# DarkForce (Dark Shock, Dark Surge, Dark Bolt) @NUM_SIMUL 1 @MAX_TIME 2.5 @NUM_REGISTERS 0 @NUM_INTERFACES 0 @GO_INTERFACES 0 DEFINE_COMPONENT AudioComponent BEGIN EMITTER ID 0 NAME AIDarkForce1Emitter IS2D false ISFORSCORE false PRIORITY 8 DEFAULTISAUTOREWIND true DEFAULTMINMAXDISTANCE 200.000000 END EMITTER END COMPONENT // Level 1 related components // Spark loop ALLOC SpellAudioComponent AUDCAA SOURCEINDEX 42768 EMITTERID 0 ERM_SRC MTX34_INTERFACE STAFF END ALLOC SpellParticleComponent GLOWHT PARTICLETYPE Glow Purple Hit ERM MTX34_INTERFACE ORB MTX_MOVE END ALLOC SpellLightningComponent WRAPa ERM_SRC MTX34_INTERFACE STAFF TIME 0.5 WRAP_SRC_SCALE 0.125 0.125 0.125 WRAP_SRC_CONTROL_PTS 10.0 2.5 10.0 FLASH RESET_FLASH_EVERY_CAST # CONTROL_OFFSET_A # -12.5 -2.5 -15.0 # CONTROL_OFFSET_B # 15.0 -1.0 12.5 LIGHTNING_COMPONENT TEXTURE EFFECT\SPELL\SSB00Tby.DDS BEAM 0 NUMSEGMENTS 12 TIME 0.084004 SPEED 1.001000 AMPLITUDE 0.750000 FREQUENCY 0.500000 TIMING_START 0.000000 TIMING_END 1.000000 THICKNESS 0.750000 GLOWINTENSITY 1.200000 # Red Gre Blu Alpha # COLORS 196 128 222 128 # GLOWCOLORS 32 8 96 16 GLOWCOLOR 00000000 COLOR FFFFFFFF END_BEAM END END ALLOC SpellSphereDmgComponent DMG1A ERM_SRC MTX34_INTERFACE ORB RADIUS 0.5 DAMAGE HP 20.0 DARK 1.0 1.00 0 TIME 2.0 TEMPER GOOD END #This spell is supposed to do 20 points of damage but with the damage line #set to 12 it only does 8 (66% of the total damage). I set the damage line #to 30 (20 being 2/3 or 66% of 30) in the hopes that this will now deal 20 #points of damage # The following is the original damage definition to this spell. #ALLOC SpellDmgComponent XDMG1A # GO_SRC REG 1 # DAMAGE HP 12 DARK 1.5 1.90 # TIME 2 #END ALLOC SpellLightningComponent LNG1A ERM_SRC MTX34_INTERFACE STAFF ERM_DST MTX34_INTERFACE ORB TIME 2.0 FLASH RESET_FLASH_EVERY_CAST # OSCILLATE_END_TIME 12.0 # CONTROL_OFFSET_A # 0.0 -5.0 0.0 # CONTROL_OFFSET_B # 0.0 -5.0 0.0 LIGHTNING_COMPONENT TEXTURE EFFECT\SPELL\SSB00Tby.DDS BEAM 0 NUMSEGMENTS 8 TIME 0.084004 SPEED 1.401000 AMPLITUDE 0.500000 FREQUENCY 0.250000 TIMING_START 0.000000 TIMING_END 1.000000 THICKNESS 0.300000 GLOWINTENSITY 1.200000 # Red Gre Blu Alpha # COLORS 196 128 222 128 # GLOWCOLORS 32 8 96 16 GLOWCOLOR 00000000 COLOR FFFFFFFF END_BEAM BEAM 1 NUMSEGMENTS 8 TIME 0.084004 SPEED 1.410000 AMPLITUDE 0.500000 FREQUENCY 0.250000 TIMING_START 0.000000 TIMING_END 1.000000 THICKNESS 0.150000 GLOWINTENSITY 1.7500000 # Red Gre Blu Alpha # COLORS 196 128 222 128 # GLOWCOLORS 32 8 96 16 GLOWCOLOR 00000000 COLOR FFFFFFFF END_BEAM END END ALLOC SpellCounterComponent COUNT COUNT 3 END // Level 1 Logic MAP ENTRY POW1 4 WRAPa START COUNT START LNG1A START DMG1A START MAP LNG1A BEGUN 2 AUDCAA START GLOWHT START MAP LNG1A DONE 3 AUDCAA FOUT0V GLOWHT STOP COUNT TRIG MAP AUDCAA DONE 1 COUNT TRIG // Damage done MAP DMG1A DONE 1 COUNT TRIG MAP COUNT DONE 1 ENTRY STOP