# AI Icicle 2 The 15 point version @NUM_SIMUL 1 @MAX_TIME 2.5 @NUM_REGISTERS 0 @NUM_INTERFACES 1 @GO_INTERFACES 1 DEFINE_COMPONENT AudioComponent BEGIN EMITTER ID 0 NAME AIIcicleEmitter IS2D false ISFORSCORE false PRIORITY 8 DEFAULTISAUTOREWIND true DEFAULTMINMAXDISTANCE 125.000000 DEFAULTISDOPPLEREFFECTENABLED false END EMITTER END COMPONENT // Icicle woosh ALLOC SpellAudioComponent AUDCAA SOURCEINDEX 42780 EMITTERID 0 ERM_SRC MTX34_INTERFACE REG 1 END // Icicle freeze ALLOC SpellAudioComponent AUDCAB SOURCEINDEX 42779 EMITTERID 0 ERM_SRC MTX34_INTERFACE REG 1 END // Icicle splash ALLOC SpellAudioComponent AUDCAC SOURCEINDEX 42778 EMITTERID 0 ERM_SRC MTX34_INTERFACE REG 1 END // Icicle impact ALLOC SpellAudioComponent AUDCAD SOURCEINDEX 42781 EMITTERID 0 ERM_SRC MTX34_INTERFACE REG 1 END ALLOC SpellSkinComponent ICICLE ERM_SRC MTX34_INTERFACE REG 1 SCALE_FLAGS 7 SCALE_VALUES_SCR 1 1 1 SCALE_VALUES_DST 1 1 1 ROTATE_VALUES_SCR 0.0 180.0 0.0 ROTATE_VALUES_DST 0.0 180.0 0.0 # FADE_TIME 1.0 SKIN SKIN_FILE effect\spell\SSB00C2d.SN2 NUM_ANIMS 0 SCALE 1.00000 1.00000 END COMPONENT END ALLOC SpellParticleComponent PART1A PARTICLETYPE AI Icicle Trail ERM MTX34_INTERFACE REG 1 MTX_MOVE END ALLOC SpellParticleComponent PART1B PARTICLETYPE AI Melting Icicle ERM MTX34_INTERFACE REG 1 MTX_MOVE END ALLOC SpellTimerComponent TIMER1 TIME 0.5 END ALLOC SpellAutoTargetComponent AUTOTG ERM_SRC MTX34_INTERFACE STAFF ERM_DST MTX34_INTERFACE ORB IGO_RSLTA GO_INTERFACE REG 1 PRI_AUTO_TARGET BIAS AUTO_TARGET_ANGLE_BIAS 0.5 AUTO_TARGET_DIST_BIAS 2.0 TARGET_ANGLE 90 AUTO_TARGET_RADIUS 15 TARGET_LEVEL_HEIGHT 1 END ALLOC SpellProjectileComponent PROJ ERM_SRC MTX34_INTERFACE STAFF ERM_DST MTX34_INTERFACE ORB M34I_UP REG 1 RADIUS .5 GO_SRC REG 1 TIME 1.25 DISTANCE 16 DAMAGE HP 15 WATER 1.0 1.0 0 PATHFIND 0.5 AUTO_TARGET 90 .5 .707 # TARGET_ALL FALL_TO_PATHING_HEIGHT END ALLOC SpellCounterComponent COUNT COUNT 2 END // Level 2 Logic MAP ENTRY POW2 2 COUNT START AUTOTG START MAP AUTOTG FNDA 1 PROJ START MAP AUTOTG NOFNDA 1 PROJ START MAP PROJ BEGUN 2 PART1A START ICICLE START MAP ICICLE BEGUN 2 AUDCAA START AUDCAB START MAP PROJ DONE 4 ICICLE STOP PART1A STOP PART1B START TIMER1 START MAP ICICLE DONE 5 AUDCAA STOP AUDCAB STOP AUDCAC START AUDCAD START COUNT TRIG MAP TIMER1 DONE 1 PART1B STOP MAP AUDCAC DONE 1 COUNT TRIG MAP COUNT DONE 1 ENTRY STOP