# Lava (Magma Vein, Magma Flow, Eruption) #__________________________________________________________ #__________________________________________________________ @NUM_SIMUL 1 @MAX_TIME 6.5 @NUM_REGISTERS 5 @NUM_INTERFACES 1 @GO_INTERFACES 1 DEFINE_COMPONENT AudioComponent BEGIN EMITTER ID 0 NAME QuintAxeEmitter IS2D false ISFORSCORE false PRIORITY 8 DEFAULTISAUTOREWIND true DEFAULTMINMAXDISTANCE 500.000000 DEFAULTISDOPPLEREFFECTENABLED false END EMITTER END COMPONENT // Rumble ALLOC SpellAudioComponent AUDCAA SOURCEINDEX 13793 EMITTERID 0 ERM_SRC MTX34_REGISTER 1 END // Explosion ALLOC SpellAudioComponent AUDCAB SOURCEINDEX 13794 EMITTERID 0 ERM_SRC MTX34_REGISTER 1 END // Shock wave ALLOC SpellAudioComponent AUDCAC SOURCEINDEX 13795 EMITTERID 0 ERM_SRC MTX34_REGISTER 1 END // Give us the axe hit position in register 1 ALLOC SpellFindSixCollidesComponent CLDMTX ERM_SRC MTX34_INTERFACE ORB IWM_RSLT_1 MTX34_REGISTER 1 OFFSET_1 0 0 FORCE_RESULT END // Lerper for scaling of atom bomb effect ALLOC SpellLerpMatrixFramesComponent MTXLRP ERM_SRC MTX34_REGISTER 1 M34I_UP REG 1 TIME 2.0 KEY_FRAMES 3 0.5 0.0 0.0 0.0 0.0 0.0 0.0 1.0 1.0 1.0 0.5 0.0 0.0 0.0 0.0 0.0 0.0 30.0 30.0 30.0 0.5 0.0 0.0 0.0 0.0 0.0 0.0 90.0 90.0 90.0 END // Timer for time till fade Atom bomb effect ALLOC SpellTimerComponent FADETM TIME 0.75 END // Atom bomb effect ALLOC SpellArtDecoComponent ATOMA ERM_SRC MTX34_INTERFACE REG 1 ART EFFECT\SPELL\QUNTATOM.txt SRC_SCALE 1.0 1.0 1.0 DST_SCALE 1.0 1.0 1.0 # SCALE 1.0 # SINK_DEPTH 6.0 # SINK_TIME 2.0 TIME 10 FADE_TIME 2.0f END // shock wave effect ALLOC SpellQuadComponent SHWAVE ERM_SRC MTX34_REGISTER 1 TEXTURE EFFECT\SPELL\SSB00T7F.DDS TIME 2.0 ADDITIVE_MODE NO_CLIP DRAW_POST_LANDSCAPE BLEND_IN_TIME 1.0 BLEND_OUT_TIME 2.0 BLEND_ALPHA 1.0 FADE_IN_BY 1.0 FADE_OUT_AT 1.0 FIXED_OFFSET 0.0 0.2 0.0 ROTATION 0.0 45.0 0.0 SCALE 50 50 50 SCALESRC 1 1 1 SCALEEND 100 100 100 END ALLOC SpellCounterComponent COUNT COUNT 2 END //// Mappings //// MAP ENTRY POW1 2 COUNT START CLDMTX START // First Big Atom Bomb mappings always goto orb location MAP CLDMTX DIDIT 3 CLDMTX STOP MTXLRP START FADETM START MAP MTXLRP BEGUN 5 ATOMA START SHWAVE START AUDCAA START AUDCAB START AUDCAC START // Fade out the atom bomb sphere MAP FADETM DONE 2 ATOMA FADE AUDCAA FOUT10 MAP MTXLRP DONE 2 ATOMA STOP COUNT TRIG MAP AUDCAA DONE 1 COUNT TRIG MAP COUNT DONE 1 ENTRY STOP