# Fire Arrow Level 2 #__________________________________________________________ # Fire Arrow, From a Bow #__________________________________________________________ @NUM_SIMUL 1 @MAX_TIME 2.5 @NUM_REGISTERS 0 @NUM_INTERFACES 1 @GO_INTERFACES 0 // Level 2 related components DEFINE_COMPONENT AudioComponent BEGIN EMITTER ID 0 NAME AIPoisonArrow1Emitter IS2D false ISFORSCORE false PRIORITY 8 DEFAULTISAUTOREWIND true DEFAULTMINMAXDISTANCE 150.000000 END EMITTER END COMPONENT // Whoosh ALLOC SpellAudioComponent AUDCAA SOURCEINDEX 12650 EMITTERID 0 ERM_SRC MTX34_INTERFACE REG 1 END // Impact ALLOC SpellAudioComponent AUDCAB SOURCEINDEX 12651 EMITTERID 0 ERM_SRC MTX34_INTERFACE REG 1 END ALLOC SpellSkinComponent ARROW ERM_SRC MTX34_INTERFACE REG 1 SCALE_FLAGS 7 SCALE_VALUES_SCR 0.67 0.67 0.67 SCALE_VALUES_DST 0.67 0.67 0.67 ROTATE_VALUES_SCR 180.0f 0.0f 0.0f ROTATE_VALUES_DST 180.0f 0.0f 900.0f SCALE_TIME 2.0f SKIN SKIN_FILE EFFECT\SPELL\SSE00C0q.SN2 NUM_ANIMS 0 SCALE 1.000000 1.000000 END COMPONENT END ALLOC SpellParticleComponent TRAIL1 PARTICLETYPE Fire Arrow Trail ERM MTX34_INTERFACE REG 1 MTX_MOVE END ALLOC SpellParticleComponent HIT1 PARTICLETYPE Fire Arrow Hit ERM MTX34_INTERFACE REG 1 END ALLOC SpellProjectileComponent PROJ1 ERM_SRC MTX34_INTERFACE STAFF ERM_DST MTX34_INTERFACE ORB M34I_UP REG 1 RADIUS 0.5 DMG_HEIGHT 2.5 DAMAGE HP 10.5 NONE 1.0 1.00 0 DISTANCE 30 TIME 1.65 # PATHFIND 0.5 # FALL_TO_PATHING_HEIGHT END ALLOC SpellCounterComponent FINCNT COUNT 2 END MAP ENTRY POW2 2 FINCNT START PROJ1 START MAP PROJ1 BEGUN 2 TRAIL1 START ARROW START MAP ARROW BEGUN 1 AUDCAA START MAP PROJ1 HIT 1 HIT1 START MAP PROJ1 HITOBJ 1 HIT1 START MAP PROJ1 HITWAL 1 HIT1 START MAP HIT1 BEGUN 1 AUDCAB START MAP AUDCAB DONE 1 FINCNT TRIG MAP PROJ1 NOHIT 1 FINCNT TRIG MAP PROJ1 DONE 3 ARROW STOP TRAIL1 STOP FINCNT TRIG MAP FINCNT DONE 2 HIT1 STOP ENTRY STOP