# Sky's Fire (Shooting Star, Meteor Shower, CometFall) #__________________________________________________________ # Sky's Fire Level 1 # Shooting Star #__________________________________________________________ @NUM_SIMUL 1 @MAX_TIME 2.5 @NUM_REGISTERS 0 @NUM_INTERFACES 1 @GO_INTERFACES 0 DEFINE_COMPONENT AudioComponent BEGIN EMITTER ID 0 NAME AISkyFire1Emitter IS2D false ISFORSCORE false PRIORITY 8 DEFAULTPITCH -200 200 DEFAULTISAUTOREWIND true DEFAULTMINMAXDISTANCE 150.000000 DEFAULTISDOPPLEREFFECTENABLED false END EMITTER END COMPONENT // Shootingstar whoosh ALLOC SpellAudioComponent AUDCAA SOURCEINDEX 42802 EMITTERID 0 ERM_SRC MTX34_INTERFACE REG 1 END // Shootingstar rocks ALLOC SpellAudioComponent AUDCAB SOURCEINDEX 12012 EMITTERID 0 ERM_SRC MTX34_INTERFACE REG 1 END // Shootingstar burn ALLOC SpellAudioComponent AUDCAC SOURCEINDEX 12016 EMITTERID 0 ERM_SRC MTX34_INTERFACE REG 1 END // Shootingstar crash ALLOC SpellAudioComponent AUDCAD SOURCEINDEX 42803 EMITTERID 0 ERM_SRC MTX34_INTERFACE REG 1 END ALLOC SpellProjectileComponent PROJ1 ERM_SRC MTX34_INTERFACE STAFF ERM_DST MTX34_INTERFACE STAFF M34I_UP REG 1 RADIUS 0.5 DAMAGE STUN 10 FIRE 1.45 1.70 0.5 DAMAGE HP 15 FIRE 1.40 1.70 0 DISTANCE 12 TIME 0.66 PATHFIND 0.5 # TARGET_ALL FALL_TO_PATHING_HEIGHT END #______________________________________ #Orb particle effect for spell begining #______________________________________ #BEGIN_DATA ORB1 # PARTICLETYPE # ERM MTX34_INTERFACE ORB #END ALLOC SpellParticleComponent TRL1 PARTICLETYPE Comet Trail ERM MTX34_INTERFACE REG 1 MTX_MOVE END ALLOC SpellParticleComponent HIT1 PARTICLETYPE Comet Hit ERM MTX34_INTERFACE REG 1 END ALLOC SpellSkinComponent ROCK1 ERM_SRC MTX34_INTERFACE REG 1 SCALE_FLAGS 7 SCALE_VALUES_SCR 0.175 0.175 0.175 SCALE_VALUES_DST 0.175 0.175 0.175 ROTATE_VALUES_SCR 7.0 1.0 11.0 ROTATE_VALUES_DST 11.0 15.0 1.0 SCALE_TIME 1.5 SKIN SKIN_FILE EFFECT\SPELL\SSB00C0i.SN2 NUM_ANIMS 0 SCALE 1.000000 1.000000 END COMPONENT END ALLOC SpellTimerComponent TIME1 TIME 0.66 END ALLOC SpellCounterComponent COUNT COUNT 2 END #MAP ENTRY POW1 4 ORB1 START PROJ1 START ROCK1 START TRL1 START MAP ENTRY POW1 4 COUNT START PROJ1 START ROCK1 START TRL1 START MAP ROCK1 BEGUN 2 AUDCAD START AUDCAA START MAP PROJ1 DONE 7 ROCK1 STOP TRL1 STOP HIT1 START TIME1 START AUDCAB START AUDCAC START AUDCAD START MAP TIME1 DONE 3 AUDCAC FOUT0V HIT1 STOP COUNT TRIG MAP AUDCAC DONE 1 COUNT TRIG MAP COUNT DONE 1 ENTRY STOP