CREATE LevelStateObject RUNES_ACTIVE 1 1 1 1 TAG HOMATT LEVEL Home Atract Mode TYPE 3 INITSTATE 400 400 TSLA_LABEL LevelStateObject TYPE_1_CLIENT_MAP DRAW FrontEndDraw TYPE_1_CLIENT_MAP UPDATE UpdateChannel TYPE_2_CLIENT_MAP LSTATE LevelStateChannel TYPE_2_CLIENT_MAP INPUT InputChannel TYPE_2_CLIENT_MAP PGAME PlayerGameChannel TYPE_2_CLIENT_MAP ITEM ItemObjectChannel TYPE_2_CLIENT_MAP AI AIChannel BEGIN_INPUT_EVENT_MAP NUM_CHANNELS 1 CHANNEL DebugEventChannel 1 CHANNEL_MAP LSTATS 0 LSTATS -1 END END CREATE CREATE SkyBox FORCE_NIGHT U_REPEAT 2.000000 V_REPEAT 2.000000 Y_TRANS 15.000000 SKY_SCALE 400.000000 25.000000 400.000000 DAY_SKY 0.05 0.05 0.08 DAY_HORIZON 0.5 0.500000 1.000000 DAY_AMBIENT 0.100000 0.100000 0.100000 DAY_ATTENUATION 1.000000 0.000000 0.000000 DAY_CLOUD_PARAMETERS 0.45 0.00125 0.100000 DAY_CLOUD_COLOR 0.500000 0.500000 0.500000 NIGHT_SKY 0.05 0.05 0.08 NIGHT_HORIZON 0.5 0.500000 1.000000 NIGHT_AMBIENT 0.100000 0.100000 0.100000 NIGHT_ATTENUATION 1.000000 0.000000 0.000000 NIGHT_CLOUD_PARAMETERS 0.45 0.00125 0.100000 NIGHT_CLOUD_COLOR 0.500000 0.500000 0.500000 OFS_INC0 0.000000 0.000075 OFS_INC1 0.000000 0.000150 OFS_INC2 0.000000 0.000200 OFS_INC3 -0.000300 0.000000 TSLA_LABEL SkyBox TYPE_1_CLIENT_MAP DRAW DrawPreLandscape TYPE_1_CLIENT_MAP UPDATE ForcedUpdateChannel BEGIN_INPUT_EVENT_MAP NUM_CHANNELS 1 CHANNEL DebugEventChannel 2 CHANNEL_MAP DAY 0 DAY -1 CHANNEL_MAP NIGHT 0 NIGHT -1 END DEFINE_COMPONENT ActorComponent SKIN_FILE WORLD\LEVEL\WLS00C00.SN2 NUM_ANIMS 0 SCALE 1.000000 1.000000 END COMPONENT END CREATE CREATE PlayerActorPositionObject MATRIX -0.687697 0.000000 0.725998 0.000000 1.000000 0.000000 -0.725998 0.000000 -0.687697 -98.616203 191.538025 -508.755463 AGE 1 TSLA_LABEL PlayerActorPositionObject TYPE_2_CHANNEL_MAP AI AIChannel TYPE_2_CHANNEL_MAP PINFO PlayerInfoChannel END CREATE CREATE OrbActorPositionObject MATRIX -0.073632 -0.052633 -0.995884 -0.147782 -0.986996 0.063092 -0.986270 0.151824 0.064903 -61.087269 48.663582 -341.603363 CIN_ACTOR Orb TSLA_LABEL OrbActorPositionObject TYPE_2_CHANNEL_MAP AI AIChannel TYPE_2_CHANNEL_MAP OINFO OrbInfoChannel END CREATE CREATE gCamSetup START_MODE HERMITE RESTART_MODE FOLLOW_NORM TSLA_LABEL gCamSetup TYPE_2_CLIENT_MAP PLYRGM PlayerGameChannel BEGIN_INPUT_EVENT_MAP NUM_CHANNELS 1 CHANNEL InputEventChannel 2 CHANNEL_MAP ABORT 0 JOYADN -1 CHANNEL_MAP ABORT 0 JOYSDN -1 END BEGIN_OUTPUT_EVENT_MAP NUM_CHANNELS 0 NUM_GAME_OBJECTS 1 GAME_OBJECT A_Home_cam 1 GAME_OBJECT_MAP START 0 START -1 END DEFINE_COMPONENT ActorComponent NUM_ANIMS 0 SCALE 1.000000 1.000000 END COMPONENT END CREATE CREATE CameraPathObject TAG CUT SYNCH START_SEGMENT EASE_IN 0.000000 EASE_OUT 1.000000 HOLD 0 CUT 0 FOV 65.000000 SEG_LEN 4000 Y_OFFSET 0.000000 FOCUS A_Home_target END_SEGMENT START_SEGMENT EASE_IN 0.000000 EASE_OUT 1.000000 HOLD 0 CUT 0 FOV 0.000000 SEG_LEN 4000 Y_OFFSET 0.000000 FOCUS A_Home_target END_SEGMENT START_SEGMENT EASE_IN 0.000000 EASE_OUT 1.000000 HOLD 0 CUT 1 FOV 0.000000 SEG_LEN 4000 Y_OFFSET 0.000000 FOCUS A_Home_target END_SEGMENT START_SEGMENT EASE_IN 0.000000 EASE_OUT 1.000000 HOLD 0 CUT 0 FOV 0.000000 SEG_LEN 4000 Y_OFFSET 0.000000 FOCUS A_Home_target END_SEGMENT START_SEGMENT EASE_IN 0.000000 EASE_OUT 1.000000 HOLD 0 CUT 0 FOV 0.000000 SEG_LEN 4000 Y_OFFSET 0.000000 FOCUS A_Home_target END_SEGMENT START_SEGMENT EASE_IN 0.000000 EASE_OUT 1.000000 HOLD 0 CUT 1 FOV 0.000000 SEG_LEN 4000 Y_OFFSET 0.000000 FOCUS A_Home_target END_SEGMENT START_SEGMENT EASE_IN 0.000000 EASE_OUT 1.000000 HOLD 0 CUT 0 FOV 0.000000 SEG_LEN 4000 Y_OFFSET 0.000000 FOCUS A_Home_target END_SEGMENT START_SEGMENT EASE_IN 0.000000 EASE_OUT 1.000000 HOLD 0 CUT 0 FOV 0.000000 SEG_LEN 4000 Y_OFFSET 0.000000 FOCUS A_Home_target END_SEGMENT START_SEGMENT EASE_IN 0.000000 EASE_OUT 1.000000 HOLD 0 CUT 1 FOV 0.000000 SEG_LEN 4000 Y_OFFSET 0.000000 FOCUS A_Home_target END_SEGMENT START_SEGMENT EASE_IN 0.000000 EASE_OUT 1.000000 HOLD 0 CUT 0 FOV 0.000000 SEG_LEN 6000 Y_OFFSET 0.000000 FOCUS A_Home_target END_SEGMENT START_SEGMENT EASE_IN 0.000000 EASE_OUT 1.000000 HOLD 0 CUT 0 FOV 0.000000 SEG_LEN 4000 Y_OFFSET 0.000000 FOCUS A_Home_target END_SEGMENT TSLA_LABEL A_Home_cam BEGIN_OUTPUT_EVENT_MAP NUM_CHANNELS 1 NUM_GAME_OBJECTS 1 GAME_OBJECT FadeBlack 6 GAME_OBJECT_MAP 0 0 FADOUT 40 GAME_OBJECT_MAP 12 0 FADOUT 40 GAME_OBJECT_MAP 24 0 FADOUT 40 GAME_OBJECT_MAP 36 0 FADOUT 40 GAME_OBJECT_MAP 42 0 FADIN 40 GAME_OBJECT_MAP ENDSEQ 0 ABORT -1 CHANNEL DebugEventChannel 2 CHANNEL_MAP ENDSEQ 0 UNLOAD -1 CHANNEL_MAP ENDSEQ 0 LOAD ATTRAC END DEFINE_COMPONENT HermiteComponent NODE 0.025583 0.000000 0.000000 -1.000000 0.000000 1.000000 0.000000 -1.000000 0.000000 0.000000 -14.516242 2.098981 4.223880 NODE 23.139948 0.088752 0.002430 -0.995960 0.013184 0.999813 0.003614 -0.995960 0.013454 -0.088752 0.500559 2.114103 10.604802 NODE 20.000000 -0.896896 0.006629 -0.442073 0.010486 0.999851 -0.006280 -0.442073 0.010270 0.896896 18.007864 2.154755 1.805449 NODE 1.158888 -0.747551 0.000000 0.659842 0.050148 0.994224 0.056813 0.659842 -0.075999 0.747551 -0.698302 4.559298 -19.387199 NODE 20.000000 -0.856129 0.000000 -0.486735 -0.084491 0.969868 0.148613 -0.486735 -0.173587 0.856129 11.168444 9.041408 -40.259865 NODE 1.654380 -0.891785 0.000000 -0.275166 -0.098831 0.870997 0.320303 -0.275166 -0.359170 0.891785 16.049644 15.662779 -56.079369 NODE 0.265115 -0.788203 0.000000 -0.552934 -0.149395 0.927000 0.212961 -0.552934 -0.270186 0.788203 55.729214 41.125599 -117.444298 NODE 18.847633 -0.840979 0.165689 0.515073 0.313495 0.925093 0.214265 0.440989 -0.341665 0.829926 45.672470 59.395576 -122.111717 NODE 9.919744 -0.773084 0.026639 -0.633701 0.025294 0.999235 0.011148 -0.633701 0.007416 0.773084 38.497009 63.420380 -145.894485 NODE 0.142669 -0.681555 0.000000 0.636858 0.229529 0.870106 0.245638 0.636858 -0.360409 0.681555 -3.660302 68.867165 -176.102722 NODE 4.539620 -0.281002 -0.046385 0.955609 0.119727 0.985548 0.082266 0.951896 -0.136950 0.269683 -23.697914 75.012360 -180.762436 NODE 2.870824 0.182519 -0.002995 0.983151 -0.008853 0.999899 0.004689 0.983151 0.009561 -0.182518 -35.351887 73.769051 -193.186020 END COMPONENT END CREATE CREATE CameraPathObject TAG CUT START_SEGMENT EASE_IN 0.000000 EASE_OUT 1.000000 HOLD 0 CUT 0 FOV 0.000000 SEG_LEN 4000 Y_OFFSET 0.000000 END_SEGMENT START_SEGMENT EASE_IN 0.000000 EASE_OUT 1.000000 HOLD 0 CUT 0 FOV 0.000000 SEG_LEN 4000 Y_OFFSET 0.000000 END_SEGMENT START_SEGMENT EASE_IN 0.000000 EASE_OUT 1.000000 HOLD 0 CUT 1 FOV 0.000000 SEG_LEN 4000 Y_OFFSET 0.000000 END_SEGMENT START_SEGMENT EASE_IN 0.000000 EASE_OUT 1.000000 HOLD 0 CUT 0 FOV 0.000000 SEG_LEN 4000 Y_OFFSET 0.000000 END_SEGMENT START_SEGMENT EASE_IN 0.000000 EASE_OUT 1.000000 HOLD 0 CUT 0 FOV 0.000000 SEG_LEN 4000 Y_OFFSET 0.000000 END_SEGMENT START_SEGMENT EASE_IN 0.000000 EASE_OUT 1.000000 HOLD 0 CUT 1 FOV 0.000000 SEG_LEN 4000 Y_OFFSET 0.000000 END_SEGMENT START_SEGMENT EASE_IN 0.000000 EASE_OUT 1.000000 HOLD 0 CUT 0 FOV 0.000000 SEG_LEN 4000 Y_OFFSET 0.000000 FOCUS A_Home_target END_SEGMENT START_SEGMENT EASE_IN 0.000000 EASE_OUT 1.000000 HOLD 0 CUT 0 FOV 0.000000 SEG_LEN 4000 Y_OFFSET 0.000000 END_SEGMENT START_SEGMENT EASE_IN 0.000000 EASE_OUT 1.000000 HOLD 0 CUT 1 FOV 0.000000 SEG_LEN 4000 Y_OFFSET 0.000000 END_SEGMENT START_SEGMENT EASE_IN 0.000000 EASE_OUT 1.000000 HOLD 0 CUT 0 FOV 0.000000 SEG_LEN 4000 Y_OFFSET 0.000000 END_SEGMENT START_SEGMENT EASE_IN 0.000000 EASE_OUT 1.000000 HOLD 0 CUT 0 FOV 0.000000 SEG_LEN 4000 Y_OFFSET 0.000000 END_SEGMENT TSLA_LABEL A_Home_target DEFINE_COMPONENT HermiteComponent NODE 0.011549 0.000000 0.000000 -1.000000 0.000000 1.000000 0.000000 -1.000000 0.000000 0.000000 -4.322802 6.659072 -3.193149 NODE 0.010000 -0.250117 0.000000 -0.937249 0.227668 0.940995 -0.060756 -0.937249 0.242910 0.250117 -3.358197 6.659072 -3.450565 NODE 0.094012 -0.075589 0.000000 -0.996071 0.045957 0.997871 -0.003488 -0.996071 0.046138 0.075589 -1.399952 6.818365 -3.599171 NODE 0.010000 -0.600179 0.000000 -0.799865 -0.000640 0.999999 0.000480 -0.799865 -0.000800 0.600179 31.790525 7.101570 -28.503653 NODE 0.010000 -0.752132 0.000000 -0.646164 0.083676 0.983231 -0.097398 -0.646164 0.129496 0.752132 33.059662 7.097225 -29.980923 NODE 0.284391 -0.653591 0.000000 -0.748823 0.082315 0.987916 -0.071846 -0.748823 0.109925 0.653591 34.803352 7.091256 -31.502857 NODE 0.032383 -0.935458 0.000000 -0.198606 -0.058064 0.914526 0.273490 -0.198606 -0.292360 0.935458 55.132187 37.266533 -127.254089 NODE 20.000000 -0.927469 0.025685 0.372363 0.228205 0.828479 0.510432 0.295980 -0.558406 0.774452 50.709457 54.358524 -134.353043 NODE 5.447829 -0.911093 0.011371 0.410361 0.022335 0.997797 0.022138 0.411298 -0.029462 0.909908 44.641365 61.272068 -146.432831 NODE 0.628549 -0.534547 -0.136850 0.748027 0.020597 0.908403 0.165001 0.774729 -0.159052 0.590092 -15.341026 74.883003 -203.307297 NODE 20.000000 -0.705971 0.000000 0.640292 -0.193820 0.908369 -0.213702 0.640292 0.302706 0.705971 -39.383194 72.370377 -213.378326 NODE 20.000000 -0.964574 -0.177786 0.161821 -0.189069 0.956588 -0.076028 0.161821 0.108646 0.964574 -49.448368 73.100586 -226.535004 END COMPONENT END CREATE CREATE AudioScoreTapperObject BEGIN SCOREPROGRAMSTAPPED 52 END SCOREPROGRAMSTAPPED TSLA_LABEL AudioScoreTapperObject TYPE_3_CHANNEL_MAP SCOPLR AudioScorePlayerChannel END CREATE