY 0.0 BOB_AMPLITUDE 0.0 END LANDLIGHT TEMPLATE POS 8.000000 0.750000 6.000000 DIRECTION 0.000000 0.000000 0.000000 RADIUS 20.000000 COLOR 0.500000 0.000000 0.000000 BEGIN_FLOAT_LERP 0 NUM_SAMPLES 32 SAMPLE_ARRAY 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 END_FLOAT_LERP BEGIN_FLOAT_LERP 1 NUM_SAMPLES 32 SAMPLE_ARRAY 0.144860 0.144860 0.144860 0.144860 0.144860 0.144860 0.144860 0.144860 0.144860 0.144860 0.144860 0.144860 0.144860 0.144860 0.144860 0.144860 0.144860 0.144860 0.144860 0.144860 0.144860 0.144860 0.144860 0.144860 0.144860 0.144860 0.144860 0.144860 0.144860 0.144860 0.144860 0.144860 END_FLOAT_LERP BEGIN_FLOAT_LERP 2 NUM_SAMPLES 32 SAMPLE_ARRAY 0.205536 0.266043 0.247936 0.198319 0.261437 0.235820 0.220717 0.268908 0.186147 0.197590 0.239559 0.188037 0.172817 0.222888 0.218826 0.244594 0.217232 0.237852 0.258579 0.242110 0.261224 0.177799 0.205263 0.205264 0.235443 0.222801 0.251839 0.173332 0.224495 0.194043 0.233644 0.188665 END_FLOAT_LERP BEGIN_FLOAT_LERP 3 NUM_SAMPLES 32 SAMPLE_ARRAY 0.573328 0.606198 0.609471 0.548802 0.587840 0.587908 0.608266 0.705858 0.643860 0.691296 0.681257 0.641713 0.649374 0.642714 0.674012 0.618681 0.610385 0.702472 0.713348 0.695696 0.733054 0.716062 0.732439 0.720685 0.693938 0.640497 0.605909 0.581591 0.596676 0.650237 0.564304 0.606009 END_FLOAT_LERP SPEED 1.000000 SHADER 0 END END TEMPLATE_LIGHT_ESSENCE DROP_SOUND 30200 TRIGGER_SOUND 30212 DEFAULTBACKGROUNDSOURCEID 30089 DEFAULTONESHOTSOURCEID 65535 DEFAULTONESHOTDELAYMINMAX 0 500 GLOW_SIZE 0.45 PULSE_FACTOR 0.25 PULSE_RATE 1.0 GLOW_COMP SCALE 0.182933 0.182933 1.000000 AMBIENT 1.0 1.0 1.0 1.0 ROTATE 0.0 0.0 100.0 ROTATE2 0.0 0.0 -150.0 TEXTURE NC2A\EFFECT\SETTING\SEB00T18.DDS TEXTURE2 NC2A\EFFECT\SETTING\SEB00T18.DDS ADDITIVE END AMBIENT 0.75 0.75 0.75 1.0 MOVEMENT CIRCLE_POS 3.140000 CIRCLE_RADIUS 0.025 CIRCLE_ROT_AMOUNT 3.140000 AXIS_ROTATION_DELTA 0.0 25.0 0.0 AXIS_ROTATION 0.0 0.0 0.0 BOB_FREQUENCY 0.0 BOB_AMPLITUDE 0.0 END LANDLIGHT TEMPLATE POS 0.000000 0.750000 6.000000 DIRECTION 0.000000 0.000000 0.000000 RADIUS 20.000000 COLOR 0.500000 0.000000 0.000000 BEGIN_FLOAT_LERP 0 NUM_SAMPLES 32 SAMPLE_ARRAY 0.186845 0.166897 0.180387 0.160752 0.241433 0.155866 0.237489 0.219741 0.236060 0.219883 0.204650 0.216888 0.210765 0.192080 0.221909 0.206053 0.205587 0.226312 0.229304 0.220363 0.160565 0.155711 0.203057 0.206769 0.215739 0.213405 0.210843 0.191489 0.211147 0.153253 0.228883 0.221474 END_FLOAT_LERP BEGIN_FLOAT_LERP 1 NUM_SAMPLES 32 SAMPLE_ARRAY 0.168153 0.153509 0.172460 0.198279 0.145535 0.190342 0.222484 0.140034 0.173056 0.217401 0.150841 0.171926 0.229434 0.144420 0.172170 0.186957 0.179074 0.185289 0.185092 0.178439 0.140003 0.224821 0.204610 0.152919 0.211663 0.215160 0.163704 0.231536 0.158238 0.172589 0.142652 0.135724 END_FLOAT_LERP BEGIN_FLOAT_LERP 2 NUM_SAMPLES 32 SAMPLE_ARRAY 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 END_FLOAT_LERP BEGIN_FLOAT_LERP 3 NUM_SAMPLES 32 SAMPLE_ARRAY 0.573328 0.606198 0.609471 0.548802 0.587840 0.587908 0.608266 0.705858 0.643860 0.691296 0.681257 0.641713 0.649374 0.642714 0.674012 0.618681 0.610385 0.702472 0.713348 0.695696 0.733054 0.716062 0.732439 0.720685 0.693938 0.640497 0.605909 0.581591 0.596676 0.650237 0.564304 0.606009 END_FLOAT_LERP SPEED 1.000000 SHADER 0 END END TSLA_LABEL PickupObject TYPE_1_CLIENT_MAP DRAW DrawEffects TYPE_1_CLIENT_MAP UPDATE UpdateChannel TYPE_2_CLIENT_MAP ITEM ItemObjectChannel TYPE_3_CLIENT_MAP AUDION AudioNotificationChannel TYPE_2_CHANNEL_MAP ITEMC ItemObjectChannel BEGIN_INPUT_EVENT_MAP NUM_CHANNELS 1 CHANNEL DebugEventChannel 1 CHANNEL_MAP TRIGDB 0 TRIGDB -1 END DEFINE_COMPONENT ActorComponent NUM_ANIMS 0 SCALE 1.000000 1.000000 END COMPONENT DEFINE_COMPONENT AudioComponentEx DEFAULTBACKGROUNDSOURCEID 65535 DEFAULTONESHOTSOURCEID 65535 DEFAULTONESHOTDELAYMINMAX 0 500 BEGIN EMITTER ID 0 NAME PickupItemEmitter IS2D false ISFORSCORE false ISOBSTRUCTABLE true PRIORITY 1 DEFAULTISAUTOREWIND true DEFAULTMINMAXDISTANCE 12.0 150.0 DEFAULTISDOPPLEREFFECTENABLED false END EMITTER END COMPONENT DEFINE_COMPONENT AICullingComponent CULLING_RANGE 100.000000 END COMPONENT END CREATE CREATE ##XBRebootObject TSLA_LABEL IRebootXboxes TYPE_1_CLIENT_MAP DRAW FrontEndDraw TYPE_1_CLIENT_MAP UPDATE ForcedUpdateChannel BEGIN_INPUT_EVENT_MAP NUM_CHANNELS 1 CHANNEL InputEventChannel 5 CHANNEL_MAP STARDN 0 JOYSDN -1 CHANNEL_MAP STARUP 0 JOYSUP -1 CHANNEL_MAP BACKDN 0 JOYKDN -1 CHANNEL_MAP BACKUP 0 JOYKUP -1 CHANNEL_MAP REBOOT 0 REBOOT -1 END END CREATE CREATE LoadSaveGameObject TYPE_1_CLIENT_MAP UPDATE ForcedUpdateChannel TYPE_2_CLIENT_MAP LOADS LoadSaveChannel TYPE_2_CLIENT_MAP GAMEOS GameOSChannel TYPE_2_CLIENT_MAP GIO GIOChannel TYPE_2_CLIENT_MAP INPUT InputChannel TYPE_3_CLIENT_MAP SCLOAD ScriptLoadChannel TYPE_2_CHANNEL_MAP LOADS LoadSaveChannel TSLA_LABEL LoadSaveGameObject BEGIN_INPUT_EVENT_MAP NUM_CHANNELS 1 CHANNEL DebugEventChannel 1 CHANNEL_MAP LOADS 0 LOADS -1 END END CREATE CREATE ConversationObject TYPE_1_CLIENT_MAP DRAW FrontEndDraw TYPE_1_CLIENT_MAP UPDATE CinematicUpdateChannel TYPE_2_CLIENT_MAP CONVER ConversationChannel TYPE_2_CLIENT_MAP BOOK SpellBookChannel TYPE_3_CLIENT_MAP SCLOAD ScriptLoadChannel TSLA_LABEL ConversationObject BEGIN_INPUT_EVENT_MAP NUM_CHANNELS 3 CHANNEL DebugEventChannel 1 CHANNEL_MAP CONDBG 0 CONDBG -1 CHANNEL AudioNotificationChannel 2 CHANNEL_MAP AUDON 1 AUDON -1 CHANNEL_MAP AUDOFF 1 AUDOFF -1 CHANNEL InputEventChannel 1 CHANNEL_MAP JOYAUP 2 JOYAUP -1 END DEFINE_COMPONENT AudioComponent BEGIN EMITTER ID 0 NAME ConversationObjectEmitter IS2D true ISFORSCORE false PRIORITY 7 DEFAULTISAUTOREWIND true DEFAULTGAIN -1700 DEFAULTOUTPUTCHANNELPERCENTAGES 100 100 0 0 100 0 END EMITTER END COMPONENT END CREATE CREATE StartPositionObject // Test Levels ID AITEST 1.000000 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 0.000000 1.000000 -0.082485 -2.000004 -11.827972 1.000000 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 0.000000 1.000000 -0.082485 -2.000004 -14.827972 ID BMTEST 1.000000 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 0.000000 1.000000 5.465464 -3.635334 6.388529 1.000000 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 0.000000 1.000000 2.168388 -3.626408 6.730558 ID BMTST2 5.465464 -3.635334 6.388529 2.168388 -3.626408 6.730558 ID DKRTST 1.000000 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 0.000000 1.000000 -22.308468 0.011686 35.021187 1.000000 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 0.000000 1.000000 -22.308468 0.011686 37.021187 ID TWRTST 1.000000 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 0.000000 1.000000 2.286741 -7.500000 8.100037 1.000000 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 0.000000 1.000000 2.286741 -7.500000 11.100037 ID CRAIG 1.000000 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 0.000000 1.000000 -4.623070 0.000000 49.427185 1.000000 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 0.000000 1.000000 -4.623070 0.000000 51.427185 // Perth ID PERTH -0.98000 0.000000 0.190000 0.000000 1.000000 0.000000 -0.190000 0.000000 -.980000 123.1900 3.380000 -127.460 -0.98000 0.000000 0.190000 0.000000 1.000000 0.000000 -0.19000 0.000000 -.980000 126.4900 3.180000 -125.570 // Faer ID FAER 1.000000 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 0.000000 1.000000 -7.959332 0.000000 -32.728737 1.000000 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 0.000000 1.000000 -3.278924 0.000000 -30.905392 // Isle Of Yew ID YEW 1.000000 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 0.000000 1.000000 -88.321533 -26.381611 -5.910407 1.000000 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 0.000000 1.000000 -88.740753 -26.381607 5.342361 // Dark Levels ID DBOSS 1.000000 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 0.000000 1.000000 3.657128 -0.000002 -100.635323 1.000000 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 0.000000 1.000000 -3.830514 0.000000 -100.740013 ID CATACM 1.000000 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 0.000000 1.000000 162.004715 3.003733 94.127602 1.000000 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 0.000000 1.000000 168.052734 3.003733 99.095200 ID WAYDED -0.98000 0.000000 0.190000 0.000000 1.000000 0.000000 -0.190000 0.000000 -.980000 179.974701 -0.000004 -94.245262 -0.98000 0.000000 0.190000 0.000000 1.000000 0.000000 -0.190000 0.000000 -.980000 179.947159 0.000000 -88.582054 // Fire Levels ID FBOSS 1.000000 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 0.000000 1.000000 -3.825498 0.000000 38.731335 1.000000 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 0.000000 1.000000 3.801470 0.151937 38.762280 ID CAVE 1.000000 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 0.000000 1.000000 -246.215118 1.736288 -43.582844 1.000000 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 0.000000 1.000000 -245.465927 1.579964 -48.309803 ID CAVERN 1.000000 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 0.000000 1.000000 -254.296036 0.000000 -123.935097 1.000000 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 0.000000 1.000000 -252.347824 0.000002 -127.189636 // Light Levels ID LBOSS 1.000000 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 0.000000 1.000000 -105.126701 -5.656773 62.199802 1.000000 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 0.000000 1.000000 -105.130219 -5.656773 57.782646 ID LWTIER 1.000000 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 0.000000 1.000000 -144.873917 1.000000 -7.034762 1.000000 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 0.000000 1.000000 -144.812271 1.000000 -3.092857 ID UPTIER 1.000000 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 0.000000 1.000000 125.194885 -17.028105 -127.457603 1.000000 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 0.000000 1.000000 127.896202 -17.028105 -124.284180 // Water Levels ID WBOSS 1.000000 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 0.000000 1.000000 -3.071702 -0.147320 62.919586 1.000000 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 0.000000 1.000000 2.233038 -0.213644 62.34767 ID SANCTM 1.000000 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 0.000000 1.000000 -7.547868 -7.500002 4.719424 1.000000 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 0.000000 1.000000 -8.403995 -7.500004 1.150497 ID SPIRES 1.000000 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 0.000000 1.000000 -2.855755 0.000000 65.028534 1.000000 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 0.000000 1.000000 2.875542 -0.000008 65.153793 // // Transitions Points // ID FAEPER 1.000000 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 0.000000 1.000000 6.561528 0.000000 -16.519037 1.000000 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 0.000000 1.000000 2.496244 0.000000 -18.249355 ID SPIFAE 1.000000 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 0.000000 1.000000 -13.264204 0.000000 -146.071884 1.000000 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 0.000000 1.000000 -21.476931 0.215481 -141.475403 ID SPISAN 1.000000 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 0.000000 1.000000 -7.547868 -7.500002 4.719424 1.000000 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 0.000000 1.000000 -8.403995 -7.500004 1.150497 ID PER01 1.000000 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 0.000000 1.000000 0.230493 -1.756958 145.477570 1.000000 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 0.000000 1.000000 -6.683301 -1.833174 146.840866 ID FAESPI 1.000000 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 0.000000 1.000000 -2.855755 0.000000 65.028534 1.000000 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 0.000000 1.000000 2.875542 -0.000008 65.153793 ID FAECAV 1.000000 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 0.000000 1.000000 -248.550873 2.313652 -41.551720 1.000000 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 0.000000 1.000000 -248.294937 2.298168 -48.519165 ID FAELOW 1.000000 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 0.000000 1.000000 -144.873917 1.000000 -7.034762 1.000000 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 0.000000 1.000000 -144.812271 1.000000 -3.092857 ID FAECAT 1.000000 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 0.000000 1.000000 162.004715 3.003733 94.127602 1.000000 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 0.000000 1.000000 168.052734 3.003733 99.095200 ID PERFAE 1.000000 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 0.000000 1.000000 -7.959332 0.000000 -32.728737 1.000000 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 0.000000 1.000000 -3.278924 0.000000 -30.905392 ID SANSPI 1.000000 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 0.000000 1.000000 -5.928522 0.000000 -0.781892 1.000000 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 0.000000 1.000000 -6.026160 0.000000 1.578260 ID SANBOS 1.000000 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 0.000000 1.000000 -3.071702 -0.147320 62.919586 1.000000 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 0.000000 1.000000 2.233038 -0.213644 62.34767 ID BOSSAN 1.000000 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 0.000000 1.000000 112.034798 -7.402456 2.911561 1.000000 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 0.000000 1.000000 112.423096 -7.402456 -3.349278 ID CAVFAE 1.000000 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 0.000000 1.000000 9.286165 -0.939211 141.922684 1.000000 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 0.000000 1.000000 12.733915 -0.681402 143.071869 ID CAVGLW 1.000000 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 0.000000 1.000000 -254.296036 0.000000 -123.935097 1.000000 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 0.000000 1.000000 -252.347824 0.000002 -127.189636 ID GLWCAV 1.000000 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 0.000000 1.000000 -222.550293 6.287056 38.548462 1.000000 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 0.000000 1.000000 -215.725998 6.294025 34.456894 ID GLWBOS 1.000000 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 0.000000 1.000000 -3.825498 0.000000 38.731335 1.000000 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 0.000000 1.000000 3.801470 0.151937 38.762280 ID BOSGLO 1.000000 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 0.000000 1.000000 -143.799896 5.149543 104.635551 1.000000 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 0.000000 1.000000 -146.874954 5.086988 106.285217 ID CATFAE 1.000000 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 0.000000 1.000000 -142.058731 2.368458 7.791554 1.000000 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 0.000000 1.000000 -142.131165 2.368458 5.244783 ID CATWAY 1.000000 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 0.000000 1.000000 179.974701 -0.000004 -94.245262 1.000000 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 0.000000 1.000000 179.947159 0.000000 -88.582054 ID WAYCAT 1.000000 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 0.000000 1.000000 -41.364819 -13.153381 -0.912995 1.000000 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 0.000000 1.000000 -48.467201 -13.032246 -5.857444 ID WAYBOS 1.000000 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 0.000000 1.000000 3.657128 -0.000002 -100.635323 1.000000 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 0.000000 1.000000 -3.830514 0.000000 -100.740013 ID LOWFAE 1.000000 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 0.000000 1.000000 147.365067 0.000000 -3.347176 1.000000 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 0.000000 1.000000 147.766418 0.000000 -6.990957 ID LOWUPP 1.000000 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 0.000000 1.000000 125.194885 -17.028105 -127.457603 1.000000 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 0.000000 1.000000 127.896202 -17.028105 -124.284180 ID UPPLOW 1.000000 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 0.000000 1.000000 92.737373 5.999998 -69.932343 1.000000 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 0.000000 1.000000 87.481781 6.000000 -69.990372 ID BOSUPP 1.000000 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 0.000000 1.000000 -102.508476 -1.994446 140.010422 1.000000 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 0.000000 1.000000 -107.498474 -1.994446 140.023361 ID UPPBOS 1.000000 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 0.000000 1.000000 -105.126701 -5.656773 62.199802 1.000000 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 0.000000 1.000000 -105.130219 -5.656773 57.782646 ID BOSWAY 1.000000 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 0.000000 1.000000 185.055511 -7.999999 -7.842121 1.000000 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 0.000000 1.000000 185.015503 -7.999999 -1.696756 TYPE_2_CLIENT_MAP LSTATE LevelStateChannel TSLA_LABEL StartPositionObject END CREATE CREATE ExplosionInterface GENERIC_EXP //finito LIFE 0.25 LIFE_DELTA 1.0 SPEED 3.0 SPEED_DELTA 8.0 GRAVITY 24.85 DRAG 0.25 ROTATION 500.0 500.0 500.0 ROTATION_DELTA 500.0 500.0 500.0 FADE_IN 0.0 FADE_OUT 0.9 PARTICLEFX NatureExpTrail ANIMS 1 NUM_ANIMS 0 END END FIRE_EXP //finito LIFE 0.25 LIFE_DELTA 1.0 SPEED 3.0 SPEED_DELTA 8.0 GRAVITY 24.85 DRAG 0.25 ROTATION 500.0 500.0 500.0 ROTATION_DELTA 500.0 500.0 500.0 FADE_IN 0.0 FADE_OUT 0.9 PARTICLEFX FireExpTrail ANIMS 1 NUM_ANIMS 0 END END ICE_EXP // done LIFE 0.25 LIFE_DELTA 1.0 SPEED 5.0 SPEED_DELTA 8.0 GRAVITY 24.8 DRAG 0.15 ROTATION 500.0 500.0 500.0 ROTATION_DELTA 500.0 500.0 500.0 FADE_IN 0.0 FADE_OUT 0.9 PARTICLEFX IceExpTrail PARTICLEFX_EXP IceExp ANIMS 1 NUM_ANIMS 0 END END LIGHT_EXP // GOT IT! LIFE 0.25 LIFE_DELTA 1.0 SPEED 5.0 SPEED_DELTA 8.0 GRAVITY 24.8 DRAG 0.15 ROTATION 500.0 500.0 500.0 ROTATION_DELTA 500.0 500.0 500.0 FADE_IN 0.0 FADE_OUT 0.5 PARTICLEFX LightExpTrail PARTICLEFX_EXP LightExp ANIMS 1 NUM_ANIMS 0 END END POISON_EXP LIFE 0.25 LIFE_DELTA 1.0 SPEED 5.0 SPEED_DELTA 10.0 GRAVITY 24.8 DRAG 0.25 ROTATION 500.0 500.0 500.0 ROTATION_DELTA 500.0 500.0 500.0 FADE_IN 0.0 FADE_OUT 0.5 PARTICLEFX PoisonExpTrail PARTICLEFX_EXP PoisonExp ANIMS 1 NUM_ANIMS 0 END END GENERIC_EXP_BIG //finito LIFE 0.25 LIFE_DELTA 2.0 SPEED 3.0 SPEED_DELTA 8.0 GRAVITY 12.85 DRAG 0.25 ROTATION 500.0 500.0 500.0 ROTATION_DELTA 500.0 500.0 500.0 FADE_IN 0.0 FADE_OUT 0.9 PARTICLEFX NatureExpTrail ANIMS 1 NUM_ANIMS 0 END END FIRE_EXP_BIG LIFE 0.25 LIFE_DELTA 2.0 SPEED 3.0 SPEED_DELTA 6.0 GRAVITY 9.8 DRAG 0.15 ROTATION 500.0 500.0 500.0 ROTATION_DELTA 500.0 500.0 500.0 FADE_IN 0.0 FADE_OUT 0.9 PARTICLEFX FireExpTrail ANIMS 1 NUM_ANIMS 0 END END ICE_EXP_BIG LIFE 0.25 LIFE_DELTA 2.0 SPEED 5.0 SPEED_DELTA 6.0 GRAVITY 19.8 DRAG 0.15 ROTATION 500.0 500.0 500.0 ROTATION_DELTA 500.0 500.0 500.0 FADE_IN 0.0 FADE_OUT 0.9 PARTICLEFX IceExpTrail PARTICLEFX_EXP IceExp ANIMS 1 NUM_ANIMS 0 END END LIGHT_EXP_BIG LIFE 0.25 LIFE_DELTA 2.0 SPEED 3.0 SPEED_DELTA 6.0 GRAVITY 9.8 DRAG 0.15 ROTATION 500.0 500.0 500.0 ROTATION_DELTA 500.0 500.0 500.0 FADE_IN 0.0 FADE_OUT 0.9 PARTICLEFX LightExpTrail PARTICLEFX_EXP LightExp ANIMS 1 NUM_ANIMS 0 END END POISON_EXP_BIG LIFE 0.25 LIFE_DELTA 2.0 SPEED 3.0 SPEED_DELTA 6.0 GRAVITY 9.8 DRAG 0.15 ROTATION 500.0 500.0 500.0 ROTATION_DELTA 500.0 500.0 500.0 FADE_IN 0.0 FADE_OUT 0.9 PARTICLEFX PoisonExpTrail PARTICLEFX_EXP PoisonExp ANIMS 1 NUM_ANIMS 0 END END DEFINE_COMPONENT AudioComponent BEGIN EMITTER ID 0 NAME ExplosionEmitter IS2D false ISFORSCORE false ISOBSTRUCTABLE true PRIORITY 5 DEFAULTMINMAXDISTANCE 10.0 150.0 DEFAULTPITCH -200 200 END EMITTER END COMPONENT END CREATE CREATE ExperienceTags NUM_TAGS 10 TYPE_1_CLIENT_MAP DRAW DrawModulate TYPE_1_CLIENT_MAP UPDATE UpdateChannel TYPE_3_CLIENT_MAP SCLOAD ScriptLoadChannel END CREATE