# Gorgon Twin, Steel Death lvl 1 # Light Trident ??? @NUM_SIMUL 1 @MAX_TIME 5.75 @NUM_REGISTERS 0 @NUM_INTERFACES 2 @GO_INTERFACES 0 DEFINE_COMPONENT AudioComponent BEGIN EMITTER ID 0 NAME DeadeningSteel1Emitter IS2D false ISFORSCORE false PRIORITY 8 DEFAULTPITCH -200 200 DEFAULTISAUTOREWIND true DEFAULTMINMAXDISTANCE 150.000000 DEFAULTISDOPPLEREFFECTENABLED false END EMITTER END COMPONENT // Blade woosh ALLOC SpellAudioComponent AUDCAA SOURCEINDEX 42963 EMITTERID 0 ERM_SRC MTX34_INTERFACE REG 1 END // Blade hit ALLOC SpellAudioComponent AUDCAB SOURCEINDEX 11451 EMITTERID 0 ERM_SRC MTX34_INTERFACE REG 1 END // Magic whirr ALLOC SpellAudioComponent AUDCAC SOURCEINDEX 11453 EMITTERID 0 ERM_SRC MTX34_INTERFACE REG 1 END // Blade "shing" ALLOC SpellAudioComponent AUDCAD SOURCEINDEX 42787 EMITTERID 0 ERM_SRC MTX34_INTERFACE REG 1 END ALLOC SpellProjectileComponent PROJ1 ERM_SRC MTX34_INTERFACE STAFF ERM_DST MTX34_INTERFACE ORB M34I_UP REG 1 DISTANCE 25 TIME 0.75 # IGO_RSLT GO_INTERFACE REG 1 PATHFIND 0.625 RADIUS 1.0 DMG_HEIGHT 3.0 AUTO_TARGET 60 .2 .3535 TARGET_ALONG_PATH_TRAVELED DAMAGE HP 15 LIGHT 1.5 2.0 0 0 END #ALLOC SpellLerpMatrixFramesComponent ROTMTX # ERM_SRC MTX34_INTERFACE REG 1 # M34I_UP REG 2 # TIME 1.5 # KEY_FRAMES 2 # 0.5 # 0.0 0.0 0.0 # 0.0 0.0 0.0 # 1.0 1.0 1.0 # 999999.0 # 0.0 0.0 0.0 # 0.0 0.0 360.0 # 1.0 1.0 1.0 #END ALLOC SpellSkinComponent BLADE1 # ERM_SRC MTX34_INTERFACE REG 2 ERM_SRC MTX34_INTERFACE REG 1 FADE_OUT_TIME 2.0 FADE_BY_INPUT_CALL ROTATE_VALUES_SCR 0.0 180.0 0.0 ROTATE_VALUES_DST 0.0 180.0 0.0 SKIN SKIN_FILE effect\spell\sss00c2e.sn2 NUM_ANIMS 0 SCALE 1.000000 1.000000 END COMPONENT END ALLOC SpellTrailsComponent TRAIL WIDTH 0.5 # ERM_SRC MTX34_INTERFACE REG 2 ERM_SRC MTX34_INTERFACE REG 1 NUM_SEGMENTS 7 FADE_SPEED 0.025 TEXTURE Effect\Spell\SSB00T51.DDS # OFFSET 0 0 1.4 END ALLOC SpellParticleComponent PABURN PARTICLETYPE BombLightTrail ERM MTX34_INTERFACE REG 1 # SRCOFFSET 0 -1.4 0 MTX_MOVE END ALLOC SpellJitterComponent JITTER TIME 0.333333 MAGNITUDE 0.25 END ALLOC SpellParticleComponent CAPART PARTICLETYPE GorgonTwins Light Cast ERM MTX34_INTERFACE STAFF MTX_MOVE END ALLOC SpellTimerComponent TIMER TIME 1.5 END // Level 1 Logic #MAP ENTRY POW1 2 CAPART START TIMER START #MAP TIMER DONE 1 PROJ1 START MAP ENTRY POW1 1 PROJ1 START #MAP PROJ1 BEGUN 1 ROTMTX START MAP PROJ1 BEGUN 4 BLADE1 START PABURN START TRAIL START CAPART STOP MAP BLADE1 BEGUN 3 AUDCAA START AUDCAC START AUDCAD START //If we hit something, small jitter and fade away slowly so we see the sword MAP PROJ1 HIT 3 BLADE1 FADE JITTER START AUDCAB START MAP PROJ1 HITOBJ 3 BLADE1 FADE JITTER START AUDCAB START MAP PROJ1 HITWAL 3 BLADE1 FADE JITTER START AUDCAB START //if we missed, and run our length, make it end MAP PROJ1 NOHIT 1 BLADE1 STOP MAP PROJ1 DONE 2 TRAIL STOP PABURN STOP MAP BLADE1 DONE 1 ENTRY STOP