# Fount (Spring, Fount, Geyser) @NUM_SIMUL 1 @MAX_TIME 7.75 @NUM_REGISTERS 2 @NUM_INTERFACES 2 @GO_INTERFACES 1 DEFINE_COMPONENT AudioComponent BEGIN EMITTER ID 0 NAME Fount1Emitter IS2D false ISFORSCORE false PRIORITY 8 DEFAULTISAUTOREWIND true DEFAULTMINMAXDISTANCE 125.000000 DEFAULTISDOPPLEREFFECTENABLED false END EMITTER END COMPONENT // Water spray ALLOC SpellAudioComponent AUDCAA SOURCEINDEX 42937 EMITTERID 0 ERM_SRC MTX34_REGISTER 1 END // Light beam up ALLOC SpellAudioComponent AUDCAB SOURCEINDEX 42806 EMITTERID 0 ERM_SRC MTX34_REGISTER 1 END // End splash ALLOC SpellAudioComponent AUDCAD SOURCEINDEX 42792 EMITTERID 0 ERM_SRC MTX34_REGISTER 1 END ALLOC SpellSetRegOnceComponent SETA ERM_SRC MTX34_INTERFACE STAFF M34R_DST 2 V3_OFFSET 0 0 0 END ALLOC SpellCollideComponent REGS1 ERM_SRC MTX34_INTERFACE ORB IWM_RSLT MTX34_REGISTER 1 FORCE_RESULT END ALLOC SpellArcProjectileComponent PATH SRC MTX34_REGISTER 2 DST MTX34_REGISTER 1 M34I_UP REG 2 VELOCITY 20 TIME 4 SINELERP_HEIGHT 2 NO_COLLISION_CHECK END ALLOC SpellParticleComponent PTRAIL PARTICLETYPE AI Water Glyph Arc Trail ERM MTX34_INTERFACE REG 2 MTX_MOVE END ALLOC SpellSphereDmgComponent SPHR1A ERM_SRC MTX34_REGISTER 1 IGO_RSLT GO_INTERFACE REG 1 RADIUS 2.5 DAMAGE HP 4.0 WATER 1.5 2.0 0 TIME 3 END ALLOC SpellSphereDmgComponent SPHR1B ERM_SRC MTX34_REGISTER 1 IGO_RSLT GO_INTERFACE REG 1 RADIUS 1.25 DAMAGE HP 4.0 WATER 1.5 2.0 0 TIME 3 END ALLOC SpellTimersMultipleComp TIMER TIMER TIME 0.1 TIMER TIME 1.1 TIMER TIME 1.5 TIMER TIME 2.1 TIMER TIME 3.1 TIMER TIME 4.5 END ALLOC SpellQuadComponent GRRUNE ERM_SRC MTX34_REGISTER 1 TEXTURE effect\spell\SSB00T58.DDS TIME 5.0 ADDITIVE_MODE NO_CLIP DRAW_POST_LANDSCAPE BLEND_IN_TIME 1 BLEND_OUT_TIME 4 BLEND_ALPHA 1.0 FIXED_OFFSET 0.0 0.2 0.0 ROTATION 0.0 0.0 0.0 SCALE 2 2 -2 SCALESRC 2 2 -2 SCALEEND 2 2 -2 END ALLOC SpellQuadComponent GRRING ERM_SRC MTX34_REGISTER 1 TEXTURE effect\spell\SSB00T59.DDS TIME 5.0 ADDITIVE_MODE NO_CLIP DRAW_POST_LANDSCAPE BLEND_IN_TIME 1 BLEND_OUT_TIME 4 BLEND_ALPHA 1.0 FIXED_OFFSET 0.0 0.2 0.0 ROTATION 0.0 45.0 0.0 SCALE 3.5 3.5 3.5 SCALESRC 3.5 3.5 3.5 SCALEEND 3.5 3.5 3.5 END #ALLOC SpellSkinComponent LITSML # ERM_SRC MTX34_REGISTER 1 # SCALE_FLAGS 7 # SCALE_TIME 0.2 # SCALE_VALUES_SCR 4.0 0.0 4.0 # SCALE_VALUES_DST 4.0 4.0 4.0 # FADE_IN_TIME 0.2 # FADE_OUT_TIME 1.0 # FADE_BY_INPUT_CALL # SKIN # SKIN_FILE effect\spell\ssb00c19.sn2 # NUM_ANIMS 0 # SCALE 1.000000 1.000000 # END COMPONENT #END #ALLOC SpellSkinComponent LITLRG # ERM_SRC MTX34_REGISTER 1 # SCALE_FLAGS 7 # SCALE_TIME 0.2 # SCALE_VALUES_SCR 4.0 0.0 4.0 # SCALE_VALUES_DST 4.0 4.0 4.0 # FADE_IN_TIME 0.2 # FADE_OUT_TIME 1.0 # FADE_BY_INPUT_CALL # SKIN # SKIN_FILE effect\spell\ssb00c1a.sn2 # NUM_ANIMS 0 # SCALE 1.000000 1.000000 # END COMPONENT #END ALLOC SpellSSGeoBasicComponent LITSML ERM_SRC MTX34_REGISTER 1 GEOMETRY effect/spell/ssb00g22.gcs SRC 0 0.2 0 SCALESRC 4.0 0.0 4.0 SCALEDST 4.0 4.0 4.0 SCALEINTIME 0.1 SCALEOUTTIME 2.5 ADDITIVE 0 ALPHA 1 0 END ALLOC SpellSSGeoBasicComponent LITLRG ERM_SRC MTX34_REGISTER 1 GEOMETRY effect/spell/ssb00g23.gcs SRC 0 0.2 0 SCALESRC 4.0 0.0 4.0 SCALEDST 4.0 4.0 4.0 SCALEINTIME 0.1 SCALEOUTTIME 1.5 ADDITIVE 0 ALPHA 1 0 END ALLOC SpellParticleComponent PART1A PARTICLETYPE Fount Spout ERM MTX34_REGISTER 1 END ALLOC SpellParticleComponent PART2A PARTICLETYPE Fount Spring2 ERM MTX34_REGISTER 1 END ALLOC SpellParticleComponent PART3A PARTICLETYPE Fount Spring3 ERM MTX34_REGISTER 1 END ALLOC SpellParticleComponent PART1B PARTICLETYPE Fount Misty ERM MTX34_REGISTER 1 END ALLOC SpellParticleComponent PART2B PARTICLETYPE Fount Bubbles ERM MTX34_REGISTER 1 END ALLOC SpellParticleComponent PART3B PARTICLETYPE Fount Bubble ERM MTX34_REGISTER 1 END ALLOC SpellParticleComponent PART4B PARTICLETYPE Fount Bubble Trail ERM MTX34_REGISTER 1 END ALLOC SpellCounterComponent AUDCNT COUNT 2 END // Level 1 Logic MAP ENTRY POW1 2 REGS1 START AUDCNT START MAP REGS1 BEGUN 4 REGS1 STOP SETA START PATH START PTRAIL START MAP PATH DONE 5 PTRAIL STOP SPHR1A START SPHR1B START TIMER START GRRUNE START MAP GRRUNE BEGUN 3 LITSML START LITLRG START GRRING START // Light sounds MAP LITLRG BEGUN 1 AUDCAB START MAP TIMER TIMDNA 4 LITSML STOP LITLRG STOP PART1A START PART1B START #MAP TIMER TIMDNB 2 LITSML FADE LITLRG FADE MAP TIMER TIMDNC 1 PART4B START MAP TIMER TIMDND 2 PART1A STOP PART1B STOP MAP TIMER TIMDNE 1 PART4B STOP MAP TIMER TIMDNF 2 AUDCAA FOUT10 AUDCNT TRIG MAP PART1A BEGUN 4 PART2A START PART3A START AUDCAA START AUDCAD START MAP PART1B BEGUN 2 PART2B START PART3B START MAP PART1A DONE 2 PART2A STOP PART3A STOP MAP PART1B DONE 2 PART2B STOP PART3B STOP MAP AUDCAA DONE 1 AUDCNT TRIG MAP AUDCNT DONE 1 ENTRY STOP