# Deadening Steel (Poison Quill, Numbing Blade, Rigor Mortis) @NUM_SIMUL 5 @MAX_TIME 3.25 @NUM_REGISTERS 0 @NUM_INTERFACES 3 @GO_INTERFACES 1 DEFINE_COMPONENT AudioComponent BEGIN EMITTER ID 0 NAME DeadeningSteel1Emitter IS2D false ISFORSCORE false PRIORITY 8 DEFAULTPITCH -200 200 DEFAULTISAUTOREWIND true DEFAULTMINMAXDISTANCE 150.000000 DEFAULTISDOPPLEREFFECTENABLED false END EMITTER END COMPONENT // Blade woosh ALLOC SpellAudioComponent AUDCAA SOURCEINDEX 42963 EMITTERID 0 ERM_SRC MTX34_INTERFACE REG 2 END // Blade hit ALLOC SpellAudioComponent AUDCAB SOURCEINDEX 11451 EMITTERID 0 ERM_SRC MTX34_INTERFACE REG 2 END // Magic whirr ALLOC SpellAudioComponent AUDCAC SOURCEINDEX 11453 EMITTERID 0 ERM_SRC MTX34_INTERFACE REG 2 END // Blade "shing" ALLOC SpellAudioComponent AUDCAD SOURCEINDEX 42787 EMITTERID 0 ERM_SRC MTX34_INTERFACE REG 2 END ALLOC SpellProjectileComponent PROJ1 ERM_SRC MTX34_INTERFACE STAFF ERM_DST MTX34_INTERFACE ORB M34I_UP REG 1 DISTANCE 25 TIME 0.66 IGO_RSLT GO_INTERFACE REG 1 PATHFIND 0.625 RADIUS 1.0 DMG_HEIGHT 3.0 AUTO_TARGET 60 .2 .3535 TARGET_ALONG_PATH_TRAVELED # DAMAGE HP 25 DARK 1.5 2.0 7.0 END # TLW: Do all damage in here ALLOC SpellOneShotDmgComponent SLOW1 DAMAGE SPEED 0.50 DARK 1.5 2.0 7.0 DAMAGE HP 25 DARK 1.5 2.0 0 0 GO_SRC REG 1 END ALLOC SpellLerpMatrixFramesComponent ROTMTX ERM_SRC MTX34_INTERFACE REG 1 M34I_UP REG 2 TIME 1.0 KEY_FRAMES 4 0.5 0.0 0.0 0.0 270.0 0.0 90.0 0.2 0.025 0.2 0.5 0.0 0.0 0.0 270.0 0.0 90.0 0.2 0.2 0.2 0.2 0.0 0.0 0.0 270.0 0.0 90.0 0.2 0.2 0.2 999999.0 0.0 0.0 0.0 270.0 50.0 90.0 0.2 0.2 0.2 LERP_TYPE 2 LINEAR CURVED LINEAR END ALLOC SpellLerpMatrixFramesComponent RTMTXa ERM_SRC MTX34_INTERFACE REG 1 M34I_UP REG 3 TIME 1.0 KEY_FRAMES 2 1.0 0.0 0.0 -0.5 0.0 0.0 0.0 1.0 1.0 1.0 999999.0 0.0 0.0 0.0 0.0 0.0 0.0 1.0 1.0 1.0 END ALLOC SpellSkinComponent BLADE1 ERM_SRC MTX34_INTERFACE REG 2 FADE_OUT_TIME 2.0 FADE_BY_INPUT_CALL SKIN SKIN_FILE effect\spell\ssb00c0m.sn2 NUM_ANIMS 0 SCALE 1.000000 1.000000 END COMPONENT END ALLOC SpellTrailsComponent XXX_TRAIL WIDTH 1.0 ERM_SRC MTX34_INTERFACE REG 3 NUM_SEGMENTS 7 FADE_SPEED 0.025 TEXTURE Effect\Spell\SSB00T51.DDS # OFFSET 0 0 1.4 END ALLOC SpellParticleComponent PABURN PARTICLETYPE Sword Ground Burn ERM MTX34_INTERFACE REG 2 # SRCOFFSET 0 -1.4 0 MTX_MOVE END ALLOC SpellTimerComponent TIMER TIME 0.5 END ALLOC SpellJitterComponent JITTER TIME 0.333333 MAGNITUDE 0.25 END ALLOC SpellDrawAIComponent DRAWEF GO_SRC REG 1 EFFECT_TYPE 0 EFFECT_LEVEL 1 END // Level 1 Logic MAP ENTRY POW1 1 PROJ1 START MAP PROJ1 BEGUN 2 ROTMTX START RTMTXa START MAP ROTMTX BEGUN 2 BLADE1 START PABURN START # TRAIL START MAP BLADE1 BEGUN 3 AUDCAA START AUDCAC START AUDCAD START #MAP TRAIL BEGUN 1 //If we hit something, small jitter and fade away slowly so we see the sword MAP PROJ1 HIT 3 DRAWEF START JITTER START SLOW1 START MAP PROJ1 HITOBJ 2 DRAWEF START JITTER START MAP PROJ1 HITWAL 2 DRAWEF START JITTER START MAP JITTER BEGUN 4 ROTMTX STOP PABURN STOP TIMER START AUDCAB START # TRAIL STOP //if we missed, and run our length, make it end MAP PROJ1 NOHIT 2 TIMER START PABURN STOP # TRAIL STOP MAP TIMER DONE 1 BLADE1 FADE #MAP PROJ1 DONE 2 TRAIL STOP PABURN STOP MAP BLADE1 DONE 2 ROTMTX STOP ENTRY STOP