BEGIN AUDIOSOURCELIST SOURCEID 33768 // Spin Amulet SOURCEID 33770 // Spellbook open SOURCEID 33769 // Spellbook close SOURCEID 104 // Cursor move SOURCEID 107 // Assign light SOURCEID 105 // Assign dark SOURCEID 106 // Assign fire SOURCEID 108 // Assign water SOURCEID 102 // Assign inventory SOURCEID 138 // Fizzle SOURCEID 101 // Error SOURCEID 33771 // Pageturn SOURCEID 137 // Select SOURCEID 103 // Pause SOURCEID 100 // Bad camera SOURCEID 140 // Slider move SOURCEID 141 // Assign mana ball SOURCEID 142 // Low health warning SOURCEID 143 // Poison warning SOURCEID 144 // Rune equip SOURCEID 145 // Rune unequip SOURCEID 125 // Charge dark level 0 SOURCEID 126 // Charge dark level 1 SOURCEID 127 // Charge dark level 2 SOURCEID 128 // Charge fire level 0 SOURCEID 129 // Charge fire level 1 SOURCEID 130 // Charge fire level 2 SOURCEID 131 // Charge light level 0 SOURCEID 132 // Charge light level 1 SOURCEID 133 // Charge light level 2 SOURCEID 134 // Charge water level 0 SOURCEID 135 // Charge water level 1 SOURCEID 136 // Charge water level 2 END AUDIOSOURCELIST BEGIN Dialog NAME InGameDialog BEGIN Dialog NAME AmuletControl DARKBG1 UI\INGAME\UIW00T3t.DDS DARKBG2 UI\INGAME\UIW00T4h.DDS WATERBG1 UI\INGAME\UIW00T3m.DDS WATERBG2 UI\INGAME\UIW00T4b.DDS FIREBG1 UI\INGAME\UIW00T3n.DDS FIREBG2 UI\INGAME\UIW00T4c.DDS LIGHTBG1 UI\INGAME\UIW00T3s.DDS LIGHTBG2 UI\INGAME\UIW00T4a.DDS ACTIVEGLOBE UI\INGAME\UIW00T3d.DDS GEMDARKOFF UI\INGAME\UIW00T35.DDS GEMDARKON UI\INGAME\UIW00T44.DDS GEMDARKFLASH UI\INGAME\UIW00T36.DDS GEMWATEROFF UI\INGAME\UIW00T37.DDS GEMWATERON UI\INGAME\UIW00T45.DDS GEMWATERFLASH UI\INGAME\UIW00T38.DDS GEMFIREON UI\INGAME\UIW00T43.DDS GEMFIREOFF UI\INGAME\UIW00T39.DDS GEMFIREFLASH UI\INGAME\UIW00T3a.DDS GEMLIGHTON UI\INGAME\UIW00T42.DDS GEMLIGHTOFF UI\INGAME\UIW00T34.DDS GEMLIGHTFLASH UI\INGAME\UIW00T33.DDS ACTIVEGLOBEMASK UI\INGAME\UIW00T3i.DDS GEMEMPTY UI\INGAME\UIW00T32.DDS END BEGIN Dialog NAME HealthManaControl HEALTHGLOBE UI\INGAME\UIW00T3e.DDS MANAGLOBE UI\INGAME\UIW00T3g.DDS HEALTHGLOBEMASK UI\INGAME\UIW00T3i.DDS MANAGLOBEMASK UI\INGAME\UIW00T6c.DDS MANAEFFECTMASK UI\INGAME\UIW00T4p.DDS HEALTHLIQUID1 UI\INGAME\UIW00T3f.DDS HEALTHLIQUID2 UI\INGAME\UIW00T48.DDS HEALTHSURFACE UI\INGAME\UIW00T5s.DDS MANAEFFECT1 UI\INGAME\UIW00T5f.DDS MANAEFFECT2 UI\INGAME\UIW00T5g.DDS MANADARK1 UI\INGAME\UIW00T5d.DDS MANADARK2 UI\INGAME\UIW00T58.DDS MANAWATER1 UI\INGAME\UIW00T59.DDS MANAWATER2 UI\INGAME\UIW00T5a.DDS MANAFIRE1 UI\INGAME\UIW00T5b.DDS MANAFIRE2 UI\INGAME\UIW00T5c.DDS MANALIGHT1 UI\INGAME\UIW00T56.DDS MANALIGHT2 UI\INGAME\UIW00T57.DDS HEALTHNORMAL1 UI\INGAME\UIW00T3f.DDS HEALTHNORMAL2 UI\INGAME\UIW00T48.DDS HEALTHPOISON1 UI\INGAME\UIW00T5i.DDS HEALTHPOISON2 UI\INGAME\UIW00T5h.DDS SPARKLECENTER UI\INGAME\UIW00T5x.DDS SPARKLE1 UI\INGAME\UIW00T5t.DDS SPARKLE2 UI\INGAME\UIW00T5u.DDS SPARKLE3 UI\INGAME\UIW00T5w.DDS SPARKLE4 UI\INGAME\UIW00T5v.DDS END BEGIN Dialog NAME MapControl MAP UI\INGAME\UIW00T5n.DDS BURIED 180.0 101 21 0 20 232 0 231 48 0 165 334 5 0 //real height mult was 208x256 MAP UI\INGAME\UIW00T64.DDS FORES1 0.0 102 REVERSE 25 0 8 229 0 212 23 0 208 241 -1 0 MAP UI\INGAME\UIW00T65.DDS FORES2 0.0 103 REVERSE 25 0 8 229 0 212 23 0 208 241 -1 0 //frtress went from y 322 to 324 MAP UI\INGAME\UIW00T5p.DDS FRTRES 180.0 104 18 0 21 242 0 248 18 -11 212 324 2 0 //perth was 326 high - moved 1.0 pixels down at bottom - none at top (after offset) MAP UI\INGAME\UIW00T5q.DDS PERTH 0.01 105 REVERSE 13 0 14 245 0 246 7 -58 240 329 1 1 MAP UI\INGAME\UIW00T61.dds HOME 180.0 106 13 0 14 242 0 243 17 -122 225 436 1 1 MAP UI\INGAME\UIW00T62.DDS PAIN 180.0 107 14 0 17 239 0 242 10 -8 235 315 0 1 //was 1 -4 below MAP UI\INGAME\UIW00T68.DDS PAIN2 180.0 108 14 0 17 239 0 242 10 -8 235 315 0 2 MAP UI\InGame\UIW00T6g.DDS BYEW 180.0 110 17 0 21 235 0 239 -26 -101 301 341 0 0 MAP UI\InGame\UIW00T66.DDS GORGON 180.0 111 0 0 0 256 0 256 -85 15 427 270 1 2 BACKGROUND UI\INGAME\UIW00T5r.DDS //map background ICONPL UI\SPLBOOK\USW00T81.DDS //player ICONTP UI\INGAME\UIW00T6h.DDS //teleporter ICONCF UI\INGAME\UIW00T6l.DDS //fire changer ICONCW UI\INGAME\UIW00T6i.DDS //water changer ICONCL UI\INGAME\UIW00T6j.DDS //light changer ICONCD UI\INGAME\UIW00T6k.DDS //dark changer END BEGIN Dialog NAME ConfirmControl ID 0 VIEWPORT 192 64 256 352 TEXT_LINE 0 170 FF000000 20 201 TEXT_LINE 0 190 FF000000 20 202 TEXT_LINE 0 215 FF000000 16 203 TEXT_LINE 0 260 FF000000 24 204 TEXT_LOADING 205 206 TEXT_SAVING 207 208 TEXT_QUITING 209 210 BACKGROUND UI\INGAME\UIW00T5r.DDS //background END BEGIN Dialog //Not enough free space message NAME MessageBox ID 1 VIEWPORT 144 64 352 352 # TIME_LIMIT 3.0 TEXT_LINE 0 160 FF000000 20 416 TEXT_LINE 0 180 FF000000 20 417 TEXT_LINE 0 220 FF000000 18 419 TEXT_LINE 0 240 FF0000FF 24 470 TEXT_LINE 0 265 FF000000 18 471 BACKGROUND UI\INGAME\UIW00T5r.DDS //background END BEGIN Dialog //Bad disk message NAME MessageBox ID 2 VIEWPORT 144 64 352 352 # TIME_LIMIT 3.0 TEXT_LINE 0 150 FF000000 24 420 TEXT_LINE 0 200 FF000000 18 421 TEXT_LINE 0 220 FF000000 18 422 BACKGROUND UI\INGAME\UIW00T5r.DDS //background END BEGIN Dialog //Wait message for copying Audio file NAME ProgressBox ID 3 VIEWPORT 256 152 128 176 TIME_LIMIT 15.0 TEXT_LINE 0 215 FF000000 24 468 BACKGROUND UI\INGAME\UIW00T5r.DDS //background LOADING_BAR_TEXTURE UI\FrontEnd\ufw00t0v.DDS END END BEGIN Dialog NAME SpellDialog BEGIN Dialog //Saving, MU write message NAME MessageBox ID 0 VIEWPORT 144 64 352 352 # TIME_LIMIT 3.0 TEXT_LINE 0 150 FF000000 24 1201 TEXT_LINE 0 178 FF000000 20 1202 TEXT_LINE 0 200 FF000000 18 1203 TEXT_LINE 0 220 FF000000 18 1204 TEXT_LINE 0 240 FF000000 18 1205 TEXT_LINE 0 260 FF000000 18 1206 BACKGROUND UI\INGAME\UIW00T5r.DDS //background END BEGIN Dialog //Loading, MU read message NAME MessageBox ID 1 VIEWPORT 144 64 352 352 # TIME_LIMIT 3.0 TEXT_LINE 0 150 FF000000 24 413 TEXT_LINE 0 200 FF000000 18 1203 TEXT_LINE 0 220 FF000000 18 1204 TEXT_LINE 0 240 FF000000 18 1205 TEXT_LINE 0 260 FF000000 18 1206 BACKGROUND UI\INGAME\UIW00T5r.DDS //background END BEGIN Dialog //ripped out MU during write message NAME MessageBox ID 2 VIEWPORT 192 64 256 352 # TIME_LIMIT 3.0 TEXT_LINE 0 150 FF000000 24 405 TEXT_LINE 0 176 FF000000 20 406 TEXT_LINE 0 200 FF000000 18 407 TEXT_LINE 0 220 FF000000 18 461 TEXT_LINE 0 240 FF000000 18 462 TEXT_LINE 0 260 FF000000 18 463 TEXT_LINE 0 285 FF000000 18 408 BACKGROUND UI\INGAME\UIW00T5r.DDS //background END BEGIN Dialog //Lost controller message NAME MessageBox ID 3 VIEWPORT 192 64 256 352 # TIME_LIMIT 3.0 TEXT_LINE 0 150 FF000000 20 409 TEXT_LINE 0 176 FF000000 20 410 TEXT_LINE 0 200 FF000000 18 411 TEXT_LINE 0 220 FF000000 18 412 BACKGROUND UI\INGAME\UIW00T5r.DDS //background END BEGIN Dialog //Load error message NAME MessageBox ID 4 VIEWPORT 192 64 256 352 # TIME_LIMIT 3.0 TEXT_LINE 0 170 FF000000 20 414 TEXT_LINE 0 200 FF000000 18 415 BACKGROUND UI\INGAME\UIW00T5r.DDS //background END BEGIN Dialog //Not enough free blocks error NAME MessageBox ID 5 VIEWPORT 192 64 256 352 # TIME_LIMIT 1.5 TEXT_LINE 0 170 FF000000 20 423 TEXT_LINE 0 200 FF000000 20 424 TEXT_LINE 0 230 FF000000 20 472 TEXT_LINE 0 260 FF000000 20 473 BACKGROUND UI\INGAME\UIW00T5r.DDS //background END BEGIN Dialog //Saving to Hard Drive NAME MessageBox ID 6 VIEWPORT 256 152 128 176 # TIME_LIMIT 1.5 TEXT_LINE 0 215 FF000000 24 425 BACKGROUND UI\INGAME\UIW00T5r.DDS //background END BEGIN Dialog // Corrupt slot found. NAME MessageBox ID 7 VIEWPORT 192 64 256 352 TEXT_LINE 0 150 FF000000 20 426 TEXT_LINE 0 176 FF000000 20 427 TEXT_LINE 0 200 FF000000 20 428 BACKGROUND UI\INGAME\UIW00T5r.DDS //background END BEGIN Dialog // Save error message. NAME MessageBox ID 8 VIEWPORT 192 64 256 352 # TIME_LIMIT 3.0 TEXT_LINE 0 170 FF000000 20 440 TEXT_LINE 0 200 FF000000 18 441 BACKGROUND UI\INGAME\UIW00T5r.DDS //background END BEGIN Dialog //Load error, removed MU message NAME MessageBox ID 9 VIEWPORT 192 64 256 352 # TIME_LIMIT 3.0 TEXT_LINE 0 150 FF000000 20 430 TEXT_LINE 0 180 FF000000 18 431 TEXT_LINE 0 200 FF000000 18 432 TEXT_LINE 0 220 FF000000 18 433 TEXT_LINE 0 240 FF000000 18 434 TEXT_LINE 0 270 FF000000 18 435 TEXT_LINE 0 290 FF000000 18 436 BACKGROUND UI\INGAME\UIW00T5r.DDS //background END BEGIN Dialog //Save error, removed MU message NAME MessageBox ID 10 VIEWPORT 192 64 256 352 # TIME_LIMIT 3.0 TEXT_LINE 0 150 FF000000 20 450 TEXT_LINE 0 180 FF000000 18 431 TEXT_LINE 0 200 FF000000 18 452 TEXT_LINE 0 220 FF000000 18 453 TEXT_LINE 0 240 FF000000 18 434 TEXT_LINE 0 270 FF000000 18 435 TEXT_LINE 0 290 FF000000 18 436 BACKGROUND UI\INGAME\UIW00T5r.DDS //background END BEGIN Dialog //ripped out MU during read message NAME MessageBox ID 11 VIEWPORT 192 64 256 352 # TIME_LIMIT 3.0 TEXT_LINE 0 150 FF000000 24 405 TEXT_LINE 0 176 FF000000 20 406 TEXT_LINE 0 200 FF000000 18 467 TEXT_LINE 0 220 FF000000 18 461 TEXT_LINE 0 240 FF000000 18 462 TEXT_LINE 0 260 FF000000 18 463 TEXT_LINE 0 285 FF000000 18 408 BACKGROUND UI\INGAME\UIW00T5r.DDS //background END END