# Lava (Magma Vein, Magma Flow, Eruption) @NUM_SIMUL 1 @MAX_TIME 5 @NUM_REGISTERS 1 @NUM_INTERFACES 1 @GO_INTERFACES 0 // Level 1 related components DEFINE_COMPONENT AudioComponent BEGIN EMITTER ID 0 NAME AIMagmaVeinEmitter IS2D false ISFORSCORE false PRIORITY 8 DEFAULTPITCH -200 200 DEFAULTISAUTOREWIND true DEFAULTMINMAXDISTANCE 150.000000 END EMITTER END COMPONENT // Quake ALLOC SpellAudioComponent AUDCAA SOURCEINDEX 12151 EMITTERID 0 ERM_SRC MTX34_REGISTER 1 END // Bubbling ALLOC SpellAudioComponent AUDCAB SOURCEINDEX 12203 EMITTERID 0 ERM_SRC MTX34_REGISTER 1 END // Erupt ALLOC SpellAudioComponent AUDCAC SOURCEINDEX 12202 EMITTERID 0 ERM_SRC MTX34_REGISTER 1 END // Cracksplit ALLOC SpellAudioComponent AUDCAD SOURCEINDEX 12201 EMITTERID 0 ERM_SRC MTX34_REGISTER 1 END #ALLOC SpellOneShotDmgComponent DMG # DAMAGE HP 35 FIRE 1.55 1.8 4.0 # GO_SRC REG 1 #END ALLOC SpellSphereDmgComponent DMG ERM_SRC MTX34_INTERFACE REG 1 # IGO_RSLT GO_INTERFACE REG 2 RADIUS 1.0 DAMAGE HP 35 FIRE 1.55 1.8 0.0 ONE_SHOT END ALLOC SpellParticleComponent PART1A PARTICLETYPE Lava Spurt ERM MTX34_INTERFACE REG 1 MTX_MOVE END ALLOC SpellParticleComponent PART1B PARTICLETYPE Lava Hit ERM MTX34_INTERFACE REG 1 MTX_MOVE END ALLOC SpellLavaTrenchComponent ZTRK TIME 3 OPENSPEED 30 CLOSESPEED 15 ERM_SRC MTX34_INTERFACE STAFF ERM_DST MTX34_REGISTER 1 M34LeadI_UP REG 1 SIDE_TEXTURE effect\Spell\SSB00T2V.dds LAVA_TEXTURE effect\spell\SSB00Tae.dds STENCIL_TEXTURE effect\Spell\SSB00T2X.dds PARTICLE_TRACE Lava Trench Trace PARTICLE_SPLASH Lava Trench Rock Eject PARTICLE_LENGTH Lava Trench Steam PARTICLE_LENGTH_2 Lava Trench Smoke TEXTURESPEED 0.6 TRENCH_WIDTH 1.0 TEAR_INC .125 HOLE_TEXTURE Effect\Spell\SSB00T39.DDS HOLE_GEO Effect\Spell\SSB00G1t.GCS HOLE_TOP_GEO Effect\Spell\SSB00G1u.GCS TINY_HOLE MAX_DISTANCE 30.0f END ALLOC SpellCollideComponent CLD ERM_SRC MTX34_INTERFACE ORB FORCE_RESULT IWM_RSLT MTX34_REGISTER 1 END ALLOC SpellJitterComponent JITA ERM_SRC MTX34_REGISTER 1 TIME .2 MAGNITUDE 0.25 FALLOFF_OVER_DISTANCE 5.0 0.2 END ALLOC SpellCounterComponent COUNT COUNT 2 END // And let's begin: MAP ENTRY POW1 2 COUNT START CLD START MAP CLD HIT 2 CLD STOP ZTRK START // ZTracker sounds MAP ZTRK BEGUN 2 AUDCAA START AUDCAB START // If the finder finds things: MAP ZTRK FAIL 1 ENTRY STOP // We found and made a hole: MAP ZTRK HOLE 4 DMG START JITA START AUDCAC START AUDCAD START MAP ZTRK OPENED 2 PART1A START PART1B START // We're done, clean up: MAP ZTRK DONE 4 PART1A STOP AUDCAB FOUT0V DMG STOP COUNT TRIG MAP AUDCAB DONE 1 COUNT TRIG // End spell: MAP COUNT DONE 1 ENTRY STOP